@aura3d/rendering 3.0.1 → 4.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1826) hide show
  1. package/dist/BlendModes.d.ts +34 -0
  2. package/dist/BlendModes.d.ts.map +1 -0
  3. package/dist/BlendModes.js +42 -0
  4. package/dist/BlendModes.js.map +1 -0
  5. package/dist/DepthPass.d.ts +18 -0
  6. package/dist/DepthPass.d.ts.map +1 -1
  7. package/dist/DepthPass.js +103 -20
  8. package/dist/DepthPass.js.map +1 -1
  9. package/dist/EnvironmentBackgroundPass.d.ts +7 -0
  10. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
  11. package/dist/EnvironmentBackgroundPass.js +39 -14
  12. package/dist/EnvironmentBackgroundPass.js.map +1 -1
  13. package/dist/EnvironmentMapResources.d.ts +1 -1
  14. package/dist/EnvironmentMapResources.d.ts.map +1 -1
  15. package/dist/EnvironmentMapResources.js +19 -8
  16. package/dist/EnvironmentMapResources.js.map +1 -1
  17. package/dist/EnvironmentPlatform.d.ts +6 -0
  18. package/dist/EnvironmentPlatform.d.ts.map +1 -1
  19. package/dist/EnvironmentPlatform.js +3 -1
  20. package/dist/EnvironmentPlatform.js.map +1 -1
  21. package/dist/EnvironmentPreset.d.ts +7 -0
  22. package/dist/EnvironmentPreset.d.ts.map +1 -1
  23. package/dist/EnvironmentPreset.js +11 -11
  24. package/dist/EnvironmentPreset.js.map +1 -1
  25. package/dist/EnvironmentPresetPack.d.ts +16 -0
  26. package/dist/EnvironmentPresetPack.d.ts.map +1 -1
  27. package/dist/EnvironmentPresetPack.js +28 -0
  28. package/dist/EnvironmentPresetPack.js.map +1 -1
  29. package/dist/ExternalParityRenderPreset.d.ts +15 -1
  30. package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
  31. package/dist/ExternalParityRenderPreset.js +52 -7
  32. package/dist/ExternalParityRenderPreset.js.map +1 -1
  33. package/dist/ForwardPass.d.ts +240 -50
  34. package/dist/ForwardPass.d.ts.map +1 -1
  35. package/dist/ForwardPass.js +845 -866
  36. package/dist/ForwardPass.js.map +1 -1
  37. package/dist/Geometry.d.ts +44 -1
  38. package/dist/Geometry.d.ts.map +1 -1
  39. package/dist/Geometry.js +174 -24
  40. package/dist/Geometry.js.map +1 -1
  41. package/dist/InstancedPBRMaterial.d.ts +5 -0
  42. package/dist/InstancedPBRMaterial.d.ts.map +1 -1
  43. package/dist/InstancedPBRMaterial.js +7 -0
  44. package/dist/InstancedPBRMaterial.js.map +1 -1
  45. package/dist/LightCollector.d.ts +8 -0
  46. package/dist/LightCollector.d.ts.map +1 -1
  47. package/dist/LightCollector.js +1 -1
  48. package/dist/LightCollector.js.map +1 -1
  49. package/dist/LightUniforms.d.ts +78 -0
  50. package/dist/LightUniforms.d.ts.map +1 -1
  51. package/dist/LightUniforms.js +100 -0
  52. package/dist/LightUniforms.js.map +1 -1
  53. package/dist/Material.d.ts +15 -0
  54. package/dist/Material.d.ts.map +1 -1
  55. package/dist/Material.js +19 -2
  56. package/dist/Material.js.map +1 -1
  57. package/dist/MaterialBinding.d.ts +10 -0
  58. package/dist/MaterialBinding.d.ts.map +1 -1
  59. package/dist/MaterialBinding.js +91 -1
  60. package/dist/MaterialBinding.js.map +1 -1
  61. package/dist/MaterialPresets.d.ts +60 -0
  62. package/dist/MaterialPresets.d.ts.map +1 -1
  63. package/dist/MaterialPresets.js +212 -0
  64. package/dist/MaterialPresets.js.map +1 -1
  65. package/dist/NormalMappedPBRMaterial.d.ts +5 -0
  66. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
  67. package/dist/NormalMappedPBRMaterial.js +7 -0
  68. package/dist/NormalMappedPBRMaterial.js.map +1 -1
  69. package/dist/OceanSurface.d.ts +8 -0
  70. package/dist/OceanSurface.d.ts.map +1 -1
  71. package/dist/OceanSurface.js +10 -79
  72. package/dist/OceanSurface.js.map +1 -1
  73. package/dist/PBRLightingDefaults.d.ts +8 -0
  74. package/dist/PBRLightingDefaults.d.ts.map +1 -1
  75. package/dist/PBRLightingDefaults.js +8 -0
  76. package/dist/PBRLightingDefaults.js.map +1 -1
  77. package/dist/PBRMaterial.d.ts +5 -0
  78. package/dist/PBRMaterial.d.ts.map +1 -1
  79. package/dist/PBRMaterial.js +7 -0
  80. package/dist/PBRMaterial.js.map +1 -1
  81. package/dist/PostProcessPass.d.ts +6 -490
  82. package/dist/PostProcessPass.d.ts.map +1 -1
  83. package/dist/PostProcessPass.js +6 -2016
  84. package/dist/PostProcessPass.js.map +1 -1
  85. package/dist/ProceduralMaterialTextures.d.ts +28 -0
  86. package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
  87. package/dist/ProceduralMaterialTextures.js +217 -0
  88. package/dist/ProceduralMaterialTextures.js.map +1 -0
  89. package/dist/ReflectionProbe.d.ts.map +1 -1
  90. package/dist/ReflectionProbe.js +4 -1
  91. package/dist/ReflectionProbe.js.map +1 -1
  92. package/dist/RenderBackend.d.ts +2 -0
  93. package/dist/RenderBackend.d.ts.map +1 -1
  94. package/dist/RenderBackend.js +3 -0
  95. package/dist/RenderBackend.js.map +1 -1
  96. package/dist/RenderDevice.d.ts +92 -5
  97. package/dist/RenderDevice.d.ts.map +1 -1
  98. package/dist/RenderDevice.js +166 -9
  99. package/dist/RenderDevice.js.map +1 -1
  100. package/dist/RenderGraph.d.ts.map +1 -1
  101. package/dist/RenderGraph.js +17 -0
  102. package/dist/RenderGraph.js.map +1 -1
  103. package/dist/RenderPass.d.ts +7 -0
  104. package/dist/RenderPass.d.ts.map +1 -1
  105. package/dist/RenderPass.js.map +1 -1
  106. package/dist/RenderPipeline.d.ts +5 -0
  107. package/dist/RenderPipeline.d.ts.map +1 -1
  108. package/dist/RenderPipeline.js +6 -0
  109. package/dist/RenderPipeline.js.map +1 -1
  110. package/dist/Renderer.d.ts +261 -66
  111. package/dist/Renderer.d.ts.map +1 -1
  112. package/dist/Renderer.js +902 -1256
  113. package/dist/Renderer.js.map +1 -1
  114. package/dist/RendererPostprocessPlan.d.ts +4 -0
  115. package/dist/RendererPostprocessPlan.d.ts.map +1 -1
  116. package/dist/RendererPostprocessPlan.js +16 -2
  117. package/dist/RendererPostprocessPlan.js.map +1 -1
  118. package/dist/RendererTiming.d.ts +27 -0
  119. package/dist/RendererTiming.d.ts.map +1 -1
  120. package/dist/RendererTiming.js +179 -12
  121. package/dist/RendererTiming.js.map +1 -1
  122. package/dist/ResolutionGovernor.d.ts +56 -0
  123. package/dist/ResolutionGovernor.d.ts.map +1 -0
  124. package/dist/ResolutionGovernor.js +87 -0
  125. package/dist/ResolutionGovernor.js.map +1 -0
  126. package/dist/Sampler.d.ts +34 -1
  127. package/dist/Sampler.d.ts.map +1 -1
  128. package/dist/Sampler.js +55 -2
  129. package/dist/Sampler.js.map +1 -1
  130. package/dist/ShaderLibrary.d.ts.map +1 -1
  131. package/dist/ShaderLibrary.js +15 -10
  132. package/dist/ShaderLibrary.js.map +1 -1
