@aura3d/rendering 3.0.1 → 4.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1826) hide show
  1. package/dist/BlendModes.d.ts +34 -0
  2. package/dist/BlendModes.d.ts.map +1 -0
  3. package/dist/BlendModes.js +42 -0
  4. package/dist/BlendModes.js.map +1 -0
  5. package/dist/DepthPass.d.ts +18 -0
  6. package/dist/DepthPass.d.ts.map +1 -1
  7. package/dist/DepthPass.js +103 -20
  8. package/dist/DepthPass.js.map +1 -1
  9. package/dist/EnvironmentBackgroundPass.d.ts +7 -0
  10. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
  11. package/dist/EnvironmentBackgroundPass.js +39 -14
  12. package/dist/EnvironmentBackgroundPass.js.map +1 -1
  13. package/dist/EnvironmentMapResources.d.ts +1 -1
  14. package/dist/EnvironmentMapResources.d.ts.map +1 -1
  15. package/dist/EnvironmentMapResources.js +19 -8
  16. package/dist/EnvironmentMapResources.js.map +1 -1
  17. package/dist/EnvironmentPlatform.d.ts +6 -0
  18. package/dist/EnvironmentPlatform.d.ts.map +1 -1
  19. package/dist/EnvironmentPlatform.js +3 -1
  20. package/dist/EnvironmentPlatform.js.map +1 -1
  21. package/dist/EnvironmentPreset.d.ts +7 -0
  22. package/dist/EnvironmentPreset.d.ts.map +1 -1
  23. package/dist/EnvironmentPreset.js +11 -11
  24. package/dist/EnvironmentPreset.js.map +1 -1
  25. package/dist/EnvironmentPresetPack.d.ts +16 -0
  26. package/dist/EnvironmentPresetPack.d.ts.map +1 -1
  27. package/dist/EnvironmentPresetPack.js +28 -0
  28. package/dist/EnvironmentPresetPack.js.map +1 -1
  29. package/dist/ExternalParityRenderPreset.d.ts +15 -1
  30. package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
  31. package/dist/ExternalParityRenderPreset.js +52 -7
  32. package/dist/ExternalParityRenderPreset.js.map +1 -1
  33. package/dist/ForwardPass.d.ts +240 -50
  34. package/dist/ForwardPass.d.ts.map +1 -1
  35. package/dist/ForwardPass.js +845 -866
  36. package/dist/ForwardPass.js.map +1 -1
  37. package/dist/Geometry.d.ts +44 -1
  38. package/dist/Geometry.d.ts.map +1 -1
  39. package/dist/Geometry.js +174 -24
  40. package/dist/Geometry.js.map +1 -1
  41. package/dist/InstancedPBRMaterial.d.ts +5 -0
  42. package/dist/InstancedPBRMaterial.d.ts.map +1 -1
  43. package/dist/InstancedPBRMaterial.js +7 -0
  44. package/dist/InstancedPBRMaterial.js.map +1 -1
  45. package/dist/LightCollector.d.ts +8 -0
  46. package/dist/LightCollector.d.ts.map +1 -1
  47. package/dist/LightCollector.js +1 -1
  48. package/dist/LightCollector.js.map +1 -1
  49. package/dist/LightUniforms.d.ts +78 -0
  50. package/dist/LightUniforms.d.ts.map +1 -1
  51. package/dist/LightUniforms.js +100 -0
  52. package/dist/LightUniforms.js.map +1 -1
  53. package/dist/Material.d.ts +15 -0
  54. package/dist/Material.d.ts.map +1 -1
  55. package/dist/Material.js +19 -2
  56. package/dist/Material.js.map +1 -1
  57. package/dist/MaterialBinding.d.ts +10 -0
  58. package/dist/MaterialBinding.d.ts.map +1 -1
  59. package/dist/MaterialBinding.js +91 -1
  60. package/dist/MaterialBinding.js.map +1 -1
  61. package/dist/MaterialPresets.d.ts +60 -0
  62. package/dist/MaterialPresets.d.ts.map +1 -1
  63. package/dist/MaterialPresets.js +212 -0
  64. package/dist/MaterialPresets.js.map +1 -1
  65. package/dist/NormalMappedPBRMaterial.d.ts +5 -0
  66. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
  67. package/dist/NormalMappedPBRMaterial.js +7 -0
  68. package/dist/NormalMappedPBRMaterial.js.map +1 -1
  69. package/dist/OceanSurface.d.ts +8 -0
  70. package/dist/OceanSurface.d.ts.map +1 -1
  71. package/dist/OceanSurface.js +10 -79
  72. package/dist/OceanSurface.js.map +1 -1
  73. package/dist/PBRLightingDefaults.d.ts +8 -0
  74. package/dist/PBRLightingDefaults.d.ts.map +1 -1
  75. package/dist/PBRLightingDefaults.js +8 -0
  76. package/dist/PBRLightingDefaults.js.map +1 -1
  77. package/dist/PBRMaterial.d.ts +5 -0
  78. package/dist/PBRMaterial.d.ts.map +1 -1
  79. package/dist/PBRMaterial.js +7 -0
  80. package/dist/PBRMaterial.js.map +1 -1
  81. package/dist/PostProcessPass.d.ts +6 -490
  82. package/dist/PostProcessPass.d.ts.map +1 -1
  83. package/dist/PostProcessPass.js +6 -2016
  84. package/dist/PostProcessPass.js.map +1 -1
  85. package/dist/ProceduralMaterialTextures.d.ts +28 -0
  86. package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
  87. package/dist/ProceduralMaterialTextures.js +217 -0
  88. package/dist/ProceduralMaterialTextures.js.map +1 -0
  89. package/dist/ReflectionProbe.d.ts.map +1 -1
  90. package/dist/ReflectionProbe.js +4 -1
  91. package/dist/ReflectionProbe.js.map +1 -1
  92. package/dist/RenderBackend.d.ts +2 -0
  93. package/dist/RenderBackend.d.ts.map +1 -1
  94. package/dist/RenderBackend.js +3 -0
  95. package/dist/RenderBackend.js.map +1 -1
  96. package/dist/RenderDevice.d.ts +92 -5
  97. package/dist/RenderDevice.d.ts.map +1 -1
  98. package/dist/RenderDevice.js +166 -9
  99. package/dist/RenderDevice.js.map +1 -1
  100. package/dist/RenderGraph.d.ts.map +1 -1
  101. package/dist/RenderGraph.js +17 -0
  102. package/dist/RenderGraph.js.map +1 -1
  103. package/dist/RenderPass.d.ts +7 -0
  104. package/dist/RenderPass.d.ts.map +1 -1
  105. package/dist/RenderPass.js.map +1 -1
  106. package/dist/RenderPipeline.d.ts +5 -0
  107. package/dist/RenderPipeline.d.ts.map +1 -1
  108. package/dist/RenderPipeline.js +6 -0
  109. package/dist/RenderPipeline.js.map +1 -1
  110. package/dist/Renderer.d.ts +261 -66
  111. package/dist/Renderer.d.ts.map +1 -1
  112. package/dist/Renderer.js +902 -1256
  113. package/dist/Renderer.js.map +1 -1
  114. package/dist/RendererPostprocessPlan.d.ts +4 -0
  115. package/dist/RendererPostprocessPlan.d.ts.map +1 -1
  116. package/dist/RendererPostprocessPlan.js +16 -2
