@aura3d/rendering 3.0.1 → 4.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1826) hide show
  1. package/dist/BlendModes.d.ts +34 -0
  2. package/dist/BlendModes.d.ts.map +1 -0
  3. package/dist/BlendModes.js +42 -0
  4. package/dist/BlendModes.js.map +1 -0
  5. package/dist/DepthPass.d.ts +18 -0
  6. package/dist/DepthPass.d.ts.map +1 -1
  7. package/dist/DepthPass.js +103 -20
  8. package/dist/DepthPass.js.map +1 -1
  9. package/dist/EnvironmentBackgroundPass.d.ts +7 -0
  10. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
  11. package/dist/EnvironmentBackgroundPass.js +39 -14
  12. package/dist/EnvironmentBackgroundPass.js.map +1 -1
  13. package/dist/EnvironmentMapResources.d.ts +1 -1
  14. package/dist/EnvironmentMapResources.d.ts.map +1 -1
  15. package/dist/EnvironmentMapResources.js +19 -8
  16. package/dist/EnvironmentMapResources.js.map +1 -1
  17. package/dist/EnvironmentPlatform.d.ts +6 -0
  18. package/dist/EnvironmentPlatform.d.ts.map +1 -1
  19. package/dist/EnvironmentPlatform.js +3 -1
  20. package/dist/EnvironmentPlatform.js.map +1 -1
  21. package/dist/EnvironmentPreset.d.ts +7 -0
  22. package/dist/EnvironmentPreset.d.ts.map +1 -1
  23. package/dist/EnvironmentPreset.js +11 -11
  24. package/dist/EnvironmentPreset.js.map +1 -1
  25. package/dist/EnvironmentPresetPack.d.ts +16 -0
  26. package/dist/EnvironmentPresetPack.d.ts.map +1 -1
  27. package/dist/EnvironmentPresetPack.js +28 -0
  28. package/dist/EnvironmentPresetPack.js.map +1 -1
  29. package/dist/ExternalParityRenderPreset.d.ts +15 -1
  30. package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
  31. package/dist/ExternalParityRenderPreset.js +52 -7
  32. package/dist/ExternalParityRenderPreset.js.map +1 -1
  33. package/dist/ForwardPass.d.ts +240 -50
  34. package/dist/ForwardPass.d.ts.map +1 -1
  35. package/dist/ForwardPass.js +845 -866
  36. package/dist/ForwardPass.js.map +1 -1
  37. package/dist/Geometry.d.ts +44 -1
  38. package/dist/Geometry.d.ts.map +1 -1
  39. package/dist/Geometry.js +174 -24
  40. package/dist/Geometry.js.map +1 -1
  41. package/dist/InstancedPBRMaterial.d.ts +5 -0
  42. package/dist/InstancedPBRMaterial.d.ts.map +1 -1
  43. package/dist/InstancedPBRMaterial.js +7 -0
  44. package/dist/InstancedPBRMaterial.js.map +1 -1
  45. package/dist/LightCollector.d.ts +8 -0
  46. package/dist/LightCollector.d.ts.map +1 -1
  47. package/dist/LightCollector.js +1 -1
  48. package/dist/LightCollector.js.map +1 -1
  49. package/dist/LightUniforms.d.ts +78 -0
  50. package/dist/LightUniforms.d.ts.map +1 -1
  51. package/dist/LightUniforms.js +100 -0
  52. package/dist/LightUniforms.js.map +1 -1
  53. package/dist/Material.d.ts +15 -0
  54. package/dist/Material.d.ts.map +1 -1
  55. package/dist/Material.js +19 -2
  56. package/dist/Material.js.map +1 -1
  57. package/dist/MaterialBinding.d.ts +10 -0
  58. package/dist/MaterialBinding.d.ts.map +1 -1
  59. package/dist/MaterialBinding.js +91 -1
  60. package/dist/MaterialBinding.js.map +1 -1
  61. package/dist/MaterialPresets.d.ts +60 -0
  62. package/dist/MaterialPresets.d.ts.map +1 -1
  63. package/dist/MaterialPresets.js +212 -0
  64. package/dist/MaterialPresets.js.map +1 -1
  65. package/dist/NormalMappedPBRMaterial.d.ts +5 -0
  66. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
  67. package/dist/NormalMappedPBRMaterial.js +7 -0
  68. package/dist/NormalMappedPBRMaterial.js.map +1 -1
  69. package/dist/OceanSurface.d.ts +8 -0
  70. package/dist/OceanSurface.d.ts.map +1 -1
  71. package/dist/OceanSurface.js +10 -79
  72. package/dist/OceanSurface.js.map +1 -1
  73. package/dist/PBRLightingDefaults.d.ts +8 -0
  74. package/dist/PBRLightingDefaults.d.ts.map +1 -1
  75. package/dist/PBRLightingDefaults.js +8 -0
  76. package/dist/PBRLightingDefaults.js.map +1 -1
  77. package/dist/PBRMaterial.d.ts +5 -0
  78. package/dist/PBRMaterial.d.ts.map +1 -1
  79. package/dist/PBRMaterial.js +7 -0
  80. package/dist/PBRMaterial.js.map +1 -1
  81. package/dist/PostProcessPass.d.ts +6 -490
  82. package/dist/PostProcessPass.d.ts.map +1 -1
  83. package/dist/PostProcessPass.js +6 -2016
  84. package/dist/PostProcessPass.js.map +1 -1
  85. package/dist/ProceduralMaterialTextures.d.ts +28 -0
  86. package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
  87. package/dist/ProceduralMaterialTextures.js +217 -0
  88. package/dist/ProceduralMaterialTextures.js.map +1 -0
  89. package/dist/ReflectionProbe.d.ts.map +1 -1
  90. package/dist/ReflectionProbe.js +4 -1
  91. package/dist/ReflectionProbe.js.map +1 -1
  92. package/dist/RenderBackend.d.ts +2 -0
  93. package/dist/RenderBackend.d.ts.map +1 -1
  94. package/dist/RenderBackend.js +3 -0
  95. package/dist/RenderBackend.js.map +1 -1
  96. package/dist/RenderDevice.d.ts +92 -5
  97. package/dist/RenderDevice.d.ts.map +1 -1
  98. package/dist/RenderDevice.js +166 -9
  99. package/dist/RenderDevice.js.map +1 -1
  100. package/dist/RenderGraph.d.ts.map +1 -1
  101. package/dist/RenderGraph.js +17 -0
  102. package/dist/RenderGraph.js.map +1 -1
  103. package/dist/RenderPass.d.ts +7 -0
  104. package/dist/RenderPass.d.ts.map +1 -1
  105. package/dist/RenderPass.js.map +1 -1
  106. package/dist/RenderPipeline.d.ts +5 -0
  107. package/dist/RenderPipeline.d.ts.map +1 -1
  108. package/dist/RenderPipeline.js +6 -0
  109. package/dist/RenderPipeline.js.map +1 -1
  110. package/dist/Renderer.d.ts +261 -66
  111. package/dist/Renderer.d.ts.map +1 -1
  112. package/dist/Renderer.js +902 -1256
  113. package/dist/Renderer.js.map +1 -1
  114. package/dist/RendererPostprocessPlan.d.ts +4 -0
  115. package/dist/RendererPostprocessPlan.d.ts.map +1 -1
  116. package/dist/RendererPostprocessPlan.js +16 -2
  117. package/dist/RendererPostprocessPlan.js.map +1 -1
  118. package/dist/RendererTiming.d.ts +27 -0
  119. package/dist/RendererTiming.d.ts.map +1 -1
  120. package/dist/RendererTiming.js +179 -12
  121. package/dist/RendererTiming.js.map +1 -1
  122. package/dist/ResolutionGovernor.d.ts +56 -0
  123. package/dist/ResolutionGovernor.d.ts.map +1 -0
  124. package/dist/ResolutionGovernor.js +87 -0
  125. package/dist/ResolutionGovernor.js.map +1 -0
  126. package/dist/Sampler.d.ts +34 -1
  127. package/dist/Sampler.d.ts.map +1 -1
  128. package/dist/Sampler.js +55 -2
  129. package/dist/Sampler.js.map +1 -1
  130. package/dist/ShaderLibrary.d.ts.map +1 -1
  131. package/dist/ShaderLibrary.js +15 -10
  132. package/dist/ShaderLibrary.js.map +1 -1
