@aura3d/rendering 3.0.1 → 4.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1826) hide show
  1. package/dist/BlendModes.d.ts +34 -0
  2. package/dist/BlendModes.d.ts.map +1 -0
  3. package/dist/BlendModes.js +42 -0
  4. package/dist/BlendModes.js.map +1 -0
  5. package/dist/DepthPass.d.ts +18 -0
  6. package/dist/DepthPass.d.ts.map +1 -1
  7. package/dist/DepthPass.js +103 -20
  8. package/dist/DepthPass.js.map +1 -1
  9. package/dist/EnvironmentBackgroundPass.d.ts +7 -0
  10. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
  11. package/dist/EnvironmentBackgroundPass.js +39 -14
  12. package/dist/EnvironmentBackgroundPass.js.map +1 -1
  13. package/dist/EnvironmentMapResources.d.ts +1 -1
  14. package/dist/EnvironmentMapResources.d.ts.map +1 -1
  15. package/dist/EnvironmentMapResources.js +19 -8
  16. package/dist/EnvironmentMapResources.js.map +1 -1
  17. package/dist/EnvironmentPlatform.d.ts +6 -0
  18. package/dist/EnvironmentPlatform.d.ts.map +1 -1
  19. package/dist/EnvironmentPlatform.js +3 -1
  20. package/dist/EnvironmentPlatform.js.map +1 -1
  21. package/dist/EnvironmentPreset.d.ts +7 -0
  22. package/dist/EnvironmentPreset.d.ts.map +1 -1
  23. package/dist/EnvironmentPreset.js +11 -11
  24. package/dist/EnvironmentPreset.js.map +1 -1
  25. package/dist/EnvironmentPresetPack.d.ts +16 -0
  26. package/dist/EnvironmentPresetPack.d.ts.map +1 -1
  27. package/dist/EnvironmentPresetPack.js +28 -0
  28. package/dist/EnvironmentPresetPack.js.map +1 -1
  29. package/dist/ExternalParityRenderPreset.d.ts +15 -1
  30. package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
  31. package/dist/ExternalParityRenderPreset.js +52 -7
  32. package/dist/ExternalParityRenderPreset.js.map +1 -1
  33. package/dist/ForwardPass.d.ts +240 -50
  34. package/dist/ForwardPass.d.ts.map +1 -1
  35. package/dist/ForwardPass.js +845 -866
  36. package/dist/ForwardPass.js.map +1 -1
  37. package/dist/Geometry.d.ts +44 -1
  38. package/dist/Geometry.d.ts.map +1 -1
  39. package/dist/Geometry.js +174 -24
  40. package/dist/Geometry.js.map +1 -1
  41. package/dist/InstancedPBRMaterial.d.ts +5 -0
  42. package/dist/InstancedPBRMaterial.d.ts.map +1 -1
  43. package/dist/InstancedPBRMaterial.js +7 -0
  44. package/dist/InstancedPBRMaterial.js.map +1 -1
  45. package/dist/LightCollector.d.ts +8 -0
  46. package/dist/LightCollector.d.ts.map +1 -1
  47. package/dist/LightCollector.js +1 -1
  48. package/dist/LightCollector.js.map +1 -1
  49. package/dist/LightUniforms.d.ts +78 -0
  50. package/dist/LightUniforms.d.ts.map +1 -1
  51. package/dist/LightUniforms.js +100 -0
  52. package/dist/LightUniforms.js.map +1 -1
  53. package/dist/Material.d.ts +15 -0
  54. package/dist/Material.d.ts.map +1 -1
  55. package/dist/Material.js +19 -2
  56. package/dist/Material.js.map +1 -1
  57. package/dist/MaterialBinding.d.ts +10 -0
  58. package/dist/MaterialBinding.d.ts.map +1 -1
  59. package/dist/MaterialBinding.js +91 -1
  60. package/dist/MaterialBinding.js.map +1 -1
  61. package/dist/MaterialPresets.d.ts +60 -0
  62. package/dist/MaterialPresets.d.ts.map +1 -1
  63. package/dist/MaterialPresets.js +212 -0
  64. package/dist/MaterialPresets.js.map +1 -1
  65. package/dist/NormalMappedPBRMaterial.d.ts +5 -0
  66. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
  67. package/dist/NormalMappedPBRMaterial.js +7 -0
  68. package/dist/NormalMappedPBRMaterial.js.map +1 -1
  69. package/dist/OceanSurface.d.ts +8 -0
  70. package/dist/OceanSurface.d.ts.map +1 -1
  71. package/dist/OceanSurface.js +10 -79
  72. package/dist/OceanSurface.js.map +1 -1
  73. package/dist/PBRLightingDefaults.d.ts +8 -0
  74. package/dist/PBRLightingDefaults.d.ts.map +1 -1
  75. package/dist/PBRLightingDefaults.js +8 -0
  76. package/dist/PBRLightingDefaults.js.map +1 -1
  77. package/dist/PBRMaterial.d.ts +5 -0
  78. package/dist/PBRMaterial.d.ts.map +1 -1
  79. package/dist/PBRMaterial.js +7 -0
  80. package/dist/PBRMaterial.js.map +1 -1
  81. package/dist/PostProcessPass.d.ts +6 -490
  82. package/dist/PostProcessPass.d.ts.map +1 -1
  83. package/dist/PostProcessPass.js +6 -2016
  84. package/dist/PostProcessPass.js.map +1 -1
  85. package/dist/ProceduralMaterialTextures.d.ts +28 -0
  86. package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
  87. package/dist/ProceduralMaterialTextures.js +217 -0
  88. package/dist/ProceduralMaterialTextures.js.map +1 -0
  89. package/dist/ReflectionProbe.d.ts.map +1 -1
  90. package/dist/ReflectionProbe.js +4 -1
  91. package/dist/ReflectionProbe.js.map +1 -1
  92. package/dist/RenderBackend.d.ts +2 -0
  93. package/dist/RenderBackend.d.ts.map +1 -1
  94. package/dist/RenderBackend.js +3 -0
  95. package/dist/RenderBackend.js.map +1 -1
  96. package/dist/RenderDevice.d.ts +92 -5
  97. package/dist/RenderDevice.d.ts.map +1 -1
  98. package/dist/RenderDevice.js +166 -9
  99. package/dist/RenderDevice.js.map +1 -1
  100. package/dist/RenderGraph.d.ts.map +1 -1
  101. package/dist/RenderGraph.js +17 -0
  102. package/dist/RenderGraph.js.map +1 -1
  103. package/dist/RenderPass.d.ts +7 -0
  104. package/dist/RenderPass.d.ts.map +1 -1
  105. package/dist/RenderPass.js.map +1 -1
  106. package/dist/RenderPipeline.d.ts +5 -0
  107. package/dist/RenderPipeline.d.ts.map +1 -1
  108. package/dist/RenderPipeline.js +6 -0
  109. package/dist/RenderPipeline.js.map +1 -1
  110. package/dist/Renderer.d.ts +261 -66
  111. package/dist/Renderer.d.ts.map +1 -1
  112. package/dist/Renderer.js +902 -1256
  113. package/dist/Renderer.js.map +1 -1
  114. package/dist/RendererPostprocessPlan.d.ts +4 -0
  115. package/dist/RendererPostprocessPlan.d.ts.map +1 -1
  116. package/dist/RendererPostprocessPlan.js +16 -2
  117. package/dist/RendererPostprocessPlan.js.map +1 -1
  118. package/dist/RendererTiming.d.ts +27 -0
  119. package/dist/RendererTiming.d.ts.map +1 -1
  120. package/dist/RendererTiming.js +179 -12
  121. package/dist/RendererTiming.js.map +1 -1
  122. package/dist/ResolutionGovernor.d.ts +56 -0
  123. package/dist/ResolutionGovernor.d.ts.map +1 -0
  124. package/dist/ResolutionGovernor.js +87 -0
  125. package/dist/ResolutionGovernor.js.map +1 -0
  126. package/dist/Sampler.d.ts +34 -1
  127. package/dist/Sampler.d.ts.map +1 -1
  128. package/dist/Sampler.js +55 -2
  129. package/dist/Sampler.js.map +1 -1
  130. package/dist/ShaderLibrary.d.ts.map +1 -1
  131. package/dist/ShaderLibrary.js +15 -10
  132. package/dist/ShaderLibrary.js.map +1 -1
  133. package/dist/ShaderLibraryCore.d.ts.map +1 -1
  134. package/dist/ShaderLibraryCore.js +3 -2
  135. package/dist/ShaderLibraryCore.js.map +1 -1
  136. package/dist/ShaderModule.d.ts +7 -1
  137. package/dist/ShaderModule.d.ts.map +1 -1
  138. package/dist/ShaderModule.js +20 -5
  139. package/dist/ShaderModule.js.map +1 -1
  140. package/dist/ShadowPass.d.ts.map +1 -1
