@aura3d/rendering 3.0.1 → 4.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1826) hide show
  1. package/dist/BlendModes.d.ts +34 -0
  2. package/dist/BlendModes.d.ts.map +1 -0
  3. package/dist/BlendModes.js +42 -0
  4. package/dist/BlendModes.js.map +1 -0
  5. package/dist/DepthPass.d.ts +18 -0
  6. package/dist/DepthPass.d.ts.map +1 -1
  7. package/dist/DepthPass.js +103 -20
  8. package/dist/DepthPass.js.map +1 -1
  9. package/dist/EnvironmentBackgroundPass.d.ts +7 -0
  10. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
  11. package/dist/EnvironmentBackgroundPass.js +39 -14
  12. package/dist/EnvironmentBackgroundPass.js.map +1 -1
  13. package/dist/EnvironmentMapResources.d.ts +1 -1
  14. package/dist/EnvironmentMapResources.d.ts.map +1 -1
  15. package/dist/EnvironmentMapResources.js +19 -8
  16. package/dist/EnvironmentMapResources.js.map +1 -1
  17. package/dist/EnvironmentPlatform.d.ts +6 -0
  18. package/dist/EnvironmentPlatform.d.ts.map +1 -1
  19. package/dist/EnvironmentPlatform.js +3 -1
  20. package/dist/EnvironmentPlatform.js.map +1 -1
  21. package/dist/EnvironmentPreset.d.ts +7 -0
  22. package/dist/EnvironmentPreset.d.ts.map +1 -1
  23. package/dist/EnvironmentPreset.js +11 -11
  24. package/dist/EnvironmentPreset.js.map +1 -1
  25. package/dist/EnvironmentPresetPack.d.ts +16 -0
  26. package/dist/EnvironmentPresetPack.d.ts.map +1 -1
  27. package/dist/EnvironmentPresetPack.js +28 -0
  28. package/dist/EnvironmentPresetPack.js.map +1 -1
  29. package/dist/ExternalParityRenderPreset.d.ts +15 -1
  30. package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
  31. package/dist/ExternalParityRenderPreset.js +52 -7
  32. package/dist/ExternalParityRenderPreset.js.map +1 -1
  33. package/dist/ForwardPass.d.ts +240 -50
  34. package/dist/ForwardPass.d.ts.map +1 -1
  35. package/dist/ForwardPass.js +845 -866
  36. package/dist/ForwardPass.js.map +1 -1
  37. package/dist/Geometry.d.ts +44 -1
  38. package/dist/Geometry.d.ts.map +1 -1
  39. package/dist/Geometry.js +174 -24
  40. package/dist/Geometry.js.map +1 -1
  41. package/dist/InstancedPBRMaterial.d.ts +5 -0
  42. package/dist/InstancedPBRMaterial.d.ts.map +1 -1
  43. package/dist/InstancedPBRMaterial.js +7 -0
  44. package/dist/InstancedPBRMaterial.js.map +1 -1
  45. package/dist/LightCollector.d.ts +8 -0
  46. package/dist/LightCollector.d.ts.map +1 -1
  47. package/dist/LightCollector.js +1 -1
  48. package/dist/LightCollector.js.map +1 -1
  49. package/dist/LightUniforms.d.ts +78 -0
  50. package/dist/LightUniforms.d.ts.map +1 -1
  51. package/dist/LightUniforms.js +100 -0
  52. package/dist/LightUniforms.js.map +1 -1
  53. package/dist/Material.d.ts +15 -0
  54. package/dist/Material.d.ts.map +1 -1
  55. package/dist/Material.js +19 -2
  56. package/dist/Material.js.map +1 -1
  57. package/dist/MaterialBinding.d.ts +10 -0
  58. package/dist/MaterialBinding.d.ts.map +1 -1
  59. package/dist/MaterialBinding.js +91 -1
  60. package/dist/MaterialBinding.js.map +1 -1
  61. package/dist/MaterialPresets.d.ts +60 -0
  62. package/dist/MaterialPresets.d.ts.map +1 -1
  63. package/dist/MaterialPresets.js +212 -0
  64. package/dist/MaterialPresets.js.map +1 -1
  65. package/dist/NormalMappedPBRMaterial.d.ts +5 -0
  66. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
  67. package/dist/NormalMappedPBRMaterial.js +7 -0
  68. package/dist/NormalMappedPBRMaterial.js.map +1 -1
  69. package/dist/OceanSurface.d.ts +8 -0
  70. package/dist/OceanSurface.d.ts.map +1 -1
  71. package/dist/OceanSurface.js +10 -79
  72. package/dist/OceanSurface.js.map +1 -1
  73. package/dist/PBRLightingDefaults.d.ts +8 -0
  74. package/dist/PBRLightingDefaults.d.ts.map +1 -1
  75. package/dist/PBRLightingDefaults.js +8 -0
  76. package/dist/PBRLightingDefaults.js.map +1 -1
  77. package/dist/PBRMaterial.d.ts +5 -0
  78. package/dist/PBRMaterial.d.ts.map +1 -1
  79. package/dist/PBRMaterial.js +7 -0
  80. package/dist/PBRMaterial.js.map +1 -1
  81. package/dist/PostProcessPass.d.ts +6 -490
  82. package/dist/PostProcessPass.d.ts.map +1 -1
  83. package/dist/PostProcessPass.js +6 -2016
  84. package/dist/PostProcessPass.js.map +1 -1
  85. package/dist/ProceduralMaterialTextures.d.ts +28 -0
  86. package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
  87. package/dist/ProceduralMaterialTextures.js +217 -0
  88. package/dist/ProceduralMaterialTextures.js.map +1 -0
  89. package/dist/ReflectionProbe.d.ts.map +1 -1
  90. package/dist/ReflectionProbe.js +4 -1
  91. package/dist/ReflectionProbe.js.map +1 -1
  92. package/dist/RenderBackend.d.ts +2 -0
  93. package/dist/RenderBackend.d.ts.map +1 -1
  94. package/dist/RenderBackend.js +3 -0
  95. package/dist/RenderBackend.js.map +1 -1
  96. package/dist/RenderDevice.d.ts +92 -5
  97. package/dist/RenderDevice.d.ts.map +1 -1
  98. package/dist/RenderDevice.js +166 -9
  99. package/dist/RenderDevice.js.map +1 -1
  100. package/dist/RenderGraph.d.ts.map +1 -1
  101. package/dist/RenderGraph.js +17 -0
  102. package/dist/RenderGraph.js.map +1 -1
  103. package/dist/RenderPass.d.ts +7 -0
  104. package/dist/RenderPass.d.ts.map +1 -1
  105. package/dist/RenderPass.js.map +1 -1
  106. package/dist/RenderPipeline.d.ts +5 -0
  107. package/dist/RenderPipeline.d.ts.map +1 -1
  108. package/dist/RenderPipeline.js +6 -0
  109. package/dist/RenderPipeline.js.map +1 -1
  110. package/dist/Renderer.d.ts +261 -66
  111. package/dist/Renderer.d.ts.map +1 -1
  112. package/dist/Renderer.js +902 -1256
  113. package/dist/Renderer.js.map +1 -1
  114. package/dist/RendererPostprocessPlan.d.ts +4 -0
  115. package/dist/RendererPostprocessPlan.d.ts.map +1 -1
  116. package/dist/RendererPostprocessPlan.js +16 -2
  117. package/dist/RendererPostprocessPlan.js.map +1 -1
  118. package/dist/RendererTiming.d.ts +27 -0
  119. package/dist/RendererTiming.d.ts.map +1 -1
  120. package/dist/RendererTiming.js +179 -12
  121. package/dist/RendererTiming.js.map +1 -1
  122. package/dist/ResolutionGovernor.d.ts +56 -0
  123. package/dist/ResolutionGovernor.d.ts.map +1 -0
  124. package/dist/ResolutionGovernor.js +87 -0
  125. package/dist/ResolutionGovernor.js.map +1 -0
  126. package/dist/Sampler.d.ts +34 -1
  127. package/dist/Sampler.d.ts.map +1 -1
  128. package/dist/Sampler.js +55 -2
  129. package/dist/Sampler.js.map +1 -1
  130. package/dist/ShaderLibrary.d.ts.map +1 -1
  131. package/dist/ShaderLibrary.js +15 -10
  132. package/dist/ShaderLibrary.js.map +1 -1
  133. package/dist/ShaderLibraryCore.d.ts.map +1 -1
  134. package/dist/ShaderLibraryCore.js +3 -2
  135. package/dist/ShaderLibraryCore.js.map +1 -1
  136. package/dist/ShaderModule.d.ts +7 -1
  137. package/dist/ShaderModule.d.ts.map +1 -1
  138. package/dist/ShaderModule.js +20 -5
  139. package/dist/ShaderModule.js.map +1 -1
  140. package/dist/ShadowPass.d.ts.map +1 -1
  141. package/dist/ShadowPass.js +14 -7
  142. package/dist/ShadowPass.js.map +1 -1
  143. package/dist/SkinnedLitMaterial.d.ts +5 -0
  144. package/dist/SkinnedLitMaterial.d.ts.map +1 -1
  145. package/dist/SkinnedLitMaterial.js +13 -0
