@aura3d/rendering 3.0.1 → 4.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1826) hide show
  1. package/dist/BlendModes.d.ts +34 -0
  2. package/dist/BlendModes.d.ts.map +1 -0
  3. package/dist/BlendModes.js +42 -0
  4. package/dist/BlendModes.js.map +1 -0
  5. package/dist/DepthPass.d.ts +18 -0
  6. package/dist/DepthPass.d.ts.map +1 -1
  7. package/dist/DepthPass.js +103 -20
  8. package/dist/DepthPass.js.map +1 -1
  9. package/dist/EnvironmentBackgroundPass.d.ts +7 -0
  10. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
  11. package/dist/EnvironmentBackgroundPass.js +39 -14
  12. package/dist/EnvironmentBackgroundPass.js.map +1 -1
  13. package/dist/EnvironmentMapResources.d.ts +1 -1
  14. package/dist/EnvironmentMapResources.d.ts.map +1 -1
  15. package/dist/EnvironmentMapResources.js +19 -8
  16. package/dist/EnvironmentMapResources.js.map +1 -1
  17. package/dist/EnvironmentPlatform.d.ts +6 -0
  18. package/dist/EnvironmentPlatform.d.ts.map +1 -1
  19. package/dist/EnvironmentPlatform.js +3 -1
  20. package/dist/EnvironmentPlatform.js.map +1 -1
  21. package/dist/EnvironmentPreset.d.ts +7 -0
  22. package/dist/EnvironmentPreset.d.ts.map +1 -1
  23. package/dist/EnvironmentPreset.js +11 -11
  24. package/dist/EnvironmentPreset.js.map +1 -1
  25. package/dist/EnvironmentPresetPack.d.ts +16 -0
  26. package/dist/EnvironmentPresetPack.d.ts.map +1 -1
  27. package/dist/EnvironmentPresetPack.js +28 -0
  28. package/dist/EnvironmentPresetPack.js.map +1 -1
  29. package/dist/ExternalParityRenderPreset.d.ts +15 -1
  30. package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
  31. package/dist/ExternalParityRenderPreset.js +52 -7
  32. package/dist/ExternalParityRenderPreset.js.map +1 -1
  33. package/dist/ForwardPass.d.ts +240 -50
  34. package/dist/ForwardPass.d.ts.map +1 -1
  35. package/dist/ForwardPass.js +845 -866
  36. package/dist/ForwardPass.js.map +1 -1
  37. package/dist/Geometry.d.ts +44 -1
  38. package/dist/Geometry.d.ts.map +1 -1
  39. package/dist/Geometry.js +174 -24
  40. package/dist/Geometry.js.map +1 -1
  41. package/dist/InstancedPBRMaterial.d.ts +5 -0
  42. package/dist/InstancedPBRMaterial.d.ts.map +1 -1
  43. package/dist/InstancedPBRMaterial.js +7 -0
  44. package/dist/InstancedPBRMaterial.js.map +1 -1
  45. package/dist/LightCollector.d.ts +8 -0
  46. package/dist/LightCollector.d.ts.map +1 -1
  47. package/dist/LightCollector.js +1 -1
  48. package/dist/LightCollector.js.map +1 -1
  49. package/dist/LightUniforms.d.ts +78 -0
  50. package/dist/LightUniforms.d.ts.map +1 -1
  51. package/dist/LightUniforms.js +100 -0
  52. package/dist/LightUniforms.js.map +1 -1
  53. package/dist/Material.d.ts +15 -0
  54. package/dist/Material.d.ts.map +1 -1
  55. package/dist/Material.js +19 -2
  56. package/dist/Material.js.map +1 -1
  57. package/dist/MaterialBinding.d.ts +10 -0
  58. package/dist/MaterialBinding.d.ts.map +1 -1
  59. package/dist/MaterialBinding.js +91 -1
  60. package/dist/MaterialBinding.js.map +1 -1
  61. package/dist/MaterialPresets.d.ts +60 -0
  62. package/dist/MaterialPresets.d.ts.map +1 -1
  63. package/dist/MaterialPresets.js +212 -0
  64. package/dist/MaterialPresets.js.map +1 -1
  65. package/dist/NormalMappedPBRMaterial.d.ts +5 -0
  66. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
  67. package/dist/NormalMappedPBRMaterial.js +7 -0
  68. package/dist/NormalMappedPBRMaterial.js.map +1 -1
  69. package/dist/OceanSurface.d.ts +8 -0
  70. package/dist/OceanSurface.d.ts.map +1 -1
  71. package/dist/OceanSurface.js +10 -79
  72. package/dist/OceanSurface.js.map +1 -1
  73. package/dist/PBRLightingDefaults.d.ts +8 -0
  74. package/dist/PBRLightingDefaults.d.ts.map +1 -1
  75. package/dist/PBRLightingDefaults.js +8 -0
  76. package/dist/PBRLightingDefaults.js.map +1 -1
  77. package/dist/PBRMaterial.d.ts +5 -0
  78. package/dist/PBRMaterial.d.ts.map +1 -1
  79. package/dist/PBRMaterial.js +7 -0
  80. package/dist/PBRMaterial.js.map +1 -1
  81. package/dist/PostProcessPass.d.ts +6 -490
  82. package/dist/PostProcessPass.d.ts.map +1 -1
  83. package/dist/PostProcessPass.js +6 -2016
  84. package/dist/PostProcessPass.js.map +1 -1
  85. package/dist/ProceduralMaterialTextures.d.ts +28 -0
  86. package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
  87. package/dist/ProceduralMaterialTextures.js +217 -0
  88. package/dist/ProceduralMaterialTextures.js.map +1 -0
  89. package/dist/ReflectionProbe.d.ts.map +1 -1
  90. package/dist/ReflectionProbe.js +4 -1
  91. package/dist/ReflectionProbe.js.map +1 -1
  92. package/dist/RenderBackend.d.ts +2 -0
  93. package/dist/RenderBackend.d.ts.map +1 -1
  94. package/dist/RenderBackend.js +3 -0
  95. package/dist/RenderBackend.js.map +1 -1
  96. package/dist/RenderDevice.d.ts +92 -5
  97. package/dist/RenderDevice.d.ts.map +1 -1
  98. package/dist/RenderDevice.js +166 -9
  99. package/dist/RenderDevice.js.map +1 -1
  100. package/dist/RenderGraph.d.ts.map +1 -1
  101. package/dist/RenderGraph.js +17 -0
  102. package/dist/RenderGraph.js.map +1 -1
  103. package/dist/RenderPass.d.ts +7 -0
  104. package/dist/RenderPass.d.ts.map +1 -1
  105. package/dist/RenderPass.js.map +1 -1
  106. package/dist/RenderPipeline.d.ts +5 -0
  107. package/dist/RenderPipeline.d.ts.map +1 -1
  108. package/dist/RenderPipeline.js +6 -0
  109. package/dist/RenderPipeline.js.map +1 -1
  110. package/dist/Renderer.d.ts +261 -66
  111. package/dist/Renderer.d.ts.map +1 -1
  112. package/dist/Renderer.js +902 -1256
  113. package/dist/Renderer.js.map +1 -1
  114. package/dist/RendererPostprocessPlan.d.ts +4 -0
  115. package/dist/RendererPostprocessPlan.d.ts.map +1 -1
  116. package/dist/RendererPostprocessPlan.js +16 -2
  117. package/dist/RendererPostprocessPlan.js.map +1 -1
  118. package/dist/RendererTiming.d.ts +27 -0
  119. package/dist/RendererTiming.d.ts.map +1 -1
  120. package/dist/RendererTiming.js +179 -12
  121. package/dist/RendererTiming.js.map +1 -1
  122. package/dist/ResolutionGovernor.d.ts +56 -0
  123. package/dist/ResolutionGovernor.d.ts.map +1 -0
  124. package/dist/ResolutionGovernor.js +87 -0
  125. package/dist/ResolutionGovernor.js.map +1 -0
  126. package/dist/Sampler.d.ts +34 -1
  127. package/dist/Sampler.d.ts.map +1 -1
  128. package/dist/Sampler.js +55 -2
  129. package/dist/Sampler.js.map +1 -1
  130. package/dist/ShaderLibrary.d.ts.map +1 -1
  131. package/dist/ShaderLibrary.js +15 -10
  132. package/dist/ShaderLibrary.js.map +1 -1
  133. package/dist/ShaderLibraryCore.d.ts.map +1 -1
  134. package/dist/ShaderLibraryCore.js +3 -2
  135. package/dist/ShaderLibraryCore.js.map +1 -1
  136. package/dist/ShaderModule.d.ts +7 -1
  137. package/dist/ShaderModule.d.ts.map +1 -1
  138. package/dist/ShaderModule.js +20 -5
  139. package/dist/ShaderModule.js.map +1 -1
  140. package/dist/ShadowPass.d.ts.map +1 -1
  141. package/dist/ShadowPass.js +14 -7
  142. package/dist/ShadowPass.js.map +1 -1
  143. package/dist/SkinnedLitMaterial.d.ts +5 -0
  144. package/dist/SkinnedLitMaterial.d.ts.map +1 -1
  145. package/dist/SkinnedLitMaterial.js +13 -0
  146. package/dist/SkinnedLitMaterial.js.map +1 -1
  147. package/dist/SkinningBounds.d.ts +18 -0
  148. package/dist/SkinningBounds.d.ts.map +1 -1
  149. package/dist/SkinningBounds.js +78 -0
  150. package/dist/SkinningBounds.js.map +1 -1
  151. package/dist/SkinningPaletteTextureCache.d.ts +117 -0
  152. package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
  153. package/dist/SkinningPaletteTextureCache.js +205 -0
  154. package/dist/SkinningPaletteTextureCache.js.map +1 -0
  155. package/dist/SkinningUniforms.d.ts +56 -0
  156. package/dist/SkinningUniforms.d.ts.map +1 -0
  157. package/dist/SkinningUniforms.js +262 -0
  158. package/dist/SkinningUniforms.js.map +1 -0
  159. package/dist/TemporalHistory.d.ts +33 -0
  160. package/dist/TemporalHistory.d.ts.map +1 -1
  161. package/dist/TemporalHistory.js +84 -1
  162. package/dist/TemporalHistory.js.map +1 -1
  163. package/dist/TerrainHeightfield.d.ts +12 -0
  164. package/dist/TerrainHeightfield.d.ts.map +1 -1
  165. package/dist/TerrainHeightfield.js +29 -6
  166. package/dist/TerrainHeightfield.js.map +1 -1
  167. package/dist/TerrainTiles.d.ts +40 -10
  168. package/dist/TerrainTiles.d.ts.map +1 -1
  169. package/dist/TerrainTiles.js +18 -57
  170. package/dist/TerrainTiles.js.map +1 -1
  171. package/dist/Texture.d.ts +47 -2
  172. package/dist/Texture.d.ts.map +1 -1
  173. package/dist/Texture.js +119 -3
  174. package/dist/Texture.js.map +1 -1
  175. package/dist/TexturedPBRMaterial.d.ts +24 -0
  176. package/dist/TexturedPBRMaterial.d.ts.map +1 -1
  177. package/dist/TexturedPBRMaterial.js +72 -20
  178. package/dist/TexturedPBRMaterial.js.map +1 -1
