@aura3d/rendering 3.0.1 → 4.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/BlendModes.d.ts +34 -0
- package/dist/BlendModes.d.ts.map +1 -0
- package/dist/BlendModes.js +42 -0
- package/dist/BlendModes.js.map +1 -0
- package/dist/DepthPass.d.ts +18 -0
- package/dist/DepthPass.d.ts.map +1 -1
- package/dist/DepthPass.js +103 -20
- package/dist/DepthPass.js.map +1 -1
- package/dist/EnvironmentBackgroundPass.d.ts +7 -0
- package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
- package/dist/EnvironmentBackgroundPass.js +39 -14
- package/dist/EnvironmentBackgroundPass.js.map +1 -1
- package/dist/EnvironmentMapResources.d.ts +1 -1
- package/dist/EnvironmentMapResources.d.ts.map +1 -1
- package/dist/EnvironmentMapResources.js +19 -8
- package/dist/EnvironmentMapResources.js.map +1 -1
- package/dist/EnvironmentPlatform.d.ts +6 -0
- package/dist/EnvironmentPlatform.d.ts.map +1 -1
- package/dist/EnvironmentPlatform.js +3 -1
- package/dist/EnvironmentPlatform.js.map +1 -1
- package/dist/EnvironmentPreset.d.ts +7 -0
- package/dist/EnvironmentPreset.d.ts.map +1 -1
- package/dist/EnvironmentPreset.js +11 -11
- package/dist/EnvironmentPreset.js.map +1 -1
- package/dist/EnvironmentPresetPack.d.ts +16 -0
- package/dist/EnvironmentPresetPack.d.ts.map +1 -1
- package/dist/EnvironmentPresetPack.js +28 -0
- package/dist/EnvironmentPresetPack.js.map +1 -1
- package/dist/ExternalParityRenderPreset.d.ts +15 -1
- package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
- package/dist/ExternalParityRenderPreset.js +52 -7
- package/dist/ExternalParityRenderPreset.js.map +1 -1
- package/dist/ForwardPass.d.ts +240 -50
- package/dist/ForwardPass.d.ts.map +1 -1
- package/dist/ForwardPass.js +845 -866
- package/dist/ForwardPass.js.map +1 -1
- package/dist/Geometry.d.ts +44 -1
- package/dist/Geometry.d.ts.map +1 -1
- package/dist/Geometry.js +174 -24
- package/dist/Geometry.js.map +1 -1
- package/dist/InstancedPBRMaterial.d.ts +5 -0
- package/dist/InstancedPBRMaterial.d.ts.map +1 -1
- package/dist/InstancedPBRMaterial.js +7 -0
- package/dist/InstancedPBRMaterial.js.map +1 -1
- package/dist/LightCollector.d.ts +8 -0
- package/dist/LightCollector.d.ts.map +1 -1
- package/dist/LightCollector.js +1 -1
- package/dist/LightCollector.js.map +1 -1
- package/dist/LightUniforms.d.ts +78 -0
- package/dist/LightUniforms.d.ts.map +1 -1
- package/dist/LightUniforms.js +100 -0
- package/dist/LightUniforms.js.map +1 -1
- package/dist/Material.d.ts +15 -0
- package/dist/Material.d.ts.map +1 -1
- package/dist/Material.js +19 -2
- package/dist/Material.js.map +1 -1
- package/dist/MaterialBinding.d.ts +10 -0
- package/dist/MaterialBinding.d.ts.map +1 -1
- package/dist/MaterialBinding.js +91 -1
- package/dist/MaterialBinding.js.map +1 -1
- package/dist/MaterialPresets.d.ts +60 -0
- package/dist/MaterialPresets.d.ts.map +1 -1
- package/dist/MaterialPresets.js +212 -0
- package/dist/MaterialPresets.js.map +1 -1
- package/dist/NormalMappedPBRMaterial.d.ts +5 -0
- package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
- package/dist/NormalMappedPBRMaterial.js +7 -0
- package/dist/NormalMappedPBRMaterial.js.map +1 -1
- package/dist/OceanSurface.d.ts +8 -0
- package/dist/OceanSurface.d.ts.map +1 -1
- package/dist/OceanSurface.js +10 -79
- package/dist/OceanSurface.js.map +1 -1
- package/dist/PBRLightingDefaults.d.ts +8 -0
- package/dist/PBRLightingDefaults.d.ts.map +1 -1
- package/dist/PBRLightingDefaults.js +8 -0
- package/dist/PBRLightingDefaults.js.map +1 -1
- package/dist/PBRMaterial.d.ts +5 -0
- package/dist/PBRMaterial.d.ts.map +1 -1
- package/dist/PBRMaterial.js +7 -0
- package/dist/PBRMaterial.js.map +1 -1
- package/dist/PostProcessPass.d.ts +6 -490
- package/dist/PostProcessPass.d.ts.map +1 -1
- package/dist/PostProcessPass.js +6 -2016
- package/dist/PostProcessPass.js.map +1 -1
- package/dist/ProceduralMaterialTextures.d.ts +28 -0
- package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
- package/dist/ProceduralMaterialTextures.js +217 -0
- package/dist/ProceduralMaterialTextures.js.map +1 -0
- package/dist/ReflectionProbe.d.ts.map +1 -1
- package/dist/ReflectionProbe.js +4 -1
- package/dist/ReflectionProbe.js.map +1 -1
- package/dist/RenderBackend.d.ts +2 -0
- package/dist/RenderBackend.d.ts.map +1 -1
- package/dist/RenderBackend.js +3 -0
- package/dist/RenderBackend.js.map +1 -1
- package/dist/RenderDevice.d.ts +92 -5
- package/dist/RenderDevice.d.ts.map +1 -1
- package/dist/RenderDevice.js +166 -9
- package/dist/RenderDevice.js.map +1 -1
- package/dist/RenderGraph.d.ts.map +1 -1
- package/dist/RenderGraph.js +17 -0
- package/dist/RenderGraph.js.map +1 -1
- package/dist/RenderPass.d.ts +7 -0
- package/dist/RenderPass.d.ts.map +1 -1
- package/dist/RenderPass.js.map +1 -1
- package/dist/RenderPipeline.d.ts +5 -0
- package/dist/RenderPipeline.d.ts.map +1 -1
- package/dist/RenderPipeline.js +6 -0
- package/dist/RenderPipeline.js.map +1 -1
- package/dist/Renderer.d.ts +261 -66
- package/dist/Renderer.d.ts.map +1 -1
- package/dist/Renderer.js +902 -1256
- package/dist/Renderer.js.map +1 -1
- package/dist/RendererPostprocessPlan.d.ts +4 -0
- package/dist/RendererPostprocessPlan.d.ts.map +1 -1
- package/dist/RendererPostprocessPlan.js +16 -2
- package/dist/RendererPostprocessPlan.js.map +1 -1
- package/dist/RendererTiming.d.ts +27 -0
- package/dist/RendererTiming.d.ts.map +1 -1
- package/dist/RendererTiming.js +179 -12
- package/dist/RendererTiming.js.map +1 -1
- package/dist/ResolutionGovernor.d.ts +56 -0
- package/dist/ResolutionGovernor.d.ts.map +1 -0
- package/dist/ResolutionGovernor.js +87 -0
- package/dist/ResolutionGovernor.js.map +1 -0
- package/dist/Sampler.d.ts +34 -1
- package/dist/Sampler.d.ts.map +1 -1
- package/dist/Sampler.js +55 -2
- package/dist/Sampler.js.map +1 -1
- package/dist/ShaderLibrary.d.ts.map +1 -1
- package/dist/ShaderLibrary.js +15 -10
- package/dist/ShaderLibrary.js.map +1 -1
- package/dist/ShaderLibraryCore.d.ts.map +1 -1
- package/dist/ShaderLibraryCore.js +3 -2
- package/dist/ShaderLibraryCore.js.map +1 -1
- package/dist/ShaderModule.d.ts +7 -1
- package/dist/ShaderModule.d.ts.map +1 -1
- package/dist/ShaderModule.js +20 -5
- package/dist/ShaderModule.js.map +1 -1
- package/dist/ShadowPass.d.ts.map +1 -1
- package/dist/ShadowPass.js +14 -7
- package/dist/ShadowPass.js.map +1 -1
- package/dist/SkinnedLitMaterial.d.ts +5 -0
- package/dist/SkinnedLitMaterial.d.ts.map +1 -1
- package/dist/SkinnedLitMaterial.js +13 -0
- package/dist/SkinnedLitMaterial.js.map +1 -1
- package/dist/SkinningBounds.d.ts +18 -0
- package/dist/SkinningBounds.d.ts.map +1 -1
- package/dist/SkinningBounds.js +78 -0
- package/dist/SkinningBounds.js.map +1 -1
- package/dist/SkinningPaletteTextureCache.d.ts +117 -0
- package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
- package/dist/SkinningPaletteTextureCache.js +205 -0
- package/dist/SkinningPaletteTextureCache.js.map +1 -0
- package/dist/SkinningUniforms.d.ts +56 -0
- package/dist/SkinningUniforms.d.ts.map +1 -0
- package/dist/SkinningUniforms.js +262 -0
- package/dist/SkinningUniforms.js.map +1 -0
- package/dist/TemporalHistory.d.ts +33 -0
- package/dist/TemporalHistory.d.ts.map +1 -1
- package/dist/TemporalHistory.js +84 -1
- package/dist/TemporalHistory.js.map +1 -1
- package/dist/TerrainHeightfield.d.ts +12 -0
- package/dist/TerrainHeightfield.d.ts.map +1 -1
- package/dist/TerrainHeightfield.js +29 -6
- package/dist/TerrainHeightfield.js.map +1 -1
- package/dist/TerrainTiles.d.ts +40 -10
- package/dist/TerrainTiles.d.ts.map +1 -1
- package/dist/TerrainTiles.js +18 -57
- package/dist/TerrainTiles.js.map +1 -1
- package/dist/Texture.d.ts +47 -2
- package/dist/Texture.d.ts.map +1 -1
- package/dist/Texture.js +119 -3
- package/dist/Texture.js.map +1 -1
- package/dist/TexturedPBRMaterial.d.ts +24 -0
- package/dist/TexturedPBRMaterial.d.ts.map +1 -1
- package/dist/TexturedPBRMaterial.js +72 -20
- package/dist/TexturedPBRMaterial.js.map +1 -1
- package/dist/TransmissionRenderTarget.d.ts +33 -0
- package/dist/TransmissionRenderTarget.d.ts.map +1 -0
- package/dist/TransmissionRenderTarget.js +61 -0
- package/dist/TransmissionRenderTarget.js.map +1 -0
- package/dist/VegetationScatter.js +1 -1
- package/dist/VegetationScatter.js.map +1 -1
- package/dist/VolumetricFog.d.ts +42 -0
- package/dist/VolumetricFog.d.ts.map +1 -1
- package/dist/VolumetricFog.js +52 -1
- package/dist/VolumetricFog.js.map +1 -1
- package/dist/WaterSurface.d.ts +5 -0
- package/dist/WaterSurface.d.ts.map +1 -1
- package/dist/WaterSurface.js +5 -0
- package/dist/WaterSurface.js.map +1 -1
- package/dist/WebGL2Device.d.ts +154 -207
- package/dist/WebGL2Device.d.ts.map +1 -1
- package/dist/WebGL2Device.js +831 -3703
- package/dist/WebGL2Device.js.map +1 -1
- package/dist/WebGL2StateCache.d.ts +15 -1
- package/dist/WebGL2StateCache.d.ts.map +1 -1
- package/dist/WebGL2StateCache.js +31 -2
- package/dist/WebGL2StateCache.js.map +1 -1
- package/dist/WebGPUDevice.d.ts +0 -4
- package/dist/WebGPUDevice.d.ts.map +1 -1
- package/dist/WebGPUDevice.js +31 -605
- package/dist/WebGPUDevice.js.map +1 -1
- package/dist/WebGPUSkinningLimits.d.ts +10 -1
- package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
- package/dist/WebGPUSkinningLimits.js +15 -1
- package/dist/WebGPUSkinningLimits.js.map +1 -1
- package/dist/advanced-runtime/index.d.ts +6 -2
- package/dist/advanced-runtime/index.d.ts.map +1 -1
- package/dist/advanced-runtime/index.js +0 -1
- package/dist/advanced-runtime/index.js.map +1 -1
- package/dist/animation/AnimationRenderPreset.d.ts +1 -1
- package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
- package/dist/animation/AnimationRenderPreset.js +1 -1
- package/dist/animation/AnimationRenderPreset.js.map +1 -1
- package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
- package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
