@aura3d/rendering 3.0.1 → 4.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1826) hide show
  1. package/dist/BlendModes.d.ts +34 -0
  2. package/dist/BlendModes.d.ts.map +1 -0
  3. package/dist/BlendModes.js +42 -0
  4. package/dist/BlendModes.js.map +1 -0
  5. package/dist/DepthPass.d.ts +18 -0
  6. package/dist/DepthPass.d.ts.map +1 -1
  7. package/dist/DepthPass.js +103 -20
  8. package/dist/DepthPass.js.map +1 -1
  9. package/dist/EnvironmentBackgroundPass.d.ts +7 -0
  10. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
  11. package/dist/EnvironmentBackgroundPass.js +39 -14
  12. package/dist/EnvironmentBackgroundPass.js.map +1 -1
  13. package/dist/EnvironmentMapResources.d.ts +1 -1
  14. package/dist/EnvironmentMapResources.d.ts.map +1 -1
  15. package/dist/EnvironmentMapResources.js +19 -8
  16. package/dist/EnvironmentMapResources.js.map +1 -1
  17. package/dist/EnvironmentPlatform.d.ts +6 -0
  18. package/dist/EnvironmentPlatform.d.ts.map +1 -1
  19. package/dist/EnvironmentPlatform.js +3 -1
  20. package/dist/EnvironmentPlatform.js.map +1 -1
  21. package/dist/EnvironmentPreset.d.ts +7 -0
  22. package/dist/EnvironmentPreset.d.ts.map +1 -1
  23. package/dist/EnvironmentPreset.js +11 -11
  24. package/dist/EnvironmentPreset.js.map +1 -1
  25. package/dist/EnvironmentPresetPack.d.ts +16 -0
  26. package/dist/EnvironmentPresetPack.d.ts.map +1 -1
  27. package/dist/EnvironmentPresetPack.js +28 -0
  28. package/dist/EnvironmentPresetPack.js.map +1 -1
  29. package/dist/ExternalParityRenderPreset.d.ts +15 -1
  30. package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
  31. package/dist/ExternalParityRenderPreset.js +52 -7
  32. package/dist/ExternalParityRenderPreset.js.map +1 -1
  33. package/dist/ForwardPass.d.ts +240 -50
  34. package/dist/ForwardPass.d.ts.map +1 -1
  35. package/dist/ForwardPass.js +845 -866
  36. package/dist/ForwardPass.js.map +1 -1
  37. package/dist/Geometry.d.ts +44 -1
  38. package/dist/Geometry.d.ts.map +1 -1
  39. package/dist/Geometry.js +174 -24
  40. package/dist/Geometry.js.map +1 -1
  41. package/dist/InstancedPBRMaterial.d.ts +5 -0
  42. package/dist/InstancedPBRMaterial.d.ts.map +1 -1
  43. package/dist/InstancedPBRMaterial.js +7 -0
  44. package/dist/InstancedPBRMaterial.js.map +1 -1
  45. package/dist/LightCollector.d.ts +8 -0
  46. package/dist/LightCollector.d.ts.map +1 -1
  47. package/dist/LightCollector.js +1 -1
  48. package/dist/LightCollector.js.map +1 -1
  49. package/dist/LightUniforms.d.ts +78 -0
  50. package/dist/LightUniforms.d.ts.map +1 -1
  51. package/dist/LightUniforms.js +100 -0
  52. package/dist/LightUniforms.js.map +1 -1
  53. package/dist/Material.d.ts +15 -0
  54. package/dist/Material.d.ts.map +1 -1
  55. package/dist/Material.js +19 -2
  56. package/dist/Material.js.map +1 -1
  57. package/dist/MaterialBinding.d.ts +10 -0
  58. package/dist/MaterialBinding.d.ts.map +1 -1
  59. package/dist/MaterialBinding.js +91 -1
  60. package/dist/MaterialBinding.js.map +1 -1
  61. package/dist/MaterialPresets.d.ts +60 -0
  62. package/dist/MaterialPresets.d.ts.map +1 -1
  63. package/dist/MaterialPresets.js +212 -0
  64. package/dist/MaterialPresets.js.map +1 -1
  65. package/dist/NormalMappedPBRMaterial.d.ts +5 -0
  66. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
  67. package/dist/NormalMappedPBRMaterial.js +7 -0
  68. package/dist/NormalMappedPBRMaterial.js.map +1 -1
  69. package/dist/OceanSurface.d.ts +8 -0
  70. package/dist/OceanSurface.d.ts.map +1 -1
  71. package/dist/OceanSurface.js +10 -79
  72. package/dist/OceanSurface.js.map +1 -1
  73. package/dist/PBRLightingDefaults.d.ts +8 -0
  74. package/dist/PBRLightingDefaults.d.ts.map +1 -1
  75. package/dist/PBRLightingDefaults.js +8 -0
  76. package/dist/PBRLightingDefaults.js.map +1 -1
  77. package/dist/PBRMaterial.d.ts +5 -0
  78. package/dist/PBRMaterial.d.ts.map +1 -1
  79. package/dist/PBRMaterial.js +7 -0
  80. package/dist/PBRMaterial.js.map +1 -1
  81. package/dist/PostProcessPass.d.ts +6 -490
  82. package/dist/PostProcessPass.d.ts.map +1 -1
  83. package/dist/PostProcessPass.js +6 -2016
  84. package/dist/PostProcessPass.js.map +1 -1
  85. package/dist/ProceduralMaterialTextures.d.ts +28 -0
  86. package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
  87. package/dist/ProceduralMaterialTextures.js +217 -0
  88. package/dist/ProceduralMaterialTextures.js.map +1 -0
  89. package/dist/ReflectionProbe.d.ts.map +1 -1
  90. package/dist/ReflectionProbe.js +4 -1
  91. package/dist/ReflectionProbe.js.map +1 -1
  92. package/dist/RenderBackend.d.ts +2 -0
  93. package/dist/RenderBackend.d.ts.map +1 -1
  94. package/dist/RenderBackend.js +3 -0
  95. package/dist/RenderBackend.js.map +1 -1
  96. package/dist/RenderDevice.d.ts +92 -5
  97. package/dist/RenderDevice.d.ts.map +1 -1
  98. package/dist/RenderDevice.js +166 -9
  99. package/dist/RenderDevice.js.map +1 -1
  100. package/dist/RenderGraph.d.ts.map +1 -1
  101. package/dist/RenderGraph.js +17 -0
  102. package/dist/RenderGraph.js.map +1 -1
  103. package/dist/RenderPass.d.ts +7 -0
  104. package/dist/RenderPass.d.ts.map +1 -1
  105. package/dist/RenderPass.js.map +1 -1
  106. package/dist/RenderPipeline.d.ts +5 -0
  107. package/dist/RenderPipeline.d.ts.map +1 -1
  108. package/dist/RenderPipeline.js +6 -0
  109. package/dist/RenderPipeline.js.map +1 -1
  110. package/dist/Renderer.d.ts +261 -66
  111. package/dist/Renderer.d.ts.map +1 -1
  112. package/dist/Renderer.js +902 -1256
  113. package/dist/Renderer.js.map +1 -1
  114. package/dist/RendererPostprocessPlan.d.ts +4 -0
  115. package/dist/RendererPostprocessPlan.d.ts.map +1 -1
  116. package/dist/RendererPostprocessPlan.js +16 -2
  117. package/dist/RendererPostprocessPlan.js.map +1 -1
  118. package/dist/RendererTiming.d.ts +27 -0
  119. package/dist/RendererTiming.d.ts.map +1 -1
  120. package/dist/RendererTiming.js +179 -12
  121. package/dist/RendererTiming.js.map +1 -1
  122. package/dist/ResolutionGovernor.d.ts +56 -0
  123. package/dist/ResolutionGovernor.d.ts.map +1 -0
  124. package/dist/ResolutionGovernor.js +87 -0
  125. package/dist/ResolutionGovernor.js.map +1 -0
  126. package/dist/Sampler.d.ts +34 -1
  127. package/dist/Sampler.d.ts.map +1 -1
  128. package/dist/Sampler.js +55 -2
  129. package/dist/Sampler.js.map +1 -1
  130. package/dist/ShaderLibrary.d.ts.map +1 -1
  131. package/dist/ShaderLibrary.js +15 -10
  132. package/dist/ShaderLibrary.js.map +1 -1
  133. package/dist/ShaderLibraryCore.d.ts.map +1 -1
  134. package/dist/ShaderLibraryCore.js +3 -2
  135. package/dist/ShaderLibraryCore.js.map +1 -1
  136. package/dist/ShaderModule.d.ts +7 -1
  137. package/dist/ShaderModule.d.ts.map +1 -1
