@nativewrappers/redm-codegen 0.0.2

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Files changed (642) hide show
  1. package/README.md +41 -0
  2. package/dist/classes/AnimScene.d.ts +361 -0
  3. package/dist/classes/AnimScene.d.ts.map +1 -0
  4. package/dist/classes/AnimScene.js +511 -0
  5. package/dist/classes/BaseModel.d.ts +108 -0
  6. package/dist/classes/BaseModel.d.ts.map +1 -0
  7. package/dist/classes/BaseModel.js +158 -0
  8. package/dist/classes/BaseTask.d.ts +102 -0
  9. package/dist/classes/BaseTask.d.ts.map +1 -0
  10. package/dist/classes/BaseTask.js +129 -0
  11. package/dist/classes/Cam.d.ts +217 -0
  12. package/dist/classes/Cam.d.ts.map +1 -0
  13. package/dist/classes/Cam.js +295 -0
  14. package/dist/classes/Entity.d.ts +1101 -0
  15. package/dist/classes/Entity.d.ts.map +1 -0
  16. package/dist/classes/Entity.js +1480 -0
  17. package/dist/classes/Interior.d.ts +65 -0
  18. package/dist/classes/Interior.d.ts.map +1 -0
  19. package/dist/classes/Interior.js +96 -0
  20. package/dist/classes/ItemSet.d.ts +18 -0
  21. package/dist/classes/ItemSet.d.ts.map +1 -0
  22. package/dist/classes/ItemSet.js +32 -0
  23. package/dist/classes/Ped.d.ts +4230 -0
  24. package/dist/classes/Ped.d.ts.map +1 -0
  25. package/dist/classes/Ped.js +5712 -0
  26. package/dist/classes/PedModel.d.ts +9 -0
  27. package/dist/classes/PedModel.d.ts.map +1 -0
  28. package/dist/classes/PedModel.js +13 -0
  29. package/dist/classes/PedTask.d.ts +2563 -0
  30. package/dist/classes/PedTask.d.ts.map +1 -0
  31. package/dist/classes/PedTask.js +3276 -0
  32. package/dist/classes/PersChar.d.ts +39 -0
  33. package/dist/classes/PersChar.d.ts.map +1 -0
  34. package/dist/classes/PersChar.js +69 -0
  35. package/dist/classes/Pickup.d.ts +30 -0
  36. package/dist/classes/Pickup.d.ts.map +1 -0
  37. package/dist/classes/Pickup.js +45 -0
  38. package/dist/classes/Player.d.ts +1309 -0
  39. package/dist/classes/Player.d.ts.map +1 -0
  40. package/dist/classes/Player.js +1808 -0
  41. package/dist/classes/Prop.d.ts +253 -0
  42. package/dist/classes/Prop.d.ts.map +1 -0
  43. package/dist/classes/Prop.js +362 -0
  44. package/dist/classes/PropSet.d.ts +46 -0
  45. package/dist/classes/PropSet.d.ts.map +1 -0
  46. package/dist/classes/PropSet.js +67 -0
  47. package/dist/classes/Vehicle.d.ts +1188 -0
  48. package/dist/classes/Vehicle.d.ts.map +1 -0
  49. package/dist/classes/Vehicle.js +1652 -0
  50. package/dist/classes/VehicleModel.d.ts +11 -0
  51. package/dist/classes/VehicleModel.d.ts.map +1 -0
  52. package/dist/classes/VehicleModel.js +15 -0
  53. package/dist/classes/VehicleTask.d.ts +87 -0
  54. package/dist/classes/VehicleTask.d.ts.map +1 -0
  55. package/dist/classes/VehicleTask.js +118 -0
  56. package/dist/classes/Volume.d.ts +142 -0
  57. package/dist/classes/Volume.d.ts.map +1 -0
  58. package/dist/classes/Volume.js +194 -0
  59. package/dist/classes/Weapon.d.ts +690 -0
  60. package/dist/classes/Weapon.d.ts.map +1 -0
  61. package/dist/classes/Weapon.js +934 -0
  62. package/dist/enums/eActionDisableFlags.d.ts +38 -0
  63. package/dist/enums/eActionDisableFlags.d.ts.map +1 -0
  64. package/dist/enums/eActionDisableFlags.js +38 -0
  65. package/dist/enums/eAddItemReason.d.ts +20 -0
  66. package/dist/enums/eAddItemReason.d.ts.map +1 -0
  67. package/dist/enums/eAddItemReason.js +20 -0
  68. package/dist/enums/eAmmoType.d.ts +88 -0
  69. package/dist/enums/eAmmoType.d.ts.map +1 -0
  70. package/dist/enums/eAmmoType.js +88 -0
  71. package/dist/enums/eAnimalRarityLevel.d.ts +7 -0
  72. package/dist/enums/eAnimalRarityLevel.d.ts.map +1 -0
  73. package/dist/enums/eAnimalRarityLevel.js +7 -0
  74. package/dist/enums/eAttributeCore.d.ts +6 -0
  75. package/dist/enums/eAttributeCore.d.ts.map +1 -0
  76. package/dist/enums/eAttributeCore.js +6 -0
  77. package/dist/enums/eCarryingFlags.d.ts +43 -0
  78. package/dist/enums/eCarryingFlags.d.ts.map +1 -0
  79. package/dist/enums/eCarryingFlags.js +43 -0
  80. package/dist/enums/eCrimeType.d.ts +61 -0
  81. package/dist/enums/eCrimeType.d.ts.map +1 -0
  82. package/dist/enums/eCrimeType.js +61 -0
  83. package/dist/enums/eDispatchType.d.ts +20 -0
  84. package/dist/enums/eDispatchType.d.ts.map +1 -0
  85. package/dist/enums/eDispatchType.js +20 -0
  86. package/dist/enums/eDoorId.d.ts +16 -0
  87. package/dist/enums/eDoorId.d.ts.map +1 -0
  88. package/dist/enums/eDoorId.js +16 -0
  89. package/dist/enums/eEnterExitVehicleFlags.d.ts +32 -0
  90. package/dist/enums/eEnterExitVehicleFlags.d.ts.map +1 -0
  91. package/dist/enums/eEnterExitVehicleFlags.js +32 -0
  92. package/dist/enums/eEulerRotationOrder.d.ts +9 -0
  93. package/dist/enums/eEulerRotationOrder.d.ts.map +1 -0
  94. package/dist/enums/eEulerRotationOrder.js +9 -0
  95. package/dist/enums/eExplosionTag.d.ts +40 -0
  96. package/dist/enums/eExplosionTag.d.ts.map +1 -0
  97. package/dist/enums/eExplosionTag.js +40 -0
  98. package/dist/enums/eFleeStyle.d.ts +16 -0
  99. package/dist/enums/eFleeStyle.d.ts.map +1 -0
  100. package/dist/enums/eFleeStyle.js +16 -0
  101. package/dist/enums/eIkControlFlags.d.ts +34 -0
  102. package/dist/enums/eIkControlFlags.d.ts.map +1 -0
  103. package/dist/enums/eIkControlFlags.js +34 -0
  104. package/dist/enums/eInventoryItemSound.d.ts +6 -0
  105. package/dist/enums/eInventoryItemSound.d.ts.map +1 -0
  106. package/dist/enums/eInventoryItemSound.js +6 -0
  107. package/dist/enums/eLookIntensity.d.ts +7 -0
  108. package/dist/enums/eLookIntensity.d.ts.map +1 -0
  109. package/dist/enums/eLookIntensity.js +7 -0
  110. package/dist/enums/eLookReturnAnimation.d.ts +6 -0
  111. package/dist/enums/eLookReturnAnimation.d.ts.map +1 -0
  112. package/dist/enums/eLookReturnAnimation.js +6 -0
  113. package/dist/enums/eLootingFlags.d.ts +32 -0
  114. package/dist/enums/eLootingFlags.d.ts.map +1 -0
  115. package/dist/enums/eLootingFlags.js +32 -0
  116. package/dist/enums/eMetaPedExpressions.d.ts +118 -0
  117. package/dist/enums/eMetaPedExpressions.d.ts.map +1 -0
  118. package/dist/enums/eMetaPedExpressions.js +118 -0
  119. package/dist/enums/eMotivationState.d.ts +14 -0
  120. package/dist/enums/eMotivationState.d.ts.map +1 -0
  121. package/dist/enums/eMotivationState.js +14 -0
  122. package/dist/enums/ePedAttribute.d.ts +26 -0
  123. package/dist/enums/ePedAttribute.d.ts.map +1 -0
  124. package/dist/enums/ePedAttribute.js +26 -0
  125. package/dist/enums/ePedCombatAbility.d.ts +7 -0
  126. package/dist/enums/ePedCombatAbility.d.ts.map +1 -0
  127. package/dist/enums/ePedCombatAbility.js +7 -0
  128. package/dist/enums/ePedCombatMovement.d.ts +8 -0
  129. package/dist/enums/ePedCombatMovement.d.ts.map +1 -0
  130. package/dist/enums/ePedCombatMovement.js +8 -0
  131. package/dist/enums/ePedCombatRange.d.ts +9 -0
  132. package/dist/enums/ePedCombatRange.d.ts.map +1 -0
  133. package/dist/enums/ePedCombatRange.js +9 -0
  134. package/dist/enums/ePedDamageCleanliness.d.ts +6 -0
  135. package/dist/enums/ePedDamageCleanliness.d.ts.map +1 -0
  136. package/dist/enums/ePedDamageCleanliness.js +6 -0
  137. package/dist/enums/ePedMood.d.ts +13 -0
  138. package/dist/enums/ePedMood.d.ts.map +1 -0
  139. package/dist/enums/ePedMood.js +13 -0
  140. package/dist/enums/ePedQuality.d.ts +8 -0
  141. package/dist/enums/ePedQuality.d.ts.map +1 -0
  142. package/dist/enums/ePedQuality.js +8 -0
  143. package/dist/enums/ePedScriptConfigFlags.d.ts +604 -0
  144. package/dist/enums/ePedScriptConfigFlags.d.ts.map +1 -0
  145. package/dist/enums/ePedScriptConfigFlags.js +604 -0
  146. package/dist/enums/ePlacementFlag.d.ts +27 -0
  147. package/dist/enums/ePlacementFlag.d.ts.map +1 -0
  148. package/dist/enums/ePlacementFlag.js +27 -0
  149. package/dist/enums/eRagdollBlockingFlags.d.ts +23 -0
  150. package/dist/enums/eRagdollBlockingFlags.d.ts.map +1 -0
  151. package/dist/enums/eRagdollBlockingFlags.js +23 -0
  152. package/dist/enums/eRemoveItemReason.d.ts +19 -0
  153. package/dist/enums/eRemoveItemReason.d.ts.map +1 -0
  154. package/dist/enums/eRemoveItemReason.js +19 -0
  155. package/dist/enums/eSavegameType.d.ts +16 -0
  156. package/dist/enums/eSavegameType.d.ts.map +1 -0
  157. package/dist/enums/eSavegameType.js +16 -0
  158. package/dist/enums/eScenarioBlockingFlags.d.ts +11 -0
  159. package/dist/enums/eScenarioBlockingFlags.d.ts.map +1 -0
  160. package/dist/enums/eScenarioBlockingFlags.js +11 -0
  161. package/dist/enums/eScriptedAnimFlags.d.ts +35 -0
  162. package/dist/enums/eScriptedAnimFlags.d.ts.map +1 -0
  163. package/dist/enums/eScriptedAnimFlags.js +35 -0
  164. package/dist/enums/eSessionFlags.d.ts +16 -0
  165. package/dist/enums/eSessionFlags.d.ts.map +1 -0
  166. package/dist/enums/eSessionFlags.js +16 -0
  167. package/dist/enums/eTargetingMode.d.ts +8 -0
  168. package/dist/enums/eTargetingMode.d.ts.map +1 -0
  169. package/dist/enums/eTargetingMode.js +8 -0
  170. package/dist/enums/eUIFeedChannel.d.ts +18 -0
  171. package/dist/enums/eUIFeedChannel.d.ts.map +1 -0
  172. package/dist/enums/eUIFeedChannel.js +18 -0
  173. package/dist/enums/eUiRpgStatusEffect.d.ts +19 -0
  174. package/dist/enums/eUiRpgStatusEffect.d.ts.map +1 -0
  175. package/dist/enums/eUiRpgStatusEffect.js +19 -0
  176. package/dist/enums/eVehicleSeat.d.ts +15 -0
  177. package/dist/enums/eVehicleSeat.d.ts.map +1 -0
  178. package/dist/enums/eVehicleSeat.js +15 -0
  179. package/dist/enums/eWeaponAttachPoint.d.ts +36 -0
  180. package/dist/enums/eWeaponAttachPoint.d.ts.map +1 -0
  181. package/dist/enums/eWeaponAttachPoint.js +36 -0
  182. package/dist/enums/eWeaponHash.d.ts +175 -0
  183. package/dist/enums/eWeaponHash.d.ts.map +1 -0
  184. package/dist/enums/eWeaponHash.js +175 -0
  185. package/dist/enums/naSpeechEventType.d.ts +57 -0
  186. package/dist/enums/naSpeechEventType.d.ts.map +1 -0
  187. package/dist/enums/naSpeechEventType.js +57 -0
  188. package/dist/index.d.ts +156 -0
  189. package/dist/index.d.ts.map +1 -0
  190. package/dist/index.js +158 -0
  191. package/dist/namespaces/Aicoverpoint.d.ts +95 -0
  192. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -0
  193. package/dist/namespaces/Aicoverpoint.js +131 -0
