@aura3d/rendering 3.0.1 → 4.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/BlendModes.d.ts +34 -0
- package/dist/BlendModes.d.ts.map +1 -0
- package/dist/BlendModes.js +42 -0
- package/dist/BlendModes.js.map +1 -0
- package/dist/DepthPass.d.ts +18 -0
- package/dist/DepthPass.d.ts.map +1 -1
- package/dist/DepthPass.js +103 -20
- package/dist/DepthPass.js.map +1 -1
- package/dist/EnvironmentBackgroundPass.d.ts +7 -0
- package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
- package/dist/EnvironmentBackgroundPass.js +39 -14
- package/dist/EnvironmentBackgroundPass.js.map +1 -1
- package/dist/EnvironmentMapResources.d.ts +1 -1
- package/dist/EnvironmentMapResources.d.ts.map +1 -1
- package/dist/EnvironmentMapResources.js +19 -8
- package/dist/EnvironmentMapResources.js.map +1 -1
- package/dist/EnvironmentPlatform.d.ts +6 -0
- package/dist/EnvironmentPlatform.d.ts.map +1 -1
- package/dist/EnvironmentPlatform.js +3 -1
- package/dist/EnvironmentPlatform.js.map +1 -1
- package/dist/EnvironmentPreset.d.ts +7 -0
- package/dist/EnvironmentPreset.d.ts.map +1 -1
- package/dist/EnvironmentPreset.js +11 -11
- package/dist/EnvironmentPreset.js.map +1 -1
- package/dist/EnvironmentPresetPack.d.ts +16 -0
- package/dist/EnvironmentPresetPack.d.ts.map +1 -1
- package/dist/EnvironmentPresetPack.js +28 -0
- package/dist/EnvironmentPresetPack.js.map +1 -1
- package/dist/ExternalParityRenderPreset.d.ts +15 -1
- package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
- package/dist/ExternalParityRenderPreset.js +52 -7
- package/dist/ExternalParityRenderPreset.js.map +1 -1
- package/dist/ForwardPass.d.ts +240 -50
- package/dist/ForwardPass.d.ts.map +1 -1
- package/dist/ForwardPass.js +845 -866
- package/dist/ForwardPass.js.map +1 -1
- package/dist/Geometry.d.ts +44 -1
- package/dist/Geometry.d.ts.map +1 -1
- package/dist/Geometry.js +174 -24
- package/dist/Geometry.js.map +1 -1
- package/dist/InstancedPBRMaterial.d.ts +5 -0
- package/dist/InstancedPBRMaterial.d.ts.map +1 -1
- package/dist/InstancedPBRMaterial.js +7 -0
- package/dist/InstancedPBRMaterial.js.map +1 -1
- package/dist/LightCollector.d.ts +8 -0
- package/dist/LightCollector.d.ts.map +1 -1
- package/dist/LightCollector.js +1 -1
- package/dist/LightCollector.js.map +1 -1
- package/dist/LightUniforms.d.ts +78 -0
- package/dist/LightUniforms.d.ts.map +1 -1
- package/dist/LightUniforms.js +100 -0
- package/dist/LightUniforms.js.map +1 -1
- package/dist/Material.d.ts +15 -0
- package/dist/Material.d.ts.map +1 -1
- package/dist/Material.js +19 -2
- package/dist/Material.js.map +1 -1
- package/dist/MaterialBinding.d.ts +10 -0
- package/dist/MaterialBinding.d.ts.map +1 -1
- package/dist/MaterialBinding.js +91 -1
- package/dist/MaterialBinding.js.map +1 -1
- package/dist/MaterialPresets.d.ts +60 -0
- package/dist/MaterialPresets.d.ts.map +1 -1
- package/dist/MaterialPresets.js +212 -0
- package/dist/MaterialPresets.js.map +1 -1
- package/dist/NormalMappedPBRMaterial.d.ts +5 -0
- package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
- package/dist/NormalMappedPBRMaterial.js +7 -0
- package/dist/NormalMappedPBRMaterial.js.map +1 -1
- package/dist/OceanSurface.d.ts +8 -0
- package/dist/OceanSurface.d.ts.map +1 -1
- package/dist/OceanSurface.js +10 -79
- package/dist/OceanSurface.js.map +1 -1
- package/dist/PBRLightingDefaults.d.ts +8 -0
- package/dist/PBRLightingDefaults.d.ts.map +1 -1
- package/dist/PBRLightingDefaults.js +8 -0
- package/dist/PBRLightingDefaults.js.map +1 -1
- package/dist/PBRMaterial.d.ts +5 -0
- package/dist/PBRMaterial.d.ts.map +1 -1
- package/dist/PBRMaterial.js +7 -0
- package/dist/PBRMaterial.js.map +1 -1
- package/dist/PostProcessPass.d.ts +6 -490
- package/dist/PostProcessPass.d.ts.map +1 -1
- package/dist/PostProcessPass.js +6 -2016
- package/dist/PostProcessPass.js.map +1 -1
- package/dist/ProceduralMaterialTextures.d.ts +28 -0
- package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
- package/dist/ProceduralMaterialTextures.js +217 -0
- package/dist/ProceduralMaterialTextures.js.map +1 -0
- package/dist/ReflectionProbe.d.ts.map +1 -1
- package/dist/ReflectionProbe.js +4 -1
- package/dist/ReflectionProbe.js.map +1 -1
- package/dist/RenderBackend.d.ts +2 -0
- package/dist/RenderBackend.d.ts.map +1 -1
- package/dist/RenderBackend.js +3 -0
- package/dist/RenderBackend.js.map +1 -1
- package/dist/RenderDevice.d.ts +92 -5
- package/dist/RenderDevice.d.ts.map +1 -1
- package/dist/RenderDevice.js +166 -9
- package/dist/RenderDevice.js.map +1 -1
- package/dist/RenderGraph.d.ts.map +1 -1
- package/dist/RenderGraph.js +17 -0
- package/dist/RenderGraph.js.map +1 -1
- package/dist/RenderPass.d.ts +7 -0
- package/dist/RenderPass.d.ts.map +1 -1
- package/dist/RenderPass.js.map +1 -1
- package/dist/RenderPipeline.d.ts +5 -0
- package/dist/RenderPipeline.d.ts.map +1 -1
- package/dist/RenderPipeline.js +6 -0
- package/dist/RenderPipeline.js.map +1 -1
- package/dist/Renderer.d.ts +261 -66
- package/dist/Renderer.d.ts.map +1 -1
- package/dist/Renderer.js +902 -1256
- package/dist/Renderer.js.map +1 -1
- package/dist/RendererPostprocessPlan.d.ts +4 -0
- package/dist/RendererPostprocessPlan.d.ts.map +1 -1
- package/dist/RendererPostprocessPlan.js +16 -2
- package/dist/RendererPostprocessPlan.js.map +1 -1
- package/dist/RendererTiming.d.ts +27 -0
- package/dist/RendererTiming.d.ts.map +1 -1
- package/dist/RendererTiming.js +179 -12
- package/dist/RendererTiming.js.map +1 -1
- package/dist/ResolutionGovernor.d.ts +56 -0
- package/dist/ResolutionGovernor.d.ts.map +1 -0
- package/dist/ResolutionGovernor.js +87 -0
- package/dist/ResolutionGovernor.js.map +1 -0
- package/dist/Sampler.d.ts +34 -1
- package/dist/Sampler.d.ts.map +1 -1
- package/dist/Sampler.js +55 -2
- package/dist/Sampler.js.map +1 -1
- package/dist/ShaderLibrary.d.ts.map +1 -1
- package/dist/ShaderLibrary.js +15 -10
- package/dist/ShaderLibrary.js.map +1 -1
- package/dist/ShaderLibraryCore.d.ts.map +1 -1
- package/dist/ShaderLibraryCore.js +3 -2
- package/dist/ShaderLibraryCore.js.map +1 -1
- package/dist/ShaderModule.d.ts +7 -1
- package/dist/ShaderModule.d.ts.map +1 -1
- package/dist/ShaderModule.js +20 -5
- package/dist/ShaderModule.js.map +1 -1
- package/dist/ShadowPass.d.ts.map +1 -1
- package/dist/ShadowPass.js +14 -7
- package/dist/ShadowPass.js.map +1 -1
- package/dist/SkinnedLitMaterial.d.ts +5 -0
- package/dist/SkinnedLitMaterial.d.ts.map +1 -1
- package/dist/SkinnedLitMaterial.js +13 -0
- package/dist/SkinnedLitMaterial.js.map +1 -1
- package/dist/SkinningBounds.d.ts +18 -0
- package/dist/SkinningBounds.d.ts.map +1 -1
- package/dist/SkinningBounds.js +78 -0
- package/dist/SkinningBounds.js.map +1 -1
- package/dist/SkinningPaletteTextureCache.d.ts +117 -0
- package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
- package/dist/SkinningPaletteTextureCache.js +205 -0
- package/dist/SkinningPaletteTextureCache.js.map +1 -0
- package/dist/SkinningUniforms.d.ts +56 -0
- package/dist/SkinningUniforms.d.ts.map +1 -0
- package/dist/SkinningUniforms.js +262 -0
- package/dist/SkinningUniforms.js.map +1 -0
- package/dist/TemporalHistory.d.ts +33 -0
- package/dist/TemporalHistory.d.ts.map +1 -1
- package/dist/TemporalHistory.js +84 -1
- package/dist/TemporalHistory.js.map +1 -1
- package/dist/TerrainHeightfield.d.ts +12 -0
- package/dist/TerrainHeightfield.d.ts.map +1 -1
- package/dist/TerrainHeightfield.js +29 -6
- package/dist/TerrainHeightfield.js.map +1 -1
- package/dist/TerrainTiles.d.ts +40 -10
- package/dist/TerrainTiles.d.ts.map +1 -1
- package/dist/TerrainTiles.js +18 -57
- package/dist/TerrainTiles.js.map +1 -1
- package/dist/Texture.d.ts +47 -2
- package/dist/Texture.d.ts.map +1 -1
- package/dist/Texture.js +119 -3
- package/dist/Texture.js.map +1 -1
- package/dist/TexturedPBRMaterial.d.ts +24 -0
- package/dist/TexturedPBRMaterial.d.ts.map +1 -1
- package/dist/TexturedPBRMaterial.js +72 -20
- package/dist/TexturedPBRMaterial.js.map +1 -1
- package/dist/TransmissionRenderTarget.d.ts +33 -0
- package/dist/TransmissionRenderTarget.d.ts.map +1 -0
- package/dist/TransmissionRenderTarget.js +61 -0
