@aura3d/rendering 3.0.1 → 4.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/BlendModes.d.ts +34 -0
- package/dist/BlendModes.d.ts.map +1 -0
- package/dist/BlendModes.js +42 -0
- package/dist/BlendModes.js.map +1 -0
- package/dist/DepthPass.d.ts +18 -0
- package/dist/DepthPass.d.ts.map +1 -1
- package/dist/DepthPass.js +103 -20
- package/dist/DepthPass.js.map +1 -1
- package/dist/EnvironmentBackgroundPass.d.ts +7 -0
- package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
- package/dist/EnvironmentBackgroundPass.js +39 -14
- package/dist/EnvironmentBackgroundPass.js.map +1 -1
- package/dist/EnvironmentMapResources.d.ts +1 -1
- package/dist/EnvironmentMapResources.d.ts.map +1 -1
- package/dist/EnvironmentMapResources.js +19 -8
- package/dist/EnvironmentMapResources.js.map +1 -1
- package/dist/EnvironmentPlatform.d.ts +6 -0
- package/dist/EnvironmentPlatform.d.ts.map +1 -1
- package/dist/EnvironmentPlatform.js +3 -1
- package/dist/EnvironmentPlatform.js.map +1 -1
- package/dist/EnvironmentPreset.d.ts +7 -0
- package/dist/EnvironmentPreset.d.ts.map +1 -1
- package/dist/EnvironmentPreset.js +11 -11
- package/dist/EnvironmentPreset.js.map +1 -1
- package/dist/EnvironmentPresetPack.d.ts +16 -0
- package/dist/EnvironmentPresetPack.d.ts.map +1 -1
- package/dist/EnvironmentPresetPack.js +28 -0
- package/dist/EnvironmentPresetPack.js.map +1 -1
- package/dist/ExternalParityRenderPreset.d.ts +15 -1
- package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
- package/dist/ExternalParityRenderPreset.js +52 -7
- package/dist/ExternalParityRenderPreset.js.map +1 -1
- package/dist/ForwardPass.d.ts +240 -50
- package/dist/ForwardPass.d.ts.map +1 -1
- package/dist/ForwardPass.js +845 -866
- package/dist/ForwardPass.js.map +1 -1
- package/dist/Geometry.d.ts +44 -1
- package/dist/Geometry.d.ts.map +1 -1
- package/dist/Geometry.js +174 -24
- package/dist/Geometry.js.map +1 -1
- package/dist/InstancedPBRMaterial.d.ts +5 -0
- package/dist/InstancedPBRMaterial.d.ts.map +1 -1
- package/dist/InstancedPBRMaterial.js +7 -0
- package/dist/InstancedPBRMaterial.js.map +1 -1
- package/dist/LightCollector.d.ts +8 -0
- package/dist/LightCollector.d.ts.map +1 -1
- package/dist/LightCollector.js +1 -1
- package/dist/LightCollector.js.map +1 -1
- package/dist/LightUniforms.d.ts +78 -0
- package/dist/LightUniforms.d.ts.map +1 -1
- package/dist/LightUniforms.js +100 -0
- package/dist/LightUniforms.js.map +1 -1
- package/dist/Material.d.ts +15 -0
- package/dist/Material.d.ts.map +1 -1
- package/dist/Material.js +19 -2
- package/dist/Material.js.map +1 -1
- package/dist/MaterialBinding.d.ts +10 -0
- package/dist/MaterialBinding.d.ts.map +1 -1
- package/dist/MaterialBinding.js +91 -1
- package/dist/MaterialBinding.js.map +1 -1
- package/dist/MaterialPresets.d.ts +60 -0
- package/dist/MaterialPresets.d.ts.map +1 -1
- package/dist/MaterialPresets.js +212 -0
- package/dist/MaterialPresets.js.map +1 -1
- package/dist/NormalMappedPBRMaterial.d.ts +5 -0
- package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
- package/dist/NormalMappedPBRMaterial.js +7 -0
- package/dist/NormalMappedPBRMaterial.js.map +1 -1
- package/dist/OceanSurface.d.ts +8 -0
- package/dist/OceanSurface.d.ts.map +1 -1
- package/dist/OceanSurface.js +10 -79
- package/dist/OceanSurface.js.map +1 -1
- package/dist/PBRLightingDefaults.d.ts +8 -0
- package/dist/PBRLightingDefaults.d.ts.map +1 -1
- package/dist/PBRLightingDefaults.js +8 -0
- package/dist/PBRLightingDefaults.js.map +1 -1
- package/dist/PBRMaterial.d.ts +5 -0
- package/dist/PBRMaterial.d.ts.map +1 -1
- package/dist/PBRMaterial.js +7 -0
- package/dist/PBRMaterial.js.map +1 -1
- package/dist/PostProcessPass.d.ts +6 -490
- package/dist/PostProcessPass.d.ts.map +1 -1
- package/dist/PostProcessPass.js +6 -2016
- package/dist/PostProcessPass.js.map +1 -1
- package/dist/ProceduralMaterialTextures.d.ts +28 -0
- package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
- package/dist/ProceduralMaterialTextures.js +217 -0
- package/dist/ProceduralMaterialTextures.js.map +1 -0
- package/dist/ReflectionProbe.d.ts.map +1 -1
- package/dist/ReflectionProbe.js +4 -1
- package/dist/ReflectionProbe.js.map +1 -1
- package/dist/RenderBackend.d.ts +2 -0
- package/dist/RenderBackend.d.ts.map +1 -1
- package/dist/RenderBackend.js +3 -0
- package/dist/RenderBackend.js.map +1 -1
- package/dist/RenderDevice.d.ts +92 -5
- package/dist/RenderDevice.d.ts.map +1 -1
- package/dist/RenderDevice.js +166 -9
- package/dist/RenderDevice.js.map +1 -1
- package/dist/RenderGraph.d.ts.map +1 -1
- package/dist/RenderGraph.js +17 -0
- package/dist/RenderGraph.js.map +1 -1
- package/dist/RenderPass.d.ts +7 -0
- package/dist/RenderPass.d.ts.map +1 -1
- package/dist/RenderPass.js.map +1 -1
- package/dist/RenderPipeline.d.ts +5 -0
- package/dist/RenderPipeline.d.ts.map +1 -1
- package/dist/RenderPipeline.js +6 -0
- package/dist/RenderPipeline.js.map +1 -1
- package/dist/Renderer.d.ts +261 -66
- package/dist/Renderer.d.ts.map +1 -1
- package/dist/Renderer.js +902 -1256
- package/dist/Renderer.js.map +1 -1
- package/dist/RendererPostprocessPlan.d.ts +4 -0
- package/dist/RendererPostprocessPlan.d.ts.map +1 -1
- package/dist/RendererPostprocessPlan.js +16 -2
- package/dist/RendererPostprocessPlan.js.map +1 -1
- package/dist/RendererTiming.d.ts +27 -0
- package/dist/RendererTiming.d.ts.map +1 -1
- package/dist/RendererTiming.js +179 -12
- package/dist/RendererTiming.js.map +1 -1
- package/dist/ResolutionGovernor.d.ts +56 -0
- package/dist/ResolutionGovernor.d.ts.map +1 -0
- package/dist/ResolutionGovernor.js +87 -0
- package/dist/ResolutionGovernor.js.map +1 -0
- package/dist/Sampler.d.ts +34 -1
- package/dist/Sampler.d.ts.map +1 -1
- package/dist/Sampler.js +55 -2
- package/dist/Sampler.js.map +1 -1
- package/dist/ShaderLibrary.d.ts.map +1 -1
- package/dist/ShaderLibrary.js +15 -10
- package/dist/ShaderLibrary.js.map +1 -1
- package/dist/ShaderLibraryCore.d.ts.map +1 -1
- package/dist/ShaderLibraryCore.js +3 -2
- package/dist/ShaderLibraryCore.js.map +1 -1
- package/dist/ShaderModule.d.ts +7 -1
- package/dist/ShaderModule.d.ts.map +1 -1
- package/dist/ShaderModule.js +20 -5
- package/dist/ShaderModule.js.map +1 -1
- package/dist/ShadowPass.d.ts.map +1 -1
- package/dist/ShadowPass.js +14 -7
- package/dist/ShadowPass.js.map +1 -1
- package/dist/SkinnedLitMaterial.d.ts +5 -0
- package/dist/SkinnedLitMaterial.d.ts.map +1 -1
- package/dist/SkinnedLitMaterial.js +13 -0
- package/dist/SkinnedLitMaterial.js.map +1 -1
- package/dist/SkinningBounds.d.ts +18 -0
- package/dist/SkinningBounds.d.ts.map +1 -1
- package/dist/SkinningBounds.js +78 -0
- package/dist/SkinningBounds.js.map +1 -1
- package/dist/SkinningPaletteTextureCache.d.ts +117 -0
- package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
- package/dist/SkinningPaletteTextureCache.js +205 -0
- package/dist/SkinningPaletteTextureCache.js.map +1 -0
- package/dist/SkinningUniforms.d.ts +56 -0
- package/dist/SkinningUniforms.d.ts.map +1 -0
- package/dist/SkinningUniforms.js +262 -0
- package/dist/SkinningUniforms.js.map +1 -0
- package/dist/TemporalHistory.d.ts +33 -0
- package/dist/TemporalHistory.d.ts.map +1 -1
- package/dist/TemporalHistory.js +84 -1
- package/dist/TemporalHistory.js.map +1 -1
