@aura3d/rendering 3.0.1 → 4.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1826) hide show
  1. package/dist/BlendModes.d.ts +34 -0
  2. package/dist/BlendModes.d.ts.map +1 -0
  3. package/dist/BlendModes.js +42 -0
  4. package/dist/BlendModes.js.map +1 -0
  5. package/dist/DepthPass.d.ts +18 -0
  6. package/dist/DepthPass.d.ts.map +1 -1
  7. package/dist/DepthPass.js +103 -20
  8. package/dist/DepthPass.js.map +1 -1
  9. package/dist/EnvironmentBackgroundPass.d.ts +7 -0
  10. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
  11. package/dist/EnvironmentBackgroundPass.js +39 -14
  12. package/dist/EnvironmentBackgroundPass.js.map +1 -1
  13. package/dist/EnvironmentMapResources.d.ts +1 -1
  14. package/dist/EnvironmentMapResources.d.ts.map +1 -1
  15. package/dist/EnvironmentMapResources.js +19 -8
  16. package/dist/EnvironmentMapResources.js.map +1 -1
  17. package/dist/EnvironmentPlatform.d.ts +6 -0
  18. package/dist/EnvironmentPlatform.d.ts.map +1 -1
  19. package/dist/EnvironmentPlatform.js +3 -1
  20. package/dist/EnvironmentPlatform.js.map +1 -1
  21. package/dist/EnvironmentPreset.d.ts +7 -0
  22. package/dist/EnvironmentPreset.d.ts.map +1 -1
  23. package/dist/EnvironmentPreset.js +11 -11
  24. package/dist/EnvironmentPreset.js.map +1 -1
  25. package/dist/EnvironmentPresetPack.d.ts +16 -0
  26. package/dist/EnvironmentPresetPack.d.ts.map +1 -1
  27. package/dist/EnvironmentPresetPack.js +28 -0
  28. package/dist/EnvironmentPresetPack.js.map +1 -1
  29. package/dist/ExternalParityRenderPreset.d.ts +15 -1
  30. package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
  31. package/dist/ExternalParityRenderPreset.js +52 -7
  32. package/dist/ExternalParityRenderPreset.js.map +1 -1
  33. package/dist/ForwardPass.d.ts +240 -50
  34. package/dist/ForwardPass.d.ts.map +1 -1
  35. package/dist/ForwardPass.js +845 -866
  36. package/dist/ForwardPass.js.map +1 -1
  37. package/dist/Geometry.d.ts +44 -1
  38. package/dist/Geometry.d.ts.map +1 -1
  39. package/dist/Geometry.js +174 -24
  40. package/dist/Geometry.js.map +1 -1
  41. package/dist/InstancedPBRMaterial.d.ts +5 -0
  42. package/dist/InstancedPBRMaterial.d.ts.map +1 -1
  43. package/dist/InstancedPBRMaterial.js +7 -0
  44. package/dist/InstancedPBRMaterial.js.map +1 -1
  45. package/dist/LightCollector.d.ts +8 -0
  46. package/dist/LightCollector.d.ts.map +1 -1
  47. package/dist/LightCollector.js +1 -1
  48. package/dist/LightCollector.js.map +1 -1
  49. package/dist/LightUniforms.d.ts +78 -0
  50. package/dist/LightUniforms.d.ts.map +1 -1
  51. package/dist/LightUniforms.js +100 -0
  52. package/dist/LightUniforms.js.map +1 -1
  53. package/dist/Material.d.ts +15 -0
  54. package/dist/Material.d.ts.map +1 -1
  55. package/dist/Material.js +19 -2
  56. package/dist/Material.js.map +1 -1
  57. package/dist/MaterialBinding.d.ts +10 -0
  58. package/dist/MaterialBinding.d.ts.map +1 -1
  59. package/dist/MaterialBinding.js +91 -1
  60. package/dist/MaterialBinding.js.map +1 -1
  61. package/dist/MaterialPresets.d.ts +60 -0
  62. package/dist/MaterialPresets.d.ts.map +1 -1
  63. package/dist/MaterialPresets.js +212 -0
  64. package/dist/MaterialPresets.js.map +1 -1
  65. package/dist/NormalMappedPBRMaterial.d.ts +5 -0
  66. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
  67. package/dist/NormalMappedPBRMaterial.js +7 -0
  68. package/dist/NormalMappedPBRMaterial.js.map +1 -1
  69. package/dist/OceanSurface.d.ts +8 -0
  70. package/dist/OceanSurface.d.ts.map +1 -1
  71. package/dist/OceanSurface.js +10 -79
  72. package/dist/OceanSurface.js.map +1 -1
  73. package/dist/PBRLightingDefaults.d.ts +8 -0
  74. package/dist/PBRLightingDefaults.d.ts.map +1 -1
  75. package/dist/PBRLightingDefaults.js +8 -0
  76. package/dist/PBRLightingDefaults.js.map +1 -1
  77. package/dist/PBRMaterial.d.ts +5 -0
  78. package/dist/PBRMaterial.d.ts.map +1 -1
  79. package/dist/PBRMaterial.js +7 -0
  80. package/dist/PBRMaterial.js.map +1 -1
  81. package/dist/PostProcessPass.d.ts +6 -490
  82. package/dist/PostProcessPass.d.ts.map +1 -1
  83. package/dist/PostProcessPass.js +6 -2016
  84. package/dist/PostProcessPass.js.map +1 -1
  85. package/dist/ProceduralMaterialTextures.d.ts +28 -0
  86. package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
  87. package/dist/ProceduralMaterialTextures.js +217 -0
  88. package/dist/ProceduralMaterialTextures.js.map +1 -0
  89. package/dist/ReflectionProbe.d.ts.map +1 -1
  90. package/dist/ReflectionProbe.js +4 -1
  91. package/dist/ReflectionProbe.js.map +1 -1
  92. package/dist/RenderBackend.d.ts +2 -0
  93. package/dist/RenderBackend.d.ts.map +1 -1
  94. package/dist/RenderBackend.js +3 -0
  95. package/dist/RenderBackend.js.map +1 -1
  96. package/dist/RenderDevice.d.ts +92 -5
  97. package/dist/RenderDevice.d.ts.map +1 -1
  98. package/dist/RenderDevice.js +166 -9
  99. package/dist/RenderDevice.js.map +1 -1
  100. package/dist/RenderGraph.d.ts.map +1 -1
  101. package/dist/RenderGraph.js +17 -0
  102. package/dist/RenderGraph.js.map +1 -1
  103. package/dist/RenderPass.d.ts +7 -0
  104. package/dist/RenderPass.d.ts.map +1 -1
  105. package/dist/RenderPass.js.map +1 -1
  106. package/dist/RenderPipeline.d.ts +5 -0
  107. package/dist/RenderPipeline.d.ts.map +1 -1
  108. package/dist/RenderPipeline.js +6 -0
  109. package/dist/RenderPipeline.js.map +1 -1
  110. package/dist/Renderer.d.ts +261 -66
  111. package/dist/Renderer.d.ts.map +1 -1
  112. package/dist/Renderer.js +902 -1256
  113. package/dist/Renderer.js.map +1 -1
  114. package/dist/RendererPostprocessPlan.d.ts +4 -0
  115. package/dist/RendererPostprocessPlan.d.ts.map +1 -1
  116. package/dist/RendererPostprocessPlan.js +16 -2
  117. package/dist/RendererPostprocessPlan.js.map +1 -1
  118. package/dist/RendererTiming.d.ts +27 -0
  119. package/dist/RendererTiming.d.ts.map +1 -1
  120. package/dist/RendererTiming.js +179 -12
  121. package/dist/RendererTiming.js.map +1 -1
  122. package/dist/ResolutionGovernor.d.ts +56 -0
  123. package/dist/ResolutionGovernor.d.ts.map +1 -0
  124. package/dist/ResolutionGovernor.js +87 -0
  125. package/dist/ResolutionGovernor.js.map +1 -0
  126. package/dist/Sampler.d.ts +34 -1
  127. package/dist/Sampler.d.ts.map +1 -1
  128. package/dist/Sampler.js +55 -2
  129. package/dist/Sampler.js.map +1 -1
  130. package/dist/ShaderLibrary.d.ts.map +1 -1
  131. package/dist/ShaderLibrary.js +15 -10
  132. package/dist/ShaderLibrary.js.map +1 -1
  133. package/dist/ShaderLibraryCore.d.ts.map +1 -1
  134. package/dist/ShaderLibraryCore.js +3 -2
  135. package/dist/ShaderLibraryCore.js.map +1 -1
  136. package/dist/ShaderModule.d.ts +7 -1
  137. package/dist/ShaderModule.d.ts.map +1 -1
  138. package/dist/ShaderModule.js +20 -5
  139. package/dist/ShaderModule.js.map +1 -1
  140. package/dist/ShadowPass.d.ts.map +1 -1
  141. package/dist/ShadowPass.js +14 -7
  142. package/dist/ShadowPass.js.map +1 -1
  143. package/dist/SkinnedLitMaterial.d.ts +5 -0
  144. package/dist/SkinnedLitMaterial.d.ts.map +1 -1
  145. package/dist/SkinnedLitMaterial.js +13 -0
  146. package/dist/SkinnedLitMaterial.js.map +1 -1
  147. package/dist/SkinningBounds.d.ts +18 -0
  148. package/dist/SkinningBounds.d.ts.map +1 -1
  149. package/dist/SkinningBounds.js +78 -0
  150. package/dist/SkinningBounds.js.map +1 -1
  151. package/dist/SkinningPaletteTextureCache.d.ts +117 -0
  152. package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
  153. package/dist/SkinningPaletteTextureCache.js +205 -0
  154. package/dist/SkinningPaletteTextureCache.js.map +1 -0
  155. package/dist/SkinningUniforms.d.ts +56 -0
  156. package/dist/SkinningUniforms.d.ts.map +1 -0
  157. package/dist/SkinningUniforms.js +262 -0
  158. package/dist/SkinningUniforms.js.map +1 -0
  159. package/dist/TemporalHistory.d.ts +33 -0
  160. package/dist/TemporalHistory.d.ts.map +1 -1
  161. package/dist/TemporalHistory.js +84 -1
  162. package/dist/TemporalHistory.js.map +1 -1
  163. package/dist/TerrainHeightfield.d.ts +12 -0
  164. package/dist/TerrainHeightfield.d.ts.map +1 -1
