@aura3d/rendering 3.0.1 → 4.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/BlendModes.d.ts +34 -0
- package/dist/BlendModes.d.ts.map +1 -0
- package/dist/BlendModes.js +42 -0
- package/dist/BlendModes.js.map +1 -0
- package/dist/DepthPass.d.ts +18 -0
- package/dist/DepthPass.d.ts.map +1 -1
- package/dist/DepthPass.js +103 -20
- package/dist/DepthPass.js.map +1 -1
- package/dist/EnvironmentBackgroundPass.d.ts +7 -0
- package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
- package/dist/EnvironmentBackgroundPass.js +39 -14
- package/dist/EnvironmentBackgroundPass.js.map +1 -1
- package/dist/EnvironmentMapResources.d.ts +1 -1
- package/dist/EnvironmentMapResources.d.ts.map +1 -1
- package/dist/EnvironmentMapResources.js +19 -8
- package/dist/EnvironmentMapResources.js.map +1 -1
- package/dist/EnvironmentPlatform.d.ts +6 -0
- package/dist/EnvironmentPlatform.d.ts.map +1 -1
- package/dist/EnvironmentPlatform.js +3 -1
- package/dist/EnvironmentPlatform.js.map +1 -1
- package/dist/EnvironmentPreset.d.ts +7 -0
- package/dist/EnvironmentPreset.d.ts.map +1 -1
- package/dist/EnvironmentPreset.js +11 -11
- package/dist/EnvironmentPreset.js.map +1 -1
- package/dist/EnvironmentPresetPack.d.ts +16 -0
- package/dist/EnvironmentPresetPack.d.ts.map +1 -1
- package/dist/EnvironmentPresetPack.js +28 -0
- package/dist/EnvironmentPresetPack.js.map +1 -1
- package/dist/ExternalParityRenderPreset.d.ts +15 -1
- package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
- package/dist/ExternalParityRenderPreset.js +52 -7
- package/dist/ExternalParityRenderPreset.js.map +1 -1
- package/dist/ForwardPass.d.ts +240 -50
- package/dist/ForwardPass.d.ts.map +1 -1
- package/dist/ForwardPass.js +845 -866
- package/dist/ForwardPass.js.map +1 -1
- package/dist/Geometry.d.ts +44 -1
- package/dist/Geometry.d.ts.map +1 -1
- package/dist/Geometry.js +174 -24
- package/dist/Geometry.js.map +1 -1
- package/dist/InstancedPBRMaterial.d.ts +5 -0
- package/dist/InstancedPBRMaterial.d.ts.map +1 -1
- package/dist/InstancedPBRMaterial.js +7 -0
- package/dist/InstancedPBRMaterial.js.map +1 -1
- package/dist/LightCollector.d.ts +8 -0
- package/dist/LightCollector.d.ts.map +1 -1
- package/dist/LightCollector.js +1 -1
- package/dist/LightCollector.js.map +1 -1
- package/dist/LightUniforms.d.ts +78 -0
- package/dist/LightUniforms.d.ts.map +1 -1
- package/dist/LightUniforms.js +100 -0
- package/dist/LightUniforms.js.map +1 -1
- package/dist/Material.d.ts +15 -0
- package/dist/Material.d.ts.map +1 -1
- package/dist/Material.js +19 -2
- package/dist/Material.js.map +1 -1
- package/dist/MaterialBinding.d.ts +10 -0
- package/dist/MaterialBinding.d.ts.map +1 -1
- package/dist/MaterialBinding.js +91 -1
- package/dist/MaterialBinding.js.map +1 -1
- package/dist/MaterialPresets.d.ts +60 -0
- package/dist/MaterialPresets.d.ts.map +1 -1
- package/dist/MaterialPresets.js +212 -0
- package/dist/MaterialPresets.js.map +1 -1
- package/dist/NormalMappedPBRMaterial.d.ts +5 -0
- package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
- package/dist/NormalMappedPBRMaterial.js +7 -0
- package/dist/NormalMappedPBRMaterial.js.map +1 -1
- package/dist/OceanSurface.d.ts +8 -0
- package/dist/OceanSurface.d.ts.map +1 -1
- package/dist/OceanSurface.js +10 -79
- package/dist/OceanSurface.js.map +1 -1
- package/dist/PBRLightingDefaults.d.ts +8 -0
- package/dist/PBRLightingDefaults.d.ts.map +1 -1
- package/dist/PBRLightingDefaults.js +8 -0
- package/dist/PBRLightingDefaults.js.map +1 -1
- package/dist/PBRMaterial.d.ts +5 -0
- package/dist/PBRMaterial.d.ts.map +1 -1
- package/dist/PBRMaterial.js +7 -0
- package/dist/PBRMaterial.js.map +1 -1
- package/dist/PostProcessPass.d.ts +6 -490
- package/dist/PostProcessPass.d.ts.map +1 -1
- package/dist/PostProcessPass.js +6 -2016
- package/dist/PostProcessPass.js.map +1 -1
- package/dist/ProceduralMaterialTextures.d.ts +28 -0
- package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
- package/dist/ProceduralMaterialTextures.js +217 -0
- package/dist/ProceduralMaterialTextures.js.map +1 -0
- package/dist/ReflectionProbe.d.ts.map +1 -1
- package/dist/ReflectionProbe.js +4 -1
- package/dist/ReflectionProbe.js.map +1 -1
- package/dist/RenderBackend.d.ts +2 -0
- package/dist/RenderBackend.d.ts.map +1 -1
- package/dist/RenderBackend.js +3 -0
- package/dist/RenderBackend.js.map +1 -1
- package/dist/RenderDevice.d.ts +92 -5
- package/dist/RenderDevice.d.ts.map +1 -1
- package/dist/RenderDevice.js +166 -9
- package/dist/RenderDevice.js.map +1 -1
- package/dist/RenderGraph.d.ts.map +1 -1
- package/dist/RenderGraph.js +17 -0
- package/dist/RenderGraph.js.map +1 -1
- package/dist/RenderPass.d.ts +7 -0
- package/dist/RenderPass.d.ts.map +1 -1
- package/dist/RenderPass.js.map +1 -1
- package/dist/RenderPipeline.d.ts +5 -0
- package/dist/RenderPipeline.d.ts.map +1 -1
- package/dist/RenderPipeline.js +6 -0
- package/dist/RenderPipeline.js.map +1 -1
- package/dist/Renderer.d.ts +261 -66
- package/dist/Renderer.d.ts.map +1 -1
- package/dist/Renderer.js +902 -1256
- package/dist/Renderer.js.map +1 -1
- package/dist/RendererPostprocessPlan.d.ts +4 -0
- package/dist/RendererPostprocessPlan.d.ts.map +1 -1
- package/dist/RendererPostprocessPlan.js +16 -2
- package/dist/RendererPostprocessPlan.js.map +1 -1
- package/dist/RendererTiming.d.ts +27 -0
- package/dist/RendererTiming.d.ts.map +1 -1
- package/dist/RendererTiming.js +179 -12
- package/dist/RendererTiming.js.map +1 -1
- package/dist/ResolutionGovernor.d.ts +56 -0
- package/dist/ResolutionGovernor.d.ts.map +1 -0
- package/dist/ResolutionGovernor.js +87 -0
- package/dist/ResolutionGovernor.js.map +1 -0
- package/dist/Sampler.d.ts +34 -1
- package/dist/Sampler.d.ts.map +1 -1
- package/dist/Sampler.js +55 -2
- package/dist/Sampler.js.map +1 -1
- package/dist/ShaderLibrary.d.ts.map +1 -1
- package/dist/ShaderLibrary.js +15 -10
- package/dist/ShaderLibrary.js.map +1 -1
- package/dist/ShaderLibraryCore.d.ts.map +1 -1
- package/dist/ShaderLibraryCore.js +3 -2
- package/dist/ShaderLibraryCore.js.map +1 -1
- package/dist/ShaderModule.d.ts +7 -1
- package/dist/ShaderModule.d.ts.map +1 -1
- package/dist/ShaderModule.js +20 -5
- package/dist/ShaderModule.js.map +1 -1
- package/dist/ShadowPass.d.ts.map +1 -1
- package/dist/ShadowPass.js +14 -7
- package/dist/ShadowPass.js.map +1 -1
- package/dist/SkinnedLitMaterial.d.ts +5 -0
- package/dist/SkinnedLitMaterial.d.ts.map +1 -1
- package/dist/SkinnedLitMaterial.js +13 -0
- package/dist/SkinnedLitMaterial.js.map +1 -1
- package/dist/SkinningBounds.d.ts +18 -0
- package/dist/SkinningBounds.d.ts.map +1 -1
- package/dist/SkinningBounds.js +78 -0
- package/dist/SkinningBounds.js.map +1 -1
- package/dist/SkinningPaletteTextureCache.d.ts +117 -0
- package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
- package/dist/SkinningPaletteTextureCache.js +205 -0
- package/dist/SkinningPaletteTextureCache.js.map +1 -0
- package/dist/SkinningUniforms.d.ts +56 -0
- package/dist/SkinningUniforms.d.ts.map +1 -0
- package/dist/SkinningUniforms.js +262 -0
- package/dist/SkinningUniforms.js.map +1 -0
- package/dist/TemporalHistory.d.ts +33 -0
- package/dist/TemporalHistory.d.ts.map +1 -1
- package/dist/TemporalHistory.js +84 -1
- package/dist/TemporalHistory.js.map +1 -1
- package/dist/TerrainHeightfield.d.ts +12 -0
- package/dist/TerrainHeightfield.d.ts.map +1 -1
- package/dist/TerrainHeightfield.js +29 -6
- package/dist/TerrainHeightfield.js.map +1 -1
- package/dist/TerrainTiles.d.ts +40 -10
- package/dist/TerrainTiles.d.ts.map +1 -1
- package/dist/TerrainTiles.js +18 -57
- package/dist/TerrainTiles.js.map +1 -1
- package/dist/Texture.d.ts +47 -2
- package/dist/Texture.d.ts.map +1 -1
- package/dist/Texture.js +119 -3
