@nativewrappers/redm-codegen 0.0.2

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Files changed (642) hide show
  1. package/README.md +41 -0
  2. package/dist/classes/AnimScene.d.ts +361 -0
  3. package/dist/classes/AnimScene.d.ts.map +1 -0
  4. package/dist/classes/AnimScene.js +511 -0
  5. package/dist/classes/BaseModel.d.ts +108 -0
  6. package/dist/classes/BaseModel.d.ts.map +1 -0
  7. package/dist/classes/BaseModel.js +158 -0
  8. package/dist/classes/BaseTask.d.ts +102 -0
  9. package/dist/classes/BaseTask.d.ts.map +1 -0
  10. package/dist/classes/BaseTask.js +129 -0
  11. package/dist/classes/Cam.d.ts +217 -0
  12. package/dist/classes/Cam.d.ts.map +1 -0
  13. package/dist/classes/Cam.js +295 -0
  14. package/dist/classes/Entity.d.ts +1101 -0
  15. package/dist/classes/Entity.d.ts.map +1 -0
  16. package/dist/classes/Entity.js +1480 -0
  17. package/dist/classes/Interior.d.ts +65 -0
  18. package/dist/classes/Interior.d.ts.map +1 -0
  19. package/dist/classes/Interior.js +96 -0
  20. package/dist/classes/ItemSet.d.ts +18 -0
  21. package/dist/classes/ItemSet.d.ts.map +1 -0
  22. package/dist/classes/ItemSet.js +32 -0
  23. package/dist/classes/Ped.d.ts +4230 -0
  24. package/dist/classes/Ped.d.ts.map +1 -0
  25. package/dist/classes/Ped.js +5712 -0
  26. package/dist/classes/PedModel.d.ts +9 -0
  27. package/dist/classes/PedModel.d.ts.map +1 -0
  28. package/dist/classes/PedModel.js +13 -0
  29. package/dist/classes/PedTask.d.ts +2563 -0
  30. package/dist/classes/PedTask.d.ts.map +1 -0
  31. package/dist/classes/PedTask.js +3276 -0
  32. package/dist/classes/PersChar.d.ts +39 -0
  33. package/dist/classes/PersChar.d.ts.map +1 -0
  34. package/dist/classes/PersChar.js +69 -0
  35. package/dist/classes/Pickup.d.ts +30 -0
  36. package/dist/classes/Pickup.d.ts.map +1 -0
  37. package/dist/classes/Pickup.js +45 -0
  38. package/dist/classes/Player.d.ts +1309 -0
  39. package/dist/classes/Player.d.ts.map +1 -0
  40. package/dist/classes/Player.js +1808 -0
  41. package/dist/classes/Prop.d.ts +253 -0
  42. package/dist/classes/Prop.d.ts.map +1 -0
  43. package/dist/classes/Prop.js +362 -0
  44. package/dist/classes/PropSet.d.ts +46 -0
  45. package/dist/classes/PropSet.d.ts.map +1 -0
  46. package/dist/classes/PropSet.js +67 -0
  47. package/dist/classes/Vehicle.d.ts +1188 -0
  48. package/dist/classes/Vehicle.d.ts.map +1 -0
  49. package/dist/classes/Vehicle.js +1652 -0
  50. package/dist/classes/VehicleModel.d.ts +11 -0
  51. package/dist/classes/VehicleModel.d.ts.map +1 -0
  52. package/dist/classes/VehicleModel.js +15 -0
  53. package/dist/classes/VehicleTask.d.ts +87 -0
  54. package/dist/classes/VehicleTask.d.ts.map +1 -0
  55. package/dist/classes/VehicleTask.js +118 -0
  56. package/dist/classes/Volume.d.ts +142 -0
  57. package/dist/classes/Volume.d.ts.map +1 -0
  58. package/dist/classes/Volume.js +194 -0
  59. package/dist/classes/Weapon.d.ts +690 -0
  60. package/dist/classes/Weapon.d.ts.map +1 -0
  61. package/dist/classes/Weapon.js +934 -0
  62. package/dist/enums/eActionDisableFlags.d.ts +38 -0
  63. package/dist/enums/eActionDisableFlags.d.ts.map +1 -0
  64. package/dist/enums/eActionDisableFlags.js +38 -0
  65. package/dist/enums/eAddItemReason.d.ts +20 -0
  66. package/dist/enums/eAddItemReason.d.ts.map +1 -0
  67. package/dist/enums/eAddItemReason.js +20 -0
  68. package/dist/enums/eAmmoType.d.ts +88 -0
  69. package/dist/enums/eAmmoType.d.ts.map +1 -0
  70. package/dist/enums/eAmmoType.js +88 -0
  71. package/dist/enums/eAnimalRarityLevel.d.ts +7 -0
  72. package/dist/enums/eAnimalRarityLevel.d.ts.map +1 -0
  73. package/dist/enums/eAnimalRarityLevel.js +7 -0
  74. package/dist/enums/eAttributeCore.d.ts +6 -0
  75. package/dist/enums/eAttributeCore.d.ts.map +1 -0
  76. package/dist/enums/eAttributeCore.js +6 -0
  77. package/dist/enums/eCarryingFlags.d.ts +43 -0
  78. package/dist/enums/eCarryingFlags.d.ts.map +1 -0
  79. package/dist/enums/eCarryingFlags.js +43 -0
  80. package/dist/enums/eCrimeType.d.ts +61 -0
  81. package/dist/enums/eCrimeType.d.ts.map +1 -0
  82. package/dist/enums/eCrimeType.js +61 -0
  83. package/dist/enums/eDispatchType.d.ts +20 -0
  84. package/dist/enums/eDispatchType.d.ts.map +1 -0
  85. package/dist/enums/eDispatchType.js +20 -0
  86. package/dist/enums/eDoorId.d.ts +16 -0
  87. package/dist/enums/eDoorId.d.ts.map +1 -0
  88. package/dist/enums/eDoorId.js +16 -0
  89. package/dist/enums/eEnterExitVehicleFlags.d.ts +32 -0
  90. package/dist/enums/eEnterExitVehicleFlags.d.ts.map +1 -0
  91. package/dist/enums/eEnterExitVehicleFlags.js +32 -0
  92. package/dist/enums/eEulerRotationOrder.d.ts +9 -0
  93. package/dist/enums/eEulerRotationOrder.d.ts.map +1 -0
  94. package/dist/enums/eEulerRotationOrder.js +9 -0
  95. package/dist/enums/eExplosionTag.d.ts +40 -0
  96. package/dist/enums/eExplosionTag.d.ts.map +1 -0
  97. package/dist/enums/eExplosionTag.js +40 -0
  98. package/dist/enums/eFleeStyle.d.ts +16 -0
  99. package/dist/enums/eFleeStyle.d.ts.map +1 -0
  100. package/dist/enums/eFleeStyle.js +16 -0
  101. package/dist/enums/eIkControlFlags.d.ts +34 -0
  102. package/dist/enums/eIkControlFlags.d.ts.map +1 -0
  103. package/dist/enums/eIkControlFlags.js +34 -0
  104. package/dist/enums/eInventoryItemSound.d.ts +6 -0
  105. package/dist/enums/eInventoryItemSound.d.ts.map +1 -0
  106. package/dist/enums/eInventoryItemSound.js +6 -0
  107. package/dist/enums/eLookIntensity.d.ts +7 -0
  108. package/dist/enums/eLookIntensity.d.ts.map +1 -0
  109. package/dist/enums/eLookIntensity.js +7 -0
  110. package/dist/enums/eLookReturnAnimation.d.ts +6 -0
  111. package/dist/enums/eLookReturnAnimation.d.ts.map +1 -0
  112. package/dist/enums/eLookReturnAnimation.js +6 -0
  113. package/dist/enums/eLootingFlags.d.ts +32 -0
  114. package/dist/enums/eLootingFlags.d.ts.map +1 -0
  115. package/dist/enums/eLootingFlags.js +32 -0
  116. package/dist/enums/eMetaPedExpressions.d.ts +118 -0
  117. package/dist/enums/eMetaPedExpressions.d.ts.map +1 -0
  118. package/dist/enums/eMetaPedExpressions.js +118 -0
  119. package/dist/enums/eMotivationState.d.ts +14 -0
  120. package/dist/enums/eMotivationState.d.ts.map +1 -0
  121. package/dist/enums/eMotivationState.js +14 -0
  122. package/dist/enums/ePedAttribute.d.ts +26 -0
  123. package/dist/enums/ePedAttribute.d.ts.map +1 -0
  124. package/dist/enums/ePedAttribute.js +26 -0
  125. package/dist/enums/ePedCombatAbility.d.ts +7 -0
  126. package/dist/enums/ePedCombatAbility.d.ts.map +1 -0
  127. package/dist/enums/ePedCombatAbility.js +7 -0
  128. package/dist/enums/ePedCombatMovement.d.ts +8 -0
  129. package/dist/enums/ePedCombatMovement.d.ts.map +1 -0
  130. package/dist/enums/ePedCombatMovement.js +8 -0
  131. package/dist/enums/ePedCombatRange.d.ts +9 -0
  132. package/dist/enums/ePedCombatRange.d.ts.map +1 -0
  133. package/dist/enums/ePedCombatRange.js +9 -0
  134. package/dist/enums/ePedDamageCleanliness.d.ts +6 -0
  135. package/dist/enums/ePedDamageCleanliness.d.ts.map +1 -0
  136. package/dist/enums/ePedDamageCleanliness.js +6 -0
  137. package/dist/enums/ePedMood.d.ts +13 -0
  138. package/dist/enums/ePedMood.d.ts.map +1 -0
  139. package/dist/enums/ePedMood.js +13 -0
  140. package/dist/enums/ePedQuality.d.ts +8 -0
  141. package/dist/enums/ePedQuality.d.ts.map +1 -0
  142. package/dist/enums/ePedQuality.js +8 -0
  143. package/dist/enums/ePedScriptConfigFlags.d.ts +604 -0
  144. package/dist/enums/ePedScriptConfigFlags.d.ts.map +1 -0
  145. package/dist/enums/ePedScriptConfigFlags.js +604 -0
  146. package/dist/enums/ePlacementFlag.d.ts +27 -0
  147. package/dist/enums/ePlacementFlag.d.ts.map +1 -0
  148. package/dist/enums/ePlacementFlag.js +27 -0
  149. package/dist/enums/eRagdollBlockingFlags.d.ts +23 -0
  150. package/dist/enums/eRagdollBlockingFlags.d.ts.map +1 -0
  151. package/dist/enums/eRagdollBlockingFlags.js +23 -0
  152. package/dist/enums/eRemoveItemReason.d.ts +19 -0
  153. package/dist/enums/eRemoveItemReason.d.ts.map +1 -0
  154. package/dist/enums/eRemoveItemReason.js +19 -0
  155. package/dist/enums/eSavegameType.d.ts +16 -0
  156. package/dist/enums/eSavegameType.d.ts.map +1 -0
  157. package/dist/enums/eSavegameType.js +16 -0
  158. package/dist/enums/eScenarioBlockingFlags.d.ts +11 -0
  159. package/dist/enums/eScenarioBlockingFlags.d.ts.map +1 -0
  160. package/dist/enums/eScenarioBlockingFlags.js +11 -0
  161. package/dist/enums/eScriptedAnimFlags.d.ts +35 -0
  162. package/dist/enums/eScriptedAnimFlags.d.ts.map +1 -0
  163. package/dist/enums/eScriptedAnimFlags.js +35 -0
  164. package/dist/enums/eSessionFlags.d.ts +16 -0
  165. package/dist/enums/eSessionFlags.d.ts.map +1 -0
  166. package/dist/enums/eSessionFlags.js +16 -0
  167. package/dist/enums/eTargetingMode.d.ts +8 -0
  168. package/dist/enums/eTargetingMode.d.ts.map +1 -0
  169. package/dist/enums/eTargetingMode.js +8 -0
  170. package/dist/enums/eUIFeedChannel.d.ts +18 -0
  171. package/dist/enums/eUIFeedChannel.d.ts.map +1 -0
  172. package/dist/enums/eUIFeedChannel.js +18 -0
  173. package/dist/enums/eUiRpgStatusEffect.d.ts +19 -0
  174. package/dist/enums/eUiRpgStatusEffect.d.ts.map +1 -0
  175. package/dist/enums/eUiRpgStatusEffect.js +19 -0
  176. package/dist/enums/eVehicleSeat.d.ts +15 -0
  177. package/dist/enums/eVehicleSeat.d.ts.map +1 -0
  178. package/dist/enums/eVehicleSeat.js +15 -0
  179. package/dist/enums/eWeaponAttachPoint.d.ts +36 -0
  180. package/dist/enums/eWeaponAttachPoint.d.ts.map +1 -0
  181. package/dist/enums/eWeaponAttachPoint.js +36 -0
  182. package/dist/enums/eWeaponHash.d.ts +175 -0
  183. package/dist/enums/eWeaponHash.d.ts.map +1 -0
  184. package/dist/enums/eWeaponHash.js +175 -0
  185. package/dist/enums/naSpeechEventType.d.ts +57 -0
  186. package/dist/enums/naSpeechEventType.d.ts.map +1 -0
  187. package/dist/enums/naSpeechEventType.js +57 -0
  188. package/dist/index.d.ts +156 -0
  189. package/dist/index.d.ts.map +1 -0
  190. package/dist/index.js +158 -0
  191. package/dist/namespaces/Aicoverpoint.d.ts +95 -0
  192. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -0
  193. package/dist/namespaces/Aicoverpoint.js +131 -0
  194. package/dist/namespaces/Aitransport.d.ts +197 -0
  195. package/dist/namespaces/Aitransport.d.ts.map +1 -0
  196. package/dist/namespaces/Aitransport.js +246 -0
  197. package/dist/namespaces/Animscene.d.ts +174 -0
  198. package/dist/namespaces/Animscene.d.ts.map +1 -0
  199. package/dist/namespaces/Animscene.js +222 -0
  200. package/dist/namespaces/Attribute.d.ts +171 -0
  201. package/dist/namespaces/Attribute.d.ts.map +1 -0
  202. package/dist/namespaces/Attribute.js +222 -0
  203. package/dist/namespaces/Audio.d.ts +1255 -0
  204. package/dist/namespaces/Audio.d.ts.map +1 -0
  205. package/dist/namespaces/Audio.js +1695 -0
  206. package/dist/namespaces/Badsport.d.ts +8 -0
  207. package/dist/namespaces/Badsport.d.ts.map +1 -0
  208. package/dist/namespaces/Badsport.js +11 -0
  209. package/dist/namespaces/Bounty.d.ts +154 -0
  210. package/dist/namespaces/Bounty.d.ts.map +1 -0
  211. package/dist/namespaces/Bounty.js +248 -0
  212. package/dist/namespaces/Brain.d.ts +75 -0
  213. package/dist/namespaces/Brain.d.ts.map +1 -0
  214. package/dist/namespaces/Brain.js +98 -0
  215. package/dist/namespaces/Builtin.d.ts +137 -0
  216. package/dist/namespaces/Builtin.d.ts.map +1 -0
  217. package/dist/namespaces/Builtin.js +180 -0
  218. package/dist/namespaces/CamStatics.d.ts +972 -0
  219. package/dist/namespaces/CamStatics.d.ts.map +1 -0
  220. package/dist/namespaces/CamStatics.js +1360 -0
  221. package/dist/namespaces/Clock.d.ts +108 -0
  222. package/dist/namespaces/Clock.d.ts.map +1 -0
  223. package/dist/namespaces/Clock.js +149 -0
  224. package/dist/namespaces/Collection.d.ts +201 -0
  225. package/dist/namespaces/Collection.d.ts.map +1 -0
  226. package/dist/namespaces/Collection.js +263 -0
  227. package/dist/namespaces/Companion.d.ts +143 -0
  228. package/dist/namespaces/Companion.d.ts.map +1 -0
  229. package/dist/namespaces/Companion.js +191 -0
  230. package/dist/namespaces/Compapp.d.ts +34 -0
  231. package/dist/namespaces/Compapp.d.ts.map +1 -0
  232. package/dist/namespaces/Compapp.js +44 -0
  233. package/dist/namespaces/Compendium.d.ts +195 -0
  234. package/dist/namespaces/Compendium.d.ts.map +1 -0
  235. package/dist/namespaces/Compendium.js +261 -0
  236. package/dist/namespaces/Crashlog.d.ts +63 -0
  237. package/dist/namespaces/Crashlog.d.ts.map +1 -0
  238. package/dist/namespaces/Crashlog.js +88 -0
  239. package/dist/namespaces/Crew.d.ts +85 -0
  240. package/dist/namespaces/Crew.d.ts.map +1 -0
  241. package/dist/namespaces/Crew.js +127 -0
  242. package/dist/namespaces/Databinding.d.ts +500 -0
  243. package/dist/namespaces/Databinding.d.ts.map +1 -0
  244. package/dist/namespaces/Databinding.js +667 -0
  245. package/dist/namespaces/Datafile.d.ts +344 -0
  246. package/dist/namespaces/Datafile.d.ts.map +1 -0
  247. package/dist/namespaces/Datafile.js +495 -0
  248. package/dist/namespaces/Debug.d.ts +21 -0
  249. package/dist/namespaces/Debug.d.ts.map +1 -0
  250. package/dist/namespaces/Debug.js +27 -0
  251. package/dist/namespaces/Decorator.d.ts +105 -0
  252. package/dist/namespaces/Decorator.d.ts.map +1 -0
  253. package/dist/namespaces/Decorator.js +134 -0
  254. package/dist/namespaces/Dlc.d.ts +20 -0
  255. package/dist/namespaces/Dlc.d.ts.map +1 -0
  256. package/dist/namespaces/Dlc.js +28 -0
  257. package/dist/namespaces/EntityStatics.d.ts +520 -0
  258. package/dist/namespaces/EntityStatics.d.ts.map +1 -0
  259. package/dist/namespaces/EntityStatics.js +679 -0
  260. package/dist/namespaces/Event.d.ts +267 -0
  261. package/dist/namespaces/Event.d.ts.map +1 -0
  262. package/dist/namespaces/Event.js +340 -0
  263. package/dist/namespaces/Fire.d.ts +233 -0
  264. package/dist/namespaces/Fire.d.ts.map +1 -0
  265. package/dist/namespaces/Fire.js +288 -0
  266. package/dist/namespaces/Flock.d.ts +306 -0
  267. package/dist/namespaces/Flock.d.ts.map +1 -0
  268. package/dist/namespaces/Flock.js +396 -0
  269. package/dist/namespaces/Gang.d.ts +211 -0
  270. package/dist/namespaces/Gang.d.ts.map +1 -0
  271. package/dist/namespaces/Gang.js +297 -0
  272. package/dist/namespaces/GoogleAnalytics.d.ts +23 -0
  273. package/dist/namespaces/GoogleAnalytics.d.ts.map +1 -0
  274. package/dist/namespaces/GoogleAnalytics.js +31 -0
  275. package/dist/namespaces/Graphics.d.ts +1598 -0
  276. package/dist/namespaces/Graphics.d.ts.map +1 -0
  277. package/dist/namespaces/Graphics.js +2131 -0
  278. package/dist/namespaces/Hud.d.ts +1058 -0
  279. package/dist/namespaces/Hud.d.ts.map +1 -0
  280. package/dist/namespaces/Hud.js +1443 -0
  281. package/dist/namespaces/Ik.d.ts +33 -0
  282. package/dist/namespaces/Ik.d.ts.map +1 -0
  283. package/dist/namespaces/Ik.js +44 -0
  284. package/dist/namespaces/Interaction.d.ts +40 -0
  285. package/dist/namespaces/Interaction.d.ts.map +1 -0
  286. package/dist/namespaces/Interaction.js +52 -0
  287. package/dist/namespaces/InteriorStatics.d.ts +97 -0
  288. package/dist/namespaces/InteriorStatics.d.ts.map +1 -0
  289. package/dist/namespaces/InteriorStatics.js +129 -0
  290. package/dist/namespaces/Inventory.d.ts +597 -0
  291. package/dist/namespaces/Inventory.d.ts.map +1 -0
  292. package/dist/namespaces/Inventory.js +807 -0
  293. package/dist/namespaces/Itemdatabase.d.ts +526 -0
  294. package/dist/namespaces/Itemdatabase.d.ts.map +1 -0
  295. package/dist/namespaces/Itemdatabase.js +739 -0
  296. package/dist/namespaces/Itemset.d.ts +39 -0
  297. package/dist/namespaces/Itemset.d.ts.map +1 -0
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  299. package/dist/namespaces/Law.d.ts +756 -0
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  302. package/dist/namespaces/Localization.d.ts +42 -0
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  305. package/dist/namespaces/Map.d.ts +473 -0
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  308. package/dist/namespaces/Minigame.d.ts +245 -0
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  311. package/dist/namespaces/Misc.d.ts +1704 -0
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  314. package/dist/namespaces/Missiondata.d.ts +100 -0
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  317. package/dist/namespaces/Money.d.ts +43 -0
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  320. package/dist/namespaces/Netshopping.d.ts +154 -0
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  323. package/dist/namespaces/Network.d.ts +3022 -0
  324. package/dist/namespaces/Network.d.ts.map +1 -0
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  326. package/dist/namespaces/Object.d.ts +594 -0
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  329. package/dist/namespaces/Pad.d.ts +249 -0
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  332. package/dist/namespaces/Pathfind.d.ts +545 -0
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  335. package/dist/namespaces/PedStatics.d.ts +1738 -0
  336. package/dist/namespaces/PedStatics.d.ts.map +1 -0
  337. package/dist/namespaces/PedStatics.js +2296 -0
  338. package/dist/namespaces/Perschar.d.ts +179 -0
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  341. package/dist/namespaces/Persistence.d.ts +116 -0
  342. package/dist/namespaces/Persistence.d.ts.map +1 -0
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  344. package/dist/namespaces/Physics.d.ts +491 -0
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  347. package/dist/namespaces/PlayerStatics.d.ts +850 -0
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  350. package/dist/namespaces/Population.d.ts +188 -0
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  627. package/src/namespaces/Voice.ts +189 -0
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  635. package/src/types/BufferedClass.ts +14 -0
  636. package/src/types/Color.ts +32 -0
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  638. package/src/types/IHandle.ts +3 -0
  639. package/src/types/NativeAliases.ts +36 -0
  640. package/src/types/Vector2.ts +40 -0
  641. package/src/types/Vector3.ts +41 -0
  642. package/src/types/Vector4.ts +42 -0
@@ -0,0 +1,3644 @@
1
+ import type { eVehicleSeat } from '../enums/eVehicleSeat';
2
+ import type { eWeaponHash } from '../enums/eWeaponHash';
3
+ import type { AnimScene } from '../classes/AnimScene';
4
+ import type { Entity } from '../classes/Entity';
5
+ import type { Prop } from '../classes/Prop';
6
+ import type { Vehicle } from '../classes/Vehicle';
7
+ import type { Volume } from '../classes/Volume';
8
+ import { Vector2 } from '../types/Vector2';
9
+ import { Vector3 } from '../types/Vector3';
10
+ import { Vector4 } from '../types/Vector4';
11
+ import { Color } from '../types/Color';
12
+ import { BaseTask } from './BaseTask';
13
+ import type { Ped } from './Ped';
14
+ import { createFromHandle } from '../types/HandleRegistry';
15
+ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
16
+
17
+ export class PedTask extends BaseTask {
18
+ constructor(entity: Ped) {
19
+ super(entity);
20
+ }
21
+
22
+ /**
23
+ * @param pos
24
+ * @param speedMultiplier
25
+ * @param timeout
26
+ * @param stoppingRange
27
+ * @param flags
28
+ * @param p8
29
+ * @param p9
30
+ * @param p10
31
+ * @param entity
32
+ * @param unk
33
+ */
34
+ followNavMeshToCoordAdvanced(pos: Vector3, speedMultiplier: number, timeout: number, stoppingRange: number, flags: number, p8: number, p9: number, p10: number, entity: Entity, unk: number): void {
35
+ inv<void>('0x17F58B88D085DBAC', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(speedMultiplier), timeout, f(stoppingRange), flags, f(p8), f(p9), f(p10), entity.handle, f(unk));
36
+ }
37
+
38
+ /**
39
+ * @param radius
40
+ * @param time
41
+ * @param flags
42
+ */
43
+ combatHatedTargetsAroundPedTimed(radius: number, time: number, flags: number): void {
44
+ inv<void>('0x2BBA30B854534A0C', this.entity.handle, f(radius), time, flags);
45
+ }
46
+
47
+ /**
48
+ * @returns
49
+ */
50
+ isPedRunning(): boolean {
51
+ return inv<boolean>('0xC5286FFC176F28A2', this.entity.handle, rai());
52
+ }
53
+
54
+ /**
55
+ * @returns
56
+ */
57
+ isPedSprinting(): boolean {
58
+ return inv<boolean>('0x57E457CD2C0FC168', this.entity.handle, rai());
59
+ }
60
+
61
+ /**
62
+ * @param useSlidingSurfaces
63
+ */
64
+ setPedPathMayUseSlidingSurfaces(useSlidingSurfaces: boolean): void {
65
+ inv<void>('0x06ECF3925BC2ABAE', this.entity.handle, useSlidingSurfaces);
66
+ }
67
+
68
+ /**
69
+ * Force a ped that is already attacking to aim directly at the specified world coordinates.
