@nativewrappers/redm-codegen 0.0.2

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Files changed (642) hide show
  1. package/README.md +41 -0
  2. package/dist/classes/AnimScene.d.ts +361 -0
  3. package/dist/classes/AnimScene.d.ts.map +1 -0
  4. package/dist/classes/AnimScene.js +511 -0
  5. package/dist/classes/BaseModel.d.ts +108 -0
  6. package/dist/classes/BaseModel.d.ts.map +1 -0
  7. package/dist/classes/BaseModel.js +158 -0
  8. package/dist/classes/BaseTask.d.ts +102 -0
  9. package/dist/classes/BaseTask.d.ts.map +1 -0
  10. package/dist/classes/BaseTask.js +129 -0
  11. package/dist/classes/Cam.d.ts +217 -0
  12. package/dist/classes/Cam.d.ts.map +1 -0
  13. package/dist/classes/Cam.js +295 -0
  14. package/dist/classes/Entity.d.ts +1101 -0
  15. package/dist/classes/Entity.d.ts.map +1 -0
  16. package/dist/classes/Entity.js +1480 -0
  17. package/dist/classes/Interior.d.ts +65 -0
  18. package/dist/classes/Interior.d.ts.map +1 -0
  19. package/dist/classes/Interior.js +96 -0
  20. package/dist/classes/ItemSet.d.ts +18 -0
  21. package/dist/classes/ItemSet.d.ts.map +1 -0
  22. package/dist/classes/ItemSet.js +32 -0
  23. package/dist/classes/Ped.d.ts +4230 -0
  24. package/dist/classes/Ped.d.ts.map +1 -0
  25. package/dist/classes/Ped.js +5712 -0
  26. package/dist/classes/PedModel.d.ts +9 -0
  27. package/dist/classes/PedModel.d.ts.map +1 -0
  28. package/dist/classes/PedModel.js +13 -0
  29. package/dist/classes/PedTask.d.ts +2563 -0
  30. package/dist/classes/PedTask.d.ts.map +1 -0
  31. package/dist/classes/PedTask.js +3276 -0
  32. package/dist/classes/PersChar.d.ts +39 -0
  33. package/dist/classes/PersChar.d.ts.map +1 -0
  34. package/dist/classes/PersChar.js +69 -0
  35. package/dist/classes/Pickup.d.ts +30 -0
  36. package/dist/classes/Pickup.d.ts.map +1 -0
  37. package/dist/classes/Pickup.js +45 -0
  38. package/dist/classes/Player.d.ts +1309 -0
  39. package/dist/classes/Player.d.ts.map +1 -0
  40. package/dist/classes/Player.js +1808 -0
  41. package/dist/classes/Prop.d.ts +253 -0
  42. package/dist/classes/Prop.d.ts.map +1 -0
  43. package/dist/classes/Prop.js +362 -0
  44. package/dist/classes/PropSet.d.ts +46 -0
  45. package/dist/classes/PropSet.d.ts.map +1 -0
  46. package/dist/classes/PropSet.js +67 -0
  47. package/dist/classes/Vehicle.d.ts +1188 -0
  48. package/dist/classes/Vehicle.d.ts.map +1 -0
  49. package/dist/classes/Vehicle.js +1652 -0
  50. package/dist/classes/VehicleModel.d.ts +11 -0
  51. package/dist/classes/VehicleModel.d.ts.map +1 -0
  52. package/dist/classes/VehicleModel.js +15 -0
  53. package/dist/classes/VehicleTask.d.ts +87 -0
  54. package/dist/classes/VehicleTask.d.ts.map +1 -0
  55. package/dist/classes/VehicleTask.js +118 -0
  56. package/dist/classes/Volume.d.ts +142 -0
  57. package/dist/classes/Volume.d.ts.map +1 -0
  58. package/dist/classes/Volume.js +194 -0
  59. package/dist/classes/Weapon.d.ts +690 -0
  60. package/dist/classes/Weapon.d.ts.map +1 -0
  61. package/dist/classes/Weapon.js +934 -0
  62. package/dist/enums/eActionDisableFlags.d.ts +38 -0
  63. package/dist/enums/eActionDisableFlags.d.ts.map +1 -0
  64. package/dist/enums/eActionDisableFlags.js +38 -0
  65. package/dist/enums/eAddItemReason.d.ts +20 -0
  66. package/dist/enums/eAddItemReason.d.ts.map +1 -0
  67. package/dist/enums/eAddItemReason.js +20 -0
  68. package/dist/enums/eAmmoType.d.ts +88 -0
  69. package/dist/enums/eAmmoType.d.ts.map +1 -0
  70. package/dist/enums/eAmmoType.js +88 -0
  71. package/dist/enums/eAnimalRarityLevel.d.ts +7 -0
  72. package/dist/enums/eAnimalRarityLevel.d.ts.map +1 -0
  73. package/dist/enums/eAnimalRarityLevel.js +7 -0
  74. package/dist/enums/eAttributeCore.d.ts +6 -0
  75. package/dist/enums/eAttributeCore.d.ts.map +1 -0
  76. package/dist/enums/eAttributeCore.js +6 -0
  77. package/dist/enums/eCarryingFlags.d.ts +43 -0
  78. package/dist/enums/eCarryingFlags.d.ts.map +1 -0
  79. package/dist/enums/eCarryingFlags.js +43 -0
  80. package/dist/enums/eCrimeType.d.ts +61 -0
  81. package/dist/enums/eCrimeType.d.ts.map +1 -0
  82. package/dist/enums/eCrimeType.js +61 -0
  83. package/dist/enums/eDispatchType.d.ts +20 -0
  84. package/dist/enums/eDispatchType.d.ts.map +1 -0
  85. package/dist/enums/eDispatchType.js +20 -0
  86. package/dist/enums/eDoorId.d.ts +16 -0
  87. package/dist/enums/eDoorId.d.ts.map +1 -0
  88. package/dist/enums/eDoorId.js +16 -0
  89. package/dist/enums/eEnterExitVehicleFlags.d.ts +32 -0
  90. package/dist/enums/eEnterExitVehicleFlags.d.ts.map +1 -0
  91. package/dist/enums/eEnterExitVehicleFlags.js +32 -0
  92. package/dist/enums/eEulerRotationOrder.d.ts +9 -0
  93. package/dist/enums/eEulerRotationOrder.d.ts.map +1 -0
  94. package/dist/enums/eEulerRotationOrder.js +9 -0
  95. package/dist/enums/eExplosionTag.d.ts +40 -0
  96. package/dist/enums/eExplosionTag.d.ts.map +1 -0
  97. package/dist/enums/eExplosionTag.js +40 -0
  98. package/dist/enums/eFleeStyle.d.ts +16 -0
  99. package/dist/enums/eFleeStyle.d.ts.map +1 -0
  100. package/dist/enums/eFleeStyle.js +16 -0
  101. package/dist/enums/eIkControlFlags.d.ts +34 -0
  102. package/dist/enums/eIkControlFlags.d.ts.map +1 -0
  103. package/dist/enums/eIkControlFlags.js +34 -0
  104. package/dist/enums/eInventoryItemSound.d.ts +6 -0
  105. package/dist/enums/eInventoryItemSound.d.ts.map +1 -0
  106. package/dist/enums/eInventoryItemSound.js +6 -0
  107. package/dist/enums/eLookIntensity.d.ts +7 -0
  108. package/dist/enums/eLookIntensity.d.ts.map +1 -0
  109. package/dist/enums/eLookIntensity.js +7 -0
  110. package/dist/enums/eLookReturnAnimation.d.ts +6 -0
  111. package/dist/enums/eLookReturnAnimation.d.ts.map +1 -0
  112. package/dist/enums/eLookReturnAnimation.js +6 -0
  113. package/dist/enums/eLootingFlags.d.ts +32 -0
  114. package/dist/enums/eLootingFlags.d.ts.map +1 -0
  115. package/dist/enums/eLootingFlags.js +32 -0
  116. package/dist/enums/eMetaPedExpressions.d.ts +118 -0
  117. package/dist/enums/eMetaPedExpressions.d.ts.map +1 -0
  118. package/dist/enums/eMetaPedExpressions.js +118 -0
  119. package/dist/enums/eMotivationState.d.ts +14 -0
  120. package/dist/enums/eMotivationState.d.ts.map +1 -0
  121. package/dist/enums/eMotivationState.js +14 -0
  122. package/dist/enums/ePedAttribute.d.ts +26 -0
  123. package/dist/enums/ePedAttribute.d.ts.map +1 -0
  124. package/dist/enums/ePedAttribute.js +26 -0
  125. package/dist/enums/ePedCombatAbility.d.ts +7 -0
  126. package/dist/enums/ePedCombatAbility.d.ts.map +1 -0
  127. package/dist/enums/ePedCombatAbility.js +7 -0
  128. package/dist/enums/ePedCombatMovement.d.ts +8 -0
  129. package/dist/enums/ePedCombatMovement.d.ts.map +1 -0
  130. package/dist/enums/ePedCombatMovement.js +8 -0
  131. package/dist/enums/ePedCombatRange.d.ts +9 -0
  132. package/dist/enums/ePedCombatRange.d.ts.map +1 -0
  133. package/dist/enums/ePedCombatRange.js +9 -0
  134. package/dist/enums/ePedDamageCleanliness.d.ts +6 -0