  141. package/dist/ShadowPass.js +14 -7
  142. package/dist/ShadowPass.js.map +1 -1
  143. package/dist/SkinnedLitMaterial.d.ts +5 -0
  144. package/dist/SkinnedLitMaterial.d.ts.map +1 -1
  145. package/dist/SkinnedLitMaterial.js +13 -0
  146. package/dist/SkinnedLitMaterial.js.map +1 -1
  147. package/dist/SkinningBounds.d.ts +18 -0
  148. package/dist/SkinningBounds.d.ts.map +1 -1
  149. package/dist/SkinningBounds.js +78 -0
  150. package/dist/SkinningBounds.js.map +1 -1
  151. package/dist/SkinningPaletteTextureCache.d.ts +117 -0
  152. package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
  153. package/dist/SkinningPaletteTextureCache.js +205 -0
  154. package/dist/SkinningPaletteTextureCache.js.map +1 -0
  155. package/dist/SkinningUniforms.d.ts +56 -0
  156. package/dist/SkinningUniforms.d.ts.map +1 -0
  157. package/dist/SkinningUniforms.js +262 -0
  158. package/dist/SkinningUniforms.js.map +1 -0
  159. package/dist/TemporalHistory.d.ts +33 -0
  160. package/dist/TemporalHistory.d.ts.map +1 -1
  161. package/dist/TemporalHistory.js +84 -1
  162. package/dist/TemporalHistory.js.map +1 -1
  163. package/dist/TerrainHeightfield.d.ts +12 -0
  164. package/dist/TerrainHeightfield.d.ts.map +1 -1
  165. package/dist/TerrainHeightfield.js +29 -6
  166. package/dist/TerrainHeightfield.js.map +1 -1
  167. package/dist/TerrainTiles.d.ts +40 -10
  168. package/dist/TerrainTiles.d.ts.map +1 -1
  169. package/dist/TerrainTiles.js +18 -57
  170. package/dist/TerrainTiles.js.map +1 -1
  171. package/dist/Texture.d.ts +47 -2
  172. package/dist/Texture.d.ts.map +1 -1
  173. package/dist/Texture.js +119 -3
  174. package/dist/Texture.js.map +1 -1
  175. package/dist/TexturedPBRMaterial.d.ts +24 -0
  176. package/dist/TexturedPBRMaterial.d.ts.map +1 -1
  177. package/dist/TexturedPBRMaterial.js +72 -20
  178. package/dist/TexturedPBRMaterial.js.map +1 -1
  179. package/dist/TransmissionRenderTarget.d.ts +33 -0
  180. package/dist/TransmissionRenderTarget.d.ts.map +1 -0
  181. package/dist/TransmissionRenderTarget.js +61 -0
  182. package/dist/TransmissionRenderTarget.js.map +1 -0
  183. package/dist/VegetationScatter.js +1 -1
  184. package/dist/VegetationScatter.js.map +1 -1
  185. package/dist/VolumetricFog.d.ts +42 -0
  186. package/dist/VolumetricFog.d.ts.map +1 -1
  187. package/dist/VolumetricFog.js +52 -1
  188. package/dist/VolumetricFog.js.map +1 -1
  189. package/dist/WaterSurface.d.ts +5 -0
  190. package/dist/WaterSurface.d.ts.map +1 -1
  191. package/dist/WaterSurface.js +5 -0
  192. package/dist/WaterSurface.js.map +1 -1
  193. package/dist/WebGL2Device.d.ts +154 -207
  194. package/dist/WebGL2Device.d.ts.map +1 -1
  195. package/dist/WebGL2Device.js +831 -3703
  196. package/dist/WebGL2Device.js.map +1 -1
  197. package/dist/WebGL2StateCache.d.ts +15 -1
  198. package/dist/WebGL2StateCache.d.ts.map +1 -1
  199. package/dist/WebGL2StateCache.js +31 -2
  200. package/dist/WebGL2StateCache.js.map +1 -1
  201. package/dist/WebGPUDevice.d.ts +0 -4
  202. package/dist/WebGPUDevice.d.ts.map +1 -1
  203. package/dist/WebGPUDevice.js +31 -605
  204. package/dist/WebGPUDevice.js.map +1 -1
  205. package/dist/WebGPUSkinningLimits.d.ts +10 -1
  206. package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
  207. package/dist/WebGPUSkinningLimits.js +15 -1
  208. package/dist/WebGPUSkinningLimits.js.map +1 -1
  209. package/dist/advanced-runtime/index.d.ts +6 -2
  210. package/dist/advanced-runtime/index.d.ts.map +1 -1
  211. package/dist/advanced-runtime/index.js +0 -1
  212. package/dist/advanced-runtime/index.js.map +1 -1
  213. package/dist/animation/AnimationRenderPreset.d.ts +1 -1
  214. package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
  215. package/dist/animation/AnimationRenderPreset.js +1 -1
  216. package/dist/animation/AnimationRenderPreset.js.map +1 -1
  217. package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
  218. package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
  219. package/dist/animation/index.d.ts +2 -1
  220. package/dist/animation/index.d.ts.map +1 -1
  221. package/dist/animation/index.js +1 -1
  222. package/dist/animation/index.js.map +1 -1
  223. package/dist/atmosphere/CloudLayer.d.ts +24 -0
  224. package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
  225. package/dist/atmosphere/CloudLayer.js +30 -0
  226. package/dist/atmosphere/CloudLayer.js.map +1 -0
  227. package/dist/atmosphere/FogVolumes.d.ts +30 -0
  228. package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
  229. package/dist/atmosphere/FogVolumes.js +96 -0
  230. package/dist/atmosphere/FogVolumes.js.map +1 -0
  231. package/dist/atmosphere/GradientSky.d.ts +40 -0
  232. package/dist/atmosphere/GradientSky.d.ts.map +1 -0
  233. package/dist/atmosphere/GradientSky.js +75 -0
  234. package/dist/atmosphere/GradientSky.js.map +1 -0
  235. package/dist/atmosphere/HeightFog.d.ts +154 -0
  236. package/dist/atmosphere/HeightFog.d.ts.map +1 -0
  237. package/dist/atmosphere/HeightFog.js +379 -0
  238. package/dist/atmosphere/HeightFog.js.map +1 -0
  239. package/dist/atmosphere/PreethamSky.d.ts +38 -0
  240. package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
  241. package/dist/atmosphere/PreethamSky.js +150 -0
  242. package/dist/atmosphere/PreethamSky.js.map +1 -0
  243. package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
  244. package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
  245. package/dist/atmosphere/SkyBackgroundPass.js +233 -0
  246. package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
  247. package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
  248. package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
  249. package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
  250. package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
  251. package/dist/atmosphere/SkyEval.d.ts +56 -0
  252. package/dist/atmosphere/SkyEval.d.ts.map +1 -0
  253. package/dist/atmosphere/SkyEval.js +99 -0
  254. package/dist/atmosphere/SkyEval.js.map +1 -0
  255. package/dist/atmosphere/StarField.d.ts +26 -0
  256. package/dist/atmosphere/StarField.d.ts.map +1 -0
  257. package/dist/atmosphere/StarField.js +31 -0
  258. package/dist/atmosphere/StarField.js.map +1 -0
  259. package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
  260. package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
  261. package/dist/atmosphere/VolumetricFogPass.js +265 -0
  262. package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
  263. package/dist/atmosphere/fogChunks.d.ts +8 -0
  264. package/dist/atmosphere/fogChunks.d.ts.map +1 -0
  265. package/dist/atmosphere/fogChunks.js +39 -0
  266. package/dist/atmosphere/fogChunks.js.map +1 -0
  267. package/dist/atmosphere/fogUniformStore.d.ts +20 -0