  138. package/dist/ShaderModule.js +20 -5
  139. package/dist/ShaderModule.js.map +1 -1
  140. package/dist/ShadowPass.d.ts.map +1 -1
  141. package/dist/ShadowPass.js +14 -7
  142. package/dist/ShadowPass.js.map +1 -1
  143. package/dist/SkinnedLitMaterial.d.ts +5 -0
  144. package/dist/SkinnedLitMaterial.d.ts.map +1 -1
  145. package/dist/SkinnedLitMaterial.js +13 -0
  146. package/dist/SkinnedLitMaterial.js.map +1 -1
  147. package/dist/SkinningBounds.d.ts +18 -0
  148. package/dist/SkinningBounds.d.ts.map +1 -1
  149. package/dist/SkinningBounds.js +78 -0
  150. package/dist/SkinningBounds.js.map +1 -1
  151. package/dist/SkinningPaletteTextureCache.d.ts +117 -0
  152. package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
  153. package/dist/SkinningPaletteTextureCache.js +205 -0
  154. package/dist/SkinningPaletteTextureCache.js.map +1 -0
  155. package/dist/SkinningUniforms.d.ts +56 -0
  156. package/dist/SkinningUniforms.d.ts.map +1 -0
  157. package/dist/SkinningUniforms.js +262 -0
  158. package/dist/SkinningUniforms.js.map +1 -0
  159. package/dist/TemporalHistory.d.ts +33 -0
  160. package/dist/TemporalHistory.d.ts.map +1 -1
  161. package/dist/TemporalHistory.js +84 -1
  162. package/dist/TemporalHistory.js.map +1 -1
  163. package/dist/TerrainHeightfield.d.ts +12 -0
  164. package/dist/TerrainHeightfield.d.ts.map +1 -1
  165. package/dist/TerrainHeightfield.js +29 -6
  166. package/dist/TerrainHeightfield.js.map +1 -1
  167. package/dist/TerrainTiles.d.ts +40 -10
  168. package/dist/TerrainTiles.d.ts.map +1 -1
  169. package/dist/TerrainTiles.js +18 -57
  170. package/dist/TerrainTiles.js.map +1 -1
  171. package/dist/Texture.d.ts +47 -2
  172. package/dist/Texture.d.ts.map +1 -1
  173. package/dist/Texture.js +119 -3
  174. package/dist/Texture.js.map +1 -1
  175. package/dist/TexturedPBRMaterial.d.ts +24 -0
  176. package/dist/TexturedPBRMaterial.d.ts.map +1 -1
  177. package/dist/TexturedPBRMaterial.js +72 -20
  178. package/dist/TexturedPBRMaterial.js.map +1 -1
  179. package/dist/TransmissionRenderTarget.d.ts +33 -0
  180. package/dist/TransmissionRenderTarget.d.ts.map +1 -0
  181. package/dist/TransmissionRenderTarget.js +61 -0
  182. package/dist/TransmissionRenderTarget.js.map +1 -0
  183. package/dist/VegetationScatter.js +1 -1
  184. package/dist/VegetationScatter.js.map +1 -1
  185. package/dist/VolumetricFog.d.ts +42 -0
  186. package/dist/VolumetricFog.d.ts.map +1 -1
  187. package/dist/VolumetricFog.js +52 -1
  188. package/dist/VolumetricFog.js.map +1 -1
  189. package/dist/WaterSurface.d.ts +5 -0
  190. package/dist/WaterSurface.d.ts.map +1 -1
  191. package/dist/WaterSurface.js +5 -0
  192. package/dist/WaterSurface.js.map +1 -1
  193. package/dist/WebGL2Device.d.ts +154 -207
  194. package/dist/WebGL2Device.d.ts.map +1 -1
  195. package/dist/WebGL2Device.js +831 -3703
  196. package/dist/WebGL2Device.js.map +1 -1
  197. package/dist/WebGL2StateCache.d.ts +15 -1
  198. package/dist/WebGL2StateCache.d.ts.map +1 -1
  199. package/dist/WebGL2StateCache.js +31 -2
  200. package/dist/WebGL2StateCache.js.map +1 -1
  201. package/dist/WebGPUDevice.d.ts +0 -4
  202. package/dist/WebGPUDevice.d.ts.map +1 -1
  203. package/dist/WebGPUDevice.js +31 -605
  204. package/dist/WebGPUDevice.js.map +1 -1
  205. package/dist/WebGPUSkinningLimits.d.ts +10 -1
  206. package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
  207. package/dist/WebGPUSkinningLimits.js +15 -1
  208. package/dist/WebGPUSkinningLimits.js.map +1 -1
  209. package/dist/advanced-runtime/index.d.ts +6 -2
  210. package/dist/advanced-runtime/index.d.ts.map +1 -1
  211. package/dist/advanced-runtime/index.js +0 -1
  212. package/dist/advanced-runtime/index.js.map +1 -1
  213. package/dist/animation/AnimationRenderPreset.d.ts +1 -1
  214. package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
  215. package/dist/animation/AnimationRenderPreset.js +1 -1
  216. package/dist/animation/AnimationRenderPreset.js.map +1 -1
  217. package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
  218. package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
  219. package/dist/animation/index.d.ts +2 -1
  220. package/dist/animation/index.d.ts.map +1 -1
  221. package/dist/animation/index.js +1 -1
  222. package/dist/animation/index.js.map +1 -1
  223. package/dist/atmosphere/CloudLayer.d.ts +24 -0
  224. package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
  225. package/dist/atmosphere/CloudLayer.js +30 -0
  226. package/dist/atmosphere/CloudLayer.js.map +1 -0
  227. package/dist/atmosphere/FogVolumes.d.ts +30 -0
  228. package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
  229. package/dist/atmosphere/FogVolumes.js +96 -0
  230. package/dist/atmosphere/FogVolumes.js.map +1 -0
  231. package/dist/atmosphere/GradientSky.d.ts +40 -0
  232. package/dist/atmosphere/GradientSky.d.ts.map +1 -0
  233. package/dist/atmosphere/GradientSky.js +75 -0
  234. package/dist/atmosphere/GradientSky.js.map +1 -0
  235. package/dist/atmosphere/HeightFog.d.ts +154 -0
  236. package/dist/atmosphere/HeightFog.d.ts.map +1 -0
  237. package/dist/atmosphere/HeightFog.js +379 -0
  238. package/dist/atmosphere/HeightFog.js.map +1 -0
  239. package/dist/atmosphere/PreethamSky.d.ts +38 -0
  240. package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
  241. package/dist/atmosphere/PreethamSky.js +150 -0
  242. package/dist/atmosphere/PreethamSky.js.map +1 -0
  243. package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
  244. package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
  245. package/dist/atmosphere/SkyBackgroundPass.js +233 -0
  246. package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
  247. package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
  248. package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
  249. package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
  250. package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
  251. package/dist/atmosphere/SkyEval.d.ts +56 -0
  252. package/dist/atmosphere/SkyEval.d.ts.map +1 -0
  253. package/dist/atmosphere/SkyEval.js +99 -0
  254. package/dist/atmosphere/SkyEval.js.map +1 -0
  255. package/dist/atmosphere/StarField.d.ts +26 -0
  256. package/dist/atmosphere/StarField.d.ts.map +1 -0
  257. package/dist/atmosphere/StarField.js +31 -0
  258. package/dist/atmosphere/StarField.js.map +1 -0
  259. package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
  260. package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
  261. package/dist/atmosphere/VolumetricFogPass.js +265 -0
  262. package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
