@nativewrappers/redm-codegen 0.0.2

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Files changed (642) hide show
  1. package/README.md +41 -0
  2. package/dist/classes/AnimScene.d.ts +361 -0
  3. package/dist/classes/AnimScene.d.ts.map +1 -0
  4. package/dist/classes/AnimScene.js +511 -0
  5. package/dist/classes/BaseModel.d.ts +108 -0
  6. package/dist/classes/BaseModel.d.ts.map +1 -0
  7. package/dist/classes/BaseModel.js +158 -0
  8. package/dist/classes/BaseTask.d.ts +102 -0
  9. package/dist/classes/BaseTask.d.ts.map +1 -0
  10. package/dist/classes/BaseTask.js +129 -0
  11. package/dist/classes/Cam.d.ts +217 -0
  12. package/dist/classes/Cam.d.ts.map +1 -0
  13. package/dist/classes/Cam.js +295 -0
  14. package/dist/classes/Entity.d.ts +1101 -0
  15. package/dist/classes/Entity.d.ts.map +1 -0
  16. package/dist/classes/Entity.js +1480 -0
  17. package/dist/classes/Interior.d.ts +65 -0
  18. package/dist/classes/Interior.d.ts.map +1 -0
  19. package/dist/classes/Interior.js +96 -0
  20. package/dist/classes/ItemSet.d.ts +18 -0
  21. package/dist/classes/ItemSet.d.ts.map +1 -0
  22. package/dist/classes/ItemSet.js +32 -0
  23. package/dist/classes/Ped.d.ts +4230 -0
  24. package/dist/classes/Ped.d.ts.map +1 -0
  25. package/dist/classes/Ped.js +5712 -0
  26. package/dist/classes/PedModel.d.ts +9 -0
  27. package/dist/classes/PedModel.d.ts.map +1 -0
  28. package/dist/classes/PedModel.js +13 -0
  29. package/dist/classes/PedTask.d.ts +2563 -0
  30. package/dist/classes/PedTask.d.ts.map +1 -0
  31. package/dist/classes/PedTask.js +3276 -0
  32. package/dist/classes/PersChar.d.ts +39 -0
  33. package/dist/classes/PersChar.d.ts.map +1 -0
  34. package/dist/classes/PersChar.js +69 -0
  35. package/dist/classes/Pickup.d.ts +30 -0
  36. package/dist/classes/Pickup.d.ts.map +1 -0
  37. package/dist/classes/Pickup.js +45 -0
  38. package/dist/classes/Player.d.ts +1309 -0
  39. package/dist/classes/Player.d.ts.map +1 -0
  40. package/dist/classes/Player.js +1808 -0
  41. package/dist/classes/Prop.d.ts +253 -0
  42. package/dist/classes/Prop.d.ts.map +1 -0
  43. package/dist/classes/Prop.js +362 -0
  44. package/dist/classes/PropSet.d.ts +46 -0
  45. package/dist/classes/PropSet.d.ts.map +1 -0
  46. package/dist/classes/PropSet.js +67 -0
  47. package/dist/classes/Vehicle.d.ts +1188 -0
  48. package/dist/classes/Vehicle.d.ts.map +1 -0
  49. package/dist/classes/Vehicle.js +1652 -0
  50. package/dist/classes/VehicleModel.d.ts +11 -0
  51. package/dist/classes/VehicleModel.d.ts.map +1 -0
  52. package/dist/classes/VehicleModel.js +15 -0
  53. package/dist/classes/VehicleTask.d.ts +87 -0
  54. package/dist/classes/VehicleTask.d.ts.map +1 -0
  55. package/dist/classes/VehicleTask.js +118 -0
  56. package/dist/classes/Volume.d.ts +142 -0
  57. package/dist/classes/Volume.d.ts.map +1 -0
  58. package/dist/classes/Volume.js +194 -0
  59. package/dist/classes/Weapon.d.ts +690 -0
  60. package/dist/classes/Weapon.d.ts.map +1 -0
  61. package/dist/classes/Weapon.js +934 -0
  62. package/dist/enums/eActionDisableFlags.d.ts +38 -0
  63. package/dist/enums/eActionDisableFlags.d.ts.map +1 -0
  64. package/dist/enums/eActionDisableFlags.js +38 -0
  65. package/dist/enums/eAddItemReason.d.ts +20 -0
  66. package/dist/enums/eAddItemReason.d.ts.map +1 -0
  67. package/dist/enums/eAddItemReason.js +20 -0
  68. package/dist/enums/eAmmoType.d.ts +88 -0
  69. package/dist/enums/eAmmoType.d.ts.map +1 -0
  70. package/dist/enums/eAmmoType.js +88 -0
  71. package/dist/enums/eAnimalRarityLevel.d.ts +7 -0
  72. package/dist/enums/eAnimalRarityLevel.d.ts.map +1 -0
  73. package/dist/enums/eAnimalRarityLevel.js +7 -0
  74. package/dist/enums/eAttributeCore.d.ts +6 -0
  75. package/dist/enums/eAttributeCore.d.ts.map +1 -0
  76. package/dist/enums/eAttributeCore.js +6 -0
  77. package/dist/enums/eCarryingFlags.d.ts +43 -0
  78. package/dist/enums/eCarryingFlags.d.ts.map +1 -0
  79. package/dist/enums/eCarryingFlags.js +43 -0
  80. package/dist/enums/eCrimeType.d.ts +61 -0
  81. package/dist/enums/eCrimeType.d.ts.map +1 -0
  82. package/dist/enums/eCrimeType.js +61 -0
