@aura3d/rendering 3.0.1 → 4.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1826) hide show
  1. package/dist/BlendModes.d.ts +34 -0
  2. package/dist/BlendModes.d.ts.map +1 -0
  3. package/dist/BlendModes.js +42 -0
  4. package/dist/BlendModes.js.map +1 -0
  5. package/dist/DepthPass.d.ts +18 -0
  6. package/dist/DepthPass.d.ts.map +1 -1
  7. package/dist/DepthPass.js +103 -20
  8. package/dist/DepthPass.js.map +1 -1
  9. package/dist/EnvironmentBackgroundPass.d.ts +7 -0
  10. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
  11. package/dist/EnvironmentBackgroundPass.js +39 -14
  12. package/dist/EnvironmentBackgroundPass.js.map +1 -1
  13. package/dist/EnvironmentMapResources.d.ts +1 -1
  14. package/dist/EnvironmentMapResources.d.ts.map +1 -1
  15. package/dist/EnvironmentMapResources.js +19 -8
  16. package/dist/EnvironmentMapResources.js.map +1 -1
  17. package/dist/EnvironmentPlatform.d.ts +6 -0
  18. package/dist/EnvironmentPlatform.d.ts.map +1 -1
  19. package/dist/EnvironmentPlatform.js +3 -1
  20. package/dist/EnvironmentPlatform.js.map +1 -1
  21. package/dist/EnvironmentPreset.d.ts +7 -0
  22. package/dist/EnvironmentPreset.d.ts.map +1 -1
  23. package/dist/EnvironmentPreset.js +11 -11
  24. package/dist/EnvironmentPreset.js.map +1 -1
  25. package/dist/EnvironmentPresetPack.d.ts +16 -0
  26. package/dist/EnvironmentPresetPack.d.ts.map +1 -1
  27. package/dist/EnvironmentPresetPack.js +28 -0
  28. package/dist/EnvironmentPresetPack.js.map +1 -1
  29. package/dist/ExternalParityRenderPreset.d.ts +15 -1
  30. package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
  31. package/dist/ExternalParityRenderPreset.js +52 -7
  32. package/dist/ExternalParityRenderPreset.js.map +1 -1
  33. package/dist/ForwardPass.d.ts +240 -50
  34. package/dist/ForwardPass.d.ts.map +1 -1
  35. package/dist/ForwardPass.js +845 -866
  36. package/dist/ForwardPass.js.map +1 -1
  37. package/dist/Geometry.d.ts +44 -1
  38. package/dist/Geometry.d.ts.map +1 -1
  39. package/dist/Geometry.js +174 -24
  40. package/dist/Geometry.js.map +1 -1
  41. package/dist/InstancedPBRMaterial.d.ts +5 -0
  42. package/dist/InstancedPBRMaterial.d.ts.map +1 -1
  43. package/dist/InstancedPBRMaterial.js +7 -0
  44. package/dist/InstancedPBRMaterial.js.map +1 -1
  45. package/dist/LightCollector.d.ts +8 -0
  46. package/dist/LightCollector.d.ts.map +1 -1
  47. package/dist/LightCollector.js +1 -1
  48. package/dist/LightCollector.js.map +1 -1
  49. package/dist/LightUniforms.d.ts +78 -0
  50. package/dist/LightUniforms.d.ts.map +1 -1
  51. package/dist/LightUniforms.js +100 -0
  52. package/dist/LightUniforms.js.map +1 -1
  53. package/dist/Material.d.ts +15 -0
  54. package/dist/Material.d.ts.map +1 -1
  55. package/dist/Material.js +19 -2
  56. package/dist/Material.js.map +1 -1
  57. package/dist/MaterialBinding.d.ts +10 -0
  58. package/dist/MaterialBinding.d.ts.map +1 -1
  59. package/dist/MaterialBinding.js +91 -1
  60. package/dist/MaterialBinding.js.map +1 -1
  61. package/dist/MaterialPresets.d.ts +60 -0
  62. package/dist/MaterialPresets.d.ts.map +1 -1
  63. package/dist/MaterialPresets.js +212 -0
  64. package/dist/MaterialPresets.js.map +1 -1
  65. package/dist/NormalMappedPBRMaterial.d.ts +5 -0
  66. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
  67. package/dist/NormalMappedPBRMaterial.js +7 -0
  68. package/dist/NormalMappedPBRMaterial.js.map +1 -1
  69. package/dist/OceanSurface.d.ts +8 -0
  70. package/dist/OceanSurface.d.ts.map +1 -1
  71. package/dist/OceanSurface.js +10 -79
  72. package/dist/OceanSurface.js.map +1 -1
  73. package/dist/PBRLightingDefaults.d.ts +8 -0
  74. package/dist/PBRLightingDefaults.d.ts.map +1 -1
  75. package/dist/PBRLightingDefaults.js +8 -0
  76. package/dist/PBRLightingDefaults.js.map +1 -1
  77. package/dist/PBRMaterial.d.ts +5 -0
  78. package/dist/PBRMaterial.d.ts.map +1 -1
  79. package/dist/PBRMaterial.js +7 -0
  80. package/dist/PBRMaterial.js.map +1 -1
  81. package/dist/PostProcessPass.d.ts +6 -490
  82. package/dist/PostProcessPass.d.ts.map +1 -1
  83. package/dist/PostProcessPass.js +6 -2016
  84. package/dist/PostProcessPass.js.map +1 -1
  85. package/dist/ProceduralMaterialTextures.d.ts +28 -0
  86. package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
  87. package/dist/ProceduralMaterialTextures.js +217 -0
  88. package/dist/ProceduralMaterialTextures.js.map +1 -0
  89. package/dist/ReflectionProbe.d.ts.map +1 -1
  90. package/dist/ReflectionProbe.js +4 -1
  91. package/dist/ReflectionProbe.js.map +1 -1
  92. package/dist/RenderBackend.d.ts +2 -0
  93. package/dist/RenderBackend.d.ts.map +1 -1
  94. package/dist/RenderBackend.js +3 -0
  95. package/dist/RenderBackend.js.map +1 -1
  96. package/dist/RenderDevice.d.ts +92 -5
  97. package/dist/RenderDevice.d.ts.map +1 -1
  98. package/dist/RenderDevice.js +166 -9
  99. package/dist/RenderDevice.js.map +1 -1
  100. package/dist/RenderGraph.d.ts.map +1 -1
  101. package/dist/RenderGraph.js +17 -0
  102. package/dist/RenderGraph.js.map +1 -1
  103. package/dist/RenderPass.d.ts +7 -0
  104. package/dist/RenderPass.d.ts.map +1 -1
  105. package/dist/RenderPass.js.map +1 -1
  106. package/dist/RenderPipeline.d.ts +5 -0
  107. package/dist/RenderPipeline.d.ts.map +1 -1
  108. package/dist/RenderPipeline.js +6 -0
  109. package/dist/RenderPipeline.js.map +1 -1
  110. package/dist/Renderer.d.ts +261 -66
  111. package/dist/Renderer.d.ts.map +1 -1
  112. package/dist/Renderer.js +902 -1256
  113. package/dist/Renderer.js.map +1 -1
  114. package/dist/RendererPostprocessPlan.d.ts +4 -0
  115. package/dist/RendererPostprocessPlan.d.ts.map +1 -1
  116. package/dist/RendererPostprocessPlan.js +16 -2
  117. package/dist/RendererPostprocessPlan.js.map +1 -1
  118. package/dist/RendererTiming.d.ts +27 -0
  119. package/dist/RendererTiming.d.ts.map +1 -1
  120. package/dist/RendererTiming.js +179 -12
  121. package/dist/RendererTiming.js.map +1 -1
  122. package/dist/ResolutionGovernor.d.ts +56 -0
  123. package/dist/ResolutionGovernor.d.ts.map +1 -0
  124. package/dist/ResolutionGovernor.js +87 -0
  125. package/dist/ResolutionGovernor.js.map +1 -0
  126. package/dist/Sampler.d.ts +34 -1
  127. package/dist/Sampler.d.ts.map +1 -1
  128. package/dist/Sampler.js +55 -2
  129. package/dist/Sampler.js.map +1 -1
  130. package/dist/ShaderLibrary.d.ts.map +1 -1
  131. package/dist/ShaderLibrary.js +15 -10
  132. package/dist/ShaderLibrary.js.map +1 -1
  133. package/dist/ShaderLibraryCore.d.ts.map +1 -1
  134. package/dist/ShaderLibraryCore.js +3 -2
