@aura3d/rendering 3.0.1 → 4.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1826) hide show
  1. package/dist/BlendModes.d.ts +34 -0
  2. package/dist/BlendModes.d.ts.map +1 -0
  3. package/dist/BlendModes.js +42 -0
  4. package/dist/BlendModes.js.map +1 -0
  5. package/dist/DepthPass.d.ts +18 -0
  6. package/dist/DepthPass.d.ts.map +1 -1
  7. package/dist/DepthPass.js +103 -20
  8. package/dist/DepthPass.js.map +1 -1
  9. package/dist/EnvironmentBackgroundPass.d.ts +7 -0
  10. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
  11. package/dist/EnvironmentBackgroundPass.js +39 -14
  12. package/dist/EnvironmentBackgroundPass.js.map +1 -1
  13. package/dist/EnvironmentMapResources.d.ts +1 -1
  14. package/dist/EnvironmentMapResources.d.ts.map +1 -1
  15. package/dist/EnvironmentMapResources.js +19 -8
  16. package/dist/EnvironmentMapResources.js.map +1 -1
  17. package/dist/EnvironmentPlatform.d.ts +6 -0
  18. package/dist/EnvironmentPlatform.d.ts.map +1 -1
  19. package/dist/EnvironmentPlatform.js +3 -1
  20. package/dist/EnvironmentPlatform.js.map +1 -1
  21. package/dist/EnvironmentPreset.d.ts +7 -0
  22. package/dist/EnvironmentPreset.d.ts.map +1 -1
  23. package/dist/EnvironmentPreset.js +11 -11
  24. package/dist/EnvironmentPreset.js.map +1 -1
  25. package/dist/EnvironmentPresetPack.d.ts +16 -0
  26. package/dist/EnvironmentPresetPack.d.ts.map +1 -1
  27. package/dist/EnvironmentPresetPack.js +28 -0
  28. package/dist/EnvironmentPresetPack.js.map +1 -1
  29. package/dist/ExternalParityRenderPreset.d.ts +15 -1
  30. package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
  31. package/dist/ExternalParityRenderPreset.js +52 -7
  32. package/dist/ExternalParityRenderPreset.js.map +1 -1
  33. package/dist/ForwardPass.d.ts +240 -50
  34. package/dist/ForwardPass.d.ts.map +1 -1
  35. package/dist/ForwardPass.js +845 -866
  36. package/dist/ForwardPass.js.map +1 -1
  37. package/dist/Geometry.d.ts +44 -1
  38. package/dist/Geometry.d.ts.map +1 -1
  39. package/dist/Geometry.js +174 -24
  40. package/dist/Geometry.js.map +1 -1
  41. package/dist/InstancedPBRMaterial.d.ts +5 -0
  42. package/dist/InstancedPBRMaterial.d.ts.map +1 -1
  43. package/dist/InstancedPBRMaterial.js +7 -0
  44. package/dist/InstancedPBRMaterial.js.map +1 -1
  45. package/dist/LightCollector.d.ts +8 -0
  46. package/dist/LightCollector.d.ts.map +1 -1
  47. package/dist/LightCollector.js +1 -1
  48. package/dist/LightCollector.js.map +1 -1
  49. package/dist/LightUniforms.d.ts +78 -0
  50. package/dist/LightUniforms.d.ts.map +1 -1
  51. package/dist/LightUniforms.js +100 -0
  52. package/dist/LightUniforms.js.map +1 -1
  53. package/dist/Material.d.ts +15 -0
  54. package/dist/Material.d.ts.map +1 -1
  55. package/dist/Material.js +19 -2
  56. package/dist/Material.js.map +1 -1
  57. package/dist/MaterialBinding.d.ts +10 -0
  58. package/dist/MaterialBinding.d.ts.map +1 -1
  59. package/dist/MaterialBinding.js +91 -1
  60. package/dist/MaterialBinding.js.map +1 -1
  61. package/dist/MaterialPresets.d.ts +60 -0
  62. package/dist/MaterialPresets.d.ts.map +1 -1
  63. package/dist/MaterialPresets.js +212 -0
  64. package/dist/MaterialPresets.js.map +1 -1
  65. package/dist/NormalMappedPBRMaterial.d.ts +5 -0
  66. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
  67. package/dist/NormalMappedPBRMaterial.js +7 -0
  68. package/dist/NormalMappedPBRMaterial.js.map +1 -1
  69. package/dist/OceanSurface.d.ts +8 -0
  70. package/dist/OceanSurface.d.ts.map +1 -1
  71. package/dist/OceanSurface.js +10 -79
  72. package/dist/OceanSurface.js.map +1 -1
  73. package/dist/PBRLightingDefaults.d.ts +8 -0
  74. package/dist/PBRLightingDefaults.d.ts.map +1 -1
  75. package/dist/PBRLightingDefaults.js +8 -0
  76. package/dist/PBRLightingDefaults.js.map +1 -1
  77. package/dist/PBRMaterial.d.ts +5 -0
  78. package/dist/PBRMaterial.d.ts.map +1 -1
  79. package/dist/PBRMaterial.js +7 -0
  80. package/dist/PBRMaterial.js.map +1 -1
  81. package/dist/PostProcessPass.d.ts +6 -490
  82. package/dist/PostProcessPass.d.ts.map +1 -1
  83. package/dist/PostProcessPass.js +6 -2016
  84. package/dist/PostProcessPass.js.map +1 -1
  85. package/dist/ProceduralMaterialTextures.d.ts +28 -0
  86. package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
  87. package/dist/ProceduralMaterialTextures.js +217 -0
  88. package/dist/ProceduralMaterialTextures.js.map +1 -0
  89. package/dist/ReflectionProbe.d.ts.map +1 -1
  90. package/dist/ReflectionProbe.js +4 -1
  91. package/dist/ReflectionProbe.js.map +1 -1
  92. package/dist/RenderBackend.d.ts +2 -0
  93. package/dist/RenderBackend.d.ts.map +1 -1
  94. package/dist/RenderBackend.js +3 -0
  95. package/dist/RenderBackend.js.map +1 -1
  96. package/dist/RenderDevice.d.ts +92 -5
  97. package/dist/RenderDevice.d.ts.map +1 -1
  98. package/dist/RenderDevice.js +166 -9
  99. package/dist/RenderDevice.js.map +1 -1
  100. package/dist/RenderGraph.d.ts.map +1 -1
  101. package/dist/RenderGraph.js +17 -0
  102. package/dist/RenderGraph.js.map +1 -1
  103. package/dist/RenderPass.d.ts +7 -0
  104. package/dist/RenderPass.d.ts.map +1 -1
  105. package/dist/RenderPass.js.map +1 -1
  106. package/dist/RenderPipeline.d.ts +5 -0
  107. package/dist/RenderPipeline.d.ts.map +1 -1
  108. package/dist/RenderPipeline.js +6 -0
  109. package/dist/RenderPipeline.js.map +1 -1
  110. package/dist/Renderer.d.ts +261 -66
  111. package/dist/Renderer.d.ts.map +1 -1
  112. package/dist/Renderer.js +902 -1256
  113. package/dist/Renderer.js.map +1 -1
  114. package/dist/RendererPostprocessPlan.d.ts +4 -0
  115. package/dist/RendererPostprocessPlan.d.ts.map +1 -1
  116. package/dist/RendererPostprocessPlan.js +16 -2
  117. package/dist/RendererPostprocessPlan.js.map +1 -1
  118. package/dist/RendererTiming.d.ts +27 -0
  119. package/dist/RendererTiming.d.ts.map +1 -1
  120. package/dist/RendererTiming.js +179 -12
  121. package/dist/RendererTiming.js.map +1 -1
  122. package/dist/ResolutionGovernor.d.ts +56 -0
  123. package/dist/ResolutionGovernor.d.ts.map +1 -0
  124. package/dist/ResolutionGovernor.js +87 -0
  125. package/dist/ResolutionGovernor.js.map +1 -0
  126. package/dist/Sampler.d.ts +34 -1
  127. package/dist/Sampler.d.ts.map +1 -1
  128. package/dist/Sampler.js +55 -2
  129. package/dist/Sampler.js.map +1 -1
  130. package/dist/ShaderLibrary.d.ts.map +1 -1
  131. package/dist/ShaderLibrary.js +15 -10
  132. package/dist/ShaderLibrary.js.map +1 -1
  133. package/dist/ShaderLibraryCore.d.ts.map +1 -1
