@nativewrappers/redm-codegen 0.0.2

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Files changed (642) hide show
  1. package/README.md +41 -0
  2. package/dist/classes/AnimScene.d.ts +361 -0
  3. package/dist/classes/AnimScene.d.ts.map +1 -0
  4. package/dist/classes/AnimScene.js +511 -0
  5. package/dist/classes/BaseModel.d.ts +108 -0
  6. package/dist/classes/BaseModel.d.ts.map +1 -0
  7. package/dist/classes/BaseModel.js +158 -0
  8. package/dist/classes/BaseTask.d.ts +102 -0
  9. package/dist/classes/BaseTask.d.ts.map +1 -0
  10. package/dist/classes/BaseTask.js +129 -0
  11. package/dist/classes/Cam.d.ts +217 -0
  12. package/dist/classes/Cam.d.ts.map +1 -0
  13. package/dist/classes/Cam.js +295 -0
  14. package/dist/classes/Entity.d.ts +1101 -0
  15. package/dist/classes/Entity.d.ts.map +1 -0
  16. package/dist/classes/Entity.js +1480 -0
  17. package/dist/classes/Interior.d.ts +65 -0
  18. package/dist/classes/Interior.d.ts.map +1 -0
  19. package/dist/classes/Interior.js +96 -0
  20. package/dist/classes/ItemSet.d.ts +18 -0
  21. package/dist/classes/ItemSet.d.ts.map +1 -0
  22. package/dist/classes/ItemSet.js +32 -0
  23. package/dist/classes/Ped.d.ts +4230 -0
  24. package/dist/classes/Ped.d.ts.map +1 -0
  25. package/dist/classes/Ped.js +5712 -0
  26. package/dist/classes/PedModel.d.ts +9 -0
  27. package/dist/classes/PedModel.d.ts.map +1 -0
  28. package/dist/classes/PedModel.js +13 -0
  29. package/dist/classes/PedTask.d.ts +2563 -0
  30. package/dist/classes/PedTask.d.ts.map +1 -0
  31. package/dist/classes/PedTask.js +3276 -0
  32. package/dist/classes/PersChar.d.ts +39 -0
  33. package/dist/classes/PersChar.d.ts.map +1 -0
  34. package/dist/classes/PersChar.js +69 -0
  35. package/dist/classes/Pickup.d.ts +30 -0
  36. package/dist/classes/Pickup.d.ts.map +1 -0
  37. package/dist/classes/Pickup.js +45 -0
  38. package/dist/classes/Player.d.ts +1309 -0
  39. package/dist/classes/Player.d.ts.map +1 -0
  40. package/dist/classes/Player.js +1808 -0
  41. package/dist/classes/Prop.d.ts +253 -0
  42. package/dist/classes/Prop.d.ts.map +1 -0
  43. package/dist/classes/Prop.js +362 -0
  44. package/dist/classes/PropSet.d.ts +46 -0
  45. package/dist/classes/PropSet.d.ts.map +1 -0
  46. package/dist/classes/PropSet.js +67 -0
  47. package/dist/classes/Vehicle.d.ts +1188 -0
  48. package/dist/classes/Vehicle.d.ts.map +1 -0
  49. package/dist/classes/Vehicle.js +1652 -0
  50. package/dist/classes/VehicleModel.d.ts +11 -0
  51. package/dist/classes/VehicleModel.d.ts.map +1 -0
  52. package/dist/classes/VehicleModel.js +15 -0
  53. package/dist/classes/VehicleTask.d.ts +87 -0
  54. package/dist/classes/VehicleTask.d.ts.map +1 -0
  55. package/dist/classes/VehicleTask.js +118 -0
  56. package/dist/classes/Volume.d.ts +142 -0
  57. package/dist/classes/Volume.d.ts.map +1 -0
  58. package/dist/classes/Volume.js +194 -0
  59. package/dist/classes/Weapon.d.ts +690 -0
  60. package/dist/classes/Weapon.d.ts.map +1 -0
  61. package/dist/classes/Weapon.js +934 -0
  62. package/dist/enums/eActionDisableFlags.d.ts +38 -0
  63. package/dist/enums/eActionDisableFlags.d.ts.map +1 -0
  64. package/dist/enums/eActionDisableFlags.js +38 -0
  65. package/dist/enums/eAddItemReason.d.ts +20 -0
  66. package/dist/enums/eAddItemReason.d.ts.map +1 -0
  67. package/dist/enums/eAddItemReason.js +20 -0
  68. package/dist/enums/eAmmoType.d.ts +88 -0
  69. package/dist/enums/eAmmoType.d.ts.map +1 -0
  70. package/dist/enums/eAmmoType.js +88 -0
  71. package/dist/enums/eAnimalRarityLevel.d.ts +7 -0
  72. package/dist/enums/eAnimalRarityLevel.d.ts.map +1 -0
  73. package/dist/enums/eAnimalRarityLevel.js +7 -0
  74. package/dist/enums/eAttributeCore.d.ts +6 -0
  75. package/dist/enums/eAttributeCore.d.ts.map +1 -0
  76. package/dist/enums/eAttributeCore.js +6 -0
  77. package/dist/enums/eCarryingFlags.d.ts +43 -0
  78. package/dist/enums/eCarryingFlags.d.ts.map +1 -0
  79. package/dist/enums/eCarryingFlags.js +43 -0
  80. package/dist/enums/eCrimeType.d.ts +61 -0
  81. package/dist/enums/eCrimeType.d.ts.map +1 -0
  82. package/dist/enums/eCrimeType.js +61 -0
  83. package/dist/enums/eDispatchType.d.ts +20 -0
  84. package/dist/enums/eDispatchType.d.ts.map +1 -0
  85. package/dist/enums/eDispatchType.js +20 -0
  86. package/dist/enums/eDoorId.d.ts +16 -0
  87. package/dist/enums/eDoorId.d.ts.map +1 -0
  88. package/dist/enums/eDoorId.js +16 -0
  89. package/dist/enums/eEnterExitVehicleFlags.d.ts +32 -0
  90. package/dist/enums/eEnterExitVehicleFlags.d.ts.map +1 -0
  91. package/dist/enums/eEnterExitVehicleFlags.js +32 -0
  92. package/dist/enums/eEulerRotationOrder.d.ts +9 -0
  93. package/dist/enums/eEulerRotationOrder.d.ts.map +1 -0
  94. package/dist/enums/eEulerRotationOrder.js +9 -0
  95. package/dist/enums/eExplosionTag.d.ts +40 -0
  96. package/dist/enums/eExplosionTag.d.ts.map +1 -0
  97. package/dist/enums/eExplosionTag.js +40 -0
  98. package/dist/enums/eFleeStyle.d.ts +16 -0
  99. package/dist/enums/eFleeStyle.d.ts.map +1 -0
  100. package/dist/enums/eFleeStyle.js +16 -0
  101. package/dist/enums/eIkControlFlags.d.ts +34 -0
