@aura3d/rendering 3.0.1 → 4.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/BlendModes.d.ts +34 -0
- package/dist/BlendModes.d.ts.map +1 -0
- package/dist/BlendModes.js +42 -0
- package/dist/BlendModes.js.map +1 -0
- package/dist/DepthPass.d.ts +18 -0
- package/dist/DepthPass.d.ts.map +1 -1
- package/dist/DepthPass.js +103 -20
- package/dist/DepthPass.js.map +1 -1
- package/dist/EnvironmentBackgroundPass.d.ts +7 -0
- package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
- package/dist/EnvironmentBackgroundPass.js +39 -14
- package/dist/EnvironmentBackgroundPass.js.map +1 -1
- package/dist/EnvironmentMapResources.d.ts +1 -1
- package/dist/EnvironmentMapResources.d.ts.map +1 -1
- package/dist/EnvironmentMapResources.js +19 -8
- package/dist/EnvironmentMapResources.js.map +1 -1
- package/dist/EnvironmentPlatform.d.ts +6 -0
- package/dist/EnvironmentPlatform.d.ts.map +1 -1
- package/dist/EnvironmentPlatform.js +3 -1
- package/dist/EnvironmentPlatform.js.map +1 -1
- package/dist/EnvironmentPreset.d.ts +7 -0
- package/dist/EnvironmentPreset.d.ts.map +1 -1
- package/dist/EnvironmentPreset.js +11 -11
- package/dist/EnvironmentPreset.js.map +1 -1
- package/dist/EnvironmentPresetPack.d.ts +16 -0
- package/dist/EnvironmentPresetPack.d.ts.map +1 -1
- package/dist/EnvironmentPresetPack.js +28 -0
- package/dist/EnvironmentPresetPack.js.map +1 -1
- package/dist/ExternalParityRenderPreset.d.ts +15 -1
- package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
- package/dist/ExternalParityRenderPreset.js +52 -7
- package/dist/ExternalParityRenderPreset.js.map +1 -1
- package/dist/ForwardPass.d.ts +240 -50
- package/dist/ForwardPass.d.ts.map +1 -1
- package/dist/ForwardPass.js +845 -866
- package/dist/ForwardPass.js.map +1 -1
- package/dist/Geometry.d.ts +44 -1
- package/dist/Geometry.d.ts.map +1 -1
- package/dist/Geometry.js +174 -24
- package/dist/Geometry.js.map +1 -1
- package/dist/InstancedPBRMaterial.d.ts +5 -0
- package/dist/InstancedPBRMaterial.d.ts.map +1 -1
- package/dist/InstancedPBRMaterial.js +7 -0
- package/dist/InstancedPBRMaterial.js.map +1 -1
- package/dist/LightCollector.d.ts +8 -0
- package/dist/LightCollector.d.ts.map +1 -1
- package/dist/LightCollector.js +1 -1
- package/dist/LightCollector.js.map +1 -1
- package/dist/LightUniforms.d.ts +78 -0
- package/dist/LightUniforms.d.ts.map +1 -1
- package/dist/LightUniforms.js +100 -0
- package/dist/LightUniforms.js.map +1 -1
- package/dist/Material.d.ts +15 -0
- package/dist/Material.d.ts.map +1 -1
- package/dist/Material.js +19 -2
- package/dist/Material.js.map +1 -1
- package/dist/MaterialBinding.d.ts +10 -0
- package/dist/MaterialBinding.d.ts.map +1 -1
- package/dist/MaterialBinding.js +91 -1
- package/dist/MaterialBinding.js.map +1 -1
- package/dist/MaterialPresets.d.ts +60 -0
- package/dist/MaterialPresets.d.ts.map +1 -1
- package/dist/MaterialPresets.js +212 -0
- package/dist/MaterialPresets.js.map +1 -1
- package/dist/NormalMappedPBRMaterial.d.ts +5 -0
- package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
- package/dist/NormalMappedPBRMaterial.js +7 -0
- package/dist/NormalMappedPBRMaterial.js.map +1 -1
- package/dist/OceanSurface.d.ts +8 -0
- package/dist/OceanSurface.d.ts.map +1 -1
- package/dist/OceanSurface.js +10 -79
- package/dist/OceanSurface.js.map +1 -1
- package/dist/PBRLightingDefaults.d.ts +8 -0
- package/dist/PBRLightingDefaults.d.ts.map +1 -1
- package/dist/PBRLightingDefaults.js +8 -0
- package/dist/PBRLightingDefaults.js.map +1 -1
- package/dist/PBRMaterial.d.ts +5 -0
- package/dist/PBRMaterial.d.ts.map +1 -1
- package/dist/PBRMaterial.js +7 -0
- package/dist/PBRMaterial.js.map +1 -1
- package/dist/PostProcessPass.d.ts +6 -490
- package/dist/PostProcessPass.d.ts.map +1 -1
- package/dist/PostProcessPass.js +6 -2016
- package/dist/PostProcessPass.js.map +1 -1
- package/dist/ProceduralMaterialTextures.d.ts +28 -0
- package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
- package/dist/ProceduralMaterialTextures.js +217 -0
- package/dist/ProceduralMaterialTextures.js.map +1 -0
- package/dist/ReflectionProbe.d.ts.map +1 -1
- package/dist/ReflectionProbe.js +4 -1
- package/dist/ReflectionProbe.js.map +1 -1
- package/dist/RenderBackend.d.ts +2 -0
- package/dist/RenderBackend.d.ts.map +1 -1
- package/dist/RenderBackend.js +3 -0
- package/dist/RenderBackend.js.map +1 -1
- package/dist/RenderDevice.d.ts +92 -5
- package/dist/RenderDevice.d.ts.map +1 -1
- package/dist/RenderDevice.js +166 -9
- package/dist/RenderDevice.js.map +1 -1
- package/dist/RenderGraph.d.ts.map +1 -1
- package/dist/RenderGraph.js +17 -0
- package/dist/RenderGraph.js.map +1 -1
- package/dist/RenderPass.d.ts +7 -0
- package/dist/RenderPass.d.ts.map +1 -1
- package/dist/RenderPass.js.map +1 -1
- package/dist/RenderPipeline.d.ts +5 -0
- package/dist/RenderPipeline.d.ts.map +1 -1
- package/dist/RenderPipeline.js +6 -0
- package/dist/RenderPipeline.js.map +1 -1
- package/dist/Renderer.d.ts +261 -66
- package/dist/Renderer.d.ts.map +1 -1
- package/dist/Renderer.js +902 -1256
- package/dist/Renderer.js.map +1 -1
- package/dist/RendererPostprocessPlan.d.ts +4 -0
- package/dist/RendererPostprocessPlan.d.ts.map +1 -1
- package/dist/RendererPostprocessPlan.js +16 -2
- package/dist/RendererPostprocessPlan.js.map +1 -1
- package/dist/RendererTiming.d.ts +27 -0
- package/dist/RendererTiming.d.ts.map +1 -1
- package/dist/RendererTiming.js +179 -12
- package/dist/RendererTiming.js.map +1 -1
- package/dist/ResolutionGovernor.d.ts +56 -0
- package/dist/ResolutionGovernor.d.ts.map +1 -0
- package/dist/ResolutionGovernor.js +87 -0
- package/dist/ResolutionGovernor.js.map +1 -0
- package/dist/Sampler.d.ts +34 -1
- package/dist/Sampler.d.ts.map +1 -1
- package/dist/Sampler.js +55 -2
- package/dist/Sampler.js.map +1 -1
- package/dist/ShaderLibrary.d.ts.map +1 -1
- package/dist/ShaderLibrary.js +15 -10
- package/dist/ShaderLibrary.js.map +1 -1
- package/dist/ShaderLibraryCore.d.ts.map +1 -1
- package/dist/ShaderLibraryCore.js +3 -2
- package/dist/ShaderLibraryCore.js.map +1 -1
- package/dist/ShaderModule.d.ts +7 -1
- package/dist/ShaderModule.d.ts.map +1 -1
- package/dist/ShaderModule.js +20 -5
- package/dist/ShaderModule.js.map +1 -1
- package/dist/ShadowPass.d.ts.map +1 -1
- package/dist/ShadowPass.js +14 -7
- package/dist/ShadowPass.js.map +1 -1
- package/dist/SkinnedLitMaterial.d.ts +5 -0
- package/dist/SkinnedLitMaterial.d.ts.map +1 -1
- package/dist/SkinnedLitMaterial.js +13 -0
- package/dist/SkinnedLitMaterial.js.map +1 -1
- package/dist/SkinningBounds.d.ts +18 -0
- package/dist/SkinningBounds.d.ts.map +1 -1
- package/dist/SkinningBounds.js +78 -0
- package/dist/SkinningBounds.js.map +1 -1
- package/dist/SkinningPaletteTextureCache.d.ts +117 -0
- package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
- package/dist/SkinningPaletteTextureCache.js +205 -0
- package/dist/SkinningPaletteTextureCache.js.map +1 -0
- package/dist/SkinningUniforms.d.ts +56 -0
- package/dist/SkinningUniforms.d.ts.map +1 -0
- package/dist/SkinningUniforms.js +262 -0
- package/dist/SkinningUniforms.js.map +1 -0
- package/dist/TemporalHistory.d.ts +33 -0
- package/dist/TemporalHistory.d.ts.map +1 -1
- package/dist/TemporalHistory.js +84 -1
- package/dist/TemporalHistory.js.map +1 -1
- package/dist/TerrainHeightfield.d.ts +12 -0
- package/dist/TerrainHeightfield.d.ts.map +1 -1
- package/dist/TerrainHeightfield.js +29 -6
- package/dist/TerrainHeightfield.js.map +1 -1
- package/dist/TerrainTiles.d.ts +40 -10
- package/dist/TerrainTiles.d.ts.map +1 -1
- package/dist/TerrainTiles.js +18 -57
- package/dist/TerrainTiles.js.map +1 -1
- package/dist/Texture.d.ts +47 -2
- package/dist/Texture.d.ts.map +1 -1
- package/dist/Texture.js +119 -3
- package/dist/Texture.js.map +1 -1
- package/dist/TexturedPBRMaterial.d.ts +24 -0
- package/dist/TexturedPBRMaterial.d.ts.map +1 -1
- package/dist/TexturedPBRMaterial.js +72 -20
- package/dist/TexturedPBRMaterial.js.map +1 -1
- package/dist/TransmissionRenderTarget.d.ts +33 -0
- package/dist/TransmissionRenderTarget.d.ts.map +1 -0
- package/dist/TransmissionRenderTarget.js +61 -0
- package/dist/TransmissionRenderTarget.js.map +1 -0
- package/dist/VegetationScatter.js +1 -1
- package/dist/VegetationScatter.js.map +1 -1
- package/dist/VolumetricFog.d.ts +42 -0
- package/dist/VolumetricFog.d.ts.map +1 -1
- package/dist/VolumetricFog.js +52 -1
- package/dist/VolumetricFog.js.map +1 -1
- package/dist/WaterSurface.d.ts +5 -0
- package/dist/WaterSurface.d.ts.map +1 -1
- package/dist/WaterSurface.js +5 -0
- package/dist/WaterSurface.js.map +1 -1
- package/dist/WebGL2Device.d.ts +154 -207
- package/dist/WebGL2Device.d.ts.map +1 -1
- package/dist/WebGL2Device.js +831 -3703
- package/dist/WebGL2Device.js.map +1 -1
- package/dist/WebGL2StateCache.d.ts +15 -1
- package/dist/WebGL2StateCache.d.ts.map +1 -1
- package/dist/WebGL2StateCache.js +31 -2
- package/dist/WebGL2StateCache.js.map +1 -1
- package/dist/WebGPUDevice.d.ts +0 -4
- package/dist/WebGPUDevice.d.ts.map +1 -1
- package/dist/WebGPUDevice.js +31 -605
- package/dist/WebGPUDevice.js.map +1 -1
- package/dist/WebGPUSkinningLimits.d.ts +10 -1
- package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
- package/dist/WebGPUSkinningLimits.js +15 -1
- package/dist/WebGPUSkinningLimits.js.map +1 -1
- package/dist/advanced-runtime/index.d.ts +6 -2
- package/dist/advanced-runtime/index.d.ts.map +1 -1
- package/dist/advanced-runtime/index.js +0 -1
- package/dist/advanced-runtime/index.js.map +1 -1
- package/dist/animation/AnimationRenderPreset.d.ts +1 -1
- package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
- package/dist/animation/AnimationRenderPreset.js +1 -1
- package/dist/animation/AnimationRenderPreset.js.map +1 -1
- package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
- package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
- package/dist/animation/index.d.ts +2 -1
- package/dist/animation/index.d.ts.map +1 -1
- package/dist/animation/index.js +1 -1
- package/dist/animation/index.js.map +1 -1
- package/dist/atmosphere/CloudLayer.d.ts +24 -0
- package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
- package/dist/atmosphere/CloudLayer.js +30 -0
- package/dist/atmosphere/CloudLayer.js.map +1 -0
- package/dist/atmosphere/FogVolumes.d.ts +30 -0
- package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
- package/dist/atmosphere/FogVolumes.js +96 -0
- package/dist/atmosphere/FogVolumes.js.map +1 -0
- package/dist/atmosphere/GradientSky.d.ts +40 -0
- package/dist/atmosphere/GradientSky.d.ts.map +1 -0
- package/dist/atmosphere/GradientSky.js +75 -0
- package/dist/atmosphere/GradientSky.js.map +1 -0
- package/dist/atmosphere/HeightFog.d.ts +154 -0
- package/dist/atmosphere/HeightFog.d.ts.map +1 -0
- package/dist/atmosphere/HeightFog.js +379 -0
- package/dist/atmosphere/HeightFog.js.map +1 -0
- package/dist/atmosphere/PreethamSky.d.ts +38 -0
- package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
- package/dist/atmosphere/PreethamSky.js +150 -0
- package/dist/atmosphere/PreethamSky.js.map +1 -0
- package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
- package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
- package/dist/atmosphere/SkyBackgroundPass.js +233 -0
- package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
- package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
- package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
- package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
- package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
- package/dist/atmosphere/SkyEval.d.ts +56 -0
- package/dist/atmosphere/SkyEval.d.ts.map +1 -0
- package/dist/atmosphere/SkyEval.js +99 -0
- package/dist/atmosphere/SkyEval.js.map +1 -0
- package/dist/atmosphere/StarField.d.ts +26 -0
- package/dist/atmosphere/StarField.d.ts.map +1 -0
- package/dist/atmosphere/StarField.js +31 -0
- package/dist/atmosphere/StarField.js.map +1 -0
- package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
- package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
- package/dist/atmosphere/VolumetricFogPass.js +265 -0
- package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
- package/dist/atmosphere/fogChunks.d.ts +8 -0
- package/dist/atmosphere/fogChunks.d.ts.map +1 -0
- package/dist/atmosphere/fogChunks.js +39 -0
- package/dist/atmosphere/fogChunks.js.map +1 -0
- package/dist/atmosphere/fogUniformStore.d.ts +20 -0
- package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
- package/dist/atmosphere/fogUniformStore.js +45 -0
- package/dist/atmosphere/fogUniformStore.js.map +1 -0
- package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
- package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/fog.glsl.js +161 -0
- package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
- package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
- package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
- package/dist/atmosphere/sky.glsl.d.ts +8 -0
- package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
- package/dist/atmosphere/sky.glsl.js +249 -0
- package/dist/atmosphere/sky.glsl.js.map +1 -0
- package/dist/batching/BatchedGeometryPool.d.ts +72 -0
- package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
- package/dist/batching/BatchedGeometryPool.js +138 -0
- package/dist/batching/BatchedGeometryPool.js.map +1 -0
- package/dist/batching/ContentKeys.d.ts +29 -0
- package/dist/batching/ContentKeys.d.ts.map +1 -0
- package/dist/batching/ContentKeys.js +220 -0
- package/dist/batching/ContentKeys.js.map +1 -0
- package/dist/batching/DrawDataTexture.d.ts +51 -0
- package/dist/batching/DrawDataTexture.d.ts.map +1 -0
- package/dist/batching/DrawDataTexture.js +99 -0
- package/dist/batching/DrawDataTexture.js.map +1 -0
- package/dist/batching/MultiDrawBatch.d.ts +64 -0
- package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
- package/dist/batching/MultiDrawBatch.js +103 -0
- package/dist/batching/MultiDrawBatch.js.map +1 -0
- package/dist/batching/StaticMergePlanner.d.ts +80 -0
- package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
- package/dist/batching/StaticMergePlanner.js +323 -0
- package/dist/batching/StaticMergePlanner.js.map +1 -0
- package/dist/batching/index.d.ts +8 -0
- package/dist/batching/index.d.ts.map +1 -0
- package/dist/batching/index.js +8 -0
- package/dist/batching/index.js.map +1 -0
- package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
- package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
- package/dist/batching/shaders/drawId.glsl.js +93 -0
- package/dist/batching/shaders/drawId.glsl.js.map +1 -0
- package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
- package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
- package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
- package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
- package/dist/cinematic/BloomPass.d.ts +5 -9
- package/dist/cinematic/BloomPass.d.ts.map +1 -1
- package/dist/cinematic/BloomPass.js +5 -17
- package/dist/cinematic/BloomPass.js.map +1 -1
- package/dist/cinematic/DepthHazePass.d.ts +5 -11
- package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
- package/dist/cinematic/DepthHazePass.js +5 -19
- package/dist/cinematic/DepthHazePass.js.map +1 -1
- package/dist/cinematic/FilmGrainPass.d.ts +5 -8
- package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
- package/dist/cinematic/FilmGrainPass.js +5 -16
- package/dist/cinematic/FilmGrainPass.js.map +1 -1
- package/dist/cinematic/VignettePass.d.ts +5 -9
- package/dist/cinematic/VignettePass.d.ts.map +1 -1
- package/dist/cinematic/VignettePass.js +5 -16
- package/dist/cinematic/VignettePass.js.map +1 -1
- package/dist/cinematic/index.d.ts +2 -1
- package/dist/cinematic/index.d.ts.map +1 -1
- package/dist/cinematic/index.js +1 -1
- package/dist/cinematic/index.js.map +1 -1
- package/dist/contracts/atmosphere.d.ts +30 -0
- package/dist/contracts/atmosphere.d.ts.map +1 -0
- package/dist/contracts/atmosphere.js +42 -0
- package/dist/contracts/atmosphere.js.map +1 -0
- package/dist/contracts/blend.d.ts +28 -0
- package/dist/contracts/blend.d.ts.map +1 -0
- package/dist/contracts/blend.js +73 -0
- package/dist/contracts/blend.js.map +1 -0
- package/dist/contracts/core.d.ts +47 -0
- package/dist/contracts/core.d.ts.map +1 -0
- package/dist/contracts/core.js +70 -0
- package/dist/contracts/core.js.map +1 -0
- package/dist/contracts/deform.d.ts +38 -0
- package/dist/contracts/deform.d.ts.map +1 -0
- package/dist/contracts/deform.js +14 -0
- package/dist/contracts/deform.js.map +1 -0
- package/dist/contracts/device.d.ts +71 -0
- package/dist/contracts/device.d.ts.map +1 -0
- package/dist/contracts/device.js +97 -0
- package/dist/contracts/device.js.map +1 -0
- package/dist/contracts/environment.d.ts +55 -0
- package/dist/contracts/environment.d.ts.map +1 -0
- package/dist/contracts/environment.js +115 -0
- package/dist/contracts/environment.js.map +1 -0
- package/dist/contracts/flags.state.d.ts +15 -0