  268. package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
  269. package/dist/atmosphere/fogUniformStore.js +45 -0
  270. package/dist/atmosphere/fogUniformStore.js.map +1 -0
  271. package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
  272. package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
  273. package/dist/atmosphere/shaders/fog.glsl.js +161 -0
  274. package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
  275. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
  276. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
  277. package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
  278. package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
  279. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
  280. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
  281. package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
  282. package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
  283. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
  284. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
  285. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
  286. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
  287. package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
  288. package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
  289. package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
  290. package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
  291. package/dist/atmosphere/sky.glsl.d.ts +8 -0
  292. package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
  293. package/dist/atmosphere/sky.glsl.js +249 -0
  294. package/dist/atmosphere/sky.glsl.js.map +1 -0
  295. package/dist/batching/BatchedGeometryPool.d.ts +72 -0
  296. package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
  297. package/dist/batching/BatchedGeometryPool.js +138 -0
  298. package/dist/batching/BatchedGeometryPool.js.map +1 -0
  299. package/dist/batching/ContentKeys.d.ts +29 -0
  300. package/dist/batching/ContentKeys.d.ts.map +1 -0
  301. package/dist/batching/ContentKeys.js +220 -0
  302. package/dist/batching/ContentKeys.js.map +1 -0
  303. package/dist/batching/DrawDataTexture.d.ts +51 -0
  304. package/dist/batching/DrawDataTexture.d.ts.map +1 -0
  305. package/dist/batching/DrawDataTexture.js +99 -0
  306. package/dist/batching/DrawDataTexture.js.map +1 -0
  307. package/dist/batching/MultiDrawBatch.d.ts +64 -0
  308. package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
  309. package/dist/batching/MultiDrawBatch.js +103 -0
  310. package/dist/batching/MultiDrawBatch.js.map +1 -0
  311. package/dist/batching/StaticMergePlanner.d.ts +80 -0
  312. package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
  313. package/dist/batching/StaticMergePlanner.js +323 -0
  314. package/dist/batching/StaticMergePlanner.js.map +1 -0
  315. package/dist/batching/index.d.ts +8 -0
  316. package/dist/batching/index.d.ts.map +1 -0
  317. package/dist/batching/index.js +8 -0
  318. package/dist/batching/index.js.map +1 -0
  319. package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
  320. package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
  321. package/dist/batching/shaders/drawId.glsl.js +93 -0
  322. package/dist/batching/shaders/drawId.glsl.js.map +1 -0
  323. package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
  324. package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
  325. package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
  326. package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
  327. package/dist/cinematic/BloomPass.d.ts +5 -9
  328. package/dist/cinematic/BloomPass.d.ts.map +1 -1
  329. package/dist/cinematic/BloomPass.js +5 -17
  330. package/dist/cinematic/BloomPass.js.map +1 -1
  331. package/dist/cinematic/DepthHazePass.d.ts +5 -11
  332. package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
  333. package/dist/cinematic/DepthHazePass.js +5 -19
  334. package/dist/cinematic/DepthHazePass.js.map +1 -1
  335. package/dist/cinematic/FilmGrainPass.d.ts +5 -8
  336. package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
  337. package/dist/cinematic/FilmGrainPass.js +5 -16
  338. package/dist/cinematic/FilmGrainPass.js.map +1 -1
  339. package/dist/cinematic/VignettePass.d.ts +5 -9
  340. package/dist/cinematic/VignettePass.d.ts.map +1 -1
  341. package/dist/cinematic/VignettePass.js +5 -16
  342. package/dist/cinematic/VignettePass.js.map +1 -1
  343. package/dist/cinematic/index.d.ts +2 -1
  344. package/dist/cinematic/index.d.ts.map +1 -1
  345. package/dist/cinematic/index.js +1 -1
  346. package/dist/cinematic/index.js.map +1 -1
  347. package/dist/contracts/atmosphere.d.ts +30 -0
  348. package/dist/contracts/atmosphere.d.ts.map +1 -0
  349. package/dist/contracts/atmosphere.js +42 -0
  350. package/dist/contracts/atmosphere.js.map +1 -0
  351. package/dist/contracts/blend.d.ts +28 -0
  352. package/dist/contracts/blend.d.ts.map +1 -0
  353. package/dist/contracts/blend.js +73 -0
  354. package/dist/contracts/blend.js.map +1 -0
  355. package/dist/contracts/core.d.ts +47 -0
  356. package/dist/contracts/core.d.ts.map +1 -0
  357. package/dist/contracts/core.js +70 -0
  358. package/dist/contracts/core.js.map +1 -0
  359. package/dist/contracts/deform.d.ts +38 -0
  360. package/dist/contracts/deform.d.ts.map +1 -0
  361. package/dist/contracts/deform.js +14 -0
  362. package/dist/contracts/deform.js.map +1 -0
  363. package/dist/contracts/device.d.ts +71 -0
  364. package/dist/contracts/device.d.ts.map +1 -0
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@@ -0,0 +1,53 @@
1
+ import type { FrameContributorContext, FrameContributor } from "../contracts/frameGraph.js";
2
+ import type { RenderDevice, RenderTarget } from "../RenderDevice.js";
3
+ import type { RenderItem } from "../contracts/renderItem.js";
4
+ import type { RenderSource } from "../contracts/renderSource.js";
5
+ import { type ReflectionFaceRenderer } from "./ReflectionProbeSystem.js";
6
+ export declare const PROBES_SUB_FLAG = "A3D_QR_LIGHTING_PROBES";
7
+ export declare const PROBE_SELECTION_BLACKBOARD_KEY = "prd02.probeSelection";
8
+ export declare const IRRADIANCE_VOLUME_BLACKBOARD_KEY = "prd02.irradianceVolume";
9
+ export declare const PROBE_RENDER_FACE_KEY = "prd02.probeRenderFace";
10
+ /** PRD-03 SSR seam (§6.6 hand-off): dominant specular env for the frame. */
11
+ export declare const ENV_SPECULAR_BLACKBOARD_KEY = "prd02.envSpecular";
12
+ /** PRD-03 SSR seam: roughness → probe mip LOD. */
13
+ export declare const ROUGHNESS_TO_LOD_BLACKBOARD_KEY = "prd02.roughnessToLod";
14
+ /**
15
+ * 02-S12: per-item `a3d_prd02_probe_box` uniforms (Map<RenderItem, bindings>)
16
+ * for the forward consumer — lane 01's per-item env override reads this.