  146. package/dist/SkinnedLitMaterial.js.map +1 -1
  147. package/dist/SkinningBounds.d.ts +18 -0
  148. package/dist/SkinningBounds.d.ts.map +1 -1
  149. package/dist/SkinningBounds.js +78 -0
  150. package/dist/SkinningBounds.js.map +1 -1
  151. package/dist/SkinningPaletteTextureCache.d.ts +117 -0
  152. package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
  153. package/dist/SkinningPaletteTextureCache.js +205 -0
  154. package/dist/SkinningPaletteTextureCache.js.map +1 -0
  155. package/dist/SkinningUniforms.d.ts +56 -0
  156. package/dist/SkinningUniforms.d.ts.map +1 -0
  157. package/dist/SkinningUniforms.js +262 -0
  158. package/dist/SkinningUniforms.js.map +1 -0
  159. package/dist/TemporalHistory.d.ts +33 -0
  160. package/dist/TemporalHistory.d.ts.map +1 -1
  161. package/dist/TemporalHistory.js +84 -1
  162. package/dist/TemporalHistory.js.map +1 -1
  163. package/dist/TerrainHeightfield.d.ts +12 -0
  164. package/dist/TerrainHeightfield.d.ts.map +1 -1
  165. package/dist/TerrainHeightfield.js +29 -6
  166. package/dist/TerrainHeightfield.js.map +1 -1
  167. package/dist/TerrainTiles.d.ts +40 -10
  168. package/dist/TerrainTiles.d.ts.map +1 -1
  169. package/dist/TerrainTiles.js +18 -57
  170. package/dist/TerrainTiles.js.map +1 -1
  171. package/dist/Texture.d.ts +47 -2
  172. package/dist/Texture.d.ts.map +1 -1
  173. package/dist/Texture.js +119 -3
  174. package/dist/Texture.js.map +1 -1
  175. package/dist/TexturedPBRMaterial.d.ts +24 -0
  176. package/dist/TexturedPBRMaterial.d.ts.map +1 -1
  177. package/dist/TexturedPBRMaterial.js +72 -20
  178. package/dist/TexturedPBRMaterial.js.map +1 -1
  179. package/dist/TransmissionRenderTarget.d.ts +33 -0
  180. package/dist/TransmissionRenderTarget.d.ts.map +1 -0
  181. package/dist/TransmissionRenderTarget.js +61 -0
  182. package/dist/TransmissionRenderTarget.js.map +1 -0
  183. package/dist/VegetationScatter.js +1 -1
  184. package/dist/VegetationScatter.js.map +1 -1
  185. package/dist/VolumetricFog.d.ts +42 -0
  186. package/dist/VolumetricFog.d.ts.map +1 -1
  187. package/dist/VolumetricFog.js +52 -1
  188. package/dist/VolumetricFog.js.map +1 -1
  189. package/dist/WaterSurface.d.ts +5 -0
  190. package/dist/WaterSurface.d.ts.map +1 -1
  191. package/dist/WaterSurface.js +5 -0
  192. package/dist/WaterSurface.js.map +1 -1
  193. package/dist/WebGL2Device.d.ts +154 -207
  194. package/dist/WebGL2Device.d.ts.map +1 -1
  195. package/dist/WebGL2Device.js +831 -3703
  196. package/dist/WebGL2Device.js.map +1 -1
  197. package/dist/WebGL2StateCache.d.ts +15 -1
  198. package/dist/WebGL2StateCache.d.ts.map +1 -1
  199. package/dist/WebGL2StateCache.js +31 -2
  200. package/dist/WebGL2StateCache.js.map +1 -1
  201. package/dist/WebGPUDevice.d.ts +0 -4
  202. package/dist/WebGPUDevice.d.ts.map +1 -1
  203. package/dist/WebGPUDevice.js +31 -605
  204. package/dist/WebGPUDevice.js.map +1 -1
  205. package/dist/WebGPUSkinningLimits.d.ts +10 -1
  206. package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
  207. package/dist/WebGPUSkinningLimits.js +15 -1
  208. package/dist/WebGPUSkinningLimits.js.map +1 -1
  209. package/dist/advanced-runtime/index.d.ts +6 -2
  210. package/dist/advanced-runtime/index.d.ts.map +1 -1
  211. package/dist/advanced-runtime/index.js +0 -1
  212. package/dist/advanced-runtime/index.js.map +1 -1
  213. package/dist/animation/AnimationRenderPreset.d.ts +1 -1
  214. package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
  215. package/dist/animation/AnimationRenderPreset.js +1 -1
  216. package/dist/animation/AnimationRenderPreset.js.map +1 -1
  217. package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
  218. package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
  219. package/dist/animation/index.d.ts +2 -1
  220. package/dist/animation/index.d.ts.map +1 -1
  221. package/dist/animation/index.js +1 -1
  222. package/dist/animation/index.js.map +1 -1
  223. package/dist/atmosphere/CloudLayer.d.ts +24 -0
  224. package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
  225. package/dist/atmosphere/CloudLayer.js +30 -0
  226. package/dist/atmosphere/CloudLayer.js.map +1 -0
  227. package/dist/atmosphere/FogVolumes.d.ts +30 -0
  228. package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
  229. package/dist/atmosphere/FogVolumes.js +96 -0
  230. package/dist/atmosphere/FogVolumes.js.map +1 -0
  231. package/dist/atmosphere/GradientSky.d.ts +40 -0
  232. package/dist/atmosphere/GradientSky.d.ts.map +1 -0
  233. package/dist/atmosphere/GradientSky.js +75 -0
  234. package/dist/atmosphere/GradientSky.js.map +1 -0
  235. package/dist/atmosphere/HeightFog.d.ts +154 -0
  236. package/dist/atmosphere/HeightFog.d.ts.map +1 -0
  237. package/dist/atmosphere/HeightFog.js +379 -0
  238. package/dist/atmosphere/HeightFog.js.map +1 -0
  239. package/dist/atmosphere/PreethamSky.d.ts +38 -0
  240. package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
  241. package/dist/atmosphere/PreethamSky.js +150 -0
  242. package/dist/atmosphere/PreethamSky.js.map +1 -0
  243. package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
  244. package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
  245. package/dist/atmosphere/SkyBackgroundPass.js +233 -0
  246. package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
  247. package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
  248. package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
  249. package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
  250. package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
  251. package/dist/atmosphere/SkyEval.d.ts +56 -0
  252. package/dist/atmosphere/SkyEval.d.ts.map +1 -0
  253. package/dist/atmosphere/SkyEval.js +99 -0
  254. package/dist/atmosphere/SkyEval.js.map +1 -0
  255. package/dist/atmosphere/StarField.d.ts +26 -0
  256. package/dist/atmosphere/StarField.d.ts.map +1 -0
  257. package/dist/atmosphere/StarField.js +31 -0
  258. package/dist/atmosphere/StarField.js.map +1 -0
  259. package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
  260. package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
  261. package/dist/atmosphere/VolumetricFogPass.js +265 -0
  262. package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
  263. package/dist/atmosphere/fogChunks.d.ts +8 -0
  264. package/dist/atmosphere/fogChunks.d.ts.map +1 -0
  265. package/dist/atmosphere/fogChunks.js +39 -0
  266. package/dist/atmosphere/fogChunks.js.map +1 -0
  267. package/dist/atmosphere/fogUniformStore.d.ts +20 -0
  268. package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
  269. package/dist/atmosphere/fogUniformStore.js +45 -0
  270. package/dist/atmosphere/fogUniformStore.js.map +1 -0
  271. package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
  272. package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
  273. package/dist/atmosphere/shaders/fog.glsl.js +161 -0
  274. package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
  275. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
  276. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
