@nativewrappers/redm-codegen 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +41 -0
- package/dist/classes/AnimScene.d.ts +361 -0
- package/dist/classes/AnimScene.d.ts.map +1 -0
- package/dist/classes/AnimScene.js +511 -0
- package/dist/classes/BaseModel.d.ts +108 -0
- package/dist/classes/BaseModel.d.ts.map +1 -0
- package/dist/classes/BaseModel.js +158 -0
- package/dist/classes/BaseTask.d.ts +102 -0
- package/dist/classes/BaseTask.d.ts.map +1 -0
- package/dist/classes/BaseTask.js +129 -0
- package/dist/classes/Cam.d.ts +217 -0
- package/dist/classes/Cam.d.ts.map +1 -0
- package/dist/classes/Cam.js +295 -0
- package/dist/classes/Entity.d.ts +1101 -0
- package/dist/classes/Entity.d.ts.map +1 -0
- package/dist/classes/Entity.js +1480 -0
- package/dist/classes/Interior.d.ts +65 -0
- package/dist/classes/Interior.d.ts.map +1 -0
- package/dist/classes/Interior.js +96 -0
- package/dist/classes/ItemSet.d.ts +18 -0
- package/dist/classes/ItemSet.d.ts.map +1 -0
- package/dist/classes/ItemSet.js +32 -0
- package/dist/classes/Ped.d.ts +4230 -0
- package/dist/classes/Ped.d.ts.map +1 -0
- package/dist/classes/Ped.js +5712 -0
- package/dist/classes/PedModel.d.ts +9 -0
- package/dist/classes/PedModel.d.ts.map +1 -0
- package/dist/classes/PedModel.js +13 -0
- package/dist/classes/PedTask.d.ts +2563 -0
- package/dist/classes/PedTask.d.ts.map +1 -0
- package/dist/classes/PedTask.js +3276 -0
- package/dist/classes/PersChar.d.ts +39 -0
- package/dist/classes/PersChar.d.ts.map +1 -0
- package/dist/classes/PersChar.js +69 -0
- package/dist/classes/Pickup.d.ts +30 -0
- package/dist/classes/Pickup.d.ts.map +1 -0
- package/dist/classes/Pickup.js +45 -0
- package/dist/classes/Player.d.ts +1309 -0
- package/dist/classes/Player.d.ts.map +1 -0
- package/dist/classes/Player.js +1808 -0
- package/dist/classes/Prop.d.ts +253 -0
- package/dist/classes/Prop.d.ts.map +1 -0
- package/dist/classes/Prop.js +362 -0
- package/dist/classes/PropSet.d.ts +46 -0
- package/dist/classes/PropSet.d.ts.map +1 -0
- package/dist/classes/PropSet.js +67 -0
- package/dist/classes/Vehicle.d.ts +1188 -0
- package/dist/classes/Vehicle.d.ts.map +1 -0
- package/dist/classes/Vehicle.js +1652 -0
- package/dist/classes/VehicleModel.d.ts +11 -0
- package/dist/classes/VehicleModel.d.ts.map +1 -0
- package/dist/classes/VehicleModel.js +15 -0
- package/dist/classes/VehicleTask.d.ts +87 -0
- package/dist/classes/VehicleTask.d.ts.map +1 -0
- package/dist/classes/VehicleTask.js +118 -0
- package/dist/classes/Volume.d.ts +142 -0
- package/dist/classes/Volume.d.ts.map +1 -0
- package/dist/classes/Volume.js +194 -0
- package/dist/classes/Weapon.d.ts +690 -0
- package/dist/classes/Weapon.d.ts.map +1 -0
- package/dist/classes/Weapon.js +934 -0
- package/dist/enums/eActionDisableFlags.d.ts +38 -0
- package/dist/enums/eActionDisableFlags.d.ts.map +1 -0
- package/dist/enums/eActionDisableFlags.js +38 -0
- package/dist/enums/eAddItemReason.d.ts +20 -0
- package/dist/enums/eAddItemReason.d.ts.map +1 -0
- package/dist/enums/eAddItemReason.js +20 -0
- package/dist/enums/eAmmoType.d.ts +88 -0
- package/dist/enums/eAmmoType.d.ts.map +1 -0
- package/dist/enums/eAmmoType.js +88 -0
- package/dist/enums/eAnimalRarityLevel.d.ts +7 -0
- package/dist/enums/eAnimalRarityLevel.d.ts.map +1 -0
- package/dist/enums/eAnimalRarityLevel.js +7 -0
- package/dist/enums/eAttributeCore.d.ts +6 -0
- package/dist/enums/eAttributeCore.d.ts.map +1 -0
- package/dist/enums/eAttributeCore.js +6 -0
- package/dist/enums/eCarryingFlags.d.ts +43 -0
- package/dist/enums/eCarryingFlags.d.ts.map +1 -0
- package/dist/enums/eCarryingFlags.js +43 -0
- package/dist/enums/eCrimeType.d.ts +61 -0
- package/dist/enums/eCrimeType.d.ts.map +1 -0
- package/dist/enums/eCrimeType.js +61 -0
- package/dist/enums/eDispatchType.d.ts +20 -0
- package/dist/enums/eDispatchType.d.ts.map +1 -0
- package/dist/enums/eDispatchType.js +20 -0
- package/dist/enums/eDoorId.d.ts +16 -0
- package/dist/enums/eDoorId.d.ts.map +1 -0
- package/dist/enums/eDoorId.js +16 -0
- package/dist/enums/eEnterExitVehicleFlags.d.ts +32 -0
- package/dist/enums/eEnterExitVehicleFlags.d.ts.map +1 -0
- package/dist/enums/eEnterExitVehicleFlags.js +32 -0
- package/dist/enums/eEulerRotationOrder.d.ts +9 -0
- package/dist/enums/eEulerRotationOrder.d.ts.map +1 -0
- package/dist/enums/eEulerRotationOrder.js +9 -0
- package/dist/enums/eExplosionTag.d.ts +40 -0
- package/dist/enums/eExplosionTag.d.ts.map +1 -0
- package/dist/enums/eExplosionTag.js +40 -0
- package/dist/enums/eFleeStyle.d.ts +16 -0
- package/dist/enums/eFleeStyle.d.ts.map +1 -0
- package/dist/enums/eFleeStyle.js +16 -0
- package/dist/enums/eIkControlFlags.d.ts +34 -0
- package/dist/enums/eIkControlFlags.d.ts.map +1 -0
- package/dist/enums/eIkControlFlags.js +34 -0
- package/dist/enums/eInventoryItemSound.d.ts +6 -0
- package/dist/enums/eInventoryItemSound.d.ts.map +1 -0
- package/dist/enums/eInventoryItemSound.js +6 -0
- package/dist/enums/eLookIntensity.d.ts +7 -0
- package/dist/enums/eLookIntensity.d.ts.map +1 -0
- package/dist/enums/eLookIntensity.js +7 -0
- package/dist/enums/eLookReturnAnimation.d.ts +6 -0
- package/dist/enums/eLookReturnAnimation.d.ts.map +1 -0
- package/dist/enums/eLookReturnAnimation.js +6 -0
- package/dist/enums/eLootingFlags.d.ts +32 -0
- package/dist/enums/eLootingFlags.d.ts.map +1 -0
- package/dist/enums/eLootingFlags.js +32 -0
- package/dist/enums/eMetaPedExpressions.d.ts +118 -0
- package/dist/enums/eMetaPedExpressions.d.ts.map +1 -0
- package/dist/enums/eMetaPedExpressions.js +118 -0
- package/dist/enums/eMotivationState.d.ts +14 -0
- package/dist/enums/eMotivationState.d.ts.map +1 -0
- package/dist/enums/eMotivationState.js +14 -0
- package/dist/enums/ePedAttribute.d.ts +26 -0
- package/dist/enums/ePedAttribute.d.ts.map +1 -0
- package/dist/enums/ePedAttribute.js +26 -0
- package/dist/enums/ePedCombatAbility.d.ts +7 -0
- package/dist/enums/ePedCombatAbility.d.ts.map +1 -0
- package/dist/enums/ePedCombatAbility.js +7 -0
- package/dist/enums/ePedCombatMovement.d.ts +8 -0
- package/dist/enums/ePedCombatMovement.d.ts.map +1 -0
- package/dist/enums/ePedCombatMovement.js +8 -0
- package/dist/enums/ePedCombatRange.d.ts +9 -0
- package/dist/enums/ePedCombatRange.d.ts.map +1 -0
- package/dist/enums/ePedCombatRange.js +9 -0
- package/dist/enums/ePedDamageCleanliness.d.ts +6 -0
- package/dist/enums/ePedDamageCleanliness.d.ts.map +1 -0
- package/dist/enums/ePedDamageCleanliness.js +6 -0
- package/dist/enums/ePedMood.d.ts +13 -0
- package/dist/enums/ePedMood.d.ts.map +1 -0
- package/dist/enums/ePedMood.js +13 -0
- package/dist/enums/ePedQuality.d.ts +8 -0
- package/dist/enums/ePedQuality.d.ts.map +1 -0
- package/dist/enums/ePedQuality.js +8 -0
- package/dist/enums/ePedScriptConfigFlags.d.ts +604 -0
- package/dist/enums/ePedScriptConfigFlags.d.ts.map +1 -0
- package/dist/enums/ePedScriptConfigFlags.js +604 -0
- package/dist/enums/ePlacementFlag.d.ts +27 -0
- package/dist/enums/ePlacementFlag.d.ts.map +1 -0
- package/dist/enums/ePlacementFlag.js +27 -0
- package/dist/enums/eRagdollBlockingFlags.d.ts +23 -0
- package/dist/enums/eRagdollBlockingFlags.d.ts.map +1 -0
- package/dist/enums/eRagdollBlockingFlags.js +23 -0
- package/dist/enums/eRemoveItemReason.d.ts +19 -0
- package/dist/enums/eRemoveItemReason.d.ts.map +1 -0
- package/dist/enums/eRemoveItemReason.js +19 -0
- package/dist/enums/eSavegameType.d.ts +16 -0
- package/dist/enums/eSavegameType.d.ts.map +1 -0
- package/dist/enums/eSavegameType.js +16 -0
- package/dist/enums/eScenarioBlockingFlags.d.ts +11 -0
- package/dist/enums/eScenarioBlockingFlags.d.ts.map +1 -0
- package/dist/enums/eScenarioBlockingFlags.js +11 -0
- package/dist/enums/eScriptedAnimFlags.d.ts +35 -0
- package/dist/enums/eScriptedAnimFlags.d.ts.map +1 -0
- package/dist/enums/eScriptedAnimFlags.js +35 -0
- package/dist/enums/eSessionFlags.d.ts +16 -0
- package/dist/enums/eSessionFlags.d.ts.map +1 -0
- package/dist/enums/eSessionFlags.js +16 -0
- package/dist/enums/eTargetingMode.d.ts +8 -0
- package/dist/enums/eTargetingMode.d.ts.map +1 -0
- package/dist/enums/eTargetingMode.js +8 -0
- package/dist/enums/eUIFeedChannel.d.ts +18 -0
- package/dist/enums/eUIFeedChannel.d.ts.map +1 -0
- package/dist/enums/eUIFeedChannel.js +18 -0
- package/dist/enums/eUiRpgStatusEffect.d.ts +19 -0
- package/dist/enums/eUiRpgStatusEffect.d.ts.map +1 -0
- package/dist/enums/eUiRpgStatusEffect.js +19 -0
- package/dist/enums/eVehicleSeat.d.ts +15 -0
- package/dist/enums/eVehicleSeat.d.ts.map +1 -0
- package/dist/enums/eVehicleSeat.js +15 -0
- package/dist/enums/eWeaponAttachPoint.d.ts +36 -0
- package/dist/enums/eWeaponAttachPoint.d.ts.map +1 -0
- package/dist/enums/eWeaponAttachPoint.js +36 -0
- package/dist/enums/eWeaponHash.d.ts +175 -0
- package/dist/enums/eWeaponHash.d.ts.map +1 -0
- package/dist/enums/eWeaponHash.js +175 -0
- package/dist/enums/naSpeechEventType.d.ts +57 -0
- package/dist/enums/naSpeechEventType.d.ts.map +1 -0
- package/dist/enums/naSpeechEventType.js +57 -0
- package/dist/index.d.ts +156 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +158 -0
- package/dist/namespaces/Aicoverpoint.d.ts +95 -0
- package/dist/namespaces/Aicoverpoint.d.ts.map +1 -0
- package/dist/namespaces/Aicoverpoint.js +131 -0
- package/dist/namespaces/Aitransport.d.ts +197 -0
- package/dist/namespaces/Aitransport.d.ts.map +1 -0
- package/dist/namespaces/Aitransport.js +246 -0
- package/dist/namespaces/Animscene.d.ts +174 -0
- package/dist/namespaces/Animscene.d.ts.map +1 -0
- package/dist/namespaces/Animscene.js +222 -0
- package/dist/namespaces/Attribute.d.ts +171 -0
- package/dist/namespaces/Attribute.d.ts.map +1 -0
- package/dist/namespaces/Attribute.js +222 -0
- package/dist/namespaces/Audio.d.ts +1255 -0
- package/dist/namespaces/Audio.d.ts.map +1 -0
- package/dist/namespaces/Audio.js +1695 -0
- package/dist/namespaces/Badsport.d.ts +8 -0
- package/dist/namespaces/Badsport.d.ts.map +1 -0
- package/dist/namespaces/Badsport.js +11 -0
- package/dist/namespaces/Bounty.d.ts +154 -0
- package/dist/namespaces/Bounty.d.ts.map +1 -0
- package/dist/namespaces/Bounty.js +248 -0
- package/dist/namespaces/Brain.d.ts +75 -0
- package/dist/namespaces/Brain.d.ts.map +1 -0
- package/dist/namespaces/Brain.js +98 -0
- package/dist/namespaces/Builtin.d.ts +137 -0
- package/dist/namespaces/Builtin.d.ts.map +1 -0
- package/dist/namespaces/Builtin.js +180 -0
- package/dist/namespaces/CamStatics.d.ts +972 -0
- package/dist/namespaces/CamStatics.d.ts.map +1 -0
- package/dist/namespaces/CamStatics.js +1360 -0
- package/dist/namespaces/Clock.d.ts +108 -0
- package/dist/namespaces/Clock.d.ts.map +1 -0
- package/dist/namespaces/Clock.js +149 -0