- package/dist/TransmissionRenderTarget.js.map +1 -0
- package/dist/VegetationScatter.js +1 -1
- package/dist/VegetationScatter.js.map +1 -1
- package/dist/VolumetricFog.d.ts +42 -0
- package/dist/VolumetricFog.d.ts.map +1 -1
- package/dist/VolumetricFog.js +52 -1
- package/dist/VolumetricFog.js.map +1 -1
- package/dist/WaterSurface.d.ts +5 -0
- package/dist/WaterSurface.d.ts.map +1 -1
- package/dist/WaterSurface.js +5 -0
- package/dist/WaterSurface.js.map +1 -1
- package/dist/WebGL2Device.d.ts +154 -207
- package/dist/WebGL2Device.d.ts.map +1 -1
- package/dist/WebGL2Device.js +831 -3703
- package/dist/WebGL2Device.js.map +1 -1
- package/dist/WebGL2StateCache.d.ts +15 -1
- package/dist/WebGL2StateCache.d.ts.map +1 -1
- package/dist/WebGL2StateCache.js +31 -2
- package/dist/WebGL2StateCache.js.map +1 -1
- package/dist/WebGPUDevice.d.ts +0 -4
- package/dist/WebGPUDevice.d.ts.map +1 -1
- package/dist/WebGPUDevice.js +31 -605
- package/dist/WebGPUDevice.js.map +1 -1
- package/dist/WebGPUSkinningLimits.d.ts +10 -1
- package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
- package/dist/WebGPUSkinningLimits.js +15 -1
- package/dist/WebGPUSkinningLimits.js.map +1 -1
- package/dist/advanced-runtime/index.d.ts +6 -2
- package/dist/advanced-runtime/index.d.ts.map +1 -1
- package/dist/advanced-runtime/index.js +0 -1
- package/dist/advanced-runtime/index.js.map +1 -1
- package/dist/animation/AnimationRenderPreset.d.ts +1 -1
- package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
- package/dist/animation/AnimationRenderPreset.js +1 -1
- package/dist/animation/AnimationRenderPreset.js.map +1 -1
- package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
- package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
- package/dist/animation/index.d.ts +2 -1
- package/dist/animation/index.d.ts.map +1 -1
- package/dist/animation/index.js +1 -1
- package/dist/animation/index.js.map +1 -1
- package/dist/atmosphere/CloudLayer.d.ts +24 -0
- package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
- package/dist/atmosphere/CloudLayer.js +30 -0
- package/dist/atmosphere/CloudLayer.js.map +1 -0
- package/dist/atmosphere/FogVolumes.d.ts +30 -0
- package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
- package/dist/atmosphere/FogVolumes.js +96 -0
- package/dist/atmosphere/FogVolumes.js.map +1 -0
- package/dist/atmosphere/GradientSky.d.ts +40 -0
- package/dist/atmosphere/GradientSky.d.ts.map +1 -0
- package/dist/atmosphere/GradientSky.js +75 -0
- package/dist/atmosphere/GradientSky.js.map +1 -0
- package/dist/atmosphere/HeightFog.d.ts +154 -0
- package/dist/atmosphere/HeightFog.d.ts.map +1 -0
- package/dist/atmosphere/HeightFog.js +379 -0
- package/dist/atmosphere/HeightFog.js.map +1 -0
- package/dist/atmosphere/PreethamSky.d.ts +38 -0
- package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
- package/dist/atmosphere/PreethamSky.js +150 -0
- package/dist/atmosphere/PreethamSky.js.map +1 -0
- package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
- package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
- package/dist/atmosphere/SkyBackgroundPass.js +233 -0
- package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
- package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
- package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
- package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
- package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
- package/dist/atmosphere/SkyEval.d.ts +56 -0
- package/dist/atmosphere/SkyEval.d.ts.map +1 -0
- package/dist/atmosphere/SkyEval.js +99 -0
- package/dist/atmosphere/SkyEval.js.map +1 -0
- package/dist/atmosphere/StarField.d.ts +26 -0
- package/dist/atmosphere/StarField.d.ts.map +1 -0
- package/dist/atmosphere/StarField.js +31 -0
- package/dist/atmosphere/StarField.js.map +1 -0
- package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
- package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
- package/dist/atmosphere/VolumetricFogPass.js +265 -0
- package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
- package/dist/atmosphere/fogChunks.d.ts +8 -0
- package/dist/atmosphere/fogChunks.d.ts.map +1 -0
- package/dist/atmosphere/fogChunks.js +39 -0
- package/dist/atmosphere/fogChunks.js.map +1 -0
- package/dist/atmosphere/fogUniformStore.d.ts +20 -0
- package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
- package/dist/atmosphere/fogUniformStore.js +45 -0
- package/dist/atmosphere/fogUniformStore.js.map +1 -0
- package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
- package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/fog.glsl.js +161 -0
- package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
- package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
- package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
- package/dist/atmosphere/sky.glsl.d.ts +8 -0
- package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
- package/dist/atmosphere/sky.glsl.js +249 -0
- package/dist/atmosphere/sky.glsl.js.map +1 -0
- package/dist/batching/BatchedGeometryPool.d.ts +72 -0
- package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
- package/dist/batching/BatchedGeometryPool.js +138 -0
- package/dist/batching/BatchedGeometryPool.js.map +1 -0
- package/dist/batching/ContentKeys.d.ts +29 -0
- package/dist/batching/ContentKeys.d.ts.map +1 -0
- package/dist/batching/ContentKeys.js +220 -0
- package/dist/batching/ContentKeys.js.map +1 -0
- package/dist/batching/DrawDataTexture.d.ts +51 -0
- package/dist/batching/DrawDataTexture.d.ts.map +1 -0
- package/dist/batching/DrawDataTexture.js +99 -0
- package/dist/batching/DrawDataTexture.js.map +1 -0
- package/dist/batching/MultiDrawBatch.d.ts +64 -0
- package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
- package/dist/batching/MultiDrawBatch.js +103 -0
- package/dist/batching/MultiDrawBatch.js.map +1 -0
- package/dist/batching/StaticMergePlanner.d.ts +80 -0
- package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
- package/dist/batching/StaticMergePlanner.js +323 -0
- package/dist/batching/StaticMergePlanner.js.map +1 -0
- package/dist/batching/index.d.ts +8 -0
- package/dist/batching/index.d.ts.map +1 -0
- package/dist/batching/index.js +8 -0
- package/dist/batching/index.js.map +1 -0
- package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
- package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
- package/dist/batching/shaders/drawId.glsl.js +93 -0
- package/dist/batching/shaders/drawId.glsl.js.map +1 -0
- package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
- package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
- package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
- package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
- package/dist/cinematic/BloomPass.d.ts +5 -9
- package/dist/cinematic/BloomPass.d.ts.map +1 -1
- package/dist/cinematic/BloomPass.js +5 -17
- package/dist/cinematic/BloomPass.js.map +1 -1
- package/dist/cinematic/DepthHazePass.d.ts +5 -11
- package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
- package/dist/cinematic/DepthHazePass.js +5 -19
- package/dist/cinematic/DepthHazePass.js.map +1 -1
- package/dist/cinematic/FilmGrainPass.d.ts +5 -8
- package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
- package/dist/cinematic/FilmGrainPass.js +5 -16
- package/dist/cinematic/FilmGrainPass.js.map +1 -1
- package/dist/cinematic/VignettePass.d.ts +5 -9
- package/dist/cinematic/VignettePass.d.ts.map +1 -1
- package/dist/cinematic/VignettePass.js +5 -16
- package/dist/cinematic/VignettePass.js.map +1 -1
- package/dist/cinematic/index.d.ts +2 -1
- package/dist/cinematic/index.d.ts.map +1 -1
- package/dist/cinematic/index.js +1 -1
- package/dist/cinematic/index.js.map +1 -1
- package/dist/contracts/atmosphere.d.ts +30 -0
- package/dist/contracts/atmosphere.d.ts.map +1 -0
- package/dist/contracts/atmosphere.js +42 -0
- package/dist/contracts/atmosphere.js.map +1 -0
- package/dist/contracts/blend.d.ts +28 -0
- package/dist/contracts/blend.d.ts.map +1 -0
- package/dist/contracts/blend.js +73 -0