  194. package/dist/namespaces/Aitransport.d.ts +197 -0
  195. package/dist/namespaces/Aitransport.d.ts.map +1 -0
  196. package/dist/namespaces/Aitransport.js +246 -0
  197. package/dist/namespaces/Animscene.d.ts +174 -0
  198. package/dist/namespaces/Animscene.d.ts.map +1 -0
  199. package/dist/namespaces/Animscene.js +222 -0
  200. package/dist/namespaces/Attribute.d.ts +171 -0
  201. package/dist/namespaces/Attribute.d.ts.map +1 -0
  202. package/dist/namespaces/Attribute.js +222 -0
  203. package/dist/namespaces/Audio.d.ts +1255 -0
  204. package/dist/namespaces/Audio.d.ts.map +1 -0
  205. package/dist/namespaces/Audio.js +1695 -0
  206. package/dist/namespaces/Badsport.d.ts +8 -0
  207. package/dist/namespaces/Badsport.d.ts.map +1 -0
  208. package/dist/namespaces/Badsport.js +11 -0
  209. package/dist/namespaces/Bounty.d.ts +154 -0
  210. package/dist/namespaces/Bounty.d.ts.map +1 -0
  211. package/dist/namespaces/Bounty.js +248 -0
  212. package/dist/namespaces/Brain.d.ts +75 -0
  213. package/dist/namespaces/Brain.d.ts.map +1 -0
  214. package/dist/namespaces/Brain.js +98 -0
  215. package/dist/namespaces/Builtin.d.ts +137 -0
  216. package/dist/namespaces/Builtin.d.ts.map +1 -0
  217. package/dist/namespaces/Builtin.js +180 -0
  218. package/dist/namespaces/CamStatics.d.ts +972 -0
  219. package/dist/namespaces/CamStatics.d.ts.map +1 -0
  220. package/dist/namespaces/CamStatics.js +1360 -0
  221. package/dist/namespaces/Clock.d.ts +108 -0
  222. package/dist/namespaces/Clock.d.ts.map +1 -0
  223. package/dist/namespaces/Clock.js +149 -0
  224. package/dist/namespaces/Collection.d.ts +201 -0
  225. package/dist/namespaces/Collection.d.ts.map +1 -0
  226. package/dist/namespaces/Collection.js +263 -0
  227. package/dist/namespaces/Companion.d.ts +143 -0
  228. package/dist/namespaces/Companion.d.ts.map +1 -0
  229. package/dist/namespaces/Companion.js +191 -0
  230. package/dist/namespaces/Compapp.d.ts +34 -0
  231. package/dist/namespaces/Compapp.d.ts.map +1 -0
  232. package/dist/namespaces/Compapp.js +44 -0
  233. package/dist/namespaces/Compendium.d.ts +195 -0
  234. package/dist/namespaces/Compendium.d.ts.map +1 -0
  235. package/dist/namespaces/Compendium.js +261 -0
  236. package/dist/namespaces/Crashlog.d.ts +63 -0
  237. package/dist/namespaces/Crashlog.d.ts.map +1 -0
  238. package/dist/namespaces/Crashlog.js +88 -0
  239. package/dist/namespaces/Crew.d.ts +85 -0
  240. package/dist/namespaces/Crew.d.ts.map +1 -0
  241. package/dist/namespaces/Crew.js +127 -0
  242. package/dist/namespaces/Databinding.d.ts +500 -0
  243. package/dist/namespaces/Databinding.d.ts.map +1 -0
  244. package/dist/namespaces/Databinding.js +667 -0
  245. package/dist/namespaces/Datafile.d.ts +344 -0
  246. package/dist/namespaces/Datafile.d.ts.map +1 -0
  247. package/dist/namespaces/Datafile.js +495 -0
  248. package/dist/namespaces/Debug.d.ts +21 -0
  249. package/dist/namespaces/Debug.d.ts.map +1 -0
  250. package/dist/namespaces/Debug.js +27 -0
  251. package/dist/namespaces/Decorator.d.ts +105 -0
  252. package/dist/namespaces/Decorator.d.ts.map +1 -0
  253. package/dist/namespaces/Decorator.js +134 -0
  254. package/dist/namespaces/Dlc.d.ts +20 -0
  255. package/dist/namespaces/Dlc.d.ts.map +1 -0
  256. package/dist/namespaces/Dlc.js +28 -0
  257. package/dist/namespaces/EntityStatics.d.ts +520 -0
  258. package/dist/namespaces/EntityStatics.d.ts.map +1 -0
  259. package/dist/namespaces/EntityStatics.js +679 -0
  260. package/dist/namespaces/Event.d.ts +267 -0
  261. package/dist/namespaces/Event.d.ts.map +1 -0
  262. package/dist/namespaces/Event.js +340 -0
  263. package/dist/namespaces/Fire.d.ts +233 -0
  264. package/dist/namespaces/Fire.d.ts.map +1 -0
  265. package/dist/namespaces/Fire.js +288 -0
  266. package/dist/namespaces/Flock.d.ts +306 -0
  267. package/dist/namespaces/Flock.d.ts.map +1 -0
  268. package/dist/namespaces/Flock.js +396 -0
  269. package/dist/namespaces/Gang.d.ts +211 -0
  270. package/dist/namespaces/Gang.d.ts.map +1 -0
  271. package/dist/namespaces/Gang.js +297 -0
  272. package/dist/namespaces/GoogleAnalytics.d.ts +23 -0
  273. package/dist/namespaces/GoogleAnalytics.d.ts.map +1 -0
  274. package/dist/namespaces/GoogleAnalytics.js +31 -0
  275. package/dist/namespaces/Graphics.d.ts +1598 -0
  276. package/dist/namespaces/Graphics.d.ts.map +1 -0
  277. package/dist/namespaces/Graphics.js +2131 -0
  278. package/dist/namespaces/Hud.d.ts +1058 -0
  279. package/dist/namespaces/Hud.d.ts.map +1 -0
  280. package/dist/namespaces/Hud.js +1443 -0
  281. package/dist/namespaces/Ik.d.ts +33 -0
  282. package/dist/namespaces/Ik.d.ts.map +1 -0
  283. package/dist/namespaces/Ik.js +44 -0
  284. package/dist/namespaces/Interaction.d.ts +40 -0
  285. package/dist/namespaces/Interaction.d.ts.map +1 -0
  286. package/dist/namespaces/Interaction.js +52 -0
  287. package/dist/namespaces/InteriorStatics.d.ts +97 -0
  288. package/dist/namespaces/InteriorStatics.d.ts.map +1 -0
  289. package/dist/namespaces/InteriorStatics.js +129 -0
  290. package/dist/namespaces/Inventory.d.ts +597 -0
  291. package/dist/namespaces/Inventory.d.ts.map +1 -0
  292. package/dist/namespaces/Inventory.js +807 -0
  293. package/dist/namespaces/Itemdatabase.d.ts +526 -0
  294. package/dist/namespaces/Itemdatabase.d.ts.map +1 -0
  295. package/dist/namespaces/Itemdatabase.js +739 -0
  296. package/dist/namespaces/Itemset.d.ts +39 -0
  297. package/dist/namespaces/Itemset.d.ts.map +1 -0
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  299. package/dist/namespaces/Law.d.ts +756 -0
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  302. package/dist/namespaces/Localization.d.ts +42 -0
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  305. package/dist/namespaces/Map.d.ts +473 -0
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  308. package/dist/namespaces/Minigame.d.ts +245 -0
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  311. package/dist/namespaces/Misc.d.ts +1704 -0
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  314. package/dist/namespaces/Missiondata.d.ts +100 -0
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  317. package/dist/namespaces/Money.d.ts +43 -0
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  320. package/dist/namespaces/Netshopping.d.ts +154 -0
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  323. package/dist/namespaces/Network.d.ts +3022 -0
  324. package/dist/namespaces/Network.d.ts.map +1 -0
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  326. package/dist/namespaces/Object.d.ts +594 -0
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  329. package/dist/namespaces/Pad.d.ts +249 -0
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  332. package/dist/namespaces/Pathfind.d.ts +545 -0
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  335. package/dist/namespaces/PedStatics.d.ts +1738 -0
  336. package/dist/namespaces/PedStatics.d.ts.map +1 -0
  337. package/dist/namespaces/PedStatics.js +2296 -0
  338. package/dist/namespaces/Perschar.d.ts +179 -0
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  341. package/dist/namespaces/Persistence.d.ts +116 -0
  342. package/dist/namespaces/Persistence.d.ts.map +1 -0
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  344. package/dist/namespaces/Physics.d.ts +491 -0
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  347. package/dist/namespaces/PlayerStatics.d.ts +850 -0
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  350. package/dist/namespaces/Population.d.ts +188 -0
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  354. package/dist/namespaces/Posse.d.ts.map +1 -0
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  417. package/dist/namespaces/Uipinning.d.ts.map +1 -0
  418. package/dist/namespaces/Uipinning.js +10 -0
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  423. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -0
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  429. package/dist/namespaces/Unlock.d.ts.map +1 -0
  430. package/dist/namespaces/Unlock.js +68 -0
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  434. package/dist/namespaces/Voice.d.ts +110 -0
  435. package/dist/namespaces/Voice.d.ts.map +1 -0
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  490. package/src/classes/Ped.ts +6472 -0
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  499. package/src/classes/VehicleModel.ts +22 -0
  500. package/src/classes/VehicleTask.ts +143 -0
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  506. package/src/enums/eAnimalRarityLevel.ts +6 -0
  507. package/src/enums/eAttributeCore.ts +5 -0
  508. package/src/enums/eCarryingFlags.ts +42 -0
  509. package/src/enums/eCrimeType.ts +60 -0
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  511. package/src/enums/eDoorId.ts +15 -0
  512. package/src/enums/eEnterExitVehicleFlags.ts +31 -0
  513. package/src/enums/eEulerRotationOrder.ts +8 -0
  514. package/src/enums/eExplosionTag.ts +39 -0
  515. package/src/enums/eFleeStyle.ts +15 -0
  516. package/src/enums/eIkControlFlags.ts +33 -0
  517. package/src/enums/eInventoryItemSound.ts +5 -0
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  520. package/src/enums/eLootingFlags.ts +31 -0
  521. package/src/enums/eMetaPedExpressions.ts +117 -0
  522. package/src/enums/eMotivationState.ts +13 -0
  523. package/src/enums/ePedAttribute.ts +25 -0
  524. package/src/enums/ePedCombatAbility.ts +6 -0
  525. package/src/enums/ePedCombatMovement.ts +7 -0
  526. package/src/enums/ePedCombatRange.ts +8 -0
  527. package/src/enums/ePedDamageCleanliness.ts +5 -0
  528. package/src/enums/ePedMood.ts +12 -0
  529. package/src/enums/ePedQuality.ts +7 -0
  530. package/src/enums/ePedScriptConfigFlags.ts +603 -0
  531. package/src/enums/ePlacementFlag.ts +26 -0
  532. package/src/enums/eRagdollBlockingFlags.ts +22 -0
  533. package/src/enums/eRemoveItemReason.ts +18 -0
  534. package/src/enums/eSavegameType.ts +15 -0
  535. package/src/enums/eScenarioBlockingFlags.ts +10 -0
  536. package/src/enums/eScriptedAnimFlags.ts +34 -0
  537. package/src/enums/eSessionFlags.ts +15 -0
