@aura3d/rendering 3.0.1 → 4.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1826) hide show
  1. package/dist/BlendModes.d.ts +34 -0
  2. package/dist/BlendModes.d.ts.map +1 -0
  3. package/dist/BlendModes.js +42 -0
  4. package/dist/BlendModes.js.map +1 -0
  5. package/dist/DepthPass.d.ts +18 -0
  6. package/dist/DepthPass.d.ts.map +1 -1
  7. package/dist/DepthPass.js +103 -20
  8. package/dist/DepthPass.js.map +1 -1
  9. package/dist/EnvironmentBackgroundPass.d.ts +7 -0
  10. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
  11. package/dist/EnvironmentBackgroundPass.js +39 -14
  12. package/dist/EnvironmentBackgroundPass.js.map +1 -1
  13. package/dist/EnvironmentMapResources.d.ts +1 -1
  14. package/dist/EnvironmentMapResources.d.ts.map +1 -1
  15. package/dist/EnvironmentMapResources.js +19 -8
  16. package/dist/EnvironmentMapResources.js.map +1 -1
  17. package/dist/EnvironmentPlatform.d.ts +6 -0
  18. package/dist/EnvironmentPlatform.d.ts.map +1 -1
  19. package/dist/EnvironmentPlatform.js +3 -1
  20. package/dist/EnvironmentPlatform.js.map +1 -1
  21. package/dist/EnvironmentPreset.d.ts +7 -0
  22. package/dist/EnvironmentPreset.d.ts.map +1 -1
  23. package/dist/EnvironmentPreset.js +11 -11
  24. package/dist/EnvironmentPreset.js.map +1 -1
  25. package/dist/EnvironmentPresetPack.d.ts +16 -0
  26. package/dist/EnvironmentPresetPack.d.ts.map +1 -1
  27. package/dist/EnvironmentPresetPack.js +28 -0
  28. package/dist/EnvironmentPresetPack.js.map +1 -1
  29. package/dist/ExternalParityRenderPreset.d.ts +15 -1
  30. package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
  31. package/dist/ExternalParityRenderPreset.js +52 -7
  32. package/dist/ExternalParityRenderPreset.js.map +1 -1
  33. package/dist/ForwardPass.d.ts +240 -50
  34. package/dist/ForwardPass.d.ts.map +1 -1
  35. package/dist/ForwardPass.js +845 -866
  36. package/dist/ForwardPass.js.map +1 -1
  37. package/dist/Geometry.d.ts +44 -1
  38. package/dist/Geometry.d.ts.map +1 -1
  39. package/dist/Geometry.js +174 -24
  40. package/dist/Geometry.js.map +1 -1
  41. package/dist/InstancedPBRMaterial.d.ts +5 -0
  42. package/dist/InstancedPBRMaterial.d.ts.map +1 -1
  43. package/dist/InstancedPBRMaterial.js +7 -0
  44. package/dist/InstancedPBRMaterial.js.map +1 -1
  45. package/dist/LightCollector.d.ts +8 -0
  46. package/dist/LightCollector.d.ts.map +1 -1
  47. package/dist/LightCollector.js +1 -1
  48. package/dist/LightCollector.js.map +1 -1
  49. package/dist/LightUniforms.d.ts +78 -0
  50. package/dist/LightUniforms.d.ts.map +1 -1
  51. package/dist/LightUniforms.js +100 -0
  52. package/dist/LightUniforms.js.map +1 -1
  53. package/dist/Material.d.ts +15 -0
  54. package/dist/Material.d.ts.map +1 -1
  55. package/dist/Material.js +19 -2
  56. package/dist/Material.js.map +1 -1
  57. package/dist/MaterialBinding.d.ts +10 -0
  58. package/dist/MaterialBinding.d.ts.map +1 -1
  59. package/dist/MaterialBinding.js +91 -1
  60. package/dist/MaterialBinding.js.map +1 -1
  61. package/dist/MaterialPresets.d.ts +60 -0
  62. package/dist/MaterialPresets.d.ts.map +1 -1
  63. package/dist/MaterialPresets.js +212 -0
  64. package/dist/MaterialPresets.js.map +1 -1
  65. package/dist/NormalMappedPBRMaterial.d.ts +5 -0
  66. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
  67. package/dist/NormalMappedPBRMaterial.js +7 -0
  68. package/dist/NormalMappedPBRMaterial.js.map +1 -1
  69. package/dist/OceanSurface.d.ts +8 -0
  70. package/dist/OceanSurface.d.ts.map +1 -1
  71. package/dist/OceanSurface.js +10 -79
  72. package/dist/OceanSurface.js.map +1 -1
  73. package/dist/PBRLightingDefaults.d.ts +8 -0
  74. package/dist/PBRLightingDefaults.d.ts.map +1 -1
  75. package/dist/PBRLightingDefaults.js +8 -0
  76. package/dist/PBRLightingDefaults.js.map +1 -1
  77. package/dist/PBRMaterial.d.ts +5 -0
  78. package/dist/PBRMaterial.d.ts.map +1 -1
  79. package/dist/PBRMaterial.js +7 -0
  80. package/dist/PBRMaterial.js.map +1 -1
  81. package/dist/PostProcessPass.d.ts +6 -490
  82. package/dist/PostProcessPass.d.ts.map +1 -1
  83. package/dist/PostProcessPass.js +6 -2016
  84. package/dist/PostProcessPass.js.map +1 -1
  85. package/dist/ProceduralMaterialTextures.d.ts +28 -0
  86. package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
  87. package/dist/ProceduralMaterialTextures.js +217 -0
  88. package/dist/ProceduralMaterialTextures.js.map +1 -0
  89. package/dist/ReflectionProbe.d.ts.map +1 -1
  90. package/dist/ReflectionProbe.js +4 -1
  91. package/dist/ReflectionProbe.js.map +1 -1
  92. package/dist/RenderBackend.d.ts +2 -0
  93. package/dist/RenderBackend.d.ts.map +1 -1
  94. package/dist/RenderBackend.js +3 -0
  95. package/dist/RenderBackend.js.map +1 -1
  96. package/dist/RenderDevice.d.ts +92 -5
  97. package/dist/RenderDevice.d.ts.map +1 -1
  98. package/dist/RenderDevice.js +166 -9
  99. package/dist/RenderDevice.js.map +1 -1
  100. package/dist/RenderGraph.d.ts.map +1 -1
  101. package/dist/RenderGraph.js +17 -0
  102. package/dist/RenderGraph.js.map +1 -1
  103. package/dist/RenderPass.d.ts +7 -0
  104. package/dist/RenderPass.d.ts.map +1 -1
  105. package/dist/RenderPass.js.map +1 -1
  106. package/dist/RenderPipeline.d.ts +5 -0
  107. package/dist/RenderPipeline.d.ts.map +1 -1
  108. package/dist/RenderPipeline.js +6 -0
  109. package/dist/RenderPipeline.js.map +1 -1
  110. package/dist/Renderer.d.ts +261 -66
  111. package/dist/Renderer.d.ts.map +1 -1
  112. package/dist/Renderer.js +902 -1256
  113. package/dist/Renderer.js.map +1 -1
  114. package/dist/RendererPostprocessPlan.d.ts +4 -0
  115. package/dist/RendererPostprocessPlan.d.ts.map +1 -1
  116. package/dist/RendererPostprocessPlan.js +16 -2
  117. package/dist/RendererPostprocessPlan.js.map +1 -1
  118. package/dist/RendererTiming.d.ts +27 -0
  119. package/dist/RendererTiming.d.ts.map +1 -1
  120. package/dist/RendererTiming.js +179 -12
  121. package/dist/RendererTiming.js.map +1 -1
  122. package/dist/ResolutionGovernor.d.ts +56 -0
  123. package/dist/ResolutionGovernor.d.ts.map +1 -0
  124. package/dist/ResolutionGovernor.js +87 -0
  125. package/dist/ResolutionGovernor.js.map +1 -0
  126. package/dist/Sampler.d.ts +34 -1
  127. package/dist/Sampler.d.ts.map +1 -1
  128. package/dist/Sampler.js +55 -2
  129. package/dist/Sampler.js.map +1 -1
  130. package/dist/ShaderLibrary.d.ts.map +1 -1
  131. package/dist/ShaderLibrary.js +15 -10
  132. package/dist/ShaderLibrary.js.map +1 -1