- package/dist/animation/index.d.ts +2 -1
- package/dist/animation/index.d.ts.map +1 -1
- package/dist/animation/index.js +1 -1
- package/dist/animation/index.js.map +1 -1
- package/dist/atmosphere/CloudLayer.d.ts +24 -0
- package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
- package/dist/atmosphere/CloudLayer.js +30 -0
- package/dist/atmosphere/CloudLayer.js.map +1 -0
- package/dist/atmosphere/FogVolumes.d.ts +30 -0
- package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
- package/dist/atmosphere/FogVolumes.js +96 -0
- package/dist/atmosphere/FogVolumes.js.map +1 -0
- package/dist/atmosphere/GradientSky.d.ts +40 -0
- package/dist/atmosphere/GradientSky.d.ts.map +1 -0
- package/dist/atmosphere/GradientSky.js +75 -0
- package/dist/atmosphere/GradientSky.js.map +1 -0
- package/dist/atmosphere/HeightFog.d.ts +154 -0
- package/dist/atmosphere/HeightFog.d.ts.map +1 -0
- package/dist/atmosphere/HeightFog.js +379 -0
- package/dist/atmosphere/HeightFog.js.map +1 -0
- package/dist/atmosphere/PreethamSky.d.ts +38 -0
- package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
- package/dist/atmosphere/PreethamSky.js +150 -0
- package/dist/atmosphere/PreethamSky.js.map +1 -0
- package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
- package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
- package/dist/atmosphere/SkyBackgroundPass.js +233 -0
- package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
- package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
- package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
- package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
- package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
- package/dist/atmosphere/SkyEval.d.ts +56 -0
- package/dist/atmosphere/SkyEval.d.ts.map +1 -0
- package/dist/atmosphere/SkyEval.js +99 -0
- package/dist/atmosphere/SkyEval.js.map +1 -0
- package/dist/atmosphere/StarField.d.ts +26 -0
- package/dist/atmosphere/StarField.d.ts.map +1 -0
- package/dist/atmosphere/StarField.js +31 -0
- package/dist/atmosphere/StarField.js.map +1 -0
- package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
- package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
- package/dist/atmosphere/VolumetricFogPass.js +265 -0
- package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
- package/dist/atmosphere/fogChunks.d.ts +8 -0
- package/dist/atmosphere/fogChunks.d.ts.map +1 -0
- package/dist/atmosphere/fogChunks.js +39 -0
- package/dist/atmosphere/fogChunks.js.map +1 -0
- package/dist/atmosphere/fogUniformStore.d.ts +20 -0
- package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
- package/dist/atmosphere/fogUniformStore.js +45 -0
- package/dist/atmosphere/fogUniformStore.js.map +1 -0
- package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
- package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/fog.glsl.js +161 -0
- package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
- package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
- package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
- package/dist/atmosphere/sky.glsl.d.ts +8 -0
- package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
- package/dist/atmosphere/sky.glsl.js +249 -0
- package/dist/atmosphere/sky.glsl.js.map +1 -0
- package/dist/batching/BatchedGeometryPool.d.ts +72 -0
- package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
- package/dist/batching/BatchedGeometryPool.js +138 -0
- package/dist/batching/BatchedGeometryPool.js.map +1 -0
- package/dist/batching/ContentKeys.d.ts +29 -0
- package/dist/batching/ContentKeys.d.ts.map +1 -0
- package/dist/batching/ContentKeys.js +220 -0
- package/dist/batching/ContentKeys.js.map +1 -0
- package/dist/batching/DrawDataTexture.d.ts +51 -0
- package/dist/batching/DrawDataTexture.d.ts.map +1 -0
- package/dist/batching/DrawDataTexture.js +99 -0
- package/dist/batching/DrawDataTexture.js.map +1 -0
- package/dist/batching/MultiDrawBatch.d.ts +64 -0
- package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
- package/dist/batching/MultiDrawBatch.js +103 -0
- package/dist/batching/MultiDrawBatch.js.map +1 -0
- package/dist/batching/StaticMergePlanner.d.ts +80 -0
- package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
- package/dist/batching/StaticMergePlanner.js +323 -0
- package/dist/batching/StaticMergePlanner.js.map +1 -0
- package/dist/batching/index.d.ts +8 -0
- package/dist/batching/index.d.ts.map +1 -0
- package/dist/batching/index.js +8 -0
- package/dist/batching/index.js.map +1 -0
- package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
- package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
- package/dist/batching/shaders/drawId.glsl.js +93 -0
- package/dist/batching/shaders/drawId.glsl.js.map +1 -0
- package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
- package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
- package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
- package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
- package/dist/cinematic/BloomPass.d.ts +5 -9
- package/dist/cinematic/BloomPass.d.ts.map +1 -1
- package/dist/cinematic/BloomPass.js +5 -17
- package/dist/cinematic/BloomPass.js.map +1 -1
- package/dist/cinematic/DepthHazePass.d.ts +5 -11
- package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
- package/dist/cinematic/DepthHazePass.js +5 -19
- package/dist/cinematic/DepthHazePass.js.map +1 -1
- package/dist/cinematic/FilmGrainPass.d.ts +5 -8
- package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
- package/dist/cinematic/FilmGrainPass.js +5 -16
- package/dist/cinematic/FilmGrainPass.js.map +1 -1
- package/dist/cinematic/VignettePass.d.ts +5 -9
- package/dist/cinematic/VignettePass.d.ts.map +1 -1
- package/dist/cinematic/VignettePass.js +5 -16
- package/dist/cinematic/VignettePass.js.map +1 -1
- package/dist/cinematic/index.d.ts +2 -1
- package/dist/cinematic/index.d.ts.map +1 -1
- package/dist/cinematic/index.js +1 -1
- package/dist/cinematic/index.js.map +1 -1
- package/dist/contracts/atmosphere.d.ts +30 -0
- package/dist/contracts/atmosphere.d.ts.map +1 -0
- package/dist/contracts/atmosphere.js +42 -0
- package/dist/contracts/atmosphere.js.map +1 -0
- package/dist/contracts/blend.d.ts +28 -0
- package/dist/contracts/blend.d.ts.map +1 -0
- package/dist/contracts/blend.js +73 -0
- package/dist/contracts/blend.js.map +1 -0
- package/dist/contracts/core.d.ts +47 -0
- package/dist/contracts/core.d.ts.map +1 -0
- package/dist/contracts/core.js +70 -0
- package/dist/contracts/core.js.map +1 -0
- package/dist/contracts/deform.d.ts +38 -0
- package/dist/contracts/deform.d.ts.map +1 -0
- package/dist/contracts/deform.js +14 -0
- package/dist/contracts/deform.js.map +1 -0
- package/dist/contracts/device.d.ts +71 -0
- package/dist/contracts/device.d.ts.map +1 -0
- package/dist/contracts/device.js +97 -0
- package/dist/contracts/device.js.map +1 -0
- package/dist/contracts/environment.d.ts +55 -0
- package/dist/contracts/environment.d.ts.map +1 -0
- package/dist/contracts/environment.js +115 -0
- package/dist/contracts/environment.js.map +1 -0
- package/dist/contracts/flags.state.d.ts +15 -0
- package/dist/contracts/flags.state.d.ts.map +1 -0
- package/dist/contracts/flags.state.js +45 -0
- package/dist/contracts/flags.state.js.map +1 -0
- package/dist/contracts/frameGraph.d.ts +78 -0
- package/dist/contracts/frameGraph.d.ts.map +1 -0
- package/dist/contracts/frameGraph.js +32 -0
- package/dist/contracts/frameGraph.js.map +1 -0
- package/dist/contracts/frameUniforms.d.ts +43 -0
- package/dist/contracts/frameUniforms.d.ts.map +1 -0
- package/dist/contracts/frameUniforms.js +35 -0
- package/dist/contracts/frameUniforms.js.map +1 -0
- package/dist/contracts/geometry.d.ts +33 -0
- package/dist/contracts/geometry.d.ts.map +1 -0
- package/dist/contracts/geometry.js +59 -0
- package/dist/contracts/geometry.js.map +1 -0
- package/dist/contracts/index.d.ts +27 -0
- package/dist/contracts/index.d.ts.map +1 -0
- package/dist/contracts/index.js +27 -0
- package/dist/contracts/index.js.map +1 -0
- package/dist/contracts/materialLobes.d.ts +41 -0
- package/dist/contracts/materialLobes.d.ts.map +1 -0
- package/dist/contracts/materialLobes.js +14 -0
- package/dist/contracts/materialLobes.js.map +1 -0
- package/dist/contracts/output.d.ts +35 -0
- package/dist/contracts/output.d.ts.map +1 -0
- package/dist/contracts/output.js +18 -0
- package/dist/contracts/output.js.map +1 -0
- package/dist/contracts/particles.d.ts +41 -0
- package/dist/contracts/particles.d.ts.map +1 -0
- package/dist/contracts/particles.js +15 -0
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- package/dist/lean-runtime.d.ts.map +0 -1
- package/dist/lean-runtime.js +0 -13
- package/dist/lean-runtime.js.map +0 -1
- package/dist/materials/TransmissionPass.d.ts +0 -16
- package/dist/materials/TransmissionPass.d.ts.map +0 -1
- package/dist/materials/TransmissionPass.js +0 -30
- package/dist/materials/TransmissionPass.js.map +0 -1
- package/dist/production-runtime/ProductionEffectsPipeline.d.ts +0 -20
- package/dist/production-runtime/ProductionEffectsPipeline.d.ts.map +0 -1
- package/dist/production-runtime/ProductionEffectsPipeline.js +0 -65
- package/dist/production-runtime/ProductionEffectsPipeline.js.map +0 -1
- package/dist/production-runtime/ProductionRuntimeRenderer.d.ts +0 -44
- package/dist/production-runtime/ProductionRuntimeRenderer.d.ts.map +0 -1
- package/dist/production-runtime/ProductionRuntimeRenderer.js +0 -179
- package/dist/production-runtime/ProductionRuntimeRenderer.js.map +0 -1
- package/dist/production-runtime/ProductionWebGL2Renderer.d.ts +0 -65
- package/dist/production-runtime/ProductionWebGL2Renderer.d.ts.map +0 -1
- package/dist/production-runtime/ProductionWebGL2Renderer.js +0 -305