  165. package/dist/TerrainHeightfield.js +29 -6
  166. package/dist/TerrainHeightfield.js.map +1 -1
  167. package/dist/TerrainTiles.d.ts +40 -10
  168. package/dist/TerrainTiles.d.ts.map +1 -1
  169. package/dist/TerrainTiles.js +18 -57
  170. package/dist/TerrainTiles.js.map +1 -1
  171. package/dist/Texture.d.ts +47 -2
  172. package/dist/Texture.d.ts.map +1 -1
  173. package/dist/Texture.js +119 -3
  174. package/dist/Texture.js.map +1 -1
  175. package/dist/TexturedPBRMaterial.d.ts +24 -0
  176. package/dist/TexturedPBRMaterial.d.ts.map +1 -1
  177. package/dist/TexturedPBRMaterial.js +72 -20
  178. package/dist/TexturedPBRMaterial.js.map +1 -1
  179. package/dist/TransmissionRenderTarget.d.ts +33 -0
  180. package/dist/TransmissionRenderTarget.d.ts.map +1 -0
  181. package/dist/TransmissionRenderTarget.js +61 -0
  182. package/dist/TransmissionRenderTarget.js.map +1 -0
  183. package/dist/VegetationScatter.js +1 -1
  184. package/dist/VegetationScatter.js.map +1 -1
  185. package/dist/VolumetricFog.d.ts +42 -0
  186. package/dist/VolumetricFog.d.ts.map +1 -1
  187. package/dist/VolumetricFog.js +52 -1
  188. package/dist/VolumetricFog.js.map +1 -1
  189. package/dist/WaterSurface.d.ts +5 -0
  190. package/dist/WaterSurface.d.ts.map +1 -1
  191. package/dist/WaterSurface.js +5 -0
  192. package/dist/WaterSurface.js.map +1 -1
  193. package/dist/WebGL2Device.d.ts +154 -207
  194. package/dist/WebGL2Device.d.ts.map +1 -1
  195. package/dist/WebGL2Device.js +831 -3703
  196. package/dist/WebGL2Device.js.map +1 -1
  197. package/dist/WebGL2StateCache.d.ts +15 -1
  198. package/dist/WebGL2StateCache.d.ts.map +1 -1
  199. package/dist/WebGL2StateCache.js +31 -2
  200. package/dist/WebGL2StateCache.js.map +1 -1
  201. package/dist/WebGPUDevice.d.ts +0 -4
  202. package/dist/WebGPUDevice.d.ts.map +1 -1
  203. package/dist/WebGPUDevice.js +31 -605
  204. package/dist/WebGPUDevice.js.map +1 -1
  205. package/dist/WebGPUSkinningLimits.d.ts +10 -1
  206. package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
  207. package/dist/WebGPUSkinningLimits.js +15 -1
  208. package/dist/WebGPUSkinningLimits.js.map +1 -1
  209. package/dist/advanced-runtime/index.d.ts +6 -2
  210. package/dist/advanced-runtime/index.d.ts.map +1 -1
  211. package/dist/advanced-runtime/index.js +0 -1
  212. package/dist/advanced-runtime/index.js.map +1 -1
  213. package/dist/animation/AnimationRenderPreset.d.ts +1 -1
  214. package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
  215. package/dist/animation/AnimationRenderPreset.js +1 -1
  216. package/dist/animation/AnimationRenderPreset.js.map +1 -1
  217. package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
  218. package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
  219. package/dist/animation/index.d.ts +2 -1
  220. package/dist/animation/index.d.ts.map +1 -1
  221. package/dist/animation/index.js +1 -1
  222. package/dist/animation/index.js.map +1 -1
  223. package/dist/atmosphere/CloudLayer.d.ts +24 -0
  224. package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
  225. package/dist/atmosphere/CloudLayer.js +30 -0
  226. package/dist/atmosphere/CloudLayer.js.map +1 -0
  227. package/dist/atmosphere/FogVolumes.d.ts +30 -0
  228. package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
  229. package/dist/atmosphere/FogVolumes.js +96 -0
  230. package/dist/atmosphere/FogVolumes.js.map +1 -0
  231. package/dist/atmosphere/GradientSky.d.ts +40 -0
  232. package/dist/atmosphere/GradientSky.d.ts.map +1 -0
  233. package/dist/atmosphere/GradientSky.js +75 -0
  234. package/dist/atmosphere/GradientSky.js.map +1 -0
  235. package/dist/atmosphere/HeightFog.d.ts +154 -0
  236. package/dist/atmosphere/HeightFog.d.ts.map +1 -0
  237. package/dist/atmosphere/HeightFog.js +379 -0
  238. package/dist/atmosphere/HeightFog.js.map +1 -0
  239. package/dist/atmosphere/PreethamSky.d.ts +38 -0
  240. package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
  241. package/dist/atmosphere/PreethamSky.js +150 -0
  242. package/dist/atmosphere/PreethamSky.js.map +1 -0
  243. package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
  244. package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
  245. package/dist/atmosphere/SkyBackgroundPass.js +233 -0
  246. package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
  247. package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
  248. package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
  249. package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
  250. package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
  251. package/dist/atmosphere/SkyEval.d.ts +56 -0
  252. package/dist/atmosphere/SkyEval.d.ts.map +1 -0
  253. package/dist/atmosphere/SkyEval.js +99 -0
  254. package/dist/atmosphere/SkyEval.js.map +1 -0
  255. package/dist/atmosphere/StarField.d.ts +26 -0
  256. package/dist/atmosphere/StarField.d.ts.map +1 -0
  257. package/dist/atmosphere/StarField.js +31 -0
  258. package/dist/atmosphere/StarField.js.map +1 -0
  259. package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
  260. package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
  261. package/dist/atmosphere/VolumetricFogPass.js +265 -0
  262. package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
  263. package/dist/atmosphere/fogChunks.d.ts +8 -0
  264. package/dist/atmosphere/fogChunks.d.ts.map +1 -0
  265. package/dist/atmosphere/fogChunks.js +39 -0
  266. package/dist/atmosphere/fogChunks.js.map +1 -0
  267. package/dist/atmosphere/fogUniformStore.d.ts +20 -0
  268. package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
  269. package/dist/atmosphere/fogUniformStore.js +45 -0
  270. package/dist/atmosphere/fogUniformStore.js.map +1 -0
  271. package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
  272. package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
  273. package/dist/atmosphere/shaders/fog.glsl.js +161 -0
  274. package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
  275. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
  276. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
  277. package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
  278. package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
  279. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
  280. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
  281. package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
  282. package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
  283. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
  284. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
  285. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
  286. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
  287. package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
  288. package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
  289. package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
  290. package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
  291. package/dist/atmosphere/sky.glsl.d.ts +8 -0
  292. package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
  293. package/dist/atmosphere/sky.glsl.js +249 -0
  294. package/dist/atmosphere/sky.glsl.js.map +1 -0
  295. package/dist/batching/BatchedGeometryPool.d.ts +72 -0
  296. package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
  297. package/dist/batching/BatchedGeometryPool.js +138 -0
  298. package/dist/batching/BatchedGeometryPool.js.map +1 -0
  299. package/dist/batching/ContentKeys.d.ts +29 -0
  300. package/dist/batching/ContentKeys.d.ts.map +1 -0
  301. package/dist/batching/ContentKeys.js +220 -0
  302. package/dist/batching/ContentKeys.js.map +1 -0
  303. package/dist/batching/DrawDataTexture.d.ts +51 -0
  304. package/dist/batching/DrawDataTexture.d.ts.map +1 -0
  305. package/dist/batching/DrawDataTexture.js +99 -0
  306. package/dist/batching/DrawDataTexture.js.map +1 -0
  307. package/dist/batching/MultiDrawBatch.d.ts +64 -0
  308. package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