  135. package/dist/enums/ePedDamageCleanliness.d.ts.map +1 -0
  136. package/dist/enums/ePedDamageCleanliness.js +6 -0
  137. package/dist/enums/ePedMood.d.ts +13 -0
  138. package/dist/enums/ePedMood.d.ts.map +1 -0
  139. package/dist/enums/ePedMood.js +13 -0
  140. package/dist/enums/ePedQuality.d.ts +8 -0
  141. package/dist/enums/ePedQuality.d.ts.map +1 -0
  142. package/dist/enums/ePedQuality.js +8 -0
  143. package/dist/enums/ePedScriptConfigFlags.d.ts +604 -0
  144. package/dist/enums/ePedScriptConfigFlags.d.ts.map +1 -0
  145. package/dist/enums/ePedScriptConfigFlags.js +604 -0
  146. package/dist/enums/ePlacementFlag.d.ts +27 -0
  147. package/dist/enums/ePlacementFlag.d.ts.map +1 -0
  148. package/dist/enums/ePlacementFlag.js +27 -0
  149. package/dist/enums/eRagdollBlockingFlags.d.ts +23 -0
  150. package/dist/enums/eRagdollBlockingFlags.d.ts.map +1 -0
  151. package/dist/enums/eRagdollBlockingFlags.js +23 -0
  152. package/dist/enums/eRemoveItemReason.d.ts +19 -0
  153. package/dist/enums/eRemoveItemReason.d.ts.map +1 -0
  154. package/dist/enums/eRemoveItemReason.js +19 -0
  155. package/dist/enums/eSavegameType.d.ts +16 -0
  156. package/dist/enums/eSavegameType.d.ts.map +1 -0
  157. package/dist/enums/eSavegameType.js +16 -0
  158. package/dist/enums/eScenarioBlockingFlags.d.ts +11 -0
  159. package/dist/enums/eScenarioBlockingFlags.d.ts.map +1 -0
  160. package/dist/enums/eScenarioBlockingFlags.js +11 -0
  161. package/dist/enums/eScriptedAnimFlags.d.ts +35 -0
  162. package/dist/enums/eScriptedAnimFlags.d.ts.map +1 -0
  163. package/dist/enums/eScriptedAnimFlags.js +35 -0
  164. package/dist/enums/eSessionFlags.d.ts +16 -0
  165. package/dist/enums/eSessionFlags.d.ts.map +1 -0
  166. package/dist/enums/eSessionFlags.js +16 -0
  167. package/dist/enums/eTargetingMode.d.ts +8 -0
  168. package/dist/enums/eTargetingMode.d.ts.map +1 -0
  169. package/dist/enums/eTargetingMode.js +8 -0
  170. package/dist/enums/eUIFeedChannel.d.ts +18 -0
  171. package/dist/enums/eUIFeedChannel.d.ts.map +1 -0
  172. package/dist/enums/eUIFeedChannel.js +18 -0
  173. package/dist/enums/eUiRpgStatusEffect.d.ts +19 -0
  174. package/dist/enums/eUiRpgStatusEffect.d.ts.map +1 -0
  175. package/dist/enums/eUiRpgStatusEffect.js +19 -0
  176. package/dist/enums/eVehicleSeat.d.ts +15 -0
  177. package/dist/enums/eVehicleSeat.d.ts.map +1 -0
  178. package/dist/enums/eVehicleSeat.js +15 -0
  179. package/dist/enums/eWeaponAttachPoint.d.ts +36 -0
  180. package/dist/enums/eWeaponAttachPoint.d.ts.map +1 -0
  181. package/dist/enums/eWeaponAttachPoint.js +36 -0
  182. package/dist/enums/eWeaponHash.d.ts +175 -0
  183. package/dist/enums/eWeaponHash.d.ts.map +1 -0
  184. package/dist/enums/eWeaponHash.js +175 -0
  185. package/dist/enums/naSpeechEventType.d.ts +57 -0
  186. package/dist/enums/naSpeechEventType.d.ts.map +1 -0
  187. package/dist/enums/naSpeechEventType.js +57 -0
  188. package/dist/index.d.ts +156 -0
  189. package/dist/index.d.ts.map +1 -0
  190. package/dist/index.js +158 -0
  191. package/dist/namespaces/Aicoverpoint.d.ts +95 -0
  192. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -0
  193. package/dist/namespaces/Aicoverpoint.js +131 -0
  194. package/dist/namespaces/Aitransport.d.ts +197 -0
  195. package/dist/namespaces/Aitransport.d.ts.map +1 -0
  196. package/dist/namespaces/Aitransport.js +246 -0
  197. package/dist/namespaces/Animscene.d.ts +174 -0
  198. package/dist/namespaces/Animscene.d.ts.map +1 -0
  199. package/dist/namespaces/Animscene.js +222 -0
  200. package/dist/namespaces/Attribute.d.ts +171 -0
  201. package/dist/namespaces/Attribute.d.ts.map +1 -0
  202. package/dist/namespaces/Attribute.js +222 -0
  203. package/dist/namespaces/Audio.d.ts +1255 -0
  204. package/dist/namespaces/Audio.d.ts.map +1 -0
  205. package/dist/namespaces/Audio.js +1695 -0
  206. package/dist/namespaces/Badsport.d.ts +8 -0
  207. package/dist/namespaces/Badsport.d.ts.map +1 -0
  208. package/dist/namespaces/Badsport.js +11 -0
  209. package/dist/namespaces/Bounty.d.ts +154 -0
  210. package/dist/namespaces/Bounty.d.ts.map +1 -0
  211. package/dist/namespaces/Bounty.js +248 -0
  212. package/dist/namespaces/Brain.d.ts +75 -0
  213. package/dist/namespaces/Brain.d.ts.map +1 -0
  214. package/dist/namespaces/Brain.js +98 -0
  215. package/dist/namespaces/Builtin.d.ts +137 -0
  216. package/dist/namespaces/Builtin.d.ts.map +1 -0
  217. package/dist/namespaces/Builtin.js +180 -0
  218. package/dist/namespaces/CamStatics.d.ts +972 -0
  219. package/dist/namespaces/CamStatics.d.ts.map +1 -0
  220. package/dist/namespaces/CamStatics.js +1360 -0
  221. package/dist/namespaces/Clock.d.ts +108 -0
  222. package/dist/namespaces/Clock.d.ts.map +1 -0
  223. package/dist/namespaces/Clock.js +149 -0
  224. package/dist/namespaces/Collection.d.ts +201 -0
  225. package/dist/namespaces/Collection.d.ts.map +1 -0
  226. package/dist/namespaces/Collection.js +263 -0
  227. package/dist/namespaces/Companion.d.ts +143 -0
  228. package/dist/namespaces/Companion.d.ts.map +1 -0
  229. package/dist/namespaces/Companion.js +191 -0
  230. package/dist/namespaces/Compapp.d.ts +34 -0
  231. package/dist/namespaces/Compapp.d.ts.map +1 -0
  232. package/dist/namespaces/Compapp.js +44 -0
  233. package/dist/namespaces/Compendium.d.ts +195 -0
  234. package/dist/namespaces/Compendium.d.ts.map +1 -0
  235. package/dist/namespaces/Compendium.js +261 -0
  236. package/dist/namespaces/Crashlog.d.ts +63 -0
  237. package/dist/namespaces/Crashlog.d.ts.map +1 -0
  238. package/dist/namespaces/Crashlog.js +88 -0
  239. package/dist/namespaces/Crew.d.ts +85 -0
  240. package/dist/namespaces/Crew.d.ts.map +1 -0
  241. package/dist/namespaces/Crew.js +127 -0
  242. package/dist/namespaces/Databinding.d.ts +500 -0
  243. package/dist/namespaces/Databinding.d.ts.map +1 -0
  244. package/dist/namespaces/Databinding.js +667 -0
  245. package/dist/namespaces/Datafile.d.ts +344 -0
  246. package/dist/namespaces/Datafile.d.ts.map +1 -0
  247. package/dist/namespaces/Datafile.js +495 -0
  248. package/dist/namespaces/Debug.d.ts +21 -0
  249. package/dist/namespaces/Debug.d.ts.map +1 -0
  250. package/dist/namespaces/Debug.js +27 -0
  251. package/dist/namespaces/Decorator.d.ts +105 -0
  252. package/dist/namespaces/Decorator.d.ts.map +1 -0
  253. package/dist/namespaces/Decorator.js +134 -0
  254. package/dist/namespaces/Dlc.d.ts +20 -0
  255. package/dist/namespaces/Dlc.d.ts.map +1 -0
  256. package/dist/namespaces/Dlc.js +28 -0
  257. package/dist/namespaces/EntityStatics.d.ts +520 -0
  258. package/dist/namespaces/EntityStatics.d.ts.map +1 -0
  259. package/dist/namespaces/EntityStatics.js +679 -0
  260. package/dist/namespaces/Event.d.ts +267 -0
  261. package/dist/namespaces/Event.d.ts.map +1 -0
  262. package/dist/namespaces/Event.js +340 -0
  263. package/dist/namespaces/Fire.d.ts +233 -0
  264. package/dist/namespaces/Fire.d.ts.map +1 -0
