@aura3d/rendering 3.0.1 → 4.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1826) hide show
  1. package/dist/BlendModes.d.ts +34 -0
  2. package/dist/BlendModes.d.ts.map +1 -0
  3. package/dist/BlendModes.js +42 -0
  4. package/dist/BlendModes.js.map +1 -0
  5. package/dist/DepthPass.d.ts +18 -0
  6. package/dist/DepthPass.d.ts.map +1 -1
  7. package/dist/DepthPass.js +103 -20
  8. package/dist/DepthPass.js.map +1 -1
  9. package/dist/EnvironmentBackgroundPass.d.ts +7 -0
  10. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
  11. package/dist/EnvironmentBackgroundPass.js +39 -14
  12. package/dist/EnvironmentBackgroundPass.js.map +1 -1
  13. package/dist/EnvironmentMapResources.d.ts +1 -1
  14. package/dist/EnvironmentMapResources.d.ts.map +1 -1
  15. package/dist/EnvironmentMapResources.js +19 -8
  16. package/dist/EnvironmentMapResources.js.map +1 -1
  17. package/dist/EnvironmentPlatform.d.ts +6 -0
  18. package/dist/EnvironmentPlatform.d.ts.map +1 -1
  19. package/dist/EnvironmentPlatform.js +3 -1
  20. package/dist/EnvironmentPlatform.js.map +1 -1
  21. package/dist/EnvironmentPreset.d.ts +7 -0
  22. package/dist/EnvironmentPreset.d.ts.map +1 -1
  23. package/dist/EnvironmentPreset.js +11 -11
  24. package/dist/EnvironmentPreset.js.map +1 -1
  25. package/dist/EnvironmentPresetPack.d.ts +16 -0
  26. package/dist/EnvironmentPresetPack.d.ts.map +1 -1
  27. package/dist/EnvironmentPresetPack.js +28 -0
  28. package/dist/EnvironmentPresetPack.js.map +1 -1
  29. package/dist/ExternalParityRenderPreset.d.ts +15 -1
  30. package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
  31. package/dist/ExternalParityRenderPreset.js +52 -7
  32. package/dist/ExternalParityRenderPreset.js.map +1 -1
  33. package/dist/ForwardPass.d.ts +240 -50
  34. package/dist/ForwardPass.d.ts.map +1 -1
  35. package/dist/ForwardPass.js +845 -866
  36. package/dist/ForwardPass.js.map +1 -1
  37. package/dist/Geometry.d.ts +44 -1
  38. package/dist/Geometry.d.ts.map +1 -1
  39. package/dist/Geometry.js +174 -24
  40. package/dist/Geometry.js.map +1 -1
  41. package/dist/InstancedPBRMaterial.d.ts +5 -0
  42. package/dist/InstancedPBRMaterial.d.ts.map +1 -1
  43. package/dist/InstancedPBRMaterial.js +7 -0
  44. package/dist/InstancedPBRMaterial.js.map +1 -1
  45. package/dist/LightCollector.d.ts +8 -0
  46. package/dist/LightCollector.d.ts.map +1 -1
  47. package/dist/LightCollector.js +1 -1
  48. package/dist/LightCollector.js.map +1 -1
  49. package/dist/LightUniforms.d.ts +78 -0
  50. package/dist/LightUniforms.d.ts.map +1 -1
  51. package/dist/LightUniforms.js +100 -0
  52. package/dist/LightUniforms.js.map +1 -1
  53. package/dist/Material.d.ts +15 -0
  54. package/dist/Material.d.ts.map +1 -1
  55. package/dist/Material.js +19 -2
  56. package/dist/Material.js.map +1 -1
  57. package/dist/MaterialBinding.d.ts +10 -0
  58. package/dist/MaterialBinding.d.ts.map +1 -1
  59. package/dist/MaterialBinding.js +91 -1
  60. package/dist/MaterialBinding.js.map +1 -1
  61. package/dist/MaterialPresets.d.ts +60 -0
  62. package/dist/MaterialPresets.d.ts.map +1 -1
  63. package/dist/MaterialPresets.js +212 -0
  64. package/dist/MaterialPresets.js.map +1 -1
  65. package/dist/NormalMappedPBRMaterial.d.ts +5 -0
  66. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
  67. package/dist/NormalMappedPBRMaterial.js +7 -0
  68. package/dist/NormalMappedPBRMaterial.js.map +1 -1
  69. package/dist/OceanSurface.d.ts +8 -0
  70. package/dist/OceanSurface.d.ts.map +1 -1
  71. package/dist/OceanSurface.js +10 -79
  72. package/dist/OceanSurface.js.map +1 -1
  73. package/dist/PBRLightingDefaults.d.ts +8 -0
  74. package/dist/PBRLightingDefaults.d.ts.map +1 -1
  75. package/dist/PBRLightingDefaults.js +8 -0
  76. package/dist/PBRLightingDefaults.js.map +1 -1
  77. package/dist/PBRMaterial.d.ts +5 -0
  78. package/dist/PBRMaterial.d.ts.map +1 -1
  79. package/dist/PBRMaterial.js +7 -0
  80. package/dist/PBRMaterial.js.map +1 -1
  81. package/dist/PostProcessPass.d.ts +6 -490
  82. package/dist/PostProcessPass.d.ts.map +1 -1
  83. package/dist/PostProcessPass.js +6 -2016
  84. package/dist/PostProcessPass.js.map +1 -1
  85. package/dist/ProceduralMaterialTextures.d.ts +28 -0
  86. package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
  87. package/dist/ProceduralMaterialTextures.js +217 -0
  88. package/dist/ProceduralMaterialTextures.js.map +1 -0
  89. package/dist/ReflectionProbe.d.ts.map +1 -1
  90. package/dist/ReflectionProbe.js +4 -1
  91. package/dist/ReflectionProbe.js.map +1 -1
  92. package/dist/RenderBackend.d.ts +2 -0
  93. package/dist/RenderBackend.d.ts.map +1 -1
  94. package/dist/RenderBackend.js +3 -0
  95. package/dist/RenderBackend.js.map +1 -1
  96. package/dist/RenderDevice.d.ts +92 -5
  97. package/dist/RenderDevice.d.ts.map +1 -1
  98. package/dist/RenderDevice.js +166 -9
  99. package/dist/RenderDevice.js.map +1 -1
  100. package/dist/RenderGraph.d.ts.map +1 -1
  101. package/dist/RenderGraph.js +17 -0
  102. package/dist/RenderGraph.js.map +1 -1
  103. package/dist/RenderPass.d.ts +7 -0
  104. package/dist/RenderPass.d.ts.map +1 -1
  105. package/dist/RenderPass.js.map +1 -1
  106. package/dist/RenderPipeline.d.ts +5 -0
  107. package/dist/RenderPipeline.d.ts.map +1 -1
  108. package/dist/RenderPipeline.js +6 -0
  109. package/dist/RenderPipeline.js.map +1 -1
  110. package/dist/Renderer.d.ts +261 -66
  111. package/dist/Renderer.d.ts.map +1 -1
  112. package/dist/Renderer.js +902 -1256
  113. package/dist/Renderer.js.map +1 -1
  114. package/dist/RendererPostprocessPlan.d.ts +4 -0
  115. package/dist/RendererPostprocessPlan.d.ts.map +1 -1
  116. package/dist/RendererPostprocessPlan.js +16 -2
  117. package/dist/RendererPostprocessPlan.js.map +1 -1
  118. package/dist/RendererTiming.d.ts +27 -0
  119. package/dist/RendererTiming.d.ts.map +1 -1
  120. package/dist/RendererTiming.js +179 -12
  121. package/dist/RendererTiming.js.map +1 -1
  122. package/dist/ResolutionGovernor.d.ts +56 -0
  123. package/dist/ResolutionGovernor.d.ts.map +1 -0
  124. package/dist/ResolutionGovernor.js +87 -0
  125. package/dist/ResolutionGovernor.js.map +1 -0
  126. package/dist/Sampler.d.ts +34 -1
  127. package/dist/Sampler.d.ts.map +1 -1
  128. package/dist/Sampler.js +55 -2
  129. package/dist/Sampler.js.map +1 -1
  130. package/dist/ShaderLibrary.d.ts.map +1 -1
  131. package/dist/ShaderLibrary.js +15 -10
  132. package/dist/ShaderLibrary.js.map +1 -1
  133. package/dist/ShaderLibraryCore.d.ts.map +1 -1
  134. package/dist/ShaderLibraryCore.js +3 -2
  135. package/dist/ShaderLibraryCore.js.map +1 -1
  136. package/dist/ShaderModule.d.ts +7 -1
  137. package/dist/ShaderModule.d.ts.map +1 -1
  138. package/dist/ShaderModule.js +20 -5
  139. package/dist/ShaderModule.js.map +1 -1
  140. package/dist/ShadowPass.d.ts.map +1 -1
  141. package/dist/ShadowPass.js +14 -7
  142. package/dist/ShadowPass.js.map +1 -1
  143. package/dist/SkinnedLitMaterial.d.ts +5 -0
  144. package/dist/SkinnedLitMaterial.d.ts.map +1 -1
  145. package/dist/SkinnedLitMaterial.js +13 -0
  146. package/dist/SkinnedLitMaterial.js.map +1 -1
  147. package/dist/SkinningBounds.d.ts +18 -0
  148. package/dist/SkinningBounds.d.ts.map +1 -1
  149. package/dist/SkinningBounds.js +78 -0
  150. package/dist/SkinningBounds.js.map +1 -1
  151. package/dist/SkinningPaletteTextureCache.d.ts +117 -0
  152. package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
  153. package/dist/SkinningPaletteTextureCache.js +205 -0
  154. package/dist/SkinningPaletteTextureCache.js.map +1 -0
  155. package/dist/SkinningUniforms.d.ts +56 -0
  156. package/dist/SkinningUniforms.d.ts.map +1 -0
  157. package/dist/SkinningUniforms.js +262 -0
  158. package/dist/SkinningUniforms.js.map +1 -0
  159. package/dist/TemporalHistory.d.ts +33 -0
  160. package/dist/TemporalHistory.d.ts.map +1 -1
  161. package/dist/TemporalHistory.js +84 -1
  162. package/dist/TemporalHistory.js.map +1 -1
  163. package/dist/TerrainHeightfield.d.ts +12 -0
  164. package/dist/TerrainHeightfield.d.ts.map +1 -1
  165. package/dist/TerrainHeightfield.js +29 -6
  166. package/dist/TerrainHeightfield.js.map +1 -1
  167. package/dist/TerrainTiles.d.ts +40 -10
  168. package/dist/TerrainTiles.d.ts.map +1 -1
  169. package/dist/TerrainTiles.js +18 -57
  170. package/dist/TerrainTiles.js.map +1 -1
  171. package/dist/Texture.d.ts +47 -2
  172. package/dist/Texture.d.ts.map +1 -1
  173. package/dist/Texture.js +119 -3
  174. package/dist/Texture.js.map +1 -1
  175. package/dist/TexturedPBRMaterial.d.ts +24 -0
  176. package/dist/TexturedPBRMaterial.d.ts.map +1 -1
  177. package/dist/TexturedPBRMaterial.js +72 -20
  178. package/dist/TexturedPBRMaterial.js.map +1 -1
  179. package/dist/TransmissionRenderTarget.d.ts +33 -0
  180. package/dist/TransmissionRenderTarget.d.ts.map +1 -0
  181. package/dist/TransmissionRenderTarget.js +61 -0
  182. package/dist/TransmissionRenderTarget.js.map +1 -0
  183. package/dist/VegetationScatter.js +1 -1
  184. package/dist/VegetationScatter.js.map +1 -1
  185. package/dist/VolumetricFog.d.ts +42 -0
  186. package/dist/VolumetricFog.d.ts.map +1 -1
  187. package/dist/VolumetricFog.js +52 -1
  188. package/dist/VolumetricFog.js.map +1 -1
  189. package/dist/WaterSurface.d.ts +5 -0
  190. package/dist/WaterSurface.d.ts.map +1 -1
  191. package/dist/WaterSurface.js +5 -0
  192. package/dist/WaterSurface.js.map +1 -1
  193. package/dist/WebGL2Device.d.ts +154 -207
  194. package/dist/WebGL2Device.d.ts.map +1 -1
  195. package/dist/WebGL2Device.js +831 -3703
  196. package/dist/WebGL2Device.js.map +1 -1
  197. package/dist/WebGL2StateCache.d.ts +15 -1
  198. package/dist/WebGL2StateCache.d.ts.map +1 -1