  102. package/dist/enums/eIkControlFlags.d.ts.map +1 -0
  103. package/dist/enums/eIkControlFlags.js +34 -0
  104. package/dist/enums/eInventoryItemSound.d.ts +6 -0
  105. package/dist/enums/eInventoryItemSound.d.ts.map +1 -0
  106. package/dist/enums/eInventoryItemSound.js +6 -0
  107. package/dist/enums/eLookIntensity.d.ts +7 -0
  108. package/dist/enums/eLookIntensity.d.ts.map +1 -0
  109. package/dist/enums/eLookIntensity.js +7 -0
  110. package/dist/enums/eLookReturnAnimation.d.ts +6 -0
  111. package/dist/enums/eLookReturnAnimation.d.ts.map +1 -0
  112. package/dist/enums/eLookReturnAnimation.js +6 -0
  113. package/dist/enums/eLootingFlags.d.ts +32 -0
  114. package/dist/enums/eLootingFlags.d.ts.map +1 -0
  115. package/dist/enums/eLootingFlags.js +32 -0
  116. package/dist/enums/eMetaPedExpressions.d.ts +118 -0
  117. package/dist/enums/eMetaPedExpressions.d.ts.map +1 -0
  118. package/dist/enums/eMetaPedExpressions.js +118 -0
  119. package/dist/enums/eMotivationState.d.ts +14 -0
  120. package/dist/enums/eMotivationState.d.ts.map +1 -0
  121. package/dist/enums/eMotivationState.js +14 -0
  122. package/dist/enums/ePedAttribute.d.ts +26 -0
  123. package/dist/enums/ePedAttribute.d.ts.map +1 -0
  124. package/dist/enums/ePedAttribute.js +26 -0
  125. package/dist/enums/ePedCombatAbility.d.ts +7 -0
  126. package/dist/enums/ePedCombatAbility.d.ts.map +1 -0
  127. package/dist/enums/ePedCombatAbility.js +7 -0
  128. package/dist/enums/ePedCombatMovement.d.ts +8 -0
  129. package/dist/enums/ePedCombatMovement.d.ts.map +1 -0
  130. package/dist/enums/ePedCombatMovement.js +8 -0
  131. package/dist/enums/ePedCombatRange.d.ts +9 -0
  132. package/dist/enums/ePedCombatRange.d.ts.map +1 -0
  133. package/dist/enums/ePedCombatRange.js +9 -0
  134. package/dist/enums/ePedDamageCleanliness.d.ts +6 -0
  135. package/dist/enums/ePedDamageCleanliness.d.ts.map +1 -0
  136. package/dist/enums/ePedDamageCleanliness.js +6 -0
  137. package/dist/enums/ePedMood.d.ts +13 -0
  138. package/dist/enums/ePedMood.d.ts.map +1 -0
  139. package/dist/enums/ePedMood.js +13 -0
  140. package/dist/enums/ePedQuality.d.ts +8 -0
  141. package/dist/enums/ePedQuality.d.ts.map +1 -0
  142. package/dist/enums/ePedQuality.js +8 -0
  143. package/dist/enums/ePedScriptConfigFlags.d.ts +604 -0
  144. package/dist/enums/ePedScriptConfigFlags.d.ts.map +1 -0
  145. package/dist/enums/ePedScriptConfigFlags.js +604 -0
  146. package/dist/enums/ePlacementFlag.d.ts +27 -0
  147. package/dist/enums/ePlacementFlag.d.ts.map +1 -0
  148. package/dist/enums/ePlacementFlag.js +27 -0
  149. package/dist/enums/eRagdollBlockingFlags.d.ts +23 -0
  150. package/dist/enums/eRagdollBlockingFlags.d.ts.map +1 -0
  151. package/dist/enums/eRagdollBlockingFlags.js +23 -0
  152. package/dist/enums/eRemoveItemReason.d.ts +19 -0
  153. package/dist/enums/eRemoveItemReason.d.ts.map +1 -0
  154. package/dist/enums/eRemoveItemReason.js +19 -0
  155. package/dist/enums/eSavegameType.d.ts +16 -0
  156. package/dist/enums/eSavegameType.d.ts.map +1 -0
  157. package/dist/enums/eSavegameType.js +16 -0
  158. package/dist/enums/eScenarioBlockingFlags.d.ts +11 -0
  159. package/dist/enums/eScenarioBlockingFlags.d.ts.map +1 -0
  160. package/dist/enums/eScenarioBlockingFlags.js +11 -0
  161. package/dist/enums/eScriptedAnimFlags.d.ts +35 -0
  162. package/dist/enums/eScriptedAnimFlags.d.ts.map +1 -0
  163. package/dist/enums/eScriptedAnimFlags.js +35 -0
  164. package/dist/enums/eSessionFlags.d.ts +16 -0
  165. package/dist/enums/eSessionFlags.d.ts.map +1 -0
  166. package/dist/enums/eSessionFlags.js +16 -0
  167. package/dist/enums/eTargetingMode.d.ts +8 -0
  168. package/dist/enums/eTargetingMode.d.ts.map +1 -0
  169. package/dist/enums/eTargetingMode.js +8 -0
  170. package/dist/enums/eUIFeedChannel.d.ts +18 -0
  171. package/dist/enums/eUIFeedChannel.d.ts.map +1 -0
  172. package/dist/enums/eUIFeedChannel.js +18 -0
  173. package/dist/enums/eUiRpgStatusEffect.d.ts +19 -0
  174. package/dist/enums/eUiRpgStatusEffect.d.ts.map +1 -0
  175. package/dist/enums/eUiRpgStatusEffect.js +19 -0
  176. package/dist/enums/eVehicleSeat.d.ts +15 -0
  177. package/dist/enums/eVehicleSeat.d.ts.map +1 -0
  178. package/dist/enums/eVehicleSeat.js +15 -0
  179. package/dist/enums/eWeaponAttachPoint.d.ts +36 -0
  180. package/dist/enums/eWeaponAttachPoint.d.ts.map +1 -0
  181. package/dist/enums/eWeaponAttachPoint.js +36 -0
  182. package/dist/enums/eWeaponHash.d.ts +175 -0
  183. package/dist/enums/eWeaponHash.d.ts.map +1 -0
  184. package/dist/enums/eWeaponHash.js +175 -0
  185. package/dist/enums/naSpeechEventType.d.ts +57 -0
  186. package/dist/enums/naSpeechEventType.d.ts.map +1 -0
  187. package/dist/enums/naSpeechEventType.js +57 -0
  188. package/dist/index.d.ts +156 -0
  189. package/dist/index.d.ts.map +1 -0
  190. package/dist/index.js +158 -0
  191. package/dist/namespaces/Aicoverpoint.d.ts +95 -0
  192. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -0
  193. package/dist/namespaces/Aicoverpoint.js +131 -0
  194. package/dist/namespaces/Aitransport.d.ts +197 -0
