@aura3d/rendering 3.0.1 → 4.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1826) hide show
  1. package/dist/BlendModes.d.ts +34 -0
  2. package/dist/BlendModes.d.ts.map +1 -0
  3. package/dist/BlendModes.js +42 -0
  4. package/dist/BlendModes.js.map +1 -0
  5. package/dist/DepthPass.d.ts +18 -0
  6. package/dist/DepthPass.d.ts.map +1 -1
  7. package/dist/DepthPass.js +103 -20
  8. package/dist/DepthPass.js.map +1 -1
  9. package/dist/EnvironmentBackgroundPass.d.ts +7 -0
  10. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
  11. package/dist/EnvironmentBackgroundPass.js +39 -14
  12. package/dist/EnvironmentBackgroundPass.js.map +1 -1
  13. package/dist/EnvironmentMapResources.d.ts +1 -1
  14. package/dist/EnvironmentMapResources.d.ts.map +1 -1
  15. package/dist/EnvironmentMapResources.js +19 -8
  16. package/dist/EnvironmentMapResources.js.map +1 -1
  17. package/dist/EnvironmentPlatform.d.ts +6 -0
  18. package/dist/EnvironmentPlatform.d.ts.map +1 -1
  19. package/dist/EnvironmentPlatform.js +3 -1
  20. package/dist/EnvironmentPlatform.js.map +1 -1
  21. package/dist/EnvironmentPreset.d.ts +7 -0
  22. package/dist/EnvironmentPreset.d.ts.map +1 -1
  23. package/dist/EnvironmentPreset.js +11 -11
  24. package/dist/EnvironmentPreset.js.map +1 -1
  25. package/dist/EnvironmentPresetPack.d.ts +16 -0
  26. package/dist/EnvironmentPresetPack.d.ts.map +1 -1
  27. package/dist/EnvironmentPresetPack.js +28 -0
  28. package/dist/EnvironmentPresetPack.js.map +1 -1
  29. package/dist/ExternalParityRenderPreset.d.ts +15 -1
  30. package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
  31. package/dist/ExternalParityRenderPreset.js +52 -7
  32. package/dist/ExternalParityRenderPreset.js.map +1 -1
  33. package/dist/ForwardPass.d.ts +240 -50
  34. package/dist/ForwardPass.d.ts.map +1 -1
  35. package/dist/ForwardPass.js +845 -866
  36. package/dist/ForwardPass.js.map +1 -1
  37. package/dist/Geometry.d.ts +44 -1
  38. package/dist/Geometry.d.ts.map +1 -1
  39. package/dist/Geometry.js +174 -24
  40. package/dist/Geometry.js.map +1 -1
  41. package/dist/InstancedPBRMaterial.d.ts +5 -0
  42. package/dist/InstancedPBRMaterial.d.ts.map +1 -1
  43. package/dist/InstancedPBRMaterial.js +7 -0
  44. package/dist/InstancedPBRMaterial.js.map +1 -1
  45. package/dist/LightCollector.d.ts +8 -0
  46. package/dist/LightCollector.d.ts.map +1 -1
  47. package/dist/LightCollector.js +1 -1
  48. package/dist/LightCollector.js.map +1 -1
  49. package/dist/LightUniforms.d.ts +78 -0
  50. package/dist/LightUniforms.d.ts.map +1 -1
  51. package/dist/LightUniforms.js +100 -0
  52. package/dist/LightUniforms.js.map +1 -1
  53. package/dist/Material.d.ts +15 -0
  54. package/dist/Material.d.ts.map +1 -1
  55. package/dist/Material.js +19 -2
  56. package/dist/Material.js.map +1 -1
  57. package/dist/MaterialBinding.d.ts +10 -0
  58. package/dist/MaterialBinding.d.ts.map +1 -1
  59. package/dist/MaterialBinding.js +91 -1
  60. package/dist/MaterialBinding.js.map +1 -1
  61. package/dist/MaterialPresets.d.ts +60 -0
  62. package/dist/MaterialPresets.d.ts.map +1 -1
  63. package/dist/MaterialPresets.js +212 -0
  64. package/dist/MaterialPresets.js.map +1 -1
  65. package/dist/NormalMappedPBRMaterial.d.ts +5 -0
  66. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
  67. package/dist/NormalMappedPBRMaterial.js +7 -0
  68. package/dist/NormalMappedPBRMaterial.js.map +1 -1
  69. package/dist/OceanSurface.d.ts +8 -0
  70. package/dist/OceanSurface.d.ts.map +1 -1
  71. package/dist/OceanSurface.js +10 -79
  72. package/dist/OceanSurface.js.map +1 -1
  73. package/dist/PBRLightingDefaults.d.ts +8 -0
  74. package/dist/PBRLightingDefaults.d.ts.map +1 -1
  75. package/dist/PBRLightingDefaults.js +8 -0
  76. package/dist/PBRLightingDefaults.js.map +1 -1
  77. package/dist/PBRMaterial.d.ts +5 -0
  78. package/dist/PBRMaterial.d.ts.map +1 -1
  79. package/dist/PBRMaterial.js +7 -0
  80. package/dist/PBRMaterial.js.map +1 -1
  81. package/dist/PostProcessPass.d.ts +6 -490
  82. package/dist/PostProcessPass.d.ts.map +1 -1
  83. package/dist/PostProcessPass.js +6 -2016
  84. package/dist/PostProcessPass.js.map +1 -1
  85. package/dist/ProceduralMaterialTextures.d.ts +28 -0
  86. package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
  87. package/dist/ProceduralMaterialTextures.js +217 -0
  88. package/dist/ProceduralMaterialTextures.js.map +1 -0
  89. package/dist/ReflectionProbe.d.ts.map +1 -1
  90. package/dist/ReflectionProbe.js +4 -1
  91. package/dist/ReflectionProbe.js.map +1 -1
  92. package/dist/RenderBackend.d.ts +2 -0
  93. package/dist/RenderBackend.d.ts.map +1 -1
  94. package/dist/RenderBackend.js +3 -0
  95. package/dist/RenderBackend.js.map +1 -1
  96. package/dist/RenderDevice.d.ts +92 -5
  97. package/dist/RenderDevice.d.ts.map +1 -1
  98. package/dist/RenderDevice.js +166 -9
  99. package/dist/RenderDevice.js.map +1 -1
  100. package/dist/RenderGraph.d.ts.map +1 -1
  101. package/dist/RenderGraph.js +17 -0
  102. package/dist/RenderGraph.js.map +1 -1
  103. package/dist/RenderPass.d.ts +7 -0
  104. package/dist/RenderPass.d.ts.map +1 -1
  105. package/dist/RenderPass.js.map +1 -1
  106. package/dist/RenderPipeline.d.ts +5 -0
  107. package/dist/RenderPipeline.d.ts.map +1 -1
  108. package/dist/RenderPipeline.js +6 -0
  109. package/dist/RenderPipeline.js.map +1 -1
  110. package/dist/Renderer.d.ts +261 -66
  111. package/dist/Renderer.d.ts.map +1 -1
  112. package/dist/Renderer.js +902 -1256
  113. package/dist/Renderer.js.map +1 -1
  114. package/dist/RendererPostprocessPlan.d.ts +4 -0
  115. package/dist/RendererPostprocessPlan.d.ts.map +1 -1
  116. package/dist/RendererPostprocessPlan.js +16 -2
  117. package/dist/RendererPostprocessPlan.js.map +1 -1
  118. package/dist/RendererTiming.d.ts +27 -0
  119. package/dist/RendererTiming.d.ts.map +1 -1
  120. package/dist/RendererTiming.js +179 -12
  121. package/dist/RendererTiming.js.map +1 -1
  122. package/dist/ResolutionGovernor.d.ts +56 -0
  123. package/dist/ResolutionGovernor.d.ts.map +1 -0
  124. package/dist/ResolutionGovernor.js +87 -0
  125. package/dist/ResolutionGovernor.js.map +1 -0
  126. package/dist/Sampler.d.ts +34 -1
  127. package/dist/Sampler.d.ts.map +1 -1
  128. package/dist/Sampler.js +55 -2
  129. package/dist/Sampler.js.map +1 -1
  130. package/dist/ShaderLibrary.d.ts.map +1 -1
  131. package/dist/ShaderLibrary.js +15 -10
  132. package/dist/ShaderLibrary.js.map +1 -1
  133. package/dist/ShaderLibraryCore.d.ts.map +1 -1
  134. package/dist/ShaderLibraryCore.js +3 -2
  135. package/dist/ShaderLibraryCore.js.map +1 -1
  136. package/dist/ShaderModule.d.ts +7 -1
  137. package/dist/ShaderModule.d.ts.map +1 -1
  138. package/dist/ShaderModule.js +20 -5
  139. package/dist/ShaderModule.js.map +1 -1
  140. package/dist/ShadowPass.d.ts.map +1 -1
  141. package/dist/ShadowPass.js +14 -7
  142. package/dist/ShadowPass.js.map +1 -1
  143. package/dist/SkinnedLitMaterial.d.ts +5 -0
  144. package/dist/SkinnedLitMaterial.d.ts.map +1 -1
  145. package/dist/SkinnedLitMaterial.js +13 -0
  146. package/dist/SkinnedLitMaterial.js.map +1 -1
  147. package/dist/SkinningBounds.d.ts +18 -0
  148. package/dist/SkinningBounds.d.ts.map +1 -1
  149. package/dist/SkinningBounds.js +78 -0
  150. package/dist/SkinningBounds.js.map +1 -1
  151. package/dist/SkinningPaletteTextureCache.d.ts +117 -0
  152. package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