  134. package/dist/ShaderLibraryCore.js +3 -2
  135. package/dist/ShaderLibraryCore.js.map +1 -1
  136. package/dist/ShaderModule.d.ts +7 -1
  137. package/dist/ShaderModule.d.ts.map +1 -1
  138. package/dist/ShaderModule.js +20 -5
  139. package/dist/ShaderModule.js.map +1 -1
  140. package/dist/ShadowPass.d.ts.map +1 -1
  141. package/dist/ShadowPass.js +14 -7
  142. package/dist/ShadowPass.js.map +1 -1
  143. package/dist/SkinnedLitMaterial.d.ts +5 -0
  144. package/dist/SkinnedLitMaterial.d.ts.map +1 -1
  145. package/dist/SkinnedLitMaterial.js +13 -0
  146. package/dist/SkinnedLitMaterial.js.map +1 -1
  147. package/dist/SkinningBounds.d.ts +18 -0
  148. package/dist/SkinningBounds.d.ts.map +1 -1
  149. package/dist/SkinningBounds.js +78 -0
  150. package/dist/SkinningBounds.js.map +1 -1
  151. package/dist/SkinningPaletteTextureCache.d.ts +117 -0
  152. package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
  153. package/dist/SkinningPaletteTextureCache.js +205 -0
  154. package/dist/SkinningPaletteTextureCache.js.map +1 -0
  155. package/dist/SkinningUniforms.d.ts +56 -0
  156. package/dist/SkinningUniforms.d.ts.map +1 -0
  157. package/dist/SkinningUniforms.js +262 -0
  158. package/dist/SkinningUniforms.js.map +1 -0
  159. package/dist/TemporalHistory.d.ts +33 -0
  160. package/dist/TemporalHistory.d.ts.map +1 -1
  161. package/dist/TemporalHistory.js +84 -1
  162. package/dist/TemporalHistory.js.map +1 -1
  163. package/dist/TerrainHeightfield.d.ts +12 -0
  164. package/dist/TerrainHeightfield.d.ts.map +1 -1
  165. package/dist/TerrainHeightfield.js +29 -6
  166. package/dist/TerrainHeightfield.js.map +1 -1
  167. package/dist/TerrainTiles.d.ts +40 -10
  168. package/dist/TerrainTiles.d.ts.map +1 -1
  169. package/dist/TerrainTiles.js +18 -57
  170. package/dist/TerrainTiles.js.map +1 -1
  171. package/dist/Texture.d.ts +47 -2
  172. package/dist/Texture.d.ts.map +1 -1
  173. package/dist/Texture.js +119 -3
  174. package/dist/Texture.js.map +1 -1
  175. package/dist/TexturedPBRMaterial.d.ts +24 -0
  176. package/dist/TexturedPBRMaterial.d.ts.map +1 -1
  177. package/dist/TexturedPBRMaterial.js +72 -20
  178. package/dist/TexturedPBRMaterial.js.map +1 -1
  179. package/dist/TransmissionRenderTarget.d.ts +33 -0
  180. package/dist/TransmissionRenderTarget.d.ts.map +1 -0
  181. package/dist/TransmissionRenderTarget.js +61 -0
  182. package/dist/TransmissionRenderTarget.js.map +1 -0
  183. package/dist/VegetationScatter.js +1 -1
  184. package/dist/VegetationScatter.js.map +1 -1
  185. package/dist/VolumetricFog.d.ts +42 -0
  186. package/dist/VolumetricFog.d.ts.map +1 -1
  187. package/dist/VolumetricFog.js +52 -1
  188. package/dist/VolumetricFog.js.map +1 -1
  189. package/dist/WaterSurface.d.ts +5 -0
  190. package/dist/WaterSurface.d.ts.map +1 -1
  191. package/dist/WaterSurface.js +5 -0
  192. package/dist/WaterSurface.js.map +1 -1
  193. package/dist/WebGL2Device.d.ts +154 -207
  194. package/dist/WebGL2Device.d.ts.map +1 -1
  195. package/dist/WebGL2Device.js +831 -3703
  196. package/dist/WebGL2Device.js.map +1 -1
  197. package/dist/WebGL2StateCache.d.ts +15 -1
  198. package/dist/WebGL2StateCache.d.ts.map +1 -1
  199. package/dist/WebGL2StateCache.js +31 -2
  200. package/dist/WebGL2StateCache.js.map +1 -1
  201. package/dist/WebGPUDevice.d.ts +0 -4
  202. package/dist/WebGPUDevice.d.ts.map +1 -1
  203. package/dist/WebGPUDevice.js +31 -605
  204. package/dist/WebGPUDevice.js.map +1 -1
  205. package/dist/WebGPUSkinningLimits.d.ts +10 -1
  206. package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
  207. package/dist/WebGPUSkinningLimits.js +15 -1
  208. package/dist/WebGPUSkinningLimits.js.map +1 -1
  209. package/dist/advanced-runtime/index.d.ts +6 -2
  210. package/dist/advanced-runtime/index.d.ts.map +1 -1
  211. package/dist/advanced-runtime/index.js +0 -1
  212. package/dist/advanced-runtime/index.js.map +1 -1
  213. package/dist/animation/AnimationRenderPreset.d.ts +1 -1
  214. package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
  215. package/dist/animation/AnimationRenderPreset.js +1 -1
  216. package/dist/animation/AnimationRenderPreset.js.map +1 -1
  217. package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
  218. package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
  219. package/dist/animation/index.d.ts +2 -1
  220. package/dist/animation/index.d.ts.map +1 -1
  221. package/dist/animation/index.js +1 -1
  222. package/dist/animation/index.js.map +1 -1
  223. package/dist/atmosphere/CloudLayer.d.ts +24 -0
  224. package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
  225. package/dist/atmosphere/CloudLayer.js +30 -0
  226. package/dist/atmosphere/CloudLayer.js.map +1 -0
  227. package/dist/atmosphere/FogVolumes.d.ts +30 -0
  228. package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
  229. package/dist/atmosphere/FogVolumes.js +96 -0
  230. package/dist/atmosphere/FogVolumes.js.map +1 -0
  231. package/dist/atmosphere/GradientSky.d.ts +40 -0
  232. package/dist/atmosphere/GradientSky.d.ts.map +1 -0
  233. package/dist/atmosphere/GradientSky.js +75 -0
  234. package/dist/atmosphere/GradientSky.js.map +1 -0
  235. package/dist/atmosphere/HeightFog.d.ts +154 -0
  236. package/dist/atmosphere/HeightFog.d.ts.map +1 -0
  237. package/dist/atmosphere/HeightFog.js +379 -0
  238. package/dist/atmosphere/HeightFog.js.map +1 -0
  239. package/dist/atmosphere/PreethamSky.d.ts +38 -0
  240. package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
  241. package/dist/atmosphere/PreethamSky.js +150 -0
  242. package/dist/atmosphere/PreethamSky.js.map +1 -0
  243. package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
  244. package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
  245. package/dist/atmosphere/SkyBackgroundPass.js +233 -0
  246. package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
  247. package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
  248. package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
  249. package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
  250. package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
  251. package/dist/atmosphere/SkyEval.d.ts +56 -0
  252. package/dist/atmosphere/SkyEval.d.ts.map +1 -0
  253. package/dist/atmosphere/SkyEval.js +99 -0
  254. package/dist/atmosphere/SkyEval.js.map +1 -0
  255. package/dist/atmosphere/StarField.d.ts +26 -0
  256. package/dist/atmosphere/StarField.d.ts.map +1 -0
  257. package/dist/atmosphere/StarField.js +31 -0