- package/dist/production-runtime/ProductionWebGL2Renderer.js.map +0 -1
- package/dist/threejs-example-parity/index.d.ts +0 -57
- package/dist/threejs-example-parity/index.d.ts.map +0 -1
- package/dist/threejs-example-parity/index.js +0 -139
- package/dist/threejs-example-parity/index.js.map +0 -1
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import { registerMaterialLobe } from "../../contracts/materialLobes.js";
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import { a3d_prd10_foliage } from "./shaders/foliage.js";
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import { a3d_prd10_wind } from "./shaders/wind.js";
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const FOLIAGE_VERT = /* glsl */ `#version 300 es
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precision highp float;
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in vec3 a_position;
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in vec3 a_normal;
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in vec2 a_uv;
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in vec4 a_colorWeights; // vertex colour wind weights (r bend, g flutter, b phase, a -)
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// compact32 instance record (yaw arrives normalized 0..1 from u16, scale from
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// a HALF_FLOAT attribute — GL converts both before the VS sees them)
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in vec3 a_instancePosition;
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in float a_instanceYaw; // u16 unorm -> 0..1
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in float a_instanceScale; // f16 -> f32
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in vec4 a_instanceVariation; // unorm8x4 -> 0..1 per channel
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in vec4 a_instanceExtra;
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uniform mat4 u_viewProjection;
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uniform vec3 u_cameraPosition;
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uniform vec4 u_terrain; // not used for foliage; keeps std layout
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uniform float u_time;
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uniform float u_assetHeight;
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uniform float u_lodFade; // distance fade 0..1 (screen-door discard vs bayer)
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${a3d_prd10_wind.glsl}
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out vec3 v_worldPosition;
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out vec3 v_normal;
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out vec2 v_uv;
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out vec4 v_weights;
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out float v_variation;
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out float v_fade;
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void main() {
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float yaw = a_instanceYaw * 6.28318530718;
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float scale = a_instanceScale;
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float cs = cos(yaw); float sn = sin(yaw);
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vec3 local = vec3(a_position.x * cs + a_position.z * sn, a_position.y, -a_position.x * sn + a_position.z * cs) * scale;
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vec3 world = local + a_instancePosition;
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vec3 wind = a3dWindOffset(local, a_instancePosition, a_colorWeights, u_assetHeight);
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world += wind;
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vec3 n = normalize(vec3(a_normal.x * cs + a_normal.z * sn, a_normal.y, -a_normal.x * sn + a_normal.z * cs));
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v_worldPosition = world;
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v_normal = n;
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v_uv = a_uv;
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v_weights = a_colorWeights;
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v_variation = a_instanceVariation.x;
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v_fade = a_instanceVariation.y * u_lodFade;
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gl_Position = u_viewProjection * vec4(world, 1.0);
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}
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`;
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const FOLIAGE_FRAG = /* glsl */ `#version 300 es
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precision highp float;
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in vec3 v_worldPosition;
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in vec3 v_normal;
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in vec2 v_uv;
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in vec4 v_weights;
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in float v_variation;
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in float v_fade;
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out vec4 o_color;
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uniform vec3 u_cameraPosition;
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uniform vec3 u_ambient;
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uniform vec3 u_keyLightDir;
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uniform vec3 u_keyLightColor;
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uniform vec3 u_translucencyColor;
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uniform float u_thickness;
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uniform float u_lod1Fade; // 1 = keep, 0 = discard all (band fade)
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${a3d_prd10_foliage.glsl}
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void main() {
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if (a3dBayer4x4(gl_FragCoord.xy) > v_fade * u_lod1Fade + 0.001) discard;
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float alpha = a3dFoliageAlpha(v_uv);
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vec3 n = a3dFoliageNormal(normalize(v_normal));
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vec3 albedo = a3dInstanceVariation(texture(u_baseColor, v_uv).rgb, v_variation);
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vec3 V = normalize(u_cameraPosition - v_worldPosition);
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float ndl = max(dot(n, -u_keyLightDir), 0.0);
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vec3 direct = albedo * (u_ambient + u_keyLightColor * ndl);
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direct += a3dFoliageTranslucency(albedo, u_translucencyColor, u_thickness, V, u_keyLightDir, u_keyLightColor, 1.0);
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o_color = vec4(direct, alpha);
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}
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`;
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/** Full sources for the standalone Path S foliage program. */
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export function foliageShaderSources() {
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return {
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label: "prd10-foliage",
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marker: "prd10-foliage",
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vertex: FOLIAGE_VERT,
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fragment: FOLIAGE_FRAG
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};
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}
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/** T3.4 — the C-03 lobe that adds the sun translucency term on Path G. */
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export function registerPrd10FoliageLobe() {
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return registerMaterialLobe({
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id: "prd10.foliageTranslucency",
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owner: "prd10",
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flag: "A3D_QR_WORLD",
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chunks: { pars: "a3d_prd10_foliage", fragment: "a3d_prd10_foliage" },
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samplerSlots: [],
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feature(material) {
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const translucency = material.parameters["translucencyColor"];
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return translucency === undefined ? undefined : { lobe: "prd10.foliageTranslucency", maps: [], bits: { "prd10.foliageTranslucency": 1 } };
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},
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bind(material, set) {
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const t = material.parameters["translucencyColor"];
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if (t)
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set("u_translucencyColor", [t[0] ?? 0, t[1] ?? 0, t[2] ?? 0]);
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set("u_thickness", material.parameters["translucencyThickness"] ?? 1);
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set("u_alphaCutoff", material.parameters["alphaCutoff"] ?? 0.5);
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}
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});