  153. package/dist/SkinningPaletteTextureCache.js +205 -0
  154. package/dist/SkinningPaletteTextureCache.js.map +1 -0
  155. package/dist/SkinningUniforms.d.ts +56 -0
  156. package/dist/SkinningUniforms.d.ts.map +1 -0
  157. package/dist/SkinningUniforms.js +262 -0
  158. package/dist/SkinningUniforms.js.map +1 -0
  159. package/dist/TemporalHistory.d.ts +33 -0
  160. package/dist/TemporalHistory.d.ts.map +1 -1
  161. package/dist/TemporalHistory.js +84 -1
  162. package/dist/TemporalHistory.js.map +1 -1
  163. package/dist/TerrainHeightfield.d.ts +12 -0
  164. package/dist/TerrainHeightfield.d.ts.map +1 -1
  165. package/dist/TerrainHeightfield.js +29 -6
  166. package/dist/TerrainHeightfield.js.map +1 -1
  167. package/dist/TerrainTiles.d.ts +40 -10
  168. package/dist/TerrainTiles.d.ts.map +1 -1
  169. package/dist/TerrainTiles.js +18 -57
  170. package/dist/TerrainTiles.js.map +1 -1
  171. package/dist/Texture.d.ts +47 -2
  172. package/dist/Texture.d.ts.map +1 -1
  173. package/dist/Texture.js +119 -3
  174. package/dist/Texture.js.map +1 -1
  175. package/dist/TexturedPBRMaterial.d.ts +24 -0
  176. package/dist/TexturedPBRMaterial.d.ts.map +1 -1
  177. package/dist/TexturedPBRMaterial.js +72 -20
  178. package/dist/TexturedPBRMaterial.js.map +1 -1
  179. package/dist/TransmissionRenderTarget.d.ts +33 -0
  180. package/dist/TransmissionRenderTarget.d.ts.map +1 -0
  181. package/dist/TransmissionRenderTarget.js +61 -0
  182. package/dist/TransmissionRenderTarget.js.map +1 -0
  183. package/dist/VegetationScatter.js +1 -1
  184. package/dist/VegetationScatter.js.map +1 -1
  185. package/dist/VolumetricFog.d.ts +42 -0
  186. package/dist/VolumetricFog.d.ts.map +1 -1
  187. package/dist/VolumetricFog.js +52 -1
  188. package/dist/VolumetricFog.js.map +1 -1
  189. package/dist/WaterSurface.d.ts +5 -0
  190. package/dist/WaterSurface.d.ts.map +1 -1
  191. package/dist/WaterSurface.js +5 -0
  192. package/dist/WaterSurface.js.map +1 -1
  193. package/dist/WebGL2Device.d.ts +154 -207
  194. package/dist/WebGL2Device.d.ts.map +1 -1
  195. package/dist/WebGL2Device.js +831 -3703
  196. package/dist/WebGL2Device.js.map +1 -1
  197. package/dist/WebGL2StateCache.d.ts +15 -1
  198. package/dist/WebGL2StateCache.d.ts.map +1 -1
  199. package/dist/WebGL2StateCache.js +31 -2
  200. package/dist/WebGL2StateCache.js.map +1 -1
  201. package/dist/WebGPUDevice.d.ts +0 -4
  202. package/dist/WebGPUDevice.d.ts.map +1 -1
  203. package/dist/WebGPUDevice.js +31 -605
  204. package/dist/WebGPUDevice.js.map +1 -1
  205. package/dist/WebGPUSkinningLimits.d.ts +10 -1
  206. package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
  207. package/dist/WebGPUSkinningLimits.js +15 -1
  208. package/dist/WebGPUSkinningLimits.js.map +1 -1
  209. package/dist/advanced-runtime/index.d.ts +6 -2
  210. package/dist/advanced-runtime/index.d.ts.map +1 -1
  211. package/dist/advanced-runtime/index.js +0 -1
  212. package/dist/advanced-runtime/index.js.map +1 -1
  213. package/dist/animation/AnimationRenderPreset.d.ts +1 -1
  214. package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
  215. package/dist/animation/AnimationRenderPreset.js +1 -1
  216. package/dist/animation/AnimationRenderPreset.js.map +1 -1
  217. package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
  218. package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
  219. package/dist/animation/index.d.ts +2 -1
  220. package/dist/animation/index.d.ts.map +1 -1
  221. package/dist/animation/index.js +1 -1
  222. package/dist/animation/index.js.map +1 -1
  223. package/dist/atmosphere/CloudLayer.d.ts +24 -0
  224. package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
  225. package/dist/atmosphere/CloudLayer.js +30 -0
  226. package/dist/atmosphere/CloudLayer.js.map +1 -0
  227. package/dist/atmosphere/FogVolumes.d.ts +30 -0
  228. package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
  229. package/dist/atmosphere/FogVolumes.js +96 -0
  230. package/dist/atmosphere/FogVolumes.js.map +1 -0
  231. package/dist/atmosphere/GradientSky.d.ts +40 -0
  232. package/dist/atmosphere/GradientSky.d.ts.map +1 -0
  233. package/dist/atmosphere/GradientSky.js +75 -0
  234. package/dist/atmosphere/GradientSky.js.map +1 -0
  235. package/dist/atmosphere/HeightFog.d.ts +154 -0
  236. package/dist/atmosphere/HeightFog.d.ts.map +1 -0
  237. package/dist/atmosphere/HeightFog.js +379 -0
  238. package/dist/atmosphere/HeightFog.js.map +1 -0
  239. package/dist/atmosphere/PreethamSky.d.ts +38 -0
  240. package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
  241. package/dist/atmosphere/PreethamSky.js +150 -0
  242. package/dist/atmosphere/PreethamSky.js.map +1 -0
  243. package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
  244. package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
  245. package/dist/atmosphere/SkyBackgroundPass.js +233 -0
  246. package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
  247. package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
  248. package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
  249. package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
  250. package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
  251. package/dist/atmosphere/SkyEval.d.ts +56 -0
  252. package/dist/atmosphere/SkyEval.d.ts.map +1 -0
  253. package/dist/atmosphere/SkyEval.js +99 -0
  254. package/dist/atmosphere/SkyEval.js.map +1 -0
  255. package/dist/atmosphere/StarField.d.ts +26 -0
  256. package/dist/atmosphere/StarField.d.ts.map +1 -0
  257. package/dist/atmosphere/StarField.js +31 -0
  258. package/dist/atmosphere/StarField.js.map +1 -0
  259. package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
  260. package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
  261. package/dist/atmosphere/VolumetricFogPass.js +265 -0
  262. package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
  263. package/dist/atmosphere/fogChunks.d.ts +8 -0
  264. package/dist/atmosphere/fogChunks.d.ts.map +1 -0
  265. package/dist/atmosphere/fogChunks.js +39 -0
  266. package/dist/atmosphere/fogChunks.js.map +1 -0
  267. package/dist/atmosphere/fogUniformStore.d.ts +20 -0
  268. package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
  269. package/dist/atmosphere/fogUniformStore.js +45 -0
  270. package/dist/atmosphere/fogUniformStore.js.map +1 -0
  271. package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
  272. package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
  273. package/dist/atmosphere/shaders/fog.glsl.js +161 -0
  274. package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
  275. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
  276. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
  277. package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
  278. package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
  279. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
  280. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
  281. package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
  282. package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
  283. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
  284. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
  285. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
  286. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
  287. package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
