@aura3d/rendering 3.0.1 → 4.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/BlendModes.d.ts +34 -0
- package/dist/BlendModes.d.ts.map +1 -0
- package/dist/BlendModes.js +42 -0
- package/dist/BlendModes.js.map +1 -0
- package/dist/DepthPass.d.ts +18 -0
- package/dist/DepthPass.d.ts.map +1 -1
- package/dist/DepthPass.js +103 -20
- package/dist/DepthPass.js.map +1 -1
- package/dist/EnvironmentBackgroundPass.d.ts +7 -0
- package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
- package/dist/EnvironmentBackgroundPass.js +39 -14
- package/dist/EnvironmentBackgroundPass.js.map +1 -1
- package/dist/EnvironmentMapResources.d.ts +1 -1
- package/dist/EnvironmentMapResources.d.ts.map +1 -1
- package/dist/EnvironmentMapResources.js +19 -8
- package/dist/EnvironmentMapResources.js.map +1 -1
- package/dist/EnvironmentPlatform.d.ts +6 -0
- package/dist/EnvironmentPlatform.d.ts.map +1 -1
- package/dist/EnvironmentPlatform.js +3 -1
- package/dist/EnvironmentPlatform.js.map +1 -1
- package/dist/EnvironmentPreset.d.ts +7 -0
- package/dist/EnvironmentPreset.d.ts.map +1 -1
- package/dist/EnvironmentPreset.js +11 -11
- package/dist/EnvironmentPreset.js.map +1 -1
- package/dist/EnvironmentPresetPack.d.ts +16 -0
- package/dist/EnvironmentPresetPack.d.ts.map +1 -1
- package/dist/EnvironmentPresetPack.js +28 -0
- package/dist/EnvironmentPresetPack.js.map +1 -1
- package/dist/ExternalParityRenderPreset.d.ts +15 -1
- package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
- package/dist/ExternalParityRenderPreset.js +52 -7
- package/dist/ExternalParityRenderPreset.js.map +1 -1
- package/dist/ForwardPass.d.ts +240 -50
- package/dist/ForwardPass.d.ts.map +1 -1
- package/dist/ForwardPass.js +845 -866
- package/dist/ForwardPass.js.map +1 -1
- package/dist/Geometry.d.ts +44 -1
- package/dist/Geometry.d.ts.map +1 -1
- package/dist/Geometry.js +174 -24
- package/dist/Geometry.js.map +1 -1
- package/dist/InstancedPBRMaterial.d.ts +5 -0
- package/dist/InstancedPBRMaterial.d.ts.map +1 -1
- package/dist/InstancedPBRMaterial.js +7 -0
- package/dist/InstancedPBRMaterial.js.map +1 -1
- package/dist/LightCollector.d.ts +8 -0
- package/dist/LightCollector.d.ts.map +1 -1
- package/dist/LightCollector.js +1 -1
- package/dist/LightCollector.js.map +1 -1
- package/dist/LightUniforms.d.ts +78 -0
- package/dist/LightUniforms.d.ts.map +1 -1
- package/dist/LightUniforms.js +100 -0
- package/dist/LightUniforms.js.map +1 -1
- package/dist/Material.d.ts +15 -0
- package/dist/Material.d.ts.map +1 -1
- package/dist/Material.js +19 -2
- package/dist/Material.js.map +1 -1
- package/dist/MaterialBinding.d.ts +10 -0
- package/dist/MaterialBinding.d.ts.map +1 -1
- package/dist/MaterialBinding.js +91 -1
- package/dist/MaterialBinding.js.map +1 -1
- package/dist/MaterialPresets.d.ts +60 -0
- package/dist/MaterialPresets.d.ts.map +1 -1
- package/dist/MaterialPresets.js +212 -0
- package/dist/MaterialPresets.js.map +1 -1
- package/dist/NormalMappedPBRMaterial.d.ts +5 -0
- package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
- package/dist/NormalMappedPBRMaterial.js +7 -0
- package/dist/NormalMappedPBRMaterial.js.map +1 -1
- package/dist/OceanSurface.d.ts +8 -0
- package/dist/OceanSurface.d.ts.map +1 -1
- package/dist/OceanSurface.js +10 -79
- package/dist/OceanSurface.js.map +1 -1
- package/dist/PBRLightingDefaults.d.ts +8 -0
- package/dist/PBRLightingDefaults.d.ts.map +1 -1
- package/dist/PBRLightingDefaults.js +8 -0
- package/dist/PBRLightingDefaults.js.map +1 -1
- package/dist/PBRMaterial.d.ts +5 -0
- package/dist/PBRMaterial.d.ts.map +1 -1
- package/dist/PBRMaterial.js +7 -0
- package/dist/PBRMaterial.js.map +1 -1
- package/dist/PostProcessPass.d.ts +6 -490
- package/dist/PostProcessPass.d.ts.map +1 -1
- package/dist/PostProcessPass.js +6 -2016
- package/dist/PostProcessPass.js.map +1 -1
- package/dist/ProceduralMaterialTextures.d.ts +28 -0
- package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
- package/dist/ProceduralMaterialTextures.js +217 -0
- package/dist/ProceduralMaterialTextures.js.map +1 -0
- package/dist/ReflectionProbe.d.ts.map +1 -1
- package/dist/ReflectionProbe.js +4 -1
- package/dist/ReflectionProbe.js.map +1 -1
- package/dist/RenderBackend.d.ts +2 -0
- package/dist/RenderBackend.d.ts.map +1 -1
- package/dist/RenderBackend.js +3 -0
- package/dist/RenderBackend.js.map +1 -1
- package/dist/RenderDevice.d.ts +92 -5
- package/dist/RenderDevice.d.ts.map +1 -1
- package/dist/RenderDevice.js +166 -9
- package/dist/RenderDevice.js.map +1 -1
- package/dist/RenderGraph.d.ts.map +1 -1
- package/dist/RenderGraph.js +17 -0
- package/dist/RenderGraph.js.map +1 -1
- package/dist/RenderPass.d.ts +7 -0
- package/dist/RenderPass.d.ts.map +1 -1
- package/dist/RenderPass.js.map +1 -1
- package/dist/RenderPipeline.d.ts +5 -0
- package/dist/RenderPipeline.d.ts.map +1 -1
- package/dist/RenderPipeline.js +6 -0
- package/dist/RenderPipeline.js.map +1 -1
- package/dist/Renderer.d.ts +261 -66
- package/dist/Renderer.d.ts.map +1 -1
- package/dist/Renderer.js +902 -1256
- package/dist/Renderer.js.map +1 -1
- package/dist/RendererPostprocessPlan.d.ts +4 -0
- package/dist/RendererPostprocessPlan.d.ts.map +1 -1
- package/dist/RendererPostprocessPlan.js +16 -2
- package/dist/RendererPostprocessPlan.js.map +1 -1
- package/dist/RendererTiming.d.ts +27 -0
- package/dist/RendererTiming.d.ts.map +1 -1
- package/dist/RendererTiming.js +179 -12
- package/dist/RendererTiming.js.map +1 -1
- package/dist/ResolutionGovernor.d.ts +56 -0
- package/dist/ResolutionGovernor.d.ts.map +1 -0
- package/dist/ResolutionGovernor.js +87 -0
- package/dist/ResolutionGovernor.js.map +1 -0
- package/dist/Sampler.d.ts +34 -1
- package/dist/Sampler.d.ts.map +1 -1
- package/dist/Sampler.js +55 -2
- package/dist/Sampler.js.map +1 -1
- package/dist/ShaderLibrary.d.ts.map +1 -1
- package/dist/ShaderLibrary.js +15 -10
- package/dist/ShaderLibrary.js.map +1 -1
- package/dist/ShaderLibraryCore.d.ts.map +1 -1
- package/dist/ShaderLibraryCore.js +3 -2
- package/dist/ShaderLibraryCore.js.map +1 -1
- package/dist/ShaderModule.d.ts +7 -1
- package/dist/ShaderModule.d.ts.map +1 -1
- package/dist/ShaderModule.js +20 -5
- package/dist/ShaderModule.js.map +1 -1
- package/dist/ShadowPass.d.ts.map +1 -1
- package/dist/ShadowPass.js +14 -7
- package/dist/ShadowPass.js.map +1 -1
- package/dist/SkinnedLitMaterial.d.ts +5 -0
- package/dist/SkinnedLitMaterial.d.ts.map +1 -1
- package/dist/SkinnedLitMaterial.js +13 -0
- package/dist/SkinnedLitMaterial.js.map +1 -1
- package/dist/SkinningBounds.d.ts +18 -0
- package/dist/SkinningBounds.d.ts.map +1 -1
- package/dist/SkinningBounds.js +78 -0
- package/dist/SkinningBounds.js.map +1 -1
- package/dist/SkinningPaletteTextureCache.d.ts +117 -0
- package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
- package/dist/SkinningPaletteTextureCache.js +205 -0