- package/dist/contracts/blend.js.map +1 -0
- package/dist/contracts/core.d.ts +47 -0
- package/dist/contracts/core.d.ts.map +1 -0
- package/dist/contracts/core.js +70 -0
- package/dist/contracts/core.js.map +1 -0
- package/dist/contracts/deform.d.ts +38 -0
- package/dist/contracts/deform.d.ts.map +1 -0
- package/dist/contracts/deform.js +14 -0
- package/dist/contracts/deform.js.map +1 -0
- package/dist/contracts/device.d.ts +71 -0
- package/dist/contracts/device.d.ts.map +1 -0
- package/dist/contracts/device.js +97 -0
- package/dist/contracts/device.js.map +1 -0
- package/dist/contracts/environment.d.ts +55 -0
- package/dist/contracts/environment.d.ts.map +1 -0
- package/dist/contracts/environment.js +115 -0
- package/dist/contracts/environment.js.map +1 -0
- package/dist/contracts/flags.state.d.ts +15 -0
- package/dist/contracts/flags.state.d.ts.map +1 -0
- package/dist/contracts/flags.state.js +45 -0
- package/dist/contracts/flags.state.js.map +1 -0
- package/dist/contracts/frameGraph.d.ts +78 -0
- package/dist/contracts/frameGraph.d.ts.map +1 -0
- package/dist/contracts/frameGraph.js +32 -0
- package/dist/contracts/frameGraph.js.map +1 -0
- package/dist/contracts/frameUniforms.d.ts +43 -0
- package/dist/contracts/frameUniforms.d.ts.map +1 -0
- package/dist/contracts/frameUniforms.js +35 -0
- package/dist/contracts/frameUniforms.js.map +1 -0
- package/dist/contracts/geometry.d.ts +33 -0
- package/dist/contracts/geometry.d.ts.map +1 -0
- package/dist/contracts/geometry.js +59 -0
- package/dist/contracts/geometry.js.map +1 -0
- package/dist/contracts/index.d.ts +27 -0
- package/dist/contracts/index.d.ts.map +1 -0
- package/dist/contracts/index.js +27 -0
- package/dist/contracts/index.js.map +1 -0
- package/dist/contracts/materialLobes.d.ts +41 -0
- package/dist/contracts/materialLobes.d.ts.map +1 -0
- package/dist/contracts/materialLobes.js +14 -0
- package/dist/contracts/materialLobes.js.map +1 -0
- package/dist/contracts/output.d.ts +35 -0
- package/dist/contracts/output.d.ts.map +1 -0
- package/dist/contracts/output.js +18 -0
- package/dist/contracts/output.js.map +1 -0
- package/dist/contracts/particles.d.ts +41 -0
- package/dist/contracts/particles.d.ts.map +1 -0
- package/dist/contracts/particles.js +15 -0
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- package/dist/lean-runtime.d.ts.map +0 -1
- package/dist/lean-runtime.js +0 -13
- package/dist/lean-runtime.js.map +0 -1
- package/dist/materials/TransmissionPass.d.ts +0 -16
- package/dist/materials/TransmissionPass.d.ts.map +0 -1
- package/dist/materials/TransmissionPass.js +0 -30
- package/dist/materials/TransmissionPass.js.map +0 -1
- package/dist/production-runtime/ProductionEffectsPipeline.d.ts +0 -20
- package/dist/production-runtime/ProductionEffectsPipeline.d.ts.map +0 -1
- package/dist/production-runtime/ProductionEffectsPipeline.js +0 -65
- package/dist/production-runtime/ProductionEffectsPipeline.js.map +0 -1
- package/dist/production-runtime/ProductionRuntimeRenderer.d.ts +0 -44
- package/dist/production-runtime/ProductionRuntimeRenderer.d.ts.map +0 -1
- package/dist/production-runtime/ProductionRuntimeRenderer.js +0 -179
- package/dist/production-runtime/ProductionRuntimeRenderer.js.map +0 -1
- package/dist/production-runtime/ProductionWebGL2Renderer.d.ts +0 -65
- package/dist/production-runtime/ProductionWebGL2Renderer.d.ts.map +0 -1
- package/dist/production-runtime/ProductionWebGL2Renderer.js +0 -305
- package/dist/production-runtime/ProductionWebGL2Renderer.js.map +0 -1
- package/dist/threejs-example-parity/index.d.ts +0 -57
- package/dist/threejs-example-parity/index.d.ts.map +0 -1
- package/dist/threejs-example-parity/index.js +0 -139
- package/dist/threejs-example-parity/index.js.map +0 -1
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// PR 0b-2 carve-out (CONTRACTS.md §3.3) — verbatim move from Renderer.ts; 0 changed logic lines.
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// File: packages/rendering/src/renderer/PostprocessExecution.ts — owner lane 03.
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import { BloomPass, FXAAPass, ToneMappingPass, bloomFloatPixels, bloomPixels, chromaticAberrationPixels, colorGradePixels, contactShadowPixels, createDepthTextureBinding, depthOfFieldPixels, filmGrainPixels, fusedLdrPostprocessPixels, fxaaPixels, motionBlurPixels, outlinePixels, ssaoPixels, ssrPixels, taaPixels, toneMapFloatPixels, toneMapPixels, volumetricLightPixels, writePostProcessPixels } from "../PostProcessPass.js";
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import { RenderDeviceError } from "../RenderDevice.js";
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import { createRendererPostprocessPasses, createRendererPostprocessPlanDiagnostics } from "../RendererPostprocessPlan.js";
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import { isIterable } from "./RenderShared.js";
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import { rendererQrFlags } from "./FrameGraph.js";
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import { qrCoreOutputOn } from "./qrSubFlags.js";
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import { Scene } from "@aura3d/scene";
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import { webgl2DeviceHost } from "../webgl2/Counters.js";
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import { executePostGraphWebGL2 } from "../webgl2/LegacyPost.js";
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import { recordPostSkipped } from "./postSkipped.js";
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import { guardPostprocessPlan } from "../quality/PostprocessGuard.js";
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import { renderTargetPoolSlot } from "../contracts/device.js";
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export { postProductionBuild, postSkippedReasons, recordPostSkipped, resetPostSkipped } from "./postSkipped.js";
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/* Q-03-1 (#91, C-28/C-13, behind A3D_QR_TIERS): one C-28 pool per device for
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* the legacy chain's intermediate targets. The slot factory builds a new pool
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* per call, so the instance is cached here. */
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const postChainPools = new WeakMap();
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function qrTiersOn() {
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return Boolean(rendererQrFlags()?.on("A3D_QR_TIERS"));
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}
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function postChainPool(device) {
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let pool = postChainPools.get(device);
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if (!pool) {
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pool = renderTargetPoolSlot.get(rendererQrFlags())(device);
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postChainPools.set(device, pool);
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}
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return pool;
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}
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/**
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* Q-03-1 (#91): under `A3D_QR_TIERS` the plan goes through lane 11's
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* `guardPostprocessPlan` before any pass runs, so a pass with no GPU
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* implementation never reaches a CPU readback. Mode comes from
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* `A3D_QR_STRICT` (throw `POSTPROCESS_PASS_CPU_ONLY`); otherwise dropped
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* passes are recorded as `POSTPROCESS_PASS_DROPPED:<name>` on the §6.9 skip
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* registry (`diagnostics().post.skipped`). Flag-off returns the plan as-is.
