@aura3d/rendering 3.0.1 → 4.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1826) hide show
  1. package/dist/BlendModes.d.ts +34 -0
  2. package/dist/BlendModes.d.ts.map +1 -0
  3. package/dist/BlendModes.js +42 -0
  4. package/dist/BlendModes.js.map +1 -0
  5. package/dist/DepthPass.d.ts +18 -0
  6. package/dist/DepthPass.d.ts.map +1 -1
  7. package/dist/DepthPass.js +103 -20
  8. package/dist/DepthPass.js.map +1 -1
  9. package/dist/EnvironmentBackgroundPass.d.ts +7 -0
  10. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
  11. package/dist/EnvironmentBackgroundPass.js +39 -14
  12. package/dist/EnvironmentBackgroundPass.js.map +1 -1
  13. package/dist/EnvironmentMapResources.d.ts +1 -1
  14. package/dist/EnvironmentMapResources.d.ts.map +1 -1
  15. package/dist/EnvironmentMapResources.js +19 -8
  16. package/dist/EnvironmentMapResources.js.map +1 -1
  17. package/dist/EnvironmentPlatform.d.ts +6 -0
  18. package/dist/EnvironmentPlatform.d.ts.map +1 -1
  19. package/dist/EnvironmentPlatform.js +3 -1
  20. package/dist/EnvironmentPlatform.js.map +1 -1
  21. package/dist/EnvironmentPreset.d.ts +7 -0
  22. package/dist/EnvironmentPreset.d.ts.map +1 -1
  23. package/dist/EnvironmentPreset.js +11 -11
  24. package/dist/EnvironmentPreset.js.map +1 -1
  25. package/dist/EnvironmentPresetPack.d.ts +16 -0
  26. package/dist/EnvironmentPresetPack.d.ts.map +1 -1
  27. package/dist/EnvironmentPresetPack.js +28 -0
  28. package/dist/EnvironmentPresetPack.js.map +1 -1
  29. package/dist/ExternalParityRenderPreset.d.ts +15 -1
  30. package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
  31. package/dist/ExternalParityRenderPreset.js +52 -7
  32. package/dist/ExternalParityRenderPreset.js.map +1 -1
  33. package/dist/ForwardPass.d.ts +240 -50
  34. package/dist/ForwardPass.d.ts.map +1 -1
  35. package/dist/ForwardPass.js +845 -866
  36. package/dist/ForwardPass.js.map +1 -1
  37. package/dist/Geometry.d.ts +44 -1
  38. package/dist/Geometry.d.ts.map +1 -1
  39. package/dist/Geometry.js +174 -24
  40. package/dist/Geometry.js.map +1 -1
  41. package/dist/InstancedPBRMaterial.d.ts +5 -0
  42. package/dist/InstancedPBRMaterial.d.ts.map +1 -1
  43. package/dist/InstancedPBRMaterial.js +7 -0
  44. package/dist/InstancedPBRMaterial.js.map +1 -1
  45. package/dist/LightCollector.d.ts +8 -0
  46. package/dist/LightCollector.d.ts.map +1 -1
  47. package/dist/LightCollector.js +1 -1
  48. package/dist/LightCollector.js.map +1 -1
  49. package/dist/LightUniforms.d.ts +78 -0
  50. package/dist/LightUniforms.d.ts.map +1 -1
  51. package/dist/LightUniforms.js +100 -0
  52. package/dist/LightUniforms.js.map +1 -1
  53. package/dist/Material.d.ts +15 -0
  54. package/dist/Material.d.ts.map +1 -1
  55. package/dist/Material.js +19 -2
  56. package/dist/Material.js.map +1 -1
  57. package/dist/MaterialBinding.d.ts +10 -0
  58. package/dist/MaterialBinding.d.ts.map +1 -1
  59. package/dist/MaterialBinding.js +91 -1
  60. package/dist/MaterialBinding.js.map +1 -1
  61. package/dist/MaterialPresets.d.ts +60 -0
  62. package/dist/MaterialPresets.d.ts.map +1 -1
  63. package/dist/MaterialPresets.js +212 -0
  64. package/dist/MaterialPresets.js.map +1 -1
  65. package/dist/NormalMappedPBRMaterial.d.ts +5 -0
  66. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
  67. package/dist/NormalMappedPBRMaterial.js +7 -0
  68. package/dist/NormalMappedPBRMaterial.js.map +1 -1
  69. package/dist/OceanSurface.d.ts +8 -0
  70. package/dist/OceanSurface.d.ts.map +1 -1
  71. package/dist/OceanSurface.js +10 -79
  72. package/dist/OceanSurface.js.map +1 -1
  73. package/dist/PBRLightingDefaults.d.ts +8 -0
  74. package/dist/PBRLightingDefaults.d.ts.map +1 -1
  75. package/dist/PBRLightingDefaults.js +8 -0
  76. package/dist/PBRLightingDefaults.js.map +1 -1
  77. package/dist/PBRMaterial.d.ts +5 -0
  78. package/dist/PBRMaterial.d.ts.map +1 -1
  79. package/dist/PBRMaterial.js +7 -0
  80. package/dist/PBRMaterial.js.map +1 -1
  81. package/dist/PostProcessPass.d.ts +6 -490
  82. package/dist/PostProcessPass.d.ts.map +1 -1
  83. package/dist/PostProcessPass.js +6 -2016
  84. package/dist/PostProcessPass.js.map +1 -1
  85. package/dist/ProceduralMaterialTextures.d.ts +28 -0
  86. package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
  87. package/dist/ProceduralMaterialTextures.js +217 -0
  88. package/dist/ProceduralMaterialTextures.js.map +1 -0
  89. package/dist/ReflectionProbe.d.ts.map +1 -1
  90. package/dist/ReflectionProbe.js +4 -1
  91. package/dist/ReflectionProbe.js.map +1 -1
  92. package/dist/RenderBackend.d.ts +2 -0
  93. package/dist/RenderBackend.d.ts.map +1 -1
  94. package/dist/RenderBackend.js +3 -0
  95. package/dist/RenderBackend.js.map +1 -1
  96. package/dist/RenderDevice.d.ts +92 -5
  97. package/dist/RenderDevice.d.ts.map +1 -1
  98. package/dist/RenderDevice.js +166 -9
  99. package/dist/RenderDevice.js.map +1 -1
  100. package/dist/RenderGraph.d.ts.map +1 -1
  101. package/dist/RenderGraph.js +17 -0
  102. package/dist/RenderGraph.js.map +1 -1
  103. package/dist/RenderPass.d.ts +7 -0
  104. package/dist/RenderPass.d.ts.map +1 -1
  105. package/dist/RenderPass.js.map +1 -1
  106. package/dist/RenderPipeline.d.ts +5 -0
  107. package/dist/RenderPipeline.d.ts.map +1 -1
  108. package/dist/RenderPipeline.js +6 -0
  109. package/dist/RenderPipeline.js.map +1 -1
  110. package/dist/Renderer.d.ts +261 -66
  111. package/dist/Renderer.d.ts.map +1 -1
  112. package/dist/Renderer.js +902 -1256
  113. package/dist/Renderer.js.map +1 -1
  114. package/dist/RendererPostprocessPlan.d.ts +4 -0
  115. package/dist/RendererPostprocessPlan.d.ts.map +1 -1
  116. package/dist/RendererPostprocessPlan.js +16 -2
  117. package/dist/RendererPostprocessPlan.js.map +1 -1
  118. package/dist/RendererTiming.d.ts +27 -0
  119. package/dist/RendererTiming.d.ts.map +1 -1
  120. package/dist/RendererTiming.js +179 -12
  121. package/dist/RendererTiming.js.map +1 -1
  122. package/dist/ResolutionGovernor.d.ts +56 -0
  123. package/dist/ResolutionGovernor.d.ts.map +1 -0
  124. package/dist/ResolutionGovernor.js +87 -0
  125. package/dist/ResolutionGovernor.js.map +1 -0
  126. package/dist/Sampler.d.ts +34 -1
  127. package/dist/Sampler.d.ts.map +1 -1
  128. package/dist/Sampler.js +55 -2
  129. package/dist/Sampler.js.map +1 -1
  130. package/dist/ShaderLibrary.d.ts.map +1 -1
  131. package/dist/ShaderLibrary.js +15 -10
  132. package/dist/ShaderLibrary.js.map +1 -1
  133. package/dist/ShaderLibraryCore.d.ts.map +1 -1
