@nativewrappers/redm-codegen 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +41 -0
- package/dist/classes/AnimScene.d.ts +361 -0
- package/dist/classes/AnimScene.d.ts.map +1 -0
- package/dist/classes/AnimScene.js +511 -0
- package/dist/classes/BaseModel.d.ts +108 -0
- package/dist/classes/BaseModel.d.ts.map +1 -0
- package/dist/classes/BaseModel.js +158 -0
- package/dist/classes/BaseTask.d.ts +102 -0
- package/dist/classes/BaseTask.d.ts.map +1 -0
- package/dist/classes/BaseTask.js +129 -0
- package/dist/classes/Cam.d.ts +217 -0
- package/dist/classes/Cam.d.ts.map +1 -0
- package/dist/classes/Cam.js +295 -0
- package/dist/classes/Entity.d.ts +1101 -0
- package/dist/classes/Entity.d.ts.map +1 -0
- package/dist/classes/Entity.js +1480 -0
- package/dist/classes/Interior.d.ts +65 -0
- package/dist/classes/Interior.d.ts.map +1 -0
- package/dist/classes/Interior.js +96 -0
- package/dist/classes/ItemSet.d.ts +18 -0
- package/dist/classes/ItemSet.d.ts.map +1 -0
- package/dist/classes/ItemSet.js +32 -0
- package/dist/classes/Ped.d.ts +4230 -0
- package/dist/classes/Ped.d.ts.map +1 -0
- package/dist/classes/Ped.js +5712 -0
- package/dist/classes/PedModel.d.ts +9 -0
- package/dist/classes/PedModel.d.ts.map +1 -0
- package/dist/classes/PedModel.js +13 -0
- package/dist/classes/PedTask.d.ts +2563 -0
- package/dist/classes/PedTask.d.ts.map +1 -0
- package/dist/classes/PedTask.js +3276 -0
- package/dist/classes/PersChar.d.ts +39 -0
- package/dist/classes/PersChar.d.ts.map +1 -0
- package/dist/classes/PersChar.js +69 -0
- package/dist/classes/Pickup.d.ts +30 -0
- package/dist/classes/Pickup.d.ts.map +1 -0
- package/dist/classes/Pickup.js +45 -0
- package/dist/classes/Player.d.ts +1309 -0
- package/dist/classes/Player.d.ts.map +1 -0
- package/dist/classes/Player.js +1808 -0
- package/dist/classes/Prop.d.ts +253 -0
- package/dist/classes/Prop.d.ts.map +1 -0
- package/dist/classes/Prop.js +362 -0
- package/dist/classes/PropSet.d.ts +46 -0
- package/dist/classes/PropSet.d.ts.map +1 -0
- package/dist/classes/PropSet.js +67 -0
- package/dist/classes/Vehicle.d.ts +1188 -0
- package/dist/classes/Vehicle.d.ts.map +1 -0
- package/dist/classes/Vehicle.js +1652 -0
- package/dist/classes/VehicleModel.d.ts +11 -0
- package/dist/classes/VehicleModel.d.ts.map +1 -0
- package/dist/classes/VehicleModel.js +15 -0
- package/dist/classes/VehicleTask.d.ts +87 -0
- package/dist/classes/VehicleTask.d.ts.map +1 -0
- package/dist/classes/VehicleTask.js +118 -0
- package/dist/classes/Volume.d.ts +142 -0
- package/dist/classes/Volume.d.ts.map +1 -0
- package/dist/classes/Volume.js +194 -0
- package/dist/classes/Weapon.d.ts +690 -0
- package/dist/classes/Weapon.d.ts.map +1 -0
- package/dist/classes/Weapon.js +934 -0
- package/dist/enums/eActionDisableFlags.d.ts +38 -0
- package/dist/enums/eActionDisableFlags.d.ts.map +1 -0
- package/dist/enums/eActionDisableFlags.js +38 -0
- package/dist/enums/eAddItemReason.d.ts +20 -0
- package/dist/enums/eAddItemReason.d.ts.map +1 -0
- package/dist/enums/eAddItemReason.js +20 -0
- package/dist/enums/eAmmoType.d.ts +88 -0
- package/dist/enums/eAmmoType.d.ts.map +1 -0
- package/dist/enums/eAmmoType.js +88 -0
- package/dist/enums/eAnimalRarityLevel.d.ts +7 -0
- package/dist/enums/eAnimalRarityLevel.d.ts.map +1 -0
- package/dist/enums/eAnimalRarityLevel.js +7 -0
- package/dist/enums/eAttributeCore.d.ts +6 -0
- package/dist/enums/eAttributeCore.d.ts.map +1 -0
- package/dist/enums/eAttributeCore.js +6 -0
- package/dist/enums/eCarryingFlags.d.ts +43 -0
- package/dist/enums/eCarryingFlags.d.ts.map +1 -0
- package/dist/enums/eCarryingFlags.js +43 -0
- package/dist/enums/eCrimeType.d.ts +61 -0
- package/dist/enums/eCrimeType.d.ts.map +1 -0
- package/dist/enums/eCrimeType.js +61 -0
- package/dist/enums/eDispatchType.d.ts +20 -0
- package/dist/enums/eDispatchType.d.ts.map +1 -0
- package/dist/enums/eDispatchType.js +20 -0
- package/dist/enums/eDoorId.d.ts +16 -0
- package/dist/enums/eDoorId.d.ts.map +1 -0
- package/dist/enums/eDoorId.js +16 -0
- package/dist/enums/eEnterExitVehicleFlags.d.ts +32 -0
- package/dist/enums/eEnterExitVehicleFlags.d.ts.map +1 -0
- package/dist/enums/eEnterExitVehicleFlags.js +32 -0
- package/dist/enums/eEulerRotationOrder.d.ts +9 -0
- package/dist/enums/eEulerRotationOrder.d.ts.map +1 -0
- package/dist/enums/eEulerRotationOrder.js +9 -0
- package/dist/enums/eExplosionTag.d.ts +40 -0
- package/dist/enums/eExplosionTag.d.ts.map +1 -0
- package/dist/enums/eExplosionTag.js +40 -0
- package/dist/enums/eFleeStyle.d.ts +16 -0
- package/dist/enums/eFleeStyle.d.ts.map +1 -0
- package/dist/enums/eFleeStyle.js +16 -0
- package/dist/enums/eIkControlFlags.d.ts +34 -0
- package/dist/enums/eIkControlFlags.d.ts.map +1 -0
- package/dist/enums/eIkControlFlags.js +34 -0
- package/dist/enums/eInventoryItemSound.d.ts +6 -0
- package/dist/enums/eInventoryItemSound.d.ts.map +1 -0
- package/dist/enums/eInventoryItemSound.js +6 -0
- package/dist/enums/eLookIntensity.d.ts +7 -0
- package/dist/enums/eLookIntensity.d.ts.map +1 -0
- package/dist/enums/eLookIntensity.js +7 -0
- package/dist/enums/eLookReturnAnimation.d.ts +6 -0
- package/dist/enums/eLookReturnAnimation.d.ts.map +1 -0
- package/dist/enums/eLookReturnAnimation.js +6 -0
- package/dist/enums/eLootingFlags.d.ts +32 -0
- package/dist/enums/eLootingFlags.d.ts.map +1 -0
- package/dist/enums/eLootingFlags.js +32 -0
- package/dist/enums/eMetaPedExpressions.d.ts +118 -0
- package/dist/enums/eMetaPedExpressions.d.ts.map +1 -0
- package/dist/enums/eMetaPedExpressions.js +118 -0
- package/dist/enums/eMotivationState.d.ts +14 -0
- package/dist/enums/eMotivationState.d.ts.map +1 -0
- package/dist/enums/eMotivationState.js +14 -0
- package/dist/enums/ePedAttribute.d.ts +26 -0
- package/dist/enums/ePedAttribute.d.ts.map +1 -0
- package/dist/enums/ePedAttribute.js +26 -0
- package/dist/enums/ePedCombatAbility.d.ts +7 -0
- package/dist/enums/ePedCombatAbility.d.ts.map +1 -0
- package/dist/enums/ePedCombatAbility.js +7 -0
- package/dist/enums/ePedCombatMovement.d.ts +8 -0
- package/dist/enums/ePedCombatMovement.d.ts.map +1 -0
- package/dist/enums/ePedCombatMovement.js +8 -0
- package/dist/enums/ePedCombatRange.d.ts +9 -0
- package/dist/enums/ePedCombatRange.d.ts.map +1 -0
- package/dist/enums/ePedCombatRange.js +9 -0
- package/dist/enums/ePedDamageCleanliness.d.ts +6 -0
- package/dist/enums/ePedDamageCleanliness.d.ts.map +1 -0
- package/dist/enums/ePedDamageCleanliness.js +6 -0
- package/dist/enums/ePedMood.d.ts +13 -0
- package/dist/enums/ePedMood.d.ts.map +1 -0
- package/dist/enums/ePedMood.js +13 -0
- package/dist/enums/ePedQuality.d.ts +8 -0
- package/dist/enums/ePedQuality.d.ts.map +1 -0
- package/dist/enums/ePedQuality.js +8 -0
- package/dist/enums/ePedScriptConfigFlags.d.ts +604 -0
- package/dist/enums/ePedScriptConfigFlags.d.ts.map +1 -0
- package/dist/enums/ePedScriptConfigFlags.js +604 -0
- package/dist/enums/ePlacementFlag.d.ts +27 -0
- package/dist/enums/ePlacementFlag.d.ts.map +1 -0
- package/dist/enums/ePlacementFlag.js +27 -0
- package/dist/enums/eRagdollBlockingFlags.d.ts +23 -0
- package/dist/enums/eRagdollBlockingFlags.d.ts.map +1 -0
- package/dist/enums/eRagdollBlockingFlags.js +23 -0
- package/dist/enums/eRemoveItemReason.d.ts +19 -0
- package/dist/enums/eRemoveItemReason.d.ts.map +1 -0
- package/dist/enums/eRemoveItemReason.js +19 -0
- package/dist/enums/eSavegameType.d.ts +16 -0
- package/dist/enums/eSavegameType.d.ts.map +1 -0
- package/dist/enums/eSavegameType.js +16 -0
- package/dist/enums/eScenarioBlockingFlags.d.ts +11 -0
- package/dist/enums/eScenarioBlockingFlags.d.ts.map +1 -0
- package/dist/enums/eScenarioBlockingFlags.js +11 -0
- package/dist/enums/eScriptedAnimFlags.d.ts +35 -0
- package/dist/enums/eScriptedAnimFlags.d.ts.map +1 -0
- package/dist/enums/eScriptedAnimFlags.js +35 -0
- package/dist/enums/eSessionFlags.d.ts +16 -0
- package/dist/enums/eSessionFlags.d.ts.map +1 -0
- package/dist/enums/eSessionFlags.js +16 -0
- package/dist/enums/eTargetingMode.d.ts +8 -0
- package/dist/enums/eTargetingMode.d.ts.map +1 -0
- package/dist/enums/eTargetingMode.js +8 -0
- package/dist/enums/eUIFeedChannel.d.ts +18 -0
- package/dist/enums/eUIFeedChannel.d.ts.map +1 -0
- package/dist/enums/eUIFeedChannel.js +18 -0
- package/dist/enums/eUiRpgStatusEffect.d.ts +19 -0
- package/dist/enums/eUiRpgStatusEffect.d.ts.map +1 -0
- package/dist/enums/eUiRpgStatusEffect.js +19 -0
- package/dist/enums/eVehicleSeat.d.ts +15 -0
- package/dist/enums/eVehicleSeat.d.ts.map +1 -0
- package/dist/enums/eVehicleSeat.js +15 -0
- package/dist/enums/eWeaponAttachPoint.d.ts +36 -0
- package/dist/enums/eWeaponAttachPoint.d.ts.map +1 -0
- package/dist/enums/eWeaponAttachPoint.js +36 -0
- package/dist/enums/eWeaponHash.d.ts +175 -0
- package/dist/enums/eWeaponHash.d.ts.map +1 -0
- package/dist/enums/eWeaponHash.js +175 -0
- package/dist/enums/naSpeechEventType.d.ts +57 -0
- package/dist/enums/naSpeechEventType.d.ts.map +1 -0
- package/dist/enums/naSpeechEventType.js +57 -0
- package/dist/index.d.ts +156 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +158 -0
- package/dist/namespaces/Aicoverpoint.d.ts +95 -0
- package/dist/namespaces/Aicoverpoint.d.ts.map +1 -0
- package/dist/namespaces/Aicoverpoint.js +131 -0
- package/dist/namespaces/Aitransport.d.ts +197 -0
- package/dist/namespaces/Aitransport.d.ts.map +1 -0
- package/dist/namespaces/Aitransport.js +246 -0
- package/dist/namespaces/Animscene.d.ts +174 -0
- package/dist/namespaces/Animscene.d.ts.map +1 -0
- package/dist/namespaces/Animscene.js +222 -0
- package/dist/namespaces/Attribute.d.ts +171 -0
- package/dist/namespaces/Attribute.d.ts.map +1 -0
- package/dist/namespaces/Attribute.js +222 -0
- package/dist/namespaces/Audio.d.ts +1255 -0
- package/dist/namespaces/Audio.d.ts.map +1 -0
- package/dist/namespaces/Audio.js +1695 -0
- package/dist/namespaces/Badsport.d.ts +8 -0
- package/dist/namespaces/Badsport.d.ts.map +1 -0
- package/dist/namespaces/Badsport.js +11 -0
- package/dist/namespaces/Bounty.d.ts +154 -0
- package/dist/namespaces/Bounty.d.ts.map +1 -0
- package/dist/namespaces/Bounty.js +248 -0
- package/dist/namespaces/Brain.d.ts +75 -0
- package/dist/namespaces/Brain.d.ts.map +1 -0
- package/dist/namespaces/Brain.js +98 -0
- package/dist/namespaces/Builtin.d.ts +137 -0
- package/dist/namespaces/Builtin.d.ts.map +1 -0
- package/dist/namespaces/Builtin.js +180 -0
- package/dist/namespaces/CamStatics.d.ts +972 -0
