@aura3d/rendering 3.0.1 → 4.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1826) hide show
  1. package/dist/BlendModes.d.ts +34 -0
  2. package/dist/BlendModes.d.ts.map +1 -0
  3. package/dist/BlendModes.js +42 -0
  4. package/dist/BlendModes.js.map +1 -0
  5. package/dist/DepthPass.d.ts +18 -0
  6. package/dist/DepthPass.d.ts.map +1 -1
  7. package/dist/DepthPass.js +103 -20
  8. package/dist/DepthPass.js.map +1 -1
  9. package/dist/EnvironmentBackgroundPass.d.ts +7 -0
  10. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
  11. package/dist/EnvironmentBackgroundPass.js +39 -14
  12. package/dist/EnvironmentBackgroundPass.js.map +1 -1
  13. package/dist/EnvironmentMapResources.d.ts +1 -1
  14. package/dist/EnvironmentMapResources.d.ts.map +1 -1
  15. package/dist/EnvironmentMapResources.js +19 -8
  16. package/dist/EnvironmentMapResources.js.map +1 -1
  17. package/dist/EnvironmentPlatform.d.ts +6 -0
  18. package/dist/EnvironmentPlatform.d.ts.map +1 -1
  19. package/dist/EnvironmentPlatform.js +3 -1
  20. package/dist/EnvironmentPlatform.js.map +1 -1
  21. package/dist/EnvironmentPreset.d.ts +7 -0
  22. package/dist/EnvironmentPreset.d.ts.map +1 -1
  23. package/dist/EnvironmentPreset.js +11 -11
  24. package/dist/EnvironmentPreset.js.map +1 -1
  25. package/dist/EnvironmentPresetPack.d.ts +16 -0
  26. package/dist/EnvironmentPresetPack.d.ts.map +1 -1
  27. package/dist/EnvironmentPresetPack.js +28 -0
  28. package/dist/EnvironmentPresetPack.js.map +1 -1
  29. package/dist/ExternalParityRenderPreset.d.ts +15 -1
  30. package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
  31. package/dist/ExternalParityRenderPreset.js +52 -7
  32. package/dist/ExternalParityRenderPreset.js.map +1 -1
  33. package/dist/ForwardPass.d.ts +240 -50
  34. package/dist/ForwardPass.d.ts.map +1 -1
  35. package/dist/ForwardPass.js +845 -866
  36. package/dist/ForwardPass.js.map +1 -1
  37. package/dist/Geometry.d.ts +44 -1
  38. package/dist/Geometry.d.ts.map +1 -1
  39. package/dist/Geometry.js +174 -24
  40. package/dist/Geometry.js.map +1 -1
  41. package/dist/InstancedPBRMaterial.d.ts +5 -0
  42. package/dist/InstancedPBRMaterial.d.ts.map +1 -1
  43. package/dist/InstancedPBRMaterial.js +7 -0
  44. package/dist/InstancedPBRMaterial.js.map +1 -1
  45. package/dist/LightCollector.d.ts +8 -0
  46. package/dist/LightCollector.d.ts.map +1 -1
  47. package/dist/LightCollector.js +1 -1
  48. package/dist/LightCollector.js.map +1 -1
  49. package/dist/LightUniforms.d.ts +78 -0
  50. package/dist/LightUniforms.d.ts.map +1 -1
  51. package/dist/LightUniforms.js +100 -0
  52. package/dist/LightUniforms.js.map +1 -1
  53. package/dist/Material.d.ts +15 -0
  54. package/dist/Material.d.ts.map +1 -1
  55. package/dist/Material.js +19 -2
  56. package/dist/Material.js.map +1 -1
  57. package/dist/MaterialBinding.d.ts +10 -0
  58. package/dist/MaterialBinding.d.ts.map +1 -1
  59. package/dist/MaterialBinding.js +91 -1
  60. package/dist/MaterialBinding.js.map +1 -1
  61. package/dist/MaterialPresets.d.ts +60 -0
  62. package/dist/MaterialPresets.d.ts.map +1 -1
  63. package/dist/MaterialPresets.js +212 -0
  64. package/dist/MaterialPresets.js.map +1 -1
  65. package/dist/NormalMappedPBRMaterial.d.ts +5 -0
  66. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
  67. package/dist/NormalMappedPBRMaterial.js +7 -0
  68. package/dist/NormalMappedPBRMaterial.js.map +1 -1
  69. package/dist/OceanSurface.d.ts +8 -0
  70. package/dist/OceanSurface.d.ts.map +1 -1
  71. package/dist/OceanSurface.js +10 -79
  72. package/dist/OceanSurface.js.map +1 -1
  73. package/dist/PBRLightingDefaults.d.ts +8 -0
  74. package/dist/PBRLightingDefaults.d.ts.map +1 -1
  75. package/dist/PBRLightingDefaults.js +8 -0
  76. package/dist/PBRLightingDefaults.js.map +1 -1
  77. package/dist/PBRMaterial.d.ts +5 -0
  78. package/dist/PBRMaterial.d.ts.map +1 -1
  79. package/dist/PBRMaterial.js +7 -0
  80. package/dist/PBRMaterial.js.map +1 -1
  81. package/dist/PostProcessPass.d.ts +6 -490
  82. package/dist/PostProcessPass.d.ts.map +1 -1
  83. package/dist/PostProcessPass.js +6 -2016
  84. package/dist/PostProcessPass.js.map +1 -1
  85. package/dist/ProceduralMaterialTextures.d.ts +28 -0
  86. package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
  87. package/dist/ProceduralMaterialTextures.js +217 -0
  88. package/dist/ProceduralMaterialTextures.js.map +1 -0
  89. package/dist/ReflectionProbe.d.ts.map +1 -1
  90. package/dist/ReflectionProbe.js +4 -1
  91. package/dist/ReflectionProbe.js.map +1 -1
  92. package/dist/RenderBackend.d.ts +2 -0
  93. package/dist/RenderBackend.d.ts.map +1 -1
  94. package/dist/RenderBackend.js +3 -0
  95. package/dist/RenderBackend.js.map +1 -1
  96. package/dist/RenderDevice.d.ts +92 -5
  97. package/dist/RenderDevice.d.ts.map +1 -1
  98. package/dist/RenderDevice.js +166 -9
  99. package/dist/RenderDevice.js.map +1 -1
  100. package/dist/RenderGraph.d.ts.map +1 -1
  101. package/dist/RenderGraph.js +17 -0
  102. package/dist/RenderGraph.js.map +1 -1
  103. package/dist/RenderPass.d.ts +7 -0
  104. package/dist/RenderPass.d.ts.map +1 -1
  105. package/dist/RenderPass.js.map +1 -1
  106. package/dist/RenderPipeline.d.ts +5 -0
  107. package/dist/RenderPipeline.d.ts.map +1 -1
  108. package/dist/RenderPipeline.js +6 -0
  109. package/dist/RenderPipeline.js.map +1 -1
  110. package/dist/Renderer.d.ts +261 -66
  111. package/dist/Renderer.d.ts.map +1 -1
  112. package/dist/Renderer.js +902 -1256
  113. package/dist/Renderer.js.map +1 -1
  114. package/dist/RendererPostprocessPlan.d.ts +4 -0
  115. package/dist/RendererPostprocessPlan.d.ts.map +1 -1
  116. package/dist/RendererPostprocessPlan.js +16 -2
  117. package/dist/RendererPostprocessPlan.js.map +1 -1
  118. package/dist/RendererTiming.d.ts +27 -0
  119. package/dist/RendererTiming.d.ts.map +1 -1
  120. package/dist/RendererTiming.js +179 -12
  121. package/dist/RendererTiming.js.map +1 -1
  122. package/dist/ResolutionGovernor.d.ts +56 -0
  123. package/dist/ResolutionGovernor.d.ts.map +1 -0
  124. package/dist/ResolutionGovernor.js +87 -0
  125. package/dist/ResolutionGovernor.js.map +1 -0
  126. package/dist/Sampler.d.ts +34 -1
  127. package/dist/Sampler.d.ts.map +1 -1
  128. package/dist/Sampler.js +55 -2
  129. package/dist/Sampler.js.map +1 -1
  130. package/dist/ShaderLibrary.d.ts.map +1 -1
  131. package/dist/ShaderLibrary.js +15 -10
  132. package/dist/ShaderLibrary.js.map +1 -1
