@aura3d/rendering 3.0.1 → 4.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1826) hide show
  1. package/dist/BlendModes.d.ts +34 -0
  2. package/dist/BlendModes.d.ts.map +1 -0
  3. package/dist/BlendModes.js +42 -0
  4. package/dist/BlendModes.js.map +1 -0
  5. package/dist/DepthPass.d.ts +18 -0
  6. package/dist/DepthPass.d.ts.map +1 -1
  7. package/dist/DepthPass.js +103 -20
  8. package/dist/DepthPass.js.map +1 -1
  9. package/dist/EnvironmentBackgroundPass.d.ts +7 -0
  10. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
  11. package/dist/EnvironmentBackgroundPass.js +39 -14
  12. package/dist/EnvironmentBackgroundPass.js.map +1 -1
  13. package/dist/EnvironmentMapResources.d.ts +1 -1
  14. package/dist/EnvironmentMapResources.d.ts.map +1 -1
  15. package/dist/EnvironmentMapResources.js +19 -8
  16. package/dist/EnvironmentMapResources.js.map +1 -1
  17. package/dist/EnvironmentPlatform.d.ts +6 -0
  18. package/dist/EnvironmentPlatform.d.ts.map +1 -1
  19. package/dist/EnvironmentPlatform.js +3 -1
  20. package/dist/EnvironmentPlatform.js.map +1 -1
  21. package/dist/EnvironmentPreset.d.ts +7 -0
  22. package/dist/EnvironmentPreset.d.ts.map +1 -1
  23. package/dist/EnvironmentPreset.js +11 -11
  24. package/dist/EnvironmentPreset.js.map +1 -1
  25. package/dist/EnvironmentPresetPack.d.ts +16 -0
  26. package/dist/EnvironmentPresetPack.d.ts.map +1 -1
  27. package/dist/EnvironmentPresetPack.js +28 -0
  28. package/dist/EnvironmentPresetPack.js.map +1 -1
  29. package/dist/ExternalParityRenderPreset.d.ts +15 -1
  30. package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
  31. package/dist/ExternalParityRenderPreset.js +52 -7
  32. package/dist/ExternalParityRenderPreset.js.map +1 -1
  33. package/dist/ForwardPass.d.ts +240 -50
  34. package/dist/ForwardPass.d.ts.map +1 -1
  35. package/dist/ForwardPass.js +845 -866
  36. package/dist/ForwardPass.js.map +1 -1
  37. package/dist/Geometry.d.ts +44 -1
  38. package/dist/Geometry.d.ts.map +1 -1
  39. package/dist/Geometry.js +174 -24
  40. package/dist/Geometry.js.map +1 -1
  41. package/dist/InstancedPBRMaterial.d.ts +5 -0
  42. package/dist/InstancedPBRMaterial.d.ts.map +1 -1
  43. package/dist/InstancedPBRMaterial.js +7 -0
  44. package/dist/InstancedPBRMaterial.js.map +1 -1
  45. package/dist/LightCollector.d.ts +8 -0
  46. package/dist/LightCollector.d.ts.map +1 -1
  47. package/dist/LightCollector.js +1 -1
  48. package/dist/LightCollector.js.map +1 -1
  49. package/dist/LightUniforms.d.ts +78 -0
  50. package/dist/LightUniforms.d.ts.map +1 -1
  51. package/dist/LightUniforms.js +100 -0
  52. package/dist/LightUniforms.js.map +1 -1
  53. package/dist/Material.d.ts +15 -0
  54. package/dist/Material.d.ts.map +1 -1
  55. package/dist/Material.js +19 -2
  56. package/dist/Material.js.map +1 -1
  57. package/dist/MaterialBinding.d.ts +10 -0
  58. package/dist/MaterialBinding.d.ts.map +1 -1
  59. package/dist/MaterialBinding.js +91 -1
  60. package/dist/MaterialBinding.js.map +1 -1
  61. package/dist/MaterialPresets.d.ts +60 -0
  62. package/dist/MaterialPresets.d.ts.map +1 -1
  63. package/dist/MaterialPresets.js +212 -0
  64. package/dist/MaterialPresets.js.map +1 -1
  65. package/dist/NormalMappedPBRMaterial.d.ts +5 -0
  66. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
  67. package/dist/NormalMappedPBRMaterial.js +7 -0
  68. package/dist/NormalMappedPBRMaterial.js.map +1 -1
  69. package/dist/OceanSurface.d.ts +8 -0
  70. package/dist/OceanSurface.d.ts.map +1 -1
  71. package/dist/OceanSurface.js +10 -79
  72. package/dist/OceanSurface.js.map +1 -1
  73. package/dist/PBRLightingDefaults.d.ts +8 -0
  74. package/dist/PBRLightingDefaults.d.ts.map +1 -1
  75. package/dist/PBRLightingDefaults.js +8 -0
  76. package/dist/PBRLightingDefaults.js.map +1 -1
  77. package/dist/PBRMaterial.d.ts +5 -0
  78. package/dist/PBRMaterial.d.ts.map +1 -1
  79. package/dist/PBRMaterial.js +7 -0
  80. package/dist/PBRMaterial.js.map +1 -1
  81. package/dist/PostProcessPass.d.ts +6 -490
  82. package/dist/PostProcessPass.d.ts.map +1 -1
  83. package/dist/PostProcessPass.js +6 -2016
  84. package/dist/PostProcessPass.js.map +1 -1
  85. package/dist/ProceduralMaterialTextures.d.ts +28 -0
  86. package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
  87. package/dist/ProceduralMaterialTextures.js +217 -0
  88. package/dist/ProceduralMaterialTextures.js.map +1 -0
  89. package/dist/ReflectionProbe.d.ts.map +1 -1
  90. package/dist/ReflectionProbe.js +4 -1
  91. package/dist/ReflectionProbe.js.map +1 -1
  92. package/dist/RenderBackend.d.ts +2 -0
  93. package/dist/RenderBackend.d.ts.map +1 -1
  94. package/dist/RenderBackend.js +3 -0
  95. package/dist/RenderBackend.js.map +1 -1
  96. package/dist/RenderDevice.d.ts +92 -5
  97. package/dist/RenderDevice.d.ts.map +1 -1
  98. package/dist/RenderDevice.js +166 -9
  99. package/dist/RenderDevice.js.map +1 -1
  100. package/dist/RenderGraph.d.ts.map +1 -1
  101. package/dist/RenderGraph.js +17 -0
  102. package/dist/RenderGraph.js.map +1 -1
  103. package/dist/RenderPass.d.ts +7 -0
  104. package/dist/RenderPass.d.ts.map +1 -1
  105. package/dist/RenderPass.js.map +1 -1
  106. package/dist/RenderPipeline.d.ts +5 -0
  107. package/dist/RenderPipeline.d.ts.map +1 -1
  108. package/dist/RenderPipeline.js +6 -0
  109. package/dist/RenderPipeline.js.map +1 -1
  110. package/dist/Renderer.d.ts +261 -66
  111. package/dist/Renderer.d.ts.map +1 -1
  112. package/dist/Renderer.js +902 -1256
  113. package/dist/Renderer.js.map +1 -1
  114. package/dist/RendererPostprocessPlan.d.ts +4 -0
  115. package/dist/RendererPostprocessPlan.d.ts.map +1 -1
  116. package/dist/RendererPostprocessPlan.js +16 -2
  117. package/dist/RendererPostprocessPlan.js.map +1 -1
  118. package/dist/RendererTiming.d.ts +27 -0
  119. package/dist/RendererTiming.d.ts.map +1 -1
  120. package/dist/RendererTiming.js +179 -12
  121. package/dist/RendererTiming.js.map +1 -1
  122. package/dist/ResolutionGovernor.d.ts +56 -0
  123. package/dist/ResolutionGovernor.d.ts.map +1 -0
  124. package/dist/ResolutionGovernor.js +87 -0
  125. package/dist/ResolutionGovernor.js.map +1 -0
  126. package/dist/Sampler.d.ts +34 -1
  127. package/dist/Sampler.d.ts.map +1 -1
  128. package/dist/Sampler.js +55 -2
  129. package/dist/Sampler.js.map +1 -1
  130. package/dist/ShaderLibrary.d.ts.map +1 -1
  131. package/dist/ShaderLibrary.js +15 -10
  132. package/dist/ShaderLibrary.js.map +1 -1
  133. package/dist/ShaderLibraryCore.d.ts.map +1 -1
  134. package/dist/ShaderLibraryCore.js +3 -2
  135. package/dist/ShaderLibraryCore.js.map +1 -1
  136. package/dist/ShaderModule.d.ts +7 -1
  137. package/dist/ShaderModule.d.ts.map +1 -1
  138. package/dist/ShaderModule.js +20 -5
  139. package/dist/ShaderModule.js.map +1 -1
  140. package/dist/ShadowPass.d.ts.map +1 -1
  141. package/dist/ShadowPass.js +14 -7
  142. package/dist/ShadowPass.js.map +1 -1
  143. package/dist/SkinnedLitMaterial.d.ts +5 -0
  144. package/dist/SkinnedLitMaterial.d.ts.map +1 -1
  145. package/dist/SkinnedLitMaterial.js +13 -0
  146. package/dist/SkinnedLitMaterial.js.map +1 -1
  147. package/dist/SkinningBounds.d.ts +18 -0
  148. package/dist/SkinningBounds.d.ts.map +1 -1
  149. package/dist/SkinningBounds.js +78 -0
  150. package/dist/SkinningBounds.js.map +1 -1
  151. package/dist/SkinningPaletteTextureCache.d.ts +117 -0
  152. package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
  153. package/dist/SkinningPaletteTextureCache.js +205 -0
  154. package/dist/SkinningPaletteTextureCache.js.map +1 -0
  155. package/dist/SkinningUniforms.d.ts +56 -0
  156. package/dist/SkinningUniforms.d.ts.map +1 -0
  157. package/dist/SkinningUniforms.js +262 -0
  158. package/dist/SkinningUniforms.js.map +1 -0
  159. package/dist/TemporalHistory.d.ts +33 -0
  160. package/dist/TemporalHistory.d.ts.map +1 -1
  161. package/dist/TemporalHistory.js +84 -1
  162. package/dist/TemporalHistory.js.map +1 -1
  163. package/dist/TerrainHeightfield.d.ts +12 -0
  164. package/dist/TerrainHeightfield.d.ts.map +1 -1
  165. package/dist/TerrainHeightfield.js +29 -6
  166. package/dist/TerrainHeightfield.js.map +1 -1
  167. package/dist/TerrainTiles.d.ts +40 -10
  168. package/dist/TerrainTiles.d.ts.map +1 -1
  169. package/dist/TerrainTiles.js +18 -57
  170. package/dist/TerrainTiles.js.map +1 -1
  171. package/dist/Texture.d.ts +47 -2
  172. package/dist/Texture.d.ts.map +1 -1
  173. package/dist/Texture.js +119 -3
  174. package/dist/Texture.js.map +1 -1
  175. package/dist/TexturedPBRMaterial.d.ts +24 -0
  176. package/dist/TexturedPBRMaterial.d.ts.map +1 -1
  177. package/dist/TexturedPBRMaterial.js +72 -20
  178. package/dist/TexturedPBRMaterial.js.map +1 -1
  179. package/dist/TransmissionRenderTarget.d.ts +33 -0
  180. package/dist/TransmissionRenderTarget.d.ts.map +1 -0
  181. package/dist/TransmissionRenderTarget.js +61 -0
  182. package/dist/TransmissionRenderTarget.js.map +1 -0
  183. package/dist/VegetationScatter.js +1 -1
  184. package/dist/VegetationScatter.js.map +1 -1
  185. package/dist/VolumetricFog.d.ts +42 -0
  186. package/dist/VolumetricFog.d.ts.map +1 -1
  187. package/dist/VolumetricFog.js +52 -1
  188. package/dist/VolumetricFog.js.map +1 -1
  189. package/dist/WaterSurface.d.ts +5 -0
  190. package/dist/WaterSurface.d.ts.map +1 -1
  191. package/dist/WaterSurface.js +5 -0
  192. package/dist/WaterSurface.js.map +1 -1
  193. package/dist/WebGL2Device.d.ts +154 -207
  194. package/dist/WebGL2Device.d.ts.map +1 -1
  195. package/dist/WebGL2Device.js +831 -3703
  196. package/dist/WebGL2Device.js.map +1 -1
  197. package/dist/WebGL2StateCache.d.ts +15 -1
  198. package/dist/WebGL2StateCache.d.ts.map +1 -1
  199. package/dist/WebGL2StateCache.js +31 -2
  200. package/dist/WebGL2StateCache.js.map +1 -1
  201. package/dist/WebGPUDevice.d.ts +0 -4
  202. package/dist/WebGPUDevice.d.ts.map +1 -1
  203. package/dist/WebGPUDevice.js +31 -605
  204. package/dist/WebGPUDevice.js.map +1 -1
  205. package/dist/WebGPUSkinningLimits.d.ts +10 -1
  206. package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
  207. package/dist/WebGPUSkinningLimits.js +15 -1
  208. package/dist/WebGPUSkinningLimits.js.map +1 -1
  209. package/dist/advanced-runtime/index.d.ts +6 -2
  210. package/dist/advanced-runtime/index.d.ts.map +1 -1
  211. package/dist/advanced-runtime/index.js +0 -1
  212. package/dist/advanced-runtime/index.js.map +1 -1
  213. package/dist/animation/AnimationRenderPreset.d.ts +1 -1
  214. package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
  215. package/dist/animation/AnimationRenderPreset.js +1 -1
  216. package/dist/animation/AnimationRenderPreset.js.map +1 -1
  217. package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
  218. package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
  219. package/dist/animation/index.d.ts +2 -1
  220. package/dist/animation/index.d.ts.map +1 -1
  221. package/dist/animation/index.js +1 -1
  222. package/dist/animation/index.js.map +1 -1
  223. package/dist/atmosphere/CloudLayer.d.ts +24 -0
  224. package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
  225. package/dist/atmosphere/CloudLayer.js +30 -0
  226. package/dist/atmosphere/CloudLayer.js.map +1 -0
  227. package/dist/atmosphere/FogVolumes.d.ts +30 -0
  228. package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
  229. package/dist/atmosphere/FogVolumes.js +96 -0
  230. package/dist/atmosphere/FogVolumes.js.map +1 -0
  231. package/dist/atmosphere/GradientSky.d.ts +40 -0
  232. package/dist/atmosphere/GradientSky.d.ts.map +1 -0
  233. package/dist/atmosphere/GradientSky.js +75 -0
  234. package/dist/atmosphere/GradientSky.js.map +1 -0
  235. package/dist/atmosphere/HeightFog.d.ts +154 -0
  236. package/dist/atmosphere/HeightFog.d.ts.map +1 -0
  237. package/dist/atmosphere/HeightFog.js +379 -0
  238. package/dist/atmosphere/HeightFog.js.map +1 -0
  239. package/dist/atmosphere/PreethamSky.d.ts +38 -0
  240. package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
  241. package/dist/atmosphere/PreethamSky.js +150 -0
  242. package/dist/atmosphere/PreethamSky.js.map +1 -0
  243. package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
  244. package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
  245. package/dist/atmosphere/SkyBackgroundPass.js +233 -0
  246. package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
  247. package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
  248. package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
  249. package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
  250. package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
  251. package/dist/atmosphere/SkyEval.d.ts +56 -0
  252. package/dist/atmosphere/SkyEval.d.ts.map +1 -0
  253. package/dist/atmosphere/SkyEval.js +99 -0
  254. package/dist/atmosphere/SkyEval.js.map +1 -0
  255. package/dist/atmosphere/StarField.d.ts +26 -0
  256. package/dist/atmosphere/StarField.d.ts.map +1 -0
  257. package/dist/atmosphere/StarField.js +31 -0
  258. package/dist/atmosphere/StarField.js.map +1 -0
  259. package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
  260. package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
  261. package/dist/atmosphere/VolumetricFogPass.js +265 -0
  262. package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
  263. package/dist/atmosphere/fogChunks.d.ts +8 -0
  264. package/dist/atmosphere/fogChunks.d.ts.map +1 -0
  265. package/dist/atmosphere/fogChunks.js +39 -0
  266. package/dist/atmosphere/fogChunks.js.map +1 -0
  267. package/dist/atmosphere/fogUniformStore.d.ts +20 -0
  268. package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
  269. package/dist/atmosphere/fogUniformStore.js +45 -0
  270. package/dist/atmosphere/fogUniformStore.js.map +1 -0
  271. package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
  272. package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
  273. package/dist/atmosphere/shaders/fog.glsl.js +161 -0
  274. package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
  275. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
  276. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
  277. package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
  278. package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
  279. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
  280. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
  281. package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
  282. package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
  283. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
  284. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
  285. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
  286. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
  287. package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
  288. package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
  289. package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
  290. package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
  291. package/dist/atmosphere/sky.glsl.d.ts +8 -0
  292. package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
  293. package/dist/atmosphere/sky.glsl.js +249 -0
  294. package/dist/atmosphere/sky.glsl.js.map +1 -0
  295. package/dist/batching/BatchedGeometryPool.d.ts +72 -0
  296. package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
  297. package/dist/batching/BatchedGeometryPool.js +138 -0
  298. package/dist/batching/BatchedGeometryPool.js.map +1 -0
  299. package/dist/batching/ContentKeys.d.ts +29 -0
  300. package/dist/batching/ContentKeys.d.ts.map +1 -0
  301. package/dist/batching/ContentKeys.js +220 -0
  302. package/dist/batching/ContentKeys.js.map +1 -0
  303. package/dist/batching/DrawDataTexture.d.ts +51 -0
  304. package/dist/batching/DrawDataTexture.d.ts.map +1 -0
  305. package/dist/batching/DrawDataTexture.js +99 -0
  306. package/dist/batching/DrawDataTexture.js.map +1 -0
  307. package/dist/batching/MultiDrawBatch.d.ts +64 -0
  308. package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
  309. package/dist/batching/MultiDrawBatch.js +103 -0
  310. package/dist/batching/MultiDrawBatch.js.map +1 -0
  311. package/dist/batching/StaticMergePlanner.d.ts +80 -0
  312. package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
  313. package/dist/batching/StaticMergePlanner.js +323 -0
  314. package/dist/batching/StaticMergePlanner.js.map +1 -0
  315. package/dist/batching/index.d.ts +8 -0
  316. package/dist/batching/index.d.ts.map +1 -0
  317. package/dist/batching/index.js +8 -0
  318. package/dist/batching/index.js.map +1 -0
  319. package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
  320. package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
  321. package/dist/batching/shaders/drawId.glsl.js +93 -0
  322. package/dist/batching/shaders/drawId.glsl.js.map +1 -0
  323. package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
  324. package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
  325. package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
  326. package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
  327. package/dist/cinematic/BloomPass.d.ts +5 -9
  328. package/dist/cinematic/BloomPass.d.ts.map +1 -1
  329. package/dist/cinematic/BloomPass.js +5 -17
  330. package/dist/cinematic/BloomPass.js.map +1 -1
  331. package/dist/cinematic/DepthHazePass.d.ts +5 -11
  332. package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
  333. package/dist/cinematic/DepthHazePass.js +5 -19
  334. package/dist/cinematic/DepthHazePass.js.map +1 -1
  335. package/dist/cinematic/FilmGrainPass.d.ts +5 -8
  336. package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
  337. package/dist/cinematic/FilmGrainPass.js +5 -16
  338. package/dist/cinematic/FilmGrainPass.js.map +1 -1
  339. package/dist/cinematic/VignettePass.d.ts +5 -9
  340. package/dist/cinematic/VignettePass.d.ts.map +1 -1
  341. package/dist/cinematic/VignettePass.js +5 -16
  342. package/dist/cinematic/VignettePass.js.map +1 -1
  343. package/dist/cinematic/index.d.ts +2 -1
  344. package/dist/cinematic/index.d.ts.map +1 -1
  345. package/dist/cinematic/index.js +1 -1
  346. package/dist/cinematic/index.js.map +1 -1
  347. package/dist/contracts/atmosphere.d.ts +30 -0
  348. package/dist/contracts/atmosphere.d.ts.map +1 -0
  349. package/dist/contracts/atmosphere.js +42 -0
  350. package/dist/contracts/atmosphere.js.map +1 -0
  351. package/dist/contracts/blend.d.ts +28 -0
  352. package/dist/contracts/blend.d.ts.map +1 -0
  353. package/dist/contracts/blend.js +73 -0
  354. package/dist/contracts/blend.js.map +1 -0
  355. package/dist/contracts/core.d.ts +47 -0
  356. package/dist/contracts/core.d.ts.map +1 -0
  357. package/dist/contracts/core.js +70 -0
  358. package/dist/contracts/core.js.map +1 -0
  359. package/dist/contracts/deform.d.ts +38 -0
  360. package/dist/contracts/deform.d.ts.map +1 -0
  361. package/dist/contracts/deform.js +14 -0
  362. package/dist/contracts/deform.js.map +1 -0
  363. package/dist/contracts/device.d.ts +71 -0
