@aura3d/rendering 3.0.1 → 4.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1826) hide show
  1. package/dist/BlendModes.d.ts +34 -0
  2. package/dist/BlendModes.d.ts.map +1 -0
  3. package/dist/BlendModes.js +42 -0
  4. package/dist/BlendModes.js.map +1 -0
  5. package/dist/DepthPass.d.ts +18 -0
  6. package/dist/DepthPass.d.ts.map +1 -1
  7. package/dist/DepthPass.js +103 -20
  8. package/dist/DepthPass.js.map +1 -1
  9. package/dist/EnvironmentBackgroundPass.d.ts +7 -0
  10. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
  11. package/dist/EnvironmentBackgroundPass.js +39 -14
  12. package/dist/EnvironmentBackgroundPass.js.map +1 -1
  13. package/dist/EnvironmentMapResources.d.ts +1 -1
  14. package/dist/EnvironmentMapResources.d.ts.map +1 -1
  15. package/dist/EnvironmentMapResources.js +19 -8
  16. package/dist/EnvironmentMapResources.js.map +1 -1
  17. package/dist/EnvironmentPlatform.d.ts +6 -0
  18. package/dist/EnvironmentPlatform.d.ts.map +1 -1
  19. package/dist/EnvironmentPlatform.js +3 -1
  20. package/dist/EnvironmentPlatform.js.map +1 -1
  21. package/dist/EnvironmentPreset.d.ts +7 -0
  22. package/dist/EnvironmentPreset.d.ts.map +1 -1
  23. package/dist/EnvironmentPreset.js +11 -11
  24. package/dist/EnvironmentPreset.js.map +1 -1
  25. package/dist/EnvironmentPresetPack.d.ts +16 -0
  26. package/dist/EnvironmentPresetPack.d.ts.map +1 -1
  27. package/dist/EnvironmentPresetPack.js +28 -0
  28. package/dist/EnvironmentPresetPack.js.map +1 -1
  29. package/dist/ExternalParityRenderPreset.d.ts +15 -1
  30. package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
  31. package/dist/ExternalParityRenderPreset.js +52 -7
  32. package/dist/ExternalParityRenderPreset.js.map +1 -1
  33. package/dist/ForwardPass.d.ts +240 -50
  34. package/dist/ForwardPass.d.ts.map +1 -1
  35. package/dist/ForwardPass.js +845 -866
  36. package/dist/ForwardPass.js.map +1 -1
  37. package/dist/Geometry.d.ts +44 -1
  38. package/dist/Geometry.d.ts.map +1 -1
  39. package/dist/Geometry.js +174 -24
  40. package/dist/Geometry.js.map +1 -1
  41. package/dist/InstancedPBRMaterial.d.ts +5 -0
  42. package/dist/InstancedPBRMaterial.d.ts.map +1 -1
  43. package/dist/InstancedPBRMaterial.js +7 -0
  44. package/dist/InstancedPBRMaterial.js.map +1 -1
  45. package/dist/LightCollector.d.ts +8 -0
  46. package/dist/LightCollector.d.ts.map +1 -1
  47. package/dist/LightCollector.js +1 -1
  48. package/dist/LightCollector.js.map +1 -1
  49. package/dist/LightUniforms.d.ts +78 -0
  50. package/dist/LightUniforms.d.ts.map +1 -1
  51. package/dist/LightUniforms.js +100 -0
  52. package/dist/LightUniforms.js.map +1 -1
  53. package/dist/Material.d.ts +15 -0
  54. package/dist/Material.d.ts.map +1 -1
  55. package/dist/Material.js +19 -2
  56. package/dist/Material.js.map +1 -1
  57. package/dist/MaterialBinding.d.ts +10 -0
  58. package/dist/MaterialBinding.d.ts.map +1 -1
  59. package/dist/MaterialBinding.js +91 -1
  60. package/dist/MaterialBinding.js.map +1 -1
  61. package/dist/MaterialPresets.d.ts +60 -0
  62. package/dist/MaterialPresets.d.ts.map +1 -1
  63. package/dist/MaterialPresets.js +212 -0
  64. package/dist/MaterialPresets.js.map +1 -1
  65. package/dist/NormalMappedPBRMaterial.d.ts +5 -0
  66. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
  67. package/dist/NormalMappedPBRMaterial.js +7 -0
  68. package/dist/NormalMappedPBRMaterial.js.map +1 -1
  69. package/dist/OceanSurface.d.ts +8 -0
  70. package/dist/OceanSurface.d.ts.map +1 -1
  71. package/dist/OceanSurface.js +10 -79
  72. package/dist/OceanSurface.js.map +1 -1
  73. package/dist/PBRLightingDefaults.d.ts +8 -0
  74. package/dist/PBRLightingDefaults.d.ts.map +1 -1
  75. package/dist/PBRLightingDefaults.js +8 -0
  76. package/dist/PBRLightingDefaults.js.map +1 -1
  77. package/dist/PBRMaterial.d.ts +5 -0
  78. package/dist/PBRMaterial.d.ts.map +1 -1
  79. package/dist/PBRMaterial.js +7 -0
  80. package/dist/PBRMaterial.js.map +1 -1
  81. package/dist/PostProcessPass.d.ts +6 -490
  82. package/dist/PostProcessPass.d.ts.map +1 -1
  83. package/dist/PostProcessPass.js +6 -2016
  84. package/dist/PostProcessPass.js.map +1 -1
  85. package/dist/ProceduralMaterialTextures.d.ts +28 -0
  86. package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
  87. package/dist/ProceduralMaterialTextures.js +217 -0
  88. package/dist/ProceduralMaterialTextures.js.map +1 -0
  89. package/dist/ReflectionProbe.d.ts.map +1 -1
  90. package/dist/ReflectionProbe.js +4 -1
  91. package/dist/ReflectionProbe.js.map +1 -1
  92. package/dist/RenderBackend.d.ts +2 -0
  93. package/dist/RenderBackend.d.ts.map +1 -1
  94. package/dist/RenderBackend.js +3 -0
  95. package/dist/RenderBackend.js.map +1 -1
  96. package/dist/RenderDevice.d.ts +92 -5
  97. package/dist/RenderDevice.d.ts.map +1 -1
  98. package/dist/RenderDevice.js +166 -9
  99. package/dist/RenderDevice.js.map +1 -1
  100. package/dist/RenderGraph.d.ts.map +1 -1
  101. package/dist/RenderGraph.js +17 -0
  102. package/dist/RenderGraph.js.map +1 -1
  103. package/dist/RenderPass.d.ts +7 -0
  104. package/dist/RenderPass.d.ts.map +1 -1
  105. package/dist/RenderPass.js.map +1 -1
  106. package/dist/RenderPipeline.d.ts +5 -0
  107. package/dist/RenderPipeline.d.ts.map +1 -1
  108. package/dist/RenderPipeline.js +6 -0
  109. package/dist/RenderPipeline.js.map +1 -1
  110. package/dist/Renderer.d.ts +261 -66
  111. package/dist/Renderer.d.ts.map +1 -1
  112. package/dist/Renderer.js +902 -1256
  113. package/dist/Renderer.js.map +1 -1
  114. package/dist/RendererPostprocessPlan.d.ts +4 -0
  115. package/dist/RendererPostprocessPlan.d.ts.map +1 -1
  116. package/dist/RendererPostprocessPlan.js +16 -2
  117. package/dist/RendererPostprocessPlan.js.map +1 -1
  118. package/dist/RendererTiming.d.ts +27 -0
  119. package/dist/RendererTiming.d.ts.map +1 -1
  120. package/dist/RendererTiming.js +179 -12
  121. package/dist/RendererTiming.js.map +1 -1
  122. package/dist/ResolutionGovernor.d.ts +56 -0
  123. package/dist/ResolutionGovernor.d.ts.map +1 -0
  124. package/dist/ResolutionGovernor.js +87 -0
  125. package/dist/ResolutionGovernor.js.map +1 -0
  126. package/dist/Sampler.d.ts +34 -1
  127. package/dist/Sampler.d.ts.map +1 -1
  128. package/dist/Sampler.js +55 -2
  129. package/dist/Sampler.js.map +1 -1
  130. package/dist/ShaderLibrary.d.ts.map +1 -1
  131. package/dist/ShaderLibrary.js +15 -10
  132. package/dist/ShaderLibrary.js.map +1 -1
  133. package/dist/ShaderLibraryCore.d.ts.map +1 -1
  134. package/dist/ShaderLibraryCore.js +3 -2
  135. package/dist/ShaderLibraryCore.js.map +1 -1
  136. package/dist/ShaderModule.d.ts +7 -1
  137. package/dist/ShaderModule.d.ts.map +1 -1