- package/dist/TerrainHeightfield.d.ts +12 -0
- package/dist/TerrainHeightfield.d.ts.map +1 -1
- package/dist/TerrainHeightfield.js +29 -6
- package/dist/TerrainHeightfield.js.map +1 -1
- package/dist/TerrainTiles.d.ts +40 -10
- package/dist/TerrainTiles.d.ts.map +1 -1
- package/dist/TerrainTiles.js +18 -57
- package/dist/TerrainTiles.js.map +1 -1
- package/dist/Texture.d.ts +47 -2
- package/dist/Texture.d.ts.map +1 -1
- package/dist/Texture.js +119 -3
- package/dist/Texture.js.map +1 -1
- package/dist/TexturedPBRMaterial.d.ts +24 -0
- package/dist/TexturedPBRMaterial.d.ts.map +1 -1
- package/dist/TexturedPBRMaterial.js +72 -20
- package/dist/TexturedPBRMaterial.js.map +1 -1
- package/dist/TransmissionRenderTarget.d.ts +33 -0
- package/dist/TransmissionRenderTarget.d.ts.map +1 -0
- package/dist/TransmissionRenderTarget.js +61 -0
- package/dist/TransmissionRenderTarget.js.map +1 -0
- package/dist/VegetationScatter.js +1 -1
- package/dist/VegetationScatter.js.map +1 -1
- package/dist/VolumetricFog.d.ts +42 -0
- package/dist/VolumetricFog.d.ts.map +1 -1
- package/dist/VolumetricFog.js +52 -1
- package/dist/VolumetricFog.js.map +1 -1
- package/dist/WaterSurface.d.ts +5 -0
- package/dist/WaterSurface.d.ts.map +1 -1
- package/dist/WaterSurface.js +5 -0
- package/dist/WaterSurface.js.map +1 -1
- package/dist/WebGL2Device.d.ts +154 -207
- package/dist/WebGL2Device.d.ts.map +1 -1
- package/dist/WebGL2Device.js +831 -3703
- package/dist/WebGL2Device.js.map +1 -1
- package/dist/WebGL2StateCache.d.ts +15 -1
- package/dist/WebGL2StateCache.d.ts.map +1 -1
- package/dist/WebGL2StateCache.js +31 -2
- package/dist/WebGL2StateCache.js.map +1 -1
- package/dist/WebGPUDevice.d.ts +0 -4
- package/dist/WebGPUDevice.d.ts.map +1 -1
- package/dist/WebGPUDevice.js +31 -605
- package/dist/WebGPUDevice.js.map +1 -1
- package/dist/WebGPUSkinningLimits.d.ts +10 -1
- package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
- package/dist/WebGPUSkinningLimits.js +15 -1
- package/dist/WebGPUSkinningLimits.js.map +1 -1
- package/dist/advanced-runtime/index.d.ts +6 -2
- package/dist/advanced-runtime/index.d.ts.map +1 -1
- package/dist/advanced-runtime/index.js +0 -1
- package/dist/advanced-runtime/index.js.map +1 -1
- package/dist/animation/AnimationRenderPreset.d.ts +1 -1
- package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
- package/dist/animation/AnimationRenderPreset.js +1 -1
- package/dist/animation/AnimationRenderPreset.js.map +1 -1
- package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
- package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
- package/dist/animation/index.d.ts +2 -1
- package/dist/animation/index.d.ts.map +1 -1
- package/dist/animation/index.js +1 -1
- package/dist/animation/index.js.map +1 -1
- package/dist/atmosphere/CloudLayer.d.ts +24 -0
- package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
- package/dist/atmosphere/CloudLayer.js +30 -0
- package/dist/atmosphere/CloudLayer.js.map +1 -0
- package/dist/atmosphere/FogVolumes.d.ts +30 -0
- package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
- package/dist/atmosphere/FogVolumes.js +96 -0
- package/dist/atmosphere/FogVolumes.js.map +1 -0
- package/dist/atmosphere/GradientSky.d.ts +40 -0
- package/dist/atmosphere/GradientSky.d.ts.map +1 -0
- package/dist/atmosphere/GradientSky.js +75 -0
- package/dist/atmosphere/GradientSky.js.map +1 -0
- package/dist/atmosphere/HeightFog.d.ts +154 -0
- package/dist/atmosphere/HeightFog.d.ts.map +1 -0
- package/dist/atmosphere/HeightFog.js +379 -0
- package/dist/atmosphere/HeightFog.js.map +1 -0
- package/dist/atmosphere/PreethamSky.d.ts +38 -0
- package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
- package/dist/atmosphere/PreethamSky.js +150 -0
- package/dist/atmosphere/PreethamSky.js.map +1 -0
- package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
- package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
- package/dist/atmosphere/SkyBackgroundPass.js +233 -0
- package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
- package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
- package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
- package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
- package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
- package/dist/atmosphere/SkyEval.d.ts +56 -0
- package/dist/atmosphere/SkyEval.d.ts.map +1 -0
- package/dist/atmosphere/SkyEval.js +99 -0
- package/dist/atmosphere/SkyEval.js.map +1 -0
- package/dist/atmosphere/StarField.d.ts +26 -0
- package/dist/atmosphere/StarField.d.ts.map +1 -0
- package/dist/atmosphere/StarField.js +31 -0
- package/dist/atmosphere/StarField.js.map +1 -0
- package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
- package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
- package/dist/atmosphere/VolumetricFogPass.js +265 -0
- package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
- package/dist/atmosphere/fogChunks.d.ts +8 -0
- package/dist/atmosphere/fogChunks.d.ts.map +1 -0
- package/dist/atmosphere/fogChunks.js +39 -0
- package/dist/atmosphere/fogChunks.js.map +1 -0
- package/dist/atmosphere/fogUniformStore.d.ts +20 -0
- package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
- package/dist/atmosphere/fogUniformStore.js +45 -0
- package/dist/atmosphere/fogUniformStore.js.map +1 -0
- package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
- package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/fog.glsl.js +161 -0
- package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
- package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
- package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
- package/dist/atmosphere/sky.glsl.d.ts +8 -0
- package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
- package/dist/atmosphere/sky.glsl.js +249 -0
- package/dist/atmosphere/sky.glsl.js.map +1 -0
- package/dist/batching/BatchedGeometryPool.d.ts +72 -0
- package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
- package/dist/batching/BatchedGeometryPool.js +138 -0
- package/dist/batching/BatchedGeometryPool.js.map +1 -0
- package/dist/batching/ContentKeys.d.ts +29 -0
- package/dist/batching/ContentKeys.d.ts.map +1 -0
- package/dist/batching/ContentKeys.js +220 -0
- package/dist/batching/ContentKeys.js.map +1 -0
- package/dist/batching/DrawDataTexture.d.ts +51 -0
- package/dist/batching/DrawDataTexture.d.ts.map +1 -0
- package/dist/batching/DrawDataTexture.js +99 -0
- package/dist/batching/DrawDataTexture.js.map +1 -0
- package/dist/batching/MultiDrawBatch.d.ts +64 -0
- package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
- package/dist/batching/MultiDrawBatch.js +103 -0
- package/dist/batching/MultiDrawBatch.js.map +1 -0
- package/dist/batching/StaticMergePlanner.d.ts +80 -0
- package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
- package/dist/batching/StaticMergePlanner.js +323 -0
- package/dist/batching/StaticMergePlanner.js.map +1 -0
- package/dist/batching/index.d.ts +8 -0
- package/dist/batching/index.d.ts.map +1 -0
- package/dist/batching/index.js +8 -0
- package/dist/batching/index.js.map +1 -0
- package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
- package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