  195. package/dist/namespaces/Aitransport.d.ts.map +1 -0
  196. package/dist/namespaces/Aitransport.js +246 -0
  197. package/dist/namespaces/Animscene.d.ts +174 -0
  198. package/dist/namespaces/Animscene.d.ts.map +1 -0
  199. package/dist/namespaces/Animscene.js +222 -0
  200. package/dist/namespaces/Attribute.d.ts +171 -0
  201. package/dist/namespaces/Attribute.d.ts.map +1 -0
  202. package/dist/namespaces/Attribute.js +222 -0
  203. package/dist/namespaces/Audio.d.ts +1255 -0
  204. package/dist/namespaces/Audio.d.ts.map +1 -0
  205. package/dist/namespaces/Audio.js +1695 -0
  206. package/dist/namespaces/Badsport.d.ts +8 -0
  207. package/dist/namespaces/Badsport.d.ts.map +1 -0
  208. package/dist/namespaces/Badsport.js +11 -0
  209. package/dist/namespaces/Bounty.d.ts +154 -0
  210. package/dist/namespaces/Bounty.d.ts.map +1 -0
  211. package/dist/namespaces/Bounty.js +248 -0
  212. package/dist/namespaces/Brain.d.ts +75 -0
  213. package/dist/namespaces/Brain.d.ts.map +1 -0
  214. package/dist/namespaces/Brain.js +98 -0
  215. package/dist/namespaces/Builtin.d.ts +137 -0
  216. package/dist/namespaces/Builtin.d.ts.map +1 -0
  217. package/dist/namespaces/Builtin.js +180 -0
  218. package/dist/namespaces/CamStatics.d.ts +972 -0
  219. package/dist/namespaces/CamStatics.d.ts.map +1 -0
  220. package/dist/namespaces/CamStatics.js +1360 -0
  221. package/dist/namespaces/Clock.d.ts +108 -0
  222. package/dist/namespaces/Clock.d.ts.map +1 -0
  223. package/dist/namespaces/Clock.js +149 -0
  224. package/dist/namespaces/Collection.d.ts +201 -0
  225. package/dist/namespaces/Collection.d.ts.map +1 -0
  226. package/dist/namespaces/Collection.js +263 -0
  227. package/dist/namespaces/Companion.d.ts +143 -0
  228. package/dist/namespaces/Companion.d.ts.map +1 -0
  229. package/dist/namespaces/Companion.js +191 -0
  230. package/dist/namespaces/Compapp.d.ts +34 -0
  231. package/dist/namespaces/Compapp.d.ts.map +1 -0
  232. package/dist/namespaces/Compapp.js +44 -0
  233. package/dist/namespaces/Compendium.d.ts +195 -0
  234. package/dist/namespaces/Compendium.d.ts.map +1 -0
  235. package/dist/namespaces/Compendium.js +261 -0
  236. package/dist/namespaces/Crashlog.d.ts +63 -0
  237. package/dist/namespaces/Crashlog.d.ts.map +1 -0
  238. package/dist/namespaces/Crashlog.js +88 -0
  239. package/dist/namespaces/Crew.d.ts +85 -0
  240. package/dist/namespaces/Crew.d.ts.map +1 -0
  241. package/dist/namespaces/Crew.js +127 -0
  242. package/dist/namespaces/Databinding.d.ts +500 -0
  243. package/dist/namespaces/Databinding.d.ts.map +1 -0
  244. package/dist/namespaces/Databinding.js +667 -0
  245. package/dist/namespaces/Datafile.d.ts +344 -0
  246. package/dist/namespaces/Datafile.d.ts.map +1 -0
  247. package/dist/namespaces/Datafile.js +495 -0
  248. package/dist/namespaces/Debug.d.ts +21 -0
  249. package/dist/namespaces/Debug.d.ts.map +1 -0
  250. package/dist/namespaces/Debug.js +27 -0
  251. package/dist/namespaces/Decorator.d.ts +105 -0
  252. package/dist/namespaces/Decorator.d.ts.map +1 -0
  253. package/dist/namespaces/Decorator.js +134 -0
  254. package/dist/namespaces/Dlc.d.ts +20 -0
  255. package/dist/namespaces/Dlc.d.ts.map +1 -0
  256. package/dist/namespaces/Dlc.js +28 -0
  257. package/dist/namespaces/EntityStatics.d.ts +520 -0
  258. package/dist/namespaces/EntityStatics.d.ts.map +1 -0
  259. package/dist/namespaces/EntityStatics.js +679 -0
  260. package/dist/namespaces/Event.d.ts +267 -0
  261. package/dist/namespaces/Event.d.ts.map +1 -0
  262. package/dist/namespaces/Event.js +340 -0
  263. package/dist/namespaces/Fire.d.ts +233 -0
  264. package/dist/namespaces/Fire.d.ts.map +1 -0
  265. package/dist/namespaces/Fire.js +288 -0
  266. package/dist/namespaces/Flock.d.ts +306 -0
  267. package/dist/namespaces/Flock.d.ts.map +1 -0
  268. package/dist/namespaces/Flock.js +396 -0
  269. package/dist/namespaces/Gang.d.ts +211 -0
  270. package/dist/namespaces/Gang.d.ts.map +1 -0
  271. package/dist/namespaces/Gang.js +297 -0
  272. package/dist/namespaces/GoogleAnalytics.d.ts +23 -0
  273. package/dist/namespaces/GoogleAnalytics.d.ts.map +1 -0
  274. package/dist/namespaces/GoogleAnalytics.js +31 -0
  275. package/dist/namespaces/Graphics.d.ts +1598 -0
  276. package/dist/namespaces/Graphics.d.ts.map +1 -0
  277. package/dist/namespaces/Graphics.js +2131 -0
  278. package/dist/namespaces/Hud.d.ts +1058 -0
  279. package/dist/namespaces/Hud.d.ts.map +1 -0
  280. package/dist/namespaces/Hud.js +1443 -0
  281. package/dist/namespaces/Ik.d.ts +33 -0
  282. package/dist/namespaces/Ik.d.ts.map +1 -0
  283. package/dist/namespaces/Ik.js +44 -0
  284. package/dist/namespaces/Interaction.d.ts +40 -0
  285. package/dist/namespaces/Interaction.d.ts.map +1 -0
  286. package/dist/namespaces/Interaction.js +52 -0
  287. package/dist/namespaces/InteriorStatics.d.ts +97 -0
  288. package/dist/namespaces/InteriorStatics.d.ts.map +1 -0
  289. package/dist/namespaces/InteriorStatics.js +129 -0
  290. package/dist/namespaces/Inventory.d.ts +597 -0
  291. package/dist/namespaces/Inventory.d.ts.map +1 -0