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*/
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export function guardRendererPostprocessPlan(device, postprocess, source, passes) {
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if (!qrTiersOn())
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return passes;
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const flags = rendererQrFlags();
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const guarded = guardPostprocessPlan(passes, {
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mode: flags?.on("A3D_QR_STRICT") ? "throw" : "drop",
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gpuFusable: Boolean(device.presentLdrPostprocess),
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hasDepthTexture: Boolean(source.depthTexture),
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cpuDeterministic: postprocess.execution === "cpu-deterministic"
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});
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for (const name of guarded.dropped)
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recordPostSkipped(`POSTPROCESS_PASS_DROPPED:${name}`);
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return guarded.passes;
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}
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/* v2 module warm cache — the sync `render()` route cannot `import()`; the
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* first flag-on frame fires it, later frames run the real S1–S12 stages. */
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let postV2Modules;
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/* 03-S18c: what the last `tryExecutePostGraphV2` call did — "v2" when the v2
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* stages (and C-13 custom passes) ran, "v2-modules-loading" while the
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* deferred bag is still loading, or `legacy-chain:<reason>` when the seam
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* declined. `null` until a postprocess frame reached the seam (e.g. the
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* Renderer dropped the chain under core output). */
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let lastPostGraphV2Outcome = null;
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export function postGraphV2LastOutcome() {
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return lastPostGraphV2Outcome;
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}
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/** Test hook. */
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export function resetPostGraphV2Outcome() {
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lastPostGraphV2Outcome = null;
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}
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let postV2WarmPromise = null;
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export function warmPostV2Modules() {
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// Fire-and-forget from the frame path; a failed load is retried next frame.
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postV2ModulesReady().catch(() => undefined);
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}
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/**
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* Starts (once) and returns the deferred `post/v2Entry` load. The sync
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* `render()` route runs the v2 stages (S1–S12, C-13 custom passes) only
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* after this resolves; until then the seam reports `v2-modules-loading`.
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* Callers that need the first frames on the real v2 chain (the flag-on post
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* surface at mount, browser probes) await it. Rejection resets the warm so
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* the next frame retries.
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*/
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export function postV2ModulesReady() {
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if (postV2Modules)
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return Promise.resolve();
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if (!postV2WarmPromise) {
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postV2WarmPromise = import("../post/v2Entry.js").then((modules) => {
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postV2Modules = modules;
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}).catch((error) => {
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postV2WarmPromise = null;
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throw error;
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});
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}
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return postV2WarmPromise;
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}
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export function collectPostprocess(source) {
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if (source instanceof Scene || isIterable(source))
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return undefined;
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if (source.postprocess === true)
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return {};
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if (!source.postprocess)
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return undefined;
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return source.postprocess;
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}
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function canFuseLdrPostprocess(source, passes) {
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const sourceIsHdr = isHdrRenderTarget(source);
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return passes.length > 0
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&& (!sourceIsHdr || passes[0]?.name === "tone-mapping" || (passes[0]?.name === "bloom" && passes[1]?.name === "tone-mapping"))
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&& passes.every((pass) => pass.name === "bloom" || pass.name === "tone-mapping" || pass.name === "color-grade" || pass.name === "depth-of-field" || pass.name === "motion-blur" || pass.name === "ssao" || pass.name === "ssr" || pass.name === "taa" || pass.name === "outline" || pass.name === "fxaa")
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&& passes.every((pass, index) => {
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const previousRank = index === 0 ? -1 : ldrFusionPassRank(passes[index - 1].name);
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return ldrFusionPassRank(pass.name) >= previousRank;
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});
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}
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const FUSABLE_LDR_PASS_NAMES = new Set([
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"bloom", "tone-mapping", "color-grade", "depth-of-field", "motion-blur",
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"ssao", "ssr", "taa", "outline", "fxaa"
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]);
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/** Pass names `canFuseLdrPostprocess` cannot route — used only to label the
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* recorded `POSTPROCESS_V2_UNMIGRATED` skip reason under core-output (T0-07).
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* "order" = all names fusable but ordering/prefix rules unmet. */
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function unfusedPassNames(passes) {
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const unfused = passes.map((pass) => pass.name).filter((name) => !FUSABLE_LDR_PASS_NAMES.has(name));
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return unfused.length ? unfused.join(",") : "order";
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}
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function ldrFusionPassRank(name) {
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if (name === "bloom")
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return -1;
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if (name === "tone-mapping")
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return 0;
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if (name === "color-grade")
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return 1;
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if (name === "depth-of-field")
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return 2;
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if (name === "motion-blur")
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return 3;
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if (name === "ssao")
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return 4;
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if (name === "ssr")
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return 5;
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if (name === "taa")
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return 6;
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if (name === "outline")
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return 7;
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if (name === "fxaa")
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return 8;
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return Number.POSITIVE_INFINITY;
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}
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function isDepthPostprocessPass(name) {
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return name === "volumetric-light" || name === "depth-of-field" || name === "contact-shadow" || name === "ssao" || name === "ssr";
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}
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function postprocessPassHasDepth(options) {
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return typeof options === "object" && options !== null && "depth" in options && Boolean(options.depth);
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}
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function withRendererDepth(options, depth) {
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return depth && !options.depth ? { ...options, depth } : options;
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}
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function isHdrRenderTarget(target) {
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return target.colorTexture.format === "rgba16f" || target.colorTexture.format === "rgba32f";
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}
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export function postprocessRequiresDepthTexture(postprocess) {
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return Boolean((postprocess.volumetricLight && !postprocess.volumetricLight.depth) ||
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(postprocess.depthOfField && !postprocess.depthOfField.depth) ||
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(postprocess.contactShadow && !postprocess.contactShadow.depth) ||
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(postprocess.ssao && !postprocess.ssao.depth) ||
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(postprocess.ssr && !postprocess.ssr.depth) ||
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// PRD-03 §6.9: on the v2 route the legacy fields are not populated — the
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// depth-needing stages (S1 depth-prep feeding S2 GTAO / S4 god rays /
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// Phase-4 DOF+motion blur+SSR) live on the pipeline bag instead.
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(postprocess.v2 === true && v2PipelineNeedsDepth(postprocess.pipeline)));
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}
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function v2PipelineNeedsDepth(pipeline) {
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if (pipeline === null || typeof pipeline !== "object")
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return false;
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const bag = pipeline;
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// S5 TAA reads linear Z for disocclusion and S1-C reads device depth for
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// camera velocity — the depth attachment is required on the forward target.
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return Boolean(bag.ao ?? bag.godRays ?? bag.dof ?? bag.motionBlur ?? bag.ssr ?? bag.taa) || bag.antiAliasing === "taa";
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}
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export function defaultPostprocessTargetFormat(device, postprocess) {
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if (postprocess.toneMapping === false)
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return "rgba8";
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return device.info.capabilities?.includes("hdr-render-targets") ? "rgba16f" : "rgba8";
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}
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export function createPostprocessDiagnostics(postprocess, ownedTargets, width, height, context = {}) {
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if (!postprocess)
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return undefined;
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const passes = createRendererPostprocessPasses(postprocess);
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const targetFormat = context.targetFormat ?? postprocess.targetFormat ?? "rgba8";
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return {
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postprocessPasses: passes.length,
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postprocessPassNames: passes.map((pass) => pass.name),
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postprocessTargetFormat: targetFormat,
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postprocessRenderTargets: ownedTargets.length,
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postprocessTextures: ownedTargets.reduce((total, target) => total + 1 + (target.depthTexture ? 1 : 0), 0),
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postprocessTargetWidth: width,
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postprocessTargetHeight: height,
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postprocessPlan: createRendererPostprocessPlanDiagnostics(postprocess, {
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sourceTargetFormat: targetFormat,
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targetFormat,
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nativeLdrPostprocess: context.nativeLdrPostprocess,
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rendererDepthAvailable: context.rendererDepthAvailable,
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width,
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height
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})
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};
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}
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export class RendererPostprocessPipeline {
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host;
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constructor(host) {
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this.host = host;
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}
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/**
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* Intermediate chain target. Flag-off: a fresh device target owned by the
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* frame (`ownedTargets`, disposed by the Renderer). Under `A3D_QR_TIERS`
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* (Q-03-1, #91): acquired from the C-28 pool and tracked in `pooled`, which
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* the caller releases back to the pool when the chain finishes.
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*/
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chainTarget(label, ownedTargets, pooled) {
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if (pooled) {
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const target = postChainPool(this.host.device).acquire({
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width: this.host.width,
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height: this.host.height,
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format: "rgba8",
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samples: 1,
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depth: false
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});
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pooled.push(target);
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return target;
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}
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const target = this.host.device.createRenderTarget({
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width: this.host.width,
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height: this.host.height,
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label,
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format: "rgba8",
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depth: false
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});
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ownedTargets.push(target);
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return target;
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}
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/** Removes (and records) the flag-on CPU pixel passes; tone mapping, bloom and FXAA have their own passes. */
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dropSkippedCpuPasses(passes, cpuDeterministic) {
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return passes.filter((pass) => pass.name === "tone-mapping" || pass.name === "bloom" || pass.name === "fxaa" || !this.postCpuPassSkipped(pass.name, cpuDeterministic));
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}
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/** Every pass was skipped: present the source, or copy it to an explicit output. */
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presentUnchanged(current, outputTarget) {
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if (outputTarget) {
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this.host.device.setRenderTarget(current);
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writePostProcessPixels(this.host.device, current, outputTarget, this.host.device.readPixels(0, 0, current.width, current.height));
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}
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else {
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this.host.device.presentRenderTarget?.(current);
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}
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}
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releaseChainTargets(pooled) {
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if (!pooled)
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return;
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const pool = postChainPool(this.host.device);
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for (const target of pooled)
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pool.release(target);
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pooled.length = 0;
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}
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262
|
+
/**
|
|
263
|
+
* PRD-03 C-13 / Phase 2: flag-on (`v2` + pipeline bag) on a WebGL2 device
|
|
264
|
+
* routes the present through `executePostGraphWebGL2` — the device
|
|
265
|
+
* internals carve (CONTRACTS §3.1) — instead of the per-pass loop. Returns
|
|
266
|
+
* true when the v2 seam executed.