  135. package/dist/ShaderLibraryCore.js.map +1 -1
  136. package/dist/ShaderModule.d.ts +7 -1
  137. package/dist/ShaderModule.d.ts.map +1 -1
  138. package/dist/ShaderModule.js +20 -5
  139. package/dist/ShaderModule.js.map +1 -1
  140. package/dist/ShadowPass.d.ts.map +1 -1
  141. package/dist/ShadowPass.js +14 -7
  142. package/dist/ShadowPass.js.map +1 -1
  143. package/dist/SkinnedLitMaterial.d.ts +5 -0
  144. package/dist/SkinnedLitMaterial.d.ts.map +1 -1
  145. package/dist/SkinnedLitMaterial.js +13 -0
  146. package/dist/SkinnedLitMaterial.js.map +1 -1
  147. package/dist/SkinningBounds.d.ts +18 -0
  148. package/dist/SkinningBounds.d.ts.map +1 -1
  149. package/dist/SkinningBounds.js +78 -0
  150. package/dist/SkinningBounds.js.map +1 -1
  151. package/dist/SkinningPaletteTextureCache.d.ts +117 -0
  152. package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
  153. package/dist/SkinningPaletteTextureCache.js +205 -0
  154. package/dist/SkinningPaletteTextureCache.js.map +1 -0
  155. package/dist/SkinningUniforms.d.ts +56 -0
  156. package/dist/SkinningUniforms.d.ts.map +1 -0
  157. package/dist/SkinningUniforms.js +262 -0
  158. package/dist/SkinningUniforms.js.map +1 -0
  159. package/dist/TemporalHistory.d.ts +33 -0
  160. package/dist/TemporalHistory.d.ts.map +1 -1
  161. package/dist/TemporalHistory.js +84 -1
  162. package/dist/TemporalHistory.js.map +1 -1
  163. package/dist/TerrainHeightfield.d.ts +12 -0
  164. package/dist/TerrainHeightfield.d.ts.map +1 -1
  165. package/dist/TerrainHeightfield.js +29 -6
  166. package/dist/TerrainHeightfield.js.map +1 -1
  167. package/dist/TerrainTiles.d.ts +40 -10
  168. package/dist/TerrainTiles.d.ts.map +1 -1
  169. package/dist/TerrainTiles.js +18 -57
  170. package/dist/TerrainTiles.js.map +1 -1
  171. package/dist/Texture.d.ts +47 -2
  172. package/dist/Texture.d.ts.map +1 -1
  173. package/dist/Texture.js +119 -3
  174. package/dist/Texture.js.map +1 -1
  175. package/dist/TexturedPBRMaterial.d.ts +24 -0
  176. package/dist/TexturedPBRMaterial.d.ts.map +1 -1
  177. package/dist/TexturedPBRMaterial.js +72 -20
  178. package/dist/TexturedPBRMaterial.js.map +1 -1
  179. package/dist/TransmissionRenderTarget.d.ts +33 -0
  180. package/dist/TransmissionRenderTarget.d.ts.map +1 -0
  181. package/dist/TransmissionRenderTarget.js +61 -0
  182. package/dist/TransmissionRenderTarget.js.map +1 -0
  183. package/dist/VegetationScatter.js +1 -1
  184. package/dist/VegetationScatter.js.map +1 -1
  185. package/dist/VolumetricFog.d.ts +42 -0
  186. package/dist/VolumetricFog.d.ts.map +1 -1
  187. package/dist/VolumetricFog.js +52 -1
  188. package/dist/VolumetricFog.js.map +1 -1
  189. package/dist/WaterSurface.d.ts +5 -0
  190. package/dist/WaterSurface.d.ts.map +1 -1
  191. package/dist/WaterSurface.js +5 -0
  192. package/dist/WaterSurface.js.map +1 -1
  193. package/dist/WebGL2Device.d.ts +154 -207
  194. package/dist/WebGL2Device.d.ts.map +1 -1
  195. package/dist/WebGL2Device.js +831 -3703
  196. package/dist/WebGL2Device.js.map +1 -1
  197. package/dist/WebGL2StateCache.d.ts +15 -1
  198. package/dist/WebGL2StateCache.d.ts.map +1 -1
  199. package/dist/WebGL2StateCache.js +31 -2
  200. package/dist/WebGL2StateCache.js.map +1 -1
  201. package/dist/WebGPUDevice.d.ts +0 -4
  202. package/dist/WebGPUDevice.d.ts.map +1 -1
  203. package/dist/WebGPUDevice.js +31 -605
  204. package/dist/WebGPUDevice.js.map +1 -1
  205. package/dist/WebGPUSkinningLimits.d.ts +10 -1
  206. package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
  207. package/dist/WebGPUSkinningLimits.js +15 -1
  208. package/dist/WebGPUSkinningLimits.js.map +1 -1
  209. package/dist/advanced-runtime/index.d.ts +6 -2
  210. package/dist/advanced-runtime/index.d.ts.map +1 -1
  211. package/dist/advanced-runtime/index.js +0 -1
  212. package/dist/advanced-runtime/index.js.map +1 -1
  213. package/dist/animation/AnimationRenderPreset.d.ts +1 -1
  214. package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
  215. package/dist/animation/AnimationRenderPreset.js +1 -1
  216. package/dist/animation/AnimationRenderPreset.js.map +1 -1
  217. package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
  218. package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
  219. package/dist/animation/index.d.ts +2 -1
  220. package/dist/animation/index.d.ts.map +1 -1
  221. package/dist/animation/index.js +1 -1
  222. package/dist/animation/index.js.map +1 -1
  223. package/dist/atmosphere/CloudLayer.d.ts +24 -0
  224. package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
  225. package/dist/atmosphere/CloudLayer.js +30 -0
  226. package/dist/atmosphere/CloudLayer.js.map +1 -0
  227. package/dist/atmosphere/FogVolumes.d.ts +30 -0
  228. package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
  229. package/dist/atmosphere/FogVolumes.js +96 -0
  230. package/dist/atmosphere/FogVolumes.js.map +1 -0
  231. package/dist/atmosphere/GradientSky.d.ts +40 -0
  232. package/dist/atmosphere/GradientSky.d.ts.map +1 -0
  233. package/dist/atmosphere/GradientSky.js +75 -0
  234. package/dist/atmosphere/GradientSky.js.map +1 -0
  235. package/dist/atmosphere/HeightFog.d.ts +154 -0
  236. package/dist/atmosphere/HeightFog.d.ts.map +1 -0
  237. package/dist/atmosphere/HeightFog.js +379 -0
  238. package/dist/atmosphere/HeightFog.js.map +1 -0
  239. package/dist/atmosphere/PreethamSky.d.ts +38 -0
  240. package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
  241. package/dist/atmosphere/PreethamSky.js +150 -0
  242. package/dist/atmosphere/PreethamSky.js.map +1 -0
  243. package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
  244. package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
  245. package/dist/atmosphere/SkyBackgroundPass.js +233 -0
  246. package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
  247. package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
  248. package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
  249. package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
  250. package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
  251. package/dist/atmosphere/SkyEval.d.ts +56 -0
  252. package/dist/atmosphere/SkyEval.d.ts.map +1 -0
  253. package/dist/atmosphere/SkyEval.js +99 -0
  254. package/dist/atmosphere/SkyEval.js.map +1 -0
  255. package/dist/atmosphere/StarField.d.ts +26 -0
  256. package/dist/atmosphere/StarField.d.ts.map +1 -0
  257. package/dist/atmosphere/StarField.js +31 -0
  258. package/dist/atmosphere/StarField.js.map +1 -0