  258. package/dist/atmosphere/StarField.js.map +1 -0
  259. package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
  260. package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
  261. package/dist/atmosphere/VolumetricFogPass.js +265 -0
  262. package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
  263. package/dist/atmosphere/fogChunks.d.ts +8 -0
  264. package/dist/atmosphere/fogChunks.d.ts.map +1 -0
  265. package/dist/atmosphere/fogChunks.js +39 -0
  266. package/dist/atmosphere/fogChunks.js.map +1 -0
  267. package/dist/atmosphere/fogUniformStore.d.ts +20 -0
  268. package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
  269. package/dist/atmosphere/fogUniformStore.js +45 -0
  270. package/dist/atmosphere/fogUniformStore.js.map +1 -0
  271. package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
  272. package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
  273. package/dist/atmosphere/shaders/fog.glsl.js +161 -0
  274. package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
  275. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
  276. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
  277. package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
  278. package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
  279. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
  280. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
  281. package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
  282. package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
  283. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
  284. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
  285. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
  286. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
  287. package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
  288. package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
  289. package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
  290. package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
  291. package/dist/atmosphere/sky.glsl.d.ts +8 -0
  292. package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
  293. package/dist/atmosphere/sky.glsl.js +249 -0
  294. package/dist/atmosphere/sky.glsl.js.map +1 -0
  295. package/dist/batching/BatchedGeometryPool.d.ts +72 -0
  296. package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
  297. package/dist/batching/BatchedGeometryPool.js +138 -0
  298. package/dist/batching/BatchedGeometryPool.js.map +1 -0
  299. package/dist/batching/ContentKeys.d.ts +29 -0
  300. package/dist/batching/ContentKeys.d.ts.map +1 -0
  301. package/dist/batching/ContentKeys.js +220 -0
  302. package/dist/batching/ContentKeys.js.map +1 -0
  303. package/dist/batching/DrawDataTexture.d.ts +51 -0
  304. package/dist/batching/DrawDataTexture.d.ts.map +1 -0
  305. package/dist/batching/DrawDataTexture.js +99 -0
  306. package/dist/batching/DrawDataTexture.js.map +1 -0
  307. package/dist/batching/MultiDrawBatch.d.ts +64 -0
  308. package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
  309. package/dist/batching/MultiDrawBatch.js +103 -0
  310. package/dist/batching/MultiDrawBatch.js.map +1 -0
  311. package/dist/batching/StaticMergePlanner.d.ts +80 -0
  312. package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
  313. package/dist/batching/StaticMergePlanner.js +323 -0
  314. package/dist/batching/StaticMergePlanner.js.map +1 -0
  315. package/dist/batching/index.d.ts +8 -0
  316. package/dist/batching/index.d.ts.map +1 -0
  317. package/dist/batching/index.js +8 -0
  318. package/dist/batching/index.js.map +1 -0
  319. package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
  320. package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
  321. package/dist/batching/shaders/drawId.glsl.js +93 -0
  322. package/dist/batching/shaders/drawId.glsl.js.map +1 -0
  323. package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
  324. package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
  325. package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
  326. package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
  327. package/dist/cinematic/BloomPass.d.ts +5 -9
  328. package/dist/cinematic/BloomPass.d.ts.map +1 -1
  329. package/dist/cinematic/BloomPass.js +5 -17
  330. package/dist/cinematic/BloomPass.js.map +1 -1
  331. package/dist/cinematic/DepthHazePass.d.ts +5 -11
  332. package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
  333. package/dist/cinematic/DepthHazePass.js +5 -19
  334. package/dist/cinematic/DepthHazePass.js.map +1 -1
  335. package/dist/cinematic/FilmGrainPass.d.ts +5 -8
  336. package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
  337. package/dist/cinematic/FilmGrainPass.js +5 -16
  338. package/dist/cinematic/FilmGrainPass.js.map +1 -1
  339. package/dist/cinematic/VignettePass.d.ts +5 -9
  340. package/dist/cinematic/VignettePass.d.ts.map +1 -1
  341. package/dist/cinematic/VignettePass.js +5 -16
  342. package/dist/cinematic/VignettePass.js.map +1 -1
  343. package/dist/cinematic/index.d.ts +2 -1
  344. package/dist/cinematic/index.d.ts.map +1 -1
  345. package/dist/cinematic/index.js +1 -1
  346. package/dist/cinematic/index.js.map +1 -1
  347. package/dist/contracts/atmosphere.d.ts +30 -0
  348. package/dist/contracts/atmosphere.d.ts.map +1 -0
  349. package/dist/contracts/atmosphere.js +42 -0
  350. package/dist/contracts/atmosphere.js.map +1 -0
  351. package/dist/contracts/blend.d.ts +28 -0
  352. package/dist/contracts/blend.d.ts.map +1 -0
  353. package/dist/contracts/blend.js +73 -0
  354. package/dist/contracts/blend.js.map +1 -0
  355. package/dist/contracts/core.d.ts +47 -0
  356. package/dist/contracts/core.d.ts.map +1 -0
  357. package/dist/contracts/core.js +70 -0
  358. package/dist/contracts/core.js.map +1 -0
  359. package/dist/contracts/deform.d.ts +38 -0
  360. package/dist/contracts/deform.d.ts.map +1 -0
  361. package/dist/contracts/deform.js +14 -0
  362. package/dist/contracts/deform.js.map +1 -0
  363. package/dist/contracts/device.d.ts +71 -0
  364. package/dist/contracts/device.d.ts.map +1 -0
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@@ -0,0 +1,205 @@
1
+ /**
2
+ * Radiance `.hdr` (RGBE) equirectangular image decode + sampling (PRD-02 §6.2).
3
+ * Day-0 HDRI presets come from `fixtures/environment-corpus/hdri/*.hdr`;
4
+ * the bake command decodes them here, samples into cube faces, and prefilters.