  538. package/src/enums/eTargetingMode.ts +7 -0
  539. package/src/enums/eUIFeedChannel.ts +17 -0
  540. package/src/enums/eUiRpgStatusEffect.ts +18 -0
  541. package/src/enums/eVehicleSeat.ts +14 -0
  542. package/src/enums/eWeaponAttachPoint.ts +35 -0
  543. package/src/enums/eWeaponHash.ts +174 -0
  544. package/src/enums/naSpeechEventType.ts +56 -0
  545. package/src/index.ts +164 -0
  546. package/src/namespaces/Aicoverpoint.ts +157 -0
  547. package/src/namespaces/Aitransport.ts +278 -0
  548. package/src/namespaces/Animscene.ts +255 -0
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  551. package/src/namespaces/Badsport.ts +18 -0
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  555. package/src/namespaces/CamStatics.ts +1563 -0
  556. package/src/namespaces/Clock.ts +174 -0
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  558. package/src/namespaces/Companion.ts +224 -0
  559. package/src/namespaces/Compapp.ts +55 -0
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  562. package/src/namespaces/Crew.ts +151 -0
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  572. package/src/namespaces/Gang.ts +345 -0
  573. package/src/namespaces/GoogleAnalytics.ts +41 -0
  574. package/src/namespaces/Graphics.ts +2412 -0
  575. package/src/namespaces/Hud.ts +1648 -0
  576. package/src/namespaces/Ik.ts +56 -0
  577. package/src/namespaces/Interaction.ts +64 -0
  578. package/src/namespaces/InteriorStatics.ts +153 -0
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  580. package/src/namespaces/Itemdatabase.ts +829 -0
  581. package/src/namespaces/Itemset.ts +64 -0
  582. package/src/namespaces/Law.ts +1142 -0
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  599. package/src/namespaces/Population.ts +287 -0
  600. package/src/namespaces/Posse.ts +267 -0
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  614. package/src/namespaces/Telemetry.ts +755 -0
  615. package/src/namespaces/Txd.ts +71 -0
  616. package/src/namespaces/Uiapps.ts +151 -0
  617. package/src/namespaces/Uidebug.ts +36 -0
  618. package/src/namespaces/Uievents.ts +57 -0
  619. package/src/namespaces/Uifeed.ts +285 -0
  620. package/src/namespaces/Uilog.ts +257 -0
  621. package/src/namespaces/Uipinning.ts +17 -0
  622. package/src/namespaces/Uistatemachine.ts +106 -0
  623. package/src/namespaces/Uistickyfeed.ts +89 -0
  624. package/src/namespaces/Uitutorial.ts +53 -0
  625. package/src/namespaces/Unlock.ts +83 -0
  626. package/src/namespaces/VehicleStatics.ts +1410 -0
  627. package/src/namespaces/Voice.ts +189 -0
  628. package/src/namespaces/VolumeStatics.ts +569 -0
  629. package/src/namespaces/Water.ts +175 -0
  630. package/src/namespaces/WeaponStatics.ts +968 -0
  631. package/src/namespaces/Zone.ts +50 -0
  632. package/src/structs/BufferedClass.ts +14 -0
  633. package/src/structs/HorsePeltIn.ts +26 -0
  634. package/src/structs/HorsePeltOut.ts +21 -0
  635. package/src/types/BufferedClass.ts +14 -0
  636. package/src/types/Color.ts +32 -0
  637. package/src/types/HandleRegistry.ts +12 -0
  638. package/src/types/IHandle.ts +3 -0
  639. package/src/types/NativeAliases.ts +36 -0
  640. package/src/types/Vector2.ts +40 -0
  641. package/src/types/Vector3.ts +41 -0
  642. package/src/types/Vector4.ts +42 -0
@@ -0,0 +1,1808 @@
1
+ import { Vector3 } from '../types/Vector3';
2
+ import { registerHandle, createFromHandle } from '../types/HandleRegistry';
3
+ import { inv, rai, raf, ras, pvi, pvv, _h, f } from '../types/NativeAliases';
4
+ export class Player {
5
+ constructor(handle) {
6
+ this.handle = handle;
7
+ }
8
+ static fromHandle(handle) {
9
+ return handle === 0 ? null : new Player(handle);
10
+ }
11
+ /**
12
+ * @param weaponGroup
13
+ * @param toggle
14
+ */
15
+ setWeaponGroupAsInstantKill(weaponGroup, toggle) {
16
+ inv('0x59F0AFF3E0A1B019', this.handle, _h(weaponGroup), toggle);
17
+ }
18
+ /**
19
+ * Returns false if PromptType is enabled
20
+ * Params: See 0x0751D461F06E41CE
21
+ *
22
+ * @param promptType
23
+ * @param promptMode
24
+ * @returns
25
+ */
26
+ getUiPromptIsDisabled(promptType, promptMode) {
27
+ return inv('0x6614F9039BD31931', this.handle, promptType, promptMode);
28
+ }
29
+ /**
30
+ * @param toggle
31
+ */
32
+ setLockonToFriendlyPlayers(toggle) {
33
+ inv('0x4A056257802DD3E5', this.handle, toggle);
34
+ }
35
+ /**
36
+ * Activates the Surrender prompt for the specified player in the current frame.
37
+ *
38
+ * @param targetPed
39
+ * @param promptOrder
40
+ * @param p3
41
+ */
42
+ setCooperatePromptThisFrame(targetPed, promptOrder, p3) {
43
+ inv('0xCBB54CC7FFFFAB86', this.handle, targetPed.handle, promptOrder, p3);
44
+ }
45
+ /**
46
+ * https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePlayerResetFlags
47
+ * https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
48
+ *
49
+ * @param playerResetFlag
50
+ * @param p2
51
+ */
52
+ setResetFlag(playerResetFlag, p2) {
53
+ inv('0x9F9A829C6751F3C7', this.handle, playerResetFlag, p2);
54
+ }
55
+ /**
56
+ * @returns
57
+ */
58
+ getWantedLevel() {
59
+ return inv('0xABC532F9098BFD9D', this.handle, rai());
60
+ }
61
+ /**
62
+ * @param closeRangeLowerBound
63
+ * @param closeRangeUpperBound
64
+ */
65
+ setDamageCloseDistanceBonus(closeRangeLowerBound, closeRangeUpperBound) {
66
+ inv('0x7761A30432C91297', this.handle, f(closeRangeLowerBound), f(closeRangeUpperBound));
67
+ }
68
+ /**
69
+ * @param multiplier
70
+ */
71
+ setSneakingNoiseMultiplier(multiplier) {
72
+ inv('0x4DE44FA389DCA565', this.handle, f(multiplier));
73
+ }
74
+ /**
75
+ * Sets the player's team.
76
+ *
77
+ * @param team
78
+ * @param bRestrictToThisScript
79
+ */
80
+ setTeam(team, bRestrictToThisScript) {
81
+ inv('0xE8DD8536F01DE600', this.handle, team, bRestrictToThisScript);
82
+ }
83
+ /**
84
+ * Checks if the player's Deadeye ability is enabled.
85
+ *
86
+ * @returns
87
+ */
88
+ isSpecialAbilityEnabled() {
89
+ return inv('0xDE6C85975F9D4894', this.handle);
90
+ }
91
+ /**
92
+ * Sets Player's Defense against AI modifier
93
+ *
94
+ * @param modifier
95
+ */
96
+ setAiDefenseModifierAgainstAi(modifier) {
97
+ inv('0x914071FF93AF2692', this.handle, f(modifier));
98
+ }
99
+ /**
100
+ * Gets the player's team.
101
+ * Returns -1 in singleplayer.
102
+ *
103
+ * @returns
104
+ */
105
+ getTeam() {
106
+ return inv('0xB464EB6A40C7975B', this.handle, rai());
107
+ }
108
+ /**
109
+ * @returns
110
+ */
111
+ getHealthRechargeMultiplier() {
112
+ return inv('0x22CD23BB0C45E0CD', this.handle, raf());
113
+ }
114
+ /**
115
+ * Used in script function: NET_AUTO_FOLLOW_UPDATE_LEADER_VALUES
116
+ * followMode:
117
+ * HORSEFOLLOWMODE_AUTO = 0,
118
+ * HORSEFOLLOWMODE_SIDE_ONLY,
119
+ * HORSEFOLLOWMODE_BEHIND_ONLY,
120
+ * HORSEFOLLOWMODE_BEHIND_AND_SIDE,
121
+ * HORSEFOLLOWMODE_BEHIND_CLOSE
122
+ * followPriority:
123
+ * HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
124
+ * HORSEFOLLOWPRIORITY_AMBIENT,
125
+ * HORSEFOLLOWPRIORITY_NORMAL,
126
+ * HORSEFOLLOWPRIORITY_HIGH
127
+ *
128
+ * @param ped
129
+ * @param p2
130
+ * @param p3
131
+ * @param followMode
132
+ * @param followPriority
133
+ * @param p6
134
+ */
135
+ addAsFollowTarget(ped, p2, p3, followMode, followPriority, p6) {
136
+ inv('0xAC22AA6DF4D1C1DE', this.handle, ped.handle, f(p2), f(p3), followMode, followPriority, p6);
137
+ }
138
+ /**
139
+ * Sets the stand prompt for a specific player using a predefined text entry. use AddTextEntry for promptTextKey for custom names
140
+ *
141
+ * @param promptTextKey
142
+ */
143
+ setPromptLeaveText(promptTextKey) {
144
+ inv('0x06C3DB00B69D5435', this.handle, promptTextKey);
145
+ }
146
+ /**
147
+ * Retrieves the number of marks placed on a PED when Deadeye mode is active for the specified player.
148
+ *
149
+ * @param ped
150
+ * @returns
151
+ */
152
+ getNumDeadeyeMarksOnPed(ped) {
153
+ return inv('0x27AD7162D3FED01E', this.handle, ped.handle);
154
+ }
155
+ /**
156
+ * @returns
157
+ */
158
+ getPed2() {
159
+ return createFromHandle('Ped', inv('0x5EBE38A20BC51C27', this.handle, rai()));
160
+ }
161
+ /**
162
+ * @param p1
163
+ * @returns
164
+ */
165
+ getIsUiPromptActive(p1) {
166
+ return inv('0x51BEA356B1C60225', this.handle, p1);
167
+ }
168
+ /**
169
+ * @param horse
170
+ * @returns
171
+ */
172
+ setPedAsTempHorse(horse) {
173
+ return inv('0x227B06324234FB09', this.handle, horse.handle);
174
+ }
175
+ /**
176
+ * Restores Deadeye by given amount.
177
+ * Params: p2, p3, p4 = 0, 0, 1 in R* Scripts
178
+ *
179
+ * @param amount
180
+ * @param p2
181
+ * @param p3
182
+ * @param p4
183
+ */
184
+ specialAbilityRestoreByAmount(amount, p2, p3, p4) {
185
+ inv('0x51345AE20F22C261', this.handle, f(amount), p2, p3, p4);
186
+ }
187
+ /**
188
+ * Only used in R* SP Script short_update
189
+ *
190
+ * @param delay
191
+ */
192
+ setDeadeyeAbilityDepletionDelay(delay) {
193
+ inv('0x870634493CB4372C', this.handle, f(delay));
194
+ }
195
+ /**
196
+ * Swim speed multiplier.
197
+ * Multiplier goes up to 1.49f
198
+ *
199
+ * @param multiplier
200
+ */
201
+ setSwimMultiplierForPlayer(multiplier) {
202
+ inv('0xBFCEABDE34DA5085', this.handle, f(multiplier));
203
+ }
204
+ /**
205
+ * @returns
206
+ */
207
+ isDead() {
208
+ return inv('0x2E9C3FCB6798F397', this.handle, rai());
209
+ }
210
+ /**
211
+ * @param ped
212
+ * @param p2
213
+ */
214
+ N_0x310CE349E0C0EC4B(ped, p2) {
215
+ inv('0x310CE349E0C0EC4B', this.handle, ped.handle, p2);
216
+ }
217
+ /**
218
+ * Clears all Eagle Eye trails that were registered for entities associated with the specified player.
219
+ */
220
+ eagleEyeClearRegisteredTrails() {
221
+ inv('0xE5D3EB37ABC1EB03', this.handle);
222
+ }
223
+ /**
224
+ * @param enable
225
+ */
226
+ enableCustomDeadeyeAbility(enable) {
227
+ inv('0x95EE1DEE1DCD9070', this.handle, enable);
228
+ }
229
+ /**
230
+ * Returns the player's invincibility status.
231
+ *
232
+ * @returns
233
+ */
234
+ getInvincible() {
235
+ return inv('0x0CBBCB2CCFA7DC4E', this.handle, rai());
236
+ }
237
+ resetArrestState() {
238
+ inv('0x12917931C31F1750', this.handle);
239
+ }
240
+ /**
241
+ * Toggle handles wether Deadeye and Eagleeye are infinite or not.