  133. package/dist/ShaderLibraryCore.d.ts.map +1 -1
  134. package/dist/ShaderLibraryCore.js +3 -2
  135. package/dist/ShaderLibraryCore.js.map +1 -1
  136. package/dist/ShaderModule.d.ts +7 -1
  137. package/dist/ShaderModule.d.ts.map +1 -1
  138. package/dist/ShaderModule.js +20 -5
  139. package/dist/ShaderModule.js.map +1 -1
  140. package/dist/ShadowPass.d.ts.map +1 -1
  141. package/dist/ShadowPass.js +14 -7
  142. package/dist/ShadowPass.js.map +1 -1
  143. package/dist/SkinnedLitMaterial.d.ts +5 -0
  144. package/dist/SkinnedLitMaterial.d.ts.map +1 -1
  145. package/dist/SkinnedLitMaterial.js +13 -0
  146. package/dist/SkinnedLitMaterial.js.map +1 -1
  147. package/dist/SkinningBounds.d.ts +18 -0
  148. package/dist/SkinningBounds.d.ts.map +1 -1
  149. package/dist/SkinningBounds.js +78 -0
  150. package/dist/SkinningBounds.js.map +1 -1
  151. package/dist/SkinningPaletteTextureCache.d.ts +117 -0
  152. package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
  153. package/dist/SkinningPaletteTextureCache.js +205 -0
  154. package/dist/SkinningPaletteTextureCache.js.map +1 -0
  155. package/dist/SkinningUniforms.d.ts +56 -0
  156. package/dist/SkinningUniforms.d.ts.map +1 -0
  157. package/dist/SkinningUniforms.js +262 -0
  158. package/dist/SkinningUniforms.js.map +1 -0
  159. package/dist/TemporalHistory.d.ts +33 -0
  160. package/dist/TemporalHistory.d.ts.map +1 -1
  161. package/dist/TemporalHistory.js +84 -1
  162. package/dist/TemporalHistory.js.map +1 -1
  163. package/dist/TerrainHeightfield.d.ts +12 -0
  164. package/dist/TerrainHeightfield.d.ts.map +1 -1
  165. package/dist/TerrainHeightfield.js +29 -6
  166. package/dist/TerrainHeightfield.js.map +1 -1
  167. package/dist/TerrainTiles.d.ts +40 -10
  168. package/dist/TerrainTiles.d.ts.map +1 -1
  169. package/dist/TerrainTiles.js +18 -57
  170. package/dist/TerrainTiles.js.map +1 -1
  171. package/dist/Texture.d.ts +47 -2
  172. package/dist/Texture.d.ts.map +1 -1
  173. package/dist/Texture.js +119 -3
  174. package/dist/Texture.js.map +1 -1
  175. package/dist/TexturedPBRMaterial.d.ts +24 -0
  176. package/dist/TexturedPBRMaterial.d.ts.map +1 -1
  177. package/dist/TexturedPBRMaterial.js +72 -20
  178. package/dist/TexturedPBRMaterial.js.map +1 -1
  179. package/dist/TransmissionRenderTarget.d.ts +33 -0
  180. package/dist/TransmissionRenderTarget.d.ts.map +1 -0
  181. package/dist/TransmissionRenderTarget.js +61 -0
  182. package/dist/TransmissionRenderTarget.js.map +1 -0
  183. package/dist/VegetationScatter.js +1 -1
  184. package/dist/VegetationScatter.js.map +1 -1
  185. package/dist/VolumetricFog.d.ts +42 -0
  186. package/dist/VolumetricFog.d.ts.map +1 -1
  187. package/dist/VolumetricFog.js +52 -1
  188. package/dist/VolumetricFog.js.map +1 -1
  189. package/dist/WaterSurface.d.ts +5 -0
  190. package/dist/WaterSurface.d.ts.map +1 -1
  191. package/dist/WaterSurface.js +5 -0
  192. package/dist/WaterSurface.js.map +1 -1
  193. package/dist/WebGL2Device.d.ts +154 -207
  194. package/dist/WebGL2Device.d.ts.map +1 -1
  195. package/dist/WebGL2Device.js +831 -3703
  196. package/dist/WebGL2Device.js.map +1 -1
  197. package/dist/WebGL2StateCache.d.ts +15 -1
  198. package/dist/WebGL2StateCache.d.ts.map +1 -1
  199. package/dist/WebGL2StateCache.js +31 -2
  200. package/dist/WebGL2StateCache.js.map +1 -1
  201. package/dist/WebGPUDevice.d.ts +0 -4
  202. package/dist/WebGPUDevice.d.ts.map +1 -1
  203. package/dist/WebGPUDevice.js +31 -605
  204. package/dist/WebGPUDevice.js.map +1 -1
  205. package/dist/WebGPUSkinningLimits.d.ts +10 -1
  206. package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
  207. package/dist/WebGPUSkinningLimits.js +15 -1
  208. package/dist/WebGPUSkinningLimits.js.map +1 -1
  209. package/dist/advanced-runtime/index.d.ts +6 -2
  210. package/dist/advanced-runtime/index.d.ts.map +1 -1
  211. package/dist/advanced-runtime/index.js +0 -1
  212. package/dist/advanced-runtime/index.js.map +1 -1
  213. package/dist/animation/AnimationRenderPreset.d.ts +1 -1
  214. package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
  215. package/dist/animation/AnimationRenderPreset.js +1 -1
  216. package/dist/animation/AnimationRenderPreset.js.map +1 -1
  217. package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
  218. package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
  219. package/dist/animation/index.d.ts +2 -1
  220. package/dist/animation/index.d.ts.map +1 -1
  221. package/dist/animation/index.js +1 -1
  222. package/dist/animation/index.js.map +1 -1
  223. package/dist/atmosphere/CloudLayer.d.ts +24 -0
  224. package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
  225. package/dist/atmosphere/CloudLayer.js +30 -0
  226. package/dist/atmosphere/CloudLayer.js.map +1 -0
  227. package/dist/atmosphere/FogVolumes.d.ts +30 -0
  228. package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
  229. package/dist/atmosphere/FogVolumes.js +96 -0
  230. package/dist/atmosphere/FogVolumes.js.map +1 -0
  231. package/dist/atmosphere/GradientSky.d.ts +40 -0
  232. package/dist/atmosphere/GradientSky.d.ts.map +1 -0
  233. package/dist/atmosphere/GradientSky.js +75 -0
  234. package/dist/atmosphere/GradientSky.js.map +1 -0
  235. package/dist/atmosphere/HeightFog.d.ts +154 -0
  236. package/dist/atmosphere/HeightFog.d.ts.map +1 -0
  237. package/dist/atmosphere/HeightFog.js +379 -0
  238. package/dist/atmosphere/HeightFog.js.map +1 -0
  239. package/dist/atmosphere/PreethamSky.d.ts +38 -0
  240. package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
  241. package/dist/atmosphere/PreethamSky.js +150 -0
  242. package/dist/atmosphere/PreethamSky.js.map +1 -0
  243. package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
  244. package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
  245. package/dist/atmosphere/SkyBackgroundPass.js +233 -0
  246. package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
  247. package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
  248. package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
  249. package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
  250. package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
  251. package/dist/atmosphere/SkyEval.d.ts +56 -0
  252. package/dist/atmosphere/SkyEval.d.ts.map +1 -0
  253. package/dist/atmosphere/SkyEval.js +99 -0
  254. package/dist/atmosphere/SkyEval.js.map +1 -0
