@aura3d/rendering 3.0.1 → 4.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1826) hide show
  1. package/dist/BlendModes.d.ts +34 -0
  2. package/dist/BlendModes.d.ts.map +1 -0
  3. package/dist/BlendModes.js +42 -0
  4. package/dist/BlendModes.js.map +1 -0
  5. package/dist/DepthPass.d.ts +18 -0
  6. package/dist/DepthPass.d.ts.map +1 -1
  7. package/dist/DepthPass.js +103 -20
  8. package/dist/DepthPass.js.map +1 -1
  9. package/dist/EnvironmentBackgroundPass.d.ts +7 -0
  10. package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
  11. package/dist/EnvironmentBackgroundPass.js +39 -14
  12. package/dist/EnvironmentBackgroundPass.js.map +1 -1
  13. package/dist/EnvironmentMapResources.d.ts +1 -1
  14. package/dist/EnvironmentMapResources.d.ts.map +1 -1
  15. package/dist/EnvironmentMapResources.js +19 -8
  16. package/dist/EnvironmentMapResources.js.map +1 -1
  17. package/dist/EnvironmentPlatform.d.ts +6 -0
  18. package/dist/EnvironmentPlatform.d.ts.map +1 -1
  19. package/dist/EnvironmentPlatform.js +3 -1
  20. package/dist/EnvironmentPlatform.js.map +1 -1
  21. package/dist/EnvironmentPreset.d.ts +7 -0
  22. package/dist/EnvironmentPreset.d.ts.map +1 -1
  23. package/dist/EnvironmentPreset.js +11 -11
  24. package/dist/EnvironmentPreset.js.map +1 -1
  25. package/dist/EnvironmentPresetPack.d.ts +16 -0
  26. package/dist/EnvironmentPresetPack.d.ts.map +1 -1
  27. package/dist/EnvironmentPresetPack.js +28 -0
  28. package/dist/EnvironmentPresetPack.js.map +1 -1
  29. package/dist/ExternalParityRenderPreset.d.ts +15 -1
  30. package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
  31. package/dist/ExternalParityRenderPreset.js +52 -7
  32. package/dist/ExternalParityRenderPreset.js.map +1 -1
  33. package/dist/ForwardPass.d.ts +240 -50
  34. package/dist/ForwardPass.d.ts.map +1 -1
  35. package/dist/ForwardPass.js +845 -866
  36. package/dist/ForwardPass.js.map +1 -1
  37. package/dist/Geometry.d.ts +44 -1
  38. package/dist/Geometry.d.ts.map +1 -1
  39. package/dist/Geometry.js +174 -24
  40. package/dist/Geometry.js.map +1 -1
  41. package/dist/InstancedPBRMaterial.d.ts +5 -0
  42. package/dist/InstancedPBRMaterial.d.ts.map +1 -1
  43. package/dist/InstancedPBRMaterial.js +7 -0
  44. package/dist/InstancedPBRMaterial.js.map +1 -1
  45. package/dist/LightCollector.d.ts +8 -0
  46. package/dist/LightCollector.d.ts.map +1 -1
  47. package/dist/LightCollector.js +1 -1
  48. package/dist/LightCollector.js.map +1 -1
  49. package/dist/LightUniforms.d.ts +78 -0
  50. package/dist/LightUniforms.d.ts.map +1 -1
  51. package/dist/LightUniforms.js +100 -0
  52. package/dist/LightUniforms.js.map +1 -1
  53. package/dist/Material.d.ts +15 -0
  54. package/dist/Material.d.ts.map +1 -1
  55. package/dist/Material.js +19 -2
  56. package/dist/Material.js.map +1 -1
  57. package/dist/MaterialBinding.d.ts +10 -0
  58. package/dist/MaterialBinding.d.ts.map +1 -1
  59. package/dist/MaterialBinding.js +91 -1
  60. package/dist/MaterialBinding.js.map +1 -1
  61. package/dist/MaterialPresets.d.ts +60 -0
  62. package/dist/MaterialPresets.d.ts.map +1 -1
  63. package/dist/MaterialPresets.js +212 -0
  64. package/dist/MaterialPresets.js.map +1 -1
  65. package/dist/NormalMappedPBRMaterial.d.ts +5 -0
  66. package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
  67. package/dist/NormalMappedPBRMaterial.js +7 -0
  68. package/dist/NormalMappedPBRMaterial.js.map +1 -1
  69. package/dist/OceanSurface.d.ts +8 -0
  70. package/dist/OceanSurface.d.ts.map +1 -1
  71. package/dist/OceanSurface.js +10 -79
  72. package/dist/OceanSurface.js.map +1 -1
  73. package/dist/PBRLightingDefaults.d.ts +8 -0
  74. package/dist/PBRLightingDefaults.d.ts.map +1 -1
  75. package/dist/PBRLightingDefaults.js +8 -0
  76. package/dist/PBRLightingDefaults.js.map +1 -1
  77. package/dist/PBRMaterial.d.ts +5 -0
  78. package/dist/PBRMaterial.d.ts.map +1 -1
  79. package/dist/PBRMaterial.js +7 -0
  80. package/dist/PBRMaterial.js.map +1 -1
  81. package/dist/PostProcessPass.d.ts +6 -490
  82. package/dist/PostProcessPass.d.ts.map +1 -1
  83. package/dist/PostProcessPass.js +6 -2016
  84. package/dist/PostProcessPass.js.map +1 -1
  85. package/dist/ProceduralMaterialTextures.d.ts +28 -0
  86. package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
  87. package/dist/ProceduralMaterialTextures.js +217 -0
  88. package/dist/ProceduralMaterialTextures.js.map +1 -0
  89. package/dist/ReflectionProbe.d.ts.map +1 -1
  90. package/dist/ReflectionProbe.js +4 -1
  91. package/dist/ReflectionProbe.js.map +1 -1
  92. package/dist/RenderBackend.d.ts +2 -0
  93. package/dist/RenderBackend.d.ts.map +1 -1
  94. package/dist/RenderBackend.js +3 -0
  95. package/dist/RenderBackend.js.map +1 -1
  96. package/dist/RenderDevice.d.ts +92 -5
  97. package/dist/RenderDevice.d.ts.map +1 -1
  98. package/dist/RenderDevice.js +166 -9
  99. package/dist/RenderDevice.js.map +1 -1
  100. package/dist/RenderGraph.d.ts.map +1 -1
  101. package/dist/RenderGraph.js +17 -0
  102. package/dist/RenderGraph.js.map +1 -1
  103. package/dist/RenderPass.d.ts +7 -0
  104. package/dist/RenderPass.d.ts.map +1 -1
  105. package/dist/RenderPass.js.map +1 -1
  106. package/dist/RenderPipeline.d.ts +5 -0
  107. package/dist/RenderPipeline.d.ts.map +1 -1
  108. package/dist/RenderPipeline.js +6 -0
  109. package/dist/RenderPipeline.js.map +1 -1
  110. package/dist/Renderer.d.ts +261 -66
  111. package/dist/Renderer.d.ts.map +1 -1
  112. package/dist/Renderer.js +902 -1256
  113. package/dist/Renderer.js.map +1 -1
  114. package/dist/RendererPostprocessPlan.d.ts +4 -0
  115. package/dist/RendererPostprocessPlan.d.ts.map +1 -1
  116. package/dist/RendererPostprocessPlan.js +16 -2
  117. package/dist/RendererPostprocessPlan.js.map +1 -1
  118. package/dist/RendererTiming.d.ts +27 -0
  119. package/dist/RendererTiming.d.ts.map +1 -1
  120. package/dist/RendererTiming.js +179 -12
  121. package/dist/RendererTiming.js.map +1 -1
  122. package/dist/ResolutionGovernor.d.ts +56 -0
  123. package/dist/ResolutionGovernor.d.ts.map +1 -0
  124. package/dist/ResolutionGovernor.js +87 -0
  125. package/dist/ResolutionGovernor.js.map +1 -0
  126. package/dist/Sampler.d.ts +34 -1
  127. package/dist/Sampler.d.ts.map +1 -1
  128. package/dist/Sampler.js +55 -2
  129. package/dist/Sampler.js.map +1 -1
  130. package/dist/ShaderLibrary.d.ts.map +1 -1
  131. package/dist/ShaderLibrary.js +15 -10
  132. package/dist/ShaderLibrary.js.map +1 -1
  133. package/dist/ShaderLibraryCore.d.ts.map +1 -1
  134. package/dist/ShaderLibraryCore.js +3 -2