70
+ *
71
+ * @param pos
72
+ * @param p4
73
+ * @param p5
74
+ * @param p6
75
+ */
76
+ forcePointAimAtCoord(pos: Vector3, p4?: number, p5?: boolean, p6?: boolean): void {
77
+ inv<void>('0x41323F4E0C4AE94B', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), p4, p5, p6);
78
+ }
79
+
80
+ /**
81
+ * @param p1
82
+ * @param p2
83
+ * @param p3
84
+ * @param p4
85
+ */
86
+ swapWeapon(p1: any, p2: any, p3: any, p4: any): void {
87
+ inv<void>('0xA21C51255B205245', this.entity.handle, p1, p2, p3, p4);
88
+ }
89
+
90
+ /**
91
+ * @param p1
92
+ * @param p2
93
+ * @param p3
94
+ * @param p4
95
+ * @param p5
96
+ * @param p6
97
+ * @param p7
98
+ * @param p8
99
+ */
100
+ gotoEntityOffsetXyz(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void {
101
+ inv<void>('0xFA6DA9D151769392', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8);
102
+ }
103
+
104
+ /**
105
+ * @param pos
106
+ * @param distance
107
+ * @param duration
108
+ * @param p6
109
+ * @param p7
110
+ * @param p8
111
+ * @param p9
112
+ */
113
+ useNearestScenarioToCoordWarp(pos: Vector3, distance: number, duration: number, p6: boolean, p7: boolean, p8: boolean, p9: boolean): void {
114
+ inv<void>('0x58E2E0F23F6B76C3', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), duration, p6, p7, p8, p9);
115
+ }
116
+
117
+ /**
118
+ * @param neverUseInteriors
119
+ */
120
+ setPedPathNeverUseInteriors(neverUseInteriors: boolean): void {
121
+ inv<void>('0x42CFD8FD8CC8DC69', this.entity.handle, neverUseInteriors);
122
+ }
123
+
124
+ /**
125
+ * @param radius
126
+ */
127
+ combatHatedTargets(radius: number): void {
128
+ inv<void>('0x8182B561A29BD597', this.entity.handle, f(radius));
129
+ }
130
+
131
+ /**
132
+ * Only used in R* Scripts fishing_core and av_fishing_river
133
+ *
134
+ * @returns p1
135
+ */
136
+ setTaskFishing(): [any, number] {
137
+ const result = inv<[number, number]>('0xF3735ACD11ACD501', this.entity.handle, pvi());
138
+ return [result[0], result[1]];
139
+ }
140
+
141
+ /**
142
+ * @param p1
143
+ * @param p2
144
+ * @param p3
145
+ * @param p4
146
+ * @param p5
147
+ * @param p6
148
+ * @param p7
149
+ * @param p8
150
+ * @param p9
151
+ * @param p10
152
+ */
153
+ goToEntityWhileAimingAtEntityUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any): void {
154
+ inv<void>('0xCEF0117C233026AD', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);
155
+ }
156
+
157
+ /**
158
+ * @param preferStayInWater
159
+ * @param p2
160
+ */
161
+ setPedPathPreferStayInWater(preferStayInWater: boolean, p2: number): void {
162
+ inv<void>('0xC6170856E54557B2', this.entity.handle, preferStayInWater, f(p2));
163
+ }
164
+
165
+ /**
166
+ * @param name
167
+ */
168
+ requestTaskMoveNetworkStateTransition(name: string | null): void {
169
+ inv<void>('0xD01015C7316AE176', this.entity.handle, name);
170
+ }
171
+
172
+ /**
173
+ * @param entity
174
+ */
175
+ pedFishingrodHookEntity(entity: Entity): void {
176
+ inv<void>('0x1A52076D26E09004', this.entity.handle, entity.handle);
177
+ }
178
+
179
+ /**
180
+ * fleeType: see TASK_FLEE_COORD
181
+ *
182
+ * @param fleeFromTarget
183
+ * @param pos
184
+ * @param distance
185
+ * @param p6
186
+ * @param p7
187
+ * @param p8
188
+ * @param targetPed
189
+ */
190
+ fleeFromPed(fleeFromTarget: Ped, pos: Vector3, distance: number, p6: number, p7: number, p8: number, targetPed: Ped): void {
191
+ inv<void>('0x7B74D8EEDE9B5727', this.entity.handle, fleeFromTarget.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), p6, p7, f(p8), targetPed.handle);
192
+ }
193
+
194
+ /**
195
+ * @returns
196
+ */
197
+ isPedGettingUp(): boolean {
198
+ return inv<boolean>('0x2A74E1D5F2F00EEC', this.entity.handle, rai());
199
+ }
200
+
201
+ /**
202
+ * @param time
203
+ */
204
+ duck(time: number): void {
205
+ inv<void>('0xA14B5FBF986BAC23', this.entity.handle, time);
206
+ }
207
+
208
+ /**
209
+ * @param p1
210
+ * @param p2
211
+ * @param p3
212
+ * @param p4
213
+ */
214
+ robPed(p1: any, p2: any, p3: any, p4: any): void {
215
+ inv<void>('0x7BB967F85D8CCBDB', this.entity.handle, p1, p2, p3, p4);
216
+ }
217
+
218
+ /**
219
+ * getupSetHash: see nm_blend_out_sets.meta
220
+ *
221
+ * @param flags
222
+ * @param getupSetHash
223
+ * @param p3
224
+ * @param p4
225
+ * @param p5
226
+ */
227
+ unhogtiePed(flags: number, getupSetHash: string | number, p3: string | null, p4: string | null, p5: number): void {
228
+ inv<void>('0x79559BAD83CCD038', this.entity.handle, flags, _h(getupSetHash), p3, p4, f(p5));
229
+ }
230
+
231
+ /**
232
+ * hecks if the ped camera is directed at the given coord within the specified radius. https://www.youtube.com/watch?v=iLHXrWVvq_c
233
+ *
234
+ * @param coord The coord to check if they're looking at
235
+ * @param radius The radius of the frustum
236
+ * @returns Returns `true` if the ped camera is within the range of the frustum, `false` otherwise
237
+ */
238
+ isPedLookingAtCoord(coord: Vector3, radius: number): boolean {
239
+ return inv<boolean>('0x508F5053E3F6F0C4', this.entity.handle, f(coord.x), f(coord.y), f(coord.z), f(radius), rai());
240
+ }
241
+
242
+ /**
243
+ * @param entity
244
+ */
245
+ walkAway(entity: Entity): void {
246
+ inv<void>('0x04ACFAC71E6858F9', this.entity.handle, entity.handle);
247
+ }
248
+
249
+ /**
250
+ * @returns
251
+ */
252
+ getHogtieEscapeTimer(): number {
253
+ return inv<number>('0x4687E69D258BBE41', this.entity.handle, raf());
254
+ }
255
+
256
+ weapon(): void {
257
+ inv<void>('0x7157B82D60E4BC46', this.entity.handle);
258
+ }
259
+
260
+ /**
261
+ * @returns
262
+ */
263
+ isPedWalking(): boolean {
264
+ return inv<boolean>('0xDE4C184B2B9B071A', this.entity.handle, rai());
265
+ }
266
+
267
+ clearLookAt(): void {
268
+ inv<void>('0x0F804F1DB19B9689', this.entity.handle);
269
+ }
270
+
271
+ /**
272
+ * @param inputContext
273
+ * @returns
274
+ */
275
+ getItemInteractionPromptProgress(inputContext: string | number): number {
276
+ return inv<number>('0xBC864A70AD55E0C1', this.entity.handle, _h(inputContext), raf());
277
+ }
278
+
279
+ /**
280
+ * @param p1
281
+ * @returns
282
+ */
283
+ N_0x2D657B10F211C572(p1: number): any {
284
+ return inv<number>('0x2D657B10F211C572', this.entity.handle, f(p1));
285
+ }
286
+
287
+ /**
288
+ * Coords: volume coords used in R* Script smuggler2
289
+ * p4/p5 = 0 in R* Scripts previous name TASK_COMBAT_PED_3
290
+ *
291
+ * @param pos
292
+ * @param p4
293
+ * @param p5
294
+ */
295
+ combatPedAtCoords(pos: Vector3, p4: number, p5: number): void {
296
+ inv<void>('0xC624414FA748B9BA', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), p4, p5);
297
+ }
298
+
299
+ /**
300
+ * Makes the specified ped stand still for (time) milliseconds.
301
+ *
302
+ * @param time
303
+ */
304
+ standStill(time: number): void {
305
+ inv<void>('0x919BE13EED931959', this.entity.handle, time);
306
+ }
307
+
308
+ /**
309
+ * @param animDictionary
310
+ * @param animationName
311
+ * @param p3
312
+ */
313
+ stopAnimTask(animDictionary: string | null, animationName: string | null, p3: number): void {
314
+ inv<void>('0x97FF36A1D40EA00A', this.entity.handle, animDictionary, animationName, f(p3));
315
+ }
316
+
317
+ /**
318
+ * @param p1
319
+ * @param p2
320
+ * @param p3
321
+ */
322
+ turnToFaceClosestPed(p1: number, p2: number, p3: number): void {
323
+ inv<void>('0x84179419DBDD36F2', this.entity.handle, f(p1), f(p2), p3);
324
+ }
325
+
326
+ /**
327
+ * Fishing Research: https://pastebin.com/NmK5ZLVs
328
+ * Only used in R* Scripts fishing_core and av_fishing_river
329
+ *
330
+ * @returns p1
331
+ */
332
+ getTaskFishing(): [any, number] {
333
+ const result = inv<[number, number]>('0xF3735ACD11ACD500', this.entity.handle, pvi());
334
+ return [result[0], result[1]];
335
+ }
336
+
337
+ /**
338
+ * @param p1
339
+ * @param p2
340
+ */
341
+ shockingEventReact(p1: any, p2: any): void {
342
+ inv<void>('0x452419CBD838065B', this.entity.handle, p1, p2);
343
+ }
344
+
345
+ /**
346
+ * @returns
347
+ */
348
+ N_0xB520DBDA7FCF573F(): boolean {
349
+ return inv<boolean>('0xB520DBDA7FCF573F', this.entity.handle, rai());
350
+ }
351
+
352
+ /**
353
+ * Baits: p_fishHook02x, p_baitBread01x, p_baitCorn01x, p_baitCheese01x, p_baitWorm01x, p_baitCricket01x, p_crawdad01x, p_finisheDragonfly01x, p_finisdFishlure01x, p_finishdCrawd01x, p_finisheDragonflyLegendary01x, p_finisdFishlureLegendary01x, p_finishdCrawdLegendary01x, p_lgoc_spinner_v4
354
+ *
355
+ * @param bait
356
+ * @param withoutBuoy
357
+ * @param instantly
358
+ */
359
+ setFishingBait(bait: string | null, withoutBuoy: boolean, instantly: boolean): void {
360
+ inv<void>('0x9B0C7FA063E67629', this.entity.handle, bait, withoutBuoy, instantly);
361
+ }
362
+
363
+ /**
364
+ * Params: p3, p4, p5, p6: 0, 0, 0, -1.0f in R* Scripts
365
+ *
366
+ * @param item
367
+ * @param p3
368
+ * @param p4
369
+ * @param p5
370
+ * @param p6
371
+ * @returns guid
372
+ */
373
+ itemInteraction3(item: string | number, p3: any, p4: any, p5: any, p6: number): number {
374
+ const result = inv<number>('0xD61D5E1AD9876DEB', this.entity.handle, _h(item), pvi(), p3, p4, p5, f(p6));
375
+ return result;
376
+ }
377
+
378
+ /**
379
+ * @returns Returns `true` if the specified `ped` is currently in combat using a ranged weapon, and is ready to shoot (actively attempting to attack)
380
+ */
381
+ getTaskCombatReadyToShoot(): boolean {
382
+ return inv<boolean>('0x5EA655F01D93667A', this.entity.handle, rai());
383
+ }
384
+
385
+ /**
386
+ * @param vehicle
387
+ * @param seat
388
+ */
389
+ warpPedIntoVehicle(vehicle: Vehicle, seat: number): void {
390
+ inv<void>('0x9A7D091411C5F684', this.entity.handle, vehicle.handle, seat);
391
+ }
392
+
393
+ /**
394
+ * ped = Ped you want to perform this task.
395
+ * target = the Entity they should aim at.
396
+ * distanceToStopAt = distance from the target, where the ped should stop to aim.
397
+ * StartAimingDist = distance where the ped should start to aim.
398
+ *
399
+ * @param target
400
+ * @param distanceToStopAt
401
+ * @param StartAimingDist
402
+ */
403
+ gotoEntityAiming(target: Entity, distanceToStopAt: number, StartAimingDist: number): void {
404
+ inv<void>('0xA9DA48FAB8A76C12', this.entity.handle, target.handle, f(distanceToStopAt), f(StartAimingDist));
405
+ }
406
+
407
+ /**
408
+ * @param p1
409
+ * @param p2
410
+ * @param p3
411
+ * @param p4
412
+ * @param p5
413
+ * @param p6
414
+ * @param p7
415
+ * @param p8
416
+ * @param p9
417
+ * @param p10
418
+ * @param p11
419
+ * @param p12
420
+ * @param p13
421
+ * @param p14
422
+ */
423
+ goToCoordWhileAimingAtEntityUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any): void {
424
+ inv<void>('0x78426D0982D083C9', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);
425
+ }
426
+
427
+ /**
428
+ * Used with 'P_BODYPARTARMFLOAT02X' model in fishing_core.c
429
+ *
430
+ * @param object
431
+ */
432
+ pedFishingrodHookObject(object: Prop): void {
433
+ inv<void>('0xCE71C2F9BAA3F975', this.entity.handle, object.handle);
434
+ }
435
+
436
+ /**
437
+ * @param exitAnimation
438
+ * @param p2
439
+ */
440
+ reactLookAtEnd(exitAnimation: number, p2: boolean): void {
441
+ inv<void>('0x541E5B41DCA45828', this.entity.handle, exitAnimation, p2);
442
+ }
443
+
444
+ clearDrivebyTaskUnderneathDrivingTask(): void {
445
+ inv<void>('0xC35B5CDB2824CF69', this.entity.handle);
446
+ }
447
+
448
+ /**
449
+ * @returns
450
+ */
451
+ getPedWaypointOverrideSpeed(): number {
452
+ return inv<number>('0xD39A2F3E7FCAFF08', this.entity.handle, raf());
453
+ }
454
+
455
+ /**
456
+ * Climbs or vaults the nearest thing.