  255. package/dist/atmosphere/StarField.d.ts +26 -0
  256. package/dist/atmosphere/StarField.d.ts.map +1 -0
  257. package/dist/atmosphere/StarField.js +31 -0
  258. package/dist/atmosphere/StarField.js.map +1 -0
  259. package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
  260. package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
  261. package/dist/atmosphere/VolumetricFogPass.js +265 -0
  262. package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
  263. package/dist/atmosphere/fogChunks.d.ts +8 -0
  264. package/dist/atmosphere/fogChunks.d.ts.map +1 -0
  265. package/dist/atmosphere/fogChunks.js +39 -0
  266. package/dist/atmosphere/fogChunks.js.map +1 -0
  267. package/dist/atmosphere/fogUniformStore.d.ts +20 -0
  268. package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
  269. package/dist/atmosphere/fogUniformStore.js +45 -0
  270. package/dist/atmosphere/fogUniformStore.js.map +1 -0
  271. package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
  272. package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
  273. package/dist/atmosphere/shaders/fog.glsl.js +161 -0
  274. package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
  275. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
  276. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
  277. package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
  278. package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
  279. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
  280. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
  281. package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
  282. package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
  283. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
  284. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
  285. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
  286. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
  287. package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
  288. package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
  289. package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
  290. package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
  291. package/dist/atmosphere/sky.glsl.d.ts +8 -0
  292. package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
  293. package/dist/atmosphere/sky.glsl.js +249 -0
  294. package/dist/atmosphere/sky.glsl.js.map +1 -0
  295. package/dist/batching/BatchedGeometryPool.d.ts +72 -0
  296. package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
  297. package/dist/batching/BatchedGeometryPool.js +138 -0
  298. package/dist/batching/BatchedGeometryPool.js.map +1 -0
  299. package/dist/batching/ContentKeys.d.ts +29 -0
  300. package/dist/batching/ContentKeys.d.ts.map +1 -0
  301. package/dist/batching/ContentKeys.js +220 -0
  302. package/dist/batching/ContentKeys.js.map +1 -0
  303. package/dist/batching/DrawDataTexture.d.ts +51 -0
  304. package/dist/batching/DrawDataTexture.d.ts.map +1 -0
  305. package/dist/batching/DrawDataTexture.js +99 -0
  306. package/dist/batching/DrawDataTexture.js.map +1 -0
  307. package/dist/batching/MultiDrawBatch.d.ts +64 -0
  308. package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
  309. package/dist/batching/MultiDrawBatch.js +103 -0
  310. package/dist/batching/MultiDrawBatch.js.map +1 -0
  311. package/dist/batching/StaticMergePlanner.d.ts +80 -0
  312. package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
  313. package/dist/batching/StaticMergePlanner.js +323 -0
  314. package/dist/batching/StaticMergePlanner.js.map +1 -0
  315. package/dist/batching/index.d.ts +8 -0
  316. package/dist/batching/index.d.ts.map +1 -0
  317. package/dist/batching/index.js +8 -0
  318. package/dist/batching/index.js.map +1 -0
  319. package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
  320. package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
  321. package/dist/batching/shaders/drawId.glsl.js +93 -0
  322. package/dist/batching/shaders/drawId.glsl.js.map +1 -0
  323. package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
  324. package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
  325. package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
  326. package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
  327. package/dist/cinematic/BloomPass.d.ts +5 -9
  328. package/dist/cinematic/BloomPass.d.ts.map +1 -1
  329. package/dist/cinematic/BloomPass.js +5 -17
  330. package/dist/cinematic/BloomPass.js.map +1 -1
  331. package/dist/cinematic/DepthHazePass.d.ts +5 -11
  332. package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
  333. package/dist/cinematic/DepthHazePass.js +5 -19
  334. package/dist/cinematic/DepthHazePass.js.map +1 -1
  335. package/dist/cinematic/FilmGrainPass.d.ts +5 -8
  336. package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
  337. package/dist/cinematic/FilmGrainPass.js +5 -16
  338. package/dist/cinematic/FilmGrainPass.js.map +1 -1
  339. package/dist/cinematic/VignettePass.d.ts +5 -9
  340. package/dist/cinematic/VignettePass.d.ts.map +1 -1
  341. package/dist/cinematic/VignettePass.js +5 -16
  342. package/dist/cinematic/VignettePass.js.map +1 -1
  343. package/dist/cinematic/index.d.ts +2 -1
  344. package/dist/cinematic/index.d.ts.map +1 -1
  345. package/dist/cinematic/index.js +1 -1
  346. package/dist/cinematic/index.js.map +1 -1
  347. package/dist/contracts/atmosphere.d.ts +30 -0
  348. package/dist/contracts/atmosphere.d.ts.map +1 -0
  349. package/dist/contracts/atmosphere.js +42 -0
  350. package/dist/contracts/atmosphere.js.map +1 -0
  351. package/dist/contracts/blend.d.ts +28 -0
  352. package/dist/contracts/blend.d.ts.map +1 -0
  353. package/dist/contracts/blend.js +73 -0
  354. package/dist/contracts/blend.js.map +1 -0
  355. package/dist/contracts/core.d.ts +47 -0
  356. package/dist/contracts/core.d.ts.map +1 -0
  357. package/dist/contracts/core.js +70 -0
  358. package/dist/contracts/core.js.map +1 -0
  359. package/dist/contracts/deform.d.ts +38 -0
  360. package/dist/contracts/deform.d.ts.map +1 -0
  361. package/dist/contracts/deform.js +14 -0
  362. package/dist/contracts/deform.js.map +1 -0
  363. package/dist/contracts/device.d.ts +71 -0
  364. package/dist/contracts/device.d.ts.map +1 -0
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@@ -0,0 +1,615 @@
1
+ // PRD-07 P1-T1/P1-T8 — frame contributors and the per-device pass registry.
