@aura3d/rendering 3.0.1 → 4.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1826) hide show
  1. package/dist/BlendModes.d.ts +34 -0
  2. package/dist/BlendModes.d.ts.map +1 -0
  3. package/dist/BlendModes.js +42 -0
  4. package/dist/BlendModes.js.map +1 -0
  5. package/dist/DepthPass.d.ts +18 -0
  6. package/dist/DepthPass.d.ts.map +1 -1
  7. package/dist/DepthPass.js +103 -20
  8. package/dist/DepthPass.js.map +1 -1
  9. package/dist/EnvironmentBackgroundPass.d.ts +7 -0
  10. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
  11. package/dist/EnvironmentBackgroundPass.js +39 -14
  12. package/dist/EnvironmentBackgroundPass.js.map +1 -1
  13. package/dist/EnvironmentMapResources.d.ts +1 -1
  14. package/dist/EnvironmentMapResources.d.ts.map +1 -1
  15. package/dist/EnvironmentMapResources.js +19 -8
  16. package/dist/EnvironmentMapResources.js.map +1 -1
  17. package/dist/EnvironmentPlatform.d.ts +6 -0
  18. package/dist/EnvironmentPlatform.d.ts.map +1 -1
  19. package/dist/EnvironmentPlatform.js +3 -1
  20. package/dist/EnvironmentPlatform.js.map +1 -1
  21. package/dist/EnvironmentPreset.d.ts +7 -0
  22. package/dist/EnvironmentPreset.d.ts.map +1 -1
  23. package/dist/EnvironmentPreset.js +11 -11
  24. package/dist/EnvironmentPreset.js.map +1 -1
  25. package/dist/EnvironmentPresetPack.d.ts +16 -0
  26. package/dist/EnvironmentPresetPack.d.ts.map +1 -1
  27. package/dist/EnvironmentPresetPack.js +28 -0
  28. package/dist/EnvironmentPresetPack.js.map +1 -1
  29. package/dist/ExternalParityRenderPreset.d.ts +15 -1
  30. package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
  31. package/dist/ExternalParityRenderPreset.js +52 -7
  32. package/dist/ExternalParityRenderPreset.js.map +1 -1
  33. package/dist/ForwardPass.d.ts +240 -50
  34. package/dist/ForwardPass.d.ts.map +1 -1
  35. package/dist/ForwardPass.js +845 -866
  36. package/dist/ForwardPass.js.map +1 -1
  37. package/dist/Geometry.d.ts +44 -1
  38. package/dist/Geometry.d.ts.map +1 -1
  39. package/dist/Geometry.js +174 -24
  40. package/dist/Geometry.js.map +1 -1
  41. package/dist/InstancedPBRMaterial.d.ts +5 -0
  42. package/dist/InstancedPBRMaterial.d.ts.map +1 -1
  43. package/dist/InstancedPBRMaterial.js +7 -0
  44. package/dist/InstancedPBRMaterial.js.map +1 -1
  45. package/dist/LightCollector.d.ts +8 -0
  46. package/dist/LightCollector.d.ts.map +1 -1
  47. package/dist/LightCollector.js +1 -1
  48. package/dist/LightCollector.js.map +1 -1
  49. package/dist/LightUniforms.d.ts +78 -0
  50. package/dist/LightUniforms.d.ts.map +1 -1
  51. package/dist/LightUniforms.js +100 -0
  52. package/dist/LightUniforms.js.map +1 -1
  53. package/dist/Material.d.ts +15 -0
  54. package/dist/Material.d.ts.map +1 -1
  55. package/dist/Material.js +19 -2
  56. package/dist/Material.js.map +1 -1
  57. package/dist/MaterialBinding.d.ts +10 -0
  58. package/dist/MaterialBinding.d.ts.map +1 -1
  59. package/dist/MaterialBinding.js +91 -1
  60. package/dist/MaterialBinding.js.map +1 -1
  61. package/dist/MaterialPresets.d.ts +60 -0
  62. package/dist/MaterialPresets.d.ts.map +1 -1
  63. package/dist/MaterialPresets.js +212 -0
  64. package/dist/MaterialPresets.js.map +1 -1
  65. package/dist/NormalMappedPBRMaterial.d.ts +5 -0
  66. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
  67. package/dist/NormalMappedPBRMaterial.js +7 -0
  68. package/dist/NormalMappedPBRMaterial.js.map +1 -1
  69. package/dist/OceanSurface.d.ts +8 -0
  70. package/dist/OceanSurface.d.ts.map +1 -1
  71. package/dist/OceanSurface.js +10 -79
  72. package/dist/OceanSurface.js.map +1 -1
  73. package/dist/PBRLightingDefaults.d.ts +8 -0
  74. package/dist/PBRLightingDefaults.d.ts.map +1 -1
  75. package/dist/PBRLightingDefaults.js +8 -0
  76. package/dist/PBRLightingDefaults.js.map +1 -1
  77. package/dist/PBRMaterial.d.ts +5 -0
  78. package/dist/PBRMaterial.d.ts.map +1 -1
  79. package/dist/PBRMaterial.js +7 -0
  80. package/dist/PBRMaterial.js.map +1 -1
  81. package/dist/PostProcessPass.d.ts +6 -490
  82. package/dist/PostProcessPass.d.ts.map +1 -1
  83. package/dist/PostProcessPass.js +6 -2016
  84. package/dist/PostProcessPass.js.map +1 -1
  85. package/dist/ProceduralMaterialTextures.d.ts +28 -0
  86. package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
  87. package/dist/ProceduralMaterialTextures.js +217 -0
  88. package/dist/ProceduralMaterialTextures.js.map +1 -0
  89. package/dist/ReflectionProbe.d.ts.map +1 -1
  90. package/dist/ReflectionProbe.js +4 -1
  91. package/dist/ReflectionProbe.js.map +1 -1
  92. package/dist/RenderBackend.d.ts +2 -0
  93. package/dist/RenderBackend.d.ts.map +1 -1
  94. package/dist/RenderBackend.js +3 -0
  95. package/dist/RenderBackend.js.map +1 -1
  96. package/dist/RenderDevice.d.ts +92 -5
  97. package/dist/RenderDevice.d.ts.map +1 -1
  98. package/dist/RenderDevice.js +166 -9
  99. package/dist/RenderDevice.js.map +1 -1
  100. package/dist/RenderGraph.d.ts.map +1 -1
  101. package/dist/RenderGraph.js +17 -0
  102. package/dist/RenderGraph.js.map +1 -1
  103. package/dist/RenderPass.d.ts +7 -0
  104. package/dist/RenderPass.d.ts.map +1 -1
  105. package/dist/RenderPass.js.map +1 -1
  106. package/dist/RenderPipeline.d.ts +5 -0
  107. package/dist/RenderPipeline.d.ts.map +1 -1
  108. package/dist/RenderPipeline.js +6 -0
  109. package/dist/RenderPipeline.js.map +1 -1
  110. package/dist/Renderer.d.ts +261 -66
  111. package/dist/Renderer.d.ts.map +1 -1
  112. package/dist/Renderer.js +902 -1256
  113. package/dist/Renderer.js.map +1 -1
  114. package/dist/RendererPostprocessPlan.d.ts +4 -0
  115. package/dist/RendererPostprocessPlan.d.ts.map +1 -1
  116. package/dist/RendererPostprocessPlan.js +16 -2
  117. package/dist/RendererPostprocessPlan.js.map +1 -1
  118. package/dist/RendererTiming.d.ts +27 -0
  119. package/dist/RendererTiming.d.ts.map +1 -1
  120. package/dist/RendererTiming.js +179 -12
  121. package/dist/RendererTiming.js.map +1 -1
  122. package/dist/ResolutionGovernor.d.ts +56 -0
  123. package/dist/ResolutionGovernor.d.ts.map +1 -0
  124. package/dist/ResolutionGovernor.js +87 -0
  125. package/dist/ResolutionGovernor.js.map +1 -0
  126. package/dist/Sampler.d.ts +34 -1
  127. package/dist/Sampler.d.ts.map +1 -1
  128. package/dist/Sampler.js +55 -2
  129. package/dist/Sampler.js.map +1 -1
  130. package/dist/ShaderLibrary.d.ts.map +1 -1
  131. package/dist/ShaderLibrary.js +15 -10
  132. package/dist/ShaderLibrary.js.map +1 -1
  133. package/dist/ShaderLibraryCore.d.ts.map +1 -1
  134. package/dist/ShaderLibraryCore.js +3 -2
  135. package/dist/ShaderLibraryCore.js.map +1 -1
  136. package/dist/ShaderModule.d.ts +7 -1
  137. package/dist/ShaderModule.d.ts.map +1 -1
  138. package/dist/ShaderModule.js +20 -5
  139. package/dist/ShaderModule.js.map +1 -1
  140. package/dist/ShadowPass.d.ts.map +1 -1
  141. package/dist/ShadowPass.js +14 -7
  142. package/dist/ShadowPass.js.map +1 -1
  143. package/dist/SkinnedLitMaterial.d.ts +5 -0
  144. package/dist/SkinnedLitMaterial.d.ts.map +1 -1
  145. package/dist/SkinnedLitMaterial.js +13 -0
  146. package/dist/SkinnedLitMaterial.js.map +1 -1
  147. package/dist/SkinningBounds.d.ts +18 -0
  148. package/dist/SkinningBounds.d.ts.map +1 -1
  149. package/dist/SkinningBounds.js +78 -0
  150. package/dist/SkinningBounds.js.map +1 -1
  151. package/dist/SkinningPaletteTextureCache.d.ts +117 -0
  152. package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
  153. package/dist/SkinningPaletteTextureCache.js +205 -0
  154. package/dist/SkinningPaletteTextureCache.js.map +1 -0
  155. package/dist/SkinningUniforms.d.ts +56 -0
  156. package/dist/SkinningUniforms.d.ts.map +1 -0
  157. package/dist/SkinningUniforms.js +262 -0
  158. package/dist/SkinningUniforms.js.map +1 -0
  159. package/dist/TemporalHistory.d.ts +33 -0
  160. package/dist/TemporalHistory.d.ts.map +1 -1
  161. package/dist/TemporalHistory.js +84 -1
  162. package/dist/TemporalHistory.js.map +1 -1
  163. package/dist/TerrainHeightfield.d.ts +12 -0
  164. package/dist/TerrainHeightfield.d.ts.map +1 -1
  165. package/dist/TerrainHeightfield.js +29 -6
  166. package/dist/TerrainHeightfield.js.map +1 -1
  167. package/dist/TerrainTiles.d.ts +40 -10
  168. package/dist/TerrainTiles.d.ts.map +1 -1
  169. package/dist/TerrainTiles.js +18 -57
  170. package/dist/TerrainTiles.js.map +1 -1
  171. package/dist/Texture.d.ts +47 -2
  172. package/dist/Texture.d.ts.map +1 -1
  173. package/dist/Texture.js +119 -3
  174. package/dist/Texture.js.map +1 -1
  175. package/dist/TexturedPBRMaterial.d.ts +24 -0
  176. package/dist/TexturedPBRMaterial.d.ts.map +1 -1
  177. package/dist/TexturedPBRMaterial.js +72 -20
  178. package/dist/TexturedPBRMaterial.js.map +1 -1
  179. package/dist/TransmissionRenderTarget.d.ts +33 -0
  180. package/dist/TransmissionRenderTarget.d.ts.map +1 -0
  181. package/dist/TransmissionRenderTarget.js +61 -0
  182. package/dist/TransmissionRenderTarget.js.map +1 -0
  183. package/dist/VegetationScatter.js +1 -1
  184. package/dist/VegetationScatter.js.map +1 -1
  185. package/dist/VolumetricFog.d.ts +42 -0
  186. package/dist/VolumetricFog.d.ts.map +1 -1
  187. package/dist/VolumetricFog.js +52 -1
  188. package/dist/VolumetricFog.js.map +1 -1
  189. package/dist/WaterSurface.d.ts +5 -0
  190. package/dist/WaterSurface.d.ts.map +1 -1
  191. package/dist/WaterSurface.js +5 -0
  192. package/dist/WaterSurface.js.map +1 -1
  193. package/dist/WebGL2Device.d.ts +154 -207
  194. package/dist/WebGL2Device.d.ts.map +1 -1
  195. package/dist/WebGL2Device.js +831 -3703
  196. package/dist/WebGL2Device.js.map +1 -1
  197. package/dist/WebGL2StateCache.d.ts +15 -1
  198. package/dist/WebGL2StateCache.d.ts.map +1 -1
  199. package/dist/WebGL2StateCache.js +31 -2
  200. package/dist/WebGL2StateCache.js.map +1 -1
  201. package/dist/WebGPUDevice.d.ts +0 -4
  202. package/dist/WebGPUDevice.d.ts.map +1 -1
  203. package/dist/WebGPUDevice.js +31 -605
  204. package/dist/WebGPUDevice.js.map +1 -1
  205. package/dist/WebGPUSkinningLimits.d.ts +10 -1
  206. package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
  207. package/dist/WebGPUSkinningLimits.js +15 -1
  208. package/dist/WebGPUSkinningLimits.js.map +1 -1
  209. package/dist/advanced-runtime/index.d.ts +6 -2
  210. package/dist/advanced-runtime/index.d.ts.map +1 -1
  211. package/dist/advanced-runtime/index.js +0 -1
  212. package/dist/advanced-runtime/index.js.map +1 -1
  213. package/dist/animation/AnimationRenderPreset.d.ts +1 -1
  214. package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
  215. package/dist/animation/AnimationRenderPreset.js +1 -1
  216. package/dist/animation/AnimationRenderPreset.js.map +1 -1
  217. package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
  218. package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
  219. package/dist/animation/index.d.ts +2 -1
  220. package/dist/animation/index.d.ts.map +1 -1
  221. package/dist/animation/index.js +1 -1
  222. package/dist/animation/index.js.map +1 -1
  223. package/dist/atmosphere/CloudLayer.d.ts +24 -0
  224. package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
  225. package/dist/atmosphere/CloudLayer.js +30 -0
  226. package/dist/atmosphere/CloudLayer.js.map +1 -0
  227. package/dist/atmosphere/FogVolumes.d.ts +30 -0
  228. package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
  229. package/dist/atmosphere/FogVolumes.js +96 -0
  230. package/dist/atmosphere/FogVolumes.js.map +1 -0
  231. package/dist/atmosphere/GradientSky.d.ts +40 -0
  232. package/dist/atmosphere/GradientSky.d.ts.map +1 -0
  233. package/dist/atmosphere/GradientSky.js +75 -0
  234. package/dist/atmosphere/GradientSky.js.map +1 -0
  235. package/dist/atmosphere/HeightFog.d.ts +154 -0
  236. package/dist/atmosphere/HeightFog.d.ts.map +1 -0
  237. package/dist/atmosphere/HeightFog.js +379 -0
  238. package/dist/atmosphere/HeightFog.js.map +1 -0
  239. package/dist/atmosphere/PreethamSky.d.ts +38 -0
  240. package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
  241. package/dist/atmosphere/PreethamSky.js +150 -0
  242. package/dist/atmosphere/PreethamSky.js.map +1 -0
  243. package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
  244. package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
  245. package/dist/atmosphere/SkyBackgroundPass.js +233 -0
  246. package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
  247. package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
  248. package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
  249. package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
  250. package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
  251. package/dist/atmosphere/SkyEval.d.ts +56 -0
  252. package/dist/atmosphere/SkyEval.d.ts.map +1 -0
  253. package/dist/atmosphere/SkyEval.js +99 -0
  254. package/dist/atmosphere/SkyEval.js.map +1 -0
  255. package/dist/atmosphere/StarField.d.ts +26 -0
  256. package/dist/atmosphere/StarField.d.ts.map +1 -0
  257. package/dist/atmosphere/StarField.js +31 -0
  258. package/dist/atmosphere/StarField.js.map +1 -0
  259. package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
  260. package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
  261. package/dist/atmosphere/VolumetricFogPass.js +265 -0
  262. package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
  263. package/dist/atmosphere/fogChunks.d.ts +8 -0
  264. package/dist/atmosphere/fogChunks.d.ts.map +1 -0
  265. package/dist/atmosphere/fogChunks.js +39 -0
  266. package/dist/atmosphere/fogChunks.js.map +1 -0
  267. package/dist/atmosphere/fogUniformStore.d.ts +20 -0
  268. package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
  269. package/dist/atmosphere/fogUniformStore.js +45 -0
  270. package/dist/atmosphere/fogUniformStore.js.map +1 -0
  271. package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
  272. package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
  273. package/dist/atmosphere/shaders/fog.glsl.js +161 -0
  274. package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
  275. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
  276. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
  277. package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
  278. package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
  279. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
  280. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
  281. package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
  282. package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
  283. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
  284. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