  364. package/dist/contracts/device.d.ts.map +1 -0
  365. package/dist/contracts/device.js +97 -0
  366. package/dist/contracts/device.js.map +1 -0
  367. package/dist/contracts/environment.d.ts +55 -0
  368. package/dist/contracts/environment.d.ts.map +1 -0
  369. package/dist/contracts/environment.js +115 -0
  370. package/dist/contracts/environment.js.map +1 -0
  371. package/dist/contracts/flags.state.d.ts +15 -0
  372. package/dist/contracts/flags.state.d.ts.map +1 -0
  373. package/dist/contracts/flags.state.js +45 -0
  374. package/dist/contracts/flags.state.js.map +1 -0
  375. package/dist/contracts/frameGraph.d.ts +78 -0
  376. package/dist/contracts/frameGraph.d.ts.map +1 -0
  377. package/dist/contracts/frameGraph.js +32 -0
  378. package/dist/contracts/frameGraph.js.map +1 -0
  379. package/dist/contracts/frameUniforms.d.ts +43 -0
  380. package/dist/contracts/frameUniforms.d.ts.map +1 -0
  381. package/dist/contracts/frameUniforms.js +35 -0
  382. package/dist/contracts/frameUniforms.js.map +1 -0
  383. package/dist/contracts/geometry.d.ts +33 -0
  384. package/dist/contracts/geometry.d.ts.map +1 -0
  385. package/dist/contracts/geometry.js +59 -0
  386. package/dist/contracts/geometry.js.map +1 -0
  387. package/dist/contracts/index.d.ts +27 -0
  388. package/dist/contracts/index.d.ts.map +1 -0
  389. package/dist/contracts/index.js +27 -0
  390. package/dist/contracts/index.js.map +1 -0
  391. package/dist/contracts/materialLobes.d.ts +41 -0
  392. package/dist/contracts/materialLobes.d.ts.map +1 -0
  393. package/dist/contracts/materialLobes.js +14 -0
  394. package/dist/contracts/materialLobes.js.map +1 -0
  395. package/dist/contracts/output.d.ts +35 -0
  396. package/dist/contracts/output.d.ts.map +1 -0
  397. package/dist/contracts/output.js +18 -0
  398. package/dist/contracts/output.js.map +1 -0
  399. package/dist/contracts/particles.d.ts +41 -0
  400. package/dist/contracts/particles.d.ts.map +1 -0
  401. package/dist/contracts/particles.js +15 -0
  402. package/dist/contracts/particles.js.map +1 -0
  403. package/dist/contracts/post.d.ts +71 -0
  404. package/dist/contracts/post.d.ts.map +1 -0
  405. package/dist/contracts/post.js +28 -0
  406. package/dist/contracts/post.js.map +1 -0
  407. package/dist/contracts/program.d.ts +158 -0
  408. package/dist/contracts/program.d.ts.map +1 -0
  409. package/dist/contracts/program.js +128 -0
  410. package/dist/contracts/program.js.map +1 -0
  411. package/dist/contracts/quality.d.ts +93 -0
  412. package/dist/contracts/quality.d.ts.map +1 -0
  413. package/dist/contracts/quality.js +149 -0
  414. package/dist/contracts/quality.js.map +1 -0
  415. package/dist/contracts/renderItem.d.ts +58 -0
  416. package/dist/contracts/renderItem.d.ts.map +1 -0
  417. package/dist/contracts/renderItem.js +8 -0
  418. package/dist/contracts/renderItem.js.map +1 -0
  419. package/dist/contracts/renderSource.d.ts +63 -0
  420. package/dist/contracts/renderSource.d.ts.map +1 -0
  421. package/dist/contracts/renderSource.js +7 -0
  422. package/dist/contracts/renderSource.js.map +1 -0
  423. package/dist/contracts/rendererFactory.d.ts +42 -0
  424. package/dist/contracts/rendererFactory.d.ts.map +1 -0
  425. package/dist/contracts/rendererFactory.js +32 -0
  426. package/dist/contracts/rendererFactory.js.map +1 -0
  427. package/dist/contracts/sampling.d.ts +23 -0
  428. package/dist/contracts/sampling.d.ts.map +1 -0
  429. package/dist/contracts/sampling.js +17 -0
  430. package/dist/contracts/sampling.js.map +1 -0
  431. package/dist/contracts/shadows.d.ts +53 -0
  432. package/dist/contracts/shadows.d.ts.map +1 -0
  433. package/dist/contracts/shadows.js +66 -0
  434. package/dist/contracts/shadows.js.map +1 -0
  435. package/dist/contracts/testing/ChunkHarness.d.ts +18 -0
  436. package/dist/contracts/testing/ChunkHarness.d.ts.map +1 -0
  437. package/dist/contracts/testing/ChunkHarness.js +68 -0
  438. package/dist/contracts/testing/ChunkHarness.js.map +1 -0
  439. package/dist/contracts/textureFormats.d.ts +18 -0
  440. package/dist/contracts/textureFormats.d.ts.map +1 -0
  441. package/dist/contracts/textureFormats.js +13 -0
  442. package/dist/contracts/textureFormats.js.map +1 -0
  443. package/dist/contracts/velocity.d.ts +37 -0
  444. package/dist/contracts/velocity.d.ts.map +1 -0
  445. package/dist/contracts/velocity.js +22 -0
  446. package/dist/contracts/velocity.js.map +1 -0
  447. package/dist/effects/ResidentGPUParticleRenderer.d.ts.map +1 -1
  448. package/dist/effects/ResidentGPUParticleRenderer.js +10 -5
  449. package/dist/effects/ResidentGPUParticleRenderer.js.map +1 -1
  450. package/dist/environment/EnvUniforms.d.ts +42 -0
  451. package/dist/environment/EnvUniforms.d.ts.map +1 -0
  452. package/dist/environment/EnvUniforms.js +54 -0
  453. package/dist/environment/EnvUniforms.js.map +1 -0
  454. package/dist/environment/EnvironmentCache.d.ts +83 -0
  455. package/dist/environment/EnvironmentCache.d.ts.map +1 -0
  456. package/dist/environment/EnvironmentCache.js +205 -0
  457. package/dist/environment/EnvironmentCache.js.map +1 -0
  458. package/dist/environment/EnvironmentProbeFactory.d.ts +41 -0
  459. package/dist/environment/EnvironmentProbeFactory.d.ts.map +1 -0
  460. package/dist/environment/EnvironmentProbeFactory.js +52 -0
  461. package/dist/environment/EnvironmentProbeFactory.js.map +1 -0
  462. package/dist/environment/GPUPMREMGenerator.d.ts +44 -0
  463. package/dist/environment/GPUPMREMGenerator.d.ts.map +1 -0
  464. package/dist/environment/GPUPMREMGenerator.js +98 -0
  465. package/dist/environment/GPUPMREMGenerator.js.map +1 -0
  466. package/dist/environment/HdrEquirect.d.ts +28 -0
  467. package/dist/environment/HdrEquirect.d.ts.map +1 -0
  468. package/dist/environment/HdrEquirect.js +205 -0
  469. package/dist/environment/HdrEquirect.js.map +1 -0
  470. package/dist/environment/LightingSamplerBudget.d.ts +20 -0
  471. package/dist/environment/LightingSamplerBudget.d.ts.map +1 -0
  472. package/dist/environment/LightingSamplerBudget.js +94 -0
  473. package/dist/environment/LightingSamplerBudget.js.map +1 -0
  474. package/dist/environment/Prd02BackgroundShaderLibrary.d.ts +10 -0
  475. package/dist/environment/Prd02BackgroundShaderLibrary.d.ts.map +1 -0
  476. package/dist/environment/Prd02BackgroundShaderLibrary.js +100 -0
  477. package/dist/environment/Prd02BackgroundShaderLibrary.js.map +1 -0
  478. package/dist/environment/Rgb9e5Cube.d.ts +25 -0
  479. package/dist/environment/Rgb9e5Cube.d.ts.map +1 -0
  480. package/dist/environment/Rgb9e5Cube.js +103 -0
  481. package/dist/environment/Rgb9e5Cube.js.map +1 -0
  482. package/dist/environment/RoomEnvironmentScene.d.ts +57 -0
  483. package/dist/environment/RoomEnvironmentScene.d.ts.map +1 -0
  484. package/dist/environment/RoomEnvironmentScene.js +165 -0
  485. package/dist/environment/RoomEnvironmentScene.js.map +1 -0
  486. package/dist/environment/SphericalHarmonics.d.ts +32 -0
  487. package/dist/environment/SphericalHarmonics.d.ts.map +1 -0
  488. package/dist/environment/SphericalHarmonics.js +155 -0
  489. package/dist/environment/SphericalHarmonics.js.map +1 -0
  490. package/dist/environment/probeBuild.d.ts +97 -0
  491. package/dist/environment/probeBuild.d.ts.map +1 -0
  492. package/dist/environment/probeBuild.js +406 -0
  493. package/dist/environment/probeBuild.js.map +1 -0
  494. package/dist/environment/workers/cpuPrefilter.d.ts +58 -0
  495. package/dist/environment/workers/cpuPrefilter.d.ts.map +1 -0
  496. package/dist/environment/workers/cpuPrefilter.js +288 -0
  497. package/dist/environment/workers/cpuPrefilter.js.map +1 -0
  498. package/dist/forward/Deform.d.ts +56 -0
  499. package/dist/forward/Deform.d.ts.map +1 -0
  500. package/dist/forward/Deform.js +517 -0
  501. package/dist/forward/Deform.js.map +1 -0
  502. package/dist/forward/DrawSubmit.d.ts +32 -0
  503. package/dist/forward/DrawSubmit.d.ts.map +1 -0
  504. package/dist/forward/DrawSubmit.js +75 -0
  505. package/dist/forward/DrawSubmit.js.map +1 -0
  506. package/dist/forward/Lighting.d.ts +35 -0
  507. package/dist/forward/Lighting.d.ts.map +1 -0
  508. package/dist/forward/Lighting.js +477 -0
  509. package/dist/forward/Lighting.js.map +1 -0
  510. package/dist/forward/Transmission.d.ts +62 -0
  511. package/dist/forward/Transmission.d.ts.map +1 -0
  512. package/dist/forward/Transmission.js +299 -0
  513. package/dist/forward/Transmission.js.map +1 -0
  514. package/dist/forward/Velocity.d.ts +47 -0
  515. package/dist/forward/Velocity.d.ts.map +1 -0
  516. package/dist/forward/Velocity.js +153 -0
  517. package/dist/forward/Velocity.js.map +1 -0
  518. package/dist/forward/transmissionTargetStore.d.ts +21 -0
  519. package/dist/forward/transmissionTargetStore.d.ts.map +1 -0
  520. package/dist/forward/transmissionTargetStore.js +8 -0
  521. package/dist/forward/transmissionTargetStore.js.map +1 -0
  522. package/dist/geometry/Primitives.d.ts +28 -0
  523. package/dist/geometry/Primitives.d.ts.map +1 -0
  524. package/dist/geometry/Primitives.js +110 -0
  525. package/dist/geometry/Primitives.js.map +1 -0
  526. package/dist/index.d.ts +140 -58
  527. package/dist/index.d.ts.map +1 -1
  528. package/dist/index.js +102 -52
  529. package/dist/index.js.map +1 -1
  530. package/dist/lanes/index.d.ts +17 -0
  531. package/dist/lanes/index.d.ts.map +1 -0
  532. package/dist/lanes/index.js +17 -0
  533. package/dist/lanes/index.js.map +1 -0
  534. package/dist/lanes/prd01.d.ts +6 -0
  535. package/dist/lanes/prd01.d.ts.map +1 -0
  536. package/dist/lanes/prd01.js +19 -0
  537. package/dist/lanes/prd01.js.map +1 -0
  538. package/dist/lanes/prd02.d.ts +62 -0
  539. package/dist/lanes/prd02.d.ts.map +1 -0
  540. package/dist/lanes/prd02.js +117 -0
  541. package/dist/lanes/prd02.js.map +1 -0
  542. package/dist/lanes/prd03.d.ts +19 -0
  543. package/dist/lanes/prd03.d.ts.map +1 -0
  544. package/dist/lanes/prd03.js +55 -0
  545. package/dist/lanes/prd03.js.map +1 -0
  546. package/dist/lanes/prd04.d.ts +22 -0
  547. package/dist/lanes/prd04.d.ts.map +1 -0
  548. package/dist/lanes/prd04.js +35 -0
  549. package/dist/lanes/prd04.js.map +1 -0
  550. package/dist/lanes/prd05.d.ts +4 -0
  551. package/dist/lanes/prd05.d.ts.map +1 -0
  552. package/dist/lanes/prd05.js +31 -0
  553. package/dist/lanes/prd05.js.map +1 -0
  554. package/dist/lanes/prd06.d.ts +33 -0
  555. package/dist/lanes/prd06.d.ts.map +1 -0
  556. package/dist/lanes/prd06.js +217 -0
  557. package/dist/lanes/prd06.js.map +1 -0
  558. package/dist/lanes/prd07.d.ts +49 -0
  559. package/dist/lanes/prd07.d.ts.map +1 -0
  560. package/dist/lanes/prd07.js +112 -0
  561. package/dist/lanes/prd07.js.map +1 -0
  562. package/dist/lanes/prd08.d.ts +2 -0
  563. package/dist/lanes/prd08.d.ts.map +1 -0
  564. package/dist/lanes/prd08.js +17 -0
  565. package/dist/lanes/prd08.js.map +1 -0
  566. package/dist/lanes/prd09.d.ts +6 -0
  567. package/dist/lanes/prd09.d.ts.map +1 -0
  568. package/dist/lanes/prd09.js +6 -0
  569. package/dist/lanes/prd09.js.map +1 -0
  570. package/dist/lanes/prd10.d.ts +2 -0
  571. package/dist/lanes/prd10.d.ts.map +1 -0
  572. package/dist/lanes/prd10.js +10 -0
  573. package/dist/lanes/prd10.js.map +1 -0
  574. package/dist/lanes/prd11.d.ts +61 -0
  575. package/dist/lanes/prd11.d.ts.map +1 -0
  576. package/dist/lanes/prd11.js +244 -0
  577. package/dist/lanes/prd11.js.map +1 -0
  578. package/dist/lanes/prd12.d.ts +6 -0
  579. package/dist/lanes/prd12.d.ts.map +1 -0
  580. package/dist/lanes/prd12.js +6 -0
  581. package/dist/lanes/prd12.js.map +1 -0
  582. package/dist/lanes/prd13.d.ts +6 -0
  583. package/dist/lanes/prd13.d.ts.map +1 -0
  584. package/dist/lanes/prd13.js +6 -0
  585. package/dist/lanes/prd13.js.map +1 -0
  586. package/dist/lanes/prd14.d.ts +6 -0
  587. package/dist/lanes/prd14.d.ts.map +1 -0
  588. package/dist/lanes/prd14.js +6 -0
  589. package/dist/lanes/prd14.js.map +1 -0
  590. package/dist/lanes/prd15.d.ts +6 -0
  591. package/dist/lanes/prd15.d.ts.map +1 -0
  592. package/dist/lanes/prd15.js +6 -0
  593. package/dist/lanes/prd15.js.map +1 -0
  594. package/dist/materials/PhysicalFeatures.d.ts +71 -0
  595. package/dist/materials/PhysicalFeatures.d.ts.map +1 -0
  596. package/dist/materials/PhysicalFeatures.js +255 -0
  597. package/dist/materials/PhysicalFeatures.js.map +1 -0
  598. package/dist/materials/PhysicalMaterial.d.ts +85 -0
  599. package/dist/materials/PhysicalMaterial.d.ts.map +1 -1
  600. package/dist/materials/PhysicalMaterial.js +21 -0
  601. package/dist/materials/PhysicalMaterial.js.map +1 -1
  602. package/dist/materials/features.d.ts +47 -0
  603. package/dist/materials/features.d.ts.map +1 -0
  604. package/dist/materials/features.js +282 -0
  605. package/dist/materials/features.js.map +1 -0
  606. package/dist/materials/lobes.d.ts +3 -0
  607. package/dist/materials/lobes.d.ts.map +1 -0
  608. package/dist/materials/lobes.js +225 -0
  609. package/dist/materials/lobes.js.map +1 -0
  610. package/dist/output/HdrTarget.d.ts +27 -0
  611. package/dist/output/HdrTarget.d.ts.map +1 -0
  612. package/dist/output/HdrTarget.js +48 -0
  613. package/dist/output/HdrTarget.js.map +1 -0
  614. package/dist/output/OutputPass.d.ts +28 -0
  615. package/dist/output/OutputPass.d.ts.map +1 -0
  616. package/dist/output/OutputPass.js +142 -0
  617. package/dist/output/OutputPass.js.map +1 -0
  618. package/dist/output/ToneMappingOperators.glsl.d.ts +22 -0
  619. package/dist/output/ToneMappingOperators.glsl.d.ts.map +1 -0
  620. package/dist/output/ToneMappingOperators.glsl.js +217 -0
  621. package/dist/output/ToneMappingOperators.glsl.js.map +1 -0
  622. package/dist/passes/ContactShadowPass.d.ts +57 -0
  623. package/dist/passes/ContactShadowPass.d.ts.map +1 -0
  624. package/dist/passes/ContactShadowPass.js +151 -0
  625. package/dist/passes/ContactShadowPass.js.map +1 -0
  626. package/dist/passes/Prd02ContactShadowsContributor.d.ts +16 -0
  627. package/dist/passes/Prd02ContactShadowsContributor.d.ts.map +1 -0
  628. package/dist/passes/Prd02ContactShadowsContributor.js +133 -0
  629. package/dist/passes/Prd02ContactShadowsContributor.js.map +1 -0
  630. package/dist/passes/Prd02SubFlags.d.ts +22 -0
  631. package/dist/passes/Prd02SubFlags.d.ts.map +1 -0
  632. package/dist/passes/Prd02SubFlags.js +32 -0
  633. package/dist/passes/Prd02SubFlags.js.map +1 -0
  634. package/dist/performance/BVH.d.ts +46 -0
  635. package/dist/performance/BVH.d.ts.map +1 -1
  636. package/dist/performance/BVH.js +212 -0
  637. package/dist/performance/BVH.js.map +1 -1
  638. package/dist/performance/Batcher.d.ts +11 -0
  639. package/dist/performance/Batcher.d.ts.map +1 -1
  640. package/dist/performance/Batcher.js +10 -0
  641. package/dist/performance/Batcher.js.map +1 -1
  642. package/dist/performance/FrustumCuller.d.ts +29 -0
  643. package/dist/performance/FrustumCuller.d.ts.map +1 -1
  644. package/dist/performance/FrustumCuller.js +78 -1
  645. package/dist/performance/FrustumCuller.js.map +1 -1
  646. package/dist/performance/LOD.d.ts +6 -0
  647. package/dist/performance/LOD.d.ts.map +1 -1
  648. package/dist/performance/LOD.js +12 -0
  649. package/dist/performance/LOD.js.map +1 -1
  650. package/dist/performance/RenderItemSorting.d.ts +2 -0
  651. package/dist/performance/RenderItemSorting.d.ts.map +1 -1
  652. package/dist/performance/RenderItemSorting.js +5 -1
  653. package/dist/performance/RenderItemSorting.js.map +1 -1
  654. package/dist/post/CubeLut.d.ts +15 -0
  655. package/dist/post/CubeLut.d.ts.map +1 -0
  656. package/dist/post/CubeLut.js +86 -0
  657. package/dist/post/CubeLut.js.map +1 -0
  658. package/dist/post/DisplayLutCache.d.ts +31 -0
  659. package/dist/post/DisplayLutCache.d.ts.map +1 -0
  660. package/dist/post/DisplayLutCache.js +44 -0
  661. package/dist/post/DisplayLutCache.js.map +1 -0
  662. package/dist/post/PostAntiAlias.d.ts +49 -0
  663. package/dist/post/PostAntiAlias.d.ts.map +1 -0
  664. package/dist/post/PostAntiAlias.js +75 -0
  665. package/dist/post/PostAntiAlias.js.map +1 -0
  666. package/dist/post/PostGraph.d.ts +206 -0
  667. package/dist/post/PostGraph.d.ts.map +1 -0
  668. package/dist/post/PostGraph.js +234 -0
  669. package/dist/post/PostGraph.js.map +1 -0
  670. package/dist/post/PostQualityTiers.d.ts +95 -0
  671. package/dist/post/PostQualityTiers.d.ts.map +1 -0
  672. package/dist/post/PostQualityTiers.js +62 -0
  673. package/dist/post/PostQualityTiers.js.map +1 -0
  674. package/dist/post/PostResources.d.ts +49 -0
  675. package/dist/post/PostResources.d.ts.map +1 -0
  676. package/dist/post/PostResources.js +124 -0
  677. package/dist/post/PostResources.js.map +1 -0
  678. package/dist/post/PostTimer.d.ts +37 -0
  679. package/dist/post/PostTimer.d.ts.map +1 -0
  680. package/dist/post/PostTimer.js +88 -0
  681. package/dist/post/PostTimer.js.map +1 -0
  682. package/dist/post/ScreenFeelPass.d.ts +83 -0
  683. package/dist/post/ScreenFeelPass.d.ts.map +1 -0
  684. package/dist/post/ScreenFeelPass.js +197 -0
  685. package/dist/post/ScreenFeelPass.js.map +1 -0
  686. package/dist/post/ToneOperators.d.ts +42 -0
  687. package/dist/post/ToneOperators.d.ts.map +1 -0
  688. package/dist/post/ToneOperators.js +179 -0
  689. package/dist/post/ToneOperators.js.map +1 -0
  690. package/dist/post/chunks/indirectFraction.glsl.d.ts +50 -0
  691. package/dist/post/chunks/indirectFraction.glsl.d.ts.map +1 -0
  692. package/dist/post/chunks/indirectFraction.glsl.js +82 -0
  693. package/dist/post/chunks/indirectFraction.glsl.js.map +1 -0
  694. package/dist/post/chunks/velocity.glsl.d.ts +35 -0
  695. package/dist/post/chunks/velocity.glsl.d.ts.map +1 -0
  696. package/dist/post/chunks/velocity.glsl.js +86 -0
  697. package/dist/post/chunks/velocity.glsl.js.map +1 -0
  698. package/dist/post/shaders/bloom.glsl.d.ts +21 -0
  699. package/dist/post/shaders/bloom.glsl.d.ts.map +1 -0
  700. package/dist/post/shaders/bloom.glsl.js +120 -0
  701. package/dist/post/shaders/bloom.glsl.js.map +1 -0
  702. package/dist/post/shaders/bloom.wgsl.d.ts +10 -0
  703. package/dist/post/shaders/bloom.wgsl.d.ts.map +1 -0
  704. package/dist/post/shaders/bloom.wgsl.js +121 -0
  705. package/dist/post/shaders/bloom.wgsl.js.map +1 -0
  706. package/dist/post/shaders/common.glsl.d.ts +11 -0
  707. package/dist/post/shaders/common.glsl.d.ts.map +1 -0
  708. package/dist/post/shaders/common.glsl.js +34 -0
  709. package/dist/post/shaders/common.glsl.js.map +1 -0
  710. package/dist/post/shaders/common.wgsl.d.ts +25 -0
  711. package/dist/post/shaders/common.wgsl.d.ts.map +1 -0
  712. package/dist/post/shaders/common.wgsl.js +48 -0
  713. package/dist/post/shaders/common.wgsl.js.map +1 -0
  714. package/dist/post/shaders/composite.glsl.d.ts +25 -0
  715. package/dist/post/shaders/composite.glsl.d.ts.map +1 -0
  716. package/dist/post/shaders/composite.glsl.js +96 -0
  717. package/dist/post/shaders/composite.glsl.js.map +1 -0
  718. package/dist/post/shaders/composite.wgsl.d.ts +10 -0
  719. package/dist/post/shaders/composite.wgsl.d.ts.map +1 -0
  720. package/dist/post/shaders/composite.wgsl.js +92 -0
  721. package/dist/post/shaders/composite.wgsl.js.map +1 -0
