@nativewrappers/redm-codegen 0.0.2

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Files changed (642) hide show
  1. package/README.md +41 -0
  2. package/dist/classes/AnimScene.d.ts +361 -0
  3. package/dist/classes/AnimScene.d.ts.map +1 -0
  4. package/dist/classes/AnimScene.js +511 -0
  5. package/dist/classes/BaseModel.d.ts +108 -0
  6. package/dist/classes/BaseModel.d.ts.map +1 -0
  7. package/dist/classes/BaseModel.js +158 -0
  8. package/dist/classes/BaseTask.d.ts +102 -0
  9. package/dist/classes/BaseTask.d.ts.map +1 -0
  10. package/dist/classes/BaseTask.js +129 -0
  11. package/dist/classes/Cam.d.ts +217 -0
  12. package/dist/classes/Cam.d.ts.map +1 -0
  13. package/dist/classes/Cam.js +295 -0
  14. package/dist/classes/Entity.d.ts +1101 -0
  15. package/dist/classes/Entity.d.ts.map +1 -0
  16. package/dist/classes/Entity.js +1480 -0
  17. package/dist/classes/Interior.d.ts +65 -0
  18. package/dist/classes/Interior.d.ts.map +1 -0
  19. package/dist/classes/Interior.js +96 -0
  20. package/dist/classes/ItemSet.d.ts +18 -0
  21. package/dist/classes/ItemSet.d.ts.map +1 -0
  22. package/dist/classes/ItemSet.js +32 -0
  23. package/dist/classes/Ped.d.ts +4230 -0
  24. package/dist/classes/Ped.d.ts.map +1 -0
  25. package/dist/classes/Ped.js +5712 -0
  26. package/dist/classes/PedModel.d.ts +9 -0
  27. package/dist/classes/PedModel.d.ts.map +1 -0
  28. package/dist/classes/PedModel.js +13 -0
  29. package/dist/classes/PedTask.d.ts +2563 -0
  30. package/dist/classes/PedTask.d.ts.map +1 -0
  31. package/dist/classes/PedTask.js +3276 -0
  32. package/dist/classes/PersChar.d.ts +39 -0
  33. package/dist/classes/PersChar.d.ts.map +1 -0
  34. package/dist/classes/PersChar.js +69 -0
  35. package/dist/classes/Pickup.d.ts +30 -0
  36. package/dist/classes/Pickup.d.ts.map +1 -0
  37. package/dist/classes/Pickup.js +45 -0
  38. package/dist/classes/Player.d.ts +1309 -0
  39. package/dist/classes/Player.d.ts.map +1 -0
  40. package/dist/classes/Player.js +1808 -0
  41. package/dist/classes/Prop.d.ts +253 -0
  42. package/dist/classes/Prop.d.ts.map +1 -0
  43. package/dist/classes/Prop.js +362 -0
  44. package/dist/classes/PropSet.d.ts +46 -0
  45. package/dist/classes/PropSet.d.ts.map +1 -0
  46. package/dist/classes/PropSet.js +67 -0
  47. package/dist/classes/Vehicle.d.ts +1188 -0
  48. package/dist/classes/Vehicle.d.ts.map +1 -0
  49. package/dist/classes/Vehicle.js +1652 -0
  50. package/dist/classes/VehicleModel.d.ts +11 -0
  51. package/dist/classes/VehicleModel.d.ts.map +1 -0
  52. package/dist/classes/VehicleModel.js +15 -0
  53. package/dist/classes/VehicleTask.d.ts +87 -0
  54. package/dist/classes/VehicleTask.d.ts.map +1 -0
  55. package/dist/classes/VehicleTask.js +118 -0
  56. package/dist/classes/Volume.d.ts +142 -0
  57. package/dist/classes/Volume.d.ts.map +1 -0
  58. package/dist/classes/Volume.js +194 -0
  59. package/dist/classes/Weapon.d.ts +690 -0
  60. package/dist/classes/Weapon.d.ts.map +1 -0
  61. package/dist/classes/Weapon.js +934 -0
  62. package/dist/enums/eActionDisableFlags.d.ts +38 -0
  63. package/dist/enums/eActionDisableFlags.d.ts.map +1 -0
  64. package/dist/enums/eActionDisableFlags.js +38 -0
  65. package/dist/enums/eAddItemReason.d.ts +20 -0
  66. package/dist/enums/eAddItemReason.d.ts.map +1 -0
  67. package/dist/enums/eAddItemReason.js +20 -0
  68. package/dist/enums/eAmmoType.d.ts +88 -0
  69. package/dist/enums/eAmmoType.d.ts.map +1 -0
  70. package/dist/enums/eAmmoType.js +88 -0
  71. package/dist/enums/eAnimalRarityLevel.d.ts +7 -0
  72. package/dist/enums/eAnimalRarityLevel.d.ts.map +1 -0
  73. package/dist/enums/eAnimalRarityLevel.js +7 -0
  74. package/dist/enums/eAttributeCore.d.ts +6 -0
  75. package/dist/enums/eAttributeCore.d.ts.map +1 -0
  76. package/dist/enums/eAttributeCore.js +6 -0
  77. package/dist/enums/eCarryingFlags.d.ts +43 -0
  78. package/dist/enums/eCarryingFlags.d.ts.map +1 -0
  79. package/dist/enums/eCarryingFlags.js +43 -0
  80. package/dist/enums/eCrimeType.d.ts +61 -0
  81. package/dist/enums/eCrimeType.d.ts.map +1 -0
  82. package/dist/enums/eCrimeType.js +61 -0
  83. package/dist/enums/eDispatchType.d.ts +20 -0
  84. package/dist/enums/eDispatchType.d.ts.map +1 -0
  85. package/dist/enums/eDispatchType.js +20 -0
  86. package/dist/enums/eDoorId.d.ts +16 -0
  87. package/dist/enums/eDoorId.d.ts.map +1 -0
  88. package/dist/enums/eDoorId.js +16 -0
  89. package/dist/enums/eEnterExitVehicleFlags.d.ts +32 -0
  90. package/dist/enums/eEnterExitVehicleFlags.d.ts.map +1 -0
  91. package/dist/enums/eEnterExitVehicleFlags.js +32 -0
  92. package/dist/enums/eEulerRotationOrder.d.ts +9 -0
  93. package/dist/enums/eEulerRotationOrder.d.ts.map +1 -0
  94. package/dist/enums/eEulerRotationOrder.js +9 -0
  95. package/dist/enums/eExplosionTag.d.ts +40 -0
  96. package/dist/enums/eExplosionTag.d.ts.map +1 -0
  97. package/dist/enums/eExplosionTag.js +40 -0
  98. package/dist/enums/eFleeStyle.d.ts +16 -0
  99. package/dist/enums/eFleeStyle.d.ts.map +1 -0
  100. package/dist/enums/eFleeStyle.js +16 -0
  101. package/dist/enums/eIkControlFlags.d.ts +34 -0
  102. package/dist/enums/eIkControlFlags.d.ts.map +1 -0
  103. package/dist/enums/eIkControlFlags.js +34 -0
  104. package/dist/enums/eInventoryItemSound.d.ts +6 -0
  105. package/dist/enums/eInventoryItemSound.d.ts.map +1 -0
  106. package/dist/enums/eInventoryItemSound.js +6 -0
  107. package/dist/enums/eLookIntensity.d.ts +7 -0
  108. package/dist/enums/eLookIntensity.d.ts.map +1 -0
  109. package/dist/enums/eLookIntensity.js +7 -0
  110. package/dist/enums/eLookReturnAnimation.d.ts +6 -0
  111. package/dist/enums/eLookReturnAnimation.d.ts.map +1 -0
  112. package/dist/enums/eLookReturnAnimation.js +6 -0
  113. package/dist/enums/eLootingFlags.d.ts +32 -0
  114. package/dist/enums/eLootingFlags.d.ts.map +1 -0
  115. package/dist/enums/eLootingFlags.js +32 -0
  116. package/dist/enums/eMetaPedExpressions.d.ts +118 -0
  117. package/dist/enums/eMetaPedExpressions.d.ts.map +1 -0
  118. package/dist/enums/eMetaPedExpressions.js +118 -0
  119. package/dist/enums/eMotivationState.d.ts +14 -0
  120. package/dist/enums/eMotivationState.d.ts.map +1 -0
  121. package/dist/enums/eMotivationState.js +14 -0
  122. package/dist/enums/ePedAttribute.d.ts +26 -0
  123. package/dist/enums/ePedAttribute.d.ts.map +1 -0
  124. package/dist/enums/ePedAttribute.js +26 -0
  125. package/dist/enums/ePedCombatAbility.d.ts +7 -0
  126. package/dist/enums/ePedCombatAbility.d.ts.map +1 -0
  127. package/dist/enums/ePedCombatAbility.js +7 -0
  128. package/dist/enums/ePedCombatMovement.d.ts +8 -0
  129. package/dist/enums/ePedCombatMovement.d.ts.map +1 -0
  130. package/dist/enums/ePedCombatMovement.js +8 -0
  131. package/dist/enums/ePedCombatRange.d.ts +9 -0
  132. package/dist/enums/ePedCombatRange.d.ts.map +1 -0
  133. package/dist/enums/ePedCombatRange.js +9 -0
  134. package/dist/enums/ePedDamageCleanliness.d.ts +6 -0
  135. package/dist/enums/ePedDamageCleanliness.d.ts.map +1 -0
  136. package/dist/enums/ePedDamageCleanliness.js +6 -0
  137. package/dist/enums/ePedMood.d.ts +13 -0
  138. package/dist/enums/ePedMood.d.ts.map +1 -0
  139. package/dist/enums/ePedMood.js +13 -0
  140. package/dist/enums/ePedQuality.d.ts +8 -0
  141. package/dist/enums/ePedQuality.d.ts.map +1 -0
  142. package/dist/enums/ePedQuality.js +8 -0
  143. package/dist/enums/ePedScriptConfigFlags.d.ts +604 -0
  144. package/dist/enums/ePedScriptConfigFlags.d.ts.map +1 -0
  145. package/dist/enums/ePedScriptConfigFlags.js +604 -0
  146. package/dist/enums/ePlacementFlag.d.ts +27 -0
  147. package/dist/enums/ePlacementFlag.d.ts.map +1 -0
  148. package/dist/enums/ePlacementFlag.js +27 -0
  149. package/dist/enums/eRagdollBlockingFlags.d.ts +23 -0
  150. package/dist/enums/eRagdollBlockingFlags.d.ts.map +1 -0
  151. package/dist/enums/eRagdollBlockingFlags.js +23 -0
  152. package/dist/enums/eRemoveItemReason.d.ts +19 -0
  153. package/dist/enums/eRemoveItemReason.d.ts.map +1 -0
  154. package/dist/enums/eRemoveItemReason.js +19 -0
  155. package/dist/enums/eSavegameType.d.ts +16 -0