- package/dist/SkinningPaletteTextureCache.js.map +1 -0
- package/dist/SkinningUniforms.d.ts +56 -0
- package/dist/SkinningUniforms.d.ts.map +1 -0
- package/dist/SkinningUniforms.js +262 -0
- package/dist/SkinningUniforms.js.map +1 -0
- package/dist/TemporalHistory.d.ts +33 -0
- package/dist/TemporalHistory.d.ts.map +1 -1
- package/dist/TemporalHistory.js +84 -1
- package/dist/TemporalHistory.js.map +1 -1
- package/dist/TerrainHeightfield.d.ts +12 -0
- package/dist/TerrainHeightfield.d.ts.map +1 -1
- package/dist/TerrainHeightfield.js +29 -6
- package/dist/TerrainHeightfield.js.map +1 -1
- package/dist/TerrainTiles.d.ts +40 -10
- package/dist/TerrainTiles.d.ts.map +1 -1
- package/dist/TerrainTiles.js +18 -57
- package/dist/TerrainTiles.js.map +1 -1
- package/dist/Texture.d.ts +47 -2
- package/dist/Texture.d.ts.map +1 -1
- package/dist/Texture.js +119 -3
- package/dist/Texture.js.map +1 -1
- package/dist/TexturedPBRMaterial.d.ts +24 -0
- package/dist/TexturedPBRMaterial.d.ts.map +1 -1
- package/dist/TexturedPBRMaterial.js +72 -20
- package/dist/TexturedPBRMaterial.js.map +1 -1
- package/dist/TransmissionRenderTarget.d.ts +33 -0
- package/dist/TransmissionRenderTarget.d.ts.map +1 -0
- package/dist/TransmissionRenderTarget.js +61 -0
- package/dist/TransmissionRenderTarget.js.map +1 -0
- package/dist/VegetationScatter.js +1 -1
- package/dist/VegetationScatter.js.map +1 -1
- package/dist/VolumetricFog.d.ts +42 -0
- package/dist/VolumetricFog.d.ts.map +1 -1
- package/dist/VolumetricFog.js +52 -1
- package/dist/VolumetricFog.js.map +1 -1
- package/dist/WaterSurface.d.ts +5 -0
- package/dist/WaterSurface.d.ts.map +1 -1
- package/dist/WaterSurface.js +5 -0
- package/dist/WaterSurface.js.map +1 -1
- package/dist/WebGL2Device.d.ts +154 -207
- package/dist/WebGL2Device.d.ts.map +1 -1
- package/dist/WebGL2Device.js +831 -3703
- package/dist/WebGL2Device.js.map +1 -1
- package/dist/WebGL2StateCache.d.ts +15 -1
- package/dist/WebGL2StateCache.d.ts.map +1 -1
- package/dist/WebGL2StateCache.js +31 -2
- package/dist/WebGL2StateCache.js.map +1 -1
- package/dist/WebGPUDevice.d.ts +0 -4
- package/dist/WebGPUDevice.d.ts.map +1 -1
- package/dist/WebGPUDevice.js +31 -605
- package/dist/WebGPUDevice.js.map +1 -1
- package/dist/WebGPUSkinningLimits.d.ts +10 -1
- package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
- package/dist/WebGPUSkinningLimits.js +15 -1
- package/dist/WebGPUSkinningLimits.js.map +1 -1
- package/dist/advanced-runtime/index.d.ts +6 -2
- package/dist/advanced-runtime/index.d.ts.map +1 -1
- package/dist/advanced-runtime/index.js +0 -1
- package/dist/advanced-runtime/index.js.map +1 -1
- package/dist/animation/AnimationRenderPreset.d.ts +1 -1
- package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
- package/dist/animation/AnimationRenderPreset.js +1 -1
- package/dist/animation/AnimationRenderPreset.js.map +1 -1
- package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
- package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
- package/dist/animation/index.d.ts +2 -1
- package/dist/animation/index.d.ts.map +1 -1
- package/dist/animation/index.js +1 -1
- package/dist/animation/index.js.map +1 -1
- package/dist/atmosphere/CloudLayer.d.ts +24 -0
- package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
- package/dist/atmosphere/CloudLayer.js +30 -0
- package/dist/atmosphere/CloudLayer.js.map +1 -0
- package/dist/atmosphere/FogVolumes.d.ts +30 -0
- package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
- package/dist/atmosphere/FogVolumes.js +96 -0
- package/dist/atmosphere/FogVolumes.js.map +1 -0
- package/dist/atmosphere/GradientSky.d.ts +40 -0
- package/dist/atmosphere/GradientSky.d.ts.map +1 -0
- package/dist/atmosphere/GradientSky.js +75 -0
- package/dist/atmosphere/GradientSky.js.map +1 -0
- package/dist/atmosphere/HeightFog.d.ts +154 -0
- package/dist/atmosphere/HeightFog.d.ts.map +1 -0
- package/dist/atmosphere/HeightFog.js +379 -0
- package/dist/atmosphere/HeightFog.js.map +1 -0
- package/dist/atmosphere/PreethamSky.d.ts +38 -0
- package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
- package/dist/atmosphere/PreethamSky.js +150 -0
- package/dist/atmosphere/PreethamSky.js.map +1 -0
- package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
- package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
- package/dist/atmosphere/SkyBackgroundPass.js +233 -0
- package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
- package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
- package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
- package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
- package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
- package/dist/atmosphere/SkyEval.d.ts +56 -0
- package/dist/atmosphere/SkyEval.d.ts.map +1 -0
- package/dist/atmosphere/SkyEval.js +99 -0
- package/dist/atmosphere/SkyEval.js.map +1 -0
- package/dist/atmosphere/StarField.d.ts +26 -0
- package/dist/atmosphere/StarField.d.ts.map +1 -0
- package/dist/atmosphere/StarField.js +31 -0
- package/dist/atmosphere/StarField.js.map +1 -0
- package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
- package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
- package/dist/atmosphere/VolumetricFogPass.js +265 -0
- package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
- package/dist/atmosphere/fogChunks.d.ts +8 -0
- package/dist/atmosphere/fogChunks.d.ts.map +1 -0
- package/dist/atmosphere/fogChunks.js +39 -0
- package/dist/atmosphere/fogChunks.js.map +1 -0
- package/dist/atmosphere/fogUniformStore.d.ts +20 -0
- package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
- package/dist/atmosphere/fogUniformStore.js +45 -0
- package/dist/atmosphere/fogUniformStore.js.map +1 -0
- package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
- package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/fog.glsl.js +161 -0
- package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
- package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
- package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
- package/dist/atmosphere/sky.glsl.d.ts +8 -0
- package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
- package/dist/atmosphere/sky.glsl.js +249 -0
- package/dist/atmosphere/sky.glsl.js.map +1 -0
- package/dist/batching/BatchedGeometryPool.d.ts +72 -0
- package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
- package/dist/batching/BatchedGeometryPool.js +138 -0
- package/dist/batching/BatchedGeometryPool.js.map +1 -0
- package/dist/batching/ContentKeys.d.ts +29 -0
- package/dist/batching/ContentKeys.d.ts.map +1 -0
- package/dist/batching/ContentKeys.js +220 -0
- package/dist/batching/ContentKeys.js.map +1 -0
- package/dist/batching/DrawDataTexture.d.ts +51 -0
- package/dist/batching/DrawDataTexture.d.ts.map +1 -0
- package/dist/batching/DrawDataTexture.js +99 -0