  117. package/dist/RendererPostprocessPlan.js.map +1 -1
  118. package/dist/RendererTiming.d.ts +27 -0
  119. package/dist/RendererTiming.d.ts.map +1 -1
  120. package/dist/RendererTiming.js +179 -12
  121. package/dist/RendererTiming.js.map +1 -1
  122. package/dist/ResolutionGovernor.d.ts +56 -0
  123. package/dist/ResolutionGovernor.d.ts.map +1 -0
  124. package/dist/ResolutionGovernor.js +87 -0
  125. package/dist/ResolutionGovernor.js.map +1 -0
  126. package/dist/Sampler.d.ts +34 -1
  127. package/dist/Sampler.d.ts.map +1 -1
  128. package/dist/Sampler.js +55 -2
  129. package/dist/Sampler.js.map +1 -1
  130. package/dist/ShaderLibrary.d.ts.map +1 -1
  131. package/dist/ShaderLibrary.js +15 -10
  132. package/dist/ShaderLibrary.js.map +1 -1
  133. package/dist/ShaderLibraryCore.d.ts.map +1 -1
  134. package/dist/ShaderLibraryCore.js +3 -2
  135. package/dist/ShaderLibraryCore.js.map +1 -1
  136. package/dist/ShaderModule.d.ts +7 -1
  137. package/dist/ShaderModule.d.ts.map +1 -1
  138. package/dist/ShaderModule.js +20 -5
  139. package/dist/ShaderModule.js.map +1 -1
  140. package/dist/ShadowPass.d.ts.map +1 -1
  141. package/dist/ShadowPass.js +14 -7
  142. package/dist/ShadowPass.js.map +1 -1
  143. package/dist/SkinnedLitMaterial.d.ts +5 -0
  144. package/dist/SkinnedLitMaterial.d.ts.map +1 -1
  145. package/dist/SkinnedLitMaterial.js +13 -0
  146. package/dist/SkinnedLitMaterial.js.map +1 -1
  147. package/dist/SkinningBounds.d.ts +18 -0
  148. package/dist/SkinningBounds.d.ts.map +1 -1
  149. package/dist/SkinningBounds.js +78 -0
  150. package/dist/SkinningBounds.js.map +1 -1
  151. package/dist/SkinningPaletteTextureCache.d.ts +117 -0
  152. package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
  153. package/dist/SkinningPaletteTextureCache.js +205 -0
  154. package/dist/SkinningPaletteTextureCache.js.map +1 -0
  155. package/dist/SkinningUniforms.d.ts +56 -0
  156. package/dist/SkinningUniforms.d.ts.map +1 -0
  157. package/dist/SkinningUniforms.js +262 -0
  158. package/dist/SkinningUniforms.js.map +1 -0
  159. package/dist/TemporalHistory.d.ts +33 -0
  160. package/dist/TemporalHistory.d.ts.map +1 -1
  161. package/dist/TemporalHistory.js +84 -1
  162. package/dist/TemporalHistory.js.map +1 -1
  163. package/dist/TerrainHeightfield.d.ts +12 -0
  164. package/dist/TerrainHeightfield.d.ts.map +1 -1
  165. package/dist/TerrainHeightfield.js +29 -6
  166. package/dist/TerrainHeightfield.js.map +1 -1
  167. package/dist/TerrainTiles.d.ts +40 -10
  168. package/dist/TerrainTiles.d.ts.map +1 -1
  169. package/dist/TerrainTiles.js +18 -57
  170. package/dist/TerrainTiles.js.map +1 -1
  171. package/dist/Texture.d.ts +47 -2
  172. package/dist/Texture.d.ts.map +1 -1
  173. package/dist/Texture.js +119 -3
  174. package/dist/Texture.js.map +1 -1
  175. package/dist/TexturedPBRMaterial.d.ts +24 -0
  176. package/dist/TexturedPBRMaterial.d.ts.map +1 -1
  177. package/dist/TexturedPBRMaterial.js +72 -20
  178. package/dist/TexturedPBRMaterial.js.map +1 -1
  179. package/dist/TransmissionRenderTarget.d.ts +33 -0
  180. package/dist/TransmissionRenderTarget.d.ts.map +1 -0
  181. package/dist/TransmissionRenderTarget.js +61 -0
  182. package/dist/TransmissionRenderTarget.js.map +1 -0
  183. package/dist/VegetationScatter.js +1 -1
  184. package/dist/VegetationScatter.js.map +1 -1
  185. package/dist/VolumetricFog.d.ts +42 -0
  186. package/dist/VolumetricFog.d.ts.map +1 -1
  187. package/dist/VolumetricFog.js +52 -1
  188. package/dist/VolumetricFog.js.map +1 -1
  189. package/dist/WaterSurface.d.ts +5 -0
  190. package/dist/WaterSurface.d.ts.map +1 -1
  191. package/dist/WaterSurface.js +5 -0
  192. package/dist/WaterSurface.js.map +1 -1
  193. package/dist/WebGL2Device.d.ts +154 -207
  194. package/dist/WebGL2Device.d.ts.map +1 -1
  195. package/dist/WebGL2Device.js +831 -3703
  196. package/dist/WebGL2Device.js.map +1 -1
  197. package/dist/WebGL2StateCache.d.ts +15 -1
  198. package/dist/WebGL2StateCache.d.ts.map +1 -1
  199. package/dist/WebGL2StateCache.js +31 -2
  200. package/dist/WebGL2StateCache.js.map +1 -1
  201. package/dist/WebGPUDevice.d.ts +0 -4
  202. package/dist/WebGPUDevice.d.ts.map +1 -1
  203. package/dist/WebGPUDevice.js +31 -605
  204. package/dist/WebGPUDevice.js.map +1 -1
  205. package/dist/WebGPUSkinningLimits.d.ts +10 -1
  206. package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
  207. package/dist/WebGPUSkinningLimits.js +15 -1
  208. package/dist/WebGPUSkinningLimits.js.map +1 -1
  209. package/dist/advanced-runtime/index.d.ts +6 -2
  210. package/dist/advanced-runtime/index.d.ts.map +1 -1
  211. package/dist/advanced-runtime/index.js +0 -1
  212. package/dist/advanced-runtime/index.js.map +1 -1
  213. package/dist/animation/AnimationRenderPreset.d.ts +1 -1
  214. package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
  215. package/dist/animation/AnimationRenderPreset.js +1 -1
  216. package/dist/animation/AnimationRenderPreset.js.map +1 -1
  217. package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
  218. package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
  219. package/dist/animation/index.d.ts +2 -1
  220. package/dist/animation/index.d.ts.map +1 -1
  221. package/dist/animation/index.js +1 -1
  222. package/dist/animation/index.js.map +1 -1
  223. package/dist/atmosphere/CloudLayer.d.ts +24 -0
  224. package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
  225. package/dist/atmosphere/CloudLayer.js +30 -0
  226. package/dist/atmosphere/CloudLayer.js.map +1 -0
  227. package/dist/atmosphere/FogVolumes.d.ts +30 -0
  228. package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