  259. package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
  260. package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
  261. package/dist/atmosphere/VolumetricFogPass.js +265 -0
  262. package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
  263. package/dist/atmosphere/fogChunks.d.ts +8 -0
  264. package/dist/atmosphere/fogChunks.d.ts.map +1 -0
  265. package/dist/atmosphere/fogChunks.js +39 -0
  266. package/dist/atmosphere/fogChunks.js.map +1 -0
  267. package/dist/atmosphere/fogUniformStore.d.ts +20 -0
  268. package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
  269. package/dist/atmosphere/fogUniformStore.js +45 -0
  270. package/dist/atmosphere/fogUniformStore.js.map +1 -0
  271. package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
  272. package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
  273. package/dist/atmosphere/shaders/fog.glsl.js +161 -0
  274. package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
  275. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
  276. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
  277. package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
  278. package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
  279. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
  280. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
  281. package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
  282. package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
  283. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
  284. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
  285. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
  286. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
  287. package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
  288. package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
  289. package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
  290. package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
  291. package/dist/atmosphere/sky.glsl.d.ts +8 -0
  292. package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
  293. package/dist/atmosphere/sky.glsl.js +249 -0
  294. package/dist/atmosphere/sky.glsl.js.map +1 -0
  295. package/dist/batching/BatchedGeometryPool.d.ts +72 -0
  296. package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
  297. package/dist/batching/BatchedGeometryPool.js +138 -0
  298. package/dist/batching/BatchedGeometryPool.js.map +1 -0
  299. package/dist/batching/ContentKeys.d.ts +29 -0
  300. package/dist/batching/ContentKeys.d.ts.map +1 -0
  301. package/dist/batching/ContentKeys.js +220 -0
  302. package/dist/batching/ContentKeys.js.map +1 -0
  303. package/dist/batching/DrawDataTexture.d.ts +51 -0
  304. package/dist/batching/DrawDataTexture.d.ts.map +1 -0
  305. package/dist/batching/DrawDataTexture.js +99 -0
  306. package/dist/batching/DrawDataTexture.js.map +1 -0
  307. package/dist/batching/MultiDrawBatch.d.ts +64 -0
  308. package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
  309. package/dist/batching/MultiDrawBatch.js +103 -0
  310. package/dist/batching/MultiDrawBatch.js.map +1 -0
  311. package/dist/batching/StaticMergePlanner.d.ts +80 -0
  312. package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
  313. package/dist/batching/StaticMergePlanner.js +323 -0
  314. package/dist/batching/StaticMergePlanner.js.map +1 -0
  315. package/dist/batching/index.d.ts +8 -0
  316. package/dist/batching/index.d.ts.map +1 -0
  317. package/dist/batching/index.js +8 -0
  318. package/dist/batching/index.js.map +1 -0
  319. package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
  320. package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
  321. package/dist/batching/shaders/drawId.glsl.js +93 -0
  322. package/dist/batching/shaders/drawId.glsl.js.map +1 -0
  323. package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
  324. package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
  325. package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
  326. package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
  327. package/dist/cinematic/BloomPass.d.ts +5 -9
  328. package/dist/cinematic/BloomPass.d.ts.map +1 -1
  329. package/dist/cinematic/BloomPass.js +5 -17
  330. package/dist/cinematic/BloomPass.js.map +1 -1
  331. package/dist/cinematic/DepthHazePass.d.ts +5 -11
  332. package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
  333. package/dist/cinematic/DepthHazePass.js +5 -19
  334. package/dist/cinematic/DepthHazePass.js.map +1 -1
  335. package/dist/cinematic/FilmGrainPass.d.ts +5 -8
  336. package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
  337. package/dist/cinematic/FilmGrainPass.js +5 -16
  338. package/dist/cinematic/FilmGrainPass.js.map +1 -1
  339. package/dist/cinematic/VignettePass.d.ts +5 -9
  340. package/dist/cinematic/VignettePass.d.ts.map +1 -1
  341. package/dist/cinematic/VignettePass.js +5 -16
  342. package/dist/cinematic/VignettePass.js.map +1 -1
  343. package/dist/cinematic/index.d.ts +2 -1
  344. package/dist/cinematic/index.d.ts.map +1 -1
  345. package/dist/cinematic/index.js +1 -1
  346. package/dist/cinematic/index.js.map +1 -1
  347. package/dist/contracts/atmosphere.d.ts +30 -0
  348. package/dist/contracts/atmosphere.d.ts.map +1 -0
  349. package/dist/contracts/atmosphere.js +42 -0
  350. package/dist/contracts/atmosphere.js.map +1 -0
  351. package/dist/contracts/blend.d.ts +28 -0
  352. package/dist/contracts/blend.d.ts.map +1 -0
  353. package/dist/contracts/blend.js +73 -0
  354. package/dist/contracts/blend.js.map +1 -0
  355. package/dist/contracts/core.d.ts +47 -0
  356. package/dist/contracts/core.d.ts.map +1 -0
  357. package/dist/contracts/core.js +70 -0
  358. package/dist/contracts/core.js.map +1 -0
  359. package/dist/contracts/deform.d.ts +38 -0
  360. package/dist/contracts/deform.d.ts.map +1 -0
  361. package/dist/contracts/deform.js +14 -0
  362. package/dist/contracts/deform.js.map +1 -0
  363. package/dist/contracts/device.d.ts +71 -0
  364. package/dist/contracts/device.d.ts.map +1 -0
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@@ -0,0 +1,151 @@
1
+ // PRD-07 P6-T4 — optional half-resolution particle target. Batches flagged
2
+ // `lowRes` render into a half-size RGBA8 target, then a single fullscreen
3
+ // composite upsamples them — depth-aware bilateral when scene depth is bound,
4
+ // plain bilinear otherwise. The path is opt-in: off by default, and it can be
5
+ // auto-enabled when measured particle GPU ms exceeds the tier budget.
