@aura3d/rendering 3.0.1 → 4.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/BlendModes.d.ts +34 -0
- package/dist/BlendModes.d.ts.map +1 -0
- package/dist/BlendModes.js +42 -0
- package/dist/BlendModes.js.map +1 -0
- package/dist/DepthPass.d.ts +18 -0
- package/dist/DepthPass.d.ts.map +1 -1
- package/dist/DepthPass.js +103 -20
- package/dist/DepthPass.js.map +1 -1
- package/dist/EnvironmentBackgroundPass.d.ts +7 -0
- package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
- package/dist/EnvironmentBackgroundPass.js +39 -14
- package/dist/EnvironmentBackgroundPass.js.map +1 -1
- package/dist/EnvironmentMapResources.d.ts +1 -1
- package/dist/EnvironmentMapResources.d.ts.map +1 -1
- package/dist/EnvironmentMapResources.js +19 -8
- package/dist/EnvironmentMapResources.js.map +1 -1
- package/dist/EnvironmentPlatform.d.ts +6 -0
- package/dist/EnvironmentPlatform.d.ts.map +1 -1
- package/dist/EnvironmentPlatform.js +3 -1
- package/dist/EnvironmentPlatform.js.map +1 -1
- package/dist/EnvironmentPreset.d.ts +7 -0
- package/dist/EnvironmentPreset.d.ts.map +1 -1
- package/dist/EnvironmentPreset.js +11 -11
- package/dist/EnvironmentPreset.js.map +1 -1
- package/dist/EnvironmentPresetPack.d.ts +16 -0
- package/dist/EnvironmentPresetPack.d.ts.map +1 -1
- package/dist/EnvironmentPresetPack.js +28 -0
- package/dist/EnvironmentPresetPack.js.map +1 -1
- package/dist/ExternalParityRenderPreset.d.ts +15 -1
- package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
- package/dist/ExternalParityRenderPreset.js +52 -7
- package/dist/ExternalParityRenderPreset.js.map +1 -1
- package/dist/ForwardPass.d.ts +240 -50
- package/dist/ForwardPass.d.ts.map +1 -1
- package/dist/ForwardPass.js +845 -866
- package/dist/ForwardPass.js.map +1 -1
- package/dist/Geometry.d.ts +44 -1
- package/dist/Geometry.d.ts.map +1 -1
- package/dist/Geometry.js +174 -24
- package/dist/Geometry.js.map +1 -1
- package/dist/InstancedPBRMaterial.d.ts +5 -0
- package/dist/InstancedPBRMaterial.d.ts.map +1 -1
- package/dist/InstancedPBRMaterial.js +7 -0
- package/dist/InstancedPBRMaterial.js.map +1 -1
- package/dist/LightCollector.d.ts +8 -0
- package/dist/LightCollector.d.ts.map +1 -1
- package/dist/LightCollector.js +1 -1
- package/dist/LightCollector.js.map +1 -1
- package/dist/LightUniforms.d.ts +78 -0
- package/dist/LightUniforms.d.ts.map +1 -1
- package/dist/LightUniforms.js +100 -0
- package/dist/LightUniforms.js.map +1 -1
- package/dist/Material.d.ts +15 -0
- package/dist/Material.d.ts.map +1 -1
- package/dist/Material.js +19 -2
- package/dist/Material.js.map +1 -1
- package/dist/MaterialBinding.d.ts +10 -0
- package/dist/MaterialBinding.d.ts.map +1 -1
- package/dist/MaterialBinding.js +91 -1
- package/dist/MaterialBinding.js.map +1 -1
- package/dist/MaterialPresets.d.ts +60 -0
- package/dist/MaterialPresets.d.ts.map +1 -1
- package/dist/MaterialPresets.js +212 -0
- package/dist/MaterialPresets.js.map +1 -1
- package/dist/NormalMappedPBRMaterial.d.ts +5 -0
- package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
- package/dist/NormalMappedPBRMaterial.js +7 -0
- package/dist/NormalMappedPBRMaterial.js.map +1 -1
- package/dist/OceanSurface.d.ts +8 -0
- package/dist/OceanSurface.d.ts.map +1 -1
- package/dist/OceanSurface.js +10 -79
- package/dist/OceanSurface.js.map +1 -1
- package/dist/PBRLightingDefaults.d.ts +8 -0
- package/dist/PBRLightingDefaults.d.ts.map +1 -1
- package/dist/PBRLightingDefaults.js +8 -0
- package/dist/PBRLightingDefaults.js.map +1 -1
- package/dist/PBRMaterial.d.ts +5 -0
- package/dist/PBRMaterial.d.ts.map +1 -1
- package/dist/PBRMaterial.js +7 -0
- package/dist/PBRMaterial.js.map +1 -1
- package/dist/PostProcessPass.d.ts +6 -490
- package/dist/PostProcessPass.d.ts.map +1 -1
- package/dist/PostProcessPass.js +6 -2016
- package/dist/PostProcessPass.js.map +1 -1
- package/dist/ProceduralMaterialTextures.d.ts +28 -0
- package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
- package/dist/ProceduralMaterialTextures.js +217 -0
- package/dist/ProceduralMaterialTextures.js.map +1 -0
- package/dist/ReflectionProbe.d.ts.map +1 -1
- package/dist/ReflectionProbe.js +4 -1
- package/dist/ReflectionProbe.js.map +1 -1
- package/dist/RenderBackend.d.ts +2 -0
- package/dist/RenderBackend.d.ts.map +1 -1
- package/dist/RenderBackend.js +3 -0
- package/dist/RenderBackend.js.map +1 -1
- package/dist/RenderDevice.d.ts +92 -5
- package/dist/RenderDevice.d.ts.map +1 -1
- package/dist/RenderDevice.js +166 -9
- package/dist/RenderDevice.js.map +1 -1
- package/dist/RenderGraph.d.ts.map +1 -1
- package/dist/RenderGraph.js +17 -0
- package/dist/RenderGraph.js.map +1 -1
- package/dist/RenderPass.d.ts +7 -0
- package/dist/RenderPass.d.ts.map +1 -1
- package/dist/RenderPass.js.map +1 -1
- package/dist/RenderPipeline.d.ts +5 -0
- package/dist/RenderPipeline.d.ts.map +1 -1
- package/dist/RenderPipeline.js +6 -0
- package/dist/RenderPipeline.js.map +1 -1
- package/dist/Renderer.d.ts +261 -66
- package/dist/Renderer.d.ts.map +1 -1
- package/dist/Renderer.js +902 -1256
- package/dist/Renderer.js.map +1 -1
- package/dist/RendererPostprocessPlan.d.ts +4 -0
- package/dist/RendererPostprocessPlan.d.ts.map +1 -1
- package/dist/RendererPostprocessPlan.js +16 -2
- package/dist/RendererPostprocessPlan.js.map +1 -1
- package/dist/RendererTiming.d.ts +27 -0
- package/dist/RendererTiming.d.ts.map +1 -1
- package/dist/RendererTiming.js +179 -12
- package/dist/RendererTiming.js.map +1 -1
- package/dist/ResolutionGovernor.d.ts +56 -0
- package/dist/ResolutionGovernor.d.ts.map +1 -0
- package/dist/ResolutionGovernor.js +87 -0
- package/dist/ResolutionGovernor.js.map +1 -0
- package/dist/Sampler.d.ts +34 -1
- package/dist/Sampler.d.ts.map +1 -1
- package/dist/Sampler.js +55 -2
- package/dist/Sampler.js.map +1 -1
- package/dist/ShaderLibrary.d.ts.map +1 -1
- package/dist/ShaderLibrary.js +15 -10
- package/dist/ShaderLibrary.js.map +1 -1
- package/dist/ShaderLibraryCore.d.ts.map +1 -1
- package/dist/ShaderLibraryCore.js +3 -2
- package/dist/ShaderLibraryCore.js.map +1 -1
- package/dist/ShaderModule.d.ts +7 -1
- package/dist/ShaderModule.d.ts.map +1 -1
- package/dist/ShaderModule.js +20 -5
- package/dist/ShaderModule.js.map +1 -1
- package/dist/ShadowPass.d.ts.map +1 -1
- package/dist/ShadowPass.js +14 -7
- package/dist/ShadowPass.js.map +1 -1
- package/dist/SkinnedLitMaterial.d.ts +5 -0
- package/dist/SkinnedLitMaterial.d.ts.map +1 -1
- package/dist/SkinnedLitMaterial.js +13 -0
- package/dist/SkinnedLitMaterial.js.map +1 -1
- package/dist/SkinningBounds.d.ts +18 -0
- package/dist/SkinningBounds.d.ts.map +1 -1
- package/dist/SkinningBounds.js +78 -0
- package/dist/SkinningBounds.js.map +1 -1
- package/dist/SkinningPaletteTextureCache.d.ts +117 -0
- package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
- package/dist/SkinningPaletteTextureCache.js +205 -0
- package/dist/SkinningPaletteTextureCache.js.map +1 -0
- package/dist/SkinningUniforms.d.ts +56 -0
- package/dist/SkinningUniforms.d.ts.map +1 -0
- package/dist/SkinningUniforms.js +262 -0
- package/dist/SkinningUniforms.js.map +1 -0
- package/dist/TemporalHistory.d.ts +33 -0
- package/dist/TemporalHistory.d.ts.map +1 -1
- package/dist/TemporalHistory.js +84 -1
- package/dist/TemporalHistory.js.map +1 -1
- package/dist/TerrainHeightfield.d.ts +12 -0
- package/dist/TerrainHeightfield.d.ts.map +1 -1
- package/dist/TerrainHeightfield.js +29 -6
- package/dist/TerrainHeightfield.js.map +1 -1
- package/dist/TerrainTiles.d.ts +40 -10
- package/dist/TerrainTiles.d.ts.map +1 -1
- package/dist/TerrainTiles.js +18 -57
- package/dist/TerrainTiles.js.map +1 -1
- package/dist/Texture.d.ts +47 -2
- package/dist/Texture.d.ts.map +1 -1
- package/dist/Texture.js +119 -3
- package/dist/Texture.js.map +1 -1
- package/dist/TexturedPBRMaterial.d.ts +24 -0
- package/dist/TexturedPBRMaterial.d.ts.map +1 -1
- package/dist/TexturedPBRMaterial.js +72 -20
- package/dist/TexturedPBRMaterial.js.map +1 -1
- package/dist/TransmissionRenderTarget.d.ts +33 -0
- package/dist/TransmissionRenderTarget.d.ts.map +1 -0
- package/dist/TransmissionRenderTarget.js +61 -0
- package/dist/TransmissionRenderTarget.js.map +1 -0
- package/dist/VegetationScatter.js +1 -1
- package/dist/VegetationScatter.js.map +1 -1
- package/dist/VolumetricFog.d.ts +42 -0
- package/dist/VolumetricFog.d.ts.map +1 -1
- package/dist/VolumetricFog.js +52 -1
- package/dist/VolumetricFog.js.map +1 -1
- package/dist/WaterSurface.d.ts +5 -0
- package/dist/WaterSurface.d.ts.map +1 -1
- package/dist/WaterSurface.js +5 -0
- package/dist/WaterSurface.js.map +1 -1
- package/dist/WebGL2Device.d.ts +154 -207
- package/dist/WebGL2Device.d.ts.map +1 -1
- package/dist/WebGL2Device.js +831 -3703
- package/dist/WebGL2Device.js.map +1 -1
- package/dist/WebGL2StateCache.d.ts +15 -1
- package/dist/WebGL2StateCache.d.ts.map +1 -1
- package/dist/WebGL2StateCache.js +31 -2
- package/dist/WebGL2StateCache.js.map +1 -1
- package/dist/WebGPUDevice.d.ts +0 -4
- package/dist/WebGPUDevice.d.ts.map +1 -1
- package/dist/WebGPUDevice.js +31 -605
- package/dist/WebGPUDevice.js.map +1 -1
- package/dist/WebGPUSkinningLimits.d.ts +10 -1
- package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
- package/dist/WebGPUSkinningLimits.js +15 -1
- package/dist/WebGPUSkinningLimits.js.map +1 -1
- package/dist/advanced-runtime/index.d.ts +6 -2
- package/dist/advanced-runtime/index.d.ts.map +1 -1
- package/dist/advanced-runtime/index.js +0 -1
- package/dist/advanced-runtime/index.js.map +1 -1
- package/dist/animation/AnimationRenderPreset.d.ts +1 -1
- package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
- package/dist/animation/AnimationRenderPreset.js +1 -1
- package/dist/animation/AnimationRenderPreset.js.map +1 -1
- package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
- package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
- package/dist/animation/index.d.ts +2 -1
- package/dist/animation/index.d.ts.map +1 -1
- package/dist/animation/index.js +1 -1
- package/dist/animation/index.js.map +1 -1
- package/dist/atmosphere/CloudLayer.d.ts +24 -0
- package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
- package/dist/atmosphere/CloudLayer.js +30 -0
- package/dist/atmosphere/CloudLayer.js.map +1 -0
- package/dist/atmosphere/FogVolumes.d.ts +30 -0
- package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
- package/dist/atmosphere/FogVolumes.js +96 -0
- package/dist/atmosphere/FogVolumes.js.map +1 -0
- package/dist/atmosphere/GradientSky.d.ts +40 -0
- package/dist/atmosphere/GradientSky.d.ts.map +1 -0
- package/dist/atmosphere/GradientSky.js +75 -0
- package/dist/atmosphere/GradientSky.js.map +1 -0
- package/dist/atmosphere/HeightFog.d.ts +154 -0
- package/dist/atmosphere/HeightFog.d.ts.map +1 -0
- package/dist/atmosphere/HeightFog.js +379 -0
- package/dist/atmosphere/HeightFog.js.map +1 -0
- package/dist/atmosphere/PreethamSky.d.ts +38 -0
- package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
- package/dist/atmosphere/PreethamSky.js +150 -0
- package/dist/atmosphere/PreethamSky.js.map +1 -0
- package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
- package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
- package/dist/atmosphere/SkyBackgroundPass.js +233 -0
- package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
- package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
- package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
- package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
- package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
- package/dist/atmosphere/SkyEval.d.ts +56 -0
- package/dist/atmosphere/SkyEval.d.ts.map +1 -0
- package/dist/atmosphere/SkyEval.js +99 -0
- package/dist/atmosphere/SkyEval.js.map +1 -0
- package/dist/atmosphere/StarField.d.ts +26 -0
- package/dist/atmosphere/StarField.d.ts.map +1 -0
- package/dist/atmosphere/StarField.js +31 -0
- package/dist/atmosphere/StarField.js.map +1 -0
- package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
- package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
- package/dist/atmosphere/VolumetricFogPass.js +265 -0
- package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
- package/dist/atmosphere/fogChunks.d.ts +8 -0
- package/dist/atmosphere/fogChunks.d.ts.map +1 -0
- package/dist/atmosphere/fogChunks.js +39 -0
- package/dist/atmosphere/fogChunks.js.map +1 -0
- package/dist/atmosphere/fogUniformStore.d.ts +20 -0
- package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
- package/dist/atmosphere/fogUniformStore.js +45 -0
- package/dist/atmosphere/fogUniformStore.js.map +1 -0
- package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
- package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/fog.glsl.js +161 -0
- package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
- package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
- package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
- package/dist/atmosphere/sky.glsl.d.ts +8 -0
- package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
- package/dist/atmosphere/sky.glsl.js +249 -0
- package/dist/atmosphere/sky.glsl.js.map +1 -0
- package/dist/batching/BatchedGeometryPool.d.ts +72 -0
- package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
- package/dist/batching/BatchedGeometryPool.js +138 -0
- package/dist/batching/BatchedGeometryPool.js.map +1 -0
- package/dist/batching/ContentKeys.d.ts +29 -0
- package/dist/batching/ContentKeys.d.ts.map +1 -0
- package/dist/batching/ContentKeys.js +220 -0
- package/dist/batching/ContentKeys.js.map +1 -0
- package/dist/batching/DrawDataTexture.d.ts +51 -0
- package/dist/batching/DrawDataTexture.d.ts.map +1 -0
- package/dist/batching/DrawDataTexture.js +99 -0
- package/dist/batching/DrawDataTexture.js.map +1 -0
- package/dist/batching/MultiDrawBatch.d.ts +64 -0
- package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
- package/dist/batching/MultiDrawBatch.js +103 -0
- package/dist/batching/MultiDrawBatch.js.map +1 -0
- package/dist/batching/StaticMergePlanner.d.ts +80 -0
- package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
- package/dist/batching/StaticMergePlanner.js +323 -0
- package/dist/batching/StaticMergePlanner.js.map +1 -0
- package/dist/batching/index.d.ts +8 -0
- package/dist/batching/index.d.ts.map +1 -0
- package/dist/batching/index.js +8 -0
- package/dist/batching/index.js.map +1 -0
- package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
- package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
- package/dist/batching/shaders/drawId.glsl.js +93 -0
- package/dist/batching/shaders/drawId.glsl.js.map +1 -0
- package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
- package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
- package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
- package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
- package/dist/cinematic/BloomPass.d.ts +5 -9
- package/dist/cinematic/BloomPass.d.ts.map +1 -1
- package/dist/cinematic/BloomPass.js +5 -17
- package/dist/cinematic/BloomPass.js.map +1 -1
- package/dist/cinematic/DepthHazePass.d.ts +5 -11
- package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
- package/dist/cinematic/DepthHazePass.js +5 -19
- package/dist/cinematic/DepthHazePass.js.map +1 -1
- package/dist/cinematic/FilmGrainPass.d.ts +5 -8
- package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
- package/dist/cinematic/FilmGrainPass.js +5 -16
- package/dist/cinematic/FilmGrainPass.js.map +1 -1
- package/dist/cinematic/VignettePass.d.ts +5 -9
- package/dist/cinematic/VignettePass.d.ts.map +1 -1
- package/dist/cinematic/VignettePass.js +5 -16
- package/dist/cinematic/VignettePass.js.map +1 -1
- package/dist/cinematic/index.d.ts +2 -1
- package/dist/cinematic/index.d.ts.map +1 -1
- package/dist/cinematic/index.js +1 -1
- package/dist/cinematic/index.js.map +1 -1
- package/dist/contracts/atmosphere.d.ts +30 -0
- package/dist/contracts/atmosphere.d.ts.map +1 -0
- package/dist/contracts/atmosphere.js +42 -0
- package/dist/contracts/atmosphere.js.map +1 -0
- package/dist/contracts/blend.d.ts +28 -0
- package/dist/contracts/blend.d.ts.map +1 -0
- package/dist/contracts/blend.js +73 -0
- package/dist/contracts/blend.js.map +1 -0
- package/dist/contracts/core.d.ts +47 -0
- package/dist/contracts/core.d.ts.map +1 -0
- package/dist/contracts/core.js +70 -0
- package/dist/contracts/core.js.map +1 -0
- package/dist/contracts/deform.d.ts +38 -0
- package/dist/contracts/deform.d.ts.map +1 -0
- package/dist/contracts/deform.js +14 -0
- package/dist/contracts/deform.js.map +1 -0
- package/dist/contracts/device.d.ts +71 -0
- package/dist/contracts/device.d.ts.map +1 -0
- package/dist/contracts/device.js +97 -0
- package/dist/contracts/device.js.map +1 -0
- package/dist/contracts/environment.d.ts +55 -0
- package/dist/contracts/environment.d.ts.map +1 -0
- package/dist/contracts/environment.js +115 -0
- package/dist/contracts/environment.js.map +1 -0
- package/dist/contracts/flags.state.d.ts +15 -0
- package/dist/contracts/flags.state.d.ts.map +1 -0
- package/dist/contracts/flags.state.js +45 -0
- package/dist/contracts/flags.state.js.map +1 -0
- package/dist/contracts/frameGraph.d.ts +78 -0
- package/dist/contracts/frameGraph.d.ts.map +1 -0
- package/dist/contracts/frameGraph.js +32 -0
- package/dist/contracts/frameGraph.js.map +1 -0
- package/dist/contracts/frameUniforms.d.ts +43 -0
- package/dist/contracts/frameUniforms.d.ts.map +1 -0
- package/dist/contracts/frameUniforms.js +35 -0
- package/dist/contracts/frameUniforms.js.map +1 -0
- package/dist/contracts/geometry.d.ts +33 -0
- package/dist/contracts/geometry.d.ts.map +1 -0
- package/dist/contracts/geometry.js +59 -0
- package/dist/contracts/geometry.js.map +1 -0
- package/dist/contracts/index.d.ts +27 -0
- package/dist/contracts/index.d.ts.map +1 -0
- package/dist/contracts/index.js +27 -0
- package/dist/contracts/index.js.map +1 -0
- package/dist/contracts/materialLobes.d.ts +41 -0
- package/dist/contracts/materialLobes.d.ts.map +1 -0
- package/dist/contracts/materialLobes.js +14 -0
- package/dist/contracts/materialLobes.js.map +1 -0
- package/dist/contracts/output.d.ts +35 -0
- package/dist/contracts/output.d.ts.map +1 -0
- package/dist/contracts/output.js +18 -0
- package/dist/contracts/output.js.map +1 -0
- package/dist/contracts/particles.d.ts +41 -0
- package/dist/contracts/particles.d.ts.map +1 -0
- package/dist/contracts/particles.js +15 -0
- package/dist/contracts/particles.js.map +1 -0
- package/dist/contracts/post.d.ts +71 -0
- package/dist/contracts/post.d.ts.map +1 -0
- package/dist/contracts/post.js +28 -0
- package/dist/contracts/post.js.map +1 -0
- package/dist/contracts/program.d.ts +158 -0
- package/dist/contracts/program.d.ts.map +1 -0
- package/dist/contracts/program.js +128 -0
- package/dist/contracts/program.js.map +1 -0
- package/dist/contracts/quality.d.ts +93 -0
- package/dist/contracts/quality.d.ts.map +1 -0
- package/dist/contracts/quality.js +149 -0
- package/dist/contracts/quality.js.map +1 -0
- package/dist/contracts/renderItem.d.ts +58 -0
- package/dist/contracts/renderItem.d.ts.map +1 -0
- package/dist/contracts/renderItem.js +8 -0
- package/dist/contracts/renderItem.js.map +1 -0
- package/dist/contracts/renderSource.d.ts +63 -0
- package/dist/contracts/renderSource.d.ts.map +1 -0
- package/dist/contracts/renderSource.js +7 -0