  179. package/dist/TransmissionRenderTarget.d.ts +33 -0
  180. package/dist/TransmissionRenderTarget.d.ts.map +1 -0
  181. package/dist/TransmissionRenderTarget.js +61 -0
  182. package/dist/TransmissionRenderTarget.js.map +1 -0
  183. package/dist/VegetationScatter.js +1 -1
  184. package/dist/VegetationScatter.js.map +1 -1
  185. package/dist/VolumetricFog.d.ts +42 -0
  186. package/dist/VolumetricFog.d.ts.map +1 -1
  187. package/dist/VolumetricFog.js +52 -1
  188. package/dist/VolumetricFog.js.map +1 -1
  189. package/dist/WaterSurface.d.ts +5 -0
  190. package/dist/WaterSurface.d.ts.map +1 -1
  191. package/dist/WaterSurface.js +5 -0
  192. package/dist/WaterSurface.js.map +1 -1
  193. package/dist/WebGL2Device.d.ts +154 -207
  194. package/dist/WebGL2Device.d.ts.map +1 -1
  195. package/dist/WebGL2Device.js +831 -3703
  196. package/dist/WebGL2Device.js.map +1 -1
  197. package/dist/WebGL2StateCache.d.ts +15 -1
  198. package/dist/WebGL2StateCache.d.ts.map +1 -1
  199. package/dist/WebGL2StateCache.js +31 -2
  200. package/dist/WebGL2StateCache.js.map +1 -1
  201. package/dist/WebGPUDevice.d.ts +0 -4
  202. package/dist/WebGPUDevice.d.ts.map +1 -1
  203. package/dist/WebGPUDevice.js +31 -605
  204. package/dist/WebGPUDevice.js.map +1 -1
  205. package/dist/WebGPUSkinningLimits.d.ts +10 -1
  206. package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
  207. package/dist/WebGPUSkinningLimits.js +15 -1
  208. package/dist/WebGPUSkinningLimits.js.map +1 -1
  209. package/dist/advanced-runtime/index.d.ts +6 -2
  210. package/dist/advanced-runtime/index.d.ts.map +1 -1
  211. package/dist/advanced-runtime/index.js +0 -1
  212. package/dist/advanced-runtime/index.js.map +1 -1
  213. package/dist/animation/AnimationRenderPreset.d.ts +1 -1
  214. package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
  215. package/dist/animation/AnimationRenderPreset.js +1 -1
  216. package/dist/animation/AnimationRenderPreset.js.map +1 -1
  217. package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
  218. package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
  219. package/dist/animation/index.d.ts +2 -1
  220. package/dist/animation/index.d.ts.map +1 -1
  221. package/dist/animation/index.js +1 -1
  222. package/dist/animation/index.js.map +1 -1
  223. package/dist/atmosphere/CloudLayer.d.ts +24 -0
  224. package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
  225. package/dist/atmosphere/CloudLayer.js +30 -0
  226. package/dist/atmosphere/CloudLayer.js.map +1 -0
  227. package/dist/atmosphere/FogVolumes.d.ts +30 -0
  228. package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
  229. package/dist/atmosphere/FogVolumes.js +96 -0
  230. package/dist/atmosphere/FogVolumes.js.map +1 -0
  231. package/dist/atmosphere/GradientSky.d.ts +40 -0
  232. package/dist/atmosphere/GradientSky.d.ts.map +1 -0
  233. package/dist/atmosphere/GradientSky.js +75 -0
  234. package/dist/atmosphere/GradientSky.js.map +1 -0
  235. package/dist/atmosphere/HeightFog.d.ts +154 -0
  236. package/dist/atmosphere/HeightFog.d.ts.map +1 -0
  237. package/dist/atmosphere/HeightFog.js +379 -0
  238. package/dist/atmosphere/HeightFog.js.map +1 -0
  239. package/dist/atmosphere/PreethamSky.d.ts +38 -0
  240. package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
  241. package/dist/atmosphere/PreethamSky.js +150 -0
  242. package/dist/atmosphere/PreethamSky.js.map +1 -0
  243. package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
  244. package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
  245. package/dist/atmosphere/SkyBackgroundPass.js +233 -0
  246. package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
  247. package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
  248. package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
  249. package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
  250. package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
  251. package/dist/atmosphere/SkyEval.d.ts +56 -0
  252. package/dist/atmosphere/SkyEval.d.ts.map +1 -0
  253. package/dist/atmosphere/SkyEval.js +99 -0
  254. package/dist/atmosphere/SkyEval.js.map +1 -0
  255. package/dist/atmosphere/StarField.d.ts +26 -0
  256. package/dist/atmosphere/StarField.d.ts.map +1 -0
  257. package/dist/atmosphere/StarField.js +31 -0
  258. package/dist/atmosphere/StarField.js.map +1 -0
  259. package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
  260. package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
  261. package/dist/atmosphere/VolumetricFogPass.js +265 -0
  262. package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
  263. package/dist/atmosphere/fogChunks.d.ts +8 -0
  264. package/dist/atmosphere/fogChunks.d.ts.map +1 -0
  265. package/dist/atmosphere/fogChunks.js +39 -0
  266. package/dist/atmosphere/fogChunks.js.map +1 -0
  267. package/dist/atmosphere/fogUniformStore.d.ts +20 -0
  268. package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
  269. package/dist/atmosphere/fogUniformStore.js +45 -0
  270. package/dist/atmosphere/fogUniformStore.js.map +1 -0
  271. package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
  272. package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
  273. package/dist/atmosphere/shaders/fog.glsl.js +161 -0
  274. package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
  275. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
  276. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
  277. package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
  278. package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
  279. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
  280. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
  281. package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
  282. package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
  283. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
  284. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
  285. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
  286. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
  287. package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
  288. package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
  289. package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
  290. package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
  291. package/dist/atmosphere/sky.glsl.d.ts +8 -0
  292. package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
  293. package/dist/atmosphere/sky.glsl.js +249 -0
  294. package/dist/atmosphere/sky.glsl.js.map +1 -0
  295. package/dist/batching/BatchedGeometryPool.d.ts +72 -0
  296. package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
  297. package/dist/batching/BatchedGeometryPool.js +138 -0
  298. package/dist/batching/BatchedGeometryPool.js.map +1 -0
  299. package/dist/batching/ContentKeys.d.ts +29 -0
  300. package/dist/batching/ContentKeys.d.ts.map +1 -0
  301. package/dist/batching/ContentKeys.js +220 -0
  302. package/dist/batching/ContentKeys.js.map +1 -0
  303. package/dist/batching/DrawDataTexture.d.ts +51 -0
  304. package/dist/batching/DrawDataTexture.d.ts.map +1 -0
  305. package/dist/batching/DrawDataTexture.js +99 -0
  306. package/dist/batching/DrawDataTexture.js.map +1 -0
  307. package/dist/batching/MultiDrawBatch.d.ts +64 -0
  308. package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
  309. package/dist/batching/MultiDrawBatch.js +103 -0
  310. package/dist/batching/MultiDrawBatch.js.map +1 -0
  311. package/dist/batching/StaticMergePlanner.d.ts +80 -0
  312. package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
  313. package/dist/batching/StaticMergePlanner.js +323 -0
  314. package/dist/batching/StaticMergePlanner.js.map +1 -0
  315. package/dist/batching/index.d.ts +8 -0
  316. package/dist/batching/index.d.ts.map +1 -0
  317. package/dist/batching/index.js +8 -0
  318. package/dist/batching/index.js.map +1 -0
  319. package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
  320. package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
  321. package/dist/batching/shaders/drawId.glsl.js +93 -0
  322. package/dist/batching/shaders/drawId.glsl.js.map +1 -0
  323. package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
  324. package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
  325. package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
  326. package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
  327. package/dist/cinematic/BloomPass.d.ts +5 -9
  328. package/dist/cinematic/BloomPass.d.ts.map +1 -1
  329. package/dist/cinematic/BloomPass.js +5 -17
  330. package/dist/cinematic/BloomPass.js.map +1 -1