- package/dist/Texture.js.map +1 -1
- package/dist/TexturedPBRMaterial.d.ts +24 -0
- package/dist/TexturedPBRMaterial.d.ts.map +1 -1
- package/dist/TexturedPBRMaterial.js +72 -20
- package/dist/TexturedPBRMaterial.js.map +1 -1
- package/dist/TransmissionRenderTarget.d.ts +33 -0
- package/dist/TransmissionRenderTarget.d.ts.map +1 -0
- package/dist/TransmissionRenderTarget.js +61 -0
- package/dist/TransmissionRenderTarget.js.map +1 -0
- package/dist/VegetationScatter.js +1 -1
- package/dist/VegetationScatter.js.map +1 -1
- package/dist/VolumetricFog.d.ts +42 -0
- package/dist/VolumetricFog.d.ts.map +1 -1
- package/dist/VolumetricFog.js +52 -1
- package/dist/VolumetricFog.js.map +1 -1
- package/dist/WaterSurface.d.ts +5 -0
- package/dist/WaterSurface.d.ts.map +1 -1
- package/dist/WaterSurface.js +5 -0
- package/dist/WaterSurface.js.map +1 -1
- package/dist/WebGL2Device.d.ts +154 -207
- package/dist/WebGL2Device.d.ts.map +1 -1
- package/dist/WebGL2Device.js +831 -3703
- package/dist/WebGL2Device.js.map +1 -1
- package/dist/WebGL2StateCache.d.ts +15 -1
- package/dist/WebGL2StateCache.d.ts.map +1 -1
- package/dist/WebGL2StateCache.js +31 -2
- package/dist/WebGL2StateCache.js.map +1 -1
- package/dist/WebGPUDevice.d.ts +0 -4
- package/dist/WebGPUDevice.d.ts.map +1 -1
- package/dist/WebGPUDevice.js +31 -605
- package/dist/WebGPUDevice.js.map +1 -1
- package/dist/WebGPUSkinningLimits.d.ts +10 -1
- package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
- package/dist/WebGPUSkinningLimits.js +15 -1
- package/dist/WebGPUSkinningLimits.js.map +1 -1
- package/dist/advanced-runtime/index.d.ts +6 -2
- package/dist/advanced-runtime/index.d.ts.map +1 -1
- package/dist/advanced-runtime/index.js +0 -1
- package/dist/advanced-runtime/index.js.map +1 -1
- package/dist/animation/AnimationRenderPreset.d.ts +1 -1
- package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
- package/dist/animation/AnimationRenderPreset.js +1 -1
- package/dist/animation/AnimationRenderPreset.js.map +1 -1
- package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
- package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
- package/dist/animation/index.d.ts +2 -1
- package/dist/animation/index.d.ts.map +1 -1
- package/dist/animation/index.js +1 -1
- package/dist/animation/index.js.map +1 -1
- package/dist/atmosphere/CloudLayer.d.ts +24 -0
- package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
- package/dist/atmosphere/CloudLayer.js +30 -0
- package/dist/atmosphere/CloudLayer.js.map +1 -0
- package/dist/atmosphere/FogVolumes.d.ts +30 -0
- package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
- package/dist/atmosphere/FogVolumes.js +96 -0
- package/dist/atmosphere/FogVolumes.js.map +1 -0
- package/dist/atmosphere/GradientSky.d.ts +40 -0
- package/dist/atmosphere/GradientSky.d.ts.map +1 -0
- package/dist/atmosphere/GradientSky.js +75 -0
- package/dist/atmosphere/GradientSky.js.map +1 -0
- package/dist/atmosphere/HeightFog.d.ts +154 -0
- package/dist/atmosphere/HeightFog.d.ts.map +1 -0
- package/dist/atmosphere/HeightFog.js +379 -0
- package/dist/atmosphere/HeightFog.js.map +1 -0
- package/dist/atmosphere/PreethamSky.d.ts +38 -0
- package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
- package/dist/atmosphere/PreethamSky.js +150 -0
- package/dist/atmosphere/PreethamSky.js.map +1 -0
- package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
- package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
- package/dist/atmosphere/SkyBackgroundPass.js +233 -0
- package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
- package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
- package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
- package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
- package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
- package/dist/atmosphere/SkyEval.d.ts +56 -0
- package/dist/atmosphere/SkyEval.d.ts.map +1 -0
- package/dist/atmosphere/SkyEval.js +99 -0
- package/dist/atmosphere/SkyEval.js.map +1 -0
- package/dist/atmosphere/StarField.d.ts +26 -0
- package/dist/atmosphere/StarField.d.ts.map +1 -0
- package/dist/atmosphere/StarField.js +31 -0
- package/dist/atmosphere/StarField.js.map +1 -0
- package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
- package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
- package/dist/atmosphere/VolumetricFogPass.js +265 -0
- package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
- package/dist/atmosphere/fogChunks.d.ts +8 -0
- package/dist/atmosphere/fogChunks.d.ts.map +1 -0
- package/dist/atmosphere/fogChunks.js +39 -0
- package/dist/atmosphere/fogChunks.js.map +1 -0
- package/dist/atmosphere/fogUniformStore.d.ts +20 -0
- package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
- package/dist/atmosphere/fogUniformStore.js +45 -0
- package/dist/atmosphere/fogUniformStore.js.map +1 -0
- package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
- package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/fog.glsl.js +161 -0
- package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
- package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
- package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
- package/dist/atmosphere/sky.glsl.d.ts +8 -0
- package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
- package/dist/atmosphere/sky.glsl.js +249 -0
- package/dist/atmosphere/sky.glsl.js.map +1 -0
- package/dist/batching/BatchedGeometryPool.d.ts +72 -0
- package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
- package/dist/batching/BatchedGeometryPool.js +138 -0
- package/dist/batching/BatchedGeometryPool.js.map +1 -0
- package/dist/batching/ContentKeys.d.ts +29 -0
- package/dist/batching/ContentKeys.d.ts.map +1 -0
- package/dist/batching/ContentKeys.js +220 -0
- package/dist/batching/ContentKeys.js.map +1 -0
- package/dist/batching/DrawDataTexture.d.ts +51 -0
- package/dist/batching/DrawDataTexture.d.ts.map +1 -0
- package/dist/batching/DrawDataTexture.js +99 -0
- package/dist/batching/DrawDataTexture.js.map +1 -0
- package/dist/batching/MultiDrawBatch.d.ts +64 -0
- package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
- package/dist/batching/MultiDrawBatch.js +103 -0
- package/dist/batching/MultiDrawBatch.js.map +1 -0
- package/dist/batching/StaticMergePlanner.d.ts +80 -0
- package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
- package/dist/batching/StaticMergePlanner.js +323 -0
- package/dist/batching/StaticMergePlanner.js.map +1 -0
- package/dist/batching/index.d.ts +8 -0
- package/dist/batching/index.d.ts.map +1 -0
- package/dist/batching/index.js +8 -0
- package/dist/batching/index.js.map +1 -0
- package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
- package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
- package/dist/batching/shaders/drawId.glsl.js +93 -0
- package/dist/batching/shaders/drawId.glsl.js.map +1 -0
- package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
- package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
- package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
- package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
- package/dist/cinematic/BloomPass.d.ts +5 -9
- package/dist/cinematic/BloomPass.d.ts.map +1 -1
- package/dist/cinematic/BloomPass.js +5 -17
- package/dist/cinematic/BloomPass.js.map +1 -1
- package/dist/cinematic/DepthHazePass.d.ts +5 -11
- package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
- package/dist/cinematic/DepthHazePass.js +5 -19
- package/dist/cinematic/DepthHazePass.js.map +1 -1
- package/dist/cinematic/FilmGrainPass.d.ts +5 -8
- package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
- package/dist/cinematic/FilmGrainPass.js +5 -16