  292. package/dist/namespaces/Inventory.js +807 -0
  293. package/dist/namespaces/Itemdatabase.d.ts +526 -0
  294. package/dist/namespaces/Itemdatabase.d.ts.map +1 -0
  295. package/dist/namespaces/Itemdatabase.js +739 -0
  296. package/dist/namespaces/Itemset.d.ts +39 -0
  297. package/dist/namespaces/Itemset.d.ts.map +1 -0
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  299. package/dist/namespaces/Law.d.ts +756 -0
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  302. package/dist/namespaces/Localization.d.ts +42 -0
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  305. package/dist/namespaces/Map.d.ts +473 -0
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  308. package/dist/namespaces/Minigame.d.ts +245 -0
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  311. package/dist/namespaces/Misc.d.ts +1704 -0
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  314. package/dist/namespaces/Missiondata.d.ts +100 -0
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  317. package/dist/namespaces/Money.d.ts +43 -0
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  320. package/dist/namespaces/Netshopping.d.ts +154 -0
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  323. package/dist/namespaces/Network.d.ts +3022 -0
  324. package/dist/namespaces/Network.d.ts.map +1 -0
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  326. package/dist/namespaces/Object.d.ts +594 -0
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  329. package/dist/namespaces/Pad.d.ts +249 -0
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  332. package/dist/namespaces/Pathfind.d.ts +545 -0
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  335. package/dist/namespaces/PedStatics.d.ts +1738 -0
  336. package/dist/namespaces/PedStatics.d.ts.map +1 -0
  337. package/dist/namespaces/PedStatics.js +2296 -0
  338. package/dist/namespaces/Perschar.d.ts +179 -0
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  341. package/dist/namespaces/Persistence.d.ts +116 -0
  342. package/dist/namespaces/Persistence.d.ts.map +1 -0
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  344. package/dist/namespaces/Physics.d.ts +491 -0
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  347. package/dist/namespaces/PlayerStatics.d.ts +850 -0
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  350. package/dist/namespaces/Population.d.ts +188 -0
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  354. package/dist/namespaces/Posse.d.ts.map +1 -0
  355. package/dist/namespaces/Posse.js +230 -0
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  370. package/dist/namespaces/Save.js +178 -0
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  373. package/dist/namespaces/Scripts.js +716 -0
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  430. package/dist/namespaces/Unlock.js +68 -0
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  432. package/dist/namespaces/VehicleStatics.d.ts.map +1 -0
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  434. package/dist/namespaces/Voice.d.ts +110 -0
  435. package/dist/namespaces/Voice.d.ts.map +1 -0
  436. package/dist/namespaces/Voice.js +158 -0
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  439. package/dist/namespaces/VolumeStatics.js +506 -0
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  442. package/dist/namespaces/Water.js +151 -0
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  444. package/dist/namespaces/WeaponStatics.d.ts.map +1 -0
  445. package/dist/namespaces/WeaponStatics.js +848 -0
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  447. package/dist/namespaces/Zone.d.ts.map +1 -0
  448. package/dist/namespaces/Zone.js +42 -0
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  450. package/dist/structs/BufferedClass.d.ts.map +1 -0
  451. package/dist/structs/BufferedClass.js +12 -0
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  492. package/src/classes/PedTask.ts +3644 -0
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  499. package/src/classes/VehicleModel.ts +22 -0
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  512. package/src/enums/eEnterExitVehicleFlags.ts +31 -0
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  520. package/src/enums/eLootingFlags.ts +31 -0
  521. package/src/enums/eMetaPedExpressions.ts +117 -0
  522. package/src/enums/eMotivationState.ts +13 -0
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  542. package/src/enums/eWeaponAttachPoint.ts +35 -0
  543. package/src/enums/eWeaponHash.ts +174 -0
  544. package/src/enums/naSpeechEventType.ts +56 -0
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  547. package/src/namespaces/Aitransport.ts +278 -0
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  550. package/src/namespaces/Audio.ts +1925 -0
  551. package/src/namespaces/Badsport.ts +18 -0
  552. package/src/namespaces/Bounty.ts +289 -0
  553. package/src/namespaces/Brain.ts +115 -0
  554. package/src/namespaces/Builtin.ts +208 -0
  555. package/src/namespaces/CamStatics.ts +1563 -0