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}
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//# sourceMappingURL=FoliageMaterial.js.map
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{"version":3,"file":"FoliageMaterial.js","sourceRoot":"","sources":["../../../../../../packages/rendering/src/world/vegetation/FoliageMaterial.ts"],"names":[],"mappings":"AASA,OAAO,EAAE,oBAAoB,EAAE,MAAM,kCAAkC,CAAC;AACxE,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAEnD,MAAM,YAAY,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;EAmB9B,cAAc,CAAC,IAAI;;;;;;;;;;;;;;;;;;;;;;;;CAwBpB,CAAC;AAEF,MAAM,YAAY,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;EAgB9B,iBAAiB,CAAC,IAAI;;;;;;;;;;;;CAYvB,CAAC;AAEF,8DAA8D;AAC9D,MAAM,UAAU,oBAAoB;IAClC,OAAO;QACL,KAAK,EAAE,eAAe;QACtB,MAAM,EAAE,eAAe;QACvB,MAAM,EAAE,YAAY;QACpB,QAAQ,EAAE,YAAY;KACvB,CAAC;AACJ,CAAC;AAED,0EAA0E;AAC1E,MAAM,UAAU,wBAAwB;IACtC,OAAO,oBAAoB,CAAC;QAC1B,EAAE,EAAE,2BAA2B;QAC/B,KAAK,EAAE,OAAO;QACd,IAAI,EAAE,cAAc;QACpB,MAAM,EAAE,EAAE,IAAI,EAAE,mBAAmB,EAAE,QAAQ,EAAE,mBAAmB,EAAE;QACpE,YAAY,EAAE,EAAE;QAChB,OAAO,CAAC,QAAQ;YACd,MAAM,YAAY,GAAG,QAAQ,CAAC,UAAU,CAAC,mBAAmB,CAAC,CAAC;YAC9D,OAAO,YAAY,KAAK,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,2BAA2B,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,2BAA2B,EAAE,CAAC,EAAE,EAAE,CAAC;QAC5I,CAAC;QACD,IAAI,CAAC,QAAQ,EAAE,GAAG;YAChB,MAAM,CAAC,GAAG,QAAQ,CAAC,UAAU,CAAC,mBAAmB,CAAkC,CAAC;YACpF,IAAI,CAAC;gBAAE,GAAG,CAAC,qBAAqB,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YACrE,GAAG,CAAC,aAAa,EAAG,QAAQ,CAAC,UAAU,CAAC,uBAAuB,CAAwB,IAAI,CAAC,CAAC,CAAC;YAC9F,GAAG,CAAC,eAAe,EAAG,QAAQ,CAAC,UAAU,CAAC,aAAa,CAAwB,IAAI,GAAG,CAAC,CAAC;QAC1F,CAAC;KACF,CAAC,CAAC;AACL,CAAC"}
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/**
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* PRD-10 T3.7 §8.5 — `GrassField`: the camera-following ring of 8 m grass
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* chunks. Blades are generated entirely in the vertex stage (§8.5
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* `a3d_prd10_grass` — stratified jitter hash per `gl_InstanceID`, quadratic
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* Bézier blade, density falloff); this module only computes which chunk
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* origins + seeds draw this frame, and the shared blade index/vertex data.
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*
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* Tier rules (§7.1.5 grass options + §17):
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* - Medium+ draws 7-vertex blades; Low draws 2-triangle cards with the same
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* placement hash.
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* - The chunk ring extends to `radius`; chunks whose centre is farther than
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* `radius` from the camera are dropped before upload.
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*/
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export declare const GRASS_CHUNK_SIZE = 8;
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export declare const GRASS_BLADE_VERTS = 7;
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export declare const GRASS_CARD_VERTS = 4;
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export interface GrassChunkDraw {
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/** world XZ of the chunk's min corner */
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readonly originX: number;
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readonly originZ: number;
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readonly size: number;
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readonly seed: number;
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readonly bladeCount: number;
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}
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/**
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* The chunk ring centred on `cameraXZ`: all GRASS_CHUNK_SIZE cells whose
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* centre falls within `radius`. Deterministic order (sorted by key) so draw
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* order and seeds are stable across frames.
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*/
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export declare function grassChunkRing(cameraXZ: readonly [number, number], radius: number, cellSize?: number): readonly GrassChunkDraw[];
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/**
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* Shared blade vertex buffer for the blades path (7 verts per blade, drawn
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* `TRIANGLE_STRIP` per instance — the VS maps `gl_VertexID` inside a blade):
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* per vertex: [t, side] pairs (t 0..1 root→tip; side −1/+1; final tip vertex
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* has side 0). Per-instance data comes from the chunk uniform + instance id,
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* not vertex attributes.
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*/
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export declare function grassBladeVertices(): Float32Array;
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/** Strip → triangles (device topologies are triangles/lines/points only). */
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export declare function grassBladeIndices(): Uint16Array;
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/** 2-triangle card for Low tier (quad in [-1,1] x [0,1]). */
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export declare function grassCardVertices(): Float32Array;
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//# sourceMappingURL=GrassField.d.ts.map
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{"version":3,"file":"GrassField.d.ts","sourceRoot":"","sources":["../../../../../../packages/rendering/src/world/vegetation/GrassField.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AACH,eAAO,MAAM,gBAAgB,IAAI,CAAC;AAClC,eAAO,MAAM,iBAAiB,IAAI,CAAC;AACnC,eAAO,MAAM,gBAAgB,IAAI,CAAC;AAElC,MAAM,WAAW,cAAc;IAC7B,yCAAyC;IACzC,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;IACzB,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;IACzB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;CAC7B;AAED;;;;GAIG;AACH,wBAAgB,cAAc,CAAC,QAAQ,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,QAAQ,SAAmB,GAAG,SAAS,cAAc,EAAE,CAwB1I;AAED;;;;;;GAMG;AACH,wBAAgB,kBAAkB,IAAI,YAAY,CAGjD;AAED,6EAA6E;AAC7E,wBAAgB,iBAAiB,IAAI,WAAW,CAE/C;AAED,6DAA6D;AAC7D,wBAAgB,iBAAiB,IAAI,YAAY,CAEhD"}
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/**
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* PRD-10 T3.7 §8.5 — `GrassField`: the camera-following ring of 8 m grass
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3
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* chunks. Blades are generated entirely in the vertex stage (§8.5
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4
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+
* `a3d_prd10_grass` — stratified jitter hash per `gl_InstanceID`, quadratic
|
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5
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+
* Bézier blade, density falloff); this module only computes which chunk
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6
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* origins + seeds draw this frame, and the shared blade index/vertex data.
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7
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*
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8
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* Tier rules (§7.1.5 grass options + §17):
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9
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* - Medium+ draws 7-vertex blades; Low draws 2-triangle cards with the same
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10
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* placement hash.
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11
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+
* - The chunk ring extends to `radius`; chunks whose centre is farther than
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12
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* `radius` from the camera are dropped before upload.
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*/
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14
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export const GRASS_CHUNK_SIZE = 8;
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15
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export const GRASS_BLADE_VERTS = 7; // quadratic Bézier strips: root L/R, mid L/R, tip L/R + tip
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export const GRASS_CARD_VERTS = 4;
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17
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/**
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18
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* The chunk ring centred on `cameraXZ`: all GRASS_CHUNK_SIZE cells whose
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19
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* centre falls within `radius`. Deterministic order (sorted by key) so draw
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20
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* order and seeds are stable across frames.
