@nativewrappers/redm-codegen 0.0.2

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Files changed (642) hide show
  1. package/README.md +41 -0
  2. package/dist/classes/AnimScene.d.ts +361 -0
  3. package/dist/classes/AnimScene.d.ts.map +1 -0
  4. package/dist/classes/AnimScene.js +511 -0
  5. package/dist/classes/BaseModel.d.ts +108 -0
  6. package/dist/classes/BaseModel.d.ts.map +1 -0
  7. package/dist/classes/BaseModel.js +158 -0
  8. package/dist/classes/BaseTask.d.ts +102 -0
  9. package/dist/classes/BaseTask.d.ts.map +1 -0
  10. package/dist/classes/BaseTask.js +129 -0
  11. package/dist/classes/Cam.d.ts +217 -0
  12. package/dist/classes/Cam.d.ts.map +1 -0
  13. package/dist/classes/Cam.js +295 -0
  14. package/dist/classes/Entity.d.ts +1101 -0
  15. package/dist/classes/Entity.d.ts.map +1 -0
  16. package/dist/classes/Entity.js +1480 -0
  17. package/dist/classes/Interior.d.ts +65 -0
  18. package/dist/classes/Interior.d.ts.map +1 -0
  19. package/dist/classes/Interior.js +96 -0
  20. package/dist/classes/ItemSet.d.ts +18 -0
  21. package/dist/classes/ItemSet.d.ts.map +1 -0
  22. package/dist/classes/ItemSet.js +32 -0
  23. package/dist/classes/Ped.d.ts +4230 -0
  24. package/dist/classes/Ped.d.ts.map +1 -0
  25. package/dist/classes/Ped.js +5712 -0
  26. package/dist/classes/PedModel.d.ts +9 -0
  27. package/dist/classes/PedModel.d.ts.map +1 -0
  28. package/dist/classes/PedModel.js +13 -0
  29. package/dist/classes/PedTask.d.ts +2563 -0
  30. package/dist/classes/PedTask.d.ts.map +1 -0
  31. package/dist/classes/PedTask.js +3276 -0
  32. package/dist/classes/PersChar.d.ts +39 -0
  33. package/dist/classes/PersChar.d.ts.map +1 -0
  34. package/dist/classes/PersChar.js +69 -0
  35. package/dist/classes/Pickup.d.ts +30 -0
  36. package/dist/classes/Pickup.d.ts.map +1 -0
  37. package/dist/classes/Pickup.js +45 -0
  38. package/dist/classes/Player.d.ts +1309 -0
  39. package/dist/classes/Player.d.ts.map +1 -0
  40. package/dist/classes/Player.js +1808 -0
  41. package/dist/classes/Prop.d.ts +253 -0
  42. package/dist/classes/Prop.d.ts.map +1 -0
  43. package/dist/classes/Prop.js +362 -0
  44. package/dist/classes/PropSet.d.ts +46 -0
  45. package/dist/classes/PropSet.d.ts.map +1 -0
  46. package/dist/classes/PropSet.js +67 -0
  47. package/dist/classes/Vehicle.d.ts +1188 -0
  48. package/dist/classes/Vehicle.d.ts.map +1 -0
  49. package/dist/classes/Vehicle.js +1652 -0
  50. package/dist/classes/VehicleModel.d.ts +11 -0
  51. package/dist/classes/VehicleModel.d.ts.map +1 -0
  52. package/dist/classes/VehicleModel.js +15 -0
  53. package/dist/classes/VehicleTask.d.ts +87 -0
  54. package/dist/classes/VehicleTask.d.ts.map +1 -0
  55. package/dist/classes/VehicleTask.js +118 -0
  56. package/dist/classes/Volume.d.ts +142 -0
  57. package/dist/classes/Volume.d.ts.map +1 -0
  58. package/dist/classes/Volume.js +194 -0
  59. package/dist/classes/Weapon.d.ts +690 -0
  60. package/dist/classes/Weapon.d.ts.map +1 -0
  61. package/dist/classes/Weapon.js +934 -0
  62. package/dist/enums/eActionDisableFlags.d.ts +38 -0
  63. package/dist/enums/eActionDisableFlags.d.ts.map +1 -0
  64. package/dist/enums/eActionDisableFlags.js +38 -0
  65. package/dist/enums/eAddItemReason.d.ts +20 -0
  66. package/dist/enums/eAddItemReason.d.ts.map +1 -0
  67. package/dist/enums/eAddItemReason.js +20 -0
  68. package/dist/enums/eAmmoType.d.ts +88 -0
  69. package/dist/enums/eAmmoType.d.ts.map +1 -0
  70. package/dist/enums/eAmmoType.js +88 -0
  71. package/dist/enums/eAnimalRarityLevel.d.ts +7 -0
  72. package/dist/enums/eAnimalRarityLevel.d.ts.map +1 -0
  73. package/dist/enums/eAnimalRarityLevel.js +7 -0
  74. package/dist/enums/eAttributeCore.d.ts +6 -0
  75. package/dist/enums/eAttributeCore.d.ts.map +1 -0
  76. package/dist/enums/eAttributeCore.js +6 -0
  77. package/dist/enums/eCarryingFlags.d.ts +43 -0
  78. package/dist/enums/eCarryingFlags.d.ts.map +1 -0
  79. package/dist/enums/eCarryingFlags.js +43 -0
  80. package/dist/enums/eCrimeType.d.ts +61 -0
  81. package/dist/enums/eCrimeType.d.ts.map +1 -0
  82. package/dist/enums/eCrimeType.js +61 -0
  83. package/dist/enums/eDispatchType.d.ts +20 -0
  84. package/dist/enums/eDispatchType.d.ts.map +1 -0
  85. package/dist/enums/eDispatchType.js +20 -0
  86. package/dist/enums/eDoorId.d.ts +16 -0
  87. package/dist/enums/eDoorId.d.ts.map +1 -0
  88. package/dist/enums/eDoorId.js +16 -0
  89. package/dist/enums/eEnterExitVehicleFlags.d.ts +32 -0
  90. package/dist/enums/eEnterExitVehicleFlags.d.ts.map +1 -0
  91. package/dist/enums/eEnterExitVehicleFlags.js +32 -0
  92. package/dist/enums/eEulerRotationOrder.d.ts +9 -0
  93. package/dist/enums/eEulerRotationOrder.d.ts.map +1 -0
  94. package/dist/enums/eEulerRotationOrder.js +9 -0
  95. package/dist/enums/eExplosionTag.d.ts +40 -0
  96. package/dist/enums/eExplosionTag.d.ts.map +1 -0
  97. package/dist/enums/eExplosionTag.js +40 -0
  98. package/dist/enums/eFleeStyle.d.ts +16 -0
  99. package/dist/enums/eFleeStyle.d.ts.map +1 -0
  100. package/dist/enums/eFleeStyle.js +16 -0
  101. package/dist/enums/eIkControlFlags.d.ts +34 -0
  102. package/dist/enums/eIkControlFlags.d.ts.map +1 -0
  103. package/dist/enums/eIkControlFlags.js +34 -0
  104. package/dist/enums/eInventoryItemSound.d.ts +6 -0
  105. package/dist/enums/eInventoryItemSound.d.ts.map +1 -0
  106. package/dist/enums/eInventoryItemSound.js +6 -0
  107. package/dist/enums/eLookIntensity.d.ts +7 -0
  108. package/dist/enums/eLookIntensity.d.ts.map +1 -0
  109. package/dist/enums/eLookIntensity.js +7 -0
  110. package/dist/enums/eLookReturnAnimation.d.ts +6 -0
  111. package/dist/enums/eLookReturnAnimation.d.ts.map +1 -0
  112. package/dist/enums/eLookReturnAnimation.js +6 -0
  113. package/dist/enums/eLootingFlags.d.ts +32 -0
  114. package/dist/enums/eLootingFlags.d.ts.map +1 -0
  115. package/dist/enums/eLootingFlags.js +32 -0
  116. package/dist/enums/eMetaPedExpressions.d.ts +118 -0
  117. package/dist/enums/eMetaPedExpressions.d.ts.map +1 -0
  118. package/dist/enums/eMetaPedExpressions.js +118 -0
  119. package/dist/enums/eMotivationState.d.ts +14 -0
  120. package/dist/enums/eMotivationState.d.ts.map +1 -0
  121. package/dist/enums/eMotivationState.js +14 -0
  122. package/dist/enums/ePedAttribute.d.ts +26 -0
  123. package/dist/enums/ePedAttribute.d.ts.map +1 -0
  124. package/dist/enums/ePedAttribute.js +26 -0
  125. package/dist/enums/ePedCombatAbility.d.ts +7 -0
