@nativewrappers/redm-codegen 0.0.2

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Files changed (642) hide show
  1. package/README.md +41 -0
  2. package/dist/classes/AnimScene.d.ts +361 -0
  3. package/dist/classes/AnimScene.d.ts.map +1 -0
  4. package/dist/classes/AnimScene.js +511 -0
  5. package/dist/classes/BaseModel.d.ts +108 -0
  6. package/dist/classes/BaseModel.d.ts.map +1 -0
  7. package/dist/classes/BaseModel.js +158 -0
  8. package/dist/classes/BaseTask.d.ts +102 -0
  9. package/dist/classes/BaseTask.d.ts.map +1 -0
  10. package/dist/classes/BaseTask.js +129 -0
  11. package/dist/classes/Cam.d.ts +217 -0
  12. package/dist/classes/Cam.d.ts.map +1 -0
  13. package/dist/classes/Cam.js +295 -0
  14. package/dist/classes/Entity.d.ts +1101 -0
  15. package/dist/classes/Entity.d.ts.map +1 -0
  16. package/dist/classes/Entity.js +1480 -0
  17. package/dist/classes/Interior.d.ts +65 -0
  18. package/dist/classes/Interior.d.ts.map +1 -0
  19. package/dist/classes/Interior.js +96 -0
  20. package/dist/classes/ItemSet.d.ts +18 -0
  21. package/dist/classes/ItemSet.d.ts.map +1 -0
  22. package/dist/classes/ItemSet.js +32 -0
  23. package/dist/classes/Ped.d.ts +4230 -0
  24. package/dist/classes/Ped.d.ts.map +1 -0
  25. package/dist/classes/Ped.js +5712 -0
  26. package/dist/classes/PedModel.d.ts +9 -0
  27. package/dist/classes/PedModel.d.ts.map +1 -0
  28. package/dist/classes/PedModel.js +13 -0
  29. package/dist/classes/PedTask.d.ts +2563 -0
  30. package/dist/classes/PedTask.d.ts.map +1 -0
  31. package/dist/classes/PedTask.js +3276 -0
  32. package/dist/classes/PersChar.d.ts +39 -0
  33. package/dist/classes/PersChar.d.ts.map +1 -0
  34. package/dist/classes/PersChar.js +69 -0
  35. package/dist/classes/Pickup.d.ts +30 -0
  36. package/dist/classes/Pickup.d.ts.map +1 -0
  37. package/dist/classes/Pickup.js +45 -0
  38. package/dist/classes/Player.d.ts +1309 -0
  39. package/dist/classes/Player.d.ts.map +1 -0
  40. package/dist/classes/Player.js +1808 -0
  41. package/dist/classes/Prop.d.ts +253 -0
  42. package/dist/classes/Prop.d.ts.map +1 -0
  43. package/dist/classes/Prop.js +362 -0
  44. package/dist/classes/PropSet.d.ts +46 -0
  45. package/dist/classes/PropSet.d.ts.map +1 -0
  46. package/dist/classes/PropSet.js +67 -0
  47. package/dist/classes/Vehicle.d.ts +1188 -0
  48. package/dist/classes/Vehicle.d.ts.map +1 -0
  49. package/dist/classes/Vehicle.js +1652 -0
  50. package/dist/classes/VehicleModel.d.ts +11 -0
  51. package/dist/classes/VehicleModel.d.ts.map +1 -0
  52. package/dist/classes/VehicleModel.js +15 -0
  53. package/dist/classes/VehicleTask.d.ts +87 -0
  54. package/dist/classes/VehicleTask.d.ts.map +1 -0
  55. package/dist/classes/VehicleTask.js +118 -0
  56. package/dist/classes/Volume.d.ts +142 -0
  57. package/dist/classes/Volume.d.ts.map +1 -0
  58. package/dist/classes/Volume.js +194 -0
  59. package/dist/classes/Weapon.d.ts +690 -0
  60. package/dist/classes/Weapon.d.ts.map +1 -0
  61. package/dist/classes/Weapon.js +934 -0
  62. package/dist/enums/eActionDisableFlags.d.ts +38 -0
  63. package/dist/enums/eActionDisableFlags.d.ts.map +1 -0
  64. package/dist/enums/eActionDisableFlags.js +38 -0
  65. package/dist/enums/eAddItemReason.d.ts +20 -0
  66. package/dist/enums/eAddItemReason.d.ts.map +1 -0
  67. package/dist/enums/eAddItemReason.js +20 -0
  68. package/dist/enums/eAmmoType.d.ts +88 -0
  69. package/dist/enums/eAmmoType.d.ts.map +1 -0
  70. package/dist/enums/eAmmoType.js +88 -0
  71. package/dist/enums/eAnimalRarityLevel.d.ts +7 -0
  72. package/dist/enums/eAnimalRarityLevel.d.ts.map +1 -0
  73. package/dist/enums/eAnimalRarityLevel.js +7 -0
  74. package/dist/enums/eAttributeCore.d.ts +6 -0
  75. package/dist/enums/eAttributeCore.d.ts.map +1 -0
  76. package/dist/enums/eAttributeCore.js +6 -0
  77. package/dist/enums/eCarryingFlags.d.ts +43 -0
  78. package/dist/enums/eCarryingFlags.d.ts.map +1 -0
  79. package/dist/enums/eCarryingFlags.js +43 -0
  80. package/dist/enums/eCrimeType.d.ts +61 -0
  81. package/dist/enums/eCrimeType.d.ts.map +1 -0
  82. package/dist/enums/eCrimeType.js +61 -0
  83. package/dist/enums/eDispatchType.d.ts +20 -0
  84. package/dist/enums/eDispatchType.d.ts.map +1 -0
  85. package/dist/enums/eDispatchType.js +20 -0
  86. package/dist/enums/eDoorId.d.ts +16 -0
  87. package/dist/enums/eDoorId.d.ts.map +1 -0
  88. package/dist/enums/eDoorId.js +16 -0
  89. package/dist/enums/eEnterExitVehicleFlags.d.ts +32 -0
  90. package/dist/enums/eEnterExitVehicleFlags.d.ts.map +1 -0
  91. package/dist/enums/eEnterExitVehicleFlags.js +32 -0
  92. package/dist/enums/eEulerRotationOrder.d.ts +9 -0
  93. package/dist/enums/eEulerRotationOrder.d.ts.map +1 -0
  94. package/dist/enums/eEulerRotationOrder.js +9 -0
  95. package/dist/enums/eExplosionTag.d.ts +40 -0
  96. package/dist/enums/eExplosionTag.d.ts.map +1 -0
  97. package/dist/enums/eExplosionTag.js +40 -0
  98. package/dist/enums/eFleeStyle.d.ts +16 -0
  99. package/dist/enums/eFleeStyle.d.ts.map +1 -0
  100. package/dist/enums/eFleeStyle.js +16 -0
  101. package/dist/enums/eIkControlFlags.d.ts +34 -0
  102. package/dist/enums/eIkControlFlags.d.ts.map +1 -0
  103. package/dist/enums/eIkControlFlags.js +34 -0
  104. package/dist/enums/eInventoryItemSound.d.ts +6 -0
  105. package/dist/enums/eInventoryItemSound.d.ts.map +1 -0
  106. package/dist/enums/eInventoryItemSound.js +6 -0
  107. package/dist/enums/eLookIntensity.d.ts +7 -0
  108. package/dist/enums/eLookIntensity.d.ts.map +1 -0
  109. package/dist/enums/eLookIntensity.js +7 -0
  110. package/dist/enums/eLookReturnAnimation.d.ts +6 -0
  111. package/dist/enums/eLookReturnAnimation.d.ts.map +1 -0