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21
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*/
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22
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export function grassChunkRing(cameraXZ, radius, cellSize = GRASS_CHUNK_SIZE) {
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23
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if (radius <= 0)
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return [];
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const cx0 = Math.floor((cameraXZ[0] - radius) / cellSize);
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const cx1 = Math.floor((cameraXZ[0] + radius) / cellSize);
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const cz0 = Math.floor((cameraXZ[1] - radius) / cellSize);
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const cz1 = Math.floor((cameraXZ[1] + radius) / cellSize);
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const out = [];
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30
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for (let cz = cz0; cz <= cz1; cz += 1) {
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31
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for (let cx = cx0; cx <= cx1; cx += 1) {
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const ox = cx * cellSize;
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const oz = cz * cellSize;
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const d = Math.hypot(ox + cellSize / 2 - cameraXZ[0], oz + cellSize / 2 - cameraXZ[1]);
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if (d > radius)
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continue;
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out.push({
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38
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originX: ox,
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39
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originZ: oz,
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40
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size: cellSize,
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seed: (((cx * 73856093) ^ (cz * 19349663)) >>> 0) % 4096,
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bladeCount: Math.min(1024, Math.round(cellSize * cellSize)) // density applied by the caller via bladeCount scale
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});
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+
}
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}
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out.sort((a, b) => a.originZ - b.originZ || a.originX - b.originX);
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return out;
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48
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}
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49
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/**
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50
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* Shared blade vertex buffer for the blades path (7 verts per blade, drawn
|
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51
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+
* `TRIANGLE_STRIP` per instance — the VS maps `gl_VertexID` inside a blade):
|
|
52
|
+
* per vertex: [t, side] pairs (t 0..1 root→tip; side −1/+1; final tip vertex
|
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53
|
+
* has side 0). Per-instance data comes from the chunk uniform + instance id,
|
|
54
|
+
* not vertex attributes.
|
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55
|
+
*/
|
|
56
|
+
export function grassBladeVertices() {
|
|
57
|
+
// 7 verts: [t, side] = (0,-1),(0,1),(0.5,-1),(0.5,1),(0.8,-1),(0.8,1),(1,0 tip)
|
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|
+
return Float32Array.from([0, -1, 0, 1, 0.5, -1, 0.5, 1, 0.8, -1, 0.8, 1, 1, 0]);
|
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+
}
|
|
60
|
+
/** Strip → triangles (device topologies are triangles/lines/points only). */
|
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61
|
+
export function grassBladeIndices() {
|
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62
|
+
return Uint16Array.from([0, 1, 2, 2, 1, 3, 2, 3, 4, 4, 3, 5, 4, 5, 6]);
|
|
63
|
+
}
|
|
64
|
+
/** 2-triangle card for Low tier (quad in [-1,1] x [0,1]). */
|
|
65
|
+
export function grassCardVertices() {
|
|
66
|
+
return Float32Array.from([-1, 0, 1, 0, -1, 1, 1, 1]);
|
|
67
|
+
}
|
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68
|
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//# sourceMappingURL=GrassField.js.map
|
|
@@ -0,0 +1 @@
|
|
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1
|
+
{"version":3,"file":"GrassField.js","sourceRoot":"","sources":["../../../../../../packages/rendering/src/world/vegetation/GrassField.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AACH,MAAM,CAAC,MAAM,gBAAgB,GAAG,CAAC,CAAC;AAClC,MAAM,CAAC,MAAM,iBAAiB,GAAG,CAAC,CAAC,CAAG,4DAA4D;AAClG,MAAM,CAAC,MAAM,gBAAgB,GAAG,CAAC,CAAC;AAWlC;;;;GAIG;AACH,MAAM,UAAU,cAAc,CAAC,QAAmC,EAAE,MAAc,EAAE,QAAQ,GAAG,gBAAgB;IAC7G,IAAI,MAAM,IAAI,CAAC;QAAE,OAAO,EAAE,CAAC;IAC3B,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,QAAQ,CAAC,CAAC;IAC1D,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,QAAQ,CAAC,CAAC;IAC1D,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,QAAQ,CAAC,CAAC;IAC1D,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,QAAQ,CAAC,CAAC;IAC1D,MAAM,GAAG,GAAqB,EAAE,CAAC;IACjC,KAAK,IAAI,EAAE,GAAG,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,IAAI,CAAC,EAAE,CAAC;QACtC,KAAK,IAAI,EAAE,GAAG,GAAG,EAAE,EAAE,IAAI,GAAG,EAAE,EAAE,IAAI,CAAC,EAAE,CAAC;YACtC,MAAM,EAAE,GAAG,EAAE,GAAG,QAAQ,CAAC;YACzB,MAAM,EAAE,GAAG,EAAE,GAAG,QAAQ,CAAC;YACzB,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,GAAG,QAAQ,GAAG,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,QAAQ,GAAG,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;YACvF,IAAI,CAAC,GAAG,MAAM;gBAAE,SAAS;YACzB,GAAG,CAAC,IAAI,CAAC;gBACP,OAAO,EAAE,EAAE;gBACX,OAAO,EAAE,EAAE;gBACX,IAAI,EAAE,QAAQ;gBACd,IAAI,EAAE,CAAC,CAAC,CAAC,EAAE,GAAG,QAAQ,CAAC,GAAG,CAAC,EAAE,GAAG,QAAQ,CAAC,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI;gBACxD,UAAU,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,QAAQ,CAAC,CAAC,CAAC,qDAAqD;aAClH,CAAC,CAAC;QACL,CAAC;IACH,CAAC;IACD,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,OAAO,GAAG,CAAC,CAAC,OAAO,IAAI,CAAC,CAAC,OAAO,GAAG,CAAC,CAAC,OAAO,CAAC,CAAC;IACnE,OAAO,GAAG,CAAC;AACb,CAAC;AAED;;;;;;GAMG;AACH,MAAM,UAAU,kBAAkB;IAChC,gFAAgF;IAChF,OAAO,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAClF,CAAC;AAED,6EAA6E;AAC7E,MAAM,UAAU,iBAAiB;IAC/B,OAAO,WAAW,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AACzE,CAAC;AAED,6DAA6D;AAC7D,MAAM,UAAU,iBAAiB;IAC/B,OAAO,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AACvD,CAAC"}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* PRD-10 T3.5 §8.4 — octahedral-impostor program for the far LOD band. The
|
|
3
|
+
* vertex stage builds a camera-facing (Y-up cylindrical) billboard at the
|
|
4
|
+
* instance's bounding-sphere centre, maps the object-space view direction
|
|
5
|
+
* onto the hemi-octahedral grid (`v_octUv`) and passes the billboard-local UV.
|
|
6
|
+
* The fragment stage is the registered `a3d_prd10_impostor` chunk: it picks
|
|
7
|
+
* the 3 nearest baked frames, blends them barycentrically with per-frame
|
|
8
|
+
* parallax, alpha-tests, and (High+) writes `gl_FragDepth` from the depth
|
|
9
|
+
* channel. The far-band crossfade uses the `a3d_prd10_foliage` Bayer dither.
|
|
10
|
+
*
|
|
11
|
+
* Bake contract (tools/impostor-bake): frame (i, j) is an orthographic view
|
|
12
|
+
* from `impostorViewGrid` direction j*grid+i, basis right = normalize(cross(Y,
|
|
13
|
+
* horizontal view)), up = cross(view, right), clip x/y = dot(p - centre,
|
|
14
|
+
* right/up) / radius — the same basis this billboard spans, so tile UV (0..1)
|
|
15
|
+
* maps 1:1 onto `a_position * 0.5 + 0.5`.