  265. package/dist/namespaces/Fire.js +288 -0
  266. package/dist/namespaces/Flock.d.ts +306 -0
  267. package/dist/namespaces/Flock.d.ts.map +1 -0
  268. package/dist/namespaces/Flock.js +396 -0
  269. package/dist/namespaces/Gang.d.ts +211 -0
  270. package/dist/namespaces/Gang.d.ts.map +1 -0
  271. package/dist/namespaces/Gang.js +297 -0
  272. package/dist/namespaces/GoogleAnalytics.d.ts +23 -0
  273. package/dist/namespaces/GoogleAnalytics.d.ts.map +1 -0
  274. package/dist/namespaces/GoogleAnalytics.js +31 -0
  275. package/dist/namespaces/Graphics.d.ts +1598 -0
  276. package/dist/namespaces/Graphics.d.ts.map +1 -0
  277. package/dist/namespaces/Graphics.js +2131 -0
  278. package/dist/namespaces/Hud.d.ts +1058 -0
  279. package/dist/namespaces/Hud.d.ts.map +1 -0
  280. package/dist/namespaces/Hud.js +1443 -0
  281. package/dist/namespaces/Ik.d.ts +33 -0
  282. package/dist/namespaces/Ik.d.ts.map +1 -0
  283. package/dist/namespaces/Ik.js +44 -0
  284. package/dist/namespaces/Interaction.d.ts +40 -0
  285. package/dist/namespaces/Interaction.d.ts.map +1 -0
  286. package/dist/namespaces/Interaction.js +52 -0
  287. package/dist/namespaces/InteriorStatics.d.ts +97 -0
  288. package/dist/namespaces/InteriorStatics.d.ts.map +1 -0
  289. package/dist/namespaces/InteriorStatics.js +129 -0
  290. package/dist/namespaces/Inventory.d.ts +597 -0
  291. package/dist/namespaces/Inventory.d.ts.map +1 -0
  292. package/dist/namespaces/Inventory.js +807 -0
  293. package/dist/namespaces/Itemdatabase.d.ts +526 -0
  294. package/dist/namespaces/Itemdatabase.d.ts.map +1 -0
  295. package/dist/namespaces/Itemdatabase.js +739 -0
  296. package/dist/namespaces/Itemset.d.ts +39 -0
  297. package/dist/namespaces/Itemset.d.ts.map +1 -0
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  299. package/dist/namespaces/Law.d.ts +756 -0
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  302. package/dist/namespaces/Localization.d.ts +42 -0
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  305. package/dist/namespaces/Map.d.ts +473 -0
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  308. package/dist/namespaces/Minigame.d.ts +245 -0
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  311. package/dist/namespaces/Misc.d.ts +1704 -0
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  314. package/dist/namespaces/Missiondata.d.ts +100 -0
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  317. package/dist/namespaces/Money.d.ts +43 -0
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  320. package/dist/namespaces/Netshopping.d.ts +154 -0
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  323. package/dist/namespaces/Network.d.ts +3022 -0
  324. package/dist/namespaces/Network.d.ts.map +1 -0
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  326. package/dist/namespaces/Object.d.ts +594 -0
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  329. package/dist/namespaces/Pad.d.ts +249 -0
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  332. package/dist/namespaces/Pathfind.d.ts +545 -0
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  335. package/dist/namespaces/PedStatics.d.ts +1738 -0
  336. package/dist/namespaces/PedStatics.d.ts.map +1 -0
  337. package/dist/namespaces/PedStatics.js +2296 -0
  338. package/dist/namespaces/Perschar.d.ts +179 -0
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  341. package/dist/namespaces/Persistence.d.ts +116 -0
  342. package/dist/namespaces/Persistence.d.ts.map +1 -0
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  344. package/dist/namespaces/Physics.d.ts +491 -0
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  347. package/dist/namespaces/PlayerStatics.d.ts +850 -0
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  350. package/dist/namespaces/Population.d.ts +188 -0
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  538. package/src/enums/eTargetingMode.ts +7 -0
  539. package/src/enums/eUIFeedChannel.ts +17 -0
  540. package/src/enums/eUiRpgStatusEffect.ts +18 -0
  541. package/src/enums/eVehicleSeat.ts +14 -0
  542. package/src/enums/eWeaponAttachPoint.ts +35 -0
  543. package/src/enums/eWeaponHash.ts +174 -0
  544. package/src/enums/naSpeechEventType.ts +56 -0
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  553. package/src/namespaces/Brain.ts +115 -0
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  556. package/src/namespaces/Clock.ts +174 -0
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  633. package/src/structs/HorsePeltIn.ts +26 -0
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  640. package/src/types/Vector2.ts +40 -0
  641. package/src/types/Vector3.ts +41 -0
  642. package/src/types/Vector4.ts +42 -0
@@ -0,0 +1,1188 @@
1
+ import type { eVehicleSeat } from '../enums/eVehicleSeat';
2
+ import type { Ped } from '../classes/Ped';
3
+ import type { Player } from '../classes/Player';
4
+ import type { Prop } from '../classes/Prop';
5
+ import { Vector3 } from '../types/Vector3';
6
+ import { Entity } from './Entity';
7
+ import { VehicleTask } from './VehicleTask';
8
+ export declare class Vehicle extends Entity {
9
+ static fromHandle(handle: number): Vehicle | null;
10
+ /**
11
+ * *SET_INSTANTLY** - _SET_MISSION_TRAIN*
12
+ *
13
+ * @param p1
14
+ */
15
+ N_0x6DE072AC8A95FFC1(p1: boolean): void;
16
+ /**
17
+ * 1000 is max health
18
+ * Begins leaking gas at around 650 health
19
+ * -999.90002441406 appears to be minimum health, although nothing special occurs <- false statement Minimum: -4000
20
+ * Maximum: 1000 -4000: Engine is destroyed
21
+ * 0 and below: Engine catches fire and health rapidly declines
22
+ * 300: Engine is smoking and losing functionality
23
+ * 1000: Engine is perfect
24
+ *
25
+ * @param health
26
+ */
27
+ setEngineHealth(health: number): void;
28
+ /**
29
+ * Apply damage to vehicle at a location. Location is relative to vehicle model (not world). Radius of effect damage applied in a sphere at impact location
30
+ *
31
+ * @param offset
32
+ * @param damage
33
+ * @param radius
34
+ * @param p6
35
+ */
36
+ setDamage(offset: Vector3, damage: number, radius: number, p6: boolean): void;
37
+ /**
38
+ * @param p1
39
+ */
40
+ setBrokenPartsDontAffectAiHandling(p1: boolean): void;
41
+ showHorseReins(): void;
42
+ /**
43
+ * @param toggle
44
+ */
45
+ setDisablePetrolTankFires(toggle: boolean): void;
46
+ /**
47
+ * whistleSequence: ACKNOWLEDGE, BACKING_UP, CROSSING, DANGER, MOVING, NEXT_STATION, PASSING, STOPPED
48
+ * p2 = true seems to mute the sound
49
+ *
50
+ * @param whistleSequence
51
+ * @param p2
52
+ * @param p3
53
+ */
54
+ triggerTrainWhistle(whistleSequence: string | null, p2: boolean, p3: boolean): void;
55
+ /**
56
+ * @param toggle
57
+ */
58
+ setDoorsLockedForAllPlayers(toggle: boolean): void;
59
+ /**
60
+ * @param p1
61
+ */
62
+ setMayBeUsedByGotoPointAnyMeans(p1: boolean): void;
63
+ /**
64
+ * Seems related to vehicle health, like the one in IV.
