@nativewrappers/redm-codegen 0.0.2

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Files changed (642) hide show
  1. package/README.md +41 -0
  2. package/dist/classes/AnimScene.d.ts +361 -0
  3. package/dist/classes/AnimScene.d.ts.map +1 -0
  4. package/dist/classes/AnimScene.js +511 -0
  5. package/dist/classes/BaseModel.d.ts +108 -0
  6. package/dist/classes/BaseModel.d.ts.map +1 -0
  7. package/dist/classes/BaseModel.js +158 -0
  8. package/dist/classes/BaseTask.d.ts +102 -0
  9. package/dist/classes/BaseTask.d.ts.map +1 -0
  10. package/dist/classes/BaseTask.js +129 -0
  11. package/dist/classes/Cam.d.ts +217 -0
  12. package/dist/classes/Cam.d.ts.map +1 -0
  13. package/dist/classes/Cam.js +295 -0
  14. package/dist/classes/Entity.d.ts +1101 -0
  15. package/dist/classes/Entity.d.ts.map +1 -0
  16. package/dist/classes/Entity.js +1480 -0
  17. package/dist/classes/Interior.d.ts +65 -0
  18. package/dist/classes/Interior.d.ts.map +1 -0
  19. package/dist/classes/Interior.js +96 -0
  20. package/dist/classes/ItemSet.d.ts +18 -0
  21. package/dist/classes/ItemSet.d.ts.map +1 -0
  22. package/dist/classes/ItemSet.js +32 -0
  23. package/dist/classes/Ped.d.ts +4230 -0
  24. package/dist/classes/Ped.d.ts.map +1 -0
  25. package/dist/classes/Ped.js +5712 -0
  26. package/dist/classes/PedModel.d.ts +9 -0
  27. package/dist/classes/PedModel.d.ts.map +1 -0
  28. package/dist/classes/PedModel.js +13 -0
  29. package/dist/classes/PedTask.d.ts +2563 -0
  30. package/dist/classes/PedTask.d.ts.map +1 -0
  31. package/dist/classes/PedTask.js +3276 -0
  32. package/dist/classes/PersChar.d.ts +39 -0
  33. package/dist/classes/PersChar.d.ts.map +1 -0
  34. package/dist/classes/PersChar.js +69 -0
  35. package/dist/classes/Pickup.d.ts +30 -0
  36. package/dist/classes/Pickup.d.ts.map +1 -0
  37. package/dist/classes/Pickup.js +45 -0
  38. package/dist/classes/Player.d.ts +1309 -0
  39. package/dist/classes/Player.d.ts.map +1 -0
  40. package/dist/classes/Player.js +1808 -0
  41. package/dist/classes/Prop.d.ts +253 -0
  42. package/dist/classes/Prop.d.ts.map +1 -0
  43. package/dist/classes/Prop.js +362 -0
  44. package/dist/classes/PropSet.d.ts +46 -0
  45. package/dist/classes/PropSet.d.ts.map +1 -0
  46. package/dist/classes/PropSet.js +67 -0
  47. package/dist/classes/Vehicle.d.ts +1188 -0
  48. package/dist/classes/Vehicle.d.ts.map +1 -0
  49. package/dist/classes/Vehicle.js +1652 -0
  50. package/dist/classes/VehicleModel.d.ts +11 -0
  51. package/dist/classes/VehicleModel.d.ts.map +1 -0
  52. package/dist/classes/VehicleModel.js +15 -0
  53. package/dist/classes/VehicleTask.d.ts +87 -0
  54. package/dist/classes/VehicleTask.d.ts.map +1 -0
  55. package/dist/classes/VehicleTask.js +118 -0
  56. package/dist/classes/Volume.d.ts +142 -0
  57. package/dist/classes/Volume.d.ts.map +1 -0
  58. package/dist/classes/Volume.js +194 -0
  59. package/dist/classes/Weapon.d.ts +690 -0
  60. package/dist/classes/Weapon.d.ts.map +1 -0
  61. package/dist/classes/Weapon.js +934 -0
  62. package/dist/enums/eActionDisableFlags.d.ts +38 -0
  63. package/dist/enums/eActionDisableFlags.d.ts.map +1 -0
  64. package/dist/enums/eActionDisableFlags.js +38 -0
  65. package/dist/enums/eAddItemReason.d.ts +20 -0
  66. package/dist/enums/eAddItemReason.d.ts.map +1 -0
  67. package/dist/enums/eAddItemReason.js +20 -0
  68. package/dist/enums/eAmmoType.d.ts +88 -0
  69. package/dist/enums/eAmmoType.d.ts.map +1 -0
  70. package/dist/enums/eAmmoType.js +88 -0
  71. package/dist/enums/eAnimalRarityLevel.d.ts +7 -0
  72. package/dist/enums/eAnimalRarityLevel.d.ts.map +1 -0
  73. package/dist/enums/eAnimalRarityLevel.js +7 -0
  74. package/dist/enums/eAttributeCore.d.ts +6 -0
  75. package/dist/enums/eAttributeCore.d.ts.map +1 -0
  76. package/dist/enums/eAttributeCore.js +6 -0
  77. package/dist/enums/eCarryingFlags.d.ts +43 -0
  78. package/dist/enums/eCarryingFlags.d.ts.map +1 -0
  79. package/dist/enums/eCarryingFlags.js +43 -0
  80. package/dist/enums/eCrimeType.d.ts +61 -0
  81. package/dist/enums/eCrimeType.d.ts.map +1 -0
  82. package/dist/enums/eCrimeType.js +61 -0
  83. package/dist/enums/eDispatchType.d.ts +20 -0
  84. package/dist/enums/eDispatchType.d.ts.map +1 -0
  85. package/dist/enums/eDispatchType.js +20 -0
  86. package/dist/enums/eDoorId.d.ts +16 -0
  87. package/dist/enums/eDoorId.d.ts.map +1 -0
  88. package/dist/enums/eDoorId.js +16 -0
  89. package/dist/enums/eEnterExitVehicleFlags.d.ts +32 -0
  90. package/dist/enums/eEnterExitVehicleFlags.d.ts.map +1 -0
  91. package/dist/enums/eEnterExitVehicleFlags.js +32 -0
  92. package/dist/enums/eEulerRotationOrder.d.ts +9 -0
  93. package/dist/enums/eEulerRotationOrder.d.ts.map +1 -0
  94. package/dist/enums/eEulerRotationOrder.js +9 -0
  95. package/dist/enums/eExplosionTag.d.ts +40 -0
  96. package/dist/enums/eExplosionTag.d.ts.map +1 -0
  97. package/dist/enums/eExplosionTag.js +40 -0
  98. package/dist/enums/eFleeStyle.d.ts +16 -0
  99. package/dist/enums/eFleeStyle.d.ts.map +1 -0
  100. package/dist/enums/eFleeStyle.js +16 -0
  101. package/dist/enums/eIkControlFlags.d.ts +34 -0
  102. package/dist/enums/eIkControlFlags.d.ts.map +1 -0
  103. package/dist/enums/eIkControlFlags.js +34 -0
  104. package/dist/enums/eInventoryItemSound.d.ts +6 -0
  105. package/dist/enums/eInventoryItemSound.d.ts.map +1 -0
  106. package/dist/enums/eInventoryItemSound.js +6 -0
  107. package/dist/enums/eLookIntensity.d.ts +7 -0
  108. package/dist/enums/eLookIntensity.d.ts.map +1 -0
  109. package/dist/enums/eLookIntensity.js +7 -0
  110. package/dist/enums/eLookReturnAnimation.d.ts +6 -0
  111. package/dist/enums/eLookReturnAnimation.d.ts.map +1 -0
  112. package/dist/enums/eLookReturnAnimation.js +6 -0