- package/dist/batching/shaders/drawId.glsl.js +93 -0
- package/dist/batching/shaders/drawId.glsl.js.map +1 -0
- package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
- package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
- package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
- package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
- package/dist/cinematic/BloomPass.d.ts +5 -9
- package/dist/cinematic/BloomPass.d.ts.map +1 -1
- package/dist/cinematic/BloomPass.js +5 -17
- package/dist/cinematic/BloomPass.js.map +1 -1
- package/dist/cinematic/DepthHazePass.d.ts +5 -11
- package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
- package/dist/cinematic/DepthHazePass.js +5 -19
- package/dist/cinematic/DepthHazePass.js.map +1 -1
- package/dist/cinematic/FilmGrainPass.d.ts +5 -8
- package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
- package/dist/cinematic/FilmGrainPass.js +5 -16
- package/dist/cinematic/FilmGrainPass.js.map +1 -1
- package/dist/cinematic/VignettePass.d.ts +5 -9
- package/dist/cinematic/VignettePass.d.ts.map +1 -1
- package/dist/cinematic/VignettePass.js +5 -16
- package/dist/cinematic/VignettePass.js.map +1 -1
- package/dist/cinematic/index.d.ts +2 -1
- package/dist/cinematic/index.d.ts.map +1 -1
- package/dist/cinematic/index.js +1 -1
- package/dist/cinematic/index.js.map +1 -1
- package/dist/contracts/atmosphere.d.ts +30 -0
- package/dist/contracts/atmosphere.d.ts.map +1 -0
- package/dist/contracts/atmosphere.js +42 -0
- package/dist/contracts/atmosphere.js.map +1 -0
- package/dist/contracts/blend.d.ts +28 -0
- package/dist/contracts/blend.d.ts.map +1 -0
- package/dist/contracts/blend.js +73 -0
- package/dist/contracts/blend.js.map +1 -0
- package/dist/contracts/core.d.ts +47 -0
- package/dist/contracts/core.d.ts.map +1 -0
- package/dist/contracts/core.js +70 -0
- package/dist/contracts/core.js.map +1 -0
- package/dist/contracts/deform.d.ts +38 -0
- package/dist/contracts/deform.d.ts.map +1 -0
- package/dist/contracts/deform.js +14 -0
- package/dist/contracts/deform.js.map +1 -0
- package/dist/contracts/device.d.ts +71 -0
- package/dist/contracts/device.d.ts.map +1 -0
- package/dist/contracts/device.js +97 -0
- package/dist/contracts/device.js.map +1 -0
- package/dist/contracts/environment.d.ts +55 -0
- package/dist/contracts/environment.d.ts.map +1 -0
- package/dist/contracts/environment.js +115 -0
- package/dist/contracts/environment.js.map +1 -0
- package/dist/contracts/flags.state.d.ts +15 -0
- package/dist/contracts/flags.state.d.ts.map +1 -0
- package/dist/contracts/flags.state.js +45 -0
- package/dist/contracts/flags.state.js.map +1 -0
- package/dist/contracts/frameGraph.d.ts +78 -0
- package/dist/contracts/frameGraph.d.ts.map +1 -0
- package/dist/contracts/frameGraph.js +32 -0
- package/dist/contracts/frameGraph.js.map +1 -0
- package/dist/contracts/frameUniforms.d.ts +43 -0
- package/dist/contracts/frameUniforms.d.ts.map +1 -0
- package/dist/contracts/frameUniforms.js +35 -0
- package/dist/contracts/frameUniforms.js.map +1 -0
- package/dist/contracts/geometry.d.ts +33 -0
- package/dist/contracts/geometry.d.ts.map +1 -0
- package/dist/contracts/geometry.js +59 -0
- package/dist/contracts/geometry.js.map +1 -0
- package/dist/contracts/index.d.ts +27 -0
- package/dist/contracts/index.d.ts.map +1 -0
- package/dist/contracts/index.js +27 -0
- package/dist/contracts/index.js.map +1 -0
- package/dist/contracts/materialLobes.d.ts +41 -0
- package/dist/contracts/materialLobes.d.ts.map +1 -0
- package/dist/contracts/materialLobes.js +14 -0
- package/dist/contracts/materialLobes.js.map +1 -0
- package/dist/contracts/output.d.ts +35 -0
- package/dist/contracts/output.d.ts.map +1 -0
- package/dist/contracts/output.js +18 -0
- package/dist/contracts/output.js.map +1 -0
- package/dist/contracts/particles.d.ts +41 -0
- package/dist/contracts/particles.d.ts.map +1 -0
- package/dist/contracts/particles.js +15 -0
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- package/dist/lean-runtime.d.ts.map +0 -1
- package/dist/lean-runtime.js +0 -13
- package/dist/lean-runtime.js.map +0 -1
- package/dist/materials/TransmissionPass.d.ts +0 -16
- package/dist/materials/TransmissionPass.d.ts.map +0 -1
- package/dist/materials/TransmissionPass.js +0 -30
- package/dist/materials/TransmissionPass.js.map +0 -1
- package/dist/production-runtime/ProductionEffectsPipeline.d.ts +0 -20
- package/dist/production-runtime/ProductionEffectsPipeline.d.ts.map +0 -1
- package/dist/production-runtime/ProductionEffectsPipeline.js +0 -65
- package/dist/production-runtime/ProductionEffectsPipeline.js.map +0 -1
- package/dist/production-runtime/ProductionRuntimeRenderer.d.ts +0 -44
- package/dist/production-runtime/ProductionRuntimeRenderer.d.ts.map +0 -1
- package/dist/production-runtime/ProductionRuntimeRenderer.js +0 -179
- package/dist/production-runtime/ProductionRuntimeRenderer.js.map +0 -1
- package/dist/production-runtime/ProductionWebGL2Renderer.d.ts +0 -65
- package/dist/production-runtime/ProductionWebGL2Renderer.d.ts.map +0 -1
- package/dist/production-runtime/ProductionWebGL2Renderer.js +0 -305
- package/dist/production-runtime/ProductionWebGL2Renderer.js.map +0 -1
- package/dist/threejs-example-parity/index.d.ts +0 -57
- package/dist/threejs-example-parity/index.d.ts.map +0 -1
- package/dist/threejs-example-parity/index.js +0 -139
- package/dist/threejs-example-parity/index.js.map +0 -1
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// PRD-07 P5-T1 — §8.3 GPU particle sim: two single-target rgba32f ping-pong
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// passes (position / velocity) per step, ring emission, value-noise curl,
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// plane/heightfield collision. Gated on C-28 `probe.floatColorBuffer`; when
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// false the caller falls back to the CPU emitter and reports
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// PARTICLE_GPU_UNAVAILABLE. State targets register with the C-29
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// resourceRegistrySlot so device-loss rebuilds recreate them.
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import { Geometry } from "../Geometry.js";
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import { VertexBuffer } from "../VertexBuffer.js";
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import { VertexFormat } from "../VertexFormat.js";
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import { resourceRegistrySlot } from "../contracts/rendererFactory.js";
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import { TextureBinding } from "../TextureBinding.js";
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import { PRD07_GPU_SIM_MARKER, gpuSimPositionFragmentSource, gpuSimVelocityFragmentSource, gpuSimVertexSource } from "./shaders/gpu-sim.glsl.js";
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/* ------------------------------------------------------------------ *
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* CPU mirror — byte-for-byte the GLSL §8.3 formula. Used by the parity
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* browser spec (gpu-sim-parity.spec.ts) and as the CPU fallback path.