  288. package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
  289. package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
  290. package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
  291. package/dist/atmosphere/sky.glsl.d.ts +8 -0
  292. package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
  293. package/dist/atmosphere/sky.glsl.js +249 -0
  294. package/dist/atmosphere/sky.glsl.js.map +1 -0
  295. package/dist/batching/BatchedGeometryPool.d.ts +72 -0
  296. package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
  297. package/dist/batching/BatchedGeometryPool.js +138 -0
  298. package/dist/batching/BatchedGeometryPool.js.map +1 -0
  299. package/dist/batching/ContentKeys.d.ts +29 -0
  300. package/dist/batching/ContentKeys.d.ts.map +1 -0
  301. package/dist/batching/ContentKeys.js +220 -0
  302. package/dist/batching/ContentKeys.js.map +1 -0
  303. package/dist/batching/DrawDataTexture.d.ts +51 -0
  304. package/dist/batching/DrawDataTexture.d.ts.map +1 -0
  305. package/dist/batching/DrawDataTexture.js +99 -0
  306. package/dist/batching/DrawDataTexture.js.map +1 -0
  307. package/dist/batching/MultiDrawBatch.d.ts +64 -0
  308. package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
  309. package/dist/batching/MultiDrawBatch.js +103 -0
  310. package/dist/batching/MultiDrawBatch.js.map +1 -0
  311. package/dist/batching/StaticMergePlanner.d.ts +80 -0
  312. package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
  313. package/dist/batching/StaticMergePlanner.js +323 -0
  314. package/dist/batching/StaticMergePlanner.js.map +1 -0
  315. package/dist/batching/index.d.ts +8 -0
  316. package/dist/batching/index.d.ts.map +1 -0
  317. package/dist/batching/index.js +8 -0
  318. package/dist/batching/index.js.map +1 -0
  319. package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
  320. package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
  321. package/dist/batching/shaders/drawId.glsl.js +93 -0
  322. package/dist/batching/shaders/drawId.glsl.js.map +1 -0
  323. package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
  324. package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
  325. package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
  326. package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
  327. package/dist/cinematic/BloomPass.d.ts +5 -9
  328. package/dist/cinematic/BloomPass.d.ts.map +1 -1
  329. package/dist/cinematic/BloomPass.js +5 -17
  330. package/dist/cinematic/BloomPass.js.map +1 -1
  331. package/dist/cinematic/DepthHazePass.d.ts +5 -11
  332. package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
  333. package/dist/cinematic/DepthHazePass.js +5 -19
  334. package/dist/cinematic/DepthHazePass.js.map +1 -1
  335. package/dist/cinematic/FilmGrainPass.d.ts +5 -8
  336. package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
  337. package/dist/cinematic/FilmGrainPass.js +5 -16
  338. package/dist/cinematic/FilmGrainPass.js.map +1 -1
  339. package/dist/cinematic/VignettePass.d.ts +5 -9
  340. package/dist/cinematic/VignettePass.d.ts.map +1 -1
  341. package/dist/cinematic/VignettePass.js +5 -16
  342. package/dist/cinematic/VignettePass.js.map +1 -1
  343. package/dist/cinematic/index.d.ts +2 -1
  344. package/dist/cinematic/index.d.ts.map +1 -1
  345. package/dist/cinematic/index.js +1 -1
  346. package/dist/cinematic/index.js.map +1 -1
  347. package/dist/contracts/atmosphere.d.ts +30 -0
  348. package/dist/contracts/atmosphere.d.ts.map +1 -0
  349. package/dist/contracts/atmosphere.js +42 -0
  350. package/dist/contracts/atmosphere.js.map +1 -0
  351. package/dist/contracts/blend.d.ts +28 -0
  352. package/dist/contracts/blend.d.ts.map +1 -0
  353. package/dist/contracts/blend.js +73 -0
  354. package/dist/contracts/blend.js.map +1 -0
  355. package/dist/contracts/core.d.ts +47 -0
  356. package/dist/contracts/core.d.ts.map +1 -0
  357. package/dist/contracts/core.js +70 -0
  358. package/dist/contracts/core.js.map +1 -0
  359. package/dist/contracts/deform.d.ts +38 -0
  360. package/dist/contracts/deform.d.ts.map +1 -0
  361. package/dist/contracts/deform.js +14 -0
  362. package/dist/contracts/deform.js.map +1 -0
  363. package/dist/contracts/device.d.ts +71 -0
  364. package/dist/contracts/device.d.ts.map +1 -0
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@@ -0,0 +1,205 @@
1
+ /**
2
+ * EnvironmentCache (PRD-02 §6.2/§8.7): keyed by `(url|preset, tier)`,
3
+ * ref-counted. Probes released to 0 references stay resident for reuse until
4
+ * the LRU limit forces eviction (`dispose()` then runs).
5
+ *
6
+ * Resident limits (PRD §2216 / test contract): 3 normally; **2 on Medium when
7
+ * any resident probe is RGBA16F** (the default storage format — so Medium is
8
+ * effectively 2) and **always 2 on Ultra**. Neutral probes bypass the limit:
9
+ * they are the fallback floor and are never evicted.
10
+ *
11
+ * `acquire` is async (fetch + decode + prefilter). While it resolves, the
12
+ * caller keeps the previous probe bound (PRD §4: never a black frame).
13
+ */
14
+ import { Texture } from "../Texture.js";
15
+ import { isEnvironmentProbeFactoryPending } from "../contracts/environment.js";
16
+ import { QUALITY_TIERS } from "../contracts/quality.js";
17
+ import { decodeHdrEquirect, hdrImageToRgba32f } from "./HdrEquirect.js";
18
+ import { readRgb9e5Cube } from "./Rgb9e5Cube.js";
19
+ import { buildNeutralFloorProbe, buildProbeFromLevels } from "./probeBuild.js";
20
+ const NEUTRAL_TAG = "__neutral__";
21
+ function keyId(key) {
22
+ return `${key.url ?? `preset:${key.preset ?? NEUTRAL_TAG}`}@${key.tier}`;
23
+ }
24
+ /** Resident limit per PRD: Ultra → 2; Medium → 2 when an RGBA16F probe is resident; else 3. */
25
+ export function environmentCacheLimit(tier, hasRgba16fResident) {
26
+ if (tier === "ultra")
27
+ return 2;
28
+ if (tier === "medium" && hasRgba16fResident)
29
+ return 2;
30
+ return 3;
31
+ }
32
+ export class EnvironmentCache {
33
+ device;
34
+ factory;
35
+ loader;
36
+ entries = new Map();
37
+ neutralEntries = new Map();
38
+ inFlight = new Map();
39
+ clock = 0;
40
+ constructor(device, factory, loader) {
41
+ this.device = device;
42
+ this.factory = factory;
43
+ this.loader = loader;
44
+ }
45
+ /**
46
+ * Acquire a probe. The loader defaults to `loadEnvironmentProbeKey` — preset
47
+ * names resolve to baked `aura-environments/<name>` manifests, `url` fetches
48
+ * an equirect HDR.
49
+ */
50
+ async acquire(key, loader) {
51
+ const id = keyId(key);
52
+ const live = this.entries.get(id);
53
+ if (live) {
54
+ live.refs += 1;
55
+ live.touched = ++this.clock;
56
+ return live.probe;
57
+ }
58
+ let promise = this.inFlight.get(id);
59
+ if (!promise) {
60
+ const load = loader ?? this.loader ?? defaultProbeLoader(this.factory);
61
+ promise = load(key).then((probe) => {
62
+ this.entries.set(id, { key: id, probe, refs: 1, touched: ++this.clock });
63
+ this.inFlight.delete(id);
64
+ this.evictOverLimit(key.tier);
65
+ return probe;
66
+ });
67
+ this.inFlight.set(id, promise);
68
+ // Avoid unhandled rejection on racing callers: a failed load removes itself.
69
+ promise.catch(() => this.inFlight.delete(id));
70
+ }
71
+ return promise;
72
+ }
73
+ /**
74
+ * Synchronous neutral floor (T0-25): an analytic constant probe matching the
75
+ * baked `neutral` preset's diffuse DC — never runs the CPU GGX prefilter on
76
+ * the main thread. Specular detail arrives via `acquire({preset:"neutral"})`.
