@aura3d/rendering 3.0.1 → 4.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/BlendModes.d.ts +34 -0
- package/dist/BlendModes.d.ts.map +1 -0
- package/dist/BlendModes.js +42 -0
- package/dist/BlendModes.js.map +1 -0
- package/dist/DepthPass.d.ts +18 -0
- package/dist/DepthPass.d.ts.map +1 -1
- package/dist/DepthPass.js +103 -20
- package/dist/DepthPass.js.map +1 -1
- package/dist/EnvironmentBackgroundPass.d.ts +7 -0
- package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
- package/dist/EnvironmentBackgroundPass.js +39 -14
- package/dist/EnvironmentBackgroundPass.js.map +1 -1
- package/dist/EnvironmentMapResources.d.ts +1 -1
- package/dist/EnvironmentMapResources.d.ts.map +1 -1
- package/dist/EnvironmentMapResources.js +19 -8
- package/dist/EnvironmentMapResources.js.map +1 -1
- package/dist/EnvironmentPlatform.d.ts +6 -0
- package/dist/EnvironmentPlatform.d.ts.map +1 -1
- package/dist/EnvironmentPlatform.js +3 -1
- package/dist/EnvironmentPlatform.js.map +1 -1
- package/dist/EnvironmentPreset.d.ts +7 -0
- package/dist/EnvironmentPreset.d.ts.map +1 -1
- package/dist/EnvironmentPreset.js +11 -11
- package/dist/EnvironmentPreset.js.map +1 -1
- package/dist/EnvironmentPresetPack.d.ts +16 -0
- package/dist/EnvironmentPresetPack.d.ts.map +1 -1
- package/dist/EnvironmentPresetPack.js +28 -0
- package/dist/EnvironmentPresetPack.js.map +1 -1
- package/dist/ExternalParityRenderPreset.d.ts +15 -1
- package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
- package/dist/ExternalParityRenderPreset.js +52 -7
- package/dist/ExternalParityRenderPreset.js.map +1 -1
- package/dist/ForwardPass.d.ts +240 -50
- package/dist/ForwardPass.d.ts.map +1 -1
- package/dist/ForwardPass.js +845 -866
- package/dist/ForwardPass.js.map +1 -1
- package/dist/Geometry.d.ts +44 -1
- package/dist/Geometry.d.ts.map +1 -1
- package/dist/Geometry.js +174 -24
- package/dist/Geometry.js.map +1 -1
- package/dist/InstancedPBRMaterial.d.ts +5 -0
- package/dist/InstancedPBRMaterial.d.ts.map +1 -1
- package/dist/InstancedPBRMaterial.js +7 -0
- package/dist/InstancedPBRMaterial.js.map +1 -1
- package/dist/LightCollector.d.ts +8 -0
- package/dist/LightCollector.d.ts.map +1 -1
- package/dist/LightCollector.js +1 -1
- package/dist/LightCollector.js.map +1 -1
- package/dist/LightUniforms.d.ts +78 -0
- package/dist/LightUniforms.d.ts.map +1 -1
- package/dist/LightUniforms.js +100 -0
- package/dist/LightUniforms.js.map +1 -1
- package/dist/Material.d.ts +15 -0
- package/dist/Material.d.ts.map +1 -1
- package/dist/Material.js +19 -2
- package/dist/Material.js.map +1 -1
- package/dist/MaterialBinding.d.ts +10 -0
- package/dist/MaterialBinding.d.ts.map +1 -1
- package/dist/MaterialBinding.js +91 -1
- package/dist/MaterialBinding.js.map +1 -1
- package/dist/MaterialPresets.d.ts +60 -0
- package/dist/MaterialPresets.d.ts.map +1 -1
- package/dist/MaterialPresets.js +212 -0
- package/dist/MaterialPresets.js.map +1 -1
- package/dist/NormalMappedPBRMaterial.d.ts +5 -0
- package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
- package/dist/NormalMappedPBRMaterial.js +7 -0
- package/dist/NormalMappedPBRMaterial.js.map +1 -1
- package/dist/OceanSurface.d.ts +8 -0
- package/dist/OceanSurface.d.ts.map +1 -1
- package/dist/OceanSurface.js +10 -79
- package/dist/OceanSurface.js.map +1 -1
- package/dist/PBRLightingDefaults.d.ts +8 -0
- package/dist/PBRLightingDefaults.d.ts.map +1 -1
- package/dist/PBRLightingDefaults.js +8 -0
- package/dist/PBRLightingDefaults.js.map +1 -1
- package/dist/PBRMaterial.d.ts +5 -0
- package/dist/PBRMaterial.d.ts.map +1 -1
- package/dist/PBRMaterial.js +7 -0
- package/dist/PBRMaterial.js.map +1 -1
- package/dist/PostProcessPass.d.ts +6 -490
- package/dist/PostProcessPass.d.ts.map +1 -1
- package/dist/PostProcessPass.js +6 -2016
- package/dist/PostProcessPass.js.map +1 -1
- package/dist/ProceduralMaterialTextures.d.ts +28 -0
- package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
- package/dist/ProceduralMaterialTextures.js +217 -0
- package/dist/ProceduralMaterialTextures.js.map +1 -0
- package/dist/ReflectionProbe.d.ts.map +1 -1
- package/dist/ReflectionProbe.js +4 -1
- package/dist/ReflectionProbe.js.map +1 -1
- package/dist/RenderBackend.d.ts +2 -0
- package/dist/RenderBackend.d.ts.map +1 -1
- package/dist/RenderBackend.js +3 -0
- package/dist/RenderBackend.js.map +1 -1
- package/dist/RenderDevice.d.ts +92 -5
- package/dist/RenderDevice.d.ts.map +1 -1
- package/dist/RenderDevice.js +166 -9
- package/dist/RenderDevice.js.map +1 -1
- package/dist/RenderGraph.d.ts.map +1 -1
- package/dist/RenderGraph.js +17 -0
- package/dist/RenderGraph.js.map +1 -1
- package/dist/RenderPass.d.ts +7 -0
- package/dist/RenderPass.d.ts.map +1 -1
- package/dist/RenderPass.js.map +1 -1
- package/dist/RenderPipeline.d.ts +5 -0
- package/dist/RenderPipeline.d.ts.map +1 -1
- package/dist/RenderPipeline.js +6 -0
- package/dist/RenderPipeline.js.map +1 -1
- package/dist/Renderer.d.ts +261 -66
- package/dist/Renderer.d.ts.map +1 -1
- package/dist/Renderer.js +902 -1256
- package/dist/Renderer.js.map +1 -1
- package/dist/RendererPostprocessPlan.d.ts +4 -0
- package/dist/RendererPostprocessPlan.d.ts.map +1 -1
- package/dist/RendererPostprocessPlan.js +16 -2
- package/dist/RendererPostprocessPlan.js.map +1 -1
- package/dist/RendererTiming.d.ts +27 -0
- package/dist/RendererTiming.d.ts.map +1 -1
- package/dist/RendererTiming.js +179 -12
- package/dist/RendererTiming.js.map +1 -1
- package/dist/ResolutionGovernor.d.ts +56 -0
- package/dist/ResolutionGovernor.d.ts.map +1 -0
- package/dist/ResolutionGovernor.js +87 -0
- package/dist/ResolutionGovernor.js.map +1 -0
- package/dist/Sampler.d.ts +34 -1
- package/dist/Sampler.d.ts.map +1 -1
- package/dist/Sampler.js +55 -2
- package/dist/Sampler.js.map +1 -1
- package/dist/ShaderLibrary.d.ts.map +1 -1
- package/dist/ShaderLibrary.js +15 -10
- package/dist/ShaderLibrary.js.map +1 -1
- package/dist/ShaderLibraryCore.d.ts.map +1 -1
- package/dist/ShaderLibraryCore.js +3 -2
- package/dist/ShaderLibraryCore.js.map +1 -1
- package/dist/ShaderModule.d.ts +7 -1
- package/dist/ShaderModule.d.ts.map +1 -1
- package/dist/ShaderModule.js +20 -5
- package/dist/ShaderModule.js.map +1 -1
- package/dist/ShadowPass.d.ts.map +1 -1
- package/dist/ShadowPass.js +14 -7
- package/dist/ShadowPass.js.map +1 -1
- package/dist/SkinnedLitMaterial.d.ts +5 -0
- package/dist/SkinnedLitMaterial.d.ts.map +1 -1
- package/dist/SkinnedLitMaterial.js +13 -0
- package/dist/SkinnedLitMaterial.js.map +1 -1
- package/dist/SkinningBounds.d.ts +18 -0
- package/dist/SkinningBounds.d.ts.map +1 -1
- package/dist/SkinningBounds.js +78 -0
- package/dist/SkinningBounds.js.map +1 -1
- package/dist/SkinningPaletteTextureCache.d.ts +117 -0
- package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
- package/dist/SkinningPaletteTextureCache.js +205 -0
- package/dist/SkinningPaletteTextureCache.js.map +1 -0
- package/dist/SkinningUniforms.d.ts +56 -0
- package/dist/SkinningUniforms.d.ts.map +1 -0
- package/dist/SkinningUniforms.js +262 -0
- package/dist/SkinningUniforms.js.map +1 -0
- package/dist/TemporalHistory.d.ts +33 -0
- package/dist/TemporalHistory.d.ts.map +1 -1
- package/dist/TemporalHistory.js +84 -1
- package/dist/TemporalHistory.js.map +1 -1
- package/dist/TerrainHeightfield.d.ts +12 -0
- package/dist/TerrainHeightfield.d.ts.map +1 -1
- package/dist/TerrainHeightfield.js +29 -6
- package/dist/TerrainHeightfield.js.map +1 -1
- package/dist/TerrainTiles.d.ts +40 -10
- package/dist/TerrainTiles.d.ts.map +1 -1
- package/dist/TerrainTiles.js +18 -57
- package/dist/TerrainTiles.js.map +1 -1
- package/dist/Texture.d.ts +47 -2
- package/dist/Texture.d.ts.map +1 -1
- package/dist/Texture.js +119 -3
- package/dist/Texture.js.map +1 -1
- package/dist/TexturedPBRMaterial.d.ts +24 -0
- package/dist/TexturedPBRMaterial.d.ts.map +1 -1
- package/dist/TexturedPBRMaterial.js +72 -20
- package/dist/TexturedPBRMaterial.js.map +1 -1
- package/dist/TransmissionRenderTarget.d.ts +33 -0
- package/dist/TransmissionRenderTarget.d.ts.map +1 -0
- package/dist/TransmissionRenderTarget.js +61 -0
- package/dist/TransmissionRenderTarget.js.map +1 -0
- package/dist/VegetationScatter.js +1 -1
- package/dist/VegetationScatter.js.map +1 -1
- package/dist/VolumetricFog.d.ts +42 -0
- package/dist/VolumetricFog.d.ts.map +1 -1
- package/dist/VolumetricFog.js +52 -1
- package/dist/VolumetricFog.js.map +1 -1
- package/dist/WaterSurface.d.ts +5 -0
- package/dist/WaterSurface.d.ts.map +1 -1
- package/dist/WaterSurface.js +5 -0
- package/dist/WaterSurface.js.map +1 -1
- package/dist/WebGL2Device.d.ts +154 -207
- package/dist/WebGL2Device.d.ts.map +1 -1
- package/dist/WebGL2Device.js +831 -3703
- package/dist/WebGL2Device.js.map +1 -1
- package/dist/WebGL2StateCache.d.ts +15 -1
- package/dist/WebGL2StateCache.d.ts.map +1 -1
- package/dist/WebGL2StateCache.js +31 -2
- package/dist/WebGL2StateCache.js.map +1 -1
- package/dist/WebGPUDevice.d.ts +0 -4
- package/dist/WebGPUDevice.d.ts.map +1 -1
- package/dist/WebGPUDevice.js +31 -605
- package/dist/WebGPUDevice.js.map +1 -1
- package/dist/WebGPUSkinningLimits.d.ts +10 -1
- package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
- package/dist/WebGPUSkinningLimits.js +15 -1
- package/dist/WebGPUSkinningLimits.js.map +1 -1
- package/dist/advanced-runtime/index.d.ts +6 -2
- package/dist/advanced-runtime/index.d.ts.map +1 -1
- package/dist/advanced-runtime/index.js +0 -1
- package/dist/advanced-runtime/index.js.map +1 -1
- package/dist/animation/AnimationRenderPreset.d.ts +1 -1
- package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
- package/dist/animation/AnimationRenderPreset.js +1 -1
- package/dist/animation/AnimationRenderPreset.js.map +1 -1
- package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
- package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
- package/dist/animation/index.d.ts +2 -1
- package/dist/animation/index.d.ts.map +1 -1
- package/dist/animation/index.js +1 -1
- package/dist/animation/index.js.map +1 -1
- package/dist/atmosphere/CloudLayer.d.ts +24 -0
- package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
- package/dist/atmosphere/CloudLayer.js +30 -0
- package/dist/atmosphere/CloudLayer.js.map +1 -0
- package/dist/atmosphere/FogVolumes.d.ts +30 -0
- package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
- package/dist/atmosphere/FogVolumes.js +96 -0
- package/dist/atmosphere/FogVolumes.js.map +1 -0
- package/dist/atmosphere/GradientSky.d.ts +40 -0
- package/dist/atmosphere/GradientSky.d.ts.map +1 -0
- package/dist/atmosphere/GradientSky.js +75 -0
- package/dist/atmosphere/GradientSky.js.map +1 -0
- package/dist/atmosphere/HeightFog.d.ts +154 -0
- package/dist/atmosphere/HeightFog.d.ts.map +1 -0
- package/dist/atmosphere/HeightFog.js +379 -0
- package/dist/atmosphere/HeightFog.js.map +1 -0
- package/dist/atmosphere/PreethamSky.d.ts +38 -0
- package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
- package/dist/atmosphere/PreethamSky.js +150 -0
- package/dist/atmosphere/PreethamSky.js.map +1 -0
- package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
- package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
- package/dist/atmosphere/SkyBackgroundPass.js +233 -0
- package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
- package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
- package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
- package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
- package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
- package/dist/atmosphere/SkyEval.d.ts +56 -0
- package/dist/atmosphere/SkyEval.d.ts.map +1 -0
- package/dist/atmosphere/SkyEval.js +99 -0
- package/dist/atmosphere/SkyEval.js.map +1 -0
- package/dist/atmosphere/StarField.d.ts +26 -0
- package/dist/atmosphere/StarField.d.ts.map +1 -0
- package/dist/atmosphere/StarField.js +31 -0
- package/dist/atmosphere/StarField.js.map +1 -0
- package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
- package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
- package/dist/atmosphere/VolumetricFogPass.js +265 -0
- package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
- package/dist/atmosphere/fogChunks.d.ts +8 -0
- package/dist/atmosphere/fogChunks.d.ts.map +1 -0
- package/dist/atmosphere/fogChunks.js +39 -0
- package/dist/atmosphere/fogChunks.js.map +1 -0
- package/dist/atmosphere/fogUniformStore.d.ts +20 -0
- package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
- package/dist/atmosphere/fogUniformStore.js +45 -0
- package/dist/atmosphere/fogUniformStore.js.map +1 -0
- package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
- package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/fog.glsl.js +161 -0
- package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
- package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
- package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
- package/dist/atmosphere/sky.glsl.d.ts +8 -0
- package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
- package/dist/atmosphere/sky.glsl.js +249 -0
- package/dist/atmosphere/sky.glsl.js.map +1 -0
- package/dist/batching/BatchedGeometryPool.d.ts +72 -0
- package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
- package/dist/batching/BatchedGeometryPool.js +138 -0
- package/dist/batching/BatchedGeometryPool.js.map +1 -0
- package/dist/batching/ContentKeys.d.ts +29 -0
- package/dist/batching/ContentKeys.d.ts.map +1 -0
- package/dist/batching/ContentKeys.js +220 -0
- package/dist/batching/ContentKeys.js.map +1 -0
- package/dist/batching/DrawDataTexture.d.ts +51 -0
- package/dist/batching/DrawDataTexture.d.ts.map +1 -0
- package/dist/batching/DrawDataTexture.js +99 -0
- package/dist/batching/DrawDataTexture.js.map +1 -0
- package/dist/batching/MultiDrawBatch.d.ts +64 -0
- package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
- package/dist/batching/MultiDrawBatch.js +103 -0
- package/dist/batching/MultiDrawBatch.js.map +1 -0
- package/dist/batching/StaticMergePlanner.d.ts +80 -0
- package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
- package/dist/batching/StaticMergePlanner.js +323 -0
- package/dist/batching/StaticMergePlanner.js.map +1 -0
- package/dist/batching/index.d.ts +8 -0
- package/dist/batching/index.d.ts.map +1 -0
- package/dist/batching/index.js +8 -0
- package/dist/batching/index.js.map +1 -0
- package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
- package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
- package/dist/batching/shaders/drawId.glsl.js +93 -0
- package/dist/batching/shaders/drawId.glsl.js.map +1 -0
- package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
- package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
- package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
- package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
- package/dist/cinematic/BloomPass.d.ts +5 -9
- package/dist/cinematic/BloomPass.d.ts.map +1 -1
- package/dist/cinematic/BloomPass.js +5 -17
- package/dist/cinematic/BloomPass.js.map +1 -1
- package/dist/cinematic/DepthHazePass.d.ts +5 -11
- package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
- package/dist/cinematic/DepthHazePass.js +5 -19
- package/dist/cinematic/DepthHazePass.js.map +1 -1
- package/dist/cinematic/FilmGrainPass.d.ts +5 -8
- package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
- package/dist/cinematic/FilmGrainPass.js +5 -16
- package/dist/cinematic/FilmGrainPass.js.map +1 -1
- package/dist/cinematic/VignettePass.d.ts +5 -9
- package/dist/cinematic/VignettePass.d.ts.map +1 -1
- package/dist/cinematic/VignettePass.js +5 -16
- package/dist/cinematic/VignettePass.js.map +1 -1
- package/dist/cinematic/index.d.ts +2 -1
- package/dist/cinematic/index.d.ts.map +1 -1
- package/dist/cinematic/index.js +1 -1
- package/dist/cinematic/index.js.map +1 -1
- package/dist/contracts/atmosphere.d.ts +30 -0
- package/dist/contracts/atmosphere.d.ts.map +1 -0
- package/dist/contracts/atmosphere.js +42 -0
- package/dist/contracts/atmosphere.js.map +1 -0
- package/dist/contracts/blend.d.ts +28 -0
- package/dist/contracts/blend.d.ts.map +1 -0
- package/dist/contracts/blend.js +73 -0
- package/dist/contracts/blend.js.map +1 -0
- package/dist/contracts/core.d.ts +47 -0
- package/dist/contracts/core.d.ts.map +1 -0
- package/dist/contracts/core.js +70 -0
- package/dist/contracts/core.js.map +1 -0
- package/dist/contracts/deform.d.ts +38 -0
- package/dist/contracts/deform.d.ts.map +1 -0
- package/dist/contracts/deform.js +14 -0
- package/dist/contracts/deform.js.map +1 -0
- package/dist/contracts/device.d.ts +71 -0
- package/dist/contracts/device.d.ts.map +1 -0
- package/dist/contracts/device.js +97 -0
- package/dist/contracts/device.js.map +1 -0
- package/dist/contracts/environment.d.ts +55 -0
- package/dist/contracts/environment.d.ts.map +1 -0
- package/dist/contracts/environment.js +115 -0
- package/dist/contracts/environment.js.map +1 -0
- package/dist/contracts/flags.state.d.ts +15 -0
- package/dist/contracts/flags.state.d.ts.map +1 -0
- package/dist/contracts/flags.state.js +45 -0
- package/dist/contracts/flags.state.js.map +1 -0
- package/dist/contracts/frameGraph.d.ts +78 -0
- package/dist/contracts/frameGraph.d.ts.map +1 -0
- package/dist/contracts/frameGraph.js +32 -0
- package/dist/contracts/frameGraph.js.map +1 -0
- package/dist/contracts/frameUniforms.d.ts +43 -0
- package/dist/contracts/frameUniforms.d.ts.map +1 -0
- package/dist/contracts/frameUniforms.js +35 -0
- package/dist/contracts/frameUniforms.js.map +1 -0
- package/dist/contracts/geometry.d.ts +33 -0
- package/dist/contracts/geometry.d.ts.map +1 -0
- package/dist/contracts/geometry.js +59 -0
- package/dist/contracts/geometry.js.map +1 -0
- package/dist/contracts/index.d.ts +27 -0
- package/dist/contracts/index.d.ts.map +1 -0
- package/dist/contracts/index.js +27 -0
- package/dist/contracts/index.js.map +1 -0
- package/dist/contracts/materialLobes.d.ts +41 -0
- package/dist/contracts/materialLobes.d.ts.map +1 -0
- package/dist/contracts/materialLobes.js +14 -0
- package/dist/contracts/materialLobes.js.map +1 -0
- package/dist/contracts/output.d.ts +35 -0
- package/dist/contracts/output.d.ts.map +1 -0
- package/dist/contracts/output.js +18 -0
- package/dist/contracts/output.js.map +1 -0
- package/dist/contracts/particles.d.ts +41 -0
- package/dist/contracts/particles.d.ts.map +1 -0
- package/dist/contracts/particles.js +15 -0
- package/dist/contracts/particles.js.map +1 -0
- package/dist/contracts/post.d.ts +71 -0
- package/dist/contracts/post.d.ts.map +1 -0
- package/dist/contracts/post.js +28 -0
- package/dist/contracts/post.js.map +1 -0
- package/dist/contracts/program.d.ts +158 -0
- package/dist/contracts/program.d.ts.map +1 -0
- package/dist/contracts/program.js +128 -0
- package/dist/contracts/program.js.map +1 -0
- package/dist/contracts/quality.d.ts +93 -0
- package/dist/contracts/quality.d.ts.map +1 -0
- package/dist/contracts/quality.js +149 -0
- package/dist/contracts/quality.js.map +1 -0
- package/dist/contracts/renderItem.d.ts +58 -0
- package/dist/contracts/renderItem.d.ts.map +1 -0