- package/dist/namespaces/Collection.d.ts +201 -0
- package/dist/namespaces/Collection.d.ts.map +1 -0
- package/dist/namespaces/Collection.js +263 -0
- package/dist/namespaces/Companion.d.ts +143 -0
- package/dist/namespaces/Companion.d.ts.map +1 -0
- package/dist/namespaces/Companion.js +191 -0
- package/dist/namespaces/Compapp.d.ts +34 -0
- package/dist/namespaces/Compapp.d.ts.map +1 -0
- package/dist/namespaces/Compapp.js +44 -0
- package/dist/namespaces/Compendium.d.ts +195 -0
- package/dist/namespaces/Compendium.d.ts.map +1 -0
- package/dist/namespaces/Compendium.js +261 -0
- package/dist/namespaces/Crashlog.d.ts +63 -0
- package/dist/namespaces/Crashlog.d.ts.map +1 -0
- package/dist/namespaces/Crashlog.js +88 -0
- package/dist/namespaces/Crew.d.ts +85 -0
- package/dist/namespaces/Crew.d.ts.map +1 -0
- package/dist/namespaces/Crew.js +127 -0
- package/dist/namespaces/Databinding.d.ts +500 -0
- package/dist/namespaces/Databinding.d.ts.map +1 -0
- package/dist/namespaces/Databinding.js +667 -0
- package/dist/namespaces/Datafile.d.ts +344 -0
- package/dist/namespaces/Datafile.d.ts.map +1 -0
- package/dist/namespaces/Datafile.js +495 -0
- package/dist/namespaces/Debug.d.ts +21 -0
- package/dist/namespaces/Debug.d.ts.map +1 -0
- package/dist/namespaces/Debug.js +27 -0
- package/dist/namespaces/Decorator.d.ts +105 -0
- package/dist/namespaces/Decorator.d.ts.map +1 -0
- package/dist/namespaces/Decorator.js +134 -0
- package/dist/namespaces/Dlc.d.ts +20 -0
- package/dist/namespaces/Dlc.d.ts.map +1 -0
- package/dist/namespaces/Dlc.js +28 -0
- package/dist/namespaces/EntityStatics.d.ts +520 -0
- package/dist/namespaces/EntityStatics.d.ts.map +1 -0
- package/dist/namespaces/EntityStatics.js +679 -0
- package/dist/namespaces/Event.d.ts +267 -0
- package/dist/namespaces/Event.d.ts.map +1 -0
- package/dist/namespaces/Event.js +340 -0
- package/dist/namespaces/Fire.d.ts +233 -0
- package/dist/namespaces/Fire.d.ts.map +1 -0
- package/dist/namespaces/Fire.js +288 -0
- package/dist/namespaces/Flock.d.ts +306 -0
- package/dist/namespaces/Flock.d.ts.map +1 -0
- package/dist/namespaces/Flock.js +396 -0
- package/dist/namespaces/Gang.d.ts +211 -0
- package/dist/namespaces/Gang.d.ts.map +1 -0
- package/dist/namespaces/Gang.js +297 -0
- package/dist/namespaces/GoogleAnalytics.d.ts +23 -0
- package/dist/namespaces/GoogleAnalytics.d.ts.map +1 -0
- package/dist/namespaces/GoogleAnalytics.js +31 -0
- package/dist/namespaces/Graphics.d.ts +1598 -0
- package/dist/namespaces/Graphics.d.ts.map +1 -0
- package/dist/namespaces/Graphics.js +2131 -0
- package/dist/namespaces/Hud.d.ts +1058 -0
- package/dist/namespaces/Hud.d.ts.map +1 -0
- package/dist/namespaces/Hud.js +1443 -0
- package/dist/namespaces/Ik.d.ts +33 -0
- package/dist/namespaces/Ik.d.ts.map +1 -0
- package/dist/namespaces/Ik.js +44 -0
- package/dist/namespaces/Interaction.d.ts +40 -0
- package/dist/namespaces/Interaction.d.ts.map +1 -0
- package/dist/namespaces/Interaction.js +52 -0
- package/dist/namespaces/InteriorStatics.d.ts +97 -0
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -0
- package/dist/namespaces/InteriorStatics.js +129 -0
- package/dist/namespaces/Inventory.d.ts +597 -0
- package/dist/namespaces/Inventory.d.ts.map +1 -0
- package/dist/namespaces/Inventory.js +807 -0
- package/dist/namespaces/Itemdatabase.d.ts +526 -0
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -0
- package/dist/namespaces/Itemdatabase.js +739 -0
- package/dist/namespaces/Itemset.d.ts +39 -0
- package/dist/namespaces/Itemset.d.ts.map +1 -0
- package/dist/namespaces/Itemset.js +50 -0
- package/dist/namespaces/Law.d.ts +756 -0
- package/dist/namespaces/Law.d.ts.map +1 -0
- package/dist/namespaces/Law.js +1007 -0
- package/dist/namespaces/Localization.d.ts +42 -0
- package/dist/namespaces/Localization.d.ts.map +1 -0
- package/dist/namespaces/Localization.js +50 -0
- package/dist/namespaces/Map.d.ts +473 -0
- package/dist/namespaces/Map.d.ts.map +1 -0
- package/dist/namespaces/Map.js +641 -0
- package/dist/namespaces/Minigame.d.ts +245 -0
- package/dist/namespaces/Minigame.d.ts.map +1 -0
- package/dist/namespaces/Minigame.js +342 -0
- package/dist/namespaces/Misc.d.ts +1704 -0
- package/dist/namespaces/Misc.d.ts.map +1 -0
- package/dist/namespaces/Misc.js +2302 -0
- package/dist/namespaces/Missiondata.d.ts +100 -0
- package/dist/namespaces/Missiondata.d.ts.map +1 -0
- package/dist/namespaces/Missiondata.js +136 -0
- package/dist/namespaces/Money.d.ts +43 -0
- package/dist/namespaces/Money.d.ts.map +1 -0
- package/dist/namespaces/Money.js +58 -0
- package/dist/namespaces/Netshopping.d.ts +154 -0
- package/dist/namespaces/Netshopping.d.ts.map +1 -0
- package/dist/namespaces/Netshopping.js +216 -0
- package/dist/namespaces/Network.d.ts +3022 -0
- package/dist/namespaces/Network.d.ts.map +1 -0
- package/dist/namespaces/Network.js +4230 -0
- package/dist/namespaces/Object.d.ts +594 -0
- package/dist/namespaces/Object.d.ts.map +1 -0
- package/dist/namespaces/Object.js +780 -0
- package/dist/namespaces/Pad.d.ts +249 -0
- package/dist/namespaces/Pad.d.ts.map +1 -0
- package/dist/namespaces/Pad.js +328 -0
- package/dist/namespaces/Pathfind.d.ts +545 -0
- package/dist/namespaces/Pathfind.d.ts.map +1 -0
- package/dist/namespaces/Pathfind.js +704 -0
- package/dist/namespaces/PedStatics.d.ts +1738 -0
- package/dist/namespaces/PedStatics.d.ts.map +1 -0
- package/dist/namespaces/PedStatics.js +2296 -0
- package/dist/namespaces/Perschar.d.ts +179 -0
- package/dist/namespaces/Perschar.d.ts.map +1 -0
- package/dist/namespaces/Perschar.js +251 -0
- package/dist/namespaces/Persistence.d.ts +116 -0
- package/dist/namespaces/Persistence.d.ts.map +1 -0
- package/dist/namespaces/Persistence.js +158 -0
- package/dist/namespaces/Physics.d.ts +491 -0
- package/dist/namespaces/Physics.d.ts.map +1 -0
- package/dist/namespaces/Physics.js +637 -0
- package/dist/namespaces/PlayerStatics.d.ts +850 -0
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -0
- package/dist/namespaces/PlayerStatics.js +1147 -0
- package/dist/namespaces/Population.d.ts +188 -0
- package/dist/namespaces/Population.d.ts.map +1 -0
- package/dist/namespaces/Population.js +247 -0
- package/dist/namespaces/Posse.d.ts +168 -0
- package/dist/namespaces/Posse.d.ts.map +1 -0
- package/dist/namespaces/Posse.js +230 -0
- package/dist/namespaces/Propset.d.ts +196 -0
- package/dist/namespaces/Propset.d.ts.map +1 -0
- package/dist/namespaces/Propset.js +249 -0
- package/dist/namespaces/Queue.d.ts +12 -0
- package/dist/namespaces/Queue.d.ts.map +1 -0
- package/dist/namespaces/Queue.js +16 -0
- package/dist/namespaces/Recording.d.ts +7 -0
- package/dist/namespaces/Recording.d.ts.map +1 -0
- package/dist/namespaces/Recording.js +9 -0
- package/dist/namespaces/Replay.d.ts +32 -0
- package/dist/namespaces/Replay.d.ts.map +1 -0
- package/dist/namespaces/Replay.js +42 -0
- package/dist/namespaces/Save.d.ts +122 -0
- package/dist/namespaces/Save.d.ts.map +1 -0
- package/dist/namespaces/Save.js +178 -0
- package/dist/namespaces/Scripts.d.ts +506 -0
- package/dist/namespaces/Scripts.d.ts.map +1 -0
- package/dist/namespaces/Scripts.js +716 -0
- package/dist/namespaces/Shapetest.d.ts +87 -0
- package/dist/namespaces/Shapetest.d.ts.map +1 -0
- package/dist/namespaces/Shapetest.js +105 -0
- package/dist/namespaces/Socialclub.d.ts +188 -0
- package/dist/namespaces/Socialclub.d.ts.map +1 -0
- package/dist/namespaces/Socialclub.js +262 -0
- package/dist/namespaces/Socialclubfeed.d.ts +13 -0
- package/dist/namespaces/Socialclubfeed.d.ts.map +1 -0
- package/dist/namespaces/Socialclubfeed.js +17 -0
- package/dist/namespaces/Spactionproxy.d.ts +29 -0
- package/dist/namespaces/Spactionproxy.d.ts.map +1 -0
- package/dist/namespaces/Spactionproxy.js +43 -0
- package/dist/namespaces/Stats.d.ts +537 -0
- package/dist/namespaces/Stats.d.ts.map +1 -0
- package/dist/namespaces/Stats.js +740 -0
- package/dist/namespaces/Streaming.d.ts +356 -0
- package/dist/namespaces/Streaming.d.ts.map +1 -0
- package/dist/namespaces/Streaming.js +531 -0
- package/dist/namespaces/Task.d.ts +1506 -0
- package/dist/namespaces/Task.d.ts.map +1 -0
- package/dist/namespaces/Task.js +2024 -0
- package/dist/namespaces/Telemetry.d.ts +507 -0
- package/dist/namespaces/Telemetry.d.ts.map +1 -0
- package/dist/namespaces/Telemetry.js +670 -0
- package/dist/namespaces/Txd.d.ts +41 -0
- package/dist/namespaces/Txd.d.ts.map +1 -0
- package/dist/namespaces/Txd.js +57 -0
- package/dist/namespaces/Uiapps.d.ts +88 -0
- package/dist/namespaces/Uiapps.d.ts.map +1 -0
- package/dist/namespaces/Uiapps.js +126 -0
- package/dist/namespaces/Uidebug.d.ts +23 -0
- package/dist/namespaces/Uidebug.d.ts.map +1 -0
- package/dist/namespaces/Uidebug.js +27 -0
- package/dist/namespaces/Uievents.d.ts +37 -0
- package/dist/namespaces/Uievents.d.ts.map +1 -0
- package/dist/namespaces/Uievents.js +47 -0
- package/dist/namespaces/Uifeed.d.ts +178 -0
- package/dist/namespaces/Uifeed.d.ts.map +1 -0
- package/dist/namespaces/Uifeed.js +252 -0
- package/dist/namespaces/Uilog.d.ts +161 -0
- package/dist/namespaces/Uilog.d.ts.map +1 -0
- package/dist/namespaces/Uilog.js +221 -0
- package/dist/namespaces/Uipinning.d.ts +8 -0
- package/dist/namespaces/Uipinning.d.ts.map +1 -0
- package/dist/namespaces/Uipinning.js +10 -0
- package/dist/namespaces/Uistatemachine.d.ts +63 -0
- package/dist/namespaces/Uistatemachine.d.ts.map +1 -0
- package/dist/namespaces/Uistatemachine.js +88 -0
- package/dist/namespaces/Uistickyfeed.d.ts +55 -0
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -0
- package/dist/namespaces/Uistickyfeed.js +75 -0
- package/dist/namespaces/Uitutorial.d.ts +38 -0
- package/dist/namespaces/Uitutorial.d.ts.map +1 -0
- package/dist/namespaces/Uitutorial.js +44 -0
- package/dist/namespaces/Unlock.d.ts +49 -0
- package/dist/namespaces/Unlock.d.ts.map +1 -0
- package/dist/namespaces/Unlock.js +68 -0
- package/dist/namespaces/VehicleStatics.d.ts +925 -0
- package/dist/namespaces/VehicleStatics.d.ts.map +1 -0
- package/dist/namespaces/VehicleStatics.js +1241 -0
- package/dist/namespaces/Voice.d.ts +110 -0
- package/dist/namespaces/Voice.d.ts.map +1 -0
- package/dist/namespaces/Voice.js +158 -0
- package/dist/namespaces/VolumeStatics.d.ts +393 -0
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -0
- package/dist/namespaces/VolumeStatics.js +506 -0
- package/dist/namespaces/Water.d.ts +115 -0
- package/dist/namespaces/Water.d.ts.map +1 -0
- package/dist/namespaces/Water.js +151 -0
- package/dist/namespaces/WeaponStatics.d.ts +638 -0
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -0
- package/dist/namespaces/WeaponStatics.js +848 -0
