@aura3d/rendering 3.0.1 → 4.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1826) hide show
  1. package/dist/BlendModes.d.ts +34 -0
  2. package/dist/BlendModes.d.ts.map +1 -0
  3. package/dist/BlendModes.js +42 -0
  4. package/dist/BlendModes.js.map +1 -0
  5. package/dist/DepthPass.d.ts +18 -0
  6. package/dist/DepthPass.d.ts.map +1 -1
  7. package/dist/DepthPass.js +103 -20
  8. package/dist/DepthPass.js.map +1 -1
  9. package/dist/EnvironmentBackgroundPass.d.ts +7 -0
  10. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
  11. package/dist/EnvironmentBackgroundPass.js +39 -14
  12. package/dist/EnvironmentBackgroundPass.js.map +1 -1
  13. package/dist/EnvironmentMapResources.d.ts +1 -1
  14. package/dist/EnvironmentMapResources.d.ts.map +1 -1
  15. package/dist/EnvironmentMapResources.js +19 -8
  16. package/dist/EnvironmentMapResources.js.map +1 -1
  17. package/dist/EnvironmentPlatform.d.ts +6 -0
  18. package/dist/EnvironmentPlatform.d.ts.map +1 -1
  19. package/dist/EnvironmentPlatform.js +3 -1
  20. package/dist/EnvironmentPlatform.js.map +1 -1
  21. package/dist/EnvironmentPreset.d.ts +7 -0
  22. package/dist/EnvironmentPreset.d.ts.map +1 -1
  23. package/dist/EnvironmentPreset.js +11 -11
  24. package/dist/EnvironmentPreset.js.map +1 -1
  25. package/dist/EnvironmentPresetPack.d.ts +16 -0
  26. package/dist/EnvironmentPresetPack.d.ts.map +1 -1
  27. package/dist/EnvironmentPresetPack.js +28 -0
  28. package/dist/EnvironmentPresetPack.js.map +1 -1
  29. package/dist/ExternalParityRenderPreset.d.ts +15 -1
  30. package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
  31. package/dist/ExternalParityRenderPreset.js +52 -7
  32. package/dist/ExternalParityRenderPreset.js.map +1 -1
  33. package/dist/ForwardPass.d.ts +240 -50
  34. package/dist/ForwardPass.d.ts.map +1 -1
  35. package/dist/ForwardPass.js +845 -866
  36. package/dist/ForwardPass.js.map +1 -1
  37. package/dist/Geometry.d.ts +44 -1
  38. package/dist/Geometry.d.ts.map +1 -1
  39. package/dist/Geometry.js +174 -24
  40. package/dist/Geometry.js.map +1 -1
  41. package/dist/InstancedPBRMaterial.d.ts +5 -0
  42. package/dist/InstancedPBRMaterial.d.ts.map +1 -1
  43. package/dist/InstancedPBRMaterial.js +7 -0
  44. package/dist/InstancedPBRMaterial.js.map +1 -1
  45. package/dist/LightCollector.d.ts +8 -0
  46. package/dist/LightCollector.d.ts.map +1 -1
  47. package/dist/LightCollector.js +1 -1
  48. package/dist/LightCollector.js.map +1 -1
  49. package/dist/LightUniforms.d.ts +78 -0
  50. package/dist/LightUniforms.d.ts.map +1 -1
  51. package/dist/LightUniforms.js +100 -0
  52. package/dist/LightUniforms.js.map +1 -1
  53. package/dist/Material.d.ts +15 -0
  54. package/dist/Material.d.ts.map +1 -1
  55. package/dist/Material.js +19 -2
  56. package/dist/Material.js.map +1 -1
  57. package/dist/MaterialBinding.d.ts +10 -0
  58. package/dist/MaterialBinding.d.ts.map +1 -1
  59. package/dist/MaterialBinding.js +91 -1
  60. package/dist/MaterialBinding.js.map +1 -1
  61. package/dist/MaterialPresets.d.ts +60 -0
  62. package/dist/MaterialPresets.d.ts.map +1 -1
  63. package/dist/MaterialPresets.js +212 -0
  64. package/dist/MaterialPresets.js.map +1 -1
  65. package/dist/NormalMappedPBRMaterial.d.ts +5 -0
  66. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
  67. package/dist/NormalMappedPBRMaterial.js +7 -0
  68. package/dist/NormalMappedPBRMaterial.js.map +1 -1
  69. package/dist/OceanSurface.d.ts +8 -0
  70. package/dist/OceanSurface.d.ts.map +1 -1
  71. package/dist/OceanSurface.js +10 -79
  72. package/dist/OceanSurface.js.map +1 -1
  73. package/dist/PBRLightingDefaults.d.ts +8 -0
  74. package/dist/PBRLightingDefaults.d.ts.map +1 -1
  75. package/dist/PBRLightingDefaults.js +8 -0
  76. package/dist/PBRLightingDefaults.js.map +1 -1
  77. package/dist/PBRMaterial.d.ts +5 -0
  78. package/dist/PBRMaterial.d.ts.map +1 -1
  79. package/dist/PBRMaterial.js +7 -0
  80. package/dist/PBRMaterial.js.map +1 -1
  81. package/dist/PostProcessPass.d.ts +6 -490
  82. package/dist/PostProcessPass.d.ts.map +1 -1
  83. package/dist/PostProcessPass.js +6 -2016
  84. package/dist/PostProcessPass.js.map +1 -1
  85. package/dist/ProceduralMaterialTextures.d.ts +28 -0
  86. package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
  87. package/dist/ProceduralMaterialTextures.js +217 -0
  88. package/dist/ProceduralMaterialTextures.js.map +1 -0
  89. package/dist/ReflectionProbe.d.ts.map +1 -1
  90. package/dist/ReflectionProbe.js +4 -1
  91. package/dist/ReflectionProbe.js.map +1 -1
  92. package/dist/RenderBackend.d.ts +2 -0
  93. package/dist/RenderBackend.d.ts.map +1 -1
  94. package/dist/RenderBackend.js +3 -0
  95. package/dist/RenderBackend.js.map +1 -1
  96. package/dist/RenderDevice.d.ts +92 -5
  97. package/dist/RenderDevice.d.ts.map +1 -1
  98. package/dist/RenderDevice.js +166 -9
  99. package/dist/RenderDevice.js.map +1 -1
  100. package/dist/RenderGraph.d.ts.map +1 -1
  101. package/dist/RenderGraph.js +17 -0
  102. package/dist/RenderGraph.js.map +1 -1
  103. package/dist/RenderPass.d.ts +7 -0
  104. package/dist/RenderPass.d.ts.map +1 -1
  105. package/dist/RenderPass.js.map +1 -1
  106. package/dist/RenderPipeline.d.ts +5 -0
  107. package/dist/RenderPipeline.d.ts.map +1 -1
  108. package/dist/RenderPipeline.js +6 -0
  109. package/dist/RenderPipeline.js.map +1 -1
  110. package/dist/Renderer.d.ts +261 -66
  111. package/dist/Renderer.d.ts.map +1 -1
  112. package/dist/Renderer.js +902 -1256
  113. package/dist/Renderer.js.map +1 -1
  114. package/dist/RendererPostprocessPlan.d.ts +4 -0
  115. package/dist/RendererPostprocessPlan.d.ts.map +1 -1
  116. package/dist/RendererPostprocessPlan.js +16 -2
  117. package/dist/RendererPostprocessPlan.js.map +1 -1
  118. package/dist/RendererTiming.d.ts +27 -0
  119. package/dist/RendererTiming.d.ts.map +1 -1
  120. package/dist/RendererTiming.js +179 -12
  121. package/dist/RendererTiming.js.map +1 -1
  122. package/dist/ResolutionGovernor.d.ts +56 -0
  123. package/dist/ResolutionGovernor.d.ts.map +1 -0
  124. package/dist/ResolutionGovernor.js +87 -0
  125. package/dist/ResolutionGovernor.js.map +1 -0
  126. package/dist/Sampler.d.ts +34 -1
  127. package/dist/Sampler.d.ts.map +1 -1
  128. package/dist/Sampler.js +55 -2
  129. package/dist/Sampler.js.map +1 -1
  130. package/dist/ShaderLibrary.d.ts.map +1 -1
  131. package/dist/ShaderLibrary.js +15 -10
  132. package/dist/ShaderLibrary.js.map +1 -1
  133. package/dist/ShaderLibraryCore.d.ts.map +1 -1
  134. package/dist/ShaderLibraryCore.js +3 -2
  135. package/dist/ShaderLibraryCore.js.map +1 -1
  136. package/dist/ShaderModule.d.ts +7 -1
  137. package/dist/ShaderModule.d.ts.map +1 -1
  138. package/dist/ShaderModule.js +20 -5
  139. package/dist/ShaderModule.js.map +1 -1
  140. package/dist/ShadowPass.d.ts.map +1 -1
  141. package/dist/ShadowPass.js +14 -7
  142. package/dist/ShadowPass.js.map +1 -1
  143. package/dist/SkinnedLitMaterial.d.ts +5 -0
  144. package/dist/SkinnedLitMaterial.d.ts.map +1 -1
  145. package/dist/SkinnedLitMaterial.js +13 -0
  146. package/dist/SkinnedLitMaterial.js.map +1 -1
  147. package/dist/SkinningBounds.d.ts +18 -0
  148. package/dist/SkinningBounds.d.ts.map +1 -1
  149. package/dist/SkinningBounds.js +78 -0
  150. package/dist/SkinningBounds.js.map +1 -1
  151. package/dist/SkinningPaletteTextureCache.d.ts +117 -0
  152. package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
  153. package/dist/SkinningPaletteTextureCache.js +205 -0
  154. package/dist/SkinningPaletteTextureCache.js.map +1 -0
  155. package/dist/SkinningUniforms.d.ts +56 -0
  156. package/dist/SkinningUniforms.d.ts.map +1 -0
  157. package/dist/SkinningUniforms.js +262 -0
  158. package/dist/SkinningUniforms.js.map +1 -0
  159. package/dist/TemporalHistory.d.ts +33 -0
  160. package/dist/TemporalHistory.d.ts.map +1 -1
  161. package/dist/TemporalHistory.js +84 -1
  162. package/dist/TemporalHistory.js.map +1 -1
  163. package/dist/TerrainHeightfield.d.ts +12 -0