- package/dist/contracts/renderItem.js +8 -0
- package/dist/contracts/renderItem.js.map +1 -0
- package/dist/contracts/renderSource.d.ts +63 -0
- package/dist/contracts/renderSource.d.ts.map +1 -0
- package/dist/contracts/renderSource.js +7 -0
- package/dist/contracts/renderSource.js.map +1 -0
- package/dist/contracts/rendererFactory.d.ts +42 -0
- package/dist/contracts/rendererFactory.d.ts.map +1 -0
- package/dist/contracts/rendererFactory.js +32 -0
- package/dist/contracts/rendererFactory.js.map +1 -0
- package/dist/contracts/sampling.d.ts +23 -0
- package/dist/contracts/sampling.d.ts.map +1 -0
- package/dist/contracts/sampling.js +17 -0
- package/dist/contracts/sampling.js.map +1 -0
- package/dist/contracts/shadows.d.ts +53 -0
- package/dist/contracts/shadows.d.ts.map +1 -0
- package/dist/contracts/shadows.js +66 -0
- package/dist/contracts/shadows.js.map +1 -0
- package/dist/contracts/testing/ChunkHarness.d.ts +18 -0
- package/dist/contracts/testing/ChunkHarness.d.ts.map +1 -0
- package/dist/contracts/testing/ChunkHarness.js +68 -0
- package/dist/contracts/testing/ChunkHarness.js.map +1 -0
- package/dist/contracts/textureFormats.d.ts +18 -0
- package/dist/contracts/textureFormats.d.ts.map +1 -0
- package/dist/contracts/textureFormats.js +13 -0
- package/dist/contracts/textureFormats.js.map +1 -0
- package/dist/contracts/velocity.d.ts +37 -0
- package/dist/contracts/velocity.d.ts.map +1 -0
- package/dist/contracts/velocity.js +22 -0
- package/dist/contracts/velocity.js.map +1 -0
- package/dist/effects/ResidentGPUParticleRenderer.d.ts.map +1 -1
- package/dist/effects/ResidentGPUParticleRenderer.js +10 -5
- package/dist/effects/ResidentGPUParticleRenderer.js.map +1 -1
- package/dist/environment/EnvUniforms.d.ts +42 -0
- package/dist/environment/EnvUniforms.d.ts.map +1 -0
- package/dist/environment/EnvUniforms.js +54 -0
- package/dist/environment/EnvUniforms.js.map +1 -0
- package/dist/environment/EnvironmentCache.d.ts +83 -0
- package/dist/environment/EnvironmentCache.d.ts.map +1 -0
- package/dist/environment/EnvironmentCache.js +205 -0
- package/dist/environment/EnvironmentCache.js.map +1 -0
- package/dist/environment/EnvironmentProbeFactory.d.ts +41 -0
- package/dist/environment/EnvironmentProbeFactory.d.ts.map +1 -0
- package/dist/environment/EnvironmentProbeFactory.js +52 -0
- package/dist/environment/EnvironmentProbeFactory.js.map +1 -0
- package/dist/environment/GPUPMREMGenerator.d.ts +44 -0
- package/dist/environment/GPUPMREMGenerator.d.ts.map +1 -0
- package/dist/environment/GPUPMREMGenerator.js +98 -0
- package/dist/environment/GPUPMREMGenerator.js.map +1 -0
- package/dist/environment/HdrEquirect.d.ts +28 -0
- package/dist/environment/HdrEquirect.d.ts.map +1 -0
- package/dist/environment/HdrEquirect.js +205 -0
- package/dist/environment/HdrEquirect.js.map +1 -0
- package/dist/environment/LightingSamplerBudget.d.ts +20 -0
- package/dist/environment/LightingSamplerBudget.d.ts.map +1 -0
- package/dist/environment/LightingSamplerBudget.js +94 -0
- package/dist/environment/LightingSamplerBudget.js.map +1 -0
- package/dist/environment/Prd02BackgroundShaderLibrary.d.ts +10 -0
- package/dist/environment/Prd02BackgroundShaderLibrary.d.ts.map +1 -0
- package/dist/environment/Prd02BackgroundShaderLibrary.js +100 -0
- package/dist/environment/Prd02BackgroundShaderLibrary.js.map +1 -0
- package/dist/environment/Rgb9e5Cube.d.ts +25 -0
- package/dist/environment/Rgb9e5Cube.d.ts.map +1 -0
- package/dist/environment/Rgb9e5Cube.js +103 -0
- package/dist/environment/Rgb9e5Cube.js.map +1 -0
- package/dist/environment/RoomEnvironmentScene.d.ts +57 -0
- package/dist/environment/RoomEnvironmentScene.d.ts.map +1 -0
- package/dist/environment/RoomEnvironmentScene.js +165 -0
- package/dist/environment/RoomEnvironmentScene.js.map +1 -0
- package/dist/environment/SphericalHarmonics.d.ts +32 -0
- package/dist/environment/SphericalHarmonics.d.ts.map +1 -0
- package/dist/environment/SphericalHarmonics.js +155 -0
- package/dist/environment/SphericalHarmonics.js.map +1 -0
- package/dist/environment/probeBuild.d.ts +97 -0
- package/dist/environment/probeBuild.d.ts.map +1 -0
- package/dist/environment/probeBuild.js +406 -0
- package/dist/environment/probeBuild.js.map +1 -0
- package/dist/environment/workers/cpuPrefilter.d.ts +58 -0
- package/dist/environment/workers/cpuPrefilter.d.ts.map +1 -0
- package/dist/environment/workers/cpuPrefilter.js +288 -0
- package/dist/environment/workers/cpuPrefilter.js.map +1 -0
- package/dist/forward/Deform.d.ts +56 -0
- package/dist/forward/Deform.d.ts.map +1 -0
- package/dist/forward/Deform.js +517 -0
- package/dist/forward/Deform.js.map +1 -0
- package/dist/forward/DrawSubmit.d.ts +32 -0
- package/dist/forward/DrawSubmit.d.ts.map +1 -0
- package/dist/forward/DrawSubmit.js +75 -0
- package/dist/forward/DrawSubmit.js.map +1 -0
- package/dist/forward/Lighting.d.ts +35 -0
- package/dist/forward/Lighting.d.ts.map +1 -0
- package/dist/forward/Lighting.js +477 -0
- package/dist/forward/Lighting.js.map +1 -0
- package/dist/forward/Transmission.d.ts +62 -0
- package/dist/forward/Transmission.d.ts.map +1 -0
- package/dist/forward/Transmission.js +299 -0
- package/dist/forward/Transmission.js.map +1 -0
- package/dist/forward/Velocity.d.ts +47 -0
- package/dist/forward/Velocity.d.ts.map +1 -0
- package/dist/forward/Velocity.js +153 -0
- package/dist/forward/Velocity.js.map +1 -0
- package/dist/forward/transmissionTargetStore.d.ts +21 -0
- package/dist/forward/transmissionTargetStore.d.ts.map +1 -0
- package/dist/forward/transmissionTargetStore.js +8 -0
- package/dist/forward/transmissionTargetStore.js.map +1 -0
- package/dist/geometry/Primitives.d.ts +28 -0
- package/dist/geometry/Primitives.d.ts.map +1 -0
- package/dist/geometry/Primitives.js +110 -0
- package/dist/geometry/Primitives.js.map +1 -0
- package/dist/index.d.ts +140 -58
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +102 -52
- package/dist/index.js.map +1 -1
- package/dist/lanes/index.d.ts +17 -0
- package/dist/lanes/index.d.ts.map +1 -0
- package/dist/lanes/index.js +17 -0
- package/dist/lanes/index.js.map +1 -0
- package/dist/lanes/prd01.d.ts +6 -0
- package/dist/lanes/prd01.d.ts.map +1 -0
- package/dist/lanes/prd01.js +19 -0
- package/dist/lanes/prd01.js.map +1 -0
- package/dist/lanes/prd02.d.ts +62 -0
- package/dist/lanes/prd02.d.ts.map +1 -0
- package/dist/lanes/prd02.js +117 -0
- package/dist/lanes/prd02.js.map +1 -0
- package/dist/lanes/prd03.d.ts +19 -0
- package/dist/lanes/prd03.d.ts.map +1 -0
- package/dist/lanes/prd03.js +55 -0
- package/dist/lanes/prd03.js.map +1 -0
- package/dist/lanes/prd04.d.ts +22 -0
- package/dist/lanes/prd04.d.ts.map +1 -0
- package/dist/lanes/prd04.js +35 -0
- package/dist/lanes/prd04.js.map +1 -0
- package/dist/lanes/prd05.d.ts +4 -0
- package/dist/lanes/prd05.d.ts.map +1 -0
- package/dist/lanes/prd05.js +31 -0
- package/dist/lanes/prd05.js.map +1 -0
- package/dist/lanes/prd06.d.ts +33 -0
- package/dist/lanes/prd06.d.ts.map +1 -0
- package/dist/lanes/prd06.js +217 -0
- package/dist/lanes/prd06.js.map +1 -0
- package/dist/lanes/prd07.d.ts +49 -0
- package/dist/lanes/prd07.d.ts.map +1 -0
- package/dist/lanes/prd07.js +112 -0
- package/dist/lanes/prd07.js.map +1 -0
- package/dist/lanes/prd08.d.ts +2 -0
- package/dist/lanes/prd08.d.ts.map +1 -0
- package/dist/lanes/prd08.js +17 -0
- package/dist/lanes/prd08.js.map +1 -0
- package/dist/lanes/prd09.d.ts +6 -0
- package/dist/lanes/prd09.d.ts.map +1 -0
- package/dist/lanes/prd09.js +6 -0
- package/dist/lanes/prd09.js.map +1 -0
- package/dist/lanes/prd10.d.ts +2 -0
- package/dist/lanes/prd10.d.ts.map +1 -0
- package/dist/lanes/prd10.js +10 -0
- package/dist/lanes/prd10.js.map +1 -0
- package/dist/lanes/prd11.d.ts +61 -0
- package/dist/lanes/prd11.d.ts.map +1 -0
- package/dist/lanes/prd11.js +244 -0
- package/dist/lanes/prd11.js.map +1 -0
- package/dist/lanes/prd12.d.ts +6 -0
- package/dist/lanes/prd12.d.ts.map +1 -0
- package/dist/lanes/prd12.js +6 -0
- package/dist/lanes/prd12.js.map +1 -0
- package/dist/lanes/prd13.d.ts +6 -0
- package/dist/lanes/prd13.d.ts.map +1 -0
- package/dist/lanes/prd13.js +6 -0
- package/dist/lanes/prd13.js.map +1 -0
- package/dist/lanes/prd14.d.ts +6 -0
- package/dist/lanes/prd14.d.ts.map +1 -0
- package/dist/lanes/prd14.js +6 -0
- package/dist/lanes/prd14.js.map +1 -0
- package/dist/lanes/prd15.d.ts +6 -0
- package/dist/lanes/prd15.d.ts.map +1 -0
- package/dist/lanes/prd15.js +6 -0
- package/dist/lanes/prd15.js.map +1 -0
- package/dist/materials/PhysicalFeatures.d.ts +71 -0
- package/dist/materials/PhysicalFeatures.d.ts.map +1 -0
- package/dist/materials/PhysicalFeatures.js +255 -0
- package/dist/materials/PhysicalFeatures.js.map +1 -0
- package/dist/materials/PhysicalMaterial.d.ts +85 -0
- package/dist/materials/PhysicalMaterial.d.ts.map +1 -1
- package/dist/materials/PhysicalMaterial.js +21 -0
- package/dist/materials/PhysicalMaterial.js.map +1 -1
- package/dist/materials/features.d.ts +47 -0
- package/dist/materials/features.d.ts.map +1 -0
- package/dist/materials/features.js +282 -0
- package/dist/materials/features.js.map +1 -0
- package/dist/materials/lobes.d.ts +3 -0
- package/dist/materials/lobes.d.ts.map +1 -0
- package/dist/materials/lobes.js +225 -0
- package/dist/materials/lobes.js.map +1 -0
- package/dist/output/HdrTarget.d.ts +27 -0
- package/dist/output/HdrTarget.d.ts.map +1 -0
- package/dist/output/HdrTarget.js +48 -0
- package/dist/output/HdrTarget.js.map +1 -0
- package/dist/output/OutputPass.d.ts +28 -0
- package/dist/output/OutputPass.d.ts.map +1 -0
- package/dist/output/OutputPass.js +142 -0
- package/dist/output/OutputPass.js.map +1 -0
- package/dist/output/ToneMappingOperators.glsl.d.ts +22 -0
- package/dist/output/ToneMappingOperators.glsl.d.ts.map +1 -0
- package/dist/output/ToneMappingOperators.glsl.js +217 -0
- package/dist/output/ToneMappingOperators.glsl.js.map +1 -0
- package/dist/passes/ContactShadowPass.d.ts +57 -0
- package/dist/passes/ContactShadowPass.d.ts.map +1 -0
- package/dist/passes/ContactShadowPass.js +151 -0
- package/dist/passes/ContactShadowPass.js.map +1 -0
- package/dist/passes/Prd02ContactShadowsContributor.d.ts +16 -0
- package/dist/passes/Prd02ContactShadowsContributor.d.ts.map +1 -0
- package/dist/passes/Prd02ContactShadowsContributor.js +133 -0
- package/dist/passes/Prd02ContactShadowsContributor.js.map +1 -0
- package/dist/passes/Prd02SubFlags.d.ts +22 -0
- package/dist/passes/Prd02SubFlags.d.ts.map +1 -0
- package/dist/passes/Prd02SubFlags.js +32 -0
- package/dist/passes/Prd02SubFlags.js.map +1 -0
- package/dist/performance/BVH.d.ts +46 -0
- package/dist/performance/BVH.d.ts.map +1 -1
- package/dist/performance/BVH.js +212 -0
- package/dist/performance/BVH.js.map +1 -1
- package/dist/performance/Batcher.d.ts +11 -0
- package/dist/performance/Batcher.d.ts.map +1 -1
- package/dist/performance/Batcher.js +10 -0
- package/dist/performance/Batcher.js.map +1 -1
- package/dist/performance/FrustumCuller.d.ts +29 -0
- package/dist/performance/FrustumCuller.d.ts.map +1 -1
- package/dist/performance/FrustumCuller.js +78 -1
- package/dist/performance/FrustumCuller.js.map +1 -1
- package/dist/performance/LOD.d.ts +6 -0
- package/dist/performance/LOD.d.ts.map +1 -1
- package/dist/performance/LOD.js +12 -0
- package/dist/performance/LOD.js.map +1 -1
- package/dist/performance/RenderItemSorting.d.ts +2 -0
- package/dist/performance/RenderItemSorting.d.ts.map +1 -1
- package/dist/performance/RenderItemSorting.js +5 -1
- package/dist/performance/RenderItemSorting.js.map +1 -1
- package/dist/post/CubeLut.d.ts +15 -0
- package/dist/post/CubeLut.d.ts.map +1 -0
- package/dist/post/CubeLut.js +86 -0
- package/dist/post/CubeLut.js.map +1 -0
- package/dist/post/DisplayLutCache.d.ts +31 -0
- package/dist/post/DisplayLutCache.d.ts.map +1 -0
- package/dist/post/DisplayLutCache.js +44 -0
- package/dist/post/DisplayLutCache.js.map +1 -0
- package/dist/post/PostAntiAlias.d.ts +49 -0
- package/dist/post/PostAntiAlias.d.ts.map +1 -0
- package/dist/post/PostAntiAlias.js +75 -0
- package/dist/post/PostAntiAlias.js.map +1 -0
- package/dist/post/PostGraph.d.ts +206 -0
- package/dist/post/PostGraph.d.ts.map +1 -0
- package/dist/post/PostGraph.js +234 -0
- package/dist/post/PostGraph.js.map +1 -0
- package/dist/post/PostQualityTiers.d.ts +95 -0
- package/dist/post/PostQualityTiers.d.ts.map +1 -0
- package/dist/post/PostQualityTiers.js +62 -0
- package/dist/post/PostQualityTiers.js.map +1 -0
- package/dist/post/PostResources.d.ts +49 -0
- package/dist/post/PostResources.d.ts.map +1 -0
- package/dist/post/PostResources.js +124 -0
- package/dist/post/PostResources.js.map +1 -0
- package/dist/post/PostTimer.d.ts +37 -0
- package/dist/post/PostTimer.d.ts.map +1 -0
- package/dist/post/PostTimer.js +88 -0
- package/dist/post/PostTimer.js.map +1 -0
- package/dist/post/ScreenFeelPass.d.ts +83 -0
- package/dist/post/ScreenFeelPass.d.ts.map +1 -0
- package/dist/post/ScreenFeelPass.js +197 -0
- package/dist/post/ScreenFeelPass.js.map +1 -0
- package/dist/post/ToneOperators.d.ts +42 -0
- package/dist/post/ToneOperators.d.ts.map +1 -0
- package/dist/post/ToneOperators.js +179 -0
- package/dist/post/ToneOperators.js.map +1 -0
- package/dist/post/chunks/indirectFraction.glsl.d.ts +50 -0
- package/dist/post/chunks/indirectFraction.glsl.d.ts.map +1 -0
- package/dist/post/chunks/indirectFraction.glsl.js +82 -0
- package/dist/post/chunks/indirectFraction.glsl.js.map +1 -0
- package/dist/post/chunks/velocity.glsl.d.ts +35 -0
- package/dist/post/chunks/velocity.glsl.d.ts.map +1 -0
- package/dist/post/chunks/velocity.glsl.js +86 -0
- package/dist/post/chunks/velocity.glsl.js.map +1 -0
- package/dist/post/shaders/bloom.glsl.d.ts +21 -0
- package/dist/post/shaders/bloom.glsl.d.ts.map +1 -0
- package/dist/post/shaders/bloom.glsl.js +120 -0
- package/dist/post/shaders/bloom.glsl.js.map +1 -0
- package/dist/post/shaders/bloom.wgsl.d.ts +10 -0
- package/dist/post/shaders/bloom.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/bloom.wgsl.js +121 -0
- package/dist/post/shaders/bloom.wgsl.js.map +1 -0
- package/dist/post/shaders/common.glsl.d.ts +11 -0
- package/dist/post/shaders/common.glsl.d.ts.map +1 -0
- package/dist/post/shaders/common.glsl.js +34 -0
- package/dist/post/shaders/common.glsl.js.map +1 -0
- package/dist/post/shaders/common.wgsl.d.ts +25 -0
- package/dist/post/shaders/common.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/common.wgsl.js +48 -0
- package/dist/post/shaders/common.wgsl.js.map +1 -0
- package/dist/post/shaders/composite.glsl.d.ts +25 -0
- package/dist/post/shaders/composite.glsl.d.ts.map +1 -0
- package/dist/post/shaders/composite.glsl.js +96 -0
- package/dist/post/shaders/composite.glsl.js.map +1 -0
- package/dist/post/shaders/composite.wgsl.d.ts +10 -0
- package/dist/post/shaders/composite.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/composite.wgsl.js +92 -0
- package/dist/post/shaders/composite.wgsl.js.map +1 -0
- package/dist/post/shaders/depthDownsample.glsl.d.ts +20 -0
- package/dist/post/shaders/depthDownsample.glsl.d.ts.map +1 -0
- package/dist/post/shaders/depthDownsample.glsl.js +78 -0
- package/dist/post/shaders/depthDownsample.glsl.js.map +1 -0
- package/dist/post/shaders/depthDownsample.wgsl.d.ts +17 -0
- package/dist/post/shaders/depthDownsample.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/depthDownsample.wgsl.js +87 -0
- package/dist/post/shaders/depthDownsample.wgsl.js.map +1 -0
- package/dist/post/shaders/displayGrade.glsl.d.ts +18 -0
- package/dist/post/shaders/displayGrade.glsl.d.ts.map +1 -0
- package/dist/post/shaders/displayGrade.glsl.js +80 -0
- package/dist/post/shaders/displayGrade.glsl.js.map +1 -0
- package/dist/post/shaders/displayGrade.wgsl.d.ts +9 -0
- package/dist/post/shaders/displayGrade.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/displayGrade.wgsl.js +75 -0
- package/dist/post/shaders/displayGrade.wgsl.js.map +1 -0
- package/dist/post/shaders/dof.glsl.d.ts +25 -0
- package/dist/post/shaders/dof.glsl.d.ts.map +1 -0
- package/dist/post/shaders/dof.glsl.js +129 -0
- package/dist/post/shaders/dof.glsl.js.map +1 -0
- package/dist/post/shaders/dof.wgsl.d.ts +11 -0
- package/dist/post/shaders/dof.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/dof.wgsl.js +119 -0
- package/dist/post/shaders/dof.wgsl.js.map +1 -0
- package/dist/post/shaders/exposure.glsl.d.ts +43 -0
- package/dist/post/shaders/exposure.glsl.d.ts.map +1 -0
- package/dist/post/shaders/exposure.glsl.js +115 -0
- package/dist/post/shaders/exposure.glsl.js.map +1 -0
- package/dist/post/shaders/exposure.wgsl.d.ts +16 -0
- package/dist/post/shaders/exposure.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/exposure.wgsl.js +97 -0
- package/dist/post/shaders/exposure.wgsl.js.map +1 -0
- package/dist/post/shaders/finalize.glsl.d.ts +17 -0
- package/dist/post/shaders/finalize.glsl.d.ts.map +1 -0
- package/dist/post/shaders/finalize.glsl.js +120 -0
- package/dist/post/shaders/finalize.glsl.js.map +1 -0
- package/dist/post/shaders/finalize.wgsl.d.ts +13 -0
- package/dist/post/shaders/finalize.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/finalize.wgsl.js +124 -0
- package/dist/post/shaders/finalize.wgsl.js.map +1 -0
- package/dist/post/shaders/fxaa.glsl.d.ts +26 -0
- package/dist/post/shaders/fxaa.glsl.d.ts.map +1 -0
- package/dist/post/shaders/fxaa.glsl.js +246 -0
- package/dist/post/shaders/fxaa.glsl.js.map +1 -0
- package/dist/post/shaders/fxaa.wgsl.d.ts +17 -0
- package/dist/post/shaders/fxaa.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/fxaa.wgsl.js +268 -0
- package/dist/post/shaders/fxaa.wgsl.js.map +1 -0
- package/dist/post/shaders/godrays.glsl.d.ts +16 -0
- package/dist/post/shaders/godrays.glsl.d.ts.map +1 -0
- package/dist/post/shaders/godrays.glsl.js +70 -0
- package/dist/post/shaders/godrays.glsl.js.map +1 -0
- package/dist/post/shaders/godrays.wgsl.d.ts +8 -0
- package/dist/post/shaders/godrays.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/godrays.wgsl.js +60 -0
- package/dist/post/shaders/godrays.wgsl.js.map +1 -0
- package/dist/post/shaders/gtao.glsl.d.ts +29 -0
- package/dist/post/shaders/gtao.glsl.d.ts.map +1 -0
- package/dist/post/shaders/gtao.glsl.js +190 -0
- package/dist/post/shaders/gtao.glsl.js.map +1 -0
- package/dist/post/shaders/gtao.wgsl.d.ts +13 -0
- package/dist/post/shaders/gtao.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/gtao.wgsl.js +163 -0
- package/dist/post/shaders/gtao.wgsl.js.map +1 -0
- package/dist/post/shaders/gtaoDenoise.glsl.d.ts +22 -0
- package/dist/post/shaders/gtaoDenoise.glsl.d.ts.map +1 -0
- package/dist/post/shaders/gtaoDenoise.glsl.js +121 -0
- package/dist/post/shaders/gtaoDenoise.glsl.js.map +1 -0
- package/dist/post/shaders/gtaoDenoise.wgsl.d.ts +11 -0
- package/dist/post/shaders/gtaoDenoise.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/gtaoDenoise.wgsl.js +117 -0
- package/dist/post/shaders/gtaoDenoise.wgsl.js.map +1 -0
- package/dist/post/shaders/motionBlur.glsl.d.ts +21 -0
- package/dist/post/shaders/motionBlur.glsl.d.ts.map +1 -0
- package/dist/post/shaders/motionBlur.glsl.js +110 -0
- package/dist/post/shaders/motionBlur.glsl.js.map +1 -0