  135. package/dist/ShaderLibraryCore.js.map +1 -1
  136. package/dist/ShaderModule.d.ts +7 -1
  137. package/dist/ShaderModule.d.ts.map +1 -1
  138. package/dist/ShaderModule.js +20 -5
  139. package/dist/ShaderModule.js.map +1 -1
  140. package/dist/ShadowPass.d.ts.map +1 -1
  141. package/dist/ShadowPass.js +14 -7
  142. package/dist/ShadowPass.js.map +1 -1
  143. package/dist/SkinnedLitMaterial.d.ts +5 -0
  144. package/dist/SkinnedLitMaterial.d.ts.map +1 -1
  145. package/dist/SkinnedLitMaterial.js +13 -0
  146. package/dist/SkinnedLitMaterial.js.map +1 -1
  147. package/dist/SkinningBounds.d.ts +18 -0
  148. package/dist/SkinningBounds.d.ts.map +1 -1
  149. package/dist/SkinningBounds.js +78 -0
  150. package/dist/SkinningBounds.js.map +1 -1
  151. package/dist/SkinningPaletteTextureCache.d.ts +117 -0
  152. package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
  153. package/dist/SkinningPaletteTextureCache.js +205 -0
  154. package/dist/SkinningPaletteTextureCache.js.map +1 -0
  155. package/dist/SkinningUniforms.d.ts +56 -0
  156. package/dist/SkinningUniforms.d.ts.map +1 -0
  157. package/dist/SkinningUniforms.js +262 -0
  158. package/dist/SkinningUniforms.js.map +1 -0
  159. package/dist/TemporalHistory.d.ts +33 -0
  160. package/dist/TemporalHistory.d.ts.map +1 -1
  161. package/dist/TemporalHistory.js +84 -1
  162. package/dist/TemporalHistory.js.map +1 -1
  163. package/dist/TerrainHeightfield.d.ts +12 -0
  164. package/dist/TerrainHeightfield.d.ts.map +1 -1
  165. package/dist/TerrainHeightfield.js +29 -6
  166. package/dist/TerrainHeightfield.js.map +1 -1
  167. package/dist/TerrainTiles.d.ts +40 -10
  168. package/dist/TerrainTiles.d.ts.map +1 -1
  169. package/dist/TerrainTiles.js +18 -57
  170. package/dist/TerrainTiles.js.map +1 -1
  171. package/dist/Texture.d.ts +47 -2
  172. package/dist/Texture.d.ts.map +1 -1
  173. package/dist/Texture.js +119 -3
  174. package/dist/Texture.js.map +1 -1
  175. package/dist/TexturedPBRMaterial.d.ts +24 -0
  176. package/dist/TexturedPBRMaterial.d.ts.map +1 -1
  177. package/dist/TexturedPBRMaterial.js +72 -20
  178. package/dist/TexturedPBRMaterial.js.map +1 -1
  179. package/dist/TransmissionRenderTarget.d.ts +33 -0
  180. package/dist/TransmissionRenderTarget.d.ts.map +1 -0
  181. package/dist/TransmissionRenderTarget.js +61 -0
  182. package/dist/TransmissionRenderTarget.js.map +1 -0
  183. package/dist/VegetationScatter.js +1 -1
  184. package/dist/VegetationScatter.js.map +1 -1
  185. package/dist/VolumetricFog.d.ts +42 -0
  186. package/dist/VolumetricFog.d.ts.map +1 -1
  187. package/dist/VolumetricFog.js +52 -1
  188. package/dist/VolumetricFog.js.map +1 -1
  189. package/dist/WaterSurface.d.ts +5 -0
  190. package/dist/WaterSurface.d.ts.map +1 -1
  191. package/dist/WaterSurface.js +5 -0
  192. package/dist/WaterSurface.js.map +1 -1
  193. package/dist/WebGL2Device.d.ts +154 -207
  194. package/dist/WebGL2Device.d.ts.map +1 -1
  195. package/dist/WebGL2Device.js +831 -3703
  196. package/dist/WebGL2Device.js.map +1 -1
  197. package/dist/WebGL2StateCache.d.ts +15 -1
  198. package/dist/WebGL2StateCache.d.ts.map +1 -1
  199. package/dist/WebGL2StateCache.js +31 -2
  200. package/dist/WebGL2StateCache.js.map +1 -1
  201. package/dist/WebGPUDevice.d.ts +0 -4
  202. package/dist/WebGPUDevice.d.ts.map +1 -1
  203. package/dist/WebGPUDevice.js +31 -605
  204. package/dist/WebGPUDevice.js.map +1 -1
  205. package/dist/WebGPUSkinningLimits.d.ts +10 -1
  206. package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
  207. package/dist/WebGPUSkinningLimits.js +15 -1
  208. package/dist/WebGPUSkinningLimits.js.map +1 -1
  209. package/dist/advanced-runtime/index.d.ts +6 -2
  210. package/dist/advanced-runtime/index.d.ts.map +1 -1
  211. package/dist/advanced-runtime/index.js +0 -1
  212. package/dist/advanced-runtime/index.js.map +1 -1
  213. package/dist/animation/AnimationRenderPreset.d.ts +1 -1
  214. package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
  215. package/dist/animation/AnimationRenderPreset.js +1 -1
  216. package/dist/animation/AnimationRenderPreset.js.map +1 -1
  217. package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
  218. package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
  219. package/dist/animation/index.d.ts +2 -1
  220. package/dist/animation/index.d.ts.map +1 -1
  221. package/dist/animation/index.js +1 -1
  222. package/dist/animation/index.js.map +1 -1
  223. package/dist/atmosphere/CloudLayer.d.ts +24 -0
  224. package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
  225. package/dist/atmosphere/CloudLayer.js +30 -0
  226. package/dist/atmosphere/CloudLayer.js.map +1 -0
  227. package/dist/atmosphere/FogVolumes.d.ts +30 -0
  228. package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
  229. package/dist/atmosphere/FogVolumes.js +96 -0
  230. package/dist/atmosphere/FogVolumes.js.map +1 -0
  231. package/dist/atmosphere/GradientSky.d.ts +40 -0
  232. package/dist/atmosphere/GradientSky.d.ts.map +1 -0
  233. package/dist/atmosphere/GradientSky.js +75 -0
  234. package/dist/atmosphere/GradientSky.js.map +1 -0
  235. package/dist/atmosphere/HeightFog.d.ts +154 -0
  236. package/dist/atmosphere/HeightFog.d.ts.map +1 -0
  237. package/dist/atmosphere/HeightFog.js +379 -0
  238. package/dist/atmosphere/HeightFog.js.map +1 -0
  239. package/dist/atmosphere/PreethamSky.d.ts +38 -0
  240. package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
  241. package/dist/atmosphere/PreethamSky.js +150 -0
  242. package/dist/atmosphere/PreethamSky.js.map +1 -0
  243. package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
  244. package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
  245. package/dist/atmosphere/SkyBackgroundPass.js +233 -0
  246. package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
  247. package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
  248. package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
  249. package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
  250. package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
  251. package/dist/atmosphere/SkyEval.d.ts +56 -0
  252. package/dist/atmosphere/SkyEval.d.ts.map +1 -0
  253. package/dist/atmosphere/SkyEval.js +99 -0
  254. package/dist/atmosphere/SkyEval.js.map +1 -0
  255. package/dist/atmosphere/StarField.d.ts +26 -0
  256. package/dist/atmosphere/StarField.d.ts.map +1 -0
  257. package/dist/atmosphere/StarField.js +31 -0
  258. package/dist/atmosphere/StarField.js.map +1 -0