  277. package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
  278. package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
  279. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
  280. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
  281. package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
  282. package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
  283. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
  284. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
  285. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
  286. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
  287. package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
  288. package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
  289. package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
  290. package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
  291. package/dist/atmosphere/sky.glsl.d.ts +8 -0
  292. package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
  293. package/dist/atmosphere/sky.glsl.js +249 -0
  294. package/dist/atmosphere/sky.glsl.js.map +1 -0
  295. package/dist/batching/BatchedGeometryPool.d.ts +72 -0
  296. package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
  297. package/dist/batching/BatchedGeometryPool.js +138 -0
  298. package/dist/batching/BatchedGeometryPool.js.map +1 -0
  299. package/dist/batching/ContentKeys.d.ts +29 -0
  300. package/dist/batching/ContentKeys.d.ts.map +1 -0
  301. package/dist/batching/ContentKeys.js +220 -0
  302. package/dist/batching/ContentKeys.js.map +1 -0
  303. package/dist/batching/DrawDataTexture.d.ts +51 -0
  304. package/dist/batching/DrawDataTexture.d.ts.map +1 -0
  305. package/dist/batching/DrawDataTexture.js +99 -0
  306. package/dist/batching/DrawDataTexture.js.map +1 -0
  307. package/dist/batching/MultiDrawBatch.d.ts +64 -0
  308. package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
  309. package/dist/batching/MultiDrawBatch.js +103 -0
  310. package/dist/batching/MultiDrawBatch.js.map +1 -0
  311. package/dist/batching/StaticMergePlanner.d.ts +80 -0
  312. package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
  313. package/dist/batching/StaticMergePlanner.js +323 -0
  314. package/dist/batching/StaticMergePlanner.js.map +1 -0
  315. package/dist/batching/index.d.ts +8 -0
  316. package/dist/batching/index.d.ts.map +1 -0
  317. package/dist/batching/index.js +8 -0
  318. package/dist/batching/index.js.map +1 -0
  319. package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
  320. package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
  321. package/dist/batching/shaders/drawId.glsl.js +93 -0
  322. package/dist/batching/shaders/drawId.glsl.js.map +1 -0
  323. package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
  324. package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
  325. package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
  326. package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
  327. package/dist/cinematic/BloomPass.d.ts +5 -9
  328. package/dist/cinematic/BloomPass.d.ts.map +1 -1
  329. package/dist/cinematic/BloomPass.js +5 -17
  330. package/dist/cinematic/BloomPass.js.map +1 -1
  331. package/dist/cinematic/DepthHazePass.d.ts +5 -11
  332. package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
  333. package/dist/cinematic/DepthHazePass.js +5 -19
  334. package/dist/cinematic/DepthHazePass.js.map +1 -1
  335. package/dist/cinematic/FilmGrainPass.d.ts +5 -8
  336. package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
  337. package/dist/cinematic/FilmGrainPass.js +5 -16
  338. package/dist/cinematic/FilmGrainPass.js.map +1 -1
  339. package/dist/cinematic/VignettePass.d.ts +5 -9
  340. package/dist/cinematic/VignettePass.d.ts.map +1 -1
  341. package/dist/cinematic/VignettePass.js +5 -16
  342. package/dist/cinematic/VignettePass.js.map +1 -1
  343. package/dist/cinematic/index.d.ts +2 -1
  344. package/dist/cinematic/index.d.ts.map +1 -1
  345. package/dist/cinematic/index.js +1 -1
  346. package/dist/cinematic/index.js.map +1 -1
  347. package/dist/contracts/atmosphere.d.ts +30 -0
  348. package/dist/contracts/atmosphere.d.ts.map +1 -0
  349. package/dist/contracts/atmosphere.js +42 -0
  350. package/dist/contracts/atmosphere.js.map +1 -0
  351. package/dist/contracts/blend.d.ts +28 -0
  352. package/dist/contracts/blend.d.ts.map +1 -0
  353. package/dist/contracts/blend.js +73 -0
  354. package/dist/contracts/blend.js.map +1 -0
  355. package/dist/contracts/core.d.ts +47 -0
  356. package/dist/contracts/core.d.ts.map +1 -0
  357. package/dist/contracts/core.js +70 -0
  358. package/dist/contracts/core.js.map +1 -0
  359. package/dist/contracts/deform.d.ts +38 -0
  360. package/dist/contracts/deform.d.ts.map +1 -0
  361. package/dist/contracts/deform.js +14 -0
  362. package/dist/contracts/deform.js.map +1 -0
  363. package/dist/contracts/device.d.ts +71 -0
  364. package/dist/contracts/device.d.ts.map +1 -0
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@@ -0,0 +1,56 @@
1
+ /**
2
+ * PRD-10 §8.0 / 10-CHUNKS / T0-23: the 12 `a3d_prd10_*` C-02 ShaderChunks
3
+ * and their explicit registration entry point, exported through the
4
+ * `@aura3d/rendering/world` subpath so the engine lane imports a package
5
+ * specifier instead of a cross-package relative path. `lanes/prd10.ts`
6
+ * re-exports these and still registers on import.
7
+ */
8
+ import { registerShaderChunk } from "../contracts/program.js";
9
+ import { a3d_prd10_wind, a3d_prd10_wind_deform } from "./vegetation/shaders/wind.js";
10
+ import { a3d_prd10_foliage } from "./vegetation/shaders/foliage.js";
11
+ import { a3d_prd10_impostor } from "./vegetation/shaders/impostor.js";
12
+ import { a3d_prd10_grass } from "./vegetation/shaders/grass.js";
13
+ import { a3d_prd10_terrain_cdlod } from "./terrain/shaders/terrainCdlod.js";
14
+ import { a3d_prd10_terrain_splat } from "./terrain/shaders/terrainSplat.js";
15
+ import { a3d_prd10_gerstner } from "./water/shaders/gerstner.js";
16
+ import { a3d_prd10_water } from "./water/shaders/water.js";
17
+ import { a3d_prd10_caustics, a3d_prd10_caustics_apply, a3d_prd10_caustics_pars } from "./water/shaders/caustics.js";
18
+ import { a3d_prd10_space_bake } from "./space/shaders/spaceBake.js";
19
+ import { a3d_prd10_planet } from "./space/shaders/planet.js";
20
+ import { a3d_prd10_world_light_fallback } from "./shared/shaders/worldLightFallback.js";
21
+ export const prd10ShaderChunks = [
22
+ a3d_prd10_wind,
23
+ a3d_prd10_terrain_splat,
24
+ a3d_prd10_terrain_cdlod,
25
+ a3d_prd10_foliage,
26
+ a3d_prd10_impostor,
27
+ a3d_prd10_grass,
28
+ a3d_prd10_gerstner,
29
+ a3d_prd10_water,
30
+ a3d_prd10_caustics,
31
+ a3d_prd10_space_bake,
32
+ a3d_prd10_planet,
33
+ a3d_prd10_world_light_fallback
34
+ ];
35
+ /**
36
+ * #1143: generated-program (C-02, Path G) forms of the wind and caustics
37
+ * chunks — pars/call split for `prd10.caustics`, C-18 `a3dDeform` entry for
38
+ * `prd10.wind`. Kept apart from the 12 PRD-10 §8.0 chunks above.