77
+ */
78
+ neutral(tier) {
79
+ const existing = this.neutralEntries.get(tier);
80
+ if (existing) {
81
+ existing.refs += 1;
82
+ return existing.probe;
83
+ }
84
+ const probe = buildNeutralFloorProbe(QUALITY_TIERS[tier].environmentSize);
85
+ this.neutralEntries.set(tier, { key: NEUTRAL_TAG, probe, refs: 1, touched: ++this.clock });
86
+ return probe;
87
+ }
88
+ /** Decrement a probe's refcount; at 0 it becomes an eviction candidate. */
89
+ release(probe) {
90
+ for (const entry of [...this.entries.values(), ...this.neutralEntries.values()]) {
91
+ if (entry.probe === probe) {
92
+ entry.refs = Math.max(0, entry.refs - 1);
93
+ return;
94
+ }
95
+ }
96
+ }
97
+ refCount(probe) {
98
+ for (const entry of [...this.entries.values(), ...this.neutralEntries.values()]) {
99
+ if (entry.probe === probe)
100
+ return entry.refs;
101
+ }
102
+ return 0;
103
+ }
104
+ get residentCount() {
105
+ return this.entries.size;
106
+ }
107
+ /** Evict oldest zero-ref entries until within the tier limit. */
108
+ evictOverLimit(tier) {
109
+ const hasRgba16f = [...this.entries.values()].some((e) => e.probe.specularCube?.format === "rgba16f");
110
+ const limit = environmentCacheLimit(tier, hasRgba16f);
111
+ const evictable = [...this.entries.values()]
112
+ .filter((e) => e.refs === 0)
113
+ .sort((a, b) => a.touched - b.touched);
114
+ while (this.entries.size > limit && evictable.length > 0) {
115
+ const victim = evictable.shift();
116
+ this.entries.delete(victim.key);
117
+ victim.probe.dispose();
118
+ }
119
+ }
120
+ dispose() {
121
+ for (const e of this.entries.values())
122
+ e.probe.dispose();
123
+ for (const e of this.neutralEntries.values())
124
+ e.probe.dispose();
125
+ this.entries.clear();
126
+ this.neutralEntries.clear();
127
+ this.inFlight.clear();
128
+ }
129
+ }
130
+ async function fetchBytes(url) {
131
+ let res = await fetch(url);
132
+ if (!res.ok && !url.startsWith("/") && !/^https?:\/\//.test(url)) {
133
+ const rootRes = await fetch(`/${url}`);
134
+ if (rootRes.ok)
135
+ res = rootRes;
136
+ }
137
+ if (!res.ok)
138
+ throw new Error(`ENV_FETCH_FAILED:${url}:${res.status}`);
139
+ return new Uint8Array(await res.arrayBuffer());
140
+ }
141
+ /**
142
+ * Default key → probe loader. `preset` reads the day-0 baked bundles under
143
+ * `aura-environments/<name>/` (manifest + RGB9E5 specular cube + baked SH9 —
144
+ * already prefiltered, uploaded as RGBA16F until Q-06-1 native RGB9_E5 lands);
145
+ * `url` fetches an equirect .hdr and runs `factory.fromEquirect`.
146
+ *
147
+ * `factory` may be a getter, resolved when a load runs rather than when the
148
+ * loader is built, so a C-09 provider that registers after the scene compiles
149
+ * is still used. While the factory is the pending stub, an HDRI load rejects
150
+ * with `ENVIRONMENT_PROBE_PENDING:fromEquirect` before fetching anything; the
151
+ * caller keeps the neutral floor bound (see `bindPrd02EnvironmentProbe`).
152
+ */
153
+ /**
154
+ * Face size for an HDRI probe: three r185's PMREM sizing (cube = equirect
155
+ * width / 4, so 256 for a 1k HDRI), capped by the tier's environment size and
156
+ * by 256 while the GGX prefilter is CPU-only on the main thread. A 1024 face
157
+ * at Ultra took seconds and delayed the first draw of HDRI scenes
158
+ * (lighting+compiler games: ~3 s → 8-9 s, run 38182457655).
159
+ */
160
+ export function hdriProbeFaceSize(equirectWidth, tier) {
161
+ const target = Math.min(equirectWidth / 4, QUALITY_TIERS[tier]?.environmentSize ?? 256, 256);
162
+ return (target >= 256 ? 256 : 128);
163
+ }
164
+ /** Resolve after two animation frames (immediately where there is no rAF, e.g. Node tests). */
165
+ function afterFirstFrames() {
166
+ const raf = globalThis.requestAnimationFrame;
167
+ if (typeof raf !== "function")
168
+ return Promise.resolve();
169
+ return new Promise((resolve) => raf(() => raf(() => resolve())));
170
+ }
171
+ export function defaultProbeLoader(factory) {
172
+ const resolveFactory = () => (typeof factory === "function" ? factory() : factory);
173
+ return async (key) => {
174
+ if (key.preset) {
175
+ const manifestBytes = await fetchBytes(`/aura-environments/${key.preset}.manifest.json`);
176
+ const manifest = JSON.parse(new TextDecoder().decode(manifestBytes));
177
+ const [ktx2, sh9Bytes] = await Promise.all([
178
+ fetchBytes(`/aura-environments/${manifest.specular}`),
179
+ fetchBytes(`/aura-environments/${manifest.sh9}`)
180
+ ]);
181
+ const cube = readRgb9e5Cube(ktx2);
182
+ const sh9 = new Float32Array(sh9Bytes.buffer.slice(sh9Bytes.byteOffset, sh9Bytes.byteOffset + sh9Bytes.byteLength));
183
+ const levels = cube.levels.map((faces, i) => ({ faceSize: Math.max(1, cube.faceSize >> i), faces }));
184
+ return buildProbeFromLevels(levels, manifest.faceSize, {
185
+ source: "preset",
186
+ sh9,
187
+ label: `env-preset-${key.preset}`
188
+ });
189
+ }
190
+ if (key.url) {
191
+ if (isEnvironmentProbeFactoryPending(resolveFactory()))
192
+ throw new Error("ENVIRONMENT_PROBE_PENDING:fromEquirect");
193
+ const bytes = await fetchBytes(key.url);
194
+ // The decode + CPU GGX prefilter run on the main thread: let the first
195
+ // frames (drawn with the neutral floor) present before the work starts.
196
+ await afterFirstFrames();
197
+ const image = decodeHdrEquirect(bytes);
198
+ // #1153: decode yields RGB; rgba32f needs 4 floats per texel.
199
+ const src = new Texture({ width: image.width, height: image.height, format: "rgba32f", data: hdrImageToRgba32f(image), label: `env-src-${key.url}` });
200
+ return resolveFactory().fromEquirect(src, { faceSize: hdriProbeFaceSize(image.width, key.tier) });
201
+ }
202
+ throw new Error("ENVIRONMENT_KEY_EMPTY: acquire() needs url or preset");
203
+ };
204
+ }
205
+ //# sourceMappingURL=EnvironmentCache.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"EnvironmentCache.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/environment/EnvironmentCache.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AAGH,OAAO,EAAE,OAAO,EAAE,MAAM,eAAe,CAAC;AACxC,OAAO,EAAE,gCAAgC,EAAuD,MAAM,6BAA6B,CAAC;AACpI,OAAO,EAAE,aAAa,EAAwB,MAAM,yBAAyB,CAAC;AAC9E,OAAO,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,MAAM,kBAAkB,CAAC;AACxE,OAAO,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;AACjD,OAAO,EAAE,sBAAsB,EAAE,oBAAoB,EAAE,MAAM,iBAAiB,CAAC;AAmB/E,MAAM,WAAW,GAAG,aAAa,CAAC;AAElC,SAAS,KAAK,CAAC,GAAwB;IACrC,OAAO,GAAG,GAAG,CAAC,GAAG,IAAI,UAAU,GAAG,CAAC,MAAM,IAAI,WAAW,EAAE,IAAI,GAAG,CAAC,IAAI,EAAE,CAAC;AAC3E,CAAC;AAED,+FAA+F;AAC/F,MAAM,UAAU,qBAAqB,CAAC,IAAqB,EAAE,kBAA2B;IACtF,IAAI,IAAI,KAAK,OAAO;QAAE,OAAO,CAAC,CAAC;IAC/B,IAAI,IAAI,KAAK,QAAQ,IAAI,kBAAkB;QAAE,OAAO,CAAC,CAAC;IACtD,OAAO,CAAC,CAAC;AACX,CAAC;AAED,MAAM,OAAO,gBAAgB;IAOR;IACA;IACA;IARF,OAAO,GAAG,IAAI,GAAG,EAAsB,CAAC;IACxC,cAAc,GAAG,IAAI,GAAG,EAA+B,CAAC;IACxD,QAAQ,GAAG,IAAI,GAAG,EAAqC,CAAC;IACjE,KAAK,GAAG,CAAC,CAAC;IAElB,YACmB,MAAoB,EACpB,OAAgC,EAChC,MAA+B;QAF/B,WAAM,GAAN,MAAM,CAAc;QACpB,YAAO,GAAP,OAAO,CAAyB;QAChC,WAAM,GAAN,MAAM,CAAyB;IAC/C,CAAC;IAEJ;;;;OAIG;IACH,KAAK,CAAC,OAAO,CAAC,GAAwB,EAAE,MAA+B;QACrE,MAAM,EAAE,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC;QACtB,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAClC,IAAI,IAAI,EAAE,CAAC;YACT,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC;YACf,IAAI,CAAC,OAAO,GAAG,EAAE,IAAI,CAAC,KAAK,CAAC;YAC5B,OAAO,IAAI,CAAC,KAAK,CAAC;QACpB,CAAC;QACD,IAAI,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACpC,IAAI,CAAC,OAAO,EAAE,CAAC;YACb,MAAM,IAAI,GAAG,MAAM,IAAI,IAAI,CAAC,MAAM,IAAI,kBAAkB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YACvE,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,EAAE;gBACjC