  199. package/dist/WebGL2StateCache.js +31 -2
  200. package/dist/WebGL2StateCache.js.map +1 -1
  201. package/dist/WebGPUDevice.d.ts +0 -4
  202. package/dist/WebGPUDevice.d.ts.map +1 -1
  203. package/dist/WebGPUDevice.js +31 -605
  204. package/dist/WebGPUDevice.js.map +1 -1
  205. package/dist/WebGPUSkinningLimits.d.ts +10 -1
  206. package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
  207. package/dist/WebGPUSkinningLimits.js +15 -1
  208. package/dist/WebGPUSkinningLimits.js.map +1 -1
  209. package/dist/advanced-runtime/index.d.ts +6 -2
  210. package/dist/advanced-runtime/index.d.ts.map +1 -1
  211. package/dist/advanced-runtime/index.js +0 -1
  212. package/dist/advanced-runtime/index.js.map +1 -1
  213. package/dist/animation/AnimationRenderPreset.d.ts +1 -1
  214. package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
  215. package/dist/animation/AnimationRenderPreset.js +1 -1
  216. package/dist/animation/AnimationRenderPreset.js.map +1 -1
  217. package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
  218. package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
  219. package/dist/animation/index.d.ts +2 -1
  220. package/dist/animation/index.d.ts.map +1 -1
  221. package/dist/animation/index.js +1 -1
  222. package/dist/animation/index.js.map +1 -1
  223. package/dist/atmosphere/CloudLayer.d.ts +24 -0
  224. package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
  225. package/dist/atmosphere/CloudLayer.js +30 -0
  226. package/dist/atmosphere/CloudLayer.js.map +1 -0
  227. package/dist/atmosphere/FogVolumes.d.ts +30 -0
  228. package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
  229. package/dist/atmosphere/FogVolumes.js +96 -0
  230. package/dist/atmosphere/FogVolumes.js.map +1 -0
  231. package/dist/atmosphere/GradientSky.d.ts +40 -0
  232. package/dist/atmosphere/GradientSky.d.ts.map +1 -0
  233. package/dist/atmosphere/GradientSky.js +75 -0
  234. package/dist/atmosphere/GradientSky.js.map +1 -0
  235. package/dist/atmosphere/HeightFog.d.ts +154 -0
  236. package/dist/atmosphere/HeightFog.d.ts.map +1 -0
  237. package/dist/atmosphere/HeightFog.js +379 -0
  238. package/dist/atmosphere/HeightFog.js.map +1 -0
  239. package/dist/atmosphere/PreethamSky.d.ts +38 -0
  240. package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
  241. package/dist/atmosphere/PreethamSky.js +150 -0
  242. package/dist/atmosphere/PreethamSky.js.map +1 -0
  243. package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
  244. package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
  245. package/dist/atmosphere/SkyBackgroundPass.js +233 -0
  246. package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
  247. package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
  248. package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
  249. package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
  250. package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
  251. package/dist/atmosphere/SkyEval.d.ts +56 -0
  252. package/dist/atmosphere/SkyEval.d.ts.map +1 -0
  253. package/dist/atmosphere/SkyEval.js +99 -0
  254. package/dist/atmosphere/SkyEval.js.map +1 -0
  255. package/dist/atmosphere/StarField.d.ts +26 -0
  256. package/dist/atmosphere/StarField.d.ts.map +1 -0
  257. package/dist/atmosphere/StarField.js +31 -0
  258. package/dist/atmosphere/StarField.js.map +1 -0
  259. package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
  260. package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
  261. package/dist/atmosphere/VolumetricFogPass.js +265 -0
  262. package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
  263. package/dist/atmosphere/fogChunks.d.ts +8 -0
  264. package/dist/atmosphere/fogChunks.d.ts.map +1 -0
  265. package/dist/atmosphere/fogChunks.js +39 -0
  266. package/dist/atmosphere/fogChunks.js.map +1 -0
  267. package/dist/atmosphere/fogUniformStore.d.ts +20 -0
  268. package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
  269. package/dist/atmosphere/fogUniformStore.js +45 -0
  270. package/dist/atmosphere/fogUniformStore.js.map +1 -0
  271. package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
  272. package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
  273. package/dist/atmosphere/shaders/fog.glsl.js +161 -0
  274. package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
  275. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
  276. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
  277. package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
  278. package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
  279. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
  280. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
  281. package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
  282. package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
  283. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
  284. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
  285. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
  286. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
  287. package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
  288. package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
  289. package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
  290. package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
  291. package/dist/atmosphere/sky.glsl.d.ts +8 -0
  292. package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
  293. package/dist/atmosphere/sky.glsl.js +249 -0
  294. package/dist/atmosphere/sky.glsl.js.map +1 -0
  295. package/dist/batching/BatchedGeometryPool.d.ts +72 -0
  296. package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
  297. package/dist/batching/BatchedGeometryPool.js +138 -0
  298. package/dist/batching/BatchedGeometryPool.js.map +1 -0
  299. package/dist/batching/ContentKeys.d.ts +29 -0
  300. package/dist/batching/ContentKeys.d.ts.map +1 -0
  301. package/dist/batching/ContentKeys.js +220 -0
  302. package/dist/batching/ContentKeys.js.map +1 -0
  303. package/dist/batching/DrawDataTexture.d.ts +51 -0
  304. package/dist/batching/DrawDataTexture.d.ts.map +1 -0
  305. package/dist/batching/DrawDataTexture.js +99 -0
  306. package/dist/batching/DrawDataTexture.js.map +1 -0
  307. package/dist/batching/MultiDrawBatch.d.ts +64 -0
  308. package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
  309. package/dist/batching/MultiDrawBatch.js +103 -0
  310. package/dist/batching/MultiDrawBatch.js.map +1 -0
  311. package/dist/batching/StaticMergePlanner.d.ts +80 -0
  312. package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
  313. package/dist/batching/StaticMergePlanner.js +323 -0
  314. package/dist/batching/StaticMergePlanner.js.map +1 -0
  315. package/dist/batching/index.d.ts +8 -0
  316. package/dist/batching/index.d.ts.map +1 -0
  317. package/dist/batching/index.js +8 -0
  318. package/dist/batching/index.js.map +1 -0
  319. package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
  320. package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
  321. package/dist/batching/shaders/drawId.glsl.js +93 -0
  322. package/dist/batching/shaders/drawId.glsl.js.map +1 -0
  323. package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
  324. package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
  325. package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
  326. package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
  327. package/dist/cinematic/BloomPass.d.ts +5 -9
  328. package/dist/cinematic/BloomPass.d.ts.map +1 -1
  329. package/dist/cinematic/BloomPass.js +5 -17
  330. package/dist/cinematic/BloomPass.js.map +1 -1
  331. package/dist/cinematic/DepthHazePass.d.ts +5 -11
  332. package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
  333. package/dist/cinematic/DepthHazePass.js +5 -19
  334. package/dist/cinematic/DepthHazePass.js.map +1 -1
  335. package/dist/cinematic/FilmGrainPass.d.ts +5 -8
  336. package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
  337. package/dist/cinematic/FilmGrainPass.js +5 -16
  338. package/dist/cinematic/FilmGrainPass.js.map +1 -1
  339. package/dist/cinematic/VignettePass.d.ts +5 -9
  340. package/dist/cinematic/VignettePass.d.ts.map +1 -1
  341. package/dist/cinematic/VignettePass.js +5 -16
  342. package/dist/cinematic/VignettePass.js.map +1 -1
  343. package/dist/cinematic/index.d.ts +2 -1
  344. package/dist/cinematic/index.d.ts.map +1 -1
  345. package/dist/cinematic/index.js +1 -1
  346. package/dist/cinematic/index.js.map +1 -1
  347. package/dist/contracts/atmosphere.d.ts +30 -0
  348. package/dist/contracts/atmosphere.d.ts.map +1 -0
  349. package/dist/contracts/atmosphere.js +42 -0
  350. package/dist/contracts/atmosphere.js.map +1 -0
  351. package/dist/contracts/blend.d.ts +28 -0
  352. package/dist/contracts/blend.d.ts.map +1 -0
  353. package/dist/contracts/blend.js +73 -0
  354. package/dist/contracts/blend.js.map +1 -0
  355. package/dist/contracts/core.d.ts +47 -0
  356. package/dist/contracts/core.d.ts.map +1 -0
  357. package/dist/contracts/core.js +70 -0
  358. package/dist/contracts/core.js.map +1 -0
  359. package/dist/contracts/deform.d.ts +38 -0
  360. package/dist/contracts/deform.d.ts.map +1 -0
  361. package/dist/contracts/deform.js +14 -0
  362. package/dist/contracts/deform.js.map +1 -0
  363. package/dist/contracts/device.d.ts +71 -0
  364. package/dist/contracts/device.d.ts.map +1 -0
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@@ -0,0 +1,78 @@
1
+ /**
2
+ * C-01 — frame graph phase hooks (CONTRACTS.md). Provider: PRD 01.