  133. package/dist/ShaderLibraryCore.d.ts.map +1 -1
  134. package/dist/ShaderLibraryCore.js +3 -2
  135. package/dist/ShaderLibraryCore.js.map +1 -1
  136. package/dist/ShaderModule.d.ts +7 -1
  137. package/dist/ShaderModule.d.ts.map +1 -1
  138. package/dist/ShaderModule.js +20 -5
  139. package/dist/ShaderModule.js.map +1 -1
  140. package/dist/ShadowPass.d.ts.map +1 -1
  141. package/dist/ShadowPass.js +14 -7
  142. package/dist/ShadowPass.js.map +1 -1
  143. package/dist/SkinnedLitMaterial.d.ts +5 -0
  144. package/dist/SkinnedLitMaterial.d.ts.map +1 -1
  145. package/dist/SkinnedLitMaterial.js +13 -0
  146. package/dist/SkinnedLitMaterial.js.map +1 -1
  147. package/dist/SkinningBounds.d.ts +18 -0
  148. package/dist/SkinningBounds.d.ts.map +1 -1
  149. package/dist/SkinningBounds.js +78 -0
  150. package/dist/SkinningBounds.js.map +1 -1
  151. package/dist/SkinningPaletteTextureCache.d.ts +117 -0
  152. package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
  153. package/dist/SkinningPaletteTextureCache.js +205 -0
  154. package/dist/SkinningPaletteTextureCache.js.map +1 -0
  155. package/dist/SkinningUniforms.d.ts +56 -0
  156. package/dist/SkinningUniforms.d.ts.map +1 -0
  157. package/dist/SkinningUniforms.js +262 -0
  158. package/dist/SkinningUniforms.js.map +1 -0
  159. package/dist/TemporalHistory.d.ts +33 -0
  160. package/dist/TemporalHistory.d.ts.map +1 -1
  161. package/dist/TemporalHistory.js +84 -1
  162. package/dist/TemporalHistory.js.map +1 -1
  163. package/dist/TerrainHeightfield.d.ts +12 -0
  164. package/dist/TerrainHeightfield.d.ts.map +1 -1
  165. package/dist/TerrainHeightfield.js +29 -6
  166. package/dist/TerrainHeightfield.js.map +1 -1
  167. package/dist/TerrainTiles.d.ts +40 -10
  168. package/dist/TerrainTiles.d.ts.map +1 -1
  169. package/dist/TerrainTiles.js +18 -57
  170. package/dist/TerrainTiles.js.map +1 -1
  171. package/dist/Texture.d.ts +47 -2
  172. package/dist/Texture.d.ts.map +1 -1
  173. package/dist/Texture.js +119 -3
  174. package/dist/Texture.js.map +1 -1
  175. package/dist/TexturedPBRMaterial.d.ts +24 -0
  176. package/dist/TexturedPBRMaterial.d.ts.map +1 -1
  177. package/dist/TexturedPBRMaterial.js +72 -20
  178. package/dist/TexturedPBRMaterial.js.map +1 -1
  179. package/dist/TransmissionRenderTarget.d.ts +33 -0
  180. package/dist/TransmissionRenderTarget.d.ts.map +1 -0
  181. package/dist/TransmissionRenderTarget.js +61 -0
  182. package/dist/TransmissionRenderTarget.js.map +1 -0
  183. package/dist/VegetationScatter.js +1 -1
  184. package/dist/VegetationScatter.js.map +1 -1
  185. package/dist/VolumetricFog.d.ts +42 -0
  186. package/dist/VolumetricFog.d.ts.map +1 -1
  187. package/dist/VolumetricFog.js +52 -1
  188. package/dist/VolumetricFog.js.map +1 -1
  189. package/dist/WaterSurface.d.ts +5 -0
  190. package/dist/WaterSurface.d.ts.map +1 -1
  191. package/dist/WaterSurface.js +5 -0
  192. package/dist/WaterSurface.js.map +1 -1
  193. package/dist/WebGL2Device.d.ts +154 -207
  194. package/dist/WebGL2Device.d.ts.map +1 -1
  195. package/dist/WebGL2Device.js +831 -3703
  196. package/dist/WebGL2Device.js.map +1 -1
  197. package/dist/WebGL2StateCache.d.ts +15 -1
  198. package/dist/WebGL2StateCache.d.ts.map +1 -1
  199. package/dist/WebGL2StateCache.js +31 -2
  200. package/dist/WebGL2StateCache.js.map +1 -1
  201. package/dist/WebGPUDevice.d.ts +0 -4
  202. package/dist/WebGPUDevice.d.ts.map +1 -1
  203. package/dist/WebGPUDevice.js +31 -605
  204. package/dist/WebGPUDevice.js.map +1 -1
  205. package/dist/WebGPUSkinningLimits.d.ts +10 -1
  206. package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
  207. package/dist/WebGPUSkinningLimits.js +15 -1
  208. package/dist/WebGPUSkinningLimits.js.map +1 -1
  209. package/dist/advanced-runtime/index.d.ts +6 -2
  210. package/dist/advanced-runtime/index.d.ts.map +1 -1
  211. package/dist/advanced-runtime/index.js +0 -1
  212. package/dist/advanced-runtime/index.js.map +1 -1
  213. package/dist/animation/AnimationRenderPreset.d.ts +1 -1
  214. package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
  215. package/dist/animation/AnimationRenderPreset.js +1 -1
  216. package/dist/animation/AnimationRenderPreset.js.map +1 -1
  217. package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
  218. package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
  219. package/dist/animation/index.d.ts +2 -1
  220. package/dist/animation/index.d.ts.map +1 -1
  221. package/dist/animation/index.js +1 -1
  222. package/dist/animation/index.js.map +1 -1
  223. package/dist/atmosphere/CloudLayer.d.ts +24 -0
  224. package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
  225. package/dist/atmosphere/CloudLayer.js +30 -0
  226. package/dist/atmosphere/CloudLayer.js.map +1 -0
  227. package/dist/atmosphere/FogVolumes.d.ts +30 -0
  228. package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
  229. package/dist/atmosphere/FogVolumes.js +96 -0
  230. package/dist/atmosphere/FogVolumes.js.map +1 -0
  231. package/dist/atmosphere/GradientSky.d.ts +40 -0
  232. package/dist/atmosphere/GradientSky.d.ts.map +1 -0
  233. package/dist/atmosphere/GradientSky.js +75 -0
  234. package/dist/atmosphere/GradientSky.js.map +1 -0
  235. package/dist/atmosphere/HeightFog.d.ts +154 -0
  236. package/dist/atmosphere/HeightFog.d.ts.map +1 -0
  237. package/dist/atmosphere/HeightFog.js +379 -0
  238. package/dist/atmosphere/HeightFog.js.map +1 -0
  239. package/dist/atmosphere/PreethamSky.d.ts +38 -0
  240. package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
  241. package/dist/atmosphere/PreethamSky.js +150 -0
  242. package/dist/atmosphere/PreethamSky.js.map +1 -0
  243. package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
  244. package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
  245. package/dist/atmosphere/SkyBackgroundPass.js +233 -0
  246. package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
  247. package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
  248. package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
  249. package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
  250. package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
  251. package/dist/atmosphere/SkyEval.d.ts +56 -0
  252. package/dist/atmosphere/SkyEval.d.ts.map +1 -0
  253. package/dist/atmosphere/SkyEval.js +99 -0
  254. package/dist/atmosphere/SkyEval.js.map +1 -0