  126. package/dist/enums/ePedCombatAbility.d.ts.map +1 -0
  127. package/dist/enums/ePedCombatAbility.js +7 -0
  128. package/dist/enums/ePedCombatMovement.d.ts +8 -0
  129. package/dist/enums/ePedCombatMovement.d.ts.map +1 -0
  130. package/dist/enums/ePedCombatMovement.js +8 -0
  131. package/dist/enums/ePedCombatRange.d.ts +9 -0
  132. package/dist/enums/ePedCombatRange.d.ts.map +1 -0
  133. package/dist/enums/ePedCombatRange.js +9 -0
  134. package/dist/enums/ePedDamageCleanliness.d.ts +6 -0
  135. package/dist/enums/ePedDamageCleanliness.d.ts.map +1 -0
  136. package/dist/enums/ePedDamageCleanliness.js +6 -0
  137. package/dist/enums/ePedMood.d.ts +13 -0
  138. package/dist/enums/ePedMood.d.ts.map +1 -0
  139. package/dist/enums/ePedMood.js +13 -0
  140. package/dist/enums/ePedQuality.d.ts +8 -0
  141. package/dist/enums/ePedQuality.d.ts.map +1 -0
  142. package/dist/enums/ePedQuality.js +8 -0
  143. package/dist/enums/ePedScriptConfigFlags.d.ts +604 -0
  144. package/dist/enums/ePedScriptConfigFlags.d.ts.map +1 -0
  145. package/dist/enums/ePedScriptConfigFlags.js +604 -0
  146. package/dist/enums/ePlacementFlag.d.ts +27 -0
  147. package/dist/enums/ePlacementFlag.d.ts.map +1 -0
  148. package/dist/enums/ePlacementFlag.js +27 -0
  149. package/dist/enums/eRagdollBlockingFlags.d.ts +23 -0
  150. package/dist/enums/eRagdollBlockingFlags.d.ts.map +1 -0
  151. package/dist/enums/eRagdollBlockingFlags.js +23 -0
  152. package/dist/enums/eRemoveItemReason.d.ts +19 -0
  153. package/dist/enums/eRemoveItemReason.d.ts.map +1 -0
  154. package/dist/enums/eRemoveItemReason.js +19 -0
  155. package/dist/enums/eSavegameType.d.ts +16 -0
  156. package/dist/enums/eSavegameType.d.ts.map +1 -0
  157. package/dist/enums/eSavegameType.js +16 -0
  158. package/dist/enums/eScenarioBlockingFlags.d.ts +11 -0
  159. package/dist/enums/eScenarioBlockingFlags.d.ts.map +1 -0
  160. package/dist/enums/eScenarioBlockingFlags.js +11 -0
  161. package/dist/enums/eScriptedAnimFlags.d.ts +35 -0
  162. package/dist/enums/eScriptedAnimFlags.d.ts.map +1 -0
  163. package/dist/enums/eScriptedAnimFlags.js +35 -0
  164. package/dist/enums/eSessionFlags.d.ts +16 -0
  165. package/dist/enums/eSessionFlags.d.ts.map +1 -0
  166. package/dist/enums/eSessionFlags.js +16 -0
  167. package/dist/enums/eTargetingMode.d.ts +8 -0
  168. package/dist/enums/eTargetingMode.d.ts.map +1 -0
  169. package/dist/enums/eTargetingMode.js +8 -0
  170. package/dist/enums/eUIFeedChannel.d.ts +18 -0
  171. package/dist/enums/eUIFeedChannel.d.ts.map +1 -0
  172. package/dist/enums/eUIFeedChannel.js +18 -0
  173. package/dist/enums/eUiRpgStatusEffect.d.ts +19 -0
  174. package/dist/enums/eUiRpgStatusEffect.d.ts.map +1 -0
  175. package/dist/enums/eUiRpgStatusEffect.js +19 -0
  176. package/dist/enums/eVehicleSeat.d.ts +15 -0
  177. package/dist/enums/eVehicleSeat.d.ts.map +1 -0
  178. package/dist/enums/eVehicleSeat.js +15 -0
  179. package/dist/enums/eWeaponAttachPoint.d.ts +36 -0
  180. package/dist/enums/eWeaponAttachPoint.d.ts.map +1 -0
  181. package/dist/enums/eWeaponAttachPoint.js +36 -0
  182. package/dist/enums/eWeaponHash.d.ts +175 -0
  183. package/dist/enums/eWeaponHash.d.ts.map +1 -0
  184. package/dist/enums/eWeaponHash.js +175 -0
  185. package/dist/enums/naSpeechEventType.d.ts +57 -0
  186. package/dist/enums/naSpeechEventType.d.ts.map +1 -0
  187. package/dist/enums/naSpeechEventType.js +57 -0
  188. package/dist/index.d.ts +156 -0
  189. package/dist/index.d.ts.map +1 -0
  190. package/dist/index.js +158 -0
  191. package/dist/namespaces/Aicoverpoint.d.ts +95 -0
  192. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -0
  193. package/dist/namespaces/Aicoverpoint.js +131 -0
  194. package/dist/namespaces/Aitransport.d.ts +197 -0
  195. package/dist/namespaces/Aitransport.d.ts.map +1 -0
  196. package/dist/namespaces/Aitransport.js +246 -0
  197. package/dist/namespaces/Animscene.d.ts +174 -0
  198. package/dist/namespaces/Animscene.d.ts.map +1 -0
  199. package/dist/namespaces/Animscene.js +222 -0
  200. package/dist/namespaces/Attribute.d.ts +171 -0
  201. package/dist/namespaces/Attribute.d.ts.map +1 -0
  202. package/dist/namespaces/Attribute.js +222 -0
  203. package/dist/namespaces/Audio.d.ts +1255 -0
  204. package/dist/namespaces/Audio.d.ts.map +1 -0
  205. package/dist/namespaces/Audio.js +1695 -0
  206. package/dist/namespaces/Badsport.d.ts +8 -0
  207. package/dist/namespaces/Badsport.d.ts.map +1 -0
  208. package/dist/namespaces/Badsport.js +11 -0
  209. package/dist/namespaces/Bounty.d.ts +154 -0
  210. package/dist/namespaces/Bounty.d.ts.map +1 -0
  211. package/dist/namespaces/Bounty.js +248 -0
  212. package/dist/namespaces/Brain.d.ts +75 -0
  213. package/dist/namespaces/Brain.d.ts.map +1 -0
  214. package/dist/namespaces/Brain.js +98 -0
  215. package/dist/namespaces/Builtin.d.ts +137 -0
  216. package/dist/namespaces/Builtin.d.ts.map +1 -0
  217. package/dist/namespaces/Builtin.js +180 -0
  218. package/dist/namespaces/CamStatics.d.ts +972 -0
  219. package/dist/namespaces/CamStatics.d.ts.map +1 -0
  220. package/dist/namespaces/CamStatics.js +1360 -0
  221. package/dist/namespaces/Clock.d.ts +108 -0
  222. package/dist/namespaces/Clock.d.ts.map +1 -0
  223. package/dist/namespaces/Clock.js +149 -0
  224. package/dist/namespaces/Collection.d.ts +201 -0
  225. package/dist/namespaces/Collection.d.ts.map +1 -0
  226. package/dist/namespaces/Collection.js +263 -0
  227. package/dist/namespaces/Companion.d.ts +143 -0
  228. package/dist/namespaces/Companion.d.ts.map +1 -0
  229. package/dist/namespaces/Companion.js +191 -0
  230. package/dist/namespaces/Compapp.d.ts +34 -0
  231. package/dist/namespaces/Compapp.d.ts.map +1 -0
  232. package/dist/namespaces/Compapp.js +44 -0
  233. package/dist/namespaces/Compendium.d.ts +195 -0
  234. package/dist/namespaces/Compendium.d.ts.map +1 -0
  235. package/dist/namespaces/Compendium.js +261 -0
  236. package/dist/namespaces/Crashlog.d.ts +63 -0
  237. package/dist/namespaces/Crashlog.d.ts.map +1 -0
  238. package/dist/namespaces/Crashlog.js +88 -0
  239. package/dist/namespaces/Crew.d.ts +85 -0
  240. package/dist/namespaces/Crew.d.ts.map +1 -0
  241. package/dist/namespaces/Crew.js +127 -0
  242. package/dist/namespaces/Databinding.d.ts +500 -0
  243. package/dist/namespaces/Databinding.d.ts.map +1 -0
  244. package/dist/namespaces/Databinding.js +667 -0
  245. package/dist/namespaces/Datafile.d.ts +344 -0