  133. package/dist/ShaderLibraryCore.d.ts.map +1 -1
  134. package/dist/ShaderLibraryCore.js +3 -2
  135. package/dist/ShaderLibraryCore.js.map +1 -1
  136. package/dist/ShaderModule.d.ts +7 -1
  137. package/dist/ShaderModule.d.ts.map +1 -1
  138. package/dist/ShaderModule.js +20 -5
  139. package/dist/ShaderModule.js.map +1 -1
  140. package/dist/ShadowPass.d.ts.map +1 -1
  141. package/dist/ShadowPass.js +14 -7
  142. package/dist/ShadowPass.js.map +1 -1
  143. package/dist/SkinnedLitMaterial.d.ts +5 -0
  144. package/dist/SkinnedLitMaterial.d.ts.map +1 -1
  145. package/dist/SkinnedLitMaterial.js +13 -0
  146. package/dist/SkinnedLitMaterial.js.map +1 -1
  147. package/dist/SkinningBounds.d.ts +18 -0
  148. package/dist/SkinningBounds.d.ts.map +1 -1
  149. package/dist/SkinningBounds.js +78 -0
  150. package/dist/SkinningBounds.js.map +1 -1
  151. package/dist/SkinningPaletteTextureCache.d.ts +117 -0
  152. package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
  153. package/dist/SkinningPaletteTextureCache.js +205 -0
  154. package/dist/SkinningPaletteTextureCache.js.map +1 -0
  155. package/dist/SkinningUniforms.d.ts +56 -0
  156. package/dist/SkinningUniforms.d.ts.map +1 -0
  157. package/dist/SkinningUniforms.js +262 -0
  158. package/dist/SkinningUniforms.js.map +1 -0
  159. package/dist/TemporalHistory.d.ts +33 -0
  160. package/dist/TemporalHistory.d.ts.map +1 -1
  161. package/dist/TemporalHistory.js +84 -1
  162. package/dist/TemporalHistory.js.map +1 -1
  163. package/dist/TerrainHeightfield.d.ts +12 -0
  164. package/dist/TerrainHeightfield.d.ts.map +1 -1
  165. package/dist/TerrainHeightfield.js +29 -6
  166. package/dist/TerrainHeightfield.js.map +1 -1
  167. package/dist/TerrainTiles.d.ts +40 -10
  168. package/dist/TerrainTiles.d.ts.map +1 -1
  169. package/dist/TerrainTiles.js +18 -57
  170. package/dist/TerrainTiles.js.map +1 -1
  171. package/dist/Texture.d.ts +47 -2
  172. package/dist/Texture.d.ts.map +1 -1
  173. package/dist/Texture.js +119 -3
  174. package/dist/Texture.js.map +1 -1
  175. package/dist/TexturedPBRMaterial.d.ts +24 -0
  176. package/dist/TexturedPBRMaterial.d.ts.map +1 -1
  177. package/dist/TexturedPBRMaterial.js +72 -20
  178. package/dist/TexturedPBRMaterial.js.map +1 -1
  179. package/dist/TransmissionRenderTarget.d.ts +33 -0
  180. package/dist/TransmissionRenderTarget.d.ts.map +1 -0
  181. package/dist/TransmissionRenderTarget.js +61 -0
  182. package/dist/TransmissionRenderTarget.js.map +1 -0
  183. package/dist/VegetationScatter.js +1 -1
  184. package/dist/VegetationScatter.js.map +1 -1
  185. package/dist/VolumetricFog.d.ts +42 -0
  186. package/dist/VolumetricFog.d.ts.map +1 -1
  187. package/dist/VolumetricFog.js +52 -1
  188. package/dist/VolumetricFog.js.map +1 -1
  189. package/dist/WaterSurface.d.ts +5 -0
  190. package/dist/WaterSurface.d.ts.map +1 -1
  191. package/dist/WaterSurface.js +5 -0
  192. package/dist/WaterSurface.js.map +1 -1
  193. package/dist/WebGL2Device.d.ts +154 -207
  194. package/dist/WebGL2Device.d.ts.map +1 -1
  195. package/dist/WebGL2Device.js +831 -3703
  196. package/dist/WebGL2Device.js.map +1 -1
  197. package/dist/WebGL2StateCache.d.ts +15 -1
  198. package/dist/WebGL2StateCache.d.ts.map +1 -1
  199. package/dist/WebGL2StateCache.js +31 -2
  200. package/dist/WebGL2StateCache.js.map +1 -1
  201. package/dist/WebGPUDevice.d.ts +0 -4
  202. package/dist/WebGPUDevice.d.ts.map +1 -1
  203. package/dist/WebGPUDevice.js +31 -605
  204. package/dist/WebGPUDevice.js.map +1 -1
  205. package/dist/WebGPUSkinningLimits.d.ts +10 -1
  206. package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
  207. package/dist/WebGPUSkinningLimits.js +15 -1
  208. package/dist/WebGPUSkinningLimits.js.map +1 -1
  209. package/dist/advanced-runtime/index.d.ts +6 -2
  210. package/dist/advanced-runtime/index.d.ts.map +1 -1
  211. package/dist/advanced-runtime/index.js +0 -1
  212. package/dist/advanced-runtime/index.js.map +1 -1
  213. package/dist/animation/AnimationRenderPreset.d.ts +1 -1
  214. package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
  215. package/dist/animation/AnimationRenderPreset.js +1 -1
  216. package/dist/animation/AnimationRenderPreset.js.map +1 -1
  217. package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
  218. package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
  219. package/dist/animation/index.d.ts +2 -1
  220. package/dist/animation/index.d.ts.map +1 -1
  221. package/dist/animation/index.js +1 -1
  222. package/dist/animation/index.js.map +1 -1
  223. package/dist/atmosphere/CloudLayer.d.ts +24 -0
  224. package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
  225. package/dist/atmosphere/CloudLayer.js +30 -0
  226. package/dist/atmosphere/CloudLayer.js.map +1 -0
  227. package/dist/atmosphere/FogVolumes.d.ts +30 -0
  228. package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
  229. package/dist/atmosphere/FogVolumes.js +96 -0
  230. package/dist/atmosphere/FogVolumes.js.map +1 -0
  231. package/dist/atmosphere/GradientSky.d.ts +40 -0
  232. package/dist/atmosphere/GradientSky.d.ts.map +1 -0
  233. package/dist/atmosphere/GradientSky.js +75 -0
  234. package/dist/atmosphere/GradientSky.js.map +1 -0
  235. package/dist/atmosphere/HeightFog.d.ts +154 -0
  236. package/dist/atmosphere/HeightFog.d.ts.map +1 -0
  237. package/dist/atmosphere/HeightFog.js +379 -0
  238. package/dist/atmosphere/HeightFog.js.map +1 -0
  239. package/dist/atmosphere/PreethamSky.d.ts +38 -0
  240. package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
  241. package/dist/atmosphere/PreethamSky.js +150 -0
  242. package/dist/atmosphere/PreethamSky.js.map +1 -0
  243. package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
  244. package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
  245. package/dist/atmosphere/SkyBackgroundPass.js +233 -0
  246. package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
  247. package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
  248. package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
  249. package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
  250. package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
  251. package/dist/atmosphere/SkyEval.d.ts +56 -0
  252. package/dist/atmosphere/SkyEval.d.ts.map +1 -0
  253. package/dist/atmosphere/SkyEval.js +99 -0
  254. package/dist/atmosphere/SkyEval.js.map +1 -0
  255. package/dist/atmosphere/StarField.d.ts +26 -0