  255. package/dist/atmosphere/StarField.d.ts +26 -0
  256. package/dist/atmosphere/StarField.d.ts.map +1 -0
  257. package/dist/atmosphere/StarField.js +31 -0
  258. package/dist/atmosphere/StarField.js.map +1 -0
  259. package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
  260. package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
  261. package/dist/atmosphere/VolumetricFogPass.js +265 -0
  262. package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
  263. package/dist/atmosphere/fogChunks.d.ts +8 -0
  264. package/dist/atmosphere/fogChunks.d.ts.map +1 -0
  265. package/dist/atmosphere/fogChunks.js +39 -0
  266. package/dist/atmosphere/fogChunks.js.map +1 -0
  267. package/dist/atmosphere/fogUniformStore.d.ts +20 -0
  268. package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
  269. package/dist/atmosphere/fogUniformStore.js +45 -0
  270. package/dist/atmosphere/fogUniformStore.js.map +1 -0
  271. package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
  272. package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
  273. package/dist/atmosphere/shaders/fog.glsl.js +161 -0
  274. package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
  275. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
  276. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
  277. package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
  278. package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
  279. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
  280. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
  281. package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
  282. package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
  283. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
  284. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
  285. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
  286. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
  287. package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
  288. package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
  289. package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
  290. package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
  291. package/dist/atmosphere/sky.glsl.d.ts +8 -0
  292. package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
  293. package/dist/atmosphere/sky.glsl.js +249 -0
  294. package/dist/atmosphere/sky.glsl.js.map +1 -0
  295. package/dist/batching/BatchedGeometryPool.d.ts +72 -0
  296. package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
  297. package/dist/batching/BatchedGeometryPool.js +138 -0
  298. package/dist/batching/BatchedGeometryPool.js.map +1 -0
  299. package/dist/batching/ContentKeys.d.ts +29 -0
  300. package/dist/batching/ContentKeys.d.ts.map +1 -0
  301. package/dist/batching/ContentKeys.js +220 -0
  302. package/dist/batching/ContentKeys.js.map +1 -0
  303. package/dist/batching/DrawDataTexture.d.ts +51 -0
  304. package/dist/batching/DrawDataTexture.d.ts.map +1 -0
  305. package/dist/batching/DrawDataTexture.js +99 -0
  306. package/dist/batching/DrawDataTexture.js.map +1 -0
  307. package/dist/batching/MultiDrawBatch.d.ts +64 -0
  308. package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
  309. package/dist/batching/MultiDrawBatch.js +103 -0
  310. package/dist/batching/MultiDrawBatch.js.map +1 -0
  311. package/dist/batching/StaticMergePlanner.d.ts +80 -0
  312. package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
  313. package/dist/batching/StaticMergePlanner.js +323 -0
  314. package/dist/batching/StaticMergePlanner.js.map +1 -0
  315. package/dist/batching/index.d.ts +8 -0
  316. package/dist/batching/index.d.ts.map +1 -0
  317. package/dist/batching/index.js +8 -0
  318. package/dist/batching/index.js.map +1 -0
  319. package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
  320. package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
  321. package/dist/batching/shaders/drawId.glsl.js +93 -0
  322. package/dist/batching/shaders/drawId.glsl.js.map +1 -0
  323. package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
  324. package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
  325. package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
  326. package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
  327. package/dist/cinematic/BloomPass.d.ts +5 -9
  328. package/dist/cinematic/BloomPass.d.ts.map +1 -1
  329. package/dist/cinematic/BloomPass.js +5 -17
  330. package/dist/cinematic/BloomPass.js.map +1 -1
  331. package/dist/cinematic/DepthHazePass.d.ts +5 -11
  332. package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
  333. package/dist/cinematic/DepthHazePass.js +5 -19
  334. package/dist/cinematic/DepthHazePass.js.map +1 -1
  335. package/dist/cinematic/FilmGrainPass.d.ts +5 -8
  336. package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
  337. package/dist/cinematic/FilmGrainPass.js +5 -16
  338. package/dist/cinematic/FilmGrainPass.js.map +1 -1
  339. package/dist/cinematic/VignettePass.d.ts +5 -9
  340. package/dist/cinematic/VignettePass.d.ts.map +1 -1
  341. package/dist/cinematic/VignettePass.js +5 -16
  342. package/dist/cinematic/VignettePass.js.map +1 -1
  343. package/dist/cinematic/index.d.ts +2 -1
  344. package/dist/cinematic/index.d.ts.map +1 -1
  345. package/dist/cinematic/index.js +1 -1
  346. package/dist/cinematic/index.js.map +1 -1
  347. package/dist/contracts/atmosphere.d.ts +30 -0
  348. package/dist/contracts/atmosphere.d.ts.map +1 -0
  349. package/dist/contracts/atmosphere.js +42 -0
  350. package/dist/contracts/atmosphere.js.map +1 -0
  351. package/dist/contracts/blend.d.ts +28 -0
  352. package/dist/contracts/blend.d.ts.map +1 -0
  353. package/dist/contracts/blend.js +73 -0
  354. package/dist/contracts/blend.js.map +1 -0
  355. package/dist/contracts/core.d.ts +47 -0
  356. package/dist/contracts/core.d.ts.map +1 -0
  357. package/dist/contracts/core.js +70 -0
  358. package/dist/contracts/core.js.map +1 -0
  359. package/dist/contracts/deform.d.ts +38 -0
  360. package/dist/contracts/deform.d.ts.map +1 -0
  361. package/dist/contracts/deform.js +14 -0
  362. package/dist/contracts/deform.js.map +1 -0
  363. package/dist/contracts/device.d.ts +71 -0
  364. package/dist/contracts/device.d.ts.map +1 -0
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@@ -0,0 +1,150 @@
1
+ // PRD-07 P3-T1 — analytic Preetham sky evaluator.