- package/dist/batching/DrawDataTexture.js.map +1 -0
- package/dist/batching/MultiDrawBatch.d.ts +64 -0
- package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
- package/dist/batching/MultiDrawBatch.js +103 -0
- package/dist/batching/MultiDrawBatch.js.map +1 -0
- package/dist/batching/StaticMergePlanner.d.ts +80 -0
- package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
- package/dist/batching/StaticMergePlanner.js +323 -0
- package/dist/batching/StaticMergePlanner.js.map +1 -0
- package/dist/batching/index.d.ts +8 -0
- package/dist/batching/index.d.ts.map +1 -0
- package/dist/batching/index.js +8 -0
- package/dist/batching/index.js.map +1 -0
- package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
- package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
- package/dist/batching/shaders/drawId.glsl.js +93 -0
- package/dist/batching/shaders/drawId.glsl.js.map +1 -0
- package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
- package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
- package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
- package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
- package/dist/cinematic/BloomPass.d.ts +5 -9
- package/dist/cinematic/BloomPass.d.ts.map +1 -1
- package/dist/cinematic/BloomPass.js +5 -17
- package/dist/cinematic/BloomPass.js.map +1 -1
- package/dist/cinematic/DepthHazePass.d.ts +5 -11
- package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
- package/dist/cinematic/DepthHazePass.js +5 -19
- package/dist/cinematic/DepthHazePass.js.map +1 -1
- package/dist/cinematic/FilmGrainPass.d.ts +5 -8
- package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
- package/dist/cinematic/FilmGrainPass.js +5 -16
- package/dist/cinematic/FilmGrainPass.js.map +1 -1
- package/dist/cinematic/VignettePass.d.ts +5 -9
- package/dist/cinematic/VignettePass.d.ts.map +1 -1
- package/dist/cinematic/VignettePass.js +5 -16
- package/dist/cinematic/VignettePass.js.map +1 -1
- package/dist/cinematic/index.d.ts +2 -1
- package/dist/cinematic/index.d.ts.map +1 -1
- package/dist/cinematic/index.js +1 -1
- package/dist/cinematic/index.js.map +1 -1
- package/dist/contracts/atmosphere.d.ts +30 -0
- package/dist/contracts/atmosphere.d.ts.map +1 -0
- package/dist/contracts/atmosphere.js +42 -0
- package/dist/contracts/atmosphere.js.map +1 -0
- package/dist/contracts/blend.d.ts +28 -0
- package/dist/contracts/blend.d.ts.map +1 -0
- package/dist/contracts/blend.js +73 -0
- package/dist/contracts/blend.js.map +1 -0
- package/dist/contracts/core.d.ts +47 -0
- package/dist/contracts/core.d.ts.map +1 -0
- package/dist/contracts/core.js +70 -0
- package/dist/contracts/core.js.map +1 -0
- package/dist/contracts/deform.d.ts +38 -0
- package/dist/contracts/deform.d.ts.map +1 -0
- package/dist/contracts/deform.js +14 -0
- package/dist/contracts/deform.js.map +1 -0
- package/dist/contracts/device.d.ts +71 -0
- package/dist/contracts/device.d.ts.map +1 -0
- package/dist/contracts/device.js +97 -0
- package/dist/contracts/device.js.map +1 -0
- package/dist/contracts/environment.d.ts +55 -0
- package/dist/contracts/environment.d.ts.map +1 -0
- package/dist/contracts/environment.js +115 -0
- package/dist/contracts/environment.js.map +1 -0
- package/dist/contracts/flags.state.d.ts +15 -0
- package/dist/contracts/flags.state.d.ts.map +1 -0
- package/dist/contracts/flags.state.js +45 -0
- package/dist/contracts/flags.state.js.map +1 -0
- package/dist/contracts/frameGraph.d.ts +78 -0
- package/dist/contracts/frameGraph.d.ts.map +1 -0
- package/dist/contracts/frameGraph.js +32 -0
- package/dist/contracts/frameGraph.js.map +1 -0
- package/dist/contracts/frameUniforms.d.ts +43 -0
- package/dist/contracts/frameUniforms.d.ts.map +1 -0
- package/dist/contracts/frameUniforms.js +35 -0
- package/dist/contracts/frameUniforms.js.map +1 -0
- package/dist/contracts/geometry.d.ts +33 -0
- package/dist/contracts/geometry.d.ts.map +1 -0
- package/dist/contracts/geometry.js +59 -0
- package/dist/contracts/geometry.js.map +1 -0
- package/dist/contracts/index.d.ts +27 -0
- package/dist/contracts/index.d.ts.map +1 -0
- package/dist/contracts/index.js +27 -0
- package/dist/contracts/index.js.map +1 -0
- package/dist/contracts/materialLobes.d.ts +41 -0
- package/dist/contracts/materialLobes.d.ts.map +1 -0
- package/dist/contracts/materialLobes.js +14 -0
- package/dist/contracts/materialLobes.js.map +1 -0
- package/dist/contracts/output.d.ts +35 -0
- package/dist/contracts/output.d.ts.map +1 -0
- package/dist/contracts/output.js +18 -0
- package/dist/contracts/output.js.map +1 -0
- package/dist/contracts/particles.d.ts +41 -0
- package/dist/contracts/particles.d.ts.map +1 -0
- package/dist/contracts/particles.js +15 -0
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- package/dist/lean-runtime.d.ts.map +0 -1
- package/dist/lean-runtime.js +0 -13
- package/dist/lean-runtime.js.map +0 -1
- package/dist/materials/TransmissionPass.d.ts +0 -16
- package/dist/materials/TransmissionPass.d.ts.map +0 -1
- package/dist/materials/TransmissionPass.js +0 -30
- package/dist/materials/TransmissionPass.js.map +0 -1
- package/dist/production-runtime/ProductionEffectsPipeline.d.ts +0 -20
- package/dist/production-runtime/ProductionEffectsPipeline.d.ts.map +0 -1
- package/dist/production-runtime/ProductionEffectsPipeline.js +0 -65
- package/dist/production-runtime/ProductionEffectsPipeline.js.map +0 -1
- package/dist/production-runtime/ProductionRuntimeRenderer.d.ts +0 -44
- package/dist/production-runtime/ProductionRuntimeRenderer.d.ts.map +0 -1
- package/dist/production-runtime/ProductionRuntimeRenderer.js +0 -179
- package/dist/production-runtime/ProductionRuntimeRenderer.js.map +0 -1
- package/dist/production-runtime/ProductionWebGL2Renderer.d.ts +0 -65
- package/dist/production-runtime/ProductionWebGL2Renderer.d.ts.map +0 -1
- package/dist/production-runtime/ProductionWebGL2Renderer.js +0 -305
- package/dist/production-runtime/ProductionWebGL2Renderer.js.map +0 -1
- package/dist/threejs-example-parity/index.d.ts +0 -57
- package/dist/threejs-example-parity/index.d.ts.map +0 -1
- package/dist/threejs-example-parity/index.js +0 -139
- package/dist/threejs-example-parity/index.js.map +0 -1
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/**
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* PRD-10 §8.0 / 10-CHUNKS / T0-23: the 12 `a3d_prd10_*` C-02 ShaderChunks
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* and their explicit registration entry point, exported through the
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* `@aura3d/rendering/world` subpath so the engine lane imports a package
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* specifier instead of a cross-package relative path. `lanes/prd10.ts`
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* re-exports these and still registers on import.