- package/dist/namespaces/CamStatics.d.ts.map +1 -0
- package/dist/namespaces/CamStatics.js +1360 -0
- package/dist/namespaces/Clock.d.ts +108 -0
- package/dist/namespaces/Clock.d.ts.map +1 -0
- package/dist/namespaces/Clock.js +149 -0
- package/dist/namespaces/Collection.d.ts +201 -0
- package/dist/namespaces/Collection.d.ts.map +1 -0
- package/dist/namespaces/Collection.js +263 -0
- package/dist/namespaces/Companion.d.ts +143 -0
- package/dist/namespaces/Companion.d.ts.map +1 -0
- package/dist/namespaces/Companion.js +191 -0
- package/dist/namespaces/Compapp.d.ts +34 -0
- package/dist/namespaces/Compapp.d.ts.map +1 -0
- package/dist/namespaces/Compapp.js +44 -0
- package/dist/namespaces/Compendium.d.ts +195 -0
- package/dist/namespaces/Compendium.d.ts.map +1 -0
- package/dist/namespaces/Compendium.js +261 -0
- package/dist/namespaces/Crashlog.d.ts +63 -0
- package/dist/namespaces/Crashlog.d.ts.map +1 -0
- package/dist/namespaces/Crashlog.js +88 -0
- package/dist/namespaces/Crew.d.ts +85 -0
- package/dist/namespaces/Crew.d.ts.map +1 -0
- package/dist/namespaces/Crew.js +127 -0
- package/dist/namespaces/Databinding.d.ts +500 -0
- package/dist/namespaces/Databinding.d.ts.map +1 -0
- package/dist/namespaces/Databinding.js +667 -0
- package/dist/namespaces/Datafile.d.ts +344 -0
- package/dist/namespaces/Datafile.d.ts.map +1 -0
- package/dist/namespaces/Datafile.js +495 -0
- package/dist/namespaces/Debug.d.ts +21 -0
- package/dist/namespaces/Debug.d.ts.map +1 -0
- package/dist/namespaces/Debug.js +27 -0
- package/dist/namespaces/Decorator.d.ts +105 -0
- package/dist/namespaces/Decorator.d.ts.map +1 -0
- package/dist/namespaces/Decorator.js +134 -0
- package/dist/namespaces/Dlc.d.ts +20 -0
- package/dist/namespaces/Dlc.d.ts.map +1 -0
- package/dist/namespaces/Dlc.js +28 -0
- package/dist/namespaces/EntityStatics.d.ts +520 -0
- package/dist/namespaces/EntityStatics.d.ts.map +1 -0
- package/dist/namespaces/EntityStatics.js +679 -0
- package/dist/namespaces/Event.d.ts +267 -0
- package/dist/namespaces/Event.d.ts.map +1 -0
- package/dist/namespaces/Event.js +340 -0
- package/dist/namespaces/Fire.d.ts +233 -0
- package/dist/namespaces/Fire.d.ts.map +1 -0
- package/dist/namespaces/Fire.js +288 -0
- package/dist/namespaces/Flock.d.ts +306 -0
- package/dist/namespaces/Flock.d.ts.map +1 -0
- package/dist/namespaces/Flock.js +396 -0
- package/dist/namespaces/Gang.d.ts +211 -0
- package/dist/namespaces/Gang.d.ts.map +1 -0
- package/dist/namespaces/Gang.js +297 -0
- package/dist/namespaces/GoogleAnalytics.d.ts +23 -0
- package/dist/namespaces/GoogleAnalytics.d.ts.map +1 -0
- package/dist/namespaces/GoogleAnalytics.js +31 -0
- package/dist/namespaces/Graphics.d.ts +1598 -0
- package/dist/namespaces/Graphics.d.ts.map +1 -0
- package/dist/namespaces/Graphics.js +2131 -0
- package/dist/namespaces/Hud.d.ts +1058 -0
- package/dist/namespaces/Hud.d.ts.map +1 -0
- package/dist/namespaces/Hud.js +1443 -0
- package/dist/namespaces/Ik.d.ts +33 -0
- package/dist/namespaces/Ik.d.ts.map +1 -0
- package/dist/namespaces/Ik.js +44 -0
- package/dist/namespaces/Interaction.d.ts +40 -0
- package/dist/namespaces/Interaction.d.ts.map +1 -0
- package/dist/namespaces/Interaction.js +52 -0
- package/dist/namespaces/InteriorStatics.d.ts +97 -0
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -0
- package/dist/namespaces/InteriorStatics.js +129 -0
- package/dist/namespaces/Inventory.d.ts +597 -0
- package/dist/namespaces/Inventory.d.ts.map +1 -0
- package/dist/namespaces/Inventory.js +807 -0
- package/dist/namespaces/Itemdatabase.d.ts +526 -0
- package/dist/namespaces/Itemdatabase.d.ts.map +1 -0
- package/dist/namespaces/Itemdatabase.js +739 -0
- package/dist/namespaces/Itemset.d.ts +39 -0
- package/dist/namespaces/Itemset.d.ts.map +1 -0
- package/dist/namespaces/Itemset.js +50 -0
- package/dist/namespaces/Law.d.ts +756 -0
- package/dist/namespaces/Law.d.ts.map +1 -0
- package/dist/namespaces/Law.js +1007 -0
- package/dist/namespaces/Localization.d.ts +42 -0
- package/dist/namespaces/Localization.d.ts.map +1 -0
- package/dist/namespaces/Localization.js +50 -0
- package/dist/namespaces/Map.d.ts +473 -0
- package/dist/namespaces/Map.d.ts.map +1 -0
- package/dist/namespaces/Map.js +641 -0
- package/dist/namespaces/Minigame.d.ts +245 -0
- package/dist/namespaces/Minigame.d.ts.map +1 -0
- package/dist/namespaces/Minigame.js +342 -0
- package/dist/namespaces/Misc.d.ts +1704 -0
- package/dist/namespaces/Misc.d.ts.map +1 -0
- package/dist/namespaces/Misc.js +2302 -0
- package/dist/namespaces/Missiondata.d.ts +100 -0
- package/dist/namespaces/Missiondata.d.ts.map +1 -0
- package/dist/namespaces/Missiondata.js +136 -0
- package/dist/namespaces/Money.d.ts +43 -0
- package/dist/namespaces/Money.d.ts.map +1 -0
- package/dist/namespaces/Money.js +58 -0
- package/dist/namespaces/Netshopping.d.ts +154 -0
- package/dist/namespaces/Netshopping.d.ts.map +1 -0
- package/dist/namespaces/Netshopping.js +216 -0
- package/dist/namespaces/Network.d.ts +3022 -0
- package/dist/namespaces/Network.d.ts.map +1 -0
- package/dist/namespaces/Network.js +4230 -0
- package/dist/namespaces/Object.d.ts +594 -0
- package/dist/namespaces/Object.d.ts.map +1 -0
- package/dist/namespaces/Object.js +780 -0
- package/dist/namespaces/Pad.d.ts +249 -0
- package/dist/namespaces/Pad.d.ts.map +1 -0
- package/dist/namespaces/Pad.js +328 -0
- package/dist/namespaces/Pathfind.d.ts +545 -0
- package/dist/namespaces/Pathfind.d.ts.map +1 -0
- package/dist/namespaces/Pathfind.js +704 -0
- package/dist/namespaces/PedStatics.d.ts +1738 -0
- package/dist/namespaces/PedStatics.d.ts.map +1 -0
- package/dist/namespaces/PedStatics.js +2296 -0
- package/dist/namespaces/Perschar.d.ts +179 -0
- package/dist/namespaces/Perschar.d.ts.map +1 -0
- package/dist/namespaces/Perschar.js +251 -0
- package/dist/namespaces/Persistence.d.ts +116 -0
- package/dist/namespaces/Persistence.d.ts.map +1 -0
- package/dist/namespaces/Persistence.js +158 -0
- package/dist/namespaces/Physics.d.ts +491 -0
- package/dist/namespaces/Physics.d.ts.map +1 -0
- package/dist/namespaces/Physics.js +637 -0
- package/dist/namespaces/PlayerStatics.d.ts +850 -0
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -0
- package/dist/namespaces/PlayerStatics.js +1147 -0
- package/dist/namespaces/Population.d.ts +188 -0
- package/dist/namespaces/Population.d.ts.map +1 -0
- package/dist/namespaces/Population.js +247 -0
- package/dist/namespaces/Posse.d.ts +168 -0
- package/dist/namespaces/Posse.d.ts.map +1 -0
- package/dist/namespaces/Posse.js +230 -0
- package/dist/namespaces/Propset.d.ts +196 -0
- package/dist/namespaces/Propset.d.ts.map +1 -0
- package/dist/namespaces/Propset.js +249 -0
- package/dist/namespaces/Queue.d.ts +12 -0
- package/dist/namespaces/Queue.d.ts.map +1 -0
- package/dist/namespaces/Queue.js +16 -0
- package/dist/namespaces/Recording.d.ts +7 -0
- package/dist/namespaces/Recording.d.ts.map +1 -0
- package/dist/namespaces/Recording.js +9 -0
- package/dist/namespaces/Replay.d.ts +32 -0
- package/dist/namespaces/Replay.d.ts.map +1 -0
- package/dist/namespaces/Replay.js +42 -0
- package/dist/namespaces/Save.d.ts +122 -0
- package/dist/namespaces/Save.d.ts.map +1 -0
- package/dist/namespaces/Save.js +178 -0
- package/dist/namespaces/Scripts.d.ts +506 -0
- package/dist/namespaces/Scripts.d.ts.map +1 -0
- package/dist/namespaces/Scripts.js +716 -0
- package/dist/namespaces/Shapetest.d.ts +87 -0
- package/dist/namespaces/Shapetest.d.ts.map +1 -0
- package/dist/namespaces/Shapetest.js +105 -0
- package/dist/namespaces/Socialclub.d.ts +188 -0
- package/dist/namespaces/Socialclub.d.ts.map +1 -0
- package/dist/namespaces/Socialclub.js +262 -0
- package/dist/namespaces/Socialclubfeed.d.ts +13 -0
- package/dist/namespaces/Socialclubfeed.d.ts.map +1 -0
- package/dist/namespaces/Socialclubfeed.js +17 -0
- package/dist/namespaces/Spactionproxy.d.ts +29 -0
- package/dist/namespaces/Spactionproxy.d.ts.map +1 -0
- package/dist/namespaces/Spactionproxy.js +43 -0
- package/dist/namespaces/Stats.d.ts +537 -0
- package/dist/namespaces/Stats.d.ts.map +1 -0
- package/dist/namespaces/Stats.js +740 -0
- package/dist/namespaces/Streaming.d.ts +356 -0
- package/dist/namespaces/Streaming.d.ts.map +1 -0
- package/dist/namespaces/Streaming.js +531 -0
- package/dist/namespaces/Task.d.ts +1506 -0
- package/dist/namespaces/Task.d.ts.map +1 -0
- package/dist/namespaces/Task.js +2024 -0
- package/dist/namespaces/Telemetry.d.ts +507 -0
- package/dist/namespaces/Telemetry.d.ts.map +1 -0
- package/dist/namespaces/Telemetry.js +670 -0
- package/dist/namespaces/Txd.d.ts +41 -0
- package/dist/namespaces/Txd.d.ts.map +1 -0
- package/dist/namespaces/Txd.js +57 -0
- package/dist/namespaces/Uiapps.d.ts +88 -0
- package/dist/namespaces/Uiapps.d.ts.map +1 -0
- package/dist/namespaces/Uiapps.js +126 -0
- package/dist/namespaces/Uidebug.d.ts +23 -0
- package/dist/namespaces/Uidebug.d.ts.map +1 -0
- package/dist/namespaces/Uidebug.js +27 -0
- package/dist/namespaces/Uievents.d.ts +37 -0
- package/dist/namespaces/Uievents.d.ts.map +1 -0
- package/dist/namespaces/Uievents.js +47 -0
- package/dist/namespaces/Uifeed.d.ts +178 -0
- package/dist/namespaces/Uifeed.d.ts.map +1 -0
- package/dist/namespaces/Uifeed.js +252 -0
- package/dist/namespaces/Uilog.d.ts +161 -0
- package/dist/namespaces/Uilog.d.ts.map +1 -0
- package/dist/namespaces/Uilog.js +221 -0
- package/dist/namespaces/Uipinning.d.ts +8 -0
- package/dist/namespaces/Uipinning.d.ts.map +1 -0
- package/dist/namespaces/Uipinning.js +10 -0
- package/dist/namespaces/Uistatemachine.d.ts +63 -0
- package/dist/namespaces/Uistatemachine.d.ts.map +1 -0
- package/dist/namespaces/Uistatemachine.js +88 -0
- package/dist/namespaces/Uistickyfeed.d.ts +55 -0
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -0
- package/dist/namespaces/Uistickyfeed.js +75 -0
- package/dist/namespaces/Uitutorial.d.ts +38 -0
- package/dist/namespaces/Uitutorial.d.ts.map +1 -0
- package/dist/namespaces/Uitutorial.js +44 -0
- package/dist/namespaces/Unlock.d.ts +49 -0
- package/dist/namespaces/Unlock.d.ts.map +1 -0
- package/dist/namespaces/Unlock.js +68 -0
- package/dist/namespaces/VehicleStatics.d.ts +925 -0
- package/dist/namespaces/VehicleStatics.d.ts.map +1 -0
- package/dist/namespaces/VehicleStatics.js +1241 -0
- package/dist/namespaces/Voice.d.ts +110 -0
- package/dist/namespaces/Voice.d.ts.map +1 -0
