@nativewrappers/redm-codegen 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (642) hide show
  1. package/README.md +41 -0
  2. package/dist/classes/AnimScene.d.ts +361 -0
  3. package/dist/classes/AnimScene.d.ts.map +1 -0
  4. package/dist/classes/AnimScene.js +511 -0
  5. package/dist/classes/BaseModel.d.ts +108 -0
  6. package/dist/classes/BaseModel.d.ts.map +1 -0
  7. package/dist/classes/BaseModel.js +158 -0
  8. package/dist/classes/BaseTask.d.ts +102 -0
  9. package/dist/classes/BaseTask.d.ts.map +1 -0
  10. package/dist/classes/BaseTask.js +129 -0
  11. package/dist/classes/Cam.d.ts +217 -0
  12. package/dist/classes/Cam.d.ts.map +1 -0
  13. package/dist/classes/Cam.js +295 -0
  14. package/dist/classes/Entity.d.ts +1101 -0
  15. package/dist/classes/Entity.d.ts.map +1 -0
  16. package/dist/classes/Entity.js +1480 -0
  17. package/dist/classes/Interior.d.ts +65 -0
  18. package/dist/classes/Interior.d.ts.map +1 -0
  19. package/dist/classes/Interior.js +96 -0
  20. package/dist/classes/ItemSet.d.ts +18 -0
  21. package/dist/classes/ItemSet.d.ts.map +1 -0
  22. package/dist/classes/ItemSet.js +32 -0
  23. package/dist/classes/Ped.d.ts +4230 -0
  24. package/dist/classes/Ped.d.ts.map +1 -0
  25. package/dist/classes/Ped.js +5712 -0
  26. package/dist/classes/PedModel.d.ts +9 -0
  27. package/dist/classes/PedModel.d.ts.map +1 -0
  28. package/dist/classes/PedModel.js +13 -0
  29. package/dist/classes/PedTask.d.ts +2563 -0
  30. package/dist/classes/PedTask.d.ts.map +1 -0
  31. package/dist/classes/PedTask.js +3276 -0
  32. package/dist/classes/PersChar.d.ts +39 -0
  33. package/dist/classes/PersChar.d.ts.map +1 -0
  34. package/dist/classes/PersChar.js +69 -0
  35. package/dist/classes/Pickup.d.ts +30 -0
  36. package/dist/classes/Pickup.d.ts.map +1 -0
  37. package/dist/classes/Pickup.js +45 -0
  38. package/dist/classes/Player.d.ts +1309 -0
  39. package/dist/classes/Player.d.ts.map +1 -0
  40. package/dist/classes/Player.js +1808 -0
  41. package/dist/classes/Prop.d.ts +253 -0
  42. package/dist/classes/Prop.d.ts.map +1 -0
  43. package/dist/classes/Prop.js +362 -0
  44. package/dist/classes/PropSet.d.ts +46 -0
  45. package/dist/classes/PropSet.d.ts.map +1 -0
  46. package/dist/classes/PropSet.js +67 -0
  47. package/dist/classes/Vehicle.d.ts +1188 -0
  48. package/dist/classes/Vehicle.d.ts.map +1 -0
  49. package/dist/classes/Vehicle.js +1652 -0
  50. package/dist/classes/VehicleModel.d.ts +11 -0
  51. package/dist/classes/VehicleModel.d.ts.map +1 -0
  52. package/dist/classes/VehicleModel.js +15 -0
  53. package/dist/classes/VehicleTask.d.ts +87 -0
  54. package/dist/classes/VehicleTask.d.ts.map +1 -0
  55. package/dist/classes/VehicleTask.js +118 -0
  56. package/dist/classes/Volume.d.ts +142 -0
  57. package/dist/classes/Volume.d.ts.map +1 -0
  58. package/dist/classes/Volume.js +194 -0
  59. package/dist/classes/Weapon.d.ts +690 -0
  60. package/dist/classes/Weapon.d.ts.map +1 -0
  61. package/dist/classes/Weapon.js +934 -0
  62. package/dist/enums/eActionDisableFlags.d.ts +38 -0
  63. package/dist/enums/eActionDisableFlags.d.ts.map +1 -0
  64. package/dist/enums/eActionDisableFlags.js +38 -0
  65. package/dist/enums/eAddItemReason.d.ts +20 -0
  66. package/dist/enums/eAddItemReason.d.ts.map +1 -0
  67. package/dist/enums/eAddItemReason.js +20 -0
  68. package/dist/enums/eAmmoType.d.ts +88 -0
  69. package/dist/enums/eAmmoType.d.ts.map +1 -0
  70. package/dist/enums/eAmmoType.js +88 -0
  71. package/dist/enums/eAnimalRarityLevel.d.ts +7 -0
  72. package/dist/enums/eAnimalRarityLevel.d.ts.map +1 -0
  73. package/dist/enums/eAnimalRarityLevel.js +7 -0
  74. package/dist/enums/eAttributeCore.d.ts +6 -0
  75. package/dist/enums/eAttributeCore.d.ts.map +1 -0
  76. package/dist/enums/eAttributeCore.js +6 -0
  77. package/dist/enums/eCarryingFlags.d.ts +43 -0
  78. package/dist/enums/eCarryingFlags.d.ts.map +1 -0
  79. package/dist/enums/eCarryingFlags.js +43 -0
  80. package/dist/enums/eCrimeType.d.ts +61 -0
  81. package/dist/enums/eCrimeType.d.ts.map +1 -0
  82. package/dist/enums/eCrimeType.js +61 -0
  83. package/dist/enums/eDispatchType.d.ts +20 -0
  84. package/dist/enums/eDispatchType.d.ts.map +1 -0
  85. package/dist/enums/eDispatchType.js +20 -0
  86. package/dist/enums/eDoorId.d.ts +16 -0
  87. package/dist/enums/eDoorId.d.ts.map +1 -0
  88. package/dist/enums/eDoorId.js +16 -0
  89. package/dist/enums/eEnterExitVehicleFlags.d.ts +32 -0
  90. package/dist/enums/eEnterExitVehicleFlags.d.ts.map +1 -0
  91. package/dist/enums/eEnterExitVehicleFlags.js +32 -0
  92. package/dist/enums/eEulerRotationOrder.d.ts +9 -0
  93. package/dist/enums/eEulerRotationOrder.d.ts.map +1 -0
  94. package/dist/enums/eEulerRotationOrder.js +9 -0
  95. package/dist/enums/eExplosionTag.d.ts +40 -0
  96. package/dist/enums/eExplosionTag.d.ts.map +1 -0
  97. package/dist/enums/eExplosionTag.js +40 -0
  98. package/dist/enums/eFleeStyle.d.ts +16 -0
  99. package/dist/enums/eFleeStyle.d.ts.map +1 -0
  100. package/dist/enums/eFleeStyle.js +16 -0
  101. package/dist/enums/eIkControlFlags.d.ts +34 -0
  102. package/dist/enums/eIkControlFlags.d.ts.map +1 -0
  103. package/dist/enums/eIkControlFlags.js +34 -0
  104. package/dist/enums/eInventoryItemSound.d.ts +6 -0
  105. package/dist/enums/eInventoryItemSound.d.ts.map +1 -0
  106. package/dist/enums/eInventoryItemSound.js +6 -0
  107. package/dist/enums/eLookIntensity.d.ts +7 -0
  108. package/dist/enums/eLookIntensity.d.ts.map +1 -0
  109. package/dist/enums/eLookIntensity.js +7 -0
  110. package/dist/enums/eLookReturnAnimation.d.ts +6 -0
  111. package/dist/enums/eLookReturnAnimation.d.ts.map +1 -0
  112. package/dist/enums/eLookReturnAnimation.js +6 -0
  113. package/dist/enums/eLootingFlags.d.ts +32 -0
  114. package/dist/enums/eLootingFlags.d.ts.map +1 -0
  115. package/dist/enums/eLootingFlags.js +32 -0
  116. package/dist/enums/eMetaPedExpressions.d.ts +118 -0
  117. package/dist/enums/eMetaPedExpressions.d.ts.map +1 -0
  118. package/dist/enums/eMetaPedExpressions.js +118 -0
  119. package/dist/enums/eMotivationState.d.ts +14 -0
  120. package/dist/enums/eMotivationState.d.ts.map +1 -0
  121. package/dist/enums/eMotivationState.js +14 -0
  122. package/dist/enums/ePedAttribute.d.ts +26 -0
  123. package/dist/enums/ePedAttribute.d.ts.map +1 -0
  124. package/dist/enums/ePedAttribute.js +26 -0
  125. package/dist/enums/ePedCombatAbility.d.ts +7 -0
  126. package/dist/enums/ePedCombatAbility.d.ts.map +1 -0
  127. package/dist/enums/ePedCombatAbility.js +7 -0
  128. package/dist/enums/ePedCombatMovement.d.ts +8 -0
  129. package/dist/enums/ePedCombatMovement.d.ts.map +1 -0
  130. package/dist/enums/ePedCombatMovement.js +8 -0
  131. package/dist/enums/ePedCombatRange.d.ts +9 -0
  132. package/dist/enums/ePedCombatRange.d.ts.map +1 -0
  133. package/dist/enums/ePedCombatRange.js +9 -0
  134. package/dist/enums/ePedDamageCleanliness.d.ts +6 -0
  135. package/dist/enums/ePedDamageCleanliness.d.ts.map +1 -0
  136. package/dist/enums/ePedDamageCleanliness.js +6 -0
  137. package/dist/enums/ePedMood.d.ts +13 -0
  138. package/dist/enums/ePedMood.d.ts.map +1 -0
  139. package/dist/enums/ePedMood.js +13 -0
  140. package/dist/enums/ePedQuality.d.ts +8 -0
  141. package/dist/enums/ePedQuality.d.ts.map +1 -0
  142. package/dist/enums/ePedQuality.js +8 -0
  143. package/dist/enums/ePedScriptConfigFlags.d.ts +604 -0
  144. package/dist/enums/ePedScriptConfigFlags.d.ts.map +1 -0
  145. package/dist/enums/ePedScriptConfigFlags.js +604 -0
  146. package/dist/enums/ePlacementFlag.d.ts +27 -0
  147. package/dist/enums/ePlacementFlag.d.ts.map +1 -0
  148. package/dist/enums/ePlacementFlag.js +27 -0
  149. package/dist/enums/eRagdollBlockingFlags.d.ts +23 -0
  150. package/dist/enums/eRagdollBlockingFlags.d.ts.map +1 -0
  151. package/dist/enums/eRagdollBlockingFlags.js +23 -0
  152. package/dist/enums/eRemoveItemReason.d.ts +19 -0
  153. package/dist/enums/eRemoveItemReason.d.ts.map +1 -0
  154. package/dist/enums/eRemoveItemReason.js +19 -0
  155. package/dist/enums/eSavegameType.d.ts +16 -0
  156. package/dist/enums/eSavegameType.d.ts.map +1 -0
  157. package/dist/enums/eSavegameType.js +16 -0
  158. package/dist/enums/eScenarioBlockingFlags.d.ts +11 -0
  159. package/dist/enums/eScenarioBlockingFlags.d.ts.map +1 -0
  160. package/dist/enums/eScenarioBlockingFlags.js +11 -0
  161. package/dist/enums/eScriptedAnimFlags.d.ts +35 -0
  162. package/dist/enums/eScriptedAnimFlags.d.ts.map +1 -0
  163. package/dist/enums/eScriptedAnimFlags.js +35 -0
  164. package/dist/enums/eSessionFlags.d.ts +16 -0
  165. package/dist/enums/eSessionFlags.d.ts.map +1 -0
  166. package/dist/enums/eSessionFlags.js +16 -0
  167. package/dist/enums/eTargetingMode.d.ts +8 -0
  168. package/dist/enums/eTargetingMode.d.ts.map +1 -0
  169. package/dist/enums/eTargetingMode.js +8 -0
  170. package/dist/enums/eUIFeedChannel.d.ts +18 -0
  171. package/dist/enums/eUIFeedChannel.d.ts.map +1 -0
  172. package/dist/enums/eUIFeedChannel.js +18 -0
  173. package/dist/enums/eUiRpgStatusEffect.d.ts +19 -0
  174. package/dist/enums/eUiRpgStatusEffect.d.ts.map +1 -0
  175. package/dist/enums/eUiRpgStatusEffect.js +19 -0
  176. package/dist/enums/eVehicleSeat.d.ts +15 -0
  177. package/dist/enums/eVehicleSeat.d.ts.map +1 -0
  178. package/dist/enums/eVehicleSeat.js +15 -0
  179. package/dist/enums/eWeaponAttachPoint.d.ts +36 -0
  180. package/dist/enums/eWeaponAttachPoint.d.ts.map +1 -0
  181. package/dist/enums/eWeaponAttachPoint.js +36 -0
  182. package/dist/enums/eWeaponHash.d.ts +175 -0
  183. package/dist/enums/eWeaponHash.d.ts.map +1 -0
  184. package/dist/enums/eWeaponHash.js +175 -0
  185. package/dist/enums/naSpeechEventType.d.ts +57 -0
  186. package/dist/enums/naSpeechEventType.d.ts.map +1 -0
  187. package/dist/enums/naSpeechEventType.js +57 -0
  188. package/dist/index.d.ts +156 -0
  189. package/dist/index.d.ts.map +1 -0
  190. package/dist/index.js +158 -0
  191. package/dist/namespaces/Aicoverpoint.d.ts +95 -0
  192. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -0
  193. package/dist/namespaces/Aicoverpoint.js +131 -0
  194. package/dist/namespaces/Aitransport.d.ts +197 -0
  195. package/dist/namespaces/Aitransport.d.ts.map +1 -0
  196. package/dist/namespaces/Aitransport.js +246 -0
  197. package/dist/namespaces/Animscene.d.ts +174 -0
  198. package/dist/namespaces/Animscene.d.ts.map +1 -0
  199. package/dist/namespaces/Animscene.js +222 -0
  200. package/dist/namespaces/Attribute.d.ts +171 -0
  201. package/dist/namespaces/Attribute.d.ts.map +1 -0
  202. package/dist/namespaces/Attribute.js +222 -0
  203. package/dist/namespaces/Audio.d.ts +1255 -0
  204. package/dist/namespaces/Audio.d.ts.map +1 -0
  205. package/dist/namespaces/Audio.js +1695 -0
  206. package/dist/namespaces/Badsport.d.ts +8 -0
  207. package/dist/namespaces/Badsport.d.ts.map +1 -0
  208. package/dist/namespaces/Badsport.js +11 -0
  209. package/dist/namespaces/Bounty.d.ts +154 -0
  210. package/dist/namespaces/Bounty.d.ts.map +1 -0
  211. package/dist/namespaces/Bounty.js +248 -0
  212. package/dist/namespaces/Brain.d.ts +75 -0
  213. package/dist/namespaces/Brain.d.ts.map +1 -0
  214. package/dist/namespaces/Brain.js +98 -0
  215. package/dist/namespaces/Builtin.d.ts +137 -0
  216. package/dist/namespaces/Builtin.d.ts.map +1 -0
  217. package/dist/namespaces/Builtin.js +180 -0
  218. package/dist/namespaces/CamStatics.d.ts +972 -0
  219. package/dist/namespaces/CamStatics.d.ts.map +1 -0
  220. package/dist/namespaces/CamStatics.js +1360 -0
  221. package/dist/namespaces/Clock.d.ts +108 -0
  222. package/dist/namespaces/Clock.d.ts.map +1 -0
  223. package/dist/namespaces/Clock.js +149 -0
  224. package/dist/namespaces/Collection.d.ts +201 -0
  225. package/dist/namespaces/Collection.d.ts.map +1 -0
  226. package/dist/namespaces/Collection.js +263 -0
  227. package/dist/namespaces/Companion.d.ts +143 -0
  228. package/dist/namespaces/Companion.d.ts.map +1 -0
  229. package/dist/namespaces/Companion.js +191 -0
  230. package/dist/namespaces/Compapp.d.ts +34 -0
  231. package/dist/namespaces/Compapp.d.ts.map +1 -0
  232. package/dist/namespaces/Compapp.js +44 -0
  233. package/dist/namespaces/Compendium.d.ts +195 -0
  234. package/dist/namespaces/Compendium.d.ts.map +1 -0
  235. package/dist/namespaces/Compendium.js +261 -0
  236. package/dist/namespaces/Crashlog.d.ts +63 -0
  237. package/dist/namespaces/Crashlog.d.ts.map +1 -0
  238. package/dist/namespaces/Crashlog.js +88 -0
  239. package/dist/namespaces/Crew.d.ts +85 -0
  240. package/dist/namespaces/Crew.d.ts.map +1 -0
  241. package/dist/namespaces/Crew.js +127 -0
  242. package/dist/namespaces/Databinding.d.ts +500 -0
  243. package/dist/namespaces/Databinding.d.ts.map +1 -0
  244. package/dist/namespaces/Databinding.js +667 -0
  245. package/dist/namespaces/Datafile.d.ts +344 -0
  246. package/dist/namespaces/Datafile.d.ts.map +1 -0
  247. package/dist/namespaces/Datafile.js +495 -0
  248. package/dist/namespaces/Debug.d.ts +21 -0
  249. package/dist/namespaces/Debug.d.ts.map +1 -0
  250. package/dist/namespaces/Debug.js +27 -0
  251. package/dist/namespaces/Decorator.d.ts +105 -0
  252. package/dist/namespaces/Decorator.d.ts.map +1 -0
  253. package/dist/namespaces/Decorator.js +134 -0