65
+ * Max 1000, min 0.
66
+ * Vehicle does not necessarily explode or become undrivable at 0.
67
+ *
68
+ * @returns
69
+ */
70
+ getBodyHealth(): number;
71
+ /**
72
+ * @returns
73
+ */
74
+ isTrainWaitingAtStation(): any;
75
+ /**
76
+ * @returns
77
+ */
78
+ getEstimatedMaxSpeed(): number;
79
+ /**
80
+ * @param toggle
81
+ */
82
+ setWheelsCanBreakOffWhenBlowUp(toggle: boolean): void;
83
+ /**
84
+ * windowIndex:
85
+ * 0 = Front Right Window
86
+ * 1 = Front Left Window
87
+ * 2 = Back Right Window
88
+ * 3 = Back Left Window
89
+ *
90
+ * @param windowIndex
91
+ */
92
+ removeWindow(windowIndex: number): void;
93
+ /**
94
+ * Returns train car, use GET_TRAIN_CARRIAGE when trailerNumber is bigger than 0
95
+ *
96
+ * @returns
97
+ */
98
+ getTrainCar(): Entity | null;
99
+ /**
100
+ * @param enabled
101
+ */
102
+ setWheelsCanBreak(enabled: boolean): void;
103
+ /**
104
+ * Requires a visibility tracker on the vehicle (TRACK_VEHICLE_VISIBILITY)
105
+ *
106
+ * @returns
107
+ */
108
+ isVisible(): boolean;
109
+ /**
110
+ * @param toggle
111
+ */
112
+ setBoatAnchor(toggle: boolean): void;
113
+ /**
114
+ * @returns
115
+ */
116
+ getTint(): number;
117
+ /**
118
+ * @param toggle
119
+ */
120
+ setInactiveDuringPlayback(toggle: boolean): void;
121
+ /**
122
+ * @param doorId Refer to [enum: eDoorId]
123
+ * @param closeInstantly
124
+ */
125
+ setDoorShut(doorId: number, closeInstantly: boolean): void;
126
+ /**
127
+ * Makes the vehicle accept no passengers.
128
+ *
129
+ * @param toggle
130
+ */
131
+ setAllowNoPassengersLockon(toggle: boolean): void;
132
+ /**
133
+ * @param index
134
+ * @returns
135
+ */
136
+ getBreakableLockObject(index: number): Prop | null;
137
+ /**
138
+ * @returns
139
+ */
140
+ isOnFire(): any;
141
+ /**
142
+ * Used in Script Function MC_LOCAL_SETUP_VEH - enabling transitions
143
+ *
144
+ * @param p1
145
+ */
146
+ N_0xC325A6BAA62CF8A2(p1: boolean): void;
147
+ /**
148
+ * flags = 0: DEFAULT; 1: KEEP_OLD_SPEED
149
+ *
150
+ * @param flags
151
+ */
152
+ setMissionTrainAsNoLongerNeeded(flags: number): void;
153
+ /**
154
+ * @param p1
155
+ * @param p2
156
+ * @returns
157
+ */
158
+ isDriveable(p1: boolean, p2: boolean): boolean;
159
+ /**
160
+ * Returns handles of boat paddles entities.
161
+ *
162
+ * @returns left; right
163
+ */
164
+ getRowingOars(): [Entity | null, Entity | null];
165
+ /**
166
+ * Starts or stops the engine on the specified vehicle. vehicle: The vehicle to start or stop the engine on.
167
+ * value: true to turn the vehicle on; false to turn it off.
168
+ * instantly: if true, the vehicle will be set to the state immediately; otherwise, the current driver will physically turn on or off the engine.
169
+ *
170
+ * @param value
171
+ * @param instantly
172
+ */
173
+ setEngineOn(value: boolean, instantly: boolean): void;
174
+ /**
175
+ * *SET_TRAIN**
176
+ *
177
+ * @param p1
178
+ */
179
+ N_0x06A09A6E0C6D2A84(p1: boolean): void;
180
+ /**
181
+ * Forcing high LOD buoyancy for vehicle: p1 = false
182
+ * _SET_A*
183
+ *
184
+ * @param p1
185
+ */
186
+ N_0x9E8711C81AA17876(p1: boolean): void;
187
+ /**
188
+ * @param speed
189
+ */
190
+ setForwardSpeed(speed: number): void;
191
+ /**
192
+ * @returns
193
+ */
194
+ getBreakableLocksState(): number;
195
+ /**
196
+ * Locks the vehicle's steering to the desired angle, explained below. Requires to be called onTick. Steering is unlocked the moment the function stops being called on the vehicle. Steer bias:
197
+ * -1.0 = full right
198
+ * 0.0 = centered steering
199
+ * 1.0 = full left
200
+ *
201
+ * @param value
202
+ */
203
+ setSteerBias(value: number): void;
204
+ hideHorseReins(): void;
205
+ /**
206
+ * @param p1
207
+ */
208
+ N_0x87B974E54C71BA7B(p1: boolean): void;
209
+ /**
210
+ * if true, axles won't bend.
211
+ *
212
+ * @param toggle
213
+ */
214
+ setHasStrongAxles(toggle: boolean): void;
215
+ /**
216
+ * @returns
217
+ */
218
+ isPlaybackGoingOnForVehicle(): boolean;
219
+ /**
220
+ * Gets the trailer of a vehicle and puts it into the trailer parameter.
221
+ *
222
+ * @returns trailer
223
+ */
224
+ getTrailerVehicle(): [boolean, Vehicle | null];
225
+ /**
226
+ * https://github.com/femga/rdr3_discoveries/blob/master/vehicles/vehicle_modding/vehicle_liveries.lua
227
+ *
228
+ * @param liveryIndex
229
+ */
230
+ setLivery(liveryIndex: number): void;
231
+ /**
232
+ * @param toggle
233
+ */
234
+ setForceEngineDamageByBullet(toggle: boolean): void;
235
+ /**
236
+ * Params: destroyingForce is usually 100f in R* Scripts
237
+ * Similar to 0xD4F5EFB55769D272, _A*
238
+ *
239
+ * @param wheelIndex
240
+ * @param destroyingForce
241
+ */
242
+ breakOffDraftWheel(wheelIndex: number, destroyingForce: number): void;
243
+ /**
244
+ * Restarts the train
245
+ */
246
+ setTrainLeaveStation(): void;
247
+ /**
248
+ * @param p1
249
+ */
250
+ setDisableEngineFires(p1: boolean): void;
251
+ /**
252
+ * Returns 1000.0 if the function is unable to get the address of the specified vehicle or if it's not a vehicle. Minimum: -4000
253
+ * Maximum: 1000 -4000: Engine is destroyed
254
+ * 0 and below: Engine catches fire and health rapidly declines
255
+ * 300: Engine is smoking and losing functionality
256
+ * 1000: Engine is perfect
257
+ *
258
+ * @returns
259
+ */
260
+ getEngineHealth(): number;
261
+ /**
262
+ * @param speed
263
+ */
264
+ setTrainSpeed(speed: number): void;
265
+ /**
266
+ * wheelIndex 0: left, wheelIndex 1: right, 4 & 5: unknown
267
+ *
268
+ * @param wheelIndex
269
+ * @returns
270
+ */
271
+ breakOffWheel(wheelIndex: number): Entity | null;
272
+ /**
273
+ * Can also be used on trains and its wagons
274
+ *
275
+ * @param doorId Refer to [enum: eDoorId]
276
+ * @param loose
277
+ * @param openInstantly
278
+ */
279
+ setDoorOpen(doorId: number, loose: boolean, openInstantly: boolean): void;
280
+ /**
281
+ * @param toggle
282
+ */
283
+ setAllowHomingMissleLockon(toggle: boolean): void;
284
+ setTrainHalt(): void;
285
+ /**
286
+ * @param player
287
+ * @returns
288
+ */
289
+ getDoorsLockedForPlayer(player: Player): boolean;
290
+ /**
291
+ * @param multiplier
292
+ */
293
+ setLodMultiplier(multiplier: number): void;
294
+ /**
295
+ * @param value
296
+ */
297
+ setTrainWhistleEnabled(value: boolean): void;
298
+ /**
299
+ * _SET_VEHICLE_S*
300
+ *
301
+ * @param p1
302
+ */
303
+ N_0x0794199B25E499E1(p1: boolean): void;
304
+ /**
305
+ * @param model
306
+ * @returns
307
+ */
308
+ isModel(model: string | number): boolean;
309
+ /**
310
+ * @returns seatIndex: Refer to [enum: eVehicleSeat]
311
+ */
312
+ getTurretSeat(): [any, number];
313
+ /**
314
+ * Often called after START_PLAYBACK_RECORDED_VEHICLE and SKIP_TIME_IN_PLAYBACK_RECORDED_VEHICLE; similar in use to FORCE_ENTITY_AI_AND_ANIMATION_UPDATE.