  246. package/dist/namespaces/Datafile.d.ts.map +1 -0
  247. package/dist/namespaces/Datafile.js +495 -0
  248. package/dist/namespaces/Debug.d.ts +21 -0
  249. package/dist/namespaces/Debug.d.ts.map +1 -0
  250. package/dist/namespaces/Debug.js +27 -0
  251. package/dist/namespaces/Decorator.d.ts +105 -0
  252. package/dist/namespaces/Decorator.d.ts.map +1 -0
  253. package/dist/namespaces/Decorator.js +134 -0
  254. package/dist/namespaces/Dlc.d.ts +20 -0
  255. package/dist/namespaces/Dlc.d.ts.map +1 -0
  256. package/dist/namespaces/Dlc.js +28 -0
  257. package/dist/namespaces/EntityStatics.d.ts +520 -0
  258. package/dist/namespaces/EntityStatics.d.ts.map +1 -0
  259. package/dist/namespaces/EntityStatics.js +679 -0
  260. package/dist/namespaces/Event.d.ts +267 -0
  261. package/dist/namespaces/Event.d.ts.map +1 -0
  262. package/dist/namespaces/Event.js +340 -0
  263. package/dist/namespaces/Fire.d.ts +233 -0
  264. package/dist/namespaces/Fire.d.ts.map +1 -0
  265. package/dist/namespaces/Fire.js +288 -0
  266. package/dist/namespaces/Flock.d.ts +306 -0
  267. package/dist/namespaces/Flock.d.ts.map +1 -0
  268. package/dist/namespaces/Flock.js +396 -0
  269. package/dist/namespaces/Gang.d.ts +211 -0
  270. package/dist/namespaces/Gang.d.ts.map +1 -0
  271. package/dist/namespaces/Gang.js +297 -0
  272. package/dist/namespaces/GoogleAnalytics.d.ts +23 -0
  273. package/dist/namespaces/GoogleAnalytics.d.ts.map +1 -0
  274. package/dist/namespaces/GoogleAnalytics.js +31 -0
  275. package/dist/namespaces/Graphics.d.ts +1598 -0
  276. package/dist/namespaces/Graphics.d.ts.map +1 -0
  277. package/dist/namespaces/Graphics.js +2131 -0
  278. package/dist/namespaces/Hud.d.ts +1058 -0
  279. package/dist/namespaces/Hud.d.ts.map +1 -0
  280. package/dist/namespaces/Hud.js +1443 -0
  281. package/dist/namespaces/Ik.d.ts +33 -0
  282. package/dist/namespaces/Ik.d.ts.map +1 -0
  283. package/dist/namespaces/Ik.js +44 -0
  284. package/dist/namespaces/Interaction.d.ts +40 -0
  285. package/dist/namespaces/Interaction.d.ts.map +1 -0
  286. package/dist/namespaces/Interaction.js +52 -0
  287. package/dist/namespaces/InteriorStatics.d.ts +97 -0
  288. package/dist/namespaces/InteriorStatics.d.ts.map +1 -0
  289. package/dist/namespaces/InteriorStatics.js +129 -0
  290. package/dist/namespaces/Inventory.d.ts +597 -0
  291. package/dist/namespaces/Inventory.d.ts.map +1 -0
  292. package/dist/namespaces/Inventory.js +807 -0
  293. package/dist/namespaces/Itemdatabase.d.ts +526 -0
  294. package/dist/namespaces/Itemdatabase.d.ts.map +1 -0
  295. package/dist/namespaces/Itemdatabase.js +739 -0
  296. package/dist/namespaces/Itemset.d.ts +39 -0
  297. package/dist/namespaces/Itemset.d.ts.map +1 -0
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  299. package/dist/namespaces/Law.d.ts +756 -0
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  302. package/dist/namespaces/Localization.d.ts +42 -0
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  305. package/dist/namespaces/Map.d.ts +473 -0
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  308. package/dist/namespaces/Minigame.d.ts +245 -0
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  311. package/dist/namespaces/Misc.d.ts +1704 -0
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  314. package/dist/namespaces/Missiondata.d.ts +100 -0
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  317. package/dist/namespaces/Money.d.ts +43 -0
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  320. package/dist/namespaces/Netshopping.d.ts +154 -0
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  323. package/dist/namespaces/Network.d.ts +3022 -0
  324. package/dist/namespaces/Network.d.ts.map +1 -0
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  326. package/dist/namespaces/Object.d.ts +594 -0
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  329. package/dist/namespaces/Pad.d.ts +249 -0
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  332. package/dist/namespaces/Pathfind.d.ts +545 -0
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  335. package/dist/namespaces/PedStatics.d.ts +1738 -0
  336. package/dist/namespaces/PedStatics.d.ts.map +1 -0
  337. package/dist/namespaces/PedStatics.js +2296 -0
  338. package/dist/namespaces/Perschar.d.ts +179 -0
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  341. package/dist/namespaces/Persistence.d.ts +116 -0
  342. package/dist/namespaces/Persistence.d.ts.map +1 -0
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  344. package/dist/namespaces/Physics.d.ts +491 -0
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  347. package/dist/namespaces/PlayerStatics.d.ts +850 -0
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  350. package/dist/namespaces/Population.d.ts +188 -0
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  370. package/dist/namespaces/Save.js +178 -0
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  414. package/dist/namespaces/Uilog.d.ts.map +1 -0
  415. package/dist/namespaces/Uilog.js +221 -0
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  417. package/dist/namespaces/Uipinning.d.ts.map +1 -0
  418. package/dist/namespaces/Uipinning.js +10 -0
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  420. package/dist/namespaces/Uistatemachine.d.ts.map +1 -0
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  429. package/dist/namespaces/Unlock.d.ts.map +1 -0
  430. package/dist/namespaces/Unlock.js +68 -0
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  434. package/dist/namespaces/Voice.d.ts +110 -0
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  441. package/dist/namespaces/Water.d.ts.map +1 -0
  442. package/dist/namespaces/Water.js +151 -0
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  446. package/dist/namespaces/Zone.d.ts +39 -0
  447. package/dist/namespaces/Zone.d.ts.map +1 -0
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  490. package/src/classes/Ped.ts +6472 -0
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  540. package/src/enums/eUiRpgStatusEffect.ts +18 -0
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  544. package/src/enums/naSpeechEventType.ts +56 -0
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  616. package/src/namespaces/Uiapps.ts +151 -0
  617. package/src/namespaces/Uidebug.ts +36 -0
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  623. package/src/namespaces/Uistickyfeed.ts +89 -0
