@aura3d/rendering 3.0.1 → 4.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1826) hide show
  1. package/dist/BlendModes.d.ts +34 -0
  2. package/dist/BlendModes.d.ts.map +1 -0
  3. package/dist/BlendModes.js +42 -0
  4. package/dist/BlendModes.js.map +1 -0
  5. package/dist/DepthPass.d.ts +18 -0
  6. package/dist/DepthPass.d.ts.map +1 -1
  7. package/dist/DepthPass.js +103 -20
  8. package/dist/DepthPass.js.map +1 -1
  9. package/dist/EnvironmentBackgroundPass.d.ts +7 -0
  10. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
  11. package/dist/EnvironmentBackgroundPass.js +39 -14
  12. package/dist/EnvironmentBackgroundPass.js.map +1 -1
  13. package/dist/EnvironmentMapResources.d.ts +1 -1
  14. package/dist/EnvironmentMapResources.d.ts.map +1 -1
  15. package/dist/EnvironmentMapResources.js +19 -8
  16. package/dist/EnvironmentMapResources.js.map +1 -1
  17. package/dist/EnvironmentPlatform.d.ts +6 -0
  18. package/dist/EnvironmentPlatform.d.ts.map +1 -1
  19. package/dist/EnvironmentPlatform.js +3 -1
  20. package/dist/EnvironmentPlatform.js.map +1 -1
  21. package/dist/EnvironmentPreset.d.ts +7 -0
  22. package/dist/EnvironmentPreset.d.ts.map +1 -1
  23. package/dist/EnvironmentPreset.js +11 -11
  24. package/dist/EnvironmentPreset.js.map +1 -1
  25. package/dist/EnvironmentPresetPack.d.ts +16 -0
  26. package/dist/EnvironmentPresetPack.d.ts.map +1 -1
  27. package/dist/EnvironmentPresetPack.js +28 -0
  28. package/dist/EnvironmentPresetPack.js.map +1 -1
  29. package/dist/ExternalParityRenderPreset.d.ts +15 -1
  30. package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
  31. package/dist/ExternalParityRenderPreset.js +52 -7
  32. package/dist/ExternalParityRenderPreset.js.map +1 -1
  33. package/dist/ForwardPass.d.ts +240 -50
  34. package/dist/ForwardPass.d.ts.map +1 -1
  35. package/dist/ForwardPass.js +845 -866
  36. package/dist/ForwardPass.js.map +1 -1
  37. package/dist/Geometry.d.ts +44 -1
  38. package/dist/Geometry.d.ts.map +1 -1
  39. package/dist/Geometry.js +174 -24
  40. package/dist/Geometry.js.map +1 -1
  41. package/dist/InstancedPBRMaterial.d.ts +5 -0
  42. package/dist/InstancedPBRMaterial.d.ts.map +1 -1
  43. package/dist/InstancedPBRMaterial.js +7 -0
  44. package/dist/InstancedPBRMaterial.js.map +1 -1
  45. package/dist/LightCollector.d.ts +8 -0
  46. package/dist/LightCollector.d.ts.map +1 -1
  47. package/dist/LightCollector.js +1 -1
  48. package/dist/LightCollector.js.map +1 -1
  49. package/dist/LightUniforms.d.ts +78 -0
  50. package/dist/LightUniforms.d.ts.map +1 -1
  51. package/dist/LightUniforms.js +100 -0
  52. package/dist/LightUniforms.js.map +1 -1
  53. package/dist/Material.d.ts +15 -0
  54. package/dist/Material.d.ts.map +1 -1
  55. package/dist/Material.js +19 -2
  56. package/dist/Material.js.map +1 -1
  57. package/dist/MaterialBinding.d.ts +10 -0
  58. package/dist/MaterialBinding.d.ts.map +1 -1
  59. package/dist/MaterialBinding.js +91 -1
  60. package/dist/MaterialBinding.js.map +1 -1
  61. package/dist/MaterialPresets.d.ts +60 -0
  62. package/dist/MaterialPresets.d.ts.map +1 -1
  63. package/dist/MaterialPresets.js +212 -0
  64. package/dist/MaterialPresets.js.map +1 -1
  65. package/dist/NormalMappedPBRMaterial.d.ts +5 -0
  66. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
  67. package/dist/NormalMappedPBRMaterial.js +7 -0
  68. package/dist/NormalMappedPBRMaterial.js.map +1 -1
  69. package/dist/OceanSurface.d.ts +8 -0
  70. package/dist/OceanSurface.d.ts.map +1 -1
  71. package/dist/OceanSurface.js +10 -79
  72. package/dist/OceanSurface.js.map +1 -1
  73. package/dist/PBRLightingDefaults.d.ts +8 -0
  74. package/dist/PBRLightingDefaults.d.ts.map +1 -1
  75. package/dist/PBRLightingDefaults.js +8 -0
  76. package/dist/PBRLightingDefaults.js.map +1 -1
  77. package/dist/PBRMaterial.d.ts +5 -0
  78. package/dist/PBRMaterial.d.ts.map +1 -1
  79. package/dist/PBRMaterial.js +7 -0
  80. package/dist/PBRMaterial.js.map +1 -1
  81. package/dist/PostProcessPass.d.ts +6 -490
  82. package/dist/PostProcessPass.d.ts.map +1 -1
  83. package/dist/PostProcessPass.js +6 -2016
  84. package/dist/PostProcessPass.js.map +1 -1
  85. package/dist/ProceduralMaterialTextures.d.ts +28 -0
  86. package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
  87. package/dist/ProceduralMaterialTextures.js +217 -0
  88. package/dist/ProceduralMaterialTextures.js.map +1 -0
  89. package/dist/ReflectionProbe.d.ts.map +1 -1
  90. package/dist/ReflectionProbe.js +4 -1
  91. package/dist/ReflectionProbe.js.map +1 -1
  92. package/dist/RenderBackend.d.ts +2 -0
  93. package/dist/RenderBackend.d.ts.map +1 -1
  94. package/dist/RenderBackend.js +3 -0
  95. package/dist/RenderBackend.js.map +1 -1
  96. package/dist/RenderDevice.d.ts +92 -5
  97. package/dist/RenderDevice.d.ts.map +1 -1
  98. package/dist/RenderDevice.js +166 -9
  99. package/dist/RenderDevice.js.map +1 -1
  100. package/dist/RenderGraph.d.ts.map +1 -1
  101. package/dist/RenderGraph.js +17 -0
  102. package/dist/RenderGraph.js.map +1 -1
  103. package/dist/RenderPass.d.ts +7 -0
  104. package/dist/RenderPass.d.ts.map +1 -1
  105. package/dist/RenderPass.js.map +1 -1
  106. package/dist/RenderPipeline.d.ts +5 -0
  107. package/dist/RenderPipeline.d.ts.map +1 -1
  108. package/dist/RenderPipeline.js +6 -0
  109. package/dist/RenderPipeline.js.map +1 -1
  110. package/dist/Renderer.d.ts +261 -66
  111. package/dist/Renderer.d.ts.map +1 -1
  112. package/dist/Renderer.js +902 -1256
  113. package/dist/Renderer.js.map +1 -1
  114. package/dist/RendererPostprocessPlan.d.ts +4 -0
  115. package/dist/RendererPostprocessPlan.d.ts.map +1 -1
  116. package/dist/RendererPostprocessPlan.js +16 -2
  117. package/dist/RendererPostprocessPlan.js.map +1 -1
  118. package/dist/RendererTiming.d.ts +27 -0
  119. package/dist/RendererTiming.d.ts.map +1 -1
  120. package/dist/RendererTiming.js +179 -12
  121. package/dist/RendererTiming.js.map +1 -1
  122. package/dist/ResolutionGovernor.d.ts +56 -0
  123. package/dist/ResolutionGovernor.d.ts.map +1 -0
  124. package/dist/ResolutionGovernor.js +87 -0
  125. package/dist/ResolutionGovernor.js.map +1 -0
  126. package/dist/Sampler.d.ts +34 -1
  127. package/dist/Sampler.d.ts.map +1 -1
  128. package/dist/Sampler.js +55 -2
  129. package/dist/Sampler.js.map +1 -1
  130. package/dist/ShaderLibrary.d.ts.map +1 -1
  131. package/dist/ShaderLibrary.js +15 -10
  132. package/dist/ShaderLibrary.js.map +1 -1
  133. package/dist/ShaderLibraryCore.d.ts.map +1 -1
  134. package/dist/ShaderLibraryCore.js +3 -2
  135. package/dist/ShaderLibraryCore.js.map +1 -1
  136. package/dist/ShaderModule.d.ts +7 -1
  137. package/dist/ShaderModule.d.ts.map +1 -1
  138. package/dist/ShaderModule.js +20 -5
  139. package/dist/ShaderModule.js.map +1 -1
  140. package/dist/ShadowPass.d.ts.map +1 -1