  254. package/dist/namespaces/Dlc.d.ts +20 -0
  255. package/dist/namespaces/Dlc.d.ts.map +1 -0
  256. package/dist/namespaces/Dlc.js +28 -0
  257. package/dist/namespaces/EntityStatics.d.ts +520 -0
  258. package/dist/namespaces/EntityStatics.d.ts.map +1 -0
  259. package/dist/namespaces/EntityStatics.js +679 -0
  260. package/dist/namespaces/Event.d.ts +267 -0
  261. package/dist/namespaces/Event.d.ts.map +1 -0
  262. package/dist/namespaces/Event.js +340 -0
  263. package/dist/namespaces/Fire.d.ts +233 -0
  264. package/dist/namespaces/Fire.d.ts.map +1 -0
  265. package/dist/namespaces/Fire.js +288 -0
  266. package/dist/namespaces/Flock.d.ts +306 -0
  267. package/dist/namespaces/Flock.d.ts.map +1 -0
  268. package/dist/namespaces/Flock.js +396 -0
  269. package/dist/namespaces/Gang.d.ts +211 -0
  270. package/dist/namespaces/Gang.d.ts.map +1 -0
  271. package/dist/namespaces/Gang.js +297 -0
  272. package/dist/namespaces/GoogleAnalytics.d.ts +23 -0
  273. package/dist/namespaces/GoogleAnalytics.d.ts.map +1 -0
  274. package/dist/namespaces/GoogleAnalytics.js +31 -0
  275. package/dist/namespaces/Graphics.d.ts +1598 -0
  276. package/dist/namespaces/Graphics.d.ts.map +1 -0
  277. package/dist/namespaces/Graphics.js +2131 -0
  278. package/dist/namespaces/Hud.d.ts +1058 -0
  279. package/dist/namespaces/Hud.d.ts.map +1 -0
  280. package/dist/namespaces/Hud.js +1443 -0
  281. package/dist/namespaces/Ik.d.ts +33 -0
  282. package/dist/namespaces/Ik.d.ts.map +1 -0
  283. package/dist/namespaces/Ik.js +44 -0
  284. package/dist/namespaces/Interaction.d.ts +40 -0
  285. package/dist/namespaces/Interaction.d.ts.map +1 -0
  286. package/dist/namespaces/Interaction.js +52 -0
  287. package/dist/namespaces/InteriorStatics.d.ts +97 -0
  288. package/dist/namespaces/InteriorStatics.d.ts.map +1 -0
  289. package/dist/namespaces/InteriorStatics.js +129 -0
  290. package/dist/namespaces/Inventory.d.ts +597 -0
  291. package/dist/namespaces/Inventory.d.ts.map +1 -0
  292. package/dist/namespaces/Inventory.js +807 -0
  293. package/dist/namespaces/Itemdatabase.d.ts +526 -0
  294. package/dist/namespaces/Itemdatabase.d.ts.map +1 -0
  295. package/dist/namespaces/Itemdatabase.js +739 -0
  296. package/dist/namespaces/Itemset.d.ts +39 -0
  297. package/dist/namespaces/Itemset.d.ts.map +1 -0
  298. package/dist/namespaces/Itemset.js +50 -0
  299. package/dist/namespaces/Law.d.ts +756 -0
  300. package/dist/namespaces/Law.d.ts.map +1 -0
  301. package/dist/namespaces/Law.js +1007 -0
  302. package/dist/namespaces/Localization.d.ts +42 -0
  303. package/dist/namespaces/Localization.d.ts.map +1 -0
  304. package/dist/namespaces/Localization.js +50 -0
  305. package/dist/namespaces/Map.d.ts +473 -0
  306. package/dist/namespaces/Map.d.ts.map +1 -0
  307. package/dist/namespaces/Map.js +641 -0
  308. package/dist/namespaces/Minigame.d.ts +245 -0
  309. package/dist/namespaces/Minigame.d.ts.map +1 -0
  310. package/dist/namespaces/Minigame.js +342 -0
  311. package/dist/namespaces/Misc.d.ts +1704 -0
  312. package/dist/namespaces/Misc.d.ts.map +1 -0
  313. package/dist/namespaces/Misc.js +2302 -0
  314. package/dist/namespaces/Missiondata.d.ts +100 -0
  315. package/dist/namespaces/Missiondata.d.ts.map +1 -0
  316. package/dist/namespaces/Missiondata.js +136 -0
  317. package/dist/namespaces/Money.d.ts +43 -0
  318. package/dist/namespaces/Money.d.ts.map +1 -0
  319. package/dist/namespaces/Money.js +58 -0
  320. package/dist/namespaces/Netshopping.d.ts +154 -0
  321. package/dist/namespaces/Netshopping.d.ts.map +1 -0
  322. package/dist/namespaces/Netshopping.js +216 -0
  323. package/dist/namespaces/Network.d.ts +3022 -0
  324. package/dist/namespaces/Network.d.ts.map +1 -0
  325. package/dist/namespaces/Network.js +4230 -0
  326. package/dist/namespaces/Object.d.ts +594 -0
  327. package/dist/namespaces/Object.d.ts.map +1 -0
  328. package/dist/namespaces/Object.js +780 -0
  329. package/dist/namespaces/Pad.d.ts +249 -0
  330. package/dist/namespaces/Pad.d.ts.map +1 -0
  331. package/dist/namespaces/Pad.js +328 -0
  332. package/dist/namespaces/Pathfind.d.ts +545 -0
  333. package/dist/namespaces/Pathfind.d.ts.map +1 -0
  334. package/dist/namespaces/Pathfind.js +704 -0
  335. package/dist/namespaces/PedStatics.d.ts +1738 -0
  336. package/dist/namespaces/PedStatics.d.ts.map +1 -0
  337. package/dist/namespaces/PedStatics.js +2296 -0
  338. package/dist/namespaces/Perschar.d.ts +179 -0
  339. package/dist/namespaces/Perschar.d.ts.map +1 -0
  340. package/dist/namespaces/Perschar.js +251 -0
  341. package/dist/namespaces/Persistence.d.ts +116 -0
  342. package/dist/namespaces/Persistence.d.ts.map +1 -0
  343. package/dist/namespaces/Persistence.js +158 -0
  344. package/dist/namespaces/Physics.d.ts +491 -0
  345. package/dist/namespaces/Physics.d.ts.map +1 -0
  346. package/dist/namespaces/Physics.js +637 -0
  347. package/dist/namespaces/PlayerStatics.d.ts +850 -0
  348. package/dist/namespaces/PlayerStatics.d.ts.map +1 -0
  349. package/dist/namespaces/PlayerStatics.js +1147 -0
  350. package/dist/namespaces/Population.d.ts +188 -0
  351. package/dist/namespaces/Population.d.ts.map +1 -0
  352. package/dist/namespaces/Population.js +247 -0
  353. package/dist/namespaces/Posse.d.ts +168 -0
  354. package/dist/namespaces/Posse.d.ts.map +1 -0
  355. package/dist/namespaces/Posse.js +230 -0
  356. package/dist/namespaces/Propset.d.ts +196 -0
  357. package/dist/namespaces/Propset.d.ts.map +1 -0
  358. package/dist/namespaces/Propset.js +249 -0
  359. package/dist/namespaces/Queue.d.ts +12 -0
  360. package/dist/namespaces/Queue.d.ts.map +1 -0
  361. package/dist/namespaces/Queue.js +16 -0
  362. package/dist/namespaces/Recording.d.ts +7 -0
  363. package/dist/namespaces/Recording.d.ts.map +1 -0
  364. package/dist/namespaces/Recording.js +9 -0
  365. package/dist/namespaces/Replay.d.ts +32 -0
  366. package/dist/namespaces/Replay.d.ts.map +1 -0
  367. package/dist/namespaces/Replay.js +42 -0
  368. package/dist/namespaces/Save.d.ts +122 -0
  369. package/dist/namespaces/Save.d.ts.map +1 -0
  370. package/dist/namespaces/Save.js +178 -0
  371. package/dist/namespaces/Scripts.d.ts +506 -0
  372. package/dist/namespaces/Scripts.d.ts.map +1 -0
  373. package/dist/namespaces/Scripts.js +716 -0
  374. package/dist/namespaces/Shapetest.d.ts +87 -0
  375. package/dist/namespaces/Shapetest.d.ts.map +1 -0
  376. package/dist/namespaces/Shapetest.js +105 -0
  377. package/dist/namespaces/Socialclub.d.ts +188 -0
  378. package/dist/namespaces/Socialclub.d.ts.map +1 -0
  379. package/dist/namespaces/Socialclub.js +262 -0
  380. package/dist/namespaces/Socialclubfeed.d.ts +13 -0
  381. package/dist/namespaces/Socialclubfeed.d.ts.map +1 -0
  382. package/dist/namespaces/Socialclubfeed.js +17 -0
  383. package/dist/namespaces/Spactionproxy.d.ts +29 -0
  384. package/dist/namespaces/Spactionproxy.d.ts.map +1 -0
  385. package/dist/namespaces/Spactionproxy.js +43 -0
  386. package/dist/namespaces/Stats.d.ts +537 -0
  387. package/dist/namespaces/Stats.d.ts.map +1 -0
  388. package/dist/namespaces/Stats.js +740 -0
  389. package/dist/namespaces/Streaming.d.ts +356 -0
  390. package/dist/namespaces/Streaming.d.ts.map +1 -0
  391. package/dist/namespaces/Streaming.js +531 -0
  392. package/dist/namespaces/Task.d.ts +1506 -0
  393. package/dist/namespaces/Task.d.ts.map +1 -0
  394. package/dist/namespaces/Task.js +2024 -0
  395. package/dist/namespaces/Telemetry.d.ts +507 -0
  396. package/dist/namespaces/Telemetry.d.ts.map +1 -0
  397. package/dist/namespaces/Telemetry.js +670 -0
  398. package/dist/namespaces/Txd.d.ts +41 -0
  399. package/dist/namespaces/Txd.d.ts.map +1 -0
  400. package/dist/namespaces/Txd.js +57 -0
  401. package/dist/namespaces/Uiapps.d.ts +88 -0
  402. package/dist/namespaces/Uiapps.d.ts.map +1 -0
  403. package/dist/namespaces/Uiapps.js +126 -0
  404. package/dist/namespaces/Uidebug.d.ts +23 -0
  405. package/dist/namespaces/Uidebug.d.ts.map +1 -0
  406. package/dist/namespaces/Uidebug.js +27 -0
  407. package/dist/namespaces/Uievents.d.ts +37 -0
  408. package/dist/namespaces/Uievents.d.ts.map +1 -0
  409. package/dist/namespaces/Uievents.js +47 -0
  410. package/dist/namespaces/Uifeed.d.ts +178 -0
  411. package/dist/namespaces/Uifeed.d.ts.map +1 -0
  412. package/dist/namespaces/Uifeed.js +252 -0
  413. package/dist/namespaces/Uilog.d.ts +161 -0
  414. package/dist/namespaces/Uilog.d.ts.map +1 -0
  415. package/dist/namespaces/Uilog.js +221 -0
  416. package/dist/namespaces/Uipinning.d.ts +8 -0
  417. package/dist/namespaces/Uipinning.d.ts.map +1 -0
  418. package/dist/namespaces/Uipinning.js +10 -0
  419. package/dist/namespaces/Uistatemachine.d.ts +63 -0
  420. package/dist/namespaces/Uistatemachine.d.ts.map +1 -0
  421. package/dist/namespaces/Uistatemachine.js +88 -0
  422. package/dist/namespaces/Uistickyfeed.d.ts +55 -0
  423. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -0
  424. package/dist/namespaces/Uistickyfeed.js +75 -0
  425. package/dist/namespaces/Uitutorial.d.ts +38 -0
  426. package/dist/namespaces/Uitutorial.d.ts.map +1 -0
  427. package/dist/namespaces/Uitutorial.js +44 -0
  428. package/dist/namespaces/Unlock.d.ts +49 -0
  429. package/dist/namespaces/Unlock.d.ts.map +1 -0
  430. package/dist/namespaces/Unlock.js +68 -0
  431. package/dist/namespaces/VehicleStatics.d.ts +925 -0
  432. package/dist/namespaces/VehicleStatics.d.ts.map +1 -0
  433. package/dist/namespaces/VehicleStatics.js +1241 -0
  434. package/dist/namespaces/Voice.d.ts +110 -0
  435. package/dist/namespaces/Voice.d.ts.map +1 -0
  436. package/dist/namespaces/Voice.js +158 -0
  437. package/dist/namespaces/VolumeStatics.d.ts +393 -0
  438. package/dist/namespaces/VolumeStatics.d.ts.map +1 -0
  439. package/dist/namespaces/VolumeStatics.js +506 -0
  440. package/dist/namespaces/Water.d.ts +115 -0
  441. package/dist/namespaces/Water.d.ts.map +1 -0
  442. package/dist/namespaces/Water.js +151 -0
  443. package/dist/namespaces/WeaponStatics.d.ts +638 -0
  444. package/dist/namespaces/WeaponStatics.d.ts.map +1 -0
  445. package/dist/namespaces/WeaponStatics.js +848 -0
  446. package/dist/namespaces/Zone.d.ts +39 -0
  447. package/dist/namespaces/Zone.d.ts.map +1 -0
  448. package/dist/namespaces/Zone.js +42 -0
  449. package/dist/structs/BufferedClass.d.ts +6 -0
  450. package/dist/structs/BufferedClass.d.ts.map +1 -0
  451. package/dist/structs/BufferedClass.js +12 -0
  452. package/dist/structs/HorsePeltIn.d.ts +17 -0
  453. package/dist/structs/HorsePeltIn.d.ts.map +1 -0
  454. package/dist/structs/HorsePeltIn.js +24 -0
  455. package/dist/structs/HorsePeltOut.d.ts +9 -0
  456. package/dist/structs/HorsePeltOut.d.ts.map +1 -0
  457. package/dist/structs/HorsePeltOut.js +16 -0
  458. package/dist/types/BufferedClass.d.ts +6 -0
  459. package/dist/types/BufferedClass.d.ts.map +1 -0
  460. package/dist/types/BufferedClass.js +12 -0
  461. package/dist/types/Color.d.ts +12 -0
  462. package/dist/types/Color.d.ts.map +1 -0
  463. package/dist/types/Color.js +24 -0
  464. package/dist/types/HandleRegistry.d.ts +7 -0
  465. package/dist/types/HandleRegistry.d.ts.map +1 -0
  466. package/dist/types/HandleRegistry.js +8 -0
  467. package/dist/types/IHandle.d.ts +4 -0
  468. package/dist/types/IHandle.d.ts.map +1 -0
  469. package/dist/types/IHandle.js +1 -0
  470. package/dist/types/NativeAliases.d.ts +21 -0
  471. package/dist/types/NativeAliases.d.ts.map +1 -0
  472. package/dist/types/NativeAliases.js +12 -0
  473. package/dist/types/Vector2.d.ts +14 -0
  474. package/dist/types/Vector2.d.ts.map +1 -0
  475. package/dist/types/Vector2.js +33 -0
  476. package/dist/types/Vector3.d.ts +15 -0
  477. package/dist/types/Vector3.d.ts.map +1 -0
  478. package/dist/types/Vector3.js +34 -0
  479. package/dist/types/Vector4.d.ts +16 -0
  480. package/dist/types/Vector4.d.ts.map +1 -0
  481. package/dist/types/Vector4.js +35 -0
  482. package/package.json +37 -0
  483. package/src/classes/AnimScene.ts +595 -0
  484. package/src/classes/BaseModel.ts +189 -0
  485. package/src/classes/BaseTask.ts +154 -0
  486. package/src/classes/Cam.ts +342 -0
  487. package/src/classes/Entity.ts +1681 -0
  488. package/src/classes/Interior.ts +115 -0
  489. package/src/classes/ItemSet.ts +44 -0
  490. package/src/classes/Ped.ts +6472 -0
  491. package/src/classes/PedModel.ts +20 -0
  492. package/src/classes/PedTask.ts +3644 -0
  493. package/src/classes/PersChar.ts +92 -0
  494. package/src/classes/Pickup.ts +58 -0
  495. package/src/classes/Player.ts +2063 -0
  496. package/src/classes/Prop.ts +423 -0
  497. package/src/classes/PropSet.ts +84 -0
  498. package/src/classes/Vehicle.ts +1894 -0
  499. package/src/classes/VehicleModel.ts +22 -0
  500. package/src/classes/VehicleTask.ts +143 -0
  501. package/src/classes/Volume.ts +225 -0
  502. package/src/classes/Weapon.ts +1063 -0
  503. package/src/enums/eActionDisableFlags.ts +37 -0
  504. package/src/enums/eAddItemReason.ts +19 -0
  505. package/src/enums/eAmmoType.ts +87 -0
  506. package/src/enums/eAnimalRarityLevel.ts +6 -0
  507. package/src/enums/eAttributeCore.ts +5 -0
  508. package/src/enums/eCarryingFlags.ts +42 -0
  509. package/src/enums/eCrimeType.ts +60 -0