6
+ import { QUALITY_TIERS } from "../contracts/quality.js";
7
+ import { TextureBinding } from "../TextureBinding.js";
8
+ import { PRD07_DEPTH_SAMPLER } from "./depthSampler.js";
9
+ import { VertexBuffer } from "../VertexBuffer.js";
10
+ import { VertexFormat } from "../VertexFormat.js";
11
+ import { LOWRES_COMPOSITE_SHADER_MARKER, lowResCompositeFragmentSource, lowResCompositeProgramKey, lowResCompositeVertexSource } from "./shaders/lowresComposite.glsl.js";
12
+ /** §6.2 particle GPU budget per tier (ms). Custom tier settings fall back to
13
+ * matching by `particleBudget`, then to the `high` budget. */
14
+ export const PARTICLE_GPU_BUDGET_MS = {
15
+ low: 0.8,
16
+ medium: 1.2,
17
+ high: 2.0,
18
+ ultra: 3.0,
19
+ default: 2.0
20
+ };
21
+ export function particleGpuBudgetMs(tier) {
22
+ for (const name of ["low", "medium", "high", "ultra"]) {
23
+ if (QUALITY_TIERS[name] === tier)
24
+ return PARTICLE_GPU_BUDGET_MS[name];
25
+ }
26
+ const byBudget = Object.keys(QUALITY_TIERS).find((name) => QUALITY_TIERS[name].particleBudget === tier.particleBudget);
27
+ return PARTICLE_GPU_BUDGET_MS[byBudget ?? "default"];
28
+ }
29
+ const LOWRES_SCALE = 0.5;
30
+ /** EWMA auto-enable policy: on above the budget, off below 75% of it. */
31
+ export class LowResAutoBudget {
32
+ hysteresis;
33
+ ewma = 0;
34
+ frames = 0;
35
+ constructor(hysteresis = 0.75) {
36
+ this.hysteresis = hysteresis;
37
+ }
38
+ /** Feed one measured particle-GPU-ms sample; returns whether low-res is on. */
39
+ note(ms, budgetMs, enabled) {
40
+ this.ewma = this.frames === 0 ? ms : this.ewma * 0.8 + ms * 0.2;
41
+ this.frames += 1;
42
+ if (this.frames < 8)
43
+ return enabled; // don't react to single-frame spikes
44
+ if (!enabled && this.ewma > budgetMs)
45
+ return true;
46
+ if (enabled && this.ewma < budgetMs * this.hysteresis)
47
+ return false;
48
+ return enabled;
49
+ }
50
+ reset() {
51
+ this.ewma = 0;
52
+ this.frames = 0;
53
+ }
54
+ }
55
+ export class LowResParticleTarget {
56
+ device;
57
+ target = null;
58
+ fullscreenBuffer = null;
59
+ programs = new Map();
60
+ constructor(device) {
61
+ this.device = device;
62
+ }
63
+ /** Half-res RGBA8 target sized to the frame; recreated on resize. */
64
+ acquire(frameWidth, frameHeight) {
65
+ const width = Math.max(1, Math.round((Number.isFinite(frameWidth) ? frameWidth : 1) * LOWRES_SCALE));
66
+ const height = Math.max(1, Math.round((Number.isFinite(frameHeight) ? frameHeight : 1) * LOWRES_SCALE));
67
+ if (this.target && this.target.width === width && this.target.height === height)
68
+ return this.target;
69
+ this.target?.dispose();
70
+ const desc = {
71
+ width,
72
+ height,
73
+ label: "prd07.particles.lowres",
74
+ format: "rgba8",
75
+ // Renderbuffer depth: keeps inter-particle occlusion inside the low-res
76
+ // buffer without paying for a sampleable depth texture.
77
+ depth: "renderbuffer"
78
+ };
79
+ this.target = this.device.createRenderTarget(desc);
80
+ return this.target;
81
+ }
82
+ /** Fullscreen upsample into whichever target is currently bound. */
83
+ composite(depth) {
84
+ if (!this.target)
85
+ return;
86
+ const bilateral = depth?.available === true && depth.source.texture !== null;
87
+ const defines = { bilateral };
88
+ const key = lowResCompositeProgramKey(defines);
89
+ let program = this.programs.get(key);
90
+ if (!program) {
91
+ program = this.device.createShaderProgram({
92
+ label: key,
93
+ vertex: lowResCompositeVertexSource(),
94
+ fragment: lowResCompositeFragmentSource(defines),
95
+ marker: LOWRES_COMPOSITE_SHADER_MARKER
96
+ });
97
+ this.programs.set(key, program);
98
+ }
99
+ if (!this.fullscreenBuffer) {
100
+ this.fullscreenBuffer = fullscreenTriangle().upload(this.device);
101
+ }
102
+ const uniforms = new Map([
103
+ ["u_lowRes", new TextureBinding({ name: "u_lowRes", texture: this.target.colorTexture })]
104
+ ]);
105
+ if (bilateral && depth?.source.texture) {
106
+ uniforms.set("u_sceneDepth", new TextureBinding({ name: "u_sceneDepth", texture: depth.source.texture, sampler: PRD07_DEPTH_SAMPLER }));
107
+ uniforms.set("u_depthLinearize", [depth.source.linearize.near, depth.source.linearize.far, depth.source.linearize.orthographic ? 1 : 0, 0]);
108
+ uniforms.set("u_lowTexel", [1 / this.target.width, 1 / this.target.height]);
109
+ uniforms.set("u_lowSize", [this.target.width, this.target.height]);
110
+ uniforms.set("u_bilateralSharpness", 0.5);
111
+ }
112
+ this.device.draw({
113
+ label: "prd07.particles.lowresComposite",
114
+ topology: "triangles",
115
+ vertexBuffer: this.fullscreenBuffer,
116
+ vertexFormat: FULLSCREEN_FORMAT,
117
+ vertexCount: 3,
118
+ shader: program,
119
+ uniforms,
120
+ renderState: {
121
+ depthTest: false,
122
+ depthWrite: false,
123
+ depthCompare: "always",
124
+ cullMode: "none",
125
+ blend: true,
126
+ blendMode: "premultiplied"
127
+ }
128
+ });
129
+ }
130
+ dispose() {
131
+ this.target?.dispose();
132
+ this.target = null;
133
+ this.fullscreenBuffer?.dispose();
134
+ this.fullscreenBuffer = null;
135
+ for (const program of this.programs.values())
136
+ program.dispose?.();
137
+ this.programs.clear();
138
+ }
139
+ }
140
+ const FULLSCREEN_FORMAT = new VertexFormat([{ semantic: "position", components: 2, offset: 0, shaderName: "a_pos" }], 8);
141
+ let tri = null;
142
+ function fullscreenTriangle() {
143
+ if (!tri) {
144
+ tri = new VertexBuffer(FULLSCREEN_FORMAT, 3);
145
+ tri.setAttribute(0, "position", [-1, -1]);
146
+ tri.setAttribute(1, "position", [3, -1]);
147
+ tri.setAttribute(2, "position", [-1, 3]);
148
+ }
149
+ return tri;
150
+ }
151
+ //# sourceMappingURL=LowResParticles.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,49 @@
1
+ export type AuraVec3 = readonly [number, number, number];
2
+ export type AuraVec4 = readonly [number, number, number, number];
3
+ export interface MeshParticleSpawn {
4
+ readonly position: AuraVec3;
5
+ readonly velocity?: AuraVec3;
6
+ /** Axis-angle rotation axis + radians/second magnitude via `spin`. */
7
+ readonly spinAxis?: AuraVec3;
8
+ readonly spin?: number;
9
+ /** Uniform per-instance scale — must survive into the instance mat4 (E17). */
10
+ readonly scale?: number;
11
+ readonly color?: AuraVec4;
12
+ readonly emissive?: AuraVec3;
13
+ readonly life?: number;
14
+ }
15
+ export interface MeshParticleBatchOptions {
16
+ readonly capacity: number;
17
+ readonly gravity?: number;
18
+ readonly drag?: number;
19
+ readonly spinRate?: number;
20
+ /** Ground plane height; particles bounce here (default −Infinity = off). */
21
+ readonly groundY?: number;
22
+ readonly restitution?: number;
23
+ readonly seed?: number;
24
+ }
25
+ /** 23 floats per instance: mat4(16) + color(4) + emissive(3). */
26
+ export declare const MESH_INSTANCE_FLOATS = 23;
27
+ export declare class MeshParticleBatch {
28
+ readonly capacity: number;
29
+ private readonly particles;
30
+ private readonly gravity;
31
+ private readonly drag;
32
+ private readonly spinRate;
33
+ private readonly groundY;
34
+ private readonly restitution;
35
+ private readonly rng;
36
+ private readonly scratch;
37
+ constructor(options: MeshParticleBatchOptions);
38
+ get liveCount(): number;
39
+ spawn(options: MeshParticleSpawn): boolean;
40
+ step(dt: number): void;
41
+ /**
42
+ * Column-major mat4 per live instance (rotation·scale + translation) then
43
+ * rgba colour + rgb emissive. THIS is the only transform source — the mesh
44
+ * pass never calls `createProductionInstanceTransforms` (E17).