  263. package/dist/atmosphere/fogChunks.d.ts +8 -0
  264. package/dist/atmosphere/fogChunks.d.ts.map +1 -0
  265. package/dist/atmosphere/fogChunks.js +39 -0
  266. package/dist/atmosphere/fogChunks.js.map +1 -0
  267. package/dist/atmosphere/fogUniformStore.d.ts +20 -0
  268. package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
  269. package/dist/atmosphere/fogUniformStore.js +45 -0
  270. package/dist/atmosphere/fogUniformStore.js.map +1 -0
  271. package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
  272. package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
  273. package/dist/atmosphere/shaders/fog.glsl.js +161 -0
  274. package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
  275. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
  276. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
  277. package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
  278. package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
  279. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
  280. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
  281. package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
  282. package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
  283. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
  284. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
  285. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
  286. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
  287. package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
  288. package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
  289. package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
  290. package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
  291. package/dist/atmosphere/sky.glsl.d.ts +8 -0
  292. package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
  293. package/dist/atmosphere/sky.glsl.js +249 -0
  294. package/dist/atmosphere/sky.glsl.js.map +1 -0
  295. package/dist/batching/BatchedGeometryPool.d.ts +72 -0
  296. package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
  297. package/dist/batching/BatchedGeometryPool.js +138 -0
  298. package/dist/batching/BatchedGeometryPool.js.map +1 -0
  299. package/dist/batching/ContentKeys.d.ts +29 -0
  300. package/dist/batching/ContentKeys.d.ts.map +1 -0
  301. package/dist/batching/ContentKeys.js +220 -0
  302. package/dist/batching/ContentKeys.js.map +1 -0
  303. package/dist/batching/DrawDataTexture.d.ts +51 -0
  304. package/dist/batching/DrawDataTexture.d.ts.map +1 -0
  305. package/dist/batching/DrawDataTexture.js +99 -0
  306. package/dist/batching/DrawDataTexture.js.map +1 -0
  307. package/dist/batching/MultiDrawBatch.d.ts +64 -0
  308. package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
  309. package/dist/batching/MultiDrawBatch.js +103 -0
  310. package/dist/batching/MultiDrawBatch.js.map +1 -0
  311. package/dist/batching/StaticMergePlanner.d.ts +80 -0
  312. package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
  313. package/dist/batching/StaticMergePlanner.js +323 -0
  314. package/dist/batching/StaticMergePlanner.js.map +1 -0
  315. package/dist/batching/index.d.ts +8 -0
  316. package/dist/batching/index.d.ts.map +1 -0
  317. package/dist/batching/index.js +8 -0
  318. package/dist/batching/index.js.map +1 -0
  319. package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
  320. package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
  321. package/dist/batching/shaders/drawId.glsl.js +93 -0
  322. package/dist/batching/shaders/drawId.glsl.js.map +1 -0
  323. package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
  324. package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
  325. package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
  326. package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
  327. package/dist/cinematic/BloomPass.d.ts +5 -9
  328. package/dist/cinematic/BloomPass.d.ts.map +1 -1
  329. package/dist/cinematic/BloomPass.js +5 -17
  330. package/dist/cinematic/BloomPass.js.map +1 -1
  331. package/dist/cinematic/DepthHazePass.d.ts +5 -11
  332. package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
  333. package/dist/cinematic/DepthHazePass.js +5 -19
  334. package/dist/cinematic/DepthHazePass.js.map +1 -1
  335. package/dist/cinematic/FilmGrainPass.d.ts +5 -8
  336. package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
  337. package/dist/cinematic/FilmGrainPass.js +5 -16
  338. package/dist/cinematic/FilmGrainPass.js.map +1 -1
  339. package/dist/cinematic/VignettePass.d.ts +5 -9
  340. package/dist/cinematic/VignettePass.d.ts.map +1 -1
  341. package/dist/cinematic/VignettePass.js +5 -16
  342. package/dist/cinematic/VignettePass.js.map +1 -1
  343. package/dist/cinematic/index.d.ts +2 -1
  344. package/dist/cinematic/index.d.ts.map +1 -1
  345. package/dist/cinematic/index.js +1 -1
  346. package/dist/cinematic/index.js.map +1 -1
  347. package/dist/contracts/atmosphere.d.ts +30 -0
  348. package/dist/contracts/atmosphere.d.ts.map +1 -0
  349. package/dist/contracts/atmosphere.js +42 -0
  350. package/dist/contracts/atmosphere.js.map +1 -0
  351. package/dist/contracts/blend.d.ts +28 -0
  352. package/dist/contracts/blend.d.ts.map +1 -0
  353. package/dist/contracts/blend.js +73 -0
  354. package/dist/contracts/blend.js.map +1 -0
  355. package/dist/contracts/core.d.ts +47 -0
  356. package/dist/contracts/core.d.ts.map +1 -0
  357. package/dist/contracts/core.js +70 -0
  358. package/dist/contracts/core.js.map +1 -0
  359. package/dist/contracts/deform.d.ts +38 -0
  360. package/dist/contracts/deform.d.ts.map +1 -0
  361. package/dist/contracts/deform.js +14 -0
  362. package/dist/contracts/deform.js.map +1 -0
  363. package/dist/contracts/device.d.ts +71 -0
  364. package/dist/contracts/device.d.ts.map +1 -0
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@@ -0,0 +1,262 @@
1
+ /**
2
+ * PRD-06 T0.10: skinning uniform application, shared by the forward pass and the
3
+ * skinned depth/velocity variant feature (T0.13 `bindUniforms` reuses these).
4
+ *
5
+ * `applySkinningUniforms` and `createSkinningPaletteTexture` are the verbatim
6
+ * pre-rebuild path (moved out of `forward/Deform.ts`, re-exported there for
7
+ * existing callers). `applySkinningUniformsCached` is the `A3D_QR_ANIMATION`
8
+ * path: the palette texture, sampler, bindings and zero-fill uniform block are
9
+ * kept per `skinning.paletteKey` in a `SkinningPaletteTextureCache`, so a
10
+ * >96-joint rig uploads one `texSubImage2D` per frame instead of allocating a
11
+ * fresh RGBA32F texture, sampler and zero array per draw (E21).
