@aura3d/rendering 3.0.1 → 4.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/BlendModes.d.ts +34 -0
- package/dist/BlendModes.d.ts.map +1 -0
- package/dist/BlendModes.js +42 -0
- package/dist/BlendModes.js.map +1 -0
- package/dist/DepthPass.d.ts +18 -0
- package/dist/DepthPass.d.ts.map +1 -1
- package/dist/DepthPass.js +103 -20
- package/dist/DepthPass.js.map +1 -1
- package/dist/EnvironmentBackgroundPass.d.ts +7 -0
- package/dist/EnvironmentBackgroundPass.d.ts.map +1 -1
- package/dist/EnvironmentBackgroundPass.js +39 -14
- package/dist/EnvironmentBackgroundPass.js.map +1 -1
- package/dist/EnvironmentMapResources.d.ts +1 -1
- package/dist/EnvironmentMapResources.d.ts.map +1 -1
- package/dist/EnvironmentMapResources.js +19 -8
- package/dist/EnvironmentMapResources.js.map +1 -1
- package/dist/EnvironmentPlatform.d.ts +6 -0
- package/dist/EnvironmentPlatform.d.ts.map +1 -1
- package/dist/EnvironmentPlatform.js +3 -1
- package/dist/EnvironmentPlatform.js.map +1 -1
- package/dist/EnvironmentPreset.d.ts +7 -0
- package/dist/EnvironmentPreset.d.ts.map +1 -1
- package/dist/EnvironmentPreset.js +11 -11
- package/dist/EnvironmentPreset.js.map +1 -1
- package/dist/EnvironmentPresetPack.d.ts +16 -0
- package/dist/EnvironmentPresetPack.d.ts.map +1 -1
- package/dist/EnvironmentPresetPack.js +28 -0
- package/dist/EnvironmentPresetPack.js.map +1 -1
- package/dist/ExternalParityRenderPreset.d.ts +15 -1
- package/dist/ExternalParityRenderPreset.d.ts.map +1 -1
- package/dist/ExternalParityRenderPreset.js +52 -7
- package/dist/ExternalParityRenderPreset.js.map +1 -1
- package/dist/ForwardPass.d.ts +240 -50
- package/dist/ForwardPass.d.ts.map +1 -1
- package/dist/ForwardPass.js +845 -866
- package/dist/ForwardPass.js.map +1 -1
- package/dist/Geometry.d.ts +44 -1
- package/dist/Geometry.d.ts.map +1 -1
- package/dist/Geometry.js +174 -24
- package/dist/Geometry.js.map +1 -1
- package/dist/InstancedPBRMaterial.d.ts +5 -0
- package/dist/InstancedPBRMaterial.d.ts.map +1 -1
- package/dist/InstancedPBRMaterial.js +7 -0
- package/dist/InstancedPBRMaterial.js.map +1 -1
- package/dist/LightCollector.d.ts +8 -0
- package/dist/LightCollector.d.ts.map +1 -1
- package/dist/LightCollector.js +1 -1
- package/dist/LightCollector.js.map +1 -1
- package/dist/LightUniforms.d.ts +78 -0
- package/dist/LightUniforms.d.ts.map +1 -1
- package/dist/LightUniforms.js +100 -0
- package/dist/LightUniforms.js.map +1 -1
- package/dist/Material.d.ts +15 -0
- package/dist/Material.d.ts.map +1 -1
- package/dist/Material.js +19 -2
- package/dist/Material.js.map +1 -1
- package/dist/MaterialBinding.d.ts +10 -0
- package/dist/MaterialBinding.d.ts.map +1 -1
- package/dist/MaterialBinding.js +91 -1
- package/dist/MaterialBinding.js.map +1 -1
- package/dist/MaterialPresets.d.ts +60 -0
- package/dist/MaterialPresets.d.ts.map +1 -1
- package/dist/MaterialPresets.js +212 -0
- package/dist/MaterialPresets.js.map +1 -1
- package/dist/NormalMappedPBRMaterial.d.ts +5 -0
- package/dist/NormalMappedPBRMaterial.d.ts.map +1 -1
- package/dist/NormalMappedPBRMaterial.js +7 -0
- package/dist/NormalMappedPBRMaterial.js.map +1 -1
- package/dist/OceanSurface.d.ts +8 -0
- package/dist/OceanSurface.d.ts.map +1 -1