  83. package/dist/enums/eDispatchType.d.ts +20 -0
  84. package/dist/enums/eDispatchType.d.ts.map +1 -0
  85. package/dist/enums/eDispatchType.js +20 -0
  86. package/dist/enums/eDoorId.d.ts +16 -0
  87. package/dist/enums/eDoorId.d.ts.map +1 -0
  88. package/dist/enums/eDoorId.js +16 -0
  89. package/dist/enums/eEnterExitVehicleFlags.d.ts +32 -0
  90. package/dist/enums/eEnterExitVehicleFlags.d.ts.map +1 -0
  91. package/dist/enums/eEnterExitVehicleFlags.js +32 -0
  92. package/dist/enums/eEulerRotationOrder.d.ts +9 -0
  93. package/dist/enums/eEulerRotationOrder.d.ts.map +1 -0
  94. package/dist/enums/eEulerRotationOrder.js +9 -0
  95. package/dist/enums/eExplosionTag.d.ts +40 -0
  96. package/dist/enums/eExplosionTag.d.ts.map +1 -0
  97. package/dist/enums/eExplosionTag.js +40 -0
  98. package/dist/enums/eFleeStyle.d.ts +16 -0
  99. package/dist/enums/eFleeStyle.d.ts.map +1 -0
  100. package/dist/enums/eFleeStyle.js +16 -0
  101. package/dist/enums/eIkControlFlags.d.ts +34 -0
  102. package/dist/enums/eIkControlFlags.d.ts.map +1 -0
  103. package/dist/enums/eIkControlFlags.js +34 -0
  104. package/dist/enums/eInventoryItemSound.d.ts +6 -0
  105. package/dist/enums/eInventoryItemSound.d.ts.map +1 -0
  106. package/dist/enums/eInventoryItemSound.js +6 -0
  107. package/dist/enums/eLookIntensity.d.ts +7 -0
  108. package/dist/enums/eLookIntensity.d.ts.map +1 -0
  109. package/dist/enums/eLookIntensity.js +7 -0
  110. package/dist/enums/eLookReturnAnimation.d.ts +6 -0
  111. package/dist/enums/eLookReturnAnimation.d.ts.map +1 -0
  112. package/dist/enums/eLookReturnAnimation.js +6 -0
  113. package/dist/enums/eLootingFlags.d.ts +32 -0
  114. package/dist/enums/eLootingFlags.d.ts.map +1 -0
  115. package/dist/enums/eLootingFlags.js +32 -0
  116. package/dist/enums/eMetaPedExpressions.d.ts +118 -0
  117. package/dist/enums/eMetaPedExpressions.d.ts.map +1 -0
  118. package/dist/enums/eMetaPedExpressions.js +118 -0
  119. package/dist/enums/eMotivationState.d.ts +14 -0
  120. package/dist/enums/eMotivationState.d.ts.map +1 -0
  121. package/dist/enums/eMotivationState.js +14 -0
  122. package/dist/enums/ePedAttribute.d.ts +26 -0
  123. package/dist/enums/ePedAttribute.d.ts.map +1 -0
  124. package/dist/enums/ePedAttribute.js +26 -0
  125. package/dist/enums/ePedCombatAbility.d.ts +7 -0
  126. package/dist/enums/ePedCombatAbility.d.ts.map +1 -0
  127. package/dist/enums/ePedCombatAbility.js +7 -0
  128. package/dist/enums/ePedCombatMovement.d.ts +8 -0
  129. package/dist/enums/ePedCombatMovement.d.ts.map +1 -0
  130. package/dist/enums/ePedCombatMovement.js +8 -0
  131. package/dist/enums/ePedCombatRange.d.ts +9 -0
  132. package/dist/enums/ePedCombatRange.d.ts.map +1 -0
  133. package/dist/enums/ePedCombatRange.js +9 -0
  134. package/dist/enums/ePedDamageCleanliness.d.ts +6 -0
  135. package/dist/enums/ePedDamageCleanliness.d.ts.map +1 -0
  136. package/dist/enums/ePedDamageCleanliness.js +6 -0
  137. package/dist/enums/ePedMood.d.ts +13 -0
  138. package/dist/enums/ePedMood.d.ts.map +1 -0
  139. package/dist/enums/ePedMood.js +13 -0
  140. package/dist/enums/ePedQuality.d.ts +8 -0
  141. package/dist/enums/ePedQuality.d.ts.map +1 -0
  142. package/dist/enums/ePedQuality.js +8 -0
  143. package/dist/enums/ePedScriptConfigFlags.d.ts +604 -0
  144. package/dist/enums/ePedScriptConfigFlags.d.ts.map +1 -0
  145. package/dist/enums/ePedScriptConfigFlags.js +604 -0
  146. package/dist/enums/ePlacementFlag.d.ts +27 -0
  147. package/dist/enums/ePlacementFlag.d.ts.map +1 -0
  148. package/dist/enums/ePlacementFlag.js +27 -0
  149. package/dist/enums/eRagdollBlockingFlags.d.ts +23 -0
  150. package/dist/enums/eRagdollBlockingFlags.d.ts.map +1 -0
  151. package/dist/enums/eRagdollBlockingFlags.js +23 -0
  152. package/dist/enums/eRemoveItemReason.d.ts +19 -0
  153. package/dist/enums/eRemoveItemReason.d.ts.map +1 -0
  154. package/dist/enums/eRemoveItemReason.js +19 -0
  155. package/dist/enums/eSavegameType.d.ts +16 -0
  156. package/dist/enums/eSavegameType.d.ts.map +1 -0
  157. package/dist/enums/eSavegameType.js +16 -0