|
|
267
|
+
*/
|
|
268
|
+
tryExecutePostGraphV2(postprocess, current, passes, outputTarget, v2Modules) {
|
|
269
|
+
// T0-07 (lane-03 half): under `A3D_QR_CORE_OUTPUT` lane 01's Renderer
|
|
270
|
+
// stops dropping the configured chain; the reasons the v2 seam still
|
|
271
|
+
// declines are recorded so `diagnostics().output.postSkipped` reports
|
|
272
|
+
// the residue instead of silently falling back to the legacy encode.
|
|
273
|
+
const coreOutput = qrCoreOutputOn(rendererQrFlags());
|
|
274
|
+
if (postprocess.v2 !== true || this.host.device.kind !== "webgl2") {
|
|
275
|
+
const reason = postprocess.v2 !== true ? "no-v2-plan" : "backend";
|
|
276
|
+
if (coreOutput)
|
|
277
|
+
recordPostSkipped(`POSTPROCESS_V2_UNMIGRATED:${reason}`);
|
|
278
|
+
lastPostGraphV2Outcome = `legacy-chain:${reason}`;
|
|
279
|
+
return false;
|
|
280
|
+
}
|
|
281
|
+
const pipeline = postprocess.pipeline;
|
|
282
|
+
if (!pipeline || typeof pipeline !== "object") {
|
|
283
|
+
if (coreOutput)
|
|
284
|
+
recordPostSkipped("POSTPROCESS_V2_UNMIGRATED:no-pipeline");
|
|
285
|
+
lastPostGraphV2Outcome = "legacy-chain:no-pipeline";
|
|
286
|
+
return false;
|
|
287
|
+
}
|
|
288
|
+
// Transitional seam: the v2 path delegates to the native fused present,
|
|
289
|
+
// which only covers the fused pass names. Scenes authoring anything
|
|
290
|
+
// outside that set (film-grain, chromatic-aberration, volumetric-light,
|
|
291
|
+
// contact-shadow) — or requesting cpu-deterministic — keep the legacy
|
|
292
|
+
// route so nothing authored is silently dropped. An empty pass list is
|
|
293
|
+
// fine: pipeline-only effects (vignette/film-grain/CA) emit no plan pass.
|
|
294
|
+
if (postprocess.execution === "cpu-deterministic") {
|
|
295
|
+
if (coreOutput)
|
|
296
|
+
recordPostSkipped("POSTPROCESS_V2_UNMIGRATED:cpu-deterministic");
|
|
297
|
+
lastPostGraphV2Outcome = "legacy-chain:cpu-deterministic";
|
|
298
|
+
return false;
|
|
299
|
+
}
|
|
300
|
+
if (passes.length > 0 && !canFuseLdrPostprocess(current, passes)) {
|
|
301
|
+
if (coreOutput)
|
|
302
|
+
recordPostSkipped(`POSTPROCESS_V2_UNMIGRATED:${unfusedPassNames(passes)}`);
|
|
303
|
+
lastPostGraphV2Outcome = `legacy-chain:${unfusedPassNames(passes)}`;
|
|
304
|
+
return false;
|
|
305
|
+
}
|
|
306
|
+
warmPostV2Modules();
|
|
307
|
+
v2Modules = v2Modules ?? postV2Modules;
|
|
308
|
+
// Without the deferred module bag the seam runs the fused present only:
|
|
309
|
+
// no v2 stage (and no C-13 custom pass) executes this frame.
|
|
310
|
+
lastPostGraphV2Outcome = v2Modules ? "v2" : "v2-modules-loading";
|
|
311
|
+
const descriptors = passes.map((pass) => ({
|
|
312
|
+
name: pass.name,
|
|
313
|
+
options: pass.options
|
|
314
|
+
}));
|
|
315
|
+
// Phase 4: the Renderer stamps the flag-on TemporalHistory bindings onto
|
|
316
|
+
// `taa.temporal` / `motionBlur.temporal` — lift them for the v2 stages.
|
|
317
|
+
const temporal = postprocess.taa?.temporal ??
|
|
318
|
+
postprocess.motionBlur?.temporal;
|
|
319
|
+
executePostGraphWebGL2(webgl2DeviceHost(this.host.device), current, {
|
|
320
|
+
pipeline: pipeline,
|
|
321
|
+
passes: descriptors,
|
|
322
|
+
...(v2Modules ? { v2: v2Modules } : {}),
|
|
323
|
+
...(postprocess.cameraFrame ? { cameraFrame: postprocess.cameraFrame } : {}),
|
|
324
|
+
...(postprocess.postFrameContext ? { frameContext: postprocess.postFrameContext } : {}),
|
|
325
|
+
...(temporal ? { temporal } : {}),
|
|
326
|
+
...(outputTarget ? { outputTarget } : {}),
|
|
327
|
+
...(postprocess.depthRange ? { depthRange: postprocess.depthRange } : {})
|
|
328
|
+
});
|
|
329
|
+
return true;
|
|
330
|
+
}
|
|
331
|
+
executePostprocess(postprocess, ownedTargets, outputTarget) {
|
|
332
|
+
const pooled = qrTiersOn() ? [] : null;
|
|
333
|
+
try {
|
|
334
|
+
this.executePostprocessChain(postprocess, ownedTargets, outputTarget, pooled);
|
|
335
|
+
}
|
|
336
|
+
finally {
|
|
337
|
+
this.releaseChainTargets(pooled);
|
|
338
|
+
}
|
|
339
|
+
}
|
|
340
|
+
executePostprocessChain(postprocess, ownedTargets, outputTarget, pooled) {
|
|
341
|
+
const forwardTarget = ownedTargets[0];
|
|
342
|
+
let current = forwardTarget;
|
|
343
|
+
if (!current) {
|
|
344
|
+
throw new RenderDeviceError("Renderer postprocess missing forward render target", "POSTPROCESS_TARGET_MISSING");
|
|
345
|
+
}
|
|
346
|
+
let passes = guardRendererPostprocessPlan(this.host.device, postprocess, current, createRendererPostprocessPasses(postprocess));
|
|
347
|
+
if (passes.length === 0) {
|
|
348
|
+
// §6.9: a pipeline-only frame (e.g. vignette + toneMapping:"none")
|
|
349
|
+
// emits no plan passes — the v2 route still applies its stages.
|
|
350
|
+
if (postprocess.v2 === true && this.tryExecutePostGraphV2(postprocess, current, passes, outputTarget))
|
|
351
|
+
return;
|
|
352
|
+
if (outputTarget) {
|
|
353
|
+
this.host.device.setRenderTarget(current);
|
|
354
|
+
writePostProcessPixels(this.host.device, current, outputTarget, this.host.device.readPixels(0, 0, current.width, current.height));
|
|
355
|
+
}
|
|
356
|
+
else {
|
|
357
|
+
this.host.device.presentRenderTarget?.(current);
|
|
358
|
+
}
|
|
359
|
+
return;
|
|
360
|
+
}
|
|
361
|
+
if (this.tryExecutePostGraphV2(postprocess, current, passes, outputTarget))
|
|
362
|
+
return;
|
|
363
|
+
if (this.executeFusedLdrPostprocess(current, passes, outputTarget, postprocess.execution === "cpu-deterministic", postprocess.depthRange))
|
|
364
|
+
return;
|
|
365
|
+
// §6.9/T0-17: flag-on CPU pixel passes are recorded and skipped before the
|
|
366
|
+
// per-pass loop, so a skipped pass costs no readback (the previous
|
|
367
|
+
// record-and-skip still read the frame back to copy it through).