  133. package/dist/ShaderLibraryCore.d.ts.map +1 -1
  134. package/dist/ShaderLibraryCore.js +3 -2
  135. package/dist/ShaderLibraryCore.js.map +1 -1
  136. package/dist/ShaderModule.d.ts +7 -1
  137. package/dist/ShaderModule.d.ts.map +1 -1
  138. package/dist/ShaderModule.js +20 -5
  139. package/dist/ShaderModule.js.map +1 -1
  140. package/dist/ShadowPass.d.ts.map +1 -1
  141. package/dist/ShadowPass.js +14 -7
  142. package/dist/ShadowPass.js.map +1 -1
  143. package/dist/SkinnedLitMaterial.d.ts +5 -0
  144. package/dist/SkinnedLitMaterial.d.ts.map +1 -1
  145. package/dist/SkinnedLitMaterial.js +13 -0
  146. package/dist/SkinnedLitMaterial.js.map +1 -1
  147. package/dist/SkinningBounds.d.ts +18 -0
  148. package/dist/SkinningBounds.d.ts.map +1 -1
  149. package/dist/SkinningBounds.js +78 -0
  150. package/dist/SkinningBounds.js.map +1 -1
  151. package/dist/SkinningPaletteTextureCache.d.ts +117 -0
  152. package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
  153. package/dist/SkinningPaletteTextureCache.js +205 -0
  154. package/dist/SkinningPaletteTextureCache.js.map +1 -0
  155. package/dist/SkinningUniforms.d.ts +56 -0
  156. package/dist/SkinningUniforms.d.ts.map +1 -0
  157. package/dist/SkinningUniforms.js +262 -0
  158. package/dist/SkinningUniforms.js.map +1 -0
  159. package/dist/TemporalHistory.d.ts +33 -0
  160. package/dist/TemporalHistory.d.ts.map +1 -1
  161. package/dist/TemporalHistory.js +84 -1
  162. package/dist/TemporalHistory.js.map +1 -1
  163. package/dist/TerrainHeightfield.d.ts +12 -0
  164. package/dist/TerrainHeightfield.d.ts.map +1 -1
  165. package/dist/TerrainHeightfield.js +29 -6
  166. package/dist/TerrainHeightfield.js.map +1 -1
  167. package/dist/TerrainTiles.d.ts +40 -10
  168. package/dist/TerrainTiles.d.ts.map +1 -1
  169. package/dist/TerrainTiles.js +18 -57
  170. package/dist/TerrainTiles.js.map +1 -1
  171. package/dist/Texture.d.ts +47 -2
  172. package/dist/Texture.d.ts.map +1 -1
  173. package/dist/Texture.js +119 -3
  174. package/dist/Texture.js.map +1 -1
  175. package/dist/TexturedPBRMaterial.d.ts +24 -0
  176. package/dist/TexturedPBRMaterial.d.ts.map +1 -1
  177. package/dist/TexturedPBRMaterial.js +72 -20
  178. package/dist/TexturedPBRMaterial.js.map +1 -1
  179. package/dist/TransmissionRenderTarget.d.ts +33 -0
  180. package/dist/TransmissionRenderTarget.d.ts.map +1 -0
  181. package/dist/TransmissionRenderTarget.js +61 -0
  182. package/dist/TransmissionRenderTarget.js.map +1 -0
  183. package/dist/VegetationScatter.js +1 -1
  184. package/dist/VegetationScatter.js.map +1 -1
  185. package/dist/VolumetricFog.d.ts +42 -0
  186. package/dist/VolumetricFog.d.ts.map +1 -1
  187. package/dist/VolumetricFog.js +52 -1
  188. package/dist/VolumetricFog.js.map +1 -1
  189. package/dist/WaterSurface.d.ts +5 -0
  190. package/dist/WaterSurface.d.ts.map +1 -1
  191. package/dist/WaterSurface.js +5 -0
  192. package/dist/WaterSurface.js.map +1 -1
  193. package/dist/WebGL2Device.d.ts +154 -207
  194. package/dist/WebGL2Device.d.ts.map +1 -1
  195. package/dist/WebGL2Device.js +831 -3703
  196. package/dist/WebGL2Device.js.map +1 -1
  197. package/dist/WebGL2StateCache.d.ts +15 -1
  198. package/dist/WebGL2StateCache.d.ts.map +1 -1
  199. package/dist/WebGL2StateCache.js +31 -2
  200. package/dist/WebGL2StateCache.js.map +1 -1
  201. package/dist/WebGPUDevice.d.ts +0 -4
  202. package/dist/WebGPUDevice.d.ts.map +1 -1
  203. package/dist/WebGPUDevice.js +31 -605
  204. package/dist/WebGPUDevice.js.map +1 -1
  205. package/dist/WebGPUSkinningLimits.d.ts +10 -1
  206. package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
  207. package/dist/WebGPUSkinningLimits.js +15 -1
  208. package/dist/WebGPUSkinningLimits.js.map +1 -1
  209. package/dist/advanced-runtime/index.d.ts +6 -2
  210. package/dist/advanced-runtime/index.d.ts.map +1 -1
  211. package/dist/advanced-runtime/index.js +0 -1
  212. package/dist/advanced-runtime/index.js.map +1 -1
  213. package/dist/animation/AnimationRenderPreset.d.ts +1 -1
  214. package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
  215. package/dist/animation/AnimationRenderPreset.js +1 -1
  216. package/dist/animation/AnimationRenderPreset.js.map +1 -1
  217. package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
  218. package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
  219. package/dist/animation/index.d.ts +2 -1
  220. package/dist/animation/index.d.ts.map +1 -1
  221. package/dist/animation/index.js +1 -1
  222. package/dist/animation/index.js.map +1 -1
  223. package/dist/atmosphere/CloudLayer.d.ts +24 -0
  224. package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
  225. package/dist/atmosphere/CloudLayer.js +30 -0
  226. package/dist/atmosphere/CloudLayer.js.map +1 -0
  227. package/dist/atmosphere/FogVolumes.d.ts +30 -0
  228. package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
  229. package/dist/atmosphere/FogVolumes.js +96 -0
  230. package/dist/atmosphere/FogVolumes.js.map +1 -0
  231. package/dist/atmosphere/GradientSky.d.ts +40 -0
  232. package/dist/atmosphere/GradientSky.d.ts.map +1 -0
  233. package/dist/atmosphere/GradientSky.js +75 -0
  234. package/dist/atmosphere/GradientSky.js.map +1 -0
  235. package/dist/atmosphere/HeightFog.d.ts +154 -0
  236. package/dist/atmosphere/HeightFog.d.ts.map +1 -0
  237. package/dist/atmosphere/HeightFog.js +379 -0
  238. package/dist/atmosphere/HeightFog.js.map +1 -0
  239. package/dist/atmosphere/PreethamSky.d.ts +38 -0
  240. package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
  241. package/dist/atmosphere/PreethamSky.js +150 -0
  242. package/dist/atmosphere/PreethamSky.js.map +1 -0
  243. package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
  244. package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
  245. package/dist/atmosphere/SkyBackgroundPass.js +233 -0
  246. package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
  247. package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
  248. package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
  249. package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
  250. package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
  251. package/dist/atmosphere/SkyEval.d.ts +56 -0
  252. package/dist/atmosphere/SkyEval.d.ts.map +1 -0
  253. package/dist/atmosphere/SkyEval.js +99 -0
  254. package/dist/atmosphere/SkyEval.js.map +1 -0
  255. package/dist/atmosphere/StarField.d.ts +26 -0