  134. package/dist/ShaderLibraryCore.js +3 -2
  135. package/dist/ShaderLibraryCore.js.map +1 -1
  136. package/dist/ShaderModule.d.ts +7 -1
  137. package/dist/ShaderModule.d.ts.map +1 -1
  138. package/dist/ShaderModule.js +20 -5
  139. package/dist/ShaderModule.js.map +1 -1
  140. package/dist/ShadowPass.d.ts.map +1 -1
  141. package/dist/ShadowPass.js +14 -7
  142. package/dist/ShadowPass.js.map +1 -1
  143. package/dist/SkinnedLitMaterial.d.ts +5 -0
  144. package/dist/SkinnedLitMaterial.d.ts.map +1 -1
  145. package/dist/SkinnedLitMaterial.js +13 -0
  146. package/dist/SkinnedLitMaterial.js.map +1 -1
  147. package/dist/SkinningBounds.d.ts +18 -0
  148. package/dist/SkinningBounds.d.ts.map +1 -1
  149. package/dist/SkinningBounds.js +78 -0
  150. package/dist/SkinningBounds.js.map +1 -1
  151. package/dist/SkinningPaletteTextureCache.d.ts +117 -0
  152. package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
  153. package/dist/SkinningPaletteTextureCache.js +205 -0
  154. package/dist/SkinningPaletteTextureCache.js.map +1 -0
  155. package/dist/SkinningUniforms.d.ts +56 -0
  156. package/dist/SkinningUniforms.d.ts.map +1 -0
  157. package/dist/SkinningUniforms.js +262 -0
  158. package/dist/SkinningUniforms.js.map +1 -0
  159. package/dist/TemporalHistory.d.ts +33 -0
  160. package/dist/TemporalHistory.d.ts.map +1 -1
  161. package/dist/TemporalHistory.js +84 -1
  162. package/dist/TemporalHistory.js.map +1 -1
  163. package/dist/TerrainHeightfield.d.ts +12 -0
  164. package/dist/TerrainHeightfield.d.ts.map +1 -1
  165. package/dist/TerrainHeightfield.js +29 -6
  166. package/dist/TerrainHeightfield.js.map +1 -1
  167. package/dist/TerrainTiles.d.ts +40 -10
  168. package/dist/TerrainTiles.d.ts.map +1 -1
  169. package/dist/TerrainTiles.js +18 -57
  170. package/dist/TerrainTiles.js.map +1 -1
  171. package/dist/Texture.d.ts +47 -2
  172. package/dist/Texture.d.ts.map +1 -1
  173. package/dist/Texture.js +119 -3
  174. package/dist/Texture.js.map +1 -1
  175. package/dist/TexturedPBRMaterial.d.ts +24 -0
  176. package/dist/TexturedPBRMaterial.d.ts.map +1 -1
  177. package/dist/TexturedPBRMaterial.js +72 -20
  178. package/dist/TexturedPBRMaterial.js.map +1 -1
  179. package/dist/TransmissionRenderTarget.d.ts +33 -0
  180. package/dist/TransmissionRenderTarget.d.ts.map +1 -0
  181. package/dist/TransmissionRenderTarget.js +61 -0
  182. package/dist/TransmissionRenderTarget.js.map +1 -0
  183. package/dist/VegetationScatter.js +1 -1
  184. package/dist/VegetationScatter.js.map +1 -1
  185. package/dist/VolumetricFog.d.ts +42 -0
  186. package/dist/VolumetricFog.d.ts.map +1 -1
  187. package/dist/VolumetricFog.js +52 -1
  188. package/dist/VolumetricFog.js.map +1 -1
  189. package/dist/WaterSurface.d.ts +5 -0
  190. package/dist/WaterSurface.d.ts.map +1 -1
  191. package/dist/WaterSurface.js +5 -0
  192. package/dist/WaterSurface.js.map +1 -1
  193. package/dist/WebGL2Device.d.ts +154 -207
  194. package/dist/WebGL2Device.d.ts.map +1 -1
  195. package/dist/WebGL2Device.js +831 -3703
  196. package/dist/WebGL2Device.js.map +1 -1
  197. package/dist/WebGL2StateCache.d.ts +15 -1
  198. package/dist/WebGL2StateCache.d.ts.map +1 -1
  199. package/dist/WebGL2StateCache.js +31 -2
  200. package/dist/WebGL2StateCache.js.map +1 -1
  201. package/dist/WebGPUDevice.d.ts +0 -4
  202. package/dist/WebGPUDevice.d.ts.map +1 -1
  203. package/dist/WebGPUDevice.js +31 -605
  204. package/dist/WebGPUDevice.js.map +1 -1
  205. package/dist/WebGPUSkinningLimits.d.ts +10 -1
  206. package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
  207. package/dist/WebGPUSkinningLimits.js +15 -1
  208. package/dist/WebGPUSkinningLimits.js.map +1 -1
  209. package/dist/advanced-runtime/index.d.ts +6 -2
  210. package/dist/advanced-runtime/index.d.ts.map +1 -1
  211. package/dist/advanced-runtime/index.js +0 -1
  212. package/dist/advanced-runtime/index.js.map +1 -1
  213. package/dist/animation/AnimationRenderPreset.d.ts +1 -1
  214. package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
  215. package/dist/animation/AnimationRenderPreset.js +1 -1
  216. package/dist/animation/AnimationRenderPreset.js.map +1 -1
  217. package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
  218. package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
  219. package/dist/animation/index.d.ts +2 -1
  220. package/dist/animation/index.d.ts.map +1 -1
  221. package/dist/animation/index.js +1 -1
  222. package/dist/animation/index.js.map +1 -1
  223. package/dist/atmosphere/CloudLayer.d.ts +24 -0
  224. package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
  225. package/dist/atmosphere/CloudLayer.js +30 -0
  226. package/dist/atmosphere/CloudLayer.js.map +1 -0
  227. package/dist/atmosphere/FogVolumes.d.ts +30 -0
  228. package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
  229. package/dist/atmosphere/FogVolumes.js +96 -0
  230. package/dist/atmosphere/FogVolumes.js.map +1 -0
  231. package/dist/atmosphere/GradientSky.d.ts +40 -0
  232. package/dist/atmosphere/GradientSky.d.ts.map +1 -0
  233. package/dist/atmosphere/GradientSky.js +75 -0
  234. package/dist/atmosphere/GradientSky.js.map +1 -0
  235. package/dist/atmosphere/HeightFog.d.ts +154 -0
  236. package/dist/atmosphere/HeightFog.d.ts.map +1 -0
  237. package/dist/atmosphere/HeightFog.js +379 -0
  238. package/dist/atmosphere/HeightFog.js.map +1 -0
  239. package/dist/atmosphere/PreethamSky.d.ts +38 -0
  240. package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
  241. package/dist/atmosphere/PreethamSky.js +150 -0
  242. package/dist/atmosphere/PreethamSky.js.map +1 -0
  243. package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
  244. package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
  245. package/dist/atmosphere/SkyBackgroundPass.js +233 -0
  246. package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
  247. package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
  248. package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
  249. package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
  250. package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
  251. package/dist/atmosphere/SkyEval.d.ts +56 -0
  252. package/dist/atmosphere/SkyEval.d.ts.map +1 -0
  253. package/dist/atmosphere/SkyEval.js +99 -0
  254. package/dist/atmosphere/SkyEval.js.map +1 -0
  255. package/dist/atmosphere/StarField.d.ts +26 -0
  256. package/dist/atmosphere/StarField.d.ts.map +1 -0