  156. package/dist/enums/eSavegameType.d.ts.map +1 -0
  157. package/dist/enums/eSavegameType.js +16 -0
  158. package/dist/enums/eScenarioBlockingFlags.d.ts +11 -0
  159. package/dist/enums/eScenarioBlockingFlags.d.ts.map +1 -0
  160. package/dist/enums/eScenarioBlockingFlags.js +11 -0
  161. package/dist/enums/eScriptedAnimFlags.d.ts +35 -0
  162. package/dist/enums/eScriptedAnimFlags.d.ts.map +1 -0
  163. package/dist/enums/eScriptedAnimFlags.js +35 -0
  164. package/dist/enums/eSessionFlags.d.ts +16 -0
  165. package/dist/enums/eSessionFlags.d.ts.map +1 -0
  166. package/dist/enums/eSessionFlags.js +16 -0
  167. package/dist/enums/eTargetingMode.d.ts +8 -0
  168. package/dist/enums/eTargetingMode.d.ts.map +1 -0
  169. package/dist/enums/eTargetingMode.js +8 -0
  170. package/dist/enums/eUIFeedChannel.d.ts +18 -0
  171. package/dist/enums/eUIFeedChannel.d.ts.map +1 -0
  172. package/dist/enums/eUIFeedChannel.js +18 -0
  173. package/dist/enums/eUiRpgStatusEffect.d.ts +19 -0
  174. package/dist/enums/eUiRpgStatusEffect.d.ts.map +1 -0
  175. package/dist/enums/eUiRpgStatusEffect.js +19 -0
  176. package/dist/enums/eVehicleSeat.d.ts +15 -0
  177. package/dist/enums/eVehicleSeat.d.ts.map +1 -0
  178. package/dist/enums/eVehicleSeat.js +15 -0
  179. package/dist/enums/eWeaponAttachPoint.d.ts +36 -0
  180. package/dist/enums/eWeaponAttachPoint.d.ts.map +1 -0
  181. package/dist/enums/eWeaponAttachPoint.js +36 -0
  182. package/dist/enums/eWeaponHash.d.ts +175 -0
  183. package/dist/enums/eWeaponHash.d.ts.map +1 -0
  184. package/dist/enums/eWeaponHash.js +175 -0
  185. package/dist/enums/naSpeechEventType.d.ts +57 -0
  186. package/dist/enums/naSpeechEventType.d.ts.map +1 -0
  187. package/dist/enums/naSpeechEventType.js +57 -0
  188. package/dist/index.d.ts +156 -0
  189. package/dist/index.d.ts.map +1 -0
  190. package/dist/index.js +158 -0
  191. package/dist/namespaces/Aicoverpoint.d.ts +95 -0
  192. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -0
  193. package/dist/namespaces/Aicoverpoint.js +131 -0
  194. package/dist/namespaces/Aitransport.d.ts +197 -0
  195. package/dist/namespaces/Aitransport.d.ts.map +1 -0
  196. package/dist/namespaces/Aitransport.js +246 -0
  197. package/dist/namespaces/Animscene.d.ts +174 -0
  198. package/dist/namespaces/Animscene.d.ts.map +1 -0
  199. package/dist/namespaces/Animscene.js +222 -0
  200. package/dist/namespaces/Attribute.d.ts +171 -0
  201. package/dist/namespaces/Attribute.d.ts.map +1 -0
  202. package/dist/namespaces/Attribute.js +222 -0
  203. package/dist/namespaces/Audio.d.ts +1255 -0
  204. package/dist/namespaces/Audio.d.ts.map +1 -0
  205. package/dist/namespaces/Audio.js +1695 -0
  206. package/dist/namespaces/Badsport.d.ts +8 -0
  207. package/dist/namespaces/Badsport.d.ts.map +1 -0
  208. package/dist/namespaces/Badsport.js +11 -0
  209. package/dist/namespaces/Bounty.d.ts +154 -0
  210. package/dist/namespaces/Bounty.d.ts.map +1 -0
  211. package/dist/namespaces/Bounty.js +248 -0
  212. package/dist/namespaces/Brain.d.ts +75 -0
  213. package/dist/namespaces/Brain.d.ts.map +1 -0
  214. package/dist/namespaces/Brain.js +98 -0
  215. package/dist/namespaces/Builtin.d.ts +137 -0
  216. package/dist/namespaces/Builtin.d.ts.map +1 -0
  217. package/dist/namespaces/Builtin.js +180 -0
  218. package/dist/namespaces/CamStatics.d.ts +972 -0
  219. package/dist/namespaces/CamStatics.d.ts.map +1 -0
  220. package/dist/namespaces/CamStatics.js +1360 -0
  221. package/dist/namespaces/Clock.d.ts +108 -0
  222. package/dist/namespaces/Clock.d.ts.map +1 -0
  223. package/dist/namespaces/Clock.js +149 -0
  224. package/dist/namespaces/Collection.d.ts +201 -0
  225. package/dist/namespaces/Collection.d.ts.map +1 -0
  226. package/dist/namespaces/Collection.js +263 -0
  227. package/dist/namespaces/Companion.d.ts +143 -0
  228. package/dist/namespaces/Companion.d.ts.map +1 -0
  229. package/dist/namespaces/Companion.js +191 -0
  230. package/dist/namespaces/Compapp.d.ts +34 -0
  231. package/dist/namespaces/Compapp.d.ts.map +1 -0
  232. package/dist/namespaces/Compapp.js +44 -0
  233. package/dist/namespaces/Compendium.d.ts +195 -0
  234. package/dist/namespaces/Compendium.d.ts.map +1 -0
  235. package/dist/namespaces/Compendium.js +261 -0
  236. package/dist/namespaces/Crashlog.d.ts +63 -0
  237. package/dist/namespaces/Crashlog.d.ts.map +1 -0
  238. package/dist/namespaces/Crashlog.js +88 -0
  239. package/dist/namespaces/Crew.d.ts +85 -0
  240. package/dist/namespaces/Crew.d.ts.map +1 -0
  241. package/dist/namespaces/Crew.js +127 -0
  242. package/dist/namespaces/Databinding.d.ts +500 -0
  243. package/dist/namespaces/Databinding.d.ts.map +1 -0
  244. package/dist/namespaces/Databinding.js +667 -0
  245. package/dist/namespaces/Datafile.d.ts +344 -0
  246. package/dist/namespaces/Datafile.d.ts.map +1 -0
  247. package/dist/namespaces/Datafile.js +495 -0
  248. package/dist/namespaces/Debug.d.ts +21 -0
  249. package/dist/namespaces/Debug.d.ts.map +1 -0
  250. package/dist/namespaces/Debug.js +27 -0
  251. package/dist/namespaces/Decorator.d.ts +105 -0
  252. package/dist/namespaces/Decorator.d.ts.map +1 -0
  253. package/dist/namespaces/Decorator.js +134 -0
  254. package/dist/namespaces/Dlc.d.ts +20 -0
  255. package/dist/namespaces/Dlc.d.ts.map +1 -0
  256. package/dist/namespaces/Dlc.js +28 -0
  257. package/dist/namespaces/EntityStatics.d.ts +520 -0
  258. package/dist/namespaces/EntityStatics.d.ts.map +1 -0
  259. package/dist/namespaces/EntityStatics.js +679 -0
  260. package/dist/namespaces/Event.d.ts +267 -0
  261. package/dist/namespaces/Event.d.ts.map +1 -0
  262. package/dist/namespaces/Event.js +340 -0
  263. package/dist/namespaces/Fire.d.ts +233 -0
  264. package/dist/namespaces/Fire.d.ts.map +1 -0
  265. package/dist/namespaces/Fire.js +288 -0
  266. package/dist/namespaces/Flock.d.ts +306 -0
  267. package/dist/namespaces/Flock.d.ts.map +1 -0
  268. package/dist/namespaces/Flock.js +396 -0
  269. package/dist/namespaces/Gang.d.ts +211 -0
  270. package/dist/namespaces/Gang.d.ts.map +1 -0
  271. package/dist/namespaces/Gang.js +297 -0
  272. package/dist/namespaces/GoogleAnalytics.d.ts +23 -0
  273. package/dist/namespaces/GoogleAnalytics.d.ts.map +1 -0
  274. package/dist/namespaces/GoogleAnalytics.js +31 -0
  275. package/dist/namespaces/Graphics.d.ts +1598 -0
  276. package/dist/namespaces/Graphics.d.ts.map +1 -0
  277. package/dist/namespaces/Graphics.js +2131 -0
  278. package/dist/namespaces/Hud.d.ts +1058 -0
  279. package/dist/namespaces/Hud.d.ts.map +1 -0
  280. package/dist/namespaces/Hud.js +1443 -0
  281. package/dist/namespaces/Ik.d.ts +33 -0
  282. package/dist/namespaces/Ik.d.ts.map +1 -0
  283. package/dist/namespaces/Ik.js +44 -0
  284. package/dist/namespaces/Interaction.d.ts +40 -0
  285. package/dist/namespaces/Interaction.d.ts.map +1 -0
  286. package/dist/namespaces/Interaction.js +52 -0
  287. package/dist/namespaces/InteriorStatics.d.ts +97 -0
  288. package/dist/namespaces/InteriorStatics.d.ts.map +1 -0
  289. package/dist/namespaces/InteriorStatics.js +129 -0
  290. package/dist/namespaces/Inventory.d.ts +597 -0
  291. package/dist/namespaces/Inventory.d.ts.map +1 -0
  292. package/dist/namespaces/Inventory.js +807 -0
  293. package/dist/namespaces/Itemdatabase.d.ts +526 -0
  294. package/dist/namespaces/Itemdatabase.d.ts.map +1 -0
  295. package/dist/namespaces/Itemdatabase.js +739 -0
  296. package/dist/namespaces/Itemset.d.ts +39 -0
  297. package/dist/namespaces/Itemset.d.ts.map +1 -0
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  299. package/dist/namespaces/Law.d.ts +756 -0
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  302. package/dist/namespaces/Localization.d.ts +42 -0
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  305. package/dist/namespaces/Map.d.ts +473 -0
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  308. package/dist/namespaces/Minigame.d.ts +245 -0
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  311. package/dist/namespaces/Misc.d.ts +1704 -0
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  314. package/dist/namespaces/Missiondata.d.ts +100 -0