- package/dist/OceanSurface.js +10 -79
- package/dist/OceanSurface.js.map +1 -1
- package/dist/PBRLightingDefaults.d.ts +8 -0
- package/dist/PBRLightingDefaults.d.ts.map +1 -1
- package/dist/PBRLightingDefaults.js +8 -0
- package/dist/PBRLightingDefaults.js.map +1 -1
- package/dist/PBRMaterial.d.ts +5 -0
- package/dist/PBRMaterial.d.ts.map +1 -1
- package/dist/PBRMaterial.js +7 -0
- package/dist/PBRMaterial.js.map +1 -1
- package/dist/PostProcessPass.d.ts +6 -490
- package/dist/PostProcessPass.d.ts.map +1 -1
- package/dist/PostProcessPass.js +6 -2016
- package/dist/PostProcessPass.js.map +1 -1
- package/dist/ProceduralMaterialTextures.d.ts +28 -0
- package/dist/ProceduralMaterialTextures.d.ts.map +1 -0
- package/dist/ProceduralMaterialTextures.js +217 -0
- package/dist/ProceduralMaterialTextures.js.map +1 -0
- package/dist/ReflectionProbe.d.ts.map +1 -1
- package/dist/ReflectionProbe.js +4 -1
- package/dist/ReflectionProbe.js.map +1 -1
- package/dist/RenderBackend.d.ts +2 -0
- package/dist/RenderBackend.d.ts.map +1 -1
- package/dist/RenderBackend.js +3 -0
- package/dist/RenderBackend.js.map +1 -1
- package/dist/RenderDevice.d.ts +92 -5
- package/dist/RenderDevice.d.ts.map +1 -1
- package/dist/RenderDevice.js +166 -9
- package/dist/RenderDevice.js.map +1 -1
- package/dist/RenderGraph.d.ts.map +1 -1
- package/dist/RenderGraph.js +17 -0
- package/dist/RenderGraph.js.map +1 -1
- package/dist/RenderPass.d.ts +7 -0
- package/dist/RenderPass.d.ts.map +1 -1
- package/dist/RenderPass.js.map +1 -1
- package/dist/RenderPipeline.d.ts +5 -0
- package/dist/RenderPipeline.d.ts.map +1 -1
- package/dist/RenderPipeline.js +6 -0
- package/dist/RenderPipeline.js.map +1 -1
- package/dist/Renderer.d.ts +261 -66
- package/dist/Renderer.d.ts.map +1 -1
- package/dist/Renderer.js +902 -1256
- package/dist/Renderer.js.map +1 -1
- package/dist/RendererPostprocessPlan.d.ts +4 -0
- package/dist/RendererPostprocessPlan.d.ts.map +1 -1
- package/dist/RendererPostprocessPlan.js +16 -2
- package/dist/RendererPostprocessPlan.js.map +1 -1
- package/dist/RendererTiming.d.ts +27 -0
- package/dist/RendererTiming.d.ts.map +1 -1
- package/dist/RendererTiming.js +179 -12
- package/dist/RendererTiming.js.map +1 -1
- package/dist/ResolutionGovernor.d.ts +56 -0
- package/dist/ResolutionGovernor.d.ts.map +1 -0
- package/dist/ResolutionGovernor.js +87 -0
- package/dist/ResolutionGovernor.js.map +1 -0
- package/dist/Sampler.d.ts +34 -1
- package/dist/Sampler.d.ts.map +1 -1
- package/dist/Sampler.js +55 -2
- package/dist/Sampler.js.map +1 -1
- package/dist/ShaderLibrary.d.ts.map +1 -1
- package/dist/ShaderLibrary.js +15 -10
- package/dist/ShaderLibrary.js.map +1 -1
- package/dist/ShaderLibraryCore.d.ts.map +1 -1
- package/dist/ShaderLibraryCore.js +3 -2
- package/dist/ShaderLibraryCore.js.map +1 -1
- package/dist/ShaderModule.d.ts +7 -1
- package/dist/ShaderModule.d.ts.map +1 -1
- package/dist/ShaderModule.js +20 -5
- package/dist/ShaderModule.js.map +1 -1
- package/dist/ShadowPass.d.ts.map +1 -1
- package/dist/ShadowPass.js +14 -7
- package/dist/ShadowPass.js.map +1 -1
- package/dist/SkinnedLitMaterial.d.ts +5 -0
- package/dist/SkinnedLitMaterial.d.ts.map +1 -1
- package/dist/SkinnedLitMaterial.js +13 -0