2
+ // The engine reaches contributors through `ctx.source` (the RenderSource the
3
+ // Renderer was handed, populated via attachRootRenderSource): the engine's
4
+ // ProductionEffectSystem publishes a `vfx` feed + atmosphere state there.
5
+ import { registerFrameContributor } from "../contracts/frameGraph.js";
6
+ import { frameStatsSlot } from "../contracts/device.js";
7
+ import { ParticleBatchPass } from "./ParticleBatchPass.js";
8
+ import { BeamPass } from "./BeamPass.js";
9
+ import { MeshParticlePass } from "./MeshParticlePass.js";
10
+ import { RibbonBatch } from "./RibbonBatch.js";
11
+ import { PRD07_FOG_DEFAULTS, packV2, parseFogColor, resolvePrd07FogSpec, skyHorizonRadiance } from "../atmosphere/HeightFog.js";
12
+ import { packFogVolumes } from "../atmosphere/FogVolumes.js";
13
+ import { setPrd07ForwardFog } from "../atmosphere/fogUniformStore.js";
14
+ import { evaluateSky, skyFrame } from "../atmosphere/SkyEval.js";
15
+ import { RibbonPass } from "./RibbonPass.js";
16
+ import { DecalPass } from "./DecalPass.js";
17
+ import { resolveDecalLighting } from "./decalLighting.js";
18
+ import { resolveSceneDepth } from "./SceneDepthAdapter.js";
19
+ import { contextViewProjection, skyDrawPassFor } from "../atmosphere/SkyBackgroundPass.js";
20
+ import { VolumetricFogPass, froxelGridFor } from "../atmosphere/VolumetricFogPass.js";
21
+ import { SkyCaptureAdapter } from "../atmosphere/SkyCaptureAdapter.js";
22
+ import { ParticleGpuSim, particleGpuSimAvailable } from "./ParticleGpuSim.js";
23
+ const particlePasses = new WeakMap();
24
+ const ribbonPasses = new WeakMap();
25
+ const beamPasses = new WeakMap();
26
+ const meshPasses = new WeakMap();
27
+ const decalPasses = new WeakMap();
28
+ export function particlePassFor(device) {
29
+ let pass = particlePasses.get(device);
30
+ if (!pass) {
31
+ pass = new ParticleBatchPass(device);
32
+ particlePasses.set(device, pass);
33
+ }
34
+ return pass;
35
+ }
36
+ export function ribbonPassFor(device) {
37
+ let pass = ribbonPasses.get(device);
38
+ if (!pass) {
39
+ pass = new RibbonPass(device);
40
+ ribbonPasses.set(device, pass);
41
+ }
42
+ return pass;
43
+ }
44
+ export function beamPassFor(device) {
45
+ let pass = beamPasses.get(device);
46
+ if (!pass) {
47
+ pass = new BeamPass(device);
48
+ beamPasses.set(device, pass);
49
+ }
50
+ return pass;
51
+ }
52
+ export function meshPassFor(device) {
53
+ let pass = meshPasses.get(device);
54
+ if (!pass) {
55
+ pass = new MeshParticlePass(device);
56
+ meshPasses.set(device, pass);
57
+ }
58
+ return pass;
59
+ }
60
+ /** C-20: particle update+draw measured under the "particles" FrameStats
61
+ * scope (Q-07-2). One monitor per process; a frame is opened lazily by the
62
+ * first wrapped call and closed when the next collect begins. */
63
+ let particleStats;
64
+ let particleStatsOpen = false;
65
+ let lastParticleScopeMs = null;
66
+ function particleStatsMonitor() {
67
+ if (particleStats === undefined) {
68
+ try {
69
+ particleStats = frameStatsSlot.get({ values: {}, on: () => false })(240);
70
+ }
71
+ catch {
72
+ particleStats = null;
73
+ }
74
+ }
75
+ return particleStats;
76
+ }
77
+ function particleScope(fn) {
78
+ const mon = particleStatsMonitor();
79
+ if (!mon)
80
+ return fn();
81
+ if (!particleStatsOpen) {
82
+ mon.begin(typeof performance !== "undefined" ? performance.now() : Date.now());
83
+ particleStatsOpen = true;
84
+ }
85
+ return mon.scope("particles", fn);
86
+ }
87
+ /** Close the open monitor frame and capture the last "particles" scope ms. */
88
+ function closeParticleScopeFrame() {
89
+ const mon = particleStatsMonitor();
90
+ if (mon && particleStatsOpen) {
91
+ const sample = mon.end();
92
+ lastParticleScopeMs = sample.scopes["particles"] ?? null;
93
+ }
94
+ particleStatsOpen = false;
95
+ }
96
+ /** Last measured "particles" scope ms (feed + draws); null until a frame ran. */
97
+ export function lastParticleUpdateMs() {
98
+ return lastParticleScopeMs;
99
+ }
100
+ const particlesContributor = {
101
+ id: "prd07.particles",
102
+ owner: "prd07",
103
+ flag: "A3D_QR_VFX",
104
+ phases: ["collect", "transparent"],
105
+ collect(items, ctx) {
106
+ closeParticleScopeFrame();
107
+ const vfx = ctx.source.vfx;
108
+ if (vfx)
109
+ particleScope(() => vfx.feed(particlePassFor(ctx.device)));
110
+ return items;
111
+ },
112
+ transparentItems(ctx) {
113
+ const vfx = ctx.source.vfx;
114
+ if (!vfx)
115
+ return [];
116
+ const pass = particlePassFor(ctx.device);
117
+ const items = pass.transparentItems(ctx).map((it) => ({ ...it, draw: (c) => particleScope(() => it.draw(c)) }));
118
+ vfx.afterDraw?.(pass.diagnostics);
119
+ return items;
120
+ }
121
+ };
122
+ /** P2-T7: transient pool lights — collected in the C-01 collect phase. */
123
+ const lightsContributor = {
124
+ id: "prd07.lights",
125
+ owner: "prd07",
126
+ flag: "A3D_QR_VFX",
127
+ phases: ["collect"],
128
+ collect(items, ctx) {
129
+ const vfx = ctx.source.vfx;
130
+ const lights = vfx?.lightsFeed?.() ?? [];
131
+ // CollectedLights ride `source.collectedLights` into the forward light
132
+ // merge (collectRenderLights); the blackboard copy keeps them visible to
133
+ // sibling contributors in the same phase.