  259. package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
  260. package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
  261. package/dist/atmosphere/VolumetricFogPass.js +265 -0
  262. package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
  263. package/dist/atmosphere/fogChunks.d.ts +8 -0
  264. package/dist/atmosphere/fogChunks.d.ts.map +1 -0
  265. package/dist/atmosphere/fogChunks.js +39 -0
  266. package/dist/atmosphere/fogChunks.js.map +1 -0
  267. package/dist/atmosphere/fogUniformStore.d.ts +20 -0
  268. package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
  269. package/dist/atmosphere/fogUniformStore.js +45 -0
  270. package/dist/atmosphere/fogUniformStore.js.map +1 -0
  271. package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
  272. package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
  273. package/dist/atmosphere/shaders/fog.glsl.js +161 -0
  274. package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
  275. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
  276. package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
  277. package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
  278. package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
  279. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
  280. package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
  281. package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
  282. package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
  283. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
  284. package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
  285. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
  286. package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
  287. package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
  288. package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
  289. package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
  290. package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
  291. package/dist/atmosphere/sky.glsl.d.ts +8 -0
  292. package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
  293. package/dist/atmosphere/sky.glsl.js +249 -0
  294. package/dist/atmosphere/sky.glsl.js.map +1 -0
  295. package/dist/batching/BatchedGeometryPool.d.ts +72 -0
  296. package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
  297. package/dist/batching/BatchedGeometryPool.js +138 -0
  298. package/dist/batching/BatchedGeometryPool.js.map +1 -0
  299. package/dist/batching/ContentKeys.d.ts +29 -0
  300. package/dist/batching/ContentKeys.d.ts.map +1 -0
  301. package/dist/batching/ContentKeys.js +220 -0
  302. package/dist/batching/ContentKeys.js.map +1 -0
  303. package/dist/batching/DrawDataTexture.d.ts +51 -0
  304. package/dist/batching/DrawDataTexture.d.ts.map +1 -0
  305. package/dist/batching/DrawDataTexture.js +99 -0
  306. package/dist/batching/DrawDataTexture.js.map +1 -0
  307. package/dist/batching/MultiDrawBatch.d.ts +64 -0
  308. package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
  309. package/dist/batching/MultiDrawBatch.js +103 -0
  310. package/dist/batching/MultiDrawBatch.js.map +1 -0
  311. package/dist/batching/StaticMergePlanner.d.ts +80 -0
  312. package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
  313. package/dist/batching/StaticMergePlanner.js +323 -0
  314. package/dist/batching/StaticMergePlanner.js.map +1 -0
  315. package/dist/batching/index.d.ts +8 -0
  316. package/dist/batching/index.d.ts.map +1 -0
  317. package/dist/batching/index.js +8 -0
  318. package/dist/batching/index.js.map +1 -0
  319. package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
  320. package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
  321. package/dist/batching/shaders/drawId.glsl.js +93 -0
  322. package/dist/batching/shaders/drawId.glsl.js.map +1 -0
  323. package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
  324. package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
  325. package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
  326. package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
  327. package/dist/cinematic/BloomPass.d.ts +5 -9
  328. package/dist/cinematic/BloomPass.d.ts.map +1 -1
  329. package/dist/cinematic/BloomPass.js +5 -17
  330. package/dist/cinematic/BloomPass.js.map +1 -1
  331. package/dist/cinematic/DepthHazePass.d.ts +5 -11
  332. package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
  333. package/dist/cinematic/DepthHazePass.js +5 -19
  334. package/dist/cinematic/DepthHazePass.js.map +1 -1
  335. package/dist/cinematic/FilmGrainPass.d.ts +5 -8
  336. package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
  337. package/dist/cinematic/FilmGrainPass.js +5 -16
  338. package/dist/cinematic/FilmGrainPass.js.map +1 -1
  339. package/dist/cinematic/VignettePass.d.ts +5 -9
  340. package/dist/cinematic/VignettePass.d.ts.map +1 -1
  341. package/dist/cinematic/VignettePass.js +5 -16
  342. package/dist/cinematic/VignettePass.js.map +1 -1
  343. package/dist/cinematic/index.d.ts +2 -1
  344. package/dist/cinematic/index.d.ts.map +1 -1
  345. package/dist/cinematic/index.js +1 -1
  346. package/dist/cinematic/index.js.map +1 -1
  347. package/dist/contracts/atmosphere.d.ts +30 -0
  348. package/dist/contracts/atmosphere.d.ts.map +1 -0
  349. package/dist/contracts/atmosphere.js +42 -0
  350. package/dist/contracts/atmosphere.js.map +1 -0
  351. package/dist/contracts/blend.d.ts +28 -0
  352. package/dist/contracts/blend.d.ts.map +1 -0
  353. package/dist/contracts/blend.js +73 -0
  354. package/dist/contracts/blend.js.map +1 -0
  355. package/dist/contracts/core.d.ts +47 -0
  356. package/dist/contracts/core.d.ts.map +1 -0
  357. package/dist/contracts/core.js +70 -0
  358. package/dist/contracts/core.js.map +1 -0
  359. package/dist/contracts/deform.d.ts +38 -0
  360. package/dist/contracts/deform.d.ts.map +1 -0
  361. package/dist/contracts/deform.js +14 -0
  362. package/dist/contracts/deform.js.map +1 -0
  363. package/dist/contracts/device.d.ts +71 -0
  364. package/dist/contracts/device.d.ts.map +1 -0
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@@ -0,0 +1,56 @@
1
+ import type { AuraSkySpecLike } from "../contracts/atmosphere.js";
2
+ import { type PreethamFrame, type Vec3 } from "./PreethamSky.js";
3
+ import { type GradientFrame } from "./GradientSky.js";
4
+ import { type StarFrame } from "./StarField.js";
5
+ import { type CloudFrame } from "./CloudLayer.js";
6
+ export type { StarSpec } from "./StarField.js";