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  317. package/dist/namespaces/Money.d.ts +43 -0
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  320. package/dist/namespaces/Netshopping.d.ts +154 -0
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  323. package/dist/namespaces/Network.d.ts +3022 -0
  324. package/dist/namespaces/Network.d.ts.map +1 -0
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  326. package/dist/namespaces/Object.d.ts +594 -0
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  329. package/dist/namespaces/Pad.d.ts +249 -0
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  332. package/dist/namespaces/Pathfind.d.ts +545 -0
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  335. package/dist/namespaces/PedStatics.d.ts +1738 -0
  336. package/dist/namespaces/PedStatics.d.ts.map +1 -0
  337. package/dist/namespaces/PedStatics.js +2296 -0
  338. package/dist/namespaces/Perschar.d.ts +179 -0
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  341. package/dist/namespaces/Persistence.d.ts +116 -0
  342. package/dist/namespaces/Persistence.d.ts.map +1 -0
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  344. package/dist/namespaces/Physics.d.ts +491 -0
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  347. package/dist/namespaces/PlayerStatics.d.ts +850 -0
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  350. package/dist/namespaces/Population.d.ts +188 -0
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  414. package/dist/namespaces/Uilog.d.ts.map +1 -0
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  430. package/dist/namespaces/Unlock.js +68 -0
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  434. package/dist/namespaces/Voice.d.ts +110 -0
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  442. package/dist/namespaces/Water.js +151 -0
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  447. package/dist/namespaces/Zone.d.ts.map +1 -0
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  600. package/src/namespaces/Posse.ts +267 -0
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  617. package/src/namespaces/Uidebug.ts +36 -0
  618. package/src/namespaces/Uievents.ts +57 -0
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  620. package/src/namespaces/Uilog.ts +257 -0
  621. package/src/namespaces/Uipinning.ts +17 -0
  622. package/src/namespaces/Uistatemachine.ts +106 -0
  623. package/src/namespaces/Uistickyfeed.ts +89 -0
  624. package/src/namespaces/Uitutorial.ts +53 -0
  625. package/src/namespaces/Unlock.ts +83 -0
  626. package/src/namespaces/VehicleStatics.ts +1410 -0
  627. package/src/namespaces/Voice.ts +189 -0
  628. package/src/namespaces/VolumeStatics.ts +569 -0
  629. package/src/namespaces/Water.ts +175 -0
  630. package/src/namespaces/WeaponStatics.ts +968 -0
  631. package/src/namespaces/Zone.ts +50 -0
  632. package/src/structs/BufferedClass.ts +14 -0
  633. package/src/structs/HorsePeltIn.ts +26 -0
  634. package/src/structs/HorsePeltOut.ts +21 -0
  635. package/src/types/BufferedClass.ts +14 -0
  636. package/src/types/Color.ts +32 -0
  637. package/src/types/HandleRegistry.ts +12 -0
  638. package/src/types/IHandle.ts +3 -0
  639. package/src/types/NativeAliases.ts +36 -0
  640. package/src/types/Vector2.ts +40 -0
  641. package/src/types/Vector3.ts +41 -0
  642. package/src/types/Vector4.ts +42 -0
@@ -0,0 +1,1480 @@
1
+ import { Vector3 } from '../types/Vector3';
2
+ import { registerHandle, createFromHandle } from '../types/HandleRegistry';
3
+ import { inv, rai, raf, rav, pvi, pvv, _h, f } from '../types/NativeAliases';
4
+ export class Entity {
5
+ constructor(handle) {
6
+ this.handle = handle;
7
+ }
8
+ static fromHandle(handle) {
9
+ return handle === 0 ? null : new Entity(handle);
10
+ }
11
+ /**
12
+ * @param targetEntity
13
+ * @returns
14
+ */
15
+ isTouchingEntity(targetEntity) {
16
+ return inv('0x9A2304A64C3C8423', this.handle, targetEntity.handle, rai());
17
+ }
18
+ deleteCarriable() {
19
+ inv('0x0D0DB2B6AF19A987', this.handle);
20
+ }
21
+ /**
22
+ * Returns a normalized value between 0.0f and 1.0f. You can get the actual anim time by multiplying this by GET_ANIM_DURATION
23
+ *
24
+ * @param animDict
25
+ * @param animName
26
+ * @returns
27
+ */
28
+ getAnimCurrentTime(animDict, animName) {
29
+ return inv('0x627520389E288A73', this.handle, animDict, animName, raf());
30
+ }
31
+ /**
32
+ * @param entity2
33
+ * @param thisFrameOnly
34
+ */
35
+ setNoCollisionEntity(entity2, thisFrameOnly) {
36
+ inv('0xE037BF068223C38D', this.handle, entity2.handle, thisFrameOnly);
37
+ }
38
+ /**
39
+ * Result is in meters per second (m/s)
40
+ *
41
+ * @returns
42
+ */
43
+ getSpeed() {
44
+ return inv('0xFB6BA510A533DF81', this.handle, raf());
45
+ }
46
+ /**
47
+ * @param bOnlyDamagedWhenRunningScript
48
+ */
49
+ setCanOnlyBeDamagedByScriptParticipants(bOnlyDamagedWhenRunningScript) {
50
+ inv('0xFF83AF534156B399', this.handle, bOnlyDamagedWhenRunningScript);
51
+ }
52
+ /**
53
+ * @returns
54
+ */
55
+ isTrackedVisible() {
56
+ return inv('0xC8CCDB712FBCBA92', this.handle);
57
+ }
58
+ /**
59
+ * @param p1
60
+ * @param collision
61
+ */
62
+ detachEntity(p1, collision) {
63
+ inv('0x64CDE9D6BF8ECAD3', this.handle, p1, collision);
64
+ }
65
+ /**
66
+ * @returns
67
+ */
68
+ isVisibleToScript() {
69
+ return inv('0xF213C724E77F321A', this.handle, rai());
70
+ }
71
+ /**
72
+ * @param entity2
73
+ * @param traceType
74
+ * @returns
75
+ */
76
+ hasClearLosToEntity(entity2, traceType) {
77
+ return inv('0xFCDFF7B72D23A1AC', this.handle, entity2.handle, traceType, rai());
78
+ }
79
+ /**
80
+ * Used in Script Function GENERIC_ITEM_HAS_ANIM_COMPLETED
81
+ * *GET_ENTITY**
82
+ *
83
+ * @param animDict
84
+ * @param animClip
85
+ * @returns
86
+ */
87
+ N_0x8E46E18AA828334F(animDict, animClip) {
88
+ return inv('0x8E46E18AA828334F', this.handle, animDict, animClip, raf());
89
+ }
90
+ /**
91
+ * @param playerPedToIgnore
92
+ * @param flags
93
+ * @returns
94
+ */
95
+ getNearestPlayerToEntity(playerPedToIgnore, flags) {
96
+ return createFromHandle('Player', inv('0x990E294FC387FB88', this.handle, playerPedToIgnore.handle, flags, rai()));
97
+ }
98
+ /**
99
+ * Gets the Y-component of the entity's forward vector.
100
+ *
101
+ * @returns
102
+ */
103
+ getForwardY() {
104
+ return inv('0x9A5C073ECBDA7EE7', this.handle, raf());
105
+ }
106
+ /**
107
+ * @param pitch
108
+ * @param roll
109
+ * @param yaw
110
+ * @param rotationOrder
111
+ * @param p5
112
+ */
113
+ setRotation(pitch, roll, yaw, rotationOrder, p5) {
114
+ inv('0x9CC8314DFEDE441E', this.handle, f(pitch), f(roll), f(yaw), rotationOrder, p5);
115
+ }
116
+ /**
117
+ * @param p1
118
+ * @param relationshipGroup
119
+ */
120
+ setOnlyDamagedByRelationshipGroup(p1, relationshipGroup) {
121
+ inv('0x6C1F6AA2F0ADD104', this.handle, p1, _h(relationshipGroup));
122
+ }
123
+ /**
124
+ * https://github.com/femga/rdr3_discoveries/tree/master/AI/ENTITY_PROOFS
125
+ * BOOL p2: handles an additional special proofs flag, so it simply indicates whether it should be enabled or disabled, not sure what exactly it proofs the entity from though
126
+ *
127
+ * @param proofsBitset
128
+ * @param specialFlag
129
+ */
130
+ setProofs(proofsBitset, specialFlag) {
131
+ inv('0xFAEE099C6F890BB8', this.handle, proofsBitset, specialFlag);
132
+ }
133
+ /**
134
+ * @returns
135
+ */
136
+ hasCollisionLoadedAroundEntity() {
137
+ return inv('0xBEB1600952B9CF5C', this.handle, rai());
138
+ }
139
+ /**
140
+ * @returns
141
+ */
142
+ getIsCarriablePelt() {
143
+ return inv('0x255B6DB4E3AD3C3E', this.handle);
144
+ }
145
+ /**
146
+ * @param p1
147
+ * @returns
148
+ */
149
+ getVelocity(p1) {
150
+ return Vector3.fromArray(inv('0x4805D2B1D8CF94A9', this.handle, p1, rav()));
151
+ }
152
+ /**
153
+ * @param toggle
154
+ */
155
+ setCanAutoVaultOnEntity(toggle) {
156
+ inv('0x80646744FA88F9D7', this.handle, toggle);
157
+ }
158
+ /**
159
+ * Sets the loot table an entity will carry. Returns true if loot table has been successfully set. Returns false if entity is not a ped or object.