- package/dist/contracts/flags.state.d.ts.map +1 -0
- package/dist/contracts/flags.state.js +45 -0
- package/dist/contracts/flags.state.js.map +1 -0
- package/dist/contracts/frameGraph.d.ts +78 -0
- package/dist/contracts/frameGraph.d.ts.map +1 -0
- package/dist/contracts/frameGraph.js +32 -0
- package/dist/contracts/frameGraph.js.map +1 -0
- package/dist/contracts/frameUniforms.d.ts +43 -0
- package/dist/contracts/frameUniforms.d.ts.map +1 -0
- package/dist/contracts/frameUniforms.js +35 -0
- package/dist/contracts/frameUniforms.js.map +1 -0
- package/dist/contracts/geometry.d.ts +33 -0
- package/dist/contracts/geometry.d.ts.map +1 -0
- package/dist/contracts/geometry.js +59 -0
- package/dist/contracts/geometry.js.map +1 -0
- package/dist/contracts/index.d.ts +27 -0
- package/dist/contracts/index.d.ts.map +1 -0
- package/dist/contracts/index.js +27 -0
- package/dist/contracts/index.js.map +1 -0
- package/dist/contracts/materialLobes.d.ts +41 -0
- package/dist/contracts/materialLobes.d.ts.map +1 -0
- package/dist/contracts/materialLobes.js +14 -0
- package/dist/contracts/materialLobes.js.map +1 -0
- package/dist/contracts/output.d.ts +35 -0
- package/dist/contracts/output.d.ts.map +1 -0
- package/dist/contracts/output.js +18 -0
- package/dist/contracts/output.js.map +1 -0
- package/dist/contracts/particles.d.ts +41 -0
- package/dist/contracts/particles.d.ts.map +1 -0
- package/dist/contracts/particles.js +15 -0
- package/dist/contracts/particles.js.map +1 -0
- package/dist/contracts/post.d.ts +71 -0
- package/dist/contracts/post.d.ts.map +1 -0
- package/dist/contracts/post.js +28 -0
- package/dist/contracts/post.js.map +1 -0
- package/dist/contracts/program.d.ts +158 -0
- package/dist/contracts/program.d.ts.map +1 -0
- package/dist/contracts/program.js +128 -0
- package/dist/contracts/program.js.map +1 -0
- package/dist/contracts/quality.d.ts +93 -0
- package/dist/contracts/quality.d.ts.map +1 -0
- package/dist/contracts/quality.js +149 -0
- package/dist/contracts/quality.js.map +1 -0
- package/dist/contracts/renderItem.d.ts +58 -0
- package/dist/contracts/renderItem.d.ts.map +1 -0
- package/dist/contracts/renderItem.js +8 -0
- package/dist/contracts/renderItem.js.map +1 -0
- package/dist/contracts/renderSource.d.ts +63 -0
- package/dist/contracts/renderSource.d.ts.map +1 -0
- package/dist/contracts/renderSource.js +7 -0
- package/dist/contracts/renderSource.js.map +1 -0
- package/dist/contracts/rendererFactory.d.ts +42 -0
- package/dist/contracts/rendererFactory.d.ts.map +1 -0
- package/dist/contracts/rendererFactory.js +32 -0
- package/dist/contracts/rendererFactory.js.map +1 -0
- package/dist/contracts/sampling.d.ts +23 -0
- package/dist/contracts/sampling.d.ts.map +1 -0
- package/dist/contracts/sampling.js +17 -0
- package/dist/contracts/sampling.js.map +1 -0
- package/dist/contracts/shadows.d.ts +53 -0
- package/dist/contracts/shadows.d.ts.map +1 -0
- package/dist/contracts/shadows.js +66 -0
- package/dist/contracts/shadows.js.map +1 -0
- package/dist/contracts/testing/ChunkHarness.d.ts +18 -0
- package/dist/contracts/testing/ChunkHarness.d.ts.map +1 -0
- package/dist/contracts/testing/ChunkHarness.js +68 -0
- package/dist/contracts/testing/ChunkHarness.js.map +1 -0
- package/dist/contracts/textureFormats.d.ts +18 -0
- package/dist/contracts/textureFormats.d.ts.map +1 -0
- package/dist/contracts/textureFormats.js +13 -0
- package/dist/contracts/textureFormats.js.map +1 -0
- package/dist/contracts/velocity.d.ts +37 -0
- package/dist/contracts/velocity.d.ts.map +1 -0
- package/dist/contracts/velocity.js +22 -0
- package/dist/contracts/velocity.js.map +1 -0
- package/dist/effects/ResidentGPUParticleRenderer.d.ts.map +1 -1
- package/dist/effects/ResidentGPUParticleRenderer.js +10 -5
- package/dist/effects/ResidentGPUParticleRenderer.js.map +1 -1
- package/dist/environment/EnvUniforms.d.ts +42 -0
- package/dist/environment/EnvUniforms.d.ts.map +1 -0
- package/dist/environment/EnvUniforms.js +54 -0
- package/dist/environment/EnvUniforms.js.map +1 -0
- package/dist/environment/EnvironmentCache.d.ts +83 -0
- package/dist/environment/EnvironmentCache.d.ts.map +1 -0
- package/dist/environment/EnvironmentCache.js +205 -0
- package/dist/environment/EnvironmentCache.js.map +1 -0
- package/dist/environment/EnvironmentProbeFactory.d.ts +41 -0
- package/dist/environment/EnvironmentProbeFactory.d.ts.map +1 -0
- package/dist/environment/EnvironmentProbeFactory.js +52 -0
- package/dist/environment/EnvironmentProbeFactory.js.map +1 -0
- package/dist/environment/GPUPMREMGenerator.d.ts +44 -0
- package/dist/environment/GPUPMREMGenerator.d.ts.map +1 -0
- package/dist/environment/GPUPMREMGenerator.js +98 -0
- package/dist/environment/GPUPMREMGenerator.js.map +1 -0
- package/dist/environment/HdrEquirect.d.ts +28 -0
- package/dist/environment/HdrEquirect.d.ts.map +1 -0
- package/dist/environment/HdrEquirect.js +205 -0
- package/dist/environment/HdrEquirect.js.map +1 -0
- package/dist/environment/LightingSamplerBudget.d.ts +20 -0
- package/dist/environment/LightingSamplerBudget.d.ts.map +1 -0
- package/dist/environment/LightingSamplerBudget.js +94 -0
- package/dist/environment/LightingSamplerBudget.js.map +1 -0
- package/dist/environment/Prd02BackgroundShaderLibrary.d.ts +10 -0
- package/dist/environment/Prd02BackgroundShaderLibrary.d.ts.map +1 -0
- package/dist/environment/Prd02BackgroundShaderLibrary.js +100 -0
- package/dist/environment/Prd02BackgroundShaderLibrary.js.map +1 -0
- package/dist/environment/Rgb9e5Cube.d.ts +25 -0
- package/dist/environment/Rgb9e5Cube.d.ts.map +1 -0
- package/dist/environment/Rgb9e5Cube.js +103 -0
- package/dist/environment/Rgb9e5Cube.js.map +1 -0
- package/dist/environment/RoomEnvironmentScene.d.ts +57 -0
- package/dist/environment/RoomEnvironmentScene.d.ts.map +1 -0
- package/dist/environment/RoomEnvironmentScene.js +165 -0
- package/dist/environment/RoomEnvironmentScene.js.map +1 -0
- package/dist/environment/SphericalHarmonics.d.ts +32 -0
- package/dist/environment/SphericalHarmonics.d.ts.map +1 -0
- package/dist/environment/SphericalHarmonics.js +155 -0
- package/dist/environment/SphericalHarmonics.js.map +1 -0
- package/dist/environment/probeBuild.d.ts +97 -0
- package/dist/environment/probeBuild.d.ts.map +1 -0
- package/dist/environment/probeBuild.js +406 -0
- package/dist/environment/probeBuild.js.map +1 -0
- package/dist/environment/workers/cpuPrefilter.d.ts +58 -0
- package/dist/environment/workers/cpuPrefilter.d.ts.map +1 -0
- package/dist/environment/workers/cpuPrefilter.js +288 -0
- package/dist/environment/workers/cpuPrefilter.js.map +1 -0
- package/dist/forward/Deform.d.ts +56 -0
- package/dist/forward/Deform.d.ts.map +1 -0
- package/dist/forward/Deform.js +517 -0
- package/dist/forward/Deform.js.map +1 -0
- package/dist/forward/DrawSubmit.d.ts +32 -0
- package/dist/forward/DrawSubmit.d.ts.map +1 -0
- package/dist/forward/DrawSubmit.js +75 -0
- package/dist/forward/DrawSubmit.js.map +1 -0
- package/dist/forward/Lighting.d.ts +35 -0
- package/dist/forward/Lighting.d.ts.map +1 -0
- package/dist/forward/Lighting.js +477 -0
- package/dist/forward/Lighting.js.map +1 -0
- package/dist/forward/Transmission.d.ts +62 -0
- package/dist/forward/Transmission.d.ts.map +1 -0
- package/dist/forward/Transmission.js +299 -0
- package/dist/forward/Transmission.js.map +1 -0
- package/dist/forward/Velocity.d.ts +47 -0
- package/dist/forward/Velocity.d.ts.map +1 -0
- package/dist/forward/Velocity.js +153 -0
- package/dist/forward/Velocity.js.map +1 -0
- package/dist/forward/transmissionTargetStore.d.ts +21 -0
- package/dist/forward/transmissionTargetStore.d.ts.map +1 -0
- package/dist/forward/transmissionTargetStore.js +8 -0
- package/dist/forward/transmissionTargetStore.js.map +1 -0
- package/dist/geometry/Primitives.d.ts +28 -0
- package/dist/geometry/Primitives.d.ts.map +1 -0
- package/dist/geometry/Primitives.js +110 -0
- package/dist/geometry/Primitives.js.map +1 -0
- package/dist/index.d.ts +140 -58
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +102 -52
- package/dist/index.js.map +1 -1
- package/dist/lanes/index.d.ts +17 -0
- package/dist/lanes/index.d.ts.map +1 -0
- package/dist/lanes/index.js +17 -0
- package/dist/lanes/index.js.map +1 -0
- package/dist/lanes/prd01.d.ts +6 -0
- package/dist/lanes/prd01.d.ts.map +1 -0
- package/dist/lanes/prd01.js +19 -0
- package/dist/lanes/prd01.js.map +1 -0
- package/dist/lanes/prd02.d.ts +62 -0
- package/dist/lanes/prd02.d.ts.map +1 -0
- package/dist/lanes/prd02.js +117 -0
- package/dist/lanes/prd02.js.map +1 -0
- package/dist/lanes/prd03.d.ts +19 -0
- package/dist/lanes/prd03.d.ts.map +1 -0
- package/dist/lanes/prd03.js +55 -0
- package/dist/lanes/prd03.js.map +1 -0
- package/dist/lanes/prd04.d.ts +22 -0
- package/dist/lanes/prd04.d.ts.map +1 -0
- package/dist/lanes/prd04.js +35 -0
- package/dist/lanes/prd04.js.map +1 -0
- package/dist/lanes/prd05.d.ts +4 -0
- package/dist/lanes/prd05.d.ts.map +1 -0
- package/dist/lanes/prd05.js +31 -0
- package/dist/lanes/prd05.js.map +1 -0
- package/dist/lanes/prd06.d.ts +33 -0
- package/dist/lanes/prd06.d.ts.map +1 -0
- package/dist/lanes/prd06.js +217 -0
- package/dist/lanes/prd06.js.map +1 -0
- package/dist/lanes/prd07.d.ts +49 -0
- package/dist/lanes/prd07.d.ts.map +1 -0
- package/dist/lanes/prd07.js +112 -0
- package/dist/lanes/prd07.js.map +1 -0
- package/dist/lanes/prd08.d.ts +2 -0
- package/dist/lanes/prd08.d.ts.map +1 -0
- package/dist/lanes/prd08.js +17 -0
- package/dist/lanes/prd08.js.map +1 -0
- package/dist/lanes/prd09.d.ts +6 -0
- package/dist/lanes/prd09.d.ts.map +1 -0
- package/dist/lanes/prd09.js +6 -0
- package/dist/lanes/prd09.js.map +1 -0
- package/dist/lanes/prd10.d.ts +2 -0
- package/dist/lanes/prd10.d.ts.map +1 -0
- package/dist/lanes/prd10.js +10 -0
- package/dist/lanes/prd10.js.map +1 -0
- package/dist/lanes/prd11.d.ts +61 -0
- package/dist/lanes/prd11.d.ts.map +1 -0
- package/dist/lanes/prd11.js +244 -0
- package/dist/lanes/prd11.js.map +1 -0
- package/dist/lanes/prd12.d.ts +6 -0
- package/dist/lanes/prd12.d.ts.map +1 -0
- package/dist/lanes/prd12.js +6 -0
- package/dist/lanes/prd12.js.map +1 -0
- package/dist/lanes/prd13.d.ts +6 -0
- package/dist/lanes/prd13.d.ts.map +1 -0
- package/dist/lanes/prd13.js +6 -0
- package/dist/lanes/prd13.js.map +1 -0
- package/dist/lanes/prd14.d.ts +6 -0
- package/dist/lanes/prd14.d.ts.map +1 -0
- package/dist/lanes/prd14.js +6 -0
- package/dist/lanes/prd14.js.map +1 -0
- package/dist/lanes/prd15.d.ts +6 -0
- package/dist/lanes/prd15.d.ts.map +1 -0
- package/dist/lanes/prd15.js +6 -0
- package/dist/lanes/prd15.js.map +1 -0
- package/dist/materials/PhysicalFeatures.d.ts +71 -0
- package/dist/materials/PhysicalFeatures.d.ts.map +1 -0
- package/dist/materials/PhysicalFeatures.js +255 -0
- package/dist/materials/PhysicalFeatures.js.map +1 -0
- package/dist/materials/PhysicalMaterial.d.ts +85 -0
- package/dist/materials/PhysicalMaterial.d.ts.map +1 -1
- package/dist/materials/PhysicalMaterial.js +21 -0
- package/dist/materials/PhysicalMaterial.js.map +1 -1
- package/dist/materials/features.d.ts +47 -0
- package/dist/materials/features.d.ts.map +1 -0
- package/dist/materials/features.js +282 -0
- package/dist/materials/features.js.map +1 -0
- package/dist/materials/lobes.d.ts +3 -0
- package/dist/materials/lobes.d.ts.map +1 -0
- package/dist/materials/lobes.js +225 -0
- package/dist/materials/lobes.js.map +1 -0
- package/dist/output/HdrTarget.d.ts +27 -0
- package/dist/output/HdrTarget.d.ts.map +1 -0
- package/dist/output/HdrTarget.js +48 -0
- package/dist/output/HdrTarget.js.map +1 -0
- package/dist/output/OutputPass.d.ts +28 -0
- package/dist/output/OutputPass.d.ts.map +1 -0
- package/dist/output/OutputPass.js +142 -0
- package/dist/output/OutputPass.js.map +1 -0
- package/dist/output/ToneMappingOperators.glsl.d.ts +22 -0
- package/dist/output/ToneMappingOperators.glsl.d.ts.map +1 -0
- package/dist/output/ToneMappingOperators.glsl.js +217 -0
- package/dist/output/ToneMappingOperators.glsl.js.map +1 -0
- package/dist/passes/ContactShadowPass.d.ts +57 -0
- package/dist/passes/ContactShadowPass.d.ts.map +1 -0
- package/dist/passes/ContactShadowPass.js +151 -0
- package/dist/passes/ContactShadowPass.js.map +1 -0
- package/dist/passes/Prd02ContactShadowsContributor.d.ts +16 -0
- package/dist/passes/Prd02ContactShadowsContributor.d.ts.map +1 -0
- package/dist/passes/Prd02ContactShadowsContributor.js +133 -0
- package/dist/passes/Prd02ContactShadowsContributor.js.map +1 -0
- package/dist/passes/Prd02SubFlags.d.ts +22 -0
- package/dist/passes/Prd02SubFlags.d.ts.map +1 -0
- package/dist/passes/Prd02SubFlags.js +32 -0
- package/dist/passes/Prd02SubFlags.js.map +1 -0
- package/dist/performance/BVH.d.ts +46 -0
- package/dist/performance/BVH.d.ts.map +1 -1
- package/dist/performance/BVH.js +212 -0
- package/dist/performance/BVH.js.map +1 -1
- package/dist/performance/Batcher.d.ts +11 -0
- package/dist/performance/Batcher.d.ts.map +1 -1
- package/dist/performance/Batcher.js +10 -0
- package/dist/performance/Batcher.js.map +1 -1
- package/dist/performance/FrustumCuller.d.ts +29 -0
- package/dist/performance/FrustumCuller.d.ts.map +1 -1
- package/dist/performance/FrustumCuller.js +78 -1
- package/dist/performance/FrustumCuller.js.map +1 -1
- package/dist/performance/LOD.d.ts +6 -0
- package/dist/performance/LOD.d.ts.map +1 -1
- package/dist/performance/LOD.js +12 -0
- package/dist/performance/LOD.js.map +1 -1
- package/dist/performance/RenderItemSorting.d.ts +2 -0
- package/dist/performance/RenderItemSorting.d.ts.map +1 -1
- package/dist/performance/RenderItemSorting.js +5 -1
- package/dist/performance/RenderItemSorting.js.map +1 -1
- package/dist/post/CubeLut.d.ts +15 -0
- package/dist/post/CubeLut.d.ts.map +1 -0
- package/dist/post/CubeLut.js +86 -0
- package/dist/post/CubeLut.js.map +1 -0
- package/dist/post/DisplayLutCache.d.ts +31 -0
- package/dist/post/DisplayLutCache.d.ts.map +1 -0
- package/dist/post/DisplayLutCache.js +44 -0
- package/dist/post/DisplayLutCache.js.map +1 -0
- package/dist/post/PostAntiAlias.d.ts +49 -0
- package/dist/post/PostAntiAlias.d.ts.map +1 -0
- package/dist/post/PostAntiAlias.js +75 -0
- package/dist/post/PostAntiAlias.js.map +1 -0
- package/dist/post/PostGraph.d.ts +206 -0
- package/dist/post/PostGraph.d.ts.map +1 -0
- package/dist/post/PostGraph.js +234 -0
- package/dist/post/PostGraph.js.map +1 -0
- package/dist/post/PostQualityTiers.d.ts +95 -0
- package/dist/post/PostQualityTiers.d.ts.map +1 -0
- package/dist/post/PostQualityTiers.js +62 -0
- package/dist/post/PostQualityTiers.js.map +1 -0
- package/dist/post/PostResources.d.ts +49 -0
- package/dist/post/PostResources.d.ts.map +1 -0
- package/dist/post/PostResources.js +124 -0
- package/dist/post/PostResources.js.map +1 -0
- package/dist/post/PostTimer.d.ts +37 -0
- package/dist/post/PostTimer.d.ts.map +1 -0
- package/dist/post/PostTimer.js +88 -0
- package/dist/post/PostTimer.js.map +1 -0
- package/dist/post/ScreenFeelPass.d.ts +83 -0
- package/dist/post/ScreenFeelPass.d.ts.map +1 -0
- package/dist/post/ScreenFeelPass.js +197 -0
- package/dist/post/ScreenFeelPass.js.map +1 -0
- package/dist/post/ToneOperators.d.ts +42 -0
- package/dist/post/ToneOperators.d.ts.map +1 -0
- package/dist/post/ToneOperators.js +179 -0
- package/dist/post/ToneOperators.js.map +1 -0
- package/dist/post/chunks/indirectFraction.glsl.d.ts +50 -0
- package/dist/post/chunks/indirectFraction.glsl.d.ts.map +1 -0
- package/dist/post/chunks/indirectFraction.glsl.js +82 -0
- package/dist/post/chunks/indirectFraction.glsl.js.map +1 -0
- package/dist/post/chunks/velocity.glsl.d.ts +35 -0
- package/dist/post/chunks/velocity.glsl.d.ts.map +1 -0
- package/dist/post/chunks/velocity.glsl.js +86 -0
- package/dist/post/chunks/velocity.glsl.js.map +1 -0
- package/dist/post/shaders/bloom.glsl.d.ts +21 -0
- package/dist/post/shaders/bloom.glsl.d.ts.map +1 -0
- package/dist/post/shaders/bloom.glsl.js +120 -0
- package/dist/post/shaders/bloom.glsl.js.map +1 -0
- package/dist/post/shaders/bloom.wgsl.d.ts +10 -0
- package/dist/post/shaders/bloom.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/bloom.wgsl.js +121 -0
- package/dist/post/shaders/bloom.wgsl.js.map +1 -0
- package/dist/post/shaders/common.glsl.d.ts +11 -0
- package/dist/post/shaders/common.glsl.d.ts.map +1 -0
- package/dist/post/shaders/common.glsl.js +34 -0
- package/dist/post/shaders/common.glsl.js.map +1 -0
- package/dist/post/shaders/common.wgsl.d.ts +25 -0
- package/dist/post/shaders/common.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/common.wgsl.js +48 -0
- package/dist/post/shaders/common.wgsl.js.map +1 -0
- package/dist/post/shaders/composite.glsl.d.ts +25 -0
- package/dist/post/shaders/composite.glsl.d.ts.map +1 -0
- package/dist/post/shaders/composite.glsl.js +96 -0
- package/dist/post/shaders/composite.glsl.js.map +1 -0
- package/dist/post/shaders/composite.wgsl.d.ts +10 -0
- package/dist/post/shaders/composite.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/composite.wgsl.js +92 -0