|
|
16
|
+
*/
|
|
17
|
+
import type { ShaderSources } from "../../RenderDevice.js";
|
|
18
|
+
/** Full sources for the standalone Path S impostor program. */
|
|
19
|
+
export declare function impostorShaderSources(): ShaderSources;
|
|
20
|
+
//# sourceMappingURL=ImpostorMaterial.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ImpostorMaterial.d.ts","sourceRoot":"","sources":["../../../../../../packages/rendering/src/world/vegetation/ImpostorMaterial.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AACH,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,uBAAuB,CAAC;AA0E3D,+DAA+D;AAC/D,wBAAgB,qBAAqB,IAAI,aAAa,CAOrD"}
|
|
@@ -0,0 +1,80 @@
|
|
|
1
|
+
import { a3d_prd10_impostor } from "./shaders/impostor.js";
|
|
2
|
+
import { a3d_prd10_foliage } from "./shaders/foliage.js"; // bayer4x4 crossfade
|
|
3
|
+
const IMPOSTOR_VERT = /* glsl */ `#version 300 es
|
|
4
|
+
precision highp float;
|
|
5
|
+
// billboard quad in [-1,1]
|
|
6
|
+
in vec2 a_position;
|
|
7
|
+
in vec3 a_instancePosition; // bounding-sphere centre (world)
|
|
8
|
+
in float a_instanceScale;
|
|
9
|
+
in float a_instanceYaw; // unorm 0..1
|
|
10
|
+
uniform mat4 u_viewProjection;
|
|
11
|
+
uniform vec3 u_cameraPosition;
|
|
12
|
+
uniform float u_impostorRadius; // bounding-sphere radius at scale 1
|
|
13
|
+
uniform vec3 u_lodDistances; // lod1, impostor, cull
|
|
14
|
+
out vec2 v_octUv;
|
|
15
|
+
out vec2 v_localUv;
|
|
16
|
+
out float v_fade;
|
|
17
|
+
|
|
18
|
+
// hemi-octahedral encode (lower hemisphere folded up) — matches impostorViewGrid
|
|
19
|
+
vec2 a3dImpostorOctUv(vec3 dirObj) {
|
|
20
|
+
dirObj.y = abs(dirObj.y);
|
|
21
|
+
return dirObj.xz / (abs(dirObj.x) + dirObj.y + abs(dirObj.z)) * 0.5 + 0.5;
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
void main() {
|
|
25
|
+
vec3 center = a_instancePosition;
|
|
26
|
+
float radius = u_impostorRadius * a_instanceScale;
|
|
27
|
+
// object-space view dir (undo yaw about +Y)
|
|
28
|
+
float yaw = a_instanceYaw * 6.28318530718;
|
|
29
|
+
float cy = cos(-yaw); float sy = sin(-yaw);
|
|
30
|
+
vec3 viewWorld = u_cameraPosition - center;
|
|
31
|
+
vec3 viewObj = vec3(viewWorld.x * cy + viewWorld.z * sy, viewWorld.y, -viewWorld.x * sy + viewWorld.z * cy);
|
|
32
|
+
v_octUv = a3dImpostorOctUv(normalize(viewObj));
|
|
33
|
+
v_localUv = a_position * 0.5 + 0.5;
|
|
34
|
+
// camera-facing cylindrical billboard (same right/up the bake used)
|
|
35
|
+
vec3 horiz = vec3(viewWorld.x, 0.0, viewWorld.z);
|
|
36
|
+
vec3 fwd = dot(horiz, horiz) > 1e-12 ? normalize(horiz) : vec3(0.0, 0.0, 1.0);
|
|
37
|
+
vec3 right = normalize(cross(vec3(0.0, 1.0, 0.0), fwd));
|
|
38
|
+
vec3 up = cross(fwd, right);
|
|
39
|
+
vec3 world = center + right * a_position.x * radius + up * a_position.y * radius;
|
|
40
|
+
float d = length(viewWorld);
|
|
41
|
+
v_fade = 1.0 - smoothstep(u_lodDistances.z * 0.9, u_lodDistances.z, d);
|
|
42
|
+
gl_Position = u_viewProjection * vec4(world, 1.0);
|
|
43
|
+
}
|
|
44
|
+
`;
|
|
45
|
+
const IMPOSTOR_FRAG = /* glsl */ `#version 300 es
|
|
46
|
+
precision highp float;
|
|
47
|
+
in vec2 v_octUv;
|
|
48
|
+
in vec2 v_localUv;
|
|
49
|
+
in float v_fade;
|
|
50
|
+
out vec4 o_color;
|
|
51
|
+
${a3d_prd10_foliage.glsl}
|
|
52
|
+
${a3d_prd10_impostor.glsl}
|
|
53
|
+
void main() {
|
|
54
|
+
if (a3dBayer4x4(gl_FragCoord.xy) > v_fade) discard;
|
|
55
|
+
// per-frame parallax direction: the view's offset from each frame in grid space
|
|
56
|
+
vec2 frames[3]; vec3 w;
|
|
57
|
+
a3dImpostorFrames(v_octUv, frames, w);
|
|
58
|
+
vec2 g = v_octUv * u_impostorGridDim - 0.5;
|
|
59
|
+
vec2 parallax[3];
|
|
60
|
+
for (int i = 0; i < 3; i++) parallax[i] = (g - frames[i]) / u_impostorGridDim;
|
|
61
|
+
vec3 nXY; float depth;
|
|
62
|
+
vec4 albedo = a3dImpostorShade(v_octUv, v_localUv, parallax, nXY, depth);
|
|
63
|
+
vec3 n = vec3(nXY.xy, sqrt(max(1.0 - dot(nXY.xy, nXY.xy), 0.0)));
|
|
64
|
+
o_color = vec4(albedo.rgb * max(dot(n, normalize(vec3(0.4, 0.8, 0.3))), 0.2), 1.0);
|
|
65
|
+
// statically assigned on every path (GLSL ES 3.0): pass-through unless High+
|
|
66
|
+
gl_FragDepth = u_impostorWriteDepth > 0.5
|
|
67
|
+
? clamp(gl_FragCoord.z - (depth - 0.5) * 0.02, 0.0, 1.0)
|
|
68
|
+
: gl_FragCoord.z;
|
|
69
|
+
}
|
|
70
|
+
`;
|
|
71
|
+
/** Full sources for the standalone Path S impostor program. */
|
|
72
|
+
export function impostorShaderSources() {
|
|
73
|
+
return {
|
|
74
|
+
label: "prd10-impostor",
|
|
75
|
+
marker: "prd10-impostor",
|
|
76
|
+
vertex: IMPOSTOR_VERT,
|
|
77
|
+
fragment: IMPOSTOR_FRAG
|
|
78
|
+
};
|
|
79
|
+
}
|
|
80
|
+
//# sourceMappingURL=ImpostorMaterial.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ImpostorMaterial.js","sourceRoot":"","sources":["../../../../../../packages/rendering/src/world/vegetation/ImpostorMaterial.ts"],"names":[],"mappings":"AAiBA,OAAO,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAC3D,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC,CAAC,qBAAqB;AAE/E,MAAM,aAAa,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAyChC,CAAC;AAEF,MAAM,aAAa,GAAG,UAAU,CAAC;;;;;;EAM/B,iBAAiB,CAAC,IAAI;EACtB,kBAAkB,CAAC,IAAI;;;;;;;;;;;;;;;;;;CAkBxB,CAAC;AAEF,+DAA+D;AAC/D,MAAM,UAAU,qBAAqB;IACnC,OAAO;QACL,KAAK,EAAE,gBAAgB;QACvB,MAAM,EAAE,gBAAgB;QACxB,MAAM,EAAE,aAAa;QACrB,QAAQ,EAAE,aAAa;KACxB,CAAC;AACJ,CAAC"}
|
|
@@ -0,0 +1,67 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* PRD-10 T3.1 §9.3 — instanced-draw chunk grid for world content. Instances
|
|
3
|
+
* are grouped into `cellSize` (32 m) cells, packed once into ONE static vertex
|
|
4
|
+
* buffer (`createBuffer("vertex", …)` at load; kept until scene teardown —
|
|
5
|
+
* bypasses the per-frame allocation and VAO leak of the generic path, V5/V6),
|
|
6
|
+
* and each cell records its byte range so a draw can emulate `firstInstance`
|
|
7
|
+
* via attribute offset `rangeStart * stride`.
|
|
8
|
+
*
|
|
9
|
+
* Two layouts (§9.3):
|
|
10
|
+
* - `compact32` (32 B stride): vec3 position + f32 yawScalePacked + unorm8x4
|
|
11
|
+
* variation (colorVariation, lodFade, windPhase, reserved) + vec4 extra
|
|
12
|
+
* unorm8x4, tail-padded to 32 B. Yaw+uniform-scale rebuild the matrix in VS.
|
|
13
|
+
* - `matrix48` (48 B stride): row-major mat3x4 — kits and explicit placements.
|
|
14
|
+
*
|
|
15
|
+
* Per-cell AABB includes the placement extents plus `maxWindSway` when the
|
|
16
|
+
* instances wind-deform (C-26 `a3d_prd10_wind`).