5
+ * No binary assets are committed for the runtime — only this decoder and the
6
+ * baked KTX2 outputs.
7
+ */
8
+ import { faceUvToDir } from "./workers/cpuPrefilter.js";
9
+ export class HdrDecodeError extends Error {
10
+ reason;
11
+ constructor(reason) {
12
+ super(`ENV_HDR_DECODE ${reason}`);
13
+ this.reason = reason;
14
+ this.name = "HdrDecodeError";
15
+ }
16
+ }
17
+ // Browser-safe byte ops — this module is loaded through the dev-server source
18
+ // chain, where Node's `Buffer` global does not exist (PRD-06 T5.x found the
19
+ // route boot crashing here). `Buffer` inputs still work: Buffer is a
20
+ // Uint8Array subclass, so the uint8 views below are equivalent.
21
+ const HDR_MAGIC = [0x23, 0x3f]; // "#?"
22
+ function indexOfByte(b, byte, from) {
23
+ for (let i = from; i < b.length; i += 1)
24
+ if (b[i] === byte)
25
+ return i;
26
+ return -1;
27
+ }
28
+ function latin1(b, start, end) {
29
+ let s = "";
30
+ for (let i = start; i < end; i += 1)
31
+ s += String.fromCharCode(b[i]);
32
+ return s;
33
+ }
34
+ /** Decode a Radiance RGBE `.hdr` file (flat or per-scanline RLE). */
35
+ export function decodeHdrEquirect(buf) {
36
+ const b = buf;
37
+ if (b.length < 32 || b[0] !== HDR_MAGIC[0] || b[1] !== HDR_MAGIC[1]) {
38
+ throw new HdrDecodeError("ENV_HDR_MAGIC");
39
+ }
40
+ // Header: text lines until an empty line, then a resolution line " -Y h +X w".
41
+ let p = 0;
42
+ const readLine = () => {
43
+ const nl = indexOfByte(b, 0x0a, p);
44
+ if (nl < 0)
45
+ throw new HdrDecodeError("ENV_HDR_TRUNCATED_HEADER");
46
+ const line = latin1(b, p, nl);
47
+ p = nl + 1;
48
+ return line;
49
+ };
50
+ readLine(); // magic line
51
+ for (;;) {
52
+ const line = readLine();
53
+ if (line.length === 0)
54
+ break;
55
+ }
56
+ const res = readLine();
57
+ const m = /-Y\s+(\d+)\s+\+X\s+(\d+)/.exec(res);
58
+ if (!m)
59
+ throw new HdrDecodeError(`ENV_HDR_RESOLUTION ${res}`);
60
+ const height = Number(m[1]);
61
+ const width = Number(m[2]);
62
+ const data = new Float32Array(width * height * 3);
63
+ const rgbe = new Uint8Array(4);
64
+ const flatScanline = (y) => {
65
+ const base = p;
66
+ for (let x = 0; x < width; x += 1)
67
+ writeRgbe(data, width, height, y, x, b, base + x * 4);
68
+ p += width * 4;
69
+ };
70
+ const rleScanline = (y) => {
71
+ if (b[p + 2] !== width >> 8 || b[p + 3] !== (width & 0xff)) {
72
+ throw new HdrDecodeError("ENV_HDR_RLE_WIDTH");
73
+ }
74
+ p += 4;
75
+ const chan = new Uint8Array(width * 4);
76
+ let w = 0;
77
+ while (w < width * 4) {
78
+ const count = b[p];
79
+ p += 1;
80
+ if (count > 128) { // run
81
+ const c = count - 128;
82
+ const v = b[p];
83
+ p += 1;
84
+ for (let i = 0; i < c; i += 1)
85
+ chan[w++] = v;
86
+ }
87
+ else {
88
+ for (let i = 0; i < count; i += 1)
89
+ chan[w++] = b[p++];
90
+ }
91
+ }
92
+ for (let x = 0; x < width; x += 1) {
93
+ rgbe[0] = chan[x];
94
+ rgbe[1] = chan[width + x];
95
+ rgbe[2] = chan[width * 2 + x];
96
+ rgbe[3] = chan[width * 3 + x];
97
+ writeRgbe(data, width, height, y, x, rgbe, 0);
98
+ }
99
+ };
100
+ for (let y = 0; y < height; y += 1) {
101
+ if (width >= 8 && width <= 0x7fff && b[p] === 2 && b[p + 1] === 2)
102
+ rleScanline(y);
103
+ else
104
+ flatScanline(y);
105
+ }
106
+ return { width, height, data };
107
+ }
108
+ function writeRgbe(data, width, _h, y, x, src, off) {
109
+ const r = src[off], g = src[off + 1], bl = src[off + 2], e = src[off + 3];
110
+ const i = (y * width + x) * 3;
111
+ if (e === 0) {
112
+ data[i] = 0;
113
+ data[i + 1] = 0;
114
+ data[i + 2] = 0;
115
+ return;
116
+ }
117
+ // RGBE → linear exactly as three r185's HDRLoader (RGBEByteToRGBFloat:
118
+ // m · 2^(e−128) / 255). The previous `2^(e−136) / 256` divided by 256 twice,
119
+ // decoding every HDRI ~256× too dark (kloppenheim_06_puresky_1k peaked at
120
+ // 0.127 instead of ~32), which blacked out the C-09 HDRI probes.
121
+ const scale = Math.pow(2, e - 128) / 255;
122
+ data[i] = r * scale;
123
+ data[i + 1] = g * scale;
124
+ data[i + 2] = bl * scale;
125
+ }
126
+ /** Sample the equirect image along `dir` (bilinear). dir = normalized [x,y,z]. */
127
+ /**
128
+ * #1153: an `rgba32f` Texture needs exactly width·height·4 floats (16 bytes
129
+ * per texel); `decodeHdrEquirect` yields RGB (3 floats). Expand with A = 1.
130
+ */
131
+ export function hdrImageToRgba32f(img) {
132
+ const texels = img.width * img.height;
133
+ if (img.data.length !== texels * 3) {
134
+ throw new Error(`HDR_IMAGE_SIZE_MISMATCH: ${img.width}x${img.height} needs ${texels * 3} RGB floats, got ${img.data.length}`);
135
+ }
136
+ const out = new Float32Array(texels * 4);
137
+ for (let i = 0; i < texels; i += 1) {
138
+ out[i * 4] = img.data[i * 3];
139
+ out[i * 4 + 1] = img.data[i * 3 + 1];
140
+ out[i * 4 + 2] = img.data[i * 3 + 2];
141
+ out[i * 4 + 3] = 1;
142
+ }
143
+ return out;
144
+ }
145
+ /**
146
+ * Float pixels of an equirect texture as the RGB `HdrImage` the projection
147
+ * reads: RGBA (rgba32f/rgba16f-as-float, 4 floats/texel) is narrowed to RGB;
148
+ * RGB input passes through. Any other length is rejected.