  164. package/dist/TerrainHeightfield.d.ts.map +1 -1
  165. package/dist/TerrainHeightfield.js +29 -6
  166. package/dist/TerrainHeightfield.js.map +1 -1
  167. package/dist/TerrainTiles.d.ts +40 -10
  168. package/dist/TerrainTiles.d.ts.map +1 -1
  169. package/dist/TerrainTiles.js +18 -57
  170. package/dist/TerrainTiles.js.map +1 -1
  171. package/dist/Texture.d.ts +47 -2
  172. package/dist/Texture.d.ts.map +1 -1
  173. package/dist/Texture.js +119 -3
  174. package/dist/Texture.js.map +1 -1
  175. package/dist/TexturedPBRMaterial.d.ts +24 -0
  176. package/dist/TexturedPBRMaterial.d.ts.map +1 -1
  177. package/dist/TexturedPBRMaterial.js +72 -20
  178. package/dist/TexturedPBRMaterial.js.map +1 -1
  179. package/dist/TransmissionRenderTarget.d.ts +33 -0
  180. package/dist/TransmissionRenderTarget.d.ts.map +1 -0
  181. package/dist/TransmissionRenderTarget.js +61 -0
  182. package/dist/TransmissionRenderTarget.js.map +1 -0
  183. package/dist/VegetationScatter.js +1 -1
  184. package/dist/VegetationScatter.js.map +1 -1
  185. package/dist/VolumetricFog.d.ts +42 -0
  186. package/dist/VolumetricFog.d.ts.map +1 -1
  187. package/dist/VolumetricFog.js +52 -1
  188. package/dist/VolumetricFog.js.map +1 -1
  189. package/dist/WaterSurface.d.ts +5 -0
  190. package/dist/WaterSurface.d.ts.map +1 -1
  191. package/dist/WaterSurface.js +5 -0
  192. package/dist/WaterSurface.js.map +1 -1
  193. package/dist/WebGL2Device.d.ts +154 -207
  194. package/dist/WebGL2Device.d.ts.map +1 -1
  195. package/dist/WebGL2Device.js +831 -3703
  196. package/dist/WebGL2Device.js.map +1 -1
  197. package/dist/WebGL2StateCache.d.ts +15 -1
  198. package/dist/WebGL2StateCache.d.ts.map +1 -1
  199. package/dist/WebGL2StateCache.js +31 -2
  200. package/dist/WebGL2StateCache.js.map +1 -1
  201. package/dist/WebGPUDevice.d.ts +0 -4
  202. package/dist/WebGPUDevice.d.ts.map +1 -1
  203. package/dist/WebGPUDevice.js +31 -605
  204. package/dist/WebGPUDevice.js.map +1 -1
  205. package/dist/WebGPUSkinningLimits.d.ts +10 -1
  206. package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
  207. package/dist/WebGPUSkinningLimits.js +15 -1
  208. package/dist/WebGPUSkinningLimits.js.map +1 -1
  209. package/dist/advanced-runtime/index.d.ts +6 -2
  210. package/dist/advanced-runtime/index.d.ts.map +1 -1
  211. package/dist/advanced-runtime/index.js +0 -1
  212. package/dist/advanced-runtime/index.js.map +1 -1
  213. package/dist/animation/AnimationRenderPreset.d.ts +1 -1
  214. package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
  215. package/dist/animation/AnimationRenderPreset.js +1 -1
  216. package/dist/animation/AnimationRenderPreset.js.map +1 -1
  217. package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
  218. package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
  219. package/dist/animation/index.d.ts +2 -1
  220. package/dist/animation/index.d.ts.map +1 -1
  221. package/dist/animation/index.js +1 -1
  222. package/dist/animation/index.js.map +1 -1
  223. package/dist/atmosphere/CloudLayer.d.ts +24 -0
  224. package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
  225. package/dist/atmosphere/CloudLayer.js +30 -0
  226. package/dist/atmosphere/CloudLayer.js.map +1 -0
  227. package/dist/atmosphere/FogVolumes.d.ts +30 -0
  228. package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
  229. package/dist/atmosphere/FogVolumes.js +96 -0
  230. package/dist/atmosphere/FogVolumes.js.map +1 -0
  231. package/dist/atmosphere/GradientSky.d.ts +40 -0
  232. package/dist/atmosphere/GradientSky.d.ts.map +1 -0
  233. package/dist/atmosphere/GradientSky.js +75 -0
  234. package/dist/atmosphere/GradientSky.js.map +1 -0
  235. package/dist/atmosphere/HeightFog.d.ts +154 -0
  236. package/dist/atmosphere/HeightFog.d.ts.map +1 -0
  237. package/dist/atmosphere/HeightFog.js +379 -0
  238. package/dist/atmosphere/HeightFog.js.map +1 -0
  239. package/dist/atmosphere/PreethamSky.d.ts +38 -0
  240. package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
  241. package/dist/atmosphere/PreethamSky.js +150 -0
  242. package/dist/atmosphere/PreethamSky.js.map +1 -0
  243. package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
  244. package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
  245. package/dist/atmosphere/SkyBackgroundPass.js +233 -0
  246. package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
  247. package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
  248. package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
  249. package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
  250. package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
  251. package/dist/atmosphere/SkyEval.d.ts +56 -0
  252. package/dist/atmosphere/SkyEval.d.ts.map +1 -0
  253. package/dist/atmosphere/SkyEval.js +99 -0
  254. package/dist/atmosphere/SkyEval.js.map +1 -0
  255. package/dist/atmosphere/StarField.d.ts +26 -0
  256. package/dist/atmosphere/StarField.d.ts.map +1 -0
  257. package/dist/atmosphere/StarField.js +31 -0
  258. package/dist/atmosphere/StarField.js.map +1 -0
  259. package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
  260. package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
  261. package/dist/atmosphere/VolumetricFogPass.js +265 -0
  262. package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
  263. package/dist/atmosphere/fogChunks.d.ts +8 -0
  264. package/dist/atmosphere/fogChunks.d.ts.map +1 -0
  265. package/dist/atmosphere/fogChunks.js +39 -0
  266. package/dist/atmosphere/fogChunks.js.map +1 -0
  267. package/dist/atmosphere/fogUniformStore.d.ts +20 -0
  268. package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
  269. package/dist/atmosphere/fogUniformStore.js +45 -0
  270. package/dist/atmosphere/fogUniformStore.js.map +1 -0
  271. package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
  272. package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
  273. package/dist/atmosphere/shaders/fog.glsl.js +161 -0
  274. package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
  275. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
  276. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
  277. package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
  278. package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
  279. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
  280. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
  281. package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
  282. package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
  283. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
  284. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
  285. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
  286. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
  287. package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
  288. package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
  289. package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
  290. package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
  291. package/dist/atmosphere/sky.glsl.d.ts +8 -0
  292. package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
  293. package/dist/atmosphere/sky.glsl.js +249 -0
  294. package/dist/atmosphere/sky.glsl.js.map +1 -0
  295. package/dist/batching/BatchedGeometryPool.d.ts +72 -0
  296. package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
  297. package/dist/batching/BatchedGeometryPool.js +138 -0
  298. package/dist/batching/BatchedGeometryPool.js.map +1 -0
  299. package/dist/batching/ContentKeys.d.ts +29 -0
  300. package/dist/batching/ContentKeys.d.ts.map +1 -0
  301. package/dist/batching/ContentKeys.js +220 -0
  302. package/dist/batching/ContentKeys.js.map +1 -0
  303. package/dist/batching/DrawDataTexture.d.ts +51 -0
  304. package/dist/batching/DrawDataTexture.d.ts.map +1 -0
  305. package/dist/batching/DrawDataTexture.js +99 -0