  331. package/dist/cinematic/DepthHazePass.d.ts +5 -11
  332. package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
  333. package/dist/cinematic/DepthHazePass.js +5 -19
  334. package/dist/cinematic/DepthHazePass.js.map +1 -1
  335. package/dist/cinematic/FilmGrainPass.d.ts +5 -8
  336. package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
  337. package/dist/cinematic/FilmGrainPass.js +5 -16
  338. package/dist/cinematic/FilmGrainPass.js.map +1 -1
  339. package/dist/cinematic/VignettePass.d.ts +5 -9
  340. package/dist/cinematic/VignettePass.d.ts.map +1 -1
  341. package/dist/cinematic/VignettePass.js +5 -16
  342. package/dist/cinematic/VignettePass.js.map +1 -1
  343. package/dist/cinematic/index.d.ts +2 -1
  344. package/dist/cinematic/index.d.ts.map +1 -1
  345. package/dist/cinematic/index.js +1 -1
  346. package/dist/cinematic/index.js.map +1 -1
  347. package/dist/contracts/atmosphere.d.ts +30 -0
  348. package/dist/contracts/atmosphere.d.ts.map +1 -0
  349. package/dist/contracts/atmosphere.js +42 -0
  350. package/dist/contracts/atmosphere.js.map +1 -0
  351. package/dist/contracts/blend.d.ts +28 -0
  352. package/dist/contracts/blend.d.ts.map +1 -0
  353. package/dist/contracts/blend.js +73 -0
  354. package/dist/contracts/blend.js.map +1 -0
  355. package/dist/contracts/core.d.ts +47 -0
  356. package/dist/contracts/core.d.ts.map +1 -0
  357. package/dist/contracts/core.js +70 -0
  358. package/dist/contracts/core.js.map +1 -0
  359. package/dist/contracts/deform.d.ts +38 -0
  360. package/dist/contracts/deform.d.ts.map +1 -0
  361. package/dist/contracts/deform.js +14 -0
  362. package/dist/contracts/deform.js.map +1 -0
  363. package/dist/contracts/device.d.ts +71 -0
  364. package/dist/contracts/device.d.ts.map +1 -0
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  1631. package/dist/webgpu/WebGPUCompute.js.map +1 -1
  1632. package/dist/webgpu/WebGPUPipelineCache.d.ts +4 -0
  1633. package/dist/webgpu/WebGPUPipelineCache.d.ts.map +1 -1
  1634. package/dist/webgpu/WebGPUPipelineCache.js +4 -0
  1635. package/dist/webgpu/WebGPUPipelineCache.js.map +1 -1
  1636. package/dist/webgpu/WebGPUPostShaders.d.ts.map +1 -1
  1637. package/dist/webgpu/WebGPUPostShaders.js +33 -2
  1638. package/dist/webgpu/WebGPUPostShaders.js.map +1 -1
  1639. package/dist/webgpu/WebGPUTexture.d.ts +1 -0
  1640. package/dist/webgpu/WebGPUTexture.d.ts.map +1 -1
  1641. package/dist/webgpu/WebGPUTexture.js.map +1 -1
  1642. package/dist/world/chunks.d.ts +15 -0
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  1644. package/dist/world/chunks.js +56 -0
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  1646. package/dist/world/index.d.ts +38 -0
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  1648. package/dist/world/index.js +39 -0
  1649. package/dist/world/index.js.map +1 -0
  1650. package/dist/world/shared/shaders/worldLightFallback.d.ts +12 -0
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  1652. package/dist/world/shared/shaders/worldLightFallback.js +82 -0
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  1654. package/dist/world/space/PlanetMaterial.d.ts +24 -0
  1655. package/dist/world/space/PlanetMaterial.d.ts.map +1 -0
  1656. package/dist/world/space/PlanetMaterial.js +82 -0
  1657. package/dist/world/space/PlanetMaterial.js.map +1 -0
  1658. package/dist/world/space/SpaceSkyBake.d.ts +46 -0
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  1660. package/dist/world/space/SpaceSkyBake.js +145 -0
  1661. package/dist/world/space/SpaceSkyBake.js.map +1 -0
  1662. package/dist/world/space/shaders/planet.d.ts +8 -0
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  1664. package/dist/world/space/shaders/planet.js +55 -0
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  1666. package/dist/world/space/shaders/spaceBake.d.ts +9 -0
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  1668. package/dist/world/space/shaders/spaceBake.js +102 -0
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  1670. package/dist/world/terrain/SplatBake.d.ts +76 -0
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  1674. package/dist/world/terrain/TerrainCdlod.d.ts +67 -0
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  1678. package/dist/world/terrain/TerrainHeightTexture.d.ts +44 -0
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  1680. package/dist/world/terrain/TerrainHeightTexture.js +173 -0
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  1686. package/dist/world/terrain/shaders/terrain.vert.glsl.d.ts +19 -0
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  1688. package/dist/world/terrain/shaders/terrain.vert.glsl.js +162 -0
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  1690. package/dist/world/terrain/shaders/terrainCdlod.d.ts +23 -0
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  1698. package/dist/world/vegetation/FoliageMaterial.d.ts +14 -0
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  1706. package/dist/world/vegetation/ImpostorMaterial.d.ts +20 -0
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  1708. package/dist/world/vegetation/ImpostorMaterial.js +80 -0
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  1710. package/dist/world/vegetation/InstanceChunkGrid.d.ts +67 -0
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  1714. package/dist/world/vegetation/WindCpu.d.ts +19 -0
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  1718. package/dist/world/vegetation/WindField.d.ts +42 -0
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  1720. package/dist/world/vegetation/WindField.js +154 -0
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  1722. package/dist/world/vegetation/shaders/foliage.d.ts +8 -0
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  1734. package/dist/world/vegetation/shaders/wind.d.ts +9 -0
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  1748. package/dist/world/water/SceneCopyFallback.js +150 -0
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  1754. package/dist/world/water/WaterMaterial.d.ts +23 -0
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  1771. package/dist/ArchitecturalMaterialCatalog.d.ts +0 -30
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  1819. package/dist/production-runtime/ProductionWebGL2Renderer.d.ts +0 -65
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  1823. package/dist/threejs-example-parity/index.d.ts +0 -57
  1824. package/dist/threejs-example-parity/index.d.ts.map +0 -1
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@@ -120,9 +120,6 @@ class WebGPURenderTarget {
120
120
  disposed = false;
121
121
  nativeNeedsClear = true;
122
122
  nativeClearColor = [0, 0, 0, 1];
123
- colorPixels;
124
- colorFloatPixels;
125
- depthPixels;
126
123
  constructor(id, width, height, label, colorTexture, depthTexture, nativeTexture, nativeView, nativeDepthTexture, nativeDepthView, hasDepth, sampleCount, nativeMultisampleTexture, nativeMultisampleView) {
127
124
  this.id = id;
128
125
  this.width = width;
@@ -138,11 +135,6 @@ class WebGPURenderTarget {
138
135
  this.sampleCount = sampleCount;
139
136
  this.nativeMultisampleTexture = nativeMultisampleTexture;
140
137
  this.nativeMultisampleView = nativeMultisampleView;
141
- this.colorPixels = new Uint8Array(width * height * 4);
142
- this.colorFloatPixels = colorTexture.format === "rgba16f" || colorTexture.format === "rgba32f"
143
- ? new Float32Array(width * height * 4)
144
- : null;
145
- this.depthPixels = hasDepth ? new Float32Array(width * height).fill(1) : null;
146
138
  }
147
139
  dispose() {
148
140
  if (!this.disposed) {
@@ -211,9 +203,6 @@ export class WebGPUDevice {
211
203
  renderTargets = new Set();
212
204
  nativeSampledTextures = new Map();
213
205
  activeRenderTarget = null;
214
- backbufferPixels = null;
215
- backbufferWidth = 0;
216
- backbufferHeight = 0;
217
206
  canvasDepthTexture = null;
218
207
  canvasDepthView = null;
219
208
  canvasDepthWidth = 0;
@@ -269,8 +258,7 @@ export class WebGPUDevice {
269
258
  ...(supportsCanvasSurface ? ["canvas-surface"] : [])
270
259
  ],
271
260
  limitations: [
272
- "Synchronous readPixels remains CPU-shadowed for deterministic tests; use readPixelsAsync for native WebGPU texture-to-buffer readback when available.",
273
- "Renderer.render() stays synchronous and uses CPU-shadowed readback for deterministic compatibility; use Renderer.renderAsync() when renderer-owned WebGPU postprocess must read native render targets.",
261
+ "Synchronous readPixels/readFloatPixels throw WEBGPU_SYNC_READBACK_UNSUPPORTED; use readPixelsAsync/readFloatPixelsAsync for native texture-to-buffer readback.",
274
262
  "Sampleable WebGPU depth render-target textures are not advertised until native texture binding and depth readback evidence exists.",