  113. package/dist/enums/eLootingFlags.d.ts +32 -0
  114. package/dist/enums/eLootingFlags.d.ts.map +1 -0
  115. package/dist/enums/eLootingFlags.js +32 -0
  116. package/dist/enums/eMetaPedExpressions.d.ts +118 -0
  117. package/dist/enums/eMetaPedExpressions.d.ts.map +1 -0
  118. package/dist/enums/eMetaPedExpressions.js +118 -0
  119. package/dist/enums/eMotivationState.d.ts +14 -0
  120. package/dist/enums/eMotivationState.d.ts.map +1 -0
  121. package/dist/enums/eMotivationState.js +14 -0
  122. package/dist/enums/ePedAttribute.d.ts +26 -0
  123. package/dist/enums/ePedAttribute.d.ts.map +1 -0
  124. package/dist/enums/ePedAttribute.js +26 -0
  125. package/dist/enums/ePedCombatAbility.d.ts +7 -0
  126. package/dist/enums/ePedCombatAbility.d.ts.map +1 -0
  127. package/dist/enums/ePedCombatAbility.js +7 -0
  128. package/dist/enums/ePedCombatMovement.d.ts +8 -0
  129. package/dist/enums/ePedCombatMovement.d.ts.map +1 -0
  130. package/dist/enums/ePedCombatMovement.js +8 -0
  131. package/dist/enums/ePedCombatRange.d.ts +9 -0
  132. package/dist/enums/ePedCombatRange.d.ts.map +1 -0
  133. package/dist/enums/ePedCombatRange.js +9 -0
  134. package/dist/enums/ePedDamageCleanliness.d.ts +6 -0
  135. package/dist/enums/ePedDamageCleanliness.d.ts.map +1 -0
  136. package/dist/enums/ePedDamageCleanliness.js +6 -0
  137. package/dist/enums/ePedMood.d.ts +13 -0
  138. package/dist/enums/ePedMood.d.ts.map +1 -0
  139. package/dist/enums/ePedMood.js +13 -0
  140. package/dist/enums/ePedQuality.d.ts +8 -0
  141. package/dist/enums/ePedQuality.d.ts.map +1 -0
  142. package/dist/enums/ePedQuality.js +8 -0
  143. package/dist/enums/ePedScriptConfigFlags.d.ts +604 -0
  144. package/dist/enums/ePedScriptConfigFlags.d.ts.map +1 -0
  145. package/dist/enums/ePedScriptConfigFlags.js +604 -0
  146. package/dist/enums/ePlacementFlag.d.ts +27 -0
  147. package/dist/enums/ePlacementFlag.d.ts.map +1 -0
  148. package/dist/enums/ePlacementFlag.js +27 -0
  149. package/dist/enums/eRagdollBlockingFlags.d.ts +23 -0
  150. package/dist/enums/eRagdollBlockingFlags.d.ts.map +1 -0
  151. package/dist/enums/eRagdollBlockingFlags.js +23 -0
  152. package/dist/enums/eRemoveItemReason.d.ts +19 -0
  153. package/dist/enums/eRemoveItemReason.d.ts.map +1 -0
  154. package/dist/enums/eRemoveItemReason.js +19 -0
  155. package/dist/enums/eSavegameType.d.ts +16 -0
  156. package/dist/enums/eSavegameType.d.ts.map +1 -0
  157. package/dist/enums/eSavegameType.js +16 -0
  158. package/dist/enums/eScenarioBlockingFlags.d.ts +11 -0
  159. package/dist/enums/eScenarioBlockingFlags.d.ts.map +1 -0
  160. package/dist/enums/eScenarioBlockingFlags.js +11 -0
  161. package/dist/enums/eScriptedAnimFlags.d.ts +35 -0
  162. package/dist/enums/eScriptedAnimFlags.d.ts.map +1 -0
  163. package/dist/enums/eScriptedAnimFlags.js +35 -0
  164. package/dist/enums/eSessionFlags.d.ts +16 -0
  165. package/dist/enums/eSessionFlags.d.ts.map +1 -0
  166. package/dist/enums/eSessionFlags.js +16 -0
  167. package/dist/enums/eTargetingMode.d.ts +8 -0
  168. package/dist/enums/eTargetingMode.d.ts.map +1 -0
  169. package/dist/enums/eTargetingMode.js +8 -0
  170. package/dist/enums/eUIFeedChannel.d.ts +18 -0
  171. package/dist/enums/eUIFeedChannel.d.ts.map +1 -0
  172. package/dist/enums/eUIFeedChannel.js +18 -0
  173. package/dist/enums/eUiRpgStatusEffect.d.ts +19 -0
  174. package/dist/enums/eUiRpgStatusEffect.d.ts.map +1 -0
  175. package/dist/enums/eUiRpgStatusEffect.js +19 -0
  176. package/dist/enums/eVehicleSeat.d.ts +15 -0
  177. package/dist/enums/eVehicleSeat.d.ts.map +1 -0
  178. package/dist/enums/eVehicleSeat.js +15 -0
  179. package/dist/enums/eWeaponAttachPoint.d.ts +36 -0
  180. package/dist/enums/eWeaponAttachPoint.d.ts.map +1 -0
  181. package/dist/enums/eWeaponAttachPoint.js +36 -0
  182. package/dist/enums/eWeaponHash.d.ts +175 -0
  183. package/dist/enums/eWeaponHash.d.ts.map +1 -0
  184. package/dist/enums/eWeaponHash.js +175 -0
  185. package/dist/enums/naSpeechEventType.d.ts +57 -0
  186. package/dist/enums/naSpeechEventType.d.ts.map +1 -0
  187. package/dist/enums/naSpeechEventType.js +57 -0
  188. package/dist/index.d.ts +156 -0
  189. package/dist/index.d.ts.map +1 -0
  190. package/dist/index.js +158 -0
  191. package/dist/namespaces/Aicoverpoint.d.ts +95 -0
  192. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -0
  193. package/dist/namespaces/Aicoverpoint.js +131 -0
  194. package/dist/namespaces/Aitransport.d.ts +197 -0
  195. package/dist/namespaces/Aitransport.d.ts.map +1 -0
  196. package/dist/namespaces/Aitransport.js +246 -0
  197. package/dist/namespaces/Animscene.d.ts +174 -0
  198. package/dist/namespaces/Animscene.d.ts.map +1 -0
  199. package/dist/namespaces/Animscene.js +222 -0
  200. package/dist/namespaces/Attribute.d.ts +171 -0
  201. package/dist/namespaces/Attribute.d.ts.map +1 -0
  202. package/dist/namespaces/Attribute.js +222 -0
  203. package/dist/namespaces/Audio.d.ts +1255 -0
  204. package/dist/namespaces/Audio.d.ts.map +1 -0
  205. package/dist/namespaces/Audio.js +1695 -0
  206. package/dist/namespaces/Badsport.d.ts +8 -0
  207. package/dist/namespaces/Badsport.d.ts.map +1 -0
  208. package/dist/namespaces/Badsport.js +11 -0
  209. package/dist/namespaces/Bounty.d.ts +154 -0
  210. package/dist/namespaces/Bounty.d.ts.map +1 -0
  211. package/dist/namespaces/Bounty.js +248 -0
  212. package/dist/namespaces/Brain.d.ts +75 -0
  213. package/dist/namespaces/Brain.d.ts.map +1 -0
  214. package/dist/namespaces/Brain.js +98 -0
  215. package/dist/namespaces/Builtin.d.ts +137 -0
  216. package/dist/namespaces/Builtin.d.ts.map +1 -0
  217. package/dist/namespaces/Builtin.js +180 -0
  218. package/dist/namespaces/CamStatics.d.ts +972 -0