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  625. package/src/namespaces/Unlock.ts +83 -0
  626. package/src/namespaces/VehicleStatics.ts +1410 -0
  627. package/src/namespaces/Voice.ts +189 -0
  628. package/src/namespaces/VolumeStatics.ts +569 -0
  629. package/src/namespaces/Water.ts +175 -0
  630. package/src/namespaces/WeaponStatics.ts +968 -0
  631. package/src/namespaces/Zone.ts +50 -0
  632. package/src/structs/BufferedClass.ts +14 -0
  633. package/src/structs/HorsePeltIn.ts +26 -0
  634. package/src/structs/HorsePeltOut.ts +21 -0
  635. package/src/types/BufferedClass.ts +14 -0
  636. package/src/types/Color.ts +32 -0
  637. package/src/types/HandleRegistry.ts +12 -0
  638. package/src/types/IHandle.ts +3 -0
  639. package/src/types/NativeAliases.ts +36 -0
  640. package/src/types/Vector2.ts +40 -0
  641. package/src/types/Vector3.ts +41 -0
  642. package/src/types/Vector4.ts +42 -0
@@ -0,0 +1,934 @@
1
+ import { Vector3 } from '../types/Vector3';
2
+ import { createFromHandle } from '../types/HandleRegistry';
3
+ import { inv, rai, raf, pvi, pvv, _h, f } from '../types/NativeAliases';
4
+ export class Weapon {
5
+ constructor(ped) {
6
+ this.ped = ped;
7
+ }
8
+ /**
9
+ * @param toggle
10
+ */
11
+ setAllowAnyWeaponDrop(toggle) {
12
+ inv('0x78030C7867D8B9B6', this.ped.handle, toggle);
13
+ }
14
+ /**
15
+ * @returns
16
+ */
17
+ makePedReload() {
18
+ return inv('0x79E1E511FF7EFB13', this.ped.handle);
19
+ }
20
+ /**
21
+ * @param weaponHash Refer to [enum: eWeaponHash]
22
+ * @param ammoCount
23
+ * @param p3
24
+ * @param addReason Refer to [enum: eAddItemReason]
25
+ */
26
+ giveDelayedWeaponToPed(weaponHash, ammoCount, p3, addReason) {
27
+ inv('0xB282DC6EBD803C75', this.ped.handle, weaponHash, ammoCount, p3, addReason);
28
+ }
29
+ /**
30
+ * @param toggle
31
+ */
32
+ N_0x45E57FDD531C9477(toggle) {
33
+ inv('0x45E57FDD531C9477', this.ped.handle, toggle);
34
+ }
35
+ /**
36
+ * @param ammoHash Refer to [enum: eAmmoType]
37
+ * @returns weaponInventoryUid
38
+ */
39
+ setAmmoTypeForPedWeaponInventory(ammoHash) {
40
+ const result = inv('0xEBE46B501BC3FBCF', this.ped.handle, pvi(), ammoHash);
41
+ return result;
42
+ }
43
+ /**
44
+ * @param weaponHash Refer to [enum: eWeaponHash]
45
+ * @param p2
46
+ * @param removeReason Refer to [enum: eRemoveItemReason]
47
+ */
48
+ removeWeaponFromPed(weaponHash, p2, removeReason) {
49
+ inv('0x4899CB088EDF59B8', this.ped.handle, weaponHash, p2, removeReason);
50
+ }
51
+ /**
52
+ * Detaches the weapon from the ped and actually removes the ped's weapon
53
+ *
54
+ * @param p1
55
+ * @returns
56
+ */
57
+ getWeaponObjectFromPed(p1) {
58
+ return createFromHandle('Prop', inv('0xC6A6789BB405D11C', this.ped.handle, p1, rai()));
59
+ }
60
+ /**
61
+ * @returns
62
+ */
63
+ isPedCurrentWeaponHolstered() {
64
+ return inv('0xBDD9C235D8D1052E', this.ped.handle);
65
+ }
66
+ /**
67
+ * @param toggle
68
+ */
69
+ setInstantlyEquipWeaponPickups(toggle) {
70
+ inv('0x739B9C6D0E7F7F93', this.ped.handle, toggle);
71
+ }
72
+ /**
73
+ * Hides the ped's weapon during a cutscene.
74
+ *
75
+ * @param toggle
76
+ */
77
+ hidePedWeaponForScriptedCutscene(toggle) {
78
+ inv('0x6F6981D2253C208F', this.ped.handle, toggle);
79
+ }
80
+ /**
81
+ * @returns guidPrimary; guidSecondary
82
+ */
83
+ setPlayerPedQuickSwapWeaponByGuid() {
84
+ const result = inv('0xEC1F85DA51D3D6C4', this.ped.handle, pvi(), pvi());
85
+ return [result[0], result[1]];
86
+ }
87
+ /**
88
+ * @returns Returns the total ammo in the ped weapon from it's guid, or `0`.; guid
89
+ */
90
+ getAmmoInPedWeaponFromGuid() {
91
+ const result = inv('0x4823F13A21F51964', this.ped.handle, pvi(), rai());
92
+ return [result[0], result[1]];
93
+ }
94
+ /**
95
+ * @param p1
96
+ * @param p2
97
+ */
98
+ removeAllPedWeapons(p1, p2) {
99
+ inv('0xF25DF915FA38C5F3', this.ped.handle, p1, p2);
100
+ }
101
+ /**
102
+ * Returns eCurrentHeldWeapon
103
+ * _GET_R* - _GET_T*
104
+ *
105
+ * @returns
106
+ */
107
+ getPedCurrentHeldWeapon() {
108
+ return (inv('0x8425C5F057012DAB', this.ped.handle, rai())) & 0xFFFFFFFF;
109
+ }
110
+ /**
111
+ * @param toggle
112
+ */
113
+ setForceAutoEquip(toggle) {
114
+ inv('0xBE711B14A159E84F', this.ped.handle, toggle);
115
+ }
116
+ /**
117
+ * @param componentHash
118
+ * @param weaponHash Refer to [enum: eWeaponHash]
119
+ */
120
+ removeWeaponComponentFromPed(componentHash, weaponHash) {
121
+ inv('0x19F70C4D80494FF8', this.ped.handle, _h(componentHash), weaponHash);
122
+ }
123
+ /**
124
+ * @param visible
125
+ * @param deselectWeapon
126
+ * @param p3
127
+ * @param p4
128
+ */
129
+ setPedCurrentWeaponVisible(visible, deselectWeapon, p3, p4) {
130
+ inv('0x0725A4CCFDED9A70', this.ped.handle, visible, deselectWeapon, p3, p4);
131
+ }
132
+ /**
133
+ * Old name: _DROP_CURRENT_PED_WEAPON
134
+ *
135
+ * @param p1
136
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
137
+ * @param p3
138
+ * @param p4
139
+ * @returns
140
+ */
141
+ makePedDropWeapon(p1, attachPoint, p3, p4) {
142
+ return createFromHandle('Entity', inv('0xCEF4C65DE502D367', this.ped.handle, p1, attachPoint, p3, p4, rai()));
143
+ }
144
+ removeAllPedAmmo() {
145
+ inv('0x1B83C0DEEBCBB214', this.ped.handle);
146
+ }
147
+ /**
148
+ * @param allow
149
+ */
150
+ setAllowDualWield(allow) {
151
+ inv('0x83B8D50EB9446BBA', this.ped.handle, allow);
152
+ }
153
+ /**
154
+ * Returns weaponEmoteVariation WEAPON_EMOTE_VARIATION_INVALID = -2,
155
+ * WEAPON_EMOTE_VARIATION_BASE,
156
+ * WEAPON_EMOTE_VARIATION_A,
157
+ * WEAPON_EMOTE_VARIATION_B,
158
+ * WEAPON_EMOTE_VARIATION_C,
159
+ * WEAPON_EMOTE_VARIATION_D,
160
+ * WEAPON_EMOTE_VARIATION_PREVIEW,
161
+ * WEAPON_EMOTE_NUM_VARIATIONS
162
+ *
163
+ * @param variation
164
+ * @returns
165
+ */
166
+ getWeaponEmoteVariation(variation) {
167
+ return inv('0x86147D05FA831D3A', this.ped.handle, variation, rai());
168
+ }
169
+ /**
170
+ * @param weaponHash Refer to [enum: eWeaponHash]
171
+ * @returns
172
+ */
173
+ isPedCarryingWeapon(weaponHash) {
174
+ return inv('0xF29A186ED428B552', this.ped.handle, weaponHash);
175
+ }
176
+ /**
177
+ * @returns
178
+ */
179
+ refillAmmoInCurrentPedWeapon() {
180
+ return inv('0x0A2AB7B7ABC055F4', this.ped.handle);
181
+ }
182
+ /**
183
+ * Unequip current weapon and set current weapon to WEAPON_UNARMED.
184
+ * p0 usually 2 in R* scripts. Doesn't seem to have any effect if changed....