  229. package/dist/atmosphere/FogVolumes.js +96 -0
  230. package/dist/atmosphere/FogVolumes.js.map +1 -0
  231. package/dist/atmosphere/GradientSky.d.ts +40 -0
  232. package/dist/atmosphere/GradientSky.d.ts.map +1 -0
  233. package/dist/atmosphere/GradientSky.js +75 -0
  234. package/dist/atmosphere/GradientSky.js.map +1 -0
  235. package/dist/atmosphere/HeightFog.d.ts +154 -0
  236. package/dist/atmosphere/HeightFog.d.ts.map +1 -0
  237. package/dist/atmosphere/HeightFog.js +379 -0
  238. package/dist/atmosphere/HeightFog.js.map +1 -0
  239. package/dist/atmosphere/PreethamSky.d.ts +38 -0
  240. package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
  241. package/dist/atmosphere/PreethamSky.js +150 -0
  242. package/dist/atmosphere/PreethamSky.js.map +1 -0
  243. package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
  244. package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
  245. package/dist/atmosphere/SkyBackgroundPass.js +233 -0
  246. package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
  247. package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
  248. package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
  249. package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
  250. package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
  251. package/dist/atmosphere/SkyEval.d.ts +56 -0
  252. package/dist/atmosphere/SkyEval.d.ts.map +1 -0
  253. package/dist/atmosphere/SkyEval.js +99 -0
  254. package/dist/atmosphere/SkyEval.js.map +1 -0
  255. package/dist/atmosphere/StarField.d.ts +26 -0
  256. package/dist/atmosphere/StarField.d.ts.map +1 -0
  257. package/dist/atmosphere/StarField.js +31 -0
  258. package/dist/atmosphere/StarField.js.map +1 -0
  259. package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
  260. package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
  261. package/dist/atmosphere/VolumetricFogPass.js +265 -0
  262. package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
  263. package/dist/atmosphere/fogChunks.d.ts +8 -0
  264. package/dist/atmosphere/fogChunks.d.ts.map +1 -0
  265. package/dist/atmosphere/fogChunks.js +39 -0
  266. package/dist/atmosphere/fogChunks.js.map +1 -0
  267. package/dist/atmosphere/fogUniformStore.d.ts +20 -0
  268. package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
  269. package/dist/atmosphere/fogUniformStore.js +45 -0
  270. package/dist/atmosphere/fogUniformStore.js.map +1 -0
  271. package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
  272. package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
  273. package/dist/atmosphere/shaders/fog.glsl.js +161 -0
  274. package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
  275. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
  276. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
  277. package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
  278. package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
  279. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
  280. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
  281. package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
  282. package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
  283. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
  284. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
  285. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
  286. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
  287. package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
  288. package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
  289. package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
  290. package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
  291. package/dist/atmosphere/sky.glsl.d.ts +8 -0
  292. package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
  293. package/dist/atmosphere/sky.glsl.js +249 -0
  294. package/dist/atmosphere/sky.glsl.js.map +1 -0
  295. package/dist/batching/BatchedGeometryPool.d.ts +72 -0
  296. package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
  297. package/dist/batching/BatchedGeometryPool.js +138 -0
  298. package/dist/batching/BatchedGeometryPool.js.map +1 -0
  299. package/dist/batching/ContentKeys.d.ts +29 -0
  300. package/dist/batching/ContentKeys.d.ts.map +1 -0
  301. package/dist/batching/ContentKeys.js +220 -0
  302. package/dist/batching/ContentKeys.js.map +1 -0
  303. package/dist/batching/DrawDataTexture.d.ts +51 -0
  304. package/dist/batching/DrawDataTexture.d.ts.map +1 -0
  305. package/dist/batching/DrawDataTexture.js +99 -0
  306. package/dist/batching/DrawDataTexture.js.map +1 -0
  307. package/dist/batching/MultiDrawBatch.d.ts +64 -0
  308. package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
  309. package/dist/batching/MultiDrawBatch.js +103 -0
  310. package/dist/batching/MultiDrawBatch.js.map +1 -0
  311. package/dist/batching/StaticMergePlanner.d.ts +80 -0
  312. package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
  313. package/dist/batching/StaticMergePlanner.js +323 -0
  314. package/dist/batching/StaticMergePlanner.js.map +1 -0
  315. package/dist/batching/index.d.ts +8 -0
  316. package/dist/batching/index.d.ts.map +1 -0
  317. package/dist/batching/index.js +8 -0
  318. package/dist/batching/index.js.map +1 -0
  319. package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
  320. package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
  321. package/dist/batching/shaders/drawId.glsl.js +93 -0
  322. package/dist/batching/shaders/drawId.glsl.js.map +1 -0
  323. package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