  219. package/dist/namespaces/CamStatics.d.ts.map +1 -0
  220. package/dist/namespaces/CamStatics.js +1360 -0
  221. package/dist/namespaces/Clock.d.ts +108 -0
  222. package/dist/namespaces/Clock.d.ts.map +1 -0
  223. package/dist/namespaces/Clock.js +149 -0
  224. package/dist/namespaces/Collection.d.ts +201 -0
  225. package/dist/namespaces/Collection.d.ts.map +1 -0
  226. package/dist/namespaces/Collection.js +263 -0
  227. package/dist/namespaces/Companion.d.ts +143 -0
  228. package/dist/namespaces/Companion.d.ts.map +1 -0
  229. package/dist/namespaces/Companion.js +191 -0
  230. package/dist/namespaces/Compapp.d.ts +34 -0
  231. package/dist/namespaces/Compapp.d.ts.map +1 -0
  232. package/dist/namespaces/Compapp.js +44 -0
  233. package/dist/namespaces/Compendium.d.ts +195 -0
  234. package/dist/namespaces/Compendium.d.ts.map +1 -0
  235. package/dist/namespaces/Compendium.js +261 -0
  236. package/dist/namespaces/Crashlog.d.ts +63 -0
  237. package/dist/namespaces/Crashlog.d.ts.map +1 -0
  238. package/dist/namespaces/Crashlog.js +88 -0
  239. package/dist/namespaces/Crew.d.ts +85 -0
  240. package/dist/namespaces/Crew.d.ts.map +1 -0
  241. package/dist/namespaces/Crew.js +127 -0
  242. package/dist/namespaces/Databinding.d.ts +500 -0
  243. package/dist/namespaces/Databinding.d.ts.map +1 -0
  244. package/dist/namespaces/Databinding.js +667 -0
  245. package/dist/namespaces/Datafile.d.ts +344 -0
  246. package/dist/namespaces/Datafile.d.ts.map +1 -0
  247. package/dist/namespaces/Datafile.js +495 -0
  248. package/dist/namespaces/Debug.d.ts +21 -0
  249. package/dist/namespaces/Debug.d.ts.map +1 -0
  250. package/dist/namespaces/Debug.js +27 -0
  251. package/dist/namespaces/Decorator.d.ts +105 -0
  252. package/dist/namespaces/Decorator.d.ts.map +1 -0
  253. package/dist/namespaces/Decorator.js +134 -0
  254. package/dist/namespaces/Dlc.d.ts +20 -0
  255. package/dist/namespaces/Dlc.d.ts.map +1 -0
  256. package/dist/namespaces/Dlc.js +28 -0
  257. package/dist/namespaces/EntityStatics.d.ts +520 -0
  258. package/dist/namespaces/EntityStatics.d.ts.map +1 -0
  259. package/dist/namespaces/EntityStatics.js +679 -0
  260. package/dist/namespaces/Event.d.ts +267 -0
  261. package/dist/namespaces/Event.d.ts.map +1 -0
  262. package/dist/namespaces/Event.js +340 -0
  263. package/dist/namespaces/Fire.d.ts +233 -0
  264. package/dist/namespaces/Fire.d.ts.map +1 -0
  265. package/dist/namespaces/Fire.js +288 -0
  266. package/dist/namespaces/Flock.d.ts +306 -0
  267. package/dist/namespaces/Flock.d.ts.map +1 -0
  268. package/dist/namespaces/Flock.js +396 -0
  269. package/dist/namespaces/Gang.d.ts +211 -0
  270. package/dist/namespaces/Gang.d.ts.map +1 -0
  271. package/dist/namespaces/Gang.js +297 -0
  272. package/dist/namespaces/GoogleAnalytics.d.ts +23 -0
  273. package/dist/namespaces/GoogleAnalytics.d.ts.map +1 -0
  274. package/dist/namespaces/GoogleAnalytics.js +31 -0
  275. package/dist/namespaces/Graphics.d.ts +1598 -0
  276. package/dist/namespaces/Graphics.d.ts.map +1 -0
  277. package/dist/namespaces/Graphics.js +2131 -0
  278. package/dist/namespaces/Hud.d.ts +1058 -0
  279. package/dist/namespaces/Hud.d.ts.map +1 -0
  280. package/dist/namespaces/Hud.js +1443 -0
  281. package/dist/namespaces/Ik.d.ts +33 -0
  282. package/dist/namespaces/Ik.d.ts.map +1 -0
  283. package/dist/namespaces/Ik.js +44 -0
  284. package/dist/namespaces/Interaction.d.ts +40 -0
  285. package/dist/namespaces/Interaction.d.ts.map +1 -0
  286. package/dist/namespaces/Interaction.js +52 -0
  287. package/dist/namespaces/InteriorStatics.d.ts +97 -0
  288. package/dist/namespaces/InteriorStatics.d.ts.map +1 -0
  289. package/dist/namespaces/InteriorStatics.js +129 -0
  290. package/dist/namespaces/Inventory.d.ts +597 -0
  291. package/dist/namespaces/Inventory.d.ts.map +1 -0
  292. package/dist/namespaces/Inventory.js +807 -0
  293. package/dist/namespaces/Itemdatabase.d.ts +526 -0
  294. package/dist/namespaces/Itemdatabase.d.ts.map +1 -0
  295. package/dist/namespaces/Itemdatabase.js +739 -0
  296. package/dist/namespaces/Itemset.d.ts +39 -0
  297. package/dist/namespaces/Itemset.d.ts.map +1 -0
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  299. package/dist/namespaces/Law.d.ts +756 -0
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  302. package/dist/namespaces/Localization.d.ts +42 -0
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  305. package/dist/namespaces/Map.d.ts +473 -0
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  308. package/dist/namespaces/Minigame.d.ts +245 -0
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  311. package/dist/namespaces/Misc.d.ts +1704 -0
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  314. package/dist/namespaces/Missiondata.d.ts +100 -0
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  317. package/dist/namespaces/Money.d.ts +43 -0
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  320. package/dist/namespaces/Netshopping.d.ts +154 -0
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  323. package/dist/namespaces/Network.d.ts +3022 -0
  324. package/dist/namespaces/Network.d.ts.map +1 -0
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  326. package/dist/namespaces/Object.d.ts +594 -0
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  329. package/dist/namespaces/Pad.d.ts +249 -0
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  332. package/dist/namespaces/Pathfind.d.ts +545 -0
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  335. package/dist/namespaces/PedStatics.d.ts +1738 -0
  336. package/dist/namespaces/PedStatics.d.ts.map +1 -0
  337. package/dist/namespaces/PedStatics.js +2296 -0