  309. package/dist/batching/MultiDrawBatch.js +103 -0
  310. package/dist/batching/MultiDrawBatch.js.map +1 -0
  311. package/dist/batching/StaticMergePlanner.d.ts +80 -0
  312. package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
  313. package/dist/batching/StaticMergePlanner.js +323 -0
  314. package/dist/batching/StaticMergePlanner.js.map +1 -0
  315. package/dist/batching/index.d.ts +8 -0
  316. package/dist/batching/index.d.ts.map +1 -0
  317. package/dist/batching/index.js +8 -0
  318. package/dist/batching/index.js.map +1 -0
  319. package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
  320. package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
  321. package/dist/batching/shaders/drawId.glsl.js +93 -0
  322. package/dist/batching/shaders/drawId.glsl.js.map +1 -0
  323. package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
  324. package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
  325. package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
  326. package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
  327. package/dist/cinematic/BloomPass.d.ts +5 -9
  328. package/dist/cinematic/BloomPass.d.ts.map +1 -1
  329. package/dist/cinematic/BloomPass.js +5 -17
  330. package/dist/cinematic/BloomPass.js.map +1 -1
  331. package/dist/cinematic/DepthHazePass.d.ts +5 -11
  332. package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
  333. package/dist/cinematic/DepthHazePass.js +5 -19
  334. package/dist/cinematic/DepthHazePass.js.map +1 -1
  335. package/dist/cinematic/FilmGrainPass.d.ts +5 -8
  336. package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
  337. package/dist/cinematic/FilmGrainPass.js +5 -16
  338. package/dist/cinematic/FilmGrainPass.js.map +1 -1
  339. package/dist/cinematic/VignettePass.d.ts +5 -9
  340. package/dist/cinematic/VignettePass.d.ts.map +1 -1
  341. package/dist/cinematic/VignettePass.js +5 -16
  342. package/dist/cinematic/VignettePass.js.map +1 -1
  343. package/dist/cinematic/index.d.ts +2 -1
  344. package/dist/cinematic/index.d.ts.map +1 -1
  345. package/dist/cinematic/index.js +1 -1
  346. package/dist/cinematic/index.js.map +1 -1
  347. package/dist/contracts/atmosphere.d.ts +30 -0
  348. package/dist/contracts/atmosphere.d.ts.map +1 -0
  349. package/dist/contracts/atmosphere.js +42 -0
  350. package/dist/contracts/atmosphere.js.map +1 -0
  351. package/dist/contracts/blend.d.ts +28 -0
  352. package/dist/contracts/blend.d.ts.map +1 -0
  353. package/dist/contracts/blend.js +73 -0
  354. package/dist/contracts/blend.js.map +1 -0
  355. package/dist/contracts/core.d.ts +47 -0
  356. package/dist/contracts/core.d.ts.map +1 -0
  357. package/dist/contracts/core.js +70 -0
  358. package/dist/contracts/core.js.map +1 -0
  359. package/dist/contracts/deform.d.ts +38 -0
  360. package/dist/contracts/deform.d.ts.map +1 -0
  361. package/dist/contracts/deform.js +14 -0
  362. package/dist/contracts/deform.js.map +1 -0
  363. package/dist/contracts/device.d.ts +71 -0
  364. package/dist/contracts/device.d.ts.map +1 -0
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1
+ 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@@ -0,0 +1,19 @@
1
+ /**
2
+ * Lane prd03 barrel — owned by lane 03 (CONTRACTS.md §3.8). `provide()` calls
3
+ * for lane 03's real implementations live here; the barrel is loaded through
4
+ * `packages/rendering/src/index.ts` (`export * from "./lanes/index.js"`), so
5
+ * registration happens at module evaluation. Every real stays behind its
6
+ * contract flag at `get(flags)` time — providing never changes flag-off
7
+ * behaviour.
8
+ */
9
+ export { postPipelineSlot, PostGraph, planPostGraph, resolvePostGraph, type PostGraphLike, type PostGraphFrame } from "../post/PostGraph.js";
10
+ export { velocityHistorySlot, VelocityHistory, postVelocityCoverage, type VelocitySurface, type VelocityUniformBinder, bindVelocityUniforms } from "../forward/Velocity.js";
11
+ export { PostTimer } from "../post/PostTimer.js";
12
+ export { SCREEN_FEEL_PASS_ID, screenFeelFrameState } from "../post/ScreenFeelPass.js";
13
+ export { postGraphV2LastOutcome, postV2ModulesReady } from "../renderer/PostprocessExecution.js";
14
+ export { postSkippedReasons, postStagesRan } from "../renderer/postSkipped.js";
15
+ export { applyToneOperator, POST_TONE_OPERATORS, acesFilmicToneMapping, agxToneMapping, neutralToneMapping, reinhardToneMapping, linearToneMapping, cineonToneMapping, type AuraToneOperator, type Vec3 } from "../post/ToneOperators.js";
16
+ export { MSAA_PIXEL_GUARD, resolvePostAntiAlias, type PostAntiAliasAuthoredMode, type PostAntiAliasInput, type PostAntiAliasResolution } from "../post/PostAntiAlias.js";
17
+ export { resolvePostTier, type PostTierContext, type PostTierResolution } from "../post/PostQualityTiers.js";
18
+ export { POST_STAGE_DESCRIPTORS, POST_INSERT_ANCHORS, type PostStageDescriptor, type PostStageInput, type PostTargetFormat, type GtaoOptions, type BloomOptionsV2, type TaaOptions, type DofOptions, type MotionBlurOptions, type GodRayOptions, type ColorGradeOptionsV2, type LutTexture3D, type AutoExposureOptionsV2, type Rgb } from "../post/PostGraph.js";
19
+ //# sourceMappingURL=prd03.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"prd03.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/lanes/prd03.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAkCH,OAAO,EAAE,gBAAgB,EAAE,SAAS,EAAE,aAAa,EAAE,gBAAgB,EAAE,KAAK,aAAa,EAAE,KAAK,cAAc,EAAE,MAAM,sBAAsB,CAAC;AAC7I,OAAO,EAAE,mBAAmB,EAAE,eAAe,EAAE,oBAAoB,EAAE,KAAK,eAAe,EAAE,KAAK,qBAAqB,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAC;AAC5K,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,mBAAmB,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AAGtF,OAAO,EAAE,sBAAsB,EAAE,kBAAkB,EAAE,MAAM,qCAAqC,CAAC;AACjG,OAAO,EAAE,kBAAkB,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC/E,OAAO,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,qBAAqB,EAAE,cAAc,EAAE,kBAAkB,EAAE,mBAAmB,EAAE,iBAAiB,EAAE,iBAAiB,EAAE,KAAK,gBAAgB,EAAE,KAAK,IAAI,EAAE,MAAM,0BAA0B,CAAC;AAC1O,OAAO,EAAE,gBAAgB,EAAE,oBAAoB,EAAE,KAAK,yBAAyB,EAAE,KAAK,kBAAkB,EAAE,KAAK,uBAAuB,EAAE,MAAM,0BAA0B,CAAC;AAGzK,OAAO,EAAE,eAAe,EAAE,KAAK,eAAe,EAAE,KAAK,kBAAkB,EAAE,MAAM,6BAA6B,CAAC;AAG7G,OAAO,EACL,sBAAsB,EACtB,mBAAmB,EACnB,KAAK,mBAAmB,EACxB,KAAK,cAAc,EACnB,KAAK,gBAAgB,EACrB,KAAK,WAAW,EAChB,KAAK,cAAc,EACnB,KAAK,UAAU,EACf,KAAK,UAAU,EACf,KAAK,iBAAiB,EACtB,KAAK,aAAa,EAClB,KAAK,mBAAmB,EACxB,KAAK,YAAY,EACjB,KAAK,qBAAqB,EAC1B,KAAK,GAAG,EACT,MAAM,sBAAsB,CAAC"}
@@ -0,0 +1,55 @@
1
+ /**
2
+ * Lane prd03 barrel — owned by lane 03 (CONTRACTS.md §3.8). `provide()` calls
3
+ * for lane 03's real implementations live here; the barrel is loaded through
4
+ * `packages/rendering/src/index.ts` (`export * from "./lanes/index.js"`), so
5
+ * registration happens at module evaluation. Every real stays behind its
6
+ * contract flag at `get(flags)` time — providing never changes flag-off
7
+ * behaviour.
8
+ */
9
+ import { postPipelineSlot, PostGraph } from "../post/PostGraph.js";
10
+ import { provideVelocityHistory } from "../forward/Velocity.js";
11
+ import { registerShaderChunk, registerShaderFeature } from "../contracts/program.js";
12
+ import { registerIndirectFractionShader } from "../post/chunks/indirectFraction.glsl.js";
13
+ import { registerVelocityShader } from "../post/chunks/velocity.glsl.js";
14
+ import { registerScreenFeelConsumer } from "../post/ScreenFeelPass.js";
15
+ // C-13: v2 post graph (plans + validates the §6.1 chain; the GPU chain runs in
16
+ // post/v2Stages.ts, including custom passes at all five anchors).
17
+ postPipelineSlot.provide(new PostGraph());
18
+ // C-14: camera-level temporal history + velocity-MRT uniform binder
19
+ // (`bindVelocityUniforms` seam in ForwardPass; armed no-op until a velocity
20
+ // frame is prepared).
21
+ provideVelocityHistory();
22
+ // Phase 3 (§6.3): the `prd03.indirectFraction` C-02 feature — writes f_ind
23
+ // into color0.a on forward HDR draws when the lane-01 generator is real.
24
+ // Registered unconditionally; selection is flag-gated (`A3D_QR_POST_AO`).