2
+ // Faithful CPU port of three.js r185 `examples/jsm/objects/Sky.js` (MIT) so the
3
+ // CPU reference tests (P3-T2) and the GPU fragment shader share the same math.
4
+ // Numbers are linear HDR radiance, pre-exposure — same as r185's `texColor`.
5
+ // --- r185 constants -------------------------------------------------------
6
+ const E = 2.71828182845904523536028747135266249775724709369995957;
7
+ const PI = 3.141592653589793238462643383279502884197169;
8
+ const TOTAL_RAYLEIGH = [5.804542996261093e-6, 1.3562911419845635e-5, 3.0265902468824876e-5];
9
+ const MIE_CONST = [1.8399918514433978e14, 2.7798023919660528e14, 4.0790479543861094e14];
10
+ const CUTOFF_ANGLE = 1.6110731556870734;
11
+ const STEEPNESS = 1.5;
12
+ const EE = 1000.0;
13
+ const RAYLEIGH_ZENITH = 8.4e3;
14
+ const MIE_ZENITH = 1.25e3;
15
+ const SUN_ANGULAR_DIAMETER_COS = 0.999956676946448443553574619906976478926848692873900859324;
16
+ const THREE_OVER_SIXTEEN_PI = 0.05968310365946075;
17
+ const ONE_OVER_FOUR_PI = 0.07957747154594767;
18
+ function sunIntensity(zenithAngleCos) {
19
+ const c = Math.max(-1, Math.min(1, zenithAngleCos));
20
+ return EE * Math.max(0, 1 - Math.pow(E, -((CUTOFF_ANGLE - Math.acos(c)) / STEEPNESS)));
21
+ }
22
+ function totalMie(turbidity) {
23
+ const c = 0.2 * turbidity * 10e-18;
24
+ return [0.434 * c * MIE_CONST[0], 0.434 * c * MIE_CONST[1], 0.434 * c * MIE_CONST[2]];
25
+ }
26
+ function rayleighPhase(cosTheta) {
27
+ return THREE_OVER_SIXTEEN_PI * (1 + cosTheta * cosTheta);
28
+ }
29
+ function hgPhase(cosTheta, g) {
30
+ const g2 = g * g;
31
+ return ONE_OVER_FOUR_PI * ((1 - g2) / Math.pow(1 - 2 * g * cosTheta + g2, 1.5));
32
+ }
33
+ /** Sun direction from elevation/azimuth degrees (x=east-ish, y=up, z=north-ish). */
34
+ export function sunDirection(sun) {
35
+ const phi = (sun.azimuthDeg * Math.PI) / 180;
36
+ const theta = (sun.elevationDeg * Math.PI) / 180;
37
+ const y = Math.sin(theta);
38
+ const r = Math.cos(theta);
39
+ return [r * Math.sin(phi), y, r * Math.cos(phi)];
40
+ }
41
+ /** Per-frame constants — identical inputs to the GPU sky program's uniforms. */
42
+ export function preethamFrame(spec) {
43
+ const sun = sunDirection(spec.sun);
44
+ const turbidity = spec.turbidity ?? 10;
45
+ const rayleigh = spec.rayleigh ?? 3;
46
+ const mieCoefficient = spec.mieCoefficient ?? 0.005;
47
+ const mieDirectionalG = spec.mieDirectionalG ?? 0.8;
48
+ const sunE = sunIntensity(sun[1]);
49
+ // r185: 1 - clamp(1 - exp(sunPosition.y / 450000)). Aura's sun is a unit
50
+ // direction, so sun.y × 2 plays the 450000-scale role: fade ≈ 1 by day,
51
+ // → ~0.13 at sun.y = -0.5 (deep night).