  338. package/dist/namespaces/Perschar.d.ts +179 -0
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  341. package/dist/namespaces/Persistence.d.ts +116 -0
  342. package/dist/namespaces/Persistence.d.ts.map +1 -0
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  344. package/dist/namespaces/Physics.d.ts +491 -0
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  347. package/dist/namespaces/PlayerStatics.d.ts +850 -0
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  350. package/dist/namespaces/Population.d.ts +188 -0
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  354. package/dist/namespaces/Posse.d.ts.map +1 -0
  355. package/dist/namespaces/Posse.js +230 -0
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  373. package/dist/namespaces/Scripts.js +716 -0
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  397. package/dist/namespaces/Telemetry.js +670 -0
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  399. package/dist/namespaces/Txd.d.ts.map +1 -0
  400. package/dist/namespaces/Txd.js +57 -0
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  402. package/dist/namespaces/Uiapps.d.ts.map +1 -0
  403. package/dist/namespaces/Uiapps.js +126 -0
  404. package/dist/namespaces/Uidebug.d.ts +23 -0
  405. package/dist/namespaces/Uidebug.d.ts.map +1 -0
  406. package/dist/namespaces/Uidebug.js +27 -0
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  408. package/dist/namespaces/Uievents.d.ts.map +1 -0
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  411. package/dist/namespaces/Uifeed.d.ts.map +1 -0
  412. package/dist/namespaces/Uifeed.js +252 -0
  413. package/dist/namespaces/Uilog.d.ts +161 -0
  414. package/dist/namespaces/Uilog.d.ts.map +1 -0
  415. package/dist/namespaces/Uilog.js +221 -0
  416. package/dist/namespaces/Uipinning.d.ts +8 -0
  417. package/dist/namespaces/Uipinning.d.ts.map +1 -0
  418. package/dist/namespaces/Uipinning.js +10 -0
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  420. package/dist/namespaces/Uistatemachine.d.ts.map +1 -0
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  422. package/dist/namespaces/Uistickyfeed.d.ts +55 -0
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  426. package/dist/namespaces/Uitutorial.d.ts.map +1 -0
  427. package/dist/namespaces/Uitutorial.js +44 -0
  428. package/dist/namespaces/Unlock.d.ts +49 -0
  429. package/dist/namespaces/Unlock.d.ts.map +1 -0
  430. package/dist/namespaces/Unlock.js +68 -0
  431. package/dist/namespaces/VehicleStatics.d.ts +925 -0
  432. package/dist/namespaces/VehicleStatics.d.ts.map +1 -0
  433. package/dist/namespaces/VehicleStatics.js +1241 -0
  434. package/dist/namespaces/Voice.d.ts +110 -0
  435. package/dist/namespaces/Voice.d.ts.map +1 -0
  436. package/dist/namespaces/Voice.js +158 -0
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  438. package/dist/namespaces/VolumeStatics.d.ts.map +1 -0
  439. package/dist/namespaces/VolumeStatics.js +506 -0
  440. package/dist/namespaces/Water.d.ts +115 -0
  441. package/dist/namespaces/Water.d.ts.map +1 -0
  442. package/dist/namespaces/Water.js +151 -0
  443. package/dist/namespaces/WeaponStatics.d.ts +638 -0
  444. package/dist/namespaces/WeaponStatics.d.ts.map +1 -0
  445. package/dist/namespaces/WeaponStatics.js +848 -0
  446. package/dist/namespaces/Zone.d.ts +39 -0
  447. package/dist/namespaces/Zone.d.ts.map +1 -0
  448. package/dist/namespaces/Zone.js +42 -0
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  450. package/dist/structs/BufferedClass.d.ts.map +1 -0
  451. package/dist/structs/BufferedClass.js +12 -0
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  453. package/dist/structs/HorsePeltIn.d.ts.map +1 -0
  454. package/dist/structs/HorsePeltIn.js +24 -0
  455. package/dist/structs/HorsePeltOut.d.ts +9 -0
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  460. package/dist/types/BufferedClass.js +12 -0
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  465. package/dist/types/HandleRegistry.d.ts.map +1 -0
  466. package/dist/types/HandleRegistry.js +8 -0
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  485. package/src/classes/BaseTask.ts +154 -0
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  488. package/src/classes/Interior.ts +115 -0
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  491. package/src/classes/PedModel.ts +20 -0
  492. package/src/classes/PedTask.ts +3644 -0
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  494. package/src/classes/Pickup.ts +58 -0
  495. package/src/classes/Player.ts +2063 -0
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  498. package/src/classes/Vehicle.ts +1894 -0
  499. package/src/classes/VehicleModel.ts +22 -0
  500. package/src/classes/VehicleTask.ts +143 -0
  501. package/src/classes/Volume.ts +225 -0
  502. package/src/classes/Weapon.ts +1063 -0
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  505. package/src/enums/eAmmoType.ts +87 -0
  506. package/src/enums/eAnimalRarityLevel.ts +6 -0
  507. package/src/enums/eAttributeCore.ts +5 -0
  508. package/src/enums/eCarryingFlags.ts +42 -0
  509. package/src/enums/eCrimeType.ts +60 -0
  510. package/src/enums/eDispatchType.ts +19 -0
  511. package/src/enums/eDoorId.ts +15 -0
  512. package/src/enums/eEnterExitVehicleFlags.ts +31 -0
  513. package/src/enums/eEulerRotationOrder.ts +8 -0
  514. package/src/enums/eExplosionTag.ts +39 -0
  515. package/src/enums/eFleeStyle.ts +15 -0
  516. package/src/enums/eIkControlFlags.ts +33 -0
  517. package/src/enums/eInventoryItemSound.ts +5 -0
  518. package/src/enums/eLookIntensity.ts +6 -0
  519. package/src/enums/eLookReturnAnimation.ts +5 -0
  520. package/src/enums/eLootingFlags.ts +31 -0
  521. package/src/enums/eMetaPedExpressions.ts +117 -0