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*/
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import { registerShaderChunk } from "../contracts/program.js";
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import { a3d_prd10_wind, a3d_prd10_wind_deform } from "./vegetation/shaders/wind.js";
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import { a3d_prd10_foliage } from "./vegetation/shaders/foliage.js";
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import { a3d_prd10_impostor } from "./vegetation/shaders/impostor.js";
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import { a3d_prd10_grass } from "./vegetation/shaders/grass.js";
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import { a3d_prd10_terrain_cdlod } from "./terrain/shaders/terrainCdlod.js";
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import { a3d_prd10_terrain_splat } from "./terrain/shaders/terrainSplat.js";
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import { a3d_prd10_gerstner } from "./water/shaders/gerstner.js";
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import { a3d_prd10_water } from "./water/shaders/water.js";
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import { a3d_prd10_caustics, a3d_prd10_caustics_apply, a3d_prd10_caustics_pars } from "./water/shaders/caustics.js";
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import { a3d_prd10_space_bake } from "./space/shaders/spaceBake.js";
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import { a3d_prd10_planet } from "./space/shaders/planet.js";
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import { a3d_prd10_world_light_fallback } from "./shared/shaders/worldLightFallback.js";
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export const prd10ShaderChunks = [
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a3d_prd10_wind,
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a3d_prd10_terrain_splat,
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a3d_prd10_terrain_cdlod,
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a3d_prd10_foliage,
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a3d_prd10_impostor,
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a3d_prd10_grass,
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a3d_prd10_gerstner,
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a3d_prd10_water,
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a3d_prd10_caustics,
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a3d_prd10_space_bake,
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a3d_prd10_planet,
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a3d_prd10_world_light_fallback
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];
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/**
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* #1143: generated-program (C-02, Path G) forms of the wind and caustics
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* chunks — pars/call split for `prd10.caustics`, C-18 `a3dDeform` entry for
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* `prd10.wind`. Kept apart from the 12 PRD-10 §8.0 chunks above.
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*/
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export const prd10GeneratedPathChunks = [a3d_prd10_wind_deform, a3d_prd10_caustics_pars, a3d_prd10_caustics_apply];
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let registered = false;
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/**
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* FIX-chunks (10-CHUNKS): explicit entry point — `"sideEffects": false`
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* drops a module-level registration loop in chunked builds. The engine lane
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* calls `registerPrd10Chunks()` so registration is a real dependency edge.
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* Idempotent.
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*/
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export function registerPrd10Chunks() {
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if (registered)
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return;
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registered = true;
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for (const chunk of [...prd10ShaderChunks, ...prd10GeneratedPathChunks]) {
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registerShaderChunk(chunk);
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}
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}
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//# sourceMappingURL=chunks.js.map
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{"version":3,"file":"chunks.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/world/chunks.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AACH,OAAO,EAAE,mBAAmB,EAAE,MAAM,yBAAyB,CAAC;AAC9D,OAAO,EAAE,cAAc,EAAE,qBAAqB,EAAE,MAAM,8BAA8B,CAAC;AACrF,OAAO,EAAE,iBAAiB,EAAE,MAAM,iCAAiC,CAAC;AACpE,OAAO,EAAE,kBAAkB,EAAE,MAAM,kCAAkC,CAAC;AACtE,OAAO,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAChE,OAAO,EAAE,uBAAuB,EAAE,MAAM,mCAAmC,CAAC;AAC5E,OAAO,EAAE,uBAAuB,EAAE,MAAM,mCAAmC,CAAC;AAC5E,OAAO,EAAE,kBAAkB,EAAE,MAAM,6BAA6B,CAAC;AACjE,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,EAAE,kBAAkB,EAAE,wBAAwB,EAAE,uBAAuB,EAAE,MAAM,6BAA6B,CAAC;AACpH,OAAO,EAAE,oBAAoB,EAAE,MAAM,8BAA8B,CAAC;AACpE,OAAO,EAAE,gBAAgB,EAAE,MAAM,2BAA2B,CAAC;AAC7D,OAAO,EAAE,8BAA8B,EAAE,MAAM,wCAAwC,CAAC;AAExF,MAAM,CAAC,MAAM,iBAAiB,GAAG;IAC/B,cAAc;IACd,uBAAuB;IACvB,uBAAuB;IACvB,iBAAiB;IACjB,kBAAkB;IAClB,eAAe;IACf,kBAAkB;IAClB,eAAe;IACf,kBAAkB;IAClB,oBAAoB;IACpB,gBAAgB;IAChB,8BAA8B;CACtB,CAAC;AAEX;;;;GAIG;AACH,MAAM,CAAC,MAAM,wBAAwB,GAAG,CAAC,qBAAqB,EAAE,uBAAuB,EAAE,wBAAwB,CAAU,CAAC;AAE5H,IAAI,UAAU,GAAG,KAAK,CAAC;AACvB;;;;;GAKG;AACH,MAAM,UAAU,mBAAmB;IACjC,IAAI,UAAU;QAAE,OAAO;IACvB,UAAU,GAAG,IAAI,CAAC;IAClB,KAAK,MAAM,KAAK,IAAI,CAAC,GAAG,iBAAiB,EAAE,GAAG,wBAAwB,CAAC,EAAE,CAAC;QACxE,mBAAmB,CAAC,KAAK,CAAC,CAAC;IAC7B,CAAC;AACH,CAAC"}
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/**
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* PRD-10 world rendering barrel (`@aura3d/rendering/world`): lane modules the
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* engine/production runtime compose. Shader chunks stay registered through
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* `lanes/prd10`.
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*/
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export * from "./terrain/TerrainHeightTexture.js";
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export * from "./terrain/TerrainCdlod.js";
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export * from "./terrain/TerrainPatchGeometry.js";
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export * from "./terrain/SplatBake.js";
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export * from "./terrain/shaders/terrainCdlod.js";
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export * from "./terrain/shaders/terrainSplat.js";
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export * from "./terrain/shaders/terrain.vert.glsl.js";
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export * from "./vegetation/InstanceChunkGrid.js";
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export * from "./vegetation/WindField.js";
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export * from "./chunks.js";
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export * from "./vegetation/WindCpu.js";
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export * from "./vegetation/FoliageMaterial.js";
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export * from "./vegetation/ImpostorMaterial.js";
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export * from "./vegetation/GrassField.js";
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export * from "./vegetation/shaders/wind.js";
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export * from "./vegetation/shaders/foliage.js";
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export * from "./vegetation/shaders/impostor.js";
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export * from "./vegetation/shaders/grass.js";
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export * from "./water/GerstnerWaves.js";
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export * from "./water/WaterMaterial.js";
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export * from "./water/SceneCopyFallback.js";
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export * from "./water/ReflectionViewPass.js";
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export * from "./water/UnderwaterState.js";
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export * from "./water/shaders/gerstner.js";
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export * from "./water/shaders/water.js";
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export * from "./water/shaders/caustics.js";
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export * from "./space/SpaceSkyBake.js";
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export * from "./space/PlanetMaterial.js";
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export * from "./space/shaders/spaceBake.js";
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export * from "./space/shaders/planet.js";
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export { presetPackExposureFactor, presetPackSsimReference } from "../EnvironmentPresetPack.js";
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export type { PresetPackSsimReference } from "../EnvironmentPresetPack.js";
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//# sourceMappingURL=index.d.ts.map
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/world/index.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,cAAc,mCAAmC,CAAC;AAClD,cAAc,2BAA2B,CAAC;AAC1C,cAAc,mCAAmC,CAAC;AAClD,cAAc,wBAAwB,CAAC;AACvC,cAAc,mCAAmC,CAAC;AAClD,cAAc,mCAAmC,CAAC;AAClD,cAAc,wCAAwC,CAAC;AACvD,cAAc,mCAAmC,CAAC;AAClD,cAAc,2BAA2B,CAAC;AAC1C,cAAc,aAAa,CAAC;AAC5B,cAAc,yBAAyB,CAAC;AACxC,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,+BAA+B,CAAC;AAC9C,cAAc,0BAA0B,CAAC;AACzC,cAAc,0BAA0B,CAAC;AACzC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,0BAA0B,CAAC;AACzC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,yBAAyB,CAAC;AACxC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,2BAA2B,CAAC;AAG1C,OAAO,EAAE,wBAAwB,EAAE,uBAAuB,EAAE,MAAM,6BAA6B,CAAC;AAChG,YAAY,EAAE,uBAAuB,EAAE,MAAM,6BAA6B,CAAC"}
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/**
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* PRD-10 world rendering barrel (`@aura3d/rendering/world`): lane modules the
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* engine/production runtime compose. Shader chunks stay registered through
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* `lanes/prd10`.
