@nativewrappers/redm-codegen 0.0.2

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Files changed (642) hide show
  1. package/README.md +41 -0
  2. package/dist/classes/AnimScene.d.ts +361 -0
  3. package/dist/classes/AnimScene.d.ts.map +1 -0
  4. package/dist/classes/AnimScene.js +511 -0
  5. package/dist/classes/BaseModel.d.ts +108 -0
  6. package/dist/classes/BaseModel.d.ts.map +1 -0
  7. package/dist/classes/BaseModel.js +158 -0
  8. package/dist/classes/BaseTask.d.ts +102 -0
  9. package/dist/classes/BaseTask.d.ts.map +1 -0
  10. package/dist/classes/BaseTask.js +129 -0
  11. package/dist/classes/Cam.d.ts +217 -0
  12. package/dist/classes/Cam.d.ts.map +1 -0
  13. package/dist/classes/Cam.js +295 -0
  14. package/dist/classes/Entity.d.ts +1101 -0
  15. package/dist/classes/Entity.d.ts.map +1 -0
  16. package/dist/classes/Entity.js +1480 -0
  17. package/dist/classes/Interior.d.ts +65 -0
  18. package/dist/classes/Interior.d.ts.map +1 -0
  19. package/dist/classes/Interior.js +96 -0
  20. package/dist/classes/ItemSet.d.ts +18 -0
  21. package/dist/classes/ItemSet.d.ts.map +1 -0
  22. package/dist/classes/ItemSet.js +32 -0
  23. package/dist/classes/Ped.d.ts +4230 -0
  24. package/dist/classes/Ped.d.ts.map +1 -0
  25. package/dist/classes/Ped.js +5712 -0
  26. package/dist/classes/PedModel.d.ts +9 -0
  27. package/dist/classes/PedModel.d.ts.map +1 -0
  28. package/dist/classes/PedModel.js +13 -0
  29. package/dist/classes/PedTask.d.ts +2563 -0
  30. package/dist/classes/PedTask.d.ts.map +1 -0
  31. package/dist/classes/PedTask.js +3276 -0
  32. package/dist/classes/PersChar.d.ts +39 -0
  33. package/dist/classes/PersChar.d.ts.map +1 -0
  34. package/dist/classes/PersChar.js +69 -0
  35. package/dist/classes/Pickup.d.ts +30 -0
  36. package/dist/classes/Pickup.d.ts.map +1 -0
  37. package/dist/classes/Pickup.js +45 -0
  38. package/dist/classes/Player.d.ts +1309 -0
  39. package/dist/classes/Player.d.ts.map +1 -0
  40. package/dist/classes/Player.js +1808 -0
  41. package/dist/classes/Prop.d.ts +253 -0
  42. package/dist/classes/Prop.d.ts.map +1 -0
  43. package/dist/classes/Prop.js +362 -0
  44. package/dist/classes/PropSet.d.ts +46 -0
  45. package/dist/classes/PropSet.d.ts.map +1 -0
  46. package/dist/classes/PropSet.js +67 -0
  47. package/dist/classes/Vehicle.d.ts +1188 -0
  48. package/dist/classes/Vehicle.d.ts.map +1 -0
  49. package/dist/classes/Vehicle.js +1652 -0
  50. package/dist/classes/VehicleModel.d.ts +11 -0
  51. package/dist/classes/VehicleModel.d.ts.map +1 -0
  52. package/dist/classes/VehicleModel.js +15 -0
  53. package/dist/classes/VehicleTask.d.ts +87 -0
  54. package/dist/classes/VehicleTask.d.ts.map +1 -0
  55. package/dist/classes/VehicleTask.js +118 -0
  56. package/dist/classes/Volume.d.ts +142 -0
  57. package/dist/classes/Volume.d.ts.map +1 -0
  58. package/dist/classes/Volume.js +194 -0
  59. package/dist/classes/Weapon.d.ts +690 -0
  60. package/dist/classes/Weapon.d.ts.map +1 -0
  61. package/dist/classes/Weapon.js +934 -0
  62. package/dist/enums/eActionDisableFlags.d.ts +38 -0
  63. package/dist/enums/eActionDisableFlags.d.ts.map +1 -0
  64. package/dist/enums/eActionDisableFlags.js +38 -0
  65. package/dist/enums/eAddItemReason.d.ts +20 -0
  66. package/dist/enums/eAddItemReason.d.ts.map +1 -0
  67. package/dist/enums/eAddItemReason.js +20 -0
  68. package/dist/enums/eAmmoType.d.ts +88 -0
  69. package/dist/enums/eAmmoType.d.ts.map +1 -0
  70. package/dist/enums/eAmmoType.js +88 -0
  71. package/dist/enums/eAnimalRarityLevel.d.ts +7 -0
  72. package/dist/enums/eAnimalRarityLevel.d.ts.map +1 -0
  73. package/dist/enums/eAnimalRarityLevel.js +7 -0
  74. package/dist/enums/eAttributeCore.d.ts +6 -0
  75. package/dist/enums/eAttributeCore.d.ts.map +1 -0
  76. package/dist/enums/eAttributeCore.js +6 -0
  77. package/dist/enums/eCarryingFlags.d.ts +43 -0
  78. package/dist/enums/eCarryingFlags.d.ts.map +1 -0
  79. package/dist/enums/eCarryingFlags.js +43 -0
  80. package/dist/enums/eCrimeType.d.ts +61 -0
  81. package/dist/enums/eCrimeType.d.ts.map +1 -0
  82. package/dist/enums/eCrimeType.js +61 -0
  83. package/dist/enums/eDispatchType.d.ts +20 -0
  84. package/dist/enums/eDispatchType.d.ts.map +1 -0
  85. package/dist/enums/eDispatchType.js +20 -0
  86. package/dist/enums/eDoorId.d.ts +16 -0
  87. package/dist/enums/eDoorId.d.ts.map +1 -0
  88. package/dist/enums/eDoorId.js +16 -0
  89. package/dist/enums/eEnterExitVehicleFlags.d.ts +32 -0
  90. package/dist/enums/eEnterExitVehicleFlags.d.ts.map +1 -0
  91. package/dist/enums/eEnterExitVehicleFlags.js +32 -0
  92. package/dist/enums/eEulerRotationOrder.d.ts +9 -0
  93. package/dist/enums/eEulerRotationOrder.d.ts.map +1 -0