  556. package/src/namespaces/Clock.ts +174 -0
  557. package/src/namespaces/Collection.ts +299 -0
  558. package/src/namespaces/Companion.ts +224 -0
  559. package/src/namespaces/Compapp.ts +55 -0
  560. package/src/namespaces/Compendium.ts +302 -0
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  572. package/src/namespaces/Gang.ts +345 -0
  573. package/src/namespaces/GoogleAnalytics.ts +41 -0
  574. package/src/namespaces/Graphics.ts +2412 -0
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  593. package/src/namespaces/Pathfind.ts +788 -0
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  617. package/src/namespaces/Uidebug.ts +36 -0
  618. package/src/namespaces/Uievents.ts +57 -0
  619. package/src/namespaces/Uifeed.ts +285 -0
  620. package/src/namespaces/Uilog.ts +257 -0
  621. package/src/namespaces/Uipinning.ts +17 -0
  622. package/src/namespaces/Uistatemachine.ts +106 -0
  623. package/src/namespaces/Uistickyfeed.ts +89 -0
  624. package/src/namespaces/Uitutorial.ts +53 -0
  625. package/src/namespaces/Unlock.ts +83 -0
  626. package/src/namespaces/VehicleStatics.ts +1410 -0
  627. package/src/namespaces/Voice.ts +189 -0
  628. package/src/namespaces/VolumeStatics.ts +569 -0
  629. package/src/namespaces/Water.ts +175 -0
  630. package/src/namespaces/WeaponStatics.ts +968 -0
  631. package/src/namespaces/Zone.ts +50 -0
  632. package/src/structs/BufferedClass.ts +14 -0
  633. package/src/structs/HorsePeltIn.ts +26 -0
  634. package/src/structs/HorsePeltOut.ts +21 -0
  635. package/src/types/BufferedClass.ts +14 -0
  636. package/src/types/Color.ts +32 -0
  637. package/src/types/HandleRegistry.ts +12 -0
  638. package/src/types/IHandle.ts +3 -0
  639. package/src/types/NativeAliases.ts +36 -0
  640. package/src/types/Vector2.ts +40 -0
  641. package/src/types/Vector3.ts +41 -0
  642. package/src/types/Vector4.ts +42 -0
@@ -0,0 +1,158 @@
1
+ import { Vector3 } from '../types/Vector3';
2
+ import { inv, rai, pvf, pvv, f } from '../types/NativeAliases';
3
+ export class BaseModel {
4
+ constructor(hash) {
5
+ this.hash = hash;
6
+ }
7
+ /**
8
+ * @returns
9
+ */
10
+ hasNamedPtfxAssetLoaded() {
11
+ return inv('0x65BB72F29138F5D6', this.hash, rai());
12
+ }
13
+ /**
14
+ * _SET_E* or _SET_F*
15
+ */
16
+ N_0x032A14D082A9B269() {
17
+ inv('0x032A14D082A9B269', this.hash);
18
+ }
19
+ /**
20
+ * Marks the model as no longer needed.
21
+ */
22
+ setModelAsNoLongerNeeded() {
23
+ inv('0x4AD96EF928BD4F9A', this.hash);
24
+ }
25
+ /**
26
+ * Old name: _REQUEST_IMAP_2
27
+ */
28
+ requestIplByHash() {
29
+ inv('0x9E211A378F95C97C', this.hash);
30
+ }
31
+ /**
32
+ * Request a model to be loaded into streaming memory. You should make sure to check that the model exists with [native: IS_MODEL_IN_CDIMAGE]
33
+ *
34
+ * @param p1
35
+ */
36
+ requestModel(p1) {
37
+ inv('0xFA28FE3A6246FC30', this.hash, p1);
38
+ }
39
+ /**
40
+ * Old name: _IS_IMAP_ACTIVE_2
41
+ *
42
+ * @returns
43
+ */
44
+ isIplActiveByHash() {
45
+ return inv('0x93AC1B91CB6D9913', this.hash, rai());
46
+ }
47
+ requestClipSetByHash() {
48
+ inv('0xAC37644A538F7524', this.hash);
49
+ }
50
+ /**
51
+ * @returns
52
+ */
53
+ isModelAnObject() {
54
+ return inv('0x274EE1B90CFA669E', this.hash);
55
+ }
56
+ /**
57
+ * Old name: _REQUEST_IMAP
58
+ */
59
+ requestIplHash() {
60
+ inv('0x59767C5A7A9AE6DA', this.hash);
61
+ }
62
+ /**
63
+ * Returns whether the specified model is valid
64
+ *
65
+ * @returns
66
+ */
67
+ isModelValid() {
68
+ return inv('0x392C8D8E07B70EFC', this.hash, rai());
69
+ }
70
+ /**
71
+ * Returns true if IPL is streamed in (?)
72
+ *
73
+ * @param pos
74
+ * @returns
75
+ */
76
+ isPositionInsideIplStreamingExtents(pos) {
77
+ return inv('0x73B40D97D7BAAD77', this.hash, f(pos.x), f(pos.y), f(pos.z));
78
+ }
79
+ /**
80
+ * Old name: _REMOVE_IMAP_2
81
+ */
82
+ removeIplByHash() {
83
+ inv('0x431E3AB760629B34', this.hash);
84
+ }
85
+ removeNamedPtfxAsset() {
86
+ inv('0xF20866829E1C81A2', this.hash);
87
+ }
88
+ requestCollisionForModel() {
89
+ inv('0xF1767BE37F661551', this.hash);
90
+ }
91
+ /**
92
+ * @param p1
93
+ * @param p2
94
+ * @param p3
95
+ * @returns
96
+ */
97
+ requestScenarioType(p1, p2, p3) {
98
+ return inv('0x19A6BE7D9C6884D3', this.hash, p1, p2, p3, rai());
99
+ }
100
+ /**
101
+ * @returns
102
+ */
103
+ removeScenarioAsset() {
104
+ return inv('0x4EDDD9E9CA5AF985', this.hash);
105
+ }
106
+ /**
107
+ * @returns
108
+ */
109
+ hasCollisionForModelLoaded() {
110
+ return inv('0x210A79C9EC89778F', this.hash, rai());
111
+ }
112
+ /**
113
+ * @returns Returns `true` if the specified model has been loaded into streaming memory, `false` otherwise.
114
+ */
115
+ hasModelLoaded() {
116
+ return inv('0x1283B8B89DD5D1B6', this.hash, rai());
117
+ }
118
+ /**
119
+ * @param p1
120
+ * @returns
121
+ */
122
+ hasScenarioTypeLoaded(p1) {
123
+ return inv('0x9427C94D2E4094A4', this.hash, p1);
124
+ }
125
+ /**
126
+ * Old name: _REMOVE_IMAP
127
+ */
128
+ removeIplHash() {
129
+ inv('0x5A3E5CF7B4014B96', this.hash);
130
+ }
131
+ /**
132
+ * @returns Returns whether the specified model exists in the game.