  722. package/dist/post/shaders/depthDownsample.glsl.d.ts +20 -0
  723. package/dist/post/shaders/depthDownsample.glsl.d.ts.map +1 -0
  724. package/dist/post/shaders/depthDownsample.glsl.js +78 -0
  725. package/dist/post/shaders/depthDownsample.glsl.js.map +1 -0
  726. package/dist/post/shaders/depthDownsample.wgsl.d.ts +17 -0
  727. package/dist/post/shaders/depthDownsample.wgsl.d.ts.map +1 -0
  728. package/dist/post/shaders/depthDownsample.wgsl.js +87 -0
  729. package/dist/post/shaders/depthDownsample.wgsl.js.map +1 -0
  730. package/dist/post/shaders/displayGrade.glsl.d.ts +18 -0
  731. package/dist/post/shaders/displayGrade.glsl.d.ts.map +1 -0
  732. package/dist/post/shaders/displayGrade.glsl.js +80 -0
  733. package/dist/post/shaders/displayGrade.glsl.js.map +1 -0
  734. package/dist/post/shaders/displayGrade.wgsl.d.ts +9 -0
  735. package/dist/post/shaders/displayGrade.wgsl.d.ts.map +1 -0
  736. package/dist/post/shaders/displayGrade.wgsl.js +75 -0
  737. package/dist/post/shaders/displayGrade.wgsl.js.map +1 -0
  738. package/dist/post/shaders/dof.glsl.d.ts +25 -0
  739. package/dist/post/shaders/dof.glsl.d.ts.map +1 -0
  740. package/dist/post/shaders/dof.glsl.js +129 -0
  741. package/dist/post/shaders/dof.glsl.js.map +1 -0
  742. package/dist/post/shaders/dof.wgsl.d.ts +11 -0
  743. package/dist/post/shaders/dof.wgsl.d.ts.map +1 -0
  744. package/dist/post/shaders/dof.wgsl.js +119 -0
  745. package/dist/post/shaders/dof.wgsl.js.map +1 -0
  746. package/dist/post/shaders/exposure.glsl.d.ts +43 -0
  747. package/dist/post/shaders/exposure.glsl.d.ts.map +1 -0
  748. package/dist/post/shaders/exposure.glsl.js +115 -0
  749. package/dist/post/shaders/exposure.glsl.js.map +1 -0
  750. package/dist/post/shaders/exposure.wgsl.d.ts +16 -0
  751. package/dist/post/shaders/exposure.wgsl.d.ts.map +1 -0
  752. package/dist/post/shaders/exposure.wgsl.js +97 -0
  753. package/dist/post/shaders/exposure.wgsl.js.map +1 -0
  754. package/dist/post/shaders/finalize.glsl.d.ts +17 -0
  755. package/dist/post/shaders/finalize.glsl.d.ts.map +1 -0
  756. package/dist/post/shaders/finalize.glsl.js +120 -0
  757. package/dist/post/shaders/finalize.glsl.js.map +1 -0
  758. package/dist/post/shaders/finalize.wgsl.d.ts +13 -0
  759. package/dist/post/shaders/finalize.wgsl.d.ts.map +1 -0
  760. package/dist/post/shaders/finalize.wgsl.js +124 -0
  761. package/dist/post/shaders/finalize.wgsl.js.map +1 -0
  762. package/dist/post/shaders/fxaa.glsl.d.ts +26 -0
  763. package/dist/post/shaders/fxaa.glsl.d.ts.map +1 -0
  764. package/dist/post/shaders/fxaa.glsl.js +246 -0
  765. package/dist/post/shaders/fxaa.glsl.js.map +1 -0
  766. package/dist/post/shaders/fxaa.wgsl.d.ts +17 -0
  767. package/dist/post/shaders/fxaa.wgsl.d.ts.map +1 -0
  768. package/dist/post/shaders/fxaa.wgsl.js +268 -0
  769. package/dist/post/shaders/fxaa.wgsl.js.map +1 -0
  770. package/dist/post/shaders/godrays.glsl.d.ts +16 -0
  771. package/dist/post/shaders/godrays.glsl.d.ts.map +1 -0
  772. package/dist/post/shaders/godrays.glsl.js +70 -0
  773. package/dist/post/shaders/godrays.glsl.js.map +1 -0
  774. package/dist/post/shaders/godrays.wgsl.d.ts +8 -0
  775. package/dist/post/shaders/godrays.wgsl.d.ts.map +1 -0
  776. package/dist/post/shaders/godrays.wgsl.js +60 -0
  777. package/dist/post/shaders/godrays.wgsl.js.map +1 -0
  778. package/dist/post/shaders/gtao.glsl.d.ts +29 -0
  779. package/dist/post/shaders/gtao.glsl.d.ts.map +1 -0
  780. package/dist/post/shaders/gtao.glsl.js +190 -0
  781. package/dist/post/shaders/gtao.glsl.js.map +1 -0
  782. package/dist/post/shaders/gtao.wgsl.d.ts +13 -0
  783. package/dist/post/shaders/gtao.wgsl.d.ts.map +1 -0
  784. package/dist/post/shaders/gtao.wgsl.js +163 -0
  785. package/dist/post/shaders/gtao.wgsl.js.map +1 -0
  786. package/dist/post/shaders/gtaoDenoise.glsl.d.ts +22 -0
  787. package/dist/post/shaders/gtaoDenoise.glsl.d.ts.map +1 -0
  788. package/dist/post/shaders/gtaoDenoise.glsl.js +121 -0
  789. package/dist/post/shaders/gtaoDenoise.glsl.js.map +1 -0
  790. package/dist/post/shaders/gtaoDenoise.wgsl.d.ts +11 -0
  791. package/dist/post/shaders/gtaoDenoise.wgsl.d.ts.map +1 -0
  792. package/dist/post/shaders/gtaoDenoise.wgsl.js +117 -0
  793. package/dist/post/shaders/gtaoDenoise.wgsl.js.map +1 -0
  794. package/dist/post/shaders/motionBlur.glsl.d.ts +21 -0
  795. package/dist/post/shaders/motionBlur.glsl.d.ts.map +1 -0
  796. package/dist/post/shaders/motionBlur.glsl.js +110 -0
  797. package/dist/post/shaders/motionBlur.glsl.js.map +1 -0
  798. package/dist/post/shaders/motionBlur.wgsl.d.ts +10 -0
  799. package/dist/post/shaders/motionBlur.wgsl.d.ts.map +1 -0
  800. package/dist/post/shaders/motionBlur.wgsl.js +102 -0
  801. package/dist/post/shaders/motionBlur.wgsl.js.map +1 -0
  802. package/dist/post/shaders/smaa.glsl.d.ts +28 -0
  803. package/dist/post/shaders/smaa.glsl.d.ts.map +1 -0
  804. package/dist/post/shaders/smaa.glsl.js +354 -0
  805. package/dist/post/shaders/smaa.glsl.js.map +1 -0
  806. package/dist/post/shaders/smaa.wgsl.d.ts +20 -0
  807. package/dist/post/shaders/smaa.wgsl.d.ts.map +1 -0
  808. package/dist/post/shaders/smaa.wgsl.js +375 -0
  809. package/dist/post/shaders/smaa.wgsl.js.map +1 -0
  810. package/dist/post/shaders/taa.glsl.d.ts +23 -0
  811. package/dist/post/shaders/taa.glsl.d.ts.map +1 -0
  812. package/dist/post/shaders/taa.glsl.js +169 -0
  813. package/dist/post/shaders/taa.glsl.js.map +1 -0
  814. package/dist/post/shaders/taa.wgsl.d.ts +10 -0
  815. package/dist/post/shaders/taa.wgsl.d.ts.map +1 -0
  816. package/dist/post/shaders/taa.wgsl.js +185 -0
  817. package/dist/post/shaders/taa.wgsl.js.map +1 -0
  818. package/dist/post/shaders/velocityDilate.glsl.d.ts +16 -0
  819. package/dist/post/shaders/velocityDilate.glsl.d.ts.map +1 -0
  820. package/dist/post/shaders/velocityDilate.glsl.js +45 -0
  821. package/dist/post/shaders/velocityDilate.glsl.js.map +1 -0
  822. package/dist/post/shaders/velocityDilate.wgsl.d.ts +8 -0
  823. package/dist/post/shaders/velocityDilate.wgsl.d.ts.map +1 -0
  824. package/dist/post/shaders/velocityDilate.wgsl.js +30 -0
  825. package/dist/post/shaders/velocityDilate.wgsl.js.map +1 -0
  826. package/dist/post/smaa/textures.d.ts +17 -0
  827. package/dist/post/smaa/textures.d.ts.map +1 -0
  828. package/dist/post/smaa/textures.js +17 -0
  829. package/dist/post/smaa/textures.js.map +1 -0
  830. package/dist/post/v2Entry.d.ts +25 -0
  831. package/dist/post/v2Entry.d.ts.map +1 -0
  832. package/dist/post/v2Entry.js +28 -0
  833. package/dist/post/v2Entry.js.map +1 -0
  834. package/dist/post/v2Stages.d.ts +156 -0
  835. package/dist/post/v2Stages.d.ts.map +1 -0
  836. package/dist/post/v2Stages.js +1189 -0
  837. package/dist/post/v2Stages.js.map +1 -0
  838. package/dist/postprocess/EffectComposer.d.ts +6 -109
  839. package/dist/postprocess/EffectComposer.d.ts.map +1 -1
  840. package/dist/postprocess/EffectComposer.js +6 -246
  841. package/dist/postprocess/EffectComposer.js.map +1 -1
  842. package/dist/postprocess/NativeBloomPyramid.d.ts +34 -0
  843. package/dist/postprocess/NativeBloomPyramid.d.ts.map +1 -1
  844. package/dist/postprocess/NativeBloomPyramid.js +57 -0
  845. package/dist/postprocess/NativeBloomPyramid.js.map +1 -1
  846. package/dist/postprocess/SSAOPass.d.ts +5 -5
  847. package/dist/postprocess/SSAOPass.d.ts.map +1 -1
  848. package/dist/postprocess/SSAOPass.js +5 -17
  849. package/dist/postprocess/SSAOPass.js.map +1 -1
  850. package/dist/probes/IrradianceVolume.d.ts +45 -0
  851. package/dist/probes/IrradianceVolume.d.ts.map +1 -0
  852. package/dist/probes/IrradianceVolume.js +230 -0
  853. package/dist/probes/IrradianceVolume.js.map +1 -0
  854. package/dist/probes/LtcLuts.d.ts +30 -0
  855. package/dist/probes/LtcLuts.d.ts.map +1 -0
  856. package/dist/probes/LtcLuts.js +120 -0
  857. package/dist/probes/LtcLuts.js.map +1 -0
  858. package/dist/probes/Prd02ProbesContributor.d.ts +53 -0
  859. package/dist/probes/Prd02ProbesContributor.d.ts.map +1 -0
  860. package/dist/probes/Prd02ProbesContributor.js +241 -0
  861. package/dist/probes/Prd02ProbesContributor.js.map +1 -0
  862. package/dist/probes/ProbeBoxProjection.d.ts +53 -0
  863. package/dist/probes/ProbeBoxProjection.d.ts.map +1 -0
  864. package/dist/probes/ProbeBoxProjection.js +99 -0
  865. package/dist/probes/ProbeBoxProjection.js.map +1 -0
  866. package/dist/probes/ReflectionProbeSystem.d.ts +64 -0
  867. package/dist/probes/ReflectionProbeSystem.d.ts.map +1 -0
  868. package/dist/probes/ReflectionProbeSystem.js +157 -0
  869. package/dist/probes/ReflectionProbeSystem.js.map +1 -0
  870. package/dist/production-runtime/PBRHDRPipeline.d.ts.map +1 -1
  871. package/dist/production-runtime/PBRHDRPipeline.js +23 -9
  872. package/dist/production-runtime/PBRHDRPipeline.js.map +1 -1
  873. package/dist/production-runtime/ProductionRendererTypes.d.ts +16 -6
  874. package/dist/production-runtime/ProductionRendererTypes.d.ts.map +1 -1
  875. package/dist/production-runtime/ProductionRendererTypes.js.map +1 -1
  876. package/dist/production-runtime/ProductionWebGPURenderer.d.ts +4 -4
  877. package/dist/production-runtime/ProductionWebGPURenderer.d.ts.map +1 -1
  878. package/dist/production-runtime/ProductionWebGPURenderer.js +10 -45
  879. package/dist/production-runtime/ProductionWebGPURenderer.js.map +1 -1
  880. package/dist/production-runtime/backendSelection.d.ts +26 -0
  881. package/dist/production-runtime/backendSelection.d.ts.map +1 -0
  882. package/dist/production-runtime/backendSelection.js +46 -0
  883. package/dist/production-runtime/backendSelection.js.map +1 -0
  884. package/dist/production-runtime/backends/WebGL2RendererBackend.d.ts +1 -1
  885. package/dist/production-runtime/backends/WebGL2RendererBackend.d.ts.map +1 -1
  886. package/dist/production-runtime/backends/WebGL2RendererBackend.js +8 -4
  887. package/dist/production-runtime/backends/WebGL2RendererBackend.js.map +1 -1
  888. package/dist/production-runtime/backends/WebGPURendererBackend.d.ts +2 -19
  889. package/dist/production-runtime/backends/WebGPURendererBackend.d.ts.map +1 -1
  890. package/dist/production-runtime/backends/WebGPURendererBackend.js +2 -18
  891. package/dist/production-runtime/backends/WebGPURendererBackend.js.map +1 -1
  892. package/dist/production-runtime/backends/webgl2/WebGL2Buffer.d.ts +2 -10
  893. package/dist/production-runtime/backends/webgl2/WebGL2Buffer.d.ts.map +1 -1
  894. package/dist/production-runtime/backends/webgl2/WebGL2Buffer.js +2 -7
  895. package/dist/production-runtime/backends/webgl2/WebGL2Buffer.js.map +1 -1
  896. package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.d.ts +2 -10
  897. package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.d.ts.map +1 -1
  898. package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.js +2 -7
  899. package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.js.map +1 -1
  900. package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.d.ts +2 -10
  901. package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.d.ts.map +1 -1
  902. package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.js +2 -7
  903. package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.js.map +1 -1
  904. package/dist/production-runtime/backends/webgl2/WebGL2Shader.d.ts +2 -10
  905. package/dist/production-runtime/backends/webgl2/WebGL2Shader.d.ts.map +1 -1
  906. package/dist/production-runtime/backends/webgl2/WebGL2Shader.js +2 -7
  907. package/dist/production-runtime/backends/webgl2/WebGL2Shader.js.map +1 -1
  908. package/dist/production-runtime/backends/webgl2/WebGL2StateCache.d.ts +1 -0
  909. package/dist/production-runtime/backends/webgl2/WebGL2StateCache.d.ts.map +1 -1
  910. package/dist/production-runtime/backends/webgl2/WebGL2StateCache.js +1 -0
  911. package/dist/production-runtime/backends/webgl2/WebGL2StateCache.js.map +1 -1
  912. package/dist/production-runtime/backends/webgl2/WebGL2Texture.d.ts +2 -10
  913. package/dist/production-runtime/backends/webgl2/WebGL2Texture.d.ts.map +1 -1
  914. package/dist/production-runtime/backends/webgl2/WebGL2Texture.js +2 -7
  915. package/dist/production-runtime/backends/webgl2/WebGL2Texture.js.map +1 -1
  916. package/dist/production-runtime/backends/webgpu/WebGPUBuffer.d.ts +2 -10
  917. package/dist/production-runtime/backends/webgpu/WebGPUBuffer.d.ts.map +1 -1
  918. package/dist/production-runtime/backends/webgpu/WebGPUBuffer.js +2 -7
  919. package/dist/production-runtime/backends/webgpu/WebGPUBuffer.js.map +1 -1
  920. package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.d.ts +2 -10
  921. package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.d.ts.map +1 -1
  922. package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.js +2 -7
  923. package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.js.map +1 -1
  924. package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.d.ts +2 -10
  925. package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.d.ts.map +1 -1
  926. package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.js +2 -7
  927. package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.js.map +1 -1
  928. package/dist/production-runtime/backends/webgpu/WebGPUShader.d.ts +2 -10
  929. package/dist/production-runtime/backends/webgpu/WebGPUShader.d.ts.map +1 -1
  930. package/dist/production-runtime/backends/webgpu/WebGPUShader.js +2 -7
  931. package/dist/production-runtime/backends/webgpu/WebGPUShader.js.map +1 -1
  932. package/dist/production-runtime/backends/webgpu/WebGPUTexture.d.ts +2 -10
  933. package/dist/production-runtime/backends/webgpu/WebGPUTexture.d.ts.map +1 -1
  934. package/dist/production-runtime/backends/webgpu/WebGPUTexture.js +2 -7
  935. package/dist/production-runtime/backends/webgpu/WebGPUTexture.js.map +1 -1
  936. package/dist/production-runtime/index.d.ts +6 -6
  937. package/dist/production-runtime/index.d.ts.map +1 -1
  938. package/dist/production-runtime/index.js +9 -3
  939. package/dist/production-runtime/index.js.map +1 -1
  940. package/dist/production-runtime/materials/GLTFMaterialAdapter.d.ts +12 -13
  941. package/dist/production-runtime/materials/GLTFMaterialAdapter.d.ts.map +1 -1
  942. package/dist/production-runtime/materials/GLTFMaterialAdapter.js +10 -4
  943. package/dist/production-runtime/materials/GLTFMaterialAdapter.js.map +1 -1
  944. package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.d.ts +9 -2
  945. package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.d.ts.map +1 -1
  946. package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.js +7 -1
  947. package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.js.map +1 -1
  948. package/dist/production-runtime/materials/MaterialCompiler.d.ts +10 -8
  949. package/dist/production-runtime/materials/MaterialCompiler.d.ts.map +1 -1
  950. package/dist/production-runtime/materials/MaterialCompiler.js +9 -4
  951. package/dist/production-runtime/materials/MaterialCompiler.js.map +1 -1
  952. package/dist/production-runtime/materials/PBRShaderFeatures.d.ts.map +1 -1
  953. package/dist/production-runtime/materials/PBRShaderFeatures.js +30 -1
  954. package/dist/production-runtime/materials/PBRShaderFeatures.js.map +1 -1
  955. package/dist/production-runtime/passes/ContactShadowPass.d.ts.map +1 -1
  956. package/dist/production-runtime/passes/ContactShadowPass.js +14 -13
  957. package/dist/production-runtime/passes/ContactShadowPass.js.map +1 -1
  958. package/dist/production-runtime/renderProofs.d.ts +54 -0
  959. package/dist/production-runtime/renderProofs.d.ts.map +1 -0
  960. package/dist/production-runtime/renderProofs.js +245 -0
  961. package/dist/production-runtime/renderProofs.js.map +1 -0
  962. package/dist/program/DFGLut.d.ts +23 -0
  963. package/dist/program/DFGLut.d.ts.map +1 -0
  964. package/dist/program/DFGLut.js +58 -0
  965. package/dist/program/DFGLut.js.map +1 -0
  966. package/dist/program/DFGLutData.d.ts +35 -0
  967. package/dist/program/DFGLutData.d.ts.map +1 -0
  968. package/dist/program/DFGLutData.js +52 -0
  969. package/dist/program/DFGLutData.js.map +1 -0
  970. package/dist/program/FeatureSelect.d.ts +35 -0
  971. package/dist/program/FeatureSelect.d.ts.map +1 -0
  972. package/dist/program/FeatureSelect.js +88 -0
  973. package/dist/program/FeatureSelect.js.map +1 -0
  974. package/dist/program/MaterialFeatures.d.ts +66 -0
  975. package/dist/program/MaterialFeatures.d.ts.map +1 -0
  976. package/dist/program/MaterialFeatures.js +242 -0
  977. package/dist/program/MaterialFeatures.js.map +1 -0
  978. package/dist/program/ProgramCache.d.ts +83 -0
  979. package/dist/program/ProgramCache.d.ts.map +1 -0
  980. package/dist/program/ProgramCache.js +194 -0
  981. package/dist/program/ProgramCache.js.map +1 -0
  982. package/dist/program/ProgramFeatures.d.ts +21 -0
  983. package/dist/program/ProgramFeatures.d.ts.map +1 -0
  984. package/dist/program/ProgramFeatures.js +95 -0
  985. package/dist/program/ProgramFeatures.js.map +1 -0
  986. package/dist/program/ProgramGenerator.d.ts +60 -0
  987. package/dist/program/ProgramGenerator.d.ts.map +1 -0
  988. package/dist/program/ProgramGenerator.js +760 -0
  989. package/dist/program/ProgramGenerator.js.map +1 -0
  990. package/dist/program/ProgramKey.d.ts +10 -0
  991. package/dist/program/ProgramKey.d.ts.map +1 -0
  992. package/dist/program/ProgramKey.js +13 -0
  993. package/dist/program/ProgramKey.js.map +1 -0
  994. package/dist/program/ProgramWarmup.d.ts +37 -0
  995. package/dist/program/ProgramWarmup.d.ts.map +1 -0
  996. package/dist/program/ProgramWarmup.js +68 -0
  997. package/dist/program/ProgramWarmup.js.map +1 -0
  998. package/dist/program/UniformLayout.d.ts +40 -0
  999. package/dist/program/UniformLayout.d.ts.map +1 -0
  1000. package/dist/program/UniformLayout.js +105 -0
  1001. package/dist/program/UniformLayout.js.map +1 -0
  1002. package/dist/program/chunks/alpha.glsl.d.ts +7 -0
  1003. package/dist/program/chunks/alpha.glsl.d.ts.map +1 -0
  1004. package/dist/program/chunks/alpha.glsl.js +17 -0
  1005. package/dist/program/chunks/alpha.glsl.js.map +1 -0
  1006. package/dist/program/chunks/brdf.glsl.d.ts +12 -0
  1007. package/dist/program/chunks/brdf.glsl.d.ts.map +1 -0
  1008. package/dist/program/chunks/brdf.glsl.js +144 -0
  1009. package/dist/program/chunks/brdf.glsl.js.map +1 -0
  1010. package/dist/program/chunks/colorspace.glsl.d.ts +8 -0
  1011. package/dist/program/chunks/colorspace.glsl.d.ts.map +1 -0
  1012. package/dist/program/chunks/colorspace.glsl.js +16 -0
  1013. package/dist/program/chunks/colorspace.glsl.js.map +1 -0
  1014. package/dist/program/chunks/common.glsl.d.ts +7 -0
  1015. package/dist/program/chunks/common.glsl.d.ts.map +1 -0
  1016. package/dist/program/chunks/common.glsl.js +25 -0
  1017. package/dist/program/chunks/common.glsl.js.map +1 -0
  1018. package/dist/program/chunks/depth.glsl.d.ts +9 -0
  1019. package/dist/program/chunks/depth.glsl.d.ts.map +1 -0
  1020. package/dist/program/chunks/depth.glsl.js +18 -0
  1021. package/dist/program/chunks/depth.glsl.js.map +1 -0
  1022. package/dist/program/chunks/drawId.wgsl.d.ts +9 -0