- package/dist/contracts/renderSource.js.map +1 -0
- package/dist/contracts/rendererFactory.d.ts +42 -0
- package/dist/contracts/rendererFactory.d.ts.map +1 -0
- package/dist/contracts/rendererFactory.js +32 -0
- package/dist/contracts/rendererFactory.js.map +1 -0
- package/dist/contracts/sampling.d.ts +23 -0
- package/dist/contracts/sampling.d.ts.map +1 -0
- package/dist/contracts/sampling.js +17 -0
- package/dist/contracts/sampling.js.map +1 -0
- package/dist/contracts/shadows.d.ts +53 -0
- package/dist/contracts/shadows.d.ts.map +1 -0
- package/dist/contracts/shadows.js +66 -0
- package/dist/contracts/shadows.js.map +1 -0
- package/dist/contracts/testing/ChunkHarness.d.ts +18 -0
- package/dist/contracts/testing/ChunkHarness.d.ts.map +1 -0
- package/dist/contracts/testing/ChunkHarness.js +68 -0
- package/dist/contracts/testing/ChunkHarness.js.map +1 -0
- package/dist/contracts/textureFormats.d.ts +18 -0
- package/dist/contracts/textureFormats.d.ts.map +1 -0
- package/dist/contracts/textureFormats.js +13 -0
- package/dist/contracts/textureFormats.js.map +1 -0
- package/dist/contracts/velocity.d.ts +37 -0
- package/dist/contracts/velocity.d.ts.map +1 -0
- package/dist/contracts/velocity.js +22 -0
- package/dist/contracts/velocity.js.map +1 -0
- package/dist/effects/ResidentGPUParticleRenderer.d.ts.map +1 -1
- package/dist/effects/ResidentGPUParticleRenderer.js +10 -5
- package/dist/effects/ResidentGPUParticleRenderer.js.map +1 -1
- package/dist/environment/EnvUniforms.d.ts +42 -0
- package/dist/environment/EnvUniforms.d.ts.map +1 -0
- package/dist/environment/EnvUniforms.js +54 -0
- package/dist/environment/EnvUniforms.js.map +1 -0
- package/dist/environment/EnvironmentCache.d.ts +83 -0
- package/dist/environment/EnvironmentCache.d.ts.map +1 -0
- package/dist/environment/EnvironmentCache.js +205 -0
- package/dist/environment/EnvironmentCache.js.map +1 -0
- package/dist/environment/EnvironmentProbeFactory.d.ts +41 -0
- package/dist/environment/EnvironmentProbeFactory.d.ts.map +1 -0
- package/dist/environment/EnvironmentProbeFactory.js +52 -0
- package/dist/environment/EnvironmentProbeFactory.js.map +1 -0
- package/dist/environment/GPUPMREMGenerator.d.ts +44 -0
- package/dist/environment/GPUPMREMGenerator.d.ts.map +1 -0
- package/dist/environment/GPUPMREMGenerator.js +98 -0
- package/dist/environment/GPUPMREMGenerator.js.map +1 -0
- package/dist/environment/HdrEquirect.d.ts +28 -0
- package/dist/environment/HdrEquirect.d.ts.map +1 -0
- package/dist/environment/HdrEquirect.js +205 -0
- package/dist/environment/HdrEquirect.js.map +1 -0
- package/dist/environment/LightingSamplerBudget.d.ts +20 -0
- package/dist/environment/LightingSamplerBudget.d.ts.map +1 -0
- package/dist/environment/LightingSamplerBudget.js +94 -0
- package/dist/environment/LightingSamplerBudget.js.map +1 -0
- package/dist/environment/Prd02BackgroundShaderLibrary.d.ts +10 -0
- package/dist/environment/Prd02BackgroundShaderLibrary.d.ts.map +1 -0
- package/dist/environment/Prd02BackgroundShaderLibrary.js +100 -0
- package/dist/environment/Prd02BackgroundShaderLibrary.js.map +1 -0
- package/dist/environment/Rgb9e5Cube.d.ts +25 -0
- package/dist/environment/Rgb9e5Cube.d.ts.map +1 -0
- package/dist/environment/Rgb9e5Cube.js +103 -0
- package/dist/environment/Rgb9e5Cube.js.map +1 -0
- package/dist/environment/RoomEnvironmentScene.d.ts +57 -0
- package/dist/environment/RoomEnvironmentScene.d.ts.map +1 -0
- package/dist/environment/RoomEnvironmentScene.js +165 -0
- package/dist/environment/RoomEnvironmentScene.js.map +1 -0
- package/dist/environment/SphericalHarmonics.d.ts +32 -0
- package/dist/environment/SphericalHarmonics.d.ts.map +1 -0
- package/dist/environment/SphericalHarmonics.js +155 -0
- package/dist/environment/SphericalHarmonics.js.map +1 -0
- package/dist/environment/probeBuild.d.ts +97 -0
- package/dist/environment/probeBuild.d.ts.map +1 -0
- package/dist/environment/probeBuild.js +406 -0
- package/dist/environment/probeBuild.js.map +1 -0
- package/dist/environment/workers/cpuPrefilter.d.ts +58 -0
- package/dist/environment/workers/cpuPrefilter.d.ts.map +1 -0
- package/dist/environment/workers/cpuPrefilter.js +288 -0
- package/dist/environment/workers/cpuPrefilter.js.map +1 -0
- package/dist/forward/Deform.d.ts +56 -0
- package/dist/forward/Deform.d.ts.map +1 -0
- package/dist/forward/Deform.js +517 -0
- package/dist/forward/Deform.js.map +1 -0
- package/dist/forward/DrawSubmit.d.ts +32 -0
- package/dist/forward/DrawSubmit.d.ts.map +1 -0
- package/dist/forward/DrawSubmit.js +75 -0
- package/dist/forward/DrawSubmit.js.map +1 -0
- package/dist/forward/Lighting.d.ts +35 -0
- package/dist/forward/Lighting.d.ts.map +1 -0
- package/dist/forward/Lighting.js +477 -0
- package/dist/forward/Lighting.js.map +1 -0
- package/dist/forward/Transmission.d.ts +62 -0
- package/dist/forward/Transmission.d.ts.map +1 -0
- package/dist/forward/Transmission.js +299 -0
- package/dist/forward/Transmission.js.map +1 -0
- package/dist/forward/Velocity.d.ts +47 -0
- package/dist/forward/Velocity.d.ts.map +1 -0
- package/dist/forward/Velocity.js +153 -0
- package/dist/forward/Velocity.js.map +1 -0
- package/dist/forward/transmissionTargetStore.d.ts +21 -0
- package/dist/forward/transmissionTargetStore.d.ts.map +1 -0
- package/dist/forward/transmissionTargetStore.js +8 -0
- package/dist/forward/transmissionTargetStore.js.map +1 -0
- package/dist/geometry/Primitives.d.ts +28 -0
- package/dist/geometry/Primitives.d.ts.map +1 -0
- package/dist/geometry/Primitives.js +110 -0
- package/dist/geometry/Primitives.js.map +1 -0
- package/dist/index.d.ts +140 -58
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +102 -52
- package/dist/index.js.map +1 -1
- package/dist/lanes/index.d.ts +17 -0
- package/dist/lanes/index.d.ts.map +1 -0
- package/dist/lanes/index.js +17 -0
- package/dist/lanes/index.js.map +1 -0
- package/dist/lanes/prd01.d.ts +6 -0
- package/dist/lanes/prd01.d.ts.map +1 -0
- package/dist/lanes/prd01.js +19 -0
- package/dist/lanes/prd01.js.map +1 -0
- package/dist/lanes/prd02.d.ts +62 -0
- package/dist/lanes/prd02.d.ts.map +1 -0
- package/dist/lanes/prd02.js +117 -0
- package/dist/lanes/prd02.js.map +1 -0
- package/dist/lanes/prd03.d.ts +19 -0
- package/dist/lanes/prd03.d.ts.map +1 -0
- package/dist/lanes/prd03.js +55 -0
- package/dist/lanes/prd03.js.map +1 -0
- package/dist/lanes/prd04.d.ts +22 -0
- package/dist/lanes/prd04.d.ts.map +1 -0
- package/dist/lanes/prd04.js +35 -0
- package/dist/lanes/prd04.js.map +1 -0
- package/dist/lanes/prd05.d.ts +4 -0
- package/dist/lanes/prd05.d.ts.map +1 -0
- package/dist/lanes/prd05.js +31 -0
- package/dist/lanes/prd05.js.map +1 -0
- package/dist/lanes/prd06.d.ts +33 -0
- package/dist/lanes/prd06.d.ts.map +1 -0
- package/dist/lanes/prd06.js +217 -0
- package/dist/lanes/prd06.js.map +1 -0
- package/dist/lanes/prd07.d.ts +49 -0
- package/dist/lanes/prd07.d.ts.map +1 -0
- package/dist/lanes/prd07.js +112 -0
- package/dist/lanes/prd07.js.map +1 -0
- package/dist/lanes/prd08.d.ts +2 -0
- package/dist/lanes/prd08.d.ts.map +1 -0
- package/dist/lanes/prd08.js +17 -0
- package/dist/lanes/prd08.js.map +1 -0
- package/dist/lanes/prd09.d.ts +6 -0
- package/dist/lanes/prd09.d.ts.map +1 -0
- package/dist/lanes/prd09.js +6 -0
- package/dist/lanes/prd09.js.map +1 -0
- package/dist/lanes/prd10.d.ts +2 -0
- package/dist/lanes/prd10.d.ts.map +1 -0
- package/dist/lanes/prd10.js +10 -0
- package/dist/lanes/prd10.js.map +1 -0
- package/dist/lanes/prd11.d.ts +61 -0
- package/dist/lanes/prd11.d.ts.map +1 -0
- package/dist/lanes/prd11.js +244 -0
- package/dist/lanes/prd11.js.map +1 -0
- package/dist/lanes/prd12.d.ts +6 -0
- package/dist/lanes/prd12.d.ts.map +1 -0
- package/dist/lanes/prd12.js +6 -0
- package/dist/lanes/prd12.js.map +1 -0
- package/dist/lanes/prd13.d.ts +6 -0
- package/dist/lanes/prd13.d.ts.map +1 -0
- package/dist/lanes/prd13.js +6 -0
- package/dist/lanes/prd13.js.map +1 -0
- package/dist/lanes/prd14.d.ts +6 -0
- package/dist/lanes/prd14.d.ts.map +1 -0
- package/dist/lanes/prd14.js +6 -0
- package/dist/lanes/prd14.js.map +1 -0
- package/dist/lanes/prd15.d.ts +6 -0
- package/dist/lanes/prd15.d.ts.map +1 -0
- package/dist/lanes/prd15.js +6 -0
- package/dist/lanes/prd15.js.map +1 -0
- package/dist/materials/PhysicalFeatures.d.ts +71 -0
- package/dist/materials/PhysicalFeatures.d.ts.map +1 -0
- package/dist/materials/PhysicalFeatures.js +255 -0
- package/dist/materials/PhysicalFeatures.js.map +1 -0
- package/dist/materials/PhysicalMaterial.d.ts +85 -0
- package/dist/materials/PhysicalMaterial.d.ts.map +1 -1
- package/dist/materials/PhysicalMaterial.js +21 -0
- package/dist/materials/PhysicalMaterial.js.map +1 -1
- package/dist/materials/features.d.ts +47 -0
- package/dist/materials/features.d.ts.map +1 -0
- package/dist/materials/features.js +282 -0
- package/dist/materials/features.js.map +1 -0
- package/dist/materials/lobes.d.ts +3 -0
- package/dist/materials/lobes.d.ts.map +1 -0
- package/dist/materials/lobes.js +225 -0
- package/dist/materials/lobes.js.map +1 -0
- package/dist/output/HdrTarget.d.ts +27 -0
- package/dist/output/HdrTarget.d.ts.map +1 -0
- package/dist/output/HdrTarget.js +48 -0
- package/dist/output/HdrTarget.js.map +1 -0
- package/dist/output/OutputPass.d.ts +28 -0
- package/dist/output/OutputPass.d.ts.map +1 -0
- package/dist/output/OutputPass.js +142 -0
- package/dist/output/OutputPass.js.map +1 -0
- package/dist/output/ToneMappingOperators.glsl.d.ts +22 -0
- package/dist/output/ToneMappingOperators.glsl.d.ts.map +1 -0
- package/dist/output/ToneMappingOperators.glsl.js +217 -0
- package/dist/output/ToneMappingOperators.glsl.js.map +1 -0
- package/dist/passes/ContactShadowPass.d.ts +57 -0
- package/dist/passes/ContactShadowPass.d.ts.map +1 -0
- package/dist/passes/ContactShadowPass.js +151 -0
- package/dist/passes/ContactShadowPass.js.map +1 -0
- package/dist/passes/Prd02ContactShadowsContributor.d.ts +16 -0
- package/dist/passes/Prd02ContactShadowsContributor.d.ts.map +1 -0
- package/dist/passes/Prd02ContactShadowsContributor.js +133 -0
- package/dist/passes/Prd02ContactShadowsContributor.js.map +1 -0
- package/dist/passes/Prd02SubFlags.d.ts +22 -0
- package/dist/passes/Prd02SubFlags.d.ts.map +1 -0
- package/dist/passes/Prd02SubFlags.js +32 -0
- package/dist/passes/Prd02SubFlags.js.map +1 -0
- package/dist/performance/BVH.d.ts +46 -0
- package/dist/performance/BVH.d.ts.map +1 -1
- package/dist/performance/BVH.js +212 -0
- package/dist/performance/BVH.js.map +1 -1
- package/dist/performance/Batcher.d.ts +11 -0
- package/dist/performance/Batcher.d.ts.map +1 -1
- package/dist/performance/Batcher.js +10 -0
- package/dist/performance/Batcher.js.map +1 -1
- package/dist/performance/FrustumCuller.d.ts +29 -0
- package/dist/performance/FrustumCuller.d.ts.map +1 -1
- package/dist/performance/FrustumCuller.js +78 -1
- package/dist/performance/FrustumCuller.js.map +1 -1
- package/dist/performance/LOD.d.ts +6 -0
- package/dist/performance/LOD.d.ts.map +1 -1
- package/dist/performance/LOD.js +12 -0
- package/dist/performance/LOD.js.map +1 -1
- package/dist/performance/RenderItemSorting.d.ts +2 -0
- package/dist/performance/RenderItemSorting.d.ts.map +1 -1
- package/dist/performance/RenderItemSorting.js +5 -1
- package/dist/performance/RenderItemSorting.js.map +1 -1
- package/dist/post/CubeLut.d.ts +15 -0
- package/dist/post/CubeLut.d.ts.map +1 -0
- package/dist/post/CubeLut.js +86 -0
- package/dist/post/CubeLut.js.map +1 -0
- package/dist/post/DisplayLutCache.d.ts +31 -0
- package/dist/post/DisplayLutCache.d.ts.map +1 -0
- package/dist/post/DisplayLutCache.js +44 -0
- package/dist/post/DisplayLutCache.js.map +1 -0
- package/dist/post/PostAntiAlias.d.ts +49 -0
- package/dist/post/PostAntiAlias.d.ts.map +1 -0
- package/dist/post/PostAntiAlias.js +75 -0
- package/dist/post/PostAntiAlias.js.map +1 -0
- package/dist/post/PostGraph.d.ts +206 -0
- package/dist/post/PostGraph.d.ts.map +1 -0
- package/dist/post/PostGraph.js +234 -0
- package/dist/post/PostGraph.js.map +1 -0
- package/dist/post/PostQualityTiers.d.ts +95 -0
- package/dist/post/PostQualityTiers.d.ts.map +1 -0
- package/dist/post/PostQualityTiers.js +62 -0
- package/dist/post/PostQualityTiers.js.map +1 -0
- package/dist/post/PostResources.d.ts +49 -0
- package/dist/post/PostResources.d.ts.map +1 -0
- package/dist/post/PostResources.js +124 -0
- package/dist/post/PostResources.js.map +1 -0
- package/dist/post/PostTimer.d.ts +37 -0
- package/dist/post/PostTimer.d.ts.map +1 -0
- package/dist/post/PostTimer.js +88 -0
- package/dist/post/PostTimer.js.map +1 -0
- package/dist/post/ScreenFeelPass.d.ts +83 -0
- package/dist/post/ScreenFeelPass.d.ts.map +1 -0
- package/dist/post/ScreenFeelPass.js +197 -0
- package/dist/post/ScreenFeelPass.js.map +1 -0
- package/dist/post/ToneOperators.d.ts +42 -0
- package/dist/post/ToneOperators.d.ts.map +1 -0
- package/dist/post/ToneOperators.js +179 -0
- package/dist/post/ToneOperators.js.map +1 -0
- package/dist/post/chunks/indirectFraction.glsl.d.ts +50 -0
- package/dist/post/chunks/indirectFraction.glsl.d.ts.map +1 -0
- package/dist/post/chunks/indirectFraction.glsl.js +82 -0
- package/dist/post/chunks/indirectFraction.glsl.js.map +1 -0
- package/dist/post/chunks/velocity.glsl.d.ts +35 -0
- package/dist/post/chunks/velocity.glsl.d.ts.map +1 -0
- package/dist/post/chunks/velocity.glsl.js +86 -0
- package/dist/post/chunks/velocity.glsl.js.map +1 -0
- package/dist/post/shaders/bloom.glsl.d.ts +21 -0
- package/dist/post/shaders/bloom.glsl.d.ts.map +1 -0
- package/dist/post/shaders/bloom.glsl.js +120 -0
- package/dist/post/shaders/bloom.glsl.js.map +1 -0
- package/dist/post/shaders/bloom.wgsl.d.ts +10 -0
- package/dist/post/shaders/bloom.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/bloom.wgsl.js +121 -0
- package/dist/post/shaders/bloom.wgsl.js.map +1 -0
- package/dist/post/shaders/common.glsl.d.ts +11 -0
- package/dist/post/shaders/common.glsl.d.ts.map +1 -0
- package/dist/post/shaders/common.glsl.js +34 -0
- package/dist/post/shaders/common.glsl.js.map +1 -0
- package/dist/post/shaders/common.wgsl.d.ts +25 -0
- package/dist/post/shaders/common.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/common.wgsl.js +48 -0
- package/dist/post/shaders/common.wgsl.js.map +1 -0
- package/dist/post/shaders/composite.glsl.d.ts +25 -0
- package/dist/post/shaders/composite.glsl.d.ts.map +1 -0
- package/dist/post/shaders/composite.glsl.js +96 -0
- package/dist/post/shaders/composite.glsl.js.map +1 -0
- package/dist/post/shaders/composite.wgsl.d.ts +10 -0
- package/dist/post/shaders/composite.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/composite.wgsl.js +92 -0
- package/dist/post/shaders/composite.wgsl.js.map +1 -0
- package/dist/post/shaders/depthDownsample.glsl.d.ts +20 -0
- package/dist/post/shaders/depthDownsample.glsl.d.ts.map +1 -0
- package/dist/post/shaders/depthDownsample.glsl.js +78 -0
- package/dist/post/shaders/depthDownsample.glsl.js.map +1 -0
- package/dist/post/shaders/depthDownsample.wgsl.d.ts +17 -0
- package/dist/post/shaders/depthDownsample.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/depthDownsample.wgsl.js +87 -0
- package/dist/post/shaders/depthDownsample.wgsl.js.map +1 -0
- package/dist/post/shaders/displayGrade.glsl.d.ts +18 -0
- package/dist/post/shaders/displayGrade.glsl.d.ts.map +1 -0
- package/dist/post/shaders/displayGrade.glsl.js +80 -0
- package/dist/post/shaders/displayGrade.glsl.js.map +1 -0
- package/dist/post/shaders/displayGrade.wgsl.d.ts +9 -0
- package/dist/post/shaders/displayGrade.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/displayGrade.wgsl.js +75 -0
- package/dist/post/shaders/displayGrade.wgsl.js.map +1 -0
- package/dist/post/shaders/dof.glsl.d.ts +25 -0
- package/dist/post/shaders/dof.glsl.d.ts.map +1 -0
- package/dist/post/shaders/dof.glsl.js +129 -0
- package/dist/post/shaders/dof.glsl.js.map +1 -0
- package/dist/post/shaders/dof.wgsl.d.ts +11 -0
- package/dist/post/shaders/dof.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/dof.wgsl.js +119 -0
- package/dist/post/shaders/dof.wgsl.js.map +1 -0
- package/dist/post/shaders/exposure.glsl.d.ts +43 -0
- package/dist/post/shaders/exposure.glsl.d.ts.map +1 -0
- package/dist/post/shaders/exposure.glsl.js +115 -0
- package/dist/post/shaders/exposure.glsl.js.map +1 -0
- package/dist/post/shaders/exposure.wgsl.d.ts +16 -0
- package/dist/post/shaders/exposure.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/exposure.wgsl.js +97 -0
- package/dist/post/shaders/exposure.wgsl.js.map +1 -0
- package/dist/post/shaders/finalize.glsl.d.ts +17 -0
- package/dist/post/shaders/finalize.glsl.d.ts.map +1 -0
- package/dist/post/shaders/finalize.glsl.js +120 -0
- package/dist/post/shaders/finalize.glsl.js.map +1 -0
- package/dist/post/shaders/finalize.wgsl.d.ts +13 -0
- package/dist/post/shaders/finalize.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/finalize.wgsl.js +124 -0
- package/dist/post/shaders/finalize.wgsl.js.map +1 -0
- package/dist/post/shaders/fxaa.glsl.d.ts +26 -0
- package/dist/post/shaders/fxaa.glsl.d.ts.map +1 -0
- package/dist/post/shaders/fxaa.glsl.js +246 -0
- package/dist/post/shaders/fxaa.glsl.js.map +1 -0
- package/dist/post/shaders/fxaa.wgsl.d.ts +17 -0
- package/dist/post/shaders/fxaa.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/fxaa.wgsl.js +268 -0
- package/dist/post/shaders/fxaa.wgsl.js.map +1 -0
- package/dist/post/shaders/godrays.glsl.d.ts +16 -0
- package/dist/post/shaders/godrays.glsl.d.ts.map +1 -0
- package/dist/post/shaders/godrays.glsl.js +70 -0
- package/dist/post/shaders/godrays.glsl.js.map +1 -0
- package/dist/post/shaders/godrays.wgsl.d.ts +8 -0
- package/dist/post/shaders/godrays.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/godrays.wgsl.js +60 -0
- package/dist/post/shaders/godrays.wgsl.js.map +1 -0
- package/dist/post/shaders/gtao.glsl.d.ts +29 -0
- package/dist/post/shaders/gtao.glsl.d.ts.map +1 -0
- package/dist/post/shaders/gtao.glsl.js +190 -0
- package/dist/post/shaders/gtao.glsl.js.map +1 -0
- package/dist/post/shaders/gtao.wgsl.d.ts +13 -0
- package/dist/post/shaders/gtao.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/gtao.wgsl.js +163 -0
- package/dist/post/shaders/gtao.wgsl.js.map +1 -0
- package/dist/post/shaders/gtaoDenoise.glsl.d.ts +22 -0
- package/dist/post/shaders/gtaoDenoise.glsl.d.ts.map +1 -0
- package/dist/post/shaders/gtaoDenoise.glsl.js +121 -0
- package/dist/post/shaders/gtaoDenoise.glsl.js.map +1 -0
- package/dist/post/shaders/gtaoDenoise.wgsl.d.ts +11 -0
- package/dist/post/shaders/gtaoDenoise.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/gtaoDenoise.wgsl.js +117 -0
- package/dist/post/shaders/gtaoDenoise.wgsl.js.map +1 -0
- package/dist/post/shaders/motionBlur.glsl.d.ts +21 -0
- package/dist/post/shaders/motionBlur.glsl.d.ts.map +1 -0
- package/dist/post/shaders/motionBlur.glsl.js +110 -0
- package/dist/post/shaders/motionBlur.glsl.js.map +1 -0
- package/dist/post/shaders/motionBlur.wgsl.d.ts +10 -0
- package/dist/post/shaders/motionBlur.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/motionBlur.wgsl.js +102 -0
- package/dist/post/shaders/motionBlur.wgsl.js.map +1 -0
- package/dist/post/shaders/smaa.glsl.d.ts +28 -0
- package/dist/post/shaders/smaa.glsl.d.ts.map +1 -0
- package/dist/post/shaders/smaa.glsl.js +354 -0
- package/dist/post/shaders/smaa.glsl.js.map +1 -0