12
+ */
13
+ import { MAX_SKINNING_JOINTS, MAX_UNIFORM_SKINNING_JOINTS, isFiniteArrayLike } from "./ForwardPass.js";
14
+ import { Material } from "./Material.js";
15
+ import { RenderDeviceError } from "./RenderDevice.js";
16
+ import { Sampler } from "./Sampler.js";
17
+ import { Texture } from "./Texture.js";
18
+ import { TextureBinding } from "./TextureBinding.js";
19
+ export const SKINNING_PALETTE_TEXTURE_MAX_WIDTH = 1024;
20
+ export function ceilToMultiple(value, multiple) {
21
+ return Math.ceil(value / multiple) * multiple;
22
+ }
23
+ export function applySkinningUniforms(skinning, material, shader, uniforms) {
24
+ if (!shader.reflection.uniforms.has("u_jointMatrices") || !shader.reflection.uniforms.has("u_jointCount")) {
25
+ throw new RenderDeviceError("Skinned render item requires a shader with joint palette uniforms", "SKINNING_SHADER_CONTRACT", {
26
+ material: material.name
27
+ });
28
+ }
29
+ if (!Number.isInteger(skinning.jointCount) || skinning.jointCount <= 0 || skinning.jointCount > MAX_SKINNING_JOINTS) {
30
+ throw new RenderDeviceError(`Skinning jointCount must be an integer in [1, ${MAX_SKINNING_JOINTS}]`, "INVALID_SKINNING_PALETTE", {
31
+ jointCount: skinning.jointCount,
32
+ maxUniformJoints: MAX_UNIFORM_SKINNING_JOINTS,
33
+ maxJoints: MAX_SKINNING_JOINTS
34
+ });
35
+ }
36
+ if (skinning.matrices.length !== skinning.jointCount * 16) {
37
+ throw new RenderDeviceError("Skinning matrix palette length must equal jointCount * 16", "INVALID_SKINNING_PALETTE", {
38
+ jointCount: skinning.jointCount,
39
+ matrixScalars: skinning.matrices.length
40
+ });
41
+ }
42
+ if (!isFiniteArrayLike(skinning.matrices)) {
43
+ throw new RenderDeviceError("Skinning matrix palette must contain finite values", "INVALID_SKINNING_PALETTE", {
44
+ jointCount: skinning.jointCount
45
+ });
46
+ }
47
+ uniforms.set("u_jointCount", skinning.jointCount);
48
+ // Over the uniform-array limit the palette travels as an RGBA32F data texture, four
49
+ // texels per matrix. A mat4 uniform costs four vec4 slots, so a uniform array cannot
50
+ // be grown far enough for large rigs without exhausting MAX_VERTEX_UNIFORM_VECTORS.
51
+ const path = skinning.jointCount > MAX_UNIFORM_SKINNING_JOINTS ? "data-texture" : "uniform-array";
52
+ if (path === "data-texture") {
53
+ if (!shader.reflection.uniforms.has("u_jointPaletteTexture") || !shader.reflection.uniforms.has("u_jointPaletteMode")) {
54
+ throw new RenderDeviceError(`Skinning palettes above ${MAX_UNIFORM_SKINNING_JOINTS} joints require a shader with data-texture palette uniforms`, "SKINNING_SHADER_CONTRACT", { material: material.name, jointCount: skinning.jointCount });
55
+ }
56
+ const texture = createSkinningPaletteTexture(skinning, material.name);
57
+ uniforms.set("u_jointPaletteMode", 1);
58
+ uniforms.set("u_jointPaletteTexture", new TextureBinding({
59
+ name: "u_jointPaletteTexture",
60
+ texture,
61
+ sampler: new Sampler({ minFilter: "nearest", magFilter: "nearest", addressU: "clamp-to-edge", addressV: "clamp-to-edge" }),
62
+ required: true
63
+ }));
64
+ uniforms.set("u_jointPaletteTextureSize", [texture.width, texture.height]);
65
+ // The uniform array is still declared by the shader, so give it a valid value.
66
+ uniforms.set("u_jointMatrices", new Float32Array(MAX_UNIFORM_SKINNING_JOINTS * 16));
67
+ return path;
68
+ }
69
+ if (shader.reflection.uniforms.has("u_jointPaletteMode")) {
70
+ uniforms.set("u_jointPaletteMode", 0);
71
+ if (shader.reflection.uniforms.has("u_jointPaletteTextureSize"))
72
+ uniforms.set("u_jointPaletteTextureSize", [1, 1]);
73
+ if (shader.reflection.uniforms.has("u_jointPaletteTexture")) {
74
+ uniforms.set("u_jointPaletteTexture", new TextureBinding({ name: "u_jointPaletteTexture", required: false }));
75
+ }
76
+ }
77
+ uniforms.set("u_jointMatrices", skinning.matrices);
78
+ return path;
79
+ }
80
+ export function createSkinningPaletteTexture(skinning, materialName) {
81
+ const texelsPerMatrix = 4;
82
+ const totalTexels = skinning.jointCount * texelsPerMatrix;
83
+ const width = Math.min(SKINNING_PALETTE_TEXTURE_MAX_WIDTH, Math.max(texelsPerMatrix, ceilToMultiple(Math.ceil(Math.sqrt(totalTexels)), texelsPerMatrix)));
84
+ const height = Math.ceil(totalTexels / width);
85
+ const data = new Float32Array(width * height * 4);
86
+ data.set(skinning.matrices.subarray(0, Math.min(skinning.matrices.length, data.length)));
87
+ if (skinning.matrices.length > data.length) {
88
+ throw new RenderDeviceError("Skinning palette does not fit the data texture", "INVALID_SKINNING_PALETTE", {
89
+ material: materialName,
90
+ jointCount: skinning.jointCount
91
+ });
92
+ }
93
+ return new Texture({
94
+ width,
95
+ height,
96
+ format: "rgba32f",
97
+ colorSpace: "linear",
98
+ label: `aura3d-skinning-palette-${skinning.jointCount}-joints`,
99
+ data
100
+ });
101
+ }
102
+ /**
103
+ * The `skinning.paletteKey` field arrives via a structural stamp from
104
+ * `GLTFAnimationRuntime` (PRD-06 T0.11/§9.2) — the declared `SkinningPaletteBinding`
105
+ * type in `contracts/renderItem.ts` does not carry it yet (CCR-06-4). Returns the
106
+ * key only when the producer stamped an object identity.
107
+ */
108
+ export function paletteKeyOf(skinning) {
109
+ const key = skinning.paletteKey;
110
+ return typeof key === "object" && key !== null ? key : null;
111
+ }
112
+ /**
113
+ * C-18 real path (`A3D_QR_ANIMATION` on + `paletteKey` stamped). Same contract
114
+ * checks as `applySkinningUniforms`, but the >96-joint branch reuses the cache's
115
+ * texture pair, sampler, bindings and zero block; the palette upload goes
116
+ * through `SkinningPaletteTextureCache.upload` (one `texture.update` per key
117
+ * per frame — `texSubImage2D`, no new WebGLTexture). The first upload per key
118
+ * still runs the finite scan; later frames trust the runtime's dirty flag.
119
+ */
120
+ export function applySkinningUniformsCached(skinning, material, shader, uniforms, cache, device) {
121
+ // T1.12 — a program that includes `a3d_prd06_skinning_common` declares
122
+ // `u_boneTexture`/`u_boneTextureWidth` and never `u_jointMatrices`/
123
+ // `u_jointPaletteMode`: the cached bone texture binds for EVERY joint count
124
+ // (65- and 191-joint alike). `u_jointMatrices` is still uploaded only when
125
+ // the device is WebGPU, which consumes it until Q-11-1.