52
+ const sunfade = 1 - Math.max(0, Math.min(1, 1 - Math.exp(sun[1] * 2)));
53
+ const rayleighCoefficient = rayleigh - (1 * (1 - sunfade));
54
+ const betaR = [
55
+ TOTAL_RAYLEIGH[0] * rayleighCoefficient,
56
+ TOTAL_RAYLEIGH[1] * rayleighCoefficient,
57
+ TOTAL_RAYLEIGH[2] * rayleighCoefficient
58
+ ];
59
+ const mie = totalMie(turbidity);
60
+ const betaM = [mie[0] * mieCoefficient, mie[1] * mieCoefficient, mie[2] * mieCoefficient];
61
+ const ground = (spec.groundColor ?? [0.11, 0.115, 0.12]);
62
+ return {
63
+ sunDirection: sun,
64
+ sunE,
65
+ sunfade,
66
+ betaR,
67
+ betaM,
68
+ mieDirectionalG,
69
+ exposure: spec.exposure ?? 1,
70
+ showSunDisc: 1,
71
+ groundColor: [ground[0] ?? 0.11, ground[1] ?? 0.115, ground[2] ?? 0.12]
72
+ };
73
+ }
74
+ /** Linear HDR radiance along `dir` — the CPU mirror of the fragment shader. */
75
+ export function preethamEvaluate(frame, dir) {
76
+ const up = [0, 1, 0];
77
+ const direction = normalize3(dir);
78
+ const zenithAngle = Math.acos(Math.max(0, dot3(up, direction)));
79
+ const inverse = 1 / (Math.cos(zenithAngle) + 0.15 * Math.pow(93.885 - (zenithAngle * 180) / PI, -1.253));
80
+ const sR = RAYLEIGH_ZENITH * inverse;
81
+ const sM = MIE_ZENITH * inverse;
82
+ const fex = [
83
+ Math.exp(-(frame.betaR[0] * sR + frame.betaM[0] * sM)),
84
+ Math.exp(-(frame.betaR[1] * sR + frame.betaM[1] * sM)),
85
+ Math.exp(-(frame.betaR[2] * sR + frame.betaM[2] * sM))
86
+ ];
87
+ const cosTheta = dot3(direction, frame.sunDirection);
88
+ const rP = rayleighPhase(cosTheta * 0.5 + 0.5);
89
+ const mP = hgPhase(cosTheta, frame.mieDirectionalG);
90
+ const betaRTheta = scale3(frame.betaR, rP);
91
+ const betaMTheta = scale3(frame.betaM, mP);
92
+ const ratio = [
93
+ (betaRTheta[0] + betaMTheta[0]) / (frame.betaR[0] + frame.betaM[0]),
94
+ (betaRTheta[1] + betaMTheta[1]) / (frame.betaR[1] + frame.betaM[1]),
95
+ (betaRTheta[2] + betaMTheta[2]) / (frame.betaR[2] + frame.betaM[2])
96
+ ];
97
+ const lin0 = [
98
+ Math.pow(Math.max(0, frame.sunE * ratio[0] * (1 - fex[0])), 1.5),
99
+ Math.pow(Math.max(0, frame.sunE * ratio[1] * (1 - fex[1])), 1.5),
100
+ Math.pow(Math.max(0, frame.sunE * ratio[2] * (1 - fex[2])), 1.5)
101
+ ];
102
+ const mixT = Math.max(0, Math.min(1, Math.pow(1 - dot3(up, frame.sunDirection), 5)));
103
+ const lin1 = [
104
+ Math.pow(Math.max(0, frame.sunE * ratio[0] * fex[0]), 0.5),
105
+ Math.pow(Math.max(0, frame.sunE * ratio[1] * fex[1]), 0.5),
106
+ Math.pow(Math.max(0, frame.sunE * ratio[2] * fex[2]), 0.5)
107
+ ];
108
+ const lin = [
109
+ lin0[0] * mix3(1, lin1[0], mixT),
110
+ lin0[1] * mix3(1, lin1[1], mixT),
111
+ lin0[2] * mix3(1, lin1[2], mixT)
112
+ ];
113
+ const sundisc = smoothstep(SUN_ANGULAR_DIAMETER_COS, SUN_ANGULAR_DIAMETER_COS + 0.00002, cosTheta) * frame.showSunDisc;
114
+ const l0 = [0.1 * fex[0], 0.1 * fex[1], 0.1 * fex[2]];
115
+ const disc = [
116
+ frame.sunE * 19000 * fex[0] * sundisc,
117
+ frame.sunE * 19000 * fex[1] * sundisc,
118
+ frame.sunE * 19000 * fex[2] * sundisc
119
+ ];
120
+ const sky = [
121
+ (lin[0] + l0[0] + disc[0]) * 0.04,
122
+ (lin[1] + l0[1] + disc[1]) * 0.04,
123
+ (lin[2] + l0[2] + disc[2]) * 0.04
124
+ ];
125
+ const base = [sky[0] + 0, sky[1] + 0.0003, sky[2] + 0.00075];
126
+ if (direction[1] < 0) {
127
+ // Ground hemisphere: blend to the spec's ground colour below the horizon.
128
+ const t = Math.max(0, Math.min(1, -direction[1] * 4));
129
+ return [mix3(base[0], frame.groundColor[0] * 0.04, t), mix3(base[1], frame.groundColor[1] * 0.04, t), mix3(base[2], frame.groundColor[2] * 0.04, t)];
130
+ }
131
+ return base;
132
+ }
133
+ export function normalize3(v) {
134
+ const l = Math.hypot(v[0], v[1], v[2]) || 1;
135
+ return [v[0] / l, v[1] / l, v[2] / l];
136
+ }
137
+ export function dot3(a, b) {
138
+ return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
139
+ }
140
+ function scale3(v, s) {
141
+ return [v[0] * s, v[1] * s, v[2] * s];
142
+ }
143
+ function mix3(a, b, t) {
144
+ return a + (b - a) * t;
145
+ }
146
+ export function smoothstep(e0, e1, x) {
147
+ const t = Math.max(0, Math.min(1, (x - e0) / (e1 - e0)));
148
+ return t * t * (3 - 2 * t);
149
+ }
150
+ //# sourceMappingURL=PreethamSky.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,63 @@
1
+ import type { RenderDevice, RenderTarget } from "../RenderDevice.js";
2
+ import type { AuraSkySpecLike } from "../contracts/atmosphere.js";
3
+ import type { FrameContributorContext } from "../contracts/frameGraph.js";
4
+ import { BaseRenderPass, type RenderPassContext } from "../RenderPass.js";
5
+ import { type SkyFrame } from "./SkyEval.js";
6
+ import type { PackedFogUniforms } from "./HeightFog.js";
7
+ /** P4-T7 — packed §8.4 fog state the sky fragment consumes when SKY_FOG=1. */
8
+ export interface SkyFogState {
9
+ readonly uniforms: PackedFogUniforms;
10
+ readonly volumes: Float32Array;
11
+ readonly sunColor: readonly [number, number, number];
12
+ readonly cameraPosition: readonly [number, number, number];
13
+ readonly backgroundDistance: number;
14
+ }
15
+ /** C-21 real: holds the sky spec, draws to the color target / cube faces. */
16
+ export declare class SkyBackgroundPass {
17
+ private readonly device;
18
+ private frame;
19
+ private spec;
20
+ private time;
21
+ private fog;
22
+ private readonly programs;
23
+ constructor(device: RenderDevice);
24
+ setSpec(spec: AuraSkySpecLike, time: number): void;
25
+ /** P4-T7 — affectsBackground fog, null clears (plain sky program variant). */
26
+ setFog(fog: SkyFogState | null): void;
27
+ get skyFrame(): SkyFrame;
28
+ /** 8-azimuth horizon radiance (linear HDR), elevation 0. */
29
+ horizonRadiance(_azimuthSamples: 8): Float32Array;
30
+ /** Draw the sky into `target` using `viewProjection` (forward VP). */
31
+ renderToCubeFace(_face: 0 | 1 | 2 | 3 | 4 | 5, target: RenderTarget, viewProjection: Float32Array): void;
32
+ /**
33
+ * Fullscreen draw into the current target with the given VP matrix.