- package/dist/namespaces/Voice.js +158 -0
- package/dist/namespaces/VolumeStatics.d.ts +393 -0
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -0
- package/dist/namespaces/VolumeStatics.js +506 -0
- package/dist/namespaces/Water.d.ts +115 -0
- package/dist/namespaces/Water.d.ts.map +1 -0
- package/dist/namespaces/Water.js +151 -0
- package/dist/namespaces/WeaponStatics.d.ts +638 -0
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -0
- package/dist/namespaces/WeaponStatics.js +848 -0
- package/dist/namespaces/Zone.d.ts +39 -0
- package/dist/namespaces/Zone.d.ts.map +1 -0
- package/dist/namespaces/Zone.js +42 -0
- package/dist/structs/BufferedClass.d.ts +6 -0
- package/dist/structs/BufferedClass.d.ts.map +1 -0
- package/dist/structs/BufferedClass.js +12 -0
- package/dist/structs/HorsePeltIn.d.ts +17 -0
- package/dist/structs/HorsePeltIn.d.ts.map +1 -0
- package/dist/structs/HorsePeltIn.js +24 -0
- package/dist/structs/HorsePeltOut.d.ts +9 -0
- package/dist/structs/HorsePeltOut.d.ts.map +1 -0
- package/dist/structs/HorsePeltOut.js +16 -0
- package/dist/types/BufferedClass.d.ts +6 -0
- package/dist/types/BufferedClass.d.ts.map +1 -0
- package/dist/types/BufferedClass.js +12 -0
- package/dist/types/Color.d.ts +12 -0
- package/dist/types/Color.d.ts.map +1 -0
- package/dist/types/Color.js +24 -0
- package/dist/types/HandleRegistry.d.ts +7 -0
- package/dist/types/HandleRegistry.d.ts.map +1 -0
- package/dist/types/HandleRegistry.js +8 -0
- package/dist/types/IHandle.d.ts +4 -0
- package/dist/types/IHandle.d.ts.map +1 -0
- package/dist/types/IHandle.js +1 -0
- package/dist/types/NativeAliases.d.ts +21 -0
- package/dist/types/NativeAliases.d.ts.map +1 -0
- package/dist/types/NativeAliases.js +12 -0
- package/dist/types/Vector2.d.ts +14 -0
- package/dist/types/Vector2.d.ts.map +1 -0
- package/dist/types/Vector2.js +33 -0
- package/dist/types/Vector3.d.ts +15 -0
- package/dist/types/Vector3.d.ts.map +1 -0
- package/dist/types/Vector3.js +34 -0
- package/dist/types/Vector4.d.ts +16 -0
- package/dist/types/Vector4.d.ts.map +1 -0
- package/dist/types/Vector4.js +35 -0
- package/package.json +37 -0
- package/src/classes/AnimScene.ts +595 -0
- package/src/classes/BaseModel.ts +189 -0
- package/src/classes/BaseTask.ts +154 -0
- package/src/classes/Cam.ts +342 -0
- package/src/classes/Entity.ts +1681 -0
- package/src/classes/Interior.ts +115 -0
- package/src/classes/ItemSet.ts +44 -0
- package/src/classes/Ped.ts +6472 -0
- package/src/classes/PedModel.ts +20 -0
- package/src/classes/PedTask.ts +3644 -0
- package/src/classes/PersChar.ts +92 -0
- package/src/classes/Pickup.ts +58 -0
- package/src/classes/Player.ts +2063 -0
- package/src/classes/Prop.ts +423 -0
- package/src/classes/PropSet.ts +84 -0
- package/src/classes/Vehicle.ts +1894 -0
- package/src/classes/VehicleModel.ts +22 -0
- package/src/classes/VehicleTask.ts +143 -0
- package/src/classes/Volume.ts +225 -0
- package/src/classes/Weapon.ts +1063 -0
- package/src/enums/eActionDisableFlags.ts +37 -0
- package/src/enums/eAddItemReason.ts +19 -0
- package/src/enums/eAmmoType.ts +87 -0
- package/src/enums/eAnimalRarityLevel.ts +6 -0
- package/src/enums/eAttributeCore.ts +5 -0
- package/src/enums/eCarryingFlags.ts +42 -0
- package/src/enums/eCrimeType.ts +60 -0
- package/src/enums/eDispatchType.ts +19 -0
- package/src/enums/eDoorId.ts +15 -0
- package/src/enums/eEnterExitVehicleFlags.ts +31 -0
- package/src/enums/eEulerRotationOrder.ts +8 -0
- package/src/enums/eExplosionTag.ts +39 -0
- package/src/enums/eFleeStyle.ts +15 -0
- package/src/enums/eIkControlFlags.ts +33 -0
- package/src/enums/eInventoryItemSound.ts +5 -0
- package/src/enums/eLookIntensity.ts +6 -0
- package/src/enums/eLookReturnAnimation.ts +5 -0
- package/src/enums/eLootingFlags.ts +31 -0
- package/src/enums/eMetaPedExpressions.ts +117 -0
- package/src/enums/eMotivationState.ts +13 -0
- package/src/enums/ePedAttribute.ts +25 -0
- package/src/enums/ePedCombatAbility.ts +6 -0
- package/src/enums/ePedCombatMovement.ts +7 -0
- package/src/enums/ePedCombatRange.ts +8 -0
- package/src/enums/ePedDamageCleanliness.ts +5 -0
- package/src/enums/ePedMood.ts +12 -0
- package/src/enums/ePedQuality.ts +7 -0
- package/src/enums/ePedScriptConfigFlags.ts +603 -0
- package/src/enums/ePlacementFlag.ts +26 -0
- package/src/enums/eRagdollBlockingFlags.ts +22 -0
- package/src/enums/eRemoveItemReason.ts +18 -0
- package/src/enums/eSavegameType.ts +15 -0
- package/src/enums/eScenarioBlockingFlags.ts +10 -0
- package/src/enums/eScriptedAnimFlags.ts +34 -0
- package/src/enums/eSessionFlags.ts +15 -0
- package/src/enums/eTargetingMode.ts +7 -0
- package/src/enums/eUIFeedChannel.ts +17 -0
- package/src/enums/eUiRpgStatusEffect.ts +18 -0
- package/src/enums/eVehicleSeat.ts +14 -0
- package/src/enums/eWeaponAttachPoint.ts +35 -0
- package/src/enums/eWeaponHash.ts +174 -0
- package/src/enums/naSpeechEventType.ts +56 -0
- package/src/index.ts +164 -0
- package/src/namespaces/Aicoverpoint.ts +157 -0
- package/src/namespaces/Aitransport.ts +278 -0
- package/src/namespaces/Animscene.ts +255 -0
- package/src/namespaces/Attribute.ts +258 -0
- package/src/namespaces/Audio.ts +1925 -0
- package/src/namespaces/Badsport.ts +18 -0
- package/src/namespaces/Bounty.ts +289 -0
- package/src/namespaces/Brain.ts +115 -0
- package/src/namespaces/Builtin.ts +208 -0
- package/src/namespaces/CamStatics.ts +1563 -0
- package/src/namespaces/Clock.ts +174 -0
- package/src/namespaces/Collection.ts +299 -0
- package/src/namespaces/Companion.ts +224 -0
- package/src/namespaces/Compapp.ts +55 -0
- package/src/namespaces/Compendium.ts +302 -0
- package/src/namespaces/Crashlog.ts +107 -0
- package/src/namespaces/Crew.ts +151 -0
- package/src/namespaces/Databinding.ts +756 -0
- package/src/namespaces/Datafile.ts +559 -0
- package/src/namespaces/Debug.ts +36 -0
- package/src/namespaces/Decorator.ts +156 -0
- package/src/namespaces/Dlc.ts +38 -0
- package/src/namespaces/EntityStatics.ts +769 -0
- package/src/namespaces/Event.ts +388 -0
- package/src/namespaces/Fire.ts +325 -0
- package/src/namespaces/Flock.ts +450 -0
- package/src/namespaces/Gang.ts +345 -0
- package/src/namespaces/GoogleAnalytics.ts +41 -0
- package/src/namespaces/Graphics.ts +2412 -0
- package/src/namespaces/Hud.ts +1648 -0
- package/src/namespaces/Ik.ts +56 -0
- package/src/namespaces/Interaction.ts +64 -0
- package/src/namespaces/InteriorStatics.ts +153 -0
- package/src/namespaces/Inventory.ts +902 -0
- package/src/namespaces/Itemdatabase.ts +829 -0
- package/src/namespaces/Itemset.ts +64 -0
- package/src/namespaces/Law.ts +1142 -0
- package/src/namespaces/Localization.ts +60 -0
- package/src/namespaces/Map.ts +736 -0
- package/src/namespaces/Minigame.ts +396 -0
- package/src/namespaces/Misc.ts +2603 -0
- package/src/namespaces/Missiondata.ts +160 -0
- package/src/namespaces/Money.ts +73 -0
- package/src/namespaces/Netshopping.ts +248 -0
- package/src/namespaces/Network.ts +4813 -0
- package/src/namespaces/Object.ts +881 -0
- package/src/namespaces/Pad.ts +374 -0
- package/src/namespaces/Pathfind.ts +788 -0
- package/src/namespaces/PedStatics.ts +2584 -0
- package/src/namespaces/Perschar.ts +295 -0
- package/src/namespaces/Persistence.ts +187 -0
- package/src/namespaces/Physics.ts +717 -0
- package/src/namespaces/PlayerStatics.ts +1306 -0
- package/src/namespaces/Population.ts +287 -0
- package/src/namespaces/Posse.ts +267 -0
- package/src/namespaces/Propset.ts +285 -0
- package/src/namespaces/Queue.ts +24 -0
- package/src/namespaces/Recording.ts +16 -0
- package/src/namespaces/Replay.ts +53 -0
- package/src/namespaces/Save.ts +208 -0
- package/src/namespaces/Scripts.ts +816 -0
- package/src/namespaces/Shapetest.ts +119 -0
- package/src/namespaces/Socialclub.ts +301 -0
- package/src/namespaces/Socialclubfeed.ts +25 -0
- package/src/namespaces/Spactionproxy.ts +55 -0
- package/src/namespaces/Stats.ts +843 -0
- package/src/namespaces/Streaming.ts +628 -0
- package/src/namespaces/Task.ts +2290 -0
- package/src/namespaces/Telemetry.ts +755 -0
- package/src/namespaces/Txd.ts +71 -0
- package/src/namespaces/Uiapps.ts +151 -0
- package/src/namespaces/Uidebug.ts +36 -0
- package/src/namespaces/Uievents.ts +57 -0
- package/src/namespaces/Uifeed.ts +285 -0
- package/src/namespaces/Uilog.ts +257 -0
- package/src/namespaces/Uipinning.ts +17 -0
- package/src/namespaces/Uistatemachine.ts +106 -0
- package/src/namespaces/Uistickyfeed.ts +89 -0
- package/src/namespaces/Uitutorial.ts +53 -0
- package/src/namespaces/Unlock.ts +83 -0
- package/src/namespaces/VehicleStatics.ts +1410 -0
- package/src/namespaces/Voice.ts +189 -0
- package/src/namespaces/VolumeStatics.ts +569 -0
- package/src/namespaces/Water.ts +175 -0
- package/src/namespaces/WeaponStatics.ts +968 -0
- package/src/namespaces/Zone.ts +50 -0
- package/src/structs/BufferedClass.ts +14 -0
- package/src/structs/HorsePeltIn.ts +26 -0
- package/src/structs/HorsePeltOut.ts +21 -0
- package/src/types/BufferedClass.ts +14 -0
- package/src/types/Color.ts +32 -0
- package/src/types/HandleRegistry.ts +12 -0
- package/src/types/IHandle.ts +3 -0
- package/src/types/NativeAliases.ts +36 -0
- package/src/types/Vector2.ts +40 -0
- package/src/types/Vector3.ts +41 -0
- package/src/types/Vector4.ts +42 -0
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import type { eWeaponHash } from '../enums/eWeaponHash';
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import type { Entity } from '../classes/Entity';
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import { Vector3 } from '../types/Vector3';
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export declare class Player implements IHandle {
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handle: number;
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constructor(handle: number);
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static fromHandle(handle: number): Player | null;
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setWeaponGroupAsInstantKill(weaponGroup: string | number, toggle: boolean): void;
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getUiPromptIsDisabled(promptType: number, promptMode: number): any;
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setLockonToFriendlyPlayers(toggle: boolean): void;
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* Activates the Surrender prompt for the specified player in the current frame.