134
+ ctx.blackboard.set("prd07.lights", lights);
135
+ return items;
136
+ }
137
+ };
138
+ /** §6.2.9 trails — RibbonPass submits one draw per orientation group. */
139
+ const ribbonContributor = {
140
+ id: "prd07.ribbons",
141
+ owner: "prd07",
142
+ flag: "A3D_QR_VFX",
143
+ phases: ["transparent"],
144
+ transparentItems(ctx) {
145
+ const vfx = ctx.source.vfx;
146
+ const batch = vfx?.ribbonFeed?.();
147
+ if (!batch)
148
+ return [];
149
+ return ribbonPassFor(ctx.device).transparentItems(batch, ctx);
150
+ }
151
+ };
152
+ /** §6.2.10 beams, light cones, aurora curtains — one draw per beam node. */
153
+ const beamContributor = {
154
+ id: "prd07.beams",
155
+ owner: "prd07",
156
+ flag: "A3D_QR_VFX",
157
+ phases: ["transparent"],
158
+ transparentItems(ctx) {
159
+ const vfx = ctx.source.vfx;
160
+ const specs = vfx?.beamFeed?.() ?? [];
161
+ if (specs.length === 0)
162
+ return [];
163
+ return beamPassFor(ctx.device).transparentItems(specs, ctx);
164
+ }
165
+ };
166
+ /** §6.2.11 instanced mesh particles — one instanced draw per batch. */
167
+ const meshContributor = {
168
+ id: "prd07.mesh",
169
+ owner: "prd07",
170
+ flag: "A3D_QR_VFX",
171
+ phases: ["transparent"],
172
+ transparentItems(ctx) {
173
+ const vfx = ctx.source.vfx;
174
+ const feeds = vfx?.meshFeed?.() ?? [];
175
+ if (feeds.length === 0)
176
+ return [];
177
+ return meshPassFor(ctx.device).transparentItems(feeds, ctx);
178
+ }
179
+ };
180
+ /**
181
+ * The Renderer runs the `background` phase only when the frame has an
182
+ * environment background (HDRI or a lane-02 probe). A sky node over a colour
183
+ * background therefore never drew. The contributor marks the frame's
184
+ * blackboard when it drew in `background`; otherwise it draws in
185
+ * `after-opaque`, depth-tested against the forward depth so the sky fills
186
+ * only uncovered pixels (lane-07 S4/S5).
187
+ */
188
+ const SKY_DRAWN_KEY = "prd07.sky.drawnInBackground";
189
+ const skyContributor = {
190
+ id: "prd07.sky",
191
+ owner: "prd07",
192
+ flag: "A3D_QR_VFX_SKY",
193
+ phases: ["background", "after-opaque"],
194
+ passes: (phase, ctx) => {
195
+ const atmosphere = ctx.source.atmosphere;
196
+ if (!atmosphere?.sky)
197
+ return [];
198
+ if (phase === "after-opaque" && ctx.blackboard.get(SKY_DRAWN_KEY) === true)
199
+ return [];
200
+ if (phase === "background")
201
+ ctx.blackboard.set(SKY_DRAWN_KEY, true);
202
+ const pass = skyDrawPassFor(ctx.device);
203
+ pass.setSpec(atmosphere.sky, ctx.timeSeconds);
204
+ pass.setViewProjection(contextViewProjection(ctx));
205
+ // P4-T7 — the prd07.fog contributor's collect ran first this frame; when the
206
+ // spec affects the background, bind its packed §8.4 uniforms (mode, colour,
207
+ // volumes) + camera/sun so a3dApplyFog shades the sky at backgroundDistance.
208
+ const fogEntry = ctx.flags.on("A3D_QR_VFX_FOG")
209
+ ? ctx.blackboard.get("prd07.fog")
210
+ : undefined;
211
+ pass.setFog(fogEntry && fogEntry.affectsBackground
212
+ ? {
213
+ uniforms: fogEntry.uniforms,
214
+ volumes: packFogVolumes(fogEntry.volumes),
215
+ sunColor: fogEntry.sunColor,
216
+ cameraPosition: ctx.camera?.position ?? [0, 0, 0],
217
+ backgroundDistance: fogEntry.backgroundDistance
218
+ }
219
+ : null);
220
+ if (phase === "background")
221
+ return [pass];
222
+ return [{
223
+ name: "prd07.sky.late",
224
+ reads: [prd07OpaqueColorResource(ctx)],
225
+ writes: ["prd07.sky.late.color"],
226
+ execute: () => pass.executeDepthTested()
227
+ }];
228
+ }
229
+ };
230
+ /**
231
+ * P4-T4 — prd07.fog: notes the camera pose on LiveAtmosphere (the compiler's
232
+ * packLegacy path reads it) and publishes the packed §8.4 uniforms +
233
+ * fog-volume segments on the blackboard for the prd07.sky pass and any
234
+ * C-02 generator material that binds `a3d_prd07_fog`.
235
+ */
236
+ const fogContributor = {
237
+ id: "prd07.fog",
238
+ owner: "prd07",
239
+ flag: "A3D_QR_VFX_FOG",
240
+ // `collect`, not "background": FrameGraph only calls `collect()` on
241
+ // contributors listing that phase. Under "background" the fog store was
242
+ // never written, so forward geometry, the sky and the volumetric pass all
243
+ // saw "no fog" and A3D_QR_VFX_FOG frames matched flags-off byte for byte.
244
+ phases: ["collect"],
245
+ collect: (items, ctx) => {
246
+ const atmosphere = ctx.source.atmosphere;
247
+ if (!atmosphere) {
248
+ setPrd07ForwardFog(null);
249
+ return items;
250
+ }
251
+ const cam = ctx.camera;
252
+ const forward = cam
253
+ ? [-cam.viewMatrix[2], -cam.viewMatrix[6], -cam.viewMatrix[10]]
254
+ : [0, 0, -1];
255
+ if (cam)
256
+ atmosphere.noteCamera?.(cam.position, forward);
257
+ const spec = atmosphere.resolveFog?.(atmosphere.clockNow?.() ?? ctx.timeSeconds) ?? null;
258
+ const resolved = resolvePrd07FogSpec(spec);
259
+ const sky = atmosphere.sky ?? null;
260
+ const azimuth = Math.atan2(forward[0], forward[2]);
261
+ const fogColor = resolved.color === "sky"
262
+ ? skyHorizonRadiance(sky, azimuth) ?? PRD07_FOG_DEFAULTS.fallbackColor
263
+ : parseFogColor(resolved.color, PRD07_FOG_DEFAULTS.fallbackColor);
264
+ // Legacy generator (C-04 stub) → parity-mode slots; real C-02 → v2 slots.