- package/dist/post/shaders/smaa.wgsl.d.ts +20 -0
- package/dist/post/shaders/smaa.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/smaa.wgsl.js +375 -0
- package/dist/post/shaders/smaa.wgsl.js.map +1 -0
- package/dist/post/shaders/taa.glsl.d.ts +23 -0
- package/dist/post/shaders/taa.glsl.d.ts.map +1 -0
- package/dist/post/shaders/taa.glsl.js +169 -0
- package/dist/post/shaders/taa.glsl.js.map +1 -0
- package/dist/post/shaders/taa.wgsl.d.ts +10 -0
- package/dist/post/shaders/taa.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/taa.wgsl.js +185 -0
- package/dist/post/shaders/taa.wgsl.js.map +1 -0
- package/dist/post/shaders/velocityDilate.glsl.d.ts +16 -0
- package/dist/post/shaders/velocityDilate.glsl.d.ts.map +1 -0
- package/dist/post/shaders/velocityDilate.glsl.js +45 -0
- package/dist/post/shaders/velocityDilate.glsl.js.map +1 -0
- package/dist/post/shaders/velocityDilate.wgsl.d.ts +8 -0
- package/dist/post/shaders/velocityDilate.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/velocityDilate.wgsl.js +30 -0
- package/dist/post/shaders/velocityDilate.wgsl.js.map +1 -0
- package/dist/post/smaa/textures.d.ts +17 -0
- package/dist/post/smaa/textures.d.ts.map +1 -0
- package/dist/post/smaa/textures.js +17 -0
- package/dist/post/smaa/textures.js.map +1 -0
- package/dist/post/v2Entry.d.ts +25 -0
- package/dist/post/v2Entry.d.ts.map +1 -0
- package/dist/post/v2Entry.js +28 -0
- package/dist/post/v2Entry.js.map +1 -0
- package/dist/post/v2Stages.d.ts +156 -0
- package/dist/post/v2Stages.d.ts.map +1 -0
- package/dist/post/v2Stages.js +1189 -0
- package/dist/post/v2Stages.js.map +1 -0
- package/dist/postprocess/EffectComposer.d.ts +6 -109
- package/dist/postprocess/EffectComposer.d.ts.map +1 -1
- package/dist/postprocess/EffectComposer.js +6 -246
- package/dist/postprocess/EffectComposer.js.map +1 -1
- package/dist/postprocess/NativeBloomPyramid.d.ts +34 -0
- package/dist/postprocess/NativeBloomPyramid.d.ts.map +1 -1
- package/dist/postprocess/NativeBloomPyramid.js +57 -0
- package/dist/postprocess/NativeBloomPyramid.js.map +1 -1
- package/dist/postprocess/SSAOPass.d.ts +5 -5
- package/dist/postprocess/SSAOPass.d.ts.map +1 -1
- package/dist/postprocess/SSAOPass.js +5 -17
- package/dist/postprocess/SSAOPass.js.map +1 -1
- package/dist/probes/IrradianceVolume.d.ts +45 -0
- package/dist/probes/IrradianceVolume.d.ts.map +1 -0
- package/dist/probes/IrradianceVolume.js +230 -0
- package/dist/probes/IrradianceVolume.js.map +1 -0
- package/dist/probes/LtcLuts.d.ts +30 -0
- package/dist/probes/LtcLuts.d.ts.map +1 -0
- package/dist/probes/LtcLuts.js +120 -0
- package/dist/probes/LtcLuts.js.map +1 -0
- package/dist/probes/Prd02ProbesContributor.d.ts +53 -0
- package/dist/probes/Prd02ProbesContributor.d.ts.map +1 -0
- package/dist/probes/Prd02ProbesContributor.js +241 -0
- package/dist/probes/Prd02ProbesContributor.js.map +1 -0
- package/dist/probes/ProbeBoxProjection.d.ts +53 -0
- package/dist/probes/ProbeBoxProjection.d.ts.map +1 -0
- package/dist/probes/ProbeBoxProjection.js +99 -0
- package/dist/probes/ProbeBoxProjection.js.map +1 -0
- package/dist/probes/ReflectionProbeSystem.d.ts +64 -0
- package/dist/probes/ReflectionProbeSystem.d.ts.map +1 -0
- package/dist/probes/ReflectionProbeSystem.js +157 -0
- package/dist/probes/ReflectionProbeSystem.js.map +1 -0
- package/dist/production-runtime/PBRHDRPipeline.d.ts.map +1 -1
- package/dist/production-runtime/PBRHDRPipeline.js +23 -9
- package/dist/production-runtime/PBRHDRPipeline.js.map +1 -1
- package/dist/production-runtime/ProductionRendererTypes.d.ts +16 -6
- package/dist/production-runtime/ProductionRendererTypes.d.ts.map +1 -1
- package/dist/production-runtime/ProductionRendererTypes.js.map +1 -1
- package/dist/production-runtime/ProductionWebGPURenderer.d.ts +4 -4
- package/dist/production-runtime/ProductionWebGPURenderer.d.ts.map +1 -1
- package/dist/production-runtime/ProductionWebGPURenderer.js +10 -45
- package/dist/production-runtime/ProductionWebGPURenderer.js.map +1 -1
- package/dist/production-runtime/backendSelection.d.ts +26 -0
- package/dist/production-runtime/backendSelection.d.ts.map +1 -0
- package/dist/production-runtime/backendSelection.js +46 -0
- package/dist/production-runtime/backendSelection.js.map +1 -0
- package/dist/production-runtime/backends/WebGL2RendererBackend.d.ts +1 -1
- package/dist/production-runtime/backends/WebGL2RendererBackend.d.ts.map +1 -1
- package/dist/production-runtime/backends/WebGL2RendererBackend.js +8 -4
- package/dist/production-runtime/backends/WebGL2RendererBackend.js.map +1 -1
- package/dist/production-runtime/backends/WebGPURendererBackend.d.ts +2 -19
- package/dist/production-runtime/backends/WebGPURendererBackend.d.ts.map +1 -1
- package/dist/production-runtime/backends/WebGPURendererBackend.js +2 -18
- package/dist/production-runtime/backends/WebGPURendererBackend.js.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Buffer.d.ts +2 -10
- package/dist/production-runtime/backends/webgl2/WebGL2Buffer.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Buffer.js +2 -7
- package/dist/production-runtime/backends/webgl2/WebGL2Buffer.js.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.d.ts +2 -10
- package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.js +2 -7
- package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.js.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.d.ts +2 -10
- package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.js +2 -7
- package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.js.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Shader.d.ts +2 -10
- package/dist/production-runtime/backends/webgl2/WebGL2Shader.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Shader.js +2 -7
- package/dist/production-runtime/backends/webgl2/WebGL2Shader.js.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2StateCache.d.ts +1 -0
- package/dist/production-runtime/backends/webgl2/WebGL2StateCache.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2StateCache.js +1 -0
- package/dist/production-runtime/backends/webgl2/WebGL2StateCache.js.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Texture.d.ts +2 -10
- package/dist/production-runtime/backends/webgl2/WebGL2Texture.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Texture.js +2 -7
- package/dist/production-runtime/backends/webgl2/WebGL2Texture.js.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUBuffer.d.ts +2 -10
- package/dist/production-runtime/backends/webgpu/WebGPUBuffer.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUBuffer.js +2 -7
- package/dist/production-runtime/backends/webgpu/WebGPUBuffer.js.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.d.ts +2 -10
- package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.js +2 -7
- package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.js.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.d.ts +2 -10
- package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.js +2 -7
- package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.js.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUShader.d.ts +2 -10
- package/dist/production-runtime/backends/webgpu/WebGPUShader.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUShader.js +2 -7
- package/dist/production-runtime/backends/webgpu/WebGPUShader.js.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUTexture.d.ts +2 -10
- package/dist/production-runtime/backends/webgpu/WebGPUTexture.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUTexture.js +2 -7
- package/dist/production-runtime/backends/webgpu/WebGPUTexture.js.map +1 -1
- package/dist/production-runtime/index.d.ts +6 -6
- package/dist/production-runtime/index.d.ts.map +1 -1
- package/dist/production-runtime/index.js +9 -3
- package/dist/production-runtime/index.js.map +1 -1
- package/dist/production-runtime/materials/GLTFMaterialAdapter.d.ts +12 -13
- package/dist/production-runtime/materials/GLTFMaterialAdapter.d.ts.map +1 -1
- package/dist/production-runtime/materials/GLTFMaterialAdapter.js +10 -4
- package/dist/production-runtime/materials/GLTFMaterialAdapter.js.map +1 -1
- package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.d.ts +9 -2
- package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.d.ts.map +1 -1
- package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.js +7 -1
- package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.js.map +1 -1
- package/dist/production-runtime/materials/MaterialCompiler.d.ts +10 -8
- package/dist/production-runtime/materials/MaterialCompiler.d.ts.map +1 -1
- package/dist/production-runtime/materials/MaterialCompiler.js +9 -4
- package/dist/production-runtime/materials/MaterialCompiler.js.map +1 -1
- package/dist/production-runtime/materials/PBRShaderFeatures.d.ts.map +1 -1
- package/dist/production-runtime/materials/PBRShaderFeatures.js +30 -1
- package/dist/production-runtime/materials/PBRShaderFeatures.js.map +1 -1
- package/dist/production-runtime/passes/ContactShadowPass.d.ts.map +1 -1
- package/dist/production-runtime/passes/ContactShadowPass.js +14 -13
- package/dist/production-runtime/passes/ContactShadowPass.js.map +1 -1
- package/dist/production-runtime/renderProofs.d.ts +54 -0
- package/dist/production-runtime/renderProofs.d.ts.map +1 -0
- package/dist/production-runtime/renderProofs.js +245 -0
- package/dist/production-runtime/renderProofs.js.map +1 -0
- package/dist/program/DFGLut.d.ts +23 -0
- package/dist/program/DFGLut.d.ts.map +1 -0
- package/dist/program/DFGLut.js +58 -0
- package/dist/program/DFGLut.js.map +1 -0
- package/dist/program/DFGLutData.d.ts +35 -0
- package/dist/program/DFGLutData.d.ts.map +1 -0
- package/dist/program/DFGLutData.js +52 -0
- package/dist/program/DFGLutData.js.map +1 -0
- package/dist/program/FeatureSelect.d.ts +35 -0
- package/dist/program/FeatureSelect.d.ts.map +1 -0
- package/dist/program/FeatureSelect.js +88 -0
- package/dist/program/FeatureSelect.js.map +1 -0
- package/dist/program/MaterialFeatures.d.ts +66 -0
- package/dist/program/MaterialFeatures.d.ts.map +1 -0
- package/dist/program/MaterialFeatures.js +242 -0
- package/dist/program/MaterialFeatures.js.map +1 -0
- package/dist/program/ProgramCache.d.ts +83 -0
- package/dist/program/ProgramCache.d.ts.map +1 -0
- package/dist/program/ProgramCache.js +194 -0
- package/dist/program/ProgramCache.js.map +1 -0
- package/dist/program/ProgramFeatures.d.ts +21 -0
- package/dist/program/ProgramFeatures.d.ts.map +1 -0
- package/dist/program/ProgramFeatures.js +95 -0
- package/dist/program/ProgramFeatures.js.map +1 -0
- package/dist/program/ProgramGenerator.d.ts +60 -0
- package/dist/program/ProgramGenerator.d.ts.map +1 -0
- package/dist/program/ProgramGenerator.js +760 -0
- package/dist/program/ProgramGenerator.js.map +1 -0
- package/dist/program/ProgramKey.d.ts +10 -0
- package/dist/program/ProgramKey.d.ts.map +1 -0
- package/dist/program/ProgramKey.js +13 -0
- package/dist/program/ProgramKey.js.map +1 -0
- package/dist/program/ProgramWarmup.d.ts +37 -0
- package/dist/program/ProgramWarmup.d.ts.map +1 -0
- package/dist/program/ProgramWarmup.js +68 -0
- package/dist/program/ProgramWarmup.js.map +1 -0
- package/dist/program/UniformLayout.d.ts +40 -0
- package/dist/program/UniformLayout.d.ts.map +1 -0
- package/dist/program/UniformLayout.js +105 -0
- package/dist/program/UniformLayout.js.map +1 -0
- package/dist/program/chunks/alpha.glsl.d.ts +7 -0
- package/dist/program/chunks/alpha.glsl.d.ts.map +1 -0
- package/dist/program/chunks/alpha.glsl.js +17 -0
- package/dist/program/chunks/alpha.glsl.js.map +1 -0
- package/dist/program/chunks/brdf.glsl.d.ts +12 -0
- package/dist/program/chunks/brdf.glsl.d.ts.map +1 -0
- package/dist/program/chunks/brdf.glsl.js +144 -0
- package/dist/program/chunks/brdf.glsl.js.map +1 -0
- package/dist/program/chunks/colorspace.glsl.d.ts +8 -0
- package/dist/program/chunks/colorspace.glsl.d.ts.map +1 -0
- package/dist/program/chunks/colorspace.glsl.js +16 -0
- package/dist/program/chunks/colorspace.glsl.js.map +1 -0
- package/dist/program/chunks/common.glsl.d.ts +7 -0
- package/dist/program/chunks/common.glsl.d.ts.map +1 -0
- package/dist/program/chunks/common.glsl.js +25 -0
- package/dist/program/chunks/common.glsl.js.map +1 -0
- package/dist/program/chunks/depth.glsl.d.ts +9 -0
- package/dist/program/chunks/depth.glsl.d.ts.map +1 -0
- package/dist/program/chunks/depth.glsl.js +18 -0
- package/dist/program/chunks/depth.glsl.js.map +1 -0
- package/dist/program/chunks/drawId.wgsl.d.ts +9 -0
- package/dist/program/chunks/drawId.wgsl.d.ts.map +1 -0
- package/dist/program/chunks/drawId.wgsl.js +29 -0
- package/dist/program/chunks/drawId.wgsl.js.map +1 -0
- package/dist/program/chunks/fog_default.glsl.d.ts +8 -0
- package/dist/program/chunks/fog_default.glsl.d.ts.map +1 -0
- package/dist/program/chunks/fog_default.glsl.js +31 -0
- package/dist/program/chunks/fog_default.glsl.js.map +1 -0
- package/dist/program/chunks/indirect_default.glsl.d.ts +29 -0
- package/dist/program/chunks/indirect_default.glsl.d.ts.map +1 -0
- package/dist/program/chunks/indirect_default.glsl.js +113 -0
- package/dist/program/chunks/indirect_default.glsl.js.map +1 -0
- package/dist/program/chunks/instanceEmissive.wgsl.d.ts +10 -0
- package/dist/program/chunks/instanceEmissive.wgsl.d.ts.map +1 -0
- package/dist/program/chunks/instanceEmissive.wgsl.js +21 -0
- package/dist/program/chunks/instanceEmissive.wgsl.js.map +1 -0
- package/dist/program/chunks/instancing.glsl.d.ts +8 -0
- package/dist/program/chunks/instancing.glsl.d.ts.map +1 -0
- package/dist/program/chunks/instancing.glsl.js +25 -0
- package/dist/program/chunks/instancing.glsl.js.map +1 -0
- package/dist/program/chunks/lights_legacy.glsl.d.ts +15 -0
- package/dist/program/chunks/lights_legacy.glsl.d.ts.map +1 -0
- package/dist/program/chunks/lights_legacy.glsl.js +95 -0
- package/dist/program/chunks/lights_legacy.glsl.js.map +1 -0
- package/dist/program/chunks/manifest.d.ts +42 -0
- package/dist/program/chunks/manifest.d.ts.map +1 -0
- package/dist/program/chunks/manifest.js +48 -0
- package/dist/program/chunks/manifest.js.map +1 -0
- package/dist/program/chunks/normal.glsl.d.ts +8 -0
- package/dist/program/chunks/normal.glsl.d.ts.map +1 -0
- package/dist/program/chunks/normal.glsl.js +34 -0
- package/dist/program/chunks/normal.glsl.js.map +1 -0
- package/dist/program/chunks/shadow_forward.glsl.d.ts +23 -0
- package/dist/program/chunks/shadow_forward.glsl.d.ts.map +1 -0
- package/dist/program/chunks/shadow_forward.glsl.js +73 -0
- package/dist/program/chunks/shadow_forward.glsl.js.map +1 -0
- package/dist/quality/DeviceClasses.d.ts +31 -0
- package/dist/quality/DeviceClasses.d.ts.map +1 -0
- package/dist/quality/DeviceClasses.js +83 -0
- package/dist/quality/DeviceClasses.js.map +1 -0
- package/dist/quality/DeviceProbe.d.ts +42 -0
- package/dist/quality/DeviceProbe.d.ts.map +1 -0
- package/dist/quality/DeviceProbe.js +83 -0
- package/dist/quality/DeviceProbe.js.map +1 -0
- package/dist/quality/FrameStats.d.ts +62 -0
- package/dist/quality/FrameStats.d.ts.map +1 -0
- package/dist/quality/FrameStats.js +220 -0
- package/dist/quality/FrameStats.js.map +1 -0
- package/dist/quality/PostprocessGuard.d.ts +49 -0
- package/dist/quality/PostprocessGuard.d.ts.map +1 -0
- package/dist/quality/PostprocessGuard.js +92 -0
- package/dist/quality/PostprocessGuard.js.map +1 -0
- package/dist/quality/QualityController.d.ts +93 -0
- package/dist/quality/QualityController.d.ts.map +1 -0
- package/dist/quality/QualityController.js +248 -0
- package/dist/quality/QualityController.js.map +1 -0
- package/dist/quality/QualityGovernor.d.ts +78 -0
- package/dist/quality/QualityGovernor.d.ts.map +1 -0
- package/dist/quality/QualityGovernor.js +170 -0
- package/dist/quality/QualityGovernor.js.map +1 -0
- package/dist/quality/QualityTier.d.ts +17 -0
- package/dist/quality/QualityTier.d.ts.map +1 -0
- package/dist/quality/QualityTier.js +23 -0
- package/dist/quality/QualityTier.js.map +1 -0
- package/dist/quality/RenderScaleController.d.ts +35 -0
- package/dist/quality/RenderScaleController.d.ts.map +1 -0
- package/dist/quality/RenderScaleController.js +57 -0
- package/dist/quality/RenderScaleController.js.map +1 -0
- package/dist/quality/RetentionPolicy.d.ts +11 -0
- package/dist/quality/RetentionPolicy.d.ts.map +1 -0
- package/dist/quality/RetentionPolicy.js +12 -0
- package/dist/quality/RetentionPolicy.js.map +1 -0
- package/dist/quality/TierResolver.d.ts +52 -0
- package/dist/quality/TierResolver.d.ts.map +1 -0
- package/dist/quality/TierResolver.js +155 -0
- package/dist/quality/TierResolver.js.map +1 -0
- package/dist/quality/liveTier.d.ts +23 -0
- package/dist/quality/liveTier.d.ts.map +1 -0
- package/dist/quality/liveTier.js +16 -0
- package/dist/quality/liveTier.js.map +1 -0
- package/dist/reference/BloomPass.d.ts +10 -0
- package/dist/reference/BloomPass.d.ts.map +1 -0
- package/dist/reference/BloomPass.js +18 -0
- package/dist/reference/BloomPass.js.map +1 -0
- package/dist/reference/DepthHazePass.d.ts +12 -0
- package/dist/reference/DepthHazePass.d.ts.map +1 -0
- package/dist/reference/DepthHazePass.js +20 -0
- package/dist/reference/DepthHazePass.js.map +1 -0
- package/dist/reference/EffectComposer.d.ts +110 -0
- package/dist/reference/EffectComposer.d.ts.map +1 -0
- package/dist/reference/EffectComposer.js +247 -0
- package/dist/reference/EffectComposer.js.map +1 -0
- package/dist/reference/FilmGrainPass.d.ts +9 -0
- package/dist/reference/FilmGrainPass.d.ts.map +1 -0
- package/dist/reference/FilmGrainPass.js +17 -0
- package/dist/reference/FilmGrainPass.js.map +1 -0
- package/dist/reference/PostProcessPass.d.ts +511 -0
- package/dist/reference/PostProcessPass.d.ts.map +1 -0
- package/dist/reference/PostProcessPass.js +2023 -0
- package/dist/reference/PostProcessPass.js.map +1 -0
- package/dist/reference/SSAOPass.d.ts +6 -0
- package/dist/reference/SSAOPass.d.ts.map +1 -0
- package/dist/reference/SSAOPass.js +18 -0
- package/dist/reference/SSAOPass.js.map +1 -0
- package/dist/reference/VignettePass.d.ts +10 -0
- package/dist/reference/VignettePass.d.ts.map +1 -0
- package/dist/reference/VignettePass.js +17 -0
- package/dist/reference/VignettePass.js.map +1 -0
- package/dist/reference/index.d.ts +15 -0
- package/dist/reference/index.d.ts.map +1 -0
- package/dist/reference/index.js +15 -0
- package/dist/reference/index.js.map +1 -0
- package/dist/renderer/Background.d.ts +49 -0
- package/dist/renderer/Background.d.ts.map +1 -0
- package/dist/renderer/Background.js +259 -0
- package/dist/renderer/Background.js.map +1 -0
- package/dist/renderer/CullingBatching.d.ts +55 -0
- package/dist/renderer/CullingBatching.d.ts.map +1 -0
- package/dist/renderer/CullingBatching.js +362 -0
- package/dist/renderer/CullingBatching.js.map +1 -0
- package/dist/renderer/DeviceLifecycle.d.ts +29 -0
- package/dist/renderer/DeviceLifecycle.d.ts.map +1 -0
- package/dist/renderer/DeviceLifecycle.js +48 -0
- package/dist/renderer/DeviceLifecycle.js.map +1 -0
- package/dist/renderer/FrameGraph.d.ts +96 -0
- package/dist/renderer/FrameGraph.d.ts.map +1 -0
- package/dist/renderer/FrameGraph.js +301 -0
- package/dist/renderer/FrameGraph.js.map +1 -0
- package/dist/renderer/InterleavedTransparentPass.d.ts +31 -0
- package/dist/renderer/InterleavedTransparentPass.d.ts.map +1 -0
- package/dist/renderer/InterleavedTransparentPass.js +65 -0
