@nativewrappers/redm-codegen 0.0.2

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Files changed (642) hide show
  1. package/README.md +41 -0
  2. package/dist/classes/AnimScene.d.ts +361 -0
  3. package/dist/classes/AnimScene.d.ts.map +1 -0
  4. package/dist/classes/AnimScene.js +511 -0
  5. package/dist/classes/BaseModel.d.ts +108 -0
  6. package/dist/classes/BaseModel.d.ts.map +1 -0
  7. package/dist/classes/BaseModel.js +158 -0
  8. package/dist/classes/BaseTask.d.ts +102 -0
  9. package/dist/classes/BaseTask.d.ts.map +1 -0
  10. package/dist/classes/BaseTask.js +129 -0
  11. package/dist/classes/Cam.d.ts +217 -0
  12. package/dist/classes/Cam.d.ts.map +1 -0
  13. package/dist/classes/Cam.js +295 -0
  14. package/dist/classes/Entity.d.ts +1101 -0
  15. package/dist/classes/Entity.d.ts.map +1 -0
  16. package/dist/classes/Entity.js +1480 -0
  17. package/dist/classes/Interior.d.ts +65 -0
  18. package/dist/classes/Interior.d.ts.map +1 -0
  19. package/dist/classes/Interior.js +96 -0
  20. package/dist/classes/ItemSet.d.ts +18 -0
  21. package/dist/classes/ItemSet.d.ts.map +1 -0
  22. package/dist/classes/ItemSet.js +32 -0
  23. package/dist/classes/Ped.d.ts +4230 -0
  24. package/dist/classes/Ped.d.ts.map +1 -0
  25. package/dist/classes/Ped.js +5712 -0
  26. package/dist/classes/PedModel.d.ts +9 -0
  27. package/dist/classes/PedModel.d.ts.map +1 -0
  28. package/dist/classes/PedModel.js +13 -0
  29. package/dist/classes/PedTask.d.ts +2563 -0
  30. package/dist/classes/PedTask.d.ts.map +1 -0
  31. package/dist/classes/PedTask.js +3276 -0
  32. package/dist/classes/PersChar.d.ts +39 -0
  33. package/dist/classes/PersChar.d.ts.map +1 -0
  34. package/dist/classes/PersChar.js +69 -0
  35. package/dist/classes/Pickup.d.ts +30 -0
  36. package/dist/classes/Pickup.d.ts.map +1 -0
  37. package/dist/classes/Pickup.js +45 -0
  38. package/dist/classes/Player.d.ts +1309 -0
  39. package/dist/classes/Player.d.ts.map +1 -0
  40. package/dist/classes/Player.js +1808 -0
  41. package/dist/classes/Prop.d.ts +253 -0
  42. package/dist/classes/Prop.d.ts.map +1 -0
  43. package/dist/classes/Prop.js +362 -0
  44. package/dist/classes/PropSet.d.ts +46 -0
  45. package/dist/classes/PropSet.d.ts.map +1 -0
  46. package/dist/classes/PropSet.js +67 -0
  47. package/dist/classes/Vehicle.d.ts +1188 -0
  48. package/dist/classes/Vehicle.d.ts.map +1 -0
  49. package/dist/classes/Vehicle.js +1652 -0
  50. package/dist/classes/VehicleModel.d.ts +11 -0
  51. package/dist/classes/VehicleModel.d.ts.map +1 -0
  52. package/dist/classes/VehicleModel.js +15 -0
  53. package/dist/classes/VehicleTask.d.ts +87 -0
  54. package/dist/classes/VehicleTask.d.ts.map +1 -0
  55. package/dist/classes/VehicleTask.js +118 -0
  56. package/dist/classes/Volume.d.ts +142 -0
  57. package/dist/classes/Volume.d.ts.map +1 -0
  58. package/dist/classes/Volume.js +194 -0
  59. package/dist/classes/Weapon.d.ts +690 -0
  60. package/dist/classes/Weapon.d.ts.map +1 -0
  61. package/dist/classes/Weapon.js +934 -0
  62. package/dist/enums/eActionDisableFlags.d.ts +38 -0
  63. package/dist/enums/eActionDisableFlags.d.ts.map +1 -0
  64. package/dist/enums/eActionDisableFlags.js +38 -0
  65. package/dist/enums/eAddItemReason.d.ts +20 -0
  66. package/dist/enums/eAddItemReason.d.ts.map +1 -0
  67. package/dist/enums/eAddItemReason.js +20 -0
  68. package/dist/enums/eAmmoType.d.ts +88 -0
  69. package/dist/enums/eAmmoType.d.ts.map +1 -0
  70. package/dist/enums/eAmmoType.js +88 -0
  71. package/dist/enums/eAnimalRarityLevel.d.ts +7 -0
  72. package/dist/enums/eAnimalRarityLevel.d.ts.map +1 -0
  73. package/dist/enums/eAnimalRarityLevel.js +7 -0
  74. package/dist/enums/eAttributeCore.d.ts +6 -0
  75. package/dist/enums/eAttributeCore.d.ts.map +1 -0
  76. package/dist/enums/eAttributeCore.js +6 -0
  77. package/dist/enums/eCarryingFlags.d.ts +43 -0
  78. package/dist/enums/eCarryingFlags.d.ts.map +1 -0
  79. package/dist/enums/eCarryingFlags.js +43 -0
  80. package/dist/enums/eCrimeType.d.ts +61 -0
  81. package/dist/enums/eCrimeType.d.ts.map +1 -0
  82. package/dist/enums/eCrimeType.js +61 -0
  83. package/dist/enums/eDispatchType.d.ts +20 -0
  84. package/dist/enums/eDispatchType.d.ts.map +1 -0
  85. package/dist/enums/eDispatchType.js +20 -0
  86. package/dist/enums/eDoorId.d.ts +16 -0
  87. package/dist/enums/eDoorId.d.ts.map +1 -0
  88. package/dist/enums/eDoorId.js +16 -0
  89. package/dist/enums/eEnterExitVehicleFlags.d.ts +32 -0
  90. package/dist/enums/eEnterExitVehicleFlags.d.ts.map +1 -0
  91. package/dist/enums/eEnterExitVehicleFlags.js +32 -0
  92. package/dist/enums/eEulerRotationOrder.d.ts +9 -0
  93. package/dist/enums/eEulerRotationOrder.d.ts.map +1 -0