  141. package/dist/ShadowPass.js +14 -7
  142. package/dist/ShadowPass.js.map +1 -1
  143. package/dist/SkinnedLitMaterial.d.ts +5 -0
  144. package/dist/SkinnedLitMaterial.d.ts.map +1 -1
  145. package/dist/SkinnedLitMaterial.js +13 -0
  146. package/dist/SkinnedLitMaterial.js.map +1 -1
  147. package/dist/SkinningBounds.d.ts +18 -0
  148. package/dist/SkinningBounds.d.ts.map +1 -1
  149. package/dist/SkinningBounds.js +78 -0
  150. package/dist/SkinningBounds.js.map +1 -1
  151. package/dist/SkinningPaletteTextureCache.d.ts +117 -0
  152. package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
  153. package/dist/SkinningPaletteTextureCache.js +205 -0
  154. package/dist/SkinningPaletteTextureCache.js.map +1 -0
  155. package/dist/SkinningUniforms.d.ts +56 -0
  156. package/dist/SkinningUniforms.d.ts.map +1 -0
  157. package/dist/SkinningUniforms.js +262 -0
  158. package/dist/SkinningUniforms.js.map +1 -0
  159. package/dist/TemporalHistory.d.ts +33 -0
  160. package/dist/TemporalHistory.d.ts.map +1 -1
  161. package/dist/TemporalHistory.js +84 -1
  162. package/dist/TemporalHistory.js.map +1 -1
  163. package/dist/TerrainHeightfield.d.ts +12 -0
  164. package/dist/TerrainHeightfield.d.ts.map +1 -1
  165. package/dist/TerrainHeightfield.js +29 -6
  166. package/dist/TerrainHeightfield.js.map +1 -1
  167. package/dist/TerrainTiles.d.ts +40 -10
  168. package/dist/TerrainTiles.d.ts.map +1 -1
  169. package/dist/TerrainTiles.js +18 -57
  170. package/dist/TerrainTiles.js.map +1 -1
  171. package/dist/Texture.d.ts +47 -2
  172. package/dist/Texture.d.ts.map +1 -1
  173. package/dist/Texture.js +119 -3
  174. package/dist/Texture.js.map +1 -1
  175. package/dist/TexturedPBRMaterial.d.ts +24 -0
  176. package/dist/TexturedPBRMaterial.d.ts.map +1 -1
  177. package/dist/TexturedPBRMaterial.js +72 -20
  178. package/dist/TexturedPBRMaterial.js.map +1 -1
  179. package/dist/TransmissionRenderTarget.d.ts +33 -0
  180. package/dist/TransmissionRenderTarget.d.ts.map +1 -0
  181. package/dist/TransmissionRenderTarget.js +61 -0
  182. package/dist/TransmissionRenderTarget.js.map +1 -0
  183. package/dist/VegetationScatter.js +1 -1
  184. package/dist/VegetationScatter.js.map +1 -1
  185. package/dist/VolumetricFog.d.ts +42 -0
  186. package/dist/VolumetricFog.d.ts.map +1 -1
  187. package/dist/VolumetricFog.js +52 -1
  188. package/dist/VolumetricFog.js.map +1 -1
  189. package/dist/WaterSurface.d.ts +5 -0
  190. package/dist/WaterSurface.d.ts.map +1 -1
  191. package/dist/WaterSurface.js +5 -0
  192. package/dist/WaterSurface.js.map +1 -1
  193. package/dist/WebGL2Device.d.ts +154 -207
  194. package/dist/WebGL2Device.d.ts.map +1 -1
  195. package/dist/WebGL2Device.js +831 -3703
  196. package/dist/WebGL2Device.js.map +1 -1
  197. package/dist/WebGL2StateCache.d.ts +15 -1
  198. package/dist/WebGL2StateCache.d.ts.map +1 -1
  199. package/dist/WebGL2StateCache.js +31 -2
  200. package/dist/WebGL2StateCache.js.map +1 -1
  201. package/dist/WebGPUDevice.d.ts +0 -4
  202. package/dist/WebGPUDevice.d.ts.map +1 -1
  203. package/dist/WebGPUDevice.js +31 -605
  204. package/dist/WebGPUDevice.js.map +1 -1
  205. package/dist/WebGPUSkinningLimits.d.ts +10 -1
  206. package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
  207. package/dist/WebGPUSkinningLimits.js +15 -1
  208. package/dist/WebGPUSkinningLimits.js.map +1 -1
  209. package/dist/advanced-runtime/index.d.ts +6 -2
  210. package/dist/advanced-runtime/index.d.ts.map +1 -1
  211. package/dist/advanced-runtime/index.js +0 -1
  212. package/dist/advanced-runtime/index.js.map +1 -1
  213. package/dist/animation/AnimationRenderPreset.d.ts +1 -1
  214. package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
  215. package/dist/animation/AnimationRenderPreset.js +1 -1
  216. package/dist/animation/AnimationRenderPreset.js.map +1 -1
  217. package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
  218. package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
  219. package/dist/animation/index.d.ts +2 -1
  220. package/dist/animation/index.d.ts.map +1 -1
  221. package/dist/animation/index.js +1 -1
  222. package/dist/animation/index.js.map +1 -1
  223. package/dist/atmosphere/CloudLayer.d.ts +24 -0
  224. package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
  225. package/dist/atmosphere/CloudLayer.js +30 -0
  226. package/dist/atmosphere/CloudLayer.js.map +1 -0
  227. package/dist/atmosphere/FogVolumes.d.ts +30 -0
  228. package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
  229. package/dist/atmosphere/FogVolumes.js +96 -0
  230. package/dist/atmosphere/FogVolumes.js.map +1 -0
  231. package/dist/atmosphere/GradientSky.d.ts +40 -0
  232. package/dist/atmosphere/GradientSky.d.ts.map +1 -0
  233. package/dist/atmosphere/GradientSky.js +75 -0
  234. package/dist/atmosphere/GradientSky.js.map +1 -0
  235. package/dist/atmosphere/HeightFog.d.ts +154 -0
  236. package/dist/atmosphere/HeightFog.d.ts.map +1 -0
  237. package/dist/atmosphere/HeightFog.js +379 -0
  238. package/dist/atmosphere/HeightFog.js.map +1 -0
  239. package/dist/atmosphere/PreethamSky.d.ts +38 -0
  240. package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
  241. package/dist/atmosphere/PreethamSky.js +150 -0
  242. package/dist/atmosphere/PreethamSky.js.map +1 -0
  243. package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
  244. package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
  245. package/dist/atmosphere/SkyBackgroundPass.js +233 -0
  246. package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
  247. package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
  248. package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
  249. package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
  250. package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
  251. package/dist/atmosphere/SkyEval.d.ts +56 -0
  252. package/dist/atmosphere/SkyEval.d.ts.map +1 -0
  253. package/dist/atmosphere/SkyEval.js +99 -0
  254. package/dist/atmosphere/SkyEval.js.map +1 -0
  255. package/dist/atmosphere/StarField.d.ts +26 -0
  256. package/dist/atmosphere/StarField.d.ts.map +1 -0
  257. package/dist/atmosphere/StarField.js +31 -0
  258. package/dist/atmosphere/StarField.js.map +1 -0
  259. package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
  260. package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
  261. package/dist/atmosphere/VolumetricFogPass.js +265 -0
  262. package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
  263. package/dist/atmosphere/fogChunks.d.ts +8 -0
  264. package/dist/atmosphere/fogChunks.d.ts.map +1 -0
  265. package/dist/atmosphere/fogChunks.js +39 -0
  266. package/dist/atmosphere/fogChunks.js.map +1 -0
  267. package/dist/atmosphere/fogUniformStore.d.ts +20 -0