457
+ *
458
+ * @param unused
459
+ */
460
+ climb(unused: boolean): void {
461
+ inv<void>('0x89D9FCC2435112F1', this.entity.handle, unused);
462
+ }
463
+
464
+ /**
465
+ * Old name: _TASK_VEHICLE_DRIVE_TO_POINT
466
+ * flag: 524419 and 0 in shop_horse_shop R* Script
467
+ *
468
+ * @param vehicle
469
+ * @param pos
470
+ * @param p5
471
+ * @param p6
472
+ * @param flag
473
+ */
474
+ vehicleDriveStraightToPoint(vehicle: Vehicle, pos: Vector3, p5: number, p6: number, flag: number): void {
475
+ inv<void>('0x089FF2FB965F0A29', this.entity.handle, vehicle.handle, f(pos.x), f(pos.y), f(pos.z), f(p5), f(p6), flag);
476
+ }
477
+
478
+ /**
479
+ * @param p1
480
+ * @param p2
481
+ * @param p3
482
+ * @param p4
483
+ * @param p5
484
+ * @param p6
485
+ * @param p7
486
+ * @param p8
487
+ * @param p9
488
+ * @param p10
489
+ * @param p11
490
+ * @param p12
491
+ * @param p13
492
+ * @param p14
493
+ * @param p15
494
+ */
495
+ goToCoordWhileAimingAtCoordUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any, p15: any): void {
496
+ inv<void>('0x639C0425A0B4E77E', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15);
497
+ }
498
+
499
+ /**
500
+ * flags: 0 = HANDS_UP_NOTHING; 1 = HANDS_UP_STRAIGHT_TO_LOOP
501
+ *
502
+ * @param duration
503
+ * @param facingPed
504
+ * @param timeToFacePed
505
+ * @param flags
506
+ */
507
+ handsUp(duration: number, facingPed: Ped, timeToFacePed: number, flags: number): void {
508
+ inv<void>('0xF2EAB31979A7F910', this.entity.handle, duration, facingPed.handle, timeToFacePed, flags);
509
+ }
510
+
511
+ /**
512
+ * timer: in ms, if it reaches 0 it will auto warp the ped on the horse
513
+ * Flags will still apply to mountStyle
514
+ *
515
+ * @param mount
516
+ * @param timer
517
+ * @param seatIndex Refer to [enum: eVehicleSeat]
518
+ * @param pedSpeed
519
+ * @param mountStyle
520
+ * @param p6
521
+ * @param p7
522
+ */
523
+ mountAnimal(mount: Ped, timer: number, seatIndex: eVehicleSeat, pedSpeed: number, mountStyle: number, p6: any, p7: any): void {
524
+ inv<void>('0x92DB0739813C5186', this.entity.handle, mount.handle, timer, seatIndex, f(pedSpeed), mountStyle, p6, p7);
525
+ }
526
+
527
+ /**
528
+ * @returns
529
+ */
530
+ getPedIsIgnoringDeadBodies(): any {
531
+ return inv<number>('0x1948BBE561A2375A', this.entity.handle);
532
+ }
533
+
534
+ /**
535
+ * @param toggle
536
+ */
537
+ setPedPathCanUseLadders(toggle: boolean): void {
538
+ inv<void>('0x77A5B103C87F476E', this.entity.handle, toggle);
539
+ }
540
+
541
+ /**
542
+ * @param p1
543
+ * @param p2
544
+ */
545
+ stopAnimPlayback(p1: number, p2: boolean): void {
546
+ inv<void>('0xEE08C992D238C5D1', this.entity.handle, p1, p2);
547
+ }
548
+
549
+ /**
550
+ * @param targetPed
551
+ * @param p2
552
+ * @returns
553
+ */
554
+ confront(targetPed: Ped, p2: number): any {
555
+ return inv<number>('0x3A2A2071DF5CC569', this.entity.handle, targetPed.handle, p2);
556
+ }
557
+
558
+ N_0x1F298C7BD30D1240(): void {
559
+ inv<void>('0x1F298C7BD30D1240', this.entity.handle);
560
+ }
561
+
562
+ /**
563
+ * @param p1
564
+ * @param p2
565
+ * @param p3
566
+ */
567
+ setCrouchMovement(p1: boolean, p2: any, p3: boolean): void {
568
+ inv<void>('0x17293C633C8AC019', this.entity.handle, p1, p2, p3);
569
+ }
570
+
571
+ /**
572
+ * Tells the ped to go to an offset coord from an entity, without using the navmesh. if timeBeforeTeleport is -1 the ped will never warp, p7 is 1 or 0 still unknown param
573
+ *
574
+ * @param entity
575
+ * @param offset
576
+ * @param moveBlendRatio
577
+ * @param timeBeforeTeleport
578
+ * @param p7
579
+ */
580
+ goStraightToCoordRelativeToEntity(entity: Entity, offset: Vector3, moveBlendRatio: number, timeBeforeTeleport: number, p7: number): void {
581
+ inv<void>('0x61E360B7E040D12E', this.entity.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), moveBlendRatio, timeBeforeTeleport, p7);
582
+ }
583
+
584
+ /**
585
+ * Sets the time it takes for a hogtied ped to escape
586
+ * -1.0f for ped to never escape
587
+ *
588
+ * @param time
589
+ */
590
+ setHogtieEscapeTimer(time: number): void {
591
+ inv<void>('0xAB591AE6B48B913E', this.entity.handle, f(time));
592
+ }
593
+
594
+ /**
595
+ * Makes the ped run to take cover
596
+ */
597
+ stayInCover(): void {
598
+ inv<void>('0xE5DA8615A6180789', this.entity.handle);
599
+ }
600
+
601
+ /**
602
+ * @param p1
603
+ */
604
+ followWaypointRecordingAdvanced(p1: any): void {
605
+ inv<void>('0x0CFC13EBC19BCA52', this.entity.handle, p1);
606
+ }
607
+
608
+ /**
609
+ * Tells the ped to go to a coord, without using the navemesh. if timeBeforeTeleport is -1 the ped will never warp, p8 is always 0 or 1 still unknown
610
+ *
611
+ * @param pos
612
+ * @param moveBlendRatio
613
+ * @param timeBeforeTeleport
614
+ * @param finalHeading
615
+ * @param targetRadius
616
+ * @param p8
617
+ */
618
+ goStraightToCoord(pos: Vector3, moveBlendRatio: number, timeBeforeTeleport: number, finalHeading: number, targetRadius: number, p8: number): void {
619
+ inv<void>('0xD76B57B44F1E6F8B', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(moveBlendRatio), timeBeforeTeleport, f(finalHeading), f(targetRadius), p8);
620
+ }
621
+
622
+ /**
623
+ * @param p1
624
+ * @param p2
625
+ * @param p3
626
+ * @param p4
627
+ */
628
+ setSphereDefensiveArea(p1: number, p2: number, p3: number, p4: number): void {
629
+ inv<void>('0x933C06518B52A9A4', this.entity.handle, f(p1), f(p2), f(p3), f(p4));
630
+ }
631
+
632
+ /**
633
+ * @param p1
634
+ * @param p2
635
+ * @param p3
636
+ * @param p4
637
+ */
638
+ useRandomScenarioInGroup(p1: any, p2: any, p3: any, p4: any): void {
639
+ inv<void>('0x14747F4A5971DE4E', this.entity.handle, p1, p2, p3, p4);
640
+ }
641
+
642
+ /**
643
+ * enum eWhistleType
644
+ * {
645
+ * WHISTLE_MAIN,
646
+ * WHISTLE_SECONDARY,
647
+ * WHISTLE_DOUBLE,
648
+ * WHISTLE_URGENT,
649
+ * WHISTLE_LONG
650
+ * };
651
+ *
652
+ * @param p1
653
+ * @param whistleType
654
+ */
655
+ goToWhistle(p1: Ped, whistleType: number): void {
656
+ inv<void>('0xBAD6545608CECA6E', this.entity.handle, p1.handle, whistleType);
657
+ }
658
+
659
+ /**
660
+ * @param pos
661
+ * @param duration
662
+ * @param flags
663
+ * @param p6
664
+ * @param p7
665
+ */
666
+ lookAtCoord(pos: Vector3, duration: number, flags: number, p6: number, p7: boolean): void {
667
+ inv<void>('0x6FA46612594F7973', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), duration, flags, p6, p7);
668
+ }
669
+
670
+ /**
671
+ * @returns
672
+ */
673
+ isPedInHitReact(): any {
674
+ return inv<number>('0xF330A5C062B29BED', this.entity.handle);
675
+ }
676
+
677
+ /**
678
+ * @param p1
679
+ * @param p2
680
+ * @param p3
681
+ * @param p4
682
+ * @param p5
683
+ * @param p6
684
+ * @param p7
685
+ * @param p8
686
+ */
687
+ N_0x3FFCD7BBA074CC80(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void {
688
+ inv<void>('0x3FFCD7BBA074CC80', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8);
689
+ }
690
+
691
+ /**
692
+ * @returns
693
+ */
694
+ isMountedWeaponTaskUnderneathDrivingTask(): boolean {
695
+ return inv<boolean>('0xA320EF046186FA3B', this.entity.handle, rai());
696
+ }
697
+
698
+ /**
699
+ * flags: See TASK_ENTER_VEHICLE
700
+ *
701
+ * @param p1
702
+ * @param flags Refer to [enum: eEnterExitVehicleFlags]
703
+ */
704
+ disembarkNearestTrainCarriage(p1: number, flags: number): void {
705
+ inv<void>('0x0A11F3BDEC03ED5F', this.entity.handle, f(p1), flags);
706
+ }
707
+
708
+ /**
709
+ * @param p1
710
+ */
711
+ N_0xFFB520A3E16F7B7B(p1: number): void {
712
+ inv<void>('0xFFB520A3E16F7B7B', this.entity.handle, f(p1));
713
+ }
714
+
715
+ persistentCharacter(): void {
716
+ inv<void>('0x4391700CBD89C3D8', this.entity.handle);
717
+ }
718
+
719
+ /**
720
+ * @param speed
721
+ * @param p2
722
+ * @param p3
723
+ * @param p4
724
+ */
725
+ waypointPlaybackOverrideSpeed(speed: number, p2: any, p3: any, p4: any): void {
726
+ inv<void>('0x7D7D2B47FA788E85', this.entity.handle, f(speed), p2, p3, p4);
727
+ }
728
+
729
+ /**
730
+ * @param p1
731
+ * @param p2
732
+ * @param p3
733
+ */
734
+ climbLadder(p1: number, p2: boolean, p3: boolean): void {
735
+ inv<void>('0xB6C987F9285A3814', this.entity.handle, f(p1), p2, p3);
736
+ }
737
+
738
+ /**
739
+ * Makes a ped run away from another ped (fleeFromTarget) fleeDistance = ped will flee this distance
740
+ * fleeTime = ped will flee for this amount of time, set to "-1" to flee forever
741
+ * fleeType = can be 0, R* Scripts: fm_mission/race_controller: 66048; fme_escaped_convicts: 2260992, 2523136, 2359296; la_alligator/fox: 2097152; net_fetch: 17301536; net_stable_mount: 540928
742
+ * fleeSpeed = mostly 3f, rarely 1f in R* Scripts
743
+ *
744
+ * @param fleeFromTarget
745
+ * @param fleeDistance
746
+ * @param fleeTime
747
+ * @param fleeType Refer to [enum: eFleeStyle]
748
+ * @param fleeSpeed
749
+ * @param targetPed
750
+ */
751
+ smartFleePed(fleeFromTarget: Ped, fleeDistance: number, fleeTime: number, fleeType: number, fleeSpeed: number, targetPed: Ped): void {
752
+ inv<void>('0x22B0D0E37CCB840D', this.entity.handle, fleeFromTarget.handle, f(fleeDistance), fleeTime, fleeType, f(fleeSpeed), targetPed.handle);
753
+ }
754
+
755
+ /**
756
+ * @param pos
757
+ * @param time
758
+ * @param p5
759
+ * @param p6
760
+ */
761
+ aimGunAtCoord(pos: Vector3, time: number, p5: boolean, p6: boolean): void {
762
+ inv<void>('0x6671F3EEC681BDA1', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), time, p5, p6);
763
+ }
764
+
765
+ /**
766
+ * @param targetPed
767
+ */
768
+ cutFreeHogtiedTargetPed(targetPed: Ped): void {
769
+ inv<void>('0x81D16C4FF3A77ADF', this.entity.handle, targetPed.handle);
770
+ }
771
+
772
+ /**
773
+ * @param signalName
774
+ * @param value
775
+ */
776
+ setTaskMoveNetworkSignalFloat2(signalName: string | null, value: number): void {
777
+ inv<void>('0x099D4A855D53B03B', this.entity.handle, signalName, f(value));
778
+ }
779
+
780
+ /**
781
+ * @param p1
782
+ * @param p2
783
+ */
784
+ ambientAnimalHunt(p1: any, p2: any): void {
785
+ inv<void>('0x4B39D8F9D0FE7749', this.entity.handle, p1, p2);
786
+ }
787
+
788
+ /**
789
+ * @param p1
790
+ * @param taskFlag Refer to [enum: eEnterExitVehicleFlags]
791
+ */
792
+ leaveAnyVehicle(p1: number, taskFlag: number): void {
793
+ inv<void>('0x504D54DF3F6F2247', this.entity.handle, p1, taskFlag);
794
+ }
795
+
796
+ /**
797
+ * @param targetPed
798
+ * @param p2
799
+ * @param p3
800
+ */
801
+ combatPed(targetPed: Ped, p2: number, p3: number): void {
802
+ inv<void>('0xF166E48407BAC484', this.entity.handle, targetPed.handle, p2, p3);
803
+ }
804
+
805
+ /**
806
+ * Params: p4 = -1.0f, p5 = -1, p6 = 0 in R* Scripts
807
+ *
808
+ * @param fleeFromTarget
809
+ * @param fleeStyle Refer to [enum: eFleeStyle]
810
+ * @param flag
811
+ * @param p4
812
+ * @param p5
813
+ * @param p6
814
+ */
815
+ fleePed(fleeFromTarget: Ped, fleeStyle: number, flag: number, p4: number, p5: number, p6: number): void {
816
+ inv<void>('0xFD45175A6DFD7CE9', this.entity.handle, fleeFromTarget.handle, fleeStyle, flag, f(p4), p5, p6);
817
+ }
818
+
819
+ /**
820
+ * @returns
821
+ */
822
+ isPedLeadingHorse(): any {
823
+ return inv<number>('0xEFC4303DDC6E60D3', this.entity.handle);
824
+ }
825
+
826
+ /**
827
+ * @param entity
828
+ * @param offset
829
+ * @param movementSpeed
830
+ * @param timeout
831
+ * @param stoppingRange
832
+ * @param persistFollowing
833
+ * @param p9
834
+ * @param walkOnly
835
+ * @param p11
836
+ * @param p12
837
+ * @param p13
838
+ */
839
+ followToOffsetOfEntity(entity: Entity, offset: Vector3, movementSpeed: number, timeout: number, stoppingRange: number, persistFollowing: boolean, p9: boolean, walkOnly: boolean, p11: boolean, p12: boolean, p13: boolean): void {
840
+ inv<void>('0x304AE42E357B8C7E', this.entity.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), f(movementSpeed), timeout, f(stoppingRange), persistFollowing, p9, walkOnly, p11, p12, p13);
841
+ }
842
+
843
+ /**
844
+ * duration: the amount of time in milliseconds to do the task. -1 will keep the task going until either another task is applied, or CLEAR_ALL_TASKS() is called with the ped
845
+ *
846
+ * @param targetEntity
847
+ * @param duration
848
+ * @param p3
849
+ * @param p4
850
+ */
851
+ aimGunAtEntity(targetEntity: Entity, duration: number, p3: boolean, p4: number): void {
852
+ inv<void>('0x9B53BB6E8943AF53', this.entity.handle, targetEntity.handle, duration, p3, p4);
853
+ }
854
+
855
+ /**
856
+ * `_GET_ANIM_SCENE_FROM_PED_*` But in a strange way, it also seems to work with the butcher's meat-cutting animscene. This does not return AnimScenes in general — it seems restricted to
857
+ * SEARCH-related scenes (needs more research).
858
+ *
859
+ * @returns Returns the AnimScene handle currently associated with the given Ped, but only when the anim event "SEARCHSTART" has fired on that Ped.
860
+ */
861
+ N_0x2C497BDEF897C6DF(): AnimScene | null {
862
+ return createFromHandle<AnimScene>('AnimScene', inv<number>('0x2C497BDEF897C6DF', this.entity.handle, rai()));
863
+ }
864
+
865
+ /**
866
+ * @param p1
867
+ * @returns
868
+ */
869
+ police(p1: boolean): any {
870
+ return inv<number>('0x87BE56724650408E', this.entity.handle, p1);
871
+ }
872
+
873
+ /**
874
+ * @param scenarioPoint
875
+ * @param flag
876
+ */
877
+ hitchAnimal(scenarioPoint: number, flag: number): void {
878
+ inv<void>('0x9030AD4B6207BFE8', this.entity.handle, scenarioPoint, flag);
879
+ }
880
+
881
+ uncuffPed(): void {
882
+ inv<void>('0x67406F2C8F87FC4F', this.entity.handle);
883
+ }
884
+
885
+ /**
886
+ * @param p1
887
+ * @param p2
888
+ * @param p3
889
+ */
890
+ waypointPlaybackPause(p1: any, p2: any, p3: any): void {
891
+ inv<void>('0x0F342546AA06FED5', this.entity.handle, p1, p2, p3);
892
+ }
893
+
894
+ /**
895
+ * meleeStyles: AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_MOUNT_FACEDOWN_FROM_FRONT, AR_ALLIGATOR_LEAPKILL, AR_ALLIGATOR_WAIST_AUTOKILL_FRONT
896
+ *
897
+ * @param meleeTarget
898
+ * @param meleeStyle
899
+ * @param p3
900
+ * @param animBlendRatio
901
+ * @param p5
902
+ * @param p6
903
+ */
904
+ putPedDirectlyIntoMelee(meleeTarget: Ped, meleeStyle: string | number, p3: number, animBlendRatio: number, p5: boolean, p6: number): void {
905
+ inv<void>('0x1C6CD14A876FFE39', this.entity.handle, meleeTarget.handle, _h(meleeStyle), f(p3), f(animBlendRatio), p5, p6);
906
+ }
907
+
908
+ /**
909
+ * @param waypointRecording
910
+ * @param p2
911
+ * @param flag
912
+ * @param p4
913
+ * @param p5
914
+ * @param p6
915
+ * @param p7
916
+ */
917
+ followWaypointRecording(waypointRecording: string | null, p2: number, flag: number, p4: number, p5: boolean, p6: any, p7: number): void {
918
+ inv<void>('0x0759591819534F7B', this.entity.handle, waypointRecording, p2, flag, p4, p5, p6, p7);
919
+ }
920
+
921
+ /**
922
+ * @param targetPed
923
+ */
924
+ hogtieTargetPed(targetPed: Ped): void {
925
+ inv<void>('0x27829AFD3E03AC1A', this.entity.handle, targetPed.handle);
926
+ }
927
+
928
+ /**
929
+ * shootatEntity:
930
+ * If true, peds will shoot at Entity till it is dead.
931
+ * If false, peds will just walk till they reach the entity and will cease shooting.
932
+ *
933
+ * @param p1
934
+ * @param p2
935
+ * @param p3
936
+ * @param p4
937
+ * @param p5
938
+ * @param p6
939
+ * @param p7
940
+ * @param p8
941
+ * @param p9
942
+ * @param p10
943
+ */
944
+ goToEntityWhileAimingAtEntity(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any): void {
945
+ inv<void>('0x97465886D35210E9', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);
946
+ }
947
+
948
+ /**
949
+ * @param pos
950
+ * @param distance
951
+ */
952
+ useNearestTrainScenarioToCoordWarp(pos: Vector3, distance: number): void {
953
+ inv<void>('0x3774B03456DD6106', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance));
954
+ }
955
+
956
+ /**
957
+ * @param p1
958
+ */
959
+ wanderSwim(p1: any): void {
960
+ inv<void>('0x527EA3DB8BC7F03B', this.entity.handle, p1);
961
+ }
962
+
963
+ /**
964
+ * duration in milliseconds
965
+ *
966
+ * @param pos
967
+ * @param duration
968
+ */
969
+ turnPedToFaceCoord(pos: Vector3, duration: number): void {
970
+ inv<void>('0x1DDA930A0AC38571', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), duration);
971
+ }
972
+
973
+ /**
974
+ * @param preferAvoidMud
975
+ * @param p2
976
+ */
977
+ setPedPathPreferToAvoidMud(preferAvoidMud: boolean, p2: number): void {
978
+ inv<void>('0x8BB283A7888AD1AD', this.entity.handle, preferAvoidMud, f(p2));
979
+ }
980
+
981
+ /**
982
+ * @param animDict
983
+ * @param animName
984
+ * @param entity
985
+ * @param p4
986
+ * @param p5
987
+ * @param p6
988
+ * @param p7
989
+ * @param p8
990
+ * @param p9
991
+ * @param p10
992
+ * @param p11
993
+ * @param p12
994
+ * @param p13
995
+ * @param p14
996
+ */
997
+ playUpperAnimFacingEntity(animDict: string | null, animName: string | null, entity: Entity, p4: number, p5: number, p6: number, p7: number, p8: number, p9: boolean, p10: boolean, p11: number, p12: string | null, p13: number, p14: number): void {
998
+ inv<void>('0xAD67214236AB1CFE', this.entity.handle, animDict, animName, entity.handle, p4, f(p5), f(p6), p7, f(p8), p9, p10, f(p11), p12, p13, f(p14));
999
+ }
1000
+
1001
+ /**
1002
+ * @param goToLocationX
1003
+ * @param goToLocationY
1004
+ * @param goToLocationZ
1005
+ * @param focusLocationX
1006
+ * @param focusLocationY
1007
+ * @param focusLocationZ
1008
+ * @param speed
1009
+ * @param shootAtEnemies
1010
+ * @param distanceToStopAt
1011
+ * @param noRoadsDistance
1012
+ * @param unkTrue
1013
+ * @param unkFlag
1014
+ * @param aimingFlag
1015
+ * @param firingPattern
1016
+ */
1017
+ goToCoordAndAimAtHatedEntitiesNearCoord(goToLocationX: number, goToLocationY: number, goToLocationZ: number, focusLocationX: number, focusLocationY: number, focusLocationZ: number, speed: number, shootAtEnemies: boolean, distanceToStopAt: number, noRoadsDistance: number, unkTrue: boolean, unkFlag: number, aimingFlag: number, firingPattern: string | number): void {
1018
+ inv<void>('0xA55547801EB331FC', this.entity.handle, f(goToLocationX), f(goToLocationY), f(goToLocationZ), f(focusLocationX), f(focusLocationY), f(focusLocationZ), f(speed), shootAtEnemies, f(distanceToStopAt), f(noRoadsDistance), unkTrue, unkFlag, aimingFlag, _h(firingPattern));
1019
+ }
1020
+
1021
+ /**
1022
+ * @param itemHash
1023
+ * @param interactionAnimHash
1024
+ * @param p3
1025
+ * @returns
1026
+ */
1027
+ canStartItemInteraction(itemHash: string | number, interactionAnimHash: string | number, p3: number): any {
1028
+ return inv<number>('0x2D19BC4DF626CBE7', this.entity.handle, _h(itemHash), _h(interactionAnimHash), p3);
1029
+ }
1030
+
1031
+ /**
1032
+ * @param targetPed
1033
+ * @param p2
1034
+ * @param p3
1035
+ * @param p4
1036
+ * @param p5
1037
+ * @param p6
1038
+ * @param p7
1039
+ * @param p8
1040
+ * @param p9
1041
+ * @param p10
1042
+ */
1043
+ followAndConverseWithPed(targetPed: Ped, p2: any, p3: any, p4: number, p5: number, p6: number, p7: any, p8: any, p9: number, p10: number): void {
1044
+ inv<void>('0x489FFCCCE7392B55', this.entity.handle, targetPed.handle, p2, p3, f(p4), f(p5), p6, p7, p8, f(p9), f(p10));
1045
+ }
1046
+
1047
+ /**
1048
+ * @param pos
1049
+ * @param distance
1050
+ * @param p5
1051
+ * @param p6
1052
+ * @param p7
1053
+ * @param p8
1054
+ */
1055
+ useNearestScenarioChainToCoord(pos: Vector3, distance: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean): void {
1056
+ inv<void>('0x9FDA1B3D7E7028B3', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), p5, p6, p7, p8);
1057
+ }
1058
+
1059
+ /**
1060
+ * @param eventName
1061
+ * @returns
1062
+ */
1063
+ getTaskMoveNetworkEvent(eventName: string | null): boolean {
1064
+ return inv<boolean>('0xB4F47213DF45A64C', this.entity.handle, eventName, rai());
1065
+ }
1066
+
1067
+ /**
1068
+ * Baits: see 0x9B0C7FA063E67629
1069
+ *
1070
+ * @param bait
1071
+ * @param withoutBuoy
1072
+ */
1073
+ swapFishingBait(bait: string | null, withoutBuoy: boolean): void {
1074
+ inv<void>('0x2C28AC30A72722DA', this.entity.handle, bait, withoutBuoy);
1075
+ }
1076
+
1077
+ /**
1078
+ * @returns
1079
+ */
1080
+ isDrivebyTaskUnderneathDrivingTask(): boolean {
1081
+ return inv<boolean>('0x8785E6E40C7A8818', this.entity.handle, rai());
1082
+ }
1083
+
1084
+ cuffPed(): void {
1085
+ inv<void>('0x7981037A96E7D174', this.entity.handle);
1086
+ }
1087
+
1088
+ /**
1089
+ * This native allows to control the cruise speed of where you want the ped to go
1090
+ * 3rd param might be the entity ped is in? like boat or wagon, 12th param might be the cruiseSpeed of the entity ped is in?
