@aura3d/rendering 3.0.1 → 4.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1826) hide show
  1. package/dist/BlendModes.d.ts +34 -0
  2. package/dist/BlendModes.d.ts.map +1 -0
  3. package/dist/BlendModes.js +42 -0
  4. package/dist/BlendModes.js.map +1 -0
  5. package/dist/DepthPass.d.ts +18 -0
  6. package/dist/DepthPass.d.ts.map +1 -1
  7. package/dist/DepthPass.js +103 -20
  8. package/dist/DepthPass.js.map +1 -1
  9. package/dist/EnvironmentBackgroundPass.d.ts +7 -0
  10. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
  11. package/dist/EnvironmentBackgroundPass.js +39 -14
  12. package/dist/EnvironmentBackgroundPass.js.map +1 -1
  13. package/dist/EnvironmentMapResources.d.ts +1 -1
  14. package/dist/EnvironmentMapResources.d.ts.map +1 -1
  15. package/dist/EnvironmentMapResources.js +19 -8
  16. package/dist/EnvironmentMapResources.js.map +1 -1
  17. package/dist/EnvironmentPlatform.d.ts +6 -0
  18. package/dist/EnvironmentPlatform.d.ts.map +1 -1
  19. package/dist/EnvironmentPlatform.js +3 -1
  20. package/dist/EnvironmentPlatform.js.map +1 -1
  21. package/dist/EnvironmentPreset.d.ts +7 -0
  22. package/dist/EnvironmentPreset.d.ts.map +1 -1
  23. package/dist/EnvironmentPreset.js +11 -11
  24. package/dist/EnvironmentPreset.js.map +1 -1
  25. package/dist/EnvironmentPresetPack.d.ts +16 -0
  26. package/dist/EnvironmentPresetPack.d.ts.map +1 -1
  27. package/dist/EnvironmentPresetPack.js +28 -0
  28. package/dist/EnvironmentPresetPack.js.map +1 -1
  29. package/dist/ExternalParityRenderPreset.d.ts +15 -1
  30. package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
  31. package/dist/ExternalParityRenderPreset.js +52 -7
  32. package/dist/ExternalParityRenderPreset.js.map +1 -1
  33. package/dist/ForwardPass.d.ts +240 -50
  34. package/dist/ForwardPass.d.ts.map +1 -1
  35. package/dist/ForwardPass.js +845 -866
  36. package/dist/ForwardPass.js.map +1 -1
  37. package/dist/Geometry.d.ts +44 -1
  38. package/dist/Geometry.d.ts.map +1 -1
  39. package/dist/Geometry.js +174 -24
  40. package/dist/Geometry.js.map +1 -1
  41. package/dist/InstancedPBRMaterial.d.ts +5 -0
  42. package/dist/InstancedPBRMaterial.d.ts.map +1 -1
  43. package/dist/InstancedPBRMaterial.js +7 -0
  44. package/dist/InstancedPBRMaterial.js.map +1 -1
  45. package/dist/LightCollector.d.ts +8 -0
  46. package/dist/LightCollector.d.ts.map +1 -1
  47. package/dist/LightCollector.js +1 -1
  48. package/dist/LightCollector.js.map +1 -1
  49. package/dist/LightUniforms.d.ts +78 -0
  50. package/dist/LightUniforms.d.ts.map +1 -1
  51. package/dist/LightUniforms.js +100 -0
  52. package/dist/LightUniforms.js.map +1 -1
  53. package/dist/Material.d.ts +15 -0
  54. package/dist/Material.d.ts.map +1 -1
  55. package/dist/Material.js +19 -2
  56. package/dist/Material.js.map +1 -1
  57. package/dist/MaterialBinding.d.ts +10 -0
  58. package/dist/MaterialBinding.d.ts.map +1 -1
  59. package/dist/MaterialBinding.js +91 -1
  60. package/dist/MaterialBinding.js.map +1 -1
  61. package/dist/MaterialPresets.d.ts +60 -0
  62. package/dist/MaterialPresets.d.ts.map +1 -1
  63. package/dist/MaterialPresets.js +212 -0
  64. package/dist/MaterialPresets.js.map +1 -1
  65. package/dist/NormalMappedPBRMaterial.d.ts +5 -0
  66. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
  67. package/dist/NormalMappedPBRMaterial.js +7 -0
  68. package/dist/NormalMappedPBRMaterial.js.map +1 -1
  69. package/dist/OceanSurface.d.ts +8 -0
  70. package/dist/OceanSurface.d.ts.map +1 -1
  71. package/dist/OceanSurface.js +10 -79
  72. package/dist/OceanSurface.js.map +1 -1
  73. package/dist/PBRLightingDefaults.d.ts +8 -0
  74. package/dist/PBRLightingDefaults.d.ts.map +1 -1
  75. package/dist/PBRLightingDefaults.js +8 -0
  76. package/dist/PBRLightingDefaults.js.map +1 -1
  77. package/dist/PBRMaterial.d.ts +5 -0
  78. package/dist/PBRMaterial.d.ts.map +1 -1
  79. package/dist/PBRMaterial.js +7 -0
  80. package/dist/PBRMaterial.js.map +1 -1
  81. package/dist/PostProcessPass.d.ts +6 -490
  82. package/dist/PostProcessPass.d.ts.map +1 -1
  83. package/dist/PostProcessPass.js +6 -2016
  84. package/dist/PostProcessPass.js.map +1 -1
  85. package/dist/ProceduralMaterialTextures.d.ts +28 -0
  86. package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
  87. package/dist/ProceduralMaterialTextures.js +217 -0
  88. package/dist/ProceduralMaterialTextures.js.map +1 -0
  89. package/dist/ReflectionProbe.d.ts.map +1 -1
  90. package/dist/ReflectionProbe.js +4 -1
  91. package/dist/ReflectionProbe.js.map +1 -1
  92. package/dist/RenderBackend.d.ts +2 -0
  93. package/dist/RenderBackend.d.ts.map +1 -1
  94. package/dist/RenderBackend.js +3 -0
  95. package/dist/RenderBackend.js.map +1 -1
  96. package/dist/RenderDevice.d.ts +92 -5
  97. package/dist/RenderDevice.d.ts.map +1 -1
  98. package/dist/RenderDevice.js +166 -9
  99. package/dist/RenderDevice.js.map +1 -1
  100. package/dist/RenderGraph.d.ts.map +1 -1
  101. package/dist/RenderGraph.js +17 -0
  102. package/dist/RenderGraph.js.map +1 -1
  103. package/dist/RenderPass.d.ts +7 -0
  104. package/dist/RenderPass.d.ts.map +1 -1
  105. package/dist/RenderPass.js.map +1 -1
  106. package/dist/RenderPipeline.d.ts +5 -0
  107. package/dist/RenderPipeline.d.ts.map +1 -1
  108. package/dist/RenderPipeline.js +6 -0
  109. package/dist/RenderPipeline.js.map +1 -1
  110. package/dist/Renderer.d.ts +261 -66
  111. package/dist/Renderer.d.ts.map +1 -1
  112. package/dist/Renderer.js +902 -1256
  113. package/dist/Renderer.js.map +1 -1
  114. package/dist/RendererPostprocessPlan.d.ts +4 -0
  115. package/dist/RendererPostprocessPlan.d.ts.map +1 -1
  116. package/dist/RendererPostprocessPlan.js +16 -2
  117. package/dist/RendererPostprocessPlan.js.map +1 -1
  118. package/dist/RendererTiming.d.ts +27 -0
  119. package/dist/RendererTiming.d.ts.map +1 -1
  120. package/dist/RendererTiming.js +179 -12
  121. package/dist/RendererTiming.js.map +1 -1
  122. package/dist/ResolutionGovernor.d.ts +56 -0
  123. package/dist/ResolutionGovernor.d.ts.map +1 -0
  124. package/dist/ResolutionGovernor.js +87 -0
  125. package/dist/ResolutionGovernor.js.map +1 -0
  126. package/dist/Sampler.d.ts +34 -1
  127. package/dist/Sampler.d.ts.map +1 -1
  128. package/dist/Sampler.js +55 -2
  129. package/dist/Sampler.js.map +1 -1
  130. package/dist/ShaderLibrary.d.ts.map +1 -1
  131. package/dist/ShaderLibrary.js +15 -10
  132. package/dist/ShaderLibrary.js.map +1 -1
  133. package/dist/ShaderLibraryCore.d.ts.map +1 -1
  134. package/dist/ShaderLibraryCore.js +3 -2
