@aura3d/rendering 3.0.1 → 4.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1826) hide show
  1. package/dist/BlendModes.d.ts +34 -0
  2. package/dist/BlendModes.d.ts.map +1 -0
  3. package/dist/BlendModes.js +42 -0
  4. package/dist/BlendModes.js.map +1 -0
  5. package/dist/DepthPass.d.ts +18 -0
  6. package/dist/DepthPass.d.ts.map +1 -1
  7. package/dist/DepthPass.js +103 -20
  8. package/dist/DepthPass.js.map +1 -1
  9. package/dist/EnvironmentBackgroundPass.d.ts +7 -0
  10. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
  11. package/dist/EnvironmentBackgroundPass.js +39 -14
  12. package/dist/EnvironmentBackgroundPass.js.map +1 -1
  13. package/dist/EnvironmentMapResources.d.ts +1 -1
  14. package/dist/EnvironmentMapResources.d.ts.map +1 -1
  15. package/dist/EnvironmentMapResources.js +19 -8
  16. package/dist/EnvironmentMapResources.js.map +1 -1
  17. package/dist/EnvironmentPlatform.d.ts +6 -0
  18. package/dist/EnvironmentPlatform.d.ts.map +1 -1
  19. package/dist/EnvironmentPlatform.js +3 -1
  20. package/dist/EnvironmentPlatform.js.map +1 -1
  21. package/dist/EnvironmentPreset.d.ts +7 -0
  22. package/dist/EnvironmentPreset.d.ts.map +1 -1
  23. package/dist/EnvironmentPreset.js +11 -11
  24. package/dist/EnvironmentPreset.js.map +1 -1
  25. package/dist/EnvironmentPresetPack.d.ts +16 -0
  26. package/dist/EnvironmentPresetPack.d.ts.map +1 -1
  27. package/dist/EnvironmentPresetPack.js +28 -0
  28. package/dist/EnvironmentPresetPack.js.map +1 -1
  29. package/dist/ExternalParityRenderPreset.d.ts +15 -1
  30. package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
  31. package/dist/ExternalParityRenderPreset.js +52 -7
  32. package/dist/ExternalParityRenderPreset.js.map +1 -1
  33. package/dist/ForwardPass.d.ts +240 -50
  34. package/dist/ForwardPass.d.ts.map +1 -1
  35. package/dist/ForwardPass.js +845 -866
  36. package/dist/ForwardPass.js.map +1 -1
  37. package/dist/Geometry.d.ts +44 -1
  38. package/dist/Geometry.d.ts.map +1 -1
  39. package/dist/Geometry.js +174 -24
  40. package/dist/Geometry.js.map +1 -1
  41. package/dist/InstancedPBRMaterial.d.ts +5 -0
  42. package/dist/InstancedPBRMaterial.d.ts.map +1 -1
  43. package/dist/InstancedPBRMaterial.js +7 -0
  44. package/dist/InstancedPBRMaterial.js.map +1 -1
  45. package/dist/LightCollector.d.ts +8 -0
  46. package/dist/LightCollector.d.ts.map +1 -1
  47. package/dist/LightCollector.js +1 -1
  48. package/dist/LightCollector.js.map +1 -1
  49. package/dist/LightUniforms.d.ts +78 -0
  50. package/dist/LightUniforms.d.ts.map +1 -1
  51. package/dist/LightUniforms.js +100 -0
  52. package/dist/LightUniforms.js.map +1 -1
  53. package/dist/Material.d.ts +15 -0
  54. package/dist/Material.d.ts.map +1 -1
  55. package/dist/Material.js +19 -2
  56. package/dist/Material.js.map +1 -1
  57. package/dist/MaterialBinding.d.ts +10 -0
  58. package/dist/MaterialBinding.d.ts.map +1 -1
  59. package/dist/MaterialBinding.js +91 -1
  60. package/dist/MaterialBinding.js.map +1 -1
  61. package/dist/MaterialPresets.d.ts +60 -0
  62. package/dist/MaterialPresets.d.ts.map +1 -1
  63. package/dist/MaterialPresets.js +212 -0
  64. package/dist/MaterialPresets.js.map +1 -1
  65. package/dist/NormalMappedPBRMaterial.d.ts +5 -0
  66. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
  67. package/dist/NormalMappedPBRMaterial.js +7 -0
  68. package/dist/NormalMappedPBRMaterial.js.map +1 -1
  69. package/dist/OceanSurface.d.ts +8 -0
  70. package/dist/OceanSurface.d.ts.map +1 -1
  71. package/dist/OceanSurface.js +10 -79
  72. package/dist/OceanSurface.js.map +1 -1
  73. package/dist/PBRLightingDefaults.d.ts +8 -0
  74. package/dist/PBRLightingDefaults.d.ts.map +1 -1
  75. package/dist/PBRLightingDefaults.js +8 -0
  76. package/dist/PBRLightingDefaults.js.map +1 -1
  77. package/dist/PBRMaterial.d.ts +5 -0
  78. package/dist/PBRMaterial.d.ts.map +1 -1
  79. package/dist/PBRMaterial.js +7 -0
  80. package/dist/PBRMaterial.js.map +1 -1
  81. package/dist/PostProcessPass.d.ts +6 -490
  82. package/dist/PostProcessPass.d.ts.map +1 -1
  83. package/dist/PostProcessPass.js +6 -2016
  84. package/dist/PostProcessPass.js.map +1 -1
  85. package/dist/ProceduralMaterialTextures.d.ts +28 -0
  86. package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
  87. package/dist/ProceduralMaterialTextures.js +217 -0
  88. package/dist/ProceduralMaterialTextures.js.map +1 -0
  89. package/dist/ReflectionProbe.d.ts.map +1 -1
  90. package/dist/ReflectionProbe.js +4 -1
  91. package/dist/ReflectionProbe.js.map +1 -1
  92. package/dist/RenderBackend.d.ts +2 -0
  93. package/dist/RenderBackend.d.ts.map +1 -1
  94. package/dist/RenderBackend.js +3 -0
  95. package/dist/RenderBackend.js.map +1 -1
  96. package/dist/RenderDevice.d.ts +92 -5
  97. package/dist/RenderDevice.d.ts.map +1 -1
  98. package/dist/RenderDevice.js +166 -9
  99. package/dist/RenderDevice.js.map +1 -1
  100. package/dist/RenderGraph.d.ts.map +1 -1
  101. package/dist/RenderGraph.js +17 -0
  102. package/dist/RenderGraph.js.map +1 -1
  103. package/dist/RenderPass.d.ts +7 -0
  104. package/dist/RenderPass.d.ts.map +1 -1
  105. package/dist/RenderPass.js.map +1 -1
  106. package/dist/RenderPipeline.d.ts +5 -0
  107. package/dist/RenderPipeline.d.ts.map +1 -1
  108. package/dist/RenderPipeline.js +6 -0
  109. package/dist/RenderPipeline.js.map +1 -1
  110. package/dist/Renderer.d.ts +261 -66
  111. package/dist/Renderer.d.ts.map +1 -1
  112. package/dist/Renderer.js +902 -1256
  113. package/dist/Renderer.js.map +1 -1
  114. package/dist/RendererPostprocessPlan.d.ts +4 -0
  115. package/dist/RendererPostprocessPlan.d.ts.map +1 -1
  116. package/dist/RendererPostprocessPlan.js +16 -2
  117. package/dist/RendererPostprocessPlan.js.map +1 -1
  118. package/dist/RendererTiming.d.ts +27 -0
  119. package/dist/RendererTiming.d.ts.map +1 -1
  120. package/dist/RendererTiming.js +179 -12
  121. package/dist/RendererTiming.js.map +1 -1
  122. package/dist/ResolutionGovernor.d.ts +56 -0
  123. package/dist/ResolutionGovernor.d.ts.map +1 -0
  124. package/dist/ResolutionGovernor.js +87 -0
  125. package/dist/ResolutionGovernor.js.map +1 -0
  126. package/dist/Sampler.d.ts +34 -1
  127. package/dist/Sampler.d.ts.map +1 -1
  128. package/dist/Sampler.js +55 -2
  129. package/dist/Sampler.js.map +1 -1
  130. package/dist/ShaderLibrary.d.ts.map +1 -1
  131. package/dist/ShaderLibrary.js +15 -10
  132. package/dist/ShaderLibrary.js.map +1 -1
  133. package/dist/ShaderLibraryCore.d.ts.map +1 -1
  134. package/dist/ShaderLibraryCore.js +3 -2
  135. package/dist/ShaderLibraryCore.js.map +1 -1
  136. package/dist/ShaderModule.d.ts +7 -1
  137. package/dist/ShaderModule.d.ts.map +1 -1
  138. package/dist/ShaderModule.js +20 -5
  139. package/dist/ShaderModule.js.map +1 -1
  140. package/dist/ShadowPass.d.ts.map +1 -1
  141. package/dist/ShadowPass.js +14 -7
  142. package/dist/ShadowPass.js.map +1 -1
  143. package/dist/SkinnedLitMaterial.d.ts +5 -0
  144. package/dist/SkinnedLitMaterial.d.ts.map +1 -1
  145. package/dist/SkinnedLitMaterial.js +13 -0
  146. package/dist/SkinnedLitMaterial.js.map +1 -1