  256. package/dist/atmosphere/StarField.d.ts.map +1 -0
  257. package/dist/atmosphere/StarField.js +31 -0
  258. package/dist/atmosphere/StarField.js.map +1 -0
  259. package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
  260. package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
  261. package/dist/atmosphere/VolumetricFogPass.js +265 -0
  262. package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
  263. package/dist/atmosphere/fogChunks.d.ts +8 -0
  264. package/dist/atmosphere/fogChunks.d.ts.map +1 -0
  265. package/dist/atmosphere/fogChunks.js +39 -0
  266. package/dist/atmosphere/fogChunks.js.map +1 -0
  267. package/dist/atmosphere/fogUniformStore.d.ts +20 -0
  268. package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
  269. package/dist/atmosphere/fogUniformStore.js +45 -0
  270. package/dist/atmosphere/fogUniformStore.js.map +1 -0
  271. package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
  272. package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
  273. package/dist/atmosphere/shaders/fog.glsl.js +161 -0
  274. package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
  275. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
  276. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
  277. package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
  278. package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
  279. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
  280. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
  281. package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
  282. package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
  283. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
  284. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
  285. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
  286. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
  287. package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
  288. package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
  289. package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
  290. package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
  291. package/dist/atmosphere/sky.glsl.d.ts +8 -0
  292. package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
  293. package/dist/atmosphere/sky.glsl.js +249 -0
  294. package/dist/atmosphere/sky.glsl.js.map +1 -0
  295. package/dist/batching/BatchedGeometryPool.d.ts +72 -0
  296. package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
  297. package/dist/batching/BatchedGeometryPool.js +138 -0
  298. package/dist/batching/BatchedGeometryPool.js.map +1 -0
  299. package/dist/batching/ContentKeys.d.ts +29 -0
  300. package/dist/batching/ContentKeys.d.ts.map +1 -0
  301. package/dist/batching/ContentKeys.js +220 -0
  302. package/dist/batching/ContentKeys.js.map +1 -0
  303. package/dist/batching/DrawDataTexture.d.ts +51 -0
  304. package/dist/batching/DrawDataTexture.d.ts.map +1 -0
  305. package/dist/batching/DrawDataTexture.js +99 -0
  306. package/dist/batching/DrawDataTexture.js.map +1 -0
  307. package/dist/batching/MultiDrawBatch.d.ts +64 -0
  308. package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
  309. package/dist/batching/MultiDrawBatch.js +103 -0
  310. package/dist/batching/MultiDrawBatch.js.map +1 -0
  311. package/dist/batching/StaticMergePlanner.d.ts +80 -0
  312. package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
  313. package/dist/batching/StaticMergePlanner.js +323 -0
  314. package/dist/batching/StaticMergePlanner.js.map +1 -0
  315. package/dist/batching/index.d.ts +8 -0
  316. package/dist/batching/index.d.ts.map +1 -0
  317. package/dist/batching/index.js +8 -0
  318. package/dist/batching/index.js.map +1 -0
  319. package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
  320. package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
  321. package/dist/batching/shaders/drawId.glsl.js +93 -0
  322. package/dist/batching/shaders/drawId.glsl.js.map +1 -0
  323. package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
  324. package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
  325. package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
  326. package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
  327. package/dist/cinematic/BloomPass.d.ts +5 -9
  328. package/dist/cinematic/BloomPass.d.ts.map +1 -1
  329. package/dist/cinematic/BloomPass.js +5 -17
  330. package/dist/cinematic/BloomPass.js.map +1 -1
  331. package/dist/cinematic/DepthHazePass.d.ts +5 -11
  332. package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
  333. package/dist/cinematic/DepthHazePass.js +5 -19
  334. package/dist/cinematic/DepthHazePass.js.map +1 -1
  335. package/dist/cinematic/FilmGrainPass.d.ts +5 -8
  336. package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
  337. package/dist/cinematic/FilmGrainPass.js +5 -16
  338. package/dist/cinematic/FilmGrainPass.js.map +1 -1
  339. package/dist/cinematic/VignettePass.d.ts +5 -9
  340. package/dist/cinematic/VignettePass.d.ts.map +1 -1
  341. package/dist/cinematic/VignettePass.js +5 -16
  342. package/dist/cinematic/VignettePass.js.map +1 -1
  343. package/dist/cinematic/index.d.ts +2 -1
  344. package/dist/cinematic/index.d.ts.map +1 -1
  345. package/dist/cinematic/index.js +1 -1
  346. package/dist/cinematic/index.js.map +1 -1
  347. package/dist/contracts/atmosphere.d.ts +30 -0
  348. package/dist/contracts/atmosphere.d.ts.map +1 -0
  349. package/dist/contracts/atmosphere.js +42 -0
  350. package/dist/contracts/atmosphere.js.map +1 -0
  351. package/dist/contracts/blend.d.ts +28 -0
  352. package/dist/contracts/blend.d.ts.map +1 -0
  353. package/dist/contracts/blend.js +73 -0
  354. package/dist/contracts/blend.js.map +1 -0
  355. package/dist/contracts/core.d.ts +47 -0
  356. package/dist/contracts/core.d.ts.map +1 -0
  357. package/dist/contracts/core.js +70 -0
  358. package/dist/contracts/core.js.map +1 -0
  359. package/dist/contracts/deform.d.ts +38 -0
  360. package/dist/contracts/deform.d.ts.map +1 -0
  361. package/dist/contracts/deform.js +14 -0
  362. package/dist/contracts/deform.js.map +1 -0
  363. package/dist/contracts/device.d.ts +71 -0
  364. package/dist/contracts/device.d.ts.map +1 -0
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@@ -0,0 +1,362 @@
1
+ // PR 0b-2 carve-out (CONTRACTS.md §3.3) — verbatim move from Renderer.ts; 0 changed logic lines.