  135. package/dist/ShaderLibraryCore.js.map +1 -1
  136. package/dist/ShaderModule.d.ts +7 -1
  137. package/dist/ShaderModule.d.ts.map +1 -1
  138. package/dist/ShaderModule.js +20 -5
  139. package/dist/ShaderModule.js.map +1 -1
  140. package/dist/ShadowPass.d.ts.map +1 -1
  141. package/dist/ShadowPass.js +14 -7
  142. package/dist/ShadowPass.js.map +1 -1
  143. package/dist/SkinnedLitMaterial.d.ts +5 -0
  144. package/dist/SkinnedLitMaterial.d.ts.map +1 -1
  145. package/dist/SkinnedLitMaterial.js +13 -0
  146. package/dist/SkinnedLitMaterial.js.map +1 -1
  147. package/dist/SkinningBounds.d.ts +18 -0
  148. package/dist/SkinningBounds.d.ts.map +1 -1
  149. package/dist/SkinningBounds.js +78 -0
  150. package/dist/SkinningBounds.js.map +1 -1
  151. package/dist/SkinningPaletteTextureCache.d.ts +117 -0
  152. package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
  153. package/dist/SkinningPaletteTextureCache.js +205 -0
  154. package/dist/SkinningPaletteTextureCache.js.map +1 -0
  155. package/dist/SkinningUniforms.d.ts +56 -0
  156. package/dist/SkinningUniforms.d.ts.map +1 -0
  157. package/dist/SkinningUniforms.js +262 -0
  158. package/dist/SkinningUniforms.js.map +1 -0
  159. package/dist/TemporalHistory.d.ts +33 -0
  160. package/dist/TemporalHistory.d.ts.map +1 -1
  161. package/dist/TemporalHistory.js +84 -1
  162. package/dist/TemporalHistory.js.map +1 -1
  163. package/dist/TerrainHeightfield.d.ts +12 -0
  164. package/dist/TerrainHeightfield.d.ts.map +1 -1
  165. package/dist/TerrainHeightfield.js +29 -6
  166. package/dist/TerrainHeightfield.js.map +1 -1
  167. package/dist/TerrainTiles.d.ts +40 -10
  168. package/dist/TerrainTiles.d.ts.map +1 -1
  169. package/dist/TerrainTiles.js +18 -57
  170. package/dist/TerrainTiles.js.map +1 -1
  171. package/dist/Texture.d.ts +47 -2
  172. package/dist/Texture.d.ts.map +1 -1
  173. package/dist/Texture.js +119 -3
  174. package/dist/Texture.js.map +1 -1
  175. package/dist/TexturedPBRMaterial.d.ts +24 -0
  176. package/dist/TexturedPBRMaterial.d.ts.map +1 -1
  177. package/dist/TexturedPBRMaterial.js +72 -20
  178. package/dist/TexturedPBRMaterial.js.map +1 -1
  179. package/dist/TransmissionRenderTarget.d.ts +33 -0
  180. package/dist/TransmissionRenderTarget.d.ts.map +1 -0
  181. package/dist/TransmissionRenderTarget.js +61 -0
  182. package/dist/TransmissionRenderTarget.js.map +1 -0
  183. package/dist/VegetationScatter.js +1 -1
  184. package/dist/VegetationScatter.js.map +1 -1
  185. package/dist/VolumetricFog.d.ts +42 -0
  186. package/dist/VolumetricFog.d.ts.map +1 -1
  187. package/dist/VolumetricFog.js +52 -1
  188. package/dist/VolumetricFog.js.map +1 -1
  189. package/dist/WaterSurface.d.ts +5 -0
  190. package/dist/WaterSurface.d.ts.map +1 -1
  191. package/dist/WaterSurface.js +5 -0
  192. package/dist/WaterSurface.js.map +1 -1
  193. package/dist/WebGL2Device.d.ts +154 -207
  194. package/dist/WebGL2Device.d.ts.map +1 -1
  195. package/dist/WebGL2Device.js +831 -3703
  196. package/dist/WebGL2Device.js.map +1 -1
  197. package/dist/WebGL2StateCache.d.ts +15 -1
  198. package/dist/WebGL2StateCache.d.ts.map +1 -1
  199. package/dist/WebGL2StateCache.js +31 -2
  200. package/dist/WebGL2StateCache.js.map +1 -1
  201. package/dist/WebGPUDevice.d.ts +0 -4
  202. package/dist/WebGPUDevice.d.ts.map +1 -1
  203. package/dist/WebGPUDevice.js +31 -605
  204. package/dist/WebGPUDevice.js.map +1 -1
  205. package/dist/WebGPUSkinningLimits.d.ts +10 -1
  206. package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
  207. package/dist/WebGPUSkinningLimits.js +15 -1
  208. package/dist/WebGPUSkinningLimits.js.map +1 -1
  209. package/dist/advanced-runtime/index.d.ts +6 -2
  210. package/dist/advanced-runtime/index.d.ts.map +1 -1
  211. package/dist/advanced-runtime/index.js +0 -1
  212. package/dist/advanced-runtime/index.js.map +1 -1
  213. package/dist/animation/AnimationRenderPreset.d.ts +1 -1
  214. package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
  215. package/dist/animation/AnimationRenderPreset.js +1 -1
  216. package/dist/animation/AnimationRenderPreset.js.map +1 -1
  217. package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
  218. package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
  219. package/dist/animation/index.d.ts +2 -1
  220. package/dist/animation/index.d.ts.map +1 -1
  221. package/dist/animation/index.js +1 -1
  222. package/dist/animation/index.js.map +1 -1
  223. package/dist/atmosphere/CloudLayer.d.ts +24 -0
  224. package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
  225. package/dist/atmosphere/CloudLayer.js +30 -0
  226. package/dist/atmosphere/CloudLayer.js.map +1 -0
  227. package/dist/atmosphere/FogVolumes.d.ts +30 -0
  228. package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
  229. package/dist/atmosphere/FogVolumes.js +96 -0
  230. package/dist/atmosphere/FogVolumes.js.map +1 -0
  231. package/dist/atmosphere/GradientSky.d.ts +40 -0
  232. package/dist/atmosphere/GradientSky.d.ts.map +1 -0
  233. package/dist/atmosphere/GradientSky.js +75 -0
  234. package/dist/atmosphere/GradientSky.js.map +1 -0
  235. package/dist/atmosphere/HeightFog.d.ts +154 -0
  236. package/dist/atmosphere/HeightFog.d.ts.map +1 -0
  237. package/dist/atmosphere/HeightFog.js +379 -0
  238. package/dist/atmosphere/HeightFog.js.map +1 -0
  239. package/dist/atmosphere/PreethamSky.d.ts +38 -0
  240. package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
  241. package/dist/atmosphere/PreethamSky.js +150 -0
  242. package/dist/atmosphere/PreethamSky.js.map +1 -0
  243. package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
  244. package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
  245. package/dist/atmosphere/SkyBackgroundPass.js +233 -0
  246. package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
  247. package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
  248. package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
  249. package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
  250. package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
  251. package/dist/atmosphere/SkyEval.d.ts +56 -0
  252. package/dist/atmosphere/SkyEval.d.ts.map +1 -0
  253. package/dist/atmosphere/SkyEval.js +99 -0
  254. package/dist/atmosphere/SkyEval.js.map +1 -0
  255. package/dist/atmosphere/StarField.d.ts +26 -0
  256. package/dist/atmosphere/StarField.d.ts.map +1 -0
  257. package/dist/atmosphere/StarField.js +31 -0
  258. package/dist/atmosphere/StarField.js.map +1 -0
  259. package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