  522. package/src/enums/eMotivationState.ts +13 -0
  523. package/src/enums/ePedAttribute.ts +25 -0
  524. package/src/enums/ePedCombatAbility.ts +6 -0
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  526. package/src/enums/ePedCombatRange.ts +8 -0
  527. package/src/enums/ePedDamageCleanliness.ts +5 -0
  528. package/src/enums/ePedMood.ts +12 -0
  529. package/src/enums/ePedQuality.ts +7 -0
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  531. package/src/enums/ePlacementFlag.ts +26 -0
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  533. package/src/enums/eRemoveItemReason.ts +18 -0
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  536. package/src/enums/eScriptedAnimFlags.ts +34 -0
  537. package/src/enums/eSessionFlags.ts +15 -0
  538. package/src/enums/eTargetingMode.ts +7 -0
  539. package/src/enums/eUIFeedChannel.ts +17 -0
  540. package/src/enums/eUiRpgStatusEffect.ts +18 -0
  541. package/src/enums/eVehicleSeat.ts +14 -0
  542. package/src/enums/eWeaponAttachPoint.ts +35 -0
  543. package/src/enums/eWeaponHash.ts +174 -0
  544. package/src/enums/naSpeechEventType.ts +56 -0
  545. package/src/index.ts +164 -0
  546. package/src/namespaces/Aicoverpoint.ts +157 -0
  547. package/src/namespaces/Aitransport.ts +278 -0
  548. package/src/namespaces/Animscene.ts +255 -0
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  550. package/src/namespaces/Audio.ts +1925 -0
  551. package/src/namespaces/Badsport.ts +18 -0
  552. package/src/namespaces/Bounty.ts +289 -0
  553. package/src/namespaces/Brain.ts +115 -0
  554. package/src/namespaces/Builtin.ts +208 -0
  555. package/src/namespaces/CamStatics.ts +1563 -0
  556. package/src/namespaces/Clock.ts +174 -0
  557. package/src/namespaces/Collection.ts +299 -0
  558. package/src/namespaces/Companion.ts +224 -0
  559. package/src/namespaces/Compapp.ts +55 -0
  560. package/src/namespaces/Compendium.ts +302 -0
  561. package/src/namespaces/Crashlog.ts +107 -0
  562. package/src/namespaces/Crew.ts +151 -0
  563. package/src/namespaces/Databinding.ts +756 -0
  564. package/src/namespaces/Datafile.ts +559 -0
  565. package/src/namespaces/Debug.ts +36 -0
  566. package/src/namespaces/Decorator.ts +156 -0
  567. package/src/namespaces/Dlc.ts +38 -0
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  569. package/src/namespaces/Event.ts +388 -0
  570. package/src/namespaces/Fire.ts +325 -0
  571. package/src/namespaces/Flock.ts +450 -0
  572. package/src/namespaces/Gang.ts +345 -0
  573. package/src/namespaces/GoogleAnalytics.ts +41 -0
  574. package/src/namespaces/Graphics.ts +2412 -0
  575. package/src/namespaces/Hud.ts +1648 -0
  576. package/src/namespaces/Ik.ts +56 -0
  577. package/src/namespaces/Interaction.ts +64 -0
  578. package/src/namespaces/InteriorStatics.ts +153 -0
  579. package/src/namespaces/Inventory.ts +902 -0
  580. package/src/namespaces/Itemdatabase.ts +829 -0
  581. package/src/namespaces/Itemset.ts +64 -0
  582. package/src/namespaces/Law.ts +1142 -0
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  592. package/src/namespaces/Pad.ts +374 -0
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  594. package/src/namespaces/PedStatics.ts +2584 -0
  595. package/src/namespaces/Perschar.ts +295 -0
  596. package/src/namespaces/Persistence.ts +187 -0
  597. package/src/namespaces/Physics.ts +717 -0
  598. package/src/namespaces/PlayerStatics.ts +1306 -0
  599. package/src/namespaces/Population.ts +287 -0
  600. package/src/namespaces/Posse.ts +267 -0
  601. package/src/namespaces/Propset.ts +285 -0
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  604. package/src/namespaces/Replay.ts +53 -0
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  607. package/src/namespaces/Shapetest.ts +119 -0
  608. package/src/namespaces/Socialclub.ts +301 -0
  609. package/src/namespaces/Socialclubfeed.ts +25 -0
  610. package/src/namespaces/Spactionproxy.ts +55 -0
  611. package/src/namespaces/Stats.ts +843 -0
  612. package/src/namespaces/Streaming.ts +628 -0
  613. package/src/namespaces/Task.ts +2290 -0
  614. package/src/namespaces/Telemetry.ts +755 -0
  615. package/src/namespaces/Txd.ts +71 -0
  616. package/src/namespaces/Uiapps.ts +151 -0
  617. package/src/namespaces/Uidebug.ts +36 -0
  618. package/src/namespaces/Uievents.ts +57 -0
  619. package/src/namespaces/Uifeed.ts +285 -0
  620. package/src/namespaces/Uilog.ts +257 -0
  621. package/src/namespaces/Uipinning.ts +17 -0
  622. package/src/namespaces/Uistatemachine.ts +106 -0
  623. package/src/namespaces/Uistickyfeed.ts +89 -0
  624. package/src/namespaces/Uitutorial.ts +53 -0
  625. package/src/namespaces/Unlock.ts +83 -0
  626. package/src/namespaces/VehicleStatics.ts +1410 -0
  627. package/src/namespaces/Voice.ts +189 -0
  628. package/src/namespaces/VolumeStatics.ts +569 -0
  629. package/src/namespaces/Water.ts +175 -0
  630. package/src/namespaces/WeaponStatics.ts +968 -0
  631. package/src/namespaces/Zone.ts +50 -0
  632. package/src/structs/BufferedClass.ts +14 -0
  633. package/src/structs/HorsePeltIn.ts +26 -0
  634. package/src/structs/HorsePeltOut.ts +21 -0
  635. package/src/types/BufferedClass.ts +14 -0
  636. package/src/types/Color.ts +32 -0
  637. package/src/types/HandleRegistry.ts +12 -0
  638. package/src/types/IHandle.ts +3 -0
  639. package/src/types/NativeAliases.ts +36 -0
  640. package/src/types/Vector2.ts +40 -0
  641. package/src/types/Vector3.ts +41 -0
  642. package/src/types/Vector4.ts +42 -0
@@ -0,0 +1,18 @@
1
+ import { Vector2 } from '../types/Vector2';
2
+ import { Vector3 } from '../types/Vector3';
3
+ import { Vector4 } from '../types/Vector4';
4
+ import { Color } from '../types/Color';
5
+ import { createFromHandle } from '../types/HandleRegistry';