  147. package/dist/SkinningBounds.d.ts +18 -0
  148. package/dist/SkinningBounds.d.ts.map +1 -1
  149. package/dist/SkinningBounds.js +78 -0
  150. package/dist/SkinningBounds.js.map +1 -1
  151. package/dist/SkinningPaletteTextureCache.d.ts +117 -0
  152. package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
  153. package/dist/SkinningPaletteTextureCache.js +205 -0
  154. package/dist/SkinningPaletteTextureCache.js.map +1 -0
  155. package/dist/SkinningUniforms.d.ts +56 -0
  156. package/dist/SkinningUniforms.d.ts.map +1 -0
  157. package/dist/SkinningUniforms.js +262 -0
  158. package/dist/SkinningUniforms.js.map +1 -0
  159. package/dist/TemporalHistory.d.ts +33 -0
  160. package/dist/TemporalHistory.d.ts.map +1 -1
  161. package/dist/TemporalHistory.js +84 -1
  162. package/dist/TemporalHistory.js.map +1 -1
  163. package/dist/TerrainHeightfield.d.ts +12 -0
  164. package/dist/TerrainHeightfield.d.ts.map +1 -1
  165. package/dist/TerrainHeightfield.js +29 -6
  166. package/dist/TerrainHeightfield.js.map +1 -1
  167. package/dist/TerrainTiles.d.ts +40 -10
  168. package/dist/TerrainTiles.d.ts.map +1 -1
  169. package/dist/TerrainTiles.js +18 -57
  170. package/dist/TerrainTiles.js.map +1 -1
  171. package/dist/Texture.d.ts +47 -2
  172. package/dist/Texture.d.ts.map +1 -1
  173. package/dist/Texture.js +119 -3
  174. package/dist/Texture.js.map +1 -1
  175. package/dist/TexturedPBRMaterial.d.ts +24 -0
  176. package/dist/TexturedPBRMaterial.d.ts.map +1 -1
  177. package/dist/TexturedPBRMaterial.js +72 -20
  178. package/dist/TexturedPBRMaterial.js.map +1 -1
  179. package/dist/TransmissionRenderTarget.d.ts +33 -0
  180. package/dist/TransmissionRenderTarget.d.ts.map +1 -0
  181. package/dist/TransmissionRenderTarget.js +61 -0
  182. package/dist/TransmissionRenderTarget.js.map +1 -0
  183. package/dist/VegetationScatter.js +1 -1
  184. package/dist/VegetationScatter.js.map +1 -1
  185. package/dist/VolumetricFog.d.ts +42 -0
  186. package/dist/VolumetricFog.d.ts.map +1 -1
  187. package/dist/VolumetricFog.js +52 -1
  188. package/dist/VolumetricFog.js.map +1 -1
  189. package/dist/WaterSurface.d.ts +5 -0
  190. package/dist/WaterSurface.d.ts.map +1 -1
  191. package/dist/WaterSurface.js +5 -0
  192. package/dist/WaterSurface.js.map +1 -1
  193. package/dist/WebGL2Device.d.ts +154 -207
  194. package/dist/WebGL2Device.d.ts.map +1 -1
  195. package/dist/WebGL2Device.js +831 -3703
  196. package/dist/WebGL2Device.js.map +1 -1
  197. package/dist/WebGL2StateCache.d.ts +15 -1
  198. package/dist/WebGL2StateCache.d.ts.map +1 -1
  199. package/dist/WebGL2StateCache.js +31 -2
  200. package/dist/WebGL2StateCache.js.map +1 -1
  201. package/dist/WebGPUDevice.d.ts +0 -4
  202. package/dist/WebGPUDevice.d.ts.map +1 -1
  203. package/dist/WebGPUDevice.js +31 -605
  204. package/dist/WebGPUDevice.js.map +1 -1
  205. package/dist/WebGPUSkinningLimits.d.ts +10 -1
  206. package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
  207. package/dist/WebGPUSkinningLimits.js +15 -1
  208. package/dist/WebGPUSkinningLimits.js.map +1 -1
  209. package/dist/advanced-runtime/index.d.ts +6 -2
  210. package/dist/advanced-runtime/index.d.ts.map +1 -1
  211. package/dist/advanced-runtime/index.js +0 -1
  212. package/dist/advanced-runtime/index.js.map +1 -1
  213. package/dist/animation/AnimationRenderPreset.d.ts +1 -1
  214. package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
  215. package/dist/animation/AnimationRenderPreset.js +1 -1
  216. package/dist/animation/AnimationRenderPreset.js.map +1 -1
  217. package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
  218. package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
  219. package/dist/animation/index.d.ts +2 -1
  220. package/dist/animation/index.d.ts.map +1 -1
  221. package/dist/animation/index.js +1 -1
  222. package/dist/animation/index.js.map +1 -1
  223. package/dist/atmosphere/CloudLayer.d.ts +24 -0
  224. package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
  225. package/dist/atmosphere/CloudLayer.js +30 -0
  226. package/dist/atmosphere/CloudLayer.js.map +1 -0
  227. package/dist/atmosphere/FogVolumes.d.ts +30 -0
  228. package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
  229. package/dist/atmosphere/FogVolumes.js +96 -0
  230. package/dist/atmosphere/FogVolumes.js.map +1 -0
  231. package/dist/atmosphere/GradientSky.d.ts +40 -0
  232. package/dist/atmosphere/GradientSky.d.ts.map +1 -0
  233. package/dist/atmosphere/GradientSky.js +75 -0
  234. package/dist/atmosphere/GradientSky.js.map +1 -0
  235. package/dist/atmosphere/HeightFog.d.ts +154 -0
  236. package/dist/atmosphere/HeightFog.d.ts.map +1 -0
  237. package/dist/atmosphere/HeightFog.js +379 -0
  238. package/dist/atmosphere/HeightFog.js.map +1 -0
  239. package/dist/atmosphere/PreethamSky.d.ts +38 -0
  240. package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
  241. package/dist/atmosphere/PreethamSky.js +150 -0
  242. package/dist/atmosphere/PreethamSky.js.map +1 -0
  243. package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
  244. package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
  245. package/dist/atmosphere/SkyBackgroundPass.js +233 -0
  246. package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
  247. package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
  248. package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
  249. package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
  250. package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
  251. package/dist/atmosphere/SkyEval.d.ts +56 -0
  252. package/dist/atmosphere/SkyEval.d.ts.map +1 -0
  253. package/dist/atmosphere/SkyEval.js +99 -0
  254. package/dist/atmosphere/SkyEval.js.map +1 -0
  255. package/dist/atmosphere/StarField.d.ts +26 -0
  256. package/dist/atmosphere/StarField.d.ts.map +1 -0
  257. package/dist/atmosphere/StarField.js +31 -0
  258. package/dist/atmosphere/StarField.js.map +1 -0
  259. package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
  260. package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
  261. package/dist/atmosphere/VolumetricFogPass.js +265 -0
  262. package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
  263. package/dist/atmosphere/fogChunks.d.ts +8 -0
  264. package/dist/atmosphere/fogChunks.d.ts.map +1 -0
  265. package/dist/atmosphere/fogChunks.js +39 -0
  266. package/dist/atmosphere/fogChunks.js.map +1 -0
  267. package/dist/atmosphere/fogUniformStore.d.ts +20 -0
  268. package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
  269. package/dist/atmosphere/fogUniformStore.js +45 -0
  270. package/dist/atmosphere/fogUniformStore.js.map +1 -0
  271. package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
  272. package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
  273. package/dist/atmosphere/shaders/fog.glsl.js +161 -0
  274. package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
  275. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
  276. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