149
+ */
150
+ export function equirectRgbImage(width, height, data) {
151
+ const texels = width * height;
152
+ if (data.length === texels * 3)
153
+ return { width, height, data };
154
+ if (data.length !== texels * 4) {
155
+ throw new Error(`EQUIRECT_SIZE_MISMATCH: ${width}x${height} needs ${texels * 4} RGBA floats, got ${data.length}`);
156
+ }
157
+ const rgb = new Float32Array(texels * 3);
158
+ for (let i = 0; i < texels; i += 1) {
159
+ rgb[i * 3] = data[i * 4];
160
+ rgb[i * 3 + 1] = data[i * 4 + 1];
161
+ rgb[i * 3 + 2] = data[i * 4 + 2];
162
+ }
163
+ return { width, height, data: rgb };
164
+ }
165
+ export function sampleEquirect(img, dir) {
166
+ const [x, y, z] = dir;
167
+ const phi = Math.atan2(z, x); // [-π, π]
168
+ const theta = Math.acos(Math.min(1, Math.max(-1, y))); // [0, π]
169
+ const u = (phi / (2 * Math.PI)) + 0.5;
170
+ const v = theta / Math.PI;
171
+ const px = Math.min(img.width - 1, u * img.width - 0.5);
172
+ const py = Math.min(img.height - 1, v * img.height - 0.5);
173
+ const x0 = Math.max(0, Math.floor(px)), x1 = Math.min(img.width - 1, x0 + 1);
174
+ const y0 = Math.max(0, Math.floor(py)), y1 = Math.min(img.height - 1, y0 + 1);
175
+ const fx = px - x0, fy = py - y0;
176
+ const at = (xx, yy, c) => img.data[(yy * img.width + xx) * 3 + c];
177
+ const out = [0, 0, 0];
178
+ for (let c = 0; c < 3; c += 1) {
179
+ const a = at(x0, y0, c) * (1 - fx) + at(x1, y0, c) * fx;
180
+ const d = at(x0, y1, c) * (1 - fx) + at(x1, y1, c) * fx;
181
+ out[c] = a * (1 - fy) + d * fy;
182
+ }
183
+ return out;
184
+ }
185
+ /** Render an equirect image into 6 cube faces at `faceSize`. */
186
+ export function equirectToCubeFaces(img, faceSize) {
187
+ const faces = [];
188
+ for (let f = 0; f < 6; f += 1) {
189
+ const face = new Float32Array(faceSize * faceSize * 4);
190
+ for (let y = 0; y < faceSize; y += 1) {
191
+ for (let x = 0; x < faceSize; x += 1) {
192
+ const dir = faceUvToDir(f, ((x + 0.5) / faceSize) * 2 - 1, ((y + 0.5) / faceSize) * 2 - 1);
193
+ const [r, g, b] = sampleEquirect(img, dir);
194
+ const i = (y * faceSize + x) * 4;
195
+ face[i] = r;
196
+ face[i + 1] = g;
197
+ face[i + 2] = b;
198
+ face[i + 3] = 1;
199
+ }
200
+ }
201
+ faces.push(face);
202
+ }
203
+ return faces;
204
+ }
205
+ //# sourceMappingURL=HdrEquirect.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,20 @@
1
+ /** Texture units each feature consumes (§6.10). */
2
+ export declare const FEATURE_UNITS: Readonly<Record<string, number>>;
3
+ /** Spelling used in program defines → feature name (§6.10 names). */
4
+ export declare const FEATURE_DEFINES: Readonly<Record<string, string>>;
5
+ export interface SamplerBudgetResult {
6
+ /** Feature names removed entirely (CCR-02-1 reportable). */
7
+ readonly droppedFeatures: readonly string[];
8
+ /** Total lighting sampler units after the plan. */
9
+ readonly lightingUnits: number;
10
+ readonly materialSamplers: number;
11
+ readonly limit: number;
12
+ /** Feature names still active after downgrade+drop. */
13
+ readonly activeFeatures: readonly string[];
14
+ }
15
+ /** Features that are always present when the lighting path runs. */
16
+ export declare function presentFeatures(defines: Readonly<Record<string, unknown>>): string[];
17
+ export declare function resolveLightingSamplerBudgetReal(defines: Readonly<Record<string, unknown>>, materialSamplerCount: number, options?: {
18
+ readonly maxTextureImageUnits?: number;
19
+ }): SamplerBudgetResult;
20
+ //# sourceMappingURL=LightingSamplerBudget.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"LightingSamplerBudget.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/environment/LightingSamplerBudget.ts"],"names":[],"mappings":"AAYA,mDAAmD;AACnD,eAAO,MAAM,aAAa,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAgB1D,CAAC;AAEF,qEAAqE;AACrE,eAAO,MAAM,eAAe,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAe5D,CAAC;AAEF,MAAM,WAAW,mBAAmB;IAClC,4DAA4D;IAC5D,QAAQ,CAAC,eAAe,EAAE,SAAS,MAAM,EAAE,CAAC;IAC5C,mDAAmD;IACnD,QAAQ,CAAC,aAAa,EAAE,MAAM,CAAC;IAC/B,QAAQ,CAAC,gBAAgB,EAAE,MAAM,CAAC;IAClC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,uDAAuD;IACvD,QAAQ,CAAC,cAAc,EAAE,SAAS,MAAM,EAAE,CAAC;CAC5C;AAED,oEAAoE;AACpE,wBAAgB,eAAe,CAAC,OAAO,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,GAAG,MAAM,EAAE,CASpF;AAED,wBAAgB,gCAAgC,CAC9C,OAAO,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,EAC1C,oBAAoB,EAAE,MAAM,EAC5B,OAAO,GAAE;IAAE,QAAQ,CAAC,oBAAoB,CAAC,EAAE,MAAM,CAAA;CAAO,GACvD,mBAAmB,CAiCrB"}
@@ -0,0 +1,94 @@
1
+ /**
2
+ * PRD-02 §6.10 — lighting sampler-unit budget.
3
+ * Lighting features share the fragment shader's 16 image units with the
4
+ * material's own samplers; this resolver downgrades then drops lighting
5
+ * features until the total fits. Deterministic: same inputs → same plan.
6
+ *
7
+ * Order (§6.10): first PCSS → Vogel (frees the 2 raw units pcss-raw costs),
8
+ * then LTC → Gauss-Legendre (frees ltc's 2 units), then the frozen
9
+ * LIGHTING_SAMPLER_DROP_ORDER.