  94. package/dist/enums/eEulerRotationOrder.js +9 -0
  95. package/dist/enums/eExplosionTag.d.ts +40 -0
  96. package/dist/enums/eExplosionTag.d.ts.map +1 -0
  97. package/dist/enums/eExplosionTag.js +40 -0
  98. package/dist/enums/eFleeStyle.d.ts +16 -0
  99. package/dist/enums/eFleeStyle.d.ts.map +1 -0
  100. package/dist/enums/eFleeStyle.js +16 -0
  101. package/dist/enums/eIkControlFlags.d.ts +34 -0
  102. package/dist/enums/eIkControlFlags.d.ts.map +1 -0
  103. package/dist/enums/eIkControlFlags.js +34 -0
  104. package/dist/enums/eInventoryItemSound.d.ts +6 -0
  105. package/dist/enums/eInventoryItemSound.d.ts.map +1 -0
  106. package/dist/enums/eInventoryItemSound.js +6 -0
  107. package/dist/enums/eLookIntensity.d.ts +7 -0
  108. package/dist/enums/eLookIntensity.d.ts.map +1 -0
  109. package/dist/enums/eLookIntensity.js +7 -0
  110. package/dist/enums/eLookReturnAnimation.d.ts +6 -0
  111. package/dist/enums/eLookReturnAnimation.d.ts.map +1 -0
  112. package/dist/enums/eLookReturnAnimation.js +6 -0
  113. package/dist/enums/eLootingFlags.d.ts +32 -0
  114. package/dist/enums/eLootingFlags.d.ts.map +1 -0
  115. package/dist/enums/eLootingFlags.js +32 -0
  116. package/dist/enums/eMetaPedExpressions.d.ts +118 -0
  117. package/dist/enums/eMetaPedExpressions.d.ts.map +1 -0
  118. package/dist/enums/eMetaPedExpressions.js +118 -0
  119. package/dist/enums/eMotivationState.d.ts +14 -0
  120. package/dist/enums/eMotivationState.d.ts.map +1 -0
  121. package/dist/enums/eMotivationState.js +14 -0
  122. package/dist/enums/ePedAttribute.d.ts +26 -0
  123. package/dist/enums/ePedAttribute.d.ts.map +1 -0
  124. package/dist/enums/ePedAttribute.js +26 -0
  125. package/dist/enums/ePedCombatAbility.d.ts +7 -0
  126. package/dist/enums/ePedCombatAbility.d.ts.map +1 -0
  127. package/dist/enums/ePedCombatAbility.js +7 -0
  128. package/dist/enums/ePedCombatMovement.d.ts +8 -0
  129. package/dist/enums/ePedCombatMovement.d.ts.map +1 -0
  130. package/dist/enums/ePedCombatMovement.js +8 -0
  131. package/dist/enums/ePedCombatRange.d.ts +9 -0
  132. package/dist/enums/ePedCombatRange.d.ts.map +1 -0
  133. package/dist/enums/ePedCombatRange.js +9 -0
  134. package/dist/enums/ePedDamageCleanliness.d.ts +6 -0
  135. package/dist/enums/ePedDamageCleanliness.d.ts.map +1 -0
  136. package/dist/enums/ePedDamageCleanliness.js +6 -0
  137. package/dist/enums/ePedMood.d.ts +13 -0
  138. package/dist/enums/ePedMood.d.ts.map +1 -0
  139. package/dist/enums/ePedMood.js +13 -0
  140. package/dist/enums/ePedQuality.d.ts +8 -0
  141. package/dist/enums/ePedQuality.d.ts.map +1 -0
  142. package/dist/enums/ePedQuality.js +8 -0
  143. package/dist/enums/ePedScriptConfigFlags.d.ts +604 -0
  144. package/dist/enums/ePedScriptConfigFlags.d.ts.map +1 -0
  145. package/dist/enums/ePedScriptConfigFlags.js +604 -0
  146. package/dist/enums/ePlacementFlag.d.ts +27 -0
  147. package/dist/enums/ePlacementFlag.d.ts.map +1 -0
  148. package/dist/enums/ePlacementFlag.js +27 -0
  149. package/dist/enums/eRagdollBlockingFlags.d.ts +23 -0
  150. package/dist/enums/eRagdollBlockingFlags.d.ts.map +1 -0
  151. package/dist/enums/eRagdollBlockingFlags.js +23 -0
  152. package/dist/enums/eRemoveItemReason.d.ts +19 -0
  153. package/dist/enums/eRemoveItemReason.d.ts.map +1 -0
  154. package/dist/enums/eRemoveItemReason.js +19 -0
  155. package/dist/enums/eSavegameType.d.ts +16 -0
  156. package/dist/enums/eSavegameType.d.ts.map +1 -0
  157. package/dist/enums/eSavegameType.js +16 -0
  158. package/dist/enums/eScenarioBlockingFlags.d.ts +11 -0
  159. package/dist/enums/eScenarioBlockingFlags.d.ts.map +1 -0
  160. package/dist/enums/eScenarioBlockingFlags.js +11 -0
  161. package/dist/enums/eScriptedAnimFlags.d.ts +35 -0
  162. package/dist/enums/eScriptedAnimFlags.d.ts.map +1 -0
  163. package/dist/enums/eScriptedAnimFlags.js +35 -0
  164. package/dist/enums/eSessionFlags.d.ts +16 -0
  165. package/dist/enums/eSessionFlags.d.ts.map +1 -0
  166. package/dist/enums/eSessionFlags.js +16 -0
  167. package/dist/enums/eTargetingMode.d.ts +8 -0
  168. package/dist/enums/eTargetingMode.d.ts.map +1 -0
  169. package/dist/enums/eTargetingMode.js +8 -0
  170. package/dist/enums/eUIFeedChannel.d.ts +18 -0
  171. package/dist/enums/eUIFeedChannel.d.ts.map +1 -0
  172. package/dist/enums/eUIFeedChannel.js +18 -0
  173. package/dist/enums/eUiRpgStatusEffect.d.ts +19 -0
  174. package/dist/enums/eUiRpgStatusEffect.d.ts.map +1 -0
  175. package/dist/enums/eUiRpgStatusEffect.js +19 -0
  176. package/dist/enums/eVehicleSeat.d.ts +15 -0
  177. package/dist/enums/eVehicleSeat.d.ts.map +1 -0
  178. package/dist/enums/eVehicleSeat.js +15 -0
  179. package/dist/enums/eWeaponAttachPoint.d.ts +36 -0