  268. package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
  269. package/dist/atmosphere/fogUniformStore.js +45 -0
  270. package/dist/atmosphere/fogUniformStore.js.map +1 -0
  271. package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
  272. package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
  273. package/dist/atmosphere/shaders/fog.glsl.js +161 -0
  274. package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
  275. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
  276. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
  277. package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
  278. package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
  279. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
  280. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
  281. package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
  282. package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
  283. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
  284. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
  285. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
  286. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
  287. package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
  288. package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
  289. package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
  290. package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
  291. package/dist/atmosphere/sky.glsl.d.ts +8 -0
  292. package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
  293. package/dist/atmosphere/sky.glsl.js +249 -0
  294. package/dist/atmosphere/sky.glsl.js.map +1 -0
  295. package/dist/batching/BatchedGeometryPool.d.ts +72 -0
  296. package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
  297. package/dist/batching/BatchedGeometryPool.js +138 -0
  298. package/dist/batching/BatchedGeometryPool.js.map +1 -0
  299. package/dist/batching/ContentKeys.d.ts +29 -0
  300. package/dist/batching/ContentKeys.d.ts.map +1 -0
  301. package/dist/batching/ContentKeys.js +220 -0
  302. package/dist/batching/ContentKeys.js.map +1 -0
  303. package/dist/batching/DrawDataTexture.d.ts +51 -0
  304. package/dist/batching/DrawDataTexture.d.ts.map +1 -0
  305. package/dist/batching/DrawDataTexture.js +99 -0
  306. package/dist/batching/DrawDataTexture.js.map +1 -0
  307. package/dist/batching/MultiDrawBatch.d.ts +64 -0
  308. package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
  309. package/dist/batching/MultiDrawBatch.js +103 -0
  310. package/dist/batching/MultiDrawBatch.js.map +1 -0
  311. package/dist/batching/StaticMergePlanner.d.ts +80 -0
  312. package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
  313. package/dist/batching/StaticMergePlanner.js +323 -0
  314. package/dist/batching/StaticMergePlanner.js.map +1 -0
  315. package/dist/batching/index.d.ts +8 -0
  316. package/dist/batching/index.d.ts.map +1 -0
  317. package/dist/batching/index.js +8 -0
  318. package/dist/batching/index.js.map +1 -0
  319. package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
  320. package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
  321. package/dist/batching/shaders/drawId.glsl.js +93 -0
  322. package/dist/batching/shaders/drawId.glsl.js.map +1 -0
  323. package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
  324. package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
  325. package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
  326. package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
  327. package/dist/cinematic/BloomPass.d.ts +5 -9
  328. package/dist/cinematic/BloomPass.d.ts.map +1 -1
  329. package/dist/cinematic/BloomPass.js +5 -17
  330. package/dist/cinematic/BloomPass.js.map +1 -1
  331. package/dist/cinematic/DepthHazePass.d.ts +5 -11
  332. package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
  333. package/dist/cinematic/DepthHazePass.js +5 -19
  334. package/dist/cinematic/DepthHazePass.js.map +1 -1
  335. package/dist/cinematic/FilmGrainPass.d.ts +5 -8
  336. package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
  337. package/dist/cinematic/FilmGrainPass.js +5 -16
  338. package/dist/cinematic/FilmGrainPass.js.map +1 -1
  339. package/dist/cinematic/VignettePass.d.ts +5 -9
  340. package/dist/cinematic/VignettePass.d.ts.map +1 -1
  341. package/dist/cinematic/VignettePass.js +5 -16
  342. package/dist/cinematic/VignettePass.js.map +1 -1
  343. package/dist/cinematic/index.d.ts +2 -1
  344. package/dist/cinematic/index.d.ts.map +1 -1
  345. package/dist/cinematic/index.js +1 -1
  346. package/dist/cinematic/index.js.map +1 -1
  347. package/dist/contracts/atmosphere.d.ts +30 -0
  348. package/dist/contracts/atmosphere.d.ts.map +1 -0
  349. package/dist/contracts/atmosphere.js +42 -0
  350. package/dist/contracts/atmosphere.js.map +1 -0
  351. package/dist/contracts/blend.d.ts +28 -0
  352. package/dist/contracts/blend.d.ts.map +1 -0
  353. package/dist/contracts/blend.js +73 -0
  354. package/dist/contracts/blend.js.map +1 -0
  355. package/dist/contracts/core.d.ts +47 -0
  356. package/dist/contracts/core.d.ts.map +1 -0
  357. package/dist/contracts/core.js +70 -0
  358. package/dist/contracts/core.js.map +1 -0
  359. package/dist/contracts/deform.d.ts +38 -0
  360. package/dist/contracts/deform.d.ts.map +1 -0
  361. package/dist/contracts/deform.js +14 -0
  362. package/dist/contracts/deform.js.map +1 -0
  363. package/dist/contracts/device.d.ts +71 -0
  364. package/dist/contracts/device.d.ts.map +1 -0
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@@ -0,0 +1,220 @@
1
+ /**
2
+ * PRD 11 Phase 3 (§6.6 layer 1) — content-keyed dedupe keys the renderer can
3
+ * trust. The engine compiler creates a unique `Geometry` and `Material` per
4
+ * primitive node (lane 15, `compiler/primitives.ts`); identical primitive
5
+ * instances therefore miss every identity-based merge. These keys recover
6
+ * value equality:
7
+ *
8
+ * - `geometryContentKey(geometry)` — the C-07 primitive/tessellation
9
+ * descriptor when one was stamped on the geometry, else a hash of vertex
10
+ * count, index count and a strided sample of the position/normal/uv data,
11
+ * memoised per `Geometry` in a `WeakMap` and verified by a full-array
12
+ * compare on the first collision (a collision between unequal arrays yields
13
+ * different keys).
14
+ * - `materialSpecKey(material)` — stable key over every scalar field and
15
+ * texture identity, excluding `baseColor`, `emissive`/`emissiveIntensity`
16
+ * and `opacity` (when ≥ 0.999): per-node colour and emissive ride
17
+ * `RenderItem.instanceColors`/`instanceEmissive` instead, so materials that
18
+ * differ only there still merge.
19
+ *
20
+ * Both are pure functions; no GPU work happens here.