  324. package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
  325. package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
  326. package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
  327. package/dist/cinematic/BloomPass.d.ts +5 -9
  328. package/dist/cinematic/BloomPass.d.ts.map +1 -1
  329. package/dist/cinematic/BloomPass.js +5 -17
  330. package/dist/cinematic/BloomPass.js.map +1 -1
  331. package/dist/cinematic/DepthHazePass.d.ts +5 -11
  332. package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
  333. package/dist/cinematic/DepthHazePass.js +5 -19
  334. package/dist/cinematic/DepthHazePass.js.map +1 -1
  335. package/dist/cinematic/FilmGrainPass.d.ts +5 -8
  336. package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
  337. package/dist/cinematic/FilmGrainPass.js +5 -16
  338. package/dist/cinematic/FilmGrainPass.js.map +1 -1
  339. package/dist/cinematic/VignettePass.d.ts +5 -9
  340. package/dist/cinematic/VignettePass.d.ts.map +1 -1
  341. package/dist/cinematic/VignettePass.js +5 -16
  342. package/dist/cinematic/VignettePass.js.map +1 -1
  343. package/dist/cinematic/index.d.ts +2 -1
  344. package/dist/cinematic/index.d.ts.map +1 -1
  345. package/dist/cinematic/index.js +1 -1
  346. package/dist/cinematic/index.js.map +1 -1
  347. package/dist/contracts/atmosphere.d.ts +30 -0
  348. package/dist/contracts/atmosphere.d.ts.map +1 -0
  349. package/dist/contracts/atmosphere.js +42 -0
  350. package/dist/contracts/atmosphere.js.map +1 -0
  351. package/dist/contracts/blend.d.ts +28 -0
  352. package/dist/contracts/blend.d.ts.map +1 -0
  353. package/dist/contracts/blend.js +73 -0
  354. package/dist/contracts/blend.js.map +1 -0
  355. package/dist/contracts/core.d.ts +47 -0
  356. package/dist/contracts/core.d.ts.map +1 -0
  357. package/dist/contracts/core.js +70 -0
  358. package/dist/contracts/core.js.map +1 -0
  359. package/dist/contracts/deform.d.ts +38 -0
  360. package/dist/contracts/deform.d.ts.map +1 -0
  361. package/dist/contracts/deform.js +14 -0
  362. package/dist/contracts/deform.js.map +1 -0
  363. package/dist/contracts/device.d.ts +71 -0
  364. package/dist/contracts/device.d.ts.map +1 -0
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@@ -0,0 +1,151 @@
1
+ // PRD-02 §6.5 — `ContactShadowPass`: R8 screen-space visibility mask in the
2
+ // C-01 `after-opaque` phase. Reads FRAME_RESOURCES.sceneDepthCopy when the
3
+ // C-01 prepass is real; with the stub it renders its own camera-space depth
4
+ // through PRD 02's DepthPass at half resolution. Ray-marches up to 16 steps
5
+ // along the primary shadowed light's view-space direction over `length`
6
+ // against linear depth with a `thickness` test and interleaved-gradient-noise
7
+ // jitter. The mask is applied inside that light's V_l only (§6.1) through the
8
+ // `a3d_prd02_contact_shadow` chunk — never to total colour.
9
+ import { BaseRenderPass } from "../RenderPass.js";
10
+ import { TextureBinding } from "../TextureBinding.js";
11
+ import { Sampler } from "../Sampler.js";
12
+ import { CONTACT_SHADOW_CHUNK_GLSL } from "../shaders/chunks/contact_shadow.glsl.js";
13
+ import { invertMat4, multiplyMat4 } from "@aura3d/scene";
14
+ import { DepthPass } from "../DepthPass.js";
15
+ import { VertexFormat } from "../VertexFormat.js";
16
+ export const CONTACT_MASK_BLACKBOARD_KEY = "prd02.contactShadowMask";
17
+ const MASK_LABEL = "a3d.prd02.contactShadowMask";
18
+ const OWN_DEPTH_LABEL = "a3d.prd02.contactDepth";
19
+ // GLSL ES 3.00: WebGL2Device.compileShader passes sources through verbatim,
20
+ // so without `#version 300 es` the `in`/`out`/`layout` declarations fail to
21
+ // compile and `lighting.contact` scenes never draw (02-S11, azure-gpu run
22
+ // 38184694289: "WebGL shader compile failed" on prd02-contact-cube).
23
+ const FULLSCREEN_VERT = /* glsl */ `#version 300 es
24
+ // @aura3d-shader:prd02_contact_mask
25
+ in vec2 a_position;
26
+ out vec2 v_uv;
27
+ void main() { v_uv = a_position * 0.5 + 0.5; gl_Position = vec4(a_position, 0.0, 1.0); }
28
+ `;
29
+ const MASK_FRAGMENT = /* glsl */ `#version 300 es
30
+ // @aura3d-shader:prd02_contact_mask
31
+ precision highp float;
32
+ in vec2 v_uv;
33
+ layout(location = 0) out vec4 o_vis;
34
+ ${CONTACT_SHADOW_CHUNK_GLSL}
35
+ void main() { o_vis = vec4(a3d_contactShadow(v_uv)); }
36
+ `;
37
+ /** @internal Contact-mask program sources (GLSL validation in unit tests). */
38
+ export const CONTACT_MASK_SHADER_SOURCES = { vertex: FULLSCREEN_VERT, fragment: MASK_FRAGMENT };
39
+ export class ContactShadowPass extends BaseRenderPass {
40
+ input;
41
+ mask = null;
42
+ ownDepth = null;
43
+ program = null;
44
+ triBuffer = null;
45
+ depthPass;
46
+ lastMask = null;
47
+ lastDepthSource = "none";
48
+ executed = false;
49
+ constructor(input) {
50
+ super("prd02-contact-shadows", [MASK_LABEL], [MASK_LABEL]);
51
+ this.input = input;
52
+ if (!input.sceneDepth?.available && input.casters?.length) {
53
+ this.depthPass = new DepthPass({
54
+ casters: input.casters,
55
+ viewProjectionMatrix: multiplyMat4(input.camera.projectionMatrix, input.camera.viewMatrix),
56
+ ...(input.depthPassOptions ?? {}),
57
+ });
58
+ }
59
+ else {
60
+ this.depthPass = null;
61
+ }
62
+ }
63
+ maskTexture() { return this.lastMask; }
64
+ depthSource() { return this.lastDepthSource; }
65
+ passExecuted() { return this.executed; }
66
+ execute(context) {
67
+ const { device } = context;
68
+ const prevTarget = device.getRenderTarget?.() ?? null;
69
+ const w = Math.max(1, Math.floor(context.width / 2));
70
+ const h = Math.max(1, Math.floor(context.height / 2));
71
+ if (!this.mask || this.mask.width !== w || this.mask.height !== h) {