  256. package/dist/atmosphere/StarField.d.ts.map +1 -0
  257. package/dist/atmosphere/StarField.js +31 -0
  258. package/dist/atmosphere/StarField.js.map +1 -0
  259. package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
  260. package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
  261. package/dist/atmosphere/VolumetricFogPass.js +265 -0
  262. package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
  263. package/dist/atmosphere/fogChunks.d.ts +8 -0
  264. package/dist/atmosphere/fogChunks.d.ts.map +1 -0
  265. package/dist/atmosphere/fogChunks.js +39 -0
  266. package/dist/atmosphere/fogChunks.js.map +1 -0
  267. package/dist/atmosphere/fogUniformStore.d.ts +20 -0
  268. package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
  269. package/dist/atmosphere/fogUniformStore.js +45 -0
  270. package/dist/atmosphere/fogUniformStore.js.map +1 -0
  271. package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
  272. package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
  273. package/dist/atmosphere/shaders/fog.glsl.js +161 -0
  274. package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
  275. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
  276. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
  277. package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
  278. package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
  279. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
  280. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
  281. package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
  282. package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
  283. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
  284. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
  285. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
  286. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
  287. package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
  288. package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
  289. package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
  290. package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
  291. package/dist/atmosphere/sky.glsl.d.ts +8 -0
  292. package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
  293. package/dist/atmosphere/sky.glsl.js +249 -0
  294. package/dist/atmosphere/sky.glsl.js.map +1 -0
  295. package/dist/batching/BatchedGeometryPool.d.ts +72 -0
  296. package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
  297. package/dist/batching/BatchedGeometryPool.js +138 -0
  298. package/dist/batching/BatchedGeometryPool.js.map +1 -0
  299. package/dist/batching/ContentKeys.d.ts +29 -0
  300. package/dist/batching/ContentKeys.d.ts.map +1 -0
  301. package/dist/batching/ContentKeys.js +220 -0
  302. package/dist/batching/ContentKeys.js.map +1 -0
  303. package/dist/batching/DrawDataTexture.d.ts +51 -0
  304. package/dist/batching/DrawDataTexture.d.ts.map +1 -0
  305. package/dist/batching/DrawDataTexture.js +99 -0
  306. package/dist/batching/DrawDataTexture.js.map +1 -0
  307. package/dist/batching/MultiDrawBatch.d.ts +64 -0
  308. package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
  309. package/dist/batching/MultiDrawBatch.js +103 -0
  310. package/dist/batching/MultiDrawBatch.js.map +1 -0
  311. package/dist/batching/StaticMergePlanner.d.ts +80 -0
  312. package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
  313. package/dist/batching/StaticMergePlanner.js +323 -0
  314. package/dist/batching/StaticMergePlanner.js.map +1 -0
  315. package/dist/batching/index.d.ts +8 -0
  316. package/dist/batching/index.d.ts.map +1 -0
  317. package/dist/batching/index.js +8 -0
  318. package/dist/batching/index.js.map +1 -0
  319. package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
  320. package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
  321. package/dist/batching/shaders/drawId.glsl.js +93 -0
  322. package/dist/batching/shaders/drawId.glsl.js.map +1 -0
  323. package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
  324. package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
  325. package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
  326. package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
  327. package/dist/cinematic/BloomPass.d.ts +5 -9
  328. package/dist/cinematic/BloomPass.d.ts.map +1 -1
  329. package/dist/cinematic/BloomPass.js +5 -17
  330. package/dist/cinematic/BloomPass.js.map +1 -1
  331. package/dist/cinematic/DepthHazePass.d.ts +5 -11
  332. package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
  333. package/dist/cinematic/DepthHazePass.js +5 -19
  334. package/dist/cinematic/DepthHazePass.js.map +1 -1
  335. package/dist/cinematic/FilmGrainPass.d.ts +5 -8
  336. package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
  337. package/dist/cinematic/FilmGrainPass.js +5 -16
  338. package/dist/cinematic/FilmGrainPass.js.map +1 -1
  339. package/dist/cinematic/VignettePass.d.ts +5 -9
  340. package/dist/cinematic/VignettePass.d.ts.map +1 -1
  341. package/dist/cinematic/VignettePass.js +5 -16
  342. package/dist/cinematic/VignettePass.js.map +1 -1
  343. package/dist/cinematic/index.d.ts +2 -1
  344. package/dist/cinematic/index.d.ts.map +1 -1
  345. package/dist/cinematic/index.js +1 -1
  346. package/dist/cinematic/index.js.map +1 -1
  347. package/dist/contracts/atmosphere.d.ts +30 -0
  348. package/dist/contracts/atmosphere.d.ts.map +1 -0
  349. package/dist/contracts/atmosphere.js +42 -0
  350. package/dist/contracts/atmosphere.js.map +1 -0
  351. package/dist/contracts/blend.d.ts +28 -0
  352. package/dist/contracts/blend.d.ts.map +1 -0
  353. package/dist/contracts/blend.js +73 -0
  354. package/dist/contracts/blend.js.map +1 -0
  355. package/dist/contracts/core.d.ts +47 -0
  356. package/dist/contracts/core.d.ts.map +1 -0
  357. package/dist/contracts/core.js +70 -0
  358. package/dist/contracts/core.js.map +1 -0
  359. package/dist/contracts/deform.d.ts +38 -0
  360. package/dist/contracts/deform.d.ts.map +1 -0
  361. package/dist/contracts/deform.js +14 -0
  362. package/dist/contracts/deform.js.map +1 -0
  363. package/dist/contracts/device.d.ts +71 -0
  364. package/dist/contracts/device.d.ts.map +1 -0
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@@ -0,0 +1,66 @@
1
+ /**
2
+ * `program/MaterialFeatures.ts` (PRD-01 §15 Phase-3) — material → C-02 record.