  510. package/src/enums/eDispatchType.ts +19 -0
  511. package/src/enums/eDoorId.ts +15 -0
  512. package/src/enums/eEnterExitVehicleFlags.ts +31 -0
  513. package/src/enums/eEulerRotationOrder.ts +8 -0
  514. package/src/enums/eExplosionTag.ts +39 -0
  515. package/src/enums/eFleeStyle.ts +15 -0
  516. package/src/enums/eIkControlFlags.ts +33 -0
  517. package/src/enums/eInventoryItemSound.ts +5 -0
  518. package/src/enums/eLookIntensity.ts +6 -0
  519. package/src/enums/eLookReturnAnimation.ts +5 -0
  520. package/src/enums/eLootingFlags.ts +31 -0
  521. package/src/enums/eMetaPedExpressions.ts +117 -0
  522. package/src/enums/eMotivationState.ts +13 -0
  523. package/src/enums/ePedAttribute.ts +25 -0
  524. package/src/enums/ePedCombatAbility.ts +6 -0
  525. package/src/enums/ePedCombatMovement.ts +7 -0
  526. package/src/enums/ePedCombatRange.ts +8 -0
  527. package/src/enums/ePedDamageCleanliness.ts +5 -0
  528. package/src/enums/ePedMood.ts +12 -0
  529. package/src/enums/ePedQuality.ts +7 -0
  530. package/src/enums/ePedScriptConfigFlags.ts +603 -0
  531. package/src/enums/ePlacementFlag.ts +26 -0
  532. package/src/enums/eRagdollBlockingFlags.ts +22 -0
  533. package/src/enums/eRemoveItemReason.ts +18 -0
  534. package/src/enums/eSavegameType.ts +15 -0
  535. package/src/enums/eScenarioBlockingFlags.ts +10 -0
  536. package/src/enums/eScriptedAnimFlags.ts +34 -0
  537. package/src/enums/eSessionFlags.ts +15 -0
  538. package/src/enums/eTargetingMode.ts +7 -0
  539. package/src/enums/eUIFeedChannel.ts +17 -0
  540. package/src/enums/eUiRpgStatusEffect.ts +18 -0
  541. package/src/enums/eVehicleSeat.ts +14 -0
  542. package/src/enums/eWeaponAttachPoint.ts +35 -0
  543. package/src/enums/eWeaponHash.ts +174 -0
  544. package/src/enums/naSpeechEventType.ts +56 -0
  545. package/src/index.ts +164 -0
  546. package/src/namespaces/Aicoverpoint.ts +157 -0
  547. package/src/namespaces/Aitransport.ts +278 -0
  548. package/src/namespaces/Animscene.ts +255 -0
  549. package/src/namespaces/Attribute.ts +258 -0
  550. package/src/namespaces/Audio.ts +1925 -0
  551. package/src/namespaces/Badsport.ts +18 -0
  552. package/src/namespaces/Bounty.ts +289 -0
  553. package/src/namespaces/Brain.ts +115 -0
  554. package/src/namespaces/Builtin.ts +208 -0
  555. package/src/namespaces/CamStatics.ts +1563 -0
  556. package/src/namespaces/Clock.ts +174 -0
  557. package/src/namespaces/Collection.ts +299 -0
  558. package/src/namespaces/Companion.ts +224 -0
  559. package/src/namespaces/Compapp.ts +55 -0
  560. package/src/namespaces/Compendium.ts +302 -0
  561. package/src/namespaces/Crashlog.ts +107 -0
  562. package/src/namespaces/Crew.ts +151 -0
  563. package/src/namespaces/Databinding.ts +756 -0
  564. package/src/namespaces/Datafile.ts +559 -0
  565. package/src/namespaces/Debug.ts +36 -0
  566. package/src/namespaces/Decorator.ts +156 -0
  567. package/src/namespaces/Dlc.ts +38 -0
  568. package/src/namespaces/EntityStatics.ts +769 -0
  569. package/src/namespaces/Event.ts +388 -0
  570. package/src/namespaces/Fire.ts +325 -0
  571. package/src/namespaces/Flock.ts +450 -0
  572. package/src/namespaces/Gang.ts +345 -0
  573. package/src/namespaces/GoogleAnalytics.ts +41 -0
  574. package/src/namespaces/Graphics.ts +2412 -0
  575. package/src/namespaces/Hud.ts +1648 -0
  576. package/src/namespaces/Ik.ts +56 -0
  577. package/src/namespaces/Interaction.ts +64 -0
  578. package/src/namespaces/InteriorStatics.ts +153 -0
  579. package/src/namespaces/Inventory.ts +902 -0
  580. package/src/namespaces/Itemdatabase.ts +829 -0
  581. package/src/namespaces/Itemset.ts +64 -0
  582. package/src/namespaces/Law.ts +1142 -0
  583. package/src/namespaces/Localization.ts +60 -0
  584. package/src/namespaces/Map.ts +736 -0
  585. package/src/namespaces/Minigame.ts +396 -0
  586. package/src/namespaces/Misc.ts +2603 -0
  587. package/src/namespaces/Missiondata.ts +160 -0
  588. package/src/namespaces/Money.ts +73 -0
  589. package/src/namespaces/Netshopping.ts +248 -0
  590. package/src/namespaces/Network.ts +4813 -0
  591. package/src/namespaces/Object.ts +881 -0
  592. package/src/namespaces/Pad.ts +374 -0
  593. package/src/namespaces/Pathfind.ts +788 -0
  594. package/src/namespaces/PedStatics.ts +2584 -0
  595. package/src/namespaces/Perschar.ts +295 -0
  596. package/src/namespaces/Persistence.ts +187 -0
  597. package/src/namespaces/Physics.ts +717 -0
  598. package/src/namespaces/PlayerStatics.ts +1306 -0
  599. package/src/namespaces/Population.ts +287 -0
  600. package/src/namespaces/Posse.ts +267 -0
  601. package/src/namespaces/Propset.ts +285 -0
  602. package/src/namespaces/Queue.ts +24 -0
  603. package/src/namespaces/Recording.ts +16 -0
  604. package/src/namespaces/Replay.ts +53 -0
  605. package/src/namespaces/Save.ts +208 -0
  606. package/src/namespaces/Scripts.ts +816 -0
  607. package/src/namespaces/Shapetest.ts +119 -0
  608. package/src/namespaces/Socialclub.ts +301 -0
  609. package/src/namespaces/Socialclubfeed.ts +25 -0
  610. package/src/namespaces/Spactionproxy.ts +55 -0
  611. package/src/namespaces/Stats.ts +843 -0
  612. package/src/namespaces/Streaming.ts +628 -0
  613. package/src/namespaces/Task.ts +2290 -0
  614. package/src/namespaces/Telemetry.ts +755 -0
  615. package/src/namespaces/Txd.ts +71 -0
  616. package/src/namespaces/Uiapps.ts +151 -0
  617. package/src/namespaces/Uidebug.ts +36 -0
  618. package/src/namespaces/Uievents.ts +57 -0
  619. package/src/namespaces/Uifeed.ts +285 -0
  620. package/src/namespaces/Uilog.ts +257 -0
  621. package/src/namespaces/Uipinning.ts +17 -0
  622. package/src/namespaces/Uistatemachine.ts +106 -0
  623. package/src/namespaces/Uistickyfeed.ts +89 -0
  624. package/src/namespaces/Uitutorial.ts +53 -0
  625. package/src/namespaces/Unlock.ts +83 -0
  626. package/src/namespaces/VehicleStatics.ts +1410 -0
  627. package/src/namespaces/Voice.ts +189 -0
  628. package/src/namespaces/VolumeStatics.ts +569 -0
  629. package/src/namespaces/Water.ts +175 -0
  630. package/src/namespaces/WeaponStatics.ts +968 -0
  631. package/src/namespaces/Zone.ts +50 -0
  632. package/src/structs/BufferedClass.ts +14 -0
  633. package/src/structs/HorsePeltIn.ts +26 -0
  634. package/src/structs/HorsePeltOut.ts +21 -0
  635. package/src/types/BufferedClass.ts +14 -0
  636. package/src/types/Color.ts +32 -0
  637. package/src/types/HandleRegistry.ts +12 -0
  638. package/src/types/IHandle.ts +3 -0
  639. package/src/types/NativeAliases.ts +36 -0
  640. package/src/types/Vector2.ts +40 -0
  641. package/src/types/Vector3.ts +41 -0
  642. package/src/types/Vector4.ts +42 -0
@@ -0,0 +1,2412 @@
1
+ import type { Entity } from '../classes/Entity';
2
+ import type { Ped } from '../classes/Ped';
3
+ import type { Pickup } from '../classes/Pickup';
4
+ import type { Player } from '../classes/Player';
5
+ import type { Prop } from '../classes/Prop';
6
+ import type { Vehicle } from '../classes/Vehicle';
7
+ import type { Volume } from '../classes/Volume';
8
+ import { Vector2 } from '../types/Vector2';
9
+ import { Vector3 } from '../types/Vector3';
10
+ import { Vector4 } from '../types/Vector4';
11
+ import { Color } from '../types/Color';
12
+ import { createFromHandle } from '../types/HandleRegistry';
13
+ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
14
+
15
+ export class Graphics {
16
+ /**
17
+ * When this is set to ON, shadows only draw as you get nearer. When OFF, they draw from a further distance.
18
+ *
19
+ * @param toggle
20
+ */
21
+ static cascadeShadowsEnableEntityTracker(toggle: boolean): void {
22
+ inv<void>('0x8FBFD2AEB196B369', toggle);
23
+ }
24
+
25
+ /**
26
+ * Only used in R* Script nb_stalking_hunter
27
+ *
28
+ * @param p0
29
+ */
30
+ static N_0xD1472AFF30C103D6(p0: number): void {
31
+ inv<void>('0xD1472AFF30C103D6', f(p0));
32
+ }
33
+
34
+ /**
35
+ * @param worldX
36
+ * @param worldY
37
+ * @param worldZ
38
+ * @returns screenX; screenY
39
+ */
40
+ static getScreenCoordFromWorldCoord(worldX: number, worldY: number, worldZ: number): [boolean, number, number] {
41
+ const result = inv<[boolean, number, number]>('0xCB50D7AFCC8B0EC6', f(worldX), f(worldY), f(worldZ), pvf(), pvf(), rai());
42
+ return [!!result[0], result[1], result[2]];
43
+ }
44
+
45
+ /**
46
+ * @param point
47
+ * @param pos
48
+ * @param radius
49
+ */
50
+ static setTrackedPointInfo(point: number, pos: Vector3, radius: number): void {
51
+ inv<void>('0xF6FDA3D4404D4F2C', point, f(pos.x), f(pos.y), f(pos.z), f(radius));
52
+ }
53
+
54
+ /**
55
+ * Draws a 2D sprite on the screen. Parameters:
56
+ * textureDict - Name of texture dictionary to load texture from textureName - Name of texture to load from texture dictionary screenX/Y - Screen offset (0.5 = center)
57
+ * scaleX/Y - Texture scaling. Negative values can be used to flip the texture on that axis. (0.5 = half) heading - Texture rotation in degrees (default = 0.0) positive is clockwise, measured in degrees red,green,blue - Sprite color (default = 255/255/255) alpha - opacity level https://github.com/femga/rdr3_discoveries/tree/master/useful_info_from_rpfs/textures
58
+ *
59
+ * @param textureDict
60
+ * @param textureName
61
+ * @param screenX
62
+ * @param screenY
63
+ * @param width
64
+ * @param height
65
+ * @param heading
66
+ * @param color
67
+ * @param alpha
68
+ * @param p11
69
+ */
70
+ static drawSprite(textureDict: string | null, textureName: string | null, screenX: number, screenY: number, width: number, height: number, heading: number, color: Color, alpha: number, p11: boolean): void {
71
+ inv<void>('0xC9884ECADE94CB34', textureDict, textureName, f(screenX), f(screenY), f(width), f(height), f(heading), color.r, color.g, color.b, color.a, alpha, p11);
72
+ }
73
+
74
+ /**
75
+ * @returns
76
+ */
77
+ static getCurrentNumberOfLocalPhotos(): number {
78
+ return inv<number>('0x78C56B8A7B1D000C', rai());
79
+ }
80
+
81
+ /**
82
+ * @param ptfxHandle
83
+ * @param p1
84
+ */
85
+ static removeParticleFx(ptfxHandle: number, p1: boolean): void {
86
+ inv<void>('0x459598F579C98929', ptfxHandle, p1);
87
+ }
88
+
89
+ /**
90
+ * Removes all decals in range from a position, it includes the bullet holes, blood pools, petrol...
91
+ *
92
+ * @param pos
93
+ * @param range
94
+ */
95
+ static removeDecalsInRange(pos: Vector3, range: number): void {
96
+ inv<void>('0x86DE59FA02902B40', f(pos.x), f(pos.y), f(pos.z), f(range));
97
+ }
98
+
99
+ /**
100
+ * @param p0
101
+ */
102
+ static setPhotoOverlayEffectStat(p0: number): void {
103
+ inv<void>('0x8B3296278328B5EB', p0);
104
+ }
105
+
106
+ /**
107
+ * @param ptfxHandle
108
+ * @param r
109
+ * @param g
110
+ * @param b
111
+ * @param p4
112
+ */
113
+ static setParticleFxLoopedColour(ptfxHandle: number, r: number, g: number, b: number, p4: boolean): void {
114
+ inv<void>('0x239879FC61C610CC', ptfxHandle, f(r), f(g), f(b), p4);
115
+ }
116
+
117
+ /**
118
+ * @param effectNameHash
119
+ */
120
+ static animpostfxStopStackhashPostfx(effectNameHash: string | number): void {
121
+ inv<void>('0xEDA5CBECF56E1386', _h(effectNameHash));
122
+ }
123
+
124
+ /**
125
+ * @param value
126
+ */
127
+ static changePhotoModeContrast(value: number): void {
128
+ inv<void>('0x62B9F9A1272AED80', f(value));
129
+ }
130
+
131
+ /**
132
+ * Sets the draw order for script draw commands.
133
+ *
134
+ * @param drawOrder
135
+ */
136
+ static setScriptGfxDrawOrder(drawOrder: number): void {
137
+ inv<void>('0xCFCC78391C8B3814', drawOrder);
138
+ }
139
+
140
+ /**
141
+ * @param p0
142
+ */
143
+ static enableStaticVegModifier(p0: string | number): void {
144
+ inv<void>('0xDFEA23EC90113657', _h(p0));
145
+ }
146
+
147
+ /**
148
+ * @returns
149
+ */
150
+ static getTvChannel(): number {
151
+ return inv<number>('0xF90FBFD68F3C59AE', rai());
152
+ }
153
+
154
+ static N_0x9D1B0B5066205692(): void {
155
+ inv<void>('0x9D1B0B5066205692');
156
+ }
157
+
158
+ /**
159
+ * @param alpha
160
+ */
161
+ static setParticleFxNonLoopedAlpha(alpha: number): void {
162
+ inv<void>('0xE8A35938A7026CEA', f(alpha));
163
+ }
164
+
165
+ /**
166
+ * @param point
167
+ */
168
+ static destroyTrackedPoint(point: number): void {
169
+ inv<void>('0x37A59922109F8F1C', point);
170
+ }
171
+
172
+ /**
173
+ * @param p0
174
+ */
175
+ static N_0x67B0778C62E74423(p0: any): void {
176
+ inv<void>('0x67B0778C62E74423', p0);
177
+ }
178
+
179
+ /**
180
+ * ANIMPOSTFX_*
181
+ *
182
+ * @param effectNameHash
183
+ */
184
+ static N_0x71845905BCCDE781(effectNameHash: string | number): void {
185
+ inv<void>('0x71845905BCCDE781', _h(effectNameHash));
186
+ }
187
+
188
+ static N_0xF2F543D48F319A3A(): void {
189
+ inv<void>('0xF2F543D48F319A3A');
190
+ }
191
+
192
+ /**
193
+ * ANIMPOSTFX_*
194
+ *
195
+ * @returns
196
+ */
197
+ static N_0x3DA7A10583A4BEC0(): boolean {
198
+ return inv<boolean>('0x3DA7A10583A4BEC0', rai());
199
+ }
200
+
201
+ /**
202
+ * Does not affect weapons, particles, fire/explosions, flashlights or the sun.
203
+ * When set to true, all emissive textures (including ped components that have light effects), street lights, building lights, vehicle lights, etc will all be turned off. state: True turns off all artificial light sources in the map: buildings, street lights, car lights, etc. False turns them back on.