- package/dist/post/shaders/composite.wgsl.js.map +1 -0
- package/dist/post/shaders/depthDownsample.glsl.d.ts +20 -0
- package/dist/post/shaders/depthDownsample.glsl.d.ts.map +1 -0
- package/dist/post/shaders/depthDownsample.glsl.js +78 -0
- package/dist/post/shaders/depthDownsample.glsl.js.map +1 -0
- package/dist/post/shaders/depthDownsample.wgsl.d.ts +17 -0
- package/dist/post/shaders/depthDownsample.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/depthDownsample.wgsl.js +87 -0
- package/dist/post/shaders/depthDownsample.wgsl.js.map +1 -0
- package/dist/post/shaders/displayGrade.glsl.d.ts +18 -0
- package/dist/post/shaders/displayGrade.glsl.d.ts.map +1 -0
- package/dist/post/shaders/displayGrade.glsl.js +80 -0
- package/dist/post/shaders/displayGrade.glsl.js.map +1 -0
- package/dist/post/shaders/displayGrade.wgsl.d.ts +9 -0
- package/dist/post/shaders/displayGrade.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/displayGrade.wgsl.js +75 -0
- package/dist/post/shaders/displayGrade.wgsl.js.map +1 -0
- package/dist/post/shaders/dof.glsl.d.ts +25 -0
- package/dist/post/shaders/dof.glsl.d.ts.map +1 -0
- package/dist/post/shaders/dof.glsl.js +129 -0
- package/dist/post/shaders/dof.glsl.js.map +1 -0
- package/dist/post/shaders/dof.wgsl.d.ts +11 -0
- package/dist/post/shaders/dof.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/dof.wgsl.js +119 -0
- package/dist/post/shaders/dof.wgsl.js.map +1 -0
- package/dist/post/shaders/exposure.glsl.d.ts +43 -0
- package/dist/post/shaders/exposure.glsl.d.ts.map +1 -0
- package/dist/post/shaders/exposure.glsl.js +115 -0
- package/dist/post/shaders/exposure.glsl.js.map +1 -0
- package/dist/post/shaders/exposure.wgsl.d.ts +16 -0
- package/dist/post/shaders/exposure.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/exposure.wgsl.js +97 -0
- package/dist/post/shaders/exposure.wgsl.js.map +1 -0
- package/dist/post/shaders/finalize.glsl.d.ts +17 -0
- package/dist/post/shaders/finalize.glsl.d.ts.map +1 -0
- package/dist/post/shaders/finalize.glsl.js +120 -0
- package/dist/post/shaders/finalize.glsl.js.map +1 -0
- package/dist/post/shaders/finalize.wgsl.d.ts +13 -0
- package/dist/post/shaders/finalize.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/finalize.wgsl.js +124 -0
- package/dist/post/shaders/finalize.wgsl.js.map +1 -0
- package/dist/post/shaders/fxaa.glsl.d.ts +26 -0
- package/dist/post/shaders/fxaa.glsl.d.ts.map +1 -0
- package/dist/post/shaders/fxaa.glsl.js +246 -0
- package/dist/post/shaders/fxaa.glsl.js.map +1 -0
- package/dist/post/shaders/fxaa.wgsl.d.ts +17 -0
- package/dist/post/shaders/fxaa.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/fxaa.wgsl.js +268 -0
- package/dist/post/shaders/fxaa.wgsl.js.map +1 -0
- package/dist/post/shaders/godrays.glsl.d.ts +16 -0
- package/dist/post/shaders/godrays.glsl.d.ts.map +1 -0
- package/dist/post/shaders/godrays.glsl.js +70 -0
- package/dist/post/shaders/godrays.glsl.js.map +1 -0
- package/dist/post/shaders/godrays.wgsl.d.ts +8 -0
- package/dist/post/shaders/godrays.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/godrays.wgsl.js +60 -0
- package/dist/post/shaders/godrays.wgsl.js.map +1 -0
- package/dist/post/shaders/gtao.glsl.d.ts +29 -0
- package/dist/post/shaders/gtao.glsl.d.ts.map +1 -0
- package/dist/post/shaders/gtao.glsl.js +190 -0
- package/dist/post/shaders/gtao.glsl.js.map +1 -0
- package/dist/post/shaders/gtao.wgsl.d.ts +13 -0
- package/dist/post/shaders/gtao.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/gtao.wgsl.js +163 -0
- package/dist/post/shaders/gtao.wgsl.js.map +1 -0
- package/dist/post/shaders/gtaoDenoise.glsl.d.ts +22 -0
- package/dist/post/shaders/gtaoDenoise.glsl.d.ts.map +1 -0
- package/dist/post/shaders/gtaoDenoise.glsl.js +121 -0
- package/dist/post/shaders/gtaoDenoise.glsl.js.map +1 -0
- package/dist/post/shaders/gtaoDenoise.wgsl.d.ts +11 -0
- package/dist/post/shaders/gtaoDenoise.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/gtaoDenoise.wgsl.js +117 -0
- package/dist/post/shaders/gtaoDenoise.wgsl.js.map +1 -0
- package/dist/post/shaders/motionBlur.glsl.d.ts +21 -0
- package/dist/post/shaders/motionBlur.glsl.d.ts.map +1 -0
- package/dist/post/shaders/motionBlur.glsl.js +110 -0
- package/dist/post/shaders/motionBlur.glsl.js.map +1 -0
- package/dist/post/shaders/motionBlur.wgsl.d.ts +10 -0
- package/dist/post/shaders/motionBlur.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/motionBlur.wgsl.js +102 -0
- package/dist/post/shaders/motionBlur.wgsl.js.map +1 -0
- package/dist/post/shaders/smaa.glsl.d.ts +28 -0
- package/dist/post/shaders/smaa.glsl.d.ts.map +1 -0
- package/dist/post/shaders/smaa.glsl.js +354 -0
- package/dist/post/shaders/smaa.glsl.js.map +1 -0
- package/dist/post/shaders/smaa.wgsl.d.ts +20 -0
- package/dist/post/shaders/smaa.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/smaa.wgsl.js +375 -0
- package/dist/post/shaders/smaa.wgsl.js.map +1 -0
- package/dist/post/shaders/taa.glsl.d.ts +23 -0
- package/dist/post/shaders/taa.glsl.d.ts.map +1 -0
- package/dist/post/shaders/taa.glsl.js +169 -0
- package/dist/post/shaders/taa.glsl.js.map +1 -0
- package/dist/post/shaders/taa.wgsl.d.ts +10 -0
- package/dist/post/shaders/taa.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/taa.wgsl.js +185 -0
- package/dist/post/shaders/taa.wgsl.js.map +1 -0
- package/dist/post/shaders/velocityDilate.glsl.d.ts +16 -0
- package/dist/post/shaders/velocityDilate.glsl.d.ts.map +1 -0
- package/dist/post/shaders/velocityDilate.glsl.js +45 -0
- package/dist/post/shaders/velocityDilate.glsl.js.map +1 -0
- package/dist/post/shaders/velocityDilate.wgsl.d.ts +8 -0
- package/dist/post/shaders/velocityDilate.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/velocityDilate.wgsl.js +30 -0
- package/dist/post/shaders/velocityDilate.wgsl.js.map +1 -0
- package/dist/post/smaa/textures.d.ts +17 -0
- package/dist/post/smaa/textures.d.ts.map +1 -0
- package/dist/post/smaa/textures.js +17 -0
- package/dist/post/smaa/textures.js.map +1 -0
- package/dist/post/v2Entry.d.ts +25 -0
- package/dist/post/v2Entry.d.ts.map +1 -0
- package/dist/post/v2Entry.js +28 -0
- package/dist/post/v2Entry.js.map +1 -0
- package/dist/post/v2Stages.d.ts +156 -0
- package/dist/post/v2Stages.d.ts.map +1 -0
- package/dist/post/v2Stages.js +1189 -0
- package/dist/post/v2Stages.js.map +1 -0
- package/dist/postprocess/EffectComposer.d.ts +6 -109
- package/dist/postprocess/EffectComposer.d.ts.map +1 -1
- package/dist/postprocess/EffectComposer.js +6 -246
- package/dist/postprocess/EffectComposer.js.map +1 -1
- package/dist/postprocess/NativeBloomPyramid.d.ts +34 -0
- package/dist/postprocess/NativeBloomPyramid.d.ts.map +1 -1
- package/dist/postprocess/NativeBloomPyramid.js +57 -0
- package/dist/postprocess/NativeBloomPyramid.js.map +1 -1
- package/dist/postprocess/SSAOPass.d.ts +5 -5
- package/dist/postprocess/SSAOPass.d.ts.map +1 -1
- package/dist/postprocess/SSAOPass.js +5 -17
- package/dist/postprocess/SSAOPass.js.map +1 -1
- package/dist/probes/IrradianceVolume.d.ts +45 -0
- package/dist/probes/IrradianceVolume.d.ts.map +1 -0
- package/dist/probes/IrradianceVolume.js +230 -0
- package/dist/probes/IrradianceVolume.js.map +1 -0
- package/dist/probes/LtcLuts.d.ts +30 -0
- package/dist/probes/LtcLuts.d.ts.map +1 -0
- package/dist/probes/LtcLuts.js +120 -0
- package/dist/probes/LtcLuts.js.map +1 -0
- package/dist/probes/Prd02ProbesContributor.d.ts +53 -0
- package/dist/probes/Prd02ProbesContributor.d.ts.map +1 -0
- package/dist/probes/Prd02ProbesContributor.js +241 -0
- package/dist/probes/Prd02ProbesContributor.js.map +1 -0
- package/dist/probes/ProbeBoxProjection.d.ts +53 -0
- package/dist/probes/ProbeBoxProjection.d.ts.map +1 -0
- package/dist/probes/ProbeBoxProjection.js +99 -0
- package/dist/probes/ProbeBoxProjection.js.map +1 -0
- package/dist/probes/ReflectionProbeSystem.d.ts +64 -0
- package/dist/probes/ReflectionProbeSystem.d.ts.map +1 -0
- package/dist/probes/ReflectionProbeSystem.js +157 -0
- package/dist/probes/ReflectionProbeSystem.js.map +1 -0
- package/dist/production-runtime/PBRHDRPipeline.d.ts.map +1 -1
- package/dist/production-runtime/PBRHDRPipeline.js +23 -9
- package/dist/production-runtime/PBRHDRPipeline.js.map +1 -1
- package/dist/production-runtime/ProductionRendererTypes.d.ts +16 -6
- package/dist/production-runtime/ProductionRendererTypes.d.ts.map +1 -1
- package/dist/production-runtime/ProductionRendererTypes.js.map +1 -1
- package/dist/production-runtime/ProductionWebGPURenderer.d.ts +4 -4
- package/dist/production-runtime/ProductionWebGPURenderer.d.ts.map +1 -1
- package/dist/production-runtime/ProductionWebGPURenderer.js +10 -45
- package/dist/production-runtime/ProductionWebGPURenderer.js.map +1 -1
- package/dist/production-runtime/backendSelection.d.ts +26 -0
- package/dist/production-runtime/backendSelection.d.ts.map +1 -0
- package/dist/production-runtime/backendSelection.js +46 -0
- package/dist/production-runtime/backendSelection.js.map +1 -0
- package/dist/production-runtime/backends/WebGL2RendererBackend.d.ts +1 -1
- package/dist/production-runtime/backends/WebGL2RendererBackend.d.ts.map +1 -1
- package/dist/production-runtime/backends/WebGL2RendererBackend.js +8 -4
- package/dist/production-runtime/backends/WebGL2RendererBackend.js.map +1 -1
- package/dist/production-runtime/backends/WebGPURendererBackend.d.ts +2 -19
- package/dist/production-runtime/backends/WebGPURendererBackend.d.ts.map +1 -1
- package/dist/production-runtime/backends/WebGPURendererBackend.js +2 -18
- package/dist/production-runtime/backends/WebGPURendererBackend.js.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Buffer.d.ts +2 -10
- package/dist/production-runtime/backends/webgl2/WebGL2Buffer.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Buffer.js +2 -7
- package/dist/production-runtime/backends/webgl2/WebGL2Buffer.js.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.d.ts +2 -10
- package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.js +2 -7
- package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.js.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.d.ts +2 -10
- package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.js +2 -7
- package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.js.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Shader.d.ts +2 -10
- package/dist/production-runtime/backends/webgl2/WebGL2Shader.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Shader.js +2 -7
- package/dist/production-runtime/backends/webgl2/WebGL2Shader.js.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2StateCache.d.ts +1 -0
- package/dist/production-runtime/backends/webgl2/WebGL2StateCache.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2StateCache.js +1 -0
- package/dist/production-runtime/backends/webgl2/WebGL2StateCache.js.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Texture.d.ts +2 -10
- package/dist/production-runtime/backends/webgl2/WebGL2Texture.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Texture.js +2 -7
- package/dist/production-runtime/backends/webgl2/WebGL2Texture.js.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUBuffer.d.ts +2 -10
- package/dist/production-runtime/backends/webgpu/WebGPUBuffer.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUBuffer.js +2 -7
- package/dist/production-runtime/backends/webgpu/WebGPUBuffer.js.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.d.ts +2 -10
- package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.js +2 -7
- package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.js.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.d.ts +2 -10
- package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.js +2 -7
- package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.js.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUShader.d.ts +2 -10
- package/dist/production-runtime/backends/webgpu/WebGPUShader.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUShader.js +2 -7
- package/dist/production-runtime/backends/webgpu/WebGPUShader.js.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUTexture.d.ts +2 -10
- package/dist/production-runtime/backends/webgpu/WebGPUTexture.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUTexture.js +2 -7
- package/dist/production-runtime/backends/webgpu/WebGPUTexture.js.map +1 -1
- package/dist/production-runtime/index.d.ts +6 -6
- package/dist/production-runtime/index.d.ts.map +1 -1
- package/dist/production-runtime/index.js +9 -3
- package/dist/production-runtime/index.js.map +1 -1
- package/dist/production-runtime/materials/GLTFMaterialAdapter.d.ts +12 -13
- package/dist/production-runtime/materials/GLTFMaterialAdapter.d.ts.map +1 -1
- package/dist/production-runtime/materials/GLTFMaterialAdapter.js +10 -4
- package/dist/production-runtime/materials/GLTFMaterialAdapter.js.map +1 -1
- package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.d.ts +9 -2
- package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.d.ts.map +1 -1
- package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.js +7 -1
- package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.js.map +1 -1
- package/dist/production-runtime/materials/MaterialCompiler.d.ts +10 -8
- package/dist/production-runtime/materials/MaterialCompiler.d.ts.map +1 -1
- package/dist/production-runtime/materials/MaterialCompiler.js +9 -4
- package/dist/production-runtime/materials/MaterialCompiler.js.map +1 -1
- package/dist/production-runtime/materials/PBRShaderFeatures.d.ts.map +1 -1
- package/dist/production-runtime/materials/PBRShaderFeatures.js +30 -1
- package/dist/production-runtime/materials/PBRShaderFeatures.js.map +1 -1
- package/dist/production-runtime/passes/ContactShadowPass.d.ts.map +1 -1
- package/dist/production-runtime/passes/ContactShadowPass.js +14 -13
- package/dist/production-runtime/passes/ContactShadowPass.js.map +1 -1
- package/dist/production-runtime/renderProofs.d.ts +54 -0
- package/dist/production-runtime/renderProofs.d.ts.map +1 -0
- package/dist/production-runtime/renderProofs.js +245 -0
- package/dist/production-runtime/renderProofs.js.map +1 -0
- package/dist/program/DFGLut.d.ts +23 -0
- package/dist/program/DFGLut.d.ts.map +1 -0
- package/dist/program/DFGLut.js +58 -0
- package/dist/program/DFGLut.js.map +1 -0
- package/dist/program/DFGLutData.d.ts +35 -0
- package/dist/program/DFGLutData.d.ts.map +1 -0
- package/dist/program/DFGLutData.js +52 -0
- package/dist/program/DFGLutData.js.map +1 -0
- package/dist/program/FeatureSelect.d.ts +35 -0
- package/dist/program/FeatureSelect.d.ts.map +1 -0
- package/dist/program/FeatureSelect.js +88 -0
- package/dist/program/FeatureSelect.js.map +1 -0
- package/dist/program/MaterialFeatures.d.ts +66 -0
- package/dist/program/MaterialFeatures.d.ts.map +1 -0
- package/dist/program/MaterialFeatures.js +242 -0
- package/dist/program/MaterialFeatures.js.map +1 -0
- package/dist/program/ProgramCache.d.ts +83 -0
- package/dist/program/ProgramCache.d.ts.map +1 -0
- package/dist/program/ProgramCache.js +194 -0
- package/dist/program/ProgramCache.js.map +1 -0
- package/dist/program/ProgramFeatures.d.ts +21 -0
- package/dist/program/ProgramFeatures.d.ts.map +1 -0
- package/dist/program/ProgramFeatures.js +95 -0
- package/dist/program/ProgramFeatures.js.map +1 -0
- package/dist/program/ProgramGenerator.d.ts +60 -0
- package/dist/program/ProgramGenerator.d.ts.map +1 -0
- package/dist/program/ProgramGenerator.js +760 -0
- package/dist/program/ProgramGenerator.js.map +1 -0
- package/dist/program/ProgramKey.d.ts +10 -0
- package/dist/program/ProgramKey.d.ts.map +1 -0
- package/dist/program/ProgramKey.js +13 -0
- package/dist/program/ProgramKey.js.map +1 -0
- package/dist/program/ProgramWarmup.d.ts +37 -0
- package/dist/program/ProgramWarmup.d.ts.map +1 -0
- package/dist/program/ProgramWarmup.js +68 -0
- package/dist/program/ProgramWarmup.js.map +1 -0
- package/dist/program/UniformLayout.d.ts +40 -0
- package/dist/program/UniformLayout.d.ts.map +1 -0
- package/dist/program/UniformLayout.js +105 -0
- package/dist/program/UniformLayout.js.map +1 -0
- package/dist/program/chunks/alpha.glsl.d.ts +7 -0
- package/dist/program/chunks/alpha.glsl.d.ts.map +1 -0
- package/dist/program/chunks/alpha.glsl.js +17 -0
- package/dist/program/chunks/alpha.glsl.js.map +1 -0
- package/dist/program/chunks/brdf.glsl.d.ts +12 -0
- package/dist/program/chunks/brdf.glsl.d.ts.map +1 -0
- package/dist/program/chunks/brdf.glsl.js +144 -0
- package/dist/program/chunks/brdf.glsl.js.map +1 -0
- package/dist/program/chunks/colorspace.glsl.d.ts +8 -0
- package/dist/program/chunks/colorspace.glsl.d.ts.map +1 -0
- package/dist/program/chunks/colorspace.glsl.js +16 -0
- package/dist/program/chunks/colorspace.glsl.js.map +1 -0
- package/dist/program/chunks/common.glsl.d.ts +7 -0
- package/dist/program/chunks/common.glsl.d.ts.map +1 -0
- package/dist/program/chunks/common.glsl.js +25 -0
- package/dist/program/chunks/common.glsl.js.map +1 -0
- package/dist/program/chunks/depth.glsl.d.ts +9 -0