- package/dist/cinematic/FilmGrainPass.js.map +1 -1
- package/dist/cinematic/VignettePass.d.ts +5 -9
- package/dist/cinematic/VignettePass.d.ts.map +1 -1
- package/dist/cinematic/VignettePass.js +5 -16
- package/dist/cinematic/VignettePass.js.map +1 -1
- package/dist/cinematic/index.d.ts +2 -1
- package/dist/cinematic/index.d.ts.map +1 -1
- package/dist/cinematic/index.js +1 -1
- package/dist/cinematic/index.js.map +1 -1
- package/dist/contracts/atmosphere.d.ts +30 -0
- package/dist/contracts/atmosphere.d.ts.map +1 -0
- package/dist/contracts/atmosphere.js +42 -0
- package/dist/contracts/atmosphere.js.map +1 -0
- package/dist/contracts/blend.d.ts +28 -0
- package/dist/contracts/blend.d.ts.map +1 -0
- package/dist/contracts/blend.js +73 -0
- package/dist/contracts/blend.js.map +1 -0
- package/dist/contracts/core.d.ts +47 -0
- package/dist/contracts/core.d.ts.map +1 -0
- package/dist/contracts/core.js +70 -0
- package/dist/contracts/core.js.map +1 -0
- package/dist/contracts/deform.d.ts +38 -0
- package/dist/contracts/deform.d.ts.map +1 -0
- package/dist/contracts/deform.js +14 -0
- package/dist/contracts/deform.js.map +1 -0
- package/dist/contracts/device.d.ts +71 -0
- package/dist/contracts/device.d.ts.map +1 -0
- package/dist/contracts/device.js +97 -0
- package/dist/contracts/device.js.map +1 -0
- package/dist/contracts/environment.d.ts +55 -0
- package/dist/contracts/environment.d.ts.map +1 -0
- package/dist/contracts/environment.js +115 -0
- package/dist/contracts/environment.js.map +1 -0
- package/dist/contracts/flags.state.d.ts +15 -0
- package/dist/contracts/flags.state.d.ts.map +1 -0
- package/dist/contracts/flags.state.js +45 -0
- package/dist/contracts/flags.state.js.map +1 -0
- package/dist/contracts/frameGraph.d.ts +78 -0
- package/dist/contracts/frameGraph.d.ts.map +1 -0
- package/dist/contracts/frameGraph.js +32 -0
- package/dist/contracts/frameGraph.js.map +1 -0
- package/dist/contracts/frameUniforms.d.ts +43 -0
- package/dist/contracts/frameUniforms.d.ts.map +1 -0
- package/dist/contracts/frameUniforms.js +35 -0
- package/dist/contracts/frameUniforms.js.map +1 -0
- package/dist/contracts/geometry.d.ts +33 -0
- package/dist/contracts/geometry.d.ts.map +1 -0
- package/dist/contracts/geometry.js +59 -0
- package/dist/contracts/geometry.js.map +1 -0
- package/dist/contracts/index.d.ts +27 -0
- package/dist/contracts/index.d.ts.map +1 -0
- package/dist/contracts/index.js +27 -0
- package/dist/contracts/index.js.map +1 -0
- package/dist/contracts/materialLobes.d.ts +41 -0
- package/dist/contracts/materialLobes.d.ts.map +1 -0
- package/dist/contracts/materialLobes.js +14 -0
- package/dist/contracts/materialLobes.js.map +1 -0
- package/dist/contracts/output.d.ts +35 -0
- package/dist/contracts/output.d.ts.map +1 -0
- package/dist/contracts/output.js +18 -0
- package/dist/contracts/output.js.map +1 -0
- package/dist/contracts/particles.d.ts +41 -0
- package/dist/contracts/particles.d.ts.map +1 -0
- package/dist/contracts/particles.js +15 -0
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- package/dist/lean-runtime.d.ts.map +0 -1
- package/dist/lean-runtime.js +0 -13
- package/dist/lean-runtime.js.map +0 -1
- package/dist/materials/TransmissionPass.d.ts +0 -16
- package/dist/materials/TransmissionPass.d.ts.map +0 -1
- package/dist/materials/TransmissionPass.js +0 -30
- package/dist/materials/TransmissionPass.js.map +0 -1
- package/dist/production-runtime/ProductionEffectsPipeline.d.ts +0 -20
- package/dist/production-runtime/ProductionEffectsPipeline.d.ts.map +0 -1
- package/dist/production-runtime/ProductionEffectsPipeline.js +0 -65
- package/dist/production-runtime/ProductionEffectsPipeline.js.map +0 -1
- package/dist/production-runtime/ProductionRuntimeRenderer.d.ts +0 -44
- package/dist/production-runtime/ProductionRuntimeRenderer.d.ts.map +0 -1
- package/dist/production-runtime/ProductionRuntimeRenderer.js +0 -179
- package/dist/production-runtime/ProductionRuntimeRenderer.js.map +0 -1
- package/dist/production-runtime/ProductionWebGL2Renderer.d.ts +0 -65
- package/dist/production-runtime/ProductionWebGL2Renderer.d.ts.map +0 -1
- package/dist/production-runtime/ProductionWebGL2Renderer.js +0 -305
- package/dist/production-runtime/ProductionWebGL2Renderer.js.map +0 -1
- package/dist/threejs-example-parity/index.d.ts +0 -57
- package/dist/threejs-example-parity/index.d.ts.map +0 -1
- package/dist/threejs-example-parity/index.js +0 -139
- package/dist/threejs-example-parity/index.js.map +0 -1
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// PR 0b-2 carve-out (CONTRACTS.md §3.3) — verbatim move from WebGL2Device.ts; 0 changed logic lines.
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import { RenderDeviceError } from "../RenderDevice.js";
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import { resolveBlendMode } from "../contracts/blend.js";
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import { isTextureBinding } from "../TextureBinding.js";
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import { WebGL2Buffer, WebGL2ShaderProgram } from "../WebGL2Device.js";
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export class WebGL2DrawCallBinder {
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host;
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constructor(host) {
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this.host = host;
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}
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nextVertexFormatId = 1;
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uniformLocationCache = new WeakMap();
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/**
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* PRD-01 Phase 6: per-program last-value uniform cache — skips the GL call
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* when the incoming value equals what was last uploaded for this program
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* (numbers by value, arrays element-wise vs a retained snapshot, texture
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* bindings by texture/sampler/transform identity).
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*/
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uniformValueCache = new WeakMap();
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vertexArrayCache = new Map();
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/** buffer id → VAO keys referencing it (PRD-01 Phase 6 §6.1 eviction index). */
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bufferVaoIndex = new Map();
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vertexFormatIds = new WeakMap();
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/** #180: `WEBGL_multi_draw`, queried lazily (`undefined` = not queried yet). */
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multiDrawExt;
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/**
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* #94 (Q-01-1, C-29): drop every cache that holds a GL object name or a
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* value uploaded into the lost context, so VAOs, uniform locations and the
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* last-value uniform snapshots recreate lazily on the next draw after
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* `webglcontextrestored`. VAO handles are not deleted: they died with the
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* context. Buffers, textures and programs are rebuilt by the C-29
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* ResourceRegistry (they need CPU-side sources this binder does not own).