  257. package/dist/atmosphere/StarField.js +31 -0
  258. package/dist/atmosphere/StarField.js.map +1 -0
  259. package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
  260. package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
  261. package/dist/atmosphere/VolumetricFogPass.js +265 -0
  262. package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
  263. package/dist/atmosphere/fogChunks.d.ts +8 -0
  264. package/dist/atmosphere/fogChunks.d.ts.map +1 -0
  265. package/dist/atmosphere/fogChunks.js +39 -0
  266. package/dist/atmosphere/fogChunks.js.map +1 -0
  267. package/dist/atmosphere/fogUniformStore.d.ts +20 -0
  268. package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
  269. package/dist/atmosphere/fogUniformStore.js +45 -0
  270. package/dist/atmosphere/fogUniformStore.js.map +1 -0
  271. package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
  272. package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
  273. package/dist/atmosphere/shaders/fog.glsl.js +161 -0
  274. package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
  275. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
  276. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
  277. package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
  278. package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
  279. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
  280. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
  281. package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
  282. package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
  283. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
  284. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
  285. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
  286. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
  287. package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
  288. package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
  289. package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
  290. package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
  291. package/dist/atmosphere/sky.glsl.d.ts +8 -0
  292. package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
  293. package/dist/atmosphere/sky.glsl.js +249 -0
  294. package/dist/atmosphere/sky.glsl.js.map +1 -0
  295. package/dist/batching/BatchedGeometryPool.d.ts +72 -0
  296. package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
  297. package/dist/batching/BatchedGeometryPool.js +138 -0
  298. package/dist/batching/BatchedGeometryPool.js.map +1 -0
  299. package/dist/batching/ContentKeys.d.ts +29 -0
  300. package/dist/batching/ContentKeys.d.ts.map +1 -0
  301. package/dist/batching/ContentKeys.js +220 -0
  302. package/dist/batching/ContentKeys.js.map +1 -0
  303. package/dist/batching/DrawDataTexture.d.ts +51 -0
  304. package/dist/batching/DrawDataTexture.d.ts.map +1 -0
  305. package/dist/batching/DrawDataTexture.js +99 -0
  306. package/dist/batching/DrawDataTexture.js.map +1 -0
  307. package/dist/batching/MultiDrawBatch.d.ts +64 -0
  308. package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
  309. package/dist/batching/MultiDrawBatch.js +103 -0
  310. package/dist/batching/MultiDrawBatch.js.map +1 -0
  311. package/dist/batching/StaticMergePlanner.d.ts +80 -0
  312. package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
  313. package/dist/batching/StaticMergePlanner.js +323 -0
  314. package/dist/batching/StaticMergePlanner.js.map +1 -0
  315. package/dist/batching/index.d.ts +8 -0
  316. package/dist/batching/index.d.ts.map +1 -0
  317. package/dist/batching/index.js +8 -0
  318. package/dist/batching/index.js.map +1 -0
  319. package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
  320. package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
  321. package/dist/batching/shaders/drawId.glsl.js +93 -0
  322. package/dist/batching/shaders/drawId.glsl.js.map +1 -0
  323. package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
  324. package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
  325. package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
  326. package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
  327. package/dist/cinematic/BloomPass.d.ts +5 -9
  328. package/dist/cinematic/BloomPass.d.ts.map +1 -1
  329. package/dist/cinematic/BloomPass.js +5 -17
  330. package/dist/cinematic/BloomPass.js.map +1 -1
  331. package/dist/cinematic/DepthHazePass.d.ts +5 -11
  332. package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
  333. package/dist/cinematic/DepthHazePass.js +5 -19
  334. package/dist/cinematic/DepthHazePass.js.map +1 -1
  335. package/dist/cinematic/FilmGrainPass.d.ts +5 -8
  336. package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
  337. package/dist/cinematic/FilmGrainPass.js +5 -16
  338. package/dist/cinematic/FilmGrainPass.js.map +1 -1
  339. package/dist/cinematic/VignettePass.d.ts +5 -9
  340. package/dist/cinematic/VignettePass.d.ts.map +1 -1
  341. package/dist/cinematic/VignettePass.js +5 -16
  342. package/dist/cinematic/VignettePass.js.map +1 -1
  343. package/dist/cinematic/index.d.ts +2 -1
  344. package/dist/cinematic/index.d.ts.map +1 -1
  345. package/dist/cinematic/index.js +1 -1
  346. package/dist/cinematic/index.js.map +1 -1
  347. package/dist/contracts/atmosphere.d.ts +30 -0
  348. package/dist/contracts/atmosphere.d.ts.map +1 -0
  349. package/dist/contracts/atmosphere.js +42 -0
  350. package/dist/contracts/atmosphere.js.map +1 -0
  351. package/dist/contracts/blend.d.ts +28 -0
  352. package/dist/contracts/blend.d.ts.map +1 -0
  353. package/dist/contracts/blend.js +73 -0
  354. package/dist/contracts/blend.js.map +1 -0
  355. package/dist/contracts/core.d.ts +47 -0
  356. package/dist/contracts/core.d.ts.map +1 -0
  357. package/dist/contracts/core.js +70 -0
  358. package/dist/contracts/core.js.map +1 -0
  359. package/dist/contracts/deform.d.ts +38 -0
  360. package/dist/contracts/deform.d.ts.map +1 -0
  361. package/dist/contracts/deform.js +14 -0
  362. package/dist/contracts/deform.js.map +1 -0
  363. package/dist/contracts/device.d.ts +71 -0
  364. package/dist/contracts/device.d.ts.map +1 -0
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@@ -0,0 +1,108 @@
1
+ // PRD-07 P2-T4 — ribbon draw pass. Builds each orientation group's strip
2
+ // geometry on the CPU (RibbonBatch.buildAll) and submits one indexed draw per
3
+ // group in the transparent queue (the "prd07.ribbons" C-01 contributor).
