@aura3d/rendering 3.0.1 → 4.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1826) hide show
  1. package/dist/BlendModes.d.ts +34 -0
  2. package/dist/BlendModes.d.ts.map +1 -0
  3. package/dist/BlendModes.js +42 -0
  4. package/dist/BlendModes.js.map +1 -0
  5. package/dist/DepthPass.d.ts +18 -0
  6. package/dist/DepthPass.d.ts.map +1 -1
  7. package/dist/DepthPass.js +103 -20
  8. package/dist/DepthPass.js.map +1 -1
  9. package/dist/EnvironmentBackgroundPass.d.ts +7 -0
  10. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
  11. package/dist/EnvironmentBackgroundPass.js +39 -14
  12. package/dist/EnvironmentBackgroundPass.js.map +1 -1
  13. package/dist/EnvironmentMapResources.d.ts +1 -1
  14. package/dist/EnvironmentMapResources.d.ts.map +1 -1
  15. package/dist/EnvironmentMapResources.js +19 -8
  16. package/dist/EnvironmentMapResources.js.map +1 -1
  17. package/dist/EnvironmentPlatform.d.ts +6 -0
  18. package/dist/EnvironmentPlatform.d.ts.map +1 -1
  19. package/dist/EnvironmentPlatform.js +3 -1
  20. package/dist/EnvironmentPlatform.js.map +1 -1
  21. package/dist/EnvironmentPreset.d.ts +7 -0
  22. package/dist/EnvironmentPreset.d.ts.map +1 -1
  23. package/dist/EnvironmentPreset.js +11 -11
  24. package/dist/EnvironmentPreset.js.map +1 -1
  25. package/dist/EnvironmentPresetPack.d.ts +16 -0
  26. package/dist/EnvironmentPresetPack.d.ts.map +1 -1
  27. package/dist/EnvironmentPresetPack.js +28 -0
  28. package/dist/EnvironmentPresetPack.js.map +1 -1
  29. package/dist/ExternalParityRenderPreset.d.ts +15 -1
  30. package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
  31. package/dist/ExternalParityRenderPreset.js +52 -7
  32. package/dist/ExternalParityRenderPreset.js.map +1 -1
  33. package/dist/ForwardPass.d.ts +240 -50
  34. package/dist/ForwardPass.d.ts.map +1 -1
  35. package/dist/ForwardPass.js +845 -866
  36. package/dist/ForwardPass.js.map +1 -1
  37. package/dist/Geometry.d.ts +44 -1
  38. package/dist/Geometry.d.ts.map +1 -1
  39. package/dist/Geometry.js +174 -24
  40. package/dist/Geometry.js.map +1 -1
  41. package/dist/InstancedPBRMaterial.d.ts +5 -0
  42. package/dist/InstancedPBRMaterial.d.ts.map +1 -1
  43. package/dist/InstancedPBRMaterial.js +7 -0
  44. package/dist/InstancedPBRMaterial.js.map +1 -1
  45. package/dist/LightCollector.d.ts +8 -0
  46. package/dist/LightCollector.d.ts.map +1 -1
  47. package/dist/LightCollector.js +1 -1
  48. package/dist/LightCollector.js.map +1 -1
  49. package/dist/LightUniforms.d.ts +78 -0
  50. package/dist/LightUniforms.d.ts.map +1 -1
  51. package/dist/LightUniforms.js +100 -0
  52. package/dist/LightUniforms.js.map +1 -1
  53. package/dist/Material.d.ts +15 -0
  54. package/dist/Material.d.ts.map +1 -1
  55. package/dist/Material.js +19 -2
  56. package/dist/Material.js.map +1 -1
  57. package/dist/MaterialBinding.d.ts +10 -0
  58. package/dist/MaterialBinding.d.ts.map +1 -1
  59. package/dist/MaterialBinding.js +91 -1
  60. package/dist/MaterialBinding.js.map +1 -1
  61. package/dist/MaterialPresets.d.ts +60 -0
  62. package/dist/MaterialPresets.d.ts.map +1 -1
  63. package/dist/MaterialPresets.js +212 -0
  64. package/dist/MaterialPresets.js.map +1 -1
  65. package/dist/NormalMappedPBRMaterial.d.ts +5 -0
  66. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
  67. package/dist/NormalMappedPBRMaterial.js +7 -0
  68. package/dist/NormalMappedPBRMaterial.js.map +1 -1
  69. package/dist/OceanSurface.d.ts +8 -0
  70. package/dist/OceanSurface.d.ts.map +1 -1
  71. package/dist/OceanSurface.js +10 -79
  72. package/dist/OceanSurface.js.map +1 -1
  73. package/dist/PBRLightingDefaults.d.ts +8 -0
  74. package/dist/PBRLightingDefaults.d.ts.map +1 -1
  75. package/dist/PBRLightingDefaults.js +8 -0
  76. package/dist/PBRLightingDefaults.js.map +1 -1
  77. package/dist/PBRMaterial.d.ts +5 -0
  78. package/dist/PBRMaterial.d.ts.map +1 -1
  79. package/dist/PBRMaterial.js +7 -0
  80. package/dist/PBRMaterial.js.map +1 -1
  81. package/dist/PostProcessPass.d.ts +6 -490
  82. package/dist/PostProcessPass.d.ts.map +1 -1
  83. package/dist/PostProcessPass.js +6 -2016
  84. package/dist/PostProcessPass.js.map +1 -1
  85. package/dist/ProceduralMaterialTextures.d.ts +28 -0
  86. package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
  87. package/dist/ProceduralMaterialTextures.js +217 -0
  88. package/dist/ProceduralMaterialTextures.js.map +1 -0
  89. package/dist/ReflectionProbe.d.ts.map +1 -1
  90. package/dist/ReflectionProbe.js +4 -1
  91. package/dist/ReflectionProbe.js.map +1 -1
  92. package/dist/RenderBackend.d.ts +2 -0
  93. package/dist/RenderBackend.d.ts.map +1 -1
  94. package/dist/RenderBackend.js +3 -0
  95. package/dist/RenderBackend.js.map +1 -1
  96. package/dist/RenderDevice.d.ts +92 -5
  97. package/dist/RenderDevice.d.ts.map +1 -1
  98. package/dist/RenderDevice.js +166 -9
  99. package/dist/RenderDevice.js.map +1 -1
  100. package/dist/RenderGraph.d.ts.map +1 -1
  101. package/dist/RenderGraph.js +17 -0
  102. package/dist/RenderGraph.js.map +1 -1
  103. package/dist/RenderPass.d.ts +7 -0
  104. package/dist/RenderPass.d.ts.map +1 -1
  105. package/dist/RenderPass.js.map +1 -1
  106. package/dist/RenderPipeline.d.ts +5 -0
  107. package/dist/RenderPipeline.d.ts.map +1 -1
  108. package/dist/RenderPipeline.js +6 -0
  109. package/dist/RenderPipeline.js.map +1 -1
  110. package/dist/Renderer.d.ts +261 -66
  111. package/dist/Renderer.d.ts.map +1 -1
  112. package/dist/Renderer.js +902 -1256
  113. package/dist/Renderer.js.map +1 -1
  114. package/dist/RendererPostprocessPlan.d.ts +4 -0
  115. package/dist/RendererPostprocessPlan.d.ts.map +1 -1
  116. package/dist/RendererPostprocessPlan.js +16 -2
  117. package/dist/RendererPostprocessPlan.js.map +1 -1
  118. package/dist/RendererTiming.d.ts +27 -0
  119. package/dist/RendererTiming.d.ts.map +1 -1
  120. package/dist/RendererTiming.js +179 -12
  121. package/dist/RendererTiming.js.map +1 -1
  122. package/dist/ResolutionGovernor.d.ts +56 -0
  123. package/dist/ResolutionGovernor.d.ts.map +1 -0
  124. package/dist/ResolutionGovernor.js +87 -0
  125. package/dist/ResolutionGovernor.js.map +1 -0
  126. package/dist/Sampler.d.ts +34 -1
  127. package/dist/Sampler.d.ts.map +1 -1
  128. package/dist/Sampler.js +55 -2
  129. package/dist/Sampler.js.map +1 -1
  130. package/dist/ShaderLibrary.d.ts.map +1 -1
  131. package/dist/ShaderLibrary.js +15 -10
  132. package/dist/ShaderLibrary.js.map +1 -1
  133. package/dist/ShaderLibraryCore.d.ts.map +1 -1
  134. package/dist/ShaderLibraryCore.js +3 -2
  135. package/dist/ShaderLibraryCore.js.map +1 -1
  136. package/dist/ShaderModule.d.ts +7 -1
  137. package/dist/ShaderModule.d.ts.map +1 -1
  138. package/dist/ShaderModule.js +20 -5
  139. package/dist/ShaderModule.js.map +1 -1
  140. package/dist/ShadowPass.d.ts.map +1 -1
  141. package/dist/ShadowPass.js +14 -7
  142. package/dist/ShadowPass.js.map +1 -1
  143. package/dist/SkinnedLitMaterial.d.ts +5 -0
  144. package/dist/SkinnedLitMaterial.d.ts.map +1 -1
  145. package/dist/SkinnedLitMaterial.js +13 -0
  146. package/dist/SkinnedLitMaterial.js.map +1 -1
  147. package/dist/SkinningBounds.d.ts +18 -0
  148. package/dist/SkinningBounds.d.ts.map +1 -1
  149. package/dist/SkinningBounds.js +78 -0
  150. package/dist/SkinningBounds.js.map +1 -1
  151. package/dist/SkinningPaletteTextureCache.d.ts +117 -0
  152. package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
  153. package/dist/SkinningPaletteTextureCache.js +205 -0
  154. package/dist/SkinningPaletteTextureCache.js.map +1 -0
  155. package/dist/SkinningUniforms.d.ts +56 -0
  156. package/dist/SkinningUniforms.d.ts.map +1 -0
  157. package/dist/SkinningUniforms.js +262 -0
  158. package/dist/SkinningUniforms.js.map +1 -0
  159. package/dist/TemporalHistory.d.ts +33 -0
  160. package/dist/TemporalHistory.d.ts.map +1 -1
  161. package/dist/TemporalHistory.js +84 -1
  162. package/dist/TemporalHistory.js.map +1 -1
  163. package/dist/TerrainHeightfield.d.ts +12 -0
  164. package/dist/TerrainHeightfield.d.ts.map +1 -1
  165. package/dist/TerrainHeightfield.js +29 -6
  166. package/dist/TerrainHeightfield.js.map +1 -1
  167. package/dist/TerrainTiles.d.ts +40 -10
  168. package/dist/TerrainTiles.d.ts.map +1 -1
  169. package/dist/TerrainTiles.js +18 -57
  170. package/dist/TerrainTiles.js.map +1 -1
  171. package/dist/Texture.d.ts +47 -2
  172. package/dist/Texture.d.ts.map +1 -1
  173. package/dist/Texture.js +119 -3
  174. package/dist/Texture.js.map +1 -1
  175. package/dist/TexturedPBRMaterial.d.ts +24 -0
  176. package/dist/TexturedPBRMaterial.d.ts.map +1 -1
  177. package/dist/TexturedPBRMaterial.js +72 -20
  178. package/dist/TexturedPBRMaterial.js.map +1 -1
  179. package/dist/TransmissionRenderTarget.d.ts +33 -0
  180. package/dist/TransmissionRenderTarget.d.ts.map +1 -0
  181. package/dist/TransmissionRenderTarget.js +61 -0
  182. package/dist/TransmissionRenderTarget.js.map +1 -0
  183. package/dist/VegetationScatter.js +1 -1
  184. package/dist/VegetationScatter.js.map +1 -1
  185. package/dist/VolumetricFog.d.ts +42 -0
  186. package/dist/VolumetricFog.d.ts.map +1 -1
  187. package/dist/VolumetricFog.js +52 -1
  188. package/dist/VolumetricFog.js.map +1 -1
  189. package/dist/WaterSurface.d.ts +5 -0
  190. package/dist/WaterSurface.d.ts.map +1 -1
  191. package/dist/WaterSurface.js +5 -0
  192. package/dist/WaterSurface.js.map +1 -1
  193. package/dist/WebGL2Device.d.ts +154 -207
  194. package/dist/WebGL2Device.d.ts.map +1 -1
  195. package/dist/WebGL2Device.js +831 -3703
  196. package/dist/WebGL2Device.js.map +1 -1
  197. package/dist/WebGL2StateCache.d.ts +15 -1
  198. package/dist/WebGL2StateCache.d.ts.map +1 -1