  1023. package/dist/program/chunks/drawId.wgsl.d.ts.map +1 -0
  1024. package/dist/program/chunks/drawId.wgsl.js +29 -0
  1025. package/dist/program/chunks/drawId.wgsl.js.map +1 -0
  1026. package/dist/program/chunks/fog_default.glsl.d.ts +8 -0
  1027. package/dist/program/chunks/fog_default.glsl.d.ts.map +1 -0
  1028. package/dist/program/chunks/fog_default.glsl.js +31 -0
  1029. package/dist/program/chunks/fog_default.glsl.js.map +1 -0
  1030. package/dist/program/chunks/indirect_default.glsl.d.ts +29 -0
  1031. package/dist/program/chunks/indirect_default.glsl.d.ts.map +1 -0
  1032. package/dist/program/chunks/indirect_default.glsl.js +113 -0
  1033. package/dist/program/chunks/indirect_default.glsl.js.map +1 -0
  1034. package/dist/program/chunks/instanceEmissive.wgsl.d.ts +10 -0
  1035. package/dist/program/chunks/instanceEmissive.wgsl.d.ts.map +1 -0
  1036. package/dist/program/chunks/instanceEmissive.wgsl.js +21 -0
  1037. package/dist/program/chunks/instanceEmissive.wgsl.js.map +1 -0
  1038. package/dist/program/chunks/instancing.glsl.d.ts +8 -0
  1039. package/dist/program/chunks/instancing.glsl.d.ts.map +1 -0
  1040. package/dist/program/chunks/instancing.glsl.js +25 -0
  1041. package/dist/program/chunks/instancing.glsl.js.map +1 -0
  1042. package/dist/program/chunks/lights_legacy.glsl.d.ts +15 -0
  1043. package/dist/program/chunks/lights_legacy.glsl.d.ts.map +1 -0
  1044. package/dist/program/chunks/lights_legacy.glsl.js +95 -0
  1045. package/dist/program/chunks/lights_legacy.glsl.js.map +1 -0
  1046. package/dist/program/chunks/manifest.d.ts +42 -0
  1047. package/dist/program/chunks/manifest.d.ts.map +1 -0
  1048. package/dist/program/chunks/manifest.js +48 -0
  1049. package/dist/program/chunks/manifest.js.map +1 -0
  1050. package/dist/program/chunks/normal.glsl.d.ts +8 -0
  1051. package/dist/program/chunks/normal.glsl.d.ts.map +1 -0
  1052. package/dist/program/chunks/normal.glsl.js +34 -0
  1053. package/dist/program/chunks/normal.glsl.js.map +1 -0
  1054. package/dist/program/chunks/shadow_forward.glsl.d.ts +23 -0
  1055. package/dist/program/chunks/shadow_forward.glsl.d.ts.map +1 -0
  1056. package/dist/program/chunks/shadow_forward.glsl.js +73 -0
  1057. package/dist/program/chunks/shadow_forward.glsl.js.map +1 -0
  1058. package/dist/quality/DeviceClasses.d.ts +31 -0
  1059. package/dist/quality/DeviceClasses.d.ts.map +1 -0
  1060. package/dist/quality/DeviceClasses.js +83 -0
  1061. package/dist/quality/DeviceClasses.js.map +1 -0
  1062. package/dist/quality/DeviceProbe.d.ts +42 -0
  1063. package/dist/quality/DeviceProbe.d.ts.map +1 -0
  1064. package/dist/quality/DeviceProbe.js +83 -0
  1065. package/dist/quality/DeviceProbe.js.map +1 -0
  1066. package/dist/quality/FrameStats.d.ts +62 -0
  1067. package/dist/quality/FrameStats.d.ts.map +1 -0
  1068. package/dist/quality/FrameStats.js +220 -0
  1069. package/dist/quality/FrameStats.js.map +1 -0
  1070. package/dist/quality/PostprocessGuard.d.ts +49 -0
  1071. package/dist/quality/PostprocessGuard.d.ts.map +1 -0
  1072. package/dist/quality/PostprocessGuard.js +92 -0
  1073. package/dist/quality/PostprocessGuard.js.map +1 -0
  1074. package/dist/quality/QualityController.d.ts +93 -0
  1075. package/dist/quality/QualityController.d.ts.map +1 -0
  1076. package/dist/quality/QualityController.js +248 -0
  1077. package/dist/quality/QualityController.js.map +1 -0
  1078. package/dist/quality/QualityGovernor.d.ts +78 -0
  1079. package/dist/quality/QualityGovernor.d.ts.map +1 -0
  1080. package/dist/quality/QualityGovernor.js +170 -0
  1081. package/dist/quality/QualityGovernor.js.map +1 -0
  1082. package/dist/quality/QualityTier.d.ts +17 -0
  1083. package/dist/quality/QualityTier.d.ts.map +1 -0
  1084. package/dist/quality/QualityTier.js +23 -0
  1085. package/dist/quality/QualityTier.js.map +1 -0
  1086. package/dist/quality/RenderScaleController.d.ts +35 -0
  1087. package/dist/quality/RenderScaleController.d.ts.map +1 -0
  1088. package/dist/quality/RenderScaleController.js +57 -0
  1089. package/dist/quality/RenderScaleController.js.map +1 -0
  1090. package/dist/quality/RetentionPolicy.d.ts +11 -0
  1091. package/dist/quality/RetentionPolicy.d.ts.map +1 -0
  1092. package/dist/quality/RetentionPolicy.js +12 -0
  1093. package/dist/quality/RetentionPolicy.js.map +1 -0
  1094. package/dist/quality/TierResolver.d.ts +52 -0
  1095. package/dist/quality/TierResolver.d.ts.map +1 -0
  1096. package/dist/quality/TierResolver.js +155 -0
  1097. package/dist/quality/TierResolver.js.map +1 -0
  1098. package/dist/quality/liveTier.d.ts +23 -0
  1099. package/dist/quality/liveTier.d.ts.map +1 -0
  1100. package/dist/quality/liveTier.js +16 -0
  1101. package/dist/quality/liveTier.js.map +1 -0
  1102. package/dist/reference/BloomPass.d.ts +10 -0
  1103. package/dist/reference/BloomPass.d.ts.map +1 -0
  1104. package/dist/reference/BloomPass.js +18 -0
  1105. package/dist/reference/BloomPass.js.map +1 -0
  1106. package/dist/reference/DepthHazePass.d.ts +12 -0
  1107. package/dist/reference/DepthHazePass.d.ts.map +1 -0
  1108. package/dist/reference/DepthHazePass.js +20 -0
  1109. package/dist/reference/DepthHazePass.js.map +1 -0
  1110. package/dist/reference/EffectComposer.d.ts +110 -0
  1111. package/dist/reference/EffectComposer.d.ts.map +1 -0
  1112. package/dist/reference/EffectComposer.js +247 -0
  1113. package/dist/reference/EffectComposer.js.map +1 -0
  1114. package/dist/reference/FilmGrainPass.d.ts +9 -0
  1115. package/dist/reference/FilmGrainPass.d.ts.map +1 -0
  1116. package/dist/reference/FilmGrainPass.js +17 -0
  1117. package/dist/reference/FilmGrainPass.js.map +1 -0
  1118. package/dist/reference/PostProcessPass.d.ts +511 -0
  1119. package/dist/reference/PostProcessPass.d.ts.map +1 -0
  1120. package/dist/reference/PostProcessPass.js +2023 -0
  1121. package/dist/reference/PostProcessPass.js.map +1 -0
  1122. package/dist/reference/SSAOPass.d.ts +6 -0
  1123. package/dist/reference/SSAOPass.d.ts.map +1 -0
  1124. package/dist/reference/SSAOPass.js +18 -0
  1125. package/dist/reference/SSAOPass.js.map +1 -0
  1126. package/dist/reference/VignettePass.d.ts +10 -0
  1127. package/dist/reference/VignettePass.d.ts.map +1 -0
  1128. package/dist/reference/VignettePass.js +17 -0
  1129. package/dist/reference/VignettePass.js.map +1 -0
  1130. package/dist/reference/index.d.ts +15 -0
  1131. package/dist/reference/index.d.ts.map +1 -0
  1132. package/dist/reference/index.js +15 -0
  1133. package/dist/reference/index.js.map +1 -0
  1134. package/dist/renderer/Background.d.ts +49 -0
  1135. package/dist/renderer/Background.d.ts.map +1 -0
  1136. package/dist/renderer/Background.js +259 -0
  1137. package/dist/renderer/Background.js.map +1 -0
  1138. package/dist/renderer/CullingBatching.d.ts +55 -0
  1139. package/dist/renderer/CullingBatching.d.ts.map +1 -0
  1140. package/dist/renderer/CullingBatching.js +362 -0
  1141. package/dist/renderer/CullingBatching.js.map +1 -0
  1142. package/dist/renderer/DeviceLifecycle.d.ts +29 -0
  1143. package/dist/renderer/DeviceLifecycle.d.ts.map +1 -0
  1144. package/dist/renderer/DeviceLifecycle.js +48 -0
  1145. package/dist/renderer/DeviceLifecycle.js.map +1 -0
  1146. package/dist/renderer/FrameGraph.d.ts +96 -0
  1147. package/dist/renderer/FrameGraph.d.ts.map +1 -0
  1148. package/dist/renderer/FrameGraph.js +301 -0
  1149. package/dist/renderer/FrameGraph.js.map +1 -0
  1150. package/dist/renderer/InterleavedTransparentPass.d.ts +31 -0
  1151. package/dist/renderer/InterleavedTransparentPass.d.ts.map +1 -0
  1152. package/dist/renderer/InterleavedTransparentPass.js +65 -0
  1153. package/dist/renderer/InterleavedTransparentPass.js.map +1 -0
  1154. package/dist/renderer/PixelRatio.d.ts +64 -0
  1155. package/dist/renderer/PixelRatio.d.ts.map +1 -0
  1156. package/dist/renderer/PixelRatio.js +81 -0
  1157. package/dist/renderer/PixelRatio.js.map +1 -0
  1158. package/dist/renderer/PostprocessExecution.d.ts +82 -0
  1159. package/dist/renderer/PostprocessExecution.d.ts.map +1 -0
  1160. package/dist/renderer/PostprocessExecution.js +745 -0
  1161. package/dist/renderer/PostprocessExecution.js.map +1 -0
  1162. package/dist/renderer/Prd06ShaderWarmup.d.ts +32 -0
  1163. package/dist/renderer/Prd06ShaderWarmup.d.ts.map +1 -0
  1164. package/dist/renderer/Prd06ShaderWarmup.js +45 -0
  1165. package/dist/renderer/Prd06ShaderWarmup.js.map +1 -0
  1166. package/dist/renderer/RenderShared.d.ts +11 -0
  1167. package/dist/renderer/RenderShared.d.ts.map +1 -0
  1168. package/dist/renderer/RenderShared.js +47 -0
  1169. package/dist/renderer/RenderShared.js.map +1 -0
  1170. package/dist/renderer/RendererFactory.d.ts +3 -0
  1171. package/dist/renderer/RendererFactory.d.ts.map +1 -0
  1172. package/dist/renderer/RendererFactory.js +19 -0
  1173. package/dist/renderer/RendererFactory.js.map +1 -0
  1174. package/dist/renderer/RendererHost.d.ts +25 -0
  1175. package/dist/renderer/RendererHost.d.ts.map +1 -0
  1176. package/dist/renderer/RendererHost.js +4 -0
  1177. package/dist/renderer/RendererHost.js.map +1 -0
  1178. package/dist/renderer/SceneDepthCopyPass.d.ts +50 -0
  1179. package/dist/renderer/SceneDepthCopyPass.d.ts.map +1 -0
  1180. package/dist/renderer/SceneDepthCopyPass.js +124 -0
  1181. package/dist/renderer/SceneDepthCopyPass.js.map +1 -0
  1182. package/dist/renderer/ShadowOrchestration.d.ts +32 -0
  1183. package/dist/renderer/ShadowOrchestration.d.ts.map +1 -0
  1184. package/dist/renderer/ShadowOrchestration.js +491 -0
  1185. package/dist/renderer/ShadowOrchestration.js.map +1 -0
  1186. package/dist/renderer/SkinnedBounds.d.ts +6 -0
  1187. package/dist/renderer/SkinnedBounds.d.ts.map +1 -0
  1188. package/dist/renderer/SkinnedBounds.js +74 -0
  1189. package/dist/renderer/SkinnedBounds.js.map +1 -0
  1190. package/dist/renderer/coreOutputPostRoute.d.ts +40 -0
  1191. package/dist/renderer/coreOutputPostRoute.d.ts.map +1 -0
  1192. package/dist/renderer/coreOutputPostRoute.js +46 -0
  1193. package/dist/renderer/coreOutputPostRoute.js.map +1 -0
  1194. package/dist/renderer/postSkipped.d.ts +12 -0
  1195. package/dist/renderer/postSkipped.d.ts.map +1 -0
  1196. package/dist/renderer/postSkipped.js +54 -0
  1197. package/dist/renderer/postSkipped.js.map +1 -0
  1198. package/dist/renderer/qrSubFlags.d.ts +45 -0
  1199. package/dist/renderer/qrSubFlags.d.ts.map +1 -0
  1200. package/dist/renderer/qrSubFlags.js +130 -0
  1201. package/dist/renderer/qrSubFlags.js.map +1 -0
  1202. package/dist/resources/InstanceBuffer.d.ts +34 -0
  1203. package/dist/resources/InstanceBuffer.d.ts.map +1 -0
  1204. package/dist/resources/InstanceBuffer.js +96 -0
  1205. package/dist/resources/InstanceBuffer.js.map +1 -0
  1206. package/dist/resources/MorphTargetTexture.d.ts +53 -0
  1207. package/dist/resources/MorphTargetTexture.d.ts.map +1 -0
  1208. package/dist/resources/MorphTargetTexture.js +135 -0
  1209. package/dist/resources/MorphTargetTexture.js.map +1 -0
  1210. package/dist/resources/RenderTargetPool.d.ts +47 -0
  1211. package/dist/resources/RenderTargetPool.d.ts.map +1 -0
  1212. package/dist/resources/RenderTargetPool.js +122 -0
  1213. package/dist/resources/RenderTargetPool.js.map +1 -0
  1214. package/dist/resources/ResourceRegistry.d.ts +48 -0
  1215. package/dist/resources/ResourceRegistry.d.ts.map +1 -0
  1216. package/dist/resources/ResourceRegistry.js +95 -0
  1217. package/dist/resources/ResourceRegistry.js.map +1 -0
  1218. package/dist/resources/UniformBlock.d.ts +90 -0
  1219. package/dist/resources/UniformBlock.d.ts.map +1 -0
  1220. package/dist/resources/UniformBlock.js +184 -0
  1221. package/dist/resources/UniformBlock.js.map +1 -0
  1222. package/dist/shaders/camera-fade.glsl.d.ts +26 -0
  1223. package/dist/shaders/camera-fade.glsl.d.ts.map +1 -0
  1224. package/dist/shaders/camera-fade.glsl.js +109 -0
  1225. package/dist/shaders/camera-fade.glsl.js.map +1 -0
  1226. package/dist/shaders/chunks/contact_shadow.glsl.d.ts +12 -0
  1227. package/dist/shaders/chunks/contact_shadow.glsl.d.ts.map +1 -0
  1228. package/dist/shaders/chunks/contact_shadow.glsl.js +53 -0
  1229. package/dist/shaders/chunks/contact_shadow.glsl.js.map +1 -0
  1230. package/dist/shaders/chunks/lighting_ibl.glsl.d.ts +29 -0
  1231. package/dist/shaders/chunks/lighting_ibl.glsl.d.ts.map +1 -0
  1232. package/dist/shaders/chunks/lighting_ibl.glsl.js +122 -0
  1233. package/dist/shaders/chunks/lighting_ibl.glsl.js.map +1 -0
  1234. package/dist/shaders/chunks/lighting_mirrors.d.ts +18 -0
  1235. package/dist/shaders/chunks/lighting_mirrors.d.ts.map +1 -0
  1236. package/dist/shaders/chunks/lighting_mirrors.js +35 -0
  1237. package/dist/shaders/chunks/lighting_mirrors.js.map +1 -0
  1238. package/dist/shaders/chunks/lighting_punctual.glsl.d.ts +17 -0
  1239. package/dist/shaders/chunks/lighting_punctual.glsl.d.ts.map +1 -0
  1240. package/dist/shaders/chunks/lighting_punctual.glsl.js +197 -0
  1241. package/dist/shaders/chunks/lighting_punctual.glsl.js.map +1 -0
  1242. package/dist/shaders/chunks/sh9.glsl.d.ts +9 -0
  1243. package/dist/shaders/chunks/sh9.glsl.d.ts.map +1 -0
  1244. package/dist/shaders/chunks/sh9.glsl.js +41 -0
  1245. package/dist/shaders/chunks/sh9.glsl.js.map +1 -0
  1246. package/dist/shaders/chunks/shadow_caster.glsl.d.ts +10 -0
  1247. package/dist/shaders/chunks/shadow_caster.glsl.d.ts.map +1 -0
  1248. package/dist/shaders/chunks/shadow_caster.glsl.js +32 -0
  1249. package/dist/shaders/chunks/shadow_caster.glsl.js.map +1 -0
  1250. package/dist/shaders/chunks/shadow_receive.glsl.d.ts +13 -0
  1251. package/dist/shaders/chunks/shadow_receive.glsl.d.ts.map +1 -0
  1252. package/dist/shaders/chunks/shadow_receive.glsl.js +136 -0
  1253. package/dist/shaders/chunks/shadow_receive.glsl.js.map +1 -0
  1254. package/dist/shaders/debug-view.glsl.d.ts +18 -0
  1255. package/dist/shaders/debug-view.glsl.d.ts.map +1 -0
  1256. package/dist/shaders/debug-view.glsl.js +153 -0
  1257. package/dist/shaders/debug-view.glsl.js.map +1 -0
  1258. package/dist/shaders/deform/deform.glsl.d.ts +17 -0
  1259. package/dist/shaders/deform/deform.glsl.d.ts.map +1 -0
  1260. package/dist/shaders/deform/deform.glsl.js +99 -0
  1261. package/dist/shaders/deform/deform.glsl.js.map +1 -0
  1262. package/dist/shaders/deform/deform.wgsl.d.ts +15 -0
  1263. package/dist/shaders/deform/deform.wgsl.d.ts.map +1 -0
  1264. package/dist/shaders/deform/deform.wgsl.js +89 -0
  1265. package/dist/shaders/deform/deform.wgsl.js.map +1 -0
  1266. package/dist/shaders/deform/depthFeature.d.ts +22 -0
  1267. package/dist/shaders/deform/depthFeature.d.ts.map +1 -0
  1268. package/dist/shaders/deform/depthFeature.js +44 -0
  1269. package/dist/shaders/deform/depthFeature.js.map +1 -0
  1270. package/dist/shaders/deform/forwardFeature.d.ts +114 -0
  1271. package/dist/shaders/deform/forwardFeature.d.ts.map +1 -0
  1272. package/dist/shaders/deform/forwardFeature.js +300 -0
  1273. package/dist/shaders/deform/forwardFeature.js.map +1 -0
  1274. package/dist/shaders/deform/morph.glsl.d.ts +14 -0
  1275. package/dist/shaders/deform/morph.glsl.d.ts.map +1 -0
  1276. package/dist/shaders/deform/morph.glsl.js +45 -0
  1277. package/dist/shaders/deform/morph.glsl.js.map +1 -0
  1278. package/dist/shaders/deform/morph.wgsl.d.ts +21 -0
  1279. package/dist/shaders/deform/morph.wgsl.d.ts.map +1 -0
  1280. package/dist/shaders/deform/morph.wgsl.js +73 -0
  1281. package/dist/shaders/deform/morph.wgsl.js.map +1 -0
  1282. package/dist/shaders/deform/skinning.glsl.d.ts +8 -0
  1283. package/dist/shaders/deform/skinning.glsl.d.ts.map +1 -0
  1284. package/dist/shaders/deform/skinning.glsl.js +37 -0
  1285. package/dist/shaders/deform/skinning.glsl.js.map +1 -0
  1286. package/dist/shaders/deform/skinning.wgsl.d.ts +26 -0
  1287. package/dist/shaders/deform/skinning.wgsl.d.ts.map +1 -0
  1288. package/dist/shaders/deform/skinning.wgsl.js +58 -0
  1289. package/dist/shaders/deform/skinning.wgsl.js.map +1 -0
  1290. package/dist/shaders/deform/twins.d.ts +8 -0
  1291. package/dist/shaders/deform/twins.d.ts.map +1 -0
  1292. package/dist/shaders/deform/twins.js +20 -0
  1293. package/dist/shaders/deform/twins.js.map +1 -0
  1294. package/dist/shaders/lod-dither.glsl.d.ts +12 -0
  1295. package/dist/shaders/lod-dither.glsl.d.ts.map +1 -0
  1296. package/dist/shaders/lod-dither.glsl.js +101 -0
  1297. package/dist/shaders/lod-dither.glsl.js.map +1 -0
  1298. package/dist/shaders/physical/alpha_a2c.glsl.d.ts +19 -0
  1299. package/dist/shaders/physical/alpha_a2c.glsl.d.ts.map +1 -0
  1300. package/dist/shaders/physical/alpha_a2c.glsl.js +29 -0
  1301. package/dist/shaders/physical/alpha_a2c.glsl.js.map +1 -0
  1302. package/dist/shaders/physical/anisotropy.glsl.d.ts +23 -0
  1303. package/dist/shaders/physical/anisotropy.glsl.d.ts.map +1 -0
  1304. package/dist/shaders/physical/anisotropy.glsl.js +116 -0
  1305. package/dist/shaders/physical/anisotropy.glsl.js.map +1 -0
  1306. package/dist/shaders/physical/bsdf_lobes_common.glsl.d.ts +25 -0
  1307. package/dist/shaders/physical/bsdf_lobes_common.glsl.d.ts.map +1 -0
  1308. package/dist/shaders/physical/bsdf_lobes_common.glsl.js +95 -0
  1309. package/dist/shaders/physical/bsdf_lobes_common.glsl.js.map +1 -0
  1310. package/dist/shaders/physical/clearcoat.glsl.d.ts +23 -0
  1311. package/dist/shaders/physical/clearcoat.glsl.d.ts.map +1 -0
  1312. package/dist/shaders/physical/clearcoat.glsl.js +70 -0
  1313. package/dist/shaders/physical/clearcoat.glsl.js.map +1 -0
  1314. package/dist/shaders/physical/debug_view.glsl.d.ts +19 -0
  1315. package/dist/shaders/physical/debug_view.glsl.d.ts.map +1 -0
  1316. package/dist/shaders/physical/debug_view.glsl.js +76 -0
  1317. package/dist/shaders/physical/debug_view.glsl.js.map +1 -0
  1318. package/dist/shaders/physical/dispersion.glsl.d.ts +18 -0
  1319. package/dist/shaders/physical/dispersion.glsl.d.ts.map +1 -0
  1320. package/dist/shaders/physical/dispersion.glsl.js +67 -0
  1321. package/dist/shaders/physical/dispersion.glsl.js.map +1 -0
  1322. package/dist/shaders/physical/emissive_strength.glsl.d.ts +18 -0
  1323. package/dist/shaders/physical/emissive_strength.glsl.d.ts.map +1 -0
  1324. package/dist/shaders/physical/emissive_strength.glsl.js +20 -0
  1325. package/dist/shaders/physical/emissive_strength.glsl.js.map +1 -0
  1326. package/dist/shaders/physical/index.d.ts +27 -0
  1327. package/dist/shaders/physical/index.d.ts.map +1 -0
  1328. package/dist/shaders/physical/index.js +69 -0
  1329. package/dist/shaders/physical/index.js.map +1 -0
  1330. package/dist/shaders/physical/iridescence.glsl.d.ts +25 -0
  1331. package/dist/shaders/physical/iridescence.glsl.d.ts.map +1 -0
  1332. package/dist/shaders/physical/iridescence.glsl.js +186 -0
  1333. package/dist/shaders/physical/iridescence.glsl.js.map +1 -0
  1334. package/dist/shaders/physical/lobe_calls.glsl.d.ts +83 -0
  1335. package/dist/shaders/physical/lobe_calls.glsl.d.ts.map +1 -0
  1336. package/dist/shaders/physical/lobe_calls.glsl.js +397 -0
  1337. package/dist/shaders/physical/lobe_calls.glsl.js.map +1 -0
  1338. package/dist/shaders/physical/sheen.glsl.d.ts +24 -0