265
+ // #187: keyed on the same gate ForwardPass uses for generated programs
266
+ // (qrCoreGeneratorOn: A3D_QR_CORE_GENERATOR, else A3D_QR_CORE — `true` or "v2"), so an
267
+ // absorption spec reaches forward geometry as mode 5, not the legacy
268
+ // luminance-weighted exp collapse.
269
+ // Inlined (renderer/qrSubFlags pulls OutputPass into the vfx chunk).
270
+ const generatorOn = ctx.flags.values["A3D_QR_CORE_GENERATOR"] !== undefined
271
+ ? ctx.flags.on("A3D_QR_CORE_GENERATOR")
272
+ : ctx.flags.on("A3D_QR_CORE");
273
+ const parity = !generatorOn;
274
+ const resolvedPacked = packV2(resolved, {
275
+ fogColor,
276
+ cameraY: cam?.position[1] ?? 0,
277
+ parity
278
+ });
279
+ // No live fog node → fog off for the sky pass and the froxel density too,
280
+ // matching forward geometry (IC-0, setPrd07ForwardFog(null) below). The
281
+ // C-21 default height fog used to leak into the background pass and the
282
+ // froxel inject from `resolvePrd07FogSpec(null)`, fogging scenes that
283
+ // author none (prd07-volumetric-shafts: windows/background at 254).
284
+ // Fog volumes still inject into the froxel grid.
285
+ const packed = spec
286
+ ? resolvedPacked
287
+ : { ...resolvedPacked, fogA: [0, 0, 0, 0], fogMode: 0 };
288
+ // §6.6 sun inscatter colour — sky radiance at the sun direction (clamped);
289
+ // only multiplied by sunInscatter (default 0) so the approximation is inert.
290
+ let sunColor = [1, 1, 1];
291
+ let sunDirection = [0, 1, 0];
292
+ if (sky) {
293
+ try {
294
+ const frame = skyFrame(sky);
295
+ const sunDir = frame.preetham?.sunDirection ?? frame.gradient?.sunDirection ?? [0, 1, 0];
296
+ sunDirection = sunDir;
297
+ const e = evaluateSky(frame, sunDir);
298
+ sunColor = [Math.min(e[0], 8), Math.min(e[1], 8), Math.min(e[2], 8)];
299
+ }
300
+ catch {
301
+ // keep the unit fallback
302
+ }
303
+ }
304
+ const volumes = (atmosphere.fogVolumes?.() ?? []);
305
+ // #187/#82 — forward geometry on the C-02 path binds these per draw via the
306
+ // prd07.fog feature's bindUniforms (absorption = mode 5, Beer-Lambert).
307
+ // No live fog node → mode 0 on forward geometry (IC-0), not default height fog.
308
+ setPrd07ForwardFog(spec
309
+ ? { uniforms: packed, volumes, sunDirection, sunColor, cameraPosition: cam ? [cam.position[0], cam.position[1], cam.position[2]] : [0, 0, 0] }
310
+ : null);
311
+ ctx.blackboard.set("prd07.fog", {
312
+ uniforms: packed,
313
+ volumes,
314
+ sunColor,
315
+ affectsBackground: resolved.affectsBackground !== false,
316
+ backgroundDistance: resolved.backgroundDistance ?? cam?.far ?? 1000
317
+ });
318
+ return items;
319
+ },
320
+ passes: () => []
321
+ };
322
+ /**
323
+ * P3-T6 — prd07.environmentProbe: when the source carries a live atmosphere
324
+ * (state + onSkyChanged) and no explicit environment, a per-device
325
+ * SkyCaptureAdapter captures the visible sky into a C-09 probe on mount and
326
+ * re-captures on every sky change. The probe lands on the blackboard for the
327
+ * lighting contributors; GPU-side renderFace capture only — no main-thread
328
+ * CPU prefilter (T0-25).
329
+ */
330
+ const skyCaptureAdapters = new WeakMap();
331
+ const skyCaptureContributor = {
332
+ id: "prd07.environmentProbe",
333
+ owner: "prd07",
334
+ flag: "A3D_QR_VFX",
335
+ phases: ["collect"],
336
+ collect: (items, ctx) => {
337
+ const src = ctx.source;
338
+ const atmosphere = src.atmosphere;
339
+ if (!atmosphere || typeof atmosphere.state !== "function" || typeof atmosphere.onSkyChanged !== "function") {
340
+ return items;
341
+ }
342
+ const environment = src.environmentLighting ?? src.environmentBackground ?? null;
343
+ let entry = skyCaptureAdapters.get(ctx.device);
344
+ if (!entry || entry.source !== ctx.source) {
345
+ entry?.adapter.dispose();
346
+ entry = {
347
+ source: ctx.source,
348
+ adapter: new SkyCaptureAdapter({ atmosphere: atmosphere, environment }, ctx.device, ctx.flags)
349
+ };
350
+ skyCaptureAdapters.set(ctx.device, entry);
351
+ }
352
+ ctx.blackboard.set("prd07.environmentProbe", entry.adapter.current());
353
+ return items;
354
+ },
355
+ passes: () => []
356
+ };
357
+ /**
358
+ * P5-T1 — prd07.gpuSim: steps each ParticleGpuSim published on the blackboard
359
+ * under "prd07.gpuSims" (engine producers push {sim, emitCount}) during the
360
+ * collect phase — before shadows — so draws read frame N-1 state (§6.2.3).
361
+ * Requires floatColorBuffer; producers gate on `ParticleGpuSim.isAvailable`
362
+ * and keep the CPU emitter otherwise (PARTICLE_GPU_UNAVAILABLE).
363
+ */
364
+ /** Per-device ParticleGpuSim instances, keyed by emitter nodeId (P5-T1). */
365
+ const gpuSims = new WeakMap();
366
+ const gpuSimContributor = {
367
+ id: "prd07.gpuSim",
368
+ owner: "prd07",
369
+ flag: "A3D_QR_VFX",
370
+ phases: ["collect"],
371
+ collect: (items, ctx) => {
372
+ const vfx = ctx.source.vfx;
373
+ const requests = vfx?.gpuSimFeed?.() ?? [];
374
+ if (requests.length > 0 && particleGpuSimAvailable(ctx.device)) {
375
+ const map = new Map();
376
+ const entries = [];
377
+ for (const r of requests) {
378
+ const sim = gpuSims.get(ctx.device)?.get(r.nodeId) ?? new ParticleGpuSim(ctx.device, r.spec);
379
+ map.set(r.nodeId, sim);
380
+ entries.push({ sim, emitCount: r.emitCount });
381
+ }
382
+ gpuSims.set(ctx.device, map);
383
+ ctx.blackboard.set("prd07.gpuSims", entries);
384
+ }
385
+ else {
386
+ // floatColorBuffer absent (PARTICLE_GPU_UNAVAILABLE) or no gpu emitters:
387
+ // CPU emitter stays the only sim (§8.3 fallback).