|
|
368
|
+
passes = this.dropSkippedCpuPasses(passes, postprocess.execution === "cpu-deterministic");
|
|
369
|
+
if (passes.length === 0) {
|
|
370
|
+
this.presentUnchanged(current, outputTarget);
|
|
371
|
+
return;
|
|
372
|
+
}
|
|
373
|
+
for (let index = 0; index < passes.length; index += 1) {
|
|
374
|
+
const pass = passes[index];
|
|
375
|
+
const nextPass = passes[index + 1];
|
|
376
|
+
if (pass.name === "bloom" && isHdrRenderTarget(current)) {
|
|
377
|
+
if (nextPass?.name !== "tone-mapping") {
|
|
378
|
+
throw new RenderDeviceError("Renderer HDR bloom requires tone mapping immediately after the float bloom pass.", "HDR_BLOOM_TONEMAPPING_REQUIRED", {
|
|
379
|
+
source: current.label
|
|
380
|
+
});
|
|
381
|
+
}
|
|
382
|
+
const isCombinedLast = index + 1 === passes.length - 1;
|
|
383
|
+
const target = isCombinedLast ? outputTarget : this.chainTarget("renderer-postprocess-tone-mapping", ownedTargets, pooled);
|
|
384
|
+
if (target && isCombinedLast)
|
|
385
|
+
ownedTargets.push(target);
|
|
386
|
+
this.host.device.setRenderTarget(current);
|
|
387
|
+
const bloomed = bloomFloatPixels(this.host.device.readFloatPixels(0, 0, current.width, current.height), current.width, current.height, pass.options);
|
|
388
|
+
const mapped = toneMapFloatPixels(bloomed.pixels, current.width, current.height, {
|
|
389
|
+
outputColorSpace: "srgb",
|
|
390
|
+
...nextPass.options
|
|
391
|
+
});
|
|
392
|
+
writePostProcessPixels(this.host.device, current, target, mapped.pixels);
|
|
393
|
+
if (target)
|
|
394
|
+
current = target;
|
|
395
|
+
index += 1;
|
|
396
|
+
continue;
|
|
397
|
+
}
|
|
398
|
+
const isLast = index === passes.length - 1;
|
|
399
|
+
const target = isLast ? outputTarget : this.chainTarget(`renderer-postprocess-${pass.name}`, ownedTargets, pooled);
|
|
400
|
+
if (target && isLast)
|
|
401
|
+
ownedTargets.push(target);
|
|
402
|
+
if (pass.name === "tone-mapping") {
|
|
403
|
+
new ToneMappingPass({
|
|
404
|
+
source: current,
|
|
405
|
+
target,
|
|
406
|
+
outputColorSpace: "srgb",
|
|
407
|
+
...pass.options
|
|
408
|
+
}).execute({ device: this.host.device, width: this.host.width, height: this.host.height });
|
|
409
|
+
}
|
|
410
|
+
else if (pass.name === "bloom") {
|
|
411
|
+
new BloomPass({
|
|
412
|
+
source: current,
|
|
413
|
+
target,
|
|
414
|
+
...pass.options
|
|
415
|
+
}).execute({ device: this.host.device, width: this.host.width, height: this.host.height });
|
|
416
|
+
}
|
|
417
|
+
else if (pass.name === "fxaa") {
|
|
418
|
+
new FXAAPass({
|
|
419
|
+
source: current,
|
|
420
|
+
target,
|
|
421
|
+
...pass.options
|
|
422
|
+
}).execute({ device: this.host.device, width: this.host.width, height: this.host.height });
|
|
423
|
+
}
|
|
424
|
+
else {
|
|
425
|
+
this.executePixelPostprocessPass(pass, current, target, forwardTarget, postprocess.execution === "cpu-deterministic");
|
|
426
|
+
}
|
|
427
|
+
if (target)
|
|
428
|
+
current = target;
|
|
429
|
+
}
|
|
430
|
+
}
|
|
431
|
+
executeFusedLdrPostprocess(current, passes, outputTarget, forceCpuDeterministic = false, depthRange) {
|
|
432
|
+
const nativeHdrBloom = isHdrRenderTarget(current) && passes[0]?.name === "bloom" && passes[1]?.name === "tone-mapping";
|
|
433
|
+
if (nativeHdrBloom && (forceCpuDeterministic || !this.host.device.presentLdrPostprocess))
|
|
434
|
+
return false;
|
|
435
|
+
if (!canFuseLdrPostprocess(current, passes))
|
|
436
|
+
return false;
|
|
437
|
+
if (!forceCpuDeterministic && !this.host.device.presentLdrPostprocess && passes.some((pass) => pass.name === "depth-of-field" || pass.name === "motion-blur" || pass.name === "ssao" || pass.name === "ssr" || pass.name === "taa"))
|
|
438
|
+
return false;
|
|
439
|
+
// A caller that supplies its own `depth` array for depth-of-field/SSAO/SSR gets a plain
|
|
440
|
+
// depth renderbuffer, because `postprocessRequiresDepthTexture` only requests a
|
|
441
|
+
// sampleable depth texture when the renderer has to generate the depth itself. The
|
|
442
|
+
// backend's fused path samples `depthTextureHandle` regardless and used to throw
|
|
443
|
+
// `WEBGL_LDR_POSTPROCESS_DEPTH_REQUIRED`, failing the whole render rather than falling
|
|
444
|
+
// back. Declining fusion here routes those passes through the per-pass CPU path, which
|
|
445
|
+
// consumes the caller's depth directly and is the behaviour the options already imply.
|
|
446
|
+
if (!forceCpuDeterministic && !current.depthTexture && passes.some((pass) => pass.name === "depth-of-field" || pass.name === "ssao" || pass.name === "ssr"))
|
|
447
|
+
return false;
|
|
448
|
+
if (!forceCpuDeterministic && this.host.device.presentLdrPostprocess) {
|
|
449
|
+
this.host.device.presentLdrPostprocess(current, {
|
|
450
|
+
passes: passes.map((pass) => ({
|
|
451
|
+
name: pass.name,
|
|
452
|
+
options: pass.options
|
|
453
|
+
})),
|
|
454
|
+
...(outputTarget ? { outputTarget } : {}),
|
|
455
|
+
toneMappingDefaults: { outputColorSpace: "srgb" },
|
|
456
|
+
// CCR-03-1: real camera range for depth-gated native passes.
|
|
457
|
+
...(depthRange ? { depthRange: { near: depthRange.near, far: depthRange.far } } : {})
|
|
458
|
+
});
|
|
459
|
+
return true;
|
|
460
|
+
}
|
|
461
|
+
this.host.device.setRenderTarget(current);
|
|
462
|
+
const pixels = fusedLdrPostprocessPixels(this.host.device.readPixels(0, 0, current.width, current.height), current.width, current.height, passes, {
|
|
463
|
+
mutateInput: true,
|
|
464
|
+
scratch: this.host.fusedLdrPostprocessScratch,
|
|
465
|
+
toneMappingDefaults: { outputColorSpace: "srgb" }
|
|
466
|
+
});
|
|
467
|
+
writePostProcessPixels(this.host.device, current, outputTarget, pixels);
|
|
468
|
+
return true;
|
|
469
|
+
}
|
|
470
|
+
async executePostprocessAsync(postprocess, ownedTargets, outputTarget) {
|
|
471
|
+
const pooled = qrTiersOn() ? [] : null;
|
|
472
|
+
try {
|
|
473
|
+
await this.executePostprocessChainAsync(postprocess, ownedTargets, outputTarget, pooled);
|
|
474
|
+
}
|
|
475
|
+
finally {
|
|
476
|
+
this.releaseChainTargets(pooled);
|
|
477
|
+
}
|
|
478
|
+
}
|
|
479
|
+
async executePostprocessChainAsync(postprocess, ownedTargets, outputTarget, pooled) {
|
|
480
|
+
const forwardTarget = ownedTargets[0];
|
|
481
|
+
let current = forwardTarget;
|
|
482
|
+
if (!current) {
|
|
483
|
+
throw new RenderDeviceError("Renderer postprocess missing forward render target", "POSTPROCESS_TARGET_MISSING");
|
|
484
|
+
}
|
|
485
|
+
let passes = guardRendererPostprocessPlan(this.host.device, postprocess, current, createRendererPostprocessPasses(postprocess));
|
|
486
|
+
if (passes.length === 0) {
|
|
487
|
+
const v2ModulesEmpty = postprocess.v2 === true && this.host.device.kind === "webgl2"
|
|
488
|
+
? await import("../post/v2Entry.js")
|
|
489
|
+
: undefined;
|
|
490
|
+
if (this.host.device.disposed || current.disposed)
|
|
491
|
+
return;
|
|
492
|
+
if (v2ModulesEmpty && this.tryExecutePostGraphV2(postprocess, current, passes, outputTarget, v2ModulesEmpty))
|
|
493
|
+
return;
|
|
494
|
+
if (outputTarget) {
|
|
495
|
+
this.host.device.setRenderTarget(current);
|
|
496
|
+
writePostProcessPixels(this.host.device, current, outputTarget, await this.readRenderTargetPixelsAsync(current));
|
|
497
|
+
}
|
|
498
|
+
else {
|
|
499
|
+
this.host.device.presentRenderTarget?.(current);
|
|
500
|
+
}
|
|
501
|
+
return;
|
|
502
|
+
}
|
|
503
|
+
// C-13 v2 seam: the ONLY import() of `post/` GPU modules in the
|
|
504
|
+
// renderer — the deferred chunk the bundle gate measures. The sync
|
|
505
|
+
// `executePostprocess` path runs the same carve without the bag (the
|
|
506
|
+
// transitional fused mapping needs none of it).