275
263
  ...(supportsNativeRenderPipeline ? [] : ["native WebGPU render-pipeline submission requires createRenderPipeline, createTexture, and createCommandEncoder."]),
276
264
  ...(hasNativeSampledTextureBinding(device) ? [] : ["native WebGPU sampled texture binding requires createSampler, createTexture, and queue.writeTexture."]),
@@ -373,6 +361,15 @@ export class WebGPUDevice {
373
361
  }
374
362
  createRenderTarget(descriptor) {
375
363
  this.assertAlive();
364
+ if ((descriptor.dimension !== undefined && descriptor.dimension !== "2d") ||
365
+ descriptor.layers !== undefined ||
366
+ descriptor.depthOnly === true ||
367
+ descriptor.depthCompare === true ||
368
+ (descriptor.colorAttachments?.length ?? 0) > 0) {
369
+ throw new RenderDeviceError("WebGPU layered, depth-only, depth-compare and MRT render targets are not yet implemented", "UNSUPPORTED_RENDER_TARGET_FEATURE", {
370
+ label: descriptor.label
371
+ });
372
+ }
376
373
  if (!Number.isInteger(descriptor.width) ||
377
374
  descriptor.width <= 0 ||
378
375
  !Number.isInteger(descriptor.height) ||
@@ -454,12 +451,6 @@ export class WebGPUDevice {
454
451
  actualLength: pixels.length
455
452
  });
456
453
  }
457
- webgpuTarget.colorPixels.set(pixels);
458
- if (webgpuTarget.colorFloatPixels) {
459
- for (let index = 0; index < pixels.length; index += 1) {
460
- webgpuTarget.colorFloatPixels[index] = pixels[index] / 255;
461
- }
462
- }
463
454
  if (webgpuTarget.nativeTexture && webgpuTarget.colorTexture.format === "rgba8" && hasNativeTextureUpload(this.device)) {
464
455
  this.device.queue.writeTexture({ texture: webgpuTarget.nativeTexture }, pixels, { bytesPerRow: webgpuTarget.width * 4, rowsPerImage: webgpuTarget.height }, { width: webgpuTarget.width, height: webgpuTarget.height, depthOrArrayLayers: 1 });
465
456
  this.nativeTextureUploads += 1;
@@ -475,51 +466,15 @@ export class WebGPUDevice {
475
466
  format: target.colorTexture.format
476
467
  });
477
468
  }
478
- this.backbufferPixels = target.colorPixels.slice();
479
- this.backbufferWidth = target.width;
480
- this.backbufferHeight = target.height;
481
469
  this.activeRenderTarget = null;
482
470
  this.canvasSubmissions += 1;
483
471
  }
484
472
  readPixels(x, y, width, height) {
485
473
  this.assertAlive();
486
- if (![x, y, width, height].every(Number.isInteger) || x < 0 || y < 0 || width <= 0 || height <= 0) {
487
- throw new RenderDeviceError("Readback rectangle must be positive and in bounds", "INVALID_READBACK_RECT", { x, y, width, height });
488
- }
489
- const boundsWidth = this.activeRenderTarget?.width ?? (this.backbufferPixels ? this.backbufferWidth : this.viewportWidth);
490
- const boundsHeight = this.activeRenderTarget?.height ?? (this.backbufferPixels ? this.backbufferHeight : this.viewportHeight);
491
- if (x + width > boundsWidth || y + height > boundsHeight) {
492
- throw new RenderDeviceError("Readback rectangle exceeds framebuffer bounds", "READBACK_OUT_OF_BOUNDS", {
493
- x,
494
- y,
495
- width,
496
- height,
497
- boundsWidth,
498
- boundsHeight
499
- });
500
- }
501
- const output = new Uint8Array(width * height * 4);
502
- const target = this.activeRenderTarget;
503
- if (!target) {
504
- if (this.backbufferPixels) {
505
- for (let row = 0; row < height; row += 1) {
506
- const sourceOffset = ((y + row) * this.backbufferWidth + x) * 4;
507
- const destOffset = row * width * 4;
508
- output.set(this.backbufferPixels.subarray(sourceOffset, sourceOffset + width * 4), destOffset);
509
- }
510
- return output;
511
- }
512
- const bytes = rgbaBytes(this.clearColor);
513
- for (let index = 0; index < output.length; index += 4)
514
- output.set(bytes, index);
515
- return output;
516
- }
517
- for (let row = 0; row < height; row += 1) {
518
- const sourceOffset = ((y + row) * target.width + x) * 4;
519
- const destOffset = row * width * 4;
520
- output.set(target.colorPixels.subarray(sourceOffset, sourceOffset + width * 4), destOffset);
521
- }
522
- return output;
474
+ // PRD 11 Phase 1 freeze: the CPU-shadowed framebuffer is removed. Synchronous
475
+ // byte readback never existed on real WebGPU — use `readPixelsAsync`
476
+ // (native copyTextureToBuffer) or the MockRenderDevice CPU raster in tests.
477
+ throw new RenderDeviceError("Synchronous WebGPU readPixels is unsupported; use readPixelsAsync or MockRenderDevice", "WEBGPU_SYNC_READBACK_UNSUPPORTED", { x, y, width, height });
523
478
  }
524
479
  async readPixelsAsync(x, y, width, height) {
525
480
  this.assertAlive();
@@ -689,50 +644,9 @@ export class WebGPUDevice {
689
644
  }
690
645
  readFloatPixels(x, y, width, height) {
691
646
  this.assertAlive();
692
- if (![x, y, width, height].every(Number.isInteger) || x < 0 || y < 0 || width <= 0 || height <= 0) {
693
- throw new RenderDeviceError("Float readback rectangle must be positive and in bounds", "INVALID_READBACK_RECT", { x, y, width, height });
694
- }
695
- const boundsWidth = this.activeRenderTarget?.width ?? (this.backbufferPixels ? this.backbufferWidth : this.viewportWidth);
696
- const boundsHeight = this.activeRenderTarget?.height ?? (this.backbufferPixels ? this.backbufferHeight : this.viewportHeight);
697
- if (x + width > boundsWidth || y + height > boundsHeight) {
698
- throw new RenderDeviceError("Float readback rectangle exceeds framebuffer bounds", "READBACK_OUT_OF_BOUNDS", {
699
- x,
700
- y,
701
- width,
702
- height,
703
- boundsWidth,
704
- boundsHeight
705
- });
706
- }
707
- const output = new Float32Array(width * height * 4);
708
- const target = this.activeRenderTarget;
709
- if (!target) {
710
- if (this.backbufferPixels) {
711
- const bytes = this.readPixels(x, y, width, height);
712
- for (let index = 0; index < bytes.length; index += 1)
713
- output[index] = bytes[index] / 255;
714
- return output;
715
- }
716
- for (let index = 0; index < output.length; index += 4) {
717
- output[index] = this.clearColor[0];
718
- output[index + 1] = this.clearColor[1];
719
- output[index + 2] = this.clearColor[2];
720
- output[index + 3] = this.clearColor[3];
721
- }
722
- return output;
723
- }
724
- if (target.colorFloatPixels) {
725
- for (let row = 0; row < height; row += 1) {
726
- const sourceOffset = ((y + row) * target.width + x) * 4;
727
- const destOffset = row * width * 4;
728
- output.set(target.colorFloatPixels.subarray(sourceOffset, sourceOffset + width * 4), destOffset);
729
- }
730
- return output;
731
- }
732
- const bytes = this.readPixels(x, y, width, height);
733
- for (let index = 0; index < bytes.length; index += 1)
734
- output[index] = bytes[index] / 255;
735
- return output;
647
+ // PRD 11 Phase 1 freeze: same removal as `readPixels` — the float shadow was
648
+ // a CPU-only convenience; use `readFloatPixelsAsync` for real WebGPU reads.
649
+ throw new RenderDeviceError("Synchronous WebGPU readFloatPixels is unsupported; use readFloatPixelsAsync or MockRenderDevice", "WEBGPU_SYNC_READBACK_UNSUPPORTED", { x, y, width, height });
736
650
  }
737
651
  beginFrame(width, height) {
738
652
  this.assertAlive();
@@ -814,7 +728,6 @@ export class WebGPUDevice {
814
728
  });
815
729
  }
816
730
  this.submitNativeRenderPass(command, vertexBuffer);
817
- this.rasterizeDraw(command, vertexBuffer);
818
731
  this.drawCalls += 1;
819
732
  }
820
733
  async waitForSubmittedWork() {
@@ -1402,72 +1315,6 @@ export class WebGPUDevice {
1402
1315
  }
1403
1316
  return target;
1404
1317
  }
1405
- rasterizeDraw(command, vertexBuffer) {
1406
- if (!this.activeRenderTarget || !command.vertexFormat?.hasAttribute("position"))
1407
- return;
1408
- const position = command.vertexFormat.getAttribute("position");
1409
- const colorAttribute = command.vertexFormat.hasAttribute("color") ? command.vertexFormat.getAttribute("color") : null;
1410
- const uvAttribute = command.vertexFormat.hasAttribute("uv") ? command.vertexFormat.getAttribute("uv") : null;
1411
- if (position.components < 2)
1412
- return;
1413
- const indices = this.indicesFor(command);
1414
- const color = uniformColor(command.uniforms);
1415
- const texture = uniformBaseColorTextureBinding(command.uniforms);
1416
- const shadow = uniformForwardShadow(command.uniforms);
1417
- const instanceMatrices = uniformRasterMatrices(command.uniforms, command.instanceCount ?? 1);
1418
- const modelMatrices = uniformRasterModelMatrices(command.uniforms, command.instanceCount ?? 1);
1419
- const depthTest = command.renderState?.depthTest !== false && this.activeRenderTarget.depthPixels !== null;
1420
- const depthWrite = command.renderState?.depthWrite !== false;
1421
- // Full joint-palette skinning (up to 96 joints, WebGL2 parity). readLocal applies morph then skin.