388
+ ctx.blackboard.set("prd07.gpuSims", []);
389
+ gpuSims.delete(ctx.device);
390
+ }
391
+ const sims = ctx.blackboard.get("prd07.gpuSims");
392
+ if (!sims)
393
+ return items;
394
+ for (const entry of sims)
395
+ entry.sim.step(1 / 60, entry.emitCount, ctx.timeSeconds);
396
+ return items;
397
+ },
398
+ passes: () => []
399
+ };
400
+ /**
401
+ * P6-T1 — prd07.decals (§6.9): merged page×blend draws after opaque, before
402
+ * transparents. Decal nodes (hidden `prd07.legacyDecal.*` primitives under
403
+ * the flag) are published by the engine on `vfx.decalFeed()`; one draw per
404
+ * page×blend group replaces E46's one-draw-per-decal.
405
+ */
406
+ function decalPassFor(device) {
407
+ let pass = decalPasses.get(device);
408
+ if (!pass) {
409
+ pass = new DecalPass(device, {
410
+ // §8.8 / I3: shade with the scene's own lights so marks match the surface.
411
+ lighting: resolveDecalLighting,
412
+ fog: true,
413
+ fogUniforms: (ctx) => {
414
+ const entry = ctx.blackboard.get("prd07.fog");
415
+ if (!entry)
416
+ return null;
417
+ const f = entry.uniforms;
418
+ return new Map([
419
+ ["u_fogA", f.fogA],
420
+ ["u_fogB", f.fogB],
421
+ ["u_fogColor", f.fogColor],
422
+ ["u_fogAbsorption", f.fogAbsorption],
423
+ ["u_fogMode", f.fogMode],
424
+ ["u_fogNear", f.fogNear],
425
+ ["u_fogFar", f.fogFar],
426
+ ["u_fogVolumes", packFogVolumes(entry.volumes)],
427
+ ["u_cameraPosition", [...(ctx.camera?.position ?? [0, 0, 0])]],
428
+ ["u_sunColor", [...entry.sunColor]]
429
+ ]);
430
+ },
431
+ onNote: (code, message) => console.warn(`[${code}] ${message}`)
432
+ });
433
+ decalPasses.set(device, pass);
434
+ }
435
+ return pass;
436
+ }
437
+ export const decalsContributor = {
438
+ id: "prd07.decals",
439
+ owner: "prd07",
440
+ flag: "A3D_QR_VFX_DECALS",
441
+ phases: ["after-opaque"],
442
+ passes: (phase, ctx) => {
443
+ if (phase !== "after-opaque")
444
+ return [];
445
+ const vfx = ctx.source.vfx;
446
+ const batch = vfx?.decalFeed?.();
447
+ if (!batch || batch.size === 0)
448
+ return [];
449
+ const pass = decalPassFor(ctx.device);
450
+ const now = ctx.timeSeconds;
451
+ return [{
452
+ name: "prd07.decals",
453
+ // Ordered after the opaque pass; depth-tests against the bound forward
454
+ // depth attachment (no sampled scene depth).
455
+ reads: [prd07OpaqueColorResource(ctx)],
456
+ writes: ["prd07.decals.color"],
457
+ execute: () => pass.draw(batch, ctx, now)
458
+ }];
459
+ }
460
+ };
461
+ /**
462
+ * T0-34 / #1111 — render-graph resources the after-opaque lane passes may
463
+ * declare. Only resources a pass in `Renderer.render()` actually writes:
464
+ * the opaque forward pass writes `aura.scene.color.opaque` on the v2 output
465
+ * path (A3D_QR_CORE_OUTPUT, else A3D_QR_CORE) and `color` on the legacy
466
+ * path; `aura.scene.depth.copy` exists only on the v2 path (SceneDepthCopyPass).
467
+ * Nothing writes `aura.scene.depth`, and `aura.scene.color` is written once,
468
+ * by the final transparent pass — declaring either made `compilePlan` throw.
469
+ * Each lane pass writes its own namespaced resource (single-producer rule).
470
+ * Inlined (renderer/qrSubFlags pulls OutputPass into the vfx chunk).
471
+ */
472
+ function v2OutputOn(ctx) {
473
+ return ctx.flags.values["A3D_QR_CORE_OUTPUT"] !== undefined
474
+ ? ctx.flags.on("A3D_QR_CORE_OUTPUT")
475
+ : ctx.flags.on("A3D_QR_CORE");
476
+ }
477
+ export function prd07OpaqueColorResource(ctx) {
478
+ return v2OutputOn(ctx) ? "aura.scene.color.opaque" : "color";
479
+ }
480
+ /** Reads for a pass that samples the scene-depth copy (v2 path only). */
481
+ export function prd07DepthCopyReads(ctx) {
482
+ return v2OutputOn(ctx) ? [prd07OpaqueColorResource(ctx), "aura.scene.depth.copy"] : [prd07OpaqueColorResource(ctx)];
483
+ }
484
+ /** Per-device froxel pass cache — the grid spec selects the atlas layout. */
485
+ const volumetricPasses = new WeakMap();
486
+ const volumetricCost = new WeakMap();
487
+ /** Feed one measured volumetric-GPU-ms sample for `device`. */
488
+ export function notePrd07VolumetricGpuMs(device, ms) {
489
+ const s = volumetricCost.get(device) ?? { ewma: 0, frames: 0, fallback: false };
490
+ s.ewma = s.frames === 0 ? ms : s.ewma * 0.8 + ms * 0.2;
491
+ s.frames += 1;
492
+ volumetricCost.set(device, s);
493
+ }
494
+ const WEBDRIVER = globalThis.navigator?.webdriver === true;
495
+ /** C-31 atmosphere scope of the §18 tier envelope: 1.2ms medium / 2.0ms high;
496
+ * WebDriver (software GL) pins the tight 0.6ms cap. */
497
+ export function froxelBudgetMs(tier) {
498
+ if (WEBDRIVER)
499
+ return 0.6;
500
+ return tier.volumetricFog === "froxel-high" ? 2.0 : 1.2;
501
+ }
502
+ /** EWMA-with-hysteresis gate — true while the measured cost exceeds `budgetMs`. */
503
+ export function prd07VolumetricCostFallback(device, budgetMs) {
504
+ const s = volumetricCost.get(device);
505
+ if (!s || s.frames < 8)
506
+ return s?.fallback ?? false;
507
+ s.fallback = s.fallback ? s.ewma > budgetMs * 0.75 : s.ewma > budgetMs;
508
+ return s.fallback;
509
+ }
510
+ function volumetricPassFor(device, grid) {
511
+ const key = `${grid.tileWidth}x${grid.tileHeight}x${grid.slices}`;
512
+ let map = volumetricPasses.get(device);
513
+ if (!map)
514
+ volumetricPasses.set(device, (map = new Map()));
515
+ let pass = map.get(key);
516
+ if (!pass)
517
+ map.set(key, (pass = new VolumetricFogPass(device, grid)));
518
+ return pass;
519
+ }
520
+ /**
521
+ * P5-T6 — prd07.volumetric: froxel volumetrics (§6.7). Runs only when the
522
+ * C-27 tier maps to a froxel grid AND `resolveSceneDepth(ctx).available`
523
+ * (the stub reports false → VOLUMETRIC_DEPTH_PENDING, analytic fog covers
524
+ * every tier instead). Temporal reprojection (Ultra) needs C-01
525
+ * previousViewProjectionMatrix — null → VOLUMETRIC_TEMPORAL_PENDING.