17
+ */
18
+ export declare const PROBE_BINDINGS_BLACKBOARD_KEY = "prd02.probeBindings";
19
+ /** The frame host (production runtime) installs the scene's face renderer —
20
+ * the same closure C-09 `EnvironmentCaptureRequest.renderFace` delegates to. */
21
+ export declare function installPrd02ProbeRenderer(fn: ReflectionFaceRenderer | null): void;
22
+ interface AuraProbeNodeLike {
23
+ readonly kind: "probe";
24
+ readonly probe: "reflection" | "irradiance-volume";
25
+ readonly name: string;
26
+ readonly options: Record<string, unknown>;
27
+ }
28
+ /** Probe nodes compiled by the lane's C-36 handler land on the source as
29
+ * `prd02.probes.<name>`. */
30
+ export declare function probeNodesFromSource(ctx: Pick<FrameContributorContext, "source">): readonly AuraProbeNodeLike[];
31
+ /** Lane-01 Renderer surface the pre-frame capture uses (#1115 `renderProbeFace`). */
32
+ export interface Prd02ProbeCaptureRenderer {
33
+ readonly device: RenderDevice;
34
+ renderProbeFace(source: RenderSource, face: 0 | 1 | 2 | 3 | 4 | 5, target: RenderTarget, viewProjection: Float32Array): unknown;
35
+ }
36
+ /**
37
+ * 02-S12 pre-frame driver: call BEFORE `Renderer.render` (frame host hook,
38
+ * #1113). Registers the source's reflection/irradiance probe nodes and
39
+ * advances dirty captures through lane 01's `renderProbeFace`, which owns its
40
+ * own device frame and private graph (so this must not run inside a frame).
41
+ */
42
+ export declare function prd02BeforeFrame(renderer: Prd02ProbeCaptureRenderer, source: RenderSource, flags: FrameContributorContext["flags"]): readonly string[];
43
+ /**
44
+ * Collect phase: each item inside a captured probe's influence gets that
45
+ * probe's specular cube as its per-draw `environmentCube` (lane 01 #1115
46
+ * legacy override). The legacy shader binds one cube without parallax
47
+ * correction, so the dominant probe wins; box projection + 2-probe blending
48
+ * come with the `a3d_prd02_probe_box` chunk on the generator path.
49
+ */
50
+ export declare function applyProbeEnvironmentCubes(items: readonly RenderItem[], device: RenderDevice): RenderItem[];
51
+ export declare function createPrd02ProbesContributor(): FrameContributor;
52
+ export {};
53
+ //# sourceMappingURL=Prd02ProbesContributor.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Prd02ProbesContributor.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/probes/Prd02ProbesContributor.ts"],"names":[],"mappings":"AAUA,OAAO,KAAK,EAAE,uBAAuB,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAC;AACzF,OAAO,KAAK,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAClE,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAC1D,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AAG9D,OAAO,EAEL,KAAK,sBAAsB,EAC5B,MAAM,yBAAyB,CAAC;AAKjC,eAAO,MAAM,eAAe,2BAA2B,CAAC;AACxD,eAAO,MAAM,8BAA8B,yBAAyB,CAAC;AACrE,eAAO,MAAM,gCAAgC,2BAA2B,CAAC;AACzE,eAAO,MAAM,qBAAqB,0BAA0B,CAAC;AAC7D,4EAA4E;AAC5E,eAAO,MAAM,2BAA2B,sBAAsB,CAAC;AAC/D,kDAAkD;AAClD,eAAO,MAAM,+BAA+B,yBAAyB,CAAC;AACtE;;;GAGG;AACH,eAAO,MAAM,6BAA6B,wBAAwB,CAAC;AAUnE;iFACiF;AACjF,wBAAgB,yBAAyB,CAAC,EAAE,EAAE,sBAAsB,GAAG,IAAI,GAAG,IAAI,CAGjF;AAgBD,UAAU,iBAAiB;IACzB,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;IACvB,QAAQ,CAAC,KAAK,EAAE,YAAY,GAAG,mBAAmB,CAAC;IACnD,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CAC3C;AAED;6BAC6B;AAC7B,wBAAgB,oBAAoB,CAAC,GAAG,EAAE,IAAI,CAAC,uBAAuB,EAAE,QAAQ,CAAC,GAAG,SAAS,iBAAiB,EAAE,CAW/G;AAsCD,qFAAqF;AACrF,MAAM,WAAW,yBAAyB;IACxC,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;IAC9B,eAAe,CAAC,MAAM,EAAE,YAAY,EAAE,IAAI,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,MAAM,EAAE,YAAY,EAAE,cAAc,EAAE,YAAY,GAAG,OAAO,CAAC;CACjI;AAOD;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,yBAAyB,EAAE,MAAM,EAAE,YAAY,EAAE,KAAK,EAAE,uBAAuB,CAAC,OAAO,CAAC,GAAG,SAAS,MAAM,EAAE,CAmBtJ;AAoBD;;;;;;GAMG;AACH,wBAAgB,0BAA0B,CAAC,KAAK,EAAE,SAAS,UAAU,EAAE,EAAE,MAAM,EAAE,YAAY,GAAG,UAAU,EAAE,CAkB3G;AA2CD,wBAAgB,4BAA4B,IAAI,gBAAgB,CAmB/D"}
@@ -0,0 +1,241 @@
1
+ // PRD-02 §6.6 — `prd02.probes` frame contributor (phase `shadows`, flag
2
+ // `A3D_QR_LIGHTING`, sub-flag `A3D_QR_LIGHTING_PROBES`). Drives
3
+ // ReflectionProbeSystem captures and IrradianceVolume bakes from probe nodes
4
+ // compiled into the RenderSource (`prd02.probes.<name>` contributions), then
5
+ // publishes per-item probe assignments on the blackboard for the shading
6
+ // seam (`prd02.probeSelection`) plus `prd02.irradianceVolume`.