6
+ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
7
+
8
+ export class Badsport {
9
+ /**
10
+ * @param badSportBehaviorType
11
+ * @returns gamerHandle
12
+ */
13
+ static reportPlayerBadSportBehavior(badSportBehaviorType: number): number {
14
+ const result = inv<number>('0xC31C44C43B48FDE3', pvi(), badSportBehaviorType);
15
+ return result;
16
+ }
17
+
18
+ }
@@ -0,0 +1,289 @@
1
+ import type { eCrimeType } from '../enums/eCrimeType';
2
+ import { Vector2 } from '../types/Vector2';
3
+ import { Vector3 } from '../types/Vector3';
4
+ import { Vector4 } from '../types/Vector4';
5
+ import { Color } from '../types/Color';
6
+ import { createFromHandle } from '../types/HandleRegistry';
7
+ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
8
+
9
+ export class Bounty {
10
+ static cancelLegendaryMission(): void {
11
+ inv<void>('0x2BA1BCC99826CDA2');
12
+ }
13
+
14
+ /**
15
+ * @returns outRpcGuid
16
+ */
17
+ static requestPosseLeaderEscapedCharacterBountyHunt(): [any, number] {
18
+ const result = inv<[number, number]>('0x2D874BA20E8E1F20', pvi());
19
+ return [result[0], result[1]];
20
+ }
21
+
22
+ /**
23
+ * @returns rpcGuid
24
+ */
25
+ static isRequestPending(): [any, number] {
26
+ const result = inv<[number, number]>('0x03B61CD51097DE60', pvi());
27
+ return [result[0], result[1]];
28
+ }
29
+
30
+ /**
31
+ * @returns outRpcGuid
32
+ */
33
+ static requestBecomeTargetOfCharacterBountyHunt(): [any, number] {
34
+ const result = inv<[number, number]>('0xB096547D61868254', pvi());
35
+ return [result[0], result[1]];
36
+ }
37
+
38
+ /**
39
+ * @returns outRpcGuid
40
+ */
41
+ static requestPayOffBounty(): [any, number] {
42
+ const result = inv<[number, number]>('0x537CE992BD2D7BCB', pvi());
43
+ return [result[0], result[1]];
44
+ }
45
+
46
+ /**
47
+ * @param p1
48
+ * @param p2
49
+ * @returns outRpcGuid
50
+ */
51
+ static requestBeginLegendaryMissionForPosse(p1: number, p2: number): [boolean, number] {
52
+ const result = inv<[boolean, number]>('0x48E4E23F1739E197', pvi(), p1, p2, rai());
53
+ return [!!result[0], result[1]];
54
+ }
55
+
56
+ /**
57
+ * _BOUNTY_C* or *BOUNTY_GET**
58
+ *
59
+ * @returns p0
60
+ */
61
+ static N_0x86EC5F83867C4B70(): [boolean, number] {
62
+ const result = inv<[boolean, number]>('0x86EC5F83867C4B70', pvi(), rai());
63
+ return [!!result[0], result[1]];
64
+ }
65
+
66
+ /**
67
+ * @returns outRpcGuid; p1
68
+ */
69
+ static requestCompleteSplitWantedPoster(): [any, number, number] {
70
+ const result = inv<[number, number, number]>('0xFBD137BF0EC50FC9', pvi(), pvi());
71
+ return [result[0], result[1], result[2]];
72
+ }
73
+
74
+ /**
75
+ * @returns outRpcGuid
76
+ */
77
+ static requestSelfReportKilledByBountyHunter(): [any, number] {
78
+ const result = inv<[number, number]>('0xB462D69D406A2602', pvi());
79
+ return [result[0], result[1]];
80
+ }
81
+
82
+ /**
83
+ * @returns p0
84
+ */
85
+ static getCooldownCollection(): [any, number] {
86
+ const result = inv<[number, number]>('0x8FAF4D262FABA99C', pvi());
87
+ return [result[0], result[1]];
88
+ }
89
+
90
+ /**
91
+ * @param p1
92
+ * @param p2
93
+ * @returns outRpcGuid
94
+ */
95
+ static requestBeginLegendaryMission(p1: number, p2: number): [any, number] {
96
+ const result = inv<[number, number]>('0xFC81D7C7A151CFAA', pvi(), p1, p2);
97
+ return [result[0], result[1]];
98
+ }
99
+
100
+ /**
101
+ * *BOUNTY_GET**
102
+ *
103
+ * @param p0
104
+ * @returns
105
+ */
106
+ static N_0xD6A67E2FF373D0E3(p0: number): number {
107
+ return inv<number>('0xD6A67E2FF373D0E3', p0, rai());
108
+ }
109
+
110
+ /**
111
+ * @param p1
112
+ * @returns outRpcGuid
113
+ */
114
+ static requestBribeJailGuard(p1: number): [any, number] {
115
+ const result = inv<[number, number]>('0x28717806D3BDD0D0', pvi(), p1);
116
+ return [result[0], result[1]];
117
+ }
118
+
119
+ /**
120
+ * @returns gamerHandle; bountyData
121
+ */
122
+ static getBountyOnPlayer(): [any, number, number] {
123
+ const result = inv<[number, number, number]>('0x4EF23E04A0C8FF51', pvi(), pvi());
124
+ return [result[0], result[1], result[2]];
125
+ }
126
+
127
+ /**
128
+ * @param p1
129
+ * @param costType
130
+ * @returns outRpcGuid
131
+ */
132
+ static requestPayOffBountyEx(p1: string | number, costType: string | number): [boolean, number] {
133
+ const result = inv<[boolean, number]>('0x587BCEC31D64F382', pvi(), _h(p1), _h(costType), rai());
134
+ return [!!result[0], result[1]];
135
+ }
136
+
137
+ static clearBeingBountyHunter(): void {
138
+ inv<void>('0xA59D1997ECD99F0A');
139
+ }
140
+
141
+ /**
142
+ * @param p0
143
+ * @returns p1
144
+ */
145
+ static getLegendaryTarget(p0: any): [any, number] {
146
+ const result = inv<[number, number]>('0x85E4D7B225A30ED1', p0, pvi());
147
+ return [result[0], result[1]];
148
+ }
149
+
150
+ /**
151
+ * @param p1
152
+ * @returns outRpcGuid; p2
153
+ */
154
+ static requestPosseLeaderClaimCharacterBounty(p1: number): [any, number, number] {
155
+ const result = inv<[number, number, number]>('0x5B53CA0E2AC3FF45', pvi(), p1, pvi());
156
+ return [result[0], result[1], result[2]];
157
+ }
158
+
159
+ /**
160
+ * @returns outRpcGuid
161
+ */
162
+ static requestEscapedCharacterBountyHunt(): [any, number] {
163
+ const result = inv<[number, number]>('0x12E981D53B07BF48', pvi());
164
+ return [result[0], result[1]];
165
+ }
166
+
167
+ /**
168
+ * @returns outRpcGuid; p1
169
+ */
170
+ static requestPosseMemberClaimCharacterBountyShare(): [any, number, number] {
171
+ const result = inv<[number, number, number]>('0x22D3A61CE053270C', pvi(), pvi());
172
+ return [result[0], result[1], result[2]];
173
+ }
174
+
175
+ static cancelWantedPoster(): void {
176
+ inv<void>('0x6A9DF0FCD0C87FF9');