- package/dist/post/shaders/motionBlur.wgsl.d.ts +10 -0
- package/dist/post/shaders/motionBlur.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/motionBlur.wgsl.js +102 -0
- package/dist/post/shaders/motionBlur.wgsl.js.map +1 -0
- package/dist/post/shaders/smaa.glsl.d.ts +28 -0
- package/dist/post/shaders/smaa.glsl.d.ts.map +1 -0
- package/dist/post/shaders/smaa.glsl.js +354 -0
- package/dist/post/shaders/smaa.glsl.js.map +1 -0
- package/dist/post/shaders/smaa.wgsl.d.ts +20 -0
- package/dist/post/shaders/smaa.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/smaa.wgsl.js +375 -0
- package/dist/post/shaders/smaa.wgsl.js.map +1 -0
- package/dist/post/shaders/taa.glsl.d.ts +23 -0
- package/dist/post/shaders/taa.glsl.d.ts.map +1 -0
- package/dist/post/shaders/taa.glsl.js +169 -0
- package/dist/post/shaders/taa.glsl.js.map +1 -0
- package/dist/post/shaders/taa.wgsl.d.ts +10 -0
- package/dist/post/shaders/taa.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/taa.wgsl.js +185 -0
- package/dist/post/shaders/taa.wgsl.js.map +1 -0
- package/dist/post/shaders/velocityDilate.glsl.d.ts +16 -0
- package/dist/post/shaders/velocityDilate.glsl.d.ts.map +1 -0
- package/dist/post/shaders/velocityDilate.glsl.js +45 -0
- package/dist/post/shaders/velocityDilate.glsl.js.map +1 -0
- package/dist/post/shaders/velocityDilate.wgsl.d.ts +8 -0
- package/dist/post/shaders/velocityDilate.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/velocityDilate.wgsl.js +30 -0
- package/dist/post/shaders/velocityDilate.wgsl.js.map +1 -0
- package/dist/post/smaa/textures.d.ts +17 -0
- package/dist/post/smaa/textures.d.ts.map +1 -0
- package/dist/post/smaa/textures.js +17 -0
- package/dist/post/smaa/textures.js.map +1 -0
- package/dist/post/v2Entry.d.ts +25 -0
- package/dist/post/v2Entry.d.ts.map +1 -0
- package/dist/post/v2Entry.js +28 -0
- package/dist/post/v2Entry.js.map +1 -0
- package/dist/post/v2Stages.d.ts +156 -0
- package/dist/post/v2Stages.d.ts.map +1 -0
- package/dist/post/v2Stages.js +1189 -0
- package/dist/post/v2Stages.js.map +1 -0
- package/dist/postprocess/EffectComposer.d.ts +6 -109
- package/dist/postprocess/EffectComposer.d.ts.map +1 -1
- package/dist/postprocess/EffectComposer.js +6 -246
- package/dist/postprocess/EffectComposer.js.map +1 -1
- package/dist/postprocess/NativeBloomPyramid.d.ts +34 -0
- package/dist/postprocess/NativeBloomPyramid.d.ts.map +1 -1
- package/dist/postprocess/NativeBloomPyramid.js +57 -0
- package/dist/postprocess/NativeBloomPyramid.js.map +1 -1
- package/dist/postprocess/SSAOPass.d.ts +5 -5
- package/dist/postprocess/SSAOPass.d.ts.map +1 -1
- package/dist/postprocess/SSAOPass.js +5 -17
- package/dist/postprocess/SSAOPass.js.map +1 -1
- package/dist/probes/IrradianceVolume.d.ts +45 -0
- package/dist/probes/IrradianceVolume.d.ts.map +1 -0
- package/dist/probes/IrradianceVolume.js +230 -0
- package/dist/probes/IrradianceVolume.js.map +1 -0
- package/dist/probes/LtcLuts.d.ts +30 -0
- package/dist/probes/LtcLuts.d.ts.map +1 -0
- package/dist/probes/LtcLuts.js +120 -0
- package/dist/probes/LtcLuts.js.map +1 -0
- package/dist/probes/Prd02ProbesContributor.d.ts +53 -0
- package/dist/probes/Prd02ProbesContributor.d.ts.map +1 -0
- package/dist/probes/Prd02ProbesContributor.js +241 -0
- package/dist/probes/Prd02ProbesContributor.js.map +1 -0
- package/dist/probes/ProbeBoxProjection.d.ts +53 -0
- package/dist/probes/ProbeBoxProjection.d.ts.map +1 -0
- package/dist/probes/ProbeBoxProjection.js +99 -0
- package/dist/probes/ProbeBoxProjection.js.map +1 -0
- package/dist/probes/ReflectionProbeSystem.d.ts +64 -0
- package/dist/probes/ReflectionProbeSystem.d.ts.map +1 -0
- package/dist/probes/ReflectionProbeSystem.js +157 -0
- package/dist/probes/ReflectionProbeSystem.js.map +1 -0
- package/dist/production-runtime/PBRHDRPipeline.d.ts.map +1 -1
- package/dist/production-runtime/PBRHDRPipeline.js +23 -9
- package/dist/production-runtime/PBRHDRPipeline.js.map +1 -1
- package/dist/production-runtime/ProductionRendererTypes.d.ts +16 -6
- package/dist/production-runtime/ProductionRendererTypes.d.ts.map +1 -1
- package/dist/production-runtime/ProductionRendererTypes.js.map +1 -1
- package/dist/production-runtime/ProductionWebGPURenderer.d.ts +4 -4
- package/dist/production-runtime/ProductionWebGPURenderer.d.ts.map +1 -1
- package/dist/production-runtime/ProductionWebGPURenderer.js +10 -45
- package/dist/production-runtime/ProductionWebGPURenderer.js.map +1 -1
- package/dist/production-runtime/backendSelection.d.ts +26 -0
- package/dist/production-runtime/backendSelection.d.ts.map +1 -0
- package/dist/production-runtime/backendSelection.js +46 -0
- package/dist/production-runtime/backendSelection.js.map +1 -0
- package/dist/production-runtime/backends/WebGL2RendererBackend.d.ts +1 -1
- package/dist/production-runtime/backends/WebGL2RendererBackend.d.ts.map +1 -1
- package/dist/production-runtime/backends/WebGL2RendererBackend.js +8 -4
- package/dist/production-runtime/backends/WebGL2RendererBackend.js.map +1 -1
- package/dist/production-runtime/backends/WebGPURendererBackend.d.ts +2 -19
- package/dist/production-runtime/backends/WebGPURendererBackend.d.ts.map +1 -1
- package/dist/production-runtime/backends/WebGPURendererBackend.js +2 -18
- package/dist/production-runtime/backends/WebGPURendererBackend.js.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Buffer.d.ts +2 -10
- package/dist/production-runtime/backends/webgl2/WebGL2Buffer.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Buffer.js +2 -7
- package/dist/production-runtime/backends/webgl2/WebGL2Buffer.js.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.d.ts +2 -10
- package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.js +2 -7
- package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.js.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.d.ts +2 -10
- package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.js +2 -7
- package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.js.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Shader.d.ts +2 -10
- package/dist/production-runtime/backends/webgl2/WebGL2Shader.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Shader.js +2 -7
- package/dist/production-runtime/backends/webgl2/WebGL2Shader.js.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2StateCache.d.ts +1 -0
- package/dist/production-runtime/backends/webgl2/WebGL2StateCache.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2StateCache.js +1 -0
- package/dist/production-runtime/backends/webgl2/WebGL2StateCache.js.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Texture.d.ts +2 -10
- package/dist/production-runtime/backends/webgl2/WebGL2Texture.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Texture.js +2 -7
- package/dist/production-runtime/backends/webgl2/WebGL2Texture.js.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUBuffer.d.ts +2 -10
- package/dist/production-runtime/backends/webgpu/WebGPUBuffer.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUBuffer.js +2 -7
- package/dist/production-runtime/backends/webgpu/WebGPUBuffer.js.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.d.ts +2 -10
- package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.js +2 -7
- package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.js.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.d.ts +2 -10
- package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.js +2 -7
- package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.js.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUShader.d.ts +2 -10
- package/dist/production-runtime/backends/webgpu/WebGPUShader.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUShader.js +2 -7
- package/dist/production-runtime/backends/webgpu/WebGPUShader.js.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUTexture.d.ts +2 -10
- package/dist/production-runtime/backends/webgpu/WebGPUTexture.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUTexture.js +2 -7
- package/dist/production-runtime/backends/webgpu/WebGPUTexture.js.map +1 -1
- package/dist/production-runtime/index.d.ts +6 -6
- package/dist/production-runtime/index.d.ts.map +1 -1
- package/dist/production-runtime/index.js +9 -3
- package/dist/production-runtime/index.js.map +1 -1
- package/dist/production-runtime/materials/GLTFMaterialAdapter.d.ts +12 -13
- package/dist/production-runtime/materials/GLTFMaterialAdapter.d.ts.map +1 -1
- package/dist/production-runtime/materials/GLTFMaterialAdapter.js +10 -4
- package/dist/production-runtime/materials/GLTFMaterialAdapter.js.map +1 -1
- package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.d.ts +9 -2
- package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.d.ts.map +1 -1
- package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.js +7 -1
- package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.js.map +1 -1
- package/dist/production-runtime/materials/MaterialCompiler.d.ts +10 -8
- package/dist/production-runtime/materials/MaterialCompiler.d.ts.map +1 -1
- package/dist/production-runtime/materials/MaterialCompiler.js +9 -4
- package/dist/production-runtime/materials/MaterialCompiler.js.map +1 -1
- package/dist/production-runtime/materials/PBRShaderFeatures.d.ts.map +1 -1
- package/dist/production-runtime/materials/PBRShaderFeatures.js +30 -1
- package/dist/production-runtime/materials/PBRShaderFeatures.js.map +1 -1
- package/dist/production-runtime/passes/ContactShadowPass.d.ts.map +1 -1
- package/dist/production-runtime/passes/ContactShadowPass.js +14 -13
- package/dist/production-runtime/passes/ContactShadowPass.js.map +1 -1
- package/dist/production-runtime/renderProofs.d.ts +54 -0
- package/dist/production-runtime/renderProofs.d.ts.map +1 -0
- package/dist/production-runtime/renderProofs.js +245 -0
- package/dist/production-runtime/renderProofs.js.map +1 -0
- package/dist/program/DFGLut.d.ts +23 -0
- package/dist/program/DFGLut.d.ts.map +1 -0
- package/dist/program/DFGLut.js +58 -0
- package/dist/program/DFGLut.js.map +1 -0
- package/dist/program/DFGLutData.d.ts +35 -0
- package/dist/program/DFGLutData.d.ts.map +1 -0
- package/dist/program/DFGLutData.js +52 -0
- package/dist/program/DFGLutData.js.map +1 -0
- package/dist/program/FeatureSelect.d.ts +35 -0
- package/dist/program/FeatureSelect.d.ts.map +1 -0
- package/dist/program/FeatureSelect.js +88 -0
- package/dist/program/FeatureSelect.js.map +1 -0
- package/dist/program/MaterialFeatures.d.ts +66 -0
- package/dist/program/MaterialFeatures.d.ts.map +1 -0
- package/dist/program/MaterialFeatures.js +242 -0
- package/dist/program/MaterialFeatures.js.map +1 -0
- package/dist/program/ProgramCache.d.ts +83 -0
- package/dist/program/ProgramCache.d.ts.map +1 -0
- package/dist/program/ProgramCache.js +194 -0
- package/dist/program/ProgramCache.js.map +1 -0
- package/dist/program/ProgramFeatures.d.ts +21 -0
- package/dist/program/ProgramFeatures.d.ts.map +1 -0
- package/dist/program/ProgramFeatures.js +95 -0
- package/dist/program/ProgramFeatures.js.map +1 -0
- package/dist/program/ProgramGenerator.d.ts +60 -0
- package/dist/program/ProgramGenerator.d.ts.map +1 -0
- package/dist/program/ProgramGenerator.js +760 -0
- package/dist/program/ProgramGenerator.js.map +1 -0
- package/dist/program/ProgramKey.d.ts +10 -0
- package/dist/program/ProgramKey.d.ts.map +1 -0
- package/dist/program/ProgramKey.js +13 -0
- package/dist/program/ProgramKey.js.map +1 -0
- package/dist/program/ProgramWarmup.d.ts +37 -0
- package/dist/program/ProgramWarmup.d.ts.map +1 -0
- package/dist/program/ProgramWarmup.js +68 -0
- package/dist/program/ProgramWarmup.js.map +1 -0
- package/dist/program/UniformLayout.d.ts +40 -0
- package/dist/program/UniformLayout.d.ts.map +1 -0
- package/dist/program/UniformLayout.js +105 -0
- package/dist/program/UniformLayout.js.map +1 -0
- package/dist/program/chunks/alpha.glsl.d.ts +7 -0
- package/dist/program/chunks/alpha.glsl.d.ts.map +1 -0
- package/dist/program/chunks/alpha.glsl.js +17 -0
- package/dist/program/chunks/alpha.glsl.js.map +1 -0
- package/dist/program/chunks/brdf.glsl.d.ts +12 -0
- package/dist/program/chunks/brdf.glsl.d.ts.map +1 -0
- package/dist/program/chunks/brdf.glsl.js +144 -0
- package/dist/program/chunks/brdf.glsl.js.map +1 -0
- package/dist/program/chunks/colorspace.glsl.d.ts +8 -0
- package/dist/program/chunks/colorspace.glsl.d.ts.map +1 -0
- package/dist/program/chunks/colorspace.glsl.js +16 -0
- package/dist/program/chunks/colorspace.glsl.js.map +1 -0
- package/dist/program/chunks/common.glsl.d.ts +7 -0
- package/dist/program/chunks/common.glsl.d.ts.map +1 -0
- package/dist/program/chunks/common.glsl.js +25 -0
- package/dist/program/chunks/common.glsl.js.map +1 -0
- package/dist/program/chunks/depth.glsl.d.ts +9 -0
- package/dist/program/chunks/depth.glsl.d.ts.map +1 -0
- package/dist/program/chunks/depth.glsl.js +18 -0
- package/dist/program/chunks/depth.glsl.js.map +1 -0
- package/dist/program/chunks/drawId.wgsl.d.ts +9 -0
- package/dist/program/chunks/drawId.wgsl.d.ts.map +1 -0
- package/dist/program/chunks/drawId.wgsl.js +29 -0
- package/dist/program/chunks/drawId.wgsl.js.map +1 -0
- package/dist/program/chunks/fog_default.glsl.d.ts +8 -0
- package/dist/program/chunks/fog_default.glsl.d.ts.map +1 -0
- package/dist/program/chunks/fog_default.glsl.js +31 -0
- package/dist/program/chunks/fog_default.glsl.js.map +1 -0
- package/dist/program/chunks/indirect_default.glsl.d.ts +29 -0
- package/dist/program/chunks/indirect_default.glsl.d.ts.map +1 -0
- package/dist/program/chunks/indirect_default.glsl.js +113 -0
- package/dist/program/chunks/indirect_default.glsl.js.map +1 -0
- package/dist/program/chunks/instanceEmissive.wgsl.d.ts +10 -0
- package/dist/program/chunks/instanceEmissive.wgsl.d.ts.map +1 -0
- package/dist/program/chunks/instanceEmissive.wgsl.js +21 -0
- package/dist/program/chunks/instanceEmissive.wgsl.js.map +1 -0
- package/dist/program/chunks/instancing.glsl.d.ts +8 -0
- package/dist/program/chunks/instancing.glsl.d.ts.map +1 -0
- package/dist/program/chunks/instancing.glsl.js +25 -0
- package/dist/program/chunks/instancing.glsl.js.map +1 -0
- package/dist/program/chunks/lights_legacy.glsl.d.ts +15 -0
- package/dist/program/chunks/lights_legacy.glsl.d.ts.map +1 -0
- package/dist/program/chunks/lights_legacy.glsl.js +95 -0
- package/dist/program/chunks/lights_legacy.glsl.js.map +1 -0
- package/dist/program/chunks/manifest.d.ts +42 -0
- package/dist/program/chunks/manifest.d.ts.map +1 -0
- package/dist/program/chunks/manifest.js +48 -0
- package/dist/program/chunks/manifest.js.map +1 -0
- package/dist/program/chunks/normal.glsl.d.ts +8 -0
- package/dist/program/chunks/normal.glsl.d.ts.map +1 -0
- package/dist/program/chunks/normal.glsl.js +34 -0
- package/dist/program/chunks/normal.glsl.js.map +1 -0
- package/dist/program/chunks/shadow_forward.glsl.d.ts +23 -0
- package/dist/program/chunks/shadow_forward.glsl.d.ts.map +1 -0
- package/dist/program/chunks/shadow_forward.glsl.js +73 -0
- package/dist/program/chunks/shadow_forward.glsl.js.map +1 -0
- package/dist/quality/DeviceClasses.d.ts +31 -0
- package/dist/quality/DeviceClasses.d.ts.map +1 -0
- package/dist/quality/DeviceClasses.js +83 -0
- package/dist/quality/DeviceClasses.js.map +1 -0
- package/dist/quality/DeviceProbe.d.ts +42 -0
- package/dist/quality/DeviceProbe.d.ts.map +1 -0
- package/dist/quality/DeviceProbe.js +83 -0
- package/dist/quality/DeviceProbe.js.map +1 -0
- package/dist/quality/FrameStats.d.ts +62 -0
- package/dist/quality/FrameStats.d.ts.map +1 -0
- package/dist/quality/FrameStats.js +220 -0
- package/dist/quality/FrameStats.js.map +1 -0
- package/dist/quality/PostprocessGuard.d.ts +49 -0
- package/dist/quality/PostprocessGuard.d.ts.map +1 -0
- package/dist/quality/PostprocessGuard.js +92 -0
- package/dist/quality/PostprocessGuard.js.map +1 -0
- package/dist/quality/QualityController.d.ts +93 -0
- package/dist/quality/QualityController.d.ts.map +1 -0
- package/dist/quality/QualityController.js +248 -0
- package/dist/quality/QualityController.js.map +1 -0
- package/dist/quality/QualityGovernor.d.ts +78 -0
- package/dist/quality/QualityGovernor.d.ts.map +1 -0
- package/dist/quality/QualityGovernor.js +170 -0
- package/dist/quality/QualityGovernor.js.map +1 -0
- package/dist/quality/QualityTier.d.ts +17 -0
- package/dist/quality/QualityTier.d.ts.map +1 -0
- package/dist/quality/QualityTier.js +23 -0
- package/dist/quality/QualityTier.js.map +1 -0
- package/dist/quality/RenderScaleController.d.ts +35 -0
- package/dist/quality/RenderScaleController.d.ts.map +1 -0
- package/dist/quality/RenderScaleController.js +57 -0
- package/dist/quality/RenderScaleController.js.map +1 -0
- package/dist/quality/RetentionPolicy.d.ts +11 -0
- package/dist/quality/RetentionPolicy.d.ts.map +1 -0
- package/dist/quality/RetentionPolicy.js +12 -0
- package/dist/quality/RetentionPolicy.js.map +1 -0
- package/dist/quality/TierResolver.d.ts +52 -0
- package/dist/quality/TierResolver.d.ts.map +1 -0
- package/dist/quality/TierResolver.js +155 -0
- package/dist/quality/TierResolver.js.map +1 -0
- package/dist/quality/liveTier.d.ts +23 -0
- package/dist/quality/liveTier.d.ts.map +1 -0
- package/dist/quality/liveTier.js +16 -0
- package/dist/quality/liveTier.js.map +1 -0
- package/dist/reference/BloomPass.d.ts +10 -0
- package/dist/reference/BloomPass.d.ts.map +1 -0
- package/dist/reference/BloomPass.js +18 -0
- package/dist/reference/BloomPass.js.map +1 -0
- package/dist/reference/DepthHazePass.d.ts +12 -0
- package/dist/reference/DepthHazePass.d.ts.map +1 -0
- package/dist/reference/DepthHazePass.js +20 -0
- package/dist/reference/DepthHazePass.js.map +1 -0
- package/dist/reference/EffectComposer.d.ts +110 -0
- package/dist/reference/EffectComposer.d.ts.map +1 -0
- package/dist/reference/EffectComposer.js +247 -0
- package/dist/reference/EffectComposer.js.map +1 -0
- package/dist/reference/FilmGrainPass.d.ts +9 -0
- package/dist/reference/FilmGrainPass.d.ts.map +1 -0
- package/dist/reference/FilmGrainPass.js +17 -0
- package/dist/reference/FilmGrainPass.js.map +1 -0
- package/dist/reference/PostProcessPass.d.ts +511 -0
- package/dist/reference/PostProcessPass.d.ts.map +1 -0
- package/dist/reference/PostProcessPass.js +2023 -0
- package/dist/reference/PostProcessPass.js.map +1 -0
- package/dist/reference/SSAOPass.d.ts +6 -0
- package/dist/reference/SSAOPass.d.ts.map +1 -0
- package/dist/reference/SSAOPass.js +18 -0
- package/dist/reference/SSAOPass.js.map +1 -0
- package/dist/reference/VignettePass.d.ts +10 -0
- package/dist/reference/VignettePass.d.ts.map +1 -0
- package/dist/reference/VignettePass.js +17 -0
- package/dist/reference/VignettePass.js.map +1 -0
- package/dist/reference/index.d.ts +15 -0
- package/dist/reference/index.d.ts.map +1 -0
- package/dist/reference/index.js +15 -0
- package/dist/reference/index.js.map +1 -0
- package/dist/renderer/Background.d.ts +49 -0
- package/dist/renderer/Background.d.ts.map +1 -0
- package/dist/renderer/Background.js +259 -0
- package/dist/renderer/Background.js.map +1 -0
- package/dist/renderer/CullingBatching.d.ts +55 -0
- package/dist/renderer/CullingBatching.d.ts.map +1 -0