185
+ * immediately: if true it will instantly switch to unarmed
186
+ *
187
+ * @param p0
188
+ * @param immediately
189
+ */
190
+ hidePedWeapons(p0, immediately) {
191
+ inv('0xFCCC886EDE3C63EC', this.ped.handle, p0, immediately);
192
+ }
193
+ /**
194
+ * @param weaponHash Refer to [enum: eWeaponHash]
195
+ */
196
+ enableAmmoTypeForPed(weaponHash) {
197
+ inv('0x3B7B7908B7ADFB4B', this.ped.handle, weaponHash);
198
+ }
199
+ /**
200
+ * Returns ammoHash from weaponObject (Returned by 0x6CA484C9A7377E4F)
201
+ *
202
+ * @param weaponObject
203
+ * @returns
204
+ */
205
+ getCurrentPedWeaponAmmoType(weaponObject) {
206
+ return (inv('0x7E7B19A4355FEE13', this.ped.handle, weaponObject.handle, rai())) & 0xFFFFFFFF;
207
+ }
208
+ /**
209
+ * @param p1
210
+ * @param p2
211
+ * @param p3
212
+ * @returns
213
+ */
214
+ getPedWorstWeapon(p1, p2, p3) {
215
+ return (inv('0xDA37A053C1522F5D', this.ped.handle, p1, p2, p3, rai())) & 0xFFFFFFFF;
216
+ }
217
+ /**
218
+ * @param toggle
219
+ */
220
+ setPedDropsWeaponsWhenDead(toggle) {
221
+ inv('0x476AE72C1D19D1A8', this.ped.handle, toggle);
222
+ }
223
+ /**
224
+ * Returns ammoHash
225
+ *
226
+ * @returns Returns the [enum: eAmmoType]; weaponGuid
227
+ */
228
+ getCurrentAmmoTypeFromGuid() {
229
+ const result = inv('0xAF9D167A5656D6A6', this.ped.handle, pvi(), rai());
230
+ return [result[0] & 0xFFFFFFFF, result[1]];
231
+ }
232
+ /**
233
+ * @param toggle
234
+ */
235
+ setPedInfiniteAmmoClip(toggle) {
236
+ inv('0xFBAA1E06B6BCA741', this.ped.handle, toggle);
237
+ }
238
+ /**
239
+ * returns the amount of peds that were restrained with the weapon thrown bolas
240
+ *
241
+ * @returns
242
+ */
243
+ getNumPedsRestrainedFromWeaponBolas() {
244
+ return inv('0x46D42883E873C1D7', this.ped.handle);
245
+ }
246
+ /**
247
+ * @returns
248
+ */
249
+ getPedHogtieWeapon() {
250
+ return (inv('0x90EB1CB189923587', this.ped.handle, rai())) & 0xFFFFFFFF;
251
+ }
252
+ /**
253
+ * @returns
254
+ */
255
+ enableWeaponRestore() {
256
+ return inv('0xC395355843BE134B', this.ped.handle);
257
+ }
258
+ /**
259
+ * Returns whether the specified ped is holding a weapon with the given hash.
260
+ * only these weapons below return true
261
+ * WEAPON_BOW, WEAPON_KIT_METAL_DETECTOR, WEAPON_MELEE_CLEAVER, WEAPON_MELEE_DAVY_LANTERN, WEAPON_MELEE_HATCHET, WEAPON_MELEE_HATCHET_HUNTER, WEAPON_MELEE_KNIFE_JAWBONE, WEAPON_MELEE_LANTERN WEAPON_MELEE_TORCH, WEAPON_MOONSHINEJUG_MP, WEAPON_RIFLE_BOLTACTION, WEAPON_SHOTGUN_PUMP, WEAPON_THROWN_BOLAS, WEAPON_THROWN_MOLOTOV
262
+ *
263
+ * @param weapon
264
+ * @returns
265
+ */
266
+ isPedHoldingWeapon(weapon) {
267
+ return inv('0x07E1C35F0078C3F9', this.ped.handle, _h(weapon), rai());
268
+ }
269
+ /**
270
+ * _GET_D* - _GET_L*
271
+ *
272
+ * @returns
273
+ */
274
+ N_0x0DE0944ECCB3DF5D() {
275
+ return inv('0x0DE0944ECCB3DF5D', this.ped.handle, rai());
276
+ }
277
+ /**
278
+ * @param flags
279
+ * @returns
280
+ */
281
+ isPedArmed(flags) {
282
+ return inv('0xCB690F680A3EA971', this.ped.handle, flags);
283
+ }
284
+ /**
285
+ * Returns whether the ped has a sniper p1: 0 or 1
286
+ *
287
+ * @param p1
288
+ * @returns
289
+ */
290
+ doesPedHaveSniper(p1) {
291
+ return inv('0x80BB243789008A82', this.ped.handle, p1);
292
+ }
293
+ /**
294
+ * Returns the ped's default unarmed weapon hash as defined in CPedModelInfo (DefaultUnarmedWeapon).
295
+ * Falls back to WEAPON_UNARMED if the ped doesn't have a valid model info pointer, or 0 if the ped doesn't exist.
296
+ *
297
+ * @returns
298
+ */
299
+ getDefaultUnarmedWeaponHash() {
300
+ return (inv('0x08FF1099ED2E6E21', this.ped.handle, rai())) & 0xFFFFFFFF;
301
+ }
302
+ /**
303
+ * @param weaponHash Refer to [enum: eWeaponHash]
304
+ * @param p2
305
+ * @returns
306
+ */
307
+ getMaxAmmoInClip(weaponHash, p2) {
308
+ return inv('0xA38DCFFCEA8962FA', this.ped.handle, weaponHash, p2, rai());
309
+ }
310
+ /**
311
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
312
+ * @returns Returns the weapon entity
313
+ */
314
+ getCurrentPedWeaponEntityIndex(attachPoint) {
315
+ return createFromHandle('Entity', inv('0x3B390A939AF0B5FC', this.ped.handle, attachPoint, rai()));
316
+ }
317
+ /**
318
+ * @param weaponHash Refer to [enum: eWeaponHash]
319
+ * @param ammoHash Refer to [enum: eAmmoType]
320
+ */
321
+ enableAmmoTypeForPedWeapon(weaponHash, ammoHash) {
322
+ inv('0x23FB9FACA28779C1', this.ped.handle, weaponHash, ammoHash);
323
+ }
324
+ /**
325
+ * @param toggle
326
+ */
327
+ N_0x431240A58484D5D0(toggle) {
328
+ inv('0x431240A58484D5D0', this.ped.handle, toggle);
329
+ }
330
+ /**
331
+ * @param p2
332
+ * @param p3
333
+ * @returns outGUID
334
+ */
335
+ getBestPedShortarmGuid(p2, p3) {
336
+ const result = inv('0xF52BD94B47CCF736', this.ped.handle, pvi(), p2, p3);
337
+ return result;
338
+ }
339
+ /**
340
+ * @returns coords
341
+ */
342
+ getPedLastWeaponImpactCoord() {
343
+ const result = inv('0x6C4D0409BA1A2BC2', this.ped.handle, pvv(), rai());
344
+ return [!!result[0], Vector3.fromArray(result[1])];
345
+ }
346
+ /**
347
+ * Returns WeaponAttachPoint
348
+ *
349
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
350
+ * @returns
351
+ */
352
+ getWeaponAttachPoint(attachPoint) {
353
+ return inv('0xCAD4FE9398820D24', this.ped.handle, attachPoint, rai());
354
+ }
355
+ /**
356
+ * @param p2
357
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
358
+ * @param p4
359
+ * @returns weaponHash: Refer to [enum: eWeaponHash]
360
+ */
361
+ getCurrentPedWeapon(p2, attachPoint, p4) {
362
+ const result = inv('0x3A87E44BB9A01D54', this.ped.handle, pvi(), p2, attachPoint, p4, rai());
363
+ return [!!result[0], result[1]];
364
+ }
365
+ /**
366
+ * Returns whether the ped has a revolver p1: 0 or 1
367
+ *
368
+ * @param p1
369
+ * @returns
370
+ */
371
+ doesPedHaveRevolver(p1) {
372
+ return inv('0x5B235F24472F2C3B', this.ped.handle, p1);
373
+ }
374
+ /**
375
+ * Returns emote Hash
376
+ *
377
+ * @returns