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setCooperatePromptThisFrame(targetPed: Ped, promptOrder: number, p3: boolean): void;
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/**
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* https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePlayerResetFlags
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* https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
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setResetFlag(playerResetFlag: number, p2: boolean): void;
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getWantedLevel(): number;
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setDamageCloseDistanceBonus(closeRangeLowerBound: number, closeRangeUpperBound: number): void;
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/**
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* @param multiplier
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setSneakingNoiseMultiplier(multiplier: number): void;
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setTeam(team: number, bRestrictToThisScript: boolean): void;
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* Checks if the player's Deadeye ability is enabled.
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isSpecialAbilityEnabled(): any;
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* Sets Player's Defense against AI modifier
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setAiDefenseModifierAgainstAi(modifier: number): void;
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* Gets the player's team.
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getTeam(): number;
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* @returns
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getHealthRechargeMultiplier(): number;
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/**
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* Used in script function: NET_AUTO_FOLLOW_UPDATE_LEADER_VALUES
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* followMode:
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* HORSEFOLLOWMODE_BEHIND_AND_SIDE,
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* HORSEFOLLOWMODE_BEHIND_CLOSE
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* HORSEFOLLOWPRIORITY_AMBIENT,
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* HORSEFOLLOWPRIORITY_NORMAL,
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*/
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addAsFollowTarget(ped: Ped, p2: number, p3: number, followMode: number, followPriority: number, p6: boolean): void;
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/**
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* Sets the stand prompt for a specific player using a predefined text entry. use AddTextEntry for promptTextKey for custom names
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*
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* @param promptTextKey
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*/
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setPromptLeaveText(promptTextKey: string | null): void;
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/**
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* Retrieves the number of marks placed on a PED when Deadeye mode is active for the specified player.
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*
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* @returns
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*/
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getNumDeadeyeMarksOnPed(ped: Ped): any;
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/**
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* @returns
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*/
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getPed2(): Ped | null;
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/**
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* @param p1
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* @returns
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*/
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getIsUiPromptActive(p1: number): any;
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/**
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* @param horse
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* @returns
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*/
|
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136
|
+
setPedAsTempHorse(horse: Ped): any;
|
|
137
|
+
/**
|
|
138
|
+
* Restores Deadeye by given amount.
|
|
139
|
+
* Params: p2, p3, p4 = 0, 0, 1 in R* Scripts
|
|
140
|
+
*
|
|
141
|
+
* @param amount
|
|
142
|
+
* @param p2
|
|
143
|
+
* @param p3
|
|
144
|
+
* @param p4
|
|
145
|
+
*/
|
|
146
|
+
specialAbilityRestoreByAmount(amount: number, p2: number, p3: number, p4: number): void;
|
|
147
|
+
/**
|
|
148
|
+
* Only used in R* SP Script short_update
|
|
149
|
+
*
|
|
150
|
+
* @param delay
|
|
151
|
+
*/
|
|
152
|
+
setDeadeyeAbilityDepletionDelay(delay: number): void;
|
|
153
|
+
/**
|
|
154
|
+
* Swim speed multiplier.
|
|
155
|
+
* Multiplier goes up to 1.49f
|
|
156
|
+
*
|
|
157
|
+
* @param multiplier
|
|
158
|
+
*/
|
|
159
|
+
setSwimMultiplierForPlayer(multiplier: number): void;
|
|
160
|
+
/**
|
|
161
|
+
* @returns
|
|
162
|
+
*/
|
|
163
|
+
isDead(): boolean;
|
|
164
|
+
/**
|
|
165
|
+
* @param ped
|
|
166
|
+
* @param p2
|
|
167
|
+
*/
|
|
168
|
+
N_0x310CE349E0C0EC4B(ped: Ped, p2: number): void;
|
|
169
|
+
/**
|
|
170
|
+
* Clears all Eagle Eye trails that were registered for entities associated with the specified player.
|
|
171
|
+
*/
|
|
172
|
+
eagleEyeClearRegisteredTrails(): void;
|
|
173
|
+
/**
|
|
174
|
+
* @param enable
|
|
175
|
+
*/
|
|
176
|
+
enableCustomDeadeyeAbility(enable: boolean): void;
|
|
177
|
+
/**
|
|
178
|
+
* Returns the player's invincibility status.
|
|
179
|
+
*
|
|
180
|
+
* @returns
|
|
181
|
+
*/
|
|
182
|
+
getInvincible(): boolean;
|
|
183
|
+
resetArrestState(): void;
|
|
184
|
+
/**
|
|
185
|
+
* Toggle handles wether Deadeye and Eagleeye are infinite or not.
|
|
186
|
+
*
|
|
187
|
+
* @param toggle
|
|
188
|
+
*/
|
|
189
|
+
modifyInfiniteTrailVision(toggle: boolean): void;
|
|
190
|
+
/**
|
|
191
|
+
* Simply sets you as invincible (Health will not deplete).
|
|
192
|
+
*
|
|
193
|
+
* @param toggle
|
|
194
|
+
*/
|
|
195
|
+
setInvincible(toggle: boolean): void;
|
|
196
|
+
/**
|
|
197
|
+
* Returns whether the player can control himself.
|
|
198
|
+
*
|
|
199
|
+
* @returns
|
|
200
|
+
*/
|
|
201
|
+
isControlOn(): boolean;
|
|
202
|
+
/**
|
|
203
|
+
* @param vehicle
|
|
204
|
+
*/
|
|
205
|
+
setMayOnlyEnterThisVehicle(vehicle: Vehicle): void;
|
|
206
|
+
/**
|
|
207
|
+
* @param disabled
|
|
208
|
+
*/
|
|
209
|
+
specialAbilitySetDisabled(disabled: boolean): void;
|
|
210
|
+
/**
|
|
211
|
+
* @param ammoType
|
|
212
|
+
* @param amount
|
|
213
|
+
*/
|
|
214
|
+
setMaxAmmoOverrideForAmmoType(ammoType: string | number, amount: number): void;
|
|
215
|
+
/**
|
|
216
|
+
* @param p1
|
|
217
|
+
*/
|
|
218
|
+
eagleEyeSetTrackingUpgrade2(p1: number): void;
|
|
219
|
+
setAllNeutralRandomPedsFleeThisFrame(): void;
|
|
220
|
+
/**
|
|
221
|
+
* @param p1
|
|
222
|
+
*/
|
|
223
|
+
restoreStamina(p1: number): void;
|
|
224
|
+
/**
|
|
225
|
+
* @returns
|
|
226
|
+
*/
|
|
227
|
+
getCachedDeadEyeAmount(): number;
|
|
228
|
+
clearHasDamagedAtLeastOnePed(): void;
|
|
229
|
+
/**
|
|
230
|
+
* @param entity
|
|
231
|
+
* @param p2
|
|
232
|
+
* @returns
|
|
233
|
+
*/
|
|
234
|
+
isTargettingEntity(entity: Entity, p2: boolean): boolean;
|
|
235
|
+
/**
|
|
236
|
+
* If player has less Dead Eye than required, Dead Eye cant be triggered.
|
|
237
|
+
*
|
|
238
|
+
* @returns
|
|
239
|
+
*/
|
|
240
|
+
getRequiredDeadEyeAmount(): number;
|
|
241
|
+
/**
|
|
242
|
+
* @param p1
|
|
243
|
+
*/
|
|
244
|
+
N_0x263D69767F76059C(p1: number): void;
|
|
245
|
+
/**
|
|
246
|
+
* Make sure to request the model first and wait until it has loaded.
|
|
247
|
+
*
|
|
248
|
+
* @param modelHash
|
|
249
|
+
* @param p2
|
|
250
|
+
*/
|
|
251
|
+
setModel(modelHash: string | number, p2: boolean): void;
|
|
252
|
+
/**
|
|
253
|
+
* @param toggle
|
|
254
|
+
*/
|
|
255
|
+
setLockon(toggle: boolean): void;
|
|
256
|
+
/**
|
|
257
|
+
* Sets the player's ability to wear hats based on the specified flag. The flag value determines whether the player can wear all hats or only the ones they own.
|
|
258
|
+
* If the flag is set to 15 and `allow` is true, the player can wear all available hats. However, if you want to restrict the player to wearing only their owned hats (flag 1), you **must first** disable flag 15 by setting it to false, and then set flag 1 to true.
|
|
259
|
+
*
|
|
260
|
+
* @param flag
|
|
261
|
+
* @param allow
|
|
262
|
+
*/
|
|
263
|
+
setHatAccess(flag: number, allow: boolean): void;
|
|
264
|
+
/**
|
|
265
|
+
* @param closeDamageBonus
|
|
266
|
+
*/
|
|
267
|
+
setDamageCloseDistanceBonusTotal(closeDamageBonus: number): void;
|
|
268
|
+
/**
|
|
269
|
+
* Params: p1 = -1 in R* Scripts
|
|
270
|
+
*
|
|
271
|
+
* @param p1
|
|
272
|
+
* @param p2
|
|
273
|
+
*/
|
|
274
|
+
specialAbilityStartRestore(p1: number, p2: boolean): void;
|
|
275
|
+
/**
|
|
276
|
+
* @param multiplier
|
|
277
|
+
*/
|
|
278
|
+
setStaminaSprintDepletionMultiplier(multiplier: number): void;
|
|
279
|
+
/**
|
|
280
|
+
* @param p1
|
|
281
|
+
*/
|
|
282
|
+
eagleEyeSetTrackingUpgrade(p1: number): void;
|
|
283
|
+
/**
|
|
284
|
+
* Get the entity the player is aiming at with/without weapon.
|
|
285
|
+
*
|
|
286
|
+
* @returns entity
|
|
287
|
+
*/
|
|
288
|
+
getInteractionAimEntity(): [boolean, Entity | null];
|
|
289
|
+
/**
|
|
290
|
+
* @param modifier
|
|
291
|
+
*/
|
|
292
|
+
setWeaponDefenseModifier(modifier: number): void;
|
|
293
|
+
/**
|
|
294
|
+
* @returns
|
|
295
|
+
*/
|
|
296
|
+
hasDamagedAtLeastOneNonAnimalPed(): boolean;
|
|
297
|
+
/**
|
|
298
|
+
* @returns
|
|
299
|
+
*/
|
|
300
|
+
getDeadeyeAbilityLevel(): number;
|
|
301
|
+
/**
|
|
302
|
+
* This native is used to determine if the player has an active lockon an entity while riding a horse.
|
|
303
|
+
*
|
|
304
|
+
* @returns
|
|
305
|
+
*/
|
|
306
|
+
isOnMountLockonEntity(): boolean;
|
|
307
|
+
suppressWitnessesCallingPoliceThisFrame(): void;
|
|
308
|
+
/**
|
|
309
|
+
* bullet damage modifier: type = 4
|
|
310
|
+
* explosive damage Defense mod: type = 7
|
|
311
|
+
* fire damage Defense mod: type = 8, 15
|
|
312
|
+
*
|
|
313
|
+
* @param type
|
|
314
|
+
* @param defenseModifier
|
|
315
|
+
*/
|
|
316
|
+
setDefenseTypeModifier(type: number, defenseModifier: number): void;
|
|
317
|
+
/**
|
|
318
|
+
* *CLEAR_FACIAL** - _CLEAR_PED_BLOOD*
|
|
319
|
+
*/
|
|
320
|
+
N_0xF21C7A3F3FFBA629(): void;
|
|
321
|
+
/**
|
|
322
|
+
* Associates a specific interactive focus mode preset between a player and a ped, with a specified location and target entity.