1422
- const jointPalette = jointPaletteFor(command.uniforms);
1423
- const format = command.vertexFormat;
1424
- const readLocal = (index) => skinLocalPosition(readMorphedPosition(vertexBuffer.bytes, format.stride, position.offset, index, command.uniforms), vertexBuffer.bytes, format, index, jointPalette);
1425
- for (let instanceIndex = 0; instanceIndex < instanceMatrices.length; instanceIndex += 1) {
1426
- const matrix = instanceMatrices[instanceIndex] ?? identityMatrix();
1427
- const modelMatrix = modelMatrices[instanceIndex] ?? identityMatrix();
1428
- if (command.topology === "triangles") {
1429
- for (let offset = 0; offset + 2 < indices.length; offset += 3) {
1430
- const indexA = indices[offset];
1431
- const indexB = indices[offset + 1];
1432
- const indexC = indices[offset + 2];
1433
- const localA = readLocal(indexA);
1434
- const localB = readLocal(indexB);
1435
- const localC = readLocal(indexC);
1436
- const a = transformPosition(localA, matrix);
1437
- const b = transformPosition(localB, matrix);
1438
- const c = transformPosition(localC, matrix);
1439
- const worldA = transformPosition(localA, modelMatrix);
1440
- const worldB = transformPosition(localB, modelMatrix);
1441
- const worldC = transformPosition(localC, modelMatrix);
1442
- const colorA = readVertexColor(vertexBuffer.bytes, command.vertexFormat.stride, colorAttribute?.offset, indexA, colorAttribute?.components);
1443
- const colorB = readVertexColor(vertexBuffer.bytes, command.vertexFormat.stride, colorAttribute?.offset, indexB, colorAttribute?.components);
1444
- const colorC = readVertexColor(vertexBuffer.bytes, command.vertexFormat.stride, colorAttribute?.offset, indexC, colorAttribute?.components);
1445
- const uvA = readVertexUv(vertexBuffer.bytes, command.vertexFormat.stride, uvAttribute?.offset, indexA);
1446
- const uvB = readVertexUv(vertexBuffer.bytes, command.vertexFormat.stride, uvAttribute?.offset, indexB);
1447
- const uvC = readVertexUv(vertexBuffer.bytes, command.vertexFormat.stride, uvAttribute?.offset, indexC);
1448
- rasterizeTriangle(this.activeRenderTarget, a, b, c, worldA, worldB, worldC, color, colorA, colorB, colorC, uvA, uvB, uvC, texture, shadow, depthTest, depthWrite);
1449
- }
1450
- }
1451
- else if (command.topology === "lines") {
1452
- for (let offset = 0; offset + 1 < indices.length; offset += 2) {
1453
- const indexA = indices[offset];
1454
- const indexB = indices[offset + 1];
1455
- const a = transformPosition(readLocal(indexA), matrix);
1456
- const b = transformPosition(readLocal(indexB), matrix);
1457
- const colorA = readVertexColor(vertexBuffer.bytes, command.vertexFormat.stride, colorAttribute?.offset, indexA, colorAttribute?.components);
1458
- const colorB = readVertexColor(vertexBuffer.bytes, command.vertexFormat.stride, colorAttribute?.offset, indexB, colorAttribute?.components);
1459
- rasterizeLine(this.activeRenderTarget, a, b, color, colorA, colorB, depthTest, depthWrite);
1460
- }
1461
- }
1462
- else {
1463
- for (const index of indices) {
1464
- const point = transformPosition(readLocal(index), matrix);
1465
- const vertexColor = readVertexColor(vertexBuffer.bytes, command.vertexFormat.stride, colorAttribute?.offset, index, colorAttribute?.components);
1466
- rasterizePoint(this.activeRenderTarget, point, multiplyColor(color, vertexColor), depthTest, depthWrite);
1467
- }
1468
- }
1469
- }
1470
- }
1471
1318
  submitNativeRenderPass(command, vertexBuffer) {
1472
1319
  const resolveView = this.activeRenderTarget?.nativeView ?? null;
1473
1320
  const nativeView = this.activeRenderTarget?.nativeMultisampleView ?? resolveView ?? this.currentCanvasView();
@@ -1918,7 +1765,7 @@ export class WebGPUDevice {
1918
1765
  data[167] = 1;
1919
1766
  data[168] = uniformNumber(command.uniforms?.get("u_metallicRoughnessTextureEnabled"), metallicRoughnessBinding ? 1 : 0);
1920
1767
  data[169] = uniformNumber(command.uniforms?.get("u_occlusionTextureEnabled"), occlusionBinding ? 1 : 0);
1921
- data[170] = uniformNumber(command.uniforms?.get("u_productColorSmoothing"), 0);
1768
+ data[170] = 0; // materialFlags.z was the product-colour smoothing flag — removed in the PRD 11 Phase 1 freeze
1922
1769
  data[171] = uniformNumber(command.uniforms?.get("u_clusteredLightEnabled"), 0);
1923
1770
  data.set(uniformMat4(command.uniforms?.get("u_normalMatrix")) ?? identityMatrix(), 172);
1924
1771
  const modelMatrix = uniformMat4(command.uniforms?.get("u_modelMatrix")) ?? identityMatrix();
@@ -2075,21 +1922,9 @@ export class WebGPUDevice {
2075
1922
  clearActiveRenderTarget(color) {
2076
1923
  if (!this.activeRenderTarget)
2077
1924
  return;
2078
- const bytes = rgbaBytes(color);
2079
- for (let index = 0; index < this.activeRenderTarget.colorPixels.length; index += 4) {
2080
- this.activeRenderTarget.colorPixels.set(bytes, index);
2081
- }
1925
+ // Phase 1 freeze: clears are native-load-op state only (no CPU shadow).
2082
1926
  this.activeRenderTarget.nativeNeedsClear = true;
2083
1927
  this.activeRenderTarget.nativeClearColor = color;
2084
- this.activeRenderTarget.depthPixels?.fill(1);
2085
- if (this.activeRenderTarget.colorFloatPixels) {
2086
- for (let index = 0; index < this.activeRenderTarget.colorFloatPixels.length; index += 4) {
2087
- this.activeRenderTarget.colorFloatPixels[index] = color[0];
2088
- this.activeRenderTarget.colorFloatPixels[index + 1] = color[1];
2089
- this.activeRenderTarget.colorFloatPixels[index + 2] = color[2];
2090
- this.activeRenderTarget.colorFloatPixels[index + 3] = color[3];
2091
- }
2092
- }
2093
1928
  }
2094
1929
  indicesFor(command) {
2095
1930
  if (!command.indexBuffer) {
@@ -2341,9 +2176,6 @@ function writeAlignedQueueBuffer(queue, buffer, byteOffset, data, nativeByteLeng
2341
2176
  padded.set(bytes, byteOffset - alignedOffset);
2342
2177
  queue.writeBuffer(buffer, alignedOffset, padded);
2343
2178
  }
2344
- function rgbaBytes(color) {
2345
- return new Uint8Array(color.map((channel) => Math.round(Math.max(0, Math.min(1, channel)) * 255)));
2346
- }
2347
2179
  function halfFloatToNumber(bits) {
2348
2180
  const sign = (bits & 0x8000) ? -1 : 1;
2349
2181
  const exponent = (bits >> 10) & 0x1f;
@@ -2414,339 +2246,13 @@ function uniformMat4Array(value, count) {
2414
2246
  return matrix.length === 16 && matrix.every(Number.isFinite) ? matrix : identityMatrix();
2415
2247
  });
2416
2248
  }
2417
- function uniformRasterMatrices(uniforms, instanceCount) {
2418
- const modelViewProjection = uniformMat4(uniforms?.get("u_modelViewProjection")) ?? identityMatrix();
2419
- const value = uniforms?.get("u_instanceMatrices");
2420
- const numbers = value instanceof Float32Array || Array.isArray(value) ? Array.from(value) : [];
2421
- if (numbers.length < instanceCount * 16 || !numbers.slice(0, instanceCount * 16).every(Number.isFinite)) {
2422
- return Array.from({ length: instanceCount }, () => modelViewProjection);
2423
- }
2424
- return Array.from({ length: instanceCount }, (_, index) => multiplyMat4(modelViewProjection, numbers.slice(index * 16, index * 16 + 16)));
2425
- }
2426
- function uniformRasterModelMatrices(uniforms, instanceCount) {
2427
- const modelMatrix = uniformMat4(uniforms?.get("u_modelMatrix")) ?? identityMatrix();
2428
- const value = uniforms?.get("u_instanceMatrices");
2429
- const numbers = value instanceof Float32Array || Array.isArray(value) ? Array.from(value) : [];
2430
- if (numbers.length < instanceCount * 16 || !numbers.slice(0, instanceCount * 16).every(Number.isFinite)) {
2431
- return Array.from({ length: instanceCount }, () => modelMatrix);
2432
- }
2433
- return Array.from({ length: instanceCount }, (_, index) => multiplyMat4(modelMatrix, numbers.slice(index * 16, index * 16 + 16)));
2434
- }
2435
- function uniformForwardShadow(uniforms) {
2436
- if (!uniforms)
2437
- return null;
2438
- const enabled = uniforms.get("u_shadowMapEnabled");
2439
- if (typeof enabled !== "number" || enabled < 0.5)
2440
- return null;
2441
- const texture = uniforms.get("u_shadowMapTexture");
2442
- const matrix = uniformMat4(uniforms.get("u_shadowMapMatrix")) ?? identityMatrix();
2443
- if (!isTextureBinding(texture) || !texture.texture || texture.texture.disposed || !texture.validate().ok) {
2444
- return null;
2445
- }
2446
- const strengthValue = uniforms.get("u_shadowMapStrength");
2447
- const biasValue = uniforms.get("u_shadowMapBias");
2448
- const strength = typeof strengthValue === "number" && Number.isFinite(strengthValue) ? Math.max(0, Math.min(1, strengthValue)) : 0.65;
2449