  199. package/dist/WebGL2StateCache.js +31 -2
  200. package/dist/WebGL2StateCache.js.map +1 -1
  201. package/dist/WebGPUDevice.d.ts +0 -4
  202. package/dist/WebGPUDevice.d.ts.map +1 -1
  203. package/dist/WebGPUDevice.js +31 -605
  204. package/dist/WebGPUDevice.js.map +1 -1
  205. package/dist/WebGPUSkinningLimits.d.ts +10 -1
  206. package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
  207. package/dist/WebGPUSkinningLimits.js +15 -1
  208. package/dist/WebGPUSkinningLimits.js.map +1 -1
  209. package/dist/advanced-runtime/index.d.ts +6 -2
  210. package/dist/advanced-runtime/index.d.ts.map +1 -1
  211. package/dist/advanced-runtime/index.js +0 -1
  212. package/dist/advanced-runtime/index.js.map +1 -1
  213. package/dist/animation/AnimationRenderPreset.d.ts +1 -1
  214. package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
  215. package/dist/animation/AnimationRenderPreset.js +1 -1
  216. package/dist/animation/AnimationRenderPreset.js.map +1 -1
  217. package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
  218. package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
  219. package/dist/animation/index.d.ts +2 -1
  220. package/dist/animation/index.d.ts.map +1 -1
  221. package/dist/animation/index.js +1 -1
  222. package/dist/animation/index.js.map +1 -1
  223. package/dist/atmosphere/CloudLayer.d.ts +24 -0
  224. package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
  225. package/dist/atmosphere/CloudLayer.js +30 -0
  226. package/dist/atmosphere/CloudLayer.js.map +1 -0
  227. package/dist/atmosphere/FogVolumes.d.ts +30 -0
  228. package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
  229. package/dist/atmosphere/FogVolumes.js +96 -0
  230. package/dist/atmosphere/FogVolumes.js.map +1 -0
  231. package/dist/atmosphere/GradientSky.d.ts +40 -0
  232. package/dist/atmosphere/GradientSky.d.ts.map +1 -0
  233. package/dist/atmosphere/GradientSky.js +75 -0
  234. package/dist/atmosphere/GradientSky.js.map +1 -0
  235. package/dist/atmosphere/HeightFog.d.ts +154 -0
  236. package/dist/atmosphere/HeightFog.d.ts.map +1 -0
  237. package/dist/atmosphere/HeightFog.js +379 -0
  238. package/dist/atmosphere/HeightFog.js.map +1 -0
  239. package/dist/atmosphere/PreethamSky.d.ts +38 -0
  240. package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
  241. package/dist/atmosphere/PreethamSky.js +150 -0
  242. package/dist/atmosphere/PreethamSky.js.map +1 -0
  243. package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
  244. package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
  245. package/dist/atmosphere/SkyBackgroundPass.js +233 -0
  246. package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
  247. package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
  248. package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
  249. package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
  250. package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
  251. package/dist/atmosphere/SkyEval.d.ts +56 -0
  252. package/dist/atmosphere/SkyEval.d.ts.map +1 -0
  253. package/dist/atmosphere/SkyEval.js +99 -0
  254. package/dist/atmosphere/SkyEval.js.map +1 -0
  255. package/dist/atmosphere/StarField.d.ts +26 -0
  256. package/dist/atmosphere/StarField.d.ts.map +1 -0
  257. package/dist/atmosphere/StarField.js +31 -0
  258. package/dist/atmosphere/StarField.js.map +1 -0
  259. package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
  260. package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
  261. package/dist/atmosphere/VolumetricFogPass.js +265 -0
  262. package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
  263. package/dist/atmosphere/fogChunks.d.ts +8 -0
  264. package/dist/atmosphere/fogChunks.d.ts.map +1 -0
  265. package/dist/atmosphere/fogChunks.js +39 -0
  266. package/dist/atmosphere/fogChunks.js.map +1 -0
  267. package/dist/atmosphere/fogUniformStore.d.ts +20 -0
  268. package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
  269. package/dist/atmosphere/fogUniformStore.js +45 -0
  270. package/dist/atmosphere/fogUniformStore.js.map +1 -0
  271. package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
  272. package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
  273. package/dist/atmosphere/shaders/fog.glsl.js +161 -0
  274. package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
  275. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
  276. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
  277. package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
  278. package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
  279. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
  280. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
  281. package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
  282. package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
  283. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
  284. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
  285. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
  286. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
  287. package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
  288. package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
  289. package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
  290. package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
  291. package/dist/atmosphere/sky.glsl.d.ts +8 -0
  292. package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
  293. package/dist/atmosphere/sky.glsl.js +249 -0
  294. package/dist/atmosphere/sky.glsl.js.map +1 -0
  295. package/dist/batching/BatchedGeometryPool.d.ts +72 -0
  296. package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
  297. package/dist/batching/BatchedGeometryPool.js +138 -0
  298. package/dist/batching/BatchedGeometryPool.js.map +1 -0
  299. package/dist/batching/ContentKeys.d.ts +29 -0
  300. package/dist/batching/ContentKeys.d.ts.map +1 -0
  301. package/dist/batching/ContentKeys.js +220 -0
  302. package/dist/batching/ContentKeys.js.map +1 -0
  303. package/dist/batching/DrawDataTexture.d.ts +51 -0
  304. package/dist/batching/DrawDataTexture.d.ts.map +1 -0
  305. package/dist/batching/DrawDataTexture.js +99 -0
  306. package/dist/batching/DrawDataTexture.js.map +1 -0
  307. package/dist/batching/MultiDrawBatch.d.ts +64 -0
  308. package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
  309. package/dist/batching/MultiDrawBatch.js +103 -0
  310. package/dist/batching/MultiDrawBatch.js.map +1 -0
  311. package/dist/batching/StaticMergePlanner.d.ts +80 -0
  312. package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
  313. package/dist/batching/StaticMergePlanner.js +323 -0
  314. package/dist/batching/StaticMergePlanner.js.map +1 -0
  315. package/dist/batching/index.d.ts +8 -0
  316. package/dist/batching/index.d.ts.map +1 -0
  317. package/dist/batching/index.js +8 -0
  318. package/dist/batching/index.js.map +1 -0
  319. package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
  320. package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
  321. package/dist/batching/shaders/drawId.glsl.js +93 -0
  322. package/dist/batching/shaders/drawId.glsl.js.map +1 -0
  323. package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
  324. package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
  325. package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
  326. package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
  327. package/dist/cinematic/BloomPass.d.ts +5 -9
  328. package/dist/cinematic/BloomPass.d.ts.map +1 -1
  329. package/dist/cinematic/BloomPass.js +5 -17
  330. package/dist/cinematic/BloomPass.js.map +1 -1
  331. package/dist/cinematic/DepthHazePass.d.ts +5 -11
  332. package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
  333. package/dist/cinematic/DepthHazePass.js +5 -19
  334. package/dist/cinematic/DepthHazePass.js.map +1 -1
  335. package/dist/cinematic/FilmGrainPass.d.ts +5 -8
  336. package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
  337. package/dist/cinematic/FilmGrainPass.js +5 -16
  338. package/dist/cinematic/FilmGrainPass.js.map +1 -1
  339. package/dist/cinematic/VignettePass.d.ts +5 -9
  340. package/dist/cinematic/VignettePass.d.ts.map +1 -1
  341. package/dist/cinematic/VignettePass.js +5 -16
  342. package/dist/cinematic/VignettePass.js.map +1 -1
  343. package/dist/cinematic/index.d.ts +2 -1
  344. package/dist/cinematic/index.d.ts.map +1 -1
  345. package/dist/cinematic/index.js +1 -1
  346. package/dist/cinematic/index.js.map +1 -1
  347. package/dist/contracts/atmosphere.d.ts +30 -0
  348. package/dist/contracts/atmosphere.d.ts.map +1 -0
  349. package/dist/contracts/atmosphere.js +42 -0
  350. package/dist/contracts/atmosphere.js.map +1 -0
  351. package/dist/contracts/blend.d.ts +28 -0
  352. package/dist/contracts/blend.d.ts.map +1 -0
  353. package/dist/contracts/blend.js +73 -0
  354. package/dist/contracts/blend.js.map +1 -0
  355. package/dist/contracts/core.d.ts +47 -0
  356. package/dist/contracts/core.d.ts.map +1 -0
  357. package/dist/contracts/core.js +70 -0
  358. package/dist/contracts/core.js.map +1 -0
  359. package/dist/contracts/deform.d.ts +38 -0
  360. package/dist/contracts/deform.d.ts.map +1 -0
  361. package/dist/contracts/deform.js +14 -0
  362. package/dist/contracts/deform.js.map +1 -0
  363. package/dist/contracts/device.d.ts +71 -0
  364. package/dist/contracts/device.d.ts.map +1 -0
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@@ -0,0 +1,149 @@
1
+ /**
2
+ * C-27 — QualityTier settings (CONTRACTS.md). Provider: PRD 11. Flag: A3D_QR_TIERS.