  94. package/dist/enums/eEulerRotationOrder.js +9 -0
  95. package/dist/enums/eExplosionTag.d.ts +40 -0
  96. package/dist/enums/eExplosionTag.d.ts.map +1 -0
  97. package/dist/enums/eExplosionTag.js +40 -0
  98. package/dist/enums/eFleeStyle.d.ts +16 -0
  99. package/dist/enums/eFleeStyle.d.ts.map +1 -0
  100. package/dist/enums/eFleeStyle.js +16 -0
  101. package/dist/enums/eIkControlFlags.d.ts +34 -0
  102. package/dist/enums/eIkControlFlags.d.ts.map +1 -0
  103. package/dist/enums/eIkControlFlags.js +34 -0
  104. package/dist/enums/eInventoryItemSound.d.ts +6 -0
  105. package/dist/enums/eInventoryItemSound.d.ts.map +1 -0
  106. package/dist/enums/eInventoryItemSound.js +6 -0
  107. package/dist/enums/eLookIntensity.d.ts +7 -0
  108. package/dist/enums/eLookIntensity.d.ts.map +1 -0
  109. package/dist/enums/eLookIntensity.js +7 -0
  110. package/dist/enums/eLookReturnAnimation.d.ts +6 -0
  111. package/dist/enums/eLookReturnAnimation.d.ts.map +1 -0
  112. package/dist/enums/eLookReturnAnimation.js +6 -0
  113. package/dist/enums/eLootingFlags.d.ts +32 -0
  114. package/dist/enums/eLootingFlags.d.ts.map +1 -0
  115. package/dist/enums/eLootingFlags.js +32 -0
  116. package/dist/enums/eMetaPedExpressions.d.ts +118 -0
  117. package/dist/enums/eMetaPedExpressions.d.ts.map +1 -0
  118. package/dist/enums/eMetaPedExpressions.js +118 -0
  119. package/dist/enums/eMotivationState.d.ts +14 -0
  120. package/dist/enums/eMotivationState.d.ts.map +1 -0
  121. package/dist/enums/eMotivationState.js +14 -0
  122. package/dist/enums/ePedAttribute.d.ts +26 -0
  123. package/dist/enums/ePedAttribute.d.ts.map +1 -0
  124. package/dist/enums/ePedAttribute.js +26 -0
  125. package/dist/enums/ePedCombatAbility.d.ts +7 -0
  126. package/dist/enums/ePedCombatAbility.d.ts.map +1 -0
  127. package/dist/enums/ePedCombatAbility.js +7 -0
  128. package/dist/enums/ePedCombatMovement.d.ts +8 -0
  129. package/dist/enums/ePedCombatMovement.d.ts.map +1 -0
  130. package/dist/enums/ePedCombatMovement.js +8 -0
  131. package/dist/enums/ePedCombatRange.d.ts +9 -0
  132. package/dist/enums/ePedCombatRange.d.ts.map +1 -0
  133. package/dist/enums/ePedCombatRange.js +9 -0
  134. package/dist/enums/ePedDamageCleanliness.d.ts +6 -0
  135. package/dist/enums/ePedDamageCleanliness.d.ts.map +1 -0
  136. package/dist/enums/ePedDamageCleanliness.js +6 -0
  137. package/dist/enums/ePedMood.d.ts +13 -0
  138. package/dist/enums/ePedMood.d.ts.map +1 -0
  139. package/dist/enums/ePedMood.js +13 -0
  140. package/dist/enums/ePedQuality.d.ts +8 -0
  141. package/dist/enums/ePedQuality.d.ts.map +1 -0
  142. package/dist/enums/ePedQuality.js +8 -0
  143. package/dist/enums/ePedScriptConfigFlags.d.ts +604 -0
  144. package/dist/enums/ePedScriptConfigFlags.d.ts.map +1 -0
  145. package/dist/enums/ePedScriptConfigFlags.js +604 -0
  146. package/dist/enums/ePlacementFlag.d.ts +27 -0
  147. package/dist/enums/ePlacementFlag.d.ts.map +1 -0
  148. package/dist/enums/ePlacementFlag.js +27 -0
  149. package/dist/enums/eRagdollBlockingFlags.d.ts +23 -0
  150. package/dist/enums/eRagdollBlockingFlags.d.ts.map +1 -0
  151. package/dist/enums/eRagdollBlockingFlags.js +23 -0
  152. package/dist/enums/eRemoveItemReason.d.ts +19 -0
  153. package/dist/enums/eRemoveItemReason.d.ts.map +1 -0
  154. package/dist/enums/eRemoveItemReason.js +19 -0
  155. package/dist/enums/eSavegameType.d.ts +16 -0
  156. package/dist/enums/eSavegameType.d.ts.map +1 -0
  157. package/dist/enums/eSavegameType.js +16 -0
  158. package/dist/enums/eScenarioBlockingFlags.d.ts +11 -0
  159. package/dist/enums/eScenarioBlockingFlags.d.ts.map +1 -0
  160. package/dist/enums/eScenarioBlockingFlags.js +11 -0
  161. package/dist/enums/eScriptedAnimFlags.d.ts +35 -0
  162. package/dist/enums/eScriptedAnimFlags.d.ts.map +1 -0
  163. package/dist/enums/eScriptedAnimFlags.js +35 -0
  164. package/dist/enums/eSessionFlags.d.ts +16 -0
  165. package/dist/enums/eSessionFlags.d.ts.map +1 -0
  166. package/dist/enums/eSessionFlags.js +16 -0
  167. package/dist/enums/eTargetingMode.d.ts +8 -0
  168. package/dist/enums/eTargetingMode.d.ts.map +1 -0
  169. package/dist/enums/eTargetingMode.js +8 -0
  170. package/dist/enums/eUIFeedChannel.d.ts +18 -0
  171. package/dist/enums/eUIFeedChannel.d.ts.map +1 -0
  172. package/dist/enums/eUIFeedChannel.js +18 -0
  173. package/dist/enums/eUiRpgStatusEffect.d.ts +19 -0
  174. package/dist/enums/eUiRpgStatusEffect.d.ts.map +1 -0
  175. package/dist/enums/eUiRpgStatusEffect.js +19 -0
  176. package/dist/enums/eVehicleSeat.d.ts +15 -0
  177. package/dist/enums/eVehicleSeat.d.ts.map +1 -0
  178. package/dist/enums/eVehicleSeat.js +15 -0
  179. package/dist/enums/eWeaponAttachPoint.d.ts +36 -0