34
+ * `depthTested` (after-opaque sky): the far-plane triangle (z = 0.999999)
35
+ * depth-tests less-equal against the bound forward depth, so it fills only
36
+ * pixels no opaque geometry covered.
37
+ */
38
+ drawSky(viewProjection: Float32Array, depthTested?: boolean): void;
39
+ private program;
40
+ dispose(): void;
41
+ }
42
+ /** Background-phase pass handed to the frame graph each frame. */
43
+ export declare class SkyDrawPass extends BaseRenderPass {
44
+ private readonly device;
45
+ private spec;
46
+ private time;
47
+ private viewProjection;
48
+ constructor(device: RenderDevice);
49
+ setSpec(spec: AuraSkySpecLike, time: number): void;
50
+ /** P4-T7 — fog applied at backgroundDistance when the spec affects the background. */
51
+ setFog(fog: SkyFogState | null): void;
52
+ setViewProjection(vp: Float32Array): void;
53
+ execute(_context: RenderPassContext): void;
54
+ /** After-opaque fallback draw (no environment background this frame). */
55
+ executeDepthTested(): void;
56
+ }
57
+ export declare function skyPassFor(device: RenderDevice): SkyBackgroundPass;
58
+ export declare function skyDrawPassFor(device: RenderDevice): SkyDrawPass;
59
+ /** Pack the SkyFrame into the sky program's uniforms. */
60
+ export declare function skyUniforms(frame: SkyFrame, invViewProj: Float32Array, time: number): Map<string, import("../RenderDevice.js").UniformValue>;
61
+ /** View-projection for the current context's camera (identity when absent). */
62
+ export declare function contextViewProjection(ctx: FrameContributorContext): Float32Array;
63
+ //# sourceMappingURL=SkyBackgroundPass.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,233 @@
1
+ // PRD-07 P3-T1/T2 — C-21 SkyBackgroundPassLike + the background-phase draw.
2
+ // The fragment program mirrors the CPU evaluators; horizonRadiance uses the
3
+ // CPU path so cube captures and fog inscatter share the same values.
4
+ import { BaseRenderPass } from "../RenderPass.js";
5
+ import { Geometry } from "../Geometry.js";
6
+ import { VertexBuffer } from "../VertexBuffer.js";
7
+ import { VertexFormat } from "../VertexFormat.js";
8
+ import { invertMat4, identityMat4 } from "@aura3d/scene";
9
+ import { evaluateSky, skyFrame, skyProgramDefines, skyProgramKey } from "./SkyEval.js";
10
+ import { SKY_SHADER_MARKER, skyFragmentSource, skyVertexSource } from "./sky.glsl.js";
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+ let fullscreen = null;
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+ function fullscreenTriangle() {
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+ if (fullscreen)
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+ return fullscreen;
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+ const vertices = new VertexBuffer(VertexFormat.P3, 3);
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+ vertices.setAttribute(0, "position", [-1, -1, 0]);
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+ vertices.setAttribute(1, "position", [3, -1, 0]);
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+ vertices.setAttribute(2, "position", [-1, 3, 0]);
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+ fullscreen = new Geometry(vertices, null, "triangles", { min: [-1, -1, 0], max: [3, 3, 0] });
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+ return fullscreen;
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+ }
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+ /** C-21 real: holds the sky spec, draws to the color target / cube faces. */
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+ export class SkyBackgroundPass {
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+ device;
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+ frame = skyFrame(null);
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+ spec = null;
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+ time = 0;
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+ fog = null;
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+ programs = new Map();
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+ constructor(device) {
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+ this.device = device;
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+ }
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+ setSpec(spec, time) {
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+ this.spec = spec;
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+ this.time = time;
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+ this.frame = skyFrame(spec);
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+ }
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+ /** P4-T7 — affectsBackground fog, null clears (plain sky program variant). */
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+ setFog(fog) {
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+ this.fog = fog;
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+ }
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+ get skyFrame() {
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+ return this.frame;
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+ }
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+ /** 8-azimuth horizon radiance (linear HDR), elevation 0. */
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+ horizonRadiance(_azimuthSamples) {
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+ const out = new Float32Array(8 * 3);
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+ for (let i = 0; i < 8; i++) {
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+ const phi = (i / 8) * Math.PI * 2;
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+ const rgb = evaluateSky(this.frame, [Math.sin(phi), 0, Math.cos(phi)]);
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+ out[i * 3] = rgb[0];
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+ out[i * 3 + 1] = rgb[1];
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+ out[i * 3 + 2] = rgb[2];
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+ }
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+ return out;
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+ }
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+ /** Draw the sky into `target` using `viewProjection` (forward VP). */
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+ renderToCubeFace(_face, target, viewProjection) {
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+ // T0-34: restore the caller's target, never clobber to null.
60
+ const prev = this.device.getRenderTarget?.() ?? null;
61
+ this.device.setRenderTarget(target);
62
+ try {
63
+ this.drawSky(viewProjection);
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+ }
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+ finally {
66
+ this.device.setRenderTarget(prev);
67
+ }
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+ }
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+ /**
70
+ * Fullscreen draw into the current target with the given VP matrix.
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+ * `depthTested` (after-opaque sky): the far-plane triangle (z = 0.999999)
72
+ * depth-tests less-equal against the bound forward depth, so it fills only
73
+ * pixels no opaque geometry covered.