25
+ registerIndirectFractionShader(registerShaderChunk, registerShaderFeature);
26
+ // Phase 4 (§8.6): the `prd03.velocity` C-14 MRT feature — per-object motion
27
+ // vectors on the location-1/2 attachments. Selection is opt-in
28
+ // (`A3D_QR_POST_VELOCITY_MRT`) until Q-01-2 wires the MRT target.
29
+ registerVelocityShader(registerShaderChunk, registerShaderFeature);
30
+ // #207 / Q-03-1: the C-13 consumer of lane 08's `prd08.screenFeel` uniforms.
31
+ // The bridge contributor is flag-gated (`A3D_QR_POST`) and registers the
32
+ // `prd03.screenFeel` post pass lazily from its flag-on collect, so flag-off
33
+ // frames and the post-pass registry are unchanged.
34
+ registerScreenFeelConsumer();
35
+ export { postPipelineSlot, PostGraph, planPostGraph, resolvePostGraph } from "../post/PostGraph.js";
36
+ export { velocityHistorySlot, VelocityHistory, postVelocityCoverage, bindVelocityUniforms } from "../forward/Velocity.js";
37
+ export { PostTimer } from "../post/PostTimer.js";
38
+ export { SCREEN_FEEL_PASS_ID, screenFeelFrameState } from "../post/ScreenFeelPass.js";
39
+ // 03-S18c: the renderer-side outcome of the last v2 seam call, so
40
+ // `diagnostics().post.customPasses` reports what executed, not what was authored.
41
+ export { postGraphV2LastOutcome, postV2ModulesReady } from "../renderer/PostprocessExecution.js";
42
+ export { postSkippedReasons, postStagesRan } from "../renderer/postSkipped.js";
43
+ export { applyToneOperator, POST_TONE_OPERATORS, acesFilmicToneMapping, agxToneMapping, neutralToneMapping, reinhardToneMapping, linearToneMapping, cineonToneMapping } from "../post/ToneOperators.js";
44
+ export { MSAA_PIXEL_GUARD, resolvePostAntiAlias } from "../post/PostAntiAlias.js";
45
+ // Phase 5 (§6.8): C-27 → post tier mapping. Pure table data like
46
+ // `resolvePostAntiAlias` — stays on the critical path.
47
+ export { resolvePostTier } from "../post/PostQualityTiers.js";
48
+ // Phase 2: graph descriptors + concrete option types (the §6.1 table is the
49
+ // contract real's own data — it stays on the critical path with PostGraph).
50
+ export { POST_STAGE_DESCRIPTORS, POST_INSERT_ANCHORS } from "../post/PostGraph.js";
51
+ // Phase-2 GPU modules (post/shaders/*, PostResources, CubeLut,
52
+ // bloomNormalization) deliberately do NOT export here: the v2 bundle gate
53
+ // requires `post/` GPU code to be reachable only through the deferred
54
+ // `import("../post/v2Entry.js")` in PostprocessExecution.
55
+ //# sourceMappingURL=prd03.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"prd03.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/lanes/prd03.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAEH,OAAO,EAAE,gBAAgB,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACnE,OAAO,EAAE,sBAAsB,EAAE,MAAM,wBAAwB,CAAC;AAChE,OAAO,EAAE,mBAAmB,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AACrF,OAAO,EAAE,8BAA8B,EAAE,MAAM,yCAAyC,CAAC;AACzF,OAAO,EAAE,sBAAsB,EAAE,MAAM,iCAAiC,CAAC;AACzE,OAAO,EAAE,0BAA0B,EAAE,MAAM,2BAA2B,CAAC;AAEvE,+EAA+E;AAC/E,kEAAkE;AAClE,gBAAgB,CAAC,OAAO,CAAC,IAAI,SAAS,EAAE,CAAC,CAAC;AAE1C,oEAAoE;AACpE,4EAA4E;AAC5E,sBAAsB;AACtB,sBAAsB,EAAE,CAAC;AAEzB,2EAA2E;AAC3E,yEAAyE;AACzE,0EAA0E;AAC1E,8BAA8B,CAAC,mBAAmB,EAAE,qBAAqB,CAAC,CAAC;AAE3E,4EAA4E;AAC5E,+DAA+D;AAC/D,kEAAkE;AAClE,sBAAsB,CAAC,mBAAmB,EAAE,qBAAqB,CAAC,CAAC;AAEnE,6EAA6E;AAC7E,yEAAyE;AACzE,4EAA4E;AAC5E,mDAAmD;AACnD,0BAA0B,EAAE,CAAC;AAE7B,OAAO,EAAE,gBAAgB,EAAE,SAAS,EAAE,aAAa,EAAE,gBAAgB,EAA2C,MAAM,sBAAsB,CAAC;AAC7I,OAAO,EAAE,mBAAmB,EAAE,eAAe,EAAE,oBAAoB,EAAoD,oBAAoB,EAAE,MAAM,wBAAwB,CAAC;AAC5K,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,mBAAmB,EAAE,oBAAoB,EAAE,MAAM,2BAA2B,CAAC;AACtF,kEAAkE;AAClE,kFAAkF;AAClF,OAAO,EAAE,sBAAsB,EAAE,kBAAkB,EAAE,MAAM,qCAAqC,CAAC;AACjG,OAAO,EAAE,kBAAkB,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC/E,OAAO,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,qBAAqB,EAAE,cAAc,EAAE,kBAAkB,EAAE,mBAAmB,EAAE,iBAAiB,EAAE,iBAAiB,EAAoC,MAAM,0BAA0B,CAAC;AAC1O,OAAO,EAAE,gBAAgB,EAAE,oBAAoB,EAAyF,MAAM,0BAA0B,CAAC;AACzK,iEAAiE;AACjE,uDAAuD;AACvD,OAAO,EAAE,eAAe,EAAiD,MAAM,6BAA6B,CAAC;AAC7G,4EAA4E;AAC5E,4EAA4E;AAC5E,OAAO,EACL,sBAAsB,EACtB,mBAAmB,EAcpB,MAAM,sBAAsB,CAAC;AAC9B,+DAA+D;AAC/D,0EAA0E;AAC1E,sEAAsE;AACtE,0DAA0D"}
@@ -0,0 +1,22 @@
1
+ /**
2
+ * Lane prd04 barrel — owned by lane 04 (CONTRACTS.md §3.8). `provide()` calls
3
+ * and `register*` registrations for that lane's real implementations live
4
+ * here.
5
+ *
6
+ * PR A (P1-1): registers the fifteen `a3d_prd04_*` shader chunks. This runs
7
+ * at import time (the package index re-exports `lanes/index.js`); chunk
8
+ * registration is registry state only — `A3D_QR_MATERIALS` and friends decide
9
+ * whether any chunk is ever selected into a program.
10
+ */
11
+ import { registerPrd04ShaderChunks } from "../shaders/physical/index.js";
12
+ export { registerPrd04ShaderChunks };
13
+ export { registerPrd04MaterialLobes } from "../materials/lobes.js";
14
+ export { registerPrd04ShaderFeatures, uvTransformMatrix } from "../materials/features.js";
15
+ export { PhysicalMaterial, type PhysicalMaterialDescriptor, type PhysicalMapBinding, type PhysicalMapSlot, type PhysicalFeatureSet } from "../materials/PhysicalMaterial.js";
16
+ export { physicalFeatureSet, physicalMaterialLobeInput, legacyPhysicalDescriptor } from "../materials/PhysicalFeatures.js";
17
+ export { generateProceduralMaterialTexture, type ProceduralMaterialTexture, type ProceduralMaterialKind, type ProceduralMaterialParams } from "../ProceduralMaterialTextures.js";
18
+ export { TransmissionRenderTarget } from "../TransmissionRenderTarget.js";
19
+ export { transmissionFrameContributor, registerPrd04TransmissionContributor, prd04TransmissionDiagnostics, TRANSMISSION_BLACKBOARD_KEY, TRANSMISSION_LANE_RESOURCE, itemReportsTransmissionLobe, type Prd04TransmissionDiagnostics } from "../forward/Transmission.js";
20
+ export { applyTextureBudget, resetTextureBudgetLedger, textureBudgetReport, DEFAULT_TEXTURE_BUDGET_POLICY, type TextureBudgetPolicy } from "../textures/TextureBudget.js";
21
+ export { setRendererQrFlags, rendererQrFlags } from "../renderer/FrameGraph.js";
22
+ //# sourceMappingURL=prd04.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"prd04.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/lanes/prd04.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AACH,OAAO,EAAE,yBAAyB,EAAE,MAAM,8BAA8B,CAAC;AAUzE,OAAO,EAAE,yBAAyB,EAAE,CAAC;AACrC,OAAO,EAAE,0BAA0B,EAAE,MAAM,uBAAuB,CAAC;AACnE,OAAO,EAAE,2BAA2B,EAAE,iBAAiB,EAAE,MAAM,0BAA0B,CAAC;AAC1F,OAAO,EACL,gBAAgB,EAChB,KAAK,0BAA0B,EAC/B,KAAK,kBAAkB,EACvB,KAAK,eAAe,EACpB,KAAK,kBAAkB,EACxB,MAAM,kCAAkC,CAAC;AAC1C,OAAO,EAAE,kBAAkB,EAAE,yBAAyB,EAAE,wBAAwB,EAAE,MAAM,kCAAkC,CAAC;AAC3H,OAAO,EACL,iCAAiC,EACjC,KAAK,yBAAyB,EAC9B,KAAK,sBAAsB,EAC3B,KAAK,wBAAwB,EAC9B,MAAM,kCAAkC,CAAC;AAC1C,OAAO,EAAE,wBAAwB,EAAE,MAAM,gCAAgC,CAAC;AAC1E,OAAO,EACL,4BAA4B,EAC5B,oCAAoC,EACpC,4BAA4B,EAC5B,2BAA2B,EAC3B,0BAA0B,EAC1B,2BAA2B,EAC3B,KAAK,4BAA4B,EAClC,MAAM,4BAA4B,CAAC;AACpC,OAAO,EACL,kBAAkB,EAClB,wBAAwB,EACxB,mBAAmB,EACnB,6BAA6B,EAC7B,KAAK,mBAAmB,EACzB,MAAM,8BAA8B,CAAC;AAOtC,OAAO,EAAE,kBAAkB,EAAE,eAAe,EAAE,MAAM,2BAA2B,CAAC"}
@@ -0,0 +1,35 @@
1
+ /**
2
+ * Lane prd04 barrel — owned by lane 04 (CONTRACTS.md §3.8). `provide()` calls
3
+ * and `register*` registrations for that lane's real implementations live
4
+ * here.