- package/dist/renderer/CullingBatching.js +362 -0
- package/dist/renderer/CullingBatching.js.map +1 -0
- package/dist/renderer/DeviceLifecycle.d.ts +29 -0
- package/dist/renderer/DeviceLifecycle.d.ts.map +1 -0
- package/dist/renderer/DeviceLifecycle.js +48 -0
- package/dist/renderer/DeviceLifecycle.js.map +1 -0
- package/dist/renderer/FrameGraph.d.ts +96 -0
- package/dist/renderer/FrameGraph.d.ts.map +1 -0
- package/dist/renderer/FrameGraph.js +301 -0
- package/dist/renderer/FrameGraph.js.map +1 -0
- package/dist/renderer/InterleavedTransparentPass.d.ts +31 -0
- package/dist/renderer/InterleavedTransparentPass.d.ts.map +1 -0
- package/dist/renderer/InterleavedTransparentPass.js +65 -0
- package/dist/renderer/InterleavedTransparentPass.js.map +1 -0
- package/dist/renderer/PixelRatio.d.ts +64 -0
- package/dist/renderer/PixelRatio.d.ts.map +1 -0
- package/dist/renderer/PixelRatio.js +81 -0
- package/dist/renderer/PixelRatio.js.map +1 -0
- package/dist/renderer/PostprocessExecution.d.ts +82 -0
- package/dist/renderer/PostprocessExecution.d.ts.map +1 -0
- package/dist/renderer/PostprocessExecution.js +745 -0
- package/dist/renderer/PostprocessExecution.js.map +1 -0
- package/dist/renderer/Prd06ShaderWarmup.d.ts +32 -0
- package/dist/renderer/Prd06ShaderWarmup.d.ts.map +1 -0
- package/dist/renderer/Prd06ShaderWarmup.js +45 -0
- package/dist/renderer/Prd06ShaderWarmup.js.map +1 -0
- package/dist/renderer/RenderShared.d.ts +11 -0
- package/dist/renderer/RenderShared.d.ts.map +1 -0
- package/dist/renderer/RenderShared.js +47 -0
- package/dist/renderer/RenderShared.js.map +1 -0
- package/dist/renderer/RendererFactory.d.ts +3 -0
- package/dist/renderer/RendererFactory.d.ts.map +1 -0
- package/dist/renderer/RendererFactory.js +19 -0
- package/dist/renderer/RendererFactory.js.map +1 -0
- package/dist/renderer/RendererHost.d.ts +25 -0
- package/dist/renderer/RendererHost.d.ts.map +1 -0
- package/dist/renderer/RendererHost.js +4 -0
- package/dist/renderer/RendererHost.js.map +1 -0
- package/dist/renderer/SceneDepthCopyPass.d.ts +50 -0
- package/dist/renderer/SceneDepthCopyPass.d.ts.map +1 -0
- package/dist/renderer/SceneDepthCopyPass.js +124 -0
- package/dist/renderer/SceneDepthCopyPass.js.map +1 -0
- package/dist/renderer/ShadowOrchestration.d.ts +32 -0
- package/dist/renderer/ShadowOrchestration.d.ts.map +1 -0
- package/dist/renderer/ShadowOrchestration.js +491 -0
- package/dist/renderer/ShadowOrchestration.js.map +1 -0
- package/dist/renderer/SkinnedBounds.d.ts +6 -0
- package/dist/renderer/SkinnedBounds.d.ts.map +1 -0
- package/dist/renderer/SkinnedBounds.js +74 -0
- package/dist/renderer/SkinnedBounds.js.map +1 -0
- package/dist/renderer/coreOutputPostRoute.d.ts +40 -0
- package/dist/renderer/coreOutputPostRoute.d.ts.map +1 -0
- package/dist/renderer/coreOutputPostRoute.js +46 -0
- package/dist/renderer/coreOutputPostRoute.js.map +1 -0
- package/dist/renderer/postSkipped.d.ts +12 -0
- package/dist/renderer/postSkipped.d.ts.map +1 -0
- package/dist/renderer/postSkipped.js +54 -0
- package/dist/renderer/postSkipped.js.map +1 -0
- package/dist/renderer/qrSubFlags.d.ts +45 -0
- package/dist/renderer/qrSubFlags.d.ts.map +1 -0
- package/dist/renderer/qrSubFlags.js +130 -0
- package/dist/renderer/qrSubFlags.js.map +1 -0
- package/dist/resources/InstanceBuffer.d.ts +34 -0
- package/dist/resources/InstanceBuffer.d.ts.map +1 -0
- package/dist/resources/InstanceBuffer.js +96 -0
- package/dist/resources/InstanceBuffer.js.map +1 -0
- package/dist/resources/MorphTargetTexture.d.ts +53 -0
- package/dist/resources/MorphTargetTexture.d.ts.map +1 -0
- package/dist/resources/MorphTargetTexture.js +135 -0
- package/dist/resources/MorphTargetTexture.js.map +1 -0
- package/dist/resources/RenderTargetPool.d.ts +47 -0
- package/dist/resources/RenderTargetPool.d.ts.map +1 -0
- package/dist/resources/RenderTargetPool.js +122 -0
- package/dist/resources/RenderTargetPool.js.map +1 -0
- package/dist/resources/ResourceRegistry.d.ts +48 -0
- package/dist/resources/ResourceRegistry.d.ts.map +1 -0
- package/dist/resources/ResourceRegistry.js +95 -0
- package/dist/resources/ResourceRegistry.js.map +1 -0
- package/dist/resources/UniformBlock.d.ts +90 -0
- package/dist/resources/UniformBlock.d.ts.map +1 -0
- package/dist/resources/UniformBlock.js +184 -0
- package/dist/resources/UniformBlock.js.map +1 -0
- package/dist/shaders/camera-fade.glsl.d.ts +26 -0
- package/dist/shaders/camera-fade.glsl.d.ts.map +1 -0
- package/dist/shaders/camera-fade.glsl.js +109 -0
- package/dist/shaders/camera-fade.glsl.js.map +1 -0
- package/dist/shaders/chunks/contact_shadow.glsl.d.ts +12 -0
- package/dist/shaders/chunks/contact_shadow.glsl.d.ts.map +1 -0
- package/dist/shaders/chunks/contact_shadow.glsl.js +53 -0
- package/dist/shaders/chunks/contact_shadow.glsl.js.map +1 -0
- package/dist/shaders/chunks/lighting_ibl.glsl.d.ts +29 -0
- package/dist/shaders/chunks/lighting_ibl.glsl.d.ts.map +1 -0
- package/dist/shaders/chunks/lighting_ibl.glsl.js +122 -0
- package/dist/shaders/chunks/lighting_ibl.glsl.js.map +1 -0
- package/dist/shaders/chunks/lighting_mirrors.d.ts +18 -0
- package/dist/shaders/chunks/lighting_mirrors.d.ts.map +1 -0
- package/dist/shaders/chunks/lighting_mirrors.js +35 -0
- package/dist/shaders/chunks/lighting_mirrors.js.map +1 -0
- package/dist/shaders/chunks/lighting_punctual.glsl.d.ts +17 -0
- package/dist/shaders/chunks/lighting_punctual.glsl.d.ts.map +1 -0
- package/dist/shaders/chunks/lighting_punctual.glsl.js +197 -0
- package/dist/shaders/chunks/lighting_punctual.glsl.js.map +1 -0
- package/dist/shaders/chunks/sh9.glsl.d.ts +9 -0
- package/dist/shaders/chunks/sh9.glsl.d.ts.map +1 -0
- package/dist/shaders/chunks/sh9.glsl.js +41 -0
- package/dist/shaders/chunks/sh9.glsl.js.map +1 -0
- package/dist/shaders/chunks/shadow_caster.glsl.d.ts +10 -0
- package/dist/shaders/chunks/shadow_caster.glsl.d.ts.map +1 -0
- package/dist/shaders/chunks/shadow_caster.glsl.js +32 -0
- package/dist/shaders/chunks/shadow_caster.glsl.js.map +1 -0
- package/dist/shaders/chunks/shadow_receive.glsl.d.ts +13 -0
- package/dist/shaders/chunks/shadow_receive.glsl.d.ts.map +1 -0
- package/dist/shaders/chunks/shadow_receive.glsl.js +136 -0
- package/dist/shaders/chunks/shadow_receive.glsl.js.map +1 -0
- package/dist/shaders/debug-view.glsl.d.ts +18 -0
- package/dist/shaders/debug-view.glsl.d.ts.map +1 -0
- package/dist/shaders/debug-view.glsl.js +153 -0
- package/dist/shaders/debug-view.glsl.js.map +1 -0
- package/dist/shaders/deform/deform.glsl.d.ts +17 -0
- package/dist/shaders/deform/deform.glsl.d.ts.map +1 -0
- package/dist/shaders/deform/deform.glsl.js +99 -0
- package/dist/shaders/deform/deform.glsl.js.map +1 -0
- package/dist/shaders/deform/deform.wgsl.d.ts +15 -0
- package/dist/shaders/deform/deform.wgsl.d.ts.map +1 -0
- package/dist/shaders/deform/deform.wgsl.js +89 -0
- package/dist/shaders/deform/deform.wgsl.js.map +1 -0
- package/dist/shaders/deform/depthFeature.d.ts +22 -0
- package/dist/shaders/deform/depthFeature.d.ts.map +1 -0
- package/dist/shaders/deform/depthFeature.js +44 -0
- package/dist/shaders/deform/depthFeature.js.map +1 -0
- package/dist/shaders/deform/forwardFeature.d.ts +114 -0
- package/dist/shaders/deform/forwardFeature.d.ts.map +1 -0
- package/dist/shaders/deform/forwardFeature.js +300 -0
- package/dist/shaders/deform/forwardFeature.js.map +1 -0
- package/dist/shaders/deform/morph.glsl.d.ts +14 -0
- package/dist/shaders/deform/morph.glsl.d.ts.map +1 -0
- package/dist/shaders/deform/morph.glsl.js +45 -0
- package/dist/shaders/deform/morph.glsl.js.map +1 -0
- package/dist/shaders/deform/morph.wgsl.d.ts +21 -0
- package/dist/shaders/deform/morph.wgsl.d.ts.map +1 -0
- package/dist/shaders/deform/morph.wgsl.js +73 -0
- package/dist/shaders/deform/morph.wgsl.js.map +1 -0
- package/dist/shaders/deform/skinning.glsl.d.ts +8 -0
- package/dist/shaders/deform/skinning.glsl.d.ts.map +1 -0
- package/dist/shaders/deform/skinning.glsl.js +37 -0
- package/dist/shaders/deform/skinning.glsl.js.map +1 -0
- package/dist/shaders/deform/skinning.wgsl.d.ts +26 -0
- package/dist/shaders/deform/skinning.wgsl.d.ts.map +1 -0
- package/dist/shaders/deform/skinning.wgsl.js +58 -0
- package/dist/shaders/deform/skinning.wgsl.js.map +1 -0
- package/dist/shaders/deform/twins.d.ts +8 -0
- package/dist/shaders/deform/twins.d.ts.map +1 -0
- package/dist/shaders/deform/twins.js +20 -0
- package/dist/shaders/deform/twins.js.map +1 -0
- package/dist/shaders/lod-dither.glsl.d.ts +12 -0
- package/dist/shaders/lod-dither.glsl.d.ts.map +1 -0
- package/dist/shaders/lod-dither.glsl.js +101 -0
- package/dist/shaders/lod-dither.glsl.js.map +1 -0
- package/dist/shaders/physical/alpha_a2c.glsl.d.ts +19 -0
- package/dist/shaders/physical/alpha_a2c.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/alpha_a2c.glsl.js +29 -0
- package/dist/shaders/physical/alpha_a2c.glsl.js.map +1 -0
- package/dist/shaders/physical/anisotropy.glsl.d.ts +23 -0
- package/dist/shaders/physical/anisotropy.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/anisotropy.glsl.js +116 -0
- package/dist/shaders/physical/anisotropy.glsl.js.map +1 -0
- package/dist/shaders/physical/bsdf_lobes_common.glsl.d.ts +25 -0
- package/dist/shaders/physical/bsdf_lobes_common.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/bsdf_lobes_common.glsl.js +95 -0
- package/dist/shaders/physical/bsdf_lobes_common.glsl.js.map +1 -0
- package/dist/shaders/physical/clearcoat.glsl.d.ts +23 -0
- package/dist/shaders/physical/clearcoat.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/clearcoat.glsl.js +70 -0
- package/dist/shaders/physical/clearcoat.glsl.js.map +1 -0
- package/dist/shaders/physical/debug_view.glsl.d.ts +19 -0
- package/dist/shaders/physical/debug_view.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/debug_view.glsl.js +76 -0
- package/dist/shaders/physical/debug_view.glsl.js.map +1 -0
- package/dist/shaders/physical/dispersion.glsl.d.ts +18 -0
- package/dist/shaders/physical/dispersion.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/dispersion.glsl.js +67 -0
- package/dist/shaders/physical/dispersion.glsl.js.map +1 -0
- package/dist/shaders/physical/emissive_strength.glsl.d.ts +18 -0
- package/dist/shaders/physical/emissive_strength.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/emissive_strength.glsl.js +20 -0
- package/dist/shaders/physical/emissive_strength.glsl.js.map +1 -0
- package/dist/shaders/physical/index.d.ts +27 -0
- package/dist/shaders/physical/index.d.ts.map +1 -0
- package/dist/shaders/physical/index.js +69 -0
- package/dist/shaders/physical/index.js.map +1 -0
- package/dist/shaders/physical/iridescence.glsl.d.ts +25 -0
- package/dist/shaders/physical/iridescence.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/iridescence.glsl.js +186 -0
- package/dist/shaders/physical/iridescence.glsl.js.map +1 -0
- package/dist/shaders/physical/lobe_calls.glsl.d.ts +83 -0
- package/dist/shaders/physical/lobe_calls.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/lobe_calls.glsl.js +397 -0
- package/dist/shaders/physical/lobe_calls.glsl.js.map +1 -0
- package/dist/shaders/physical/sheen.glsl.d.ts +24 -0
- package/dist/shaders/physical/sheen.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/sheen.glsl.js +108 -0
- package/dist/shaders/physical/sheen.glsl.js.map +1 -0
- package/dist/shaders/physical/specular_ior.glsl.d.ts +20 -0
- package/dist/shaders/physical/specular_ior.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/specular_ior.glsl.js +64 -0
- package/dist/shaders/physical/specular_ior.glsl.js.map +1 -0
- package/dist/shaders/physical/tangent_frame.glsl.d.ts +27 -0
- package/dist/shaders/physical/tangent_frame.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/tangent_frame.glsl.js +71 -0
- package/dist/shaders/physical/tangent_frame.glsl.js.map +1 -0
- package/dist/shaders/physical/transmission.glsl.d.ts +25 -0
- package/dist/shaders/physical/transmission.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/transmission.glsl.js +204 -0
- package/dist/shaders/physical/transmission.glsl.js.map +1 -0
- package/dist/shaders/physical/transmission_copy.glsl.d.ts +15 -0
- package/dist/shaders/physical/transmission_copy.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/transmission_copy.glsl.js +33 -0
- package/dist/shaders/physical/transmission_copy.glsl.js.map +1 -0
- package/dist/shaders/physical/unlit.glsl.d.ts +17 -0
- package/dist/shaders/physical/unlit.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/unlit.glsl.js +19 -0
- package/dist/shaders/physical/unlit.glsl.js.map +1 -0
- package/dist/shaders/physical/uv_transform.glsl.d.ts +18 -0
- package/dist/shaders/physical/uv_transform.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/uv_transform.glsl.js +30 -0
- package/dist/shaders/physical/uv_transform.glsl.js.map +1 -0
- package/dist/shaders/physical/volume.glsl.d.ts +19 -0
- package/dist/shaders/physical/volume.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/volume.glsl.js +47 -0
- package/dist/shaders/physical/volume.glsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.d.ts +8 -0
- package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.js +26 -0
- package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/anisotropy.wgsl.d.ts +10 -0
- package/dist/shaders/physical-wgsl/anisotropy.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/anisotropy.wgsl.js +97 -0
- package/dist/shaders/physical-wgsl/anisotropy.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.d.ts +11 -0
- package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.js +76 -0
- package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/clearcoat.wgsl.d.ts +9 -0
- package/dist/shaders/physical-wgsl/clearcoat.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/clearcoat.wgsl.js +56 -0
- package/dist/shaders/physical-wgsl/clearcoat.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/debug_view.wgsl.d.ts +10 -0
- package/dist/shaders/physical-wgsl/debug_view.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/debug_view.wgsl.js +71 -0
- package/dist/shaders/physical-wgsl/debug_view.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/dispersion.wgsl.d.ts +10 -0
- package/dist/shaders/physical-wgsl/dispersion.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/dispersion.wgsl.js +51 -0
- package/dist/shaders/physical-wgsl/dispersion.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/emissive_strength.wgsl.d.ts +9 -0
- package/dist/shaders/physical-wgsl/emissive_strength.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/emissive_strength.wgsl.js +15 -0
- package/dist/shaders/physical-wgsl/emissive_strength.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/index.d.ts +35 -0
- package/dist/shaders/physical-wgsl/index.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/index.js +51 -0
- package/dist/shaders/physical-wgsl/index.js.map +1 -0
- package/dist/shaders/physical-wgsl/iridescence.wgsl.d.ts +9 -0
- package/dist/shaders/physical-wgsl/iridescence.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/iridescence.wgsl.js +162 -0
- package/dist/shaders/physical-wgsl/iridescence.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/sheen.wgsl.d.ts +9 -0
- package/dist/shaders/physical-wgsl/sheen.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/sheen.wgsl.js +85 -0
- package/dist/shaders/physical-wgsl/sheen.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/specular_ior.wgsl.d.ts +10 -0
- package/dist/shaders/physical-wgsl/specular_ior.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/specular_ior.wgsl.js +47 -0
- package/dist/shaders/physical-wgsl/specular_ior.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/tangent_frame.wgsl.d.ts +11 -0
- package/dist/shaders/physical-wgsl/tangent_frame.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/tangent_frame.wgsl.js +57 -0
- package/dist/shaders/physical-wgsl/tangent_frame.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/transmission.wgsl.d.ts +14 -0
- package/dist/shaders/physical-wgsl/transmission.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/transmission.wgsl.js +159 -0
- package/dist/shaders/physical-wgsl/transmission.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/unlit.wgsl.d.ts +8 -0
- package/dist/shaders/physical-wgsl/unlit.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/unlit.wgsl.js +13 -0
- package/dist/shaders/physical-wgsl/unlit.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/uv_transform.wgsl.d.ts +10 -0
- package/dist/shaders/physical-wgsl/uv_transform.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/uv_transform.wgsl.js +24 -0
- package/dist/shaders/physical-wgsl/uv_transform.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/volume.wgsl.d.ts +10 -0
- package/dist/shaders/physical-wgsl/volume.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/volume.wgsl.js +35 -0
- package/dist/shaders/physical-wgsl/volume.wgsl.js.map +1 -0
- package/dist/shadows/DirectionalCascadeFitter.d.ts +97 -0
- package/dist/shadows/DirectionalCascadeFitter.d.ts.map +1 -0
- package/dist/shadows/DirectionalCascadeFitter.js +372 -0
- package/dist/shadows/DirectionalCascadeFitter.js.map +1 -0
- package/dist/shadows/Prd02DepthShaderLibrary.d.ts +77 -0
- package/dist/shadows/Prd02DepthShaderLibrary.d.ts.map +1 -0
- package/dist/shadows/Prd02DepthShaderLibrary.js +381 -0
- package/dist/shadows/Prd02DepthShaderLibrary.js.map +1 -0
- package/dist/shadows/Prd02ReceiveShadowContributor.d.ts +20 -0
- package/dist/shadows/Prd02ReceiveShadowContributor.d.ts.map +1 -0
- package/dist/shadows/Prd02ReceiveShadowContributor.js +20 -0
- package/dist/shadows/Prd02ReceiveShadowContributor.js.map +1 -0
- package/dist/shadows/Prd02ShadowBridge.d.ts +111 -0
- package/dist/shadows/Prd02ShadowBridge.d.ts.map +1 -0
- package/dist/shadows/Prd02ShadowBridge.js +267 -0
- package/dist/shadows/Prd02ShadowBridge.js.map +1 -0
- package/dist/shadows/Prd02ShadowFilter.d.ts +29 -0
- package/dist/shadows/Prd02ShadowFilter.d.ts.map +1 -0
- package/dist/shadows/Prd02ShadowFilter.js +35 -0
- package/dist/shadows/Prd02ShadowFilter.js.map +1 -0
- package/dist/shadows/Prd02ShadowsContributor.d.ts +44 -0
- package/dist/shadows/Prd02ShadowsContributor.d.ts.map +1 -0
- package/dist/shadows/Prd02ShadowsContributor.js +197 -0
- package/dist/shadows/Prd02ShadowsContributor.js.map +1 -0
- package/dist/shadows/ShadowAtlas.d.ts +59 -0
- package/dist/shadows/ShadowAtlas.d.ts.map +1 -0
- package/dist/shadows/ShadowAtlas.js +137 -0
- package/dist/shadows/ShadowAtlas.js.map +1 -0
- package/dist/shadows/ShadowDebugViews.d.ts +5 -0
- package/dist/shadows/ShadowDebugViews.d.ts.map +1 -1
- package/dist/shadows/ShadowDebugViews.js +15 -10
- package/dist/shadows/ShadowDebugViews.js.map +1 -1
- package/dist/shadows/ShadowFrameBinding.d.ts +18 -0
- package/dist/shadows/ShadowFrameBinding.d.ts.map +1 -0
- package/dist/shadows/ShadowFrameBinding.js +52 -0
- package/dist/shadows/ShadowFrameBinding.js.map +1 -0
- package/dist/shadows/ShadowSystem.d.ts +125 -0
- package/dist/shadows/ShadowSystem.d.ts.map +1 -0