74
+ */
75
+ drawSky(viewProjection, depthTested = false) {
76
+ const defines = skyProgramDefines(this.frame, { fog: this.fog !== null });
77
+ const program = this.program(defines);
78
+ const geometry = fullscreenTriangle();
79
+ const invVp = invert(viewProjection);
80
+ const uniforms = skyUniforms(this.frame, invVp, this.time);
81
+ if (this.fog) {
82
+ const f = this.fog.uniforms;
83
+ uniforms.set("u_fogA", f.fogA);
84
+ uniforms.set("u_fogB", f.fogB);
85
+ uniforms.set("u_fogColor", f.fogColor);
86
+ uniforms.set("u_fogAbsorption", f.fogAbsorption);
87
+ uniforms.set("u_fogMode", f.fogMode);
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+ uniforms.set("u_fogNear", f.fogNear);
89
+ uniforms.set("u_fogFar", f.fogFar);
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+ uniforms.set("u_fogVolumes", this.fog.volumes);
91
+ uniforms.set("u_cameraPosition", this.fog.cameraPosition);
92
+ uniforms.set("u_sunColor", this.fog.sunColor);
93
+ uniforms.set("u_fogBackgroundDistance", this.fog.backgroundDistance);
94
+ }
95
+ this.device.draw({
96
+ label: "prd07.sky",
97
+ topology: "triangles",
98
+ vertexBuffer: geometry.vertexBuffer.upload(this.device),
99
+ vertexFormat: geometry.vertexBuffer.format,
100
+ vertexCount: 3,
101
+ shader: program,
102
+ uniforms,
103
+ renderState: depthTested
104
+ ? { depthTest: true, depthWrite: false, cullMode: "none", blend: false, depthCompare: "less-equal" }
105
+ : { depthTest: false, depthWrite: false, cullMode: "none", blend: false, depthCompare: "always" }
106
+ });
107
+ }
108
+ program(defines) {
109
+ const key = skyProgramKey(defines);
110
+ let p = this.programs.get(key);
111
+ if (!p) {
112
+ p = this.device.createShaderProgram({
113
+ label: key,
114
+ vertex: skyVertexSource(),
115
+ fragment: skyFragmentSource(defines),
116
+ marker: SKY_SHADER_MARKER
117
+ });
118
+ this.programs.set(key, p);
119
+ }
120
+ return p;
121
+ }
122
+ dispose() {
123
+ for (const p of this.programs.values())
124
+ p.dispose?.();
125
+ this.programs.clear();
126
+ }
127
+ }
128
+ /** Background-phase pass handed to the frame graph each frame. */
129
+ export class SkyDrawPass extends BaseRenderPass {
130
+ device;
131
+ spec = null;
132
+ time = 0;
133
+ viewProjection = IDENTITY;
134
+ constructor(device) {
135
+ // T0-34 / #1111: the background phase runs only after
136
+ // EnvironmentBackgroundPass, which writes "environment-background-color"
137
+ // (ENVIRONMENT_BACKGROUND_COLOR_RESOURCE, literal to keep that module out
138
+ // of the vfx chunk). Writing `aura.scene.color` collided with the final
139
+ // transparent pass on the v2 output path ("written by both" throw).
140
+ super("prd07.sky.background", ["environment-background-color"], ["prd07.sky.background.color"]);
141
+ this.device = device;
142
+ }
143
+ setSpec(spec, time) {
144
+ this.spec = spec;
145
+ this.time = time;
146
+ skyPassFor(this.device).setSpec(spec, time);
147
+ }
148
+ /** P4-T7 — fog applied at backgroundDistance when the spec affects the background. */
149
+ setFog(fog) {
150
+ skyPassFor(this.device).setFog(fog);
151
+ }
152
+ setViewProjection(vp) {
153
+ this.viewProjection = vp;
154
+ }
155
+ execute(_context) {
156
+ if (!this.spec)
157
+ return;
158
+ skyPassFor(this.device).drawSky(this.viewProjection);
159
+ }
160
+ /** After-opaque fallback draw (no environment background this frame). */
161
+ executeDepthTested() {
162
+ if (!this.spec)
163
+ return;
164
+ skyPassFor(this.device).drawSky(this.viewProjection, true);
165
+ }
166
+ }
167
+ const passes = new WeakMap();
168
+ export function skyPassFor(device) {
169
+ let pass = passes.get(device);
170
+ if (!pass) {
171
+ pass = new SkyBackgroundPass(device);
172
+ passes.set(device, pass);
173
+ }
174
+ return pass;
175
+ }
176
+ const drawPasses = new WeakMap();
177
+ export function skyDrawPassFor(device) {
178
+ let pass = drawPasses.get(device);
179
+ if (!pass) {
180
+ pass = new SkyDrawPass(device);
181
+ drawPasses.set(device, pass);
182
+ }
183
+ return pass;
184
+ }
185
+ const IDENTITY = new Float32Array([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
186
+ function invert(m) {
187
+ if (!m || m.length < 16)
188
+ return IDENTITY;
189
+ return new Float32Array(invertMat4(m));
190
+ }
191
+ /** Pack the SkyFrame into the sky program's uniforms. */
192
+ export function skyUniforms(frame, invViewProj, time) {
193
+ const pre = frame.preetham;
194
+ const grad = frame.gradient;
195
+ const uniforms = new Map();
196
+ uniforms.set("u_invViewProj", invViewProj);
197
+ uniforms.set("u_sunDirection", pre?.sunDirection ?? grad?.sunDirection ?? [0, 1, 0]);
198
+ uniforms.set("u_sunE", pre?.sunE ?? 0);
199
+ uniforms.set("u_sunfade", pre?.sunfade ?? 1);
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+ uniforms.set("u_betaR", pre?.betaR ?? [0, 0, 0]);
201
+ uniforms.set("u_betaM", pre?.betaM ?? [0, 0, 0]);
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+ uniforms.set("u_mieDirectionalG", pre?.mieDirectionalG ?? 0.8);
203
+ uniforms.set("u_zenith", grad?.zenith ?? frame.color);
204
+ uniforms.set("u_horizon", grad?.horizon ?? frame.color);
205
+ uniforms.set("u_ground", grad?.ground ?? [0.12, 0.12, 0.13]);
206
+ uniforms.set("u_exponent", grad?.exponent ?? 1.6);
207
+ uniforms.set("u_horizonGlow", grad?.horizonGlow ?? 0.35);
208
+ const bands = grad?.bands ?? [];
209
+ uniforms.set("u_bandCount", bands.length);
210
+ uniforms.set("u_bandParams", bands.flatMap((b) => [b.elevationDeg, b.widthDeg, b.intensity, 0]));
211
+ uniforms.set("u_bandColors", bands.flatMap((b) => [b.color[0], b.color[1], b.color[2]]));
212
+ uniforms.set("u_intensity", frame.intensity);
213
+ uniforms.set("u_showSunDisc", pre?.showSunDisc ?? 1);
214
+ uniforms.set("u_time", time);
215
+ uniforms.set("u_starDensity", frame.stars.density);
216
+ uniforms.set("u_starIntensity", frame.stars.intensity);