3
+ * File: packages/rendering/src/contracts/frameGraph.ts.
4
+ * Seam: packages/rendering/src/renderer/FrameGraph.ts (PR 0b).
5
+ */
6
+ import type { RenderPass } from "../RenderPass.js";
7
+ import type { RenderItem } from "./renderItem.js";
8
+ import type { RenderSource } from "./renderSource.js";
9
+ import type { CameraLike } from "./frameUniforms.js";
10
+ import type { AuraQualityTierSettings } from "./quality.js";
11
+ import type { QrFlags, PrdId, QrFlagName, RegistryEntry } from "./core.js";
12
+ import type { RenderDevice } from "../RenderDevice.js";
13
+ import type { Texture } from "../Texture.js";
14
+ export type AuraFramePhase = "collect" | "shadows" | "background" | "opaque" | "after-opaque" | "transmission" | "transparent" | "after-transparent" | "post-hdr" | "output" | "after-output";
15
+ /** Well-known frame resource names (RenderGraph reads/writes). */
16
+ export declare const FRAME_RESOURCES: {
17
+ readonly sceneColor: "aura.scene.color";
18
+ readonly sceneDepth: "aura.scene.depth";
19
+ readonly sceneDepthCopy: "aura.scene.depth.copy";
20
+ readonly sceneVelocity: "aura.scene.velocity";
21
+ readonly sceneReactive: "aura.scene.reactive";
22
+ readonly sceneColorCopy: "aura.scene.color.copy";
23
+ readonly shadowMaps: "aura.shadow.maps";
24
+ readonly output: "aura.output";
25
+ };
26
+ export interface FrameCamera extends CameraLike {
27
+ readonly viewMatrix: Float32Array;
28
+ readonly projectionMatrix: Float32Array;
29
+ readonly viewProjectionMatrix: Float32Array;
30
+ readonly previousViewProjectionMatrix: Float32Array | null;
31
+ readonly near: number;
32
+ readonly far: number;
33
+ readonly projection: "perspective" | "orthographic";
34
+ readonly position: readonly [number, number, number];
35
+ }
36
+ export interface TransparentQueueItem {
37
+ readonly sortDepth: number;
38
+ readonly order?: number;
39
+ draw(ctx: FrameContributorContext): void;
40
+ }
41
+ export interface SceneDepthSource {
42
+ readonly texture: Texture | null;
43
+ readonly linearize: {
44
+ readonly near: number;
45
+ readonly far: number;
46
+ readonly orthographic: boolean;
47
+ };
48
+ readonly available: boolean;
49
+ }
50
+ export interface FrameContributorContext {
51
+ readonly device: RenderDevice;
52
+ readonly width: number;
53
+ readonly height: number;
54
+ readonly frameIndex: number;
55
+ readonly timeSeconds: number;
56
+ readonly camera: FrameCamera | null;
57
+ readonly source: RenderSource;
58
+ readonly items: readonly RenderItem[];
59
+ readonly tier: AuraQualityTierSettings;
60
+ readonly flags: QrFlags;
61
+ readonly sceneDepth: SceneDepthSource;
62
+ /** Publish/read cross-pass values (e.g. "shadow.frameUniforms"); keys namespaced "<prdNN>.<name>". */
63
+ readonly blackboard: Map<string, unknown>;
64
+ }
65
+ export interface FrameContributor extends RegistryEntry {
66
+ readonly id: string;
67
+ readonly owner: PrdId;
68
+ readonly flag: QrFlagName;
69
+ readonly phases: readonly AuraFramePhase[];
70
+ readonly order?: number;
71
+ collect?(items: RenderItem[], ctx: FrameContributorContext): RenderItem[];
72
+ passes?(phase: AuraFramePhase, ctx: FrameContributorContext): readonly RenderPass[];
73
+ transparentItems?(ctx: FrameContributorContext): readonly TransparentQueueItem[];
74
+ dispose?(): void;
75
+ }
76
+ export declare function registerFrameContributor(contributor: FrameContributor): () => void;
77
+ export declare function frameContributors(flags: QrFlags): readonly FrameContributor[];
78
+ //# sourceMappingURL=frameGraph.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"frameGraph.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/contracts/frameGraph.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAEH,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAChD,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC/C,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AACnD,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAClD,OAAO,KAAK,EAAE,uBAAuB,EAAE,MAAM,WAAW,CAAC;AACzD,OAAO,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,UAAU,EAAE,aAAa,EAAE,MAAM,QAAQ,CAAC;AACxE,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AACpD,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,YAAY,CAAC;AAE1C,MAAM,MAAM,cAAc,GACtB,SAAS,GACT,SAAS,GACT,YAAY,GACZ,QAAQ,GACR,cAAc,GACd,cAAc,GACd,aAAa,GACb,mBAAmB,GACnB,UAAU,GACV,QAAQ,GACR,cAAc,CAAC;AAEnB,kEAAkE;AAClE,eAAO,MAAM,eAAe,EAAE;IAC5B,QAAQ,CAAC,UAAU,EAAE,kBAAkB,CAAC;IACxC,QAAQ,CAAC,UAAU,EAAE,kBAAkB,CAAC;IACxC,QAAQ,CAAC,cAAc,EAAE,uBAAuB,CAAC;IACjD,QAAQ,CAAC,aAAa,EAAE,qBAAqB,CAAC;IAC9C,QAAQ,CAAC,aAAa,EAAE,qBAAqB,CAAC;IAC9C,QAAQ,CAAC,cAAc,EAAE,uBAAuB,CAAC;IACjD,QAAQ,CAAC,UAAU,EAAE,kBAAkB,CAAC;IACxC,QAAQ,CAAC,MAAM,EAAE,aAAa,CAAC;CAUhC,CAAC;AAEF,MAAM,WAAW,WAAY,SAAQ,UAAU;IAC7C,QAAQ,CAAC,UAAU,EAAE,YAAY,CAAC;IAClC,QAAQ,CAAC,gBAAgB,EAAE,YAAY,CAAC;IACxC,QAAQ,CAAC,oBAAoB,EAAE,YAAY,CAAC;IAC5C,QAAQ,CAAC,4BAA4B,EAAE,YAAY,GAAG,IAAI,CAAC;IAC3D,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;IACrB,QAAQ,CAAC,UAAU,EAAE,aAAa,GAAG,cAAc,CAAC;IACpD,QAAQ,CAAC,QAAQ,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;CACtD;AAED,MAAM,WAAW,oBAAoB;IACnC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;IACxB,IAAI,CAAC,GAAG,EAAE,uBAAuB,GAAG,IAAI,CAAC;CAC1C;AAED,MAAM,WAAW,gBAAgB;IAC/B,QAAQ,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI,CAAC;IACjC,QAAQ,CAAC,SAAS,EAAE;QAAE,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAA;KAAE,CAAC;IACpG,QAAQ,CAAC,SAAS,EAAE,OAAO,CAAC;CAC7B;AAED,MAAM,WAAW,uBAAuB;IACtC,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;IAC9B,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;IAC5B,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,QAAQ,CAAC,MAAM,EAAE,WAAW,GAAG,IAAI,CAAC;IACpC,QAAQ,CAAC,MAAM,EAAE,YAAY,CAAC;IAC9B,QAAQ,CAAC,KAAK,EAAE,SAAS,UAAU,EAAE,CAAC;IACtC,QAAQ,CAAC,IAAI,EAAE,uBAAuB,CAAC;IACvC,QAAQ,CAAC,KAAK,EAAE,OAAO,CAAC;IACxB,QAAQ,CAAC,UAAU,EAAE,gBAAgB,CAAC;IACtC,sGAAsG;IACtG,QAAQ,CAAC,UAAU,EAAE,GAAG,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CAC3C;AAED,MAAM,WAAW,gBAAiB,SAAQ,aAAa;IACrD,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,KAAK,EAAE,KAAK,CAAC;IACtB,QAAQ,CAAC,IAAI,EAAE,UAAU,CAAC;IAC1B,QAAQ,CAAC,MAAM,EAAE,SAAS,cAAc,EAAE,CAAC;IAC3C,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;IACxB,OAAO,CAAC,CAAC,KAAK,EAAE,UAAU,EAAE,EAAE,GAAG,EAAE,uBAAuB,GAAG,UAAU,EAAE,CAAC;IAC1E,MAAM,CAAC,CAAC,KAAK,EAAE,cAAc,EAAE,GAAG,EAAE,uBAAuB,GAAG,SAAS,UAAU,EAAE,CAAC;IACpF,gBAAgB,CAAC,CAAC,GAAG,EAAE,uBAAuB,GAAG,SAAS,oBAAoB,EAAE,CAAC;IACjF,OAAO,CAAC,IAAI,IAAI,CAAC;CAClB;AASD,wBAAgB,wBAAwB,CAAC,WAAW,EAAE,gBAAgB,GAAG,MAAM,IAAI,CAOlF;AAED,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,OAAO,GAAG,SAAS,gBAAgB,EAAE,CAE7E"}
@@ -0,0 +1,32 @@
1
+ /**
2
+ * C-01 — frame graph phase hooks (CONTRACTS.md). Provider: PRD 01.