160
+ * https://github.com/femga/rdr3_discoveries/blob/master/AI/EVENTS/loot_rewards.lua
161
+ *
162
+ * @param lootTable
163
+ * @returns
164
+ */
165
+ scriptOverrideLootTablePermanent(lootTable) {
166
+ return inv('0x8C03CD6B5E0E85E8', this.handle, _h(lootTable));
167
+ }
168
+ /**
169
+ * @returns argStruct
170
+ */
171
+ getScript() {
172
+ const result = inv('0x2A08A32B6D49906F', this.handle, pvi(), rai());
173
+ return [result[0] & 0xFFFFFFFF, result[1]];
174
+ }
175
+ /**
176
+ * @param actionHash
177
+ * @returns
178
+ */
179
+ hasAnimEventFired(actionHash) {
180
+ return inv('0x5851CC48405F4A07', this.handle, _h(actionHash), rai());
181
+ }
182
+ /**
183
+ * @param p1
184
+ */
185
+ N_0xEF259AA1E097E0AD(p1) {
186
+ inv('0xEF259AA1E097E0AD', this.handle, p1);
187
+ }
188
+ /**
189
+ * Getter for FREEZE_ENTITY_POSITION
190
+ *
191
+ * @returns
192
+ */
193
+ isFrozen() {
194
+ return inv('0x083D497D57B7400F', this.handle);
195
+ }
196
+ /**
197
+ * Returns the entity that is looting a ped but only while the looting is active
198
+ *
199
+ * @returns
200
+ */
201
+ getLootingPed() {
202
+ return createFromHandle('Ped', inv('0xEF2D9ED7CE684F08', this.handle, rai()));
203
+ }
204
+ /**
205
+ * @returns
206
+ */
207
+ isWaitingForWorldCollision() {
208
+ return inv('0x5E1CC2E8DC3111DD', this.handle, rai());
209
+ }
210
+ /**
211
+ * Gets the X-component of the entity's forward vector.
212
+ *
213
+ * @returns
214
+ */
215
+ getForwardX() {
216
+ return inv('0xDB0954E9960F6457', this.handle, raf());
217
+ }
218
+ /**
219
+ * @returns
220
+ */
221
+ isAPed() {
222
+ return inv('0xCF8176912DDA4EA5', this.handle, rai());
223
+ }
224
+ /**
225
+ * @returns
226
+ */
227
+ getPitch() {
228
+ return inv('0xEF355ABEFF7F5005', this.handle, raf());
229
+ }
230
+ /**
231
+ * @returns
232
+ */
233
+ isStatic() {
234
+ return inv('0x86468ADFA0F6B861', this.handle, rai());
235
+ }
236
+ /**
237
+ * Returns the model hash from the entity
238
+ *
239
+ * @returns
240
+ */
241
+ getModel() {
242
+ return (inv('0xDA76A9F39210D365', this.handle, rai())) & 0xFFFFFFFF;
243
+ }
244
+ /**
245
+ * Deletes the specified entity, then sets the handle pointed to by the pointer to NULL.
246
+ */
247
+ deleteEntity() {
248
+ inv('0x4CD38C78BD19A497', this.handle);
249
+ }
250
+ /**
251
+ * @param team
252
+ * @param playerPedToIgnore
253
+ * @param flags
254
+ * @returns
255
+ */
256
+ getNearestPlayerToOnTeam(team, playerPedToIgnore, flags) {
257
+ return createFromHandle('Player', inv('0xB2C30C3B4AFF718C', this.handle, team, playerPedToIgnore.handle, flags, rai()));
258
+ }
259
+ /**
260
+ * @param p1
261
+ */
262
+ N_0x80FDEB3A9E9AA578(p1) {
263
+ inv('0x80FDEB3A9E9AA578', this.handle, p1);
264
+ }
265
+ /**
266
+ * Makes the specified entity (ped, vehicle or object) persistent. Persistent entities will not automatically be removed by the engine.
267
+ *
268
+ * @param p1
269
+ * @param p2
270
+ */
271
+ setAsMissionEntity(p1, p2) {
272
+ inv('0xDC19C288082E586E', this.handle, p1, p2);
273
+ }
274
+ /**
275
+ * Gets the entity's forward vector in XY(Z) eulers.
276
+ *
277
+ * @returns
278
+ */
279
+ getForwardVector() {
280
+ return Vector3.fromArray(inv('0x2412D9C05BB09B97', this.handle, rav()));
281
+ }
282
+ /**
283
+ * @param modelHash
284
+ * @returns
285
+ */
286
+ isTouchingModel(modelHash) {
287
+ return inv('0x2AE3EBC8DEB9768B', this.handle, _h(modelHash), rai());
288
+ }
289
+ /**
290
+ * Sets the entity's health. healthAmount sets the health value to that, and sets the maximum health core value. Setting healthAmount to 0 will kill the entity. entityKilledBy parameter can also be 0
291
+ *
292
+ * @param healthAmount
293
+ * @param entityKilledBy
294
+ */
295
+ setHealth(healthAmount, entityKilledBy) {
296
+ inv('0xAC2767ED8BDFAB15', this.handle, healthAmount, entityKilledBy.handle);
297
+ }
298
+ /**
299
+ * @param toggle
300
+ */
301
+ setRenderScorched(toggle) {
302
+ inv('0x85B8A7534E44BC23', this.handle, toggle);
303
+ }
304
+ /**
305
+ * @param heading
306
+ */
307
+ setHeading(heading) {
308
+ inv('0xCF2B9C0645C4651B', this.handle, f(heading));
309
+ }
310
+ /**
311
+ * @returns
312
+ */
313
+ getCollisionDisabled() {
314
+ return inv('0xAA2FADD30F45A9DA', this.handle, rai());
315
+ }
316
+ /**
317
+ * Displays the current ROLL axis of the entity [-180.0000/180.0000+]
318
+ * (Sideways Roll) such as a vehicle tipped on its side
319
+ *
320
+ * @returns
321
+ */
322
+ getRoll() {
323
+ return inv('0xBF966536FA8B6879', this.handle, raf());
324
+ }
325
+ /**
326
+ * @returns
327
+ */
328
+ getNearestParticipantToEntity() {
329
+ return createFromHandle('Player', inv('0x6888A43C35A5F630', this.handle, rai()));
330
+ }
331
+ /**
332
+ * enum eCarriableState
333
+ * {
334
+ * CARRIABLE_STATE_NONE,
335
+ * CARRIABLE_STATE_TRANSITIONING_TO_HOGTIED,
336
+ * CARRIABLE_STATE_CARRIABLE_INTRO,
337
+ * CARRIABLE_STATE_CARRIABLE,
338
+ * CARRIABLE_STATE_BEING_PICKED_UP_FROM_GROUND,
339
+ * CARRIABLE_STATE_CARRIED_BY_HUMAN,
340
+ * CARRIABLE_STATE_BEING_PLACED_ON_GROUND,
341
+ * CARRIABLE_STATE_CARRIED_BY_MOUNT,
342
+ * CARRIABLE_STATE_BEING_PLACED_ON_MOUNT,
343
+ * CARRIABLE_STATE_BEING_PICKED_UP_FROM_MOUNT,
344
+ * CARRIABLE_STATE_BEING_CUT_FREE,
345
+ * CARRIABLE_STATE_BEING_PLACED_ON_GROUND_ESCAPE,
346
+ * CARRIABLE_STATE_BEING_PLACED_IN_VEHICLE
347
+ * };
348
+ *
349
+ * @returns
350
+ */
351
+ getCarriableState() {
352
+ return inv('0x61914209C36EFDDB', this.handle, rai());
353
+ }
354
+ /**
355
+ * @param value
356
+ */
357
+ setMaxHealth(value) {
358
+ inv('0x166E7CF68597D8B5', this.handle, value);
359
+ }
360
+ /**
361
+ * Params: p1 (probably animType) = 1, 0
362
+ *
363
+ * @param p1
364
+ * @returns
365
+ */
366
+ isPlayingAnyAnim(p1) {
367
+ return inv('0x0B7CB1300CBFE19C', this.handle, p1, rai());
368
+ }
369
+ /**
370
+ * @param enabled
371
+ */
372
+ setLightsEnabled(enabled) {
373
+ inv('0xEBDC12861D079ABA', this.handle, enabled);
374
+ }
375
+ /**
376
+ * Offset values are relative to the entity. x = left/right
377
+ * y = forward/backward
378
+ * z = up/down
379
+ *
380
+ * @param offset
381
+ * @returns
382
+ */
383
+ getOffsetFromInWorldCoords(offset) {
384
+ return Vector3.fromArray(inv('0x1899F328B0E12848', this.handle, f(offset.x), f(offset.y), f(offset.z), rav()));
385
+ }
386
+ /**
387
+ * Checks if entity1 is within the box defined by x/y/zSize of entity2. Last three parameters are almost always p5 = 0, p6 = 1, p7 = 0
388
+ *
389
+ * @param entity2
390
+ * @param xSize
391
+ * @param ySize
392
+ * @param zSize
393
+ * @param p5
394
+ * @param p6
395
+ * @param p7
396
+ * @returns
397
+ */
398
+ isAtEntity(entity2, xSize, ySize, zSize, p5, p6, p7) {
399
+ return inv('0xC057F02B837A27F6', this.handle, entity2.handle, f(xSize), f(ySize), f(zSize), p5, p6, p7, rai());
400
+ }
401
+ /**
402
+ * @param toggle
403
+ */
404
+ setVisible(toggle) {
405
+ inv('0x1794B4FCC84D812F', this.handle, toggle);
406
+ }
407
+ /**
408
+ * Old name: _SET_ENTITY_CLEANUP_BY_ENGINE
409
+ *
410
+ * @param toggle
411
+ */
412
+ setShouldFreezeWaitingOnCollision(toggle) {
413
+ inv('0x740CB4F3F602C9F4', this.handle, toggle);
414
+ }
415
+ /**
416
+ * Note: this native was removed in 1232 but added back in 1311
417
+ * Old name: _GET_ENTITY_PROOFS
418
+ *
419
+ * @returns
420
+ */
421
+ getProofs() {
422
+ return inv('0x6CF0DAD7FA1088EA', this.handle, rai());
423
+ }
424
+ /**
425
+ * skin - everything alpha except skin
426
+ * Set entity alpha level. Ranging from 0 to 255 but changes occur after every 20 percent (after every 51).