  180. package/dist/enums/eWeaponAttachPoint.d.ts.map +1 -0
  181. package/dist/enums/eWeaponAttachPoint.js +36 -0
  182. package/dist/enums/eWeaponHash.d.ts +175 -0
  183. package/dist/enums/eWeaponHash.d.ts.map +1 -0
  184. package/dist/enums/eWeaponHash.js +175 -0
  185. package/dist/enums/naSpeechEventType.d.ts +57 -0
  186. package/dist/enums/naSpeechEventType.d.ts.map +1 -0
  187. package/dist/enums/naSpeechEventType.js +57 -0
  188. package/dist/index.d.ts +156 -0
  189. package/dist/index.d.ts.map +1 -0
  190. package/dist/index.js +158 -0
  191. package/dist/namespaces/Aicoverpoint.d.ts +95 -0
  192. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -0
  193. package/dist/namespaces/Aicoverpoint.js +131 -0
  194. package/dist/namespaces/Aitransport.d.ts +197 -0
  195. package/dist/namespaces/Aitransport.d.ts.map +1 -0
  196. package/dist/namespaces/Aitransport.js +246 -0
  197. package/dist/namespaces/Animscene.d.ts +174 -0
  198. package/dist/namespaces/Animscene.d.ts.map +1 -0
  199. package/dist/namespaces/Animscene.js +222 -0
  200. package/dist/namespaces/Attribute.d.ts +171 -0
  201. package/dist/namespaces/Attribute.d.ts.map +1 -0
  202. package/dist/namespaces/Attribute.js +222 -0
  203. package/dist/namespaces/Audio.d.ts +1255 -0
  204. package/dist/namespaces/Audio.d.ts.map +1 -0
  205. package/dist/namespaces/Audio.js +1695 -0
  206. package/dist/namespaces/Badsport.d.ts +8 -0
  207. package/dist/namespaces/Badsport.d.ts.map +1 -0
  208. package/dist/namespaces/Badsport.js +11 -0
  209. package/dist/namespaces/Bounty.d.ts +154 -0
  210. package/dist/namespaces/Bounty.d.ts.map +1 -0
  211. package/dist/namespaces/Bounty.js +248 -0
  212. package/dist/namespaces/Brain.d.ts +75 -0
  213. package/dist/namespaces/Brain.d.ts.map +1 -0
  214. package/dist/namespaces/Brain.js +98 -0
  215. package/dist/namespaces/Builtin.d.ts +137 -0
  216. package/dist/namespaces/Builtin.d.ts.map +1 -0
  217. package/dist/namespaces/Builtin.js +180 -0
  218. package/dist/namespaces/CamStatics.d.ts +972 -0
  219. package/dist/namespaces/CamStatics.d.ts.map +1 -0
  220. package/dist/namespaces/CamStatics.js +1360 -0
  221. package/dist/namespaces/Clock.d.ts +108 -0
  222. package/dist/namespaces/Clock.d.ts.map +1 -0
  223. package/dist/namespaces/Clock.js +149 -0
  224. package/dist/namespaces/Collection.d.ts +201 -0
  225. package/dist/namespaces/Collection.d.ts.map +1 -0
  226. package/dist/namespaces/Collection.js +263 -0
  227. package/dist/namespaces/Companion.d.ts +143 -0
  228. package/dist/namespaces/Companion.d.ts.map +1 -0
  229. package/dist/namespaces/Companion.js +191 -0
  230. package/dist/namespaces/Compapp.d.ts +34 -0
  231. package/dist/namespaces/Compapp.d.ts.map +1 -0
  232. package/dist/namespaces/Compapp.js +44 -0
  233. package/dist/namespaces/Compendium.d.ts +195 -0
  234. package/dist/namespaces/Compendium.d.ts.map +1 -0
  235. package/dist/namespaces/Compendium.js +261 -0
  236. package/dist/namespaces/Crashlog.d.ts +63 -0
  237. package/dist/namespaces/Crashlog.d.ts.map +1 -0
  238. package/dist/namespaces/Crashlog.js +88 -0
  239. package/dist/namespaces/Crew.d.ts +85 -0
  240. package/dist/namespaces/Crew.d.ts.map +1 -0
  241. package/dist/namespaces/Crew.js +127 -0
  242. package/dist/namespaces/Databinding.d.ts +500 -0
  243. package/dist/namespaces/Databinding.d.ts.map +1 -0
  244. package/dist/namespaces/Databinding.js +667 -0
  245. package/dist/namespaces/Datafile.d.ts +344 -0
  246. package/dist/namespaces/Datafile.d.ts.map +1 -0
  247. package/dist/namespaces/Datafile.js +495 -0
  248. package/dist/namespaces/Debug.d.ts +21 -0
  249. package/dist/namespaces/Debug.d.ts.map +1 -0
  250. package/dist/namespaces/Debug.js +27 -0
  251. package/dist/namespaces/Decorator.d.ts +105 -0
  252. package/dist/namespaces/Decorator.d.ts.map +1 -0
  253. package/dist/namespaces/Decorator.js +134 -0
  254. package/dist/namespaces/Dlc.d.ts +20 -0
  255. package/dist/namespaces/Dlc.d.ts.map +1 -0
  256. package/dist/namespaces/Dlc.js +28 -0
  257. package/dist/namespaces/EntityStatics.d.ts +520 -0
  258. package/dist/namespaces/EntityStatics.d.ts.map +1 -0
  259. package/dist/namespaces/EntityStatics.js +679 -0
  260. package/dist/namespaces/Event.d.ts +267 -0
  261. package/dist/namespaces/Event.d.ts.map +1 -0
  262. package/dist/namespaces/Event.js +340 -0
  263. package/dist/namespaces/Fire.d.ts +233 -0
  264. package/dist/namespaces/Fire.d.ts.map +1 -0
  265. package/dist/namespaces/Fire.js +288 -0
  266. package/dist/namespaces/Flock.d.ts +306 -0
  267. package/dist/namespaces/Flock.d.ts.map +1 -0
  268. package/dist/namespaces/Flock.js +396 -0
  269. package/dist/namespaces/Gang.d.ts +211 -0
  270. package/dist/namespaces/Gang.d.ts.map +1 -0