|
|
323
|
+
* To access all available presets, refer to the file located at: `/update_1.rpf/common/data/interactive_focus_mode_presets.meta`
|
|
324
|
+
*
|
|
325
|
+
* @param ped
|
|
326
|
+
* @param preset
|
|
327
|
+
* @param pos
|
|
328
|
+
* @param targetEntity
|
|
329
|
+
* @param name
|
|
330
|
+
*/
|
|
331
|
+
addAmbientInteractiveFocusPreset(ped: Ped, preset: string | null, pos: Vector3, targetEntity: Entity, name: string | null): void;
|
|
332
|
+
/**
|
|
333
|
+
* Resets any aura effects applied to entities for a specific player in Deadeye mode, returning all aura-related visuals to their default state. This function is primarily used to remove any highlighting or aura effects set by `_SET_DEADEYE_ENTITY_AURA_WITH_FLAG - 0x2B12B6FC8B8772AB` and `_SET_DEADEYE_ENTITY_AURA_INTENSITY_WITH_FLAG - 0x131E294EF60160DF`
|
|
334
|
+
*/
|
|
335
|
+
resetDeadeyeAuraEffect(): void;
|
|
336
|
+
/**
|
|
337
|
+
* @param accuracy
|
|
338
|
+
*/
|
|
339
|
+
setTotalAccuracyModifier(accuracy: number): void;
|
|
340
|
+
/**
|
|
341
|
+
* @returns
|
|
342
|
+
*/
|
|
343
|
+
getVehicleOwnedByPlayer(): Vehicle | null;
|
|
344
|
+
/**
|
|
345
|
+
* Activates EagleEye, called together with 0x28A13BF6B05C3D83
|
|
346
|
+
*/
|
|
347
|
+
secondarySpecialAbilitySetActive(): void;
|
|
348
|
+
/**
|
|
349
|
+
* _GET_A* - _GET_C*
|
|
350
|
+
*
|
|
351
|
+
* @returns
|
|
352
|
+
*/
|
|
353
|
+
N_0x927861B2C08DBEA5(): boolean;
|
|
354
|
+
/**
|
|
355
|
+
* it is used to check for that period of time if player damaged any peds only returns the last 3 hits with the entity ids so if you hit the same entity 3 times it will return the same entity id 3 times, if you hit 4 different entities within that time it will return the last 3 entity ids
|
|
356
|
+
* only stores the last 3 hits in the data view buffer
|
|
357
|
+
* duration is in miliseconds
|
|
358
|
+
* you need dataview
|
|
359
|
+
*
|
|
360
|
+
* @param duration
|
|
361
|
+
* @returns struct
|
|
362
|
+
*/
|
|
363
|
+
getPedsDamagedByRecently(duration: number): [boolean, number];
|
|
364
|
+
/**
|
|
365
|
+
* @param multiplier
|
|
366
|
+
*/
|
|
367
|
+
setStaminaRechargeMultiplier(multiplier: number): void;
|
|
368
|
+
/**
|
|
369
|
+
* Deactivates EagleEye, called together with 0xC0B21F235C02139C
|
|
370
|
+
*
|
|
371
|
+
* @param disabled
|
|
372
|
+
*/
|
|
373
|
+
secondarySpecialAbilitySetDisabled(disabled: boolean): void;
|
|
374
|
+
/**
|
|
375
|
+
* @returns
|
|
376
|
+
*/
|
|
377
|
+
updateTeleport(): boolean;
|
|
378
|
+
resetInputGait(): void;
|
|
379
|
+
/**
|
|
380
|
+
* Activates the special ability for the specified player.
|
|
381
|
+
*/
|
|
382
|
+
specialAbilitySetActivate(): void;
|
|
383
|
+
clearHasDamagedAtLeastOneNonAnimalPed(): void;
|
|
384
|
+
/**
|
|
385
|
+
* @param modifier
|
|
386
|
+
*/
|
|
387
|
+
setWeaponDegradationModifier(modifier: number): void;
|
|
388
|
+
/**
|
|
389
|
+
* Only used in R* SP Script short_update
|
|
390
|
+
*
|
|
391
|
+
* @param timer
|
|
392
|
+
*/
|
|
393
|
+
setSpecialAbilityDisableTimer(timer: number): void;
|
|
394
|
+
/**
|
|
395
|
+
* @param abilityType
|
|
396
|
+
* @param toggle
|
|
397
|
+
*/
|
|
398
|
+
setDeadeyeAbilityLocked(abilityType: number, toggle: boolean): void;
|
|
399
|
+
/**
|
|
400
|
+
* playerResetFlag: See 0x9F9A829C6751F3C7
|
|
401
|
+
*
|
|
402
|
+
* @param playerResetFlag
|
|
403
|
+
* @returns
|
|
404
|
+
*/
|
|
405
|
+
getResetFlag(playerResetFlag: number): any;
|
|
406
|
+
/**
|
|
407
|
+
* Returns TRUE if the player ('s ped) is climbing at the moment.
|
|
408
|
+
*
|
|
409
|
+
* @returns
|
|
410
|
+
*/
|
|
411
|
+
isClimbing(): boolean;
|
|
412
|
+
/**
|
|
413
|
+
* @returns Refer to [enum: ePedMood]
|
|
414
|
+
*/
|
|
415
|
+
getMood(): number;
|
|
416
|
+
clearBountyTarget(): void;
|
|
417
|
+
/**
|
|
418
|
+
* Focus Fire VFX start for player: p1 = focusfire
|
|
419
|
+
*
|
|
420
|
+
* @param p1
|
|
421
|
+
*/
|
|
422
|
+
setLockonFocusFireVfx(p1: string | null): void;
|
|
423
|
+
/**
|
|
424
|
+
* Params: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePromptType
|
|
425
|
+
* promptType is mostly 34 (PP_TRACK_ANIMAL), promptMode = 0 (PP_MODE_BLOCK) in R* Scripts
|
|
426
|
+
*
|
|
427
|
+
* @param promptType
|
|
428
|
+
* @param promptMode
|
|
429
|
+
* @param disabled
|
|
430
|
+
*/
|
|
431
|
+
modifyUiPrompt(promptType: number, promptMode: number, disabled: boolean): void;
|
|
432
|
+
/**
|
|
433
|
+
* @param p1
|
|
434
|
+
* @returns
|
|
435
|
+
*/
|
|
436
|
+
getMaxDeadEye(p1: any): number;
|
|
437
|
+
/**
|
|
438
|
+
* @param toggle
|
|
439
|
+
* @param ped
|
|
440
|
+
* @param p3
|
|
441
|
+
* @param p4
|
|
442
|
+
*/
|
|
443
|
+
setForcedAim(toggle: boolean, ped: Ped, p3: number, p4: boolean): void;
|
|
444
|
+
N_0x93624B36E8851B42(): void;
|
|
445
|
+
/**
|
|
446
|
+
* @param abilityType
|
|
447
|
+
* @returns
|
|
448
|
+
*/
|
|
449
|
+
isDeadeyeAbilityLocked(abilityType: number): any;
|
|
450
|
+
/**
|
|
451
|
+
* @param ped
|
|
452
|
+
* @param useSteerassist
|
|
453
|
+
*/
|
|
454
|
+
N_0x1FDA57E8908F2609(ped: Ped, useSteerassist: boolean): void;
|
|
455
|
+
/**
|
|
456
|
+
* Returns Deadeye value from player
|
|
457
|
+
*
|
|
458
|
+
* @returns
|
|
459
|
+
*/
|
|
460
|
+
specialAbilityGetAmountCached(): number;
|
|
461
|
+
/**
|
|
462
|
+
* @param vehicle
|
|
463
|
+
*/
|
|
464
|
+
setOwnsVehicle(vehicle: Vehicle): void;
|
|
465
|
+
/**
|
|
466
|
+
* @returns
|
|
467
|
+
*/
|
|
468
|
+
hasDamagedAtLeastOnePed(): boolean;
|
|
469
|
+
/**
|
|
470
|
+
* Seems to enable active horse equipment prompt when being near it and enables the control that opens the inventory as well
|
|
471
|
+
*
|
|
472
|
+
* @param mount
|
|
473
|
+
*/
|
|
474
|
+
setOwnsMount(mount: Ped): void;
|
|
475
|
+
/**
|
|
476
|
+
* nullsub, doesn't do anything
|
|
477
|
+
*/
|
|
478
|
+
clearWantedLevel(): void;
|
|
479
|
+
/**
|
|
480
|
+
* Does the same like PLAYER::GET_PLAYER_PED
|
|
481
|
+
*
|
|
482
|
+
* @returns
|
|
483
|
+
*/
|
|
484
|
+
getPedScriptIndex(): Ped | null;
|
|
485
|
+
/**
|
|
486
|
+
* Retrieves the ID of the ped that the specified player is currently tracking while in Eagle Eye mode.
|
|
487
|
+
*
|
|
488
|
+
* @returns
|
|
489
|
+
*/
|
|
490
|
+
eagleEyeGetTrackedPedId(): any;
|
|
491
|
+
/**
|
|
492
|
+
* @returns Returns the player name, or if the player doesn't exist, it returns "**Invalid**"
|
|
493
|
+
*/
|
|
494
|
+
getName(): string | null;
|
|
495
|
+
/**
|
|
496
|
+
* Seems to work similar to 0xD2CB0FB0FDCB473D
|
|
497
|
+
*
|
|
498
|
+
* @param horse
|
|
499
|
+
*/
|
|
500
|
+
setPedActiveHorse(horse: Ped): void;
|
|
501
|
+
/**
|
|
502
|
+
* Name could potentially be inaccurate.
|
|
503
|
+
* Used in Script Function HORSE_SETUP_PLAYER_HORSE_ATTRIBUTES (p1 = true)
|
|
504
|
+
* _SET_PLAYER_L* - _SET_PLAYER_M*
|
|
505
|
+
*
|
|
506
|
+
* @param active
|
|
507
|
+
*/
|
|
508
|
+
setMountStateActive(active: boolean): void;
|
|
509
|
+
/**
|
|
510
|
+
* _IS_PLAYER_I* - _IS_PLAYER_P*
|
|
511
|
+
*
|
|
512
|
+
* @returns p1
|
|
513
|
+
*/
|
|
514
|
+
N_0xB331D8A73F9D2BDF(): [boolean, number];
|
|
515
|
+
/**
|
|
516
|
+
* Inhibits the player from using any method of combat including melee and firearms. NOTE: Only disables the firing for one frame
|
|
517
|
+
*
|
|
518
|
+
* @param toggle
|
|
519
|
+
*/
|
|
520
|
+
disableFiring(toggle: boolean): void;
|
|
521
|
+
specialAbilitySetEagleEyeDisabled(): void;
|
|
522
|
+
/**
|
|
523
|
+
* Sets the sit prompt for a specific player using a predefined text entry. use game strings like PLAYER_SIT or use custom with
|
|
524
|
+
* AddTextEntry("sit_custom", "Take a seat")
|
|
525
|
+
* this native must be invoked
|
|
526
|
+
* https://imgur.com/gallery/0x988c9045531b9fce-9bTHgkv
|
|
527
|
+
*
|
|
528
|
+
* @param label
|
|
529
|
+
*/
|
|
530
|
+
setSitPromptText(label: string | null): void;
|
|
531
|
+
updateWantedPositionThisFrame(): void;
|
|
532
|
+
/**
|
|
533
|
+
* @param entity
|
|
534
|
+
*/
|
|
535
|
+
unregisterEagleEyeForEntity(entity: Entity): void;
|
|
536
|
+
/**
|
|
537
|
+
* @param farRangeLowerBound
|
|
538
|
+
* @param farRangeUpperBound
|
|
539
|
+
*/
|
|
540
|
+
setDamageFarDistanceBonus(farRangeLowerBound: number, farRangeUpperBound: number): void;
|
|
541
|
+
/**
|
|
542
|
+
* Sets the melee combat prompt for a specific player using a predefined text entry. use game string or
|
|
543
|
+
* AddTextEntry("custom_text", "Throw a punch") and use custom_text in the native
|
|
544
|
+
*
|
|
545
|
+
* @param label
|
|
546
|
+
*/
|
|
547
|
+
setMeleePromptText(label: string | null): void;
|
|
548
|
+
/**
|
|
549
|
+
* Used in script function INIT_DEADEYE_SLOWDOWN
|
|
550
|
+
*
|
|
551
|
+
* @param p1
|
|
552
|
+
*/
|
|
553
|
+
N_0x570A13A4CA2799BB(p1: boolean): void;
|
|
554
|
+
/**
|
|
555
|
+
* @param activationCost
|
|
556
|
+
* @param p2
|
|
557
|
+
*/
|
|
558
|
+
setSpecialAbilityActivationCost(activationCost: number, p2: number): void;
|
|
559
|
+
/**
|
|
560
|
+
* Used for setting up eagle eye for entity
|
|
561
|
+
* Params: p2 = re-register or not?