427
+ *
428
+ * @param alphaLevel
429
+ * @param skin
430
+ */
431
+ setAlpha(alphaLevel, skin) {
432
+ inv('0x0DF7692B1D9E7BA7', this.handle, alphaLevel, skin);
433
+ }
434
+ /**
435
+ * @returns
436
+ */
437
+ getThreatTier() {
438
+ return inv('0xE12F56CB25D9CE23', this.handle, rai());
439
+ }
440
+ /**
441
+ * @returns
442
+ */
443
+ isUpsidedown() {
444
+ return inv('0x109DE3DA41AAD94A', this.handle, rai());
445
+ }
446
+ /**
447
+ * @param p1
448
+ * @returns
449
+ */
450
+ doesBelongToThisScript(p1) {
451
+ return inv('0x622B1980CBE13332', this.handle, p1, rai());
452
+ }
453
+ /**
454
+ * Returns a hash of an entity's name. (Alternative Name: _GET_ENTITY_PROMPT_NAME_HASH)
455
+ *
456
+ * @returns
457
+ */
458
+ getCarriableFromEntity() {
459
+ return (inv('0x31FEF6A20F00B963', this.handle, rai())) & 0xFFFFFFFF;
460
+ }
461
+ /**
462
+ * @param toggle
463
+ * @param keepPhysics
464
+ */
465
+ setCollision(toggle, keepPhysics) {
466
+ inv('0xF66F820909453B8C', this.handle, toggle, keepPhysics);
467
+ }
468
+ /**
469
+ * @param p1
470
+ * @returns
471
+ */
472
+ placeOnGroundProperly(p1) {
473
+ return inv('0x9587913B9E772D29', this.handle, p1);
474
+ }
475
+ /**
476
+ * @returns
477
+ */
478
+ isInWater() {
479
+ return inv('0xDDE5C125AC446723', this.handle, rai());
480
+ }
481
+ /**
482
+ * @returns Returns `true` if the entity exists
483
+ */
484
+ doesExist() {
485
+ return inv('0xD42BD6EB2E0F1677', this.handle, rai());
486
+ }
487
+ /**
488
+ * @returns
489
+ */
490
+ getAlpha() {
491
+ return inv('0x1BB501624FAF2BEA', this.handle, rai());
492
+ }
493
+ /**
494
+ * This native only works on `Ped` and `Object` entity types
495
+ *
496
+ * @param flagId Refer to [enum: eCarryingFlags]
497
+ * @returns
498
+ */
499
+ getCarryingFlag(flagId) {
500
+ return inv('0x808077647856DE62', this.handle, flagId, rai());
501
+ }
502
+ /**
503
+ * @param p1
504
+ */
505
+ forceAiAndAnimationUpdate(p1) {
506
+ inv('0x4C9E96473D4F1A88', this.handle, p1);
507
+ }
508
+ /**
509
+ * Axis - Invert Axis Flags
510
+ *
511
+ * @param pos
512
+ * @param xAxis
513
+ * @param yAxis
514
+ * @param zAxis
515
+ */
516
+ setCoordsNoOffset(pos, xAxis, yAxis, zAxis) {
517
+ inv('0x239A3351AC1DA385', this.handle, f(pos.x), f(pos.y), f(pos.z), xAxis, yAxis, zAxis);
518
+ }
519
+ /**
520
+ * Returns (CUR_HEALTH / MAX_HEALTH)
521
+ *
522
+ * @returns
523
+ */
524
+ getHealthFloat() {
525
+ return inv('0x96C638784DB4C815', this.handle, raf());
526
+ }
527
+ /**
528
+ * @returns
529
+ */
530
+ getIsBird() {
531
+ return inv('0xC346A546612C49A9', this.handle);
532
+ }
533
+ /**
534
+ * Gets the entity's forward vector in YX(Z) eulers. Similar to GET_ENTITY_FORWARD_VECTOR
535
+ *
536
+ * @returns
537
+ */
538
+ getForwardVectorYx() {
539
+ return Vector3.fromArray(inv('0x935A30AA88FB1014', this.handle, rav()));
540
+ }
541
+ /**
542
+ * @param pos
543
+ * @param xAxis
544
+ * @param yAxis
545
+ * @param zAxis
546
+ * @param clearArea
547
+ */
548
+ setCoords(pos, xAxis, yAxis, zAxis, clearArea) {
549
+ inv('0x06843DA7060A026B', this.handle, f(pos.x), f(pos.y), f(pos.z), xAxis, yAxis, zAxis, clearArea);
550
+ }
551
+ /**
552
+ * @param boneName
553
+ * @returns
554
+ */
555
+ getBoneIndexByName(boneName) {
556
+ return inv('0xBACA8FE9C76C124E', this.handle, boneName, rai());
557
+ }
558
+ /**
559
+ * @param pause
560
+ */
561
+ pauseTracking(pause) {
562
+ inv('0x36EB4D34D4A092C5', this.handle, pause);
563
+ }
564
+ /**
565
+ * @param toggle
566
+ */
567
+ setLoadCollisionFlag(toggle) {
568
+ inv('0x9B9EE31AED48072E', this.handle, toggle);
569
+ }
570
+ /**
571
+ * Changes type and quality of skins
572
+ * type hashes: https://pastebin.com/C1WvQjCy
573
+ *
574
+ * @param type
575
+ */
576
+ setCarcassType(type) {
577
+ inv('0x399657ED871B3A6C', this.handle, _h(type));
578
+ }
579
+ /**
580
+ * @param toggle
581
+ */
582
+ setHasGravity(toggle) {
583
+ inv('0x0CEDB728A1083FA7', this.handle, toggle);
584
+ }
585
+ /**
586
+ * @param relative
587
+ * @returns
588
+ */
589
+ getSpeedVector(relative) {
590
+ return Vector3.fromArray(inv('0xF2DB09816A419DC5', this.handle, relative, rav()));
591
+ }
592
+ /**
593
+ * @param entity2
594
+ * @param p2
595
+ * @param p3
596
+ * @returns
597
+ */
598
+ hasBeenDamagedByEntity(entity2, p2, p3) {
599
+ return inv('0x7B6E7BEC1143AC86', this.handle, entity2.handle, p2, p3, rai());
600
+ }
601
+ /**
602
+ * @returns
603
+ */
604
+ isFullyLooted() {
605
+ return inv('0x8DE41E9902E85756', this.handle);
606
+ }
607
+ /**
608
+ * @returns
609
+ */
610
+ isOccluded() {
611
+ return inv('0x140188E884645624', this.handle, rai());
612
+ }
613
+ /**
614
+ * @param toggle
615
+ */
616
+ setCanBeDamaged(toggle) {
617
+ inv('0x0D06D522B90E861F', this.handle, toggle);
618
+ }
619
+ /**
620
+ * @param forceFlags
621
+ * @param pos
622
+ * @param offset
623
+ * @param boneIndex
624
+ * @param isDirectionRel
625
+ * @param ignoreUpVec
626
+ * @param isForceRel
627
+ * @param p12
628
+ * @param p13
629
+ */
630
+ applyForceToEntity(forceFlags, pos, offset, boneIndex, isDirectionRel, ignoreUpVec, isForceRel, p12, p13) {
631
+ inv('0xF15E8F5D333F09C4', this.handle, forceFlags, f(pos.x), f(pos.y), f(pos.z), f(offset.x), f(offset.y), f(offset.z), boneIndex, isDirectionRel, ignoreUpVec, isForceRel, p12, p13);
632
+ }
633
+ /**
634
+ * @returns
635
+ */
636
+ isDead() {
637
+ return inv('0x7D5B1F88E7504BBA', this.handle, rai());
638
+ }
639
+ /**
640
+ * @param pos1
641
+ * @param pos2
642
+ * @param p7
643
+ * @param p8
644
+ * @param p9
645
+ * @returns
646
+ */
647
+ isInArea(pos1, pos2, p7, p8, p9) {
648
+ return inv('0x0C2634C40A16193E', this.handle, f(pos1.x), f(pos1.y), f(pos1.z), f(pos2.x), f(pos2.y), f(pos2.z), p7, p8, p9, rai());
649
+ }
650
+ /**
651
+ * Returns the coordinates of an entity-bone.
652
+ * https://github.com/femga/rdr3_discoveries/tree/master/boneNames
653
+ *
654
+ * @param boneIndex
655
+ * @returns
656
+ */
657
+ getWorldPositionOfBone(boneIndex) {
658
+ return Vector3.fromArray(inv('0x82CFA50E34681CA5', this.handle, boneIndex, rav()));
659
+ }
660
+ /**
661
+ * https://github.com/femga/rdr3_discoveries/tree/master/animations
662
+ *
663
+ * @param animName
664
+ * @param animDict
665
+ * @param p3
666
+ * @param loop
667
+ * @param stayInAnim
668
+ * @param p6
669
+ * @param delta
670
+ * @param bitset
671
+ * @returns
672
+ */
673
+ playAnim(animName, animDict, p3, loop, stayInAnim, p6, delta, bitset) {
674
+ return inv('0xDC6D22FAB76D4874', this.handle, animName, animDict, f(p3), loop, stayInAnim, p6, f(delta), bitset, rai());
675
+ }
676
+ /**
677
+ * Returns false if entity is not a ped or object.
678
+ *
679
+ * @returns lootTable
680
+ */
681
+ getScriptOverrideLootTablePermanent() {
682
+ const result = inv('0x1E804EA9B12030A4', this.handle, pvi());
683
+ return [result[0], result[1]];
684
+ }
685
+ /**
686
+ * @param animDict
687
+ * @param animName
688
+ * @param p3
689
+ * @returns
690
+ */
691
+ hasAnimFinished(animDict, animName, p3) {
692
+ return inv('0xAEB40615337EF1E3', this.handle, animDict, animName, p3, rai());
693
+ }
694
+ /**
695
+ * @param bCanBeDamaged
696
+ * @param relGroup
697
+ */
698
+ setCanBeDamagedByRelationshipGroup(bCanBeDamaged, relGroup) {
699
+ inv('0x0EF1AFB18649E015', this.handle, bCanBeDamaged, _h(relGroup));
700
+ }
701
+ /**
702
+ * @returns
703
+ */
704
+ getUprightValue() {
705
+ return inv('0x56398BE65160C3BE', this.handle, raf());
706
+ }
707
+ /**
708
+ * @param pos
709
+ * @param heading
710
+ * @param xAxis
711
+ * @param yAxis
712
+ * @param zAxis
713
+ */
714
+ setCoordsAndHeading(pos, heading, xAxis, yAxis, zAxis) {
715
+ inv('0x203BEFFDBE12E96A', this.handle, f(pos.x), f(pos.y), f(pos.z), f(heading), xAxis, yAxis, zAxis);
716
+ }
717
+ /**
718
+ * Returns zero if the entity is not a carriable
719
+ *
720
+ * @returns
721
+ */
722
+ getCarryConfig() {
723
+ return (inv('0x0FD25587BB306C86', this.handle, rai())) & 0xFFFFFFFF;
724
+ }
725
+ /**
726
+ * tier: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eEntityThreatTier
727
+ *
728
+ * @param tier
729
+ * @param p2
730
+ */
731
+ setThreatTier(tier, p2) {
732
+ inv('0x4B436BAC8CBE9B07', this.handle, tier, p2);
733
+ }
734
+ /**
735
+ * Returns the heading of the entity in degrees. Also know as the "Yaw" of an entity.