  138. package/dist/ShaderModule.js +20 -5
  139. package/dist/ShaderModule.js.map +1 -1
  140. package/dist/ShadowPass.d.ts.map +1 -1
  141. package/dist/ShadowPass.js +14 -7
  142. package/dist/ShadowPass.js.map +1 -1
  143. package/dist/SkinnedLitMaterial.d.ts +5 -0
  144. package/dist/SkinnedLitMaterial.d.ts.map +1 -1
  145. package/dist/SkinnedLitMaterial.js +13 -0
  146. package/dist/SkinnedLitMaterial.js.map +1 -1
  147. package/dist/SkinningBounds.d.ts +18 -0
  148. package/dist/SkinningBounds.d.ts.map +1 -1
  149. package/dist/SkinningBounds.js +78 -0
  150. package/dist/SkinningBounds.js.map +1 -1
  151. package/dist/SkinningPaletteTextureCache.d.ts +117 -0
  152. package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
  153. package/dist/SkinningPaletteTextureCache.js +205 -0
  154. package/dist/SkinningPaletteTextureCache.js.map +1 -0
  155. package/dist/SkinningUniforms.d.ts +56 -0
  156. package/dist/SkinningUniforms.d.ts.map +1 -0
  157. package/dist/SkinningUniforms.js +262 -0
  158. package/dist/SkinningUniforms.js.map +1 -0
  159. package/dist/TemporalHistory.d.ts +33 -0
  160. package/dist/TemporalHistory.d.ts.map +1 -1
  161. package/dist/TemporalHistory.js +84 -1
  162. package/dist/TemporalHistory.js.map +1 -1
  163. package/dist/TerrainHeightfield.d.ts +12 -0
  164. package/dist/TerrainHeightfield.d.ts.map +1 -1
  165. package/dist/TerrainHeightfield.js +29 -6
  166. package/dist/TerrainHeightfield.js.map +1 -1
  167. package/dist/TerrainTiles.d.ts +40 -10
  168. package/dist/TerrainTiles.d.ts.map +1 -1
  169. package/dist/TerrainTiles.js +18 -57
  170. package/dist/TerrainTiles.js.map +1 -1
  171. package/dist/Texture.d.ts +47 -2
  172. package/dist/Texture.d.ts.map +1 -1
  173. package/dist/Texture.js +119 -3
  174. package/dist/Texture.js.map +1 -1
  175. package/dist/TexturedPBRMaterial.d.ts +24 -0
  176. package/dist/TexturedPBRMaterial.d.ts.map +1 -1
  177. package/dist/TexturedPBRMaterial.js +72 -20
  178. package/dist/TexturedPBRMaterial.js.map +1 -1
  179. package/dist/TransmissionRenderTarget.d.ts +33 -0
  180. package/dist/TransmissionRenderTarget.d.ts.map +1 -0
  181. package/dist/TransmissionRenderTarget.js +61 -0
  182. package/dist/TransmissionRenderTarget.js.map +1 -0
  183. package/dist/VegetationScatter.js +1 -1
  184. package/dist/VegetationScatter.js.map +1 -1
  185. package/dist/VolumetricFog.d.ts +42 -0
  186. package/dist/VolumetricFog.d.ts.map +1 -1
  187. package/dist/VolumetricFog.js +52 -1
  188. package/dist/VolumetricFog.js.map +1 -1
  189. package/dist/WaterSurface.d.ts +5 -0
  190. package/dist/WaterSurface.d.ts.map +1 -1
  191. package/dist/WaterSurface.js +5 -0
  192. package/dist/WaterSurface.js.map +1 -1
  193. package/dist/WebGL2Device.d.ts +154 -207
  194. package/dist/WebGL2Device.d.ts.map +1 -1
  195. package/dist/WebGL2Device.js +831 -3703
  196. package/dist/WebGL2Device.js.map +1 -1
  197. package/dist/WebGL2StateCache.d.ts +15 -1
  198. package/dist/WebGL2StateCache.d.ts.map +1 -1
  199. package/dist/WebGL2StateCache.js +31 -2
  200. package/dist/WebGL2StateCache.js.map +1 -1
  201. package/dist/WebGPUDevice.d.ts +0 -4
  202. package/dist/WebGPUDevice.d.ts.map +1 -1
  203. package/dist/WebGPUDevice.js +31 -605
  204. package/dist/WebGPUDevice.js.map +1 -1
  205. package/dist/WebGPUSkinningLimits.d.ts +10 -1
  206. package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
  207. package/dist/WebGPUSkinningLimits.js +15 -1
  208. package/dist/WebGPUSkinningLimits.js.map +1 -1
  209. package/dist/advanced-runtime/index.d.ts +6 -2
  210. package/dist/advanced-runtime/index.d.ts.map +1 -1
  211. package/dist/advanced-runtime/index.js +0 -1
  212. package/dist/advanced-runtime/index.js.map +1 -1
  213. package/dist/animation/AnimationRenderPreset.d.ts +1 -1
  214. package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
  215. package/dist/animation/AnimationRenderPreset.js +1 -1
  216. package/dist/animation/AnimationRenderPreset.js.map +1 -1
  217. package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
  218. package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
  219. package/dist/animation/index.d.ts +2 -1
  220. package/dist/animation/index.d.ts.map +1 -1
  221. package/dist/animation/index.js +1 -1
  222. package/dist/animation/index.js.map +1 -1
  223. package/dist/atmosphere/CloudLayer.d.ts +24 -0
  224. package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
  225. package/dist/atmosphere/CloudLayer.js +30 -0
  226. package/dist/atmosphere/CloudLayer.js.map +1 -0
  227. package/dist/atmosphere/FogVolumes.d.ts +30 -0
  228. package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
  229. package/dist/atmosphere/FogVolumes.js +96 -0
  230. package/dist/atmosphere/FogVolumes.js.map +1 -0
  231. package/dist/atmosphere/GradientSky.d.ts +40 -0
  232. package/dist/atmosphere/GradientSky.d.ts.map +1 -0
  233. package/dist/atmosphere/GradientSky.js +75 -0
  234. package/dist/atmosphere/GradientSky.js.map +1 -0
  235. package/dist/atmosphere/HeightFog.d.ts +154 -0
  236. package/dist/atmosphere/HeightFog.d.ts.map +1 -0
  237. package/dist/atmosphere/HeightFog.js +379 -0
  238. package/dist/atmosphere/HeightFog.js.map +1 -0
  239. package/dist/atmosphere/PreethamSky.d.ts +38 -0
  240. package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
  241. package/dist/atmosphere/PreethamSky.js +150 -0
  242. package/dist/atmosphere/PreethamSky.js.map +1 -0
  243. package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
  244. package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
  245. package/dist/atmosphere/SkyBackgroundPass.js +233 -0
  246. package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
  247. package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
  248. package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
  249. package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
  250. package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
  251. package/dist/atmosphere/SkyEval.d.ts +56 -0
  252. package/dist/atmosphere/SkyEval.d.ts.map +1 -0
  253. package/dist/atmosphere/SkyEval.js +99 -0
  254. package/dist/atmosphere/SkyEval.js.map +1 -0
  255. package/dist/atmosphere/StarField.d.ts +26 -0
  256. package/dist/atmosphere/StarField.d.ts.map +1 -0
  257. package/dist/atmosphere/StarField.js +31 -0
  258. package/dist/atmosphere/StarField.js.map +1 -0
  259. package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
  260. package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
  261. package/dist/atmosphere/VolumetricFogPass.js +265 -0
  262. package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
  263. package/dist/atmosphere/fogChunks.d.ts +8 -0