- package/dist/namespaces/Zone.d.ts +39 -0
- package/dist/namespaces/Zone.d.ts.map +1 -0
- package/dist/namespaces/Zone.js +42 -0
- package/dist/structs/BufferedClass.d.ts +6 -0
- package/dist/structs/BufferedClass.d.ts.map +1 -0
- package/dist/structs/BufferedClass.js +12 -0
- package/dist/structs/HorsePeltIn.d.ts +17 -0
- package/dist/structs/HorsePeltIn.d.ts.map +1 -0
- package/dist/structs/HorsePeltIn.js +24 -0
- package/dist/structs/HorsePeltOut.d.ts +9 -0
- package/dist/structs/HorsePeltOut.d.ts.map +1 -0
- package/dist/structs/HorsePeltOut.js +16 -0
- package/dist/types/BufferedClass.d.ts +6 -0
- package/dist/types/BufferedClass.d.ts.map +1 -0
- package/dist/types/BufferedClass.js +12 -0
- package/dist/types/Color.d.ts +12 -0
- package/dist/types/Color.d.ts.map +1 -0
- package/dist/types/Color.js +24 -0
- package/dist/types/HandleRegistry.d.ts +7 -0
- package/dist/types/HandleRegistry.d.ts.map +1 -0
- package/dist/types/HandleRegistry.js +8 -0
- package/dist/types/IHandle.d.ts +4 -0
- package/dist/types/IHandle.d.ts.map +1 -0
- package/dist/types/IHandle.js +1 -0
- package/dist/types/NativeAliases.d.ts +21 -0
- package/dist/types/NativeAliases.d.ts.map +1 -0
- package/dist/types/NativeAliases.js +12 -0
- package/dist/types/Vector2.d.ts +14 -0
- package/dist/types/Vector2.d.ts.map +1 -0
- package/dist/types/Vector2.js +33 -0
- package/dist/types/Vector3.d.ts +15 -0
- package/dist/types/Vector3.d.ts.map +1 -0
- package/dist/types/Vector3.js +34 -0
- package/dist/types/Vector4.d.ts +16 -0
- package/dist/types/Vector4.d.ts.map +1 -0
- package/dist/types/Vector4.js +35 -0
- package/package.json +37 -0
- package/src/classes/AnimScene.ts +595 -0
- package/src/classes/BaseModel.ts +189 -0
- package/src/classes/BaseTask.ts +154 -0
- package/src/classes/Cam.ts +342 -0
- package/src/classes/Entity.ts +1681 -0
- package/src/classes/Interior.ts +115 -0
- package/src/classes/ItemSet.ts +44 -0
- package/src/classes/Ped.ts +6472 -0
- package/src/classes/PedModel.ts +20 -0
- package/src/classes/PedTask.ts +3644 -0
- package/src/classes/PersChar.ts +92 -0
- package/src/classes/Pickup.ts +58 -0
- package/src/classes/Player.ts +2063 -0
- package/src/classes/Prop.ts +423 -0
- package/src/classes/PropSet.ts +84 -0
- package/src/classes/Vehicle.ts +1894 -0
- package/src/classes/VehicleModel.ts +22 -0
- package/src/classes/VehicleTask.ts +143 -0
- package/src/classes/Volume.ts +225 -0
- package/src/classes/Weapon.ts +1063 -0
- package/src/enums/eActionDisableFlags.ts +37 -0
- package/src/enums/eAddItemReason.ts +19 -0
- package/src/enums/eAmmoType.ts +87 -0
- package/src/enums/eAnimalRarityLevel.ts +6 -0
- package/src/enums/eAttributeCore.ts +5 -0
- package/src/enums/eCarryingFlags.ts +42 -0
- package/src/enums/eCrimeType.ts +60 -0
- package/src/enums/eDispatchType.ts +19 -0
- package/src/enums/eDoorId.ts +15 -0
- package/src/enums/eEnterExitVehicleFlags.ts +31 -0
- package/src/enums/eEulerRotationOrder.ts +8 -0
- package/src/enums/eExplosionTag.ts +39 -0
- package/src/enums/eFleeStyle.ts +15 -0
- package/src/enums/eIkControlFlags.ts +33 -0
- package/src/enums/eInventoryItemSound.ts +5 -0
- package/src/enums/eLookIntensity.ts +6 -0
- package/src/enums/eLookReturnAnimation.ts +5 -0
- package/src/enums/eLootingFlags.ts +31 -0
- package/src/enums/eMetaPedExpressions.ts +117 -0
- package/src/enums/eMotivationState.ts +13 -0
- package/src/enums/ePedAttribute.ts +25 -0
- package/src/enums/ePedCombatAbility.ts +6 -0
- package/src/enums/ePedCombatMovement.ts +7 -0
- package/src/enums/ePedCombatRange.ts +8 -0
- package/src/enums/ePedDamageCleanliness.ts +5 -0
- package/src/enums/ePedMood.ts +12 -0
- package/src/enums/ePedQuality.ts +7 -0
- package/src/enums/ePedScriptConfigFlags.ts +603 -0
- package/src/enums/ePlacementFlag.ts +26 -0
- package/src/enums/eRagdollBlockingFlags.ts +22 -0
- package/src/enums/eRemoveItemReason.ts +18 -0
- package/src/enums/eSavegameType.ts +15 -0
- package/src/enums/eScenarioBlockingFlags.ts +10 -0
- package/src/enums/eScriptedAnimFlags.ts +34 -0
- package/src/enums/eSessionFlags.ts +15 -0
- package/src/enums/eTargetingMode.ts +7 -0
- package/src/enums/eUIFeedChannel.ts +17 -0
- package/src/enums/eUiRpgStatusEffect.ts +18 -0
- package/src/enums/eVehicleSeat.ts +14 -0
- package/src/enums/eWeaponAttachPoint.ts +35 -0
- package/src/enums/eWeaponHash.ts +174 -0
- package/src/enums/naSpeechEventType.ts +56 -0
- package/src/index.ts +164 -0
- package/src/namespaces/Aicoverpoint.ts +157 -0
- package/src/namespaces/Aitransport.ts +278 -0
- package/src/namespaces/Animscene.ts +255 -0
- package/src/namespaces/Attribute.ts +258 -0
- package/src/namespaces/Audio.ts +1925 -0
- package/src/namespaces/Badsport.ts +18 -0
- package/src/namespaces/Bounty.ts +289 -0
- package/src/namespaces/Brain.ts +115 -0
- package/src/namespaces/Builtin.ts +208 -0
- package/src/namespaces/CamStatics.ts +1563 -0
- package/src/namespaces/Clock.ts +174 -0
- package/src/namespaces/Collection.ts +299 -0
- package/src/namespaces/Companion.ts +224 -0
- package/src/namespaces/Compapp.ts +55 -0
- package/src/namespaces/Compendium.ts +302 -0
- package/src/namespaces/Crashlog.ts +107 -0
- package/src/namespaces/Crew.ts +151 -0
- package/src/namespaces/Databinding.ts +756 -0
- package/src/namespaces/Datafile.ts +559 -0
- package/src/namespaces/Debug.ts +36 -0
- package/src/namespaces/Decorator.ts +156 -0
- package/src/namespaces/Dlc.ts +38 -0
- package/src/namespaces/EntityStatics.ts +769 -0
- package/src/namespaces/Event.ts +388 -0
- package/src/namespaces/Fire.ts +325 -0
- package/src/namespaces/Flock.ts +450 -0
- package/src/namespaces/Gang.ts +345 -0
- package/src/namespaces/GoogleAnalytics.ts +41 -0
- package/src/namespaces/Graphics.ts +2412 -0
- package/src/namespaces/Hud.ts +1648 -0
- package/src/namespaces/Ik.ts +56 -0
- package/src/namespaces/Interaction.ts +64 -0
- package/src/namespaces/InteriorStatics.ts +153 -0
- package/src/namespaces/Inventory.ts +902 -0
- package/src/namespaces/Itemdatabase.ts +829 -0
- package/src/namespaces/Itemset.ts +64 -0
- package/src/namespaces/Law.ts +1142 -0
- package/src/namespaces/Localization.ts +60 -0
- package/src/namespaces/Map.ts +736 -0
- package/src/namespaces/Minigame.ts +396 -0
- package/src/namespaces/Misc.ts +2603 -0
- package/src/namespaces/Missiondata.ts +160 -0
- package/src/namespaces/Money.ts +73 -0
- package/src/namespaces/Netshopping.ts +248 -0
- package/src/namespaces/Network.ts +4813 -0
- package/src/namespaces/Object.ts +881 -0
- package/src/namespaces/Pad.ts +374 -0
- package/src/namespaces/Pathfind.ts +788 -0
- package/src/namespaces/PedStatics.ts +2584 -0
- package/src/namespaces/Perschar.ts +295 -0
- package/src/namespaces/Persistence.ts +187 -0
- package/src/namespaces/Physics.ts +717 -0
- package/src/namespaces/PlayerStatics.ts +1306 -0
- package/src/namespaces/Population.ts +287 -0
- package/src/namespaces/Posse.ts +267 -0
- package/src/namespaces/Propset.ts +285 -0
- package/src/namespaces/Queue.ts +24 -0
- package/src/namespaces/Recording.ts +16 -0
- package/src/namespaces/Replay.ts +53 -0
- package/src/namespaces/Save.ts +208 -0
- package/src/namespaces/Scripts.ts +816 -0
- package/src/namespaces/Shapetest.ts +119 -0
- package/src/namespaces/Socialclub.ts +301 -0
- package/src/namespaces/Socialclubfeed.ts +25 -0
- package/src/namespaces/Spactionproxy.ts +55 -0
- package/src/namespaces/Stats.ts +843 -0
- package/src/namespaces/Streaming.ts +628 -0
- package/src/namespaces/Task.ts +2290 -0
- package/src/namespaces/Telemetry.ts +755 -0
- package/src/namespaces/Txd.ts +71 -0
- package/src/namespaces/Uiapps.ts +151 -0
- package/src/namespaces/Uidebug.ts +36 -0
- package/src/namespaces/Uievents.ts +57 -0
- package/src/namespaces/Uifeed.ts +285 -0
- package/src/namespaces/Uilog.ts +257 -0
- package/src/namespaces/Uipinning.ts +17 -0
- package/src/namespaces/Uistatemachine.ts +106 -0
- package/src/namespaces/Uistickyfeed.ts +89 -0
- package/src/namespaces/Uitutorial.ts +53 -0
- package/src/namespaces/Unlock.ts +83 -0
- package/src/namespaces/VehicleStatics.ts +1410 -0
- package/src/namespaces/Voice.ts +189 -0
- package/src/namespaces/VolumeStatics.ts +569 -0
- package/src/namespaces/Water.ts +175 -0
- package/src/namespaces/WeaponStatics.ts +968 -0
- package/src/namespaces/Zone.ts +50 -0
- package/src/structs/BufferedClass.ts +14 -0
- package/src/structs/HorsePeltIn.ts +26 -0
- package/src/structs/HorsePeltOut.ts +21 -0
- package/src/types/BufferedClass.ts +14 -0
- package/src/types/Color.ts +32 -0
- package/src/types/HandleRegistry.ts +12 -0
- package/src/types/IHandle.ts +3 -0
- package/src/types/NativeAliases.ts +36 -0
- package/src/types/Vector2.ts +40 -0
- package/src/types/Vector3.ts +41 -0
- package/src/types/Vector4.ts +42 -0
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import type { eAddItemReason } from '../enums/eAddItemReason';
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import type { eAmmoType } from '../enums/eAmmoType';
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import type { eRemoveItemReason } from '../enums/eRemoveItemReason';
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import type { eWeaponHash } from '../enums/eWeaponHash';
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import type { Entity } from '../classes/Entity';
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import type { Prop } from '../classes/Prop';
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import { Vector2 } from '../types/Vector2';
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import { Vector3 } from '../types/Vector3';
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import { Vector4 } from '../types/Vector4';
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import { Color } from '../types/Color';
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import type { Ped } from './Ped';
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import { createFromHandle } from '../types/HandleRegistry';
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import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
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export class Weapon {
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protected ped: Ped;
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constructor(ped: Ped) {
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this.ped = ped;
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}
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/**
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* @param toggle
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*/