736
+ *
737
+ * @returns
738
+ */
739
+ getHeading() {
740
+ return inv('0xC230DD956E2F5507', this.handle, raf());
741
+ }
742
+ /**
743
+ * Returns the LOD distance of an entity.
744
+ *
745
+ * @returns
746
+ */
747
+ getLodDist() {
748
+ return inv('0xDF240D0C2A948683', this.handle, rai());
749
+ }
750
+ /**
751
+ * @returns
752
+ */
753
+ doesHaveDrawable() {
754
+ return inv('0x20487F0DA9AF164A', this.handle, rai());
755
+ }
756
+ /**
757
+ * @param xyzw
758
+ */
759
+ setQuaternion(xyzw) {
760
+ inv('0x100E7007D13E3687', this.handle, f(xyzw.x), f(xyzw.y), f(xyzw.z), f(xyzw.w));
761
+ }
762
+ /**
763
+ * @returns
764
+ */
765
+ isAttachedToAnyObject() {
766
+ return inv('0x306C1F6178F01AB3', this.handle, rai());
767
+ }
768
+ /**
769
+ * Sets a ped or an object totally invincible. It doesn't take any kind of damage. Peds will not ragdoll on explosions.
770
+ *
771
+ * @param toggle
772
+ */
773
+ setInvincible(toggle) {
774
+ inv('0xA5C38736C426FCB8', this.handle, toggle);
775
+ }
776
+ /**
777
+ * Attaches entity1 to bone (boneIndex) of entity2. boneIndex - this is different to boneID, use GET_PED_BONE_INDEX to get the index from the ID. use the index for attaching to specific bones. entity1 will be attached to entity2's centre if bone index given doesn't correspond to bone indexes for that entity type.
778
+ * https://github.com/femga/rdr3_discoveries/tree/master/boneNames useSoftPinning - if set to false attached entity will not detach when fixed
779
+ * collision - controls collision between the two entities (FALSE disables collision).
780
+ * isPed - pitch doesn't work when false and roll will only work on negative numbers (only peds)
781
+ * vertexIndex - position of vertex
782
+ * fixedRot - if false it ignores entity vector
783
+ *
784
+ * @param entity2
785
+ * @param boneIndex
786
+ * @param pos
787
+ * @param rot
788
+ * @param p9
789
+ * @param useSoftPinning
790
+ * @param collision
791
+ * @param isPed
792
+ * @param vertexIndex
793
+ * @param fixedRot
794
+ * @param p15
795
+ * @param p16
796
+ */
797
+ attachToEntity(entity2, boneIndex, pos, rot, p9, useSoftPinning, collision, isPed, vertexIndex, fixedRot, p15, p16) {
798
+ inv('0x6B9BBD38AB0796DF', this.handle, entity2.handle, boneIndex, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), p9, useSoftPinning, collision, isPed, vertexIndex, fixedRot, p15, p16);
799
+ }
800
+ /**
801
+ * @returns
802
+ */
803
+ getIsAnimal() {
804
+ return inv('0x9A100F1CF4546629', this.handle);
805
+ }
806
+ /**
807
+ * p6/relative - makes the xyz force not relative to world coords, but to something else
808
+ * p7/highForce - setting false will make the force really low
809
+ *
810
+ * @param forceType
811
+ * @param pos
812
+ * @param component
813
+ * @param isDirectionRel
814
+ * @param isForceRel
815
+ * @param p8
816
+ */
817
+ applyForceToCenterOfMass(forceType, pos, component, isDirectionRel, isForceRel, p8) {
818
+ inv('0x31DA7CEC5334DB37', this.handle, forceType, f(pos.x), f(pos.y), f(pos.z), component, isDirectionRel, isForceRel, p8);
819
+ }
820
+ /**
821
+ * Old name: _GET_ENTITY_CAN_BE_DAMAGED
822
+ *
823
+ * @returns
824
+ */
825
+ getCanBeDamaged() {
826
+ return inv('0x75DF9E73F2F005FD', this.handle);
827
+ }
828
+ /**
829
+ * Seems to return true if entity is burned / scorched
830
+ * *GET_ENTITY**
831
+ *
832
+ * @returns
833
+ */
834
+ N_0x37B01666BAE8F7EF() {
835
+ return inv('0x37B01666BAE8F7EF', this.handle);
836
+ }
837
+ /**
838
+ * @param toggle
839
+ */
840
+ setRequiresMoreExpensiveRiverCheck(toggle) {
841
+ inv('0x850C940EE3E7B8B5', this.handle, toggle);
842
+ }
843
+ /**
844
+ * @param boneIndex
845
+ * @returns Returns the offset from the entity for the selected bone index.
846
+ */
847
+ getOffsetFromBone(boneIndex) {
848
+ return Vector3.fromArray(inv('0x5E214112806591EA', this.handle, boneIndex, rav()));
849
+ }
850
+ N_0x9C6906EF8CB20C5F() {
851
+ inv('0x9C6906EF8CB20C5F', this.handle);
852
+ }
853
+ /**
854
+ * Simply returns whatever is passed to it (Regardless of whether the handle is valid or not).
855
+ *
856
+ * @returns
857
+ */
858
+ getPedIndexFromIndex() {
859
+ return createFromHandle('Ped', inv('0x0F16D042BD640EA3', this.handle, rai()));
860
+ }
861
+ /**
862
+ * Sets whether the entity can be targeted without being in line-of-sight.
863
+ *
864
+ * @param toggle
865
+ */
866
+ setCanBeTargetedWithoutLos(toggle) {
867
+ inv('0x6D09F32E284D0FB7', this.handle, toggle);
868
+ }
869
+ /**
870
+ * @returns
871
+ */
872
+ isOnScreen() {
873
+ return inv('0x613C15D5D8DB781F', this.handle, rai());
874
+ }
875
+ /**
876
+ * Old name: _SET_ENTITY_DECALS_DISABLED
877
+ *
878
+ * @param toggle
879
+ */
880
+ setNoweapondecals(toggle) {
881
+ inv('0xC64E597783BE9A1D', this.handle, toggle);
882
+ }
883
+ /**
884
+ * @returns
885
+ */
886
+ getHealth() {
887
+ return inv('0x82368787EA73C0F7', this.handle, rai());
888
+ }
889
+ /**
890
+ * sets the fill in state for some objects like for the stew, coffee mug ,poker chips, jugs ? P1 is either 0 or 2 p2 seems to be a label/name p3 is the fill in state, max seems to be for some 3.0 (most is 1.0) - 0.0
891
+ * heres some of the labels/names found
892
+ * tumbler_fill, Canvas, Stew_Fill, from Chip01_Ctrl to Chip10_Ctrl, from empty_jug01_Ctrl to empty_jug20_Ctrl, from full_jug01_Ctrl to full_jug20_Ctrl, CTRL_cupFill, Food_DOF_Fill, from WhiteChip_Ctrl_0 to WhiteChip_Ctrl_10, from BlueChip_Ctrl_0 to BlueChip_Ctrl_10, from BlackChip_Ctrl_0 to BlackChip_Ctrl_10, from RedChip_Ctrl_0 to RedChip_Ctrl_10,
893
+ *
894
+ * @param p1
895
+ * @param p2
896
+ * @param fill
897
+ */
898
+ setFillInStateForEntity(p1, p2, fill) {
899
+ inv('0x669655FFB29EF1A9', this.handle, p1, p2, f(fill));
900
+ }
901
+ /**
902
+ * @returns
903
+ */
904
+ doesHavePhysics() {
905
+ return inv('0xA512B3F1B2A0B51C', this.handle, rai());
906
+ }
907
+ /**
908
+ * Returns true if calling script owns specified entity
909
+ *
910
+ * @returns
911
+ */
912
+ doesThreadOwnThisEntity() {
913
+ return inv('0x88AD6CC10D8D35B2', this.handle);
914
+ }
915
+ /**
916
+ * Attach an entity to coordinates physically better name may be perfered? seems to be used with boats `p_skiff02x` ? The last 6 params are always 0 everywhere in the base code. p7 = 500.0 some kind of time? p8 =1
917
+ *
918
+ * @param pos
919
+ * @param offset
920
+ * @param p7
921
+ * @param p8
922
+ * @param p9
923
+ * @param p10
924
+ * @param p11
925
+ * @param p12
926
+ * @param p13
927
+ * @param p14
928
+ */
929
+ attachToCoordsPhysically(pos, offset, p7, p8, p9, p10, p11, p12, p13, p14) {
930
+ inv('0x445D7D8EA66E373E', this.handle, f(pos.x), f(pos.y), f(pos.z), f(offset.x), f(offset.y), f(offset.z), f(p7), p8, p9, p10, p11, p12, p13, p14);
931
+ }
932
+ /**
933
+ * *REMOVE_DECALS** - _REMOVE_FORCED*
934
+ */
935
+ N_0x5826EFD6D73C4DE5() {
936
+ inv('0x5826EFD6D73C4DE5', this.handle);
937
+ }
938
+ /**
939
+ * @param toggle
940
+ */
941
+ freezePosition(toggle) {
942
+ inv('0x7D9EFB7AD6B19754', this.handle, toggle);
943
+ }
944
+ /**
945
+ * Alters entity's health by 'amount'. Can be negative (to drain health).
946
+ * In the scripts entity2 and weaponHash are unused (zero).