3
+ * Engine re-export lives in packages/engine/src/contracts/quality re-exports? —
4
+ * consumers import from @aura3d/rendering/contracts.
5
+ */
6
+ const MiB = 1024 * 1024;
7
+ /**
8
+ * Frozen QUALITY_TIERS: PRD 11 §6.3 table values with the R9, R10 and R11
9
+ * corrections. `targetFrameMs` uses the desktop value; the governor applies
10
+ * 33.3 on mobile.
11
+ */
12
+ export const QUALITY_TIERS = {
13
+ low: {
14
+ maxPixelRatio: 1, minRenderScale: 0.5, targetFrameMs: 16.7,
15
+ msaaSamples: 0, postAntiAlias: "fxaa",
16
+ shadow: { mapSize: 1024, cascades: 1, filter: "pcf2", localShadowLights: 0, contact: false },
17
+ maxLightsPerPixel: 4,
18
+ ambientOcclusion: "off", ssr: "off", bloomMipLevels: 3,
19
+ volumetricFog: "analytic", froxelGrid: null,
20
+ particleBudget: 2000, softParticles: false, lodBias: 2.0,
21
+ primitiveSegments: "half", maxTextureSize: 1024, textureBudgetBytes: 128 * MiB,
22
+ anisotropy: 4, environmentSize: 128, drawBudget: 150
23
+ },
24
+ medium: {
25
+ maxPixelRatio: 1.5, minRenderScale: 0.6, targetFrameMs: 16.7,
26
+ msaaSamples: 4, postAntiAlias: "none",
27
+ shadow: { mapSize: 2048, cascades: 2, filter: "pcf3", localShadowLights: 1, contact: false },
28
+ maxLightsPerPixel: 8,
29
+ ambientOcclusion: "low", ssr: "off", bloomMipLevels: 5,
30
+ volumetricFog: "analytic", froxelGrid: null,
31
+ particleBudget: 10000, softParticles: true, lodBias: 1.5,
32
+ primitiveSegments: "full", maxTextureSize: 2048, textureBudgetBytes: 256 * MiB,
33
+ anisotropy: 8, environmentSize: 256, drawBudget: 300
34
+ },
35
+ high: {
36
+ maxPixelRatio: 2, minRenderScale: 0.7, targetFrameMs: 16.7,
37
+ msaaSamples: 4, postAntiAlias: "none",
38
+ shadow: { mapSize: 2048, cascades: 3, filter: "pcf5", localShadowLights: 2, contact: false },
39
+ maxLightsPerPixel: 16,
40
+ ambientOcclusion: "medium", ssr: "medium", bloomMipLevels: 6,
41
+ volumetricFog: "froxel-medium", froxelGrid: [160, 90, 64],
42
+ particleBudget: 50000, softParticles: true, lodBias: 1.0,
43
+ primitiveSegments: "full", maxTextureSize: 4096, textureBudgetBytes: 512 * MiB,
44
+ anisotropy: 16, environmentSize: 512, drawBudget: 600
45
+ },
46
+ ultra: {
47
+ maxPixelRatio: 3, minRenderScale: 0.75, targetFrameMs: 16.7,
48
+ msaaSamples: 4, postAntiAlias: "taa",
49
+ shadow: { mapSize: 4096, cascades: 4, filter: "pcf5", localShadowLights: 4, contact: true },
50
+ maxLightsPerPixel: 32,
51
+ ambientOcclusion: "high", ssr: "high", bloomMipLevels: 6,
52
+ volumetricFog: "froxel-high", froxelGrid: [240, 135, 128],
53
+ particleBudget: 100000, softParticles: true, lodBias: 0.75,
54
+ primitiveSegments: "full", maxTextureSize: 4096, textureBudgetBytes: 1024 * MiB,
55
+ anisotropy: 16, environmentSize: 1024, drawBudget: 1500
56
+ }
57
+ };
58
+ const VALIDATORS = {
59
+ maxPixelRatio: (v) => typeof v === "number" && v > 0 && v <= 8,
60
+ minRenderScale: (v) => typeof v === "number" && v > 0 && v <= 1,
61
+ targetFrameMs: (v) => typeof v === "number" && v > 0 && v < 1000,
62
+ msaaSamples: (v) => v === 0 || v === 4,
63
+ postAntiAlias: (v) => v === "fxaa" || v === "none" || v === "taa",
64
+ shadow: (v) => typeof v === "object" && v !== null &&
65
+ [1024, 2048, 4096].includes(v.mapSize) &&
66
+ [1, 2, 3, 4].includes(v.cascades) &&
67
+ ["pcf2", "pcf3", "pcf5"].includes(v.filter) &&
68
+ typeof v.localShadowLights === "number" &&
69
+ typeof v.contact === "boolean",
70
+ maxLightsPerPixel: (v) => v === 4 || v === 8 || v === 16 || v === 32,
71
+ ambientOcclusion: (v) => v === "off" || v === "low" || v === "medium" || v === "high",
72
+ ssr: (v) => v === "off" || v === "low" || v === "medium" || v === "high",
73
+ bloomMipLevels: (v) => v === 3 || v === 5 || v === 6,
74
+ volumetricFog: (v) => v === "analytic" || v === "froxel-medium" || v === "froxel-high",
75
+ froxelGrid: (v) => v === null || (Array.isArray(v) && v.length === 3 && v.every((n) => typeof n === "number" && n > 0)),
76
+ particleBudget: (v) => typeof v === "number" && v >= 0,
77
+ softParticles: (v) => typeof v === "boolean",
78
+ lodBias: (v) => typeof v === "number" && v >= 0 && v <= 4,
79
+ primitiveSegments: (v) => v === "half" || v === "full",
80
+ maxTextureSize: (v) => v === 1024 || v === 2048 || v === 4096,
81
+ textureBudgetBytes: (v) => typeof v === "number" && v > 0,
82
+ anisotropy: (v) => v === 2 || v === 4 || v === 8 || v === 16,
83
+ environmentSize: (v) => v === 128 || v === 256 || v === 512 || v === 1024,
84
+ drawBudget: (v) => typeof v === "number" && v > 0
85
+ };
86
+ /** Validates every override key; any invalid value throws QUALITY_OVERRIDE_INVALID:<field>. */
87
+ export function resolveTierSettings(tier, overrides) {
88
+ const base = QUALITY_TIERS[tier];
89
+ if (!overrides)
90
+ return base;
91
+ const out = { ...base };
92
+ for (const key of Object.keys(overrides)) {
93
+ const value = overrides[key];
94
+ if (value === undefined)
95
+ continue;
96
+ if (!VALIDATORS[key](value))
97
+ throw new Error(`QUALITY_OVERRIDE_INVALID:${key}`);
98
+ out[key] = value;
99
+ }
100
+ return out;
101
+ }
102
+ export function nextLowerTier(tier) {
103
+ return tier === "ultra" ? "high" : tier === "high" ? "medium" : tier === "medium" ? "low" : null;
104
+ }
105
+ /**
106
+ * PR 0a stub controller: "auto" resolves to "high" on desktop and "medium" when
107
+ * matchMedia("(pointer: coarse)"), decision.source "default". set() updates
108
+ * settings and emits onChange; consumers re-read settings at their next
109
+ * resolve. forceRenderScale records the request (the engine seam applies it
110
+ * through the existing canvas sizing in PR 0b).