126
+ if (shader.reflection.uniforms.has("u_boneTexture")) {
127
+ return applyBoneTextureSkinningUniforms(skinning, material, shader, uniforms, cache, device);
128
+ }
129
+ if (!shader.reflection.uniforms.has("u_jointMatrices") || !shader.reflection.uniforms.has("u_jointCount")) {
130
+ throw new RenderDeviceError("Skinned render item requires a shader with joint palette uniforms", "SKINNING_SHADER_CONTRACT", {
131
+ material: material.name
132
+ });
133
+ }
134
+ if (!Number.isInteger(skinning.jointCount) || skinning.jointCount <= 0 || skinning.jointCount > MAX_SKINNING_JOINTS) {
135
+ throw new RenderDeviceError(`Skinning jointCount must be an integer in [1, ${MAX_SKINNING_JOINTS}]`, "INVALID_SKINNING_PALETTE", {
136
+ jointCount: skinning.jointCount,
137
+ maxUniformJoints: MAX_UNIFORM_SKINNING_JOINTS,
138
+ maxJoints: MAX_SKINNING_JOINTS
139
+ });
140
+ }
141
+ if (skinning.matrices.length !== skinning.jointCount * 16) {
142
+ throw new RenderDeviceError("Skinning matrix palette length must equal jointCount * 16", "INVALID_SKINNING_PALETTE", {
143
+ jointCount: skinning.jointCount,
144
+ matrixScalars: skinning.matrices.length
145
+ });
146
+ }
147
+ const key = paletteKeyOf(skinning);
148
+ const path = skinning.jointCount > MAX_UNIFORM_SKINNING_JOINTS ? "data-texture" : "uniform-array";
149
+ if (path === "data-texture" && key) {
150
+ if (!shader.reflection.uniforms.has("u_jointPaletteTexture") || !shader.reflection.uniforms.has("u_jointPaletteMode")) {
151
+ throw new RenderDeviceError(`Skinning palettes above ${MAX_UNIFORM_SKINNING_JOINTS} joints require a shader with data-texture palette uniforms`, "SKINNING_SHADER_CONTRACT", { material: material.name, jointCount: skinning.jointCount });
152
+ }
153
+ const palette = cache.paletteUniformSet(key, skinning.jointCount);
154
+ // The once-per-key finite scan: the runtime reuses the same backing buffer, so
155
+ // a palette that validated finite on its first frame keeps that guarantee while
156
+ // the buffer contents are overwritten only by finite joint writes (T0.10).
157
+ if (!palette.finiteValidated) {
158
+ if (!isFiniteArrayLike(skinning.matrices)) {
159
+ throw new RenderDeviceError("Skinning matrix palette must contain finite values", "INVALID_SKINNING_PALETTE", {
160
+ jointCount: skinning.jointCount
161
+ });
162
+ }
163
+ palette.markFiniteValidated();
164
+ }
165
+ cache.upload(key, skinning.matrices);
166
+ uniforms.set("u_jointCount", skinning.jointCount);
167
+ uniforms.set("u_jointPaletteMode", 1);
168
+ uniforms.set("u_jointPaletteTexture", palette.currentBinding);
169
+ uniforms.set("u_jointPaletteTextureSize", [palette.textureSize[0], palette.textureSize[1]]);
170
+ uniforms.set("u_jointMatrices", palette.zeroJointUniforms);
171
+ return path;
172
+ }
173
+ // ≤96-joint rigs and unstamped producers keep the legacy semantics exactly.
174
+ return applySkinningUniforms(skinning, material, shader, uniforms);
175
+ }
176
+ /**
177
+ * T0.13 — the shared bone-texture binder for the `prd06.deform` depth/velocity
178
+ * variants (and any other pass whose shader carries `a3d_prd06_skinning_common`).
179
+ * Binds the texture pair the forward bind already uploaded this frame — no
180
+ * second upload, no allocation after the first bind per key.
181
+ *
182
+ * `set` is the feature's uniform setter (`ShaderFeature.bindUniforms`), so this
183
+ * never materialises a uniforms Map. Returns false when the item has no
184
+ * stamped palette (`select` already gates on `item.skinning`).
185
+ */
186
+ export function bindBoneTexture(set, cache, item) {
187
+ const skinning = item.skinning;
188
+ if (!skinning)
189
+ return false;
190
+ return bindBoneTextureForSkinning(set, cache, skinning);
191
+ }
192
+ /**
193
+ * T1.12 — the bone-texture bind shared by the depth-feature setter and the
194
+ * forward `uniforms` map path. Same cache entry, same dedupe semantics as
195
+ * `bindBoneTexture`.
196
+ */
197
+ export function bindBoneTextureForSkinning(set, cache, skinning) {
198
+ const stamped = paletteKeyOf(skinning);
199
+ // Unstamped producers (glTF loader rest palette before any clip apply,
200
+ // SkinnedMesh.setSkinning) still need the bone texture: the prd06.deform
201
+ // program declares no u_jointMatrices, so returning here left u_boneTexture
202
+ // unbound and the skin sampled texture unit 0 (GPU promote run 38198435735).
203
+ const key = stamped ?? skinning;
204
+ if (!stamped)
205
+ cache.markUnstamped(key);
206
+ // paletteUniformSet materialises the per-key entry (first bind only); upload()
207
+ // dedupes per cache frame id, so it is a no-op when the forward bind already
208
+ // ran this frame and a one-shot upload when depth binds first.
209
+ const palette = cache.paletteUniformSet(key, skinning.jointCount);
210
+ cache.upload(key, skinning.matrices);
211
+ set("u_boneTexture", palette.currentBinding);
212
+ set("u_boneTextureWidth", palette.textureSize[0]);
213
+ set("u_prevBoneTexture", palette.previousBinding);
214
+ return true;
215
+ }
216
+ /**
217
+ * T1.12 — the `a3d_prd06_skinning_common` program bind: bone texture for every
218
+ * joint count; `u_jointMatrices` only on WebGPU until Q-11-1. Unstamped
219
+ * producers keep the verbatim path (flag-off byte-identical).
220
+ */
221
+ function applyBoneTextureSkinningUniforms(skinning, material, shader, uniforms, cache, device) {
222
+ if (!Number.isInteger(skinning.jointCount) || skinning.jointCount <= 0 || skinning.jointCount > MAX_SKINNING_JOINTS) {
223
+ throw new RenderDeviceError(`Skinning jointCount must be an integer in [1, ${MAX_SKINNING_JOINTS}]`, "INVALID_SKINNING_PALETTE", {
224
+ jointCount: skinning.jointCount,
225
+ maxUniformJoints: MAX_UNIFORM_SKINNING_JOINTS,
226
+ maxJoints: MAX_SKINNING_JOINTS
227
+ });
228
+ }
229
+ if (skinning.matrices.length !== skinning.jointCount * 16) {
230
+ throw new RenderDeviceError("Skinning matrix palette length must equal jointCount * 16", "INVALID_SKINNING_PALETTE", {
231
+ jointCount: skinning.jointCount,
232
+ matrixScalars: skinning.matrices.length
233
+ });
234
+ }
235
+ const key = paletteKeyOf(skinning);
236
+ if (!key) {
237
+ return applySkinningUniforms(skinning, material, shader, uniforms);
238
+ }
239
+ const palette = cache.paletteUniformSet(key, skinning.jointCount);
240
+ if (!palette.finiteValidated) {
241
+ if (!isFiniteArrayLike(skinning.matrices)) {
242
+ throw new RenderDeviceError("Skinning matrix palette must contain finite values", "INVALID_SKINNING_PALETTE", {
243
+ jointCount: skinning.jointCount
244
+ });
245
+ }
246
+ palette.markFiniteValidated();
247
+ }
248
+ bindBoneTextureForSkinning((name, value) => uniforms.set(name, value), cache, skinning);
249
+ if (shader.reflection.uniforms.has("u_jointCount")) {
250
+ uniforms.set("u_jointCount", skinning.jointCount);
251
+ }
252
+ if (!shader.reflection.uniforms.has("u_prevBoneTexture")) {
253
+ uniforms.delete("u_prevBoneTexture");
254
+ }
255
+ // WebGPU still consumes u_jointMatrices until Q-11-1 — the uniform array is
256
+ // uploaded only there (the chunk program never declares it on WebGL).