  306. package/dist/batching/DrawDataTexture.js.map +1 -0
  307. package/dist/batching/MultiDrawBatch.d.ts +64 -0
  308. package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
  309. package/dist/batching/MultiDrawBatch.js +103 -0
  310. package/dist/batching/MultiDrawBatch.js.map +1 -0
  311. package/dist/batching/StaticMergePlanner.d.ts +80 -0
  312. package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
  313. package/dist/batching/StaticMergePlanner.js +323 -0
  314. package/dist/batching/StaticMergePlanner.js.map +1 -0
  315. package/dist/batching/index.d.ts +8 -0
  316. package/dist/batching/index.d.ts.map +1 -0
  317. package/dist/batching/index.js +8 -0
  318. package/dist/batching/index.js.map +1 -0
  319. package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
  320. package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
  321. package/dist/batching/shaders/drawId.glsl.js +93 -0
  322. package/dist/batching/shaders/drawId.glsl.js.map +1 -0
  323. package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
  324. package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
  325. package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
  326. package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
  327. package/dist/cinematic/BloomPass.d.ts +5 -9
  328. package/dist/cinematic/BloomPass.d.ts.map +1 -1
  329. package/dist/cinematic/BloomPass.js +5 -17
  330. package/dist/cinematic/BloomPass.js.map +1 -1
  331. package/dist/cinematic/DepthHazePass.d.ts +5 -11
  332. package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
  333. package/dist/cinematic/DepthHazePass.js +5 -19
  334. package/dist/cinematic/DepthHazePass.js.map +1 -1
  335. package/dist/cinematic/FilmGrainPass.d.ts +5 -8
  336. package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
  337. package/dist/cinematic/FilmGrainPass.js +5 -16
  338. package/dist/cinematic/FilmGrainPass.js.map +1 -1
  339. package/dist/cinematic/VignettePass.d.ts +5 -9
  340. package/dist/cinematic/VignettePass.d.ts.map +1 -1
  341. package/dist/cinematic/VignettePass.js +5 -16
  342. package/dist/cinematic/VignettePass.js.map +1 -1
  343. package/dist/cinematic/index.d.ts +2 -1
  344. package/dist/cinematic/index.d.ts.map +1 -1
  345. package/dist/cinematic/index.js +1 -1
  346. package/dist/cinematic/index.js.map +1 -1
  347. package/dist/contracts/atmosphere.d.ts +30 -0
  348. package/dist/contracts/atmosphere.d.ts.map +1 -0
  349. package/dist/contracts/atmosphere.js +42 -0
  350. package/dist/contracts/atmosphere.js.map +1 -0
  351. package/dist/contracts/blend.d.ts +28 -0
  352. package/dist/contracts/blend.d.ts.map +1 -0
  353. package/dist/contracts/blend.js +73 -0
  354. package/dist/contracts/blend.js.map +1 -0
  355. package/dist/contracts/core.d.ts +47 -0
  356. package/dist/contracts/core.d.ts.map +1 -0
  357. package/dist/contracts/core.js +70 -0
  358. package/dist/contracts/core.js.map +1 -0
  359. package/dist/contracts/deform.d.ts +38 -0
  360. package/dist/contracts/deform.d.ts.map +1 -0
  361. package/dist/contracts/deform.js +14 -0
  362. package/dist/contracts/deform.js.map +1 -0
  363. package/dist/contracts/device.d.ts +71 -0
  364. package/dist/contracts/device.d.ts.map +1 -0
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@@ -0,0 +1,88 @@
1
+ /**
2
+ * PRD-03 — per-stage GPU timing for the v2 post graph (C-28 `gpuMs` feed).
3
+ *
4
+ * Wraps EXT_disjoint_timer_query_webgl2. The extension is absent on some
5
+ * paravirtual/driver stacks, so construction probes it once and every method
6
+ * degrades to undefined/null rather than throwing; the caller only ever sees
7
+ * `gpuMs` values that were actually measured.
8
+ *
9
+ * Results are asynchronous by design: `end()` queues the query and the value
10
+ * appears in `collect()` once the driver reports QUERY_RESULT_AVAILABLE.
11
+ */
12
+ export class PostTimer {
13
+ gl;
14
+ ext;
15
+ pending = new Map();
16
+ current = null;
17
+ currentLabel = null;
18
+ disjointSeen = false;
19
+ constructor(gl) {
20
+ this.gl = gl ?? null;
21
+ this.ext = this.gl
22
+ ? this.gl.getExtension("EXT_disjoint_timer_query_webgl2")
23
+ : null;
24
+ }
25
+ /** False when the context or extension is missing — every other call no-ops. */
26
+ get available() {
27
+ return this.gl !== null && this.ext !== null && !this.disjointSeen;
28
+ }
29
+ /** Begin a GPU-elapsed query for `label`. No-op when unavailable. */
30
+ begin(label) {
31
+ if (!this.gl || !this.ext || this.current !== null || this.disjointSeen)
32
+ return;
33
+ const query = this.gl.createQuery();
34
+ if (!query)
35
+ return;
36
+ this.gl.beginQuery(this.ext.TIME_ELAPSED_EXT, query);
37
+ this.current = query;
38
+ this.currentLabel = label;
39
+ }
40
+ /** End the open query; results surface via collect(). */
41
+ end() {
42
+ if (!this.gl || !this.ext || this.current === null)
43
+ return;
44
+ this.gl.endQuery(this.ext.TIME_ELAPSED_EXT);
45
+ this.pending.set(this.current, { label: this.currentLabel ?? "stage", handle: this.current, disjointChecked: false });
46
+ this.current = null;
47
+ this.currentLabel = null;
48
+ }
49
+ /**
50
+ * Harvest finished queries. A GPU disjoint event (context loss, reset)
51
+ * discards pending results and marks the timer unavailable for the rest of
52
+ * the frame rather than reporting garbage nanoseconds.
53
+ */
54
+ collect() {
55
+ if (!this.gl || !this.ext)
56
+ return {};
57
+ const out = {};
58
+ if (this.gl.getParameter(0x8fbb /* GPU_DISJOINT_EXT */) === true) {
59
+ this.disjointSeen = true;
60
+ for (const query of this.pending.keys())
61
+ this.gl.deleteQuery(query);
62
+ this.pending.clear();
63
+ return out;
64
+ }
65
+ for (const [handle, entry] of this.pending) {
66
+ if (this.gl.getQueryParameter(handle, 0x8867 /* QUERY_RESULT_AVAILABLE */) !== true)
67
+ continue;
68
+ const ns = Number(this.gl.getQueryParameter(handle, 0x8866 /* QUERY_RESULT */));
69
+ if (Number.isFinite(ns))
70
+ out[entry.label] = ns / 1e6;
71
+ this.gl.deleteQuery(handle);
72
+ this.pending.delete(handle);
73
+ }
74
+ return out;
75
+ }
76
+ dispose() {
77
+ if (!this.gl)
78
+ return;
79
+ for (const query of this.pending.keys())
80
+ this.gl.deleteQuery(query);
81
+ this.pending.clear();
82
+ if (this.current !== null)
83
+ this.gl.deleteQuery(this.current);
84
+ this.current = null;
85
+ this.currentLabel = null;
86
+ }
87
+ }
88
+ //# sourceMappingURL=PostTimer.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,83 @@
1
+ /**
2
+ * #207 / Q-03-1 (PRD-08 §8.3, fact F-08-5) — the C-13 consumer of the
3
+ * lane-08 screen-feel uniforms. Flag: `A3D_QR_POST` (the publisher is
4
+ * additionally gated on `A3D_QR_CAMERA`, so nothing applies unless both are on).
5
+ *
6
+ * Lane 08 publishes `AuraScreenFeelUniforms` (`{ flash, chroma, radialBlur,
7
+ * vignette, center }`, center in NDC) on the per-frame C-01 blackboard under
8
+ * `prd08.screenFeel` from its `collect` contributor, and reads
9
+ * `prd08.screenFeel.consumed` in that same `collect` to decide whether its DOM
10
+ * fallback still has to draw. The C-13 custom-pass callbacks receive the
11
+ * v2 driver's private blackboard, not the C-01 frame blackboard, so this
12
+ * module bridges the two with a `prd03.screenFeel` frame contributor:
13
+ *
14
+ * - `collect` (order −1, so it runs before `prd08.screenFeel`): rolls the
15
+ * per-device state to a new frame and, when the pass applied on the
16
+ * previous frame, sets `prd08.screenFeel.consumed = true` so lane 08's
17
+ * same-phase read sees it (the blackboard is rebuilt every frame);
18
+ * - `post-hdr` (runs right before the post chain): captures the uniforms the
19
+ * lane-08 contributor published this frame;
20
+ * - the C-13 pass (`before-tonemap`, `linear-hdr`) is enabled only when a
21
+ * part is non-zero; when it runs, its `uniforms()` callback marks the
22
+ * frame applied and sets `prd08.screenFeel.consumed = true` on that
23
+ * frame's blackboard too (F-08-5: "on frames it applied").