7
+ export type { CloudSpec } from "./CloudLayer.js";
8
+ export type SkyModel = "preetham" | "gradient" | "hdri" | "cubemap" | "color" | "none";
9
+ /** §8.5 moon spec (elevation/azimuth degrees + phase 0..1 illumination). */
10
+ export interface MoonSpec {
11
+ readonly elevationDeg?: number;
12
+ readonly azimuthDeg?: number;
13
+ /** Lunar phase 0..1: 0 = new, 0.5 = full, 1 = new. */
14
+ readonly phase?: number;
15
+ readonly color?: string | Vec3;
16
+ readonly intensity?: number;
17
+ readonly size?: number;
18
+ }
19
+ export interface MoonFrame {
20
+ readonly direction: Vec3;
21
+ readonly phase: number;
22
+ readonly color: Vec3;
23
+ readonly intensity: number;
24
+ readonly size: number;
25
+ }
26
+ export interface SkyFrame {
27
+ readonly model: SkyModel;
28
+ readonly preetham?: PreethamFrame;
29
+ readonly gradient?: GradientFrame;
30
+ readonly color: Vec3;
31
+ readonly intensity: number;
32
+ readonly stars: StarFrame;
33
+ readonly clouds: CloudFrame;
34
+ readonly moon: MoonFrame | null;
35
+ readonly showStars: boolean;
36
+ }
37
+ /** Resolve the optional `moon` spec field; null disables the disc. */
38
+ export declare function moonFrame(raw: unknown): MoonFrame | null;
39
+ export declare function skyFrame(spec: AuraSkySpecLike | null | undefined): SkyFrame;
40
+ /** CPU radiance along `dir` for horizonRadiance + tests. */
41
+ export declare function evaluateSky(frame: SkyFrame, dir: Vec3): Vec3;
42
+ /** GPU sky program defines — one program per (model, stars, clouds, moon) combo. */
43
+ export interface SkyProgramDefines {
44
+ readonly model: "PREETHAM" | "GRADIENT" | "COLOR" | "NONE";
45
+ readonly stars: boolean;
46
+ readonly clouds: boolean;
47
+ readonly sunDisc: boolean;
48
+ readonly moon: boolean;
49
+ /** P4-T7 — background fog: apply a3dApplyFog at backgroundDistance. */
50
+ readonly fog: boolean;
51
+ }
52
+ export declare function skyProgramDefines(frame: SkyFrame, extra?: {
53
+ readonly fog?: boolean;
54
+ }): SkyProgramDefines;
55
+ export declare function skyProgramKey(d: SkyProgramDefines): string;
56
+ //# sourceMappingURL=SkyEval.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SkyEval.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/atmosphere/SkyEval.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,yBAAyB,CAAC;AAC/D,OAAO,EAAiD,KAAK,aAAa,EAAqB,KAAK,IAAI,EAAE,MAAM,eAAe,CAAC;AAChI,OAAO,EAAmC,KAAK,aAAa,EAAqB,MAAM,eAAe,CAAC;AACvG,OAAO,EAA2C,KAAK,SAAS,EAAiB,MAAM,aAAa,CAAC;AACrG,OAAO,EAAc,KAAK,UAAU,EAAkB,MAAM,cAAc,CAAC;AAE3E,YAAY,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAC5C,YAAY,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAE9C,MAAM,MAAM,QAAQ,GAAG,UAAU,GAAG,UAAU,GAAG,MAAM,GAAG,SAAS,GAAG,OAAO,GAAG,MAAM,CAAC;AAEvF,4EAA4E;AAC5E,MAAM,WAAW,QAAQ;IACvB,QAAQ,CAAC,YAAY,CAAC,EAAE,MAAM,CAAC;IAC/B,QAAQ,CAAC,UAAU,CAAC,EAAE,MAAM,CAAC;IAC7B,sDAAsD;IACtD,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAC/B,QAAQ,CAAC,SAAS,CAAC,EAAE,MAAM,CAAC;IAC5B,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;CACxB;AAED,MAAM,WAAW,SAAS;IACxB,QAAQ,CAAC,SAAS,EAAE,IAAI,CAAC;IACzB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,KAAK,EAAE,IAAI,CAAC;IACrB,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;CACvB;AAED,MAAM,WAAW,QAAQ;IACvB,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC;IACzB,QAAQ,CAAC,QAAQ,CAAC,EAAE,aAAa,CAAC;IAClC,QAAQ,CAAC,QAAQ,CAAC,EAAE,aAAa,CAAC;IAClC,QAAQ,CAAC,KAAK,EAAE,IAAI,CAAC;IACrB,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,KAAK,EAAE,SAAS,CAAC;IAC1B,QAAQ,CAAC,MAAM,EAAE,UAAU,CAAC;IAC5B,QAAQ,CAAC,IAAI,EAAE,SAAS,GAAG,IAAI,CAAC;IAChC,QAAQ,CAAC,SAAS,EAAE,OAAO,CAAC;CAC7B;AAUD,sEAAsE;AACtE,wBAAgB,SAAS,CAAC,GAAG,EAAE,OAAO,GAAG,SAAS,GAAG,IAAI,CAiBxD;AAED,wBAAgB,QAAQ,CAAC,IAAI,EAAE,eAAe,GAAG,IAAI,GAAG,SAAS,GAAG,QAAQ,CAoC3E;AAED,4DAA4D;AAC5D,wBAAgB,WAAW,CAAC,KAAK,EAAE,QAAQ,EAAE,GAAG,EAAE,IAAI,GAAG,IAAI,CAW5D;AAED,oFAAoF;AACpF,MAAM,WAAW,iBAAiB;IAChC,QAAQ,CAAC,KAAK,EAAE,UAAU,GAAG,UAAU,GAAG,OAAO,GAAG,MAAM,CAAC;IAC3D,QAAQ,CAAC,KAAK,EAAE,OAAO,CAAC;IACxB,QAAQ,CAAC,MAAM,EAAE,OAAO,CAAC;IACzB,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC;IAC1B,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;IACvB,uEAAuE;IACvE,QAAQ,CAAC,GAAG,EAAE,OAAO,CAAC;CACvB;AAED,wBAAgB,iBAAiB,CAAC,KAAK,EAAE,QAAQ,EAAE,KAAK,CAAC,EAAE;IAAE,QAAQ,CAAC,GAAG,CAAC,EAAE,OAAO,CAAA;CAAE,GAAG,iBAAiB,CAYxG;AAED,wBAAgB,aAAa,CAAC,CAAC,EAAE,iBAAiB,GAAG,MAAM,CAE1D"}
@@ -0,0 +1,99 @@
1
+ // PRD-07 — unified sky evaluation: picks the model, evaluates on CPU, packs
2
+ // the uniform block the GPU sky program consumes.
3
+ import { preethamEvaluate, preethamFrame, sunDirection } from "./PreethamSky.js";
4
+ import { gradientEvaluate, gradientFrame } from "./GradientSky.js";
5
+ import { starFrame, starVisibilityAtSunElevation } from "./StarField.js";
6
+ import { cloudFrame } from "./CloudLayer.js";
7
+ function hexToLinear(c) {
8
+ if (c.startsWith("#") && c.length === 7) {
9
+ const lin = (v) => Math.pow(v / 255, 2.2);
10
+ return [lin(parseInt(c.slice(1, 3), 16)), lin(parseInt(c.slice(3, 5), 16)), lin(parseInt(c.slice(5, 7), 16))];
11
+ }
12
+ return [1, 1, 1];
13
+ }
14
+ /** Resolve the optional `moon` spec field; null disables the disc. */
15
+ export function moonFrame(raw) {
16
+ if (!raw || typeof raw !== "object")
17
+ return null;
18
+ const o = raw;
19
+ const elevationDeg = o.elevationDeg ?? 0;
20
+ const azimuthDeg = o.azimuthDeg ?? 0;
21
+ const direction = sunDirection({ elevationDeg, azimuthDeg });
22
+ const phase = Math.max(0, Math.min(1, o.phase ?? 0.5));
23
+ const color = Array.isArray(o.color)
24
+ ? [Number(o.color[0] ?? 1), Number(o.color[1] ?? 1), Number(o.color[2] ?? 1)]
25
+ : hexToLinear(o.color ?? "#dbeafe");
26
+ return {
27
+ direction,
28
+ phase,
29
+ color,
30
+ intensity: o.intensity ?? 0.8,
31
+ size: o.size ?? 0.042 // radians — legacy moon disc angular radius
32
+ };
33
+ }
34
+ export function skyFrame(spec) {
35
+ const s = spec ?? {};
36
+ const model = s.model ?? "none";
37
+ const stars = starFrame(s.stars);
38
+ const clouds = cloudFrame(s.clouds);
39
+ const moon = moonFrame(s.moon);
40
+ const base = {
41
+ model,
42
+ color: [0, 0, 0],
43
+ intensity: s.intensity ?? 1,
44
+ stars,
45
+ clouds,
46
+ moon,
47
+ showStars: stars.density > 0
48
+ };
49
+ switch (model) {
50
+ case "preetham": {
51
+ const preetham = preethamFrame(s);
52
+ const sunElevationDeg = (Math.asin(Math.max(-1, Math.min(1, preetham.sunDirection[1]))) * 180) / Math.PI;
53
+ // Stars dim as the sun approaches — fade law from StarField (0 above 6°).