  112. package/dist/enums/eLookReturnAnimation.js +6 -0
  113. package/dist/enums/eLootingFlags.d.ts +32 -0
  114. package/dist/enums/eLootingFlags.d.ts.map +1 -0
  115. package/dist/enums/eLootingFlags.js +32 -0
  116. package/dist/enums/eMetaPedExpressions.d.ts +118 -0
  117. package/dist/enums/eMetaPedExpressions.d.ts.map +1 -0
  118. package/dist/enums/eMetaPedExpressions.js +118 -0
  119. package/dist/enums/eMotivationState.d.ts +14 -0
  120. package/dist/enums/eMotivationState.d.ts.map +1 -0
  121. package/dist/enums/eMotivationState.js +14 -0
  122. package/dist/enums/ePedAttribute.d.ts +26 -0
  123. package/dist/enums/ePedAttribute.d.ts.map +1 -0
  124. package/dist/enums/ePedAttribute.js +26 -0
  125. package/dist/enums/ePedCombatAbility.d.ts +7 -0
  126. package/dist/enums/ePedCombatAbility.d.ts.map +1 -0
  127. package/dist/enums/ePedCombatAbility.js +7 -0
  128. package/dist/enums/ePedCombatMovement.d.ts +8 -0
  129. package/dist/enums/ePedCombatMovement.d.ts.map +1 -0
  130. package/dist/enums/ePedCombatMovement.js +8 -0
  131. package/dist/enums/ePedCombatRange.d.ts +9 -0
  132. package/dist/enums/ePedCombatRange.d.ts.map +1 -0
  133. package/dist/enums/ePedCombatRange.js +9 -0
  134. package/dist/enums/ePedDamageCleanliness.d.ts +6 -0
  135. package/dist/enums/ePedDamageCleanliness.d.ts.map +1 -0
  136. package/dist/enums/ePedDamageCleanliness.js +6 -0
  137. package/dist/enums/ePedMood.d.ts +13 -0
  138. package/dist/enums/ePedMood.d.ts.map +1 -0
  139. package/dist/enums/ePedMood.js +13 -0
  140. package/dist/enums/ePedQuality.d.ts +8 -0
  141. package/dist/enums/ePedQuality.d.ts.map +1 -0
  142. package/dist/enums/ePedQuality.js +8 -0
  143. package/dist/enums/ePedScriptConfigFlags.d.ts +604 -0
  144. package/dist/enums/ePedScriptConfigFlags.d.ts.map +1 -0
  145. package/dist/enums/ePedScriptConfigFlags.js +604 -0
  146. package/dist/enums/ePlacementFlag.d.ts +27 -0
  147. package/dist/enums/ePlacementFlag.d.ts.map +1 -0
  148. package/dist/enums/ePlacementFlag.js +27 -0
  149. package/dist/enums/eRagdollBlockingFlags.d.ts +23 -0
  150. package/dist/enums/eRagdollBlockingFlags.d.ts.map +1 -0
  151. package/dist/enums/eRagdollBlockingFlags.js +23 -0
  152. package/dist/enums/eRemoveItemReason.d.ts +19 -0
  153. package/dist/enums/eRemoveItemReason.d.ts.map +1 -0
  154. package/dist/enums/eRemoveItemReason.js +19 -0
  155. package/dist/enums/eSavegameType.d.ts +16 -0
  156. package/dist/enums/eSavegameType.d.ts.map +1 -0
  157. package/dist/enums/eSavegameType.js +16 -0
  158. package/dist/enums/eScenarioBlockingFlags.d.ts +11 -0
  159. package/dist/enums/eScenarioBlockingFlags.d.ts.map +1 -0
  160. package/dist/enums/eScenarioBlockingFlags.js +11 -0
  161. package/dist/enums/eScriptedAnimFlags.d.ts +35 -0
  162. package/dist/enums/eScriptedAnimFlags.d.ts.map +1 -0
  163. package/dist/enums/eScriptedAnimFlags.js +35 -0
  164. package/dist/enums/eSessionFlags.d.ts +16 -0
  165. package/dist/enums/eSessionFlags.d.ts.map +1 -0
  166. package/dist/enums/eSessionFlags.js +16 -0
  167. package/dist/enums/eTargetingMode.d.ts +8 -0
  168. package/dist/enums/eTargetingMode.d.ts.map +1 -0
  169. package/dist/enums/eTargetingMode.js +8 -0
  170. package/dist/enums/eUIFeedChannel.d.ts +18 -0
  171. package/dist/enums/eUIFeedChannel.d.ts.map +1 -0
  172. package/dist/enums/eUIFeedChannel.js +18 -0
  173. package/dist/enums/eUiRpgStatusEffect.d.ts +19 -0
  174. package/dist/enums/eUiRpgStatusEffect.d.ts.map +1 -0
  175. package/dist/enums/eUiRpgStatusEffect.js +19 -0
  176. package/dist/enums/eVehicleSeat.d.ts +15 -0
  177. package/dist/enums/eVehicleSeat.d.ts.map +1 -0
  178. package/dist/enums/eVehicleSeat.js +15 -0
  179. package/dist/enums/eWeaponAttachPoint.d.ts +36 -0
  180. package/dist/enums/eWeaponAttachPoint.d.ts.map +1 -0
  181. package/dist/enums/eWeaponAttachPoint.js +36 -0
  182. package/dist/enums/eWeaponHash.d.ts +175 -0
  183. package/dist/enums/eWeaponHash.d.ts.map +1 -0
  184. package/dist/enums/eWeaponHash.js +175 -0
  185. package/dist/enums/naSpeechEventType.d.ts +57 -0
  186. package/dist/enums/naSpeechEventType.d.ts.map +1 -0
  187. package/dist/enums/naSpeechEventType.js +57 -0
  188. package/dist/index.d.ts +156 -0
  189. package/dist/index.d.ts.map +1 -0
  190. package/dist/index.js +158 -0
  191. package/dist/namespaces/Aicoverpoint.d.ts +95 -0
  192. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -0
  193. package/dist/namespaces/Aicoverpoint.js +131 -0
  194. package/dist/namespaces/Aitransport.d.ts +197 -0
  195. package/dist/namespaces/Aitransport.d.ts.map +1 -0
  196. package/dist/namespaces/Aitransport.js +246 -0
  197. package/dist/namespaces/Animscene.d.ts +174 -0
  198. package/dist/namespaces/Animscene.d.ts.map +1 -0
  199. package/dist/namespaces/Animscene.js +222 -0
  200. package/dist/namespaces/Attribute.d.ts +171 -0
  201. package/dist/namespaces/Attribute.d.ts.map +1 -0
  202. package/dist/namespaces/Attribute.js +222 -0
  203. package/dist/namespaces/Audio.d.ts +1255 -0
  204. package/dist/namespaces/Audio.d.ts.map +1 -0
  205. package/dist/namespaces/Audio.js +1695 -0
  206. package/dist/namespaces/Badsport.d.ts +8 -0
  207. package/dist/namespaces/Badsport.d.ts.map +1 -0
  208. package/dist/namespaces/Badsport.js +11 -0
  209. package/dist/namespaces/Bounty.d.ts +154 -0
  210. package/dist/namespaces/Bounty.d.ts.map +1 -0
  211. package/dist/namespaces/Bounty.js +248 -0
  212. package/dist/namespaces/Brain.d.ts +75 -0
  213. package/dist/namespaces/Brain.d.ts.map +1 -0
  214. package/dist/namespaces/Brain.js +98 -0
  215. package/dist/namespaces/Builtin.d.ts +137 -0