947
+ *
948
+ * @param amount
949
+ * @param entity2
950
+ * @param weaponHash Refer to [enum: eWeaponHash]
951
+ * @returns
952
+ */
953
+ changeHealth(amount, entity2, weaponHash) {
954
+ return inv('0x835F131E7DC8F97A', this.handle, f(amount), entity2.handle, weaponHash);
955
+ }
956
+ /**
957
+ * @returns
958
+ */
959
+ getAttachedTo() {
960
+ return createFromHandle('Entity', inv('0x56D713888A566481', this.handle, rai()));
961
+ }
962
+ /**
963
+ * @param toggle
964
+ */
965
+ setOnlyDamagedByPlayer(toggle) {
966
+ inv('0x473598683095D430', this.handle, toggle);
967
+ }
968
+ /**
969
+ * @param p1
970
+ * @param p2
971
+ */
972
+ setIsTargetPriority(p1, p2) {
973
+ inv('0x0A5D170C44CB2189', this.handle, p1, f(p2));
974
+ }
975
+ /**
976
+ * @param pos
977
+ * @param flags
978
+ * @returns
979
+ */
980
+ hasClearLosToCoord(pos, flags) {
981
+ return inv('0x0C9DBF48C6BA6E4C', this.handle, f(pos.x), f(pos.y), f(pos.z), flags);
982
+ }
983
+ /**
984
+ * @param flagId Refer to [enum: eCarryingFlags]
985
+ * @param value
986
+ */
987
+ setCarryingFlag(flagId, value) {
988
+ inv('0x18FF3110CF47115D', this.handle, flagId, value);
989
+ }
990
+ /**
991
+ * @returns
992
+ */
993
+ getIsPredator() {
994
+ return inv('0x5594AFE9DE0C01B7', this.handle);
995
+ }
996
+ /**
997
+ * Returns entityType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eEntityType
998
+ *
999
+ * @returns
1000
+ */
1001
+ getType() {
1002
+ return inv('0x97F696ACA466B4E0', this.handle, rai());
1003
+ }
1004
+ /**
1005
+ * @returns
1006
+ */
1007
+ isOwnedByPersistenceSystem() {
1008
+ return inv('0xA7E51B53309EAC97', this.handle);
1009
+ }
1010
+ /**
1011
+ * @param animDict
1012
+ * @param animName
1013
+ * @param animType
1014
+ * @returns
1015
+ */
1016
+ isPlayingAnim(animDict, animName, animType) {
1017
+ return inv('0xDEE49D5CA6C49148', this.handle, animDict, animName, animType, rai());
1018
+ }
1019
+ /**
1020
+ * Marks the specified entity (ped, vehicle or object) as no longer needed, allowing the game engine to delete it whenever it sees fit.
1021
+ */
1022
+ setAsNoLongerNeeded() {
1023
+ inv('0x4971D2F8162B9674', this.handle);
1024
+ }
1025
+ /**
1026
+ * @returns
1027
+ */
1028
+ hasBeenDamagedByAnyVehicle() {
1029
+ return inv('0x695D7C26DE65C423', this.handle, rai());
1030
+ }
1031
+ /**
1032
+ * @param animDict
1033
+ * @param animName
1034
+ * @param speedMultiplier
1035
+ */
1036
+ setAnimSpeed(animDict, animName, speedMultiplier) {
1037
+ inv('0xEAA885BA3CEA4E4A', this.handle, animDict, animName, f(speedMultiplier));
1038
+ }
1039
+ unpinMapEntity() {
1040
+ inv('0xD2B9C78537ED5759', this.handle);
1041
+ }
1042
+ /**
1043
+ * Get how much of the entity is submerged. 1.0f is whole entity.
1044
+ *
1045
+ * @returns
1046
+ */
1047
+ getSubmergedLevel() {
1048
+ return inv('0x4A77C3F73FD9E831', this.handle, raf());
1049
+ }
1050
+ /**
1051
+ * @returns
1052
+ */
1053
+ isAttached() {
1054
+ return inv('0xEE6AD63ABF59C0B7', this.handle, rai());
1055
+ }
1056
+ /**
1057
+ * SET_ENTITY_A*
1058
+ *
1059
+ * @param p1
1060
+ */
1061
+ N_0xC0EDEF16D90661EE(p1) {
1062
+ inv('0xC0EDEF16D90661EE', this.handle, f(p1));
1063
+ }
1064
+ /**
1065
+ * @param looted
1066
+ */
1067
+ setFullyLooted(looted) {
1068
+ inv('0x6BCF5F3D8FFE988D', this.handle, looted);
1069
+ }
1070
+ /**
1071
+ * @returns
1072
+ */
1073
+ isAttachedToAnyVehicle() {
1074
+ return inv('0x12DF6E0D2E736749', this.handle, rai());
1075
+ }
1076
+ /**
1077
+ * @param p1
1078
+ */
1079
+ N_0xA48E4801DEBDF7E4(p1) {
1080
+ inv('0xA48E4801DEBDF7E4', this.handle, p1);
1081
+ }
1082
+ /**
1083
+ * @param toggle
1084
+ * @param keepPhysics
1085
+ */
1086
+ setCompletelyDisableCollision(toggle, keepPhysics) {
1087
+ inv('0xE0580EC84813875A', this.handle, toggle, keepPhysics);
1088
+ }
1089
+ /**
1090
+ * @param p1
1091
+ */
1092
+ N_0xCDB682BB47C02F0A(p1) {
1093
+ inv('0xCDB682BB47C02F0A', this.handle, _h(p1));
1094
+ }
1095
+ /**
1096
+ * @param volume
1097
+ * @param p2
1098
+ * @param p3
1099
+ * @returns
1100
+ */
1101
+ isInVolume(volume, p2, p3) {
1102
+ return inv('0x5A5526BC09C06623', this.handle, volume, p2, p3, rai());
1103
+ }
1104
+ /**
1105
+ * @returns rightVector; forwardVector; upVector; position
1106
+ */
1107
+ getMatrix() {
1108
+ const result = inv('0x3A9B1120AF13FBF2', this.handle, pvv(), pvv(), pvv(), pvv());
1109
+ return [Vector3.fromArray(result[0]), Vector3.fromArray(result[1]), Vector3.fromArray(result[2]), Vector3.fromArray(result[3])];
1110
+ }
1111
+ /**
1112
+ * Called if entity is in water and submerged level is larger than 1f. If CARRYING_FLAG_FORCE_ALLOW_WARP_TO_SAFE_GROUND_LOCATION is true, it gets disabled as well.
1113
+ */
1114
+ N_0x371D179701D9C082() {
1115
+ inv('0x371D179701D9C082', this.handle);
1116
+ }
1117
+ /**
1118
+ * @param p1
1119
+ * @returns
1120
+ */
1121
+ getMaxHealth(p1) {
1122
+ return inv('0x15D757606D170C3C', this.handle, p1, rai());
1123
+ }
1124
+ /**
1125
+ * @param animDict
1126
+ * @param animName
1127
+ * @param time
1128
+ */
1129
+ setAnimCurrentTime(animDict, animName, time) {
1130
+ inv('0x11CDABDC7783B2BC', this.handle, animDict, animName, f(time));
1131
+ }
1132
+ /**
1133
+ * Gets the current coordinates for a specified entity.
1134
+ * `entity` = The entity to get the coordinates from.
1135
+ * `alive` = Unused by the game, potentially used by debug builds in order to assert whether or not an entity was alive. If entity is a ped and it's in a vehicle or on a mount the coords of that entity are returned. Set 'realCoords' to true when you need the true ped coords.
1136
+ *
1137
+ * @param alive
1138
+ * @param realCoords
1139
+ * @returns
1140
+ */
1141
+ getCoords(alive, realCoords) {
1142
+ return Vector3.fromArray(inv('0xA86D5F069399F44D', this.handle, alive, realCoords, rav()));
1143
+ }
1144
+ /**
1145
+ * @returns
1146
+ */
1147
+ isAnObject() {
1148
+ return inv('0x0A27A546A375FDEF', this.handle, rai());
1149
+ }
1150
+ /**
1151
+ * Used in Script Function DUELING_DID_PLAYER_DISARM_OPPONENT
1152
+ *
1153
+ * @param entity2
1154
+ * @param p2
1155
+ * @param p3
1156
+ * @returns
1157
+ */
1158
+ N_0x3EC28DA1FFAC9DDD(entity2, p2, p3) {
1159
+ return inv('0x3EC28DA1FFAC9DDD', this.handle, entity2.handle, p2, p3, rai());
1160
+ }
1161
+ /**
1162
+ * Must be called from a background script, otherwise it will do nothing.
1163
+ */
1164
+ delete2() {
1165
+ inv('0x5E94EA09E7207C16', this.handle);
1166
+ }
1167
+ /**
1168
+ * @param p1
1169
+ * @returns
1170
+ */
1171
+ isInAir(p1) {
1172
+ return inv('0x886E37EC497200B6', this.handle, p1, rai());
1173
+ }
1174
+ /**
1175
+ * @returns
1176
+ */
1177
+ isAMissionEntity() {
1178
+ return inv('0x138190F64DB4BBD1', this.handle, rai());
1179
+ }
1180
+ /**
1181
+ * @returns
1182
+ */
1183
+ isAttachedToAnyPed() {
1184
+ return inv('0xC841153DED2CA89A', this.handle, rai());
1185
+ }
1186
+ /**
1187
+ * @param to
1188
+ * @returns
1189
+ */
1190
+ isAttachedToEntity(to) {
1191
+ return inv('0x154A3C529497053E', this.handle, to.handle, rai());
1192
+ }
1193
+ /**
1194
+ * @returns
1195
+ */
1196
+ hasBeenDamagedByAnyObject() {
1197
+ return inv('0x73BB763880CD23A6', this.handle, rai());
1198
+ }
1199
+ /**
1200
+ * @param rotationOrder
1201
+ * @returns
1202
+ */
1203
+ getRotation(rotationOrder) {
1204
+ return Vector3.fromArray(inv('0xE09CAF86C32CB48F', this.handle, rotationOrder, rav()));
1205
+ }
1206
+ /**
1207
+ * @param toggle
1208
+ */
1209
+ setMotionBlur(toggle) {
1210
+ inv('0x516C6ABD18322B63', this.handle, toggle);
1211
+ }
1212
+ resetAlpha() {
1213
+ inv('0x744B9EF44779D9AB', this.handle);
1214
+ }
1215
+ /**
1216
+ * Checks if entity is within x/y/zSize distance of x/y/z. Last three are unknown ints, almost always p7 = 0, p8 = 1, p9 = 0
1217
+ *
1218
+ * @param pos
1219
+ * @param xSize
1220
+ * @param ySize
1221
+ * @param zSize
1222
+ * @param p7
1223
+ * @param p8
1224
+ * @param p9
1225
+ * @returns
1226
+ */
1227
+ isAtCoord(pos, xSize, ySize, zSize, p7, p8, p9) {
1228
+ return inv('0x5E58342602E94718', this.handle, f(pos.x), f(pos.y), f(pos.z), f(xSize), f(ySize), f(zSize), p7, p8, p9, rai());
1229
+ }
1230
+ /**
1231
+ * LOD distance can be 0 to 0xFFFF (higher values will result in 0xFFFF) as it is actually stored as a 16-bit value (aka uint16_t).