  260. package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
  261. package/dist/atmosphere/VolumetricFogPass.js +265 -0
  262. package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
  263. package/dist/atmosphere/fogChunks.d.ts +8 -0
  264. package/dist/atmosphere/fogChunks.d.ts.map +1 -0
  265. package/dist/atmosphere/fogChunks.js +39 -0
  266. package/dist/atmosphere/fogChunks.js.map +1 -0
  267. package/dist/atmosphere/fogUniformStore.d.ts +20 -0
  268. package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
  269. package/dist/atmosphere/fogUniformStore.js +45 -0
  270. package/dist/atmosphere/fogUniformStore.js.map +1 -0
  271. package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
  272. package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
  273. package/dist/atmosphere/shaders/fog.glsl.js +161 -0
  274. package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
  275. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
  276. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
  277. package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
  278. package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
  279. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
  280. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
  281. package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
  282. package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
  283. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
  284. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
  285. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
  286. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
  287. package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
  288. package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
  289. package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
  290. package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
  291. package/dist/atmosphere/sky.glsl.d.ts +8 -0
  292. package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
  293. package/dist/atmosphere/sky.glsl.js +249 -0
  294. package/dist/atmosphere/sky.glsl.js.map +1 -0
  295. package/dist/batching/BatchedGeometryPool.d.ts +72 -0
  296. package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
  297. package/dist/batching/BatchedGeometryPool.js +138 -0
  298. package/dist/batching/BatchedGeometryPool.js.map +1 -0
  299. package/dist/batching/ContentKeys.d.ts +29 -0
  300. package/dist/batching/ContentKeys.d.ts.map +1 -0
  301. package/dist/batching/ContentKeys.js +220 -0
  302. package/dist/batching/ContentKeys.js.map +1 -0
  303. package/dist/batching/DrawDataTexture.d.ts +51 -0
  304. package/dist/batching/DrawDataTexture.d.ts.map +1 -0
  305. package/dist/batching/DrawDataTexture.js +99 -0
  306. package/dist/batching/DrawDataTexture.js.map +1 -0
  307. package/dist/batching/MultiDrawBatch.d.ts +64 -0
  308. package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
  309. package/dist/batching/MultiDrawBatch.js +103 -0
  310. package/dist/batching/MultiDrawBatch.js.map +1 -0
  311. package/dist/batching/StaticMergePlanner.d.ts +80 -0
  312. package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
  313. package/dist/batching/StaticMergePlanner.js +323 -0
  314. package/dist/batching/StaticMergePlanner.js.map +1 -0
  315. package/dist/batching/index.d.ts +8 -0
  316. package/dist/batching/index.d.ts.map +1 -0
  317. package/dist/batching/index.js +8 -0
  318. package/dist/batching/index.js.map +1 -0
  319. package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
  320. package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
  321. package/dist/batching/shaders/drawId.glsl.js +93 -0
  322. package/dist/batching/shaders/drawId.glsl.js.map +1 -0
  323. package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
  324. package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
  325. package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
  326. package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
  327. package/dist/cinematic/BloomPass.d.ts +5 -9
  328. package/dist/cinematic/BloomPass.d.ts.map +1 -1
  329. package/dist/cinematic/BloomPass.js +5 -17
  330. package/dist/cinematic/BloomPass.js.map +1 -1
  331. package/dist/cinematic/DepthHazePass.d.ts +5 -11
  332. package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
  333. package/dist/cinematic/DepthHazePass.js +5 -19
  334. package/dist/cinematic/DepthHazePass.js.map +1 -1
  335. package/dist/cinematic/FilmGrainPass.d.ts +5 -8
  336. package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
  337. package/dist/cinematic/FilmGrainPass.js +5 -16
  338. package/dist/cinematic/FilmGrainPass.js.map +1 -1
  339. package/dist/cinematic/VignettePass.d.ts +5 -9
  340. package/dist/cinematic/VignettePass.d.ts.map +1 -1
  341. package/dist/cinematic/VignettePass.js +5 -16
  342. package/dist/cinematic/VignettePass.js.map +1 -1
  343. package/dist/cinematic/index.d.ts +2 -1
  344. package/dist/cinematic/index.d.ts.map +1 -1
  345. package/dist/cinematic/index.js +1 -1
  346. package/dist/cinematic/index.js.map +1 -1
  347. package/dist/contracts/atmosphere.d.ts +30 -0
  348. package/dist/contracts/atmosphere.d.ts.map +1 -0
  349. package/dist/contracts/atmosphere.js +42 -0
  350. package/dist/contracts/atmosphere.js.map +1 -0
  351. package/dist/contracts/blend.d.ts +28 -0
  352. package/dist/contracts/blend.d.ts.map +1 -0
  353. package/dist/contracts/blend.js +73 -0
  354. package/dist/contracts/blend.js.map +1 -0
  355. package/dist/contracts/core.d.ts +47 -0
  356. package/dist/contracts/core.d.ts.map +1 -0
  357. package/dist/contracts/core.js +70 -0
  358. package/dist/contracts/core.js.map +1 -0
  359. package/dist/contracts/deform.d.ts +38 -0
  360. package/dist/contracts/deform.d.ts.map +1 -0
  361. package/dist/contracts/deform.js +14 -0
  362. package/dist/contracts/deform.js.map +1 -0
  363. package/dist/contracts/device.d.ts +71 -0
  364. package/dist/contracts/device.d.ts.map +1 -0
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@@ -0,0 +1,70 @@
1
+ /**
2
+ * Aura3D Quality Rebuild — shared contract mechanics (CONTRACTS.md §1.1).
3
+ *
4
+ * `@aura3d/rendering` is the lowest package shared by renderer, assets and
5
+ * engine. Every cross-PRD dependency is a numbered contract with a frozen
6
+ * TypeScript surface, a stub shipped in PR 0, and a conformance test. The real
7
+ * implementation replaces the stub behind a flag; consumers never change code
8
+ * at swap time.