204
+ *
205
+ * @param state
206
+ */
207
+ static setArtificialLightsState(state: boolean): void {
208
+ inv<void>('0xB2797619A7C7747B', state);
209
+ }
210
+
211
+ /**
212
+ * Possible values:
213
+ * "CSM_ST_POINT"
214
+ * "CSM_ST_LINEAR"
215
+ * "CSM_ST_BOX3x3"
216
+ * "CSM_ST_BOX4x4"
217
+ * "CSM_ST_DITHER2_LINEAR"
218
+ * "CSM_ST_CUBIC"
219
+ * "CSM_ST_POISSON16"
220
+ * "CSM_ST_SOFT8"
221
+ * "CSM_ST_SOFT16"
222
+ * "CSM_ST_SOFT32"
223
+ * "CSM_ST_DITHER16_RPDB"
224
+ * "CSM_ST_POISSON16_RPDB_GNORM"
225
+ * "CSM_ST_HIGHRES_BOX4x4"
226
+ * "CSM_ST_ESM"
227
+ *
228
+ * @param type
229
+ */
230
+ static cascadeShadowsSetShadowSampleType(type: string | null): void {
231
+ inv<void>('0xCE4774E0F9AD48D1', type);
232
+ }
233
+
234
+ /**
235
+ * @param p0
236
+ */
237
+ static N_0x519928DF02EB5101(p0: any): void {
238
+ inv<void>('0x519928DF02EB5101', p0);
239
+ }
240
+
241
+ /**
242
+ * Gets set to 1 when GET_STATUS_OF_TAKE_HIGH_QUALITY_PHOTO = PHOTO_OPERATION_SUCCEEDED
243
+ *
244
+ * @param p0
245
+ */
246
+ static N_0x0D5B19C34068FEE7(p0: any): void {
247
+ inv<void>('0x0D5B19C34068FEE7', p0);
248
+ }
249
+
250
+ /**
251
+ * type must be less than or equal to 20
252
+ *
253
+ * @param entity
254
+ * @param type
255
+ */
256
+ static setLightsTypeForEntity(entity: Entity, type: number): void {
257
+ inv<void>('0xAB72C67163DC4DB4', entity.handle, type);
258
+ }
259
+
260
+ /**
261
+ * @param p0
262
+ * @param p1
263
+ * @param p2
264
+ * @param p3
265
+ */
266
+ static N_0xD543487A1F12828F(p0: any, p1: any, p2: any, p3: any): void {
267
+ inv<void>('0xD543487A1F12828F', p0, p1, p2, p3);
268
+ }
269
+
270
+ /**
271
+ * @param p0
272
+ */
273
+ static N_0xFF8018C778349234(p0: any): void {
274
+ inv<void>('0xFF8018C778349234', p0);
275
+ }
276
+
277
+ /**
278
+ * Old name: _SET_HIDOF_ENV_BLUR_PARAMS
279
+ *
280
+ * @param p0
281
+ * @param p1
282
+ * @param p2
283
+ * @param p3
284
+ * @param p4
285
+ * @param p5
286
+ */
287
+ static setHidofOverride(p0: boolean, p1: boolean, p2: number, p3: number, p4: number, p5: number): void {
288
+ inv<void>('0xCC23AA1A7CBFE840', p0, p1, f(p2), f(p3), f(p4), f(p5));
289
+ }
290
+
291
+ /**
292
+ * @param effectName
293
+ * @param entity
294
+ * @param offset
295
+ * @param rot
296
+ * @param boneIndex
297
+ * @param scale
298
+ * @param xAxis
299
+ * @param yAxis
300
+ * @param zAxis
301
+ * @returns
302
+ */
303
+ static startParticleFxLoopedOnEntityBone(effectName: string | null, entity: Entity, offset: Vector3, rot: Vector3, boneIndex: number, scale: number, xAxis: boolean, yAxis: boolean, zAxis: boolean): number {
304
+ return inv<number>('0xD3BA6EC7F2FBD5E9', effectName, entity.handle, f(offset.x), f(offset.y), f(offset.z), f(rot.x), f(rot.y), f(rot.z), boneIndex, f(scale), xAxis, yAxis, zAxis, rai());
305
+ }
306
+
307
+ /**
308
+ * Sets the checkpoint icon color.
309
+ *
310
+ * @param checkpoint
311
+ * @param color
312
+ * @param alpha
313
+ */
314
+ static setCheckpointRgba2(checkpoint: number, color: Color, alpha: number): void {
315
+ inv<void>('0x99AFF17222D4DEB4', checkpoint, color.r, color.g, color.b, color.a, alpha);
316
+ }
317
+
318
+ /**
319
+ * nullsub, doesn't do anything (GTA5 leftover, there is no phone in RDR3)
320
+ *
321
+ * @param p0
322
+ * @param photoRotation
323
+ */
324
+ static drawLowQualityPhotoToPhone(p0: boolean, photoRotation: number): void {
325
+ inv<void>('0xF1142E5D64B47802', p0, photoRotation);
326
+ }
327
+
328
+ /**
329
+ * https://gfycat.com/meagerfaireyra
330
+ *
331
+ * @param entity
332
+ * @param color
333
+ */
334
+ static setLightsColorForEntity(entity: Entity, color: Color): void {
335
+ inv<void>('0x6EC2A67962296F49', entity.handle, color.r, color.g, color.b, color.a);
336
+ }
337
+
338
+ /**
339
+ * @param effectName
340
+ * @param ped
341
+ * @param offset
342
+ * @param rot
343
+ * @param boneIndex
344
+ * @param scale
345
+ * @param axisX
346
+ * @param axisY
347
+ * @param axisZ
348
+ * @returns
349
+ */
350
+ static startParticleFxNonLoopedOnPedBone2(effectName: string | null, ped: Ped, offset: Vector3, rot: Vector3, boneIndex: number, scale: number, axisX: boolean, axisY: boolean, axisZ: boolean): any {
351
+ return inv<number>('0xC695870B8A149B96', effectName, ped.handle, f(offset.x), f(offset.y), f(offset.z), f(rot.x), f(rot.y), f(rot.z), boneIndex, f(scale), axisX, axisY, axisZ);
352
+ }
353
+
354
+ static N_0x981C7D863980FA51(): void {
355
+ inv<void>('0x981C7D863980FA51');
356
+ }
357
+
358
+ /**
359
+ * @param p0
360
+ * @param p1
361
+ */
362
+ static N_0x9F6D859C80708B26(p0: boolean, p1: boolean): void {
363
+ inv<void>('0x9F6D859C80708B26', p0, p1);
364
+ }
365
+
366
+ /**
367
+ * @param oldAsset
368
+ * @param newAsset
369
+ */
370
+ static setParticleFxOverride(oldAsset: string | null, newAsset: string | null): void {
371
+ inv<void>('0xBE711A169E9C7E95', oldAsset, newAsset);
372
+ }
373
+
374
+ /**
375
+ * @param p0
376
+ * @param p1
377
+ */
378
+ static N_0xA0F4D12D6042F6D5(p0: any, p1: any): void {
379
+ inv<void>('0xA0F4D12D6042F6D5', p0, p1);
380
+ }
381
+
382
+ /**
383
+ * @param ptfxHandle
384
+ * @param pos
385
+ * @param rot
386
+ */
387
+ static setParticleFxLoopedOffsets(ptfxHandle: number, pos: Vector3, rot: Vector3): void {
388
+ inv<void>('0xD3A4A95FC94FE83B', ptfxHandle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z));
389
+ }
390
+
391
+ /**
392
+ * @param p0
393
+ */
394
+ static disableStaticVegModifier(p0: string | number): void {
395
+ inv<void>('0xDD0BC0EDCB2162F6', _h(p0));
396
+ }
397
+
398
+ /**
399
+ * @param ptfxHandle
400
+ * @param scale
401
+ */
402
+ static setParticleFxLoopedScale(ptfxHandle: number, scale: number): void {
403
+ inv<void>('0x1A9E1C0D98D093B7', ptfxHandle, f(scale));
404
+ }
405
+
406
+ /**
407
+ * https://github.com/femga/rdr3_discoveries/blob/master/graphics/ptfx/ptfx_assets_non_looped.lua
408
+ *
409
+ * @param effectName
410
+ * @param pos
411
+ * @param rot
412
+ * @param scale
413
+ * @param eventType
414
+ * @param bPeekOnly
415
+ * @param bIsRegistered
416
+ * @returns
417
+ */
418
+ static startParticleFxNonLoopedAtCoord(effectName: string | null, pos: Vector3, rot: Vector3, scale: number, eventType: number, bPeekOnly: boolean, bIsRegistered: boolean): number {
419
+ return inv<number>('0x2E80BF72EF7C87AC', effectName, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(scale), eventType, bPeekOnly, bIsRegistered, rai());
420
+ }
421
+
422
+ /**
423
+ * @param p0
424
+ * @returns
425
+ */
426
+ static isStaticVegModifierEnabled(p0: string | number): any {
427
+ return inv<number>('0xDE9BAD3292AA6D5E', _h(p0));
428
+ }
429
+
430
+ /**
431
+ * @param scale
432
+ */
433
+ static setParticleFxBulletImpactScale(scale: number): void {
434
+ inv<void>('0xA53C8D7D0F8C74D0', f(scale));
435
+ }
436
+
437
+ /**
438
+ * @param p0
439
+ * @param p1
440
+ * @param p2
441
+ * @param p3
442
+ * @param p4
443
+ * @param p5
444
+ * @param p6
445
+ * @param p7
446
+ */
447
+ static cascadeShadowsSetCascadeBounds(p0: any, p1: boolean, p2: number, p3: number, p4: number, p5: number, p6: boolean, p7: number): void {
448
+ inv<void>('0xD9EDB2E4512D563E', p0, p1, f(p2), f(p3), f(p4), f(p5), p6, f(p7));
449
+ }
450
+
451
+ /**
452
+ * @param value
453
+ */
454
+ static changePhotoModeExposure(value: number): void {
455
+ inv<void>('0xC8D0611D9A0CF5D3', f(value));
456
+ }
457
+
458
+ /**
459
+ * @param point
460
+ * @returns
461
+ */
462
+ static isTrackedPointValid(point: number): any {
463
+ return inv<number>('0xF2FDDCC8C6BAE1B3', point);
464
+ }
465
+
466
+ /**
467
+ * Old name: _ENABLE_EXTRA_TIMECYCLE_MODIFIER_STRENGTH
468
+ *
469
+ * @param strength
470
+ */
471
+ static enableMoonCycleOverride(strength: number): void {
472
+ inv<void>('0x6FE93BCC7BF12B63', f(strength));
473
+ }
474
+
475
+ static setDisablePetrolDecalsIgnitingThisFrame(): void {
476
+ inv<void>('0x53ED07BF368EDA59');
477
+ }
478
+
479
+ /**
480
+ * Used in CREATE_BEZIER_BLOOD_TRAIL_OF_TYPE
481
+ *
482
+ * @param p0
483
+ */
484
+ static N_0x4BD66B4E3427689B(p0: string | null): void {
485
+ inv<void>('0x4BD66B4E3427689B', p0);
486
+ }
487
+
488
+ /**
489
+ * Enables/disables a kind of 'shiny' effect on metals.
490
+ *
491
+ * @param object
492
+ * @param toggle
493
+ */
494
+ static setPearlescentFxEnabled(object: Prop, toggle: boolean): void {
495
+ inv<void>('0x72E30372E7CC4415', object.handle, toggle);
496
+ }
497
+
498
+ /**
499
+ * @param enabled
500
+ */
501
+ static setSniperGlintsEnabled(enabled: boolean): void {
502
+ inv<void>('0x6E8EB45A4F4460EB', enabled);
503
+ }
504
+
505
+ /**
506
+ * Example:
507
+ * local hash = GetHashKey("CLOTHING_ITEM_M_EYES_001_TINT_001")
508
+ * _GENERATE_SWATCH_TEXTURE(0, hash, 0, true)
509
+ * metapedType: see 0xEC9A1261BF0CE510
510
+ *
511
+ * @param slotId
512
+ * @param componentHash
513
+ * @param metapedType
514
+ * @param p3
515
+ */
516
+ static generateSwatchTexture(slotId: number, componentHash: string | number, metapedType: number, p3: boolean): void {
517
+ inv<void>('0x160921255327C591', slotId, _h(componentHash), metapedType, p3);
518
+ }
519
+
520
+ /**
521
+ * @param entity
522
+ * @param mask
523
+ * @param intensity
524
+ */
525
+ static addEntityToEntityMaskWithIntensity(entity: Entity, mask: number, intensity: number): void {
526
+ inv<void>('0x958DEBD9353C0935', entity.handle, mask, f(intensity));
527
+ }
528
+
529
+ static disableHdtexThisFrame(): void {
530
+ inv<void>('0x98A7CD5EA379A854');
531
+ }
532
+
533
+ /**
534
+ * @param entity
535
+ */
536
+ static attachTvAudioToEntity(entity: Entity): void {
537
+ inv<void>('0x40866A418EB8EFDE', entity.handle);
538
+ }
539
+
540
+ /**
541
+ * @param effectName
542
+ * @param ped
543
+ * @param offset
544
+ * @param rot
545
+ * @param boneIndex
546
+ * @param scale
547
+ * @param axisX
548
+ * @param axisY
549
+ * @param axisZ
550
+ * @returns
551
+ */
552
+ static startParticleFxNonLoopedOnPedBone(effectName: string | null, ped: Ped, offset: Vector3, rot: Vector3, boneIndex: number, scale: number, axisX: boolean, axisY: boolean, axisZ: boolean): boolean {
553
+ return inv<boolean>('0x3FAA72BD940C3AC0', effectName, ped.handle, f(offset.x), f(offset.y), f(offset.z), f(rot.x), f(rot.y), f(rot.z), boneIndex, f(scale), axisX, axisY, axisZ, rai());
554
+ }
555
+
556
+ /**
557
+ * contentId: returned by NETWORK::_UGC_QUERY_GET_CREATOR_PHOTO(uVar0, 0, sParam3)
558
+ *
559
+ * @param contentId
560
+ * @returns
561
+ */
562
+ static getStatusOfLoadMissionCreatorPhoto(contentId: string | null): number {
563
+ return inv<number>('0xC71B50AE58D07369', contentId, rai());
564
+ }
565
+
566
+ /**
567
+ * @param p0
568
+ */
569
+ static N_0x6C03118E9E5C1A14(p0: any): void {
570
+ inv<void>('0x6C03118E9E5C1A14', p0);
571
+ }
572
+
573
+ /**
574
+ * Related to Campfires.
575
+ * p1: AMB_BONFIRE_MP, AMB_CAMPFIRE_LRG_MP
576
+ *
577
+ * @param entity
578
+ * @param p1
579
+ * @param r
580
+ * @param g
581
+ * @param b
582
+ */
583
+ static setParticleFxAmbientColour(entity: Entity, p1: string | null, r: number, g: number, b: number): void {
584
+ inv<void>('0x3C61B52B00848C26', entity.handle, p1, f(r), f(g), f(b));
585
+ }
586
+
587
+ /**
588
+ * Resets the effect of SET_PARTICLE_FX_OVERRIDE
589
+ *
590
+ * @param name
591
+ */
592
+ static resetParticleFxOverride(name: string | null): void {
593
+ inv<void>('0x274B3DABF7E72DEF', name);
594
+ }
595
+
596
+ /**
597
+ * must be called after ANIMPOSTFX_PLAY, strength 0.0f - 1.0f
598
+ *
599
+ * @param effectName
600
+ * @param strength
601
+ */
602
+ static animpostfxSetStrength(effectName: string | null, strength: number): void {
603
+ inv<void>('0xCAB4DD2D5B2B7246', effectName, f(strength));
604
+ }
605
+
606
+ /**
607
+ * @param p0
608
+ * @param p1
609
+ * @param p2
610
+ * @param p3
611
+ * @param p4
612
+ */
613
+ static N_0xCC3B787E73E64160(p0: any, p1: any, p2: any, p3: any, p4: any): void {
614
+ inv<void>('0xCC3B787E73E64160', p0, p1, p2, p3, p4);
615
+ }
616
+
617
+ /**
618
+ * @param volume
619
+ */
620
+ static setTvVolume(volume: number): void {
621
+ inv<void>('0x73A97068787D7231', f(volume));
622
+ }
623
+
624
+ /**
625
+ * Creates a tracked point, useful for checking the visibility of a 3D point on screen.