526
+ */
527
+ const volumetricContributor = {
528
+ id: "prd07.volumetric",
529
+ owner: "prd07",
530
+ flag: "A3D_QR_VFX_VOLUMETRIC",
531
+ phases: ["after-opaque"],
532
+ passes: (phase, ctx) => {
533
+ if (phase !== "after-opaque")
534
+ return [];
535
+ const depth = resolveSceneDepth(ctx);
536
+ const grid = froxelGridFor(ctx.tier.volumetricFog);
537
+ if (!grid || !depth.available || !ctx.camera)
538
+ return [];
539
+ if (prd07VolumetricCostFallback(ctx.device, froxelBudgetMs(ctx.tier))) {
540
+ ctx.blackboard.set("prd07.volumetric.costFallback", "VOLUMETRIC_COST_FALLBACK");
541
+ return [];
542
+ }
543
+ const pass = volumetricPassFor(ctx.device, grid);
544
+ // Fog spec comes from the prd07.fog blackboard entry (written in collect).
545
+ const fogEntry = ctx.flags.on("A3D_QR_VFX_FOG")
546
+ ? ctx.blackboard.get("prd07.fog")
547
+ : undefined;
548
+ const sky = ctx.source.atmosphere?.sky ?? null;
549
+ let sunDirection = [0, 1, 0];
550
+ let sunColor = (fogEntry?.sunColor ?? [1, 1, 1]);
551
+ // Without a sky, light the froxels with the scene's own key light and
552
+ // ambient (the same lights the surfaces get). A fixed +Y unit sun and a
553
+ // hard-coded [0.2, 0.22, 0.26] ambient washed the dark hangar of
554
+ // prd07-volumetric-shafts to grey (promote run 38198732843).
555
+ const sceneLighting = resolveDecalLighting(ctx);
556
+ const key = sceneLighting?.lights.find((light) => light.kind === "directional");
557
+ if (sky) {
558
+ try {
559
+ const frame = skyFrame(sky);
560
+ sunDirection = frame.preetham?.sunDirection ?? frame.gradient?.sunDirection ?? sunDirection;
561
+ }
562
+ catch { /* keep default */ }
563
+ }
564
+ else if (key) {
565
+ sunDirection = [key.vector[0], key.vector[1], key.vector[2]];
566
+ sunColor = [key.radiance[0], key.radiance[1], key.radiance[2]];
567
+ }
568
+ const input = {
569
+ fog: fogEntry?.uniforms ?? null,
570
+ fogColor: [0.663, 0.737, 0.812],
571
+ volumes: fogEntry?.volumes ?? [],
572
+ sunDirection,
573
+ sunColor,
574
+ // Ambient irradiance E (colour × intensity) → uniform radiance E/π, the
575
+ // same 1/π convention as the forward ambient (BRDF_Lambert).
576
+ ambientColor: sceneLighting
577
+ ? [sceneLighting.ambient[0] / Math.PI, sceneLighting.ambient[1] / Math.PI, sceneLighting.ambient[2] / Math.PI]
578
+ : [0.2, 0.22, 0.26],
579
+ sceneDepth: depth.source.texture,
580
+ depthLinearize: [depth.source.linearize.near, depth.source.linearize.far, depth.source.linearize.orthographic ? 1 : 0, 0]
581
+ };
582
+ return [{
583
+ name: "prd07.volumetric",
584
+ // Samples the scene-depth copy (resolveSceneDepth), applies into the
585
+ // forward target after opaque.
586
+ reads: prd07DepthCopyReads(ctx),
587
+ writes: ["prd07.volumetric.color"],
588
+ execute: () => {
589
+ const { apply } = pass.update(input, ctx);
590
+ // T0-34: apply into the live forward target (prd01.forwardTarget), not
591
+ // the canvas — and verify the pass leaves the bound target untouched.
592
+ const boundBefore = ctx.device.getRenderTarget?.() ?? null;
593
+ const forward = ctx.blackboard.get("prd01.forwardTarget");
594
+ apply(forward ?? boundBefore);
595
+ if ((ctx.device.getRenderTarget?.() ?? null) !== boundBefore) {
596
+ console.warn("prd07.volumetric: bound render target changed inside contributor");
597
+ ctx.device.setRenderTarget(boundBefore);
598
+ }
599
+ }
600
+ }];
601
+ }
602
+ };
603
+ /** Idempotent lane registration (P1-T1): safe on repeated barrel imports. */
604
+ export function registerPrd07Contributors() {
605
+ for (const contributor of [particlesContributor, lightsContributor, ribbonContributor, beamContributor, meshContributor, gpuSimContributor, skyCaptureContributor, fogContributor, skyContributor, decalsContributor, volumetricContributor]) {
606
+ try {
607
+ registerFrameContributor(contributor);
608
+ }
609
+ catch (error) {
610
+ if (!(error instanceof Error && error.message.includes(contributor.id)))
611
+ throw error;
612
+ }
613
+ }
614
+ }
615
+ //# sourceMappingURL=contributors.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,8 @@
1
+ import type { CollectedLight } from "../LightCollector.js";
2
+ import type { FrameContributorContext } from "../contracts/frameGraph.js";
3
+ import type { DecalLight, DecalLighting } from "./DecalPass.js";
4
+ /** Collected lights → decal lights (directional + point/spot as point), brightest first. */
5
+ export declare function decalLightsFrom(collected: Iterable<CollectedLight>): DecalLight[];
6
+ /** Per-frame decal lighting from the render source; null when nothing is published. */
7
+ export declare function resolveDecalLighting(ctx: FrameContributorContext): DecalLighting | null;
8
+ //# sourceMappingURL=decalLighting.d.ts.map
@@ -0,0 +1 @@
1
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