  158. package/dist/enums/eScenarioBlockingFlags.d.ts +11 -0
  159. package/dist/enums/eScenarioBlockingFlags.d.ts.map +1 -0
  160. package/dist/enums/eScenarioBlockingFlags.js +11 -0
  161. package/dist/enums/eScriptedAnimFlags.d.ts +35 -0
  162. package/dist/enums/eScriptedAnimFlags.d.ts.map +1 -0
  163. package/dist/enums/eScriptedAnimFlags.js +35 -0
  164. package/dist/enums/eSessionFlags.d.ts +16 -0
  165. package/dist/enums/eSessionFlags.d.ts.map +1 -0
  166. package/dist/enums/eSessionFlags.js +16 -0
  167. package/dist/enums/eTargetingMode.d.ts +8 -0
  168. package/dist/enums/eTargetingMode.d.ts.map +1 -0
  169. package/dist/enums/eTargetingMode.js +8 -0
  170. package/dist/enums/eUIFeedChannel.d.ts +18 -0
  171. package/dist/enums/eUIFeedChannel.d.ts.map +1 -0
  172. package/dist/enums/eUIFeedChannel.js +18 -0
  173. package/dist/enums/eUiRpgStatusEffect.d.ts +19 -0
  174. package/dist/enums/eUiRpgStatusEffect.d.ts.map +1 -0
  175. package/dist/enums/eUiRpgStatusEffect.js +19 -0
  176. package/dist/enums/eVehicleSeat.d.ts +15 -0
  177. package/dist/enums/eVehicleSeat.d.ts.map +1 -0
  178. package/dist/enums/eVehicleSeat.js +15 -0
  179. package/dist/enums/eWeaponAttachPoint.d.ts +36 -0
  180. package/dist/enums/eWeaponAttachPoint.d.ts.map +1 -0
  181. package/dist/enums/eWeaponAttachPoint.js +36 -0
  182. package/dist/enums/eWeaponHash.d.ts +175 -0
  183. package/dist/enums/eWeaponHash.d.ts.map +1 -0
  184. package/dist/enums/eWeaponHash.js +175 -0
  185. package/dist/enums/naSpeechEventType.d.ts +57 -0
  186. package/dist/enums/naSpeechEventType.d.ts.map +1 -0
  187. package/dist/enums/naSpeechEventType.js +57 -0
  188. package/dist/index.d.ts +156 -0
  189. package/dist/index.d.ts.map +1 -0
  190. package/dist/index.js +158 -0
  191. package/dist/namespaces/Aicoverpoint.d.ts +95 -0
  192. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -0
  193. package/dist/namespaces/Aicoverpoint.js +131 -0
  194. package/dist/namespaces/Aitransport.d.ts +197 -0
  195. package/dist/namespaces/Aitransport.d.ts.map +1 -0
  196. package/dist/namespaces/Aitransport.js +246 -0
  197. package/dist/namespaces/Animscene.d.ts +174 -0
  198. package/dist/namespaces/Animscene.d.ts.map +1 -0
  199. package/dist/namespaces/Animscene.js +222 -0
  200. package/dist/namespaces/Attribute.d.ts +171 -0
  201. package/dist/namespaces/Attribute.d.ts.map +1 -0
  202. package/dist/namespaces/Attribute.js +222 -0
  203. package/dist/namespaces/Audio.d.ts +1255 -0
  204. package/dist/namespaces/Audio.d.ts.map +1 -0
  205. package/dist/namespaces/Audio.js +1695 -0
  206. package/dist/namespaces/Badsport.d.ts +8 -0
  207. package/dist/namespaces/Badsport.d.ts.map +1 -0
  208. package/dist/namespaces/Badsport.js +11 -0
  209. package/dist/namespaces/Bounty.d.ts +154 -0
  210. package/dist/namespaces/Bounty.d.ts.map +1 -0
  211. package/dist/namespaces/Bounty.js +248 -0
  212. package/dist/namespaces/Brain.d.ts +75 -0
  213. package/dist/namespaces/Brain.d.ts.map +1 -0
  214. package/dist/namespaces/Brain.js +98 -0
  215. package/dist/namespaces/Builtin.d.ts +137 -0
  216. package/dist/namespaces/Builtin.d.ts.map +1 -0
  217. package/dist/namespaces/Builtin.js +180 -0
  218. package/dist/namespaces/CamStatics.d.ts +972 -0
  219. package/dist/namespaces/CamStatics.d.ts.map +1 -0
  220. package/dist/namespaces/CamStatics.js +1360 -0
  221. package/dist/namespaces/Clock.d.ts +108 -0
  222. package/dist/namespaces/Clock.d.ts.map +1 -0
  223. package/dist/namespaces/Clock.js +149 -0
  224. package/dist/namespaces/Collection.d.ts +201 -0
  225. package/dist/namespaces/Collection.d.ts.map +1 -0
  226. package/dist/namespaces/Collection.js +263 -0
  227. package/dist/namespaces/Companion.d.ts +143 -0
  228. package/dist/namespaces/Companion.d.ts.map +1 -0
  229. package/dist/namespaces/Companion.js +191 -0
  230. package/dist/namespaces/Compapp.d.ts +34 -0
  231. package/dist/namespaces/Compapp.d.ts.map +1 -0
  232. package/dist/namespaces/Compapp.js +44 -0
  233. package/dist/namespaces/Compendium.d.ts +195 -0
  234. package/dist/namespaces/Compendium.d.ts.map +1 -0