257
+ if (device?.kind === "webgpu" && shader.reflection.uniforms.has("u_jointMatrices")) {
258
+ uniforms.set("u_jointMatrices", skinning.matrices);
259
+ }
260
+ return "data-texture";
261
+ }
262
+ //# sourceMappingURL=SkinningUniforms.js.map
@@ -0,0 +1 @@
1
+ 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@@ -4,6 +4,8 @@ export interface TemporalFrameOptions {
4
4
  readonly sceneKey?: string;
5
5
  readonly reset?: boolean;
6
6
  readonly jitter?: boolean;
7
+ /** §8.8: measured frame delta in seconds; scales the S7 shutter (C-23). */
8
+ readonly frameTime?: number;
7
9
  }
8
10
  /** GPU-only bindings. RG velocity is current UV minus previous UV; BA are current/previous depth. */
9
11
  export interface TemporalGpuBindings {
@@ -12,10 +14,31 @@ export interface TemporalGpuBindings {
12
14
  readonly historyOutput: RenderTarget;
13
15
  readonly historyValid: boolean;
14
16
  readonly historyFrames?: number;
17
+ /** PRD-03 Phase 4 (flag `A3D_QR_POST`): the C-14 camera history + the
18
+ * linear-depth ping-pong the S5 disocclusion test and S1 camera-velocity
19
+ * pass consume. Absent on the legacy re-draw path. */
20
+ readonly v2?: TemporalV2Frame;
21
+ }
22
+ export interface TemporalV2Frame {
23
+ /** Jittered view-projection used for rasterization this frame. */
24
+ readonly jittered: Float32Array;
25
+ /** Jitter-free view-projection — the velocity/reprojection reference. */
26
+ readonly unjittered: Float32Array;
27
+ /** Last frame's unjittered view-projection. */
28
+ readonly previous: Float32Array;
29
+ /** Previous frame's linear-depth target (valid only when historyValid). */
30
+ readonly linZ: RenderTarget;
31
+ /** S1-A writes this frame's linear depth here; swaps on commit(). */
32
+ readonly linZOutput: RenderTarget;
33
+ /** Jitter in full-pixel units (u_jitterClip = jitter / {w, h}). */
34
+ readonly jitterClip: readonly [number, number];
35
+ /** Measured frame delta in seconds (S7 shutter scale; 1/60 when unknown). */
36
+ readonly frameTime: number;
15
37
  }
16
38
  /** Renderer-lifetime owner; histories only advance after successful presentation. */
17
39
  export declare class TemporalHistory {
18
40
  private targets;
41
+ private linZTargets;
19
42
  private previous;
20
43
  private pending;
21
44
  private valid;
@@ -32,6 +55,16 @@ export declare class TemporalHistory {
32
55
  /** Aperiodic pixel quadrature; deliberately zero for the seed frame. */
33
56
  jitter(width: number, height: number): readonly [number, number];
34
57
  prepare(device: RenderDevice, width: number, height: number, items: readonly RenderItem[], viewProjection: Float32Array | readonly number[] | undefined, options: TemporalFrameOptions): TemporalGpuBindings;
58
+ /**
59
+ * PRD-03 Phase 4 (flag `A3D_QR_POST`): the per-item velocity re-draw and
60
+ * the rigid-only geometry gate are superseded — S1 pass C derives camera
61
+ * velocity from depth reprojection, per-object MRT velocity lands with
62
+ * Q-01-2, and TAA/motion-blur run as v2 post stages. prepare() here only
63
+ * owns GPU surfaces (velocity, history ping-pong, linear-depth ping-pong),
64
+ * the C-14 camera matrices, and the per-item jittered MVP the forward
65
+ * raster needs for TAA convergence. No ForwardPass is constructed.
66
+ */
67
+ private prepareV2;
35
68
  commit(): void;
36
69
  }
37
70
  //# sourceMappingURL=TemporalHistory.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"TemporalHistory.d.ts","sourceRoot":"","sources":["../../../../packages/rendering/src/TemporalHistory.ts"],"names":[],"mappings":"AACA,OAAO,EAAe,KAAK,UAAU,EAAE,MAAM,eAAe,CAAC;AAG7D,OAAO,EAAqB,KAAK,YAAY,EAAE,KAAK,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAGzF,MAAM,WAAW,oBAAoB;IACnC,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,KAAK,CAAC,EAAE,OAAO,CAAC;IACzB,QAAQ,CAAC,MAAM,CAAC,EAAE,OAAO,CAAC;CAC3B;AAED,qGAAqG;AACrG,MAAM,WAAW,mBAAmB;IAClC,QAAQ,CAAC,QAAQ,EAAE,YAAY,CAAC;IAChC,QAAQ,CAAC,OAAO,EAAE,YAAY,CAAC;IAC/B,QAAQ,CAAC,aAAa,EAAE,YAAY,CAAC;IACrC,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC;IAC/B,QAAQ,CAAC,aAAa,CAAC,EAAE,MAAM,CAAC;CACjC;AAED,qFAAqF;AACrF,qBAAa,eAAe;IAC1B,OAAO,CAAC,OAAO,CAAyD;IACxE,OAAO,CAAC,QAAQ,CAAmC;IACnD,OAAO,CAAC,OAAO,CAAmC;IAClD,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,QAAQ,CAAqB;IACrC,OAAO,CAAC,KAAK,CAAK;IAClB,OAAO,CAAC,aAAa,CAAS;IAC9B,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAuB;IAC/C,OAAO,CAAC,IAAI,CAA0B;IACtC,WAAW,EAAE,SAAS,UAAU,EAAE,CAAM;IACxC,OAAO,CAAC,SAAS,CAAkB;;IAGnC,KAAK,IAAI,IAAI;IACb,OAAO,IAAI,IAAI;IASf,wEAAwE;IACxE,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC;IAQhE,OAAO,CAAC,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,UAAU,EAAE,EAAE,cAAc,EAAE,YAAY,GAAG,SAAS,MAAM,EAAE,GAAG,SAAS,EAAE,OAAO,EAAE,oBAAoB,GAAG,mBAAmB;IAuC5M,MAAM,IAAI,IAAI;CAKf"}
1