  271. package/dist/namespaces/Gang.js +297 -0
  272. package/dist/namespaces/GoogleAnalytics.d.ts +23 -0
  273. package/dist/namespaces/GoogleAnalytics.d.ts.map +1 -0
  274. package/dist/namespaces/GoogleAnalytics.js +31 -0
  275. package/dist/namespaces/Graphics.d.ts +1598 -0
  276. package/dist/namespaces/Graphics.d.ts.map +1 -0
  277. package/dist/namespaces/Graphics.js +2131 -0
  278. package/dist/namespaces/Hud.d.ts +1058 -0
  279. package/dist/namespaces/Hud.d.ts.map +1 -0
  280. package/dist/namespaces/Hud.js +1443 -0
  281. package/dist/namespaces/Ik.d.ts +33 -0
  282. package/dist/namespaces/Ik.d.ts.map +1 -0
  283. package/dist/namespaces/Ik.js +44 -0
  284. package/dist/namespaces/Interaction.d.ts +40 -0
  285. package/dist/namespaces/Interaction.d.ts.map +1 -0
  286. package/dist/namespaces/Interaction.js +52 -0
  287. package/dist/namespaces/InteriorStatics.d.ts +97 -0
  288. package/dist/namespaces/InteriorStatics.d.ts.map +1 -0
  289. package/dist/namespaces/InteriorStatics.js +129 -0
  290. package/dist/namespaces/Inventory.d.ts +597 -0
  291. package/dist/namespaces/Inventory.d.ts.map +1 -0
  292. package/dist/namespaces/Inventory.js +807 -0
  293. package/dist/namespaces/Itemdatabase.d.ts +526 -0
  294. package/dist/namespaces/Itemdatabase.d.ts.map +1 -0
  295. package/dist/namespaces/Itemdatabase.js +739 -0
  296. package/dist/namespaces/Itemset.d.ts +39 -0
  297. package/dist/namespaces/Itemset.d.ts.map +1 -0
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  299. package/dist/namespaces/Law.d.ts +756 -0
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  302. package/dist/namespaces/Localization.d.ts +42 -0
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  305. package/dist/namespaces/Map.d.ts +473 -0
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  308. package/dist/namespaces/Minigame.d.ts +245 -0
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  311. package/dist/namespaces/Misc.d.ts +1704 -0
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  314. package/dist/namespaces/Missiondata.d.ts +100 -0
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  317. package/dist/namespaces/Money.d.ts +43 -0
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  320. package/dist/namespaces/Netshopping.d.ts +154 -0
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  323. package/dist/namespaces/Network.d.ts +3022 -0
  324. package/dist/namespaces/Network.d.ts.map +1 -0
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  326. package/dist/namespaces/Object.d.ts +594 -0
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  329. package/dist/namespaces/Pad.d.ts +249 -0
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  332. package/dist/namespaces/Pathfind.d.ts +545 -0
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  335. package/dist/namespaces/PedStatics.d.ts +1738 -0
  336. package/dist/namespaces/PedStatics.d.ts.map +1 -0
  337. package/dist/namespaces/PedStatics.js +2296 -0
  338. package/dist/namespaces/Perschar.d.ts +179 -0
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  341. package/dist/namespaces/Persistence.d.ts +116 -0
  342. package/dist/namespaces/Persistence.d.ts.map +1 -0
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  344. package/dist/namespaces/Physics.d.ts +491 -0
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  347. package/dist/namespaces/PlayerStatics.d.ts +850 -0
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  350. package/dist/namespaces/Population.d.ts +188 -0
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  634. package/src/structs/HorsePeltOut.ts +21 -0
  635. package/src/types/BufferedClass.ts +14 -0
  636. package/src/types/Color.ts +32 -0
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  639. package/src/types/NativeAliases.ts +36 -0
  640. package/src/types/Vector2.ts +40 -0
  641. package/src/types/Vector3.ts +41 -0
  642. package/src/types/Vector4.ts +42 -0
@@ -0,0 +1,189 @@
1
+ import { Vector2 } from '../types/Vector2';
2
+ import { Vector3 } from '../types/Vector3';
3
+ import { Vector4 } from '../types/Vector4';
4
+ import { Color } from '../types/Color';
5
+ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
6
+
7
+ export class BaseModel {
8
+ protected hash: number;
9
+
10
+ constructor(hash: number) {
11
+ this.hash = hash;
12
+ }
13
+
14
+ /**
15
+ * @returns
16
+ */
17
+ hasNamedPtfxAssetLoaded(): boolean {
18
+ return inv<boolean>('0x65BB72F29138F5D6', this.hash, rai());
19
+ }
20
+
21
+ /**
22
+ * _SET_E* or _SET_F*
23
+ */
24
+ N_0x032A14D082A9B269(): void {
25
+ inv<void>('0x032A14D082A9B269', this.hash);
26
+ }
27
+
28
+ /**
29
+ * Marks the model as no longer needed.