  235. package/dist/namespaces/Compendium.js +261 -0
  236. package/dist/namespaces/Crashlog.d.ts +63 -0
  237. package/dist/namespaces/Crashlog.d.ts.map +1 -0
  238. package/dist/namespaces/Crashlog.js +88 -0
  239. package/dist/namespaces/Crew.d.ts +85 -0
  240. package/dist/namespaces/Crew.d.ts.map +1 -0
  241. package/dist/namespaces/Crew.js +127 -0
  242. package/dist/namespaces/Databinding.d.ts +500 -0
  243. package/dist/namespaces/Databinding.d.ts.map +1 -0
  244. package/dist/namespaces/Databinding.js +667 -0
  245. package/dist/namespaces/Datafile.d.ts +344 -0
  246. package/dist/namespaces/Datafile.d.ts.map +1 -0
  247. package/dist/namespaces/Datafile.js +495 -0
  248. package/dist/namespaces/Debug.d.ts +21 -0
  249. package/dist/namespaces/Debug.d.ts.map +1 -0
  250. package/dist/namespaces/Debug.js +27 -0
  251. package/dist/namespaces/Decorator.d.ts +105 -0
  252. package/dist/namespaces/Decorator.d.ts.map +1 -0
  253. package/dist/namespaces/Decorator.js +134 -0
  254. package/dist/namespaces/Dlc.d.ts +20 -0
  255. package/dist/namespaces/Dlc.d.ts.map +1 -0
  256. package/dist/namespaces/Dlc.js +28 -0
  257. package/dist/namespaces/EntityStatics.d.ts +520 -0
  258. package/dist/namespaces/EntityStatics.d.ts.map +1 -0
  259. package/dist/namespaces/EntityStatics.js +679 -0
  260. package/dist/namespaces/Event.d.ts +267 -0
  261. package/dist/namespaces/Event.d.ts.map +1 -0
  262. package/dist/namespaces/Event.js +340 -0
  263. package/dist/namespaces/Fire.d.ts +233 -0
  264. package/dist/namespaces/Fire.d.ts.map +1 -0
  265. package/dist/namespaces/Fire.js +288 -0
  266. package/dist/namespaces/Flock.d.ts +306 -0
  267. package/dist/namespaces/Flock.d.ts.map +1 -0
  268. package/dist/namespaces/Flock.js +396 -0
  269. package/dist/namespaces/Gang.d.ts +211 -0
  270. package/dist/namespaces/Gang.d.ts.map +1 -0
  271. package/dist/namespaces/Gang.js +297 -0
  272. package/dist/namespaces/GoogleAnalytics.d.ts +23 -0
  273. package/dist/namespaces/GoogleAnalytics.d.ts.map +1 -0
  274. package/dist/namespaces/GoogleAnalytics.js +31 -0
  275. package/dist/namespaces/Graphics.d.ts +1598 -0
  276. package/dist/namespaces/Graphics.d.ts.map +1 -0
  277. package/dist/namespaces/Graphics.js +2131 -0
  278. package/dist/namespaces/Hud.d.ts +1058 -0
  279. package/dist/namespaces/Hud.d.ts.map +1 -0
  280. package/dist/namespaces/Hud.js +1443 -0
  281. package/dist/namespaces/Ik.d.ts +33 -0
  282. package/dist/namespaces/Ik.d.ts.map +1 -0
  283. package/dist/namespaces/Ik.js +44 -0
  284. package/dist/namespaces/Interaction.d.ts +40 -0
  285. package/dist/namespaces/Interaction.d.ts.map +1 -0
  286. package/dist/namespaces/Interaction.js +52 -0
  287. package/dist/namespaces/InteriorStatics.d.ts +97 -0
  288. package/dist/namespaces/InteriorStatics.d.ts.map +1 -0
  289. package/dist/namespaces/InteriorStatics.js +129 -0
  290. package/dist/namespaces/Inventory.d.ts +597 -0
  291. package/dist/namespaces/Inventory.d.ts.map +1 -0
  292. package/dist/namespaces/Inventory.js +807 -0
  293. package/dist/namespaces/Itemdatabase.d.ts +526 -0
  294. package/dist/namespaces/Itemdatabase.d.ts.map +1 -0
  295. package/dist/namespaces/Itemdatabase.js +739 -0
  296. package/dist/namespaces/Itemset.d.ts +39 -0
  297. package/dist/namespaces/Itemset.d.ts.map +1 -0
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  299. package/dist/namespaces/Law.d.ts +756 -0
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  302. package/dist/namespaces/Localization.d.ts +42 -0
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  305. package/dist/namespaces/Map.d.ts +473 -0
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  308. package/dist/namespaces/Minigame.d.ts +245 -0
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  311. package/dist/namespaces/Misc.d.ts +1704 -0
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  314. package/dist/namespaces/Missiondata.d.ts +100 -0
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  317. package/dist/namespaces/Money.d.ts +43 -0
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  320. package/dist/namespaces/Netshopping.d.ts +154 -0