133
+ */
134
+ isModelInCdimage() {
135
+ return inv('0xD6F3B6D7716CFF8E', this.hash, rai());
136
+ }
137
+ requestNamedPtfxAsset() {
138
+ inv('0xF2B2353BBC0D4E8F', this.hash);
139
+ }
140
+ /**
141
+ * Outputs IPL position and radius (previously wrongly named heading)
142
+ * https://github.com/femga/rdr3_discoveries/blob/master/imaps/imaps_with_coords_and_heading.lua
143
+ *
144
+ * @returns position; radius
145
+ */
146
+ getIplBoundingSphere() {
147
+ const result = inv('0x9C77964B0E07B633', this.hash, pvv(), pvf());
148
+ return [result[0], Vector3.fromArray(result[1]), result[2]];
149
+ }
150
+ /**
151
+ * Old name: _IS_IMAP_ACTIVE
152
+ *
153
+ * @returns
154
+ */
155
+ isIplActiveHash() {
156
+ return inv('0xD779B9B910BD3B7C', this.hash, rai());
157
+ }
158
+ }
@@ -0,0 +1,102 @@
1
+ import type { Ped } from '../classes/Ped';
2
+ import { Vector3 } from '../types/Vector3';
3
+ import type { Entity } from './Entity';
4
+ export declare class BaseTask {
5
+ protected entity: Entity;
6
+ constructor(entity: Entity);
7
+ /**
8
+ * @param p1
9
+ */
10
+ N_0xF3C3503276F4A034(p1: any): void;
11
+ /**
12
+ * Returns m_eContainerState
13
+ *
14
+ * @returns
15
+ */
16
+ getScenarioContainerOpeningState(): any;
17
+ /**
18
+ * Returns scenario
19
+ *
20
+ * @param scenarioHash
21
+ * @param pos
22
+ * @param heading
23
+ * @param p6
24
+ * @param p7
25
+ * @param p8
26
+ * @returns
27
+ */
28
+ createScenarioPointHashAttachedToEntity(scenarioHash: string | number, pos: Vector3, heading: number, p6: any, p7: any, p8: boolean): number;
29
+ /**
30
+ * @returns args
31
+ */
32
+ playEntityScriptedAnim(): number;
33
+ /**
34
+ * Returns the entity coverpoint with offset.
35
+ *
36
+ * @param offset
37
+ * @param heading
38
+ * @param p5
39
+ * @param p6
40
+ * @param p7
41
+ * @param p8
42
+ * @returns
43
+ */
44
+ getCoverpointFromEntityWithOffset(offset: Vector3, heading: number, p5: number, p6: number, p7: number, p8: number): any;
45
+ /**
46
+ * carriableSlot:
47
+ * 7 > Back of a horse
48
+ * 6 > Right side of a horse
49
+ * 5 > Left side of a horse
50
+ * flags:
51
+ * 512: enables the prompt being the name of the item when using a generic item
52
+ *
53
+ * @param carryConfig
54
+ * @param carrier
55
+ * @param carriableSlot
56
+ * @param flags
57
+ */
58
+ carriable(carryConfig: string | number, carrier: Ped, carriableSlot: number, flags: number): void;
59
+ /**
60
+ * @returns
61
+ */
62
+ getIsCarriableEntity(): any;
63
+ /**
64
+ * @returns This value decreases as items are looted. Before opening, it may return `0` because contents are not always loaded until the container is opened.
65
+ */
66
+ getRansackScenarioContainerRemainingLootCount(): number;
67
+ /**
68
+ * @returns Returns the total number of compartments (drawers, lids, etc.) the specific scenarion container has. For example a chest has `1` compartment, while a cabinet with `3` drawers returns `3`
69
+ */
70
+ getRansackScenarioContainerNumCompartments(): number;
71
+ /**
72
+ * @param targetEntity
73
+ * @param duration
74
+ * @param firingPattern
75
+ * @param affectCockedState
76
+ */
77
+ shootAtEntity(targetEntity: Entity, duration: number, firingPattern: string | number, affectCockedState: boolean): void;
78
+ /**
79
+ * Opens/closes containers: ChestDugUp
80
+ *
81
+ * @param open
82
+ */
83
+ setScenarioContainerOpeningState(open: boolean): void;
84
+ /**
85
+ * @returns If the container is not cloesable (like a chest or safe that cannt be closed again) it will return `0`.
86
+ */
87
+ getRansackScenarioContainerNumOpenCompartments(): number;
88
+ /**
89
+ * @param filterName
90
+ * @param priority
91
+ * @param secondary
92
+ */
93
+ setAnimFilter(filterName: string | null, priority: number, secondary: boolean): void;
94
+ /**
95
+ * @param targetEntity
96
+ * @param duration
97
+ * @param p3
98
+ * @param p4
99
+ */
100
+ N_0x2416EC2F31F75266(targetEntity: Entity, duration: number, p3: any, p4: any): void;
101
+ }
102
+ //# sourceMappingURL=BaseTask.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"BaseTask.d.ts","sourceRoot":"","sources":["../../src/classes/BaseTask.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,GAAG,EAAE,MAAM,gBAAgB,CAAC;AAE1C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAG3C,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAIvC,qBAAa,QAAQ;IACnB,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC;gBAEb,MAAM,EAAE,MAAM;IAI1B;;OAEG;IACH,oBAAoB,CAAC,EAAE,EAAE,GAAG,GAAG,IAAI;IAInC;;;;OAIG;IACH,gCAAgC,IAAI,GAAG;IAIvC;;;;;;;;;;OAUG;IACH,uCAAuC,CAAC,YAAY,EAAE,MAAM,GAAG,MAAM,EAAE,GAAG,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,OAAO,GAAG,MAAM;IAI5I;;OAEG;IACH,sBAAsB,IAAI,MAAM;IAKhC;;;;;;;;;;OAUG;IACH,iCAAiC,CAAC,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,GAAG;IAIxH;;;;;;;;;;;;OAYG;IACH,SAAS,CAAC,WAAW,EAAE,MAAM,GAAG,MAAM,EAAE,OAAO,EAAE,GAAG,EAAE,aAAa,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IAIjG;;OAEG;IACH,oBAAoB,IAAI,GAAG;IAI3B;;OAEG;IACH,6CAA6C,IAAI,MAAM;IAIvD;;OAEG;IACH,0CAA0C,IAAI,MAAM;IAIpD;;;;;OAKG;IACH,aAAa,CAAC,YAAY,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,aAAa,EAAE,MAAM,GAAG,MAAM,EAAE,iBAAiB,EAAE,OAAO,GAAG,IAAI;IAIvH;;;;OAIG;IACH,gCAAgC,CAAC,IAAI,EAAE,OAAO,GAAG,IAAI;IAIrD;;OAEG;IACH,8CAA8C,IAAI,MAAM;IAIxD;;;;OAIG;IACH,aAAa,CAAC,UAAU,EAAE,MAAM,GAAG,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,OAAO,GAAG,IAAI;IAIpF;;;;;OAKG;IACH,oBAAoB,CAAC,YAAY,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,GAAG,IAAI;CAIrF"}
@@ -0,0 +1,129 @@
1
+ import { inv, rai, pvi, _h, f } from '../types/NativeAliases';
2
+ export class BaseTask {
3
+ constructor(entity) {
4