- const bias = typeof biasValue === "number" && Number.isFinite(biasValue) ? Math.max(0, biasValue) : 0.001;
2450
- return { texture, matrix, strength, bias };
2451
- }
2452
2249
  function uniformMat4(value) {
2453
2250
  const numbers = value instanceof Float32Array || Array.isArray(value) ? Array.from(value) : [];
2454
2251
  return numbers.length === 16 && numbers.every(Number.isFinite) ? numbers : null;
2455
2252
  }
2456
- function multiplyMat4(left, right) {
2457
- const out = new Array(16);
2458
- for (let row = 0; row < 4; row += 1) {
2459
- for (let column = 0; column < 4; column += 1) {
2460
- out[column * 4 + row] =
2461
- (left[0 * 4 + row] ?? 0) * (right[column * 4 + 0] ?? 0) +
2462
- (left[1 * 4 + row] ?? 0) * (right[column * 4 + 1] ?? 0) +
2463
- (left[2 * 4 + row] ?? 0) * (right[column * 4 + 2] ?? 0) +
2464
- (left[3 * 4 + row] ?? 0) * (right[column * 4 + 3] ?? 0);
2465
- }
2466
- }
2467
- return out;
2468
- }
2469
- function transformPosition(position, matrix) {
2470
- const x = (matrix[0] ?? 1) * position[0] + (matrix[4] ?? 0) * position[1] + (matrix[8] ?? 0) * position[2] + (matrix[12] ?? 0);
2471
- const y = (matrix[1] ?? 0) * position[0] + (matrix[5] ?? 1) * position[1] + (matrix[9] ?? 0) * position[2] + (matrix[13] ?? 0);
2472
- const z = (matrix[2] ?? 0) * position[0] + (matrix[6] ?? 0) * position[1] + (matrix[10] ?? 1) * position[2] + (matrix[14] ?? 0);
2473
- const w = (matrix[3] ?? 0) * position[0] + (matrix[7] ?? 0) * position[1] + (matrix[11] ?? 0) * position[2] + (matrix[15] ?? 1);
2474
- const inverseW = Math.abs(w) > 1e-8 ? 1 / w : 1;
2475
- return [
2476
- x * inverseW,
2477
- y * inverseW,
2478
- z * inverseW
2479
- ];
2480
- }
2481
- function toDepth(ndcZ) {
2482
- return Math.max(0, Math.min(1, ndcZ * 0.5 + 0.5));
2483
- }
2484
- function passesDepthTest(target, pixelIndex, depth, enabled, write) {
2485
- if (!enabled || !target.depthPixels)
2486
- return true;
2487
- if (depth > (target.depthPixels[pixelIndex] ?? 1) + 1e-6)
2488
- return false;
2489
- if (write)
2490
- target.depthPixels[pixelIndex] = depth;
2491
- return true;
2492
- }
2493
- function readPosition(bytes, stride, offset, vertexIndex) {
2494
- const view = new DataView(bytes.buffer, bytes.byteOffset, bytes.byteLength);
2495
- const base = vertexIndex * stride + offset;
2496
- return [
2497
- view.getFloat32(base, true),
2498
- view.getFloat32(base + 4, true),
2499
- view.getFloat32(base + 8, true)
2500
- ];
2501
- }
2502
- function readMorphedPosition(bytes, stride, offset, vertexIndex, uniforms) {
2503
- const basePosition = readPosition(bytes, stride, offset, vertexIndex);
2504
- const packed = uniforms?.get("u_morphPositionDeltas");
2505
- const weights = uniforms?.get("u_morphWeights");
2506
- const targetCountValue = uniforms?.get("u_morphTargetCount");
2507
- if (!(packed instanceof Float32Array) || !(weights instanceof Float32Array) || typeof targetCountValue !== "number") {
2508
- return basePosition;
2509
- }
2510
- const targetCount = Math.max(0, Math.min(weights.length, Math.floor(targetCountValue)));
2511
- let x = basePosition[0];
2512
- let y = basePosition[1];
2513
- let z = basePosition[2];
2514
- for (let target = 0; target < targetCount; target += 1) {
2515
- const weight = weights[target] ?? 0;
2516
- const deltaOffset = (target * 64 + vertexIndex) * 4;
2517
- x += (packed[deltaOffset] ?? 0) * weight;
2518
- y += (packed[deltaOffset + 1] ?? 0) * weight;
2519
- z += (packed[deltaOffset + 2] ?? 0) * weight;
2520
- }
2521
- return [x, y, z];
2522
- }
2523
- function toPixel(position, width, height) {
2524
- return [
2525
- (position[0] * 0.5 + 0.5) * (width - 1),
2526
- (1 - (position[1] * 0.5 + 0.5)) * (height - 1),
2527
- toDepth(position[2])
2528
- ];
2529
- }
2530
2253
  function identityMatrix() {
2531
2254
  return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
2532
2255
  }
2533
- function readVec4Attribute(bytes, stride, offset, vertexIndex) {
2534
- const view = new DataView(bytes.buffer, bytes.byteOffset, bytes.byteLength);
2535
- const base = vertexIndex * stride + offset;
2536
- return [
2537
- view.getFloat32(base, true),
2538
- view.getFloat32(base + 4, true),
2539
- view.getFloat32(base + 8, true),
2540
- view.getFloat32(base + 12, true)
2541
- ];
2542
- }
2543
- // CPU skinning for the WebGPU emulation rasterizer: blend the joint palette (up to the full
2544
- // WebGL2-parity 96-joint count) by the vertex's 4 joint indices + weights, then transform the local
2545
- // position by the blended matrix. Mirrors the WebGL2 skinning path so a skinned character deforms
2546
- // identically on both backends. `palette` may hold up to 96 matrices (parity with WebGL2).
2547
- function skinLocalPosition(local, bytes, format, vertexIndex, palette) {
2548
- if (palette.length === 0 || !format.hasAttribute("joints") || !format.hasAttribute("weights")) {
2549
- return local;
2550
- }
2551
- const joints = readVec4Attribute(bytes, format.stride, format.getAttribute("joints").offset, vertexIndex);
2552
- const weights = readVec4Attribute(bytes, format.stride, format.getAttribute("weights").offset, vertexIndex);
2553
- const weightSum = weights[0] + weights[1] + weights[2] + weights[3];
2554
- if (weightSum <= 1e-4)
2555
- return local;
2556
- const blended = new Array(16).fill(0);
2557
- const maxJoint = palette.length - 1;
2558
- for (let influence = 0; influence < 4; influence += 1) {
2559
- const weight = weights[influence] ?? 0;
2560
- if (weight === 0)
2561
- continue;
2562
- const jointIndex = Math.max(0, Math.min(maxJoint, Math.round(joints[influence] ?? 0)));
2563
- const jointMatrix = palette[jointIndex] ?? identityMatrix();
2564
- for (let k = 0; k < 16; k += 1)
2565
- blended[k] += (jointMatrix[k] ?? 0) * weight;
2566
- }
2567
- return transformPosition(local, blended);
2568
- }
2569
- function jointPaletteFor(uniforms) {
2570
- const value = uniforms?.get("u_jointMatrices");
2571
- const length = value instanceof Float32Array || Array.isArray(value) ? value.length : 0;
2572
- const count = Math.min(MAX_WEBGPU_SKINNING_JOINTS, Math.floor(length / 16));
2573
- return count > 0 ? uniformMat4Array(value, count) : [];
2574
- }
2575
- function readVertexColor(bytes, stride, offset, vertexIndex, components = 4) {
2576
- if (offset === undefined)
2577
- return [1, 1, 1, 1];
2578
- const view = new DataView(bytes.buffer, bytes.byteOffset, bytes.byteLength);
2579
- const base = vertexIndex * stride + offset;
2580
- return [
2581
- view.getFloat32(base, true),
2582
- view.getFloat32(base + 4, true),
2583
- view.getFloat32(base + 8, true),
2584
- components >= 4 ? view.getFloat32(base + 12, true) : 1
2585
- ];
2586
- }
2587
- function readVertexUv(bytes, stride, offset, vertexIndex) {
2588
- if (offset === undefined)
2589
- return [0, 0];
2590
- const view = new DataView(bytes.buffer, bytes.byteOffset, bytes.byteLength);
2591
- const base = vertexIndex * stride + offset;
2592
- return [view.getFloat32(base, true), view.getFloat32(base + 4, true)];
2593
- }
2594
- function rasterizeTriangle(target, a, b, c, worldA, worldB, worldC, color, colorA, colorB, colorC, uvA, uvB, uvC, texture, shadow, depthTest, depthWrite) {
2595
- const pa = toPixel(a, target.width, target.height);
2596
- const pb = toPixel(b, target.width, target.height);
2597
- const pc = toPixel(c, target.width, target.height);
2598
- const minX = clampInt(Math.floor(Math.min(pa[0], pb[0], pc[0])), 0, target.width - 1);
2599
- const maxX = clampInt(Math.ceil(Math.max(pa[0], pb[0], pc[0])), 0, target.width - 1);
2600
- const minY = clampInt(Math.floor(Math.min(pa[1], pb[1], pc[1])), 0, target.height - 1);
2601
- const maxY = clampInt(Math.ceil(Math.max(pa[1], pb[1], pc[1])), 0, target.height - 1);
2602
- const area = edge(pa, pb, pc);
2603
- if (Math.abs(area) < 1e-6)
2604
- return;
2605
- for (let y = minY; y <= maxY; y += 1) {
2606
- for (let x = minX; x <= maxX; x += 1) {
2607
- const p = [x + 0.5, y + 0.5];
2608
- const w0 = edge(pb, pc, p);
2609
- const w1 = edge(pc, pa, p);
2610
- const w2 = edge(pa, pb, p);
2611
- if ((w0 >= 0 && w1 >= 0 && w2 >= 0) || (w0 <= 0 && w1 <= 0 && w2 <= 0)) {
2612
- const invArea = 1 / area;
2613
- const wa = w0 * invArea;
2614
- const wb = w1 * invArea;
2615
- const wc = w2 * invArea;
2616
- const uv = [
2617
- uvA[0] * wa + uvB[0] * wb + uvC[0] * wc,
2618
- uvA[1] * wa + uvB[1] * wb + uvC[1] * wc
2619
- ];
2620
- const worldPosition = [
2621
- worldA[0] * wa + worldB[0] * wb + worldC[0] * wc,
2622
- worldA[1] * wa + worldB[1] * wb + worldC[1] * wc,
2623
- worldA[2] * wa + worldB[2] * wb + worldC[2] * wc
2624
- ];
2625
- const pixelIndex = y * target.width + x;