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setAllowAnyWeaponDrop(toggle: boolean): void {
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inv<void>('0x78030C7867D8B9B6', this.ped.handle, toggle);
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}
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/**
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* @returns
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*/
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makePedReload(): any {
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return inv<number>('0x79E1E511FF7EFB13', this.ped.handle);
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}
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param ammoCount
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* @param p3
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* @param addReason Refer to [enum: eAddItemReason]
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*/
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giveDelayedWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, p3: boolean, addReason: eAddItemReason): void {
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inv<void>('0xB282DC6EBD803C75', this.ped.handle, weaponHash, ammoCount, p3, addReason);
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}
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/**
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* @param toggle
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*/
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N_0x45E57FDD531C9477(toggle: boolean): void {
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inv<void>('0x45E57FDD531C9477', this.ped.handle, toggle);
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}
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/**
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* @param ammoHash Refer to [enum: eAmmoType]
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* @returns weaponInventoryUid
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*/
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setAmmoTypeForPedWeaponInventory(ammoHash: eAmmoType): number {
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const result = inv<number>('0xEBE46B501BC3FBCF', this.ped.handle, pvi(), ammoHash);
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return result;
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}
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/**
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* @param weaponHash Refer to [enum: eWeaponHash]
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* @param p2
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* @param removeReason Refer to [enum: eRemoveItemReason]
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*/
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removeWeaponFromPed(weaponHash: eWeaponHash, p2: boolean, removeReason: eRemoveItemReason): void {
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inv<void>('0x4899CB088EDF59B8', this.ped.handle, weaponHash, p2, removeReason);
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}
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/**
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* Detaches the weapon from the ped and actually removes the ped's weapon
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*
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* @returns
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*/
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getWeaponObjectFromPed(p1: boolean): Prop | null {
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return createFromHandle<Prop>('Prop', inv<number>('0xC6A6789BB405D11C', this.ped.handle, p1, rai()));
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}
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/**
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* @returns
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*/
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isPedCurrentWeaponHolstered(): any {
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return inv<number>('0xBDD9C235D8D1052E', this.ped.handle);
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}
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/**
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* @param toggle
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*/
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setInstantlyEquipWeaponPickups(toggle: boolean): void {
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inv<void>('0x739B9C6D0E7F7F93', this.ped.handle, toggle);
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}
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/**
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* Hides the ped's weapon during a cutscene.
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*
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* @param toggle
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*/
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hidePedWeaponForScriptedCutscene(toggle: boolean): void {
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inv<void>('0x6F6981D2253C208F', this.ped.handle, toggle);
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}
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/**
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* @returns guidPrimary; guidSecondary
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*/
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setPlayerPedQuickSwapWeaponByGuid(): [number, number] {
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const result = inv<[number, number]>('0xEC1F85DA51D3D6C4', this.ped.handle, pvi(), pvi());
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return [result[0], result[1]];
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}
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/**
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* @returns Returns the total ammo in the ped weapon from it's guid, or `0`.; guid
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*/
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115
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getAmmoInPedWeaponFromGuid(): [number, number] {
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const result = inv<[number, number]>('0x4823F13A21F51964', this.ped.handle, pvi(), rai());
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return [result[0], result[1]];
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}
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/**
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* @param p1
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* @param p2
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*/
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removeAllPedWeapons(p1: boolean, p2: boolean): void {
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inv<void>('0xF25DF915FA38C5F3', this.ped.handle, p1, p2);
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}
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|
+
|
|
128
|
+
/**
|
|
129
|
+
* Returns eCurrentHeldWeapon
|
|
130
|
+
* _GET_R* - _GET_T*
|
|
131
|
+
*
|
|
132
|
+
* @returns
|
|
133
|
+
*/
|
|
134
|
+
getPedCurrentHeldWeapon(): string | number {
|
|
135
|
+
return (inv<number>('0x8425C5F057012DAB', this.ped.handle, rai())) & 0xFFFFFFFF;
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
/**
|
|
139
|
+
* @param toggle
|
|
140
|
+
*/
|
|
141
|
+
setForceAutoEquip(toggle: boolean): void {
|
|
142
|
+
inv<void>('0xBE711B14A159E84F', this.ped.handle, toggle);
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
/**
|
|
146
|
+
* @param componentHash
|
|
147
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
148
|
+
*/
|
|
149
|
+
removeWeaponComponentFromPed(componentHash: string | number, weaponHash: eWeaponHash): void {
|
|
150
|
+
inv<void>('0x19F70C4D80494FF8', this.ped.handle, _h(componentHash), weaponHash);
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
/**
|
|
154
|
+
* @param visible
|
|
155
|
+
* @param deselectWeapon
|
|
156
|
+
* @param p3
|
|
157
|
+
* @param p4
|
|
158
|
+
*/
|
|
159
|
+
setPedCurrentWeaponVisible(visible: boolean, deselectWeapon: boolean, p3: boolean, p4: boolean): void {
|
|
160
|
+
inv<void>('0x0725A4CCFDED9A70', this.ped.handle, visible, deselectWeapon, p3, p4);
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
/**
|
|
164
|
+
* Old name: _DROP_CURRENT_PED_WEAPON
|
|
165
|
+
*
|
|
166
|
+
* @param p1
|
|
167
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
168
|
+
* @param p3
|
|
169
|
+
* @param p4
|
|
170
|
+
* @returns
|
|
171
|
+
*/
|
|
172
|
+
makePedDropWeapon(p1: boolean, attachPoint: number, p3: boolean, p4: boolean): Entity | null {
|
|
173
|
+
return createFromHandle<Entity>('Entity', inv<number>('0xCEF4C65DE502D367', this.ped.handle, p1, attachPoint, p3, p4, rai()));
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
removeAllPedAmmo(): void {
|
|
177
|
+
inv<void>('0x1B83C0DEEBCBB214', this.ped.handle);
|
|
178
|
+
}
|
|
179
|
+
|
|
180
|
+
/**
|
|
181
|
+
* @param allow
|
|
182
|
+
*/
|
|
183
|
+
setAllowDualWield(allow: boolean): void {
|
|
184
|
+
inv<void>('0x83B8D50EB9446BBA', this.ped.handle, allow);
|
|
185
|
+
}
|
|
186
|
+
|
|
187
|
+
/**
|
|
188
|
+
* Returns weaponEmoteVariation WEAPON_EMOTE_VARIATION_INVALID = -2,
|
|
189
|
+
* WEAPON_EMOTE_VARIATION_BASE,
|
|
190
|
+
* WEAPON_EMOTE_VARIATION_A,
|
|
191
|
+
* WEAPON_EMOTE_VARIATION_B,
|
|
192
|
+
* WEAPON_EMOTE_VARIATION_C,
|
|
193
|
+
* WEAPON_EMOTE_VARIATION_D,
|
|
194
|
+
* WEAPON_EMOTE_VARIATION_PREVIEW,
|
|
195
|
+
* WEAPON_EMOTE_NUM_VARIATIONS
|
|
196
|
+
*
|
|
197
|
+
* @param variation
|
|
198
|
+
* @returns
|
|
199
|
+
*/
|
|
200
|
+
getWeaponEmoteVariation(variation: number): number {
|
|
201
|
+
return inv<number>('0x86147D05FA831D3A', this.ped.handle, variation, rai());
|
|
202
|
+
}
|
|
203
|
+
|
|
204
|
+
/**
|
|
205
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
206
|
+
* @returns
|
|
207
|
+
*/
|
|
208
|
+
isPedCarryingWeapon(weaponHash: eWeaponHash): any {
|
|
209
|
+
return inv<number>('0xF29A186ED428B552', this.ped.handle, weaponHash);
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
/**
|
|
213
|
+
* @returns
|
|
214
|
+
*/
|
|
215
|
+
refillAmmoInCurrentPedWeapon(): any {
|
|
216
|
+
return inv<number>('0x0A2AB7B7ABC055F4', this.ped.handle);
|
|
217
|
+
}
|
|
218
|
+
|
|
219
|
+
/**
|
|
220
|
+
* Unequip current weapon and set current weapon to WEAPON_UNARMED.