2
+ // File: packages/rendering/src/renderer/CullingBatching.ts — owner lane 11.
3
+ import { Geometry } from "../Geometry.js";
4
+ import { createStaticMeshConsolidationCache } from "../MeshConsolidation.js";
5
+ import { batchStaticRenderItems } from "../SceneOptimization.js";
6
+ import { toMat4 } from "./RenderShared.js";
7
+ import { skinnedItemLocalBounds } from "./SkinnedBounds.js";
8
+ import { planBatches } from "../batching/StaticMergePlanner.js";
9
+ import { MaterialInstance } from "../MaterialInstance.js";
10
+ import { rendererQrFlags } from "./FrameGraph.js";
11
+ import { Frustum } from "@aura3d/math";
12
+ import { cull, packFrustumPlanes } from "../performance/FrustumCuller.js";
13
+ import { Bounds3 as SceneBounds3, Camera, identityMat4, multiplyMat4, toMathMat4 } from "@aura3d/scene";
14
+ export function explicitCullingFrustum(source, cameraViewProjection, camera) {
15
+ // Explicit render-item sources were historically never culled, so culling
16
+ // stays opt-in: only an explicit `frustumCulling: true` turns it on.
17
+ if (source.frustumCulling !== true)
18
+ return undefined;
19
+ if (camera)
20
+ return camera.frustum;
21
+ if (!cameraViewProjection)
22
+ return undefined;
23
+ return Frustum.fromMatrix(toMathMat4(cameraViewProjection));
24
+ }
25
+ export function cullExplicitRenderItems(items, frustum, diagnostics,
26
+ /** 02-S5: receives culled items with `castShadow !== false`. */
27
+ culledShadowCasters) {
28
+ if (!frustum) {
29
+ diagnostics.submittedObjects += items.length;
30
+ diagnostics.visibleObjects += items.length;
31
+ return items;
32
+ }
33
+ const visible = [];
34
+ // 11-S5: one plane pack per call and a reused 6-float box, instead of a Box3
35
+ // plus six Vector3s per item inside Frustum.intersectsBox. Same
36
+ // positive-vertex test, same empty-box rule, so results are identical.
37
+ const planes = packFrustumPlanes(frustum.planes);
38
+ const box = new Float64Array(6);
39
+ const verdict = new Uint8Array(1);
40
+ for (const item of items) {
41
+ diagnostics.submittedObjects += 1;
42
+ if (!isFrustumCullableRenderItem(item)) {
43
+ diagnostics.visibleObjects += 1;
44
+ visible.push(item);
45
+ continue;
46
+ }
47
+ diagnostics.frustumTestedObjects += 1;
48
+ const bounds = explicitRenderItemWorldBounds(item);
49
+ box[0] = bounds.min[0];
50
+ box[1] = bounds.min[1];
51
+ box[2] = bounds.min[2];
52
+ box[3] = bounds.max[0];
53
+ box[4] = bounds.max[1];
54
+ box[5] = bounds.max[2];
55
+ if (cull(box, 1, planes, verdict) === 0) {
56
+ diagnostics.culledObjects += 1;
57
+ if (culledShadowCasters && item.castShadow !== false)
58
+ culledShadowCasters.push(item);
59
+ continue;
60
+ }
61
+ diagnostics.visibleObjects += 1;
62
+ visible.push(item);
63
+ }
64
+ return visible;
65
+ }
66
+ function isFrustumCullableRenderItem(item) {
67
+ if (item.drawRange !== undefined)
68
+ return false;
69
+ if (item.morphTargets !== undefined || item.morphWeights !== undefined)
70
+ return false;
71
+ return true;
72
+ }
73
+ /**
74
+ * 02-S5: of the frustum-culled casters, keep those whose sun shadow can land
75
+ * in view. Each caster box is swept along the light's travel until its top
76
+ * reaches the lowest receiver (the ground footprint of its shadow); a sweep
77
+ * that intersects the view frustum keeps the caster. Casters whose shadow
78
+ * stays off-screen are dropped, so a large city does not inflate the cascade
79
+ * fit with buildings behind the camera.
80
+ */
81
+ export function culledCastersReachingView(culled, receivers, frustum, travel) {
82
+ if (culled.length === 0 || !frustum || !travel)
83
+ return [];
84
+ const length = Math.hypot(travel[0], travel[1], travel[2]);
85
+ if (!Number.isFinite(length) || length === 0 || travel[1] / length > -1e-3)
86
+ return [];
87
+ const dir = [travel[0] / length, travel[1] / length, travel[2] / length];
88
+ let floorY = Infinity;
89
+ for (const item of receivers)
90
+ floorY = Math.min(floorY, explicitRenderItemWorldBounds(item).min[1]);
91
+ const planes = packFrustumPlanes(frustum.planes);
92
+ const box = new Float64Array(6);
93
+ const verdict = new Uint8Array(1);
94
+ const kept = [];
95
+ for (const item of culled) {
96
+ const b = explicitRenderItemWorldBounds(item);
97
+ const reachY = Number.isFinite(floorY) ? Math.min(floorY, b.min[1]) : b.min[1];
98
+ const t = Math.max(0, (b.max[1] - reachY) / -dir[1]);
99
+ for (let axis = 0; axis < 3; axis += 1) {
100
+ const shift = dir[axis] * t;
101
+ box[axis] = Math.min(b.min[axis], b.min[axis] + shift);
102
+ box[axis + 3] = Math.max(b.max[axis], b.max[axis] + shift);
103
+ }
104
+ if (cull(box, 1, planes, verdict) > 0)
105
+ kept.push(item);
106
+ }
107
+ return kept;
108
+ }
109
+ function explicitRenderItemWorldBounds(item) {
110
+ const modelMatrix = toMat4(item.modelMatrix ?? identityMat4(), "modelMatrix", item.label);
111
+ if (item.skinning) {
112
+ const local = skinnedItemLocalBounds(item.geometry, item.skinning);
113
+ return boundsFromLocal(local, modelMatrix, item.instanceTransforms);
114
+ }
115
+ return boundsFromLocal(item.geometry.bounds, modelMatrix, item.instanceTransforms);
116
+ }
117
+ function boundsFromLocal(envelope, modelMatrix, instanceTransforms) {
118
+ const local = new SceneBounds3([envelope.min[0], envelope.min[1], envelope.min[2]], [envelope.max[0], envelope.max[1], envelope.max[2]]);
119
+ if (!instanceTransforms || instanceTransforms.length < 16) {
120
+ return local.transform(modelMatrix);
121
+ }
122
+ let bounds = new SceneBounds3();
123
+ for (let offset = 0; offset + 16 <= instanceTransforms.length; offset += 16) {
124
+ const instanceMatrix = toMat4(instanceTransforms.slice(offset, offset + 16), "instanceTransforms");
125
+ bounds = bounds.union(local.transform(multiplyMat4(modelMatrix, instanceMatrix)));
126
+ }
127
+ return bounds;
128
+ }
129
+ export function applyRendererOwnedStaticMeshConsolidation(source, items) {
130
+ if (!source.staticMeshConsolidation)
131
+ return items;
132
+ const mergeable = [];
133
+ const passthrough = [];
134
+ for (const item of items) {
135
+ // The same eligibility rule as batching: anything skinned, morphed, instanced, or draw-ranged is
136
+ // not static geometry and must not have a transform baked into it.