111
+ */
112
+ export class StubQualityController {
113
+ current;
114
+ overrides;
115
+ locked = false;
116
+ scale = null;
117
+ listeners = new Set();
118
+ decision;
119
+ constructor(requested = "auto", overrides, coarsePointer = false) {
120
+ this.current = requested === "auto" ? (coarsePointer ? "medium" : "high") : requested;
121
+ this.overrides = overrides;
122
+ this.decision = { tier: this.current, source: "default", reason: requested === "auto" ? "auto" : "explicit" };
123
+ }
124
+ get tier() { return this.current; }
125
+ get settings() { return resolveTierSettings(this.current, this.overrides); }
126
+ async set(tier, overrides) {
127
+ if (this.locked)
128
+ return;
129
+ if (this.tier === tier && overrides === this.overrides)
130
+ return;
131
+ const from = this.current;
132
+ if (overrides)
133
+ resolveTierSettings(tier, overrides);
134
+ this.current = tier;
135
+ if (overrides !== undefined)
136
+ this.overrides = overrides;
137
+ for (const listener of this.listeners)
138
+ listener({ from, to: tier, reason: "set" });
139
+ }
140
+ lock() { this.locked = true; }
141
+ unlock() { this.locked = false; }
142
+ forceRenderScale(scale) { this.scale = scale; }
143
+ get renderScale() { return this.scale; }
144
+ onChange(l) {
145
+ this.listeners.add(l);
146
+ return () => { this.listeners.delete(l); };
147
+ }
148
+ }
149
+ //# sourceMappingURL=quality.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"quality.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/contracts/quality.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAiBH,MAAM,GAAG,GAAG,IAAI,GAAG,IAAI,CAAC;AAExB;;;;GAIG;AACH,MAAM,CAAC,MAAM,aAAa,GAA+D;IACvF,GAAG,EAAE;QACH,aAAa,EAAE,CAAC,EAAE,cAAc,EAAE,GAAG,EAAE,aAAa,EAAE,IAAI;QAC1D,WAAW,EAAE,CAAC,EAAE,aAAa,EAAE,MAAM;QACrC,MAAM,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,QAAQ,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,iBAAiB,EAAE,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE;QAC5F,iBAAiB,EAAE,CAAC;QACpB,gBAAgB,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,cAAc,EAAE,CAAC;QACtD,aAAa,EAAE,UAAU,EAAE,UAAU,EAAE,IAAI;QAC3C,cAAc,EAAE,IAAI,EAAE,aAAa,EAAE,KAAK,EAAE,OAAO,EAAE,GAAG;QACxD,iBAAiB,EAAE,MAAM,EAAE,cAAc,EAAE,IAAI,EAAE,kBAAkB,EAAE,GAAG,GAAG,GAAG;QAC9E,UAAU,EAAE,CAAC,EAAE,eAAe,EAAE,GAAG,EAAE,UAAU,EAAE,GAAG;KACrD;IACD,MAAM,EAAE;QACN,aAAa,EAAE,GAAG,EAAE,cAAc,EAAE,GAAG,EAAE,aAAa,EAAE,IAAI;QAC5D,WAAW,EAAE,CAAC,EAAE,aAAa,EAAE,MAAM;QACrC,MAAM,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,QAAQ,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,iBAAiB,EAAE,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE;QAC5F,iBAAiB,EAAE,CAAC;QACpB,gBAAgB,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,cAAc,EAAE,CAAC;QACtD,aAAa,EAAE,UAAU,EAAE,UAAU,EAAE,IAAI;QAC3C,cAAc,EAAE,KAAK,EAAE,aAAa,EAAE,IAAI,EAAE,OAAO,EAAE,GAAG;QACxD,iBAAiB,EAAE,MAAM,EAAE,cAAc,EAAE,IAAI,EAAE,kBAAkB,EAAE,GAAG,GAAG,GAAG;QAC9E,UAAU,EAAE,CAAC,EAAE,eAAe,EAAE,GAAG,EAAE,UAAU,EAAE,GAAG;KACrD;IACD,IAAI,EAAE;QACJ,aAAa,EAAE,CAAC,EAAE,cAAc,EAAE,GAAG,EAAE,aAAa,EAAE,IAAI;QAC1D,WAAW,EAAE,CAAC,EAAE,aAAa,EAAE,MAAM;QACrC,MAAM,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,QAAQ,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,iBAAiB,EAAE,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE;QAC5F,iBAAiB,EAAE,EAAE;QACrB,gBAAgB,EAAE,QAAQ,EAAE,GAAG,EAAE,QAAQ,EAAE,cAAc,EAAE,CAAC;QAC5D,aAAa,EAAE,eAAe,EAAE,UAAU,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,EAAE,CAAC;QACzD,cAAc,EAAE,KAAK,EAAE,aAAa,EAAE,IAAI,EAAE,OAAO,EAAE,GAAG;QACxD,iBAAiB,EAAE,MAAM,EAAE,cAAc,EAAE,IAAI,EAAE,kBAAkB,EAAE,GAAG,GAAG,GAAG;QAC9E,UAAU,EAAE,EAAE,EAAE,eAAe,EAAE,GAAG,EAAE,UAAU,EAAE,GAAG;KACtD;IACD,KAAK,EAAE;QACL,aAAa,EAAE,CAAC,EAAE,cAAc,EAAE,IAAI,EAAE,aAAa,EAAE,IAAI;QAC3D,WAAW,EAAE,CAAC,EAAE,aAAa,EAAE,KAAK;QACpC,MAAM,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,QAAQ,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,iBAAiB,EAAE,CAAC,EAAE,OAAO,EAAE,IAAI,EAAE;QAC3F,iBAAiB,EAAE,EAAE;QACrB,gBAAgB,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,cAAc,EAAE,CAAC;QACxD,aAAa,EAAE,aAAa,EAAE,UAAU,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC;QACzD,cAAc,EAAE,MAAM,EAAE,aAAa,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI;QAC1D,iBAAiB,EAAE,MAAM,EAAE,cAAc,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,GAAG,GAAG;QAC/E,UAAU,EAAE,EAAE,EAAE,eAAe,EAAE,IAAI,EAAE,UAAU,EAAE,IAAI;KACxD;CACF,CAAC;AAEF,MAAM,UAAU,GAAgG;IAC9G,aAAa,EAAE,CAAC,CAAC,EAAe,EAAE,CAAC,OAAO,CAAC,KAAK,QAAQ,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC;IAC3E,cAAc,EAAE,CAAC,CAAC,EAAe,EAAE,CAAC,OAAO,CAAC,KAAK,QAAQ,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC;IAC5E,aAAa,EAAE,CAAC,CAAC,EAAe,EAAE,CAAC,OAAO,CAAC,KAAK,QAAQ,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,IAAI;IAC7E,WAAW,EAAE,CAAC,CAAC,EAAc,EAAE,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC;IAClD,aAAa,EAAE,CAAC,CAAC,EAAgC,EAAE,CAAC,CAAC,KAAK,MAAM,IAAI,CAAC,KAAK,MAAM,IAAI,CAAC,KAAK,KAAK;IAC/F,MAAM,EAAE,CAAC,CAAC,EAA0C,EAAE,CACpD,OAAO,CAAC,KAAK,QAAQ,IAAI,CAAC,KAAK,IAAI;QACnC,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC,QAAQ,CAAE,CAAyB,CAAC,OAAO,CAAC;QAC/D,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAE,CAA0B,CAAC,QAAQ,CAAC;QAC3D,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,QAAQ,CAAE,CAAwB,CAAC,MAAM,CAAC;QACnE,OAAQ,CAAmC,CAAC,iBAAiB,KAAK,QAAQ;QAC1E,OAAQ,CAA0B,CAAC,OAAO,KAAK,SAAS;IAC1D,iBAAiB,EAAE,CAAC,CAAC,EAAwB,EAAE,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE;IAC1F,gBAAgB,EAAE,CAAC,CAAC,EAAyB,EAAE,CAAC,CAAC,KAAK,KAAK,IAAI,CAAC,KAAK,KAAK,IAAI,CAAC,KAAK,QAAQ,IAAI,CAAC,KAAK,MAAM;IAC5G,GAAG,EAAE,CAAC,CAAC,EAAyB,EAAE,CAAC,CAAC,KAAK,KAAK,IAAI,CAAC,KAAK,KAAK,IAAI,CAAC,KAAK,QAAQ,IAAI,CAAC,KAAK,MAAM;IAC/F,cAAc,EAAE,CAAC,CAAC,EAAkB,EAAE,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC;IACpE,aAAa,EAAE,CAAC,CAAC,EAAqD,EAAE,CAAC,CAAC,KAAK,UAAU,IAAI,CAAC,KAAK,eAAe,IAAI,CAAC,KAAK,aAAa;IACzI,UAAU,EAAE,CAAC,CAAC,EAAiD,EAAE,CAC/D,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,OAAO,CAAC,KAAK,QAAQ,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;IACtG,cAAc,EAAE,CAAC,CAAC,EAAe,EAAE,CAAC,OAAO,CAAC,KAAK,QAAQ,IAAI,CAAC,IAAI,CAAC;IACnE,aAAa,EAAE,CAAC,CAAC,EAAgB,EAAE,CAAC,OAAO,CAAC,KAAK,SAAS;IAC1D,OAAO,EAAE,CAAC,CAAC,EAAe,EAAE,CAAC,OAAO,CAAC,KAAK,QAAQ,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC;IACtE,iBAAiB,EAAE,CAAC,CAAC,EAAwB,EAAE,CAAC,CAAC,KAAK,MAAM,IAAI,CAAC,KAAK,MAAM;IAC5E,cAAc,EAAE,CAAC,CAAC,EAA2B,EAAE,CAAC,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,IAAI;IACtF,kBAAkB,EAAE,CAAC,CAAC,EAAe,EAAE,CAAC,OAAO,CAAC,KAAK,QAAQ,IAAI,CAAC,GAAG,CAAC;IACtE,UAAU,EAAE,CAAC,CAAC,EAAuB,EAAE,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,EAAE;IACjF,eAAe,EAAE,CAAC,CAAC,EAA+B,EAAE,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,IAA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@@ -0,0 +1,58 @@
1
+ /**
2
+ * RenderItem — moved verbatim from ForwardPass.ts:24-48 per §3.3, re-exported
3
+ * from ForwardPass.ts. PR 0a additions (declaration-only):
4
+ * receiveShadow? (PRD 02), the C-14 previous-frame fields (PRD 03),
5
+ * lodFade? (PRD 05), cameraFade? (PRD 08), instanceEmissive? (PRD 11).
6
+ */
7
+ import type { Geometry } from "../Geometry.js";
8
+ import type { RenderMaterial, SkinningPaletteBinding } from "../ForwardPass.js";
9
+ import type { MorphTargetDelta } from "../MorphTarget.js";
10
+ import type { RenderItemDrawRange, RenderItemInstanceAttribute } from "../ForwardPass.js";
11
+ import type { Texture } from "../Texture.js";
12
+ import type { TextureBinding } from "../TextureBinding.js";
13
+ export interface RenderItem {
14
+ readonly geometry: Geometry;
15
+ readonly material?: RenderMaterial;
16
+ readonly label?: string;
17
+ readonly drawRange?: RenderItemDrawRange;
18
+ readonly includeInAutoFrame?: boolean;
19
+ readonly modelMatrix?: Float32Array | readonly number[];
20
+ /** C-08 (PRD 01 §8.5): innermost `size ⊙ fit` transform; identity when unset. */
21
+ readonly geometryMatrix?: Float32Array | readonly number[];
22
+ readonly normalMatrix?: Float32Array | readonly number[];
23
+ readonly modelViewProjectionMatrix?: Float32Array | readonly number[];
24
+ readonly skinning?: SkinningPaletteBinding;
25
+ readonly morphTargets?: readonly MorphTargetDelta[];
26
+ readonly morphWeights?: readonly number[];
27
+ /**
28
+ * Wrinkle-detail intensity resolved engine-side from live morph weights
29
+ * (`resolveWrinkleMapStrength`). Shaders that declare `u_wrinkleStrength` modulate
30
+ * procedural normal detail by it; absent (or zero) leaves rendering bit-identical.
31
+ */
32
+ readonly wrinkleStrength?: number;
33
+ /**
34
+ * PRD-02 S12 (lane-01 half): per-item environment cube override. When set, the
35
+ * legacy forward path binds this cube (a captured reflection probe) as
36
+ * `u_environmentCubeMapTexture` instead of the scene environment's cube, and
37
+ * `environmentCubeMip` overrides the mip count. Absent → bit-identical.