|
|
221
|
+
* p0 usually 2 in R* scripts. Doesn't seem to have any effect if changed....
|
|
222
|
+
* immediately: if true it will instantly switch to unarmed
|
|
223
|
+
*
|
|
224
|
+
* @param p0
|
|
225
|
+
* @param immediately
|
|
226
|
+
*/
|
|
227
|
+
hidePedWeapons(p0: number, immediately: boolean): void {
|
|
228
|
+
inv<void>('0xFCCC886EDE3C63EC', this.ped.handle, p0, immediately);
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
/**
|
|
232
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
233
|
+
*/
|
|
234
|
+
enableAmmoTypeForPed(weaponHash: eWeaponHash): void {
|
|
235
|
+
inv<void>('0x3B7B7908B7ADFB4B', this.ped.handle, weaponHash);
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
/**
|
|
239
|
+
* Returns ammoHash from weaponObject (Returned by 0x6CA484C9A7377E4F)
|
|
240
|
+
*
|
|
241
|
+
* @param weaponObject
|
|
242
|
+
* @returns
|
|
243
|
+
*/
|
|
244
|
+
getCurrentPedWeaponAmmoType(weaponObject: Prop): string | number {
|
|
245
|
+
return (inv<number>('0x7E7B19A4355FEE13', this.ped.handle, weaponObject.handle, rai())) & 0xFFFFFFFF;
|
|
246
|
+
}
|
|
247
|
+
|
|
248
|
+
/**
|
|
249
|
+
* @param p1
|
|
250
|
+
* @param p2
|
|
251
|
+
* @param p3
|
|
252
|
+
* @returns
|
|
253
|
+
*/
|
|
254
|
+
getPedWorstWeapon(p1: boolean, p2: boolean, p3: boolean): string | number {
|
|
255
|
+
return (inv<number>('0xDA37A053C1522F5D', this.ped.handle, p1, p2, p3, rai())) & 0xFFFFFFFF;
|
|
256
|
+
}
|
|
257
|
+
|
|
258
|
+
/**
|
|
259
|
+
* @param toggle
|
|
260
|
+
*/
|
|
261
|
+
setPedDropsWeaponsWhenDead(toggle: boolean): void {
|
|
262
|
+
inv<void>('0x476AE72C1D19D1A8', this.ped.handle, toggle);
|
|
263
|
+
}
|
|
264
|
+
|
|
265
|
+
/**
|
|
266
|
+
* Returns ammoHash
|
|
267
|
+
*
|
|
268
|
+
* @returns Returns the [enum: eAmmoType]; weaponGuid
|
|
269
|
+
*/
|
|
270
|
+
getCurrentAmmoTypeFromGuid(): [string | number, number] {
|
|
271
|
+
const result = inv<[number, number]>('0xAF9D167A5656D6A6', this.ped.handle, pvi(), rai());
|
|
272
|
+
return [result[0] & 0xFFFFFFFF, result[1]];
|
|
273
|
+
}
|
|
274
|
+
|
|
275
|
+
/**
|
|
276
|
+
* @param toggle
|
|
277
|
+
*/
|
|
278
|
+
setPedInfiniteAmmoClip(toggle: boolean): void {
|
|
279
|
+
inv<void>('0xFBAA1E06B6BCA741', this.ped.handle, toggle);
|
|
280
|
+
}
|
|
281
|
+
|
|
282
|
+
/**
|
|
283
|
+
* returns the amount of peds that were restrained with the weapon thrown bolas
|
|
284
|
+
*
|
|
285
|
+
* @returns
|
|
286
|
+
*/
|
|
287
|
+
getNumPedsRestrainedFromWeaponBolas(): any {
|
|
288
|
+
return inv<number>('0x46D42883E873C1D7', this.ped.handle);
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
/**
|
|
292
|
+
* @returns
|
|
293
|
+
*/
|
|
294
|
+
getPedHogtieWeapon(): string | number {
|
|
295
|
+
return (inv<number>('0x90EB1CB189923587', this.ped.handle, rai())) & 0xFFFFFFFF;
|
|
296
|
+
}
|
|
297
|
+
|
|
298
|
+
/**
|
|
299
|
+
* @returns
|
|
300
|
+
*/
|
|
301
|
+
enableWeaponRestore(): any {
|
|
302
|
+
return inv<number>('0xC395355843BE134B', this.ped.handle);
|
|
303
|
+
}
|
|
304
|
+
|
|
305
|
+
/**
|
|
306
|
+
* Returns whether the specified ped is holding a weapon with the given hash.
|
|
307
|
+
* only these weapons below return true
|
|
308
|
+
* WEAPON_BOW, WEAPON_KIT_METAL_DETECTOR, WEAPON_MELEE_CLEAVER, WEAPON_MELEE_DAVY_LANTERN, WEAPON_MELEE_HATCHET, WEAPON_MELEE_HATCHET_HUNTER, WEAPON_MELEE_KNIFE_JAWBONE, WEAPON_MELEE_LANTERN WEAPON_MELEE_TORCH, WEAPON_MOONSHINEJUG_MP, WEAPON_RIFLE_BOLTACTION, WEAPON_SHOTGUN_PUMP, WEAPON_THROWN_BOLAS, WEAPON_THROWN_MOLOTOV
|
|
309
|
+
*
|
|
310
|
+
* @param weapon
|
|
311
|
+
* @returns
|
|
312
|
+
*/
|
|
313
|
+
isPedHoldingWeapon(weapon: string | number): boolean {
|
|
314
|
+
return inv<boolean>('0x07E1C35F0078C3F9', this.ped.handle, _h(weapon), rai());
|
|
315
|
+
}
|
|
316
|
+
|
|
317
|
+
/**
|
|
318
|
+
* _GET_D* - _GET_L*
|
|
319
|
+
*
|
|
320
|
+
* @returns
|
|
321
|
+
*/
|
|
322
|
+
N_0x0DE0944ECCB3DF5D(): boolean {
|
|
323
|
+
return inv<boolean>('0x0DE0944ECCB3DF5D', this.ped.handle, rai());
|
|
324
|
+
}
|
|
325
|
+
|
|
326
|
+
/**
|
|
327
|
+
* @param flags
|
|
328
|
+
* @returns
|
|
329
|
+
*/
|
|
330
|
+
isPedArmed(flags: number): any {
|
|
331
|
+
return inv<number>('0xCB690F680A3EA971', this.ped.handle, flags);
|
|
332
|
+
}
|
|
333
|
+
|
|
334
|
+
/**
|
|
335
|
+
* Returns whether the ped has a sniper p1: 0 or 1
|
|
336
|
+
*
|
|
337
|
+
* @param p1
|
|
338
|
+
* @returns
|
|
339
|
+
*/
|
|
340
|
+
doesPedHaveSniper(p1: number): any {
|
|
341
|
+
return inv<number>('0x80BB243789008A82', this.ped.handle, p1);
|
|
342
|
+
}
|
|
343
|
+
|
|
344
|
+
/**
|
|
345
|
+
* Returns the ped's default unarmed weapon hash as defined in CPedModelInfo (DefaultUnarmedWeapon).
|
|
346
|
+
* Falls back to WEAPON_UNARMED if the ped doesn't have a valid model info pointer, or 0 if the ped doesn't exist.
|
|
347
|
+
*
|
|
348
|
+
* @returns
|
|
349
|
+
*/
|
|
350
|
+
getDefaultUnarmedWeaponHash(): string | number {
|
|
351
|
+
return (inv<number>('0x08FF1099ED2E6E21', this.ped.handle, rai())) & 0xFFFFFFFF;
|
|
352
|
+
}
|
|
353
|
+
|
|
354
|
+
/**
|
|
355
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
356
|
+
* @param p2
|
|
357
|
+
* @returns
|
|
358
|
+
*/
|
|
359
|
+
getMaxAmmoInClip(weaponHash: eWeaponHash, p2: boolean): number {
|
|
360
|
+
return inv<number>('0xA38DCFFCEA8962FA', this.ped.handle, weaponHash, p2, rai());
|
|
361
|
+
}
|
|
362
|
+
|
|
363
|
+
/**
|
|
364
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
365
|
+
* @returns Returns the weapon entity
|
|
366
|
+
*/
|
|
367
|
+
getCurrentPedWeaponEntityIndex(attachPoint: number): Entity | null {
|
|
368
|
+
return createFromHandle<Entity>('Entity', inv<number>('0x3B390A939AF0B5FC', this.ped.handle, attachPoint, rai()));
|
|
369
|
+
}
|
|
370
|
+
|
|
371
|
+
/**
|
|
372
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
373
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
374
|
+
*/
|
|
375
|
+
enableAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void {
|
|
376
|
+
inv<void>('0x23FB9FACA28779C1', this.ped.handle, weaponHash, ammoHash);
|
|
377
|
+
}
|
|
378
|
+
|
|
379
|
+
/**
|
|
380
|
+
* @param toggle
|
|
381
|
+
*/
|
|
382
|
+
N_0x431240A58484D5D0(toggle: boolean): void {
|
|
383
|
+
inv<void>('0x431240A58484D5D0', this.ped.handle, toggle);
|
|
384
|
+
}
|
|
385
|
+
|
|
386
|
+
/**
|
|
387
|
+
* @param p2
|
|
388
|
+
* @param p3
|
|
389
|
+
* @returns outGUID
|
|
390
|
+
*/
|
|
391
|
+
getBestPedShortarmGuid(p2: boolean, p3: boolean): number {
|
|
392
|
+
const result = inv<number>('0xF52BD94B47CCF736', this.ped.handle, pvi(), p2, p3);
|
|
393
|
+
return result;
|
|
394
|
+
}
|
|
395
|
+
|
|
396
|
+
/**
|
|
397
|
+
* @returns coords
|
|
398
|
+
*/
|
|
399
|
+
getPedLastWeaponImpactCoord(): [boolean, Vector3] {
|
|
400
|
+
const result = inv<[boolean, number[]]>('0x6C4D0409BA1A2BC2', this.ped.handle, pvv(), rai());
|
|
401
|
+
return [!!result[0], Vector3.fromArray(result[1])];
|
|
402
|
+
}
|
|
403
|
+
|
|
404
|
+
/**
|
|
405
|
+
* Returns WeaponAttachPoint
|
|
406
|
+
*
|
|
407
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
408
|
+
* @returns
|
|
409
|
+
*/
|
|
410
|
+
getWeaponAttachPoint(attachPoint: number): number {
|
|
411
|
+
return inv<number>('0xCAD4FE9398820D24', this.ped.handle, attachPoint, rai());
|
|
412
|
+
}
|
|
413
|
+
|
|
414
|
+
/**
|
|
415
|
+
* @param p2
|
|
416
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
417
|
+
* @param p4
|
|
418
|
+
* @returns weaponHash: Refer to [enum: eWeaponHash]
|
|
419
|
+
*/
|
|
420
|
+
getCurrentPedWeapon(p2: boolean, attachPoint: number, p4: boolean): [boolean, number] {
|
|
421
|
+
const result = inv<[boolean, number]>('0x3A87E44BB9A01D54', this.ped.handle, pvi(), p2, attachPoint, p4, rai());
|
|
422
|
+
return [!!result[0], result[1]];
|
|
423
|
+
}
|
|
424
|
+
|
|
425
|
+
/**
|
|
426
|
+
* Returns whether the ped has a revolver p1: 0 or 1
|
|
427
|
+
*
|
|
428
|
+
* @param p1
|
|
429
|
+
* @returns
|
|
430
|
+
*/
|
|
431
|
+
doesPedHaveRevolver(p1: number): any {
|
|
432
|
+
return inv<number>('0x5B235F24472F2C3B', this.ped.handle, p1);
|
|
433
|
+
}
|
|
434
|
+
|
|
435
|
+
/**
|
|