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*/
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invalidateGpuObjects() {
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this.vertexArrayCache.clear();
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this.bufferVaoIndex.clear();
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this.uniformLocationCache = new WeakMap();
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this.uniformValueCache = new WeakMap();
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this.multiDrawExt = undefined;
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}
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draw(command) {
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this.prepareDraw(command);
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this.issueDraw(command);
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}
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/** State, program, uniforms and vertex input for `command` (everything before the GL draw call). */
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prepareDraw(command) {
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this.host.lifecycle.assertFrame();
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const vertexBuffer = this.requireBuffer(command.vertexBuffer);
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this.applyRenderState(command.renderState);
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let shader;
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if (command.shader) {
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const activeShader = this.requireShader(command.shader);
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shader = activeShader;
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this.host.stateCache.useProgram(activeShader.handle, () => this.host.gl.useProgram(activeShader.handle));
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if (command.uniforms) {
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this.uploadUniforms(activeShader, command.uniforms);
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if (this.host.errorCheckMode === "strict") {
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const uniformError = this.host.lifecycle.readError();
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if (uniformError) {
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throw new RenderDeviceError(`WebGL2 uniform upload failed for draw ${command.label ?? "unnamed"}: ${uniformError}`, "WEBGL_DRAW_FAILED", {
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label: command.label,
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stage: "uniforms",
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error: uniformError
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});
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}
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}
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}
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}
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if (shader && command.vertexFormat) {
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this.bindVertexArrayForCommand(command, shader, vertexBuffer);
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if (this.host.errorCheckMode === "strict") {
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const vertexFormatError = this.host.lifecycle.readError();
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if (vertexFormatError) {
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throw new RenderDeviceError(`WebGL2 vertex format binding failed for draw ${command.label ?? "unnamed"}: ${vertexFormatError}`, "WEBGL_DRAW_FAILED", {
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label: command.label,
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stage: "vertex-format",
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error: vertexFormatError
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});
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}
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}
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}
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else {
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this.bindNoVertexArray();
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this.host.stateCache.bindBuffer(this.host.gl.ARRAY_BUFFER, vertexBuffer.handle, () => this.host.gl.bindBuffer(this.host.gl.ARRAY_BUFFER, vertexBuffer.handle));
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}
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if (command.indexBuffer && (!shader || !command.vertexFormat)) {
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const indexBuffer = this.requireBuffer(command.indexBuffer);
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this.host.stateCache.bindBuffer(this.host.gl.ELEMENT_ARRAY_BUFFER, indexBuffer.handle, () => this.host.gl.bindBuffer(this.host.gl.ELEMENT_ARRAY_BUFFER, indexBuffer.handle));
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}
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}
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/** The GL draw call for a prepared `command`, plus counters and strict error check. */
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issueDraw(command) {
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if (command.indexBuffer) {
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const type = command.indexType === "uint32" ? this.host.gl.UNSIGNED_INT : this.host.gl.UNSIGNED_SHORT;
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const indexByteSize = command.indexType === "uint32" ? 4 : 2;
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const indexOffset = (command.firstIndex ?? 0) * indexByteSize;
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if ((command.instanceCount ?? 1) > 1) {
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this.host.gl.drawElementsInstanced(this.primitive(command.topology), command.indexCount ?? 0, type, indexOffset, command.instanceCount ?? 1);
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this.host.counters.nativeInstancedSubmissions += 1;
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}
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else {
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this.host.gl.drawElements(this.primitive(command.topology), command.indexCount ?? 0, type, indexOffset);
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}
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}
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else {
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if ((command.instanceCount ?? 1) > 1) {
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this.host.gl.drawArraysInstanced(this.primitive(command.topology), command.firstVertex ?? 0, command.vertexCount, command.instanceCount ?? 1);
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this.host.counters.nativeInstancedSubmissions += 1;
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}
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else {
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this.host.gl.drawArrays(this.primitive(command.topology), command.firstVertex ?? 0, command.vertexCount);
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}
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}
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this.host.counters.drawCalls += 1;
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if (this.host.activeRenderTarget?.sampleCount && this.host.activeRenderTarget.sampleCount > 1)
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this.host.activeRenderTarget.needsResolve = true;
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if (this.host.errorCheckMode === "strict") {
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const drawError = this.host.lifecycle.readError();
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if (drawError) {
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throw new RenderDeviceError(`WebGL2 draw failed for ${command.label ?? "unnamed"}: ${drawError}`, "WEBGL_DRAW_FAILED", {
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label: command.label,
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stage: "draw",
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error: drawError
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});
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}
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}
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}
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uploadUniforms(shader, uniforms) {
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let textureUnit = 0;
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let valueCache = this.uniformValueCache.get(shader);
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if (!valueCache) {
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valueCache = new Map();
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this.uniformValueCache.set(shader, valueCache);
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}
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for (const [name, value] of uniforms) {
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if (!shader.reflection.uniforms.has(name)) {
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continue;
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}
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const location = this.getUniformLocation(shader, name);
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if (location === null) {
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// The name is declared in source (reflection) but the linked program
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// has no location for it — the driver optimised it out as inactive.
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// A location-less uniform has no storage, so binding is a no-op; treat
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// the reflected name as inactive rather than throwing (06-PARITY).
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this.host.counters.inactiveUniformBindCount += 1;
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continue;
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}
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if (isTextureBinding(value)) {
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textureUnit += 1;
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// #1142: no last-value skip for textures. The unit index is positional
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// (order of this material's texture uniforms), and other draws and
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// passes rebind units in between, so "same texture as the last upload
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// for this uniform" does not mean the unit still holds it: a skipped
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// upload samples whatever the unit holds now. Samplers.bindTextureForUnit
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// already dedups redundant binds per unit; uniform1i is cheap.
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// lane 06 Q-01-3: pass the declared uniform type so sampler2DArray
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// uniforms bind TEXTURE_2D_ARRAY units even when texture.dimension is absent.
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this.host.samplers.uploadTextureUniform(location, value, textureUnit - 1, shader.reflection.uniformDetails.get(name)?.type);
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}
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else if (typeof value === "number") {
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if (valueCache.get(name) === value)
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continue;
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this.host.gl.uniform1f(location, value);
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valueCache.set(name, value);
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}
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else if (Array.isArray(value) || ArrayBuffer.isView(value)) {
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const length = value.length;
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const floatData = value;