30
+ */
31
+ setModelAsNoLongerNeeded(): void {
32
+ inv<void>('0x4AD96EF928BD4F9A', this.hash);
33
+ }
34
+
35
+ /**
36
+ * Old name: _REQUEST_IMAP_2
37
+ */
38
+ requestIplByHash(): void {
39
+ inv<void>('0x9E211A378F95C97C', this.hash);
40
+ }
41
+
42
+ /**
43
+ * Request a model to be loaded into streaming memory. You should make sure to check that the model exists with [native: IS_MODEL_IN_CDIMAGE]
44
+ *
45
+ * @param p1
46
+ */
47
+ requestModel(p1: boolean): void {
48
+ inv<void>('0xFA28FE3A6246FC30', this.hash, p1);
49
+ }
50
+
51
+ /**
52
+ * Old name: _IS_IMAP_ACTIVE_2
53
+ *
54
+ * @returns
55
+ */
56
+ isIplActiveByHash(): boolean {
57
+ return inv<boolean>('0x93AC1B91CB6D9913', this.hash, rai());
58
+ }
59
+
60
+ requestClipSetByHash(): void {
61
+ inv<void>('0xAC37644A538F7524', this.hash);
62
+ }
63
+
64
+ /**
65
+ * @returns
66
+ */
67
+ isModelAnObject(): any {
68
+ return inv<number>('0x274EE1B90CFA669E', this.hash);
69
+ }
70
+
71
+ /**
72
+ * Old name: _REQUEST_IMAP
73
+ */
74
+ requestIplHash(): void {
75
+ inv<void>('0x59767C5A7A9AE6DA', this.hash);
76
+ }
77
+
78
+ /**
79
+ * Returns whether the specified model is valid
80
+ *
81
+ * @returns
82
+ */
83
+ isModelValid(): boolean {
84
+ return inv<boolean>('0x392C8D8E07B70EFC', this.hash, rai());
85
+ }
86
+
87
+ /**
88
+ * Returns true if IPL is streamed in (?)
89
+ *
90
+ * @param pos
91
+ * @returns
92
+ */
93
+ isPositionInsideIplStreamingExtents(pos: Vector3): any {
94
+ return inv<number>('0x73B40D97D7BAAD77', this.hash, f(pos.x), f(pos.y), f(pos.z));
95
+ }
96
+
97
+ /**
98
+ * Old name: _REMOVE_IMAP_2
99
+ */
100
+ removeIplByHash(): void {
101
+ inv<void>('0x431E3AB760629B34', this.hash);
102
+ }
103
+
104
+ removeNamedPtfxAsset(): void {
105
+ inv<void>('0xF20866829E1C81A2', this.hash);
106
+ }
107
+
108
+ requestCollisionForModel(): void {
109
+ inv<void>('0xF1767BE37F661551', this.hash);
110
+ }
111
+
112
+ /**
113
+ * @param p1
114
+ * @param p2
115
+ * @param p3
116
+ * @returns
117
+ */
118
+ requestScenarioType(p1: number, p2: any, p3: any): number {
119
+ return inv<number>('0x19A6BE7D9C6884D3', this.hash, p1, p2, p3, rai());
120
+ }
121
+
122
+ /**
123
+ * @returns
124
+ */
125
+ removeScenarioAsset(): any {
126
+ return inv<number>('0x4EDDD9E9CA5AF985', this.hash);
127
+ }
128
+
129
+ /**
130
+ * @returns
131
+ */
132
+ hasCollisionForModelLoaded(): boolean {
133
+ return inv<boolean>('0x210A79C9EC89778F', this.hash, rai());
134
+ }
135
+
136
+ /**
137
+ * @returns Returns `true` if the specified model has been loaded into streaming memory, `false` otherwise.
138
+ */
139
+ hasModelLoaded(): boolean {
140
+ return inv<boolean>('0x1283B8B89DD5D1B6', this.hash, rai());
141
+ }
142
+
143
+ /**
144
+ * @param p1
145
+ * @returns
146
+ */
147
+ hasScenarioTypeLoaded(p1: boolean): any {
148
+ return inv<number>('0x9427C94D2E4094A4', this.hash, p1);
149
+ }
150
+
151
+ /**
152
+ * Old name: _REMOVE_IMAP
153
+ */
154
+ removeIplHash(): void {
155
+ inv<void>('0x5A3E5CF7B4014B96', this.hash);
156
+ }
157
+
158
+ /**
159
+ * @returns Returns whether the specified model exists in the game.