3
+ * File: packages/rendering/src/contracts/frameGraph.ts.
4
+ * Seam: packages/rendering/src/renderer/FrameGraph.ts (PR 0b).
5
+ */
6
+ /** Well-known frame resource names (RenderGraph reads/writes). */
7
+ export const FRAME_RESOURCES = {
8
+ sceneColor: "aura.scene.color",
9
+ sceneDepth: "aura.scene.depth",
10
+ sceneDepthCopy: "aura.scene.depth.copy",
11
+ sceneVelocity: "aura.scene.velocity",
12
+ sceneReactive: "aura.scene.reactive",
13
+ sceneColorCopy: "aura.scene.color.copy",
14
+ shadowMaps: "aura.shadow.maps",
15
+ output: "aura.output"
16
+ };
17
+ import { createRegistry } from "./core.js";
18
+ const frameContributorRegistry = createRegistry("frameContributors");
19
+ /** Reserved phases are owned by PRD 01 itself; anyone else registering for them throws FRAME_PHASE_RESERVED. */
20
+ const RESERVED_PHASES = ["opaque", "output"];
21
+ export function registerFrameContributor(contributor) {
22
+ for (const phase of contributor.phases) {
23
+ if (RESERVED_PHASES.includes(phase) && !contributor.id.startsWith("prd01.")) {
24
+ throw new Error(`FRAME_PHASE_RESERVED:${phase}:${contributor.id}`);
25
+ }
26
+ }
27
+ return frameContributorRegistry.register(contributor);
28
+ }
29
+ export function frameContributors(flags) {
30
+ return frameContributorRegistry.active(flags);
31
+ }
32
+ //# sourceMappingURL=frameGraph.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"frameGraph.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/contracts/frameGraph.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAwBH,kEAAkE;AAClE,MAAM,CAAC,MAAM,eAAe,GASxB;IACF,UAAU,EAAE,kBAAkB;IAC9B,UAAU,EAAE,kBAAkB;IAC9B,cAAc,EAAE,uBAAuB;IACvC,aAAa,EAAE,qBAAqB;IACpC,aAAa,EAAE,qBAAqB;IACpC,cAAc,EAAE,uBAAuB;IACvC,UAAU,EAAE,kBAAkB;IAC9B,MAAM,EAAE,aAAa;CACtB,CAAC;AAqDF,OAAO,EAAE,cAAc,EAAE,MAAM,QAAQ,CAAC;AAExC,MAAM,wBAAwB,GAAG,cAAc,CAAmB,mBAAmB,CAAC,CAAC;AAEvF,gHAAgH;AAChH,MAAM,eAAe,GAA8B,CAAC,QAAQ,EAAE,QAAQ,CAAC,CAAC;AAExE,MAAM,UAAU,wBAAwB,CAAC,WAA6B;IACpE,KAAK,MAAM,KAAK,IAAI,WAAW,CAAC,MAAM,EAAE,CAAC;QACvC,IAAI,eAAe,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,CAAC,EAAE,CAAC,UAAU,CAAC,QAAQ,CAAC,EAAE,CAAC;YAC5E,MAAM,IAAI,KAAK,CAAC,wBAAwB,KAAK,IAAI,WAAW,CAAC,EAAE,EAAE,CAAC,CAAC;QACrE,CAAC;IACH,CAAC;IACD,OAAO,wBAAwB,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;AACxD,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,KAAc;IAC9C,OAAO,wBAAwB,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;AAChD,CAAC"}
@@ -0,0 +1,43 @@
1
+ /**
2
+ * C-08 — frame uniforms and CameraLike (CONTRACTS.md). Provider: PRD 01. Flag: A3D_QR_CORE.
3
+ */
4
+ import type { RenderBuffer, RenderDevice } from "../RenderDevice.js";
5
+ import type { FrameCamera } from "./frameGraph.js";
6
+ import { type ContractSlot } from "./core.js";
7
+ export interface CameraLike {
8
+ readonly viewMatrix?: Float32Array;
9
+ readonly projectionMatrix?: Float32Array;
10
+ readonly viewProjectionMatrix: Float32Array;
11
+ readonly position?: readonly [number, number, number];
12
+ readonly near?: number;
13
+ readonly far?: number;
14
+ readonly fov?: number;
15
+ readonly aspect?: number;
16
+ readonly projection?: "perspective" | "orthographic";
17
+ }
18
+ /** std140 block AuraFrame, binding 0. Field order is frozen. */
19
+ export declare const AURA_FRAME_BLOCK: readonly [
20
+ [
21
+ "u_view",
22
+ "mat4"
23
+ ],
24
+ ["u_projection", "mat4"],
25
+ ["u_viewProjection", "mat4"],
26
+ ["u_prevViewProjection", "mat4"],
27
+ [
28
+ "u_cameraPositionNear",
29
+ "vec4"
30
+ ],
31
+ ["u_resolutionFarTime", "vec4"],
32
+ ["u_exposureFlags", "vec4"]
33
+ ];
34
+ /** std140 block AuraLights, binding 1; layout owned by PRD 02 inside this name (C-10). */
35
+ export declare const AURA_LIGHTS_BLOCK_NAME: "AuraLights";
36
+ export interface FrameUniformsLike {
37
+ update(camera: FrameCamera, timeSeconds: number, exposure: number, flags: number): void;
38
+ readonly buffer: RenderBuffer | null;
39
+ }
40
+ export declare function createStubFrameUniforms(): FrameUniformsLike;
41
+ /** Provider: `resources/UniformBlock.ts` `FrameUniforms` (AuraFrame @ binding 0). */
42
+ export declare const frameUniformsSlot: ContractSlot<(device: RenderDevice) => FrameUniformsLike>;
43
+ //# sourceMappingURL=frameUniforms.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"frameUniforms.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/contracts/frameUniforms.ts"],"names":[],"mappings":"AAAA;;GAEG;AAEH,OAAO,KAAK,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAClE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,cAAc,CAAC;AAChD,OAAO,EAAsB,KAAK,YAAY,EAAE,MAAM,QAAQ,CAAC;AAE/D,MAAM,WAAW,UAAU;IACzB,QAAQ,CAAC,UAAU,CAAC,EAAE,YAAY,CAAC;IACnC,QAAQ,CAAC,gBAAgB,CAAC,EAAE,YAAY,CAAC;IACzC,QAAQ,CAAC,oBAAoB,EAAE,YAAY,CAAC;IAC5C,QAAQ,CAAC,QAAQ,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACtD,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,CAAC;IAC/F,QAAQ,CAAC,UAAU,CAAC,EAAE,aAAa,GAAG,cAAc,CAAC;CACtD;AACD,gEAAgE;AAChE,eAAO,MAAM,gBAAgB,EAAE,SAAS;IACtC;QAAC,QAAQ;QAAE,MAAM;KAAC;IAAE,CAAC,cAAc,EAAE,MAAM,CAAC;IAAE,CAAC,kBAAkB,EAAE,MAAM,CAAC;IAAE,CAAC,sBAAsB,EAAE,MAAM,CAAC;IAC5G;QAAC,sBAAsB;QAAE,MAAM;KAAC;IAAE,CAAC,qBAAqB,EAAE,MAAM,CAAC;IAAE,CAAC,iBAAiB,EAAE,MAAM,CAAC;CAI/F,CAAC;AACF,0FAA0F;AAC1F,eAAO,MAAM,sBAAsB,EAAE,YAA2B,CAAC;AACjE,MAAM,WAAW,iBAAiB;IAAG,MAAM,CAAC,MAAM,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAAC;IAAC,QAAQ,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI,CAAC;CAAE;AAsBrK,wBAAgB,uBAAuB,IAAI,iBAAiB,CAE3D;AAED,qFAAqF;AACrF,eAAO,MAAM,iBAAiB,EAAE,YAAY,CAAC,CAAC,MAAM,EAAE,YAAY,KAAK,iBAAiB,CACH,CAAC"}
@@ -0,0 +1,35 @@
1
+ /**
2
+ * C-08 — frame uniforms and CameraLike (CONTRACTS.md). Provider: PRD 01. Flag: A3D_QR_CORE.