7
+ // The scene-side `renderFace` callback arrives through the blackboard —
8
+ // `prd02.probeRenderFace` (the frame host supplies the C-09 capture seam).
9
+ import { BaseRenderPass } from "../RenderPass.js";
10
+ import { Sampler } from "../Sampler.js";
11
+ import { TextureBinding } from "../TextureBinding.js";
12
+ import { ReflectionProbeSystem } from "./ReflectionProbeSystem.js";
13
+ import { IrradianceVolumeSystem } from "./IrradianceVolume.js";
14
+ import { prd02CaptureDirtyProbes, prd02ProbeBindings } from "./ProbeBoxProjection.js";
15
+ import { prd02SubFlagOff, readPrd02KillSwitches, SUB_FLAG_PROBES } from "../passes/Prd02SubFlags.js";
16
+ export const PROBES_SUB_FLAG = "A3D_QR_LIGHTING_PROBES";
17
+ export const PROBE_SELECTION_BLACKBOARD_KEY = "prd02.probeSelection";
18
+ export const IRRADIANCE_VOLUME_BLACKBOARD_KEY = "prd02.irradianceVolume";
19
+ export const PROBE_RENDER_FACE_KEY = "prd02.probeRenderFace";
20
+ /** PRD-03 SSR seam (§6.6 hand-off): dominant specular env for the frame. */
21
+ export const ENV_SPECULAR_BLACKBOARD_KEY = "prd02.envSpecular";
22
+ /** PRD-03 SSR seam: roughness → probe mip LOD. */
23
+ export const ROUGHNESS_TO_LOD_BLACKBOARD_KEY = "prd02.roughnessToLod";
24
+ /**
25
+ * 02-S12: per-item `a3d_prd02_probe_box` uniforms (Map<RenderItem, bindings>)
26
+ * for the forward consumer — lane 01's per-item env override reads this.
27
+ */
28
+ export const PROBE_BINDINGS_BLACKBOARD_KEY = "prd02.probeBindings";
29
+ const systems = new WeakMap();
30
+ let pendingRenderer = null;
31
+ /** The frame host (production runtime) installs the scene's face renderer —
32
+ * the same closure C-09 `EnvironmentCaptureRequest.renderFace` delegates to. */
33
+ export function installPrd02ProbeRenderer(fn) {
34
+ pendingRenderer = fn;
35
+ if (!fn)
36
+ systemsResetAll();
37
+ }
38
+ function systemsResetAll() { }
39
+ function stateFor(device, renderer) {
40
+ let state = systems.get(device);
41
+ if (!state) {
42
+ state = {
43
+ reflections: new ReflectionProbeSystem(device, renderer),
44
+ irradiance: new IrradianceVolumeSystem(device, renderer)
45
+ };
46
+ systems.set(device, state);
47
+ }
48
+ return state;
49
+ }
50
+ /** Probe nodes compiled by the lane's C-36 handler land on the source as
51
+ * `prd02.probes.<name>`. */
52
+ export function probeNodesFromSource(ctx) {
53
+ const source = ctx.source;
54
+ const out = [];
55
+ for (const key of Object.keys(source)) {
56
+ if (!key.startsWith("prd02.probes."))
57
+ continue;
58
+ const node = source[key];
59
+ if (node && typeof node === "object" && node.kind === "probe") {
60
+ out.push(node);
61
+ }
62
+ }
63
+ return out;
64
+ }
65
+ function specFromNode(node) {
66
+ const o = node.options;
67
+ const position = (o.position ?? [0, 0, 0]);
68
+ const half = (o.boxHalfExtents ?? o.extent ?? [2, 2, 2]);
69
+ const update = o.update === "on-demand" ? "on-demand"
70
+ : o.update === "every-n-frames" ? "every-n-frames" : "once";
71
+ const resolution = o.resolution === 256 ? 256 : 128;
72
+ return {
73
+ name: node.name,
74
+ position,
75
+ boxHalfExtents: half,
76
+ blendDistance: typeof o.blendDistance === "number" ? o.blendDistance : 1,
77
+ ...(typeof o.priority === "number" ? { priority: o.priority } : {}),
78
+ ...(typeof o.intensity === "number" ? { intensity: o.intensity } : {}),
79
+ update,
80
+ resolution,
81
+ ...(typeof o.near === "number" ? { near: o.near } : {}),
82
+ ...(typeof o.far === "number" ? { far: o.far } : {})
83
+ };
84
+ }
85
+ function irradianceSpecFromNode(node) {
86
+ const o = node.options;
87
+ const min = (o.min ?? [-2, -2, -2]);
88
+ const max = (o.max ?? [2, 2, 2]);
89
+ const res = Array.isArray(o.resolution) ? o.resolution : o.density;
90
+ return {
91
+ name: node.name,
92
+ min,
93
+ max,
94
+ ...(Array.isArray(res) ? { resolution: res } : {}),
95
+ ...(typeof o.intensity === "number" ? { intensity: o.intensity } : {}),
96
+ update: o.update === "on-demand" ? "on-demand" : "once"
97
+ };
98
+ }
99
+ /** Source the capture renders (updated every frame before captures run). */
100
+ const captureSources = new WeakMap();
101
+ /** Devices whose probes were captured pre-frame this frame (the pass then only publishes). */
102
+ const capturedPreFrame = new WeakSet();
103
+ /**
104
+ * 02-S12 pre-frame driver: call BEFORE `Renderer.render` (frame host hook,
105
+ * #1113). Registers the source's reflection/irradiance probe nodes and
106
+ * advances dirty captures through lane 01's `renderProbeFace`, which owns its
107
+ * own device frame and private graph (so this must not run inside a frame).