137
+ if (isStaticBatchCandidate(item)) {
138
+ mergeable.push({
139
+ geometry: item.geometry,
140
+ material: item.material,
141
+ modelMatrix: item.modelMatrix ?? identityMat4(),
142
+ ...(item.label ? { label: item.label } : {})
143
+ });
144
+ }
145
+ else {
146
+ passthrough.push(item);
147
+ }
148
+ }
149
+ if (mergeable.length === 0)
150
+ return items;
151
+ const options = source.staticMeshConsolidation === true ? {} : source.staticMeshConsolidation;
152
+ // Cached per render source: merging walks every vertex, so repeating it each frame costs far more
153
+ // than the draw calls it saves.
154
+ let cache = staticMeshConsolidationCaches.get(source);
155
+ if (!cache) {
156
+ cache = createStaticMeshConsolidationCache();
157
+ staticMeshConsolidationCaches.set(source, cache);
158
+ }
159
+ const consolidated = cache.consolidate(mergeable, {
160
+ labelPrefix: "renderer-consolidated-mesh",
161
+ ...options
162
+ });
163
+ return [...passthrough, ...consolidated.renderItems];
164
+ }
165
+ export function applyRendererOwnedStaticBatching(source, items) {
166
+ if (!source.staticBatching)
167
+ return items;
168
+ const batchable = [];
169
+ const batchableItems = [];
170
+ const passthrough = [];
171
+ for (const item of items) {
172
+ if (isStaticBatchCandidate(item)) {
173
+ batchable.push({
174
+ geometry: item.geometry,
175
+ material: item.material,
176
+ modelMatrix: item.modelMatrix ?? identityMat4(),
177
+ batchKey: staticBatchKey(item),
178
+ label: item.label,
179
+ castShadow: item.castShadow
180
+ });
181
+ batchableItems.push(item);
182
+ }
183
+ else {
184
+ passthrough.push(item);
185
+ }
186
+ }
187
+ if (batchable.length === 0)
188
+ return items;
189
+ // PRD 11 Phase 3: with A3D_QR_TIERS_BATCHING on, content-keyed BatchPlan
190
+ // replaces the identity `staticBatchKey` regroup; off => legacy path, byte
191
+ // identical to PR 0b-2. Cached per render source by structural version.
192
+ if (rendererQrFlags().on("A3D_QR_TIERS_BATCHING")) {
193
+ let cache = staticBatchPlanCaches.get(source);
194
+ if (!cache) {
195
+ cache = new BatchPlanCache();
196
+ staticBatchPlanCaches.set(source, cache);
197
+ }
198
+ const planned = cache.apply(batchableItems, optionsForSource(source));
199
+ return [...passthrough, ...planned];
200
+ }
201
+ const options = source.staticBatching === true ? {} : source.staticBatching;
202
+ const batched = batchStaticRenderItems(batchable, {
203
+ labelPrefix: "renderer-static-batch",
204
+ ...options
205
+ });
206
+ return [...passthrough, ...batched.renderItems];
207
+ }
208
+ function isStaticBatchCandidate(item) {
209
+ return item.material !== undefined &&
210
+ item.drawRange === undefined &&
211
+ item.skinning === undefined &&
212
+ item.morphTargets === undefined &&
213
+ item.morphWeights === undefined &&
214
+ item.instanceTransforms === undefined &&
215
+ item.instanceColors === undefined &&
216
+ item.instanceAttributes === undefined;
217
+ }
218
+ function staticBatchKey(item) {
219
+ return `${resourceId(staticBatchGeometryIds, item.geometry)}:${resourceId(staticBatchMaterialIds, item.material)}:shadow-${item.castShadow !== false ? "on" : "off"}`;
220
+ }
221
+ function resourceId(ids, resource) {
222
+ const existing = ids.get(resource);
223
+ if (existing !== undefined)
224
+ return existing;
225
+ const next = nextStaticBatchResourceId++;
226
+ ids.set(resource, next);
227
+ return next;
228
+ }
229
+ const staticBatchGeometryIds = new WeakMap();
230
+ const staticBatchMaterialIds = new WeakMap();
231
+ let nextStaticBatchResourceId = 1;
232
+ /**
233
+ * Merges shared-material static geometry, then hands the result to batching.
234
+ *
235
+ * Consolidation runs first because it reduces distinct geometries; whatever it leaves unmerged (single
236
+ * items, oversized meshes, non-indexed topology) can still be instanced by batching afterwards.
237
+ */
238
+ const staticMeshConsolidationCaches = new WeakMap();
239
+ // ---------------------------------------------------------------------------
240
+ // PRD 11 Phase 3 (§6.6, §16.0) — BatchPlan caching + item synthesis.
241
+ // The plan rebuilds only when the item SET changes (identity + material
242
+ // revision); member matrices/colours refresh in place every call, mirroring
243
+ // the C-07 `InstanceBufferLike.setMatrices` update path.
244
+ // ---------------------------------------------------------------------------
245
+ const IDENTITY_MODEL = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
246
+ const EMPTY_BATCH_REPORT = {
247
+ inputItems: 0, outputDraws: 0, instancedBatches: 0, multiDrawBatches: 0,
248
+ reasonsNotBatched: {}, planBuildMs: 0, planVersion: 0
249
+ };
250
+ let latestBatchPlanReport = EMPTY_BATCH_REPORT;
251
+ /** Latest plan report across all plan caches; `null`-safe for the diagnostics collector. */
252
+ export function prd11LatestBatchPlanReport() {
253
+ return latestBatchPlanReport;
254
+ }
255
+ function structuralSignature(items) {
256
+ // Cheap identity signature: item/geometry/material refs + material revision.