  1339. package/dist/shaders/physical/sheen.glsl.d.ts.map +1 -0
  1340. package/dist/shaders/physical/sheen.glsl.js +108 -0
  1341. package/dist/shaders/physical/sheen.glsl.js.map +1 -0
  1342. package/dist/shaders/physical/specular_ior.glsl.d.ts +20 -0
  1343. package/dist/shaders/physical/specular_ior.glsl.d.ts.map +1 -0
  1344. package/dist/shaders/physical/specular_ior.glsl.js +64 -0
  1345. package/dist/shaders/physical/specular_ior.glsl.js.map +1 -0
  1346. package/dist/shaders/physical/tangent_frame.glsl.d.ts +27 -0
  1347. package/dist/shaders/physical/tangent_frame.glsl.d.ts.map +1 -0
  1348. package/dist/shaders/physical/tangent_frame.glsl.js +71 -0
  1349. package/dist/shaders/physical/tangent_frame.glsl.js.map +1 -0
  1350. package/dist/shaders/physical/transmission.glsl.d.ts +25 -0
  1351. package/dist/shaders/physical/transmission.glsl.d.ts.map +1 -0
  1352. package/dist/shaders/physical/transmission.glsl.js +204 -0
  1353. package/dist/shaders/physical/transmission.glsl.js.map +1 -0
  1354. package/dist/shaders/physical/transmission_copy.glsl.d.ts +15 -0
  1355. package/dist/shaders/physical/transmission_copy.glsl.d.ts.map +1 -0
  1356. package/dist/shaders/physical/transmission_copy.glsl.js +33 -0
  1357. package/dist/shaders/physical/transmission_copy.glsl.js.map +1 -0
  1358. package/dist/shaders/physical/unlit.glsl.d.ts +17 -0
  1359. package/dist/shaders/physical/unlit.glsl.d.ts.map +1 -0
  1360. package/dist/shaders/physical/unlit.glsl.js +19 -0
  1361. package/dist/shaders/physical/unlit.glsl.js.map +1 -0
  1362. package/dist/shaders/physical/uv_transform.glsl.d.ts +18 -0
  1363. package/dist/shaders/physical/uv_transform.glsl.d.ts.map +1 -0
  1364. package/dist/shaders/physical/uv_transform.glsl.js +30 -0
  1365. package/dist/shaders/physical/uv_transform.glsl.js.map +1 -0
  1366. package/dist/shaders/physical/volume.glsl.d.ts +19 -0
  1367. package/dist/shaders/physical/volume.glsl.d.ts.map +1 -0
  1368. package/dist/shaders/physical/volume.glsl.js +47 -0
  1369. package/dist/shaders/physical/volume.glsl.js.map +1 -0
  1370. package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.d.ts +8 -0
  1371. package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.d.ts.map +1 -0
  1372. package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.js +26 -0
  1373. package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.js.map +1 -0
  1374. package/dist/shaders/physical-wgsl/anisotropy.wgsl.d.ts +10 -0
  1375. package/dist/shaders/physical-wgsl/anisotropy.wgsl.d.ts.map +1 -0
  1376. package/dist/shaders/physical-wgsl/anisotropy.wgsl.js +97 -0
  1377. package/dist/shaders/physical-wgsl/anisotropy.wgsl.js.map +1 -0
  1378. package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.d.ts +11 -0
  1379. package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.d.ts.map +1 -0
  1380. package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.js +76 -0
  1381. package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.js.map +1 -0
  1382. package/dist/shaders/physical-wgsl/clearcoat.wgsl.d.ts +9 -0
  1383. package/dist/shaders/physical-wgsl/clearcoat.wgsl.d.ts.map +1 -0
  1384. package/dist/shaders/physical-wgsl/clearcoat.wgsl.js +56 -0
  1385. package/dist/shaders/physical-wgsl/clearcoat.wgsl.js.map +1 -0
  1386. package/dist/shaders/physical-wgsl/debug_view.wgsl.d.ts +10 -0
  1387. package/dist/shaders/physical-wgsl/debug_view.wgsl.d.ts.map +1 -0
  1388. package/dist/shaders/physical-wgsl/debug_view.wgsl.js +71 -0
  1389. package/dist/shaders/physical-wgsl/debug_view.wgsl.js.map +1 -0
  1390. package/dist/shaders/physical-wgsl/dispersion.wgsl.d.ts +10 -0
  1391. package/dist/shaders/physical-wgsl/dispersion.wgsl.d.ts.map +1 -0
  1392. package/dist/shaders/physical-wgsl/dispersion.wgsl.js +51 -0
  1393. package/dist/shaders/physical-wgsl/dispersion.wgsl.js.map +1 -0
  1394. package/dist/shaders/physical-wgsl/emissive_strength.wgsl.d.ts +9 -0
  1395. package/dist/shaders/physical-wgsl/emissive_strength.wgsl.d.ts.map +1 -0
  1396. package/dist/shaders/physical-wgsl/emissive_strength.wgsl.js +15 -0
  1397. package/dist/shaders/physical-wgsl/emissive_strength.wgsl.js.map +1 -0
  1398. package/dist/shaders/physical-wgsl/index.d.ts +35 -0
  1399. package/dist/shaders/physical-wgsl/index.d.ts.map +1 -0
  1400. package/dist/shaders/physical-wgsl/index.js +51 -0
  1401. package/dist/shaders/physical-wgsl/index.js.map +1 -0
  1402. package/dist/shaders/physical-wgsl/iridescence.wgsl.d.ts +9 -0
  1403. package/dist/shaders/physical-wgsl/iridescence.wgsl.d.ts.map +1 -0
  1404. package/dist/shaders/physical-wgsl/iridescence.wgsl.js +162 -0
  1405. package/dist/shaders/physical-wgsl/iridescence.wgsl.js.map +1 -0
  1406. package/dist/shaders/physical-wgsl/sheen.wgsl.d.ts +9 -0
  1407. package/dist/shaders/physical-wgsl/sheen.wgsl.d.ts.map +1 -0
  1408. package/dist/shaders/physical-wgsl/sheen.wgsl.js +85 -0
  1409. package/dist/shaders/physical-wgsl/sheen.wgsl.js.map +1 -0
  1410. package/dist/shaders/physical-wgsl/specular_ior.wgsl.d.ts +10 -0
  1411. package/dist/shaders/physical-wgsl/specular_ior.wgsl.d.ts.map +1 -0
  1412. package/dist/shaders/physical-wgsl/specular_ior.wgsl.js +47 -0
  1413. package/dist/shaders/physical-wgsl/specular_ior.wgsl.js.map +1 -0
  1414. package/dist/shaders/physical-wgsl/tangent_frame.wgsl.d.ts +11 -0
  1415. package/dist/shaders/physical-wgsl/tangent_frame.wgsl.d.ts.map +1 -0
  1416. package/dist/shaders/physical-wgsl/tangent_frame.wgsl.js +57 -0
  1417. package/dist/shaders/physical-wgsl/tangent_frame.wgsl.js.map +1 -0
  1418. package/dist/shaders/physical-wgsl/transmission.wgsl.d.ts +14 -0
  1419. package/dist/shaders/physical-wgsl/transmission.wgsl.d.ts.map +1 -0
  1420. package/dist/shaders/physical-wgsl/transmission.wgsl.js +159 -0
  1421. package/dist/shaders/physical-wgsl/transmission.wgsl.js.map +1 -0
  1422. package/dist/shaders/physical-wgsl/unlit.wgsl.d.ts +8 -0
  1423. package/dist/shaders/physical-wgsl/unlit.wgsl.d.ts.map +1 -0
  1424. package/dist/shaders/physical-wgsl/unlit.wgsl.js +13 -0
  1425. package/dist/shaders/physical-wgsl/unlit.wgsl.js.map +1 -0
  1426. package/dist/shaders/physical-wgsl/uv_transform.wgsl.d.ts +10 -0
  1427. package/dist/shaders/physical-wgsl/uv_transform.wgsl.d.ts.map +1 -0
  1428. package/dist/shaders/physical-wgsl/uv_transform.wgsl.js +24 -0
  1429. package/dist/shaders/physical-wgsl/uv_transform.wgsl.js.map +1 -0
  1430. package/dist/shaders/physical-wgsl/volume.wgsl.d.ts +10 -0
  1431. package/dist/shaders/physical-wgsl/volume.wgsl.d.ts.map +1 -0
  1432. package/dist/shaders/physical-wgsl/volume.wgsl.js +35 -0
  1433. package/dist/shaders/physical-wgsl/volume.wgsl.js.map +1 -0
  1434. package/dist/shadows/DirectionalCascadeFitter.d.ts +97 -0
  1435. package/dist/shadows/DirectionalCascadeFitter.d.ts.map +1 -0
  1436. package/dist/shadows/DirectionalCascadeFitter.js +372 -0
  1437. package/dist/shadows/DirectionalCascadeFitter.js.map +1 -0
  1438. package/dist/shadows/Prd02DepthShaderLibrary.d.ts +77 -0
  1439. package/dist/shadows/Prd02DepthShaderLibrary.d.ts.map +1 -0
  1440. package/dist/shadows/Prd02DepthShaderLibrary.js +381 -0
  1441. package/dist/shadows/Prd02DepthShaderLibrary.js.map +1 -0
  1442. package/dist/shadows/Prd02ReceiveShadowContributor.d.ts +20 -0
  1443. package/dist/shadows/Prd02ReceiveShadowContributor.d.ts.map +1 -0
  1444. package/dist/shadows/Prd02ReceiveShadowContributor.js +20 -0
  1445. package/dist/shadows/Prd02ReceiveShadowContributor.js.map +1 -0
  1446. package/dist/shadows/Prd02ShadowBridge.d.ts +111 -0
  1447. package/dist/shadows/Prd02ShadowBridge.d.ts.map +1 -0
  1448. package/dist/shadows/Prd02ShadowBridge.js +267 -0
  1449. package/dist/shadows/Prd02ShadowBridge.js.map +1 -0
  1450. package/dist/shadows/Prd02ShadowFilter.d.ts +29 -0
  1451. package/dist/shadows/Prd02ShadowFilter.d.ts.map +1 -0
  1452. package/dist/shadows/Prd02ShadowFilter.js +35 -0
  1453. package/dist/shadows/Prd02ShadowFilter.js.map +1 -0
  1454. package/dist/shadows/Prd02ShadowsContributor.d.ts +44 -0
  1455. package/dist/shadows/Prd02ShadowsContributor.d.ts.map +1 -0
  1456. package/dist/shadows/Prd02ShadowsContributor.js +197 -0
  1457. package/dist/shadows/Prd02ShadowsContributor.js.map +1 -0
  1458. package/dist/shadows/ShadowAtlas.d.ts +59 -0
  1459. package/dist/shadows/ShadowAtlas.d.ts.map +1 -0
  1460. package/dist/shadows/ShadowAtlas.js +137 -0
  1461. package/dist/shadows/ShadowAtlas.js.map +1 -0
  1462. package/dist/shadows/ShadowDebugViews.d.ts +5 -0
  1463. package/dist/shadows/ShadowDebugViews.d.ts.map +1 -1
  1464. package/dist/shadows/ShadowDebugViews.js +15 -10
  1465. package/dist/shadows/ShadowDebugViews.js.map +1 -1
  1466. package/dist/shadows/ShadowFrameBinding.d.ts +18 -0
  1467. package/dist/shadows/ShadowFrameBinding.d.ts.map +1 -0
  1468. package/dist/shadows/ShadowFrameBinding.js +52 -0
  1469. package/dist/shadows/ShadowFrameBinding.js.map +1 -0
  1470. package/dist/shadows/ShadowSystem.d.ts +125 -0
  1471. package/dist/shadows/ShadowSystem.d.ts.map +1 -0
  1472. package/dist/shadows/ShadowSystem.js +293 -0
  1473. package/dist/shadows/ShadowSystem.js.map +1 -0
  1474. package/dist/textures/TextureBudget.d.ts +42 -0
  1475. package/dist/textures/TextureBudget.d.ts.map +1 -0
  1476. package/dist/textures/TextureBudget.js +180 -0
  1477. package/dist/textures/TextureBudget.js.map +1 -0
  1478. package/dist/vfx/BeamPass.d.ts +42 -0
  1479. package/dist/vfx/BeamPass.d.ts.map +1 -0
  1480. package/dist/vfx/BeamPass.js +249 -0
  1481. package/dist/vfx/BeamPass.js.map +1 -0
  1482. package/dist/vfx/BlendFallback.d.ts +19 -0
  1483. package/dist/vfx/BlendFallback.d.ts.map +1 -0
  1484. package/dist/vfx/BlendFallback.js +73 -0
  1485. package/dist/vfx/BlendFallback.js.map +1 -0
  1486. package/dist/vfx/DecalBatch.d.ts +120 -0
  1487. package/dist/vfx/DecalBatch.d.ts.map +1 -0
  1488. package/dist/vfx/DecalBatch.js +234 -0
  1489. package/dist/vfx/DecalBatch.js.map +1 -0
  1490. package/dist/vfx/DecalPass.d.ts +63 -0
  1491. package/dist/vfx/DecalPass.d.ts.map +1 -0
  1492. package/dist/vfx/DecalPass.js +159 -0
  1493. package/dist/vfx/DecalPass.js.map +1 -0
  1494. package/dist/vfx/LowResParticles.d.ts +31 -0
  1495. package/dist/vfx/LowResParticles.d.ts.map +1 -0
  1496. package/dist/vfx/LowResParticles.js +151 -0
  1497. package/dist/vfx/LowResParticles.js.map +1 -0
  1498. package/dist/vfx/MeshParticleBatch.d.ts +49 -0
  1499. package/dist/vfx/MeshParticleBatch.d.ts.map +1 -0
  1500. package/dist/vfx/MeshParticleBatch.js +184 -0
  1501. package/dist/vfx/MeshParticleBatch.js.map +1 -0
  1502. package/dist/vfx/MeshParticlePass.d.ts +28 -0
  1503. package/dist/vfx/MeshParticlePass.d.ts.map +1 -0
  1504. package/dist/vfx/MeshParticlePass.js +150 -0
  1505. package/dist/vfx/MeshParticlePass.js.map +1 -0
  1506. package/dist/vfx/ParticleBatchPass.d.ts +61 -0
  1507. package/dist/vfx/ParticleBatchPass.d.ts.map +1 -0
  1508. package/dist/vfx/ParticleBatchPass.js +320 -0
  1509. package/dist/vfx/ParticleBatchPass.js.map +1 -0
  1510. package/dist/vfx/ParticleGpuSim.d.ts +85 -0
  1511. package/dist/vfx/ParticleGpuSim.d.ts.map +1 -0
  1512. package/dist/vfx/ParticleGpuSim.js +301 -0
  1513. package/dist/vfx/ParticleGpuSim.js.map +1 -0
  1514. package/dist/vfx/ParticleInstanceLayout.d.ts +38 -0
  1515. package/dist/vfx/ParticleInstanceLayout.d.ts.map +1 -0
  1516. package/dist/vfx/ParticleInstanceLayout.js +105 -0
  1517. package/dist/vfx/ParticleInstanceLayout.js.map +1 -0
  1518. package/dist/vfx/ParticleSort.d.ts +21 -0
  1519. package/dist/vfx/ParticleSort.d.ts.map +1 -0
  1520. package/dist/vfx/ParticleSort.js +80 -0
  1521. package/dist/vfx/ParticleSort.js.map +1 -0
  1522. package/dist/vfx/ProceduralVolumeEmitter.d.ts +90 -0
  1523. package/dist/vfx/ProceduralVolumeEmitter.d.ts.map +1 -0
  1524. package/dist/vfx/ProceduralVolumeEmitter.js +155 -0
  1525. package/dist/vfx/ProceduralVolumeEmitter.js.map +1 -0
  1526. package/dist/vfx/RibbonBatch.d.ts +71 -0
  1527. package/dist/vfx/RibbonBatch.d.ts.map +1 -0
  1528. package/dist/vfx/RibbonBatch.js +234 -0
  1529. package/dist/vfx/RibbonBatch.js.map +1 -0
  1530. package/dist/vfx/RibbonPass.d.ts +21 -0
  1531. package/dist/vfx/RibbonPass.d.ts.map +1 -0
  1532. package/dist/vfx/RibbonPass.js +108 -0
  1533. package/dist/vfx/RibbonPass.js.map +1 -0
  1534. package/dist/vfx/SceneDepthAdapter.d.ts +28 -0
  1535. package/dist/vfx/SceneDepthAdapter.d.ts.map +1 -0
  1536. package/dist/vfx/SceneDepthAdapter.js +70 -0
  1537. package/dist/vfx/SceneDepthAdapter.js.map +1 -0
  1538. package/dist/vfx/VfxAtlas.d.ts +68 -0
  1539. package/dist/vfx/VfxAtlas.d.ts.map +1 -0
  1540. package/dist/vfx/VfxAtlas.js +106 -0
  1541. package/dist/vfx/VfxAtlas.js.map +1 -0
  1542. package/dist/vfx/contributors.d.ts +73 -0
  1543. package/dist/vfx/contributors.d.ts.map +1 -0
  1544. package/dist/vfx/contributors.js +615 -0
  1545. package/dist/vfx/contributors.js.map +1 -0
  1546. package/dist/vfx/decalLighting.d.ts +8 -0
  1547. package/dist/vfx/decalLighting.d.ts.map +1 -0
  1548. package/dist/vfx/decalLighting.js +53 -0
  1549. package/dist/vfx/decalLighting.js.map +1 -0
  1550. package/dist/vfx/depthSampler.d.ts +3 -0
  1551. package/dist/vfx/depthSampler.d.ts.map +1 -0
  1552. package/dist/vfx/depthSampler.js +10 -0
  1553. package/dist/vfx/depthSampler.js.map +1 -0
  1554. package/dist/vfx/prd07FeaturePars.d.ts +12 -0
  1555. package/dist/vfx/prd07FeaturePars.d.ts.map +1 -0
  1556. package/dist/vfx/prd07FeaturePars.js +54 -0
  1557. package/dist/vfx/prd07FeaturePars.js.map +1 -0
  1558. package/dist/vfx/shaders/beam.glsl.d.ts +11 -0
  1559. package/dist/vfx/shaders/beam.glsl.d.ts.map +1 -0
  1560. package/dist/vfx/shaders/beam.glsl.js +89 -0
  1561. package/dist/vfx/shaders/beam.glsl.js.map +1 -0
  1562. package/dist/vfx/shaders/decal.glsl.d.ts +14 -0
  1563. package/dist/vfx/shaders/decal.glsl.d.ts.map +1 -0
  1564. package/dist/vfx/shaders/decal.glsl.js +157 -0
  1565. package/dist/vfx/shaders/decal.glsl.js.map +1 -0
  1566. package/dist/vfx/shaders/gpu-sim.glsl.d.ts +5 -0
  1567. package/dist/vfx/shaders/gpu-sim.glsl.d.ts.map +1 -0
  1568. package/dist/vfx/shaders/gpu-sim.glsl.js +177 -0
  1569. package/dist/vfx/shaders/gpu-sim.glsl.js.map +1 -0
  1570. package/dist/vfx/shaders/lowresComposite.glsl.d.ts +9 -0
  1571. package/dist/vfx/shaders/lowresComposite.glsl.d.ts.map +1 -0
  1572. package/dist/vfx/shaders/lowresComposite.glsl.js +64 -0
  1573. package/dist/vfx/shaders/lowresComposite.glsl.js.map +1 -0
  1574. package/dist/vfx/shaders/mesh-particle.glsl.d.ts +4 -0
  1575. package/dist/vfx/shaders/mesh-particle.glsl.d.ts.map +1 -0
  1576. package/dist/vfx/shaders/mesh-particle.glsl.js +55 -0
  1577. package/dist/vfx/shaders/mesh-particle.glsl.js.map +1 -0
  1578. package/dist/vfx/shaders/particle.glsl.d.ts +24 -0
  1579. package/dist/vfx/shaders/particle.glsl.d.ts.map +1 -0
  1580. package/dist/vfx/shaders/particle.glsl.js +215 -0
  1581. package/dist/vfx/shaders/particle.glsl.js.map +1 -0
  1582. package/dist/vfx/shaders/ribbon.glsl.d.ts +9 -0
  1583. package/dist/vfx/shaders/ribbon.glsl.d.ts.map +1 -0
  1584. package/dist/vfx/shaders/ribbon.glsl.js +60 -0
  1585. package/dist/vfx/shaders/ribbon.glsl.js.map +1 -0
  1586. package/dist/vfx/shaders/volume.glsl.d.ts +5 -0
  1587. package/dist/vfx/shaders/volume.glsl.d.ts.map +1 -0
  1588. package/dist/vfx/shaders/volume.glsl.js +52 -0
  1589. package/dist/vfx/shaders/volume.glsl.js.map +1 -0
  1590. package/dist/webgl2/ContextLifecycle.d.ts +43 -0
  1591. package/dist/webgl2/ContextLifecycle.d.ts.map +1 -0
  1592. package/dist/webgl2/ContextLifecycle.js +189 -0
  1593. package/dist/webgl2/ContextLifecycle.js.map +1 -0
  1594. package/dist/webgl2/Counters.d.ts +58 -0
  1595. package/dist/webgl2/Counters.d.ts.map +1 -0
  1596. package/dist/webgl2/Counters.js +207 -0
  1597. package/dist/webgl2/Counters.js.map +1 -0
  1598. package/dist/webgl2/DeviceHost.d.ts +41 -0
  1599. package/dist/webgl2/DeviceHost.d.ts.map +1 -0
  1600. package/dist/webgl2/DeviceHost.js +3 -0
  1601. package/dist/webgl2/DeviceHost.js.map +1 -0
  1602. package/dist/webgl2/LegacyPost.d.ts +279 -0
  1603. package/dist/webgl2/LegacyPost.d.ts.map +1 -0
  1604. package/dist/webgl2/LegacyPost.js +2480 -0
  1605. package/dist/webgl2/LegacyPost.js.map +1 -0
  1606. package/dist/webgl2/MultiDraw.d.ts +96 -0
  1607. package/dist/webgl2/MultiDraw.d.ts.map +1 -0
  1608. package/dist/webgl2/MultiDraw.js +716 -0
  1609. package/dist/webgl2/MultiDraw.js.map +1 -0
  1610. package/dist/webgl2/Probe.d.ts +27 -0
  1611. package/dist/webgl2/Probe.d.ts.map +1 -0
  1612. package/dist/webgl2/Probe.js +329 -0
  1613. package/dist/webgl2/Probe.js.map +1 -0
  1614. package/dist/webgl2/Samplers.d.ts +20 -0
  1615. package/dist/webgl2/Samplers.d.ts.map +1 -0
  1616. package/dist/webgl2/Samplers.js +179 -0
  1617. package/dist/webgl2/Samplers.js.map +1 -0
  1618. package/dist/webgl2/TextureFormats.d.ts +48 -0
  1619. package/dist/webgl2/TextureFormats.d.ts.map +1 -0
  1620. package/dist/webgl2/TextureFormats.js +185 -0
  1621. package/dist/webgl2/TextureFormats.js.map +1 -0
  1622. package/dist/webgl2/TextureUpload.d.ts +38 -0
  1623. package/dist/webgl2/TextureUpload.d.ts.map +1 -0
  1624. package/dist/webgl2/TextureUpload.js +346 -0
  1625. package/dist/webgl2/TextureUpload.js.map +1 -0
  1626. package/dist/webgpu/WebGPUBuffer.d.ts +1 -0
  1627. package/dist/webgpu/WebGPUBuffer.d.ts.map +1 -1
  1628. package/dist/webgpu/WebGPUCompute.d.ts +1 -0
  1629. package/dist/webgpu/WebGPUCompute.d.ts.map +1 -1
  1630. package/dist/webgpu/WebGPUCompute.js +1 -0
  1631. package/dist/webgpu/WebGPUCompute.js.map +1 -1
  1632. package/dist/webgpu/WebGPUPipelineCache.d.ts +4 -0
  1633. package/dist/webgpu/WebGPUPipelineCache.d.ts.map +1 -1
  1634. package/dist/webgpu/WebGPUPipelineCache.js +4 -0
  1635. package/dist/webgpu/WebGPUPipelineCache.js.map +1 -1
  1636. package/dist/webgpu/WebGPUPostShaders.d.ts.map +1 -1
  1637. package/dist/webgpu/WebGPUPostShaders.js +33 -2
  1638. package/dist/webgpu/WebGPUPostShaders.js.map +1 -1
  1639. package/dist/webgpu/WebGPUTexture.d.ts +1 -0
  1640. package/dist/webgpu/WebGPUTexture.d.ts.map +1 -1
  1641. package/dist/webgpu/WebGPUTexture.js.map +1 -1
  1642. package/dist/world/chunks.d.ts +15 -0
  1643. package/dist/world/chunks.d.ts.map +1 -0
  1644. package/dist/world/chunks.js +56 -0
  1645. package/dist/world/chunks.js.map +1 -0
  1646. package/dist/world/index.d.ts +38 -0
  1647. package/dist/world/index.d.ts.map +1 -0
  1648. package/dist/world/index.js +39 -0
  1649. package/dist/world/index.js.map +1 -0
  1650. package/dist/world/shared/shaders/worldLightFallback.d.ts +12 -0
  1651. package/dist/world/shared/shaders/worldLightFallback.d.ts.map +1 -0
  1652. package/dist/world/shared/shaders/worldLightFallback.js +82 -0
  1653. package/dist/world/shared/shaders/worldLightFallback.js.map +1 -0
  1654. package/dist/world/space/PlanetMaterial.d.ts +24 -0
  1655. package/dist/world/space/PlanetMaterial.d.ts.map +1 -0
  1656. package/dist/world/space/PlanetMaterial.js +82 -0
  1657. package/dist/world/space/PlanetMaterial.js.map +1 -0