24
+ *
25
+ * Shader = the F-08-5 reference behaviour: chroma (R at `uv + d·k`, B at
26
+ * `uv − d·k`, `d = uv − 0.5`, `k = 0.006·chroma`), radial blur (8 taps along
27
+ * `uv − center`, step `0.012·radialBlur`, weights `1 − i/8`, normalised),
28
+ * vignette pulse (`col *= 1 − vignette·smoothstep(0.35, 0.9, |uv − 0.5|)`)
29
+ * and flash (`hdr += flash`, before exposure/tonemap). Each part
30
+ * short-circuits at 0. The Low-tier rule (flash + vignette only) is applied
31
+ * by the publisher (`screenUniformsForTier`); the pass draws what it is given.
32
+ *
33
+ * Flag off: the contributor is filtered out by `frameContributors(flags)` and
34
+ * the pass is never registered (registration is lazy, from the flag-on
35
+ * `collect`), so the registry, the frame and the diagnostics are unchanged.
36
+ */
37
+ import { type FrameContributor } from "../contracts/frameGraph.js";
38
+ import { type PostPassDescriptor } from "../contracts/post.js";
39
+ import type { RenderDevice } from "../RenderDevice.js";
40
+ /** C-23 blackboard key lane 08 publishes (`SCREEN_FEEL_BLACKBOARD_KEY`). */
41
+ export declare const SCREEN_FEEL_KEY = "prd08.screenFeel";
42
+ /** Key lane 08 reads to learn a C-13 consumer applied the uniforms. */
43
+ export declare const SCREEN_FEEL_CONSUMED_KEY = "prd08.screenFeel.consumed";
44
+ /** C-13 pass + C-01 contributor id. */
45
+ export declare const SCREEN_FEEL_PASS_ID = "prd03.screenFeel";
46
+ /** Structural `AuraScreenFeelUniforms` (engine `contracts/time.ts`). */
47
+ export interface ScreenFeelUniformsLike {
48
+ readonly flash: number;
49
+ readonly chroma: number;
50
+ readonly radialBlur: number;
51
+ readonly vignette: number;
52
+ readonly center: readonly [number, number];
53
+ }
54
+ interface ScreenFeelDeviceState {
55
+ /** This frame's uniforms (captured in `post-hdr`), or null. */
56
+ uniforms: ScreenFeelUniformsLike | null;
57
+ /** This frame's C-01 blackboard (set in `collect`). */
58
+ blackboard: Map<string, unknown> | null;
59
+ appliedThisFrame: boolean;
60
+ appliedLastFrame: boolean;
61
+ /** Frames the pass ran on (diagnostics/tests). */
62
+ appliedFrames: number;
63
+ }
64
+ /** Validates a blackboard value; anything malformed reads as "no screen feel". */
65
+ export declare function readScreenFeelUniforms(value: unknown): ScreenFeelUniformsLike | null;
66
+ /** True when at least one part would change pixels (all four short-circuit at 0). */
67
+ export declare function screenFeelActive(u: ScreenFeelUniformsLike | null): u is ScreenFeelUniformsLike;
68
+ /** Fragment body appended after the C-13 header (`u_color`, `v_uv`, `outColor`). */
69
+ export declare const SCREEN_FEEL_GLSL = "\nuniform float u_feelFlash;\nuniform float u_feelChroma;\nuniform float u_feelRadialBlur;\nuniform float u_feelVignette;\nuniform vec2 u_feelCenter; // NDC\n\nvec3 feelSample(vec2 uv) {\n if (u_feelChroma <= 0.0) return texture(u_color, uv).rgb;\n vec2 d = (uv - 0.5) * (0.006 * u_feelChroma);\n return vec3(texture(u_color, uv + d).r, texture(u_color, uv).g, texture(u_color, uv - d).b);\n}\n\nvoid main() {\n vec2 uv = v_uv;\n vec3 col;\n if (u_feelRadialBlur > 0.0) {\n vec2 centerUv = u_feelCenter * 0.5 + 0.5;\n vec2 stepUv = (uv - centerUv) * (0.012 * u_feelRadialBlur);\n vec3 sum = vec3(0.0);\n float wsum = 0.0;\n for (int i = 0; i < 8; i += 1) {\n float w = 1.0 - float(i) / 8.0;\n sum += feelSample(uv - stepUv * float(i)) * w;\n wsum += w;\n }\n col = sum / wsum;\n } else {\n col = feelSample(uv);\n }\n if (u_feelVignette > 0.0) col *= 1.0 - u_feelVignette * smoothstep(0.35, 0.9, length(uv - 0.5));\n if (u_feelFlash > 0.0) col += vec3(u_feelFlash);\n outColor = vec4(col, texture(u_color, uv).a);\n}\n";
70
+ /** The C-13 descriptor; its callbacks read the per-device frame state. */
71
+ export declare const SCREEN_FEEL_PASS: PostPassDescriptor;
72
+ /** Registers the C-13 pass once (idempotent); called from the flag-on collect. */
73
+ export declare function ensureScreenFeelPassRegistered(): void;
74
+ /** Test seam: drop the lazily-registered pass (the next flag-on collect re-registers it). */
75
+ export declare function resetScreenFeelPass(): void;
76
+ /** C-01 bridge contributor (see the file header for the per-frame order). */
77
+ export declare const SCREEN_FEEL_CONTRIBUTOR: FrameContributor;
78
+ /** Lane barrel entry: registers the bridge contributor (inactive flag-off). */
79
+ export declare function registerScreenFeelConsumer(): void;
80
+ /** Diagnostics/test accessor for one device's frame state. */
81
+ export declare function screenFeelFrameState(device: RenderDevice): Readonly<Pick<ScreenFeelDeviceState, "uniforms" | "appliedThisFrame" | "appliedLastFrame" | "appliedFrames">>;
82
+ export {};
83
+ //# sourceMappingURL=ScreenFeelPass.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"ScreenFeelPass.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/post/ScreenFeelPass.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AAEH,OAAO,EAA4B,KAAK,gBAAgB,EAAgC,MAAM,yBAAyB,CAAC;AACxH,OAAO,EAA0C,KAAK,kBAAkB,EAAE,MAAM,mBAAmB,CAAC;AAEpG,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAEpD,4EAA4E;AAC5E,eAAO,MAAM,eAAe,qBAAqB,CAAC;AAClD,uEAAuE;AACvE,eAAO,MAAM,wBAAwB,8BAA8B,CAAC;AACpE,uCAAuC;AACvC,eAAO,MAAM,mBAAmB,qBAAqB,CAAC;AAEtD,wEAAwE;AACxE,MAAM,WAAW,sBAAsB;IACrC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;IAC5B,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B,QAAQ,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;CAC5C;AAED,UAAU,qBAAqB;IAC7B,+DAA+D;IAC/D,QAAQ,EAAE,sBAAsB,GAAG,IAAI,CAAC;IACxC,uDAAuD;IACvD,UAAU,EAAE,GAAG,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,IAAI,CAAC;IACxC,gBAAgB,EAAE,OAAO,CAAC;IAC1B,gBAAgB,EAAE,OAAO,CAAC;IAC1B,kDAAkD;IAClD,aAAa,EAAE,MAAM,CAAC;CACvB;AAiBD,kFAAkF;AAClF,wBAAgB,sBAAsB,CAAC,KAAK,EAAE,OAAO,GAAG,sBAAsB,GAAG,IAAI,CAWpF;AAED,qFAAqF;AACrF,wBAAgB,gBAAgB,CAAC,CAAC,EAAE,sBAAsB,GAAG,IAAI,GAAG,CAAC,IAAI,sBAAsB,CAE9F;AAED,oFAAoF;AACpF,eAAO,MAAM,gBAAgB,ijCAkC5B,CAAC;AAEF,0EAA0E;AAC1E,eAAO,MAAM,gBAAgB,EAAE,kBA4B9B,CAAC;AAIF,kFAAkF;AAClF,wBAAgB,8BAA8B,IAAI,IAAI,CAIrD;AAED,6FAA6F;AAC7F,wBAAgB,mBAAmB,IAAI,IAAI,CAG1C;AAED,6EAA6E;AAC7E,eAAO,MAAM,uBAAuB,EAAE,gBA0BrC,CAAC;AAIF,+EAA+E;AAC/E,wBAAgB,0BAA0B,IAAI,IAAI,CAGjD;AAED,8DAA8D;AAC9D,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,YAAY,GAAG,QAAQ,CAAC,IAAI,CAAC,qBAAqB,EAAE,UAAU,GAAG,kBAAkB,GAAG,kBAAkB,GAAG,eAAe,CAAC,CAAC,CAGxK"}
@@ -0,0 +1,197 @@
1
+ /**
2
+ * #207 / Q-03-1 (PRD-08 §8.3, fact F-08-5) — the C-13 consumer of the
3
+ * lane-08 screen-feel uniforms. Flag: `A3D_QR_POST` (the publisher is
4
+ * additionally gated on `A3D_QR_CAMERA`, so nothing applies unless both are on).