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  323. package/dist/namespaces/Network.d.ts +3022 -0
  324. package/dist/namespaces/Network.d.ts.map +1 -0
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  326. package/dist/namespaces/Object.d.ts +594 -0
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  329. package/dist/namespaces/Pad.d.ts +249 -0
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  332. package/dist/namespaces/Pathfind.d.ts +545 -0
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  335. package/dist/namespaces/PedStatics.d.ts +1738 -0
  336. package/dist/namespaces/PedStatics.d.ts.map +1 -0
  337. package/dist/namespaces/PedStatics.js +2296 -0
  338. package/dist/namespaces/Perschar.d.ts +179 -0
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  341. package/dist/namespaces/Persistence.d.ts +116 -0
  342. package/dist/namespaces/Persistence.d.ts.map +1 -0
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  344. package/dist/namespaces/Physics.d.ts +491 -0
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  347. package/dist/namespaces/PlayerStatics.d.ts +850 -0
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  350. package/dist/namespaces/Population.d.ts +188 -0
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  640. package/src/types/Vector2.ts +40 -0
  641. package/src/types/Vector3.ts +41 -0
  642. package/src/types/Vector4.ts +42 -0
@@ -0,0 +1,595 @@
1
+ import type { Entity } from '../classes/Entity';
2
+ import type { Ped } from '../classes/Ped';
3
+ import type { Prop } from '../classes/Prop';
4
+ import type { Vehicle } from '../classes/Vehicle';
5
+ import { Vector2 } from '../types/Vector2';
6
+ import { Vector3 } from '../types/Vector3';
7
+ import { Vector4 } from '../types/Vector4';
8
+ import { Color } from '../types/Color';
9
+ import { IHandle } from '../types/IHandle';
10
+ import { registerHandle, createFromHandle } from '../types/HandleRegistry';
11
+ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
12
+
13
+ export class AnimScene implements IHandle {
14
+ constructor(public handle: number) {}
15
+
16
+ static fromHandle(handle: number): AnimScene | null {
17
+ return handle === 0 ? null : new AnimScene(handle);
18
+ }
19
+
20
+ /**
21
+ * @param playbackListName
22
+ * @returns
23
+ */
24
+ doesAnimScenePlayListExist(playbackListName: string | null): any {
25
+ return inv<number>('0xA9016536015DE29D', this.handle, playbackListName);
26
+ }
27
+
28
+ /**
29
+ * @param phaseName
30
+ * @returns
31
+ */
32
+ isAnimScenePlaybackListPhaseActive(phaseName: string | null): any {
33
+ return inv<number>('0x1F0E401031E20146', this.handle, phaseName);
34
+ }
35
+
36
+ /**
37
+ * @param phaseName
38
+ * @returns
39
+ */
40
+ isAnimScenePlaybackListPhaseLoaded(phaseName: string | null): any {
41
+ return inv<number>('0x23E33CB9F4A3F547', this.handle, phaseName);
42
+ }
43
+
44
+ resumeAnimSceneFromLastCheckpoint(): void {
45
+ inv<void>('0x8E1BA705F63C1925', this.handle);
46
+ }
47
+
48
+ /**
49
+ * @param p1
50
+ * @returns
51
+ */
52
+ isAnimSceneFinished(p1: boolean): any {
53
+ return inv<number>('0xD8254CB2C586412B', this.handle, p1);
54
+ }
55
+
56
+ /**
57
+ * @param name
58
+ * @param isNetwork
59
+ * @returns
60
+ */
61
+ getAnimSceneObject(name: string | null, isNetwork: boolean): Prop | null {
62
+ return createFromHandle<Prop>('Prop', inv<number>('0xFB5674687A1B2814', this.handle, name, isNetwork, rai()));
63
+ }
64
+
65
+ /**
66
+ * @returns
67
+ */
68
+ getAnimSceneRate(): number {
69
+ return inv<number>('0x43C21623E42B821B', this.handle, raf());
70
+ }
71
+
72
+ /**
73
+ * @param p1
74
+ * @returns
75
+ */
76
+ hasAnimSceneExited(p1: boolean): any {
77
+ return inv<number>('0xF94692EB9DC15D74', this.handle, p1);
78
+ }
79
+
80
+ /**
81
+ * @param p1
82
+ */
83
+ fadeAnimSceneAudioIn(p1: number): void {
84
+ inv<void>('0xA41351EA2A18A0AD', this.handle, f(p1));
85
+ }
86
+
87
+ /**
88
+ * @returns
89
+ */
90
+ getAnimSceneDict(): string | number {
91
+ return (inv<number>('0xAE5ADA4FE3E21ADC', this.handle, rai())) & 0xFFFFFFFF;