  264. package/dist/atmosphere/fogChunks.d.ts.map +1 -0
  265. package/dist/atmosphere/fogChunks.js +39 -0
  266. package/dist/atmosphere/fogChunks.js.map +1 -0
  267. package/dist/atmosphere/fogUniformStore.d.ts +20 -0
  268. package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
  269. package/dist/atmosphere/fogUniformStore.js +45 -0
  270. package/dist/atmosphere/fogUniformStore.js.map +1 -0
  271. package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
  272. package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
  273. package/dist/atmosphere/shaders/fog.glsl.js +161 -0
  274. package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
  275. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
  276. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
  277. package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
  278. package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
  279. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
  280. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
  281. package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
  282. package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
  283. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
  284. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
  285. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
  286. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
  287. package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
  288. package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
  289. package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
  290. package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
  291. package/dist/atmosphere/sky.glsl.d.ts +8 -0
  292. package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
  293. package/dist/atmosphere/sky.glsl.js +249 -0
  294. package/dist/atmosphere/sky.glsl.js.map +1 -0
  295. package/dist/batching/BatchedGeometryPool.d.ts +72 -0
  296. package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
  297. package/dist/batching/BatchedGeometryPool.js +138 -0
  298. package/dist/batching/BatchedGeometryPool.js.map +1 -0
  299. package/dist/batching/ContentKeys.d.ts +29 -0
  300. package/dist/batching/ContentKeys.d.ts.map +1 -0
  301. package/dist/batching/ContentKeys.js +220 -0
  302. package/dist/batching/ContentKeys.js.map +1 -0
  303. package/dist/batching/DrawDataTexture.d.ts +51 -0
  304. package/dist/batching/DrawDataTexture.d.ts.map +1 -0
  305. package/dist/batching/DrawDataTexture.js +99 -0
  306. package/dist/batching/DrawDataTexture.js.map +1 -0
  307. package/dist/batching/MultiDrawBatch.d.ts +64 -0
  308. package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
  309. package/dist/batching/MultiDrawBatch.js +103 -0
  310. package/dist/batching/MultiDrawBatch.js.map +1 -0
  311. package/dist/batching/StaticMergePlanner.d.ts +80 -0
  312. package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
  313. package/dist/batching/StaticMergePlanner.js +323 -0
  314. package/dist/batching/StaticMergePlanner.js.map +1 -0
  315. package/dist/batching/index.d.ts +8 -0
  316. package/dist/batching/index.d.ts.map +1 -0
  317. package/dist/batching/index.js +8 -0
  318. package/dist/batching/index.js.map +1 -0
  319. package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
  320. package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
  321. package/dist/batching/shaders/drawId.glsl.js +93 -0
  322. package/dist/batching/shaders/drawId.glsl.js.map +1 -0
  323. package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
  324. package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
  325. package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
  326. package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
  327. package/dist/cinematic/BloomPass.d.ts +5 -9
  328. package/dist/cinematic/BloomPass.d.ts.map +1 -1
  329. package/dist/cinematic/BloomPass.js +5 -17
  330. package/dist/cinematic/BloomPass.js.map +1 -1
  331. package/dist/cinematic/DepthHazePass.d.ts +5 -11
  332. package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
  333. package/dist/cinematic/DepthHazePass.js +5 -19
  334. package/dist/cinematic/DepthHazePass.js.map +1 -1
  335. package/dist/cinematic/FilmGrainPass.d.ts +5 -8
  336. package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
  337. package/dist/cinematic/FilmGrainPass.js +5 -16
  338. package/dist/cinematic/FilmGrainPass.js.map +1 -1
  339. package/dist/cinematic/VignettePass.d.ts +5 -9
  340. package/dist/cinematic/VignettePass.d.ts.map +1 -1
  341. package/dist/cinematic/VignettePass.js +5 -16
  342. package/dist/cinematic/VignettePass.js.map +1 -1
  343. package/dist/cinematic/index.d.ts +2 -1
  344. package/dist/cinematic/index.d.ts.map +1 -1
  345. package/dist/cinematic/index.js +1 -1
  346. package/dist/cinematic/index.js.map +1 -1
  347. package/dist/contracts/atmosphere.d.ts +30 -0
  348. package/dist/contracts/atmosphere.d.ts.map +1 -0
  349. package/dist/contracts/atmosphere.js +42 -0
  350. package/dist/contracts/atmosphere.js.map +1 -0
  351. package/dist/contracts/blend.d.ts +28 -0
  352. package/dist/contracts/blend.d.ts.map +1 -0
  353. package/dist/contracts/blend.js +73 -0
  354. package/dist/contracts/blend.js.map +1 -0
  355. package/dist/contracts/core.d.ts +47 -0
  356. package/dist/contracts/core.d.ts.map +1 -0
  357. package/dist/contracts/core.js +70 -0
  358. package/dist/contracts/core.js.map +1 -0
  359. package/dist/contracts/deform.d.ts +38 -0
  360. package/dist/contracts/deform.d.ts.map +1 -0
  361. package/dist/contracts/deform.js +14 -0
  362. package/dist/contracts/deform.js.map +1 -0
  363. package/dist/contracts/device.d.ts +71 -0
  364. package/dist/contracts/device.d.ts.map +1 -0
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@@ -0,0 +1,135 @@
1
+ /**
2
+ * C-18 (PRD-06): `buildMorphTargetTexture` — packs morph-target deltas into a
3
+ * `sampler2DArray` texture, the GPU path that lifts the uniform-array cap
4
+ * (E-17/E-19). Layout follows §8.2: texel index `j = vertexId * stride + attr`
5
+ * flattens into `(x = j % width, y = j / width)` and `z = target` (one array
6
+ * layer per morph target), where `attr` is 0 = position delta, 1 = normal
7
+ * delta, 2 = tangent delta and `stride` the layer count. Target counts are
8
+ * bucketed into {4, 8, 16, 32}; beyond 32 the set is truncated with a
9
+ * `MORPH_TARGETS_TRUNCATED` warning (C-18 invariants).
10
+ *
11
+ * The result is a `Texture` with `dimension: "2d-array"`: on `update()`
12
+ * revision bumps `webgl2/TextureUpload.ts` re-uploads per layer via
13
+ * `texSubImage3D` instead of reallocating (T0.10a).