+ {"version":3,"file":"TemporalHistory.d.ts","sourceRoot":"","sources":["../../../../packages/rendering/src/TemporalHistory.ts"],"names":[],"mappings":"AACA,OAAO,EAAe,KAAK,UAAU,EAAE,MAAM,eAAe,CAAC;AAG7D,OAAO,EAAqB,KAAK,YAAY,EAAE,KAAK,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAKzF,MAAM,WAAW,oBAAoB;IACnC,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,KAAK,CAAC,EAAE,OAAO,CAAC;IACzB,QAAQ,CAAC,MAAM,CAAC,EAAE,OAAO,CAAC;IAC1B,2EAA2E;IAC3E,QAAQ,CAAC,SAAS,CAAC,EAAE,MAAM,CAAC;CAC7B;AAED,qGAAqG;AACrG,MAAM,WAAW,mBAAmB;IAClC,QAAQ,CAAC,QAAQ,EAAE,YAAY,CAAC;IAChC,QAAQ,CAAC,OAAO,EAAE,YAAY,CAAC;IAC/B,QAAQ,CAAC,aAAa,EAAE,YAAY,CAAC;IACrC,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC;IAC/B,QAAQ,CAAC,aAAa,CAAC,EAAE,MAAM,CAAC;IAChC;;0DAEsD;IACtD,QAAQ,CAAC,EAAE,CAAC,EAAE,eAAe,CAAC;CAC/B;AAED,MAAM,WAAW,eAAe;IAC9B,kEAAkE;IAClE,QAAQ,CAAC,QAAQ,EAAE,YAAY,CAAC;IAChC,yEAAyE;IACzE,QAAQ,CAAC,UAAU,EAAE,YAAY,CAAC;IAClC,+CAA+C;IAC/C,QAAQ,CAAC,QAAQ,EAAE,YAAY,CAAC;IAChC,2EAA2E;IAC3E,QAAQ,CAAC,IAAI,EAAE,YAAY,CAAC;IAC5B,qEAAqE;IACrE,QAAQ,CAAC,UAAU,EAAE,YAAY,CAAC;IAClC,mEAAmE;IACnE,QAAQ,CAAC,UAAU,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAC/C,6EAA6E;IAC7E,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;CAC5B;AAED,qFAAqF;AACrF,qBAAa,eAAe;IAC1B,OAAO,CAAC,OAAO,CAAyD;IACxE,OAAO,CAAC,WAAW,CAA2C;IAC9D,OAAO,CAAC,QAAQ,CAAmC;IACnD,OAAO,CAAC,OAAO,CAAmC;IAClD,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,QAAQ,CAAqB;IACrC,OAAO,CAAC,KAAK,CAAK;IAClB,OAAO,CAAC,aAAa,CAAS;IAC9B,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAuB;IAC/C,OAAO,CAAC,IAAI,CAA0B;IACtC,WAAW,EAAE,SAAS,UAAU,EAAE,CAAM;IACxC,OAAO,CAAC,SAAS,CAAkB;;IAGnC,KAAK,IAAI,IAAI;IASb,OAAO,IAAI,IAAI;IAWf,wEAAwE;IACxE,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC;IAQhE,OAAO,CAAC,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,SAAS,UAAU,EAAE,EAAE,cAAc,EAAE,YAAY,GAAG,SAAS,MAAM,EAAE,GAAG,SAAS,EAAE,OAAO,EAAE,oBAAoB,GAAG,mBAAmB;IA0C5M;;;;;;;;OAQG;IACH,OAAO,CAAC,SAAS;IAiDjB,MAAM,IAAI,IAAI;CAMf"}
@@ -4,9 +4,12 @@ import { Material } from "./Material.js";
4
4
  import { MaterialInstance } from "./MaterialInstance.js";
5
5
  import { RenderDeviceError } from "./RenderDevice.js";
6
6
  import { ShaderLibrary } from "./ShaderLibraryCore.js";
7
+ import { rendererQrFlags } from "./renderer/FrameGraph.js";
8
+ import { velocityHistorySlot } from "./forward/Velocity.js";
7
9
  /** Renderer-lifetime owner; histories only advance after successful presentation. */
8
10
  export class TemporalHistory {
9
11
  targets;
12
+ linZTargets;
10
13
  previous = new Map();
11
14
  pending = new Map();
12
15
  valid = false;
@@ -18,7 +21,15 @@ export class TemporalHistory {
18
21
  renderItems = [];
19
22
  materials = [];
20
23
  constructor() { this.library.register(velocityShader); }
21
- reset() { this.valid = false; this.previous.clear(); this.pending.clear(); this.frame = 0; }
24
+ reset() {
25
+ this.valid = false;
26
+ this.previous.clear();
27
+ this.pending.clear();
28
+ this.frame = 0;
29
+ // C-14: the camera-level history (velocity MRT binder + S1 pass C) shares
30
+ // the same invalidation — a cut/resize/scene-swap discards both.
31
+ velocityHistorySlot.get(rendererQrFlags()).history.reset("camera-cut");
32
+ }
22
33
  dispose() {
23
34
  this.pass = undefined;
24
35
  for (const material of this.materials)
@@ -27,6 +38,9 @@ export class TemporalHistory {
27
38
  for (const target of this.targets ?? [])
28
39
  target.dispose();
29
40
  this.targets = undefined;
41
+ for (const target of this.linZTargets ?? [])
42
+ target.dispose();
43
+ this.linZTargets = undefined;
30
44
  this.reset();
31
45
  }
32
46
  /** Aperiodic pixel quadrature; deliberately zero for the seed frame. */
@@ -46,6 +60,9 @@ export class TemporalHistory {
46
60
  this.reset();
47
61
  this.sceneKey = options.sceneKey;
48
62
  }
63
+ if (rendererQrFlags().on("A3D_QR_POST")) {
64
+ return this.prepareV2(device, width, height, items, viewProjection, options);
65
+ }
49
66
  if (!this.targets || this.targets.some(target => target.disposed || target.width !== width || target.height !== height)) {
50
67
  this.dispose();
51
68
  const made = [];
@@ -95,10 +112,76 @@ export class TemporalHistory {
95
112
  this.pass.execute({ device, width, height });
96
113
  return { velocity: this.targets[0], history: this.targets[1], historyOutput: this.targets[2], historyValid: this.valid, historyFrames: this.valid ? this.frame : 0 };
97
114
  }
115
+ /**
116
+ * PRD-03 Phase 4 (flag `A3D_QR_POST`): the per-item velocity re-draw and
117
+ * the rigid-only geometry gate are superseded — S1 pass C derives camera
118
+ * velocity from depth reprojection, per-object MRT velocity lands with
119
+ * Q-01-2, and TAA/motion-blur run as v2 post stages. prepare() here only
120
+ * owns GPU surfaces (velocity, history ping-pong, linear-depth ping-pong),
121
+ * the C-14 camera matrices, and the per-item jittered MVP the forward
122
+ * raster needs for TAA convergence. No ForwardPass is constructed.
123
+ */
124
+ prepareV2(device, width, height, items, viewProjection, options) {
125
+ if (!this.targets || this.targets.some(target => target.disposed || target.width !== width || target.height !== height)
126
+ || !this.linZTargets || this.linZTargets.some(target => target.disposed || target.width !== width || target.height !== height)) {
127
+ this.dispose();
128
+ const made = [];
129
+ try {
130
+ for (const label of ["velocity", "history-a", "history-b"])
131
+ made.push(device.createRenderTarget({ width, height, format: "rgba16f", depth: false, sampleCount: 1, label: `renderer-temporal-${label}` }));
132
+ for (const label of ["linz-a", "linz-b"])
133
+ made.push(device.createRenderTarget({ width, height, format: "rgba32f", depth: false, sampleCount: 1, label: `renderer-temporal-${label}` }));
134
+ this.targets = made.slice(0, 3);
135
+ this.linZTargets = made.slice(3);
136
+ }
137
+ catch (error) {
138
+ for (const target of made)
139
+ target.dispose();
140
+ throw error;
141
+ }
142
+ }
143
+ const vp = Float32Array.from(viewProjection ?? identityMat4());
144
+ const jitter = options.jitter ? this.jitter(width, height) : [0, 0];
145
+ // C-14: the registered camera history produces {jittered, unjittered,
146
+ // previous} and arms the velocity-MRT binder for this frame's draws. The
147
+ // jitter it reprojects by must match what the raster below applies.