2626
- const depth = pa[2] * wa + pb[2] * wb + pc[2] * wc;
2627
- if (!passesDepthTest(target, pixelIndex, depth, depthTest, depthWrite))
2628
- continue;
2629
- const shadedColor = multiplyColor(multiplyColor(color, interpolateColor(colorA, colorB, colorC, wa, wb, wc)), texture ? sampleTextureBinding(texture, uv) : [1, 1, 1, 1]);
2630
- target.colorPixels.set(rgbaBytes(multiplyColor(shadedColor, shadowFactor(shadow, worldPosition))), pixelIndex * 4);
2631
- }
2632
- }
2633
- }
2634
- }
2635
- function rasterizeLine(target, a, b, color, colorA, colorB, depthTest, depthWrite) {
2636
- const pa = toPixel(a, target.width, target.height);
2637
- const pb = toPixel(b, target.width, target.height);
2638
- const x0 = clampInt(Math.round(pa[0]), 0, target.width - 1);
2639
- const y0 = clampInt(Math.round(pa[1]), 0, target.height - 1);
2640
- const x1 = clampInt(Math.round(pb[0]), 0, target.width - 1);
2641
- const y1 = clampInt(Math.round(pb[1]), 0, target.height - 1);
2642
- const dx = Math.abs(x1 - x0);
2643
- const dy = Math.abs(y1 - y0);
2644
- const steps = Math.max(dx, dy, 1);
2645
- const shadedA = multiplyColor(color, colorA);
2646
- const shadedB = multiplyColor(color, colorB);
2647
- for (let step = 0; step <= steps; step += 1) {
2648
- const t = step / steps;
2649
- const x = clampInt(Math.round(x0 + (x1 - x0) * t), 0, target.width - 1);
2650
- const y = clampInt(Math.round(y0 + (y1 - y0) * t), 0, target.height - 1);
2651
- const pixelIndex = y * target.width + x;
2652
- const depth = pa[2] + (pb[2] - pa[2]) * t;
2653
- if (!passesDepthTest(target, pixelIndex, depth, depthTest, depthWrite))
2654
- continue;
2655
- const shaded = lerpColor(shadedA, shadedB, t);
2656
- target.colorPixels.set(rgbaBytes(shaded), pixelIndex * 4);
2657
- }
2658
- }
2659
- function rasterizePoint(target, point, color, depthTest, depthWrite) {
2660
- const pixel = toPixel(point, target.width, target.height);
2661
- const centerX = clampInt(Math.round(pixel[0]), 0, target.width - 1);
2662
- const centerY = clampInt(Math.round(pixel[1]), 0, target.height - 1);
2663
- const bytes = rgbaBytes(color);
2664
- for (let y = centerY - 2; y <= centerY + 2; y += 1) {
2665
- if (y < 0 || y >= target.height)
2666
- continue;
2667
- for (let x = centerX - 2; x <= centerX + 2; x += 1) {
2668
- if (x < 0 || x >= target.width)
2669
- continue;
2670
- const pixelIndex = y * target.width + x;
2671
- if (!passesDepthTest(target, pixelIndex, pixel[2], depthTest, depthWrite))
2672
- continue;
2673
- target.colorPixels.set(bytes, pixelIndex * 4);
2674
- }
2675
- }
2676
- }
2677
- function sampleTextureBinding(binding, uv) {
2678
- const texture = binding.texture;
2679
- if (!texture || texture.disposed)
2680
- return [1, 1, 1, 1];
2681
- const level = texture.textureLevels[0] ?? texture.fallbackTextureLevels[0];
2682
- if (!level || level.data.length < level.width * level.height * 4)
2683
- return [1, 1, 1, 1];
2684
- const transformed = binding.transformUV(uv);
2685
- const u = addressCoordinate(transformed[0], binding.sampler.addressU);
2686
- const v = addressCoordinate(transformed[1], binding.sampler.addressV);
2687
- const x = clampInt(Math.round(u * (level.width - 1)), 0, level.width - 1);
2688
- const y = clampInt(Math.round(v * (level.height - 1)), 0, level.height - 1);
2689
- const offset = (y * level.width + x) * 4;
2690
- const r = (level.data[offset] ?? 255) / 255;
2691
- const g = (level.data[offset + 1] ?? 255) / 255;
2692
- const b = (level.data[offset + 2] ?? 255) / 255;
2693
- return [
2694
- texture.colorSpace === "srgb" ? srgbToLinear(r) : r,
2695
- texture.colorSpace === "srgb" ? srgbToLinear(g) : g,
2696
- texture.colorSpace === "srgb" ? srgbToLinear(b) : b,
2697
- (level.data[offset + 3] ?? 255) / 255
2698
- ];
2699
- }
2700
- function srgbToLinear(value) {
2701
- return value <= 0.04045 ? value / 12.92 : ((value + 0.055) / 1.055) ** 2.4;
2702
- }
2703
- function shadowFactor(shadow, worldPosition) {
2704
- if (!shadow)
2705
- return [1, 1, 1, 1];
2706
- const projected = transformPosition(worldPosition, shadow.matrix);
2707
- if (projected[0] < -1 || projected[0] > 1 || projected[1] < -1 || projected[1] > 1 || projected[2] < -1 || projected[2] > 1) {
2708
- return [1, 1, 1, 1];
2709
- }
2710
- const uv = [projected[0] * 0.5 + 0.5, projected[1] * 0.5 + 0.5];
2711
- const storedDepth = sampleTextureBinding(shadow.texture, uv)[0];
2712
- const receiverDepth = projected[2] * 0.5 + 0.5 - shadow.bias;
2713
- const visibility = receiverDepth > storedDepth ? 1 - shadow.strength : 1;
2714
- return [visibility, visibility, visibility, 1];
2715
- }
2716
- function addressCoordinate(value, mode) {
2717
- if (mode === "repeat")
2718
- return value - Math.floor(value);
2719
- if (mode === "mirror-repeat") {
2720
- const repeated = value - Math.floor(value);
2721
- return Math.floor(value) % 2 === 0 ? repeated : 1 - repeated;
2722
- }
2723
- return Math.min(1, Math.max(0, value));
2724
- }
2725
- function lerpColor(a, b, t) {
2726
- return [
2727
- a[0] + (b[0] - a[0]) * t,
2728
- a[1] + (b[1] - a[1]) * t,
2729
- a[2] + (b[2] - a[2]) * t,
2730
- a[3] + (b[3] - a[3]) * t
2731
- ];
2732
- }
2733
- function interpolateColor(a, b, c, wa, wb, wc) {
2734
- return [
2735
- a[0] * wa + b[0] * wb + c[0] * wc,
2736
- a[1] * wa + b[1] * wb + c[1] * wc,
2737
- a[2] * wa + b[2] * wb + c[2] * wc,
2738
- a[3] * wa + b[3] * wb + c[3] * wc
2739
- ];
2740
- }
2741
- function multiplyColor(a, b) {
2742
- return [a[0] * b[0], a[1] * b[1], a[2] * b[2], a[3] * b[3]];
2743
- }
2744
- function edge(a, b, c) {
2745
- return (c[0] - a[0]) * (b[1] - a[1]) - (c[1] - a[1]) * (b[0] - a[0]);
2746
- }
2747
- function clampInt(value, min, max) {
2748
- return Math.min(max, Math.max(min, value));
2749
- }
2750
2256
  function createNativeShaderSources(sources) {
2751
2257
  if (sources.webgpu && sources.portableBindings) {
2752
2258
  return {
@@ -2781,48 +2287,15 @@ function createNativeShaderSources(sources) {
2781
2287
  if (sources.marker.includes("morph-unlit")) {
2782
2288
  return { ...nativeMorphUnlitShader(vertexEntry, fragmentEntry, sources.marker), entryPoints: [vertexEntry, fragmentEntry], uniformLayout: "generated-morph-unlit" };
2783
2289
  }
2784
- if (/sampler2D/.test(sources.fragment) && /layout\s*\(\s*location\s*=\s*2\s*\)\s*in\s+vec2/.test(sources.vertex)) {
2785
- const colorInput = /layout\s*\(\s*location\s*=\s*(\d+)\s*\)\s*in\s+(?:lowp\s+|mediump\s+|highp\s+)?vec([34])\s+(?:a_color|color)\s*;/.exec(sources.vertex);
2786
- const colorParameter = colorInput ? `, @location(${colorInput[1]}) vertexColor: vec${colorInput[2]}<f32>` : "";
2787
- const drawUniforms = `struct DrawUniforms {
2788
- modelViewProjection: mat4x4<f32>,
2789
- color: vec4<f32>,
2790
- };
2791
- @group(0) @binding(0) var<uniform> u_draw: DrawUniforms;`;
2792
- const vertexOutput = `struct VertexOutput {
2793
- @builtin(position) position: vec4<f32>,
2794
- @location(0) uv: vec2<f32>,
2795
- ${colorInput ? "@location(1) color: vec4<f32>," : ""}
2796
- };`;
2797
- const vertex = `// ${sources.marker}
2798
- ${drawUniforms}
2799
- ${vertexOutput}
2800
- @vertex
2801
- fn ${vertexEntry}(@location(0) position: vec3<f32>, @location(2) uv: vec2<f32>${colorParameter}) -> VertexOutput {
2802
- var output: VertexOutput;
2803
- let clipPosition = u_draw.modelViewProjection * vec4<f32>(position, 1.0);
2804
- output.position = vec4<f32>(clipPosition.x, clipPosition.y, clipPosition.z * 0.5 + clipPosition.w * 0.5, clipPosition.w);
2805
- output.uv = uv;
2806
- ${colorInput ? `output.color = ${colorInput[2] === "3" ? "vec4<f32>(vertexColor, 1.0)" : "vertexColor"};` : ""}
2807
- return output;
2808
- }
2809
- `;
2810
- return {
2811
- vertex,
2812
- colorDefaultVertex: colorInput ? vertex.replace(colorParameter, "").replace(/output\.color = [^;]+;/, "output.color = vec4<f32>(1.0);") : undefined,
2813
- fragment: `// ${sources.marker}
2814
- ${drawUniforms}
2815
- ${vertexOutput}
2816
- @group(0) @binding(1) var u_textureSampler: sampler;
2817
- @group(0) @binding(2) var u_texture: texture_2d<f32>;
2818
- @fragment
2819
- fn ${fragmentEntry}(input: VertexOutput) -> @location(0) vec4<f32> {
2820
- return u_draw.color * textureSample(u_texture, u_textureSampler, input.uv)${colorInput ? " * input.color" : ""};
2821
- }
2822
- `,
2823
- entryPoints: [vertexEntry, fragmentEntry],
2824
- uniformLayout: "generated-texture"
2825
- };
2290
+ // PRD 11 Phase 1 freeze: only the encoded-depth program keeps a generated
2291
+ // WGSL fallback (it is a real packed-depth shader, not a flat-colour stub).