- package/dist/program/chunks/depth.glsl.d.ts.map +1 -0
- package/dist/program/chunks/depth.glsl.js +18 -0
- package/dist/program/chunks/depth.glsl.js.map +1 -0
- package/dist/program/chunks/drawId.wgsl.d.ts +9 -0
- package/dist/program/chunks/drawId.wgsl.d.ts.map +1 -0
- package/dist/program/chunks/drawId.wgsl.js +29 -0
- package/dist/program/chunks/drawId.wgsl.js.map +1 -0
- package/dist/program/chunks/fog_default.glsl.d.ts +8 -0
- package/dist/program/chunks/fog_default.glsl.d.ts.map +1 -0
- package/dist/program/chunks/fog_default.glsl.js +31 -0
- package/dist/program/chunks/fog_default.glsl.js.map +1 -0
- package/dist/program/chunks/indirect_default.glsl.d.ts +29 -0
- package/dist/program/chunks/indirect_default.glsl.d.ts.map +1 -0
- package/dist/program/chunks/indirect_default.glsl.js +113 -0
- package/dist/program/chunks/indirect_default.glsl.js.map +1 -0
- package/dist/program/chunks/instanceEmissive.wgsl.d.ts +10 -0
- package/dist/program/chunks/instanceEmissive.wgsl.d.ts.map +1 -0
- package/dist/program/chunks/instanceEmissive.wgsl.js +21 -0
- package/dist/program/chunks/instanceEmissive.wgsl.js.map +1 -0
- package/dist/program/chunks/instancing.glsl.d.ts +8 -0
- package/dist/program/chunks/instancing.glsl.d.ts.map +1 -0
- package/dist/program/chunks/instancing.glsl.js +25 -0
- package/dist/program/chunks/instancing.glsl.js.map +1 -0
- package/dist/program/chunks/lights_legacy.glsl.d.ts +15 -0
- package/dist/program/chunks/lights_legacy.glsl.d.ts.map +1 -0
- package/dist/program/chunks/lights_legacy.glsl.js +95 -0
- package/dist/program/chunks/lights_legacy.glsl.js.map +1 -0
- package/dist/program/chunks/manifest.d.ts +42 -0
- package/dist/program/chunks/manifest.d.ts.map +1 -0
- package/dist/program/chunks/manifest.js +48 -0
- package/dist/program/chunks/manifest.js.map +1 -0
- package/dist/program/chunks/normal.glsl.d.ts +8 -0
- package/dist/program/chunks/normal.glsl.d.ts.map +1 -0
- package/dist/program/chunks/normal.glsl.js +34 -0
- package/dist/program/chunks/normal.glsl.js.map +1 -0
- package/dist/program/chunks/shadow_forward.glsl.d.ts +23 -0
- package/dist/program/chunks/shadow_forward.glsl.d.ts.map +1 -0
- package/dist/program/chunks/shadow_forward.glsl.js +73 -0
- package/dist/program/chunks/shadow_forward.glsl.js.map +1 -0
- package/dist/quality/DeviceClasses.d.ts +31 -0
- package/dist/quality/DeviceClasses.d.ts.map +1 -0
- package/dist/quality/DeviceClasses.js +83 -0
- package/dist/quality/DeviceClasses.js.map +1 -0
- package/dist/quality/DeviceProbe.d.ts +42 -0
- package/dist/quality/DeviceProbe.d.ts.map +1 -0
- package/dist/quality/DeviceProbe.js +83 -0
- package/dist/quality/DeviceProbe.js.map +1 -0
- package/dist/quality/FrameStats.d.ts +62 -0
- package/dist/quality/FrameStats.d.ts.map +1 -0
- package/dist/quality/FrameStats.js +220 -0
- package/dist/quality/FrameStats.js.map +1 -0
- package/dist/quality/PostprocessGuard.d.ts +49 -0
- package/dist/quality/PostprocessGuard.d.ts.map +1 -0
- package/dist/quality/PostprocessGuard.js +92 -0
- package/dist/quality/PostprocessGuard.js.map +1 -0
- package/dist/quality/QualityController.d.ts +93 -0
- package/dist/quality/QualityController.d.ts.map +1 -0
- package/dist/quality/QualityController.js +248 -0
- package/dist/quality/QualityController.js.map +1 -0
- package/dist/quality/QualityGovernor.d.ts +78 -0
- package/dist/quality/QualityGovernor.d.ts.map +1 -0
- package/dist/quality/QualityGovernor.js +170 -0
- package/dist/quality/QualityGovernor.js.map +1 -0
- package/dist/quality/QualityTier.d.ts +17 -0
- package/dist/quality/QualityTier.d.ts.map +1 -0
- package/dist/quality/QualityTier.js +23 -0
- package/dist/quality/QualityTier.js.map +1 -0
- package/dist/quality/RenderScaleController.d.ts +35 -0
- package/dist/quality/RenderScaleController.d.ts.map +1 -0
- package/dist/quality/RenderScaleController.js +57 -0
- package/dist/quality/RenderScaleController.js.map +1 -0
- package/dist/quality/RetentionPolicy.d.ts +11 -0
- package/dist/quality/RetentionPolicy.d.ts.map +1 -0
- package/dist/quality/RetentionPolicy.js +12 -0
- package/dist/quality/RetentionPolicy.js.map +1 -0
- package/dist/quality/TierResolver.d.ts +52 -0
- package/dist/quality/TierResolver.d.ts.map +1 -0
- package/dist/quality/TierResolver.js +155 -0
- package/dist/quality/TierResolver.js.map +1 -0
- package/dist/quality/liveTier.d.ts +23 -0
- package/dist/quality/liveTier.d.ts.map +1 -0
- package/dist/quality/liveTier.js +16 -0
- package/dist/quality/liveTier.js.map +1 -0
- package/dist/reference/BloomPass.d.ts +10 -0
- package/dist/reference/BloomPass.d.ts.map +1 -0
- package/dist/reference/BloomPass.js +18 -0
- package/dist/reference/BloomPass.js.map +1 -0
- package/dist/reference/DepthHazePass.d.ts +12 -0
- package/dist/reference/DepthHazePass.d.ts.map +1 -0
- package/dist/reference/DepthHazePass.js +20 -0
- package/dist/reference/DepthHazePass.js.map +1 -0
- package/dist/reference/EffectComposer.d.ts +110 -0
- package/dist/reference/EffectComposer.d.ts.map +1 -0
- package/dist/reference/EffectComposer.js +247 -0
- package/dist/reference/EffectComposer.js.map +1 -0
- package/dist/reference/FilmGrainPass.d.ts +9 -0
- package/dist/reference/FilmGrainPass.d.ts.map +1 -0
- package/dist/reference/FilmGrainPass.js +17 -0
- package/dist/reference/FilmGrainPass.js.map +1 -0
- package/dist/reference/PostProcessPass.d.ts +511 -0
- package/dist/reference/PostProcessPass.d.ts.map +1 -0
- package/dist/reference/PostProcessPass.js +2023 -0
- package/dist/reference/PostProcessPass.js.map +1 -0
- package/dist/reference/SSAOPass.d.ts +6 -0
- package/dist/reference/SSAOPass.d.ts.map +1 -0
- package/dist/reference/SSAOPass.js +18 -0
- package/dist/reference/SSAOPass.js.map +1 -0
- package/dist/reference/VignettePass.d.ts +10 -0
- package/dist/reference/VignettePass.d.ts.map +1 -0
- package/dist/reference/VignettePass.js +17 -0
- package/dist/reference/VignettePass.js.map +1 -0
- package/dist/reference/index.d.ts +15 -0
- package/dist/reference/index.d.ts.map +1 -0
- package/dist/reference/index.js +15 -0
- package/dist/reference/index.js.map +1 -0
- package/dist/renderer/Background.d.ts +49 -0
- package/dist/renderer/Background.d.ts.map +1 -0
- package/dist/renderer/Background.js +259 -0
- package/dist/renderer/Background.js.map +1 -0
- package/dist/renderer/CullingBatching.d.ts +55 -0
- package/dist/renderer/CullingBatching.d.ts.map +1 -0
- package/dist/renderer/CullingBatching.js +362 -0
- package/dist/renderer/CullingBatching.js.map +1 -0
- package/dist/renderer/DeviceLifecycle.d.ts +29 -0
- package/dist/renderer/DeviceLifecycle.d.ts.map +1 -0
- package/dist/renderer/DeviceLifecycle.js +48 -0
- package/dist/renderer/DeviceLifecycle.js.map +1 -0
- package/dist/renderer/FrameGraph.d.ts +96 -0
- package/dist/renderer/FrameGraph.d.ts.map +1 -0
- package/dist/renderer/FrameGraph.js +301 -0
- package/dist/renderer/FrameGraph.js.map +1 -0
- package/dist/renderer/InterleavedTransparentPass.d.ts +31 -0
- package/dist/renderer/InterleavedTransparentPass.d.ts.map +1 -0
- package/dist/renderer/InterleavedTransparentPass.js +65 -0
- package/dist/renderer/InterleavedTransparentPass.js.map +1 -0
- package/dist/renderer/PixelRatio.d.ts +64 -0
- package/dist/renderer/PixelRatio.d.ts.map +1 -0
- package/dist/renderer/PixelRatio.js +81 -0
- package/dist/renderer/PixelRatio.js.map +1 -0
- package/dist/renderer/PostprocessExecution.d.ts +82 -0
- package/dist/renderer/PostprocessExecution.d.ts.map +1 -0
- package/dist/renderer/PostprocessExecution.js +745 -0
- package/dist/renderer/PostprocessExecution.js.map +1 -0
- package/dist/renderer/Prd06ShaderWarmup.d.ts +32 -0
- package/dist/renderer/Prd06ShaderWarmup.d.ts.map +1 -0
- package/dist/renderer/Prd06ShaderWarmup.js +45 -0
- package/dist/renderer/Prd06ShaderWarmup.js.map +1 -0
- package/dist/renderer/RenderShared.d.ts +11 -0
- package/dist/renderer/RenderShared.d.ts.map +1 -0
- package/dist/renderer/RenderShared.js +47 -0
- package/dist/renderer/RenderShared.js.map +1 -0
- package/dist/renderer/RendererFactory.d.ts +3 -0
- package/dist/renderer/RendererFactory.d.ts.map +1 -0
- package/dist/renderer/RendererFactory.js +19 -0
- package/dist/renderer/RendererFactory.js.map +1 -0
- package/dist/renderer/RendererHost.d.ts +25 -0
- package/dist/renderer/RendererHost.d.ts.map +1 -0
- package/dist/renderer/RendererHost.js +4 -0
- package/dist/renderer/RendererHost.js.map +1 -0
- package/dist/renderer/SceneDepthCopyPass.d.ts +50 -0
- package/dist/renderer/SceneDepthCopyPass.d.ts.map +1 -0
- package/dist/renderer/SceneDepthCopyPass.js +124 -0
- package/dist/renderer/SceneDepthCopyPass.js.map +1 -0
- package/dist/renderer/ShadowOrchestration.d.ts +32 -0
- package/dist/renderer/ShadowOrchestration.d.ts.map +1 -0
- package/dist/renderer/ShadowOrchestration.js +491 -0
- package/dist/renderer/ShadowOrchestration.js.map +1 -0
- package/dist/renderer/SkinnedBounds.d.ts +6 -0
- package/dist/renderer/SkinnedBounds.d.ts.map +1 -0
- package/dist/renderer/SkinnedBounds.js +74 -0
- package/dist/renderer/SkinnedBounds.js.map +1 -0
- package/dist/renderer/coreOutputPostRoute.d.ts +40 -0
- package/dist/renderer/coreOutputPostRoute.d.ts.map +1 -0
- package/dist/renderer/coreOutputPostRoute.js +46 -0
- package/dist/renderer/coreOutputPostRoute.js.map +1 -0
- package/dist/renderer/postSkipped.d.ts +12 -0
- package/dist/renderer/postSkipped.d.ts.map +1 -0
- package/dist/renderer/postSkipped.js +54 -0
- package/dist/renderer/postSkipped.js.map +1 -0
- package/dist/renderer/qrSubFlags.d.ts +45 -0
- package/dist/renderer/qrSubFlags.d.ts.map +1 -0
- package/dist/renderer/qrSubFlags.js +130 -0
- package/dist/renderer/qrSubFlags.js.map +1 -0
- package/dist/resources/InstanceBuffer.d.ts +34 -0
- package/dist/resources/InstanceBuffer.d.ts.map +1 -0
- package/dist/resources/InstanceBuffer.js +96 -0
- package/dist/resources/InstanceBuffer.js.map +1 -0
- package/dist/resources/MorphTargetTexture.d.ts +53 -0
- package/dist/resources/MorphTargetTexture.d.ts.map +1 -0
- package/dist/resources/MorphTargetTexture.js +135 -0
- package/dist/resources/MorphTargetTexture.js.map +1 -0
- package/dist/resources/RenderTargetPool.d.ts +47 -0
- package/dist/resources/RenderTargetPool.d.ts.map +1 -0
- package/dist/resources/RenderTargetPool.js +122 -0
- package/dist/resources/RenderTargetPool.js.map +1 -0
- package/dist/resources/ResourceRegistry.d.ts +48 -0
- package/dist/resources/ResourceRegistry.d.ts.map +1 -0
- package/dist/resources/ResourceRegistry.js +95 -0
- package/dist/resources/ResourceRegistry.js.map +1 -0
- package/dist/resources/UniformBlock.d.ts +90 -0
- package/dist/resources/UniformBlock.d.ts.map +1 -0
- package/dist/resources/UniformBlock.js +184 -0
- package/dist/resources/UniformBlock.js.map +1 -0
- package/dist/shaders/camera-fade.glsl.d.ts +26 -0
- package/dist/shaders/camera-fade.glsl.d.ts.map +1 -0
- package/dist/shaders/camera-fade.glsl.js +109 -0
- package/dist/shaders/camera-fade.glsl.js.map +1 -0
- package/dist/shaders/chunks/contact_shadow.glsl.d.ts +12 -0
- package/dist/shaders/chunks/contact_shadow.glsl.d.ts.map +1 -0
- package/dist/shaders/chunks/contact_shadow.glsl.js +53 -0
- package/dist/shaders/chunks/contact_shadow.glsl.js.map +1 -0
- package/dist/shaders/chunks/lighting_ibl.glsl.d.ts +29 -0
- package/dist/shaders/chunks/lighting_ibl.glsl.d.ts.map +1 -0
- package/dist/shaders/chunks/lighting_ibl.glsl.js +122 -0
- package/dist/shaders/chunks/lighting_ibl.glsl.js.map +1 -0
- package/dist/shaders/chunks/lighting_mirrors.d.ts +18 -0
- package/dist/shaders/chunks/lighting_mirrors.d.ts.map +1 -0
- package/dist/shaders/chunks/lighting_mirrors.js +35 -0
- package/dist/shaders/chunks/lighting_mirrors.js.map +1 -0
- package/dist/shaders/chunks/lighting_punctual.glsl.d.ts +17 -0
- package/dist/shaders/chunks/lighting_punctual.glsl.d.ts.map +1 -0
- package/dist/shaders/chunks/lighting_punctual.glsl.js +197 -0
- package/dist/shaders/chunks/lighting_punctual.glsl.js.map +1 -0
- package/dist/shaders/chunks/sh9.glsl.d.ts +9 -0
- package/dist/shaders/chunks/sh9.glsl.d.ts.map +1 -0
- package/dist/shaders/chunks/sh9.glsl.js +41 -0
- package/dist/shaders/chunks/sh9.glsl.js.map +1 -0
- package/dist/shaders/chunks/shadow_caster.glsl.d.ts +10 -0
- package/dist/shaders/chunks/shadow_caster.glsl.d.ts.map +1 -0
- package/dist/shaders/chunks/shadow_caster.glsl.js +32 -0
- package/dist/shaders/chunks/shadow_caster.glsl.js.map +1 -0
- package/dist/shaders/chunks/shadow_receive.glsl.d.ts +13 -0
- package/dist/shaders/chunks/shadow_receive.glsl.d.ts.map +1 -0
- package/dist/shaders/chunks/shadow_receive.glsl.js +136 -0
- package/dist/shaders/chunks/shadow_receive.glsl.js.map +1 -0
- package/dist/shaders/debug-view.glsl.d.ts +18 -0
- package/dist/shaders/debug-view.glsl.d.ts.map +1 -0
- package/dist/shaders/debug-view.glsl.js +153 -0
- package/dist/shaders/debug-view.glsl.js.map +1 -0
- package/dist/shaders/deform/deform.glsl.d.ts +17 -0
- package/dist/shaders/deform/deform.glsl.d.ts.map +1 -0
- package/dist/shaders/deform/deform.glsl.js +99 -0
- package/dist/shaders/deform/deform.glsl.js.map +1 -0
- package/dist/shaders/deform/deform.wgsl.d.ts +15 -0
- package/dist/shaders/deform/deform.wgsl.d.ts.map +1 -0
- package/dist/shaders/deform/deform.wgsl.js +89 -0
- package/dist/shaders/deform/deform.wgsl.js.map +1 -0
- package/dist/shaders/deform/depthFeature.d.ts +22 -0
- package/dist/shaders/deform/depthFeature.d.ts.map +1 -0
- package/dist/shaders/deform/depthFeature.js +44 -0
- package/dist/shaders/deform/depthFeature.js.map +1 -0
- package/dist/shaders/deform/forwardFeature.d.ts +114 -0
- package/dist/shaders/deform/forwardFeature.d.ts.map +1 -0
- package/dist/shaders/deform/forwardFeature.js +300 -0
- package/dist/shaders/deform/forwardFeature.js.map +1 -0
- package/dist/shaders/deform/morph.glsl.d.ts +14 -0
- package/dist/shaders/deform/morph.glsl.d.ts.map +1 -0
- package/dist/shaders/deform/morph.glsl.js +45 -0
- package/dist/shaders/deform/morph.glsl.js.map +1 -0
- package/dist/shaders/deform/morph.wgsl.d.ts +21 -0
- package/dist/shaders/deform/morph.wgsl.d.ts.map +1 -0
- package/dist/shaders/deform/morph.wgsl.js +73 -0
- package/dist/shaders/deform/morph.wgsl.js.map +1 -0
- package/dist/shaders/deform/skinning.glsl.d.ts +8 -0
- package/dist/shaders/deform/skinning.glsl.d.ts.map +1 -0
- package/dist/shaders/deform/skinning.glsl.js +37 -0
- package/dist/shaders/deform/skinning.glsl.js.map +1 -0
- package/dist/shaders/deform/skinning.wgsl.d.ts +26 -0
- package/dist/shaders/deform/skinning.wgsl.d.ts.map +1 -0
- package/dist/shaders/deform/skinning.wgsl.js +58 -0
- package/dist/shaders/deform/skinning.wgsl.js.map +1 -0
- package/dist/shaders/deform/twins.d.ts +8 -0
- package/dist/shaders/deform/twins.d.ts.map +1 -0
- package/dist/shaders/deform/twins.js +20 -0
- package/dist/shaders/deform/twins.js.map +1 -0
- package/dist/shaders/lod-dither.glsl.d.ts +12 -0
- package/dist/shaders/lod-dither.glsl.d.ts.map +1 -0
- package/dist/shaders/lod-dither.glsl.js +101 -0
- package/dist/shaders/lod-dither.glsl.js.map +1 -0
- package/dist/shaders/physical/alpha_a2c.glsl.d.ts +19 -0
- package/dist/shaders/physical/alpha_a2c.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/alpha_a2c.glsl.js +29 -0
- package/dist/shaders/physical/alpha_a2c.glsl.js.map +1 -0
- package/dist/shaders/physical/anisotropy.glsl.d.ts +23 -0
- package/dist/shaders/physical/anisotropy.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/anisotropy.glsl.js +116 -0
- package/dist/shaders/physical/anisotropy.glsl.js.map +1 -0
- package/dist/shaders/physical/bsdf_lobes_common.glsl.d.ts +25 -0
- package/dist/shaders/physical/bsdf_lobes_common.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/bsdf_lobes_common.glsl.js +95 -0
- package/dist/shaders/physical/bsdf_lobes_common.glsl.js.map +1 -0
- package/dist/shaders/physical/clearcoat.glsl.d.ts +23 -0
- package/dist/shaders/physical/clearcoat.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/clearcoat.glsl.js +70 -0
- package/dist/shaders/physical/clearcoat.glsl.js.map +1 -0
- package/dist/shaders/physical/debug_view.glsl.d.ts +19 -0
- package/dist/shaders/physical/debug_view.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/debug_view.glsl.js +76 -0
- package/dist/shaders/physical/debug_view.glsl.js.map +1 -0
- package/dist/shaders/physical/dispersion.glsl.d.ts +18 -0
- package/dist/shaders/physical/dispersion.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/dispersion.glsl.js +67 -0
- package/dist/shaders/physical/dispersion.glsl.js.map +1 -0
- package/dist/shaders/physical/emissive_strength.glsl.d.ts +18 -0
- package/dist/shaders/physical/emissive_strength.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/emissive_strength.glsl.js +20 -0
- package/dist/shaders/physical/emissive_strength.glsl.js.map +1 -0
- package/dist/shaders/physical/index.d.ts +27 -0
- package/dist/shaders/physical/index.d.ts.map +1 -0
- package/dist/shaders/physical/index.js +69 -0
- package/dist/shaders/physical/index.js.map +1 -0