242
+ *
243
+ * @param toggle
244
+ */
245
+ modifyInfiniteTrailVision(toggle) {
246
+ inv('0x28A13BF6B05C3D83', this.handle, toggle);
247
+ }
248
+ /**
249
+ * Simply sets you as invincible (Health will not deplete).
250
+ *
251
+ * @param toggle
252
+ */
253
+ setInvincible(toggle) {
254
+ inv('0xFEBEEBC9CBDF4B12', this.handle, toggle);
255
+ }
256
+ /**
257
+ * Returns whether the player can control himself.
258
+ *
259
+ * @returns
260
+ */
261
+ isControlOn() {
262
+ return inv('0x7964097FCE4C244B', this.handle, rai());
263
+ }
264
+ /**
265
+ * @param vehicle
266
+ */
267
+ setMayOnlyEnterThisVehicle(vehicle) {
268
+ inv('0xDA35A134038557EC', this.handle, vehicle.handle);
269
+ }
270
+ /**
271
+ * @param disabled
272
+ */
273
+ specialAbilitySetDisabled(disabled) {
274
+ inv('0xAE637BB8EF017875', this.handle, disabled);
275
+ }
276
+ /**
277
+ * @param ammoType
278
+ * @param amount
279
+ */
280
+ setMaxAmmoOverrideForAmmoType(ammoType, amount) {
281
+ inv('0xE133C1EC5300F740', this.handle, _h(ammoType), amount);
282
+ }
283
+ /**
284
+ * @param p1
285
+ */
286
+ eagleEyeSetTrackingUpgrade2(p1) {
287
+ inv('0x6FA957D1B55941C1', this.handle, f(p1));
288
+ }
289
+ setAllNeutralRandomPedsFleeThisFrame() {
290
+ inv('0x16752DAA7E6D3F72', this.handle);
291
+ }
292
+ /**
293
+ * @param p1
294
+ */
295
+ restoreStamina(p1) {
296
+ inv('0xC41F4B6E23FE6A4A', this.handle, f(p1));
297
+ }
298
+ /**
299
+ * @returns
300
+ */
301
+ getCachedDeadEyeAmount() {
302
+ return inv('0xDF66A37936D5F3D9', this.handle, raf());
303
+ }
304
+ clearHasDamagedAtLeastOnePed() {
305
+ inv('0x270B63A641BE32F2', this.handle);
306
+ }
307
+ /**
308
+ * @param entity
309
+ * @param p2
310
+ * @returns
311
+ */
312
+ isTargettingEntity(entity, p2) {
313
+ return inv('0x27F89FDC16688A7A', this.handle, entity.handle, p2, rai());
314
+ }
315
+ /**
316
+ * If player has less Dead Eye than required, Dead Eye cant be triggered.
317
+ *
318
+ * @returns
319
+ */
320
+ getRequiredDeadEyeAmount() {
321
+ return inv('0x811A748B1BE231BA', this.handle, raf());
322
+ }
323
+ /**
324
+ * @param p1
325
+ */
326
+ N_0x263D69767F76059C(p1) {
327
+ inv('0x263D69767F76059C', this.handle, p1);
328
+ }
329
+ /**
330
+ * Make sure to request the model first and wait until it has loaded.
331
+ *
332
+ * @param modelHash
333
+ * @param p2
334
+ */
335
+ setModel(modelHash, p2) {
336
+ inv('0xED40380076A31506', this.handle, _h(modelHash), p2);
337
+ }
338
+ /**
339
+ * @param toggle
340
+ */
341
+ setLockon(toggle) {
342
+ inv('0x462AA1973CBBA75E', this.handle, toggle);
343
+ }
344
+ /**
345
+ * Sets the player's ability to wear hats based on the specified flag. The flag value determines whether the player can wear all hats or only the ones they own.
346
+ * If the flag is set to 15 and `allow` is true, the player can wear all available hats. However, if you want to restrict the player to wearing only their owned hats (flag 1), you **must first** disable flag 15 by setting it to false, and then set flag 1 to true.
347
+ *
348
+ * @param flag
349
+ * @param allow
350
+ */
351
+ setHatAccess(flag, allow) {
352
+ inv('0xA0C683284DF027C7', this.handle, flag, allow);
353
+ }
354
+ /**
355
+ * @param closeDamageBonus
356
+ */
357
+ setDamageCloseDistanceBonusTotal(closeDamageBonus) {
358
+ inv('0x5006C36652D6EC56', this.handle, f(closeDamageBonus));
359
+ }
360
+ /**
361
+ * Params: p1 = -1 in R* Scripts
362
+ *
363
+ * @param p1
364
+ * @param p2
365
+ */
366
+ specialAbilityStartRestore(p1, p2) {
367
+ inv('0x1D77B47AFA584E90', this.handle, p1, p2);
368
+ }
369
+ /**
370
+ * @param multiplier
371
+ */
372
+ setStaminaSprintDepletionMultiplier(multiplier) {
373
+ inv('0xBBADFB5E5E5766FB', this.handle, f(multiplier));
374
+ }
375
+ /**
376
+ * @param p1
377
+ */
378
+ eagleEyeSetTrackingUpgrade(p1) {
379
+ inv('0xDFC85C5199045026', this.handle, f(p1));
380
+ }
381
+ /**
382
+ * Get the entity the player is aiming at with/without weapon.
383
+ *
384
+ * @returns entity
385
+ */
386
+ getInteractionAimEntity() {
387
+ const result = inv('0xBEA3A6E5F5F79A6F', this.handle, pvi(), rai());
388
+ return [!!result[0], createFromHandle('Entity', result[1])];
389
+ }
390
+ /**
391
+ * @param modifier
392
+ */
393
+ setWeaponDefenseModifier(modifier) {
394
+ inv('0xD15CC2D493160BE3', this.handle, f(modifier));
395
+ }
396
+ /**
397
+ * @returns
398
+ */
399
+ hasDamagedAtLeastOneNonAnimalPed() {
400
+ return inv('0x16C8D205DD5A2E90', this.handle, rai());
401
+ }
402
+ /**
403
+ * @returns
404
+ */
405
+ getDeadeyeAbilityLevel() {
406
+ return inv('0xCCE7C695C164C35F', this.handle, rai());
407
+ }
408
+ /**
409
+ * This native is used to determine if the player has an active lockon an entity while riding a horse.
410
+ *
411
+ * @returns
412
+ */
413
+ isOnMountLockonEntity() {
414
+ return inv('0x2009F8AB7A5E9D6D', this.handle, rai());
415
+ }
416
+ suppressWitnessesCallingPoliceThisFrame() {
417
+ inv('0x96722257E5381E00', this.handle);
418
+ }
419
+ /**
420
+ * bullet damage modifier: type = 4
421
+ * explosive damage Defense mod: type = 7
422
+ * fire damage Defense mod: type = 8, 15
423
+ *
424
+ * @param type
425
+ * @param defenseModifier
426
+ */
427
+ setDefenseTypeModifier(type, defenseModifier) {
428
+ inv('0x93F499CAE53FCD05', this.handle, type, f(defenseModifier));
429
+ }
430
+ /**
431
+ * *CLEAR_FACIAL** - _CLEAR_PED_BLOOD*
432
+ */
433
+ N_0xF21C7A3F3FFBA629() {
434
+ inv('0xF21C7A3F3FFBA629', this.handle);
435
+ }
436
+ /**
437
+ * Associates a specific interactive focus mode preset between a player and a ped, with a specified location and target entity.
438
+ * To access all available presets, refer to the file located at: `/update_1.rpf/common/data/interactive_focus_mode_presets.meta`
439
+ *
440
+ * @param ped
441
+ * @param preset
442
+ * @param pos
443
+ * @param targetEntity
444
+ * @param name
445
+ */
446
+ addAmbientInteractiveFocusPreset(ped, preset, pos, targetEntity, name) {
447
+ inv('0x3946FC742AC305CD', this.handle, ped.handle, preset, f(pos.x), f(pos.y), f(pos.z), targetEntity.handle, name);
448
+ }
449
+ /**
450
+ * Resets any aura effects applied to entities for a specific player in Deadeye mode, returning all aura-related visuals to their default state. This function is primarily used to remove any highlighting or aura effects set by `_SET_DEADEYE_ENTITY_AURA_WITH_FLAG - 0x2B12B6FC8B8772AB` and `_SET_DEADEYE_ENTITY_AURA_INTENSITY_WITH_FLAG - 0x131E294EF60160DF`
451
+ */
452
+ resetDeadeyeAuraEffect() {
453
+ inv('0xE910932F4B30BE23', this.handle);
454
+ }
455
+ /**
456
+ * @param accuracy
457
+ */
458
+ setTotalAccuracyModifier(accuracy) {
459
+ inv('0x967FF5BC0CFE6D26', this.handle, f(accuracy));
460
+ }
461
+ /**
462
+ * @returns
463
+ */
464
+ getVehicleOwnedByPlayer() {
465
+ return createFromHandle('Vehicle', inv('0xB9050A97594C8832', this.handle, rai()));
466
+ }
467
+ /**
468
+ * Activates EagleEye, called together with 0x28A13BF6B05C3D83
469
+ */
470
+ secondarySpecialAbilitySetActive() {
471
+ inv('0x1710BC33CFB83634', this.handle);
472
+ }
473
+ /**
474
+ * _GET_A* - _GET_C*
475
+ *
476
+ * @returns
477
+ */
478
+ N_0x927861B2C08DBEA5() {
479
+ return inv('0x927861B2C08DBEA5', this.handle, rai());
480
+ }
481
+ /**
482
+ * it is used to check for that period of time if player damaged any peds only returns the last 3 hits with the entity ids so if you hit the same entity 3 times it will return the same entity id 3 times, if you hit 4 different entities within that time it will return the last 3 entity ids
483
+ * only stores the last 3 hits in the data view buffer
484
+ * duration is in miliseconds
485
+ * you need dataview
486
+ *
487
+ * @param duration
488
+ * @returns struct
489
+ */
490
+ getPedsDamagedByRecently(duration) {
491
+ const result = inv('0x1A6E84F13C952094', this.handle, duration, pvi(), rai());
492
+ return [!!result[0], result[1]];
493
+ }
494
+ /**
495
+ * @param multiplier
496
+ */
497
+ setStaminaRechargeMultiplier(multiplier) {
498
+ inv('0xFECA17CF3343694B', this.handle, f(multiplier));
499
+ }
500
+ /**
501
+ * Deactivates EagleEye, called together with 0xC0B21F235C02139C
502
+ *
503
+ * @param disabled
504
+ */
505
+ secondarySpecialAbilitySetDisabled(disabled) {
506
+ inv('0x64FF4BF9AF59E139', this.handle, disabled);
507
+ }
508
+ /**
509
+ * @returns
510
+ */
511
+ updateTeleport() {
512
+ return inv('0xC39DCE4672CBFBC1', this.handle, rai());
513
+ }
514
+ resetInputGait() {
515
+ inv('0x61A2EECAB274829B', this.handle);
516
+ }
517
+ /**
518
+ * Activates the special ability for the specified player.
519
+ */
520
+ specialAbilitySetActivate() {
521
+ inv('0xBBA140062B15A8AC', this.handle);
522
+ }
523
+ clearHasDamagedAtLeastOneNonAnimalPed() {
524
+ inv('0x0361096D6CE4372C', this.handle);
525
+ }
526
+ /**
527
+ * @param modifier
528
+ */
529
+ setWeaponDegradationModifier(modifier) {
530
+ inv('0x11A7FF918EF6BC66', this.handle, f(modifier));
531
+ }
532
+ /**
533
+ * Only used in R* SP Script short_update
534
+ *
535
+ * @param timer
536
+ */
537
+ setSpecialAbilityDisableTimer(timer) {
538
+ inv('0xC0B1C05B313693D1', this.handle, f(timer));
539
+ }
540
+ /**
541
+ * @param abilityType
542
+ * @param toggle
543
+ */
544
+ setDeadeyeAbilityLocked(abilityType, toggle) {
545
+ inv('0x2797B8D66DD0EBB8', this.handle, abilityType, toggle);
546
+ }
547
+ /**
548
+ * playerResetFlag: See 0x9F9A829C6751F3C7
549
+ *
550
+ * @param playerResetFlag
551
+ * @returns
552
+ */
553
+ getResetFlag(playerResetFlag) {
554
+ return inv('0xFE691E89C08937B6', this.handle, playerResetFlag);
555
+ }
556
+ /**
557
+ * Returns TRUE if the player ('s ped) is climbing at the moment.