14
+ */
15
+ import { Texture } from "../Texture.js";
16
+ export const MORPH_TARGET_COUNT_BUCKETS = [4, 8, 16, 32];
17
+ export const MORPH_LAYER_POSITION = 0;
18
+ export const MORPH_LAYER_NORMAL = 1;
19
+ export const MORPH_LAYER_TANGENT = 2;
20
+ export const MORPH_MAX_TEXTURE_LAYERS = 3;
21
+ /** Smallest bucket that can hold `count` targets; `null` when it exceeds 32. */
22
+ export function morphTargetBucket(count) {
23
+ for (const bucket of MORPH_TARGET_COUNT_BUCKETS) {
24
+ if (count <= bucket)
25
+ return bucket;
26
+ }
27
+ return null;
28
+ }
29
+ let truncationsWarned = 0;
30
+ /**
31
+ * Build the morph-delta array texture for a geometry/target set. Contract-doc
32
+ * signature (`geometry, targets, limits, format`); the PR-0a
33
+ * `contracts/deform.ts` stub keeps `PRD06_PENDING` until owner 01 re-points it
34
+ * (qr-request Q-01-CCR-06-6).
35
+ */
36
+ export function buildMorphTargetTexture(geometry, targets, limits, format = "rgba16f") {
37
+ const vertexCount = geometry.vertexBuffer.vertexCount;
38
+ if (vertexCount <= 0) {
39
+ return { fallback: "cpu", reason: "geometry has no vertices" };
40
+ }
41
+ if (vertexCount > limits.maxTextureSize) {
42
+ return { fallback: "cpu", reason: `vertexCount ${vertexCount} exceeds maxTextureSize ${limits.maxTextureSize}` };
43
+ }
44
+ let packedTargets = targets;
45
+ if (targets.length > 32) {
46
+ packedTargets = targets.slice(0, 32);
47
+ if (truncationsWarned < 8 && typeof console !== "undefined") {
48
+ truncationsWarned += 1;
49
+ console.warn(`MORPH_TARGETS_TRUNCATED:${targets.length}->32`);
50
+ }
51
+ }
52
+ const bucket = morphTargetBucket(packedTargets.length);
53
+ if (!bucket) {
54
+ return { fallback: "cpu", reason: `targetCount ${packedTargets.length} exceeds the {4,8,16,32} bucket ceiling` };
55
+ }
56
+ if (bucket > limits.maxArrayLayers) {
57
+ return { fallback: "cpu", reason: `target bucket ${bucket} exceeds maxArrayLayers ${limits.maxArrayLayers}` };
58
+ }
59
+ const hasNormals = packedTargets.some((target) => (target.normals?.length ?? 0) > 0);
60
+ const hasTangents = packedTargets.some((target) => (target.tangents?.length ?? 0) > 0);
61
+ const stride = 1 + (hasNormals ? 1 : 0) + (hasTangents ? 1 : 0);
62
+ // §8.2: texel j = vertexId*stride+attr flattened over (width, height); z = target.
63
+ const texelsPerLayer = vertexCount * stride;
64
+ const width = Math.min(limits.maxTextureSize, texelsPerLayer);
65
+ const height = Math.ceil(texelsPerLayer / width);
66
+ if (height > limits.maxTextureSize) {
67
+ return { fallback: "cpu", reason: `morph texel height ${height} exceeds maxTextureSize ${limits.maxTextureSize}` };
68
+ }
69
+ const data = new Float32Array(width * height * 4 * bucket);
70
+ const layerStride = width * height * 4;
71
+ for (let t = 0; t < packedTargets.length; t += 1) {
72
+ const target = packedTargets[t];
73
+ const layerOffset = t * layerStride;
74
+ for (let v = 0; v < vertexCount; v += 1) {
75
+ writeDelta(data, layerOffset + (v * stride + MORPH_LAYER_POSITION) * 4, target.positions?.[v]);
76
+ if (hasNormals) {
77
+ writeDelta(data, layerOffset + (v * stride + MORPH_LAYER_NORMAL) * 4, target.normals?.[v]);
78
+ }
79
+ if (hasTangents) {
80
+ writeDelta(data, layerOffset + (v * stride + MORPH_LAYER_TANGENT) * 4, target.tangents?.[v]);
81
+ }
82
+ }
83
+ }
84
+ const texture = new Texture({
85
+ width,
86
+ height,
87
+ layers: bucket,
88
+ dimension: "2d-array",
89
+ format: format,
90
+ colorSpace: "linear",
91
+ label: `aura3d-morph-targets-${vertexCount}x${bucket}x${stride}`,
92
+ // rgba16f uploads take Uint16Array half-floats (Texture.ts validation);
93
+ // rgba32f takes the Float32Array as packed.
94
+ data: format === "rgba16f" ? float32ArrayToFloat16(data) : data
95
+ });
96
+ return {
97
+ texture,
98
+ targetCount: packedTargets.length,
99
+ hasNormals,
100
+ hasTangents,
101
+ stride,
102
+ bucket,
103
+ targets: packedTargets
104
+ };
105
+ }
106
+ function writeDelta(out, offset, delta) {
107
+ out[offset] = delta?.[0] ?? 0;
108
+ out[offset + 1] = delta?.[1] ?? 0;
109
+ out[offset + 2] = delta?.[2] ?? 0;
110
+ out[offset + 3] = delta?.[3] ?? 0;
111
+ }
112
+ /** IEEE-754 binary32 → binary16 for every element (round-half-up; subnormals flush to zero). */
113
+ export function float32ArrayToFloat16(input) {
114
+ const out = new Uint16Array(input.length);
115
+ const f32 = new Float32Array(1);
116
+ const u32 = new Uint32Array(f32.buffer);
117
+ for (let i = 0; i < input.length; i += 1) {
118
+ f32[0] = input[i];
119
+ const x = u32[0];
120
+ const sign = (x >>> 16) & 0x8000;
121
+ const exponent = ((x >>> 23) & 0xff) - 112;
122
+ if (exponent <= 0) {
123
+ out[i] = sign; // underflow to signed zero (morph deltas are small; subnormals unnecessary)
124
+ }
125
+ else if (exponent >= 31) {
126
+ out[i] = sign | 0x7bff; // saturate to max half
127
+ }
128
+ else {
129
+ const mantissa = (x & 0x7fffff) + 0x1000; // round-half-up on the dropped bits
130
+ out[i] = sign | (exponent << 10) | (mantissa >> 13);
131
+ }
132
+ }
133
+ return out;
134
+ }
135
+ //# sourceMappingURL=MorphTargetTexture.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,47 @@
1
+ /**
2
+ * PRD 11 Phase 2 (§6.8) — real C-28 `renderTargetPoolSlot` provider.
3
+ *
4
+ * Postprocess chains used to call `device.createRenderTarget` per pass per
5
+ * frame (`renderer/PostprocessExecution.ts`, four sites). This pool reuses
6
+ * idle targets keyed by `(width, height, format, samples, depth)` so the C-28
7
+ * `renderTargetsCreated` counter stays at zero after warm-up. Lane 03 swaps
8
+ * the post-execution `createRenderTarget` calls for `acquire`/`release` and
9
+ * calls `trim` once per frame (request Q-03-1, behind `A3D_QR_TIERS`).