1091
+ * EXAMPLE: TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed(PlayerPedId(), vector3(x, y, z), 3.0, entity, 1, 0, -1082130432, 0, 101004800, 520, 3.0, 1082130432, 0)
1092
+ *
1093
+ * @param cruiseSpeed
1094
+ * @param entity
1095
+ * @param p4
1096
+ * @param p5
1097
+ * @param p6
1098
+ * @param p7
1099
+ * @param p8
1100
+ * @param p9
1101
+ * @param p10
1102
+ * @param p11
1103
+ * @param cruiseSpeed2
1104
+ * @param p13
1105
+ * @param p14
1106
+ * @returns gotoCoords
1107
+ */
1108
+ goToCoordAnyMeansExtraParamsWithCruiseSpeed(cruiseSpeed: number, entity: Entity, p4: number, p5: number, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, cruiseSpeed2: number, p13: any, p14: any): Vector3 {
1109
+ const result = inv<number[]>('0xB8ECD61F531A7B02', this.entity.handle, pvv(), f(cruiseSpeed), entity.handle, p4, p5, p6, p7, p8, p9, p10, p11, f(cruiseSpeed2), p13, p14);
1110
+ return Vector3.fromArray(result);
1111
+ }
1112
+
1113
+ /**
1114
+ * @param radius
1115
+ */
1116
+ combatHatedTargetsNoLosTest(radius: number): void {
1117
+ inv<void>('0xB5BC69D9C4060BC3', this.entity.handle, f(radius));
1118
+ }
1119
+
1120
+ /**
1121
+ * @param p1
1122
+ */
1123
+ N_0x31BB338F64D5C861(p1: boolean): void {
1124
+ inv<void>('0x31BB338F64D5C861', this.entity.handle, p1);
1125
+ }
1126
+
1127
+ /**
1128
+ * @param modifier
1129
+ */
1130
+ setPedPathClimbCostModifier(modifier: number): void {
1131
+ inv<void>('0x88E32DB8C1A4AA4B', this.entity.handle, f(modifier));
1132
+ }
1133
+
1134
+ /**
1135
+ * @param entity
1136
+ * @param duration
1137
+ * @param targetRadius
1138
+ * @param offset
1139
+ * @param moveBlendRatio
1140
+ * @param offsetFlags
1141
+ */
1142
+ gotoEntityOffsetXy(entity: Entity, duration: number, targetRadius: number, offset: Vector2, moveBlendRatio: number, offsetFlags: number): void {
1143
+ inv<void>('0x338E7EF52B6095A9', this.entity.handle, entity.handle, duration, f(targetRadius), f(offset.x), f(offset.y), f(moveBlendRatio), offsetFlags);
1144
+ }
1145
+
1146
+ /**
1147
+ * Makes ped walk around the area the params p1 p2 seems to not affect anything but p2 is either 0 or 1 and p1 is mostly 1.0 or ped heading
1148
+ *
1149
+ * @param p2
1150
+ * @param p3
1151
+ */
1152
+ wanderStandard(p2: number, p3: number): void {
1153
+ inv<void>('0xBB9CE077274F6A1B', this.entity.handle, f(p2), p3);
1154
+ }
1155
+
1156
+ /**
1157
+ * @param p1
1158
+ * @param p2
1159
+ */
1160
+ clearPedTasks(p1: boolean, p2: boolean): void {
1161
+ inv<void>('0xE1EF3C1216AFF2CD', this.entity.handle, p1, p2);
1162
+ }
1163
+
1164
+ /**
1165
+ * @param moveNetworkDefName
1166
+ * @param p3
1167
+ * @param p4
1168
+ * @param animDict
1169
+ * @param flags
1170
+ * @returns taskData
1171
+ */
1172
+ moveNetworkByNameWithInitParams(moveNetworkDefName: string | null, p3: number, p4: boolean, animDict: string | null, flags: number): number {
1173
+ const result = inv<number>('0x139805C2A67C4795', this.entity.handle, moveNetworkDefName, pvi(), f(p3), p4, animDict, flags);
1174
+ return result;
1175
+ }
1176
+
1177
+ /**
1178
+ * @param pos
1179
+ * @param entity
1180
+ */
1181
+ jump2(pos: Vector3, entity: Entity): void {
1182
+ inv<void>('0x91083103137D7254', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), entity.handle);
1183
+ }
1184
+
1185
+ /**
1186
+ * @param scenario
1187
+ * @param conditionalAnim
1188
+ * @param p3
1189
+ * @param p4
1190
+ * @param p5
1191
+ * @param p6
1192
+ * @param p7
1193
+ * @param p8
1194
+ * @param p9
1195
+ */
1196
+ useScenarioPoint(scenario: number, conditionalAnim: string | null, p3: number, p4: boolean, p5: boolean, p6: string | number, p7: boolean, p8: number, p9: boolean): void {
1197
+ inv<void>('0xCCDAE6324B6A821C', this.entity.handle, scenario, conditionalAnim, p3, p4, p5, _h(p6), p7, f(p8), p9);
1198
+ }
1199
+
1200
+ /**
1201
+ * @returns
1202
+ */
1203
+ isPedRunningTaskItemInteraction(): any {
1204
+ return inv<number>('0xEC7E480FF8BD0BED', this.entity.handle);
1205
+ }
1206
+
1207
+ /**
1208
+ * @param vehicle
1209
+ */
1210
+ breakVehicleDoorLock(vehicle: Vehicle): void {
1211
+ inv<void>('0xBB28D1BC9EA8A6A5', this.entity.handle, vehicle.handle);
1212
+ }
1213
+
1214
+ /**
1215
+ * @param vehicle
1216
+ * @param vehicleTarget
1217
+ * @param missionType
1218
+ * @param p4
1219
+ * @param p5
1220
+ * @param p6
1221
+ * @param p7
1222
+ * @param DriveAgainstTraffic
1223
+ */
1224
+ vehicleMission(vehicle: Vehicle, vehicleTarget: Vehicle, missionType: number, p4: number, p5: any, p6: number, p7: number, DriveAgainstTraffic: boolean): void {
1225
+ inv<void>('0x659427E0EF36BCDE', this.entity.handle, vehicle.handle, vehicleTarget.handle, missionType, f(p4), p5, f(p6), f(p7), DriveAgainstTraffic);
1226
+ }
1227
+
1228
+ /**
1229
+ * @param avoidTraffic
1230
+ */
1231
+ setPedPathAvoidTraffic(avoidTraffic: boolean): void {
1232
+ inv<void>('0x7C015D8BCEC72CF4', this.entity.handle, avoidTraffic);
1233
+ }
1234
+
1235
+ /**
1236
+ * @param p1
1237
+ * @param p2
1238
+ */
1239
+ guard(p1: any, p2: any): void {
1240
+ inv<void>('0xB9FB242EACCAF30F', this.entity.handle, p1, p2);
1241
+ }
1242
+
1243
+ /**
1244
+ * @param attacker
1245
+ * @param p2
1246
+ * @param unusedParam3 Unused by the native.
1247
+ * @param unusedParam4 Unused by the native.
1248
+ * @param everyFrame Removes the `0x1000` bitmask from `flag`
1249
+ * @param p6
1250
+ * @param p7 Removes the `0x80000` bitmask from `flag`
1251
+ * @param flag
1252
+ * @returns Returns `true` on success, `false` if it failed (whether due to `attacker` being invalid, or the `attacker` ped being dead)
1253
+ */
1254
+ intimidated2(attacker: Ped, p2: number, unusedParam3: boolean, unusedParam4: boolean, everyFrame: boolean, p6: boolean, p7: boolean, flag: number): boolean {
1255
+ return inv<boolean>('0x933ACC1A1771A288', this.entity.handle, attacker.handle, p2, unusedParam3, unusedParam4, everyFrame, p6, p7, flag, rai());
1256
+ }
1257
+
1258
+ /**
1259
+ * @param avoidFire
1260
+ */
1261
+ setPedPathAvoidFire(avoidFire: boolean): void {
1262
+ inv<void>('0x4455517B28441E60', this.entity.handle, avoidFire);
1263
+ }
1264
+
1265
+ /**
1266
+ * @param reviver
1267
+ * @param tool
1268
+ */
1269
+ reviveTarget(reviver: Ped, tool: string | number): void {
1270
+ inv<void>('0x356088527D9EBAAD', this.entity.handle, reviver.handle, _h(tool));
1271
+ }
1272
+
1273
+ /**
1274
+ * https://github.com/femga/rdr3_discoveries/blob/master/animations/kit_emotes_list.lua
1275
+ * emote: https://alloc8or.re/rdr3/doc/enums/eEmote.txt enum eEmoteType
1276
+ * {
1277
+ * EMOTE_TYPE_INVALID = -1,
1278
+ * EMOTE_TYPE_REACT,
1279
+ * EMOTE_TYPE_ACTION,
1280
+ * EMOTE_TYPE_TAUNT,
1281
+ * EMOTE_TYPE_GREET,
1282
+ * EMOTE_TYPE_TWIRL_GUN,
1283
+ * EMOTE_TYPE_DANCE_FLOOR
1284
+ * }; enum eEmotePlaybackMode
1285
+ * {
1286
+ * EMOTE_PM_INVALID = -1,
1287
+ * EMOTE_PM_UPPERBODY,
1288
+ * EMOTE_PM_UPPERBODY_LOOP,
1289
+ * EMOTE_PM_FULLBODY,
1290
+ * };
1291
+ *
1292
+ * @param emoteType
1293
+ * @param playbackMode
1294
+ * @param emote
1295
+ * @param isSecondaryTask
1296
+ * @param canBreakOut
1297
+ * @param disableEarlyOutAnimTag
1298
+ * @param ignoreInvalidMainTask
1299
+ * @param destroyProps
1300
+ */
1301
+ playEmoteWithHash(emoteType: number, playbackMode: number, emote: string | number, isSecondaryTask: boolean, canBreakOut: boolean, disableEarlyOutAnimTag: boolean, ignoreInvalidMainTask: boolean, destroyProps: boolean): void {
1302
+ inv<void>('0xB31A277C1AC7B7FF', this.entity.handle, emoteType, playbackMode, _h(emote), isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps);
1303
+ }
1304
+
1305
+ /**
1306
+ * @returns
1307
+ */
1308
+ isTaskMoveNetworkReadyForTransition(): boolean {
1309
+ return inv<boolean>('0x30ED88D5E0C56A37', this.entity.handle, rai());
1310
+ }
1311
+
1312
+ clearDefensiveArea(): void {
1313
+ inv<void>('0x95A6C46A31D1917D', this.entity.handle);
1314
+ }
1315
+
1316
+ /**
1317
+ * @param modifier
1318
+ */
1319
+ setPedPathDeepSnowCostModifier(modifier: number): void {
1320
+ inv<void>('0xE8C296B75EACC357', this.entity.handle, f(modifier));
1321
+ }
1322
+
1323
+ /**
1324
+ * @returns
1325
+ */
1326
+ getItemInteractionItemId(): string | number {
1327
+ return (inv<number>('0x804425C4BBD00883', this.entity.handle, rai())) & 0xFFFFFFFF;
1328
+ }
1329
+
1330
+ /**
1331
+ * @param entity
1332
+ * @param mount
1333
+ * @param p3
1334
+ */
1335
+ placeCarriedEntityOnMount(entity: Entity, mount: Ped, p3: number): void {
1336
+ inv<void>('0x6D3D87C57B3D52C7', this.entity.handle, entity.handle, mount.handle, f(p3));
1337
+ }
1338
+
1339
+ detachCarriablePed(): void {
1340
+ inv<void>('0x36D188AECB26094B', this.entity.handle);
1341
+ }
1342
+
1343
+ /**
1344
+ * @returns
1345
+ */
1346
+ getItemInteractionState(): string | number {
1347
+ return (inv<number>('0x6AA3DCA2C6F5EB6D', this.entity.handle, rai())) & 0xFFFFFFFF;
1348
+ }
1349
+
1350
+ /**
1351
+ * @returns
1352
+ */
1353
+ getIsPedAimingInTheAir(): any {
1354
+ return inv<number>('0x8785E6E40C7A8819', this.entity.handle);
1355
+ }
1356
+
1357
+ /**
1358
+ * param3: duration in ms, use -1 to look forever
1359
+ * param4: using 2048 is fine
1360
+ * param5: using 3 is fine
1361
+ *
1362
+ * @param lookAtTarget
1363
+ * @param duration
1364
+ * @param p3
1365
+ * @param p4
1366
+ * @param p5
1367
+ */
1368
+ lookAtEntity(lookAtTarget: Entity, duration: number, p3: number, p4: number, p5: number): void {
1369
+ inv<void>('0x69F4BE8C8CC4796C', this.entity.handle, lookAtTarget.handle, duration, p3, p4, p5);
1370
+ }
1371
+
1372
+ /**
1373
+ * @param taskIndex
1374
+ * @returns
1375
+ */
1376
+ getIsTaskActive(taskIndex: number): boolean {
1377
+ return inv<boolean>('0xB0760331C7AA4155', this.entity.handle, taskIndex, rai());
1378
+ }
1379
+
1380
+ /**
1381
+ * Returns hash of the underlying move network def, see move_networks.xml
1382
+ * https://alloc8or.re/rdr3/doc/misc/move_networks.txt
1383
+ *
1384
+ * @returns
1385
+ */
1386
+ getTaskMoveNetworkId(): string | number {
1387
+ return (inv<number>('0xCACC2F9D994504B7', this.entity.handle, rai())) & 0xFFFFFFFF;
1388
+ }
1389
+
1390
+ /**
1391
+ * @param p1
1392
+ * @param p2
1393
+ * @param p3
1394
+ * @param p4
1395
+ * @param p5
1396
+ * @param p6
1397
+ */
1398
+ guardAssignedDefensiveArea(p1: number, p2: number, p3: number, p4: number, p5: number, p6: any): void {
1399
+ inv<void>('0xD2A207EEBDF9889B', this.entity.handle, f(p1), f(p2), f(p3), f(p4), f(p5), p6);
1400
+ }
1401
+
1402
+ /**
1403
+ * @param pos
1404
+ * @param duration
1405
+ * @param firingPattern
1406
+ * @param p6
1407
+ */
1408
+ shootAtCoord(pos: Vector3, duration: number, firingPattern: string | number, p6: any): void {
1409
+ inv<void>('0x46A6CC01E0826106', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), duration, _h(firingPattern), p6);
1410
+ }
1411
+
1412
+ /**
1413
+ * Makes a ped react to an entity.
1414
+ * Params: reactingTo Entity can be 0, p8 is always 4
1415
+ *
1416
+ * @param reactingTo
1417
+ * @param pos
1418
+ * @param reactionName
1419
+ * @param p6
1420
+ * @param p7
1421
+ * @param p8
1422
+ */
1423
+ react(reactingTo: Entity, pos: Vector3, reactionName: string | null, p6: number, p7: number, p8: number): void {
1424
+ inv<void>('0xC4C32C31920E1B70', this.entity.handle, reactingTo.handle, f(pos.x), f(pos.y), f(pos.z), reactionName, f(p6), f(p7), p8);
1425
+ }
1426
+
1427
+ /**
1428
+ * @param p1
1429
+ * @param p2
1430
+ * @param p3
1431
+ * @param p4
1432
+ * @param p5
1433
+ * @param p6
1434
+ * @param p7
1435
+ */
1436
+ guardAssignedDefensiveArea2(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any): void {
1437
+ inv<void>('0x1FC9B33976BACD6C', this.entity.handle, p1, p2, p3, p4, p5, p6, p7);
1438
+ }
1439
+
1440
+ /**
1441
+ * @param pos
1442
+ * @param heading
1443
+ */
1444
+ plantBomb(pos: Vector3, heading: number): void {
1445
+ inv<void>('0x965FEC691D55E9BF', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(heading));
1446
+ }
1447
+
1448
+ /**
1449
+ * @param scenarioHash
1450
+ * @param pos
1451
+ * @param heading
1452
+ * @param duration
1453
+ * @param sittingScenario
1454
+ * @param teleport
1455
+ * @param p9
1456
+ * @param p10
1457
+ * @param p11
1458
+ */
1459
+ startScenarioAtPosition(scenarioHash: string | number, pos: Vector3, heading: number, duration: number, sittingScenario: boolean, teleport: boolean, p9: string | null, p10: number, p11: boolean): void {
1460
+ inv<void>('0x4D1F61FC34AF3CD1', this.entity.handle, _h(scenarioHash), f(pos.x), f(pos.y), f(pos.z), f(heading), duration, sittingScenario, teleport, p9, f(p10), p11);
1461
+ }
1462
+
1463
+ /**
1464
+ * @param vehicle
1465
+ * @param pos
1466
+ * @param speed
1467
+ * @param behaviorFlag
1468
+ * @param stoppingRange
1469
+ */
1470
+ vehicleGotoNavmesh(vehicle: Vehicle, pos: Vector3, speed: number, behaviorFlag: number, stoppingRange: number): void {
1471
+ inv<void>('0x195AEEB13CEFE2EE', this.entity.handle, vehicle.handle, f(pos.x), f(pos.y), f(pos.z), f(speed), behaviorFlag, f(stoppingRange));
1472
+ }
1473
+
1474
+ /**
1475
+ * grappleStyle: AR_GRAPPLE_MOUNT_STANDING_FROM_FRONT, AR_GRAPPLE_MOUNT_STANDING_FROM_RIGHT, AR_GRAPPLE_MOUNT_STANDING_FROM_BACK, AR_GRAPPLE_MOUNT_STANDING_FROM_LEFT, AR_GRAPPLE_MOUNT_FROM_FRONT, AR_WOLF_EXECUTION_ENTER_FROM_BACK, AR_GRAPPLE_DRAG_FRONT_ON_ASS, AR_GRAPPLE_FRONT_FROM_LEFT_FAR, AR_BEAR_CHALLENGE_FRONT, AR_GRAPPLE_FRONT_FROM_FRONT, AR_GRAPPLE_MOUNT_FACEUP_FROM_FRONT
1476
+ *
1477
+ * @param targetPed
1478
+ * @param grappleStyle
1479
+ * @param p3
1480
+ * @param p4
1481
+ * @param p5
1482
+ * @param p6
1483
+ * @returns
1484
+ */
1485
+ grapple(targetPed: Ped, grappleStyle: string | number, p3: number, p4: number, p5: number, p6: number): any {
1486
+ return inv<number>('0x779A2FFACEFAEA7B', this.entity.handle, targetPed.handle, _h(grappleStyle), p3, f(p4), p5, p6);
1487
+ }
1488
+
1489
+ /**
1490
+ * @param ped1
1491
+ * @param waypointRecording
1492
+ * @param p3
1493
+ * @param p4
1494
+ * @param p5
1495
+ * @param p6
1496
+ * @param p7
1497
+ * @param p8
1498
+ */
1499
+ followEntityAlongWaypointRecordingAtOffset(ped1: Ped, waypointRecording: string | null, p3: number, p4: number, p5: number, p6: number, p7: number, p8: boolean): void {
1500
+ inv<void>('0x4D2B787BAE9AB760', this.entity.handle, ped1.handle, waypointRecording, f(p3), f(p4), p5, p6, p7, p8);
1501
+ }
1502
+
1503
+ /**
1504
+ * @param pos
1505
+ * @param speed
1506
+ * @param p5
1507
+ * @param p6
1508
+ * @param walkingStyle
1509
+ * @param p8
1510
+ * @param p9
1511
+ * @param p10
1512
+ * @param p11
1513
+ * @param p12
1514
+ */
1515
+ goToCoordAnyMeansExtraParams(pos: Vector3, speed: number, p5: any, p6: boolean, walkingStyle: number, p8: number, p9: any, p10: any, p11: any, p12: any): void {
1516
+ inv<void>('0x1DD45F9ECFDB1BC9', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(speed), p5, p6, walkingStyle, f(p8), p9, p10, p11, p12);
1517
+ }
1518
+
1519
+ /**
1520
+ * @param pos
1521
+ * @param timeout
1522
+ * @param p5
1523
+ * @param p6
1524
+ * @param p7
1525
+ * @param p8
1526
+ * @param coverpoint
1527
+ * @param p10
1528
+ * @param p11
1529
+ * @param p12
1530
+ */
1531
+ putPedDirectlyIntoCover(pos: Vector3, timeout: number, p5: boolean, p6: number, p7: any, p8: any, coverpoint: number, p10: boolean, p11: boolean, p12: any): void {
1532
+ inv<void>('0x4172393E6BE1FECE', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), timeout, p5, f(p6), p7, p8, coverpoint, p10, p11, p12);
1533
+ }
1534
+
1535
+ /**
1536
+ * @param p1
1537
+ * @param p2
1538
+ * @param p3
1539
+ * @param p4
1540
+ * @param p5
1541
+ * @param p6
1542
+ * @param p7
1543
+ * @param p8
1544
+ * @param p9
1545
+ * @param p10
1546
+ * @param p11
1547
+ * @param p12
1548
+ * @param p13
1549
+ * @param p14
1550
+ */
1551
+ goToCoordAndAimAtHatedEntitiesNearCoordUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any): void {
1552
+ inv<void>('0x87BD711FC31EA273', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);
1553
+ }
1554
+
1555
+ /**
1556
+ * @param target
1557
+ */
1558
+ arrestPed(target: Ped): void {
1559
+ inv<void>('0xF3B9A78A178572B1', this.entity.handle, target.handle);
1560
+ }
1561
+
1562
+ /**
1563
+ * @param p1
1564
+ * @param p2
1565
+ * @param p3
1566
+ * @returns
1567
+ */
1568
+ setPedWaypointRouteOffset(p1: number, p2: number, p3: number): any {
1569
+ return inv<number>('0xED98E10B0AFCE4B4', this.entity.handle, f(p1), f(p2), f(p3));
1570
+ }
1571
+
1572
+ /**
1573
+ * @param waypointRecording
1574
+ * @returns
1575
+ */
1576
+ isWaypointPlaybackGoingOnForPed(waypointRecording: string | null): boolean {
1577
+ return inv<boolean>('0xE03B3F2D3DC59B64', this.entity.handle, waypointRecording, rai());
1578
+ }
1579
+
1580
+ /**
1581
+ * @param p1
1582
+ * @param p2
1583
+ */
1584
+ animalWrithe(p1: any, p2: any): void {
1585
+ inv<void>('0x8C038A39C4A4B6D6', this.entity.handle, p1, p2);
1586
+ }
1587
+
1588
+ /**
1589
+ * @param p1
1590
+ * @param p2
1591
+ * @param p3
1592
+ * @param p4
1593
+ */
1594
+ aimAtEntity(p1: any, p2: any, p3: any, p4: any): void {
1595
+ inv<void>('0xCF7569BD0FB480A0', this.entity.handle, p1, p2, p3, p4);
1596
+ }
1597
+
1598
+ /**
1599
+ * @param targetPed
1600
+ * @param p2
1601
+ * @param p3
1602
+ */
1603
+ combatPedTimed(targetPed: Ped, p2: number, p3: any): void {
1604
+ inv<void>('0x944F30DCB7096BDE', this.entity.handle, targetPed.handle, p2, p3);
1605
+ }
1606
+
1607
+ /**
1608
+ * @param p1
1609
+ * @param p2
1610
+ * @param p3
1611
+ */
1612
+ throwProjectile(p1: any, p2: any, p3: any): void {
1613
+ inv<void>('0x7285951DBF6B5A51', this.entity.handle, p1, p2, p3);
1614
+ }
1615
+
1616
+ /**
1617
+ * @param pos
1618
+ * @param heading
1619
+ * @param p5
1620
+ */
1621
+ pedSlideToCoord(pos: Vector3, heading: number, p5: number): void {
1622
+ inv<void>('0xD04FE6765D990A06', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(heading), f(p5));
1623
+ }
1624
+
1625
+ /**
1626
+ * grappleStyle: AR_GRAPPLE_STRUGGLE, AR_ALLIGATOR_LEG_GRAB_CHALLENGE_FAIL, AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_BACK_DEFEND, AR_GRAPPLE_FRONT_FROM_FRONT
1627
+ *
1628
+ * @param grappleTarget
1629
+ * @param grappleStyle
1630
+ * @param p3
1631
+ * @param p4
1632
+ * @param p5
1633
+ * @param p6
1634
+ */
1635
+ putPedDirectlyIntoGrapple(grappleTarget: Ped, grappleStyle: string | number, p3: number, p4: number, p5: boolean, p6: number): void {
1636
+ inv<void>('0xA05F3F20889D7A5B', this.entity.handle, grappleTarget.handle, _h(grappleStyle), f(p3), f(p4), p5, p6);
1637
+ }
1638
+
1639
+ /**
1640
+ * @param p1
1641
+ * @param p2
1642
+ */
1643
+ combatAnimalWarn(p1: any, p2: any): void {
1644
+ inv<void>('0xF960F3D57B660E96', this.entity.handle, p1, p2);
1645
+ }
1646
+
1647
+ /**
1648
+ * @param toggle
1649
+ */
1650
+ setPedIgnoreDeadBodies(toggle: boolean): void {
1651
+ inv<void>('0x013A7BA5015C1372', this.entity.handle, toggle);
1652
+ }
1653
+
1654
+ /**
1655
+ * @param p1
1656
+ * @param p2
1657
+ * @param p3
1658
+ * @param p4
1659
+ * @param p5
1660
+ * @param p6
1661
+ * @param p7
1662
+ */
1663
+ moveInTrafficToDestination(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any): void {
1664
+ inv<void>('0xDCA3A13F7A45338B', this.entity.handle, p1, p2, p3, p4, p5, p6, p7);
1665
+ }
1666
+
1667
+ /**
1668
+ * @param attacker
1669
+ * @param p2
1670
+ * @returns Returns `true` on success, or `false` if `attacker` doesn't exist, or is dead.