|
|
17
|
+
*/
|
|
18
|
+
import type { RenderDevice, RenderBuffer } from "../../RenderDevice.js";
|
|
19
|
+
export type InstanceChunkLayout = "compact32" | "matrix48";
|
|
20
|
+
export declare const INSTANCE_STRIDE_COMPACT32 = 32;
|
|
21
|
+
export declare const INSTANCE_STRIDE_MATRIX48 = 48;
|
|
22
|
+
export interface CompactInstance {
|
|
23
|
+
readonly position: readonly [number, number, number];
|
|
24
|
+
readonly yawDeg: number;
|
|
25
|
+
readonly scale: number;
|
|
26
|
+
/** [colorVariation, lodFade, windPhase, reserved] each 0..1. */
|
|
27
|
+
readonly variation: readonly [number, number, number, number];
|
|
28
|
+
readonly extra?: readonly [number, number, number, number];
|
|
29
|
+
}
|
|
30
|
+
export interface InstanceChunkCell {
|
|
31
|
+
readonly cellX: number;
|
|
32
|
+
readonly cellZ: number;
|
|
33
|
+
/** First instance in the shared buffer (instances are tightly packed). */
|
|
34
|
+
readonly rangeStart: number;
|
|
35
|
+
readonly count: number;
|
|
36
|
+
/** Byte offset into the instance buffer = rangeStart * stride. */
|
|
37
|
+
readonly byteOffset: number;
|
|
38
|
+
/** World AABB, min/max, including wind sway + instance local bounds. */
|
|
39
|
+
readonly aabb: Float32Array;
|
|
40
|
+
}
|
|
41
|
+
export interface InstanceChunkGridSpec {
|
|
42
|
+
readonly layout: InstanceChunkLayout;
|
|
43
|
+
/** World-space cell side; §9.3 default 32 m. */
|
|
44
|
+
readonly cellSize?: number;
|
|
45
|
+
/** Per-instance local Y extent [minY, maxY] * max scale for the AABB. */
|
|
46
|
+
readonly localHeight?: readonly [number, number];
|
|
47
|
+
/** Extra radial/Y margin for wind-deformed instances (metres). */
|
|
48
|
+
readonly maxWindSway?: number;
|
|
49
|
+
readonly instances: readonly CompactInstance[] | readonly Float32Array[];
|
|
50
|
+
}
|
|
51
|
+
export declare class InstanceChunkGrid {
|
|
52
|
+
readonly layout: InstanceChunkLayout;
|
|
53
|
+
readonly cellSize: number;
|
|
54
|
+
readonly stride: number;
|
|
55
|
+
readonly cells: readonly InstanceChunkCell[];
|
|
56
|
+
/** Packed instance bytes (layout-dependent stride). */
|
|
57
|
+
readonly data: ArrayBuffer;
|
|
58
|
+
readonly instanceCount: number;
|
|
59
|
+
private buffer;
|
|
60
|
+
constructor(spec: InstanceChunkGridSpec);
|
|
61
|
+
/** Upload once per world item; the returned buffer lives until `dispose()`. */
|
|
62
|
+
upload(device: RenderDevice): RenderBuffer;
|
|
63
|
+
/** Cells whose AABB passes a frustum test (plane array: [nx,ny,nz,d]). */
|
|
64
|
+
cull(frustumPlanes: readonly (readonly [number, number, number, number])[]): InstanceChunkCell[];
|
|
65
|
+
dispose(): void;
|
|
66
|
+
}
|
|
67
|
+
//# sourceMappingURL=InstanceChunkGrid.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"InstanceChunkGrid.d.ts","sourceRoot":"","sources":["../../../../../../packages/rendering/src/world/vegetation/InstanceChunkGrid.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;GAgBG;AACH,OAAO,KAAK,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AA4BxE,MAAM,MAAM,mBAAmB,GAAG,WAAW,GAAG,UAAU,CAAC;AAE3D,eAAO,MAAM,yBAAyB,KAAK,CAAC;AAC5C,eAAO,MAAM,wBAAwB,KAAK,CAAC;AAE3C,MAAM,WAAW,eAAe;IAC9B,QAAQ,CAAC,QAAQ,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACrD,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,gEAAgE;IAChE,QAAQ,CAAC,SAAS,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC9D,QAAQ,CAAC,KAAK,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;CAC5D;AAED,MAAM,WAAW,iBAAiB;IAChC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,0EAA0E;IAC1E,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;IAC5B,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,kEAAkE;IAClE,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;IAC5B,wEAAwE;IACxE,QAAQ,CAAC,IAAI,EAAE,YAAY,CAAC;CAC7B;AAED,MAAM,WAAW,qBAAqB;IACpC,QAAQ,CAAC,MAAM,EAAE,mBAAmB,CAAC;IACrC,gDAAgD;IAChD,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAC3B,yEAAyE;IACzE,QAAQ,CAAC,WAAW,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IACjD,kEAAkE;IAClE,QAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;IAC9B,QAAQ,CAAC,SAAS,EAAE,SAAS,eAAe,EAAE,GAAG,SAAS,YAAY,EAAE,CAAC;CAC1E;AAED,qBAAa,iBAAiB;IAC5B,QAAQ,CAAC,MAAM,EAAE,mBAAmB,CAAC;IACrC,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,KAAK,EAAE,SAAS,iBAAiB,EAAE,CAAC;IAC7C,uDAAuD;IACvD,QAAQ,CAAC,IAAI,EAAE,WAAW,CAAC;IAC3B,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,OAAO,CAAC,MAAM,CAA6B;gBAE/B,IAAI,EAAE,qBAAqB;IA0EvC,+EAA+E;IAC/E,MAAM,CAAC,MAAM,EAAE,YAAY,GAAG,YAAY;IAO1C,0EAA0E;IAC1E,IAAI,CAAC,aAAa,EAAE,SAAS,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,EAAE,GAAG,iBAAiB,EAAE;IAehG,OAAO,IAAI,IAAI;CAIhB"}
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@@ -0,0 +1,150 @@
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1
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+
/** IEEE-754 half packer — DataView.setFloat16 is too new to assume on CI browsers. */
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2
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+
function writeFloat16(dv, byteOffset, value) {
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3
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+
const f32 = new Float32Array(1);
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4
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+
f32[0] = value;
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5
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+
const b = new DataView(f32.buffer).getUint32(0, true);
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6
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+
const sign = (b >>> 31) & 1;
|
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7
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+
let exp = (b >>> 23) & 0xff;
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8
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+
let frac = b & 0x7fffff;
|
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9
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+
if (exp === 255) {
|
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10
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+
dv.setUint16(byteOffset, sign << 15 | (frac ? 0x7e00 : 0x7c00), true); // inf/nan
|
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11
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+
return;
|
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12
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+
}
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13
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+
exp = exp - 127 + 15;
|
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14
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+
if (exp >= 0x1f) {
|
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15
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+
dv.setUint16(byteOffset, sign << 15 | 0x7c00, true); // overflow -> inf
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16
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+
return;
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17
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+
}
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18
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+
if (exp <= 0) {
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19
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+
// subnormal/zero
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20
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+
frac = (frac | 0x800000) >> (1 - exp);
|
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21
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+
dv.setUint16(byteOffset, sign << 15 | (frac >> 13), true);
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22
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+
return;
|
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23
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+
}
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24
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+
dv.setUint16(byteOffset, sign << 15 | (exp << 10) | (frac >> 13), true);
|
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25
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+
}
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26
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+
export const INSTANCE_STRIDE_COMPACT32 = 32;
|
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27
|
+
export const INSTANCE_STRIDE_MATRIX48 = 48;
|
|
28
|
+
export class InstanceChunkGrid {
|
|
29
|
+
layout;
|
|
30
|
+
cellSize;
|
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31
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+
stride;
|
|
32
|
+
cells;
|
|
33
|
+
/** Packed instance bytes (layout-dependent stride). */
|
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34
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+
data;
|
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35
|
+
instanceCount;
|
|
36
|
+
buffer = null;
|
|
37
|
+
constructor(spec) {
|
|
38
|
+
this.layout = spec.layout;
|
|
39
|
+
this.cellSize = spec.cellSize ?? 32;
|
|
40
|
+
this.stride = spec.layout === "compact32" ? INSTANCE_STRIDE_COMPACT32 : INSTANCE_STRIDE_MATRIX48;
|
|
41
|
+
const sway = spec.maxWindSway ?? 0;
|
|
42
|
+
const localH = spec.localHeight ?? [0, 0];
|
|
43
|
+
const groups = new Map();
|
|
44
|
+
const list = spec.instances;
|
|
45
|
+
for (let i = 0; i < list.length; i += 1) {
|
|
46
|
+
const inst = list[i];
|
|
47
|
+
const [x, , z] = spec.layout === "compact32"
|
|
48
|
+
? [inst.position[0], 0, inst.position[2]]
|
|
49
|
+
: [inst[3], 0, inst[11]]; // row-major mat3x4 translation
|
|
50
|
+
const key = `${Math.floor(x / this.cellSize)},${Math.floor(z / this.cellSize)}`;
|
|
51
|
+
let g = groups.get(key);
|
|
52
|
+
if (!g)
|
|
53
|
+
groups.set(key, (g = []));
|
|
54
|
+
g.push(i);
|
|
55
|
+
}
|
|
56
|
+
const keys = [...groups.keys()].sort();
|
|
57
|
+
this.data = new ArrayBuffer(list.length * this.stride);
|
|
58
|
+
const dv = new DataView(this.data);
|
|
59
|
+
const cells = [];
|
|
60
|
+
let cursor = 0;
|
|
61
|
+
for (const key of keys) {
|
|
62
|
+
const idx = groups.get(key);
|
|
63
|
+
const rangeStart = cursor;
|
|
64
|
+
let minX = Infinity;
|
|
65
|
+
let minY = Infinity;
|
|
66
|
+
let minZ = Infinity;
|
|
67
|
+
let maxX = -Infinity;
|
|
68
|
+
let maxY = -Infinity;
|
|
69
|
+
let maxZ = -Infinity;
|
|
70
|
+
for (const i of idx) {
|
|
71
|
+
let px;
|
|
72
|
+
let py;
|
|
73
|
+
let pz;
|
|
74
|
+
let scale = 1;
|
|
75
|
+
if (this.layout === "compact32") {
|
|
76
|
+
const inst = list[i];
|
|
77
|
+
[px, py, pz] = inst.position;
|
|
78
|
+
scale = inst.scale;
|
|
79
|
+
const off = cursor * this.stride;
|
|
80
|
+
dv.setFloat32(off + 0, px, true);
|
|
81
|
+
dv.setFloat32(off + 4, py, true);
|
|
82
|
+
dv.setFloat32(off + 8, pz, true);
|
|
83
|
+
// yaw packed as unorm16 [0..360) and scale as float16 in one u32.