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*/
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export * from "./terrain/TerrainHeightTexture.js";
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export * from "./terrain/TerrainCdlod.js";
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export * from "./terrain/TerrainPatchGeometry.js";
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export * from "./terrain/SplatBake.js";
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export * from "./terrain/shaders/terrainCdlod.js";
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export * from "./terrain/shaders/terrainSplat.js";
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export * from "./terrain/shaders/terrain.vert.glsl.js";
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export * from "./vegetation/InstanceChunkGrid.js";
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export * from "./vegetation/WindField.js";
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export * from "./chunks.js";
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export * from "./vegetation/WindCpu.js";
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export * from "./vegetation/FoliageMaterial.js";
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export * from "./vegetation/ImpostorMaterial.js";
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export * from "./vegetation/GrassField.js";
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export * from "./vegetation/shaders/wind.js";
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export * from "./vegetation/shaders/foliage.js";
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export * from "./vegetation/shaders/impostor.js";
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export * from "./vegetation/shaders/grass.js";
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export * from "./water/GerstnerWaves.js";
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export * from "./water/WaterMaterial.js";
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export * from "./water/SceneCopyFallback.js";
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export * from "./water/ReflectionViewPass.js";
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export * from "./water/UnderwaterState.js";
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export * from "./water/shaders/gerstner.js";
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export * from "./water/shaders/water.js";
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export * from "./water/shaders/caustics.js";
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export * from "./space/SpaceSkyBake.js";
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export * from "./space/PlanetMaterial.js";
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export * from "./space/shaders/spaceBake.js";
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export * from "./space/shaders/planet.js";
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// T6.5 — the lane's flag-aware entry points to EnvironmentPresetPack
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// (rendering/index.ts is owner-01; the subpath is the lane's public seam).
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export { presetPackExposureFactor, presetPackSsimReference } from "../EnvironmentPresetPack.js";
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//# sourceMappingURL=index.js.map
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{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/world/index.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,cAAc,mCAAmC,CAAC;AAClD,cAAc,2BAA2B,CAAC;AAC1C,cAAc,mCAAmC,CAAC;AAClD,cAAc,wBAAwB,CAAC;AACvC,cAAc,mCAAmC,CAAC;AAClD,cAAc,mCAAmC,CAAC;AAClD,cAAc,wCAAwC,CAAC;AACvD,cAAc,mCAAmC,CAAC;AAClD,cAAc,2BAA2B,CAAC;AAC1C,cAAc,aAAa,CAAC;AAC5B,cAAc,yBAAyB,CAAC;AACxC,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,+BAA+B,CAAC;AAC9C,cAAc,0BAA0B,CAAC;AACzC,cAAc,0BAA0B,CAAC;AACzC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,0BAA0B,CAAC;AACzC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,yBAAyB,CAAC;AACxC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,2BAA2B,CAAC;AAC1C,qEAAqE;AACrE,2EAA2E;AAC3E,OAAO,EAAE,wBAAwB,EAAE,uBAAuB,EAAE,MAAM,6BAA6B,CAAC"}
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/**
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2
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* `a3d_prd10_world_light_fallback` — PRD-10 §8.0 Path S lighting fallback.
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3
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* While `generateProgram` throws `PROGRAM_GENERATOR_PENDING` (C-02 stub),
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4
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* `WorldFramePasses` links complete PRD-10 programs itself and these functions
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5
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* stand in for the shared chunks: Lambert + GGX sun from the first directional
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6
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* light, SH sky irradiance (C-09 stub), sky-horizon env specular, linear fog
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7
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* (C-21 stub), and `a3dSunShadowAt` = 1.0 (C-11 stub). Every Path S frame is
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8
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* evidence of geometry and textures only.
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9
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*/
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10
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import type { ShaderChunk } from "../../../contracts/program.js";
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11
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export declare const a3d_prd10_world_light_fallback: ShaderChunk;
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//# sourceMappingURL=worldLightFallback.d.ts.map
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{"version":3,"file":"worldLightFallback.d.ts","sourceRoot":"","sources":["../../../../../../../packages/rendering/src/world/shared/shaders/worldLightFallback.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,+BAA+B,CAAC;AA8EjE,eAAO,MAAM,8BAA8B,EAAE,WAM5C,CAAC"}
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const glsl = /* glsl */ `
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2
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uniform vec3 u_sunDirection; // first directional light, world space
|
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3
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uniform vec3 u_sunColor;
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4
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+
uniform vec3 u_skyHorizonColor; // C-21 sky horizon at the view azimuth
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5
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+
uniform vec4 u_shIrradiance[9]; // C-09 SH9 stub coefficients (.xyz; vec4: the device rejects 27-float arrays)
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6
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uniform vec3 u_fogColor; // C-21 linear fog (stub)
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7
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uniform vec2 u_fogNearFar;
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8
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uniform vec3 u_ambientSH; // flat ambient override (debug only; biomes use IBL)
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9
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+
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10
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// Lambert + GGX-ish specular from the first directional light.
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vec3 a3dLambertSun(vec3 albedo, vec3 n) {
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12
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+
return albedo * max(dot(n, u_sunDirection), 0.0) * u_sunColor;
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
vec3 a3dDirectSpecularGGX(vec3 n, vec3 V, vec3 L, float roughness) {
|
|
16
|
+
vec3 H = normalize(V + L);
|
|
17
|
+
float ndh = max(dot(n, H), 0.0);
|
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18
|
+
float a = max(roughness * roughness, 0.02);
|
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19
|
+
float a2 = a * a;
|
|
20
|
+
float d = ndh * ndh * (a2 - 1.0) + 1.0;
|
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21
|
+
return u_sunColor * (a2 / max(3.14159265 * d * d, 1e-4)) * 0.25;
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
// C-09 SH9 stub irradiance (constant-term approximation on Path S).
|
|
25
|
+
vec3 a3dSampleIrradianceSH(vec3 n) {
|
|
26
|
+
return u_shIrradiance[0].xyz + u_shIrradiance[1].xyz * n.y + u_shIrradiance[2].xyz * n.z + u_shIrradiance[3].xyz * n.x;
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
// Environment specular stand-in: C-21 sky horizon colour modulated by fresnel.
|
|
30
|
+
vec3 a3dWorldEnvSpecular(vec3 R, float roughness) {
|
|
31
|
+
float f = pow(1.0 - clamp(R.y, 0.0, 1.0), 3.0);
|
|
32
|
+
return u_skyHorizonColor * (0.04 + 0.96 * f) * (1.0 - roughness * 0.8);
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
vec3 a3dSunIrradiance() {
|
|
36
|
+
return u_sunColor;
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
vec3 a3dSkyIrradiance() {
|
|
40
|
+
return u_skyHorizonColor;
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
// C-11 stub: no shadow maps until PRD 02 is real.
|
|
44
|
+
float a3dSunShadowAt(vec3 worldPos) {
|
|
45
|
+
return 1.0;
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
// C-21 stub fog: linear in [near, far].