10
+ */
11
+ import type { RenderDevice, RenderTarget } from "../RenderDevice.js";
12
+ import type { TextureFormat } from "../Texture.js";
13
+ import type { RenderTargetPoolLike } from "../contracts/device.js";
14
+ export type RenderTargetPoolDesc = {
15
+ readonly width: number;
16
+ readonly height: number;
17
+ readonly format: TextureFormat;
18
+ readonly samples: 1 | 4;
19
+ readonly depth: boolean;
20
+ };
21
+ export declare class RenderTargetPool implements RenderTargetPoolLike {
22
+ private readonly device;
23
+ private readonly idle;
24
+ private readonly owned;
25
+ /** `trim` generation counter — bumped once per `trim` call (one frame). */
26
+ private generation;
27
+ private createdCount;
28
+ constructor(device: RenderDevice);
29
+ acquire(desc: RenderTargetPoolDesc): RenderTarget;
30
+ release(target: RenderTarget): void;
31
+ /** Dispose targets idle for longer than `maxIdleFrames` `trim` generations. */
32
+ trim(maxIdleFrames: number): void;
33
+ /**
34
+ * PRD 11 Phase 5 (§6.9): after a context loss every pooled target's GL
35
+ * framebuffer is dead. Drop them all; `acquire` re-creates on next frame.
36
+ * Registered with the C-29 `ResourceRegistry` as kind `a3d-prd11-rt-pool`.
37
+ */
38
+ rebuildForRestore(): void;
39
+ /** Diagnostics for tests and the `renderer.batching`/`frame` counters. */
40
+ poolStats(): {
41
+ readonly idle: number;
42
+ readonly inUse: number;
43
+ readonly created: number;
44
+ };
45
+ private descFor;
46
+ }
47
+ //# sourceMappingURL=RenderTargetPool.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RenderTargetPool.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/resources/RenderTargetPool.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAEH,OAAO,KAAK,EAAE,YAAY,EAAE,YAAY,EAA0B,MAAM,iBAAiB,CAAC;AAC1F,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AAChD,OAAO,KAAK,EAAE,oBAAoB,EAAE,MAAM,qBAAqB,CAAC;AAEhE,MAAM,MAAM,oBAAoB,GAAG;IACjC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,MAAM,EAAE,aAAa,CAAC;IAC/B,QAAQ,CAAC,OAAO,EAAE,CAAC,GAAG,CAAC,CAAC;IACxB,QAAQ,CAAC,KAAK,EAAE,OAAO,CAAC;CACzB,CAAC;AAyBF,qBAAa,gBAAiB,YAAW,oBAAoB;IAO/C,OAAO,CAAC,QAAQ,CAAC,MAAM;IANnC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAoC;IACzD,OAAO,CAAC,QAAQ,CAAC,KAAK,CAA2B;IACjD,2EAA2E;IAC3E,OAAO,CAAC,UAAU,CAAK;IACvB,OAAO,CAAC,YAAY,CAAK;gBAEI,MAAM,EAAE,YAAY;IAEjD,OAAO,CAAC,IAAI,EAAE,oBAAoB,GAAG,YAAY;IAkBjD,OAAO,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI;IAiBnC,+EAA+E;IAC/E,IAAI,CAAC,aAAa,EAAE,MAAM,GAAG,IAAI;IAcjC;;;;OAIG;IACH,iBAAiB,IAAI,IAAI;IAYzB,0EAA0E;IAC1E,SAAS,IAAI;QAAE,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAA;KAAE;IAMxF,OAAO,CAAC,OAAO;CAShB"}
@@ -0,0 +1,122 @@
1
+ /**
2
+ * PRD 11 Phase 2 (§6.8) — real C-28 `renderTargetPoolSlot` provider.
3
+ *
4
+ * Postprocess chains used to call `device.createRenderTarget` per pass per
5
+ * frame (`renderer/PostprocessExecution.ts`, four sites). This pool reuses
6
+ * idle targets keyed by `(width, height, format, samples, depth)` so the C-28
7
+ * `renderTargetsCreated` counter stays at zero after warm-up. Lane 03 swaps
8
+ * the post-execution `createRenderTarget` calls for `acquire`/`release` and
9
+ * calls `trim` once per frame (request Q-03-1, behind `A3D_QR_TIERS`).
10
+ */
11
+ function poolKey(desc) {
12
+ return `${desc.width}x${desc.height}:${desc.format}:s${desc.samples}:d${desc.depth ? 1 : 0}`;
13
+ }
14
+ function toRenderTargetDescriptor(desc) {
15
+ return {
16
+ width: desc.width,
17
+ height: desc.height,
18
+ label: "render-target-pool",
19
+ // The pool contract narrows format to colour formats the post chain uses.
20
+ format: desc.format,
21
+ sampleCount: desc.samples === 4 ? 4 : undefined,
22
+ // `true` maps to a sampleable depth texture so guarded depth passes stay GPU-side.
23
+ depth: desc.depth ? "texture" : false
24
+ };
25
+ }
26
+ export class RenderTargetPool {
27
+ device;
28
+ idle = new Map();
29
+ owned = new Set();
30
+ /** `trim` generation counter — bumped once per `trim` call (one frame). */
31
+ generation = 0;
32
+ createdCount = 0;
33
+ constructor(device) {
34
+ this.device = device;
35
+ }
36
+ acquire(desc) {
37
+ const key = poolKey(desc);
38
+ const bucket = this.idle.get(key);
39
+ while (bucket && bucket.length > 0) {
40
+ const entry = bucket.pop();
41
+ if (bucket.length === 0)
42
+ this.idle.delete(key);
43
+ if (entry.target.disposed) {
44
+ this.owned.delete(entry.target);
45
+ continue;
46
+ }
47
+ return entry.target;
48
+ }
49
+ const target = this.device.createRenderTarget(toRenderTargetDescriptor(desc));
50
+ this.owned.add(target);
51
+ this.createdCount += 1;
52
+ return target;
53
+ }
54
+ release(target) {
55
+ // Only pool targets this pool created; foreign targets are ignored, never
56
+ // disposed — callers may hand us targets they do not own.
57
+ if (!this.owned.has(target))
58
+ return;
59
+ if (target.disposed) {
60
+ this.owned.delete(target);
61
+ return;
62
+ }
63
+ const desc = this.descFor(target);
64
+ let bucket = this.idle.get(poolKey(desc));
65
+ if (!bucket) {
66
+ bucket = [];
67
+ this.idle.set(poolKey(desc), bucket);
68
+ }
69
+ bucket.push({ target, idleSince: this.generation });
70
+ }
71
+ /** Dispose targets idle for longer than `maxIdleFrames` `trim` generations. */
72
+ trim(maxIdleFrames) {
73
+ this.generation += 1;
74
+ for (const [key, bucket] of this.idle) {
75
+ const kept = bucket.filter((entry) => {
76
+ if (this.generation - entry.idleSince <= maxIdleFrames)
77
+ return true;
78
+ entry.target.dispose();
79
+ this.owned.delete(entry.target);
80
+ return false;
81
+ });
82
+ if (kept.length === 0)
83
+ this.idle.delete(key);
84
+ else if (kept.length !== bucket.length)
85
+ this.idle.set(key, kept);
86
+ }
87
+ }
88
+ /**
89
+ * PRD 11 Phase 5 (§6.9): after a context loss every pooled target's GL
90
+ * framebuffer is dead. Drop them all; `acquire` re-creates on next frame.
91
+ * Registered with the C-29 `ResourceRegistry` as kind `a3d-prd11-rt-pool`.
92
+ */
93
+ rebuildForRestore() {
94
+ for (const target of this.owned) {
95
+ try {
96
+ target.dispose();
97
+ }
98
+ catch {
99
+ // Disposal failure on a dead context is non-fatal.