1671
+ */
1672
+ intimidated(attacker: Ped, p2: boolean): boolean {
1673
+ return inv<boolean>('0x648B75D44930D6BD', this.entity.handle, attacker.handle, p2, rai());
1674
+ }
1675
+
1676
+ /**
1677
+ * @returns
1678
+ */
1679
+ waypointPlaybackGetIsShooting(): any {
1680
+ return inv<number>('0xA5B94DF8AF058F46', this.entity.handle);
1681
+ }
1682
+
1683
+ /**
1684
+ * @param pos
1685
+ * @param distance
1686
+ * @param p5
1687
+ * @param p6
1688
+ * @param p7
1689
+ * @param p8
1690
+ */
1691
+ useNearestScenarioChainToCoordWarp(pos: Vector3, distance: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean): void {
1692
+ inv<void>('0x97A28E63F0BA5631', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), p5, p6, p7, p8);
1693
+ }
1694
+
1695
+ /**
1696
+ * returned values:
1697
+ * 0 to 7 = task that's currently in progress, 0 meaning the first one.
1698
+ * -1 no task sequence in progress.
1699
+ *
1700
+ * @returns
1701
+ */
1702
+ getSequenceProgress(): number {
1703
+ return inv<number>('0x00A9010CFE1E3533', this.entity.handle, rai());
1704
+ }
1705
+
1706
+ /**
1707
+ * @returns
1708
+ */
1709
+ waypointPlaybackGetIsAiming(): any {
1710
+ return inv<number>('0xD73A5D1F0325C71C', this.entity.handle);
1711
+ }
1712
+
1713
+ /**
1714
+ * @param signalName
1715
+ * @param value
1716
+ */
1717
+ setTaskMoveNetworkSignalFloat(signalName: string | null, value: number): void {
1718
+ inv<void>('0xD5BB4025AE449A4E', this.entity.handle, signalName, f(value));
1719
+ }
1720
+
1721
+ /**
1722
+ * @param taskSequenceId
1723
+ */
1724
+ performSequence(taskSequenceId: number): void {
1725
+ inv<void>('0x5ABA3986D90D8A3B', this.entity.handle, taskSequenceId);
1726
+ }
1727
+
1728
+ /**
1729
+ * @param p1
1730
+ * @param p2
1731
+ * @param p3
1732
+ */
1733
+ moveInTraffic(p1: any, p2: any, p3: any): void {
1734
+ inv<void>('0x8AA1593AEC087A29', this.entity.handle, p1, p2, p3);
1735
+ }
1736
+
1737
+ /**
1738
+ * @param p1
1739
+ * @param permanently
1740
+ */
1741
+ knockedOut(p1: number, permanently: boolean): void {
1742
+ inv<void>('0xF90427F00A495A28', this.entity.handle, f(p1), permanently);
1743
+ }
1744
+
1745
+ /**
1746
+ * @param duration
1747
+ */
1748
+ updateTaskHandsUpDuration(duration: number): void {
1749
+ inv<void>('0xA98FCAFD7893C834', this.entity.handle, duration);
1750
+ }
1751
+
1752
+ /**
1753
+ * Similar to 0xB31A277C1AC7B7FF but checks if the ped's inventory contains the specified emote kit.
1754
+ *
1755
+ * @param emoteType
1756
+ * @param playbackMode
1757
+ * @param emote
1758
+ * @param isSecondaryTask
1759
+ * @param canBreakOut
1760
+ * @param disableEarlyOutAnimTag
1761
+ * @param ignoreInvalidMainTask
1762
+ * @param destroyProps
1763
+ */
1764
+ playEmote(emoteType: number, playbackMode: number, emote: string | number, isSecondaryTask: boolean, canBreakOut: boolean, disableEarlyOutAnimTag: boolean, ignoreInvalidMainTask: boolean, destroyProps: boolean): void {
1765
+ inv<void>('0x884E3436CC1F41DD', this.entity.handle, emoteType, playbackMode, _h(emote), isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps);
1766
+ }
1767
+
1768
+ /**
1769
+ * @param boat
1770
+ * @param p2
1771
+ * @param p3
1772
+ * @param pos
1773
+ * @param p7
1774
+ * @param maxSpeed
1775
+ * @param drivingStyle
1776
+ * @param p10
1777
+ * @param p11
1778
+ */
1779
+ boatMission(boat: Vehicle, p2: any, p3: any, pos: Vector3, p7: any, maxSpeed: number, drivingStyle: number, p10: number, p11: any): void {
1780
+ inv<void>('0x15C86013127CE63F', this.entity.handle, boat.handle, p2, p3, f(pos.x), f(pos.y), f(pos.z), p7, f(maxSpeed), drivingStyle, f(p10), p11);
1781
+ }
1782
+
1783
+ /**
1784
+ * @param useLimits If `true` the ped's viewing angle will be limited to the angle range given for `minAngle` and `maxAngle`, when set to `false` the player always fully faces the player
1785
+ * @param minAngle The minimum viewing angle, requires `useLimits` to be `true`.
1786
+ * @param maxAngle The maximum viewing angle, reuqeres `useLimits` to be `true`.
1787
+ */
1788
+ setIntimidatedFacingAngle(useLimits: boolean, minAngle: number, maxAngle: number): void {
1789
+ inv<void>('0x0FE797DD9F70DFA6', this.entity.handle, useLimits, f(minAngle), f(maxAngle));
1790
+ }
1791
+
1792
+ /**
1793
+ * @param targetPed
1794
+ * @param p2
1795
+ */
1796
+ animalFlee(targetPed: Ped, p2: any): void {
1797
+ inv<void>('0xA899B61C66F09134', this.entity.handle, targetPed.handle, p2);
1798
+ }
1799
+
1800
+ /**
1801
+ * @returns
1802
+ */
1803
+ isPedCuffed(): boolean {
1804
+ return inv<boolean>('0x74E559B3BC910685', this.entity.handle, rai());
1805
+ }
1806
+
1807
+ /**
1808
+ * @param avoidWater
1809
+ * @param p2
1810
+ */
1811
+ setPedPathPreferToAvoidWater(avoidWater: boolean, p2: number): void {
1812
+ inv<void>('0x38FE1EC73743793C', this.entity.handle, avoidWater, f(p2));
1813
+ }
1814
+
1815
+ /**
1816
+ * @param p1
1817
+ * @param p2
1818
+ * @param p3
1819
+ * @param p4
1820
+ * @param p5
1821
+ */
1822
+ investigate(p1: any, p2: any, p3: any, p4: any, p5: any): void {
1823
+ inv<void>('0x5C8514540D27FBFB', this.entity.handle, p1, p2, p3, p4, p5);
1824
+ }
1825
+
1826
+ waypointPlaybackUseDefaultSpeed(): void {
1827
+ inv<void>('0x6599D834B12D0800', this.entity.handle);
1828
+ }
1829
+
1830
+ /**
1831
+ * @param p1
1832
+ * @param p2
1833
+ */
1834
+ knockedOutAndHogtied(p1: number, p2: number): void {
1835
+ inv<void>('0x42AC6401ABB8C7E5', this.entity.handle, f(p1), p2);
1836
+ }
1837
+
1838
+ /**
1839
+ * @returns
1840
+ */
1841
+ getPedDesiredMoveBlendRatio(): number {
1842
+ return inv<number>('0x8517D4A6CA8513ED', this.entity.handle, raf());
1843
+ }
1844
+
1845
+ N_0xDF94844D474F31E5(): void {
1846
+ inv<void>('0xDF94844D474F31E5', this.entity.handle);
1847
+ }
1848
+
1849
+ /**
1850
+ * @param p1
1851
+ * @param p2
1852
+ * @param p3
1853
+ * @param p4
1854
+ * @param p5
1855
+ * @param p6
1856
+ * @param p7
1857
+ * @param p8
1858
+ */
1859
+ seekCoverToCoverPoint(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void {
1860
+ inv<void>('0xD43D95C7A869447F', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8);
1861
+ }
1862
+
1863
+ /**
1864
+ * @param fleeFromTarget
1865
+ */
1866
+ flyAway(fleeFromTarget: Ped): void {
1867
+ inv<void>('0xE86A537B5A3C297C', this.entity.handle, fleeFromTarget.handle);
1868
+ }
1869
+
1870
+ /**
1871
+ * @param p1
1872
+ * @param p2
1873
+ * @param p3
1874
+ */
1875
+ guardCurrentPosition(p1: number, p2: number, p3: boolean): void {
1876
+ inv<void>('0x4A58A47A72E3FCB4', this.entity.handle, f(p1), f(p2), p3);
1877
+ }
1878
+
1879
+ /**
1880
+ * @param modifier
1881
+ */
1882
+ setPedPathFoliageCostModifier(modifier: number): void {
1883
+ inv<void>('0x3AD8EFF9703BE657', this.entity.handle, f(modifier));
1884
+ }
1885
+
1886
+ /**
1887
+ * @param preferHorseWalkable
1888
+ * @param p2
1889
+ */
1890
+ setPedPathPreferHorseWalkable(preferHorseWalkable: boolean, p2: number): void {
1891
+ inv<void>('0x216343750545A486', this.entity.handle, preferHorseWalkable, f(p2));
1892
+ }
1893
+
1894
+ clearPedSecondaryTask(): void {
1895
+ inv<void>('0x176CECF6F920D707', this.entity.handle);
1896
+ }
1897
+
1898
+ /**
1899
+ * Not implemented.
1900
+ *
1901
+ * @param maxCruiseSpeed
1902
+ */
1903
+ setDriveTaskMaxCruiseSpeed(maxCruiseSpeed: number): void {
1904
+ inv<void>('0x404A5AA9B9F0B746', this.entity.handle, f(maxCruiseSpeed));
1905
+ }
1906
+
1907
+ /**
1908
+ * Params: p4 either 0.2f, 0.25f, 0.31f, 0.4f
1909
+ *
1910
+ * @param p1
1911
+ * @param p2
1912
+ * @param entity
1913
+ * @param p4
1914
+ * @param p5
1915
+ * @param vPosOpponentX
1916
+ * @param vPosOpponentY
1917
+ * @param vPosOpponentZ
1918
+ * @param fOpponentHead
1919
+ * @param p10
1920
+ */
1921
+ duel(p1: any, p2: number, entity: Entity, p4: number, p5: number, vPosOpponentX: number, vPosOpponentY: number, vPosOpponentZ: number, fOpponentHead: number, p10: number): void {
1922
+ inv<void>('0x5D5B0D5BC3626E5A', this.entity.handle, p1, f(p2), entity.handle, f(p4), p5, f(vPosOpponentX), f(vPosOpponentY), f(vPosOpponentZ), f(fOpponentHead), p10);
1923
+ }
1924
+
1925
+ /**
1926
+ * @param vehicle
1927
+ * @param waypointRecording
1928
+ * @param drivingMode
1929
+ * @param p4
1930
+ * @param eWaypoint
1931
+ * @param flag
1932
+ * @param p7
1933
+ * @param p8
1934
+ * @param stoppingDist
1935
+ * @param p10
1936
+ */
1937
+ vehicleFollowWaypointRecording(vehicle: Vehicle, waypointRecording: string | null, drivingMode: number, p4: any, eWaypoint: number, flag: number, p7: number, p8: boolean, stoppingDist: number, p10: any): void {
1938
+ inv<void>('0x3123FAA6DB1CF7ED', this.entity.handle, vehicle.handle, waypointRecording, drivingMode, p4, eWaypoint, flag, f(p7), p8, f(stoppingDist), p10);
1939
+ }
1940
+
1941
+ /**
1942
+ * @param p1
1943
+ * @param p2
1944
+ * @param p3
1945
+ * @param p4
1946
+ * @param p5
1947
+ * @param p6
1948
+ * @param p7
1949
+ */
1950
+ followEntityWhileAimingAtEntity(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any): void {
1951
+ inv<void>('0x2D532EAA142CF83F', this.entity.handle, p1, p2, p3, p4, p5, p6, p7);
1952
+ }
1953
+
1954
+ /**
1955
+ * @param p1
1956
+ * @param p2
1957
+ * @param p3
1958
+ * @param p4
1959
+ * @param p5
1960
+ * @param p6
1961
+ * @param p7
1962
+ * @param p8
1963
+ */
1964
+ gotoEntityOffsetXyAiming(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void {
1965
+ inv<void>('0x901BD69984400F62', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8);
1966
+ }
1967
+
1968
+ /**
1969
+ * @param train
1970
+ * @param scenarioPoint
1971
+ * @param scenarioHash
1972
+ */
1973
+ rideTrain(train: Vehicle, scenarioPoint: number, scenarioHash: string | number): void {
1974
+ inv<void>('0x37FB1C870E2EC2C6', this.entity.handle, train.handle, scenarioPoint, _h(scenarioHash));
1975
+ }
1976
+
1977
+ /**
1978
+ * @param p1
1979
+ * @param p2
1980
+ * @param p3
1981
+ */
1982
+ setStealthMovement(p1: boolean, p2: any, p3: boolean): void {
1983
+ inv<void>('0x4C3FA937B44A90FA', this.entity.handle, p1, p2, p3);
1984
+ }
1985
+
1986
+ /**
1987
+ * @param moveNetworkDefName
1988
+ * @param pos
1989
+ * @param rot
1990
+ * @param p9
1991
+ * @param p10
1992
+ * @param p11
1993
+ * @param p12
1994
+ * @param flag
1995
+ * @param p14
1996
+ * @returns taskData
1997
+ */
1998
+ moveNetworkAdvancedByNameWithInitParams(moveNetworkDefName: string | null, pos: Vector3, rot: Vector3, p9: number, p10: number, p11: number, p12: number, flag: number, p14: number): number {
1999
+ const result = inv<number>('0x7B6A04F98BBAFB2C', this.entity.handle, moveNetworkDefName, pvi(), f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), p9, f(p10), p11, p12, flag, p14);
2000
+ return result;
2001
+ }
2002
+
2003
+ /**
2004
+ * @param target
2005
+ * @param duration
2006
+ * @param distance
2007
+ * @param speed
2008
+ * @param p5
2009
+ * @param p6
2010
+ */
2011
+ goToEntity(target: Entity, duration: number, distance: number, speed: number, p5: number, p6: number): void {
2012
+ inv<void>('0x6A071245EB0D1882', this.entity.handle, target.handle, duration, f(distance), f(speed), f(p5), p6);
2013
+ }
2014
+
2015
+ /**
2016
+ * @param heading
2017
+ */
2018
+ climb2(heading: number): void {
2019
+ inv<void>('0xDF1D85BCAF60D537', this.entity.handle, f(heading));
2020
+ }
2021
+
2022
+ /**
2023
+ * @param p1
2024
+ */
2025
+ pickUpWeapon(p1: any): void {
2026
+ inv<void>('0x55B0ECFD98596624', this.entity.handle, p1);
2027
+ }
2028
+
2029
+ /**
2030
+ * @param toggle
2031
+ */
2032
+ setPedPathCanDropFromHeight(toggle: boolean): void {
2033
+ inv<void>('0xE361C5C71C431A4F', this.entity.handle, toggle);
2034
+ }
2035
+
2036
+ /**
2037
+ * @param targetPed
2038
+ * @param targetVehicle
2039
+ * @param targetPos
2040
+ * @param distanceToShoot
2041
+ * @param pedAccuracy
2042
+ * @param p8
2043
+ * @param firingPattern
2044
+ */
2045
+ driveBy(targetPed: Ped, targetVehicle: Vehicle, targetPos: Vector3, distanceToShoot: number, pedAccuracy: number, p8: boolean, firingPattern: string | number): void {
2046
+ inv<void>('0x2F8AF0E82773A171', this.entity.handle, targetPed.handle, targetVehicle.handle, f(targetPos.x), f(targetPos.y), f(targetPos.z), f(distanceToShoot), pedAccuracy, p8, _h(firingPattern));
2047
+ }
2048
+
2049
+ /**
2050
+ * @param p1
2051
+ * @param p2
2052
+ */
2053
+ endDuel(p1: boolean, p2: number): void {
2054
+ inv<void>('0xEED08A3A98B847E2', this.entity.handle, p1, f(p2));
2055
+ }
2056
+
2057
+ /**
2058
+ * @param pos
2059
+ * @param distance
2060
+ * @param duration
2061
+ * @param p6
2062
+ * @param p7
2063
+ * @param p8
2064
+ * @param p9
2065
+ */
2066
+ useNearestScenarioToCoord(pos: Vector3, distance: number, duration: number, p6: boolean, p7: boolean, p8: boolean, p9: boolean): void {
2067
+ inv<void>('0x322BFDEA666E2B0E', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), duration, p6, p7, p8, p9);
2068
+ }
2069
+
2070
+ /**
2071
+ * stopRange: how close vehicle will get to destination before stopping, default 4.0
2072
+ * straightLineDist: distance at which AI switches to heading for target directly instead of following nodes, default -1
2073
+ *
2074
+ * @param vehicle
2075
+ * @param pos
2076
+ * @param speed
2077
+ * @param style
2078
+ * @param vehicleModel
2079
+ * @param drivingMode
2080
+ * @param stopRange
2081
+ * @param straightLineDist
2082
+ */
2083
+ vehicleDriveToCoord(vehicle: Vehicle, pos: Vector3, speed: number, style: any, vehicleModel: string | number, drivingMode: number, stopRange: number, straightLineDist: number): void {
2084
+ inv<void>('0xE2A2AA2F659D77A7', this.entity.handle, vehicle.handle, f(pos.x), f(pos.y), f(pos.z), f(speed), style, _h(vehicleModel), drivingMode, f(stopRange), f(straightLineDist));
2085
+ }
2086
+
2087
+ /**
2088
+ * @param p1
2089
+ * @param p2
2090
+ * @param p3
2091
+ * @param p4
2092
+ * @param p5
2093
+ * @param p6
2094
+ */
2095
+ flyingCircle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void {
2096
+ inv<void>('0x72997893BFB8ECCC', this.entity.handle, p1, p2, p3, p4, p5, p6);
2097
+ }
2098
+
2099
+ /**
2100
+ * https://github.com/femga/rdr3_discoveries/tree/master/animations
2101
+ * flags: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eScriptedAnimFlags
2102
+ * ikFlags: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eIkControlFlags
2103
+ *
2104
+ * @param animDict
2105
+ * @param animName
2106
+ * @param speed
2107
+ * @param speedMultiplier
2108
+ * @param duration
2109
+ * @param flags Refer to [enum: eScriptedAnimFlags]
2110
+ * @param playbackRate
2111
+ * @param p8
2112
+ * @param ikFlags Refer to [enum: eIkControlFlags]
2113
+ * @param p10
2114
+ * @param taskFilter
2115
+ * @param p12
2116
+ */
2117
+ playAnim(animDict: string | null, animName: string | null, speed: number, speedMultiplier: number, duration: number, flags: number, playbackRate: number, p8: boolean, ikFlags: number, p10: boolean, taskFilter: string | null, p12: boolean): void {
2118
+ inv<void>('0xEA47FE3719165B94', this.entity.handle, animDict, animName, f(speed), f(speedMultiplier), duration, flags, f(playbackRate), p8, ikFlags, p10, taskFilter, p12);
2119
+ }
2120
+
2121
+ /**
2122
+ * https://github.com/femga/rdr3_discoveries/blob/master/animations/scenarios
2123
+ * Params: duration in milliseconds conditionalHash (optionally):
2124
+ * 0 = play random conditional anim.