5
+ *
6
+ * PR A (P1-1): registers the fifteen `a3d_prd04_*` shader chunks. This runs
7
+ * at import time (the package index re-exports `lanes/index.js`); chunk
8
+ * registration is registry state only — `A3D_QR_MATERIALS` and friends decide
9
+ * whether any chunk is ever selected into a program.
10
+ */
11
+ import { registerPrd04ShaderChunks } from "../shaders/physical/index.js";
12
+ import { registerPrd04MaterialLobes } from "../materials/lobes.js";
13
+ import { registerPrd04ShaderFeatures } from "../materials/features.js";
14
+ import { registerPrd04TransmissionContributor } from "../forward/Transmission.js";
15
+ registerPrd04ShaderChunks();
16
+ registerPrd04MaterialLobes();
17
+ registerPrd04ShaderFeatures();
18
+ registerPrd04TransmissionContributor();
19
+ export { registerPrd04ShaderChunks };
20
+ export { registerPrd04MaterialLobes } from "../materials/lobes.js";
21
+ export { registerPrd04ShaderFeatures, uvTransformMatrix } from "../materials/features.js";
22
+ export { PhysicalMaterial } from "../materials/PhysicalMaterial.js";
23
+ export { physicalFeatureSet, physicalMaterialLobeInput, legacyPhysicalDescriptor } from "../materials/PhysicalFeatures.js";
24
+ export { generateProceduralMaterialTexture } from "../ProceduralMaterialTextures.js";
25
+ export { TransmissionRenderTarget } from "../TransmissionRenderTarget.js";
26
+ export { transmissionFrameContributor, registerPrd04TransmissionContributor, prd04TransmissionDiagnostics, TRANSMISSION_BLACKBOARD_KEY, TRANSMISSION_LANE_RESOURCE, itemReportsTransmissionLobe } from "../forward/Transmission.js";
27
+ export { applyTextureBudget, resetTextureBudgetLedger, textureBudgetReport, DEFAULT_TEXTURE_BUDGET_POLICY } from "../textures/TextureBudget.js";
28
+ // P4-1: frame-graph flag seam — lane-15 wires `setRendererQrFlags` inside
29
+ // createAuraApp eventually (qr-request #145, lane-04 dependency comment);
30
+ // harnesses set it directly until then.
31
+ // PRD-04 §12.3 requests (P-64): to:prd01 #769 #770, to:prd02 #885, to:prd05 #772 #773 #777,
32
+ // to:prd06 #886, to:prd11 #771, to:prd12 #778 #887, to:prd13 #888, to:prd14 #889,
33
+ // to:prd15 #145 #774 #775 #776 #779.
34
+ export { setRendererQrFlags, rendererQrFlags } from "../renderer/FrameGraph.js";
35
+ //# sourceMappingURL=prd04.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"prd04.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/lanes/prd04.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AACH,OAAO,EAAE,yBAAyB,EAAE,MAAM,8BAA8B,CAAC;AACzE,OAAO,EAAE,0BAA0B,EAAE,MAAM,uBAAuB,CAAC;AACnE,OAAO,EAAE,2BAA2B,EAAE,MAAM,0BAA0B,CAAC;AACvE,OAAO,EAAE,oCAAoC,EAAE,MAAM,4BAA4B,CAAC;AAElF,yBAAyB,EAAE,CAAC;AAC5B,0BAA0B,EAAE,CAAC;AAC7B,2BAA2B,EAAE,CAAC;AAC9B,oCAAoC,EAAE,CAAC;AAEvC,OAAO,EAAE,yBAAyB,EAAE,CAAC;AACrC,OAAO,EAAE,0BAA0B,EAAE,MAAM,uBAAuB,CAAC;AACnE,OAAO,EAAE,2BAA2B,EAAE,iBAAiB,EAAE,MAAM,0BAA0B,CAAC;AAC1F,OAAO,EACL,gBAAgB,EAKjB,MAAM,kCAAkC,CAAC;AAC1C,OAAO,EAAE,kBAAkB,EAAE,yBAAyB,EAAE,wBAAwB,EAAE,MAAM,kCAAkC,CAAC;AAC3H,OAAO,EACL,iCAAiC,EAIlC,MAAM,kCAAkC,CAAC;AAC1C,OAAO,EAAE,wBAAwB,EAAE,MAAM,gCAAgC,CAAC;AAC1E,OAAO,EACL,4BAA4B,EAC5B,oCAAoC,EACpC,4BAA4B,EAC5B,2BAA2B,EAC3B,0BAA0B,EAC1B,2BAA2B,EAE5B,MAAM,4BAA4B,CAAC;AACpC,OAAO,EACL,kBAAkB,EAClB,wBAAwB,EACxB,mBAAmB,EACnB,6BAA6B,EAE9B,MAAM,8BAA8B,CAAC;AACtC,0EAA0E;AAC1E,0EAA0E;AAC1E,wCAAwC;AACxC,4FAA4F;AAC5F,kFAAkF;AAClF,qCAAqC;AACrC,OAAO,EAAE,kBAAkB,EAAE,eAAe,EAAE,MAAM,2BAA2B,CAAC"}
@@ -0,0 +1,4 @@
1
+ export { probeCompressedTextureCapabilities, resolveCompressedTextureFormatReal } from "../webgl2/TextureFormats.js";
2
+ export { resolveCompressedTextureFormatSlot } from "../contracts/textureFormats.js";
3
+ export type { CompressedTextureCapabilities } from "../contracts/textureFormats.js";
4
+ //# sourceMappingURL=prd05.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"prd05.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/lanes/prd05.ts"],"names":[],"mappings":"AAyCA,OAAO,EAAE,kCAAkC,EAAE,kCAAkC,EAAE,MAAM,6BAA6B,CAAC;AACrH,OAAO,EAAE,kCAAkC,EAAE,MAAM,gCAAgC,CAAC;AACpF,YAAY,EAAE,6BAA6B,EAAE,MAAM,gCAAgC,CAAC"}
@@ -0,0 +1,31 @@
1
+ /**
2
+ * Lane prd05 barrel — owned by lane 05 (CONTRACTS.md §3.8).
3
+ *
4
+ * Provides the real C-16 implementation onto `resolveCompressedTextureFormatSlot`
5
+ * at import time (the package index re-exports `lanes/index.js`). Providing is
6
+ * unconditional: `ContractSlot.get(flags)` serves the stub unless
7
+ * `A3D_QR_ASSETS` is on, so flag-off behaviour is unchanged automatically.
8
+ */
9
+ import { resolveCompressedTextureFormatSlot } from "../contracts/textureFormats.js";
10
+ import { probeCompressedTextureCapabilities, resolveCompressedTextureFormatReal } from "../webgl2/TextureFormats.js";
11
+ import { registerShaderChunk, registerShaderFeature } from "../contracts/program.js";
12
+ import { registerDepthVariantFeature } from "../contracts/shadows.js";
13
+ import { lodDitherParsChunk, lodDitherDiscardChunk, lodDitherFeature, lodDitherDepthFeature } from "../shaders/lod-dither.glsl.js";
14
+ import { debugViewParsChunk, debugViewEndChunk, debugViewFeature } from "../shaders/debug-view.glsl.js";
15
+ resolveCompressedTextureFormatSlot().provide(resolveCompressedTextureFormatReal);
16
+ // PRD-05 §6.3.8 — `a3d_prd05_lod_dither` chunks + forward/depth features.
17
+ // Registration is inert while `A3D_QR_ASSETS_LOD` is off; the feature only
18
+ // selects draws that carry `RenderItem.lodFade`.
19
+ registerShaderChunk(lodDitherParsChunk);
20
+ registerShaderChunk(lodDitherDiscardChunk);
21
+ registerShaderFeature(lodDitherFeature);
22
+ registerDepthVariantFeature(lodDitherDepthFeature);
23
+ // PRD-05 §6.7/§8 item 4 — look-dev debug views (texel density, mip level,
24
+ // facet, LOD level). Inert while `A3D_QR_ASSETS_LOOKDEV` is off; the feature
25
+ // only selects draws whose material carries `u_prd05DebugView`.