92
+ }
93
+
94
+ loadAnimScene(): void {
95
+ inv<void>('0xAF068580194D9DC7', this.handle);
96
+ }
97
+
98
+ clearAnimSceneWasSkipped(): void {
99
+ inv<void>('0x8A8208AE92BF87A5', this.handle);
100
+ }
101
+
102
+ /**
103
+ * @param p1
104
+ */
105
+ fadeAnimSceneAudioOut(p1: number): void {
106
+ inv<void>('0x323E3AD772BA5D57', this.handle, f(p1));
107
+ }
108
+
109
+ /**
110
+ * @param entityName
111
+ * @returns
112
+ */
113
+ isEntityExitingAnimSceneThisFrame(entityName: string | null): any {
114
+ return inv<number>('0x005E6F28DD7ED58D', this.handle, entityName);
115
+ }
116
+
117
+ /**
118
+ * @param p1
119
+ * @returns
120
+ */
121
+ isAnimSceneMetadataLoaded(p1: boolean): any {
122
+ return inv<number>('0x95531A4A20CCE7BC', this.handle, p1);
123
+ }
124
+
125
+ /**
126
+ * Used in SP R* Scripts only
127
+ * _IS_ANIM_SCENE_P*
128
+ *
129
+ * @param phaseName
130
+ * @returns
131
+ */
132
+ N_0x1C5D33A4293E6DDE(phaseName: string | null): boolean {
133
+ return inv<boolean>('0x1C5D33A4293E6DDE', this.handle, phaseName, rai());
134
+ }
135
+
136
+ triggerAnimSceneSkip(): void {
137
+ inv<void>('0x4B85B3CF9197AEDF', this.handle);
138
+ }
139
+
140
+ /**
141
+ * @param entity
142
+ * @param p2
143
+ */
144
+ attachAnimSceneToEntityPreservingLocation(entity: Entity, p2: number): void {
145
+ inv<void>('0x1C0B105C3F30B88D', this.handle, entity.handle, p2);
146
+ }
147
+
148
+ /**
149
+ * @param playlistName
150
+ * @returns
151
+ */
152
+ requestAnimScenePlayList(playlistName: string | null): any {
153
+ return inv<number>('0xDF7B5144E25CD3FE', this.handle, playlistName);
154
+ }
155
+
156
+ /**
157
+ * @returns
158
+ */
159
+ isAnimSceneSkippable(): any {
160
+ return inv<number>('0x4CDFFE3189EBDBD0', this.handle);
161
+ }
162
+
163
+ /**
164
+ * @param p1
165
+ * @returns
166
+ */
167
+ isAnimSceneRunning(p1: boolean): any {
168
+ return inv<number>('0xCBFC7725DE6CE2E0', this.handle, p1);
169
+ }
170
+
171
+ /**
172
+ * Used in SP R* Scripts only
173
+ * *IS_ANIM_SCENE**
174
+ *
175
+ * @returns
176
+ */
177
+ N_0xD70C7A30412F8FA0(): boolean {
178
+ return inv<boolean>('0xD70C7A30412F8FA0', this.handle, rai());
179
+ }
180
+
181
+ /**
182
+ * @param name
183
+ * @param value
184
+ * @param p3
185
+ */
186
+ setAnimSceneBool(name: string | null, value: boolean, p3: boolean): void {
187
+ inv<void>('0x519E96C2C68B404B', this.handle, name, value, p3);
188
+ }
189
+
190
+ /**
191
+ * @param playlistName
192
+ * @param p2
193
+ */
194
+ setAnimScenePlayList(playlistName: string | null, p2: boolean): void {
195
+ inv<void>('0x15598CFB25F3DC7E', this.handle, playlistName, p2);
196
+ }
197
+
198
+ /**
199
+ * @returns
200
+ */
201
+ getAnimScenePhase(): number {
202
+ return inv<number>('0x3FBC3F51BF12DFBF', this.handle, raf());
203
+ }
204
+
205
+ deleteAnimScene(): void {
206
+ inv<void>('0x84EEDB2C6E650000', this.handle);
207
+ }
208
+
209
+ /**
210
+ * @param entityName
211
+ * @param entity
212
+ */
213
+ removeAnimSceneEntity(entityName: string | null, entity: Entity): void {
214
+ inv<void>('0x2BF96692C67F3E53', this.handle, entityName, entity.handle);
215
+ }
216
+
217
+ /**
218
+ * @param p1
219
+ */
220
+ abortAnimScene(p1: boolean): void {
221
+ inv<void>('0x718CF1328D20C2B3', this.handle, p1);
222
+ }
223
+
224
+ /**
225
+ * @param p1
226
+ * @returns
227
+ */
228
+ isAnimSceneMetadataAssetInRangeLoading(p1: boolean): any {
229
+ return inv<number>('0xF8D1D2DAB6007EEF', this.handle, p1);
230
+ }
231
+
232
+ /**
233
+ * @param entityName
234
+ * @returns
235
+ */
236
+ hasEntityExitedAnimScene(entityName: string | null): any {
237
+ return inv<number>('0xB89FCFF19DAFFF28', this.handle, entityName);
238
+ }
239
+
240
+ /**
241
+ * @param order
242
+ * @returns position; rotation
243
+ */
244
+ getAnimSceneOrigin(order: number): [Vector3, Vector3] {
245
+ const result = inv<[number[], number[]]>('0xADF1D53F3B1FE0A7', this.handle, pvv(), pvv(), order);
246
+ return [Vector3.fromArray(result[0]), Vector3.fromArray(result[1])];
247
+ }
248
+
249
+ /**
250
+ * @param entityName
251
+ * @returns
252
+ */
253