- package/dist/shadows/ShadowSystem.js +293 -0
- package/dist/shadows/ShadowSystem.js.map +1 -0
- package/dist/textures/TextureBudget.d.ts +42 -0
- package/dist/textures/TextureBudget.d.ts.map +1 -0
- package/dist/textures/TextureBudget.js +180 -0
- package/dist/textures/TextureBudget.js.map +1 -0
- package/dist/vfx/BeamPass.d.ts +42 -0
- package/dist/vfx/BeamPass.d.ts.map +1 -0
- package/dist/vfx/BeamPass.js +249 -0
- package/dist/vfx/BeamPass.js.map +1 -0
- package/dist/vfx/BlendFallback.d.ts +19 -0
- package/dist/vfx/BlendFallback.d.ts.map +1 -0
- package/dist/vfx/BlendFallback.js +73 -0
- package/dist/vfx/BlendFallback.js.map +1 -0
- package/dist/vfx/DecalBatch.d.ts +120 -0
- package/dist/vfx/DecalBatch.d.ts.map +1 -0
- package/dist/vfx/DecalBatch.js +234 -0
- package/dist/vfx/DecalBatch.js.map +1 -0
- package/dist/vfx/DecalPass.d.ts +63 -0
- package/dist/vfx/DecalPass.d.ts.map +1 -0
- package/dist/vfx/DecalPass.js +159 -0
- package/dist/vfx/DecalPass.js.map +1 -0
- package/dist/vfx/LowResParticles.d.ts +31 -0
- package/dist/vfx/LowResParticles.d.ts.map +1 -0
- package/dist/vfx/LowResParticles.js +151 -0
- package/dist/vfx/LowResParticles.js.map +1 -0
- package/dist/vfx/MeshParticleBatch.d.ts +49 -0
- package/dist/vfx/MeshParticleBatch.d.ts.map +1 -0
- package/dist/vfx/MeshParticleBatch.js +184 -0
- package/dist/vfx/MeshParticleBatch.js.map +1 -0
- package/dist/vfx/MeshParticlePass.d.ts +28 -0
- package/dist/vfx/MeshParticlePass.d.ts.map +1 -0
- package/dist/vfx/MeshParticlePass.js +150 -0
- package/dist/vfx/MeshParticlePass.js.map +1 -0
- package/dist/vfx/ParticleBatchPass.d.ts +61 -0
- package/dist/vfx/ParticleBatchPass.d.ts.map +1 -0
- package/dist/vfx/ParticleBatchPass.js +320 -0
- package/dist/vfx/ParticleBatchPass.js.map +1 -0
- package/dist/vfx/ParticleGpuSim.d.ts +85 -0
- package/dist/vfx/ParticleGpuSim.d.ts.map +1 -0
- package/dist/vfx/ParticleGpuSim.js +301 -0
- package/dist/vfx/ParticleGpuSim.js.map +1 -0
- package/dist/vfx/ParticleInstanceLayout.d.ts +38 -0
- package/dist/vfx/ParticleInstanceLayout.d.ts.map +1 -0
- package/dist/vfx/ParticleInstanceLayout.js +105 -0
- package/dist/vfx/ParticleInstanceLayout.js.map +1 -0
- package/dist/vfx/ParticleSort.d.ts +21 -0
- package/dist/vfx/ParticleSort.d.ts.map +1 -0
- package/dist/vfx/ParticleSort.js +80 -0
- package/dist/vfx/ParticleSort.js.map +1 -0
- package/dist/vfx/ProceduralVolumeEmitter.d.ts +90 -0
- package/dist/vfx/ProceduralVolumeEmitter.d.ts.map +1 -0
- package/dist/vfx/ProceduralVolumeEmitter.js +155 -0
- package/dist/vfx/ProceduralVolumeEmitter.js.map +1 -0
- package/dist/vfx/RibbonBatch.d.ts +71 -0
- package/dist/vfx/RibbonBatch.d.ts.map +1 -0
- package/dist/vfx/RibbonBatch.js +234 -0
- package/dist/vfx/RibbonBatch.js.map +1 -0
- package/dist/vfx/RibbonPass.d.ts +21 -0
- package/dist/vfx/RibbonPass.d.ts.map +1 -0
- package/dist/vfx/RibbonPass.js +108 -0
- package/dist/vfx/RibbonPass.js.map +1 -0
- package/dist/vfx/SceneDepthAdapter.d.ts +28 -0
- package/dist/vfx/SceneDepthAdapter.d.ts.map +1 -0
- package/dist/vfx/SceneDepthAdapter.js +70 -0
- package/dist/vfx/SceneDepthAdapter.js.map +1 -0
- package/dist/vfx/VfxAtlas.d.ts +68 -0
- package/dist/vfx/VfxAtlas.d.ts.map +1 -0
- package/dist/vfx/VfxAtlas.js +106 -0
- package/dist/vfx/VfxAtlas.js.map +1 -0
- package/dist/vfx/contributors.d.ts +73 -0
- package/dist/vfx/contributors.d.ts.map +1 -0
- package/dist/vfx/contributors.js +615 -0
- package/dist/vfx/contributors.js.map +1 -0
- package/dist/vfx/decalLighting.d.ts +8 -0
- package/dist/vfx/decalLighting.d.ts.map +1 -0
- package/dist/vfx/decalLighting.js +53 -0
- package/dist/vfx/decalLighting.js.map +1 -0
- package/dist/vfx/depthSampler.d.ts +3 -0
- package/dist/vfx/depthSampler.d.ts.map +1 -0
- package/dist/vfx/depthSampler.js +10 -0
- package/dist/vfx/depthSampler.js.map +1 -0
- package/dist/vfx/prd07FeaturePars.d.ts +12 -0
- package/dist/vfx/prd07FeaturePars.d.ts.map +1 -0
- package/dist/vfx/prd07FeaturePars.js +54 -0
- package/dist/vfx/prd07FeaturePars.js.map +1 -0
- package/dist/vfx/shaders/beam.glsl.d.ts +11 -0
- package/dist/vfx/shaders/beam.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/beam.glsl.js +89 -0
- package/dist/vfx/shaders/beam.glsl.js.map +1 -0
- package/dist/vfx/shaders/decal.glsl.d.ts +14 -0
- package/dist/vfx/shaders/decal.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/decal.glsl.js +157 -0
- package/dist/vfx/shaders/decal.glsl.js.map +1 -0
- package/dist/vfx/shaders/gpu-sim.glsl.d.ts +5 -0
- package/dist/vfx/shaders/gpu-sim.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/gpu-sim.glsl.js +177 -0
- package/dist/vfx/shaders/gpu-sim.glsl.js.map +1 -0
- package/dist/vfx/shaders/lowresComposite.glsl.d.ts +9 -0
- package/dist/vfx/shaders/lowresComposite.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/lowresComposite.glsl.js +64 -0
- package/dist/vfx/shaders/lowresComposite.glsl.js.map +1 -0
- package/dist/vfx/shaders/mesh-particle.glsl.d.ts +4 -0
- package/dist/vfx/shaders/mesh-particle.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/mesh-particle.glsl.js +55 -0
- package/dist/vfx/shaders/mesh-particle.glsl.js.map +1 -0
- package/dist/vfx/shaders/particle.glsl.d.ts +24 -0
- package/dist/vfx/shaders/particle.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/particle.glsl.js +215 -0
- package/dist/vfx/shaders/particle.glsl.js.map +1 -0
- package/dist/vfx/shaders/ribbon.glsl.d.ts +9 -0
- package/dist/vfx/shaders/ribbon.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/ribbon.glsl.js +60 -0
- package/dist/vfx/shaders/ribbon.glsl.js.map +1 -0
- package/dist/vfx/shaders/volume.glsl.d.ts +5 -0
- package/dist/vfx/shaders/volume.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/volume.glsl.js +52 -0
- package/dist/vfx/shaders/volume.glsl.js.map +1 -0
- package/dist/webgl2/ContextLifecycle.d.ts +43 -0
- package/dist/webgl2/ContextLifecycle.d.ts.map +1 -0
- package/dist/webgl2/ContextLifecycle.js +189 -0
- package/dist/webgl2/ContextLifecycle.js.map +1 -0
- package/dist/webgl2/Counters.d.ts +58 -0
- package/dist/webgl2/Counters.d.ts.map +1 -0
- package/dist/webgl2/Counters.js +207 -0
- package/dist/webgl2/Counters.js.map +1 -0
- package/dist/webgl2/DeviceHost.d.ts +41 -0
- package/dist/webgl2/DeviceHost.d.ts.map +1 -0
- package/dist/webgl2/DeviceHost.js +3 -0
- package/dist/webgl2/DeviceHost.js.map +1 -0
- package/dist/webgl2/LegacyPost.d.ts +279 -0
- package/dist/webgl2/LegacyPost.d.ts.map +1 -0
- package/dist/webgl2/LegacyPost.js +2480 -0
- package/dist/webgl2/LegacyPost.js.map +1 -0
- package/dist/webgl2/MultiDraw.d.ts +96 -0
- package/dist/webgl2/MultiDraw.d.ts.map +1 -0
- package/dist/webgl2/MultiDraw.js +716 -0
- package/dist/webgl2/MultiDraw.js.map +1 -0
- package/dist/webgl2/Probe.d.ts +27 -0
- package/dist/webgl2/Probe.d.ts.map +1 -0
- package/dist/webgl2/Probe.js +329 -0
- package/dist/webgl2/Probe.js.map +1 -0
- package/dist/webgl2/Samplers.d.ts +20 -0
- package/dist/webgl2/Samplers.d.ts.map +1 -0
- package/dist/webgl2/Samplers.js +179 -0
- package/dist/webgl2/Samplers.js.map +1 -0
- package/dist/webgl2/TextureFormats.d.ts +48 -0
- package/dist/webgl2/TextureFormats.d.ts.map +1 -0
- package/dist/webgl2/TextureFormats.js +185 -0
- package/dist/webgl2/TextureFormats.js.map +1 -0
- package/dist/webgl2/TextureUpload.d.ts +38 -0
- package/dist/webgl2/TextureUpload.d.ts.map +1 -0
- package/dist/webgl2/TextureUpload.js +346 -0
- package/dist/webgl2/TextureUpload.js.map +1 -0
- package/dist/webgpu/WebGPUBuffer.d.ts +1 -0
- package/dist/webgpu/WebGPUBuffer.d.ts.map +1 -1
- package/dist/webgpu/WebGPUCompute.d.ts +1 -0
- package/dist/webgpu/WebGPUCompute.d.ts.map +1 -1
- package/dist/webgpu/WebGPUCompute.js +1 -0
- package/dist/webgpu/WebGPUCompute.js.map +1 -1
- package/dist/webgpu/WebGPUPipelineCache.d.ts +4 -0
- package/dist/webgpu/WebGPUPipelineCache.d.ts.map +1 -1
- package/dist/webgpu/WebGPUPipelineCache.js +4 -0
- package/dist/webgpu/WebGPUPipelineCache.js.map +1 -1
- package/dist/webgpu/WebGPUPostShaders.d.ts.map +1 -1
- package/dist/webgpu/WebGPUPostShaders.js +33 -2
- package/dist/webgpu/WebGPUPostShaders.js.map +1 -1
- package/dist/webgpu/WebGPUTexture.d.ts +1 -0
- package/dist/webgpu/WebGPUTexture.d.ts.map +1 -1
- package/dist/webgpu/WebGPUTexture.js.map +1 -1
- package/dist/world/chunks.d.ts +15 -0
- package/dist/world/chunks.d.ts.map +1 -0
- package/dist/world/chunks.js +56 -0
- package/dist/world/chunks.js.map +1 -0
- package/dist/world/index.d.ts +38 -0
- package/dist/world/index.d.ts.map +1 -0
- package/dist/world/index.js +39 -0
- package/dist/world/index.js.map +1 -0
- package/dist/world/shared/shaders/worldLightFallback.d.ts +12 -0
- package/dist/world/shared/shaders/worldLightFallback.d.ts.map +1 -0
- package/dist/world/shared/shaders/worldLightFallback.js +82 -0
- package/dist/world/shared/shaders/worldLightFallback.js.map +1 -0
- package/dist/world/space/PlanetMaterial.d.ts +24 -0
- package/dist/world/space/PlanetMaterial.d.ts.map +1 -0
- package/dist/world/space/PlanetMaterial.js +82 -0
- package/dist/world/space/PlanetMaterial.js.map +1 -0
- package/dist/world/space/SpaceSkyBake.d.ts +46 -0
- package/dist/world/space/SpaceSkyBake.d.ts.map +1 -0
- package/dist/world/space/SpaceSkyBake.js +145 -0
- package/dist/world/space/SpaceSkyBake.js.map +1 -0
- package/dist/world/space/shaders/planet.d.ts +8 -0
- package/dist/world/space/shaders/planet.d.ts.map +1 -0
- package/dist/world/space/shaders/planet.js +55 -0
- package/dist/world/space/shaders/planet.js.map +1 -0
- package/dist/world/space/shaders/spaceBake.d.ts +9 -0
- package/dist/world/space/shaders/spaceBake.d.ts.map +1 -0
- package/dist/world/space/shaders/spaceBake.js +102 -0
- package/dist/world/space/shaders/spaceBake.js.map +1 -0
- package/dist/world/terrain/SplatBake.d.ts +76 -0
- package/dist/world/terrain/SplatBake.d.ts.map +1 -0
- package/dist/world/terrain/SplatBake.js +308 -0
- package/dist/world/terrain/SplatBake.js.map +1 -0
- package/dist/world/terrain/TerrainCdlod.d.ts +67 -0
- package/dist/world/terrain/TerrainCdlod.d.ts.map +1 -0
- package/dist/world/terrain/TerrainCdlod.js +115 -0
- package/dist/world/terrain/TerrainCdlod.js.map +1 -0
- package/dist/world/terrain/TerrainHeightTexture.d.ts +44 -0
- package/dist/world/terrain/TerrainHeightTexture.d.ts.map +1 -0
- package/dist/world/terrain/TerrainHeightTexture.js +173 -0
- package/dist/world/terrain/TerrainHeightTexture.js.map +1 -0
- package/dist/world/terrain/TerrainPatchGeometry.d.ts +18 -0
- package/dist/world/terrain/TerrainPatchGeometry.d.ts.map +1 -0
- package/dist/world/terrain/TerrainPatchGeometry.js +40 -0
- package/dist/world/terrain/TerrainPatchGeometry.js.map +1 -0
- package/dist/world/terrain/shaders/terrain.vert.glsl.d.ts +19 -0
- package/dist/world/terrain/shaders/terrain.vert.glsl.d.ts.map +1 -0
- package/dist/world/terrain/shaders/terrain.vert.glsl.js +162 -0
- package/dist/world/terrain/shaders/terrain.vert.glsl.js.map +1 -0
- package/dist/world/terrain/shaders/terrainCdlod.d.ts +23 -0
- package/dist/world/terrain/shaders/terrainCdlod.d.ts.map +1 -0
- package/dist/world/terrain/shaders/terrainCdlod.js +110 -0
- package/dist/world/terrain/shaders/terrainCdlod.js.map +1 -0
- package/dist/world/terrain/shaders/terrainSplat.d.ts +26 -0
- package/dist/world/terrain/shaders/terrainSplat.d.ts.map +1 -0
- package/dist/world/terrain/shaders/terrainSplat.js +181 -0
- package/dist/world/terrain/shaders/terrainSplat.js.map +1 -0
- package/dist/world/vegetation/FoliageMaterial.d.ts +14 -0
- package/dist/world/vegetation/FoliageMaterial.d.ts.map +1 -0
- package/dist/world/vegetation/FoliageMaterial.js +107 -0
- package/dist/world/vegetation/FoliageMaterial.js.map +1 -0
- package/dist/world/vegetation/GrassField.d.ts +43 -0
- package/dist/world/vegetation/GrassField.d.ts.map +1 -0
- package/dist/world/vegetation/GrassField.js +68 -0
- package/dist/world/vegetation/GrassField.js.map +1 -0
- package/dist/world/vegetation/ImpostorMaterial.d.ts +20 -0
- package/dist/world/vegetation/ImpostorMaterial.d.ts.map +1 -0
- package/dist/world/vegetation/ImpostorMaterial.js +80 -0
- package/dist/world/vegetation/ImpostorMaterial.js.map +1 -0
- package/dist/world/vegetation/InstanceChunkGrid.d.ts +67 -0
- package/dist/world/vegetation/InstanceChunkGrid.d.ts.map +1 -0
- package/dist/world/vegetation/InstanceChunkGrid.js +150 -0
- package/dist/world/vegetation/InstanceChunkGrid.js.map +1 -0
- package/dist/world/vegetation/WindCpu.d.ts +19 -0
- package/dist/world/vegetation/WindCpu.d.ts.map +1 -0
- package/dist/world/vegetation/WindCpu.js +43 -0
- package/dist/world/vegetation/WindCpu.js.map +1 -0
- package/dist/world/vegetation/WindField.d.ts +42 -0
- package/dist/world/vegetation/WindField.d.ts.map +1 -0
- package/dist/world/vegetation/WindField.js +154 -0
- package/dist/world/vegetation/WindField.js.map +1 -0
- package/dist/world/vegetation/shaders/foliage.d.ts +8 -0
- package/dist/world/vegetation/shaders/foliage.d.ts.map +1 -0
- package/dist/world/vegetation/shaders/foliage.js +104 -0
- package/dist/world/vegetation/shaders/foliage.js.map +1 -0
- package/dist/world/vegetation/shaders/grass.d.ts +10 -0
- package/dist/world/vegetation/shaders/grass.d.ts.map +1 -0
- package/dist/world/vegetation/shaders/grass.js +79 -0
- package/dist/world/vegetation/shaders/grass.js.map +1 -0
- package/dist/world/vegetation/shaders/impostor.d.ts +9 -0
- package/dist/world/vegetation/shaders/impostor.d.ts.map +1 -0
- package/dist/world/vegetation/shaders/impostor.js +97 -0
- package/dist/world/vegetation/shaders/impostor.js.map +1 -0
- package/dist/world/vegetation/shaders/wind.d.ts +9 -0
- package/dist/world/vegetation/shaders/wind.d.ts.map +1 -0
- package/dist/world/vegetation/shaders/wind.js +103 -0
- package/dist/world/vegetation/shaders/wind.js.map +1 -0
- package/dist/world/water/GerstnerWaves.d.ts +65 -0
- package/dist/world/water/GerstnerWaves.d.ts.map +1 -0
- package/dist/world/water/GerstnerWaves.js +182 -0
- package/dist/world/water/GerstnerWaves.js.map +1 -0
- package/dist/world/water/ReflectionViewPass.d.ts +46 -0
- package/dist/world/water/ReflectionViewPass.d.ts.map +1 -0
- package/dist/world/water/ReflectionViewPass.js +85 -0
- package/dist/world/water/ReflectionViewPass.js.map +1 -0
- package/dist/world/water/SceneCopyFallback.d.ts +21 -0
- package/dist/world/water/SceneCopyFallback.d.ts.map +1 -0
- package/dist/world/water/SceneCopyFallback.js +150 -0
- package/dist/world/water/SceneCopyFallback.js.map +1 -0
- package/dist/world/water/UnderwaterState.d.ts +25 -0
- package/dist/world/water/UnderwaterState.d.ts.map +1 -0
- package/dist/world/water/UnderwaterState.js +134 -0
- package/dist/world/water/UnderwaterState.js.map +1 -0
- package/dist/world/water/WaterMaterial.d.ts +23 -0
- package/dist/world/water/WaterMaterial.d.ts.map +1 -0
- package/dist/world/water/WaterMaterial.js +129 -0
- package/dist/world/water/WaterMaterial.js.map +1 -0
- package/dist/world/water/shaders/caustics.d.ts +13 -0
- package/dist/world/water/shaders/caustics.d.ts.map +1 -0
- package/dist/world/water/shaders/caustics.js +103 -0
- package/dist/world/water/shaders/caustics.js.map +1 -0
- package/dist/world/water/shaders/gerstner.d.ts +9 -0
- package/dist/world/water/shaders/gerstner.d.ts.map +1 -0
- package/dist/world/water/shaders/gerstner.js +100 -0
- package/dist/world/water/shaders/gerstner.js.map +1 -0
- package/dist/world/water/shaders/water.d.ts +12 -0
- package/dist/world/water/shaders/water.d.ts.map +1 -0
- package/dist/world/water/shaders/water.js +112 -0
- package/dist/world/water/shaders/water.js.map +1 -0
- package/package.json +32 -11
- package/dist/ArchitecturalMaterialCatalog.d.ts +0 -30
- package/dist/ArchitecturalMaterialCatalog.d.ts.map +0 -1
- package/dist/ArchitecturalMaterialCatalog.js +0 -90
- package/dist/ArchitecturalMaterialCatalog.js.map +0 -1
- package/dist/LeanWebGL2Device.d.ts +0 -265
- package/dist/LeanWebGL2Device.d.ts.map +0 -1
- package/dist/LeanWebGL2Device.js +0 -4001
- package/dist/LeanWebGL2Device.js.map +0 -1
- package/dist/advanced-runtime/AdvancedRenderer.d.ts +0 -23
- package/dist/advanced-runtime/AdvancedRenderer.d.ts.map +0 -1
- package/dist/advanced-runtime/AdvancedRenderer.js +0 -45
- package/dist/advanced-runtime/AdvancedRenderer.js.map +0 -1
- package/dist/animation/AnimationMaterialStyle.d.ts +0 -19
- package/dist/animation/AnimationMaterialStyle.d.ts.map +0 -1
- package/dist/animation/AnimationMaterialStyle.js +0 -13
- package/dist/animation/AnimationMaterialStyle.js.map +0 -1
- package/dist/cinematic/CinematicMaterialPresets.d.ts +0 -16
- package/dist/cinematic/CinematicMaterialPresets.d.ts.map +0 -1
- package/dist/cinematic/CinematicMaterialPresets.js +0 -114
- package/dist/cinematic/CinematicMaterialPresets.js.map +0 -1
- package/dist/lean/LeanProductRenderer.d.ts +0 -29
- package/dist/lean/LeanProductRenderer.d.ts.map +0 -1
- package/dist/lean/LeanProductRenderer.js +0 -38
- package/dist/lean/LeanProductRenderer.js.map +0 -1
- package/dist/lean/LeanProductionRenderer.d.ts +0 -38
- package/dist/lean/LeanProductionRenderer.d.ts.map +0 -1
- package/dist/lean/LeanProductionRenderer.js +0 -88
- package/dist/lean/LeanProductionRenderer.js.map +0 -1
- package/dist/lean-core-runtime.d.ts +0 -13
- package/dist/lean-core-runtime.d.ts.map +0 -1
- package/dist/lean-core-runtime.js +0 -10
- package/dist/lean-core-runtime.js.map +0 -1
- package/dist/lean-runtime.d.ts +0 -18
- package/dist/lean-runtime.d.ts.map +0 -1
- package/dist/lean-runtime.js +0 -13
- package/dist/lean-runtime.js.map +0 -1
- package/dist/materials/TransmissionPass.d.ts +0 -16
- package/dist/materials/TransmissionPass.d.ts.map +0 -1
- package/dist/materials/TransmissionPass.js +0 -30
- package/dist/materials/TransmissionPass.js.map +0 -1
- package/dist/production-runtime/ProductionEffectsPipeline.d.ts +0 -20
- package/dist/production-runtime/ProductionEffectsPipeline.d.ts.map +0 -1
- package/dist/production-runtime/ProductionEffectsPipeline.js +0 -65
- package/dist/production-runtime/ProductionEffectsPipeline.js.map +0 -1
- package/dist/production-runtime/ProductionRuntimeRenderer.d.ts +0 -44
- package/dist/production-runtime/ProductionRuntimeRenderer.d.ts.map +0 -1
- package/dist/production-runtime/ProductionRuntimeRenderer.js +0 -179
- package/dist/production-runtime/ProductionRuntimeRenderer.js.map +0 -1
- package/dist/production-runtime/ProductionWebGL2Renderer.d.ts +0 -65
- package/dist/production-runtime/ProductionWebGL2Renderer.d.ts.map +0 -1
- package/dist/production-runtime/ProductionWebGL2Renderer.js +0 -305
- package/dist/production-runtime/ProductionWebGL2Renderer.js.map +0 -1
- package/dist/threejs-example-parity/index.d.ts +0 -57
- package/dist/threejs-example-parity/index.d.ts.map +0 -1
- package/dist/threejs-example-parity/index.js +0 -139
- package/dist/threejs-example-parity/index.js.map +0 -1
|
@@ -0,0 +1,162 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* PRD-10 T2.4 — the standalone Path S terrain program sources, composed from
|
|
3
|
+
* the `a3d_prd10_terrain_cdlod` / `a3d_prd10_terrain_splat` chunk bodies so the
|
|
4
|
+
* vertex displacement is bit-identical to the harnessed chunk.