108
+ */
109
+ export function prd02BeforeFrame(renderer, source, flags) {
110
+ if (prd02SubFlagOff(flags, SUB_FLAG_PROBES) || !readPrd02KillSwitches(source).probes)
111
+ return [];
112
+ const nodes = probeNodesFromSource({ source });
113
+ if (nodes.length === 0)
114
+ return [];
115
+ let slot = captureSources.get(renderer.device);
116
+ if (!slot) {
117
+ slot = { source: null };
118
+ captureSources.set(renderer.device, slot);
119
+ }
120
+ slot.source = source;
121
+ const holder = slot;
122
+ const state = stateFor(renderer.device, (face, target, viewProjection) => {
123
+ if (holder.source)
124
+ renderer.renderProbeFace(holder.source, face, target, viewProjection);
125
+ });
126
+ registerProbeNodes(state, nodes);
127
+ const changed = prd02CaptureDirtyProbes(state.reflections);
128
+ state.irradiance.update();
129
+ capturedPreFrame.add(renderer.device);
130
+ return changed;
131
+ }
132
+ function registerProbeNodes(state, nodes) {
133
+ for (const node of nodes) {
134
+ if (node.probe === "reflection") {
135
+ const spec = specFromNode(node);
136
+ if (spec)
137
+ state.reflections.register(spec);
138
+ }
139
+ else {
140
+ state.irradiance.configure(irradianceSpecFromNode(node));
141
+ }
142
+ }
143
+ }
144
+ const PROBE_CUBE_SAMPLER = new Sampler({
145
+ minFilter: "linear-mipmap-linear",
146
+ magFilter: "linear",
147
+ addressU: "clamp-to-edge",
148
+ addressV: "clamp-to-edge"
149
+ });
150
+ /**
151
+ * Collect phase: each item inside a captured probe's influence gets that
152
+ * probe's specular cube as its per-draw `environmentCube` (lane 01 #1115
153
+ * legacy override). The legacy shader binds one cube without parallax
154
+ * correction, so the dominant probe wins; box projection + 2-probe blending
155
+ * come with the `a3d_prd02_probe_box` chunk on the generator path.
156
+ */
157
+ export function applyProbeEnvironmentCubes(items, device) {
158
+ const state = systems.get(device);
159
+ if (!state || state.reflections.probes().length === 0)
160
+ return [...items];
161
+ return items.map((item) => {
162
+ const assignment = state.reflections.assign(item);
163
+ const dominant = assignment.a;
164
+ if (!dominant || dominant.weight < assignment.globalWeight)
165
+ return item;
166
+ return {
167
+ ...item,
168
+ environmentCube: new TextureBinding({
169
+ name: "u_environmentCubeMapTexture",
170
+ texture: dominant.probe.specularCube,
171
+ required: false,
172
+ sampler: PROBE_CUBE_SAMPLER
173
+ }),
174
+ environmentCubeMip: dominant.probe.mipCount
175
+ };
176
+ });
177
+ }
178
+ class Prd02ProbesRenderPass extends BaseRenderPass {
179
+ ctx;
180
+ constructor(ctx) {
181
+ super("prd02.probes", [], []);
182
+ this.ctx = ctx;
183
+ }
184
+ execute(_context) {
185
+ const ctx = this.ctx;
186
+ let state;
187
+ if (capturedPreFrame.has(ctx.device)) {
188
+ // 02-S12: prd02BeforeFrame already captured outside the frame.
189
+ capturedPreFrame.delete(ctx.device);
190
+ state = systems.get(ctx.device);
191
+ }
192
+ else {
193
+ const renderer = (ctx.blackboard.get(PROBE_RENDER_FACE_KEY) ?? pendingRenderer);
194
+ if (!renderer)
195
+ return;
196
+ state = stateFor(ctx.device, renderer);
197
+ registerProbeNodes(state, probeNodesFromSource(ctx));
198
+ state.reflections.update();
199
+ state.irradiance.update();
200
+ }
201
+ if (!state)
202
+ return;
203
+ const assignments = new Map();
204
+ const bindings = new Map();
205
+ for (const item of ctx.items) {
206
+ const assignment = state.reflections.assign(item);
207
+ assignments.set(item, assignment);
208
+ if (assignment.a || assignment.b)
209
+ bindings.set(item, prd02ProbeBindings(assignment));
210
+ }
211
+ ctx.blackboard.set(PROBE_SELECTION_BLACKBOARD_KEY, assignments);
212
+ ctx.blackboard.set(PROBE_BINDINGS_BLACKBOARD_KEY, bindings);
213
+ if (state.irradiance.get())
214
+ ctx.blackboard.set(IRRADIANCE_VOLUME_BLACKBOARD_KEY, state.irradiance.get());
215
+ // §6.6 hand-off for PRD-03 SSR: the dominant captured env (first probe,
216
+ // else null) + the roughness→LOD map against its mip chain.
217
+ const dominant = state.reflections.probes()[0] ?? null;
218
+ ctx.blackboard.set(ENV_SPECULAR_BLACKBOARD_KEY, dominant ? dominant.specularCube : null);
219
+ const mips = dominant ? dominant.mipCount : 1;
220
+ ctx.blackboard.set(ROUGHNESS_TO_LOD_BLACKBOARD_KEY, (roughness) => Math.min(Math.max(roughness, 0), 1) * (mips - 1));
221
+ }
222
+ }
223
+ export function createPrd02ProbesContributor() {
224
+ return {
225
+ id: "prd02.probes",
226
+ owner: "prd02",
227
+ flag: "A3D_QR_LIGHTING",
228
+ phases: ["collect", "shadows"],
229
+ order: -1, // capture before the shadow pass consumes probe-relevant state
230
+ collect: (items, ctx) => !prd02SubFlagOff(ctx.flags, SUB_FLAG_PROBES) && readPrd02KillSwitches(ctx.source).probes
231
+ ? applyProbeEnvironmentCubes(items, ctx.device)
232
+ : items,
233
+ passes: (phase, ctx) => phase === "shadows"
234
+ && !prd02SubFlagOff(ctx.flags, SUB_FLAG_PROBES)
235
+ && readPrd02KillSwitches(ctx.source).probes
236
+ && probeNodesFromSource(ctx).length > 0
237
+ ? [new Prd02ProbesRenderPass(ctx)]
238
+ : []
239
+ };
240
+ }
241
+ //# sourceMappingURL=Prd02ProbesContributor.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,53 @@
1
+ /**
2
+ * 02-S12 — box-projected reflection probes (PRD-02 §6.6), lane-02 pieces:
3
+ *
4
+ * - `a3d_prd02_probe_box` chunk: parallax-corrected (box-projected) lookup
5
+ * direction against a probe's influence box, plus the ≤ 2-probe blend with
6
+ * the global environment weight. The CPU twin `boxProjectDirection`
7
+ * mirrors the GLSL exactly (unit-tested; the browser spec compares pixels).
8
+ * - `prd02ProbeBindings(assignment)`: per-item uniforms for the chunk from a
9
+ * `ReflectionProbeSystem.assign` result (the `prd02.probeSelection` map).
10
+ * - `prd02CaptureDirtyProbes(...)`: the pre-frame capture driver. Captures
11
+ * can't run inside the frame graph (a nested Renderer.render would clear the
12
+ * graph and nest beginFrame), so the frame host calls this BEFORE
13
+ * `Renderer.render` with a face-render callback.
14
+ *
15
+ * Flag: A3D_QR_LIGHTING (+ sub-flag A3D_QR_LIGHTING_PROBES).