- package/dist/SkinnedLitMaterial.js.map +1 -1
- package/dist/SkinningBounds.d.ts +18 -0
- package/dist/SkinningBounds.d.ts.map +1 -1
- package/dist/SkinningBounds.js +78 -0
- package/dist/SkinningBounds.js.map +1 -1
- package/dist/SkinningPaletteTextureCache.d.ts +117 -0
- package/dist/SkinningPaletteTextureCache.d.ts.map +1 -0
- package/dist/SkinningPaletteTextureCache.js +205 -0
- package/dist/SkinningPaletteTextureCache.js.map +1 -0
- package/dist/SkinningUniforms.d.ts +56 -0
- package/dist/SkinningUniforms.d.ts.map +1 -0
- package/dist/SkinningUniforms.js +262 -0
- package/dist/SkinningUniforms.js.map +1 -0
- package/dist/TemporalHistory.d.ts +33 -0
- package/dist/TemporalHistory.d.ts.map +1 -1
- package/dist/TemporalHistory.js +84 -1
- package/dist/TemporalHistory.js.map +1 -1
- package/dist/TerrainHeightfield.d.ts +12 -0
- package/dist/TerrainHeightfield.d.ts.map +1 -1
- package/dist/TerrainHeightfield.js +29 -6
- package/dist/TerrainHeightfield.js.map +1 -1
- package/dist/TerrainTiles.d.ts +40 -10
- package/dist/TerrainTiles.d.ts.map +1 -1
- package/dist/TerrainTiles.js +18 -57
- package/dist/TerrainTiles.js.map +1 -1
- package/dist/Texture.d.ts +47 -2
- package/dist/Texture.d.ts.map +1 -1
- package/dist/Texture.js +119 -3
- package/dist/Texture.js.map +1 -1
- package/dist/TexturedPBRMaterial.d.ts +24 -0
- package/dist/TexturedPBRMaterial.d.ts.map +1 -1
- package/dist/TexturedPBRMaterial.js +72 -20
- package/dist/TexturedPBRMaterial.js.map +1 -1
- package/dist/TransmissionRenderTarget.d.ts +33 -0
- package/dist/TransmissionRenderTarget.d.ts.map +1 -0
- package/dist/TransmissionRenderTarget.js +61 -0
- package/dist/TransmissionRenderTarget.js.map +1 -0
- package/dist/VegetationScatter.js +1 -1
- package/dist/VegetationScatter.js.map +1 -1
- package/dist/VolumetricFog.d.ts +42 -0
- package/dist/VolumetricFog.d.ts.map +1 -1
- package/dist/VolumetricFog.js +52 -1
- package/dist/VolumetricFog.js.map +1 -1
- package/dist/WaterSurface.d.ts +5 -0
- package/dist/WaterSurface.d.ts.map +1 -1
- package/dist/WaterSurface.js +5 -0
- package/dist/WaterSurface.js.map +1 -1
- package/dist/WebGL2Device.d.ts +154 -207
- package/dist/WebGL2Device.d.ts.map +1 -1
- package/dist/WebGL2Device.js +831 -3703
- package/dist/WebGL2Device.js.map +1 -1
- package/dist/WebGL2StateCache.d.ts +15 -1
- package/dist/WebGL2StateCache.d.ts.map +1 -1
- package/dist/WebGL2StateCache.js +31 -2
- package/dist/WebGL2StateCache.js.map +1 -1
- package/dist/WebGPUDevice.d.ts +0 -4
- package/dist/WebGPUDevice.d.ts.map +1 -1
- package/dist/WebGPUDevice.js +31 -605
- package/dist/WebGPUDevice.js.map +1 -1
- package/dist/WebGPUSkinningLimits.d.ts +10 -1
- package/dist/WebGPUSkinningLimits.d.ts.map +1 -1
- package/dist/WebGPUSkinningLimits.js +15 -1
- package/dist/WebGPUSkinningLimits.js.map +1 -1
- package/dist/advanced-runtime/index.d.ts +6 -2
- package/dist/advanced-runtime/index.d.ts.map +1 -1
- package/dist/advanced-runtime/index.js +0 -1
- package/dist/advanced-runtime/index.js.map +1 -1
- package/dist/animation/AnimationRenderPreset.d.ts +1 -1
- package/dist/animation/AnimationRenderPreset.d.ts.map +1 -1
- package/dist/animation/AnimationRenderPreset.js +1 -1
- package/dist/animation/AnimationRenderPreset.js.map +1 -1