21
+ */
22
+ import { Material } from "../Material.js";
23
+ import { MaterialInstance } from "../MaterialInstance.js";
24
+ import { isTextureBinding } from "../TextureBinding.js";
25
+ const geometryMemo = new WeakMap();
26
+ /** Registration order per key, for the full-array collision check. */
27
+ const geometryKeyOwners = new Map();
28
+ const textureIds = new WeakMap();
29
+ const materialMemo = new WeakMap();
30
+ let nextTextureId = 1;
31
+ let nextCollisionSuffix = 0;
32
+ function textureIdentity(texture) {
33
+ if (!texture)
34
+ return 0;
35
+ let id = textureIds.get(texture);
36
+ if (id === undefined) {
37
+ id = nextTextureId;
38
+ nextTextureId += 1;
39
+ textureIds.set(texture, id);
40
+ }
41
+ return id;
42
+ }
43
+ function stableValue(value) {
44
+ if (value === null || value === undefined)
45
+ return "null";
46
+ if (typeof value === "number")
47
+ return Number.isFinite(value) ? String(value) : "nonfinite";
48
+ if (typeof value === "string" || typeof value === "boolean")
49
+ return JSON.stringify(value);
50
+ if (Array.isArray(value) || ArrayBuffer.isView(value)) {
51
+ return `[${Array.from(value, (entry) => stableValue(entry)).join(",")}]`;
52
+ }
53
+ if (typeof value === "object") {
54
+ const entries = Object.entries(value)
55
+ .sort(([a], [b]) => (a < b ? -1 : a > b ? 1 : 0))
56
+ .map(([k, v]) => `${JSON.stringify(k)}:${stableValue(v)}`);
57
+ return `{${entries.join(",")}}`;
58
+ }
59
+ return typeof value;
60
+ }
61
+ function uniformKeyValue(name, value) {
62
+ if (typeof value === "number")
63
+ return `n:${value}`;
64
+ if (isTextureBinding(value)) {
65
+ const binding = value;
66
+ return `t:${textureIdentity(binding.texture)}:${stableValue({
67
+ minFilter: binding.sampler.minFilter, magFilter: binding.sampler.magFilter,
68
+ addressU: binding.sampler.addressU, addressV: binding.sampler.addressV,
69
+ maxAnisotropy: binding.sampler.maxAnisotropy
70
+ })}:${binding.offset.join(",")}:${binding.scale.join(",")}:${binding.rotation}`;
71
+ }
72
+ return `a:${Array.from(value, (v) => stableValue(v)).join(",")}`;
73
+ }
74
+ /**
75
+ * Parameter names whose per-node value is carried by the merged draw, not by
76
+ * the material key. `u_`-prefixed uniforms and engine-level names both match.
77
+ */
78
+ const COLOR_PARAMS = new Set(["baseColor"]);
79
+ const EMISSIVE_PARAMS = new Set(["emissive", "emissiveColor", "emissiveStrength", "emissiveIntensity"]);
80
+ const OPACITY_PARAMS = new Set(["opacity"]);
81
+ function bareParamName(name) {
82
+ return name.startsWith("u_") ? name.slice(2) : name;
83
+ }
84
+ function opacityOf(parameters) {
85
+ for (const [name, value] of parameters) {
86
+ if (OPACITY_PARAMS.has(bareParamName(name)) && typeof value === "number")
87
+ return value;
88
+ }
89
+ return null;
90
+ }
91
+ /** True when `name` is a colour/emissive slot or an opacity slot equal to 1. */
92
+ export function materialKeyExcludesParameter(name, parameters) {
93
+ const bare = bareParamName(name);
94
+ if (COLOR_PARAMS.has(bare) || EMISSIVE_PARAMS.has(bare))
95
+ return true;
96
+ if (OPACITY_PARAMS.has(bare)) {
97
+ const value = parameters.get(name);
98
+ return typeof value === "number" ? value >= 0.999 : true;
99
+ }
100
+ return false;
101
+ }
102
+ export function materialSpecKey(material) {
103
+ const base = material instanceof MaterialInstance ? material.baseMaterial : material;
104
+ const parameters = material.getParameters();
105
+ const memoized = materialMemo.get(material);
106
+ if (memoized && memoized.revision === base.getRevision())
107
+ return memoized.key;
108
+ const parts = [
109
+ `shader:${base.shaderKey}`,
110
+ `variant:${base.shaderVariant ?? ""}`,
111
+ `rs:${stableValue(base.renderState)}`
112
+ ];
113
+ const opacity = opacityOf(parameters);
114
+ for (const name of [...parameters.keys()].sort()) {
115
+ if (materialKeyExcludesParameter(name, parameters))
116
+ continue;
117
+ parts.push(`${name}=${uniformKeyValue(name, parameters.get(name))}`);
118
+ }
119
+ // Opacity below the exclusion threshold still batches: alpha rides baseColor.
120
+ if (opacity !== null && opacity < 0.999)
121
+ parts.push(`opacity<0.999:${opacity}`);
122
+ const key = parts.join("|");
123
+ materialMemo.set(material, { key, revision: base.getRevision() });
124
+ return key;
125
+ }
126
+ function geometryDescriptor(geometry) {
127
+ const descriptor = geometry.__a3dPrimitiveDescriptor;
128
+ return descriptor ? `prim:${stableValue(descriptor)}` : null;
129
+ }
130
+ /**
131
+ * 64-bit FNV-1a over a strided sample of the interleaved vertex data plus the
132
+ * whole index buffer. Vertex samples stay cheap for large buffers; the
133
+ * collision-verification pass below is what makes equal keys trustworthy.
134
+ */
135
+ function geometryHash(geometry) {
136
+ const vertex = geometry.vertexBuffer;
137
+ const floats = vertex.floats;
138
+ const indices = geometry.indexBuffer?.data ?? null;
139
+ const strideFloats = Math.max(1, vertex.format.stride >> 2);
140
+ const maxSampledVertices = 64;
141
+ const step = Math.max(1, Math.floor(vertex.vertexCount / maxSampledVertices));
142
+ let h1 = 0x811c9dc5 ^ 0x9e3779b9;
143
+ let h2 = 0x811c9dc5 ^ 0xc4ceb9fe;
144
+ const mix = (value) => {
145
+ const bits = Math.fround(value) * 2654435761;
146
+ h1 = Math.imul(h1 ^ bits, 16777619);
147
+ h2 = Math.imul(h2 + bits, 16777619 + 0x9e3779b9);
148
+ };
149
+ for (let i = 0; i < vertex.vertexCount; i += step) {
150
+ const base = i * strideFloats;
151
+ for (let c = 0; c < strideFloats; c += 1)
152
+ mix(floats[base + c] ?? 0);
153
+ }
154
+ if (indices) {
155
+ for (let i = 0; i < indices.length; i += 1)
156
+ mix(indices[i]);
157
+ }
158
+ return `${(h1 >>> 0).toString(36)}${(h2 >>> 0).toString(36)}`;
159
+ }
160
+ function vertexDataEquals(a, b) {
161
+ const fa = a.vertexBuffer.floats;
162
+ const fb = b.vertexBuffer.floats;
163
+ if (fa.length !== fb.length)
164
+ return false;
165
+ for (let i = 0; i < fa.length; i += 1)
166
+ if (fa[i] !== fb[i])
167
+ return false;
168
+ const ia = a.indexBuffer?.data ?? null;
169
+ const ib = b.indexBuffer?.data ?? null;
170
+ if ((ia === null) !== (ib === null))
171
+ return false;
172
+ if (ia && ib) {
173
+ if (ia.length !== ib.length)
174
+ return false;
175
+ for (let i = 0; i < ia.length; i += 1)
176
+ if (ia[i] !== ib[i])
177
+ return false;
178
+ }
179
+ return true;
180
+ }
181
+ export function geometryContentKey(geometry) {
182
+ const memoized = geometryMemo.get(geometry);
183
+ if (memoized)
184
+ return memoized;
185
+ const descriptor = geometryDescriptor(geometry);
186
+ let key = descriptor ?? [
187
+ "hash",
188
+ geometry.topology,
189
+ geometry.vertexBuffer.vertexCount,
190
+ geometry.indexBuffer?.count ?? 0,
191
+ geometry.vertexBuffer.format.attributes.map((a) => `${a.semantic}:${a.components}`).join(","),
192
+ geometryHash(geometry)
193
+ ].join(":");
194
+ // Full-array compare on first collision: equal data keeps the shared key,
195
+ // unequal data gets a disambiguating suffix (deterministic in registration
196
+ // order, memoised per Geometry forever after).