54
+ const visibility = starVisibilityAtSunElevation(sunElevationDeg);
55
+ return { ...base, preetham, stars: { ...stars, intensity: stars.intensity * Math.max(0.0001, visibility) }, showStars: true };
56
+ }
57
+ case "gradient": {
58
+ const gradient = gradientFrame(s);
59
+ const sunElevationDeg = gradient.sunDirection
60
+ ? (Math.asin(Math.max(-1, Math.min(1, gradient.sunDirection[1]))) * 180) / Math.PI
61
+ : -90;
62
+ const visibility = starVisibilityAtSunElevation(sunElevationDeg);
63
+ return { ...base, gradient, stars: { ...stars, intensity: stars.intensity * Math.max(0.0001, visibility) }, showStars: stars.density > 0 };
64
+ }
65
+ case "color":
66
+ return { ...base, color: (s.color ?? s.value ?? [0, 0, 0]) };
67
+ default:
68
+ return base;
69
+ }
70
+ }
71
+ /** CPU radiance along `dir` for horizonRadiance + tests. */
72
+ export function evaluateSky(frame, dir) {
73
+ switch (frame.model) {
74
+ case "preetham":
75
+ return frame.preetham ? preethamEvaluate(frame.preetham, dir) : [0, 0, 0];
76
+ case "gradient":
77
+ return frame.gradient ? gradientEvaluate(frame.gradient, dir) : [0, 0, 0];
78
+ case "color":
79
+ return frame.color;
80
+ default:
81
+ return [0, 0, 0];
82
+ }
83
+ }
84
+ export function skyProgramDefines(frame, extra) {
85
+ return {
86
+ model: frame.model === "preetham" ? "PREETHAM" :
87
+ frame.model === "gradient" ? "GRADIENT" :
88
+ frame.model === "color" ? "COLOR" : "NONE",
89
+ stars: frame.showStars,
90
+ clouds: frame.clouds.coverage > 0,
91
+ sunDisc: true,
92
+ moon: frame.moon !== null,
93
+ fog: extra?.fog === true
94
+ };
95
+ }
96
+ export function skyProgramKey(d) {
97
+ return `prd07.sky.${d.model}${d.stars ? ".stars" : ""}${d.clouds ? ".clouds" : ""}${d.sunDisc ? ".disc" : ""}${d.moon ? ".moon" : ""}${d.fog ? ".fog" : ""}`;
98
+ }
99
+ //# sourceMappingURL=SkyEval.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,26 @@
1
+ export type Vec3 = readonly [number, number, number];
2
+ export interface StarSpec {
3
+ /** Cell occupancy scale — a cell holds a star when hash(cell) < density*0.01. */
4
+ readonly density?: number;
5
+ readonly intensity?: number;
6
+ }
7
+ export interface StarFrame {
8
+ readonly density: number;
9
+ readonly intensity: number;
10
+ }
11
+ /** Sky dome cells: 512×512 equirect grid (matches the shader's `uv * 512`). */
12
+ export declare const STAR_GRID_CELLS: number;
13
+ /** Occupancy fraction per cell — the shader's `density * 0.01` threshold. */
14
+ export declare function starCellOccupancy(density: number): number;
15
+ /** Expected lit cells on the dome — linear in `density` (test-visible). */
16
+ export declare function expectedStarCount(density: number): number;
17
+ /**
18
+ * Stars fade to 0 once the sun's elevation exceeds 6 degrees (twilight curve):
19
+ * 1 at/below the horizon, smoothstep to 0 at +6°.
20
+ */
21
+ export declare function starVisibilityAtSunElevation(sunElevationDeg: number): number;
22
+ /** Same fade for a sun direction vector (y = sin elevation). */
23
+ export declare function starVisibilityAtSunDirection(sunDirection: Vec3): number;
24
+ /** Resolve the optional `stars` spec field (unknown/absent → disabled). */
25
+ export declare function starFrame(raw: unknown): StarFrame;
26
+ //# sourceMappingURL=StarField.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"StarField.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/atmosphere/StarField.ts"],"names":[],"mappings":"AAIA,MAAM,MAAM,IAAI,GAAG,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;AAErD,MAAM,WAAW,QAAQ;IACvB,iFAAiF;IACjF,QAAQ,CAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IAC1B,QAAQ,CAAC,SAAS,CAAC,EAAE,MAAM,CAAC;CAC7B;AAED,MAAM,WAAW,SAAS;IACxB,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;IACzB,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;CAC5B;AAED,+EAA+E;AAC/E,eAAO,MAAM,eAAe,QAAY,CAAC;AAEzC,6EAA6E;AAC7E,wBAAgB,iBAAiB,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM,CAEzD;AAED,2EAA2E;AAC3E,wBAAgB,iBAAiB,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM,CAEzD;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAAC,eAAe,EAAE,MAAM,GAAG,MAAM,CAG5E;AAED,gEAAgE;AAChE,wBAAgB,4BAA4B,CAAC,YAAY,EAAE,IAAI,GAAG,MAAM,CAEvE;AAED,2EAA2E;AAC3E,wBAAgB,SAAS,CAAC,GAAG,EAAE,OAAO,GAAG,SAAS,CAGjD"}
@@ -0,0 +1,31 @@
1
+ // PRD-07 P3-T2 — star field: equirect cell hash (one star per cell below a
2
+ // density threshold) on the GPU; the CPU helpers below are the same law for
3
+ // tests and for the frame packer (stars fade out as the sun clears 6°).
4
+ /** Sky dome cells: 512×512 equirect grid (matches the shader's `uv * 512`). */
5
+ export const STAR_GRID_CELLS = 512 * 512;
6
+ /** Occupancy fraction per cell — the shader's `density * 0.01` threshold. */
7
+ export function starCellOccupancy(density) {
8
+ return Math.max(0, density) * 0.01;
9
+ }
10
+ /** Expected lit cells on the dome — linear in `density` (test-visible). */
11
+ export function expectedStarCount(density) {
12
+ return Math.round(STAR_GRID_CELLS * starCellOccupancy(density));
13
+ }
14
+ /**
15
+ * Stars fade to 0 once the sun's elevation exceeds 6 degrees (twilight curve):
16
+ * 1 at/below the horizon, smoothstep to 0 at +6°.