16
+ */
17
+ import type { RenderDevice, RenderTarget } from "../RenderDevice.js";
18
+ import type { ShaderChunk } from "../contracts/program.js";
19
+ import type { ProbeAssignment, ReflectionFaceRenderer } from "./ReflectionProbeSystem.js";
20
+ export declare const PROBE_BOX_CHUNK = "a3d_prd02_probe_box";
21
+ export declare const PROBE_BOX_CHUNK_GLSL = "\n// Probe A / B (u_prd02ProbeWeights.xy) and the global env weight (.z).\nuniform samplerCube u_prd02ProbeCubeA;\nuniform samplerCube u_prd02ProbeCubeB;\nuniform vec4 u_prd02ProbeCenterA; // xyz center, w = 1 when bound\nuniform vec4 u_prd02ProbeHalfA; // xyz box half-extents\nuniform vec4 u_prd02ProbeCenterB;\nuniform vec4 u_prd02ProbeHalfB;\nuniform vec4 u_prd02ProbeWeights; // x: A, y: B, z: global, w: probe mip count\n\n// Parallax correction: intersect the ray (worldPos, R) with the probe box and\n// return the direction from the probe center to the hit point.\nvec3 a3d_boxProjectDirection(vec3 worldPos, vec3 R, vec3 center, vec3 halfExtents) {\n vec3 boxMin = center - halfExtents;\n vec3 boxMax = center + halfExtents;\n vec3 invR = 1.0 / max(abs(R), vec3(1e-6)) * sign(R + vec3(1e-12));\n vec3 tMax = (boxMax - worldPos) * invR;\n vec3 tMin = (boxMin - worldPos) * invR;\n vec3 tFar = max(tMax, tMin);\n float t = min(min(tFar.x, tFar.y), tFar.z);\n vec3 hit = worldPos + R * max(t, 0.0);\n return hit - center;\n}\n\n// Blended probe specular radiance; the caller adds global * envRadiance.\nvec3 a3d_probeSpecular(vec3 worldPos, vec3 R, float roughness) {\n float lod = roughness * max(u_prd02ProbeWeights.w - 1.0, 0.0);\n vec3 sum = vec3(0.0);\n if (u_prd02ProbeWeights.x > 0.0) {\n vec3 d = a3d_boxProjectDirection(worldPos, R, u_prd02ProbeCenterA.xyz, u_prd02ProbeHalfA.xyz);\n sum += u_prd02ProbeWeights.x * textureLod(u_prd02ProbeCubeA, d, lod).rgb;\n }\n if (u_prd02ProbeWeights.y > 0.0) {\n vec3 d = a3d_boxProjectDirection(worldPos, R, u_prd02ProbeCenterB.xyz, u_prd02ProbeHalfB.xyz);\n sum += u_prd02ProbeWeights.y * textureLod(u_prd02ProbeCubeB, d, lod).rgb;\n }\n return sum;\n}\n\nfloat a3d_probeGlobalWeight() { return u_prd02ProbeWeights.z; }\n";
22
+ export declare const PROBE_BOX_SHADER_CHUNK: ShaderChunk;
23
+ type Vec3 = readonly [number, number, number];
24
+ /** CPU twin of `a3d_boxProjectDirection` (same math, same epsilons). */
25
+ export declare function boxProjectDirection(worldPos: Vec3, R: Vec3, center: Vec3, halfExtents: Vec3): [number, number, number];
26
+ export type ProbeUniformValue = Float32Array | number | {
27
+ readonly texture: unknown;
28
+ } | null;
29
+ /**
30
+ * Per-item chunk uniforms from a `ReflectionProbeSystem.assign` result. Cube
31
+ * values are the probes' `specularCube` textures (bound by the consumer as
32
+ * samplers); unbound slots get weight 0 and center.w = 0.
33
+ */
34
+ export declare function prd02ProbeBindings(assignment: ProbeAssignment): Record<string, ProbeUniformValue>;
35
+ /**
36
+ * Face renderer the frame host provides (lane 01 Renderer probe-capture entry
37
+ * point): render the scene for cube `face` with `viewProjection` into
38
+ * `target` (an off-viewport-size rgba16f target). Must run outside
39
+ * `Renderer.render`.
40
+ */
41
+ export type Prd02ProbeFaceRenderer = ReflectionFaceRenderer;
42
+ /** Minimal surface of the probe system the driver needs. */
43
+ export interface Prd02ProbeCaptureSystem {
44
+ update(): readonly string[];
45
+ }
46
+ /**
47
+ * Pre-frame capture driver: advances dirty probe captures (whole cube for
48
+ * once/on-demand, one face for every-n-frames) using `renderFace`, BEFORE the
49
+ * frame's `Renderer.render`. Returns the probes that changed.
50
+ */
51
+ export declare function prd02CaptureDirtyProbes(system: Prd02ProbeCaptureSystem): readonly string[];
52
+ export type { RenderDevice, RenderTarget };
53
+ //# sourceMappingURL=ProbeBoxProjection.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,99 @@
1
+ export const PROBE_BOX_CHUNK = "a3d_prd02_probe_box";
2
+ export const PROBE_BOX_CHUNK_GLSL = /* glsl */ `
3
+ // Probe A / B (u_prd02ProbeWeights.xy) and the global env weight (.z).
4
+ uniform samplerCube u_prd02ProbeCubeA;
5
+ uniform samplerCube u_prd02ProbeCubeB;
6
+ uniform vec4 u_prd02ProbeCenterA; // xyz center, w = 1 when bound
7
+ uniform vec4 u_prd02ProbeHalfA; // xyz box half-extents
8
+ uniform vec4 u_prd02ProbeCenterB;
9
+ uniform vec4 u_prd02ProbeHalfB;
10
+ uniform vec4 u_prd02ProbeWeights; // x: A, y: B, z: global, w: probe mip count
11
+
12
+ // Parallax correction: intersect the ray (worldPos, R) with the probe box and
13
+ // return the direction from the probe center to the hit point.
14
+ vec3 a3d_boxProjectDirection(vec3 worldPos, vec3 R, vec3 center, vec3 halfExtents) {
15
+ vec3 boxMin = center - halfExtents;
16
+ vec3 boxMax = center + halfExtents;
17
+ vec3 invR = 1.0 / max(abs(R), vec3(1e-6)) * sign(R + vec3(1e-12));
18
+ vec3 tMax = (boxMax - worldPos) * invR;
19
+ vec3 tMin = (boxMin - worldPos) * invR;
20
+ vec3 tFar = max(tMax, tMin);
21
+ float t = min(min(tFar.x, tFar.y), tFar.z);
22
+ vec3 hit = worldPos + R * max(t, 0.0);
23
+ return hit - center;
24
+ }
25
+
26
+ // Blended probe specular radiance; the caller adds global * envRadiance.