315
+ *
316
+ * @param p1
317
+ */
318
+ forcePlaybackRecordedUpdate(p1: boolean): void;
319
+ /**
320
+ * @param p1
321
+ */
322
+ N_0x850CE59DEC2028F3(p1: any): void;
323
+ /**
324
+ * @param extraId
325
+ * @returns
326
+ */
327
+ isExtraTurnedOn(extraId: number): boolean;
328
+ /**
329
+ * @param amount
330
+ * @param p2
331
+ * @param p3
332
+ */
333
+ setDeterioration(amount: number, p2: number, p3: boolean): void;
334
+ /**
335
+ * returns true if any wheel is destroyed/detached
336
+ *
337
+ * @returns
338
+ */
339
+ areAnyWheelsDestroyed(): boolean;
340
+ stopPlaybackRecordedVehicle(): void;
341
+ /**
342
+ * @returns
343
+ */
344
+ isDraftVehicle(): any;
345
+ /**
346
+ * Hashes: COACH2_BOOT_LOOT_ITEMS_COACHROB_RSC, COACH2_BOOT_LOOT_ITEMS_COACHROB, COACH2_MARY3
347
+ *
348
+ * @param coachrobberyLoot
349
+ */
350
+ setForceCoachRobberyLoot(coachrobberyLoot: string | number): void;
351
+ /**
352
+ * @param doorId Refer to [enum: eDoorId]
353
+ * @param doorLockStatus
354
+ */
355
+ setIndividualDoorsLocked(doorId: number, doorLockStatus: number): void;
356
+ /**
357
+ * @param toggle
358
+ */
359
+ setTrainStopsForStations(toggle: boolean): void;
360
+ /**
361
+ * @param p1
362
+ */
363
+ N_0x160C1B5AB48AB87C(p1: number): void;
364
+ /**
365
+ * @returns
366
+ */
367
+ getTimePositionInRecording(): number;
368
+ /**
369
+ * This native makes the vehicle stop immediately distance defines how far it will travel until stopping.
370
+ *
371
+ * @param distance
372
+ * @param duration
373
+ * @param unknown
374
+ */
375
+ bringToHalt(distance: number, duration: number, unknown: boolean): void;
376
+ /**
377
+ * @returns
378
+ */
379
+ getOwner(): Entity | null;
380
+ /**
381
+ * @param trackIndex
382
+ * @param pos
383
+ */
384
+ addTrainTemporaryStop(trackIndex: number, pos: Vector3): void;
385
+ /**
386
+ * @param toggle
387
+ */
388
+ setInfluencesWantedLevel(toggle: boolean): void;
389
+ /**
390
+ * @param state
391
+ */
392
+ setCanBeTargetted(state: boolean): void;
393
+ /**
394
+ * @returns
395
+ */
396
+ getTrackIndexOfTrain(): number;
397
+ /**
398
+ * @param p1
399
+ */
400
+ N_0xC399CC89FBA05DA0(p1: boolean): void;
401
+ /**
402
+ * 1000 is max health
403
+ *
404
+ * @returns
405
+ */
406
+ getPetrolTankHealth(): number;
407
+ /**
408
+ * @param doorId Refer to [enum: eDoorId]
409
+ * @param p2
410
+ * @param p3
411
+ * @param p4
412
+ */
413
+ setDoorLatched(doorId: number, p2: boolean, p3: boolean, p4: boolean): void;
414
+ /**
415
+ * @returns
416
+ */
417
+ getDriverOfVehicle(): Ped | null;
418
+ /**
419
+ * @param seatIndex Refer to [enum: eVehicleSeat]
420
+ * @returns Returns the ped in the specified vehicle seat, or `0` if there wasn't a ped.
421
+ */
422
+ getPedInSeat(seatIndex: eVehicleSeat): Ped | null;
423
+ deleteMissionTrain(): void;
424
+ /**
425
+ * @param p1
426
+ */
427
+ setNotStealableAmbiently(p1: boolean): void;
428
+ /**
429
+ * Returns iNumCars - to be used with GET_TRAIN_CARRIAGE (trailerNumber)
430
+ * _C* (O, P, Q, R)
431
+ *
432
+ * @returns
433
+ */
434
+ getTrainCarriageTrailerNumber(): number;
435
+ /**
436
+ * Old name: _SET_BOAT_FROZEN_WHEN_ANCHORED
437
+ *
438
+ * @param p1
439
+ * @param p2
440
+ */
441
+ setBoatRemainsAnchoredWhilePlayerIsDriver(p1: boolean, p2: boolean): void;
442
+ /**
443
+ * Allows you to toggle bulletproof tires.
444
+ *
445
+ * @param toggle
446
+ */
447
+ setTyresCanBurst(toggle: boolean): void;
448
+ /**
449
+ * @param seatIndex Refer to [enum: eVehicleSeat]
450
+ * @returns
451
+ */
452
+ canShuffleSeat(seatIndex: eVehicleSeat): boolean;
453
+ /**
454
+ * @param toggle
455
+ */
456
+ setEngineCanDegrade(toggle: boolean): void;
457
+ /**
458
+ * @param p1
459
+ */
460
+ N_0x104D9A7B1C0D0783(p1: number): void;
461
+ /**
462
+ * @param p1
463
+ * @returns
464
+ */
465
+ setOnGroundProperly(p1: boolean): boolean;
466
+ /**
467
+ * @param state
468
+ */
469
+ setCanBeVisiblyDamaged(state: boolean): void;
470
+ /**
471
+ * Returns p0 for 0xBA958F68031DDBFC (trackIndex)
472
+ *
473
+ * @returns
474
+ */
475
+ getCurrentTrackForTrain(): number;
476
+ /**
477
+ * @returns expected; actual
478
+ */
479
+ getDraftAnimalCount(): [any, number, number];
480
+ /**
481
+ * @param ped
482
+ * @returns
483
+ */
484
+ detachDraftHarnessPed(ped: Ped): any;
485
+ /**
486
+ * Spawn without lanterns set
487
+ *
488
+ * @returns
489
+ */
490
+ deleteLanterns(): any;
491
+ /**
492
+ * Used in Script Function MC_LOCAL_SETUP_VEH - enabling transitions
493
+ *
494
+ * @param p1
495
+ */
496
+ N_0xCBF88256E44D5D39(p1: boolean): void;
497
+ /**
498
+ * @returns
499
+ */
500
+ isBoatGrounded(): any;
501
+ /**
502
+ * @param pos
503
+ */
504
+ N_0xB42C87521D1BDD2F(pos: Vector3): void;
505
+ /**
506
+ * @returns
507
+ */
508
+ getLivery(): number;
509
+ /**
510
+ * Setting this to false, makes the specified vehicle to where if you press Y your character doesn't even attempt the animation to enter the vehicle. Hence it's not considered aka ignored.