17
+ */
18
+ export function starVisibilityAtSunElevation(sunElevationDeg) {
19
+ const t = Math.max(0, Math.min(1, (6 - sunElevationDeg) / 6));
20
+ return t * t * (3 - 2 * t);
21
+ }
22
+ /** Same fade for a sun direction vector (y = sin elevation). */
23
+ export function starVisibilityAtSunDirection(sunDirection) {
24
+ return starVisibilityAtSunElevation((Math.asin(Math.max(-1, Math.min(1, sunDirection[1]))) * 180) / Math.PI);
25
+ }
26
+ /** Resolve the optional `stars` spec field (unknown/absent → disabled). */
27
+ export function starFrame(raw) {
28
+ const o = (raw ?? {});
29
+ return { density: o.density ?? 0, intensity: o.intensity ?? 1 };
30
+ }
31
+ //# sourceMappingURL=StarField.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"StarField.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/atmosphere/StarField.ts"],"names":[],"mappings":"AAAA,2EAA2E;AAC3E,4EAA4E;AAC5E,wEAAwE;AAexE,+EAA+E;AAC/E,MAAM,CAAC,MAAM,eAAe,GAAG,GAAG,GAAG,GAAG,CAAC;AAEzC,6EAA6E;AAC7E,MAAM,UAAU,iBAAiB,CAAC,OAAe;IAC/C,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,GAAG,IAAI,CAAC;AACrC,CAAC;AAED,2EAA2E;AAC3E,MAAM,UAAU,iBAAiB,CAAC,OAAe;IAC/C,OAAO,IAAI,CAAC,KAAK,CAAC,eAAe,GAAG,iBAAiB,CAAC,OAAO,CAAC,CAAC,CAAC;AAClE,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,4BAA4B,CAAC,eAAuB;IAClE,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,eAAe,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IAC9D,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;AAC7B,CAAC;AAED,gEAAgE;AAChE,MAAM,UAAU,4BAA4B,CAAC,YAAkB;IAC7D,OAAO,4BAA4B,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;AAC/G,CAAC;AAED,2EAA2E;AAC3E,MAAM,UAAU,SAAS,CAAC,GAAY;IACpC,MAAM,CAAC,GAAG,CAAC,GAAG,IAAI,EAAE,CAAa,CAAC;IAClC,OAAO,EAAE,OAAO,EAAE,CAAC,CAAC,OAAO,IAAI,CAAC,EAAE,SAAS,EAAE,CAAC,CAAC,SAAS,IAAI,CAAC,EAAE,CAAC;AAClE,CAAC"}
@@ -0,0 +1,69 @@
1
+ import type { RenderDevice, RenderTarget } from "../RenderDevice.js";
2
+ import type { FrameContributorContext } from "../contracts/frameGraph.js";
3
+ import type { Texture } from "../Texture.js";
4
+ import { type Prd07FogVolume } from "./FogVolumes.js";
5
+ import type { PackedFogUniforms } from "./HeightFog.js";
6
+ export interface FroxelGridSpec {
7
+ readonly tileWidth: number;
8
+ readonly tileHeight: number;
9
+ readonly slices: number;
10
+ readonly tilesX: number;
11
+ readonly tilesY: number;
12
+ readonly atlasWidth: number;
13
+ readonly atlasHeight: number;
14
+ readonly near: number;
15
+ readonly far: number;
16
+ readonly temporal: boolean;
17
+ /** Diagnostics note when the Ultra grid was reduced under the memory check. */
18
+ readonly note: "VOLUMETRIC_GRID_REDUCED" | null;
19
+ }
20
+ /**
21
+ * C-27 tier mapping (frozen table): `"analytic"` → null (analytic fog only);
22
+ * `"froxel-medium"` → 160×90×64, far 64; `"froxel-high"` → 240×135×128, far
23
+ * 96, temporal. `memoryOk: false` drops Ultra to 240×135×96 + reports
24
+ * VOLUMETRIC_GRID_REDUCED (R10).
25
+ */
26
+ export declare function froxelGridFor(mode: "analytic" | "froxel-medium" | "froxel-high" | null, memoryOk?: boolean): FroxelGridSpec | null;
27
+ export interface VolumetricFogPassInput {
28
+ /** Packed §8.4 fog uniforms (fogA = σd,σh,b,h0 reused as volume density;
29
+ fogB.w = anisotropy). Null → uniform σ + ambient only. */
30
+ readonly fog: PackedFogUniforms | null;
31
+ readonly fogColor: readonly [number, number, number];
32
+ readonly volumes: readonly Prd07FogVolume[];
33
+ readonly sunDirection: readonly [number, number, number];
34
+ readonly sunColor: readonly [number, number, number];
35
+ readonly ambientColor: readonly [number, number, number];
36
+ readonly noiseScale?: number;
37
+ readonly noiseSpeed?: number;
38
+ readonly noiseStrength?: number;
39
+ /** Scene depth texture for the apply pass. */
40
+ readonly sceneDepth: Texture | null;
41
+ readonly depthLinearize: readonly [number, number, number, number];
42
+ }
43
+ export declare class VolumetricFogPass {
44
+ private readonly device;
45
+ readonly grid: FroxelGridSpec;
46
+ private injectProgram;
47
+ private integrateProgram;
48
+ private applyProgram;
49
+ private injectAtlas;
50
+ private integrateAtlas;
51
+ private temporalPrev;
52
+ constructor(device: RenderDevice, grid: FroxelGridSpec);
53
+ /** Readback handles for browser specs (froxel-transmittance.spec.ts). */
54
+ get debugTargets(): {
55
+ inject: RenderTarget | null;
56
+ integrate: RenderTarget | null;
57
+ };
58
+ private ensureTargets;
59
+ private program;
60
+ /** Per-frame froxel update: inject → integrate. Returns the apply draw. */
61
+ update(input: VolumetricFogPassInput, ctx: FrameContributorContext): {
62
+ readonly apply: (target: RenderTarget | null) => void;
63
+ readonly notes: readonly string[];
64
+ };
65
+ dispose(): void;
66
+ }
67
+ /** Invert a rigid-body (rotation+translation) view matrix column-major. */
68
+ export declare function invertRigid(m: Float32Array): Float32Array;
69
+ //# sourceMappingURL=VolumetricFogPass.d.ts.map
@@ -0,0 +1 @@
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@@ -0,0 +1,265 @@
1
+ // PRD-07 P5-T6 — §6.7/§8.7 froxel volumetric fog pass. The volume lives in a
2
+ // 2D tiled rgba16f atlas (C-27 froxelGrid: High 160×90×64 in 8×8 tiles =
3
+ // 1280×720; Ultra 240×135×128 in 16×8 tiles = 3840×1080; reduced Ultra
4
+ // 240×135×96, reported VOLUMETRIC_GRID_REDUCED). WebGL2 has no compute, so:
5
+ // inject — one scissored fullscreen draw per slice → (L, σ) atlas
6
+ // integrate— one whole-atlas draw; each fragment prefix-sums its slice
7
+ // apply — fullscreen premultiplied-alpha-over: (S, 1−T) ≡ color·T + S
8
+ // The pass only runs when `resolveSceneDepth(ctx).available`; without it the
9
+ // analytic fog path covers every tier (VOLUMETRIC_DEPTH_PENDING). Temporal
10
+ // reprojection (Ultra) waits on C-01 previousViewProjectionMatrix — null →
11
+ // VOLUMETRIC_TEMPORAL_PENDING and the injected atlas is used directly.
12
+ import { Geometry } from "../Geometry.js";
13
+ import { VertexBuffer } from "../VertexBuffer.js";
14
+ import { VertexFormat } from "../VertexFormat.js";
15
+ import { TextureBinding } from "../TextureBinding.js";
16
+ import { PRD07_DEPTH_SAMPLER } from "../vfx/depthSampler.js";
17
+ import { volumetricInjectFragmentSource, volumetricInjectVertexSource, PRD07_VOLUMETRIC_MARKER } from "./shaders/volumetric-inject.glsl.js";
18
+ import { volumetricIntegrateFragmentSource, volumetricIntegrateVertexSource } from "./shaders/volumetric-integrate.glsl.js";
19
+ import { volumetricApplyFragmentSource, volumetricApplyVertexSource } from "./shaders/volumetric-apply.glsl.js";
20
+ import { packFogVolumes } from "./FogVolumes.js";
21
+ const froxel = (tileWidth, tileHeight, slices, tilesX, far, temporal, note = null) => ({
22
+ tileWidth, tileHeight, slices, tilesX,
23
+ tilesY: Math.ceil(slices / tilesX),
24
+ atlasWidth: tileWidth * tilesX,
25
+ atlasHeight: tileHeight * Math.ceil(slices / tilesX),
26
+ near: 0.5, far, temporal, note
27
+ });
28
+ /**
29
+ * C-27 tier mapping (frozen table): `"analytic"` → null (analytic fog only);
30
+ * `"froxel-medium"` → 160×90×64, far 64; `"froxel-high"` → 240×135×128, far
31
+ * 96, temporal. `memoryOk: false` drops Ultra to 240×135×96 + reports
32
+ * VOLUMETRIC_GRID_REDUCED (R10).