378
+ */
379
+ getPedGunSpinningEquippedKitEmoteTwirl() {
380
+ return (inv('0x2C4FEC3D0EFA9FC0', this.ped.handle, rai())) & 0xFFFFFFFF;
381
+ }
382
+ /**
383
+ * @param toggle
384
+ */
385
+ N_0x16D9841A85FA627E(toggle) {
386
+ inv('0x16D9841A85FA627E', this.ped.handle, toggle);
387
+ }
388
+ /**
389
+ * @param weaponHash Refer to [enum: eWeaponHash]
390
+ * @param offset
391
+ * @param ammoCount
392
+ */
393
+ setPedDropsInventoryWeapon(weaponHash, offset, ammoCount) {
394
+ inv('0x208A1888007FC0E6', this.ped.handle, weaponHash, f(offset.x), f(offset.y), f(offset.z), ammoCount);
395
+ }
396
+ /**
397
+ * spinHash can be -1, 0 to disable
398
+ *
399
+ * @param weaponEmoteTrickType
400
+ * @param spin
401
+ */
402
+ setActiveGunSpinningKitEmoteTwirl(weaponEmoteTrickType, spin) {
403
+ inv('0x01F661BB9C71B465', this.ped.handle, weaponEmoteTrickType, _h(spin));
404
+ }
405
+ /**
406
+ * Appears to just send specified weapon to your horse holster without having to be close
407
+ * However, the weapon is not visible on the horse holster, but you can reach the weapon on the weapon wheel
408
+ *
409
+ * @param weaponHash Refer to [enum: eWeaponHash]
410
+ */
411
+ sendWeaponToInventory(weaponHash) {
412
+ inv('0xE9BD19F8121ADE3E', this.ped.handle, weaponHash);
413
+ }
414
+ /**
415
+ * If near your horse when called, weapons stored on your horse will be considered
416
+ * Returns weaponHash
417
+ *
418
+ * @param weaponGroup
419
+ * @param p2
420
+ * @param p3
421
+ * @returns
422
+ */
423
+ getBestPedWeaponInGroup(weaponGroup, p2, p3) {
424
+ return (inv('0x9F67929D98E7C6E8', this.ped.handle, _h(weaponGroup), p2, p3, rai())) & 0xFFFFFFFF;
425
+ }
426
+ /**
427
+ * Only used in R* SP Scripts native_son2, native_son3 and smuggler2
428
+ * Params: p2 = -1
429
+ *
430
+ * @param p1
431
+ * @param p2
432
+ */
433
+ N_0x8A779706DA5CA3DD(p1, p2) {
434
+ inv('0x8A779706DA5CA3DD', this.ped.handle, p1, p2);
435
+ }
436
+ /**
437
+ * @param weaponHash Refer to [enum: eWeaponHash]
438
+ * @param ammoHash Refer to [enum: eAmmoType]
439
+ */
440
+ disableAmmoTypeForPedWeapon(weaponHash, ammoHash) {
441
+ inv('0xF0D728EEA3C99775', this.ped.handle, weaponHash, ammoHash);
442
+ }
443
+ /**
444
+ * @returns data; outData
445
+ */
446
+ giveWeaponToPedWithOptions() {
447
+ const result = inv('0xBE7E42B07FD317AC', this.ped.handle, pvi(), pvi(), rai());
448
+ return [!!result[0], result[1], result[2]];
449
+ }
450
+ /**
451
+ * @returns
452
+ */
453
+ getMaxLockonDistanceOfCurrentPedWeapon() {
454
+ return inv('0x79B1A6E780266DB0', this.ped.handle, raf());
455
+ }
456
+ /**
457
+ * @param ammoHash Refer to [enum: eAmmoType]
458
+ */
459
+ disableAmmoTypeForPed(ammoHash) {
460
+ inv('0xAA5A52204E077883', this.ped.handle, ammoHash);
461
+ }
462
+ /**
463
+ * @param visible
464
+ */
465
+ setPedAllWeaponsVisibility(visible) {
466
+ inv('0x4F806A6CFED89468', this.ped.handle, visible);
467
+ }
468
+ /**
469
+ * @param weaponHash Refer to [enum: eWeaponHash]
470
+ * @param ammo
471
+ * @returns
472
+ */
473
+ setAmmoInClip(weaponHash, ammo) {
474
+ return inv('0xDCD2A934D65CB497', this.ped.handle, weaponHash, ammo, rai());
475
+ }
476
+ /**
477
+ * _GET_M* - _GET_PED_A*
478
+ *
479
+ * @param p1
480
+ * @returns
481
+ */
482
+ getPedWeaponObject(p1) {
483
+ return createFromHandle('Prop', inv('0x6CA484C9A7377E4F', this.ped.handle, p1, rai()));
484
+ }
485
+ /**
486
+ * slotHash is usually just the weaponHash name, but WEAPON_* is replaced with SLOT_*
487
+ *
488
+ * @param slotHash
489
+ * @returns
490
+ */
491
+ getPedWeaponInSlot(slotHash) {
492
+ return (inv('0xDBC4B552B2AE9A83', this.ped.handle, _h(slotHash), rai())) & 0xFFFFFFFF;
493
+ }
494
+ /**
495
+ * Outputs cached guids
496
+ *
497
+ * @returns guidPrimary; guidSecondary
498
+ */
499
+ getPlayerPedQuickSwapWeaponByGuid() {
500
+ const result = inv('0xB7E52A058B07C7E2', this.ped.handle, pvi(), pvi());
501
+ return [result[0], result[1]];
502
+ }
503
+ /**
504
+ * Returns true if the ped is currently holstering or unholstering a weapon
505
+ *
506
+ * @returns
507
+ */
508
+ isWeaponHolsterStateChanging() {
509
+ return inv('0x2387D6E9C6B478AA', this.ped.handle, rai());
510
+ }
511
+ /**
512
+ * @param ammoHash Refer to [enum: eAmmoType]
513
+ * @returns
514
+ */
515
+ N_0x44C8F4908F1B2622(ammoHash) {
516
+ return inv('0x44C8F4908F1B2622', this.ped.handle, ammoHash, rai());
517
+ }
518
+ /**
519
+ * @param p2
520
+ * @returns clipInventoryUid
521
+ */
522
+ refillAmmoInClip(p2) {
523
+ const result = inv('0xDF4A3404D022ADDE', this.ped.handle, pvi(), p2);
524
+ return [result[0], result[1]];
525
+ }
526
+ /**
527
+ * _SET_A* - _SET_B*
528
+ *
529
+ * @param p1
530
+ */
531
+ N_0x2EBF70E1D8C06683(p1) {
532
+ inv('0x2EBF70E1D8C06683', this.ped.handle, _h(p1));
533
+ }
534
+ /**
535
+ * @returns
536
+ */
537
+ isPedWeaponReadyToShoot() {
538
+ return inv('0xB80CA294F2F26749', this.ped.handle, rai());
539
+ }
540
+ /**
541
+ * @param ammoType
542
+ * @returns
543
+ */
544
+ getPedAmmoByType(ammoType) {
545
+ return inv('0x39D22031557946C1', this.ped.handle, _h(ammoType), rai());
546
+ }
547
+ /**
548
+ * @param p1
549
+ * @param p2
550
+ * @returns
551
+ */
552
+ getBestPedWeapon(p1, p2) {
553
+ return (inv('0x8483E98E8B888AE2', this.ped.handle, p1, p2, rai())) & 0xFFFFFFFF;
554
+ }
555
+ /**
556
+ * @param toggle
557
+ * @param weaponHash Refer to [enum: eWeaponHash]
558
+ */
559
+ setPedInfiniteAmmo(toggle, weaponHash) {
560
+ inv('0x3EDCB0505123623B', this.ped.handle, toggle, weaponHash);
561
+ }
562
+ /**
563
+ * @param weaponHash Refer to [enum: eWeaponHash]
564
+ * @param ammoHash Refer to [enum: eAmmoType]
565
+ */
566
+ setAmmoTypeForPedWeapon(weaponHash, ammoHash) {
567
+ inv('0xCC9C4393523833E2', this.ped.handle, weaponHash, ammoHash);
568
+ }
569
+ /**
570
+ * *GET_BEST** - *GET_CLOSEST**
571
+ *
572
+ * @returns weaponGuid
573
+ */
574
+ getCorrectKitEmoteTwirlGun() {
575