257
+ // Object identity via a stable registry (WeakMap → id) keeps this off the
258
+ // string fast-path without serializing vertex data.
259
+ const parts = [`${items.length}`];
260
+ for (const item of items) {
261
+ const material = item.material;
262
+ const base = material instanceof MaterialInstance ? material.baseMaterial : material;
263
+ parts.push(`${resourceId(staticBatchGeometryIds, item.geometry)}:${material ? resourceId(staticBatchMaterialIds, material) : "nomat"}:${base?.getRevision() ?? 0}`, item.castShadow !== false ? "1" : "0", item.label ?? "");
264
+ }
265
+ return parts.join("|");
266
+ }
267
+ /** Rewrites per-member matrices/colours in place for an unchanged set. */
268
+ export function refreshInstancedBatch(batch) {
269
+ const transforms = batch.instanceTransforms;
270
+ const colors = batch.instanceColors;
271
+ batch.members.forEach((item, index) => {
272
+ const model = item.modelMatrix ?? IDENTITY_MODEL;
273
+ for (let i = 0; i < 16; i += 1)
274
+ transforms[index * 16 + i] = model[i] ?? (i % 5 === 0 ? 1 : 0);
275
+ const colorValue = item.material?.getParameters().get("u_baseColor");
276
+ if (colorValue && typeof colorValue !== "number") {
277
+ const arr = colorValue;
278
+ for (let i = 0; i < 4; i += 1)
279
+ colors[index * 4 + i] = arr[i] ?? 1;
280
+ }
281
+ });
282
+ }
283
+ /** InstancedBatch → the RenderItems the legacy forward path submits. */
284
+ export function synthesizeInstancedItems(batches) {
285
+ const items = [];
286
+ for (const batch of batches) {
287
+ for (const chunk of batch.chunks) {
288
+ items.push({
289
+ geometry: batch.geometry,
290
+ material: batch.material,
291
+ instanceTransforms: chunk.instanceTransforms,
292
+ instanceColors: chunk.instanceColors,
293
+ castShadow: batch.castShadow,
294
+ label: `a3d-prd11-batch:${batch.members[0].label ?? "items"}x${chunk.members.length}`
295
+ });
296
+ }
297
+ }
298
+ return items;
299
+ }
300
+ /**
301
+ * Per-source plan cache. `apply()` returns the transformed item list ready
302
+ * for draw submission; `lastReport` feeds `renderer.batching`.
303
+ */
304
+ export class BatchPlanCache {
305
+ signature = "";
306
+ synthesized = [];
307
+ plan = null;
308
+ version = 0;
309
+ lastReport = EMPTY_BATCH_REPORT;
310
+ apply(items, options = {}) {
311
+ const signature = structuralSignature(items);
312
+ if (signature === this.signature && this.plan) {
313
+ for (const batch of this.plan.instancedBatches)
314
+ refreshInstancedBatch(batch);
315
+ latestBatchPlanReport = this.lastReport;
316
+ return this.synthesized;
317
+ }
318
+ const startedAt = typeof performance !== "undefined" ? performance.now() : Date.now();
319
+ const plan = planBatches(items, options);
320
+ const buildMs = (typeof performance !== "undefined" ? performance.now() : Date.now()) - startedAt;
321
+ this.version += 1;
322
+ this.plan = plan;
323
+ this.signature = signature;
324
+ this.synthesized = [...synthesizeInstancedItems(plan.instancedBatches), ...plan.passthrough];
325
+ this.lastReport = {
326
+ inputItems: items.length,
327
+ outputDraws: plan.stats.instancedDraws + plan.stats.passthroughItems + plan.stats.multiDrawMembers,
328
+ instancedBatches: plan.instancedBatches.length,
329
+ multiDrawBatches: plan.multiDrawGroups.length,
330
+ reasonsNotBatched: plan.reasonsNotBatched,
331
+ planBuildMs: buildMs,
332
+ planVersion: this.version
333
+ };
334
+ latestBatchPlanReport = this.lastReport;
335
+ return this.synthesized;
336
+ }
337
+ /** Plan rebuilt this call — used by lane tests. */
338
+ get planVersion() {
339
+ return this.version;
340
+ }
341
+ get lastPlan() {
342
+ return this.plan;
343
+ }
344
+ }
345
+ const staticBatchPlanCaches = new WeakMap();
346
+ /** Plan-cache accessor for the `prd11.batching` frame contributor (non-source item lists). */
347
+ export function batchPlanCacheFor(key) {
348
+ let cache = staticBatchPlanCaches.get(key);
349
+ if (!cache) {
350
+ cache = new BatchPlanCache();
351
+ staticBatchPlanCaches.set(key, cache);
352
+ }
353
+ return cache;
354
+ }
355
+ function optionsForSource(source) {
356
+ // `maxInstancesPerBatch` carries through; C-02 stays stubbed so
357
+ // `multiDrawAvailable` is always false (members count `multi-draw-generator-pending`).
358
+ const raw = source.staticBatching;
359
+ const options = raw === true || raw === false || raw === undefined ? {} : raw;
360
+ return { multiDrawAvailable: false, maxInstancesPerDraw: options.maxInstancesPerBatch };
361
+ }
362
+ //# sourceMappingURL=CullingBatching.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,29 @@
1
+ import type { RenderDevice } from "../RenderDevice.js";
2
+ import type { ProgramFeatures } from "../contracts/program.js";
3
+ import type { QrFlags } from "../contracts/core.js";
4
+ import type { ResourceRegistryLike } from "../contracts/rendererFactory.js";
5
+ export declare function subscribeRendererDeviceLost(device: RenderDevice, listener: () => void): () => void;
6
+ export declare function subscribeRendererDeviceRestored(device: RenderDevice, listener: () => void): () => void;
7
+ export declare function rendererDeviceIsLost(device: RenderDevice): boolean;
8
+ export interface DeviceRestoreRebuildOptions {
9
+ /** C-29 registry whose `rebuild(device)` runs before restored listeners. */
10
+ readonly registry: ResourceRegistryLike;
11
+ /** Flags for `programCacheSlot.get` — real cache only under C-02's flag. */
12
+ readonly flags: QrFlags;
13
+ /** Active program feature keys for the C-02 warm-up after rebuild. */
14
+ readonly activeProgramFeatures?: () => readonly ProgramFeatures[] | Promise<readonly ProgramFeatures[]>;
15
+ }
16
+ /**
17
+ * PRD 11 Phase 5 (§6.9): install the restore-time rebuild on a WebGL2
18
+ * device's `WebGL2ContextLifecycle`. The hook runs, in order:
19
+ * 1. `invalidateGpuObjects?.()` — Q-01-1 seam; absent until lane 01 lands it.