- package/dist/animation/applyAnimationRenderPreset.d.ts +1 -1
- package/dist/animation/applyAnimationRenderPreset.d.ts.map +1 -1
- package/dist/animation/index.d.ts +2 -1
- package/dist/animation/index.d.ts.map +1 -1
- package/dist/animation/index.js +1 -1
- package/dist/animation/index.js.map +1 -1
- package/dist/atmosphere/CloudLayer.d.ts +24 -0
- package/dist/atmosphere/CloudLayer.d.ts.map +1 -0
- package/dist/atmosphere/CloudLayer.js +30 -0
- package/dist/atmosphere/CloudLayer.js.map +1 -0
- package/dist/atmosphere/FogVolumes.d.ts +30 -0
- package/dist/atmosphere/FogVolumes.d.ts.map +1 -0
- package/dist/atmosphere/FogVolumes.js +96 -0
- package/dist/atmosphere/FogVolumes.js.map +1 -0
- package/dist/atmosphere/GradientSky.d.ts +40 -0
- package/dist/atmosphere/GradientSky.d.ts.map +1 -0
- package/dist/atmosphere/GradientSky.js +75 -0
- package/dist/atmosphere/GradientSky.js.map +1 -0
- package/dist/atmosphere/HeightFog.d.ts +154 -0
- package/dist/atmosphere/HeightFog.d.ts.map +1 -0
- package/dist/atmosphere/HeightFog.js +379 -0
- package/dist/atmosphere/HeightFog.js.map +1 -0
- package/dist/atmosphere/PreethamSky.d.ts +38 -0
- package/dist/atmosphere/PreethamSky.d.ts.map +1 -0
- package/dist/atmosphere/PreethamSky.js +150 -0
- package/dist/atmosphere/PreethamSky.js.map +1 -0
- package/dist/atmosphere/SkyBackgroundPass.d.ts +63 -0
- package/dist/atmosphere/SkyBackgroundPass.d.ts.map +1 -0
- package/dist/atmosphere/SkyBackgroundPass.js +233 -0
- package/dist/atmosphere/SkyBackgroundPass.js.map +1 -0
- package/dist/atmosphere/SkyCaptureAdapter.d.ts +45 -0
- package/dist/atmosphere/SkyCaptureAdapter.d.ts.map +1 -0
- package/dist/atmosphere/SkyCaptureAdapter.js +65 -0
- package/dist/atmosphere/SkyCaptureAdapter.js.map +1 -0
- package/dist/atmosphere/SkyEval.d.ts +56 -0
- package/dist/atmosphere/SkyEval.d.ts.map +1 -0
- package/dist/atmosphere/SkyEval.js +99 -0
- package/dist/atmosphere/SkyEval.js.map +1 -0
- package/dist/atmosphere/StarField.d.ts +26 -0
- package/dist/atmosphere/StarField.d.ts.map +1 -0
- package/dist/atmosphere/StarField.js +31 -0
- package/dist/atmosphere/StarField.js.map +1 -0
- package/dist/atmosphere/VolumetricFogPass.d.ts +69 -0
- package/dist/atmosphere/VolumetricFogPass.d.ts.map +1 -0
- package/dist/atmosphere/VolumetricFogPass.js +265 -0
- package/dist/atmosphere/VolumetricFogPass.js.map +1 -0
- package/dist/atmosphere/fogChunks.d.ts +8 -0
- package/dist/atmosphere/fogChunks.d.ts.map +1 -0
- package/dist/atmosphere/fogChunks.js +39 -0
- package/dist/atmosphere/fogChunks.js.map +1 -0
- package/dist/atmosphere/fogUniformStore.d.ts +20 -0
- package/dist/atmosphere/fogUniformStore.d.ts.map +1 -0
- package/dist/atmosphere/fogUniformStore.js +45 -0
- package/dist/atmosphere/fogUniformStore.js.map +1 -0
- package/dist/atmosphere/shaders/fog.glsl.d.ts +10 -0
- package/dist/atmosphere/shaders/fog.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/fog.glsl.js +161 -0
- package/dist/atmosphere/shaders/fog.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts +3 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.js +61 -0
- package/dist/atmosphere/shaders/volumetric-apply.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts +4 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.js +129 -0