3
+ */
4
+ import { defineContractSlot } from "./core.js";
5
+ /** std140 block AuraFrame, binding 0. Field order is frozen. */
6
+ export const AURA_FRAME_BLOCK = [
7
+ ["u_view", "mat4"], ["u_projection", "mat4"], ["u_viewProjection", "mat4"], ["u_prevViewProjection", "mat4"],
8
+ ["u_cameraPositionNear", "vec4"], ["u_resolutionFarTime", "vec4"], ["u_exposureFlags", "vec4"]
9
+ ];
10
+ /** std140 block AuraLights, binding 1; layout owned by PRD 02 inside this name (C-10). */
11
+ export const AURA_LIGHTS_BLOCK_NAME = "AuraLights";
12
+ /**
13
+ * PR 0a stub: `buffer` is null. Chunks read the legacy uniforms
14
+ * `u_cameraPosition`/`u_viewProjection`, and the ChunkHarness declares both
15
+ * forms. `update` records the latest values so consumers can read them.
16
+ */
17
+ class StubFrameUniforms {
18
+ buffer = null;
19
+ lastCamera = null;
20
+ lastTimeSeconds = 0;
21
+ lastExposure = 1;
22
+ lastFlags = 0;
23
+ update(camera, timeSeconds, exposure, flags) {
24
+ this.lastCamera = camera;
25
+ this.lastTimeSeconds = timeSeconds;
26
+ this.lastExposure = exposure;
27
+ this.lastFlags = flags;
28
+ }
29
+ }
30
+ export function createStubFrameUniforms() {
31
+ return new StubFrameUniforms();
32
+ }
33
+ /** Provider: `resources/UniformBlock.ts` `FrameUniforms` (AuraFrame @ binding 0). */
34
+ export const frameUniformsSlot = defineContractSlot("C-08", "prd01", "A3D_QR_CORE", () => createStubFrameUniforms());
35
+ //# sourceMappingURL=frameUniforms.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"frameUniforms.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/contracts/frameUniforms.ts"],"names":[],"mappings":"AAAA;;GAEG;AAIH,OAAO,EAAE,kBAAkB,EAAqB,MAAM,QAAQ,CAAC;AAU/D,gEAAgE;AAChE,MAAM,CAAC,MAAM,gBAAgB,GAGzB;IACF,CAAC,QAAQ,EAAE,MAAM,CAAC,EAAE,CAAC,cAAc,EAAE,MAAM,CAAC,EAAE,CAAC,kBAAkB,EAAE,MAAM,CAAC,EAAE,CAAC,sBAAsB,EAAE,MAAM,CAAC;IAC5G,CAAC,sBAAsB,EAAE,MAAM,CAAC,EAAE,CAAC,qBAAqB,EAAE,MAAM,CAAC,EAAE,CAAC,iBAAiB,EAAE,MAAM,CAAC;CAC/F,CAAC;AACF,0FAA0F;AAC1F,MAAM,CAAC,MAAM,sBAAsB,GAAiB,YAAY,CAAC;AAGjE;;;;GAIG;AACH,MAAM,iBAAiB;IACL,MAAM,GAAwB,IAAI,CAAC;IAC5C,UAAU,GAAuB,IAAI,CAAC;IACtC,eAAe,GAAG,CAAC,CAAC;IACpB,YAAY,GAAG,CAAC,CAAC;IACjB,SAAS,GAAG,CAAC,CAAC;IAErB,MAAM,CAAC,MAAmB,EAAE,WAAmB,EAAE,QAAgB,EAAE,KAAa;QAC9E,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,IAAI,CAAC,eAAe,GAAG,WAAW,CAAC;QACnC,IAAI,CAAC,YAAY,GAAG,QAAQ,CAAC;QAC7B,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;IACzB,CAAC;CACF;AAED,MAAM,UAAU,uBAAuB;IACrC,OAAO,IAAI,iBAAiB,EAAE,CAAC;AACjC,CAAC;AAED,qFAAqF;AACrF,MAAM,CAAC,MAAM,iBAAiB,GAC5B,kBAAkB,CAAC,MAAM,EAAE,OAAO,EAAE,aAAa,EAAE,GAAG,EAAE,CAAC,uBAAuB,EAAE,CAAC,CAAC"}
@@ -0,0 +1,33 @@
1
+ /**
2
+ * C-07 — primitive tessellation and InstanceBuffer (CONTRACTS.md). Provider: PRD 01.
3
+ * AuraPrimitiveOptions.tessellation? / AuraPrimitiveNode.batch?/.static? added in PR 0a (engine side).
4
+ */
5
+ import type { RenderBuffer, RenderDevice } from "../RenderDevice.js";
6
+ import { type ContractSlot } from "./core.js";
7
+ export interface AuraPrimitiveTessellation {
8
+ readonly widthSegments?: number;
9
+ readonly heightSegments?: number;
10
+ readonly depthSegments?: number;
11
+ readonly radialSegments?: number;
12
+ readonly tubularSegments?: number;
13
+ readonly capSegments?: number;
14
+ readonly openEnded?: boolean;
15
+ readonly radiusTop?: number;
16
+ readonly radiusBottom?: number;
17
+ readonly tube?: number;
18
+ }
19
+ export interface InstanceBufferLike {
20
+ readonly count: number;
21
+ readonly version: number;
22
+ setMatrices(m: Float32Array, count?: number): void;
23
+ setColors(c: Float32Array): void;
24
+ bind(): {
25
+ readonly matrixBuffer: RenderBuffer;
26
+ readonly colorBuffer?: RenderBuffer;
27
+ };
28
+ dispose(): void;
29
+ }
30
+ export declare const instanceBufferSlot: ContractSlot<(device: RenderDevice, capacity: number, options?: {
31
+ colors?: boolean;
32
+ }) => InstanceBufferLike>;
33
+ //# sourceMappingURL=geometry.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"geometry.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/contracts/geometry.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,KAAK,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAClE,OAAO,EAAsB,KAAK,YAAY,EAAE,MAAM,QAAQ,CAAC;AAE/D,MAAM,WAAW,yBAAyB;IAAG,QAAQ,CAAC,aAAa,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,cAAc,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,aAAa,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,cAAc,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,eAAe,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,SAAS,CAAC,EAAE,OAAO,CAAC;IAAC,QAAQ,CAAC,SAAS,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,YAAY,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;CAAE;AAEzW,MAAM,WAAW,kBAAkB;IACjC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;IACjD,WAAW,CAAC,CAAC,EAAE,YAAY,EAAE,KAAK,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACnD,SAAS,CAAC,CAAC,EAAE,YAAY,GAAG,IAAI,CAAC;IACjC,IAAI,IAAI;QAAE,QAAQ,CAAC,YAAY,EAAE,YAAY,CAAC;QAAC,QAAQ,CAAC,WAAW,CAAC,EAAE,YAAY,CAAA;KAAE,CAAC;IACrF,OAAO,IAAI,IAAI,CAAC;CACjB;AAyDD,eAAO,MAAM,kBAAkB,EAAE,YAAY,CAAC,CAAC,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE;IAAE,MAAM,CAAC,EAAE,OAAO,CAAA;CAAE,KAAK,kBAAkB,CACN,CAAC"}
@@ -0,0 +1,59 @@
1
+ /**
2
+ * C-07 — primitive tessellation and InstanceBuffer (CONTRACTS.md). Provider: PRD 01.
3
+ * AuraPrimitiveOptions.tessellation? / AuraPrimitiveNode.batch?/.static? added in PR 0a (engine side).
4
+ */
5
+ import { defineContractSlot } from "./core.js";
6
+ /**
7
+ * PR 0a stub: wraps the per-frame instance upload behaviour used by ForwardPass
8
+ * today — device buffers created up front, data re-uploaded on each set,
9
+ * `version` incremented per write. Capacity is the hard limit: writing past it
10
+ * throws INSTANCE_CAPACITY_EXCEEDED.