  216. package/dist/namespaces/Builtin.d.ts.map +1 -0
  217. package/dist/namespaces/Builtin.js +180 -0
  218. package/dist/namespaces/CamStatics.d.ts +972 -0
  219. package/dist/namespaces/CamStatics.d.ts.map +1 -0
  220. package/dist/namespaces/CamStatics.js +1360 -0
  221. package/dist/namespaces/Clock.d.ts +108 -0
  222. package/dist/namespaces/Clock.d.ts.map +1 -0
  223. package/dist/namespaces/Clock.js +149 -0
  224. package/dist/namespaces/Collection.d.ts +201 -0
  225. package/dist/namespaces/Collection.d.ts.map +1 -0
  226. package/dist/namespaces/Collection.js +263 -0
  227. package/dist/namespaces/Companion.d.ts +143 -0
  228. package/dist/namespaces/Companion.d.ts.map +1 -0
  229. package/dist/namespaces/Companion.js +191 -0
  230. package/dist/namespaces/Compapp.d.ts +34 -0
  231. package/dist/namespaces/Compapp.d.ts.map +1 -0
  232. package/dist/namespaces/Compapp.js +44 -0
  233. package/dist/namespaces/Compendium.d.ts +195 -0
  234. package/dist/namespaces/Compendium.d.ts.map +1 -0
  235. package/dist/namespaces/Compendium.js +261 -0
  236. package/dist/namespaces/Crashlog.d.ts +63 -0
  237. package/dist/namespaces/Crashlog.d.ts.map +1 -0
  238. package/dist/namespaces/Crashlog.js +88 -0
  239. package/dist/namespaces/Crew.d.ts +85 -0
  240. package/dist/namespaces/Crew.d.ts.map +1 -0
  241. package/dist/namespaces/Crew.js +127 -0
  242. package/dist/namespaces/Databinding.d.ts +500 -0
  243. package/dist/namespaces/Databinding.d.ts.map +1 -0
  244. package/dist/namespaces/Databinding.js +667 -0
  245. package/dist/namespaces/Datafile.d.ts +344 -0
  246. package/dist/namespaces/Datafile.d.ts.map +1 -0
  247. package/dist/namespaces/Datafile.js +495 -0
  248. package/dist/namespaces/Debug.d.ts +21 -0
  249. package/dist/namespaces/Debug.d.ts.map +1 -0
  250. package/dist/namespaces/Debug.js +27 -0
  251. package/dist/namespaces/Decorator.d.ts +105 -0
  252. package/dist/namespaces/Decorator.d.ts.map +1 -0
  253. package/dist/namespaces/Decorator.js +134 -0
  254. package/dist/namespaces/Dlc.d.ts +20 -0
  255. package/dist/namespaces/Dlc.d.ts.map +1 -0
  256. package/dist/namespaces/Dlc.js +28 -0
  257. package/dist/namespaces/EntityStatics.d.ts +520 -0
  258. package/dist/namespaces/EntityStatics.d.ts.map +1 -0
  259. package/dist/namespaces/EntityStatics.js +679 -0
  260. package/dist/namespaces/Event.d.ts +267 -0
  261. package/dist/namespaces/Event.d.ts.map +1 -0
  262. package/dist/namespaces/Event.js +340 -0
  263. package/dist/namespaces/Fire.d.ts +233 -0
  264. package/dist/namespaces/Fire.d.ts.map +1 -0
  265. package/dist/namespaces/Fire.js +288 -0
  266. package/dist/namespaces/Flock.d.ts +306 -0
  267. package/dist/namespaces/Flock.d.ts.map +1 -0
  268. package/dist/namespaces/Flock.js +396 -0
  269. package/dist/namespaces/Gang.d.ts +211 -0
  270. package/dist/namespaces/Gang.d.ts.map +1 -0
  271. package/dist/namespaces/Gang.js +297 -0
  272. package/dist/namespaces/GoogleAnalytics.d.ts +23 -0
  273. package/dist/namespaces/GoogleAnalytics.d.ts.map +1 -0
  274. package/dist/namespaces/GoogleAnalytics.js +31 -0
  275. package/dist/namespaces/Graphics.d.ts +1598 -0
  276. package/dist/namespaces/Graphics.d.ts.map +1 -0
  277. package/dist/namespaces/Graphics.js +2131 -0
  278. package/dist/namespaces/Hud.d.ts +1058 -0
  279. package/dist/namespaces/Hud.d.ts.map +1 -0
  280. package/dist/namespaces/Hud.js +1443 -0
  281. package/dist/namespaces/Ik.d.ts +33 -0
  282. package/dist/namespaces/Ik.d.ts.map +1 -0
  283. package/dist/namespaces/Ik.js +44 -0
  284. package/dist/namespaces/Interaction.d.ts +40 -0
  285. package/dist/namespaces/Interaction.d.ts.map +1 -0
  286. package/dist/namespaces/Interaction.js +52 -0
  287. package/dist/namespaces/InteriorStatics.d.ts +97 -0
  288. package/dist/namespaces/InteriorStatics.d.ts.map +1 -0
  289. package/dist/namespaces/InteriorStatics.js +129 -0
  290. package/dist/namespaces/Inventory.d.ts +597 -0
  291. package/dist/namespaces/Inventory.d.ts.map +1 -0
  292. package/dist/namespaces/Inventory.js +807 -0
  293. package/dist/namespaces/Itemdatabase.d.ts +526 -0
  294. package/dist/namespaces/Itemdatabase.d.ts.map +1 -0
  295. package/dist/namespaces/Itemdatabase.js +739 -0
  296. package/dist/namespaces/Itemset.d.ts +39 -0
  297. package/dist/namespaces/Itemset.d.ts.map +1 -0
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  299. package/dist/namespaces/Law.d.ts +756 -0
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  302. package/dist/namespaces/Localization.d.ts +42 -0
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  305. package/dist/namespaces/Map.d.ts +473 -0
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  308. package/dist/namespaces/Minigame.d.ts +245 -0
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  311. package/dist/namespaces/Misc.d.ts +1704 -0
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  314. package/dist/namespaces/Missiondata.d.ts +100 -0
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  317. package/dist/namespaces/Money.d.ts +43 -0
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  320. package/dist/namespaces/Netshopping.d.ts +154 -0
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  323. package/dist/namespaces/Network.d.ts +3022 -0
  324. package/dist/namespaces/Network.d.ts.map +1 -0
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  326. package/dist/namespaces/Object.d.ts +594 -0
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  329. package/dist/namespaces/Pad.d.ts +249 -0
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  332. package/dist/namespaces/Pathfind.d.ts +545 -0