2125
+ * Every conditional anim has requirements to play it.
2126
+ * If requirements are not met, ped plays random allowed conditional anim or can be stuck.
2127
+ * For example, this scenario type has possible conditional anim WORLD_HUMAN_LEAN_BACK_WALL_SMOKING_MALE_D, but it can not be played by player, because condition is set to NOT be CAIConditionIsPlayer (check file amb_rest.meta and amb_rest_CA.meta with OPENIV to clarify requirements).
2128
+ *
2129
+ * @param scenarioHash
2130
+ * @param duration
2131
+ * @param playEnterAnim
2132
+ * @param conditionalHash
2133
+ * @param heading
2134
+ * @param p6
2135
+ */
2136
+ startScenarioInPlaceHash(scenarioHash: string | number, duration: number, playEnterAnim: boolean, conditionalHash: string | number, heading: number, p6: boolean): void {
2137
+ inv<void>('0x524B54361229154F', this.entity.handle, _h(scenarioHash), duration, playEnterAnim, _h(conditionalHash), f(heading), p6);
2138
+ }
2139
+
2140
+ /**
2141
+ * https://github.com/femga/rdr3_discoveries/tree/master/tasks/TASK_ANIMAL_INTERACTION
2142
+ *
2143
+ * @param targetPed
2144
+ * @param interactionType
2145
+ * @param interactionModel
2146
+ * @param skipIdleAnimationClip
2147
+ */
2148
+ animalInteraction(targetPed: Ped, interactionType: string | number, interactionModel: string | number, skipIdleAnimationClip: boolean): void {
2149
+ inv<void>('0xCD181A959CFDD7F4', this.entity.handle, targetPed.handle, _h(interactionType), _h(interactionModel), skipIdleAnimationClip);
2150
+ }
2151
+
2152
+ /**
2153
+ * @param p1
2154
+ */
2155
+ N_0x28EF780BDEA8A639(p1: number): void {
2156
+ inv<void>('0x28EF780BDEA8A639', this.entity.handle, p1);
2157
+ }
2158
+
2159
+ hogtieable(): void {
2160
+ inv<void>('0x6AFD8FE0D723328F', this.entity.handle);
2161
+ }
2162
+
2163
+ /**
2164
+ * @param preferAvoidFoliage
2165
+ * @param p2
2166
+ */
2167
+ setPedPathPreferToAvoidFoliage(preferAvoidFoliage: boolean, p2: number): void {
2168
+ inv<void>('0x12990818C1D35886', this.entity.handle, preferAvoidFoliage, f(p2));
2169
+ }
2170
+
2171
+ /**
2172
+ * @param target
2173
+ */
2174
+ vehicleAimAtPed(target: Ped): void {
2175
+ inv<void>('0xE41885592B08B097', this.entity.handle, target.handle);
2176
+ }
2177
+
2178
+ /**
2179
+ * @param pos
2180
+ * @param p4
2181
+ * @param p5
2182
+ */
2183
+ lootNearestEntity(pos: Vector3, p4: number, p5: number): void {
2184
+ inv<void>('0xCF1501CBC4059412', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), p4, f(p5));
2185
+ }
2186
+
2187
+ /**
2188
+ * @param toggle
2189
+ */
2190
+ setPedPathCanUseClimbovers(toggle: boolean): void {
2191
+ inv<void>('0x8E06A6FE76C9EFF4', this.entity.handle, toggle);
2192
+ }
2193
+
2194
+ /**
2195
+ * @param p1
2196
+ * @returns
2197
+ */
2198
+ getScenarioPointPedIsUsing(p1: boolean): number {
2199
+ return inv<number>('0xDF7993356F52359A', this.entity.handle, p1, rai());
2200
+ }
2201
+
2202
+ /**
2203
+ * https://github.com/femga/rdr3_discoveries/blob/master/AI/EVENTS/aud_ped_whistle_types.lua
2204
+ * p2: UNSPECIFIED
2205
+ *
2206
+ * @param audPedWhistleType
2207
+ * @param p2
2208
+ */
2209
+ whistleAnim(audPedWhistleType: string | number, p2: string | number): void {
2210
+ inv<void>('0xD6401A1B2F63BED6', this.entity.handle, _h(audPedWhistleType), _h(p2));
2211
+ }
2212
+
2213
+ /**
2214
+ * @param cruiseSpeed
2215
+ */
2216
+ setDriveTaskCruiseSpeed(cruiseSpeed: number): void {
2217
+ inv<void>('0x5C9B84BD7D31D908', this.entity.handle, f(cruiseSpeed));
2218
+ }
2219
+
2220
+ /**
2221
+ * @param p1
2222
+ * @param p2
2223
+ * @param p3
2224
+ * @param p4
2225
+ * @param p5
2226
+ * @param p6
2227
+ */
2228
+ moveBeInFormation(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void {
2229
+ inv<void>('0x4AA5AA97C65E4A2F', this.entity.handle, p1, p2, p3, p4, p5, p6);
2230
+ }
2231
+
2232
+ /**
2233
+ * @returns
2234
+ */
2235
+ isPedDuelling(): any {
2236
+ return inv<number>('0xC8B29D18022EA2B7', this.entity.handle);
2237
+ }
2238
+
2239
+ /**
2240
+ * @param signalName
2241
+ * @param pos
2242
+ */
2243
+ setTaskMoveNetworkSignalVector(signalName: string | null, pos: Vector3): void {
2244
+ inv<void>('0x4662BFE01938D98D', this.entity.handle, signalName, f(pos.x), f(pos.y), f(pos.z));
2245
+ }
2246
+
2247
+ /**
2248
+ * Makes the specified ped flee the specified distance from the specified position.
2249
+ *
2250
+ * @param pos
2251
+ * @param distance
2252
+ * @param time
2253
+ * @param fleeType Refer to [enum: eFleeStyle]
2254
+ * @param fleeSpeed
2255
+ */
2256
+ smartFleeCoord(pos: Vector3, distance: number, time: number, fleeType: number, fleeSpeed: number): void {
2257
+ inv<void>('0x94587F17E9C365D5', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), time, fleeType, f(fleeSpeed));
2258
+ }
2259
+
2260
+ /**
2261
+ * @returns
2262
+ */
2263
+ N_0xFDECCA06E8B81346(): any {
2264
+ return inv<number>('0xFDECCA06E8B81346', this.entity.handle);
2265
+ }
2266
+
2267
+ /**
2268
+ * @param pos
2269
+ * @param heading
2270
+ * @param scenarioName
2271
+ */
2272
+ standGuard(pos: Vector3, heading: number, scenarioName: string | null): void {
2273
+ inv<void>('0xAE032F8BBA959E90', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(heading), scenarioName);
2274
+ }
2275
+
2276
+ /**
2277
+ * @param vehicle
2278
+ * @param targetVehicle
2279
+ * @param mode
2280
+ * @param speed
2281
+ * @param drivingStyle
2282
+ * @param minDistance
2283
+ * @param p7
2284
+ * @param noRoadsDistance
2285
+ */
2286
+ vehicleEscort(vehicle: Vehicle, targetVehicle: Vehicle, mode: number, speed: number, drivingStyle: number, minDistance: number, p7: number, noRoadsDistance: number): void {
2287
+ inv<void>('0x0FA6E4B75F302400', this.entity.handle, vehicle.handle, targetVehicle.handle, mode, f(speed), drivingStyle, f(minDistance), p7, f(noRoadsDistance));
2288
+ }
2289
+
2290
+ /**
2291
+ * @param ped2
2292
+ * @param entity
2293
+ */
2294
+ dumpCarriableFromParent(ped2: Ped, entity: Entity): void {
2295
+ inv<void>('0x17CA98707B15926A', this.entity.handle, ped2.handle, entity.handle);
2296
+ }
2297
+
2298
+ /**
2299
+ * The break free progress increases as the player spams the prompt key until it reaches 1.0, at which point the ped breaks free.
2300
+ *
2301
+ * @returns
2302
+ */
2303
+ getPedWritheBreakFreeProgress(): number {
2304
+ return inv<number>('0x03D741CB4052E26C', this.entity.handle, raf());
2305
+ }
2306
+
2307
+ /**
2308
+ * @param p1
2309
+ * @param p2
2310
+ */
2311
+ eat(p1: any, p2: any): void {
2312
+ inv<void>('0xBD7949BD07299672', this.entity.handle, p1, p2);
2313
+ }
2314
+
2315
+ N_0x88FD60D846D9CD63(): void {
2316
+ inv<void>('0x88FD60D846D9CD63', this.entity.handle);
2317
+ }
2318
+
2319
+ /**
2320
+ * @param p1
2321
+ * @param p2
2322
+ * @param p3
2323
+ * @param p4
2324
+ * @param p5
2325
+ * @param p6
2326
+ * @param p7
2327
+ * @param p8
2328
+ * @param p9
2329
+ * @param p10
2330
+ * @param p11
2331
+ * @param p12
2332
+ * @param p13
2333
+ * @param p14
2334
+ */
2335
+ followToOffsetOfCoord(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any): void {
2336
+ inv<void>('0x2E3676282C18A692', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);
2337
+ }
2338
+
2339
+ /**
2340
+ * @param toggle
2341
+ */
2342
+ setBlockingOfNonTemporaryEvents(toggle: boolean): void {
2343
+ inv<void>('0x90D2156198831D69', this.entity.handle, toggle);
2344
+ }
2345
+
2346
+ /**
2347
+ * @param p1
2348
+ * @param p2
2349
+ * @param p3
2350
+ * @param p4
2351
+ * @param p5
2352
+ * @param p6
2353
+ * @param p7
2354
+ * @param p8
2355
+ */
2356
+ vehicleDriveToCoord2(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void {
2357
+ inv<void>('0xF0108F01FB105DA2', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8);
2358
+ }
2359
+
2360
+ stopLeadingHorse(): void {
2361
+ inv<void>('0xED27560703F37258', this.entity.handle);
2362
+ }
2363
+
2364
+ /**
2365
+ * @param p1
2366
+ */
2367
+ setPedClearAimingInTheAir(p1: any): void {
2368
+ inv<void>('0x34C0010188D7C54A', this.entity.handle, p1);
2369
+ }
2370
+
2371
+ /**
2372
+ * @returns
2373
+ */
2374
+ pedIsInScenarioBase(): any {
2375
+ return inv<number>('0x02EBBB3989B7E695', this.entity.handle);
2376
+ }
2377
+
2378
+ /**
2379
+ * @param animDict
2380
+ * @param animName
2381
+ * @param pos
2382
+ * @param rot
2383
+ * @param speed
2384
+ * @param speedMultiplier
2385
+ * @param duration
2386
+ * @param flags Refer to [enum: eScriptedAnimFlags]
2387
+ * @param p13
2388
+ * @param p14 Refer to [enum: eIkControlFlags]
2389
+ * @param p15
2390
+ * @param p16
2391
+ */
2392
+ playAnimAdvanced(animDict: string | null, animName: string | null, pos: Vector3, rot: Vector3, speed: number, speedMultiplier: number, duration: number, flags: number, p13: number, p14: number, p15: number, p16: number): void {
2393
+ inv<void>('0x83CDB10EA29B370B', this.entity.handle, animDict, animName, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(speed), f(speedMultiplier), duration, flags, f(p13), p14, p15, p16);
2394
+ }
2395
+
2396
+ /**
2397
+ * @param targetPed
2398
+ * @param p2
2399
+ * @param p3
2400
+ * @param p4
2401
+ * @param p5
2402
+ * @param p6
2403
+ */
2404
+ combatAnimalChargePed(targetPed: Ped, p2: boolean, p3: any, p4: any, p5: any, p6: any): void {
2405
+ inv<void>('0xEE3AA414CF99F368', this.entity.handle, targetPed.handle, p2, p3, p4, p5, p6);
2406
+ }
2407
+
2408
+ /**
2409
+ * @returns
2410
+ */
2411
+ getLedHorseFromPed(): Ped | null {
2412
+ return createFromHandle<Ped>('Ped', inv<number>('0xED1F514AF4732258', this.entity.handle, rai()));
2413
+ }
2414
+
2415
+ /**
2416
+ * @returns
2417
+ */
2418
+ N_0xBEDBE39B5FD98FD6(): boolean {
2419
+ return inv<boolean>('0xBEDBE39B5FD98FD6', this.entity.handle, rai());
2420
+ }
2421
+
2422
+ /**
2423
+ * @returns
2424
+ */
2425
+ isPedRunningInspectionTask(): any {
2426
+ return inv<number>('0x038B1F1674F0E242', this.entity.handle);
2427
+ }
2428
+
2429
+ /**
2430
+ * @param entity
2431
+ * @param pos
2432
+ * @param p5
2433
+ * @param flags
2434
+ */
2435
+ placeCarriedEntityAtCoord(entity: Entity, pos: Vector3, p5: number, flags: number): void {
2436
+ inv<void>('0xC7F0B43DCDC57E3D', this.entity.handle, entity.handle, f(pos.x), f(pos.y), f(pos.z), f(p5), flags);
2437
+ }
2438
+
2439
+ /**
2440
+ * Params: moveBlendRatio commonly 1.25f, p5 is always 0 in R* Scripts
2441
+ *
2442
+ * @param moveBlendRatio
2443
+ * @param pos
2444
+ * @param p5
2445
+ */
2446
+ moveFollowRoadUsingNavmesh(moveBlendRatio: number, pos: Vector3, p5: any): void {
2447
+ inv<void>('0x79482C12482A860D', this.entity.handle, f(moveBlendRatio), f(pos.x), f(pos.y), f(pos.z), p5);
2448
+ }
2449
+
2450
+ /**
2451
+ * @returns
2452
+ */
2453
+ getPedWaypointProgress(): number {
2454
+ return inv<number>('0x2720AAA75001E094', this.entity.handle, rai());
2455
+ }
2456
+
2457
+ /**
2458
+ * @param targetPed
2459
+ * @param targetVehicle
2460
+ * @param pos
2461
+ */
2462
+ setDrivebyTaskTarget(targetPed: Ped, targetVehicle: Vehicle, pos: Vector3): void {
2463
+ inv<void>('0xE5B302114D8162EE', this.entity.handle, targetPed.handle, targetVehicle.handle, f(pos.x), f(pos.y), f(pos.z));
2464
+ }
2465
+
2466
+ /**
2467
+ * All Interaction states
2468
+ * https://github.com/femga/rdr3_discoveries/tree/master/tasks/TASK_ITEM_INTERACTION#-4-item_interaction_state_name--item_interaction_propid--1
2469
+ *
2470
+ * @param itemInteractionState
2471
+ * @param p2
2472
+ */
2473
+ setItemInteractionState(itemInteractionState: string | number, p2: number): void {
2474
+ inv<void>('0xB35370D5353995CB', this.entity.handle, _h(itemInteractionState), f(p2));
2475
+ }
2476
+
2477
+ /**
2478
+ * @param pos
2479
+ * @param speed
2480
+ * @param entity
2481
+ * @param p6
2482
+ * @param walkingStyle
2483
+ * @param p8
2484
+ */
2485
+ goToCoordAnyMeans(pos: Vector3, speed: number, entity: Entity, p6: boolean, walkingStyle: number, p8: number): void {
2486
+ inv<void>('0x5BC448CB78FA3E88', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(speed), entity.handle, p6, walkingStyle, f(p8));
2487
+ }
2488
+
2489
+ /**
2490
+ * @param propNameGxt
2491
+ * @param prop
2492
+ * @param propId
2493
+ * @param itemInteractionState
2494
+ * @param p5
2495
+ * @param p6
2496
+ * @param p7
2497
+ */
2498
+ itemInteraction2(propNameGxt: string | number, prop: Prop, propId: string | number, itemInteractionState: string | number, p5: number, p6: any, p7: number): void {
2499
+ inv<void>('0x72F52AA2D2B172CC', this.entity.handle, _h(propNameGxt), prop.handle, _h(propId), _h(itemInteractionState), p5, p6, f(p7));
2500
+ }
2501
+
2502
+ emotePlayAction(): void {
2503
+ inv<void>('0x6A1AF481407BF6E9', this.entity.handle);
2504
+ }
2505
+
2506
+ /**
2507
+ * @param p1
2508
+ * @param p2
2509
+ * @param p3
2510
+ */
2511
+ wanderAndConverseWithPed(p1: any, p2: any, p3: any): void {
2512
+ inv<void>('0x8AC76D1408731732', this.entity.handle, p1, p2, p3);
2513
+ }
2514
+
2515
+ /**
2516
+ * @param p1
2517
+ * @param p2
2518
+ * @param p3
2519
+ * @param p4
2520
+ */
2521
+ animalUnalerted(p1: any, p2: any, p3: any, p4: any): void {
2522
+ inv<void>('0x21FDF9A25CFE1CE5', this.entity.handle, p1, p2, p3, p4);
2523
+ }
2524
+
2525
+ /**
2526
+ * See TASK_VEHICLE_MISSION
2527
+ *
2528
+ * @param vehicle
2529
+ * @param pedTarget
2530
+ * @param mode
2531
+ * @param maxSpeed
2532
+ * @param drivingStyle
2533
+ * @param minDistance
2534
+ * @param p7
2535
+ * @param DriveAgainstTraffic
2536
+ */
2537
+ vehicleMissionPedTarget(vehicle: Vehicle, pedTarget: Ped, mode: number, maxSpeed: number, drivingStyle: number, minDistance: number, p7: number, DriveAgainstTraffic: boolean): void {
2538
+ inv<void>('0x9454528DF15D657A', this.entity.handle, vehicle.handle, pedTarget.handle, mode, f(maxSpeed), drivingStyle, f(minDistance), f(p7), DriveAgainstTraffic);
2539
+ }
2540
+
2541
+ /**
2542
+ * @param p1
2543
+ * @param p2
2544
+ * @param p3
2545
+ * @param p4
2546
+ * @param p5
2547
+ * @param p6
2548
+ * @param p7
2549
+ * @param p8
2550
+ * @param p9
2551
+ * @param p10
2552
+ * @param p11
2553
+ * @param p12
2554
+ * @param p13
2555
+ * @param p14
2556
+ * @param p15
2557
+ * @param p16
2558
+ * @param p17
2559
+ */
2560
+ moveNetworkAdvancedByNameWithInitParamsAttached(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any, p15: any, p16: any, p17: any): void {
2561
+ inv<void>('0xF92171093BCABED4', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17);
2562
+ }
2563
+
2564
+ /**
2565
+ * @param vehicle
2566
+ * @param p2
2567
+ * @param p3
2568
+ * @param p4
2569
+ * @param p5
2570
+ */
2571
+ boardVehicle(vehicle: Vehicle, p2: any, p3: any, p4: any, p5: any): void {
2572
+ inv<void>('0xE53D17AD837CBF7C', this.entity.handle, vehicle.handle, p2, p3, p4, p5);
2573
+ }
2574
+
2575
+ /**
2576
+ * @param pos
2577
+ * @param fromPos
2578
+ * @param timeout
2579
+ * @param p8
2580
+ * @param p9
2581
+ * @param p10
2582
+ * @param p11
2583
+ * @param p12
2584
+ * @param p13
2585
+ * @param p14
2586
+ * @param p15
2587
+ * @param p16
2588
+ * @param p17
2589
+ */
2590
+ putPedDirectlyIntoCoverFromCoords(pos: Vector3, fromPos: Vector3, timeout: number, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any, p15: any, p16: any, p17: any): void {
2591
+ inv<void>('0xDF8A5855B9F9A97B', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(fromPos.x), f(fromPos.y), f(fromPos.z), timeout, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17);
2592
+ }
2593
+
2594
+ /**
2595
+ * @param horse
2596
+ */
2597
+ leadHorse(horse: Ped): void {
2598
+ inv<void>('0x9A7A4A54596FE09D', this.entity.handle, horse.handle);
2599
+ }
2600
+
2601
+ /**
2602
+ * @param p1
2603
+ * @param p2
2604
+ * @param p3
2605
+ * @param p4
2606
+ * @param p5
2607
+ * @param p6
2608
+ * @param p7
2609
+ * @param p8
2610
+ * @param p9
2611
+ * @param p10
2612
+ */
2613
+ seekCoverToCoords(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any): void {
2614
+ inv<void>('0x39246A6958EF072C', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);
2615
+ }
2616
+
2617
+ /**
2618
+ * flags:
2619
+ * MOVE_WHILST_WAITING_FOR_PATH = (1 << 0),
2620
+ * DO_NOT_STAND_STILL_AT_END_OF_PATH = (1 << 1),
2621
+ * SKIP_NAVIGATION = (1 << 2),
2622
+ * TEASF_AUTO_START_ANIM_SCENE = (1 << 3),
2623
+ * FORCE_STAND_STILL_AT_END_OF_PATH = (1 << 6),
2624
+ * ENTER_ANIM_SCENE_DONT_FOLLOW_NAVMESH = (1 << 7)
2625
+ *
2626
+ * @param animScene
2627
+ * @param entityName
2628
+ * @param playbackListName
2629
+ * @param enterSpeed
2630
+ * @param bAutoStart
2631
+ * @param flag
2632
+ * @param p7
2633
+ * @param p8
2634
+ */
2635
+ enterAnimScene(animScene: AnimScene, entityName: string | null, playbackListName: string | null, enterSpeed: number, bAutoStart: boolean, flag: number, p7: number, p8: number): void {
2636
+ inv<void>('0xC2329B0206426644', this.entity.handle, animScene.handle, entityName, playbackListName, f(enterSpeed), bAutoStart, flag, p7, f(p8));
2637
+ }
2638
+
2639
+ /**
2640
+ * @param p1
2641
+ * @param p2
2642
+ * @param p3
2643
+ * @param p4
2644
+ * @param p5
2645
+ */
2646
+ followPointRoute(p1: any, p2: any, p3: any, p4: any, p5: any): void {
2647
+ inv<void>('0x0E14C5550DC3CD1D', this.entity.handle, p1, p2, p3, p4, p5);
2648
+ }
2649
+
2650
+ /**
2651
+ * @param mayEnterDeepWater
2652
+ */
2653
+ setPedPathMayEnterDeepWater(mayEnterDeepWater: boolean): void {
2654
+ inv<void>('0x9DE63896B176EA94', this.entity.handle, mayEnterDeepWater);
2655
+ }
2656
+
2657
+ /**
2658
+ * @param p1
2659
+ */
2660
+ N_0x9050DF2C53801208(p1: number): void {
2661
+ inv<void>('0x9050DF2C53801208', this.entity.handle, f(p1));
2662
+ }
2663
+
2664
+ /**
2665
+ * This native checks if a ped is on the ground, in pain from a (gunshot) wound.