511
+ *
512
+ * @param toggle
513
+ */
514
+ setIsConsideredByPlayer(toggle: boolean): void;
515
+ /**
516
+ * Only returns true if BRING_VEHICLE_TO_HALT is called on vehicle beforehand
517
+ *
518
+ * @returns
519
+ */
520
+ isBroughtToHalt(): any;
521
+ /**
522
+ * Outputs track hash and junction index on given train vehicle handle.
523
+ * *RESET_VEHICLE** (?)
524
+ *
525
+ * @returns trainTrack; junctionIndex
526
+ */
527
+ returnTrainInfoFromHandle(): [any, number, number];
528
+ /**
529
+ * If set to true, vehicle will not take crash damage, but is still susceptible to damage from bullets and explosives
530
+ *
531
+ * @param toggle
532
+ */
533
+ setStrong(toggle: boolean): void;
534
+ /**
535
+ * enum eDraftHarness
536
+ * {
537
+ * DRAFT_HARNESS_LR,
538
+ * DRAFT_HARNESS_RR,
539
+ * DRAFT_HARNESS_LM,
540
+ * DRAFT_HARNESS_RM,
541
+ * DRAFT_HARNESS_LF,
542
+ * DRAFT_HARNESS_RF,
543
+ * DRAFT_HARNESS_COUNT
544
+ * };
545
+ *
546
+ * @param harnessId
547
+ * @returns
548
+ */
549
+ getPedInDraftHarness(harnessId: number): Ped | null;
550
+ /**
551
+ * wetLevel: 0.0 - 1.0
552
+ *
553
+ * @param wetLevel
554
+ */
555
+ setWetLevel(wetLevel: number): void;
556
+ /**
557
+ * @param pos
558
+ * @param p4
559
+ * @param p5
560
+ */
561
+ N_0x2200AB13CBD10F4E(pos: Vector3, p4: boolean, p5: number): void;
562
+ /**
563
+ * @param canBreak
564
+ */
565
+ setDraftYokeCanBreak(canBreak: boolean): void;
566
+ /**
567
+ * @param toggle
568
+ */
569
+ setForceHdVehicle(toggle: boolean): void;
570
+ /**
571
+ * Used to be incorrectly named SET_VEHICLE_EXCLUSIVE_DRIVER
572
+ *
573
+ * @param toggle
574
+ */
575
+ setAiCanUseExclusiveSeats(toggle: boolean): void;
576
+ /**
577
+ * @param p1
578
+ */
579
+ N_0xA72B1BF3857B94D7(p1: boolean): void;
580
+ /**
581
+ * *SET_DRAFT_VEHICLE*(STOP?)*
582
+ *
583
+ * @param p1
584
+ */
585
+ N_0xC4A2C11FC0D41916(p1: boolean): void;
586
+ /**
587
+ * Explodes a selected vehicle. Vehicle vehicle = Vehicle you want to explode.
588
+ * BOOL isAudible = If explosion makes a sound.
589
+ * BOOL isInvisible = If the explosion is invisible or not. First BOOL does not give any visual explosion, the vehicle just falls apart completely but slowly and starts to burn.
590
+ *
591
+ * @param isAudible
592
+ * @param isInvisible
593
+ * @param p3
594
+ * @param p4
595
+ */
596
+ explodeVehicle(isAudible: boolean, isInvisible: boolean, p3: any, p4: any): void;
597
+ /**
598
+ * Params: 1.0f will make balloon hover
599
+ *
600
+ * @param p1
601
+ */
602
+ setBalloonHoverState(p1: number): void;
603
+ /**
604
+ * @returns
605
+ */
606
+ getDoorLockStatus(): number;
607
+ requestHighDetailModel(): void;
608
+ /**
609
+ * @returns
610
+ */
611
+ isInBurnout(): boolean;
612
+ /**
613
+ * @param toggle
614
+ */
615
+ setCanBeUsedByFleeingPeds(toggle: boolean): void;
616
+ /**
617
+ * @param p1
618
+ */
619
+ setAllowExplodesOnContact(p1: boolean): void;
620
+ /**
621
+ * @param speed
622
+ */
623
+ setTrainCruiseSpeed(speed: number): void;
624
+ /**
625
+ * @returns
626
+ */
627
+ isWrecked(): any;
628
+ /**
629
+ * @param team
630
+ * @returns
631
+ */
632
+ getDoorsLockedForTeam(team: number): any;
633
+ /**
634
+ * *SET_TRAIN**
635
+ *
636
+ * @param p1
637
+ */
638
+ N_0xEF28A614B4B264B8(p1: boolean): void;
639
+ /**
640
+ * snowLevel: 0.0 - 1.0
641
+ *
642
+ * @param snowLevel
643
+ */
644
+ setSnowLevel(snowLevel: number): void;
645
+ lockDoorsWhenNoLongerNeeded(): void;
646
+ /**
647
+ * @param toggle
648
+ */
649
+ setDoorsToOpenAtAnyDistance(toggle: boolean): void;
650
+ /**
651
+ * @returns
652
+ */
653
+ isOnAllWheels(): boolean;
654
+ /**
655
+ * Deletes a vehicle.
656
+ * The vehicle must be a mission entity to delete, so call this before deleting: SET_ENTITY_AS_MISSION_ENTITY(vehicle, true, true); eg how to use:
657
+ * SET_ENTITY_AS_MISSION_ENTITY(vehicle, true, true);
658
+ * DELETE_VEHICLE(&vehicle); Deletes the specified vehicle, then sets the handle pointed to by the pointer to NULL.
659
+ */
660
+ deleteVehicle(): void;
661
+ /**
662
+ * @returns
663
+ */
664
+ getMaxNumberOfPassengers(): number;
665
+ /**
666
+ * Closes all doors of a vehicle:
667
+ *
668
+ * @param closeInstantly
669
+ */
670
+ setDoorsShut(closeInstantly: boolean): void;
671
+ /**
672
+ * @param p1
673
+ */
674
+ setStopInstantlyWhenPlayerInactive(p1: boolean): void;
675
+ /**
676
+ * @param nullAttributes
677
+ */
678
+ resetStuckTimer(nullAttributes: number): void;
679
+ /**
680
+ * Returns p1 for 0xBA958F68031DDBFC (stationIndex)
681
+ * _GET_N* (NEAREST_STATION_FOR_TRAIN?)
682
+ *
683
+ * @returns
684
+ */
685
+ N_0x1180A2974D251B7B(): number;
686
+ /**
687
+ * @param p1
688
+ */
689
+ setDontAllowPlayerToEnterIfLockedForPlayer(p1: boolean): void;
690
+ /**
691
+ * @param p1
692
+ */
693
+ setCanEjectPassengersIfLocked(p1: boolean): void;
694
+ /**
695
+ * Gets the number of passengers, NOT including the driver. Use IS_VEHICLE_SEAT_FREE(Vehicle, -1) to also check for the driver
696
+ *
697
+ * @returns
698
+ */
699
+ getNumberOfPassengers(): number;
700
+ /**
701
+ * @param speed
702
+ */
703
+ setPlaybackSpeed(speed: number): void;
704
+ /**
705
+ * @returns
706
+ */
707
+ hasTrainLoaded(): any;
708
+ /**
709
+ * @returns
710
+ */
711
+ N_0xDE8C5B9F65017FA1(): any;
712
+ /**
713
+ * @param p1
714
+ */
715
+ setHasUnbreakableLights(p1: boolean): void;
716
+ /**
717
+ * @param p1
718
+ */
719
+ N_0xD826690B5CF3BEFF(p1: any): void;
720
+ /**
721
+ * _H*
722
+ */
723
+ N_0x41F0B254DDF71473(): void;
724
+ /**
725
+ * Notice: BOOL p4 was wrongly named takePassengers (?)
726
+ * Can be used to rotate the train by setting the BOOL direction
727
+ *
728
+ * @param pos
729
+ * @param direction
730
+ */
731
+ setMissionTrainWarpToCoords(pos: Vector3, direction: boolean): void;
732
+ /**
733
+ * @param toggle
734
+ */
735
+ setStaysFrozenWhenCleanedUp(toggle: boolean): void;
736
+ /**
737
+ * *SET_VEHICLE**
738
+ */
739
+ N_0x04F0579DBDD32F34(): void;
740
+ /**
741
+ * SET_TIME_POSITION_IN_RECORDING can be emulated by: desired_time - GET_TIME_POSITION_IN_RECORDING(vehicle)
742
+ *
743
+ * @param time
744
+ */
745
+ skipTimeInPlaybackRecordedVehicle(time: number): void;
746
+ /**
747
+ * @param player
748
+ * @param toggle
749
+ */
750
+ setDoorsLockedForPlayer(player: Player, toggle: boolean): void;
751
+ /**
752
+ * Returns false if every seat is occupied.