45
+ */
46
+ instanceData(out: Float32Array): number;
47
+ clear(): void;
48
+ }
49
+ //# sourceMappingURL=MeshParticleBatch.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MeshParticleBatch.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/vfx/MeshParticleBatch.ts"],"names":[],"mappings":"AAMA,MAAM,MAAM,QAAQ,GAAG,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;AACzD,MAAM,MAAM,QAAQ,GAAG,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;AAEjE,MAAM,WAAW,iBAAiB;IAChC,QAAQ,CAAC,QAAQ,EAAE,QAAQ,CAAC;IAC5B,QAAQ,CAAC,QAAQ,CAAC,EAAE,QAAQ,CAAC;IAC7B,sEAAsE;IACtE,QAAQ,CAAC,QAAQ,CAAC,EAAE,QAAQ,CAAC;IAC7B,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IACvB,8EAA8E;IAC9E,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,KAAK,CAAC,EAAE,QAAQ,CAAC;IAC1B,QAAQ,CAAC,QAAQ,CAAC,EAAE,QAAQ,CAAC;IAC7B,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;CACxB;AAED,MAAM,WAAW,wBAAwB;IACvC,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B,QAAQ,CAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IAC1B,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAC3B,4EAA4E;IAC5E,QAAQ,CAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IAC1B,QAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,CAAC;IAC9B,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;CACxB;AAoBD,iEAAiE;AACjE,eAAO,MAAM,oBAAoB,KAAK,CAAC;AAYvC,qBAAa,iBAAiB;IAC5B,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAsB;IAChD,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAS;IACjC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAS;IAC9B,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAS;IAClC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAS;IACjC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAS;IACrC,OAAO,CAAC,QAAQ,CAAC,GAAG,CAAe;IACnC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAuB;gBAEnC,OAAO,EAAE,wBAAwB;IAU7C,IAAI,SAAS,IAAI,MAAM,CAItB;IAED,KAAK,CAAC,OAAO,EAAE,iBAAiB,GAAG,OAAO;IAkC1C,IAAI,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI;IA0CtB;;;;OAIG;IACH,YAAY,CAAC,GAAG,EAAE,YAAY,GAAG,MAAM;IAwCvC,KAAK,IAAI,IAAI;CAGd"}
@@ -0,0 +1,184 @@
1
+ // PRD-07 P2-T6 — mesh particles (§6.2.11): instanced draw of one mesh with a
2
+ // CPU sim (gravity, drag, spin, ground bounce, sleep). Instance transforms are
3
+ // built here as a column-major mat4 per instance — never via
4
+ // `createProductionInstanceTransforms` (that path lost per-instance scale:
5
+ // E17 regression, index.ts:14747-14754).
6
+ const SLEEP_SPEED2 = 0.02 * 0.02;
7
+ const SLEEP_SECONDS = 0.5;
8
+ /** 23 floats per instance: mat4(16) + color(4) + emissive(3). */
9
+ export const MESH_INSTANCE_FLOATS = 23;
10
+ function mulberry32(seed) {
11
+ let a = seed >>> 0;
12
+ return () => {
13
+ a = (a + 0x6d2b79f5) | 0;
14
+ let t = Math.imul(a ^ (a >>> 15), 1 | a);
15
+ t = (t + Math.imul(t ^ (t >>> 7), 61 | t)) ^ t;
16
+ return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
17
+ };
18
+ }
19
+ export class MeshParticleBatch {
20
+ capacity;
21
+ particles = [];
22
+ gravity;
23
+ drag;
24
+ spinRate;
25
+ groundY;
26
+ restitution;
27
+ rng;
28
+ scratch = new Float32Array(0);
29
+ constructor(options) {
30
+ this.capacity = Math.max(1, options.capacity);
31
+ this.gravity = options.gravity ?? -9.8;
32
+ this.drag = options.drag ?? 0.1;
33
+ this.spinRate = options.spinRate ?? 1;
34
+ this.groundY = options.groundY ?? Number.NEGATIVE_INFINITY;
35
+ this.restitution = options.restitution ?? 0.35;
36
+ this.rng = mulberry32(options.seed ?? 0x9e3779b9);
37
+ }
38
+ get liveCount() {
39
+ let n = 0;
40
+ for (const p of this.particles)
41
+ if (p.alive)
42
+ n++;
43
+ return n;
44
+ }
45
+ spawn(options) {
46
+ let p = this.particles.find((q) => !q.alive);
47
+ if (!p) {
48
+ if (this.particles.length >= this.capacity)
49
+ return false;
50
+ p = {
51
+ px: 0, py: 0, pz: 0,
52
+ vx: 0, vy: 0, vz: 0,
53
+ qx: 0, qy: 0, qz: 0, qw: 1,
54
+ ax: 0, ay: 1, az: 0,
55
+ spin: 0, scale: 1,
56
+ color: [1, 1, 1, 1],
57
+ emissive: [0, 0, 0],
58
+ age: 0, life: 1, asleep: false, alive: false
59
+ };
60
+ this.particles.push(p);
61
+ }
62
+ p.px = options.position[0];
63
+ p.py = options.position[1];
64
+ p.pz = options.position[2];
65
+ const v = options.velocity ?? [0, 0, 0];
66
+ p.vx = v[0];
67
+ p.vy = v[1];
68
+ p.vz = v[2];
69
+ const axis = options.spinAxis ?? [0, 1, 0];
70
+ const al = Math.hypot(axis[0], axis[1], axis[2]) || 1;
71
+ p.ax = axis[0] / al;
72
+ p.ay = axis[1] / al;
73
+ p.az = axis[2] / al;
74
+ p.spin = options.spin ?? this.spinRate;
75
+ p.scale = options.scale ?? 1;
76
+ p.color = options.color ?? [1, 1, 1, 1];
77
+ p.emissive = options.emissive ?? [0, 0, 0];
78
+ p.age = 0;
79
+ p.life = options.life ?? Number.POSITIVE_INFINITY;
80
+ p.asleep = false;
81
+ p.alive = true;
82
+ p.qx = 0;
83
+ p.qy = 0;
84
+ p.qz = 0;
85
+ p.qw = 1;
86
+ return true;
87
+ }
88
+ step(dt) {
89
+ for (const p of this.particles) {
90
+ if (!p.alive)
91
+ continue;
92
+ p.age += dt;
93
+ if (p.age >= p.life) {
94
+ p.alive = false;
95
+ continue;
96
+ }
97
+ if (p.asleep)
98
+ continue;
99
+ const dragF = Math.max(0, 1 - this.drag * dt);
100
+ p.vx *= dragF;
101
+ p.vz *= dragF;
102
+ p.vy = p.vy * dragF + this.gravity * dt;
103
+ p.px += p.vx * dt;
104
+ p.py += p.vy * dt;
105
+ p.pz += p.vz * dt;
106
+ // Ground bounce + friction
107
+ if (p.py <= this.groundY) {
108
+ p.py = this.groundY;
109
+ if (p.vy < 0)
110
+ p.vy = -p.vy * this.restitution;
111
+ p.vx *= 0.7;
112
+ p.vz *= 0.7;
113
+ p.spin *= 0.8;
114
+ }
115
+ // Sleep when slow on the ground.