  285. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
  286. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
  287. package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
  288. package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
  289. package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
  290. package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
  291. package/dist/atmosphere/sky.glsl.d.ts +8 -0
  292. package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
  293. package/dist/atmosphere/sky.glsl.js +249 -0
  294. package/dist/atmosphere/sky.glsl.js.map +1 -0
  295. package/dist/batching/BatchedGeometryPool.d.ts +72 -0
  296. package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
  297. package/dist/batching/BatchedGeometryPool.js +138 -0
  298. package/dist/batching/BatchedGeometryPool.js.map +1 -0
  299. package/dist/batching/ContentKeys.d.ts +29 -0
  300. package/dist/batching/ContentKeys.d.ts.map +1 -0
  301. package/dist/batching/ContentKeys.js +220 -0
  302. package/dist/batching/ContentKeys.js.map +1 -0
  303. package/dist/batching/DrawDataTexture.d.ts +51 -0
  304. package/dist/batching/DrawDataTexture.d.ts.map +1 -0
  305. package/dist/batching/DrawDataTexture.js +99 -0
  306. package/dist/batching/DrawDataTexture.js.map +1 -0
  307. package/dist/batching/MultiDrawBatch.d.ts +64 -0
  308. package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
  309. package/dist/batching/MultiDrawBatch.js +103 -0
  310. package/dist/batching/MultiDrawBatch.js.map +1 -0
  311. package/dist/batching/StaticMergePlanner.d.ts +80 -0
  312. package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
  313. package/dist/batching/StaticMergePlanner.js +323 -0
  314. package/dist/batching/StaticMergePlanner.js.map +1 -0
  315. package/dist/batching/index.d.ts +8 -0
  316. package/dist/batching/index.d.ts.map +1 -0
  317. package/dist/batching/index.js +8 -0
  318. package/dist/batching/index.js.map +1 -0
  319. package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
  320. package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
  321. package/dist/batching/shaders/drawId.glsl.js +93 -0
  322. package/dist/batching/shaders/drawId.glsl.js.map +1 -0
  323. package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
  324. package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
  325. package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
  326. package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
  327. package/dist/cinematic/BloomPass.d.ts +5 -9
  328. package/dist/cinematic/BloomPass.d.ts.map +1 -1
  329. package/dist/cinematic/BloomPass.js +5 -17
  330. package/dist/cinematic/BloomPass.js.map +1 -1
  331. package/dist/cinematic/DepthHazePass.d.ts +5 -11
  332. package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
  333. package/dist/cinematic/DepthHazePass.js +5 -19
  334. package/dist/cinematic/DepthHazePass.js.map +1 -1
  335. package/dist/cinematic/FilmGrainPass.d.ts +5 -8
  336. package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
  337. package/dist/cinematic/FilmGrainPass.js +5 -16
  338. package/dist/cinematic/FilmGrainPass.js.map +1 -1
  339. package/dist/cinematic/VignettePass.d.ts +5 -9
  340. package/dist/cinematic/VignettePass.d.ts.map +1 -1
  341. package/dist/cinematic/VignettePass.js +5 -16
  342. package/dist/cinematic/VignettePass.js.map +1 -1
  343. package/dist/cinematic/index.d.ts +2 -1
  344. package/dist/cinematic/index.d.ts.map +1 -1
  345. package/dist/cinematic/index.js +1 -1
  346. package/dist/cinematic/index.js.map +1 -1
  347. package/dist/contracts/atmosphere.d.ts +30 -0
  348. package/dist/contracts/atmosphere.d.ts.map +1 -0
  349. package/dist/contracts/atmosphere.js +42 -0
  350. package/dist/contracts/atmosphere.js.map +1 -0
  351. package/dist/contracts/blend.d.ts +28 -0
  352. package/dist/contracts/blend.d.ts.map +1 -0
  353. package/dist/contracts/blend.js +73 -0
  354. package/dist/contracts/blend.js.map +1 -0
  355. package/dist/contracts/core.d.ts +47 -0
  356. package/dist/contracts/core.d.ts.map +1 -0
  357. package/dist/contracts/core.js +70 -0
  358. package/dist/contracts/core.js.map +1 -0
  359. package/dist/contracts/deform.d.ts +38 -0
  360. package/dist/contracts/deform.d.ts.map +1 -0
  361. package/dist/contracts/deform.js +14 -0
  362. package/dist/contracts/deform.js.map +1 -0
  363. package/dist/contracts/device.d.ts +71 -0
  364. package/dist/contracts/device.d.ts.map +1 -0
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@@ -0,0 +1,2023 @@
1
+ import { BaseRenderPass } from "../RenderPass.js";
2
+ import { RenderDeviceError } from "../RenderDevice.js";
3
+ import { OUTLINE_LUMA_SCALE, createOutlineGradientBound } from "../postprocess/NativeLdrEffectLuts.js";
4
+ export class ToneMappingPass extends BaseRenderPass {
5
+ options;
6
+ exposure;
7
+ whitePoint;
8
+ gamma;
9
+ operator;
10
+ inputColorSpace;
11
+ outputColorSpace;
12
+ lastResult = null;
13
+ constructor(options) {
14
+ super(options.name ?? "tone-mapping", [options.readResource ?? options.source.label], [options.writeResource ?? options.target?.label ?? "backbuffer"]);
15
+ this.options = options;
16
+ this.exposure = options.exposure ?? 1;
17
+ this.whitePoint = options.whitePoint ?? 1;
18
+ this.gamma = options.gamma ?? 2.2;
19
+ this.operator = options.operator ?? "reinhard";
20
+ this.inputColorSpace = options.inputColorSpace ?? "linear";
21
+ this.outputColorSpace = options.outputColorSpace ?? "linear";
22
+ if (!Number.isFinite(this.exposure) || this.exposure < 0) {
23
+ throw new Error("ToneMappingPass exposure must be finite and non-negative.");
24
+ }
25
+ if (!Number.isFinite(this.whitePoint) || this.whitePoint <= 0) {
26
+ throw new Error("ToneMappingPass whitePoint must be finite and positive.");
27
+ }
28
+ if (!Number.isFinite(this.gamma) || this.gamma <= 0) {
29
+ throw new Error("ToneMappingPass gamma must be finite and positive.");
30
+ }
31
+ }
32
+ execute(context) {
33
+ context.device.setRenderTarget(this.options.source);
34
+ const mapped = this.options.source.colorTexture.format === "rgba16f" || this.options.source.colorTexture.format === "rgba32f"
35
+ ? toneMapFloatPixels(context.device.readFloatPixels(0, 0, this.options.source.width, this.options.source.height), this.options.source.width, this.options.source.height, {
36
+ exposure: this.exposure,
37
+ whitePoint: this.whitePoint,
38
+ gamma: this.gamma,
39
+ operator: this.operator,
40
+ outputColorSpace: this.outputColorSpace
41
+ })
42
+ : toneMapPixels(context.device.readPixels(0, 0, this.options.source.width, this.options.source.height), this.options.source.width, this.options.source.height, {
43
+ exposure: this.exposure,
44
+ whitePoint: this.whitePoint,
45
+ gamma: this.gamma,
46
+ operator: this.operator,
47
+ inputColorSpace: this.inputColorSpace,
48
+ outputColorSpace: this.outputColorSpace
49
+ });
50
+ writeRenderTarget(context.device, this.options.source, this.options.target, mapped.pixels);
51
+ this.lastResult = mapped;
52
+ }
53
+ getLastResult() {
54
+ return this.lastResult ? { ...this.lastResult, pixels: new Uint8Array(this.lastResult.pixels) } : null;
55
+ }
56
+ }
57
+ export class DepthVisualizationPass extends BaseRenderPass {
58
+ options;
59
+ edgeThreshold;
60
+ lastResult = null;
61
+ constructor(options) {
62
+ super(options.name ?? "depth-visualization", [options.readResource ?? options.source.label], [options.writeResource ?? options.target?.label ?? "depth-visualization-output"]);
63
+ this.options = options;
64
+ this.edgeThreshold = options.edgeThreshold ?? 0.08;
65
+ if (!Number.isFinite(this.edgeThreshold) || this.edgeThreshold < 0 || this.edgeThreshold > 1) {
66
+ throw new Error("DepthVisualizationPass edgeThreshold must be finite and in [0, 1].");
67
+ }
68
+ }
69
+ execute(context) {
70
+ const visualized = visualizeDepthTexture(this.options.source, { edgeThreshold: this.edgeThreshold });
71
+ writeDepthTarget(this.options.target, this.options.source.width, this.options.source.height, visualized.pixels);
72
+ context.device.setRenderTarget(this.options.target ?? null);
73
+ this.lastResult = visualized;
74
+ }
75
+ getLastResult() {
76
+ return this.lastResult
77
+ ? {
78
+ ...this.lastResult,
79
+ pixels: new Uint8Array(this.lastResult.pixels),
80
+ stats: { ...this.lastResult.stats }
81
+ }
82
+ : null;
83
+ }
84
+ }
85
+ export class BloomPass extends BaseRenderPass {
86
+ options;
87
+ threshold;
88
+ intensity;
89
+ radius;
90
+ lastResult = null;
91
+ constructor(options) {
92
+ super(options.name ?? "bloom", [options.readResource ?? options.source.label], [options.writeResource ?? options.target?.label ?? "bloom-output"]);
93
+ this.options = options;
94
+ this.threshold = options.threshold ?? 0.75;
95
+ this.intensity = options.intensity ?? 0.35;
96
+ this.radius = options.radius ?? 1;
97
+ validateBloomOptions(this.threshold, this.intensity, this.radius);
98
+ }
99
+ execute(context) {
100
+ context.device.setRenderTarget(this.options.source);
101
+ const pixels = context.device.readPixels(0, 0, this.options.source.width, this.options.source.height);
102
+ const bloomed = bloomPixels(pixels, this.options.source.width, this.options.source.height, {
103
+ threshold: this.threshold,
104
+ intensity: this.intensity,
105
+ radius: this.radius
106
+ });
107
+ writeRenderTarget(context.device, this.options.source, this.options.target, bloomed.pixels);
108
+ this.lastResult = bloomed;
109
+ }
110
+ getLastResult() {
111
+ return this.lastResult
112
+ ? {
113
+ ...this.lastResult,
114
+ pixels: new Uint8Array(this.lastResult.pixels),
115
+ brightPixels: new Uint8Array(this.lastResult.brightPixels),
116
+ horizontalBlurPixels: new Uint8Array(this.lastResult.horizontalBlurPixels),
117
+ verticalBlurPixels: new Uint8Array(this.lastResult.verticalBlurPixels)
118
+ }
119
+ : null;
120
+ }
121
+ }
122
+ export class FXAAPass extends BaseRenderPass {
123
+ options;
124
+ edgeThreshold;
125
+ subpixelBlend;
126
+ lastResult = null;
127
+ constructor(options) {
128
+ super(options.name ?? "fxaa", [options.readResource ?? options.source.label], [options.writeResource ?? options.target?.label ?? "fxaa-output"]);
129
+ this.options = options;
130
+ this.edgeThreshold = options.edgeThreshold ?? 0.125;
131
+ this.subpixelBlend = options.subpixelBlend ?? 0.75;
132
+ validateFXAAOptions(this.edgeThreshold, this.subpixelBlend);
133
+ }
134
+ execute(context) {
135
+ context.device.setRenderTarget(this.options.source);
136
+ const pixels = context.device.readPixels(0, 0, this.options.source.width, this.options.source.height);
137
+ const smoothed = fxaaPixels(pixels, this.options.source.width, this.options.source.height, {
138
+ edgeThreshold: this.edgeThreshold,
139
+ subpixelBlend: this.subpixelBlend
140
+ });
141
+ writeRenderTarget(context.device, this.options.source, this.options.target, smoothed.pixels);
142
+ this.lastResult = smoothed;
143
+ }
144
+ getLastResult() {
145
+ return this.lastResult
146
+ ? {
147
+ ...this.lastResult,
148
+ pixels: new Uint8Array(this.lastResult.pixels),
149
+ edgeMask: new Uint8Array(this.lastResult.edgeMask)
150
+ }
151
+ : null;
152
+ }
153
+ }
154
+ export function toneMapPixels(pixels, width, height, options = {}) {
155
+ if (!Number.isInteger(width) || width <= 0 || !Number.isInteger(height) || height <= 0) {
156
+ throw new Error("Tone mapping dimensions must be positive integers.");
157
+ }
158
+ if (pixels.byteLength !== width * height * 4) {
159
+ throw new Error("Tone mapping input must contain width * height * 4 RGBA bytes.");
160
+ }
161
+ const exposure = options.exposure ?? 1;
162
+ const whitePoint = options.whitePoint ?? 1;
163
+ const gamma = options.gamma ?? 2.2;
164
+ const operator = options.operator ?? "reinhard";
165
+ const inputColorSpace = options.inputColorSpace ?? "linear";
166
+ const outputColorSpace = options.outputColorSpace ?? "linear";
167
+ if (!Number.isFinite(exposure) || exposure < 0) {
168
+ throw new Error("Tone mapping exposure must be finite and non-negative.");
169
+ }
170
+ if (!Number.isFinite(whitePoint) || whitePoint <= 0) {
171
+ throw new Error("Tone mapping whitePoint must be finite and positive.");
172
+ }
173
+ if (!Number.isFinite(gamma) || gamma <= 0) {
174
+ throw new Error("Tone mapping gamma must be finite and positive.");
175
+ }
176
+ const output = new Uint8Array(pixels.byteLength);
177
+ for (let index = 0; index < pixels.length; index += 4) {
178
+ const decoded = [
179
+ decodeColorByte(pixels[index], inputColorSpace),
180
+ decodeColorByte(pixels[index + 1], inputColorSpace),
181
+ decodeColorByte(pixels[index + 2], inputColorSpace)
182
+ ];
183
+ const mapped = operator === "aces" ? acesFilmicRgb(decoded, exposure, whitePoint) : undefined;
184
+ output[index] = mapped ? encodeColorByte(mapped[0], gamma, outputColorSpace) : encodeToneMappedChannel(decoded[0], exposure, whitePoint, gamma, operator, outputColorSpace);
185
+ output[index + 1] = mapped ? encodeColorByte(mapped[1], gamma, outputColorSpace) : encodeToneMappedChannel(decoded[1], exposure, whitePoint, gamma, operator, outputColorSpace);
186
+ output[index + 2] = mapped ? encodeColorByte(mapped[2], gamma, outputColorSpace) : encodeToneMappedChannel(decoded[2], exposure, whitePoint, gamma, operator, outputColorSpace);
187
+ output[index + 3] = pixels[index + 3];
188
+ }
189
+ return {
190
+ width,
191
+ height,
192
+ pixels: output,
193
+ colorSpace: outputColorSpace,
194
+ calibration: createToneMappingCalibration({ exposure, whitePoint, gamma, operator, inputColorSpace, outputColorSpace })
195
+ };
196
+ }
197
+ export function toneMapFloatPixels(pixels, width, height, options = {}) {
198
+ if (!Number.isInteger(width) || width <= 0 || !Number.isInteger(height) || height <= 0) {
199
+ throw new Error("HDR tone mapping dimensions must be positive integers.");
200
+ }
201
+ if (pixels.length !== width * height * 4) {
202
+ throw new Error("HDR tone mapping input must contain width * height * 4 RGBA float values.");
203
+ }
204
+ const exposure = options.exposure ?? 1;
205
+ const whitePoint = options.whitePoint ?? 1;
206
+ const gamma = options.gamma ?? 2.2;
207
+ const operator = options.operator ?? "reinhard";
208
+ const outputColorSpace = options.outputColorSpace ?? "linear";
209
+ if (!Number.isFinite(exposure) || exposure < 0) {
210
+ throw new Error("HDR tone mapping exposure must be finite and non-negative.");
211
+ }
212
+ if (!Number.isFinite(whitePoint) || whitePoint <= 0) {
213
+ throw new Error("HDR tone mapping whitePoint must be finite and positive.");
214
+ }
215
+ if (!Number.isFinite(gamma) || gamma <= 0) {