11
+ */
12
+ class StubInstanceBuffer {
13
+ device;
14
+ capacity;
15
+ matrices;
16
+ colors = null;
17
+ matrixBuffer;
18
+ colorBuffer = null;
19
+ count = 0;
20
+ version = 0;
21
+ constructor(device, capacity, options) {
22
+ this.device = device;
23
+ this.capacity = capacity;
24
+ this.matrices = new Float32Array(capacity * 16);
25
+ this.matrixBuffer = device.createBuffer("vertex", this.matrices.byteLength);
26
+ if (options?.colors) {
27
+ this.colors = new Float32Array(capacity * 4);
28
+ this.colorBuffer = device.createBuffer("vertex", this.colors.byteLength);
29
+ }
30
+ }
31
+ setMatrices(m, count) {
32
+ const n = count ?? Math.floor(m.length / 16);
33
+ if (n > this.capacity)
34
+ throw new Error(`INSTANCE_CAPACITY_EXCEEDED:${n}>${this.capacity}`);
35
+ this.matrices.set(m.subarray(0, n * 16));
36
+ this.device.updateBuffer(this.matrixBuffer, 0, this.matrices);
37
+ this.count = n;
38
+ this.version += 1;
39
+ }
40
+ setColors(c) {
41
+ if (!this.colors || !this.colorBuffer)
42
+ throw new Error("INSTANCE_COLORS_NOT_ENABLED");
43
+ const n = Math.floor(c.length / 4);
44
+ if (n > this.capacity)
45
+ throw new Error(`INSTANCE_CAPACITY_EXCEEDED:${n}>${this.capacity}`);
46
+ this.colors.set(c.subarray(0, n * 4));
47
+ this.device.updateBuffer(this.colorBuffer, 0, this.colors);
48
+ this.version += 1;
49
+ }
50
+ bind() {
51
+ return this.colorBuffer ? { matrixBuffer: this.matrixBuffer, colorBuffer: this.colorBuffer } : { matrixBuffer: this.matrixBuffer };
52
+ }
53
+ dispose() {
54
+ this.matrixBuffer.dispose();
55
+ this.colorBuffer?.dispose();
56
+ }
57
+ }
58
+ export const instanceBufferSlot = defineContractSlot("C-07", "prd01", "A3D_QR_CORE", (device, capacity, options) => new StubInstanceBuffer(device, capacity, options));
59
+ //# sourceMappingURL=geometry.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"geometry.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/contracts/geometry.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAGH,OAAO,EAAE,kBAAkB,EAAqB,MAAM,QAAQ,CAAC;AAY/D;;;;;GAKG;AACH,MAAM,kBAAkB;IASH;IACA;IATX,QAAQ,CAAe;IACvB,MAAM,GAAwB,IAAI,CAAC;IACnC,YAAY,CAAe;IAC3B,WAAW,GAAwB,IAAI,CAAC;IACzC,KAAK,GAAG,CAAC,CAAC;IACV,OAAO,GAAG,CAAC,CAAC;IAEnB,YACmB,MAAoB,EACpB,QAAgB,EACjC,OAA8B;QAFb,WAAM,GAAN,MAAM,CAAc;QACpB,aAAQ,GAAR,QAAQ,CAAQ;QAGjC,IAAI,CAAC,QAAQ,GAAG,IAAI,YAAY,CAAC,QAAQ,GAAG,EAAE,CAAC,CAAC;QAChD,IAAI,CAAC,YAAY,GAAG,MAAM,CAAC,YAAY,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;QAC5E,IAAI,OAAO,EAAE,MAAM,EAAE,CAAC;YACpB,IAAI,CAAC,MAAM,GAAG,IAAI,YAAY,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC;YAC7C,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC,YAAY,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;QAC3E,CAAC;IACH,CAAC;IAED,WAAW,CAAC,CAAe,EAAE,KAAc;QACzC,MAAM,CAAC,GAAG,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,GAAG,EAAE,CAAC,CAAC;QAC7C,IAAI,CAAC,GAAG,IAAI,CAAC,QAAQ;YAAE,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC3F,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;QACzC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC9D,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACf,IAAI,CAAC,OAAO,IAAI,CAAC,CAAC;IACpB,CAAC;IAED,SAAS,CAAC,CAAe;QACvB,IAAI,CAAC,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,WAAW;YAAE,MAAM,IAAI,KAAK,CAAC,6BAA6B,CAAC,CAAC;QACtF,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QACnC,IAAI,CAAC,GAAG,IAAI,CAAC,QAAQ;YAAE,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC3F,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACtC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3D,IAAI,CAAC,OAAO,IAAI,CAAC,CAAC;IACpB,CAAC;IAED,IAAI;QACF,OAAO,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,WAAW,EAAE,IAAI,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC,EAAE,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,CAAC;IACrI,CAAC;IAED,OAAO;QACL,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;QAC5B,IAAI,CAAC,WAAW,EAAE,OAAO,EAAE,CAAC;IAC9B,CAAC;CACF;AAED,MAAM,CAAC,MAAM,kBAAkB,GAC7B,kBAAkB,CAAC,MAAM,EAAE,OAAO,EAAE,aAAa,EAAE,CAAC,MAAM,EAAE,QAAQ,EAAE,OAAO,EAAE,EAAE,CAAC,IAAI,kBAAkB,CAAC,MAAM,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC,CAAC"}
@@ -0,0 +1,27 @@
1
+ /**
2
+ * @aura3d/rendering/contracts — frozen rebuild contract surface (PR 0a).
3
+ * Registry-backed contracts are real (store + validate); generators are stubs.
4
+ */
5
+ export * from "./core.js";
6
+ export * from "./frameGraph.js";
7
+ export * from "./program.js";
8
+ export * from "./materialLobes.js";
9
+ export * from "./blend.js";
10
+ export * from "./output.js";
11
+ export * from "./geometry.js";
12
+ export * from "./frameUniforms.js";
13
+ export * from "./environment.js";
14
+ export * from "./shadows.js";
15
+ export * from "./sampling.js";
16
+ export * from "./post.js";
17
+ export * from "./velocity.js";
18
+ export * from "./textureFormats.js";
19
+ export * from "./deform.js";
20
+ export * from "./particles.js";
21
+ export * from "./atmosphere.js";
22
+ export * from "./quality.js";
23
+ export * from "./device.js";
24
+ export * from "./rendererFactory.js";
25
+ export * from "./renderItem.js";
26
+ export * from "./renderSource.js";
27
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/contracts/index.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,cAAc,QAAQ,CAAC;AACvB,cAAc,cAAc,CAAC;AAC7B,cAAc,WAAW,CAAC;AAC1B,cAAc,iBAAiB,CAAC;AAChC,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,cAAc,YAAY,CAAC;AAC3B,cAAc,iBAAiB,CAAC;AAChC,cAAc,eAAe,CAAC;AAC9B,cAAc,WAAW,CAAC;AAC1B,cAAc,YAAY,CAAC;AAC3B,cAAc,QAAQ,CAAC;AACvB,cAAc,YAAY,CAAC;AAC3B,cAAc,kBAAkB,CAAC;AACjC,cAAc,UAAU,CAAC;AACzB,cAAc,aAAa,CAAC;AAC5B,cAAc,cAAc,CAAC;AAC7B,cAAc,WAAW,CAAC;AAC1B,cAAc,UAAU,CAAC;AACzB,cAAc,mBAAmB,CAAC;AAClC,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC"}
@@ -0,0 +1,27 @@
1
+ /**
2
+ * @aura3d/rendering/contracts — frozen rebuild contract surface (PR 0a).
3
+ * Registry-backed contracts are real (store + validate); generators are stubs.
4
+ */
5
+ export * from "./core.js";
6
+ export * from "./frameGraph.js";
7
+ export * from "./program.js";
8
+ export * from "./materialLobes.js";
9
+ export * from "./blend.js";
10
+ export * from "./output.js";
11
+ export * from "./geometry.js";
12
+ export * from "./frameUniforms.js";
13
+ export * from "./environment.js";
14
+ export * from "./shadows.js";
15
+ export * from "./sampling.js";
16
+ export * from "./post.js";
17
+ export * from "./velocity.js";
18
+ export * from "./textureFormats.js";
19
+ export * from "./deform.js";
20
+ export * from "./particles.js";
21
+ export * from "./atmosphere.js";
22
+ export * from "./quality.js";
23
+ export * from "./device.js";
24
+ export * from "./rendererFactory.js";
25
+ export * from "./renderItem.js";
26
+ export * from "./renderSource.js";
27
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/contracts/index.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,cAAc,QAAQ,CAAC;AACvB,cAAc,cAAc,CAAC;AAC7B,cAAc,WAAW,CAAC;AAC1B,cAAc,iBAAiB,CAAC;AAChC,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,cAAc,YAAY,CAAC;AAC3B,cAAc,iBAAiB,CAAC;AAChC,cAAc,eAAe,CAAC;AAC9B,cAAc,WAAW,CAAC;AAC1B,cAAc,YAAY,CAAC;AAC3B,cAAc,QAAQ,CAAC;AACvB,cAAc,YAAY,CAAC;AAC3B,cAAc,kBAAkB,CAAC;AACjC,cAAc,UAAU,CAAC;AACzB,cAAc,aAAa,CAAC;AAC5B,cAAc,cAAc,CAAC;AAC7B,cAAc,WAAW,CAAC;AAC1B,cAAc,UAAU,CAAC;AACzB,cAAc,mBAAmB,CAAC;AAClC,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC"}
@@ -0,0 +1,41 @@
1
+ /**
2
+ * C-03 — MaterialFeature lobe registry (CONTRACTS.md). Provider: PRD 04.
3
+ * File: packages/rendering/src/contracts/materialLobes.ts.