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// Last-value check against a retained snapshot: element-wise equal →
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// the previous upload still holds (skip the GL call).
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const lastArray = valueCache.get(name);
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if (lastArray !== undefined && lastArray.length === length) {
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let same = true;
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for (let i = 0; i < length; i += 1) {
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if (lastArray[i] !== floatData[i]) {
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same = false;
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break;
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}
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}
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if (same)
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continue;
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for (let i = 0; i < length; i += 1)
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lastArray[i] = floatData[i];
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}
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else {
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valueCache.set(name, Float32Array.from(floatData));
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}
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if (length === 16 || (length > 16 && length % 16 === 0 && /(?:Matrix|Matrices)$/.test(name))) {
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this.host.gl.uniformMatrix4fv(location, false, floatData);
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}
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else if (length > 16 && length % 4 === 0) {
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this.host.gl.uniform4fv(location, floatData);
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}
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else if (length === 4) {
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this.host.gl.uniform4fv(location, floatData);
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}
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else if (length === 3) {
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this.host.gl.uniform3fv(location, floatData);
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}
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else if (length === 2) {
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this.host.gl.uniform2fv(location, floatData);
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}
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else {
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throw new RenderDeviceError("Unsupported uniform array length", "UNSUPPORTED_UNIFORM", { name, length });
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}
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}
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else {
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throw new RenderDeviceError("Unsupported uniform value", "UNSUPPORTED_UNIFORM", { name, valueType: typeof value });
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}
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if (this.host.errorCheckMode === "strict") {
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const uniformError = this.host.lifecycle.readError();
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if (uniformError) {
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throw new RenderDeviceError(`WebGL2 uniform upload failed for ${name}: ${uniformError}`, "WEBGL_DRAW_FAILED", {
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name,
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stage: "uniform",
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error: uniformError
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});
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}
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}
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}
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221
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}
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222
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getUniformLocation(shader, name) {
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223
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let cache = this.uniformLocationCache.get(shader);
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224
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if (!cache) {
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225
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cache = new Map();
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this.uniformLocationCache.set(shader, cache);
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}
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if (!cache.has(name)) {
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229
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this.host.counters.uniformLocationLookupCount += 1;
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cache.set(name, this.host.gl.getUniformLocation(shader.handle, name) ?? this.host.gl.getUniformLocation(shader.handle, `${name}[0]`));
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231
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}
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232
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return cache.get(name) ?? null;
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233
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}
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234
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bindVertexFormat(shader, format) {
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235
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const boundLocations = new Set();
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236
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for (const attribute of format.attributes) {
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237
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const location = this.resolveAttributeLocation(shader, attribute);
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238
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if (location < 0) {
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239
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continue;
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240
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}
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241
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if (attribute.type !== "float32") {
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242
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throw new RenderDeviceError("Unsupported vertex attribute type", "UNSUPPORTED_VERTEX_ATTRIBUTE", {
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243
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attribute: attribute.shaderName,
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244
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type: attribute.type
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245
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});
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246
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}
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247
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boundLocations.add(location);
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248
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this.host.gl.enableVertexAttribArray(location);
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249
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this.host.gl.vertexAttribDivisor(location, 0);
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250
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this.host.gl.vertexAttribPointer(location, attribute.components, this.host.gl.FLOAT, attribute.normalized, format.stride, attribute.offset);
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251
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}
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252
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return boundLocations;
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253
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}
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254
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bindVertexArrayForCommand(command, shader, vertexBuffer) {
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255
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const indexBuffer = command.indexBuffer ? this.requireBuffer(command.indexBuffer) : undefined;
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256
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const key = this.vertexArrayCacheKey(command, shader, vertexBuffer, indexBuffer);
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257
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const cached = this.vertexArrayCache.get(key);
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258
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if (cached) {
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259
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this.host.stateCache.bindVertexArray(cached.handle, () => this.host.gl.bindVertexArray(cached.handle));
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260
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return cached;
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261
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}
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262
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const handle = this.host.gl.createVertexArray();
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263
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if (!handle) {
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264
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throw new RenderDeviceError("Failed to allocate WebGL vertex array", "WEBGL_ALLOCATION_FAILED");
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265
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}
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266
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this.host.counters.vertexArrayCreateCount += 1;
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this.host.stateCache.bindVertexArray(handle, () => this.host.gl.bindVertexArray(handle));
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268
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this.host.stateCache.bindBuffer(this.host.gl.ARRAY_BUFFER, vertexBuffer.handle, () => this.host.gl.bindBuffer(this.host.gl.ARRAY_BUFFER, vertexBuffer.handle));
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269
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const boundLocations = this.bindVertexFormat(shader, command.vertexFormat);
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270
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const instanceBufferIds = [];
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271
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if (command.instanceAttributes && command.instanceAttributes.length > 0) {
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272
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for (const attribute of command.instanceAttributes) {
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273
|
+
instanceBufferIds.push(this.requireBuffer(attribute.buffer).id);
|
|
274
|
+
}
|
|
275
|
+
this.bindInstanceAttributes(shader, command.instanceAttributes, boundLocations);
|
|
276
|
+
}
|
|
277
|
+
if (indexBuffer) {
|
|
278
|
+
this.host.stateCache.bindBuffer(this.host.gl.ELEMENT_ARRAY_BUFFER, indexBuffer.handle, () => this.host.gl.bindBuffer(this.host.gl.ELEMENT_ARRAY_BUFFER, indexBuffer.handle));
|
|
279
|
+
}
|
|
280
|
+
this.disableUnboundVertexAttributes(boundLocations);
|
|
281
|
+
this.applyDefaultAttributes(shader, boundLocations);
|
|
282
|
+
const entry = { key, handle, boundLocations };
|
|
283
|
+
this.vertexArrayCache.set(key, entry);
|
|
284
|
+