3
+ *
4
+ * `defaultProgramFeatures(material, ctx)` derives the record every allow-listed
5
+ * material produces from its parameters, so `Material.programFeatures(ctx)`
6
+ * has a real default instead of a per-subclass override:
7
+ * lighting — `lit` for PBR-family shaderKeys, `unlit` otherwise
8
+ * maps — `u_<slot>Texture` TextureBinding with a texture bound;
9
+ * `u_<slot>TextureTexCoord` selects uvSet; a bound transform
10
+ * sets `transform`
11
+ * alphaMode — `blend`/`blendMode!=="opaque"` → "blend",
12
+ * `u_alphaCutoff > 0` → "mask", else "opaque"
13
+ * doubleSided — `renderState.cullMode === "none"`
14
+ * vertexColors/instancing/skinning/morph — from `requiredAttributes`
15
+ * extensions — extension factor params > 0 → `MaterialExtensionFeature`s
16
+ * (lobe chunks come from `materialLobes(flags)`; an unregistered
17
+ * extension records `extension-lobe-pending` at generate time)
18
+ *
19
+ * Allow-list: materials outside `ALLOWLIST_PROGRAM_SHADERS` keep `shaderKey`
20
+ * (the ForwardPass flag-off path). `materialFeatureWarning` returns the
21
+ * "nearest superset" note for an allow-listed shader with unrecognized state.
22
+ */
23
+ import type { Material } from "../Material.js";
24
+ import type { ProgramFeatures } from "../contracts/program.js";
25
+ import type { MaterialFeatureContext } from "../contracts/materialLobes.js";
26
+ type FeatureRecord = Omit<ProgramFeatures, "lights" | "shadows" | "environment" | "fog" | "pass" | "target" | "backgroundCoverage">;
27
+ /** Shader keys the generated-program path covers (the §15 allow-list). */
28
+ export declare const ALLOWLIST_PROGRAM_SHADERS: ReadonlySet<string>;
29
+ export declare function defaultProgramFeatures(material: Material, ctx: MaterialFeatureContext): FeatureRecord;
30
+ /** Geometry attribute presence test, by shader name (`a_uv`, `a_joints`, …). */
31
+ export type GeometryAttributeTest = (shaderName: string) => boolean;
32
+ /** True when the geometry carries a full skin (joints + weights). */
33
+ export declare function geometryHasSkin(has: GeometryAttributeTest): boolean;
34
+ /**
35
+ * #867 (games): the program's feature set follows the geometry, as in
36
+ * three.js. A primitive or procedural mesh with no `a_uv` cannot sample
37
+ * uv-set-0 maps (they and the extension lobe maps are dropped); no `a_uv1`
38
+ * drops uv-set-1 maps; no `a_color` drops vertex colors; no joints/weights
39
+ * drops skinning segments from `prd06.deform` (morph is texture-driven and
40
+ * untouched). Normal maps need only uv: the generated program never reads `a_tangent`
41
+ * (derivative TBN when the geometry has none). Returns `record` itself when
42
+ * nothing is dropped, so program keys stay stable for complete geometry.
43
+ */
44
+ export declare function featuresForGeometry<T extends FeatureRecord>(record: T, has: GeometryAttributeTest): T;
45
+ /** Allow-listed shader → covered by the generated path. */
46
+ export declare function materialUsesGeneratedProgram(material: Material): boolean;
47
+ /**
48
+ * Draw-time route. `core` (A3D_QR_CORE generator): every allow-listed material
49
+ * is generated. `lobes` (PRD-04 `qrMaterialsLobeProgramsOn`): only
50
+ * allow-listed materials whose record carries an r185 lobe extension are —
51
+ * otherwise those lobes never reach the GPU under `materials` alone.
52
+ */
53
+ export declare function materialRoutesToGeneratedProgram(material: Material, route: {
54
+ readonly core: boolean;
55
+ readonly lobes: boolean;
56
+ }, ctx: MaterialFeatureContext): boolean;
57
+ /**
58
+ * §15: "nearest superset" warning when an allow-listed material carries state
59
+ * the feature derivation cannot see. A `shaderVariant` override is the one
60
+ * such state today (variants are legacy-library axes the generator does not
61
+ * model) — the feature record describes the base shader, which is a superset
62
+ * of nothing; warn so the silent-widening rule is observable.
63
+ */
64
+ export declare function materialFeatureWarning(material: Material): string | null;
65
+ export {};
66
+ //# sourceMappingURL=MaterialFeatures.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,242 @@
1
+ /**
2
+ * `program/MaterialFeatures.ts` (PRD-01 §15 Phase-3) — material → C-02 record.
3
+ *
4
+ * `defaultProgramFeatures(material, ctx)` derives the record every allow-listed
5
+ * material produces from its parameters, so `Material.programFeatures(ctx)`
6
+ * has a real default instead of a per-subclass override:
7
+ * lighting — `lit` for PBR-family shaderKeys, `unlit` otherwise
8
+ * maps — `u_<slot>Texture` TextureBinding with a texture bound;
9
+ * `u_<slot>TextureTexCoord` selects uvSet; a bound transform
10
+ * sets `transform`
11
+ * alphaMode — `blend`/`blendMode!=="opaque"` → "blend",
12
+ * `u_alphaCutoff > 0` → "mask", else "opaque"
13
+ * doubleSided — `renderState.cullMode === "none"`
14
+ * vertexColors/instancing/skinning/morph — from `requiredAttributes`
15
+ * extensions — extension factor params > 0 → `MaterialExtensionFeature`s
16
+ * (lobe chunks come from `materialLobes(flags)`; an unregistered
17
+ * extension records `extension-lobe-pending` at generate time)
18
+ *
19
+ * Allow-list: materials outside `ALLOWLIST_PROGRAM_SHADERS` keep `shaderKey`
20
+ * (the ForwardPass flag-off path). `materialFeatureWarning` returns the
21
+ * "nearest superset" note for an allow-listed shader with unrecognized state.
22
+ */
23
+ import { isTextureBinding } from "../TextureBinding.js";
24
+ // Lit iff the shader key names a PBR or skinned-lit program ("unlit" must not match).