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,EAAE,OAAO,EAAE,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC;gBACzE,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;gBACzB,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;gBAC9B,OAAO,KAAK,CAAC;YACf,CAAC,CAAC,CAAC;YACH,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,EAAE,OAAO,CAAC,CAAC;YAC/B,6EAA6E;YAC7E,OAAO,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC,CAAC;QAChD,CAAC;QACD,OAAO,OAAO,CAAC;IACjB,CAAC;IAED;;;;OAIG;IACH,OAAO,CAAC,IAAqB;QAC3B,MAAM,QAAQ,GAAG,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAC/C,IAAI,QAAQ,EAAE,CAAC;YACb,QAAQ,CAAC,IAAI,IAAI,CAAC,CAAC;YACnB,OAAO,QAAQ,CAAC,KAAK,CAAC;QACxB,CAAC;QACD,MAAM,KAAK,GAAG,sBAAsB,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,eAAe,CAAC,CAAC;QAC1E,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,IAAI,EAAE,EAAE,GAAG,EAAE,WAAW,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,EAAE,OAAO,EAAE,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC;QAC3F,OAAO,KAAK,CAAC;IACf,CAAC;IAED,2EAA2E;IAC3E,OAAO,CAAC,KAAuB;QAC7B,KAAK,MAAM,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,EAAE,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;YAChF,IAAI,KAAK,CAAC,KAAK,KAAK,KAAK,EAAE,CAAC;gBAC1B,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC;gBACzC,OAAO;YACT,CAAC;QACH,CAAC;IACH,CAAC;IAED,QAAQ,CAAC,KAAuB;QAC9B,KAAK,MAAM,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,EAAE,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC;YAChF,IAAI,KAAK,CAAC,KAAK,KAAK,KAAK;gBAAE,OAAO,KAAK,CAAC,IAAI,CAAC;QAC/C,CAAC;QACD,OAAO,CAAC,CAAC;IACX,CAAC;IAED,IAAI,aAAa;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC;IAC3B,CAAC;IAED,iEAAiE;IACzD,cAAc,CAAC,IAAqB;QAC1C,MAAM,UAAU,GAAG,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,CAAC,IAAI,CAChD,CAAC,CAAC,EAAE,EAAE,CAAE,CAAC,CAAC,KAAgD,CAAC,YAAY,EAAE,MAAM,KAAK,SAAS,CAC9F,CAAC;QACF,MAAM,KAAK,GAAG,qBAAqB,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QACtD,MAAM,SAAS,GAAG,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;aACzC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC;aAC3B,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,OAAO,GAAG,CAAC,CAAC,OAAO,CAAC,CAAC;QACzC,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,GAAG,KAAK,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACzD,MAAM,MAAM,GAAG,SAAS,CAAC,KAAK,EAAG,CAAC;YAClC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;YAChC,MAAM,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;QACzB,CAAC;IACH,CAAC;IAED,OAAO;QACL,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE;YAAE,CAAC,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;QACzD,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE;YAAE,CAAC,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;QAChE,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;QACrB,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,CAAC;QAC5B,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,CAAC;IACxB,CAAC;CACF;AAUD,KAAK,UAAU,UAAU,CAAC,GAAW;IACnC,IAAI,GAAG,GAAG,MAAM,KAAK,CAAC,GAAG,CAAC,CAAC;IAC3B,IAAI,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC;QACjE,MAAM,OAAO,GAAG,MAAM,KAAK,CAAC,IAAI,GAAG,EAAE,CAAC,CAAC;QACvC,IAAI,OAAO,CAAC,EAAE;YAAE,GAAG,GAAG,OAAO,CAAC;IAChC,CAAC;IACD,IAAI,CAAC,GAAG,CAAC,EAAE;QAAE,MAAM,IAAI,KAAK,CAAC,oBAAoB,GAAG,IAAI,GAAG,CAAC,MAAM,EAAE,CAAC,CAAC;IACtE,OAAO,IAAI,UAAU,CAAC,MAAM,GAAG,CAAC,WAAW,EAAE,CAAC,CAAC;AACjD,CAAC;AAED;;;;;;;;;;;GAWG;AACH;;;;;;GAMG;AACH,MAAM,UAAU,iBAAiB,CAAC,aAAqB,EAAE,IAAqB;IAC5E,MAAM,MAAM,GAAG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@@ -0,0 +1,41 @@
1
+ /**
2
+ * C-09 real EnvironmentProbeFactory (PRD-02 §6.2/§8.7): builds EnvironmentProbe
3
+ * objects — PMREM'd specular cube + 9-band SH + optional background texture —
4
+ * from equirect images, cube sources, GPU scene captures, or the analytic
5
+ * RoomEnvironmentScene (the always-available neutral floor).
6
+ *
7
+ * The GPU capture + prefilter chain lives in `GPUPMREMGenerator`; probe
8
+ * assembly lives in `probeBuild.ts` so neither direction creates an import
9
+ * cycle. `fromScene` needs float render targets
10
+ * (`device.probe.floatColorBuffer` / `halfFloatColorBuffer`); callers without
11
+ * them fall back to `neutral()` / prebaked data (PRD §R2).
12
+ */
13
+ import type { RenderDevice } from "../RenderDevice.js";
14
+ import type { Texture } from "../Texture.js";
15
+ import type { EnvironmentCaptureRequest, EnvironmentProbe, EnvironmentProbeFactory } from "../contracts/environment.js";
16
+ import { type AuraQualityTier } from "../contracts/quality.js";
17
+ import { type Prd02ProbeBuildOptions } from "./probeBuild.js";
18
+ export interface Prd02EnvironmentProbeFactoryOptions {
19
+ readonly prefilter?: Prd02ProbeBuildOptions["prefilter"];
20
+ readonly samples?: number;
21
+ /** Face size used for `fromScene`/`fromEquirect`/`fromCube` when the caller omits `faceSize`. */
22
+ readonly defaultFaceSize?: EnvironmentProbe["faceSize"];
23
+ }
24
+ export declare class Prd02EnvironmentProbeFactory implements EnvironmentProbeFactory {
25
+ private readonly options;
26
+ private readonly pmrem;
27
+ constructor(device: RenderDevice, options?: Prd02EnvironmentProbeFactoryOptions);
28
+ fromScene(req: EnvironmentCaptureRequest, o?: {
29
+ faceSize?: EnvironmentProbe["faceSize"];
30
+ }): EnvironmentProbe;
31
+ fromEquirect(src: Texture, o?: {
32
+ faceSize?: EnvironmentProbe["faceSize"];
33
+ }): EnvironmentProbe;
34
+ fromCube(src: Texture, o?: {
35
+ faceSize?: EnvironmentProbe["faceSize"];
36
+ }): EnvironmentProbe;
37
+ neutral(tier: AuraQualityTier): EnvironmentProbe;
38
+ }
39
+ /** Slot provider entry for `environmentProbeFactorySlot.provide(...)`. */
40
+ export declare function createEnvironmentProbeFactory(device: RenderDevice): EnvironmentProbeFactory;
41
+ //# sourceMappingURL=EnvironmentProbeFactory.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"EnvironmentProbeFactory.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/environment/EnvironmentProbeFactory.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAEH,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AACvD,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,eAAe,CAAC;AAC7C,OAAO,KAAK,EACV,yBAAyB,EACzB,gBAAgB,EAChB,uBAAuB,EACxB,MAAM,6BAA6B,CAAC;AACrC,OAAO,EAAiB,KAAK,eAAe,EAAE,MAAM,yBAAyB,CAAC;AAE9E,OAAO,EAAuC,KAAK,sBAAsB,EAAE,MAAM,iBAAiB,CAAC;AAEnG,MAAM,WAAW,mCAAmC;IAClD,QAAQ,CAAC,SAAS,CAAC,EAAE,sBAAsB,CAAC,WAAW,CAAC,CAAC;IACzD,QAAQ,CAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IAC1B,iGAAiG;IACjG,QAAQ,CAAC,eAAe,CAAC,EAAE,gBAAgB,CAAC,UAAU,CAAC,CAAC;CACzD;AAED,qBAAa,4BAA6B,YAAW,uBAAuB;IAKxE,OAAO,CAAC,QAAQ,CAAC,OAAO;IAJ1B,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAoB;gBAGxC,MAAM,EAAE,YAAY,EACH,OAAO,GAAE,mCAAwC;IASpE,SAAS,CAAC,GAAG,EAAE,yBAAyB,EAAE,CAAC,CAAC,EAAE;QAAE,QAAQ,CAAC,EAAE,gBAAgB,CAAC,UAAU,CAAC,CAAA;KAAE,GAAG,gBAAgB;IAS5G,YAAY,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC,CAAC,EAAE;QAAE,QAAQ,CAAC,EAAE,gBAAgB,CAAC,UAAU,CAAC,CAAA;KAAE,GAAG,gBAAgB;IAI7F,QAAQ,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC,CAAC,EAAE;QAAE,QAAQ,CAAC,EAAE,gBAAgB,CAAC,UAAU,CAAC,CAAA;KAAE,GAAG,gBAAgB;IAIzF,OAAO,CAAC,IAAI,EAAE,eAAe,GAAG,gBAAgB;CASjD;AAED,0EAA0E;AAC1E,wBAAgB,6BAA6B,CAAC,MAAM,EAAE,YAAY,GAAG,uBAAuB,CAE3F"}
@@ -0,0 +1,52 @@
1
+ /**
2
+ * C-09 real EnvironmentProbeFactory (PRD-02 §6.2/§8.7): builds EnvironmentProbe
3
+ * objects — PMREM'd specular cube + 9-band SH + optional background texture —
4
+ * from equirect images, cube sources, GPU scene captures, or the analytic
5
+ * RoomEnvironmentScene (the always-available neutral floor).