  180. package/dist/enums/eWeaponAttachPoint.d.ts.map +1 -0
  181. package/dist/enums/eWeaponAttachPoint.js +36 -0
  182. package/dist/enums/eWeaponHash.d.ts +175 -0
  183. package/dist/enums/eWeaponHash.d.ts.map +1 -0
  184. package/dist/enums/eWeaponHash.js +175 -0
  185. package/dist/enums/naSpeechEventType.d.ts +57 -0
  186. package/dist/enums/naSpeechEventType.d.ts.map +1 -0
  187. package/dist/enums/naSpeechEventType.js +57 -0
  188. package/dist/index.d.ts +156 -0
  189. package/dist/index.d.ts.map +1 -0
  190. package/dist/index.js +158 -0
  191. package/dist/namespaces/Aicoverpoint.d.ts +95 -0
  192. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -0
  193. package/dist/namespaces/Aicoverpoint.js +131 -0
  194. package/dist/namespaces/Aitransport.d.ts +197 -0
  195. package/dist/namespaces/Aitransport.d.ts.map +1 -0
  196. package/dist/namespaces/Aitransport.js +246 -0
  197. package/dist/namespaces/Animscene.d.ts +174 -0
  198. package/dist/namespaces/Animscene.d.ts.map +1 -0
  199. package/dist/namespaces/Animscene.js +222 -0
  200. package/dist/namespaces/Attribute.d.ts +171 -0
  201. package/dist/namespaces/Attribute.d.ts.map +1 -0
  202. package/dist/namespaces/Attribute.js +222 -0
  203. package/dist/namespaces/Audio.d.ts +1255 -0
  204. package/dist/namespaces/Audio.d.ts.map +1 -0
  205. package/dist/namespaces/Audio.js +1695 -0
  206. package/dist/namespaces/Badsport.d.ts +8 -0
  207. package/dist/namespaces/Badsport.d.ts.map +1 -0
  208. package/dist/namespaces/Badsport.js +11 -0
  209. package/dist/namespaces/Bounty.d.ts +154 -0
  210. package/dist/namespaces/Bounty.d.ts.map +1 -0
  211. package/dist/namespaces/Bounty.js +248 -0
  212. package/dist/namespaces/Brain.d.ts +75 -0
  213. package/dist/namespaces/Brain.d.ts.map +1 -0
  214. package/dist/namespaces/Brain.js +98 -0
  215. package/dist/namespaces/Builtin.d.ts +137 -0
  216. package/dist/namespaces/Builtin.d.ts.map +1 -0
  217. package/dist/namespaces/Builtin.js +180 -0
  218. package/dist/namespaces/CamStatics.d.ts +972 -0
  219. package/dist/namespaces/CamStatics.d.ts.map +1 -0
  220. package/dist/namespaces/CamStatics.js +1360 -0
  221. package/dist/namespaces/Clock.d.ts +108 -0
  222. package/dist/namespaces/Clock.d.ts.map +1 -0
  223. package/dist/namespaces/Clock.js +149 -0
  224. package/dist/namespaces/Collection.d.ts +201 -0
  225. package/dist/namespaces/Collection.d.ts.map +1 -0
  226. package/dist/namespaces/Collection.js +263 -0
  227. package/dist/namespaces/Companion.d.ts +143 -0
  228. package/dist/namespaces/Companion.d.ts.map +1 -0
  229. package/dist/namespaces/Companion.js +191 -0
  230. package/dist/namespaces/Compapp.d.ts +34 -0
  231. package/dist/namespaces/Compapp.d.ts.map +1 -0
  232. package/dist/namespaces/Compapp.js +44 -0
  233. package/dist/namespaces/Compendium.d.ts +195 -0
  234. package/dist/namespaces/Compendium.d.ts.map +1 -0
  235. package/dist/namespaces/Compendium.js +261 -0
  236. package/dist/namespaces/Crashlog.d.ts +63 -0
  237. package/dist/namespaces/Crashlog.d.ts.map +1 -0
  238. package/dist/namespaces/Crashlog.js +88 -0
  239. package/dist/namespaces/Crew.d.ts +85 -0
  240. package/dist/namespaces/Crew.d.ts.map +1 -0
  241. package/dist/namespaces/Crew.js +127 -0
  242. package/dist/namespaces/Databinding.d.ts +500 -0
  243. package/dist/namespaces/Databinding.d.ts.map +1 -0
  244. package/dist/namespaces/Databinding.js +667 -0
  245. package/dist/namespaces/Datafile.d.ts +344 -0
  246. package/dist/namespaces/Datafile.d.ts.map +1 -0
  247. package/dist/namespaces/Datafile.js +495 -0
  248. package/dist/namespaces/Debug.d.ts +21 -0
  249. package/dist/namespaces/Debug.d.ts.map +1 -0
  250. package/dist/namespaces/Debug.js +27 -0
  251. package/dist/namespaces/Decorator.d.ts +105 -0
  252. package/dist/namespaces/Decorator.d.ts.map +1 -0
  253. package/dist/namespaces/Decorator.js +134 -0
  254. package/dist/namespaces/Dlc.d.ts +20 -0
  255. package/dist/namespaces/Dlc.d.ts.map +1 -0
  256. package/dist/namespaces/Dlc.js +28 -0
  257. package/dist/namespaces/EntityStatics.d.ts +520 -0
  258. package/dist/namespaces/EntityStatics.d.ts.map +1 -0
  259. package/dist/namespaces/EntityStatics.js +679 -0
  260. package/dist/namespaces/Event.d.ts +267 -0
  261. package/dist/namespaces/Event.d.ts.map +1 -0
  262. package/dist/namespaces/Event.js +340 -0
  263. package/dist/namespaces/Fire.d.ts +233 -0
  264. package/dist/namespaces/Fire.d.ts.map +1 -0
  265. package/dist/namespaces/Fire.js +288 -0
  266. package/dist/namespaces/Flock.d.ts +306 -0
  267. package/dist/namespaces/Flock.d.ts.map +1 -0
  268. package/dist/namespaces/Flock.js +396 -0
  269. package/dist/namespaces/Gang.d.ts +211 -0