72
+ this.mask?.dispose();
73
+ this.mask = device.createRenderTarget({ width: w, height: h, format: "rgba8", label: MASK_LABEL });
74
+ }
75
+ let depthTex = null;
76
+ if (this.input.sceneDepth?.available && this.input.sceneDepth.texture) {
77
+ depthTex = this.input.sceneDepth.texture;
78
+ this.lastDepthSource = "scene";
79
+ }
80
+ else if (this.depthPass) {
81
+ if (!this.ownDepth || this.ownDepth.width !== w || this.ownDepth.height !== h) {
82
+ this.ownDepth?.dispose();
83
+ this.ownDepth = device.createRenderTarget({ width: w, height: h, format: "rgba8", depth: "texture", label: OWN_DEPTH_LABEL });
84
+ }
85
+ device.setRenderTarget(this.ownDepth);
86
+ device.clear([0, 0, 0, 0]);
87
+ this.depthPass.execute(context);
88
+ depthTex = this.ownDepth.depthTexture ?? null;
89
+ this.lastDepthSource = "self";
90
+ }
91
+ else {
92
+ this.lastDepthSource = "none";
93
+ }
94
+ this.lastMask = null;
95
+ this.executed = false;
96
+ if (!depthTex) {
97
+ device.setRenderTarget(this.mask);
98
+ device.clear([1, 1, 1, 1]);
99
+ this.lastMask = this.mask.colorTexture;
100
+ device.setRenderTarget(prevTarget);
101
+ return;
102
+ }
103
+ this.program ??= device.createShaderProgram({
104
+ label: "a3d_prd02_contact_mask",
105
+ marker: "@aura3d-shader:prd02_contact_mask",
106
+ vertex: FULLSCREEN_VERT,
107
+ fragment: MASK_FRAGMENT,
108
+ });
109
+ this.triBuffer ??= device.createBuffer("vertex", 24, new Float32Array([-1, -1, 3, -1, -1, 3]));
110
+ const o = this.input.options ?? {};
111
+ const steps = Math.min(16, Math.max(1, o.steps ?? 12));
112
+ const viewSun = normalize3(transformDirection(this.input.camera.viewMatrix, this.input.sunDirection));
113
+ device.setRenderTarget(this.mask);
114
+ device.draw({
115
+ label: "prd02-contact-shadow-mask",
116
+ topology: "triangles",
117
+ vertexBuffer: this.triBuffer,
118
+ vertexFormat: new VertexFormat([{ semantic: "position", components: 2, offset: 0 }], 8),
119
+ vertexCount: 3,
120
+ renderState: { depthTest: false, depthWrite: false, cullMode: "none", blend: false, depthCompare: "always" },
121
+ shader: this.program,
122
+ uniforms: new Map([
123
+ ["u_prd02ContactDepth", new TextureBinding({
124
+ name: "u_prd02ContactDepth",
125
+ texture: depthTex,
126
+ sampler: new Sampler({ minFilter: "nearest", magFilter: "nearest", addressU: "clamp-to-edge", addressV: "clamp-to-edge" }),
127
+ })],
128
+ ["u_prd02ContactInvProj", invertMat4(this.input.camera.projectionMatrix)],
129
+ ["u_prd02ContactProj", this.input.camera.projectionMatrix],
130
+ ["u_prd02ContactSun", viewSun],
131
+ ["u_prd02ContactParams", [o.length ?? 0.25, o.thickness ?? 0.05, steps, 0.9]],
132
+ ["u_prd02ContactNearFar", [this.input.camera.near, this.input.camera.far]],
133
+ ]),
134
+ });
135
+ this.lastMask = this.mask.colorTexture;
136
+ this.executed = true;
137
+ device.setRenderTarget(prevTarget);
138
+ }
139
+ }
140
+ function transformDirection(m, d) {
141
+ return [
142
+ m[0] * d[0] + m[4] * d[1] + m[8] * d[2],
143
+ m[1] * d[0] + m[5] * d[1] + m[9] * d[2],
144
+ m[2] * d[0] + m[6] * d[1] + m[10] * d[2],
145
+ ];
146
+ }
147
+ function normalize3(v) {
148
+ const l = Math.hypot(v[0], v[1], v[2]) || 1;
149
+ return [v[0] / l, v[1] / l, v[2] / l];
150
+ }
151
+ //# sourceMappingURL=ContactShadowPass.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,16 @@
1
+ import type { FrameContributorContext, FrameContributor } from "../contracts/frameGraph.js";
2
+ import { type ContactShadowOptions } from "./ContactShadowPass.js";
3
+ export declare const CONTACT_SHADOWS_SUB_FLAG = "A3D_QR_LIGHTING_CONTACT";
4
+ interface ContactShadowsDiagnostics {
5
+ readonly contactShadows: {
6
+ readonly passExecuted: boolean;
7
+ readonly depthSource: string;
8
+ };
9
+ }
10
+ /** Latest C-31 contact-shadow diagnostics (engine lane reads via rendering barrel). */
11
+ export declare function prd02ContactShadowDiagnostics(): ContactShadowsDiagnostics;
12
+ /** C-27 tier + opt-in + sub-flag resolution. Returns null when the pass must not run. */
13
+ export declare function contactShadowRequest(ctx: FrameContributorContext): ContactShadowOptions | null;
14
+ export declare function createPrd02ContactShadowsContributor(): FrameContributor;
15
+ export {};
16
+ //# sourceMappingURL=Prd02ContactShadowsContributor.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Prd02ContactShadowsContributor.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/passes/Prd02ContactShadowsContributor.ts"],"names":[],"mappings":"AAUA,OAAO,KAAK,EAAE,uBAAuB,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAC;AACzF,OAAO,EAAqB,KAAK,oBAAoB,EAA+B,MAAM,qBAAqB,CAAC;AAQhH,eAAO,MAAM,wBAAwB,4BAAmB,CAAC;AAEzD,UAAU,yBAAyB;IACjC,QAAQ,CAAC,cAAc,EAAE;QAAE,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC;QAAC,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAA;KAAE,CAAC;CAC3F;AAMD,uFAAuF;AACvF,wBAAgB,6BAA6B,IAAI,yBAAyB,CAEzE;AAiBD,yFAAyF;AACzF,wBAAgB,oBAAoB,CAAC,GAAG,EAAE,uBAAuB,GAAG,oBAAoB,GAAG,IAAI,CAe9F;AA6DD,wBAAgB,oCAAoC,IAAI,gBAAgB,CAcvE"}
@@ -0,0 +1,133 @@
1
+ // PRD-02 §6.5 — `prd02.contactShadows` frame contributor (phase
2
+ // `after-opaque`, lane flag `A3D_QR_LIGHTING`, feature sub-flag
3
+ // `A3D_QR_LIGHTING_CONTACT`). Runs ContactShadowPass when the scene opted in
4
+ // (`effects.contactShadows` → `source.shadow.prd02Contact`), when the tier
5
+ // allows it (C-27 `shadow.contact`, Ultra only in the frozen table — Q-11-3
6
+ // asks for Medium/High), or when the sub-flag forces it. Opt-in works at any
7
+ // tier except Low. Publishes the mask on the blackboard for the shading side
8
+ // and records `contactShadows.passExecuted` for C-31 diagnostics.