|
|
5
|
+
*/
|
|
6
|
+
import { terrainCdlodGlsl, terrainCdlodWgslBindings, terrainCdlodWgslFunctions, terrainCdlodWgslUniformStruct } from "./terrainCdlod.js";
|
|
7
|
+
import { terrainSplatGlsl, terrainSplatWgslBindings, terrainSplatWgslFunctions, terrainSplatWgslUniformStruct } from "./terrainSplat.js";
|
|
8
|
+
export const TERRAIN_VERT_GLSL = /* glsl */ `#version 300 es
|
|
9
|
+
// prd10.terrain — RenderDevice shader marker (both stages; the device rejects a program without it)
|
|
10
|
+
precision highp float;
|
|
11
|
+
in vec2 a_grid;
|
|
12
|
+
in vec4 a_node;
|
|
13
|
+
uniform vec3 u_cameraPosition;
|
|
14
|
+
uniform mat4 u_viewProjection;
|
|
15
|
+
${terrainCdlodGlsl}
|
|
16
|
+
void main() {
|
|
17
|
+
vec2 uv;
|
|
18
|
+
vec3 pos = a3dTerrainCdlod(a_grid, a_node, uv);
|
|
19
|
+
v_worldPosition = pos;
|
|
20
|
+
v_terrainUv = uv;
|
|
21
|
+
gl_Position = u_viewProjection * vec4(pos, 1.0);
|
|
22
|
+
}
|
|
23
|
+
`;
|
|
24
|
+
const terrainFragBody = /* glsl */ `// prd10.terrain — RenderDevice shader marker
|
|
25
|
+
precision highp float;
|
|
26
|
+
in vec3 v_worldPosition;
|
|
27
|
+
in vec2 v_terrainUv;
|
|
28
|
+
out vec4 o_color;
|
|
29
|
+
// float, not int: the device uploads JS numbers with uniform1f, which is
|
|
30
|
+
// INVALID_OPERATION on an int uniform (the count stayed 0 → black terrain).
|
|
31
|
+
uniform float u_layerCount;
|
|
32
|
+
uniform vec3 u_cameraPosition;
|
|
33
|
+
uniform vec3 u_ambient;
|
|
34
|
+
uniform vec3 u_keyLightDir; // direction light travels (e.g. sun → scene)
|
|
35
|
+
uniform vec3 u_keyLightColor;
|
|
36
|
+
${terrainSplatGlsl}
|
|
37
|
+
void main() {
|
|
38
|
+
if (a3dTerrainDiscardHole(v_terrainUv)) discard;
|
|
39
|
+
int layerCount = int(u_layerCount + 0.5);
|
|
40
|
+
vec3 n = a3dTerrainMacroNormal(v_terrainUv);
|
|
41
|
+
float w[8];
|
|
42
|
+
a3dTerrainSplatWeights(v_terrainUv, layerCount, w);
|
|
43
|
+
float viewDist = distance(u_cameraPosition, v_worldPosition);
|
|
44
|
+
a3dTerrainHeightBlend(w, v_worldPosition.xz, viewDist, layerCount);
|
|
45
|
+
float macro = texture(u_macroVariation, v_worldPosition.xz / 256.0).r;
|
|
46
|
+
vec3 albedo = vec3(0.0);
|
|
47
|
+
float roughness = 0.0;
|
|
48
|
+
for (int i = 0; i < 8; i++) {
|
|
49
|
+
if (i >= layerCount) break;
|
|
50
|
+
vec4 params = u_layerParams[i];
|
|
51
|
+
vec3 tint = u_layerTintOrm[i].rgb;
|
|
52
|
+
#ifdef A3D_TERRAIN_SOLID
|
|
53
|
+
albedo += tint * (0.85 + 0.3 * macro) * w[i];
|
|
54
|
+
roughness += 0.85 * w[i];
|
|
55
|
+
#else
|
|
56
|
+
vec2 uvA = v_worldPosition.xz / max(params.x, 1e-3);
|
|
57
|
+
vec2 uvB = mat2(0.80902, 0.58779, -0.58779, 0.80902) * uvA; // rot(0.62) second-scale anti-tiling
|
|
58
|
+
vec4 ah = mix(texture(u_layerAlbedoHeight, vec3(uvA, float(i))),
|
|
59
|
+
texture(u_layerAlbedoHeight, vec3(uvB, float(i))),
|
|
60
|
+
clamp(macro * 2.0, 0.0, 1.0));
|
|
61
|
+
albedo += ah.rgb * tint * w[i];
|
|
62
|
+
roughness += texture(u_layerOrm, vec3(uvA, float(i))).g * w[i];
|
|
63
|
+
#endif
|
|
64
|
+
roughness += u_layerTintOrm[i].a * w[i];
|
|
65
|
+
}
|
|
66
|
+
float ndl = max(dot(n, -u_keyLightDir), 0.0);
|
|
67
|
+
vec3 col = albedo * (u_ambient + u_keyLightColor * ndl);
|
|
68
|
+
o_color = vec4(col, 1.0);
|
|
69
|
+
}
|
|
70
|
+
`;
|
|
71
|
+
/** Textured terrain program (layer albedo/height + ORM texture arrays bound). */
|
|
72
|
+
export const TERRAIN_FRAG_GLSL = `#version 300 es\n${terrainFragBody}`;
|
|
73
|
+
/** Tint-only terrain program for Path S: declares no sampler2DArray (see the splat chunk). */
|
|
74
|
+
export const TERRAIN_FRAG_SOLID_GLSL = `#version 300 es\n#define A3D_TERRAIN_SOLID 1\n${terrainFragBody}`;
|
|
75
|
+
/**
|
|
76
|
+
* T2.4 — WGSL twin of the Path S terrain program (TERRAIN_VERT_GLSL +
|
|
77
|
+
* TERRAIN_FRAG_GLSL), composed from the same chunk function bodies.
|
|
78
|
+
*
|
|
79
|
+
* Bind layout (one module, no collisions):
|
|
80
|
+
* @group(0): 0 `u_terrain` (CDLOD), 1 `u_height`, 2 `u_camera`, 3 `u_view`
|
|
81
|
+
* @group(1): 0..6 splat/hole/layer/macro textures, 7 `u_samp`, 8 `u_terrainFrag`
|
|
82
|
+
* The fragment entry takes every derivative first, in uniform control flow,
|
|
83
|
+
* and defers `discard` to the end, so the layer loop uses explicit-gradient
|
|
84
|
+
* fetches (`textureSampleGrad`) exactly like the GLSL implicit-derivative path.
|
|
85
|
+
* Validated by naga in `qr-prd10-wgsl.yml`; WebGPU consumption needs #260.
|
|
86
|
+
*/
|
|
87
|
+
export const TERRAIN_WGSL = /* wgsl */ `
|
|
88
|
+
${terrainCdlodWgslUniformStruct}
|
|
89
|
+
${terrainSplatWgslUniformStruct}
|
|
90
|
+
struct A3dTerrainView {
|
|
91
|
+
viewProjection : mat4x4f,
|
|
92
|
+
ambient : vec3f,
|
|
93
|
+
keyLightDir : vec3f, // direction light travels (e.g. sun -> scene)
|
|
94
|
+
keyLightColor : vec3f,
|
|
95
|
+
};
|
|
96
|
+
${terrainCdlodWgslBindings}
|
|
97
|
+
@group(0) @binding(3) var<uniform> u_view : A3dTerrainView;
|
|
98
|
+
${terrainSplatWgslBindings}
|
|
99
|
+
${terrainCdlodWgslFunctions}
|
|
100
|
+
${terrainSplatWgslFunctions}
|
|
101
|
+
struct TerrainVsOut {
|
|
102
|
+
@builtin(position) position : vec4f,
|
|
103
|
+
@location(0) terrainUv : vec2f,
|
|
104
|
+
@location(1) worldPosition : vec3f,
|
|
105
|
+
};
|
|
106
|
+
|
|
107
|
+
@vertex
|
|
108
|
+
fn terrainVs(@location(0) a_grid : vec2f, @location(1) a_node : vec4f) -> TerrainVsOut {
|
|
109
|
+
let v = a3dTerrainCdlod(a_grid, a_node);
|
|
110
|
+
var o : TerrainVsOut;
|
|
111
|
+
o.position = u_view.viewProjection * vec4f(v.world, 1.0);
|
|
112
|
+
o.terrainUv = v.uv;
|
|
113
|
+
o.worldPosition = v.world;
|
|
114
|
+
return o;
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
@fragment
|
|
118
|
+
fn terrainFs(in_ : TerrainVsOut) -> @location(0) vec4f {
|
|
119
|
+
let uv = in_.terrainUv;
|
|
120
|
+
let xz = in_.worldPosition.xz;
|
|
121
|
+
// Uniform control flow: all derivatives before any branch, loop or discard.
|
|
122
|
+
let dUvDx = dpdx(uv);
|
|
123
|
+
let dUvDy = dpdy(uv);
|
|
124
|
+
let dXZDx = dpdx(xz);
|
|
125
|
+
let dXZDy = dpdy(xz);
|
|
126
|
+
let hole = a3dTerrainDiscardHole(uv);
|
|
127
|
+
let n = a3dTerrainMacroNormal(uv);
|
|
128
|
+
let layerCount = u_terrainFrag.layerCount;
|
|
129
|
+
var w = a3dTerrainSplatWeights(uv, dUvDx, dUvDy, layerCount);
|
|
130
|
+
let viewDist = distance(u_camera, in_.worldPosition);
|
|
131
|
+
w = a3dTerrainHeightBlend(w, xz, dXZDx, dXZDy, viewDist, layerCount);
|
|
132
|
+
let macroN = textureSampleGrad(u_macroVariation, u_samp, xz / 256.0, dXZDx / 256.0, dXZDy / 256.0).r;
|
|
133
|
+
let rot = mat2x2f(0.80902, 0.58779, -0.58779, 0.80902); // rot(0.62) second-scale anti-tiling
|
|
134
|
+
var albedo = vec3f(0.0);
|
|
135
|
+
var roughness = 0.0;
|
|
136
|
+
for (var i = 0; i < 8; i = i + 1) {
|
|
137
|
+
if (i >= layerCount) { break; }
|
|
138
|
+
let params = u_terrainFrag.layerParams[i];
|
|
139
|
+
let tint = u_terrainFrag.layerTintOrm[i].rgb;
|
|
140
|
+
if (u_terrainFrag.solidMode == 0) {
|
|
141
|
+
let inv = 1.0 / max(params.x, 1e-3);
|
|
142
|
+
let uvA = xz * inv;
|
|
143
|
+
let gAx = dXZDx * inv;
|
|
144
|
+
let gAy = dXZDy * inv;
|
|
145
|
+
let ah = mix(textureSampleGrad(u_layerAlbedoHeight, u_samp, uvA, i, gAx, gAy),
|
|
146
|
+
textureSampleGrad(u_layerAlbedoHeight, u_samp, rot * uvA, i, rot * gAx, rot * gAy),
|
|
147
|
+
clamp(macroN * 2.0, 0.0, 1.0));
|
|
148
|
+
albedo = albedo + ah.rgb * tint * w[i];
|
|
149
|
+
roughness = roughness + textureSampleGrad(u_layerOrm, u_samp, uvA, i, gAx, gAy).g * w[i];
|
|
150
|
+
} else {
|
|
151
|
+
albedo = albedo + tint * (0.85 + 0.3 * macroN) * w[i];
|
|
152
|
+
roughness = roughness + 0.85 * w[i];
|
|
153
|
+
}
|
|
154
|
+
roughness = roughness + u_terrainFrag.layerTintOrm[i].a * w[i];
|
|
155
|
+
}
|
|
156
|
+
if (hole) { discard; }
|
|
157
|
+
let ndl = max(dot(n, -u_view.keyLightDir), 0.0);
|
|
158
|
+
let col = albedo * (u_view.ambient + u_view.keyLightColor * ndl);
|
|
159
|
+
return vec4f(col, 1.0);
|
|
160
|
+
}
|
|
161
|
+
`;
|
|
162
|
+
//# sourceMappingURL=terrain.vert.glsl.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"terrain.vert.glsl.js","sourceRoot":"","sources":["../../../../../../../packages/rendering/src/world/terrain/shaders/terrain.vert.glsl.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,OAAO,EACL,gBAAgB,EAChB,wBAAwB,EACxB,yBAAyB,EACzB,6BAA6B,EAC9B,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EACL,gBAAgB,EAChB,wBAAwB,EACxB,yBAAyB,EACzB,6BAA6B,EAC9B,MAAM,mBAAmB,CAAC;AAE3B,MAAM,CAAC,MAAM,iBAAiB,GAAG,UAAU,CAAC;;;;;;;EAO1C,gBAAgB;;;;;;;;CAQjB,CAAC;AAEF,MAAM,eAAe,GAAG,UAAU,CAAC;;;;;;;;;;;;EAYjC,gBAAgB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAkCjB,CAAC;AAEF,iFAAiF;AACjF,MAAM,CAAC,MAAM,iBAAiB,GAAG,oBAAoB,eAAe,EAAE,CAAC;AAEvE,8FAA8F;AAC9F,MAAM,CAAC,MAAM,uBAAuB,GAAG,iDAAiD,eAAe,EAAE,CAAC;AAE1G;;;;;;;;;;;GAWG;AACH,MAAM,CAAC,MAAM,YAAY,GAAG,UAAU,CAAC;EACrC,6BAA6B;EAC7B,6BAA6B;;;;;;;EAO7B,wBAAwB;;EAExB,wBAAwB;EACxB,yBAAyB;EACzB,yBAAyB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6D1B,CAAC"}
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* `a3d_prd10_terrain_cdlod` — PRD-10 §8.1 terrain CDLOD vertex chunk.
|
|
3
|
+
* Patch-instanced heightfield: manual bilinear height fetch (matches the CPU
|
|
4
|
+
* `heightAt` within 1e-4 m) + geometric morph toward the parent grid.
|
|
5
|
+
* Path S links this body; Path G consumes it through the `prd10.terrain` feature.
|
|
6
|
+
*/
|
|
7
|
+
import type { ShaderChunk } from "../../../contracts/program.js";
|
|
8
|
+
/** Shared by the terrain program and the SplatBake pass so both run the §8.1 kernel verbatim. */
|
|
9
|
+
export declare const a3dTerrainHeightBilinearGlsl = "\nuniform highp sampler2D u_height; // R32F (or RGBA32F-packed), texelFetch only\nuniform float u_heightScale;\nuniform vec2 u_heightTexSize;\n\n// Must match AuraTerrainHandle.heightAt bit-for-bit within 1e-4 m: border\n// texels clamp so the CPU and GPU kernels agree at the last texel.\nfloat a3dTerrainHeightBilinear(vec2 uv) {\n vec2 p = uv * (u_heightTexSize - 1.0);\n ivec2 i = ivec2(floor(p));\n ivec2 hi = ivec2(u_heightTexSize) - ivec2(1);\n vec2 f = fract(p);\n float h00 = texelFetch(u_height, clamp(i, ivec2(0), hi), 0).r;\n float h10 = texelFetch(u_height, clamp(i + ivec2(1, 0), ivec2(0), hi), 0).r;\n float h01 = texelFetch(u_height, clamp(i + ivec2(0, 1), ivec2(0), hi), 0).r;\n float h11 = texelFetch(u_height, clamp(i + ivec2(1, 1), ivec2(0), hi), 0).r;\n return mix(mix(h00, h10, f.x), mix(h01, h11, f.x), f.y) * u_heightScale;\n}\n";
|
|
10
|
+
export declare const terrainCdlodGlsl = "\n\nuniform highp sampler2D u_height; // R32F (or RGBA32F-packed), texelFetch only\nuniform float u_heightScale;\nuniform vec2 u_heightTexSize;\n\n// Must match AuraTerrainHandle.heightAt bit-for-bit within 1e-4 m: border\n// texels clamp so the CPU and GPU kernels agree at the last texel.\nfloat a3dTerrainHeightBilinear(vec2 uv) {\n vec2 p = uv * (u_heightTexSize - 1.0);\n ivec2 i = ivec2(floor(p));\n ivec2 hi = ivec2(u_heightTexSize) - ivec2(1);\n vec2 f = fract(p);\n float h00 = texelFetch(u_height, clamp(i, ivec2(0), hi), 0).r;\n float h10 = texelFetch(u_height, clamp(i + ivec2(1, 0), ivec2(0), hi), 0).r;\n float h01 = texelFetch(u_height, clamp(i + ivec2(0, 1), ivec2(0), hi), 0).r;\n float h11 = texelFetch(u_height, clamp(i + ivec2(1, 1), ivec2(0), hi), 0).r;\n return mix(mix(h00, h10, f.x), mix(h01, h11, f.x), f.y) * u_heightScale;\n}\n\nuniform vec4 u_terrain; // originX, originZ, sizeX, sizeZ\nuniform vec4 u_morph[8]; // per LOD: x morphStart, y morphEnd (distance); vec4 so the\n // 32-float upload is a vec4 array, not a 16-float \"mat4\"\nuniform float u_gridDim; // patch quads per side (32 or 64)\n\nout vec3 v_worldPosition;\nout vec2 v_terrainUv;\n\n// Full patch displacement for one vertex. a_grid: patch-local [0,1];\n// a_node: per-instance {offsetX, offsetZ, nodeSize, lod}.\nvec3 a3dTerrainCdlod(vec2 a_grid, vec4 a_node, out vec2 outTerrainUv) {\n vec2 world = a_node.xy + a_grid * a_node.z;\n float h = a3dTerrainHeightBilinear((world - u_terrain.xy) / u_terrain.zw);\n float d = distance(u_cameraPosition, vec3(world.x, h, world.y));\n int lod = int(a_node.w);\n float morph = clamp((d - u_morph[lod].x) / (u_morph[lod].y - u_morph[lod].x), 0.0, 1.0);\n vec2 fracPart = fract(a_grid * u_gridDim * 0.5) * 2.0 / u_gridDim; // odd vertices\n world -= fracPart * a_node.z * morph; // snap toward parent grid\n vec2 uv = (world - u_terrain.xy) / u_terrain.zw;\n h = a3dTerrainHeightBilinear(uv);\n outTerrainUv = uv;\n return vec3(world.x, h, world.y);\n}\n";
|
|
11
|
+
/**
|
|
12
|
+
* WGSL twin, split into binding declarations and function bodies so the
|
|
13
|
+
* standalone chunk twin and the composed `TERRAIN_WGSL` program share the
|
|
14
|
+
* function text verbatim while the program owns one non-colliding layout.
|
|
15
|
+
* `morph` is `array<vec4f, 8>` (xy used): uniform-space arrays need a
|
|
16
|
+
* 16-byte stride, matching the std140 layout of the GLSL `u_morph[8]`.