  270. package/dist/namespaces/Gang.d.ts.map +1 -0
  271. package/dist/namespaces/Gang.js +297 -0
  272. package/dist/namespaces/GoogleAnalytics.d.ts +23 -0
  273. package/dist/namespaces/GoogleAnalytics.d.ts.map +1 -0
  274. package/dist/namespaces/GoogleAnalytics.js +31 -0
  275. package/dist/namespaces/Graphics.d.ts +1598 -0
  276. package/dist/namespaces/Graphics.d.ts.map +1 -0
  277. package/dist/namespaces/Graphics.js +2131 -0
  278. package/dist/namespaces/Hud.d.ts +1058 -0
  279. package/dist/namespaces/Hud.d.ts.map +1 -0
  280. package/dist/namespaces/Hud.js +1443 -0
  281. package/dist/namespaces/Ik.d.ts +33 -0
  282. package/dist/namespaces/Ik.d.ts.map +1 -0
  283. package/dist/namespaces/Ik.js +44 -0
  284. package/dist/namespaces/Interaction.d.ts +40 -0
  285. package/dist/namespaces/Interaction.d.ts.map +1 -0
  286. package/dist/namespaces/Interaction.js +52 -0
  287. package/dist/namespaces/InteriorStatics.d.ts +97 -0
  288. package/dist/namespaces/InteriorStatics.d.ts.map +1 -0
  289. package/dist/namespaces/InteriorStatics.js +129 -0
  290. package/dist/namespaces/Inventory.d.ts +597 -0
  291. package/dist/namespaces/Inventory.d.ts.map +1 -0
  292. package/dist/namespaces/Inventory.js +807 -0
  293. package/dist/namespaces/Itemdatabase.d.ts +526 -0
  294. package/dist/namespaces/Itemdatabase.d.ts.map +1 -0
  295. package/dist/namespaces/Itemdatabase.js +739 -0
  296. package/dist/namespaces/Itemset.d.ts +39 -0
  297. package/dist/namespaces/Itemset.d.ts.map +1 -0
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  299. package/dist/namespaces/Law.d.ts +756 -0
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  302. package/dist/namespaces/Localization.d.ts +42 -0
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  305. package/dist/namespaces/Map.d.ts +473 -0
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  308. package/dist/namespaces/Minigame.d.ts +245 -0
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  311. package/dist/namespaces/Misc.d.ts +1704 -0
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  314. package/dist/namespaces/Missiondata.d.ts +100 -0
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  317. package/dist/namespaces/Money.d.ts +43 -0
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  320. package/dist/namespaces/Netshopping.d.ts +154 -0
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  323. package/dist/namespaces/Network.d.ts +3022 -0
  324. package/dist/namespaces/Network.d.ts.map +1 -0
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  326. package/dist/namespaces/Object.d.ts +594 -0
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  329. package/dist/namespaces/Pad.d.ts +249 -0
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  332. package/dist/namespaces/Pathfind.d.ts +545 -0
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  335. package/dist/namespaces/PedStatics.d.ts +1738 -0
  336. package/dist/namespaces/PedStatics.d.ts.map +1 -0
  337. package/dist/namespaces/PedStatics.js +2296 -0
  338. package/dist/namespaces/Perschar.d.ts +179 -0
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  341. package/dist/namespaces/Persistence.d.ts +116 -0
  342. package/dist/namespaces/Persistence.d.ts.map +1 -0
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  344. package/dist/namespaces/Physics.d.ts +491 -0
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  347. package/dist/namespaces/PlayerStatics.d.ts +850 -0
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  350. package/dist/namespaces/Population.d.ts +188 -0
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  544. package/src/enums/naSpeechEventType.ts +56 -0
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  640. package/src/types/Vector2.ts +40 -0
  641. package/src/types/Vector3.ts +41 -0
  642. package/src/types/Vector4.ts +42 -0
@@ -0,0 +1,253 @@
1
+ import type { Ped } from '../classes/Ped';
2
+ import { Entity } from './Entity';
3
+ export declare class Prop extends Entity {
4
+ static fromHandle(handle: number): Prop | null;
5
+ detachPortablePickupFromPed(): void;
6
+ /**
7
+ * @returns
8
+ */
9
+ isObjectAPortablePickup(): boolean;
10
+ /**
11
+ * @param toggle
12
+ */
13
+ setActivateObjectPhysicsAsSoonAsItIsUnfrozen(toggle: boolean): void;
14
+ resetObjectVelocity(): void;
15
+ /**
16
+ * @param bone
17
+ */
18
+ damageBoneOnProp(bone: number): void;
19
+ /**
20
+ * Seems to mostly have effect on wood-made objects https://imgur.com/a/32oQvOn
21
+ *
22
+ * @param burnLevel
23
+ * @param affectAsh
24
+ */
25
+ setObjectBurnLevel(burnLevel: number, affectAsh: boolean): void;
26
+ /**
27
+ * Params: value = 0.0 - 586.67 (?)