20
+ * 2. `registry.rebuild(device)` — eager recreation of registered resources.
21
+ * 3. `programCache.precompile(activeProgramFeatures)` — C-02 warm-up.
22
+ * `deviceRestoredListeners` (and therefore `app.onDeviceRestored`) fire only
23
+ * after this resolves — `WebGL2ContextLifecycle` defers the notification.
24
+ *
25
+ * Returns an unsubscribe; no-ops and returns a stub on non-WebGL2 devices or
26
+ * when the lifecycle host seam is unavailable.
27
+ */
28
+ export declare function installDeviceRestoreRebuild(device: RenderDevice, options: DeviceRestoreRebuildOptions): () => void;
29
+ //# sourceMappingURL=DeviceLifecycle.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"DeviceLifecycle.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/renderer/DeviceLifecycle.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AACpD,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AAE5D,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,KAAK,EAAE,oBAAoB,EAAE,MAAM,8BAA8B,CAAC;AASzE,wBAAgB,2BAA2B,CAAC,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,IAAI,GAAG,MAAM,IAAI,CAElG;AAED,wBAAgB,+BAA+B,CAAC,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,IAAI,GAAG,MAAM,IAAI,CAEtG;AAED,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAMlE;AAED,MAAM,WAAW,2BAA2B;IAC1C,4EAA4E;IAC5E,QAAQ,CAAC,QAAQ,EAAE,oBAAoB,CAAC;IACxC,4EAA4E;IAC5E,QAAQ,CAAC,KAAK,EAAE,OAAO,CAAC;IACxB,sEAAsE;IACtE,QAAQ,CAAC,qBAAqB,CAAC,EAAE,MAAM,SAAS,eAAe,EAAE,GAAG,OAAO,CAAC,SAAS,eAAe,EAAE,CAAC,CAAC;CACzG;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,2BAA2B,CAAC,MAAM,EAAE,YAAY,EAAE,OAAO,EAAE,2BAA2B,GAAG,MAAM,IAAI,CAelH"}
@@ -0,0 +1,48 @@
1
+ // C-29 seam (PR 0b) — renderer-side device lifecycle delegates.
2
+ // File: packages/rendering/src/renderer/DeviceLifecycle.ts — owner lane 11.
3
+ import { programCacheSlot } from "../contracts/program.js";
4
+ import { webgl2DeviceHost } from "../webgl2/Counters.js";
5
+ export function subscribeRendererDeviceLost(device, listener) {
6
+ return device.onDeviceLost?.(listener) ?? (() => { });
7
+ }
8
+ export function subscribeRendererDeviceRestored(device, listener) {
9
+ return device.onDeviceRestored?.(listener) ?? (() => { });
10
+ }
11
+ export function rendererDeviceIsLost(device) {
12
+ const lifecycle = device;
13
+ // #271: `WebGPUDevice` has no `isDeviceLost()`; it sets `contextLost` when
14
+ // `GPUDevice.lost` resolves (the same moment its onDeviceLost listeners fire).
15
+ if (typeof lifecycle.isDeviceLost === "function")
16
+ return lifecycle.isDeviceLost();
17
+ return lifecycle.contextLost === true;
18
+ }
19
+ /**
20
+ * PRD 11 Phase 5 (§6.9): install the restore-time rebuild on a WebGL2
21
+ * device's `WebGL2ContextLifecycle`. The hook runs, in order:
22
+ * 1. `invalidateGpuObjects?.()` — Q-01-1 seam; absent until lane 01 lands it.
23
+ * 2. `registry.rebuild(device)` — eager recreation of registered resources.
24
+ * 3. `programCache.precompile(activeProgramFeatures)` — C-02 warm-up.
25
+ * `deviceRestoredListeners` (and therefore `app.onDeviceRestored`) fire only
26
+ * after this resolves — `WebGL2ContextLifecycle` defers the notification.
27
+ *
28
+ * Returns an unsubscribe; no-ops and returns a stub on non-WebGL2 devices or
29
+ * when the lifecycle host seam is unavailable.
30
+ */
31
+ export function installDeviceRestoreRebuild(device, options) {
32
+ const host = webgl2DeviceHost(device);
33
+ const lifecycle = host?.lifecycle;
34
+ if (!lifecycle)
35
+ return () => { };
36
+ return lifecycle.onRestoredHook(async () => {
37
+ const invalidator = host.invalidateGpuObjects;
38
+ if (invalidator) {
39
+ invalidator.call(host);
40
+ }
41
+ await options.registry.rebuild(device);
42
+ const features = await options.activeProgramFeatures?.();
43
+ if (features && features.length > 0) {
44
+ await programCacheSlot.get(options.flags)(device).precompile(features);
45
+ }
46
+ });
47
+ }
48
+ //# sourceMappingURL=DeviceLifecycle.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"DeviceLifecycle.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/renderer/DeviceLifecycle.ts"],"names":[],"mappings":"AAAA,gEAAgE;AAChE,4EAA4E;AAI5E,OAAO,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAC;AAGxD,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAQtD,MAAM,UAAU,2BAA2B,CAAC,MAAoB,EAAE,QAAoB;IACpF,OAAQ,MAA0B,CAAC,YAAY,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;AAC5E,CAAC;AAED,MAAM,UAAU,+BAA+B,CAAC,MAAoB,EAAE,QAAoB;IACxF,OAAQ,MAA0B,CAAC,gBAAgB,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;AAChF,CAAC;AAED,MAAM,UAAU,oBAAoB,CAAC,MAAoB;IACvD,MAAM,SAAS,GAAG,MAA8D,CAAC;IACjF,2EAA2E;IAC3E,+EAA+E;IAC/E,IAAI,OAAO,SAAS,CAAC,YAAY,KAAK,UAAU;QAAE,OAAO,SAAS,CAAC,YAAY,EAAE,CAAC;IAClF,OAAO,SAAS,CAAC,WAAW,KAAK,IAAI,CAAC;AACxC,CAAC;AAWD;;;;;;;;;;;GAWG;AACH,MAAM,UAAU,2BAA2B,CAAC,MAAoB,EAAE,OAAoC;IACpG,MAAM,IAAI,GAAG,gBAAgB,CAAC,MAAM,CAAC,CAAC;IACtC,MAAM,SAAS,GAAG,IAAI,EAAE,SAAS,CAAC;IAClC,IAAI,CAAC,SAAS;QAAE,OAAO,GAAG,EAAE,GAAE,CAAC,CAAC;IAChC,OAAO,SAAS,CAAC,cAAc,CAAC,KAAK,IAAI,EAAE;QACzC,MAAM,WAAW,GAAI,IAA8C,CAAC,oBAAoB,CAAC;QACzF,IAAI,WAAW,EAAE,CAAC;YAChB,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACzB,CAAC;QACD,MAAM,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QACvC,MAAM,QAAQ,GAAG,MAAM,OAAO,CAAC,qBAAqB,EAAE,EAAE,CAAC;QACzD,IAAI,QAAQ,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACpC,MAAM,gBAAgB,CAAC,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,MAAM,CAAC,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;QACzE,CAAC;IACH,CAAC,CAAC,CAAC;AACL,CAAC"}
@@ -0,0 +1,96 @@
1
+ import { Scene, type Mat4 } from "@aura3d/scene";
2
+ import type { RenderDevice, RenderTarget } from "../RenderDevice.js";
3
+ import type { RenderGraph } from "../RenderGraph.js";
4
+ import type { RenderItem } from "../ForwardPass.js";
5
+ import type { RenderSource } from "../contracts/renderSource.js";
6
+ import type { QrFlags } from "../contracts/core.js";
7
+ import { type AuraQualityTierSettings } from "../contracts/quality.js";
8
+ import { type AuraFramePhase, type FrameCamera, type FrameContributorContext, type TransparentQueueItem } from "../contracts/frameGraph.js";
9
+ /** Engine-side wiring: set once flags resolve (createAuraApp / createGameApp). */
10
+ export declare function setRendererQrFlags(flags: QrFlags, device?: RenderDevice): void;
11
+ export declare function rendererQrFlags(device?: RenderDevice): QrFlags;
12
+ /**
13
+ * T0-28: run `fn` with the ambient default bound to `device`'s scoped flags so
14
+ * device-less `rendererQrFlags()` readers inside a synchronous frame see this
15
+ * renderer's flags. No scoped entry → `fn` runs unchanged. Restores after.