197
+ if (!descriptor) {
198
+ const owners = geometryKeyOwners.get(key);
199
+ if (owners) {
200
+ let verified = false;
201
+ for (const other of owners) {
202
+ if (vertexDataEquals(geometry, other)) {
203
+ verified = true;
204
+ break;
205
+ }
206
+ }
207
+ if (!verified) {
208
+ key = `${key}#c${nextCollisionSuffix}`;
209
+ nextCollisionSuffix += 1;
210
+ }
211
+ owners.push(geometry);
212
+ }
213
+ else {
214
+ geometryKeyOwners.set(key, [geometry]);
215
+ }
216
+ }
217
+ geometryMemo.set(geometry, key);
218
+ return key;
219
+ }
220
+ //# sourceMappingURL=ContentKeys.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ContentKeys.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/batching/ContentKeys.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;GAoBG;AAGH,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AACvC,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAEvD,OAAO,EAAE,gBAAgB,EAAE,MAAM,mBAAmB,CAAC;AASrD,MAAM,YAAY,GAAG,IAAI,OAAO,EAAoB,CAAC;AACrD,sEAAsE;AACtE,MAAM,iBAAiB,GAAG,IAAI,GAAG,EAAsB,CAAC;AACxD,MAAM,UAAU,GAAG,IAAI,OAAO,EAAmB,CAAC;AAClD,MAAM,YAAY,GAAG,IAAI,OAAO,EAA6C,CAAC;AAC9E,IAAI,aAAa,GAAG,CAAC,CAAC;AACtB,IAAI,mBAAmB,GAAG,CAAC,CAAC;AAE5B,SAAS,eAAe,CAAC,OAAuB;IAC9C,IAAI,CAAC,OAAO;QAAE,OAAO,CAAC,CAAC;IACvB,IAAI,EAAE,GAAG,UAAU,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;IACjC,IAAI,EAAE,KAAK,SAAS,EAAE,CAAC;QACrB,EAAE,GAAG,aAAa,CAAC;QACnB,aAAa,IAAI,CAAC,CAAC;QACnB,UAAU,CAAC,GAAG,CAAC,OAAO,EAAE,EAAE,CAAC,CAAC;IAC9B,CAAC;IACD,OAAO,EAAE,CAAC;AACZ,CAAC;AAED,SAAS,WAAW,CAAC,KAAc;IACjC,IAAI,KAAK,KAAK,IAAI,IAAI,KAAK,KAAK,SAAS;QAAE,OAAO,MAAM,CAAC;IACzD,IAAI,OAAO,KAAK,KAAK,QAAQ;QAAE,OAAO,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC;IAC3F,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,OAAO,KAAK,KAAK,SAAS;QAAE,OAAO,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;IAC1F,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,WAAW,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC;QACtD,OAAO,IAAI,KAAK,CAAC,IAAI,CAAC,KAA2B,EAAE,CAAC,KAAK,EAAE,EAAE,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC;IACjG,CAAC;IACD,IAAI,OAAO,KAAK,KAAK,QAAQ,EAAE,CAAC;QAC9B,MAAM,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC,KAAgC,CAAC;aAC7D,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;aAChD,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;QAC7D,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC;IAClC,CAAC;IACD,OAAO,OAAO,KAAK,CAAC;AACtB,CAAC;AAED,SAAS,eAAe,CAAC,IAAY,EAAE,KAAmB;IACxD,IAAI,OAAO,KAAK,KAAK,QAAQ;QAAE,OAAO,KAAK,KAAK,EAAE,CAAC;IACnD,IAAI,gBAAgB,CAAC,KAAK,CAAC,EAAE,CAAC;QAC5B,MAAM,OAAO,GAAG,KAAK,CAAC;QACtB,OAAO,KAAK,eAAe,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,WAAW,CAAC;YAC1D,SAAS,EAAE,OAAO,CAAC,OAAO,CAAC,SAAS,EAAE,SAAS,EAAE,OAAO,CAAC,OAAO,CAAC,SAAS;YAC1E,QAAQ,EAAE,OAAO,CAAC,OAAO,CAAC,QAAQ,EAAE,QAAQ,EAAE,OAAO,CAAC,OAAO,CAAC,QAAQ;YACtE,aAAa,EAAE,OAAO,CAAC,OAAO,CAAC,aAAa;SAC7C,CAAC,IAAI,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,OAAO,CAAC,QAAQ,EAAE,CAAC;IAClF,CAAC;IACD,OAAO,KAAK,KAAK,CAAC,IAAI,CAAC,KAA0B,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC;AACxF,CAAC;AAED;;;GAGG;AACH,MAAM,YAAY,GAAwB,IAAI,GAAG,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC;AACjE,MAAM,eAAe,GAAwB,IAAI,GAAG,CAAC,CAAC,UAAU,EAAE,eAAe,EAAE,kBAAkB,EAAE,mBAAmB,CAAC,CAAC,CAAC;AAC7H,MAAM,cAAc,GAAwB,IAAI,GAAG,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC;AAEjE,SAAS,aAAa,CAAC,IAAY;IACjC,OAAO,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;AACtD,CAAC;AAED,SAAS,SAAS,CAAC,UAA6C;IAC9D,KAAK,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,UAAU,EAAE,CAAC;QACvC,IAAI,cAAc,CAAC,GAAG,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,IAAI,OAAO,KAAK,KAAK,QAAQ;YAAE,OAAO,KAAK,CAAC;IACzF,CAAC;IACD,OAAO,IAAI,CAAC;AACd,CAAC;AAED,gFAAgF;AAChF,MAAM,UAAU,4BAA4B,CAAC,IAAY,EAAE,UAA6C;IACtG,MAAM,IAAI,GAAG,aAAa,CAAC,IAAI,CAAC,CAAC;IACjC,IAAI,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,eAAe,CAAC,GAAG,CAAC,IAAI,CAAC;QAAE,OAAO,IAAI,CAAC;IACrE,IAAI,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC;QAC7B,MAAM,KAAK,GAAG,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACnC,OAAO,OAAO,KAAK,KAAK,QAAQ,CAAC,CAAC,CAAC,KAAK,IAAI,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC;IAC3D,CAAC;IACD,OAAO,KAAK,CAAC;AACf,CAAC;AAED,MAAM,UAAU,eAAe,CAAC,QAAwB;IACtD,MAAM,IAAI,GAAa,QAAQ,YAAY,gBAAgB,CAAC,CAAC,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC,CAAC,QAAQ,CAAC;IAC/F,MAAM,UAAU,GAAG,QAAQ,CAAC,aAAa,EAAE,CAAC;IAC5C,MAAM,QAAQ,GAAG,YAAY,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;IAC5C,IAAI,QAAQ,IAAI,QAAQ,CAAC,QAAQ,KAAK,IAAI,CAAC,WAAW,EAAE;QAAE,OAAO,QAAQ,CAAC,GAAG,CAAC;IAE9E,MAAM,KAAK,GAAa;QACtB,UAAU,IAAI,CAAC,SAAS,EAAE;QAC1B,WAAW,IAAI,CAAC,aAAa,IAAI,EAAE,EAAE;QACrC,MAAM,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,EAAE;KACtC,CAAC;IACF,MAAM,OAAO,GAAG,SAAS,CAAC,UAAU,CAAC,CAAC;IACtC,KAAK,MAAM,IAAI,IAAI,CAAC,GAAG,UAAU,CAAC,IAAI,EAAE,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC;QACjD,IAAI,4BAA4B,CAAC,IAAI,EAAE,UAAU,CAAC;YAAE,SAAS;QAC7D,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,IAAI,eAAe,CAAC,IAAI,EAAE,UAAU,CAAC,GAAG,CAAC,IAAI,CAAE,CAAC,EAAE,CAAC,CAAC;IACxE,CAAC;IACD,8EAA8E;IAC9E,IAAI,OAAO,KAAK,IAAI,IAAI,OAAO,GAAG,KAAK;QAAE,KAAK,CAAC,IAAI,CAAC,iBAAiB,OAAO,EAAE,CAAC,CAAC;IAChF,MAAM,GAAG,GAAG,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IAC5B,YAAY,CAAC,GAAG,CAAC,QAAQ,EAAE,EAAE,GAAG,EAAE,QAAQ,EAAE,IAAI,CAAC,WAAW,EAAE,EAAE,CAAC,CAAC;IAClE,OAAO,GAAG,CAAC;AACb,CAAC;AAED,SAAS,kBAAkB,CAAC,QAAkB;IAC5C,MAAM,UAAU,GAAI,QAAqD,CAAC,wBAAwB,CAAC;IACnG,OAAO,UAAU,CAAC,CAAC,CAAC,QAAQ,WAAW,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;AAC/D,CAAC;AAED;;;;GAIG;AACH,SAAS,YAAY,CAAC,QAAkB;IACtC,MAAM,MAAM,GAAG,QAAQ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@@ -0,0 +1,51 @@
1
+ /**
2
+ * PRD 11 Phase 3 (§6.6 layer 3) — `DrawDataTexture` is the per-draw data
3
+ * source the `a3d_prd11_draw_id` chunk fetches. Each draw occupies
4
+ * `TEXELS_PER_DRAW` RGBA32F texels in a single-row texture:
5
+ *
6
+ * [0..3] model matrix columns 0..3 (mat4)
7
+ * [4] base colour (linear RGBA; multiplies the shared material)
8
+ * [5] meta — (firstIndex, baseVertex, indexCount, flags)
9
+ *
10
+ * `gl_DrawID` (with `WEBGL_multi_draw`) or the `u_drawId` uniform (loop
11
+ * fallback) selects the row offset `drawIndex * TEXELS_PER_DRAW`.