- package/dist/shaders/physical/iridescence.glsl.d.ts +25 -0
- package/dist/shaders/physical/iridescence.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/iridescence.glsl.js +186 -0
- package/dist/shaders/physical/iridescence.glsl.js.map +1 -0
- package/dist/shaders/physical/lobe_calls.glsl.d.ts +83 -0
- package/dist/shaders/physical/lobe_calls.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/lobe_calls.glsl.js +397 -0
- package/dist/shaders/physical/lobe_calls.glsl.js.map +1 -0
- package/dist/shaders/physical/sheen.glsl.d.ts +24 -0
- package/dist/shaders/physical/sheen.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/sheen.glsl.js +108 -0
- package/dist/shaders/physical/sheen.glsl.js.map +1 -0
- package/dist/shaders/physical/specular_ior.glsl.d.ts +20 -0
- package/dist/shaders/physical/specular_ior.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/specular_ior.glsl.js +64 -0
- package/dist/shaders/physical/specular_ior.glsl.js.map +1 -0
- package/dist/shaders/physical/tangent_frame.glsl.d.ts +27 -0
- package/dist/shaders/physical/tangent_frame.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/tangent_frame.glsl.js +71 -0
- package/dist/shaders/physical/tangent_frame.glsl.js.map +1 -0
- package/dist/shaders/physical/transmission.glsl.d.ts +25 -0
- package/dist/shaders/physical/transmission.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/transmission.glsl.js +204 -0
- package/dist/shaders/physical/transmission.glsl.js.map +1 -0
- package/dist/shaders/physical/transmission_copy.glsl.d.ts +15 -0
- package/dist/shaders/physical/transmission_copy.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/transmission_copy.glsl.js +33 -0
- package/dist/shaders/physical/transmission_copy.glsl.js.map +1 -0
- package/dist/shaders/physical/unlit.glsl.d.ts +17 -0
- package/dist/shaders/physical/unlit.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/unlit.glsl.js +19 -0
- package/dist/shaders/physical/unlit.glsl.js.map +1 -0
- package/dist/shaders/physical/uv_transform.glsl.d.ts +18 -0
- package/dist/shaders/physical/uv_transform.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/uv_transform.glsl.js +30 -0
- package/dist/shaders/physical/uv_transform.glsl.js.map +1 -0
- package/dist/shaders/physical/volume.glsl.d.ts +19 -0
- package/dist/shaders/physical/volume.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/volume.glsl.js +47 -0
- package/dist/shaders/physical/volume.glsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.d.ts +8 -0
- package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.js +26 -0
- package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/anisotropy.wgsl.d.ts +10 -0
- package/dist/shaders/physical-wgsl/anisotropy.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/anisotropy.wgsl.js +97 -0
- package/dist/shaders/physical-wgsl/anisotropy.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.d.ts +11 -0
- package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.js +76 -0
- package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/clearcoat.wgsl.d.ts +9 -0
- package/dist/shaders/physical-wgsl/clearcoat.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/clearcoat.wgsl.js +56 -0
- package/dist/shaders/physical-wgsl/clearcoat.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/debug_view.wgsl.d.ts +10 -0
- package/dist/shaders/physical-wgsl/debug_view.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/debug_view.wgsl.js +71 -0
- package/dist/shaders/physical-wgsl/debug_view.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/dispersion.wgsl.d.ts +10 -0
- package/dist/shaders/physical-wgsl/dispersion.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/dispersion.wgsl.js +51 -0
- package/dist/shaders/physical-wgsl/dispersion.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/emissive_strength.wgsl.d.ts +9 -0
- package/dist/shaders/physical-wgsl/emissive_strength.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/emissive_strength.wgsl.js +15 -0
- package/dist/shaders/physical-wgsl/emissive_strength.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/index.d.ts +35 -0
- package/dist/shaders/physical-wgsl/index.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/index.js +51 -0
- package/dist/shaders/physical-wgsl/index.js.map +1 -0
- package/dist/shaders/physical-wgsl/iridescence.wgsl.d.ts +9 -0
- package/dist/shaders/physical-wgsl/iridescence.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/iridescence.wgsl.js +162 -0
- package/dist/shaders/physical-wgsl/iridescence.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/sheen.wgsl.d.ts +9 -0
- package/dist/shaders/physical-wgsl/sheen.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/sheen.wgsl.js +85 -0
- package/dist/shaders/physical-wgsl/sheen.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/specular_ior.wgsl.d.ts +10 -0
- package/dist/shaders/physical-wgsl/specular_ior.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/specular_ior.wgsl.js +47 -0
- package/dist/shaders/physical-wgsl/specular_ior.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/tangent_frame.wgsl.d.ts +11 -0
- package/dist/shaders/physical-wgsl/tangent_frame.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/tangent_frame.wgsl.js +57 -0
- package/dist/shaders/physical-wgsl/tangent_frame.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/transmission.wgsl.d.ts +14 -0
- package/dist/shaders/physical-wgsl/transmission.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/transmission.wgsl.js +159 -0
- package/dist/shaders/physical-wgsl/transmission.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/unlit.wgsl.d.ts +8 -0
- package/dist/shaders/physical-wgsl/unlit.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/unlit.wgsl.js +13 -0
- package/dist/shaders/physical-wgsl/unlit.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/uv_transform.wgsl.d.ts +10 -0
- package/dist/shaders/physical-wgsl/uv_transform.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/uv_transform.wgsl.js +24 -0
- package/dist/shaders/physical-wgsl/uv_transform.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/volume.wgsl.d.ts +10 -0
- package/dist/shaders/physical-wgsl/volume.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/volume.wgsl.js +35 -0
- package/dist/shaders/physical-wgsl/volume.wgsl.js.map +1 -0
- package/dist/shadows/DirectionalCascadeFitter.d.ts +97 -0
- package/dist/shadows/DirectionalCascadeFitter.d.ts.map +1 -0
- package/dist/shadows/DirectionalCascadeFitter.js +372 -0
- package/dist/shadows/DirectionalCascadeFitter.js.map +1 -0
- package/dist/shadows/Prd02DepthShaderLibrary.d.ts +77 -0
- package/dist/shadows/Prd02DepthShaderLibrary.d.ts.map +1 -0
- package/dist/shadows/Prd02DepthShaderLibrary.js +381 -0
- package/dist/shadows/Prd02DepthShaderLibrary.js.map +1 -0
- package/dist/shadows/Prd02ReceiveShadowContributor.d.ts +20 -0
- package/dist/shadows/Prd02ReceiveShadowContributor.d.ts.map +1 -0
- package/dist/shadows/Prd02ReceiveShadowContributor.js +20 -0
- package/dist/shadows/Prd02ReceiveShadowContributor.js.map +1 -0
- package/dist/shadows/Prd02ShadowBridge.d.ts +111 -0
- package/dist/shadows/Prd02ShadowBridge.d.ts.map +1 -0
- package/dist/shadows/Prd02ShadowBridge.js +267 -0
- package/dist/shadows/Prd02ShadowBridge.js.map +1 -0
- package/dist/shadows/Prd02ShadowFilter.d.ts +29 -0
- package/dist/shadows/Prd02ShadowFilter.d.ts.map +1 -0
- package/dist/shadows/Prd02ShadowFilter.js +35 -0
- package/dist/shadows/Prd02ShadowFilter.js.map +1 -0
- package/dist/shadows/Prd02ShadowsContributor.d.ts +44 -0
- package/dist/shadows/Prd02ShadowsContributor.d.ts.map +1 -0
- package/dist/shadows/Prd02ShadowsContributor.js +197 -0
- package/dist/shadows/Prd02ShadowsContributor.js.map +1 -0
- package/dist/shadows/ShadowAtlas.d.ts +59 -0
- package/dist/shadows/ShadowAtlas.d.ts.map +1 -0
- package/dist/shadows/ShadowAtlas.js +137 -0
- package/dist/shadows/ShadowAtlas.js.map +1 -0
- package/dist/shadows/ShadowDebugViews.d.ts +5 -0
- package/dist/shadows/ShadowDebugViews.d.ts.map +1 -1
- package/dist/shadows/ShadowDebugViews.js +15 -10
- package/dist/shadows/ShadowDebugViews.js.map +1 -1
- package/dist/shadows/ShadowFrameBinding.d.ts +18 -0
- package/dist/shadows/ShadowFrameBinding.d.ts.map +1 -0
- package/dist/shadows/ShadowFrameBinding.js +52 -0
- package/dist/shadows/ShadowFrameBinding.js.map +1 -0
- package/dist/shadows/ShadowSystem.d.ts +125 -0
- package/dist/shadows/ShadowSystem.d.ts.map +1 -0
- package/dist/shadows/ShadowSystem.js +293 -0
- package/dist/shadows/ShadowSystem.js.map +1 -0
- package/dist/textures/TextureBudget.d.ts +42 -0
- package/dist/textures/TextureBudget.d.ts.map +1 -0
- package/dist/textures/TextureBudget.js +180 -0
- package/dist/textures/TextureBudget.js.map +1 -0
- package/dist/vfx/BeamPass.d.ts +42 -0
- package/dist/vfx/BeamPass.d.ts.map +1 -0
- package/dist/vfx/BeamPass.js +249 -0
- package/dist/vfx/BeamPass.js.map +1 -0
- package/dist/vfx/BlendFallback.d.ts +19 -0
- package/dist/vfx/BlendFallback.d.ts.map +1 -0
- package/dist/vfx/BlendFallback.js +73 -0
- package/dist/vfx/BlendFallback.js.map +1 -0
- package/dist/vfx/DecalBatch.d.ts +120 -0
- package/dist/vfx/DecalBatch.d.ts.map +1 -0
- package/dist/vfx/DecalBatch.js +234 -0
- package/dist/vfx/DecalBatch.js.map +1 -0
- package/dist/vfx/DecalPass.d.ts +63 -0
- package/dist/vfx/DecalPass.d.ts.map +1 -0
- package/dist/vfx/DecalPass.js +159 -0
- package/dist/vfx/DecalPass.js.map +1 -0
- package/dist/vfx/LowResParticles.d.ts +31 -0
- package/dist/vfx/LowResParticles.d.ts.map +1 -0
- package/dist/vfx/LowResParticles.js +151 -0
- package/dist/vfx/LowResParticles.js.map +1 -0
- package/dist/vfx/MeshParticleBatch.d.ts +49 -0
- package/dist/vfx/MeshParticleBatch.d.ts.map +1 -0
- package/dist/vfx/MeshParticleBatch.js +184 -0
- package/dist/vfx/MeshParticleBatch.js.map +1 -0
- package/dist/vfx/MeshParticlePass.d.ts +28 -0
- package/dist/vfx/MeshParticlePass.d.ts.map +1 -0
- package/dist/vfx/MeshParticlePass.js +150 -0
- package/dist/vfx/MeshParticlePass.js.map +1 -0
- package/dist/vfx/ParticleBatchPass.d.ts +61 -0
- package/dist/vfx/ParticleBatchPass.d.ts.map +1 -0
- package/dist/vfx/ParticleBatchPass.js +320 -0
- package/dist/vfx/ParticleBatchPass.js.map +1 -0
- package/dist/vfx/ParticleGpuSim.d.ts +85 -0
- package/dist/vfx/ParticleGpuSim.d.ts.map +1 -0
- package/dist/vfx/ParticleGpuSim.js +301 -0
- package/dist/vfx/ParticleGpuSim.js.map +1 -0
- package/dist/vfx/ParticleInstanceLayout.d.ts +38 -0
- package/dist/vfx/ParticleInstanceLayout.d.ts.map +1 -0
- package/dist/vfx/ParticleInstanceLayout.js +105 -0
- package/dist/vfx/ParticleInstanceLayout.js.map +1 -0
- package/dist/vfx/ParticleSort.d.ts +21 -0
- package/dist/vfx/ParticleSort.d.ts.map +1 -0
- package/dist/vfx/ParticleSort.js +80 -0
- package/dist/vfx/ParticleSort.js.map +1 -0
- package/dist/vfx/ProceduralVolumeEmitter.d.ts +90 -0
- package/dist/vfx/ProceduralVolumeEmitter.d.ts.map +1 -0
- package/dist/vfx/ProceduralVolumeEmitter.js +155 -0
- package/dist/vfx/ProceduralVolumeEmitter.js.map +1 -0
- package/dist/vfx/RibbonBatch.d.ts +71 -0
- package/dist/vfx/RibbonBatch.d.ts.map +1 -0
- package/dist/vfx/RibbonBatch.js +234 -0
- package/dist/vfx/RibbonBatch.js.map +1 -0
- package/dist/vfx/RibbonPass.d.ts +21 -0
- package/dist/vfx/RibbonPass.d.ts.map +1 -0
- package/dist/vfx/RibbonPass.js +108 -0
- package/dist/vfx/RibbonPass.js.map +1 -0
- package/dist/vfx/SceneDepthAdapter.d.ts +28 -0
- package/dist/vfx/SceneDepthAdapter.d.ts.map +1 -0
- package/dist/vfx/SceneDepthAdapter.js +70 -0
- package/dist/vfx/SceneDepthAdapter.js.map +1 -0
- package/dist/vfx/VfxAtlas.d.ts +68 -0
- package/dist/vfx/VfxAtlas.d.ts.map +1 -0
- package/dist/vfx/VfxAtlas.js +106 -0
- package/dist/vfx/VfxAtlas.js.map +1 -0
- package/dist/vfx/contributors.d.ts +73 -0
- package/dist/vfx/contributors.d.ts.map +1 -0
- package/dist/vfx/contributors.js +615 -0
- package/dist/vfx/contributors.js.map +1 -0
- package/dist/vfx/decalLighting.d.ts +8 -0
- package/dist/vfx/decalLighting.d.ts.map +1 -0
- package/dist/vfx/decalLighting.js +53 -0
- package/dist/vfx/decalLighting.js.map +1 -0
- package/dist/vfx/depthSampler.d.ts +3 -0
- package/dist/vfx/depthSampler.d.ts.map +1 -0
- package/dist/vfx/depthSampler.js +10 -0
- package/dist/vfx/depthSampler.js.map +1 -0
- package/dist/vfx/prd07FeaturePars.d.ts +12 -0
- package/dist/vfx/prd07FeaturePars.d.ts.map +1 -0
- package/dist/vfx/prd07FeaturePars.js +54 -0
- package/dist/vfx/prd07FeaturePars.js.map +1 -0
- package/dist/vfx/shaders/beam.glsl.d.ts +11 -0
- package/dist/vfx/shaders/beam.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/beam.glsl.js +89 -0
- package/dist/vfx/shaders/beam.glsl.js.map +1 -0
- package/dist/vfx/shaders/decal.glsl.d.ts +14 -0
- package/dist/vfx/shaders/decal.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/decal.glsl.js +157 -0
- package/dist/vfx/shaders/decal.glsl.js.map +1 -0
- package/dist/vfx/shaders/gpu-sim.glsl.d.ts +5 -0
- package/dist/vfx/shaders/gpu-sim.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/gpu-sim.glsl.js +177 -0
- package/dist/vfx/shaders/gpu-sim.glsl.js.map +1 -0
- package/dist/vfx/shaders/lowresComposite.glsl.d.ts +9 -0
- package/dist/vfx/shaders/lowresComposite.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/lowresComposite.glsl.js +64 -0
- package/dist/vfx/shaders/lowresComposite.glsl.js.map +1 -0
- package/dist/vfx/shaders/mesh-particle.glsl.d.ts +4 -0
- package/dist/vfx/shaders/mesh-particle.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/mesh-particle.glsl.js +55 -0
- package/dist/vfx/shaders/mesh-particle.glsl.js.map +1 -0
- package/dist/vfx/shaders/particle.glsl.d.ts +24 -0
- package/dist/vfx/shaders/particle.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/particle.glsl.js +215 -0
- package/dist/vfx/shaders/particle.glsl.js.map +1 -0
- package/dist/vfx/shaders/ribbon.glsl.d.ts +9 -0
- package/dist/vfx/shaders/ribbon.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/ribbon.glsl.js +60 -0
- package/dist/vfx/shaders/ribbon.glsl.js.map +1 -0
- package/dist/vfx/shaders/volume.glsl.d.ts +5 -0
- package/dist/vfx/shaders/volume.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/volume.glsl.js +52 -0
- package/dist/vfx/shaders/volume.glsl.js.map +1 -0
- package/dist/webgl2/ContextLifecycle.d.ts +43 -0
- package/dist/webgl2/ContextLifecycle.d.ts.map +1 -0
- package/dist/webgl2/ContextLifecycle.js +189 -0
- package/dist/webgl2/ContextLifecycle.js.map +1 -0
- package/dist/webgl2/Counters.d.ts +58 -0
- package/dist/webgl2/Counters.d.ts.map +1 -0
- package/dist/webgl2/Counters.js +207 -0
- package/dist/webgl2/Counters.js.map +1 -0
- package/dist/webgl2/DeviceHost.d.ts +41 -0
- package/dist/webgl2/DeviceHost.d.ts.map +1 -0
- package/dist/webgl2/DeviceHost.js +3 -0
- package/dist/webgl2/DeviceHost.js.map +1 -0
- package/dist/webgl2/LegacyPost.d.ts +279 -0
- package/dist/webgl2/LegacyPost.d.ts.map +1 -0
- package/dist/webgl2/LegacyPost.js +2480 -0
- package/dist/webgl2/LegacyPost.js.map +1 -0
- package/dist/webgl2/MultiDraw.d.ts +96 -0
- package/dist/webgl2/MultiDraw.d.ts.map +1 -0
- package/dist/webgl2/MultiDraw.js +716 -0
- package/dist/webgl2/MultiDraw.js.map +1 -0
- package/dist/webgl2/Probe.d.ts +27 -0
- package/dist/webgl2/Probe.d.ts.map +1 -0
- package/dist/webgl2/Probe.js +329 -0
- package/dist/webgl2/Probe.js.map +1 -0
- package/dist/webgl2/Samplers.d.ts +20 -0
- package/dist/webgl2/Samplers.d.ts.map +1 -0
- package/dist/webgl2/Samplers.js +179 -0
- package/dist/webgl2/Samplers.js.map +1 -0
- package/dist/webgl2/TextureFormats.d.ts +48 -0
- package/dist/webgl2/TextureFormats.d.ts.map +1 -0
- package/dist/webgl2/TextureFormats.js +185 -0
- package/dist/webgl2/TextureFormats.js.map +1 -0
- package/dist/webgl2/TextureUpload.d.ts +38 -0
- package/dist/webgl2/TextureUpload.d.ts.map +1 -0
- package/dist/webgl2/TextureUpload.js +346 -0
- package/dist/webgl2/TextureUpload.js.map +1 -0
- package/dist/webgpu/WebGPUBuffer.d.ts +1 -0
- package/dist/webgpu/WebGPUBuffer.d.ts.map +1 -1
- package/dist/webgpu/WebGPUCompute.d.ts +1 -0
- package/dist/webgpu/WebGPUCompute.d.ts.map +1 -1
- package/dist/webgpu/WebGPUCompute.js +1 -0
- package/dist/webgpu/WebGPUCompute.js.map +1 -1
- package/dist/webgpu/WebGPUPipelineCache.d.ts +4 -0
- package/dist/webgpu/WebGPUPipelineCache.d.ts.map +1 -1
- package/dist/webgpu/WebGPUPipelineCache.js +4 -0
- package/dist/webgpu/WebGPUPipelineCache.js.map +1 -1
- package/dist/webgpu/WebGPUPostShaders.d.ts.map +1 -1
- package/dist/webgpu/WebGPUPostShaders.js +33 -2
- package/dist/webgpu/WebGPUPostShaders.js.map +1 -1
- package/dist/webgpu/WebGPUTexture.d.ts +1 -0
- package/dist/webgpu/WebGPUTexture.d.ts.map +1 -1
- package/dist/webgpu/WebGPUTexture.js.map +1 -1
- package/dist/world/chunks.d.ts +15 -0
- package/dist/world/chunks.d.ts.map +1 -0
- package/dist/world/chunks.js +56 -0
- package/dist/world/chunks.js.map +1 -0
- package/dist/world/index.d.ts +38 -0
- package/dist/world/index.d.ts.map +1 -0
- package/dist/world/index.js +39 -0