16
+ */
17
+ export declare function withRendererQrFlags<T>(device: RenderDevice, fn: () => T): T;
18
+ /** Minimal resolved-camera shape produced by Renderer.resolveCamera. */
19
+ export interface ResolvedCameraInput {
20
+ readonly viewProjectionMatrix: Mat4;
21
+ readonly viewMatrix?: Mat4;
22
+ readonly camera?: unknown;
23
+ readonly cameraPosition?: readonly [number, number, number];
24
+ }
25
+ /** Best-effort FrameCamera for the PR 0b stub; PRD 01 publishes real history later. */
26
+ export declare function toFrameCamera(resolvedCamera: ResolvedCameraInput | undefined, cameraViewProjection: Mat4 | undefined, cameraPosition: readonly [number, number, number] | undefined): FrameCamera | null;
27
+ export interface RendererFrameHooksInput {
28
+ readonly device: RenderDevice;
29
+ readonly width: number;
30
+ readonly height: number;
31
+ readonly source: RenderSource | Scene | Iterable<RenderItem>;
32
+ readonly camera: FrameCamera | null;
33
+ readonly frameIndex?: number;
34
+ readonly tier?: AuraQualityTierSettings;
35
+ /** Per-frame flags override (C-05 legacy-post route); defaults to the device's resolved flags. */
36
+ readonly flags?: QrFlags;
37
+ }
38
+ /** C-01 blackboard key for the forward color target (R-01-1). */
39
+ export declare const PRD01_FORWARD_TARGET = "prd01.forwardTarget";
40
+ /** C-13 (Q-03-1): lane 03 publishes grade × auto-exposure here; OutputPass multiplies it in. */
41
+ export declare const PRD03_EXPOSURE = "prd03.exposure";
42
+ /** C-01 (§8.4 step 1): resolved scene-depth copy target published for after-opaque consumers. */
43
+ export declare const AURA_SCENE_DEPTH_COPY = "aura.scene.depth.copy";
44
+ export declare class RendererFrameHooks {
45
+ private readonly input;
46
+ private readonly flags;
47
+ private readonly blackboard;
48
+ private readonly frameIndex;
49
+ private readonly timeSeconds;
50
+ private readonly renderSource;
51
+ constructor(input: RendererFrameHooksInput);
52
+ private forwardTarget;
53
+ /**
54
+ * R-01-1: the Renderer hands the forward color target in after
55
+ * `ensureForwardColorTarget`; `ctx.sceneDepth` then exposes the real depth
56
+ * texture and the blackboard publishes it at `"prd01.forwardTarget"`.
57
+ */
58
+ setForwardTarget(target: RenderTarget | null): void;
59
+ private sceneDepthCopy;
60
+ /** Lane 01 publishes the scene-depth copy target before the after-opaque phase. */
61
+ setSceneDepthCopy(target: RenderTarget | null): void;
62
+ /** Read a blackboard value published by a contributor (or lane 01 itself). */
63
+ blackboardValue<T>(key: string): T | undefined;
64
+ /**
65
+ * §6.2.7: publish the frame's forward output encoding as
66
+ * `"prd01.outputColorSpace"` — "linear" when the frame renders into an HDR
67
+ * target that a later pass encodes (postprocess chain or OutputPass), else
68
+ * the legacy in-shader "srgb" encode. Lane passes (particles, beams,
69
+ * ribbons) read it through `resolveOutputColorSpace`; nothing published it,
70
+ * so they sRGB/filmic-encoded into the linear HDR target and were encoded a
71
+ * second time downstream (washed-out, near-white particles).
72
+ */
73
+ setOutputColorSpace(space: "linear" | "srgb"): void;
74
+ private context;
75
+ /** "collect" phase — contributor item-list transforms, applied in order. */
76
+ collect(items: readonly RenderItem[]): readonly RenderItem[];
77
+ /** Graph-attached phases — contributor passes appended to the render graph. */
78
+ addPasses(graph: RenderGraph, phase: AuraFramePhase, items: readonly RenderItem[]): void;
79
+ /**
80
+ * "transparent" phase queue: contributor `TransparentQueueItem`s plus the
81
+ * context they draw with, so the Renderer can interleave them with forward
82
+ * transparents by `sortDepth` (§8.4 step 1) instead of drawing them in a
83
+ * block after the pass. Empty when no contributor emits queue items.
84
+ */
85
+ transparentQueues(items: readonly RenderItem[]): {
86
+ readonly ctx: FrameContributorContext;
87
+ readonly queues: readonly TransparentQueueItem[];
88
+ };
89
+ /** Contributor `passes("transparent")` only — queue items are handled by transparentQueues(). */
90
+ addTransparentContributorPasses(graph: RenderGraph, items: readonly RenderItem[]): void;
91
+ /** Direct phases executed outside the graph (post-hdr, after-output). */
92
+ runPhase(phase: AuraFramePhase, items: readonly RenderItem[], enabled?: boolean): void;
93
+ runPhaseAsync(phase: AuraFramePhase, items: readonly RenderItem[], enabled?: boolean): Promise<void>;
94
+ }
95
+ export declare function createRendererFrameHooks(input: RendererFrameHooksInput): RendererFrameHooks;
96
+ //# sourceMappingURL=FrameGraph.d.ts.map
@@ -0,0 +1 @@
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