436
|
+
* Returns emote Hash
|
|
437
|
+
*
|
|
438
|
+
* @returns
|
|
439
|
+
*/
|
|
440
|
+
getPedGunSpinningEquippedKitEmoteTwirl(): string | number {
|
|
441
|
+
return (inv<number>('0x2C4FEC3D0EFA9FC0', this.ped.handle, rai())) & 0xFFFFFFFF;
|
|
442
|
+
}
|
|
443
|
+
|
|
444
|
+
/**
|
|
445
|
+
* @param toggle
|
|
446
|
+
*/
|
|
447
|
+
N_0x16D9841A85FA627E(toggle: boolean): void {
|
|
448
|
+
inv<void>('0x16D9841A85FA627E', this.ped.handle, toggle);
|
|
449
|
+
}
|
|
450
|
+
|
|
451
|
+
/**
|
|
452
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
453
|
+
* @param offset
|
|
454
|
+
* @param ammoCount
|
|
455
|
+
*/
|
|
456
|
+
setPedDropsInventoryWeapon(weaponHash: eWeaponHash, offset: Vector3, ammoCount: number): void {
|
|
457
|
+
inv<void>('0x208A1888007FC0E6', this.ped.handle, weaponHash, f(offset.x), f(offset.y), f(offset.z), ammoCount);
|
|
458
|
+
}
|
|
459
|
+
|
|
460
|
+
/**
|
|
461
|
+
* spinHash can be -1, 0 to disable
|
|
462
|
+
*
|
|
463
|
+
* @param weaponEmoteTrickType
|
|
464
|
+
* @param spin
|
|
465
|
+
*/
|
|
466
|
+
setActiveGunSpinningKitEmoteTwirl(weaponEmoteTrickType: number, spin: string | number): void {
|
|
467
|
+
inv<void>('0x01F661BB9C71B465', this.ped.handle, weaponEmoteTrickType, _h(spin));
|
|
468
|
+
}
|
|
469
|
+
|
|
470
|
+
/**
|
|
471
|
+
* Appears to just send specified weapon to your horse holster without having to be close
|
|
472
|
+
* However, the weapon is not visible on the horse holster, but you can reach the weapon on the weapon wheel
|
|
473
|
+
*
|
|
474
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
475
|
+
*/
|
|
476
|
+
sendWeaponToInventory(weaponHash: eWeaponHash): void {
|
|
477
|
+
inv<void>('0xE9BD19F8121ADE3E', this.ped.handle, weaponHash);
|
|
478
|
+
}
|
|
479
|
+
|
|
480
|
+
/**
|
|
481
|
+
* If near your horse when called, weapons stored on your horse will be considered
|
|
482
|
+
* Returns weaponHash
|
|
483
|
+
*
|
|
484
|
+
* @param weaponGroup
|
|
485
|
+
* @param p2
|
|
486
|
+
* @param p3
|
|
487
|
+
* @returns
|
|
488
|
+
*/
|
|
489
|
+
getBestPedWeaponInGroup(weaponGroup: string | number, p2: boolean, p3: boolean): string | number {
|
|
490
|
+
return (inv<number>('0x9F67929D98E7C6E8', this.ped.handle, _h(weaponGroup), p2, p3, rai())) & 0xFFFFFFFF;
|
|
491
|
+
}
|
|
492
|
+
|
|
493
|
+
/**
|
|
494
|
+
* Only used in R* SP Scripts native_son2, native_son3 and smuggler2
|
|
495
|
+
* Params: p2 = -1
|
|
496
|
+
*
|
|
497
|
+
* @param p1
|
|
498
|
+
* @param p2
|
|
499
|
+
*/
|
|
500
|
+
N_0x8A779706DA5CA3DD(p1: boolean, p2: number): void {
|
|
501
|
+
inv<void>('0x8A779706DA5CA3DD', this.ped.handle, p1, p2);
|
|
502
|
+
}
|
|
503
|
+
|
|
504
|
+
/**
|
|
505
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
506
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
507
|
+
*/
|
|
508
|
+
disableAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void {
|
|
509
|
+
inv<void>('0xF0D728EEA3C99775', this.ped.handle, weaponHash, ammoHash);
|
|
510
|
+
}
|
|
511
|
+
|
|
512
|
+
/**
|
|
513
|
+
* @returns data; outData
|
|
514
|
+
*/
|
|
515
|
+
giveWeaponToPedWithOptions(): [boolean, number, number] {
|
|
516
|
+
const result = inv<[boolean, number, number]>('0xBE7E42B07FD317AC', this.ped.handle, pvi(), pvi(), rai());
|
|
517
|
+
return [!!result[0], result[1], result[2]];
|
|
518
|
+
}
|
|
519
|
+
|
|
520
|
+
/**
|
|
521
|
+
* @returns
|
|
522
|
+
*/
|
|
523
|
+
getMaxLockonDistanceOfCurrentPedWeapon(): number {
|
|
524
|
+
return inv<number>('0x79B1A6E780266DB0', this.ped.handle, raf());
|
|
525
|
+
}
|
|
526
|
+
|
|
527
|
+
/**
|
|
528
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
529
|
+
*/
|
|
530
|
+
disableAmmoTypeForPed(ammoHash: eAmmoType): void {
|
|
531
|
+
inv<void>('0xAA5A52204E077883', this.ped.handle, ammoHash);
|
|
532
|
+
}
|
|
533
|
+
|
|
534
|
+
/**
|
|
535
|
+
* @param visible
|
|
536
|
+
*/
|
|
537
|
+
setPedAllWeaponsVisibility(visible: boolean): void {
|
|
538
|
+
inv<void>('0x4F806A6CFED89468', this.ped.handle, visible);
|
|
539
|
+
}
|
|
540
|
+
|
|
541
|
+
/**
|
|
542
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
543
|
+
* @param ammo
|
|
544
|
+
* @returns
|
|
545
|
+
*/
|
|
546
|
+
setAmmoInClip(weaponHash: eWeaponHash, ammo: number): boolean {
|
|
547
|
+
return inv<boolean>('0xDCD2A934D65CB497', this.ped.handle, weaponHash, ammo, rai());
|
|
548
|
+
}
|
|
549
|
+
|
|
550
|
+
/**
|
|
551
|
+
* _GET_M* - _GET_PED_A*
|
|
552
|
+
*
|
|
553
|
+
* @param p1
|
|
554
|
+
* @returns
|
|
555
|
+
*/
|
|
556
|
+
getPedWeaponObject(p1: boolean): Prop | null {
|
|
557
|
+
return createFromHandle<Prop>('Prop', inv<number>('0x6CA484C9A7377E4F', this.ped.handle, p1, rai()));
|
|
558
|
+
}
|
|
559
|
+
|
|
560
|
+
/**
|
|
561
|
+
* slotHash is usually just the weaponHash name, but WEAPON_* is replaced with SLOT_*
|
|
562
|
+
*
|
|
563
|
+
* @param slotHash
|
|
564
|
+
* @returns
|
|
565
|
+
*/
|
|
566
|
+
getPedWeaponInSlot(slotHash: string | number): string | number {
|
|
567
|
+
return (inv<number>('0xDBC4B552B2AE9A83', this.ped.handle, _h(slotHash), rai())) & 0xFFFFFFFF;
|
|
568
|
+
}
|
|
569
|
+
|
|
570
|
+
/**
|
|
571
|
+
* Outputs cached guids
|
|
572
|
+
*
|
|
573
|
+
* @returns guidPrimary; guidSecondary
|
|
574
|
+
*/
|
|
575
|
+
getPlayerPedQuickSwapWeaponByGuid(): [number, number] {
|
|
576
|
+
const result = inv<[number, number]>('0xB7E52A058B07C7E2', this.ped.handle, pvi(), pvi());
|
|
577
|
+
return [result[0], result[1]];
|
|
578
|
+
}
|
|
579
|
+
|
|
580
|
+
/**
|
|
581
|
+
* Returns true if the ped is currently holstering or unholstering a weapon
|
|
582
|
+
*
|
|
583
|
+
* @returns
|
|
584
|
+
*/
|
|
585
|
+
isWeaponHolsterStateChanging(): boolean {
|
|
586
|
+
return inv<boolean>('0x2387D6E9C6B478AA', this.ped.handle, rai());
|
|
587
|
+
}
|
|
588
|
+
|
|
589
|
+
/**
|
|
590
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
591
|
+
* @returns
|
|
592
|
+
*/
|
|
593
|
+
N_0x44C8F4908F1B2622(ammoHash: eAmmoType): boolean {
|
|
594
|
+
return inv<boolean>('0x44C8F4908F1B2622', this.ped.handle, ammoHash, rai());
|
|
595
|
+
}
|
|
596
|
+
|
|
597
|
+
/**
|
|
598
|
+
* @param p2
|
|
599
|
+
* @returns clipInventoryUid
|
|
600
|
+
*/
|
|
601
|
+
refillAmmoInClip(p2: number): [any, number] {
|
|
602
|
+
const result = inv<[number, number]>('0xDF4A3404D022ADDE', this.ped.handle, pvi(), p2);
|
|
603
|
+
return [result[0], result[1]];
|
|
604
|
+
}
|
|
605
|
+
|
|
606
|
+
/**
|
|
607
|
+
* _SET_A* - _SET_B*
|
|
608
|
+
*
|
|
609
|
+
* @param p1
|
|
610
|
+
*/
|
|
611
|
+
N_0x2EBF70E1D8C06683(p1: string | number): void {
|
|
612
|
+
inv<void>('0x2EBF70E1D8C06683', this.ped.handle, _h(p1));
|
|
613
|
+
}
|
|
614
|
+
|
|
615
|
+
/**
|
|
616
|
+
* @returns
|
|
617
|
+
*/
|
|
618
|
+
isPedWeaponReadyToShoot(): boolean {
|
|
619
|
+
return inv<boolean>('0xB80CA294F2F26749', this.ped.handle, rai());
|
|
620
|
+
}
|
|
621
|
+
|
|
622
|
+
/**
|
|
623
|
+
* @param ammoType
|
|
624
|
+
* @returns
|
|
625
|
+
*/
|
|
626
|
+
getPedAmmoByType(ammoType: string | number): number {
|
|
627
|
+
return inv<number>('0x39D22031557946C1', this.ped.handle, _h(ammoType), rai());
|
|
628
|
+
}
|
|
629
|
+
|
|
630
|
+
/**
|
|
631
|
+
* @param p1
|
|
632
|
+
* @param p2
|
|
633
|
+
* @returns
|
|
634
|
+
*/
|
|
635
|
+
getBestPedWeapon(p1: boolean, p2: boolean): string | number {
|
|
636
|
+
return (inv<number>('0x8483E98E8B888AE2', this.ped.handle, p1, p2, rai())) & 0xFFFFFFFF;
|
|
637
|
+
}
|
|
638
|
+
|
|
639
|
+
/**
|
|
640
|
+
* @param toggle
|
|
641
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
642
|
+
*/
|
|
643
|
+
setPedInfiniteAmmo(toggle: boolean, weaponHash: eWeaponHash): void {
|
|
644
|
+
inv<void>('0x3EDCB0505123623B', this.ped.handle, toggle, weaponHash);
|
|
645
|
+
}
|
|
646
|
+
|
|
647
|
+
/**
|
|
648
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
649
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
650
|
+
*/
|
|
651
|
+
setAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void {
|
|
652
|
+
inv<void>('0xCC9C4393523833E2', this.ped.handle, weaponHash, ammoHash);
|
|
653
|
+
}
|
|
654
|
+
|
|
655
|
+
/**
|
|
656
|
+
* *GET_BEST** - *GET_CLOSEST**