- package/dist/world/index.js.map +1 -0
- package/dist/world/shared/shaders/worldLightFallback.d.ts +12 -0
- package/dist/world/shared/shaders/worldLightFallback.d.ts.map +1 -0
- package/dist/world/shared/shaders/worldLightFallback.js +82 -0
- package/dist/world/shared/shaders/worldLightFallback.js.map +1 -0
- package/dist/world/space/PlanetMaterial.d.ts +24 -0
- package/dist/world/space/PlanetMaterial.d.ts.map +1 -0
- package/dist/world/space/PlanetMaterial.js +82 -0
- package/dist/world/space/PlanetMaterial.js.map +1 -0
- package/dist/world/space/SpaceSkyBake.d.ts +46 -0
- package/dist/world/space/SpaceSkyBake.d.ts.map +1 -0
- package/dist/world/space/SpaceSkyBake.js +145 -0
- package/dist/world/space/SpaceSkyBake.js.map +1 -0
- package/dist/world/space/shaders/planet.d.ts +8 -0
- package/dist/world/space/shaders/planet.d.ts.map +1 -0
- package/dist/world/space/shaders/planet.js +55 -0
- package/dist/world/space/shaders/planet.js.map +1 -0
- package/dist/world/space/shaders/spaceBake.d.ts +9 -0
- package/dist/world/space/shaders/spaceBake.d.ts.map +1 -0
- package/dist/world/space/shaders/spaceBake.js +102 -0
- package/dist/world/space/shaders/spaceBake.js.map +1 -0
- package/dist/world/terrain/SplatBake.d.ts +76 -0
- package/dist/world/terrain/SplatBake.d.ts.map +1 -0
- package/dist/world/terrain/SplatBake.js +308 -0
- package/dist/world/terrain/SplatBake.js.map +1 -0
- package/dist/world/terrain/TerrainCdlod.d.ts +67 -0
- package/dist/world/terrain/TerrainCdlod.d.ts.map +1 -0
- package/dist/world/terrain/TerrainCdlod.js +115 -0
- package/dist/world/terrain/TerrainCdlod.js.map +1 -0
- package/dist/world/terrain/TerrainHeightTexture.d.ts +44 -0
- package/dist/world/terrain/TerrainHeightTexture.d.ts.map +1 -0
- package/dist/world/terrain/TerrainHeightTexture.js +173 -0
- package/dist/world/terrain/TerrainHeightTexture.js.map +1 -0
- package/dist/world/terrain/TerrainPatchGeometry.d.ts +18 -0
- package/dist/world/terrain/TerrainPatchGeometry.d.ts.map +1 -0
- package/dist/world/terrain/TerrainPatchGeometry.js +40 -0
- package/dist/world/terrain/TerrainPatchGeometry.js.map +1 -0
- package/dist/world/terrain/shaders/terrain.vert.glsl.d.ts +19 -0
- package/dist/world/terrain/shaders/terrain.vert.glsl.d.ts.map +1 -0
- package/dist/world/terrain/shaders/terrain.vert.glsl.js +162 -0
- package/dist/world/terrain/shaders/terrain.vert.glsl.js.map +1 -0
- package/dist/world/terrain/shaders/terrainCdlod.d.ts +23 -0
- package/dist/world/terrain/shaders/terrainCdlod.d.ts.map +1 -0
- package/dist/world/terrain/shaders/terrainCdlod.js +110 -0
- package/dist/world/terrain/shaders/terrainCdlod.js.map +1 -0
- package/dist/world/terrain/shaders/terrainSplat.d.ts +26 -0
- package/dist/world/terrain/shaders/terrainSplat.d.ts.map +1 -0
- package/dist/world/terrain/shaders/terrainSplat.js +181 -0
- package/dist/world/terrain/shaders/terrainSplat.js.map +1 -0
- package/dist/world/vegetation/FoliageMaterial.d.ts +14 -0
- package/dist/world/vegetation/FoliageMaterial.d.ts.map +1 -0
- package/dist/world/vegetation/FoliageMaterial.js +107 -0
- package/dist/world/vegetation/FoliageMaterial.js.map +1 -0
- package/dist/world/vegetation/GrassField.d.ts +43 -0
- package/dist/world/vegetation/GrassField.d.ts.map +1 -0
- package/dist/world/vegetation/GrassField.js +68 -0
- package/dist/world/vegetation/GrassField.js.map +1 -0
- package/dist/world/vegetation/ImpostorMaterial.d.ts +20 -0
- package/dist/world/vegetation/ImpostorMaterial.d.ts.map +1 -0
- package/dist/world/vegetation/ImpostorMaterial.js +80 -0
- package/dist/world/vegetation/ImpostorMaterial.js.map +1 -0
- package/dist/world/vegetation/InstanceChunkGrid.d.ts +67 -0
- package/dist/world/vegetation/InstanceChunkGrid.d.ts.map +1 -0
- package/dist/world/vegetation/InstanceChunkGrid.js +150 -0
- package/dist/world/vegetation/InstanceChunkGrid.js.map +1 -0
- package/dist/world/vegetation/WindCpu.d.ts +19 -0
- package/dist/world/vegetation/WindCpu.d.ts.map +1 -0
- package/dist/world/vegetation/WindCpu.js +43 -0
- package/dist/world/vegetation/WindCpu.js.map +1 -0
- package/dist/world/vegetation/WindField.d.ts +42 -0
- package/dist/world/vegetation/WindField.d.ts.map +1 -0
- package/dist/world/vegetation/WindField.js +154 -0
- package/dist/world/vegetation/WindField.js.map +1 -0
- package/dist/world/vegetation/shaders/foliage.d.ts +8 -0
- package/dist/world/vegetation/shaders/foliage.d.ts.map +1 -0
- package/dist/world/vegetation/shaders/foliage.js +104 -0
- package/dist/world/vegetation/shaders/foliage.js.map +1 -0
- package/dist/world/vegetation/shaders/grass.d.ts +10 -0
- package/dist/world/vegetation/shaders/grass.d.ts.map +1 -0
- package/dist/world/vegetation/shaders/grass.js +79 -0
- package/dist/world/vegetation/shaders/grass.js.map +1 -0
- package/dist/world/vegetation/shaders/impostor.d.ts +9 -0
- package/dist/world/vegetation/shaders/impostor.d.ts.map +1 -0
- package/dist/world/vegetation/shaders/impostor.js +97 -0
- package/dist/world/vegetation/shaders/impostor.js.map +1 -0
- package/dist/world/vegetation/shaders/wind.d.ts +9 -0
- package/dist/world/vegetation/shaders/wind.d.ts.map +1 -0
- package/dist/world/vegetation/shaders/wind.js +103 -0
- package/dist/world/vegetation/shaders/wind.js.map +1 -0
- package/dist/world/water/GerstnerWaves.d.ts +65 -0
- package/dist/world/water/GerstnerWaves.d.ts.map +1 -0
- package/dist/world/water/GerstnerWaves.js +182 -0
- package/dist/world/water/GerstnerWaves.js.map +1 -0
- package/dist/world/water/ReflectionViewPass.d.ts +46 -0
- package/dist/world/water/ReflectionViewPass.d.ts.map +1 -0
- package/dist/world/water/ReflectionViewPass.js +85 -0
- package/dist/world/water/ReflectionViewPass.js.map +1 -0
- package/dist/world/water/SceneCopyFallback.d.ts +21 -0
- package/dist/world/water/SceneCopyFallback.d.ts.map +1 -0
- package/dist/world/water/SceneCopyFallback.js +150 -0
- package/dist/world/water/SceneCopyFallback.js.map +1 -0
- package/dist/world/water/UnderwaterState.d.ts +25 -0
- package/dist/world/water/UnderwaterState.d.ts.map +1 -0
- package/dist/world/water/UnderwaterState.js +134 -0
- package/dist/world/water/UnderwaterState.js.map +1 -0
- package/dist/world/water/WaterMaterial.d.ts +23 -0
- package/dist/world/water/WaterMaterial.d.ts.map +1 -0
- package/dist/world/water/WaterMaterial.js +129 -0
- package/dist/world/water/WaterMaterial.js.map +1 -0
- package/dist/world/water/shaders/caustics.d.ts +13 -0
- package/dist/world/water/shaders/caustics.d.ts.map +1 -0
- package/dist/world/water/shaders/caustics.js +103 -0
- package/dist/world/water/shaders/caustics.js.map +1 -0
- package/dist/world/water/shaders/gerstner.d.ts +9 -0
- package/dist/world/water/shaders/gerstner.d.ts.map +1 -0
- package/dist/world/water/shaders/gerstner.js +100 -0
- package/dist/world/water/shaders/gerstner.js.map +1 -0
- package/dist/world/water/shaders/water.d.ts +12 -0
- package/dist/world/water/shaders/water.d.ts.map +1 -0
- package/dist/world/water/shaders/water.js +112 -0
- package/dist/world/water/shaders/water.js.map +1 -0
- package/package.json +32 -11
- package/dist/ArchitecturalMaterialCatalog.d.ts +0 -30
- package/dist/ArchitecturalMaterialCatalog.d.ts.map +0 -1
- package/dist/ArchitecturalMaterialCatalog.js +0 -90
- package/dist/ArchitecturalMaterialCatalog.js.map +0 -1
- package/dist/LeanWebGL2Device.d.ts +0 -265
- package/dist/LeanWebGL2Device.d.ts.map +0 -1
- package/dist/LeanWebGL2Device.js +0 -4001
- package/dist/LeanWebGL2Device.js.map +0 -1
- package/dist/advanced-runtime/AdvancedRenderer.d.ts +0 -23
- package/dist/advanced-runtime/AdvancedRenderer.d.ts.map +0 -1
- package/dist/advanced-runtime/AdvancedRenderer.js +0 -45
- package/dist/advanced-runtime/AdvancedRenderer.js.map +0 -1
- package/dist/animation/AnimationMaterialStyle.d.ts +0 -19
- package/dist/animation/AnimationMaterialStyle.d.ts.map +0 -1
- package/dist/animation/AnimationMaterialStyle.js +0 -13
- package/dist/animation/AnimationMaterialStyle.js.map +0 -1
- package/dist/cinematic/CinematicMaterialPresets.d.ts +0 -16
- package/dist/cinematic/CinematicMaterialPresets.d.ts.map +0 -1
- package/dist/cinematic/CinematicMaterialPresets.js +0 -114
- package/dist/cinematic/CinematicMaterialPresets.js.map +0 -1
- package/dist/lean/LeanProductRenderer.d.ts +0 -29
- package/dist/lean/LeanProductRenderer.d.ts.map +0 -1
- package/dist/lean/LeanProductRenderer.js +0 -38
- package/dist/lean/LeanProductRenderer.js.map +0 -1
- package/dist/lean/LeanProductionRenderer.d.ts +0 -38
- package/dist/lean/LeanProductionRenderer.d.ts.map +0 -1
- package/dist/lean/LeanProductionRenderer.js +0 -88
- package/dist/lean/LeanProductionRenderer.js.map +0 -1
- package/dist/lean-core-runtime.d.ts +0 -13
- package/dist/lean-core-runtime.d.ts.map +0 -1
- package/dist/lean-core-runtime.js +0 -10
- package/dist/lean-core-runtime.js.map +0 -1
- package/dist/lean-runtime.d.ts +0 -18
- package/dist/lean-runtime.d.ts.map +0 -1
- package/dist/lean-runtime.js +0 -13
- package/dist/lean-runtime.js.map +0 -1
- package/dist/materials/TransmissionPass.d.ts +0 -16
- package/dist/materials/TransmissionPass.d.ts.map +0 -1
- package/dist/materials/TransmissionPass.js +0 -30
- package/dist/materials/TransmissionPass.js.map +0 -1
- package/dist/production-runtime/ProductionEffectsPipeline.d.ts +0 -20
- package/dist/production-runtime/ProductionEffectsPipeline.d.ts.map +0 -1
- package/dist/production-runtime/ProductionEffectsPipeline.js +0 -65
- package/dist/production-runtime/ProductionEffectsPipeline.js.map +0 -1
- package/dist/production-runtime/ProductionRuntimeRenderer.d.ts +0 -44
- package/dist/production-runtime/ProductionRuntimeRenderer.d.ts.map +0 -1
- package/dist/production-runtime/ProductionRuntimeRenderer.js +0 -179
- package/dist/production-runtime/ProductionRuntimeRenderer.js.map +0 -1
- package/dist/production-runtime/ProductionWebGL2Renderer.d.ts +0 -65
- package/dist/production-runtime/ProductionWebGL2Renderer.d.ts.map +0 -1
- package/dist/production-runtime/ProductionWebGL2Renderer.js +0 -305
- package/dist/production-runtime/ProductionWebGL2Renderer.js.map +0 -1
- package/dist/threejs-example-parity/index.d.ts +0 -57
- package/dist/threejs-example-parity/index.d.ts.map +0 -1
- package/dist/threejs-example-parity/index.js +0 -139
- package/dist/threejs-example-parity/index.js.map +0 -1
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"WindCpu.js","sourceRoot":"","sources":["../../../../../../packages/rendering/src/world/vegetation/WindCpu.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAKH,MAAM,OAAO,GAAG,CAAC,CAAS,EAAU,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAEnE;;;;GAIG;AACH,MAAM,UAAU,aAAa,CAC3B,GAAsB,EACtB,QAAkB,EAClB,cAAwB,EACxB,OAAiB,EACjB,WAAmB,EACnB,UAAkB;IAElB,MAAM,IAAI,GAAG,GAAG,CAAC,CAAC,CAAE,CAAC;IACrB,MAAM,IAAI,GAAG,GAAG,CAAC,CAAC,CAAE,CAAC;IACrB,MAAM,QAAQ,GAAG,GAAG,CAAC,CAAC,CAAE,CAAC;IACzB,MAAM,CAAC,GAAG,GAAG,CAAC,CAAC,CAAE,CAAC;IAClB,MAAM,IAAI,GAAG,UAAU,GAAG,GAAG,CAAC,CAAC,CAAE,CAAC;IAClC,MAAM,CAAC,GAAG,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC,CAAC;IAC7D,MAAM,IAAI,GAAG,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;IACpD,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,cAAc,CAAC,CAAC,CAAC,GAAG,IAAI,GAAG,cAAc,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,IAAI,GAAG,QAAQ,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;IACrI,MAAM,CAAC,GAAG,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,IAAI,GAAG,WAAW,CAAC;IAC7C,IAAI,EAAE,GAAG,IAAI,GAAG,CAAC,CAAC;IAClB,IAAI,EAAE,GAAG,CAAC,CAAC;IACX,IAAI,EAAE,GAAG,IAAI,GAAG,CAAC,CAAC;IAClB,MAAM,OAAO,GACX,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,GAAG,OAAO,CAAC,CAAC,CAAC,GAAG,MAAM,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,QAAQ,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,QAAQ,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;IACjJ,EAAE,IAAI,OAAO,CAAC;IACd,EAAE,IAAI,OAAO,GAAG,GAAG,CAAC;IACpB,EAAE,IAAI,CAAC,OAAO,CAAC;IACf,MAAM,EAAE,GAAG,QAAQ,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;IAC5B,MAAM,EAAE,GAAG,QAAQ,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;IAC5B,MAAM,EAAE,GAAG,QAAQ,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;IAC5B,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;IACvC,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;IAC9D,2EAA2E;IAC3E,MAAM,CAAC,GAAG,OAAO,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;IAC1C,OAAO,CAAC,EAAE,GAAG,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;AAC5E,CAAC"}
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* PRD-10 T3.3 §8.2 — the `A3DWind` UBO host side (C-26), the 64² RG8 gust
|
|
3
|
+
* noise texture, and the C-02 `prd10.wind` feature registrations that splice
|
|
4
|
+
* `a3d_prd10_wind` into `vertex:deform` for scatter/foliage draws and into the
|
|
5
|
+
* depth variant (so shadows bend with the surface).
|
|
6
|
+
*
|
|
7
|
+
* The gust texture is generated procedurally here (deterministic value noise,
|
|
8
|
+
* RG8). The PRD names `engine/assets/world/noise/` — that asset directory is
|
|
9
|
+
* not yet admitted, so a generated twin keeps the contract honest; when the
|
|
10
|
+
* asset lands it can replace `gustNoiseData` without touching the pack layout.
|
|
11
|
+
*/
|
|
12
|
+
import { Texture } from "../../Texture.js";
|
|
13
|
+
/** Structural twin of the frozen C-26 `AuraWindSpec` (engine contract). */
|
|
14
|
+
export interface WindFieldSpec {
|
|
15
|
+
readonly direction: readonly [number, number, number];
|
|
16
|
+
readonly strength: number;
|
|
17
|
+
readonly gust: number;
|
|
18
|
+
readonly gustFrequency: number;
|
|
19
|
+
readonly turbulence: number;
|
|
20
|
+
}
|
|
21
|
+
export declare const WIND_GUST_SIZE = 64;
|
|
22
|
+
/** Deterministic 64² RG8 gust field — value noise, 3 octaves, repeatable. */
|
|
23
|
+
export declare function gustNoiseData(size?: number): Uint8Array;
|
|
24
|
+
/**
|
|
25
|
+
* Pack the frozen C-26 `AuraWindSpec` into the A3DWind UBO layout
|
|
26
|
+
* (std140: two vec4s): [dir.x, dir.z, strength, time] + [gust, 1/gustScale,
|
|
27
|
+
* -, -]. `gustFrequency` in the spec is already 1/scale.
|
|
28
|
+
*/
|
|
29
|
+
export declare function packWindUbo(spec: WindFieldSpec, timeSeconds: number): Float32Array;
|
|
30
|
+
export interface WindFieldBinding {
|
|
31
|
+
readonly ubo: Float32Array;
|
|
32
|
+
readonly gustTexture: Texture;
|
|
33
|
+
readonly dispose: () => void;
|
|
34
|
+
}
|
|
35
|
+
/** Create the gust texture (rgba8: R=gust, G=flutter); UBO packed per frame. */
|
|
36
|
+
export declare function createWindField(spec: WindFieldSpec): WindFieldBinding;
|
|
37
|
+
/** Refresh the UBO floats for a new frame time. */
|
|
38
|
+
export declare function updateWindField(field: WindFieldBinding, spec: WindFieldSpec, timeSeconds: number): Float32Array;
|
|
39
|
+
/** Publish the frame's wind for generated-path draws (C-26 spec, seconds, asset height in metres). */
|
|
40
|
+
export declare function setPrd10WindState(spec: WindFieldSpec | null, timeSeconds: number, assetHeight?: number): void;
|
|
41
|
+
export declare function registerPrd10WindFeatures(): () => void;
|
|
42
|
+
//# sourceMappingURL=WindField.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"WindField.d.ts","sourceRoot":"","sources":["../../../../../../packages/rendering/src/world/vegetation/WindField.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AACH,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAM3C,2EAA2E;AAC3E,MAAM,WAAW,aAAa;IAC5B,QAAQ,CAAC,SAAS,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACtD,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;CAC7B;AAED,eAAO,MAAM,cAAc,KAAK,CAAC;AAEjC,6EAA6E;AAC7E,wBAAgB,aAAa,CAAC,IAAI,SAAiB,GAAG,UAAU,CAoC/D;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,IAAI,EAAE,aAAa,EAAE,WAAW,EAAE,MAAM,GAAG,YAAY,CAKlF;AAED,MAAM,WAAW,gBAAgB;IAC/B,QAAQ,CAAC,GAAG,EAAE,YAAY,CAAC;IAC3B,QAAQ,CAAC,WAAW,EAAE,OAAO,CAAC;IAC9B,QAAQ,CAAC,OAAO,EAAE,MAAM,IAAI,CAAC;CAC9B;AAED,gFAAgF;AAChF,wBAAgB,eAAe,CAAC,IAAI,EAAE,aAAa,GAAG,gBAAgB,CA0BrE;AAED,mDAAmD;AACnD,wBAAgB,eAAe,CAAC,KAAK,EAAE,gBAAgB,EAAE,IAAI,EAAE,aAAa,EAAE,WAAW,EAAE,MAAM,GAAG,YAAY,CAI/G;AAeD,sGAAsG;AACtG,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,aAAa,GAAG,IAAI,EAAE,WAAW,EAAE,MAAM,EAAE,WAAW,SAAI,GAAG,IAAI,CAGxG;AAWD,wBAAgB,yBAAyB,IAAI,MAAM,IAAI,CA0BtD"}
|
|
@@ -0,0 +1,154 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* PRD-10 T3.3 §8.2 — the `A3DWind` UBO host side (C-26), the 64² RG8 gust
|
|
3
|
+
* noise texture, and the C-02 `prd10.wind` feature registrations that splice
|
|
4
|
+
* `a3d_prd10_wind` into `vertex:deform` for scatter/foliage draws and into the
|
|
5
|
+
* depth variant (so shadows bend with the surface).
|
|
6
|
+
*
|
|
7
|
+
* The gust texture is generated procedurally here (deterministic value noise,
|
|
8
|
+
* RG8). The PRD names `engine/assets/world/noise/` — that asset directory is
|
|
9
|
+
* not yet admitted, so a generated twin keeps the contract honest; when the
|
|
10
|
+
* asset lands it can replace `gustNoiseData` without touching the pack layout.