216
+ throw new Error("HDR tone mapping gamma must be finite and positive.");
217
+ }
218
+ const output = new Uint8Array(pixels.length);
219
+ let inputOverbrightPixels = 0;
220
+ let maxInputValue = 0;
221
+ for (let index = 0; index < pixels.length; index += 4) {
222
+ const r = finiteHdrChannel(pixels[index], index);
223
+ const g = finiteHdrChannel(pixels[index + 1], index + 1);
224
+ const b = finiteHdrChannel(pixels[index + 2], index + 2);
225
+ const a = finiteHdrChannel(pixels[index + 3], index + 3);
226
+ if (r > 1 || g > 1 || b > 1)
227
+ inputOverbrightPixels += 1;
228
+ maxInputValue = Math.max(maxInputValue, r, g, b);
229
+ const mapped = operator === "aces" ? acesFilmicRgb([r, g, b], exposure, whitePoint) : undefined;
230
+ output[index] = mapped ? encodeColorByte(mapped[0], gamma, outputColorSpace) : encodeToneMappedChannel(r, exposure, whitePoint, gamma, operator, outputColorSpace);
231
+ output[index + 1] = mapped ? encodeColorByte(mapped[1], gamma, outputColorSpace) : encodeToneMappedChannel(g, exposure, whitePoint, gamma, operator, outputColorSpace);
232
+ output[index + 2] = mapped ? encodeColorByte(mapped[2], gamma, outputColorSpace) : encodeToneMappedChannel(b, exposure, whitePoint, gamma, operator, outputColorSpace);
233
+ output[index + 3] = clampByte(a * 255);
234
+ }
235
+ return {
236
+ width,
237
+ height,
238
+ pixels: output,
239
+ colorSpace: outputColorSpace,
240
+ calibration: createToneMappingCalibration({ exposure, whitePoint, gamma, operator, inputColorSpace: "linear", outputColorSpace }),
241
+ inputOverbrightPixels,
242
+ maxInputValue: Number(maxInputValue.toFixed(6))
243
+ };
244
+ }
245
+ export function colorGradePixels(pixels, width, height, options = {}) {
246
+ validatePixelBuffer(pixels, width, height, "Color grading");
247
+ const settings = {
248
+ contrast: options.contrast ?? 1,
249
+ temperature: options.temperature ?? 0,
250
+ tint: options.tint ?? 0,
251
+ saturation: options.saturation ?? 1,
252
+ vibrance: options.vibrance ?? 0,
253
+ vignette: options.vignette ?? 0,
254
+ sharpening: options.sharpening ?? 0
255
+ };
256
+ validateRange(settings.contrast, 0, 3, "Color grading contrast");
257
+ validateRange(settings.temperature, -1, 1, "Color grading temperature");
258
+ validateRange(settings.tint, -1, 1, "Color grading tint");
259
+ validateRange(settings.saturation, 0, 3, "Color grading saturation");
260
+ validateRange(settings.vibrance, -1, 1, "Color grading vibrance");
261
+ validateRange(settings.vignette, 0, 1, "Color grading vignette");
262
+ validateRange(settings.sharpening, 0, 2, "Color grading sharpening");
263
+ const graded = new Uint8Array(pixels.byteLength);
264
+ let changedPixels = 0;
265
+ let vignetteDarkenedPixels = 0;
266
+ for (let y = 0; y < height; y += 1) {
267
+ for (let x = 0; x < width; x += 1) {
268
+ const index = (y * width + x) * 4;
269
+ let r = (pixels[index] ?? 0) / 255;
270
+ let g = (pixels[index + 1] ?? 0) / 255;
271
+ let b = (pixels[index + 2] ?? 0) / 255;
272
+ const luma = 0.2126 * r + 0.7152 * g + 0.0722 * b;
273
+ r = (r - 0.5) * settings.contrast + 0.5;
274
+ g = (g - 0.5) * settings.contrast + 0.5;
275
+ b = (b - 0.5) * settings.contrast + 0.5;
276
+ r += settings.temperature * 0.08 - settings.tint * 0.02;
277
+ g += settings.tint * 0.06;
278
+ b -= settings.temperature * 0.08 + settings.tint * 0.02;
279
+ const vibranceBoost = settings.vibrance * (1 - Math.min(1, Math.abs(r - luma) + Math.abs(g - luma) + Math.abs(b - luma)));
280
+ const saturation = settings.saturation + vibranceBoost;
281
+ r = luma + (r - luma) * saturation;
282
+ g = luma + (g - luma) * saturation;
283
+ b = luma + (b - luma) * saturation;
284
+ const centerX = width <= 1 ? 0 : (x / (width - 1)) * 2 - 1;
285
+ const centerY = height <= 1 ? 0 : (y / (height - 1)) * 2 - 1;
286
+ const vignette = 1 - settings.vignette * Math.min(1, Math.max(0, Math.hypot(centerX, centerY) - 0.28) / 1.12);
287
+ if (vignette < 0.98)
288
+ vignetteDarkenedPixels += 1;
289
+ r *= vignette;
290
+ g *= vignette;
291
+ b *= vignette;
292
+ graded[index] = clampByte(r * 255);
293
+ graded[index + 1] = clampByte(g * 255);
294
+ graded[index + 2] = clampByte(b * 255);
295
+ graded[index + 3] = pixels[index + 3] ?? 255;
296
+ if (Math.abs(graded[index] - (pixels[index] ?? 0)) + Math.abs(graded[index + 1] - (pixels[index + 1] ?? 0)) + Math.abs(graded[index + 2] - (pixels[index + 2] ?? 0)) > 3) {
297
+ changedPixels += 1;
298
+ }
299
+ }
300
+ }
301
+ const sharpened = settings.sharpening > 0 ? sharpenPixels(graded, width, height, settings.sharpening) : { pixels: graded, sharpenedPixels: 0 };
302
+ return {
303
+ width,
304
+ height,
305
+ pixels: sharpened.pixels,
306
+ changedPixels: Math.max(changedPixels, countChangedRgb(pixels, sharpened.pixels)),
307
+ vignetteDarkenedPixels,
308
+ sharpenedPixels: sharpened.sharpenedPixels,
309
+ settings
310
+ };
311
+ }
312
+ export const toneMappingPresets = {
313
+ natural: createToneMappingPreset("natural", "Natural", {
314
+ operator: "neutral",
315
+ exposure: 1,
316
+ autoExposure: false
317
+ }),
318
+ cinematic: createToneMappingPreset("cinematic", "Cinematic", {
319
+ operator: "aces",
320
+ exposure: 1.2,
321
+ autoExposure: true,
322
+ adaptationSpeed: 0.3,
323
+ temperature: -0.1,
324
+ contrast: 1.1,
325
+ saturation: 0.95
326
+ }),
327
+ vibrant: createToneMappingPreset("vibrant", "Vibrant", {
328
+ operator: "uncharted2",
329
+ exposure: 1.3,
330
+ autoExposure: false,
331
+ temperature: 0.1,
332
+ contrast: 1.15,
333
+ saturation: 1.2
334
+ }),
335
+ realistic: createToneMappingPreset("realistic", "Realistic", {
336
+ operator: "agx",
337
+ exposure: 1,
338
+ autoExposure: true,
339
+ adaptationSpeed: 0.5
340
+ }),
341
+ stylized: createToneMappingPreset("stylized", "Stylized", {
342
+ operator: "filmic",
343
+ exposure: 1.4,
344
+ autoExposure: false,
345
+ temperature: 0.2,
346
+ contrast: 1.25,
347
+ saturation: 1.1
348
+ })
349
+ };
350
+ export function resolveToneMappingPreset(name, overrides = {}) {
351
+ const preset = toneMappingPresets[name];
352
+ return {
353
+ ...preset,
354
+ toneMapping: {
355
+ ...preset.toneMapping,
356
+ exposure: overrides.exposure ?? preset.toneMapping.exposure,
357
+ whitePoint: overrides.whitePoint ?? preset.toneMapping.whitePoint,
358
+ gamma: overrides.gamma ?? preset.toneMapping.gamma,
359
+ operator: overrides.operator ?? preset.toneMapping.operator,
360
+ inputColorSpace: overrides.inputColorSpace ?? preset.toneMapping.inputColorSpace,
361
+ outputColorSpace: overrides.outputColorSpace ?? preset.toneMapping.outputColorSpace
362
+ },
363
+ colorGrade: {
364
+ ...preset.colorGrade,
365
+ contrast: overrides.contrast ?? preset.colorGrade.contrast,
366
+ temperature: overrides.temperature ?? preset.colorGrade.temperature,
367
+ tint: overrides.tint ?? preset.colorGrade.tint,
368
+ saturation: overrides.saturation ?? preset.colorGrade.saturation,
369
+ vibrance: overrides.vibrance ?? preset.colorGrade.vibrance,
370
+ vignette: overrides.vignette ?? preset.colorGrade.vignette,
371
+ sharpening: overrides.sharpening ?? preset.colorGrade.sharpening
372
+ },
373
+ autoExposure: overrides.autoExposure ?? preset.autoExposure,
374
+ adaptationSpeed: overrides.adaptationSpeed ?? preset.adaptationSpeed,
375
+ minExposure: overrides.minExposure ?? preset.minExposure,
376
+ maxExposure: overrides.maxExposure ?? preset.maxExposure
377
+ };
378
+ }
379
+ export function computeExposureHistogramFromPixels(pixels, width, height, options = {}) {
380
+ validatePixelBuffer(pixels, width, height, "Exposure histogram");
381
+ const inputColorSpace = options.inputColorSpace ?? "linear";
382
+ const binCount = options.binCount ?? 64;
383
+ const minLuminance = options.minLuminance ?? 0.001;
384
+ const maxLuminance = options.maxLuminance ?? 16;
385
+ validateHistogramOptions(binCount, minLuminance, maxLuminance);
386
+ const bins = Array.from({ length: binCount }, () => 0);
387
+ const logMin = Math.log2(minLuminance);
388
+ const logMax = Math.log2(maxLuminance);
389
+ let luminanceSum = 0;
390
+ let minObservedLuminance = Number.POSITIVE_INFINITY;
391
+ let maxObservedLuminance = 0;
392
+ for (let index = 0; index < pixels.length; index += 4) {
393
+ const r = decodeColorByte(pixels[index] ?? 0, inputColorSpace);
394
+ const g = decodeColorByte(pixels[index + 1] ?? 0, inputColorSpace);
395
+ const b = decodeColorByte(pixels[index + 2] ?? 0, inputColorSpace);
396
+ const luminance = Math.max(0, 0.2126 * r + 0.7152 * g + 0.0722 * b);
397
+ luminanceSum += luminance;
398
+ minObservedLuminance = Math.min(minObservedLuminance, luminance);
399
+ maxObservedLuminance = Math.max(maxObservedLuminance, luminance);
400
+ const safeLuminance = Math.max(minLuminance, Math.min(maxLuminance, luminance));
401
+ const bin = clampInt(Math.round(((Math.log2(safeLuminance) - logMin) / (logMax - logMin)) * (binCount - 1)), 0, binCount - 1);
402
+ bins[bin] += 1;
403
+ }
404
+ const pixelCount = width * height;
405
+ return {
406
+ bins,
407
+ binCount,
408
+ minLuminance,
409
+ maxLuminance,
410
+ pixelCount,
411
+ averageLuminance: Number((luminanceSum / pixelCount).toFixed(6)),
412
+ minObservedLuminance: Number((minObservedLuminance === Number.POSITIVE_INFINITY ? 0 : minObservedLuminance).toFixed(6)),
413
+ maxObservedLuminance: Number(maxObservedLuminance.toFixed(6))
414
+ };
415
+ }
416
+ export function computeAutoExposureFromHistogram(histogram, options = {}) {
417
+ if (histogram.pixelCount <= 0 || histogram.bins.length !== histogram.binCount) {
418
+ throw new Error("Auto exposure histogram must contain bins and a positive pixel count.");
419
+ }
420
+ const targetLuminance = options.targetLuminance ?? 0.18;
421
+ const previousExposure = options.previousExposure ?? 1;
422
+ const adaptationSpeed = options.adaptationSpeed ?? 1;
423
+ const deltaTimeSeconds = options.deltaTimeSeconds ?? 1 / 60;
424
+ const minExposure = options.minExposure ?? 0.1;
425
+ const maxExposure = options.maxExposure ?? 10;
426
+ validateRange(targetLuminance, 0.001, 4, "Auto exposure targetLuminance");
427
+ validateRange(previousExposure, 0.001, 128, "Auto exposure previousExposure");
428
+ validateRange(adaptationSpeed, 0, 1, "Auto exposure adaptationSpeed");
429
+ validateRange(deltaTimeSeconds, 0, 10, "Auto exposure deltaTimeSeconds");
430
+ validateRange(minExposure, 0.001, 128, "Auto exposure minExposure");
431
+ validateRange(maxExposure, minExposure, 128, "Auto exposure maxExposure");
432
+ const averageLuminance = histogram.averageLuminance > 0 ? histogram.averageLuminance : histogramAverageFromBins(histogram);
433
+ const unclampedTarget = targetLuminance / Math.max(0.001, averageLuminance);
434
+ const targetExposure = Math.max(minExposure, Math.min(maxExposure, unclampedTarget));
435
+ const adaptationRate = 1 - Math.pow(1 - adaptationSpeed, deltaTimeSeconds * 60);
436
+ const exposure = previousExposure + (targetExposure - previousExposure) * adaptationRate;
437
+ return {
438
+ exposure: Number(exposure.toFixed(6)),
439
+ targetExposure: Number(targetExposure.toFixed(6)),
440
+ averageLuminance: Number(averageLuminance.toFixed(6)),
441
+ adaptationRate: Number(adaptationRate.toFixed(6)),
442
+ clamped: targetExposure !== unclampedTarget
443
+ };
444
+ }
445
+ export function applyToneMappingPreset(pixels, width, height, presetName, options = {}) {
446
+ const preset = resolveToneMappingPreset(presetName, options);
447
+ const histogram = computeExposureHistogramFromPixels(pixels, width, height, {
448
+ inputColorSpace: preset.toneMapping.inputColorSpace
449
+ });
450
+ const autoExposure = preset.autoExposure
451
+ ? computeAutoExposureFromHistogram(histogram, {
452
+ targetLuminance: options.targetLuminance,
453
+ previousExposure: options.previousExposure ?? preset.toneMapping.exposure,
454
+ adaptationSpeed: options.adaptationSpeed ?? preset.adaptationSpeed,
455
+ deltaTimeSeconds: options.deltaTimeSeconds,
456
+ minExposure: options.minExposure ?? preset.minExposure,
457
+ maxExposure: options.maxExposure ?? preset.maxExposure
458
+ })
459
+ : undefined;
460
+ const toneMapped = toneMapPixels(pixels, width, height, {
461
+ ...preset.toneMapping,
462
+ exposure: autoExposure?.exposure ?? preset.toneMapping.exposure
463
+ });
464
+ const colorGraded = colorGradePixels(toneMapped.pixels, width, height, preset.colorGrade);
465
+ return {
466
+ width,
467
+ height,
468
+ preset: presetName,
469
+ pixels: colorGraded.pixels,
470
+ toneMapped,
471
+ colorGraded,
472
+ histogram,
473
+ autoExposure
474
+ };
475
+ }
476
+ export function chromaticAberrationPixels(pixels, width, height, options = {}) {
477
+ validatePixelBuffer(pixels, width, height, "Chromatic aberration");
478
+ const strength = options.strength ?? 0.35;
479
+ validateRange(strength, 0, 2, "Chromatic aberration strength");
480
+ const output = new Uint8Array(pixels);
481
+ let changedPixels = 0;
482
+ let maxChannelOffsetPixels = 0;
483
+ const centerX = (width - 1) / 2;
484
+ const centerY = (height - 1) / 2;
485
+ const maxDistance = Math.max(1, Math.hypot(centerX, centerY));
486
+ for (let y = 0; y < height; y += 1) {
487
+ for (let x = 0; x < width; x += 1) {
488
+ const index = (y * width + x) * 4;
489
+ const directionX = centerX === 0 ? 0 : (x - centerX) / maxDistance;
490
+ const directionY = centerY === 0 ? 0 : (y - centerY) / maxDistance;
491
+ const radial = Math.min(1, Math.hypot(x - centerX, y - centerY) / maxDistance);
492
+ const offset = Math.round(strength * radial * 2);
493
+ maxChannelOffsetPixels = Math.max(maxChannelOffsetPixels, offset);
494
+ const redX = clampInt(Math.round(x + directionX * offset), 0, width - 1);
495
+ const redY = clampInt(Math.round(y + directionY * offset), 0, height - 1);
496
+ const blueX = clampInt(Math.round(x - directionX * offset), 0, width - 1);
497
+ const blueY = clampInt(Math.round(y - directionY * offset), 0, height - 1);
498
+ output[index] = channelAt(pixels, width, height, redX, redY, 0);
499
+ output[index + 1] = pixels[index + 1] ?? 0;
500
+ output[index + 2] = channelAt(pixels, width, height, blueX, blueY, 2);
501
+ output[index + 3] = pixels[index + 3] ?? 255;
502
+ if (Math.abs(output[index] - (pixels[index] ?? 0)) + Math.abs(output[index + 2] - (pixels[index + 2] ?? 0)) > 2) {
503
+ changedPixels += 1;
504
+ }
505
+ }
506
+ }
507
+ return { width, height, pixels: output, changedPixels, maxChannelOffsetPixels };
508
+ }
509
+ export function outlinePixels(pixels, width, height, options = {}) {
510
+ validatePixelBuffer(pixels, width, height, "Outline");
511
+ const outlineWidth = options.width ?? 1;
512
+ const threshold = options.threshold ?? 0.22;
513