26
+ registerShaderChunk(debugViewParsChunk);
27
+ registerShaderChunk(debugViewEndChunk);
28
+ registerShaderFeature(debugViewFeature);
29
+ export { probeCompressedTextureCapabilities, resolveCompressedTextureFormatReal } from "../webgl2/TextureFormats.js";
30
+ export { resolveCompressedTextureFormatSlot } from "../contracts/textureFormats.js";
31
+ //# sourceMappingURL=prd05.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"prd05.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/lanes/prd05.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,OAAO,EAAE,kCAAkC,EAAE,MAAM,gCAAgC,CAAC;AACpF,OAAO,EAAE,kCAAkC,EAAE,kCAAkC,EAAE,MAAM,6BAA6B,CAAC;AACrH,OAAO,EAAE,mBAAmB,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AACrF,OAAO,EAAE,2BAA2B,EAAE,MAAM,yBAAyB,CAAC;AACtE,OAAO,EACL,kBAAkB,EAClB,qBAAqB,EACrB,gBAAgB,EAChB,qBAAqB,EACtB,MAAM,+BAA+B,CAAC;AACvC,OAAO,EACL,kBAAkB,EAClB,iBAAiB,EACjB,gBAAgB,EACjB,MAAM,+BAA+B,CAAC;AAEvC,kCAAkC,EAAE,CAAC,OAAO,CAAC,kCAAkC,CAAC,CAAC;AAEjF,0EAA0E;AAC1E,2EAA2E;AAC3E,iDAAiD;AACjD,mBAAmB,CAAC,kBAAkB,CAAC,CAAC;AACxC,mBAAmB,CAAC,qBAAqB,CAAC,CAAC;AAC3C,qBAAqB,CAAC,gBAAgB,CAAC,CAAC;AACxC,2BAA2B,CAAC,qBAAqB,CAAC,CAAC;AAEnD,0EAA0E;AAC1E,6EAA6E;AAC7E,gEAAgE;AAChE,mBAAmB,CAAC,kBAAkB,CAAC,CAAC;AACxC,mBAAmB,CAAC,iBAAiB,CAAC,CAAC;AACvC,qBAAqB,CAAC,gBAAgB,CAAC,CAAC;AAExC,OAAO,EAAE,kCAAkC,EAAE,kCAAkC,EAAE,MAAM,6BAA6B,CAAC;AACrH,OAAO,EAAE,kCAAkC,EAAE,MAAM,gCAAgC,CAAC"}
@@ -0,0 +1,33 @@
1
+ /**
2
+ * Lane prd06 barrel — owned by lane 06 (CONTRACTS.md §3.8). Provides the C-18
3
+ * real implementations (palette cache + morph texture), registers the
4
+ * `a3d_prd06_*` shader chunks and the `prd06.deform` C-02/C-11 features, and
5
+ * resolves lane flags for code paths that run without engine flag installation.
6
+ */
7
+ import { type ContractSlot, type QrFlagName, type QrFlags } from "../contracts/core.js";
8
+ import { SkinningPaletteTextureCache, type SkinningPaletteTextureCacheLike } from "../SkinningPaletteTextureCache.js";
9
+ import { type MorphTargetTextureResult } from "../resources/MorphTargetTexture.js";
10
+ import type { Geometry } from "../Geometry.js";
11
+ import type { MorphTargetDelta } from "../MorphTarget.js";
12
+ import type { MorphTextureLimits } from "../resources/MorphTargetTexture.js";
13
+ /** Resolved lane flags: installed renderer flags win; URL/env fallback otherwise.
14
+ * Resolved fresh each call — caching the fallback once per process can leave it
15
+ * disagreeing with `rendererQrFlags()` after a renderer installs its own flags. */
16
+ export declare function prd06QrFlags(): QrFlags;
17
+ export declare function prd06FlagsOn(name: QrFlagName): boolean;
18
+ export interface DeformResources {
19
+ /** Shared per-skin palette cache (forward + depth + velocity bind the same pair). */
20
+ readonly skinningPalettes: SkinningPaletteTextureCacheLike;
21
+ buildMorphTargetTexture(geometry: Geometry, targets: readonly MorphTargetDelta[], limits: MorphTextureLimits, format?: "rgba16f" | "rgba32f"): MorphTargetTextureResult;
22
+ }
23
+ /**
24
+ * C-18 slot declared in the lane barrel: `contracts/deform.ts` (owner 01)
25
+ * carries the PR-0a stub types and the divergent `DEFORM_CHUNKS` record —
26
+ * qr-request Q-01-CCR-06-6 asks owner 01 to move/re-point this declaration.
27
+ */
28
+ export declare const deformResources: ContractSlot<DeformResources>;
29
+ /** One process-wide cache: forward binds and depth variants share it (§9.1). */
30
+ export declare const skinningPaletteCache: SkinningPaletteTextureCache;
31
+ export { morphTargetBucket, MORPH_TARGET_COUNT_BUCKETS, type MorphTargetTextureResult, type MorphTextureLimits } from "../resources/MorphTargetTexture.js";
32
+ export { applySkinningUniformsCached, bindBoneTexture, bindBoneTextureForSkinning, paletteKeyOf } from "../SkinningUniforms.js";
33
+ //# sourceMappingURL=prd06.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"prd06.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/lanes/prd06.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH,OAAO,EAAsB,KAAK,YAAY,EAAE,KAAK,UAAU,EAAoB,KAAK,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAI9H,OAAO,EAAE,2BAA2B,EAAE,KAAK,+BAA+B,EAAE,MAAM,mCAAmC,CAAC;AACtH,OAAO,EAA2B,KAAK,wBAAwB,EAAE,MAAM,oCAAoC,CAAC;AAC5G,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAC/C,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,mBAAmB,CAAC;AAC1D,OAAO,KAAK,EAAE,kBAAkB,EAAE,MAAM,oCAAoC,CAAC;AAkG7E;;oFAEoF;AACpF,wBAAgB,YAAY,IAAI,OAAO,CAItC;AAED,wBAAgB,YAAY,CAAC,IAAI,EAAE,UAAU,GAAG,OAAO,CAEtD;AAqBD,MAAM,WAAW,eAAe;IAC9B,qFAAqF;IACrF,QAAQ,CAAC,gBAAgB,EAAE,+BAA+B,CAAC;IAC3D,uBAAuB,CACrB,QAAQ,EAAE,QAAQ,EAClB,OAAO,EAAE,SAAS,gBAAgB,EAAE,EACpC,MAAM,EAAE,kBAAkB,EAC1B,MAAM,CAAC,EAAE,SAAS,GAAG,SAAS,GAC7B,wBAAwB,CAAC;CAC7B;AAED;;;;GAIG;AACH,eAAO,MAAM,eAAe,EAAE,YAAY,CAAC,eAAe,CAQzD,CAAC;AAEF,gFAAgF;AAChF,eAAO,MAAM,oBAAoB,6BAAoC,CAAC;AAoEtE,OAAO,EACL,iBAAiB,EACjB,0BAA0B,EAC1B,KAAK,wBAAwB,EAC7B,KAAK,kBAAkB,EACxB,MAAM,oCAAoC,CAAC;AAC5C,OAAO,EAAE,2BAA2B,EAAE,eAAe,EAAE,0BAA0B,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC"}
@@ -0,0 +1,217 @@
1
+ /**
2
+ * Lane prd06 barrel — owned by lane 06 (CONTRACTS.md §3.8). Provides the C-18
3
+ * real implementations (palette cache + morph texture), registers the
4
+ * `a3d_prd06_*` shader chunks and the `prd06.deform` C-02/C-11 features, and
5
+ * resolves lane flags for code paths that run without engine flag installation.
6
+ */
7
+ import { defineContractSlot } from "../contracts/core.js";
8
+ import { registerShaderChunk } from "../contracts/program.js";
9
+ import { rendererQrFlags } from "../renderer/FrameGraph.js";
10
+ import { Texture } from "../Texture.js";
11
+ import { SkinningPaletteTextureCache } from "../SkinningPaletteTextureCache.js";
12
+ import { buildMorphTargetTexture } from "../resources/MorphTargetTexture.js";
13
+ import { A3D_PRD06_SKINNING_COMMON_GLSL } from "../shaders/deform/skinning.glsl.js";
14
+ import { A3D_PRD06_MORPH_TEXTURE_GLSL } from "../shaders/deform/morph.glsl.js";
15
+ import { A3D_PRD06_DEFORM_GLSL } from "../shaders/deform/deform.glsl.js";
16
+ import { registerPrd06WgslTwins } from "../shaders/deform/twins.js";
17
+ import { registerPrd06DeformDepthFeature } from "../shaders/deform/depthFeature.js";
18
+ import { registerPrd06DeformFeature } from "../shaders/deform/forwardFeature.js";
19
+ import { registerSkinnedBoundsProvider } from "../contracts/shadows.js";
20
+ import { prd06SkinnedBounds } from "../renderer/SkinnedBounds.js";
21
+ /* ------------------------------------------------------------------ flags */
22
+ /**
23
+ * PRD-06 flag reads. Primary source is `setRendererQrFlags` (the engine installs
24
+ * resolved flags for renderer internals; qr-request Q-15-4 pending — until it
25
+ * lands the renderer is never wired, so this falls back to the same URL/env
26
+ * semantics `resolveQrFlags` defines: `?a3d-qr=` first, then `A3D_QR` /
27
+ * `VITE_A3D_QR`, then per-flag `A3D_QR_<NAME>`). Registry default: off.