25
+ const LIT_SHADER_MARKERS = /pbr|skinned-lit/i;
26
+ /** Texture parameter → maps slot. */
27
+ const MAP_PARAMS = [
28
+ ["u_baseColorTexture", "baseColor"],
29
+ ["u_normalTexture", "normal"],
30
+ ["u_metallicRoughnessTexture", "metallicRoughness"],
31
+ ["u_occlusionTexture", "occlusion"],
32
+ ["u_emissiveTexture", "emissive"]
33
+ ];
34
+ /** Extension factor parameter → glTF extension id (C-03). */
35
+ const EXTENSION_PARAMS = [
36
+ ["u_clearcoatFactor", "KHR_materials_clearcoat"],
37
+ ["u_anisotropyStrength", "KHR_materials_anisotropy"],
38
+ ["u_iridescenceFactor", "KHR_materials_iridescence"],
39
+ ["u_transmissionFactor", "KHR_materials_transmission"],
40
+ ["u_volumeThicknessFactor", "KHR_materials_volume"],
41
+ ["u_diffuseTransmissionFactor", "KHR_materials_diffuse_transmission"],
42
+ ["u_dispersion", "KHR_materials_dispersion"]
43
+ ];
44
+ const SPECIAL_EXTENSIONS = ["KHR_materials_sheen", "KHR_materials_ior", "KHR_materials_specular", "KHR_materials_emissive_strength"];
45
+ /** Extensions whose presence test is not a plain `param > 0`. */
46
+ function specialExtensionPresent(material, glTF) {
47
+ const num = (n) => (typeof material.getParameter(n) === "number" ? material.getParameter(n) : undefined);
48
+ switch (glTF) {
49
+ case "KHR_materials_sheen": {
50
+ const color = material.getParameter("u_sheenColorFactor");
51
+ const anyColor = (Array.isArray(color) || color instanceof Float32Array) && [...color].some((c) => c > 0);
52
+ return anyColor === true || (num("u_sheenRoughnessFactor") ?? 0) > 0;
53
+ }
54
+ case "KHR_materials_ior":
55
+ return (num("u_ior") ?? 1.5) !== 1.5;
56
+ case "KHR_materials_specular":
57
+ return (num("u_specularFactor") ?? 1) < 1;
58
+ case "KHR_materials_emissive_strength":
59
+ return (num("u_emissiveStrength") ?? 1) > 1;
60
+ default:
61
+ return false;
62
+ }
63
+ }
64
+ /** Shader keys the generated-program path covers (the §15 allow-list). */
65
+ export const ALLOWLIST_PROGRAM_SHADERS = new Set([
66
+ "aura3d/pbr-direct",
67
+ "aura3d/instanced-pbr",
68
+ "aura3d/pbr-textured",
69
+ "aura3d/pbr-normal-map",
70
+ "aura3d/skinned-lit",
71
+ "aura3d/skinned-lit-8",
72
+ "aura3d/unlit",
73
+ "aura3d/textured-unlit",
74
+ "aura3d/instanced-unlit"
75
+ ]);
76
+ function paramNumber(material, name) {
77
+ const v = material.getParameter(name);
78
+ return typeof v === "number" ? v : undefined;
79
+ }
80
+ function mapSlot(material, param) {
81
+ const binding = material.getParameter(param);
82
+ if (!isTextureBinding(binding) || binding.texture === undefined)
83
+ return undefined;
84
+ const texCoord = paramNumber(material, `${param}TexCoord`);
85
+ const transform = material.getParameter(`${param}Transform`);
86
+ const hasTransform = transform !== undefined &&
87
+ !(Array.isArray(transform) && transform.length >= 8 && transform.every((v, i) => v === (i % 4 === 0 || i === 4 ? 1 : 0)));
88
+ return { uvSet: texCoord === 1 ? 1 : 0, transform: hasTransform };
89
+ }
90
+ export function defaultProgramFeatures(material, ctx) {
91
+ const maps = {};
92
+ for (const [param, slot] of MAP_PARAMS) {
93
+ const feature = mapSlot(material, param);
94
+ if (feature)
95
+ maps[slot] = feature;
96
+ }
97
+ const extensions = [];
98
+ const push = (glTF) => {
99
+ if (!extensions.some((e) => e.lobe === glTF))
100
+ extensions.push({ lobe: glTF, maps: [], bits: {} });
101
+ };
102
+ for (const [param, glTF] of EXTENSION_PARAMS) {
103
+ const value = paramNumber(material, param);
104
+ if (value !== undefined && value > 0)
105
+ push(glTF);
106
+ }
107
+ for (const glTF of SPECIAL_EXTENSIONS) {
108
+ if (specialExtensionPresent(material, glTF))
109
+ push(glTF);
110
+ }
111
+ const attrs = new Set(material.requiredAttributes);
112
+ const skinned = attrs.has("a_joints");
113
+ const instanced = attrs.has("a_instanceMatrix0") || attrs.has("a_instanceMatrix") || /instanced/i.test(material.shaderKey);
114
+ const alphaCutoff = paramNumber(material, "u_alphaCutoff") ?? 0;
115
+ const transparent = material.renderState.blend === true || (material.renderState.blendMode !== undefined && material.renderState.blendMode !== "opaque");
116
+ const features = {};
117
+ if (skinned)
118
+ features["prd06.deform"] = true;
119
+ void ctx;
120
+ return {
121
+ lighting: LIT_SHADER_MARKERS.test(material.shaderKey) ? "lit" : "unlit",
122
+ maps,
123
+ extensions,
124
+ alphaMode: transparent ? "blend" : alphaCutoff > 0 ? "mask" : "opaque",
125
+ doubleSided: material.renderState.cullMode === "none",
126
+ vertexColors: attrs.has("a_color"),
127
+ flatShading: paramNumber(material, "u_flatShading") === 1,
128
+ // PRD-01 §8.3: Lambert by default (glTF / three.js); Burley is opt-in
129
+ // (`u_diffuseModel = 1` → DIFFUSE_BURLEY). 01-GENTEST / C-02 + C-03.
130
+ diffuseModel: paramNumber(material, "u_diffuseModel") === 1 ? "burley" : "lambert",
131
+ specularAntialiasing: paramNumber(material, "u_specularAntialiasing") !== 0,
132
+ skinning: skinned ? { influences: attrs.has("a_joints1") ? 8 : 4, palette: "uniform" } : undefined,
133
+ morph: attrs.has("a_morphTarget") ? { targetBucket: 4, normals: attrs.has("a_morphNormal"), tangents: attrs.has("a_morphTangent") } : undefined,
134
+ instancing: instanced ? { color: attrs.has("a_instanceColor") } : undefined,
135
+ features
136
+ };
137
+ }
138
+ /** True when the geometry carries a full skin (joints + weights). */
139
+ export function geometryHasSkin(has) {
140
+ return has("a_joints") && has("a_weights");
141
+ }
142
+ /**
143
+ * #867 (games): the program's feature set follows the geometry, as in
144
+ * three.js. A primitive or procedural mesh with no `a_uv` cannot sample
145
+ * uv-set-0 maps (they and the extension lobe maps are dropped); no `a_uv1`
146
+ * drops uv-set-1 maps; no `a_color` drops vertex colors; no joints/weights
147
+ * drops skinning segments from `prd06.deform` (morph is texture-driven and
148
+ * untouched). Normal maps need only uv: the generated program never reads `a_tangent`
149
+ * (derivative TBN when the geometry has none). Returns `record` itself when
150
+ * nothing is dropped, so program keys stay stable for complete geometry.
151
+ */
152
+ export function featuresForGeometry(record, has) {
153
+ const uv0 = has("a_uv");
154
+ const uv1 = has("a_uv1");
155
+ const skin = geometryHasSkin(has);
156
+ let changed = false;
157
+ const maps = {};
158
+ for (const [slot, feature] of Object.entries(record.maps)) {
159
+ if (!feature)
160
+ continue;
161
+ if ((feature.uvSet === 1 ? uv1 : uv0))
162
+ maps[slot] = feature;
163
+ else
164
+ changed = true;
165
+ }
166
+ const extensions = uv0
167
+ ? record.extensions
168
+ : record.extensions.map((ext) => {
169
+ if (ext.maps.length === 0)
170
+ return ext;
171
+ changed = true;
172
+ return { ...ext, maps: [] };
173
+ });
174
+ const vertexColors = record.vertexColors && has("a_color");
175
+ if (vertexColors !== record.vertexColors)
176
+ changed = true;
177
+ const extraSkin = skin && has("a_joints1") && has("a_weights1");
178
+ const skinning = skin
179
+ ? record.skinning?.influences === 8 && !extraSkin
180
+ ? { ...record.skinning, influences: 4 }
181
+ : record.skinning
182
+ : undefined;
183
+ if (skinning !== record.skinning)
184
+ changed = true;
185
+ let features = record.features;
186
+ const deform = features["prd06.deform"];
187
+ if (deform !== undefined) {
188
+ // Selection may combine skinning and texture-driven morphs. Dropping the
189
+ // whole feature for a geometry without joint attributes freezes morphs.