9
+ */
10
+ class ContractSlotImpl {
11
+ id;
12
+ owner;
13
+ flag;
14
+ stub;
15
+ real;
16
+ constructor(id, owner, flag, stub) {
17
+ this.id = id;
18
+ this.owner = owner;
19
+ this.flag = flag;
20
+ this.stub = stub;
21
+ }
22
+ get provided() {
23
+ return this.real !== undefined;
24
+ }
25
+ provide(real) {
26
+ if (this.real !== undefined) {
27
+ throw new Error(`CONTRACT_ALREADY_PROVIDED:${this.id}`);
28
+ }
29
+ this.real = real;
30
+ }
31
+ get(flags) {
32
+ if (this.real !== undefined && flags.on(this.flag)) {
33
+ return this.real;
34
+ }
35
+ return this.stub;
36
+ }
37
+ }
38
+ export function defineContractSlot(id, owner, flag, stub) {
39
+ return new ContractSlotImpl(id, owner, flag, stub);
40
+ }
41
+ class RegistryImpl {
42
+ name;
43
+ entries = new Map();
44
+ constructor(name) {
45
+ this.name = name;
46
+ }
47
+ register(entry) {
48
+ if (this.entries.has(entry.id)) {
49
+ throw new Error(`REGISTRY_DUPLICATE:${entry.id}`);
50
+ }
51
+ this.entries.set(entry.id, entry);
52
+ return () => {
53
+ if (this.entries.get(entry.id) === entry) {
54
+ this.entries.delete(entry.id);
55
+ }
56
+ };
57
+ }
58
+ active(flags) {
59
+ return [...this.entries.values()]
60
+ .filter((entry) => flags.on(entry.flag))
61
+ .sort((a, b) => (a.order ?? 0) - (b.order ?? 0) || (a.id < b.id ? -1 : a.id > b.id ? 1 : 0));
62
+ }
63
+ all() {
64
+ return [...this.entries.values()];
65
+ }
66
+ }
67
+ export function createRegistry(name) {
68
+ return new RegistryImpl(name);
69
+ }
70
+ //# sourceMappingURL=core.js.map
@@ -0,0 +1 @@
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@@ -0,0 +1,38 @@
1
+ /**
2
+ * C-18 — deform hook point (CONTRACTS.md). Provider: PRD 06. Flag: A3D_QR_ANIMATION.
3
+ */
4
+ import type { ProgramFeatures } from "./program.js";
5
+ import type { Texture } from "../Texture.js";
6
+ export interface SkinningPaletteBinding {
7
+ readonly kind: "palette" | "skeleton" | "uniforms";
8
+ readonly mode: "rgba32f-texture" | "rgba16f-texture" | "mat4-uniforms" | "mat3x4-uniforms";
9
+ readonly texture?: Texture;
10
+ readonly matrices?: Float32Array;
11
+ readonly boneCount: number;
12
+ }
13
+ export interface DeformVertexContext {
14
+ readonly item: import("./renderItem.js").RenderItem;
15
+ readonly features: ProgramFeatures;
16
+ }
17
+ export interface MorphTargetTexture {
18
+ readonly texture: Texture;
19
+ readonly width: number;
20
+ readonly height: number;
21
+ rowOf(vertex: number, target: number): number;
22
+ }
23
+ export interface SkinningDeformer {
24
+ readonly mode: "linear" | "dual-quat";
25
+ paletteFor(item: import("./renderItem.js").RenderItem): SkinningPaletteBinding;
26
+ }
27
+ export declare const DEFORM_CHUNKS: Readonly<Record<"skinning" | "morph" | "instance", string>>;
28
+ /** C-02 feature id PRD 06 registers: "prd06.deform". `vertexPars` + `vertex` chunks are owner-scoped. */
29
+ export declare const deformFeatureId: "prd06.deform";
30
+ /**
31
+ * PR 0a stub: returns {fallback:"cpu", reason:"PRD06_PENDING"} — morphs keep
32
+ * running on the CPU path exactly as today (agent-api/index.ts skinningTexture is untouched).
33
+ */
34
+ export declare function buildMorphTargetTexture(item: import("./renderItem.js").RenderItem): MorphTargetTexture | {
35
+ readonly fallback: "cpu";
36
+ readonly reason: string;
37
+ };
38
+ //# sourceMappingURL=deform.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"deform.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/contracts/deform.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,WAAW,CAAC;AACjD,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,YAAY,CAAC;AAE1C,MAAM,WAAW,sBAAsB;IAAG,QAAQ,CAAC,IAAI,EAAE,SAAS,GAAG,UAAU,GAAG,UAAU,CAAC;IAAC,QAAQ,CAAC,IAAI,EAAE,iBAAiB,GAAG,iBAAiB,GAAG,eAAe,GAAG,iBAAiB,CAAC;IAAC,QAAQ,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC;IAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE,YAAY,CAAC;IAAC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;CAAE;AACrR,MAAM,WAAW,mBAAmB;IAAG,QAAQ,CAAC,IAAI,EAAE,OAAO,cAAc,EAAE,UAAU,CAAC;IAAC,QAAQ,CAAC,QAAQ,EAAE,eAAe,CAAC;CAAE;AAC9H,MAAM,WAAW,kBAAkB;IAAG,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC;IAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IAAC,KAAK,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,MAAM,CAAC;CAAE;AAClK,MAAM,WAAW,gBAAgB;IAAG,QAAQ,CAAC,IAAI,EAAE,QAAQ,GAAG,WAAW,CAAC;IAAC,UAAU,CAAC,IAAI,EAAE,OAAO,cAAc,EAAE,UAAU,GAAG,sBAAsB,CAAC;CAAE;AACzJ,eAAO,MAAM,aAAa,EAAE,QAAQ,CAAC,MAAM,CAAC,UAAU,GAAG,OAAO,GAAG,UAAU,EAAE,MAAM,CAAC,CAAgG,CAAC;AACvL,yGAAyG;AACzG,eAAO,MAAM,eAAe,EAAE,cAA+B,CAAC;AAE9D;;;GAGG;AACH,wBAAgB,uBAAuB,CAAC,IAAI,EAAE,OAAO,cAAc,EAAE,UAAU,GAAG,kBAAkB,GAAG;IAAE,QAAQ,CAAC,QAAQ,EAAE,KAAK,CAAC;IAAC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAA;CAAE,CAE3J"}
@@ -0,0 +1,14 @@
1
+ /**
2
+ * C-18 — deform hook point (CONTRACTS.md). Provider: PRD 06. Flag: A3D_QR_ANIMATION.
3
+ */
4
+ export const DEFORM_CHUNKS = { skinning: "a3d_prd06_skinning", morph: "a3d_prd06_morph", instance: "a3d_prd01_instance" };
5
+ /** C-02 feature id PRD 06 registers: "prd06.deform". `vertexPars` + `vertex` chunks are owner-scoped. */
6
+ export const deformFeatureId = "prd06.deform";
7
+ /**
8
+ * PR 0a stub: returns {fallback:"cpu", reason:"PRD06_PENDING"} — morphs keep
9
+ * running on the CPU path exactly as today (agent-api/index.ts skinningTexture is untouched).
10
+ */
11
+ export function buildMorphTargetTexture(item) {
12
+ return { fallback: "cpu", reason: "PRD06_PENDING" };
13
+ }
14
+ //# sourceMappingURL=deform.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"deform.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/contracts/deform.ts"],"names":[],"mappings":"AAAA;;GAEG;AASH,MAAM,CAAC,MAAM,aAAa,GAAgE,EAAE,QAAQ,EAAE,oBAAoB,EAAE,KAAK,EAAE,iBAAiB,EAAE,QAAQ,EAAE,oBAAoB,EAAE,CAAC;AACvL,yGAAyG;AACzG,MAAM,CAAC,MAAM,eAAe,GAAmB,cAAc,CAAC;AAE9D;;;GAGG;AACH,MAAM,UAAU,uBAAuB,CAAC,IAAuC;IAC7E,OAAO,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,EAAE,eAAe,EAAE,CAAC;AACtD,CAAC"}
@@ -0,0 +1,71 @@
1
+ /**
2
+ * C-28 — device capabilities: probe, counters, compileAsync, FrameStats, resource
3
+ * registry (CONTRACTS.md). Provider: PRD 11. Flag: A3D_QR_TIERS. RenderDevice
4
+ * gains optional members in PR 0a (declared on RenderDevice.ts).