- package/dist/atmosphere/shaders/volumetric-inject.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts +3 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.js +55 -0
- package/dist/atmosphere/shaders/volumetric-integrate.glsl.js.map +1 -0
- package/dist/atmosphere/shaders/wetness.glsl.d.ts +34 -0
- package/dist/atmosphere/shaders/wetness.glsl.d.ts.map +1 -0
- package/dist/atmosphere/shaders/wetness.glsl.js +101 -0
- package/dist/atmosphere/shaders/wetness.glsl.js.map +1 -0
- package/dist/atmosphere/sky.glsl.d.ts +8 -0
- package/dist/atmosphere/sky.glsl.d.ts.map +1 -0
- package/dist/atmosphere/sky.glsl.js +249 -0
- package/dist/atmosphere/sky.glsl.js.map +1 -0
- package/dist/batching/BatchedGeometryPool.d.ts +72 -0
- package/dist/batching/BatchedGeometryPool.d.ts.map +1 -0
- package/dist/batching/BatchedGeometryPool.js +138 -0
- package/dist/batching/BatchedGeometryPool.js.map +1 -0
- package/dist/batching/ContentKeys.d.ts +29 -0
- package/dist/batching/ContentKeys.d.ts.map +1 -0
- package/dist/batching/ContentKeys.js +220 -0
- package/dist/batching/ContentKeys.js.map +1 -0
- package/dist/batching/DrawDataTexture.d.ts +51 -0
- package/dist/batching/DrawDataTexture.d.ts.map +1 -0
- package/dist/batching/DrawDataTexture.js +99 -0
- package/dist/batching/DrawDataTexture.js.map +1 -0
- package/dist/batching/MultiDrawBatch.d.ts +64 -0
- package/dist/batching/MultiDrawBatch.d.ts.map +1 -0
- package/dist/batching/MultiDrawBatch.js +103 -0
- package/dist/batching/MultiDrawBatch.js.map +1 -0
- package/dist/batching/StaticMergePlanner.d.ts +80 -0
- package/dist/batching/StaticMergePlanner.d.ts.map +1 -0
- package/dist/batching/StaticMergePlanner.js +323 -0
- package/dist/batching/StaticMergePlanner.js.map +1 -0
- package/dist/batching/index.d.ts +8 -0
- package/dist/batching/index.d.ts.map +1 -0
- package/dist/batching/index.js +8 -0
- package/dist/batching/index.js.map +1 -0
- package/dist/batching/shaders/drawId.glsl.d.ts +29 -0
- package/dist/batching/shaders/drawId.glsl.d.ts.map +1 -0
- package/dist/batching/shaders/drawId.glsl.js +93 -0
- package/dist/batching/shaders/drawId.glsl.js.map +1 -0
- package/dist/batching/shaders/instanceEmissive.glsl.d.ts +16 -0
- package/dist/batching/shaders/instanceEmissive.glsl.d.ts.map +1 -0
- package/dist/batching/shaders/instanceEmissive.glsl.js +63 -0
- package/dist/batching/shaders/instanceEmissive.glsl.js.map +1 -0
- package/dist/cinematic/BloomPass.d.ts +5 -9
- package/dist/cinematic/BloomPass.d.ts.map +1 -1
- package/dist/cinematic/BloomPass.js +5 -17
- package/dist/cinematic/BloomPass.js.map +1 -1
- package/dist/cinematic/DepthHazePass.d.ts +5 -11
- package/dist/cinematic/DepthHazePass.d.ts.map +1 -1
- package/dist/cinematic/DepthHazePass.js +5 -19
- package/dist/cinematic/DepthHazePass.js.map +1 -1
- package/dist/cinematic/FilmGrainPass.d.ts +5 -8
- package/dist/cinematic/FilmGrainPass.d.ts.map +1 -1
- package/dist/cinematic/FilmGrainPass.js +5 -16
- package/dist/cinematic/FilmGrainPass.js.map +1 -1
- package/dist/cinematic/VignettePass.d.ts +5 -9
- package/dist/cinematic/VignettePass.d.ts.map +1 -1