4
+ import { TextureBinding } from "../TextureBinding.js";
5
+ import { PRD07_DEPTH_SAMPLER } from "./depthSampler.js";
6
+ import { VertexFormat } from "../VertexFormat.js";
7
+ import { RibbonBatch, RIBBON_VERTEX_FLOATS } from "./RibbonBatch.js";
8
+ import { resolveOutputColorSpace, resolveSceneDepth } from "./SceneDepthAdapter.js";
9
+ import { RIBBON_SHADER_MARKER, ribbonFragmentSource, ribbonProgramKey, ribbonVertexSource } from "./shaders/ribbon.glsl.js";
10
+ export const RIBBON_VERTEX_FORMAT = new VertexFormat([
11
+ { semantic: "position", components: 3, offset: 0, shaderName: "a_position" },
12
+ { semantic: "normal", components: 3, offset: 12, shaderName: "a_normal" },
13
+ { semantic: "uv", components: 2, offset: 24, shaderName: "a_uv" },
14
+ { semantic: "color", components: 4, offset: 32, shaderName: "a_color" }
15
+ ], RIBBON_VERTEX_FLOATS * 4);
16
+ export class RibbonPass {
17
+ device;
18
+ programs = new Map();
19
+ vertexBuffer = null;
20
+ indexBuffer = null;
21
+ vertexCapacity = 0;
22
+ indexCapacity = 0;
23
+ constructor(device) {
24
+ this.device = device;
25
+ }
26
+ /** C-01 contributor: one queue item per populated orientation group. */
27
+ transparentItems(batch, ctx) {
28
+ const cameraPosition = ctx.camera?.position ?? [0, 0, 0];
29
+ const geometries = batch.buildAll(cameraPosition);
30
+ return geometries.map((g) => ({ sortDepth: 0, draw: () => this.drawGeometry(g, ctx) }));
31
+ }
32
+ drawGeometry(geometry, ctx) {
33
+ const vb = this.ensureBuffer("vertex", geometry.vertices.byteLength, this.vertexBuffer, "vb");
34
+ this.device.updateBuffer(vb, 0, geometry.vertices);
35
+ const ib = this.ensureBuffer("index", geometry.indices.byteLength, this.indexBuffer, "ib");
36
+ this.device.updateBuffer(ib, 0, geometry.indices);
37
+ const depth = resolveSceneDepth(ctx);
38
+ const softParticles = depth?.available === true && depth.source.texture !== null;
39
+ const shader = this.program({ softParticles });
40
+ const uniforms = new Map([
41
+ ["u_viewProjection", ctx.camera?.viewProjectionMatrix ?? IDENTITY_MAT4],
42
+ // §6.2.7 output contract (same as particles/beams): linear into HDR.
43
+ ["u_outputColorSpace", resolveOutputColorSpace(ctx) === "srgb" ? 1 : 0]
44
+ ]);
45
+ if (softParticles && depth) {
46
+ uniforms.set("u_sceneDepth", new TextureBinding({ name: "u_sceneDepth", texture: depth.source.texture, sampler: PRD07_DEPTH_SAMPLER }));
47
+ uniforms.set("u_depthLinearize", [depth.source.linearize.near, depth.source.linearize.far, depth.source.linearize.orthographic ? 1 : 0, 0]);
48
+ }
49
+ this.device.draw({
50
+ label: `prd07.ribbons.${geometry.orientation}`,
51
+ topology: "triangles",
52
+ vertexBuffer: vb,
53
+ vertexFormat: RIBBON_VERTEX_FORMAT,
54
+ vertexCount: geometry.vertexCount,
55
+ indexBuffer: ib,
56
+ indexType: "uint32",
57
+ indexCount: geometry.indices.length,
58
+ shader,
59
+ uniforms,
60
+ renderState: RIBBON_RENDER_STATE
61
+ });
62
+ }
63
+ ensureBuffer(usage, bytes, existing, which) {
64
+ const capacity = which === "vb" ? this.vertexCapacity : this.indexCapacity;
65
+ if (existing && capacity >= bytes)
66
+ return existing;
67
+ const next = Math.max(bytes, capacity * 2 || 0, 4096);
68
+ existing?.dispose();
69
+ const buffer = this.device.createBuffer(usage, next);
70
+ if (which === "vb") {
71
+ this.vertexBuffer = buffer;
72
+ this.vertexCapacity = next;
73
+ }
74
+ else {
75
+ this.indexBuffer = buffer;
76
+ this.indexCapacity = next;
77
+ }
78
+ return buffer;
79
+ }
80
+ program(defines) {
81
+ const key = ribbonProgramKey(defines);
82
+ let shader = this.programs.get(key);
83
+ if (!shader) {
84
+ shader = this.device.createShaderProgram({
85
+ label: key,
86
+ vertex: ribbonVertexSource(),
87
+ fragment: ribbonFragmentSource(defines),
88
+ marker: RIBBON_SHADER_MARKER
89
+ });
90
+ this.programs.set(key, shader);
91
+ }
92
+ return shader;
93
+ }
94
+ dispose() {
95
+ this.vertexBuffer?.dispose();
96
+ this.indexBuffer?.dispose();
97
+ this.programs.clear();
98
+ }
99
+ }
100
+ const IDENTITY_MAT4 = new Float32Array([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
101
+ const RIBBON_RENDER_STATE = {
102
+ depthTest: true,
103
+ depthWrite: false,
104
+ cullMode: "none",
105
+ blend: true,
106
+ depthCompare: "less-equal"
107
+ };
108
+ //# sourceMappingURL=RibbonPass.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,28 @@
1
+ import { type FrameContributorContext, type SceneDepthSource } from "../contracts/frameGraph.js";
2
+ import { Texture } from "../Texture.js";
3
+ /** Test hook. */
4
+ export declare function resetSceneDepthAdapterReports(): void;
5
+ export interface ResolvedSceneDepth {
6
+ readonly source: SceneDepthSource;
7
+ readonly available: boolean;
8
+ /** Non-null when the caller should emit a once-per-session degradation note. */
9
+ readonly pendingNote: "SOFT_DEPTH_PENDING" | "SOFT_DEPTH_INVALID_SOURCE" | null;
10
+ }
11
+ /**
12
+ * #868: lane 01's FrameGraph publishes `aura.scene.depth.copy` as the copy
13
+ * RenderTarget (depth lives in its `depthTexture`), not as a Texture. Binding
14
+ * the target itself as a sampler source crashed `getTextureHandle` (reading
15
+ * `mipLevels.length` of a RenderTarget) under `$ALL`. Accept a Texture or a
16
+ * RenderTarget with a sampleable `depthTexture`; anything else is rejected so
17
+ * the caller degrades to hard particles with a C-36 note instead of throwing.
18
+ */
19
+ export declare function sceneDepthCopyTexture(published: unknown): Texture | null;
20
+ export declare function resolveSceneDepth(ctx: FrameContributorContext): ResolvedSceneDepth;
21
+ /**
22
+ * §6.2.7 output encoding: "linear" when the frame renders into an HDR target
23
+ * (postprocess on), else the legacy "srgb" encode. PRD 01 publishes the
24
+ * decision on the blackboard as `prd01.outputColorSpace` when postprocess is
25
+ * active; absent the key the legacy path applies (the flag-off convention).
26
+ */
27
+ export declare function resolveOutputColorSpace(ctx: FrameContributorContext): "linear" | "srgb";
28
+ //# sourceMappingURL=SceneDepthAdapter.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SceneDepthAdapter.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/vfx/SceneDepthAdapter.ts"],"names":[],"mappings":"AAIA,OAAO,EAAmB,KAAK,uBAAuB,EAAE,KAAK,gBAAgB,EAAE,MAAM,yBAAyB,CAAC;AAC/G,OAAO,EAAE,OAAO,EAAE,MAAM,YAAY,CAAC;AAMrC,iBAAiB;AACjB,wBAAgB,6BAA6B,IAAI,IAAI,CAGpD;AAED,MAAM,WAAW,kBAAkB;IACjC,QAAQ,CAAC,MAAM,EAAE,gBAAgB,CAAC;IAClC,QAAQ,CAAC,SAAS,EAAE,OAAO,CAAC;IAC5B,gFAAgF;IAChF,QAAQ,CAAC,WAAW,EAAE,oBAAoB,GAAG,2BAA2B,GAAG,IAAI,CAAC;CACjF;AAED;;;;;;;GAOG;AACH,wBAAgB,qBAAqB,CAAC,SAAS,EAAE,OAAO,GAAG,OAAO,GAAG,IAAI,CAOxE;AAED,wBAAgB,iBAAiB,CAAC,GAAG,EAAE,uBAAuB,GAAG,kBAAkB,CA4BlF;AAED;;;;;GAKG;AACH,wBAAgB,uBAAuB,CAAC,GAAG,EAAE,uBAAuB,GAAG,QAAQ,GAAG,MAAM,CAGvF"}
@@ -0,0 +1,70 @@
1
+ // PRD-07 P1-T10 — scene-depth adapter over the C-01 context field.