+ const opacity = options.opacity ?? 0.85;
514
+ const color = options.color ?? [255, 188, 64, 255];
515
+ if (!Number.isInteger(outlineWidth) || outlineWidth < 1 || outlineWidth > 6) {
516
+ throw new Error("Outline width must be an integer in [1, 6].");
517
+ }
518
+ validateRange(threshold, 0, 4, "Outline threshold");
519
+ validateRange(opacity, 0, 1, "Outline opacity");
520
+ validateOutlineColor(color);
521
+ const edgeMask = new Uint8Array(width * height);
522
+ const gradientBound = createOutlineGradientBound(threshold).numberValue;
523
+ let maxGradientNumerator = 0;
524
+ for (let y = 0; y < height; y += 1) {
525
+ for (let x = 0; x < width; x += 1) {
526
+ const { gx, gy } = sobelLumaNumeratorGradient(pixels, width, height, x, y);
527
+ const squared = gx * gx + gy * gy;
528
+ if (squared > maxGradientNumerator)
529
+ maxGradientNumerator = squared;
530
+ if (outlineEdgeExceedsBound(gx, gy, gradientBound)) {
531
+ edgeMask[y * width + x] = 255;
532
+ }
533
+ }
534
+ }
535
+ const maxGradient = Math.sqrt(maxGradientNumerator) / OUTLINE_LUMA_SCALE;
536
+ const outlineMask = dilateMask(edgeMask, width, height, outlineWidth);
537
+ const output = new Uint8Array(pixels);
538
+ let outlinedPixels = 0;
539
+ let changedPixels = 0;
540
+ const colorAlpha = (color[3] ?? 255) / 255;
541
+ const alpha = opacity * colorAlpha;
542
+ for (let index = 0; index < outlineMask.length; index += 1) {
543
+ if (outlineMask[index] === 0)
544
+ continue;
545
+ outlinedPixels += 1;
546
+ const pixelIndex = index * 4;
547
+ const beforeRed = pixels[pixelIndex] ?? 0;
548
+ const beforeGreen = pixels[pixelIndex + 1] ?? 0;
549
+ const beforeBlue = pixels[pixelIndex + 2] ?? 0;
550
+ output[pixelIndex] = clampByte(beforeRed * (1 - alpha) + color[0] * alpha);
551
+ output[pixelIndex + 1] = clampByte(beforeGreen * (1 - alpha) + color[1] * alpha);
552
+ output[pixelIndex + 2] = clampByte(beforeBlue * (1 - alpha) + color[2] * alpha);
553
+ output[pixelIndex + 3] = pixels[pixelIndex + 3] ?? 255;
554
+ if (Math.abs(output[pixelIndex] - beforeRed) + Math.abs(output[pixelIndex + 1] - beforeGreen) + Math.abs(output[pixelIndex + 2] - beforeBlue) > 3) {
555
+ changedPixels += 1;
556
+ }
557
+ }
558
+ return {
559
+ width,
560
+ height,
561
+ pixels: output,
562
+ outlineMask,
563
+ outlinedPixels,
564
+ changedPixels,
565
+ maxGradient: Number(maxGradient.toFixed(6)),
566
+ method: "sobel-luma"
567
+ };
568
+ }
569
+ export function filmGrainPixels(pixels, width, height, options = {}) {
570
+ validatePixelBuffer(pixels, width, height, "Film grain");
571
+ const intensity = options.intensity ?? 0.08;
572
+ const seed = options.seed ?? 1;
573
+ const monochrome = options.monochrome ?? true;
574
+ validateRange(intensity, 0, 1, "Film grain intensity");
575
+ if (!Number.isInteger(seed)) {
576
+ throw new Error("Film grain seed must be an integer.");
577
+ }
578
+ const output = new Uint8Array(pixels);
579
+ let changedPixels = 0;
580
+ for (let y = 0; y < height; y += 1) {
581
+ for (let x = 0; x < width; x += 1) {
582
+ const index = (y * width + x) * 4;
583
+ const luma = ((pixels[index] ?? 0) * 0.2126 + (pixels[index + 1] ?? 0) * 0.7152 + (pixels[index + 2] ?? 0) * 0.0722) / 255;
584
+ const grain = (noise2d(x, y, seed) +
585
+ noise2d(Math.floor(x / 2), Math.floor(y / 2), seed + 97) +
586
+ noise2d(x + 19, y + 31, seed + 193)) / 3 * 2 - 1;
587
+ const amplitude = intensity * 84 * (0.35 + 0.65 * (1 - luma));
588
+ const redGrain = grain;
589
+ const greenGrain = monochrome ? grain : grain * 0.72 + (noise2d(x, y, seed + 17) * 2 - 1) * 0.28;
590
+ const blueGrain = monochrome ? grain : grain * 0.72 + (noise2d(x, y, seed + 31) * 2 - 1) * 0.28;
591
+ output[index] = clampByte((pixels[index] ?? 0) + redGrain * amplitude);
592
+ output[index + 1] = clampByte((pixels[index + 1] ?? 0) + greenGrain * amplitude);
593
+ output[index + 2] = clampByte((pixels[index + 2] ?? 0) + blueGrain * amplitude);
594
+ output[index + 3] = pixels[index + 3] ?? 255;
595
+ if (Math.abs(output[index] - (pixels[index] ?? 0)) + Math.abs(output[index + 1] - (pixels[index + 1] ?? 0)) + Math.abs(output[index + 2] - (pixels[index + 2] ?? 0)) > 0) {
596
+ changedPixels += 1;
597
+ }
598
+ }
599
+ }
600
+ return { width, height, pixels: output, changedPixels, seed, intensity, monochrome };
601
+ }
602
+ export function depthOfFieldPixels(pixels, width, height, options) {
603
+ validatePixelBuffer(pixels, width, height, "Depth of field");
604
+ const focusDepth = options.focusDepth ?? 0.5;
605
+ const focusRange = options.focusRange ?? 0.12;
606
+ const maxRadius = options.maxRadius ?? 2;
607
+ validateRange(focusDepth, 0, 1, "Depth of field focusDepth");
608
+ validateRange(focusRange, 0.001, 1, "Depth of field focusRange");
609
+ if (!Number.isInteger(maxRadius) || maxRadius < 0 || maxRadius > 8) {
610
+ throw new Error("Depth of field maxRadius must be an integer in [0, 8].");
611
+ }
612
+ const depthTexture = requireDepthTextureBinding(options.depth, "Depth of field");
613
+ if (depthTexture.width !== width || depthTexture.height !== height) {
614
+ throw new Error("Depth of field depth texture dimensions must match source pixels.");
615
+ }
616
+ const output = new Uint8Array(pixels);
617
+ let blurredPixels = 0;
618
+ for (let y = 0; y < height; y += 1) {
619
+ for (let x = 0; x < width; x += 1) {
620
+ const depth = depthAt(depthTexture, x, y);
621
+ const radius = Math.min(maxRadius, Math.round(Math.max(0, Math.abs(depth - focusDepth) - focusRange) / Math.max(focusRange, 0.001) * maxRadius));
622
+ if (radius === 0)
623
+ continue;
624
+ blurredPixels += 1;
625
+ const index = (y * width + x) * 4;
626
+ let red = 0;
627
+ let green = 0;
628
+ let blue = 0;
629
+ let samples = 0;
630
+ for (let offsetY = -radius; offsetY <= radius; offsetY += 1) {
631
+ for (let offsetX = -radius; offsetX <= radius; offsetX += 1) {
632
+ if (Math.hypot(offsetX, offsetY) > radius + 0.01)
633
+ continue;
634
+ const sampleX = clampInt(x + offsetX, 0, width - 1);
635
+ const sampleY = clampInt(y + offsetY, 0, height - 1);
636
+ const sampleIndex = (sampleY * width + sampleX) * 4;
637
+ red += pixels[sampleIndex] ?? 0;
638
+ green += pixels[sampleIndex + 1] ?? 0;
639
+ blue += pixels[sampleIndex + 2] ?? 0;
640
+ samples += 1;
641
+ }
642
+ }
643
+ output[index] = clampByte(red / samples);
644
+ output[index + 1] = clampByte(green / samples);
645
+ output[index + 2] = clampByte(blue / samples);
646
+ output[index + 3] = pixels[index + 3] ?? 255;
647
+ }
648
+ }
649
+ return { width, height, pixels: output, blurredPixels, maxBlurRadius: maxRadius, focusDepth, focusRange };
650
+ }
651
+ export function volumetricLightPixels(pixels, width, height, options = {}) {
652
+ validatePixelBuffer(pixels, width, height, "Volumetric light");
653
+ const depth = requireDepthTextureBinding(options.depth, "Volumetric light");
654
+ if (depth.width !== width || depth.height !== height) {
655
+ throw new Error("Volumetric light depth texture dimensions must match source pixels.");
656
+ }
657
+ const lightPosition = options.lightPosition ?? [0.5, 0.18];
658
+ if (lightPosition.length !== 2 || !lightPosition.every((value) => Number.isFinite(value) && value >= 0 && value <= 1)) {
659
+ throw new RangeError("Volumetric light position must contain two finite normalized coordinates.");
660
+ }
661
+ const color = options.color ?? [1, 0.88, 0.62];
662
+ if (color.length !== 3 || !color.every((value) => Number.isFinite(value) && value >= 0 && value <= 1)) {
663
+ throw new RangeError("Volumetric light color must contain three finite values within [0, 1].");
664
+ }
665
+ const density = numberInRange(options.density ?? 0.9, 0.01, 2, "Volumetric light density");
666
+ const decay = numberInRange(options.decay ?? 0.96, 0, 1, "Volumetric light decay");
667
+ const weight = numberInRange(options.weight ?? 0.18, 0, 2, "Volumetric light weight");
668
+ const exposure = numberInRange(options.exposure ?? 0.72, 0, 4, "Volumetric light exposure");
669
+ const samples = integerNumberInRange(options.samples ?? 32, 4, 128, "Volumetric light samples");
670
+ const occlusionThreshold = numberInRange(options.occlusionThreshold ?? 0.985, 0, 1, "Volumetric light occlusionThreshold");
671
+ const output = new Uint8Array(pixels);
672
+ const lightX = lightPosition[0] * (width - 1);
673
+ const lightY = lightPosition[1] * (height - 1);
674
+ let changedPixels = 0;
675
+ let occludedSamples = 0;
676
+ let maxScattering = 0;
677
+ for (let y = 0; y < height; y += 1) {
678
+ for (let x = 0; x < width; x += 1) {
679
+ const deltaX = ((lightX - x) / samples) * density;
680
+ const deltaY = ((lightY - y) / samples) * density;
681
+ let sampleX = x;
682
+ let sampleY = y;
683
+ let illuminationDecay = 1;
684
+ let scattering = 0;
685
+ for (let sample = 0; sample < samples; sample += 1) {
686
+ sampleX += deltaX;
687
+ sampleY += deltaY;
688
+ const sx = clampInt(Math.round(sampleX), 0, width - 1);
689
+ const sy = clampInt(Math.round(sampleY), 0, height - 1);
690
+ const offset = (sy * width + sx) * 4;
691
+ const luminance = ((pixels[offset] ?? 0) * 0.2126 + (pixels[offset + 1] ?? 0) * 0.7152 + (pixels[offset + 2] ?? 0) * 0.0722) / 255;
692
+ const source = Math.max(0, luminance - 0.42) / 0.58;
693
+ const sampleDepth = depthAt(depth, sx, sy);
694
+ const visible = sampleDepth >= occlusionThreshold || source > 0.05 ? 1 : 0;
695
+ if (visible === 0)
696
+ occludedSamples += 1;
697
+ scattering += source * visible * illuminationDecay * weight;
698
+ illuminationDecay *= decay;
699
+ }
700
+ const boost = scattering * exposure;
701
+ maxScattering = Math.max(maxScattering, boost);
702
+ const offset = (y * width + x) * 4;
703
+ const beforeR = pixels[offset] ?? 0;
704
+ const beforeG = pixels[offset + 1] ?? 0;
705
+ const beforeB = pixels[offset + 2] ?? 0;
706
+ // A5: ordered Bayer dither (one LSB) so smooth inscatter gradients do
707
+ // not band in 8-bit output. Off by default to preserve legacy bytes.
708
+ const dither = options.dither === true ? bayer2(x, y) : 0;
709
+ output[offset] = clampByte(beforeR + color[0] * boost * 255 + dither);
710
+ output[offset + 1] = clampByte(beforeG + color[1] * boost * 255 + dither);
711
+ output[offset + 2] = clampByte(beforeB + color[2] * boost * 255 + dither);
712
+ if (output[offset] !== beforeR || output[offset + 1] !== beforeG || output[offset + 2] !== beforeB) {
713
+ changedPixels += 1;
714
+ }
715
+ }
716
+ }
717
+ return {
718
+ width,
719
+ height,
720
+ pixels: output,
721
+ changedPixels,
722
+ occludedSamples,
723
+ maxScattering: Number(maxScattering.toFixed(5)),
724
+ sampleCount: samples,
725
+ method: "depth-aware-radial-participating-media"
726
+ };
727
+ }
728
+ export function motionBlurPixels(pixels, width, height, options) {
729
+ validatePixelBuffer(pixels, width, height, "Motion blur");
730
+ const samples = options.samples ?? 5;
731
+ const scale = options.scale ?? 1;
732
+ if (!Number.isInteger(samples) || samples < 2 || samples > 16) {
733
+ throw new Error("Motion blur samples must be an integer in [2, 16].");
734
+ }
735
+ if (!Number.isFinite(scale) || scale < 0 || scale > 8) {
736
+ throw new Error("Motion blur scale must be finite in [0, 8].");
737
+ }
738
+ if (options.velocity.length !== width * height * 2) {
739
+ throw new Error("Motion blur velocity must contain width * height * 2 float samples.");
740
+ }
741
+ const output = new Uint8Array(pixels);
742
+ let blurredPixels = 0;
743
+ let maxVelocityPixels = 0;
744
+ for (let y = 0; y < height; y += 1) {
745
+ for (let x = 0; x < width; x += 1) {
746
+ const velocityIndex = (y * width + x) * 2;
747
+ const vx = (options.velocity[velocityIndex] ?? 0) * scale;
748
+ const vy = (options.velocity[velocityIndex + 1] ?? 0) * scale;
749
+ const velocityPixels = Math.hypot(vx, vy);
750
+ maxVelocityPixels = Math.max(maxVelocityPixels, velocityPixels);
751
+ if (velocityPixels < 0.01)
752
+ continue;
753
+ blurredPixels += 1;
754
+ const index = (y * width + x) * 4;
755
+ let red = 0;
756
+ let green = 0;
757
+ let blue = 0;
758
+ for (let sample = 0; sample < samples; sample += 1) {
759
+ const t = samples === 1 ? 0 : sample / (samples - 1) - 0.5;
760
+ const sampleX = clampInt(Math.round(x - vx * t), 0, width - 1);
761
+ const sampleY = clampInt(Math.round(y - vy * t), 0, height - 1);
762
+ const sampleIndex = (sampleY * width + sampleX) * 4;
763
+ red += pixels[sampleIndex] ?? 0;
764
+ green += pixels[sampleIndex + 1] ?? 0;
765
+ blue += pixels[sampleIndex + 2] ?? 0;
766
+ }
767
+ output[index] = clampByte(red / samples);
768
+ output[index + 1] = clampByte(green / samples);
769
+ output[index + 2] = clampByte(blue / samples);
770
+ output[index + 3] = pixels[index + 3] ?? 255;
771
+ }
772
+ }
773
+ return { width, height, pixels: output, blurredPixels, samples, maxVelocityPixels };
774
+ }
775
+ export function ssaoPixels(pixels, width, height, options) {
776
+ validatePixelBuffer(pixels, width, height, "SSAO");
777
+ const depthTexture = requireDepthTextureBinding(options.depth, "SSAO");
778
+ if (depthTexture.width !== width || depthTexture.height !== height) {
779
+ throw new Error("SSAO depth texture dimensions must match source pixels.");
780
+ }
781
+ const rawRadius = options.radius ?? 2;
782
+ const radius = rawRadius > 0 && rawRadius < 1
783
+ ? Math.max(1, Math.min(8, Math.round(rawRadius * 8)))
784
+ : rawRadius;
785
+ const intensity = options.intensity ?? 0.38;
786
+ const bias = options.bias ?? 0.015;
787
+ if (!Number.isInteger(radius) || radius < 1 || radius > 8) {
788
+ throw new Error("SSAO radius must be an integer in [1, 8].");
789
+ }
790
+ validateRange(intensity, 0, 2, "SSAO intensity");
791
+ validateRange(bias, 0, 0.25, "SSAO bias");
792
+ const output = new Uint8Array(pixels);
793
+ let occludedPixels = 0;
794
+ let occlusionTotal = 0;
795
+ for (let y = 0; y < height; y += 1) {
796
+ for (let x = 0; x < width; x += 1) {
797
+ const centerDepth = depthAt(depthTexture, x, y);
798
+ let occlusion = 0;
799
+ let samples = 0;
800
+ for (let offsetY = -radius; offsetY <= radius; offsetY += radius) {
801
+ for (let offsetX = -radius; offsetX <= radius; offsetX += radius) {
802
+ if (offsetX === 0 && offsetY === 0)
803
+ continue;
804
+ const sampleDepth = depthAt(depthTexture, clampInt(x + offsetX, 0, width - 1), clampInt(y + offsetY, 0, height - 1));
805
+ occlusion += Math.max(0, Math.min(1, (centerDepth - sampleDepth - bias) / (0.14 + radius * 0.04)));
806
+ samples += 1;
807
+ }
808
+ }
809
+ const factor = Math.max(0.18, 1 - (occlusion / Math.max(1, samples)) * intensity * 0.72);
810
+ if (factor < 0.995)
811
+ occludedPixels += 1;
812
+ occlusionTotal += 1 - factor;
813
+ const index = (y * width + x) * 4;
814