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* ------------------------------------------------------------------ */
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const U32 = (x) => x >>> 0;
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function a3dHash(x) {
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let v = U32(x + 0x6d2b79f5);
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let t = Math.imul(v ^ (v >>> 15), 1 | v);
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t = U32((t + Math.imul(t ^ (t >>> 7), 61 | t)) ^ t);
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return U32(t ^ (t >>> 14));
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}
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const a3dRand01 = (h) => h * (1 / 4294967296);
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const a3dRand3 = (h) => [
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a3dRand01(a3dHash(h)),
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a3dRand01(a3dHash(U32(h ^ 0x9e3779b9))),
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a3dRand01(a3dHash(U32(h ^ 0x85ebca6b)))
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];
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function a3dLattice(cx, cy, cz) {
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return a3dRand01(a3dHash(U32((Math.imul(cx, 3) ^ Math.imul(cy, 7) ^ Math.imul(cz, 13)) | 0)));
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}
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/** 3D value noise — identical constants to the GLSL a3dValueNoise. */
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export function a3dValueNoise(px, py, pz) {
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const ix = Math.floor(px), iy = Math.floor(py), iz = Math.floor(pz);
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const fx = px - ix, fy = py - iy, fz = pz - iz;
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const ux = fx * fx * (3 - 2 * fx), uy = fy * fy * (3 - 2 * fy), uz = fz * fz * (3 - 2 * fz);
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const mix = (a, b, t) => a + (b - a) * t;
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const n000 = a3dLattice(ix, iy, iz), n100 = a3dLattice(ix + 1, iy, iz);
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const n010 = a3dLattice(ix, iy + 1, iz), n110 = a3dLattice(ix + 1, iy + 1, iz);
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const n001 = a3dLattice(ix, iy, iz + 1), n101 = a3dLattice(ix + 1, iy, iz + 1);
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const n011 = a3dLattice(ix, iy + 1, iz + 1), n111 = a3dLattice(ix + 1, iy + 1, iz + 1);
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const nx00 = mix(n000, n100, ux), nx10 = mix(n010, n110, ux);
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const nx01 = mix(n001, n101, ux), nx11 = mix(n011, n111, ux);
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return mix(mix(nx00, nx10, uy), mix(nx01, nx11, uy), uz) * 2 - 1;
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}
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const CURL_E = 0.1;
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const CURL_O1 = [31.416, -47.853, 12.793];
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const CURL_O2 = [-233.145, -11.719, 95.637];
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/** Curl of F = (N(p), N(p+o1), N(p+o2)) — identical to the GLSL. */
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export function a3dCurlNoise(px, py, pz) {
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const inv = 1 / (2 * CURL_E);
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const dFx_dz = (a3dValueNoise(px, py, pz + CURL_E) - a3dValueNoise(px, py, pz - CURL_E)) * inv;
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const dFx_dy = (a3dValueNoise(px, py + CURL_E, pz) - a3dValueNoise(px, py - CURL_E, pz)) * inv;
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const dFy_dx = (a3dValueNoise(px + CURL_E + CURL_O1[0], py + CURL_O1[1], pz + CURL_O1[2]) - a3dValueNoise(px - CURL_E + CURL_O1[0], py + CURL_O1[1], pz + CURL_O1[2])) * inv;
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const dFy_dz = (a3dValueNoise(px + CURL_O1[0], py + CURL_O1[1], pz + CURL_E + CURL_O1[2]) - a3dValueNoise(px + CURL_O1[0], py + CURL_O1[1], pz - CURL_E + CURL_O1[2])) * inv;
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const dFz_dx = (a3dValueNoise(px + CURL_E + CURL_O2[0], py + CURL_O2[1], pz + CURL_O2[2]) - a3dValueNoise(px - CURL_E + CURL_O2[0], py + CURL_O2[1], pz + CURL_O2[2])) * inv;
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const dFz_dy = (a3dValueNoise(px + CURL_O2[0], py + CURL_E + CURL_O2[1], pz + CURL_O2[2]) - a3dValueNoise(px + CURL_O2[0], py - CURL_E + CURL_O2[1], pz + CURL_O2[2])) * inv;
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return [dFz_dy - dFy_dz, dFx_dz - dFz_dx, dFy_dx - dFx_dy];
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}
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function inRing(index, head, count, capacity) {
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let m = index - head;
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if (m < 0)
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m += capacity;
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return m >= 0 && m < count;
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}
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/** Emit slot `index` — identical hashing to the GLSL a3dEmit. */
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export function gpuSimEmit(index, seed, frame, spec, pos, vel) {
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const e = spec.emitter ?? { origin: [0, 0, 0], direction: [0, 1, 0], spread: 0, speed: [1, 1] };
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const h = a3dHash(U32(U32(index) ^ U32(seed) ^ Math.imul(U32(frame), 0x9e3779b9)));
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const r = a3dRand01(h);
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const j = a3dRand3(U32(h ^ 0x51ed270b)).map((v) => (v - 0.5) * 2 * e.spread);
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const dl = Math.hypot(e.direction[0] + j[0], e.direction[1] + j[1], e.direction[2] + j[2]) || 1;
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const theta = a3dRand01(U32(h ^ 0x27d4eb2f)) * Math.PI * 2;
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const disc = e.discRadius ?? 0.05;
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pos[index * 4] = e.origin[0] + Math.cos(theta) * disc;
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pos[index * 4 + 1] = e.origin[1];
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pos[index * 4 + 2] = e.origin[2] + Math.sin(theta) * disc;
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pos[index * 4 + 3] = 0;
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const speed = e.speed[0] + (e.speed[1] - e.speed[0]) * r;
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vel[index * 4] = ((e.direction[0] + j[0]) / dl) * speed;
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vel[index * 4 + 1] = ((e.direction[1] + j[1]) / dl) * speed;
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vel[index * 4 + 2] = ((e.direction[2] + j[2]) / dl) * speed;
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vel[index * 4 + 3] = a3dRand01(U32(h ^ 0x165667b1));
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}
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/**
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* One §8.3 step across the whole state (CPU mirror of a3dSimStep).
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* `pos`/`vel` are rgba32f state (pos.xyz+age, vel.xyz+seed), length
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* capacity*4; `emitHead`/`emitCount` select ring slots for (re)emission.
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*/
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export function gpuSimCpuStep(pos, vel, spec, dt, time, frame, emitHead, emitCount, heightAt) {
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const g = spec.gravity ?? [0, -9.8, 0];
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const w = spec.wind ?? [0, 0, 0];
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const drag = spec.drag ?? 0;
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const nf = spec.noiseFreq ?? 0, ns = spec.noiseScroll ?? 0, nstr = spec.noiseStrength ?? 0;
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const groundPlane = spec.groundPlane ?? Number.NEGATIVE_INFINITY;
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const bounce = spec.bounce ?? 0.5;
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const lifeLoss = spec.lifeLoss ?? 0;
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const seed = spec.seed ?? 0;
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const capacity = spec.capacity;
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const expDrag = Math.exp(-drag * dt);
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for (let index = 0; index < capacity; index += 1) {
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const i = index * 4;
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if (inRing(index, emitHead, emitCount, capacity)) {
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gpuSimEmit(index, seed, frame, spec, pos, vel);
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continue;
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}
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if (pos[i + 3] >= spec.lifetimeMax)
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continue;
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let curlX = 0, curlY = 0, curlZ = 0;
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if (nstr !== 0) {
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const c = a3dCurlNoise(pos[i] * nf + time * ns, pos[i + 1] * nf + time * ns, pos[i + 2] * nf + time * ns);
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curlX = c[0] * nstr;
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curlY = c[1] * nstr;
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curlZ = c[2] * nstr;
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}
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vel[i] = (vel[i] + (g[0] + w[0] + curlX) * dt) * expDrag;
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vel[i + 1] = (vel[i + 1] + (g[1] + w[1] + curlY) * dt) * expDrag;
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vel[i + 2] = (vel[i + 2] + (g[2] + w[2] + curlZ) * dt) * expDrag;
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pos[i] += vel[i] * dt;
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pos[i + 1] += vel[i + 1] * dt;
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pos[i + 2] += vel[i + 2] * dt;
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pos[i + 3] += dt;
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const ground = spec.useHeightfield && heightAt ? heightAt(pos[i], pos[i + 2]) : groundPlane;
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if (pos[i + 1] < ground) {
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pos[i + 1] = ground;
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vel[i + 1] = -vel[i + 1] * bounce;
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vel[i] *= 0.7;
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vel[i + 2] *= 0.7;
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pos[i + 3] += lifeLoss;
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}
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}
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}
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/* ------------------------------------------------------------------ *
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* GPU driver
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* ------------------------------------------------------------------ */
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let fullscreen = null;
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function fullscreenTriangle() {
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if (fullscreen)
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return fullscreen;
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const vertices = new VertexBuffer(VertexFormat.P3, 3);
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vertices.setAttribute(0, "position", [-1, -1, 0]);
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vertices.setAttribute(1, "position", [3, -1, 0]);
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vertices.setAttribute(2, "position", [-1, 3, 0]);
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fullscreen = new Geometry(vertices, null, "triangles", { min: [-1, -1, 0], max: [3, 3, 0] });
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return fullscreen;
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}
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/** True when the device can render to rgba32f (EXT_color_buffer_float, C-28). */
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export function particleGpuSimAvailable(device) {
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return device.probe?.floatColorBuffer === true;
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}
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export class ParticleGpuSim {
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device;
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width;
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height;
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spec;
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pos = null;
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vel = null;
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read = 0;
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head = 0;
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frame = 0;
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posProgram = null;
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velProgram = null;
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constructor(device, spec, flags) {
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this.device = device;
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this.spec = spec;
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this.width = spec.stateWidth ?? Math.max(1, Math.ceil(Math.sqrt(spec.capacity)));
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this.height = Math.ceil(spec.capacity / this.width);
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this.allocate();
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// C-29 — rebuild the state textures on device restore.