+ this.entity = entity;
5
+ }
6
+ /**
7
+ * @param p1
8
+ */
9
+ N_0xF3C3503276F4A034(p1) {
10
+ inv('0xF3C3503276F4A034', this.entity.handle, p1);
11
+ }
12
+ /**
13
+ * Returns m_eContainerState
14
+ *
15
+ * @returns
16
+ */
17
+ getScenarioContainerOpeningState() {
18
+ return inv('0xB219612B5568E9EC', this.entity.handle);
19
+ }
20
+ /**
21
+ * Returns scenario
22
+ *
23
+ * @param scenarioHash
24
+ * @param pos
25
+ * @param heading
26
+ * @param p6
27
+ * @param p7
28
+ * @param p8
29
+ * @returns
30
+ */
31
+ createScenarioPointHashAttachedToEntity(scenarioHash, pos, heading, p6, p7, p8) {
32
+ return inv('0x794AB1379A74064D', this.entity.handle, _h(scenarioHash), f(pos.x), f(pos.y), f(pos.z), f(heading), p6, p7, p8, rai());
33
+ }
34
+ /**
35
+ * @returns args
36
+ */
37
+ playEntityScriptedAnim() {
38
+ const result = inv('0x77A1EEC547E7FCF1', this.entity.handle, pvi());
39
+ return result;
40
+ }
41
+ /**
42
+ * Returns the entity coverpoint with offset.
43
+ *
44
+ * @param offset
45
+ * @param heading
46
+ * @param p5
47
+ * @param p6
48
+ * @param p7
49
+ * @param p8
50
+ * @returns
51
+ */
52
+ getCoverpointFromEntityWithOffset(offset, heading, p5, p6, p7, p8) {
53
+ return inv('0x59872EA4CBD11C56', this.entity.handle, f(offset.x), f(offset.y), f(offset.z), f(heading), p5, p6, p7, p8);
54
+ }
55
+ /**
56
+ * carriableSlot:
57
+ * 7 > Back of a horse
58
+ * 6 > Right side of a horse
59
+ * 5 > Left side of a horse
60
+ * flags:
61
+ * 512: enables the prompt being the name of the item when using a generic item
62
+ *
63
+ * @param carryConfig
64
+ * @param carrier
65
+ * @param carriableSlot
66
+ * @param flags
67
+ */
68
+ carriable(carryConfig, carrier, carriableSlot, flags) {
69
+ inv('0xF0B4F759F35CC7F5', this.entity.handle, _h(carryConfig), carrier.handle, carriableSlot, flags);
70
+ }
71
+ /**
72
+ * @returns
73
+ */
74
+ getIsCarriableEntity() {
75
+ return inv('0x0CCFE72B43C9CF96', this.entity.handle);
76
+ }
77
+ /**
78
+ * @returns This value decreases as items are looted. Before opening, it may return `0` because contents are not always loaded until the container is opened.
79
+ */
80
+ getRansackScenarioContainerRemainingLootCount() {
81
+ return inv('0x01AF8A3729231A43', this.entity.handle, rai());
82
+ }
83
+ /**
84
+ * @returns Returns the total number of compartments (drawers, lids, etc.) the specific scenarion container has. For example a chest has `1` compartment, while a cabinet with `3` drawers returns `3`
85
+ */
86
+ getRansackScenarioContainerNumCompartments() {
87
+ return inv('0x640A602946A8C972', this.entity.handle, rai());
88
+ }
89
+ /**
90
+ * @param targetEntity
91
+ * @param duration
92
+ * @param firingPattern
93
+ * @param affectCockedState
94
+ */
95
+ shootAtEntity(targetEntity, duration, firingPattern, affectCockedState) {
96
+ inv('0x08DA95E8298AE772', this.entity.handle, targetEntity.handle, duration, _h(firingPattern), affectCockedState);
97
+ }
98
+ /**
99
+ * Opens/closes containers: ChestDugUp
100
+ *
101
+ * @param open
102
+ */
103
+ setScenarioContainerOpeningState(open) {
104
+ inv('0x188F8071F244B9B8', this.entity.handle, open);
105
+ }
106
+ /**
107
+ * @returns If the container is not cloesable (like a chest or safe that cannt be closed again) it will return `0`.
108
+ */
109
+ getRansackScenarioContainerNumOpenCompartments() {
110
+ return inv('0x849791EBBDBA0362', this.entity.handle, rai());
111
+ }
112
+ /**
113
+ * @param filterName
114
+ * @param priority
115
+ * @param secondary
116
+ */
117
+ setAnimFilter(filterName, priority, secondary) {
118
+ inv('0x87B66D77D545DB66', this.entity.handle, filterName, priority, secondary);
119
+ }
120
+ /**
121
+ * @param targetEntity
122
+ * @param duration
123
+ * @param p3
124
+ * @param p4
125
+ */
126
+ N_0x2416EC2F31F75266(targetEntity, duration, p3, p4) {
127
+ inv('0x2416EC2F31F75266', this.entity.handle, targetEntity.handle, duration, p3, p4);
128
+ }
129
+ }
@@ -0,0 +1,217 @@
1
+ import type { eEulerRotationOrder } from '../enums/eEulerRotationOrder';
2
+ import type { Entity } from '../classes/Entity';
3
+ import type { Ped } from '../classes/Ped';
4
+ import { Vector3 } from '../types/Vector3';
5
+ import { IHandle } from '../types/IHandle';
6
+ export declare class Cam implements IHandle {
7
+ handle: number;
8
+ constructor(handle: number);
9
+ static fromHandle(handle: number): Cam | null;
10
+ /**
11
+ * @returns
12
+ */
13
+ getCoord(): Vector3;
14
+ detachCam(): void;
15
+ /**
16
+ * @param timeDuration
17
+ */
18
+ setSplineDuration(timeDuration: number): void;
19
+ /**
20
+ * Sets the field of view of the cam. Min: 1.0f
21
+ * Max: 130.0f
22
+ *
23
+ * @param fieldOfView
24
+ */
25
+ setFov(fieldOfView: number): void;
26
+ stopPointing(): void;
27
+ /**
28
+ * @param p1
29
+ */
30
+ setControlsMiniMapHeading(p1: boolean): void;
31
+ /**
32
+ * Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns. (returns 1.0f when no nodes has been added, reached end of non existing spline)
33
+ *
34
+ * @returns
35
+ */
36
+ getSplinePhase(): number;
37
+ /**
38
+ * @returns
39
+ */
40
+ isShaking(): boolean;
41
+ /**
42
+ * @returns
43
+ */
44
+ getFov(): number;
45
+ /**
46
+ * @param type
47
+ * @param amplitude
48
+ */
49
+ shakeCam(type: string | null, amplitude: number): void;
50
+ /**
51
+ * @returns
52
+ */
53
+ isInterpolating(): boolean;
54
+ /**
55
+ * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
56
+ *
57
+ * @param p1
58
+ */
59
+ destroyCam(p1: boolean): void;
60
+ /**
61
+ * @returns
62
+ */
63
+ isRendering(): boolean;
64
+ /**
65
+ * Returns whether or not the passed camera handle is active.