558
+ *
559
+ * @returns
560
+ */
561
+ isClimbing() {
562
+ return inv('0xB8A70C22FD48197A', this.handle, rai());
563
+ }
564
+ /**
565
+ * @returns Refer to [enum: ePedMood]
566
+ */
567
+ getMood() {
568
+ return inv('0x054473164C012699', this.handle, rai());
569
+ }
570
+ clearBountyTarget() {
571
+ inv('0x8F2A81C09DA9124A', this.handle);
572
+ }
573
+ /**
574
+ * Focus Fire VFX start for player: p1 = focusfire
575
+ *
576
+ * @param p1
577
+ */
578
+ setLockonFocusFireVfx(p1) {
579
+ inv('0x5F8E0303C229C84B', this.handle, p1);
580
+ }
581
+ /**
582
+ * Params: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePromptType
583
+ * promptType is mostly 34 (PP_TRACK_ANIMAL), promptMode = 0 (PP_MODE_BLOCK) in R* Scripts
584
+ *
585
+ * @param promptType
586
+ * @param promptMode
587
+ * @param disabled
588
+ */
589
+ modifyUiPrompt(promptType, promptMode, disabled) {
590
+ inv('0x0751D461F06E41CE', this.handle, promptType, promptMode, disabled);
591
+ }
592
+ /**
593
+ * @param p1
594
+ * @returns
595
+ */
596
+ getMaxDeadEye(p1) {
597
+ return inv('0x592F58BC4D2A2CF3', this.handle, p1, raf());
598
+ }
599
+ /**
600
+ * @param toggle
601
+ * @param ped
602
+ * @param p3
603
+ * @param p4
604
+ */
605
+ setForcedAim(toggle, ped, p3, p4) {
606
+ inv('0xD5FCC166AEB2FD0F', this.handle, toggle, ped.handle, p3, p4);
607
+ }
608
+ N_0x93624B36E8851B42() {
609
+ inv('0x93624B36E8851B42', this.handle);
610
+ }
611
+ /**
612
+ * @param abilityType
613
+ * @returns
614
+ */
615
+ isDeadeyeAbilityLocked(abilityType) {
616
+ return inv('0x8A0643B0B4CA276B', this.handle, abilityType);
617
+ }
618
+ /**
619
+ * @param ped
620
+ * @param useSteerassist
621
+ */
622
+ N_0x1FDA57E8908F2609(ped, useSteerassist) {
623
+ inv('0x1FDA57E8908F2609', this.handle, ped.handle, useSteerassist);
624
+ }
625
+ /**
626
+ * Returns Deadeye value from player
627
+ *
628
+ * @returns
629
+ */
630
+ specialAbilityGetAmountCached() {
631
+ return inv('0x029884FB65821B07', this.handle, raf());
632
+ }
633
+ /**
634
+ * @param vehicle
635
+ */
636
+ setOwnsVehicle(vehicle) {
637
+ inv('0xD0E02AA618020D17', this.handle, vehicle.handle);
638
+ }
639
+ /**
640
+ * @returns
641
+ */
642
+ hasDamagedAtLeastOnePed() {
643
+ return inv('0xDA4A4B9B96E20092', this.handle, rai());
644
+ }
645
+ /**
646
+ * Seems to enable active horse equipment prompt when being near it and enables the control that opens the inventory as well
647
+ *
648
+ * @param mount
649
+ */
650
+ setOwnsMount(mount) {
651
+ inv('0xE6D4E435B56D5BD0', this.handle, mount.handle);
652
+ }
653
+ /**
654
+ * nullsub, doesn't do anything
655
+ */
656
+ clearWantedLevel() {
657
+ inv('0x4E4B996C928C7AA6', this.handle);
658
+ }
659
+ /**
660
+ * Does the same like PLAYER::GET_PLAYER_PED
661
+ *
662
+ * @returns
663
+ */
664
+ getPedScriptIndex() {
665
+ return createFromHandle('Ped', inv('0x5C880F9056D784C8', this.handle, rai()));
666
+ }
667
+ /**
668
+ * Retrieves the ID of the ped that the specified player is currently tracking while in Eagle Eye mode.
669
+ *
670
+ * @returns
671
+ */
672
+ eagleEyeGetTrackedPedId() {
673
+ return inv('0x3813E11A378958A5', this.handle);
674
+ }
675
+ /**
676
+ * @returns Returns the player name, or if the player doesn't exist, it returns "**Invalid**"
677
+ */
678
+ getName() {
679
+ return inv('0x7124FD9AC0E01BA0', this.handle, ras());
680
+ }
681
+ /**
682
+ * Seems to work similar to 0xD2CB0FB0FDCB473D
683
+ *
684
+ * @param horse
685
+ */
686
+ setPedActiveHorse(horse) {
687
+ inv('0x8FBF9EDB378CCB8C', this.handle, horse.handle);
688
+ }
689
+ /**
690
+ * Name could potentially be inaccurate.
691
+ * Used in Script Function HORSE_SETUP_PLAYER_HORSE_ATTRIBUTES (p1 = true)
692
+ * _SET_PLAYER_L* - _SET_PLAYER_M*
693
+ *
694
+ * @param active
695
+ */
696
+ setMountStateActive(active) {
697
+ inv('0xDF93973251FB2CA5', this.handle, active);
698
+ }
699
+ /**
700
+ * _IS_PLAYER_I* - _IS_PLAYER_P*
701
+ *
702
+ * @returns p1
703
+ */
704
+ N_0xB331D8A73F9D2BDF() {
705
+ const result = inv('0xB331D8A73F9D2BDF', this.handle, pvi(), rai());
706
+ return [!!result[0], result[1]];
707
+ }
708
+ /**
709
+ * Inhibits the player from using any method of combat including melee and firearms. NOTE: Only disables the firing for one frame
710
+ *
711
+ * @param toggle
712
+ */
713
+ disableFiring(toggle) {
714
+ inv('0x2970929FD5F9FC89', this.handle, toggle);
715
+ }
716
+ specialAbilitySetEagleEyeDisabled() {
717
+ inv('0xC0B21F235C02139C', this.handle);
718
+ }
719
+ /**
720
+ * Sets the sit prompt for a specific player using a predefined text entry. use game strings like PLAYER_SIT or use custom with
721
+ * AddTextEntry("sit_custom", "Take a seat")
722
+ * this native must be invoked
723
+ * https://imgur.com/gallery/0x988c9045531b9fce-9bTHgkv
724
+ *
725
+ * @param label
726
+ */
727
+ setSitPromptText(label) {
728
+ inv('0x988C9045531B9FCE', this.handle, label);
729
+ }
730
+ updateWantedPositionThisFrame() {
731
+ inv('0xD0B0B044112BF424', this.handle);
732
+ }
733
+ /**
734
+ * @param entity
735
+ */
736
+ unregisterEagleEyeForEntity(entity) {
737
+ inv('0x9DAE1380CC5C6451', this.handle, entity.handle);
738
+ }
739
+ /**
740
+ * @param farRangeLowerBound
741
+ * @param farRangeUpperBound
742
+ */
743
+ setDamageFarDistanceBonus(farRangeLowerBound, farRangeUpperBound) {
744
+ inv('0xED591CB17C8BA216', this.handle, f(farRangeLowerBound), f(farRangeUpperBound));
745
+ }
746
+ /**
747
+ * Sets the melee combat prompt for a specific player using a predefined text entry. use game string or
748
+ * AddTextEntry("custom_text", "Throw a punch") and use custom_text in the native
749
+ *
750
+ * @param label
751
+ */
752
+ setMeleePromptText(label) {
753
+ inv('0x0FAF95D71ED67ADE', this.handle, label);
754
+ }
755
+ /**
756
+ * Used in script function INIT_DEADEYE_SLOWDOWN
757
+ *
758
+ * @param p1
759
+ */
760
+ N_0x570A13A4CA2799BB(p1) {
761
+ inv('0x570A13A4CA2799BB', this.handle, p1);
762
+ }
763
+ /**
764
+ * @param activationCost
765
+ * @param p2
766
+ */
767
+ setSpecialAbilityActivationCost(activationCost, p2) {
768
+ inv('0xAE4BCC79C587EBBF', this.handle, f(activationCost), p2);
769
+ }
770
+ /**
771
+ * Used for setting up eagle eye for entity
772
+ * Params: p2 = re-register or not?
773
+ *
774
+ * @param entity
775
+ * @param p2
776
+ */
777
+ registerEagleEyeForEntity(entity, p2) {
778
+ inv('0x543DFE14BE720027', this.handle, entity.handle, p2);
779
+ }
780
+ /**
781
+ * @param p1
782
+ */
783
+ N_0x22B3CABEDDB538B2(p1) {
784
+ inv('0x22B3CABEDDB538B2', this.handle, f(p1));
785
+ }
786
+ /**
787
+ * @param modifier
788
+ */
789
+ setExplosiveWeaponDamageModifier(modifier) {
790
+ inv('0x2D3ACE3DE0A2B622', this.handle, f(modifier));
791
+ }
792
+ /**
793
+ * returns true if the player is on a road while riding a horse but at a certain speed, if you go off road then it returns false or if you go too slow like walking state it also returns false
794
+ *
795
+ * @returns
796
+ */
797
+ isMountOnRoad() {
798
+ return inv('0xE631EAF35828FA67', this.handle);
799
+ }
800
+ /**
801
+ * @param entity
802
+ * @returns
803
+ */
804
+ isEagleEyeRegisteredForEntity(entity) {
805
+ return inv('0x0E6846476906C9DD', this.handle, entity.handle);
806
+ }
807
+ /**
808
+ * Max level is 5.
809
+ *
810
+ * @param level
811
+ */
812
+ setDeadeyeAbilityLevel(level) {
813
+ inv('0xF0FE8E790BFEB5BB', this.handle, level);
814
+ }
815
+ /**
816
+ * Shows or hides all Pick Up prompts for the specified player, including the prompt for picking up hats from the ground. When set to true, the player will see Pick Up prompts for all nearby items. If set to false, all Pick Up prompts will be hidden.
817
+ *
818
+ * @param enable
819
+ */
820
+ setPickupPromptVisible(enable) {
821
+ inv('0xD1A70C1E8D1031FE', this.handle, enable);
822
+ }
823
+ /**
824
+ * @param mount
825
+ */
826
+ setPedAsSaddleHorseForPlayer(mount) {
827
+ inv('0xD2CB0FB0FDCB473D', this.handle, mount.handle);
828
+ }
829
+ /**
830
+ * @returns
831
+ */
832
+ getActiveHorseForPlayer() {
833
+ return createFromHandle('Ped', inv('0x46FA0AE18F4C7FA9', this.handle, rai()));
834
+ }
835
+ /**
836
+ * @param entity
837
+ * @param p2
838
+ */
839
+ unregisterEagleEyeTrailsForEntity(entity, p2) {
840
+ inv('0x9A957912CE2EABD1', this.handle, entity.handle, p2);
841
+ }
842
+ /**
843
+ * Resetter for 0x4DBC4873707E8FD6, sets x, y, z to 1.0
844
+ */
845
+ N_0xCEDC16930526F728() {
846
+ inv('0xCEDC16930526F728', this.handle);
847
+ }
848
+ /**
849
+ * @param ped
850
+ * @param p2
851
+ */
852
+ N_0xDD33A82352C4652F(ped, p2) {
853
+ inv('0xDD33A82352C4652F', this.handle, ped.handle, p2);
854
+ }
855
+ /**
856
+ * _RESET_PLAYER_A* - _RESET_PLAYER_I*
857
+ */
858
+ N_0x1F488807BC8E0630() {
859
+ inv('0x1F488807BC8E0630', this.handle);
860
+ }
861
+ /**
862
+ * @param p1
863
+ */
864
+ N_0x4EC8BE63B8A5D4EF(p1) {
865
+ inv('0x4EC8BE63B8A5D4EF', this.handle, p1);
866
+ }
867
+ /**
868
+ * @returns
869
+ */
870
+ canStartMission() {
871
+ return inv('0x2DF170B1185AF777', this.handle, rai());
872
+ }
873
+ /**
874
+ * Adds an interactive focus mode preset between a player and a specific set of coordinates with a target entity.