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const registryFactory = flags ? resourceRegistrySlot.get(flags) : null;
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registryFactory?.().register(this, { kind: "prd07.gpuSim", rebuild: () => this.allocate() });
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}
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/** Capability check per P5-T1: false → caller keeps the CPU emitter. */
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static isAvailable(probe) {
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return probe?.floatColorBuffer === true;
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}
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allocate() {
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const desc = { width: this.width, height: this.height, format: "rgba32f", label: "prd07.gpuSim" };
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this.pos = [this.device.createRenderTarget(desc), this.device.createRenderTarget({ ...desc, label: "prd07.gpuSim.pos" })];
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this.vel = [this.device.createRenderTarget(desc), this.device.createRenderTarget({ ...desc, label: "prd07.gpuSim.vel" })];
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// Dead state: age = +∞ so every slot reads past u_lifetimeMax.
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const prev = this.device.getRenderTarget?.() ?? null;
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for (const target of [...this.pos, ...this.vel]) {
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this.device.setRenderTarget(target);
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this.device.clearRenderTarget?.([0, 0, 0, 1e9]);
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}
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this.device.setRenderTarget(prev);
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}
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get state() {
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if (!this.pos || !this.vel)
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return null;
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return {
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posTexture: this.pos[this.read].colorTexture,
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velTexture: this.vel[this.read].colorTexture,
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posTarget: this.pos[this.read],
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velTarget: this.vel[this.read],
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capacity: this.spec.capacity,
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width: this.width,
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height: this.height,
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head: this.head,
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frame: this.frame
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};
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}
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program(kind) {
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if (kind === "pos" && this.posProgram)
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return this.posProgram;
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if (kind === "vel" && this.velProgram)
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return this.velProgram;
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const program = this.device.createShaderProgram({
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label: `prd07.gpuSim.${kind}`,
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vertex: gpuSimVertexSource(),
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fragment: kind === "pos" ? gpuSimPositionFragmentSource() : gpuSimVelocityFragmentSource(),
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marker: PRD07_GPU_SIM_MARKER
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});
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if (kind === "pos")
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this.posProgram = program;
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else
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this.velProgram = program;
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return program;
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}
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uniforms(dt, emitCount, time) {
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const s = this.spec;
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const e = s.emitter ?? { origin: [0, 0, 0], direction: [0, 1, 0], spread: 0, speed: [1, 1], discRadius: 0.05 };
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const u = new Map();
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const pos = this.pos;
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const vel = this.vel;
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u.set("u_prevPos", new TextureBinding({ name: "u_prevPos", texture: pos[this.read].colorTexture }));
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|
+
u.set("u_prevVel", new TextureBinding({ name: "u_prevVel", texture: vel[this.read].colorTexture }));
|
|
230
|
+
u.set("u_stateWidth", this.width);
|
|
231
|
+
u.set("u_capacity", s.capacity);
|
|
232
|
+
u.set("u_emitHead", this.head);
|
|
233
|
+
u.set("u_emitCount", emitCount);
|
|
234
|
+
u.set("u_frame", this.frame);
|
|
235
|
+
u.set("u_seed", s.seed ?? 0);
|
|
236
|
+
u.set("u_dt", dt);
|
|
237
|
+
u.set("u_time", time);
|
|
238
|
+
u.set("u_gravity", [...(s.gravity ?? [0, -9.8, 0])]);
|
|
239
|
+
u.set("u_wind", [...(s.wind ?? [0, 0, 0])]);
|
|
240
|
+
u.set("u_drag", s.drag ?? 0);
|
|
241
|
+
u.set("u_noiseFreq", s.noiseFreq ?? 0);
|
|
242
|
+
u.set("u_noiseScroll", s.noiseScroll ?? 0);
|
|
243
|
+
u.set("u_noiseStrength", s.noiseStrength ?? 0);
|
|
244
|
+
u.set("u_groundPlane", s.groundPlane ?? Number.NEGATIVE_INFINITY);
|
|
245
|
+
u.set("u_bounce", s.bounce ?? 0.5);
|
|
246
|
+
u.set("u_lifeLoss", s.lifeLoss ?? 0);
|
|
247
|
+
u.set("u_useHeightfield", s.useHeightfield ? 1 : 0);
|
|
248
|
+
u.set("u_heightfield", new TextureBinding({ name: "u_heightfield", texture: s.heightfield ?? null, required: false }));
|
|
249
|
+
u.set("u_heightUvScale", s.heightUvScale ?? 1);
|
|
250
|
+
u.set("u_heightMax", s.heightMax ?? 1);
|
|
251
|
+
u.set("u_lifetimeMax", s.lifetimeMax);
|
|
252
|
+
u.set("u_emitOrigin", [...e.origin]);
|
|
253
|
+
u.set("u_emitDirection", [...e.direction]);
|
|
254
|
+
u.set("u_emitSpread", e.spread);
|
|
255
|
+
u.set("u_emitSpeed", [...e.speed]);
|
|
256
|
+
u.set("u_emitDisc", e.discRadius ?? 0.05);
|
|
257
|
+
return u;
|
|
258
|
+
}
|
|
259
|
+
/** One §8.3 step: pos pass then vel pass, then ping-pong swap. */
|
|
260
|
+
step(dt, emitCount = 0, time = 0) {
|
|
261
|
+
if (!this.pos || !this.vel)
|
|
262
|
+
throw new Error("ParticleGpuSim not allocated");
|
|
263
|
+
const geometry = fullscreenTriangle();
|
|
264
|
+
const uniforms = this.uniforms(dt, emitCount, time);
|
|
265
|
+
const write = 1 - this.read;
|
|
266
|
+
// T0-34: restore the caller's bound target, never clobber to null.
|
|
267
|
+
const prevSim = this.device.getRenderTarget?.() ?? null;
|
|
268
|
+
for (const [kind, target] of [
|
|
269
|
+
["pos", this.pos[write]],
|
|
270
|
+
["vel", this.vel[write]]
|
|
271
|
+
]) {
|
|
272
|
+
this.device.setRenderTarget(target);
|
|
273
|
+
this.device.draw({
|
|
274
|
+
label: `prd07.gpuSim.${kind}`,
|
|
275
|
+
topology: "triangles",
|
|
276
|
+
vertexBuffer: geometry.vertexBuffer.upload(this.device),
|
|
277
|
+
vertexFormat: geometry.vertexBuffer.format,
|
|
278
|
+
vertexCount: 3,
|
|
279
|
+
shader: this.program(kind),
|
|
280
|
+
uniforms,
|
|
281
|
+
renderState: { depthTest: false, depthWrite: false, cullMode: "none", blend: false, depthCompare: "always" }
|
|
282
|
+
});
|
|
283
|
+
}
|
|
284
|
+
this.device.setRenderTarget(prevSim);
|
|
285
|
+
this.read = write;
|
|
286
|
+
this.head = (this.head + Math.max(0, emitCount)) % this.spec.capacity;
|
|
287
|
+
this.frame += 1;
|
|
288
|
+
return this.state;
|
|
289
|
+
}
|
|
290
|
+
dispose() {
|
|
291
|
+
for (const t of [...(this.pos ?? []), ...(this.vel ?? [])])
|
|
292
|
+
t.dispose();
|
|
293
|
+
this.pos = null;
|
|
294
|
+
this.vel = null;
|
|
295
|
+
this.posProgram?.dispose();
|
|
296
|
+
this.velProgram?.dispose();
|
|
297
|
+
this.posProgram = null;
|
|
298
|
+
this.velProgram = null;
|
|
299
|
+
}
|
|
300
|
+
}
|
|
301
|
+
//# sourceMappingURL=ParticleGpuSim.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|
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@@ -0,0 +1,38 @@
|
|
|
1
|
+
import type { InstanceVertexAttribute, RenderBuffer, RenderDevice } from "../RenderDevice.js";
|
|
2
|
+
import { Geometry } from "../Geometry.js";
|
|
3
|
+
import { VertexFormat } from "../VertexFormat.js";
|
|
4
|
+
export declare const PARTICLE_INSTANCE_FLOATS = 16;
|
|
5
|
+
export declare const PARTICLE_INSTANCE_BYTES: number;
|
|
6
|
+
export declare const PARTICLE_INSTANCE_STRIDE: number;
|
|
7
|
+
/** Vec4 instance attributes at divisor 1, in §6.2.1 order. */
|
|
8
|
+
export declare function particleInstanceAttributes(buffer: RenderBuffer): readonly InstanceVertexAttribute[];
|
|
9
|
+
export declare const PARTICLE_QUAD_FORMAT: VertexFormat;
|
|
10
|
+
/**
|
|
11
|
+
* Shared two-triangle billboard quad: a_corner in (-1,-1)..(1,1), indexed.