12
+ */
13
+ import { Texture, type TextureDescriptor } from "../Texture.js";
14
+ import type { UniformValue } from "../RenderDevice.js";
15
+ export declare const DRAW_DATA_TEXELS_PER_DRAW = 6;
16
+ export interface DrawDataEntry {
17
+ /** Column-major mat4. */
18
+ readonly model: ArrayLike<number>;
19
+ readonly baseColor?: ArrayLike<number>;
20
+ /** Packed meta texel; defaults to firstIndex=baseVertex=indexCount=flags=0. */
21
+ readonly meta?: ArrayLike<number>;
22
+ }
23
+ export declare class DrawDataTexture {
24
+ readonly maxDraws: number;
25
+ private readonly data;
26
+ private texture;
27
+ private dirty;
28
+ private restoreRegistered;
29
+ constructor(maxDraws: number);
30
+ setDraw(drawIndex: number, entry: DrawDataEntry): void;
31
+ /** Uniform snapshot for tests and the `u_drawId` loop path. */
32
+ drawTexels(drawIndex: number): Float32Array;
33
+ descriptor(): TextureDescriptor;
34
+ /** Materializes/re-uploads only when marked dirty; the Texture itself is CPU data until the device binds it. */
35
+ upload(): Texture;
36
+ /**
37
+ * PRD 11 Phase 5 (§6.9): register with the C-29 `ResourceRegistry` once.
38
+ * The CPU-side `data` array IS the retained source — the restore rebuild
39
+ * marks the texture dirty and re-uploads it.
40
+ */
41
+ registerForRestore(registry: {
42
+ register<T extends object>(handle: T, descriptor: {
43
+ kind: string;
44
+ rebuild: () => Promise<void> | void;
45
+ }): T;
46
+ }): void;
47
+ /** `sampler2D` binding ready for `uniforms.set("u_a3dDrawData", ...)`. */
48
+ asUniform(): UniformValue;
49
+ dispose(): void;
50
+ }
51
+ //# sourceMappingURL=DrawDataTexture.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"DrawDataTexture.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/batching/DrawDataTexture.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAEH,OAAO,EAAE,OAAO,EAAE,KAAK,iBAAiB,EAAE,MAAM,YAAY,CAAC;AAE7D,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAEpD,eAAO,MAAM,yBAAyB,IAAI,CAAC;AAE3C,MAAM,WAAW,aAAa;IAC5B,yBAAyB;IACzB,QAAQ,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;IAClC,QAAQ,CAAC,SAAS,CAAC,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;IACvC,+EAA+E;IAC/E,QAAQ,CAAC,IAAI,CAAC,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;CACnC;AAED,qBAAa,eAAe;IAMd,QAAQ,CAAC,QAAQ,EAAE,MAAM;IALrC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAe;IACpC,OAAO,CAAC,OAAO,CAAwB;IACvC,OAAO,CAAC,KAAK,CAAQ;IACrB,OAAO,CAAC,iBAAiB,CAAS;gBAEb,QAAQ,EAAE,MAAM;IAOrC,OAAO,CAAC,SAAS,EAAE,MAAM,EAAE,KAAK,EAAE,aAAa,GAAG,IAAI;IAmBtD,+DAA+D;IAC/D,UAAU,CAAC,SAAS,EAAE,MAAM,GAAG,YAAY;IAK3C,UAAU,IAAI,iBAAiB;IAW/B,gHAAgH;IAChH,MAAM,IAAI,OAAO;IASjB;;;;OAIG;IACH,kBAAkB,CAAC,QAAQ,EAAE;QAAE,QAAQ,CAAC,CAAC,SAAS,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,UAAU,EAAE;YAAE,IAAI,EAAE,MAAM,CAAC;YAAC,OAAO,EAAE,MAAM,OAAO,CAAC,IAAI,CAAC,GAAG,IAAI,CAAA;SAAE,GAAG,CAAC,CAAA;KAAE,GAAG,IAAI;IAanJ,0EAA0E;IAC1E,SAAS,IAAI,YAAY;IAIzB,OAAO,IAAI,IAAI;CAIhB"}
@@ -0,0 +1,99 @@
1
+ /**
2
+ * PRD 11 Phase 3 (§6.6 layer 3) — `DrawDataTexture` is the per-draw data
3
+ * source the `a3d_prd11_draw_id` chunk fetches. Each draw occupies
4
+ * `TEXELS_PER_DRAW` RGBA32F texels in a single-row texture:
5
+ *
6
+ * [0..3] model matrix columns 0..3 (mat4)
7
+ * [4] base colour (linear RGBA; multiplies the shared material)
8
+ * [5] meta — (firstIndex, baseVertex, indexCount, flags)
9
+ *
10
+ * `gl_DrawID` (with `WEBGL_multi_draw`) or the `u_drawId` uniform (loop
11
+ * fallback) selects the row offset `drawIndex * TEXELS_PER_DRAW`.