875
+ * To access all available presets, refer to the file located at:update_1.rpf.common.data.interactive_focus_mode_presets.meta
876
+ *
877
+ * @param preset
878
+ * @param pos
879
+ * @param targetEntity
880
+ * @param name
881
+ * @returns p1
882
+ */
883
+ addAmbientInteractiveFocusPresetAtCoords(preset, pos, targetEntity, name) {
884
+ const result = inv('0xD48227263E3D06AE', this.handle, pvv(), preset, f(pos.x), f(pos.y), f(pos.z), targetEntity.handle, name);
885
+ return Vector3.fromArray(result);
886
+ }
887
+ /**
888
+ * @returns
889
+ */
890
+ getStaminaRechargeMultiplier() {
891
+ return inv('0x617D3494AD58200F', this.handle, raf());
892
+ }
893
+ /**
894
+ * Returns the depletion delay value for the Deadeye ability that was previously set using `SetDeadeyeAbilityDepletionDelay - 0x870634493CB4372C`
895
+ *
896
+ * @returns
897
+ */
898
+ getDeadeyeAbilityDepletionDelay() {
899
+ return inv('0xE92261BD28C0878F', this.handle);
900
+ }
901
+ /**
902
+ * @returns
903
+ */
904
+ isReadyForCutscene() {
905
+ return inv('0xAA67BCB0097F2FA3', this.handle, rai());
906
+ }
907
+ /**
908
+ * @param p1
909
+ */
910
+ N_0x216BC0D3D2E413D2(p1) {
911
+ inv('0x216BC0D3D2E413D2', this.handle, p1);
912
+ }
913
+ /**
914
+ * nullsub, doesn't do anything
915
+ *
916
+ * @param wantedLevel
917
+ * @param disableNoMission
918
+ */
919
+ setWantedLevel(wantedLevel, disableNoMission) {
920
+ inv('0x384D4765395E006C', this.handle, wantedLevel, disableNoMission);
921
+ }
922
+ /**
923
+ * false: default eagleeye color
924
+ * true: green eagleeye color
925
+ *
926
+ * @param p1
927
+ * @returns p2
928
+ */
929
+ eagleEyeSetColor(p1) {
930
+ const result = inv('0x2C41D93F550D5E37', this.handle, p1, pvi());
931
+ return result;
932
+ }
933
+ /**
934
+ * *SET_PLAYER_DAMAGE** - *SET_PLAYER_DEFENSE**
935
+ *
936
+ * @param p1
937
+ */
938
+ N_0x818241B3EDA84191(p1) {
939
+ inv('0x818241B3EDA84191', this.handle, p1);
940
+ }
941
+ /**
942
+ * @returns
943
+ */
944
+ getPed() {
945
+ return createFromHandle('Ped', inv('0x275F255ED201B937', this.handle, rai()));
946
+ }
947
+ /**
948
+ * Sets whether all random peds will run away from player if they are agitated (threatened) (bool=true), or some peds can stand up for themselves (bool=false).
949
+ *
950
+ * @param toggle
951
+ */
952
+ setAllRandomPedsFlee(toggle) {
953
+ inv('0xE705309B8C6445A4', this.handle, toggle);
954
+ }
955
+ /**
956
+ * @param p1
957
+ * @param discoveryHash
958
+ */
959
+ setHasDiscoveredCharacterNameSp(p1, discoveryHash) {
960
+ inv('0x946D46CD6DFB9742', this.handle, p1, _h(discoveryHash));
961
+ }
962
+ /**
963
+ * @returns entity
964
+ */
965
+ getEntityIsFreeAimingAt() {
966
+ const result = inv('0xA6817C110B830EAD', this.handle, pvi(), rai());
967
+ return [!!result[0], createFromHandle('Entity', result[1])];
968
+ }
969
+ /**
970
+ * @returns
971
+ */
972
+ getTempHorse() {
973
+ return createFromHandle('Ped', inv('0xD3F7445CEA2E5035', this.handle, rai()));
974
+ }
975
+ /**
976
+ * this native checks if the player has damaged or killed any ped human/animal recently within the duration passed, either by shooting or even using melee
977
+ * duration is in miliseconds
978
+ *
979
+ * @param duration
980
+ * @returns
981
+ */
982
+ hasDamagedAnyPedRecently(duration) {
983
+ return inv('0x72AD59F7B7FB6E24', this.handle, duration, rai());
984
+ }
985
+ /**
986
+ * @returns entity
987
+ */
988
+ getTargetEntity() {
989
+ const result = inv('0xAE663DDD99C8A670', this.handle, pvi(), rai());
990
+ return [!!result[0], createFromHandle('Entity', result[1])];
991
+ }
992
+ /**
993
+ * @returns Returns true if the ped has a ped, and the ped is alive and not arrested.
994
+ */
995
+ isPlaying() {
996
+ return inv('0xBFFB35986CAAE58C', this.handle, rai());
997
+ }
998
+ /**
999
+ * @returns
1000
+ */
1001
+ getSaddleHorseForPlayer() {
1002
+ return createFromHandle('Ped', inv('0xB48050D326E9A2F3', this.handle, rai()));
1003
+ }
1004
+ /**
1005
+ * Affects the range of auto aim target.
1006
+ *
1007
+ * @param range
1008
+ */
1009
+ setLockonRangeOverride(range) {
1010
+ inv('0x3A3CD06597388322', this.handle, f(range));
1011
+ }
1012
+ /**
1013
+ * @returns
1014
+ */
1015
+ getHuntingWagon() {
1016
+ return createFromHandle('Vehicle', inv('0x5CA6BBD4A7D8145E', this.handle, rai()));
1017
+ }
1018
+ /**
1019
+ * @param modifier
1020
+ */
1021
+ setTrampleDamageModifier(modifier) {
1022
+ inv('0xAF341032E97FB061', this.handle, f(modifier));
1023
+ }
1024
+ /**
1025
+ * Checks if player is focused on any entity
1026
+ *
1027
+ * @returns
1028
+ */
1029
+ isFreeFocusing() {
1030
+ return inv('0x1A51BFE60708E482', this.handle);
1031
+ }
1032
+ /**
1033
+ * flags: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eSetPlayerControlFlags
1034
+ *
1035
+ * @param toggle
1036
+ * @param flags
1037
+ * @param bPreventHeadingChange
1038
+ */
1039
+ setControl(toggle, flags, bPreventHeadingChange) {
1040
+ inv('0x4D51E59243281D80', this.handle, toggle, flags, bPreventHeadingChange);
1041
+ }
1042
+ /**
1043
+ * Returns true if eagle eye is enabled for the player
1044
+ *
1045
+ * @returns
1046
+ */
1047
+ isSecondarySpecialAbilityEnabled() {
1048
+ return inv('0xE022CC1B545F1D9F', this.handle, rai());
1049
+ }
1050
+ /**
1051
+ * @param multiplier
1052
+ */
1053
+ setNoiseMultiplier(multiplier) {
1054
+ inv('0xB5EC6BDAEBCA454C', this.handle, f(multiplier));
1055
+ }
1056
+ /**
1057
+ * Gets a value indicating whether the specified player is currently aiming freely.
1058
+ *
1059
+ * @returns
1060
+ */
1061
+ isFreeAiming() {
1062
+ return inv('0x936F967D4BE1CE9D', this.handle, rai());
1063
+ }
1064
+ /**
1065
+ * @param showingInfoCard
1066
+ */
1067
+ setShowInfoCard(showingInfoCard) {
1068
+ inv('0xDC68829BB3F37023', this.handle, showingInfoCard);
1069
+ }
1070
+ /**
1071
+ * @param regenRate
1072
+ */
1073
+ setHealthRechargeMultiplier(regenRate) {
1074
+ inv('0x8899C244EBCF70DE', this.handle, f(regenRate));
1075
+ }
1076
+ /**
1077
+ * damageInfo: STANDARD_PED_DAMAGE, STANDARD_FEMALE_PED_DAMAGE, STANDARD_PLAYER_PED_DAMAGE_MP, STANDARD_FEMALE_PLAYER_PED_DAMAGE_MP
1078
+ *
1079
+ * @param damageInfo
1080
+ */
1081
+ setDamageInfoOverride(damageInfo) {
1082
+ inv('0x78B3D19AF6391A55', this.handle, damageInfo);
1083
+ }
1084
+ /**
1085
+ * Sets whether this player can be hassled by gangs.
1086
+ *
1087
+ * @param toggle
1088
+ */
1089
+ setCanBeHassledByGangs(toggle) {
1090
+ inv('0xC7FE774412046825', this.handle, toggle);
1091
+ }
1092
+ /**
1093
+ * Clears the intensity of aura effects applied to entities for a specific player in Deadeye mode based on a flag parameter. This function is used to reset any intensity modifications set by `_SET_DEADEYE_ENTITY_AURA_INTENSITY_WITH_FLAG - 0x131E294EF60160DF`, restoring affected entities' aura intensity to their default state.
1094
+ *
1095
+ * @param bitflag
1096
+ */
1097
+ clearDeadeyeAuraIntensityWithFlag(bitflag) {
1098
+ inv('0x0E9057A9DA78D0F8', this.handle, bitflag);
1099
+ }
1100
+ /**
1101
+ * Decreases Stamina bar drain speed by % when drawing a bow.
1102
+ *
1103
+ * @param staminaDrain
1104
+ */
1105
+ setBowStaminaDrainSpeed(staminaDrain) {
1106
+ inv('0xFE7C9CF376D23342', this.handle, f(staminaDrain));
1107
+ }
1108
+ setAllRandomPedsFleeThisFrame() {
1109
+ inv('0xD5C198A62F1DEB0A', this.handle);
1110
+ }
1111
+ /**
1112
+ * Unsure what it does, sets a Vector on the CPlayerInfo but it doesn't? look like its used anywhere
1113
+ *
1114
+ * @param pos
1115
+ */
1116
+ N_0x4DBC4873707E8FD6(pos) {
1117
+ inv('0x4DBC4873707E8FD6', this.handle, f(pos.x), f(pos.y), f(pos.z));
1118
+ }
1119
+ /**
1120
+ * _SET_PLAYER_A* - _SET_PLAYER_C*
1121
+ *
1122
+ * @param damage
1123
+ */
1124
+ setLassoDamagePerSecond(damage) {
1125
+ inv('0x43F50A7CD2482156', this.handle, f(damage));
1126
+ }
1127
+ /**
1128
+ * Return true while player is being arrested / busted. If atArresting is set to 1, this function will return 1 when player is being arrested (while player is putting his hand up, but still have control) If atArresting is set to 0, this function will return 1 only when the busted screen is shown.
1129
+ *
1130
+ * @param atArresting
1131
+ * @returns
1132
+ */
1133
+ isBeingArrested(atArresting) {
1134
+ return inv('0xC8183AE963C58374', this.handle, atArresting, rai());
1135
+ }
1136
+ /**
1137
+ * Gets a value indicating whether the specified player is currently aiming freely at the specified entity.
1138
+ *
1139
+ * @param entity
1140
+ * @returns
1141
+ */
1142
+ isFreeAimingAtEntity(entity) {
1143
+ return inv('0x8C67C11C68713D25', this.handle, entity.handle, rai());
1144
+ }
1145
+ /**
1146
+ * @param farDamageBonus
1147
+ */
1148
+ setDamageFarDistanceBonusTotal(farDamageBonus) {
1149
+ inv('0x1F0E3A4434565F8F', this.handle, f(farDamageBonus));
1150
+ }
1151
+ setMayNotEnterAnyVehicle() {
1152
+ inv('0xBEC463B3A11C909E', this.handle);
1153
+ }
1154
+ /**
1155
+ * @returns
1156
+ */
1157
+ getHealth() {
1158
+ return inv('0x0317C947D062854E', this.handle, raf());
1159
+ }
1160
+ resetWantedLevelDifficulty() {
1161
+ inv('0x062D14F18E8B0CAE', this.handle);
1162
+ }
1163
+ /**
1164
+ * @param linkedWaypointPed
1165
+ */
1166
+ eagleEyeSetFocusOnAssociatedClueTrail(linkedWaypointPed) {
1167
+ inv('0x2AF423D6ECB2C485', this.handle, linkedWaypointPed.handle);
1168
+ }
1169
+ /**
1170
+ * @returns
1171
+ */
1172
+ getNumMarkedDeadeyeTargets() {
1173
+ return inv('0xCCD9B77F70D31C9D', this.handle, rai());
1174
+ }
1175
+ /**
1176
+ * @param weaponHash Refer to [enum: eWeaponHash]
1177
+ * @returns
1178
+ */
1179
+ getWeaponDamage(weaponHash) {
1180
+ return inv('0xFE0304050261442C', this.handle, weaponHash, raf());
1181
+ }
1182
+ /**
1183
+ * Sets the behavior of sprinting while the Eagleeye feature is active, determining whether sprinting cancels the effect based on the specified parameter.