|
|
12
|
+
* Cached per process; `disposeParticleQuad` frees it (context-loss rebuilds
|
|
13
|
+
* re-create through the same call).
|
|
14
|
+
*/
|
|
15
|
+
export declare function createParticleQuad(): Geometry;
|
|
16
|
+
export declare function disposeParticleQuad(): void;
|
|
17
|
+
/**
|
|
18
|
+
* Triple-buffered instance ring (§6.2.1): one write per frame per batch while
|
|
19
|
+
* the draw of the previous frame may still be in flight. Capacity grows by
|
|
20
|
+
* powers of two. `buffersCreated`/`writes` feed the `effects` diagnostics.
|
|
21
|
+
*/
|
|
22
|
+
export declare class ParticleInstanceRing {
|
|
23
|
+
private readonly device;
|
|
24
|
+
private buffers;
|
|
25
|
+
private capacity;
|
|
26
|
+
private slot;
|
|
27
|
+
buffersCreated: number;
|
|
28
|
+
writes: number;
|
|
29
|
+
constructor(device: RenderDevice);
|
|
30
|
+
get particleCapacity(): number;
|
|
31
|
+
/** Buffer holding the most recent write (the one draws must source). */
|
|
32
|
+
get current(): RenderBuffer | null;
|
|
33
|
+
/** Write `live` particles' instance data; returns the buffer the draw must source. */
|
|
34
|
+
write(data: Float32Array, live: number): RenderBuffer;
|
|
35
|
+
private ensureCapacity;
|
|
36
|
+
dispose(): void;
|
|
37
|
+
}
|
|
38
|
+
//# sourceMappingURL=ParticleInstanceLayout.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ParticleInstanceLayout.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/vfx/ParticleInstanceLayout.ts"],"names":[],"mappings":"AAOA,OAAO,KAAK,EAAE,uBAAuB,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC3F,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAGvC,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C,eAAO,MAAM,wBAAwB,KAAK,CAAC;AAC3C,eAAO,MAAM,uBAAuB,QAA+B,CAAC;AAEpE,eAAO,MAAM,wBAAwB,QAA0B,CAAC;AAEhE,8DAA8D;AAC9D,wBAAgB,0BAA0B,CAAC,MAAM,EAAE,YAAY,GAAG,SAAS,uBAAuB,EAAE,CAOnG;AAED,eAAO,MAAM,oBAAoB,cAGhC,CAAC;AAIF;;;;GAIG;AACH,wBAAgB,kBAAkB,IAAI,QAAQ,CAY7C;AAED,wBAAgB,mBAAmB,IAAI,IAAI,CAG1C;AAED;;;;GAIG;AACH,qBAAa,oBAAoB;IAOnB,OAAO,CAAC,QAAQ,CAAC,MAAM;IANnC,OAAO,CAAC,OAAO,CAAsB;IACrC,OAAO,CAAC,QAAQ,CAAK;IACrB,OAAO,CAAC,IAAI,CAAM;IACX,cAAc,SAAK;IACnB,MAAM,SAAK;gBAEW,MAAM,EAAE,YAAY;IAEjD,IAAI,gBAAgB,IAAI,MAAM,CAE7B;IAED,wEAAwE;IACxE,IAAI,OAAO,IAAI,YAAY,GAAG,IAAI,CAEjC;IAED,sFAAsF;IACtF,KAAK,CAAC,IAAI,EAAE,YAAY,EAAE,IAAI,EAAE,MAAM,GAAG,YAAY;IAUrD,OAAO,CAAC,cAAc;IAetB,OAAO,IAAI,IAAI;CAMhB"}
|
|
@@ -0,0 +1,105 @@
|
|
|
1
|
+
// PRD-07 P1-T4 — particle instance layout (PRD-07 §6.2.1).
|
|
2
|
+
// 16 floats (64 bytes) per particle, four vec4 instance attributes:
|
|
3
|
+
// a_posSize xyz = world position, w = size in world units
|
|
4
|
+
// a_velStretch xyz = velocity, w = stretch factor (speed-scaled)
|
|
5
|
+
// a_color rgb = linear HDR colour, a = alpha
|
|
6
|
+
// a_rotFrameMisc x = rotation rad, y = frame, z = near-fade seed, w = normal-vs-view blend
|
|
7
|
+
import { Geometry } from "../Geometry.js";
|
|
8
|
+
import { IndexBuffer } from "../IndexBuffer.js";
|
|
9
|
+
import { VertexBuffer } from "../VertexBuffer.js";
|
|
10
|
+
import { VertexFormat } from "../VertexFormat.js";
|
|
11
|
+
export const PARTICLE_INSTANCE_FLOATS = 16;
|
|
12
|
+
export const PARTICLE_INSTANCE_BYTES = PARTICLE_INSTANCE_FLOATS * 4;
|
|
13
|
+
export const PARTICLE_INSTANCE_STRIDE = PARTICLE_INSTANCE_BYTES;
|
|
14
|
+
/** Vec4 instance attributes at divisor 1, in §6.2.1 order. */
|
|
15
|
+
export function particleInstanceAttributes(buffer) {
|
|
16
|
+
return [
|
|
17
|
+
{ buffer, shaderName: "a_posSize", components: 4, offset: 0, stride: PARTICLE_INSTANCE_STRIDE, divisor: 1 },
|
|
18
|
+
{ buffer, shaderName: "a_velStretch", components: 4, offset: 16, stride: PARTICLE_INSTANCE_STRIDE, divisor: 1 },
|
|
19
|
+
{ buffer, shaderName: "a_color", components: 4, offset: 32, stride: PARTICLE_INSTANCE_STRIDE, divisor: 1 },
|
|
20
|
+
{ buffer, shaderName: "a_rotFrameMisc", components: 4, offset: 48, stride: PARTICLE_INSTANCE_STRIDE, divisor: 1 }
|
|
21
|
+
];
|
|
22
|
+
}
|
|
23
|
+
export const PARTICLE_QUAD_FORMAT = new VertexFormat([{ semantic: "position", components: 2, offset: 0, shaderName: "a_corner" }], 8);
|
|
24
|
+
let cachedQuad = null;
|
|
25
|
+
/**
|
|
26
|
+
* Shared two-triangle billboard quad: a_corner in (-1,-1)..(1,1), indexed.
|
|
27
|
+
* Cached per process; `disposeParticleQuad` frees it (context-loss rebuilds
|
|
28
|
+
* re-create through the same call).