|
|
49
|
+
vec3 a3dApplyFog(vec3 color, vec3 worldPos) {
|
|
50
|
+
float d = distance(u_cameraPosition, worldPos);
|
|
51
|
+
float f = clamp((d - u_fogNearFar.x) / max(u_fogNearFar.y - u_fogNearFar.x, 1e-4), 0.0, 1.0);
|
|
52
|
+
return mix(color, u_fogColor, f);
|
|
53
|
+
}
|
|
54
|
+
`;
|
|
55
|
+
const wgsl = /* wgsl */ `
|
|
56
|
+
struct A3dWorldLight {
|
|
57
|
+
sunDirection : vec3f,
|
|
58
|
+
sunColor : vec3f,
|
|
59
|
+
skyHorizonColor : vec3f,
|
|
60
|
+
fogColor : vec3f,
|
|
61
|
+
fogNearFar : vec2f,
|
|
62
|
+
ambientSH : vec3f,
|
|
63
|
+
};
|
|
64
|
+
@group(0) @binding(0) var<uniform> u_light : A3dWorldLight;
|
|
65
|
+
@group(0) @binding(1) var<uniform> u_shIrradiance : array<vec3f, 9>;
|
|
66
|
+
|
|
67
|
+
fn a3dLambertSun(albedo : vec3f, n : vec3f) -> vec3f {
|
|
68
|
+
return albedo * max(dot(n, u_light.sunDirection), 0.0) * u_light.sunColor;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
fn a3dSunShadowAt(worldPos : vec3f) -> f32 {
|
|
72
|
+
return 1.0;
|
|
73
|
+
}
|
|
74
|
+
`;
|
|
75
|
+
export const a3d_prd10_world_light_fallback = {
|
|
76
|
+
name: "a3d_prd10_world_light_fallback",
|
|
77
|
+
owner: "prd10",
|
|
78
|
+
stage: "fragment",
|
|
79
|
+
glsl,
|
|
80
|
+
wgsl
|
|
81
|
+
};
|
|
82
|
+
//# sourceMappingURL=worldLightFallback.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"worldLightFallback.js","sourceRoot":"","sources":["../../../../../../../packages/rendering/src/world/shared/shaders/worldLightFallback.ts"],"names":[],"mappings":"AAWA,MAAM,IAAI,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAqDvB,CAAC;AAEF,MAAM,IAAI,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;CAmBvB,CAAC;AAEF,MAAM,CAAC,MAAM,8BAA8B,GAAgB;IACzD,IAAI,EAAE,gCAAgC;IACtC,KAAK,EAAE,OAAO;IACd,KAAK,EAAE,UAAU;IACjB,IAAI;IACJ,IAAI;CACL,CAAC"}
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* PRD-10 §8.8 / T6.6 — `PlanetMaterial`: the planet surface + additive
|
|
3
|
+
* atmosphere shell programs.
|
|
4
|
+
*
|
|
5
|
+
* Surface program composes `a3d_prd10_planet` (terminator wrap
|
|
6
|
+
* `(dot(n,L)+0.2)/1.2`, night-side city map where `dot(n,L)<0` with a 0.1
|
|
7
|
+
* ramp, cloud self-shadow from a sun-offset UV) — drawn opaque on the planet
|
|
8
|
+
* sphere. The atmosphere program draws a second sphere at 1.025× radius,
|
|
9
|
+
* additive blending, `pow(1−sat(dot(n,V)),3.5)·sat(dot(n,L)+0.35)·color`.
|
|
10
|
+
*/
|
|
11
|
+
import type { ShaderSources } from "../../RenderDevice.js";
|
|
12
|
+
export declare function planetShaderSources(): ShaderSources;
|
|
13
|
+
export declare function planetAtmosphereShaderSources(): ShaderSources;
|
|
14
|
+
/** Uniform/texture contract for `planetShaderSources` (§8.8). */
|
|
15
|
+
export interface PlanetMaterialSpec {
|
|
16
|
+
readonly albedo: string;
|
|
17
|
+
readonly night?: string;
|
|
18
|
+
readonly clouds?: string;
|
|
19
|
+
readonly atmosphereColor?: readonly [number, number, number];
|
|
20
|
+
readonly radius?: number;
|
|
21
|
+
readonly ambient?: readonly [number, number, number];
|
|
22
|
+
}
|
|
23
|
+
export declare const PLANET_ATMOSPHERE_RADIUS_RATIO = 1.025;
|
|
24
|
+
//# sourceMappingURL=PlanetMaterial.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"PlanetMaterial.d.ts","sourceRoot":"","sources":["../../../../../../packages/rendering/src/world/space/PlanetMaterial.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AACH,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,uBAAuB,CAAC;AAmE3D,wBAAgB,mBAAmB,IAAI,aAAa,CAQnD;AAED,wBAAgB,6BAA6B,IAAI,aAAa,CAQ7D;AAED,iEAAiE;AACjE,MAAM,WAAW,kBAAkB;IACjC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IACzB,QAAQ,CAAC,eAAe,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC7D,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IACzB,QAAQ,CAAC,OAAO,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;CACtD;AAED,eAAO,MAAM,8BAA8B,QAAQ,CAAC"}
|
|
@@ -0,0 +1,82 @@
|
|
|
1
|
+
import { a3d_prd10_planet } from "./shaders/planet.js";
|
|
2
|
+
const PLANET_VERT_GLSL = /* glsl */ `#version 300 es
|
|
3
|
+
precision highp float;
|
|
4
|
+
// prd10.planet — marker for the RenderDevice shader contract.
|
|
5
|
+
in vec3 a_position; // unit-sphere position (scaled by u_planetRadius)
|
|
6
|
+
in vec3 a_normal;
|
|
7
|
+
in vec2 a_uv;
|
|
8
|
+
uniform mat4 u_viewProjection;
|
|
9
|
+
uniform mat4 u_model;
|
|
10
|
+
uniform float u_planetRadius;
|
|
11
|
+
out vec3 v_worldPosition;
|
|
12
|
+
out vec3 v_normal;
|
|
13
|
+
out vec2 v_uv;
|
|
14
|
+
void main() {
|
|
15
|
+
vec4 world = u_model * vec4(a_position * u_planetRadius, 1.0);
|
|
16
|
+
v_worldPosition = world.xyz;
|
|
17
|
+
v_normal = normalize(mat3(u_model) * a_normal);
|
|
18
|
+
v_uv = a_uv;
|
|
19
|
+
gl_Position = u_viewProjection * world;
|
|
20
|
+
}
|
|
21
|
+
`;
|
|
22
|
+
const PLANET_FRAG_GLSL = /* glsl */ `#version 300 es
|
|
23
|
+
precision highp float;
|
|
24
|
+
precision highp int;
|
|
25
|
+
// prd10.planet — marker for the RenderDevice shader contract.
|
|
26
|
+
in vec3 v_worldPosition;
|
|
27
|
+
in vec3 v_normal;
|
|
28
|
+
in vec2 v_uv;
|
|
29
|
+
uniform vec3 u_sunDirection; // L: toward the sun, normalized
|
|
30
|
+
uniform vec3 u_cameraPosition;
|
|
31
|
+
uniform vec3 u_ambient; // night-side ambient floor
|
|
32
|
+
out vec4 o_color;
|
|
33
|
+
${a3d_prd10_planet.glsl}
|
|
34
|
+
void main() {
|
|
35
|
+
vec3 n = normalize(v_normal);
|
|
36
|
+
vec3 L = normalize(u_sunDirection);
|
|
37
|
+
vec3 V = normalize(u_cameraPosition - v_worldPosition);
|
|
38
|
+
vec3 surface = a3dPlanetSurface(v_uv, n, L);
|
|
39
|
+
surface += u_ambient; // night-side floor
|
|
40
|
+
surface += a3dPlanetAtmosphere(n, V, L) * 0.25; // limb term on the surface itself
|
|
41
|
+
o_color = vec4(surface, 1.0);
|
|
42
|
+
}
|
|
43
|
+
`;
|
|
44
|
+
/** Second sphere at 1.025×: additive rim (§8.8). */
|
|
45
|
+
const PLANET_ATMOSPHERE_FRAG_GLSL = /* glsl */ `#version 300 es
|
|
46
|
+
precision highp float;
|
|
47
|
+
// prd10.planet — marker for the RenderDevice shader contract.