|
|
507
|
+
const v2Modules = postprocess.v2 === true && this.host.device.kind === "webgl2"
|
|
508
|
+
? await import("../post/v2Entry.js")
|
|
509
|
+
: undefined;
|
|
510
|
+
if (this.host.device.disposed || current.disposed)
|
|
511
|
+
return;
|
|
512
|
+
if (this.tryExecutePostGraphV2(postprocess, current, passes, outputTarget, v2Modules))
|
|
513
|
+
return;
|
|
514
|
+
if (await this.executeFusedLdrPostprocessAsync(current, passes, outputTarget, postprocess.execution === "cpu-deterministic", postprocess.depthRange))
|
|
515
|
+
return;
|
|
516
|
+
// §6.9/T0-17: flag-on CPU pixel passes are recorded and skipped before the
|
|
517
|
+
// per-pass loop, so a skipped pass costs no readback (the previous
|
|
518
|
+
// record-and-skip still read the frame back to copy it through).
|
|
519
|
+
passes = this.dropSkippedCpuPasses(passes, postprocess.execution === "cpu-deterministic");
|
|
520
|
+
if (passes.length === 0) {
|
|
521
|
+
this.presentUnchanged(current, outputTarget);
|
|
522
|
+
return;
|
|
523
|
+
}
|
|
524
|
+
for (let index = 0; index < passes.length; index += 1) {
|
|
525
|
+
const pass = passes[index];
|
|
526
|
+
const nextPass = passes[index + 1];
|
|
527
|
+
if (pass.name === "bloom" && isHdrRenderTarget(current)) {
|
|
528
|
+
if (nextPass?.name !== "tone-mapping") {
|
|
529
|
+
throw new RenderDeviceError("Renderer HDR bloom requires tone mapping immediately after the float bloom pass.", "HDR_BLOOM_TONEMAPPING_REQUIRED", {
|
|
530
|
+
source: current.label
|
|
531
|
+
});
|
|
532
|
+
}
|
|
533
|
+
const isCombinedLast = index + 1 === passes.length - 1;
|
|
534
|
+
const target = isCombinedLast ? outputTarget : this.chainTarget("renderer-postprocess-tone-mapping", ownedTargets, pooled);
|
|
535
|
+
if (target && isCombinedLast)
|
|
536
|
+
ownedTargets.push(target);
|
|
537
|
+
const bloomed = bloomFloatPixels(await this.readRenderTargetFloatPixelsAsync(current), current.width, current.height, pass.options);
|
|
538
|
+
const mapped = toneMapFloatPixels(bloomed.pixels, current.width, current.height, {
|
|
539
|
+
outputColorSpace: "srgb",
|
|
540
|
+
...nextPass.options
|
|
541
|
+
});
|
|
542
|
+
writePostProcessPixels(this.host.device, current, target, mapped.pixels);
|
|
543
|
+
if (target)
|
|
544
|
+
current = target;
|
|
545
|
+
index += 1;
|
|
546
|
+
continue;
|
|
547
|
+
}
|
|
548
|
+
const isLast = index === passes.length - 1;
|
|
549
|
+
const target = isLast ? outputTarget : this.chainTarget(`renderer-postprocess-${pass.name}`, ownedTargets, pooled);
|
|
550
|
+
if (target && isLast)
|
|
551
|
+
ownedTargets.push(target);
|
|
552
|
+
if (pass.name === "tone-mapping") {
|
|
553
|
+
const mapped = isHdrRenderTarget(current)
|
|
554
|
+
? toneMapFloatPixels(await this.readRenderTargetFloatPixelsAsync(current), current.width, current.height, {
|
|
555
|
+
outputColorSpace: "srgb",
|
|
556
|
+
...pass.options
|
|
557
|
+
})
|
|
558
|
+
: toneMapPixels(await this.readRenderTargetPixelsAsync(current), current.width, current.height, {
|
|
559
|
+
outputColorSpace: "srgb",
|
|
560
|
+
...pass.options
|
|
561
|
+
});
|
|
562
|
+
writePostProcessPixels(this.host.device, current, target, mapped.pixels);
|
|
563
|
+
}
|
|
564
|
+
else if (pass.name === "bloom") {
|
|
565
|
+
const bloomed = bloomPixels(await this.readRenderTargetPixelsAsync(current), current.width, current.height, pass.options);
|
|
566
|
+
writePostProcessPixels(this.host.device, current, target, bloomed.pixels);
|
|
567
|
+
}
|
|
568
|
+
else if (pass.name === "fxaa") {
|
|
569
|
+
const smoothed = fxaaPixels(await this.readRenderTargetPixelsAsync(current), current.width, current.height, pass.options);
|
|
570
|
+
writePostProcessPixels(this.host.device, current, target, smoothed.pixels);
|
|
571
|
+
}
|
|
572
|
+
else {
|
|
573
|
+
await this.executePixelPostprocessPassAsync(pass, current, target, forwardTarget, postprocess.execution === "cpu-deterministic");
|
|
574
|
+
}
|
|
575
|
+
if (target)
|
|
576
|
+
current = target;
|
|
577
|
+
}
|
|
578
|
+
}
|
|
579
|
+
async executeFusedLdrPostprocessAsync(current, passes, outputTarget, forceCpuDeterministic = false, depthRange) {
|
|
580
|
+
const nativeHdrBloom = isHdrRenderTarget(current) && passes[0]?.name === "bloom" && passes[1]?.name === "tone-mapping";
|
|
581
|
+
if (nativeHdrBloom && (forceCpuDeterministic || !this.host.device.presentLdrPostprocess))
|
|
582
|
+
return false;
|
|
583
|
+
if (!canFuseLdrPostprocess(current, passes))
|
|
584
|
+
return false;
|
|
585
|
+
if (!forceCpuDeterministic && !this.host.device.presentLdrPostprocess && passes.some((pass) => pass.name === "depth-of-field" || pass.name === "motion-blur" || pass.name === "ssao" || pass.name === "ssr" || pass.name === "taa"))
|
|
586
|
+
return false;
|
|
587
|
+
// A caller that supplies its own `depth` array for depth-of-field/SSAO/SSR gets a plain
|
|
588
|
+
// depth renderbuffer, because `postprocessRequiresDepthTexture` only requests a
|
|
589
|
+
// sampleable depth texture when the renderer has to generate the depth itself. The
|
|
590
|
+
// backend's fused path samples `depthTextureHandle` regardless and used to throw
|
|
591
|
+
// `WEBGL_LDR_POSTPROCESS_DEPTH_REQUIRED`, failing the whole render rather than falling
|
|
592
|
+
// back. Declining fusion here routes those passes through the per-pass CPU path, which
|
|
593
|
+
// consumes the caller's depth directly and is the behaviour the options already imply.
|
|
594
|
+
if (!forceCpuDeterministic && !current.depthTexture && passes.some((pass) => pass.name === "depth-of-field" || pass.name === "ssao" || pass.name === "ssr"))
|
|
595
|
+
return false;
|
|
596
|
+
if (!forceCpuDeterministic && this.host.device.presentLdrPostprocess) {
|
|
597
|
+
this.host.device.presentLdrPostprocess(current, {
|
|
598
|
+
passes: passes.map((pass) => ({
|
|
599
|
+
name: pass.name,
|
|
600
|
+
options: pass.options
|
|
601
|
+
})),
|
|
602
|
+
...(outputTarget ? { outputTarget } : {}),
|
|
603
|
+
toneMappingDefaults: { outputColorSpace: "srgb" },
|
|
604
|
+
// CCR-03-1: real camera range for depth-gated native passes.
|
|
605
|
+
...(depthRange ? { depthRange: { near: depthRange.near, far: depthRange.far } } : {})
|
|
606
|
+
});
|
|
607
|
+
return true;
|
|
608
|
+
}
|
|
609
|
+
const pixels = fusedLdrPostprocessPixels(await this.readRenderTargetPixelsAsync(current), current.width, current.height, passes, {
|
|
610
|
+
mutateInput: true,
|
|
611
|
+
scratch: this.host.fusedLdrPostprocessScratch,
|
|
612
|
+
toneMappingDefaults: { outputColorSpace: "srgb" }
|
|
613
|
+
});
|
|
614
|
+
writePostProcessPixels(this.host.device, current, outputTarget, pixels);
|
|
615
|
+
return true;
|
|
616
|
+
}
|
|
617
|
+
executePixelPostprocessPass(pass, source, target, forwardTarget, cpuDeterministic = false) {
|
|
618
|
+
this.host.device.setRenderTarget(source);
|
|
619
|
+
const input = this.host.device.readPixels(0, 0, source.width, source.height);
|
|
620
|
+
const skipped = this.postCpuPassSkipped(pass.name, cpuDeterministic);
|
|
621
|
+
const rendererDepth = !skipped && isDepthPostprocessPass(pass.name) && !postprocessPassHasDepth(pass.options)
|
|
622
|
+
? this.readRendererOwnedDepthTexture(forwardTarget)
|
|
623
|
+
: undefined;
|
|
624
|
+
const result = skipped
|
|
625
|
+
// §6.9 record-and-skip (T0-17/FLAG-ON-4): copy the input through so
|
|
626
|
+
// the chain survives; the skip is on diagnostics().post.skipped.