27
+ vec3 a3d_probeSpecular(vec3 worldPos, vec3 R, float roughness) {
28
+ float lod = roughness * max(u_prd02ProbeWeights.w - 1.0, 0.0);
29
+ vec3 sum = vec3(0.0);
30
+ if (u_prd02ProbeWeights.x > 0.0) {
31
+ vec3 d = a3d_boxProjectDirection(worldPos, R, u_prd02ProbeCenterA.xyz, u_prd02ProbeHalfA.xyz);
32
+ sum += u_prd02ProbeWeights.x * textureLod(u_prd02ProbeCubeA, d, lod).rgb;
33
+ }
34
+ if (u_prd02ProbeWeights.y > 0.0) {
35
+ vec3 d = a3d_boxProjectDirection(worldPos, R, u_prd02ProbeCenterB.xyz, u_prd02ProbeHalfB.xyz);
36
+ sum += u_prd02ProbeWeights.y * textureLod(u_prd02ProbeCubeB, d, lod).rgb;
37
+ }
38
+ return sum;
39
+ }
40
+
41
+ float a3d_probeGlobalWeight() { return u_prd02ProbeWeights.z; }
42
+ `;
43
+ export const PROBE_BOX_SHADER_CHUNK = {
44
+ name: PROBE_BOX_CHUNK,
45
+ owner: "prd02",
46
+ stage: "fragment",
47
+ glsl: PROBE_BOX_CHUNK_GLSL
48
+ };
49
+ /** CPU twin of `a3d_boxProjectDirection` (same math, same epsilons). */
50
+ export function boxProjectDirection(worldPos, R, center, halfExtents) {
51
+ const tFar = [];
52
+ for (let i = 0; i < 3; i += 1) {
53
+ const r = R[i];
54
+ const inv = (1 / Math.max(Math.abs(r), 1e-6)) * Math.sign(r + 1e-12);
55
+ const tMax = (center[i] + halfExtents[i] - worldPos[i]) * inv;
56
+ const tMin = (center[i] - halfExtents[i] - worldPos[i]) * inv;
57
+ tFar.push(Math.max(tMax, tMin));
58
+ }
59
+ const t = Math.max(Math.min(tFar[0], tFar[1], tFar[2]), 0);
60
+ return [
61
+ worldPos[0] + R[0] * t - center[0],
62
+ worldPos[1] + R[1] * t - center[1],
63
+ worldPos[2] + R[2] * t - center[2]
64
+ ];
65
+ }
66
+ /**
67
+ * Per-item chunk uniforms from a `ReflectionProbeSystem.assign` result. Cube
68
+ * values are the probes' `specularCube` textures (bound by the consumer as
69
+ * samplers); unbound slots get weight 0 and center.w = 0.
70
+ */
71
+ export function prd02ProbeBindings(assignment) {
72
+ const slot = (selection) => ({
73
+ cube: selection ? selection.probe.specularCube : null,
74
+ center: new Float32Array(selection ? [...selection.spec.position, 1] : [0, 0, 0, 0]),
75
+ half: new Float32Array(selection ? [...selection.spec.boxHalfExtents, 0] : [0, 0, 0, 0]),
76
+ weight: selection ? selection.weight * (selection.spec.intensity ?? 1) : 0,
77
+ mips: selection ? selection.probe.mipCount : 1
78
+ });
79
+ const a = slot(assignment.a);
80
+ const b = slot(assignment.b);
81
+ return {
82
+ u_prd02ProbeCubeA: a.cube ? { texture: a.cube } : null,
83
+ u_prd02ProbeCubeB: b.cube ? { texture: b.cube } : null,
84
+ u_prd02ProbeCenterA: a.center,
85
+ u_prd02ProbeHalfA: a.half,
86
+ u_prd02ProbeCenterB: b.center,
87
+ u_prd02ProbeHalfB: b.half,
88
+ u_prd02ProbeWeights: new Float32Array([a.weight, b.weight, assignment.globalWeight, Math.max(a.mips, b.mips)])
89
+ };
90
+ }
91
+ /**
92
+ * Pre-frame capture driver: advances dirty probe captures (whole cube for
93
+ * once/on-demand, one face for every-n-frames) using `renderFace`, BEFORE the
94
+ * frame's `Renderer.render`. Returns the probes that changed.
95
+ */
96
+ export function prd02CaptureDirtyProbes(system) {
97
+ return system.update();
98
+ }
99
+ //# sourceMappingURL=ProbeBoxProjection.js.map
@@ -0,0 +1 @@
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@@ -0,0 +1,64 @@
1
+ import type { RenderDevice, RenderTarget } from "../RenderDevice.js";
2
+ import type { EnvironmentProbe } from "../contracts/environment.js";
3
+ export type ProbeUpdateMode = "once" | "on-demand" | "every-n-frames";
4
+ export interface ReflectionProbeSpec {
5
+ readonly name: string;
6
+ readonly position: readonly [number, number, number];
7
+ /** Box half-extents around `position` — the probe's influence volume. */
8
+ readonly boxHalfExtents: readonly [number, number, number];
9
+ readonly blendDistance: number;
10
+ readonly priority?: number;
11
+ readonly intensity?: number;
12
+ readonly update?: ProbeUpdateMode;
13
+ readonly resolution?: 128 | 256;
14
+ readonly near?: number;
15
+ readonly far?: number;
16
+ }
17
+ export interface ProbeSelection {
18
+ readonly probe: EnvironmentProbe;
19
+ readonly spec: ReflectionProbeSpec;
20
+ readonly weight: number;
21
+ }
22
+ export interface ProbeAssignment {
23
+ readonly a: ProbeSelection | null;
24
+ readonly b: ProbeSelection | null;
25
+ /** Weight left for the global environment (1 − sum of probe weights). */
26
+ readonly globalWeight: number;
27
+ }
28
+ export type ReflectionFaceRenderer = (face: 0 | 1 | 2 | 3 | 4 | 5, target: RenderTarget, viewProjection: Float32Array) => void;
29
+ export declare class ReflectionProbeSystem {
30
+ private readonly device;
31
+ private readonly renderFace;
32
+ private readonly options;
33
+ private readonly entries;
34
+ constructor(device: RenderDevice, renderFace: ReflectionFaceRenderer, options?: {
35
+ readonly defaultFaceSize?: 128 | 256;
36
+ });
37
+ register(spec: ReflectionProbeSpec): void;
38
+ unregister(name: string): void;
39
+ /** `app.lighting.updateProbe(name)` — flags an on-demand probe dirty. */
40
+ updateProbe(name: string): void;
41
+ probes(): readonly EnvironmentProbe[];
42
+ count(): number;
43
+ /** Advance captures: whole 6 faces for once/on-demand; 1 face per call for
44
+ * `every-n-frames` (time-sliced). Returns names whose probe changed. */
45
+ update(): readonly string[];
46
+ private captureFace;
47
+ private finish;
48
+ /**
49
+ * Per-item probe pick (PRD §6.6): the 2 nearest probes whose influence box
50
+ * overlaps the item, weighted by box distance with `blendDistance`
51
+ * falloff; the rest of the weight goes to the global environment.
52
+ * On WebGL2 at most 2 probe cubes bind per draw — selection is CPU-side.
53
+ */
54
+ assign(item: {
55
+ readonly position?: readonly [number, number, number];
56
+ readonly modelMatrix?: Float32Array | readonly number[];
57
+ }): ProbeAssignment;
58
+ }
59
+ /** Weight by box distance: 1 inside, linear falloff over `blendDistance`
60
+ * metres outside the box, 0 beyond it. */
61
+ export declare function boxWeight(spec: ReflectionProbeSpec, p: readonly [number, number, number]): number;
62
+ /** Vertical flip of an RGBA float image (GL bottom-up → top-down rows). */
63
+ export declare function flipRows(pixels: Float32Array, width: number, height: number): Float32Array;
64
+ //# sourceMappingURL=ReflectionProbeSystem.d.ts.map
@@ -0,0 +1 @@
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