2292
+ // Every other shader without a portable, passthrough, or marker WGSL program
2293
+ // throws at creation instead of silently rendering flat colour.
2294
+ if (!sources.marker.includes(DEFAULT_DEPTH_SHADER_MARKER)) {
2295
+ throw new RenderDeviceError("No WGSL program for shader", "WGSL_PROGRAM_MISSING", {
2296
+ marker: sources.marker,
2297
+ label: sources.label
2298
+ });
2826
2299
  }
2827
2300
  // Basic GLSL programs (including unlit primitives and particle sprites)
2828
2301
  // declare their color input explicitly. Preserve that location and component
@@ -3082,41 +2555,6 @@ fn encodePbrOutput(linearColor: vec3<f32>) -> vec3<f32> {
3082
2555
  return pow(filmic, vec3<f32>(1.0 / 2.2, 1.0 / 2.2, 1.0 / 2.2));
3083
2556
  }
3084
2557
 
3085
- fn productPropBodyGate(baseColor: vec3<f32>, strength: f32) -> f32 {
3086
- let maxChannel = max(max(baseColor.r, baseColor.g), baseColor.b);
3087
- let minChannel = min(min(baseColor.r, baseColor.g), baseColor.b);
3088
- let normalized = baseColor / max(maxChannel, 0.001);
3089
- let warm = clamp(strength, 0.0, 1.0)
3090
- * smoothstep(0.18, 0.42, maxChannel)
3091
- * smoothstep(0.04, 0.2, maxChannel - minChannel)
3092
- * smoothstep(0.64, 0.84, normalized.r)
3093
- * (1.0 - smoothstep(0.12, 0.32, normalized.b));
3094
- return warm * smoothstep(0.46, 0.64, normalized.g) * (1.0 - smoothstep(0.74, 0.94, normalized.b));
3095
- }
3096
-
3097
- fn productPropOrangeGate(baseColor: vec3<f32>, strength: f32) -> f32 {
3098
- let maxChannel = max(max(baseColor.r, baseColor.g), baseColor.b);
3099
- let minChannel = min(min(baseColor.r, baseColor.g), baseColor.b);
3100
- let normalized = baseColor / max(maxChannel, 0.001);
3101
- let warm = clamp(strength, 0.0, 1.0)
3102
- * smoothstep(0.32, 0.58, maxChannel)
3103
- * smoothstep(0.05, 0.24, maxChannel - minChannel)
3104
- * smoothstep(0.68, 0.88, normalized.r)
3105
- * (1.0 - smoothstep(0.1, 0.28, normalized.b));
3106
- return warm * (1.0 - smoothstep(0.34, 0.58, normalized.g)) * smoothstep(0.012, 0.08, baseColor.g);
3107
- }
3108
-
3109
- fn productPropAlbedo(baseColor: vec3<f32>, strength: f32) -> vec3<f32> {
3110
- let orangeGate = productPropOrangeGate(baseColor, strength);
3111
- let bodyGate = productPropBodyGate(baseColor, strength) * (1.0 - orangeGate * 0.92);
3112
- let maxChannel = max(max(baseColor.r, baseColor.g), baseColor.b);
3113
- let bodyLuma = mix(0.98, 1.03, smoothstep(0.24, 0.9, maxChannel));
3114
- let beakLuma = mix(0.94, 1.02, smoothstep(0.2, 0.82, maxChannel));
3115
- var color = mix(baseColor, vec3<f32>(1.0, 0.88, 0.012) * bodyLuma, clamp(bodyGate * 0.995, 0.0, 0.995));
3116
- color = mix(color, vec3<f32>(1.0, 0.24, 0.018) * beakLuma, clamp(orangeGate * 0.99, 0.0, 0.99));
3117
- return color;
3118
- }
3119
-
3120
2558
  fn perturbNormal(normalInput: vec3<f32>, tangentFrame: vec4<f32>, normalSample: vec3<f32>, normalScale: f32) -> vec3<f32> {
3121
2559
  let n = normalize(normalInput);
3122
2560
  let tangent = normalize(tangentFrame.xyz);
@@ -3201,11 +2639,6 @@ fn shadePbr(normalInput: vec3<f32>, tangentFrame: vec4<f32>, uv: vec2<f32>, worl
3201
2639
  baseColor = baseColor * baseSample.rgb;
3202
2640
  materialAlpha = materialAlpha * baseSample.a;
3203
2641
  }
3204
- let sourceProductBaseColor = baseColor;
3205
- let productOrangeGate = productPropOrangeGate(sourceProductBaseColor, u_draw.materialFlags.z);
3206
- let productBodyGate = productPropBodyGate(sourceProductBaseColor, u_draw.materialFlags.z) * (1.0 - productOrangeGate * 0.92);
3207
- let productSurfaceGate = clamp(productBodyGate + productOrangeGate * 0.72, 0.0, 1.0);
3208
- baseColor = productPropAlbedo(sourceProductBaseColor, u_draw.materialFlags.z);
3209
2642
  ${atlas ? "" : "if (materialAlpha < u_draw.material.x) { discard; }"}
3210
2643
  let transmission = clamp(max(u_draw.material.y, u_draw.material.z), 0.0, 1.0);
3211
2644
  let metallicRoughnessSample = textureSample(u_metallicRoughnessTexture, u_metallicRoughnessSampler, ${atlas ? "atlasUv(2u, uv, uv1)" : "uv"});
@@ -3217,8 +2650,6 @@ fn shadePbr(normalInput: vec3<f32>, tangentFrame: vec4<f32>, uv: vec2<f32>, worl
3217
2650
  let metallic = mix(clamp(u_draw.params.x, 0.0, 1.0), sampledMetallic, metallicRoughnessEnabled);
3218
2651
  let roughness = mix(clamp(u_draw.params.y, 0.045, 1.0), sampledRoughness, metallicRoughnessEnabled);
3219
2652
  let occlusion = mix(1.0, sampledOcclusion, occlusionEnabled);
3220
- let smoothedProductNormal = normalize(vec3<f32>(normal.x * 0.42, max(normal.y, 0.28), normal.z * 0.42));
3221
- normal = normalize(mix(normal, smoothedProductNormal, productBodyGate * 0.46 + productOrangeGate * 0.84));
3222
2653
  let nDotL = max(dot(normal, lightDirection), 0.0);
3223
2654
  let nDotV = max(dot(normal, viewDirection), 0.001);
3224
2655
  let nDotH = max(dot(normal, halfVector), 0.001);
@@ -3284,8 +2715,8 @@ fn shadePbr(normalInput: vec3<f32>, tangentFrame: vec4<f32>, uv: vec2<f32>, worl
3284
2715
  let toLight = positionRange.xyz - worldPosition;
3285
2716
  let distanceToLight = length(toLight);
3286
2717
  clusteredDirection = select(clusteredDirection, toLight / max(distanceToLight, 0.0001), distanceToLight > 0.0001);
3287
- let range = max(positionRange.w, 0.0001);
3288
- let rangeFalloff = clamp(1.0 - pow(distanceToLight / range, 4.0), 0.0, 1.0);
2718
+ // range <= 0 means infinite (physical descriptors, PRD-02 §6.3).
2719
+ let rangeFalloff = select(clamp(1.0 - pow(distanceToLight / max(positionRange.w, 0.0001), 4.0), 0.0, 1.0), 1.0, positionRange.w <= 0.0);
3289
2720
  attenuation = rangeFalloff * rangeFalloff / max(distanceToLight * distanceToLight, 1.0);
3290
2721
  }
3291
2722
  let clusteredNdotL = max(dot(normal, clusteredDirection), 0.0);
@@ -3295,12 +2726,7 @@ fn shadePbr(normalInput: vec3<f32>, tangentFrame: vec4<f32>, uv: vec2<f32>, worl
3295
2726
  let legacyDirect = (diffuse + specular) * nDotL * 2.25 * shadow;
3296
2727
  let litOpaqueLinearColor = environment + select(legacyDirect, clusteredDirect, u_draw.materialFlags.w > 0.5)
3297
2728
  ${atlas ? "+ atlasExtensionLighting(normal, tangentFrame, viewDirection, lightDirection, uv, uv1, shadow, environmentExtensionRadiance, f0, roughness) + u_atlas.emissive.rgb * u_atlas.factors.y * mix(vec3<f32>(1.0), textureSample(u_emissiveTexture, u_emissiveSampler, atlasUv(4u, uv, uv1)).rgb, u_atlas.maps[4].control.z)" : ""};
3298
- let smoothedBodyColor = mix(baseColor, vec3<f32>(1.0, 0.88, 0.012), productBodyGate * 0.32);
3299
- let smoothedBeakColor = mix(baseColor, vec3<f32>(1.0, 0.24, 0.018), productOrangeGate * 0.82);
3300
- let softBodyProduct = smoothedBodyColor * (1.5 + 0.06 * nDotL) + specular * nDotL * 0.018;
3301
- let softBeakProduct = smoothedBeakColor * (1.08 + 0.05 * nDotL) + specular * nDotL * 0.018;
3302
- var opaqueLinearColor = mix(litOpaqueLinearColor, softBodyProduct, productBodyGate * 0.78);
3303
- opaqueLinearColor = mix(opaqueLinearColor, softBeakProduct, productOrangeGate * 0.95);
2729
+ let opaqueLinearColor = litOpaqueLinearColor;
3304
2730
  let transmittedTint = baseColor * u_draw.params.w * (0.18 + 0.42 * clamp(1.0 - roughness, 0.0, 1.0)) + environmentSpecularContribution * 1.35;
3305
2731
  let linearColor = mix(opaqueLinearColor, opaqueLinearColor * 0.22 + transmittedTint, transmission);
3306
2732
  let outputAlpha = mix(materialAlpha, min(materialAlpha, 0.22), transmission);