12
+ */
13
+ import { Texture } from "../Texture.js";
14
+ import { TextureBinding } from "../TextureBinding.js";
15
+ export const DRAW_DATA_TEXELS_PER_DRAW = 6;
16
+ export class DrawDataTexture {
17
+ maxDraws;
18
+ data;
19
+ texture = null;
20
+ dirty = true;
21
+ restoreRegistered = false;
22
+ constructor(maxDraws) {
23
+ this.maxDraws = maxDraws;
24
+ if (!Number.isInteger(maxDraws) || maxDraws <= 0) {
25
+ throw new RangeError("DrawDataTexture maxDraws must be a positive integer");
26
+ }
27
+ this.data = new Float32Array(maxDraws * DRAW_DATA_TEXELS_PER_DRAW * 4);
28
+ }
29
+ setDraw(drawIndex, entry) {
30
+ if (drawIndex < 0 || drawIndex >= this.maxDraws) {
31
+ throw new RangeError(`Draw index ${drawIndex} outside DrawDataTexture capacity ${this.maxDraws}`);
32
+ }
33
+ const base = drawIndex * DRAW_DATA_TEXELS_PER_DRAW * 4;
34
+ for (let i = 0; i < 16; i += 1)
35
+ this.data[base + i] = entry.model[i] ?? (i % 5 === 0 ? 1 : 0);
36
+ const color = entry.baseColor;
37
+ this.data[base + 16] = color?.[0] ?? 1;
38
+ this.data[base + 17] = color?.[1] ?? 1;
39
+ this.data[base + 18] = color?.[2] ?? 1;
40
+ this.data[base + 19] = color?.[3] ?? 1;
41
+ const meta = entry.meta;
42
+ this.data[base + 20] = meta?.[0] ?? 0;
43
+ this.data[base + 21] = meta?.[1] ?? 0;
44
+ this.data[base + 22] = meta?.[2] ?? 0;
45
+ this.data[base + 23] = meta?.[3] ?? 0;
46
+ this.dirty = true;
47
+ }
48
+ /** Uniform snapshot for tests and the `u_drawId` loop path. */
49
+ drawTexels(drawIndex) {
50
+ const base = drawIndex * DRAW_DATA_TEXELS_PER_DRAW * 4;
51
+ return this.data.subarray(base, base + DRAW_DATA_TEXELS_PER_DRAW * 4);
52
+ }
53
+ descriptor() {
54
+ return {
55
+ width: this.maxDraws * DRAW_DATA_TEXELS_PER_DRAW,
56
+ height: 1,
57
+ format: "rgba32f",
58
+ colorSpace: "linear",
59
+ label: "a3d-prd11-draw-data",
60
+ data: this.data
61
+ };
62
+ }
63
+ /** Materializes/re-uploads only when marked dirty; the Texture itself is CPU data until the device binds it. */
64
+ upload() {
65
+ if (!this.texture || this.dirty) {
66
+ this.texture?.dispose();
67
+ this.texture = new Texture(this.descriptor());
68
+ this.dirty = false;
69
+ }
70
+ return this.texture;
71
+ }
72
+ /**
73
+ * PRD 11 Phase 5 (§6.9): register with the C-29 `ResourceRegistry` once.
74
+ * The CPU-side `data` array IS the retained source — the restore rebuild
75
+ * marks the texture dirty and re-uploads it.
76
+ */
77
+ registerForRestore(registry) {
78
+ if (this.restoreRegistered)
79
+ return;
80
+ this.restoreRegistered = true;
81
+ registry.register(this, {
82
+ kind: "a3d-prd11-draw-data",
83
+ rebuild: () => {
84
+ this.texture?.dispose();
85
+ this.texture = null;
86
+ this.upload();
87
+ }
88
+ });
89
+ }
90
+ /** `sampler2D` binding ready for `uniforms.set("u_a3dDrawData", ...)`. */
91
+ asUniform() {
92
+ return new TextureBinding({ name: "u_a3dDrawData", texture: this.upload(), required: false });
93
+ }
94
+ dispose() {
95
+ this.texture?.dispose();
96
+ this.texture = null;
97
+ }
98
+ }
99
+ //# sourceMappingURL=DrawDataTexture.js.map
@@ -0,0 +1 @@
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@@ -0,0 +1,64 @@
1
+ /**
2
+ * PRD 11 Phase 3 (§6.6 layer 3) — `MultiDrawBatch` is the device-facing side of
3
+ * a `MultiDrawGroup`: it packs every member into a `BatchedGeometryPool`,
4
+ * records each member's transform/colour/meta into a `DrawDataTexture`, and
5
+ * materializes the `DrawCommand[]` the submit path hands to
6
+ * `device.multiDrawElementsInstanced` (extension path) or issues one-by-one
7
+ * with `u_drawId` bound (loop fallback).
8
+ *
9
+ * While the C-02 program generator is a stub the planner marks leftover
10
+ * members `multi-draw-generator-pending` and this builder stays test-side;
11
+ * its shapes are exactly what the generated `prd11.drawId` program consumes.
12
+ */
13
+ import type { PrimitiveTopology, RenderBuffer, RenderDevice, RenderShaderProgram, UniformValue } from "../RenderDevice.js";
14
+ import type { VertexFormat } from "../VertexFormat.js";
15
+ import type { RenderCommandState } from "../RenderDevice.js";
16
+ import { BatchedGeometryPool, type PackedGeometryEntry } from "./BatchedGeometryPool.js";
17
+ import { DrawDataTexture } from "./DrawDataTexture.js";
18
+ import type { MultiDrawGroup } from "./StaticMergePlanner.js";
19
+ import type { RenderItem } from "../contracts/renderItem.js";
20
+ export interface MultiDrawBatch {
21
+ readonly group: MultiDrawGroup;
22
+ readonly entries: readonly PackedGeometryEntry[];
23
+ readonly drawData: DrawDataTexture;
24
+ readonly pool: BatchedGeometryPool;
25
+ }
26
+ export interface PackedDrawCommand {
27
+ readonly label?: string;
28
+ readonly topology: PrimitiveTopology;
29
+ readonly renderState?: RenderCommandState;
30
+ readonly vertexBuffer: RenderBuffer;
31
+ readonly vertexFormat: VertexFormat;
32
+ readonly vertexCount: number;
33
+ readonly indexBuffer?: RenderBuffer;
34
+ readonly indexType?: "uint16" | "uint32";
35
+ readonly indexCount?: number;
36
+ readonly firstIndex?: number;
37
+ readonly firstVertex?: number;
38
+ readonly drawIndex: number;
39
+ readonly shader?: RenderShaderProgram;
40
+ readonly uniforms?: ReadonlyMap<string, UniformValue>;
41
+ readonly item: RenderItem;
42
+ }
43
+ /**
44
+ * Packs `group` into `pool` (or a fresh one) and writes the draw-data rows.
45
+ * All members share `vertexLayoutKey`, so one pool per group is the norm.
46
+ */
47
+ export declare function buildMultiDrawBatch(group: MultiDrawGroup, pool?: BatchedGeometryPool): MultiDrawBatch;
48
+ /**
49
+ * One `DrawCommand`-shaped entry per member against the shared arenas. The
50
+ * `u_drawId` uniform loop binds `drawIndex` itself; the extension path reads
51
+ * `gl_DrawID` in-shader. `u_a3dDrawData` is bound on every command either way
52
+ * so the same program source works for both.
53
+ */
54
+ export declare function multiDrawCommands(device: RenderDevice, batch: MultiDrawBatch, shared?: {
55
+ shader?: RenderShaderProgram;
56
+ uniforms?: ReadonlyMap<string, UniformValue>;
57
+ }): PackedDrawCommand[];
58
+ /**
59
+ * Issues the batch. Extension present → one `multiDrawElementsInstanced` call;
60
+ * absent → the same commands go through `device.draw` (identical pixels via
61
+ * the `u_drawId` uniform fallback) so the loop path is correct everywhere.