5
+ */
6
+ import type { RenderDevice, RenderTarget } from "../RenderDevice.js";
7
+ import type { TextureFormat } from "../Texture.js";
8
+ import { type ContractSlot } from "./core.js";
9
+ export interface DeviceProbe {
10
+ readonly backend: "webgl2" | "webgpu";
11
+ readonly rendererString: string;
12
+ readonly unmaskedRenderer: string | null;
13
+ readonly unmaskedVendor: string | null;
14
+ readonly maxTextureSize: number;
15
+ readonly maxSamples: number;
16
+ readonly floatColorBuffer: boolean;
17
+ readonly halfFloatColorBuffer: boolean;
18
+ readonly timerQuery: boolean;
19
+ readonly parallelShaderCompile: boolean;
20
+ readonly multiDraw: boolean;
21
+ readonly devicePixelRatio: number;
22
+ readonly screen: readonly [number, number];
23
+ readonly hardwareConcurrency: number | null;
24
+ readonly deviceMemoryGB: number | null;
25
+ readonly mobile: boolean | null;
26
+ }
27
+ export interface DeviceCounters {
28
+ readonly drawCalls: number;
29
+ readonly bufferCreates: number;
30
+ readonly textureUploads: number;
31
+ readonly readbacks: number;
32
+ readonly renderTargetsCreated: number;
33
+ readonly programCompiles: number;
34
+ readonly liveBuffers: number;
35
+ readonly liveVertexArrays: number;
36
+ readonly textureBytes: number;
37
+ readonly renderTargetBytes: number;
38
+ }
39
+ export interface FrameStatsSample {
40
+ readonly intervalMs: number;
41
+ readonly cpuFrameMs: number;
42
+ readonly cpuSubmitMs: number;
43
+ readonly gpuMs: number | null;
44
+ readonly scopes: Readonly<Record<string, number>>;
45
+ }
46
+ export interface FrameStatsLike {
47
+ begin(ts: number): void;
48
+ end(): FrameStatsSample;
49
+ scope<T>(name: "shadow" | "forward" | "post" | "particles" | string, fn: () => T): T;
50
+ percentiles(field: "intervalMs" | "cpuFrameMs" | "cpuSubmitMs" | "gpuMs"): {
51
+ readonly p50: number;
52
+ readonly p95: number;
53
+ readonly p99: number;
54
+ readonly max: number;
55
+ };
56
+ fps(): number | null;
57
+ }
58
+ export declare const frameStatsSlot: ContractSlot<(capacity?: number) => FrameStatsLike>;
59
+ export interface RenderTargetPoolLike {
60
+ acquire(desc: {
61
+ width: number;
62
+ height: number;
63
+ format: TextureFormat;
64
+ samples: 1 | 4;
65
+ depth: boolean;
66
+ }): RenderTarget;
67
+ release(t: RenderTarget): void;
68
+ trim(maxIdleFrames: number): void;
69
+ }
70
+ export declare const renderTargetPoolSlot: ContractSlot<(device: RenderDevice) => RenderTargetPoolLike>;
71
+ //# sourceMappingURL=device.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"device.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/contracts/device.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAEH,OAAO,KAAK,EAAE,YAAY,EAAE,YAAY,EAA0B,MAAM,iBAAiB,CAAC;AAC1F,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AAChD,OAAO,EAAsB,KAAK,YAAY,EAAE,MAAM,QAAQ,CAAC;AAE/D,MAAM,WAAW,WAAW;IAAG,QAAQ,CAAC,OAAO,EAAE,QAAQ,GAAG,QAAQ,CAAC;IAAC,QAAQ,CAAC,cAAc,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,gBAAgB,EAAE,MAAM,GAAG,IAAI,CAAC;IAAC,QAAQ,CAAC,cAAc,EAAE,MAAM,GAAG,IAAI,CAAC;IAAC,QAAQ,CAAC,cAAc,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,gBAAgB,EAAE,OAAO,CAAC;IAAC,QAAQ,CAAC,oBAAoB,EAAE,OAAO,CAAC;IAAC,QAAQ,CAAC,UAAU,EAAE,OAAO,CAAC;IAAC,QAAQ,CAAC,qBAAqB,EAAE,OAAO,CAAC;IAAC,QAAQ,CAAC,SAAS,EAAE,OAAO,CAAC;IAAC,QAAQ,CAAC,gBAAgB,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAAC,QAAQ,CAAC,mBAAmB,EAAE,MAAM,GAAG,IAAI,CAAC;IAAC,QAAQ,CAAC,cAAc,EAAE,MAAM,GAAG,IAAI,CAAC;IAAC,QAAQ,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI,CAAC;CAAE;AAC7mB,MAAM,WAAW,cAAc;IAAG,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,cAAc,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,oBAAoB,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,eAAe,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,gBAAgB,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,YAAY,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,iBAAiB,EAAE,MAAM,CAAC;CAAE;AAQzW,MAAM,WAAW,gBAAgB;IAAG,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAAC;IAAC,QAAQ,CAAC,MAAM,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;CAAE;AAC/M,MAAM,WAAW,cAAc;IAAG,KAAK,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAAC;IAAC,GAAG,IAAI,gBAAgB,CAAC;IAAC,KAAK,CAAC,CAAC,EAAE,IAAI,EAAE,QAAQ,GAAG,SAAS,GAAG,MAAM,GAAG,WAAW,GAAG,MAAM,EAAE,EAAE,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC;IAAC,WAAW,CAAC,KAAK,EAAE,YAAY,GAAG,YAAY,GAAG,aAAa,GAAG,OAAO,GAAG;QAAE,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAA;KAAE,CAAC;IAAC,GAAG,IAAI,MAAM,GAAG,IAAI,CAAC;CAAE;AA6ExW,eAAO,MAAM,cAAc,EAAE,YAAY,CAAC,CAAC,QAAQ,CAAC,EAAE,MAAM,KAAK,cAAc,CACc,CAAC;AAE9F,MAAM,WAAW,oBAAoB;IAAG,OAAO,CAAC,IAAI,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,aAAa,CAAC;QAAC,OAAO,EAAE,CAAC,GAAG,CAAC,CAAC;QAAC,KAAK,EAAE,OAAO,CAAA;KAAE,GAAG,YAAY,CAAC;IAAC,OAAO,CAAC,CAAC,EAAE,YAAY,GAAG,IAAI,CAAC;IAAC,IAAI,CAAC,aAAa,EAAE,MAAM,GAAG,IAAI,CAAC;CAAE;AAsBnO,eAAO,MAAM,oBAAoB,EAAE,YAAY,CAAC,CAAC,MAAM,EAAE,YAAY,KAAK,oBAAoB,CACK,CAAC"}
@@ -0,0 +1,97 @@
1
+ /**
2
+ * C-28 — device capabilities: probe, counters, compileAsync, FrameStats, resource
3
+ * registry (CONTRACTS.md). Provider: PRD 11. Flag: A3D_QR_TIERS. RenderDevice
4
+ * gains optional members in PR 0a (declared on RenderDevice.ts).
5
+ */
6
+ import { defineContractSlot } from "./core.js";
7
+ /**
8
+ * PR 0a stub FrameStats — real because it is pure: rAF/draw intervals, CPU
9
+ * timings, scope aggregation; gpuMs is null until PRD 11's timer queries land.