  277. package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
  278. package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
  279. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
  280. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
  281. package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
  282. package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
  283. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
  284. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
  285. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
  286. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
  287. package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
  288. package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
  289. package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
  290. package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
  291. package/dist/atmosphere/sky.glsl.d.ts +8 -0
  292. package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
  293. package/dist/atmosphere/sky.glsl.js +249 -0
  294. package/dist/atmosphere/sky.glsl.js.map +1 -0
  295. package/dist/batching/BatchedGeometryPool.d.ts +72 -0
  296. package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
  297. package/dist/batching/BatchedGeometryPool.js +138 -0
  298. package/dist/batching/BatchedGeometryPool.js.map +1 -0
  299. package/dist/batching/ContentKeys.d.ts +29 -0
  300. package/dist/batching/ContentKeys.d.ts.map +1 -0
  301. package/dist/batching/ContentKeys.js +220 -0
  302. package/dist/batching/ContentKeys.js.map +1 -0
  303. package/dist/batching/DrawDataTexture.d.ts +51 -0
  304. package/dist/batching/DrawDataTexture.d.ts.map +1 -0
  305. package/dist/batching/DrawDataTexture.js +99 -0
  306. package/dist/batching/DrawDataTexture.js.map +1 -0
  307. package/dist/batching/MultiDrawBatch.d.ts +64 -0
  308. package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
  309. package/dist/batching/MultiDrawBatch.js +103 -0
  310. package/dist/batching/MultiDrawBatch.js.map +1 -0
  311. package/dist/batching/StaticMergePlanner.d.ts +80 -0
  312. package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
  313. package/dist/batching/StaticMergePlanner.js +323 -0
  314. package/dist/batching/StaticMergePlanner.js.map +1 -0
  315. package/dist/batching/index.d.ts +8 -0
  316. package/dist/batching/index.d.ts.map +1 -0
  317. package/dist/batching/index.js +8 -0
  318. package/dist/batching/index.js.map +1 -0
  319. package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
  320. package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
  321. package/dist/batching/shaders/drawId.glsl.js +93 -0
  322. package/dist/batching/shaders/drawId.glsl.js.map +1 -0
  323. package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
  324. package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
  325. package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
  326. package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
  327. package/dist/cinematic/BloomPass.d.ts +5 -9
  328. package/dist/cinematic/BloomPass.d.ts.map +1 -1
  329. package/dist/cinematic/BloomPass.js +5 -17
  330. package/dist/cinematic/BloomPass.js.map +1 -1
  331. package/dist/cinematic/DepthHazePass.d.ts +5 -11
  332. package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
  333. package/dist/cinematic/DepthHazePass.js +5 -19
  334. package/dist/cinematic/DepthHazePass.js.map +1 -1
  335. package/dist/cinematic/FilmGrainPass.d.ts +5 -8
  336. package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
  337. package/dist/cinematic/FilmGrainPass.js +5 -16
  338. package/dist/cinematic/FilmGrainPass.js.map +1 -1
  339. package/dist/cinematic/VignettePass.d.ts +5 -9
  340. package/dist/cinematic/VignettePass.d.ts.map +1 -1
  341. package/dist/cinematic/VignettePass.js +5 -16
  342. package/dist/cinematic/VignettePass.js.map +1 -1
  343. package/dist/cinematic/index.d.ts +2 -1
  344. package/dist/cinematic/index.d.ts.map +1 -1
  345. package/dist/cinematic/index.js +1 -1
  346. package/dist/cinematic/index.js.map +1 -1
  347. package/dist/contracts/atmosphere.d.ts +30 -0
  348. package/dist/contracts/atmosphere.d.ts.map +1 -0
  349. package/dist/contracts/atmosphere.js +42 -0
  350. package/dist/contracts/atmosphere.js.map +1 -0
  351. package/dist/contracts/blend.d.ts +28 -0
  352. package/dist/contracts/blend.d.ts.map +1 -0
  353. package/dist/contracts/blend.js +73 -0
  354. package/dist/contracts/blend.js.map +1 -0
  355. package/dist/contracts/core.d.ts +47 -0
  356. package/dist/contracts/core.d.ts.map +1 -0
  357. package/dist/contracts/core.js +70 -0
  358. package/dist/contracts/core.js.map +1 -0
  359. package/dist/contracts/deform.d.ts +38 -0
  360. package/dist/contracts/deform.d.ts.map +1 -0
  361. package/dist/contracts/deform.js +14 -0
  362. package/dist/contracts/deform.js.map +1 -0
  363. package/dist/contracts/device.d.ts +71 -0
  364. package/dist/contracts/device.d.ts.map +1 -0
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  1631. package/dist/webgpu/WebGPUCompute.js.map +1 -1
  1632. package/dist/webgpu/WebGPUPipelineCache.d.ts +4 -0
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  1634. package/dist/webgpu/WebGPUPipelineCache.js +4 -0
  1635. package/dist/webgpu/WebGPUPipelineCache.js.map +1 -1
  1636. package/dist/webgpu/WebGPUPostShaders.d.ts.map +1 -1
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  1638. package/dist/webgpu/WebGPUPostShaders.js.map +1 -1
  1639. package/dist/webgpu/WebGPUTexture.d.ts +1 -0
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  1642. package/dist/world/chunks.d.ts +15 -0
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  1644. package/dist/world/chunks.js +56 -0
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  1646. package/dist/world/index.d.ts +38 -0
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  1648. package/dist/world/index.js +39 -0
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  1650. package/dist/world/shared/shaders/worldLightFallback.d.ts +12 -0
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  1656. package/dist/world/space/PlanetMaterial.js +82 -0
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@@ -0,0 +1,716 @@
1
+ // PR 0b-2 carve-out (CONTRACTS.md §3.3) — verbatim move from WebGL2Device.ts; 0 changed logic lines.
2
+ import { RenderDeviceError } from "../RenderDevice.js";
3
+ import { resolveBlendMode } from "../contracts/blend.js";
4
+ import { isTextureBinding } from "../TextureBinding.js";
5
+ import { WebGL2Buffer, WebGL2ShaderProgram } from "../WebGL2Device.js";
6
+ export class WebGL2DrawCallBinder {
7
+ host;
8
+ constructor(host) {
9
+ this.host = host;
10
+ }
11
+ nextVertexFormatId = 1;
12
+ uniformLocationCache = new WeakMap();
13
+ /**
14
+ * PRD-01 Phase 6: per-program last-value uniform cache — skips the GL call
15
+ * when the incoming value equals what was last uploaded for this program
16
+ * (numbers by value, arrays element-wise vs a retained snapshot, texture
17
+ * bindings by texture/sampler/transform identity).