100
+ }
101
+ }
102
+ this.owned.clear();
103
+ this.idle.clear();
104
+ }
105
+ /** Diagnostics for tests and the `renderer.batching`/`frame` counters. */
106
+ poolStats() {
107
+ let idle = 0;
108
+ for (const bucket of this.idle.values())
109
+ idle += bucket.length;
110
+ return { idle, inUse: this.owned.size - idle, created: this.createdCount };
111
+ }
112
+ descFor(target) {
113
+ return {
114
+ width: target.width,
115
+ height: target.height,
116
+ format: target.colorTexture.format,
117
+ samples: (target.sampleCount === 4 ? 4 : 1),
118
+ depth: Boolean(target.depthTexture)
119
+ };
120
+ }
121
+ }
122
+ //# sourceMappingURL=RenderTargetPool.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RenderTargetPool.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/resources/RenderTargetPool.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAoBH,SAAS,OAAO,CAAC,IAA0B;IACzC,OAAO,GAAG,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,OAAO,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;AAC/F,CAAC;AAED,SAAS,wBAAwB,CAAC,IAA0B;IAC1D,OAAO;QACL,KAAK,EAAE,IAAI,CAAC,KAAK;QACjB,MAAM,EAAE,IAAI,CAAC,MAAM;QACnB,KAAK,EAAE,oBAAoB;QAC3B,0EAA0E;QAC1E,MAAM,EAAE,IAAI,CAAC,MAA0C;QACvD,WAAW,EAAE,IAAI,CAAC,OAAO,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS;QAC/C,mFAAmF;QACnF,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,KAAK;KACtC,CAAC;AACJ,CAAC;AAED,MAAM,OAAO,gBAAgB;IAOE;IANZ,IAAI,GAAG,IAAI,GAAG,EAAyB,CAAC;IACxC,KAAK,GAAG,IAAI,GAAG,EAAgB,CAAC;IACjD,2EAA2E;IACnE,UAAU,GAAG,CAAC,CAAC;IACf,YAAY,GAAG,CAAC,CAAC;IAEzB,YAA6B,MAAoB;QAApB,WAAM,GAAN,MAAM,CAAc;IAAG,CAAC;IAErD,OAAO,CAAC,IAA0B;QAChC,MAAM,GAAG,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;QAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAClC,OAAO,MAAM,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACnC,MAAM,KAAK,GAAG,MAAM,CAAC,GAAG,EAAG,CAAC;YAC5B,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC;gBAAE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;YAC/C,IAAK,KAAK,CAAC,MAAiC,CAAC,QAAQ,EAAE,CAAC;gBACtD,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;gBAChC,SAAS;YACX,CAAC;YACD,OAAO,KAAK,CAAC,MAAM,CAAC;QACtB,CAAC;QACD,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,wBAAwB,CAAC,IAAI,CAAC,CAAC,CAAC;QAC9E,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QACvB,IAAI,CAAC,YAAY,IAAI,CAAC,CAAC;QACvB,OAAO,MAAM,CAAC;IAChB,CAAC;IAED,OAAO,CAAC,MAAoB;QAC1B,0EAA0E;QAC1E,0DAA0D;QAC1D,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,MAAM,CAAC;YAAE,OAAO;QACpC,IAAK,MAAiC,CAAC,QAAQ,EAAE,CAAC;YAChD,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;YAC1B,OAAO;QACT,CAAC;QACD,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAClC,IAAI,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,MAAM,EAAE,CAAC;YACZ,MAAM,GAAG,EAAE,CAAC;YACZ,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC,CAAC;QACvC,CAAC;QACD,MAAM,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC,CAAC;IACtD,CAAC;IAED,+EAA+E;IAC/E,IAAI,CAAC,aAAqB;QACxB,IAAI,CAAC,UAAU,IAAI,CAAC,CAAC;QACrB,KAAK,MAAM,CAAC,GAAG,EAAE,MAAM,CAAC,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;YACtC,MAAM,IAAI,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,EAAE;gBACnC,IAAI,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC,SAAS,IAAI,aAAa;oBAAE,OAAO,IAAI,CAAC;gBACpE,KAAK,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;gBACvB,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;gBAChC,OAAO,KAAK,CAAC;YACf,CAAC,CAAC,CAAC;YACH,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC;gBAAE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;iBACxC,IAAI,IAAI,CAAC,MAAM,KAAK,MAAM,CAAC,MAAM;gBAAE,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC;QACnE,CAAC;IACH,CAAC;IAED;;;;OAIG;IACH,iBAAiB;QACf,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YAChC,IAAI,CAAC;gBACH,MAAM,CAAC,OAAO,EAAE,CAAC;YACnB,CAAC;YAAC,MAAM,CAAC;gBACP,mDAAmD;YACrD,CAAC;QACH,CAAC;QACD,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC;QACnB,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;IACpB,CAAC;IAED,0EAA0E;IAC1E,SAAS;QACP,IAAI,IAAI,GAAG,CAAC,CAAC;QACb,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;YAAE,IAAI,IAAI,MAAM,CAAC,MAAM,CAAC;QAC/D,OAAO,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,IAAI,EAAE,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,CAAC;IAC7E,CAAC;IAEO,OAAO,CAAC,MAAoB;QAClC,OAAO;YACL,KAAK,EAAE,MAAM,CAAC,KAAK;YACnB,MAAM,EAAE,MAAM,CAAC,MAAM;YACrB,MAAM,EAAE,MAAM,CAAC,YAAY,CAAC,MAAuB;YACnD,OAAO,EAAE,CAAC,MAAM,CAAC,WAAW,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAU;YACpD,KAAK,EAAE,OAAO,CAAC,MAAM,CAAC,YAAY,CAAC;SACpC,CAAC;IACJ,CAAC;CACF"}
@@ -0,0 +1,48 @@
1
+ /**
2
+ * PRD 11 Phase 5 — real C-29 `ResourceRegistry` (`resourceRegistrySlot`
3
+ * provider). Records registered GPU resources' creation descriptors plus
4
+ * optional CPU-side source handles (§6.9):
5
+ *
6
+ * - `rebuild(device)` re-creates every registered resource eagerly. Entries
7
+ * whose CPU source was released under the memory policy are refetched
8
+ * first (`refetch`) and counted in `refetched`.
9
+ * - `setRetentionPolicy(retain)` implements the §6.9 item-3 rule the
10
+ * `RetentionPolicy` helper resolves per tier: when `retain` is false,
11
+ * entries that did not opt into `retainForRestore` release their decoded
12
+ * sources (`releaseSource`) and must `refetch` on the next rebuild.
13
+ *
14
+ * The contract descriptor (`{kind, rebuild}`) remains valid input; the extra
15
+ * fields are additive and optional.