177
+ }
178
+
179
+ /**
180
+ * @returns outRpcGuid
181
+ */
182
+ static requestServedFullJailSentence(): [any, number] {
183
+ const result = inv<[number, number]>('0x3F73AED12A5EF0FF', pvi());
184
+ return [result[0], result[1]];
185
+ }
186
+
187
+ /**
188
+ * @param p1
189
+ * @returns outRpcGuid; p2
190
+ */
191
+ static requestClaimCharacterBounty(p1: number): [any, number, number] {
192
+ const result = inv<[number, number, number]>('0xA9C3B0F746375162', pvi(), p1, pvi());
193
+ return [result[0], result[1], result[2]];
194
+ }
195
+
196
+ /**
197
+ * @param p0
198
+ * @param p1
199
+ * @returns
200
+ */
201
+ static N_0xC1F04FB37E3F0E57(p0: any, p1: any): any {
202
+ return inv<number>('0xC1F04FB37E3F0E57', p0, p1);
203
+ }
204
+
205
+ /**
206
+ * @returns outRpcGuid; p1
207
+ */
208
+ static requestCompleteLegendaryMission(): [any, number, number] {
209
+ const result = inv<[number, number, number]>('0xA7309AC0DCF6D950', pvi(), pvi());
210
+ return [result[0], result[1], result[2]];
211
+ }
212
+
213
+ /**
214
+ * @param p0
215
+ * @param p1
216
+ * @returns p2
217
+ */
218
+ static getWantedPosterSlot(p0: string | number, p1: string | number): [any, number] {
219
+ const result = inv<[number, number]>('0xB395A44A0C7CA615', _h(p0), _h(p1), pvi());
220
+ return [result[0], result[1]];
221
+ }
222
+
223
+ static clearBeingTarget(): void {
224
+ inv<void>('0x932DB3C05A7465D1');
225
+ }
226
+
227
+ /**
228
+ * @returns outRpcGuid
229
+ */
230
+ static requestPosseMemberEscapedCharacterBountyHunt(): [any, number] {
231
+ const result = inv<[number, number]>('0x8521C2E235558278', pvi());
232
+ return [result[0], result[1]];
233
+ }
234
+
235
+ /**
236
+ * @param crimeType Refer to [enum: eCrimeType]
237
+ * @param p2
238
+ * @returns outRpcGuid
239
+ */
240
+ static requestSelfReportCrime(crimeType: eCrimeType, p2: boolean): [any, number] {
241
+ const result = inv<[number, number]>('0x188B748861B5BA17', pvi(), crimeType, p2);
242
+ return [result[0], result[1]];
243
+ }
244
+
245
+ /**
246
+ * *BOUNTY_GET**
247
+ *
248
+ * @returns
249
+ */
250
+ static N_0xF8BCC5ECA33AC9C1(): number {
251
+ return inv<number>('0xF8BCC5ECA33AC9C1', rai());
252
+ }
253
+
254
+ /**
255
+ * *BOUNTY_IS** or *BOUNTY_REQUEST**
256
+ *
257
+ * @returns p0
258
+ */
259
+ static N_0x27D3A0E1FE090A43(): [boolean, number] {
260
+ const result = inv<[boolean, number]>('0x27D3A0E1FE090A43', pvi(), rai());
261
+ return [!!result[0], result[1]];
262
+ }
263
+
264
+ /**
265
+ * @param p1
266
+ * @returns outRpcGuid
267
+ */
268
+ static requestBeginWantedPoster(p1: number): [any, number] {
269
+ const result = inv<[number, number]>('0xFFA13742E43507E3', pvi(), p1);
270
+ return [result[0], result[1]];
271
+ }
272
+
273
+ /**
274
+ * @returns p0
275
+ */
276
+ static N_0x81847C2134039BDC(): [boolean, number] {
277
+ const result = inv<[boolean, number]>('0x81847C2134039BDC', pvi(), rai());
278
+ return [!!result[0], result[1]];
279
+ }
280
+
281
+ /**
282
+ * @returns outRpcGuid; p1
283
+ */
284
+ static requestCompleteWantedPoster(): [any, number, number] {
285
+ const result = inv<[number, number, number]>('0x727AB6F008BB9F29', pvi(), pvi());
286
+ return [result[0], result[1], result[2]];
287
+ }
288
+
289
+ }
@@ -0,0 +1,115 @@
1
+ import type { Entity } from '../classes/Entity';
2
+ import { Vector2 } from '../types/Vector2';
3
+ import { Vector3 } from '../types/Vector3';
4
+ import { Vector4 } from '../types/Vector4';
5
+ import { Color } from '../types/Color';
6
+ import { createFromHandle } from '../types/HandleRegistry';
7
+ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
8
+
9
+ export class Brain {
10
+ /**
11
+ * Returns threadId
12
+ *
13
+ * @param entity
14
+ * @param scriptName
15
+ * @param p2
16
+ * @param p4
17
+ * @param p5
18
+ * @returns p3
19
+ */
20
+ static startScriptBrain(entity: Entity, scriptName: string | null, p2: number, p4: number, p5: boolean): [number, number] {
21
+ const result = inv<[number, number]>('0x6F62FAE266DCFC81', entity.handle, scriptName, p2, pvi(), p4, p5, rai());
22
+ return [result[0], result[1]];
23
+ }
24
+
25
+ /**
26
+ * @returns
27
+ */
28
+ static getScriptBrainEntity(): Entity | null {
29
+ return createFromHandle<Entity>('Entity', inv<number>('0x6818D1A194E29983', rai()));
30
+ }
31
+
32
+ /**
33
+ * Called with flag 0 before 0xA6AC35DB4A7957A8 in net_entity_brain
34
+ * _SET_SCRIPT_BRAIN*
35
+ *
36
+ * @param flag
37
+ */
38
+ static N_0x4AA5EA1EDFB25786(flag: number): void {
39
+ inv<void>('0x4AA5EA1EDFB25786', flag);
40
+ }
41
+
42
+ /**
43
+ * @param brainSet
44
+ */
45
+ static disableScriptBrainSet(brainSet: number): void {
46
+ inv<void>('0x3F44EA613A5B2676', brainSet);
47
+ }
48
+
49
+ /**
50
+ * Returns threadId
51
+ *
52
+ * @param entity
53
+ * @param scriptName
54
+ * @param scriptStackSize
55
+ * @param p3
56
+ * @returns
57
+ */
58
+ static startPreloadedScriptBrain(entity: Entity, scriptName: string | null, scriptStackSize: number, p3: boolean): number {
59
+ return inv<number>('0x4E4507CC5E4DB869', entity.handle, scriptName, scriptStackSize, p3, rai());
60
+ }
61
+
62
+ /**
63
+ * Common flags: 250, 99999
64
+ * _SET_SCRIPT_BRAIN*
65
+ *
66
+ * @param flag
67
+ */
68
+ static N_0xA6AC35DB4A7957A8(flag: number): void {
69
+ inv<void>('0xA6AC35DB4A7957A8', flag);
70
+ }
71
+
72
+ /**
73
+ * @param brainSet
74
+ */
75
+ static enableScriptBrainSet(brainSet: number): void {
76
+ inv<void>('0x1CF6E5C6750EADBD', brainSet);
77
+ }
78
+
79
+ /**
80
+ * @param entity
81
+ */
82
+ static removeScriptBrainEntity(entity: Entity): void {
83
+ inv<void>('0x38F1E09224EECA09', entity.handle);
84
+ }
85
+
86
+ /**
87
+ * Registers a script for any object with a specific model hash.