- package/dist/renderer/InterleavedTransparentPass.js.map +1 -0
- package/dist/renderer/PixelRatio.d.ts +64 -0
- package/dist/renderer/PixelRatio.d.ts.map +1 -0
- package/dist/renderer/PixelRatio.js +81 -0
- package/dist/renderer/PixelRatio.js.map +1 -0
- package/dist/renderer/PostprocessExecution.d.ts +82 -0
- package/dist/renderer/PostprocessExecution.d.ts.map +1 -0
- package/dist/renderer/PostprocessExecution.js +745 -0
- package/dist/renderer/PostprocessExecution.js.map +1 -0
- package/dist/renderer/Prd06ShaderWarmup.d.ts +32 -0
- package/dist/renderer/Prd06ShaderWarmup.d.ts.map +1 -0
- package/dist/renderer/Prd06ShaderWarmup.js +45 -0
- package/dist/renderer/Prd06ShaderWarmup.js.map +1 -0
- package/dist/renderer/RenderShared.d.ts +11 -0
- package/dist/renderer/RenderShared.d.ts.map +1 -0
- package/dist/renderer/RenderShared.js +47 -0
- package/dist/renderer/RenderShared.js.map +1 -0
- package/dist/renderer/RendererFactory.d.ts +3 -0
- package/dist/renderer/RendererFactory.d.ts.map +1 -0
- package/dist/renderer/RendererFactory.js +19 -0
- package/dist/renderer/RendererFactory.js.map +1 -0
- package/dist/renderer/RendererHost.d.ts +25 -0
- package/dist/renderer/RendererHost.d.ts.map +1 -0
- package/dist/renderer/RendererHost.js +4 -0
- package/dist/renderer/RendererHost.js.map +1 -0
- package/dist/renderer/SceneDepthCopyPass.d.ts +50 -0
- package/dist/renderer/SceneDepthCopyPass.d.ts.map +1 -0
- package/dist/renderer/SceneDepthCopyPass.js +124 -0
- package/dist/renderer/SceneDepthCopyPass.js.map +1 -0
- package/dist/renderer/ShadowOrchestration.d.ts +32 -0
- package/dist/renderer/ShadowOrchestration.d.ts.map +1 -0
- package/dist/renderer/ShadowOrchestration.js +491 -0
- package/dist/renderer/ShadowOrchestration.js.map +1 -0
- package/dist/renderer/SkinnedBounds.d.ts +6 -0
- package/dist/renderer/SkinnedBounds.d.ts.map +1 -0
- package/dist/renderer/SkinnedBounds.js +74 -0
- package/dist/renderer/SkinnedBounds.js.map +1 -0
- package/dist/renderer/coreOutputPostRoute.d.ts +40 -0
- package/dist/renderer/coreOutputPostRoute.d.ts.map +1 -0
- package/dist/renderer/coreOutputPostRoute.js +46 -0
- package/dist/renderer/coreOutputPostRoute.js.map +1 -0
- package/dist/renderer/postSkipped.d.ts +12 -0
- package/dist/renderer/postSkipped.d.ts.map +1 -0
- package/dist/renderer/postSkipped.js +54 -0
- package/dist/renderer/postSkipped.js.map +1 -0
- package/dist/renderer/qrSubFlags.d.ts +45 -0
- package/dist/renderer/qrSubFlags.d.ts.map +1 -0
- package/dist/renderer/qrSubFlags.js +130 -0
- package/dist/renderer/qrSubFlags.js.map +1 -0
- package/dist/resources/InstanceBuffer.d.ts +34 -0
- package/dist/resources/InstanceBuffer.d.ts.map +1 -0
- package/dist/resources/InstanceBuffer.js +96 -0
- package/dist/resources/InstanceBuffer.js.map +1 -0
- package/dist/resources/MorphTargetTexture.d.ts +53 -0
- package/dist/resources/MorphTargetTexture.d.ts.map +1 -0
- package/dist/resources/MorphTargetTexture.js +135 -0
- package/dist/resources/MorphTargetTexture.js.map +1 -0
- package/dist/resources/RenderTargetPool.d.ts +47 -0
- package/dist/resources/RenderTargetPool.d.ts.map +1 -0
- package/dist/resources/RenderTargetPool.js +122 -0
- package/dist/resources/RenderTargetPool.js.map +1 -0
- package/dist/resources/ResourceRegistry.d.ts +48 -0
- package/dist/resources/ResourceRegistry.d.ts.map +1 -0
- package/dist/resources/ResourceRegistry.js +95 -0
- package/dist/resources/ResourceRegistry.js.map +1 -0
- package/dist/resources/UniformBlock.d.ts +90 -0
- package/dist/resources/UniformBlock.d.ts.map +1 -0
- package/dist/resources/UniformBlock.js +184 -0
- package/dist/resources/UniformBlock.js.map +1 -0
- package/dist/shaders/camera-fade.glsl.d.ts +26 -0
- package/dist/shaders/camera-fade.glsl.d.ts.map +1 -0
- package/dist/shaders/camera-fade.glsl.js +109 -0
- package/dist/shaders/camera-fade.glsl.js.map +1 -0
- package/dist/shaders/chunks/contact_shadow.glsl.d.ts +12 -0
- package/dist/shaders/chunks/contact_shadow.glsl.d.ts.map +1 -0
- package/dist/shaders/chunks/contact_shadow.glsl.js +53 -0
- package/dist/shaders/chunks/contact_shadow.glsl.js.map +1 -0
- package/dist/shaders/chunks/lighting_ibl.glsl.d.ts +29 -0
- package/dist/shaders/chunks/lighting_ibl.glsl.d.ts.map +1 -0
- package/dist/shaders/chunks/lighting_ibl.glsl.js +122 -0
- package/dist/shaders/chunks/lighting_ibl.glsl.js.map +1 -0
- package/dist/shaders/chunks/lighting_mirrors.d.ts +18 -0
- package/dist/shaders/chunks/lighting_mirrors.d.ts.map +1 -0
- package/dist/shaders/chunks/lighting_mirrors.js +35 -0
- package/dist/shaders/chunks/lighting_mirrors.js.map +1 -0
- package/dist/shaders/chunks/lighting_punctual.glsl.d.ts +17 -0
- package/dist/shaders/chunks/lighting_punctual.glsl.d.ts.map +1 -0
- package/dist/shaders/chunks/lighting_punctual.glsl.js +197 -0
- package/dist/shaders/chunks/lighting_punctual.glsl.js.map +1 -0
- package/dist/shaders/chunks/sh9.glsl.d.ts +9 -0
- package/dist/shaders/chunks/sh9.glsl.d.ts.map +1 -0
- package/dist/shaders/chunks/sh9.glsl.js +41 -0
- package/dist/shaders/chunks/sh9.glsl.js.map +1 -0
- package/dist/shaders/chunks/shadow_caster.glsl.d.ts +10 -0
- package/dist/shaders/chunks/shadow_caster.glsl.d.ts.map +1 -0
- package/dist/shaders/chunks/shadow_caster.glsl.js +32 -0
- package/dist/shaders/chunks/shadow_caster.glsl.js.map +1 -0
- package/dist/shaders/chunks/shadow_receive.glsl.d.ts +13 -0
- package/dist/shaders/chunks/shadow_receive.glsl.d.ts.map +1 -0
- package/dist/shaders/chunks/shadow_receive.glsl.js +136 -0
- package/dist/shaders/chunks/shadow_receive.glsl.js.map +1 -0
- package/dist/shaders/debug-view.glsl.d.ts +18 -0
- package/dist/shaders/debug-view.glsl.d.ts.map +1 -0
- package/dist/shaders/debug-view.glsl.js +153 -0
- package/dist/shaders/debug-view.glsl.js.map +1 -0
- package/dist/shaders/deform/deform.glsl.d.ts +17 -0
- package/dist/shaders/deform/deform.glsl.d.ts.map +1 -0
- package/dist/shaders/deform/deform.glsl.js +99 -0
- package/dist/shaders/deform/deform.glsl.js.map +1 -0
- package/dist/shaders/deform/deform.wgsl.d.ts +15 -0
- package/dist/shaders/deform/deform.wgsl.d.ts.map +1 -0
- package/dist/shaders/deform/deform.wgsl.js +89 -0
- package/dist/shaders/deform/deform.wgsl.js.map +1 -0
- package/dist/shaders/deform/depthFeature.d.ts +22 -0
- package/dist/shaders/deform/depthFeature.d.ts.map +1 -0
- package/dist/shaders/deform/depthFeature.js +44 -0
- package/dist/shaders/deform/depthFeature.js.map +1 -0
- package/dist/shaders/deform/forwardFeature.d.ts +114 -0
- package/dist/shaders/deform/forwardFeature.d.ts.map +1 -0
- package/dist/shaders/deform/forwardFeature.js +300 -0
- package/dist/shaders/deform/forwardFeature.js.map +1 -0
- package/dist/shaders/deform/morph.glsl.d.ts +14 -0
- package/dist/shaders/deform/morph.glsl.d.ts.map +1 -0
- package/dist/shaders/deform/morph.glsl.js +45 -0
- package/dist/shaders/deform/morph.glsl.js.map +1 -0
- package/dist/shaders/deform/morph.wgsl.d.ts +21 -0
- package/dist/shaders/deform/morph.wgsl.d.ts.map +1 -0
- package/dist/shaders/deform/morph.wgsl.js +73 -0
- package/dist/shaders/deform/morph.wgsl.js.map +1 -0
- package/dist/shaders/deform/skinning.glsl.d.ts +8 -0
- package/dist/shaders/deform/skinning.glsl.d.ts.map +1 -0
- package/dist/shaders/deform/skinning.glsl.js +37 -0
- package/dist/shaders/deform/skinning.glsl.js.map +1 -0
- package/dist/shaders/deform/skinning.wgsl.d.ts +26 -0
- package/dist/shaders/deform/skinning.wgsl.d.ts.map +1 -0
- package/dist/shaders/deform/skinning.wgsl.js +58 -0
- package/dist/shaders/deform/skinning.wgsl.js.map +1 -0
- package/dist/shaders/deform/twins.d.ts +8 -0
- package/dist/shaders/deform/twins.d.ts.map +1 -0
- package/dist/shaders/deform/twins.js +20 -0
- package/dist/shaders/deform/twins.js.map +1 -0
- package/dist/shaders/lod-dither.glsl.d.ts +12 -0
- package/dist/shaders/lod-dither.glsl.d.ts.map +1 -0
- package/dist/shaders/lod-dither.glsl.js +101 -0
- package/dist/shaders/lod-dither.glsl.js.map +1 -0
- package/dist/shaders/physical/alpha_a2c.glsl.d.ts +19 -0
- package/dist/shaders/physical/alpha_a2c.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/alpha_a2c.glsl.js +29 -0
- package/dist/shaders/physical/alpha_a2c.glsl.js.map +1 -0
- package/dist/shaders/physical/anisotropy.glsl.d.ts +23 -0
- package/dist/shaders/physical/anisotropy.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/anisotropy.glsl.js +116 -0
- package/dist/shaders/physical/anisotropy.glsl.js.map +1 -0
- package/dist/shaders/physical/bsdf_lobes_common.glsl.d.ts +25 -0
- package/dist/shaders/physical/bsdf_lobes_common.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/bsdf_lobes_common.glsl.js +95 -0
- package/dist/shaders/physical/bsdf_lobes_common.glsl.js.map +1 -0
- package/dist/shaders/physical/clearcoat.glsl.d.ts +23 -0
- package/dist/shaders/physical/clearcoat.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/clearcoat.glsl.js +70 -0
- package/dist/shaders/physical/clearcoat.glsl.js.map +1 -0
- package/dist/shaders/physical/debug_view.glsl.d.ts +19 -0
- package/dist/shaders/physical/debug_view.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/debug_view.glsl.js +76 -0
- package/dist/shaders/physical/debug_view.glsl.js.map +1 -0
- package/dist/shaders/physical/dispersion.glsl.d.ts +18 -0
- package/dist/shaders/physical/dispersion.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/dispersion.glsl.js +67 -0
- package/dist/shaders/physical/dispersion.glsl.js.map +1 -0
- package/dist/shaders/physical/emissive_strength.glsl.d.ts +18 -0
- package/dist/shaders/physical/emissive_strength.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/emissive_strength.glsl.js +20 -0
- package/dist/shaders/physical/emissive_strength.glsl.js.map +1 -0
- package/dist/shaders/physical/index.d.ts +27 -0
- package/dist/shaders/physical/index.d.ts.map +1 -0
- package/dist/shaders/physical/index.js +69 -0
- package/dist/shaders/physical/index.js.map +1 -0
- package/dist/shaders/physical/iridescence.glsl.d.ts +25 -0
- package/dist/shaders/physical/iridescence.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/iridescence.glsl.js +186 -0
- package/dist/shaders/physical/iridescence.glsl.js.map +1 -0
- package/dist/shaders/physical/lobe_calls.glsl.d.ts +83 -0
- package/dist/shaders/physical/lobe_calls.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/lobe_calls.glsl.js +397 -0
- package/dist/shaders/physical/lobe_calls.glsl.js.map +1 -0
- package/dist/shaders/physical/sheen.glsl.d.ts +24 -0
- package/dist/shaders/physical/sheen.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/sheen.glsl.js +108 -0
- package/dist/shaders/physical/sheen.glsl.js.map +1 -0
- package/dist/shaders/physical/specular_ior.glsl.d.ts +20 -0
- package/dist/shaders/physical/specular_ior.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/specular_ior.glsl.js +64 -0
- package/dist/shaders/physical/specular_ior.glsl.js.map +1 -0
- package/dist/shaders/physical/tangent_frame.glsl.d.ts +27 -0
- package/dist/shaders/physical/tangent_frame.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/tangent_frame.glsl.js +71 -0
- package/dist/shaders/physical/tangent_frame.glsl.js.map +1 -0
- package/dist/shaders/physical/transmission.glsl.d.ts +25 -0
- package/dist/shaders/physical/transmission.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/transmission.glsl.js +204 -0
- package/dist/shaders/physical/transmission.glsl.js.map +1 -0
- package/dist/shaders/physical/transmission_copy.glsl.d.ts +15 -0
- package/dist/shaders/physical/transmission_copy.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/transmission_copy.glsl.js +33 -0
- package/dist/shaders/physical/transmission_copy.glsl.js.map +1 -0
- package/dist/shaders/physical/unlit.glsl.d.ts +17 -0
- package/dist/shaders/physical/unlit.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/unlit.glsl.js +19 -0
- package/dist/shaders/physical/unlit.glsl.js.map +1 -0
- package/dist/shaders/physical/uv_transform.glsl.d.ts +18 -0
- package/dist/shaders/physical/uv_transform.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/uv_transform.glsl.js +30 -0
- package/dist/shaders/physical/uv_transform.glsl.js.map +1 -0
- package/dist/shaders/physical/volume.glsl.d.ts +19 -0
- package/dist/shaders/physical/volume.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/volume.glsl.js +47 -0
- package/dist/shaders/physical/volume.glsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.d.ts +8 -0
- package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.js +26 -0
- package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/anisotropy.wgsl.d.ts +10 -0
- package/dist/shaders/physical-wgsl/anisotropy.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/anisotropy.wgsl.js +97 -0
- package/dist/shaders/physical-wgsl/anisotropy.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.d.ts +11 -0
- package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.js +76 -0
- package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/clearcoat.wgsl.d.ts +9 -0
- package/dist/shaders/physical-wgsl/clearcoat.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/clearcoat.wgsl.js +56 -0
- package/dist/shaders/physical-wgsl/clearcoat.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/debug_view.wgsl.d.ts +10 -0
- package/dist/shaders/physical-wgsl/debug_view.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/debug_view.wgsl.js +71 -0
- package/dist/shaders/physical-wgsl/debug_view.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/dispersion.wgsl.d.ts +10 -0
- package/dist/shaders/physical-wgsl/dispersion.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/dispersion.wgsl.js +51 -0
- package/dist/shaders/physical-wgsl/dispersion.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/emissive_strength.wgsl.d.ts +9 -0
- package/dist/shaders/physical-wgsl/emissive_strength.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/emissive_strength.wgsl.js +15 -0
- package/dist/shaders/physical-wgsl/emissive_strength.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/index.d.ts +35 -0
- package/dist/shaders/physical-wgsl/index.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/index.js +51 -0
- package/dist/shaders/physical-wgsl/index.js.map +1 -0
- package/dist/shaders/physical-wgsl/iridescence.wgsl.d.ts +9 -0
- package/dist/shaders/physical-wgsl/iridescence.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/iridescence.wgsl.js +162 -0
- package/dist/shaders/physical-wgsl/iridescence.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/sheen.wgsl.d.ts +9 -0
- package/dist/shaders/physical-wgsl/sheen.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/sheen.wgsl.js +85 -0
- package/dist/shaders/physical-wgsl/sheen.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/specular_ior.wgsl.d.ts +10 -0
- package/dist/shaders/physical-wgsl/specular_ior.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/specular_ior.wgsl.js +47 -0
- package/dist/shaders/physical-wgsl/specular_ior.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/tangent_frame.wgsl.d.ts +11 -0
- package/dist/shaders/physical-wgsl/tangent_frame.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/tangent_frame.wgsl.js +57 -0
- package/dist/shaders/physical-wgsl/tangent_frame.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/transmission.wgsl.d.ts +14 -0
- package/dist/shaders/physical-wgsl/transmission.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/transmission.wgsl.js +159 -0
- package/dist/shaders/physical-wgsl/transmission.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/unlit.wgsl.d.ts +8 -0
- package/dist/shaders/physical-wgsl/unlit.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/unlit.wgsl.js +13 -0
- package/dist/shaders/physical-wgsl/unlit.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/uv_transform.wgsl.d.ts +10 -0
- package/dist/shaders/physical-wgsl/uv_transform.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/uv_transform.wgsl.js +24 -0
- package/dist/shaders/physical-wgsl/uv_transform.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/volume.wgsl.d.ts +10 -0
- package/dist/shaders/physical-wgsl/volume.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/volume.wgsl.js +35 -0
- package/dist/shaders/physical-wgsl/volume.wgsl.js.map +1 -0
- package/dist/shadows/DirectionalCascadeFitter.d.ts +97 -0
- package/dist/shadows/DirectionalCascadeFitter.d.ts.map +1 -0
- package/dist/shadows/DirectionalCascadeFitter.js +372 -0
- package/dist/shadows/DirectionalCascadeFitter.js.map +1 -0
- package/dist/shadows/Prd02DepthShaderLibrary.d.ts +77 -0
- package/dist/shadows/Prd02DepthShaderLibrary.d.ts.map +1 -0
- package/dist/shadows/Prd02DepthShaderLibrary.js +381 -0
- package/dist/shadows/Prd02DepthShaderLibrary.js.map +1 -0
- package/dist/shadows/Prd02ReceiveShadowContributor.d.ts +20 -0
- package/dist/shadows/Prd02ReceiveShadowContributor.d.ts.map +1 -0
- package/dist/shadows/Prd02ReceiveShadowContributor.js +20 -0
- package/dist/shadows/Prd02ReceiveShadowContributor.js.map +1 -0
- package/dist/shadows/Prd02ShadowBridge.d.ts +111 -0
- package/dist/shadows/Prd02ShadowBridge.d.ts.map +1 -0
- package/dist/shadows/Prd02ShadowBridge.js +267 -0
- package/dist/shadows/Prd02ShadowBridge.js.map +1 -0
- package/dist/shadows/Prd02ShadowFilter.d.ts +29 -0
- package/dist/shadows/Prd02ShadowFilter.d.ts.map +1 -0
- package/dist/shadows/Prd02ShadowFilter.js +35 -0
- package/dist/shadows/Prd02ShadowFilter.js.map +1 -0
- package/dist/shadows/Prd02ShadowsContributor.d.ts +44 -0
- package/dist/shadows/Prd02ShadowsContributor.d.ts.map +1 -0
- package/dist/shadows/Prd02ShadowsContributor.js +197 -0
- package/dist/shadows/Prd02ShadowsContributor.js.map +1 -0
- package/dist/shadows/ShadowAtlas.d.ts +59 -0
- package/dist/shadows/ShadowAtlas.d.ts.map +1 -0
- package/dist/shadows/ShadowAtlas.js +137 -0
- package/dist/shadows/ShadowAtlas.js.map +1 -0
- package/dist/shadows/ShadowDebugViews.d.ts +5 -0
- package/dist/shadows/ShadowDebugViews.d.ts.map +1 -1
- package/dist/shadows/ShadowDebugViews.js +15 -10
- package/dist/shadows/ShadowDebugViews.js.map +1 -1
- package/dist/shadows/ShadowFrameBinding.d.ts +18 -0
- package/dist/shadows/ShadowFrameBinding.d.ts.map +1 -0
- package/dist/shadows/ShadowFrameBinding.js +52 -0
- package/dist/shadows/ShadowFrameBinding.js.map +1 -0
- package/dist/shadows/ShadowSystem.d.ts +125 -0
- package/dist/shadows/ShadowSystem.d.ts.map +1 -0
- package/dist/shadows/ShadowSystem.js +293 -0
- package/dist/shadows/ShadowSystem.js.map +1 -0
- package/dist/textures/TextureBudget.d.ts +42 -0
- package/dist/textures/TextureBudget.d.ts.map +1 -0
- package/dist/textures/TextureBudget.js +180 -0
- package/dist/textures/TextureBudget.js.map +1 -0
- package/dist/vfx/BeamPass.d.ts +42 -0
- package/dist/vfx/BeamPass.d.ts.map +1 -0
- package/dist/vfx/BeamPass.js +249 -0
- package/dist/vfx/BeamPass.js.map +1 -0
- package/dist/vfx/BlendFallback.d.ts +19 -0
- package/dist/vfx/BlendFallback.d.ts.map +1 -0
- package/dist/vfx/BlendFallback.js +73 -0
- package/dist/vfx/BlendFallback.js.map +1 -0
- package/dist/vfx/DecalBatch.d.ts +120 -0
- package/dist/vfx/DecalBatch.d.ts.map +1 -0
- package/dist/vfx/DecalBatch.js +234 -0
- package/dist/vfx/DecalBatch.js.map +1 -0
- package/dist/vfx/DecalPass.d.ts +63 -0
- package/dist/vfx/DecalPass.d.ts.map +1 -0
- package/dist/vfx/DecalPass.js +159 -0