38
+ */
39
+ readonly environmentCube?: TextureBinding;
40
+ readonly environmentCubeMip?: number;
41
+ readonly instanceTransforms?: Float32Array | readonly number[];
42
+ readonly instanceColors?: Float32Array | readonly number[];
43
+ readonly instanceAttributes?: readonly RenderItemInstanceAttribute[];
44
+ readonly boundingBoxCenter?: readonly [number, number, number];
45
+ /** Exclude supporting/decorative geometry from renderer-owned shadow depth passes. */
46
+ readonly castShadow?: boolean;
47
+ readonly receiveShadow?: boolean;
48
+ readonly previousModelMatrix?: Float32Array;
49
+ readonly previousInstanceTransforms?: Float32Array;
50
+ readonly previousJointTexture?: Texture;
51
+ readonly previousMorphWeights?: Float32Array;
52
+ readonly writesReactive?: boolean;
53
+ readonly lodFade?: number;
54
+ readonly lodLevel?: number;
55
+ readonly cameraFade?: number;
56
+ readonly instanceEmissive?: Float32Array | readonly number[];
57
+ }
58
+ //# sourceMappingURL=renderItem.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"renderItem.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/contracts/renderItem.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAC5C,OAAO,KAAK,EAAE,cAAc,EAAE,sBAAsB,EAAE,MAAM,gBAAgB,CAAC;AAC7E,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,gBAAgB,CAAC;AACvD,OAAO,KAAK,EAAE,mBAAmB,EAAE,2BAA2B,EAAE,MAAM,gBAAgB,CAAC;AACvF,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,YAAY,CAAC;AAC1C,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAExD,MAAM,WAAW,UAAU;IACzB,QAAQ,CAAC,QAAQ,EAAE,QAAQ,CAAC;IAC5B,QAAQ,CAAC,QAAQ,CAAC,EAAE,cAAc,CAAC;IACnC,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,SAAS,CAAC,EAAE,mBAAmB,CAAC;IACzC,QAAQ,CAAC,kBAAkB,CAAC,EAAE,OAAO,CAAC;IACtC,QAAQ,CAAC,WAAW,CAAC,EAAE,YAAY,GAAG,SAAS,MAAM,EAAE,CAAC;IACxD,iFAAiF;IACjF,QAAQ,CAAC,cAAc,CAAC,EAAE,YAAY,GAAG,SAAS,MAAM,EAAE,CAAC;IAC3D,QAAQ,CAAC,YAAY,CAAC,EAAE,YAAY,GAAG,SAAS,MAAM,EAAE,CAAC;IACzD,QAAQ,CAAC,yBAAyB,CAAC,EAAE,YAAY,GAAG,SAAS,MAAM,EAAE,CAAC;IACtE,QAAQ,CAAC,QAAQ,CAAC,EAAE,sBAAsB,CAAC;IAC3C,QAAQ,CAAC,YAAY,CAAC,EAAE,SAAS,gBAAgB,EAAE,CAAC;IACpD,QAAQ,CAAC,YAAY,CAAC,EAAE,SAAS,MAAM,EAAE,CAAC;IAC1C;;;;OAIG;IACH,QAAQ,CAAC,eAAe,CAAC,EAAE,MAAM,CAAC;IAClC;;;;;OAKG;IACH,QAAQ,CAAC,eAAe,CAAC,EAAE,cAAc,CAAC;IAC1C,QAAQ,CAAC,kBAAkB,CAAC,EAAE,MAAM,CAAC;IACrC,QAAQ,CAAC,kBAAkB,CAAC,EAAE,YAAY,GAAG,SAAS,MAAM,EAAE,CAAC;IAC/D,QAAQ,CAAC,cAAc,CAAC,EAAE,YAAY,GAAG,SAAS,MAAM,EAAE,CAAC;IAC3D,QAAQ,CAAC,kBAAkB,CAAC,EAAE,SAAS,2BAA2B,EAAE,CAAC;IACrE,QAAQ,CAAC,iBAAiB,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC/D,sFAAsF;IACtF,QAAQ,CAAC,UAAU,CAAC,EAAE,OAAO,CAAC;IAE9B,QAAQ,CAAC,aAAa,CAAC,EAAE,OAAO,CAAC;IACjC,QAAQ,CAAC,mBAAmB,CAAC,EAAE,YAAY,CAAC;IAC5C,QAAQ,CAAC,0BAA0B,CAAC,EAAE,YAAY,CAAC;IACnD,QAAQ,CAAC,oBAAoB,CAAC,EAAE,OAAO,CAAC;IACxC,QAAQ,CAAC,oBAAoB,CAAC,EAAE,YAAY,CAAC;IAC7C,QAAQ,CAAC,cAAc,CAAC,EAAE,OAAO,CAAC;IAClC,QAAQ,CAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IAC1B,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,UAAU,CAAC,EAAE,MAAM,CAAC;IAC7B,QAAQ,CAAC,gBAAgB,CAAC,EAAE,YAAY,GAAG,SAAS,MAAM,EAAE,CAAC;CAC9D"}
@@ -0,0 +1,8 @@
1
+ /**
2
+ * RenderItem — moved verbatim from ForwardPass.ts:24-48 per §3.3, re-exported
3
+ * from ForwardPass.ts. PR 0a additions (declaration-only):
4
+ * receiveShadow? (PRD 02), the C-14 previous-frame fields (PRD 03),
5
+ * lodFade? (PRD 05), cameraFade? (PRD 08), instanceEmissive? (PRD 11).
6
+ */
7
+ export {};
8
+ //# sourceMappingURL=renderItem.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"renderItem.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/contracts/renderItem.ts"],"names":[],"mappings":"AAAA;;;;;GAKG"}
@@ -0,0 +1,63 @@
1
+ /**
2
+ * RenderSource — moved verbatim from Renderer.ts:246-292 per §3.3, re-exported
3
+ * from Renderer.ts. PR 0a adds the flag-off sentinel/fog/environment carry-overs
4
+ * the post split needs (declaration-only optional fields).
5
+ */
6
+ import type { Scene, Bounds3 as SceneBounds3 } from "@aura3d/scene";
7
+ import type { RenderTarget } from "../RenderDevice.js";
8
+ import type { Geometry } from "../Geometry.js";
9
+ import type { RenderMaterial, EnvironmentLightingOptions, ForwardEnvironmentFogOptions, ForwardShadowMapOptions } from "../ForwardPass.js";
10
+ import type { MorphTargetDelta } from "../MorphTarget.js";
11
+ import type { RenderItem } from "./renderItem.js";
12
+ import type { EnvironmentBackgroundOptions } from "../EnvironmentBackgroundPass.js";
13
+ import type { StaticBatchOptions } from "../SceneOptimization.js";
14
+ import type { MeshConsolidationOptions } from "../MeshConsolidation.js";
15
+ import type { CollectedLight } from "../LightCollector.js";
16
+ import type { RendererCameraPolicy, RendererCameraFrameOptions, RendererCameraProjection, RendererPostProcessOptions, RenderResourceLookup, RendererShadowOptions } from "../Renderer.js";
17
+ export interface RenderSource {
18
+ collectRenderItems?(): Iterable<RenderItem>;
19
+ readonly renderItems?: Iterable<RenderItem>;
20
+ readonly scene?: Scene;
21
+ readonly renderTarget?: RenderTarget;
22
+ readonly cameraPolicy?: RendererCameraPolicy;
23
+ readonly cameraFrameBounds?: SceneBounds3 | {
24
+ readonly min: readonly [number, number, number];
25
+ readonly max: readonly [number, number, number];
26
+ };
27
+ readonly cameraFrameOptions?: RendererCameraFrameOptions;
28
+ /**
29
+ * Projection used when the renderer frames the scene itself.
30
+ *
31
+ * Defaults to `"perspective"`, which is what auto-framing has always
32
+ * produced. Set `"orthographic"` for views defined by the absence of
33
+ * foreshortening — CAD and technical drawings, isometric gameplay, floor
34
+ * plans, sprite bakes, product turntables — where a perspective frustum
35
+ * renders a visibly different image from the one the scene describes.
36
+ */
37
+ readonly cameraProjection?: RendererCameraProjection;
38
+ readonly collectedLights?: Iterable<CollectedLight>;
39
+ readonly environmentBackground?: EnvironmentBackgroundOptions | false;
40
+ readonly environmentLighting?: EnvironmentLightingOptions | false;
41
+ readonly environmentFog?: ForwardEnvironmentFogOptions | false;
42
+ readonly shadowMap?: ForwardShadowMapOptions;
43
+ readonly shadow?: RendererShadowOptions | boolean;
44
+ readonly postprocess?: RendererPostProcessOptions | boolean;
45
+ readonly cameraPosition?: readonly [number, number, number];
46
+ readonly geometryLibrary?: RenderResourceLookup<Geometry>;
47
+ readonly materialLibrary?: RenderResourceLookup<RenderMaterial>;
48
+ readonly morphTargetLibrary?: RenderResourceLookup<readonly MorphTargetDelta[]>;
49
+ readonly frustumCulling?: boolean;
50
+ readonly staticBatching?: boolean | StaticBatchOptions;
51
+ /**
52
+ * Merge distinct static geometries that share a material into single buffers.
53
+ *
54
+ * Complements `staticBatching`, which instances one geometry many times and therefore cannot help
55
+ * when every mesh owns unique geometry — the normal case for architecture exported from level
56
+ * editors. Consolidation bakes each source model matrix into vertex positions, so it is only valid
57
+ * for geometry that never moves, deforms, or needs independent culling.
58
+ *
59
+ * Applied before batching, so any geometry left unmerged can still be instanced.