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  335. package/dist/namespaces/PedStatics.d.ts +1738 -0
  336. package/dist/namespaces/PedStatics.d.ts.map +1 -0
  337. package/dist/namespaces/PedStatics.js +2296 -0
  338. package/dist/namespaces/Perschar.d.ts +179 -0
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  341. package/dist/namespaces/Persistence.d.ts +116 -0
  342. package/dist/namespaces/Persistence.d.ts.map +1 -0
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  344. package/dist/namespaces/Physics.d.ts +491 -0
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  347. package/dist/namespaces/PlayerStatics.d.ts +850 -0
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  350. package/dist/namespaces/Population.d.ts +188 -0
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  642. package/src/types/Vector4.ts +42 -0
@@ -0,0 +1,972 @@
1
+ import type { Cam } from '../classes/Cam';
2
+ import type { Entity } from '../classes/Entity';
3
+ import type { Ped } from '../classes/Ped';
4
+ import type { Vehicle } from '../classes/Vehicle';
5
+ import { Vector3 } from '../types/Vector3';
6
+ export declare class CamStatics {
7
+ /**
8
+ * @param dictionary
9
+ * @param shotName
10
+ * @param duration
11
+ * @returns
12
+ */
13
+ static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any;
14
+ /**
15
+ * @param p0
16
+ */
17
+ static N_0xE2BB2D6A9FE2ECDE(p0: any): void;
18
+ /**
19
+ * @param cameraDictionary
20
+ */
21
+ static unloadCameraDataDict(cameraDictionary: string | null): void;
22
+ /**
23
+ * @param sLocationDictName
24
+ * @returns
25
+ */
26
+ static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean;
27
+ /**
28
+ * @returns
29
+ */
30
+ static N_0x450769C833D58844(): any;
31
+ /**
32
+ * @param p0
33
+ * @param p1
34
+ * @param p2
35
+ * @param p3
36
+ * @param p4
37
+ * @param p5
38
+ */
39
+ static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void;
40
+ /**
41
+ * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
42
+ * *DISABLE**
43
+ */
44
+ static N_0x0F1FFEF5D54AE832(): void;
45
+ /**
46
+ * Returns true if player is in first person
47
+ *
48
+ * @returns
49
+ */
50
+ static isInFullFirstPersonMode(): any;
51
+ /**
52
+ * @returns
53
+ */
54
+ static isFirstPersonAimCamActive(): boolean;
55
+ /**
56
+ * @param cameraDictionary
57
+ */
58
+ static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void;
59
+ /**
60
+ * @param p0
61
+ */
62
+ static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void;
63
+ /**
64
+ * @param p0
65
+ * @param pos1
66
+ * @param p4
67
+ * @param p5
68
+ * @param p6
69
+ * @param p7
70
+ */
71
+ static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void;
72
+ /**
73
+ * @returns
74
+ */
75
+ static getFinalRenderedCamCoord(): Vector3;
76
+ /**
77
+ * @param dictionary
78
+ * @param shotName
79
+ * @param cameraName
80
+ * @param p3
81
+ */
82
+ static cinematicLocationTriggerScriptedShotEvent(dictionary: string | null, shotName: string | null, cameraName: string | null, p3: any): void;
83
+ /**
84
+ * @param cameraDictionary
85
+ * @returns
86
+ */
87
+ static isCamDataDictLoaded(cameraDictionary: string | null): any;
88
+ /**
89
+ * Forces camera position to closest 3rd person
90
+ */
91
+ static forceThirdPersonCloseThisFrame(): void;
92
+ /**
93
+ * @param p0
94
+ * @param p1
95
+ */
96
+ static N_0x0FF7125F07DEB84F(p0: any, p1: any): void;
97
+ /**
98
+ * @param cameraDictionary
99
+ */
100
+ static create2(cameraDictionary: string | null): void;
101
+ /**
102
+ * Camera will be or is running
103
+ */
104
+ static N_0xC3742F1FDF0A6824(): void;
105
+ /**
106
+ * @returns
107
+ */
108
+ static getRenderingCam(): Cam | null;
109
+ /**
110
+ * @param p0
111
+ */
112
+ static N_0x8505E05FC8822843(p0: any): void;
113
+ /**
114
+ * @param p0
115
+ */
116
+ static N_0x2DD3149DC34A3F4C(p0: any): void;
117
+ static N_0xFC3F638BE2B6BB02(): void;
118
+ /**
119
+ * _IS_SCRIPTED_S*
120
+ *
121
+ * @returns
122
+ */
123
+ static N_0x975F6EBB62632FE3(): boolean;
124
+ /**
125
+ * @param dictionary
126
+ * @param shotName
127
+ * @param duration
128
+ * @returns
129
+ */
130
+ static N_0xEA113BF9B0C0C5D7(dictionary: string | null, shotName: string | null, duration: number): any;
131
+ /**
132
+ * @param cameraDictionary
133
+ * @returns
134
+ */
135
+ static N_0xC285FD21294A1C49(cameraDictionary: string | null): boolean;
136
+ static disableCinematicModeThisFrame(): void;
137
+ /**
138
+ * @param p0
139
+ * @param p1
140
+ */
141
+ static N_0xF48664E9C83825E3(p0: any, p1: any): void;
142
+ /**
143
+ * @returns
144
+ */
145
+ static isGameplayCamLookingBehind(): boolean;
146
+ /**
147
+ * @param cameraDictionary
148
+ * @returns
149
+ */
150
+ static isCameraAvailable(cameraDictionary: string | null): any;
151
+ /**
152
+ * Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
153
+ */
154
+ static disableCinematicBonnetCameraThisUpdate(): void;
155
+ /**
156
+ * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
157
+ * *DISABLE**
158
+ */
159
+ static N_0xA8BA2E0204D8486F(): void;
160
+ /**
161
+ * Forces gameplay cam to specified vehicle as if you were in it
162
+ *
163
+ * @param vehicle
164
+ * @param p1
165
+ */
166
+ static setInVehicleCamStateThisUpdate(vehicle: Vehicle, p1: number): void;
167
+ /**
168
+ * @param camName
169
+ * @param pos
170
+ * @param rot
171
+ * @param fov
172
+ * @param p8
173
+ * @param p9
174
+ * @returns
175
+ */
176
+ static createCamWithParams(camName: string | null, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: number): Cam | null;
177
+ /**
178
+ * @returns
179
+ */
180