18
+ */
19
+ uniformValueCache = new WeakMap();
20
+ vertexArrayCache = new Map();
21
+ /** buffer id → VAO keys referencing it (PRD-01 Phase 6 §6.1 eviction index). */
22
+ bufferVaoIndex = new Map();
23
+ vertexFormatIds = new WeakMap();
24
+ /** #180: `WEBGL_multi_draw`, queried lazily (`undefined` = not queried yet). */
25
+ multiDrawExt;
26
+ /**
27
+ * #94 (Q-01-1, C-29): drop every cache that holds a GL object name or a
28
+ * value uploaded into the lost context, so VAOs, uniform locations and the
29
+ * last-value uniform snapshots recreate lazily on the next draw after
30
+ * `webglcontextrestored`. VAO handles are not deleted: they died with the
31
+ * context. Buffers, textures and programs are rebuilt by the C-29
32
+ * ResourceRegistry (they need CPU-side sources this binder does not own).
33
+ */
34
+ invalidateGpuObjects() {
35
+ this.vertexArrayCache.clear();
36
+ this.bufferVaoIndex.clear();
37
+ this.uniformLocationCache = new WeakMap();
38
+ this.uniformValueCache = new WeakMap();
39
+ this.multiDrawExt = undefined;
40
+ }
41
+ draw(command) {
42
+ this.prepareDraw(command);
43
+ this.issueDraw(command);
44
+ }
45
+ /** State, program, uniforms and vertex input for `command` (everything before the GL draw call). */
46
+ prepareDraw(command) {
47
+ this.host.lifecycle.assertFrame();
48
+ const vertexBuffer = this.requireBuffer(command.vertexBuffer);
49
+ this.applyRenderState(command.renderState);
50
+ let shader;
51
+ if (command.shader) {
52
+ const activeShader = this.requireShader(command.shader);
53
+ shader = activeShader;
54
+ this.host.stateCache.useProgram(activeShader.handle, () => this.host.gl.useProgram(activeShader.handle));
55
+ if (command.uniforms) {
56
+ this.uploadUniforms(activeShader, command.uniforms);
57
+ if (this.host.errorCheckMode === "strict") {
58
+ const uniformError = this.host.lifecycle.readError();
59
+ if (uniformError) {
60
+ throw new RenderDeviceError(`WebGL2 uniform upload failed for draw ${command.label ?? "unnamed"}: ${uniformError}`, "WEBGL_DRAW_FAILED", {
61
+ label: command.label,
62
+ stage: "uniforms",
63
+ error: uniformError
64
+ });
65
+ }
66
+ }
67
+ }
68
+ }
69
+ if (shader && command.vertexFormat) {
70
+ this.bindVertexArrayForCommand(command, shader, vertexBuffer);
71
+ if (this.host.errorCheckMode === "strict") {
72
+ const vertexFormatError = this.host.lifecycle.readError();
73
+ if (vertexFormatError) {
74
+ throw new RenderDeviceError(`WebGL2 vertex format binding failed for draw ${command.label ?? "unnamed"}: ${vertexFormatError}`, "WEBGL_DRAW_FAILED", {
75
+ label: command.label,
76
+ stage: "vertex-format",
77
+ error: vertexFormatError
78
+ });
79
+ }
80
+ }
81
+ }
82
+ else {
83
+ this.bindNoVertexArray();
84
+ this.host.stateCache.bindBuffer(this.host.gl.ARRAY_BUFFER, vertexBuffer.handle, () => this.host.gl.bindBuffer(this.host.gl.ARRAY_BUFFER, vertexBuffer.handle));
85
+ }
86
+ if (command.indexBuffer && (!shader || !command.vertexFormat)) {
87
+ const indexBuffer = this.requireBuffer(command.indexBuffer);
88
+ this.host.stateCache.bindBuffer(this.host.gl.ELEMENT_ARRAY_BUFFER, indexBuffer.handle, () => this.host.gl.bindBuffer(this.host.gl.ELEMENT_ARRAY_BUFFER, indexBuffer.handle));
89
+ }
90
+ }
91
+ /** The GL draw call for a prepared `command`, plus counters and strict error check. */
92
+ issueDraw(command) {
93
+ if (command.indexBuffer) {
94
+ const type = command.indexType === "uint32" ? this.host.gl.UNSIGNED_INT : this.host.gl.UNSIGNED_SHORT;
95
+ const indexByteSize = command.indexType === "uint32" ? 4 : 2;
96
+ const indexOffset = (command.firstIndex ?? 0) * indexByteSize;
97
+ if ((command.instanceCount ?? 1) > 1) {
98
+ this.host.gl.drawElementsInstanced(this.primitive(command.topology), command.indexCount ?? 0, type, indexOffset, command.instanceCount ?? 1);
99
+ this.host.counters.nativeInstancedSubmissions += 1;
100
+ }
101
+ else {
102
+ this.host.gl.drawElements(this.primitive(command.topology), command.indexCount ?? 0, type, indexOffset);
103
+ }
104
+ }
105
+ else {
106
+ if ((command.instanceCount ?? 1) > 1) {
107
+ this.host.gl.drawArraysInstanced(this.primitive(command.topology), command.firstVertex ?? 0, command.vertexCount, command.instanceCount ?? 1);
108
+ this.host.counters.nativeInstancedSubmissions += 1;
109
+ }
110
+ else {
111
+ this.host.gl.drawArrays(this.primitive(command.topology), command.firstVertex ?? 0, command.vertexCount);
112
+ }
113
+ }
114
+ this.host.counters.drawCalls += 1;
115
+ if (this.host.activeRenderTarget?.sampleCount && this.host.activeRenderTarget.sampleCount > 1)
116
+ this.host.activeRenderTarget.needsResolve = true;
117
+ if (this.host.errorCheckMode === "strict") {
118
+ const drawError = this.host.lifecycle.readError();
119
+ if (drawError) {
120
+ throw new RenderDeviceError(`WebGL2 draw failed for ${command.label ?? "unnamed"}: ${drawError}`, "WEBGL_DRAW_FAILED", {
121
+ label: command.label,
122
+ stage: "draw",
123
+ error: drawError
124
+ });
125
+ }
126
+ }
127
+ }
128
+ uploadUniforms(shader, uniforms) {
129
+ let textureUnit = 0;
130
+ let valueCache = this.uniformValueCache.get(shader);
131
+ if (!valueCache) {
132
+ valueCache = new Map();
133
+ this.uniformValueCache.set(shader, valueCache);
134
+ }
135
+ for (const [name, value] of uniforms) {
136
+ if (!shader.reflection.uniforms.has(name)) {
137
+ continue;
138
+ }
139
+ const location = this.getUniformLocation(shader, name);
140
+ if (location === null) {
141
+ // The name is declared in source (reflection) but the linked program
142
+ // has no location for it — the driver optimised it out as inactive.
143
+ // A location-less uniform has no storage, so binding is a no-op; treat
144
+ // the reflected name as inactive rather than throwing (06-PARITY).
145
+ this.host.counters.inactiveUniformBindCount += 1;
146
+ continue;
147
+ }
148
+ if (isTextureBinding(value)) {
149
+ textureUnit += 1;
150
+ // #1142: no last-value skip for textures. The unit index is positional
151
+ // (order of this material's texture uniforms), and other draws and
152
+ // passes rebind units in between, so "same texture as the last upload
153
+ // for this uniform" does not mean the unit still holds it: a skipped
154
+ // upload samples whatever the unit holds now. Samplers.bindTextureForUnit
155
+ // already dedups redundant binds per unit; uniform1i is cheap.
156
+ // lane 06 Q-01-3: pass the declared uniform type so sampler2DArray
157
+ // uniforms bind TEXTURE_2D_ARRAY units even when texture.dimension is absent.
158
+ this.host.samplers.uploadTextureUniform(location, value, textureUnit - 1, shader.reflection.uniformDetails.get(name)?.type);
159
+ }
160
+ else if (typeof value === "number") {
161
+ if (valueCache.get(name) === value)
162
+ continue;
163
+ this.host.gl.uniform1f(location, value);
164
+ valueCache.set(name, value);
165
+ }
166
+ else if (Array.isArray(value) || ArrayBuffer.isView(value)) {
167
+ const length = value.length;
168
+ const floatData = value;
169
+ // Last-value check against a retained snapshot: element-wise equal →
170
+ // the previous upload still holds (skip the GL call).