for (const bufferId of [vertexBuffer.id, indexBuffer?.id, ...instanceBufferIds]) {
|
|
285
|
+
if (bufferId === undefined)
|
|
286
|
+
continue;
|
|
287
|
+
let keys = this.bufferVaoIndex.get(bufferId);
|
|
288
|
+
if (!keys) {
|
|
289
|
+
keys = new Set();
|
|
290
|
+
this.bufferVaoIndex.set(bufferId, keys);
|
|
291
|
+
}
|
|
292
|
+
keys.add(key);
|
|
293
|
+
}
|
|
294
|
+
return entry;
|
|
295
|
+
}
|
|
296
|
+
/**
|
|
297
|
+
* PRD-01 Phase 6 (CONTRACTS §6.1 declared leak fix): delete every cached VAO
|
|
298
|
+
* that references `bufferId` — the key embeds vertex/index/instance buffer
|
|
299
|
+
* ids, so the index is the authoritative reverse map. Called from
|
|
300
|
+
* `WebGL2Buffer.dispose` before the GL buffer is deleted.
|
|
301
|
+
*/
|
|
302
|
+
evictVertexArraysForBuffer(bufferId) {
|
|
303
|
+
const keys = this.bufferVaoIndex.get(bufferId);
|
|
304
|
+
if (!keys || keys.size === 0)
|
|
305
|
+
return 0;
|
|
306
|
+
let evicted = 0;
|
|
307
|
+
for (const key of keys) {
|
|
308
|
+
const entry = this.vertexArrayCache.get(key);
|
|
309
|
+
if (!entry)
|
|
310
|
+
continue;
|
|
311
|
+
this.vertexArrayCache.delete(key);
|
|
312
|
+
evicted += 1;
|
|
313
|
+
if (entry.handle)
|
|
314
|
+
this.host.gl.deleteVertexArray(entry.handle);
|
|
315
|
+
for (const set of this.bufferVaoIndex.values())
|
|
316
|
+
set.delete(key);
|
|
317
|
+
}
|
|
318
|
+
return evicted;
|
|
319
|
+
}
|
|
320
|
+
bindNoVertexArray() {
|
|
321
|
+
this.host.stateCache.bindVertexArray(null, () => this.host.gl.bindVertexArray(null));
|
|
322
|
+
}
|
|
323
|
+
vertexArrayCacheKey(command, shader, vertexBuffer, indexBuffer) {
|
|
324
|
+
const instanceKey = (command.instanceAttributes ?? []).map((attribute) => {
|
|
325
|
+
const buffer = this.requireBuffer(attribute.buffer);
|
|
326
|
+
return `${attribute.shaderName}:${buffer.id}:${attribute.components}:${attribute.offset}:${attribute.stride}:${attribute.normalized === true ? 1 : 0}:${attribute.divisor ?? 1}`;
|
|
327
|
+
}).join(",");
|
|
328
|
+
return [
|
|
329
|
+
shader.id,
|
|
330
|
+
vertexBuffer.id,
|
|
331
|
+
this.vertexFormatId(command.vertexFormat),
|
|
332
|
+
indexBuffer?.id ?? 0,
|
|
333
|
+
instanceKey
|
|
334
|
+
].join("|");
|
|
335
|
+
}
|
|
336
|
+
vertexFormatId(format) {
|
|
337
|
+
const existing = this.vertexFormatIds.get(format);
|
|
338
|
+
if (existing !== undefined)
|
|
339
|
+
return existing;
|
|
340
|
+
const next = this.nextVertexFormatId;
|
|
341
|
+
this.nextVertexFormatId += 1;
|
|
342
|
+
this.vertexFormatIds.set(format, next);
|
|
343
|
+
return next;
|
|
344
|
+
}
|
|
345
|
+
bindInstanceAttributes(shader, attributes, boundLocations) {
|
|
346
|
+
for (const attribute of attributes) {
|
|
347
|
+
const location = shader.reflection.attributes.get(attribute.shaderName);
|
|
348
|
+
if (location === undefined || location < 0) {
|
|
349
|
+
continue;
|
|
350
|
+
}
|
|
351
|
+
if (![1, 2, 3, 4].includes(attribute.components)) {
|
|
352
|
+
throw new RenderDeviceError("Instance vertex attribute components must be 1, 2, 3, or 4", "INVALID_DRAW_COMMAND", {
|
|
353
|
+
attribute: attribute.shaderName,
|
|
354
|
+
components: attribute.components
|
|
355
|
+
});
|
|
356
|
+
}
|
|
357
|
+
if (!Number.isInteger(attribute.offset) || attribute.offset < 0 || attribute.offset % 4 !== 0) {
|
|
358
|
+
throw new RenderDeviceError("Instance vertex attribute offset must be non-negative and 4-byte aligned", "INVALID_DRAW_COMMAND", {
|
|
359
|
+
attribute: attribute.shaderName,
|
|
360
|
+
offset: attribute.offset
|
|
361
|
+
});
|
|
362
|
+
}
|
|
363
|
+
if (!Number.isInteger(attribute.stride) || attribute.stride <= 0 || attribute.stride % 4 !== 0) {
|
|
364
|
+
throw new RenderDeviceError("Instance vertex attribute stride must be positive and 4-byte aligned", "INVALID_DRAW_COMMAND", {
|
|
365
|
+
attribute: attribute.shaderName,
|
|
366
|
+
stride: attribute.stride
|
|
367
|
+
});
|
|
368
|
+
}
|
|
369
|
+
if (attribute.offset + attribute.components * 4 > attribute.stride) {
|
|
370
|
+
throw new RenderDeviceError("Instance vertex attribute range must fit inside its stride", "INVALID_DRAW_COMMAND", {
|
|
371
|
+
attribute: attribute.shaderName,
|
|
372
|
+
offset: attribute.offset,
|
|
373
|
+
components: attribute.components,
|
|
374
|
+
stride: attribute.stride
|
|
375
|
+
});
|
|
376
|
+
}
|
|
377
|
+
const buffer = this.requireBuffer(attribute.buffer);
|
|
378
|
+
boundLocations.add(location);
|
|
379
|
+
this.host.stateCache.bindBuffer(this.host.gl.ARRAY_BUFFER, buffer.handle, () => this.host.gl.bindBuffer(this.host.gl.ARRAY_BUFFER, buffer.handle));
|
|
380
|
+
this.host.gl.enableVertexAttribArray(location);
|
|
381
|
+
this.host.gl.vertexAttribPointer(location, attribute.components, this.host.gl.FLOAT, attribute.normalized ?? false, attribute.stride, attribute.offset);
|
|
382
|
+
this.host.gl.vertexAttribDivisor(location, attribute.divisor ?? 1);
|
|
383
|
+
}
|
|
384
|
+
}
|
|
385
|
+
resolveAttributeLocation(shader, attribute) {
|
|
386
|
+
const reflected = shader.reflection.attributes.get(attribute.shaderName);
|
|
387
|
+
if (reflected !== undefined) {
|
|
388
|
+
return reflected;
|
|
389
|
+
}
|
|
390
|
+
return shader.reflection.attributes.get(attribute.semantic) ?? -1;
|
|
391
|
+
}
|
|
392
|
+
applyDefaultAttributes(shader, boundLocations) {
|
|
393
|
+
const colorLocation = shader.reflection.attributes.get("a_color") ?? shader.reflection.attributes.get("color");
|
|
394
|
+
if (colorLocation !== undefined && colorLocation >= 0 && !boundLocations.has(colorLocation)) {
|
|
395
|
+
this.host.gl.disableVertexAttribArray(colorLocation);
|
|
396
|
+
this.host.gl.vertexAttribDivisor(colorLocation, 0);
|
|
397
|
+
this.host.gl.vertexAttrib4f(colorLocation, 1, 1, 1, 1);
|
|
398
|
+
}
|
|
399
|
+
const tangentLocation = shader.reflection.attributes.get("a_tangent") ?? shader.reflection.attributes.get("tangent");
|
|
400
|
+
if (tangentLocation !== undefined && tangentLocation >= 0 && !boundLocations.has(tangentLocation)) {
|
|
401
|
+
this.host.gl.disableVertexAttribArray(tangentLocation);
|
|
402
|
+
this.host.gl.vertexAttribDivisor(tangentLocation, 0);
|
|
403
|
+
this.host.gl.vertexAttrib4f(tangentLocation, 1, 0, 0, 1);
|
|
404
|
+
}
|
|
405
|
+
const uv1Location = shader.reflection.attributes.get("a_uv1") ?? shader.reflection.attributes.get("uv1");
|
|
406
|
+
if (uv1Location !== undefined && uv1Location >= 0 && !boundLocations.has(uv1Location)) {
|
|
407
|
+
this.host.gl.disableVertexAttribArray(uv1Location);
|
|
408
|
+
this.host.gl.vertexAttribDivisor(uv1Location, 0);
|
|
409
|
+
this.host.gl.vertexAttrib2f(uv1Location, 0, 0);
|
|
410
|
+
}
|
|
411
|
+
const instanceColorLocation = shader.reflection.attributes.get("a_instanceColor") ?? shader.reflection.attributes.get("instanceColor");
|
|
412
|
+
if (instanceColorLocation !== undefined && instanceColorLocation >= 0 && !boundLocations.has(instanceColorLocation)) {
|
|
413
|
+
this.host.gl.disableVertexAttribArray(instanceColorLocation);
|
|
414
|
+
this.host.gl.vertexAttribDivisor(instanceColorLocation, 0);
|
|
415
|
+
this.host.gl.vertexAttrib4f(instanceColorLocation, 1, 1, 1, 1);
|
|
416
|
+
}
|
|
417
|
+
}
|
|
418
|
+
disableUnboundVertexAttributes(boundLocations) {
|
|
419
|
+
for (let location = 0; location < this.host.maxVertexAttributes; location += 1) {
|
|
420
|
+
if (!boundLocations.has(location)) {
|
|
421
|
+
this.host.gl.disableVertexAttribArray(location);
|
|
422
|
+
this.host.gl.vertexAttribDivisor(location, 0);
|
|
423
|
+
}
|
|
424
|
+
}
|
|
425
|
+
}
|
|
426
|
+
primitive(topology) {
|
|
427
|
+
if (topology === "lines")
|
|
428
|
+
return this.host.gl.LINES;
|
|
429
|
+
if (topology === "points")
|
|
430
|
+
return this.host.gl.POINTS;
|
|
431
|
+
return this.host.gl.TRIANGLES;
|
|
432
|
+
}
|
|
433
|
+
applyRenderState(state) {
|
|
434
|
+
const renderState = state ?? {
|
|
435
|
+
depthTest: true,
|
|
436
|
+
depthWrite: true,
|
|
437
|
+
cullMode: "back",
|
|
438
|
+
blend: false,
|
|
439
|
+
depthCompare: "less-equal",
|
|
440
|
+
colorWrite: [true, true, true, true],
|
|
441
|
+
scissor: null,
|
|
442
|
+
polygonOffset: null,
|
|
443
|
+
stencil: null
|
|
444
|
+
};
|
|
445
|
+
this.host.stateCache.setEnabled(this.host.gl.DEPTH_TEST, renderState.depthTest, () => {
|
|
446
|
+
if (renderState.depthTest)
|
|
447
|
+
this.host.gl.enable(this.host.gl.DEPTH_TEST);
|
|
448
|
+
else
|
|
449
|
+
this.host.gl.disable(this.host.gl.DEPTH_TEST);
|
|
450
|
+
});
|
|
451
|
+
this.host.stateCache.depthMask(renderState.depthWrite, () => this.host.gl.depthMask(renderState.depthWrite));
|
|
452
|
+
const depthCompare = renderState.depthCompareV2 ?? renderState.depthCompare;
|
|
453
|
+
const depthFuncEnum = this.depthCompareEnum(depthCompare);
|
|
454
|
+
this.host.stateCache.depthFunc(depthFuncEnum, () => this.host.gl.depthFunc(depthFuncEnum));
|
|
455
|
+
this.host.stateCache.setEnabled(this.host.gl.SAMPLE_ALPHA_TO_COVERAGE, renderState.alphaToCoverage === true, () => {
|
|
456
|
+
if (renderState.alphaToCoverage === true)
|
|
457
|
+
this.host.gl.enable(this.host.gl.SAMPLE_ALPHA_TO_COVERAGE);
|
|
458
|
+
else
|
|
459
|
+
this.host.gl.disable(this.host.gl.SAMPLE_ALPHA_TO_COVERAGE);
|
|
460
|
+
});
|
|
461
|
+
const colorWrite = renderState.colorWrite ?? [true, true, true, true];
|
|
462
|
+
this.host.stateCache.colorMask(colorWrite[0], colorWrite[1], colorWrite[2], colorWrite[3], () => this.host.gl.colorMask(colorWrite[0], colorWrite[1], colorWrite[2], colorWrite[3]));
|
|
463
|
+
if (renderState.scissor) {
|
|
464
|
+
this.host.stateCache.setEnabled(this.host.gl.SCISSOR_TEST, true, () => this.host.gl.enable(this.host.gl.SCISSOR_TEST));
|
|
465
|
+
this.host.stateCache.scissor(renderState.scissor.x, renderState.scissor.y, renderState.scissor.width, renderState.scissor.height, () => {
|
|
466
|
+
this.host.gl.scissor(renderState.scissor.x, renderState.scissor.y, renderState.scissor.width, renderState.scissor.height);
|
|
467
|
+
});
|
|
468
|
+
}
|
|
469
|
+
else {
|
|
470
|
+
this.host.stateCache.setEnabled(this.host.gl.SCISSOR_TEST, false, () => this.host.gl.disable(this.host.gl.SCISSOR_TEST));
|
|
471
|
+
}
|
|
472
|
+
if (renderState.polygonOffset) {
|
|
473
|
+
this.host.stateCache.setEnabled(this.host.gl.POLYGON_OFFSET_FILL, true, () => this.host.gl.enable(this.host.gl.POLYGON_OFFSET_FILL));
|
|
474
|
+
this.host.stateCache.polygonOffset(renderState.polygonOffset.factor, renderState.polygonOffset.units, () => this.host.gl.polygonOffset(renderState.polygonOffset.factor, renderState.polygonOffset.units));
|
|
475
|
+
}
|
|
476
|
+
else {
|
|
477
|
+
this.host.stateCache.setEnabled(this.host.gl.POLYGON_OFFSET_FILL, false, () => this.host.gl.disable(this.host.gl.POLYGON_OFFSET_FILL));
|
|
478
|
+
}
|
|
479
|
+
if (renderState.stencil) {
|
|
480
|
+
const stencil = renderState.stencil;
|
|
481
|
+
const compare = this.stencilCompare(stencil.compare ?? "always");
|
|
482
|
+
const reference = stencil.reference ?? 0;
|
|
483
|
+
const readMask = stencil.readMask ?? 0xff;
|
|
484
|
+
const writeMask = stencil.writeMask ?? 0xff;
|
|
485
|
+
const fail = this.stencilOperation(stencil.fail ?? "keep");
|
|
486
|
+
const depthFail = this.stencilOperation(stencil.depthFail ?? "keep");
|
|
487
|
+
const depthPass = this.stencilOperation(stencil.depthPass ?? "keep");
|
|
488
|
+
this.host.stateCache.setEnabled(this.host.gl.STENCIL_TEST, true, () => this.host.gl.enable(this.host.gl.STENCIL_TEST));
|
|
489
|
+
this.host.stateCache.stencilFunc(compare, reference, readMask, () => this.host.gl.stencilFunc(compare, reference, readMask));
|
|
490
|
+
this.host.stateCache.stencilMask(writeMask, () => this.host.gl.stencilMask(writeMask));
|
|
491
|
+
this.host.stateCache.stencilOp(fail, depthFail, depthPass, () => this.host.gl.stencilOp(fail, depthFail, depthPass));
|
|
492
|
+
}
|
|
493
|
+
else {
|
|
494
|
+
this.host.stateCache.setEnabled(this.host.gl.STENCIL_TEST, false, () => this.host.gl.disable(this.host.gl.STENCIL_TEST));
|
|
495
|
+
}
|
|
496
|
+
if (renderState.cullMode === "none") {
|
|
497
|
+
this.host.stateCache.setEnabled(this.host.gl.CULL_FACE, false, () => this.host.gl.disable(this.host.gl.CULL_FACE));
|
|
498
|
+
}
|
|
499
|
+
else {
|
|
500
|
+
this.host.stateCache.setEnabled(this.host.gl.CULL_FACE, true, () => this.host.gl.enable(this.host.gl.CULL_FACE));
|
|
501
|
+
this.host.stateCache.cullFace(renderState.cullMode === "front" ? this.host.gl.FRONT : this.host.gl.BACK, () => this.host.gl.cullFace(renderState.cullMode === "front" ? this.host.gl.FRONT : this.host.gl.BACK));
|
|
502
|
+
}
|
|
503
|
+
if (renderState.blendMode !== undefined) {
|
|
504
|
+
// C-04 (§6.8): blendMode wins over `blend`; full factor/equation vocab.