28
+ *
29
+ * @param value
30
+ */
31
+ setLightTranslucencyForObject(value: number): void;
32
+ /**
33
+ * Deletes the specified object, then sets the handle pointed to by the pointer to NULL.
34
+ */
35
+ deleteObject(): void;
36
+ /**
37
+ * @returns
38
+ */
39
+ doesRayfireMapObjectExist(): boolean;
40
+ /**
41
+ * @returns
42
+ */
43
+ doesPickupObjectExist(): boolean;
44
+ /**
45
+ * Sets object as not jumpable by horse.
46
+ *
47
+ * @param p1
48
+ */
49
+ setNotJumpableByHorse(p1: boolean): void;
50
+ /**
51
+ * @param kickable
52
+ */
53
+ setObjectKickable(kickable: boolean): void;
54
+ /**
55
+ * @param p1
56
+ * @returns
57
+ */
58
+ placeObjectOnGroundProperly(p1: boolean): boolean;
59
+ /**
60
+ * Alt name: _SET_OBJECT_TINT Old name: _SET_OBJECT_TEXTURE_VARIATION
61
+ *
62
+ * @param textureVariation
63
+ */
64
+ setObjectTintIndex(textureVariation: number): void;
65
+ /**
66
+ * *SET_OBJECT**
67
+ *
68
+ * @param p1
69
+ */
70
+ N_0xCAAF2BCCFEF37F77(p1: any): void;
71
+ trackObjectVisibility(): void;
72
+ /**
73
+ * @param toggle
74
+ */
75
+ setObjectAllowLowLodBuoyancy(toggle: boolean): void;
76
+ /**
77
+ * @param p1
78
+ * @param p2
79
+ */
80
+ setTeamPickupObject(p1: any, p2: boolean): void;
81
+ /**
82
+ * @param p1
83
+ * @param p2
84
+ */
85
+ breakObjectFragmentChild(p1: any, p2: boolean): void;
86
+ /**
87
+ * @returns
88
+ */
89
+ getLightIntensityFromObject(): number;
90
+ /**
91
+ * Returns float value to be used with _SET_LIGHT_INTENSITY_FOR_OBJECT
92
+ *
93
+ * @returns
94
+ */
95
+ getObjectLightIntensity(): number;
96
+ /**
97
+ * Not official native name
98
+ *
99
+ * @param name
100
+ */
101
+ setObjectPromptName(name: string | null): void;
102
+ /**
103
+ * @param toggle
104
+ */
105
+ hidePickupObject(toggle: boolean): void;
106
+ /**
107
+ * @param scale
108
+ */
109
+ setObjectBreakScale(scale: number): void;
110
+ /**
111
+ * @param toX
112
+ * @param toY
113
+ * @param toZ
114
+ * @param speedX
115
+ * @param speedY
116
+ * @param speedZ
117
+ * @param collision
118
+ * @returns
119
+ */
120
+ slideObject(toX: number, toY: number, toZ: number, speedX: number, speedY: number, speedZ: number, collision: boolean): boolean;
121
+ /**
122
+ * @param p1
123
+ */
124
+ N_0x3DF1A0A58498E209(p1: any): void;
125
+ /**
126
+ * Params: p1 = 23 in R* Scripts
127
+ *
128
+ * @param p1
129
+ * @returns
130
+ */
131
+ N_0x0943113E02322164(p1: number): any;
132
+ /**
133
+ * @param disable
134
+ */
135
+ setLightScatteringDisabledForObject(disable: boolean): void;
136
+ setPickupDoNotAutoPlaceOnGround(): void;
137
+ /**
138
+ * @param txdHash
139
+ * @param p2
140
+ * @param p3
141
+ */
142
+ setCustomTexturesOnObject(txdHash: string | number, p2: any, p3: any): void;
143
+ /**
144
+ * Old name: _MARK_OBJECT_FOR_DELETION
145
+ */
146
+ onlyCleanUpObjectWhenOutOfRange(): void;
147
+ /**
148
+ * @param targettable
149
+ */
150
+ setObjectTargettable(targettable: boolean): void;
151
+ /**
152
+ * @param targettable
153
+ */
154
+ setObjectTargettable2(targettable: boolean): void;
155
+ /**
156
+ * Not official native name
157
+ *
158
+ * @param gxtEntryHash
159
+ */
160
+ setObjectPromptNameFromGxtEntry(gxtEntryHash: string | number): void;
161
+ /**
162
+ * Adjust the physics parameters of a prop, or otherwise known as "object". This is useful for simulated gravity. Other parameters seem to be unknown. p2: seems to be weight and gravity related. Higher value makes the obj fall faster. Very sensitive?
163
+ * p3: seems similar to p2
164
+ * p4: makes obj fall slower the higher the value
165
+ * p5: similar to p4
166
+ *
167
+ * @param weight
168
+ * @param p2
169
+ * @param p3
170
+ * @param p4
171
+ * @param p5
172
+ * @param gravity
173
+ * @param p7
174
+ * @param p8
175
+ * @param p9
176
+ * @param p10
177
+ * @param buoyancy
178
+ */
179
+ setObjectPhysicsParams(weight: number, p2: number, p3: number, p4: number, p5: number, gravity: number, p7: number, p8: number, p9: number, p10: number, buoyancy: number): void;
180
+ setPickupCollectableOnMount(): void;
181
+ breakAllObjectFragmentBones(): void;
182
+ /**
183
+ * p2 is usually the same as speed parameter
184
+ *
185
+ * @param speed
186
+ * @param p2
187
+ */
188
+ setObjectBurnSpeed(speed: number, p2: number): void;
189
+ /**
190
+ * @param opacity
191
+ */
192
+ setObjectBurnOpacity(opacity: number): void;
193
+ /**
194
+ * Sets object as auto-jumpable by horse.