+ output[index] = clampByte((pixels[index] ?? 0) * factor);
815
+ output[index + 1] = clampByte((pixels[index + 1] ?? 0) * factor);
816
+ output[index + 2] = clampByte((pixels[index + 2] ?? 0) * factor);
817
+ output[index + 3] = pixels[index + 3] ?? 255;
818
+ }
819
+ }
820
+ return { width, height, pixels: output, occludedPixels, averageOcclusion: Number((occlusionTotal / (width * height)).toFixed(6)), radius, intensity };
821
+ }
822
+ export function contactShadowPixels(pixels, width, height, options) {
823
+ validatePixelBuffer(pixels, width, height, "Contact shadow");
824
+ const depthTexture = requireDepthTextureBinding(options.depth, "Contact shadow");
825
+ if (depthTexture.width !== width || depthTexture.height !== height) {
826
+ throw new Error("Contact shadow depth texture dimensions must match source pixels.");
827
+ }
828
+ const radius = options.radius ?? 4;
829
+ const intensity = options.intensity ?? 0.72;
830
+ const bias = options.bias ?? 0.008;
831
+ const thickness = options.thickness ?? 0.12;
832
+ if (!Number.isInteger(radius) || radius < 1 || radius > 16) {
833
+ throw new Error("Contact shadow radius must be an integer in [1, 16].");
834
+ }
835
+ validateRange(intensity, 0, 2, "Contact shadow intensity");
836
+ validateRange(bias, 0, 0.25, "Contact shadow bias");
837
+ validateRange(thickness, 0.005, 1, "Contact shadow thickness");
838
+ const direction = normalizeContactShadowDirection(options.direction ?? [0.35, 0.8]);
839
+ const output = new Uint8Array(pixels);
840
+ let contactPixels = 0;
841
+ let darkeningTotal = 0;
842
+ for (let y = 0; y < height; y += 1) {
843
+ for (let x = 0; x < width; x += 1) {
844
+ const receiverDepth = depthAt(depthTexture, x, y);
845
+ let contact = 0;
846
+ for (let step = 1; step <= radius; step += 1) {
847
+ const longitudinal = step / radius;
848
+ const lateralRadius = Math.max(1, Math.round(radius * 0.28 * (1 - longitudinal * 0.35)));
849
+ for (let side = -lateralRadius; side <= lateralRadius; side += 1) {
850
+ const offsetX = direction[0] * step + -direction[1] * side;
851
+ const offsetY = direction[1] * step + direction[0] * side;
852
+ const sampleX = clampInt(Math.round(x - offsetX), 0, width - 1);
853
+ const sampleY = clampInt(Math.round(y - offsetY), 0, height - 1);
854
+ const casterDepth = depthAt(depthTexture, sampleX, sampleY);
855
+ const depthGap = receiverDepth - casterDepth - bias;
856
+ if (depthGap <= 0 || depthGap > thickness)
857
+ continue;
858
+ const spatialFalloff = Math.max(0, 1 - longitudinal);
859
+ const lateralFalloff = Math.max(0, 1 - Math.abs(side) / (lateralRadius + 1));
860
+ const depthFalloff = 1 - depthGap / thickness;
861
+ contact = Math.max(contact, spatialFalloff * lateralFalloff * depthFalloff);
862
+ }
863
+ }
864
+ if (contact <= 0)
865
+ continue;
866
+ const shadow = Math.min(0.82, contact * intensity * 0.72);
867
+ const factor = 1 - shadow;
868
+ const index = (y * width + x) * 4;
869
+ output[index] = clampByte((pixels[index] ?? 0) * factor);
870
+ output[index + 1] = clampByte((pixels[index + 1] ?? 0) * factor);
871
+ output[index + 2] = clampByte((pixels[index + 2] ?? 0) * factor);
872
+ output[index + 3] = pixels[index + 3] ?? 255;
873
+ contactPixels += 1;
874
+ darkeningTotal += shadow;
875
+ }
876
+ }
877
+ return {
878
+ width,
879
+ height,
880
+ pixels: output,
881
+ contactPixels,
882
+ averageContactDarkening: Number((darkeningTotal / Math.max(1, contactPixels)).toFixed(6)),
883
+ radius,
884
+ intensity,
885
+ mode: "screen-space-depth-contact"
886
+ };
887
+ }
888
+ export function ssrPixels(pixels, width, height, options) {
889
+ validatePixelBuffer(pixels, width, height, "SSR");
890
+ const depthTexture = requireDepthTextureBinding(options.depth, "SSR");
891
+ if (depthTexture.width !== width || depthTexture.height !== height) {
892
+ throw new Error("SSR depth texture dimensions must match source pixels.");
893
+ }
894
+ const intensity = options.intensity ?? 0.32;
895
+ const maxDistance = options.maxDistance ?? 16;
896
+ validateRange(intensity, 0, 2, "SSR intensity");
897
+ if (!Number.isInteger(maxDistance) || maxDistance < 1 || maxDistance > 64) {
898
+ throw new Error("SSR maxDistance must be an integer in [1, 64].");
899
+ }
900
+ const output = new Uint8Array(pixels);
901
+ let reflectedPixels = 0;
902
+ let maxReflectionBoost = 0;
903
+ for (let y = 0; y < height; y += 1) {
904
+ for (let x = 0; x < width; x += 1) {
905
+ const depth = depthAt(depthTexture, x, y);
906
+ const rayDistance = Math.max(1, Math.round((1 - depth) * maxDistance));
907
+ const sampleX = clampInt(x + (x < width / 2 ? rayDistance : -rayDistance), 0, width - 1);
908
+ const sampleY = clampInt(height - 1 - y, 0, height - 1);
909
+ const sourceIndex = (sampleY * width + sampleX) * 4;
910
+ const targetIndex = (y * width + x) * 4;
911
+ const sourceLuma = ((pixels[sourceIndex] ?? 0) + (pixels[sourceIndex + 1] ?? 0) + (pixels[sourceIndex + 2] ?? 0)) / (3 * 255);
912
+ if (sourceLuma < 0.18 || depth > 0.92)
913
+ continue;
914
+ const boost = sourceLuma * intensity * (1 - depth);
915
+ maxReflectionBoost = Math.max(maxReflectionBoost, boost);
916
+ reflectedPixels += 1;
917
+ output[targetIndex] = clampByte((pixels[targetIndex] ?? 0) + (pixels[sourceIndex] ?? 0) * boost);
918
+ output[targetIndex + 1] = clampByte((pixels[targetIndex + 1] ?? 0) + (pixels[sourceIndex + 1] ?? 0) * boost);
919
+ output[targetIndex + 2] = clampByte((pixels[targetIndex + 2] ?? 0) + (pixels[sourceIndex + 2] ?? 0) * boost);
920
+ output[targetIndex + 3] = pixels[targetIndex + 3] ?? 255;
921
+ }
922
+ }
923
+ return { width, height, pixels: output, reflectedPixels, maxReflectionBoost: Number(maxReflectionBoost.toFixed(6)), intensity, maxDistance };
924
+ }
925
+ export function taaPixels(pixels, width, height, options) {
926
+ validatePixelBuffer(pixels, width, height, "TAA");
927
+ if (options.history.byteLength !== pixels.byteLength) {
928
+ throw new Error("TAA history must contain width * height * 4 RGBA bytes.");
929
+ }
930
+ const blend = options.blend ?? 0.18;
931
+ validateRange(blend, 0, 0.95, "TAA blend");
932
+ const output = new Uint8Array(pixels.byteLength);
933
+ let blendedPixels = 0;
934
+ for (let index = 0; index < pixels.length; index += 4) {
935
+ output[index] = clampByte((pixels[index] ?? 0) * (1 - blend) + (options.history[index] ?? 0) * blend);
936
+ output[index + 1] = clampByte((pixels[index + 1] ?? 0) * (1 - blend) + (options.history[index + 1] ?? 0) * blend);
937
+ output[index + 2] = clampByte((pixels[index + 2] ?? 0) * (1 - blend) + (options.history[index + 2] ?? 0) * blend);
938
+ output[index + 3] = pixels[index + 3] ?? 255;
939
+ if (Math.abs(output[index] - (pixels[index] ?? 0)) + Math.abs(output[index + 1] - (pixels[index + 1] ?? 0)) + Math.abs(output[index + 2] - (pixels[index + 2] ?? 0)) > 0) {
940
+ blendedPixels += 1;
941
+ }
942
+ }
943
+ return { width, height, pixels: output, blendedPixels, blend };
944
+ }
945
+ export function bloomPixels(pixels, width, height, options = {}) {
946
+ validatePixelBuffer(pixels, width, height, "Bloom");
947
+ const threshold = options.threshold ?? 0.75;
948
+ const intensity = options.intensity ?? 0.35;
949
+ const radius = options.radius ?? 1;
950
+ validateBloomOptions(threshold, intensity, radius);
951
+ const { pixels: brightPixels, brightPixelCount, brightEnergy } = extractBloomBrightPixels(pixels, width, height, threshold);
952
+ const horizontalBlurPixels = blurBloomPixelsHorizontal(brightPixels, width, height, radius);
953
+ const verticalBlurPixels = blurBloomPixelsVertical(horizontalBlurPixels, width, height, radius);
954
+ const composite = compositeBloomPixels(pixels, verticalBlurPixels, width, height, intensity, brightPixels);
955
+ return {
956
+ width,
957
+ height,
958
+ pixels: composite.pixels,
959
+ brightPixels,
960
+ horizontalBlurPixels,
961
+ verticalBlurPixels,
962
+ brightPixelCount,
963
+ brightEnergy,
964
+ maxNeighborBoost: composite.maxNeighborBoost,
965
+ changedPixels: composite.changedPixels,
966
+ maxChannelDelta: composite.maxChannelDelta,
967
+ pipeline: ["bright-extract", "horizontal-blur", "vertical-blur", "composite"]
968
+ };
969
+ }
970
+ export function extractBloomBrightPixels(pixels, width, height, threshold) {
971
+ validatePixelBuffer(pixels, width, height, "Bloom bright extraction");
972
+ if (!Number.isFinite(threshold) || threshold < 0 || threshold > 1) {
973
+ throw new Error("Bloom threshold must be finite and in [0, 1].");
974
+ }
975
+ const brightPixels = new Uint8Array(pixels.byteLength);
976
+ let brightPixelCount = 0;
977
+ let brightEnergy = 0;
978
+ for (let index = 0; index < pixels.length; index += 4) {
979
+ const luma = (0.2126 * pixels[index] + 0.7152 * pixels[index + 1] + 0.0722 * pixels[index + 2]) / 255;
980
+ if (luma >= threshold) {
981
+ brightPixelCount += 1;
982
+ brightEnergy += luma;
983
+ brightPixels[index] = pixels[index];
984
+ brightPixels[index + 1] = pixels[index + 1];
985
+ brightPixels[index + 2] = pixels[index + 2];
986
+ brightPixels[index + 3] = pixels[index + 3];
987
+ }
988
+ }
989
+ return { pixels: brightPixels, brightPixelCount, brightEnergy };
990
+ }
991
+ /**
992
+ * Separable Gaussian weights shared by the CPU bloom kernels and the native
993
+ * WebGL2 `webgl2-bloom-blur` program, so the byte kernels remain the exact
994
+ * mirror of the device pass.
995
+ *
996
+ * The 3.0.1 parity contract (muse3jsparity-PRD, native bloom item 2) upgraded
997
+ * the native pass to a separable Gaussian; the CPU mirror was left as a uniform
998
+ * box average, which made the native-vs-CPU equality proof in
999
+ * tests/browser/native-outline-pixel.spec.ts unsatisfiable. `sigma`,
1000
+ * `coefficient` and the truncation at 16 taps are the same expressions the
1001
+ * shader uses.
1002
+ */
1003
+ export function bloomBlurWeights(radius) {
1004
+ const sigma = Math.max(radius / 3, 0.5);
1005
+ const coefficient = 0.39894 / sigma;
1006
+ const weights = [Math.fround(coefficient)];
1007
+ let weightSum = Math.fround(coefficient);
1008
+ for (let offset = 1; offset <= 16; offset += 1) {
1009
+ if (offset > radius) {
1010
+ weights.push(0);
1011
+ continue;
1012
+ }
1013
+ const weight = Math.fround(coefficient * Math.exp(-0.5 * offset * offset / (sigma * sigma)));
1014
+ weights.push(weight);
1015
+ weightSum = Math.fround(weightSum + Math.fround(2 * weight));
1016
+ }
1017
+ return { weights, weightSum: Math.max(weightSum, 0.000001) };
1018
+ }
1019
+ export function blurBloomPixelsHorizontal(pixels, width, height, radius) {
1020
+ validatePixelBuffer(pixels, width, height, "Bloom horizontal blur");
1021
+ validateBloomBlurRadius(radius);
1022
+ const { weights, weightSum } = bloomBlurWeights(radius);
1023
+ const output = new Uint8Array(pixels.byteLength);
1024
+ for (let y = 0; y < height; y += 1) {
1025
+ for (let x = 0; x < width; x += 1) {
1026
+ const targetIndex = (y * width + x) * 4;
1027
+ const centerIndex = (y * width + x) * 4;
1028
+ let red = pixels[centerIndex] * weights[0];
1029
+ let green = pixels[centerIndex + 1] * weights[0];
1030
+ let blue = pixels[centerIndex + 2] * weights[0];
1031
+ let alpha = pixels[centerIndex + 3] * weights[0];
1032
+ for (let offsetX = 1; offsetX <= radius; offsetX += 1) {
1033
+ const weight = weights[offsetX];
1034
+ const lowIndex = (y * width + clampInt(x - offsetX, 0, width - 1)) * 4;
1035
+ const highIndex = (y * width + clampInt(x + offsetX, 0, width - 1)) * 4;
1036
+ red += (pixels[lowIndex] + pixels[highIndex]) * weight;
1037
+ green += (pixels[lowIndex + 1] + pixels[highIndex + 1]) * weight;
1038
+ blue += (pixels[lowIndex + 2] + pixels[highIndex + 2]) * weight;
1039
+ alpha += (pixels[lowIndex + 3] + pixels[highIndex + 3]) * weight;
1040
+ }
1041
+ output[targetIndex] = clampByte(red / weightSum);
1042
+ output[targetIndex + 1] = clampByte(green / weightSum);
1043
+ output[targetIndex + 2] = clampByte(blue / weightSum);
1044
+ output[targetIndex + 3] = clampByte(alpha / weightSum);
1045
+ }
1046
+ }
1047
+ return output;
1048
+ }
1049
+ export function blurBloomPixelsVertical(pixels, width, height, radius) {
1050
+ validatePixelBuffer(pixels, width, height, "Bloom vertical blur");
1051
+ validateBloomBlurRadius(radius);
1052
+ const { weights, weightSum } = bloomBlurWeights(radius);
1053
+ const output = new Uint8Array(pixels.byteLength);
1054
+ for (let y = 0; y < height; y += 1) {
1055
+ for (let x = 0; x < width; x += 1) {
1056
+ const targetIndex = (y * width + x) * 4;
1057
+ const centerIndex = (y * width + x) * 4;
1058
+ let red = pixels[centerIndex] * weights[0];
1059
+ let green = pixels[centerIndex + 1] * weights[0];
1060
+ let blue = pixels[centerIndex + 2] * weights[0];
1061
+ let alpha = pixels[centerIndex + 3] * weights[0];
1062
+ for (let offsetY = 1; offsetY <= radius; offsetY += 1) {
1063
+ const weight = weights[offsetY];
1064
+ const lowIndex = (clampInt(y - offsetY, 0, height - 1) * width + x) * 4;
1065
+ const highIndex = (clampInt(y + offsetY, 0, height - 1) * width + x) * 4;
1066
+ red += (pixels[lowIndex] + pixels[highIndex]) * weight;
1067
+ green += (pixels[lowIndex + 1] + pixels[highIndex + 1]) * weight;
1068
+ blue += (pixels[lowIndex + 2] + pixels[highIndex + 2]) * weight;
1069
+ alpha += (pixels[lowIndex + 3] + pixels[highIndex + 3]) * weight;
1070
+ }
1071
+ output[targetIndex] = clampByte(red / weightSum);
1072
+ output[targetIndex + 1] = clampByte(green / weightSum);
1073
+ output[targetIndex + 2] = clampByte(blue / weightSum);
1074
+ output[targetIndex + 3] = clampByte(alpha / weightSum);
1075
+ }
1076
+ }
1077
+ return output;
1078
+ }
1079
+ export function compositeBloomPixels(sourcePixels, blurredPixels, width, height, intensity, brightPixels) {
1080
+ validatePixelBuffer(sourcePixels, width, height, "Bloom composite source");
1081
+ validatePixelBuffer(blurredPixels, width, height, "Bloom composite blur");
1082
+ if (brightPixels)
1083
+ validatePixelBuffer(brightPixels, width, height, "Bloom composite bright source");
1084
+ if (!Number.isFinite(intensity) || intensity < 0) {
1085
+ throw new Error("Bloom intensity must be finite and non-negative.");
1086
+ }
1087
+ const output = new Uint8Array(sourcePixels);
1088
+ let maxNeighborBoost = 0;
1089
+ let changedPixels = 0;
1090
+ let maxChannelDelta = 0;
1091
+ for (let index = 0; index < sourcePixels.length; index += 4) {
1092
+ const previousRed = output[index];
1093
+ const previousGreen = output[index + 1];
1094
+ const previousBlue = output[index + 2];
1095
+ const redBoost = blurredPixels[index] * intensity;
1096
+ const greenBoost = blurredPixels[index + 1] * intensity;
1097
+ const blueBoost = blurredPixels[index + 2] * intensity;