10
+ */
11
+ class FrameStats {
12
+ frameStart = 0;
13
+ submitStart = 0;
14
+ samples = [];
15
+ activeScopes = {};
16
+ capacity;
17
+ constructor(capacity = 120) {
18
+ this.capacity = capacity;
19
+ }
20
+ lastBeginTs = 0;
21
+ begin(ts) {
22
+ this.frameStart = ts;
23
+ this.submitStart = ts;
24
+ this.activeScopes = {};
25
+ }
26
+ end() {
27
+ const now = nowMs();
28
+ const intervalMs = this.lastBeginTs === 0 ? 0 : this.frameStart - this.lastBeginTs;
29
+ this.lastBeginTs = this.frameStart;
30
+ const sample = {
31
+ intervalMs,
32
+ cpuFrameMs: now - this.frameStart,
33
+ cpuSubmitMs: now - this.submitStart,
34
+ gpuMs: null,
35
+ scopes: { ...this.activeScopes }
36
+ };
37
+ this.pushSample(sample);
38
+ return sample;
39
+ }
40
+ scope(name, fn) {
41
+ const start = nowMs();
42
+ try {
43
+ return fn();
44
+ }
45
+ finally {
46
+ this.activeScopes[name] = (this.activeScopes[name] ?? 0) + (nowMs() - start);
47
+ }
48
+ }
49
+ percentiles(field) {
50
+ const values = this.samples
51
+ .map((sample) => sample[field])
52
+ .filter((v) => v !== null)
53
+ .sort((a, b) => a - b);
54
+ if (values.length === 0)
55
+ return { p50: 0, p95: 0, p99: 0, max: 0 };
56
+ const pick = (q) => values[Math.min(values.length - 1, Math.floor(q * values.length))];
57
+ return { p50: pick(0.5), p95: pick(0.95), p99: pick(0.99), max: values[values.length - 1] };
58
+ }
59
+ /** Measured fps: null until 30 samples exist. Never a constant 60. */
60
+ fps() {
61
+ if (this.samples.length < 30)
62
+ return null;
63
+ const recent = this.samples.slice(-30);
64
+ const mean = recent.reduce((sum, sample) => sum + sample.intervalMs, 0) / recent.length;
65
+ return mean > 0 ? 1000 / mean : null;
66
+ }
67
+ pushSample(sample) {
68
+ this.samples.push(sample);
69
+ if (this.samples.length > this.capacity)
70
+ this.samples.shift();
71
+ }
72
+ }
73
+ function nowMs() {
74
+ return typeof performance !== "undefined" ? performance.now() : Date.now();
75
+ }
76
+ export const frameStatsSlot = defineContractSlot("C-28", "prd11", "A3D_QR_TIERS", (capacity) => new FrameStats(capacity));
77
+ /** PR 0a stub: creates targets on every acquire and disposes them on release. */
78
+ class StubRenderTargetPool {
79
+ device;
80
+ constructor(device) {
81
+ this.device = device;
82
+ }
83
+ acquire(desc) {
84
+ const target = this.device.createRenderTarget(desc);
85
+ target.__qrPooled = true;
86
+ return target;
87
+ }
88
+ release(t) {
89
+ if (t.__qrPooled) {
90
+ delete t.__qrPooled;
91
+ t.dispose();
92
+ }
93
+ }
94
+ trim(_maxIdleFrames) { }
95
+ }
96
+ export const renderTargetPoolSlot = defineContractSlot("C-28", "prd11", "A3D_QR_TIERS", (device) => new StubRenderTargetPool(device));
97
+ //# sourceMappingURL=device.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,55 @@
1
+ /**
2
+ * C-09 — EnvironmentSource / EnvironmentProbe (CONTRACTS.md). Provider: PRD 02.
3
+ * Flag: A3D_QR_LIGHTING.
4
+ */
5
+ import type { Texture } from "../Texture.js";
6
+ import type { RenderTarget } from "../RenderDevice.js";
7
+ import type { RenderDevice } from "../RenderDevice.js";
8
+ import { type ContractSlot } from "./core.js";
9
+ import type { AuraQualityTier } from "./quality.js";
10
+ export interface EnvironmentProbe {
11
+ readonly kind: "environment-probe";
12
+ readonly specularCube: Texture;
13
+ readonly mipCount: number;
14
+ readonly faceSize: 128 | 256 | 512 | 1024;
15
+ readonly sh9: Float32Array;
16
+ readonly shTexture: Texture | null;
17
+ readonly background: Texture | null;
18
+ readonly source: "neutral" | "preset" | "hdri" | "capture" | "sky" | "space-bake" | "legacy";
19
+ dispose(): void;
20
+ }
21
+ export interface EnvironmentCaptureRequest {
22
+ renderFace(face: 0 | 1 | 2 | 3 | 4 | 5, target: RenderTarget, viewProjection: Float32Array): void;
23
+ readonly resolution: 64 | 128 | 256;
24
+ }
25
+ export interface EnvironmentProbeFactory {
26
+ fromEquirect(src: Texture, o?: {
27
+ faceSize?: EnvironmentProbe["faceSize"];
28
+ }): EnvironmentProbe;
29
+ fromCube(src: Texture, o?: {
30
+ faceSize?: EnvironmentProbe["faceSize"];
31
+ }): EnvironmentProbe;
32
+ fromScene(req: EnvironmentCaptureRequest, o?: {
33
+ faceSize?: EnvironmentProbe["faceSize"];
34
+ }): EnvironmentProbe;
35
+ neutral(tier: AuraQualityTier): EnvironmentProbe;
36
+ }
37
+ /**
38
+ * True for the pending stub (C-09 slot not provided yet, or A3D_QR_LIGHTING
39
+ * off). Consumers keep their fallback environment instead of calling it.
40
+ */
41
+ export declare function isEnvironmentProbeFactoryPending(factory: EnvironmentProbeFactory): boolean;
42
+ export declare const environmentProbeFactorySlot: ContractSlot<(device: RenderDevice) => EnvironmentProbeFactory>;
43
+ /** Real SH2 projection of six cube faces (row-major RGBA texels per face). */
44
+ export declare function projectCubeToSH9(faces: readonly Float32Array[], faceSize: number): Float32Array;
45
+ export declare function evaluateSH9Irradiance(sh9: Float32Array, normal: readonly [number, number, number]): [number, number, number];
46
+ /** GLSL entry points every consumer may call (chunk "a3d_prd02_sh9"): vec3 a3dSampleIrradianceSH(vec3 N); uniform block A3DSH9 { vec4 u_sh9[9]; } */
47
+ export declare const SH9_CHUNK: "a3d_prd02_sh9";
48
+ /**
49
+ * E3 stage-2b: ShaderFeature id of the PRD-02 IBL indirect-body replacement.
50
+ * The feature is registered by lane prd02 under `A3D_QR_LIGHTING`; its
51
+ * `select` (and the C-02 generator) additionally require `A3D_QR_COMPILER`,
52
+ * so the bit only ever reaches a program under the E3 conjunction.