171
+ const lastArray = valueCache.get(name);
172
+ if (lastArray !== undefined && lastArray.length === length) {
173
+ let same = true;
174
+ for (let i = 0; i < length; i += 1) {
175
+ if (lastArray[i] !== floatData[i]) {
176
+ same = false;
177
+ break;
178
+ }
179
+ }
180
+ if (same)
181
+ continue;
182
+ for (let i = 0; i < length; i += 1)
183
+ lastArray[i] = floatData[i];
184
+ }
185
+ else {
186
+ valueCache.set(name, Float32Array.from(floatData));
187
+ }
188
+ if (length === 16 || (length > 16 && length % 16 === 0 && /(?:Matrix|Matrices)$/.test(name))) {
189
+ this.host.gl.uniformMatrix4fv(location, false, floatData);
190
+ }
191
+ else if (length > 16 && length % 4 === 0) {
192
+ this.host.gl.uniform4fv(location, floatData);
193
+ }
194
+ else if (length === 4) {
195
+ this.host.gl.uniform4fv(location, floatData);
196
+ }
197
+ else if (length === 3) {
198
+ this.host.gl.uniform3fv(location, floatData);
199
+ }
200
+ else if (length === 2) {
201
+ this.host.gl.uniform2fv(location, floatData);
202
+ }
203
+ else {
204
+ throw new RenderDeviceError("Unsupported uniform array length", "UNSUPPORTED_UNIFORM", { name, length });
205
+ }
206
+ }
207
+ else {
208
+ throw new RenderDeviceError("Unsupported uniform value", "UNSUPPORTED_UNIFORM", { name, valueType: typeof value });
209
+ }
210
+ if (this.host.errorCheckMode === "strict") {
211
+ const uniformError = this.host.lifecycle.readError();
212
+ if (uniformError) {
213
+ throw new RenderDeviceError(`WebGL2 uniform upload failed for ${name}: ${uniformError}`, "WEBGL_DRAW_FAILED", {
214
+ name,
215
+ stage: "uniform",
216
+ error: uniformError
217
+ });
218
+ }
219
+ }
220
+ }
221
+ }
222
+ getUniformLocation(shader, name) {
223
+ let cache = this.uniformLocationCache.get(shader);
224
+ if (!cache) {
225
+ cache = new Map();
226
+ this.uniformLocationCache.set(shader, cache);
227
+ }
228
+ if (!cache.has(name)) {
229
+ this.host.counters.uniformLocationLookupCount += 1;
230
+ cache.set(name, this.host.gl.getUniformLocation(shader.handle, name) ?? this.host.gl.getUniformLocation(shader.handle, `${name}[0]`));
231
+ }
232
+ return cache.get(name) ?? null;
233
+ }
234
+ bindVertexFormat(shader, format) {
235
+ const boundLocations = new Set();
236
+ for (const attribute of format.attributes) {
237
+ const location = this.resolveAttributeLocation(shader, attribute);
238
+ if (location < 0) {
239
+ continue;
240
+ }
241
+ if (attribute.type !== "float32") {
242
+ throw new RenderDeviceError("Unsupported vertex attribute type", "UNSUPPORTED_VERTEX_ATTRIBUTE", {
243
+ attribute: attribute.shaderName,
244
+ type: attribute.type
245
+ });
246
+ }
247
+ boundLocations.add(location);
248
+ this.host.gl.enableVertexAttribArray(location);
249
+ this.host.gl.vertexAttribDivisor(location, 0);
250
+ this.host.gl.vertexAttribPointer(location, attribute.components, this.host.gl.FLOAT, attribute.normalized, format.stride, attribute.offset);
251
+ }
252
+ return boundLocations;
253
+ }
254
+ bindVertexArrayForCommand(command, shader, vertexBuffer) {
255
+ const indexBuffer = command.indexBuffer ? this.requireBuffer(command.indexBuffer) : undefined;
256
+ const key = this.vertexArrayCacheKey(command, shader, vertexBuffer, indexBuffer);
257
+ const cached = this.vertexArrayCache.get(key);
258
+ if (cached) {
259
+ this.host.stateCache.bindVertexArray(cached.handle, () => this.host.gl.bindVertexArray(cached.handle));
260
+ return cached;
261
+ }
262
+ const handle = this.host.gl.createVertexArray();
263
+ if (!handle) {
264
+ throw new RenderDeviceError("Failed to allocate WebGL vertex array", "WEBGL_ALLOCATION_FAILED");
265
+ }
266
+ this.host.counters.vertexArrayCreateCount += 1;
267
+ this.host.stateCache.bindVertexArray(handle, () => this.host.gl.bindVertexArray(handle));
268
+ this.host.stateCache.bindBuffer(this.host.gl.ARRAY_BUFFER, vertexBuffer.handle, () => this.host.gl.bindBuffer(this.host.gl.ARRAY_BUFFER, vertexBuffer.handle));
269
+ const boundLocations = this.bindVertexFormat(shader, command.vertexFormat);
270
+ const instanceBufferIds = [];
271
+ if (command.instanceAttributes && command.instanceAttributes.length > 0) {
272
+ for (const attribute of command.instanceAttributes) {
273
+ instanceBufferIds.push(this.requireBuffer(attribute.buffer).id);
274
+ }
275
+ this.bindInstanceAttributes(shader, command.instanceAttributes, boundLocations);
276
+ }
277
+ if (indexBuffer) {
278
+ this.host.stateCache.bindBuffer(this.host.gl.ELEMENT_ARRAY_BUFFER, indexBuffer.handle, () => this.host.gl.bindBuffer(this.host.gl.ELEMENT_ARRAY_BUFFER, indexBuffer.handle));
279
+ }
280
+ this.disableUnboundVertexAttributes(boundLocations);
281
+ this.applyDefaultAttributes(shader, boundLocations);
282
+ const entry = { key, handle, boundLocations };
283
+ this.vertexArrayCache.set(key, entry);
284
+ for (const bufferId of [vertexBuffer.id, indexBuffer?.id, ...instanceBufferIds]) {
285
+ if (bufferId === undefined)
286
+ continue;
287
+ let keys = this.bufferVaoIndex.get(bufferId);
288
+ if (!keys) {
289
+ keys = new Set();
290
+ this.bufferVaoIndex.set(bufferId, keys);
291
+ }
292
+ keys.add(key);
293
+ }
294
+ return entry;
295
+ }
296
+ /**
297
+ * PRD-01 Phase 6 (CONTRACTS §6.1 declared leak fix): delete every cached VAO
298
+ * that references `bufferId` — the key embeds vertex/index/instance buffer
299
+ * ids, so the index is the authoritative reverse map. Called from
300
+ * `WebGL2Buffer.dispose` before the GL buffer is deleted.