|
|
17
|
+
*/
|
|
18
|
+
export declare const terrainCdlodWgslUniformStruct = "\nstruct A3dTerrainUniforms {\n terrain : vec4f, // originX, originZ, sizeX, sizeZ\n heightScale : f32,\n gridDim : f32,\n heightTexSize : vec2f,\n morph : array<vec4f, 8>, // per LOD: xy = morphStart, morphEnd (distance)\n};\n";
|
|
19
|
+
export declare const terrainCdlodWgslBindings = "\n@group(0) @binding(0) var<uniform> u_terrain : A3dTerrainUniforms;\n@group(0) @binding(1) var u_height : texture_2d<f32>;\n@group(0) @binding(2) var<uniform> u_camera : vec3f;\n";
|
|
20
|
+
export declare const terrainCdlodWgslFunctions = "\nfn a3dTerrainHeightBilinear(uv : vec2f) -> f32 {\n let p = uv * (u_terrain.heightTexSize - vec2f(1.0));\n let i = vec2i(floor(p));\n let hi = vec2i(u_terrain.heightTexSize) - vec2i(1);\n let f = fract(p);\n let h00 = textureLoad(u_height, clamp(i, vec2i(0), hi), 0).r;\n let h10 = textureLoad(u_height, clamp(i + vec2i(1, 0), vec2i(0), hi), 0).r;\n let h01 = textureLoad(u_height, clamp(i + vec2i(0, 1), vec2i(0), hi), 0).r;\n let h11 = textureLoad(u_height, clamp(i + vec2i(1, 1), vec2i(0), hi), 0).r;\n return mix(mix(h00, h10, f.x), mix(h01, h11, f.x), f.y) * u_terrain.heightScale;\n}\n\nstruct A3dTerrainVertex {\n world : vec3f,\n uv : vec2f,\n};\n\n// Full patch displacement for one vertex (mirrors the GLSL a3dTerrainCdlod,\n// returning the terrain UV the GLSL passes through its out parameter).\nfn a3dTerrainCdlod(aGrid : vec2f, aNode : vec4f) -> A3dTerrainVertex {\n var world = aNode.xy + aGrid * aNode.z;\n var h = a3dTerrainHeightBilinear((world - u_terrain.terrain.xy) / u_terrain.terrain.zw);\n let d = distance(u_camera, vec3f(world.x, h, world.y));\n let lod = clamp(i32(aNode.w), 0, 7);\n let m = u_terrain.morph[lod];\n let morph = clamp((d - m.x) / (m.y - m.x), 0.0, 1.0);\n let fracPart = fract(aGrid * u_terrain.gridDim * 0.5) * 2.0 / u_terrain.gridDim;\n world = world - fracPart * aNode.z * morph;\n let uv = (world - u_terrain.terrain.xy) / u_terrain.terrain.zw;\n h = a3dTerrainHeightBilinear(uv);\n return A3dTerrainVertex(vec3f(world.x, h, world.y), uv);\n}\n";
|
|
21
|
+
export declare const terrainCdlodWgsl: string;
|
|
22
|
+
export declare const a3d_prd10_terrain_cdlod: ShaderChunk;
|
|
23
|
+
//# sourceMappingURL=terrainCdlod.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"terrainCdlod.d.ts","sourceRoot":"","sources":["../../../../../../../packages/rendering/src/world/terrain/shaders/terrainCdlod.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,+BAA+B,CAAC;AAEjE,iGAAiG;AACjG,eAAO,MAAM,4BAA4B,83BAkBxC,CAAC;AAEF,eAAO,MAAM,gBAAgB,6mEAyB5B,CAAC;AAEF;;;;;;GAMG;AACH,eAAO,MAAM,6BAA6B,2PAQzC,CAAC;AAEF,eAAO,MAAM,wBAAwB,wLAIpC,CAAC;AAEF,eAAO,MAAM,yBAAyB,ihDAiCrC,CAAC;AAEF,eAAO,MAAM,gBAAgB,QAAuF,CAAC;AAErH,eAAO,MAAM,uBAAuB,EAAE,WAMrC,CAAC"}
|
|
@@ -0,0 +1,110 @@
|
|
|
1
|
+
/** Shared by the terrain program and the SplatBake pass so both run the §8.1 kernel verbatim. */
|
|
2
|
+
export const a3dTerrainHeightBilinearGlsl = /* glsl */ `
|
|
3
|
+
uniform highp sampler2D u_height; // R32F (or RGBA32F-packed), texelFetch only
|
|
4
|
+
uniform float u_heightScale;
|
|
5
|
+
uniform vec2 u_heightTexSize;
|
|
6
|
+
|
|
7
|
+
// Must match AuraTerrainHandle.heightAt bit-for-bit within 1e-4 m: border
|
|
8
|
+
// texels clamp so the CPU and GPU kernels agree at the last texel.
|
|
9
|
+
float a3dTerrainHeightBilinear(vec2 uv) {
|
|
10
|
+
vec2 p = uv * (u_heightTexSize - 1.0);
|
|
11
|
+
ivec2 i = ivec2(floor(p));
|
|
12
|
+
ivec2 hi = ivec2(u_heightTexSize) - ivec2(1);
|
|
13
|
+
vec2 f = fract(p);
|
|
14
|
+
float h00 = texelFetch(u_height, clamp(i, ivec2(0), hi), 0).r;
|
|
15
|
+
float h10 = texelFetch(u_height, clamp(i + ivec2(1, 0), ivec2(0), hi), 0).r;
|
|
16
|
+
float h01 = texelFetch(u_height, clamp(i + ivec2(0, 1), ivec2(0), hi), 0).r;
|
|
17
|
+
float h11 = texelFetch(u_height, clamp(i + ivec2(1, 1), ivec2(0), hi), 0).r;
|
|
18
|
+
return mix(mix(h00, h10, f.x), mix(h01, h11, f.x), f.y) * u_heightScale;
|
|
19
|
+
}
|
|
20
|
+
`;
|
|
21
|
+
export const terrainCdlodGlsl = /* glsl */ `
|
|
22
|
+
${a3dTerrainHeightBilinearGlsl}
|
|
23
|
+
uniform vec4 u_terrain; // originX, originZ, sizeX, sizeZ
|
|
24
|
+
uniform vec4 u_morph[8]; // per LOD: x morphStart, y morphEnd (distance); vec4 so the
|
|
25
|
+
// 32-float upload is a vec4 array, not a 16-float "mat4"
|
|
26
|
+
uniform float u_gridDim; // patch quads per side (32 or 64)
|
|
27
|
+
|
|
28
|
+
out vec3 v_worldPosition;
|
|
29
|
+
out vec2 v_terrainUv;
|
|
30
|
+
|
|
31
|
+
// Full patch displacement for one vertex. a_grid: patch-local [0,1];
|
|
32
|
+
// a_node: per-instance {offsetX, offsetZ, nodeSize, lod}.
|
|
33
|
+
vec3 a3dTerrainCdlod(vec2 a_grid, vec4 a_node, out vec2 outTerrainUv) {
|
|
34
|
+
vec2 world = a_node.xy + a_grid * a_node.z;
|
|
35
|
+
float h = a3dTerrainHeightBilinear((world - u_terrain.xy) / u_terrain.zw);
|
|
36
|
+
float d = distance(u_cameraPosition, vec3(world.x, h, world.y));
|
|
37
|
+
int lod = int(a_node.w);
|
|
38
|
+
float morph = clamp((d - u_morph[lod].x) / (u_morph[lod].y - u_morph[lod].x), 0.0, 1.0);
|
|
39
|
+
vec2 fracPart = fract(a_grid * u_gridDim * 0.5) * 2.0 / u_gridDim; // odd vertices
|
|
40
|
+
world -= fracPart * a_node.z * morph; // snap toward parent grid
|
|
41
|
+
vec2 uv = (world - u_terrain.xy) / u_terrain.zw;
|
|
42
|
+
h = a3dTerrainHeightBilinear(uv);
|
|
43
|
+
outTerrainUv = uv;
|
|
44
|
+
return vec3(world.x, h, world.y);
|
|
45
|
+
}
|
|
46
|
+
`;
|
|
47
|
+
/**
|
|
48
|
+
* WGSL twin, split into binding declarations and function bodies so the
|
|
49
|
+
* standalone chunk twin and the composed `TERRAIN_WGSL` program share the
|
|
50
|
+
* function text verbatim while the program owns one non-colliding layout.
|
|
51
|
+
* `morph` is `array<vec4f, 8>` (xy used): uniform-space arrays need a
|
|
52
|
+
* 16-byte stride, matching the std140 layout of the GLSL `u_morph[8]`.
|
|
53
|
+
*/
|
|
54
|
+
export const terrainCdlodWgslUniformStruct = /* wgsl */ `
|
|
55
|
+
struct A3dTerrainUniforms {
|
|
56
|
+
terrain : vec4f, // originX, originZ, sizeX, sizeZ
|
|
57
|
+
heightScale : f32,
|
|
58
|
+
gridDim : f32,
|
|
59
|
+
heightTexSize : vec2f,
|
|
60
|
+
morph : array<vec4f, 8>, // per LOD: xy = morphStart, morphEnd (distance)
|
|
61
|
+
};
|
|
62
|
+
`;
|
|
63
|
+
export const terrainCdlodWgslBindings = /* wgsl */ `
|
|
64
|
+
@group(0) @binding(0) var<uniform> u_terrain : A3dTerrainUniforms;
|
|
65
|
+
@group(0) @binding(1) var u_height : texture_2d<f32>;
|
|
66
|
+
@group(0) @binding(2) var<uniform> u_camera : vec3f;
|
|
67
|
+
`;
|
|
68
|
+
export const terrainCdlodWgslFunctions = /* wgsl */ `
|
|
69
|
+
fn a3dTerrainHeightBilinear(uv : vec2f) -> f32 {
|
|
70
|
+
let p = uv * (u_terrain.heightTexSize - vec2f(1.0));
|
|
71
|
+
let i = vec2i(floor(p));
|
|
72
|
+
let hi = vec2i(u_terrain.heightTexSize) - vec2i(1);
|
|
73
|
+
let f = fract(p);
|
|
74
|
+
let h00 = textureLoad(u_height, clamp(i, vec2i(0), hi), 0).r;
|
|
75
|
+
let h10 = textureLoad(u_height, clamp(i + vec2i(1, 0), vec2i(0), hi), 0).r;
|
|
76
|
+
let h01 = textureLoad(u_height, clamp(i + vec2i(0, 1), vec2i(0), hi), 0).r;
|
|
77
|
+
let h11 = textureLoad(u_height, clamp(i + vec2i(1, 1), vec2i(0), hi), 0).r;
|
|
78
|
+
return mix(mix(h00, h10, f.x), mix(h01, h11, f.x), f.y) * u_terrain.heightScale;
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
struct A3dTerrainVertex {
|
|
82
|
+
world : vec3f,
|
|
83
|
+
uv : vec2f,
|
|
84
|
+
};
|
|
85
|
+
|
|
86
|
+
// Full patch displacement for one vertex (mirrors the GLSL a3dTerrainCdlod,
|
|
87
|
+
// returning the terrain UV the GLSL passes through its out parameter).
|
|
88
|
+
fn a3dTerrainCdlod(aGrid : vec2f, aNode : vec4f) -> A3dTerrainVertex {
|
|
89
|
+
var world = aNode.xy + aGrid * aNode.z;
|
|
90
|
+
var h = a3dTerrainHeightBilinear((world - u_terrain.terrain.xy) / u_terrain.terrain.zw);
|
|
91
|
+
let d = distance(u_camera, vec3f(world.x, h, world.y));
|
|
92
|
+
let lod = clamp(i32(aNode.w), 0, 7);
|
|
93
|
+
let m = u_terrain.morph[lod];
|
|
94
|
+
let morph = clamp((d - m.x) / (m.y - m.x), 0.0, 1.0);
|
|
95
|
+
let fracPart = fract(aGrid * u_terrain.gridDim * 0.5) * 2.0 / u_terrain.gridDim;
|
|
96
|
+
world = world - fracPart * aNode.z * morph;
|
|
97
|
+
let uv = (world - u_terrain.terrain.xy) / u_terrain.terrain.zw;
|
|
98
|
+
h = a3dTerrainHeightBilinear(uv);
|
|
99
|
+
return A3dTerrainVertex(vec3f(world.x, h, world.y), uv);
|
|
100
|
+
}
|
|
101
|
+
`;
|
|
102
|
+
export const terrainCdlodWgsl = terrainCdlodWgslUniformStruct + terrainCdlodWgslBindings + terrainCdlodWgslFunctions;
|
|
103
|
+
export const a3d_prd10_terrain_cdlod = {
|
|
104
|
+
name: "a3d_prd10_terrain_cdlod",
|
|
105
|
+
owner: "prd10",
|
|
106
|
+
stage: "vertex",
|
|
107
|
+
glsl: terrainCdlodGlsl,
|
|
108
|
+
wgsl: terrainCdlodWgsl
|
|
109
|
+
};
|
|
110
|
+
//# sourceMappingURL=terrainCdlod.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"terrainCdlod.js","sourceRoot":"","sources":["../../../../../../../packages/rendering/src/world/terrain/shaders/terrainCdlod.ts"],"names":[],"mappings":"AAQA,iGAAiG;AACjG,MAAM,CAAC,MAAM,4BAA4B,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;CAkBtD,CAAC;AAEF,MAAM,CAAC,MAAM,gBAAgB,GAAG,UAAU,CAAC;EACzC,4BAA4B;;;;;;;;;;;;;;;;;;;;;;;;CAwB7B,CAAC;AAEF;;;;;;GAMG;AACH,MAAM,CAAC,MAAM,6BAA6B,GAAG,UAAU,CAAC;;;;;;;;CAQvD,CAAC;AAEF,MAAM,CAAC,MAAM,wBAAwB,GAAG,UAAU,CAAC;;;;CAIlD,CAAC;AAEF,MAAM,CAAC,MAAM,yBAAyB,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAiCnD,CAAC;AAEF,MAAM,CAAC,MAAM,gBAAgB,GAAG,6BAA6B,GAAG,wBAAwB,GAAG,yBAAyB,CAAC;AAErH,MAAM,CAAC,MAAM,uBAAuB,GAAgB;IAClD,IAAI,EAAE,yBAAyB;IAC/B,KAAK,EAAE,OAAO;IACd,KAAK,EAAE,QAAQ;IACf,IAAI,EAAE,gBAAgB;IACtB,IAAI,EAAE,gBAAgB;CACvB,CAAC"}
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* `a3d_prd10_terrain_splat` — PRD-10 §8.1 terrain splat fragment chunk.
|
|
3
|
+
* Macro normal from the height texture, splat weights, per-layer height-blend
|
|
4
|
+
* and anti-tiling second-scale sampling. Provides `a3dSurface` inputs to the
|
|
5
|
+
* shared PBR lighting on Path G; Path S links it directly.
|
|
6
|
+
*/
|
|
7
|
+
import type { ShaderChunk } from "../../../contracts/program.js";
|
|
8
|
+
export declare const terrainSplatGlsl = "\nuniform highp sampler2D u_height; // shared with the vertex stage\nuniform highp sampler2D u_splat0; // layers 0..3 weights in RGBA\nuniform highp sampler2D u_splat1; // layers 4..7 weights (optional)\nuniform highp sampler2D u_holes; // 1-bit hole mask\n// A3D_TERRAIN_SOLID (tint-only Path S program): no layer texture arrays are\n// declared. An unbound sampler2DArray defaults to texture unit 0 next to the\n// sampler2D u_height, and two sampler types on one unit make every draw fail\n// with INVALID_OPERATION \u2014 the terrain never reached the frame.\n#ifndef A3D_TERRAIN_SOLID\nuniform highp sampler2DArray u_layerAlbedoHeight; // per layer: albedo RGB + height A\nuniform highp sampler2DArray u_layerNormal; // per layer: tangent normal RG\nuniform highp sampler2DArray u_layerOrm; // per layer: occlusion/roughness/metalness\n#endif\nuniform sampler2D u_macroVariation; // macro anti-tiling noise\nuniform vec4 u_layerParams[8]; // x: uvScale, y: triplanar flag, z: heightBlendContrast, w: layer count\nuniform vec4 u_layerTintOrm[8]; // rgb: tint, a: roughness bias\nuniform float u_terrainWorldSize; // world size per heightmap edge (for macro normal texel)\nuniform float u_terrainHeightScale;\n\n// Macro normal: central differences on 4 texelFetch of u_height (\u00A78.1).\nvec3 a3dTerrainMacroNormal(vec2 uv) {\n ivec2 ts = textureSize(u_height, 0);\n ivec2 i = ivec2(clamp(uv, vec2(0.0), vec2(1.0)) * vec2(ts - 1));\n float texel = u_terrainWorldSize / float(ts.x);\n float hL = texelFetch(u_height, clamp(i - ivec2(1, 0), ivec2(0), ts - 1), 0).r;\n float hR = texelFetch(u_height, clamp(i + ivec2(1, 0), ivec2(0), ts - 1), 0).r;\n float hD = texelFetch(u_height, clamp(i - ivec2(0, 1), ivec2(0), ts - 1), 0).r;\n float hU = texelFetch(u_height, clamp(i + ivec2(0, 1), ivec2(0), ts - 1), 0).r;\n return normalize(vec3((hL - hR) * u_terrainHeightScale, 2.0 * texel, (hD - hU) * u_terrainHeightScale));\n}\n\n// Splat weights w[0..7] from the two splat maps (w[4..7] zero without u_splat1).\nvoid a3dTerrainSplatWeights(vec2 uv, int layerCount, out float w[8]) {\n vec4 s0 = texture(u_splat0, uv);\n w[0] = s0.r; w[1] = s0.g; w[2] = s0.b; w[3] = s0.a;\n if (layerCount > 4) {\n vec4 s1 = texture(u_splat1, uv);\n w[4] = s1.r; w[5] = s1.g; w[6] = s1.b; w[7] = s1.a;\n } else {\n w[4] = 0.0; w[5] = 0.0; w[6] = 0.0; w[7] = 0.0;\n }\n}\n\n// Height-blend (\"height lerp\"): hb_i = w_i + height_i * contrast; renormalize\n// above (max(hb) - 0.2). Mutates w in place.\nvoid a3dTerrainHeightBlend(inout float w[8], vec2 worldXZ, float viewDist, int layerCount) {\n float macro = texture(u_macroVariation, worldXZ / 256.0).r;\n float t = smoothstep(20.0, 80.0, viewDist);\n float hbMax = 0.0;\n for (int i = 0; i < 8; i++) {\n if (i >= layerCount) break;\n vec4 params = u_layerParams[i];\n vec2 uvA = worldXZ / max(params.x, 1e-3);\n#ifdef A3D_TERRAIN_SOLID\n float heightA = 0.0 * uvA.x; // tint-only: no per-layer height maps\n#else\n float heightA = texture(u_layerAlbedoHeight, vec3(uvA, float(i))).a;\n#endif\n w[i] += heightA * params.z + macro * t * 0.05;\n hbMax = max(hbMax, w[i]);\n }\n float m = hbMax - 0.2;\n float sum = 0.0;\n for (int i = 0; i < 8; i++) { w[i] = max(w[i] - m, 0.0); sum += w[i]; }\n if (sum > 1e-6) {\n for (int i = 0; i < 8; i++) w[i] /= sum;\n }\n}\n\n// Holes: fragments under mask 0.5 are discarded (also feeds collider holes).\nbool a3dTerrainDiscardHole(vec2 uv) {\n return texture(u_holes, uv).r < 0.5;\n}\n";
|
|
9
|
+
/**
|
|
10
|
+
* WGSL twin, split like the CDLOD twin: the fragment resources live in
|
|
11
|
+
* `@group(1)` so they never collide with the vertex stage's `@group(0)`
|
|
12
|
+
* (`u_terrain`, `u_height`, `u_camera`) when `TERRAIN_WGSL` composes both.
|
|
13
|
+
* Every filtered fetch takes explicit gradients (`textureSampleGrad`) or an
|
|
14
|
+
* explicit level, so the bodies are valid in non-uniform control flow (the
|
|
15
|
+
* layer loop, the `layerCount > 4` branch) — WGSL forbids implicit-derivative
|
|
16
|
+
* `textureSample` there. Callers compute the gradients once at the top of the
|
|
17
|
+
* fragment entry point, in uniform control flow.