|
|
29
|
+
*/
|
|
30
|
+
export function createParticleQuad() {
|
|
31
|
+
if (cachedQuad)
|
|
32
|
+
return cachedQuad;
|
|
33
|
+
const corners = new VertexBuffer(PARTICLE_QUAD_FORMAT, 4);
|
|
34
|
+
corners.setAttribute(0, "position", [-1, -1]);
|
|
35
|
+
corners.setAttribute(1, "position", [1, -1]);
|
|
36
|
+
corners.setAttribute(2, "position", [1, 1]);
|
|
37
|
+
corners.setAttribute(3, "position", [-1, 1]);
|
|
38
|
+
cachedQuad = new Geometry(corners, new IndexBuffer([0, 1, 2, 0, 2, 3]), "triangles", {
|
|
39
|
+
min: [-1, -1, 0],
|
|
40
|
+
max: [1, 1, 0]
|
|
41
|
+
});
|
|
42
|
+
return cachedQuad;
|
|
43
|
+
}
|
|
44
|
+
export function disposeParticleQuad() {
|
|
45
|
+
cachedQuad?.dispose();
|
|
46
|
+
cachedQuad = null;
|
|
47
|
+
}
|
|
48
|
+
/**
|
|
49
|
+
* Triple-buffered instance ring (§6.2.1): one write per frame per batch while
|
|
50
|
+
* the draw of the previous frame may still be in flight. Capacity grows by
|
|
51
|
+
* powers of two. `buffersCreated`/`writes` feed the `effects` diagnostics.
|
|
52
|
+
*/
|
|
53
|
+
export class ParticleInstanceRing {
|
|
54
|
+
device;
|
|
55
|
+
buffers = [];
|
|
56
|
+
capacity = 0;
|
|
57
|
+
slot = -1;
|
|
58
|
+
buffersCreated = 0;
|
|
59
|
+
writes = 0;
|
|
60
|
+
constructor(device) {
|
|
61
|
+
this.device = device;
|
|
62
|
+
}
|
|
63
|
+
get particleCapacity() {
|
|
64
|
+
return this.capacity;
|
|
65
|
+
}
|
|
66
|
+
/** Buffer holding the most recent write (the one draws must source). */
|
|
67
|
+
get current() {
|
|
68
|
+
return this.slot >= 0 ? this.buffers[this.slot] : null;
|
|
69
|
+
}
|
|
70
|
+
/** Write `live` particles' instance data; returns the buffer the draw must source. */
|
|
71
|
+
write(data, live) {
|
|
72
|
+
this.ensureCapacity(live);
|
|
73
|
+
this.slot = (this.slot + 1) % this.buffers.length;
|
|
74
|
+
const buffer = this.buffers[this.slot];
|
|
75
|
+
const required = live * PARTICLE_INSTANCE_FLOATS;
|
|
76
|
+
this.device.updateBuffer(buffer, 0, data.length > required ? data.subarray(0, required) : data);
|
|
77
|
+
this.writes += 1;
|
|
78
|
+
return buffer;
|
|
79
|
+
}
|
|
80
|
+
ensureCapacity(live) {
|
|
81
|
+
if (live <= this.capacity && this.buffers.length === 3)
|
|
82
|
+
return;
|
|
83
|
+
const next = Math.max(64, 1 << Math.ceil(Math.log2(Math.max(1, live))));
|
|
84
|
+
if (next === this.capacity && this.buffers.length === 3)
|
|
85
|
+
return;
|
|
86
|
+
for (const buffer of this.buffers)
|
|
87
|
+
buffer.dispose();
|
|
88
|
+
this.buffers = [
|
|
89
|
+
this.device.createBuffer("vertex", next * PARTICLE_INSTANCE_BYTES),
|
|
90
|
+
this.device.createBuffer("vertex", next * PARTICLE_INSTANCE_BYTES),
|
|
91
|
+
this.device.createBuffer("vertex", next * PARTICLE_INSTANCE_BYTES)
|
|
92
|
+
];
|
|
93
|
+
this.capacity = next;
|
|
94
|
+
this.slot = 0;
|
|
95
|
+
this.buffersCreated += 3;
|
|
96
|
+
}
|
|
97
|
+
dispose() {
|
|
98
|
+
for (const buffer of this.buffers)
|
|
99
|
+
buffer.dispose();
|
|
100
|
+
this.buffers = [];
|
|
101
|
+
this.capacity = 0;
|
|
102
|
+
this.slot = -1;
|
|
103
|
+
}
|
|
104
|
+
}
|
|
105
|
+
//# sourceMappingURL=ParticleInstanceLayout.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ParticleInstanceLayout.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/vfx/ParticleInstanceLayout.ts"],"names":[],"mappings":"AAAA,2DAA2D;AAC3D,oEAAoE;AACpE,uEAAuE;AACvE,iFAAiF;AACjF,yDAAyD;AACzD,6FAA6F;AAG7F,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AACvC,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAC7C,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAE/C,MAAM,CAAC,MAAM,wBAAwB,GAAG,EAAE,CAAC;AAC3C,MAAM,CAAC,MAAM,uBAAuB,GAAG,wBAAwB,GAAG,CAAC,CAAC;AAEpE,MAAM,CAAC,MAAM,wBAAwB,GAAG,uBAAuB,CAAC;AAEhE,8DAA8D;AAC9D,MAAM,UAAU,0BAA0B,CAAC,MAAoB;IAC7D,OAAO;QACL,EAAE,MAAM,EAAE,UAAU,EAAE,WAAW,EAAE,UAAU,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,wBAAwB,EAAE,OAAO,EAAE,CAAC,EAAE;QAC3G,EAAE,MAAM,EAAE,UAAU,EAAE,cAAc,EAAE,UAAU,EAAE,CAAC,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,wBAAwB,EAAE,OAAO,EAAE,CAAC,EAAE;QAC/G,EAAE,MAAM,EAAE,UAAU,EAAE,SAAS,EAAE,UAAU,EAAE,CAAC,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,wBAAwB,EAAE,OAAO,EAAE,CAAC,EAAE;QAC1G,EAAE,MAAM,EAAE,UAAU,EAAE,gBAAgB,EAAE,UAAU,EAAE,CAAC,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,wBAAwB,EAAE,OAAO,EAAE,CAAC,EAAE;KAClH,CAAC;AACJ,CAAC;AAED,MAAM,CAAC,MAAM,oBAAoB,GAAG,IAAI,YAAY,CAClD,CAAC,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,UAAU,EAAE,UAAU,EAAE,CAAC,EAC5E,CAAC,CACF,CAAC;AAEF,IAAI,UAAU,GAAoB,IAAI,CAAC;AAEvC;;;;GAIG;AACH,MAAM,UAAU,kBAAkB;IAChC,IAAI,UAAU;QAAE,OAAO,UAAU,CAAC;IAClC,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,oBAAoB,EAAE,CAAC,CAAC,CAAC;IAC1D,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,UAAU,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;IAC9C,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;IAC7C,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAC5C,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,UAAU,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAC7C,UAAU,GAAG,IAAI,QAAQ,CAAC,OAAO,EAAE,IAAI,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,WAAW,EAAE;QACnF,GAAG,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;QAChB,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;KACf,CAAC,CAAC;IACH,OAAO,UAAU,CAAC;AACpB,CAAC;AAED,MAAM,UAAU,mBAAmB;IACjC,UAAU,EAAE,OAAO,EAAE,CAAC;IACtB,UAAU,GAAG,IAAI,CAAC;AACpB,CAAC;AAED;;;;GAIG;AACH,MAAM,OAAO,oBAAoB;IAOF;IANrB,OAAO,GAAmB,EAAE,CAAC;IAC7B,QAAQ,GAAG,CAAC,CAAC;IACb,IAAI,GAAG,CAAC,CAAC,CAAC;IACX,cAAc,GAAG,CAAC,CAAC;IACnB,MAAM,GAAG,CAAC,CAAC;IAElB,YAA6B,MAAoB;QAApB,WAAM,GAAN,MAAM,CAAc;IAAG,CAAC;IAErD,IAAI,gBAAgB;QAClB,OAAO,IAAI,CAAC,QAAQ,CAAC;IACvB,CAAC;IAED,wEAAwE;IACxE,IAAI,OAAO;QACT,OAAO,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IACzD,CAAC;IAED,sFAAsF;IACtF,KAAK,CAAC,IAAkB,EAAE,IAAY;QACpC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;QAC1B,IAAI,CAAC,IAAI,GAAG,CAAC,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC;QAClD,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACvC,MAAM,QAAQ,GAAG,IAAI,GAAG,wBAAwB,CAAC;QACjD,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,MAAM,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,GAAG,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;QAChG,IAAI,CAAC,MAAM,IAAI,CAAC,CAAC;QACjB,OAAO,MAAM,CAAC;IAChB,CAAC;IAEO,cAAc,CAAC,IAAY;QACjC,IAAI,IAAI,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC;YAAE,OAAO;QAC/D,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QACxE,IAAI,IAAI,KAAK,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC;YAAE,OAAO;QAChE,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,OAAO;YAAE,MAAM,CAAC,OAAO,EAAE,CAAC;QACpD,IAAI,CAAC,OAAO,GAAG;YACb,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,QAAQ,EAAE,IAAI,GAAG,uBAAuB,CAAC;YAClE,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,QAAQ,EAAE,IAAI,GAAG,uBAAuB,CAAC;YAClE,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,QAAQ,EAAE,IAAI,GAAG,uBAAuB,CAAC;SACnE,CAAC;QACF,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;QACd,IAAI,CAAC,cAAc,IAAI,CAAC,CAAC;IAC3B,CAAC;IAED,OAAO;QACL,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,OAAO;YAAE,MAAM,CAAC,OAAO,EAAE,CAAC;QACpD,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;QAClB,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;QAClB,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC;IACjB,CAAC;CACF"}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
export interface SortableBatch {
|
|
2
|
+
/** Sort key source: the batch's centre point in view space (larger = nearer-to-camera negative z handled by caller). */
|
|
3
|
+
readonly sortDepth: number;
|
|
4
|
+
readonly changed?: boolean;
|
|
5
|
+
}
|
|
6
|
+
export declare class ParticleSort {
|
|
7
|
+
private keys;
|
|
8
|
+
private order;
|
|
9
|
+
private scratch;
|
|
10
|
+
private counts;
|
|
11
|
+
private lastCamera;
|
|
12
|
+
private lastOrder;
|
|
13
|
+
private lastCount;
|
|
14
|
+
/**
|
|
15
|
+
* Back-to-front order into `batches` (largest view depth first — drawn first,
|
|
16
|
+
* farthest away). Reuses the previous order when the camera basis moved less
|
|
17
|
+
* than 1 cm, rotated less than ~0.5°, and no batch flagged `changed`.