5
+ *
6
+ * Lane 08 publishes `AuraScreenFeelUniforms` (`{ flash, chroma, radialBlur,
7
+ * vignette, center }`, center in NDC) on the per-frame C-01 blackboard under
8
+ * `prd08.screenFeel` from its `collect` contributor, and reads
9
+ * `prd08.screenFeel.consumed` in that same `collect` to decide whether its DOM
10
+ * fallback still has to draw. The C-13 custom-pass callbacks receive the
11
+ * v2 driver's private blackboard, not the C-01 frame blackboard, so this
12
+ * module bridges the two with a `prd03.screenFeel` frame contributor:
13
+ *
14
+ * - `collect` (order −1, so it runs before `prd08.screenFeel`): rolls the
15
+ * per-device state to a new frame and, when the pass applied on the
16
+ * previous frame, sets `prd08.screenFeel.consumed = true` so lane 08's
17
+ * same-phase read sees it (the blackboard is rebuilt every frame);
18
+ * - `post-hdr` (runs right before the post chain): captures the uniforms the
19
+ * lane-08 contributor published this frame;
20
+ * - the C-13 pass (`before-tonemap`, `linear-hdr`) is enabled only when a
21
+ * part is non-zero; when it runs, its `uniforms()` callback marks the
22
+ * frame applied and sets `prd08.screenFeel.consumed = true` on that
23
+ * frame's blackboard too (F-08-5: "on frames it applied").
24
+ *
25
+ * Shader = the F-08-5 reference behaviour: chroma (R at `uv + d·k`, B at
26
+ * `uv − d·k`, `d = uv − 0.5`, `k = 0.006·chroma`), radial blur (8 taps along
27
+ * `uv − center`, step `0.012·radialBlur`, weights `1 − i/8`, normalised),
28
+ * vignette pulse (`col *= 1 − vignette·smoothstep(0.35, 0.9, |uv − 0.5|)`)
29
+ * and flash (`hdr += flash`, before exposure/tonemap). Each part
30
+ * short-circuits at 0. The Low-tier rule (flash + vignette only) is applied
31
+ * by the publisher (`screenUniformsForTier`); the pass draws what it is given.
32
+ *
33
+ * Flag off: the contributor is filtered out by `frameContributors(flags)` and
34
+ * the pass is never registered (registration is lazy, from the flag-on
35
+ * `collect`), so the registry, the frame and the diagnostics are unchanged.
36
+ */
37
+ import { registerFrameContributor } from "../contracts/frameGraph.js";
38
+ import { registerPostPass, registeredPostPasses } from "../contracts/post.js";
39
+ /** C-23 blackboard key lane 08 publishes (`SCREEN_FEEL_BLACKBOARD_KEY`). */
40
+ export const SCREEN_FEEL_KEY = "prd08.screenFeel";
41
+ /** Key lane 08 reads to learn a C-13 consumer applied the uniforms. */
42
+ export const SCREEN_FEEL_CONSUMED_KEY = "prd08.screenFeel.consumed";
43
+ /** C-13 pass + C-01 contributor id. */
44
+ export const SCREEN_FEEL_PASS_ID = "prd03.screenFeel";
45
+ const deviceStates = new WeakMap();
46
+ function stateFor(device) {
47
+ let state = deviceStates.get(device);
48
+ if (!state) {
49
+ state = { uniforms: null, blackboard: null, appliedThisFrame: false, appliedLastFrame: false, appliedFrames: 0 };
50
+ deviceStates.set(device, state);
51
+ }
52
+ return state;
53
+ }
54
+ function finite(value) {
55
+ return typeof value === "number" && Number.isFinite(value) ? value : 0;
56
+ }
57
+ /** Validates a blackboard value; anything malformed reads as "no screen feel". */
58
+ export function readScreenFeelUniforms(value) {
59
+ if (!value || typeof value !== "object")
60
+ return null;
61
+ const v = value;
62
+ const center = Array.isArray(v.center) && v.center.length >= 2 ? [finite(v.center[0]), finite(v.center[1])] : [0, 0];
63
+ return {
64
+ flash: Math.max(0, finite(v.flash)),
65
+ chroma: Math.max(0, finite(v.chroma)),
66
+ radialBlur: Math.max(0, finite(v.radialBlur)),
67
+ vignette: Math.min(1, Math.max(0, finite(v.vignette))),
68
+ center
69
+ };
70
+ }
71
+ /** True when at least one part would change pixels (all four short-circuit at 0). */
72
+ export function screenFeelActive(u) {
73
+ return u !== null && (u.flash > 0 || u.chroma > 0 || u.radialBlur > 0 || u.vignette > 0);
74
+ }
75
+ /** Fragment body appended after the C-13 header (`u_color`, `v_uv`, `outColor`). */
76
+ export const SCREEN_FEEL_GLSL = /* glsl */ `
77
+ uniform float u_feelFlash;
78
+ uniform float u_feelChroma;
79
+ uniform float u_feelRadialBlur;
80
+ uniform float u_feelVignette;
81
+ uniform vec2 u_feelCenter; // NDC
82
+
83
+ vec3 feelSample(vec2 uv) {
84
+ if (u_feelChroma <= 0.0) return texture(u_color, uv).rgb;
85
+ vec2 d = (uv - 0.5) * (0.006 * u_feelChroma);
86
+ return vec3(texture(u_color, uv + d).r, texture(u_color, uv).g, texture(u_color, uv - d).b);
87
+ }
88
+
89
+ void main() {
90
+ vec2 uv = v_uv;
91
+ vec3 col;
92
+ if (u_feelRadialBlur > 0.0) {
93
+ vec2 centerUv = u_feelCenter * 0.5 + 0.5;
94
+ vec2 stepUv = (uv - centerUv) * (0.012 * u_feelRadialBlur);
95
+ vec3 sum = vec3(0.0);
96
+ float wsum = 0.0;
97
+ for (int i = 0; i < 8; i += 1) {
98
+ float w = 1.0 - float(i) / 8.0;
99
+ sum += feelSample(uv - stepUv * float(i)) * w;
100
+ wsum += w;
101
+ }
102
+ col = sum / wsum;
103
+ } else {
104
+ col = feelSample(uv);
105
+ }
106
+ if (u_feelVignette > 0.0) col *= 1.0 - u_feelVignette * smoothstep(0.35, 0.9, length(uv - 0.5));
107
+ if (u_feelFlash > 0.0) col += vec3(u_feelFlash);
108
+ outColor = vec4(col, texture(u_color, uv).a);
109
+ }
110
+ `;
111
+ /** The C-13 descriptor; its callbacks read the per-device frame state. */
112
+ export const SCREEN_FEEL_PASS = {
113
+ id: SCREEN_FEEL_PASS_ID,
114
+ owner: "prd03",
115
+ flag: "A3D_QR_POST",
116
+ insertAt: "before-tonemap",
117
+ space: "linear-hdr",
118
+ inputs: ["color"],
119
+ fragment: { glsl: SCREEN_FEEL_GLSL },
120
+ gpuOnly: true,
121
+ enabled: (frame) => screenFeelActive(stateFor(frame.device).uniforms),
122
+ uniforms: (frame) => {
123
+ const state = stateFor(frame.device);
124
+ const u = state.uniforms;
125
+ if (!u)
126
+ return { u_feelFlash: 0, u_feelChroma: 0, u_feelRadialBlur: 0, u_feelVignette: 0, u_feelCenter: [0, 0] };
127
+ // `uniforms()` is called only from inside the pass's draw: the frame applied.