39
+ */
40
+ export const prd10GeneratedPathChunks = [a3d_prd10_wind_deform, a3d_prd10_caustics_pars, a3d_prd10_caustics_apply];
41
+ let registered = false;
42
+ /**
43
+ * FIX-chunks (10-CHUNKS): explicit entry point — `"sideEffects": false`
44
+ * drops a module-level registration loop in chunked builds. The engine lane
45
+ * calls `registerPrd10Chunks()` so registration is a real dependency edge.
46
+ * Idempotent.
47
+ */
48
+ export function registerPrd10Chunks() {
49
+ if (registered)
50
+ return;
51
+ registered = true;
52
+ for (const chunk of [...prd10ShaderChunks, ...prd10GeneratedPathChunks]) {
53
+ registerShaderChunk(chunk);
54
+ }
55
+ }
56
+ //# sourceMappingURL=chunks.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"chunks.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/world/chunks.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AACH,OAAO,EAAE,mBAAmB,EAAE,MAAM,yBAAyB,CAAC;AAC9D,OAAO,EAAE,cAAc,EAAE,qBAAqB,EAAE,MAAM,8BAA8B,CAAC;AACrF,OAAO,EAAE,iBAAiB,EAAE,MAAM,iCAAiC,CAAC;AACpE,OAAO,EAAE,kBAAkB,EAAE,MAAM,kCAAkC,CAAC;AACtE,OAAO,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAChE,OAAO,EAAE,uBAAuB,EAAE,MAAM,mCAAmC,CAAC;AAC5E,OAAO,EAAE,uBAAuB,EAAE,MAAM,mCAAmC,CAAC;AAC5E,OAAO,EAAE,kBAAkB,EAAE,MAAM,6BAA6B,CAAC;AACjE,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,EAAE,kBAAkB,EAAE,wBAAwB,EAAE,uBAAuB,EAAE,MAAM,6BAA6B,CAAC;AACpH,OAAO,EAAE,oBAAoB,EAAE,MAAM,8BAA8B,CAAC;AACpE,OAAO,EAAE,gBAAgB,EAAE,MAAM,2BAA2B,CAAC;AAC7D,OAAO,EAAE,8BAA8B,EAAE,MAAM,wCAAwC,CAAC;AAExF,MAAM,CAAC,MAAM,iBAAiB,GAAG;IAC/B,cAAc;IACd,uBAAuB;IACvB,uBAAuB;IACvB,iBAAiB;IACjB,kBAAkB;IAClB,eAAe;IACf,kBAAkB;IAClB,eAAe;IACf,kBAAkB;IAClB,oBAAoB;IACpB,gBAAgB;IAChB,8BAA8B;CACtB,CAAC;AAEX;;;;GAIG;AACH,MAAM,CAAC,MAAM,wBAAwB,GAAG,CAAC,qBAAqB,EAAE,uBAAuB,EAAE,wBAAwB,CAAU,CAAC;AAE5H,IAAI,UAAU,GAAG,KAAK,CAAC;AACvB;;;;;GAKG;AACH,MAAM,UAAU,mBAAmB;IACjC,IAAI,UAAU;QAAE,OAAO;IACvB,UAAU,GAAG,IAAI,CAAC;IAClB,KAAK,MAAM,KAAK,IAAI,CAAC,GAAG,iBAAiB,EAAE,GAAG,wBAAwB,CAAC,EAAE,CAAC;QACxE,mBAAmB,CAAC,KAAK,CAAC,CAAC;IAC7B,CAAC;AACH,CAAC"}
@@ -0,0 +1,38 @@
1
+ /**
2
+ * PRD-10 world rendering barrel (`@aura3d/rendering/world`): lane modules the
3
+ * engine/production runtime compose. Shader chunks stay registered through
4
+ * `lanes/prd10`.
5
+ */
6
+ export * from "./terrain/TerrainHeightTexture.js";
7
+ export * from "./terrain/TerrainCdlod.js";
8
+ export * from "./terrain/TerrainPatchGeometry.js";
9
+ export * from "./terrain/SplatBake.js";
10
+ export * from "./terrain/shaders/terrainCdlod.js";
11
+ export * from "./terrain/shaders/terrainSplat.js";
12
+ export * from "./terrain/shaders/terrain.vert.glsl.js";
13
+ export * from "./vegetation/InstanceChunkGrid.js";
14
+ export * from "./vegetation/WindField.js";
15
+ export * from "./chunks.js";
16
+ export * from "./vegetation/WindCpu.js";
17
+ export * from "./vegetation/FoliageMaterial.js";
18
+ export * from "./vegetation/ImpostorMaterial.js";
19
+ export * from "./vegetation/GrassField.js";
20
+ export * from "./vegetation/shaders/wind.js";
21
+ export * from "./vegetation/shaders/foliage.js";
22
+ export * from "./vegetation/shaders/impostor.js";
23
+ export * from "./vegetation/shaders/grass.js";
24
+ export * from "./water/GerstnerWaves.js";
25
+ export * from "./water/WaterMaterial.js";
26
+ export * from "./water/SceneCopyFallback.js";
27
+ export * from "./water/ReflectionViewPass.js";
28
+ export * from "./water/UnderwaterState.js";
29
+ export * from "./water/shaders/gerstner.js";
30
+ export * from "./water/shaders/water.js";
31
+ export * from "./water/shaders/caustics.js";
32
+ export * from "./space/SpaceSkyBake.js";
33
+ export * from "./space/PlanetMaterial.js";
34
+ export * from "./space/shaders/spaceBake.js";
35
+ export * from "./space/shaders/planet.js";
36
+ export { presetPackExposureFactor, presetPackSsimReference } from "../EnvironmentPresetPack.js";
37
+ export type { PresetPackSsimReference } from "../EnvironmentPresetPack.js";
38
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/world/index.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,cAAc,mCAAmC,CAAC;AAClD,cAAc,2BAA2B,CAAC;AAC1C,cAAc,mCAAmC,CAAC;AAClD,cAAc,wBAAwB,CAAC;AACvC,cAAc,mCAAmC,CAAC;AAClD,cAAc,mCAAmC,CAAC;AAClD,cAAc,wCAAwC,CAAC;AACvD,cAAc,mCAAmC,CAAC;AAClD,cAAc,2BAA2B,CAAC;AAC1C,cAAc,aAAa,CAAC;AAC5B,cAAc,yBAAyB,CAAC;AACxC,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,+BAA+B,CAAC;AAC9C,cAAc,0BAA0B,CAAC;AACzC,cAAc,0BAA0B,CAAC;AACzC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,0BAA0B,CAAC;AACzC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,yBAAyB,CAAC;AACxC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,2BAA2B,CAAC;AAG1C,OAAO,EAAE,wBAAwB,EAAE,uBAAuB,EAAE,MAAM,6BAA6B,CAAC;AAChG,YAAY,EAAE,uBAAuB,EAAE,MAAM,6BAA6B,CAAC"}
@@ -0,0 +1,39 @@
1
+ /**
2
+ * PRD-10 world rendering barrel (`@aura3d/rendering/world`): lane modules the
3
+ * engine/production runtime compose. Shader chunks stay registered through
4
+ * `lanes/prd10`.