2
+ // Returns the real depth source when PRD 01 provides it; while the stub reports
3
+ // `available: false`, soft depth is off and SOFT_DEPTH_PENDING is reported once.
4
+ import { FRAME_RESOURCES } from "../contracts/frameGraph.js";
5
+ import { Texture } from "../Texture.js";
6
+ let softDepthPendingReported = false;
7
+ let softDepthInvalidReported = false;
8
+ /** Test hook. */
9
+ export function resetSceneDepthAdapterReports() {
10
+ softDepthPendingReported = false;
11
+ softDepthInvalidReported = false;
12
+ }
13
+ /**
14
+ * #868: lane 01's FrameGraph publishes `aura.scene.depth.copy` as the copy
15
+ * RenderTarget (depth lives in its `depthTexture`), not as a Texture. Binding
16
+ * the target itself as a sampler source crashed `getTextureHandle` (reading
17
+ * `mipLevels.length` of a RenderTarget) under `$ALL`. Accept a Texture or a
18
+ * RenderTarget with a sampleable `depthTexture`; anything else is rejected so
19
+ * the caller degrades to hard particles with a C-36 note instead of throwing.
20
+ */
21
+ export function sceneDepthCopyTexture(published) {
22
+ if (published instanceof Texture)
23
+ return published.disposed ? null : published;
24
+ if (published !== null && typeof published === "object") {
25
+ const target = published;
26
+ if (target.disposed !== true && target.depthTexture instanceof Texture && !target.depthTexture.disposed)
27
+ return target.depthTexture;
28
+ }
29
+ return null;
30
+ }
31
+ export function resolveSceneDepth(ctx) {
32
+ // T0-34 FIX-softdepth-feedback: never bind ctx.sceneDepth — it is the LIVE
33
+ // forward depth attachment, still bound while particles draw into the same
34
+ // target (WebGL feedback loop, INVALID_OPERATION). Only the published copy
35
+ // (aura.scene.depth.copy, produced by lane 01/10's scene-copy pass) is safe
36
+ // to sample. Without it, soft depth degrades to hard particles with a
37
+ // one-shot C-36 note.
38
+ const published = ctx.blackboard.get(FRAME_RESOURCES.sceneDepthCopy);
39
+ const copy = sceneDepthCopyTexture(published);
40
+ if (copy) {
41
+ const source = {
42
+ texture: copy,
43
+ linearize: ctx.sceneDepth.linearize,
44
+ available: true
45
+ };
46
+ return { source, available: true, pendingNote: null };
47
+ }
48
+ if (published !== undefined && published !== null) {
49
+ // Published but not sampleable: fail closed (hard particles) and say so once.
50
+ const note = softDepthInvalidReported ? null : "SOFT_DEPTH_INVALID_SOURCE";
51
+ softDepthInvalidReported = true;
52
+ return { source: ctx.sceneDepth, available: false, pendingNote: note };
53
+ }
54
+ if (!softDepthPendingReported) {
55
+ softDepthPendingReported = true;
56
+ return { source: ctx.sceneDepth, available: false, pendingNote: "SOFT_DEPTH_PENDING" };
57
+ }
58
+ return { source: ctx.sceneDepth, available: false, pendingNote: null };
59
+ }
60
+ /**
61
+ * §6.2.7 output encoding: "linear" when the frame renders into an HDR target
62
+ * (postprocess on), else the legacy "srgb" encode. PRD 01 publishes the
63
+ * decision on the blackboard as `prd01.outputColorSpace` when postprocess is
64
+ * active; absent the key the legacy path applies (the flag-off convention).
65
+ */
66
+ export function resolveOutputColorSpace(ctx) {
67
+ const published = ctx.blackboard.get("prd01.outputColorSpace");
68
+ return published === "linear" ? "linear" : "srgb";
69
+ }
70
+ //# sourceMappingURL=SceneDepthAdapter.js.map
@@ -0,0 +1 @@
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@@ -0,0 +1,68 @@
1
+ import type { Texture } from "../Texture.js";
2
+ import type { AuraQualityTier } from "../contracts/quality.js";
3
+ export interface VfxAtlasManifestSequence {
4
+ readonly page: string;
5
+ readonly rect: readonly [number, number, number, number];
6
+ readonly columns: number;
7
+ readonly rows: number;
8
+ readonly frames: number;
9
+ readonly fps?: number;
10
+ readonly loop?: boolean;
11
+ }
12
+ export interface VfxAtlasManifestPage {
13
+ readonly id: string;
14
+ readonly uri: string;
15
+ readonly size: number;
16
+ readonly premultiplied: boolean;
17
+ readonly colorSpace: "srgb" | "linear";
18
+ }
19
+ /** §6.9/P6-T2 — decal atlas block: albedo + tangent-normal + roughness twins per size. */
20
+ export interface VfxAtlasManifestDecals {
21
+ readonly entries: Readonly<Record<string, {
22
+ readonly page: string;
23
+ readonly rect: readonly [number, number, number, number];
24
+ }>>;
25
+ readonly albedo: readonly VfxAtlasManifestPage[];
26
+ readonly normal: readonly VfxAtlasManifestPage[];
27
+ readonly roughness: readonly VfxAtlasManifestPage[];
28
+ }
29
+ export interface VfxAtlasManifest {
30
+ readonly version: 1;
31
+ readonly pages: readonly VfxAtlasManifestPage[];
32
+ readonly sequences: Readonly<Record<string, VfxAtlasManifestSequence>>;
33
+ readonly decals?: VfxAtlasManifestDecals;
34
+ }
35
+ export interface VfxAtlasSequence extends VfxAtlasManifestSequence {
36
+ readonly name: string;
37
+ readonly texture: Texture;
38
+ }
39
+ /** Resolved decal: atlas rects plus the three channel textures at the tier's size. */
40
+ export interface VfxAtlasDecal {
41
+ readonly name: string;
42
+ readonly rect: readonly [number, number, number, number];
43
+ readonly albedo: Texture;
44
+ readonly normal: Texture;
45
+ readonly roughness: Texture;
46
+ }
47
+ export interface VfxAtlasOptions {
48
+ /** Directory containing manifest.json and the page images, e.g. "/aura-vfx/". */
49
+ readonly basePath: string;
50
+ readonly tier: AuraQualityTier;
51
+ readonly fetchImpl?: typeof fetch;
52