|
|
11
|
+
*/
|
|
12
|
+
import { Texture } from "../../Texture.js";
|
|
13
|
+
import { Sampler } from "../../Sampler.js";
|
|
14
|
+
import { TextureBinding } from "../../TextureBinding.js";
|
|
15
|
+
import { registerShaderFeature } from "../../contracts/program.js";
|
|
16
|
+
import { registerDepthVariantFeature } from "../../contracts/shadows.js";
|
|
17
|
+
export const WIND_GUST_SIZE = 64;
|
|
18
|
+
/** Deterministic 64² RG8 gust field — value noise, 3 octaves, repeatable. */
|
|
19
|
+
export function gustNoiseData(size = WIND_GUST_SIZE) {
|
|
20
|
+
const hash = (x, y) => {
|
|
21
|
+
let h = (Math.imul(x | 0, 374761393) + Math.imul(y | 0, 668265263)) | 0;
|
|
22
|
+
h = Math.imul(h ^ (h >>> 13), 1274126177);
|
|
23
|
+
h ^= h >>> 16;
|
|
24
|
+
return (h >>> 0) / 4294967295;
|
|
25
|
+
};
|
|
26
|
+
const smooth = (t) => t * t * (3 - 2 * t);
|
|
27
|
+
const noise = (x, y) => {
|
|
28
|
+
const ix = Math.floor(x);
|
|
29
|
+
const iy = Math.floor(y);
|
|
30
|
+
const fx = smooth(x - ix);
|
|
31
|
+
const fy = smooth(y - iy);
|
|
32
|
+
const a = hash(ix & (size - 1), iy & (size - 1));
|
|
33
|
+
const b = hash((ix + 1) & (size - 1), iy & (size - 1));
|
|
34
|
+
const c = hash(ix & (size - 1), (iy + 1) & (size - 1));
|
|
35
|
+
const d = hash((ix + 1) & (size - 1), (iy + 1) & (size - 1));
|
|
36
|
+
return a + (b - a) * fx + (c + (d - c) * fx - a - (b - a) * fx) * fy;
|
|
37
|
+
};
|
|
38
|
+
const out = new Uint8Array(size * size * 2);
|
|
39
|
+
for (let y = 0; y < size; y += 1) {
|
|
40
|
+
for (let x = 0; x < size; x += 1) {
|
|
41
|
+
let n = 0;
|
|
42
|
+
let amp = 0.55;
|
|
43
|
+
let freq = 4;
|
|
44
|
+
for (let o = 0; o < 3; o += 1) {
|
|
45
|
+
n += amp * noise((x / size) * freq, (y / size) * freq);
|
|
46
|
+
amp *= 0.5;
|
|
47
|
+
freq *= 2;
|
|
48
|
+
}
|
|
49
|
+
const i = (y * size + x) * 2;
|
|
50
|
+
out[i] = Math.round(Math.min(1, Math.max(0, n)) * 255); // R: gust
|
|
51
|
+
out[i + 1] = Math.round(Math.min(1, Math.max(0, noise(x / size * 16 + 7.3, y / size * 16 + 2.1))) * 255); // G: fine flutter
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
return out;
|
|
55
|
+
}
|
|
56
|
+
/**
|
|
57
|
+
* Pack the frozen C-26 `AuraWindSpec` into the A3DWind UBO layout
|
|
58
|
+
* (std140: two vec4s): [dir.x, dir.z, strength, time] + [gust, 1/gustScale,
|
|
59
|
+
* -, -]. `gustFrequency` in the spec is already 1/scale.
|
|
60
|
+
*/
|
|
61
|
+
export function packWindUbo(spec, timeSeconds) {
|
|
62
|
+
return Float32Array.from([
|
|
63
|
+
spec.direction[0], spec.direction[2], spec.strength, timeSeconds,
|
|
64
|
+
spec.gust, spec.gustFrequency, 0, 0
|
|
65
|
+
]);
|
|
66
|
+
}
|
|
67
|
+
/** Create the gust texture (rgba8: R=gust, G=flutter); UBO packed per frame. */
|
|
68
|
+
export function createWindField(spec) {
|
|
69
|
+
const data = gustNoiseData();
|
|
70
|
+
const rgba = new Uint8Array(WIND_GUST_SIZE * WIND_GUST_SIZE * 4);
|
|
71
|
+
for (let i = 0; i < WIND_GUST_SIZE * WIND_GUST_SIZE; i += 1) {
|
|
72
|
+
rgba[i * 4] = data[i * 2];
|
|
73
|
+
rgba[i * 4 + 1] = data[i * 2 + 1];
|
|
74
|
+
rgba[i * 4 + 3] = 255;
|
|
75
|
+
}
|
|
76
|
+
const texture = new Texture({
|
|
77
|
+
width: WIND_GUST_SIZE,
|
|
78
|
+
height: WIND_GUST_SIZE,
|
|
79
|
+
format: "rgba8",
|
|
80
|
+
colorSpace: "linear",
|
|
81
|
+
label: "prd10-wind-gust",
|
|
82
|
+
data: rgba
|
|
83
|
+
});
|
|
84
|
+
let disposed = false;
|
|
85
|
+
return {
|
|
86
|
+
ubo: packWindUbo(spec, 0),
|
|
87
|
+
gustTexture: texture,
|
|
88
|
+
dispose() {
|
|
89
|
+
if (disposed)
|
|
90
|
+
return;
|
|
91
|
+
disposed = true;
|
|
92
|
+
texture.dispose();
|
|
93
|
+
}
|
|
94
|
+
};
|
|
95
|
+
}
|
|
96
|
+
/** Refresh the UBO floats for a new frame time. */
|
|
97
|
+
export function updateWindField(field, spec, timeSeconds) {
|
|
98
|
+
const packed = packWindUbo(spec, timeSeconds);
|
|
99
|
+
field.ubo.set(packed);
|
|
100
|
+
return field.ubo;
|
|
101
|
+
}
|
|
102
|
+
/**
|
|
103
|
+
* T3.3 registration — `prd10.wind` splices `a3d_prd10_wind` at `vertex:deform`
|
|
104
|
+
* for world draws flagged `wind:true` and in the depth/distance variants so
|
|
105
|
+
* the C-11 shadow pass bends identically.
|
|
106
|
+
*/
|
|
107
|
+
/**
|
|
108
|
+
* #1143 — generated-path wind state. `prd10.wind` binds these per draw as
|
|
109
|
+
* plain uniforms (`a3d_prd10_wind_deform`). Zero strength until the world
|
|
110
|
+
* runtime publishes a spec, so an unset wind leaves geometry in place.
|
|
111
|
+
*/
|
|
112
|
+
const windState = { ubo: new Float32Array(8), assetHeight: 1 };
|
|
113
|
+
let gustBinding;
|
|
114
|
+
/** Publish the frame's wind for generated-path draws (C-26 spec, seconds, asset height in metres). */
|
|
115
|
+
export function setPrd10WindState(spec, timeSeconds, assetHeight = 1) {
|
|
116
|
+
windState.ubo.set(spec ? packWindUbo(spec, timeSeconds) : new Float32Array(8));
|
|
117
|
+
windState.assetHeight = assetHeight;
|
|
118
|
+
}
|
|
119
|
+
function windGustBinding() {
|
|
120
|
+
if (!gustBinding) {
|
|
121
|
+
const field = createWindField({ direction: [1, 0, 0], strength: 0, gust: 0, gustFrequency: 0, turbulence: 0 });
|
|
122
|
+
const sampler = new Sampler({ minFilter: "linear", magFilter: "linear", addressU: "repeat", addressV: "repeat" });
|
|
123
|
+
gustBinding = new TextureBinding({ name: "u_windNoise", texture: field.gustTexture, sampler });
|
|
124
|
+
}
|
|
125
|
+
return gustBinding;
|
|
126
|
+
}
|
|
127
|
+
export function registerPrd10WindFeatures() {
|
|
128
|
+
const feature = {
|
|
129
|
+
id: "prd10.wind",
|
|
130
|
+
owner: "prd10",
|
|
131
|
+
flag: "A3D_QR_WORLD",
|
|
132
|
+
// Path G contract: the lane labels wind-enabled draws "prd10.wind:<id>"
|
|
133
|
+
// (RenderItem has no feature map today; the label prefix is the signal).
|
|
134
|
+
select: (input) => (input.item.label?.startsWith("prd10.wind:") ? 1 : undefined),
|
|
135
|
+
defines: (v) => (v ? { A3D_PRD10_WIND: 1 } : {}),
|
|
136
|
+
// #1143: the generated-path chunk (plain uniforms + C-18 `a3dDeform`);
|
|
137
|
+
// `a3d_prd10_wind` (A3DWind UBO) stays the Path S chunk.
|
|
138
|
+
chunks: ["a3d_prd10_wind_deform"],
|
|
139
|
+
hooks: ["vertex:deform"],
|
|
140
|
+
bindUniforms: (_value, _item, set) => {
|
|
141
|
+
set("u_windDirStrength", windState.ubo.subarray(0, 4));
|
|
142
|
+
set("u_windGust", windState.ubo.subarray(4, 8));
|
|
143
|
+
set("u_windAssetHeight", windState.assetHeight);
|
|
144
|
+
set("u_windNoise", windGustBinding());
|
|
145
|
+
}
|
|
146
|
+
};
|
|
147
|
+
const unregShader = registerShaderFeature(feature);
|
|
148
|
+
const unregDepth = registerDepthVariantFeature({ ...feature, passes: ["depth", "distance"] });
|
|
149
|
+
return () => {
|
|
150
|
+
unregShader();
|
|
151
|
+
unregDepth();
|
|
152
|
+
};
|
|
153
|
+
}
|
|
154
|
+
//# sourceMappingURL=WindField.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"WindField.js","sourceRoot":"","sources":["../../../../../../packages/rendering/src/world/vegetation/WindField.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AACH,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAC3C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAC3C,OAAO,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AACzD,OAAO,EAAE,qBAAqB,EAAsB,MAAM,4BAA4B,CAAC;AACvF,OAAO,EAAE,2BAA2B,EAAE,MAAM,4BAA4B,CAAC;AAWzE,MAAM,CAAC,MAAM,cAAc,GAAG,EAAE,CAAC;AAEjC,6EAA6E;AAC7E,MAAM,UAAU,aAAa,CAAC,IAAI,GAAG,cAAc;IACjD,MAAM,IAAI,GAAG,CAAC,CAAS,EAAE,CAAS,EAAU,EAAE;QAC5C,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,SAAS,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC;QACxE,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,CAAC,EAAE,UAAU,CAAC,CAAC;QAC1C,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;QACd,OAAO,CAAC,CAAC,KAAK,CAAC,CAAC,GAAG,UAAU,CAAC;IAChC,CAAC,CAAC;IACF,MAAM,MAAM,GAAG,CAAC,CAAS,EAAU,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;IAC1D,MAAM,KAAK,GAAG,CAAC,CAAS,EAAE,CAAS,EAAU,EAAE;QAC7C,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QACzB,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QACzB,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC;QAC1B,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC;QAC1B,MAAM,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC;QACjD,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC;QACvD,MAAM,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC;QACvD,MAAM,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC;QAC7D,OAAO,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC;IACvE,CAAC,CAAC;IACF,MAAM,GAAG,GAAG,IAAI,UAAU,CAAC,IAAI,GAAG,IAAI,GAAG,CAAC,CAAC,CAAC;IAC5C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;QACjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;YACjC,IAAI,CAAC,GAAG,CAAC,CAAC;YACV,IAAI,GAAG,GAAG,IAAI,CAAC;YACf,IAAI,IAAI,GAAG,CAAC,CAAC;YACb,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;gBAC9B,CAAC,IAAI,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,CAAC;gBACvD,GAAG,IAAI,GAAG,CAAC;gBACX,IAAI,IAAI,CAAC,CAAC;YACZ,CAAC;YACD,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAC7B,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAM,UAAU;YACvE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,GAAG,IAAI,GAAG,EAAE,GAAG,GAAG,EAAE,CAAC,GAAG,IAAI,GAAG,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,kBAAkB;QAC9H,CAAC;IACH,CAAC;IACD,OAAO,GAAG,CAAC;AACb,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,WAAW,CAAC,IAAmB,EAAE,WAAmB;IAClE,OAAO,YAAY,CAAC,IAAI,CAAC;QACvB,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,WAAW;QAChE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,EAAE,CAAC,EAAE,CAAC;KACpC,CAAC,CAAC;AACL,CAAC;AAQD,gFAAgF;AAChF,MAAM,UAAU,eAAe,CAAC,IAAmB;IACjD,MAAM,IAAI,GAAG,aAAa,EAAE,CAAC;IAC7B,MAAM,IAAI,GAAG,IAAI,UAAU,CAAC,cAAc,GAAG,cAAc,GAAG,CAAC,CAAC,CAAC;IACjE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,GAAG,cAAc,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;QAC5D,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,CAAE,CAAC;QAC3B,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAE,CAAC;QACnC,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;IACxB,CAAC;IACD,MAAM,OAAO,GAAG,IAAI,OAAO,CAAC;QAC1B,KAAK,EAAE,cAAc;QACrB,MAAM,EAAE,cAAc;QACtB,MAAM,EAAE,OAAO;QACf,UAAU,EAAE,QAAQ;QACpB,KAAK,EAAE,iBAAiB;QACxB,IAAI,EAAE,IAAI;KACX,CAAC,CAAC;IACH,IAAI,QAAQ,GAAG,KAAK,CAAC;IACrB,OAAO;QACL,GAAG,EAAE,WAAW,CAAC,IAAI,EAAE,CAAC,CAAC;QACzB,WAAW,EAAE,OAAO;QACpB,OAAO;YACL,IAAI,QAAQ;gBAAE,OAAO;YACrB,QAAQ,GAAG,IAAI,CAAC;YAChB,OAAO,CAAC,OAAO,EAAE,CAAC;QACpB,CAAC;KACF,CAAC;AACJ,CAAC;AAED,mDAAmD;AACnD,MAAM,UAAU,eAAe,CAAC,KAAuB,EAAE,IAAmB,EAAE,WAAmB;IAC/F,MAAM,MAAM,GAAG,WAAW,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC;IAC9C,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;IACtB,OAAO,KAAK,CAAC,GAAG,CAAC;AACnB,CAAC;AAED;;;;GAIG;AACH;;;;GAIG;AACH,MAAM,SAAS,GAAG,EAAE,GAAG,EAAE,IAAI,YAAY,CAAC,CAAC,CAAC,EAAE,WAAW,EAAE,CAAC,EAAE,CAAC;AAC/D,IAAI,WAAuC,CAAC;AAE5C,sGAAsG;AACtG,MAAM,UAAU,iBAAiB,CAAC,IAA0B,EAAE,WAAmB,EAAE,WAAW,GAAG,CAAC;IAChG,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,WAAW,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC,CAAC,CAAC,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;IAC/E,SAAS,CAAC,WAAW,GAAG,WAAW,CAAC;AACtC,CAAC;AAED,SAAS,eAAe;IACtB,IAAI,CAAC,WAAW,EAAE,CAAC;QACjB,MAAM,KAAK,GAAG,eAAe,CAAC,EAAE,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,aAAa,EAAE,CAAC,EAAE,UAAU,EAAE,CAAC,EAAE,CAAC,CAAC;QAC/G,MAAM,OAAO,GAAG,IAAI,OAAO,CAAC,EAAE,SAAS,EAAE,QAAQ,EAAE,SAAS,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC,CAAC;QAClH,WAAW,GAAG,IAAI,cAAc,CAAC,EAAE,IAAI,EAAE,aAAa,EAAE,OAAO,EAAE,KAAK,CAAC,WAAW,EAAE,OAAO,EAAE,CAAC,CAAC;IACjG,CAAC;IACD,OAAO,WAAW,CAAC;AACrB,CAAC;AAED,MAAM,UAAU,yBAAyB;IACvC,MAAM,OAAO,GAAkB;QAC7B,EAAE,EAAE,YAAY;QAChB,KAAK,EAAE,OAAO;QACd,IAAI,EAAE,cAAc;QACpB,wEAAwE;QACxE,yEAAyE;QACzE,MAAM,EAAE,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,EAAE,UAAU,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QAChF,OAAO,EAAE,CAAC,CAAC,EAAoD,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,cAAc,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QAClG,uEAAuE;QACvE,yDAAyD;QACzD,MAAM,EAAE,CAAC,uBAAuB,CAAC;QACjC,KAAK,EAAE,CAAC,eAAe,CAAC;QACxB,YAAY,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,GAAG,EAAE,EAAE;YACnC,GAAG,CAAC,mBAAmB,EAAE,SAAS,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACvD,GAAG,CAAC,YAAY,EAAE,SAAS,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YAChD,GAAG,CAAC,mBAAmB,EAAE,SAAS,CAAC,WAAW,CAAC,CAAC;YAChD,GAAG,CAAC,aAAa,EAAE,eAAe,EAAE,CAAC,CAAC;QACxC,CAAC;KACF,CAAC;IACF,MAAM,WAAW,GAAG,qBAAqB,CAAC,OAAO,CAAC,CAAC;IACnD,MAAM,UAAU,GAAG,2BAA2B,CAAC,EAAE,GAAG,OAAO,EAAE,MAAM,EAAE,CAAC,OAAO,EAAE,UAAU,CAAC,EAAE,CAAC,CAAC;IAC9F,OAAO,GAAG,EAAE;QACV,WAAW,EAAE,CAAC;QACd,UAAU,EAAE,CAAC;IACf,CAAC,CAAC;AACJ,CAAC"}
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* `a3d_prd10_foliage` — PRD-10 §8.3 foliage fragment chunk: alpha cutoff /
|
|
3
|
+
* A2C-sharpened alpha, two-sided normals, sun translucency, per-instance
|
|
4
|
+
* colour variation and screen-door crossfade.
|
|
5
|
+
*/
|
|
6
|
+
import type { ShaderChunk } from "../../../contracts/program.js";
|
|
7
|
+
export declare const a3d_prd10_foliage: ShaderChunk;
|
|
8
|
+
//# sourceMappingURL=foliage.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"foliage.d.ts","sourceRoot":"","sources":["../../../../../../../packages/rendering/src/world/vegetation/shaders/foliage.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,+BAA+B,CAAC;AAoGjE,eAAO,MAAM,iBAAiB,EAAE,WAM/B,CAAC"}
|
|
@@ -0,0 +1,104 @@
|
|
|
1
|
+
const glsl = /* glsl */ `
|
|
2
|
+
uniform sampler2D u_baseColor;
|
|
3
|
+
uniform float u_alphaCutoff; // default 0.5
|
|
4
|
+
uniform float u_alphaToCoverage; // C-15 alphaToCoverage active (MSAA on); float: no int upload (#491)
|
|
5
|
+
|
|
6
|
+
// Alpha handling: A2C path sharpens for multisample resolve; otherwise a hard
|
|
7
|
+
// alpha test (Path S, where the C-15 stub ignores alphaToCoverage).
|
|
8
|
+
float a3dFoliageAlpha(vec2 uv) {
|
|
9
|
+
float alpha = texture(u_baseColor, uv).a;
|
|
10
|
+
if (u_alphaToCoverage < 0.5) {
|
|
11
|
+
if (alpha < u_alphaCutoff) discard;
|
|
12
|
+
return 1.0;
|
|
13
|
+
}
|
|
14
|
+
return clamp((alpha - u_alphaCutoff) / max(fwidth(alpha), 1e-4) + 0.5, 0.0, 1.0);
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
// Two-sided: flip the back-face normal.
|
|
18
|
+
vec3 a3dFoliageNormal(vec3 n) {
|
|
19
|
+
return gl_FrontFacing ? n : -n;
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
// Sun-only translucency term added inside the shared direct-light loop:
|
|
23
|
+
// translucencyColor * albedo * pow(saturate(dot(V, -L)), 4) * thickness * shadow * sunColor.
|
|
24
|
+
vec3 a3dFoliageTranslucency(vec3 albedo, vec3 translucencyColor, float thickness, vec3 V, vec3 L, vec3 sunColor, float shadow) {
|
|
25
|
+
float t = pow(clamp(dot(V, -L), 0.0, 1.0), 4.0);
|
|
26
|
+
return translucencyColor * albedo * t * thickness * shadow * sunColor;
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
// Per-instance colour variation: albedo *= 1 + (variation - 0.5) * (0.08, 0.12, 0.04).
|
|
30
|
+
vec3 a3dInstanceVariation(vec3 albedo, float variation) {
|
|
31
|
+
return albedo * (1.0 + (variation - 0.5) * vec3(0.08, 0.12, 0.04));
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
// 4x4 Bayer matrix for the screen-door LOD1<->impostor crossfade.
|
|
35
|
+
float a3dBayer4x4(vec2 fragCoord) {
|
|
36
|
+
ivec2 p = ivec2(fragCoord) & 3;
|
|
37
|
+
const mat4 b = mat4(
|
|
38
|
+
0.0, 8.0, 2.0, 10.0,
|
|
39
|
+
12.0, 4.0, 14.0, 6.0,
|
|
40
|
+
3.0, 11.0, 1.0, 9.0,
|
|
41
|
+
15.0, 7.0, 13.0, 5.0
|
|
42
|
+
);
|
|
43
|
+
return (b[p.x][p.y] + 0.5) / 16.0;
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
// Dithered crossfade: discard when the Bayer threshold exceeds the per-instance
|
|
47
|
+
// fade (written per band in the vertex stage from distance).