  1658. package/dist/world/space/SpaceSkyBake.d.ts +46 -0
  1659. package/dist/world/space/SpaceSkyBake.d.ts.map +1 -0
  1660. package/dist/world/space/SpaceSkyBake.js +145 -0
  1661. package/dist/world/space/SpaceSkyBake.js.map +1 -0
  1662. package/dist/world/space/shaders/planet.d.ts +8 -0
  1663. package/dist/world/space/shaders/planet.d.ts.map +1 -0
  1664. package/dist/world/space/shaders/planet.js +55 -0
  1665. package/dist/world/space/shaders/planet.js.map +1 -0
  1666. package/dist/world/space/shaders/spaceBake.d.ts +9 -0
  1667. package/dist/world/space/shaders/spaceBake.d.ts.map +1 -0
  1668. package/dist/world/space/shaders/spaceBake.js +102 -0
  1669. package/dist/world/space/shaders/spaceBake.js.map +1 -0
  1670. package/dist/world/terrain/SplatBake.d.ts +76 -0
  1671. package/dist/world/terrain/SplatBake.d.ts.map +1 -0
  1672. package/dist/world/terrain/SplatBake.js +308 -0
  1673. package/dist/world/terrain/SplatBake.js.map +1 -0
  1674. package/dist/world/terrain/TerrainCdlod.d.ts +67 -0
  1675. package/dist/world/terrain/TerrainCdlod.d.ts.map +1 -0
  1676. package/dist/world/terrain/TerrainCdlod.js +115 -0
  1677. package/dist/world/terrain/TerrainCdlod.js.map +1 -0
  1678. package/dist/world/terrain/TerrainHeightTexture.d.ts +44 -0
  1679. package/dist/world/terrain/TerrainHeightTexture.d.ts.map +1 -0
  1680. package/dist/world/terrain/TerrainHeightTexture.js +173 -0
  1681. package/dist/world/terrain/TerrainHeightTexture.js.map +1 -0
  1682. package/dist/world/terrain/TerrainPatchGeometry.d.ts +18 -0
  1683. package/dist/world/terrain/TerrainPatchGeometry.d.ts.map +1 -0
  1684. package/dist/world/terrain/TerrainPatchGeometry.js +40 -0
  1685. package/dist/world/terrain/TerrainPatchGeometry.js.map +1 -0
  1686. package/dist/world/terrain/shaders/terrain.vert.glsl.d.ts +19 -0
  1687. package/dist/world/terrain/shaders/terrain.vert.glsl.d.ts.map +1 -0
  1688. package/dist/world/terrain/shaders/terrain.vert.glsl.js +162 -0
  1689. package/dist/world/terrain/shaders/terrain.vert.glsl.js.map +1 -0
  1690. package/dist/world/terrain/shaders/terrainCdlod.d.ts +23 -0
  1691. package/dist/world/terrain/shaders/terrainCdlod.d.ts.map +1 -0
  1692. package/dist/world/terrain/shaders/terrainCdlod.js +110 -0
  1693. package/dist/world/terrain/shaders/terrainCdlod.js.map +1 -0
  1694. package/dist/world/terrain/shaders/terrainSplat.d.ts +26 -0
  1695. package/dist/world/terrain/shaders/terrainSplat.d.ts.map +1 -0
  1696. package/dist/world/terrain/shaders/terrainSplat.js +181 -0
  1697. package/dist/world/terrain/shaders/terrainSplat.js.map +1 -0
  1698. package/dist/world/vegetation/FoliageMaterial.d.ts +14 -0
  1699. package/dist/world/vegetation/FoliageMaterial.d.ts.map +1 -0
  1700. package/dist/world/vegetation/FoliageMaterial.js +107 -0
  1701. package/dist/world/vegetation/FoliageMaterial.js.map +1 -0
  1702. package/dist/world/vegetation/GrassField.d.ts +43 -0
  1703. package/dist/world/vegetation/GrassField.d.ts.map +1 -0
  1704. package/dist/world/vegetation/GrassField.js +68 -0
  1705. package/dist/world/vegetation/GrassField.js.map +1 -0
  1706. package/dist/world/vegetation/ImpostorMaterial.d.ts +20 -0
  1707. package/dist/world/vegetation/ImpostorMaterial.d.ts.map +1 -0
  1708. package/dist/world/vegetation/ImpostorMaterial.js +80 -0
  1709. package/dist/world/vegetation/ImpostorMaterial.js.map +1 -0
  1710. package/dist/world/vegetation/InstanceChunkGrid.d.ts +67 -0
  1711. package/dist/world/vegetation/InstanceChunkGrid.d.ts.map +1 -0
  1712. package/dist/world/vegetation/InstanceChunkGrid.js +150 -0
  1713. package/dist/world/vegetation/InstanceChunkGrid.js.map +1 -0
  1714. package/dist/world/vegetation/WindCpu.d.ts +19 -0
  1715. package/dist/world/vegetation/WindCpu.d.ts.map +1 -0
  1716. package/dist/world/vegetation/WindCpu.js +43 -0
  1717. package/dist/world/vegetation/WindCpu.js.map +1 -0
  1718. package/dist/world/vegetation/WindField.d.ts +42 -0
  1719. package/dist/world/vegetation/WindField.d.ts.map +1 -0
  1720. package/dist/world/vegetation/WindField.js +154 -0
  1721. package/dist/world/vegetation/WindField.js.map +1 -0
  1722. package/dist/world/vegetation/shaders/foliage.d.ts +8 -0
  1723. package/dist/world/vegetation/shaders/foliage.d.ts.map +1 -0
  1724. package/dist/world/vegetation/shaders/foliage.js +104 -0
  1725. package/dist/world/vegetation/shaders/foliage.js.map +1 -0
  1726. package/dist/world/vegetation/shaders/grass.d.ts +10 -0
  1727. package/dist/world/vegetation/shaders/grass.d.ts.map +1 -0
  1728. package/dist/world/vegetation/shaders/grass.js +79 -0
  1729. package/dist/world/vegetation/shaders/grass.js.map +1 -0
  1730. package/dist/world/vegetation/shaders/impostor.d.ts +9 -0
  1731. package/dist/world/vegetation/shaders/impostor.d.ts.map +1 -0
  1732. package/dist/world/vegetation/shaders/impostor.js +97 -0
  1733. package/dist/world/vegetation/shaders/impostor.js.map +1 -0
  1734. package/dist/world/vegetation/shaders/wind.d.ts +9 -0
  1735. package/dist/world/vegetation/shaders/wind.d.ts.map +1 -0
  1736. package/dist/world/vegetation/shaders/wind.js +103 -0
  1737. package/dist/world/vegetation/shaders/wind.js.map +1 -0
  1738. package/dist/world/water/GerstnerWaves.d.ts +65 -0
  1739. package/dist/world/water/GerstnerWaves.d.ts.map +1 -0
  1740. package/dist/world/water/GerstnerWaves.js +182 -0
  1741. package/dist/world/water/GerstnerWaves.js.map +1 -0
  1742. package/dist/world/water/ReflectionViewPass.d.ts +46 -0
  1743. package/dist/world/water/ReflectionViewPass.d.ts.map +1 -0
  1744. package/dist/world/water/ReflectionViewPass.js +85 -0
  1745. package/dist/world/water/ReflectionViewPass.js.map +1 -0
  1746. package/dist/world/water/SceneCopyFallback.d.ts +21 -0
  1747. package/dist/world/water/SceneCopyFallback.d.ts.map +1 -0
  1748. package/dist/world/water/SceneCopyFallback.js +150 -0
  1749. package/dist/world/water/SceneCopyFallback.js.map +1 -0
  1750. package/dist/world/water/UnderwaterState.d.ts +25 -0
  1751. package/dist/world/water/UnderwaterState.d.ts.map +1 -0
  1752. package/dist/world/water/UnderwaterState.js +134 -0
  1753. package/dist/world/water/UnderwaterState.js.map +1 -0
  1754. package/dist/world/water/WaterMaterial.d.ts +23 -0
  1755. package/dist/world/water/WaterMaterial.d.ts.map +1 -0
  1756. package/dist/world/water/WaterMaterial.js +129 -0
  1757. package/dist/world/water/WaterMaterial.js.map +1 -0
  1758. package/dist/world/water/shaders/caustics.d.ts +13 -0
  1759. package/dist/world/water/shaders/caustics.d.ts.map +1 -0
  1760. package/dist/world/water/shaders/caustics.js +103 -0
  1761. package/dist/world/water/shaders/caustics.js.map +1 -0
  1762. package/dist/world/water/shaders/gerstner.d.ts +9 -0
  1763. package/dist/world/water/shaders/gerstner.d.ts.map +1 -0
  1764. package/dist/world/water/shaders/gerstner.js +100 -0
  1765. package/dist/world/water/shaders/gerstner.js.map +1 -0
  1766. package/dist/world/water/shaders/water.d.ts +12 -0
  1767. package/dist/world/water/shaders/water.d.ts.map +1 -0
  1768. package/dist/world/water/shaders/water.js +112 -0
  1769. package/dist/world/water/shaders/water.js.map +1 -0
  1770. package/package.json +32 -11
  1771. package/dist/ArchitecturalMaterialCatalog.d.ts +0 -30
  1772. package/dist/ArchitecturalMaterialCatalog.d.ts.map +0 -1
  1773. package/dist/ArchitecturalMaterialCatalog.js +0 -90
  1774. package/dist/ArchitecturalMaterialCatalog.js.map +0 -1
  1775. package/dist/LeanWebGL2Device.d.ts +0 -265
  1776. package/dist/LeanWebGL2Device.d.ts.map +0 -1
  1777. package/dist/LeanWebGL2Device.js +0 -4001
  1778. package/dist/LeanWebGL2Device.js.map +0 -1
  1779. package/dist/advanced-runtime/AdvancedRenderer.d.ts +0 -23
  1780. package/dist/advanced-runtime/AdvancedRenderer.d.ts.map +0 -1
  1781. package/dist/advanced-runtime/AdvancedRenderer.js +0 -45
  1782. package/dist/advanced-runtime/AdvancedRenderer.js.map +0 -1
  1783. package/dist/animation/AnimationMaterialStyle.d.ts +0 -19
  1784. package/dist/animation/AnimationMaterialStyle.d.ts.map +0 -1
  1785. package/dist/animation/AnimationMaterialStyle.js +0 -13
  1786. package/dist/animation/AnimationMaterialStyle.js.map +0 -1
  1787. package/dist/cinematic/CinematicMaterialPresets.d.ts +0 -16
  1788. package/dist/cinematic/CinematicMaterialPresets.d.ts.map +0 -1
  1789. package/dist/cinematic/CinematicMaterialPresets.js +0 -114
  1790. package/dist/cinematic/CinematicMaterialPresets.js.map +0 -1
  1791. package/dist/lean/LeanProductRenderer.d.ts +0 -29
  1792. package/dist/lean/LeanProductRenderer.d.ts.map +0 -1
  1793. package/dist/lean/LeanProductRenderer.js +0 -38
  1794. package/dist/lean/LeanProductRenderer.js.map +0 -1
  1795. package/dist/lean/LeanProductionRenderer.d.ts +0 -38
  1796. package/dist/lean/LeanProductionRenderer.d.ts.map +0 -1
  1797. package/dist/lean/LeanProductionRenderer.js +0 -88
  1798. package/dist/lean/LeanProductionRenderer.js.map +0 -1
  1799. package/dist/lean-core-runtime.d.ts +0 -13
  1800. package/dist/lean-core-runtime.d.ts.map +0 -1
  1801. package/dist/lean-core-runtime.js +0 -10
  1802. package/dist/lean-core-runtime.js.map +0 -1
  1803. package/dist/lean-runtime.d.ts +0 -18
  1804. package/dist/lean-runtime.d.ts.map +0 -1
  1805. package/dist/lean-runtime.js +0 -13
  1806. package/dist/lean-runtime.js.map +0 -1
  1807. package/dist/materials/TransmissionPass.d.ts +0 -16
  1808. package/dist/materials/TransmissionPass.d.ts.map +0 -1
  1809. package/dist/materials/TransmissionPass.js +0 -30
  1810. package/dist/materials/TransmissionPass.js.map +0 -1
  1811. package/dist/production-runtime/ProductionEffectsPipeline.d.ts +0 -20
  1812. package/dist/production-runtime/ProductionEffectsPipeline.d.ts.map +0 -1
  1813. package/dist/production-runtime/ProductionEffectsPipeline.js +0 -65
  1814. package/dist/production-runtime/ProductionEffectsPipeline.js.map +0 -1
  1815. package/dist/production-runtime/ProductionRuntimeRenderer.d.ts +0 -44
  1816. package/dist/production-runtime/ProductionRuntimeRenderer.d.ts.map +0 -1
  1817. package/dist/production-runtime/ProductionRuntimeRenderer.js +0 -179
  1818. package/dist/production-runtime/ProductionRuntimeRenderer.js.map +0 -1
  1819. package/dist/production-runtime/ProductionWebGL2Renderer.d.ts +0 -65
  1820. package/dist/production-runtime/ProductionWebGL2Renderer.d.ts.map +0 -1
  1821. package/dist/production-runtime/ProductionWebGL2Renderer.js +0 -305
  1822. package/dist/production-runtime/ProductionWebGL2Renderer.js.map +0 -1
  1823. package/dist/threejs-example-parity/index.d.ts +0 -57
  1824. package/dist/threejs-example-parity/index.d.ts.map +0 -1
  1825. package/dist/threejs-example-parity/index.js +0 -139
  1826. package/dist/threejs-example-parity/index.js.map +0 -1
@@ -0,0 +1,162 @@
1
+ /**
2
+ * PRD-10 T2.4 — the standalone Path S terrain program sources, composed from
3
+ * the `a3d_prd10_terrain_cdlod` / `a3d_prd10_terrain_splat` chunk bodies so the
4
+ * vertex displacement is bit-identical to the harnessed chunk.
5
+ */
6
+ import { terrainCdlodGlsl, terrainCdlodWgslBindings, terrainCdlodWgslFunctions, terrainCdlodWgslUniformStruct } from "./terrainCdlod.js";
7
+ import { terrainSplatGlsl, terrainSplatWgslBindings, terrainSplatWgslFunctions, terrainSplatWgslUniformStruct } from "./terrainSplat.js";
8
+ export const TERRAIN_VERT_GLSL = /* glsl */ `#version 300 es
9
+ // prd10.terrain — RenderDevice shader marker (both stages; the device rejects a program without it)
10
+ precision highp float;
11
+ in vec2 a_grid;
12
+ in vec4 a_node;
13
+ uniform vec3 u_cameraPosition;
14
+ uniform mat4 u_viewProjection;
15
+ ${terrainCdlodGlsl}
16
+ void main() {
17
+ vec2 uv;
18
+ vec3 pos = a3dTerrainCdlod(a_grid, a_node, uv);
19
+ v_worldPosition = pos;
20
+ v_terrainUv = uv;
21
+ gl_Position = u_viewProjection * vec4(pos, 1.0);
22
+ }
23
+ `;
24
+ const terrainFragBody = /* glsl */ `// prd10.terrain — RenderDevice shader marker
25
+ precision highp float;
26
+ in vec3 v_worldPosition;
27
+ in vec2 v_terrainUv;
28
+ out vec4 o_color;
29
+ // float, not int: the device uploads JS numbers with uniform1f, which is
30
+ // INVALID_OPERATION on an int uniform (the count stayed 0 → black terrain).
31
+ uniform float u_layerCount;
32
+ uniform vec3 u_cameraPosition;
33
+ uniform vec3 u_ambient;
34
+ uniform vec3 u_keyLightDir; // direction light travels (e.g. sun → scene)
35
+ uniform vec3 u_keyLightColor;
36
+ ${terrainSplatGlsl}
37
+ void main() {
38
+ if (a3dTerrainDiscardHole(v_terrainUv)) discard;
39
+ int layerCount = int(u_layerCount + 0.5);
40
+ vec3 n = a3dTerrainMacroNormal(v_terrainUv);
41
+ float w[8];
42
+ a3dTerrainSplatWeights(v_terrainUv, layerCount, w);
43
+ float viewDist = distance(u_cameraPosition, v_worldPosition);
44
+ a3dTerrainHeightBlend(w, v_worldPosition.xz, viewDist, layerCount);
45
+ float macro = texture(u_macroVariation, v_worldPosition.xz / 256.0).r;
46
+ vec3 albedo = vec3(0.0);
47
+ float roughness = 0.0;
48
+ for (int i = 0; i < 8; i++) {
49
+ if (i >= layerCount) break;
50
+ vec4 params = u_layerParams[i];
51
+ vec3 tint = u_layerTintOrm[i].rgb;
52
+ #ifdef A3D_TERRAIN_SOLID
53
+ albedo += tint * (0.85 + 0.3 * macro) * w[i];
54
+ roughness += 0.85 * w[i];
55
+ #else
56
+ vec2 uvA = v_worldPosition.xz / max(params.x, 1e-3);
57
+ vec2 uvB = mat2(0.80902, 0.58779, -0.58779, 0.80902) * uvA; // rot(0.62) second-scale anti-tiling
58
+ vec4 ah = mix(texture(u_layerAlbedoHeight, vec3(uvA, float(i))),
59
+ texture(u_layerAlbedoHeight, vec3(uvB, float(i))),
60
+ clamp(macro * 2.0, 0.0, 1.0));
61
+ albedo += ah.rgb * tint * w[i];
62
+ roughness += texture(u_layerOrm, vec3(uvA, float(i))).g * w[i];
63
+ #endif
64
+ roughness += u_layerTintOrm[i].a * w[i];
65
+ }
66
+ float ndl = max(dot(n, -u_keyLightDir), 0.0);
67
+ vec3 col = albedo * (u_ambient + u_keyLightColor * ndl);
68
+ o_color = vec4(col, 1.0);
69
+ }
70
+ `;
71
+ /** Textured terrain program (layer albedo/height + ORM texture arrays bound). */
72
+ export const TERRAIN_FRAG_GLSL = `#version 300 es\n${terrainFragBody}`;
73
+ /** Tint-only terrain program for Path S: declares no sampler2DArray (see the splat chunk). */
74
+ export const TERRAIN_FRAG_SOLID_GLSL = `#version 300 es\n#define A3D_TERRAIN_SOLID 1\n${terrainFragBody}`;
75
+ /**
76
+ * T2.4 — WGSL twin of the Path S terrain program (TERRAIN_VERT_GLSL +
77
+ * TERRAIN_FRAG_GLSL), composed from the same chunk function bodies.
78
+ *
79
+ * Bind layout (one module, no collisions):
80
+ * @group(0): 0 `u_terrain` (CDLOD), 1 `u_height`, 2 `u_camera`, 3 `u_view`
81
+ * @group(1): 0..6 splat/hole/layer/macro textures, 7 `u_samp`, 8 `u_terrainFrag`
82
+ * The fragment entry takes every derivative first, in uniform control flow,
83
+ * and defers `discard` to the end, so the layer loop uses explicit-gradient
84
+ * fetches (`textureSampleGrad`) exactly like the GLSL implicit-derivative path.
85
+ * Validated by naga in `qr-prd10-wgsl.yml`; WebGPU consumption needs #260.
86
+ */
87
+ export const TERRAIN_WGSL = /* wgsl */ `
88
+ ${terrainCdlodWgslUniformStruct}
89
+ ${terrainSplatWgslUniformStruct}
90
+ struct A3dTerrainView {
91
+ viewProjection : mat4x4f,
92
+ ambient : vec3f,
93
+ keyLightDir : vec3f, // direction light travels (e.g. sun -> scene)
94
+ keyLightColor : vec3f,
95
+ };
96
+ ${terrainCdlodWgslBindings}
97
+ @group(0) @binding(3) var<uniform> u_view : A3dTerrainView;
98
+ ${terrainSplatWgslBindings}
99
+ ${terrainCdlodWgslFunctions}
100
+ ${terrainSplatWgslFunctions}
101
+ struct TerrainVsOut {
102
+ @builtin(position) position : vec4f,
103
+ @location(0) terrainUv : vec2f,
104
+ @location(1) worldPosition : vec3f,
105
+ };
106
+
107
+ @vertex
108
+ fn terrainVs(@location(0) a_grid : vec2f, @location(1) a_node : vec4f) -> TerrainVsOut {
109
+ let v = a3dTerrainCdlod(a_grid, a_node);
110
+ var o : TerrainVsOut;
111
+ o.position = u_view.viewProjection * vec4f(v.world, 1.0);
112
+ o.terrainUv = v.uv;
113
+ o.worldPosition = v.world;
114
+ return o;
115
+ }
116
+
117
+ @fragment
118
+ fn terrainFs(in_ : TerrainVsOut) -> @location(0) vec4f {
119
+ let uv = in_.terrainUv;
120
+ let xz = in_.worldPosition.xz;
121
+ // Uniform control flow: all derivatives before any branch, loop or discard.
122
+ let dUvDx = dpdx(uv);
123
+ let dUvDy = dpdy(uv);
124
+ let dXZDx = dpdx(xz);
125
+ let dXZDy = dpdy(xz);
126
+ let hole = a3dTerrainDiscardHole(uv);
127
+ let n = a3dTerrainMacroNormal(uv);
128
+ let layerCount = u_terrainFrag.layerCount;
129
+ var w = a3dTerrainSplatWeights(uv, dUvDx, dUvDy, layerCount);
130
+ let viewDist = distance(u_camera, in_.worldPosition);
131
+ w = a3dTerrainHeightBlend(w, xz, dXZDx, dXZDy, viewDist, layerCount);
132
+ let macroN = textureSampleGrad(u_macroVariation, u_samp, xz / 256.0, dXZDx / 256.0, dXZDy / 256.0).r;
133
+ let rot = mat2x2f(0.80902, 0.58779, -0.58779, 0.80902); // rot(0.62) second-scale anti-tiling
134
+ var albedo = vec3f(0.0);
135
+ var roughness = 0.0;
136
+ for (var i = 0; i < 8; i = i + 1) {
137
+ if (i >= layerCount) { break; }
138
+ let params = u_terrainFrag.layerParams[i];
139
+ let tint = u_terrainFrag.layerTintOrm[i].rgb;
140
+ if (u_terrainFrag.solidMode == 0) {
141
+ let inv = 1.0 / max(params.x, 1e-3);
142
+ let uvA = xz * inv;
143
+ let gAx = dXZDx * inv;
144
+ let gAy = dXZDy * inv;
145
+ let ah = mix(textureSampleGrad(u_layerAlbedoHeight, u_samp, uvA, i, gAx, gAy),
146
+ textureSampleGrad(u_layerAlbedoHeight, u_samp, rot * uvA, i, rot * gAx, rot * gAy),
147
+ clamp(macroN * 2.0, 0.0, 1.0));
148
+ albedo = albedo + ah.rgb * tint * w[i];
149
+ roughness = roughness + textureSampleGrad(u_layerOrm, u_samp, uvA, i, gAx, gAy).g * w[i];
150
+ } else {
151
+ albedo = albedo + tint * (0.85 + 0.3 * macroN) * w[i];
152
+ roughness = roughness + 0.85 * w[i];
153
+ }
154
+ roughness = roughness + u_terrainFrag.layerTintOrm[i].a * w[i];
155
+ }
156
+ if (hole) { discard; }
157
+ let ndl = max(dot(n, -u_view.keyLightDir), 0.0);
158
+ let col = albedo * (u_view.ambient + u_view.keyLightColor * ndl);
159
+ return vec4f(col, 1.0);
160
+ }
161
+ `;
162
+ //# sourceMappingURL=terrain.vert.glsl.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"terrain.vert.glsl.js","sourceRoot":"","sources":["../../../../../../../packages/rendering/src/world/terrain/shaders/terrain.vert.glsl.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,OAAO,EACL,gBAAgB,EAChB,wBAAwB,EACxB,yBAAyB,EACzB,6BAA6B,EAC9B,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EACL,gBAAgB,EAChB,wBAAwB,EACxB,yBAAyB,EACzB,6BAA6B,EAC9B,MAAM,mBAAmB,CAAC;AAE3B,MAAM,CAAC,MAAM,iBAAiB,GAAG,UAAU,CAAC;;;;;;;EAO1C,gBAAgB;;;;;;;;CAQjB,CAAC;AAEF,MAAM,eAAe,GAAG,UAAU,CAAC;;;;;;;;;;;;EAYjC,gBAAgB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAkCjB,CAAC;AAEF,iFAAiF;AACjF,MAAM,CAAC,MAAM,iBAAiB,GAAG,oBAAoB,eAAe,EAAE,CAAC;AAEvE,8FAA8F;AAC9F,MAAM,CAAC,MAAM,uBAAuB,GAAG,iDAAiD,eAAe,EAAE,CAAC;AAE1G;;;;;;;;;;;GAWG;AACH,MAAM,CAAC,MAAM,YAAY,GAAG,UAAU,CAAC;EACrC,6BAA6B;EAC7B,6BAA6B;;;;;;;EAO7B,wBAAwB;;EAExB,wBAAwB;EACxB,yBAAyB;EACzB,yBAAyB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6D1B,CAAC"}
@@ -0,0 +1,23 @@
1
+ /**
2
+ * `a3d_prd10_terrain_cdlod` — PRD-10 §8.1 terrain CDLOD vertex chunk.