190
+ const masked = typeof deform === "string"
191
+ ? deform.split("|").flatMap((part) => {
192
+ if (part === "skin4" || part === "skin8")
193
+ return skin ? [part === "skin8" && !extraSkin ? "skin4" : part] : [];
194
+ return [part];
195
+ }).join("|") || undefined
196
+ : skin ? deform : undefined;
197
+ if (masked !== deform) {
198
+ features = { ...features };
199
+ if (masked === undefined)
200
+ delete features["prd06.deform"];
201
+ else
202
+ features = { ...features, "prd06.deform": masked };
203
+ changed = true;
204
+ }
205
+ }
206
+ if (!changed)
207
+ return record;
208
+ return { ...record, maps, extensions, vertexColors, skinning, features };
209
+ }
210
+ /** Allow-listed shader → covered by the generated path. */
211
+ export function materialUsesGeneratedProgram(material) {
212
+ return ALLOWLIST_PROGRAM_SHADERS.has(material.shaderKey);
213
+ }
214
+ /**
215
+ * Draw-time route. `core` (A3D_QR_CORE generator): every allow-listed material
216
+ * is generated. `lobes` (PRD-04 `qrMaterialsLobeProgramsOn`): only
217
+ * allow-listed materials whose record carries an r185 lobe extension are —
218
+ * otherwise those lobes never reach the GPU under `materials` alone.
219
+ */
220
+ export function materialRoutesToGeneratedProgram(material, route, ctx) {
221
+ if (!materialUsesGeneratedProgram(material))
222
+ return false;
223
+ if (route.core)
224
+ return true;
225
+ return route.lobes && material.programFeatures(ctx).extensions.length > 0;
226
+ }
227
+ /**
228
+ * §15: "nearest superset" warning when an allow-listed material carries state
229
+ * the feature derivation cannot see. A `shaderVariant` override is the one
230
+ * such state today (variants are legacy-library axes the generator does not
231
+ * model) — the feature record describes the base shader, which is a superset
232
+ * of nothing; warn so the silent-widening rule is observable.
233
+ */
234
+ export function materialFeatureWarning(material) {
235
+ if (!materialUsesGeneratedProgram(material))
236
+ return null;
237
+ if (material.shaderVariant !== undefined) {
238
+ return `material "${material.name}" (${material.shaderKey}) sets shaderVariant "${material.shaderVariant}" — the generated-program path does not model variants; the base feature record (a strict superset's complement) is used`;
239
+ }
240
+ return null;
241
+ }
242
+ //# sourceMappingURL=MaterialFeatures.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,83 @@
1
+ /**
2
+ * `program/ProgramCache.ts` (PRD-01 §6.4) — real `ProgramCacheLike`.
3
+ *
4
+ * `acquire` normalizes + keys the record, returns the cached handle when
5
+ * present, otherwise generates through `generateProgramImpl` and compiles:
6
+ * - async path (KHR_parallel_shader_compile polling) when
7
+ * `o.parallelCompile ?? device.probe?.parallelShaderCompile` and the
8
+ * device implements `compileAsync` — the handle starts `pending` and
9
+ * flips `ready`/`failed` when the promise settles;
10
+ * - sync path otherwise (`createShaderProgram` blocks, handle is
11
+ * `ready`/`failed` immediately — "warm-then-block" stays the default).
12
+ *
13
+ * `precompile` awaits every pending entry (what `ProgramWarmup`/`app.ready`
14
+ * await). Stats accumulate `compiled`/`pending`/`failed`/`compileMsTotal`.
15
+ */
16
+ import type { QrFlags } from "../contracts/core.js";
17
+ import type { ProgramFeatures, ProgramHandle, ProgramCacheLike } from "../contracts/program.js";
18
+ import type { RenderDevice } from "../RenderDevice.js";
19
+ import { type GenerateProgramOptions } from "./ProgramGenerator.js";
20
+ export interface ProgramCacheOptions {
21
+ /** When true, `generateProgramImpl` resolves registered feature contributors. */
22
+ readonly flags?: QrFlags;
23
+ /** When unset, falls back to `device.probe?.parallelShaderCompile`. */
24
+ readonly parallelCompile?: boolean;
25
+ /** Sink for generator degradations (e.g. extension-lobe-pending). */
26
+ readonly onDegradation?: GenerateProgramOptions["onDegradation"];
27
+ /**
28
+ * T0-06 (§403): bound on synchronous compiles issued inside one frame epoch
29
+ * (`beginFrame` resets it). Beyond the bound a new entry stays `pending`
30
+ * without a compile — the next frame's `acquire` retries it. Async
31
+ * (`compileAsync`) compiles do not count against the bound.
32
+ */
33
+ readonly maxSyncCompilesPerFrame?: number;
34
+ }
35
+ export declare class ProgramCache implements ProgramCacheLike {
36
+ private readonly device;
37
+ private readonly options;
38
+ private readonly entries;
39
+ private readonly parallel;
40
+ private readonly maxSyncCompilesPerFrame;
41
+ private compileMsTotal;
42
+ private reuseCount;
43
+ private disposed;
44
+ private frameSyncCompiles;
45
+ private readyMarked;
46
+ private compiledSinceReadyCount;
47
+ constructor(device: RenderDevice, options?: ProgramCacheOptions);
48
+ /** T0-06: start of a frame's sync-compile budget. */
49
+ beginFrame(): void;
50
+ /** T0-06: mark the ready barrier — later compiles count `compiledSinceReady`. */
51
+ markReady(): void;
52
+ private noteCompiled;
53
+ acquire(features: ProgramFeatures): ProgramHandle;
54
+ precompile(list: readonly ProgramFeatures[]): Promise<void>;
55
+ stats(): {
56
+ readonly compiled: number;
57
+ readonly pending: number;
58
+ readonly failed: number;
59
+ readonly compileMsTotal: number;
60
+ readonly compiledSinceReady: number;
61
+ };
62
+ /** PRD-01 Phase 6 C-31: introspection for the lane's `programs` section. */
63
+ keys(): readonly string[];
64
+ /** Acquires served from an existing entry (cache hits). */
65
+ get reused(): number;
66
+ dispose(): void;
67
+ /**
68
+ * T0-03/C-36: one `program-compile-failed` degradation + one console.error
69
+ * per failed key, recorded when the entry first flips to `failed` (repeat
70
+ * acquires reuse the entry and never re-report).
71
+ */
72
+ private reportCompileFailure;
73
+ /** Return the live entry so a held "pending" handle observes the flip to ready/failed. */
74
+ private toHandle;
75
+ }
76
+ /**
77
+ * Error text for a failed program (T0-03/C-36). It appends the driver info log
78
+ * and the stage from `RenderDeviceError.details`, so a remote run (strict
79
+ * throw, console.error, C-36 degradation) says which line failed and why
80
+ * instead of only "WebGL shader compile failed".