116
+ const speed2 = p.vx * p.vx + p.vy * p.vy + p.vz * p.vz;
117
+ if (p.py <= this.groundY + 1e-3 && speed2 < SLEEP_SPEED2) {
118
+ p.asleep = true;
119
+ }
120
+ // Spin: quaternion multiply by axis-angle(p.spin·dt).
121
+ const half = (p.spin * dt) / 2;
122
+ const s = Math.sin(half);
123
+ const wx = p.ax * s, wy = p.ay * s, wz = p.az * s, ww = Math.cos(half);
124
+ const qx = p.qw * wx + p.qx * ww + p.qy * wz - p.qz * wy;
125
+ const qy = p.qw * wy - p.qx * wz + p.qy * ww + p.qz * wx;
126
+ const qz = p.qw * wz + p.qx * wy - p.qy * wx + p.qz * ww;
127
+ const qw = p.qw * ww - p.qx * wx - p.qy * wy - p.qz * wz;
128
+ const ql = Math.hypot(qx, qy, qz, qw) || 1;
129
+ p.qx = qx / ql;
130
+ p.qy = qy / ql;
131
+ p.qz = qz / ql;
132
+ p.qw = qw / ql;
133
+ }
134
+ }
135
+ /**
136
+ * Column-major mat4 per live instance (rotation·scale + translation) then
137
+ * rgba colour + rgb emissive. THIS is the only transform source — the mesh
138
+ * pass never calls `createProductionInstanceTransforms` (E17).
139
+ */
140
+ instanceData(out) {
141
+ let i = 0;
142
+ for (const p of this.particles) {
143
+ if (!p.alive)
144
+ continue;
145
+ const o = i * MESH_INSTANCE_FLOATS;
146
+ const { qx, qy, qz, qw } = p;
147
+ const s = p.scale;
148
+ // quaternion → rotation matrix (column-major), pre-scaled
149
+ const x2 = qx + qx, y2 = qy + qy, z2 = qz + qz;
150
+ const xx = qx * x2, xy = qx * y2, xz = qx * z2;
151
+ const yy = qy * y2, yz = qy * z2, zz = qz * z2;
152
+ const wx = qw * x2, wy = qw * y2, wz = qw * z2;
153
+ out[o + 0] = (1 - (yy + zz)) * s;
154
+ out[o + 1] = (xy + wz) * s;
155
+ out[o + 2] = (xz - wy) * s;
156
+ out[o + 3] = 0;
157
+ out[o + 4] = (xy - wz) * s;
158
+ out[o + 5] = (1 - (xx + zz)) * s;
159
+ out[o + 6] = (yz + wx) * s;
160
+ out[o + 7] = 0;
161
+ out[o + 8] = (xz + wy) * s;
162
+ out[o + 9] = (yz - wx) * s;
163
+ out[o + 10] = (1 - (xx + yy)) * s;
164
+ out[o + 11] = 0;
165
+ out[o + 12] = p.px;
166
+ out[o + 13] = p.py;
167
+ out[o + 14] = p.pz;
168
+ out[o + 15] = 1;
169
+ out[o + 16] = p.color[0];
170
+ out[o + 17] = p.color[1];
171
+ out[o + 18] = p.color[2];
172
+ out[o + 19] = p.color[3];
173
+ out[o + 20] = p.emissive[0];
174
+ out[o + 21] = p.emissive[1];
175
+ out[o + 22] = p.emissive[2];
176
+ i++;
177
+ }
178
+ return i;
179
+ }
180
+ clear() {
181
+ this.particles.length = 0;
182
+ }
183
+ }
184
+ //# sourceMappingURL=MeshParticleBatch.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MeshParticleBatch.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/vfx/MeshParticleBatch.ts"],"names":[],"mappings":"AAAA,6EAA6E;AAC7E,+EAA+E;AAC/E,6DAA6D;AAC7D,2EAA2E;AAC3E,yCAAyC;AA4CzC,MAAM,YAAY,GAAG,IAAI,GAAG,IAAI,CAAC;AACjC,MAAM,aAAa,GAAG,GAAG,CAAC;AAE1B,iEAAiE;AACjE,MAAM,CAAC,MAAM,oBAAoB,GAAG,EAAE,CAAC;AAEvC,SAAS,UAAU,CAAC,IAAY;IAC9B,IAAI,CAAC,GAAG,IAAI,KAAK,CAAC,CAAC;IACnB,OAAO,GAAG,EAAE;QACV,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,GAAG,CAAC,CAAC;QACzB,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;QACzC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC/C,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,GAAG,UAAU,CAAC;IAC/C,CAAC,CAAC;AACJ,CAAC;AAED,MAAM,OAAO,iBAAiB;IACnB,QAAQ,CAAS;IACT,SAAS,GAAmB,EAAE,CAAC;IAC/B,OAAO,CAAS;IAChB,IAAI,CAAS;IACb,QAAQ,CAAS;IACjB,OAAO,CAAS;IAChB,WAAW,CAAS;IACpB,GAAG,CAAe;IAClB,OAAO,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC,CAAC;IAE/C,YAAY,OAAiC;QAC3C,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,QAAQ,CAAC,CAAC;QAC9C,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,CAAC,GAAG,CAAC;QACvC,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,GAAG,CAAC;QAChC,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;QACtC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,IAAI,MAAM,CAAC,iBAAiB,CAAC;QAC3D,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,IAAI,IAAI,CAAC;QAC/C,IAAI,CAAC,GAAG,GAAG,UAAU,CAAC,OAAO,CAAC,IAAI,IAAI,UAAU,CAAC,CAAC;IACpD,CAAC;IAED,IAAI,SAAS;QACX,IAAI,CAAC,GAAG,CAAC,CAAC;QACV,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,SAAS;YAAE,IAAI,CAAC,CAAC,KAAK;gBAAE,CAAC,EAAE,CAAC;QACjD,OAAO,CAAC,CAAC;IACX,CAAC;IAED,KAAK,CAAC,OAA0B;QAC9B,IAAI,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;QAC7C,IAAI,CAAC,CAAC,EAAE,CAAC;YACP,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,IAAI,IAAI,CAAC,QAAQ;gBAAE,OAAO,KAAK,CAAC;YACzD,CAAC,GAAG;gBACF,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC;gBACnB,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC;gBACnB,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC;gBAC1B,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC;gBACnB,IAAI,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC;gBACjB,KAAK,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;gBACnB,QAAQ,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;gBACnB,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK;aAC7C,CAAC;YACF,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QACzB,CAAC;QACD,CAAC,CAAC,EAAE,GAAG,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAAC,CAAC,CAAC,EAAE,GAAG,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAAC,CAAC,CAAC,EAAE,GAAG,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACnF,MAAM,CAAC,GAAG,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACxC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QACtC,MAAM,IAAI,GAAG,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC3C,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;QACtD,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;QAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;QAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;QAC9D,CAAC,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,IAAI,CAAC,QAAQ,CAAC;QACvC,CAAC,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;QAC7B,CAAC,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACxC,CAAC,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC3C,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;QACV,CAAC,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,MAAM,CAAC,iBAAiB,CAAC;QAClD,CAAC,CAAC,MAAM,GAAG,KAAK,CAAC;QACjB,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;QACf,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;QAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;QAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;QAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;QACvC,OAAO,IAAI,CAAC;IACd,CAAC;IAED,IAAI,CAAC,EAAU;QACb,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YAC/B,IAAI,CAAC,CAAC,CAAC,KAAK;gBAAE,SAAS;YACvB,CAAC,CAAC,GAAG,IAAI,EAAE,CAAC;YACZ,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,IAAI,EAAE,CAAC;gBACpB,CAAC,CAAC,KAAK,GAAG,KAAK,CAAC;gBAChB,SAAS;YACX,CAAC;YACD,IAAI,CAAC,CAAC,MAAM;gBAAE,SAAS;YACvB,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC,CAAC;YAC9C,CAAC,CAAC,EAAE,IAAI,KAAK,CAAC;YACd,CAAC,CAAC,EAAE,IAAI,KAAK,CAAC;YACd,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,GAAG,KAAK,GAAG,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;YACxC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC;YAClB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC;YAClB,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC;YAClB,2BAA2B;YAC3B,IAAI,CAAC,CAAC,EAAE,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;gBACzB,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC;gBACpB,IAAI,CAAC,CAAC,EAAE,GAAG,CAAC;oBAAE,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC;gBAC9C,CAAC,CAAC,EAAE,IAAI,GAAG,CAAC;gBACZ,CAAC,CAAC,EAAE,IAAI,GAAG,CAAC;gBACZ,CAAC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@@ -0,0 +1,28 @@
1
+ import type { RenderDevice } from "../RenderDevice.js";
2
+ import type { FrameContributorContext, TransparentQueueItem } from "../contracts/frameGraph.js";
3
+ import { MeshParticleBatch } from "./MeshParticleBatch.js";
4
+ export type AuraVec3 = readonly [number, number, number];
5
+ /** Per-node feed handed from the engine each frame. */
6
+ export interface MeshParticleFeed {
7
+ readonly nodeId: string;
8
+ readonly batch: MeshParticleBatch;
9
+ readonly sunDirection?: AuraVec3;
10
+ readonly sunColor?: AuraVec3;
11
+ }
12
+ export declare class MeshParticlePass {
13
+ private readonly device;
14
+ private program;
15
+ private meshVertex;
16
+ private meshIndex;
17
+ private meshIndexCount;
18
+ private instanceBuffer;
19
+ private instanceCapacity;
20
+ constructor(device: RenderDevice);
21
+ /** One instanced draw per live batch (opaque-style draw in the transparent queue — alpha comes from instance color). */
22
+ transparentItems(feeds: readonly MeshParticleFeed[], ctx: FrameContributorContext): TransparentQueueItem[];
23
+ private drawInstances;
24
+ private ensureMesh;
25
+ private ensureInstanceBuffer;
26
+ private getProgram;
27
+ }
28
+ //# sourceMappingURL=MeshParticlePass.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MeshParticlePass.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/vfx/MeshParticlePass.ts"],"names":[],"mappings":"AAKA,OAAO,KAAK,EAAgB,YAAY,EAAuB,MAAM,iBAAiB,CAAC;AAEvF,OAAO,KAAK,EAAE,uBAAuB,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AAE7F,OAAO,EAAwB,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AAG9E,MAAM,MAAM,QAAQ,GAAG,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;AA0DzD,uDAAuD;AACvD,MAAM,WAAW,gBAAgB;IAC/B,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,KAAK,EAAE,iBAAiB,CAAC;IAClC,QAAQ,CAAC,YAAY,CAAC,EAAE,QAAQ,CAAC;IACjC,QAAQ,CAAC,QAAQ,CAAC,EAAE,QAAQ,CAAC;CAC9B;AAED,qBAAa,gBAAgB;IAQf,OAAO,CAAC,QAAQ,CAAC,MAAM;IAPnC,OAAO,CAAC,OAAO,CAAoC;IACnD,OAAO,CAAC,UAAU,CAA6B;IAC/C,OAAO,CAAC,SAAS,CAA6B;IAC9C,OAAO,CAAC,cAAc,CAAK;IAC3B,OAAO,CAAC,cAAc,CAA6B;IACnD,OAAO,CAAC,gBAAgB,CAAK;gBAEA,MAAM,EAAE,YAAY;IAEjD,wHAAwH;IACxH,gBAAgB,CAAC,KAAK,EAAE,SAAS,gBAAgB,EAAE,EAAE,GAAG,EAAE,uBAAuB,GAAG,oBAAoB,EAAE;IAe1G,OAAO,CAAC,aAAa;IAgCrB,OAAO,CAAC,UAAU;IAUlB,OAAO,CAAC,oBAAoB;IAS5B,OAAO,CAAC,UAAU;CAWnB"}
@@ -0,0 +1,150 @@
1
+ // PRD-07 P2-T9 — mesh-particle draw pass (§6.2.11): one instanced draw per
2
+ // MeshParticleBatch through the `prd07.mesh` contributor. Instance data
3
+ // (mat4 + color + emissive = 23 floats) comes from MeshParticleBatch's own
4
+ // `instanceData()` — never `createProductionInstanceTransforms` (E17).