3
+ * Patch-instanced heightfield: manual bilinear height fetch (matches the CPU
4
+ * `heightAt` within 1e-4 m) + geometric morph toward the parent grid.
5
+ * Path S links this body; Path G consumes it through the `prd10.terrain` feature.
6
+ */
7
+ import type { ShaderChunk } from "../../../contracts/program.js";
8
+ /** Shared by the terrain program and the SplatBake pass so both run the §8.1 kernel verbatim. */
9
+ export declare const a3dTerrainHeightBilinearGlsl = "\nuniform highp sampler2D u_height; // R32F (or RGBA32F-packed), texelFetch only\nuniform float u_heightScale;\nuniform vec2 u_heightTexSize;\n\n// Must match AuraTerrainHandle.heightAt bit-for-bit within 1e-4 m: border\n// texels clamp so the CPU and GPU kernels agree at the last texel.\nfloat a3dTerrainHeightBilinear(vec2 uv) {\n vec2 p = uv * (u_heightTexSize - 1.0);\n ivec2 i = ivec2(floor(p));\n ivec2 hi = ivec2(u_heightTexSize) - ivec2(1);\n vec2 f = fract(p);\n float h00 = texelFetch(u_height, clamp(i, ivec2(0), hi), 0).r;\n float h10 = texelFetch(u_height, clamp(i + ivec2(1, 0), ivec2(0), hi), 0).r;\n float h01 = texelFetch(u_height, clamp(i + ivec2(0, 1), ivec2(0), hi), 0).r;\n float h11 = texelFetch(u_height, clamp(i + ivec2(1, 1), ivec2(0), hi), 0).r;\n return mix(mix(h00, h10, f.x), mix(h01, h11, f.x), f.y) * u_heightScale;\n}\n";
10
+ export declare const terrainCdlodGlsl = "\n\nuniform highp sampler2D u_height; // R32F (or RGBA32F-packed), texelFetch only\nuniform float u_heightScale;\nuniform vec2 u_heightTexSize;\n\n// Must match AuraTerrainHandle.heightAt bit-for-bit within 1e-4 m: border\n// texels clamp so the CPU and GPU kernels agree at the last texel.\nfloat a3dTerrainHeightBilinear(vec2 uv) {\n vec2 p = uv * (u_heightTexSize - 1.0);\n ivec2 i = ivec2(floor(p));\n ivec2 hi = ivec2(u_heightTexSize) - ivec2(1);\n vec2 f = fract(p);\n float h00 = texelFetch(u_height, clamp(i, ivec2(0), hi), 0).r;\n float h10 = texelFetch(u_height, clamp(i + ivec2(1, 0), ivec2(0), hi), 0).r;\n float h01 = texelFetch(u_height, clamp(i + ivec2(0, 1), ivec2(0), hi), 0).r;\n float h11 = texelFetch(u_height, clamp(i + ivec2(1, 1), ivec2(0), hi), 0).r;\n return mix(mix(h00, h10, f.x), mix(h01, h11, f.x), f.y) * u_heightScale;\n}\n\nuniform vec4 u_terrain; // originX, originZ, sizeX, sizeZ\nuniform vec4 u_morph[8]; // per LOD: x morphStart, y morphEnd (distance); vec4 so the\n // 32-float upload is a vec4 array, not a 16-float \"mat4\"\nuniform float u_gridDim; // patch quads per side (32 or 64)\n\nout vec3 v_worldPosition;\nout vec2 v_terrainUv;\n\n// Full patch displacement for one vertex. a_grid: patch-local [0,1];\n// a_node: per-instance {offsetX, offsetZ, nodeSize, lod}.\nvec3 a3dTerrainCdlod(vec2 a_grid, vec4 a_node, out vec2 outTerrainUv) {\n vec2 world = a_node.xy + a_grid * a_node.z;\n float h = a3dTerrainHeightBilinear((world - u_terrain.xy) / u_terrain.zw);\n float d = distance(u_cameraPosition, vec3(world.x, h, world.y));\n int lod = int(a_node.w);\n float morph = clamp((d - u_morph[lod].x) / (u_morph[lod].y - u_morph[lod].x), 0.0, 1.0);\n vec2 fracPart = fract(a_grid * u_gridDim * 0.5) * 2.0 / u_gridDim; // odd vertices\n world -= fracPart * a_node.z * morph; // snap toward parent grid\n vec2 uv = (world - u_terrain.xy) / u_terrain.zw;\n h = a3dTerrainHeightBilinear(uv);\n outTerrainUv = uv;\n return vec3(world.x, h, world.y);\n}\n";
11
+ /**
12
+ * WGSL twin, split into binding declarations and function bodies so the
13
+ * standalone chunk twin and the composed `TERRAIN_WGSL` program share the
14
+ * function text verbatim while the program owns one non-colliding layout.
15
+ * `morph` is `array<vec4f, 8>` (xy used): uniform-space arrays need a
16
+ * 16-byte stride, matching the std140 layout of the GLSL `u_morph[8]`.
17
+ */
18
+ export declare const terrainCdlodWgslUniformStruct = "\nstruct A3dTerrainUniforms {\n terrain : vec4f, // originX, originZ, sizeX, sizeZ\n heightScale : f32,\n gridDim : f32,\n heightTexSize : vec2f,\n morph : array<vec4f, 8>, // per LOD: xy = morphStart, morphEnd (distance)\n};\n";
19
+ export declare const terrainCdlodWgslBindings = "\n@group(0) @binding(0) var<uniform> u_terrain : A3dTerrainUniforms;\n@group(0) @binding(1) var u_height : texture_2d<f32>;\n@group(0) @binding(2) var<uniform> u_camera : vec3f;\n";
20
+ export declare const terrainCdlodWgslFunctions = "\nfn a3dTerrainHeightBilinear(uv : vec2f) -> f32 {\n let p = uv * (u_terrain.heightTexSize - vec2f(1.0));\n let i = vec2i(floor(p));\n let hi = vec2i(u_terrain.heightTexSize) - vec2i(1);\n let f = fract(p);\n let h00 = textureLoad(u_height, clamp(i, vec2i(0), hi), 0).r;\n let h10 = textureLoad(u_height, clamp(i + vec2i(1, 0), vec2i(0), hi), 0).r;\n let h01 = textureLoad(u_height, clamp(i + vec2i(0, 1), vec2i(0), hi), 0).r;\n let h11 = textureLoad(u_height, clamp(i + vec2i(1, 1), vec2i(0), hi), 0).r;\n return mix(mix(h00, h10, f.x), mix(h01, h11, f.x), f.y) * u_terrain.heightScale;\n}\n\nstruct A3dTerrainVertex {\n world : vec3f,\n uv : vec2f,\n};\n\n// Full patch displacement for one vertex (mirrors the GLSL a3dTerrainCdlod,\n// returning the terrain UV the GLSL passes through its out parameter).\nfn a3dTerrainCdlod(aGrid : vec2f, aNode : vec4f) -> A3dTerrainVertex {\n var world = aNode.xy + aGrid * aNode.z;\n var h = a3dTerrainHeightBilinear((world - u_terrain.terrain.xy) / u_terrain.terrain.zw);\n let d = distance(u_camera, vec3f(world.x, h, world.y));\n let lod = clamp(i32(aNode.w), 0, 7);\n let m = u_terrain.morph[lod];\n let morph = clamp((d - m.x) / (m.y - m.x), 0.0, 1.0);\n let fracPart = fract(aGrid * u_terrain.gridDim * 0.5) * 2.0 / u_terrain.gridDim;\n world = world - fracPart * aNode.z * morph;\n let uv = (world - u_terrain.terrain.xy) / u_terrain.terrain.zw;\n h = a3dTerrainHeightBilinear(uv);\n return A3dTerrainVertex(vec3f(world.x, h, world.y), uv);\n}\n";
21
+ export declare const terrainCdlodWgsl: string;
22
+ export declare const a3d_prd10_terrain_cdlod: ShaderChunk;
23
+ //# sourceMappingURL=terrainCdlod.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"terrainCdlod.d.ts","sourceRoot":"","sources":["../../../../../../../packages/rendering/src/world/terrain/shaders/terrainCdlod.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,+BAA+B,CAAC;AAEjE,iGAAiG;AACjG,eAAO,MAAM,4BAA4B,83BAkBxC,CAAC;AAEF,eAAO,MAAM,gBAAgB,6mEAyB5B,CAAC;AAEF;;;;;;GAMG;AACH,eAAO,MAAM,6BAA6B,2PAQzC,CAAC;AAEF,eAAO,MAAM,wBAAwB,wLAIpC,CAAC;AAEF,eAAO,MAAM,yBAAyB,ihDAiCrC,CAAC;AAEF,eAAO,MAAM,gBAAgB,QAAuF,CAAC;AAErH,eAAO,MAAM,uBAAuB,EAAE,WAMrC,CAAC"}
@@ -0,0 +1,110 @@
1
+ /** Shared by the terrain program and the SplatBake pass so both run the §8.1 kernel verbatim. */
2
+ export const a3dTerrainHeightBilinearGlsl = /* glsl */ `
3
+ uniform highp sampler2D u_height; // R32F (or RGBA32F-packed), texelFetch only
4
+ uniform float u_heightScale;
5
+ uniform vec2 u_heightTexSize;
6
+
7
+ // Must match AuraTerrainHandle.heightAt bit-for-bit within 1e-4 m: border
8
+ // texels clamp so the CPU and GPU kernels agree at the last texel.
9
+ float a3dTerrainHeightBilinear(vec2 uv) {
10
+ vec2 p = uv * (u_heightTexSize - 1.0);
11
+ ivec2 i = ivec2(floor(p));
12
+ ivec2 hi = ivec2(u_heightTexSize) - ivec2(1);
13
+ vec2 f = fract(p);
14
+ float h00 = texelFetch(u_height, clamp(i, ivec2(0), hi), 0).r;
15
+ float h10 = texelFetch(u_height, clamp(i + ivec2(1, 0), ivec2(0), hi), 0).r;
16
+ float h01 = texelFetch(u_height, clamp(i + ivec2(0, 1), ivec2(0), hi), 0).r;
17
+ float h11 = texelFetch(u_height, clamp(i + ivec2(1, 1), ivec2(0), hi), 0).r;
18
+ return mix(mix(h00, h10, f.x), mix(h01, h11, f.x), f.y) * u_heightScale;
19
+ }
20
+ `;
21
+ export const terrainCdlodGlsl = /* glsl */ `
22
+ ${a3dTerrainHeightBilinearGlsl}
23
+ uniform vec4 u_terrain; // originX, originZ, sizeX, sizeZ
24
+ uniform vec4 u_morph[8]; // per LOD: x morphStart, y morphEnd (distance); vec4 so the
25
+ // 32-float upload is a vec4 array, not a 16-float "mat4"
26
+ uniform float u_gridDim; // patch quads per side (32 or 64)
27
+
28
+ out vec3 v_worldPosition;
29
+ out vec2 v_terrainUv;
30
+
31
+ // Full patch displacement for one vertex. a_grid: patch-local [0,1];
32
+ // a_node: per-instance {offsetX, offsetZ, nodeSize, lod}.
33
+ vec3 a3dTerrainCdlod(vec2 a_grid, vec4 a_node, out vec2 outTerrainUv) {
34
+ vec2 world = a_node.xy + a_grid * a_node.z;
35
+ float h = a3dTerrainHeightBilinear((world - u_terrain.xy) / u_terrain.zw);
36
+ float d = distance(u_cameraPosition, vec3(world.x, h, world.y));
37
+ int lod = int(a_node.w);
38
+ float morph = clamp((d - u_morph[lod].x) / (u_morph[lod].y - u_morph[lod].x), 0.0, 1.0);
39
+ vec2 fracPart = fract(a_grid * u_gridDim * 0.5) * 2.0 / u_gridDim; // odd vertices
40
+ world -= fracPart * a_node.z * morph; // snap toward parent grid
41
+ vec2 uv = (world - u_terrain.xy) / u_terrain.zw;
42
+ h = a3dTerrainHeightBilinear(uv);
43
+ outTerrainUv = uv;
44
+ return vec3(world.x, h, world.y);
45
+ }
46
+ `;
47
+ /**
48
+ * WGSL twin, split into binding declarations and function bodies so the
49
+ * standalone chunk twin and the composed `TERRAIN_WGSL` program share the
50
+ * function text verbatim while the program owns one non-colliding layout.
51
+ * `morph` is `array<vec4f, 8>` (xy used): uniform-space arrays need a
52
+ * 16-byte stride, matching the std140 layout of the GLSL `u_morph[8]`.
53
+ */
54
+ export const terrainCdlodWgslUniformStruct = /* wgsl */ `
55
+ struct A3dTerrainUniforms {
56
+ terrain : vec4f, // originX, originZ, sizeX, sizeZ
57
+ heightScale : f32,
58
+ gridDim : f32,
59
+ heightTexSize : vec2f,
60
+ morph : array<vec4f, 8>, // per LOD: xy = morphStart, morphEnd (distance)
61
+ };
62
+ `;
63
+ export const terrainCdlodWgslBindings = /* wgsl */ `
64
+ @group(0) @binding(0) var<uniform> u_terrain : A3dTerrainUniforms;
65
+ @group(0) @binding(1) var u_height : texture_2d<f32>;
66
+ @group(0) @binding(2) var<uniform> u_camera : vec3f;
67
+ `;
68
+ export const terrainCdlodWgslFunctions = /* wgsl */ `
69
+ fn a3dTerrainHeightBilinear(uv : vec2f) -> f32 {
70
+ let p = uv * (u_terrain.heightTexSize - vec2f(1.0));
71
+ let i = vec2i(floor(p));
72
+ let hi = vec2i(u_terrain.heightTexSize) - vec2i(1);
73
+ let f = fract(p);
74
+ let h00 = textureLoad(u_height, clamp(i, vec2i(0), hi), 0).r;
75
+ let h10 = textureLoad(u_height, clamp(i + vec2i(1, 0), vec2i(0), hi), 0).r;
76
+ let h01 = textureLoad(u_height, clamp(i + vec2i(0, 1), vec2i(0), hi), 0).r;
77
+ let h11 = textureLoad(u_height, clamp(i + vec2i(1, 1), vec2i(0), hi), 0).r;
78
+ return mix(mix(h00, h10, f.x), mix(h01, h11, f.x), f.y) * u_terrain.heightScale;
79
+ }
80
+
81
+ struct A3dTerrainVertex {
82
+ world : vec3f,
83
+ uv : vec2f,
84
+ };
85
+
86
+ // Full patch displacement for one vertex (mirrors the GLSL a3dTerrainCdlod,
87
+ // returning the terrain UV the GLSL passes through its out parameter).
88
+ fn a3dTerrainCdlod(aGrid : vec2f, aNode : vec4f) -> A3dTerrainVertex {
89
+ var world = aNode.xy + aGrid * aNode.z;
90
+ var h = a3dTerrainHeightBilinear((world - u_terrain.terrain.xy) / u_terrain.terrain.zw);
91
+ let d = distance(u_camera, vec3f(world.x, h, world.y));
92
+ let lod = clamp(i32(aNode.w), 0, 7);
93
+ let m = u_terrain.morph[lod];
94
+ let morph = clamp((d - m.x) / (m.y - m.x), 0.0, 1.0);
95
+ let fracPart = fract(aGrid * u_terrain.gridDim * 0.5) * 2.0 / u_terrain.gridDim;
96
+ world = world - fracPart * aNode.z * morph;
97
+ let uv = (world - u_terrain.terrain.xy) / u_terrain.terrain.zw;
98
+ h = a3dTerrainHeightBilinear(uv);
99
+ return A3dTerrainVertex(vec3f(world.x, h, world.y), uv);
100
+ }
101
+ `;
102
+ export const terrainCdlodWgsl = terrainCdlodWgslUniformStruct + terrainCdlodWgslBindings + terrainCdlodWgslFunctions;
103
+ export const a3d_prd10_terrain_cdlod = {
104
+ name: "a3d_prd10_terrain_cdlod",
105
+ owner: "prd10",
106
+ stage: "vertex",
107
+ glsl: terrainCdlodGlsl,
108
+ wgsl: terrainCdlodWgsl
109
+ };
110
+ //# sourceMappingURL=terrainCdlod.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"terrainCdlod.js","sourceRoot":"","sources":["../../../../../../../packages/rendering/src/world/terrain/shaders/terrainCdlod.ts"],"names":[],"mappings":"AAQA,iGAAiG;AACjG,MAAM,CAAC,MAAM,4BAA4B,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;CAkBtD,CAAC;AAEF,MAAM,CAAC,MAAM,gBAAgB,GAAG,UAAU,CAAC;EACzC,4BAA4B;;;;;;;;;;;;;;;;;;;;;;;;CAwB7B,CAAC;AAEF;;;;;;GAMG;AACH,MAAM,CAAC,MAAM,6BAA6B,GAAG,UAAU,CAAC;;;;;;;;CAQvD,CAAC;AAEF,MAAM,CAAC,MAAM,wBAAwB,GAAG,UAAU,CAAC;;;;CAIlD,CAAC;AAEF,MAAM,CAAC,MAAM,yBAAyB,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAiCnD,CAAC;AAEF,MAAM,CAAC,MAAM,gBAAgB,GAAG,6BAA6B,GAAG,wBAAwB,GAAG,yBAAyB,CAAC;AAErH,MAAM,CAAC,MAAM,uBAAuB,GAAgB;IAClD,IAAI,EAAE,yBAAyB;IAC/B,KAAK,EAAE,OAAO;IACd,KAAK,EAAE,QAAQ;IACf,IAAI,EAAE,gBAAgB;IACtB,IAAI,EAAE,gBAAgB;CACvB,CAAC"}
@@ -0,0 +1,26 @@
1
+ /**
2
+ * `a3d_prd10_terrain_splat` — PRD-10 §8.1 terrain splat fragment chunk.
3
+ * Macro normal from the height texture, splat weights, per-layer height-blend
4
+ * and anti-tiling second-scale sampling. Provides `a3dSurface` inputs to the
5
+ * shared PBR lighting on Path G; Path S links it directly.
6
+ */
7
+ import type { ShaderChunk } from "../../../contracts/program.js";
8
+ export declare const terrainSplatGlsl = "\nuniform highp sampler2D u_height; // shared with the vertex stage\nuniform highp sampler2D u_splat0; // layers 0..3 weights in RGBA\nuniform highp sampler2D u_splat1; // layers 4..7 weights (optional)\nuniform highp sampler2D u_holes; // 1-bit hole mask\n// A3D_TERRAIN_SOLID (tint-only Path S program): no layer texture arrays are\n// declared. An unbound sampler2DArray defaults to texture unit 0 next to the\n// sampler2D u_height, and two sampler types on one unit make every draw fail\n// with INVALID_OPERATION \u2014 the terrain never reached the frame.\n#ifndef A3D_TERRAIN_SOLID\nuniform highp sampler2DArray u_layerAlbedoHeight; // per layer: albedo RGB + height A\nuniform highp sampler2DArray u_layerNormal; // per layer: tangent normal RG\nuniform highp sampler2DArray u_layerOrm; // per layer: occlusion/roughness/metalness\n#endif\nuniform sampler2D u_macroVariation; // macro anti-tiling noise\nuniform vec4 u_layerParams[8]; // x: uvScale, y: triplanar flag, z: heightBlendContrast, w: layer count\nuniform vec4 u_layerTintOrm[8]; // rgb: tint, a: roughness bias\nuniform float u_terrainWorldSize; // world size per heightmap edge (for macro normal texel)\nuniform float u_terrainHeightScale;\n\n// Macro normal: central differences on 4 texelFetch of u_height (\u00A78.1).\nvec3 a3dTerrainMacroNormal(vec2 uv) {\n ivec2 ts = textureSize(u_height, 0);\n ivec2 i = ivec2(clamp(uv, vec2(0.0), vec2(1.0)) * vec2(ts - 1));\n float texel = u_terrainWorldSize / float(ts.x);\n float hL = texelFetch(u_height, clamp(i - ivec2(1, 0), ivec2(0), ts - 1), 0).r;\n float hR = texelFetch(u_height, clamp(i + ivec2(1, 0), ivec2(0), ts - 1), 0).r;\n float hD = texelFetch(u_height, clamp(i - ivec2(0, 1), ivec2(0), ts - 1), 0).r;\n float hU = texelFetch(u_height, clamp(i + ivec2(0, 1), ivec2(0), ts - 1), 0).r;\n return normalize(vec3((hL - hR) * u_terrainHeightScale, 2.0 * texel, (hD - hU) * u_terrainHeightScale));\n}\n\n// Splat weights w[0..7] from the two splat maps (w[4..7] zero without u_splat1).\nvoid a3dTerrainSplatWeights(vec2 uv, int layerCount, out float w[8]) {\n vec4 s0 = texture(u_splat0, uv);\n w[0] = s0.r; w[1] = s0.g; w[2] = s0.b; w[3] = s0.a;\n if (layerCount > 4) {\n vec4 s1 = texture(u_splat1, uv);\n w[4] = s1.r; w[5] = s1.g; w[6] = s1.b; w[7] = s1.a;\n } else {\n w[4] = 0.0; w[5] = 0.0; w[6] = 0.0; w[7] = 0.0;\n }\n}\n\n// Height-blend (\"height lerp\"): hb_i = w_i + height_i * contrast; renormalize\n// above (max(hb) - 0.2). Mutates w in place.\nvoid a3dTerrainHeightBlend(inout float w[8], vec2 worldXZ, float viewDist, int layerCount) {\n float macro = texture(u_macroVariation, worldXZ / 256.0).r;\n float t = smoothstep(20.0, 80.0, viewDist);\n float hbMax = 0.0;\n for (int i = 0; i < 8; i++) {\n if (i >= layerCount) break;\n vec4 params = u_layerParams[i];\n vec2 uvA = worldXZ / max(params.x, 1e-3);\n#ifdef A3D_TERRAIN_SOLID\n float heightA = 0.0 * uvA.x; // tint-only: no per-layer height maps\n#else\n float heightA = texture(u_layerAlbedoHeight, vec3(uvA, float(i))).a;\n#endif\n w[i] += heightA * params.z + macro * t * 0.05;\n hbMax = max(hbMax, w[i]);\n }\n float m = hbMax - 0.2;\n float sum = 0.0;\n for (int i = 0; i < 8; i++) { w[i] = max(w[i] - m, 0.0); sum += w[i]; }\n if (sum > 1e-6) {\n for (int i = 0; i < 8; i++) w[i] /= sum;\n }\n}\n\n// Holes: fragments under mask 0.5 are discarded (also feeds collider holes).\nbool a3dTerrainDiscardHole(vec2 uv) {\n return texture(u_holes, uv).r < 0.5;\n}\n";
9
+ /**
10
+ * WGSL twin, split like the CDLOD twin: the fragment resources live in
11
+ * `@group(1)` so they never collide with the vertex stage's `@group(0)`
12
+ * (`u_terrain`, `u_height`, `u_camera`) when `TERRAIN_WGSL` composes both.