60
+ */
61
+ readonly staticMeshConsolidation?: boolean | MeshConsolidationOptions;
62
+ }
63
+ //# sourceMappingURL=renderSource.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"renderSource.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/contracts/renderSource.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAEH,OAAO,KAAK,EAAE,KAAK,EAAE,OAAO,IAAI,YAAY,EAAE,MAAM,eAAe,CAAC;AACpE,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AACpD,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAC5C,OAAO,KAAK,EAAE,cAAc,EAAE,0BAA0B,EAAE,4BAA4B,EAAE,uBAAuB,EAAE,MAAM,gBAAgB,CAAC;AACxI,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,gBAAgB,CAAC;AACvD,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC/C,OAAO,KAAK,EAAE,4BAA4B,EAAE,MAAM,8BAA8B,CAAC;AACjF,OAAO,KAAK,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAC/D,OAAO,KAAK,EAAE,wBAAwB,EAAE,MAAM,sBAAsB,CAAC;AACrE,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AACxD,OAAO,KAAK,EACV,oBAAoB,EACpB,0BAA0B,EAC1B,wBAAwB,EACxB,0BAA0B,EAC1B,oBAAoB,EACpB,qBAAqB,EACtB,MAAM,aAAa,CAAC;AAErB,MAAM,WAAW,YAAY;IAC3B,kBAAkB,CAAC,IAAI,QAAQ,CAAC,UAAU,CAAC,CAAC;IAC5C,QAAQ,CAAC,WAAW,CAAC,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC;IAC5C,QAAQ,CAAC,KAAK,CAAC,EAAE,KAAK,CAAC;IACvB,QAAQ,CAAC,YAAY,CAAC,EAAE,YAAY,CAAC;IACrC,QAAQ,CAAC,YAAY,CAAC,EAAE,oBAAoB,CAAC;IAC7C,QAAQ,CAAC,iBAAiB,CAAC,EAAE,YAAY,GAAG;QAC1C,QAAQ,CAAC,GAAG,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAChD,QAAQ,CAAC,GAAG,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;KACjD,CAAC;IACF,QAAQ,CAAC,kBAAkB,CAAC,EAAE,0BAA0B,CAAC;IACzD;;;;;;;;OAQG;IACH,QAAQ,CAAC,gBAAgB,CAAC,EAAE,wBAAwB,CAAC;IACrD,QAAQ,CAAC,eAAe,CAAC,EAAE,QAAQ,CAAC,cAAc,CAAC,CAAC;IACpD,QAAQ,CAAC,qBAAqB,CAAC,EAAE,4BAA4B,GAAG,KAAK,CAAC;IACtE,QAAQ,CAAC,mBAAmB,CAAC,EAAE,0BAA0B,GAAG,KAAK,CAAC;IAClE,QAAQ,CAAC,cAAc,CAAC,EAAE,4BAA4B,GAAG,KAAK,CAAC;IAC/D,QAAQ,CAAC,SAAS,CAAC,EAAE,uBAAuB,CAAC;IAC7C,QAAQ,CAAC,MAAM,CAAC,EAAE,qBAAqB,GAAG,OAAO,CAAC;IAClD,QAAQ,CAAC,WAAW,CAAC,EAAE,0BAA0B,GAAG,OAAO,CAAC;IAC5D,QAAQ,CAAC,cAAc,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5D,QAAQ,CAAC,eAAe,CAAC,EAAE,oBAAoB,CAAC,QAAQ,CAAC,CAAC;IAC1D,QAAQ,CAAC,eAAe,CAAC,EAAE,oBAAoB,CAAC,cAAc,CAAC,CAAC;IAChE,QAAQ,CAAC,kBAAkB,CAAC,EAAE,oBAAoB,CAAC,SAAS,gBAAgB,EAAE,CAAC,CAAC;IAChF,QAAQ,CAAC,cAAc,CAAC,EAAE,OAAO,CAAC;IAClC,QAAQ,CAAC,cAAc,CAAC,EAAE,OAAO,GAAG,kBAAkB,CAAC;IACvD;;;;;;;;;OASG;IACH,QAAQ,CAAC,uBAAuB,CAAC,EAAE,OAAO,GAAG,wBAAwB,CAAC;CACvE"}
@@ -0,0 +1,7 @@
1
+ /**
2
+ * RenderSource — moved verbatim from Renderer.ts:246-292 per §3.3, re-exported
3
+ * from Renderer.ts. PR 0a adds the flag-off sentinel/fog/environment carry-overs
4
+ * the post split needs (declaration-only optional fields).
5
+ */
6
+ export {};
7
+ //# sourceMappingURL=renderSource.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"renderSource.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/contracts/renderSource.ts"],"names":[],"mappings":"AAAA;;;;GAIG"}
@@ -0,0 +1,42 @@
1
+ /**
2
+ * C-29 — renderer factory, backends, frame API, device lifecycle (CONTRACTS.md).
3
+ * Provider: PRD 11. Flag: A3D_QR_WEBGPU for backend selection; lifecycle itself is flag-free.
4
+ */
5
+ import type { RenderDevice, RenderDeviceDiagnostics } from "../RenderDevice.js";
6
+ import { type ContractSlot } from "./core.js";
7
+ export interface RendererCreateOptions {
8
+ readonly canvas: HTMLCanvasElement | OffscreenCanvas;
9
+ readonly width?: number;
10
+ readonly height?: number;
11
+ readonly backend?: "webgl2" | "webgpu" | "auto";
12
+ readonly antialias?: boolean;
13
+ readonly powerPreference?: "default" | "high-performance" | "low-power";
14
+ readonly errorCheckMode?: "off" | "frame" | "draw";
15
+ }
16
+ export interface RendererFrameResult {
17
+ readonly backend: "webgl2" | "webgpu";
18
+ readonly diagnostics: RenderDeviceDiagnostics;
19
+ readonly timing: {
20
+ readonly cpuMs: number;
21
+ readonly gpuMs: number | null;
22
+ };
23
+ }
24
+ export interface RendererLifecycle {
25
+ onDeviceLost(l: () => void): () => void;
26
+ onDeviceRestored(l: () => void): () => void;
27
+ isDeviceLost(): boolean;
28
+ }
29
+ export interface ResourceRegistryLike {
30
+ register<T extends object>(handle: T, descriptor: {
31
+ readonly kind: string;
32
+ readonly rebuild: () => Promise<void> | void;
33
+ }): T;
34
+ unregister(handle: object): void;
35
+ rebuild(device: RenderDevice): Promise<{
36
+ readonly rebuilt: number;
37
+ readonly refetched: number;
38
+ readonly failed: readonly string[];
39
+ }>;
40
+ }
41
+ export declare const resourceRegistrySlot: ContractSlot<() => ResourceRegistryLike>;
42
+ //# sourceMappingURL=rendererFactory.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"rendererFactory.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/contracts/rendererFactory.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,KAAK,EAAE,YAAY,EAAE,uBAAuB,EAAE,MAAM,iBAAiB,CAAC;AAC7E,OAAO,EAAsB,KAAK,YAAY,EAAE,MAAM,QAAQ,CAAC;AAE/D,MAAM,WAAW,qBAAqB;IAAG,QAAQ,CAAC,MAAM,EAAE,iBAAiB,GAAG,eAAe,CAAC;IAAC,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,OAAO,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,MAAM,CAAC;IAAC,QAAQ,CAAC,SAAS,CAAC,EAAE,OAAO,CAAC;IAAC,QAAQ,CAAC,eAAe,CAAC,EAAE,SAAS,GAAG,kBAAkB,GAAG,WAAW,CAAC;IAAC,QAAQ,CAAC,cAAc,CAAC,EAAE,KAAK,GAAG,OAAO,GAAG,MAAM,CAAC;CAAE;AAC/V,MAAM,WAAW,mBAAmB;IAAG,QAAQ,CAAC,OAAO,EAAE,QAAQ,GAAG,QAAQ,CAAC;IAAC,QAAQ,CAAC,WAAW,EAAE,uBAAuB,CAAC;IAAC,QAAQ,CAAC,MAAM,EAAE;QAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAAA;KAAE,CAAC;CAAE;AAC1M,MAAM,WAAW,iBAAiB;IAAG,YAAY,CAAC,CAAC,EAAE,MAAM,IAAI,GAAG,MAAM,IAAI,CAAC;IAAC,gBAAgB,CAAC,CAAC,EAAE,MAAM,IAAI,GAAG,MAAM,IAAI,CAAC;IAAC,YAAY,IAAI,OAAO,CAAC;CAAE;AAGrJ,MAAM,WAAW,oBAAoB;IAAG,QAAQ,CAAC,CAAC,SAAS,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,UAAU,EAAE;QAAE,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,OAAO,EAAE,MAAM,OAAO,CAAC,IAAI,CAAC,GAAG,IAAI,CAAA;KAAE,GAAG,CAAC,CAAC;IAAC,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;IAAC,OAAO,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAAC;QAAE,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,MAAM,EAAE,SAAS,MAAM,EAAE,CAAA;KAAE,CAAC,CAAC;CAAE;AA8BhV,eAAO,MAAM,oBAAoB,EAAE,YAAY,CAAC,MAAM,oBAAoB,CACc,CAAC"}
@@ -0,0 +1,32 @@
1
+ /**
2
+ * C-29 — renderer factory, backends, frame API, device lifecycle (CONTRACTS.md).
3
+ * Provider: PRD 11. Flag: A3D_QR_WEBGPU for backend selection; lifecycle itself is flag-free.
4
+ */
5
+ import { defineContractSlot } from "./core.js";
6
+ /** PR 0a stub: records registrations; rebuild invokes each registered rebuild. */
7
+ class StubResourceRegistry {
8
+ entries = new Map();
9
+ register(handle, descriptor) {
10
+ this.entries.set(handle, descriptor);
11
+ return handle;
12
+ }
13
+ unregister(handle) {
14
+ this.entries.delete(handle);
15
+ }
16
+ async rebuild(_device) {
17
+ let rebuilt = 0;
18
+ const failed = [];
19
+ for (const descriptor of this.entries.values()) {
20
+ try {
21
+ await descriptor.rebuild();
22
+ rebuilt += 1;
23
+ }
24
+ catch {
25
+ failed.push(descriptor.kind);
26
+ }
27
+ }
28
+ return { rebuilt, refetched: 0, failed };
29
+ }
30
+ }
31
+ export const resourceRegistrySlot = defineContractSlot("C-29", "prd11", "A3D_QR_WEBGPU", () => new StubResourceRegistry());
32
+ //# sourceMappingURL=rendererFactory.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"rendererFactory.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/contracts/rendererFactory.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAGH,OAAO,EAAE,kBAAkB,EAAqB,MAAM,QAAQ,CAAC;AAS/D,kFAAkF;AAClF,MAAM,oBAAoB;IACP,OAAO,GAAG,IAAI,GAAG,EAAmF,CAAC;IAEtH,QAAQ,CAAmB,MAAS,EAAE,UAAmF;QACvH,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC;QACrC,OAAO,MAAM,CAAC;IAChB,CAAC;IAED,UAAU,CAAC,MAAc;QACvB,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAC9B,CAAC;IAED,KAAK,CAAC,OAAO,CAAC,OAAqB;QACjC,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,MAAM,UAAU,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC;YAC/C,IAAI,CAAC;gBACH,MAAM,UAAU,CAAC,OAAO,EAAE,CAAC;gBAC3B,OAAO,IAAI,CAAC,CAAC;YACf,CAAC;YAAC,MAAM,CAAC;gBACP,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;YAC/B,CAAC;QACH,CAAC;QACD,OAAO,EAAE,OAAO,EAAE,SAAS,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC;IAC3C,CAAC;CACF;AAED,MAAM,CAAC,MAAM,oBAAoB,GAC/B,kBAAkB,CAAC,MAAM,EAAE,OAAO,EAAE,eAAe,EAAE,GAAG,EAAE,CAAC,IAAI,oBAAoB,EAAE,CAAC,CAAC"}
@@ -0,0 +1,23 @@
1
+ /**
2
+ * C-12 — sampler and texture-sampling descriptors (CONTRACTS.md). Provider: PRD 02
3
+ * (webgl2/Samplers.ts). SamplerDescriptor (Sampler.ts:11) gains optional fields in PR 0a.