- package/dist/vfx/DecalPass.js.map +1 -0
- package/dist/vfx/LowResParticles.d.ts +31 -0
- package/dist/vfx/LowResParticles.d.ts.map +1 -0
- package/dist/vfx/LowResParticles.js +151 -0
- package/dist/vfx/LowResParticles.js.map +1 -0
- package/dist/vfx/MeshParticleBatch.d.ts +49 -0
- package/dist/vfx/MeshParticleBatch.d.ts.map +1 -0
- package/dist/vfx/MeshParticleBatch.js +184 -0
- package/dist/vfx/MeshParticleBatch.js.map +1 -0
- package/dist/vfx/MeshParticlePass.d.ts +28 -0
- package/dist/vfx/MeshParticlePass.d.ts.map +1 -0
- package/dist/vfx/MeshParticlePass.js +150 -0
- package/dist/vfx/MeshParticlePass.js.map +1 -0
- package/dist/vfx/ParticleBatchPass.d.ts +61 -0
- package/dist/vfx/ParticleBatchPass.d.ts.map +1 -0
- package/dist/vfx/ParticleBatchPass.js +320 -0
- package/dist/vfx/ParticleBatchPass.js.map +1 -0
- package/dist/vfx/ParticleGpuSim.d.ts +85 -0
- package/dist/vfx/ParticleGpuSim.d.ts.map +1 -0
- package/dist/vfx/ParticleGpuSim.js +301 -0
- package/dist/vfx/ParticleGpuSim.js.map +1 -0
- package/dist/vfx/ParticleInstanceLayout.d.ts +38 -0
- package/dist/vfx/ParticleInstanceLayout.d.ts.map +1 -0
- package/dist/vfx/ParticleInstanceLayout.js +105 -0
- package/dist/vfx/ParticleInstanceLayout.js.map +1 -0
- package/dist/vfx/ParticleSort.d.ts +21 -0
- package/dist/vfx/ParticleSort.d.ts.map +1 -0
- package/dist/vfx/ParticleSort.js +80 -0
- package/dist/vfx/ParticleSort.js.map +1 -0
- package/dist/vfx/ProceduralVolumeEmitter.d.ts +90 -0
- package/dist/vfx/ProceduralVolumeEmitter.d.ts.map +1 -0
- package/dist/vfx/ProceduralVolumeEmitter.js +155 -0
- package/dist/vfx/ProceduralVolumeEmitter.js.map +1 -0
- package/dist/vfx/RibbonBatch.d.ts +71 -0
- package/dist/vfx/RibbonBatch.d.ts.map +1 -0
- package/dist/vfx/RibbonBatch.js +234 -0
- package/dist/vfx/RibbonBatch.js.map +1 -0
- package/dist/vfx/RibbonPass.d.ts +21 -0
- package/dist/vfx/RibbonPass.d.ts.map +1 -0
- package/dist/vfx/RibbonPass.js +108 -0
- package/dist/vfx/RibbonPass.js.map +1 -0
- package/dist/vfx/SceneDepthAdapter.d.ts +28 -0
- package/dist/vfx/SceneDepthAdapter.d.ts.map +1 -0
- package/dist/vfx/SceneDepthAdapter.js +70 -0
- package/dist/vfx/SceneDepthAdapter.js.map +1 -0
- package/dist/vfx/VfxAtlas.d.ts +68 -0
- package/dist/vfx/VfxAtlas.d.ts.map +1 -0
- package/dist/vfx/VfxAtlas.js +106 -0
- package/dist/vfx/VfxAtlas.js.map +1 -0
- package/dist/vfx/contributors.d.ts +73 -0
- package/dist/vfx/contributors.d.ts.map +1 -0
- package/dist/vfx/contributors.js +615 -0
- package/dist/vfx/contributors.js.map +1 -0
- package/dist/vfx/decalLighting.d.ts +8 -0
- package/dist/vfx/decalLighting.d.ts.map +1 -0
- package/dist/vfx/decalLighting.js +53 -0
- package/dist/vfx/decalLighting.js.map +1 -0
- package/dist/vfx/depthSampler.d.ts +3 -0
- package/dist/vfx/depthSampler.d.ts.map +1 -0
- package/dist/vfx/depthSampler.js +10 -0
- package/dist/vfx/depthSampler.js.map +1 -0
- package/dist/vfx/prd07FeaturePars.d.ts +12 -0
- package/dist/vfx/prd07FeaturePars.d.ts.map +1 -0
- package/dist/vfx/prd07FeaturePars.js +54 -0
- package/dist/vfx/prd07FeaturePars.js.map +1 -0
- package/dist/vfx/shaders/beam.glsl.d.ts +11 -0
- package/dist/vfx/shaders/beam.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/beam.glsl.js +89 -0
- package/dist/vfx/shaders/beam.glsl.js.map +1 -0
- package/dist/vfx/shaders/decal.glsl.d.ts +14 -0
- package/dist/vfx/shaders/decal.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/decal.glsl.js +157 -0
- package/dist/vfx/shaders/decal.glsl.js.map +1 -0
- package/dist/vfx/shaders/gpu-sim.glsl.d.ts +5 -0
- package/dist/vfx/shaders/gpu-sim.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/gpu-sim.glsl.js +177 -0
- package/dist/vfx/shaders/gpu-sim.glsl.js.map +1 -0
- package/dist/vfx/shaders/lowresComposite.glsl.d.ts +9 -0
- package/dist/vfx/shaders/lowresComposite.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/lowresComposite.glsl.js +64 -0
- package/dist/vfx/shaders/lowresComposite.glsl.js.map +1 -0
- package/dist/vfx/shaders/mesh-particle.glsl.d.ts +4 -0
- package/dist/vfx/shaders/mesh-particle.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/mesh-particle.glsl.js +55 -0
- package/dist/vfx/shaders/mesh-particle.glsl.js.map +1 -0
- package/dist/vfx/shaders/particle.glsl.d.ts +24 -0
- package/dist/vfx/shaders/particle.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/particle.glsl.js +215 -0
- package/dist/vfx/shaders/particle.glsl.js.map +1 -0
- package/dist/vfx/shaders/ribbon.glsl.d.ts +9 -0
- package/dist/vfx/shaders/ribbon.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/ribbon.glsl.js +60 -0
- package/dist/vfx/shaders/ribbon.glsl.js.map +1 -0
- package/dist/vfx/shaders/volume.glsl.d.ts +5 -0
- package/dist/vfx/shaders/volume.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/volume.glsl.js +52 -0
- package/dist/vfx/shaders/volume.glsl.js.map +1 -0
- package/dist/webgl2/ContextLifecycle.d.ts +43 -0
- package/dist/webgl2/ContextLifecycle.d.ts.map +1 -0
- package/dist/webgl2/ContextLifecycle.js +189 -0
- package/dist/webgl2/ContextLifecycle.js.map +1 -0
- package/dist/webgl2/Counters.d.ts +58 -0
- package/dist/webgl2/Counters.d.ts.map +1 -0
- package/dist/webgl2/Counters.js +207 -0
- package/dist/webgl2/Counters.js.map +1 -0
- package/dist/webgl2/DeviceHost.d.ts +41 -0
- package/dist/webgl2/DeviceHost.d.ts.map +1 -0
- package/dist/webgl2/DeviceHost.js +3 -0
- package/dist/webgl2/DeviceHost.js.map +1 -0
- package/dist/webgl2/LegacyPost.d.ts +279 -0
- package/dist/webgl2/LegacyPost.d.ts.map +1 -0
- package/dist/webgl2/LegacyPost.js +2480 -0
- package/dist/webgl2/LegacyPost.js.map +1 -0
- package/dist/webgl2/MultiDraw.d.ts +96 -0
- package/dist/webgl2/MultiDraw.d.ts.map +1 -0
- package/dist/webgl2/MultiDraw.js +716 -0
- package/dist/webgl2/MultiDraw.js.map +1 -0
- package/dist/webgl2/Probe.d.ts +27 -0
- package/dist/webgl2/Probe.d.ts.map +1 -0
- package/dist/webgl2/Probe.js +329 -0
- package/dist/webgl2/Probe.js.map +1 -0
- package/dist/webgl2/Samplers.d.ts +20 -0
- package/dist/webgl2/Samplers.d.ts.map +1 -0
- package/dist/webgl2/Samplers.js +179 -0
- package/dist/webgl2/Samplers.js.map +1 -0
- package/dist/webgl2/TextureFormats.d.ts +48 -0
- package/dist/webgl2/TextureFormats.d.ts.map +1 -0
- package/dist/webgl2/TextureFormats.js +185 -0
- package/dist/webgl2/TextureFormats.js.map +1 -0
- package/dist/webgl2/TextureUpload.d.ts +38 -0
- package/dist/webgl2/TextureUpload.d.ts.map +1 -0
- package/dist/webgl2/TextureUpload.js +346 -0
- package/dist/webgl2/TextureUpload.js.map +1 -0
- package/dist/webgpu/WebGPUBuffer.d.ts +1 -0
- package/dist/webgpu/WebGPUBuffer.d.ts.map +1 -1
- package/dist/webgpu/WebGPUCompute.d.ts +1 -0
- package/dist/webgpu/WebGPUCompute.d.ts.map +1 -1
- package/dist/webgpu/WebGPUCompute.js +1 -0
- package/dist/webgpu/WebGPUCompute.js.map +1 -1
- package/dist/webgpu/WebGPUPipelineCache.d.ts +4 -0
- package/dist/webgpu/WebGPUPipelineCache.d.ts.map +1 -1
- package/dist/webgpu/WebGPUPipelineCache.js +4 -0
- package/dist/webgpu/WebGPUPipelineCache.js.map +1 -1
- package/dist/webgpu/WebGPUPostShaders.d.ts.map +1 -1
- package/dist/webgpu/WebGPUPostShaders.js +33 -2
- package/dist/webgpu/WebGPUPostShaders.js.map +1 -1
- package/dist/webgpu/WebGPUTexture.d.ts +1 -0
- package/dist/webgpu/WebGPUTexture.d.ts.map +1 -1
- package/dist/webgpu/WebGPUTexture.js.map +1 -1
- package/dist/world/chunks.d.ts +15 -0
- package/dist/world/chunks.d.ts.map +1 -0
- package/dist/world/chunks.js +56 -0
- package/dist/world/chunks.js.map +1 -0
- package/dist/world/index.d.ts +38 -0
- package/dist/world/index.d.ts.map +1 -0
- package/dist/world/index.js +39 -0
- package/dist/world/index.js.map +1 -0
- package/dist/world/shared/shaders/worldLightFallback.d.ts +12 -0
- package/dist/world/shared/shaders/worldLightFallback.d.ts.map +1 -0
- package/dist/world/shared/shaders/worldLightFallback.js +82 -0
- package/dist/world/shared/shaders/worldLightFallback.js.map +1 -0
- package/dist/world/space/PlanetMaterial.d.ts +24 -0
- package/dist/world/space/PlanetMaterial.d.ts.map +1 -0
- package/dist/world/space/PlanetMaterial.js +82 -0
- package/dist/world/space/PlanetMaterial.js.map +1 -0
- package/dist/world/space/SpaceSkyBake.d.ts +46 -0
- package/dist/world/space/SpaceSkyBake.d.ts.map +1 -0
- package/dist/world/space/SpaceSkyBake.js +145 -0
- package/dist/world/space/SpaceSkyBake.js.map +1 -0
- package/dist/world/space/shaders/planet.d.ts +8 -0
- package/dist/world/space/shaders/planet.d.ts.map +1 -0
- package/dist/world/space/shaders/planet.js +55 -0
- package/dist/world/space/shaders/planet.js.map +1 -0
- package/dist/world/space/shaders/spaceBake.d.ts +9 -0
- package/dist/world/space/shaders/spaceBake.d.ts.map +1 -0
- package/dist/world/space/shaders/spaceBake.js +102 -0
- package/dist/world/space/shaders/spaceBake.js.map +1 -0
- package/dist/world/terrain/SplatBake.d.ts +76 -0
- package/dist/world/terrain/SplatBake.d.ts.map +1 -0
- package/dist/world/terrain/SplatBake.js +308 -0
- package/dist/world/terrain/SplatBake.js.map +1 -0
- package/dist/world/terrain/TerrainCdlod.d.ts +67 -0
- package/dist/world/terrain/TerrainCdlod.d.ts.map +1 -0
- package/dist/world/terrain/TerrainCdlod.js +115 -0
- package/dist/world/terrain/TerrainCdlod.js.map +1 -0
- package/dist/world/terrain/TerrainHeightTexture.d.ts +44 -0
- package/dist/world/terrain/TerrainHeightTexture.d.ts.map +1 -0
- package/dist/world/terrain/TerrainHeightTexture.js +173 -0
- package/dist/world/terrain/TerrainHeightTexture.js.map +1 -0
- package/dist/world/terrain/TerrainPatchGeometry.d.ts +18 -0
- package/dist/world/terrain/TerrainPatchGeometry.d.ts.map +1 -0
- package/dist/world/terrain/TerrainPatchGeometry.js +40 -0
- package/dist/world/terrain/TerrainPatchGeometry.js.map +1 -0
- package/dist/world/terrain/shaders/terrain.vert.glsl.d.ts +19 -0
- package/dist/world/terrain/shaders/terrain.vert.glsl.d.ts.map +1 -0
- package/dist/world/terrain/shaders/terrain.vert.glsl.js +162 -0
- package/dist/world/terrain/shaders/terrain.vert.glsl.js.map +1 -0
- package/dist/world/terrain/shaders/terrainCdlod.d.ts +23 -0
- package/dist/world/terrain/shaders/terrainCdlod.d.ts.map +1 -0
- package/dist/world/terrain/shaders/terrainCdlod.js +110 -0
- package/dist/world/terrain/shaders/terrainCdlod.js.map +1 -0
- package/dist/world/terrain/shaders/terrainSplat.d.ts +26 -0
- package/dist/world/terrain/shaders/terrainSplat.d.ts.map +1 -0
- package/dist/world/terrain/shaders/terrainSplat.js +181 -0
- package/dist/world/terrain/shaders/terrainSplat.js.map +1 -0
- package/dist/world/vegetation/FoliageMaterial.d.ts +14 -0
- package/dist/world/vegetation/FoliageMaterial.d.ts.map +1 -0
- package/dist/world/vegetation/FoliageMaterial.js +107 -0
- package/dist/world/vegetation/FoliageMaterial.js.map +1 -0
- package/dist/world/vegetation/GrassField.d.ts +43 -0
- package/dist/world/vegetation/GrassField.d.ts.map +1 -0
- package/dist/world/vegetation/GrassField.js +68 -0
- package/dist/world/vegetation/GrassField.js.map +1 -0
- package/dist/world/vegetation/ImpostorMaterial.d.ts +20 -0
- package/dist/world/vegetation/ImpostorMaterial.d.ts.map +1 -0
- package/dist/world/vegetation/ImpostorMaterial.js +80 -0
- package/dist/world/vegetation/ImpostorMaterial.js.map +1 -0
- package/dist/world/vegetation/InstanceChunkGrid.d.ts +67 -0
- package/dist/world/vegetation/InstanceChunkGrid.d.ts.map +1 -0
- package/dist/world/vegetation/InstanceChunkGrid.js +150 -0
- package/dist/world/vegetation/InstanceChunkGrid.js.map +1 -0
- package/dist/world/vegetation/WindCpu.d.ts +19 -0
- package/dist/world/vegetation/WindCpu.d.ts.map +1 -0
- package/dist/world/vegetation/WindCpu.js +43 -0
- package/dist/world/vegetation/WindCpu.js.map +1 -0
- package/dist/world/vegetation/WindField.d.ts +42 -0
- package/dist/world/vegetation/WindField.d.ts.map +1 -0
- package/dist/world/vegetation/WindField.js +154 -0
- package/dist/world/vegetation/WindField.js.map +1 -0
- package/dist/world/vegetation/shaders/foliage.d.ts +8 -0
- package/dist/world/vegetation/shaders/foliage.d.ts.map +1 -0
- package/dist/world/vegetation/shaders/foliage.js +104 -0
- package/dist/world/vegetation/shaders/foliage.js.map +1 -0
- package/dist/world/vegetation/shaders/grass.d.ts +10 -0
- package/dist/world/vegetation/shaders/grass.d.ts.map +1 -0
- package/dist/world/vegetation/shaders/grass.js +79 -0
- package/dist/world/vegetation/shaders/grass.js.map +1 -0
- package/dist/world/vegetation/shaders/impostor.d.ts +9 -0
- package/dist/world/vegetation/shaders/impostor.d.ts.map +1 -0
- package/dist/world/vegetation/shaders/impostor.js +97 -0
- package/dist/world/vegetation/shaders/impostor.js.map +1 -0
- package/dist/world/vegetation/shaders/wind.d.ts +9 -0
- package/dist/world/vegetation/shaders/wind.d.ts.map +1 -0
- package/dist/world/vegetation/shaders/wind.js +103 -0
- package/dist/world/vegetation/shaders/wind.js.map +1 -0
- package/dist/world/water/GerstnerWaves.d.ts +65 -0
- package/dist/world/water/GerstnerWaves.d.ts.map +1 -0
- package/dist/world/water/GerstnerWaves.js +182 -0
- package/dist/world/water/GerstnerWaves.js.map +1 -0
- package/dist/world/water/ReflectionViewPass.d.ts +46 -0
- package/dist/world/water/ReflectionViewPass.d.ts.map +1 -0
- package/dist/world/water/ReflectionViewPass.js +85 -0
- package/dist/world/water/ReflectionViewPass.js.map +1 -0
- package/dist/world/water/SceneCopyFallback.d.ts +21 -0
- package/dist/world/water/SceneCopyFallback.d.ts.map +1 -0
- package/dist/world/water/SceneCopyFallback.js +150 -0
- package/dist/world/water/SceneCopyFallback.js.map +1 -0
- package/dist/world/water/UnderwaterState.d.ts +25 -0
- package/dist/world/water/UnderwaterState.d.ts.map +1 -0
- package/dist/world/water/UnderwaterState.js +134 -0
- package/dist/world/water/UnderwaterState.js.map +1 -0
- package/dist/world/water/WaterMaterial.d.ts +23 -0
- package/dist/world/water/WaterMaterial.d.ts.map +1 -0
- package/dist/world/water/WaterMaterial.js +129 -0
- package/dist/world/water/WaterMaterial.js.map +1 -0
- package/dist/world/water/shaders/caustics.d.ts +13 -0
- package/dist/world/water/shaders/caustics.d.ts.map +1 -0
- package/dist/world/water/shaders/caustics.js +103 -0
- package/dist/world/water/shaders/caustics.js.map +1 -0
- package/dist/world/water/shaders/gerstner.d.ts +9 -0
- package/dist/world/water/shaders/gerstner.d.ts.map +1 -0
- package/dist/world/water/shaders/gerstner.js +100 -0
- package/dist/world/water/shaders/gerstner.js.map +1 -0
- package/dist/world/water/shaders/water.d.ts +12 -0
- package/dist/world/water/shaders/water.d.ts.map +1 -0
- package/dist/world/water/shaders/water.js +112 -0
- package/dist/world/water/shaders/water.js.map +1 -0
- package/package.json +32 -11
- package/dist/ArchitecturalMaterialCatalog.d.ts +0 -30
- package/dist/ArchitecturalMaterialCatalog.d.ts.map +0 -1
- package/dist/ArchitecturalMaterialCatalog.js +0 -90
- package/dist/ArchitecturalMaterialCatalog.js.map +0 -1
- package/dist/LeanWebGL2Device.d.ts +0 -265
- package/dist/LeanWebGL2Device.d.ts.map +0 -1
- package/dist/LeanWebGL2Device.js +0 -4001
- package/dist/LeanWebGL2Device.js.map +0 -1
- package/dist/advanced-runtime/AdvancedRenderer.d.ts +0 -23
- package/dist/advanced-runtime/AdvancedRenderer.d.ts.map +0 -1
- package/dist/advanced-runtime/AdvancedRenderer.js +0 -45
- package/dist/advanced-runtime/AdvancedRenderer.js.map +0 -1
- package/dist/animation/AnimationMaterialStyle.d.ts +0 -19
- package/dist/animation/AnimationMaterialStyle.d.ts.map +0 -1
- package/dist/animation/AnimationMaterialStyle.js +0 -13
- package/dist/animation/AnimationMaterialStyle.js.map +0 -1
- package/dist/cinematic/CinematicMaterialPresets.d.ts +0 -16
- package/dist/cinematic/CinematicMaterialPresets.d.ts.map +0 -1
- package/dist/cinematic/CinematicMaterialPresets.js +0 -114
- package/dist/cinematic/CinematicMaterialPresets.js.map +0 -1
- package/dist/lean/LeanProductRenderer.d.ts +0 -29
- package/dist/lean/LeanProductRenderer.d.ts.map +0 -1
- package/dist/lean/LeanProductRenderer.js +0 -38
- package/dist/lean/LeanProductRenderer.js.map +0 -1
- package/dist/lean/LeanProductionRenderer.d.ts +0 -38
- package/dist/lean/LeanProductionRenderer.d.ts.map +0 -1
- package/dist/lean/LeanProductionRenderer.js +0 -88
- package/dist/lean/LeanProductionRenderer.js.map +0 -1
- package/dist/lean-core-runtime.d.ts +0 -13
- package/dist/lean-core-runtime.d.ts.map +0 -1
- package/dist/lean-core-runtime.js +0 -10
- package/dist/lean-core-runtime.js.map +0 -1
- package/dist/lean-runtime.d.ts +0 -18
- package/dist/lean-runtime.d.ts.map +0 -1
- package/dist/lean-runtime.js +0 -13
- package/dist/lean-runtime.js.map +0 -1
- package/dist/materials/TransmissionPass.d.ts +0 -16
- package/dist/materials/TransmissionPass.d.ts.map +0 -1
- package/dist/materials/TransmissionPass.js +0 -30
- package/dist/materials/TransmissionPass.js.map +0 -1
- package/dist/production-runtime/ProductionEffectsPipeline.d.ts +0 -20
- package/dist/production-runtime/ProductionEffectsPipeline.d.ts.map +0 -1
- package/dist/production-runtime/ProductionEffectsPipeline.js +0 -65
- package/dist/production-runtime/ProductionEffectsPipeline.js.map +0 -1
- package/dist/production-runtime/ProductionRuntimeRenderer.d.ts +0 -44
- package/dist/production-runtime/ProductionRuntimeRenderer.d.ts.map +0 -1
- package/dist/production-runtime/ProductionRuntimeRenderer.js +0 -179
- package/dist/production-runtime/ProductionRuntimeRenderer.js.map +0 -1
- package/dist/production-runtime/ProductionWebGL2Renderer.d.ts +0 -65
- package/dist/production-runtime/ProductionWebGL2Renderer.d.ts.map +0 -1
- package/dist/production-runtime/ProductionWebGL2Renderer.js +0 -305
- package/dist/production-runtime/ProductionWebGL2Renderer.js.map +0 -1
- package/dist/threejs-example-parity/index.d.ts +0 -57
- package/dist/threejs-example-parity/index.d.ts.map +0 -1
- package/dist/threejs-example-parity/index.js +0 -139
- package/dist/threejs-example-parity/index.js.map +0 -1
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"lighting_mirrors.js","sourceRoot":"","sources":["../../../../../../packages/rendering/src/shaders/chunks/lighting_mirrors.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAIH,oDAAoD;AACpD,MAAM,UAAU,kBAAkB,CAAC,aAAqB,EAAE,cAAsB,EAAE,aAAqB;IACrG,MAAM,eAAe,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,aAAa,EAAE,aAAa,CAAC,EAAE,IAAI,CAAC,CAAC;IACrF,IAAI,cAAc,GAAG,GAAG,EAAE,CAAC;QACzB,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,aAAa,GAAG,cAAc,EAAE,GAAG,CAAC,EAAE,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;QAC5F,OAAO,eAAe,GAAG,CAAC,GAAG,CAAC,CAAC;IACjC,CAAC;IACD,OAAO,eAAe,CAAC;AACzB,CAAC;AAED,MAAM,IAAI,GAAG,CAAC,CAAK,EAAE,CAAK,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;AACvE,MAAM,SAAS,GAAG,CAAC,CAAK,EAAM,EAAE;IAC9B,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;IAC5C,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;AACxC,CAAC,CAAC;AAEF;;;;;GAKG;AACH,MAAM,UAAU,uBAAuB,CACrC,QAAY,EACZ,WAAe,EACf,SAAa,EACb,MAAU;IAEV,MAAM,CAAC,GAAG,GAAG,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,EAAE,SAAS,CAAC,SAAS,CAAC,CAAC,GAAG,GAAG,CAAC;IACpE,OAAO;QACL,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;QACnD,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;QACnD,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;KACpD,CAAC;AACJ,CAAC"}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* a3d_prd02_lighting_punctual — punctual light evaluation (PRD-02 §6.3/§8).
|
|
3
|
+
* Units are physical: point/spot intensities are candela, directional is
|
|
4
|
+
* lux (dimensionless in shader), decay exponent applies 1/d^decay with the
|
|
5
|
+
* Frostbite window saturate(1−(d/range)⁴)² when range > 0.
|
|
6
|
+
*
|
|
7
|
+
* Light data lives in the `AuraLights` std140 block (u_lightData, 32×6
|
|
8
|
+
* vec4 — 3KB). Per-light layout:
|
|
9
|
+
* [0] position.xyz, w = kind (0 dir, 1 point, 2 spot, 3 rect)
|
|
10
|
+
* [1] direction.xyz, w = range (0 = infinite)
|
|
11
|
+
* [2] color.rgb, w = intensity
|
|
12
|
+
* [3] spot: cosOuter, cosInner, decay, shadowIndex
|
|
13
|
+
* [4] shadow matrix column a (rect: right.xyz, width)
|
|
14
|
+
* [5] shadow matrix column b (rect: up.xyz, height)
|
|
15
|
+
*/
|
|
16
|
+
export declare const LIGHTING_PUNCTUAL_CHUNK_GLSL = "\n#ifndef A3D_MAX_LIGHTS\n#define A3D_MAX_LIGHTS 32\n#endif\nuniform int u_prd02LightCount;\n// AuraLights std140 block, flattened for WebGL2 (PRD-02 \u00A78.1): 6 vec4 per light.\nuniform vec4 u_lightData[A3D_MAX_LIGHTS * 6];\n\n// Frostbite range window \u2014 only applies when range > 0.\nfloat a3d_rangeWindow(float d, float range) {\n if (range <= 0.0) return 1.0;\n float x = clamp(1.0 - pow(d / range, 4.0), 0.0, 1.0);\n return x * x;\n}\n\n// three r185 getDistanceAttenuation verbatim (Frostbite E[window1]):\n// 1/max(d^decay, 0.01) with the range window folded in when range > 0.\nfloat a3dDistanceFalloff(float d, float range, float decay) {\n float att = 1.0 / max(pow(d, decay), 0.01);\n return att * a3d_rangeWindow(d, range);\n}\n\n// Spot cone: smooth falloff between cosOuter and cosInner angles.\nfloat a3d_spotWindow(float cosLightDir, float cosOuter, float cosInner) {\n float w = clamp((cosLightDir - cosOuter) / max(cosInner - cosOuter, 1e-4), 0.0, 1.0);\n return w * w;\n}\n\n// Fetch helper \u2014 per-light record base index.\nint a3d_lightBase(int i) { return i * 6; }\n\n// Incident radiance contribution of punctual light i at worldPos with\n// surface normal n. Shadow factor is applied by the caller.\nvec3 a3d_punctualRadiance(int i, vec3 worldPos, vec3 n, out vec3 l, out float atten) {\n vec4 d0 = u_lightData[a3d_lightBase(i) + 0];\n vec4 d1 = u_lightData[a3d_lightBase(i) + 1];\n vec4 d2 = u_lightData[a3d_lightBase(i) + 2];\n int kind = int(d0.w + 0.5);\n vec3 lightColor = d2.rgb * d2.w;\n if (kind == 0) {\n l = -normalize(d1.xyz);\n atten = 1.0;\n return lightColor * max(dot(n, l), 0.0);\n }\n vec3 toLight = d0.xyz - worldPos;\n float d = length(toLight);\n l = toLight / max(d, 1e-4);\n vec4 d3 = u_lightData[a3d_lightBase(i) + 3];\n atten = a3dDistanceFalloff(d, d1.w, d3.z);\n if (kind == 2) {\n float c = dot(-l, normalize(d1.xyz));\n atten *= a3d_spotWindow(c, d3.x, d3.y);\n }\n return lightColor * max(dot(n, l), 0.0) * atten;\n}\n\n// Shadow factor for punctual light i (PRD-02 Phase 4): the composed program\n// must also #include a3d_prd02_shadow_lookup and define A3D_PUNCTUAL_SHADOWS\n// to activate it; otherwise this returns 1.0. Directional shadows come from\n// the CSM samplers; spot/point sample their atlas tile via shadowIndex\n// (u_lightData[i][3].w \u2014 the tile slot stamped by the shadow planner).\nfloat a3d_punctualShadowFactor(int i, vec3 worldPos, vec3 worldNormal, float viewDepth) {\n#if defined(A3D_PUNCTUAL_SHADOWS) && A3D_PUNCTUAL_SHADOWS\n vec4 d0 = u_lightData[a3d_lightBase(i) + 0];\n int kind = int(d0.w + 0.5);\n if (kind == 0) {\n return a3d_sunShadow(worldPos, worldNormal, viewDepth);\n }\n if (kind == 1 || kind == 2) {\n vec4 d3 = u_lightData[a3d_lightBase(i) + 3];\n return a3d_localShadow(int(d3.w + 0.5), worldPos, worldNormal);\n }\n#endif\n return 1.0;\n}\n\n\n// ---- Area lights (rect, kind == 3) \u2014 PRD-02 \u00A78.5: LTC on High/Ultra\n// (A3D_AREA_LTC; LUTs u_prd02LtcMInv / u_prd02LtcFresnel, 64x64 RGBA16F,\n// fetched lazily from the three.js RectAreaLightTexturesLib tables, MIT),\n// Gauss\u2013Legendre 4-tap integrator on Low/Medium (A3D_AREA_GAUSS).\n// Rect layout in the AuraLights block: d0.xyz center, d4 = right.xyz+width,\n// d5 = up.xyz+height. Luminance in nits (d2.rgb).\n#if defined(A3D_AREA_LTC) && A3D_AREA_LTC\nuniform sampler2D u_prd02LtcMInv;\nuniform sampler2D u_prd02LtcFresnel;\n\nvec2 a3d_ltcUv(vec3 n, vec3 v, float roughness) {\n float lod = roughness * roughness;\n float theta = acos(clamp(dot(n, v), -1.0, 1.0)) / 3.14159265;\n return vec2(lod, theta) * (63.0 / 64.0) + 0.5 / 64.0;\n}\n\nmat3 a3d_ltcMinv(vec2 uv) {\n vec4 t = texture2D(u_prd02LtcMInv, uv);\n return mat3(\n vec3(1.0, 0.0, t.y),\n vec3(0.0, t.z, 0.0),\n vec3(t.w, 0.0, t.x));\n}\n\n// Edge-integral of a quad through LTC matrix M (Real-Time Polygonal-Light\n// Shading, Heitz et al.): sum of cross-edge arc cosines.\nfloat a3d_ltcEdgeIntegrate(mat3 Minv, vec3 n, vec3 v, vec3 p,\n vec3 c0, vec3 c1, vec3 c2, vec3 c3) {\n vec3 vs[4];\n vs[0] = Minv * (c0 - p); vs[1] = Minv * (c1 - p);\n vs[2] = Minv * (c2 - p); vs[3] = Minv * (c3 - p);\n for (int k = 0; k < 4; k++) vs[k] = normalize(vs[k]);\n float sum = 0.0;\n sum += a3d_ltcEdge(vs[0], vs[1]);\n sum += a3d_ltcEdge(vs[1], vs[2]);\n sum += a3d_ltcEdge(vs[2], vs[3]);\n sum += a3d_ltcEdge(vs[3], vs[0]);\n return max(sum, 0.0);\n}\n#endif\n\n#if (defined(A3D_AREA_LTC) && A3D_AREA_LTC) || (defined(A3D_AREA_GAUSS) && A3D_AREA_GAUSS)\n// Edge integral (Heitz et al. 2016): acos(dot) \u00D7 normalize(cross).z \u2014\n// the arc length weighted by its projection onto the shading normal's axis\n// in the transformed (identity-irradiance) space.\nfloat a3d_ltcEdge(vec3 v1, vec3 v2) {\n float theta = acos(clamp(dot(v1, v2), -0.9999, 0.9999));\n vec3 n = cross(v1, v2);\n float nl = length(n);\n if (nl < 1e-6) return 0.0;\n return theta * (n.z / nl);\n}\n#endif\n\n// Gauss\u2013Legendre 4-tap: subdivide the rect into 4 quadrants; diffuse from\n// each quadrant centroid (a point light of area\u00B7luminance/4). Cheap on\n// Low/Medium; within ~10% total energy of the LTC integral (unit test).\nvec3 a3d_rectGaussDiffuse(vec3 center, vec3 right, vec3 up, vec2 halfSize,\n vec3 luminanceNits, vec3 worldPos, vec3 worldNormal) {\n const float g = 0.25; // quadrant centroid offsets at \u00B1halfSize*0.5\n vec3 acc = vec3(0.0);\n for (int i = 0; i < 4; i++) {\n vec3 c = center\n + right * (halfSize.x * (i == 0 || i == 3 ? -g : g))\n + up * (halfSize.y * (i < 2 ? -g : g));\n vec3 toLight = c - worldPos;\n float d2 = dot(toLight, toLight);\n vec3 l = toLight * inversesqrt(max(d2, 1e-6));\n float nl = max(dot(worldNormal, l), 0.0);\n // Solid angle of the quadrant: A_quadrant\u00B7cos_s / d2 (small-aperture).\n float area = halfSize.x * halfSize.y; // quadrant area = rect area /4\n float cosS = max(dot(-l, normalize(cross(right, up))), 0.0);\n acc += luminanceNits * (nl * area * cosS / max(d2, 1e-6));\n }\n return acc / 3.14159265;\n}\n\nvec3 a3d_rectLightDiffuse(int i, vec3 worldPos, vec3 worldNormal, vec3 viewDir, float roughness) {\n vec4 d0 = u_lightData[a3d_lightBase(i) + 0];\n vec4 d2 = u_lightData[a3d_lightBase(i) + 2];\n vec4 d4 = u_lightData[a3d_lightBase(i) + 4];\n vec4 d5 = u_lightData[a3d_lightBase(i) + 5];\n vec3 center = d0.xyz;\n vec3 right = d4.xyz;\n vec3 up = d5.xyz;\n vec2 halfSize = vec2(d4.w, d5.w) * 0.5;\n#if defined(A3D_AREA_LTC) && A3D_AREA_LTC\n vec3 c0 = center - right * halfSize.x - up * halfSize.y;\n vec3 c1 = center + right * halfSize.x - up * halfSize.y;\n vec3 c2 = center + right * halfSize.x + up * halfSize.y;\n vec3 c3 = center - right * halfSize.x + up * halfSize.y;\n // Diffuse irradiance = edge integral with the identity transform (the LUT\n // path fits the GGX-specular distribution \u2014 specular evaluation arrives\n // with the shading seam; diffuse is exact here).\n float sum = a3d_ltcEdgeIntegrate(mat3(1.0), worldNormal, viewDir, worldPos, c0, c1, c2, c3);\n return d2.rgb * (sum / (2.0 * 3.14159265));\n#elif defined(A3D_AREA_GAUSS) && A3D_AREA_GAUSS\n return a3d_rectGaussDiffuse(center, right, up, halfSize, d2.rgb, worldPos, worldNormal);\n#else\n return vec3(0.0);\n#endif\n}\n\n";
|
|
17
|
+
//# sourceMappingURL=lighting_punctual.glsl.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"lighting_punctual.glsl.d.ts","sourceRoot":"","sources":["../../../../../../packages/rendering/src/shaders/chunks/lighting_punctual.glsl.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;GAcG;AACH,eAAO,MAAM,4BAA4B,2uOAoLxC,CAAC"}
|
|
@@ -0,0 +1,197 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* a3d_prd02_lighting_punctual — punctual light evaluation (PRD-02 §6.3/§8).
|
|
3
|
+
* Units are physical: point/spot intensities are candela, directional is
|
|
4
|
+
* lux (dimensionless in shader), decay exponent applies 1/d^decay with the
|
|
5
|
+
* Frostbite window saturate(1−(d/range)⁴)² when range > 0.
|
|
6
|
+
*
|
|
7
|
+
* Light data lives in the `AuraLights` std140 block (u_lightData, 32×6
|
|
8
|
+
* vec4 — 3KB). Per-light layout:
|
|
9
|
+
* [0] position.xyz, w = kind (0 dir, 1 point, 2 spot, 3 rect)
|
|
10
|
+
* [1] direction.xyz, w = range (0 = infinite)
|
|
11
|
+
* [2] color.rgb, w = intensity
|
|
12
|
+
* [3] spot: cosOuter, cosInner, decay, shadowIndex
|
|
13
|
+
* [4] shadow matrix column a (rect: right.xyz, width)
|
|
14
|
+
* [5] shadow matrix column b (rect: up.xyz, height)
|
|
15
|
+
*/
|
|
16
|
+
export const LIGHTING_PUNCTUAL_CHUNK_GLSL = /* glsl */ `
|
|
17
|
+
#ifndef A3D_MAX_LIGHTS
|
|
18
|
+
#define A3D_MAX_LIGHTS 32
|
|
19
|
+
#endif
|
|
20
|
+
uniform int u_prd02LightCount;
|
|
21
|
+
// AuraLights std140 block, flattened for WebGL2 (PRD-02 §8.1): 6 vec4 per light.
|
|
22
|
+
uniform vec4 u_lightData[A3D_MAX_LIGHTS * 6];
|
|
23
|
+
|
|
24
|
+
// Frostbite range window — only applies when range > 0.
|
|
25
|
+
float a3d_rangeWindow(float d, float range) {
|
|
26
|
+
if (range <= 0.0) return 1.0;
|
|
27
|
+
float x = clamp(1.0 - pow(d / range, 4.0), 0.0, 1.0);
|
|
28
|
+
return x * x;
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
// three r185 getDistanceAttenuation verbatim (Frostbite E[window1]):
|
|
32
|
+
// 1/max(d^decay, 0.01) with the range window folded in when range > 0.
|
|
33
|
+
float a3dDistanceFalloff(float d, float range, float decay) {
|
|
34
|
+
float att = 1.0 / max(pow(d, decay), 0.01);
|
|
35
|
+
return att * a3d_rangeWindow(d, range);
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
// Spot cone: smooth falloff between cosOuter and cosInner angles.
|
|
39
|
+
float a3d_spotWindow(float cosLightDir, float cosOuter, float cosInner) {
|
|
40
|
+
float w = clamp((cosLightDir - cosOuter) / max(cosInner - cosOuter, 1e-4), 0.0, 1.0);
|
|
41
|
+
return w * w;
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
// Fetch helper — per-light record base index.
|
|
45
|
+
int a3d_lightBase(int i) { return i * 6; }
|
|
46
|
+
|
|
47
|
+
// Incident radiance contribution of punctual light i at worldPos with
|
|
48
|
+
// surface normal n. Shadow factor is applied by the caller.
|
|
49
|
+
vec3 a3d_punctualRadiance(int i, vec3 worldPos, vec3 n, out vec3 l, out float atten) {
|
|
50
|
+
vec4 d0 = u_lightData[a3d_lightBase(i) + 0];
|
|
51
|
+
vec4 d1 = u_lightData[a3d_lightBase(i) + 1];
|
|
52
|
+
vec4 d2 = u_lightData[a3d_lightBase(i) + 2];
|
|
53
|
+
int kind = int(d0.w + 0.5);
|
|
54
|
+
vec3 lightColor = d2.rgb * d2.w;
|
|
55
|
+
if (kind == 0) {
|
|
56
|
+
l = -normalize(d1.xyz);
|
|
57
|
+
atten = 1.0;
|
|
58
|
+
return lightColor * max(dot(n, l), 0.0);
|
|
59
|
+
}
|
|
60
|
+
vec3 toLight = d0.xyz - worldPos;
|
|
61
|
+
float d = length(toLight);
|
|
62
|
+
l = toLight / max(d, 1e-4);
|
|
63
|
+
vec4 d3 = u_lightData[a3d_lightBase(i) + 3];
|
|
64
|
+
atten = a3dDistanceFalloff(d, d1.w, d3.z);
|
|
65
|
+
if (kind == 2) {
|
|
66
|
+
float c = dot(-l, normalize(d1.xyz));
|
|
67
|
+
atten *= a3d_spotWindow(c, d3.x, d3.y);
|
|
68
|
+
}
|
|
69
|
+
return lightColor * max(dot(n, l), 0.0) * atten;
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
// Shadow factor for punctual light i (PRD-02 Phase 4): the composed program
|
|
73
|
+
// must also #include a3d_prd02_shadow_lookup and define A3D_PUNCTUAL_SHADOWS
|
|
74
|
+
// to activate it; otherwise this returns 1.0. Directional shadows come from
|
|
75
|
+
// the CSM samplers; spot/point sample their atlas tile via shadowIndex
|
|
76
|
+
// (u_lightData[i][3].w — the tile slot stamped by the shadow planner).