128
+ if (!state.appliedThisFrame) {
129
+ state.appliedThisFrame = true;
130
+ state.appliedFrames += 1;
131
+ }
132
+ state.blackboard?.set(SCREEN_FEEL_CONSUMED_KEY, true);
133
+ return {
134
+ u_feelFlash: u.flash,
135
+ u_feelChroma: u.chroma,
136
+ u_feelRadialBlur: u.radialBlur,
137
+ u_feelVignette: u.vignette,
138
+ u_feelCenter: [u.center[0], u.center[1]]
139
+ };
140
+ }
141
+ };
142
+ let releasePass = null;
143
+ /** Registers the C-13 pass once (idempotent); called from the flag-on collect. */
144
+ export function ensureScreenFeelPassRegistered() {
145
+ if (releasePass)
146
+ return;
147
+ if (registeredPostPasses().some((pass) => pass.id === SCREEN_FEEL_PASS_ID))
148
+ return;
149
+ releasePass = registerPostPass(SCREEN_FEEL_PASS);
150
+ }
151
+ /** Test seam: drop the lazily-registered pass (the next flag-on collect re-registers it). */
152
+ export function resetScreenFeelPass() {
153
+ releasePass?.();
154
+ releasePass = null;
155
+ }
156
+ /** C-01 bridge contributor (see the file header for the per-frame order). */
157
+ export const SCREEN_FEEL_CONTRIBUTOR = {
158
+ id: SCREEN_FEEL_PASS_ID,
159
+ owner: "prd03",
160
+ flag: "A3D_QR_POST",
161
+ phases: ["collect", "post-hdr"],
162
+ // Before `prd08.screenFeel` (order 0) so its same-phase consumed read sees
163
+ // the previous frame's application.
164
+ order: -1,
165
+ collect(items, ctx) {
166
+ ensureScreenFeelPassRegistered();
167
+ const state = stateFor(ctx.device);
168
+ state.appliedLastFrame = state.appliedThisFrame;
169
+ state.appliedThisFrame = false;
170
+ state.uniforms = null;
171
+ state.blackboard = ctx.blackboard;
172
+ if (state.appliedLastFrame)
173
+ ctx.blackboard.set(SCREEN_FEEL_CONSUMED_KEY, true);
174
+ return items;
175
+ },
176
+ passes(phase, ctx) {
177
+ if (phase === "post-hdr") {
178
+ const state = stateFor(ctx.device);
179
+ state.uniforms = readScreenFeelUniforms(ctx.blackboard.get(SCREEN_FEEL_KEY));
180
+ state.blackboard = ctx.blackboard;
181
+ }
182
+ return [];
183
+ }
184
+ };
185
+ let releaseContributor = null;
186
+ /** Lane barrel entry: registers the bridge contributor (inactive flag-off). */
187
+ export function registerScreenFeelConsumer() {
188
+ if (releaseContributor)
189
+ return;
190
+ releaseContributor = registerFrameContributor(SCREEN_FEEL_CONTRIBUTOR);
191
+ }
192
+ /** Diagnostics/test accessor for one device's frame state. */
193
+ export function screenFeelFrameState(device) {
194
+ const s = stateFor(device);
195
+ return { uniforms: s.uniforms, appliedThisFrame: s.appliedThisFrame, appliedLastFrame: s.appliedLastFrame, appliedFrames: s.appliedFrames };
196
+ }
197
+ //# sourceMappingURL=ScreenFeelPass.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"ScreenFeelPass.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/post/ScreenFeelPass.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AAEH,OAAO,EAAE,wBAAwB,EAAuD,MAAM,yBAAyB,CAAC;AACxH,OAAO,EAAE,gBAAgB,EAAE,oBAAoB,EAA2B,MAAM,mBAAmB,CAAC;AAIpG,4EAA4E;AAC5E,MAAM,CAAC,MAAM,eAAe,GAAG,kBAAkB,CAAC;AAClD,uEAAuE;AACvE,MAAM,CAAC,MAAM,wBAAwB,GAAG,2BAA2B,CAAC;AACpE,uCAAuC;AACvC,MAAM,CAAC,MAAM,mBAAmB,GAAG,kBAAkB,CAAC;AAsBtD,MAAM,YAAY,GAAG,IAAI,OAAO,EAAuC,CAAC;AAExE,SAAS,QAAQ,CAAC,MAAoB;IACpC,IAAI,KAAK,GAAG,YAAY,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;IACrC,IAAI,CAAC,KAAK,EAAE,CAAC;QACX,KAAK,GAAG,EAAE,QAAQ,EAAE,IAAI,EAAE,UAAU,EAAE,IAAI,EAAE,gBAAgB,EAAE,KAAK,EAAE,gBAAgB,EAAE,KAAK,EAAE,aAAa,EAAE,CAAC,EAAE,CAAC;QACjH,YAAY,CAAC,GAAG,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;IAClC,CAAC;IACD,OAAO,KAAK,CAAC;AACf,CAAC;AAED,SAAS,MAAM,CAAC,KAAc;IAC5B,OAAO,OAAO,KAAK,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;AACzE,CAAC;AAED,kFAAkF;AAClF,MAAM,UAAU,sBAAsB,CAAC,KAAc;IACnD,IAAI,CAAC,KAAK,IAAI,OAAO,KAAK,KAAK,QAAQ;QAAE,OAAO,IAAI,CAAC;IACrD,MAAM,CAAC,GAAG,KAA+D,CAAC;IAC1E,MAAM,MAAM,GAAG,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,MAAM,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAU,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAU,CAAC;IACvI,OAAO;QACL,KAAK,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;QACnC,MAAM,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;QACrC,UAAU,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC;QAC7C,QAAQ,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC;QACtD,MAAM;KACP,CAAC;AACJ,CAAC;AAED,qFAAqF;AACrF,MAAM,UAAU,gBAAgB,CAAC,CAAgC;IAC/D,OAAO,CAAC,KAAK,IAAI,IAAI,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,CAAC,UAAU,GAAG,CAAC,IAAI,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC;AAC3F,CAAC;AAED,oFAAoF;AACpF,MAAM,CAAC,MAAM,gBAAgB,GAAG,UAAU,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAkC1C,CAAC;AAEF,0EAA0E;AAC1E,MAAM,CAAC,MAAM,gBAAgB,GAAuB;IAClD,EAAE,EAAE,mBAAmB;IACvB,KAAK,EAAE,OAAO;IACd,IAAI,EAAE,aAAa;IACnB,QAAQ,EAAE,gBAAgB;IAC1B,KAAK,EAAE,YAAY;IACnB,MAAM,EAAE,CAAC,OAAO,CAAC;IACjB,QAAQ,EAAE,EAAE,IAAI,EAAE,gBAAgB,EAAE;IACpC,OAAO,EAAE,IAAI;IACb,OAAO,EAAE,CAAC,KAA8B,EAAE,EAAE,CAAC,gBAAgB,CAAC,QAAQ,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,QAAQ,CAAC;IAC9F,QAAQ,EAAE,CAAC,KAA8B,EAAE,EAAE;QAC3C,MAAM,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;QACrC,MAAM,CAAC,GAAG,KAAK,CAAC,QAAQ,CAAC;QACzB,IAAI,CAAC,CAAC;YAAE,OAAO,EAAE,WAAW,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,gBAAgB,EAAE,CAAC,EAAE,cAAc,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;QACjH,8EAA8E;QAC9E,IAAI,CAAC,KAAK,CAAC,gBAAgB,EAAE,CAAC;YAC5B,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAC9B,KAAK,CAAC,aAAa,IAAI,CAAC,CAAC;QAC3B,CAAC;QACD,KAAK,CAAC,UAAU,EAAE,GAAG,CAAC,wBAAwB,EAAE,IAAI,CAAC,CAAC;QACtD,OAAO;YACL,WAAW,EAAE,CAAC,CAAC,KAAK;YACpB,YAAY,EAAE,CAAC,CAAC,MAAM;YACtB,gBAAgB,EAAE,CAAC,CAAC,UAAU;YAC9B,cAAc,EAAE,CAAC,CAAC,QAAQ;YAC1B,YAAY,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;SACzC,CAAC;IACJ,CAAC;CACF,CAAC;AAEF,IAAI,WAAW,GAAwB,IAAI,CAAC;AAE5C,kFAAkF;AAClF,MAAM,UAAU,8BAA8B;IAC5C,IAAI,WAAW;QAAE,OAAO;IACxB,IAAI,oBAAoB,EAAE,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,KAAK,mBAAmB,CAAC;QAAE,OAAO;IACnF,WAAW,GAAG,gBAAgB,CAAC,gBAAgB,CAAC,CAAC;AACnD,CAAC;AAED,6FAA6F;AAC7F,MAAM,UAAU,mBAAmB;IACjC,WAAW,EAAE,EAAE,CAAC;IAChB,WAAW,GAAG,IAAI,CAAC;AACrB,CAAC;AAED,6EAA6E;AAC7E,MAAM,CAAC,MAAM,uBAAuB,GAAqB;IACvD,EAAE,EAAE,mBAAmB;IACvB,KAAK,EAAE,OAAO;IACd,IAAI,EAAE,aAAa;IACnB,MAAM,EAAE,CAAC,SAAS,EAAE,UAAU,CAAC;IAC/B,2EAA2E;IAC3E,oCAAoC;IACpC,KAAK,EAAE,CAAC,CAAC;IACT,OAAO,CAAC,KAAmB,EAAE,GAA4B;QACvD,8BAA8B,EAAE,CAAC;QACjC,MAAM,KAAK,GAAG,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QACnC,KAAK,CAAC,gBAAgB,GAAG,KAAK,CAAC,gBAAgB,CAAC;QAChD,KAAK,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAC/B,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC;QACtB,KAAK,CAAC,UAAU,GAAG,GAAG,CAAC,UAAU,CAAC;QAClC,IAAI,KAAK,CAAC,gBAAgB;YAAE,GAAG,CAAC,UAAU,CAAC,GAAG,CAAC,wBAAwB,EAAE,IAAI,CAAC,CAAC;QAC/E,OAAO,KAAK,CAAC;IACf,CAAC;IACD,MAAM,CAAC,KAAK,EAAE,GAAG;QACf,IAAI,KAAK,KAAK,UAAU,EAAE,CAAC;YACzB,MAAM,KAAK,GAAG,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;YACnC,KAAK,CAAC,QAAQ,GAAG,sBAAsB,CAAC,GAAG,CAAC,UAAU,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC,CAAC;YAC7E,KAAK,CAAC,UAAU,GAAG,GAAG,CAAC,UAAU,CAAC;QACpC,CAAC;QACD,OAAO,EAAE,CAAC;IACZ,CAAC;CACF,CAAC;AAEF,IAAI,kBAAkB,GAAwB,IAAI,CAAC;AAEnD,+EAA+E;AAC/E,MAAM,UAAU,0BAA0B;IACxC,IAAI,kBAAkB;QAAE,OAAO;IAC/B,kBAAkB,GAAG,wBAAwB,CAAC,uBAAuB,CAAC,CAAC;AACzE,CAAC;AAED,8DAA8D;AAC9D,MAAM,UAAU,oBAAoB,CAAC,MAAoB;IACvD,MAAM,CAAC,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC;IAC3B,OAAO,EAAE,QAAQ,EAAE,CAAC,CAAC,QAAQ,EAAE,gBAAgB,EAAE,CAAC,CAAC,gBAAgB,EAAE,gBAAgB,EAAE,CAAC,CAAC,gBAAgB,EAAE,aAAa,EAAE,CAAC,CAAC,aAAa,EAAE,CAAC;AAC9I,CAAC"}
@@ -0,0 +1,42 @@
1
+ /**
2
+ * PRD-03 §6.2 — single-reference tone-mapping operators, ported verbatim from
3
+ * three@0.185.1 `src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js`.
4
+ *
5
+ * The v2 post chain (Phase 2+) runs exactly one of these per pixel, after the
6
+ * exposure multiply, before the sRGB encode. Constants are GLSL->TS literals;
7
+ * `mat3 * vec3` is expanded as `col0*v.x + col1*v.y + col2*v.z` (GLSL column-major
8
+ * construction), matching the transposed matrices in the source chunk.
9
+ *
10
+ * Golden vectors: tests/qr/prd03/goldens/tone-operators.json (generated by
11
+ * tests/qr/prd03/goldens/generate-tone-goldens.mjs).
12
+ */
13
+ export type AuraToneOperator = "none" | "linear" | "reinhard" | "aces" | "agx" | "neutral";
14
+ export type Vec3 = readonly [number, number, number];
15
+ export declare function linearToneMapping(color: Vec3, exposure: number): Vec3;
16
+ /** source: https://www.cs.utah.edu/docs/techreports/2002/pdf/UUCS-02-001.pdf */
17
+ export declare function reinhardToneMapping(color: Vec3, exposure: number): Vec3;
18
+ /** source: http://filmicworlds.com/blog/filmic-tonemapping-operators/ */
19
+ export declare function cineonToneMapping(color: Vec3, exposure: number): Vec3;
20
+ /**
21
+ * Brighter-viewing-environment ACES fit (scale 1/0.6, three.js #19621).
22
+ * This is the r185 ACESFilmicToneMapping — the operator three's
23
+ * `renderer.toneMapping = ACESFilmicToneMapping` applies in the OutputPass.
24
+ */
25
+ export declare function acesFilmicToneMapping(color: Vec3, exposure: number): Vec3;
26
+ /**
27
+ * AgX (Filament/Blender rec-2020 fit; inputs/outputs linear-sRGB), r185.
28
+ * three r185 has no fake AgX equivalent — Aura3D's legacy "agx" label is a
29
+ * Reinhard approximation; this is the real operator.
30
+ */
31
+ export declare function agxToneMapping(color: Vec3, exposure: number): Vec3;
32
+ /** Khronos PBR Neutral (modelviewer.dev), r185. */
33
+ export declare function neutralToneMapping(color: Vec3, exposure: number): Vec3;
34
+ /**
35
+ * The v2 chain's single dispatch: exposure multiply happens inside each
36
+ * operator (three folds `toneMappingExposure` into the operator body), so the
37
+ * caller passes linear-HDR input and the operator + exposure used for it.
38
+ */
39
+ export declare function applyToneOperator(operator: AuraToneOperator, color: Vec3, exposure?: number): Vec3;
40
+ /** Operators shipped by the v2 OutputPass; `none` is only reachable via compat paths. */
41
+ export declare const POST_TONE_OPERATORS: readonly Exclude<AuraToneOperator, "none">[];
42
+ //# sourceMappingURL=ToneOperators.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ToneOperators.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/post/ToneOperators.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;GAWG;AAEH,MAAM,MAAM,gBAAgB,GAAG,MAAM,GAAG,QAAQ,GAAG,UAAU,GAAG,MAAM,GAAG,KAAK,GAAG,SAAS,CAAC;AAE3F,MAAM,MAAM,IAAI,GAAG,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;AAYrD,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI,CAErE;AAED,gFAAgF;AAChF,wBAAgB,mBAAmB,CAAC,KAAK,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI,CAGvE;AAED,yEAAyE;AACzE,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI,CAOrE;AA4BD;;;;GAIG;AACH,wBAAgB,qBAAqB,CAAC,KAAK,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI,CAMzE;AA+CD;;;;GAIG;AACH,wBAAgB,cAAc,CAAC,KAAK,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI,CAiBlE;AAKD,mDAAmD;AACnD,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI,CAiBtE;AAED;;;;GAIG;AACH,wBAAgB,iBAAiB,CAAC,QAAQ,EAAE,gBAAgB,EAAE,KAAK,EAAE,IAAI,EAAE,QAAQ,SAAI,GAAG,IAAI,CAa7F;AAED,yFAAyF;AACzF,eAAO,MAAM,mBAAmB,EAAE,SAAS,OAAO,CAAC,gBAAgB,EAAE,MAAM,CAAC,EAAqD,CAAC"}
@@ -0,0 +1,179 @@
1
+ /**
2
+ * PRD-03 §6.2 — single-reference tone-mapping operators, ported verbatim from
3
+ * three@0.185.1 `src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js`.
4
+ *
5
+ * The v2 post chain (Phase 2+) runs exactly one of these per pixel, after the
6
+ * exposure multiply, before the sRGB encode. Constants are GLSL->TS literals;
7
+ * `mat3 * vec3` is expanded as `col0*v.x + col1*v.y + col2*v.z` (GLSL column-major
8
+ * construction), matching the transposed matrices in the source chunk.
9
+ *
10
+ * Golden vectors: tests/qr/prd03/goldens/tone-operators.json (generated by
11
+ * tests/qr/prd03/goldens/generate-tone-goldens.mjs).