|
|
627
|
+
? input
|
|
628
|
+
: pass.name === "color-grade"
|
|
629
|
+
? colorGradePixels(input, source.width, source.height, pass.options).pixels
|
|
630
|
+
: pass.name === "chromatic-aberration"
|
|
631
|
+
? chromaticAberrationPixels(input, source.width, source.height, pass.options).pixels
|
|
632
|
+
: pass.name === "film-grain"
|
|
633
|
+
? filmGrainPixels(input, source.width, source.height, pass.options).pixels
|
|
634
|
+
: pass.name === "depth-of-field"
|
|
635
|
+
? depthOfFieldPixels(input, source.width, source.height, withRendererDepth(pass.options, rendererDepth)).pixels
|
|
636
|
+
: pass.name === "volumetric-light"
|
|
637
|
+
? volumetricLightPixels(input, source.width, source.height, withRendererDepth(pass.options, rendererDepth)).pixels
|
|
638
|
+
: pass.name === "motion-blur"
|
|
639
|
+
? motionBlurPixels(input, source.width, source.height, pass.options).pixels
|
|
640
|
+
: pass.name === "contact-shadow"
|
|
641
|
+
? contactShadowPixels(input, source.width, source.height, withRendererDepth(pass.options, rendererDepth)).pixels
|
|
642
|
+
: pass.name === "ssao"
|
|
643
|
+
? ssaoPixels(input, source.width, source.height, withRendererDepth(pass.options, rendererDepth)).pixels
|
|
644
|
+
: pass.name === "ssr"
|
|
645
|
+
? ssrPixels(input, source.width, source.height, withRendererDepth(pass.options, rendererDepth)).pixels
|
|
646
|
+
: pass.name === "taa"
|
|
647
|
+
? taaPixels(input, source.width, source.height, pass.options).pixels
|
|
648
|
+
: pass.name === "outline"
|
|
649
|
+
? outlinePixels(input, source.width, source.height, pass.options).pixels
|
|
650
|
+
: undefined;
|
|
651
|
+
if (!result) {
|
|
652
|
+
throw new RenderDeviceError("Renderer postprocess pass is outside the supported renderer pass catalog", "POSTPROCESS_PASS_UNKNOWN", {
|
|
653
|
+
pass: pass.name
|
|
654
|
+
});
|
|
655
|
+
}
|
|
656
|
+
writePostProcessPixels(this.host.device, source, target, result);
|
|
657
|
+
}
|
|
658
|
+
async executePixelPostprocessPassAsync(pass, source, target, forwardTarget, cpuDeterministic = false) {
|
|
659
|
+
const input = await this.readRenderTargetPixelsAsync(source);
|
|
660
|
+
const skipped = this.postCpuPassSkipped(pass.name, cpuDeterministic);
|
|
661
|
+
const rendererDepth = !skipped && isDepthPostprocessPass(pass.name) && !postprocessPassHasDepth(pass.options)
|
|
662
|
+
? this.readRendererOwnedDepthTexture(forwardTarget)
|
|
663
|
+
: undefined;
|
|
664
|
+
const result = skipped
|
|
665
|
+
? input
|
|
666
|
+
: pass.name === "color-grade"
|
|
667
|
+
? colorGradePixels(input, source.width, source.height, pass.options).pixels
|
|
668
|
+
: pass.name === "chromatic-aberration"
|
|
669
|
+
? chromaticAberrationPixels(input, source.width, source.height, pass.options).pixels
|
|
670
|
+
: pass.name === "film-grain"
|
|
671
|
+
? filmGrainPixels(input, source.width, source.height, pass.options).pixels
|
|
672
|
+
: pass.name === "depth-of-field"
|
|
673
|
+
? depthOfFieldPixels(input, source.width, source.height, withRendererDepth(pass.options, rendererDepth)).pixels
|
|
674
|
+
: pass.name === "volumetric-light"
|
|
675
|
+
? volumetricLightPixels(input, source.width, source.height, withRendererDepth(pass.options, rendererDepth)).pixels
|
|
676
|
+
: pass.name === "motion-blur"
|
|
677
|
+
? motionBlurPixels(input, source.width, source.height, pass.options).pixels
|
|
678
|
+
: pass.name === "contact-shadow"
|
|
679
|
+
? contactShadowPixels(input, source.width, source.height, withRendererDepth(pass.options, rendererDepth)).pixels
|
|
680
|
+
: pass.name === "ssao"
|
|
681
|
+
? ssaoPixels(input, source.width, source.height, withRendererDepth(pass.options, rendererDepth)).pixels
|
|
682
|
+
: pass.name === "ssr"
|
|
683
|
+
? ssrPixels(input, source.width, source.height, withRendererDepth(pass.options, rendererDepth)).pixels
|
|
684
|
+
: pass.name === "taa"
|
|
685
|
+
? taaPixels(input, source.width, source.height, pass.options).pixels
|
|
686
|
+
: pass.name === "outline"
|
|
687
|
+
? outlinePixels(input, source.width, source.height, pass.options).pixels
|
|
688
|
+
: undefined;
|
|
689
|
+
if (!result) {
|
|
690
|
+
throw new RenderDeviceError("Renderer postprocess pass is outside the supported renderer pass catalog", "POSTPROCESS_PASS_UNKNOWN", {
|
|
691
|
+
pass: pass.name
|
|
692
|
+
});
|
|
693
|
+
}
|
|
694
|
+
writePostProcessPixels(this.host.device, source, target, result);
|
|
695
|
+
}
|
|
696
|
+
/**
|
|
697
|
+
* §6.9/T0-17 (FLAG-ON-4): with `A3D_QR_POST` on, a non-GPU post pass must
|
|
698
|
+
* never kill the frame — every build records
|
|
699
|
+
* `POSTPROCESS_PASS_NOT_GPU:<name>` and the caller copies the input
|
|
700
|
+
* through (`postSkippedReasons` surfaces it into
|
|
701
|
+
* `diagnostics().post.skipped`). The previous dev-only throw fired per
|
|
702
|
+
* frame once the v2 seam declined.
|
|
703
|
+
*/
|
|
704
|
+
postCpuPassSkipped(passName, cpuDeterministic) {
|
|
705
|
+
const flags = rendererQrFlags();
|
|
706
|
+
if (!flags?.on("A3D_QR_POST") || cpuDeterministic)
|
|
707
|
+
return false;
|
|
708
|
+
recordPostSkipped(`POSTPROCESS_PASS_NOT_GPU:${passName}`);
|
|
709
|
+
return true;
|
|
710
|
+
}
|
|
711
|
+
async readRenderTargetPixelsAsync(target) {
|
|
712
|
+
this.host.device.setRenderTarget(target);
|
|
713
|
+
if (this.host.device.readPixelsAsync && target.colorTexture.format === "rgba8") {
|
|
714
|
+
return this.host.device.readPixelsAsync(0, 0, target.width, target.height);
|
|
715
|
+
}
|
|
716
|
+
return this.host.device.readPixels(0, 0, target.width, target.height);
|
|
717
|
+
}
|
|
718
|
+
async readRenderTargetFloatPixelsAsync(target) {
|
|
719
|
+
this.host.device.setRenderTarget(target);
|
|
720
|
+
if (this.host.device.readFloatPixelsAsync && isHdrRenderTarget(target)) {
|
|
721
|
+
return this.host.device.readFloatPixelsAsync(0, 0, target.width, target.height);
|
|
722
|
+
}
|
|
723
|
+
return this.host.device.readFloatPixels(0, 0, target.width, target.height);
|
|
724
|
+
}
|
|
725
|
+
readRendererOwnedDepthTexture(forwardTarget) {
|
|
726
|
+
if (!forwardTarget.depthTexture) {
|
|
727
|
+
throw new RenderDeviceError("Renderer-owned depth postprocess requires the forward target to expose a depth texture.", "POSTPROCESS_DEPTH_TARGET_MISSING", {
|
|
728
|
+
renderTarget: forwardTarget.label
|
|
729
|
+
});
|
|
730
|
+
}
|
|
731
|
+
if (!this.host.device.readDepthPixels) {
|
|
732
|
+
throw new RenderDeviceError("Renderer-owned depth postprocess requires backend depth readback.", "DEPTH_READBACK_UNSUPPORTED", {
|
|
733
|
+
backend: this.host.device.kind
|
|
734
|
+
});
|
|
735
|
+
}
|
|
736
|
+
this.host.device.setRenderTarget(forwardTarget);
|
|
737
|
+
return createDepthTextureBinding({
|
|
738
|
+
label: forwardTarget.depthTexture.label,
|
|
739
|
+
width: forwardTarget.width,
|
|
740
|
+
height: forwardTarget.height,
|
|
741
|
+
data: this.host.device.readDepthPixels(0, 0, forwardTarget.width, forwardTarget.height)
|
|
742
|
+
});
|
|
743
|
+
}
|
|
744
|
+
}
|
|
745
|
+
//# sourceMappingURL=PostprocessExecution.js.map
|