1184
+ * old name was _EAGLE_EYE_SET_PLUS_FLAG_DISABLED this native can still be used as its declared.
1185
+ *
1186
+ * @param disabled
1187
+ */
1188
+ eagleeyeSetSprintBehavior(disabled) {
1189
+ inv('0xCE285A4413B00B7F', this.handle, disabled);
1190
+ }
1191
+ /**
1192
+ * @param speech
1193
+ */
1194
+ setInteractionNegativeResponse(speech) {
1195
+ inv('0x98CD760DE43B612E', this.handle, speech);
1196
+ }
1197
+ /**
1198
+ * Params: p1, p2, p3, p4 = 1.f, 0, 0, 0 in R* Scripts
1199
+ * _SPECIAL_ABILITY*
1200
+ *
1201
+ * @param p1
1202
+ * @param p2
1203
+ * @param p3
1204
+ * @param p4
1205
+ */
1206
+ N_0xFA437FA0738C370C(p1, p2, p3, p4) {
1207
+ inv('0xFA437FA0738C370C', this.handle, f(p1), p2, p3, p4);
1208
+ }
1209
+ /**
1210
+ * @param toggle
1211
+ */
1212
+ setSimulateAiming(toggle) {
1213
+ inv('0xE0447DEF81CCDFD2', this.handle, toggle);
1214
+ }
1215
+ /**
1216
+ * @returns
1217
+ */
1218
+ getAiDefenseModifierAgainstAi() {
1219
+ return inv('0x2E78D822208E740A', this.handle, raf());
1220
+ }
1221
+ /**
1222
+ * Setting player's Health recharge time to zero forces immediate health regen
1223
+ *
1224
+ * @param modifier
1225
+ */
1226
+ setHealthRechargeTimeModifier(modifier) {
1227
+ inv('0x535ED4605F89AB6E', this.handle, f(modifier));
1228
+ }
1229
+ /**
1230
+ * Returns true if the given player has a valid ped.
1231
+ *
1232
+ * @returns
1233
+ */
1234
+ networkHasValidPed() {
1235
+ return inv('0x0760D6F70EBCC05C', this.handle);
1236
+ }
1237
+ /**
1238
+ * @param accuracy
1239
+ */
1240
+ setRemoteAccuracyFloorModifier(accuracy) {
1241
+ inv('0xDEE80FEDFDD43C9B', this.handle, f(accuracy));
1242
+ }
1243
+ /**
1244
+ * @param weapon
1245
+ * @param speed
1246
+ */
1247
+ setWeaponDrawSpeed(weapon, speed) {
1248
+ inv('0x00EB5A760638DB55', this.handle, _h(weapon), f(speed));
1249
+ }
1250
+ /**
1251
+ * @returns
1252
+ */
1253
+ getStaminaDepletionMultiplier() {
1254
+ return inv('0x68A0389E0718AC8F', this.handle, raf());
1255
+ }
1256
+ /**
1257
+ * @returns
1258
+ */
1259
+ getCurrentStealthNoise() {
1260
+ return inv('0xD7ECC25E176ECBA5', this.handle, raf());
1261
+ }
1262
+ /**
1263
+ * @param ped
1264
+ * @returns
1265
+ */
1266
+ isFollowingTarget(ped) {
1267
+ return inv('0xE24C64D9ADED2EF5', this.handle, ped.handle);
1268
+ }
1269
+ /**
1270
+ * mood: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePedMood
1271
+ *
1272
+ * @param mood Refer to [enum: ePedMood]
1273
+ */
1274
+ setMood(mood) {
1275
+ inv('0x39BED552DB46FFA9', this.handle, mood);
1276
+ }
1277
+ /**
1278
+ * Params: See 0x0751D461F06E41CE
1279
+ *
1280
+ * @param ped
1281
+ * @param promptType
1282
+ * @param promptMode
1283
+ * @param enabled
1284
+ */
1285
+ modifyUiPromptForPed(ped, promptType, promptMode, enabled) {
1286
+ inv('0xA3DB37EDF9A74635', this.handle, ped.handle, promptType, promptMode, enabled);
1287
+ }
1288
+ /**
1289
+ * Used in script function INIT_DEADEYE_SLOWDOWN
1290
+ *
1291
+ * @param p1
1292
+ */
1293
+ N_0x3ACAC8832E77BC93(p1) {
1294
+ inv('0x3ACAC8832E77BC93', this.handle, p1);
1295
+ }
1296
+ /**
1297
+ * Disables the players ability to be wanted by lawmen
1298
+ *
1299
+ * @param disable
1300
+ */
1301
+ setDisableWantedLevel(disable) {
1302
+ inv('0x8674D138391FFB1B', this.handle, disable);
1303
+ }
1304
+ /**
1305
+ * Disables the previously set interactive focus mode preset for a given player. see `_SET_PLAYER_INTERACTIVE_FOCUS_PRESET - 0x3C1B1807C7A415D6`
1306
+ *
1307
+ * @param name
1308
+ */
1309
+ disableInteractiveFocusPreset(name) {
1310
+ inv('0xC67A4910425F11F1', this.handle, name);
1311
+ }
1312
+ /**
1313
+ * @param p1
1314
+ */
1315
+ setManageBuffSuperJump(p1) {
1316
+ inv('0x292F0B6EDC82E3A4', this.handle, f(p1));
1317
+ }
1318
+ /**
1319
+ * @param multiplier
1320
+ */
1321
+ setSpecialAbilityMultiplier(multiplier) {
1322
+ inv('0x5A498FCA232F71E1', this.handle, f(multiplier));
1323
+ }
1324
+ /**
1325
+ * @param accuracy
1326
+ */
1327
+ setLocalAccuracyFloorModifier(accuracy) {
1328
+ inv('0x4EA69188FBCE6A7D', this.handle, f(accuracy));
1329
+ }
1330
+ /**
1331
+ * @param wantedLevel
1332
+ * @returns
1333
+ */
1334
+ isWantedLevelGreater(wantedLevel) {
1335
+ return inv('0xE1C0AD4C24324C36', this.handle, wantedLevel, rai());
1336
+ }
1337
+ /**
1338
+ * SPECIAL_ABILITY_NONE = -1,
1339
+ * SPECIAL_ABILITY_CAR_SLOWDOWN,
1340
+ * SPECIAL_ABILITY_RAGE,
1341
+ * SPECIAL_ABILITY_BULLET_TIME,
1342
+ * SPECIAL_ABILITY_SNAPSHOT,
1343
+ * SPECIAL_ABILITY_INSULT,
1344
+ * SPECIAL_ABILITY_DEADEYE,
1345
+ * SPECIAL_ABILITY_REVIVE
1346
+ *
1347
+ * @param type
1348
+ */
1349
+ setSpecialAbilityType(type) {
1350
+ inv('0x00BA333DA05ADC23', this.handle, type);
1351
+ }
1352
+ /**
1353
+ * @param toggle
1354
+ */
1355
+ setEveryoneIgnorePlayer(toggle) {
1356
+ inv('0x34630A768925B852', this.handle, toggle);
1357
+ }
1358
+ /**
1359
+ * Sets whether this player can take cover.
1360
+ *
1361
+ * @param toggle
1362
+ */
1363
+ setCanUseCover(toggle) {
1364
+ inv('0x5EDA520F7A3BAF4E', this.handle, toggle);
1365
+ }
1366
+ /**
1367
+ * @param ped
1368
+ */
1369
+ removeAsFollowTarget(ped) {
1370
+ inv('0x0C6B89876262A99D', this.handle, ped.handle);
1371
+ }
1372
+ /**
1373
+ * @param weaponGroup
1374
+ * @param modifier
1375
+ */
1376
+ setWeaponGroupDamageModifier(weaponGroup, modifier) {
1377
+ inv('0xFC79DCC94D0A5897', this.handle, _h(weaponGroup), f(modifier));
1378
+ }
1379
+ /**
1380
+ * @param ped
1381
+ * @param p2
1382
+ */
1383
+ N_0x84481018E668E1B8(ped, p2) {
1384
+ inv('0x84481018E668E1B8', this.handle, ped.handle, p2);
1385
+ }
1386
+ /**
1387
+ * @param entity
1388
+ * @param p2
1389
+ */
1390
+ registerEagleEyeTrailsForEntity(entity, p2) {
1391
+ inv('0xAC67098A1E54ABB0', this.handle, entity.handle, p2);
1392
+ }
1393
+ /**
1394
+ * @param filter
1395
+ */
1396
+ setDeadeyeTaggingConfig(filter) {
1397
+ inv('0x83FCD6921FC8FD05', this.handle, filter);
1398
+ }
1399
+ /**
1400
+ * (Un)lock Eagle Eye functionality
1401
+ *
1402
+ * @param enable
1403
+ */
1404
+ enableEagleeye(enable) {
1405
+ inv('0xA63FCAD3A6FEC6D2', this.handle, enable);
1406
+ }
1407
+ /**
1408
+ * Only used in R* SP Script short_update
1409
+ * Restores Deadeye Outer Ring
1410
+ *
1411
+ * @param amount
1412
+ */
1413
+ specialAbilityRestoreOuterRing(amount) {
1414
+ inv('0x2498035289B5688F', this.handle, f(amount));
1415
+ }
1416
+ /**
1417
+ * @returns
1418
+ */
1419
+ isSpecialAbilityActive() {
1420
+ return inv('0xB16223CB7DA965F0', this.handle);
1421
+ }
1422
+ reportPoliceSpottedPlayer() {
1423
+ inv('0xCBCCF73FFA69CC6B', this.handle);
1424
+ }
1425
+ /**
1426
+ * @param p1
1427
+ * @param p2
1428
+ * @returns
1429
+ */
1430
+ getReceivedBattleEventRecently(p1, p2) {
1431
+ return inv('0xFB6EB8785F808551', this.handle, p1, p2, rai());
1432
+ }
1433
+ /**
1434
+ * @returns
1435
+ */
1436
+ getSpecialAbilityMultiplier() {
1437
+ return inv('0xAB3773E7AA1E9DCC', this.handle, raf());
1438
+ }
1439
+ /**
1440
+ * Sets the weapon that the specified player will aim with. The weapon must already be assigned to the PED. This also determines the weapon order, specifying which weapon the player will automatically switch to when the current weapon runs out of ammo.
1441
+ *
1442
+ * @param weapon
1443
+ * @param attachSlotId
1444
+ */
1445
+ setAimWeapon(weapon, attachSlotId) {
1446
+ inv('0xCFFC3ECCD7A5CCEB', this.handle, _h(weapon), attachSlotId);
1447
+ }
1448
+ /**
1449
+ * @param pos
1450
+ * @param heading
1451
+ * @param p5
1452
+ * @param p6
1453
+ * @param p7
1454
+ * @param p8
1455
+ */
1456
+ startTeleport(pos, heading, p5, p6, p7, p8) {
1457
+ inv('0xDF8822C55EDDA65B', this.handle, f(pos.x), f(pos.y), f(pos.z), f(heading), p5, p6, p7, p8);
1458
+ }
1459
+ /**
1460
+ * _IS_PLAYER_A* - _IS_PLAYER_BE*
1461
+ *
1462
+ * @param ped
1463
+ * @returns
1464
+ */
1465
+ N_0xE7F8707269544B29(ped) {
1466
+ return inv('0xE7F8707269544B29', this.handle, ped.handle, rai());
1467
+ }
1468
+ /**
1469
+ * @returns
1470
+ */
1471
+ isScriptControlOn() {
1472
+ return inv('0xB78350754157C00F', this.handle, rai());
1473
+ }
1474
+ /**
1475
+ * @returns
1476
+ */
1477
+ isSecondarySpecialAbilityActive() {
1478
+ return inv('0x45AB66D02B601FA7', this.handle);
1479
+ }
1480
+ N_0xC900A465364A85D6() {
1481
+ inv('0xC900A465364A85D6', this.handle);
1482
+ }
1483
+ /**
1484
+ * Returns the group ID the player is member of.
1485
+ *
1486
+ * @returns
1487
+ */
1488
+ getGroup() {
1489
+ return inv('0x9BAB31815159ABCF', this.handle, rai());
1490
+ }
1491
+ /**
1492
+ * Sets stamina core drains peed using ranged damage scale and melee damage scale
1493
+ *
1494
+ * @param weaponDefenseMod
1495
+ * @param meleeDefenseMod
1496
+ */
1497
+ setDefenseModifier(weaponDefenseMod, meleeDefenseMod) {
1498
+ inv('0x497A6539BB0E8787', this.handle, f(weaponDefenseMod), f(meleeDefenseMod));
1499
+ }
1500
+ /**
1501
+ * This modifies the damage value of your weapon. Whether it is a multiplier or base damage is unknown.