6
+ *
7
+ * The GPU capture + prefilter chain lives in `GPUPMREMGenerator`; probe
8
+ * assembly lives in `probeBuild.ts` so neither direction creates an import
9
+ * cycle. `fromScene` needs float render targets
10
+ * (`device.probe.floatColorBuffer` / `halfFloatColorBuffer`); callers without
11
+ * them fall back to `neutral()` / prebaked data (PRD §R2).
12
+ */
13
+ import { QUALITY_TIERS } from "../contracts/quality.js";
14
+ import { GPUPMREMGenerator } from "./GPUPMREMGenerator.js";
15
+ import { buildProbeFromFaces, buildRoomFaces } from "./probeBuild.js";
16
+ export class Prd02EnvironmentProbeFactory {
17
+ options;
18
+ pmrem;
19
+ constructor(device, options = {}) {
20
+ this.options = options;
21
+ this.pmrem = new GPUPMREMGenerator(device, {
22
+ faceSize: options.defaultFaceSize,
23
+ sampleCount: options.samples ?? undefined,
24
+ prefilter: options.prefilter
25
+ });
26
+ }
27
+ fromScene(req, o) {
28
+ // EnvironmentProbe.faceSize floor is 128; a 64-resolution request still
29
+ // captures at 128 so the returned probe satisfies the contract type.
30
+ return this.pmrem.fromScene((face, target, viewProjection) => req.renderFace(face, target, viewProjection), { faceSize: o?.faceSize ?? Math.max(128, req.resolution) });
31
+ }
32
+ fromEquirect(src, o) {
33
+ return this.pmrem.fromEquirect(src, { faceSize: o?.faceSize });
34
+ }
35
+ fromCube(src, o) {
36
+ return this.pmrem.fromCube(src, { faceSize: o?.faceSize });
37
+ }
38
+ neutral(tier) {
39
+ const faceSize = QUALITY_TIERS[tier].environmentSize;
40
+ return buildProbeFromFaces(buildRoomFaces(faceSize), faceSize, {
41
+ prefilter: this.options.prefilter,
42
+ samples: this.options.samples,
43
+ source: "neutral",
44
+ label: "env-neutral"
45
+ });
46
+ }
47
+ }
48
+ /** Slot provider entry for `environmentProbeFactorySlot.provide(...)`. */
49
+ export function createEnvironmentProbeFactory(device) {
50
+ return new Prd02EnvironmentProbeFactory(device);
51
+ }
52
+ //# sourceMappingURL=EnvironmentProbeFactory.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"EnvironmentProbeFactory.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/environment/EnvironmentProbeFactory.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AASH,OAAO,EAAE,aAAa,EAAwB,MAAM,yBAAyB,CAAC;AAC9E,OAAO,EAAE,iBAAiB,EAAwB,MAAM,wBAAwB,CAAC;AACjF,OAAO,EAAE,mBAAmB,EAAE,cAAc,EAA+B,MAAM,iBAAiB,CAAC;AASnG,MAAM,OAAO,4BAA4B;IAKpB;IAJF,KAAK,CAAoB;IAE1C,YACE,MAAoB,EACH,UAA+C,EAAE;QAAjD,YAAO,GAAP,OAAO,CAA0C;QAElE,IAAI,CAAC,KAAK,GAAG,IAAI,iBAAiB,CAAC,MAAM,EAAE;YACzC,QAAQ,EAAE,OAAO,CAAC,eAAe;YACjC,WAAW,EAAG,OAAO,CAAC,OAA0C,IAAI,SAAS;YAC7E,SAAS,EAAE,OAAO,CAAC,SAAS;SAC7B,CAAC,CAAC;IACL,CAAC;IAED,SAAS,CAAC,GAA8B,EAAE,CAA+C;QACvF,wEAAwE;QACxE,qEAAqE;QACrE,OAAO,IAAI,CAAC,KAAK,CAAC,SAAS,CACzB,CAAC,IAAI,EAAE,MAAM,EAAE,cAAc,EAAE,EAAE,CAAC,GAAG,CAAC,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,cAAc,CAAC,EAC9E,EAAE,QAAQ,EAAE,CAAC,EAAE,QAAQ,IAAI,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,UAAU,CAAiC,EAAE,CAC3F,CAAC;IACJ,CAAC;IAED,YAAY,CAAC,GAAY,EAAE,CAA+C;QACxE,OAAO,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE,EAAE,QAAQ,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,CAAC;IACjE,CAAC;IAED,QAAQ,CAAC,GAAY,EAAE,CAA+C;QACpE,OAAO,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,GAAG,EAAE,EAAE,QAAQ,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,CAAC;IAC7D,CAAC;IAED,OAAO,CAAC,IAAqB;QAC3B,MAAM,QAAQ,GAAG,aAAa,CAAC,IAAI,CAAC,CAAC,eAAe,CAAC;QACrD,OAAO,mBAAmB,CAAC,cAAc,CAAC,QAAQ,CAAC,EAAE,QAAQ,EAAE;YAC7D,SAAS,EAAE,IAAI,CAAC,OAAO,CAAC,SAAS;YACjC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,OAAO;YAC7B,MAAM,EAAE,SAAS;YACjB,KAAK,EAAE,aAAa;SACrB,CAAC,CAAC;IACL,CAAC;CACF;AAED,0EAA0E;AAC1E,MAAM,UAAU,6BAA6B,CAAC,MAAoB;IAChE,OAAO,IAAI,4BAA4B,CAAC,MAAM,CAAC,CAAC;AAClD,CAAC"}
@@ -0,0 +1,44 @@
1
+ /**
2
+ * GPUPMREMGenerator (PRD-02 §8.7): capture six RGBA16F cube faces on the GPU
3
+ * (`renderFace` hook + `readFloatPixels`) and produce a PMREM `EnvironmentProbe`.
4
+ *
5
+ * The GGX prefilter itself runs through the injected `prefilter` seam — the
6
+ * default is the CPU implementation (`environment/workers/cpuPrefilter.ts`),
7
+ * which is also the Worker path. A native GPU FIS pass drops in through the
8
+ * same seam; `floatColorBuffer`/`halfFloatColorBuffer` probe fields gate the
9
+ * GPU capture (PRD §R2: callers without them use `neutral()` or prebakes).
10
+ */
11
+ import { type RenderDevice, type RenderTarget } from "../RenderDevice.js";
12
+ import type { Texture } from "../Texture.js";
13
+ import type { EnvironmentProbe } from "../contracts/environment.js";
14
+ import type { PrefilterCubeSource, PrefilterResult } from "./workers/cpuPrefilter.js";
15
+ import { roughnessToLod, lodToRoughness } from "./workers/cpuPrefilter.js";
16
+ export { roughnessToLod, lodToRoughness };
17
+ export interface GPUPMREMOptions {
18
+ readonly faceSize?: EnvironmentProbe["faceSize"];
19
+ readonly sampleCount?: 16 | 32 | 64;
20
+ readonly minFaceSize?: 16;
21
+ readonly prefilter?: (source: PrefilterCubeSource, samples?: number) => PrefilterResult;
22
+ }
23
+ type FaceIndex = 0 | 1 | 2 | 3 | 4 | 5;
24
+ export declare class GPUPMREMGenerator {
25
+ private readonly device;
26
+ private readonly options;
27
+ private disposed;
28
+ constructor(device: RenderDevice, options?: GPUPMREMOptions);
29
+ private buildOptions;
30
+ private assertAlive;
31
+ /** Equirectangular float texture (`data` = Float32 RGBA) → PMREM probe. */
32
+ fromEquirect(source: Texture, options?: GPUPMREMOptions): EnvironmentProbe;
33
+ /** Cube texture with Float32 mip-0 faces → PMREM probe. */
34
+ fromCube(source: Texture, options?: GPUPMREMOptions): EnvironmentProbe;
35
+ /**
36
+ * Render the scene into six RGBA16F faces through the caller's `renderFace`
37
+ * hook (2D targets while Q-01-5 cube render targets are open), then prefilter.