5
+ import { VertexFormat } from "../VertexFormat.js";
6
+ import { MESH_INSTANCE_FLOATS, MeshParticleBatch } from "./MeshParticleBatch.js";
7
+ import { MESH_PARTICLE_SHADER_MARKER, meshParticleFragmentSource, meshParticleVertexSource } from "./shaders/mesh-particle.glsl.js";
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+ const INSTANCE_STRIDE = MESH_INSTANCE_FLOATS * 4;
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+ const MESH_VERTEX_FLOATS = 6; // pos3 + normal3
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+ const MESH_VERTEX_FORMAT = new VertexFormat([
11
+ { semantic: "position", components: 3, offset: 0, shaderName: "a_position" },
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+ { semantic: "normal", components: 3, offset: 12, shaderName: "a_normal" }
13
+ ], MESH_VERTEX_FLOATS * 4);
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+ function meshInstanceAttributes(buffer) {
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+ return [
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+ { buffer, shaderName: "a_instance0", components: 4, offset: 0, stride: INSTANCE_STRIDE, divisor: 1 },
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+ { buffer, shaderName: "a_instance1", components: 4, offset: 16, stride: INSTANCE_STRIDE, divisor: 1 },
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+ { buffer, shaderName: "a_instance2", components: 4, offset: 32, stride: INSTANCE_STRIDE, divisor: 1 },
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+ { buffer, shaderName: "a_instance3", components: 4, offset: 48, stride: INSTANCE_STRIDE, divisor: 1 },
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+ { buffer, shaderName: "a_color", components: 4, offset: 64, stride: INSTANCE_STRIDE, divisor: 1 },
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+ { buffer, shaderName: "a_emissive", components: 3, offset: 80, stride: INSTANCE_STRIDE, divisor: 1 }
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+ ];
23
+ }
24
+ /** Regular tetrahedron (pos3+normal3 per vertex, indexed). */
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+ function tetrahedronGeometry() {
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+ const s = 1 / Math.sqrt(3);
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+ const verts = [
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+ [s, s, s],
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+ [s, -s, -s],
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+ [-s, s, -s],
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+ [-s, -s, s]
32
+ ];
33
+ const tris = [
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+ [0, 2, 1],
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+ [0, 3, 2],
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+ [0, 1, 3],
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+ [1, 2, 3]
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+ ];
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+ const data = [];
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+ for (let i = 0; i < verts.length; i++) {
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+ const v = verts[i];
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+ data.push(v[0], v[1], v[2], v[0], v[1], v[2]); // flat shading: normal = vertex dir
43
+ }
44
+ const indices = [];
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+ for (const t of tris)
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+ indices.push(t[0], t[1], t[2]);
47
+ return { vertices: new Float32Array(data), indices: new Uint32Array(indices) };
48
+ }
49
+ const MESH_RENDER_STATE = {
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+ depthTest: true,
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+ depthWrite: true,
52
+ cullMode: "back",
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+ blend: false,
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+ depthCompare: "less-equal"
55
+ };
56
+ const IDENTITY_MAT4 = new Float32Array([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
57
+ export class MeshParticlePass {
58
+ device;
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+ program = null;
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+ meshVertex = null;
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+ meshIndex = null;
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+ meshIndexCount = 0;
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+ instanceBuffer = null;
64
+ instanceCapacity = 0;
65
+ constructor(device) {
66
+ this.device = device;
67
+ }
68
+ /** One instanced draw per live batch (opaque-style draw in the transparent queue — alpha comes from instance color). */
69
+ transparentItems(feeds, ctx) {
70
+ this.ensureMesh();
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+ const items = [];
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+ for (const feed of feeds) {
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+ const count = feed.batch.liveCount;
74
+ if (count === 0)
75
+ continue;
76
+ const data = new Float32Array(count * MESH_INSTANCE_FLOATS);
77
+ const written = feed.batch.instanceData(data);
78
+ if (written === 0)
79
+ continue;
80
+ const view = data.subarray(0, written * MESH_INSTANCE_FLOATS);
81
+ items.push({ sortDepth: 0, draw: () => this.drawInstances(feed, view, ctx) });
82
+ }
83
+ return items;
84
+ }
85
+ drawInstances(feed, data, ctx) {
86
+ const ib = this.ensureInstanceBuffer(data.byteLength);
87
+ this.device.updateBuffer(ib, 0, data);
88
+ const shader = this.getProgram();
89
+ const sunDir = feed.sunDirection ?? [0.5, 0.8, 0.3];
90
+ const sunColor = feed.sunColor ?? [1, 1, 1];
91
+ const sh9 = new Float32Array(36);
92
+ // C-02 stub ambient: constant-term only (u_sh9[0] drives a3dSampleIrradianceSH).
93
+ sh9[0] = 0.5;
94
+ sh9[1] = 0.5;
95
+ sh9[2] = 0.55;
96
+ sh9[3] = 1;
97
+ const uniforms = new Map([
98
+ ["u_viewProjection", ctx.camera?.viewProjectionMatrix ?? IDENTITY_MAT4],
99
+ ["u_sunDirection", sunDir],
100
+ ["u_sunColor", sunColor],
101
+ ["u_sh9", sh9]
102
+ ]);
103
+ this.device.draw({
104
+ label: `prd07.mesh.${feed.nodeId}`,
105
+ topology: "triangles",
106
+ vertexBuffer: this.meshVertex,
107
+ vertexFormat: MESH_VERTEX_FORMAT,
108
+ vertexCount: 4,
109
+ indexBuffer: this.meshIndex,
110
+ indexType: "uint32",
111
+ indexCount: this.meshIndexCount,
112
+ instanceCount: data.length / MESH_INSTANCE_FLOATS,
113
+ instanceAttributes: meshInstanceAttributes(ib),
114
+ shader,
115
+ uniforms,
116
+ renderState: MESH_RENDER_STATE
117
+ });
118
+ }
119
+ ensureMesh() {
120
+ if (this.meshVertex)
121
+ return;
122
+ const g = tetrahedronGeometry();
123
+ this.meshVertex = this.device.createBuffer("vertex", g.vertices.byteLength);
124
+ this.device.updateBuffer(this.meshVertex, 0, g.vertices);
125
+ this.meshIndex = this.device.createBuffer("index", g.indices.byteLength);
126
+ this.device.updateBuffer(this.meshIndex, 0, g.indices);
127
+ this.meshIndexCount = g.indices.length;
128
+ }
129
+ ensureInstanceBuffer(bytes) {
130
+ if (this.instanceBuffer && this.instanceCapacity >= bytes)
131
+ return this.instanceBuffer;
132
+ const next = Math.max(bytes, this.instanceCapacity * 2 || 0, 4096);
133
+ this.instanceBuffer?.dispose();
134
+ this.instanceBuffer = this.device.createBuffer("vertex", next);
135
+ this.instanceCapacity = next;
136
+ return this.instanceBuffer;
137
+ }
138
+ getProgram() {
139
+ if (!this.program) {
140
+ this.program = this.device.createShaderProgram({
141
+ label: MESH_PARTICLE_SHADER_MARKER,
142
+ vertex: meshParticleVertexSource(),
143
+ fragment: meshParticleFragmentSource(),
144
+ marker: MESH_PARTICLE_SHADER_MARKER
145
+ });
146
+ }
147
+ return this.program;
148
+ }
149
+ }
150
+ //# sourceMappingURL=MeshParticlePass.js.map
@@ -0,0 +1 @@
1
+ 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