|
|
657
|
+
*
|
|
658
|
+
* @returns weaponGuid
|
|
659
|
+
*/
|
|
660
|
+
getCorrectKitEmoteTwirlGun(): [boolean, number] {
|
|
661
|
+
const result = inv<[boolean, number]>('0xCD356B42C57BFE01', this.ped.handle, pvi(), rai());
|
|
662
|
+
return [!!result[0], result[1]];
|
|
663
|
+
}
|
|
664
|
+
|
|
665
|
+
/**
|
|
666
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
667
|
+
* @returns
|
|
668
|
+
*/
|
|
669
|
+
setCurrentPedVehicleWeapon(weaponHash: eWeaponHash): boolean {
|
|
670
|
+
return inv<boolean>('0x75C55983C2C39DAA', this.ped.handle, weaponHash, rai());
|
|
671
|
+
}
|
|
672
|
+
|
|
673
|
+
/**
|
|
674
|
+
* Returns whether the ped has a rifle p1: 0 or 1
|
|
675
|
+
*
|
|
676
|
+
* @param p1
|
|
677
|
+
* @returns
|
|
678
|
+
*/
|
|
679
|
+
doesPedHaveRifle(p1: number): any {
|
|
680
|
+
return inv<number>('0x95CA12E2C68043E5', this.ped.handle, p1);
|
|
681
|
+
}
|
|
682
|
+
|
|
683
|
+
/**
|
|
684
|
+
* Puts the gun visibly in your horse's holster without having to be close to the horse. Use `_SEND_WEAPON_TO_INVENTORY` before using this native
|
|
685
|
+
* _A* or _B*
|
|
686
|
+
*
|
|
687
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
688
|
+
* @param ped
|
|
689
|
+
*/
|
|
690
|
+
N_0x14FF0C2545527F9B(weaponHash: eWeaponHash, ped: Ped): void {
|
|
691
|
+
inv<void>('0x14FF0C2545527F9B', this.ped.handle, weaponHash, ped.handle);
|
|
692
|
+
}
|
|
693
|
+
|
|
694
|
+
/**
|
|
695
|
+
* Returns iSpinHash / iVariationSpin
|
|
696
|
+
*
|
|
697
|
+
* @param weaponEmoteVariation
|
|
698
|
+
* @returns
|
|
699
|
+
*/
|
|
700
|
+
getPedGunSpinningHashFromWeaponEmoteVariation(weaponEmoteVariation: number): string | number {
|
|
701
|
+
return (inv<number>('0xF3B1620B920D1708', this.ped.handle, weaponEmoteVariation, rai())) & 0xFFFFFFFF;
|
|
702
|
+
}
|
|
703
|
+
|
|
704
|
+
/**
|
|
705
|
+
* Returns whether the ped has a repeater p1: 0 or 1
|
|
706
|
+
*
|
|
707
|
+
* @param p1
|
|
708
|
+
* @returns
|
|
709
|
+
*/
|
|
710
|
+
doesPedHaveRepeater(p1: number): any {
|
|
711
|
+
return inv<number>('0x495A04CAEC263AF8', this.ped.handle, p1);
|
|
712
|
+
}
|
|
713
|
+
|
|
714
|
+
/**
|
|
715
|
+
* @param weaponCollection
|
|
716
|
+
*/
|
|
717
|
+
giveWeaponCollectionToPed(weaponCollection: string | number): void {
|
|
718
|
+
inv<void>('0x899A04AFCC725D04', this.ped.handle, _h(weaponCollection));
|
|
719
|
+
}
|
|
720
|
+
|
|
721
|
+
/**
|
|
722
|
+
* @param toggle
|
|
723
|
+
*/
|
|
724
|
+
N_0xF08D8FEB455F2C8C(toggle: boolean): void {
|
|
725
|
+
inv<void>('0xF08D8FEB455F2C8C', this.ped.handle, toggle);
|
|
726
|
+
}
|
|
727
|
+
|
|
728
|
+
/**
|
|
729
|
+
* @returns ammo; inventoryUid
|
|
730
|
+
*/
|
|
731
|
+
getAmmoInClipByInventoryUid(): [any, number, number] {
|
|
732
|
+
const result = inv<[number, number, number]>('0x678F00858980F516', this.ped.handle, pvi(), pvi());
|
|
733
|
+
return [result[0], result[1], result[2]];
|
|
734
|
+
}
|
|
735
|
+
|
|
736
|
+
/**
|
|
737
|
+
* removeReason must be REMOVE_REASON_USED, REMOVE_REASON_GIVEN, REMOVE_REASON_DROPPED or REMOVE_REASON_DEBUG, unless amount is -1
|
|
738
|
+
*
|
|
739
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
740
|
+
* @param amount
|
|
741
|
+
* @param removeReason Refer to [enum: eRemoveItemReason]
|
|
742
|
+
*/
|
|
743
|
+
removeAmmoFromPedByType(ammoHash: eAmmoType, amount: number, removeReason: eRemoveItemReason): void {
|
|
744
|
+
inv<void>('0xB6CFEC32E3742779', this.ped.handle, ammoHash, amount, removeReason);
|
|
745
|
+
}
|
|
746
|
+
|
|
747
|
+
/**
|
|
748
|
+
* Holster the holded shoulder weapon. Precisions: 0 means with anim while 1 means direct holster
|
|
749
|
+
*
|
|
750
|
+
* @param disableAnim
|
|
751
|
+
*/
|
|
752
|
+
setPedWeaponOnBack(disableAnim: boolean): void {
|
|
753
|
+
inv<void>('0x4820A6939D7CEF28', this.ped.handle, disableAnim);
|
|
754
|
+
}
|
|
755
|
+
|
|
756
|
+
/**
|
|
757
|
+
* @param ammoType
|
|
758
|
+
* @param ammo
|
|
759
|
+
*/
|
|
760
|
+
setPedAmmoByType(ammoType: string | number, ammo: number): void {
|
|
761
|
+
inv<void>('0x5FD1E1F011E76D7E', this.ped.handle, _h(ammoType), ammo);
|
|
762
|
+
}
|
|
763
|
+
|
|
764
|
+
/**
|
|
765
|
+
* @param p1
|
|
766
|
+
* @returns
|
|
767
|
+
*/
|
|
768
|
+
getPedBackupWeapon(p1: boolean): string | number {
|
|
769
|
+
return (inv<number>('0xC71FE230A513C30F', this.ped.handle, p1, rai())) & 0xFFFFFFFF;
|
|
770
|
+
}
|
|
771
|
+
|
|
772
|
+
/**
|
|
773
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
774
|
+
*/
|
|
775
|
+
setForceCurrentWeaponIntoCockedState(attachPoint: number): void {
|
|
776
|
+
inv<void>('0x5230D3F6EE56CFE6', this.ped.handle, attachPoint);
|
|
777
|
+
}
|
|
778
|
+
|
|
779
|
+
/**
|
|
780
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
781
|
+
* @returns ammo
|
|
782
|
+
*/
|
|
783
|
+
getAmmoInClip(weaponHash: eWeaponHash): [boolean, number] {
|
|
784
|
+
const result = inv<[boolean, number]>('0x2E1202248937775C', this.ped.handle, pvi(), weaponHash, rai());
|
|
785
|
+
return [!!result[0], result[1]];
|
|
786
|
+
}
|
|
787
|
+
|
|
788
|
+
/**
|
|
789
|
+
* Returns whether the ped has a pistol p1: 0 or 1
|
|
790
|
+
*
|
|
791
|
+
* @param p1
|
|
792
|
+
* @returns
|
|
793
|
+
*/
|
|
794
|
+
doesPedHavePistol(p1: number): any {
|
|
795
|
+
return inv<number>('0xBFCA7AFABF9D7967', this.ped.handle, p1);
|
|
796
|
+
}
|
|
797
|
+
|
|
798
|
+
/**
|
|
799
|
+
* *STOP** - *TEST**
|
|
800
|
+
*
|
|
801
|
+
* @param emoteType
|
|
802
|
+
*/
|
|
803
|
+
setGunSpinningInventorySlotIdActivate(emoteType: number): void {
|
|
804
|
+
inv<void>('0x408CF580C5E96D49', this.ped.handle, emoteType);
|
|
805
|
+
}
|
|
806
|
+
|
|
807
|
+
/**
|
|
808
|
+
* @returns weaponHash: Refer to [enum: eWeaponHash]
|
|
809
|
+
*/
|
|
810
|
+
getCurrentPedVehicleWeapon(): [boolean, number] {
|
|
811
|
+
const result = inv<[boolean, number]>('0x1017582BCD3832DC', this.ped.handle, pvi(), rai());
|
|
812
|
+
return [!!result[0], result[1]];
|
|
813
|
+
}
|
|
814
|
+
|
|
815
|
+
/**
|
|
816
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
817
|
+
* @param visible
|
|
818
|
+
*/
|
|
819
|
+
setPedWeaponAttachPointVisibility(attachPoint: number, visible: boolean): void {
|
|
820
|
+
inv<void>('0x67E21ACC5C0C970C', this.ped.handle, attachPoint, visible);
|
|
821
|
+
}
|
|
822
|
+
|
|
823
|
+
/**
|
|
824
|
+
* @param p1
|
|
825
|
+
* @param p2
|
|
826
|
+
* @param p3
|
|
827
|
+
* @param immediately
|
|
828
|
+
*/
|
|
829
|
+
holsterPedWeapons(p1: boolean, p2: boolean, p3: boolean, immediately: boolean): void {
|
|
830
|
+
inv<void>('0x94A3C1B804D291EC', this.ped.handle, p1, p2, p3, immediately);
|
|
831
|
+
}
|
|
832
|
+
|
|
833
|
+
/**
|
|
834
|
+
* onlyCheckPlayerInventory: If true, it will only check the players current inventory. If false, it also checks your horse inventory
|
|
835
|
+
*
|
|
836
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
837
|
+
* @param p2
|
|
838
|
+
* @param onlyCheckPlayerInventory
|
|
839
|
+
* @returns
|
|
840
|
+
*/
|
|
841
|
+
hasPedGotWeapon(weaponHash: eWeaponHash, p2: number, onlyCheckPlayerInventory: boolean): boolean {
|
|
842
|
+
return inv<boolean>('0x8DECB02F88F428BC', this.ped.handle, weaponHash, p2, onlyCheckPlayerInventory, rai());
|
|
843
|
+
}
|
|
844
|
+
|
|
845
|
+
/**
|
|
846
|
+
* @returns
|
|
847
|
+
*/
|
|
848
|
+
getAllowDualWield(): any {
|
|
849
|
+
return inv<number>('0x918990BD9CE08582', this.ped.handle);
|
|
850
|
+
}
|
|
851
|
+
|
|
852
|
+
/**
|
|
853
|
+
* Stores longarms to your horse on dismount
|
|
854
|
+
* Params: p2 = 0
|
|
855
|
+
* SET_[I - M]*
|
|
856
|
+
*
|
|
857
|
+
* @param storeLongarms
|
|
858
|
+
* @param p2
|
|
859
|
+
*/
|
|
860
|
+
setInstantlyStoreLongarmsOnDismount(storeLongarms: boolean, p2: number): void {
|
|
861
|
+
inv<void>('0xB832F1A686B9B810', this.ped.handle, storeLongarms, p2);
|
|
862
|
+
}
|
|
863
|
+
|
|
864
|
+
/**
|
|
865
|
+
* @param removeReason Refer to [enum: eRemoveItemReason]
|
|
866
|
+
* @returns weaponGuid
|
|
867
|
+
*/
|
|
868
|
+
removeWeaponFromPedByGuid(removeReason: eRemoveItemReason): number {
|
|
869
|
+
const result = inv<number>('0x51C3B71591811485', this.ped.handle, pvi(), removeReason);