|
|
77
|
+
float a3d_punctualShadowFactor(int i, vec3 worldPos, vec3 worldNormal, float viewDepth) {
|
|
78
|
+
#if defined(A3D_PUNCTUAL_SHADOWS) && A3D_PUNCTUAL_SHADOWS
|
|
79
|
+
vec4 d0 = u_lightData[a3d_lightBase(i) + 0];
|
|
80
|
+
int kind = int(d0.w + 0.5);
|
|
81
|
+
if (kind == 0) {
|
|
82
|
+
return a3d_sunShadow(worldPos, worldNormal, viewDepth);
|
|
83
|
+
}
|
|
84
|
+
if (kind == 1 || kind == 2) {
|
|
85
|
+
vec4 d3 = u_lightData[a3d_lightBase(i) + 3];
|
|
86
|
+
return a3d_localShadow(int(d3.w + 0.5), worldPos, worldNormal);
|
|
87
|
+
}
|
|
88
|
+
#endif
|
|
89
|
+
return 1.0;
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
|
|
93
|
+
// ---- Area lights (rect, kind == 3) — PRD-02 §8.5: LTC on High/Ultra
|
|
94
|
+
// (A3D_AREA_LTC; LUTs u_prd02LtcMInv / u_prd02LtcFresnel, 64x64 RGBA16F,
|
|
95
|
+
// fetched lazily from the three.js RectAreaLightTexturesLib tables, MIT),
|
|
96
|
+
// Gauss–Legendre 4-tap integrator on Low/Medium (A3D_AREA_GAUSS).
|
|
97
|
+
// Rect layout in the AuraLights block: d0.xyz center, d4 = right.xyz+width,
|
|
98
|
+
// d5 = up.xyz+height. Luminance in nits (d2.rgb).
|
|
99
|
+
#if defined(A3D_AREA_LTC) && A3D_AREA_LTC
|
|
100
|
+
uniform sampler2D u_prd02LtcMInv;
|
|
101
|
+
uniform sampler2D u_prd02LtcFresnel;
|
|
102
|
+
|
|
103
|
+
vec2 a3d_ltcUv(vec3 n, vec3 v, float roughness) {
|
|
104
|
+
float lod = roughness * roughness;
|
|
105
|
+
float theta = acos(clamp(dot(n, v), -1.0, 1.0)) / 3.14159265;
|
|
106
|
+
return vec2(lod, theta) * (63.0 / 64.0) + 0.5 / 64.0;
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
mat3 a3d_ltcMinv(vec2 uv) {
|
|
110
|
+
vec4 t = texture2D(u_prd02LtcMInv, uv);
|
|
111
|
+
return mat3(
|
|
112
|
+
vec3(1.0, 0.0, t.y),
|
|
113
|
+
vec3(0.0, t.z, 0.0),
|
|
114
|
+
vec3(t.w, 0.0, t.x));
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
// Edge-integral of a quad through LTC matrix M (Real-Time Polygonal-Light
|
|
118
|
+
// Shading, Heitz et al.): sum of cross-edge arc cosines.
|
|
119
|
+
float a3d_ltcEdgeIntegrate(mat3 Minv, vec3 n, vec3 v, vec3 p,
|
|
120
|
+
vec3 c0, vec3 c1, vec3 c2, vec3 c3) {
|
|
121
|
+
vec3 vs[4];
|
|
122
|
+
vs[0] = Minv * (c0 - p); vs[1] = Minv * (c1 - p);
|
|
123
|
+
vs[2] = Minv * (c2 - p); vs[3] = Minv * (c3 - p);
|
|
124
|
+
for (int k = 0; k < 4; k++) vs[k] = normalize(vs[k]);
|
|
125
|
+
float sum = 0.0;
|
|
126
|
+
sum += a3d_ltcEdge(vs[0], vs[1]);
|
|
127
|
+
sum += a3d_ltcEdge(vs[1], vs[2]);
|
|
128
|
+
sum += a3d_ltcEdge(vs[2], vs[3]);
|
|
129
|
+
sum += a3d_ltcEdge(vs[3], vs[0]);
|
|
130
|
+
return max(sum, 0.0);
|
|
131
|
+
}
|
|
132
|
+
#endif
|
|
133
|
+
|
|
134
|
+
#if (defined(A3D_AREA_LTC) && A3D_AREA_LTC) || (defined(A3D_AREA_GAUSS) && A3D_AREA_GAUSS)
|
|
135
|
+
// Edge integral (Heitz et al. 2016): acos(dot) × normalize(cross).z —
|
|
136
|
+
// the arc length weighted by its projection onto the shading normal's axis
|
|
137
|
+
// in the transformed (identity-irradiance) space.
|
|
138
|
+
float a3d_ltcEdge(vec3 v1, vec3 v2) {
|
|
139
|
+
float theta = acos(clamp(dot(v1, v2), -0.9999, 0.9999));
|
|
140
|
+
vec3 n = cross(v1, v2);
|
|
141
|
+
float nl = length(n);
|
|
142
|
+
if (nl < 1e-6) return 0.0;
|
|
143
|
+
return theta * (n.z / nl);
|
|
144
|
+
}
|
|
145
|
+
#endif
|
|
146
|
+
|
|
147
|
+
// Gauss–Legendre 4-tap: subdivide the rect into 4 quadrants; diffuse from
|
|
148
|
+
// each quadrant centroid (a point light of area·luminance/4). Cheap on
|
|
149
|
+
// Low/Medium; within ~10% total energy of the LTC integral (unit test).
|
|
150
|
+
vec3 a3d_rectGaussDiffuse(vec3 center, vec3 right, vec3 up, vec2 halfSize,
|
|
151
|
+
vec3 luminanceNits, vec3 worldPos, vec3 worldNormal) {
|
|
152
|
+
const float g = 0.25; // quadrant centroid offsets at ±halfSize*0.5
|
|
153
|
+
vec3 acc = vec3(0.0);
|
|
154
|
+
for (int i = 0; i < 4; i++) {
|
|
155
|
+
vec3 c = center
|
|
156
|
+
+ right * (halfSize.x * (i == 0 || i == 3 ? -g : g))
|
|
157
|
+
+ up * (halfSize.y * (i < 2 ? -g : g));
|
|
158
|
+
vec3 toLight = c - worldPos;
|
|
159
|
+
float d2 = dot(toLight, toLight);
|
|
160
|
+
vec3 l = toLight * inversesqrt(max(d2, 1e-6));
|
|
161
|
+
float nl = max(dot(worldNormal, l), 0.0);
|
|
162
|
+
// Solid angle of the quadrant: A_quadrant·cos_s / d2 (small-aperture).
|
|
163
|
+
float area = halfSize.x * halfSize.y; // quadrant area = rect area /4
|
|
164
|
+
float cosS = max(dot(-l, normalize(cross(right, up))), 0.0);
|
|
165
|
+
acc += luminanceNits * (nl * area * cosS / max(d2, 1e-6));
|
|
166
|
+
}
|
|
167
|
+
return acc / 3.14159265;
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
vec3 a3d_rectLightDiffuse(int i, vec3 worldPos, vec3 worldNormal, vec3 viewDir, float roughness) {
|
|
171
|
+
vec4 d0 = u_lightData[a3d_lightBase(i) + 0];
|
|
172
|
+
vec4 d2 = u_lightData[a3d_lightBase(i) + 2];
|
|
173
|
+
vec4 d4 = u_lightData[a3d_lightBase(i) + 4];
|
|
174
|
+
vec4 d5 = u_lightData[a3d_lightBase(i) + 5];
|
|
175
|
+
vec3 center = d0.xyz;
|
|
176
|
+
vec3 right = d4.xyz;
|
|
177
|
+
vec3 up = d5.xyz;
|
|
178
|
+
vec2 halfSize = vec2(d4.w, d5.w) * 0.5;
|
|
179
|
+
#if defined(A3D_AREA_LTC) && A3D_AREA_LTC
|
|
180
|
+
vec3 c0 = center - right * halfSize.x - up * halfSize.y;
|
|
181
|
+
vec3 c1 = center + right * halfSize.x - up * halfSize.y;
|
|
182
|
+
vec3 c2 = center + right * halfSize.x + up * halfSize.y;
|
|
183
|
+
vec3 c3 = center - right * halfSize.x + up * halfSize.y;
|
|
184
|
+
// Diffuse irradiance = edge integral with the identity transform (the LUT
|
|
185
|
+
// path fits the GGX-specular distribution — specular evaluation arrives
|
|
186
|
+
// with the shading seam; diffuse is exact here).
|
|
187
|
+
float sum = a3d_ltcEdgeIntegrate(mat3(1.0), worldNormal, viewDir, worldPos, c0, c1, c2, c3);
|
|
188
|
+
return d2.rgb * (sum / (2.0 * 3.14159265));
|
|
189
|
+
#elif defined(A3D_AREA_GAUSS) && A3D_AREA_GAUSS
|
|
190
|
+
return a3d_rectGaussDiffuse(center, right, up, halfSize, d2.rgb, worldPos, worldNormal);
|
|
191
|
+
#else
|
|
192
|
+
return vec3(0.0);
|
|
193
|
+
#endif
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
`;
|
|
197
|
+
//# sourceMappingURL=lighting_punctual.glsl.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"lighting_punctual.glsl.js","sourceRoot":"","sources":["../../../../../../packages/rendering/src/shaders/chunks/lighting_punctual.glsl.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;GAcG;AACH,MAAM,CAAC,MAAM,4BAA4B,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAoLtD,CAAC"}
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* a3d_prd02_sh9 — SH9 irradiance evaluation (PRD-02 §8).
|
|
3
|
+
* Coefficient order and irradiance basis scale match
|
|
4
|
+
* environment/SphericalHarmonics.ts exactly (c0, -c1y, c1z, -c1x,
|
|
5
|
+
* c2xy, c2yz, c3(3z²−1), c2xz, c4(x²−y²)). The shTexture is a 9×1 RGBA32F
|
|
6
|
+
* strip of RGB radiance coefficients produced by projectCubeToSH9.
|
|
7
|
+
*/
|
|
8
|
+
export declare const SH9_CHUNK_GLSL = "\nuniform sampler2D u_sh9Texture;\nuniform int u_sh9Bound; // 0 = no SH bound; callers must keep a fallback\n\n// f = per-channel vec3 coefficient texture, index 0..8\nvec3 a3d_sh9Coefficient(int i) {\n return texelFetch(u_sh9Texture, ivec2(i, 0), 0).rgb;\n}\n\n// Folded irradiance basis at n \u2014 Y_k\u00B7A_l, identical to the contract's\n// evaluateSH9Irradiance constants (c0\u00B7\u03C0, c1\u00B72\u03C0/3, c2\u00B7\u03C0/4 \u2026).\nvoid a3d_sh9IrradianceBasis(vec3 n, out float b[9]) {\n b[0] = 0.886227;\n b[1] = -1.023328 * n.y;\n b[2] = 1.023328 * n.z;\n b[3] = -1.023328 * n.x;\n b[4] = 0.858086 * (n.x * n.y);\n b[5] = 0.858086 * (n.y * n.z);\n b[6] = 0.247708 * (3.0 * n.z * n.z - 1.0);\n b[7] = 0.858086 * (n.x * n.z);\n b[8] = 0.429043 * (n.x * n.x - n.y * n.y);\n}\n\nvec3 a3d_sh9Irradiance(vec3 n) {\n float b[9];\n a3d_sh9IrradianceBasis(normalize(n), b);\n vec3 acc = vec3(0.0);\n for (int i = 0; i < 9; i += 1) {\n acc += a3d_sh9Coefficient(i) * b[i];\n }\n return max(acc, vec3(0.0));\n}\n";
|
|
9
|
+
//# sourceMappingURL=sh9.glsl.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"sh9.glsl.d.ts","sourceRoot":"","sources":["../../../../../../packages/rendering/src/shaders/chunks/sh9.glsl.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AACH,eAAO,MAAM,cAAc,6gCAgC1B,CAAC"}
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* a3d_prd02_sh9 — SH9 irradiance evaluation (PRD-02 §8).
|
|
3
|
+
* Coefficient order and irradiance basis scale match
|
|
4
|
+
* environment/SphericalHarmonics.ts exactly (c0, -c1y, c1z, -c1x,
|
|
5
|
+
* c2xy, c2yz, c3(3z²−1), c2xz, c4(x²−y²)). The shTexture is a 9×1 RGBA32F
|
|
6
|
+
* strip of RGB radiance coefficients produced by projectCubeToSH9.
|
|
7
|
+
*/
|
|
8
|
+
export const SH9_CHUNK_GLSL = /* glsl */ `
|
|
9
|
+
uniform sampler2D u_sh9Texture;
|
|
10
|
+
uniform int u_sh9Bound; // 0 = no SH bound; callers must keep a fallback
|
|
11
|
+
|
|
12
|
+
// f = per-channel vec3 coefficient texture, index 0..8
|
|
13
|
+
vec3 a3d_sh9Coefficient(int i) {
|
|
14
|
+
return texelFetch(u_sh9Texture, ivec2(i, 0), 0).rgb;
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
// Folded irradiance basis at n — Y_k·A_l, identical to the contract's
|
|
18
|
+
// evaluateSH9Irradiance constants (c0·π, c1·2π/3, c2·π/4 …).
|
|
19
|
+
void a3d_sh9IrradianceBasis(vec3 n, out float b[9]) {
|
|
20
|
+
b[0] = 0.886227;
|
|
21
|
+
b[1] = -1.023328 * n.y;
|
|
22
|
+
b[2] = 1.023328 * n.z;
|
|
23
|
+
b[3] = -1.023328 * n.x;
|
|
24
|
+
b[4] = 0.858086 * (n.x * n.y);
|
|
25
|
+
b[5] = 0.858086 * (n.y * n.z);
|
|
26
|
+
b[6] = 0.247708 * (3.0 * n.z * n.z - 1.0);
|
|
27
|
+
b[7] = 0.858086 * (n.x * n.z);
|
|
28
|
+
b[8] = 0.429043 * (n.x * n.x - n.y * n.y);
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
vec3 a3d_sh9Irradiance(vec3 n) {
|
|
32
|
+
float b[9];
|
|
33
|
+
a3d_sh9IrradianceBasis(normalize(n), b);
|
|
34
|
+
vec3 acc = vec3(0.0);
|
|
35
|
+
for (int i = 0; i < 9; i += 1) {
|
|
36
|
+
acc += a3d_sh9Coefficient(i) * b[i];
|
|
37
|
+
}
|
|
38
|
+
return max(acc, vec3(0.0));
|
|
39
|
+
}
|
|
40
|
+
`;
|
|
41
|
+
//# sourceMappingURL=sh9.glsl.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"sh9.glsl.js","sourceRoot":"","sources":["../../../../../../packages/rendering/src/shaders/chunks/sh9.glsl.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AACH,MAAM,CAAC,MAAM,cAAc,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAgCxC,CAAC"}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* a3d_prd02_shadow_caster — depth-material path for shadow casters
|
|
3
|
+
* (PRD-02 §8). Vertex-stage: forwards world position and handles the
|
|
4
|
+
* alpha-test/alpha-hash coverage for the depth write. Variant selection
|
|
5
|
+
* (skinning lanes, morph targets, instanced, batched, alphaTest/alphaHash,
|
|
6
|
+
* doubleSided) is resolved CPU-side by ShadowCasterVariantKey — this chunk
|
|
7
|
+
* is the fragment-visible half.
|
|
8
|
+
*/
|
|
9
|
+
export declare const SHADOW_CASTER_CHUNK_GLSL = "\nuniform sampler2D u_prd02BaseColorAlpha; // alphaTest/alphaHash variants only\nuniform float u_prd02AlphaCutoff;\nuniform vec4 u_prd02CasterParams; // x: alphaTest on, y: alphaHash on, z: doubleSided, w: shadowFar\nin vec2 v_prd02ShadowUv;\n\n// Analytic hash for alpha-hash coverage (deterministic per texel).\nfloat a3d_shadowHash(vec2 p) {\n return fract(sin(dot(p, vec2(12.9898, 78.233))) * 43758.5453);\n}\n\n// Returns false when the texel must not write depth.\nbool a3d_casterCovers() {\n if (u_prd02CasterParams.x > 0.5) {\n return texture(u_prd02BaseColorAlpha, v_prd02ShadowUv).a >= u_prd02AlphaCutoff;\n }\n if (u_prd02CasterParams.y > 0.5) {\n float a = texture(u_prd02BaseColorAlpha, v_prd02ShadowUv).a;\n return a >= a3d_shadowHash(gl_FragCoord.xy);\n }\n return true;\n}\n";
|
|
10
|
+
//# sourceMappingURL=shadow_caster.glsl.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shadow_caster.glsl.d.ts","sourceRoot":"","sources":["../../../../../../packages/rendering/src/shaders/chunks/shadow_caster.glsl.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,eAAO,MAAM,wBAAwB,qzBAsBpC,CAAC"}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* a3d_prd02_shadow_caster — depth-material path for shadow casters
|
|
3
|
+
* (PRD-02 §8). Vertex-stage: forwards world position and handles the
|
|
4
|
+
* alpha-test/alpha-hash coverage for the depth write. Variant selection
|
|
5
|
+
* (skinning lanes, morph targets, instanced, batched, alphaTest/alphaHash,
|
|
6
|
+
* doubleSided) is resolved CPU-side by ShadowCasterVariantKey — this chunk
|
|
7
|
+
* is the fragment-visible half.
|
|
8
|
+
*/
|
|
9
|
+
export const SHADOW_CASTER_CHUNK_GLSL = /* glsl */ `
|
|
10
|
+
uniform sampler2D u_prd02BaseColorAlpha; // alphaTest/alphaHash variants only
|
|
11
|
+
uniform float u_prd02AlphaCutoff;
|
|
12
|
+
uniform vec4 u_prd02CasterParams; // x: alphaTest on, y: alphaHash on, z: doubleSided, w: shadowFar
|
|
13
|
+
in vec2 v_prd02ShadowUv;
|
|
14
|
+
|
|
15
|
+
// Analytic hash for alpha-hash coverage (deterministic per texel).
|
|
16
|
+
float a3d_shadowHash(vec2 p) {
|
|
17
|
+
return fract(sin(dot(p, vec2(12.9898, 78.233))) * 43758.5453);
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
// Returns false when the texel must not write depth.
|
|
21
|
+
bool a3d_casterCovers() {
|
|
22
|
+
if (u_prd02CasterParams.x > 0.5) {
|
|
23
|
+
return texture(u_prd02BaseColorAlpha, v_prd02ShadowUv).a >= u_prd02AlphaCutoff;
|
|
24
|
+
}
|
|
25
|
+
if (u_prd02CasterParams.y > 0.5) {
|
|
26
|
+
float a = texture(u_prd02BaseColorAlpha, v_prd02ShadowUv).a;
|
|
27
|
+
return a >= a3d_shadowHash(gl_FragCoord.xy);
|
|
28
|
+
}
|
|
29
|
+
return true;
|
|
30
|
+
}
|
|
31
|
+
`;
|
|
32
|
+
//# sourceMappingURL=shadow_caster.glsl.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shadow_caster.glsl.js","sourceRoot":"","sources":["../../../../../../packages/rendering/src/shaders/chunks/shadow_caster.glsl.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,MAAM,CAAC,MAAM,wBAAwB,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;CAsBlD,CAAC"}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* a3d_prd02_shadow_lookup — receiver-side shadow sampling (PRD-02 §8).
|
|
3
|
+
* Compare-texture path (sampler2DShadow) with three kernels selected by
|
|
4
|
+
* A3D_SHADOW_FILTER: 1 = HW single tap (pcf2 tiers), 2 = Castaño 5×5
|
|
5
|
+
* tent-weighted (pcf3), 3 = Vogel disk 16-tap (pcf5). PCSS is opted-in via
|
|
6
|
+
* A3D_SHADOW_PCSS + the raw depth sampler (u_prd02ShadowRaw).
|
|
7
|
+
*
|
|
8
|
+
* Samplers are individually named (u_prd02CascadeCompare0..3) because sampler
|
|
9
|
+
* arrays need constant-index access in ES 3.00 and the device binds one
|
|
10
|
+
* texture unit per named uniform.