- package/dist/cinematic/VignettePass.js +5 -16
- package/dist/cinematic/VignettePass.js.map +1 -1
- package/dist/cinematic/index.d.ts +2 -1
- package/dist/cinematic/index.d.ts.map +1 -1
- package/dist/cinematic/index.js +1 -1
- package/dist/cinematic/index.js.map +1 -1
- package/dist/contracts/atmosphere.d.ts +30 -0
- package/dist/contracts/atmosphere.d.ts.map +1 -0
- package/dist/contracts/atmosphere.js +42 -0
- package/dist/contracts/atmosphere.js.map +1 -0
- package/dist/contracts/blend.d.ts +28 -0
- package/dist/contracts/blend.d.ts.map +1 -0
- package/dist/contracts/blend.js +73 -0
- package/dist/contracts/blend.js.map +1 -0
- package/dist/contracts/core.d.ts +47 -0
- package/dist/contracts/core.d.ts.map +1 -0
- package/dist/contracts/core.js +70 -0
- package/dist/contracts/core.js.map +1 -0
- package/dist/contracts/deform.d.ts +38 -0
- package/dist/contracts/deform.d.ts.map +1 -0
- package/dist/contracts/deform.js +14 -0
- package/dist/contracts/deform.js.map +1 -0
- package/dist/contracts/device.d.ts +71 -0
- package/dist/contracts/device.d.ts.map +1 -0
- package/dist/contracts/device.js +97 -0
- package/dist/contracts/device.js.map +1 -0
- package/dist/contracts/environment.d.ts +55 -0
- package/dist/contracts/environment.d.ts.map +1 -0
- package/dist/contracts/environment.js +115 -0
- package/dist/contracts/environment.js.map +1 -0
- package/dist/contracts/flags.state.d.ts +15 -0
- package/dist/contracts/flags.state.d.ts.map +1 -0
- package/dist/contracts/flags.state.js +45 -0
- package/dist/contracts/flags.state.js.map +1 -0
- package/dist/contracts/frameGraph.d.ts +78 -0
- package/dist/contracts/frameGraph.d.ts.map +1 -0
- package/dist/contracts/frameGraph.js +32 -0
- package/dist/contracts/frameGraph.js.map +1 -0
- package/dist/contracts/frameUniforms.d.ts +43 -0
- package/dist/contracts/frameUniforms.d.ts.map +1 -0
- package/dist/contracts/frameUniforms.js +35 -0
- package/dist/contracts/frameUniforms.js.map +1 -0
- package/dist/contracts/geometry.d.ts +33 -0
- package/dist/contracts/geometry.d.ts.map +1 -0
- package/dist/contracts/geometry.js +59 -0
- package/dist/contracts/geometry.js.map +1 -0
- package/dist/contracts/index.d.ts +27 -0
- package/dist/contracts/index.d.ts.map +1 -0
- package/dist/contracts/index.js +27 -0
- package/dist/contracts/index.js.map +1 -0
- package/dist/contracts/materialLobes.d.ts +41 -0
- package/dist/contracts/materialLobes.d.ts.map +1 -0
- package/dist/contracts/materialLobes.js +14 -0
- package/dist/contracts/materialLobes.js.map +1 -0
- package/dist/contracts/output.d.ts +35 -0
- package/dist/contracts/output.d.ts.map +1 -0
- package/dist/contracts/output.js +18 -0
- package/dist/contracts/output.js.map +1 -0
- package/dist/contracts/particles.d.ts +41 -0
- package/dist/contracts/particles.d.ts.map +1 -0
- package/dist/contracts/particles.js +15 -0
- package/dist/contracts/particles.js.map +1 -0
- package/dist/contracts/post.d.ts +71 -0
- package/dist/contracts/post.d.ts.map +1 -0
- package/dist/contracts/post.js +28 -0
- package/dist/contracts/post.js.map +1 -0
- package/dist/contracts/program.d.ts +158 -0
- package/dist/contracts/program.d.ts.map +1 -0
- package/dist/contracts/program.js +128 -0
- package/dist/contracts/program.js.map +1 -0