16
+ */
17
+ import type { RenderDevice } from "../RenderDevice.js";
18
+ import type { ResourceRegistryLike } from "../contracts/rendererFactory.js";
19
+ export interface ResourceDescriptor {
20
+ readonly kind: string;
21
+ /** Re-create the GPU resource from the recorded descriptor/CPU source. */
22
+ readonly rebuild: () => Promise<void> | void;
23
+ /** Re-fetch a released CPU source before rebuild (network/decoded data). */
24
+ readonly refetch?: () => Promise<void> | void;
25
+ /** Drop the CPU-side source (post-upload memory policy). */
26
+ readonly releaseSource?: () => void;
27
+ /** True keeps the CPU source even under the release policy (High/Ultra). */
28
+ readonly retainForRestore?: boolean;
29
+ }
30
+ export declare class ResourceRegistry implements ResourceRegistryLike {
31
+ private readonly entries;
32
+ private retain;
33
+ register<T extends object>(handle: T, descriptor: ResourceDescriptor | {
34
+ readonly kind: string;
35
+ readonly rebuild: () => Promise<void> | void;
36
+ }): T;
37
+ unregister(handle: object): void;
38
+ /** §6.9 memory policy. `false` releases every non-retained CPU source now. */
39
+ setRetentionPolicy(retain: boolean): void;
40
+ get size(): number;
41
+ rebuild(_device: RenderDevice): Promise<{
42
+ readonly rebuilt: number;
43
+ readonly refetched: number;
44
+ readonly failed: readonly string[];
45
+ }>;
46
+ }
47
+ export declare function sharedResourceRegistry(): ResourceRegistry;
48
+ //# sourceMappingURL=ResourceRegistry.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ResourceRegistry.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/resources/ResourceRegistry.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAEH,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AACpD,OAAO,KAAK,EAAE,oBAAoB,EAAE,MAAM,8BAA8B,CAAC;AAEzE,MAAM,WAAW,kBAAkB;IACjC,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,0EAA0E;IAC1E,QAAQ,CAAC,OAAO,EAAE,MAAM,OAAO,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;IAC7C,4EAA4E;IAC5E,QAAQ,CAAC,OAAO,CAAC,EAAE,MAAM,OAAO,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;IAC9C,4DAA4D;IAC5D,QAAQ,CAAC,aAAa,CAAC,EAAE,MAAM,IAAI,CAAC;IACpC,4EAA4E;IAC5E,QAAQ,CAAC,gBAAgB,CAAC,EAAE,OAAO,CAAC;CACrC;AAQD,qBAAa,gBAAiB,YAAW,oBAAoB;IAC3D,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAoC;IAC5D,OAAO,CAAC,MAAM,CAAQ;IAEtB,QAAQ,CAAC,CAAC,SAAS,MAAM,EACvB,MAAM,EAAE,CAAC,EACT,UAAU,EAAE,kBAAkB,GAAG;QAAE,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,OAAO,EAAE,MAAM,OAAO,CAAC,IAAI,CAAC,GAAG,IAAI,CAAA;KAAE,GACvG,CAAC;IAeJ,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAIhC,8EAA8E;IAC9E,kBAAkB,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI;IAiBzC,IAAI,IAAI,IAAI,MAAM,CAEjB;IAEK,OAAO,CAAC,OAAO,EAAE,YAAY,GAAG,OAAO,CAAC;QAAE,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,MAAM,EAAE,SAAS,MAAM,EAAE,CAAA;KAAE,CAAC;CAoB5I;AAUD,wBAAgB,sBAAsB,IAAI,gBAAgB,CAGzD"}
@@ -0,0 +1,95 @@
1
+ /**
2
+ * PRD 11 Phase 5 — real C-29 `ResourceRegistry` (`resourceRegistrySlot`
3
+ * provider). Records registered GPU resources' creation descriptors plus
4
+ * optional CPU-side source handles (§6.9):
5
+ *
6
+ * - `rebuild(device)` re-creates every registered resource eagerly. Entries
7
+ * whose CPU source was released under the memory policy are refetched
8
+ * first (`refetch`) and counted in `refetched`.
9
+ * - `setRetentionPolicy(retain)` implements the §6.9 item-3 rule the
10
+ * `RetentionPolicy` helper resolves per tier: when `retain` is false,
11
+ * entries that did not opt into `retainForRestore` release their decoded
12
+ * sources (`releaseSource`) and must `refetch` on the next rebuild.
13
+ *
14
+ * The contract descriptor (`{kind, rebuild}`) remains valid input; the extra
15
+ * fields are additive and optional.
16
+ */
17
+ export class ResourceRegistry {
18
+ entries = new Map();
19
+ retain = true;
20
+ register(handle, descriptor) {
21
+ const full = descriptor;
22
+ const entry = { descriptor: full, sourceReleased: false };
23
+ this.entries.set(handle, entry);
24
+ if (!this.retain && !full.retainForRestore && full.releaseSource) {
25
+ try {
26
+ full.releaseSource();
27
+ entry.sourceReleased = true;
28
+ }
29
+ catch {
30
+ // Release failures are non-fatal: the source simply stays retained.
31
+ }
32
+ }
33
+ return handle;
34
+ }
35
+ unregister(handle) {
36
+ this.entries.delete(handle);
37
+ }
38
+ /** §6.9 memory policy. `false` releases every non-retained CPU source now. */
39
+ setRetentionPolicy(retain) {
40
+ if (this.retain === retain)
41
+ return;
42
+ this.retain = retain;
43
+ if (retain)
44
+ return;
45
+ for (const entry of this.entries.values()) {
46
+ const { descriptor } = entry;
47
+ if (!descriptor.retainForRestore && descriptor.releaseSource && !entry.sourceReleased) {
48
+ try {
49
+ descriptor.releaseSource();
50
+ entry.sourceReleased = true;
51
+ }
52
+ catch {
53
+ // Non-fatal: the entry stays usable, just heavier.
54
+ }
55
+ }
56
+ }
57
+ }
58
+ get size() {
59
+ return this.entries.size;
60
+ }
61
+ async rebuild(_device) {
62
+ let rebuilt = 0;
63
+ let refetched = 0;
64
+ const failed = [];
65
+ for (const entry of this.entries.values()) {
66
+ const { descriptor } = entry;
67
+ try {
68
+ if (entry.sourceReleased && descriptor.refetch) {
69
+ await descriptor.refetch();
70
+ entry.sourceReleased = false;
71
+ refetched += 1;
72
+ }
73
+ await descriptor.rebuild();
74
+ rebuilt += 1;
75
+ }
76
+ catch {
77
+ failed.push(descriptor.kind);
78
+ }
79
+ }
80
+ return { rebuilt, refetched, failed };
81
+ }
82
+ }
83
+ /**
84
+ * Lane-11 shared registry instance. `lanes/prd11.ts` provides it through
85
+ * `resourceRegistrySlot`, and lane-owned resources (render-target pool,
86
+ * DrawDataTexture, BatchedGeometryPool arenas) self-register against it so
87
+ * `installDeviceRestoreRebuild` recreates them on context restore.