|
|
505
|
+
const resolved = resolveBlendMode(renderState);
|
|
506
|
+
if (resolved === "opaque") {
|
|
507
|
+
this.host.stateCache.setEnabled(this.host.gl.BLEND, false, () => this.host.gl.disable(this.host.gl.BLEND));
|
|
508
|
+
}
|
|
509
|
+
else {
|
|
510
|
+
this.host.stateCache.setEnabled(this.host.gl.BLEND, true, () => this.host.gl.enable(this.host.gl.BLEND));
|
|
511
|
+
const colorEq = this.blendEquationEnum(resolved.color.equation);
|
|
512
|
+
const alphaEq = this.blendEquationEnum(resolved.alpha.equation);
|
|
513
|
+
this.host.stateCache.blendEquation(colorEq, alphaEq, () => this.host.gl.blendEquationSeparate(colorEq, alphaEq));
|
|
514
|
+
const sC = this.blendFactorEnum(resolved.color.src);
|
|
515
|
+
const dC = this.blendFactorEnum(resolved.color.dst);
|
|
516
|
+
const sA = this.blendFactorEnum(resolved.alpha.src);
|
|
517
|
+
const dA = this.blendFactorEnum(resolved.alpha.dst);
|
|
518
|
+
this.host.stateCache.blendFuncSeparate(sC, dC, sA, dA, () => this.host.gl.blendFuncSeparate(sC, dC, sA, dA));
|
|
519
|
+
}
|
|
520
|
+
}
|
|
521
|
+
else if (renderState.blend) {
|
|
522
|
+
this.host.stateCache.setEnabled(this.host.gl.BLEND, true, () => this.host.gl.enable(this.host.gl.BLEND));
|
|
523
|
+
// C-04: restore FUNC_ADD only after a blendMode draw changed the equation;
|
|
524
|
+
// a fresh context is already FUNC_ADD so nothing is emitted flag-off.
|
|
525
|
+
if (this.host.stateCache.blendEquationDiffers(this.host.gl.FUNC_ADD, this.host.gl.FUNC_ADD)) {
|
|
526
|
+
this.host.stateCache.blendEquation(this.host.gl.FUNC_ADD, this.host.gl.FUNC_ADD, () => this.host.gl.blendEquationSeparate(this.host.gl.FUNC_ADD, this.host.gl.FUNC_ADD));
|
|
527
|
+
}
|
|
528
|
+
this.host.stateCache.blendFunc(this.host.gl.SRC_ALPHA, this.host.gl.ONE_MINUS_SRC_ALPHA, () => this.host.gl.blendFunc(this.host.gl.SRC_ALPHA, this.host.gl.ONE_MINUS_SRC_ALPHA));
|
|
529
|
+
}
|
|
530
|
+
else {
|
|
531
|
+
this.host.stateCache.setEnabled(this.host.gl.BLEND, false, () => this.host.gl.disable(this.host.gl.BLEND));
|
|
532
|
+
}
|
|
533
|
+
}
|
|
534
|
+
depthCompareEnum(compare) {
|
|
535
|
+
switch (compare) {
|
|
536
|
+
case "never": return this.host.gl.NEVER;
|
|
537
|
+
case "less": return this.host.gl.LESS;
|
|
538
|
+
case "equal": return this.host.gl.EQUAL;
|
|
539
|
+
case "less-equal": return this.host.gl.LEQUAL;
|
|
540
|
+
case "greater": return this.host.gl.GREATER;
|
|
541
|
+
case "not-equal": return this.host.gl.NOTEQUAL;
|
|
542
|
+
case "greater-equal": return this.host.gl.GEQUAL;
|
|
543
|
+
default: return this.host.gl.ALWAYS;
|
|
544
|
+
}
|
|
545
|
+
}
|
|
546
|
+
blendEquationEnum(equation) {
|
|
547
|
+
switch (equation) {
|
|
548
|
+
case "add": return this.host.gl.FUNC_ADD;
|
|
549
|
+
case "subtract": return this.host.gl.FUNC_SUBTRACT;
|
|
550
|
+
case "reverse-subtract": return this.host.gl.FUNC_REVERSE_SUBTRACT;
|
|
551
|
+
case "min": return this.host.gl.MIN;
|
|
552
|
+
case "max": return this.host.gl.MAX;
|
|
553
|
+
}
|
|
554
|
+
}
|
|
555
|
+
blendFactorEnum(factor) {
|
|
556
|
+
switch (factor) {
|
|
557
|
+
case "zero": return this.host.gl.ZERO;
|
|
558
|
+
case "one": return this.host.gl.ONE;
|
|
559
|
+
case "src-color": return this.host.gl.SRC_COLOR;
|
|
560
|
+
case "one-minus-src-color": return this.host.gl.ONE_MINUS_SRC_COLOR;
|
|
561
|
+
case "src-alpha": return this.host.gl.SRC_ALPHA;
|
|
562
|
+
case "one-minus-src-alpha": return this.host.gl.ONE_MINUS_SRC_ALPHA;
|
|
563
|
+
case "dst-color": return this.host.gl.DST_COLOR;
|
|
564
|
+
case "one-minus-dst-color": return this.host.gl.ONE_MINUS_DST_COLOR;
|
|
565
|
+
case "dst-alpha": return this.host.gl.DST_ALPHA;
|
|
566
|
+
case "one-minus-dst-alpha": return this.host.gl.ONE_MINUS_DST_ALPHA;
|
|
567
|
+
}
|
|
568
|
+
}
|
|
569
|
+
requireBuffer(buffer) {
|
|
570
|
+
if (!(buffer instanceof WebGL2Buffer) || !this.host.buffers.has(buffer) || buffer.disposed) {
|
|
571
|
+
throw new RenderDeviceError("Buffer is not a live WebGL2 resource owned by this device", "INVALID_RESOURCE", {
|
|
572
|
+
bufferId: buffer.id
|
|
573
|
+
});
|
|
574
|
+
}
|
|
575
|
+
return buffer;
|
|
576
|
+
}
|
|
577
|
+
stencilCompare(compare) {
|
|
578
|
+
switch (compare) {
|
|
579
|
+
case "never": return this.host.gl.NEVER;
|
|
580
|
+
case "less": return this.host.gl.LESS;
|
|
581
|
+
case "less-equal": return this.host.gl.LEQUAL;
|
|
582
|
+
case "greater": return this.host.gl.GREATER;
|
|
583
|
+
case "greater-equal": return this.host.gl.GEQUAL;
|
|
584
|
+
case "equal": return this.host.gl.EQUAL;
|
|
585
|
+
case "not-equal": return this.host.gl.NOTEQUAL;
|
|
586
|
+
case "always": return this.host.gl.ALWAYS;
|
|
587
|
+
}
|
|
588
|
+
}
|
|
589
|
+
stencilOperation(operation) {
|
|
590
|
+
switch (operation) {
|
|
591
|
+
case "keep": return this.host.gl.KEEP;
|
|
592
|
+
case "zero": return this.host.gl.ZERO;
|
|
593
|
+
case "replace": return this.host.gl.REPLACE;
|
|
594
|
+
case "increment": return this.host.gl.INCR;
|
|
595
|
+
case "decrement": return this.host.gl.DECR;
|
|
596
|
+
case "invert": return this.host.gl.INVERT;
|
|
597
|
+
case "increment-wrap": return this.host.gl.INCR_WRAP;
|
|
598
|
+
case "decrement-wrap": return this.host.gl.DECR_WRAP;
|
|
599
|
+
}
|
|
600
|
+
}
|
|
601
|
+
requireShader(shader) {
|
|
602
|
+
if (!(shader instanceof WebGL2ShaderProgram) || !this.host.shaders.has(shader) || shader.disposed) {
|
|
603
|
+
throw new RenderDeviceError("Shader is not a live WebGL2 resource owned by this device", "INVALID_RESOURCE", {
|
|
604
|
+
shaderId: shader.id
|
|
605
|
+
});
|
|
606
|
+
}
|
|
607
|
+
return shader;
|
|
608
|
+
}
|
|
609
|
+
/**
|
|
610
|
+
* C-28 (CONTRACTS.md §3.4) — instanced multi-draw (#180). When
|
|
611
|
+
* `WEBGL_multi_draw` is present and every entry shares one program, vertex
|
|
612
|
+
* input, index buffer, topology and render state (uniforms may differ only
|
|
613
|
+
* in `u_drawId`, which a `gl_DrawID` program does not declare), the batch is
|
|
614
|
+
* one `multiDrawElementsInstancedWEBGL` call. Otherwise each entry goes
|
|
615
|
+
* through `draw` (the identity loop is the no-extension fallback).