|
|
562
|
+
*
|
|
563
|
+
* @param entity
|
|
564
|
+
* @param p2
|
|
565
|
+
*/
|
|
566
|
+
registerEagleEyeForEntity(entity: Entity, p2: boolean): void;
|
|
567
|
+
/**
|
|
568
|
+
* @param p1
|
|
569
|
+
*/
|
|
570
|
+
N_0x22B3CABEDDB538B2(p1: number): void;
|
|
571
|
+
/**
|
|
572
|
+
* @param modifier
|
|
573
|
+
*/
|
|
574
|
+
setExplosiveWeaponDamageModifier(modifier: number): void;
|
|
575
|
+
/**
|
|
576
|
+
* returns true if the player is on a road while riding a horse but at a certain speed, if you go off road then it returns false or if you go too slow like walking state it also returns false
|
|
577
|
+
*
|
|
578
|
+
* @returns
|
|
579
|
+
*/
|
|
580
|
+
isMountOnRoad(): any;
|
|
581
|
+
/**
|
|
582
|
+
* @param entity
|
|
583
|
+
* @returns
|
|
584
|
+
*/
|
|
585
|
+
isEagleEyeRegisteredForEntity(entity: Entity): any;
|
|
586
|
+
/**
|
|
587
|
+
* Max level is 5.
|
|
588
|
+
*
|
|
589
|
+
* @param level
|
|
590
|
+
*/
|
|
591
|
+
setDeadeyeAbilityLevel(level: number): void;
|
|
592
|
+
/**
|
|
593
|
+
* Shows or hides all Pick Up prompts for the specified player, including the prompt for picking up hats from the ground. When set to true, the player will see Pick Up prompts for all nearby items. If set to false, all Pick Up prompts will be hidden.
|
|
594
|
+
*
|
|
595
|
+
* @param enable
|
|
596
|
+
*/
|
|
597
|
+
setPickupPromptVisible(enable: boolean): void;
|
|
598
|
+
/**
|
|
599
|
+
* @param mount
|
|
600
|
+
*/
|
|
601
|
+
setPedAsSaddleHorseForPlayer(mount: Ped): void;
|
|
602
|
+
/**
|
|
603
|
+
* @returns
|
|
604
|
+
*/
|
|
605
|
+
getActiveHorseForPlayer(): Ped | null;
|
|
606
|
+
/**
|
|
607
|
+
* @param entity
|
|
608
|
+
* @param p2
|
|
609
|
+
*/
|
|
610
|
+
unregisterEagleEyeTrailsForEntity(entity: Entity, p2: any): void;
|
|
611
|
+
/**
|
|
612
|
+
* Resetter for 0x4DBC4873707E8FD6, sets x, y, z to 1.0
|
|
613
|
+
*/
|
|
614
|
+
N_0xCEDC16930526F728(): void;
|
|
615
|
+
/**
|
|
616
|
+
* @param ped
|
|
617
|
+
* @param p2
|
|
618
|
+
*/
|
|
619
|
+
N_0xDD33A82352C4652F(ped: Ped, p2: number): void;
|
|
620
|
+
/**
|
|
621
|
+
* _RESET_PLAYER_A* - _RESET_PLAYER_I*
|
|
622
|
+
*/
|
|
623
|
+
N_0x1F488807BC8E0630(): void;
|
|
624
|
+
/**
|
|
625
|
+
* @param p1
|
|
626
|
+
*/
|
|
627
|
+
N_0x4EC8BE63B8A5D4EF(p1: number): void;
|
|
628
|
+
/**
|
|
629
|
+
* @returns
|
|
630
|
+
*/
|
|
631
|
+
canStartMission(): boolean;
|
|
632
|
+
/**
|
|
633
|
+
* Adds an interactive focus mode preset between a player and a specific set of coordinates with a target entity.
|
|
634
|
+
* To access all available presets, refer to the file located at:update_1.rpf.common.data.interactive_focus_mode_presets.meta
|
|
635
|
+
*
|
|
636
|
+
* @param preset
|
|
637
|
+
* @param pos
|
|
638
|
+
* @param targetEntity
|
|
639
|
+
* @param name
|
|
640
|
+
* @returns p1
|
|
641
|
+
*/
|
|
642
|
+
addAmbientInteractiveFocusPresetAtCoords(preset: string | null, pos: Vector3, targetEntity: Entity, name: string | null): Vector3;
|
|
643
|
+
/**
|
|
644
|
+
* @returns
|
|
645
|
+
*/
|
|
646
|
+
getStaminaRechargeMultiplier(): number;
|
|
647
|
+
/**
|
|
648
|
+
* Returns the depletion delay value for the Deadeye ability that was previously set using `SetDeadeyeAbilityDepletionDelay - 0x870634493CB4372C`
|
|
649
|
+
*
|
|
650
|
+
* @returns
|
|
651
|
+
*/
|
|
652
|
+
getDeadeyeAbilityDepletionDelay(): any;
|
|
653
|
+
/**
|
|
654
|
+
* @returns
|
|
655
|
+
*/
|
|
656
|
+
isReadyForCutscene(): boolean;
|
|
657
|
+
/**
|
|
658
|
+
* @param p1
|
|
659
|
+
*/
|
|
660
|
+
N_0x216BC0D3D2E413D2(p1: any): void;
|
|
661
|
+
/**
|
|
662
|
+
* nullsub, doesn't do anything
|
|
663
|
+
*
|
|
664
|
+
* @param wantedLevel
|
|
665
|
+
* @param disableNoMission
|
|
666
|
+
*/
|
|
667
|
+
setWantedLevel(wantedLevel: number, disableNoMission: boolean): void;
|
|
668
|
+
/**
|
|
669
|
+
* false: default eagleeye color
|
|
670
|
+
* true: green eagleeye color
|
|
671
|
+
*
|
|
672
|
+
* @param p1
|
|
673
|
+
* @returns p2
|
|
674
|
+
*/
|
|
675
|
+
eagleEyeSetColor(p1: boolean): number;
|
|
676
|
+
/**
|
|
677
|
+
* *SET_PLAYER_DAMAGE** - *SET_PLAYER_DEFENSE**
|
|
678
|
+
*
|
|
679
|
+
* @param p1
|
|
680
|
+
*/
|
|
681
|
+
N_0x818241B3EDA84191(p1: boolean): void;
|
|
682
|
+
/**
|
|
683
|
+
* @returns
|
|
684
|
+
*/
|
|
685
|
+
getPed(): Ped | null;
|
|
686
|
+
/**
|
|
687
|
+
* Sets whether all random peds will run away from player if they are agitated (threatened) (bool=true), or some peds can stand up for themselves (bool=false).
|
|
688
|
+
*
|
|
689
|
+
* @param toggle
|
|
690
|
+
*/
|
|
691
|
+
setAllRandomPedsFlee(toggle: boolean): void;
|
|
692
|
+
/**
|
|
693
|
+
* @param p1
|
|
694
|
+
* @param discoveryHash
|
|
695
|
+
*/
|
|
696
|
+
setHasDiscoveredCharacterNameSp(p1: number, discoveryHash: string | number): void;
|
|
697
|
+
/**
|
|
698
|
+
* @returns entity
|
|
699
|
+
*/
|
|
700
|
+
getEntityIsFreeAimingAt(): [boolean, Entity | null];
|
|
701
|
+
/**
|
|
702
|
+
* @returns
|
|
703
|
+
*/
|
|
704
|
+
getTempHorse(): Ped | null;
|
|
705
|
+
/**
|
|
706
|
+
* this native checks if the player has damaged or killed any ped human/animal recently within the duration passed, either by shooting or even using melee
|
|
707
|
+
* duration is in miliseconds
|
|
708
|
+
*
|
|
709
|
+
* @param duration
|
|
710
|
+
* @returns
|
|
711
|
+
*/
|
|
712
|
+
hasDamagedAnyPedRecently(duration: number): boolean;
|
|
713
|
+
/**
|
|
714
|
+
* @returns entity
|
|
715
|
+
*/
|
|
716
|
+
getTargetEntity(): [boolean, Entity | null];
|
|
717
|
+
/**
|
|
718
|
+
* @returns Returns true if the ped has a ped, and the ped is alive and not arrested.
|
|
719
|
+
*/
|
|
720
|
+
isPlaying(): boolean;
|
|
721
|
+
/**
|
|
722
|
+
* @returns
|
|
723
|
+
*/
|
|
724
|
+
getSaddleHorseForPlayer(): Ped | null;
|
|
725
|
+
/**
|
|
726
|
+
* Affects the range of auto aim target.
|
|
727
|
+
*
|
|
728
|
+
* @param range
|
|
729
|
+
*/
|
|
730
|
+
setLockonRangeOverride(range: number): void;
|
|
731
|
+
/**
|
|
732
|
+
* @returns
|
|
733
|
+
*/
|
|
734
|
+
getHuntingWagon(): Vehicle | null;
|
|
735
|
+
/**
|
|
736
|
+
* @param modifier
|
|
737
|
+
*/
|
|
738
|
+
setTrampleDamageModifier(modifier: number): void;
|
|
739
|
+
/**
|
|
740
|
+
* Checks if player is focused on any entity
|
|
741
|
+
*
|
|
742
|
+
* @returns
|
|
743
|
+
*/
|
|
744
|
+
isFreeFocusing(): any;
|
|
745
|
+
/**
|
|
746
|
+
* flags: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eSetPlayerControlFlags
|
|
747
|
+
*
|
|
748
|
+
* @param toggle
|
|
749
|
+
* @param flags
|
|
750
|
+
* @param bPreventHeadingChange
|
|
751
|
+
*/
|
|
752
|
+
setControl(toggle: boolean, flags: number, bPreventHeadingChange: boolean): void;
|
|
753
|
+
/**
|
|
754
|
+
* Returns true if eagle eye is enabled for the player
|
|
755
|
+
*
|
|
756
|
+
* @returns
|
|
757
|
+
*/
|
|
758
|
+
isSecondarySpecialAbilityEnabled(): boolean;
|
|
759
|
+
/**
|
|
760
|
+
* @param multiplier
|
|
761
|
+
*/
|
|
762
|
+
setNoiseMultiplier(multiplier: number): void;
|
|
763
|
+
/**
|
|
764
|
+
* Gets a value indicating whether the specified player is currently aiming freely.
|
|
765
|
+
*
|
|
766
|
+
* @returns
|
|
767
|
+
*/
|
|
768
|
+
isFreeAiming(): boolean;
|
|
769
|
+
/**
|
|
770
|
+
* @param showingInfoCard
|
|
771
|
+
*/
|
|
772
|
+
setShowInfoCard(showingInfoCard: boolean): void;
|
|
773
|
+
/**
|
|
774
|
+
* @param regenRate
|
|
775
|
+
*/
|
|
776
|
+
setHealthRechargeMultiplier(regenRate: number): void;
|
|
777
|
+
/**
|
|
778
|
+
* damageInfo: STANDARD_PED_DAMAGE, STANDARD_FEMALE_PED_DAMAGE, STANDARD_PLAYER_PED_DAMAGE_MP, STANDARD_FEMALE_PLAYER_PED_DAMAGE_MP
|
|
779
|
+
*
|
|
780
|
+
* @param damageInfo
|
|
781
|
+
*/
|
|
782
|
+
setDamageInfoOverride(damageInfo: string | null): void;
|
|
783
|
+
/**
|
|
784
|
+
* Sets whether this player can be hassled by gangs.
|
|
785
|
+
*
|
|
786
|
+
* @param toggle
|
|
787
|
+
*/
|
|
788
|
+
setCanBeHassledByGangs(toggle: boolean): void;
|
|
789
|
+
/**
|
|
790
|
+
* Clears the intensity of aura effects applied to entities for a specific player in Deadeye mode based on a flag parameter. This function is used to reset any intensity modifications set by `_SET_DEADEYE_ENTITY_AURA_INTENSITY_WITH_FLAG - 0x131E294EF60160DF`, restoring affected entities' aura intensity to their default state.
|
|
791
|
+
*
|
|
792
|
+
* @param bitflag
|
|
793
|
+
*/
|
|
794
|
+
clearDeadeyeAuraIntensityWithFlag(bitflag: number): void;
|
|
795
|
+
/**
|
|
796
|
+
* Decreases Stamina bar drain speed by % when drawing a bow.
|
|
797
|
+
*
|
|
798
|
+
* @param staminaDrain
|
|
799
|
+
*/
|
|
800
|
+
setBowStaminaDrainSpeed(staminaDrain: number): void;
|
|
801
|
+
setAllRandomPedsFleeThisFrame(): void;
|
|
802
|
+
/**
|
|
803
|
+
* Unsure what it does, sets a Vector on the CPlayerInfo but it doesn't? look like its used anywhere
|
|
804
|
+
*
|
|
805
|
+
* @param pos
|
|
806
|
+
*/
|
|
807
|
+
N_0x4DBC4873707E8FD6(pos: Vector3): void;
|
|
808
|
+
/**
|
|
809
|
+
* _SET_PLAYER_A* - _SET_PLAYER_C*
|
|
810
|
+
*
|
|
811
|
+
* @param damage
|
|
812
|
+
*/
|
|
813
|
+
setLassoDamagePerSecond(damage: number): void;
|
|
814
|
+
/**
|
|
815
|
+
* Return true while player is being arrested / busted. If atArresting is set to 1, this function will return 1 when player is being arrested (while player is putting his hand up, but still have control) If atArresting is set to 0, this function will return 1 only when the busted screen is shown.