+ /** Decode a page URL into a Texture. The caller routes through C-16 `createAssetDecoderRegistry` for .ktx2 pages. */
53
+ readonly decodeTexture: (url: string, page: VfxAtlasManifestPage) => Promise<Texture>;
54
+ /** Called once per page when the PNG twin is used for a .ktx2 manifest entry. */
55
+ readonly note?: (code: "VFX_ATLAS_PNG_FALLBACK", detail: string) => void;
56
+ }
57
+ export declare class VfxAtlas {
58
+ readonly manifest: VfxAtlasManifest;
59
+ private readonly pages;
60
+ private readonly pageSizes;
61
+ private readonly decalTextures?;
62
+ private constructor();
63
+ static load(options: VfxAtlasOptions): Promise<VfxAtlas>;
64
+ sequence(name: string): VfxAtlasSequence | null;
65
+ /** P6-T2 — decal entry (scorch/crack/tyre-track/puddle), rect scaled to the paged channel size. */
66
+ decal(name: string): VfxAtlasDecal | null;
67
+ }
68
+ //# sourceMappingURL=VfxAtlas.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"VfxAtlas.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/vfx/VfxAtlas.ts"],"names":[],"mappings":"AAMA,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,YAAY,CAAC;AAC1C,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AAE5D,MAAM,WAAW,wBAAwB;IACvC,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,IAAI,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACzD,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;IACzB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC;CACzB;AACD,MAAM,WAAW,oBAAoB;IACnC,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;IACrB,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,aAAa,EAAE,OAAO,CAAC;IAChC,QAAQ,CAAC,UAAU,EAAE,MAAM,GAAG,QAAQ,CAAC;CACxC;AACD,0FAA0F;AAC1F,MAAM,WAAW,sBAAsB;IACrC,QAAQ,CAAC,OAAO,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE;QAAE,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,IAAI,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;KAAE,CAAC,CAAC,CAAC;IAChI,QAAQ,CAAC,MAAM,EAAE,SAAS,oBAAoB,EAAE,CAAC;IACjD,QAAQ,CAAC,MAAM,EAAE,SAAS,oBAAoB,EAAE,CAAC;IACjD,QAAQ,CAAC,SAAS,EAAE,SAAS,oBAAoB,EAAE,CAAC;CACrD;AACD,MAAM,WAAW,gBAAgB;IAC/B,QAAQ,CAAC,OAAO,EAAE,CAAC,CAAC;IACpB,QAAQ,CAAC,KAAK,EAAE,SAAS,oBAAoB,EAAE,CAAC;IAChD,QAAQ,CAAC,SAAS,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,wBAAwB,CAAC,CAAC,CAAC;IACvE,QAAQ,CAAC,MAAM,CAAC,EAAE,sBAAsB,CAAC;CAC1C;AAED,MAAM,WAAW,gBAAiB,SAAQ,wBAAwB;IAChE,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC;CAC3B;AAED,sFAAsF;AACtF,MAAM,WAAW,aAAa;IAC5B,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,IAAI,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACzD,QAAQ,CAAC,MAAM,EAAE,OAAO,CAAC;IACzB,QAAQ,CAAC,MAAM,EAAE,OAAO,CAAC;IACzB,QAAQ,CAAC,SAAS,EAAE,OAAO,CAAC;CAC7B;AAED,MAAM,WAAW,eAAe;IAC9B,iFAAiF;IACjF,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B,QAAQ,CAAC,IAAI,EAAE,eAAe,CAAC;IAC/B,QAAQ,CAAC,SAAS,CAAC,EAAE,OAAO,KAAK,CAAC;IAClC,qHAAqH;IACrH,QAAQ,CAAC,aAAa,EAAE,CAAC,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,oBAAoB,KAAK,OAAO,CAAC,OAAO,CAAC,CAAC;IACtF,iFAAiF;IACjF,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,wBAAwB,EAAE,MAAM,EAAE,MAAM,KAAK,IAAI,CAAC;CAC1E;AAMD,qBAAa,QAAQ;IAEjB,QAAQ,CAAC,QAAQ,EAAE,gBAAgB;IACnC,OAAO,CAAC,QAAQ,CAAC,KAAK;IACtB,OAAO,CAAC,QAAQ,CAAC,SAAS;IAC1B,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAC;IAJjC,OAAO;WAOM,IAAI,CAAC,OAAO,EAAE,eAAe,GAAG,OAAO,CAAC,QAAQ,CAAC;IA0C9D,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,gBAAgB,GAAG,IAAI;IAiB/C,mGAAmG;IACnG,KAAK,CAAC,IAAI,EAAE,MAAM,GAAG,aAAa,GAAG,IAAI;CAgB1C"}
@@ -0,0 +1,106 @@
1
+ // PRD-07 P1-T11 — VfxAtlas: loads the lane's vfx manifest.json and its pages.
2
+ // KTX2 pages are paged through the C-16 asset decoder registry when a
3
+ // `decodeKtx2` hook is supplied; on `AssetDecoderUnavailable` (or a missing
4
+ // transcoder) the PNG twin loads instead and `VFX_ATLAS_PNG_FALLBACK` is
5
+ // reported once per page.
6
+ function isDecoderUnavailable(error) {
7
+ return error instanceof Error && error.name === "AssetDecoderUnavailable";
8
+ }
9
+ export class VfxAtlas {
10
+ manifest;
11
+ pages;
12
+ pageSizes;
13
+ decalTextures;
14
+ constructor(manifest, pages, pageSizes, decalTextures) {
15
+ this.manifest = manifest;
16
+ this.pages = pages;
17
+ this.pageSizes = pageSizes;
18
+ this.decalTextures = decalTextures;
19
+ }
20
+ static async load(options) {
21
+ const fetcher = options.fetchImpl ?? fetch;
22
+ const basePath = options.basePath.endsWith("/") ? options.basePath : `${options.basePath}/`;
23
+ const manifestResponse = await fetcher(`${basePath}manifest.json`);
24
+ if (!manifestResponse.ok)
25
+ throw new Error(`VFX_ATLAS_MANIFEST_MISSING:${manifestResponse.status}`);
26
+ const manifest = (await manifestResponse.json());
27
+ const want2k = options.tier === "high" || options.tier === "ultra";
28
+ const pages = new Map();
29
+ const pageSizes = new Map();
30
+ for (const page of manifest.pages) {
31
+ const primary = want2k === page.size >= 2048;
32
+ if (!primary && manifest.pages.length > 1)
33
+ continue; // only the tier's page is paged in
34
+ const url = `${basePath}${page.uri}`;
35
+ try {
36
+ pages.set(page.id, await options.decodeTexture(url, page));
37
+ }
38
+ catch (error) {
39
+ if (!(page.uri.endsWith(".ktx2") && isDecoderUnavailable(error)))
40
+ throw error;
41
+ const pngUrl = url.replace(/\.ktx2$/, ".png");
42
+ options.note?.("VFX_ATLAS_PNG_FALLBACK", `${page.uri} → ${page.uri.replace(/\.ktx2$/, ".png")}`);
43
+ pages.set(page.id, await options.decodeTexture(pngUrl, { ...page, uri: page.uri.replace(/\.ktx2$/, ".png") }));
44
+ }
45
+ pageSizes.set(page.id, page.size);
46
+ }
47
+ // P6-T2 decal channels: page the tier-size variant of each channel.