4
+ */
5
+ import type { AuraQualityTier } from "./quality.js";
6
+ export type AuraTextureWrap = "repeat" | "clamp" | "mirror";
7
+ export interface AuraTextureSampling {
8
+ readonly wrap?: AuraTextureWrap;
9
+ readonly filter?: "trilinear" | "bilinear" | "nearest";
10
+ readonly anisotropy?: number;
11
+ }
12
+ export declare function resolveSamplerAnisotropy(req: {
13
+ readonly desired?: number;
14
+ readonly tier?: AuraQualityTier;
15
+ readonly deviceMax: number;
16
+ }): number;
17
+ export declare function resolveLightingSamplerBudget(programDefines: Readonly<Record<string, unknown>>, materialSamplerCount: number, deviceLimits: {
18
+ readonly maxTextureImageUnits: number;
19
+ }): {
20
+ readonly droppedFeatures: readonly string[];
21
+ };
22
+ export declare const LIGHTING_SAMPLER_DROP_ORDER: readonly ["contact-shadow", "irradiance-volume", "reflection-probe-2", "local-shadow-atlas", "sh-texture", "cascade-3", "lobe:iridescence", "lobe:sheen", "lobe:anisotropy", "lobe:clearcoat"];
23
+ //# sourceMappingURL=sampling.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"sampling.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/contracts/sampling.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,WAAW,CAAC;AAMjD,MAAM,MAAM,eAAe,GAAG,QAAQ,GAAG,OAAO,GAAG,QAAQ,CAAC;AAC5D,MAAM,WAAW,mBAAmB;IAAG,QAAQ,CAAC,IAAI,CAAC,EAAE,eAAe,CAAC;IAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,WAAW,GAAG,UAAU,GAAG,SAAS,CAAC;IAAC,QAAQ,CAAC,UAAU,CAAC,EAAE,MAAM,CAAC;CAAE;AAK/J,wBAAgB,wBAAwB,CAAC,GAAG,EAAE;IAAE,QAAQ,CAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,eAAe,CAAC;IAAC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAA;CAAE,GAAG,MAAM,CAKhJ;AAED,wBAAgB,4BAA4B,CAAC,cAAc,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EAAE,oBAAoB,EAAE,MAAM,EAAE,YAAY,EAAE;IAAE,QAAQ,CAAC,oBAAoB,EAAE,MAAM,CAAA;CAAE,GAAG;IAAE,QAAQ,CAAC,eAAe,EAAE,SAAS,MAAM,EAAE,CAAA;CAAE,CAEtO;AACD,eAAO,MAAM,2BAA2B,EAAE,SAAS,CAAC,gBAAgB,EAAE,mBAAmB,EAAE,oBAAoB,EAAE,oBAAoB,EAAE,YAAY,EAAE,WAAW,EAAE,kBAAkB,EAAE,YAAY,EAAE,iBAAiB,EAAE,gBAAgB,CAChD,CAAC"}
@@ -0,0 +1,17 @@
1
+ /**
2
+ * C-12 — sampler and texture-sampling descriptors (CONTRACTS.md). Provider: PRD 02
3
+ * (webgl2/Samplers.ts). SamplerDescriptor (Sampler.ts:11) gains optional fields in PR 0a.
4
+ */
5
+ /** R9 table: L4 / M8 / H16 / U16, clamped to the device maximum. */
6
+ const TIER_ANISOTROPY = { low: 4, medium: 8, high: 16, ultra: 16 };
7
+ export function resolveSamplerAnisotropy(req) {
8
+ const fromTier = req.tier ? TIER_ANISOTROPY[req.tier] : 8;
9
+ const requested = req.desired ?? fromTier;
10
+ const clamped = Math.max(1, Math.min(requested, req.deviceMax));
11
+ return clamped;
12
+ }
13
+ export function resolveLightingSamplerBudget(programDefines, materialSamplerCount, deviceLimits) {
14
+ return { droppedFeatures: [] };
15
+ }
16
+ export const LIGHTING_SAMPLER_DROP_ORDER = ["contact-shadow", "irradiance-volume", "reflection-probe-2", "local-shadow-atlas", "sh-texture", "cascade-3", "lobe:iridescence", "lobe:sheen", "lobe:anisotropy", "lobe:clearcoat"];
17
+ //# sourceMappingURL=sampling.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"sampling.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/contracts/sampling.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAWH,oEAAoE;AACpE,MAAM,eAAe,GAA8C,EAAE,GAAG,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,IAAI,EAAE,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,CAAC;AAE9G,MAAM,UAAU,wBAAwB,CAAC,GAA+F;IACtI,MAAM,QAAQ,GAAG,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,eAAe,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC1D,MAAM,SAAS,GAAG,GAAG,CAAC,OAAO,IAAI,QAAQ,CAAC;IAC1C,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC;IAChE,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,MAAM,UAAU,4BAA4B,CAAC,cAAiD,EAAE,oBAA4B,EAAE,YAAuD;IACnL,OAAO,EAAE,eAAe,EAAE,EAAE,EAAE,CAAC;AACjC,CAAC;AACD,MAAM,CAAC,MAAM,2BAA2B,GACtC,CAAC,gBAAgB,EAAE,mBAAmB,EAAE,oBAAoB,EAAE,oBAAoB,EAAE,YAAY,EAAE,WAAW,EAAE,kBAAkB,EAAE,YAAY,EAAE,iBAAiB,EAAE,gBAAgB,CAAC,CAAC"}
@@ -0,0 +1,53 @@
1
+ /**
2
+ * C-11 — ShadowCaster depth-variant hook and shadow lookup (CONTRACTS.md). Provider: PRD 02.
3
+ * Flag: A3D_QR_LIGHTING.
4
+ */
5
+ import type { RenderItem } from "./renderItem.js";
6
+ import type { QrFlags } from "./core.js";
7
+ import type { ShaderFeature } from "./program.js";
8
+ import type { Texture } from "../Texture.js";
9
+ export interface ShadowCasterVariantKey {
10
+ readonly skinning: 0 | 4 | 8;
11
+ readonly skinningTexture: boolean;
12
+ readonly morphTargets: boolean;
13
+ readonly instanced: boolean;
14
+ readonly batched: boolean;
15
+ readonly alphaTest: boolean;
16
+ readonly alphaHash: boolean;
17
+ readonly doubleSided: boolean;
18
+ readonly features: Readonly<Record<string, string | number | boolean>>;
19
+ }
20
+ /**
21
+ * PR 0a stub: returns a key with only `instanced` and `doubleSided` filled,
22
+ * matching today's depth shader (ShaderLibraryCore.ts:784-806). Registered
23
+ * depth features are stored and applied once PRD 02's DepthPass consumes them.
24
+ */
25
+ export declare function resolveShadowCasterVariant(item: RenderItem, _flags: QrFlags): ShadowCasterVariantKey;
26
+ export declare function shadowCasterVariantId(key: ShadowCasterVariantKey): string;
27
+ /** Depth-pass feature: same shape as C-02 ShaderFeature but applied to pass "depth" | "distance". */
28
+ export interface DepthVariantFeature extends ShaderFeature {
29
+ readonly passes: readonly ("depth" | "distance" | "velocity")[];
30
+ }
31
+ export declare function registerDepthVariantFeature(feature: DepthVariantFeature): () => void;
32
+ /** Depth-variant features active under `flags`, in (order, id) order (#751, 02-DEPTH). */
33
+ export declare function depthVariantFeaturesFor(flags: QrFlags): readonly DepthVariantFeature[];
34
+ export interface ShadowFrameUniforms {
35
+ readonly cascadeTexture: Texture | null;
36
+ readonly cascadeMatrices: Float32Array;
37
+ readonly cascadeSplits: Float32Array;
38
+ readonly cascadeTexelWorld: Float32Array;
39
+ readonly atlasTexture: Texture | null;
40
+ readonly localShadowData: Float32Array;
41
+ readonly perLightShadowIndex: Int32Array;
42
+ }
43
+ /** Published on the C-01 blackboard under "prd02.shadowFrameUniforms". */
44
+ export declare const SHADOW_BLACKBOARD_KEY: "prd02.shadowFrameUniforms";
45
+ /** GLSL (chunk "a3d_prd02_shadow_lookup"): float a3dSunShadowAt(vec3 worldPos); usable in vertex and fragment stages of non-forward passes. */
46
+ export declare const SHADOW_LOOKUP_CHUNK: "a3d_prd02_shadow_lookup";
47
+ export interface SkinnedBoundsProvider {
48
+ worldBounds(item: RenderItem): Float32Array | null;
49
+ }
50
+ export declare function registerSkinnedBoundsProvider(p: SkinnedBoundsProvider): void;
51
+ /** First provider able to produce bounds wins; null when none is registered or all decline. */
52
+ export declare function skinnedWorldBounds(item: RenderItem): Float32Array | null;
53
+ //# sourceMappingURL=shadows.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shadows.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/contracts/shadows.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC/C,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,QAAQ,CAAC;AACtC,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAC/C,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,YAAY,CAAC;AAG1C,MAAM,WAAW,sBAAsB;IAAG,QAAQ,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAAC,QAAQ,CAAC,eAAe,EAAE,OAAO,CAAC;IAAC,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC;IAAC,QAAQ,CAAC,SAAS,EAAE,OAAO,CAAC;IAAC,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC;IAAC,QAAQ,CAAC,SAAS,EAAE,OAAO,CAAC;IAAC,QAAQ,CAAC,SAAS,EAAE,OAAO,CAAC;IAAC,QAAQ,CAAC,WAAW,EAAE,OAAO,CAAC;IAAC,QAAQ,CAAC,QAAQ,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC;CAAE;AAErW;;;;GAIG;AACH,wBAAgB,0BAA0B,CAAC,IAAI,EAAE,UAAU,EAAE,MAAM,EAAE,OAAO,GAAG,sBAAsB,CAYpG;AAED,wBAAgB,qBAAqB,CAAC,GAAG,EAAE,sBAAsB,GAAG,MAAM,CAgBzE;AAED,qGAAqG;AACrG,MAAM,WAAW,mBAAoB,SAAQ,aAAa;IAAG,QAAQ,CAAC,MAAM,EAAE,SAAS,CAAC,OAAO,GAAG,UAAU,GAAG,UAAU,CAAC,EAAE,CAAC;CAAE;AAI/H,wBAAgB,2BAA2B,CAAC,OAAO,EAAE,mBAAmB,GAAG,MAAM,IAAI,CAEpF;AAED,0FAA0F;AAC1F,wBAAgB,uBAAuB,CAAC,KAAK,EAAE,OAAO,GAAG,SAAS,mBAAmB,EAAE,CAEtF;AAED,MAAM,WAAW,mBAAmB;IAClC,QAAQ,CAAC,cAAc,EAAE,OAAO,GAAG,IAAI,CAAC;IAAC,QAAQ,CAAC,eAAe,EAAE,YAAY,CAAC;IAAC,QAAQ,CAAC,aAAa,EAAE,YAAY,CAAC;IAAC,QAAQ,CAAC,iBAAiB,EAAE,YAAY,CAAC;IAChK,QAAQ,CAAC,YAAY,EAAE,OAAO,GAAG,IAAI,CAAC;IAAC,QAAQ,CAAC,eAAe,EAAE,YAAY,CAAC;IAAC,QAAQ,CAAC,mBAAmB,EAAE,UAAU,CAAC;CACzH;AACD,0EAA0E;AAC1E,eAAO,MAAM,qBAAqB,EAAE,2BAAyD,CAAC;AAC9F,+IAA+I;AAC/I,eAAO,MAAM,mBAAmB,EAAE,yBAAqD,CAAC;AACxF,MAAM,WAAW,qBAAqB;IAAG,WAAW,CAAC,IAAI,EAAE,UAAU,GAAG,YAAY,GAAG,IAAI,CAAC;CAAE;AAI9F,wBAAgB,6BAA6B,CAAC,CAAC,EAAE,qBAAqB,GAAG,IAAI,CAE5E;AAED,+FAA+F;AAC/F,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,UAAU,GAAG,YAAY,GAAG,IAAI,CAMxE"}
@@ -0,0 +1,66 @@
1
+ /**
2
+ * C-11 — ShadowCaster depth-variant hook and shadow lookup (CONTRACTS.md). Provider: PRD 02.