|
|
48
|
+
in vec3 v_worldPosition;
|
|
49
|
+
in vec3 v_normal;
|
|
50
|
+
in vec2 v_uv;
|
|
51
|
+
uniform vec3 u_sunDirection;
|
|
52
|
+
uniform vec3 u_cameraPosition;
|
|
53
|
+
out vec4 o_color;
|
|
54
|
+
${a3d_prd10_planet.glsl}
|
|
55
|
+
void main() {
|
|
56
|
+
vec3 n = normalize(v_normal);
|
|
57
|
+
vec3 V = normalize(u_cameraPosition - v_worldPosition);
|
|
58
|
+
vec3 L = normalize(u_sunDirection);
|
|
59
|
+
vec3 rim = a3dPlanetAtmosphere(n, V, L);
|
|
60
|
+
o_color = vec4(rim, 1.0); // additive blend set by the pass descriptor
|
|
61
|
+
}
|
|
62
|
+
`;
|
|
63
|
+
export function planetShaderSources() {
|
|
64
|
+
return {
|
|
65
|
+
label: "prd10-planet",
|
|
66
|
+
marker: "prd10.planet",
|
|
67
|
+
vertex: PLANET_VERT_GLSL,
|
|
68
|
+
fragment: PLANET_FRAG_GLSL,
|
|
69
|
+
webgpu: undefined // WGSL twin lands with the Path G variant (chunk wgsl on a3d_prd10_planet)
|
|
70
|
+
};
|
|
71
|
+
}
|
|
72
|
+
export function planetAtmosphereShaderSources() {
|
|
73
|
+
return {
|
|
74
|
+
label: "prd10-planet-atmosphere",
|
|
75
|
+
marker: "prd10.planet",
|
|
76
|
+
vertex: PLANET_VERT_GLSL.replace(/u_planetRadius\b/g, "u_planetRadius"),
|
|
77
|
+
fragment: PLANET_ATMOSPHERE_FRAG_GLSL,
|
|
78
|
+
webgpu: undefined
|
|
79
|
+
};
|
|
80
|
+
}
|
|
81
|
+
export const PLANET_ATMOSPHERE_RADIUS_RATIO = 1.025;
|
|
82
|
+
//# sourceMappingURL=PlanetMaterial.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"PlanetMaterial.js","sourceRoot":"","sources":["../../../../../../packages/rendering/src/world/space/PlanetMaterial.ts"],"names":[],"mappings":"AAWA,OAAO,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAEvD,MAAM,gBAAgB,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;CAmBnC,CAAC;AAEF,MAAM,gBAAgB,GAAG,UAAU,CAAC;;;;;;;;;;;EAWlC,gBAAgB,CAAC,IAAI;;;;;;;;;;CAUtB,CAAC;AAEF,oDAAoD;AACpD,MAAM,2BAA2B,GAAG,UAAU,CAAC;;;;;;;;;EAS7C,gBAAgB,CAAC,IAAI;;;;;;;;CAQtB,CAAC;AAEF,MAAM,UAAU,mBAAmB;IACjC,OAAO;QACL,KAAK,EAAE,cAAc;QACrB,MAAM,EAAE,cAAc;QACtB,MAAM,EAAE,gBAAgB;QACxB,QAAQ,EAAE,gBAAgB;QAC1B,MAAM,EAAE,SAAS,CAAC,2EAA2E;KAC9F,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,6BAA6B;IAC3C,OAAO;QACL,KAAK,EAAE,yBAAyB;QAChC,MAAM,EAAE,cAAc;QACtB,MAAM,EAAE,gBAAgB,CAAC,OAAO,CAAC,mBAAmB,EAAE,gBAAgB,CAAC;QACvE,QAAQ,EAAE,2BAA2B;QACrC,MAAM,EAAE,SAAS;KAClB,CAAC;AACJ,CAAC;AAYD,MAAM,CAAC,MAAM,8BAA8B,GAAG,KAAK,CAAC"}
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* PRD-10 §8.8 / T6.6 — `SpaceSkyBake`: the `space-bake` C-09 environment source.
|
|
3
|
+
*
|
|
4
|
+
* CPU bake of the exact `a3d_prd10_space_bake` fragment math (constants,
|
|
5
|
+
* hash functions and ramps are byte-for-byte ports — the GPU twin runs the
|
|
6
|
+
* same code paths into an RGBA16F cube). Produces the 6 face planes the
|
|
7
|
+
* runtime uploads and the fallback asset set under
|
|
8
|
+
* `engine/assets/world/hdri/space-default-512-*`.
|
|
9
|
+
*
|
|
10
|
+
* Recipe (§8.8):
|
|
11
|
+
* - stars: 3 magnitude bands of a hash grid, Gaussian σ=0.6 texel,
|
|
12
|
+
* peak `pow(10, -0.4·(mag−mag0))`, blackbody-ish colour ramp
|
|
13
|
+
* - nebula: `fbm(domainWarp(dir·2.3), 6)` through two colour ramps, intensity
|
|
14
|
+
* clamped to 0.05–0.3 so stars stay dominant
|
|
15
|
+
* - dark dust lanes subtract a second fbm term
|
|
16
|
+
*/
|
|
17
|
+
export interface SpaceSkyBakeOptions {
|
|
18
|
+
readonly faceSize?: number;
|
|
19
|
+
readonly seed?: number;
|
|
20
|
+
readonly nebulaColorA?: readonly [number, number, number];
|
|
21
|
+
readonly nebulaColorB?: readonly [number, number, number];
|
|
22
|
+
readonly nebulaIntensity?: number;
|
|
23
|
+
readonly starPeak?: number;
|
|
24
|
+
}
|
|
25
|
+
export interface SpaceSkyBakeResult {
|
|
26
|
+
readonly faceSize: number;
|
|
27
|
+
/** Cube face order: px, nx, py, ny, pz, nz. Each `faceSize²` RGBA float32 (RGBA16F at upload). */
|
|
28
|
+
readonly faces: readonly Float32Array[];
|
|
29
|
+
readonly uniforms: {
|
|
30
|
+
readonly seed: number;
|
|
31
|
+
readonly nebulaColorA: readonly [number, number, number];
|
|
32
|
+
readonly nebulaColorB: readonly [number, number, number];
|
|
33
|
+
readonly nebulaIntensity: number;
|
|
34
|
+
readonly starPeak: number;
|
|
35
|
+
};
|
|
36
|
+
}
|
|
37
|
+
/** Manifest id the resolver probes for `space-bake` (BiomeResolver.ts). */
|
|
38
|
+
export declare const SPACE_BAKE_FALLBACK_ID = "world/space-default";
|
|
39
|
+
/** Cubemap face direction basis (px, nx, py, ny, pz, nz; row-major u→, v↓). */
|
|
40
|
+
export declare const SPACE_CUBE_FACES: readonly ["px", "nx", "py", "ny", "pz", "nz"];
|
|
41
|
+
/**
|
|
42
|
+
* Bake all 6 faces on CPU. `faceSize` ≤ 1024; `O(faceSize²·6)` — a 512 bake is
|
|
43
|
+
* ~1.5 M pixel evals, fine for the one-shot fallback asset and the bake tool.