+ static getPhotoModeFocusDistance(): number;
181
+ static N_0x70A6658D476C6187(): void;
182
+ /**
183
+ * @param dictionary
184
+ * @param shotName
185
+ * @param cameraName
186
+ * @returns
187
+ */
188
+ static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean;
189
+ static N_0xCF69EA05CD9C33C9(): void;
190
+ /**
191
+ * @param camHash
192
+ * @param p1
193
+ * @returns
194
+ */
195
+ static createCamera(camHash: string | number, p1: boolean): Cam | null;
196
+ /**
197
+ * Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
198
+ *
199
+ * @param camInitialZoom
200
+ */
201
+ static setGameplayCamInitialZoom(camInitialZoom: number): void;
202
+ /**
203
+ * Only used in R* Script fm_mission_controller
204
+ *
205
+ * @param name
206
+ * @param entity
207
+ */
208
+ static cinematicLocationOverrideTargetEntityThisUpdate(name: string | null, entity: Entity): void;
209
+ /**
210
+ * Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
211
+ * *IS_SC(REEN*)* (?)
212
+ *
213
+ * @returns
214
+ */
215
+ static N_0x1204EB53A5FBC63D(): boolean;
216
+ static freezeGameplayCamThisFrame(): void;
217
+ /**
218
+ * @returns
219
+ */
220
+ static isInterpolatingFromScriptCams(): boolean;
221
+ /**
222
+ * @param p0
223
+ */
224
+ static N_0x9AC65A36D3C0C189(p0: any): void;
225
+ /**
226
+ * @returns
227
+ */
228
+ static N_0xF824530B612FE0CE(): any;
229
+ /**
230
+ * @returns
231
+ */
232
+ static getFirstPersonAimCamZoomFactor(): number;
233
+ /**
234
+ * @param rotationOrder
235
+ * @returns
236
+ */
237
+ static getGameplayCamRot(rotationOrder: number): Vector3;
238
+ /**
239
+ * @param camName
240
+ * @param p1
241
+ * @returns
242
+ */
243
+ static createCam(camName: string | null, p1: boolean): Cam | null;
244
+ /**
245
+ * Fades the screen out. duration: The time the fade should take, in milliseconds.
246
+ *
247
+ * @param duration
248
+ */
249
+ static doScreenFadeOut(duration: number): void;
250
+ /**
251
+ * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
252
+ * Params: targetPed = death cam focuses on it
253
+ *
254
+ * @param targetPed
255
+ */
256
+ static forceCinematicDeathCamOnPed(targetPed: Ped): void;
257
+ /**
258
+ * @param p0
259
+ */
260
+ static N_0xC252C0CC969AF79A(p0: any): void;
261
+ static N_0x3C486E334520579D(): void;
262
+ /**
263
+ * Only used in R* Script camera_photomode
264
+ *
265
+ * @returns
266
+ */
267
+ static isAnimSceneCamActive(): any;
268
+ /**
269
+ * Hash used in finale1.ysc: 1726668277
270
+ *
271
+ * @param pos
272
+ * @param duration
273
+ * @param blendOutDuration
274
+ * @param blendInDuration
275
+ * @param p6
276
+ */
277
+ static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void;
278
+ /**
279
+ * @returns
280
+ */
281
+ static N_0x14C4A49E36C29E49(): any;
282
+ /**
283
+ * @returns
284
+ */
285
+ static isScreenFadingIn(): boolean;
286
+ /**
287
+ * @returns
288
+ */
289
+ static isGameplayCamShaking(): boolean;
290
+ /**
291
+ * @returns
292
+ */
293
+ static N_0x190F7DA1AC09A8EF(): any;
294
+ /**
295
+ * @param p0
296
+ * @param p1
297
+ * @param p2
298
+ */
299
+ static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void;
300
+ /**
301
+ * @returns
302
+ */
303
+ static getGameplayCamRelativePitch(): number;
304
+ /**
305
+ * @param p0
306
+ */
307
+ static N_0x8E036B41C37D0E5F(p0: any): void;
308
+ /**
309
+ * @param p0
310
+ * @param p1
311
+ */
312
+ static N_0x1F6EBD94680252CE(p0: any, p1: any): void;
313
+ /**
314
+ * @returns
315
+ */
316
+ static N_0xB6A80E1E3A5444F1(): any;
317
+ /**
318
+ * @returns
319
+ */
320
+ static getGameplayCamRelativeHeading(): number;
321
+ /**
322
+ * @param p0
323
+ */
324
+ static N_0x1FC6C727D30FFDDE(p0: any): void;
325
+ /**
326
+ * @returns
327
+ */
328
+ static isInCinematicMode(): any;
329
+ /**
330
+ * shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
331
+ * _RES*
332
+ *
333
+ * @param shakeName
334
+ * @param intensity
335
+ */
336
+ static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void;
337
+ /**
338
+ * @param p0
339
+ */
340
+ static N_0x1D9F72DD4FD9A9D7(p0: any): void;
341
+ static N_0xE6F364DE6C2FDEFE(): void;
342
+ /**
343
+ * @param shakeName
344
+ * @param intensity
345
+ */
346
+ static shakeGameplayCam(shakeName: string | null, intensity: number): void;
347
+ /**
348
+ * @returns
349
+ */
350
+ static N_0x796085220ADCC847(): any;
351
+ /**
352
+ * @param p0
353
+ */
354
+ static forceCinematicRenderingThisUpdate(p0: boolean): void;
355
+ /**
356
+ * Maintains the death camera after respawn
357
+ *
358
+ * @param toggle
359
+ */
360
+ static N_0x63E5841A9264D016(toggle: boolean): void;
361
+ static N_0x41E452A3C580D1A7(): void;
362
+ /**
363
+ * @param p0
364
+ */
365
+ static N_0x728491FB3DFFEF99(p0: any): void;
366
+ /**
367
+ * @returns
368
+ */
369
+ static isGameplayHintActive(): boolean;
370
+ /**
371
+ * @param FOV
372
+ */
373
+ static setGameplayHintFov(FOV: number): void;
374
+ /**
375
+ * @param p0
376
+ */
377
+ static N_0xB85C13E0BF1F2A1C(p0: any): void;
378
+ /**
379
+ * @returns
380
+ */
381
+ static N_0x73FF6BE63DC18819(): any;
382
+ /**
383
+ * shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE
384
+ * *IS_GAMEPLAY**
385
+ *
386
+ * @param shakeName
387
+ * @returns
388
+ */
389
+ static N_0x0060B31968E60E41(shakeName: string | null): boolean;
390
+ /**
391
+ * @param dictionary
392
+ * @param shotName
393
+ * @param duration
394
+ * @returns
395
+ */
396
+ static N_0xC3AEBB276825A359(dictionary: string | null, shotName: string | null, duration: number): boolean;
397
+ /**
398
+ * @param p0
399
+ * @param p1
400
+ */
401
+ static setFirstPersonAimCamRelativeHeadingLimitsThisUpdate(p0: number, p1: number): void;