66
+ *
67
+ * @returns
68
+ */
69
+ isActive(): boolean;
70
+ /**
71
+ * @param p1
72
+ */
73
+ allowMotionBlurDecay(p1: boolean): void;
74
+ /**
75
+ * @param rotationOrder Refer to [enum: eEulerRotationOrder]
76
+ * @returns
77
+ */
78
+ getRot(rotationOrder: eEulerRotationOrder): Vector3;
79
+ /**
80
+ * Allows you to aim and shoot at the direction the camera is facing.
81
+ *
82
+ * @param toggle
83
+ */
84
+ setAffectsAiming(toggle: boolean): void;
85
+ /**
86
+ * Set cam DOF and focal settings. TODO: Support structs
87
+ *
88
+ * @returns p
89
+ */
90
+ setDofParams(): number;
91
+ /**
92
+ * @param distance
93
+ */
94
+ setFocusDistance(distance: number): void;
95
+ /**
96
+ * Sets the position of the cam.
97
+ *
98
+ * @param pos
99
+ */
100
+ setCoord(pos: Vector3): void;
101
+ /**
102
+ * @param smoothingStyle
103
+ */
104
+ setSplineSmoothingStyle(smoothingStyle: number): void;
105
+ /**
106
+ * @param farClip
107
+ */
108
+ setFarClip(farClip: number): void;
109
+ /**
110
+ * @param animName
111
+ * @param animDictionary
112
+ * @param pos
113
+ * @param rot
114
+ * @param animFlags
115
+ * @param rotOrder
116
+ * @returns
117
+ */
118
+ playAnim(animName: string | null, animDictionary: string | null, pos: Vector3, rot: Vector3, animFlags: number, rotOrder: number): boolean;
119
+ /**
120
+ * Returns whether or not the passed camera handle exists.
121
+ *
122
+ * @returns
123
+ */
124
+ doesExist(): boolean;
125
+ /**
126
+ * p7 (length) determines the length of the spline, affects camera path and duration of transition between previous node and this one p8 big values ~100 will slow down the camera movement before reaching this node p9 != 0 seems to override the rotation/pitch (bool?)
127
+ *
128
+ * @param pos
129
+ * @param rot
130
+ * @param length
131
+ * @param p8
132
+ * @param p9
133
+ */
134
+ addSplineNode(pos: Vector3, rot: Vector3, length: number, p8: number, p9: number): void;
135
+ /**
136
+ * Last param determines if its relative to the Entity
137
+ *
138
+ * @param entity
139
+ * @param offset
140
+ * @param isRelative
141
+ */
142
+ attachToEntity(entity: Entity, offset: Vector3, isRelative: boolean): void;
143
+ /**
144
+ * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
145
+ *
146
+ * @param ped
147
+ * @param boneIndex
148
+ * @param pos
149
+ * @param heading
150
+ */
151
+ attachToPedBone(ped: Ped, boneIndex: number, pos: Vector3, heading: boolean): void;
152
+ /**
153
+ * @param camFrom
154
+ * @param duration
155
+ * @param easeLocation
156
+ * @param easeRotation
157
+ */
158
+ setActiveWithInterp(camFrom: Cam, duration: number, easeLocation: number, easeRotation: number): void;
159
+ /**
160
+ * @param p1
161
+ */
162
+ setSplinePhase(p1: number): void;
163
+ /**
164
+ * @param strength
165
+ */
166
+ setMotionBlurStrength(strength: number): void;
167
+ /**
168
+ * @param p1
169
+ */
170
+ stopShaking(p1: boolean): void;
171
+ /**
172
+ * @param nearClip
173
+ */
174
+ setNearClip(nearClip: number): void;
175
+ /**
176
+ * @param pos
177
+ */
178
+ pointAtCoord(pos: Vector3): void;
179
+ /**
180
+ * @param entity
181
+ * @param p2
182
+ * @param p3
183
+ * @param p4
184
+ * @param p5
185
+ */
186
+ pointAtEntity(entity: Entity, p2: number, p3: number, p4: number, p5: boolean): void;
187
+ /**
188
+ * @param pause
189
+ */
190
+ pauseCameraFocus(pause: boolean): void;
191
+ /**
192
+ * Set camera as active/inactive.
193
+ *
194
+ * @param active
195
+ */
196
+ setActive(active: boolean): void;
197
+ /**
198
+ * @param pos
199
+ * @param rot
200
+ * @param fieldOfView
201
+ * @param p8
202
+ * @param p9
203
+ * @param p10
204
+ * @param p11
205
+ * @param p12
206
+ * @param p13
207
+ */
208
+ setParams(pos: Vector3, rot: Vector3, fieldOfView: number, p8: any, p9: number, p10: number, p11: number, p12: any, p13: any): void;
209
+ /**
210
+ * Sets the rotation of the cam.
211
+ *
212
+ * @param rot
213
+ * @param rotationOrder
214
+ */
215
+ setRot(rot: Vector3, rotationOrder: number): void;
216
+ }
217
+ //# sourceMappingURL=Cam.d.ts.map
@@ -0,0 +1 @@
1
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