4
+ */
5
+ import type { RegistryEntry, QrFlags } from "./core.js";
6
+ import type { MaterialExtensionFeature, ProgramFeatures } from "./program.js";
7
+ import type { AuraQualityTierSettings } from "./quality.js";
8
+ import type { UniformValue } from "../RenderDevice.js";
9
+ import type { Texture } from "../Texture.js";
10
+ export type MaterialLobeId = "base" | "clearcoat" | "sheen" | "iridescence" | "anisotropy" | "transmission" | "volume" | "specular" | "ior" | "dispersion" | "emissive-strength" | "unlit" | `${"prd04" | "prd10" | "prd07"}.${string}`;
11
+ export interface MaterialLobe extends RegistryEntry {
12
+ readonly id: MaterialLobeId;
13
+ /** Return the extension feature for this material or undefined when the lobe is inactive. */
14
+ feature(material: MaterialLobeInput): MaterialExtensionFeature | undefined;
15
+ /** Chunk names (C-02). `direct` (optional) is a per-light call chunk spliced inside every light-loop iteration. */
16
+ readonly chunks: {
17
+ readonly pars: string;
18
+ readonly fragment: string;
19
+ readonly ibl?: string;
20
+ readonly direct?: string;
21
+ };
22
+ readonly samplerSlots: readonly string[];
23
+ bind(material: MaterialLobeInput, set: (uniform: string, value: UniformValue) => void): void;
24
+ readonly glTFExtension?: string;
25
+ }
26
+ export interface MaterialLobeInput {
27
+ readonly parameters: Readonly<Record<string, unknown>>;
28
+ readonly textures: Readonly<Record<string, Texture | undefined>>;
29
+ }
30
+ export interface MaterialFeatureContext {
31
+ readonly flags: QrFlags;
32
+ readonly tier: AuraQualityTierSettings;
33
+ }
34
+ /** Implemented by every Material subclass (abstract in Material.ts, PRD 01). */
35
+ export interface ProgramFeatureSource {
36
+ programFeatures(ctx: MaterialFeatureContext): Omit<ProgramFeatures, "lights" | "shadows" | "environment" | "fog" | "pass" | "target" | "backgroundCoverage">;
37
+ }
38
+ /** Registry is real in PR 0a: lobes store and validate; they have no render effect until the C-02 generator is real. */
39
+ export declare function registerMaterialLobe(lobe: MaterialLobe): () => void;
40
+ export declare function materialLobes(flags: QrFlags): readonly MaterialLobe[];
41
+ //# sourceMappingURL=materialLobes.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"materialLobes.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/contracts/materialLobes.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,KAAK,EAAE,aAAa,EAAE,OAAO,EAAE,MAAM,QAAQ,CAAC;AACrD,OAAO,KAAK,EAAE,wBAAwB,EAAE,eAAe,EAAE,MAAM,WAAW,CAAC;AAC3E,OAAO,KAAK,EAAE,uBAAuB,EAAE,MAAM,WAAW,CAAC;AACzD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AACpD,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,YAAY,CAAC;AAE1C,MAAM,MAAM,cAAc,GACtB,MAAM,GAAG,WAAW,GAAG,OAAO,GAAG,aAAa,GAAG,YAAY,GAAG,cAAc,GAAG,QAAQ,GACzF,UAAU,GAAG,KAAK,GAAG,YAAY,GAAG,mBAAmB,GAAG,OAAO,GAAG,GAAG,OAAO,GAAG,OAAO,GAAG,OAAO,IAAI,MAAM,EAAE,CAAC;AACnH,MAAM,WAAW,YAAa,SAAQ,aAAa;IACjD,QAAQ,CAAC,EAAE,EAAE,cAAc,CAAC;IAC5B,6FAA6F;IAC7F,OAAO,CAAC,QAAQ,EAAE,iBAAiB,GAAG,wBAAwB,GAAG,SAAS,CAAC;IAC3E,mHAAmH;IACnH,QAAQ,CAAC,MAAM,EAAE;QAAE,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IACvH,QAAQ,CAAC,YAAY,EAAE,SAAS,MAAM,EAAE,CAAC;IACzC,IAAI,CAAC,QAAQ,EAAE,iBAAiB,EAAE,GAAG,EAAE,CAAC,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,YAAY,KAAK,IAAI,GAAG,IAAI,CAAC;IAC7F,QAAQ,CAAC,aAAa,CAAC,EAAE,MAAM,CAAC;CACjC;AACD,MAAM,WAAW,iBAAiB;IAAG,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;IAAC,QAAQ,CAAC,QAAQ,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,GAAG,SAAS,CAAC,CAAC,CAAC;CAAE;AAChK,MAAM,WAAW,sBAAsB;IAAG,QAAQ,CAAC,KAAK,EAAE,OAAO,CAAC;IAAC,QAAQ,CAAC,IAAI,EAAE,uBAAuB,CAAC;CAAE;AAC5G,gFAAgF;AAChF,MAAM,WAAW,oBAAoB;IACnC,eAAe,CAAC,GAAG,EAAE,sBAAsB,GAAG,IAAI,CAAC,eAAe,EAAE,QAAQ,GAAG,SAAS,GAAG,aAAa,GAAG,KAAK,GAAG,MAAM,GAAG,QAAQ,GAAG,oBAAoB,CAAC,CAAC;CAC9J;AAMD,wHAAwH;AACxH,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,YAAY,GAAG,MAAM,IAAI,CAEnE;AACD,wBAAgB,aAAa,CAAC,KAAK,EAAE,OAAO,GAAG,SAAS,YAAY,EAAE,CAErE"}
@@ -0,0 +1,14 @@
1
+ /**
2
+ * C-03 — MaterialFeature lobe registry (CONTRACTS.md). Provider: PRD 04.
3
+ * File: packages/rendering/src/contracts/materialLobes.ts.
4
+ */
5
+ import { createRegistry } from "./core.js";
6
+ const materialLobeRegistry = createRegistry("materialLobes");
7
+ /** Registry is real in PR 0a: lobes store and validate; they have no render effect until the C-02 generator is real. */
8
+ export function registerMaterialLobe(lobe) {
9
+ return materialLobeRegistry.register(lobe);
10
+ }
11
+ export function materialLobes(flags) {
12
+ return materialLobeRegistry.active(flags);
13
+ }
14
+ //# sourceMappingURL=materialLobes.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"materialLobes.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/contracts/materialLobes.ts"],"names":[],"mappings":"AAAA;;;GAGG;AA4BH,OAAO,EAAE,cAAc,EAAE,MAAM,QAAQ,CAAC;AAExC,MAAM,oBAAoB,GAAG,cAAc,CAAe,eAAe,CAAC,CAAC;AAE3E,wHAAwH;AACxH,MAAM,UAAU,oBAAoB,CAAC,IAAkB;IACrD,OAAO,oBAAoB,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;AAC7C,CAAC;AACD,MAAM,UAAU,aAAa,CAAC,KAAc;IAC1C,OAAO,oBAAoB,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;AAC5C,CAAC"}
@@ -0,0 +1,35 @@
1
+ /**
2
+ * C-05 — output: HDR target, tone mapping, exposure, background coverage, overlay
3
+ * (CONTRACTS.md). Provider: PRD 01. Flag: A3D_QR_CORE.
4
+ */
5
+ import type { RenderTarget } from "../RenderDevice.js";
6
+ import type { RenderDevice } from "../RenderDevice.js";
7
+ export type AuraToneMappingOperatorLike = "none" | "linear" | "reinhard" | "aces" | "agx" | "neutral";
8
+ export interface OutputPassOptions {
9
+ readonly toneMapping: AuraToneMappingOperatorLike;
10
+ readonly exposure: number;
11
+ readonly dithering: boolean;
12
+ readonly backgroundCoverage: boolean;
13
+ readonly overlay?: OutputOverlayUniforms;
14
+ }
15
+ export interface OutputOverlayUniforms {
16
+ readonly flash: readonly [number, number, number, number];
17
+ readonly vignette: readonly [number, number, number, number];
18
+ readonly shape: readonly [number, number];
19
+ readonly fade: readonly [number, number, number, number];
20
+ }
21
+ export interface OutputPassLike {
22
+ execute(input: RenderTarget, coverage: RenderTarget | null, options: OutputPassOptions, output: RenderTarget | "canvas"): void;
23
+ }
24
+ /**
25
+ * Frozen as "aces" at PR 0 (PRD 03 :451/:680, PRD 01 :1020). It switches to "agx"
26
+ * only in a separate PRD 01 PR linking PRD 12's ACES-vs-AgX A/B record.
27
+ */
28
+ export declare const DEFAULT_TONE_MAPPING: AuraToneMappingOperatorLike;
29
+ export type HdrTargetFormat = "rgba16f" | "r11f_g11f_b10f" | "rgba8";
30
+ /**
31
+ * PR 0a stub: "rgba16f" when the `hdr-render-targets` capability exists, else
32
+ * "rgba8". Real (PRD 01) probes r11f_g11f_b10f as the middle rung.