1232
+ *
1233
+ * @param value
1234
+ */
1235
+ setLodDist(value) {
1236
+ inv('0x5FB407F0A7C877BF', this.handle, value);
1237
+ }
1238
+ /**
1239
+ * @param toggle
1240
+ */
1241
+ setDynamic(toggle) {
1242
+ inv('0xFBFC4473F66CE344', this.handle, toggle);
1243
+ }
1244
+ /**
1245
+ * @param radius
1246
+ */
1247
+ setCustomPickupRadius(radius) {
1248
+ inv('0x482D17E45665DA44', this.handle, f(radius));
1249
+ }
1250
+ /**
1251
+ * @returns
1252
+ */
1253
+ getPopulationType() {
1254
+ return inv('0xADE28862B6D7B85B', this.handle, rai());
1255
+ }
1256
+ /**
1257
+ * @returns
1258
+ */
1259
+ isAVehicle() {
1260
+ return inv('0xC3D96AF45FCCEC4C', this.handle, rai());
1261
+ }
1262
+ /**
1263
+ * @param pos
1264
+ * @param atTop
1265
+ * @param inWorldCoords
1266
+ * @returns
1267
+ */
1268
+ getHeight(pos, atTop, inWorldCoords) {
1269
+ return inv('0x296DEBC84474B375', this.handle, f(pos.x), f(pos.y), f(pos.z), atTop, inWorldCoords, raf());
1270
+ }
1271
+ /**
1272
+ * @param pos
1273
+ * @returns
1274
+ */
1275
+ getOffsetFromGivenWorldCoords(pos) {
1276
+ return Vector3.fromArray(inv('0x497C6B1A2C9AE69C', this.handle, f(pos.x), f(pos.y), f(pos.z), rav()));
1277
+ }
1278
+ addTrackingTrails() {
1279
+ inv('0x1AD922AB5038DEF3', this.handle);
1280
+ }
1281
+ /**
1282
+ * @param toggle
1283
+ */
1284
+ setCanClimbOnEntity(toggle) {
1285
+ inv('0x24AED2A608F93C4C', this.handle, toggle);
1286
+ }
1287
+ /**
1288
+ * @returns minimum; maximum
1289
+ */
1290
+ getWorldPositionOfDimensions() {
1291
+ const result = inv('0xF3FDA9A617A15145', this.handle, pvv(), pvv());
1292
+ return [Vector3.fromArray(result[0]), Vector3.fromArray(result[1])];
1293
+ }
1294
+ /**
1295
+ * @param p1
1296
+ * @returns
1297
+ */
1298
+ isUnderwater(p1) {
1299
+ return inv('0xD4E5C1E93C466127', this.handle, p1);
1300
+ }
1301
+ /**
1302
+ * @param animation
1303
+ * @param animGroup
1304
+ * @param p3
1305
+ * @returns
1306
+ */
1307
+ stopAnim(animation, animGroup, p3) {
1308
+ return inv('0x786591D986DE9159', this.handle, animation, animGroup, f(p3));
1309
+ }
1310
+ /**
1311
+ * @returns
1312
+ */
1313
+ hasCollidedWithAnything() {
1314
+ return inv('0xDF18751EC74F90FF', this.handle, rai());
1315
+ }
1316
+ /**
1317
+ * @param entity2
1318
+ * @param p2
1319
+ * @param boneIndex
1320
+ * @param offset
1321
+ * @param p7
1322
+ * @param p8
1323
+ * @param p9
1324
+ * @param p10
1325
+ * @param p11
1326
+ * @param p12
1327
+ * @param p13
1328
+ * @param p14
1329
+ * @param p15
1330
+ * @param p16
1331
+ * @param p17
1332
+ * @param p18
1333
+ * @param p19
1334
+ * @param p20
1335
+ * @param p21
1336
+ */
1337
+ attachToEntityPhysically(entity2, p2, boneIndex, offset, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18, p19, p20, p21) {
1338
+ inv('0xB629A43CA1643481', this.handle, entity2.handle, p2, boneIndex, f(offset.x), f(offset.y), f(offset.z), f(p7), f(p8), f(p9), f(p10), f(p11), f(p12), f(p13), p14, p15, p16, p17, p18, p19, f(p20), f(p21));
1339
+ }
1340
+ /**
1341
+ * @returns
1342
+ */
1343
+ getHeightAboveGround() {
1344
+ return inv('0x0D3B5BAEA08F63E9', this.handle, raf());
1345
+ }
1346
+ /**
1347
+ * @param pos
1348
+ * @param heading
1349
+ * @param p5
1350
+ * @param p6
1351
+ */
1352
+ setCoordsAndHeadingNoOffset(pos, heading, p5, p6) {
1353
+ inv('0x0918E3565C20F03C', this.handle, f(pos.x), f(pos.y), f(pos.z), f(heading), p5, p6);
1354
+ }
1355
+ /**
1356
+ * Creates a spherical cone at origin that extends to surface with the angle specified. Then returns true if the entity is inside the spherical cone Angle is measured in degrees.
1357
+ *
1358
+ * @param originX
1359
+ * @param originY
1360
+ * @param originZ
1361
+ * @param edgeX
1362
+ * @param edgeY
1363
+ * @param edgeZ
1364
+ * @param angle
1365
+ * @param p8
1366
+ * @param p9
1367
+ * @param p10
1368
+ * @returns
1369
+ */
1370
+ isInAngledArea(originX, originY, originZ, edgeX, edgeY, edgeZ, angle, p8, p9, p10) {
1371
+ return inv('0xD3151E53134595E5', this.handle, f(originX), f(originY), f(originZ), f(edgeX), f(edgeY), f(edgeZ), f(angle), p8, p9, p10, rai());
1372
+ }
1373
+ clearLastDamageEntity() {
1374
+ inv('0xBB19AC7D4DCEFD0F', this.handle);
1375
+ }
1376
+ /**
1377
+ * @param toggle
1378
+ */
1379
+ setAlwaysPrerender(toggle) {
1380
+ inv('0xACAD101E1FB66689', this.handle, toggle);
1381
+ }
1382
+ /**
1383
+ * Note that the third parameter(denoted as z) is "up and down" with positive numbers encouraging upwards movement.
1384
+ *
1385
+ * @param pos
1386
+ */
1387
+ setVelocity(pos) {
1388
+ inv('0x1C99BB7B6E96D16F', this.handle, f(pos.x), f(pos.y), f(pos.z));
1389
+ }
1390
+ /**
1391
+ * SET_ENTITY_LO*
1392
+ *
1393
+ * @param p1
1394
+ * @param p2
1395
+ * @param p3
1396
+ */
1397
+ N_0xAF7F3099B9FEB535(p1, p2, p3) {
1398
+ inv('0xAF7F3099B9FEB535', this.handle, f(p1), f(p2), f(p3));
1399
+ }
1400
+ /**
1401
+ * @returns
1402
+ */
1403
+ N_0xAF72EC7E1B54539B() {
1404
+ return createFromHandle('Entity', inv('0xAF72EC7E1B54539B', this.handle, rai()));
1405
+ }
1406
+ /**
1407
+ * Simply returns whatever is passed to it (Regardless of whether the handle is valid or not).
1408
+ *
1409
+ * @returns
1410
+ */
1411
+ getObjectIndexFromIndex() {
1412
+ return createFromHandle('Prop', inv('0x280BBE5601EAA983', this.handle, rai()));
1413
+ }
1414
+ /**
1415
+ * Has the entity1 got a clear line of sight to the other entity2 from the direction entity1 is facing.
1416
+ *
1417
+ * @param entity2
1418
+ * @param traceType
1419
+ * @returns
1420
+ */
1421
+ hasClearLosToEntityInFront(entity2, traceType) {
1422
+ return inv('0xE88F19660651D566', this.handle, entity2.handle, traceType, rai());
1423
+ }
1424
+ /**
1425
+ * @returns
1426
+ */
1427
+ isOnTrainTrack() {
1428
+ return inv('0x857ACB0AB4BD0D55', this.handle);
1429
+ }
1430
+ /**
1431
+ * @param angle
1432
+ * @returns
1433
+ */
1434
+ isUpright(angle) {
1435
+ return inv('0xF6F6AFD8D4FB2658', this.handle, f(angle), rai());
1436
+ }
1437
+ /**
1438
+ * Simply returns whatever is passed to it (Regardless of whether the handle is valid or not).
1439
+ *
1440
+ * @returns
1441
+ */
1442
+ getVehicleIndexFromIndex() {
1443
+ return createFromHandle('Vehicle', inv('0xDF1E5AAC561AFC59', this.handle, rai()));
1444
+ }
1445
+ /**
1446
+ * @returns
1447
+ */
1448
+ isVisible() {
1449
+ return inv('0xFFC96ECB7FA404CA', this.handle, rai());
1450
+ }
1451
+ /**
1452
+ * SET_ENTITY_LO*
1453
+ *
1454
+ * @param toggle
1455
+ */
1456
+ N_0xFF9965C47FA404DA(toggle) {
1457
+ inv('0xFF9965C47FA404DA', this.handle, toggle);
1458
+ }
1459
+ /**
1460
+ * Valid indices: 0 - 3
1461
+ * Index 1 always returns a `hogtied` config, doesn't matter the entity.
1462
+ * It's for humans only and the ped must be resurrected first if it's dead.
1463
+ *
1464
+ * @param index
1465
+ * @returns
1466
+ */
1467
+ getOptimalCarryConfig(index) {
1468
+ return (inv('0x34F008A7E48C496B', this.handle, index, rai())) & 0xFFFFFFFF;
1469
+ }
1470
+ setFadeIn() {
1471
+ inv('0xA91E6CF94404E8C9', this.handle);
1472
+ }
1473
+ /**
1474
+ * @returns
1475
+ */
1476
+ hasBeenDamagedByAnyPed() {
1477
+ return inv('0x9934E9C42D52D87E', this.handle, rai());
1478
+ }
1479
+ }
1480
+ registerHandle('Entity', Entity);