2666
+ *
2667
+ * @returns
2668
+ */
2669
+ isPedInWrithe(): boolean {
2670
+ return inv<boolean>('0xDEB6D52126E7D640', this.entity.handle, rai());
2671
+ }
2672
+
2673
+ /**
2674
+ * @param p1
2675
+ * @param p2
2676
+ * @param p3
2677
+ * @param flags
2678
+ */
2679
+ boardVehicle2(p1: any, p2: any, p3: number, flags: number): void {
2680
+ inv<void>('0xE41A09C8DDFF7AA4', this.entity.handle, p1, p2, f(p3), flags);
2681
+ }
2682
+
2683
+ /**
2684
+ * *SET_PED**
2685
+ *
2686
+ * @param p1
2687
+ * @param p2
2688
+ */
2689
+ N_0x41D1331AFAD5A091(p1: number, p2: any): void {
2690
+ inv<void>('0x41D1331AFAD5A091', this.entity.handle, p1, p2);
2691
+ }
2692
+
2693
+ /**
2694
+ * @returns
2695
+ */
2696
+ isPedArrestingAnyPed(): any {
2697
+ return inv<number>('0xA9CC7856D52DBD25', this.entity.handle);
2698
+ }
2699
+
2700
+ /**
2701
+ * @returns
2702
+ */
2703
+ waypointPlaybackGetIsPaused(): boolean {
2704
+ return inv<boolean>('0x701375A7D43F01CB', this.entity.handle, rai());
2705
+ }
2706
+
2707
+ /**
2708
+ * @param p1
2709
+ * @returns
2710
+ */
2711
+ isPedScenarioReactLooking(p1: boolean): any {
2712
+ return inv<number>('0x916B8E075ABC8B4E', this.entity.handle, p1);
2713
+ }
2714
+
2715
+ /**
2716
+ * @returns args
2717
+ */
2718
+ shootWithWeapon(): number {
2719
+ const result = inv<number>('0x08AA95E8298AE772', this.entity.handle, pvi());
2720
+ return result;
2721
+ }
2722
+
2723
+ N_0x22CDBF317C40A122(): void {
2724
+ inv<void>('0x22CDBF317C40A122', this.entity.handle);
2725
+ }
2726
+
2727
+ /**
2728
+ * @returns
2729
+ */
2730
+ getPedWaypointDistance(): number {
2731
+ return inv<number>('0xE6A877C64CAF1BC5', this.entity.handle, raf());
2732
+ }
2733
+
2734
+ /**
2735
+ * @param mayEnterWater
2736
+ */
2737
+ setPedPathMayEnterWater(mayEnterWater: boolean): void {
2738
+ inv<void>('0xF35425A4204367EC', this.entity.handle, mayEnterWater);
2739
+ }
2740
+
2741
+ /**
2742
+ * Makes the ped ragdoll like when falling from a great height
2743
+ *
2744
+ * @param p1
2745
+ * @param p2
2746
+ * @param p3
2747
+ */
2748
+ setHighFallTask(p1: number, p2: number, p3: number): void {
2749
+ inv<void>('0x8C825BDC7741D37C', this.entity.handle, p1, p2, p3);
2750
+ }
2751
+
2752
+ /**
2753
+ * @param p1
2754
+ */
2755
+ setPedDesiredMoveBlendRatio(p1: number): void {
2756
+ inv<void>('0x1E982AC8716912C5', this.entity.handle, f(p1));
2757
+ }
2758
+
2759
+ /**
2760
+ * @param patrolRoute
2761
+ * @param p2
2762
+ * @param p3
2763
+ * @param p4
2764
+ */
2765
+ patrol(patrolRoute: string | null, p2: any, p3: boolean, p4: boolean): void {
2766
+ inv<void>('0xBDA5DF49D080FE4E', this.entity.handle, patrolRoute, p2, p3, p4);
2767
+ }
2768
+
2769
+ /**
2770
+ * @returns
2771
+ */
2772
+ isEntityRevivable(): any {
2773
+ return inv<number>('0x6C50B9DCCCA70023', this.entity.handle);
2774
+ }
2775
+
2776
+ /**
2777
+ * @param travelMbr
2778
+ * @param pos
2779
+ * @param p5
2780
+ * @param p6
2781
+ */
2782
+ flyToCoord(travelMbr: number, pos: Vector3, p5: boolean, p6: boolean): void {
2783
+ inv<void>('0xD6CFC2D59DA72042', this.entity.handle, f(travelMbr), f(pos.x), f(pos.y), f(pos.z), p5, p6);
2784
+ }
2785
+
2786
+ /**
2787
+ * @param vehicle
2788
+ * @param flags Refer to [enum: eEnterExitVehicleFlags]
2789
+ * @param unkPed
2790
+ */
2791
+ leaveVehicle(vehicle: Vehicle, flags: number, unkPed: Ped): void {
2792
+ inv<void>('0xD3DBCE61A490BE02', this.entity.handle, vehicle.handle, flags, unkPed.handle);
2793
+ }
2794
+
2795
+ /**
2796
+ * Immediately stops the pedestrian from whatever it's doing. They stop fighting, animations, etc. they forget what they were doing. resetCrouch TRUE = ped will stand up if crouching, FALSE = ped will remain crouching if crouched
2797
+ *
2798
+ * @param p1
2799
+ * @param resetCrouch
2800
+ */
2801
+ clearPedTasksImmediately(p1: boolean, resetCrouch: boolean): void {
2802
+ inv<void>('0xAAA34F8A7CB32098', this.entity.handle, p1, resetCrouch);
2803
+ }
2804
+
2805
+ /**
2806
+ * @param entity
2807
+ */
2808
+ pickupCarriableEntity(entity: Entity): void {
2809
+ inv<void>('0x502EC17B1BED4BFA', this.entity.handle, entity.handle);
2810
+ }
2811
+
2812
+ /**
2813
+ * @param killer
2814
+ * @param p2
2815
+ * @param weaponHash Refer to [enum: eWeaponHash]
2816
+ * @param p4
2817
+ * @param p5
2818
+ */
2819
+ animalBleedOut(killer: Ped, p2: boolean, weaponHash: eWeaponHash, p4: number, p5: number): void {
2820
+ inv<void>('0x30A768C30D385EC5', this.entity.handle, killer.handle, p2, weaponHash, p4, p5);
2821
+ }
2822
+
2823
+ /**
2824
+ * @param p1
2825
+ * @param p2
2826
+ * @param p3
2827
+ * @param p4
2828
+ * @param p5
2829
+ * @param p6
2830
+ * @param p7
2831
+ * @param p8
2832
+ * @param p9
2833
+ */
2834
+ gotoEntityOffsetXyzAiming(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any): void {
2835
+ inv<void>('0x41B0832CA96B5351', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9);
2836
+ }
2837
+
2838
+ /**
2839
+ * @param entity
2840
+ * @param p2
2841
+ * @param p3
2842
+ * @param p4
2843
+ * @param p5
2844
+ * @param p6
2845
+ */
2846
+ N_0x517D01BF27B682D1(entity: Entity, p2: number, p3: number, p4: number, p5: number, p6: number): void {
2847
+ inv<void>('0x517D01BF27B682D1', this.entity.handle, entity.handle, f(p2), f(p3), f(p4), f(p5), p6);
2848
+ }
2849
+
2850
+ /**
2851
+ * @param animDict
2852
+ * @param animName
2853
+ */
2854
+ playAnimOnRunningScenario(animDict: string | null, animName: string | null): void {
2855
+ inv<void>('0x748040460F8DF5DC', this.entity.handle, animDict, animName);
2856
+ }
2857
+
2858
+ /**
2859
+ * @param ped2
2860
+ * @param p2
2861
+ * @param p3
2862
+ * @param p4
2863
+ * @param p5
2864
+ * @param p6
2865
+ * @param p7
2866
+ */
2867
+ useScenarioPoint2(ped2: Ped, p2: any, p3: string | null, p4: number, p5: string | number, p6: number, p7: boolean): void {
2868
+ inv<void>('0x0F6641449DD86FBE', this.entity.handle, ped2.handle, p2, p3, p4, _h(p5), f(p6), p7);
2869
+ }
2870
+
2871
+ /**
2872
+ * @param barkAtTarget
2873
+ * @param mood
2874
+ */
2875
+ bark(barkAtTarget: Ped, mood: string | number): void {
2876
+ inv<void>('0x83BFC1F836B2F3F2', this.entity.handle, barkAtTarget.handle, _h(mood));
2877
+ }
2878
+
2879
+ /**
2880
+ * @returns
2881
+ */
2882
+ getTaskMoveNetworkState(): string | null {
2883
+ return inv<string>('0x717E4D1F2048376D', this.entity.handle, ras());
2884
+ }
2885
+
2886
+ /**
2887
+ * @param vehicle
2888
+ * @param timeout
2889
+ * @param seat
2890
+ * @param speed
2891
+ * @param flag Refer to [enum: eEnterExitVehicleFlags]
2892
+ * @param p6
2893
+ */
2894
+ enterVehicle(vehicle: Vehicle, timeout: number, seat: number, speed: number, flag: number, p6: any): void {
2895
+ inv<void>('0xC20E50AA46D09CA8', this.entity.handle, vehicle.handle, timeout, seat, f(speed), flag, p6);
2896
+ }
2897
+
2898
+ /**
2899
+ * Documentation from GTA V, might be the same in RDR: '1 - brake
2900
+ * '3 - brake + reverse
2901
+ * '4 - turn left 90 + braking
2902
+ * '5 - turn right 90 + braking
2903
+ * '6 - brake strong (handbrake?) until time ends
2904
+ * '7 - turn left + accelerate
2905
+ * '7 - turn right + accelerate
2906
+ * '9 - weak acceleration
2907
+ * '10 - turn left + restore wheel pos to center in the end
2908
+ * '11 - turn right + restore wheel pos to center in the end
2909
+ * '13 - turn left + go reverse
2910
+ * '14 - turn left + go reverse
2911
+ * '16 - crash the game after like 2 seconds :)
2912
+ * '17 - keep actual state, game crashed after few tries
2913
+ * '18 - game crash
2914
+ * '19 - strong brake + turn left/right
2915
+ * '20 - weak brake + turn left then turn right
2916
+ * '21 - weak brake + turn right then turn left
2917
+ * '22 - brake + reverse
2918
+ * '23 - accelerate fast
2919
+ * '24 - brake
2920
+ * '25 - brake turning left then when almost stopping it turns left more
2921
+ * '26 - brake turning right then when almost stopping it turns right more
2922
+ * '27 - brake until car stop or until time ends
2923
+ * '28 - brake + strong reverse acceleration
2924
+ * '30 - performs a burnout (brake until stop + brake and accelerate)
2925
+ * '31 - accelerate + handbrake
2926
+ * '32 - accelerate very strong Seems to be this:
2927
+ * Works on NPCs, but overrides their current task. If inside a task sequence (and not being the last task), "time" will work, otherwise the task will be performed forever until tasked with something else
2928
+ *
2929
+ * @param vehicle
2930
+ * @param action
2931
+ * @param time
2932
+ */
2933
+ vehicleTempAction(vehicle: Vehicle, action: number, time: number): void {
2934
+ inv<void>('0xC429DCEEB339E129', this.entity.handle, vehicle.handle, action, time);
2935
+ }
2936
+
2937
+ /**
2938
+ * @param pos
2939
+ * @param ped2
2940
+ * @param p5
2941
+ * @param p6
2942
+ * @param p7
2943
+ * @param p8
2944
+ * @param p9
2945
+ * @param p10
2946
+ * @param p11
2947
+ * @param firingPattern
2948
+ * @param p13
2949
+ * @param p14
2950
+ */
2951
+ goToCoordWhileAimingAtEntity(pos: Vector3, ped2: Ped, p5: number, p6: any, p7: number, p8: number, p9: any, p10: any, p11: any, firingPattern: string | number, p13: number, p14: any): void {
2952
+ inv<void>('0xB2A16444EAD9AE47', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), ped2.handle, f(p5), p6, f(p7), f(p8), p9, p10, p11, _h(firingPattern), p13, p14);
2953
+ }
2954
+
2955
+ /**
2956
+ * Gets the status of a script-assigned task, and returns an int between 0-8
2957
+ * taskHash: https://alloc8or.re/rdr3/doc/enums/eScriptTaskHash.txt WAITING_TO_START_TASK = 0,
2958
+ * PERFORMING_TASK
2959
+ * DORMANT_TASK
2960
+ * VACANT_STAGE
2961
+ * GROUP_TASK_STAGE
2962
+ * ATTRACTOR_SCRIPT_TASK_STAGE
2963
+ * SECONDARY_TASK_STAGE
2964
+ * TASK_NOT_FOUND
2965
+ * FINISHED_TASK
2966
+ *
2967
+ * @param taskHash
2968
+ * @param p2
2969
+ * @returns
2970
+ */
2971
+ getScriptTaskStatus(taskHash: string | number, p2: boolean): number {
2972
+ return inv<number>('0x77F1BEB8863288D5', this.entity.handle, _h(taskHash), p2, rai());
2973
+ }
2974
+
2975
+ /**
2976
+ * @returns
2977
+ */
2978
+ getScenarioPointTypePedIsUsing(): number {
2979
+ return inv<number>('0x2D0571BB55879DA2', this.entity.handle, rai());
2980
+ }
2981
+
2982
+ /**
2983
+ * Takes scenario point handle instead of hash
2984
+ *
2985
+ * @param p1
2986
+ * @param p2
2987
+ * @param p3
2988
+ * @param p4
2989
+ * @param p5
2990
+ * @param p6
2991
+ */
2992
+ startScenarioInPlace2(p1: any, p2: string | null, p3: number, p4: boolean, p5: number, p6: boolean): void {
2993
+ inv<void>('0xA917E39F2CEFD215', this.entity.handle, p1, p2, p3, p4, f(p5), p6);
2994
+ }
2995
+
2996
+ /**
2997
+ * @param duration
2998
+ * @param pedToCowerFrom
2999
+ * @param p3
3000
+ */
3001
+ cower(duration: number, pedToCowerFrom: Ped, p3: string | null): void {
3002
+ inv<void>('0x3EB1FE9E8E908E15', this.entity.handle, duration, pedToCowerFrom.handle, p3);
3003
+ }
3004
+
3005
+ /**
3006
+ * @param unused
3007
+ */
3008
+ reloadWeapon(unused: boolean): void {
3009
+ inv<void>('0x62D2916F56B9CD2D', this.entity.handle, unused);
3010
+ }
3011
+
3012
+ /**
3013
+ * @param targetPed
3014
+ */
3015
+ lassoPed(targetPed: Ped): void {
3016
+ inv<void>('0xC716EB2BD16370A3', this.entity.handle, targetPed.handle);
3017
+ }
3018
+
3019
+ /**
3020
+ * @param volume
3021
+ * @param p2
3022
+ * @param p3
3023
+ * @param p4
3024
+ */
3025
+ wanderInVolume(volume: Volume, p2: number, p3: number, p4: number): void {
3026
+ inv<void>('0x9FDA168777B28424', this.entity.handle, volume.handle, f(p2), f(p3), p4);
3027
+ }
3028
+
3029
+ /**
3030
+ * This function is hard-coded to always return false.
3031
+ *
3032
+ * @returns
3033
+ */
3034
+ isPedBeingArrested(): boolean {
3035
+ return inv<boolean>('0x90A09F3A45FED688', this.entity.handle, rai());
3036
+ }
3037
+
3038
+ /**
3039
+ * @param p1
3040
+ */
3041
+ companionAmbient(p1: any): void {
3042
+ inv<void>('0xE017CF6E2527FE4F', this.entity.handle, p1);
3043
+ }
3044
+
3045
+ /**
3046
+ * Params: p5 = some flag?, p6 = -1.0f, p8 = 0 in R* Scripts
3047
+ * fleeStyle: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eFleeStyle
3048
+ *
3049
+ * @param pos
3050
+ * @param fleeStyle
3051
+ * @param p5
3052
+ * @param p6
3053
+ * @param duration
3054
+ * @param p8
3055
+ */
3056
+ fleeCoord(pos: Vector3, fleeStyle: number, p5: number, p6: number, duration: number, p8: number): void {
3057
+ inv<void>('0x58428248BF4B64E4', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), fleeStyle, p5, f(p6), duration, p8);
3058
+ }
3059
+
3060
+ /**
3061
+ * @param unused
3062
+ */
3063
+ jump(unused: boolean): void {
3064
+ inv<void>('0x0AE4086104E067B1', this.entity.handle, unused);
3065
+ }
3066
+
3067
+ /**
3068
+ * @returns Returns `true` if the specified mount is currently being lead by a player, `false` otherwise.
3069
+ */
3070
+ isPedBeingLead(): boolean {
3071
+ return inv<boolean>('0xAC5045AB7F1A34FD', this.entity.handle, rai());
3072
+ }
3073
+
3074
+ /**
3075
+ * @param entity
3076
+ * @param p2
3077
+ * @param p3
3078
+ * @param p4
3079
+ */
3080
+ seekClearLosToEntity(entity: Entity, p2: number, p3: number, p4: number): void {
3081
+ inv<void>('0x8D7F2A63688C20A4', this.entity.handle, entity.handle, f(p2), f(p3), f(p4));
3082
+ }
3083
+
3084
+ /**
3085
+ * @param pos
3086
+ * @param p4
3087
+ */
3088
+ vehicleShootAtCoord(pos: Vector3, p4: number): void {
3089
+ inv<void>('0x5190796ED39C9B6D', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(p4));
3090
+ }
3091
+
3092
+ /**
3093
+ * @param p1
3094
+ * @returns
3095
+ */
3096
+ isPedExitingScenario(p1: boolean): any {
3097
+ return inv<number>('0x0C3CB2E600C8977D', this.entity.handle, p1);
3098
+ }
3099
+
3100
+ /**
3101
+ * https://github.com/femga/rdr3_discoveries/tree/master/tasks/TASK_HORSE_ACTION
3102
+ * Params: p2, p3 are set to 0 in R* Scripts
3103
+ *
3104
+ * @param action
3105
+ * @param targetPed
3106
+ * @param p3
3107
+ */
3108
+ horseAction(action: number, targetPed: Ped, p3: any): void {
3109
+ inv<void>('0xA09CFD29100F06C3', this.entity.handle, action, targetPed.handle, p3);
3110
+ }
3111
+
3112
+ /**
3113
+ * @param targetPed
3114
+ * @param lookIntensity Refer to [enum: eLookIntensity]
3115
+ * @param exitAnimation Refer to [enum: eLookReturnAnimation]
3116
+ * @param duration
3117
+ * @param p5
3118
+ * @param targetPed2
3119
+ * @param p7
3120
+ * @param p8
3121
+ */
3122
+ reactLookAt(targetPed: Ped, lookIntensity: number, exitAnimation: number, duration: number, p5: number, targetPed2: Ped, p7: any, p8: any): void {
3123
+ inv<void>('0xE7FA07624574B79A', this.entity.handle, targetPed.handle, lookIntensity, exitAnimation, f(duration), p5, targetPed2.handle, p7, p8);
3124
+ }
3125
+
3126
+ /**
3127
+ * @param vehicle
3128
+ * @param speed
3129
+ * @param drivingStyle
3130
+ */
3131
+ vehicleDriveWander(vehicle: Vehicle, speed: number, drivingStyle: number): void {
3132
+ inv<void>('0x480142959D337D00', this.entity.handle, vehicle.handle, f(speed), drivingStyle);
3133
+ }
3134
+
3135
+ /**
3136
+ * Params: p3 = 0, 1; p5 = 0.0f, -1.0f
3137
+ * https://github.com/femga/rdr3_discoveries/tree/master/tasks/TASK_ITEM_INTERACTION
3138
+ *
3139
+ * @param itemHash
3140
+ * @param interactionAnimHash
3141
+ * @param p3
3142
+ * @param flag
3143
+ * @param p5
3144
+ */
3145
+ startTaskItemInteraction(itemHash: string | number, interactionAnimHash: string | number, p3: number, flag: number, p5: number): void {
3146
+ inv<void>('0xAE72E7DF013AAA61', this.entity.handle, _h(itemHash), _h(interactionAnimHash), p3, flag, f(p5));
3147
+ }
3148
+
3149
+ /**
3150
+ * Despite its name, it only attacks ONE hated target. The one closest hated target.