53
+ */
54
+ export declare const PRD02_IBL_FEATURE: "prd02.ibl";
55
+ //# sourceMappingURL=environment.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"environment.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/contracts/environment.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,YAAY,CAAC;AAC1C,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AACpD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AACpD,OAAO,EAAsB,KAAK,YAAY,EAAE,MAAM,QAAQ,CAAC;AAC/D,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,WAAW,CAAC;AAEjD,MAAM,WAAW,gBAAgB;IAC/B,QAAQ,CAAC,IAAI,EAAE,mBAAmB,CAAC;IACnC,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC;IAC/B,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B,QAAQ,CAAC,QAAQ,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,GAAG,IAAI,CAAC;IAC1C,QAAQ,CAAC,GAAG,EAAE,YAAY,CAAC;IAC3B,QAAQ,CAAC,SAAS,EAAE,OAAO,GAAG,IAAI,CAAC;IACnC,QAAQ,CAAC,UAAU,EAAE,OAAO,GAAG,IAAI,CAAC;IACpC,QAAQ,CAAC,MAAM,EAAE,SAAS,GAAG,QAAQ,GAAG,MAAM,GAAG,SAAS,GAAG,KAAK,GAAG,YAAY,GAAG,QAAQ,CAAC;IAC7F,OAAO,IAAI,IAAI,CAAC;CACjB;AACD,MAAM,WAAW,yBAAyB;IAAG,UAAU,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,MAAM,EAAE,YAAY,EAAE,cAAc,EAAE,YAAY,GAAG,IAAI,CAAC;IAAC,QAAQ,CAAC,UAAU,EAAE,EAAE,GAAG,GAAG,GAAG,GAAG,CAAC;CAAE;AACtL,MAAM,WAAW,uBAAuB;IACtC,YAAY,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC,CAAC,EAAE;QAAE,QAAQ,CAAC,EAAE,gBAAgB,CAAC,UAAU,CAAC,CAAA;KAAE,GAAG,gBAAgB,CAAC;IAC9F,QAAQ,CAAC,GAAG,EAAE,OAAO,EAAE,CAAC,CAAC,EAAE;QAAE,QAAQ,CAAC,EAAE,gBAAgB,CAAC,UAAU,CAAC,CAAA;KAAE,GAAG,gBAAgB,CAAC;IAC1F,SAAS,CAAC,GAAG,EAAE,yBAAyB,EAAE,CAAC,CAAC,EAAE;QAAE,QAAQ,CAAC,EAAE,gBAAgB,CAAC,UAAU,CAAC,CAAA;KAAE,GAAG,gBAAgB,CAAC;IAC7G,OAAO,CAAC,IAAI,EAAE,eAAe,GAAG,gBAAgB,CAAC;CAClD;AAcD;;;GAGG;AACH,wBAAgB,gCAAgC,CAAC,OAAO,EAAE,uBAAuB,GAAG,OAAO,CAE1F;AAED,eAAO,MAAM,2BAA2B,EAAE,YAAY,CAAC,CAAC,MAAM,EAAE,YAAY,KAAK,uBAAuB,CACrB,CAAC;AAEpF,8EAA8E;AAC9E,wBAAgB,gBAAgB,CAAC,KAAK,EAAE,SAAS,YAAY,EAAE,EAAE,QAAQ,EAAE,MAAM,GAAG,YAAY,CAkC/F;AA0BD,wBAAgB,qBAAqB,CAAC,GAAG,EAAE,YAAY,EAAE,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAoB5H;AAED,qJAAqJ;AACrJ,eAAO,MAAM,SAAS,EAAE,eAAiC,CAAC;AAE1D;;;;;GAKG;AACH,eAAO,MAAM,iBAAiB,EAAE,WAAyB,CAAC"}
@@ -0,0 +1,115 @@
1
+ /**
2
+ * C-09 — EnvironmentSource / EnvironmentProbe (CONTRACTS.md). Provider: PRD 02.
3
+ * Flag: A3D_QR_LIGHTING.
4
+ */
5
+ import { defineContractSlot } from "./core.js";
6
+ /**
7
+ * PR 0a placeholder: the documented stub arrives in PR 0b wrapping the existing
8
+ * PMREM path (production-runtime/environment/PMREMGenerator.ts). Until then the
9
+ * factory reports pending so no consumer can mistake it for the real one.
10
+ */
11
+ const probeFactoryPending = {
12
+ fromEquirect() { throw new Error("ENVIRONMENT_PROBE_PENDING:fromEquirect"); },
13
+ fromCube() { throw new Error("ENVIRONMENT_PROBE_PENDING:fromCube"); },
14
+ fromScene() { throw new Error("ENVIRONMENT_PROBE_PENDING:fromScene"); },
15
+ neutral() { throw new Error("ENVIRONMENT_PROBE_PENDING:neutral"); }
16
+ };
17
+ /**
18
+ * True for the pending stub (C-09 slot not provided yet, or A3D_QR_LIGHTING
19
+ * off). Consumers keep their fallback environment instead of calling it.
20
+ */
21
+ export function isEnvironmentProbeFactoryPending(factory) {
22
+ return factory === probeFactoryPending;
23
+ }
24
+ export const environmentProbeFactorySlot = defineContractSlot("C-09", "prd02", "A3D_QR_LIGHTING", () => probeFactoryPending);
25
+ /** Real SH2 projection of six cube faces (row-major RGBA texels per face). */
26
+ export function projectCubeToSH9(faces, faceSize) {
27
+ const result = new Float32Array(27);
28
+ const faceDirs = [
29
+ // GL cube-map basis [n, U(+s), V(+t)] (02 IBL fix; matches the lane-02
30
+ // CUBE_FACE_BASIS — the previous table had U and V swapped on every face).
31
+ [[1, 0, 0], [0, 0, -1], [0, -1, 0]],
32
+ [[-1, 0, 0], [0, 0, 1], [0, -1, 0]],
33
+ [[0, 1, 0], [1, 0, 0], [0, 0, 1]],
34
+ [[0, -1, 0], [1, 0, 0], [0, 0, -1]],
35
+ [[0, 0, 1], [1, 0, 0], [0, -1, 0]],
36
+ [[0, 0, -1], [-1, 0, 0], [0, -1, 0]]
37
+ ];
38
+ const step = 2 / faceSize;
39
+ for (let f = 0; f < 6; f++) {
40
+ const face = faces[f];
41
+ if (!face)
42
+ continue;
43
+ const [n, u, v] = faceDirs[f];
44
+ for (let y = 0; y < faceSize; y++) {
45
+ const fv = (y + 0.5) * step - 1;
46
+ for (let x = 0; x < faceSize; x++) {
47
+ const fu = (x + 0.5) * step - 1;
48
+ const dx = n[0] + u[0] * fu + v[0] * fv;
49
+ const dy = n[1] + u[1] * fu + v[1] * fv;
50
+ const dz = n[2] + u[2] * fu + v[2] * fv;
51
+ const len = Math.hypot(dx, dy, dz);
52
+ const nx = dx / len, ny = dy / len, nz = dz / len;
53
+ const weight = 4 / (len * len * faceSize * faceSize * Math.PI) * Math.PI; // solid angle approx
54
+ const i = (y * faceSize + x) * 4;
55
+ const r = face[i], g = face[i + 1], b = face[i + 2];
56
+ accumulateSH9(result, nx, ny, nz, r, g, b, weight);
57
+ }
58
+ }
59
+ }
60
+ return result;
61
+ }
62
+ function accumulateSH9(out, x, y, z, r, g, b, w) {
63
+ const c0 = 0.282095;
64
+ const c1 = 0.488603;
65
+ const c2 = 1.092548;
66
+ const c3 = 0.315392;
67
+ const c4 = 0.546274;
68
+ const basis = [
69
+ c0,
70
+ -c1 * y,
71
+ c1 * z,
72
+ -c1 * x,
73
+ c2 * x * y,
74
+ c2 * y * z,
75
+ c3 * (3 * z * z - 1),
76
+ c2 * x * z,
77
+ c4 * (x * x - y * y)
78
+ ];
79
+ for (let i = 0; i < 9; i++) {
80
+ out[i * 3] += basis[i] * r * w;
81
+ out[i * 3 + 1] += basis[i] * g * w;
82
+ out[i * 3 + 2] += basis[i] * b * w;
83
+ }
84
+ }
85
+ export function evaluateSH9Irradiance(sh9, normal) {
86
+ const [x, y, z] = normal;
87
+ const basis = [
88
+ 0.886227, // sqrt(pi)/2 * c0 scaled for irradiance convolution
89
+ -1.023328 * y,
90
+ 1.023328 * z,
91
+ -1.023328 * x,
92
+ 0.858086 * x * y,
93
+ 0.858086 * y * z,
94
+ 0.247708 * (3 * z * z - 1),
95
+ 0.858086 * x * z,
96
+ 0.429043 * (x * x - y * y)
97
+ ];
98
+ const out = [0, 0, 0];
99
+ for (let i = 0; i < 9; i++) {
100
+ out[0] += basis[i] * sh9[i * 3];
101
+ out[1] += basis[i] * sh9[i * 3 + 1];
102
+ out[2] += basis[i] * sh9[i * 3 + 2];
103
+ }
104
+ return out;
105
+ }
106
+ /** GLSL entry points every consumer may call (chunk "a3d_prd02_sh9"): vec3 a3dSampleIrradianceSH(vec3 N); uniform block A3DSH9 { vec4 u_sh9[9]; } */
107
+ export const SH9_CHUNK = "a3d_prd02_sh9";
108
+ /**
109
+ * E3 stage-2b: ShaderFeature id of the PRD-02 IBL indirect-body replacement.