626
+ *
627
+ * @returns
628
+ */
629
+ static createTrackedPoint(): number {
630
+ return inv<number>('0xFB405CB357C69CB9', rai());
631
+ }
632
+
633
+ /**
634
+ * @param effectNameHash
635
+ * @returns
636
+ */
637
+ static animpostfxIsPreloadingByStackhash(effectNameHash: string | number): any {
638
+ return inv<number>('0x59EA80079B86D8C7', _h(effectNameHash));
639
+ }
640
+
641
+ /**
642
+ * @param personaPhotoLocalCacheType
643
+ */
644
+ static N_0xA1A86055792FB249(personaPhotoLocalCacheType: number): void {
645
+ inv<void>('0xA1A86055792FB249', personaPhotoLocalCacheType);
646
+ }
647
+
648
+ /**
649
+ * @param p0
650
+ */
651
+ static setPhotoSelfStat(p0: boolean): void {
652
+ inv<void>('0x2705D18C11B61046', p0);
653
+ }
654
+
655
+ /**
656
+ * https://github.com/femga/rdr3_discoveries/blob/master/graphics/animpostfx
657
+ *
658
+ * @param effectName
659
+ */
660
+ static animpostfxPlay(effectName: string | null): void {
661
+ inv<void>('0x4102732DF6B4005F', effectName);
662
+ }
663
+
664
+ /**
665
+ * *DISABLE**
666
+ */
667
+ static N_0x4046493D2EEACA0E(): void {
668
+ inv<void>('0x4046493D2EEACA0E');
669
+ }
670
+
671
+ static pedshotPreviousPersonaPhotoDataCleanup(): void {
672
+ inv<void>('0x3E2FDDBE435A8787');
673
+ }
674
+
675
+ /**
676
+ * effectName2, p2 and p3 are unused ANIMPOSTFX_*
677
+ *
678
+ * @param effectName
679
+ * @param effectName2
680
+ * @param p2
681
+ * @param p3
682
+ */
683
+ static N_0x26DD2FB0A88CC412(effectName: string | null, effectName2: string | null, p2: any, p3: any): void {
684
+ inv<void>('0x26DD2FB0A88CC412', effectName, effectName2, p2, p3);
685
+ }
686
+
687
+ /**
688
+ * Example: https://pastebin.com/tTgpER9A
689
+ *
690
+ * @param slot
691
+ * @param p1
692
+ */
693
+ static generateSwatchTextureDirectly(slot: number, p1: any): void {
694
+ inv<void>('0x646ED1A1D28487DF', slot, p1);
695
+ }
696
+
697
+ /**
698
+ * @param p0
699
+ */
700
+ static setParticleFxBulletImpactLodrangeScale(p0: number): void {
701
+ inv<void>('0x8DCCC98DC0DBF9E4', f(p0));
702
+ }
703
+
704
+ /**
705
+ * @param p0
706
+ * @param p1
707
+ */
708
+ static N_0x1FF8731BE1DFC0C0(p0: any, p1: any): void {
709
+ inv<void>('0x1FF8731BE1DFC0C0', p0, p1);
710
+ }
711
+
712
+ /**
713
+ * Health Core Effect Filter Potency: p1 = 1
714
+ * Stamina Core Effect Filter Potency: p1 = 2
715
+ * Multiple Core Effect Filter Potency: p1 = 3
716
+ *
717
+ * @param effectName
718
+ * @param p1
719
+ * @param potency
720
+ */
721
+ static animpostfxSetPotency(effectName: string | null, p1: number, potency: number): void {
722
+ inv<void>('0xF972F0AB16DC5260', effectName, p1, f(potency));
723
+ }
724
+
725
+ /**
726
+ * @returns
727
+ */
728
+ static pedshotIsAvailable(): any {
729
+ return inv<number>('0xAF6E67D073D2DCE2');
730
+ }
731
+
732
+ /**
733
+ * @param p0
734
+ */
735
+ static N_0xD9BC98B55BCFAA9B(p0: any): void {
736
+ inv<void>('0xD9BC98B55BCFAA9B', p0);
737
+ }
738
+
739
+ /**
740
+ * @param pos
741
+ * @param xScale
742
+ * @param yScale
743
+ * @param rotation
744
+ * @param color
745
+ * @param alpha
746
+ */
747
+ static drawTvChannel(pos: Vector2, xScale: number, yScale: number, rotation: number, color: Color, alpha: number): void {
748
+ inv<void>('0xC0A145540254A840', f(pos.x), f(pos.y), f(xScale), f(yScale), f(rotation), color.r, color.g, color.b, color.a, alpha);
749
+ }
750
+
751
+ /**
752
+ * @param handle
753
+ */
754
+ static removeGrassCullSphere(handle: number): void {
755
+ inv<void>('0xAE7BF7CA9E4BA48D', handle);
756
+ }
757
+
758
+ /**
759
+ * @param slots
760
+ * @returns
761
+ */
762
+ static createSwatchTextureDict(slots: number): any {
763
+ return inv<number>('0x3D084D5568FB4028', slots);
764
+ }
765
+
766
+ /**
767
+ * _GET_C* - _GET_E*
768
+ *
769
+ * @returns
770
+ */
771
+ static getModifiedVisibilityDistance(): number {
772
+ return inv<number>('0x25CA89B2A39DCC69', raf());
773
+ }
774
+
775
+ /**
776
+ * nullsub, doesn't do anything
777
+ *
778
+ * @param p0
779
+ */
780
+ static N_0x94B261F1F35293E1(p0: any): void {
781
+ inv<void>('0x94B261F1F35293E1', p0);
782
+ }
783
+
784
+ /**
785
+ * Probably changes tvs from being a 3d audio to being "global" audio
786
+ *
787
+ * @param toggle
788
+ */
789
+ static setTvAudioFrontend(toggle: boolean): void {
790
+ inv<void>('0x64437C98FCC5F291', toggle);
791
+ }
792
+
793
+ /**
794
+ * @returns
795
+ */
796
+ static getTimecycleTransitionModifierIndex(): number {
797
+ return inv<number>('0x2DA67BA3C8A6755D', rai());
798
+ }
799
+
800
+ /**
801
+ * @param ptfxHandle
802
+ * @param propertyName
803
+ * @param amount
804
+ * @param noNetwork
805
+ */
806
+ static setParticleFxLoopedEvolution(ptfxHandle: number, propertyName: string | null, amount: number, noNetwork: boolean): void {
807
+ inv<void>('0x3674F389B0FACD80', ptfxHandle, propertyName, f(amount), noNetwork);
808
+ }
809
+
810
+ /**
811
+ * @param effectName
812
+ * @returns
813
+ */
814
+ static animpostfxHasLoaded(effectName: string | null): any {
815
+ return inv<number>('0xBF2DD155B2ADCD0A', effectName);
816
+ }
817
+
818
+ /**
819
+ * @param decal
820
+ * @returns
821
+ */
822
+ static isDecalAlive(decal: number): boolean {
823
+ return inv<boolean>('0x3E4B4E5CF5D3EEB5', decal, rai());
824
+ }
825
+
826
+ /**
827
+ * @param p0
828
+ */
829
+ static N_0x453D16D41FC51D3E(p0: boolean): void {
830
+ inv<void>('0x453D16D41FC51D3E', p0);
831
+ }
832
+
833
+ /**
834
+ * @param p0
835
+ * @param p1
836
+ * @param p2
837
+ * @param p3
838
+ * @param p4
839
+ * @param p5
840
+ * @param p6
841
+ * @returns
842
+ */
843
+ static N_0xE63D68F455CA0B47(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): any {
844
+ return inv<number>('0xE63D68F455CA0B47', p0, p1, p2, p3, p4, p5, p6);
845
+ }
846
+
847
+ /**
848
+ * @param pos
849
+ * @param colorR
850
+ * @param colorG
851
+ * @param colorB
852
+ * @param range
853
+ * @param intensity
854
+ */
855
+ static drawLightWithRange(pos: Vector3, colorR: number, colorG: number, colorB: number, range: number, intensity: number): void {
856
+ inv<void>('0xD2D9E04C0DF927F4', f(pos.x), f(pos.y), f(pos.z), colorR, colorG, colorB, f(range), f(intensity));
857
+ }
858
+
859
+ /**
860
+ * Only used in guama1 R* SP Script while spawning the ship
861
+ * *SET_ENTITY_QUATERNION** - SET_ENTITY_RENDER_*
862
+ *
863
+ * @param vehicle
864
+ * @param toggle
865
+ */
866
+ static setEntityRenderGuarmaShip(vehicle: Vehicle, toggle: boolean): void {
867
+ inv<void>('0xC38B4952B728397A', vehicle.handle, toggle);
868
+ }
869
+
870
+ /**
871
+ * @param effectName
872
+ * @param entity
873
+ * @param offset
874
+ * @param rot
875
+ * @param scale
876
+ * @param axisX
877
+ * @param axisY
878
+ * @param axisZ
879
+ * @returns
880
+ */
881
+ static startNetworkedParticleFxNonLoopedOnEntity(effectName: string | null, entity: Entity, offset: Vector3, rot: Vector3, scale: number, axisX: boolean, axisY: boolean, axisZ: boolean): boolean {
882
+ return inv<boolean>('0xE6CFE43937061143', effectName, entity.handle, f(offset.x), f(offset.y), f(offset.z), f(rot.x), f(rot.y), f(rot.z), f(scale), axisX, axisY, axisZ, rai());
883
+ }
884
+
885
+ /**
886
+ * @param lock
887
+ */
888
+ static setPhotoModeExposureLocked(lock: boolean): void {
889
+ inv<void>('0x5CD6A2CCE5087161', lock);
890
+ }
891
+
892
+ static N_0x815653A42C5ABE76(): void {
893
+ inv<void>('0x815653A42C5ABE76');
894
+ }
895
+
896
+ /**
897
+ * @param effectName
898
+ * @returns
899
+ */
900
+ static animpostfxIsTagPlaying(effectName: string | null): any {
901
+ return inv<number>('0x2D4F9C852CE8A253', effectName);
902
+ }
903
+
904
+ /**
905
+ * enum class eSnowCoverageType
906
+ * {
907
+ * Primary,
908
+ * Secondary,
909
+ * Xmas,
910
+ * XmasSecondary // since b1232
911
+ * };
912
+ *
913
+ * @param type
914
+ */
915
+ static setSnowCoverageType(type: number): void {
916
+ inv<void>('0xF02A9C330BBFC5C7', type);
917
+ }
918
+
919
+ /**
920
+ * @param effectNameHash
921
+ */
922
+ static animpostfxPlayTag(effectNameHash: string | number): void {
923
+ inv<void>('0x9B8D5D4CB8AF58B3', _h(effectNameHash));
924
+ }
925
+
926
+ /**
927
+ * @param pickupObject
928
+ * @param toggle
929
+ */
930
+ static blockPickupObjectLight(pickupObject: Prop, toggle: boolean): void {
931
+ inv<void>('0x50C14328119E1DD1', pickupObject.handle, toggle);
932
+ }
933
+
934
+ /**
935
+ * @param effectName
936
+ * @param entity
937
+ * @param offset
938
+ * @param rot
939
+ * @param scale
940
+ * @param xAxis
941
+ * @param yAxis
942
+ * @param zAxis
943
+ * @returns
944
+ */
945
+ static startNetworkedParticleFxLoopedOnEntity(effectName: string | null, entity: Entity, offset: Vector3, rot: Vector3, scale: number, xAxis: boolean, yAxis: boolean, zAxis: boolean): number {
946
+ return inv<number>('0x8F90AB32E1944BDE', effectName, entity.handle, f(offset.x), f(offset.y), f(offset.z), f(rot.x), f(rot.y), f(rot.z), f(scale), xAxis, yAxis, zAxis, rai());
947
+ }
948
+
949
+ /**
950
+ * @param pos
951
+ * @param radius
952
+ */
953
+ static removeParticleFxInRange(pos: Vector3, radius: number): void {
954
+ inv<void>('0x87B5905ECA623B68', f(pos.x), f(pos.y), f(pos.z), f(radius));
955
+ }
956
+
957
+ /**
958
+ * https://github.com/femga/rdr3_discoveries/blob/master/graphics/ptfx/ptfx_assets_looped.lua
959
+ *
960
+ * @param effectName
961
+ * @param pos
962
+ * @param rot
963
+ * @param scale
964
+ * @param xAxis
965
+ * @param yAxis
966
+ * @param zAxis
967
+ * @param p11
968
+ * @returns
969
+ */
970
+ static startParticleFxLoopedAtCoord(effectName: string | null, pos: Vector3, rot: Vector3, scale: number, xAxis: boolean, yAxis: boolean, zAxis: boolean, p11: boolean): number {
971
+ return inv<number>('0xBA32867E86125D3A', effectName, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(scale), xAxis, yAxis, zAxis, p11, rai());
972
+ }
973
+
974
+ /**
975
+ * @returns
976
+ */
977
+ static getTimecycleModifierIndex(): number {
978
+ return inv<number>('0xA705394293E2B3D3', rai());
979
+ }
980
+
981
+ /**
982
+ * nullsub, doesn't do anything
983
+ *
984
+ * @param toggle
985
+ */
986
+ static enableMovieSubtitles(toggle: boolean): void {
987
+ inv<void>('0x6FC9B065229C0787', toggle);
988
+ }
989
+
990
+ /**
991
+ * @param p0
992
+ * @param p1
993
+ * @param p2
994
+ * @param p3
995
+ * @param p4
996
+ */
997
+ static N_0x171C18E994C1A395(p0: any, p1: any, p2: any, p3: any, p4: any): void {
998
+ inv<void>('0x171C18E994C1A395', p0, p1, p2, p3, p4);
999
+ }
1000
+
1001
+ /**
1002
+ * Doesn't actually return anything. ANIMPOSTFX_*
1003
+ *
1004
+ * @returns
1005
+ */
1006
+ static N_0xC37792A3F9C90771(): any {
1007
+ return inv<number>('0xC37792A3F9C90771');
1008
+ }
1009
+
1010
+ /**
1011
+ * Adds Vegetation Blocking Zone, Added Snow Flattening veg mod Zone
1012
+ * Returns veg modifier handle
1013
+ *
1014
+ * @param volume
1015
+ * @param p1
1016
+ * @param flags
1017
+ * @param p3
1018
+ * @returns
1019
+ */
1020
+ static addVegModifierZone(volume: Volume, p1: number, flags: number, p3: number): number {
1021
+ return inv<number>('0xBD3324281E8B9933', volume.handle, p1, flags, p3, rai());
1022
+ }
1023
+
1024
+ /**
1025
+ * Returns proxyInteriorIndex
1026
+ *
1027
+ * @param interiorId
1028
+ * @returns
1029
+ */
1030
+ static getProxyInteriorIndex(interiorId: number): number {
1031
+ return inv<number>('0x5D1C5D8E62E8EE1C', interiorId, rai());
1032
+ }
1033
+
1034
+ static endPetrolTrailDecals(): void {
1035
+ inv<void>('0x0E126AAE933F3B56');
1036
+ }
1037
+
1038
+ /**
1039
+ * ANIMPOSTFX_*
1040
+ *
1041
+ * @param effectName
1042
+ * @param p1
1043
+ * @param p2
1044
+ * @returns p3
1045
+ */
1046
+ static N_0xFBF161FCFEC8589E(effectName: string | null, p1: number, p2: boolean): [boolean, boolean] {
1047
+ const result = inv<[boolean, number]>('0xFBF161FCFEC8589E', effectName, p1, p2, pvi(), rai());
1048
+ return [!!result[0], !!result[1]];
1049
+ }
1050
+
1051
+ /**
1052
+ * 0 = succeeded
1053
+ * 1 = getting status
1054
+ * 2 = failed
1055
+ *
1056
+ * @returns
1057
+ */
1058
+ static getStatusOfSaveHighQualityPhoto(): number {
1059
+ return inv<number>('0xD6663EC374092383', rai());
1060
+ }
1061
+
1062
+ /**
1063
+ * @returns
1064
+ */
1065
+ static isPhotoFrame(): boolean {
1066
+ return inv<boolean>('0x86076AE35CBBE55F', rai());
1067
+ }
1068
+
1069
+ /**
1070
+ * @param p0
1071