+ doesAnimSceneOwnershipOfEntityExist(entityName: string | null): any {
254
+ return inv<number>('0x9D1ECA9337BE9FC3', this.handle, entityName);
255
+ }
256
+
257
+ /**
258
+ * @param pos
259
+ * @param rot
260
+ * @param order
261
+ */
262
+ setAnimSceneOrigin(pos: Vector3, rot: Vector3, order: number): void {
263
+ inv<void>('0x020894BF17A02EF2', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), order);
264
+ }
265
+
266
+ /**
267
+ * @param name
268
+ * @returns
269
+ */
270
+ getAnimSceneBool(name: string | null): any {
271
+ return inv<number>('0x07A6F6447ECA9B64', this.handle, name);
272
+ }
273
+
274
+ /**
275
+ * @param phaseName
276
+ * @returns
277
+ */
278
+ getAnimScenePlaybackListPhaseAudioLoadStress(phaseName: string | null): number {
279
+ return inv<number>('0x9E036D5204FFBBC8', this.handle, phaseName, rai());
280
+ }
281
+
282
+ /**
283
+ * @param playlistName
284
+ * @returns
285
+ */
286
+ releaseAnimScenePlayList(playlistName: string | null): any {
287
+ return inv<number>('0xAE6ADA8FE7E84ACC', this.handle, playlistName);
288
+ }
289
+
290
+ /**
291
+ * @param entityName
292
+ * @param entity
293
+ * @param flags
294
+ */
295
+ setAnimSceneEntity(entityName: string | null, entity: Entity, flags: number): void {
296
+ inv<void>('0x8B720AD451CA2AB3', this.handle, entityName, entity.handle, flags);
297
+ }
298
+
299
+ /**
300
+ * @param rate
301
+ */
302
+ setAnimSceneRate(rate: number): void {
303
+ inv<void>('0x75820B801CFF262A', this.handle, f(rate));
304
+ }
305
+
306
+ /**
307
+ * @param entityId
308
+ * @returns
309
+ */
310
+ doesEntityWithIdExistInAnimScene(entityId: string | null): any {
311
+ return inv<number>('0x6F1F0B17109309DA', this.handle, entityId);
312
+ }
313
+
314
+ /**
315
+ * @param playbackListName
316
+ */
317
+ setAnimScenePlaybackList(playbackListName: string | null): void {
318
+ inv<void>('0xAB5E7CAB074D6B84', this.handle, playbackListName);
319
+ }
320
+
321
+ /**
322
+ * @param entityName
323
+ * @param p2
324
+ * @param p3
325
+ * @returns
326
+ */
327
+ couldAnimSceneEntityReachExitNextFrame(entityName: string | null, p2: any, p3: any): any {
328
+ return inv<number>('0x73616E64696C616E', this.handle, entityName, p2, p3);
329
+ }
330
+
331
+ /**
332
+ * @returns
333
+ */
334
+ getAnimSceneCurrentActiveCameraCount(): number {
335
+ return inv<number>('0x4822A65D5AF64E69', this.handle, rai());
336
+ }
337
+
338
+ /**
339
+ * @param name
340
+ * @returns
341
+ */
342
+ getAnimSceneFloat(name: string | null): number {
343
+ return inv<number>('0xCC24CB07F60B496E', this.handle, name, raf());
344
+ }
345
+
346
+ /**
347
+ * @param p1
348
+ * @returns
349
+ */
350
+ isAnimSceneLoading(p1: boolean): any {
351
+ return inv<number>('0x59606519FF9D3EC2', this.handle, p1);
352
+ }
353
+
354
+ /**
355
+ * @param entity
356
+ * @param p2
357
+ */
358
+ attachAnimSceneToEntity(entity: Entity, p2: number): void {
359
+ inv<void>('0xDC418495DBA327A1', this.handle, entity.handle, p2);
360
+ }
361
+
362
+ /**
363
+ * @param name
364
+ * @param value
365
+ * @param p3
366
+ * @param p4
367
+ */
368
+ setAnimSceneFloat(name: string | null, value: number, p3: boolean, p4: boolean): void {
369
+ inv<void>('0x6BC5104E68CBEFE8', this.handle, name, f(value), p3, p4);
370
+ }
371
+
372
+ /**
373
+ * Used in SP R* Scripts only
374
+ * *IS_ANIM_SCENE**
375
+ *
376
+ * @returns
377
+ */
378
+ N_0x9AAE3C1148A09BCA(): boolean {
379
+ return inv<boolean>('0x9AAE3C1148A09BCA', this.handle, rai());
380
+ }
381
+
382
+ /**
383
+ * @param name
384
+ * @param value
385
+ * @param p3
386
+ */
387
+ setAnimSceneInt(name: string | null, value: number, p3: boolean): void {
388
+ inv<void>('0x3A379D2166CF5B92', this.handle, name, value, p3);
389
+ }
390
+
391
+ detachAnimScenePreservingLocation(): void {
392
+ inv<void>('0xA2507C4948C83D2E', this.handle);
393
+ }
394
+
395
+ /**
396
+ * @param phaseName
397
+ * @returns
398
+ */
399
+ isAnimScenePlaybackListPhaseLoading(phaseName: string | null): any {
400
+ return inv<number>('0x0DF57F86FE71DBE5', this.handle, phaseName);
401
+ }
402
+
403
+ /**
404
+ * _HAS_L* (?)