160
+ */
161
+ isModelInCdimage(): boolean {
162
+ return inv<boolean>('0xD6F3B6D7716CFF8E', this.hash, rai());
163
+ }
164
+
165
+ requestNamedPtfxAsset(): void {
166
+ inv<void>('0xF2B2353BBC0D4E8F', this.hash);
167
+ }
168
+
169
+ /**
170
+ * Outputs IPL position and radius (previously wrongly named heading)
171
+ * https://github.com/femga/rdr3_discoveries/blob/master/imaps/imaps_with_coords_and_heading.lua
172
+ *
173
+ * @returns position; radius
174
+ */
175
+ getIplBoundingSphere(): [any, Vector3, number] {
176
+ const result = inv<[number, number[], number]>('0x9C77964B0E07B633', this.hash, pvv(), pvf());
177
+ return [result[0], Vector3.fromArray(result[1]), result[2]];
178
+ }
179
+
180
+ /**
181
+ * Old name: _IS_IMAP_ACTIVE
182
+ *
183
+ * @returns
184
+ */
185
+ isIplActiveHash(): boolean {
186
+ return inv<boolean>('0xD779B9B910BD3B7C', this.hash, rai());
187
+ }
188
+
189
+ }
@@ -0,0 +1,154 @@
1
+ import type { Ped } from '../classes/Ped';
2
+ import { Vector2 } from '../types/Vector2';
3
+ import { Vector3 } from '../types/Vector3';
4
+ import { Vector4 } from '../types/Vector4';
5
+ import { Color } from '../types/Color';
6
+ import type { Entity } from './Entity';
7
+ import { createFromHandle } from '../types/HandleRegistry';
8
+ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
9
+
10
+ export class BaseTask {
11
+ protected entity: Entity;
12
+
13
+ constructor(entity: Entity) {
14
+ this.entity = entity;
15
+ }
16
+
17
+ /**
18
+ * @param p1
19
+ */
20
+ N_0xF3C3503276F4A034(p1: any): void {
21
+ inv<void>('0xF3C3503276F4A034', this.entity.handle, p1);
22
+ }
23
+
24
+ /**
25
+ * Returns m_eContainerState
26
+ *
27
+ * @returns
28
+ */
29
+ getScenarioContainerOpeningState(): any {
30
+ return inv<number>('0xB219612B5568E9EC', this.entity.handle);
31
+ }
32
+
33
+ /**
34
+ * Returns scenario
35
+ *
36
+ * @param scenarioHash
37
+ * @param pos
38
+ * @param heading
39
+ * @param p6
40
+ * @param p7
41
+ * @param p8
42
+ * @returns
43
+ */
44
+ createScenarioPointHashAttachedToEntity(scenarioHash: string | number, pos: Vector3, heading: number, p6: any, p7: any, p8: boolean): number {
45
+ return inv<number>('0x794AB1379A74064D', this.entity.handle, _h(scenarioHash), f(pos.x), f(pos.y), f(pos.z), f(heading), p6, p7, p8, rai());
46
+ }
47
+
48
+ /**
49
+ * @returns args
50
+ */
51
+ playEntityScriptedAnim(): number {
52
+ const result = inv<number>('0x77A1EEC547E7FCF1', this.entity.handle, pvi());
53
+ return result;
54
+ }
55
+
56
+ /**
57
+ * Returns the entity coverpoint with offset.
58
+ *
59
+ * @param offset
60
+ * @param heading
61
+ * @param p5
62
+ * @param p6
63
+ * @param p7
64
+ * @param p8
65
+ * @returns
66
+ */
67
+ getCoverpointFromEntityWithOffset(offset: Vector3, heading: number, p5: number, p6: number, p7: number, p8: number): any {
68
+ return inv<number>('0x59872EA4CBD11C56', this.entity.handle, f(offset.x), f(offset.y), f(offset.z), f(heading), p5, p6, p7, p8);
69
+ }
70
+
71
+ /**
72
+ * carriableSlot:
73
+ * 7 > Back of a horse
74
+ * 6 > Right side of a horse
75
+ * 5 > Left side of a horse
76
+ * flags:
77
+ * 512: enables the prompt being the name of the item when using a generic item
78
+ *
79
+ * @param carryConfig
80
+ * @param carrier
81
+ * @param carriableSlot
82
+ * @param flags
83
+ */
84
+ carriable(carryConfig: string | number, carrier: Ped, carriableSlot: number, flags: number): void {
85
+ inv<void>('0xF0B4F759F35CC7F5', this.entity.handle, _h(carryConfig), carrier.handle, carriableSlot, flags);
86
+ }
87
+
88
+ /**
89
+ * @returns
90
+ */
91
+ getIsCarriableEntity(): any {
92
+ return inv<number>('0x0CCFE72B43C9CF96', this.entity.handle);
93
+ }
94
+
95
+ /**
96
+ * @returns This value decreases as items are looted. Before opening, it may return `0` because contents are not always loaded until the container is opened.
97
+ */
98
+ getRansackScenarioContainerRemainingLootCount(): number {
99
+ return inv<number>('0x01AF8A3729231A43', this.entity.handle, rai());
100
+ }
101
+
102
+ /**
103
+ * @returns Returns the total number of compartments (drawers, lids, etc.) the specific scenarion container has. For example a chest has `1` compartment, while a cabinet with `3` drawers returns `3`
104
+ */
105
+ getRansackScenarioContainerNumCompartments(): number {
106
+ return inv<number>('0x640A602946A8C972', this.entity.handle, rai());
107
+ }
108
+
109
+ /**
110
+ * @param targetEntity
111
+ * @param duration
112
+ * @param firingPattern
113
+ * @param affectCockedState
114
+ */
115
+ shootAtEntity(targetEntity: Entity, duration: number, firingPattern: string | number, affectCockedState: boolean): void {
116
+ inv<void>('0x08DA95E8298AE772', this.entity.handle, targetEntity.handle, duration, _h(firingPattern), affectCockedState);
117
+ }
118
+
119
+ /**
120
+ * Opens/closes containers: ChestDugUp
121
+ *
122
+ * @param open
123
+ */
124
+ setScenarioContainerOpeningState(open: boolean): void {
125
+ inv<void>('0x188F8071F244B9B8', this.entity.handle, open);
126
+ }
127
+
128
+ /**
129
+ * @returns If the container is not cloesable (like a chest or safe that cannt be closed again) it will return `0`.