13
+ * Every filtered fetch takes explicit gradients (`textureSampleGrad`) or an
14
+ * explicit level, so the bodies are valid in non-uniform control flow (the
15
+ * layer loop, the `layerCount > 4` branch) — WGSL forbids implicit-derivative
16
+ * `textureSample` there. Callers compute the gradients once at the top of the
17
+ * fragment entry point, in uniform control flow.
18
+ */
19
+ export declare const terrainSplatWgslUniformStruct = "\nstruct A3dTerrainFragUniforms {\n layerParams : array<vec4f, 8>, // x: uvScale, y: triplanar flag, z: heightBlendContrast, w: layer count\n layerTintOrm : array<vec4f, 8>, // rgb: tint, a: roughness bias\n terrainWorldSize : f32,\n terrainHeightScale : f32,\n layerCount : i32,\n solidMode : i32, // 1 = no layer texture arrays bound (tint-only fallback)\n};\n";
20
+ /** Height texture declaration for the standalone fragment twin (the program shares the vertex binding). */
21
+ export declare const terrainSplatWgslHeightBinding = "\n@group(0) @binding(1) var u_height : texture_2d<f32>;\n";
22
+ export declare const terrainSplatWgslBindings = "\n@group(1) @binding(0) var u_splat0 : texture_2d<f32>;\n@group(1) @binding(1) var u_splat1 : texture_2d<f32>;\n@group(1) @binding(2) var u_holes : texture_2d<f32>;\n@group(1) @binding(3) var u_layerAlbedoHeight : texture_2d_array<f32>;\n@group(1) @binding(4) var u_layerNormal : texture_2d_array<f32>;\n@group(1) @binding(5) var u_layerOrm : texture_2d_array<f32>;\n@group(1) @binding(6) var u_macroVariation : texture_2d<f32>;\n@group(1) @binding(7) var u_samp : sampler;\n@group(1) @binding(8) var<uniform> u_terrainFrag : A3dTerrainFragUniforms;\n";
23
+ export declare const terrainSplatWgslFunctions = "\n// Macro normal: central differences on 4 textureLoad of u_height (\u00A78.1).\nfn a3dTerrainMacroNormal(uv : vec2f) -> vec3f {\n let ts = vec2i(textureDimensions(u_height, 0));\n let hi = ts - vec2i(1);\n let i = vec2i(clamp(uv, vec2f(0.0), vec2f(1.0)) * vec2f(hi));\n let texel = u_terrainFrag.terrainWorldSize / f32(ts.x);\n let hL = textureLoad(u_height, clamp(i - vec2i(1, 0), vec2i(0), hi), 0).r;\n let hR = textureLoad(u_height, clamp(i + vec2i(1, 0), vec2i(0), hi), 0).r;\n let hD = textureLoad(u_height, clamp(i - vec2i(0, 1), vec2i(0), hi), 0).r;\n let hU = textureLoad(u_height, clamp(i + vec2i(0, 1), vec2i(0), hi), 0).r;\n let s = u_terrainFrag.terrainHeightScale;\n return normalize(vec3f((hL - hR) * s, 2.0 * texel, (hD - hU) * s));\n}\n\n// Splat weights w[0..7] from the two splat maps (w[4..7] zero without u_splat1).\nfn a3dTerrainSplatWeights(uv : vec2f, dUvDx : vec2f, dUvDy : vec2f, layerCount : i32) -> array<f32, 8> {\n var w : array<f32, 8>;\n let s0 = textureSampleGrad(u_splat0, u_samp, uv, dUvDx, dUvDy);\n w[0] = s0.r; w[1] = s0.g; w[2] = s0.b; w[3] = s0.a;\n if (layerCount > 4) {\n let s1 = textureSampleGrad(u_splat1, u_samp, uv, dUvDx, dUvDy);\n w[4] = s1.r; w[5] = s1.g; w[6] = s1.b; w[7] = s1.a;\n }\n return w;\n}\n\n// Height-blend (\"height lerp\"): hb_i = w_i + height_i * contrast; renormalize\n// above (max(hb) - 0.2). Mirrors the GLSL a3dTerrainHeightBlend; WGSL has no\n// inout arrays, so the blended weights are returned.\nfn a3dTerrainHeightBlend(wIn : array<f32, 8>, worldXZ : vec2f, dXZDx : vec2f, dXZDy : vec2f,\n viewDist : f32, layerCount : i32) -> array<f32, 8> {\n var w = wIn;\n let macroN = textureSampleGrad(u_macroVariation, u_samp, worldXZ / 256.0, dXZDx / 256.0, dXZDy / 256.0).r; // \"macro\" is a WGSL reserved word\n let t = smoothstep(20.0, 80.0, viewDist);\n var hbMax = 0.0;\n for (var i = 0; i < 8; i = i + 1) {\n if (i >= layerCount) { break; }\n let params = u_terrainFrag.layerParams[i];\n let inv = 1.0 / max(params.x, 1e-3);\n var heightA = 0.0;\n if (u_terrainFrag.solidMode == 0) {\n heightA = textureSampleGrad(u_layerAlbedoHeight, u_samp, worldXZ * inv, i, dXZDx * inv, dXZDy * inv).a;\n }\n w[i] = w[i] + heightA * params.z + macroN * t * 0.05;\n hbMax = max(hbMax, w[i]);\n }\n let m = hbMax - 0.2;\n var sum = 0.0;\n for (var i = 0; i < 8; i = i + 1) { w[i] = max(w[i] - m, 0.0); sum = sum + w[i]; }\n if (sum > 1e-6) {\n for (var i = 0; i < 8; i = i + 1) { w[i] = w[i] / sum; }\n }\n return w;\n}\n\n// Holes: fragments under mask 0.5 are discarded (also feeds collider holes).\n// Level 0 keeps the 1-bit mask crisp, exactly like the collider reads it.\nfn a3dTerrainDiscardHole(uv : vec2f) -> bool {\n return textureSampleLevel(u_holes, u_samp, uv, 0.0).r < 0.5;\n}\n";
24
+ export declare const terrainSplatWgsl: string;
25
+ export declare const a3d_prd10_terrain_splat: ShaderChunk;
26
+ //# sourceMappingURL=terrainSplat.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"terrainSplat.d.ts","sourceRoot":"","sources":["../../../../../../../packages/rendering/src/world/terrain/shaders/terrainSplat.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,+BAA+B,CAAC;AAEjE,eAAO,MAAM,gBAAgB,sgHA0E5B,CAAC;AAEF;;;;;;;;;GASG;AACH,eAAO,MAAM,6BAA6B,wYASzC,CAAC;AAEF,2GAA2G;AAC3G,eAAO,MAAM,6BAA6B,8DAEzC,CAAC;AAEF,eAAO,MAAM,wBAAwB,4iBAUpC,CAAC;AAEF,eAAO,MAAM,yBAAyB,+xFA6DrC,CAAC;AAEF,eAAO,MAAM,gBAAgB,QACyF,CAAC;AAEvH,eAAO,MAAM,uBAAuB,EAAE,WAMrC,CAAC"}
@@ -0,0 +1,181 @@
1
+ export const terrainSplatGlsl = /* glsl */ `
2
+ uniform highp sampler2D u_height; // shared with the vertex stage
3
+ uniform highp sampler2D u_splat0; // layers 0..3 weights in RGBA
4
+ uniform highp sampler2D u_splat1; // layers 4..7 weights (optional)
5
+ uniform highp sampler2D u_holes; // 1-bit hole mask
6
+ // A3D_TERRAIN_SOLID (tint-only Path S program): no layer texture arrays are
7
+ // declared. An unbound sampler2DArray defaults to texture unit 0 next to the
8
+ // sampler2D u_height, and two sampler types on one unit make every draw fail
9
+ // with INVALID_OPERATION — the terrain never reached the frame.
10
+ #ifndef A3D_TERRAIN_SOLID
11
+ uniform highp sampler2DArray u_layerAlbedoHeight; // per layer: albedo RGB + height A
12
+ uniform highp sampler2DArray u_layerNormal; // per layer: tangent normal RG
13
+ uniform highp sampler2DArray u_layerOrm; // per layer: occlusion/roughness/metalness
14
+ #endif
15
+ uniform sampler2D u_macroVariation; // macro anti-tiling noise
16
+ uniform vec4 u_layerParams[8]; // x: uvScale, y: triplanar flag, z: heightBlendContrast, w: layer count
17
+ uniform vec4 u_layerTintOrm[8]; // rgb: tint, a: roughness bias
18
+ uniform float u_terrainWorldSize; // world size per heightmap edge (for macro normal texel)
19
+ uniform float u_terrainHeightScale;
20
+
21
+ // Macro normal: central differences on 4 texelFetch of u_height (§8.1).
22
+ vec3 a3dTerrainMacroNormal(vec2 uv) {
23
+ ivec2 ts = textureSize(u_height, 0);
24
+ ivec2 i = ivec2(clamp(uv, vec2(0.0), vec2(1.0)) * vec2(ts - 1));
25
+ float texel = u_terrainWorldSize / float(ts.x);
26
+ float hL = texelFetch(u_height, clamp(i - ivec2(1, 0), ivec2(0), ts - 1), 0).r;
27
+ float hR = texelFetch(u_height, clamp(i + ivec2(1, 0), ivec2(0), ts - 1), 0).r;
28
+ float hD = texelFetch(u_height, clamp(i - ivec2(0, 1), ivec2(0), ts - 1), 0).r;
29
+ float hU = texelFetch(u_height, clamp(i + ivec2(0, 1), ivec2(0), ts - 1), 0).r;
30
+ return normalize(vec3((hL - hR) * u_terrainHeightScale, 2.0 * texel, (hD - hU) * u_terrainHeightScale));
31
+ }
32
+
33
+ // Splat weights w[0..7] from the two splat maps (w[4..7] zero without u_splat1).
34
+ void a3dTerrainSplatWeights(vec2 uv, int layerCount, out float w[8]) {
35
+ vec4 s0 = texture(u_splat0, uv);
36
+ w[0] = s0.r; w[1] = s0.g; w[2] = s0.b; w[3] = s0.a;
37
+ if (layerCount > 4) {
38
+ vec4 s1 = texture(u_splat1, uv);
39
+ w[4] = s1.r; w[5] = s1.g; w[6] = s1.b; w[7] = s1.a;
40
+ } else {
41
+ w[4] = 0.0; w[5] = 0.0; w[6] = 0.0; w[7] = 0.0;
42
+ }
43
+ }
44
+
45
+ // Height-blend ("height lerp"): hb_i = w_i + height_i * contrast; renormalize
46
+ // above (max(hb) - 0.2). Mutates w in place.
47
+ void a3dTerrainHeightBlend(inout float w[8], vec2 worldXZ, float viewDist, int layerCount) {
48
+ float macro = texture(u_macroVariation, worldXZ / 256.0).r;
49
+ float t = smoothstep(20.0, 80.0, viewDist);
50
+ float hbMax = 0.0;
51
+ for (int i = 0; i < 8; i++) {
52
+ if (i >= layerCount) break;
53
+ vec4 params = u_layerParams[i];
54
+ vec2 uvA = worldXZ / max(params.x, 1e-3);
55
+ #ifdef A3D_TERRAIN_SOLID
56
+ float heightA = 0.0 * uvA.x; // tint-only: no per-layer height maps
57
+ #else
58
+ float heightA = texture(u_layerAlbedoHeight, vec3(uvA, float(i))).a;
59
+ #endif
60
+ w[i] += heightA * params.z + macro * t * 0.05;
61
+ hbMax = max(hbMax, w[i]);
62
+ }
63
+ float m = hbMax - 0.2;
64
+ float sum = 0.0;
65
+ for (int i = 0; i < 8; i++) { w[i] = max(w[i] - m, 0.0); sum += w[i]; }
66
+ if (sum > 1e-6) {
67
+ for (int i = 0; i < 8; i++) w[i] /= sum;
68
+ }
69
+ }
70
+
71
+ // Holes: fragments under mask 0.5 are discarded (also feeds collider holes).
72
+ bool a3dTerrainDiscardHole(vec2 uv) {
73
+ return texture(u_holes, uv).r < 0.5;
74
+ }
75
+ `;
76
+ /**
77
+ * WGSL twin, split like the CDLOD twin: the fragment resources live in
78
+ * `@group(1)` so they never collide with the vertex stage's `@group(0)`
79
+ * (`u_terrain`, `u_height`, `u_camera`) when `TERRAIN_WGSL` composes both.
80
+ * Every filtered fetch takes explicit gradients (`textureSampleGrad`) or an
81
+ * explicit level, so the bodies are valid in non-uniform control flow (the
82
+ * layer loop, the `layerCount > 4` branch) — WGSL forbids implicit-derivative
83
+ * `textureSample` there. Callers compute the gradients once at the top of the
84
+ * fragment entry point, in uniform control flow.
85
+ */
86
+ export const terrainSplatWgslUniformStruct = /* wgsl */ `
87
+ struct A3dTerrainFragUniforms {
88
+ layerParams : array<vec4f, 8>, // x: uvScale, y: triplanar flag, z: heightBlendContrast, w: layer count
89
+ layerTintOrm : array<vec4f, 8>, // rgb: tint, a: roughness bias
90
+ terrainWorldSize : f32,
91
+ terrainHeightScale : f32,
92
+ layerCount : i32,
93
+ solidMode : i32, // 1 = no layer texture arrays bound (tint-only fallback)
94
+ };
95
+ `;
96
+ /** Height texture declaration for the standalone fragment twin (the program shares the vertex binding). */
97
+ export const terrainSplatWgslHeightBinding = /* wgsl */ `
98
+ @group(0) @binding(1) var u_height : texture_2d<f32>;
99
+ `;
100
+ export const terrainSplatWgslBindings = /* wgsl */ `
101
+ @group(1) @binding(0) var u_splat0 : texture_2d<f32>;
102
+ @group(1) @binding(1) var u_splat1 : texture_2d<f32>;
103
+ @group(1) @binding(2) var u_holes : texture_2d<f32>;
104
+ @group(1) @binding(3) var u_layerAlbedoHeight : texture_2d_array<f32>;
105
+ @group(1) @binding(4) var u_layerNormal : texture_2d_array<f32>;
106
+ @group(1) @binding(5) var u_layerOrm : texture_2d_array<f32>;
107
+ @group(1) @binding(6) var u_macroVariation : texture_2d<f32>;
108
+ @group(1) @binding(7) var u_samp : sampler;
109
+ @group(1) @binding(8) var<uniform> u_terrainFrag : A3dTerrainFragUniforms;
110
+ `;
111
+ export const terrainSplatWgslFunctions = /* wgsl */ `
112
+ // Macro normal: central differences on 4 textureLoad of u_height (§8.1).
113
+ fn a3dTerrainMacroNormal(uv : vec2f) -> vec3f {
114
+ let ts = vec2i(textureDimensions(u_height, 0));
115
+ let hi = ts - vec2i(1);
116
+ let i = vec2i(clamp(uv, vec2f(0.0), vec2f(1.0)) * vec2f(hi));
117
+ let texel = u_terrainFrag.terrainWorldSize / f32(ts.x);
118
+ let hL = textureLoad(u_height, clamp(i - vec2i(1, 0), vec2i(0), hi), 0).r;
119
+ let hR = textureLoad(u_height, clamp(i + vec2i(1, 0), vec2i(0), hi), 0).r;
120
+ let hD = textureLoad(u_height, clamp(i - vec2i(0, 1), vec2i(0), hi), 0).r;
121
+ let hU = textureLoad(u_height, clamp(i + vec2i(0, 1), vec2i(0), hi), 0).r;
122
+ let s = u_terrainFrag.terrainHeightScale;
123
+ return normalize(vec3f((hL - hR) * s, 2.0 * texel, (hD - hU) * s));
124
+ }
125
+
126
+ // Splat weights w[0..7] from the two splat maps (w[4..7] zero without u_splat1).
127
+ fn a3dTerrainSplatWeights(uv : vec2f, dUvDx : vec2f, dUvDy : vec2f, layerCount : i32) -> array<f32, 8> {
128
+ var w : array<f32, 8>;
129
+ let s0 = textureSampleGrad(u_splat0, u_samp, uv, dUvDx, dUvDy);
130
+ w[0] = s0.r; w[1] = s0.g; w[2] = s0.b; w[3] = s0.a;
131
+ if (layerCount > 4) {
132
+ let s1 = textureSampleGrad(u_splat1, u_samp, uv, dUvDx, dUvDy);
133
+ w[4] = s1.r; w[5] = s1.g; w[6] = s1.b; w[7] = s1.a;
134
+ }
135
+ return w;
136
+ }
137
+
138
+ // Height-blend ("height lerp"): hb_i = w_i + height_i * contrast; renormalize
139
+ // above (max(hb) - 0.2). Mirrors the GLSL a3dTerrainHeightBlend; WGSL has no
140
+ // inout arrays, so the blended weights are returned.
141
+ fn a3dTerrainHeightBlend(wIn : array<f32, 8>, worldXZ : vec2f, dXZDx : vec2f, dXZDy : vec2f,
142
+ viewDist : f32, layerCount : i32) -> array<f32, 8> {
143
+ var w = wIn;
144
+ let macroN = textureSampleGrad(u_macroVariation, u_samp, worldXZ / 256.0, dXZDx / 256.0, dXZDy / 256.0).r; // "macro" is a WGSL reserved word
145
+ let t = smoothstep(20.0, 80.0, viewDist);
146
+ var hbMax = 0.0;
147
+ for (var i = 0; i < 8; i = i + 1) {
148
+ if (i >= layerCount) { break; }
149
+ let params = u_terrainFrag.layerParams[i];
150
+ let inv = 1.0 / max(params.x, 1e-3);
151
+ var heightA = 0.0;
152
+ if (u_terrainFrag.solidMode == 0) {
153
+ heightA = textureSampleGrad(u_layerAlbedoHeight, u_samp, worldXZ * inv, i, dXZDx * inv, dXZDy * inv).a;
154
+ }
155
+ w[i] = w[i] + heightA * params.z + macroN * t * 0.05;
156
+ hbMax = max(hbMax, w[i]);
157
+ }
158
+ let m = hbMax - 0.2;
159
+ var sum = 0.0;
160
+ for (var i = 0; i < 8; i = i + 1) { w[i] = max(w[i] - m, 0.0); sum = sum + w[i]; }
161
+ if (sum > 1e-6) {
162
+ for (var i = 0; i < 8; i = i + 1) { w[i] = w[i] / sum; }
163
+ }
164
+ return w;
165
+ }
166
+
167
+ // Holes: fragments under mask 0.5 are discarded (also feeds collider holes).
168
+ // Level 0 keeps the 1-bit mask crisp, exactly like the collider reads it.
169
+ fn a3dTerrainDiscardHole(uv : vec2f) -> bool {
170
+ return textureSampleLevel(u_holes, u_samp, uv, 0.0).r < 0.5;
171
+ }
172
+ `;
173
+ export const terrainSplatWgsl = terrainSplatWgslUniformStruct + terrainSplatWgslHeightBinding + terrainSplatWgslBindings + terrainSplatWgslFunctions;
174
+ export const a3d_prd10_terrain_splat = {
175
+ name: "a3d_prd10_terrain_splat",
176
+ owner: "prd10",
177
+ stage: "fragment",
178
+ glsl: terrainSplatGlsl,
179
+ wgsl: terrainSplatWgsl
180
+ };
181
+ //# sourceMappingURL=terrainSplat.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"terrainSplat.js","sourceRoot":"","sources":["../../../../../../../packages/rendering/src/world/terrain/shaders/terrainSplat.ts"],"names":[],"mappings":"AAQA,MAAM,CAAC,MAAM,gBAAgB,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA0E1C,CAAC;AAEF;;;;;;;;;GASG;AACH,MAAM,CAAC,MAAM,6BAA6B,GAAG,UAAU,CAAC;;;;;;;;;CASvD,CAAC;AAEF,2GAA2G;AAC3G,MAAM,CAAC,MAAM,6BAA6B,GAAG,UAAU,CAAC;;CAEvD,CAAC;AAEF,MAAM,CAAC,MAAM,wBAAwB,GAAG,UAAU,CAAC;;;;;;;;;;CAUlD,CAAC;AAEF,MAAM,CAAC,MAAM,yBAAyB,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6DnD,CAAC;AAEF,MAAM,CAAC,MAAM,gBAAgB,GAC3B,6BAA6B,GAAG,6BAA6B,GAAG,wBAAwB,GAAG,yBAAyB,CAAC;AAEvH,MAAM,CAAC,MAAM,uBAAuB,GAAgB;IAClD,IAAI,EAAE,yBAAyB;IAC/B,KAAK,EAAE,OAAO;IACd,KAAK,EAAE,UAAU;IACjB,IAAI,EAAE,gBAAgB;IACtB,IAAI,EAAE,gBAAgB;CACvB,CAAC"}
@@ -0,0 +1,14 @@
1
+ /**
2
+ * PRD-10 T3.4 §8.3 — the standalone Path S foliage program for scatter draws:
3
+ * `a3d_prd10_wind` vertex deform + `a3d_prd10_foliage` fragment behaviour
4
+ * (alpha cutoff/A2C sharpen, two-sided normals, sun translucency, per-instance
5
+ * colour variation, screen-door crossfade) over the §9.3 compact32 instance
6
+ * layout. Path G reaches the same behaviour through `programCacheSlot`
7
+ * features (`prd10.wind` + `prd10.foliageTranslucency`).
8
+ */
9
+ import type { ShaderSources } from "../../RenderDevice.js";
10
+ /** Full sources for the standalone Path S foliage program. */
11
+ export declare function foliageShaderSources(): ShaderSources;
12
+ /** T3.4 — the C-03 lobe that adds the sun translucency term on Path G. */
13
+ export declare function registerPrd10FoliageLobe(): () => void;
14
+ //# sourceMappingURL=FoliageMaterial.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"FoliageMaterial.d.ts","sourceRoot":"","sources":["../../../../../../packages/rendering/src/world/vegetation/FoliageMaterial.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,uBAAuB,CAAC;AAgF3D,8DAA8D;AAC9D,wBAAgB,oBAAoB,IAAI,aAAa,CAOpD;AAED,0EAA0E;AAC1E,wBAAgB,wBAAwB,IAAI,MAAM,IAAI,CAkBrD"}