301
+ */
302
+ evictVertexArraysForBuffer(bufferId) {
303
+ const keys = this.bufferVaoIndex.get(bufferId);
304
+ if (!keys || keys.size === 0)
305
+ return 0;
306
+ let evicted = 0;
307
+ for (const key of keys) {
308
+ const entry = this.vertexArrayCache.get(key);
309
+ if (!entry)
310
+ continue;
311
+ this.vertexArrayCache.delete(key);
312
+ evicted += 1;
313
+ if (entry.handle)
314
+ this.host.gl.deleteVertexArray(entry.handle);
315
+ for (const set of this.bufferVaoIndex.values())
316
+ set.delete(key);
317
+ }
318
+ return evicted;
319
+ }
320
+ bindNoVertexArray() {
321
+ this.host.stateCache.bindVertexArray(null, () => this.host.gl.bindVertexArray(null));
322
+ }
323
+ vertexArrayCacheKey(command, shader, vertexBuffer, indexBuffer) {
324
+ const instanceKey = (command.instanceAttributes ?? []).map((attribute) => {
325
+ const buffer = this.requireBuffer(attribute.buffer);
326
+ return `${attribute.shaderName}:${buffer.id}:${attribute.components}:${attribute.offset}:${attribute.stride}:${attribute.normalized === true ? 1 : 0}:${attribute.divisor ?? 1}`;
327
+ }).join(",");
328
+ return [
329
+ shader.id,
330
+ vertexBuffer.id,
331
+ this.vertexFormatId(command.vertexFormat),
332
+ indexBuffer?.id ?? 0,
333
+ instanceKey
334
+ ].join("|");
335
+ }
336
+ vertexFormatId(format) {
337
+ const existing = this.vertexFormatIds.get(format);
338
+ if (existing !== undefined)
339
+ return existing;
340
+ const next = this.nextVertexFormatId;
341
+ this.nextVertexFormatId += 1;
342
+ this.vertexFormatIds.set(format, next);
343
+ return next;
344
+ }
345
+ bindInstanceAttributes(shader, attributes, boundLocations) {
346
+ for (const attribute of attributes) {
347
+ const location = shader.reflection.attributes.get(attribute.shaderName);
348
+ if (location === undefined || location < 0) {
349
+ continue;
350
+ }
351
+ if (![1, 2, 3, 4].includes(attribute.components)) {
352
+ throw new RenderDeviceError("Instance vertex attribute components must be 1, 2, 3, or 4", "INVALID_DRAW_COMMAND", {
353
+ attribute: attribute.shaderName,
354
+ components: attribute.components
355
+ });
356
+ }
357
+ if (!Number.isInteger(attribute.offset) || attribute.offset < 0 || attribute.offset % 4 !== 0) {
358
+ throw new RenderDeviceError("Instance vertex attribute offset must be non-negative and 4-byte aligned", "INVALID_DRAW_COMMAND", {
359
+ attribute: attribute.shaderName,
360
+ offset: attribute.offset
361
+ });
362
+ }
363
+ if (!Number.isInteger(attribute.stride) || attribute.stride <= 0 || attribute.stride % 4 !== 0) {
364
+ throw new RenderDeviceError("Instance vertex attribute stride must be positive and 4-byte aligned", "INVALID_DRAW_COMMAND", {
365
+ attribute: attribute.shaderName,
366
+ stride: attribute.stride
367
+ });
368
+ }
369
+ if (attribute.offset + attribute.components * 4 > attribute.stride) {
370
+ throw new RenderDeviceError("Instance vertex attribute range must fit inside its stride", "INVALID_DRAW_COMMAND", {
371
+ attribute: attribute.shaderName,
372
+ offset: attribute.offset,
373
+ components: attribute.components,
374
+ stride: attribute.stride
375
+ });
376
+ }
377
+ const buffer = this.requireBuffer(attribute.buffer);
378
+ boundLocations.add(location);
379
+ this.host.stateCache.bindBuffer(this.host.gl.ARRAY_BUFFER, buffer.handle, () => this.host.gl.bindBuffer(this.host.gl.ARRAY_BUFFER, buffer.handle));
380
+ this.host.gl.enableVertexAttribArray(location);
381
+ this.host.gl.vertexAttribPointer(location, attribute.components, this.host.gl.FLOAT, attribute.normalized ?? false, attribute.stride, attribute.offset);
382
+ this.host.gl.vertexAttribDivisor(location, attribute.divisor ?? 1);
383
+ }
384
+ }
385
+ resolveAttributeLocation(shader, attribute) {
386
+ const reflected = shader.reflection.attributes.get(attribute.shaderName);
387
+ if (reflected !== undefined) {
388
+ return reflected;
389
+ }
390
+ return shader.reflection.attributes.get(attribute.semantic) ?? -1;
391
+ }
392
+ applyDefaultAttributes(shader, boundLocations) {
393
+ const colorLocation = shader.reflection.attributes.get("a_color") ?? shader.reflection.attributes.get("color");
394
+ if (colorLocation !== undefined && colorLocation >= 0 && !boundLocations.has(colorLocation)) {
395
+ this.host.gl.disableVertexAttribArray(colorLocation);
396
+ this.host.gl.vertexAttribDivisor(colorLocation, 0);
397
+ this.host.gl.vertexAttrib4f(colorLocation, 1, 1, 1, 1);
398
+ }
399
+ const tangentLocation = shader.reflection.attributes.get("a_tangent") ?? shader.reflection.attributes.get("tangent");
400
+ if (tangentLocation !== undefined && tangentLocation >= 0 && !boundLocations.has(tangentLocation)) {
401
+ this.host.gl.disableVertexAttribArray(tangentLocation);
402
+ this.host.gl.vertexAttribDivisor(tangentLocation, 0);
403
+ this.host.gl.vertexAttrib4f(tangentLocation, 1, 0, 0, 1);
404
+ }
405
+ const uv1Location = shader.reflection.attributes.get("a_uv1") ?? shader.reflection.attributes.get("uv1");
406
+ if (uv1Location !== undefined && uv1Location >= 0 && !boundLocations.has(uv1Location)) {
407
+ this.host.gl.disableVertexAttribArray(uv1Location);
408
+ this.host.gl.vertexAttribDivisor(uv1Location, 0);
409
+ this.host.gl.vertexAttrib2f(uv1Location, 0, 0);
410
+ }
411
+ const instanceColorLocation = shader.reflection.attributes.get("a_instanceColor") ?? shader.reflection.attributes.get("instanceColor");
412
+ if (instanceColorLocation !== undefined && instanceColorLocation >= 0 && !boundLocations.has(instanceColorLocation)) {
413
+ this.host.gl.disableVertexAttribArray(instanceColorLocation);
414
+ this.host.gl.vertexAttribDivisor(instanceColorLocation, 0);
415
+ this.host.gl.vertexAttrib4f(instanceColorLocation, 1, 1, 1, 1);
416
+ }
417
+ }
418
+ disableUnboundVertexAttributes(boundLocations) {
419
+ for (let location = 0; location < this.host.maxVertexAttributes; location += 1) {
420
+ if (!boundLocations.has(location)) {
421
+ this.host.gl.disableVertexAttribArray(location);
422
+ this.host.gl.vertexAttribDivisor(location, 0);