10
+ */
11
+ import { LIGHTING_SAMPLER_DROP_ORDER } from "../contracts/sampling.js";
12
+ /** Texture units each feature consumes (§6.10). */
13
+ export const FEATURE_UNITS = {
14
+ "env-cube": 1,
15
+ "dfg-lut": 1,
16
+ "cascade-compare": 1,
17
+ "pcss-raw": 2,
18
+ "local-shadow-atlas": 1,
19
+ "contact-shadow": 1,
20
+ "reflection-probe-2": 2,
21
+ "irradiance-volume": 3,
22
+ "ltc": 2,
23
+ "sh-texture": 1,
24
+ "cascade-3": 1,
25
+ "lobe:iridescence": 1,
26
+ "lobe:sheen": 1,
27
+ "lobe:anisotropy": 1,
28
+ "lobe:clearcoat": 1
29
+ };
30
+ /** Spelling used in program defines → feature name (§6.10 names). */
31
+ export const FEATURE_DEFINES = {
32
+ A3D_ENV_CUBE: "env-cube",
33
+ A3D_DFG_LUT: "dfg-lut",
34
+ A3D_CASCADE_COMPARE: "cascade-compare",
35
+ A3D_SHADOW_PCSS: "pcss-raw",
36
+ A3D_LOCAL_SHADOW_ATLAS: "local-shadow-atlas",
37
+ A3D_CONTACT_SHADOW: "contact-shadow",
38
+ A3D_REFLECTION_PROBE_2: "reflection-probe-2",
39
+ A3D_IRRADIANCE_VOLUME: "irradiance-volume",
40
+ A3D_LTC: "ltc",
41
+ A3D_SH_TEXTURE: "sh-texture",
42
+ A3D_IRIDESCENCE: "lobe:iridescence",
43
+ A3D_SHEEN: "lobe:sheen",
44
+ A3D_ANISOTROPY: "lobe:anisotropy",
45
+ A3D_CLEARCOAT: "lobe:clearcoat"
46
+ };
47
+ /** Features that are always present when the lighting path runs. */
48
+ export function presentFeatures(defines) {
49
+ const present = new Set(["env-cube", "dfg-lut"]);
50
+ for (const [define, feature] of Object.entries(FEATURE_DEFINES)) {
51
+ if (defines[define])
52
+ present.add(feature);
53
+ }
54
+ const cascadeCount = Number(defines.A3D_CASCADE_COUNT ?? 0);
55
+ if (cascadeCount > 2)
56
+ present.add("cascade-3");
57
+ if (cascadeCount > 0)
58
+ present.add("cascade-compare");
59
+ return [...present];
60
+ }
61
+ export function resolveLightingSamplerBudgetReal(defines, materialSamplerCount, options = {}) {
62
+ const limit = options.maxTextureImageUnits ?? 16;
63
+ const active = new Set(presentFeatures(defines));
64
+ const dropped = [];
65
+ const units = () => [...active].reduce((sum, f) => sum + (FEATURE_UNITS[f] ?? 1), 0);
66
+ const over = () => units() + materialSamplerCount > limit;
67
+ // Step 1: PCSS → Vogel frees the 2 raw units.
68
+ if (over() && active.has("pcss-raw")) {
69
+ active.delete("pcss-raw"); // cascade-compare remains — Vogel samples the compare map only
70
+ dropped.push("pcss-raw");
71
+ }
72
+ // Step 2: LTC → Gauss-Legendre 4-tap frees the ltc table units.
73
+ if (over() && active.has("ltc")) {
74
+ active.delete("ltc");
75
+ dropped.push("ltc");
76
+ }
77
+ // Step 3: frozen drop order.
78
+ for (const feature of LIGHTING_SAMPLER_DROP_ORDER) {
79
+ if (!over())
80
+ break;
81
+ if (active.has(feature)) {
82
+ active.delete(feature);
83
+ dropped.push(feature);
84
+ }
85
+ }
86
+ return {
87
+ droppedFeatures: dropped,
88
+ lightingUnits: units(),
89
+ materialSamplers: materialSamplerCount,
90
+ limit,
91
+ activeFeatures: [...active]
92
+ };
93
+ }
94
+ //# sourceMappingURL=LightingSamplerBudget.js.map
@@ -0,0 +1 @@
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@@ -0,0 +1,10 @@
1
+ /**
2
+ * PRD-02 §8.7 `environmentBackground.frag` — flag-on background shader.
3
+ * Same contract as the lean ShaderLibraryCore program plus
4
+ * `u_environmentBackgroundLod`: `A3D_BG_EQUIRECT` (projection 1) samples the
5
+ * equirect at lod 0; cubemap projection samples `u_environmentBackgroundCubeTexture`
6
+ * at the blurred lod (`roughnessToLod(blurriness)` computed on CPU).
7
+ */
8
+ import { ShaderLibrary } from "../ShaderLibraryCore.js";
9
+ export declare function createPrd02EnvironmentBackgroundShaderLibrary(): ShaderLibrary;
10
+ //# sourceMappingURL=Prd02BackgroundShaderLibrary.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Prd02BackgroundShaderLibrary.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/environment/Prd02BackgroundShaderLibrary.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAEH,OAAO,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AAOrD,wBAAgB,6CAA6C,IAAI,aAAa,CAwF7E"}
@@ -0,0 +1,100 @@
1
+ /**
2
+ * PRD-02 §8.7 `environmentBackground.frag` — flag-on background shader.
3
+ * Same contract as the lean ShaderLibraryCore program plus
4
+ * `u_environmentBackgroundLod`: `A3D_BG_EQUIRECT` (projection 1) samples the
5
+ * equirect at lod 0; cubemap projection samples `u_environmentBackgroundCubeTexture`
6
+ * at the blurred lod (`roughnessToLod(blurriness)` computed on CPU).
7
+ */
8
+ import { ShaderLibrary } from "../ShaderLibraryCore.js";
9
+ import { DEFAULT_ENVIRONMENT_BACKGROUND_SHADER_MARKER, DEFAULT_ENVIRONMENT_BACKGROUND_SHADER_NAME } from "../ShaderLibraryCore.js";
10
+ import { SHADER_CHUNKS, validateShaderChunks } from "../ShaderChunks.js";
11
+ export function createPrd02EnvironmentBackgroundShaderLibrary() {
12
+ const library = new ShaderLibrary();
13
+ validateShaderChunks();
14
+ for (const chunk of SHADER_CHUNKS) {
15
+ library.registerChunk(chunk.name, chunk.source);
16
+ }
17
+ library.register({
18
+ name: DEFAULT_ENVIRONMENT_BACKGROUND_SHADER_NAME,
19
+ marker: DEFAULT_ENVIRONMENT_BACKGROUND_SHADER_MARKER,
20
+ vertex: `#version 300 es
21
+ // ${DEFAULT_ENVIRONMENT_BACKGROUND_SHADER_MARKER}
22
+ precision highp float;
23
+ layout(location = 0) in vec3 a_position;
24
+ out vec2 v_backgroundNdc;
25
+ void main() {
26
+ v_backgroundNdc = a_position.xy;
27
+ gl_Position = vec4(a_position.xy, 1.0, 1.0);
28
+ }
29
+ `,
30
+ fragment: `#version 300 es
31
+ // ${DEFAULT_ENVIRONMENT_BACKGROUND_SHADER_MARKER}
32
+ precision highp float;
33
+ uniform sampler2D u_environmentBackgroundTexture;
34
+ uniform samplerCube u_environmentBackgroundCubeTexture;
35
+ uniform float u_environmentBackgroundProjection;
36
+ uniform float u_environmentBackgroundRotation;
37
+ uniform float u_environmentBackgroundIntensity;