38
+ */
39
+ fromScene(renderFace: (face: FaceIndex, target: RenderTarget, viewProjection: Float32Array) => void, options?: GPUPMREMOptions & {
40
+ readonly position?: readonly [number, number, number];
41
+ }): EnvironmentProbe;
42
+ dispose(): void;
43
+ }
44
+ //# sourceMappingURL=GPUPMREMGenerator.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GPUPMREMGenerator.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/environment/GPUPMREMGenerator.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAEH,OAAO,EAAqB,KAAK,YAAY,EAAE,KAAK,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAC7F,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,eAAe,CAAC;AAC7C,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,6BAA6B,CAAC;AAOpE,OAAO,KAAK,EAAE,mBAAmB,EAAE,eAAe,EAAE,MAAM,2BAA2B,CAAC;AACtF,OAAO,EAAoB,cAAc,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAE7F,OAAO,EAAE,cAAc,EAAE,cAAc,EAAE,CAAC;AAE1C,MAAM,WAAW,eAAe;IAC9B,QAAQ,CAAC,QAAQ,CAAC,EAAE,gBAAgB,CAAC,UAAU,CAAC,CAAC;IACjD,QAAQ,CAAC,WAAW,CAAC,EAAE,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;IACpC,QAAQ,CAAC,WAAW,CAAC,EAAE,EAAE,CAAC;IAC1B,QAAQ,CAAC,SAAS,CAAC,EAAE,CAAC,MAAM,EAAE,mBAAmB,EAAE,OAAO,CAAC,EAAE,MAAM,KAAK,eAAe,CAAC;CACzF;AAED,KAAK,SAAS,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAEvC,qBAAa,iBAAiB;IAI1B,OAAO,CAAC,QAAQ,CAAC,MAAM;IACvB,OAAO,CAAC,QAAQ,CAAC,OAAO;IAJ1B,OAAO,CAAC,QAAQ,CAAS;gBAGN,MAAM,EAAE,YAAY,EACpB,OAAO,GAAE,eAAoB;IAGhD,OAAO,CAAC,YAAY;IAOpB,OAAO,CAAC,WAAW;IAInB,2EAA2E;IAC3E,YAAY,CAAC,MAAM,EAAE,OAAO,EAAE,OAAO,CAAC,EAAE,eAAe,GAAG,gBAAgB;IAiB1E,2DAA2D;IAC3D,QAAQ,CAAC,MAAM,EAAE,OAAO,EAAE,OAAO,CAAC,EAAE,eAAe,GAAG,gBAAgB;IAkBtE;;;OAGG;IACH,SAAS,CACP,UAAU,EAAE,CAAC,IAAI,EAAE,SAAS,EAAE,MAAM,EAAE,YAAY,EAAE,cAAc,EAAE,YAAY,KAAK,IAAI,EACzF,OAAO,CAAC,EAAE,eAAe,GAAG;QAAE,QAAQ,CAAC,QAAQ,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;KAAE,GACpF,gBAAgB;IA4BnB,OAAO,IAAI,IAAI;CAGhB"}
@@ -0,0 +1,98 @@
1
+ /**
2
+ * GPUPMREMGenerator (PRD-02 §8.7): capture six RGBA16F cube faces on the GPU
3
+ * (`renderFace` hook + `readFloatPixels`) and produce a PMREM `EnvironmentProbe`.
4
+ *
5
+ * The GGX prefilter itself runs through the injected `prefilter` seam — the
6
+ * default is the CPU implementation (`environment/workers/cpuPrefilter.ts`),
7
+ * which is also the Worker path. A native GPU FIS pass drops in through the
8
+ * same seam; `floatColorBuffer`/`halfFloatColorBuffer` probe fields gate the
9
+ * GPU capture (PRD §R2: callers without them use `neutral()` or prebakes).
10
+ */
11
+ import { RenderDeviceError } from "../RenderDevice.js";
12
+ import { equirectRgbImage, equirectToCubeFaces } from "./HdrEquirect.js";
13
+ import { buildProbeFromFaces, cubeFaceViewProjection } from "./probeBuild.js";
14
+ import { prefilterCubeGGX, roughnessToLod, lodToRoughness } from "./workers/cpuPrefilter.js";
15
+ export { roughnessToLod, lodToRoughness };
16
+ export class GPUPMREMGenerator {
17
+ device;
18
+ options;
19
+ disposed = false;
20
+ constructor(device, options = {}) {
21
+ this.device = device;
22
+ this.options = options;
23
+ }
24
+ buildOptions(o) {
25
+ return {
26
+ prefilter: o?.prefilter ?? this.options.prefilter,
27
+ samples: o?.sampleCount ?? this.options.sampleCount
28
+ };
29
+ }
30
+ assertAlive() {
31
+ if (this.disposed)
32
+ throw new RenderDeviceError("GPUPMREMGenerator is disposed", "DISPOSED_RESOURCE");
33
+ }
34
+ /** Equirectangular float texture (`data` = Float32 RGBA) → PMREM probe. */
35
+ fromEquirect(source, options) {
36
+ this.assertAlive();
37
+ const faceSize = options?.faceSize ?? this.options.faceSize ?? 256;
38
+ if (!(source.data instanceof Float32Array)) {
39
+ throw new RenderDeviceError("fromEquirect requires a Texture carrying Float32 RGBA pixels (decode .hdr/.ktx2 first)", "ENVIRONMENT_EQUIRECT_SOURCE_UNSUPPORTED", { format: source.format, hasSource: source.source != null });
40
+ }
41
+ // #1153: the texture holds RGBA (rgba32f); the projection reads RGB.
42
+ const faces = equirectToCubeFaces(equirectRgbImage(source.width, source.height, source.data), faceSize);
43
+ return buildProbeFromFaces(faces, faceSize, {
44
+ ...this.buildOptions(options), source: "hdri", background: source, label: "env-equirect"
45
+ });
46
+ }
47
+ /** Cube texture with Float32 mip-0 faces → PMREM probe. */
48
+ fromCube(source, options) {
49
+ this.assertAlive();
50
+ const faceSize = options?.faceSize ?? this.options.faceSize ?? source.width;
51
+ if (source.dimension !== "cube" || source.cubeFaces.length !== 6) {
52
+ throw new RenderDeviceError("fromCube requires a cube Texture with 6 faces", "ENVIRONMENT_CUBE_SOURCE_INVALID");
53
+ }
54
+ const order = ["px", "nx", "py", "ny", "pz", "nz"];
55
+ const faces = [];
56
+ for (const name of order) {
57
+ const level = source.cubeFaces.find((cf) => cf.face === name)?.mipLevels[0];
58
+ if (!(level?.data instanceof Float32Array)) {
59
+ throw new RenderDeviceError("fromCube requires Float32 RGBA face pixels", "ENVIRONMENT_CUBE_SOURCE_UNSUPPORTED", { face: name });
60
+ }
61
+ faces.push(level.data);
62
+ }
63
+ return buildProbeFromFaces(faces, faceSize, { ...this.buildOptions(options), source: "hdri", label: "env-cube" });
64
+ }
65
+ /**
66
+ * Render the scene into six RGBA16F faces through the caller's `renderFace`
67
+ * hook (2D targets while Q-01-5 cube render targets are open), then prefilter.