|
|
48
|
+
void a3dFoliageCrossfade(vec2 fragCoord, float fade) {
|
|
49
|
+
if (a3dBayer4x4(fragCoord) > fade) discard;
|
|
50
|
+
}
|
|
51
|
+
`;
|
|
52
|
+
const wgsl = /* wgsl */ `
|
|
53
|
+
@group(0) @binding(0) var u_baseColor : texture_2d<f32>;
|
|
54
|
+
@group(0) @binding(1) var u_samp : sampler;
|
|
55
|
+
struct A3dFoliageUniforms {
|
|
56
|
+
alphaCutoff : f32,
|
|
57
|
+
alphaToCoverage : i32,
|
|
58
|
+
pad0 : f32,
|
|
59
|
+
pad1 : f32,
|
|
60
|
+
};
|
|
61
|
+
@group(0) @binding(2) var<uniform> u_foliage : A3dFoliageUniforms;
|
|
62
|
+
|
|
63
|
+
fn a3dFoliageAlpha(uv : vec2f) -> f32 {
|
|
64
|
+
let alpha = textureSample(u_baseColor, u_samp, uv).a;
|
|
65
|
+
if (u_foliage.alphaToCoverage == 0) {
|
|
66
|
+
if (alpha < u_foliage.alphaCutoff) { discard; }
|
|
67
|
+
return 1.0;
|
|
68
|
+
}
|
|
69
|
+
return clamp((alpha - u_foliage.alphaCutoff) / max(fwidth(alpha), 1e-4) + 0.5, 0.0, 1.0);
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
fn a3dFoliageNormal(n : vec3f, frontFacing : bool) -> vec3f {
|
|
73
|
+
return select(-n, n, frontFacing);
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
fn a3dFoliageTranslucency(albedo : vec3f, translucencyColor : vec3f, thickness : f32, V : vec3f, L : vec3f, sunColor : vec3f, shadow : f32) -> vec3f {
|
|
77
|
+
let t = pow(clamp(dot(V, -L), 0.0, 1.0), 4.0);
|
|
78
|
+
return translucencyColor * albedo * t * thickness * shadow * sunColor;
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
fn a3dInstanceVariation(albedo : vec3f, variation : f32) -> vec3f {
|
|
82
|
+
return albedo * (1.0 + (variation - 0.5) * vec3f(0.08, 0.12, 0.04));
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
fn a3dBayer4x4(fragCoord : vec2f) -> f32 {
|
|
86
|
+
let x = i32(fragCoord.x) & 3;
|
|
87
|
+
let y = i32(fragCoord.y) & 3;
|
|
88
|
+
let b = array<array<f32, 4>, 4>(
|
|
89
|
+
array<f32, 4>(0.0, 8.0, 2.0, 10.0),
|
|
90
|
+
array<f32, 4>(12.0, 4.0, 14.0, 6.0),
|
|
91
|
+
array<f32, 4>(3.0, 11.0, 1.0, 9.0),
|
|
92
|
+
array<f32, 4>(15.0, 7.0, 13.0, 5.0)
|
|
93
|
+
);
|
|
94
|
+
return (b[y][x] + 0.5) / 16.0;
|
|
95
|
+
}
|
|
96
|
+
`;
|
|
97
|
+
export const a3d_prd10_foliage = {
|
|
98
|
+
name: "a3d_prd10_foliage",
|
|
99
|
+
owner: "prd10",
|
|
100
|
+
stage: "fragment",
|
|
101
|
+
glsl,
|
|
102
|
+
wgsl
|
|
103
|
+
};
|
|
104
|
+
//# sourceMappingURL=foliage.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"foliage.js","sourceRoot":"","sources":["../../../../../../../packages/rendering/src/world/vegetation/shaders/foliage.ts"],"names":[],"mappings":"AAOA,MAAM,IAAI,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAkDvB,CAAC;AAEF,MAAM,IAAI,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA4CvB,CAAC;AAEF,MAAM,CAAC,MAAM,iBAAiB,GAAgB;IAC5C,IAAI,EAAE,mBAAmB;IACzB,KAAK,EAAE,OAAO;IACd,KAAK,EAAE,UAAU;IACjB,IAAI;IACJ,IAAI;CACL,CAAC"}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* `a3d_prd10_grass` — PRD-10 §8.5 grass chunk (vertex stage).
|
|
3
|
+
* Per-chunk uniform placement with a stratified-jitter hash per
|
|
4
|
+
* `gl_InstanceID`, quadratic-Bézier blade shape and density falloff.
|
|
5
|
+
* The fragment side (two-sided translucency + root->tip AO) lands with the
|
|
6
|
+
* `prd10.grass` feature wiring; Low tier draws alpha-tested cards instead.
|
|
7
|
+
*/
|
|
8
|
+
import type { ShaderChunk } from "../../../contracts/program.js";
|
|
9
|
+
export declare const a3d_prd10_grass: ShaderChunk;
|
|
10
|
+
//# sourceMappingURL=grass.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"grass.d.ts","sourceRoot":"","sources":["../../../../../../../packages/rendering/src/world/vegetation/shaders/grass.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AACH,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,+BAA+B,CAAC;AA2EjE,eAAO,MAAM,eAAe,EAAE,WAM7B,CAAC"}
|
|
@@ -0,0 +1,79 @@
|
|
|
1
|
+
const glsl = /* glsl */ `
|
|
2
|
+
uniform vec4 u_grassChunk; // chunkOriginXZ, chunkSize, seed
|
|
3
|
+
uniform float u_grassBladeCount; // float: no int uniform upload (#491)
|
|
4
|
+
uniform float u_grassRadius; // density falloff radius from the camera
|
|
5
|
+
uniform float u_grassBladeHeight;
|
|
6
|
+
uniform float u_grassBladeWidth;
|
|
7
|
+
|
|
8
|
+
// Stratified jitter hash per (seed, instance): position, yaw, height, bend.
|
|
9
|
+
vec4 a3dGrassHash(float seed, int instance) {
|
|
10
|
+
uint h = uint(seed * 1664525.0) ^ uint(instance * 1013904223.0) ^ uint(instance * 2654435761.0);
|
|
11
|
+
h ^= h >> 16u; h *= 2246822519u; h ^= h >> 13u;
|
|
12
|
+
uvec4 v = uvec4(h, h * 3266489917u + 1u, h ^ 668265263u, h * 374761393u);
|
|
13
|
+
return fract(vec4(v) * (1.0 / 4294967296.0));
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
// Quadratic Bézier blade vertex. t in [0,1] from root to tip; side in {-1,1}.
|
|
17
|
+
vec3 a3dGrassBladeVertex(vec3 root, float yaw, float height, float bend, float t, float side) {
|
|
18
|
+
vec2 facing = vec2(cos(yaw), sin(yaw));
|
|
19
|
+
vec2 rightV = vec2(-facing.y, facing.x);
|
|
20
|
+
float width = mix(1.0, 0.05, t * t); // taper to the tip
|
|
21
|
+
vec2 lean = facing * bend * t * t; // quadratic lean forward
|
|
22
|
+
vec3 p = vec3(root.x + lean.x * height, root.y + t * height, root.z + lean.y * height);
|
|
23
|
+
p.xz += rightV * (u_grassBladeWidth * width * side);
|
|
24
|
+
return p;
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
// Per-instance placement inside the chunk (returns zero-height for culled blades).
|
|
28
|
+
vec3 a3dGrassBladeRoot(int instance, out float yaw, out float height, out float bend, out float phase) {
|
|
29
|
+
vec4 h = a3dGrassHash(u_grassChunk.w, instance);
|
|
30
|
+
vec2 cell = vec2(instance % 32, instance / 32) / 32.0;
|
|
31
|
+
vec2 jitter = (h.xy * 0.9 + 0.05) / 32.0;
|
|
32
|
+
vec2 xz = u_grassChunk.xy + (cell + jitter) * u_grassChunk.z;
|
|
33
|
+
yaw = h.z * 6.2831853;
|
|
34
|
+
height = u_grassBladeHeight * (0.6 + 0.8 * h.w);
|
|
35
|
+
bend = 0.15 + 0.35 * h.y;
|
|
36
|
+
phase = h.x * 6.2831853;
|
|
37
|
+
// Density falloff: blades beyond radius*(0.5+0.5*h.w) collapse (zero height).
|
|
38
|
+
float d = distance(u_cameraPosition, vec3(xz.x, 0.0, xz.y));
|
|
39
|
+
float falloff = u_grassRadius * (0.5 + 0.5 * h.w);
|
|
40
|
+
if (d > falloff) height = 0.0;
|
|
41
|
+
return vec3(xz.x, 0.0, xz.y); // y filled by terrain heightBilinear at draw
|
|
42
|
+
}
|
|
43
|
+
`;
|
|
44
|
+
const wgsl = /* wgsl */ `
|
|
45
|
+
struct A3dGrassChunk {
|
|
46
|
+
chunk : vec4f, // chunkOriginXZ, chunkSize, seed
|
|
47
|
+
bladeCount : i32,
|
|
48
|
+
radius : f32,
|
|
49
|
+
bladeHeight : f32,
|
|
50
|
+
bladeWidth : f32,
|
|
51
|
+
};
|
|
52
|
+
@group(0) @binding(0) var<uniform> u_grass : A3dGrassChunk;
|
|
53
|
+
@group(0) @binding(1) var<uniform> u_camera : vec3f;
|
|
54
|
+
|
|
55
|
+
fn a3dGrassHash(seed : f32, instance : i32) -> vec4f {
|
|
56
|
+
var h = u32(seed * 1664525.0) ^ u32(f32(instance) * 1013904223.0) ^ u32(f32(instance) * 2654435761.0);
|
|
57
|
+
h = h ^ (h >> 16u); h = h * 2246822519u; h = h ^ (h >> 13u);
|
|
58
|
+
let v = vec4u(h, h * 3266489917u + 1u, h ^ 668265263u, h * 374761393u);
|
|
59
|
+
return fract(vec4f(v) * (1.0 / 4294967296.0));
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
fn a3dGrassBladeVertex(root : vec3f, yaw : f32, height : f32, bend : f32, t : f32, side : f32, bladeWidth : f32) -> vec3f {
|
|
63
|
+
let facing = vec2f(cos(yaw), sin(yaw));
|
|
64
|
+
let rightV = vec2f(-facing.y, facing.x);
|
|
65
|
+
let width = mix(1.0, 0.05, t * t);
|
|
66
|
+
let lean = facing * bend * t * t;
|
|
67
|
+
var p = vec3f(root.x + lean.x * height, root.y + t * height, root.z + lean.y * height);
|
|
68
|
+
p = vec3f(p.x + rightV.x * (bladeWidth * width * side), p.y, p.z + rightV.y * (bladeWidth * width * side));
|
|
69
|
+
return p;
|
|
70
|
+
}
|
|
71
|
+
`;
|
|
72
|
+
export const a3d_prd10_grass = {
|
|
73
|
+
name: "a3d_prd10_grass",
|
|
74
|
+
owner: "prd10",
|
|
75
|
+
stage: "vertex",
|
|
76
|
+
glsl,
|
|
77
|
+
wgsl
|
|
78
|
+
};
|
|
79
|
+
//# sourceMappingURL=grass.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"grass.js","sourceRoot":"","sources":["../../../../../../../packages/rendering/src/world/vegetation/shaders/grass.ts"],"names":[],"mappings":"AASA,MAAM,IAAI,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA0CvB,CAAC;AAEF,MAAM,IAAI,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2BvB,CAAC;AAEF,MAAM,CAAC,MAAM,eAAe,GAAgB;IAC1C,IAAI,EAAE,iBAAiB;IACvB,KAAK,EAAE,OAAO;IACd,KAAK,EAAE,QAAQ;IACf,IAAI;IACJ,IAAI;CACL,CAAC"}
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* `a3d_prd10_impostor` — PRD-10 §8.4 octahedral impostor fragment chunk.
|
|
3
|
+
* Hemi-octahedral 8x8 view mapping, 3-frame barycentric blend, per-frame
|
|
4
|
+
* parallax offset, alpha test and (High+) `gl_FragDepth` write. Vertex-side
|
|
5
|
+
* billboard math lands with the `prd10.impostor` feature wiring.
|
|
6
|
+
*/
|
|
7
|
+
import type { ShaderChunk } from "../../../contracts/program.js";
|
|
8
|
+
export declare const a3d_prd10_impostor: ShaderChunk;
|
|
9
|
+
//# sourceMappingURL=impostor.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"impostor.d.ts","sourceRoot":"","sources":["../../../../../../../packages/rendering/src/world/vegetation/shaders/impostor.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,+BAA+B,CAAC;AA6FjE,eAAO,MAAM,kBAAkB,EAAE,WAMhC,CAAC"}
|
|
@@ -0,0 +1,97 @@
|
|
|
1
|
+
const glsl = /* glsl */ `
|
|
2
|
+
uniform highp sampler2D u_impostorAlbedo; // 8x8 atlas: albedo RGB + alpha A
|
|
3
|
+
uniform highp sampler2D u_impostorNormalDepth; // 8x8 atlas: tile-space normal XY in RG, depth B, coverage A
|
|
4
|
+
uniform float u_impostorGridDim; // 8.0
|
|
5
|
+
uniform float u_impostorParallax; // parallax offset scale
|
|
6
|
+
uniform float u_impostorAlphaCutoff;
|
|
7
|
+
uniform float u_impostorWriteDepth; // High+ only; Low skips for early-Z
|
|
8
|
+
|
|
9
|
+
// World/view direction -> hemi-octahedral UV on the 8x8 grid.
|
|
10
|
+
vec2 a3dOctahedralUV(vec3 dir) {
|
|
11
|
+
vec2 uv = dir.xz / (abs(dir.x) + abs(dir.z) + abs(dir.y));
|
|
12
|
+
if (dir.y < 0.0) {
|
|
13
|
+
vec2 s = vec2(uv.x >= 0.0 ? 1.0 : -1.0, uv.y >= 0.0 ? 1.0 : -1.0);
|
|
14
|
+
uv = (1.0 - abs(uv.yx)) * s;
|
|
15
|
+
}
|
|
16
|
+
return uv * 0.5 + 0.5; // [0,1]
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
// 3 nearest frames in grid space + barycentric weights for one view dir.
|
|
20
|
+
// Frame (i, j) was baked from the direction at oct-UV ((i, j) + 0.5) / grid
|
|
21
|
+
// (tools/impostor-bake impostorViewGrid), so the continuous frame coordinate
|
|
22
|
+
// is octUv * grid - 0.5. The enclosing grid quad is split on its anti-diagonal
|
|
23
|
+
// and the view is blended barycentrically across that triangle's 3 frames.
|
|
24
|
+
void a3dImpostorFrames(vec2 octUv, out vec2 frameUV[3], out vec3 weights) {
|
|
25
|
+
float g = u_impostorGridDim;
|
|
26
|
+
vec2 grid = clamp(octUv * g - 0.5, vec2(0.0), vec2(g - 1.0));
|
|
27
|
+
vec2 cell = min(floor(grid), vec2(g - 2.0));
|
|
28
|
+
vec2 f = grid - cell;
|
|
29
|
+
if (f.x + f.y < 1.0) {
|
|
30
|
+
frameUV[0] = cell;
|
|
31
|
+
frameUV[1] = cell + vec2(1.0, 0.0);
|
|
32
|
+
frameUV[2] = cell + vec2(0.0, 1.0);
|
|
33
|
+
weights = vec3(1.0 - f.x - f.y, f.x, f.y);
|
|
34
|
+
} else {
|
|
35
|
+
frameUV[0] = cell + vec2(1.0, 1.0);
|
|
36
|
+
frameUV[1] = cell + vec2(0.0, 1.0);
|
|
37
|
+
frameUV[2] = cell + vec2(1.0, 0.0);
|
|
38
|
+
weights = vec3(f.x + f.y - 1.0, 1.0 - f.x, 1.0 - f.y);
|
|
39
|
+
}
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
// Atlas UV for frame f with local texel uv in [0,1].
|
|
43
|
+
vec2 a3dImpostorAtlasUV(vec2 frame, vec2 uv) {
|
|
44
|
+
return (frame + uv) / u_impostorGridDim;
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
// Sample + blend the three frames; parallax per frame via the depth channel.
|
|
48
|
+
vec4 a3dImpostorShade(vec2 octUv, vec2 localUv, vec2 frameViewDirXY[3], out vec3 outNormal, out float outDepth) {
|
|
49
|
+
vec2 frames[3]; vec3 w;
|
|
50
|
+
a3dImpostorFrames(octUv, frames, w);
|
|
51
|
+
vec4 albedo = vec4(0.0);
|
|
52
|
+
vec4 nd = vec4(0.0);
|
|
53
|
+
for (int i = 0; i < 3; i++) {
|
|
54
|
+
vec4 ndi = texture(u_impostorNormalDepth, a3dImpostorAtlasUV(frames[i], localUv));
|
|
55
|
+
vec2 parallaxUv = localUv + (ndi.z - 0.5) * frameViewDirXY[i] * u_impostorParallax;
|
|
56
|
+
albedo += w[i] * texture(u_impostorAlbedo, a3dImpostorAtlasUV(frames[i], parallaxUv));
|
|
57
|
+
nd += w[i] * ndi;
|
|
58
|
+
}
|
|
59
|
+
if (albedo.a < u_impostorAlphaCutoff) discard;
|
|
60
|
+
outNormal = vec3(nd.xy * 2.0 - 1.0, 0.0); // XY in impostor (tile) space; the caller reconstructs Z
|
|
61
|
+
outDepth = nd.z;
|
|
62
|
+
return albedo;
|
|
63
|
+
}
|
|
64
|
+
`;
|
|
65
|
+
const wgsl = /* wgsl */ `
|
|
66
|
+
@group(0) @binding(0) var u_impostorAlbedo : texture_2d<f32>;
|
|
67
|
+
@group(0) @binding(1) var u_impostorNormalDepth : texture_2d<f32>;
|
|
68
|
+
@group(0) @binding(2) var u_samp : sampler;
|
|
69
|
+
struct A3dImpostorUniforms {
|
|
70
|
+
gridDim : f32,
|
|
71
|
+
parallax : f32,
|
|
72
|
+
alphaCutoff : f32,
|
|
73
|
+
writeDepth : i32,
|
|
74
|
+
};
|
|
75
|
+
@group(0) @binding(3) var<uniform> u_impostor : A3dImpostorUniforms;
|
|
76
|
+
|
|
77
|
+
fn a3dOctahedralUV(dir : vec3f) -> vec2f {
|
|
78
|
+
var uv = dir.xz / (abs(dir.x) + abs(dir.z) + abs(dir.y));
|
|
79
|
+
if (dir.y < 0.0) {
|
|
80
|
+
let s = vec2f(sign(uv.x), sign(uv.y));
|
|
81
|
+
uv = (vec2f(1.0) - abs(uv.yx)) * s;
|
|
82
|
+
}
|
|
83
|
+
return uv * 0.5 + vec2f(0.5);
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
fn a3dImpostorAtlasUV(frame : vec2f, uv : vec2f) -> vec2f {
|
|
87
|
+
return (frame + uv) / u_impostor.gridDim;
|
|
88
|
+
}
|
|
89
|
+
`;
|
|
90
|
+
export const a3d_prd10_impostor = {
|
|
91
|
+
name: "a3d_prd10_impostor",
|
|
92
|
+
owner: "prd10",
|
|
93
|
+
stage: "fragment",
|
|
94
|
+
glsl,
|
|
95
|
+
wgsl
|
|
96
|
+
};
|
|
97
|
+
//# sourceMappingURL=impostor.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"impostor.js","sourceRoot":"","sources":["../../../../../../../packages/rendering/src/world/vegetation/shaders/impostor.ts"],"names":[],"mappings":"AAQA,MAAM,IAAI,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+DvB,CAAC;AAEF,MAAM,IAAI,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;CAwBvB,CAAC;AAEF,MAAM,CAAC,MAAM,kBAAkB,GAAgB;IAC7C,IAAI,EAAE,oBAAoB;IAC1B,KAAK,EAAE,OAAO;IACd,KAAK,EAAE,UAAU;IACjB,IAAI;IACJ,IAAI;CACL,CAAC"}
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* `a3d_prd10_wind` — PRD-10 §8.2 wind chunk (frozen C-26 `WIND_CHUNK`).
|
|
3
|
+
* Shared by foliage, grass and the depth pass (`prd10.wind` feature, hook
|
|
4
|
+
* `vertex:deform`). Length-preserving offset, quadratic-in-height bend.
|
|
5
|
+
*/
|
|
6
|
+
import type { ShaderChunk } from "../../../contracts/program.js";
|
|
7
|
+
export declare const a3d_prd10_wind: ShaderChunk;
|
|
8
|
+
export declare const a3d_prd10_wind_deform: ShaderChunk;
|
|
9
|
+
//# sourceMappingURL=wind.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"wind.d.ts","sourceRoot":"","sources":["../../../../../../../packages/rendering/src/world/vegetation/shaders/wind.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,+BAA+B,CAAC;AAwDjE,eAAO,MAAM,cAAc,EAAE,WAM5B,CAAC;AAwCF,eAAO,MAAM,qBAAqB,EAAE,WAMnC,CAAC"}
|