81
+ */
82
+ export declare function describeCompileError(error: unknown): string;
83
+ //# sourceMappingURL=ProgramCache.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ProgramCache.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/program/ProgramCache.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;GAcG;AAEH,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,KAAK,EAAE,eAAe,EAAE,aAAa,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAC;AAC7F,OAAO,KAAK,EAAE,YAAY,EAAsC,MAAM,iBAAiB,CAAC;AACxF,OAAO,EAAwE,KAAK,sBAAsB,EAA2B,MAAM,oBAAoB,CAAC;AAYhK,MAAM,WAAW,mBAAmB;IAClC,iFAAiF;IACjF,QAAQ,CAAC,KAAK,CAAC,EAAE,OAAO,CAAC;IACzB,uEAAuE;IACvE,QAAQ,CAAC,eAAe,CAAC,EAAE,OAAO,CAAC;IACnC,qEAAqE;IACrE,QAAQ,CAAC,aAAa,CAAC,EAAE,sBAAsB,CAAC,eAAe,CAAC,CAAC;IACjE;;;;;OAKG;IACH,QAAQ,CAAC,uBAAuB,CAAC,EAAE,MAAM,CAAC;CAC3C;AAED,qBAAa,YAAa,YAAW,gBAAgB;IAYjD,OAAO,CAAC,QAAQ,CAAC,MAAM;IACvB,OAAO,CAAC,QAAQ,CAAC,OAAO;IAZ1B,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAiC;IACzD,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAU;IACnC,OAAO,CAAC,QAAQ,CAAC,uBAAuB,CAAS;IACjD,OAAO,CAAC,cAAc,CAAK;IAC3B,OAAO,CAAC,UAAU,CAAK;IACvB,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,iBAAiB,CAAK;IAC9B,OAAO,CAAC,WAAW,CAAS;IAC5B,OAAO,CAAC,uBAAuB,CAAK;gBAGjB,MAAM,EAAE,YAAY,EACpB,OAAO,GAAE,mBAAwB;IAMpD,qDAAqD;IACrD,UAAU,IAAI,IAAI;IAIlB,iFAAiF;IACjF,SAAS,IAAI,IAAI;IAIjB,OAAO,CAAC,YAAY;IAIpB,OAAO,CAAC,QAAQ,EAAE,eAAe,GAAG,aAAa;IAoE3C,UAAU,CAAC,IAAI,EAAE,SAAS,eAAe,EAAE,GAAG,OAAO,CAAC,IAAI,CAAC;IAWjE,KAAK,IAAI;QAAE,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,cAAc,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,kBAAkB,EAAE,MAAM,CAAA;KAAE;IAY/J,4EAA4E;IAC5E,IAAI,IAAI,SAAS,MAAM,EAAE;IAIzB,2DAA2D;IAC3D,IAAI,MAAM,IAAI,MAAM,CAEnB;IAED,OAAO,IAAI,IAAI;IASf;;;;OAIG;IACH,OAAO,CAAC,oBAAoB;IAQ5B,0FAA0F;IAC1F,OAAO,CAAC,QAAQ;CAGjB;AAED;;;;;GAKG;AACH,wBAAgB,oBAAoB,CAAC,KAAK,EAAE,OAAO,GAAG,MAAM,CAO3D"}
@@ -0,0 +1,194 @@
1
+ /**
2
+ * `program/ProgramCache.ts` (PRD-01 §6.4) — real `ProgramCacheLike`.
3
+ *
4
+ * `acquire` normalizes + keys the record, returns the cached handle when
5
+ * present, otherwise generates through `generateProgramImpl` and compiles:
6
+ * - async path (KHR_parallel_shader_compile polling) when
7
+ * `o.parallelCompile ?? device.probe?.parallelShaderCompile` and the
8
+ * device implements `compileAsync` — the handle starts `pending` and
9
+ * flips `ready`/`failed` when the promise settles;
10
+ * - sync path otherwise (`createShaderProgram` blocks, handle is
11
+ * `ready`/`failed` immediately — "warm-then-block" stays the default).
12
+ *
13
+ * `precompile` awaits every pending entry (what `ProgramWarmup`/`app.ready`
14
+ * await). Stats accumulate `compiled`/`pending`/`failed`/`compileMsTotal`.
15
+ */
16
+ import { generateProgramImpl, GENERATED_PROGRAM_MARKER, programDegradationLog } from "./ProgramGenerator.js";
17
+ import { normalizeProgramFeatures } from "./ProgramFeatures.js";
18
+ import { programKey } from "./ProgramKey.js";
19
+ export class ProgramCache {
20
+ device;
21
+ options;
22
+ entries = new Map();
23
+ parallel;
24
+ maxSyncCompilesPerFrame;
25
+ compileMsTotal = 0;
26
+ reuseCount = 0;
27
+ disposed = false;
28
+ frameSyncCompiles = 0;
29
+ readyMarked = false;
30
+ compiledSinceReadyCount = 0;
31
+ constructor(device, options = {}) {
32
+ this.device = device;
33
+ this.options = options;
34
+ this.parallel = options.parallelCompile ?? device.probe?.parallelShaderCompile ?? false;
35
+ this.maxSyncCompilesPerFrame = options.maxSyncCompilesPerFrame ?? 8;
36
+ }
37
+ /** T0-06: start of a frame's sync-compile budget. */
38
+ beginFrame() {
39
+ this.frameSyncCompiles = 0;
40
+ }
41
+ /** T0-06: mark the ready barrier — later compiles count `compiledSinceReady`. */
42
+ markReady() {
43
+ this.readyMarked = true;
44
+ }
45
+ noteCompiled() {
46
+ if (this.readyMarked)
47
+ this.compiledSinceReadyCount += 1;
48
+ }
49
+ acquire(features) {
50
+ const normalized = normalizeProgramFeatures(features);
51
+ const key = programKey(normalized);
52
+ const existing = this.entries.get(key);
53
+ if (existing && (existing.status !== "pending" || existing.pending !== undefined)) {
54
+ this.reuseCount += 1;
55
+ return this.toHandle(existing);
56
+ }
57
+ // A pending entry with no in-flight promise was bounded out by the T0-06
58
+ // per-frame sync-compile bound — fall through to retry under this frame's
59
+ // budget (or the async path).
60
+ const entry = existing ?? { key, status: "pending" };
61
+ if (!existing)
62
+ this.entries.set(key, entry);
63
+ const started = Date.now();
64
+ let sources;
65
+ try {
66
+ const generated = generateProgramImpl(normalized, {
67
+ flags: this.options.flags,
68
+ onDegradation: this.options.onDegradation
69
+ });
70
+ sources = {
71
+ label: `a3d-program:${key.slice(0, 40)}`,
72
+ marker: GENERATED_PROGRAM_MARKER,
73
+ vertex: generated.vertex,
74
+ fragment: generated.fragment
75
+ };
76
+ }
77
+ catch (error) {
78
+ entry.status = "failed";
79
+ entry.error = describeCompileError(error);
80
+ this.reportCompileFailure(entry);
81
+ return this.toHandle(entry);
82
+ }
83
+ if (this.parallel && typeof this.device.compileAsync === "function") {
84
+ entry.pending = this.device.compileAsync(sources)
85
+ .then((program) => {
86
+ entry.status = "ready";
87
+ entry.program = program;
88
+ this.compileMsTotal += Date.now() - started;
89
+ this.noteCompiled();
90
+ })
91
+ .catch((error) => {
92
+ entry.status = "failed";
93
+ entry.error = describeCompileError(error);
94
+ this.reportCompileFailure(entry);
95
+ this.compileMsTotal += Date.now() - started;
96
+ });
97
+ }
98
+ else {
99
+ if (this.frameSyncCompiles >= this.maxSyncCompilesPerFrame) {
100
+ // T0-06 per-frame bound: leave the entry pending (no compile, no
101
+ // promise); the next frame's `acquire` retries under a fresh budget.