|
|
18
|
+
*/
|
|
19
|
+
sort<T extends SortableBatch>(batches: readonly T[], cameraBasis: Float32Array): Uint32Array;
|
|
20
|
+
}
|
|
21
|
+
//# sourceMappingURL=ParticleSort.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"ParticleSort.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/vfx/ParticleSort.ts"],"names":[],"mappings":"AAIA,MAAM,WAAW,aAAa;IAC5B,wHAAwH;IACxH,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;CAC5B;AAED,qBAAa,YAAY;IACvB,OAAO,CAAC,IAAI,CAAsB;IAClC,OAAO,CAAC,KAAK,CAAsB;IACnC,OAAO,CAAC,OAAO,CAAsB;IACrC,OAAO,CAAC,MAAM,CAAwB;IACtC,OAAO,CAAC,UAAU,CAAuB;IACzC,OAAO,CAAC,SAAS,CAA4B;IAC7C,OAAO,CAAC,SAAS,CAAK;IAEtB;;;;OAIG;IACH,IAAI,CAAC,CAAC,SAAS,aAAa,EAAE,OAAO,EAAE,SAAS,CAAC,EAAE,EAAE,WAAW,EAAE,YAAY,GAAG,WAAW;CAmC7F"}
|
|
@@ -0,0 +1,80 @@
|
|
|
1
|
+
// PRD-07 P1-T7 — view-depth sort for transparent particle batches (§6.2.2).
|
|
2
|
+
// LSD radix pass over 16-bit quantized view depth; skipped when the camera
|
|
3
|
+
// moved less than 1 cm / rotated less than 0.5° and no batch changed.
|
|
4
|
+
export class ParticleSort {
|
|
5
|
+
keys = new Uint16Array(0);
|
|
6
|
+
order = new Uint32Array(0);
|
|
7
|
+
scratch = new Uint32Array(0);
|
|
8
|
+
counts = new Uint32Array(256);
|
|
9
|
+
lastCamera = new Float32Array(0);
|
|
10
|
+
lastOrder = null;
|
|
11
|
+
lastCount = 0;
|
|
12
|
+
/**
|
|
13
|
+
* Back-to-front order into `batches` (largest view depth first — drawn first,
|
|
14
|
+
* farthest away). Reuses the previous order when the camera basis moved less
|
|
15
|
+
* than 1 cm, rotated less than ~0.5°, and no batch flagged `changed`.
|
|
16
|
+
*/
|
|
17
|
+
sort(batches, cameraBasis) {
|
|
18
|
+
const n = batches.length;
|
|
19
|
+
if (n <= 1) {
|
|
20
|
+
this.lastOrder = n === 1 ? Uint32Array.of(0) : null;
|
|
21
|
+
this.lastCount = n;
|
|
22
|
+
this.lastCamera = cameraBasis.slice(0, 12);
|
|
23
|
+
return this.lastOrder ?? new Uint32Array(0);
|
|
24
|
+
}
|
|
25
|
+
const stable = n === this.lastCount && this.lastOrder !== null
|
|
26
|
+
&& cameraMovedLittle(this.lastCamera, cameraBasis)
|
|
27
|
+
&& !batches.some((b) => b.changed === true);
|
|
28
|
+
if (stable)
|
|
29
|
+
return this.lastOrder;
|
|
30
|
+
if (this.keys.length < n) {
|
|
31
|
+
this.keys = new Uint16Array(n);
|
|
32
|
+
this.order = new Uint32Array(n);
|
|
33
|
+
this.scratch = new Uint32Array(n);
|
|
34
|
+
}
|
|
35
|
+
// Quantize to a DESCENDING 16-bit key so the stable radix passes emit
|
|
36
|
+
// back-to-front directly — sorting ascending then reversing would flip the
|
|
37
|
+
// order of equal-key batches relative to a stable Array.sort comparator.
|
|
38
|
+
for (let i = 0; i < n; i++) {
|
|
39
|
+
const d = batches[i].sortDepth;
|
|
40
|
+
const q = d <= 0 ? 0 : Math.min(65535, Math.round((Math.min(d, 4096) / 4096) * 65535));
|
|
41
|
+
this.keys[i] = 65535 - q;
|
|
42
|
+
}
|
|
43
|
+
for (let i = 0; i < n; i++)
|
|
44
|
+
this.order[i] = i;
|
|
45
|
+
radixPass(this.keys, this.order, this.scratch, this.counts, n, 0);
|
|
46
|
+
radixPass(this.keys, this.order, this.scratch, this.counts, n, 8);
|
|
47
|
+
const out = this.order.subarray(0, n);
|
|
48
|
+
this.lastOrder = out.slice();
|
|
49
|
+
this.lastCount = n;
|
|
50
|
+
this.lastCamera = cameraBasis.slice(0, 12);
|
|
51
|
+
return this.lastOrder;
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
function radixPass(keys, order, scratch, counts, n, shift) {
|
|
55
|
+
counts.fill(0);
|
|
56
|
+
for (let i = 0; i < n; i++)
|
|
57
|
+
counts[(keys[order[i]] >> shift) & 0xff]++;
|
|
58
|
+
let sum = 0;
|
|
59
|
+
for (let i = 0; i < 256; i++) {
|
|
60
|
+
const c = counts[i];
|
|
61
|
+
counts[i] = sum;
|
|
62
|
+
sum += c;
|
|
63
|
+
}
|
|
64
|
+
for (let i = 0; i < n; i++)
|
|
65
|
+
scratch[counts[(keys[order[i]] >> shift) & 0xff]++] = order[i];
|
|
66
|
+
order.set(scratch.subarray(0, n));
|
|
67
|
+
}
|
|
68
|
+
function cameraMovedLittle(prev, next) {
|
|
69
|
+
if (prev.length < 12 || next.length < 12)
|
|
70
|
+
return false;
|
|
71
|
+
// prev/next hold the camera's view-matrix upper 3x4 (rotation + translation).
|
|
72
|
+
let rotDelta = 0;
|
|
73
|
+
let posDelta = 0;
|
|
74
|
+
for (let i = 0; i < 9; i++)
|
|
75
|
+
rotDelta += Math.abs(prev[i] - next[i]);
|
|
76
|
+
for (let i = 9; i < 12; i++)
|
|
77
|
+
posDelta += Math.abs(prev[i] - next[i]);
|
|
78
|
+
return rotDelta < 0.0087 /* ~0.5° on the basis entries */ && posDelta < 0.01 /* 1 cm */;
|
|
79
|
+
}
|
|
80
|
+
//# sourceMappingURL=ParticleSort.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|