5
+ */
6
+ export * from "./terrain/TerrainHeightTexture.js";
7
+ export * from "./terrain/TerrainCdlod.js";
8
+ export * from "./terrain/TerrainPatchGeometry.js";
9
+ export * from "./terrain/SplatBake.js";
10
+ export * from "./terrain/shaders/terrainCdlod.js";
11
+ export * from "./terrain/shaders/terrainSplat.js";
12
+ export * from "./terrain/shaders/terrain.vert.glsl.js";
13
+ export * from "./vegetation/InstanceChunkGrid.js";
14
+ export * from "./vegetation/WindField.js";
15
+ export * from "./chunks.js";
16
+ export * from "./vegetation/WindCpu.js";
17
+ export * from "./vegetation/FoliageMaterial.js";
18
+ export * from "./vegetation/ImpostorMaterial.js";
19
+ export * from "./vegetation/GrassField.js";
20
+ export * from "./vegetation/shaders/wind.js";
21
+ export * from "./vegetation/shaders/foliage.js";
22
+ export * from "./vegetation/shaders/impostor.js";
23
+ export * from "./vegetation/shaders/grass.js";
24
+ export * from "./water/GerstnerWaves.js";
25
+ export * from "./water/WaterMaterial.js";
26
+ export * from "./water/SceneCopyFallback.js";
27
+ export * from "./water/ReflectionViewPass.js";
28
+ export * from "./water/UnderwaterState.js";
29
+ export * from "./water/shaders/gerstner.js";
30
+ export * from "./water/shaders/water.js";
31
+ export * from "./water/shaders/caustics.js";
32
+ export * from "./space/SpaceSkyBake.js";
33
+ export * from "./space/PlanetMaterial.js";
34
+ export * from "./space/shaders/spaceBake.js";
35
+ export * from "./space/shaders/planet.js";
36
+ // T6.5 — the lane's flag-aware entry points to EnvironmentPresetPack
37
+ // (rendering/index.ts is owner-01; the subpath is the lane's public seam).
38
+ export { presetPackExposureFactor, presetPackSsimReference } from "../EnvironmentPresetPack.js";
39
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/world/index.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,cAAc,mCAAmC,CAAC;AAClD,cAAc,2BAA2B,CAAC;AAC1C,cAAc,mCAAmC,CAAC;AAClD,cAAc,wBAAwB,CAAC;AACvC,cAAc,mCAAmC,CAAC;AAClD,cAAc,mCAAmC,CAAC;AAClD,cAAc,wCAAwC,CAAC;AACvD,cAAc,mCAAmC,CAAC;AAClD,cAAc,2BAA2B,CAAC;AAC1C,cAAc,aAAa,CAAC;AAC5B,cAAc,yBAAyB,CAAC;AACxC,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,+BAA+B,CAAC;AAC9C,cAAc,0BAA0B,CAAC;AACzC,cAAc,0BAA0B,CAAC;AACzC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,0BAA0B,CAAC;AACzC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,yBAAyB,CAAC;AACxC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,2BAA2B,CAAC;AAC1C,qEAAqE;AACrE,2EAA2E;AAC3E,OAAO,EAAE,wBAAwB,EAAE,uBAAuB,EAAE,MAAM,6BAA6B,CAAC"}
@@ -0,0 +1,12 @@
1
+ /**
2
+ * `a3d_prd10_world_light_fallback` — PRD-10 §8.0 Path S lighting fallback.
3
+ * While `generateProgram` throws `PROGRAM_GENERATOR_PENDING` (C-02 stub),
4
+ * `WorldFramePasses` links complete PRD-10 programs itself and these functions
5
+ * stand in for the shared chunks: Lambert + GGX sun from the first directional
6
+ * light, SH sky irradiance (C-09 stub), sky-horizon env specular, linear fog
7
+ * (C-21 stub), and `a3dSunShadowAt` = 1.0 (C-11 stub). Every Path S frame is
8
+ * evidence of geometry and textures only.
9
+ */
10
+ import type { ShaderChunk } from "../../../contracts/program.js";
11
+ export declare const a3d_prd10_world_light_fallback: ShaderChunk;
12
+ //# sourceMappingURL=worldLightFallback.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"worldLightFallback.d.ts","sourceRoot":"","sources":["../../../../../../../packages/rendering/src/world/shared/shaders/worldLightFallback.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,+BAA+B,CAAC;AA8EjE,eAAO,MAAM,8BAA8B,EAAE,WAM5C,CAAC"}
@@ -0,0 +1,82 @@
1
+ const glsl = /* glsl */ `
2
+ uniform vec3 u_sunDirection; // first directional light, world space
3
+ uniform vec3 u_sunColor;
4
+ uniform vec3 u_skyHorizonColor; // C-21 sky horizon at the view azimuth
5
+ uniform vec4 u_shIrradiance[9]; // C-09 SH9 stub coefficients (.xyz; vec4: the device rejects 27-float arrays)
6
+ uniform vec3 u_fogColor; // C-21 linear fog (stub)
7
+ uniform vec2 u_fogNearFar;
8
+ uniform vec3 u_ambientSH; // flat ambient override (debug only; biomes use IBL)
9
+
10
+ // Lambert + GGX-ish specular from the first directional light.
11
+ vec3 a3dLambertSun(vec3 albedo, vec3 n) {
12
+ return albedo * max(dot(n, u_sunDirection), 0.0) * u_sunColor;
13
+ }
14
+
15
+ vec3 a3dDirectSpecularGGX(vec3 n, vec3 V, vec3 L, float roughness) {
16
+ vec3 H = normalize(V + L);
17
+ float ndh = max(dot(n, H), 0.0);
18
+ float a = max(roughness * roughness, 0.02);
19
+ float a2 = a * a;
20
+ float d = ndh * ndh * (a2 - 1.0) + 1.0;
21
+ return u_sunColor * (a2 / max(3.14159265 * d * d, 1e-4)) * 0.25;
22
+ }
23
+
24
+ // C-09 SH9 stub irradiance (constant-term approximation on Path S).
25
+ vec3 a3dSampleIrradianceSH(vec3 n) {
26
+ return u_shIrradiance[0].xyz + u_shIrradiance[1].xyz * n.y + u_shIrradiance[2].xyz * n.z + u_shIrradiance[3].xyz * n.x;
27
+ }
28
+
29
+ // Environment specular stand-in: C-21 sky horizon colour modulated by fresnel.
30
+ vec3 a3dWorldEnvSpecular(vec3 R, float roughness) {
31
+ float f = pow(1.0 - clamp(R.y, 0.0, 1.0), 3.0);
32
+ return u_skyHorizonColor * (0.04 + 0.96 * f) * (1.0 - roughness * 0.8);
33
+ }
34
+
35
+ vec3 a3dSunIrradiance() {
36
+ return u_sunColor;
37
+ }
38
+
39
+ vec3 a3dSkyIrradiance() {
40
+ return u_skyHorizonColor;
41
+ }
42
+
43
+ // C-11 stub: no shadow maps until PRD 02 is real.
44
+ float a3dSunShadowAt(vec3 worldPos) {
45
+ return 1.0;
46
+ }
47
+
48
+ // C-21 stub fog: linear in [near, far].