1502
+ *
1503
+ * @param modifier
1504
+ */
1505
+ setWeaponDamageModifier(modifier) {
1506
+ inv('0x94D529F7B73D7A85', this.handle, f(modifier));
1507
+ }
1508
+ /**
1509
+ * durationCost: per second
1510
+ *
1511
+ * @param durationCost
1512
+ */
1513
+ setSpecialAbilityDurationCost(durationCost) {
1514
+ inv('0xB783F75940B23014', this.handle, f(durationCost));
1515
+ }
1516
+ /**
1517
+ * @returns
1518
+ */
1519
+ isTargettingAnything() {
1520
+ return inv('0x4605C66E0F935F83', this.handle, rai());
1521
+ }
1522
+ /**
1523
+ * @param modifier
1524
+ */
1525
+ eagleEyeSetDrainRateModifier(modifier) {
1526
+ inv('0xE0D6C2A146A5C993', this.handle, f(modifier));
1527
+ }
1528
+ /**
1529
+ * @returns
1530
+ */
1531
+ getDeadEye() {
1532
+ return inv('0xA81D24AE0AF99A5E', this.handle, raf());
1533
+ }
1534
+ /**
1535
+ * @returns
1536
+ */
1537
+ isInScope() {
1538
+ return inv('0x04D7F33640662FA2', this.handle);
1539
+ }
1540
+ /**
1541
+ * SET_PLAYER_S/T*
1542
+ *
1543
+ * @param toggle
1544
+ */
1545
+ N_0x8591EE69CC3ED257(toggle) {
1546
+ inv('0x8591EE69CC3ED257', this.handle, toggle);
1547
+ }
1548
+ /**
1549
+ * @param speedBoost
1550
+ * @param duration
1551
+ */
1552
+ boostHorseSpeedForTime(speedBoost, duration) {
1553
+ inv('0x09C28F828EE674FA', this.handle, f(speedBoost), duration);
1554
+ }
1555
+ /**
1556
+ * @param p2
1557
+ * @param p3
1558
+ * @returns outEntity
1559
+ */
1560
+ getInteractionTargetEntity(p2, p3) {
1561
+ const result = inv('0x3EE1F7A8C32F24E1', this.handle, pvi(), p2, p3);
1562
+ return [result[0], createFromHandle('Entity', result[1])];
1563
+ }
1564
+ /**
1565
+ * @param toggle
1566
+ */
1567
+ setDeadeyeTaggingEnabled(toggle) {
1568
+ inv('0x6B5DDFB967E5073D', this.handle, toggle);
1569
+ }
1570
+ /**
1571
+ * @returns
1572
+ */
1573
+ getStamina() {
1574
+ return inv('0x0FF421E467373FCF', this.handle, raf());
1575
+ }
1576
+ /**
1577
+ * @param modifier
1578
+ */
1579
+ setMeleeWeaponDamageModifier(modifier) {
1580
+ inv('0xE4CB5A3F18170381', this.handle, f(modifier));
1581
+ }
1582
+ /**
1583
+ * @returns
1584
+ */
1585
+ hasBeenSpottedInStolenVehicle() {
1586
+ return inv('0xC932F57F31EA9152', this.handle, rai());
1587
+ }
1588
+ /**
1589
+ * Enables or disables the Pick Up prompt for a hat on the ground for the specified player. When set to true, the player will see a prompt to pick up the hat if they are near it.
1590
+ *
1591
+ * @param canPickup
1592
+ */
1593
+ setCanPickupHat(canPickup) {
1594
+ inv('0xACA45DDCEF6071C4', this.handle, canPickup);
1595
+ }
1596
+ /**
1597
+ * Sets the aura color for entities that the player can target in Deadeye mode, based on a specific hash value. This Native was previously named `SetPlayerStatFlagHash`, but it has been re-evaluated and renamed to better reflect its function in controlling the Deadeye aura color for targeted entities
1598
+ * some colors
1599
+ * 0: Default aura
1600
+ * 1014693585
1601
+ * 1936842089
1602
+ * 1979474018
1603
+ *
1604
+ * @param auraColorHash
1605
+ */
1606
+ setDeadEyeAuraByHash(auraColorHash) {
1607
+ inv('0x768E81AE285A4B67', this.handle, _h(auraColorHash));
1608
+ }
1609
+ /**
1610
+ * Returns true if PromptType is enabled for ped (mount)
1611
+ * Params: See 0x0751D461F06E41CE
1612
+ *
1613
+ * @param ped
1614
+ * @param promptType
1615
+ * @param promptMode
1616
+ * @returns
1617
+ */
1618
+ getUiPromptForPedIsEnabled(ped, promptType, promptMode) {
1619
+ return inv('0xEA8F168A76A0B9BC', this.handle, ped.handle, promptType, promptMode);
1620
+ }
1621
+ /**
1622
+ * Applies a aura effect to nearby entities when Deadeye is active, based on a flag parameter. This includes humans, animals, vehicles, and horses pulling those vehicles. Additionally, depending on the flag value, the player's appearance may change (e.g., turning gray).
1623
+ *
1624
+ * @param flag
1625
+ */
1626
+ setDeadeyeEntityAuraWithFlag(flag) {
1627
+ inv('0x2B12B6FC8B8772AB', this.handle, flag);
1628
+ }
1629
+ /**
1630
+ * @returns
1631
+ */
1632
+ getMountOwnedByPlayer() {
1633
+ return createFromHandle('Ped', inv('0xF49F14462F0AE27C', this.handle, rai()));
1634
+ }
1635
+ /**
1636
+ * @param weaponHash Refer to [enum: eWeaponHash]
1637
+ * @param damageModifier
1638
+ */
1639
+ setWeaponTypeDamageModifier(weaponHash, damageModifier) {
1640
+ inv('0xD04AD186CE8BB129', this.handle, weaponHash, f(damageModifier));
1641
+ }
1642
+ /**
1643
+ * Only used in script function PROCESS_PED_INTERRUPT_DIALOGUE
1644
+ * *GET_PLAYER**
1645
+ *
1646
+ * @returns ped
1647
+ */
1648
+ N_0x7AE93C45EC14A166() {
1649
+ const result = inv('0x7AE93C45EC14A166', this.handle, pvi(), rai());
1650
+ return [!!result[0], createFromHandle('Ped', result[1])];
1651
+ }
1652
+ /**
1653
+ * @param speed
1654
+ * @param duration
1655
+ * @param heading
1656
+ * @param p4
1657
+ * @param p5
1658
+ */
1659
+ simulateInputGait(speed, duration, heading, p4, p5) {
1660
+ inv('0xFA0C063C422C4355', this.handle, f(speed), duration, f(heading), p4, p5);
1661
+ }
1662
+ /**
1663
+ * @param p1
1664
+ * @returns
1665
+ */
1666
+ getDeadEyeMeterLevel(p1) {
1667
+ return inv('0x3A6AE4EEE30370FE', this.handle, p1, raf());
1668
+ }
1669
+ /**
1670
+ * @param drawReductionTime
1671
+ */
1672
+ setBowDrawReductionTimeInDeadeye(drawReductionTime) {
1673
+ inv('0xBE0C524970892D41', this.handle, f(drawReductionTime));
1674
+ }
1675
+ /**
1676
+ * Checks if the player can focus on tracks while in Eagle Eye mode. Returns true if the player is able to focus on a track, otherwise false.
1677
+ *
1678
+ * @returns
1679
+ */
1680
+ eagleEyeCanFocusOnTrack() {
1681
+ return inv('0x1DA5C5B0923E1B85', this.handle);
1682
+ }
1683
+ /**
1684
+ * @param range
1685
+ */
1686
+ eagleEyeSetRange(range) {
1687
+ inv('0x22C8B10802301381', this.handle, f(range));
1688
+ }
1689
+ /**
1690
+ * *SET_SPECIAL_ABILITY**
1691
+ *
1692
+ * @param p1
1693
+ */
1694
+ N_0x4D1699543B1C023C(p1) {
1695
+ inv('0x4D1699543B1C023C', this.handle, f(p1));
1696
+ }
1697
+ /**
1698
+ * Drains Deadeye by given amount.
1699
+ *
1700
+ * @param amount
1701
+ * @param p2
1702
+ */
1703
+ specialAbilityDrainByAmount(amount, p2) {
1704
+ inv('0x200114E99552462B', this.handle, f(amount), p2);
1705
+ }
1706
+ /**
1707
+ * Returns true if the player is riding a train.
1708
+ *
1709
+ * @returns
1710
+ */
1711
+ isRidingTrain() {
1712
+ return inv('0x2FB0ACADA6A238DD', this.handle, rai());
1713
+ }
1714
+ /**
1715
+ * Sets whether all trails are hidden during Eagle Eye mode.
1716
+ *
1717
+ * @param hide
1718
+ */
1719
+ eagleEyeSetHideAllTrails(hide) {
1720
+ inv('0x330CA55A3647FA1C', this.handle, hide);
1721
+ }
1722
+ /**
1723
+ * _IS_PLAYER_S* - _IS_PLAYER_T*
1724
+ *
1725
+ * @returns
1726
+ */
1727
+ N_0x621D1B289CAF5978() {
1728
+ return inv('0x621D1B289CAF5978', this.handle, rai());
1729
+ }
1730
+ /**
1731
+ * Decreases the damage the player receives while on horseback
1732
+ * Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE
1733
+ *
1734
+ * @param damageDecrease
1735
+ */
1736
+ setReceivedDamageTakenOnHorsebackModifier(damageDecrease) {
1737
+ inv('0xB427911EA6DFFEF3', this.handle, f(damageDecrease));
1738
+ }
1739
+ /**
1740
+ * @param toggle
1741
+ */
1742
+ setCanMercyKill(toggle) {
1743
+ inv('0x39363DFD04E91496', this.handle, toggle);
1744
+ }
1745
+ /**
1746
+ * @param p1
1747
+ * @param discoveryHash
1748
+ * @returns
1749
+ */
1750
+ getHasDiscoveredCharacterNameSp(p1, discoveryHash) {
1751
+ return inv('0x0772F87D7B07719A', this.handle, p1, _h(discoveryHash));
1752
+ }
1753
+ /**
1754
+ * @param speech
1755
+ */
1756
+ setInteractionPositiveResponse(speech) {
1757
+ inv('0xC6366A585659D15C', this.handle, speech);
1758
+ }
1759
+ /**
1760
+ * This can be between 1.0f - 50.0f
1761
+ *
1762
+ * @param multiplier
1763
+ */
1764
+ setAirDragMultiplierForPlayersVehicle(multiplier) {
1765
+ inv('0x5DA6500FE849DA16', this.handle, f(multiplier));
1766
+ }
1767
+ /**
1768
+ * Only applies to HUNTERCART01
1769
+ *
1770
+ * @param wagon
1771
+ */
1772
+ setHuntingWagon(wagon) {
1773
+ inv('0x6A4404BDFA62CE2C', this.handle, wagon.handle);
1774
+ }
1775
+ /**
1776
+ * Applies a customizable aura effect to nearby entities when Deadeye is active, with control over aura intensity and additional behavior based on a flag parameter.
1777
+ *
1778
+ * @param p1
1779
+ * @param p2
1780
+ * @param p3
1781
+ * @param intensity
1782
+ * @param flag
1783
+ */
1784
+ setDeadeyeEntityAuraIntensityWithFlag(p1, p2, p3, intensity, flag) {
1785
+ inv('0x131E294EF60160DF', this.handle, f(p1), f(p2), f(p3), f(intensity), flag);
1786
+ }
1787
+ /**
1788
+ * @param target
1789
+ */
1790
+ setBountyTarget(target) {
1791
+ inv('0x6ADF821FBF21920E', this.handle, target.handle);
1792
+ }
1793
+ /**
1794
+ * Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
1795
+ *
1796
+ * @returns
1797
+ */
1798
+ eagleEyeAreAllTrailsHidden() {
1799
+ return inv('0xA62BBAAE67A05BB0', this.handle);
1800
+ }
1801
+ /**
1802
+ * @returns
1803
+ */
1804
+ getIsDeadeyeTaggingEnabled() {
1805
+ return inv('0x32348719DCED2969', this.handle);
1806
+ }
1807
+ }
1808
+ registerHandle('Player', Player);