33
+ */
34
+ export function froxelGridFor(mode, memoryOk = true) {
35
+ switch (mode) {
36
+ case "froxel-medium": return froxel(160, 90, 64, 8, 64, false);
37
+ case "froxel-high":
38
+ return memoryOk ? froxel(240, 135, 128, 16, 96, true) : froxel(240, 135, 96, 16, 96, true, "VOLUMETRIC_GRID_REDUCED");
39
+ default: return null;
40
+ }
41
+ }
42
+ let tri = null;
43
+ function fullscreenTriangle() {
44
+ if (tri)
45
+ return tri;
46
+ const v = new VertexBuffer(VertexFormat.P3, 3);
47
+ v.setAttribute(0, "position", [-1, -1, 0]);
48
+ v.setAttribute(1, "position", [3, -1, 0]);
49
+ v.setAttribute(2, "position", [-1, 3, 0]);
50
+ tri = new Geometry(v, null, "triangles", { min: [-1, -1, 0], max: [3, 3, 0] });
51
+ return tri;
52
+ }
53
+ const FULL_SCREEN = { depthTest: false, depthWrite: false, cullMode: "none", blend: false, depthCompare: "always" };
54
+ export class VolumetricFogPass {
55
+ device;
56
+ grid;
57
+ injectProgram = null;
58
+ integrateProgram = null;
59
+ applyProgram = null;
60
+ injectAtlas = null;
61
+ integrateAtlas = null;
62
+ temporalPrev = null;
63
+ constructor(device, grid) {
64
+ this.device = device;
65
+ this.grid = grid;
66
+ }
67
+ /** Readback handles for browser specs (froxel-transmittance.spec.ts). */
68
+ get debugTargets() {
69
+ return { inject: this.injectAtlas, integrate: this.integrateAtlas };
70
+ }
71
+ ensureTargets() {
72
+ const desc = { width: this.grid.atlasWidth, height: this.grid.atlasHeight, format: "rgba16f" };
73
+ this.injectAtlas ??= this.device.createRenderTarget({ ...desc, label: "prd07.froxel.inject" });
74
+ this.integrateAtlas ??= this.device.createRenderTarget({ ...desc, label: "prd07.froxel.integrate" });
75
+ if (this.grid.temporal) {
76
+ this.temporalPrev ??= this.device.createRenderTarget({ ...desc, label: "prd07.froxel.temporal" });
77
+ }
78
+ }
79
+ program(kind) {
80
+ const cached = kind === "inject" ? this.injectProgram : kind === "integrate" ? this.integrateProgram : this.applyProgram;
81
+ if (cached)
82
+ return cached;
83
+ const program = this.device.createShaderProgram({
84
+ label: `prd07.volumetric.${kind}`,
85
+ vertex: kind === "inject" ? volumetricInjectVertexSource()
86
+ : kind === "integrate" ? volumetricIntegrateVertexSource()
87
+ : volumetricApplyVertexSource(),
88
+ fragment: kind === "inject" ? volumetricInjectFragmentSource()
89
+ : kind === "integrate" ? volumetricIntegrateFragmentSource()
90
+ : volumetricApplyFragmentSource(),
91
+ marker: PRD07_VOLUMETRIC_MARKER
92
+ });
93
+ if (kind === "inject")
94
+ this.injectProgram = program;
95
+ else if (kind === "integrate")
96
+ this.integrateProgram = program;
97
+ else
98
+ this.applyProgram = program;
99
+ return program;
100
+ }
101
+ /** Per-frame froxel update: inject → integrate. Returns the apply draw. */
102
+ update(input, ctx) {
103
+ // T0-34: remember the caller's bound target — this pass must leave it
104
+ // bound on exit, never null (canvas), or later draws hit the framebuffer
105
+ // and OutputPass overwrites them.
106
+ const callerRt = this.device.getRenderTarget?.() ?? null;
107
+ this.ensureTargets();
108
+ const notes = [];
109
+ if (this.grid.note)
110
+ notes.push(this.grid.note);
111
+ const camera = ctx.camera;
112
+ const invView = camera ? invertRigid(camera.viewMatrix) : IDENTITY_MAT4;
113
+ // tan(half-fov) from the renderer's view-projection (rows 0/1 of its 3×3
114
+ // are P[0]·R and P[5]·R with R orthonormal). FrameCamera.projectionMatrix
115
+ // is identity whenever the renderer resolved a non-Camera CameraLike,
116
+ // which reconstructed every froxel along a 90° frustum.
117
+ const vp = camera?.viewProjectionMatrix;
118
+ const rowLen = (r) => (vp ? Math.hypot(vp[r] ?? 0, vp[r + 4] ?? 0, vp[r + 8] ?? 0) : 0);
119
+ const tanY = camera ? 1 / Math.max(rowLen(1) || (camera.projectionMatrix[5] ?? 1), 1e-6) : 1;
120
+ const tanX = camera ? 1 / Math.max(rowLen(0) || (camera.projectionMatrix[0] ?? 1), 1e-6) : 1;
121
+ const packed = input.fog;
122
+ const noiseScale = input.noiseScale ?? 0;
123
+ const noiseSpeed = input.noiseSpeed ?? 0;
124
+ const noiseStrength = input.noiseStrength ?? 0;
125
+ // §8.7 Ultra jitter: (frameIndex mod 8 + 0.5)/8 of a slice.
126
+ const jitter = this.grid.temporal ? ((ctx.frameIndex % 8) + 0.5) / 8 : 0;
127
+ if (this.grid.temporal && camera?.previousViewProjectionMatrix == null) {
128
+ notes.push("VOLUMETRIC_TEMPORAL_PENDING");
129
+ }
130
+ const geometry = fullscreenTriangle();
131
+ const vertexBuffer = geometry.vertexBuffer.upload(this.device);
132
+ // 1) inject — one scissored draw per slice into its tile. Temporal grids
133
+ // amortize the inject over 8 frames (a slice budget, not a full pass per
134
+ // frame): slices rotate through the grid so per-frame cost stays bounded
135
+ // while the temporal accumulation hides the staggered update.