405
+ *
406
+ * @param entityName
407
+ * @returns
408
+ */
409
+ hasEntityEnteredAnimScene(entityName: string | null): any {
410
+ return inv<number>('0x337F1CC8EE895601', this.handle, entityName);
411
+ }
412
+
413
+ /**
414
+ * @param entityName
415
+ * @param p3
416
+ * @param playbackListName
417
+ * @param p5
418
+ * @returns matrix
419
+ */
420
+ getAnimSceneEntityLocationData(entityName: string | null, p3: boolean, playbackListName: string | null, p5: number): [any, Vector3] {
421
+ const result = inv<[number, number[]]>('0x8398438D8F14F56D', this.handle, entityName, pvv(), p3, playbackListName, p5);
422
+ return [result[0], Vector3.fromArray(result[1])];
423
+ }
424
+
425
+ /**
426
+ * Used in SP R* Scripts only
427
+ * _CO* - _CR*
428
+ *
429
+ * @param p1
430
+ * @returns
431
+ */
432
+ N_0x73616E64696C132E(p1: boolean): boolean {
433
+ return inv<boolean>('0x73616E64696C132E', this.handle, p1, rai());
434
+ }
435
+
436
+ /**
437
+ * @returns
438
+ */
439
+ getAnimSceneDuration(): number {
440
+ return inv<number>('0x49F1D143ADE32656', this.handle, raf());
441
+ }
442
+
443
+ /**
444
+ * @returns
445
+ */
446
+ isAnimScenePaused(): any {
447
+ return inv<number>('0x4B4038796F0D6566', this.handle);
448
+ }
449
+
450
+ /**
451
+ * Used in SP R* Scripts only
452
+ * *WAS_ANIM_SCENE**
453
+ *
454
+ * @returns
455
+ */
456
+ N_0xA96619FE85159ED2(): boolean {
457
+ return inv<boolean>('0xA96619FE85159ED2', this.handle, rai());
458
+ }
459
+
460
+ /**
461
+ * @param playbackListName
462
+ */
463
+ resetAnimScene(playbackListName: string | null): void {
464
+ inv<void>('0x8FDF221F13537936', this.handle, playbackListName);
465
+ }
466
+
467
+ /**
468
+ * @param sectionName
469
+ * @param p2
470
+ * @returns
471
+ */
472
+ isAnimSceneInSection(sectionName: string | null, p2: boolean): any {
473
+ return inv<number>('0x8D81E7824B7753F7', this.handle, sectionName, p2);
474
+ }
475
+
476
+ /**
477
+ * @param p1
478
+ * @param p2
479
+ * @returns
480
+ */
481
+ isAnimSceneLoaded(p1: boolean, p2: boolean): any {
482
+ return inv<number>('0x477122B8D05E7968', this.handle, p1, p2);
483
+ }
484
+
485
+ /**
486
+ * Used in Script Function CUTSCENE_MANAGE_SKIP
487
+ * *CHECK** (?)
488
+ *
489
+ * @returns
490
+ */
491
+ N_0x4B85B3CF91972222(): boolean {
492
+ return inv<boolean>('0x4B85B3CF91972222', this.handle, rai());
493
+ }
494
+
495
+ /**
496
+ * @returns
497
+ */
498
+ checkOwnershipOfAnimScene(): boolean {
499
+ return inv<boolean>('0x661B8683611B9B97', this.handle, rai());
500
+ }
501
+
502
+ /**
503
+ * @param name
504
+ * @returns
505
+ */
506
+ getAnimSceneInt(name: string | null): number {
507
+ return inv<number>('0x2B7277484CC095FD', this.handle, name, rai());
508
+ }
509
+
510
+ /**
511
+ * @param name
512
+ * @param isNetwork
513
+ * @returns
514
+ */
515
+ getAnimScenePed(name: string | null, isNetwork: boolean): Ped | null {
516
+ return createFromHandle<Ped>('Ped', inv<number>('0xE5822422197BBBA3', this.handle, name, isNetwork, rai()));
517
+ }
518
+
519
+ takeOwnershipOfAnimScene(): void {
520
+ inv<void>('0xF7A4C571E572D237', this.handle);
521
+ }
522
+
523
+ /**
524
+ * @returns
525
+ */
526
+ wasAnimSceneSkipped(): any {
527
+ return inv<number>('0xEF324E9550A394D5', this.handle);
528
+ }
529
+
530
+ /**
531
+ * Used in SP R* Scripts only
532
+ * Params: p1 = 2B-LowHonor, 2A-HighHonor
533
+ *
534
+ * @param p1
535
+ * @returns
536
+ */
537
+ N_0x1407F5115FB9583E(p1: string | null): boolean {
538
+ return inv<boolean>('0x1407F5115FB9583E', this.handle, p1, rai());
539
+ }
540
+
541
+ /**
542
+ * @returns
543
+ */
544
+ isAnimSceneExitingThisFrame(): any {
545
+ return inv<number>('0xCDC5512A407CF08D', this.handle);
546
+ }
547
+
548
+ /**
549
+ * @returns
550
+ */
551
+ isAnimSceneAborted(): any {
552
+ return inv<number>('0x34A0671BE613D3D0', this.handle);
553
+ }
554
+
555
+ /**
556
+ * @param toggle
557
+ */
558
+ setAnimScenePaused(toggle: boolean): void {
559
+ inv<void>('0xD6824B7D24DC0CE0', this.handle, toggle);
560
+ }
561
+
562
+ /**
563
+ * @returns
564
+ */
565
+ doesAnimSceneExist(): any {
566
+ return inv<number>('0x25557E324489393C', this.handle);
567
+ }
568
+
569
+ startAnimScene(): void {
570
+ inv<void>('0xF4D94AF761768700', this.handle);
571
+ }
572
+
573
+ detachAnimScene(): void {
574
+ inv<void>('0x6843A1AA3A336DFF', this.handle);
575
+ }
576
+
577
+ /**
578
+ * @param name
579
+ * @param isNetwork
580
+ * @returns
581
+ */
582
+ getAnimSceneVehicle(name: string | null, isNetwork: boolean): Vehicle | null {
583
+ return createFromHandle<Vehicle>('Vehicle', inv<number>('0x430EE0A19BC5A287', this.handle, name, isNetwork, rai()));
584
+ }
585
+
586
+ /**
587
+ * @returns
588
+ */
589
+ getAnimSceneTime(): number {
590
+ return inv<number>('0x61BE7D6186260002', this.handle, raf());
591
+ }
592
+
593
+ }
594
+
595
+ registerHandle('AnimScene', AnimScene);