|
|
816
|
+
*
|
|
817
|
+
* @param atArresting
|
|
818
|
+
* @returns
|
|
819
|
+
*/
|
|
820
|
+
isBeingArrested(atArresting: boolean): boolean;
|
|
821
|
+
/**
|
|
822
|
+
* Gets a value indicating whether the specified player is currently aiming freely at the specified entity.
|
|
823
|
+
*
|
|
824
|
+
* @param entity
|
|
825
|
+
* @returns
|
|
826
|
+
*/
|
|
827
|
+
isFreeAimingAtEntity(entity: Entity): boolean;
|
|
828
|
+
/**
|
|
829
|
+
* @param farDamageBonus
|
|
830
|
+
*/
|
|
831
|
+
setDamageFarDistanceBonusTotal(farDamageBonus: number): void;
|
|
832
|
+
setMayNotEnterAnyVehicle(): void;
|
|
833
|
+
/**
|
|
834
|
+
* @returns
|
|
835
|
+
*/
|
|
836
|
+
getHealth(): number;
|
|
837
|
+
resetWantedLevelDifficulty(): void;
|
|
838
|
+
/**
|
|
839
|
+
* @param linkedWaypointPed
|
|
840
|
+
*/
|
|
841
|
+
eagleEyeSetFocusOnAssociatedClueTrail(linkedWaypointPed: Entity): void;
|
|
842
|
+
/**
|
|
843
|
+
* @returns
|
|
844
|
+
*/
|
|
845
|
+
getNumMarkedDeadeyeTargets(): number;
|
|
846
|
+
/**
|
|
847
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
848
|
+
* @returns
|
|
849
|
+
*/
|
|
850
|
+
getWeaponDamage(weaponHash: eWeaponHash): number;
|
|
851
|
+
/**
|
|
852
|
+
* Sets the behavior of sprinting while the Eagleeye feature is active, determining whether sprinting cancels the effect based on the specified parameter.
|
|
853
|
+
* old name was _EAGLE_EYE_SET_PLUS_FLAG_DISABLED this native can still be used as its declared.
|
|
854
|
+
*
|
|
855
|
+
* @param disabled
|
|
856
|
+
*/
|
|
857
|
+
eagleeyeSetSprintBehavior(disabled: boolean): void;
|
|
858
|
+
/**
|
|
859
|
+
* @param speech
|
|
860
|
+
*/
|
|
861
|
+
setInteractionNegativeResponse(speech: string | null): void;
|
|
862
|
+
/**
|
|
863
|
+
* Params: p1, p2, p3, p4 = 1.f, 0, 0, 0 in R* Scripts
|
|
864
|
+
* _SPECIAL_ABILITY*
|
|
865
|
+
*
|
|
866
|
+
* @param p1
|
|
867
|
+
* @param p2
|
|
868
|
+
* @param p3
|
|
869
|
+
* @param p4
|
|
870
|
+
*/
|
|
871
|
+
N_0xFA437FA0738C370C(p1: number, p2: number, p3: number, p4: number): void;
|
|
872
|
+
/**
|
|
873
|
+
* @param toggle
|
|
874
|
+
*/
|
|
875
|
+
setSimulateAiming(toggle: boolean): void;
|
|
876
|
+
/**
|
|
877
|
+
* @returns
|
|
878
|
+
*/
|
|
879
|
+
getAiDefenseModifierAgainstAi(): number;
|
|
880
|
+
/**
|
|
881
|
+
* Setting player's Health recharge time to zero forces immediate health regen
|
|
882
|
+
*
|
|
883
|
+
* @param modifier
|
|
884
|
+
*/
|
|
885
|
+
setHealthRechargeTimeModifier(modifier: number): void;
|
|
886
|
+
/**
|
|
887
|
+
* Returns true if the given player has a valid ped.
|
|
888
|
+
*
|
|
889
|
+
* @returns
|
|
890
|
+
*/
|
|
891
|
+
networkHasValidPed(): any;
|
|
892
|
+
/**
|
|
893
|
+
* @param accuracy
|
|
894
|
+
*/
|
|
895
|
+
setRemoteAccuracyFloorModifier(accuracy: number): void;
|
|
896
|
+
/**
|
|
897
|
+
* @param weapon
|
|
898
|
+
* @param speed
|
|
899
|
+
*/
|
|
900
|
+
setWeaponDrawSpeed(weapon: string | number, speed: number): void;
|
|
901
|
+
/**
|
|
902
|
+
* @returns
|
|
903
|
+
*/
|
|
904
|
+
getStaminaDepletionMultiplier(): number;
|
|
905
|
+
/**
|
|
906
|
+
* @returns
|
|
907
|
+
*/
|
|
908
|
+
getCurrentStealthNoise(): number;
|
|
909
|
+
/**
|
|
910
|
+
* @param ped
|
|
911
|
+
* @returns
|
|
912
|
+
*/
|
|
913
|
+
isFollowingTarget(ped: Ped): any;
|
|
914
|
+
/**
|
|
915
|
+
* mood: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePedMood
|
|
916
|
+
*
|
|
917
|
+
* @param mood Refer to [enum: ePedMood]
|
|
918
|
+
*/
|
|
919
|
+
setMood(mood: number): void;
|
|
920
|
+
/**
|
|
921
|
+
* Params: See 0x0751D461F06E41CE
|
|
922
|
+
*
|
|
923
|
+
* @param ped
|
|
924
|
+
* @param promptType
|
|
925
|
+
* @param promptMode
|
|
926
|
+
* @param enabled
|
|
927
|
+
*/
|
|
928
|
+
modifyUiPromptForPed(ped: Ped, promptType: number, promptMode: number, enabled: boolean): void;
|
|
929
|
+
/**
|
|
930
|
+
* Used in script function INIT_DEADEYE_SLOWDOWN
|
|
931
|
+
*
|
|
932
|
+
* @param p1
|
|
933
|
+
*/
|
|
934
|
+
N_0x3ACAC8832E77BC93(p1: boolean): void;
|
|
935
|
+
/**
|
|
936
|
+
* Disables the players ability to be wanted by lawmen
|
|
937
|
+
*
|
|
938
|
+
* @param disable
|
|
939
|
+
*/
|
|
940
|
+
setDisableWantedLevel(disable: boolean): void;
|
|
941
|
+
/**
|
|
942
|
+
* Disables the previously set interactive focus mode preset for a given player. see `_SET_PLAYER_INTERACTIVE_FOCUS_PRESET - 0x3C1B1807C7A415D6`
|
|
943
|
+
*
|
|
944
|
+
* @param name
|
|
945
|
+
*/
|
|
946
|
+
disableInteractiveFocusPreset(name: string | null): void;
|
|
947
|
+
/**
|
|
948
|
+
* @param p1
|
|
949
|
+
*/
|
|
950
|
+
setManageBuffSuperJump(p1: number): void;
|
|
951
|
+
/**
|
|
952
|
+
* @param multiplier
|
|
953
|
+
*/
|
|
954
|
+
setSpecialAbilityMultiplier(multiplier: number): void;
|
|
955
|
+
/**
|
|
956
|
+
* @param accuracy
|
|
957
|
+
*/
|
|
958
|
+
setLocalAccuracyFloorModifier(accuracy: number): void;
|
|
959
|
+
/**
|
|
960
|
+
* @param wantedLevel
|
|
961
|
+
* @returns
|
|
962
|
+
*/
|
|
963
|
+
isWantedLevelGreater(wantedLevel: number): boolean;
|
|
964
|
+
/**
|
|
965
|
+
* SPECIAL_ABILITY_NONE = -1,
|
|
966
|
+
* SPECIAL_ABILITY_CAR_SLOWDOWN,
|
|
967
|
+
* SPECIAL_ABILITY_RAGE,
|
|
968
|
+
* SPECIAL_ABILITY_BULLET_TIME,
|
|
969
|
+
* SPECIAL_ABILITY_SNAPSHOT,
|
|
970
|
+
* SPECIAL_ABILITY_INSULT,
|
|
971
|
+
* SPECIAL_ABILITY_DEADEYE,
|
|
972
|
+
* SPECIAL_ABILITY_REVIVE
|
|
973
|
+
*
|
|
974
|
+
* @param type
|
|
975
|
+
*/
|
|
976
|
+
setSpecialAbilityType(type: number): void;
|
|
977
|
+
/**
|
|
978
|
+
* @param toggle
|
|
979
|
+
*/
|
|
980
|
+
setEveryoneIgnorePlayer(toggle: boolean): void;
|
|
981
|
+
/**
|
|
982
|
+
* Sets whether this player can take cover.
|
|
983
|
+
*
|
|
984
|
+
* @param toggle
|
|
985
|
+
*/
|
|
986
|
+
setCanUseCover(toggle: boolean): void;
|
|
987
|
+
/**
|
|
988
|
+
* @param ped
|
|
989
|
+
*/
|
|
990
|
+
removeAsFollowTarget(ped: Ped): void;
|
|
991
|
+
/**
|
|
992
|
+
* @param weaponGroup
|
|
993
|
+
* @param modifier
|
|
994
|
+
*/
|
|
995
|
+
setWeaponGroupDamageModifier(weaponGroup: string | number, modifier: number): void;
|
|
996
|
+
/**
|
|
997
|
+
* @param ped
|
|
998
|
+
* @param p2
|
|
999
|
+
*/
|
|
1000
|
+
N_0x84481018E668E1B8(ped: Ped, p2: any): void;
|
|
1001
|
+
/**
|
|
1002
|
+
* @param entity
|
|
1003
|
+
* @param p2
|
|
1004
|
+
*/
|
|
1005
|
+
registerEagleEyeTrailsForEntity(entity: Entity, p2: any): void;
|
|
1006
|
+
/**
|
|
1007
|
+
* @param filter
|
|
1008
|
+
*/
|
|
1009
|
+
setDeadeyeTaggingConfig(filter: number): void;
|
|
1010
|
+
/**
|
|
1011
|
+
* (Un)lock Eagle Eye functionality
|
|
1012
|
+
*
|
|
1013
|
+
* @param enable
|
|
1014
|
+
*/
|
|
1015
|
+
enableEagleeye(enable: boolean): void;
|
|
1016
|
+
/**
|
|
1017
|
+
* Only used in R* SP Script short_update
|
|
1018
|
+
* Restores Deadeye Outer Ring
|
|
1019
|
+
*
|
|
1020
|
+
* @param amount
|
|
1021
|
+
*/
|
|
1022
|
+
specialAbilityRestoreOuterRing(amount: number): void;
|
|
1023
|
+
/**
|
|
1024
|
+
* @returns
|
|
1025
|
+
*/
|
|
1026
|
+
isSpecialAbilityActive(): any;
|
|
1027
|
+
reportPoliceSpottedPlayer(): void;
|
|
1028
|
+
/**
|
|
1029
|
+
* @param p1
|
|
1030
|
+
* @param p2
|
|
1031
|
+
* @returns
|
|
1032
|
+
*/
|
|
1033
|
+
getReceivedBattleEventRecently(p1: number, p2: boolean): boolean;
|
|
1034
|
+
/**
|
|
1035
|
+
* @returns
|
|
1036
|
+
*/
|
|
1037
|
+
getSpecialAbilityMultiplier(): number;
|
|
1038
|
+
/**
|
|
1039
|
+
* Sets the weapon that the specified player will aim with. The weapon must already be assigned to the PED. This also determines the weapon order, specifying which weapon the player will automatically switch to when the current weapon runs out of ammo.
|
|
1040
|
+
*
|
|
1041
|
+
* @param weapon
|
|
1042
|
+
* @param attachSlotId
|
|
1043
|
+
*/
|
|
1044
|
+
setAimWeapon(weapon: string | number, attachSlotId: number): void;
|
|
1045
|
+
/**
|
|
1046
|
+
* @param pos
|
|
1047
|
+
* @param heading
|
|
1048
|
+
* @param p5
|
|
1049
|
+
* @param p6
|
|
1050
|
+
* @param p7
|
|
1051
|
+
* @param p8
|
|
1052
|
+
*/
|
|
1053
|
+
startTeleport(pos: Vector3, heading: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean): void;
|
|
1054
|
+
/**
|
|
1055
|
+
* _IS_PLAYER_A* - _IS_PLAYER_BE*
|
|
1056
|
+
*
|
|
1057
|
+
* @param ped
|
|
1058
|
+
* @returns
|
|
1059
|
+
*/
|
|
1060
|
+
N_0xE7F8707269544B29(ped: Ped): boolean;
|
|
1061
|
+
/**
|
|
1062
|
+
* @returns
|
|
1063
|
+
*/
|
|
1064
|
+
isScriptControlOn(): boolean;
|
|
1065
|
+
/**
|
|
1066
|
+
* @returns
|
|
1067
|
+
*/
|
|
1068
|
+
isSecondarySpecialAbilityActive(): any;
|
|
1069
|
+
N_0xC900A465364A85D6(): void;
|
|
1070
|
+
/**
|
|
1071
|
+
* Returns the group ID the player is member of.