+ * @param p1
1072
+ * @param p2
1073
+ * @param p3
1074
+ * @param p4
1075
+ * @param p5
1076
+ * @param p6
1077
+ * @param p7
1078
+ * @param p8
1079
+ * @param p9
1080
+ * @param p10
1081
+ */
1082
+ static N_0x4D14AF567FC02885(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any): void {
1083
+ inv<void>('0x4D14AF567FC02885', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);
1084
+ }
1085
+
1086
+ /**
1087
+ * @param effectName
1088
+ * @returns
1089
+ */
1090
+ static animpostfxIsRunning(effectName: string | null): boolean {
1091
+ return inv<boolean>('0x4A123E85D7C4CA0B', effectName, rai());
1092
+ }
1093
+
1094
+ /**
1095
+ * Used for script function RPG_GLOBAL_STATS__PRIVATE__ACTIVATE_STAT_FLAG - Quite and Inspiration Aura equip
1096
+ * Params: 0f, 2f, 2f
1097
+ *
1098
+ * @param p0
1099
+ * @param p1
1100
+ * @param p2
1101
+ */
1102
+ static setEntityAura(p0: number, p1: number, p2: number): void {
1103
+ inv<void>('0x249CD6B7285536F2', f(p0), f(p1), f(p2));
1104
+ }
1105
+
1106
+ /**
1107
+ * ANIMPOSTFX_*
1108
+ *
1109
+ * @param effectNameHash
1110
+ * @returns
1111
+ */
1112
+ static N_0xE75CDDEBF618C8FF(effectNameHash: string | number): boolean {
1113
+ return inv<boolean>('0xE75CDDEBF618C8FF', _h(effectNameHash), rai());
1114
+ }
1115
+
1116
+ /**
1117
+ * @param pos
1118
+ */
1119
+ static addBloodTrailSplat(pos: Vector3): void {
1120
+ inv<void>('0xF5E45CB1CF965D2D', f(pos.x), f(pos.y), f(pos.z));
1121
+ }
1122
+
1123
+ /**
1124
+ * https://i.imgur.com/ULQU9US.jpg
1125
+ * More rounded and small puddle
1126
+ *
1127
+ * @param pos
1128
+ * @param unused
1129
+ */
1130
+ static addBloodPool(pos: Vector3, unused: boolean): void {
1131
+ inv<void>('0xFA2ECC78A6014D4F', f(pos.x), f(pos.y), f(pos.z), unused);
1132
+ }
1133
+
1134
+ /**
1135
+ * Only used in finale2, smuggler2, winter4
1136
+ * _SET_CLOUD_A* - _SET_CLOUD_H*
1137
+ *
1138
+ * @param pos
1139
+ */
1140
+ static setCloudPosition(pos: Vector3): void {
1141
+ inv<void>('0x10C1767B93257480', f(pos.x), f(pos.y), f(pos.z));
1142
+ }
1143
+
1144
+ /**
1145
+ * @param p0
1146
+ * @param p1
1147
+ */
1148
+ static N_0xA04EF43030593ABC(p0: any, p1: any): void {
1149
+ inv<void>('0xA04EF43030593ABC', p0, p1);
1150
+ }
1151
+
1152
+ /**
1153
+ * Called together with FREE_MEMORY_FOR_LOW_QUALITY_PHOTO
1154
+ *
1155
+ * @param p0
1156
+ * @returns
1157
+ */
1158
+ static beginCreateLowQualityCopyOfPhoto(p0: number): boolean {
1159
+ return inv<boolean>('0x494A9874F17A7D50', p0, rai());
1160
+ }
1161
+
1162
+ /**
1163
+ * @param player
1164
+ */
1165
+ static setPlayerAppearInPhoto(player: Player): void {
1166
+ inv<void>('0x75D568607909333E', player.handle);
1167
+ }
1168
+
1169
+ /**
1170
+ * @param checkpoint
1171
+ * @returns
1172
+ */
1173
+ static doesCheckpointHaveFx(checkpoint: number): any {
1174
+ return inv<number>('0x4C11CCACB7C02B6E', checkpoint);
1175
+ }
1176
+
1177
+ static N_0xEC3F7F24EEEB3BA3(): void {
1178
+ inv<void>('0xEC3F7F24EEEB3BA3');
1179
+ }
1180
+
1181
+ /**
1182
+ * Used in CREATE_BEZIER_BLOOD_TRAIL_OF_TYPE
1183
+ *
1184
+ * @param p0
1185
+ */
1186
+ static N_0x41F88A85A579A61D(p0: number): void {
1187
+ inv<void>('0x41F88A85A579A61D', f(p0));
1188
+ }
1189
+
1190
+ static freeMemoryForLowQualityPhoto(): void {
1191
+ inv<void>('0x614682E715ADBAAC');
1192
+ }
1193
+
1194
+ static freeMemoryForHighQualityPhoto(): void {
1195
+ inv<void>('0xD45547D8396F002A');
1196
+ }
1197
+
1198
+ static N_0x32DE2BFFDA43E62A(): void {
1199
+ inv<void>('0x32DE2BFFDA43E62A');
1200
+ }
1201
+
1202
+ /**
1203
+ * Resets the exposure to the value when exposure lock was enabled
1204
+ */
1205
+ static updatePhotoModeExposure(): void {
1206
+ inv<void>('0x9229ED770975BD9E');
1207
+ }
1208
+
1209
+ /**
1210
+ * @param effectName
1211
+ */
1212
+ static animpostfxPreloadPostfx(effectName: string | null): void {
1213
+ inv<void>('0x5199405EABFBD7F0', effectName);
1214
+ }
1215
+
1216
+ /**
1217
+ * @param strength
1218
+ */
1219
+ static setTransitionOutOfTimecycleModifier(strength: number): void {
1220
+ inv<void>('0xBB6C707F20D955D4', f(strength));
1221
+ }
1222
+
1223
+ /**
1224
+ * @param effectName
1225
+ * @param p1
1226
+ * @param color
1227
+ * @param alpha
1228
+ */
1229
+ static animpostfxSetPostfxColor(effectName: string | null, p1: number, color: Color, alpha: number): void {
1230
+ inv<void>('0x63011D0C7C6519E0', effectName, p1, color.r, color.g, color.b, color.a, alpha);
1231
+ }
1232
+
1233
+ /**
1234
+ * @param p0
1235
+ * @param p1
1236
+ */
1237
+ static startPetrolTrailDecals(p0: any, p1: any): void {
1238
+ inv<void>('0x46F246D6504F0031', p0, p1);
1239
+ }
1240
+
1241
+ /**
1242
+ * @param pickupObject
1243
+ * @param allow
1244
+ */
1245
+ static allowPickupLightSync(pickupObject: Prop, allow: boolean): void {
1246
+ inv<void>('0x7C348310A6E2FB91', pickupObject.handle, allow);
1247
+ }
1248
+
1249
+ static freeMemoryForMissionCreatorPhoto(): void {
1250
+ inv<void>('0x7DFF8F94937D2659');
1251
+ }
1252
+
1253
+ /**
1254
+ * Returns veg modifier handle
1255
+ *
1256
+ * @param pos
1257
+ * @param radius
1258
+ * @param modType
1259
+ * @param flags
1260
+ * @param p6
1261
+ * @returns
1262
+ */
1263
+ static addVegModifierSphere(pos: Vector3, radius: number, modType: number, flags: number, p6: number): number {
1264
+ return inv<number>('0xFA50F79257745E74', f(pos.x), f(pos.y), f(pos.z), f(radius), modType, flags, p6, rai());
1265
+ }
1266
+
1267
+ /**
1268
+ * Only used in R* SP Script spd_agnesdown1
1269
+ *
1270
+ * @param p0
1271
+ * @param pos
1272
+ * @param p4
1273
+ * @param p5
1274
+ * @param heading
1275
+ * @returns
1276
+ */
1277
+ static N_0x402E1A61D2587FCD(p0: any, pos: Vector3, p4: number, p5: number, heading: number): boolean {
1278
+ return inv<boolean>('0x402E1A61D2587FCD', p0, f(pos.x), f(pos.y), f(pos.z), f(p4), f(p5), f(heading), rai());
1279
+ }
1280
+
1281
+ /**
1282
+ * @returns
1283
+ */
1284
+ static N_0xFC9B53C072F418E0(): any {
1285
+ return inv<number>('0xFC9B53C072F418E0');
1286
+ }
1287
+
1288
+ /**
1289
+ * state: false disables artificial interior light sources for specific proxyInteriorIndex
1290
+ *
1291
+ * @param proxyInteriorIndex
1292
+ * @param state
1293
+ */
1294
+ static setProxyInteriorIndexArtificialLightsState(proxyInteriorIndex: number, state: boolean): void {
1295
+ inv<void>('0xBFCB17895BB99E4E', proxyInteriorIndex, state);
1296
+ }
1297
+
1298
+ /**
1299
+ * Creates blood pools for the given ped in some interval for a few seconds.
1300
+ *
1301
+ * @param ped
1302
+ */
1303
+ static addBloodPoolsForPed(ped: Ped): void {
1304
+ inv<void>('0xDFCE8CE9F3EBE93F', ped.handle);
1305
+ }
1306
+
1307
+ /**
1308
+ * @param texture
1309
+ * @param ped
1310
+ * @param playerSlot
1311
+ * @returns
1312
+ */
1313
+ static pedshotGeneratePersonaPhoto(texture: string | null, ped: Ped, playerSlot: number): boolean {
1314
+ return inv<boolean>('0xD9C24F53631F2372', texture, ped.handle, playerSlot, rai());
1315
+ }
1316
+
1317
+ /**
1318
+ * @returns
1319
+ */
1320
+ static queueOperationToCreateSortedListOfPhotos(): any {
1321
+ return inv<number>('0xA42EDF1E88734A7E');
1322
+ }
1323
+
1324
+ /**
1325
+ * @param p0
1326
+ */
1327
+ static setRegionPhotoTakenStat(p0: string | null): void {
1328
+ inv<void>('0xD1031B83AC093BC7', p0);
1329
+ }
1330
+
1331
+ /**
1332
+ * @param effectName
1333
+ */
1334
+ static animpostfxSetToUnload(effectName: string | null): void {
1335
+ inv<void>('0x37D7BDBA89F13959', effectName);
1336
+ }
1337
+
1338
+ /**
1339
+ * @param proxyInteriorIndex
1340
+ * @returns
1341
+ */
1342
+ static isProxyInteriorIndexArtificialLightsEnabled(proxyInteriorIndex: number): any {
1343
+ return inv<number>('0x113857D66A9CABE6', proxyInteriorIndex);
1344
+ }
1345
+
1346
+ /**
1347
+ * @param p0
1348
+ */
1349
+ static setPhotoInPhotomodeStat(p0: boolean): void {
1350
+ inv<void>('0xFA91736933AB3D93', p0);
1351
+ }
1352
+
1353
+ /**
1354
+ * @param entity
1355
+ * @param intensity
1356
+ */
1357
+ static setLightsIntensityForEntity(entity: Entity, intensity: number): void {
1358
+ inv<void>('0x07C0F87AAC57F2E4', entity.handle, f(intensity));
1359
+ }
1360
+
1361
+ /**
1362
+ * @param entity
1363
+ */
1364
+ static updateLightsOnEntity(entity: Entity): void {
1365
+ inv<void>('0xBDBACB52A03CC760', entity.handle);
1366
+ }
1367
+
1368
+ /**
1369
+ * @returns
1370
+ */
1371
+ static getStatusOfTakeHighQualityPhoto(): number {
1372
+ return inv<number>('0x4A3DA74C3CCB1725', rai());
1373
+ }
1374
+
1375
+ /**
1376
+ * @returns
1377
+ */
1378
+ static N_0x285438C26C732F9D(): any {
1379
+ return inv<number>('0x285438C26C732F9D');
1380
+ }
1381
+
1382
+ /**
1383
+ * Sets a flag defining whether or not script draw commands should continue being drawn behind the pause menu. This is usually used for draw commands that are used with a world render target.
1384
+ *
1385
+ * @param toggle
1386
+ */
1387
+ static setScriptGfxDrawBehindPausemenu(toggle: boolean): void {
1388
+ inv<void>('0x906B86E6D7896B9E', toggle);
1389
+ }
1390
+
1391
+ /**
1392
+ * @param p0
1393
+ */
1394
+ static setDistrictPhotoTakenStat(p0: string | null): void {
1395
+ inv<void>('0x9937FACBBF267244', p0);
1396
+ }
1397
+
1398
+ /**
1399
+ * @param effectName
1400
+ * @param ped
1401
+ * @param offset
1402
+ * @param rot
1403
+ * @param boneIndex
1404
+ * @param scale
1405
+ * @param xAxis
1406
+ * @param yAxis
1407
+ * @param zAxis
1408
+ * @returns
1409
+ */
1410
+ static startParticleFxLoopedOnPedBone(effectName: string | null, ped: Ped, offset: Vector3, rot: Vector3, boneIndex: number, scale: number, xAxis: boolean, yAxis: boolean, zAxis: boolean): number {
1411
+ return inv<number>('0xE689C1B1432BB8AF', effectName, ped.handle, f(offset.x), f(offset.y), f(offset.z), f(rot.x), f(rot.y), f(rot.z), boneIndex, f(scale), xAxis, yAxis, zAxis, rai());
1412
+ }
1413
+
1414
+ /**
1415
+ * @param p0
1416
+ */
1417
+ static setPhotoStudioStat(p0: number): void {
1418
+ inv<void>('0x8E6AFF353C09652E', p0);
1419
+ }
1420
+
1421
+ /**
1422
+ * @param effectName
1423
+ */
1424
+ static animpostfxStop(effectName: string | null): void {
1425
+ inv<void>('0xB4FD7446BAB2F394', effectName);
1426
+ }
1427
+
1428
+ /**
1429
+ * @param p0
1430
+ * @param p1
1431
+ */
1432
+ static N_0xC489FE31AC726512(p0: any, p1: any): void {
1433
+ inv<void>('0xC489FE31AC726512', p0, p1);
1434
+ }
1435
+
1436
+ /**
1437
+ * https://i.imgur.com/rPITUCV.jpg
1438
+ * More customizable and more like quadrants
1439
+ *
1440
+ * @param pos
1441
+ * @param p3
1442
+ * @param size
1443
+ * @param p5
1444
+ * @param permanent
1445
+ * @param p7
1446
+ * @param p8
1447
+ */
1448
+ static addBloodPool2(pos: Vector3, p3: number, size: number, p5: number, permanent: boolean, p7: number, p8: boolean): void {
1449
+ inv<void>('0xF708298675ABDC6A', f(pos.x), f(pos.y), f(pos.z), f(p3), f(size), f(p5), permanent, f(p7), p8);
1450
+ }
1451
+
1452
+ /**
1453
+ * p1: 0.3f in R* Scripts
1454
+ *
1455
+ * @param waypointRecording
1456
+ * @param p1
1457
+ */
1458
+ static bloodTrailForWaypoint(waypointRecording: string | null, p1: number): void {
1459
+ inv<void>('0xB9C92616929CC25D', waypointRecording, f(p1));
1460
+ }
1461
+
1462
+ /**
1463
+ * @param ptfxHandle
1464
+ * @param range
1465
+ */
1466
+ static setParticleFxLoopedFarClipDist(ptfxHandle: number, range: number): void {
1467
+ inv<void>('0x9B04D471DA0AD7AA', ptfxHandle, f(range));
1468
+ }
1469
+
1470
+ /**
1471
+ * @param p0
1472
+ * @param p1
1473
+ */
1474
+ static N_0x085C5B61A0114F32(p0: any, p1: any): void {
1475
+ inv<void>('0x085C5B61A0114F32', p0, p1);
1476
+ }
1477
+
1478
+ /**
1479
+ * @param p0
1480
+ */
1481
+ static N_0x9F158A49B0D84C3C(p0: any): void {
1482
+ inv<void>('0x9F158A49B0D84C3C', p0);
1483
+ }
1484
+
1485
+ /**
1486
+ * @returns
1487
+ */
1488
+ static N_0x5C674EB487891F6B(): any {
1489
+ return inv<number>('0x5C674EB487891F6B');
1490
+ }
1491
+
1492
+ /**
1493
+ * Params: component - used in odriscolls1 and sean1 R* SP Script: COMPONENT_BINOCULARS_SCOPE01
1494
+ * Triggers the binocular scaleform
1495
+ *
1496
+ * @param component
1497
+ */
1498
+ static N_0x21F00E08CBB5F37B(component: string | null): void {
1499
+ inv<void>('0x21F00E08CBB5F37B', component);
1500
+ }
1501
+
1502
+ /**
1503
+ * Sets an unknown value related to timecycles.