136
+ const volumes = packFogVolumes(input.volumes);
137
+ const inject = this.program("inject");
138
+ const sliceBudget = this.grid.temporal ? Math.ceil(this.grid.slices / 8) : this.grid.slices;
139
+ const sliceBase = this.grid.temporal ? ((ctx.frameIndex % 8) * sliceBudget) % this.grid.slices : 0;
140
+ for (let i = 0; i < sliceBudget; i += 1) {
141
+ const slice = (sliceBase + i) % this.grid.slices;
142
+ const tx = slice % this.grid.tilesX;
143
+ const ty = Math.floor(slice / this.grid.tilesX);
144
+ const u = new Map();
145
+ u.set("u_tileSize", [this.grid.tileWidth, this.grid.tileHeight]);
146
+ u.set("u_projTan", [tanX, tanY]);
147
+ u.set("u_invView", invView);
148
+ u.set("u_cameraPosition", [...(camera?.position ?? [0, 0, 0])]);
149
+ u.set("u_near", this.grid.near);
150
+ u.set("u_far", this.grid.far);
151
+ u.set("u_slice", slice);
152
+ u.set("u_slices", this.grid.slices);
153
+ u.set("u_jitter", jitter);
154
+ u.set("u_fogDensity", packed ? packed.fogA : [0, 0, 0, 0]);
155
+ u.set("u_fogVolumes", volumes);
156
+ u.set("u_noiseScale", noiseScale);
157
+ u.set("u_noiseSpeed", noiseSpeed);
158
+ u.set("u_noiseStrength", noiseStrength);
159
+ u.set("u_time", ctx.timeSeconds);
160
+ u.set("u_sunDirection", [...input.sunDirection]);
161
+ u.set("u_sunColor", [...input.sunColor]);
162
+ u.set("u_anisotropy", packed ? packed.fogB[3] : 0.6);
163
+ u.set("u_ambientColor", [...input.ambientColor]);
164
+ u.set("u_localLights", new Float32Array(32));
165
+ this.device.setRenderTarget(this.injectAtlas);
166
+ this.device.draw({
167
+ label: `prd07.volumetric.inject.${slice}`,
168
+ topology: "triangles",
169
+ vertexBuffer,
170
+ vertexFormat: geometry.vertexBuffer.format,
171
+ vertexCount: 3,
172
+ shader: inject,
173
+ uniforms: u,
174
+ renderState: {
175
+ ...FULL_SCREEN,
176
+ scissor: { x: tx * this.grid.tileWidth, y: ty * this.grid.tileHeight, width: this.grid.tileWidth, height: this.grid.tileHeight }
177
+ }
178
+ });
179
+ }
180
+ // 2) integrate — one whole-atlas draw, per-fragment prefix sum.
181
+ const integrate = this.program("integrate");
182
+ const iu = new Map();
183
+ iu.set("u_injectAtlas", new TextureBinding({ name: "u_injectAtlas", texture: this.injectAtlas.colorTexture }));
184
+ iu.set("u_atlasSize", [this.grid.atlasWidth, this.grid.atlasHeight]);
185
+ iu.set("u_tileSize", [this.grid.tileWidth, this.grid.tileHeight]);
186
+ iu.set("u_tilesX", this.grid.tilesX);
187
+ iu.set("u_near", this.grid.near);
188
+ iu.set("u_far", this.grid.far);
189
+ iu.set("u_slices", this.grid.slices);
190
+ this.device.setRenderTarget(this.integrateAtlas);
191
+ this.device.draw({
192
+ label: "prd07.volumetric.integrate",
193
+ topology: "triangles",
194
+ vertexBuffer,
195
+ vertexFormat: geometry.vertexBuffer.format,
196
+ vertexCount: 3,
197
+ shader: integrate,
198
+ uniforms: iu,
199
+ renderState: FULL_SCREEN
200
+ });
201
+ this.device.setRenderTarget(callerRt);
202
+ // 3) apply draw closure (premultiplied-over into the caller's target).
203
+ const integrateAtlas = this.integrateAtlas;
204
+ const sceneDepth = input.sceneDepth;
205
+ const depthLinearize = input.depthLinearize;
206
+ const apply = (target) => {
207
+ const au = new Map();
208
+ au.set("u_integrateAtlas", new TextureBinding({ name: "u_integrateAtlas", texture: integrateAtlas.colorTexture }));
209
+ au.set("u_sceneDepth", new TextureBinding({ name: "u_sceneDepth", texture: sceneDepth, sampler: PRD07_DEPTH_SAMPLER, required: true }));
210
+ au.set("u_depthLinearize", [...depthLinearize]);
211
+ au.set("u_atlasSize", [this.grid.atlasWidth, this.grid.atlasHeight]);
212
+ au.set("u_tileSize", [this.grid.tileWidth, this.grid.tileHeight]);
213
+ au.set("u_tilesX", this.grid.tilesX);
214
+ au.set("u_near", this.grid.near);
215
+ au.set("u_far", this.grid.far);
216
+ au.set("u_slices", this.grid.slices);
217
+ const prev = this.device.getRenderTarget?.() ?? null;
218
+ this.device.setRenderTarget(target);
219
+ this.device.draw({
220
+ label: "prd07.volumetric.apply",
221
+ topology: "triangles",
222
+ vertexBuffer,
223
+ vertexFormat: geometry.vertexBuffer.format,
224
+ vertexCount: 3,
225
+ shader: this.program("apply"),
226
+ uniforms: au,
227
+ renderState: { ...FULL_SCREEN, blendMode: "premultiplied", blend: true }
228
+ });
229
+ this.device.setRenderTarget(prev);
230
+ };
231
+ return { apply, notes };
232
+ }
233
+ dispose() {
234
+ for (const t of [this.injectAtlas, this.integrateAtlas, this.temporalPrev])
235
+ t?.dispose();
236
+ this.injectAtlas = null;
237
+ this.integrateAtlas = null;
238
+ this.temporalPrev = null;
239
+ }
240
+ }
241
+ const IDENTITY_MAT4 = new Float32Array([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
242
+ /** Invert a rigid-body (rotation+translation) view matrix column-major. */
243
+ export function invertRigid(m) {
244
+ // Rigid inverse: Rᵀ + -Rᵀt (column-major mat4).
245
+ const r00 = m[0], r10 = m[1], r20 = m[2];
246
+ const r01 = m[4], r11 = m[5], r21 = m[6];
247
+ const r02 = m[8], r12 = m[9], r22 = m[10];
248
+ const tx = m[12], ty = m[13], tz = m[14];
249
+ const out = new Float32Array(16);
250
+ out[0] = r00;
251
+ out[4] = r10;
252
+ out[8] = r20;
253
+ out[1] = r01;
254
+ out[5] = r11;
255
+ out[9] = r21;
256
+ out[2] = r02;
257
+ out[6] = r12;
258
+ out[10] = r22;
259
+ out[12] = -(r00 * tx + r10 * ty + r20 * tz); // -Rᵀt component 0 (R column 0 · t)
260
+ out[13] = -(r01 * tx + r11 * ty + r21 * tz);
261
+ out[14] = -(r02 * tx + r12 * ty + r22 * tz);
262
+ out[15] = 1;
263
+ return out;
264
+ }
265
+ //# sourceMappingURL=VolumetricFogPass.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,8 @@
1
+ export declare const FOG_CHUNK_NAME: "a3d_prd07_fog";
2
+ export declare const WETNESS_CHUNK_NAME: "a3d_prd07_wetness";
3
+ /** #880 / T0-05 call chunks (statements only) for the C-02 body hooks. */
4
+ export declare const FOG_APPLY_CHUNK_NAME: "a3d_prd07_fog_apply";
5
+ export declare const WETNESS_APPLY_CHUNK_NAME: "a3d_prd07_wetness_apply";
6
+ /** Idempotent chunk registration (P1-T1). */
7
+ export declare function registerPrd07Chunks(): void;
8
+ //# sourceMappingURL=fogChunks.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fogChunks.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/atmosphere/fogChunks.ts"],"names":[],"mappings":"AAMA,eAAO,MAAM,cAAc,EAAG,eAAwB,CAAC;AACvD,eAAO,MAAM,kBAAkB,EAAG,mBAA4B,CAAC;AAC/D,0EAA0E;AAC1E,eAAO,MAAM,oBAAoB,EAAG,qBAA8B,CAAC;AACnE,eAAO,MAAM,wBAAwB,EAAG,yBAAkC,CAAC;AAc3E,6CAA6C;AAC7C,wBAAgB,mBAAmB,IAAI,IAAI,CAgB1C"}