62
+ */
63
+ export declare function submitMultiDrawBatch(device: RenderDevice, batch: MultiDrawBatch, commands: readonly PackedDrawCommand[], multiDrawExtension: boolean): void;
64
+ //# sourceMappingURL=MultiDrawBatch.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MultiDrawBatch.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/batching/MultiDrawBatch.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAEH,OAAO,KAAK,EAAe,iBAAiB,EAAE,YAAY,EAAE,YAAY,EAAE,mBAAmB,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AACrI,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AACpD,OAAO,KAAK,EAAE,kBAAkB,EAAE,MAAM,iBAAiB,CAAC;AAC1D,OAAO,EAAE,mBAAmB,EAAE,KAAK,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AACtF,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AAC3D,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAI1D,MAAM,WAAW,cAAc;IAC7B,QAAQ,CAAC,KAAK,EAAE,cAAc,CAAC;IAC/B,QAAQ,CAAC,OAAO,EAAE,SAAS,mBAAmB,EAAE,CAAC;IACjD,QAAQ,CAAC,QAAQ,EAAE,eAAe,CAAC;IACnC,QAAQ,CAAC,IAAI,EAAE,mBAAmB,CAAC;CACpC;AAED,MAAM,WAAW,iBAAiB;IAChC,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,QAAQ,EAAE,iBAAiB,CAAC;IACrC,QAAQ,CAAC,WAAW,CAAC,EAAE,kBAAkB,CAAC;IAC1C,QAAQ,CAAC,YAAY,EAAE,YAAY,CAAC;IACpC,QAAQ,CAAC,YAAY,EAAE,YAAY,CAAC;IACpC,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,QAAQ,CAAC,WAAW,CAAC,EAAE,YAAY,CAAC;IACpC,QAAQ,CAAC,SAAS,CAAC,EAAE,QAAQ,GAAG,QAAQ,CAAC;IACzC,QAAQ,CAAC,UAAU,CAAC,EAAE,MAAM,CAAC;IAC7B,QAAQ,CAAC,UAAU,CAAC,EAAE,MAAM,CAAC;IAC7B,QAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;IAC9B,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,MAAM,CAAC,EAAE,mBAAmB,CAAC;IACtC,QAAQ,CAAC,QAAQ,CAAC,EAAE,WAAW,CAAC,MAAM,EAAE,YAAY,CAAC,CAAC;IACtD,QAAQ,CAAC,IAAI,EAAE,UAAU,CAAC;CAC3B;AAoBD;;;GAGG;AACH,wBAAgB,mBAAmB,CAAC,KAAK,EAAE,cAAc,EAAE,IAAI,sBAA4B,GAAG,cAAc,CAiB3G;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,cAAc,EAAE,MAAM,CAAC,EAAE;IAAE,MAAM,CAAC,EAAE,mBAAmB,CAAC;IAAC,QAAQ,CAAC,EAAE,WAAW,CAAC,MAAM,EAAE,YAAY,CAAC,CAAA;CAAE,GAAG,iBAAiB,EAAE,CA2B3L;AAED;;;;GAIG;AACH,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,cAAc,EAAE,QAAQ,EAAE,SAAS,iBAAiB,EAAE,EAAE,kBAAkB,EAAE,OAAO,GAAG,IAAI,CAQ3J"}
@@ -0,0 +1,103 @@
1
+ /**
2
+ * PRD 11 Phase 3 (§6.6 layer 3) — `MultiDrawBatch` is the device-facing side of
3
+ * a `MultiDrawGroup`: it packs every member into a `BatchedGeometryPool`,
4
+ * records each member's transform/colour/meta into a `DrawDataTexture`, and
5
+ * materializes the `DrawCommand[]` the submit path hands to
6
+ * `device.multiDrawElementsInstanced` (extension path) or issues one-by-one
7
+ * with `u_drawId` bound (loop fallback).
8
+ *
9
+ * While the C-02 program generator is a stub the planner marks leftover
10
+ * members `multi-draw-generator-pending` and this builder stays test-side;
11
+ * its shapes are exactly what the generated `prd11.drawId` program consumes.
12
+ */
13
+ import { BatchedGeometryPool } from "./BatchedGeometryPool.js";
14
+ import { DrawDataTexture } from "./DrawDataTexture.js";
15
+ import { MaterialInstance } from "../MaterialInstance.js";
16
+ import { sharedResourceRegistry } from "../resources/ResourceRegistry.js";
17
+ const identityModel = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
18
+ function renderStateOf(item) {
19
+ const material = item.material;
20
+ if (!material)
21
+ return undefined;
22
+ const base = material instanceof MaterialInstance ? material.baseMaterial : material;
23
+ return base.renderState;
24
+ }
25
+ function modelOf(item) {
26
+ return item.modelMatrix ?? identityModel;
27
+ }
28
+ function colorOf(item) {
29
+ const value = item.material?.getParameters().get("u_baseColor");
30
+ return value && typeof value !== "number" ? value : undefined;
31
+ }
32
+ /**
33
+ * Packs `group` into `pool` (or a fresh one) and writes the draw-data rows.
34
+ * All members share `vertexLayoutKey`, so one pool per group is the norm.
35
+ */
36
+ export function buildMultiDrawBatch(group, pool = new BatchedGeometryPool()) {
37
+ const drawData = new DrawDataTexture(Math.max(group.members.length, 1));
38
+ // Phase 5 (§6.9): CPU arrays are retained sources — register both so the
39
+ // C-29 registry rebuilds the arenas and data texture after context restore.
40
+ pool.registerForRestore(sharedResourceRegistry());
41
+ drawData.registerForRestore(sharedResourceRegistry());
42
+ const entries = [];
43
+ group.members.forEach((item, drawIndex) => {
44
+ const entry = pool.pack(item.geometry);
45
+ entries.push(entry);
46
+ drawData.setDraw(drawIndex, {
47
+ model: modelOf(item),
48
+ baseColor: colorOf(item),
49
+ meta: [entry.firstIndex, entry.baseVertex, entry.indexCount, 0]
50
+ });
51
+ });
52
+ return { group, entries, drawData, pool };
53
+ }
54
+ /**
55
+ * One `DrawCommand`-shaped entry per member against the shared arenas. The
56
+ * `u_drawId` uniform loop binds `drawIndex` itself; the extension path reads
57
+ * `gl_DrawID` in-shader. `u_a3dDrawData` is bound on every command either way
58
+ * so the same program source works for both.
59
+ */
60
+ export function multiDrawCommands(device, batch, shared) {
61
+ const { vertexBuffer, indexBuffer, indexType } = batch.pool.upload(device);
62
+ const vertexFormat = batch.pool.vertexFormat;
63
+ if (!vertexFormat)
64
+ throw new Error("MultiDrawBatch has no packed geometry");
65
+ const dataBinding = batch.drawData.asUniform();
66
+ return batch.entries.map((entry, drawIndex) => {
67
+ const uniforms = new Map(shared?.uniforms ?? []);
68
+ uniforms.set("u_drawId", drawIndex);
69
+ uniforms.set("u_a3dDrawData", dataBinding);
70
+ return {
71
+ label: batch.group.members[drawIndex].label,
72
+ topology: batch.group.members[drawIndex].geometry.topology,
73
+ renderState: renderStateOf(batch.group.members[drawIndex]),
74
+ vertexBuffer,
75
+ vertexFormat,
76
+ vertexCount: entry.vertexCount,
77
+ firstVertex: entry.firstIndex >= 0 ? undefined : entry.baseVertex,
78
+ indexBuffer: indexBuffer ?? undefined,
79
+ indexType: indexBuffer ? indexType : undefined,
80
+ indexCount: entry.firstIndex >= 0 ? entry.indexCount : undefined,
81
+ firstIndex: entry.firstIndex >= 0 ? entry.firstIndex : undefined,
82
+ drawIndex,
83
+ shader: shared?.shader,
84
+ uniforms,
85
+ item: batch.group.members[drawIndex]
86
+ };
87
+ });
88
+ }
89
+ /**
90
+ * Issues the batch. Extension present → one `multiDrawElementsInstanced` call;
91
+ * absent → the same commands go through `device.draw` (identical pixels via
92
+ * the `u_drawId` uniform fallback) so the loop path is correct everywhere.
93
+ */
94
+ export function submitMultiDrawBatch(device, batch, commands, multiDrawExtension) {
95
+ if (multiDrawExtension && typeof device.multiDrawElementsInstanced === "function") {
96
+ device.multiDrawElementsInstanced(commands);
97
+ return;
98
+ }
99
+ for (const command of commands) {
100
+ device.draw(command);
101
+ }
102
+ }
103
+ //# sourceMappingURL=MultiDrawBatch.js.map
@@ -0,0 +1 @@
1
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