38
+ uniform float u_environmentBackgroundEncoding;
39
+ uniform float u_environmentBackgroundLod;
40
+ uniform float u_outputColorSpace;
41
+ uniform mat4 u_environmentBackgroundInverseViewProjection;
42
+ in vec2 v_backgroundNdc;
43
+ out vec4 outColor;
44
+ vec2 a3dBackgroundEquirectUv(vec3 direction) {
45
+ vec3 d = normalize(direction);
46
+ float u = atan(d.z, d.x) / 6.28318530718 + 0.5;
47
+ float v = acos(clamp(d.y, -1.0, 1.0)) / 3.14159265359;
48
+ return vec2(fract(u), clamp(v, 0.0, 1.0));
49
+ }
50
+ vec3 a3dRotateBackgroundDirection(vec3 direction, float rotation) {
51
+ float angle = rotation * 6.28318530718;
52
+ float c = cos(angle);
53
+ float s = sin(angle);
54
+ vec3 d = normalize(direction);
55
+ return normalize(vec3(c * d.x - s * d.z, d.y, s * d.x + c * d.z));
56
+ }
57
+ vec3 a3dBackgroundDirectionFromNdc(vec2 ndc) {
58
+ vec4 nearPoint = u_environmentBackgroundInverseViewProjection * vec4(ndc, -1.0, 1.0);
59
+ vec4 farPoint = u_environmentBackgroundInverseViewProjection * vec4(ndc, 1.0, 1.0);
60
+ vec3 nearWorld = nearPoint.xyz / max(nearPoint.w, 0.00001);
61
+ vec3 farWorld = farPoint.xyz / max(farPoint.w, 0.00001);
62
+ return normalize(farWorld - nearWorld);
63
+ }
64
+ vec3 a3dBackgroundDecodeRgbe(vec4 encodedSample) {
65
+ float exponent = encodedSample.a * 255.0;
66
+ float scale = exponent <= 0.0 ? 0.0 : exp2(exponent - 128.0) * (255.0 / 256.0);
67
+ return max(encodedSample.rgb * scale, vec3(0.0));
68
+ }
69
+ vec3 a3dBackgroundDecode(vec4 encodedSample) {
70
+ if (u_environmentBackgroundEncoding > 1.5) return a3dBackgroundDecodeRgbe(encodedSample);
71
+ return max(encodedSample.rgb, vec3(0.0));
72
+ }
73
+ vec3 a3dBackgroundEncodeLinearToSrgb(vec3 linear) {
74
+ vec3 clamped = max(linear, vec3(0.0));
75
+ vec3 low = clamped * 12.92;
76
+ vec3 high = 1.055 * pow(clamped, vec3(1.0 / 2.4)) - 0.055;
77
+ return mix(low, high, step(vec3(0.0031308), clamped));
78
+ }
79
+ vec3 a3dBackgroundEncodeOutput(vec3 linearColor) {
80
+ vec3 color = max(linearColor, vec3(0.0));
81
+ vec3 filmic = clamp((color * (2.51 * color + 0.03)) / (color * (2.43 * color + 0.59) + 0.14), vec3(0.0), vec3(1.0));
82
+ vec3 srgb = a3dBackgroundEncodeLinearToSrgb(filmic);
83
+ return mix(color, srgb, step(0.5, u_outputColorSpace));
84
+ }
85
+ void main() {
86
+ vec3 direction = a3dRotateBackgroundDirection(a3dBackgroundDirectionFromNdc(v_backgroundNdc), u_environmentBackgroundRotation);
87
+ vec4 encodedSample = vec4(0.0, 0.0, 0.0, 1.0);
88
+ if (u_environmentBackgroundProjection > 1.5) {
89
+ encodedSample = textureLod(u_environmentBackgroundCubeTexture, direction, u_environmentBackgroundLod);
90
+ } else {
91
+ encodedSample = textureLod(u_environmentBackgroundTexture, a3dBackgroundEquirectUv(direction), 0.0);
92
+ }
93
+ vec3 color = a3dBackgroundDecode(encodedSample) * max(u_environmentBackgroundIntensity, 0.0);
94
+ outColor = vec4(a3dBackgroundEncodeOutput(color), 1.0);
95
+ }
96
+ `
97
+ });
98
+ return library;
99
+ }
100
+ //# sourceMappingURL=Prd02BackgroundShaderLibrary.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,25 @@
1
+ /**
2
+ * PRD-02 §7.1 — RGB9E5 cube decoder for baked environment probes.
3
+ * Reads a KTX2 container holding an uncompressed VK_FORMAT_E5B9G9R9_UFLOAT_PACK32
4
+ * cube (6 faces, square, mip chain) into per-level Float32 RGBA texels.
5
+ */
6
+ export declare const KTX2_MAGIC: Uint8Array<ArrayBuffer>;
7
+ export declare const VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 = 142;
8
+ export declare const KTX2_HEADER_BYTES = 68;
9
+ export type Rgb9e5CubeErrorReason = "ENV_KTX2_TRUNCATED" | "ENV_KTX2_MAGIC" | "ENV_KTX2_FORMAT" | "ENV_KTX2_TYPESIZE" | "ENV_KTX2_SUPERCOMPRESSED" | "ENV_KTX2_FACES" | "ENV_KTX2_3D" | "ENV_KTX2_LAYERS" | "ENV_KTX2_NONSQUARE" | "ENV_KTX2_LEVELS" | "ENV_KTX2_LEVELSIZE";
10
+ export declare class Rgb9e5CubeError extends Error {
11
+ readonly reason: Rgb9e5CubeErrorReason;
12
+ constructor(reason: Rgb9e5CubeErrorReason, message: string);
13
+ }
14
+ export interface Rgb9e5Cube {
15
+ readonly faceSize: number;
16
+ readonly mipCount: number;
17
+ /** levels[m][face] → Float32Array of faceSize_m² × 4 (RGBA). */
18
+ readonly levels: readonly (readonly Float32Array[])[];
19
+ }
20
+ export declare function readRgb9e5Cube(bytes: Uint8Array): Rgb9e5Cube;
21
+ /** Decode a packed RGB9E5 texel: 9-bit mantissas, shared 5-bit exponent, bias 15 → value = mantissa·2^(e−24). */
22
+ export declare function unpackRgb9e5(packed: number): [number, number, number];
23
+ /** Encode RGB to a packed RGB9E5 texel (shared 5-bit biased exponent; mantissa = c·2^(24−e)). */
24
+ export declare function packRgb9e5(r: number, g: number, b: number): number;
25
+ //# sourceMappingURL=Rgb9e5Cube.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Rgb9e5Cube.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/environment/Rgb9e5Cube.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,eAAO,MAAM,UAAU,yBAA2F,CAAC;AACnH,eAAO,MAAM,gCAAgC,MAAM,CAAC;AACpD,eAAO,MAAM,iBAAiB,KAAK,CAAC;AAEpC,MAAM,MAAM,qBAAqB,GAC7B,oBAAoB,GAAG,gBAAgB,GAAG,iBAAiB,GAAG,mBAAmB,GACjF,0BAA0B,GAAG,gBAAgB,GAAG,aAAa,GAC7D,iBAAiB,GAAG,oBAAoB,GAAG,iBAAiB,GAAG,oBAAoB,CAAC;AAExF,qBAAa,eAAgB,SAAQ,KAAK;aACZ,MAAM,EAAE,qBAAqB;gBAA7B,MAAM,EAAE,qBAAqB,EAAE,OAAO,EAAE,MAAM;CAI3E;AAED,MAAM,WAAW,UAAU;IACzB,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B,gEAAgE;IAChE,QAAQ,CAAC,MAAM,EAAE,SAAS,CAAC,SAAS,YAAY,EAAE,CAAC,EAAE,CAAC;CACvD;AAID,wBAAgB,cAAc,CAAC,KAAK,EAAE,UAAU,GAAG,UAAU,CAuD5D;AAED,iHAAiH;AACjH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAIrE;AAED,iGAAiG;AACjG,wBAAgB,UAAU,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAOlE"}
@@ -0,0 +1,103 @@
1
+ /**
2
+ * PRD-02 §7.1 — RGB9E5 cube decoder for baked environment probes.