88
+ *
89
+ * @param scriptName
90
+ * @param modelHash
91
+ * @param p2
92
+ * @param activationRange
93
+ * @param p4
94
+ * @param p5
95
+ */
96
+ static registerObjectScriptBrain(scriptName: string | null, modelHash: string | number, p2: number, activationRange: number, p4: number, p5: number): void {
97
+ inv<void>('0x16AF9B4EEAC3B305', scriptName, _h(modelHash), p2, f(activationRange), p4, p5);
98
+ }
99
+
100
+ /**
101
+ * @param scriptName
102
+ */
103
+ static reactivateNamedObjectBrainsWaitingTillOutOfRange(scriptName: string | null): void {
104
+ inv<void>('0x74C333E34DF74E8A', scriptName);
105
+ }
106
+
107
+ /**
108
+ * Called before starting a new thread_monitor script thread in startup_mp/startup_tlg
109
+ * Alternative name _REGISTER_SCRIPT_BRAIN Old name: _PREPARE_SCRIPT_BRAIN
110
+ */
111
+ static reactivateAllObjectBrainsThatAreWaitingTillOutOfRange(): void {
112
+ inv<void>('0xA32B0B05EFF75730');
113
+ }
114
+
115
+ }
@@ -0,0 +1,208 @@
1
+ import { Vector2 } from '../types/Vector2';
2
+ import { Vector3 } from '../types/Vector3';
3
+ import { Vector4 } from '../types/Vector4';
4
+ import { Color } from '../types/Color';
5
+ import { createFromHandle } from '../types/HandleRegistry';
6
+ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
7
+
8
+ export class Builtin {
9
+ /**
10
+ * Old name: _LOG10
11
+ *
12
+ * @param value
13
+ * @returns
14
+ */
15
+ static log10(value: number): number {
16
+ return inv<number>('0xE816E655DE37FE20', f(value), raf());
17
+ }
18
+
19
+ /**
20
+ * Calculates distance between vectors but does not perform Sqrt operations. (Its way faster)
21
+ * The value returned will be in RAGE units.
22
+ *
23
+ * @param pos1
24
+ * @param pos2
25
+ * @returns
26
+ */
27
+ static vdist2(pos1: Vector3, pos2: Vector3): number {
28
+ return inv<number>('0xB7A628320EFF8E47', f(pos1.x), f(pos1.y), f(pos1.z), f(pos2.x), f(pos2.y), f(pos2.z), raf());
29
+ }
30
+
31
+ /**
32
+ * @returns
33
+ */
34
+ static timerb(): number {
35
+ return inv<number>('0xC9D9444186B5A374', rai());
36
+ }
37
+
38
+ /**
39
+ * @param value
40
+ * @param bitShift
41
+ * @returns
42
+ */
43
+ static shiftRight(value: number, bitShift: number): number {
44
+ return inv<number>('0x97EF1E5BCE9DC075', value, bitShift, rai());
45
+ }
46
+
47
+ /**
48
+ * Gets the current frame time.
49
+ *
50
+ * @returns
51
+ */
52
+ static timestep(): number {
53
+ return inv<number>('0x0000000050597EE2', raf());
54
+ }
55
+
56
+ /**
57
+ * @param value
58
+ * @returns
59
+ */
60
+ static sin(value: number): number {
61
+ return inv<number>('0x0BADBFA3B172435F', f(value), raf());
62
+ }
63
+
64
+ /**
65
+ * @param value
66
+ * @returns
67
+ */
68
+ static sqrt(value: number): number {
69
+ return inv<number>('0x71D93B57D07F9804', f(value), raf());
70
+ }
71
+
72
+ /**
73
+ * @param value
74
+ * @returns
75
+ */
76
+ static round(value: number): number {
77
+ return inv<number>('0xF2DB717A73826179', f(value), rai());
78
+ }
79
+
80
+ /**
81
+ * @param value
82
+ * @returns
83
+ */
84
+ static cos(value: number): number {
85
+ return inv<number>('0xD0FFB162F40A139C', f(value), raf());
86
+ }
87
+
88
+ /**
89
+ * @param value
90
+ * @param bitShift
91
+ * @returns
92
+ */
93
+ static shiftLeft(value: number, bitShift: number): number {
94
+ return inv<number>('0xEDD95A39E5544DE8', value, bitShift, rai());
95
+ }
96
+
97
+ /**
98
+ * @param value
99
+ * @returns
100
+ */
101
+ static toFloat(value: number): number {
102
+ return inv<number>('0xBBDA792448DB5A89', value, raf());
103
+ }
104
+
105
+ /**
106
+ * @param value
107
+ */
108
+ static settimerb(value: number): void {
109
+ inv<void>('0x5AE11BC36633DE4E', value);
110
+ }
111
+
112
+ /**
113
+ * Rounds a float value up to the next whole number
114
+ *
115
+ * @param value
116
+ * @returns
117
+ */
118
+ static ceil(value: number): number {
119
+ return inv<number>('0x11E019C8F43ACC8A', f(value), rai());
120
+ }
121
+
122
+ /**
123
+ * Calculates the magnitude of a vector but does not perform Sqrt operations. (Its way faster)
124
+ *
125
+ * @param pos
126
+ * @returns
127
+ */
128
+ static vmag2(pos: Vector3): number {
129
+ return inv<number>('0xA8CEACB4F35AE058', f(pos.x), f(pos.y), f(pos.z), raf());
130
+ }
131
+
132
+ /**
133
+ * Counts up. Every 1000 is 1 real-time second. Use SETTIMERA(int value) to set the timer (e.g.: SETTIMERA(0)).
134
+ *
135
+ * @returns
136
+ */
137
+ static timera(): number {
138
+ return inv<number>('0x83666F9FB8FEBD4B', rai());
139
+ }
140
+
141
+ /**
142
+ * THREAD_PRIO_HIGHEST = 0
143
+ * THREAD_PRIO_NORMAL = 1
144
+ * THREAD_PRIO_LOWEST = 2
145
+ * THREAD_PRIO_MANUAL_UPDATE = 100
146
+ *
147
+ * @param priority
148
+ */
149
+ static setThisThreadPriority(priority: number): void {
150
+ inv<void>('0x42B65DEEF2EDF2A1', priority);
151
+ }
152
+
153
+ /**
154
+ * @param value
155
+ */
156
+ static settimera(value: number): void {
157
+ inv<void>('0xC1B1E9A034A63A62', value);
158
+ }
159
+
160
+ /**
161
+ * Calculates distance between vectors.
162
+ * The value returned will be in meters.
163
+ *
164
+ * @param pos1
165
+ * @param pos2
166
+ * @returns
167
+ */
168
+ static vdist(pos1: Vector3, pos2: Vector3): number {
169
+ return inv<number>('0x2A488C176D52CCA5', f(pos1.x), f(pos1.y), f(pos1.z), f(pos2.x), f(pos2.y), f(pos2.z), raf());
170
+ }
171
+
172
+ /**
173
+ * @param base
174
+ * @param exponent
175
+ * @returns
176
+ */
177
+ static pow(base: number, exponent: number): number {
178
+ return inv<number>('0xE3621CC40F31FE2E', f(base), f(exponent), raf());
179
+ }
180
+
181
+ /**
182
+ * Rounds a float value down to the next whole number
183
+ *
184
+ * @param value
185
+ * @returns
186
+ */
187
+ static floor(value: number): number {
188
+ return inv<number>('0xF34EE736CF047844', f(value), rai());
189
+ }
190
+
191
+ /**
192
+ * Calculates the magnitude of a vector.
193
+ *
194
+ * @param pos
195
+ * @returns
196
+ */
197
+ static vmag(pos: Vector3): number {
198
+ return inv<number>('0x652D2EEEF1D3E62C', f(pos.x), f(pos.y), f(pos.z), raf());
199
+ }
200
+
201
+ /**
202
+ * @param ms
203
+ */
204
+ static wait(ms: number): void {
205
+ inv<void>('0x4EDE34FBADD967A6', ms);
206
+ }
207
+
208
+ }