9
+ import { BaseRenderPass } from "../RenderPass.js";
10
+ import { ContactShadowPass, CONTACT_MASK_BLACKBOARD_KEY } from "./ContactShadowPass.js";
11
+ import { collectShadowSystemLights } from "../shadows/Prd02ShadowsContributor.js";
12
+ import { resolvePrd02ShadowCasterVariant, prd02DepthFeatures, registerPrd02DepthShader, prd02ShadowCasterEligible } from "../shadows/Prd02DepthShaderLibrary.js";
13
+ import { createLeanCoreShaderLibrary } from "../ShaderLibraryCore.js";
14
+ import { QUALITY_TIERS } from "../contracts/quality.js";
15
+ import { prd02SubFlagOff, readPrd02KillSwitches, SUB_FLAG_CONTACT } from "./Prd02SubFlags.js";
16
+ export const CONTACT_SHADOWS_SUB_FLAG = SUB_FLAG_CONTACT;
17
+ let latestContactDiagnostics = {
18
+ contactShadows: { passExecuted: false, depthSource: "none" }
19
+ };
20
+ /** Latest C-31 contact-shadow diagnostics (engine lane reads via rendering barrel). */
21
+ export function prd02ContactShadowDiagnostics() {
22
+ return latestContactDiagnostics;
23
+ }
24
+ /** `ctx.tier` is a settings object — recover its tier name (the ctx carries
25
+ * the shared QUALITY_TIERS constants; fall back to shadow-shape matching). */
26
+ function tierNameOf(ctx) {
27
+ for (const [name, settings] of Object.entries(QUALITY_TIERS)) {
28
+ if (settings === ctx.tier)
29
+ return name;
30
+ }
31
+ for (const [name, settings] of Object.entries(QUALITY_TIERS)) {
32
+ if (settings.shadow === ctx.tier.shadow ||
33
+ (settings.shadow.mapSize === ctx.tier.shadow.mapSize &&
34
+ settings.shadow.cascades === ctx.tier.shadow.cascades &&
35
+ settings.shadow.localShadowLights === ctx.tier.shadow.localShadowLights))
36
+ return name;
37
+ }
38
+ return null;
39
+ }
40
+ /** C-27 tier + opt-in + sub-flag resolution. Returns null when the pass must not run. */
41
+ export function contactShadowRequest(ctx) {
42
+ // `A3D_QR_LIGHTING_CONTACT=off` or `?a3dLighting=contact=off` veto even
43
+ // Ultra/`effects.contactShadows` requests (§6.5 kill switch).
44
+ if (prd02SubFlagOff(ctx.flags, SUB_FLAG_CONTACT) || !readPrd02KillSwitches(ctx.source).contact)
45
+ return null;
46
+ const optIn = contactShadowOptIn(ctx);
47
+ if (ctx.flags.on(CONTACT_SHADOWS_SUB_FLAG)) {
48
+ return optIn ?? {};
49
+ }
50
+ if (optIn) {
51
+ // effects.contactShadows() forces on at any tier except Low (PRD-02 §6.5).
52
+ if (tierNameOf(ctx) === "low")
53
+ return null;
54
+ return optIn;
55
+ }
56
+ if (ctx.tier.shadow.contact)
57
+ return {};
58
+ return null;
59
+ }
60
+ /** The scene's `effects.contactShadows` opt-in rides `source.shadow` as an
61
+ * additive member (same convention as `Prd02ShadowOptions.prd02Shadows`). */
62
+ function contactShadowOptIn(ctx) {
63
+ const shadow = ctx.source.shadow;
64
+ if (!shadow || typeof shadow !== "object")
65
+ return null;
66
+ const opt = shadow.prd02Contact;
67
+ return opt ?? null;
68
+ }
69
+ // One lean depth library per device (registered with the prd02 depth shader).