|
|
616
|
+
*/
|
|
617
|
+
multiDrawElementsInstanced(draws) {
|
|
618
|
+
const commands = draws;
|
|
619
|
+
const ext = commands.length > 1 ? this.multiDrawExtension() : null;
|
|
620
|
+
if (ext && canMultiDraw(commands)) {
|
|
621
|
+
this.issueMultiDraw(ext, commands);
|
|
622
|
+
return;
|
|
623
|
+
}
|
|
624
|
+
for (const command of commands) {
|
|
625
|
+
this.draw(command);
|
|
626
|
+
}
|
|
627
|
+
}
|
|
628
|
+
multiDrawExtension() {
|
|
629
|
+
if (this.multiDrawExt === undefined) {
|
|
630
|
+
const gl = this.host.gl;
|
|
631
|
+
this.multiDrawExt = typeof gl.getExtension === "function"
|
|
632
|
+
? gl.getExtension("WEBGL_multi_draw") ?? null
|
|
633
|
+
: null;
|
|
634
|
+
}
|
|
635
|
+
return this.multiDrawExt;
|
|
636
|
+
}
|
|
637
|
+
issueMultiDraw(ext, commands) {
|
|
638
|
+
const first = commands[0];
|
|
639
|
+
this.prepareDraw(first);
|
|
640
|
+
const count = commands.length;
|
|
641
|
+
const counts = new Int32Array(count);
|
|
642
|
+
const offsets = new Int32Array(count);
|
|
643
|
+
const instances = new Int32Array(count);
|
|
644
|
+
const indexByteSize = first.indexType === "uint32" ? 4 : 2;
|
|
645
|
+
for (let index = 0; index < count; index += 1) {
|
|
646
|
+
const command = commands[index];
|
|
647
|
+
counts[index] = command.indexCount ?? 0;
|
|
648
|
+
offsets[index] = (command.firstIndex ?? 0) * indexByteSize;
|
|
649
|
+
instances[index] = Math.max(1, command.instanceCount ?? 1);
|
|
650
|
+
}
|
|
651
|
+
const type = first.indexType === "uint32" ? this.host.gl.UNSIGNED_INT : this.host.gl.UNSIGNED_SHORT;
|
|
652
|
+
ext.multiDrawElementsInstancedWEBGL(this.primitive(first.topology), counts, 0, type, offsets, 0, instances, 0, count);
|
|
653
|
+
this.host.counters.drawCalls += 1;
|
|
654
|
+
this.host.counters.multiDrawSubmissions += 1;
|
|
655
|
+
this.host.counters.multiDrawMembers += count;
|
|
656
|
+
if (this.host.activeRenderTarget?.sampleCount && this.host.activeRenderTarget.sampleCount > 1)
|
|
657
|
+
this.host.activeRenderTarget.needsResolve = true;
|
|
658
|
+
if (this.host.errorCheckMode === "strict") {
|
|
659
|
+
const drawError = this.host.lifecycle.readError();
|
|
660
|
+
if (drawError) {
|
|
661
|
+
throw new RenderDeviceError(`WebGL2 multi-draw failed for ${first.label ?? "unnamed"}: ${drawError}`, "WEBGL_DRAW_FAILED", {
|
|
662
|
+
label: first.label,
|
|
663
|
+
stage: "draw",
|
|
664
|
+
error: drawError
|
|
665
|
+
});
|
|
666
|
+
}
|
|
667
|
+
}
|
|
668
|
+
}
|
|
669
|
+
}
|
|
670
|
+
/**
|
|
671
|
+
* #180: entries can share one multi-draw call only when everything bound by
|
|
672
|
+
* `prepareDraw(first)` is identical for all of them. A program that declares
|
|
673
|
+
* `u_drawId` is the uniform-loop fallback and must be drawn one by one.
|
|
674
|
+
*/
|
|
675
|
+
export function canMultiDraw(commands) {
|
|
676
|
+
const first = commands[0];
|
|
677
|
+
if (!first || !first.shader || !first.vertexFormat || !first.indexBuffer)
|
|
678
|
+
return false;
|
|
679
|
+
if (first.shader.reflection.uniforms.has("u_drawId"))
|
|
680
|
+
return false;
|
|
681
|
+
for (const command of commands) {
|
|
682
|
+
if (command.shader !== first.shader ||
|
|
683
|
+
command.vertexBuffer !== first.vertexBuffer ||
|
|
684
|
+
command.vertexFormat !== first.vertexFormat ||
|
|
685
|
+
command.indexBuffer !== first.indexBuffer ||
|
|
686
|
+
command.indexType !== first.indexType ||
|
|
687
|
+
command.topology !== first.topology ||
|
|
688
|
+
!sameRenderState(command.renderState, first.renderState) ||
|
|
689
|
+
command.instanceAttributes !== first.instanceAttributes ||
|
|
690
|
+
!sameUniformsExceptDrawId(command.uniforms, first.uniforms)) {
|
|
691
|
+
return false;
|
|
692
|
+
}
|
|
693
|
+
}
|
|
694
|
+
return true;
|
|
695
|
+
}
|
|
696
|
+
function sameRenderState(a, b) {
|
|
697
|
+
return a === b || (a !== undefined && b !== undefined && JSON.stringify(a) === JSON.stringify(b));
|
|
698
|
+
}
|
|
699
|
+
function sameUniformsExceptDrawId(a, b) {
|
|
700
|
+
if (a === b)
|
|
701
|
+
return true;
|
|
702
|
+
if (!a || !b)
|
|
703
|
+
return false;
|
|
704
|
+
const sizeA = a.size - (a.has("u_drawId") ? 1 : 0);
|
|
705
|
+
const sizeB = b.size - (b.has("u_drawId") ? 1 : 0);
|
|
706
|
+
if (sizeA !== sizeB)
|
|
707
|
+
return false;
|
|
708
|
+
for (const [name, value] of a) {
|
|
709
|
+
if (name === "u_drawId")
|
|
710
|
+
continue;
|
|
711
|
+
if (!b.has(name) || b.get(name) !== value)
|
|
712
|
+
return false;
|
|
713
|
+
}
|
|
714
|
+
return true;
|
|
715
|
+
}
|
|
716
|
+
//# sourceMappingURL=MultiDraw.js.map
|