423
+ }
424
+ }
425
+ }
426
+ primitive(topology) {
427
+ if (topology === "lines")
428
+ return this.host.gl.LINES;
429
+ if (topology === "points")
430
+ return this.host.gl.POINTS;
431
+ return this.host.gl.TRIANGLES;
432
+ }
433
+ applyRenderState(state) {
434
+ const renderState = state ?? {
435
+ depthTest: true,
436
+ depthWrite: true,
437
+ cullMode: "back",
438
+ blend: false,
439
+ depthCompare: "less-equal",
440
+ colorWrite: [true, true, true, true],
441
+ scissor: null,
442
+ polygonOffset: null,
443
+ stencil: null
444
+ };
445
+ this.host.stateCache.setEnabled(this.host.gl.DEPTH_TEST, renderState.depthTest, () => {
446
+ if (renderState.depthTest)
447
+ this.host.gl.enable(this.host.gl.DEPTH_TEST);
448
+ else
449
+ this.host.gl.disable(this.host.gl.DEPTH_TEST);
450
+ });
451
+ this.host.stateCache.depthMask(renderState.depthWrite, () => this.host.gl.depthMask(renderState.depthWrite));
452
+ const depthCompare = renderState.depthCompareV2 ?? renderState.depthCompare;
453
+ const depthFuncEnum = this.depthCompareEnum(depthCompare);
454
+ this.host.stateCache.depthFunc(depthFuncEnum, () => this.host.gl.depthFunc(depthFuncEnum));
455
+ this.host.stateCache.setEnabled(this.host.gl.SAMPLE_ALPHA_TO_COVERAGE, renderState.alphaToCoverage === true, () => {
456
+ if (renderState.alphaToCoverage === true)
457
+ this.host.gl.enable(this.host.gl.SAMPLE_ALPHA_TO_COVERAGE);
458
+ else
459
+ this.host.gl.disable(this.host.gl.SAMPLE_ALPHA_TO_COVERAGE);
460
+ });
461
+ const colorWrite = renderState.colorWrite ?? [true, true, true, true];
462
+ this.host.stateCache.colorMask(colorWrite[0], colorWrite[1], colorWrite[2], colorWrite[3], () => this.host.gl.colorMask(colorWrite[0], colorWrite[1], colorWrite[2], colorWrite[3]));
463
+ if (renderState.scissor) {
464
+ this.host.stateCache.setEnabled(this.host.gl.SCISSOR_TEST, true, () => this.host.gl.enable(this.host.gl.SCISSOR_TEST));
465
+ this.host.stateCache.scissor(renderState.scissor.x, renderState.scissor.y, renderState.scissor.width, renderState.scissor.height, () => {
466
+ this.host.gl.scissor(renderState.scissor.x, renderState.scissor.y, renderState.scissor.width, renderState.scissor.height);
467
+ });
468
+ }
469
+ else {
470
+ this.host.stateCache.setEnabled(this.host.gl.SCISSOR_TEST, false, () => this.host.gl.disable(this.host.gl.SCISSOR_TEST));
471
+ }
472
+ if (renderState.polygonOffset) {
473
+ this.host.stateCache.setEnabled(this.host.gl.POLYGON_OFFSET_FILL, true, () => this.host.gl.enable(this.host.gl.POLYGON_OFFSET_FILL));
474
+ this.host.stateCache.polygonOffset(renderState.polygonOffset.factor, renderState.polygonOffset.units, () => this.host.gl.polygonOffset(renderState.polygonOffset.factor, renderState.polygonOffset.units));
475
+ }
476
+ else {
477
+ this.host.stateCache.setEnabled(this.host.gl.POLYGON_OFFSET_FILL, false, () => this.host.gl.disable(this.host.gl.POLYGON_OFFSET_FILL));
478
+ }
479
+ if (renderState.stencil) {
480
+ const stencil = renderState.stencil;
481
+ const compare = this.stencilCompare(stencil.compare ?? "always");
482
+ const reference = stencil.reference ?? 0;
483
+ const readMask = stencil.readMask ?? 0xff;
484
+ const writeMask = stencil.writeMask ?? 0xff;
485
+ const fail = this.stencilOperation(stencil.fail ?? "keep");
486
+ const depthFail = this.stencilOperation(stencil.depthFail ?? "keep");
487
+ const depthPass = this.stencilOperation(stencil.depthPass ?? "keep");
488
+ this.host.stateCache.setEnabled(this.host.gl.STENCIL_TEST, true, () => this.host.gl.enable(this.host.gl.STENCIL_TEST));
489
+ this.host.stateCache.stencilFunc(compare, reference, readMask, () => this.host.gl.stencilFunc(compare, reference, readMask));
490
+ this.host.stateCache.stencilMask(writeMask, () => this.host.gl.stencilMask(writeMask));
491
+ this.host.stateCache.stencilOp(fail, depthFail, depthPass, () => this.host.gl.stencilOp(fail, depthFail, depthPass));
492
+ }
493
+ else {
494
+ this.host.stateCache.setEnabled(this.host.gl.STENCIL_TEST, false, () => this.host.gl.disable(this.host.gl.STENCIL_TEST));
495
+ }
496
+ if (renderState.cullMode === "none") {
497
+ this.host.stateCache.setEnabled(this.host.gl.CULL_FACE, false, () => this.host.gl.disable(this.host.gl.CULL_FACE));
498
+ }
499
+ else {
500
+ this.host.stateCache.setEnabled(this.host.gl.CULL_FACE, true, () => this.host.gl.enable(this.host.gl.CULL_FACE));
501
+ this.host.stateCache.cullFace(renderState.cullMode === "front" ? this.host.gl.FRONT : this.host.gl.BACK, () => this.host.gl.cullFace(renderState.cullMode === "front" ? this.host.gl.FRONT : this.host.gl.BACK));
502
+ }
503
+ if (renderState.blendMode !== undefined) {
504
+ // C-04 (§6.8): blendMode wins over `blend`; full factor/equation vocab.
505
+ const resolved = resolveBlendMode(renderState);
506
+ if (resolved === "opaque") {
507
+ this.host.stateCache.setEnabled(this.host.gl.BLEND, false, () => this.host.gl.disable(this.host.gl.BLEND));
508
+ }
509
+ else {
510
+ this.host.stateCache.setEnabled(this.host.gl.BLEND, true, () => this.host.gl.enable(this.host.gl.BLEND));
511
+ const colorEq = this.blendEquationEnum(resolved.color.equation);
512
+ const alphaEq = this.blendEquationEnum(resolved.alpha.equation);
513
+ this.host.stateCache.blendEquation(colorEq, alphaEq, () => this.host.gl.blendEquationSeparate(colorEq, alphaEq));
514
+ const sC = this.blendFactorEnum(resolved.color.src);
515
+ const dC = this.blendFactorEnum(resolved.color.dst);
516
+ const sA = this.blendFactorEnum(resolved.alpha.src);
517
+ const dA = this.blendFactorEnum(resolved.alpha.dst);
518
+ this.host.stateCache.blendFuncSeparate(sC, dC, sA, dA, () => this.host.gl.blendFuncSeparate(sC, dC, sA, dA));
519
+ }
520
+ }
521
+ else if (renderState.blend) {
522
+ this.host.stateCache.setEnabled(this.host.gl.BLEND, true, () => this.host.gl.enable(this.host.gl.BLEND));
523
+ // C-04: restore FUNC_ADD only after a blendMode draw changed the equation;
524
+ // a fresh context is already FUNC_ADD so nothing is emitted flag-off.