70
+ const contactDepthLibraries = new WeakMap();
71
+ function depthLibraryFor(device) {
72
+ let lib = contactDepthLibraries.get(device);
73
+ if (!lib) {
74
+ lib = createLeanCoreShaderLibrary();
75
+ registerPrd02DepthShader(lib);
76
+ contactDepthLibraries.set(device, lib);
77
+ }
78
+ return lib;
79
+ }
80
+ class Prd02ContactShadowsRenderPass extends BaseRenderPass {
81
+ ctx;
82
+ pass;
83
+ constructor(ctx, request) {
84
+ super("prd02.contactShadows", [], []);
85
+ this.ctx = ctx;
86
+ const { sunDirection } = collectShadowSystemLights(ctx);
87
+ this.pass = new ContactShadowPass({
88
+ sunDirection: sunDirection ?? [0, -1, 0],
89
+ camera: ctx.camera ?? {
90
+ viewMatrix: new Float32Array(16).fill(0),
91
+ projectionMatrix: new Float32Array(16).fill(0),
92
+ near: 0.1,
93
+ far: 100
94
+ },
95
+ sceneDepth: ctx.sceneDepth,
96
+ casters: ctx.items.filter(prd02ShadowCasterEligible),
97
+ depthPassOptions: {
98
+ shaderLibrary: depthLibraryFor(ctx.device),
99
+ variantResolver: (item) => resolvePrd02ShadowCasterVariant(item, ctx.flags, ctx.tier, prd02DepthFeatures()),
100
+ depthVariantFeatures: prd02DepthFeatures()
101
+ },
102
+ options: request
103
+ });
104
+ }
105
+ execute(context) {
106
+ this.pass.execute(context);
107
+ this.ctx.blackboard.set(CONTACT_MASK_BLACKBOARD_KEY, this.pass.maskTexture());
108
+ latestContactDiagnostics = {
109
+ contactShadows: {
110
+ passExecuted: this.pass.passExecuted(),
111
+ depthSource: this.pass.depthSource()
112
+ }
113
+ };
114
+ }
115
+ }
116
+ export function createPrd02ContactShadowsContributor() {
117
+ prd02DepthFeatures();
118
+ return {
119
+ id: "prd02.contactShadows",
120
+ owner: "prd02",
121
+ flag: "A3D_QR_LIGHTING",
122
+ phases: ["after-opaque"],
123
+ passes: (phase, ctx) => {
124
+ if (phase !== "after-opaque")
125
+ return [];
126
+ const request = contactShadowRequest(ctx);
127
+ if (!request || !ctx.camera)
128
+ return [];
129
+ return [new Prd02ContactShadowsRenderPass(ctx, request)];
130
+ }
131
+ };
132
+ }
133
+ //# sourceMappingURL=Prd02ContactShadowsContributor.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,22 @@
1
+ import type { QrFlags } from "../contracts/core.js";
2
+ export declare const SUB_FLAG_CSM = "A3D_QR_LIGHTING_CSM";
3
+ export declare const SUB_FLAG_PROBES = "A3D_QR_LIGHTING_PROBES";
4
+ export declare const SUB_FLAG_CONTACT = "A3D_QR_LIGHTING_CONTACT";
5
+ /** Explicitly disabled (`=0`, `-name`, `=off`) — distinct from unset. */
6
+ export declare function prd02SubFlagOff(flags: QrFlags, name: string): boolean;
7
+ /** Structural mirror of `Prd02LightingKillSwitches` (engine/compiler) —
8
+ * rendering reads it off `source.shadow.prd02KillSwitches`. */
9
+ export interface Prd02KillSwitchesLike {
10
+ readonly pmrem: "cpu" | null;
11
+ readonly atlas: boolean;
12
+ readonly shadowFilter: "legacy-grid" | null;
13
+ readonly shadows: boolean;
14
+ readonly background: boolean;
15
+ readonly csm: boolean;
16
+ readonly probes: boolean;
17
+ readonly contact: boolean;
18
+ }
19
+ /** `source.shadow.prd02KillSwitches` when present, else all-on defaults
20
+ * (matches `readLightingKillSwitches` semantics for absent URLs). */
21
+ export declare function readPrd02KillSwitches(source: unknown): Prd02KillSwitchesLike;
22
+ //# sourceMappingURL=Prd02SubFlags.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Prd02SubFlags.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/passes/Prd02SubFlags.ts"],"names":[],"mappings":"AAaA,OAAO,KAAK,EAAE,OAAO,EAAe,MAAM,sBAAsB,CAAC;AAEjE,eAAO,MAAM,YAAY,wBAAwB,CAAC;AAClD,eAAO,MAAM,eAAe,2BAA2B,CAAC;AACxD,eAAO,MAAM,gBAAgB,4BAA4B,CAAC;AAE1D,yEAAyE;AACzE,wBAAgB,eAAe,CAAC,KAAK,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,GAAG,OAAO,CAGrE;AAID;gEACgE;AAChE,MAAM,WAAW,qBAAqB;IACpC,QAAQ,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,CAAC;IAC7B,QAAQ,CAAC,KAAK,EAAE,OAAO,CAAC;IACxB,QAAQ,CAAC,YAAY,EAAE,aAAa,GAAG,IAAI,CAAC;IAC5C,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC;IAC1B,QAAQ,CAAC,UAAU,EAAE,OAAO,CAAC;IAC7B,QAAQ,CAAC,GAAG,EAAE,OAAO,CAAC;IACtB,QAAQ,CAAC,MAAM,EAAE,OAAO,CAAC;IACzB,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC;CAC3B;AAOD;sEACsE;AACtE,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,OAAO,GAAG,qBAAqB,CAI5E"}
@@ -0,0 +1,32 @@
1
+ // PRD-02 §6.5 real sub-flags under `A3D_QR_LIGHTING` (bool — `QrFlagName`
2
+ // template `A3D_QR_<AREA>_<SUB>`). `?a3dLighting=` URL kill switches
3
+ // (`pmrem=cpu`, `atlas=off`, `shadowFilter=legacy-grid`, `shadows=off`,
4
+ // `background=off`, plus `csm/probes/contact` aliases) are NOT flags — they
5
+ // are parsed in `compiler/lights.ts` and arrive on
6
+ // `source.shadow.prd02KillSwitches`.
7
+ //
8
+ // `flags.on(name)` cannot distinguish "unset" from "set false" — and both
9
+ // matter here: `A3D_QR_LIGHTING_CONTACT` explicit-on is an opt-in (forces
10
+ // the pass on non-Ultra tiers), explicit-off vetoes a tier/opt-in request,
11
+ // unset defers to C-27/`effects.contactShadows`. `prd02SubFlagOff` reads the
12
+ // raw value so "off" and "absent" stay distinct.