|
|
11
|
+
*/
|
|
12
|
+
export declare const SHADOW_RECEIVE_CHUNK_GLSL = "\n#ifndef A3D_SHADOW_FILTER\n#define A3D_SHADOW_FILTER 1\n#endif\n#ifndef A3D_CASCADE_COUNT\n#define A3D_CASCADE_COUNT 1\n#endif\n\nuniform highp sampler2DShadow u_prd02CascadeCompare0;\nuniform highp sampler2DShadow u_prd02CascadeCompare1;\nuniform highp sampler2DShadow u_prd02CascadeCompare2;\nuniform highp sampler2DShadow u_prd02CascadeCompare3;\nuniform highp sampler2DShadow u_prd02LocalCompare; // local-light atlas (compare)\nuniform highp sampler2D u_prd02ShadowRaw; // atlas raw depth (PCSS source)\nuniform mat4 u_prd02CascadeMatrix[4];\nuniform vec4 u_prd02CascadeSplits; // far split distance per cascade\nuniform vec4 u_prd02CascadeTexelWorld; // world-space texel per cascade\nuniform float u_prd02ShadowMapSize;\nuniform float u_prd02NormalBias; // normal bias in texel units\nuniform float u_prd02ShadowStrength; // 0..1 receive strength\nuniform vec4 u_prd02ShadowAtlasRect[6]; // local tile rect (normalized u0,v0,du,dv)\nuniform mat4 u_prd02LocalShadowMatrix[6];\nuniform vec4 u_prd02LocalShadowIndex[6]; // (lightIndex, tileSlot) packed vec4\n\n// Vogel disk 16-tap offsets (unit disk, golden angle spiral).\nconst vec2 A3D_VOGEL_16[16] = vec2[16](\n vec2( 0.0000, 0.0000), vec2( 0.2955, -0.1907), vec2(-0.3635, 0.5008),\n vec2( 0.1674, -0.7286), vec2( 0.2355, 0.7716), vec2(-0.6167, -0.6063),\n vec2( 0.8144, 0.2760), vec2(-0.7660, 0.1240), vec2( 0.4848, -0.4589),\n vec2(-0.0575, 0.6503), vec2(-0.3834, -0.6652), vec2( 0.6893, 0.4934),\n vec2(-0.8225, -0.1722), vec2( 0.7588, -0.2061), vec2(-0.5091, 0.5230),\n vec2( 0.1339, -0.6999)\n);\n\nfloat a3d_shadowTap(highp sampler2DShadow tex, vec3 proj) {\n return texture(tex, proj);\n}\n\nfloat a3d_shadowFiltered(highp sampler2DShadow tex, vec3 proj, float texel) {\n#if A3D_SHADOW_FILTER == 1\n return a3d_shadowTap(tex, proj);\n#elif A3D_SHADOW_FILTER == 2\n // Casta\u00F1o 5\u00D75 tent filter.\n vec2 offset = fract(proj.xy / texel - 0.5) * 0.5;\n vec2 base = proj.xy - offset * texel;\n vec2 uw = vec2(3.0 - 2.0 * offset.x, 1.0 + 2.0 * offset.x);\n vec2 vw = vec2(3.0 - 2.0 * offset.y, 1.0 + 2.0 * offset.y);\n float sum = 0.0;\n sum += uw.x * vw.x * a3d_shadowTap(tex, vec3(base + vec2(-1.5, -1.5) * texel, proj.z));\n sum += uw.y * vw.x * a3d_shadowTap(tex, vec3(base + vec2( 0.5, -1.5) * texel, proj.z));\n sum += uw.x * vw.y * a3d_shadowTap(tex, vec3(base + vec2(-1.5, 0.5) * texel, proj.z));\n sum += uw.y * vw.y * a3d_shadowTap(tex, vec3(base + vec2( 0.5, 0.5) * texel, proj.z));\n return sum / ((uw.x + uw.y) * (vw.x + vw.y));\n#else\n // Vogel 16-tap disk.\n float radius = texel * 1.5;\n float sum = 0.0;\n for (int i = 0; i < 16; i += 1) {\n sum += a3d_shadowTap(tex, vec3(proj.xy + A3D_VOGEL_16[i] * radius, proj.z));\n }\n return sum / 16.0;\n#endif\n}\n\n// Which cascade covers this view-space depth (linear distance).\nint a3d_selectCascade(float viewDepth) {\n int c = A3D_CASCADE_COUNT - 1;\n if (viewDepth < u_prd02CascadeSplits.x) c = 0;\n#if A3D_CASCADE_COUNT >= 2\n else if (viewDepth < u_prd02CascadeSplits.y) c = 1;\n#endif\n#if A3D_CASCADE_COUNT >= 3\n else if (viewDepth < u_prd02CascadeSplits.z) c = 2;\n#endif\n#if A3D_CASCADE_COUNT >= 4\n else if (viewDepth < u_prd02CascadeSplits.w) c = 3;\n#endif\n return c;\n}\n\nfloat a3d_cascadeTap0(vec3 proj) { return a3d_shadowFiltered(u_prd02CascadeCompare0, proj, 1.0 / u_prd02ShadowMapSize); }\nfloat a3d_cascadeTap1(vec3 proj) { return a3d_shadowFiltered(u_prd02CascadeCompare1, proj, 1.0 / u_prd02ShadowMapSize); }\nfloat a3d_cascadeTap2(vec3 proj) { return a3d_shadowFiltered(u_prd02CascadeCompare2, proj, 1.0 / u_prd02ShadowMapSize); }\nfloat a3d_cascadeTap3(vec3 proj) { return a3d_shadowFiltered(u_prd02CascadeCompare3, proj, 1.0 / u_prd02ShadowMapSize); }\n\nfloat a3d_sunShadow(vec3 worldPos, vec3 worldNormal, float viewDepth) {\n int c = a3d_selectCascade(viewDepth);\n // Normal bias in world units: N \u00D7 texelWorld(c) \u00D7 configured texel count.\n vec3 biased = worldPos + worldNormal * (u_prd02CascadeTexelWorld[c] * u_prd02NormalBias);\n vec4 p = u_prd02CascadeMatrix[c] * vec4(biased, 1.0);\n vec3 proj = p.xyz / max(p.w, 1e-6);\n if (proj.x < 0.0 || proj.x > 1.0 || proj.y < 0.0 || proj.y > 1.0) return 1.0;\n float lit;\n if (c == 0) lit = a3d_cascadeTap0(proj);\n#if A3D_CASCADE_COUNT >= 2\n else if (c == 1) lit = a3d_cascadeTap1(proj);\n#endif\n#if A3D_CASCADE_COUNT >= 3\n else if (c == 2) lit = a3d_cascadeTap2(proj);\n#endif\n#if A3D_CASCADE_COUNT >= 4\n else lit = a3d_cascadeTap3(proj);\n#endif\n#if A3D_CASCADE_COUNT < 4\n else lit = a3d_cascadeTap0(proj);\n#endif\n return mix(1.0, lit, u_prd02ShadowStrength);\n}\n\n// Local (point/spot) tile lookup in the atlas \u2014 compare path.\n// shadowIndex indexes the packed u_prd02ShadowAtlasRect/u_prd02LocalShadowMatrix\n// slot for this light (from u_prd02LocalShadowIndex / perLightShadowIndex).\nfloat a3d_localShadow(int shadowIndex, vec3 worldPos, vec3 worldNormal) {\n if (shadowIndex < 0 || shadowIndex >= 6) return 1.0;\n vec3 biased = worldPos + worldNormal * (u_prd02NormalBias / max(u_prd02ShadowMapSize, 1.0));\n vec4 p = u_prd02LocalShadowMatrix[shadowIndex] * vec4(biased, 1.0);\n vec3 proj = p.xyz / max(p.w, 1e-6);\n if (proj.x < 0.0 || proj.x > 1.0 || proj.y < 0.0 || proj.y > 1.0) return 1.0;\n vec4 rect = u_prd02ShadowAtlasRect[shadowIndex];\n vec2 uv = rect.xy + proj.xy * rect.zw;\n float lit = a3d_shadowFiltered(u_prd02LocalCompare, vec3(uv, proj.z), 1.0 / u_prd02ShadowMapSize);\n return mix(1.0, lit, u_prd02ShadowStrength);\n}\n";
|
|
13
|
+
//# sourceMappingURL=shadow_receive.glsl.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shadow_receive.glsl.d.ts","sourceRoot":"","sources":["../../../../../../packages/rendering/src/shaders/chunks/shadow_receive.glsl.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AACH,eAAO,MAAM,yBAAyB,yhLA2HrC,CAAC"}
|
|
@@ -0,0 +1,136 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* a3d_prd02_shadow_lookup — receiver-side shadow sampling (PRD-02 §8).
|
|
3
|
+
* Compare-texture path (sampler2DShadow) with three kernels selected by
|
|
4
|
+
* A3D_SHADOW_FILTER: 1 = HW single tap (pcf2 tiers), 2 = Castaño 5×5
|
|
5
|
+
* tent-weighted (pcf3), 3 = Vogel disk 16-tap (pcf5). PCSS is opted-in via
|
|
6
|
+
* A3D_SHADOW_PCSS + the raw depth sampler (u_prd02ShadowRaw).
|
|
7
|
+
*
|
|
8
|
+
* Samplers are individually named (u_prd02CascadeCompare0..3) because sampler
|
|
9
|
+
* arrays need constant-index access in ES 3.00 and the device binds one
|
|
10
|
+
* texture unit per named uniform.
|
|
11
|
+
*/
|
|
12
|
+
export const SHADOW_RECEIVE_CHUNK_GLSL = /* glsl */ `
|
|
13
|
+
#ifndef A3D_SHADOW_FILTER
|
|
14
|
+
#define A3D_SHADOW_FILTER 1
|
|
15
|
+
#endif
|
|
16
|
+
#ifndef A3D_CASCADE_COUNT
|
|
17
|
+
#define A3D_CASCADE_COUNT 1
|
|
18
|
+
#endif
|
|
19
|
+
|
|
20
|
+
uniform highp sampler2DShadow u_prd02CascadeCompare0;
|
|
21
|
+
uniform highp sampler2DShadow u_prd02CascadeCompare1;
|
|
22
|
+
uniform highp sampler2DShadow u_prd02CascadeCompare2;
|
|
23
|
+
uniform highp sampler2DShadow u_prd02CascadeCompare3;
|
|
24
|
+
uniform highp sampler2DShadow u_prd02LocalCompare; // local-light atlas (compare)
|
|
25
|
+
uniform highp sampler2D u_prd02ShadowRaw; // atlas raw depth (PCSS source)
|
|
26
|
+
uniform mat4 u_prd02CascadeMatrix[4];
|
|
27
|
+
uniform vec4 u_prd02CascadeSplits; // far split distance per cascade
|
|
28
|
+
uniform vec4 u_prd02CascadeTexelWorld; // world-space texel per cascade
|
|
29
|
+
uniform float u_prd02ShadowMapSize;
|
|
30
|
+
uniform float u_prd02NormalBias; // normal bias in texel units
|
|
31
|
+
uniform float u_prd02ShadowStrength; // 0..1 receive strength
|
|
32
|
+
uniform vec4 u_prd02ShadowAtlasRect[6]; // local tile rect (normalized u0,v0,du,dv)
|
|
33
|
+
uniform mat4 u_prd02LocalShadowMatrix[6];
|
|
34
|
+
uniform vec4 u_prd02LocalShadowIndex[6]; // (lightIndex, tileSlot) packed vec4
|
|
35
|
+
|
|
36
|
+
// Vogel disk 16-tap offsets (unit disk, golden angle spiral).
|
|
37
|
+
const vec2 A3D_VOGEL_16[16] = vec2[16](
|
|
38
|
+
vec2( 0.0000, 0.0000), vec2( 0.2955, -0.1907), vec2(-0.3635, 0.5008),
|
|
39
|
+
vec2( 0.1674, -0.7286), vec2( 0.2355, 0.7716), vec2(-0.6167, -0.6063),
|
|
40
|
+
vec2( 0.8144, 0.2760), vec2(-0.7660, 0.1240), vec2( 0.4848, -0.4589),
|
|
41
|
+
vec2(-0.0575, 0.6503), vec2(-0.3834, -0.6652), vec2( 0.6893, 0.4934),
|
|
42
|
+
vec2(-0.8225, -0.1722), vec2( 0.7588, -0.2061), vec2(-0.5091, 0.5230),
|
|
43
|
+
vec2( 0.1339, -0.6999)
|
|
44
|
+
);
|
|
45
|
+
|
|
46
|
+
float a3d_shadowTap(highp sampler2DShadow tex, vec3 proj) {
|
|
47
|
+
return texture(tex, proj);
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
float a3d_shadowFiltered(highp sampler2DShadow tex, vec3 proj, float texel) {
|
|
51
|
+
#if A3D_SHADOW_FILTER == 1
|
|
52
|
+
return a3d_shadowTap(tex, proj);
|
|
53
|
+
#elif A3D_SHADOW_FILTER == 2
|
|
54
|
+
// Castaño 5×5 tent filter.
|
|
55
|
+
vec2 offset = fract(proj.xy / texel - 0.5) * 0.5;
|
|
56
|
+
vec2 base = proj.xy - offset * texel;
|
|
57
|
+
vec2 uw = vec2(3.0 - 2.0 * offset.x, 1.0 + 2.0 * offset.x);
|
|
58
|
+
vec2 vw = vec2(3.0 - 2.0 * offset.y, 1.0 + 2.0 * offset.y);
|
|
59
|
+
float sum = 0.0;
|
|
60
|
+
sum += uw.x * vw.x * a3d_shadowTap(tex, vec3(base + vec2(-1.5, -1.5) * texel, proj.z));
|
|
61
|
+
sum += uw.y * vw.x * a3d_shadowTap(tex, vec3(base + vec2( 0.5, -1.5) * texel, proj.z));
|
|
62
|
+
sum += uw.x * vw.y * a3d_shadowTap(tex, vec3(base + vec2(-1.5, 0.5) * texel, proj.z));
|
|
63
|
+
sum += uw.y * vw.y * a3d_shadowTap(tex, vec3(base + vec2( 0.5, 0.5) * texel, proj.z));
|
|
64
|
+
return sum / ((uw.x + uw.y) * (vw.x + vw.y));
|
|
65
|
+
#else
|
|
66
|
+
// Vogel 16-tap disk.
|
|
67
|
+
float radius = texel * 1.5;
|
|
68
|
+
float sum = 0.0;
|
|
69
|
+
for (int i = 0; i < 16; i += 1) {
|
|
70
|
+
sum += a3d_shadowTap(tex, vec3(proj.xy + A3D_VOGEL_16[i] * radius, proj.z));
|
|
71
|
+
}
|
|
72
|
+
return sum / 16.0;
|
|
73
|
+
#endif
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
// Which cascade covers this view-space depth (linear distance).
|
|
77
|
+
int a3d_selectCascade(float viewDepth) {
|
|
78
|
+
int c = A3D_CASCADE_COUNT - 1;
|
|
79
|
+
if (viewDepth < u_prd02CascadeSplits.x) c = 0;
|
|
80
|
+
#if A3D_CASCADE_COUNT >= 2
|
|
81
|
+
else if (viewDepth < u_prd02CascadeSplits.y) c = 1;
|
|
82
|
+
#endif
|
|
83
|
+
#if A3D_CASCADE_COUNT >= 3
|
|
84
|
+
else if (viewDepth < u_prd02CascadeSplits.z) c = 2;
|
|
85
|
+
#endif
|
|
86
|
+
#if A3D_CASCADE_COUNT >= 4
|
|
87
|
+
else if (viewDepth < u_prd02CascadeSplits.w) c = 3;
|
|
88
|
+
#endif
|
|
89
|
+
return c;
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
float a3d_cascadeTap0(vec3 proj) { return a3d_shadowFiltered(u_prd02CascadeCompare0, proj, 1.0 / u_prd02ShadowMapSize); }
|
|
93
|
+
float a3d_cascadeTap1(vec3 proj) { return a3d_shadowFiltered(u_prd02CascadeCompare1, proj, 1.0 / u_prd02ShadowMapSize); }
|
|
94
|
+
float a3d_cascadeTap2(vec3 proj) { return a3d_shadowFiltered(u_prd02CascadeCompare2, proj, 1.0 / u_prd02ShadowMapSize); }
|
|
95
|
+
float a3d_cascadeTap3(vec3 proj) { return a3d_shadowFiltered(u_prd02CascadeCompare3, proj, 1.0 / u_prd02ShadowMapSize); }
|
|
96
|
+
|
|
97
|
+
float a3d_sunShadow(vec3 worldPos, vec3 worldNormal, float viewDepth) {
|
|
98
|
+
int c = a3d_selectCascade(viewDepth);
|
|
99
|
+
// Normal bias in world units: N × texelWorld(c) × configured texel count.
|
|
100
|
+
vec3 biased = worldPos + worldNormal * (u_prd02CascadeTexelWorld[c] * u_prd02NormalBias);
|
|
101
|
+
vec4 p = u_prd02CascadeMatrix[c] * vec4(biased, 1.0);
|
|
102
|
+
vec3 proj = p.xyz / max(p.w, 1e-6);
|
|
103
|
+
if (proj.x < 0.0 || proj.x > 1.0 || proj.y < 0.0 || proj.y > 1.0) return 1.0;
|
|
104
|
+
float lit;
|
|
105
|
+
if (c == 0) lit = a3d_cascadeTap0(proj);
|
|
106
|
+
#if A3D_CASCADE_COUNT >= 2
|
|
107
|
+
else if (c == 1) lit = a3d_cascadeTap1(proj);
|
|
108
|
+
#endif
|
|
109
|
+
#if A3D_CASCADE_COUNT >= 3
|
|
110
|
+
else if (c == 2) lit = a3d_cascadeTap2(proj);
|
|
111
|
+
#endif
|
|
112
|
+
#if A3D_CASCADE_COUNT >= 4
|
|
113
|
+
else lit = a3d_cascadeTap3(proj);
|
|
114
|
+
#endif
|
|
115
|
+
#if A3D_CASCADE_COUNT < 4
|
|
116
|
+
else lit = a3d_cascadeTap0(proj);
|
|
117
|
+
#endif
|
|
118
|
+
return mix(1.0, lit, u_prd02ShadowStrength);
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
// Local (point/spot) tile lookup in the atlas — compare path.
|
|
122
|
+
// shadowIndex indexes the packed u_prd02ShadowAtlasRect/u_prd02LocalShadowMatrix
|
|
123
|
+
// slot for this light (from u_prd02LocalShadowIndex / perLightShadowIndex).
|
|
124
|
+
float a3d_localShadow(int shadowIndex, vec3 worldPos, vec3 worldNormal) {
|
|
125
|
+
if (shadowIndex < 0 || shadowIndex >= 6) return 1.0;
|
|
126
|
+
vec3 biased = worldPos + worldNormal * (u_prd02NormalBias / max(u_prd02ShadowMapSize, 1.0));
|
|
127
|
+
vec4 p = u_prd02LocalShadowMatrix[shadowIndex] * vec4(biased, 1.0);
|
|
128
|
+
vec3 proj = p.xyz / max(p.w, 1e-6);
|
|
129
|
+
if (proj.x < 0.0 || proj.x > 1.0 || proj.y < 0.0 || proj.y > 1.0) return 1.0;
|
|
130
|
+
vec4 rect = u_prd02ShadowAtlasRect[shadowIndex];
|
|
131
|
+
vec2 uv = rect.xy + proj.xy * rect.zw;
|
|
132
|
+
float lit = a3d_shadowFiltered(u_prd02LocalCompare, vec3(uv, proj.z), 1.0 / u_prd02ShadowMapSize);
|
|
133
|
+
return mix(1.0, lit, u_prd02ShadowStrength);
|
|
134
|
+
}
|
|
135
|
+
`;
|
|
136
|
+
//# sourceMappingURL=shadow_receive.glsl.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shadow_receive.glsl.js","sourceRoot":"","sources":["../../../../../../packages/rendering/src/shaders/chunks/shadow_receive.glsl.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AACH,MAAM,CAAC,MAAM,yBAAyB,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2HnD,CAAC"}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import type { ShaderChunk, ShaderFeature } from "../contracts/program.js";
|
|
2
|
+
/** `u_prd05DebugView` value → channel define suffix. */
|
|
3
|
+
export declare const PRD05_DEBUG_VIEW_CHANNELS: readonly ["TEXEL_DENSITY", "MIP_LEVEL", "FACET", "LOD_LEVEL", "BASE_COLOR", "WORLD_NORMAL", "ROUGHNESS", "METALLIC", "OCCLUSION", "UV_LAYOUT"];
|
|
4
|
+
export type Prd05DebugViewChannel = "texelDensity" | "mipLevel" | "facet" | "lodLevel" | "baseColor" | "normal" | "roughness" | "metallic" | "occlusion" | "uvLayout";
|
|
5
|
+
/** Material-param value for a named channel (what the look-dev app sets). */
|
|
6
|
+
export declare function prd05DebugViewValue(channel: Prd05DebugViewChannel): number;
|
|
7
|
+
export declare function prd05DebugViewDefineName(value: number): string | undefined;
|
|
8
|
+
/** fragment:pars chunk — declares the debug sampler/uniforms + helpers. */
|
|
9
|
+
export declare const debugViewParsChunk: ShaderChunk;
|
|
10
|
+
/**
|
|
11
|
+
* fragment:end body. Entirely inside the channel `#ifdef`s: outside a
|
|
12
|
+
* generated program (ChunkHarness) it is empty, so the chunk compiles even
|
|
13
|
+
* though it names `v_uv`/`v_worldPosition`/`u_baseColorMap`.
|
|
14
|
+
*/
|
|
15
|
+
export declare const debugViewEndChunk: ShaderChunk;
|
|
16
|
+
/** Forward-pass feature: active only while a material carries `u_prd05DebugView`. */
|
|
17
|
+
export declare const debugViewFeature: ShaderFeature;
|
|
18
|
+
//# sourceMappingURL=debug-view.glsl.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"debug-view.glsl.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/shaders/debug-view.glsl.ts"],"names":[],"mappings":"AAsCA,OAAO,KAAK,EAAE,WAAW,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AAGvE,wDAAwD;AACxD,eAAO,MAAM,yBAAyB,gJAG5B,CAAC;AAEX,MAAM,MAAM,qBAAqB,GAC7B,cAAc,GAAG,UAAU,GAAG,OAAO,GAAG,UAAU,GAClD,WAAW,GAAG,QAAQ,GAAG,WAAW,GAAG,UAAU,GAAG,WAAW,GAAG,UAAU,CAAC;AAejF,6EAA6E;AAC7E,wBAAgB,mBAAmB,CAAC,OAAO,EAAE,qBAAqB,GAAG,MAAM,CAE1E;AAED,wBAAgB,wBAAwB,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS,CAG1E;AA+BD,2EAA2E;AAC3E,eAAO,MAAM,kBAAkB,EAAE,WAMhC,CAAC;AAEF;;;;GAIG;AACH,eAAO,MAAM,iBAAiB,EAAE,WAyD/B,CAAC;AAIF,qFAAqF;AACrF,eAAO,MAAM,gBAAgB,EAAE,aAyB9B,CAAC"}
|