753
+ *
754
+ * @returns
755
+ */
756
+ areAnySeatsFree(): boolean;
757
+ /**
758
+ * @param speed
759
+ */
760
+ setDraftDesiredSpeed(speed: number): void;
761
+ /**
762
+ * @param toggle
763
+ */
764
+ setBoatSinksWhenWrecked(toggle: boolean): void;
765
+ /**
766
+ * @param seatIndex Refer to [enum: eVehicleSeat]
767
+ * @returns
768
+ */
769
+ isSeatWarpOnly(seatIndex: eVehicleSeat): boolean;
770
+ /**
771
+ * Sounds the horn for the specified vehicle. vehicle: The vehicle to activate the horn for.
772
+ * mode: The hash of "NORMAL" or "HELDDOWN". Can be 0.
773
+ * duration: The duration to sound the horn, in milliseconds. Note: If a player is in the vehicle, it will only sound briefly.
774
+ *
775
+ * @param duration
776
+ * @param mode
777
+ * @param forever
778
+ */
779
+ startHorn(duration: number, mode: string | number, forever: boolean): void;
780
+ /**
781
+ * @returns
782
+ */
783
+ getNumBreakableLockObjects(): number;
784
+ /**
785
+ * @param p1
786
+ */
787
+ N_0xE6BD7DD3FD474415(p1: boolean): void;
788
+ /**
789
+ * Ranges from -1 to 2? (internal type is int8)
790
+ * https://imgur.com/a/bPzHcft
791
+ *
792
+ * @param lodLevel
793
+ */
794
+ setLodLevel(lodLevel: number): void;
795
+ /**
796
+ * Returns p1 for 0xBA958F68031DDBFC (stationIndex)
797
+ *
798
+ * @returns
799
+ */
800
+ getCurrentStationForTrain(): number;
801
+ /**
802
+ * Params: coords = GET_ENTITY_VELOCITY
803
+ * _SET_VELOCITY*
804
+ *
805
+ * @param pos
806
+ */
807
+ N_0x12F6C6ED3EFF42DE(pos: Vector3): void;
808
+ /**
809
+ * Only used in R* SP Script rcm_abigail31: p1 = 5
810
+ * _GET_VEHICLE_T* - _GET_VO*
811
+ *
812
+ * @param p1
813
+ * @returns
814
+ */
815
+ N_0xE1C0F8781BF130C2(p1: number): boolean;
816
+ /**
817
+ * @param offset
818
+ */
819
+ setTrainOffsetFromStation(offset: number): void;
820
+ trackVisibility(): void;
821
+ /**
822
+ * @param p1
823
+ * @param p2
824
+ * @returns
825
+ */
826
+ setAutomaticallyAttaches(p1: boolean, p2: any): any;
827
+ /**
828
+ * @param toggle
829
+ */
830
+ setUndriveable(toggle: boolean): void;
831
+ /**
832
+ * Old name: _STOP_BRING_VEHICLE_TO_HALT
833
+ */
834
+ stopBringingToHalt(): void;
835
+ /**
836
+ * @param p1
837
+ */
838
+ N_0xCF342503CA4C8DF1(p1: number): void;
839
+ /**
840
+ * @param canDetach
841
+ */
842
+ setDraftAnimalsCanDetach(canDetach: boolean): void;
843
+ /**
844
+ * @returns
845
+ */
846
+ isPlaybackUsingAiGoingOnForVehicle(): boolean;
847
+ /**
848
+ * Sets a vehicle to be strongly resistant to explosions. p0 is the vehicle; set p1 to false to toggle the effect on/off.
849
+ *
850
+ * @param toggle
851
+ */
852
+ setExplodesOnHighExplosionDamage(toggle: boolean): void;
853
+ /**
854
+ * Sets boat to be anchored on spawn, called together with SET_BOAT_ANCHOR and _SET_BOAT_ANCHOR_BUOYANCY_COEFFICIENT
855
+ *
856
+ * @param p1
857
+ */
858
+ setForceLowLodAnchorMode(p1: boolean): void;
859
+ /**
860
+ * @param p1
861
+ */
862
+ N_0x1A861F899EBBE17C(p1: boolean): void;
863
+ /**
864
+ * Value: mostly 99999.9f Old name: _SET_BOAT_MOVEMENT_RESISTANCE
865
+ *
866
+ * @param value
867
+ */
868
+ setBoatLowLodAnchorDistance(value: number): void;
869
+ /**
870
+ * @param pos
871
+ */
872
+ setMissionTrainCoords(pos: Vector3): void;
873
+ /**
874
+ * Params: p1 usually true in R* Scripts
875
+ * *SET_DRAFT_VEHICLE**
876
+ *
877
+ * @param p1
878
+ */
879
+ N_0x4C60C333F9CCA2B6(p1: boolean): void;
880
+ /**
881
+ * @param windowIndex
882
+ * @returns
883
+ */
884
+ isWindowIntact(windowIndex: number): boolean;
885
+ /**
886
+ * Copies sourceVehicle's damage (broken bumpers, broken lights, etc.) to targetVehicle.
887
+ *
888
+ * @param targetVehicle
889
+ */
890
+ copyDamages(targetVehicle: Vehicle): void;
891
+ /**
892
+ * _SET_VEHICLE_LI*
893
+ *
894
+ * @param p1
895
+ */
896
+ setLimitSpeedWhenPlayerInactive(p1: boolean): void;
897
+ /**
898
+ * @param allow
899
+ */
900
+ setDraftAllowDraftAnimalAutoCreation(allow: boolean): void;
901
+ /**
902
+ * @param team
903
+ * @param toggle
904
+ */
905
+ setDoorsLockedForTeam(team: number, toggle: boolean): void;
906
+ /**
907
+ * @param p1
908
+ */
909
+ N_0x7840576C50A13DBA(p1: boolean): void;
910
+ /**
911
+ * @param toggle
912
+ */
913
+ setCanBreak(toggle: boolean): void;
914
+ /**
915
+ * @param toggle
916
+ */
917
+ setHandbrake(toggle: boolean): void;
918
+ /**
919
+ * Total height is calculated using: cargo ratio + pelt ratio (by pelt count)
920
+ * Screenshot: https://imgur.com/a/nsomtiv
921
+ *
922
+ * @param height
923
+ * @param immediately
924
+ */
925
+ setBatchTarpHeight(height: number, immediately: boolean): void;
926
+ /**
927
+ * @param dirtLevel
928
+ */
929
+ setDirtLevel(dirtLevel: number): void;
930
+ /**
931
+ * VEH_STUCK_ON_ROOF = 0,
932
+ * VEH_STUCK_ON_SIDE,
933
+ * VEH_STUCK_HUNG_UP,
934
+ * VEH_STUCK_JAMMED
935
+ *
936
+ * @param stuckType
937
+ * @param ms
938
+ * @returns
939
+ */
940
+ isStuckTimerUp(stuckType: number, ms: number): boolean;
941
+ /**
942
+ * Returns true if the vehicle's current speed is less than, or equal to 0.0025f. For some vehicles it returns true if the current speed is <= 0.00039999999.