3
+ * Flag: A3D_QR_LIGHTING.
4
+ */
5
+ import { createRegistry } from "./core.js";
6
+ /**
7
+ * PR 0a stub: returns a key with only `instanced` and `doubleSided` filled,
8
+ * matching today's depth shader (ShaderLibraryCore.ts:784-806). Registered
9
+ * depth features are stored and applied once PRD 02's DepthPass consumes them.
10
+ */
11
+ export function resolveShadowCasterVariant(item, _flags) {
12
+ return {
13
+ skinning: 0,
14
+ skinningTexture: false,
15
+ morphTargets: false,
16
+ instanced: item.instanceTransforms !== undefined || item.instanceAttributes !== undefined,
17
+ batched: false,
18
+ alphaTest: false,
19
+ alphaHash: false,
20
+ doubleSided: false,
21
+ features: {}
22
+ };
23
+ }
24
+ export function shadowCasterVariantId(key) {
25
+ const extra = Object.keys(key.features)
26
+ .sort()
27
+ .map((name) => `${name}=${String(key.features[name])}`)
28
+ .join(",");
29
+ return [
30
+ `sk${key.skinning}`,
31
+ key.skinningTexture ? "skt" : "",
32
+ key.morphTargets ? "m" : "",
33
+ key.instanced ? "i" : "",
34
+ key.batched ? "b" : "",
35
+ key.alphaTest ? "at" : "",
36
+ key.alphaHash ? "ah" : "",
37
+ key.doubleSided ? "ds" : "",
38
+ extra
39
+ ].filter((part) => part.length > 0).join("|");
40
+ }
41
+ const depthVariantFeatures = createRegistry("depthVariantFeatures");
42
+ export function registerDepthVariantFeature(feature) {
43
+ return depthVariantFeatures.register(feature);
44
+ }
45
+ /** Depth-variant features active under `flags`, in (order, id) order (#751, 02-DEPTH). */
46
+ export function depthVariantFeaturesFor(flags) {
47
+ return depthVariantFeatures.active(flags);
48
+ }
49
+ /** Published on the C-01 blackboard under "prd02.shadowFrameUniforms". */
50
+ export const SHADOW_BLACKBOARD_KEY = "prd02.shadowFrameUniforms";
51
+ /** GLSL (chunk "a3d_prd02_shadow_lookup"): float a3dSunShadowAt(vec3 worldPos); usable in vertex and fragment stages of non-forward passes. */
52
+ export const SHADOW_LOOKUP_CHUNK = "a3d_prd02_shadow_lookup";
53
+ const skinnedBoundsProviders = new Set();
54
+ export function registerSkinnedBoundsProvider(p) {
55
+ skinnedBoundsProviders.add(p);
56
+ }
57
+ /** First provider able to produce bounds wins; null when none is registered or all decline. */
58
+ export function skinnedWorldBounds(item) {
59
+ for (const provider of skinnedBoundsProviders) {
60
+ const bounds = provider.worldBounds(item);
61
+ if (bounds)
62
+ return bounds;
63
+ }
64
+ return null;
65
+ }
66
+ //# sourceMappingURL=shadows.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shadows.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/contracts/shadows.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAMH,OAAO,EAAE,cAAc,EAAE,MAAM,QAAQ,CAAC;AAIxC;;;;GAIG;AACH,MAAM,UAAU,0BAA0B,CAAC,IAAgB,EAAE,MAAe;IAC1E,OAAO;QACL,QAAQ,EAAE,CAAC;QACX,eAAe,EAAE,KAAK;QACtB,YAAY,EAAE,KAAK;QACnB,SAAS,EAAE,IAAI,CAAC,kBAAkB,KAAK,SAAS,IAAI,IAAI,CAAC,kBAAkB,KAAK,SAAS;QACzF,OAAO,EAAE,KAAK;QACd,SAAS,EAAE,KAAK;QAChB,SAAS,EAAE,KAAK;QAChB,WAAW,EAAE,KAAK;QAClB,QAAQ,EAAE,EAAE;KACb,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,qBAAqB,CAAC,GAA2B;IAC/D,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC;SACpC,IAAI,EAAE;SACN,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,GAAG,IAAI,IAAI,MAAM,CAAC,GAAG,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC;SACtD,IAAI,CAAC,GAAG,CAAC,CAAC;IACb,OAAO;QACL,KAAK,GAAG,CAAC,QAAQ,EAAE;QACnB,GAAG,CAAC,eAAe,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE;QAChC,GAAG,CAAC,YAAY,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;QAC3B,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;QACxB,GAAG,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;QACtB,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE;QACzB,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE;QACzB,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE;QAC3B,KAAK;KACN,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;AAChD,CAAC;AAKD,MAAM,oBAAoB,GAAG,cAAc,CAAsB,sBAAsB,CAAC,CAAC;AAEzF,MAAM,UAAU,2BAA2B,CAAC,OAA4B;IACtE,OAAO,oBAAoB,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;AAChD,CAAC;AAED,0FAA0F;AAC1F,MAAM,UAAU,uBAAuB,CAAC,KAAc;IACpD,OAAO,oBAAoB,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;AAC5C,CAAC;AAMD,0EAA0E;AAC1E,MAAM,CAAC,MAAM,qBAAqB,GAAgC,2BAA2B,CAAC;AAC9F,+IAA+I;AAC/I,MAAM,CAAC,MAAM,mBAAmB,GAA8B,yBAAyB,CAAC;AAGxF,MAAM,sBAAsB,GAAG,IAAI,GAAG,EAAyB,CAAC;AAEhE,MAAM,UAAU,6BAA6B,CAAC,CAAwB;IACpE,sBAAsB,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;AAChC,CAAC;AAED,+FAA+F;AAC/F,MAAM,UAAU,kBAAkB,CAAC,IAAgB;IACjD,KAAK,MAAM,QAAQ,IAAI,sBAAsB,EAAE,CAAC;QAC9C,MAAM,MAAM,GAAG,QAAQ,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAC1C,IAAI,MAAM;YAAE,OAAO,MAAM,CAAC;IAC5B,CAAC;IACD,OAAO,IAAI,CAAC;AACd,CAAC"}
@@ -0,0 +1,18 @@
1
+ /**
2
+ * ChunkHarness (PR 0a): wraps registered C-02 chunks into a minimal GLSL ES 3.00
3
+ * vertex+fragment pair so chunks compile in the browser conformance suite and
4
+ * can be text-checked in unit tests (CONTRACTS.md §C-02 / §3.8).
5
+ *
6
+ * Declares both the legacy per-uniform camera symbols and the C-08
7
+ * AuraFrame/AuraLights uniform blocks so stub chunks compile either way.
8
+ */
9
+ import type { ShaderChunk } from "../program.js";
10
+ export interface ChunkHarnessProgram {
11
+ readonly vertex: string;
12
+ readonly fragment: string;
13
+ }
14
+ export declare function buildChunkHarnessProgram(chunks: readonly ShaderChunk[], entry?: {
15
+ readonly vertexMain?: string;
16
+ readonly fragmentMain?: string;
17
+ }): ChunkHarnessProgram;
18
+ //# sourceMappingURL=ChunkHarness.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ChunkHarness.d.ts","sourceRoot":"","sources":["../../../../../../packages/rendering/src/contracts/testing/ChunkHarness.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAEH,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AAE9C,MAAM,WAAW,mBAAmB;IAClC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;CAC3B;AAkBD,wBAAgB,wBAAwB,CAAC,MAAM,EAAE,SAAS,WAAW,EAAE,EAAE,KAAK,GAAE;IAAE,QAAQ,CAAC,UAAU,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,YAAY,CAAC,EAAE,MAAM,CAAA;CAAO,GAAG,mBAAmB,CAyC1K"}