195
+ *
196
+ * @param p1
197
+ */
198
+ setAutoJumpableByHorse(p1: boolean): void;
199
+ /**
200
+ * @returns
201
+ */
202
+ isObjectVisible(): boolean;
203
+ fixObjectFragment(): void;
204
+ /**
205
+ * @param intensity
206
+ */
207
+ setObjectBurnIntensity(intensity: number): void;
208
+ /**
209
+ * @param state
210
+ */
211
+ setStateOfRayfireMapObject(state: number): void;
212
+ /**
213
+ * @returns
214
+ */
215
+ getRayfireMapObjectAnimPhase(): number;
216
+ /**
217
+ * @returns
218
+ */
219
+ createObjectSkeleton(): any;
220
+ /**
221
+ * _PRE* or _Q* or _RE*
222
+ */
223
+ makeItemCarriable(): void;
224
+ /**
225
+ * focus on objects like focus on peds, p1 is to enable/disable p2 is to enable/disable focus when you have a weapon out
226
+ *
227
+ * @param toggle
228
+ * @param weaponLock
229
+ */
230
+ setObjectTargettableFocus(toggle: boolean, weaponLock: boolean): void;
231
+ /**
232
+ * @returns
233
+ */
234
+ getStateOfRayfireMapObject(): number;
235
+ /**
236
+ * @param ped
237
+ */
238
+ attachPortablePickupToPed(ped: Ped): void;
239
+ /**
240
+ * @param lightIntensity
241
+ */
242
+ setLightIntensityForObject(lightIntensity: number): void;
243
+ /**
244
+ * @param p1
245
+ * @param p2
246
+ */
247
+ preventCollectionOfPortablePickup(p1: boolean, p2: boolean): void;
248
+ /**
249
+ * @param enabled
250
+ */
251
+ setObjectTakesDamageFromCollidingWithBuildings(enabled: boolean): void;
252
+ }
253
+ //# sourceMappingURL=Prop.d.ts.map
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@@ -0,0 +1,362 @@
1
+ import { Entity } from './Entity';
2
+ import { registerHandle } from '../types/HandleRegistry';
3
+ import { inv, rai, raf, _h, f } from '../types/NativeAliases';
4
+ export class Prop extends Entity {
5
+ static fromHandle(handle) {
6
+ return handle === 0 ? null : new Prop(handle);
7
+ }
8
+ detachPortablePickupFromPed() {
9
+ inv('0xCF463D1E9A0AECB1', this.handle);
10
+ }
11
+ /**
12
+ * @returns
13
+ */
14
+ isObjectAPortablePickup() {
15
+ return inv('0x0378C08504160D0D', this.handle, rai());
16
+ }
17
+ /**
18
+ * @param toggle
19
+ */
20
+ setActivateObjectPhysicsAsSoonAsItIsUnfrozen(toggle) {
21
+ inv('0x406137F8EF90EAF5', this.handle, toggle);
22
+ }
23
+ resetObjectVelocity() {
24
+ inv('0xF40AB58D83C35027', this.handle);
25
+ }
26
+ /**
27
+ * @param bone
28
+ */
29
+ damageBoneOnProp(bone) {
30
+ inv('0xE4EFB315BCD2A838', this.handle, bone);
31
+ }
32
+ /**
33
+ * Seems to mostly have effect on wood-made objects https://imgur.com/a/32oQvOn
34
+ *
35
+ * @param burnLevel
36
+ * @param affectAsh
37
+ */
38
+ setObjectBurnLevel(burnLevel, affectAsh) {
39
+ inv('0x2797C633DCDBBAC5', this.handle, f(burnLevel), affectAsh);
40
+ }
41
+ /**
42
+ * Params: value = 0.0 - 586.67 (?)
43
+ *
44
+ * @param value
45
+ */
46
+ setLightTranslucencyForObject(value) {
47
+ inv('0x63E39F09310F481F', this.handle, f(value));
48
+ }
49
+ /**
50
+ * Deletes the specified object, then sets the handle pointed to by the pointer to NULL.
51
+ */
52
+ deleteObject() {
53
+ inv('0x931914268722C263', this.handle);
54
+ }
55
+ /**
56
+ * @returns
57
+ */
58
+ doesRayfireMapObjectExist() {
59
+ return inv('0x52AF537A0C5B8AAD', this.handle, rai());
60
+ }
61
+ /**
62
+ * @returns
63
+ */
64
+ doesPickupObjectExist() {
65
+ return inv('0xD9EFB6DBF7DAAEA3', this.handle, rai());
66
+ }
67
+ /**
68
+ * Sets object as not jumpable by horse.