3151
+ *
3152
+ * @param radius
3153
+ * @param flags
3154
+ * @param p3
3155
+ */
3156
+ combatHatedTargetsAroundPed(radius: number, flags: number, p3: any): void {
3157
+ inv<void>('0x7BF835BB9E2698C8', this.entity.handle, f(radius), flags, p3);
3158
+ }
3159
+
3160
+ /**
3161
+ * @param p1
3162
+ * @param p2
3163
+ */
3164
+ animalAlerted(p1: any, p2: any): void {
3165
+ inv<void>('0x979D93372FC8C565', this.entity.handle, p1, p2);
3166
+ }
3167
+
3168
+ /**
3169
+ * @param pos
3170
+ * @param radius
3171
+ * @param p5
3172
+ * @param p6
3173
+ * @param p7
3174
+ */
3175
+ wanderInArea(pos: Vector3, radius: number, p5: number, p6: number, p7: number): void {
3176
+ inv<void>('0xE054346CA3A0F315', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(radius), f(p5), f(p6), p7);
3177
+ }
3178
+
3179
+ /**
3180
+ * _SET_PED_PATH_P*
3181
+ *
3182
+ * @param modifier
3183
+ */
3184
+ setPedPathLadderCostModifier(modifier: number): void {
3185
+ inv<void>('0x70F7A1EAB1AE3AA8', this.entity.handle, f(modifier));
3186
+ }
3187
+
3188
+ /**
3189
+ * @param targetPed
3190
+ * @param p2
3191
+ */
3192
+ cutFreeHogtiedTargetPed2(targetPed: Ped, p2: number): void {
3193
+ inv<void>('0x525421A507216084', this.entity.handle, targetPed.handle, f(p2));
3194
+ }
3195
+
3196
+ /**
3197
+ * @param p1
3198
+ * @param p2
3199
+ * @param p3
3200
+ * @param p4
3201
+ * @param p5
3202
+ * @param p6
3203
+ * @param p7
3204
+ * @param p8
3205
+ * @param p9
3206
+ * @param p10
3207
+ * @param p11
3208
+ * @param p12
3209
+ * @param p13
3210
+ * @param p14
3211
+ * @param p15
3212
+ */
3213
+ goToCoordWhileAimingAtCoord(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any, p15: any): void {
3214
+ inv<void>('0x11315AB3385B8AC0', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15);
3215
+ }
3216
+
3217
+ /**
3218
+ * Dismounts the ped from the animal it's mounted on. taskFlag affects what side the rider gets off. p2-p5 are almost always 0.
3219
+ *
3220
+ * @param taskFlag Refer to [enum: eEnterExitVehicleFlags]
3221
+ * @param p2
3222
+ * @param p3
3223
+ * @param p4
3224
+ * @param targetPed
3225
+ */
3226
+ dismountAnimal(taskFlag: number, p2: any, p3: any, p4: any, targetPed: Ped): void {
3227
+ inv<void>('0x48E92D3DDE23C23A', this.entity.handle, taskFlag, p2, p3, p4, targetPed.handle);
3228
+ }
3229
+
3230
+ /**
3231
+ * @returns
3232
+ */
3233
+ pedHasUseScenarioTask(): boolean {
3234
+ return inv<boolean>('0x295E3CCEC879CCD7', this.entity.handle, rai());
3235
+ }
3236
+
3237
+ /**
3238
+ * Makes the specified ped achieve the specified heading. pedHandle: The handle of the ped to assign the task to.
3239
+ * heading: The desired heading.
3240
+ * timeout: The time, in milliseconds, to allow the task to complete. If the task times out, it is canceled, and the ped will stay at the heading it managed to reach in the time.
3241
+ *
3242
+ * @param heading
3243
+ * @param timeout
3244
+ */
3245
+ achieveHeading(heading: number, timeout: number): void {
3246
+ inv<void>('0x93B93A37987F1F3D', this.entity.handle, f(heading), timeout);
3247
+ }
3248
+
3249
+ /**
3250
+ * @returns
3251
+ */
3252
+ isPedStill(): boolean {
3253
+ return inv<boolean>('0xAC29253EEF8F0180', this.entity.handle, rai());
3254
+ }
3255
+
3256
+ /**
3257
+ * @param scenario
3258
+ * @returns
3259
+ */
3260
+ isPedActiveInScenario(scenario: number): boolean {
3261
+ return inv<boolean>('0xAA135F9482C82CC3', this.entity.handle, scenario, rai());
3262
+ }
3263
+
3264
+ /**
3265
+ * @param p1
3266
+ * @param p2
3267
+ * @param p3
3268
+ */
3269
+ waypointPlaybackResume(p1: boolean, p2: number, p3: number): void {
3270
+ inv<void>('0x244F70C84C547D2D', this.entity.handle, p1, p2, p3);
3271
+ }
3272
+
3273
+ /**
3274
+ * @param p1
3275
+ * @param p2
3276
+ * @param p3
3277
+ * @param p4
3278
+ * @param p5
3279
+ * @param p6
3280
+ */
3281
+ aimAtCoord(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void {
3282
+ inv<void>('0x4AF1D73861212F52', this.entity.handle, p1, p2, p3, p4, p5, p6);
3283
+ }
3284
+
3285
+ /**
3286
+ * @param task
3287
+ * @param multiplier
3288
+ * @param p3
3289
+ * @param animDict
3290
+ * @param flags
3291
+ */
3292
+ moveNetworkByName(task: string | null, multiplier: number, p3: boolean, animDict: string | null, flags: number): void {
3293
+ inv<void>('0x2D537BA194896636', this.entity.handle, task, f(multiplier), p3, animDict, flags);
3294
+ }
3295
+
3296
+ /**
3297
+ * Only used in R* SP Script beat_washed_ashore
3298
+ * Returns Object prop for TASK::_TASK_ITEM_INTERACTION_2
3299
+ *
3300
+ * @param p1
3301
+ * @returns
3302
+ */
3303
+ N_0x678D3226CF70B9C8(p1: boolean): Prop | null {
3304
+ return createFromHandle<Prop>('Prop', inv<number>('0x678D3226CF70B9C8', this.entity.handle, p1, rai()));
3305
+ }
3306
+
3307
+ /**
3308
+ * @param waypointRecording
3309
+ * @param p2
3310
+ * @param p3
3311
+ * @param p4
3312
+ * @param p5
3313
+ * @param p6
3314
+ */
3315
+ followWaypointRecordingAtOffset(waypointRecording: string | null, p2: number, p3: number, p4: number, p5: number, p6: boolean): void {
3316
+ inv<void>('0xBE9B0520BD7C445B', this.entity.handle, waypointRecording, f(p2), p3, p4, p5, p6);
3317
+ }
3318
+
3319
+ /**
3320
+ * @param fromPed
3321
+ * @param duration
3322
+ * @param p3
3323
+ * @param p4
3324
+ * @param p5
3325
+ */
3326
+ seekCoverFromPed(fromPed: Ped, duration: number, p3: any, p4: any, p5: any): void {
3327
+ inv<void>('0x84D32B3BEC531324', this.entity.handle, fromPed.handle, duration, p3, p4, p5);
3328
+ }
3329
+
3330
+ /**
3331
+ * @returns
3332
+ */
3333
+ getRansackScenarioPointPedIsUsing(): any {
3334
+ return inv<number>('0xD04241BBF6D03A5E', this.entity.handle);
3335
+ }
3336
+
3337
+ emoteOutro(): void {
3338
+ inv<void>('0xBDFEEB7600BCD938', this.entity.handle);
3339
+ }
3340
+
3341
+ /**
3342
+ * @param task
3343
+ * @returns
3344
+ */
3345
+ getScriptTaskActionTime(task: string | number): number {
3346
+ return inv<number>('0xA710DC5D25F8B942', this.entity.handle, _h(task), raf());
3347
+ }
3348
+
3349
+ /**
3350
+ * @param p1
3351
+ * @returns
3352
+ */
3353
+ isEmoteTaskRunning(p1: any): boolean {
3354
+ return inv<boolean>('0xCF9B71C0AF824036', this.entity.handle, p1, rai());
3355
+ }
3356
+
3357
+ /**
3358
+ * @returns args
3359
+ */
3360
+ followPavementToCoord(): number {
3361
+ const result = inv<number>('0x1B1475414E70DD8E', this.entity.handle, pvi());
3362
+ return result;
3363
+ }
3364
+
3365
+ /**
3366
+ * @returns
3367
+ */
3368
+ isTaskMoveNetworkActive(): boolean {
3369
+ return inv<boolean>('0x921CE12C489C4C41', this.entity.handle, rai());
3370
+ }
3371
+
3372
+ /**
3373
+ * @param pos
3374
+ * @param p4
3375
+ */
3376
+ addFleeTargetCoords(pos: Vector3, p4: number): void {
3377
+ inv<void>('0xE8F1A5B4CED3725A', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(p4));
3378
+ }
3379
+
3380
+ /**
3381
+ * item hashes: PRIMARYITEM, P_MUGCOFFEE01X_PH_R_HAND, P_BOTTLEBEER01X_PH_R_HAND
3382
+ * http://prntscr.com/1qtp3bz
3383
+ * https://github.com/femga/rdr3_discoveries/tree/master/tasks/TASK_ITEM_INTERACTION
3384
+ *
3385
+ * @param item
3386
+ * @returns
3387
+ */
3388
+ getItemInteractionEntityFromPed(item: string | number): Entity | null {
3389
+ return createFromHandle<Entity>('Entity', inv<number>('0x05A0100EA714DB68', this.entity.handle, _h(item), rai()));
3390
+ }
3391
+
3392
+ /**
3393
+ * @param entity
3394
+ */
3395
+ lootEntity(entity: Entity): void {
3396
+ inv<void>('0x48FAE038401A2888', this.entity.handle, entity.handle);
3397
+ }
3398
+
3399
+ /**
3400
+ * Params: p2: AR_TAKEDOWN_FRONT, AR_EXECUTION_FRONT, 0 in R* Scripts
3401
+ *
3402
+ * @param targetPed
3403
+ * @param p2
3404
+ * @param p3
3405
+ * @param p4
3406
+ * @param p5
3407
+ * @param p6
3408
+ * @param p7
3409
+ * @returns
3410
+ */
3411
+ melee(targetPed: Ped, p2: string | number, p3: any, p4: any, p5: number, p6: any, p7: number): any {
3412
+ return inv<number>('0x482C99D0B38D1B0A', this.entity.handle, targetPed.handle, _h(p2), p3, p4, f(p5), p6, f(p7));
3413
+ }
3414
+
3415
+ /**
3416
+ * @param p1
3417
+ * @param p2
3418
+ * @param p3
3419
+ * @param p4
3420
+ * @param p5
3421
+ * @param p6
3422
+ * @param p7
3423
+ * @param p8
3424
+ */
3425
+ leadAndConverse(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void {
3426
+ inv<void>('0xAA19711D33C6708C', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8);
3427
+ }
3428
+
3429
+ /**
3430
+ * clipset: CLIPSET@MECH_HOGTIE@HUMAN@BREAKOUT_MG@GROUND, CLIPSET@MECH_HOGTIE@HUMAN@BREAKOUT_MG@SHOULDER, CLIPSET@MECH_HOGTIE@HUMAN@BREAKOUT_MG@MOUNT
3431
+ * clipset can also be 0
3432
+ *
3433
+ * @param p1
3434
+ * @param clipset
3435
+ * @returns
3436
+ */
3437
+ setEnhancedBreakFree(p1: boolean, clipset: string | null): any {
3438
+ return inv<number>('0x1BF9D36A5EAFFBAE', this.entity.handle, p1, clipset);
3439
+ }
3440
+
3441
+ /**
3442
+ * @returns args
3443
+ */
3444
+ scriptedAnimation(): number {
3445
+ const result = inv<number>('0x126EF75F1E17ABE5', this.entity.handle, pvi());
3446
+ return result;
3447
+ }
3448
+
3449
+ /**
3450
+ * @param p1
3451
+ */
3452
+ N_0x8B1FDF63C3193EDA(p1: number): void {
3453
+ inv<void>('0x8B1FDF63C3193EDA', this.entity.handle, f(p1));
3454
+ }
3455
+
3456
+ /**
3457
+ * @param target
3458
+ * @param p2
3459
+ */
3460
+ vehicleShootAtPed(target: Ped, p2: number): void {
3461
+ inv<void>('0x10AB107B887214D8', this.entity.handle, target.handle, f(p2));
3462
+ }
3463
+
3464
+ /**
3465
+ * motionStateHash: see FORCE_PED_MOTION_STATE
3466
+ *
3467
+ * @param motionStateHash
3468
+ * @param p2
3469
+ */
3470
+ forceMotionState(motionStateHash: string | number, p2: boolean): void {
3471
+ inv<void>('0x4F056E1AFFEF17AB', this.entity.handle, _h(motionStateHash), p2);
3472
+ }
3473
+
3474
+ /**
3475
+ * duration: the amount of time in milliseconds to do the task. -1 will keep the task going until either another task is applied, or CLEAR_ALL_TASKS() is called with the ped
3476
+ *
3477
+ * @param targetEntity
3478
+ * @param duration
3479
+ * @param p3
3480
+ * @param p4
3481
+ * @param p5
3482
+ */
3483
+ turnPedToFaceEntity(targetEntity: Entity, duration: number, p3: number, p4: number, p5: number): void {
3484
+ inv<void>('0x5AD23D40115353AC', this.entity.handle, targetEntity.handle, duration, f(p3), f(p4), f(p5));
3485
+ }
3486
+
3487
+ /**
3488
+ * @param entity
3489
+ * @param p2
3490
+ * @param pos
3491
+ * @param duration
3492
+ */
3493
+ gotoEntityOffset(entity: Entity, p2: any, pos: Vector3, duration: number): void {
3494
+ inv<void>('0xE39B4FF4FDEBDE27', this.entity.handle, entity.handle, p2, f(pos.x), f(pos.y), f(pos.z), duration);
3495
+ }
3496
+
3497
+ /**
3498
+ * @param pos
3499
+ * @param duration
3500
+ * @param p5
3501
+ * @param p6
3502
+ * @param p7
3503
+ */
3504
+ seekCoverFromPos(pos: Vector3, duration: number, p5: any, p6: any, p7: any): void {
3505
+ inv<void>('0x75AC2B60386D89F2', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), duration, p5, p6, p7);
3506
+ }
3507
+
3508
+ /**
3509
+ * @param p1
3510
+ * @param p2
3511
+ * @param p3
3512
+ * @param p4
3513
+ */
3514
+ moveInTrafficAwayFromEntity(p1: any, p2: any, p3: any, p4: any): void {
3515
+ inv<void>('0x13DED0BC45600FE1', this.entity.handle, p1, p2, p3, p4);
3516
+ }
3517
+
3518
+ /**
3519
+ * @param pos
3520
+ */
3521
+ vehicleAimAtCoord(pos: Vector3): void {
3522
+ inv<void>('0x447C1E9EF844BC0F', this.entity.handle, f(pos.x), f(pos.y), f(pos.z));
3523
+ }
3524
+
3525
+ /**
3526
+ * If no timeout, set timeout to -1.
3527
+ *
3528
+ * @param pos
3529
+ * @param speedMultiplier
3530
+ * @param timeout
3531
+ * @param stoppingRange
3532
+ * @param flags
3533
+ * @param heading
3534
+ */
3535
+ followNavMeshToCoord(pos: Vector3, speedMultiplier: number, timeout: number, stoppingRange: number, flags: number, heading: number): void {
3536
+ inv<void>('0x15D3A79D4E44B913', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(speedMultiplier), timeout, f(stoppingRange), flags, f(heading));
3537
+ }
3538
+
3539
+ /**
3540
+ * Despite its name, it only attacks ONE hated target. The one closest to the specified position.
3541
+ *
3542
+ * @param pos
3543
+ * @param radius
3544
+ * @param flags
3545
+ * @param p6
3546
+ */
3547
+ combatHatedTargetsInArea(pos: Vector3, radius: number, flags: number, p6: any): void {
3548
+ inv<void>('0x4CF5F55DAC3280A0', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(radius), flags, p6);
3549
+ }
3550
+
3551
+ /**
3552
+ * Params: p2 is always -1.f in R* Scripts
3553
+ *
3554
+ * @param targetPed
3555
+ * @param p2
3556
+ */
3557
+ addFleeTargetPed(targetPed: Ped, p2: number): void {
3558
+ inv<void>('0x3923EC958249657D', this.entity.handle, targetPed.handle, f(p2));
3559
+ }
3560
+
3561
+ /**
3562
+ * Params: p2 is returned by BUILTIN::SHIFT_LEFT
3563
+ *
3564
+ * @param ped2
3565
+ * @param p2
3566
+ */
3567
+ evasiveAnim(ped2: Ped, p2: number): void {
3568
+ inv<void>('0x5F22926E1BCE9B08', this.entity.handle, ped2.handle, p2);
3569
+ }
3570
+
3571
+ /**
3572
+ * @param p1
3573
+ * @param p2
3574
+ * @param p3
3575
+ */
3576
+ performSequenceFromProgress(p1: any, p2: any, p3: any): void {
3577
+ inv<void>('0x89221B16730234F0', this.entity.handle, p1, p2, p3);
3578
+ }
3579
+
3580
+ /**
3581
+ * @param signalName
3582
+ * @param value
3583
+ */
3584
+ setTaskMoveNetworkSignalBool(signalName: string | null, value: boolean): void {
3585
+ inv<void>('0xB0A6CFD2C69C1088', this.entity.handle, signalName, value);
3586
+ }
3587
+
3588
+ /**
3589
+ * flags: 67108864, 2097152, 524564, 524675 (eDrivingFlags)
3590
+ * p7 = 6 or 3
3591
+ * p8 = x coordinate
3592
+ * p9 - 8.f
3593
+ * p10 = false
3594
+ *
3595
+ * @param vehicle
3596
+ * @param pos
3597
+ * @param speed
3598
+ * @param drivingFlags
3599
+ * @param p7
3600
+ * @param stoppingRange1
3601
+ * @param stoppingRange2
3602
+ * @param p10
3603
+ */
3604
+ vehicleDriveToDestination(vehicle: Vehicle, pos: Vector3, speed: number, drivingFlags: number, p7: number, stoppingRange1: number, stoppingRange2: number, p10: boolean): void {
3605
+ inv<void>('0x7F241A0D14354583', this.entity.handle, vehicle.handle, f(pos.x), f(pos.y), f(pos.z), f(speed), drivingFlags, p7, f(stoppingRange1), f(stoppingRange2), p10);
3606
+ }
3607
+
3608
+ /**
3609
+ * @param p1
3610
+ * @param p2
3611
+ */
3612
+ ambientAnimalStalk(p1: any, p2: any): void {
3613
+ inv<void>('0x37C13863ABA1B4A3', this.entity.handle, p1, p2);
3614
+ }
3615
+
3616
+ /**
3617
+ * @param phaseName
3618
+ * @returns
3619
+ */
3620
+ getTaskMoveNetworkPhaseFloat(phaseName: string | null): number {
3621
+ return inv<number>('0x844CEEE428EA35B0', this.entity.handle, phaseName, raf());
3622
+ }
3623
+
3624
+ /**
3625
+ * This tasks the ped to do nothing for the specified amount of milliseconds.
3626
+ * This is useful if you want to add a delay between tasks when using a sequence task.
3627
+ *
3628
+ * @param ms
3629
+ */
3630
+ pause(ms: number): void {
3631
+ inv<void>('0xE73A266DB0CA9042', this.entity.handle, ms);
3632
+ }
3633
+
3634
+ /**
3635
+ * Makes the specified ped shuffle to the next vehicle seat.
3636
+ * The ped MUST be in a vehicle and the vehicle parameter MUST be the ped's current vehicle.
3637
+ *
3638
+ * @param vehicle
3639
+ */
3640
+ shuffleToNextVehicleSeat(vehicle: Vehicle): void {
3641
+ inv<void>('0x7AA80209BDA643EB', this.entity.handle, vehicle.handle);
3642
+ }
3643
+
3644
+ }