- package/dist/contracts/quality.d.ts +93 -0
- package/dist/contracts/quality.d.ts.map +1 -0
- package/dist/contracts/quality.js +149 -0
- package/dist/contracts/quality.js.map +1 -0
- package/dist/contracts/renderItem.d.ts +58 -0
- package/dist/contracts/renderItem.d.ts.map +1 -0
- package/dist/contracts/renderItem.js +8 -0
- package/dist/contracts/renderItem.js.map +1 -0
- package/dist/contracts/renderSource.d.ts +63 -0
- package/dist/contracts/renderSource.d.ts.map +1 -0
- package/dist/contracts/renderSource.js +7 -0
- package/dist/contracts/renderSource.js.map +1 -0
- package/dist/contracts/rendererFactory.d.ts +42 -0
- package/dist/contracts/rendererFactory.d.ts.map +1 -0
- package/dist/contracts/rendererFactory.js +32 -0
- package/dist/contracts/rendererFactory.js.map +1 -0
- package/dist/contracts/sampling.d.ts +23 -0
- package/dist/contracts/sampling.d.ts.map +1 -0
- package/dist/contracts/sampling.js +17 -0
- package/dist/contracts/sampling.js.map +1 -0
- package/dist/contracts/shadows.d.ts +53 -0
- package/dist/contracts/shadows.d.ts.map +1 -0
- package/dist/contracts/shadows.js +66 -0
- package/dist/contracts/shadows.js.map +1 -0
- package/dist/contracts/testing/ChunkHarness.d.ts +18 -0
- package/dist/contracts/testing/ChunkHarness.d.ts.map +1 -0
- package/dist/contracts/testing/ChunkHarness.js +68 -0
- package/dist/contracts/testing/ChunkHarness.js.map +1 -0
- package/dist/contracts/textureFormats.d.ts +18 -0
- package/dist/contracts/textureFormats.d.ts.map +1 -0
- package/dist/contracts/textureFormats.js +13 -0
- package/dist/contracts/textureFormats.js.map +1 -0
- package/dist/contracts/velocity.d.ts +37 -0
- package/dist/contracts/velocity.d.ts.map +1 -0
- package/dist/contracts/velocity.js +22 -0
- package/dist/contracts/velocity.js.map +1 -0
- package/dist/effects/ResidentGPUParticleRenderer.d.ts.map +1 -1
- package/dist/effects/ResidentGPUParticleRenderer.js +10 -5
- package/dist/effects/ResidentGPUParticleRenderer.js.map +1 -1
- package/dist/environment/EnvUniforms.d.ts +42 -0
- package/dist/environment/EnvUniforms.d.ts.map +1 -0
- package/dist/environment/EnvUniforms.js +54 -0
- package/dist/environment/EnvUniforms.js.map +1 -0
- package/dist/environment/EnvironmentCache.d.ts +83 -0
- package/dist/environment/EnvironmentCache.d.ts.map +1 -0
- package/dist/environment/EnvironmentCache.js +205 -0
- package/dist/environment/EnvironmentCache.js.map +1 -0
- package/dist/environment/EnvironmentProbeFactory.d.ts +41 -0
- package/dist/environment/EnvironmentProbeFactory.d.ts.map +1 -0
- package/dist/environment/EnvironmentProbeFactory.js +52 -0
- package/dist/environment/EnvironmentProbeFactory.js.map +1 -0
- package/dist/environment/GPUPMREMGenerator.d.ts +44 -0
- package/dist/environment/GPUPMREMGenerator.d.ts.map +1 -0
- package/dist/environment/GPUPMREMGenerator.js +98 -0
- package/dist/environment/GPUPMREMGenerator.js.map +1 -0
- package/dist/environment/HdrEquirect.d.ts +28 -0
- package/dist/environment/HdrEquirect.d.ts.map +1 -0
- package/dist/environment/HdrEquirect.js +205 -0
- package/dist/environment/HdrEquirect.js.map +1 -0
- package/dist/environment/LightingSamplerBudget.d.ts +20 -0