|
|
44
|
+
*/
|
|
45
|
+
export declare function bakeSpaceSky(options?: SpaceSkyBakeOptions): SpaceSkyBakeResult;
|
|
46
|
+
//# sourceMappingURL=SpaceSkyBake.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"SpaceSkyBake.d.ts","sourceRoot":"","sources":["../../../../../../packages/rendering/src/world/space/SpaceSkyBake.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AACH,MAAM,WAAW,mBAAmB;IAClC,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,YAAY,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC1D,QAAQ,CAAC,YAAY,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC1D,QAAQ,CAAC,eAAe,CAAC,EAAE,MAAM,CAAC;IAClC,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;CAC5B;AAED,MAAM,WAAW,kBAAkB;IACjC,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B,kGAAkG;IAClG,QAAQ,CAAC,KAAK,EAAE,SAAS,YAAY,EAAE,CAAC;IACxC,QAAQ,CAAC,QAAQ,EAAE;QACjB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;QACtB,QAAQ,CAAC,YAAY,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QACzD,QAAQ,CAAC,YAAY,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QACzD,QAAQ,CAAC,eAAe,EAAE,MAAM,CAAC;QACjC,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;KAC3B,CAAC;CACH;AAED,2EAA2E;AAC3E,eAAO,MAAM,sBAAsB,wBAAwB,CAAC;AA6F5D,+EAA+E;AAC/E,eAAO,MAAM,gBAAgB,+CAEnB,CAAC;AAaX;;;GAGG;AACH,wBAAgB,YAAY,CAAC,OAAO,GAAE,mBAAwB,GAAG,kBAAkB,CAiClF"}
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/** Manifest id the resolver probes for `space-bake` (BiomeResolver.ts). */
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export const SPACE_BAKE_FALLBACK_ID = "world/space-default";
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// ------------------------------------------------------- GLSL twins (CPU) --
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const fract = (x) => x - Math.floor(x);
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const clamp = (x, lo, hi) => Math.min(hi, Math.max(lo, x));
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const smoothstep = (a, b, x) => {
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const t = clamp((x - a) / (b - a), 0, 1);
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return t * t * (3 - 2 * t);
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};
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const mix = (a, b, t) => a + (b - a) * t;
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const a3dHash13 = (x, y, z) => {
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let px = fract(x * 0.1031), py = fract(y * 0.1031), pz = fract(z * 0.1031);
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const d = px * (pz + 31.32) + py * (py + 31.32) + pz * (px + 31.32); // dot(p, p.zyx + 31.32)
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px += d;
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py += d;
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pz += d;
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return fract((px + py) * pz);
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};
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const a3dHash33 = (x, y, z) => {
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let px = fract(x * 0.1031), py = fract(y * 0.1030), pz = fract(z * 0.0973);
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const d = px * (py + 33.33) + py * (pz + 33.33) + pz * (px + 33.33); // dot(p, p.yxz + 33.33)
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px += d;
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py += d;
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pz += d;
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return [fract((px + py) * pz), fract((px + pz) * py), fract((py + pz) * px)]; // (p.xxy + p.yxx) * p.zyx
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};
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const a3dFbm = (x0, y0, z0) => {
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let sum = 0, amp = 0.5;
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let x = x0, y = y0, z = z0;
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for (let i = 0; i < 6; i++) {
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const qx = x + (a3dHash13(x + i * 0.31, y + i * 0.31, z + i * 0.31) - 0.5);
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const qy = y + (a3dHash13(y + i * 0.17, z + i * 0.17, x + i * 0.17) - 0.5); // p.yzx
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const qz = z + (a3dHash13(z + i * 0.23, x + i * 0.23, y + i * 0.23) - 0.5); // p.zxy
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sum += amp * (a3dHash13(qx, qy, qz) * 2 - 1);
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x *= 2.03;
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y *= 2.03;
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z *= 2.03;
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amp *= 0.5;
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}
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return sum * 0.5 + 0.5;
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};
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const a3dStarColor = (t) => {
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const s = smoothstep(0, 0.5, t);
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const s2 = smoothstep(0.5, 1, t);
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return [
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mix(0.6, 1.0, s) + 0.35 * s2,
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mix(0.72, 0.95, s) + 0.1 * s2,
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mix(1.0, 0.85, s) - 0.05 * s2
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];
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};
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const a3dSpaceStars = (dx, dy, dz, u) => {
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let r = 0, g = 0, b = 0;
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for (let band = 0; band < 3; band++) {
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const cells = 24 + band * 24;
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const px = dx * cells, py = dy * cells, pz = dz * cells;
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const cx = Math.floor(px), cy = Math.floor(py), cz = Math.floor(pz);
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const h = a3dHash33(cx + u.seed + band * 7.13, cy + u.seed + band * 7.13, cz + u.seed + band * 7.13);
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const mag = band * 1.6;
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const peak = Math.pow(10, -0.4 * (mag - 2.0)) * u.starPeak;
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const present = h[2] >= 0.96 - band * 0.02 ? 1 : 0; // step(0.96 - band*0.02, h.z)
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const sx = cx + 0.5 + (h[0] - 0.5) * 0.6;
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const sy = cy + 0.5 + (h[1] - 0.5) * 0.6;
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const sz = cz + 0.5 + (h[2] - 0.5) * 0.6;
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const d = Math.hypot(px - sx, py - sy, pz - sz) * cells / 24;
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const gauss = Math.exp(-(d * d) / (2 * 0.6 * 0.6));
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const c = a3dStarColor(h[1]);
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r += c[0] * gauss * peak * present;
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g += c[1] * gauss * peak * present;
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b += c[2] * gauss * peak * present;
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}
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return [r, g, b];
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};
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const a3dSpaceNebula = (dx, dy, dz, u) => {
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const n = a3dFbm(dx * 2.3 + u.seed * 0.1, dy * 2.3 + u.seed * 0.1, dz * 2.3 + u.seed * 0.1);
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const dust = a3dFbm(dx * 1.1 - u.seed * 0.2, dy * 1.1 - u.seed * 0.2, dz * 1.1 - u.seed * 0.2);
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const A = u.nebulaColorA, B = u.nebulaColorB;
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return [
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Math.max(mix(A[0], B[0], n) * u.nebulaIntensity - dust * 0.4 * u.nebulaIntensity, 0),
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Math.max(mix(A[1], B[1], n) * u.nebulaIntensity - dust * 0.4 * u.nebulaIntensity, 0),
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Math.max(mix(A[2], B[2], n) * u.nebulaIntensity - dust * 0.4 * u.nebulaIntensity, 0)
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];
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};
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const a3dSpaceBakeFace = (d, u) => {
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const l = Math.hypot(d[0], d[1], d[2]) || 1;
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const [x, y, z] = [d[0] / l, d[1] / l, d[2] / l];
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const s = a3dSpaceStars(x, y, z, u);
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const n = a3dSpaceNebula(x, y, z, u);
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return [s[0] + n[0], s[1] + n[1], s[2] + n[2]];
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};
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/** Cubemap face direction basis (px, nx, py, ny, pz, nz; row-major u→, v↓). */
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export const SPACE_CUBE_FACES = [
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"px", "nx", "py", "ny", "pz", "nz"
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];
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const faceDir = (face, u, v) => {
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switch (face) {
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case 0: return [1, -v, -u]; // +X
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case 1: return [-1, -v, u]; // -X
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case 2: return [u, 1, v]; // +Y
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case 3: return [u, -1, -v]; // -Y
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case 4: return [u, -v, 1]; // +Z
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default: return [-u, -v, -1]; // -Z
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}
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};
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/**
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* Bake all 6 faces on CPU. `faceSize` ≤ 1024; `O(faceSize²·6)` — a 512 bake is
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* ~1.5 M pixel evals, fine for the one-shot fallback asset and the bake tool.
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*/
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export function bakeSpaceSky(options = {}) {
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const u = {
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faceSize: options.faceSize ?? 512,
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seed: options.seed ?? 0,
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nebulaColorA: options.nebulaColorA ?? [0.07, 0.09, 0.16],
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nebulaColorB: options.nebulaColorB ?? [0.35, 0.12, 0.4],
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nebulaIntensity: clamp(options.nebulaIntensity ?? 0.18, 0.05, 0.3),
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starPeak: options.starPeak ?? 2.4
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};
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const faces = [];
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for (let f = 0; f < 6; f++) {
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const data = new Float32Array(u.faceSize * u.faceSize * 4);
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for (let y = 0; y < u.faceSize; y++) {
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for (let x = 0; x < u.faceSize; x++) {
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const d = faceDir(f, (x + 0.5) / u.faceSize * 2 - 1, (y + 0.5) / u.faceSize * 2 - 1);
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const c = a3dSpaceBakeFace(d, u);
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const o = (y * u.faceSize + x) * 4;
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data[o] = c[0];
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data[o + 1] = c[1];
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data[o + 2] = c[2];
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data[o + 3] = 1;
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}
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}
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faces.push(data);
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}
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return {
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faceSize: u.faceSize,
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faces,
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uniforms: {
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seed: u.seed,
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nebulaColorA: u.nebulaColorA,
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nebulaColorB: u.nebulaColorB,
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nebulaIntensity: u.nebulaIntensity,
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starPeak: u.starPeak
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}
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};
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}
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//# sourceMappingURL=SpaceSkyBake.js.map
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1
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+
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@@ -0,0 +1,8 @@
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1
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+
/**
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2
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+
* `a3d_prd10_planet` — PRD-10 §8.8 planet fragment chunk: terminator wrap
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3
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+
* lighting with day/night transition, cloud self-shadow and the additive
|
|
4
|
+
* 1.025x atmosphere rim term.
|
|
5
|
+
*/
|
|
6
|
+
import type { ShaderChunk } from "../../../contracts/program.js";
|
|
7
|
+
export declare const a3d_prd10_planet: ShaderChunk;
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|
8
|
+
//# sourceMappingURL=planet.d.ts.map
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|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"planet.d.ts","sourceRoot":"","sources":["../../../../../../../packages/rendering/src/world/space/shaders/planet.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,+BAA+B,CAAC;AAmDjE,eAAO,MAAM,gBAAgB,EAAE,WAM9B,CAAC"}
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