|
|
84
|
+
const yawU16 = Math.round((((inst.yawDeg % 360) + 360) % 360) / 360 * 65535) & 0xffff;
|
|
85
|
+
dv.setUint16(off + 12, yawU16, true);
|
|
86
|
+
writeFloat16(dv, off + 14, inst.scale);
|
|
87
|
+
for (let k = 0; k < 4; k += 1) {
|
|
88
|
+
dv.setUint8(off + 16 + k, Math.round(Math.min(1, Math.max(0, inst.variation[k] ?? 0)) * 255));
|
|
89
|
+
dv.setUint8(off + 20 + k, Math.round(Math.min(1, Math.max(0, inst.extra?.[k] ?? 0)) * 255));
|
|
90
|
+
}
|
|
91
|
+
}
|
|
92
|
+
else {
|
|
93
|
+
const m = list[i]; // 12 floats, row-major 3x4
|
|
94
|
+
px = m[3];
|
|
95
|
+
py = m[7];
|
|
96
|
+
pz = m[11];
|
|
97
|
+
const off = cursor * this.stride;
|
|
98
|
+
for (let k = 0; k < 12; k += 1)
|
|
99
|
+
dv.setFloat32(off + k * 4, m[k], true);
|
|
100
|
+
}
|
|
101
|
+
minX = Math.min(minX, px - sway);
|
|
102
|
+
maxX = Math.max(maxX, px + sway);
|
|
103
|
+
minZ = Math.min(minZ, pz - sway);
|
|
104
|
+
maxZ = Math.max(maxZ, pz + sway);
|
|
105
|
+
minY = Math.min(minY, py + localH[0] * scale);
|
|
106
|
+
maxY = Math.max(maxY, py + localH[1] * scale);
|
|
107
|
+
cursor += 1;
|
|
108
|
+
}
|
|
109
|
+
const [cx, cz] = key.split(",").map(Number);
|
|
110
|
+
cells.push({
|
|
111
|
+
cellX: cx,
|
|
112
|
+
cellZ: cz,
|
|
113
|
+
rangeStart,
|
|
114
|
+
count: idx.length,
|
|
115
|
+
byteOffset: rangeStart * this.stride,
|
|
116
|
+
aabb: Float32Array.from([minX, minY, minZ, maxX, maxY, maxZ])
|
|
117
|
+
});
|
|
118
|
+
}
|
|
119
|
+
this.cells = cells;
|
|
120
|
+
this.instanceCount = list.length;
|
|
121
|
+
}
|
|
122
|
+
/** Upload once per world item; the returned buffer lives until `dispose()`. */
|
|
123
|
+
upload(device) {
|
|
124
|
+
if (!this.buffer) {
|
|
125
|
+
this.buffer = device.createBuffer("vertex", this.data.byteLength, new Uint8Array(this.data));
|
|
126
|
+
}
|
|
127
|
+
return this.buffer;
|
|
128
|
+
}
|
|
129
|
+
/** Cells whose AABB passes a frustum test (plane array: [nx,ny,nz,d]). */
|
|
130
|
+
cull(frustumPlanes) {
|
|
131
|
+
const out = [];
|
|
132
|
+
outer: for (const cell of this.cells) {
|
|
133
|
+
const a = cell.aabb;
|
|
134
|
+
for (const [nx, ny, nz, d] of frustumPlanes) {
|
|
135
|
+
const px = nx >= 0 ? a[3] : a[0];
|
|
136
|
+
const py = ny >= 0 ? a[4] : a[1];
|
|
137
|
+
const pz = nz >= 0 ? a[5] : a[2];
|
|
138
|
+
if (nx * px + ny * py + nz * pz + d < 0)
|
|
139
|
+
continue outer;
|
|
140
|
+
}
|
|
141
|
+
out.push(cell);
|
|
142
|
+
}
|
|
143
|
+
return out;
|
|
144
|
+
}
|
|
145
|
+
dispose() {
|
|
146
|
+
this.buffer?.dispose();
|
|
147
|
+
this.buffer = null;
|
|
148
|
+
}
|
|
149
|
+
}
|
|
150
|
+
//# sourceMappingURL=InstanceChunkGrid.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,19 @@
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1
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+
/**
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2
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+
* PRD-10 S7 — CPU reference twin of the `a3d_prd10_wind` GLSL/WGSL chunk
|
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3
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+
* (`shaders/wind.ts`). Same formula, op for op, so the browser parity spec
|
|
4
|
+
* (`tests/browser/qr-prd10-wind-chunk.spec.ts`) can hold the GPU result to
|
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5
|
+
* ≤ 1e-4 and CPU-side systems (picking, bounds) can predict the bend.
|
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6
|
+
*
|
|
7
|
+
* `gustSample` is the value the shader reads from `u_windNoise` (.r, 0..1) at
|
|
8
|
+
* the instance's gust UV; the caller supplies it, so the twin stays
|
|
9
|
+
* independent of texture filtering.
|
|
10
|
+
*/
|
|
11
|
+
export type WindVec3 = readonly [number, number, number];
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12
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+
export type WindVec4 = readonly [number, number, number, number];
|
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13
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+
/**
|
|
14
|
+
* `ubo` is the packed A3DWind block from `packWindUbo`:
|
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15
|
+
* [dir.x, dir.z, strength, time, gustStrength, 1/gustScale, -, -].
|
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16
|
+
* Returns the length-preserving offset (bent − localPos).
|
|
17
|
+
*/
|
|
18
|
+
export declare function windOffsetCpu(ubo: ArrayLike<number>, localPos: WindVec3, instanceOrigin: WindVec3, weights: WindVec4, assetHeight: number, gustSample: number): [number, number, number];
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19
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+
//# sourceMappingURL=WindCpu.d.ts.map
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"WindCpu.d.ts","sourceRoot":"","sources":["../../../../../../packages/rendering/src/world/vegetation/WindCpu.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAEH,MAAM,MAAM,QAAQ,GAAG,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;AACzD,MAAM,MAAM,QAAQ,GAAG,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;AAIjE;;;;GAIG;AACH,wBAAgB,aAAa,CAC3B,GAAG,EAAE,SAAS,CAAC,MAAM,CAAC,EACtB,QAAQ,EAAE,QAAQ,EAClB,cAAc,EAAE,QAAQ,EACxB,OAAO,EAAE,QAAQ,EACjB,WAAW,EAAE,MAAM,EACnB,UAAU,EAAE,MAAM,GACjB,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CA0B1B"}
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* PRD-10 S7 — CPU reference twin of the `a3d_prd10_wind` GLSL/WGSL chunk
|
|
3
|
+
* (`shaders/wind.ts`). Same formula, op for op, so the browser parity spec
|
|
4
|
+
* (`tests/browser/qr-prd10-wind-chunk.spec.ts`) can hold the GPU result to
|
|
5
|
+
* ≤ 1e-4 and CPU-side systems (picking, bounds) can predict the bend.
|
|
6
|
+
*
|
|
7
|
+
* `gustSample` is the value the shader reads from `u_windNoise` (.r, 0..1) at
|
|
8
|
+
* the instance's gust UV; the caller supplies it, so the twin stays
|
|
9
|
+
* independent of texture filtering.
|
|
10
|
+
*/
|
|
11
|
+
const clamp01 = (v) => Math.min(1, Math.max(0, v));
|
|
12
|
+
/**
|
|
13
|
+
* `ubo` is the packed A3DWind block from `packWindUbo`:
|
|
14
|
+
* [dir.x, dir.z, strength, time, gustStrength, 1/gustScale, -, -].
|
|
15
|
+
* Returns the length-preserving offset (bent − localPos).
|
|
16
|
+
*/
|
|
17
|
+
export function windOffsetCpu(ubo, localPos, instanceOrigin, weights, assetHeight, gustSample) {
|
|
18
|
+
const dirX = ubo[0];
|
|
19
|
+
const dirY = ubo[1];
|
|
20
|
+
const strength = ubo[2];
|
|
21
|
+
const t = ubo[3];
|
|
22
|
+
const gust = gustSample * ubo[4];
|
|
23
|
+
const h = clamp01(localPos[1] / Math.max(assetHeight, 0.01));
|
|
24
|
+
const bend = (strength + gust) * h * h * weights[0];
|
|
25
|
+
const sway = Math.sin(t * (1.1 + weights[2]) + (instanceOrigin[0] * 0.37 + instanceOrigin[2] * 0.71)) * 0.25 * strength * weights[0];
|
|
26
|
+
const k = (bend + sway) * 0.35 * assetHeight;
|
|
27
|
+
let ox = dirX * k;
|
|
28
|
+
let oy = 0;
|
|
29
|
+
let oz = dirY * k;
|
|
30
|
+
const flutter = Math.sin(t * 7.3 + weights[2] * 6.2831 + (localPos[0] * 2.1 + localPos[1] * 1.7 + localPos[2] * 2.9)) * 0.035 * (strength + gust) * weights[1];
|
|
31
|
+
ox += flutter;
|
|
32
|
+
oy += flutter * 0.4;
|
|
33
|
+
oz += -flutter;
|
|
34
|
+
const bx = localPos[0] + ox;
|
|
35
|
+
const by = localPos[1] + oy;
|
|
36
|
+
const bz = localPos[2] + oz;
|
|
37
|
+
const bentLen = Math.hypot(bx, by, bz);
|
|
38
|
+
const len = Math.hypot(localPos[0], localPos[1], localPos[2]);
|
|
39
|
+
// GLSL normalize(0) is undefined; the chunk is only fed non-root vertices.
|
|
40
|
+
const s = bentLen > 0 ? len / bentLen : 0;
|
|
41
|
+
return [bx * s - localPos[0], by * s - localPos[1], bz * s - localPos[2]];
|
|
42
|
+
}
|
|
43
|
+
//# sourceMappingURL=WindCpu.js.map
|