33
+ */
34
+ export declare function probeHdrTargetFormat(device: RenderDevice): HdrTargetFormat;
35
+ //# sourceMappingURL=output.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"output.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/contracts/output.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AACpD,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAEpD,MAAM,MAAM,2BAA2B,GAAG,MAAM,GAAG,QAAQ,GAAG,UAAU,GAAG,MAAM,GAAG,KAAK,GAAG,SAAS,CAAC;AACtG,MAAM,WAAW,iBAAiB;IAAG,QAAQ,CAAC,WAAW,EAAE,2BAA2B,CAAC;IAAC,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,SAAS,EAAE,OAAO,CAAC;IAAC,QAAQ,CAAC,kBAAkB,EAAE,OAAO,CAAC;IAAC,QAAQ,CAAC,OAAO,CAAC,EAAE,qBAAqB,CAAC;CAAE;AACjO,MAAM,WAAW,qBAAqB;IAAG,QAAQ,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAAC,QAAQ,CAAC,QAAQ,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAAC,QAAQ,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAAC,QAAQ,CAAC,IAAI,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;CAAE;AACxQ,MAAM,WAAW,cAAc;IAAG,OAAO,CAAC,KAAK,EAAE,YAAY,EAAE,QAAQ,EAAE,YAAY,GAAG,IAAI,EAAE,OAAO,EAAE,iBAAiB,EAAE,MAAM,EAAE,YAAY,GAAG,QAAQ,GAAG,IAAI,CAAC;CAAE;AAEnK;;;GAGG;AACH,eAAO,MAAM,oBAAoB,EAAE,2BAAoC,CAAC;AACxE,MAAM,MAAM,eAAe,GAAG,SAAS,GAAG,gBAAgB,GAAG,OAAO,CAAC;AAErE;;;GAGG;AACH,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,YAAY,GAAG,eAAe,CAG1E"}
@@ -0,0 +1,18 @@
1
+ /**
2
+ * C-05 — output: HDR target, tone mapping, exposure, background coverage, overlay
3
+ * (CONTRACTS.md). Provider: PRD 01. Flag: A3D_QR_CORE.
4
+ */
5
+ /**
6
+ * Frozen as "aces" at PR 0 (PRD 03 :451/:680, PRD 01 :1020). It switches to "agx"
7
+ * only in a separate PRD 01 PR linking PRD 12's ACES-vs-AgX A/B record.
8
+ */
9
+ export const DEFAULT_TONE_MAPPING = "aces";
10
+ /**
11
+ * PR 0a stub: "rgba16f" when the `hdr-render-targets` capability exists, else
12
+ * "rgba8". Real (PRD 01) probes r11f_g11f_b10f as the middle rung.
13
+ */
14
+ export function probeHdrTargetFormat(device) {
15
+ const capabilities = device.info.capabilities ?? [];
16
+ return capabilities.includes("hdr-render-targets") ? "rgba16f" : "rgba8";
17
+ }
18
+ //# sourceMappingURL=output.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"output.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/contracts/output.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAUH;;;GAGG;AACH,MAAM,CAAC,MAAM,oBAAoB,GAAgC,MAAM,CAAC;AAGxE;;;GAGG;AACH,MAAM,UAAU,oBAAoB,CAAC,MAAoB;IACvD,MAAM,YAAY,GAAG,MAAM,CAAC,IAAI,CAAC,YAAY,IAAI,EAAE,CAAC;IACpD,OAAO,YAAY,CAAC,QAAQ,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,OAAO,CAAC;AAC3E,CAAC"}
@@ -0,0 +1,41 @@
1
+ /**
2
+ * C-20 — renderable particle interface (rendering side, CONTRACTS.md). Provider: PRD 07.
3
+ * Flag: A3D_QR_VFX.
4
+ */
5
+ import type { Texture } from "../Texture.js";
6
+ import type { RenderDevice } from "../RenderDevice.js";
7
+ import type { BlendMode } from "./blend.js";
8
+ import { type ContractSlot } from "./core.js";
9
+ export interface ParticleBatchDescriptor {
10
+ readonly key: string;
11
+ readonly capacity: number;
12
+ readonly source: "cpu" | "gpu" | "procedural" | "compute";
13
+ readonly atlas: Texture;
14
+ readonly blend: BlendMode;
15
+ readonly shading: "unlit" | "lit";
16
+ readonly softDepth: boolean;
17
+ readonly softDistance?: number;
18
+ readonly nearFade?: number;
19
+ readonly stretch: boolean;
20
+ readonly frameBlend: boolean; /** P6-T4: eligible for the optional half-resolution particle target. */
21
+ readonly lowRes?: boolean; /** Flipbook frame grid (columns, rows) on `atlas`; default 1×1. */
22
+ readonly atlasGrid?: readonly [number, number]; /** `atlas` texels are straight alpha (premultiplied in-shader). */
23
+ readonly atlasStraightAlpha?: boolean;
24
+ }
25
+ export interface ParticleBatchHandle {
26
+ readonly key: string;
27
+ readonly liveCount: number;
28
+ }
29
+ export interface ParticleRenderHook {
30
+ upsertBatch(desc: ParticleBatchDescriptor): ParticleBatchHandle;
31
+ writeInstances(h: ParticleBatchHandle, data: Float32Array, liveCount: number): void;
32
+ removeBatch(h: ParticleBatchHandle): void;
33
+ /** P6-T4: force the half-res particle path on/off (off by default). */
34
+ setLowResEnabled?(on: boolean): void;
35
+ /** P6-T4: feed a measured particle-GPU-ms sample; auto-enables the half-res
36
+ * path when the EWMA exceeds `budgetMs` (and disables below 75% of it). */
37
+ noteGpuMs?(particleGpuMs: number, budgetMs: number): void;
38
+ }
39
+ export declare const particleRenderHookSlot: ContractSlot<(device: RenderDevice) => ParticleRenderHook>;
40
+ export declare const PARTICLE_PROGRAM_DEFINES: readonly ["PARTICLE_SOURCE", "STRETCH", "SHADING_LIT", "PARTICLE_SHADOW", "SOFT_PARTICLES", "FRAME_BLEND", "BLEND_ADDITIVE", "FOG_VOLUMETRIC"];
41
+ //# sourceMappingURL=particles.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"particles.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/contracts/particles.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAEH,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,YAAY,CAAC;AAC1C,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AACpD,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACzC,OAAO,EAAsB,KAAK,YAAY,EAAE,MAAM,QAAQ,CAAC;AAE/D,MAAM,WAAW,uBAAuB;IAAG,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,MAAM,EAAE,KAAK,GAAG,KAAK,GAAG,YAAY,GAAG,SAAS,CAAC;IAAC,QAAQ,CAAC,KAAK,EAAE,OAAO,CAAC;IAAC,QAAQ,CAAC,KAAK,EAAE,SAAS,CAAC;IAAC,QAAQ,CAAC,OAAO,EAAE,OAAO,GAAG,KAAK,CAAC;IAAC,QAAQ,CAAC,SAAS,EAAE,OAAO,CAAC;IAAC,QAAQ,CAAC,YAAY,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC;IAAC,QAAQ,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC,wEAAwE;IAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,OAAO,CAAC,CAAC,mEAAmE;IAAC,QAAQ,CAAC,SAAS,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC,mEAAmE;IAAC,QAAQ,CAAC,kBAAkB,CAAC,EAAE,OAAO,CAAC;CAAE;AACpsB,MAAM,WAAW,mBAAmB;IAAG,QAAQ,CAAC,GAAG,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;CAAE;AAC1F,MAAM,WAAW,kBAAkB;IACjC,WAAW,CAAC,IAAI,EAAE,uBAAuB,GAAG,mBAAmB,CAAC;IAChE,cAAc,CAAC,CAAC,EAAE,mBAAmB,EAAE,IAAI,EAAE,YAAY,EAAE,SAAS,EAAE,MAAM,GAAG,IAAI,CAAC;IACpF,WAAW,CAAC,CAAC,EAAE,mBAAmB,GAAG,IAAI,CAAC;IAC1C,uEAAuE;IACvE,gBAAgB,CAAC,CAAC,EAAE,EAAE,OAAO,GAAG,IAAI,CAAC;IACrC;gFAC4E;IAC5E,SAAS,CAAC,CAAC,aAAa,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI,CAAC;CAC3D;AAUD,eAAO,MAAM,sBAAsB,EAAE,YAAY,CAAC,CAAC,MAAM,EAAE,YAAY,KAAK,kBAAkB,CACP,CAAC;AAExF,eAAO,MAAM,wBAAwB,EAAE,SAAS,CAAC,iBAAiB,EAAE,SAAS,EAAE,aAAa,EAAE,iBAAiB,EAAE,gBAAgB,EAAE,aAAa,EAAE,gBAAgB,EAAE,gBAAgB,CAC7C,CAAC"}
@@ -0,0 +1,15 @@
1
+ /**
2
+ * C-20 — renderable particle interface (rendering side, CONTRACTS.md). Provider: PRD 07.
3
+ * Flag: A3D_QR_VFX.
4
+ */
5
+ import { defineContractSlot } from "./core.js";
6
+ /** PRD 07 registers a C-01 FrameContributor "prd07.particles" (phase "transparent") that draws all batches. */
7
+ /** PR 0a: calling the stub's methods throws PARTICLE_PASS_PENDING. */
8
+ class StubParticleRenderHook {
9
+ upsertBatch() { throw new Error("PARTICLE_PASS_PENDING"); }
10
+ writeInstances() { throw new Error("PARTICLE_PASS_PENDING"); }
11
+ removeBatch() { }
12
+ }
13
+ export const particleRenderHookSlot = defineContractSlot("C-20", "prd07", "A3D_QR_VFX", () => new StubParticleRenderHook());
14
+ export const PARTICLE_PROGRAM_DEFINES = ["PARTICLE_SOURCE", "STRETCH", "SHADING_LIT", "PARTICLE_SHADOW", "SOFT_PARTICLES", "FRAME_BLEND", "BLEND_ADDITIVE", "FOG_VOLUMETRIC"]; // C-07-OUT-7
15
+ //# sourceMappingURL=particles.js.map
@@ -0,0 +1 @@
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