49
+ vec3 a3dApplyFog(vec3 color, vec3 worldPos) {
50
+ float d = distance(u_cameraPosition, worldPos);
51
+ float f = clamp((d - u_fogNearFar.x) / max(u_fogNearFar.y - u_fogNearFar.x, 1e-4), 0.0, 1.0);
52
+ return mix(color, u_fogColor, f);
53
+ }
54
+ `;
55
+ const wgsl = /* wgsl */ `
56
+ struct A3dWorldLight {
57
+ sunDirection : vec3f,
58
+ sunColor : vec3f,
59
+ skyHorizonColor : vec3f,
60
+ fogColor : vec3f,
61
+ fogNearFar : vec2f,
62
+ ambientSH : vec3f,
63
+ };
64
+ @group(0) @binding(0) var<uniform> u_light : A3dWorldLight;
65
+ @group(0) @binding(1) var<uniform> u_shIrradiance : array<vec3f, 9>;
66
+
67
+ fn a3dLambertSun(albedo : vec3f, n : vec3f) -> vec3f {
68
+ return albedo * max(dot(n, u_light.sunDirection), 0.0) * u_light.sunColor;
69
+ }
70
+
71
+ fn a3dSunShadowAt(worldPos : vec3f) -> f32 {
72
+ return 1.0;
73
+ }
74
+ `;
75
+ export const a3d_prd10_world_light_fallback = {
76
+ name: "a3d_prd10_world_light_fallback",
77
+ owner: "prd10",
78
+ stage: "fragment",
79
+ glsl,
80
+ wgsl
81
+ };
82
+ //# sourceMappingURL=worldLightFallback.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"worldLightFallback.js","sourceRoot":"","sources":["../../../../../../../packages/rendering/src/world/shared/shaders/worldLightFallback.ts"],"names":[],"mappings":"AAWA,MAAM,IAAI,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAqDvB,CAAC;AAEF,MAAM,IAAI,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;CAmBvB,CAAC;AAEF,MAAM,CAAC,MAAM,8BAA8B,GAAgB;IACzD,IAAI,EAAE,gCAAgC;IACtC,KAAK,EAAE,OAAO;IACd,KAAK,EAAE,UAAU;IACjB,IAAI;IACJ,IAAI;CACL,CAAC"}
@@ -0,0 +1,24 @@
1
+ /**
2
+ * PRD-10 §8.8 / T6.6 — `PlanetMaterial`: the planet surface + additive
3
+ * atmosphere shell programs.
4
+ *
5
+ * Surface program composes `a3d_prd10_planet` (terminator wrap
6
+ * `(dot(n,L)+0.2)/1.2`, night-side city map where `dot(n,L)<0` with a 0.1
7
+ * ramp, cloud self-shadow from a sun-offset UV) — drawn opaque on the planet
8
+ * sphere. The atmosphere program draws a second sphere at 1.025× radius,
9
+ * additive blending, `pow(1−sat(dot(n,V)),3.5)·sat(dot(n,L)+0.35)·color`.
10
+ */
11
+ import type { ShaderSources } from "../../RenderDevice.js";
12
+ export declare function planetShaderSources(): ShaderSources;
13
+ export declare function planetAtmosphereShaderSources(): ShaderSources;
14
+ /** Uniform/texture contract for `planetShaderSources` (§8.8). */
15
+ export interface PlanetMaterialSpec {
16
+ readonly albedo: string;
17
+ readonly night?: string;
18
+ readonly clouds?: string;
19
+ readonly atmosphereColor?: readonly [number, number, number];
20
+ readonly radius?: number;
21
+ readonly ambient?: readonly [number, number, number];
22
+ }
23
+ export declare const PLANET_ATMOSPHERE_RADIUS_RATIO = 1.025;
24
+ //# sourceMappingURL=PlanetMaterial.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PlanetMaterial.d.ts","sourceRoot":"","sources":["../../../../../../packages/rendering/src/world/space/PlanetMaterial.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AACH,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,uBAAuB,CAAC;AAmE3D,wBAAgB,mBAAmB,IAAI,aAAa,CAQnD;AAED,wBAAgB,6BAA6B,IAAI,aAAa,CAQ7D;AAED,iEAAiE;AACjE,MAAM,WAAW,kBAAkB;IACjC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IACzB,QAAQ,CAAC,eAAe,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC7D,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IACzB,QAAQ,CAAC,OAAO,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;CACtD;AAED,eAAO,MAAM,8BAA8B,QAAQ,CAAC"}
@@ -0,0 +1,82 @@
1
+ import { a3d_prd10_planet } from "./shaders/planet.js";
2
+ const PLANET_VERT_GLSL = /* glsl */ `#version 300 es
3
+ precision highp float;
4
+ // prd10.planet — marker for the RenderDevice shader contract.
5
+ in vec3 a_position; // unit-sphere position (scaled by u_planetRadius)
6
+ in vec3 a_normal;
7
+ in vec2 a_uv;
8
+ uniform mat4 u_viewProjection;
9
+ uniform mat4 u_model;
10
+ uniform float u_planetRadius;
11
+ out vec3 v_worldPosition;
12
+ out vec3 v_normal;
13
+ out vec2 v_uv;
14
+ void main() {
15
+ vec4 world = u_model * vec4(a_position * u_planetRadius, 1.0);
16
+ v_worldPosition = world.xyz;
17
+ v_normal = normalize(mat3(u_model) * a_normal);
18
+ v_uv = a_uv;
19
+ gl_Position = u_viewProjection * world;
20
+ }
21
+ `;
22
+ const PLANET_FRAG_GLSL = /* glsl */ `#version 300 es
23
+ precision highp float;
24
+ precision highp int;
25
+ // prd10.planet — marker for the RenderDevice shader contract.
26
+ in vec3 v_worldPosition;
27
+ in vec3 v_normal;
28
+ in vec2 v_uv;
29
+ uniform vec3 u_sunDirection; // L: toward the sun, normalized
30
+ uniform vec3 u_cameraPosition;
31
+ uniform vec3 u_ambient; // night-side ambient floor
32
+ out vec4 o_color;
33
+ ${a3d_prd10_planet.glsl}
34
+ void main() {
35
+ vec3 n = normalize(v_normal);
36
+ vec3 L = normalize(u_sunDirection);
37
+ vec3 V = normalize(u_cameraPosition - v_worldPosition);
38
+ vec3 surface = a3dPlanetSurface(v_uv, n, L);
39
+ surface += u_ambient; // night-side floor
40
+ surface += a3dPlanetAtmosphere(n, V, L) * 0.25; // limb term on the surface itself
41
+ o_color = vec4(surface, 1.0);
42
+ }
43
+ `;
44
+ /** Second sphere at 1.025×: additive rim (§8.8). */
45
+ const PLANET_ATMOSPHERE_FRAG_GLSL = /* glsl */ `#version 300 es
46
+ precision highp float;
47
+ // prd10.planet — marker for the RenderDevice shader contract.