148
+ const cam = velocityHistorySlot.get(rendererQrFlags()).history.prepare(vp, jitter);
149
+ this.renderItems = items.map((item) => {
150
+ const unjittered = Float32Array.from(item.modelViewProjectionMatrix
151
+ ?? multiplyMat4(Array.from(vp), Array.from(item.modelMatrix ?? identityMat4())));
152
+ const current = new Float32Array(unjittered);
153
+ if (jitter[0] !== 0 || jitter[1] !== 0) {
154
+ for (let col = 0; col < 4; col += 1) {
155
+ current[col * 4] = current[col * 4] + jitter[0] * current[col * 4 + 3];
156
+ current[col * 4 + 1] = current[col * 4 + 1] + jitter[1] * current[col * 4 + 3];
157
+ }
158
+ }
159
+ return { ...item, modelViewProjectionMatrix: current };
160
+ });
161
+ const linZTargets = this.linZTargets;
162
+ return {
163
+ velocity: this.targets[0],
164
+ history: this.targets[1],
165
+ historyOutput: this.targets[2],
166
+ historyValid: this.valid,
167
+ historyFrames: this.valid ? this.frame : 0,
168
+ v2: {
169
+ jittered: cam.jittered,
170
+ unjittered: cam.unjittered,
171
+ previous: cam.previous,
172
+ linZ: linZTargets[0],
173
+ linZOutput: linZTargets[1],
174
+ jitterClip: jitter,
175
+ frameTime: options.frameTime ?? 1 / 60
176
+ }
177
+ };
178
+ }
98
179
  commit() {
99
180
  if (!this.targets)
100
181
  return;
101
182
  [this.targets[1], this.targets[2]] = [this.targets[2], this.targets[1]];
183
+ if (this.linZTargets)
184
+ [this.linZTargets[0], this.linZTargets[1]] = [this.linZTargets[1], this.linZTargets[0]];
102
185
  this.previous = new Map(this.pending);
103
186
  this.valid = true;
104
187
  this.frame++;
@@ -1 +1 @@
1
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@@ -56,5 +56,17 @@ export interface TerrainHeightfieldGeometry {
56
56
  }
57
57
  export declare function createTerrainHeightfieldFixture(options?: TerrainHeightfieldFixtureOptions): TerrainHeightfieldFixture;
58
58
  export declare function sampleTerrainHeightfield(fixture: TerrainHeightfieldFixture, u: number, v: number): TerrainHeightfieldSample;
59
+ export interface TerrainHeightTexture {
60
+ /** R32F height payload, row-major, `width * height` entries. A copy of the fixture data. */
61
+ readonly data: Float32Array;
62
+ readonly width: number;
63
+ readonly height: number;
64
+ }
65
+ /**
66
+ * Returns the R32F height texture payload that the terrain material samples in
67
+ * the vertex stage (PRD-10 §7.2: displacement must come from the same field the
68
+ * CPU-side queries read, or colliders and pixels disagree).
69
+ */
70
+ export declare function toHeightTexture(fixture: TerrainHeightfieldFixture): TerrainHeightTexture;
59
71
  export declare function createTerrainHeightfieldGeometry(fixture: TerrainHeightfieldFixture, options?: TerrainHeightfieldGeometryOptions): TerrainHeightfieldGeometry;
60
72
  //# sourceMappingURL=TerrainHeightfield.d.ts.map
@@ -1 +1 @@
1
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@@ -69,13 +69,36 @@ export function createTerrainHeightfieldFixture(options = {}) {
69
69
  };
70
70
  }
71
71
  export function sampleTerrainHeightfield(fixture, u, v) {
72
- const x = Math.max(0, Math.min(fixture.width - 1, Math.round(clamp(u, 0, 1) * (fixture.width - 1))));
73
- const y = Math.max(0, Math.min(fixture.height - 1, Math.round(clamp(v, 0, 1) * (fixture.height - 1))));
74
- const height = fixture.data[y * fixture.width + x] ?? 0;
72
+ // Bilinear height sample (PRD-10 T2 correctness fix, unflagged): the previous
73
+ // nearest-texel `Math.round` pick could jump ~0.5 m between adjacent texels,
74
+ // which broke every raycast/collision/vegetation/placement caller that treats
75
+ // the heightfield as continuous. The four surrounding texels are blended here
76
+ // so `queryTerrainHeight` and the C-26 `AuraHeightQuery` see a continuous field.
77
+ const px = clamp(u, 0, 1) * (fixture.width - 1);
78
+ const py = clamp(v, 0, 1) * (fixture.height - 1);
79
+ const x0 = Math.floor(px);
80
+ const y0 = Math.floor(py);
81
+ const x1 = Math.min(x0 + 1, fixture.width - 1);
82
+ const y1 = Math.min(y0 + 1, fixture.height - 1);
83
+ const fx = px - x0;
84
+ const fy = py - y0;
85
+ const h00 = fixture.data[y0 * fixture.width + x0] ?? 0;
86
+ const h10 = fixture.data[y0 * fixture.width + x1] ?? 0;
87
+ const h01 = fixture.data[y1 * fixture.width + x0] ?? 0;
88
+ const h11 = fixture.data[y1 * fixture.width + x1] ?? 0;
89
+ const height = lerp(lerp(h00, h10, fx), lerp(h01, h11, fx), fy);
75
90
  const normalized = (height - fixture.minHeight) / Math.max(0.0001, fixture.maxHeight - fixture.minHeight);
76
- const moisture = clamp(fractalNoise((x / fixture.width) * 2.4 + 7.2, (y / fixture.height) * 2.4 - 1.8, fixture.seed ^ 0x9ab1, 4), 0, 1);
77
- const temperature = clamp((1 - y / fixture.height) * 0.78 + fractalNoise((x / fixture.width) * 1.8 - 3.2, (y / fixture.height) * 1.8 + 5.8, fixture.seed ^ 0x1c0d, 3) * 0.22 - normalized * 0.38, 0, 1);
78
- return { x, y, height: Number(height.toFixed(4)), moisture: Number(moisture.toFixed(4)), temperature: Number(temperature.toFixed(4)), biome: biomeFor(normalized, moisture, temperature, 0) };
91
+ const moisture = clamp(fractalNoise((px / fixture.width) * 2.4 + 7.2, (py / fixture.height) * 2.4 - 1.8, fixture.seed ^ 0x9ab1, 4), 0, 1);
92
+ const temperature = clamp((1 - py / fixture.height) * 0.78 + fractalNoise((px / fixture.width) * 1.8 - 3.2, (py / fixture.height) * 1.8 + 5.8, fixture.seed ^ 0x1c0d, 3) * 0.22 - normalized * 0.38, 0, 1);
93
+ return { x: px, y: py, height: Number(height.toFixed(4)), moisture: Number(moisture.toFixed(4)), temperature: Number(temperature.toFixed(4)), biome: biomeFor(normalized, moisture, temperature, 0) };
94
+ }
95
+ /**
96
+ * Returns the R32F height texture payload that the terrain material samples in
97
+ * the vertex stage (PRD-10 §7.2: displacement must come from the same field the
98
+ * CPU-side queries read, or colliders and pixels disagree).
99
+ */
100
+ export function toHeightTexture(fixture) {
101
+ return { data: new Float32Array(fixture.data), width: fixture.width, height: fixture.height };
79
102
  }
80
103
  export function createTerrainHeightfieldGeometry(fixture, options = {}) {
81
104
  validateFixture(fixture);