|
|
1072
|
+
*
|
|
1073
|
+
* @returns
|
|
1074
|
+
*/
|
|
1075
|
+
getGroup(): number;
|
|
1076
|
+
/**
|
|
1077
|
+
* Sets stamina core drains peed using ranged damage scale and melee damage scale
|
|
1078
|
+
*
|
|
1079
|
+
* @param weaponDefenseMod
|
|
1080
|
+
* @param meleeDefenseMod
|
|
1081
|
+
*/
|
|
1082
|
+
setDefenseModifier(weaponDefenseMod: number, meleeDefenseMod: number): void;
|
|
1083
|
+
/**
|
|
1084
|
+
* This modifies the damage value of your weapon. Whether it is a multiplier or base damage is unknown.
|
|
1085
|
+
*
|
|
1086
|
+
* @param modifier
|
|
1087
|
+
*/
|
|
1088
|
+
setWeaponDamageModifier(modifier: number): void;
|
|
1089
|
+
/**
|
|
1090
|
+
* durationCost: per second
|
|
1091
|
+
*
|
|
1092
|
+
* @param durationCost
|
|
1093
|
+
*/
|
|
1094
|
+
setSpecialAbilityDurationCost(durationCost: number): void;
|
|
1095
|
+
/**
|
|
1096
|
+
* @returns
|
|
1097
|
+
*/
|
|
1098
|
+
isTargettingAnything(): boolean;
|
|
1099
|
+
/**
|
|
1100
|
+
* @param modifier
|
|
1101
|
+
*/
|
|
1102
|
+
eagleEyeSetDrainRateModifier(modifier: number): void;
|
|
1103
|
+
/**
|
|
1104
|
+
* @returns
|
|
1105
|
+
*/
|
|
1106
|
+
getDeadEye(): number;
|
|
1107
|
+
/**
|
|
1108
|
+
* @returns
|
|
1109
|
+
*/
|
|
1110
|
+
isInScope(): any;
|
|
1111
|
+
/**
|
|
1112
|
+
* SET_PLAYER_S/T*
|
|
1113
|
+
*
|
|
1114
|
+
* @param toggle
|
|
1115
|
+
*/
|
|
1116
|
+
N_0x8591EE69CC3ED257(toggle: boolean): void;
|
|
1117
|
+
/**
|
|
1118
|
+
* @param speedBoost
|
|
1119
|
+
* @param duration
|
|
1120
|
+
*/
|
|
1121
|
+
boostHorseSpeedForTime(speedBoost: number, duration: number): void;
|
|
1122
|
+
/**
|
|
1123
|
+
* @param p2
|
|
1124
|
+
* @param p3
|
|
1125
|
+
* @returns outEntity
|
|
1126
|
+
*/
|
|
1127
|
+
getInteractionTargetEntity(p2: boolean, p3: boolean): [any, Entity | null];
|
|
1128
|
+
/**
|
|
1129
|
+
* @param toggle
|
|
1130
|
+
*/
|
|
1131
|
+
setDeadeyeTaggingEnabled(toggle: boolean): void;
|
|
1132
|
+
/**
|
|
1133
|
+
* @returns
|
|
1134
|
+
*/
|
|
1135
|
+
getStamina(): number;
|
|
1136
|
+
/**
|
|
1137
|
+
* @param modifier
|
|
1138
|
+
*/
|
|
1139
|
+
setMeleeWeaponDamageModifier(modifier: number): void;
|
|
1140
|
+
/**
|
|
1141
|
+
* @returns
|
|
1142
|
+
*/
|
|
1143
|
+
hasBeenSpottedInStolenVehicle(): boolean;
|
|
1144
|
+
/**
|
|
1145
|
+
* Enables or disables the Pick Up prompt for a hat on the ground for the specified player. When set to true, the player will see a prompt to pick up the hat if they are near it.
|
|
1146
|
+
*
|
|
1147
|
+
* @param canPickup
|
|
1148
|
+
*/
|
|
1149
|
+
setCanPickupHat(canPickup: boolean): void;
|
|
1150
|
+
/**
|
|
1151
|
+
* Sets the aura color for entities that the player can target in Deadeye mode, based on a specific hash value. This Native was previously named `SetPlayerStatFlagHash`, but it has been re-evaluated and renamed to better reflect its function in controlling the Deadeye aura color for targeted entities
|
|
1152
|
+
* some colors
|
|
1153
|
+
* 0: Default aura
|
|
1154
|
+
* 1014693585
|
|
1155
|
+
* 1936842089
|
|
1156
|
+
* 1979474018
|
|
1157
|
+
*
|
|
1158
|
+
* @param auraColorHash
|
|
1159
|
+
*/
|
|
1160
|
+
setDeadEyeAuraByHash(auraColorHash: string | number): void;
|
|
1161
|
+
/**
|
|
1162
|
+
* Returns true if PromptType is enabled for ped (mount)
|
|
1163
|
+
* Params: See 0x0751D461F06E41CE
|
|
1164
|
+
*
|
|
1165
|
+
* @param ped
|
|
1166
|
+
* @param promptType
|
|
1167
|
+
* @param promptMode
|
|
1168
|
+
* @returns
|
|
1169
|
+
*/
|
|
1170
|
+
getUiPromptForPedIsEnabled(ped: Ped, promptType: number, promptMode: number): any;
|
|
1171
|
+
/**
|
|
1172
|
+
* Applies a aura effect to nearby entities when Deadeye is active, based on a flag parameter. This includes humans, animals, vehicles, and horses pulling those vehicles. Additionally, depending on the flag value, the player's appearance may change (e.g., turning gray).
|
|
1173
|
+
*
|
|
1174
|
+
* @param flag
|
|
1175
|
+
*/
|
|
1176
|
+
setDeadeyeEntityAuraWithFlag(flag: number): void;
|
|
1177
|
+
/**
|
|
1178
|
+
* @returns
|
|
1179
|
+
*/
|
|
1180
|
+
getMountOwnedByPlayer(): Ped | null;
|
|
1181
|
+
/**
|
|
1182
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
1183
|
+
* @param damageModifier
|
|
1184
|
+
*/
|
|
1185
|
+
setWeaponTypeDamageModifier(weaponHash: eWeaponHash, damageModifier: number): void;
|
|
1186
|
+
/**
|
|
1187
|
+
* Only used in script function PROCESS_PED_INTERRUPT_DIALOGUE
|
|
1188
|
+
* *GET_PLAYER**
|
|
1189
|
+
*
|
|
1190
|
+
* @returns ped
|
|
1191
|
+
*/
|
|
1192
|
+
N_0x7AE93C45EC14A166(): [boolean, Ped | null];
|
|
1193
|
+
/**
|
|
1194
|
+
* @param speed
|
|
1195
|
+
* @param duration
|
|
1196
|
+
* @param heading
|
|
1197
|
+
* @param p4
|
|
1198
|
+
* @param p5
|
|
1199
|
+
*/
|
|
1200
|
+
simulateInputGait(speed: number, duration: number, heading: number, p4: boolean, p5: boolean): void;
|
|
1201
|
+
/**
|
|
1202
|
+
* @param p1
|
|
1203
|
+
* @returns
|
|
1204
|
+
*/
|
|
1205
|
+
getDeadEyeMeterLevel(p1: boolean): number;
|
|
1206
|
+
/**
|
|
1207
|
+
* @param drawReductionTime
|
|
1208
|
+
*/
|
|
1209
|
+
setBowDrawReductionTimeInDeadeye(drawReductionTime: number): void;
|
|
1210
|
+
/**
|
|
1211
|
+
* Checks if the player can focus on tracks while in Eagle Eye mode. Returns true if the player is able to focus on a track, otherwise false.
|
|
1212
|
+
*
|
|
1213
|
+
* @returns
|
|
1214
|
+
*/
|
|
1215
|
+
eagleEyeCanFocusOnTrack(): any;
|
|
1216
|
+
/**
|
|
1217
|
+
* @param range
|
|
1218
|
+
*/
|
|
1219
|
+
eagleEyeSetRange(range: number): void;
|
|
1220
|
+
/**
|
|
1221
|
+
* *SET_SPECIAL_ABILITY**
|
|
1222
|
+
*
|
|
1223
|
+
* @param p1
|
|
1224
|
+
*/
|
|
1225
|
+
N_0x4D1699543B1C023C(p1: number): void;
|
|
1226
|
+
/**
|
|
1227
|
+
* Drains Deadeye by given amount.
|
|
1228
|
+
*
|
|
1229
|
+
* @param amount
|
|
1230
|
+
* @param p2
|
|
1231
|
+
*/
|
|
1232
|
+
specialAbilityDrainByAmount(amount: number, p2: any): void;
|
|
1233
|
+
/**
|
|
1234
|
+
* Returns true if the player is riding a train.
|
|
1235
|
+
*
|
|
1236
|
+
* @returns
|
|
1237
|
+
*/
|
|
1238
|
+
isRidingTrain(): boolean;
|
|
1239
|
+
/**
|
|
1240
|
+
* Sets whether all trails are hidden during Eagle Eye mode.
|
|
1241
|
+
*
|
|
1242
|
+
* @param hide
|
|
1243
|
+
*/
|
|
1244
|
+
eagleEyeSetHideAllTrails(hide: boolean): void;
|
|
1245
|
+
/**
|
|
1246
|
+
* _IS_PLAYER_S* - _IS_PLAYER_T*
|
|
1247
|
+
*
|
|
1248
|
+
* @returns
|
|
1249
|
+
*/
|
|
1250
|
+
N_0x621D1B289CAF5978(): boolean;
|
|
1251
|
+
/**
|
|
1252
|
+
* Decreases the damage the player receives while on horseback
|
|
1253
|
+
* Previous name: _SET_RECEIVED_HORSEBACK_DAMAGE_DECREASE
|
|
1254
|
+
*
|
|
1255
|
+
* @param damageDecrease
|
|
1256
|
+
*/
|
|
1257
|
+
setReceivedDamageTakenOnHorsebackModifier(damageDecrease: number): void;
|
|
1258
|
+
/**
|
|
1259
|
+
* @param toggle
|
|
1260
|
+
*/
|
|
1261
|
+
setCanMercyKill(toggle: boolean): void;
|
|
1262
|
+
/**
|
|
1263
|
+
* @param p1
|
|
1264
|
+
* @param discoveryHash
|
|
1265
|
+
* @returns
|
|
1266
|
+
*/
|
|
1267
|
+
getHasDiscoveredCharacterNameSp(p1: number, discoveryHash: string | number): any;
|
|
1268
|
+
/**
|
|
1269
|
+
* @param speech
|
|
1270
|
+
*/
|
|
1271
|
+
setInteractionPositiveResponse(speech: string | null): void;
|
|
1272
|
+
/**
|
|
1273
|
+
* This can be between 1.0f - 50.0f
|
|
1274
|
+
*
|
|
1275
|
+
* @param multiplier
|
|
1276
|
+
*/
|
|
1277
|
+
setAirDragMultiplierForPlayersVehicle(multiplier: number): void;
|
|
1278
|
+
/**
|
|
1279
|
+
* Only applies to HUNTERCART01
|
|
1280
|
+
*
|
|
1281
|
+
* @param wagon
|
|
1282
|
+
*/
|
|
1283
|
+
setHuntingWagon(wagon: Vehicle): void;
|
|
1284
|
+
/**
|
|
1285
|
+
* Applies a customizable aura effect to nearby entities when Deadeye is active, with control over aura intensity and additional behavior based on a flag parameter.
|
|
1286
|
+
*
|
|
1287
|
+
* @param p1
|
|
1288
|
+
* @param p2
|
|
1289
|
+
* @param p3
|
|
1290
|
+
* @param intensity
|
|
1291
|
+
* @param flag
|
|
1292
|
+
*/
|
|
1293
|
+
setDeadeyeEntityAuraIntensityWithFlag(p1: number, p2: number, p3: number, intensity: number, flag: number): void;
|
|
1294
|
+
/**
|
|
1295
|
+
* @param target
|
|
1296
|
+
*/
|
|
1297
|
+
setBountyTarget(target: Player): void;
|
|
1298
|
+
/**
|
|
1299
|
+
* Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
|
|
1300
|
+
*
|
|
1301
|
+
* @returns
|
|
1302
|
+
*/
|
|
1303
|
+
eagleEyeAreAllTrailsHidden(): any;
|
|
1304
|
+
/**
|
|
1305
|
+
* @returns
|
|
1306
|
+
*/
|
|
1307
|
+
getIsDeadeyeTaggingEnabled(): any;
|
|
1308
|
+
}
|
|
1309
|
+
//# sourceMappingURL=Player.d.ts.map
|