1098
+ output[index] = clampByte(output[index] + redBoost);
1099
+ output[index + 1] = clampByte(output[index + 1] + greenBoost);
1100
+ output[index + 2] = clampByte(output[index + 2] + blueBoost);
1101
+ output[index + 3] = sourcePixels[index + 3];
1102
+ const redDelta = Math.abs(output[index] - previousRed);
1103
+ const greenDelta = Math.abs(output[index + 1] - previousGreen);
1104
+ const blueDelta = Math.abs(output[index + 2] - previousBlue);
1105
+ const pixelDelta = Math.max(redDelta, greenDelta, blueDelta);
1106
+ if (pixelDelta > 0) {
1107
+ changedPixels += 1;
1108
+ maxChannelDelta = Math.max(maxChannelDelta, pixelDelta);
1109
+ }
1110
+ if (!brightPixels || (brightPixels[index] === 0 && brightPixels[index + 1] === 0 && brightPixels[index + 2] === 0)) {
1111
+ maxNeighborBoost = Math.max(maxNeighborBoost, redBoost, greenBoost, blueBoost);
1112
+ }
1113
+ }
1114
+ return { pixels: output, maxNeighborBoost, changedPixels, maxChannelDelta };
1115
+ }
1116
+ export function bloomFloatPixels(pixels, width, height, options = {}) {
1117
+ if (!Number.isInteger(width) || width <= 0 || !Number.isInteger(height) || height <= 0) {
1118
+ throw new Error("HDR bloom dimensions must be positive integers.");
1119
+ }
1120
+ if (pixels.length !== width * height * 4) {
1121
+ throw new Error("HDR bloom input must contain width * height * 4 RGBA float values.");
1122
+ }
1123
+ const threshold = options.threshold ?? 0.75;
1124
+ const intensity = options.intensity ?? 0.35;
1125
+ const radius = options.radius ?? 1;
1126
+ validateBloomOptions(threshold, intensity, radius);
1127
+ const brightPixels = new Float32Array(pixels.length);
1128
+ let brightPixelCount = 0;
1129
+ let brightEnergy = 0;
1130
+ let maxInputValue = 0;
1131
+ for (let index = 0; index < pixels.length; index += 4) {
1132
+ const red = finiteHdrChannel(pixels[index], index);
1133
+ const green = finiteHdrChannel(pixels[index + 1], index + 1);
1134
+ const blue = finiteHdrChannel(pixels[index + 2], index + 2);
1135
+ const alpha = finiteHdrChannel(pixels[index + 3], index + 3);
1136
+ maxInputValue = Math.max(maxInputValue, red, green, blue);
1137
+ const luma = 0.2126 * red + 0.7152 * green + 0.0722 * blue;
1138
+ if (luma >= threshold) {
1139
+ brightPixelCount += 1;
1140
+ brightEnergy += luma;
1141
+ brightPixels[index] = red;
1142
+ brightPixels[index + 1] = green;
1143
+ brightPixels[index + 2] = blue;
1144
+ brightPixels[index + 3] = alpha;
1145
+ }
1146
+ }
1147
+ const horizontalBlurPixels = blurBloomFloatPixelsHorizontal(brightPixels, width, height, radius);
1148
+ const verticalBlurPixels = blurBloomFloatPixelsVertical(horizontalBlurPixels, width, height, radius);
1149
+ const composite = compositeBloomFloatPixels(pixels, verticalBlurPixels, width, height, intensity, brightPixels);
1150
+ return {
1151
+ width,
1152
+ height,
1153
+ pixels: composite.pixels,
1154
+ brightPixels,
1155
+ horizontalBlurPixels,
1156
+ verticalBlurPixels,
1157
+ brightPixelCount,
1158
+ brightEnergy: Number(brightEnergy.toFixed(6)),
1159
+ maxNeighborBoost: Number(composite.maxNeighborBoost.toFixed(6)),
1160
+ changedPixels: composite.changedPixels,
1161
+ maxChannelDelta: Number(composite.maxChannelDelta.toFixed(6)),
1162
+ maxInputValue: Number(maxInputValue.toFixed(6)),
1163
+ pipeline: ["bright-extract", "horizontal-blur", "vertical-blur", "composite"]
1164
+ };
1165
+ }
1166
+ function blurBloomFloatPixelsHorizontal(pixels, width, height, radius) {
1167
+ validateFloatPixelBuffer(pixels, width, height, "HDR bloom horizontal blur");
1168
+ validateBloomBlurRadius(radius);
1169
+ const kernelSize = radius * 2 + 1;
1170
+ const output = new Float32Array(pixels.length);
1171
+ for (let y = 0; y < height; y += 1) {
1172
+ for (let x = 0; x < width; x += 1) {
1173
+ const targetIndex = (y * width + x) * 4;
1174
+ let red = 0;
1175
+ let green = 0;
1176
+ let blue = 0;
1177
+ let alpha = 0;
1178
+ for (let offsetX = -radius; offsetX <= radius; offsetX += 1) {
1179
+ const sampleX = clampInt(x + offsetX, 0, width - 1);
1180
+ const sampleIndex = (y * width + sampleX) * 4;
1181
+ red += finiteHdrChannel(pixels[sampleIndex], sampleIndex);
1182
+ green += finiteHdrChannel(pixels[sampleIndex + 1], sampleIndex + 1);
1183
+ blue += finiteHdrChannel(pixels[sampleIndex + 2], sampleIndex + 2);
1184
+ alpha += finiteHdrChannel(pixels[sampleIndex + 3], sampleIndex + 3);
1185
+ }
1186
+ output[targetIndex] = red / kernelSize;
1187
+ output[targetIndex + 1] = green / kernelSize;
1188
+ output[targetIndex + 2] = blue / kernelSize;
1189
+ output[targetIndex + 3] = alpha / kernelSize;
1190
+ }
1191
+ }
1192
+ return output;
1193
+ }
1194
+ function blurBloomFloatPixelsVertical(pixels, width, height, radius) {
1195
+ validateFloatPixelBuffer(pixels, width, height, "HDR bloom vertical blur");
1196
+ validateBloomBlurRadius(radius);
1197
+ const kernelSize = radius * 2 + 1;
1198
+ const output = new Float32Array(pixels.length);
1199
+ for (let y = 0; y < height; y += 1) {
1200
+ for (let x = 0; x < width; x += 1) {
1201
+ const targetIndex = (y * width + x) * 4;
1202
+ let red = 0;
1203
+ let green = 0;
1204
+ let blue = 0;
1205
+ let alpha = 0;
1206
+ for (let offsetY = -radius; offsetY <= radius; offsetY += 1) {
1207
+ const sampleY = clampInt(y + offsetY, 0, height - 1);
1208
+ const sampleIndex = (sampleY * width + x) * 4;
1209
+ red += finiteHdrChannel(pixels[sampleIndex], sampleIndex);
1210
+ green += finiteHdrChannel(pixels[sampleIndex + 1], sampleIndex + 1);
1211
+ blue += finiteHdrChannel(pixels[sampleIndex + 2], sampleIndex + 2);
1212
+ alpha += finiteHdrChannel(pixels[sampleIndex + 3], sampleIndex + 3);
1213
+ }
1214
+ output[targetIndex] = red / kernelSize;
1215
+ output[targetIndex + 1] = green / kernelSize;
1216
+ output[targetIndex + 2] = blue / kernelSize;
1217
+ output[targetIndex + 3] = alpha / kernelSize;
1218
+ }
1219
+ }
1220
+ return output;
1221
+ }
1222
+ function compositeBloomFloatPixels(sourcePixels, blurredPixels, width, height, intensity, brightPixels) {
1223
+ validateFloatPixelBuffer(sourcePixels, width, height, "HDR bloom composite source");
1224
+ validateFloatPixelBuffer(blurredPixels, width, height, "HDR bloom composite blur");
1225
+ if (brightPixels)
1226
+ validateFloatPixelBuffer(brightPixels, width, height, "HDR bloom composite bright source");
1227
+ if (!Number.isFinite(intensity) || intensity < 0) {
1228
+ throw new Error("Bloom intensity must be finite and non-negative.");
1229
+ }
1230
+ const output = new Float32Array(sourcePixels);
1231
+ let maxNeighborBoost = 0;
1232
+ let changedPixels = 0;
1233
+ let maxChannelDelta = 0;
1234
+ for (let index = 0; index < sourcePixels.length; index += 4) {
1235
+ const previousRed = finiteHdrChannel(output[index], index);
1236
+ const previousGreen = finiteHdrChannel(output[index + 1], index + 1);
1237
+ const previousBlue = finiteHdrChannel(output[index + 2], index + 2);
1238
+ const redBoost = finiteHdrChannel(blurredPixels[index], index) * intensity;
1239
+ const greenBoost = finiteHdrChannel(blurredPixels[index + 1], index + 1) * intensity;
1240
+ const blueBoost = finiteHdrChannel(blurredPixels[index + 2], index + 2) * intensity;
1241
+ output[index] = previousRed + redBoost;
1242
+ output[index + 1] = previousGreen + greenBoost;
1243
+ output[index + 2] = previousBlue + blueBoost;
1244
+ output[index + 3] = finiteHdrChannel(output[index + 3], index + 3);
1245
+ const pixelDelta = Math.max(Math.abs(output[index] - previousRed), Math.abs(output[index + 1] - previousGreen), Math.abs(output[index + 2] - previousBlue));
1246
+ if (pixelDelta > 0) {
1247
+ changedPixels += 1;
1248
+ maxChannelDelta = Math.max(maxChannelDelta, pixelDelta);
1249
+ }
1250
+ if (!brightPixels || (brightPixels[index] === 0 && brightPixels[index + 1] === 0 && brightPixels[index + 2] === 0)) {
1251
+ maxNeighborBoost = Math.max(maxNeighborBoost, redBoost, greenBoost, blueBoost);
1252
+ }
1253
+ }
1254
+ return { pixels: output, maxNeighborBoost, changedPixels, maxChannelDelta };
1255
+ }
1256
+ export function createDepthTextureBinding(options) {
1257
+ const { label, width, height } = options;
1258
+ if (!label)
1259
+ throw new Error("Depth texture label is required.");
1260
+ if (!Number.isInteger(width) || width <= 0 || !Number.isInteger(height) || height <= 0) {
1261
+ throw new Error("Depth texture dimensions must be positive integers.");
1262
+ }
1263
+ const data = options.data ? new Float32Array(options.data) : new Float32Array(width * height);
1264
+ if (data.length !== width * height) {
1265
+ throw new Error("Depth texture data must contain width * height float samples.");
1266
+ }
1267
+ for (const value of data) {
1268
+ if (!Number.isFinite(value) || value < 0 || value > 1) {
1269
+ throw new Error("Depth texture samples must be finite normalized values in [0, 1].");
1270
+ }
1271
+ }
1272
+ return { label, width, height, format: "depth24", data };
1273
+ }
1274
+ export function createToneMappingCalibration(options) {
1275
+ const samples = [0, 0.18, 0.5, 1].map((inputLinear) => {
1276
+ const mappedLinear = applyToneMapping(inputLinear, options.exposure, options.whitePoint, options.operator);
1277
+ return {
1278
+ inputLinear,
1279
+ mappedLinear,
1280
+ encodedByte: encodeColorByte(mappedLinear, options.gamma, options.outputColorSpace)
1281
+ };
1282
+ });
1283
+ return {
1284
+ operator: options.operator,
1285
+ exposure: options.exposure,
1286
+ whitePoint: options.whitePoint,
1287
+ gamma: options.gamma,
1288
+ inputColorSpace: options.inputColorSpace,
1289
+ outputColorSpace: options.outputColorSpace,
1290
+ samples,
1291
+ monotonic: samples.every((sample, index) => index === 0 || sample.encodedByte >= samples[index - 1].encodedByte)
1292
+ };
1293
+ }
1294
+ export function visualizeDepthTexture(texture, options = {}) {
1295
+ const edgeThreshold = options.edgeThreshold ?? 0.08;
1296
+ if (!Number.isFinite(edgeThreshold) || edgeThreshold < 0 || edgeThreshold > 1) {
1297
+ throw new Error("Depth visualization edgeThreshold must be finite and in [0, 1].");
1298
+ }
1299
+ const stats = depthTextureStats(texture, edgeThreshold);
1300
+ const pixels = new Uint8Array(texture.width * texture.height * 4);
1301
+ for (let y = 0; y < texture.height; y += 1) {
1302
+ for (let x = 0; x < texture.width; x += 1) {
1303
+ const pixelIndex = (y * texture.width + x) * 4;
1304
+ const depth = depthAt(texture, x, y);
1305
+ const edge = isDepthEdge(texture, x, y, edgeThreshold);
1306
+ const shade = clampByte((1 - depth) * 255);
1307
+ pixels[pixelIndex] = edge ? 255 : shade;
1308
+ pixels[pixelIndex + 1] = edge ? 98 : shade;
1309
+ pixels[pixelIndex + 2] = edge ? 36 : shade;
1310
+ pixels[pixelIndex + 3] = 255;
1311
+ }
1312
+ }
1313
+ return { width: texture.width, height: texture.height, pixels, stats };
1314
+ }
1315
+ export function depthTextureStats(texture, edgeThreshold = 0.08) {
1316
+ if (texture.data.length !== texture.width * texture.height) {
1317
+ throw new Error("Depth texture data length does not match dimensions.");
1318
+ }
1319
+ let minDepth = Number.POSITIVE_INFINITY;
1320
+ let maxDepth = Number.NEGATIVE_INFINITY;
1321
+ let edgePixelCount = 0;
1322
+ for (let y = 0; y < texture.height; y += 1) {
1323
+ for (let x = 0; x < texture.width; x += 1) {
1324
+ const depth = depthAt(texture, x, y);
1325
+ minDepth = Math.min(minDepth, depth);
1326
+ maxDepth = Math.max(maxDepth, depth);
1327
+ if (isDepthEdge(texture, x, y, edgeThreshold))
1328
+ edgePixelCount += 1;
1329
+ }
1330
+ }
1331
+ return {
1332
+ label: texture.label,
1333
+ width: texture.width,
1334
+ height: texture.height,
1335
+ format: texture.format,
1336
+ byteLength: texture.data.byteLength,
1337
+ minDepth,
1338
+ maxDepth,
1339
+ centerDepth: depthAt(texture, Math.floor(texture.width / 2), Math.floor(texture.height / 2)),
1340
+ nearSample: depthAt(texture, Math.floor(texture.width * 0.48), Math.floor(texture.height * 0.44)),
1341
+ farSample: depthAt(texture, 1, 1),
1342
+ edgePixelCount
1343
+ };
1344
+ }
1345
+ export function fxaaPixels(pixels, width, height, options = {}) {
1346
+ validatePixelBuffer(pixels, width, height, "FXAA");
1347
+ const edgeThreshold = options.edgeThreshold ?? 0.125;
1348
+ const subpixelBlend = options.subpixelBlend ?? 0.75;
1349
+ validateFXAAOptions(edgeThreshold, subpixelBlend);
1350
+ const output = new Uint8Array(pixels);
1351
+ const edgeMask = new Uint8Array(width * height);
1352
+ for (let y = 0; y < height; y += 1) {
1353
+ for (let x = 0; x < width; x += 1) {
1354
+ const index = (y * width + x) * 4;
1355
+ const centerLuma = lumaAt(pixels, width, height, x, y);
1356
+ const northLuma = lumaAt(pixels, width, height, x, y - 1);
1357
+ const southLuma = lumaAt(pixels, width, height, x, y + 1);
1358
+ const westLuma = lumaAt(pixels, width, height, x - 1, y);
1359
+ const eastLuma = lumaAt(pixels, width, height, x + 1, y);
1360
+ const minLuma = Math.min(centerLuma, northLuma, southLuma, westLuma, eastLuma);
1361
+ const maxLuma = Math.max(centerLuma, northLuma, southLuma, westLuma, eastLuma);
1362
+ if (maxLuma - minLuma < edgeThreshold) {
1363
+ continue;
1364
+ }
1365
+ edgeMask[y * width + x] = 255;
1366
+ for (let channel = 0; channel < 3; channel += 1) {
1367
+ const average = (channelAt(pixels, width, height, x, y - 1, channel)
1368
+ + channelAt(pixels, width, height, x, y + 1, channel)
1369
+ + channelAt(pixels, width, height, x - 1, y, channel)
1370
+ + channelAt(pixels, width, height, x + 1, y, channel)) / 4;
1371
+ output[index + channel] = clampByte(pixels[index + channel] * (1 - subpixelBlend) + average * subpixelBlend);
1372
+ }
1373
+ output[index + 3] = pixels[index + 3];
1374
+ }
1375
+ }
1376
+ return { width, height, pixels: output, edgeMask };
1377
+ }
1378
+ export function fusedLdrPostprocessPixels(pixels, width, height, passes, options = {}) {
1379
+ validatePixelBuffer(pixels, width, height, "Fused LDR postprocess");
1380
+ const bloom = passes.find((pass) => pass.name === "bloom");
1381
+ const toneMapping = passes.find((pass) => pass.name === "tone-mapping");
1382
+ const colorGrade = passes.find((pass) => pass.name === "color-grade");
1383
+ const fxaa = passes.find((pass) => pass.name === "fxaa");
1384
+ const toneMappingLookup = toneMapping
1385
+ ? getToneMappingLookup({
1386
+ ...(options.toneMappingDefaults ?? {}),
1387
+ ...toneMapping.options
1388
+ }, options.scratch)
1389
+ : undefined;
1390
+ const colorGradeSettings = colorGrade ? normalizeColorGradeOptions(colorGrade.options) : undefined;
1391
+ const byteLength = pixels.byteLength;
1392
+ let current = bloom
1393
+ ? bloomPixels(pixels, width, height, bloom.options).pixels
1394