3
+ * Reads a KTX2 container holding an uncompressed VK_FORMAT_E5B9G9R9_UFLOAT_PACK32
4
+ * cube (6 faces, square, mip chain) into per-level Float32 RGBA texels.
5
+ */
6
+ export const KTX2_MAGIC = new Uint8Array([0xab, 0x4b, 0x54, 0x58, 0x20, 0x32, 0x30, 0xbb, 0x0d, 0x0a, 0x1a, 0x0a]);
7
+ export const VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 = 142;
8
+ export const KTX2_HEADER_BYTES = 68;
9
+ export class Rgb9e5CubeError extends Error {
10
+ reason;
11
+ constructor(reason, message) {
12
+ super(`${reason}: ${message}`);
13
+ this.reason = reason;
14
+ this.name = "Rgb9e5CubeError";
15
+ }
16
+ }
17
+ const align4 = (n) => (n + 3) & ~3;
18
+ export function readRgb9e5Cube(bytes) {
19
+ if (bytes.byteLength < KTX2_HEADER_BYTES)
20
+ throw new Rgb9e5CubeError("ENV_KTX2_TRUNCATED", `need ${KTX2_HEADER_BYTES} header bytes, got ${bytes.byteLength}`);
21
+ const view = new DataView(bytes.buffer, bytes.byteOffset, bytes.byteLength);
22
+ for (let i = 0; i < 12; i += 1) {
23
+ if (bytes[i] !== KTX2_MAGIC[i])
24
+ throw new Rgb9e5CubeError("ENV_KTX2_MAGIC", "bad KTX2 identifier");
25
+ }
26
+ const vkFormat = view.getUint32(12, true);
27
+ if (vkFormat !== VK_FORMAT_E5B9G9R9_UFLOAT_PACK32)
28
+ throw new Rgb9e5CubeError("ENV_KTX2_FORMAT", `vkFormat ${vkFormat}, expected ${VK_FORMAT_E5B9G9R9_UFLOAT_PACK32}`);
29
+ const typeSize = view.getUint32(16, true);
30
+ if (typeSize !== 4)
31
+ throw new Rgb9e5CubeError("ENV_KTX2_TYPESIZE", `typeSize ${typeSize}, expected 4`);
32
+ const pixelWidth = view.getUint32(20, true);
33
+ const pixelHeight = view.getUint32(24, true);
34
+ const pixelDepth = view.getUint32(28, true);
35
+ const layerCount = view.getUint32(32, true);
36
+ const faceCount = view.getUint32(36, true);
37
+ const levelCount = view.getUint32(40, true);
38
+ const supercompression = view.getUint32(44, true);
39
+ const dfdOff = view.getUint32(48, true);
40
+ const dfdLen = view.getUint32(52, true);
41
+ const kvdOff = view.getUint32(56, true);
42
+ const kvdLen = view.getUint32(60, true);
43
+ if (supercompression !== 0)
44
+ throw new Rgb9e5CubeError("ENV_KTX2_SUPERCOMPRESSED", `supercompression ${supercompression} unsupported`);
45
+ if (faceCount !== 6)
46
+ throw new Rgb9e5CubeError("ENV_KTX2_FACES", `faceCount ${faceCount}, expected 6`);
47
+ if (pixelDepth !== 0)
48
+ throw new Rgb9e5CubeError("ENV_KTX2_3D", "3D textures unsupported");
49
+ if (layerCount !== 0)
50
+ throw new Rgb9e5CubeError("ENV_KTX2_LAYERS", "array layers unsupported");
51
+ if (pixelWidth !== pixelHeight)
52
+ throw new Rgb9e5CubeError("ENV_KTX2_NONSQUARE", `${pixelWidth}x${pixelHeight}`);
53
+ if (levelCount === 0)
54
+ throw new Rgb9e5CubeError("ENV_KTX2_LEVELS", "no mip levels");
55
+ const indexOff = align4(Math.max(KTX2_HEADER_BYTES, dfdOff + dfdLen, kvdOff + kvdLen));
56
+ const indexBytes = levelCount * 24;
57
+ if (bytes.byteLength < indexOff + indexBytes)
58
+ throw new Rgb9e5CubeError("ENV_KTX2_TRUNCATED", "level index truncated");
59
+ const levels = [];
60
+ for (let level = 0; level < levelCount; level += 1) {
61
+ const levelOffset = Number(view.getBigUint64(indexOff + level * 24, true));
62
+ const levelLength = Number(view.getBigUint64(indexOff + level * 24 + 8, true));
63
+ const size = Math.max(1, pixelWidth >> level);
64
+ const expected = 6 * size * size * 4; // 6 faces × texels × 4-byte RGB9E5
65
+ if (levelLength !== expected)
66
+ throw new Rgb9e5CubeError("ENV_KTX2_LEVELSIZE", `level ${level}: ${levelLength} bytes, expected ${expected}`);
67
+ if (levelOffset + levelLength > bytes.byteLength)
68
+ throw new Rgb9e5CubeError("ENV_KTX2_TRUNCATED", `level ${level} data truncated`);
69
+ const levelFaces = [];
70
+ const faceBytes = size * size * 4;
71
+ for (let face = 0; face < 6; face += 1) {
72
+ const start = levelOffset + face * faceBytes;
73
+ const packed = new Uint32Array(bytes.buffer, bytes.byteOffset + start, size * size);
74
+ const rgba = new Float32Array(size * size * 4);
75
+ for (let t = 0; t < packed.length; t += 1) {
76
+ const [r, g, b] = unpackRgb9e5(packed[t]);
77
+ rgba[t * 4] = r;
78
+ rgba[t * 4 + 1] = g;
79
+ rgba[t * 4 + 2] = b;
80
+ rgba[t * 4 + 3] = 1;
81
+ }
82
+ levelFaces.push(rgba);
83
+ }
84
+ levels.push(levelFaces);
85
+ }
86
+ return { faceSize: pixelWidth, mipCount: levelCount, levels };
87
+ }
88
+ /** Decode a packed RGB9E5 texel: 9-bit mantissas, shared 5-bit exponent, bias 15 → value = mantissa·2^(e−24). */
89
+ export function unpackRgb9e5(packed) {
90
+ const e = ((packed >>> 27) & 0x1f) - 15 - 9;
91
+ const scale = Math.pow(2, e);
92
+ return [(packed & 0x1ff) * scale, ((packed >>> 9) & 0x1ff) * scale, ((packed >>> 18) & 0x1ff) * scale];
93
+ }
94
+ /** Encode RGB to a packed RGB9E5 texel (shared 5-bit biased exponent; mantissa = c·2^(24−e)). */
95
+ export function packRgb9e5(r, g, b) {
96
+ const maxC = Math.max(r, g, b, 1e-10);
97
+ // smallest e with maxC·2^(24−e) ≤ 511
98
+ const e = Math.max(0, Math.min(31, Math.ceil(Math.log2(maxC)) + 15));
99
+ const invScale = Math.pow(2, 24 - e);
100
+ const enc = (c) => Math.min(0x1ff, Math.max(0, Math.round(c * invScale)));
101
+ return (e << 27) | (enc(b) << 18) | (enc(g) << 9) | enc(r);
102
+ }
103
+ //# sourceMappingURL=Rgb9e5Cube.js.map
@@ -0,0 +1 @@
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+ 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