|
|
870
|
+
return result;
|
|
871
|
+
}
|
|
872
|
+
|
|
873
|
+
/**
|
|
874
|
+
* attachPoint:
|
|
875
|
+
*
|
|
876
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
877
|
+
* @param equipNow
|
|
878
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
879
|
+
* @param p4
|
|
880
|
+
* @param p5
|
|
881
|
+
*/
|
|
882
|
+
setCurrentPedWeapon(weaponHash: eWeaponHash, equipNow: boolean, attachPoint: number, p4: boolean, p5: boolean): void {
|
|
883
|
+
inv<void>('0xADF692B254977C0C', this.ped.handle, weaponHash, equipNow, attachPoint, p4, p5);
|
|
884
|
+
}
|
|
885
|
+
|
|
886
|
+
/**
|
|
887
|
+
* Equips a weapon from a weaponItem, similar to GIVE_WEAPON_TO_PED
|
|
888
|
+
*
|
|
889
|
+
* @param p2
|
|
890
|
+
* @param p3
|
|
891
|
+
* @param p4
|
|
892
|
+
* @param p5
|
|
893
|
+
* @returns weaponUid
|
|
894
|
+
*/
|
|
895
|
+
setCurrentPedWeaponByGuid(p2: boolean, p3: boolean, p4: boolean, p5: boolean): number {
|
|
896
|
+
const result = inv<number>('0x12FB95FE3D579238', this.ped.handle, pvi(), p2, p3, p4, p5);
|
|
897
|
+
return result;
|
|
898
|
+
}
|
|
899
|
+
|
|
900
|
+
/**
|
|
901
|
+
* @param componentHash
|
|
902
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
903
|
+
* @returns
|
|
904
|
+
*/
|
|
905
|
+
hasPedGotWeaponComponent(componentHash: string | number, weaponHash: eWeaponHash): any {
|
|
906
|
+
return inv<number>('0xBBC67A6F965C688A', this.ped.handle, _h(componentHash), weaponHash);
|
|
907
|
+
}
|
|
908
|
+
|
|
909
|
+
/**
|
|
910
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
911
|
+
* @param amount The amount of ped to add to the ammo
|
|
912
|
+
* @param addReason Refer to [enum: eAddItemReason]
|
|
913
|
+
*/
|
|
914
|
+
addAmmoToPed(weaponHash: eWeaponHash, amount: number, addReason: eAddItemReason): void {
|
|
915
|
+
inv<void>('0xB190BCA3F4042F95', this.ped.handle, weaponHash, amount, addReason);
|
|
916
|
+
}
|
|
917
|
+
|
|
918
|
+
/**
|
|
919
|
+
* @param ammoType
|
|
920
|
+
* @param amount
|
|
921
|
+
* @param addReason Refer to [enum: eAddItemReason]
|
|
922
|
+
*/
|
|
923
|
+
addAmmoToPedByType(ammoType: string | number, amount: number, addReason: eAddItemReason): void {
|
|
924
|
+
inv<void>('0x106A811C6D3035F3', this.ped.handle, _h(ammoType), amount, addReason);
|
|
925
|
+
}
|
|
926
|
+
|
|
927
|
+
/**
|
|
928
|
+
* @param targetPed
|
|
929
|
+
* @returns
|
|
930
|
+
*/
|
|
931
|
+
isTargetPedConstrainedByPedUsingBolas(targetPed: Ped): boolean {
|
|
932
|
+
return inv<boolean>('0x8D50F43298AB9545', this.ped.handle, targetPed.handle, rai());
|
|
933
|
+
}
|
|
934
|
+
|
|
935
|
+
/**
|
|
936
|
+
* @param p1
|
|
937
|
+
* @returns guidPrimary
|
|
938
|
+
*/
|
|
939
|
+
getBestPedWeaponInInventory(p1: any): [any, number] {
|
|
940
|
+
const result = inv<[number, number]>('0x7B98500614C8E8B8', this.ped.handle, p1, pvi());
|
|
941
|
+
return [result[0], result[1]];
|
|
942
|
+
}
|
|
943
|
+
|
|
944
|
+
/**
|
|
945
|
+
* Returns whether the ped has a shotgun p1: 0 or 1
|
|
946
|
+
*
|
|
947
|
+
* @param p1
|
|
948
|
+
* @returns
|
|
949
|
+
*/
|
|
950
|
+
doesPedHaveShotgun(p1: number): any {
|
|
951
|
+
return inv<number>('0xABC18A28BAD4B46F', this.ped.handle, p1);
|
|
952
|
+
}
|
|
953
|
+
|
|
954
|
+
clearPedLastWeaponDamage(): void {
|
|
955
|
+
inv<void>('0x087D8F4BC65F68E4', this.ped.handle);
|
|
956
|
+
}
|
|
957
|
+
|
|
958
|
+
/**
|
|
959
|
+
* Returns true if ped is on a horse while inside of a town
|
|
960
|
+
* Params: p1 = 0
|
|
961
|
+
* GET_L* - GET_MA*
|
|
962
|
+
*
|
|
963
|
+
* @param p1
|
|
964
|
+
* @returns
|
|
965
|
+
*/
|
|
966
|
+
N_0x5A695BD328586B44(p1: number): any {
|
|
967
|
+
return inv<number>('0x5A695BD328586B44', this.ped.handle, p1);
|
|
968
|
+
}
|
|
969
|
+
|
|
970
|
+
/**
|
|
971
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
972
|
+
* @param amount
|
|
973
|
+
* @param removeReason Refer to [enum: eRemoveItemReason]
|
|
974
|
+
*/
|
|
975
|
+
removeAmmoFromPed(weaponHash: eWeaponHash, amount: number, removeReason: eRemoveItemReason): void {
|
|
976
|
+
inv<void>('0xF4823C813CB8277D', this.ped.handle, weaponHash, amount, removeReason);
|
|
977
|
+
}
|
|
978
|
+
|
|
979
|
+
/**
|
|
980
|
+
* @param p1
|
|
981
|
+
* @param p2
|
|
982
|
+
*/
|
|
983
|
+
setPedAmmoToDrop(p1: number, p2: number): void {
|
|
984
|
+
inv<void>('0xA4EFEF9440A5B0EF', this.ped.handle, p1, p2);
|
|
985
|
+
}
|
|
986
|
+
|
|
987
|
+
/**
|
|
988
|
+
* Returns the current ammo type of the specified ped's specified weapon.
|
|
989
|
+
*
|
|
990
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
991
|
+
* @returns
|
|
992
|
+
*/
|
|
993
|
+
getPedAmmoTypeFromWeapon(weaponHash: eWeaponHash): string | number {
|
|
994
|
+
return (inv<number>('0x7FEAD38B326B9F74', this.ped.handle, weaponHash, rai())) & 0xFFFFFFFF;
|
|
995
|
+
}
|
|
996
|
+
|
|
997
|
+
/**
|
|
998
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
999
|
+
* @returns ammo
|
|
1000
|
+
*/
|
|
1001
|
+
getMaxAmmo(weaponHash: eWeaponHash): [boolean, number] {
|
|
1002
|
+
const result = inv<[boolean, number]>('0xDC16122C7A20C933', this.ped.handle, pvi(), weaponHash, rai());
|
|
1003
|
+
return [!!result[0], result[1]];
|
|
1004
|
+
}
|
|
1005
|
+
|
|
1006
|
+
/**
|
|
1007
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
1008
|
+
* @param ammo
|
|
1009
|
+
*/
|
|
1010
|
+
setPedAmmo(weaponHash: eWeaponHash, ammo: number): void {
|
|
1011
|
+
inv<void>('0x14E56BC5B5DB6A19', this.ped.handle, weaponHash, ammo);
|
|
1012
|
+
}
|
|
1013
|
+
|
|
1014
|
+
/**
|
|
1015
|
+
* Gives the ped the weapon.
|
|
1016
|
+
* List: https://github.com/femga/rdr3_discoveries/blob/master/weapons/weapons.lua Params: p7 is 0.5f, and p8 is 1.0f. p11 and p12 are both 0 in R* Scripts
|
|
1017
|
+
* permanentDegradation: default 0.5, any higher than 0 it will automatically make the weapon worn, you can also adjust the value to change the weapons maximum cleanliness
|
|
1018
|
+
*
|
|
1019
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
1020
|
+
* @param ammoCount
|
|
1021
|
+
* @param bForceInHand
|
|
1022
|
+
* @param bForceInHolster
|
|
1023
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
1024
|
+
* @param bAllowMultipleCopies
|
|
1025
|
+
* @param p7
|
|
1026
|
+
* @param p8
|
|
1027
|
+
* @param addReason Refer to [enum: eAddItemReason]
|
|
1028
|
+
* @param bIgnoreUnlocks
|
|
1029
|
+
* @param permanentDegradation
|
|
1030
|
+
* @param p12
|
|
1031
|
+
* @returns
|
|
1032
|
+
*/
|
|
1033
|
+
giveWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, bForceInHand: boolean, bForceInHolster: boolean, attachPoint: number, bAllowMultipleCopies: boolean, p7: number, p8: number, addReason: eAddItemReason, bIgnoreUnlocks: boolean, permanentDegradation: number, p12: boolean): string | number {
|
|
1034
|
+
return (inv<number>('0x5E3BDDBCB83F3D84', this.ped.handle, weaponHash, ammoCount, bForceInHand, bForceInHolster, attachPoint, bAllowMultipleCopies, f(p7), f(p8), addReason, bIgnoreUnlocks, f(permanentDegradation), p12, rai())) & 0xFFFFFFFF;
|
|
1035
|
+
}
|
|
1036
|
+
|
|
1037
|
+
/**
|
|
1038
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
1039
|
+
* @returns
|
|
1040
|
+
*/
|
|
1041
|
+
getAmmoInPedWeapon(weaponHash: eWeaponHash): number {
|
|
1042
|
+
return inv<number>('0x015A522136D7F951', this.ped.handle, weaponHash, rai());
|
|
1043
|
+
}
|
|
1044
|
+
|
|
1045
|
+
/**
|
|
1046
|
+
* @param attachPoint Refer to [enum: eWeaponAttachPoint]
|
|
1047
|
+
* @returns weaponGuid
|
|
1048
|
+
*/
|
|
1049
|
+
getPedWeaponGuidAtAttachPoint(attachPoint: number): [any, number] {
|
|
1050
|
+
const result = inv<[number, number]>('0x6929E22158E52265', this.ped.handle, attachPoint, pvi());
|
|
1051
|
+
return [result[0], result[1]];
|
|
1052
|
+
}
|
|
1053
|
+
|
|
1054
|
+
/**
|
|
1055
|
+
* emote hashes: KIT_EMOTE_TWIRL_GUN, KIT_EMOTE_TWIRL_GUN_LEFT_HOLSTER, KIT_EMOTE_TWIRL_GUN_DUAL, 0 (to unequip)
|
|
1056
|
+
*
|
|
1057
|
+
* @param emote
|
|
1058
|
+
*/
|
|
1059
|
+
setActiveGunSpinningEquipKitEmoteTwirl(emote: string | number): void {
|
|
1060
|
+
inv<void>('0xCBCFFF805F1B4596', this.ped.handle, _h(emote));
|
|
1061
|
+
}
|
|
1062
|
+
|
|
1063
|
+
}
|