130
+ */
131
+ getRansackScenarioContainerNumOpenCompartments(): number {
132
+ return inv<number>('0x849791EBBDBA0362', this.entity.handle, rai());
133
+ }
134
+
135
+ /**
136
+ * @param filterName
137
+ * @param priority
138
+ * @param secondary
139
+ */
140
+ setAnimFilter(filterName: string | null, priority: number, secondary: boolean): void {
141
+ inv<void>('0x87B66D77D545DB66', this.entity.handle, filterName, priority, secondary);
142
+ }
143
+
144
+ /**
145
+ * @param targetEntity
146
+ * @param duration
147
+ * @param p3
148
+ * @param p4
149
+ */
150
+ N_0x2416EC2F31F75266(targetEntity: Entity, duration: number, p3: any, p4: any): void {
151
+ inv<void>('0x2416EC2F31F75266', this.entity.handle, targetEntity.handle, duration, p3, p4);
152
+ }
153
+
154
+ }
@@ -0,0 +1,342 @@
1
+ import type { eEulerRotationOrder } from '../enums/eEulerRotationOrder';
2
+ import type { Entity } from '../classes/Entity';
3
+ import type { Ped } from '../classes/Ped';
4
+ import { Vector2 } from '../types/Vector2';
5
+ import { Vector3 } from '../types/Vector3';
6
+ import { Vector4 } from '../types/Vector4';
7
+ import { Color } from '../types/Color';
8
+ import { IHandle } from '../types/IHandle';
9
+ import { registerHandle, createFromHandle } from '../types/HandleRegistry';
10
+ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
11
+
12
+ export class Cam implements IHandle {
13
+ constructor(public handle: number) {}
14
+
15
+ static fromHandle(handle: number): Cam | null {
16
+ return handle === 0 ? null : new Cam(handle);
17
+ }
18
+
19
+ /**
20
+ * @returns
21
+ */
22
+ getCoord(): Vector3 {
23
+ return Vector3.fromArray(inv<number[]>('0x6B12F11C2A9F0344', this.handle, rav()));
24
+ }
25
+
26
+ detachCam(): void {
27
+ inv<void>('0x05B41DDBEB559556', this.handle);
28
+ }
29
+
30
+ /**
31
+ * @param timeDuration
32
+ */
33
+ setSplineDuration(timeDuration: number): void {
34
+ inv<void>('0xFF6311652CA91015', this.handle, timeDuration);
35
+ }
36
+
37
+ /**
38
+ * Sets the field of view of the cam. Min: 1.0f
39
+ * Max: 130.0f
40
+ *
41
+ * @param fieldOfView
42
+ */
43
+ setFov(fieldOfView: number): void {
44
+ inv<void>('0x27666E5988D9D429', this.handle, f(fieldOfView));
45
+ }
46
+
47
+ stopPointing(): void {
48
+ inv<void>('0xCA1B30A3357C71F1', this.handle);
49
+ }
50
+
51
+ /**
52
+ * @param p1
53
+ */
54
+ setControlsMiniMapHeading(p1: boolean): void {
55
+ inv<void>('0x1B8F3CE5A6001298', this.handle, p1);
56
+ }
57
+
58
+ /**
59
+ * Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns. (returns 1.0f when no nodes has been added, reached end of non existing spline)
60
+ *
61
+ * @returns
62
+ */
63
+ getSplinePhase(): number {
64
+ return inv<number>('0x095EDCD24D90033A', this.handle, raf());
65
+ }
66
+
67
+ /**
68
+ * @returns
69
+ */
70
+ isShaking(): boolean {
71
+ return inv<boolean>('0x2EEB402BD7320159', this.handle, rai());
72
+ }
73
+
74
+ /**
75
+ * @returns
76
+ */
77
+ getFov(): number {
78
+ return inv<number>('0x8101D32A0A6B0F60', this.handle, raf());
79
+ }
80
+
81
+ /**
82
+ * @param type
83
+ * @param amplitude
84
+ */
85
+ shakeCam(type: string | null, amplitude: number): void {
86
+ inv<void>('0xF9A7BCF5D050D4E7', this.handle, type, f(amplitude));
87
+ }
88
+
89
+ /**
90
+ * @returns
91
+ */
92
+ isInterpolating(): boolean {
93
+ return inv<boolean>('0x578F8F1CAA17BD2B', this.handle, rai());
94
+ }
95
+
96
+ /**
97
+ * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
98
+ *
99
+ * @param p1
100
+ */
101
+ destroyCam(p1: boolean): void {
102
+ inv<void>('0x4E67E0B6D7FD5145', this.handle, p1);
103
+ }
104
+
105
+ /**
106
+ * @returns
107
+ */
108
+ isRendering(): boolean {
109
+ return inv<boolean>('0x4415F8A6C536D39F', this.handle, rai());
110
+ }
111
+
112
+ /**
113
+ * Returns whether or not the passed camera handle is active.
114
+ *
115
+ * @returns
116
+ */
117
+ isActive(): boolean {
118
+ return inv<boolean>('0x63EFCC7E1810B8E6', this.handle, rai());
119
+ }
120
+
121
+ /**
122
+ * @param p1
123
+ */
124
+ allowMotionBlurDecay(p1: boolean): void {
125
+ inv<void>('0x42ED56B02E05D109', this.handle, p1);
126
+ }
127
+
128
+ /**
129
+ * @param rotationOrder Refer to [enum: eEulerRotationOrder]
130
+ * @returns
131
+ */
132
+ getRot(rotationOrder: eEulerRotationOrder): Vector3 {
133
+ return Vector3.fromArray(inv<number[]>('0x9BF96B57254E7889', this.handle, rotationOrder, rav()));
134
+ }
135
+
136
+ /**
137
+ * Allows you to aim and shoot at the direction the camera is facing.
138
+ *
139
+ * @param toggle
140
+ */
141
+ setAffectsAiming(toggle: boolean): void {
142
+ inv<void>('0x3CB9E8BDE5E76F33', this.handle, toggle);
143
+ }
144
+
145
+ /**
146
+ * Set cam DOF and focal settings. TODO: Support structs
147
+ *
148
+ * @returns p
149
+ */
150
+ setDofParams(): number {
151
+ const result = inv<number>('0xE4B7945EF4F1BFB2', this.handle, pvi());
152
+ return result;
153
+ }
154
+
155
+ /**
156
+ * @param distance
157
+ */
158
+ setFocusDistance(distance: number): void {
159
+ inv<void>('0x11F32BB61B756732', this.handle, f(distance));
160
+ }
161
+
162
+ /**
163
+ * Sets the position of the cam.