+ const result = inv('0xCD356B42C57BFE01', this.ped.handle, pvi(), rai());
576
+ return [!!result[0], result[1]];
577
+ }
578
+ /**
579
+ * @param weaponHash Refer to [enum: eWeaponHash]
580
+ * @returns
581
+ */
582
+ setCurrentPedVehicleWeapon(weaponHash) {
583
+ return inv('0x75C55983C2C39DAA', this.ped.handle, weaponHash, rai());
584
+ }
585
+ /**
586
+ * Returns whether the ped has a rifle p1: 0 or 1
587
+ *
588
+ * @param p1
589
+ * @returns
590
+ */
591
+ doesPedHaveRifle(p1) {
592
+ return inv('0x95CA12E2C68043E5', this.ped.handle, p1);
593
+ }
594
+ /**
595
+ * Puts the gun visibly in your horse's holster without having to be close to the horse. Use `_SEND_WEAPON_TO_INVENTORY` before using this native
596
+ * _A* or _B*
597
+ *
598
+ * @param weaponHash Refer to [enum: eWeaponHash]
599
+ * @param ped
600
+ */
601
+ N_0x14FF0C2545527F9B(weaponHash, ped) {
602
+ inv('0x14FF0C2545527F9B', this.ped.handle, weaponHash, ped.handle);
603
+ }
604
+ /**
605
+ * Returns iSpinHash / iVariationSpin
606
+ *
607
+ * @param weaponEmoteVariation
608
+ * @returns
609
+ */
610
+ getPedGunSpinningHashFromWeaponEmoteVariation(weaponEmoteVariation) {
611
+ return (inv('0xF3B1620B920D1708', this.ped.handle, weaponEmoteVariation, rai())) & 0xFFFFFFFF;
612
+ }
613
+ /**
614
+ * Returns whether the ped has a repeater p1: 0 or 1
615
+ *
616
+ * @param p1
617
+ * @returns
618
+ */
619
+ doesPedHaveRepeater(p1) {
620
+ return inv('0x495A04CAEC263AF8', this.ped.handle, p1);
621
+ }
622
+ /**
623
+ * @param weaponCollection
624
+ */
625
+ giveWeaponCollectionToPed(weaponCollection) {
626
+ inv('0x899A04AFCC725D04', this.ped.handle, _h(weaponCollection));
627
+ }
628
+ /**
629
+ * @param toggle
630
+ */
631
+ N_0xF08D8FEB455F2C8C(toggle) {
632
+ inv('0xF08D8FEB455F2C8C', this.ped.handle, toggle);
633
+ }
634
+ /**
635
+ * @returns ammo; inventoryUid
636
+ */
637
+ getAmmoInClipByInventoryUid() {
638
+ const result = inv('0x678F00858980F516', this.ped.handle, pvi(), pvi());
639
+ return [result[0], result[1], result[2]];
640
+ }
641
+ /**
642
+ * removeReason must be REMOVE_REASON_USED, REMOVE_REASON_GIVEN, REMOVE_REASON_DROPPED or REMOVE_REASON_DEBUG, unless amount is -1
643
+ *
644
+ * @param ammoHash Refer to [enum: eAmmoType]
645
+ * @param amount
646
+ * @param removeReason Refer to [enum: eRemoveItemReason]
647
+ */
648
+ removeAmmoFromPedByType(ammoHash, amount, removeReason) {
649
+ inv('0xB6CFEC32E3742779', this.ped.handle, ammoHash, amount, removeReason);
650
+ }
651
+ /**
652
+ * Holster the holded shoulder weapon. Precisions: 0 means with anim while 1 means direct holster
653
+ *
654
+ * @param disableAnim
655
+ */
656
+ setPedWeaponOnBack(disableAnim) {
657
+ inv('0x4820A6939D7CEF28', this.ped.handle, disableAnim);
658
+ }
659
+ /**
660
+ * @param ammoType
661
+ * @param ammo
662
+ */
663
+ setPedAmmoByType(ammoType, ammo) {
664
+ inv('0x5FD1E1F011E76D7E', this.ped.handle, _h(ammoType), ammo);
665
+ }
666
+ /**
667
+ * @param p1
668
+ * @returns
669
+ */
670
+ getPedBackupWeapon(p1) {
671
+ return (inv('0xC71FE230A513C30F', this.ped.handle, p1, rai())) & 0xFFFFFFFF;
672
+ }
673
+ /**
674
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
675
+ */
676
+ setForceCurrentWeaponIntoCockedState(attachPoint) {
677
+ inv('0x5230D3F6EE56CFE6', this.ped.handle, attachPoint);
678
+ }
679
+ /**
680
+ * @param weaponHash Refer to [enum: eWeaponHash]
681
+ * @returns ammo
682
+ */
683
+ getAmmoInClip(weaponHash) {
684
+ const result = inv('0x2E1202248937775C', this.ped.handle, pvi(), weaponHash, rai());
685
+ return [!!result[0], result[1]];
686
+ }
687
+ /**
688
+ * Returns whether the ped has a pistol p1: 0 or 1
689
+ *
690
+ * @param p1
691
+ * @returns
692
+ */
693
+ doesPedHavePistol(p1) {
694
+ return inv('0xBFCA7AFABF9D7967', this.ped.handle, p1);
695
+ }
696
+ /**
697
+ * *STOP** - *TEST**
698
+ *
699
+ * @param emoteType
700
+ */
701
+ setGunSpinningInventorySlotIdActivate(emoteType) {
702
+ inv('0x408CF580C5E96D49', this.ped.handle, emoteType);
703
+ }
704
+ /**
705
+ * @returns weaponHash: Refer to [enum: eWeaponHash]
706
+ */
707
+ getCurrentPedVehicleWeapon() {
708
+ const result = inv('0x1017582BCD3832DC', this.ped.handle, pvi(), rai());
709
+ return [!!result[0], result[1]];
710
+ }
711
+ /**
712
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
713
+ * @param visible
714
+ */
715
+ setPedWeaponAttachPointVisibility(attachPoint, visible) {
716
+ inv('0x67E21ACC5C0C970C', this.ped.handle, attachPoint, visible);
717
+ }
718
+ /**
719
+ * @param p1
720
+ * @param p2
721
+ * @param p3
722
+ * @param immediately
723
+ */
724
+ holsterPedWeapons(p1, p2, p3, immediately) {
725
+ inv('0x94A3C1B804D291EC', this.ped.handle, p1, p2, p3, immediately);
726
+ }
727
+ /**
728
+ * onlyCheckPlayerInventory: If true, it will only check the players current inventory. If false, it also checks your horse inventory
729
+ *
730
+ * @param weaponHash Refer to [enum: eWeaponHash]
731
+ * @param p2
732
+ * @param onlyCheckPlayerInventory
733
+ * @returns
734
+ */
735
+ hasPedGotWeapon(weaponHash, p2, onlyCheckPlayerInventory) {
736
+ return inv('0x8DECB02F88F428BC', this.ped.handle, weaponHash, p2, onlyCheckPlayerInventory, rai());
737
+ }
738
+ /**
739
+ * @returns
740
+ */
741
+ getAllowDualWield() {
742
+ return inv('0x918990BD9CE08582', this.ped.handle);
743
+ }
744
+ /**
745
+ * Stores longarms to your horse on dismount
746
+ * Params: p2 = 0
747
+ * SET_[I - M]*
748
+ *
749
+ * @param storeLongarms
750
+ * @param p2
751
+ */
752
+ setInstantlyStoreLongarmsOnDismount(storeLongarms, p2) {
753
+ inv('0xB832F1A686B9B810', this.ped.handle, storeLongarms, p2);
754
+ }
755
+ /**
756
+ * @param removeReason Refer to [enum: eRemoveItemReason]
757
+ * @returns weaponGuid
758
+ */
759
+ removeWeaponFromPedByGuid(removeReason) {
760
+ const result = inv('0x51C3B71591811485', this.ped.handle, pvi(), removeReason);
761
+ return result;
762
+ }
763
+ /**
764
+ * attachPoint:
765
+ *
766
+ * @param weaponHash Refer to [enum: eWeaponHash]
767
+ * @param equipNow
768
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
769
+ * @param p4
770
+ * @param p5
771
+ */
772
+ setCurrentPedWeapon(weaponHash, equipNow, attachPoint, p4, p5) {
773
+ inv('0xADF692B254977C0C', this.ped.handle, weaponHash, equipNow, attachPoint, p4, p5);
774
+ }
775
+ /**
776
+ * Equips a weapon from a weaponItem, similar to GIVE_WEAPON_TO_PED
777
+ *
778
+ * @param p2
779
+ * @param p3
780
+ * @param p4
781
+ * @param p5
782
+ * @returns weaponUid
783
+ */
784
+ setCurrentPedWeaponByGuid(p2, p3, p4, p5) {
785
+ const result = inv('0x12FB95FE3D579238', this.ped.handle, pvi(), p2, p3, p4, p5);
786
+ return result;
787
+ }
788
+ /**
789
+ * @param componentHash
790
+ * @param weaponHash Refer to [enum: eWeaponHash]
791
+ * @returns
792
+ */
793
+ hasPedGotWeaponComponent(componentHash, weaponHash) {
794
+ return inv('0xBBC67A6F965C688A', this.ped.handle, _h(componentHash), weaponHash);
795
+ }
796
+ /**
797
+ * @param weaponHash Refer to [enum: eWeaponHash]
798
+ * @param amount The amount of ped to add to the ammo
799
+ * @param addReason Refer to [enum: eAddItemReason]
800
+ */
801
+ addAmmoToPed(weaponHash, amount, addReason) {
802
+ inv('0xB190BCA3F4042F95', this.ped.handle, weaponHash, amount, addReason);
803
+ }
804
+ /**
805
+ * @param ammoType
806
+ * @param amount
807
+ * @param addReason Refer to [enum: eAddItemReason]
808
+ */
809
+ addAmmoToPedByType(ammoType, amount, addReason) {
810
+ inv('0x106A811C6D3035F3', this.ped.handle, _h(ammoType), amount, addReason);
811
+ }
812
+ /**
813
+ * @param targetPed
814
+ * @returns
815
+ */
816
+ isTargetPedConstrainedByPedUsingBolas(targetPed) {
817
+ return inv('0x8D50F43298AB9545', this.ped.handle, targetPed.handle, rai());
818
+ }
819
+ /**
820
+ * @param p1
821
+ * @returns guidPrimary
822
+ */
823
+ getBestPedWeaponInInventory(p1) {
824
+ const result = inv('0x7B98500614C8E8B8', this.ped.handle, p1, pvi());
825
+ return [result[0], result[1]];
826
+ }
827
+ /**
828
+ * Returns whether the ped has a shotgun p1: 0 or 1
829
+ *
830
+ * @param p1
831
+ * @returns
832
+ */
833
+ doesPedHaveShotgun(p1) {
834
+ return inv('0xABC18A28BAD4B46F', this.ped.handle, p1);
835
+ }
836
+ clearPedLastWeaponDamage() {
837
+ inv('0x087D8F4BC65F68E4', this.ped.handle);
838
+ }
839
+ /**
840
+ * Returns true if ped is on a horse while inside of a town
841
+ * Params: p1 = 0
842
+ * GET_L* - GET_MA*
843
+ *
844
+ * @param p1
845
+ * @returns
846
+ */
847
+ N_0x5A695BD328586B44(p1) {
848
+ return inv('0x5A695BD328586B44', this.ped.handle, p1);
849
+ }
850
+ /**
851
+ * @param weaponHash Refer to [enum: eWeaponHash]
852
+ * @param amount
853
+ * @param removeReason Refer to [enum: eRemoveItemReason]
854
+ */
855
+ removeAmmoFromPed(weaponHash, amount, removeReason) {
856
+ inv('0xF4823C813CB8277D', this.ped.handle, weaponHash, amount, removeReason);
857
+ }
858
+ /**
859
+ * @param p1
860
+ * @param p2
861
+ */
862
+ setPedAmmoToDrop(p1, p2) {
863
+ inv('0xA4EFEF9440A5B0EF', this.ped.handle, p1, p2);
864
+ }
865
+ /**
866
+ * Returns the current ammo type of the specified ped's specified weapon.
867
+ *
868
+ * @param weaponHash Refer to [enum: eWeaponHash]
869
+ * @returns
870
+ */
871
+ getPedAmmoTypeFromWeapon(weaponHash) {
872
+ return (inv('0x7FEAD38B326B9F74', this.ped.handle, weaponHash, rai())) & 0xFFFFFFFF;
873
+ }
874
+ /**
875
+ * @param weaponHash Refer to [enum: eWeaponHash]
876
+ * @returns ammo
877
+ */
878
+ getMaxAmmo(weaponHash) {
879
+ const result = inv('0xDC16122C7A20C933', this.ped.handle, pvi(), weaponHash, rai());
880
+ return [!!result[0], result[1]];
881
+ }
882
+ /**
883
+ * @param weaponHash Refer to [enum: eWeaponHash]
884
+ * @param ammo
885
+ */
886
+ setPedAmmo(weaponHash, ammo) {
887
+ inv('0x14E56BC5B5DB6A19', this.ped.handle, weaponHash, ammo);
888
+ }
889
+ /**
890
+ * Gives the ped the weapon.
891
+ * List: https://github.com/femga/rdr3_discoveries/blob/master/weapons/weapons.lua Params: p7 is 0.5f, and p8 is 1.0f. p11 and p12 are both 0 in R* Scripts
892
+ * permanentDegradation: default 0.5, any higher than 0 it will automatically make the weapon worn, you can also adjust the value to change the weapons maximum cleanliness
893
+ *
894
+ * @param weaponHash Refer to [enum: eWeaponHash]
895
+ * @param ammoCount
896
+ * @param bForceInHand
897
+ * @param bForceInHolster
898
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
899
+ * @param bAllowMultipleCopies
900
+ * @param p7
901
+ * @param p8
902
+ * @param addReason Refer to [enum: eAddItemReason]
903
+ * @param bIgnoreUnlocks
904
+ * @param permanentDegradation
905
+ * @param p12
906
+ * @returns
907
+ */
908
+ giveWeaponToPed(weaponHash, ammoCount, bForceInHand, bForceInHolster, attachPoint, bAllowMultipleCopies, p7, p8, addReason, bIgnoreUnlocks, permanentDegradation, p12) {
909
+ return (inv('0x5E3BDDBCB83F3D84', this.ped.handle, weaponHash, ammoCount, bForceInHand, bForceInHolster, attachPoint, bAllowMultipleCopies, f(p7), f(p8), addReason, bIgnoreUnlocks, f(permanentDegradation), p12, rai())) & 0xFFFFFFFF;
910
+ }
911
+ /**
912
+ * @param weaponHash Refer to [enum: eWeaponHash]
913
+ * @returns
914
+ */
915
+ getAmmoInPedWeapon(weaponHash) {
916
+ return inv('0x015A522136D7F951', this.ped.handle, weaponHash, rai());
917
+ }
918
+ /**
919
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
920
+ * @returns weaponGuid
921
+ */
922
+ getPedWeaponGuidAtAttachPoint(attachPoint) {
923
+ const result = inv('0x6929E22158E52265', this.ped.handle, attachPoint, pvi());
924
+ return [result[0], result[1]];
925
+ }
926
+ /**
927
+ * emote hashes: KIT_EMOTE_TWIRL_GUN, KIT_EMOTE_TWIRL_GUN_LEFT_HOLSTER, KIT_EMOTE_TWIRL_GUN_DUAL, 0 (to unequip)
928
+ *
929
+ * @param emote
930
+ */
931
+ setActiveGunSpinningEquipKitEmoteTwirl(emote) {
932
+ inv('0xCBCFFF805F1B4596', this.ped.handle, _h(emote));
933
+ }
934
+ }