402
+ /**
403
+ * Old name: _DISABLE_CAM_COLLISION_FOR_ENTITY
404
+ *
405
+ * @param entity
406
+ */
407
+ static setGameplayCamIgnoreEntityCollisionThisUpdate(entity: Entity): void;
408
+ /**
409
+ * Zooms in the third person camera closer to ground level.
410
+ * Must be called every frame to interpolate.
411
+ * Pass false to reset.
412
+ *
413
+ * @param toggle
414
+ */
415
+ static N_0x71D71E08A7ED5BD7(toggle: boolean): void;
416
+ /**
417
+ * @returns
418
+ */
419
+ static isAimCamActive(): boolean;
420
+ /**
421
+ * @param p0
422
+ * @param p1
423
+ * @param p2
424
+ */
425
+ static cinematicLocationStopScriptedShotEvent(p0: any, p1: any, p2: any): void;
426
+ /**
427
+ * Zooms in the gameplay camera to the next zoom level?
428
+ * USE_* - WAS_*
429
+ */
430
+ static N_0x632BE8D84846FA56(): void;
431
+ /**
432
+ * This native makes the gameplay camera zoom into first person/third person with a special effect.
433
+ * blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
434
+ *
435
+ * @param render
436
+ * @param distance
437
+ * @param blendBackSmoothingType
438
+ * @param p3
439
+ * @param p4
440
+ * @param p5
441
+ */
442
+ static stopRenderingScriptCamsUsingCatchUp(render: boolean, distance: number, blendBackSmoothingType: number, p3: boolean, p4: boolean, p5: boolean): void;
443
+ static N_0x7E40A01B11398FCB(): void;
444
+ /**
445
+ * @param p0
446
+ */
447
+ static N_0x39073DA4EDDBC91D(p0: any): void;
448
+ /**
449
+ * @returns
450
+ */
451
+ static isFollowVehicleCamActive(): boolean;
452
+ /**
453
+ * ease - smooth transition between the camera's positions
454
+ * easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
455
+ * character (gameplay) camera, call this native with render set to FALSE.
456
+ * Setting ease to TRUE will smooth the transition.
457
+ *
458
+ * @param render
459
+ * @param ease
460
+ * @param easeTime
461
+ * @param p3
462
+ * @param p4
463
+ * @param p5
464
+ */
465
+ static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void;
466
+ /**
467
+ * @param p0
468
+ * @param p1
469
+ * @param p2
470
+ * @param p3
471
+ */
472
+ static N_0xE28F73212A813E82(p0: any, p1: any, p2: any, p3: any): void;
473
+ /**
474
+ * More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
475
+ *
476
+ * @returns
477
+ */
478
+ static hasLetterBox(): any;
479
+ /**
480
+ * @returns
481
+ */
482
+ static N_0x6DFD37E586D4F44F(): any;
483
+ /**
484
+ * @returns
485
+ */
486
+ static N_0x1811A02277A9E49D(): boolean;
487
+ /**
488
+ * @returns
489
+ */
490
+ static N_0x80D7A3E39B120BC4(): any;
491
+ /**
492
+ * Not official name
493
+ * This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
494
+ * Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
495
+ *
496
+ * @param camSpeed
497
+ * @param enableSlide
498
+ * @param slideOffset
499
+ * @param enableZoom
500
+ * @param zoomOffset
501
+ */
502
+ static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void;
503
+ /**
504
+ * @param p0
505
+ */
506
+ static stopCodeGameplayHint(p0: boolean): void;
507
+ /**
508
+ * @param camHash
509
+ * @param pos
510
+ * @param rot
511
+ * @param fov
512
+ * @param p8
513
+ * @param p9
514
+ * @returns
515
+ */
516
+ static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null;
517
+ /**
518
+ * @param p0
519
+ */
520
+ static setCinematicModeActive(p0: boolean): void;
521
+ /**
522
+ * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
523
+ *
524
+ * @param p0
525
+ */
526
+ static setGameplayHintCameraRelativeSideOffset(p0: number): void;
527
+ /**
528
+ * @param p0
529
+ */
530
+ static N_0x6519238858AF5479(p0: any): void;
531
+ /**
532
+ * Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
533
+ *
534
+ * @param heading
535
+ * @param p1
536
+ */
537
+ static setGameplayCamRelativeHeading(heading: number, p1: number): void;
538
+ /**
539
+ * @param p0
540
+ * @param p1
541
+ */
542
+ static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void;
543
+ /**
544
+ * @returns
545
+ */
546
+ static getPhotoModeFocalLength(): number;
547
+ /**
548
+ * @returns
549
+ */
550
+ static N_0x2AB7C81B3F70570C(): any;
551
+ /**
552
+ * @param cameraDictionary
553
+ */
554
+ static loadCameraDataDict(cameraDictionary: string | null): void;
555
+ /**
556
+ * Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
557
+ */
558
+ static disableOnFootFirstPersonViewThisUpdate2(): void;
559
+ static N_0xF1A6FEEDF3776EF9(): void;
560
+ /**
561
+ * Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
562
+ *
563
+ * @param p0
564
+ * @param distance
565
+ */
566
+ static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void;
567
+ /**
568
+ * More info: see HAS_LETTER_BOX
569
+ *
570
+ * @returns
571
+ */
572
+ static getLetterBoxRatio(): number;
573
+ /**
574
+ * @returns
575
+ */
576
+ static N_0x7CE9DC58E3E4755F(): any;
577
+ /**
578
+ * @param p0
579
+ * @param p1
580
+ */
581
+ static N_0xFEB8646818294C75(p0: any, p1: any): void;
582
+ /**
583
+ * @param p0
584
+ */
585
+ static N_0xDB382FE20C2DA222(p0: any): void;
586
+ /**
587
+ * @param p0
588
+ */
589
+ static N_0x29E6655DF3590B0D(p0: any): void;
590
+ /**
591
+ * @param pos
592
+ * @param radius
593
+ * @returns
594
+ */
595
+ static isSphereVisible(pos: Vector3, radius: number): boolean;
596
+ /**
597
+ * @param camInitialHeading
598
+ */
599
+ static setGameplayCamInitialHeading(camInitialHeading: number): void;
600
+ /**
601
+ * @param p0
602
+ */
603
+ static stopGameplayHint(p0: boolean): void;
604
+ /**
605
+ * @param p0
606
+ */
607
+ static N_0x0961B089947BA6D0(p0: any): void;
608
+ /**
609
+ * minimum: Degrees between -90f and 90f.