1504
+ *
1505
+ * @param unk
1506
+ */
1507
+ static resetAdaptation(unk: number): void {
1508
+ inv<void>('0x297B72E2AF094742', unk);
1509
+ }
1510
+
1511
+ /**
1512
+ * @param effectNameHash
1513
+ */
1514
+ static animpostfxPreloadPostfxByStackhash(effectNameHash: string | number): void {
1515
+ inv<void>('0xF3E039322BFBD4D8', _h(effectNameHash));
1516
+ }
1517
+
1518
+ /**
1519
+ * @param effectNameHash
1520
+ * @param p1
1521
+ * @param p2
1522
+ * @returns p3
1523
+ */
1524
+ static animpostfxHasEventTriggeredByStackhash(effectNameHash: string | number, p1: number, p2: boolean): [any, boolean] {
1525
+ const result = inv<[number, number]>('0x9AB192A9EF980EED', _h(effectNameHash), p1, p2, pvi());
1526
+ return [result[0], !!result[1]];
1527
+ }
1528
+
1529
+ static destroySwatchTextureDict(): void {
1530
+ inv<void>('0xDAD7FB8402651654');
1531
+ }
1532
+
1533
+ /**
1534
+ * @returns
1535
+ */
1536
+ static beginTakeHighQualityPhoto(): any {
1537
+ return inv<number>('0xA15BFFC0A01B34E1');
1538
+ }
1539
+
1540
+ /**
1541
+ * Old name: _IS_TV_PLAYLIST_ITEM_PLAYING
1542
+ *
1543
+ * @param videoCliphash
1544
+ * @returns
1545
+ */
1546
+ static isTvshowCurrentlyPlaying(videoCliphash: string | number): boolean {
1547
+ return inv<boolean>('0x4D562223E0EB65F3', _h(videoCliphash), rai());
1548
+ }
1549
+
1550
+ /**
1551
+ * @param p0
1552
+ */
1553
+ static N_0x8996FA6AD9FE4E90(p0: any): void {
1554
+ inv<void>('0x8996FA6AD9FE4E90', p0);
1555
+ }
1556
+
1557
+ /**
1558
+ * @param obj
1559
+ */
1560
+ static removeDecalsFromObject(obj: Prop): void {
1561
+ inv<void>('0xFB8972BAE0013140', obj.handle);
1562
+ }
1563
+
1564
+ /**
1565
+ * https://imgur.com/a/I2swSDJ Old name: _SET_PICKUP_OBJECT_GLOW_ENABLED
1566
+ *
1567
+ * @param object
1568
+ * @param toggle
1569
+ */
1570
+ static setPickupLight(object: Prop, toggle: boolean): void {
1571
+ inv<void>('0x7DFB49BCDB73089A', object.handle, toggle);
1572
+ }
1573
+
1574
+ /**
1575
+ * @param entity
1576
+ */
1577
+ static removeParticleFxFromEntity(entity: Entity): void {
1578
+ inv<void>('0x92884B4A49D81325', entity.handle);
1579
+ }
1580
+
1581
+ /**
1582
+ * @param ptfxHandle
1583
+ * @param p1
1584
+ */
1585
+ static stopParticleFxLooped(ptfxHandle: number, p1: boolean): void {
1586
+ inv<void>('0x22970F3A088B133B', ptfxHandle, p1);
1587
+ }
1588
+
1589
+ /**
1590
+ * p1: AMB_ANN_COAL_CHUTE_DIVE, AMB_ANN_COAL_CHUTE
1591
+ * p2: EMIT
1592
+ * p3: either 0.0f or 1.0f
1593
+ *
1594
+ * @param entity
1595
+ * @param p1
1596
+ * @param p2
1597
+ * @param p3
1598
+ */
1599
+ static N_0x4FB67D172C4476F3(entity: Entity, p1: string | null, p2: string | null, p3: number): void {
1600
+ inv<void>('0x4FB67D172C4476F3', entity.handle, p1, p2, f(p3));
1601
+ }
1602
+
1603
+ /**
1604
+ * @param typeHash
1605
+ * @param pos1
1606
+ * @param pos2
1607
+ * @param radius
1608
+ * @param color
1609
+ * @param alpha
1610
+ * @param reserved
1611
+ * @returns
1612
+ */
1613
+ static createCheckpointWithNamehash(typeHash: string | number, pos1: Vector3, pos2: Vector3, radius: number, color: Color, alpha: number, reserved: number): number {
1614
+ return inv<number>('0x175668836B44CBB0', _h(typeHash), f(pos1.x), f(pos1.y), f(pos1.z), f(pos2.x), f(pos2.y), f(pos2.z), f(radius), color.r, color.g, color.b, color.a, alpha, reserved, rai());
1615
+ }
1616
+
1617
+ static disableEntitymask(): void {
1618
+ inv<void>('0x5C9978A2A3DC3D0D');
1619
+ }
1620
+
1621
+ /**
1622
+ * Returns iNumPixels, iPixelsVisible
1623
+ *
1624
+ * @param iTrackedPoint
1625
+ * @returns
1626
+ */
1627
+ static N_0xDFE332A5DA6FE7C9(iTrackedPoint: number): number {
1628
+ return inv<number>('0xDFE332A5DA6FE7C9', iTrackedPoint, rai());
1629
+ }
1630
+
1631
+ /**
1632
+ * @param entity
1633
+ * @returns layer0; layer1; layer2; layer3
1634
+ */
1635
+ static setEntityMaskLayers(entity: Entity): [number, number, number, number] {
1636
+ const result = inv<[number, number, number, number]>('0xE92012611461A42A', entity.handle, pvf(), pvf(), pvf(), pvf());
1637
+ return [result[0], result[1], result[2], result[3]];
1638
+ }
1639
+
1640
+ /**
1641
+ * @param point
1642
+ * @returns
1643
+ */
1644
+ static isTrackedPointVisible(point: number): boolean {
1645
+ return inv<boolean>('0xCBB056BA159FB48D', point, rai());
1646
+ }
1647
+
1648
+ static clearTimecycleModifier(): void {
1649
+ inv<void>('0x0E3F4AF2D63491FB');
1650
+ }
1651
+
1652
+ /**
1653
+ * Closes the the binocular scaleform
1654
+ */
1655
+ static N_0x5AC6E0FA028369DE(): void {
1656
+ inv<void>('0x5AC6E0FA028369DE');
1657
+ }
1658
+
1659
+ /**
1660
+ * ANIMPOSTFX_*
1661
+ *
1662
+ * @param effectNameHash
1663
+ */
1664
+ static N_0xC76FC4C2FC5F4405(effectNameHash: string | number): void {
1665
+ inv<void>('0xC76FC4C2FC5F4405', _h(effectNameHash));
1666
+ }
1667
+
1668
+ /**
1669
+ * @param effectName
1670
+ */
1671
+ static animpostfxStopTag(effectName: string | null): void {
1672
+ inv<void>('0xAD74C22A541AB987', effectName);
1673
+ }
1674
+
1675
+ /**
1676
+ * Used in CREATE_BEZIER_BLOOD_TRAIL_OF_TYPE
1677
+ * *ENABLE**
1678
+ */
1679
+ static N_0x812C1563185C6FB2(): void {
1680
+ inv<void>('0x812C1563185C6FB2');
1681
+ }
1682
+
1683
+ /**
1684
+ * @param posseId
1685
+ */
1686
+ static setPosseIdForPhoto(posseId: any): void {
1687
+ inv<void>('0x564837D4A9EDE296', posseId);
1688
+ }
1689
+
1690
+ /**
1691
+ * Sets the checkpoint color.
1692
+ *
1693
+ * @param checkpoint
1694
+ * @param color
1695
+ * @param alpha
1696
+ */
1697
+ static setCheckpointRgba(checkpoint: number, color: Color, alpha: number): void {
1698
+ inv<void>('0xCAAFC225E33B1D15', checkpoint, color.r, color.g, color.b, color.a, alpha);
1699
+ }
1700
+
1701
+ /**
1702
+ * https://github.com/femga/rdr3_discoveries/blob/master/graphics/markers/marker_types.lua
1703
+ * Old name: _DRAW_MARKER
1704
+ *
1705
+ * @param type
1706
+ * @param pos
1707
+ * @param direction
1708
+ * @param rot
1709
+ * @param scale
1710
+ * @param color
1711
+ * @param alpha
1712
+ * @param bobUpAndDown
1713
+ * @param faceCamera
1714
+ * @param p19
1715
+ * @param rotate
1716
+ * @param textureDict
1717
+ * @param textureName
1718
+ * @param drawOnEnts
1719
+ */
1720
+ static drawMarker(type: string | number, pos: Vector3, direction: Vector3, rot: Vector3, scale: Vector3, color: Color, alpha: number, bobUpAndDown: boolean, faceCamera: boolean, p19: number, rotate: boolean, textureDict: string | null, textureName: string | null, drawOnEnts: boolean): void {
1721
+ inv<void>('0x2A32FAA57B937173', _h(type), f(pos.x), f(pos.y), f(pos.z), f(direction.x), f(direction.y), f(direction.z), f(rot.x), f(rot.y), f(rot.z), f(scale.x), f(scale.y), f(scale.z), color.r, color.g, color.b, color.a, alpha, bobUpAndDown, faceCamera, p19, rotate, textureDict, textureName, drawOnEnts);
1722
+ }
1723
+
1724
+ /**
1725
+ * @param r
1726
+ * @param g
1727
+ * @param b
1728
+ */
1729
+ static setParticleFxNonLoopedColour(r: number, g: number, b: number): void {
1730
+ inv<void>('0x60B85BED6577A35B', f(r), f(g), f(b));
1731
+ }
1732
+
1733
+ /**
1734
+ * @param p0
1735
+ */
1736
+ static N_0xF5793BB386E1FF9C(p0: any): void {
1737
+ inv<void>('0xF5793BB386E1FF9C', p0);
1738
+ }
1739
+
1740
+ /**
1741
+ * Used in shop scripts for CATALOG_BOOK
1742
+ * false = Normal -> [CATALOG_BOOK_SHUTDOWN]
1743
+ * true = Trees flickering? -> [CATALOG_BOOK_OPEN]
1744
+ *
1745
+ * @param p0
1746
+ */
1747
+ static N_0x1A9F09AB458D49C6(p0: boolean): void {
1748
+ inv<void>('0x1A9F09AB458D49C6', p0);
1749
+ }
1750
+
1751
+ /**
1752
+ * @param effectName
1753
+ * @param duration
1754
+ */
1755
+ static animpostfxPlayTimed(effectName: string | null, duration: number): void {
1756
+ inv<void>('0x3A9A281FF71249E9', effectName, duration);
1757
+ }
1758
+
1759
+ /**
1760
+ * @param effectName
1761
+ * @param entity
1762
+ * @param offset
1763
+ * @param rot
1764
+ * @param boneIndex
1765
+ * @param scale
1766
+ * @param xAxis
1767
+ * @param yAxis
1768
+ * @param zAxis
1769
+ * @returns
1770
+ */
1771
+ static startNetworkedParticleFxLoopedOnEntityBone(effectName: string | null, entity: Entity, offset: Vector3, rot: Vector3, boneIndex: number, scale: number, xAxis: boolean, yAxis: boolean, zAxis: boolean): number {
1772
+ return inv<number>('0x9C56621462FFE7A6', effectName, entity.handle, f(offset.x), f(offset.y), f(offset.z), f(rot.x), f(rot.y), f(rot.z), boneIndex, f(scale), xAxis, yAxis, zAxis, rai());
1773
+ }
1774
+
1775
+ /**
1776
+ * @param p0
1777
+ * @param p1
1778
+ * @param p2
1779
+ */
1780
+ static N_0x735762E8D7573E42(p0: any, p1: any, p2: any): void {
1781
+ inv<void>('0x735762E8D7573E42', p0, p1, p2);
1782
+ }
1783
+
1784
+ /**
1785
+ * Only used in guama1 R* Script
1786
+ * Disables lod/distant lights when BOOL is set to true
1787
+ *
1788
+ * @param disable
1789
+ */
1790
+ static disableFarArtificialLights(disable: boolean): void {
1791
+ inv<void>('0xCD284E2F6AC27EE9', disable);
1792
+ }
1793
+
1794
+ /**
1795
+ * @param decal
1796
+ */
1797
+ static removeDecal(decal: number): void {
1798
+ inv<void>('0x49A720552EB0BB88', decal);
1799
+ }
1800
+
1801
+ /**
1802
+ * Hardcoded to always set x to 1280 and y to 720.
1803
+ *
1804
+ * @returns x; y
1805
+ */
1806
+ static getScreenResolution(): [number, number] {
1807
+ const result = inv<[number, number]>('0x66773C92835D0909', pvi(), pvi());
1808
+ return [result[0], result[1]];
1809
+ }
1810
+
1811
+ /**
1812
+ * ANIMPOSTFX_*
1813
+ *
1814
+ * @param effectName
1815
+ */
1816
+ static N_0xA201A3D0AC087C37(effectName: string | null): void {
1817
+ inv<void>('0xA201A3D0AC087C37', effectName);
1818
+ }
1819
+
1820
+ /**
1821
+ * @param modifierName
1822
+ * @param transitionBlend
1823
+ */
1824
+ static setTransitionTimecycleModifier(modifierName: string | null, transitionBlend: number): void {
1825
+ inv<void>('0xFF927A09F481D80C', modifierName, f(transitionBlend));
1826
+ }
1827
+
1828
+ static enableEntitymask(): void {
1829
+ inv<void>('0xFAAD23DE7A54FC14');
1830
+ }
1831
+
1832
+ /**
1833
+ * fxName: see data_0/data/effects/ptfx/fxlists/
1834
+ *
1835
+ * @param fxName
1836
+ */
1837
+ static useParticleFxAsset(fxName: string | null): void {
1838
+ inv<void>('0xA10DB07FC234DD12', fxName);
1839
+ }
1840
+
1841
+ static animpostfxStopAll(): void {
1842
+ inv<void>('0x66560A0D4C64FD21');
1843
+ }
1844
+
1845
+ /**
1846
+ * @param pickup
1847
+ * @param toggle
1848
+ */
1849
+ static blockPickupPlacementLight(pickup: Pickup, toggle: boolean): void {
1850
+ inv<void>('0x0552AA3FFC5B87AA', pickup.handle, toggle);
1851
+ }
1852
+
1853
+ /**
1854
+ * ANIMPOSTFX_*
1855
+ *
1856
+ * @param effectNameHash
1857
+ */
1858
+ static N_0x38D9D50F2085E9B3(effectNameHash: string | number): void {
1859
+ inv<void>('0x38D9D50F2085E9B3', _h(effectNameHash));
1860
+ }
1861
+
1862
+ /**
1863
+ * Used for script function RPG_GLOBAL_STATS__PRIVATE__DEACTIVATE_STAT_FLAG - Inspiration Aura unequip
1864
+ */
1865
+ static resetEntityAura(): void {
1866
+ inv<void>('0xAF4D239B8903FCBE');
1867
+ }
1868
+
1869
+ /**
1870
+ * @param p0
1871
+ * @param p1
1872
+ * @param p2
1873
+ * @param p3
1874
+ * @param p4
1875
+ * @param p5
1876
+ * @param p6
1877
+ * @param p7
1878
+ * @param p8
1879
+ * @param p9
1880
+ * @param p10
1881
+ * @param p11
1882
+ * @param p12
1883
+ * @param p13
1884
+ * @param p14
1885
+ * @param p15
1886
+ * @param p16
1887
+ * @param p17
1888
+ * @param p18
1889
+ * @param p19
1890
+ * @param p20
1891
+ * @param p21
1892
+ * @returns
1893
+ */
1894
+ static addDecal(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any, p15: any, p16: any, p17: any, p18: any, p19: any, p20: any, p21: any): number {
1895
+ return inv<number>('0x57CB267624EF85C0', p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18, p19, p20, p21, rai());
1896
+ }
1897
+
1898
+ /**
1899
+ * _SET_D* or _SET_E*
1900
+ */
1901
+ static N_0xB032C085D9A03907(): void {
1902
+ inv<void>('0xB032C085D9A03907');
1903
+ }
1904
+
1905
+ /**
1906
+ * Returns handle to be used with REMOVE_GRASS_CULL_SPHERE
1907
+ *
1908
+ * @param pos
1909
+ * @param p3
1910
+ * @param p4
1911
+ * @returns
1912
+ */
1913
+ static setGrassCullSphere(pos: Vector3, p3: number, p4: number): number {
1914
+ return inv<number>('0x27219300C36A8D40', f(pos.x), f(pos.y), f(pos.z), f(p3), p4, rai());
1915
+ }
1916
+
1917
+ static N_0xA21AF60C9F99CCC5(): void {
1918
+ inv<void>('0xA21AF60C9F99CCC5');
1919
+ }
1920
+
1921
+ /**
1922
+ * @param effectName
1923
+ * @param entity
1924
+ * @param offset
1925
+ * @param rot
1926
+ * @param scale
1927
+ * @param xAxis
1928
+ * @param yAxis
1929
+ * @param zAxis
1930
+ * @returns
1931
+ */
1932
+ static startParticleFxLoopedOnEntity(effectName: string | null, entity: Entity, offset: Vector3, rot: Vector3, scale: number, xAxis: boolean, yAxis: boolean, zAxis: boolean): number {
1933
+ return inv<number>('0xBD41E1440CE39800', effectName, entity.handle, f(offset.x), f(offset.y), f(offset.z), f(rot.x), f(rot.y), f(rot.z), f(scale), xAxis, yAxis, zAxis, rai());
1934
+ }
1935
+
1936
+ /**
1937
+ * 0 = succeeded
1938
+ * 1 = getting status
1939
+ * 2 = failed
1940
+ *
1941
+ * @returns
1942
+ */
1943
+ static getStatusOfSortedListOperation(): number {
1944
+ return inv<number>('0xB28894CD7408BD0C', rai());
1945
+ }
1946
+
1947
+ /**
1948
+ * @returns
1949
+ */
1950
+ static getPhotoModeContrast(): number {
1951
+ return inv<number>('0x98F4154989B81EC6', raf());
1952
+ }
1953
+
1954