69
+ *
70
+ * @param p1
71
+ */
72
+ setNotJumpableByHorse(p1) {
73
+ inv('0xE1C708BA4885796B', this.handle, p1);
74
+ }
75
+ /**
76
+ * @param kickable
77
+ */
78
+ setObjectKickable(kickable) {
79
+ inv('0xB7017DA4D498269F', this.handle, kickable);
80
+ }
81
+ /**
82
+ * @param p1
83
+ * @returns
84
+ */
85
+ placeObjectOnGroundProperly(p1) {
86
+ return inv('0x58A850EAEE20FAA3', this.handle, p1, rai());
87
+ }
88
+ /**
89
+ * Alt name: _SET_OBJECT_TINT Old name: _SET_OBJECT_TEXTURE_VARIATION
90
+ *
91
+ * @param textureVariation
92
+ */
93
+ setObjectTintIndex(textureVariation) {
94
+ inv('0x971DA0055324D033', this.handle, textureVariation);
95
+ }
96
+ /**
97
+ * *SET_OBJECT**
98
+ *
99
+ * @param p1
100
+ */
101
+ N_0xCAAF2BCCFEF37F77(p1) {
102
+ inv('0xCAAF2BCCFEF37F77', this.handle, p1);
103
+ }
104
+ trackObjectVisibility() {
105
+ inv('0xB252BC036B525623', this.handle);
106
+ }
107
+ /**
108
+ * @param toggle
109
+ */
110
+ setObjectAllowLowLodBuoyancy(toggle) {
111
+ inv('0x4D89D607CB3DD1D2', this.handle, toggle);
112
+ }
113
+ /**
114
+ * @param p1
115
+ * @param p2
116
+ */
117
+ setTeamPickupObject(p1, p2) {
118
+ inv('0x53E0DF1A2A3CF0CA', this.handle, p1, p2);
119
+ }
120
+ /**
121
+ * @param p1
122
+ * @param p2
123
+ */
124
+ breakObjectFragmentChild(p1, p2) {
125
+ inv('0xE7E4C198B0185900', this.handle, p1, p2);
126
+ }
127
+ /**
128
+ * @returns
129
+ */
130
+ getLightIntensityFromObject() {
131
+ return inv('0xFA3B61EC249B4674', this.handle, raf());
132
+ }
133
+ /**
134
+ * Returns float value to be used with _SET_LIGHT_INTENSITY_FOR_OBJECT
135
+ *
136
+ * @returns
137
+ */
138
+ getObjectLightIntensity() {
139
+ return inv('0x3397CD4E0353DFBA', this.handle, raf());
140
+ }
141
+ /**
142
+ * Not official native name
143
+ *
144
+ * @param name
145
+ */
146
+ setObjectPromptName(name) {
147
+ inv('0xAEE6C800E124CFE1', this.handle, name);
148
+ }
149
+ /**
150
+ * @param toggle
151
+ */
152
+ hidePickupObject(toggle) {
153
+ inv('0x2777150CC7D9365E', this.handle, toggle);
154
+ }
155
+ /**
156
+ * @param scale
157
+ */
158
+ setObjectBreakScale(scale) {
159
+ inv('0xFFB99FFD17F65889', this.handle, f(scale));
160
+ }
161
+ /**
162
+ * @param toX
163
+ * @param toY
164
+ * @param toZ
165
+ * @param speedX
166
+ * @param speedY
167
+ * @param speedZ
168
+ * @param collision
169
+ * @returns
170
+ */
171
+ slideObject(toX, toY, toZ, speedX, speedY, speedZ, collision) {
172
+ return inv('0x2FDFF4107B8C1147', this.handle, f(toX), f(toY), f(toZ), f(speedX), f(speedY), f(speedZ), collision, rai());
173
+ }
174
+ /**
175
+ * @param p1
176
+ */
177
+ N_0x3DF1A0A58498E209(p1) {
178
+ inv('0x3DF1A0A58498E209', this.handle, p1);
179
+ }
180
+ /**
181
+ * Params: p1 = 23 in R* Scripts
182
+ *
183
+ * @param p1
184
+ * @returns
185
+ */
186
+ N_0x0943113E02322164(p1) {
187
+ return inv('0x0943113E02322164', this.handle, p1);
188
+ }
189
+ /**
190
+ * @param disable
191
+ */
192
+ setLightScatteringDisabledForObject(disable) {
193
+ inv('0x04D1D4E411CE52D0', this.handle, disable);
194
+ }
195
+ setPickupDoNotAutoPlaceOnGround() {
196
+ inv('0x634C19521485AB25', this.handle);
197
+ }
198
+ /**
199
+ * @param txdHash
200
+ * @param p2
201
+ * @param p3
202
+ */
203
+ setCustomTexturesOnObject(txdHash, p2, p3) {
204
+ inv('0xE124889AE0521FCF', this.handle, _h(txdHash), p2, p3);
205
+ }
206
+ /**
207
+ * Old name: _MARK_OBJECT_FOR_DELETION
208
+ */
209
+ onlyCleanUpObjectWhenOutOfRange() {
210
+ inv('0xADBE4809F19F927A', this.handle);
211
+ }
212
+ /**
213
+ * @param targettable
214
+ */
215
+ setObjectTargettable(targettable) {
216
+ inv('0x8A7391690F5AFD81', this.handle, targettable);
217
+ }
218
+ /**
219
+ * @param targettable
220
+ */
221
+ setObjectTargettable2(targettable) {
222
+ inv('0x581EDBE56E8D62C9', this.handle, targettable);
223
+ }
224
+ /**
225
+ * Not official native name
226
+ *
227
+ * @param gxtEntryHash
228
+ */
229
+ setObjectPromptNameFromGxtEntry(gxtEntryHash) {
230
+ inv('0xD503D6F0986D58BC', this.handle, _h(gxtEntryHash));
231
+ }
232
+ /**
233
+ * Adjust the physics parameters of a prop, or otherwise known as "object". This is useful for simulated gravity. Other parameters seem to be unknown. p2: seems to be weight and gravity related. Higher value makes the obj fall faster. Very sensitive?