610
+ * maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
611
+ *
612
+ * @param minimum
613
+ * @param maximum
614
+ */
615
+ static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void;
616
+ /**
617
+ * @returns
618
+ */
619
+ static N_0x6072B7420A83A03F(): any;
620
+ /**
621
+ * @param p0
622
+ */
623
+ static N_0xC205B3C54C6A4E37(p0: any): void;
624
+ /**
625
+ * @param p0
626
+ */
627
+ static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void;
628
+ /**
629
+ * @param p0
630
+ * @param p1
631
+ * @param p2
632
+ * @returns
633
+ */
634
+ static isFirstPersonCameraActive(p0: any, p1: any, p2: any): any;
635
+ static N_0x3C8F74E8FE751614(): void;
636
+ /**
637
+ * p6 & p7 - possibly length or time
638
+ *
639
+ * @param entity
640
+ * @param offset
641
+ * @param p4
642
+ * @param p5
643
+ * @param p6
644
+ * @param p7
645
+ * @param p8
646
+ */
647
+ static setGameplayEntityHint(entity: Entity, offset: Vector3, p4: boolean, p5: number, p6: number, p7: number, p8: any): void;
648
+ /**
649
+ * Forces camera position to second furthest 3rd person
650
+ */
651
+ static forceThirdPersonCamThisFrame(): void;
652
+ /**
653
+ * @param p0
654
+ */
655
+ static setGameplayHintFollowDistanceScalar(p0: number): void;
656
+ /**
657
+ * @returns
658
+ */
659
+ static isCamPhotofxRunning(): any;
660
+ /**
661
+ * Sets the amplitude for the gameplay (i.e. 3rd or 1st) camera to shake.
662
+ *
663
+ * @param amplitude
664
+ */
665
+ static setGameplayCamShakeAmplitude(amplitude: number): void;
666
+ /**
667
+ * @param dictionary
668
+ * @param shotName
669
+ * @param duration
670
+ */
671
+ static cinematicLocationTriggerScriptedShotEvent2(dictionary: string | null, shotName: string | null, duration: number): void;
672
+ /**
673
+ * Sets the camera pitch. Parameters:
674
+ * x = pitches the camera on the x axis.
675
+ * Value2 = always seems to be hex 0x3F800000 (1.000000 float).
676
+ *
677
+ * @param x
678
+ * @param Value2
679
+ */
680
+ static setGameplayCamRelativePitch(x: number, Value2: number): void;
681
+ /**
682
+ * Creates Kill Cam for specified Ped Handle
683
+ *
684
+ * @param ped
685
+ */
686
+ static createKillCam(ped: Ped): void;
687
+ /**
688
+ * @param p0
689
+ */
690
+ static setGameplayHintBaseOrbitPitchOffset(p0: number): void;
691
+ /**
692
+ * @param p0
693
+ * @param p1
694
+ * @param p2
695
+ * @param p3
696
+ * @param p4
697
+ * @param p5
698
+ * @param p6
699
+ * @param p7
700
+ */
701
+ static setGameplayObjectHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void;
702
+ /**
703
+ * Forces camera position to furthest 3rd person
704
+ */
705
+ static forceThirdPersonCamFarThisFrame(): void;
706
+ /**
707
+ * Used to enable headshot kill replay when you headshot set ped.