48
+ in vec3 v_worldPosition;
49
+ in vec3 v_normal;
50
+ in vec2 v_uv;
51
+ uniform vec3 u_sunDirection;
52
+ uniform vec3 u_cameraPosition;
53
+ out vec4 o_color;
54
+ ${a3d_prd10_planet.glsl}
55
+ void main() {
56
+ vec3 n = normalize(v_normal);
57
+ vec3 V = normalize(u_cameraPosition - v_worldPosition);
58
+ vec3 L = normalize(u_sunDirection);
59
+ vec3 rim = a3dPlanetAtmosphere(n, V, L);
60
+ o_color = vec4(rim, 1.0); // additive blend set by the pass descriptor
61
+ }
62
+ `;
63
+ export function planetShaderSources() {
64
+ return {
65
+ label: "prd10-planet",
66
+ marker: "prd10.planet",
67
+ vertex: PLANET_VERT_GLSL,
68
+ fragment: PLANET_FRAG_GLSL,
69
+ webgpu: undefined // WGSL twin lands with the Path G variant (chunk wgsl on a3d_prd10_planet)
70
+ };
71
+ }
72
+ export function planetAtmosphereShaderSources() {
73
+ return {
74
+ label: "prd10-planet-atmosphere",
75
+ marker: "prd10.planet",
76
+ vertex: PLANET_VERT_GLSL.replace(/u_planetRadius\b/g, "u_planetRadius"),
77
+ fragment: PLANET_ATMOSPHERE_FRAG_GLSL,
78
+ webgpu: undefined
79
+ };
80
+ }
81
+ export const PLANET_ATMOSPHERE_RADIUS_RATIO = 1.025;
82
+ //# sourceMappingURL=PlanetMaterial.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PlanetMaterial.js","sourceRoot":"","sources":["../../../../../../packages/rendering/src/world/space/PlanetMaterial.ts"],"names":[],"mappings":"AAWA,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAEvD,MAAM,gBAAgB,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;CAmBnC,CAAC;AAEF,MAAM,gBAAgB,GAAG,UAAU,CAAC;;;;;;;;;;;EAWlC,gBAAgB,CAAC,IAAI;;;;;;;;;;CAUtB,CAAC;AAEF,oDAAoD;AACpD,MAAM,2BAA2B,GAAG,UAAU,CAAC;;;;;;;;;EAS7C,gBAAgB,CAAC,IAAI;;;;;;;;CAQtB,CAAC;AAEF,MAAM,UAAU,mBAAmB;IACjC,OAAO;QACL,KAAK,EAAE,cAAc;QACrB,MAAM,EAAE,cAAc;QACtB,MAAM,EAAE,gBAAgB;QACxB,QAAQ,EAAE,gBAAgB;QAC1B,MAAM,EAAE,SAAS,CAAC,2EAA2E;KAC9F,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,6BAA6B;IAC3C,OAAO;QACL,KAAK,EAAE,yBAAyB;QAChC,MAAM,EAAE,cAAc;QACtB,MAAM,EAAE,gBAAgB,CAAC,OAAO,CAAC,mBAAmB,EAAE,gBAAgB,CAAC;QACvE,QAAQ,EAAE,2BAA2B;QACrC,MAAM,EAAE,SAAS;KAClB,CAAC;AACJ,CAAC;AAYD,MAAM,CAAC,MAAM,8BAA8B,GAAG,KAAK,CAAC"}
@@ -0,0 +1,46 @@
1
+ /**
2
+ * PRD-10 §8.8 / T6.6 — `SpaceSkyBake`: the `space-bake` C-09 environment source.
3
+ *
4
+ * CPU bake of the exact `a3d_prd10_space_bake` fragment math (constants,
5
+ * hash functions and ramps are byte-for-byte ports — the GPU twin runs the
6
+ * same code paths into an RGBA16F cube). Produces the 6 face planes the
7
+ * runtime uploads and the fallback asset set under
8
+ * `engine/assets/world/hdri/space-default-512-*`.
9
+ *
10
+ * Recipe (§8.8):
11
+ * - stars: 3 magnitude bands of a hash grid, Gaussian σ=0.6 texel,
12
+ * peak `pow(10, -0.4·(mag−mag0))`, blackbody-ish colour ramp
13
+ * - nebula: `fbm(domainWarp(dir·2.3), 6)` through two colour ramps, intensity
14
+ * clamped to 0.05–0.3 so stars stay dominant
15
+ * - dark dust lanes subtract a second fbm term
16
+ */
17
+ export interface SpaceSkyBakeOptions {
18
+ readonly faceSize?: number;
19
+ readonly seed?: number;
20
+ readonly nebulaColorA?: readonly [number, number, number];
21
+ readonly nebulaColorB?: readonly [number, number, number];
22
+ readonly nebulaIntensity?: number;
23
+ readonly starPeak?: number;
24
+ }
25
+ export interface SpaceSkyBakeResult {
26
+ readonly faceSize: number;
27
+ /** Cube face order: px, nx, py, ny, pz, nz. Each `faceSize²` RGBA float32 (RGBA16F at upload). */
28
+ readonly faces: readonly Float32Array[];
29
+ readonly uniforms: {
30
+ readonly seed: number;
31
+ readonly nebulaColorA: readonly [number, number, number];
32
+ readonly nebulaColorB: readonly [number, number, number];
33
+ readonly nebulaIntensity: number;
34
+ readonly starPeak: number;
35
+ };
36
+ }
37
+ /** Manifest id the resolver probes for `space-bake` (BiomeResolver.ts). */
38
+ export declare const SPACE_BAKE_FALLBACK_ID = "world/space-default";
39
+ /** Cubemap face direction basis (px, nx, py, ny, pz, nz; row-major u→, v↓). */
40
+ export declare const SPACE_CUBE_FACES: readonly ["px", "nx", "py", "ny", "pz", "nz"];
41
+ /**
42
+ * Bake all 6 faces on CPU. `faceSize` ≤ 1024; `O(faceSize²·6)` — a 512 bake is
43
+ * ~1.5 M pixel evals, fine for the one-shot fallback asset and the bake tool.
44
+ */
45
+ export declare function bakeSpaceSky(options?: SpaceSkyBakeOptions): SpaceSkyBakeResult;
46
+ //# sourceMappingURL=SpaceSkyBake.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SpaceSkyBake.d.ts","sourceRoot":"","sources":["../../../../../../packages/rendering/src/world/space/SpaceSkyBake.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AACH,MAAM,WAAW,mBAAmB;IAClC,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,YAAY,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC1D,QAAQ,CAAC,YAAY,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC1D,QAAQ,CAAC,eAAe,CAAC,EAAE,MAAM,CAAC;IAClC,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;CAC5B;AAED,MAAM,WAAW,kBAAkB;IACjC,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B,kGAAkG;IAClG,QAAQ,CAAC,KAAK,EAAE,SAAS,YAAY,EAAE,CAAC;IACxC,QAAQ,CAAC,QAAQ,EAAE;QACjB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;QACtB,QAAQ,CAAC,YAAY,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QACzD,QAAQ,CAAC,YAAY,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QACzD,QAAQ,CAAC,eAAe,EAAE,MAAM,CAAC;QACjC,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;KAC3B,CAAC;CACH;AAED,2EAA2E;AAC3E,eAAO,MAAM,sBAAsB,wBAAwB,CAAC;AA6F5D,+EAA+E;AAC/E,eAAO,MAAM,gBAAgB,+CAEnB,CAAC;AAaX;;;GAGG;AACH,wBAAgB,YAAY,CAAC,OAAO,GAAE,mBAAwB,GAAG,kBAAkB,CAiClF"}
@@ -0,0 +1,145 @@
1
+ /** Manifest id the resolver probes for `space-bake` (BiomeResolver.ts). */
2
+ export const SPACE_BAKE_FALLBACK_ID = "world/space-default";
3
+ // ------------------------------------------------------- GLSL twins (CPU) --
4
+ const fract = (x) => x - Math.floor(x);
5
+ const clamp = (x, lo, hi) => Math.min(hi, Math.max(lo, x));
6
+ const smoothstep = (a, b, x) => {
7
+ const t = clamp((x - a) / (b - a), 0, 1);
8
+ return t * t * (3 - 2 * t);
9
+ };
10
+ const mix = (a, b, t) => a + (b - a) * t;