943
+ *
944
+ * @returns
945
+ */
946
+ isStopped(): boolean;
947
+ /**
948
+ * @param p1
949
+ */
950
+ N_0x15CC8C33D7FFCC4A(p1: number): void;
951
+ /**
952
+ * @param enabled
953
+ */
954
+ setIsInHurry(enabled: boolean): void;
955
+ /**
956
+ * @param extraId
957
+ * @returns
958
+ */
959
+ doesExtraExist(extraId: number): boolean;
960
+ /**
961
+ * @param seed
962
+ */
963
+ setDraftAnimalRandomSeed(seed: number): void;
964
+ /**
965
+ * @param wheel
966
+ * @returns
967
+ */
968
+ isWheelDestroyed(wheel: number): any;
969
+ /**
970
+ * p3 is some flag related to 'trailers' (invokes CVehicle::GetTrailer). See REQUEST_VEHICLE_RECORDING
971
+ *
972
+ * @param recording
973
+ * @param script
974
+ * @param p3
975
+ */
976
+ startPlaybackRecordedVehicle(recording: number, script: string | null, p3: boolean): void;
977
+ /**
978
+ * dirtLevel: 0.0 - 1.0
979
+ *
980
+ * @param dirtLevel
981
+ */
982
+ setDirtLevel2(dirtLevel: number): void;
983
+ /**
984
+ * @param trailerNumber
985
+ * @returns
986
+ */
987
+ getTrainCarriage(trailerNumber: number): Entity | null;
988
+ /**
989
+ * @returns
990
+ */
991
+ isFadingOut(): any;
992
+ fadeAndDestroyVehicle(): void;
993
+ /**
994
+ * @returns
995
+ */
996
+ getIsPropSetApplied(): any;
997
+ /**
998
+ * Maximum possible speed is 30.0 (108 km/h)
999
+ *
1000
+ * @param speed
1001
+ */
1002
+ setTrainMaxSpeed(speed: number): void;
1003
+ /**
1004
+ * Old name: _SET_DISABLE_SUPERDUMMY_MODE
1005
+ *
1006
+ * @param disable
1007
+ */
1008
+ setDisableSuperdummy(disable: boolean): void;
1009
+ /**
1010
+ * Old name: _SET_VEHICLE_DOOR_CAN_BREAK
1011
+ *
1012
+ * @param doorId Refer to [enum: eDoorId]
1013
+ * @param isBreakable
1014
+ */
1015
+ setDoorAllowedToBeBrokenOff(doorId: number, isBreakable: boolean): void;
1016
+ /**
1017
+ * @param value
1018
+ */
1019
+ setBodyHealth(value: number): void;
1020
+ /**
1021
+ * @param toggle
1022
+ */
1023
+ setProvidesCover(toggle: boolean): void;
1024
+ /**
1025
+ * @param value
1026
+ */
1027
+ modifyTopSpeed(value: number): void;
1028
+ /**
1029
+ * index: 0 - 1 Used to be incorrectly named _SET_VEHICLE_EXCLUSIVE_DRIVER_2
1030
+ *
1031
+ * @param ped
1032
+ * @param index
1033
+ */
1034
+ setExclusiveDriver(ped: Ped, index: number): void;
1035
+ /**
1036
+ * 1000 is max health
1037
+ *
1038
+ * @param health
1039
+ */
1040
+ setPetrolTankHealth(health: number): void;
1041
+ /**
1042
+ * @param doorLockStatus
1043
+ */
1044
+ setDoorsLocked(doorLockStatus: number): void;
1045
+ /**
1046
+ * @returns
1047
+ */
1048
+ canAnchorBoatHere(): boolean;
1049
+ /**
1050
+ * This fixes a vehicle.
1051
+ * If the vehicle's engine's broken then you cannot fix it with this native.
1052
+ */
1053
+ setFixed(): void;
1054
+ /**
1055
+ * @param toggle
1056
+ */
1057
+ setKeepEngineOnWhenAbandoned(toggle: boolean): void;
1058
+ /**
1059
+ * @param harnessId
1060
+ * @returns
1061
+ */
1062
+ detachDraftHarnessFromIndex(harnessId: number): any;
1063
+ /**
1064
+ * Sets the vehicle's lights state.
1065
+ *
1066
+ * @param state
1067
+ */
1068
+ setLights(state: number): void;
1069
+ /**
1070
+ * @param owned
1071
+ */
1072
+ setHasBeenOwnedByPlayer(owned: boolean): void;
1073
+ /**
1074
+ * Note: only some vehicle have extras
1075
+ * https://github.com/femga/rdr3_discoveries/blob/master/vehicles/vehicle_modding/vehicle_extras.lua
1076
+ *
1077
+ * @param extraId
1078
+ * @param disable
1079
+ */
1080
+ setExtra(extraId: number, disable: boolean): void;
1081
+ /**
1082
+ * @returns
1083
+ */
1084
+ getTrainDirection(): any;
1085
+ /**
1086
+ * @param seatIndex Refer to [enum: eVehicleSeat]
1087
+ * @returns Returns the last ped in the `seatIndex` or `0` if there wasn't one, or the ped no longer exists.
1088
+ */
1089
+ getLastPedInSeat(seatIndex: eVehicleSeat): Ped | null;
1090
+ /**
1091
+ * @param doorId Refer to [enum: eDoorId]
1092
+ * @param speed
1093
+ * @param angle
1094
+ */
1095
+ setDoorControl(doorId: number, speed: number, angle: number): void;
1096
+ /**
1097
+ * @param toggle
1098
+ */
1099
+ setDisablePetrolTankDamage(toggle: boolean): void;
1100
+ /**
1101
+ * @param toggle
1102
+ */
1103
+ setBreakableLocksUnbreakable(toggle: boolean): void;
1104
+ /**
1105
+ * @param p1
1106
+ */
1107
+ setRespectsLocksWhenHasDriver(p1: boolean): void;
1108
+ /**
1109
+ * *SET_TRAIN**
1110
+ *
1111
+ * @param p1
1112
+ */
1113
+ N_0xAE7E66A61E7C17A5(p1: boolean): void;
1114
+ /**
1115
+ * Returns rage::NumericLimits<float>::kMax (3.402823466e+38) if vehicle is not a valid vehicle of type VEHICLE_TYPE_DRAFT.
1116
+ *
1117
+ * @returns
1118
+ */
1119
+ getDraftDesiredSpeed(): number;
1120
+ /**
1121
+ * *SET_VEHICLE_WHEELS**
1122
+ *
1123
+ * @param p1
1124
+ * @param p2
1125
+ */
1126
+ N_0x73118A3EE9C9B6DB(p1: number, p2: boolean): void;
1127
+ /**
1128
+ * @param doorId Refer to [enum: eDoorId]
1129
+ * @returns
1130
+ */
1131
+ isDoorBroken(doorId: number): any;
1132
+ /**
1133
+ * @param doorId Refer to [enum: eDoorId]
1134
+ * @returns
1135
+ */
1136
+ isDoorFullyOpen(doorId: number): boolean;
1137
+ /**
1138
+ * @param p1
1139
+ */
1140
+ setForceHighLodVehicle(p1: boolean): void;
1141
+ /**
1142
+ * Use [native: GET_VEHICLE_MAX_NUMBER_OF_PASSENGERS] - 1 for last seat index.
1143
+ *
1144
+ * @param seatIndex Refer to [enum: eVehicleSeat]
1145
+ * @returns Returns `true` if the vehicle seat is free (has no ped in it)
1146
+ */
1147
+ isSeatFree(seatIndex: eVehicleSeat): boolean;
1148
+ /**
1149
+ * https://github.com/femga/rdr3_discoveries/blob/master/vehicles/vehicle_modding/vehicle_tints.lua
1150
+ *
1151
+ * @param tintId
1152
+ */
1153
+ setTint(tintId: number): void;
1154
+ /**
1155
+ * Returns trackIndex
1156
+ *
1157
+ * @returns
1158
+ */
1159
+ getTrainTrackFromTrainVehicle(): number;
1160
+ /**
1161
+ * mudLevel: 0.0 - 1.0
1162
+ *
1163
+ * @param mudLevel
1164
+ */
1165
+ setMudLevel(mudLevel: number): void;
1166
+ /**
1167
+ * *SET_DRAFT_VEHICLE**
1168
+ *
1169
+ * @param p1
1170
+ */
1171
+ N_0xFC4F15A7DDDC47B1(p1: boolean): void;
1172
+ /**
1173
+ * @param toggle
1174
+ */
1175
+ N_0x6B53F4B811E583D2(toggle: boolean): void;
1176
+ /**
1177
+ * @param isStolen
1178
+ */
1179
+ setIsStolen(isStolen: boolean): void;
1180
+ /**
1181
+ * @param doorId Refer to [enum: eDoorId]
1182
+ * @param deleteDoor
1183
+ */
1184
+ setDoorBroken(doorId: number, deleteDoor: boolean): void;
1185
+ private _task?;
1186
+ get task(): VehicleTask;
1187
+ }
1188
+ //# sourceMappingURL=Vehicle.d.ts.map