708
+ * Params: p1 seems to be 0 or 1 in R* Scripts
709
+ *
710
+ * @param ped
711
+ * @param p1
712
+ */
713
+ static reactivatePedHeadshotExecuteSlowcam(ped: Ped, p1: number): void;
714
+ static N_0x641092322A8852AB(): void;
715
+ static triggerMissionFailedCam(): void;
716
+ /**
717
+ * @returns
718
+ */
719
+ static N_0x8B1A5FE7E41E52B2(): any;
720
+ /**
721
+ * Forces gameplay cam to specified ped as if you were the ped or spectating it
722
+ *
723
+ * @param ped
724
+ */
725
+ static setGameplayCamFollowPedThisUpdate(ped: Ped): void;
726
+ /**
727
+ * @param name
728
+ * @param pos
729
+ * @param rot
730
+ */
731
+ static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void;
732
+ /**
733
+ * @param camInitialPitch
734
+ */
735
+ static setGameplayCamInitialPitch(camInitialPitch: number): void;
736
+ /**
737
+ * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
738
+ *
739
+ * @param p0
740
+ */
741
+ static setGameplayHintCameraRelativeVerticalOffset(p0: number): void;
742
+ /**
743
+ * Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
744
+ *
745
+ * @param p0
746
+ * @param p1
747
+ */
748
+ static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void;
749
+ /**
750
+ * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
751
+ *
752
+ * @param p0
753
+ */
754
+ static destroyAllCams(p0: boolean): void;
755
+ /**
756
+ * @param cameraDictionary
757
+ */
758
+ static destroy(cameraDictionary: string | null): void;
759
+ /**
760
+ * @returns
761
+ */
762
+ static getPhotoModeDof(): number;
763
+ /**
764
+ * Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
765
+ *
766
+ * @param locationDictName
767
+ * @returns
768
+ */
769
+ static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean;
770
+ /**
771
+ * @returns
772
+ */
773
+ static isGameplayCamRendering(): boolean;
774
+ /**
775
+ * @returns
776
+ */
777
+ static N_0xEF9A3132A0AA6B19(): any;
778
+ /**
779
+ * @returns
780
+ */
781
+ static getGameplayCamCoord(): Vector3;
782
+ /**
783
+ * @param p0
784
+ */
785
+ static setCinematicButtonActive(p0: boolean): void;
786
+ /**
787
+ * @param rotationOrder
788
+ * @returns
789
+ */
790
+ static getFinalRenderedCamRot(rotationOrder: number): Vector3;
791
+ /**
792
+ * @param locationDictName
793
+ */
794
+ static loadCinematicCamLocation(locationDictName: string | null): void;
795
+ /**
796
+ * _SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
797
+ *
798
+ * @param shakeName
799
+ * @param intensity
800
+ */
801
+ static N_0xFEFDDC6E8FDF8A75(shakeName: string | null, intensity: number): void;
802
+ /**
803
+ * @returns
804
+ */
805
+ static N_0x5060FA977CEA4455(): any;
806
+ /**
807
+ * [SHOP_CAMERA_SUPPORT_START_NEW_ORBIT]
808
+ * p0: struct<32> /*256*\/
809
+ *
810
+ * @returns p0
811
+ */
812
+ static startCameraOrbit(): number;
813
+ /**
814
+ * @param p0
815
+ * @param p1
816
+ */
817
+ static setWidescreenBorders(p0: boolean, p1: number): void;
818
+ static N_0x06557F6D96C86881(): void;
819
+ /**
820
+ * minimum: Degrees between -180f and 180f.
821
+ * maximum: Degrees between -180f and 180f. Clamps the gameplay camera's current yaw. Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_YAW
822
+ *
823
+ * @param minimum
824
+ * @param maximum
825
+ */
826
+ static setThirdPersonCamRelativeHeadingLimitsThisUpdate(minimum: number, maximum: number): void;
827
+ /**
828
+ * @param p0
829
+ */
830
+ static N_0xDF7F5BE9150E47E4(p0: any): void;
831
+ static N_0x04084490CC302CFB(): void;
832
+ /**
833
+ * @param p0
834
+ */
835
+ static stopGameplayCamShaking(p0: boolean): void;
836
+ /**
837
+ * Creates Cinematic Black Bars (at top and bottom)
838
+ * Disable instantly: false/false, Enable instantly: true/true
839
+ *
840
+ * @param p0
841
+ * @param p1
842
+ */
843
+ static requestLetterBoxNow(p0: boolean, p1: boolean): void;
844
+ /**
845
+ * @param entity
846
+ */
847
+ static disableCamCollisionForObject(entity: Entity): void;
848
+ /**
849
+ * @returns
850
+ */
851
+ static getGameplayCamFov(): number;
852
+ /**
853
+ * Fades the screen in. duration: The time the fade should take, in milliseconds.
854
+ *
855
+ * @param duration
856
+ */
857
+ static doScreenFadeIn(duration: number): void;
858
+ /**
859
+ * script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
860
+ * script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
861
+ * _STOP_GAMEPLAY_CAM* - _STOP_I*
862
+ *
863
+ * @param shakeName
864
+ * @param p1
865
+ */
866
+ static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void;
867
+ /**
868
+ * @returns
869
+ */
870
+ static isInterpolatingToScriptCams(): boolean;
871
+ /**
872
+ * @returns
873
+ */
874
+ static getFinalRenderedCamFov(): number;
875
+ /**
876
+ * UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
877
+ * Return type char in ida
878
+ * *SET_GAMEPLAY_HINT**
879
+ *
880
+ * @param p0
881
+ */
882
+ static N_0x88544C0E3291DCAE(p0: boolean): void;
883
+ /**
884
+ * @returns
885
+ */
886
+ static isScreenFadedIn(): boolean;
887
+ /**
888
+ * Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
889
+ */
890
+ static disableOnFootFirstPersonViewThisUpdate(): void;
891
+ /**
892
+ * Old name: _INVALIDATE_VEHICLE_IDLE_CAM
893
+ */
894
+ static invalidateCinematicVehicleIdleMode(): void;
895
+ /**
896
+ * @param dictionaryName
897
+ */
898
+ static unloadCinematicCameraLocation(dictionaryName: string | null): void;
899
+ /**
900
+ * @returns
901
+ */
902
+ static isScreenFadedOut(): boolean;
903
+ /**
904
+ * @param dictionary
905
+ * @param shotName
906
+ * @param duration
907
+ */
908
+ static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void;
909
+ /**
910
+ * @returns
911
+ */
912
+ static isDeathFailCameraRunning(): any;
913
+ /**
914
+ * @returns
915
+ */
916
+ static N_0xDC62CD70658E7A02(): any;
917
+ static forceLetterBoxThisUpdate(): void;
918
+ /**
919
+ * @param p0
920
+ * @param p1
921
+ * @param p2
922
+ * @param p3
923
+ * @param p4
924
+ * @param p5
925
+ * @param p6
926
+ * @param p7
927
+ */
928
+ static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void;
929
+ /**
930
+ * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
931
+ * _SET_P* - _SET_S*
932
+ *
933
+ * @param p0
934
+ */
935
+ static setStartCinematicDeathCam(p0: boolean): void;
936
+ static N_0x6CAB0BA160B168D2(): void;
937
+ /**
938
+ * @returns
939
+ */
940
+ static isScreenFadingOut(): boolean;
941
+ /**
942
+ * @param p0
943
+ * @param p1
944
+ * @returns
945
+ */
946
+ static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any;
947
+ /**
948
+ * nullsub, doesn't do anything
949
+ */
950
+ static disableFirstPersonFlashEffectThisUpdate(): void;
951
+ /**
952
+ * Returns true if first person camera is active in saloon1.ysc
953
+ *
954
+ * @returns
955
+ */
956
+ static forceFirstPersonCamThisFrame(): any;
957
+ static N_0x18C3DFAC458783BB(): void;
958
+ static N_0x16E9ABDD34DDD931(): void;
959
+ /**
960
+ * @param cameraDictionary
961
+ */
962
+ static create(cameraDictionary: string | null): void;
963
+ /**
964
+ * @param p0
965
+ */
966
+ static N_0x5B637D6F3B67716A(p0: any): void;
967
+ /**
968
+ * @returns
969
+ */
970
+ static isCinematicCamRendering(): boolean;
971
+ }
972
+ //# sourceMappingURL=CamStatics.d.ts.map