110
+ * The feature is registered by lane prd02 under `A3D_QR_LIGHTING`; its
111
+ * `select` (and the C-02 generator) additionally require `A3D_QR_COMPILER`,
112
+ * so the bit only ever reaches a program under the E3 conjunction.
113
+ */
114
+ export const PRD02_IBL_FEATURE = "prd02.ibl";
115
+ //# sourceMappingURL=environment.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,15 @@
1
+ /**
2
+ * §5.3 — flag states and defaults. Custodian-owned (PRD 15 / G5).
3
+ *
4
+ * Owner decision 2026-10-11 (#839): no checkpoint wait. A flag moves to
5
+ * `default-on` in its own PR as soon as its GPU (L4) screenshots render
6
+ * correctly, score above flags-off, and the `all` run stays green; the PR
7
+ * carries the before/after pair. `default-on` is honoured by resolveQrFlags:
8
+ * the flag is on unless a source sets it explicitly (`none`, `-x`, `=0`).
9
+ */
10
+ import type { QrFlagName } from "./core.js";
11
+ export type QrFlagState = "dev" | "standalone-accepted" | "integrated-accepted" | "default-on" | "removed";
12
+ export declare const QR_FLAG_STATES: Readonly<Partial<Record<QrFlagName, QrFlagState>>>;
13
+ /** §5.4 — flags removed after two consecutive default-on checkpoints. */
14
+ export declare const REMOVED_QR_FLAGS: readonly QrFlagName[];
15
+ //# sourceMappingURL=flags.state.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"flags.state.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/contracts/flags.state.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAEH,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,QAAQ,CAAC;AAEzC,MAAM,MAAM,WAAW,GAAG,KAAK,GAAG,qBAAqB,GAAG,qBAAqB,GAAG,YAAY,GAAG,SAAS,CAAC;AAE3G,eAAO,MAAM,cAAc,EAAE,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,UAAU,EAAE,WAAW,CAAC,CAAC,CAgC7E,CAAC;AAEF,yEAAyE;AACzE,eAAO,MAAM,gBAAgB,EAAE,SAAS,UAAU,EAAO,CAAC"}
@@ -0,0 +1,45 @@
1
+ /**
2
+ * §5.3 — flag states and defaults. Custodian-owned (PRD 15 / G5).
3
+ *
4
+ * Owner decision 2026-10-11 (#839): no checkpoint wait. A flag moves to
5
+ * `default-on` in its own PR as soon as its GPU (L4) screenshots render
6
+ * correctly, score above flags-off, and the `all` run stays green; the PR
7
+ * carries the before/after pair. `default-on` is honoured by resolveQrFlags:
8
+ * the flag is on unless a source sets it explicitly (`none`, `-x`, `=0`).
9
+ */
10
+ export const QR_FLAG_STATES = {
11
+ // Promoted 2026-10-11 (owner rule): GPU L4 promote run 38172695387 on
12
+ // 1102f10ae, PASS, mean LPIPS vs three.js 0.0750 -> 0.0573, 0 regressed beyond noise.
13
+ A3D_QR_CORE: "default-on",
14
+ // Promoted 2026-10-11 (owner rule): GPU L4 promote run 38159877336 on
15
+ // 8b38273f, PASS, mean LPIPS vs three.js 0.1972 -> 0.1785, 0 regressed.
16
+ A3D_QR_LIGHTING: "default-on",
17
+ // Promoted 2026-10-11 (owner rule): GPU L4 promote run 38210220126 on
18
+ // 154cb93f5, PASS, mean LPIPS vs three.js 0.0444 -> 0.0441, 0 regressed.
19
+ A3D_QR_POST: "default-on",
20
+ // Promoted 2026-10-11 (owner rule): GPU L4 promote run 38197365077 on
21
+ // e0701cccd, PASS, mean LPIPS vs three.js 0.1684 -> 0.1630 over 30 scenes, 0 regressed.
22
+ A3D_QR_MATERIALS: "default-on",
23
+ // Promoted 2026-10-11 (owner rule): GPU L4 promote run 38198433913 on
24
+ // b596b4a81, PASS, mean LPIPS vs three.js 0.1684 -> 0.1111 over 24 scenes, 0 regressed.
25
+ A3D_QR_ASSETS: "default-on",
26
+ // Promoted 2026-10-12 (owner rule): GPU L4 promote run 38210437847 on
27
+ // 86dad98c8, PASS, mean LPIPS vs three.js 0.0506 -> 0.0502 over 21 scenes, 0 regressed.
28
+ A3D_QR_ANIMATION: "default-on",
29
+ // Promoted 2026-10-12 (owner rule): GPU L4 promote run 38226517198 on
30
+ // 17c57cf5d, PASS, mean LPIPS vs three.js 0.1158 -> 0.0950 over 34 scenes, 0 regressed.
31
+ A3D_QR_VFX: "default-on",
32
+ A3D_QR_CAMERA: "default-on",
33
+ A3D_QR_GAME: "dev",
34
+ A3D_QR_WORLD: "dev",
35
+ A3D_QR_TIERS: "dev",
36
+ A3D_QR_WEBGPU: "dev",
37
+ A3D_QR_LOOKS: "dev",
38
+ // Promoted 2026-10-13 (owner rule): GPU L4 promote run 38455588100 on
39
+ // 0b97a9305, PASS, mean LPIPS vs three.js 0.0368 -> 0.0367 over 19 scenes, 0 regressed.
40
+ A3D_QR_COMPILER: "default-on",
41
+ A3D_QR_STRICT: "dev"
42
+ };
43
+ /** §5.4 — flags removed after two consecutive default-on checkpoints. */
44
+ export const REMOVED_QR_FLAGS = [];
45
+ //# sourceMappingURL=flags.state.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"flags.state.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/contracts/flags.state.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AAMH,MAAM,CAAC,MAAM,cAAc,GAAuD;IAChF,sEAAsE;IACtE,sFAAsF;IACtF,WAAW,EAAE,YAAY;IACzB,sEAAsE;IACtE,wEAAwE;IACxE,eAAe,EAAE,YAAY;IAC7B,sEAAsE;IACtE,yEAAyE;IACzE,WAAW,EAAE,YAAY;IACzB,sEAAsE;IACtE,wFAAwF;IACxF,gBAAgB,EAAE,YAAY;IAC9B,sEAAsE;IACtE,wFAAwF;IACxF,aAAa,EAAE,YAAY;IAC3B,sEAAsE;IACtE,wFAAwF;IACxF,gBAAgB,EAAE,YAAY;IAC9B,sEAAsE;IACtE,wFAAwF;IACxF,UAAU,EAAE,YAAY;IACxB,aAAa,EAAE,YAAY;IAC3B,WAAW,EAAE,KAAK;IAClB,YAAY,EAAE,KAAK;IACnB,YAAY,EAAE,KAAK;IACnB,aAAa,EAAE,KAAK;IACpB,YAAY,EAAE,KAAK;IACnB,sEAAsE;IACtE,wFAAwF;IACxF,eAAe,EAAE,YAAY;IAC7B,aAAa,EAAE,KAAK;CACrB,CAAC;AAEF,yEAAyE;AACzE,MAAM,CAAC,MAAM,gBAAgB,GAA0B,EAAE,CAAC"}