102
+ return this.toHandle(entry);
103
+ }
104
+ this.frameSyncCompiles += 1;
105
+ try {
106
+ entry.program = this.device.createShaderProgram(sources);
107
+ entry.status = "ready";
108
+ this.noteCompiled();
109
+ }
110
+ catch (error) {
111
+ entry.status = "failed";
112
+ entry.error = describeCompileError(error);
113
+ this.reportCompileFailure(entry);
114
+ }
115
+ this.compileMsTotal += Date.now() - started;
116
+ }
117
+ return this.toHandle(entry);
118
+ }
119
+ async precompile(list) {
120
+ const pending = [];
121
+ for (const features of list) {
122
+ this.acquire(features);
123
+ }
124
+ for (const entry of this.entries.values()) {
125
+ if (entry.pending)
126
+ pending.push(entry.pending);
127
+ }
128
+ await Promise.all(pending);
129
+ }
130
+ stats() {
131
+ let compiled = 0;
132
+ let pending = 0;
133
+ let failed = 0;
134
+ for (const entry of this.entries.values()) {
135
+ if (entry.status === "ready")
136
+ compiled++;
137
+ else if (entry.status === "pending")
138
+ pending++;
139
+ else
140
+ failed++;
141
+ }
142
+ return { compiled, pending, failed, compileMsTotal: this.compileMsTotal, compiledSinceReady: this.compiledSinceReadyCount };
143
+ }
144
+ /** PRD-01 Phase 6 C-31: introspection for the lane's `programs` section. */
145
+ keys() {
146
+ return [...this.entries.keys()];
147
+ }
148
+ /** Acquires served from an existing entry (cache hits). */
149
+ get reused() {
150
+ return this.reuseCount;
151
+ }
152
+ dispose() {
153
+ if (this.disposed)
154
+ return;
155
+ this.disposed = true;
156
+ for (const entry of this.entries.values()) {
157
+ entry.program?.dispose();
158
+ }
159
+ this.entries.clear();
160
+ }
161
+ /**
162
+ * T0-03/C-36: one `program-compile-failed` degradation + one console.error
163
+ * per failed key, recorded when the entry first flips to `failed` (repeat
164
+ * acquires reuse the entry and never re-report).
165
+ */
166
+ reportCompileFailure(entry) {
167
+ const message = `generated program failed to compile (key ${entry.key}): ${entry.error ?? "unknown error"}`;
168
+ const degradation = { code: "program-compile-failed", message, ownerPrd: 1 };
169
+ programDegradationLog.push(degradation);
170
+ this.options.onDegradation?.(degradation);
171
+ console.error(`[prd01] ${message}`);
172
+ }
173
+ /** Return the live entry so a held "pending" handle observes the flip to ready/failed. */
174
+ toHandle(entry) {
175
+ return entry;
176
+ }
177
+ }
178
+ /**
179
+ * Error text for a failed program (T0-03/C-36). It appends the driver info log
180
+ * and the stage from `RenderDeviceError.details`, so a remote run (strict
181
+ * throw, console.error, C-36 degradation) says which line failed and why
182
+ * instead of only "WebGL shader compile failed".
183
+ */
184
+ export function describeCompileError(error) {
185
+ if (!(error instanceof Error))
186
+ return String(error);
187
+ const details = error.details;
188
+ const log = typeof details?.log === "string" ? details.log.trim() : "";
189
+ if (!log)
190
+ return error.message;
191
+ const stage = details?.stage === undefined ? "" : ` [stage ${String(details.stage)}]`;
192
+ return `${error.message}${stage}: ${log.length > 1200 ? `${log.slice(0, 1200)}…` : log}`;
193
+ }
194
+ //# sourceMappingURL=ProgramCache.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,21 @@
1
+ /**
2
+ * `ProgramFeatures` helpers (PRD-01 §6.4) — canonical feature records.
3
+ *
4
+ * `computeProgramKey` only sorts keys: `{ maps: {} }` and a record missing
5
+ * `maps` produce different keys for the same draw. `normalizeProgramFeatures`
6
+ * fills every field of the frozen C-02 record with canonical defaults and
7
+ * strips `undefined` leaves, so records built anywhere (materials, depth
8
+ * passes, warmup) key identically.
9
+ */
10
+ import type { ProgramFeatures, TextureSlotFeature } from "../contracts/program.js";
11
+ export declare const DEFAULT_SHADOW_RECEIVE: ProgramFeatures["shadows"];
12
+ export declare const DEFAULT_LIGHTS: ProgramFeatures["lights"];
13
+ export declare const DEFAULT_PROGRAM_FEATURES: ProgramFeatures;
14
+ /** Fill every ProgramFeatures field with canonical defaults; strips undefined leaves. */
15
+ export declare function normalizeProgramFeatures(features: Partial<ProgramFeatures> | undefined): ProgramFeatures;
16
+ /** The light-count keys that bound the unrolled `fragment:lights` loop. */
17
+ export declare function totalLightCount(lights: ProgramFeatures["lights"]): number;
18
+ /** Texture map feature bits → define names, in frozen map order. */
19
+ export declare const MAP_DEFINES: readonly [keyof ProgramFeatures["maps"], string][];
20
+ export declare function mapUvSet(slot: TextureSlotFeature | undefined): 0 | 1;
21
+ //# sourceMappingURL=ProgramFeatures.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ProgramFeatures.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/program/ProgramFeatures.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAEH,OAAO,KAAK,EAAE,eAAe,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAEhF,eAAO,MAAM,sBAAsB,EAAE,eAAe,CAAC,SAAS,CAK7D,CAAC;AAEF,eAAO,MAAM,cAAc,EAAE,eAAe,CAAC,QAAQ,CAOpD,CAAC;AAEF,eAAO,MAAM,wBAAwB,EAAE,eAkBtC,CAAC;AAUF,yFAAyF;AACzF,wBAAgB,wBAAwB,CAAC,QAAQ,EAAE,OAAO,CAAC,eAAe,CAAC,GAAG,SAAS,GAAG,eAAe,CA2BxG;AAED,2EAA2E;AAC3E,wBAAgB,eAAe,CAAC,MAAM,EAAE,eAAe,CAAC,QAAQ,CAAC,GAAG,MAAM,CAEzE;AAED,oEAAoE;AACpE,eAAO,MAAM,WAAW,EAAE,SAAS,CAAC,MAAM,eAAe,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC,EAMzE,CAAC;AAEF,wBAAgB,QAAQ,CAAC,IAAI,EAAE,kBAAkB,GAAG,SAAS,GAAG,CAAC,GAAG,CAAC,CAEpE"}