+ : pixels;
1395
+ if (toneMappingLookup || colorGradeSettings) {
1396
+ const target = options.mutateInput
1397
+ ? pixels
1398
+ : acquireFusedLdrBuffer(options.scratch, byteLength, 0);
1399
+ const vignetteFactors = colorGradeSettings && colorGradeSettings.vignette > 0
1400
+ ? getVignetteFactors(width, height, colorGradeSettings.vignette, options.scratch)
1401
+ : undefined;
1402
+ applyToneMappingAndColorGrade(current, target, width, height, toneMappingLookup, colorGradeSettings, vignetteFactors);
1403
+ current = target;
1404
+ }
1405
+ if (colorGradeSettings && colorGradeSettings.sharpening > 0) {
1406
+ const target = acquireFusedLdrBuffer(options.scratch, byteLength, current === options.scratch?.bufferA ? 1 : 0);
1407
+ sharpenPixelsInto(current, target, width, height, colorGradeSettings.sharpening);
1408
+ current = target;
1409
+ }
1410
+ if (fxaa) {
1411
+ const settings = normalizeFXAAOptions(fxaa.options);
1412
+ const target = acquireFusedLdrBuffer(options.scratch, byteLength, current === options.scratch?.bufferA ? 1 : 0);
1413
+ fxaaPixelsInto(current, target, width, height, settings.edgeThreshold, settings.subpixelBlend);
1414
+ current = target;
1415
+ }
1416
+ return current;
1417
+ }
1418
+ function validatePixelBuffer(pixels, width, height, label) {
1419
+ if (!Number.isInteger(width) || width <= 0 || !Number.isInteger(height) || height <= 0) {
1420
+ throw new Error(`${label} dimensions must be positive integers.`);
1421
+ }
1422
+ if (pixels.byteLength !== width * height * 4) {
1423
+ throw new Error(`${label} input must contain width * height * 4 RGBA bytes.`);
1424
+ }
1425
+ }
1426
+ function validateFloatPixelBuffer(pixels, width, height, label) {
1427
+ if (!Number.isInteger(width) || width <= 0 || !Number.isInteger(height) || height <= 0) {
1428
+ throw new Error(`${label} dimensions must be positive integers.`);
1429
+ }
1430
+ if (pixels.length !== width * height * 4) {
1431
+ throw new Error(`${label} input must contain width * height * 4 RGBA float values.`);
1432
+ }
1433
+ }
1434
+ function requireDepthTextureBinding(depth, label) {
1435
+ if (!depth) {
1436
+ throw new Error(`${label} requires a depth texture binding. Renderer-owned postprocess passes inject this automatically when the backend exposes depth readback.`);
1437
+ }
1438
+ return depth;
1439
+ }
1440
+ function validateFXAAOptions(edgeThreshold, subpixelBlend) {
1441
+ if (!Number.isFinite(edgeThreshold) || edgeThreshold < 0 || edgeThreshold > 1) {
1442
+ throw new Error("FXAA edgeThreshold must be finite and in [0, 1].");
1443
+ }
1444
+ if (!Number.isFinite(subpixelBlend) || subpixelBlend < 0 || subpixelBlend > 1) {
1445
+ throw new Error("FXAA subpixelBlend must be finite and in [0, 1].");
1446
+ }
1447
+ }
1448
+ function normalizeColorGradeOptions(options) {
1449
+ const settings = {
1450
+ contrast: options.contrast ?? 1,
1451
+ temperature: options.temperature ?? 0,
1452
+ tint: options.tint ?? 0,
1453
+ saturation: options.saturation ?? 1,
1454
+ vibrance: options.vibrance ?? 0,
1455
+ vignette: options.vignette ?? 0,
1456
+ sharpening: options.sharpening ?? 0
1457
+ };
1458
+ validateRange(settings.contrast, 0, 3, "Color grading contrast");
1459
+ validateRange(settings.temperature, -1, 1, "Color grading temperature");
1460
+ validateRange(settings.tint, -1, 1, "Color grading tint");
1461
+ validateRange(settings.saturation, 0, 3, "Color grading saturation");
1462
+ validateRange(settings.vibrance, -1, 1, "Color grading vibrance");
1463
+ validateRange(settings.vignette, 0, 1, "Color grading vignette");
1464
+ validateRange(settings.sharpening, 0, 2, "Color grading sharpening");
1465
+ return settings;
1466
+ }
1467
+ function normalizeFXAAOptions(options) {
1468
+ const settings = {
1469
+ edgeThreshold: options.edgeThreshold ?? 0.125,
1470
+ subpixelBlend: options.subpixelBlend ?? 0.75,
1471
+ variant: options.variant ?? "legacy"
1472
+ };
1473
+ validateFXAAOptions(settings.edgeThreshold, settings.subpixelBlend);
1474
+ return settings;
1475
+ }
1476
+ function acquireFusedLdrBuffer(scratch, byteLength, slot) {
1477
+ if (!scratch)
1478
+ return new Uint8Array(byteLength);
1479
+ if (slot === 0) {
1480
+ if (!scratch.bufferA || scratch.bufferA.byteLength !== byteLength) {
1481
+ scratch.bufferA = new Uint8Array(byteLength);
1482
+ }
1483
+ return scratch.bufferA;
1484
+ }
1485
+ if (!scratch.bufferB || scratch.bufferB.byteLength !== byteLength) {
1486
+ scratch.bufferB = new Uint8Array(byteLength);
1487
+ }
1488
+ return scratch.bufferB;
1489
+ }
1490
+ function getToneMappingLookup(options, scratch) {
1491
+ const exposure = options.exposure ?? 1;
1492
+ const whitePoint = options.whitePoint ?? 1;
1493
+ const gamma = options.gamma ?? 2.2;
1494
+ const operator = options.operator ?? "reinhard";
1495
+ const inputColorSpace = options.inputColorSpace ?? "linear";
1496
+ const outputColorSpace = options.outputColorSpace ?? "linear";
1497
+ if (!Number.isFinite(exposure) || exposure < 0) {
1498
+ throw new Error("Tone mapping exposure must be finite and non-negative.");
1499
+ }
1500
+ if (!Number.isFinite(whitePoint) || whitePoint <= 0) {
1501
+ throw new Error("Tone mapping whitePoint must be finite and positive.");
1502
+ }
1503
+ if (!Number.isFinite(gamma) || gamma <= 0) {
1504
+ throw new Error("Tone mapping gamma must be finite and positive.");
1505
+ }
1506
+ const key = `${exposure}|${whitePoint}|${gamma}|${operator}|${inputColorSpace}|${outputColorSpace}`;
1507
+ if (scratch?.toneMappingLookup && scratch.toneMappingLookupKey === key) {
1508
+ return scratch.toneMappingLookup;
1509
+ }
1510
+ const lookup = scratch?.toneMappingLookup ?? new Uint8Array(256);
1511
+ for (let value = 0; value < 256; value += 1) {
1512
+ lookup[value] = encodeToneMappedChannel(decodeColorByte(value, inputColorSpace), exposure, whitePoint, gamma, operator, outputColorSpace);
1513
+ }
1514
+ if (scratch) {
1515
+ scratch.toneMappingLookup = lookup;
1516
+ scratch.toneMappingLookupKey = key;
1517
+ }
1518
+ return lookup;
1519
+ }
1520
+ function getVignetteFactors(width, height, vignette, scratch) {
1521
+ const key = `${width}x${height}|${vignette}`;
1522
+ if (scratch?.vignetteFactors && scratch.vignetteFactorsKey === key) {
1523
+ return scratch.vignetteFactors;
1524
+ }
1525
+ const factors = scratch?.vignetteFactors && scratch.vignetteFactors.length === width * height
1526
+ ? scratch.vignetteFactors
1527
+ : new Float32Array(width * height);
1528
+ for (let y = 0; y < height; y += 1) {
1529
+ const centerY = height <= 1 ? 0 : (y / (height - 1)) * 2 - 1;
1530
+ for (let x = 0; x < width; x += 1) {
1531
+ const centerX = width <= 1 ? 0 : (x / (width - 1)) * 2 - 1;
1532
+ factors[y * width + x] = 1 - vignette * Math.min(1, Math.max(0, Math.sqrt(centerX * centerX + centerY * centerY) - 0.28) / 1.12);
1533
+ }
1534
+ }
1535
+ if (scratch) {
1536
+ scratch.vignetteFactors = factors;
1537
+ scratch.vignetteFactorsKey = key;
1538
+ }
1539
+ return factors;
1540
+ }
1541
+ function applyToneMappingAndColorGrade(input, output, width, height, toneMappingLookup, colorGradeSettings, vignetteFactors) {
1542
+ const contrast = colorGradeSettings?.contrast ?? 1;
1543
+ const contrastOffset = 0.5 - 0.5 * contrast;
1544
+ const temperature = colorGradeSettings?.temperature ?? 0;
1545
+ const tint = colorGradeSettings?.tint ?? 0;
1546
+ const redShift = temperature * 0.08 - tint * 0.02;
1547
+ const greenShift = tint * 0.06;
1548
+ const blueShift = -temperature * 0.08 - tint * 0.02;
1549
+ const saturationBase = colorGradeSettings?.saturation ?? 1;
1550
+ const vibrance = colorGradeSettings?.vibrance ?? 0;
1551
+ const applyColorGrade = colorGradeSettings !== undefined;
1552
+ for (let pixel = 0, index = 0; pixel < width * height; pixel += 1, index += 4) {
1553
+ const toneRed = toneMappingLookup ? toneMappingLookup[input[index]] : input[index];
1554
+ const toneGreen = toneMappingLookup ? toneMappingLookup[input[index + 1]] : input[index + 1];
1555
+ const toneBlue = toneMappingLookup ? toneMappingLookup[input[index + 2]] : input[index + 2];
1556
+ if (!applyColorGrade) {
1557
+ output[index] = toneRed;
1558
+ output[index + 1] = toneGreen;
1559
+ output[index + 2] = toneBlue;
1560
+ output[index + 3] = input[index + 3] ?? 255;
1561
+ continue;
1562
+ }
1563
+ let red = toneRed / 255;
1564
+ let green = toneGreen / 255;
1565
+ let blue = toneBlue / 255;
1566
+ const luma = 0.2126 * red + 0.7152 * green + 0.0722 * blue;
1567
+ red = red * contrast + contrastOffset + redShift;
1568
+ green = green * contrast + contrastOffset + greenShift;
1569
+ blue = blue * contrast + contrastOffset + blueShift;
1570
+ const vibranceBoost = vibrance === 0
1571
+ ? 0
1572
+ : vibrance * (1 - Math.min(1, Math.abs(red - luma) + Math.abs(green - luma) + Math.abs(blue - luma)));
1573
+ const saturation = saturationBase + vibranceBoost;
1574
+ red = luma + (red - luma) * saturation;
1575
+ green = luma + (green - luma) * saturation;
1576
+ blue = luma + (blue - luma) * saturation;
1577
+ const vignette = vignetteFactors ? vignetteFactors[pixel] : 1;
1578
+ output[index] = clampByteFast(red * vignette * 255);
1579
+ output[index + 1] = clampByteFast(green * vignette * 255);
1580
+ output[index + 2] = clampByteFast(blue * vignette * 255);
1581
+ output[index + 3] = input[index + 3] ?? 255;
1582
+ }
1583
+ }
1584
+ function sharpenPixelsInto(input, output, width, height, amount) {
1585
+ output.set(input);
1586
+ const rowStride = width * 4;
1587
+ for (let y = 1; y < height - 1; y += 1) {
1588
+ const rowOffset = y * rowStride;
1589
+ for (let x = 1; x < width - 1; x += 1) {
1590
+ const index = rowOffset + x * 4;
1591
+ for (let channel = 0; channel < 3; channel += 1) {
1592
+ const center = input[index + channel] ?? 0;
1593
+ const blur = ((input[index - 4 + channel] ?? 0) +
1594
+ (input[index + 4 + channel] ?? 0) +
1595
+ (input[index - rowStride + channel] ?? 0) +
1596
+ (input[index + rowStride + channel] ?? 0)) / 4;
1597
+ output[index + channel] = clampByteFast(center + (center - blur) * amount);
1598
+ }
1599
+ }
1600
+ }
1601
+ }
1602
+ function fxaaPixelsInto(input, output, width, height, edgeThreshold, subpixelBlend) {
1603
+ output.set(input);
1604
+ const rowStride = width * 4;
1605
+ for (let y = 0; y < height; y += 1) {
1606
+ const rowOffset = y * rowStride;
1607
+ const northOffset = y > 0 ? rowOffset - rowStride : rowOffset;
1608
+ const southOffset = y < height - 1 ? rowOffset + rowStride : rowOffset;
1609
+ for (let x = 0; x < width; x += 1) {
1610
+ const index = rowOffset + x * 4;
1611
+ const westIndex = x > 0 ? index - 4 : index;
1612
+ const eastIndex = x < width - 1 ? index + 4 : index;
1613
+ const northIndex = northOffset + x * 4;
1614
+ const southIndex = southOffset + x * 4;
1615
+ const centerLuma = lumaAtIndex(input, index);
1616
+ const northLuma = lumaAtIndex(input, northIndex);
1617
+ const southLuma = lumaAtIndex(input, southIndex);
1618
+ const westLuma = lumaAtIndex(input, westIndex);
1619
+ const eastLuma = lumaAtIndex(input, eastIndex);
1620
+ const minLuma = Math.min(centerLuma, northLuma, southLuma, westLuma, eastLuma);
1621
+ const maxLuma = Math.max(centerLuma, northLuma, southLuma, westLuma, eastLuma);
1622
+ if (maxLuma - minLuma < edgeThreshold)
1623
+ continue;
1624
+ for (let channel = 0; channel < 3; channel += 1) {
1625
+ const average = ((input[northIndex + channel] ?? 0) +
1626
+ (input[southIndex + channel] ?? 0) +
1627
+ (input[westIndex + channel] ?? 0) +
1628
+ (input[eastIndex + channel] ?? 0)) / 4;
1629
+ output[index + channel] = clampByteFast(input[index + channel] * (1 - subpixelBlend) + average * subpixelBlend);
1630
+ }
1631
+ output[index + 3] = input[index + 3];
1632
+ }
1633
+ }
1634
+ }
1635
+ function lumaAtIndex(pixels, index) {
1636
+ return (0.2126 * pixels[index] + 0.7152 * pixels[index + 1] + 0.0722 * pixels[index + 2]) / 255;
1637
+ }
1638
+ function clampByteFast(value) {
1639
+ if (value <= 0)
1640
+ return 0;
1641
+ if (value >= 255)
1642
+ return 255;
1643
+ return Math.round(value);
1644
+ }
1645
+ function validateBloomOptions(threshold, intensity, radius) {
1646
+ if (!Number.isFinite(threshold) || threshold < 0 || threshold > 1) {
1647
+ throw new Error("Bloom threshold must be finite and in [0, 1].");
1648
+ }
1649
+ if (!Number.isFinite(intensity) || intensity < 0) {
1650
+ throw new Error("Bloom intensity must be finite and non-negative.");
1651
+ }
1652
+ validateBloomBlurRadius(radius);
1653
+ }
1654
+ function validateBloomBlurRadius(radius) {
1655
+ if (!Number.isInteger(radius) || radius < 0 || radius > 16) {
1656
+ throw new Error("Bloom radius must be an integer in [0, 16].");
1657
+ }
1658
+ }
1659
+ function validateOutlineColor(color) {
1660
+ for (let index = 0; index < color.length; index += 1) {
1661
+ const channel = color[index] ?? 0;
1662
+ if (!Number.isFinite(channel) || channel < 0 || channel > 255) {
1663
+ throw new Error(`Outline color channel ${index} must be finite and within [0, 255].`);
1664
+ }
1665
+ }
1666
+ }
1667
+ /**
1668
+ * Sobel response of the integer luma numerator `2126 * r + 7152 * g + 722 * b`.
1669
+ *
1670
+ * This is the same operator as {@link sobelLumaGradient} scaled by `OUTLINE_LUMA_SCALE`, but every
1671
+ * intermediate is an exact integer: each numerator is at most `2550000`, so a response is at most
1672
+ * `4 * 2550000` and the squared magnitude used by {@link outlineEdgeExceedsBound} stays below 2^48,
1673
+ * well inside the range where float64 represents integers exactly.
1674
+ */
1675
+ function sobelLumaNumeratorGradient(pixels, width, height, x, y) {
1676
+ const nw = lumaNumeratorAt(pixels, width, height, x - 1, y - 1);
1677
+ const n = lumaNumeratorAt(pixels, width, height, x, y - 1);
1678
+ const ne = lumaNumeratorAt(pixels, width, height, x + 1, y - 1);
1679
+ const w = lumaNumeratorAt(pixels, width, height, x - 1, y);
1680
+ const e = lumaNumeratorAt(pixels, width, height, x + 1, y);
1681
+ const sw = lumaNumeratorAt(pixels, width, height, x - 1, y + 1);
1682
+ const s = lumaNumeratorAt(pixels, width, height, x, y + 1);
1683
+ const se = lumaNumeratorAt(pixels, width, height, x + 1, y + 1);
1684
+ return {
1685
+ gx: -nw - 2 * w - sw + ne + 2 * e + se,
1686
+ gy: -nw - 2 * n - ne + sw + 2 * s + se
1687
+ };
1688
+ }
1689
+ /**
1690
+ * Exact outline edge predicate shared by the CPU kernel and the WebGL2 shader.
1691
+ *
1692
+ * Equivalent to `hypot(gx, gy) >= threshold` on the real numbers, but decided with integers so
1693
+ * that it never depends on float rounding. `bound` comes from {@link createOutlineGradientBound},
1694
+ * which pre-squares the threshold as an exact rational and rounds up.