11
+ const a3dHash13 = (x, y, z) => {
12
+ let px = fract(x * 0.1031), py = fract(y * 0.1031), pz = fract(z * 0.1031);
13
+ const d = px * (pz + 31.32) + py * (py + 31.32) + pz * (px + 31.32); // dot(p, p.zyx + 31.32)
14
+ px += d;
15
+ py += d;
16
+ pz += d;
17
+ return fract((px + py) * pz);
18
+ };
19
+ const a3dHash33 = (x, y, z) => {
20
+ let px = fract(x * 0.1031), py = fract(y * 0.1030), pz = fract(z * 0.0973);
21
+ const d = px * (py + 33.33) + py * (pz + 33.33) + pz * (px + 33.33); // dot(p, p.yxz + 33.33)
22
+ px += d;
23
+ py += d;
24
+ pz += d;
25
+ return [fract((px + py) * pz), fract((px + pz) * py), fract((py + pz) * px)]; // (p.xxy + p.yxx) * p.zyx
26
+ };
27
+ const a3dFbm = (x0, y0, z0) => {
28
+ let sum = 0, amp = 0.5;
29
+ let x = x0, y = y0, z = z0;
30
+ for (let i = 0; i < 6; i++) {
31
+ const qx = x + (a3dHash13(x + i * 0.31, y + i * 0.31, z + i * 0.31) - 0.5);
32
+ const qy = y + (a3dHash13(y + i * 0.17, z + i * 0.17, x + i * 0.17) - 0.5); // p.yzx
33
+ const qz = z + (a3dHash13(z + i * 0.23, x + i * 0.23, y + i * 0.23) - 0.5); // p.zxy
34
+ sum += amp * (a3dHash13(qx, qy, qz) * 2 - 1);
35
+ x *= 2.03;
36
+ y *= 2.03;
37
+ z *= 2.03;
38
+ amp *= 0.5;
39
+ }
40
+ return sum * 0.5 + 0.5;
41
+ };
42
+ const a3dStarColor = (t) => {
43
+ const s = smoothstep(0, 0.5, t);
44
+ const s2 = smoothstep(0.5, 1, t);
45
+ return [
46
+ mix(0.6, 1.0, s) + 0.35 * s2,
47
+ mix(0.72, 0.95, s) + 0.1 * s2,
48
+ mix(1.0, 0.85, s) - 0.05 * s2
49
+ ];
50
+ };
51
+ const a3dSpaceStars = (dx, dy, dz, u) => {
52
+ let r = 0, g = 0, b = 0;
53
+ for (let band = 0; band < 3; band++) {
54
+ const cells = 24 + band * 24;
55
+ const px = dx * cells, py = dy * cells, pz = dz * cells;
56
+ const cx = Math.floor(px), cy = Math.floor(py), cz = Math.floor(pz);
57
+ const h = a3dHash33(cx + u.seed + band * 7.13, cy + u.seed + band * 7.13, cz + u.seed + band * 7.13);
58
+ const mag = band * 1.6;
59
+ const peak = Math.pow(10, -0.4 * (mag - 2.0)) * u.starPeak;
60
+ const present = h[2] >= 0.96 - band * 0.02 ? 1 : 0; // step(0.96 - band*0.02, h.z)
61
+ const sx = cx + 0.5 + (h[0] - 0.5) * 0.6;
62
+ const sy = cy + 0.5 + (h[1] - 0.5) * 0.6;
63
+ const sz = cz + 0.5 + (h[2] - 0.5) * 0.6;
64
+ const d = Math.hypot(px - sx, py - sy, pz - sz) * cells / 24;
65
+ const gauss = Math.exp(-(d * d) / (2 * 0.6 * 0.6));
66
+ const c = a3dStarColor(h[1]);
67
+ r += c[0] * gauss * peak * present;
68
+ g += c[1] * gauss * peak * present;
69
+ b += c[2] * gauss * peak * present;
70
+ }
71
+ return [r, g, b];
72
+ };
73
+ const a3dSpaceNebula = (dx, dy, dz, u) => {
74
+ const n = a3dFbm(dx * 2.3 + u.seed * 0.1, dy * 2.3 + u.seed * 0.1, dz * 2.3 + u.seed * 0.1);
75
+ const dust = a3dFbm(dx * 1.1 - u.seed * 0.2, dy * 1.1 - u.seed * 0.2, dz * 1.1 - u.seed * 0.2);
76
+ const A = u.nebulaColorA, B = u.nebulaColorB;
77
+ return [
78
+ Math.max(mix(A[0], B[0], n) * u.nebulaIntensity - dust * 0.4 * u.nebulaIntensity, 0),
79
+ Math.max(mix(A[1], B[1], n) * u.nebulaIntensity - dust * 0.4 * u.nebulaIntensity, 0),
80
+ Math.max(mix(A[2], B[2], n) * u.nebulaIntensity - dust * 0.4 * u.nebulaIntensity, 0)
81
+ ];
82
+ };
83
+ const a3dSpaceBakeFace = (d, u) => {
84
+ const l = Math.hypot(d[0], d[1], d[2]) || 1;
85
+ const [x, y, z] = [d[0] / l, d[1] / l, d[2] / l];
86
+ const s = a3dSpaceStars(x, y, z, u);
87
+ const n = a3dSpaceNebula(x, y, z, u);
88
+ return [s[0] + n[0], s[1] + n[1], s[2] + n[2]];
89
+ };
90
+ /** Cubemap face direction basis (px, nx, py, ny, pz, nz; row-major u→, v↓). */
91
+ export const SPACE_CUBE_FACES = [
92
+ "px", "nx", "py", "ny", "pz", "nz"
93
+ ];
94
+ const faceDir = (face, u, v) => {
95
+ switch (face) {
96
+ case 0: return [1, -v, -u]; // +X
97
+ case 1: return [-1, -v, u]; // -X
98
+ case 2: return [u, 1, v]; // +Y
99
+ case 3: return [u, -1, -v]; // -Y
100
+ case 4: return [u, -v, 1]; // +Z
101
+ default: return [-u, -v, -1]; // -Z
102
+ }
103
+ };
104
+ /**
105
+ * Bake all 6 faces on CPU. `faceSize` ≤ 1024; `O(faceSize²·6)` — a 512 bake is
106
+ * ~1.5 M pixel evals, fine for the one-shot fallback asset and the bake tool.
107
+ */
108
+ export function bakeSpaceSky(options = {}) {
109
+ const u = {
110
+ faceSize: options.faceSize ?? 512,
111
+ seed: options.seed ?? 0,
112
+ nebulaColorA: options.nebulaColorA ?? [0.07, 0.09, 0.16],
113
+ nebulaColorB: options.nebulaColorB ?? [0.35, 0.12, 0.4],
114
+ nebulaIntensity: clamp(options.nebulaIntensity ?? 0.18, 0.05, 0.3),
115
+ starPeak: options.starPeak ?? 2.4
116
+ };
117
+ const faces = [];
118
+ for (let f = 0; f < 6; f++) {
119
+ const data = new Float32Array(u.faceSize * u.faceSize * 4);
120
+ for (let y = 0; y < u.faceSize; y++) {
121
+ for (let x = 0; x < u.faceSize; x++) {
122
+ const d = faceDir(f, (x + 0.5) / u.faceSize * 2 - 1, (y + 0.5) / u.faceSize * 2 - 1);
123
+ const c = a3dSpaceBakeFace(d, u);
124
+ const o = (y * u.faceSize + x) * 4;
125
+ data[o] = c[0];
126
+ data[o + 1] = c[1];
127
+ data[o + 2] = c[2];
128
+ data[o + 3] = 1;
129
+ }
130
+ }
131
+ faces.push(data);
132
+ }
133
+ return {
134
+ faceSize: u.faceSize,
135
+ faces,
136
+ uniforms: {
137
+ seed: u.seed,
138
+ nebulaColorA: u.nebulaColorA,
139
+ nebulaColorB: u.nebulaColorB,
140
+ nebulaIntensity: u.nebulaIntensity,
141
+ starPeak: u.starPeak
142
+ }
143
+ };
144
+ }
145
+ //# sourceMappingURL=SpaceSkyBake.js.map
@@ -0,0 +1 @@
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+ 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@@ -0,0 +1,8 @@
1
+ /**
2
+ * `a3d_prd10_planet` — PRD-10 §8.8 planet fragment chunk: terminator wrap
3
+ * lighting with day/night transition, cloud self-shadow and the additive
4
+ * 1.025x atmosphere rim term.
5
+ */
6
+ import type { ShaderChunk } from "../../../contracts/program.js";
7
+ export declare const a3d_prd10_planet: ShaderChunk;
8
+ //# sourceMappingURL=planet.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"planet.d.ts","sourceRoot":"","sources":["../../../../../../../packages/rendering/src/world/space/shaders/planet.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,+BAA+B,CAAC;AAmDjE,eAAO,MAAM,gBAAgB,EAAE,WAM9B,CAAC"}