525
+ if (this.host.stateCache.blendEquationDiffers(this.host.gl.FUNC_ADD, this.host.gl.FUNC_ADD)) {
526
+ this.host.stateCache.blendEquation(this.host.gl.FUNC_ADD, this.host.gl.FUNC_ADD, () => this.host.gl.blendEquationSeparate(this.host.gl.FUNC_ADD, this.host.gl.FUNC_ADD));
527
+ }
528
+ this.host.stateCache.blendFunc(this.host.gl.SRC_ALPHA, this.host.gl.ONE_MINUS_SRC_ALPHA, () => this.host.gl.blendFunc(this.host.gl.SRC_ALPHA, this.host.gl.ONE_MINUS_SRC_ALPHA));
529
+ }
530
+ else {
531
+ this.host.stateCache.setEnabled(this.host.gl.BLEND, false, () => this.host.gl.disable(this.host.gl.BLEND));
532
+ }
533
+ }
534
+ depthCompareEnum(compare) {
535
+ switch (compare) {
536
+ case "never": return this.host.gl.NEVER;
537
+ case "less": return this.host.gl.LESS;
538
+ case "equal": return this.host.gl.EQUAL;
539
+ case "less-equal": return this.host.gl.LEQUAL;
540
+ case "greater": return this.host.gl.GREATER;
541
+ case "not-equal": return this.host.gl.NOTEQUAL;
542
+ case "greater-equal": return this.host.gl.GEQUAL;
543
+ default: return this.host.gl.ALWAYS;
544
+ }
545
+ }
546
+ blendEquationEnum(equation) {
547
+ switch (equation) {
548
+ case "add": return this.host.gl.FUNC_ADD;
549
+ case "subtract": return this.host.gl.FUNC_SUBTRACT;
550
+ case "reverse-subtract": return this.host.gl.FUNC_REVERSE_SUBTRACT;
551
+ case "min": return this.host.gl.MIN;
552
+ case "max": return this.host.gl.MAX;
553
+ }
554
+ }
555
+ blendFactorEnum(factor) {
556
+ switch (factor) {
557
+ case "zero": return this.host.gl.ZERO;
558
+ case "one": return this.host.gl.ONE;
559
+ case "src-color": return this.host.gl.SRC_COLOR;
560
+ case "one-minus-src-color": return this.host.gl.ONE_MINUS_SRC_COLOR;
561
+ case "src-alpha": return this.host.gl.SRC_ALPHA;
562
+ case "one-minus-src-alpha": return this.host.gl.ONE_MINUS_SRC_ALPHA;
563
+ case "dst-color": return this.host.gl.DST_COLOR;
564
+ case "one-minus-dst-color": return this.host.gl.ONE_MINUS_DST_COLOR;
565
+ case "dst-alpha": return this.host.gl.DST_ALPHA;
566
+ case "one-minus-dst-alpha": return this.host.gl.ONE_MINUS_DST_ALPHA;
567
+ }
568
+ }
569
+ requireBuffer(buffer) {
570
+ if (!(buffer instanceof WebGL2Buffer) || !this.host.buffers.has(buffer) || buffer.disposed) {
571
+ throw new RenderDeviceError("Buffer is not a live WebGL2 resource owned by this device", "INVALID_RESOURCE", {
572
+ bufferId: buffer.id
573
+ });
574
+ }
575
+ return buffer;
576
+ }
577
+ stencilCompare(compare) {
578
+ switch (compare) {
579
+ case "never": return this.host.gl.NEVER;
580
+ case "less": return this.host.gl.LESS;
581
+ case "less-equal": return this.host.gl.LEQUAL;
582
+ case "greater": return this.host.gl.GREATER;
583
+ case "greater-equal": return this.host.gl.GEQUAL;
584
+ case "equal": return this.host.gl.EQUAL;
585
+ case "not-equal": return this.host.gl.NOTEQUAL;
586
+ case "always": return this.host.gl.ALWAYS;
587
+ }
588
+ }
589
+ stencilOperation(operation) {
590
+ switch (operation) {
591
+ case "keep": return this.host.gl.KEEP;
592
+ case "zero": return this.host.gl.ZERO;
593
+ case "replace": return this.host.gl.REPLACE;
594
+ case "increment": return this.host.gl.INCR;
595
+ case "decrement": return this.host.gl.DECR;
596
+ case "invert": return this.host.gl.INVERT;
597
+ case "increment-wrap": return this.host.gl.INCR_WRAP;
598
+ case "decrement-wrap": return this.host.gl.DECR_WRAP;
599
+ }
600
+ }
601
+ requireShader(shader) {
602
+ if (!(shader instanceof WebGL2ShaderProgram) || !this.host.shaders.has(shader) || shader.disposed) {
603
+ throw new RenderDeviceError("Shader is not a live WebGL2 resource owned by this device", "INVALID_RESOURCE", {
604
+ shaderId: shader.id
605
+ });
606
+ }
607
+ return shader;
608
+ }
609
+ /**
610
+ * C-28 (CONTRACTS.md §3.4) — instanced multi-draw (#180). When
611
+ * `WEBGL_multi_draw` is present and every entry shares one program, vertex
612
+ * input, index buffer, topology and render state (uniforms may differ only
613
+ * in `u_drawId`, which a `gl_DrawID` program does not declare), the batch is
614
+ * one `multiDrawElementsInstancedWEBGL` call. Otherwise each entry goes
615
+ * through `draw` (the identity loop is the no-extension fallback).
616
+ */
617
+ multiDrawElementsInstanced(draws) {
618
+ const commands = draws;
619
+ const ext = commands.length > 1 ? this.multiDrawExtension() : null;
620
+ if (ext && canMultiDraw(commands)) {
621
+ this.issueMultiDraw(ext, commands);
622
+ return;
623
+ }
624
+ for (const command of commands) {
625
+ this.draw(command);
626
+ }
627
+ }
628
+ multiDrawExtension() {
629
+ if (this.multiDrawExt === undefined) {
630
+ const gl = this.host.gl;
631
+ this.multiDrawExt = typeof gl.getExtension === "function"
632
+ ? gl.getExtension("WEBGL_multi_draw") ?? null
633
+ : null;
634
+ }
635
+ return this.multiDrawExt;
636
+ }
637
+ issueMultiDraw(ext, commands) {
638
+ const first = commands[0];
639
+ this.prepareDraw(first);
640
+ const count = commands.length;
641
+ const counts = new Int32Array(count);
642
+ const offsets = new Int32Array(count);
643
+ const instances = new Int32Array(count);
644
+ const indexByteSize = first.indexType === "uint32" ? 4 : 2;
645
+ for (let index = 0; index < count; index += 1) {
646
+ const command = commands[index];
647
+ counts[index] = command.indexCount ?? 0;
648
+ offsets[index] = (command.firstIndex ?? 0) * indexByteSize;
649
+ instances[index] = Math.max(1, command.instanceCount ?? 1);
650
+ }
651
+ const type = first.indexType === "uint32" ? this.host.gl.UNSIGNED_INT : this.host.gl.UNSIGNED_SHORT;
652
+ ext.multiDrawElementsInstancedWEBGL(this.primitive(first.topology), counts, 0, type, offsets, 0, instances, 0, count);
653
+ this.host.counters.drawCalls += 1;
654
+ this.host.counters.multiDrawSubmissions += 1;
655
+ this.host.counters.multiDrawMembers += count;
656
+ if (this.host.activeRenderTarget?.sampleCount && this.host.activeRenderTarget.sampleCount > 1)
657
+ this.host.activeRenderTarget.needsResolve = true;
658
+ if (this.host.errorCheckMode === "strict") {
659
+ const drawError = this.host.lifecycle.readError();
660
+ if (drawError) {
661
+ throw new RenderDeviceError(`WebGL2 multi-draw failed for ${first.label ?? "unnamed"}: ${drawError}`, "WEBGL_DRAW_FAILED", {
662
+ label: first.label,
663
+ stage: "draw",
664
+ error: drawError
665
+ });
666
+ }
667
+ }
668
+ }
669
+ }
670
+ /**
671
+ * #180: entries can share one multi-draw call only when everything bound by
672
+ * `prepareDraw(first)` is identical for all of them. A program that declares
673
+ * `u_drawId` is the uniform-loop fallback and must be drawn one by one.
674
+ */
675
+ export function canMultiDraw(commands) {
676
+ const first = commands[0];
677
+ if (!first || !first.shader || !first.vertexFormat || !first.indexBuffer)
678
+ return false;
679
+ if (first.shader.reflection.uniforms.has("u_drawId"))
680
+ return false;
681
+ for (const command of commands) {
682
+ if (command.shader !== first.shader ||
683
+ command.vertexBuffer !== first.vertexBuffer ||
684
+ command.vertexFormat !== first.vertexFormat ||
685
+ command.indexBuffer !== first.indexBuffer ||
686
+ command.indexType !== first.indexType ||
687
+ command.topology !== first.topology ||
688
+ !sameRenderState(command.renderState, first.renderState) ||
689
+ command.instanceAttributes !== first.instanceAttributes ||
690
+ !sameUniformsExceptDrawId(command.uniforms, first.uniforms)) {
691
+ return false;
692
+ }
693
+ }
694
+ return true;
695
+ }
696
+ function sameRenderState(a, b) {
697
+ return a === b || (a !== undefined && b !== undefined && JSON.stringify(a) === JSON.stringify(b));
698
+ }
699
+ function sameUniformsExceptDrawId(a, b) {
700
+ if (a === b)
701
+ return true;
702
+ if (!a || !b)
703
+ return false;
704
+ const sizeA = a.size - (a.has("u_drawId") ? 1 : 0);
705
+ const sizeB = b.size - (b.has("u_drawId") ? 1 : 0);
706
+ if (sizeA !== sizeB)
707
+ return false;
708
+ for (const [name, value] of a) {
709
+ if (name === "u_drawId")
710
+ continue;
711
+ if (!b.has(name) || b.get(name) !== value)
712
+ return false;
713
+ }
714
+ return true;
715
+ }
716
+ //# sourceMappingURL=MultiDraw.js.map