28
+ */
29
+ const SHORT_LANE = {
30
+ core: "A3D_QR_CORE",
31
+ lighting: "A3D_QR_LIGHTING",
32
+ post: "A3D_QR_POST",
33
+ materials: "A3D_QR_MATERIALS",
34
+ assets: "A3D_QR_ASSETS",
35
+ animation: "A3D_QR_ANIMATION",
36
+ vfx: "A3D_QR_VFX",
37
+ camera: "A3D_QR_CAMERA",
38
+ game: "A3D_QR_GAME",
39
+ world: "A3D_QR_WORLD",
40
+ tiers: "A3D_QR_TIERS",
41
+ webgpu: "A3D_QR_WEBGPU",
42
+ looks: "A3D_QR_LOOKS",
43
+ compiler: "A3D_QR_COMPILER",
44
+ strict: "A3D_QR_STRICT"
45
+ };
46
+ function shortFlagName(token) {
47
+ const lower = token.toLowerCase();
48
+ if (lower in SHORT_LANE)
49
+ return SHORT_LANE[lower];
50
+ const sub = lower.split(/[._]/);
51
+ if (sub.length === 2 && sub[0] in SHORT_LANE) {
52
+ return `A3D_QR_${sub[0].toUpperCase()}_${sub[1].toUpperCase()}`;
53
+ }
54
+ return null;
55
+ }
56
+ function applyFlagList(values, list) {
57
+ const trimmed = list.trim();
58
+ if (trimmed === "all") {
59
+ for (const flag of Object.values(SHORT_LANE))
60
+ values[flag] ??= true;
61
+ return;
62
+ }
63
+ if (trimmed === "none" || trimmed === "") {
64
+ for (const flag of Object.values(SHORT_LANE))
65
+ values[flag] ??= false;
66
+ return;
67
+ }
68
+ for (const token of trimmed.split(",")) {
69
+ const t = token.trim();
70
+ if (!t)
71
+ continue;
72
+ const negated = t.startsWith("-");
73
+ const body = negated ? t.slice(1) : t;
74
+ const eq = body.indexOf("=");
75
+ const name = shortFlagName(eq >= 0 ? body.slice(0, eq) : body);
76
+ if (!name)
77
+ continue;
78
+ values[name] ??= negated ? false : eq >= 0 ? body.slice(eq + 1) : true;
79
+ }
80
+ }
81
+ function readEnv() {
82
+ const proc = typeof process !== "undefined" ? process : undefined;
83
+ return proc?.env ?? {};
84
+ }
85
+ function resolveEnvironmentFlags() {
86
+ const values = {};
87
+ const loc = typeof location !== "undefined" ? new URL(location.href) : null;
88
+ const urlList = loc?.searchParams.get("a3d-qr");
89
+ if (urlList !== null && urlList !== undefined)
90
+ applyFlagList(values, urlList);
91
+ const env = readEnv();
92
+ const envList = env.A3D_QR ?? env.VITE_A3D_QR;
93
+ if (envList !== undefined)
94
+ applyFlagList(values, envList);
95
+ for (const [name, raw] of Object.entries(env)) {
96
+ if (!name.startsWith("A3D_QR_") || raw === undefined)
97
+ continue;
98
+ values[name] ??= raw === "0" || raw === "off" || raw === "false" ? false : raw === "1" || raw === "on" || raw === "true" ? true : raw;
99
+ }
100
+ const frozen = Object.freeze(values);
101
+ return {
102
+ values: frozen,
103
+ on(name) {
104
+ const v = frozen[name];
105
+ return v !== undefined && v !== false && v !== "0" && v !== "off" && v !== "";
106
+ }
107
+ };
108
+ }
109
+ /** Resolved lane flags: installed renderer flags win; URL/env fallback otherwise.
110
+ * Resolved fresh each call — caching the fallback once per process can leave it
111
+ * disagreeing with `rendererQrFlags()` after a renderer installs its own flags. */
112
+ export function prd06QrFlags() {
113
+ const installed = rendererQrFlags();
114
+ if (Object.keys(installed.values).length > 0)
115
+ return installed;
116
+ return resolveEnvironmentFlags();
117
+ }
118
+ export function prd06FlagsOn(name) {
119
+ return prd06QrFlags().on(name);
120
+ }
121
+ /* ------------------------------------------- C-18 deformation resources */
122
+ /**
123
+ * Flag-off semantics (PR 0a): palettes allocate per draw, morph stays CPU.
124
+ * The stub cache honours the C-18 shape while allocating fresh textures on
125
+ * every `acquire` — exactly what `createSkinningPaletteTexture` did.
126
+ */
127
+ class UncachedSkinningPalettes {
128
+ acquire(_device, _key, _jointCount) {
129
+ throw new Error("PRD06_PENDING: skinning palette cache requires A3D_QR_ANIMATION");
130
+ }
131
+ upload(_key, _matrices) { }
132
+ swap(_key) { }
133
+ release(_key) { }
134
+ diagnostics() {
135
+ return { textures: 0, bytes: 0, createdThisFrame: 0 };
136
+ }
137
+ }
138
+ /**
139
+ * C-18 slot declared in the lane barrel: `contracts/deform.ts` (owner 01)
140
+ * carries the PR-0a stub types and the divergent `DEFORM_CHUNKS` record —
141
+ * qr-request Q-01-CCR-06-6 asks owner 01 to move/re-point this declaration.
142
+ */
143
+ export const deformResources = defineContractSlot("C-18", "prd06", "A3D_QR_ANIMATION", {
144
+ skinningPalettes: new UncachedSkinningPalettes(),
145
+ buildMorphTargetTexture: () => ({ fallback: "cpu", reason: "PRD06_PENDING" })
146
+ });
147
+ /** One process-wide cache: forward binds and depth variants share it (§9.1). */
148
+ export const skinningPaletteCache = new SkinningPaletteTextureCache();
149
+ /**
150
+ * §970 (T2.1): the real `buildMorphTargetTexture` is provided under
151
+ * `A3D_QR_ANIMATION_GPU_MORPH` — the sub-flag off (alias
152
+ * `renderer.morph: "cpu"`) returns the C-18 cpu fallback so
153
+ * `resolveRenderGeometry` stays on the persistent-VBO path (T2.3). The read
154
+ * defers to call time so app-installed flags win over import-order.
155
+ */
156
+ const buildMorphTargetTextureProvided = (geometry, targets, limits, format) => prd06FlagsOn("A3D_QR_ANIMATION_GPU_MORPH")
157
+ ? buildMorphTargetTexture(geometry, targets, limits, format)
158
+ : { fallback: "cpu", reason: "A3D_QR_ANIMATION_GPU_MORPH off" };
159
+ deformResources.provide({
160
+ skinningPalettes: skinningPaletteCache,
161
+ buildMorphTargetTexture: buildMorphTargetTextureProvided
162
+ });
163
+ /* --------------------------------------------------------- forward feature */
164
+ // T2.2 (PRD-06 §269/§1145): the forward `prd06.deform` C-02 feature. Registered
165
+ // unconditionally — the registry entry's `A3D_QR_ANIMATION` flag gates
166
+ // contribution through `shaderFeaturesFor(flags)`, so flag-off programs stay
167
+ // byte-identical and import order cannot strand the registration. The morph
168
+ // builder keeps its GPU_MORPH deferral: with the sub-flag off, `select` emits
169
+ // no morph segment and `bindUniforms` falls back to CPU morphs.
170
+ registerPrd06DeformFeature(skinningPaletteCache, buildMorphTargetTextureProvided);
171
+ /* ------------------------------------------------- deform shader chunks */
172
+ registerShaderChunk({
173
+ name: "a3d_prd06_skinning_common",
174
+ owner: "prd06",
175
+ glsl: A3D_PRD06_SKINNING_COMMON_GLSL,
176
+ stage: "vertex",
177
+ // `requires` emits AFTER this chunk in hookSplice's per-hook BFS — this is the
178
+ // splice-order vehicle that lands `a3d_prd06_morph_texture` behind it at
179
+ // `vertex:pars` (the feature pairs chunks[i] with hooks[i], one per index).
180
+ // The morph chunk is `#ifdef A3D_MORPH`-guarded, so it costs nothing off.
181
+ requires: ["a3d_prd06_morph_texture"]
182
+ });
183
+ registerShaderChunk({
184
+ name: "a3d_prd06_morph_texture",
185
+ owner: "prd06",
186
+ glsl: A3D_PRD06_MORPH_TEXTURE_GLSL,
187
+ stage: "vertex"
188
+ });
189
+ registerShaderChunk({
190
+ name: "a3d_prd06_deform",
191
+ owner: "prd06",
192
+ glsl: A3D_PRD06_DEFORM_GLSL,
193
+ stage: "vertex"
194
+ // No `requires`: `hookSplice` dedupes per hook call, not across the program —
195
+ // a require here would re-emit skinning/morph decls already spliced at
196
+ // `vertex:pars` (duplicate attribute/uniform declarations). Helpers land via
197
+ // the feature's `chunks`/`hooks` pairing instead.