217
+ uniforms.set("u_cloudCoverage", frame.clouds.coverage);
218
+ uniforms.set("u_cloudDensity", frame.clouds.density);
219
+ uniforms.set("u_cloudElevation", frame.clouds.elevation);
220
+ uniforms.set("u_cloudScaleSpeed", [frame.clouds.scale, frame.clouds.speed]);
221
+ const moon = frame.moon;
222
+ uniforms.set("u_moonDirection", moon?.direction ?? [0, -1, 0]);
223
+ uniforms.set("u_moonColor", moon?.color ?? [0, 0, 0]);
224
+ uniforms.set("u_moonPhase", moon?.phase ?? 0);
225
+ uniforms.set("u_moonIntensity", moon?.intensity ?? 0);
226
+ uniforms.set("u_moonAngularCos", moon ? Math.cos(moon.size) : 1);
227
+ return uniforms;
228
+ }
229
+ /** View-projection for the current context's camera (identity when absent). */
230
+ export function contextViewProjection(ctx) {
231
+ return ctx.camera?.viewProjectionMatrix ?? IDENTITY;
232
+ }
233
+ //# sourceMappingURL=SkyBackgroundPass.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,45 @@
1
+ import type { RenderDevice } from "../RenderDevice.js";
2
+ import type { QrFlags } from "../contracts/core.js";
3
+ import { type EnvironmentProbe } from "../contracts/environment.js";
4
+ /** Resolved outcome when capture is not permitted/available yet. */
5
+ export declare const SKY_CAPTURE_PENDING: "SKY_CAPTURE_PENDING";
6
+ export interface SkyCaptureAppLike {
7
+ /** App diagnostics surface — atmosphere state + listener. */
8
+ readonly atmosphere: {
9
+ state(): {
10
+ readonly sky: unknown | null;
11
+ };
12
+ onSkyChanged?(listener: () => void): (() => void) | void;
13
+ };
14
+ /** Explicit environment field on the render source (undefined = none). */
15
+ readonly environment?: unknown | null;
16
+ }
17
+ export interface SkyCaptureResult {
18
+ readonly status: "captured" | typeof SKY_CAPTURE_PENDING;
19
+ readonly probe: EnvironmentProbe | null;
20
+ }
21
+ /**
22
+ * Evaluate + run the capture once. Pure policy — the caller owns when to call
23
+ * it (mount + re-capture listeners).
24
+ */
25
+ export declare function captureSkyEnvironment(app: SkyCaptureAppLike, device: RenderDevice, flags: QrFlags, o?: {
26
+ readonly resolution?: 64 | 128 | 256;
27
+ }): SkyCaptureResult;
28
+ /**
29
+ * SkyCaptureAdapter: captures once at mount (when allowed) and re-captures
30
+ * every `onSkyChanged` the LiveAtmosphere emits (sky spec change ⇒ new probe).
31
+ * `dispose()` detaches the listener.
32
+ */
33
+ export declare class SkyCaptureAdapter {
34
+ private readonly app;
35
+ private readonly device;
36
+ private readonly flags;
37
+ private probe;
38
+ private offSkyChanged;
39
+ constructor(app: SkyCaptureAppLike, device: RenderDevice, flags: QrFlags);
40
+ /** Latest probe, or null while capture is pending. */
41
+ current(): EnvironmentProbe | null;
42
+ private recapture;
43
+ dispose(): void;
44
+ }
45
+ //# sourceMappingURL=SkyCaptureAdapter.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,65 @@
1
+ // PRD-07 P3-T6 (§6.4 + C-09 integration) — captures the visible sky into an
2
+ // environment probe when the scene has no explicit environment.
3
+ //
4
+ // Capture runs ONLY when all of these hold:
5
+ // 1. the atmosphere reports a visible sky (`background: "sky-*"`);
6
+ // 2. the scene has no explicit environment (`environment` absent/null);
7
+ // 3. the C-09 factory slot has a real provider (prd02);
8
+ // 4. `A3D_QR_LIGHTING` is on (the slot's own flag).
9
+ // Otherwise the adapter resolves to `SKY_CAPTURE_PENDING` and captures
10
+ // nothing. Re-capture is driven by the atmosphere's `onSkyChanged` listener.
11
+ import { environmentProbeFactorySlot } from "../contracts/environment.js";
12
+ import { skyPassFor } from "./SkyBackgroundPass.js";
13
+ /** Resolved outcome when capture is not permitted/available yet. */
14
+ export const SKY_CAPTURE_PENDING = "SKY_CAPTURE_PENDING";
15
+ /**
16
+ * Evaluate + run the capture once. Pure policy — the caller owns when to call
17
+ * it (mount + re-capture listeners).
18
+ */
19
+ export function captureSkyEnvironment(app, device, flags, o = {}) {
20
+ const state = app.atmosphere.state();
21
+ const hasSky = state.sky != null;
22
+ const hasExplicitEnvironment = app.environment != null;
23
+ if (!hasSky || hasExplicitEnvironment || !environmentProbeFactorySlot.provided || !flags.on("A3D_QR_LIGHTING")) {
24
+ return { status: SKY_CAPTURE_PENDING, probe: null };
25
+ }
26
+ const factory = environmentProbeFactorySlot.get(flags)(device);
27
+ const sky = skyPassFor(device);
28
+ sky.setSpec(state.sky, 0);
29
+ const probe = factory.fromScene({ renderFace: (face, target, viewProjection) => sky.renderToCubeFace(face, target, viewProjection), resolution: o.resolution ?? 128 }, { faceSize: 128 });
30
+ return { status: "captured", probe };
31
+ }
32
+ /**
33
+ * SkyCaptureAdapter: captures once at mount (when allowed) and re-captures
34
+ * every `onSkyChanged` the LiveAtmosphere emits (sky spec change ⇒ new probe).
35
+ * `dispose()` detaches the listener.
36
+ */
37
+ export class SkyCaptureAdapter {
38
+ app;
39
+ device;
40
+ flags;
41
+ probe = null;
42
+ offSkyChanged = null;
43
+ constructor(app, device, flags) {
44
+ this.app = app;
45
+ this.device = device;
46
+ this.flags = flags;
47
+ this.recapture();
48
+ const off = this.app.atmosphere.onSkyChanged?.(() => this.recapture());
49
+ this.offSkyChanged = typeof off === "function" ? off : null;
50
+ }
51
+ /** Latest probe, or null while capture is pending. */
52
+ current() {
53
+ return this.probe;
54
+ }
55
+ recapture() {
56
+ const result = captureSkyEnvironment(this.app, this.device, this.flags);
57
+ if (result.probe)
58
+ this.probe = result.probe;
59
+ }
60
+ dispose() {
61
+ this.offSkyChanged?.();
62
+ this.offSkyChanged = null;
63
+ }
64
+ }
65
+ //# sourceMappingURL=SkyCaptureAdapter.js.map
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