|
|
18
|
+
*/
|
|
19
|
+
export declare const terrainSplatWgslUniformStruct = "\nstruct A3dTerrainFragUniforms {\n layerParams : array<vec4f, 8>, // x: uvScale, y: triplanar flag, z: heightBlendContrast, w: layer count\n layerTintOrm : array<vec4f, 8>, // rgb: tint, a: roughness bias\n terrainWorldSize : f32,\n terrainHeightScale : f32,\n layerCount : i32,\n solidMode : i32, // 1 = no layer texture arrays bound (tint-only fallback)\n};\n";
|
|
20
|
+
/** Height texture declaration for the standalone fragment twin (the program shares the vertex binding). */
|
|
21
|
+
export declare const terrainSplatWgslHeightBinding = "\n@group(0) @binding(1) var u_height : texture_2d<f32>;\n";
|
|
22
|
+
export declare const terrainSplatWgslBindings = "\n@group(1) @binding(0) var u_splat0 : texture_2d<f32>;\n@group(1) @binding(1) var u_splat1 : texture_2d<f32>;\n@group(1) @binding(2) var u_holes : texture_2d<f32>;\n@group(1) @binding(3) var u_layerAlbedoHeight : texture_2d_array<f32>;\n@group(1) @binding(4) var u_layerNormal : texture_2d_array<f32>;\n@group(1) @binding(5) var u_layerOrm : texture_2d_array<f32>;\n@group(1) @binding(6) var u_macroVariation : texture_2d<f32>;\n@group(1) @binding(7) var u_samp : sampler;\n@group(1) @binding(8) var<uniform> u_terrainFrag : A3dTerrainFragUniforms;\n";
|
|
23
|
+
export declare const terrainSplatWgslFunctions = "\n// Macro normal: central differences on 4 textureLoad of u_height (\u00A78.1).\nfn a3dTerrainMacroNormal(uv : vec2f) -> vec3f {\n let ts = vec2i(textureDimensions(u_height, 0));\n let hi = ts - vec2i(1);\n let i = vec2i(clamp(uv, vec2f(0.0), vec2f(1.0)) * vec2f(hi));\n let texel = u_terrainFrag.terrainWorldSize / f32(ts.x);\n let hL = textureLoad(u_height, clamp(i - vec2i(1, 0), vec2i(0), hi), 0).r;\n let hR = textureLoad(u_height, clamp(i + vec2i(1, 0), vec2i(0), hi), 0).r;\n let hD = textureLoad(u_height, clamp(i - vec2i(0, 1), vec2i(0), hi), 0).r;\n let hU = textureLoad(u_height, clamp(i + vec2i(0, 1), vec2i(0), hi), 0).r;\n let s = u_terrainFrag.terrainHeightScale;\n return normalize(vec3f((hL - hR) * s, 2.0 * texel, (hD - hU) * s));\n}\n\n// Splat weights w[0..7] from the two splat maps (w[4..7] zero without u_splat1).\nfn a3dTerrainSplatWeights(uv : vec2f, dUvDx : vec2f, dUvDy : vec2f, layerCount : i32) -> array<f32, 8> {\n var w : array<f32, 8>;\n let s0 = textureSampleGrad(u_splat0, u_samp, uv, dUvDx, dUvDy);\n w[0] = s0.r; w[1] = s0.g; w[2] = s0.b; w[3] = s0.a;\n if (layerCount > 4) {\n let s1 = textureSampleGrad(u_splat1, u_samp, uv, dUvDx, dUvDy);\n w[4] = s1.r; w[5] = s1.g; w[6] = s1.b; w[7] = s1.a;\n }\n return w;\n}\n\n// Height-blend (\"height lerp\"): hb_i = w_i + height_i * contrast; renormalize\n// above (max(hb) - 0.2). Mirrors the GLSL a3dTerrainHeightBlend; WGSL has no\n// inout arrays, so the blended weights are returned.\nfn a3dTerrainHeightBlend(wIn : array<f32, 8>, worldXZ : vec2f, dXZDx : vec2f, dXZDy : vec2f,\n viewDist : f32, layerCount : i32) -> array<f32, 8> {\n var w = wIn;\n let macroN = textureSampleGrad(u_macroVariation, u_samp, worldXZ / 256.0, dXZDx / 256.0, dXZDy / 256.0).r; // \"macro\" is a WGSL reserved word\n let t = smoothstep(20.0, 80.0, viewDist);\n var hbMax = 0.0;\n for (var i = 0; i < 8; i = i + 1) {\n if (i >= layerCount) { break; }\n let params = u_terrainFrag.layerParams[i];\n let inv = 1.0 / max(params.x, 1e-3);\n var heightA = 0.0;\n if (u_terrainFrag.solidMode == 0) {\n heightA = textureSampleGrad(u_layerAlbedoHeight, u_samp, worldXZ * inv, i, dXZDx * inv, dXZDy * inv).a;\n }\n w[i] = w[i] + heightA * params.z + macroN * t * 0.05;\n hbMax = max(hbMax, w[i]);\n }\n let m = hbMax - 0.2;\n var sum = 0.0;\n for (var i = 0; i < 8; i = i + 1) { w[i] = max(w[i] - m, 0.0); sum = sum + w[i]; }\n if (sum > 1e-6) {\n for (var i = 0; i < 8; i = i + 1) { w[i] = w[i] / sum; }\n }\n return w;\n}\n\n// Holes: fragments under mask 0.5 are discarded (also feeds collider holes).\n// Level 0 keeps the 1-bit mask crisp, exactly like the collider reads it.\nfn a3dTerrainDiscardHole(uv : vec2f) -> bool {\n return textureSampleLevel(u_holes, u_samp, uv, 0.0).r < 0.5;\n}\n";
|
|
24
|
+
export declare const terrainSplatWgsl: string;
|
|
25
|
+
export declare const a3d_prd10_terrain_splat: ShaderChunk;
|
|
26
|
+
//# sourceMappingURL=terrainSplat.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"terrainSplat.d.ts","sourceRoot":"","sources":["../../../../../../../packages/rendering/src/world/terrain/shaders/terrainSplat.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,+BAA+B,CAAC;AAEjE,eAAO,MAAM,gBAAgB,sgHA0E5B,CAAC;AAEF;;;;;;;;;GASG;AACH,eAAO,MAAM,6BAA6B,wYASzC,CAAC;AAEF,2GAA2G;AAC3G,eAAO,MAAM,6BAA6B,8DAEzC,CAAC;AAEF,eAAO,MAAM,wBAAwB,4iBAUpC,CAAC;AAEF,eAAO,MAAM,yBAAyB,+xFA6DrC,CAAC;AAEF,eAAO,MAAM,gBAAgB,QACyF,CAAC;AAEvH,eAAO,MAAM,uBAAuB,EAAE,WAMrC,CAAC"}
|
|
@@ -0,0 +1,181 @@
|
|
|
1
|
+
export const terrainSplatGlsl = /* glsl */ `
|
|
2
|
+
uniform highp sampler2D u_height; // shared with the vertex stage
|
|
3
|
+
uniform highp sampler2D u_splat0; // layers 0..3 weights in RGBA
|
|
4
|
+
uniform highp sampler2D u_splat1; // layers 4..7 weights (optional)
|
|
5
|
+
uniform highp sampler2D u_holes; // 1-bit hole mask
|
|
6
|
+
// A3D_TERRAIN_SOLID (tint-only Path S program): no layer texture arrays are
|
|
7
|
+
// declared. An unbound sampler2DArray defaults to texture unit 0 next to the
|
|
8
|
+
// sampler2D u_height, and two sampler types on one unit make every draw fail
|
|
9
|
+
// with INVALID_OPERATION — the terrain never reached the frame.
|
|
10
|
+
#ifndef A3D_TERRAIN_SOLID
|
|
11
|
+
uniform highp sampler2DArray u_layerAlbedoHeight; // per layer: albedo RGB + height A
|
|
12
|
+
uniform highp sampler2DArray u_layerNormal; // per layer: tangent normal RG
|
|
13
|
+
uniform highp sampler2DArray u_layerOrm; // per layer: occlusion/roughness/metalness
|
|
14
|
+
#endif
|
|
15
|
+
uniform sampler2D u_macroVariation; // macro anti-tiling noise
|
|
16
|
+
uniform vec4 u_layerParams[8]; // x: uvScale, y: triplanar flag, z: heightBlendContrast, w: layer count
|
|
17
|
+
uniform vec4 u_layerTintOrm[8]; // rgb: tint, a: roughness bias
|
|
18
|
+
uniform float u_terrainWorldSize; // world size per heightmap edge (for macro normal texel)
|
|
19
|
+
uniform float u_terrainHeightScale;
|
|
20
|
+
|
|
21
|
+
// Macro normal: central differences on 4 texelFetch of u_height (§8.1).
|
|
22
|
+
vec3 a3dTerrainMacroNormal(vec2 uv) {
|
|
23
|
+
ivec2 ts = textureSize(u_height, 0);
|
|
24
|
+
ivec2 i = ivec2(clamp(uv, vec2(0.0), vec2(1.0)) * vec2(ts - 1));
|
|
25
|
+
float texel = u_terrainWorldSize / float(ts.x);
|
|
26
|
+
float hL = texelFetch(u_height, clamp(i - ivec2(1, 0), ivec2(0), ts - 1), 0).r;
|
|
27
|
+
float hR = texelFetch(u_height, clamp(i + ivec2(1, 0), ivec2(0), ts - 1), 0).r;
|
|
28
|
+
float hD = texelFetch(u_height, clamp(i - ivec2(0, 1), ivec2(0), ts - 1), 0).r;
|
|
29
|
+
float hU = texelFetch(u_height, clamp(i + ivec2(0, 1), ivec2(0), ts - 1), 0).r;
|
|
30
|
+
return normalize(vec3((hL - hR) * u_terrainHeightScale, 2.0 * texel, (hD - hU) * u_terrainHeightScale));
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
// Splat weights w[0..7] from the two splat maps (w[4..7] zero without u_splat1).
|
|
34
|
+
void a3dTerrainSplatWeights(vec2 uv, int layerCount, out float w[8]) {
|
|
35
|
+
vec4 s0 = texture(u_splat0, uv);
|
|
36
|
+
w[0] = s0.r; w[1] = s0.g; w[2] = s0.b; w[3] = s0.a;
|
|
37
|
+
if (layerCount > 4) {
|
|
38
|
+
vec4 s1 = texture(u_splat1, uv);
|
|
39
|
+
w[4] = s1.r; w[5] = s1.g; w[6] = s1.b; w[7] = s1.a;
|
|
40
|
+
} else {
|
|
41
|
+
w[4] = 0.0; w[5] = 0.0; w[6] = 0.0; w[7] = 0.0;
|
|
42
|
+
}
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
// Height-blend ("height lerp"): hb_i = w_i + height_i * contrast; renormalize
|
|
46
|
+
// above (max(hb) - 0.2). Mutates w in place.
|
|
47
|
+
void a3dTerrainHeightBlend(inout float w[8], vec2 worldXZ, float viewDist, int layerCount) {
|
|
48
|
+
float macro = texture(u_macroVariation, worldXZ / 256.0).r;
|
|
49
|
+
float t = smoothstep(20.0, 80.0, viewDist);
|
|
50
|
+
float hbMax = 0.0;
|
|
51
|
+
for (int i = 0; i < 8; i++) {
|
|
52
|
+
if (i >= layerCount) break;
|
|
53
|
+
vec4 params = u_layerParams[i];
|
|
54
|
+
vec2 uvA = worldXZ / max(params.x, 1e-3);
|
|
55
|
+
#ifdef A3D_TERRAIN_SOLID
|
|
56
|
+
float heightA = 0.0 * uvA.x; // tint-only: no per-layer height maps
|
|
57
|
+
#else
|
|
58
|
+
float heightA = texture(u_layerAlbedoHeight, vec3(uvA, float(i))).a;
|
|
59
|
+
#endif
|
|
60
|
+
w[i] += heightA * params.z + macro * t * 0.05;
|
|
61
|
+
hbMax = max(hbMax, w[i]);
|
|
62
|
+
}
|
|
63
|
+
float m = hbMax - 0.2;
|
|
64
|
+
float sum = 0.0;
|
|
65
|
+
for (int i = 0; i < 8; i++) { w[i] = max(w[i] - m, 0.0); sum += w[i]; }
|
|
66
|
+
if (sum > 1e-6) {
|
|
67
|
+
for (int i = 0; i < 8; i++) w[i] /= sum;
|
|
68
|
+
}
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
// Holes: fragments under mask 0.5 are discarded (also feeds collider holes).
|
|
72
|
+
bool a3dTerrainDiscardHole(vec2 uv) {
|
|
73
|
+
return texture(u_holes, uv).r < 0.5;
|
|
74
|
+
}
|
|
75
|
+
`;
|
|
76
|
+
/**
|
|
77
|
+
* WGSL twin, split like the CDLOD twin: the fragment resources live in
|
|
78
|
+
* `@group(1)` so they never collide with the vertex stage's `@group(0)`
|
|
79
|
+
* (`u_terrain`, `u_height`, `u_camera`) when `TERRAIN_WGSL` composes both.
|
|
80
|
+
* Every filtered fetch takes explicit gradients (`textureSampleGrad`) or an
|
|
81
|
+
* explicit level, so the bodies are valid in non-uniform control flow (the
|
|
82
|
+
* layer loop, the `layerCount > 4` branch) — WGSL forbids implicit-derivative
|
|
83
|
+
* `textureSample` there. Callers compute the gradients once at the top of the
|
|
84
|
+
* fragment entry point, in uniform control flow.
|
|
85
|
+
*/
|
|
86
|
+
export const terrainSplatWgslUniformStruct = /* wgsl */ `
|
|
87
|
+
struct A3dTerrainFragUniforms {
|
|
88
|
+
layerParams : array<vec4f, 8>, // x: uvScale, y: triplanar flag, z: heightBlendContrast, w: layer count
|
|
89
|
+
layerTintOrm : array<vec4f, 8>, // rgb: tint, a: roughness bias
|
|
90
|
+
terrainWorldSize : f32,
|
|
91
|
+
terrainHeightScale : f32,
|
|
92
|
+
layerCount : i32,
|
|
93
|
+
solidMode : i32, // 1 = no layer texture arrays bound (tint-only fallback)
|
|
94
|
+
};
|
|
95
|
+
`;
|
|
96
|
+
/** Height texture declaration for the standalone fragment twin (the program shares the vertex binding). */
|
|
97
|
+
export const terrainSplatWgslHeightBinding = /* wgsl */ `
|
|
98
|
+
@group(0) @binding(1) var u_height : texture_2d<f32>;
|
|
99
|
+
`;
|
|
100
|
+
export const terrainSplatWgslBindings = /* wgsl */ `
|
|
101
|
+
@group(1) @binding(0) var u_splat0 : texture_2d<f32>;
|
|
102
|
+
@group(1) @binding(1) var u_splat1 : texture_2d<f32>;
|
|
103
|
+
@group(1) @binding(2) var u_holes : texture_2d<f32>;
|
|
104
|
+
@group(1) @binding(3) var u_layerAlbedoHeight : texture_2d_array<f32>;
|
|
105
|
+
@group(1) @binding(4) var u_layerNormal : texture_2d_array<f32>;
|
|
106
|
+
@group(1) @binding(5) var u_layerOrm : texture_2d_array<f32>;
|
|
107
|
+
@group(1) @binding(6) var u_macroVariation : texture_2d<f32>;
|
|
108
|
+
@group(1) @binding(7) var u_samp : sampler;
|
|
109
|
+
@group(1) @binding(8) var<uniform> u_terrainFrag : A3dTerrainFragUniforms;
|
|
110
|
+
`;
|
|
111
|
+
export const terrainSplatWgslFunctions = /* wgsl */ `
|
|
112
|
+
// Macro normal: central differences on 4 textureLoad of u_height (§8.1).
|
|
113
|
+
fn a3dTerrainMacroNormal(uv : vec2f) -> vec3f {
|
|
114
|
+
let ts = vec2i(textureDimensions(u_height, 0));
|
|
115
|
+
let hi = ts - vec2i(1);
|
|
116
|
+
let i = vec2i(clamp(uv, vec2f(0.0), vec2f(1.0)) * vec2f(hi));
|
|
117
|
+
let texel = u_terrainFrag.terrainWorldSize / f32(ts.x);
|
|
118
|
+
let hL = textureLoad(u_height, clamp(i - vec2i(1, 0), vec2i(0), hi), 0).r;
|
|
119
|
+
let hR = textureLoad(u_height, clamp(i + vec2i(1, 0), vec2i(0), hi), 0).r;
|
|
120
|
+
let hD = textureLoad(u_height, clamp(i - vec2i(0, 1), vec2i(0), hi), 0).r;
|
|
121
|
+
let hU = textureLoad(u_height, clamp(i + vec2i(0, 1), vec2i(0), hi), 0).r;
|
|
122
|
+
let s = u_terrainFrag.terrainHeightScale;
|
|
123
|
+
return normalize(vec3f((hL - hR) * s, 2.0 * texel, (hD - hU) * s));
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
// Splat weights w[0..7] from the two splat maps (w[4..7] zero without u_splat1).
|
|
127
|
+
fn a3dTerrainSplatWeights(uv : vec2f, dUvDx : vec2f, dUvDy : vec2f, layerCount : i32) -> array<f32, 8> {
|
|
128
|
+
var w : array<f32, 8>;
|
|
129
|
+
let s0 = textureSampleGrad(u_splat0, u_samp, uv, dUvDx, dUvDy);
|
|
130
|
+
w[0] = s0.r; w[1] = s0.g; w[2] = s0.b; w[3] = s0.a;
|
|
131
|
+
if (layerCount > 4) {
|
|
132
|
+
let s1 = textureSampleGrad(u_splat1, u_samp, uv, dUvDx, dUvDy);
|
|
133
|
+
w[4] = s1.r; w[5] = s1.g; w[6] = s1.b; w[7] = s1.a;
|
|
134
|
+
}
|
|
135
|
+
return w;
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
// Height-blend ("height lerp"): hb_i = w_i + height_i * contrast; renormalize
|
|
139
|
+
// above (max(hb) - 0.2). Mirrors the GLSL a3dTerrainHeightBlend; WGSL has no
|
|
140
|
+
// inout arrays, so the blended weights are returned.
|
|
141
|
+
fn a3dTerrainHeightBlend(wIn : array<f32, 8>, worldXZ : vec2f, dXZDx : vec2f, dXZDy : vec2f,
|
|
142
|
+
viewDist : f32, layerCount : i32) -> array<f32, 8> {
|
|
143
|
+
var w = wIn;
|
|
144
|
+
let macroN = textureSampleGrad(u_macroVariation, u_samp, worldXZ / 256.0, dXZDx / 256.0, dXZDy / 256.0).r; // "macro" is a WGSL reserved word
|
|
145
|
+
let t = smoothstep(20.0, 80.0, viewDist);
|
|
146
|
+
var hbMax = 0.0;
|
|
147
|
+
for (var i = 0; i < 8; i = i + 1) {
|
|
148
|
+
if (i >= layerCount) { break; }
|
|
149
|
+
let params = u_terrainFrag.layerParams[i];
|
|
150
|
+
let inv = 1.0 / max(params.x, 1e-3);
|
|
151
|
+
var heightA = 0.0;
|
|
152
|
+
if (u_terrainFrag.solidMode == 0) {
|
|
153
|
+
heightA = textureSampleGrad(u_layerAlbedoHeight, u_samp, worldXZ * inv, i, dXZDx * inv, dXZDy * inv).a;
|
|
154
|
+
}
|
|
155
|
+
w[i] = w[i] + heightA * params.z + macroN * t * 0.05;
|
|
156
|
+
hbMax = max(hbMax, w[i]);
|
|
157
|
+
}
|
|
158
|
+
let m = hbMax - 0.2;
|
|
159
|
+
var sum = 0.0;
|
|
160
|
+
for (var i = 0; i < 8; i = i + 1) { w[i] = max(w[i] - m, 0.0); sum = sum + w[i]; }
|
|
161
|
+
if (sum > 1e-6) {
|
|
162
|
+
for (var i = 0; i < 8; i = i + 1) { w[i] = w[i] / sum; }
|
|
163
|
+
}
|
|
164
|
+
return w;
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
// Holes: fragments under mask 0.5 are discarded (also feeds collider holes).
|
|
168
|
+
// Level 0 keeps the 1-bit mask crisp, exactly like the collider reads it.
|
|
169
|
+
fn a3dTerrainDiscardHole(uv : vec2f) -> bool {
|
|
170
|
+
return textureSampleLevel(u_holes, u_samp, uv, 0.0).r < 0.5;
|
|
171
|
+
}
|
|
172
|
+
`;
|
|
173
|
+
export const terrainSplatWgsl = terrainSplatWgslUniformStruct + terrainSplatWgslHeightBinding + terrainSplatWgslBindings + terrainSplatWgslFunctions;
|
|
174
|
+
export const a3d_prd10_terrain_splat = {
|
|
175
|
+
name: "a3d_prd10_terrain_splat",
|
|
176
|
+
owner: "prd10",
|
|
177
|
+
stage: "fragment",
|
|
178
|
+
glsl: terrainSplatGlsl,
|
|
179
|
+
wgsl: terrainSplatWgsl
|
|
180
|
+
};
|
|
181
|
+
//# sourceMappingURL=terrainSplat.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"terrainSplat.js","sourceRoot":"","sources":["../../../../../../../packages/rendering/src/world/terrain/shaders/terrainSplat.ts"],"names":[],"mappings":"AAQA,MAAM,CAAC,MAAM,gBAAgB,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA0E1C,CAAC;AAEF;;;;;;;;;GASG;AACH,MAAM,CAAC,MAAM,6BAA6B,GAAG,UAAU,CAAC;;;;;;;;;CASvD,CAAC;AAEF,2GAA2G;AAC3G,MAAM,CAAC,MAAM,6BAA6B,GAAG,UAAU,CAAC;;CAEvD,CAAC;AAEF,MAAM,CAAC,MAAM,wBAAwB,GAAG,UAAU,CAAC;;;;;;;;;;CAUlD,CAAC;AAEF,MAAM,CAAC,MAAM,yBAAyB,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6DnD,CAAC;AAEF,MAAM,CAAC,MAAM,gBAAgB,GAC3B,6BAA6B,GAAG,6BAA6B,GAAG,wBAAwB,GAAG,yBAAyB,CAAC;AAEvH,MAAM,CAAC,MAAM,uBAAuB,GAAgB;IAClD,IAAI,EAAE,yBAAyB;IAC/B,KAAK,EAAE,OAAO;IACd,KAAK,EAAE,UAAU;IACjB,IAAI,EAAE,gBAAgB;IACtB,IAAI,EAAE,gBAAgB;CACvB,CAAC"}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* PRD-10 T3.4 §8.3 — the standalone Path S foliage program for scatter draws:
|
|
3
|
+
* `a3d_prd10_wind` vertex deform + `a3d_prd10_foliage` fragment behaviour
|
|
4
|
+
* (alpha cutoff/A2C sharpen, two-sided normals, sun translucency, per-instance
|
|
5
|
+
* colour variation, screen-door crossfade) over the §9.3 compact32 instance
|
|
6
|
+
* layout. Path G reaches the same behaviour through `programCacheSlot`
|
|
7
|
+
* features (`prd10.wind` + `prd10.foliageTranslucency`).
|
|
8
|
+
*/
|
|
9
|
+
import type { ShaderSources } from "../../RenderDevice.js";
|
|
10
|
+
/** Full sources for the standalone Path S foliage program. */
|
|
11
|
+
export declare function foliageShaderSources(): ShaderSources;
|
|
12
|
+
/** T3.4 — the C-03 lobe that adds the sun translucency term on Path G. */
|
|
13
|
+
export declare function registerPrd10FoliageLobe(): () => void;
|
|
14
|
+
//# sourceMappingURL=FoliageMaterial.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"FoliageMaterial.d.ts","sourceRoot":"","sources":["../../../../../../packages/rendering/src/world/vegetation/FoliageMaterial.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,uBAAuB,CAAC;AAgF3D,8DAA8D;AAC9D,wBAAgB,oBAAoB,IAAI,aAAa,CAOpD;AAED,0EAA0E;AAC1E,wBAAgB,wBAAwB,IAAI,MAAM,IAAI,CAkBrD"}
|