48
+ let decalTextures;
49
+ if (manifest.decals) {
50
+ const pick = async (channel) => {
51
+ const page = channel.find((candidate) => (candidate.size >= 2048) === want2k) ?? channel[0];
52
+ if (!page)
53
+ return null;
54
+ pageSizes.set(page.id, page.size);
55
+ return options.decodeTexture(`${basePath}${page.uri}`, page);
56
+ };
57
+ const [albedo, normal, roughness] = await Promise.all([
58
+ pick(manifest.decals.albedo),
59
+ pick(manifest.decals.normal),
60
+ pick(manifest.decals.roughness)
61
+ ]);
62
+ if (albedo && normal && roughness)
63
+ decalTextures = { albedo, normal, roughness };
64
+ }
65
+ return new VfxAtlas(manifest, pages, pageSizes, decalTextures);
66
+ }
67
+ sequence(name) {
68
+ const entry = this.manifest.sequences[name];
69
+ if (!entry)
70
+ return null;
71
+ const texture = this.pages.get(entry.page);
72
+ if (texture)
73
+ return { name, texture, ...entry };
74
+ // Tier twin: the entry's page wasn't paged; scale the rect onto the page
75
+ // that was (bake emits a half-size twin with identical layout).
76
+ if (this.pages.size !== 1)
77
+ return null;
78
+ const [twinId, twinTexture] = [...this.pages.entries()][0];
79
+ const declaredSize = this.manifest.pages.find((page) => page.id === entry.page)?.size;
80
+ const twinSize = this.pageSizes.get(twinId);
81
+ if (!declaredSize || !twinSize)
82
+ return null;
83
+ const scale = twinSize / declaredSize;
84
+ const [x, y, w, h] = entry.rect;
85
+ return { name, texture: twinTexture, ...entry, rect: [x * scale, y * scale, w * scale, h * scale] };
86
+ }
87
+ /** P6-T2 — decal entry (scorch/crack/tyre-track/puddle), rect scaled to the paged channel size. */
88
+ decal(name) {
89
+ const decals = this.manifest.decals;
90
+ const entry = decals?.entries[name];
91
+ if (!decals || !entry || !this.decalTextures)
92
+ return null;
93
+ const declaredSize = decals.albedo.find((page) => page.id === entry.page)?.size;
94
+ const pagedSize = this.pageSizes.get(entry.page) ?? declaredSize;
95
+ const scale = declaredSize && pagedSize ? pagedSize / declaredSize : 1;
96
+ const [x, y, w, h] = entry.rect;
97
+ return {
98
+ name,
99
+ rect: [x * scale, y * scale, w * scale, h * scale],
100
+ albedo: this.decalTextures.albedo,
101
+ normal: this.decalTextures.normal,
102
+ roughness: this.decalTextures.roughness
103
+ };
104
+ }
105
+ }
106
+ //# sourceMappingURL=VfxAtlas.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"VfxAtlas.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/vfx/VfxAtlas.ts"],"names":[],"mappings":"AAAA,8EAA8E;AAC9E,sEAAsE;AACtE,4EAA4E;AAC5E,yEAAyE;AACzE,0BAA0B;AA4D1B,SAAS,oBAAoB,CAAC,KAAc;IAC1C,OAAO,KAAK,YAAY,KAAK,IAAI,KAAK,CAAC,IAAI,KAAK,yBAAyB,CAAC;AAC5E,CAAC;AAED,MAAM,OAAO,QAAQ;IAER;IACQ;IACA;IACA;IAJnB,YACW,QAA0B,EAClB,KAAmC,EACnC,SAAsC,EACtC,aAAmG;QAH3G,aAAQ,GAAR,QAAQ,CAAkB;QAClB,UAAK,GAAL,KAAK,CAA8B;QACnC,cAAS,GAAT,SAAS,CAA6B;QACtC,kBAAa,GAAb,aAAa,CAAsF;IACnH,CAAC;IAEJ,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,OAAwB;QACxC,MAAM,OAAO,GAAG,OAAO,CAAC,SAAS,IAAI,KAAK,CAAC;QAC3C,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,QAAQ,GAAG,CAAC;QAC5F,MAAM,gBAAgB,GAAG,MAAM,OAAO,CAAC,GAAG,QAAQ,eAAe,CAAC,CAAC;QACnE,IAAI,CAAC,gBAAgB,CAAC,EAAE;YAAE,MAAM,IAAI,KAAK,CAAC,8BAA8B,gBAAgB,CAAC,MAAM,EAAE,CAAC,CAAC;QACnG,MAAM,QAAQ,GAAG,CAAC,MAAM,gBAAgB,CAAC,IAAI,EAAE,CAAqB,CAAC;QACrE,MAAM,MAAM,GAAG,OAAO,CAAC,IAAI,KAAK,MAAM,IAAI,OAAO,CAAC,IAAI,KAAK,OAAO,CAAC;QACnE,MAAM,KAAK,GAAG,IAAI,GAAG,EAAmB,CAAC;QACzC,MAAM,SAAS,GAAG,IAAI,GAAG,EAAkB,CAAC;QAC5C,KAAK,MAAM,IAAI,IAAI,QAAQ,CAAC,KAAK,EAAE,CAAC;YAClC,MAAM,OAAO,GAAG,MAAM,KAAK,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC;YAC7C,IAAI,CAAC,OAAO,IAAI,QAAQ,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC;gBAAE,SAAS,CAAC,mCAAmC;YACxF,MAAM,GAAG,GAAG,GAAG,QAAQ,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;YACrC,IAAI,CAAC;gBACH,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,MAAM,OAAO,CAAC,aAAa,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC,CAAC;YAC7D,CAAC;YAAC,OAAO,KAAK,EAAE,CAAC;gBACf,IAAI,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,oBAAoB,CAAC,KAAK,CAAC,CAAC;oBAAE,MAAM,KAAK,CAAC;gBAC9E,MAAM,MAAM,GAAG,GAAG,CAAC,OAAO,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;gBAC9C,OAAO,CAAC,IAAI,EAAE,CAAC,wBAAwB,EAAE,GAAG,IAAI,CAAC,GAAG,MAAM,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,SAAS,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC;gBACjG,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,MAAM,OAAO,CAAC,aAAa,CAAC,MAAM,EAAE,EAAE,GAAG,IAAI,EAAE,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,SAAS,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC,CAAC;YACjH,CAAC;YACD,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;QACpC,CAAC;QACD,oEAAoE;QACpE,IAAI,aAAwC,CAAC;QAC7C,IAAI,QAAQ,CAAC,MAAM,EAAE,CAAC;YACpB,MAAM,IAAI,GAAG,KAAK,EAAE,OAAwC,EAAE,EAAE;gBAC9D,MAAM,IAAI,GAAqC,OAAO,CAAC,IAAI,CAAC,CAAC,SAAS,EAAE,EAAE,CAAC,CAAC,SAAS,CAAC,IAAI,IAAI,IAAI,CAAC,KAAK,MAAM,CAAC,IAAI,OAAO,CAAC,CAAC,CAAC,CAAC;gBAC9H,IAAI,CAAC,IAAI;oBAAE,OAAO,IAAI,CAAC;gBACvB,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;gBAClC,OAAO,OAAO,CAAC,aAAa,CAAC,GAAG,QAAQ,GAAG,IAAI,CAAC,GAAG,EAAE,EAAE,IAAI,CAAC,CAAC;YAC/D,CAAC,CAAC;YACF,MAAM,CAAC,MAAM,EAAE,MAAM,EAAE,SAAS,CAAC,GAAG,MAAM,OAAO,CAAC,GAAG,CAAC;gBACpD,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC;gBAC5B,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAM,CAAC;gBAC5B,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,SAAS,CAAC;aAChC,CAAC,CAAC;YACH,IAAI,MAAM,IAAI,MAAM,IAAI,SAAS;gBAAE,aAAa,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,CAAC;QACnF,CAAC;QACD,OAAO,IAAI,QAAQ,CAAC,QAAQ,EAAE,KAAK,EAAE,SAAS,EAAE,aAAa,CAAC,CAAC;IACjE,CAAC;IAED,QAAQ,CAAC,IAAY;QACnB,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAC5C,IAAI,CAAC,KAAK;YAAE,OAAO,IAAI,CAAC;QACxB,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAC3C,IAAI,OAAO;YAAE,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,GAAG,KAAK,EAAE,CAAC;QAChD,yEAAyE;QACzE,gEAAgE;QAChE,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC;YAAE,OAAO,IAAI,CAAC;QACvC,MAAM,CAAC,MAAM,EAAE,WAAW,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3D,MAAM,YAAY,GAAG,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,KAAK,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC;QACtF,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAC5C,IAAI,CAAC,YAAY,IAAI,CAAC,QAAQ;YAAE,OAAO,IAAI,CAAC;QAC5C,MAAM,KAAK,GAAG,QAAQ,GAAG,YAAY,CAAC;QACtC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,CAAC,IAAI,CAAC;QAChC,OAAO,EAAE,IAAI,EAAE,OAAO,EAAE,WAAW,EAAE,GAAG,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,GAAG,KAAK,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,GAAG,KAAK,CAAC,EAAE,CAAC;IACtG,CAAC;IAED,mGAAmG;IACnG,KAAK,CAAC,IAAY;QAChB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;QACpC,MAAM,KAAK,GAAG,MAAM,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC;QACpC,IAAI,CAAC,MAAM,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,aAAa;YAAE,OAAO,IAAI,CAAC;QAC1D,MAAM,YAAY,GAAG,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,KAAK,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC;QAChF,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,YAAY,CAAC;QACjE,MAAM,KAAK,GAAG,YAAY,IAAI,SAAS,CAAC,CAAC,CAAC,SAAS,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;QACvE,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,CAAC,IAAI,CAAC;QAChC,OAAO;YACL,IAAI;YACJ,IAAI,EAAE,CAAC,CAAC,GAAG,KAAK,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,GAAG,KAAK,CAAC;YAClD,MAAM,EAAE,IAAI,CAAC,aAAa,CAAC,MAAM;YACjC,MAAM,EAAE,IAAI,CAAC,aAAa,CAAC,MAAM;YACjC,SAAS,EAAE,IAAI,CAAC,aAAa,CAAC,SAAS;SACxC,CAAC;IACJ,CAAC;CACF"}
@@ -0,0 +1,73 @@
1
+ import type { RenderDevice } from "../RenderDevice.js";
2
+ import { type FrameContributor, type FrameContributorContext } from "../contracts/frameGraph.js";
3
+ import type { RenderSource } from "../contracts/renderSource.js";
4
+ import type { ParticleRenderHook } from "../contracts/particles.js";
5
+ import type { AuraSkySpecLike } from "../contracts/atmosphere.js";
6
+ import { ParticleBatchPass, type ParticlePassDiagnostics } from "./ParticleBatchPass.js";
7
+ import { BeamPass, type BeamDrawSpec } from "./BeamPass.js";
8
+ import { MeshParticlePass, type MeshParticleFeed } from "./MeshParticlePass.js";
9
+ import { RibbonBatch } from "./RibbonBatch.js";
10
+ import { RibbonPass } from "./RibbonPass.js";
11
+ import type { DecalBatch } from "./DecalBatch.js";
12
+ import { type GpuSimSpec } from "./ParticleGpuSim.js";
13
+ /** §8.3 GPU sim request published per emitter whose sim lowered to "gpu". */
14
+ export interface GpuSimRequest {
15
+ readonly nodeId: string;
16
+ readonly batchKey: string;
17
+ readonly emitCount: number;
18
+ readonly spec: GpuSimSpec;
19
+ }
20
+ /** What the engine-side effects system publishes on the RenderSource. */
21
+ export interface VfxFrameSource {
22
+ /** Upsert batches + write this frame's live instances through the hook. */
23
+ feed(hook: ParticleRenderHook): void;
24
+ /** §8.3: emitters requesting a ParticleGpuSim (P5-T1). */
25
+ gpuSimFeed?(): readonly GpuSimRequest[];
26
+ /** Called once after the contributor collected queue items, with observed stats. */
27
+ afterDraw?(diagnostics: ParticlePassDiagnostics): void;
28
+ /** P2-T7 transient lights — read by the prd07.lights contributor in collect. */
29
+ lightsFeed?(): readonly import("../LightCollector.js").CollectedLight[];
30
+ /** §6.2.9 ribbon ring owned by the engine system; prd07.ribbons draws it. */
31
+ ribbonFeed?(): RibbonBatch;
32
+ /** §6.2.10 beam-family draw specs for prd07.beams. */
33
+ beamFeed?(): readonly BeamDrawSpec[];
34
+ /** §6.2.11 instanced mesh batches for prd07.mesh. */
35
+ meshFeed?(): readonly MeshParticleFeed[];
36
+ /** §6.9 merged decal ring for prd07.decals (P6-T1). */
37
+ decalFeed?(): DecalBatch;
38
+ }
39
+ /** What the engine-side atmosphere state publishes on the RenderSource. */
40
+ export interface AtmosphereFrameSource {
41
+ readonly sky: AuraSkySpecLike | null;
42
+ /** P3-T6 — live state + sky-change listener for SkyCaptureAdapter wiring. */
43
+ state?(): {
44
+ readonly sky: unknown | null;
45
+ };
46
+ onSkyChanged?(listener: () => void): (() => void) | void;
47
+ }
48
+ export interface Prd07FrameSource extends RenderSource {
49
+ readonly vfx?: VfxFrameSource | null;
50
+ readonly atmosphere?: AtmosphereFrameSource | null;
51
+ }
52
+ export declare function particlePassFor(device: RenderDevice): ParticleBatchPass;
53
+ export declare function ribbonPassFor(device: RenderDevice): RibbonPass;
54
+ export declare function beamPassFor(device: RenderDevice): BeamPass;
55
+ export declare function meshPassFor(device: RenderDevice): MeshParticlePass;
56
+ /** Last measured "particles" scope ms (feed + draws); null until a frame ran. */
57
+ export declare function lastParticleUpdateMs(): number | null;
58
+ export declare const decalsContributor: FrameContributor;
59
+ export declare function prd07OpaqueColorResource(ctx: FrameContributorContext): string;
60
+ /** Reads for a pass that samples the scene-depth copy (v2 path only). */
61
+ export declare function prd07DepthCopyReads(ctx: FrameContributorContext): readonly string[];
62
+ /** Feed one measured volumetric-GPU-ms sample for `device`. */
63
+ export declare function notePrd07VolumetricGpuMs(device: RenderDevice, ms: number): void;
64
+ /** C-31 atmosphere scope of the §18 tier envelope: 1.2ms medium / 2.0ms high;
65
+ * WebDriver (software GL) pins the tight 0.6ms cap. */
66
+ export declare function froxelBudgetMs(tier: {
67
+ readonly volumetricFog?: string | null;
68
+ }): number;
69
+ /** EWMA-with-hysteresis gate — true while the measured cost exceeds `budgetMs`. */
70
+ export declare function prd07VolumetricCostFallback(device: RenderDevice, budgetMs: number): boolean;
71
+ /** Idempotent lane registration (P1-T1): safe on repeated barrel imports. */
72
+ export declare function registerPrd07Contributors(): void;
73
+ //# sourceMappingURL=contributors.d.ts.map
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