13
+ export const SUB_FLAG_CSM = "A3D_QR_LIGHTING_CSM"; // off = single fitted map
14
+ export const SUB_FLAG_PROBES = "A3D_QR_LIGHTING_PROBES"; // off = prd02.probes off
15
+ export const SUB_FLAG_CONTACT = "A3D_QR_LIGHTING_CONTACT"; // off = veto; on = opt-in
16
+ /** Explicitly disabled (`=0`, `-name`, `=off`) — distinct from unset. */
17
+ export function prd02SubFlagOff(flags, name) {
18
+ const v = (flags.values ?? {})[name];
19
+ return v === false || v === "0" || v === "off";
20
+ }
21
+ const ALL_ON = {
22
+ pmrem: null, atlas: true, shadowFilter: null,
23
+ shadows: true, background: true, csm: true, probes: true, contact: true
24
+ };
25
+ /** `source.shadow.prd02KillSwitches` when present, else all-on defaults
26
+ * (matches `readLightingKillSwitches` semantics for absent URLs). */
27
+ export function readPrd02KillSwitches(source) {
28
+ const shadow = source?.shadow;
29
+ const ks = shadow?.prd02KillSwitches;
30
+ return ks && typeof ks === "object" ? { ...ALL_ON, ...ks } : ALL_ON;
31
+ }
32
+ //# sourceMappingURL=Prd02SubFlags.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Prd02SubFlags.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/passes/Prd02SubFlags.ts"],"names":[],"mappings":"AAAA,0EAA0E;AAC1E,qEAAqE;AACrE,wEAAwE;AACxE,4EAA4E;AAC5E,mDAAmD;AACnD,qCAAqC;AACrC,EAAE;AACF,0EAA0E;AAC1E,0EAA0E;AAC1E,2EAA2E;AAC3E,6EAA6E;AAC7E,iDAAiD;AAIjD,MAAM,CAAC,MAAM,YAAY,GAAG,qBAAqB,CAAC,CAAS,0BAA0B;AACrF,MAAM,CAAC,MAAM,eAAe,GAAG,wBAAwB,CAAC,CAAG,yBAAyB;AACpF,MAAM,CAAC,MAAM,gBAAgB,GAAG,yBAAyB,CAAC,CAAC,0BAA0B;AAErF,yEAAyE;AACzE,MAAM,UAAU,eAAe,CAAC,KAAc,EAAE,IAAY;IAC1D,MAAM,CAAC,GAAI,CAAC,KAAK,CAAC,MAAM,IAAI,EAAE,CAAuD,CAAC,IAAI,CAAC,CAAC;IAC5F,OAAO,CAAC,KAAK,KAAK,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,KAAK,CAAC;AACjD,CAAC;AAiBD,MAAM,MAAM,GAA0B;IACpC,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,YAAY,EAAE,IAAI;IAC5C,OAAO,EAAE,IAAI,EAAE,UAAU,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI;CACxE,CAAC;AAEF;sEACsE;AACtE,MAAM,UAAU,qBAAqB,CAAC,MAAe;IACnD,MAAM,MAAM,GAAI,MAAsC,EAAE,MAAM,CAAC;IAC/D,MAAM,EAAE,GAAI,MAAiD,EAAE,iBAAiB,CAAC;IACjF,OAAO,EAAE,IAAI,OAAO,EAAE,KAAK,QAAQ,CAAC,CAAC,CAAC,EAAE,GAAG,MAAM,EAAE,GAAI,EAAqC,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC;AAC1G,CAAC"}
@@ -1,3 +1,49 @@
1
+ import type { StaticSpatialBounds as BatchBounds, StaticSpatialItem as BatchSpatialItem } from "../SceneOptimization.js";
1
2
  export { buildStaticBoundsBvh, queryStaticBoundsBvh, raycastStaticBoundsBvh, updateStaticBoundsBvh } from "../SceneOptimization.js";
2
3
  export type { StaticBoundsBvh, StaticBoundsBvhBuildDiagnostics, StaticBoundsBvhNode, StaticBoundsBvhQueryOptions, StaticBoundsBvhQueryResult, StaticBoundsBvhRaycastHit, StaticBoundsBvhRaycastResult, StaticBoundsBvhTraversalDiagnostics, StaticSpatialBounds, StaticSpatialItem } from "../SceneOptimization.js";
4
+ /**
5
+ * #181: a merged-bounds cull hint for one PRD 11 BatchPlan group — the union
6
+ * of its members' bounds. Members listed here skip their own BVH nodes and
7
+ * are culled once, as a group.
8
+ */
9
+ export interface BatchCullHint<T = unknown> {
10
+ readonly id: string;
11
+ readonly bounds: BatchBounds;
12
+ readonly memberIds: readonly string[];
13
+ readonly members?: readonly T[];
14
+ }
15
+ /** Union of `bounds` (the merged bounds a BatchPlan group is culled against). */
16
+ export declare function mergeBatchBounds(bounds: readonly BatchBounds[]): BatchBounds;
17
+ /** Drop BatchPlan members from the per-item BVH input; their group hint culls them instead. */
18
+ export declare function excludeBatchedBvhItems<T>(items: readonly BatchSpatialItem<T>[], hints: readonly BatchCullHint[]): BatchSpatialItem<T>[];
19
+ /**
20
+ * Cull each group once against its merged bounds: `isVisible` runs one test
21
+ * per hint (not per member). Returns the visible member ids and the number
22
+ * of bounds tests issued.
23
+ */
24
+ export declare function cullBatchHints(hints: readonly BatchCullHint[], isVisible: (bounds: BatchBounds) => boolean): {
25
+ readonly visibleMemberIds: readonly string[];
26
+ readonly visibleHints: readonly string[];
27
+ readonly tests: number;
28
+ };
29
+ import type { StaticBoundsBvh, StaticSpatialItem } from "../SceneOptimization.js";
30
+ type Vec3Tuple = readonly [number, number, number];
31
+ /** #215 (Q-11-2 from PRD-08): result of `sphereSweep`. */
32
+ export interface BvhSphereSweepResult<T = unknown> {
33
+ readonly hit: boolean;
34
+ /** Distance travelled by the sphere centre from `from` to first contact; `Infinity` on a miss. */
35
+ readonly distance: number;
36
+ /** Id of the BVH leaf node holding the hit item; `-1` on a miss. */
37
+ readonly nodeId: number;
38
+ readonly item: StaticSpatialItem<T> | null;
39
+ /** Sphere centre at first contact; `null` on a miss. */
40
+ readonly point: Vec3Tuple | null;
41
+ }
42
+ /**
43
+ * #215: sweep a sphere from `from` to `to` through a static-bounds BVH and
44
+ * return the first item it touches. A sphere already touching an item at
45
+ * `from` hits at distance 0. Traversal visits children nearest-first and
46
+ * prunes nodes whose grown-box entry is beyond the best hit.
47
+ */
48
+ export declare function sphereSweep<T = unknown>(bvh: StaticBoundsBvh<T>, from: Vec3Tuple, to: Vec3Tuple, radius: number): BvhSphereSweepResult<T>;
3
49
  //# sourceMappingURL=BVH.d.ts.map
@@ -1 +1 @@
1
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