+ /**
1955
+ * @param pos
1956
+ */
1957
+ static addBloodTrailPoint(pos: Vector3): void {
1958
+ inv<void>('0xDD9DC1AB63D513CE', f(pos.x), f(pos.y), f(pos.z));
1959
+ }
1960
+
1961
+ /**
1962
+ * Returns whether the 'killFX' setting is enabled. ANIMPOSTFX_*
1963
+ *
1964
+ * @returns
1965
+ */
1966
+ static N_0xFF584F097C17FA8F(): boolean {
1967
+ return inv<boolean>('0xFF584F097C17FA8F', rai());
1968
+ }
1969
+
1970
+ /**
1971
+ * Old name: _GET_STATUS_OF_DRAW_LOW_QUALITY_PHOTO
1972
+ *
1973
+ * @param p0
1974
+ * @returns
1975
+ */
1976
+ static getStatusOfCreateLowQualityCopyOfPhoto(p0: any): number {
1977
+ return inv<number>('0x13430D3D5A45F14B', p0, rai());
1978
+ }
1979
+
1980
+ /**
1981
+ * @param effectName
1982
+ */
1983
+ static animpostfxClearEffect(effectName: string | null): void {
1984
+ inv<void>('0xC5CB91D65852ED7E', effectName);
1985
+ }
1986
+
1987
+ static pedshotInitCleanupData(): void {
1988
+ inv<void>('0x55285F885F662169');
1989
+ }
1990
+
1991
+ /**
1992
+ * @param vegModifierHandle
1993
+ * @param p1
1994
+ */
1995
+ static removeVegModifierSphere(vegModifierHandle: number, p1: number): void {
1996
+ inv<void>('0x9CF1836C03FB67A2', vegModifierHandle, p1);
1997
+ }
1998
+
1999
+ /**
2000
+ * @param p0
2001
+ */
2002
+ static setStatePhotoTakenStat(p0: string | null): void {
2003
+ inv<void>('0x8952E857696B8A79', p0);
2004
+ }
2005
+
2006
+ /**
2007
+ * @param ptfxHandle
2008
+ * @param alpha
2009
+ */
2010
+ static setParticleFxLoopedAlpha(ptfxHandle: number, alpha: number): void {
2011
+ inv<void>('0x88786E76234F7054', ptfxHandle, f(alpha));
2012
+ }
2013
+
2014
+ /**
2015
+ * @param p0
2016
+ * @param p1
2017
+ * @param p2
2018
+ * @param p3
2019
+ * @returns
2020
+ */
2021
+ static N_0xA15CCAB8AD038291(p0: any, p1: any, p2: any, p3: any): any {
2022
+ return inv<number>('0xA15CCAB8AD038291', p0, p1, p2, p3);
2023
+ }
2024
+
2025
+ /**
2026
+ * @param entity
2027
+ */
2028
+ static removeEntityFromEntityMask(entity: Entity): void {
2029
+ inv<void>('0x56A786E87FF53478', entity.handle);
2030
+ }
2031
+
2032
+ /**
2033
+ * @param p0
2034
+ * @param p1
2035
+ * @param p2
2036
+ */
2037
+ static setParticleFxNonLoopedEmitterScale(p0: number, p1: number, p2: number): void {
2038
+ inv<void>('0x56C392C2BD78B024', f(p0), f(p1), f(p2));
2039
+ }
2040
+
2041
+ /**
2042
+ * @param effectNameHash
2043
+ * @returns
2044
+ */
2045
+ static animpostfxIsStackhashPlaying(effectNameHash: string | number): any {
2046
+ return inv<number>('0xEEF83A759AE06A27', _h(effectNameHash));
2047
+ }
2048
+
2049
+ /**
2050
+ * @param p0
2051
+ */
2052
+ static N_0x503941F65DBA24EC(p0: any): void {
2053
+ inv<void>('0x503941F65DBA24EC', p0);
2054
+ }
2055
+
2056
+ /**
2057
+ * @param p0
2058
+ * @param p1
2059
+ * @param p2
2060
+ * @param p3
2061
+ * @param p4
2062
+ * @param p5
2063
+ * @param p6
2064
+ */
2065
+ static N_0x48FE0DB54045B975(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void {
2066
+ inv<void>('0x48FE0DB54045B975', p0, p1, p2, p3, p4, p5, p6);
2067
+ }
2068
+
2069
+ static cascadeShadowsClearShadowSampleType(): void {
2070
+ inv<void>('0xF7C29D7C12C36F03');
2071
+ }
2072
+
2073
+ /**
2074
+ * Draws a rectangle on the screen. -x: The relative X point of the center of the rectangle. (0.0-1.0, 0.0 is the left edge of the screen, 1.0 is the right edge of the screen) -y: The relative Y point of the center of the rectangle. (0.0-1.0, 0.0 is the top edge of the screen, 1.0 is the bottom edge of the screen) -width: The relative width of the rectangle. (0.0-1.0, 1.0 means the whole screen width) -height: The relative height of the rectangle. (0.0-1.0, 1.0 means the whole screen height) -R: Red part of the color. (0-255) -G: Green part of the color. (0-255) -B: Blue part of the color. (0-255) -A: Alpha part of the color. (0-255, 0 means totally transparent, 255 means totally opaque)
2075
+ *
2076
+ * @param x
2077
+ * @param y
2078
+ * @param width
2079
+ * @param height
2080
+ * @param color
2081
+ * @param alpha
2082
+ * @param p8
2083
+ * @param p9
2084
+ */
2085
+ static drawRect(x: number, y: number, width: number, height: number, color: Color, alpha: number, p8: boolean, p9: boolean): void {
2086
+ inv<void>('0x405224591DF02025', f(x), f(y), f(width), f(height), color.r, color.g, color.b, color.a, alpha, p8, p9);
2087
+ }
2088
+
2089
+ /**
2090
+ * @param tvChannel
2091
+ * @param playlistName
2092
+ * @param restart
2093
+ */
2094
+ static setTvChannelPlaylist(tvChannel: number, playlistName: string | null, restart: boolean): void {
2095
+ inv<void>('0xDEC6B25F5DC8925B', tvChannel, playlistName, restart);
2096
+ }
2097
+
2098
+ /**
2099
+ * @param checkpoint
2100
+ */
2101
+ static deleteCheckpoint(checkpoint: number): void {
2102
+ inv<void>('0x0DED5B0C8EBAAE12', checkpoint);
2103
+ }
2104
+
2105
+ /**
2106
+ * *DISABLE**
2107
+ *
2108
+ * @param p0
2109
+ */
2110
+ static N_0xFB680A9B33D0EDBE(p0: boolean): void {
2111
+ inv<void>('0xFB680A9B33D0EDBE', p0);
2112
+ }
2113
+
2114
+ /**
2115
+ * @returns
2116
+ */
2117
+ static N_0xC28F62AC9774FC1B(): any {
2118
+ return inv<number>('0xC28F62AC9774FC1B');
2119
+ }
2120
+
2121
+ /**
2122
+ * @param p1
2123
+ * @param p2
2124
+ * @param p3
2125
+ * @returns p0
2126
+ */
2127
+ static loadMissionCreatorPhoto(p1: any, p2: any, p3: any): [boolean, number] {
2128
+ const result = inv<[boolean, number]>('0x84F0BA7462FF8D58', pvi(), p1, p2, p3, rai());
2129
+ return [!!result[0], result[1]];
2130
+ }
2131
+
2132
+ /**
2133
+ * @param entity
2134
+ * @returns layer0; layer1; layer2; layer3
2135
+ */
2136
+ static getEntityMaskLayers(entity: Entity): [boolean, number, number, number, number] {
2137
+ const result = inv<[boolean, number, number, number, number]>('0xE8A8378BF651079C', entity.handle, pvf(), pvf(), pvf(), pvf(), rai());
2138
+ return [!!result[0], result[1], result[2], result[3], result[4]];
2139
+ }
2140
+
2141
+ /**
2142
+ * @param ped
2143
+ * @param p1
2144
+ * @param size
2145
+ * @param p3
2146
+ */
2147
+ static addBloodPoolsForPedWithParams(ped: Ped, p1: number, size: number, p3: number): void {
2148
+ inv<void>('0xC349EE1E6EFA494B', ped.handle, f(p1), f(size), f(p3));
2149
+ }
2150
+
2151
+ /**
2152
+ * https://github.com/femga/rdr3_discoveries/blob/master/graphics/timecycles
2153
+ *
2154
+ * @param modifierName
2155
+ */
2156
+ static setTimecycleModifier(modifierName: string | null): void {
2157
+ inv<void>('0xFA08722A5EA82DA7', modifierName);
2158
+ }
2159
+
2160
+ /**
2161
+ * @param strength
2162
+ */
2163
+ static setTimecycleModifierStrength(strength: number): void {
2164
+ inv<void>('0xFDB74C9CC54C3F37', f(strength));
2165
+ }
2166
+
2167
+ /**
2168
+ * @param toggle
2169
+ */
2170
+ static togglePausedRenderphases(toggle: boolean): void {
2171
+ inv<void>('0xEF9E1C45732F55FA', toggle);
2172
+ }
2173
+
2174
+ /**
2175
+ * R* Script spd_agnesdow1: p0 = SPD_AGNES_DOWD_01
2176
+ *
2177
+ * @param p0
2178
+ * @returns
2179
+ */
2180
+ static N_0xFD05B1DDE83749FA(p0: string | null): boolean {
2181
+ return inv<boolean>('0xFD05B1DDE83749FA', p0, rai());
2182
+ }
2183
+
2184
+ /**
2185
+ * @param p0
2186
+ */
2187
+ static setParticleFxFootLodrangeScale(p0: number): void {
2188
+ inv<void>('0x2A1625858887D4E6', f(p0));
2189
+ }
2190
+
2191
+ /**
2192
+ * @param ptfxHandle
2193
+ * @returns
2194
+ */
2195
+ static doesParticleFxLoopedExist(ptfxHandle: number): boolean {
2196
+ return inv<boolean>('0x9DD5AFF561E88F2A', ptfxHandle, rai());
2197
+ }
2198
+
2199
+ /**
2200
+ * @param effectName
2201
+ * @param entity
2202
+ * @param offset
2203
+ * @param rot
2204
+ * @param scale
2205
+ * @param axisX
2206
+ * @param axisY
2207
+ * @param axisZ
2208
+ * @returns
2209
+ */
2210
+ static startParticleFxNonLoopedOnEntity(effectName: string | null, entity: Entity, offset: Vector3, rot: Vector3, scale: number, axisX: boolean, axisY: boolean, axisZ: boolean): boolean {
2211
+ return inv<boolean>('0xFF4C64C513388C12', effectName, entity.handle, f(offset.x), f(offset.y), f(offset.z), f(rot.x), f(rot.y), f(rot.z), f(scale), axisX, axisY, axisZ, rai());
2212
+ }
2213
+
2214
+ /**
2215
+ * @returns
2216
+ */
2217
+ static getTogglePausedRenderphasesStatus(): boolean {
2218
+ return inv<boolean>('0x86ED21BDB2791CE8', rai());
2219
+ }
2220
+
2221
+ /**
2222
+ * Only used in R* SP Script spd_agnesdown1
2223
+ *
2224
+ * @param p0
2225
+ * @returns
2226
+ */
2227
+ static N_0x5C9C3A466B3296A8(p0: any): any {
2228
+ return inv<number>('0x5C9C3A466B3296A8', p0);
2229
+ }
2230
+
2231
+ /**
2232
+ * @param entity
2233
+ * @param mask
2234
+ */
2235
+ static addEntityToEntityMask(entity: Entity, mask: number): void {
2236
+ inv<void>('0xC6F81FCD15350323', entity.handle, mask);
2237
+ }
2238
+
2239
+ /**
2240
+ * Always returns 200.
2241
+ *
2242
+ * @returns
2243
+ */
2244
+ static getMaxNumberOfLocalPhotos(): number {
2245
+ return inv<number>('0x8E587FCD30E05592', rai());
2246
+ }
2247
+
2248
+ /**
2249
+ * @param channel
2250
+ */
2251
+ static setTvChannel(channel: number): void {
2252
+ inv<void>('0x593FAF7FC9401A56', channel);
2253
+ }
2254
+
2255
+ /**
2256
+ * @param pos
2257
+ * @param p3
2258
+ */
2259
+ static addPetrolTrailDecalInfo(pos: Vector3, p3: number): void {
2260
+ inv<void>('0x73354FB6D03D2E8A', f(pos.x), f(pos.y), f(pos.z), f(p3));
2261
+ }
2262
+
2263
+ /**
2264
+ * ANIMPOSTFX_*
2265
+ *
2266
+ * @param effectName
2267
+ * @returns
2268
+ */
2269
+ static N_0xB958D97A0DFAA0C2(effectName: string | null): boolean {
2270
+ return inv<boolean>('0xB958D97A0DFAA0C2', effectName, rai());
2271
+ }
2272
+
2273
+ /**
2274
+ * @param txdHash
2275
+ * @param dict
2276
+ * @returns
2277
+ */
2278
+ static isTextureInDict(txdHash: string | number, dict: string | number): any {
2279
+ return inv<number>('0xA2A51869BDED733B', _h(txdHash), _h(dict));
2280
+ }
2281
+
2282
+ static N_0x910E260AEAD855DE(): void {
2283
+ inv<void>('0x910E260AEAD855DE');
2284
+ }
2285
+
2286
+ static resetPausedRenderphases(): void {
2287
+ inv<void>('0xCCD9AAD85E1B559E');
2288
+ }
2289
+
2290
+ /**
2291
+ * @param unused
2292
+ * @returns
2293
+ */
2294
+ static saveHighQualityPhoto(unused: number): any {
2295
+ return inv<number>('0x57639FD876B68A91', unused);
2296
+ }
2297
+
2298
+ /**
2299
+ * @param pos
2300
+ * @param p2
2301
+ */
2302
+ static setCloudLayer(pos: Vector2, p2: number): void {
2303
+ inv<void>('0xB8C984C0D47F4F07', f(pos.x), f(pos.y), p2);
2304
+ }
2305
+
2306
+ /**
2307
+ * @param p0
2308
+ * @returns
2309
+ */
2310
+ static N_0xEC3D8C228FE553D7(p0: boolean): boolean {
2311
+ return inv<boolean>('0xEC3D8C228FE553D7', p0, rai());
2312
+ }
2313
+
2314
+ /**
2315
+ * *RESET**
2316
+ */
2317
+ static N_0x1460B644397453EB(): void {
2318
+ inv<void>('0x1460B644397453EB');
2319
+ }
2320
+
2321
+ /**
2322
+ * @param personaPhotoLocalCacheType
2323
+ */
2324
+ static pedshotSetPersonaPhotoType(personaPhotoLocalCacheType: number): void {
2325
+ inv<void>('0x196D3ACBEBA4A44B', personaPhotoLocalCacheType);
2326
+ }
2327
+
2328
+ static pedshotFinishCleanupData(): void {
2329
+ inv<void>('0xC2B8164C3BE871A4');
2330
+ }
2331
+
2332
+ static N_0x1C6306E5BC25C29C(): void {
2333
+ inv<void>('0x1C6306E5BC25C29C');
2334
+ }
2335
+
2336
+ /**
2337
+ * @param pos
2338
+ */
2339
+ static setCloudNoise(pos: Vector3): void {
2340
+ inv<void>('0xFE7966DF01452F32', f(pos.x), f(pos.y), f(pos.z));
2341
+ }
2342
+
2343
+ /**
2344
+ * @param p0
2345
+ */
2346
+ static N_0xEB48CE48EEC41FD4(p0: any): void {
2347
+ inv<void>('0xEB48CE48EEC41FD4', p0);
2348
+ }
2349
+
2350
+ /**
2351
+ * Used in NET_CAMP_SPIRIT_ANIMAL_CLEAR_ANIMAL_VISIBILITY
2352
+ *
2353
+ * @param entity
2354
+ */
2355
+ static N_0xC06F2F45A73EABCD(entity: Entity): void {
2356
+ inv<void>('0xC06F2F45A73EABCD', entity.handle);
2357
+ }
2358
+
2359
+ /**
2360
+ * @param effectName
2361
+ * @param pos
2362
+ * @param rot
2363
+ * @param scale
2364
+ * @param xAxis
2365
+ * @param yAxis
2366
+ * @param zAxis
2367
+ * @returns
2368
+ */
2369
+ static startNetworkedParticleFxNonLoopedAtCoord(effectName: string | null, pos: Vector3, rot: Vector3, scale: number, xAxis: boolean, yAxis: boolean, zAxis: boolean): boolean {
2370
+ return inv<boolean>('0xFB97618457994A62', effectName, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(scale), xAxis, yAxis, zAxis, rai());
2371
+ }
2372
+
2373
+ /**
2374
+ * @returns
2375
+ */
2376
+ static getPhotoModeExposure(): number {
2377
+ return inv<number>('0x06C0D8BB6B04A709', raf());
2378
+ }
2379
+
2380
+ /**
2381
+ * _SET_PARTICLE_FX_LOOPED_FA* - _SET_PARTICLE_FX_LOOPED_OF*
2382
+ *
2383
+ * @param ptfxHandle
2384
+ * @param scalar
2385
+ */
2386
+ static setParticleFxLoopedUpdateDistantSmoke(ptfxHandle: number, scalar: number): void {
2387
+ inv<void>('0x9DDC222D85D5AF2A', ptfxHandle, f(scalar));
2388
+ }
2389
+
2390
+ /**
2391
+ * Known effects: MP_Trans_SceneToPhoto
2392
+ * MP_Trans_WinLose
2393
+ * SpectateFilter
2394
+ * MP_CharacterCreatorPhoto
2395
+ * MP_Trans_PhotoToScene
2396
+ * InterrogationHit
2397
+ *
2398
+ * @param effectName
2399
+ * @returns
2400
+ */
2401
+ static animpostfxGetStackhash(effectName: string | null): string | number {
2402
+ return (inv<number>('0x842CCC9491FFCD9B', effectName, rai())) & 0xFFFFFFFF;
2403
+ }
2404
+
2405
+ /**
2406
+ * @param height
2407
+ */
2408
+ static setCloudHeight(height: number): void {
2409
+ inv<void>('0xC332C91388F5580B', f(height));
2410
+ }
2411
+
2412
+ }