68
+ */
69
+ fromScene(renderFace, options) {
70
+ this.assertAlive();
71
+ const probe = this.device.probe;
72
+ if (!probe?.floatColorBuffer && !probe?.halfFloatColorBuffer) {
73
+ throw new RenderDeviceError("Environment scene capture requires float color buffers (EXT_color_buffer_float); use neutral()/prebaked probes instead", "ENVIRONMENT_PROBE_GPU_UNAVAILABLE");
74
+ }
75
+ const size = options?.faceSize ?? this.options.faceSize ?? 128;
76
+ const faces = [];
77
+ for (let f = 0; f < 6; f += 1) {
78
+ const target = this.device.createRenderTarget({ width: size, height: size, format: "rgba16f", label: `env-capture-f${f}` });
79
+ const prevTarget = this.device.getRenderTarget?.() ?? null;
80
+ try {
81
+ this.device.setRenderTarget(target);
82
+ renderFace(f, target, cubeFaceViewProjection(f, options?.position));
83
+ faces.push(this.device.readFloatPixels(0, 0, size, size));
84
+ }
85
+ finally {
86
+ this.device.setRenderTarget(prevTarget);
87
+ target.dispose();
88
+ }
89
+ }
90
+ return buildProbeFromFaces(faces, size, {
91
+ ...this.buildOptions(options), source: "capture", label: "env-capture"
92
+ });
93
+ }
94
+ dispose() {
95
+ this.disposed = true;
96
+ }
97
+ }
98
+ //# sourceMappingURL=GPUPMREMGenerator.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GPUPMREMGenerator.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/environment/GPUPMREMGenerator.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAEH,OAAO,EAAE,iBAAiB,EAAwC,MAAM,oBAAoB,CAAC;AAG7F,OAAO,EAAE,gBAAgB,EAAE,mBAAmB,EAAE,MAAM,kBAAkB,CAAC;AACzE,OAAO,EACL,mBAAmB,EACnB,sBAAsB,EAEvB,MAAM,iBAAiB,CAAC;AAEzB,OAAO,EAAE,gBAAgB,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAE7F,OAAO,EAAE,cAAc,EAAE,cAAc,EAAE,CAAC;AAW1C,MAAM,OAAO,iBAAiB;IAIT;IACA;IAJX,QAAQ,GAAG,KAAK,CAAC;IAEzB,YACmB,MAAoB,EACpB,UAA2B,EAAE;QAD7B,WAAM,GAAN,MAAM,CAAc;QACpB,YAAO,GAAP,OAAO,CAAsB;IAC7C,CAAC;IAEI,YAAY,CAAC,CAAmB;QACtC,OAAO;YACL,SAAS,EAAE,CAAC,EAAE,SAAS,IAAI,IAAI,CAAC,OAAO,CAAC,SAAS;YACjD,OAAO,EAAE,CAAC,EAAE,WAAW,IAAI,IAAI,CAAC,OAAO,CAAC,WAAW;SACpD,CAAC;IACJ,CAAC;IAEO,WAAW;QACjB,IAAI,IAAI,CAAC,QAAQ;YAAE,MAAM,IAAI,iBAAiB,CAAC,+BAA+B,EAAE,mBAAmB,CAAC,CAAC;IACvG,CAAC;IAED,2EAA2E;IAC3E,YAAY,CAAC,MAAe,EAAE,OAAyB;QACrD,IAAI,CAAC,WAAW,EAAE,CAAC;QACnB,MAAM,QAAQ,GAAG,OAAO,EAAE,QAAQ,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,IAAI,GAAG,CAAC;QACnE,IAAI,CAAC,CAAC,MAAM,CAAC,IAAI,YAAY,YAAY,CAAC,EAAE,CAAC;YAC3C,MAAM,IAAI,iBAAiB,CACzB,wFAAwF,EACxF,yCAAyC,EACzC,EAAE,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,SAAS,EAAE,MAAM,CAAC,MAAM,IAAI,IAAI,EAAE,CAC5D,CAAC;QACJ,CAAC;QACD,qEAAqE;QACrE,MAAM,KAAK,GAAG,mBAAmB,CAAC,gBAAgB,CAAC,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,IAAI,CAAC,EAAE,QAAQ,CAAC,CAAC;QACxG,OAAO,mBAAmB,CAAC,KAAK,EAAE,QAAQ,EAAE;YAC1C,GAAG,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,KAAK,EAAE,cAAc;SACzF,CAAC,CAAC;IACL,CAAC;IAED,2DAA2D;IAC3D,QAAQ,CAAC,MAAe,EAAE,OAAyB;QACjD,IAAI,CAAC,WAAW,EAAE,CAAC;QACnB,MAAM,QAAQ,GAAG,OAAO,EAAE,QAAQ,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,IAAK,MAAM,CAAC,KAAsC,CAAC;QAC9G,IAAI,MAAM,CAAC,SAAS,KAAK,MAAM,IAAI,MAAM,CAAC,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACjE,MAAM,IAAI,iBAAiB,CAAC,+CAA+C,EAAE,iCAAiC,CAAC,CAAC;QAClH,CAAC;QACD,MAAM,KAAK,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAU,CAAC;QAC5D,MAAM,KAAK,GAAmB,EAAE,CAAC;QACjC,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE,CAAC;YACzB,MAAM,KAAK,GAAG,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,IAAI,KAAK,IAAI,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC;YAC5E,IAAI,CAAC,CAAC,KAAK,EAAE,IAAI,YAAY,YAAY,CAAC,EAAE,CAAC;gBAC3C,MAAM,IAAI,iBAAiB,CAAC,4CAA4C,EAAE,qCAAqC,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC;YACnI,CAAC;YACD,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QACzB,CAAC;QACD,OAAO,mBAAmB,CAAC,KAAK,EAAE,QAAQ,EAAE,EAAE,GAAG,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,UAAU,EAAE,CAAC,CAAC;IACpH,CAAC;IAED;;;OAGG;IACH,SAAS,CACP,UAAyF,EACzF,OAAqF;QAErF,IAAI,CAAC,WAAW,EAAE,CAAC;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC;QAChC,IAAI,CAAC,KAAK,EAAE,gBAAgB,IAAI,CAAC,KAAK,EAAE,oBAAoB,EAAE,CAAC;YAC7D,MAAM,IAAI,iBAAiB,CACzB,wHAAwH,EACxH,mCAAmC,CACpC,CAAC;QACJ,CAAC;QACD,MAAM,IAAI,GAAG,OAAO,EAAE,QAAQ,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,IAAI,GAAG,CAAC;QAC/D,MAAM,KAAK,GAAmB,EAAE,CAAC;QACjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;YAC9B,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,SAAS,EAAE,KAAK,EAAE,gBAAgB,CAAC,EAAE,EAAE,CAAC,CAAC;YAC5H,MAAM,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,eAAe,EAAE,EAAE,IAAI,IAAI,CAAC;YAC3D,IAAI,CAAC;gBACH,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;gBACpC,UAAU,CAAC,CAAc,EAAE,MAAM,EAAE,sBAAsB,CAAC,CAAc,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC,CAAC;gBAC9F,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC;YAC5D,CAAC;oBAAS,CAAC;gBACT,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;gBACxC,MAAM,CAAC,OAAO,EAAE,CAAC;YACnB,CAAC;QACH,CAAC;QACD,OAAO,mBAAmB,CAAC,KAAK,EAAE,IAAoC,EAAE;YACtE,GAAG,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,EAAE,MAAM,EAAE,SAAS,EAAE,KAAK,EAAE,aAAa;SACvE,CAAC,CAAC;IACL,CAAC;IAED,OAAO;QACL,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACvB,CAAC;CACF"}
@@ -0,0 +1,28 @@
1
+ export interface HdrImage {
2
+ readonly width: number;
3
+ readonly height: number;
4
+ /** RGB float pixels, row-major, [y][x][rgb]. */
5
+ readonly data: Float32Array;
6
+ }
7
+ export declare class HdrDecodeError extends Error {
8
+ readonly reason: string;
9
+ constructor(reason: string);
10
+ }
11
+ /** Decode a Radiance RGBE `.hdr` file (flat or per-scanline RLE). */
12
+ export declare function decodeHdrEquirect(buf: Uint8Array): HdrImage;
13
+ /** Sample the equirect image along `dir` (bilinear). dir = normalized [x,y,z]. */
14
+ /**
15
+ * #1153: an `rgba32f` Texture needs exactly width·height·4 floats (16 bytes
16
+ * per texel); `decodeHdrEquirect` yields RGB (3 floats). Expand with A = 1.
17
+ */
18
+ export declare function hdrImageToRgba32f(img: HdrImage): Float32Array;
19
+ /**
20
+ * Float pixels of an equirect texture as the RGB `HdrImage` the projection
21
+ * reads: RGBA (rgba32f/rgba16f-as-float, 4 floats/texel) is narrowed to RGB;
22
+ * RGB input passes through. Any other length is rejected.
23
+ */
24
+ export declare function equirectRgbImage(width: number, height: number, data: Float32Array): HdrImage;
25
+ export declare function sampleEquirect(img: HdrImage, dir: readonly [number, number, number]): [number, number, number];
26
+ /** Render an equirect image into 6 cube faces at `faceSize`. */
27
+ export declare function equirectToCubeFaces(img: HdrImage, faceSize: number): Float32Array[];
28
+ //# sourceMappingURL=HdrEquirect.d.ts.map
@@ -0,0 +1 @@
1
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