164
+ *
165
+ * @param pos
166
+ */
167
+ setCoord(pos: Vector3): void {
168
+ inv<void>('0xF9EE7D419EE49DE6', this.handle, f(pos.x), f(pos.y), f(pos.z));
169
+ }
170
+
171
+ /**
172
+ * @param smoothingStyle
173
+ */
174
+ setSplineSmoothingStyle(smoothingStyle: number): void {
175
+ inv<void>('0x84B3645618E726B0', this.handle, smoothingStyle);
176
+ }
177
+
178
+ /**
179
+ * @param farClip
180
+ */
181
+ setFarClip(farClip: number): void {
182
+ inv<void>('0x5E32817BF6302111', this.handle, f(farClip));
183
+ }
184
+
185
+ /**
186
+ * @param animName
187
+ * @param animDictionary
188
+ * @param pos
189
+ * @param rot
190
+ * @param animFlags
191
+ * @param rotOrder
192
+ * @returns
193
+ */
194
+ playAnim(animName: string | null, animDictionary: string | null, pos: Vector3, rot: Vector3, animFlags: number, rotOrder: number): boolean {
195
+ return inv<boolean>('0xA263DDF694D563F6', this.handle, animName, animDictionary, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), animFlags, rotOrder, rai());
196
+ }
197
+
198
+ /**
199
+ * Returns whether or not the passed camera handle exists.
200
+ *
201
+ * @returns
202
+ */
203
+ doesExist(): boolean {
204
+ return inv<boolean>('0x153AD457764FD704', this.handle, rai());
205
+ }
206
+
207
+ /**
208
+ * p7 (length) determines the length of the spline, affects camera path and duration of transition between previous node and this one p8 big values ~100 will slow down the camera movement before reaching this node p9 != 0 seems to override the rotation/pitch (bool?)
209
+ *
210
+ * @param pos
211
+ * @param rot
212
+ * @param length
213
+ * @param p8
214
+ * @param p9
215
+ */
216
+ addSplineNode(pos: Vector3, rot: Vector3, length: number, p8: number, p9: number): void {
217
+ inv<void>('0xF1F57F9D230F9CD1', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), length, p8, p9);
218
+ }
219
+
220
+ /**
221
+ * Last param determines if its relative to the Entity
222
+ *
223
+ * @param entity
224
+ * @param offset
225
+ * @param isRelative
226
+ */
227
+ attachToEntity(entity: Entity, offset: Vector3, isRelative: boolean): void {
228
+ inv<void>('0xFDC0DF7F6FB0A592', this.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), isRelative);
229
+ }
230
+
231
+ /**
232
+ * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
233
+ *
234
+ * @param ped
235
+ * @param boneIndex
236
+ * @param pos
237
+ * @param heading
238
+ */
239
+ attachToPedBone(ped: Ped, boneIndex: number, pos: Vector3, heading: boolean): void {
240
+ inv<void>('0xDFC1E4A44C0324CA', this.handle, ped.handle, boneIndex, f(pos.x), f(pos.y), f(pos.z), heading);
241
+ }
242
+
243
+ /**
244
+ * @param camFrom
245
+ * @param duration
246
+ * @param easeLocation
247
+ * @param easeRotation
248
+ */
249
+ setActiveWithInterp(camFrom: Cam, duration: number, easeLocation: number, easeRotation: number): void {
250
+ inv<void>('0x8B15AE2987C1AC8F', this.handle, camFrom.handle, duration, easeLocation, easeRotation);
251
+ }
252
+
253
+ /**
254
+ * @param p1
255
+ */
256
+ setSplinePhase(p1: number): void {
257
+ inv<void>('0xF1898A68E7C15636', this.handle, f(p1));
258
+ }
259
+
260
+ /**
261
+ * @param strength
262
+ */
263
+ setMotionBlurStrength(strength: number): void {
264
+ inv<void>('0x45FD891364181F9E', this.handle, f(strength));
265
+ }
266
+
267
+ /**
268
+ * @param p1
269
+ */
270
+ stopShaking(p1: boolean): void {
271
+ inv<void>('0xB78CC4B4706614B0', this.handle, p1);
272
+ }
273
+
274
+ /**
275
+ * @param nearClip
276
+ */
277
+ setNearClip(nearClip: number): void {
278
+ inv<void>('0xA924028272A61364', this.handle, f(nearClip));
279
+ }
280
+
281
+ /**
282
+ * @param pos
283
+ */
284
+ pointAtCoord(pos: Vector3): void {
285
+ inv<void>('0x948B39341C3A40C2', this.handle, f(pos.x), f(pos.y), f(pos.z));
286
+ }
287
+
288
+ /**
289
+ * @param entity
290
+ * @param p2
291
+ * @param p3
292
+ * @param p4
293
+ * @param p5
294
+ */
295
+ pointAtEntity(entity: Entity, p2: number, p3: number, p4: number, p5: boolean): void {
296
+ inv<void>('0xFC2867E6074D3A61', this.handle, entity.handle, f(p2), f(p3), f(p4), p5);
297
+ }
298
+
299
+ /**
300
+ * @param pause
301
+ */
302
+ pauseCameraFocus(pause: boolean): void {
303
+ inv<void>('0x9F97E85EC142255E', this.handle, pause);
304
+ }
305
+
306
+ /**
307
+ * Set camera as active/inactive.
308
+ *
309
+ * @param active
310
+ */
311
+ setActive(active: boolean): void {
312
+ inv<void>('0x87295BCA613800C8', this.handle, active);
313
+ }
314
+
315
+ /**
316
+ * @param pos
317
+ * @param rot
318
+ * @param fieldOfView
319
+ * @param p8
320
+ * @param p9
321
+ * @param p10
322
+ * @param p11
323
+ * @param p12
324
+ * @param p13
325
+ */
326
+ setParams(pos: Vector3, rot: Vector3, fieldOfView: number, p8: any, p9: number, p10: number, p11: number, p12: any, p13: any): void {
327
+ inv<void>('0xA47BBFFFB83D4D0A', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fieldOfView), p8, p9, p10, p11, p12, p13);
328
+ }
329
+
330
+ /**
331
+ * Sets the rotation of the cam.
332
+ *
333
+ * @param rot
334
+ * @param rotationOrder
335
+ */
336
+ setRot(rot: Vector3, rotationOrder: number): void {
337
+ inv<void>('0x63DFA6810AD78719', this.handle, f(rot.x), f(rot.y), f(rot.z), rotationOrder);
338
+ }
339
+
340
+ }
341
+
342
+ registerHandle('Cam', Cam);