1695
+ */
1696
+ function outlineEdgeExceedsBound(gx, gy, bound) {
1697
+ return gx * gx + gy * gy >= bound;
1698
+ }
1699
+ function dilateMask(mask, width, height, radius) {
1700
+ const output = new Uint8Array(mask.length);
1701
+ for (let y = 0; y < height; y += 1) {
1702
+ for (let x = 0; x < width; x += 1) {
1703
+ let outlined = false;
1704
+ for (let offsetY = -radius; offsetY <= radius && !outlined; offsetY += 1) {
1705
+ for (let offsetX = -radius; offsetX <= radius; offsetX += 1) {
1706
+ if (Math.hypot(offsetX, offsetY) > radius + 0.01)
1707
+ continue;
1708
+ const sampleX = clampInt(x + offsetX, 0, width - 1);
1709
+ const sampleY = clampInt(y + offsetY, 0, height - 1);
1710
+ if (mask[sampleY * width + sampleX] !== 0) {
1711
+ outlined = true;
1712
+ break;
1713
+ }
1714
+ }
1715
+ }
1716
+ if (outlined)
1717
+ output[y * width + x] = 255;
1718
+ }
1719
+ }
1720
+ return output;
1721
+ }
1722
+ export function writePostProcessPixels(device, source, target, pixels) {
1723
+ if (!target) {
1724
+ if (!device.presentRenderTarget) {
1725
+ throw new RenderDeviceError("Post-process presentation requires a render device with presentRenderTarget support", "POSTPROCESS_PRESENT_UNSUPPORTED", {
1726
+ source: source.label
1727
+ });
1728
+ }
1729
+ const presentationTarget = device.createRenderTarget({
1730
+ width: source.width,
1731
+ height: source.height,
1732
+ label: `${source.label}-postprocess-present`,
1733
+ format: "rgba8",
1734
+ depth: false
1735
+ });
1736
+ try {
1737
+ if (!device.writeRenderTargetPixels) {
1738
+ throw new RenderDeviceError("Post-process presentation requires a render device with writeRenderTargetPixels support", "POSTPROCESS_WRITE_UNSUPPORTED", {
1739
+ source: source.label
1740
+ });
1741
+ }
1742
+ device.writeRenderTargetPixels(presentationTarget, pixels);
1743
+ device.presentRenderTarget(presentationTarget);
1744
+ }
1745
+ finally {
1746
+ presentationTarget.dispose();
1747
+ }
1748
+ return;
1749
+ }
1750
+ if (target.width !== source.width || target.height !== source.height) {
1751
+ throw new Error("Post-process source and target dimensions must match.");
1752
+ }
1753
+ if (device.writeRenderTargetPixels) {
1754
+ device.writeRenderTargetPixels(target, pixels);
1755
+ }
1756
+ else {
1757
+ const writable = target;
1758
+ if (writable.colorPixels) {
1759
+ writable.colorPixels.set(pixels);
1760
+ }
1761
+ else {
1762
+ throw new RenderDeviceError("Post-process target does not support byte pixel writes", "POSTPROCESS_WRITE_UNSUPPORTED", {
1763
+ target: target.label
1764
+ });
1765
+ }
1766
+ }
1767
+ device.setRenderTarget(target);
1768
+ }
1769
+ function writeDepthTarget(target, width, height, pixels) {
1770
+ if (!target)
1771
+ return;
1772
+ if (target.width !== width || target.height !== height) {
1773
+ throw new Error("Depth visualization target dimensions must match source depth texture.");
1774
+ }
1775
+ const writable = target;
1776
+ if (writable.colorPixels) {
1777
+ writable.colorPixels.set(pixels);
1778
+ }
1779
+ }
1780
+ function writeRenderTarget(device, source, target, pixels) {
1781
+ writePostProcessPixels(device, source, target, pixels);
1782
+ }
1783
+ function encodeToneMappedChannel(value, exposure, whitePoint, gamma, operator, outputColorSpace) {
1784
+ return encodeColorByte(applyToneMapping(value, exposure, whitePoint, operator), gamma, outputColorSpace);
1785
+ }
1786
+ function finiteHdrChannel(value, index) {
1787
+ if (!Number.isFinite(value)) {
1788
+ throw new Error(`HDR tone mapping input contains non-finite float value at channel ${index}.`);
1789
+ }
1790
+ return Math.max(0, value);
1791
+ }
1792
+ function applyToneMapping(value, exposure, whitePoint, operator) {
1793
+ const exposed = Math.max(0, value * exposure) / whitePoint;
1794
+ return operator === "linear"
1795
+ ? Math.min(1, exposed)
1796
+ : operator === "reinhard"
1797
+ ? exposed / (1 + exposed)
1798
+ : operator === "aces"
1799
+ ? aces(exposed)
1800
+ : operator === "filmic"
1801
+ ? filmic(exposed)
1802
+ : operator === "uncharted2"
1803
+ ? uncharted2(exposed)
1804
+ : operator === "agx"
1805
+ ? agx(exposed)
1806
+ : neutral(exposed);
1807
+ }
1808
+ function decodeColorByte(value, colorSpace) {
1809
+ const normalized = Math.max(0, Math.min(1, value / 255));
1810
+ if (colorSpace === "linear")
1811
+ return normalized;
1812
+ if (normalized <= 0.04045)
1813
+ return normalized / 12.92;
1814
+ return Math.pow((normalized + 0.055) / 1.055, 2.4);
1815
+ }
1816
+ function encodeColorByte(value, gamma, colorSpace) {
1817
+ const linear = Math.max(0, Math.min(1, value));
1818
+ if (colorSpace === "linear") {
1819
+ return clampByte(linear * 255);
1820
+ }
1821
+ const encoded = linear <= 0.0031308
1822
+ ? linear * 12.92
1823
+ : 1.055 * Math.pow(linear, 1 / 2.4) - 0.055;
1824
+ return clampByte(encoded * 255);
1825
+ }
1826
+ function aces(value) {
1827
+ return (value * (2.51 * value + 0.03)) / (value * (2.43 * value + 0.59) + 0.14);
1828
+ }
1829
+ function acesFilmicRgb(color, exposure, whitePoint) {
1830
+ const scale = exposure / Math.max(0.0001, whitePoint) / 0.6;
1831
+ const input = [color[0] * scale, color[1] * scale, color[2] * scale];
1832
+ const aces = [
1833
+ 0.59719 * input[0] + 0.35458 * input[1] + 0.04823 * input[2],
1834
+ 0.07600 * input[0] + 0.90834 * input[1] + 0.01566 * input[2],
1835
+ 0.02840 * input[0] + 0.13383 * input[1] + 0.83777 * input[2]
1836
+ ].map(acesRrtAndOdtFit);
1837
+ return [
1838
+ Math.max(0, Math.min(1, 1.60475 * aces[0] - 0.53108 * aces[1] - 0.07367 * aces[2])),
1839
+ Math.max(0, Math.min(1, -0.10208 * aces[0] + 1.10813 * aces[1] - 0.00605 * aces[2])),
1840
+ Math.max(0, Math.min(1, -0.00327 * aces[0] - 0.07276 * aces[1] + 1.07602 * aces[2]))
1841
+ ];
1842
+ }
1843
+ function acesRrtAndOdtFit(value) {
1844
+ return (value * (value + 0.0245786) - 0.000090537) / (value * (0.983729 * value + 0.4329510) + 0.238081);
1845
+ }
1846
+ function filmic(value) {
1847
+ const x = Math.max(0, value);
1848
+ const toe = Math.max(0, x - 0.004);
1849
+ const curve = (toe * (6.2 * toe + 0.5)) / (toe * (6.2 * toe + 1.7) + 0.06);
1850
+ return Math.min(curve, x * 1.08);
1851
+ }
1852
+ function uncharted2(value) {
1853
+ const a = 0.15;
1854
+ const b = 0.5;
1855
+ const c = 0.1;
1856
+ const d = 0.2;
1857
+ const e = 0.02;
1858
+ const f = 0.3;
1859
+ const w = 11.2;
1860
+ const curve = (x) => ((x * (a * x + c * b) + d * e) / (x * (a * x + b) + d * f)) - e / f;
1861
+ return Math.max(0, Math.min(1, curve(value * 2) / curve(w)));
1862
+ }
1863
+ function agx(value) {
1864
+ const x = Math.max(0, value);
1865
+ const logEncoded = Math.log2(1 + x) / Math.log2(1 + 16);
1866
+ const shaped = logEncoded * logEncoded * (3 - 2 * logEncoded);
1867
+ return Math.max(0, Math.min(1, shaped));
1868
+ }
1869
+ function neutral(value) {
1870
+ const x = Math.max(0, value);
1871
+ return Math.min(1, (x * (1 + x / 7.5)) / (1 + x));
1872
+ }
1873
+ function createToneMappingPreset(name, label, options) {
1874
+ return {
1875
+ name,
1876
+ label,
1877
+ toneMapping: {
1878
+ exposure: options.exposure ?? 1,
1879
+ whitePoint: options.whitePoint ?? 1,
1880
+ gamma: options.gamma ?? 2.2,
1881
+ operator: options.operator ?? "reinhard",
1882
+ inputColorSpace: options.inputColorSpace ?? "linear",
1883
+ // Display presets feed display-referred chains (public composer, parity
1884
+ // probes): linear-out crushed every preset to near-black (5 buckets on
1885
+ // the comprehensive fixture). Explicit overrides still win.
1886
+ outputColorSpace: options.outputColorSpace ?? "srgb"
1887
+ },
1888
+ colorGrade: {
1889
+ contrast: options.contrast ?? 1,
1890
+ temperature: options.temperature ?? 0,
1891
+ tint: options.tint ?? 0,
1892
+ saturation: options.saturation ?? 1,
1893
+ vibrance: options.vibrance ?? 0,
1894
+ vignette: options.vignette ?? 0,
1895
+ sharpening: options.sharpening ?? 0
1896
+ },
1897
+ autoExposure: options.autoExposure,
1898
+ adaptationSpeed: options.adaptationSpeed ?? 0.5,
1899
+ minExposure: options.minExposure ?? 0.1,
1900
+ maxExposure: options.maxExposure ?? 10
1901
+ };
1902
+ }
1903
+ function validateHistogramOptions(binCount, minLuminance, maxLuminance) {
1904
+ if (!Number.isInteger(binCount) || binCount < 4 || binCount > 1024) {
1905
+ throw new Error("Exposure histogram binCount must be an integer in [4, 1024].");
1906
+ }
1907
+ validateRange(minLuminance, 0.000001, 128, "Exposure histogram minLuminance");
1908
+ validateRange(maxLuminance, minLuminance, 1024, "Exposure histogram maxLuminance");
1909
+ }
1910
+ function histogramAverageFromBins(histogram) {
1911
+ const logMin = Math.log2(histogram.minLuminance);
1912
+ const logMax = Math.log2(histogram.maxLuminance);
1913
+ let weighted = 0;
1914
+ let count = 0;
1915
+ for (let index = 0; index < histogram.binCount; index += 1) {
1916
+ const binValue = histogram.bins[index] ?? 0;
1917
+ const t = histogram.binCount <= 1 ? 0 : index / (histogram.binCount - 1);
1918
+ const luminance = Math.pow(2, logMin + (logMax - logMin) * t);
1919
+ weighted += luminance * binValue;
1920
+ count += binValue;
1921
+ }
1922
+ return count > 0 ? weighted / count : 0.18;
1923
+ }
1924
+ function noise2d(x, y, seed) {
1925
+ let value = (x + 1) * 374761393 + (y + 1) * 668265263 + seed * 2147483647;
1926
+ value = (value ^ (value >>> 13)) * 1274126177;
1927
+ return ((value ^ (value >>> 16)) >>> 0) / 0xffffffff;
1928
+ }
1929
+ function sharpenPixels(pixels, width, height, amount) {
1930
+ const output = new Uint8Array(pixels);
1931
+ let sharpenedPixels = 0;
1932
+ for (let y = 1; y < height - 1; y += 1) {
1933
+ for (let x = 1; x < width - 1; x += 1) {
1934
+ const index = (y * width + x) * 4;
1935
+ for (let channel = 0; channel < 3; channel += 1) {
1936
+ const center = pixels[index + channel] ?? 0;
1937
+ const blur = ((pixels[index - 4 + channel] ?? 0) +
1938
+ (pixels[index + 4 + channel] ?? 0) +
1939
+ (pixels[index - width * 4 + channel] ?? 0) +
1940
+ (pixels[index + width * 4 + channel] ?? 0)) / 4;
1941
+ output[index + channel] = clampByte(center + (center - blur) * amount);
1942
+ }
1943
+ if (Math.abs(output[index] - (pixels[index] ?? 0)) + Math.abs(output[index + 1] - (pixels[index + 1] ?? 0)) + Math.abs(output[index + 2] - (pixels[index + 2] ?? 0)) > 3) {
1944
+ sharpenedPixels += 1;
1945
+ }
1946
+ }
1947
+ }
1948
+ return { pixels: output, sharpenedPixels };
1949
+ }
1950
+ function countChangedRgb(before, after) {
1951
+ let count = 0;
1952
+ for (let index = 0; index < before.length; index += 4) {
1953
+ if (Math.abs((before[index] ?? 0) - (after[index] ?? 0)) + Math.abs((before[index + 1] ?? 0) - (after[index + 1] ?? 0)) + Math.abs((before[index + 2] ?? 0) - (after[index + 2] ?? 0)) > 3)
1954
+ count += 1;
1955
+ }
1956
+ return count;
1957
+ }
1958
+ function validateRange(value, min, max, label) {
1959
+ if (!Number.isFinite(value) || value < min || value > max) {
1960
+ throw new Error(`${label} must be finite and within [${min}, ${max}].`);
1961
+ }
1962
+ }
1963
+ function numberInRange(value, min, max, label) {
1964
+ validateRange(value, min, max, label);
1965
+ return value;
1966
+ }
1967
+ function integerNumberInRange(value, min, max, label) {
1968
+ validateRange(value, min, max, label);
1969
+ if (!Number.isInteger(value))
1970
+ throw new Error(`${label} must be an integer.`);
1971
+ return value;
1972
+ }
1973
+ function clampByte(value) {
1974
+ return Math.round(Math.max(0, Math.min(255, value)));
1975
+ }
1976
+ /** 2x2 Bayer ordered dither in [-0.5, 0.5]; A5 one-LSB anti-banding. */
1977
+ function bayer2(x, y) {
1978
+ const index = ((y & 1) << 1) | (x & 1);
1979
+ return (index === 0 ? -0.375 : index === 1 ? 0.375 : index === 2 ? -0.125 : 0.125);
1980
+ }
1981
+ function clampInt(value, min, max) {
1982
+ return Math.min(max, Math.max(min, value));
1983
+ }
1984
+ function lumaAt(pixels, width, height, x, y) {
1985
+ const sampleX = clampInt(x, 0, width - 1);
1986
+ const sampleY = clampInt(y, 0, height - 1);
1987
+ const index = (sampleY * width + sampleX) * 4;
1988
+ return (0.2126 * pixels[index] + 0.7152 * pixels[index + 1] + 0.0722 * pixels[index + 2]) / 255;
1989
+ }
1990
+ /** Integer luma numerator at a clamped coordinate, matching the outline shader exactly. */
1991
+ function lumaNumeratorAt(pixels, width, height, x, y) {
1992
+ const sampleX = clampInt(x, 0, width - 1);
1993
+ const sampleY = clampInt(y, 0, height - 1);
1994
+ const index = (sampleY * width + sampleX) * 4;
1995
+ return 2126 * pixels[index] + 7152 * pixels[index + 1] + 722 * pixels[index + 2];
1996
+ }
1997
+ function channelAt(pixels, width, height, x, y, channel) {
1998
+ const sampleX = clampInt(x, 0, width - 1);
1999
+ const sampleY = clampInt(y, 0, height - 1);
2000
+ return pixels[(sampleY * width + sampleX) * 4 + channel];
2001
+ }
2002
+ function normalizeContactShadowDirection(direction) {
2003
+ const [x, y] = direction;
2004
+ if (!Number.isFinite(x) || !Number.isFinite(y)) {
2005
+ throw new Error("Contact shadow direction must contain finite x/y values.");
2006
+ }
2007
+ const length = Math.hypot(x, y);
2008
+ if (length < 0.0001) {
2009
+ throw new Error("Contact shadow direction must not be zero length.");
2010
+ }
2011
+ return [x / length, y / length];
2012
+ }
2013
+ function depthAt(texture, x, y) {
2014
+ const sampleX = clampInt(x, 0, texture.width - 1);
2015
+ const sampleY = clampInt(y, 0, texture.height - 1);
2016
+ return texture.data[sampleY * texture.width + sampleX];
2017
+ }
2018
+ function isDepthEdge(texture, x, y, edgeThreshold) {
2019
+ const center = depthAt(texture, x, y);
2020
+ const delta = Math.max(Math.abs(center - depthAt(texture, x + 1, y)), Math.abs(center - depthAt(texture, x - 1, y)), Math.abs(center - depthAt(texture, x, y + 1)), Math.abs(center - depthAt(texture, x, y - 1)));
2021
+ return delta >= edgeThreshold;
2022
+ }
2023
+ //# sourceMappingURL=PostProcessPass.js.map