12
+ */
13
+ const saturate = (v) => Math.min(1, Math.max(0, v));
14
+ const sat3 = (c) => [saturate(c[0]), saturate(c[1]), saturate(c[2])];
15
+ const mulMat3 = (m, v) => [
16
+ m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2],
17
+ m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2],
18
+ m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2]
19
+ ];
20
+ export function linearToneMapping(color, exposure) {
21
+ return sat3([exposure * color[0], exposure * color[1], exposure * color[2]]);
22
+ }
23
+ /** source: https://www.cs.utah.edu/docs/techreports/2002/pdf/UUCS-02-001.pdf */
24
+ export function reinhardToneMapping(color, exposure) {
25
+ const c = [exposure * color[0], exposure * color[1], exposure * color[2]];
26
+ return sat3([c[0] / (1 + c[0]), c[1] / (1 + c[1]), c[2] / (1 + c[2])]);
27
+ }
28
+ /** source: http://filmicworlds.com/blog/filmic-tonemapping-operators/ */
29
+ export function cineonToneMapping(color, exposure) {
30
+ const out = [0, 0, 0];
31
+ for (let i = 0; i < 3; i += 1) {
32
+ const c = Math.max(0, exposure * color[i] - 0.004);
33
+ out[i] = Math.pow((c * (6.2 * c + 0.5)) / (c * (6.2 * c + 1.7) + 0.06), 2.2);
34
+ }
35
+ return out;
36
+ }
37
+ /** source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs */
38
+ function RRTAndODTFit(v) {
39
+ const out = [0, 0, 0];
40
+ for (let i = 0; i < 3; i += 1) {
41
+ const x = v[i];
42
+ const a = x * (x + 0.0245786) - 0.000090537;
43
+ const b = x * (0.983729 * x + 0.4329510) + 0.238081;
44
+ out[i] = a / b;
45
+ }
46
+ return out;
47
+ }
48
+ // sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT (transposed from source, column-major)
49
+ const ACES_INPUT_MAT = [
50
+ [0.59719, 0.07600, 0.02840],
51
+ [0.35458, 0.90834, 0.13383],
52
+ [0.04823, 0.01566, 0.83777]
53
+ ];
54
+ // ODT_SAT => XYZ => D60_2_D65 => sRGB (transposed from source, column-major)
55
+ const ACES_OUTPUT_MAT = [
56
+ [1.60475, -0.10208, -0.00327],
57
+ [-0.53108, 1.10813, -0.07276],
58
+ [-0.07367, -0.00605, 1.07602]
59
+ ];
60
+ /**
61
+ * Brighter-viewing-environment ACES fit (scale 1/0.6, three.js #19621).
62
+ * This is the r185 ACESFilmicToneMapping — the operator three's
63
+ * `renderer.toneMapping = ACESFilmicToneMapping` applies in the OutputPass.
64
+ */
65
+ export function acesFilmicToneMapping(color, exposure) {
66
+ let c = [color[0] * exposure / 0.6, color[1] * exposure / 0.6, color[2] * exposure / 0.6];
67
+ c = mulMat3(ACES_INPUT_MAT, c);
68
+ c = RRTAndODTFit(c);
69
+ c = mulMat3(ACES_OUTPUT_MAT, c);
70
+ return sat3(c);
71
+ }
72
+ // rec2020 <> rec709 conversion (BT.2407, transposed, column-major)
73
+ const LINEAR_REC2020_TO_LINEAR_SRGB = [
74
+ [1.6605, -0.1246, -0.0182],
75
+ [-0.5876, 1.1329, -0.1006],
76
+ [-0.0728, -0.0083, 1.1187]
77
+ ];
78
+ const LINEAR_SRGB_TO_LINEAR_REC2020 = [
79
+ [0.6274, 0.0691, 0.0164],
80
+ [0.3293, 0.9195, 0.0880],
81
+ [0.0433, 0.0113, 0.8956]
82
+ ];
83
+ const AGX_INSET_MAT = [
84
+ [0.856627153315983, 0.137318972929847, 0.11189821299995],
85
+ [0.0951212405381588, 0.761241990602591, 0.0767994186031903],
86
+ [0.0482516061458583, 0.101439036467562, 0.811302368396859]
87
+ ];
88
+ const AGX_OUTSET_MAT = [
89
+ [1.1271005818144368, -0.1413297634984383, -0.14132976349843826],
90
+ [-0.11060664309660323, 1.157823702216272, -0.11060664309660294],
91
+ [-0.016493938717834573, -0.016493938717834257, 1.2519364065950405]
92
+ ];
93
+ // LOG2_MIN = -10.0, LOG2_MAX = +6.5, MIDDLE_GRAY = 0.18
94
+ const AGX_MIN_EV = -12.47393;
95
+ const AGX_MAX_EV = 4.026069;
96
+ /** https://iolite-engine.com/blog_posts/minimal_agx_implementation (mean err^2 3.6705141e-06) */
97
+ function agxDefaultContrastApprox(x) {
98
+ const out = [0, 0, 0];
99
+ for (let i = 0; i < 3; i += 1) {
100
+ const v = x[i];
101
+ const x2 = v * v;
102
+ const x4 = x2 * x2;
103
+ out[i] = 15.5 * x4 * x2
104
+ - 40.14 * x4 * v
105
+ + 31.96 * x4
106
+ - 6.868 * x2 * v
107
+ + 0.4298 * x2
108
+ + 0.1191 * v
109
+ - 0.00232;
110
+ }
111
+ return out;
112
+ }
113
+ /**
114
+ * AgX (Filament/Blender rec-2020 fit; inputs/outputs linear-sRGB), r185.
115
+ * three r185 has no fake AgX equivalent — Aura3D's legacy "agx" label is a
116
+ * Reinhard approximation; this is the real operator.
117
+ */
118
+ export function agxToneMapping(color, exposure) {
119
+ let c = [color[0] * exposure, color[1] * exposure, color[2] * exposure];
120
+ c = mulMat3(LINEAR_SRGB_TO_LINEAR_REC2020, c);
121
+ c = mulMat3(AGX_INSET_MAT, c);
122
+ c = [Math.max(c[0], 1e-10), Math.max(c[1], 1e-10), Math.max(c[2], 1e-10)];
123
+ c = [Math.log2(c[0]), Math.log2(c[1]), Math.log2(c[2])];
124
+ c = [
125
+ (c[0] - AGX_MIN_EV) / (AGX_MAX_EV - AGX_MIN_EV),
126
+ (c[1] - AGX_MIN_EV) / (AGX_MAX_EV - AGX_MIN_EV),
127
+ (c[2] - AGX_MIN_EV) / (AGX_MAX_EV - AGX_MIN_EV)
128
+ ];
129
+ c = [saturate(c[0]), saturate(c[1]), saturate(c[2])];
130
+ c = agxDefaultContrastApprox(c);
131
+ c = mulMat3(AGX_OUTSET_MAT, c);
132
+ c = [Math.pow(Math.max(0, c[0]), 2.2), Math.pow(Math.max(0, c[1]), 2.2), Math.pow(Math.max(0, c[2]), 2.2)];
133
+ c = mulMat3(LINEAR_REC2020_TO_LINEAR_SRGB, c);
134
+ return sat3(c);
135
+ }
136
+ const NEUTRAL_START_COMPRESSION = 0.8 - 0.04;
137
+ const NEUTRAL_DESATURATION = 0.15;
138
+ /** Khronos PBR Neutral (modelviewer.dev), r185. */
139
+ export function neutralToneMapping(color, exposure) {
140
+ let c = [color[0] * exposure, color[1] * exposure, color[2] * exposure];
141
+ const x = Math.min(c[0], Math.min(c[1], c[2]));
142
+ const offset = x < 0.08 ? x - 6.25 * x * x : 0.04;
143
+ c = [c[0] - offset, c[1] - offset, c[2] - offset];
144
+ const peak = Math.max(c[0], Math.max(c[1], c[2]));
145
+ if (peak < NEUTRAL_START_COMPRESSION)
146
+ return c;
147
+ const d = 1 - NEUTRAL_START_COMPRESSION;
148
+ const newPeak = 1 - d * d / (peak + d - NEUTRAL_START_COMPRESSION);
149
+ const scale = newPeak / peak;
150
+ c = [c[0] * scale, c[1] * scale, c[2] * scale];
151
+ const g = 1 - 1 / (NEUTRAL_DESATURATION * (peak - newPeak) + 1);
152
+ return [
153
+ c[0] + (newPeak - c[0]) * g,
154
+ c[1] + (newPeak - c[1]) * g,
155
+ c[2] + (newPeak - c[2]) * g
156
+ ];
157
+ }
158
+ /**
159
+ * The v2 chain's single dispatch: exposure multiply happens inside each
160
+ * operator (three folds `toneMappingExposure` into the operator body), so the
161
+ * caller passes linear-HDR input and the operator + exposure used for it.
162
+ */
163
+ export function applyToneOperator(operator, color, exposure = 1) {
164
+ switch (operator) {
165
+ case "none": return sat3([exposure * color[0], exposure * color[1], exposure * color[2]]);
166
+ case "linear": return linearToneMapping(color, exposure);
167
+ case "reinhard": return reinhardToneMapping(color, exposure);
168
+ case "aces": return acesFilmicToneMapping(color, exposure);
169
+ case "agx": return agxToneMapping(color, exposure);
170
+ case "neutral": return neutralToneMapping(color, exposure);
171
+ default: {
172
+ const exhaustive = operator;
173
+ throw new Error(`POST_TONE_OPERATOR_UNKNOWN:${String(exhaustive)}`);
174
+ }
175
+ }
176
+ }
177
+ /** Operators shipped by the v2 OutputPass; `none` is only reachable via compat paths. */
178
+ export const POST_TONE_OPERATORS = ["linear", "reinhard", "aces", "agx", "neutral"];
179
+ //# sourceMappingURL=ToneOperators.js.map
@@ -0,0 +1 @@
1
+ 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