198
+ });
199
+ /* T2.7 — WGSL twins (C-02 `ShaderChunk.wgsl` equivalent via the lane-11 twin
200
+ * manifest, which C-02 consumers already read). Storage-buffer bones sized to
201
+ * the rig + prevBones (skinning twin), morph `texture_2d_array` (morph twin),
202
+ * and the deform entry helpers. Emitted/validated by tools/wgsl-validate;
203
+ * Q-11-1 owns the device-side binding. */
204
+ registerPrd06WgslTwins();
205
+ // `buildMorphTargetTexture` collides with the PR-0a contracts/deform stub export;
206
+ // reach the real impl through `deformResources.get(flags)` or the direct module.
207
+ export { morphTargetBucket, MORPH_TARGET_COUNT_BUCKETS } from "../resources/MorphTargetTexture.js";
208
+ export { applySkinningUniformsCached, bindBoneTexture, bindBoneTextureForSkinning, paletteKeyOf } from "../SkinningUniforms.js";
209
+ /* --------------------------------------- T0.13 depth variant + bounds provider */
210
+ // Registered through the C-11 registries only while
211
+ // `A3D_QR_ANIMATION_SKINNED_SHADOWS` resolves on — flag-off keeps the lane's
212
+ // registries untouched (DepthPass consumption is C-11 real, Q-02-1).
213
+ if (prd06FlagsOn("A3D_QR_ANIMATION_SKINNED_SHADOWS")) {
214
+ registerPrd06DeformDepthFeature(skinningPaletteCache);
215
+ registerSkinnedBoundsProvider(prd06SkinnedBounds);
216
+ }
217
+ //# sourceMappingURL=prd06.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,49 @@
1
+ export { particlePassFor, notePrd07VolumetricGpuMs, froxelBudgetMs, prd07VolumetricCostFallback, lastParticleUpdateMs } from "../vfx/contributors.js";
2
+ export { skyPassFor, skyDrawPassFor, SkyBackgroundPass } from "../atmosphere/SkyBackgroundPass.js";
3
+ export { ParticleBatchPass } from "../vfx/ParticleBatchPass.js";
4
+ export type { ParticlePassDiagnostics } from "../vfx/ParticleBatchPass.js";
5
+ export { ParticleInstanceRing, PARTICLE_INSTANCE_FLOATS } from "../vfx/ParticleInstanceLayout.js";
6
+ export { skyFrame, evaluateSky } from "../atmosphere/SkyEval.js";
7
+ export { PRD07_FOG_DEFAULTS, FOG_MODE, resolvePrd07FogSpec, heightFogTau, fogTau, fogAmount, fogInscatter, absorptionTransmittance, applyFog, legacyEnvironmentFogFactor, legacyParityFogAmount, legacyUniformsFromPacked, packLegacy, packV2, parseFogColor, skyHorizonRadiance } from "../atmosphere/HeightFog.js";
8
+ export type { Prd07FogSpec, LegacyFogUniforms, PackedLegacyFog, PackedFogUniforms } from "../atmosphere/HeightFog.js";
9
+ export { A3D_MAX_FOG_VOLUMES, rayBoxSegment, rayEllipsoidSegment, rayVolumeSegmentLength, fogVolumesTau, packFogVolumes } from "../atmosphere/FogVolumes.js";
10
+ export type { Prd07FogVolume } from "../atmosphere/FogVolumes.js";
11
+ export { PRD07_FOG_CHUNK_GLSL } from "../atmosphere/shaders/fog.glsl.js";
12
+ export { ParticleGpuSim, particleGpuSimAvailable, gpuSimCpuStep, gpuSimEmit, a3dValueNoise, a3dCurlNoise } from "../vfx/ParticleGpuSim.js";
13
+ export type { GpuSimSpec, GpuSimEmitterSpec, ParticleGpuSimState } from "../vfx/ParticleGpuSim.js";
14
+ export { PRD07_GPU_SIM_MARKER, gpuSimVertexSource, gpuSimPositionFragmentSource, gpuSimVelocityFragmentSource } from "../vfx/shaders/gpu-sim.glsl.js";
15
+ export { ProceduralVolumeEmitter, VOLUME_PRESETS, proceduralVolumePos, proceduralVolumeEdgeFade, a3dHash31Cpu } from "../vfx/ProceduralVolumeEmitter.js";
16
+ export type { VolumeEmitterSpec } from "../vfx/ProceduralVolumeEmitter.js";
17
+ export { PRD07_VOLUME_CHUNK_GLSL, registerPrd07VolumeChunk } from "../vfx/shaders/volume.glsl.js";
18
+ export { VolumetricFogPass, froxelGridFor, invertRigid } from "../atmosphere/VolumetricFogPass.js";
19
+ export type { FroxelGridSpec, VolumetricFogPassInput } from "../atmosphere/VolumetricFogPass.js";
20
+ export { resolveQrVolumetricFog, qrVolumetricModeForTier, qrVolumetricColor } from "../VolumetricFog.js";
21
+ export type { QrVolumetricMode, QrVolumetricFogParams, QrVolumetricResolution } from "../VolumetricFog.js";
22
+ export { PRD07_WETNESS_CHUNK_GLSL, setPrd07WetnessState, prd07WetnessState, applyWetnessMaterialCpu, noteWetnessPending, resetWetnessPending } from "../atmosphere/shaders/wetness.glsl.js";
23
+ export { volumetricInjectVertexSource, volumetricInjectFragmentSource, PRD07_VOLUMETRIC_MARKER } from "../atmosphere/shaders/volumetric-inject.glsl.js";
24
+ export { volumetricIntegrateVertexSource, volumetricIntegrateFragmentSource } from "../atmosphere/shaders/volumetric-integrate.glsl.js";
25
+ export { volumetricApplyVertexSource, volumetricApplyFragmentSource } from "../atmosphere/shaders/volumetric-apply.glsl.js";
26
+ export { preethamFrame, preethamEvaluate, sunDirection } from "../atmosphere/PreethamSky.js";
27
+ export { VfxAtlas } from "../vfx/VfxAtlas.js";
28
+ export type { VfxAtlasDecal, VfxAtlasManifest, VfxAtlasManifestDecals, VfxAtlasOptions, VfxAtlasSequence } from "../vfx/VfxAtlas.js";
29
+ export { RibbonBatch, RibbonTrail, RIBBON_VERTEX_FLOATS } from "../vfx/RibbonBatch.js";
30
+ export type { RibbonGeometry, RibbonOrientation, RibbonPoint, RibbonTrailOptions } from "../vfx/RibbonBatch.js";
31
+ export { RibbonPass, RIBBON_VERTEX_FORMAT } from "../vfx/RibbonPass.js";
32
+ export { MeshParticleBatch, MESH_INSTANCE_FLOATS } from "../vfx/MeshParticleBatch.js";
33
+ export type { MeshParticleBatchOptions, MeshParticleSpawn } from "../vfx/MeshParticleBatch.js";
34
+ export { BeamPass } from "../vfx/BeamPass.js";
35
+ export type { BeamDrawSpec } from "../vfx/BeamPass.js";
36
+ export { MeshParticlePass } from "../vfx/MeshParticlePass.js";
37
+ export type { MeshParticleFeed } from "../vfx/MeshParticlePass.js";
38
+ export { DecalBatch, DECAL_TIER_CAP, DECAL_VERTEX_FLOATS, decalQuadGeometry, decalLifeAlpha, ribbonStripToDecalGeometry } from "../vfx/DecalBatch.js";
39
+ export type { DecalBlendMode, DecalGeometry, DecalSlotOptions, DecalVertexData } from "../vfx/DecalBatch.js";
40
+ export { DecalPass, DECAL_VERTEX_FORMAT } from "../vfx/DecalPass.js";
41
+ export type { DecalPassOptions, DecalTextureResolver } from "../vfx/DecalPass.js";
42
+ export { DECAL_SHADER_MARKER, decalVertexSource, decalFragmentSource, decalProgramKey } from "../vfx/shaders/decal.glsl.js";
43
+ export { PARTICLE_GPU_BUDGET_MS, particleGpuBudgetMs, LowResAutoBudget, LowResParticleTarget } from "../vfx/LowResParticles.js";
44
+ export { LOWRES_COMPOSITE_SHADER_MARKER, lowResCompositeVertexSource, lowResCompositeFragmentSource, lowResCompositeProgramKey } from "../vfx/shaders/lowresComposite.glsl.js";
45
+ export type { LowResCompositeDefines } from "../vfx/shaders/lowresComposite.glsl.js";
46
+ export type { DecalProgramDefines } from "../vfx/shaders/decal.glsl.js";
47
+ export { BEAM_SHADER_MARKER, beamVertexSource, beamFragmentSource, beamProgramKey } from "../vfx/shaders/beam.glsl.js";
48
+ export { MESH_PARTICLE_SHADER_MARKER, meshParticleVertexSource, meshParticleFragmentSource } from "../vfx/shaders/mesh-particle.glsl.js";
49
+ //# sourceMappingURL=prd07.d.ts.map
@@ -0,0 +1 @@
1
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