234
+ * p3: seems similar to p2
235
+ * p4: makes obj fall slower the higher the value
236
+ * p5: similar to p4
237
+ *
238
+ * @param weight
239
+ * @param p2
240
+ * @param p3
241
+ * @param p4
242
+ * @param p5
243
+ * @param gravity
244
+ * @param p7
245
+ * @param p8
246
+ * @param p9
247
+ * @param p10
248
+ * @param buoyancy
249
+ */
250
+ setObjectPhysicsParams(weight, p2, p3, p4, p5, gravity, p7, p8, p9, p10, buoyancy) {
251
+ inv('0xF6DF6E90DE7DF90F', this.handle, f(weight), f(p2), f(p3), f(p4), f(p5), f(gravity), f(p7), f(p8), f(p9), f(p10), f(buoyancy));
252
+ }
253
+ setPickupCollectableOnMount() {
254
+ inv('0x00EE08603EADEE92', this.handle);
255
+ }
256
+ breakAllObjectFragmentBones() {
257
+ inv('0x8462BE2341A55B6F', this.handle);
258
+ }
259
+ /**
260
+ * p2 is usually the same as speed parameter
261
+ *
262
+ * @param speed
263
+ * @param p2
264
+ */
265
+ setObjectBurnSpeed(speed, p2) {
266
+ inv('0x646564A3B7DF68F8', this.handle, f(speed), f(p2));
267
+ }
268
+ /**
269
+ * @param opacity
270
+ */
271
+ setObjectBurnOpacity(opacity) {
272
+ inv('0x7D7285EFEAB5AF15', this.handle, f(opacity));
273
+ }
274
+ /**
275
+ * Sets object as auto-jumpable by horse.
276
+ *
277
+ * @param p1
278
+ */
279
+ setAutoJumpableByHorse(p1) {
280
+ inv('0x98D2D9C053A1F449', this.handle, p1);
281
+ }
282
+ /**
283
+ * @returns
284
+ */
285
+ isObjectVisible() {
286
+ return inv('0x8B32ACE6326A7546', this.handle, rai());
287
+ }
288
+ fixObjectFragment() {
289
+ inv('0xF9C1681347C8BD15', this.handle);
290
+ }
291
+ /**
292
+ * @param intensity
293
+ */
294
+ setObjectBurnIntensity(intensity) {
295
+ inv('0xC8E21C1677DC5E6F', this.handle, f(intensity));
296
+ }
297
+ /**
298
+ * @param state
299
+ */
300
+ setStateOfRayfireMapObject(state) {
301
+ inv('0x5C29F698D404C5E1', this.handle, state);
302
+ }
303
+ /**
304
+ * @returns
305
+ */
306
+ getRayfireMapObjectAnimPhase() {
307
+ return inv('0x260EE4FDBDF4DB01', this.handle, raf());
308
+ }
309
+ /**
310
+ * @returns
311
+ */
312
+ createObjectSkeleton() {
313
+ return inv('0xB6CBD40F8EA69E8A', this.handle);
314
+ }
315
+ /**
316
+ * _PRE* or _Q* or _RE*
317
+ */
318
+ makeItemCarriable() {
319
+ inv('0x1461DF6DB886BE3F', this.handle);
320
+ }
321
+ /**
322
+ * focus on objects like focus on peds, p1 is to enable/disable p2 is to enable/disable focus when you have a weapon out
323
+ *
324
+ * @param toggle
325
+ * @param weaponLock
326
+ */
327
+ setObjectTargettableFocus(toggle, weaponLock) {
328
+ inv('0xA22712E8471AA08E', this.handle, toggle, weaponLock);
329
+ }
330
+ /**
331
+ * @returns
332
+ */
333
+ getStateOfRayfireMapObject() {
334
+ return inv('0x899BA936634A322E', this.handle, rai());
335
+ }
336
+ /**
337
+ * @param ped
338
+ */
339
+ attachPortablePickupToPed(ped) {
340
+ inv('0x8DC39368BDD57755', this.handle, ped.handle);
341
+ }
342
+ /**
343
+ * @param lightIntensity
344
+ */
345
+ setLightIntensityForObject(lightIntensity) {
346
+ inv('0xF49574E2332A8F06', this.handle, f(lightIntensity));
347
+ }
348
+ /**
349
+ * @param p1
350
+ * @param p2
351
+ */
352
+ preventCollectionOfPortablePickup(p1, p2) {
353
+ inv('0x92AEFB5F6E294023', this.handle, p1, p2);
354
+ }
355
+ /**
356
+ * @param enabled
357
+ */
358
+ setObjectTakesDamageFromCollidingWithBuildings(enabled) {
359
+ inv('0xEB6F1A9B5510A5D2', this.handle, enabled);
360
+ }
361
+ }
362
+ registerHandle('Prop', Prop);
@@ -0,0 +1,46 @@
1
+ import type { ItemSet } from '../classes/ItemSet';
2
+ import { IHandle } from '../types/IHandle';
3
+ export declare class PropSet implements IHandle {
4
+ handle: number;
5
+ constructor(handle: number);
6
+ static fromHandle(handle: number): PropSet | null;
7
+ /**
8
+ * @returns
9
+ */
10
+ doesPropSetExist(): any;
11
+ /**
12
+ * @returns
13
+ */
14
+ getPropSetModel(): string | number;
15
+ /**
16
+ * @param itemSet
17
+ * @param model
18
+ * @param p3
19
+ * @param p4
20
+ * @returns
21
+ */
22
+ getEntitiesFromPropSet(itemSet: ItemSet, model: string | number, p3: boolean, p4: boolean): number;
23
+ /**
24
+ * @param flag
25
+ */
26
+ setPropSetFlag(flag: number): void;
27
+ setPropSetAsNoLongerNeeded(): void;
28
+ /**
29
+ * @returns
30
+ */
31
+ isPropSetVisible(): any;
32
+ /**
33
+ * @param toggle
34
+ */
35
+ setPropSetVisible(toggle: boolean): void;
36
+ /**
37
+ * @returns
38
+ */
39
+ isPropSetFullyLoaded(): any;
40
+ /**
41
+ * @param p1
42
+ * @param p2
43
+ */
44
+ deletePropSet(p1: boolean, p2: boolean): void;
45
+ }
46
+ //# sourceMappingURL=PropSet.d.ts.map
@@ -0,0 +1 @@
1
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