88
+ */
89
+ let shared = null;
90
+ export function sharedResourceRegistry() {
91
+ if (!shared)
92
+ shared = new ResourceRegistry();
93
+ return shared;
94
+ }
95
+ //# sourceMappingURL=ResourceRegistry.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ResourceRegistry.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/resources/ResourceRegistry.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AAuBH,MAAM,OAAO,gBAAgB;IACV,OAAO,GAAG,IAAI,GAAG,EAAyB,CAAC;IACpD,MAAM,GAAG,IAAI,CAAC;IAEtB,QAAQ,CACN,MAAS,EACT,UAAwG;QAExG,MAAM,IAAI,GAAG,UAAgC,CAAC;QAC9C,MAAM,KAAK,GAAkB,EAAE,UAAU,EAAE,IAAI,EAAE,cAAc,EAAE,KAAK,EAAE,CAAC;QACzE,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;YACjE,IAAI,CAAC;gBACH,IAAI,CAAC,aAAa,EAAE,CAAC;gBACrB,KAAK,CAAC,cAAc,GAAG,IAAI,CAAC;YAC9B,CAAC;YAAC,MAAM,CAAC;gBACP,oEAAoE;YACtE,CAAC;QACH,CAAC;QACD,OAAO,MAAM,CAAC;IAChB,CAAC;IAED,UAAU,CAAC,MAAc;QACvB,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAC9B,CAAC;IAED,8EAA8E;IAC9E,kBAAkB,CAAC,MAAe;QAChC,IAAI,IAAI,CAAC,MAAM,KAAK,MAAM;YAAE,OAAO;QACnC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,MAAM;YAAE,OAAO;QACnB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC;YAC1C,MAAM,EAAE,UAAU,EAAE,GAAG,KAAK,CAAC;YAC7B,IAAI,CAAC,UAAU,CAAC,gBAAgB,IAAI,UAAU,CAAC,aAAa,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,CAAC;gBACtF,IAAI,CAAC;oBACH,UAAU,CAAC,aAAa,EAAE,CAAC;oBAC3B,KAAK,CAAC,cAAc,GAAG,IAAI,CAAC;gBAC9B,CAAC;gBAAC,MAAM,CAAC;oBACP,mDAAmD;gBACrD,CAAC;YACH,CAAC;QACH,CAAC;IACH,CAAC;IAED,IAAI,IAAI;QACN,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC;IAC3B,CAAC;IAED,KAAK,CAAC,OAAO,CAAC,OAAqB;QACjC,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,IAAI,SAAS,GAAG,CAAC,CAAC;QAClB,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,EAAE,CAAC;YAC1C,MAAM,EAAE,UAAU,EAAE,GAAG,KAAK,CAAC;YAC7B,IAAI,CAAC;gBACH,IAAI,KAAK,CAAC,cAAc,IAAI,UAAU,CAAC,OAAO,EAAE,CAAC;oBAC/C,MAAM,UAAU,CAAC,OAAO,EAAE,CAAC;oBAC3B,KAAK,CAAC,cAAc,GAAG,KAAK,CAAC;oBAC7B,SAAS,IAAI,CAAC,CAAC;gBACjB,CAAC;gBACD,MAAM,UAAU,CAAC,OAAO,EAAE,CAAC;gBAC3B,OAAO,IAAI,CAAC,CAAC;YACf,CAAC;YAAC,MAAM,CAAC;gBACP,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;YAC/B,CAAC;QACH,CAAC;QACD,OAAO,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,EAAE,CAAC;IACxC,CAAC;CACF;AAED;;;;;GAKG;AACH,IAAI,MAAM,GAA4B,IAAI,CAAC;AAE3C,MAAM,UAAU,sBAAsB;IACpC,IAAI,CAAC,MAAM;QAAE,MAAM,GAAG,IAAI,gBAAgB,EAAE,CAAC;IAC7C,OAAO,MAAM,CAAC;AAChB,CAAC"}
@@ -0,0 +1,90 @@
1
+ /**
2
+ * C-08 (PRD-01 §8.2, Phase 3) — std140 packer + `AuraFrame` UBO.
3
+ *
4
+ * `layoutStd140` computes the std140 offsets of a block field list; `UniformBlock`
5
+ * owns a `BufferUsage:"uniform"` buffer, a Float32Array staging view and
6
+ * `bindBufferBase` wiring through `RenderDevice.bindUniformBuffer`. `FrameUniforms`
7
+ * is the real `FrameUniformsLike`: `AuraFrame` at binding 0 in the frozen C-08
8
+ * order, uploaded once per `update()` via `bufferSubData`.
9
+ *
10
+ * The block's GLSL declaration is emitted from the same field list, so generated
11
+ * sources can never drift from the packed layout.
12
+ */
13
+ import type { RenderDevice, RenderBuffer } from "../RenderDevice.js";
14
+ import { type FrameUniformsLike } from "../contracts/frameUniforms.js";
15
+ import type { FrameCamera } from "../contracts/frameGraph.js";
16
+ export type Std140Field = readonly [name: string, type: string];
17
+ interface Std140FieldLayout {
18
+ readonly name: string;
19
+ readonly type: string;
20
+ readonly offset: number;
21
+ /** Element stride in floats; matrices are packed column-major at 16-byte column stride. */
22
+ readonly floats: number;
23
+ }
24
+ export interface Std140Layout {
25
+ readonly byteSize: number;
26
+ readonly fields: readonly Std140FieldLayout[];
27
+ readonly offsets: ReadonlyMap<string, number>;
28
+ }
29
+ /** Compute the std140 layout of `fields` (block size is 16-aligned). */
30
+ export declare function layoutStd140(fields: readonly Std140Field[]): Std140Layout;
31
+ /**
32
+ * Emit `layout(std140) uniform <name> { <type> <field>; ... };` for a block.
33
+ * T0-02: declarations carry no baked `binding=` — the device assigns the named
34
+ * block → binding-point mapping with `gl.uniformBlockBinding` post-link.
35
+ */
36
+ export declare function uniformBlockGlsl(name: string, fields: readonly Std140Field[]): string;
37
+ /**
38
+ * A std140 uniform block: one `BufferUsage:"uniform"` buffer plus a Float32Array
39
+ * staging image. `set*` writes into staging; `upload()` pushes it with a single
40
+ * `bufferSubData` (PRD-01: uploaded once per view).
41
+ */
42
+ export declare class UniformBlock {
43
+ private readonly device;
44
+ readonly name: string;
45
+ readonly layout: Std140Layout;
46
+ readonly buffer: RenderBuffer;
47
+ readonly binding: number;
48
+ /** CPU staging image of the whole block (float units). */
49
+ readonly data: Float32Array;
50
+ constructor(device: RenderDevice, name: string, fields: readonly Std140Field[], options?: {
51
+ readonly binding?: number;
52
+ });
53
+ private offsetOf;
54
+ /** Write a scalar/vector/matrix field (column-major for matrices). */
55
+ set(name: string, value: ArrayLike<number>): void;
56
+ /** Push the staging image to the GPU once (bufferSubData over the whole block). */
57
+ upload(): void;
58
+ /** `bindBufferBase(UNIFORM_BUFFER, binding, buffer)`. */
59
+ bind(): void;
60
+ dispose(): void;
61
+ }
62
+ /** AuraFrame binding point (C-08 frozen). */
63
+ export declare const AURA_FRAME_BINDING = 0;
64
+ /** AuraLights binding point; layout owned by PRD 02 inside the C-08 name. */
65
+ export declare const AURA_LIGHTS_BINDING = 1;
66
+ /**
67
+ * C-08 real `FrameUniformsLike`: the `AuraFrame` block at binding 0. `update()`
68
+ * packs the frozen field order and uploads once; `viewport` must be refreshed by
69
+ * the caller per view so `u_resolutionFarTime.xy` reports render pixels.
70
+ */
71
+ export declare class FrameUniforms implements FrameUniformsLike {
72
+ readonly block: UniformBlock;
73
+ /** Render-target pixels for `u_resolutionFarTime.xy`; caller sets per view. */
74
+ viewport: {
75
+ width: number;
76
+ height: number;
77
+ };
78
+ constructor(device: RenderDevice, options?: {
79
+ readonly binding?: number;
80
+ });
81
+ get buffer(): RenderBuffer | null;
82
+ get byteSize(): number;
83
+ /** GLSL declaration for generated programs (`layout(std140)`; bound at link). */
84
+ glsl(): string;
85
+ update(camera: FrameCamera, timeSeconds: number, exposure: number, flags: number): void;
86
+ bind(): void;
87
+ dispose(): void;
88
+ }
89
+ export {};
90
+ //# sourceMappingURL=UniformBlock.d.ts.map
@@ -0,0 +1 @@
1
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