- package/dist/environment/LightingSamplerBudget.d.ts.map +1 -0
- package/dist/environment/LightingSamplerBudget.js +94 -0
- package/dist/environment/LightingSamplerBudget.js.map +1 -0
- package/dist/environment/Prd02BackgroundShaderLibrary.d.ts +10 -0
- package/dist/environment/Prd02BackgroundShaderLibrary.d.ts.map +1 -0
- package/dist/environment/Prd02BackgroundShaderLibrary.js +100 -0
- package/dist/environment/Prd02BackgroundShaderLibrary.js.map +1 -0
- package/dist/environment/Rgb9e5Cube.d.ts +25 -0
- package/dist/environment/Rgb9e5Cube.d.ts.map +1 -0
- package/dist/environment/Rgb9e5Cube.js +103 -0
- package/dist/environment/Rgb9e5Cube.js.map +1 -0
- package/dist/environment/RoomEnvironmentScene.d.ts +57 -0
- package/dist/environment/RoomEnvironmentScene.d.ts.map +1 -0
- package/dist/environment/RoomEnvironmentScene.js +165 -0
- package/dist/environment/RoomEnvironmentScene.js.map +1 -0
- package/dist/environment/SphericalHarmonics.d.ts +32 -0
- package/dist/environment/SphericalHarmonics.d.ts.map +1 -0
- package/dist/environment/SphericalHarmonics.js +155 -0
- package/dist/environment/SphericalHarmonics.js.map +1 -0
- package/dist/environment/probeBuild.d.ts +97 -0
- package/dist/environment/probeBuild.d.ts.map +1 -0
- package/dist/environment/probeBuild.js +406 -0
- package/dist/environment/probeBuild.js.map +1 -0
- package/dist/environment/workers/cpuPrefilter.d.ts +58 -0
- package/dist/environment/workers/cpuPrefilter.d.ts.map +1 -0
- package/dist/environment/workers/cpuPrefilter.js +288 -0
- package/dist/environment/workers/cpuPrefilter.js.map +1 -0
- package/dist/forward/Deform.d.ts +56 -0
- package/dist/forward/Deform.d.ts.map +1 -0
- package/dist/forward/Deform.js +517 -0
- package/dist/forward/Deform.js.map +1 -0
- package/dist/forward/DrawSubmit.d.ts +32 -0
- package/dist/forward/DrawSubmit.d.ts.map +1 -0
- package/dist/forward/DrawSubmit.js +75 -0
- package/dist/forward/DrawSubmit.js.map +1 -0
- package/dist/forward/Lighting.d.ts +35 -0
- package/dist/forward/Lighting.d.ts.map +1 -0
- package/dist/forward/Lighting.js +477 -0
- package/dist/forward/Lighting.js.map +1 -0
- package/dist/forward/Transmission.d.ts +62 -0
- package/dist/forward/Transmission.d.ts.map +1 -0
- package/dist/forward/Transmission.js +299 -0
- package/dist/forward/Transmission.js.map +1 -0
- package/dist/forward/Velocity.d.ts +47 -0
- package/dist/forward/Velocity.d.ts.map +1 -0
- package/dist/forward/Velocity.js +153 -0
- package/dist/forward/Velocity.js.map +1 -0
- package/dist/forward/transmissionTargetStore.d.ts +21 -0
- package/dist/forward/transmissionTargetStore.d.ts.map +1 -0
- package/dist/forward/transmissionTargetStore.js +8 -0
- package/dist/forward/transmissionTargetStore.js.map +1 -0
- package/dist/geometry/Primitives.d.ts +28 -0
- package/dist/geometry/Primitives.d.ts.map +1 -0
- package/dist/geometry/Primitives.js +110 -0
- package/dist/geometry/Primitives.js.map +1 -0
- package/dist/index.d.ts +140 -58
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +102 -52
- package/dist/index.js.map +1 -1
- package/dist/lanes/index.d.ts +17 -0
- package/dist/lanes/index.d.ts.map +1 -0
- package/dist/lanes/index.js +17 -0
- package/dist/lanes/index.js.map +1 -0
- package/dist/lanes/prd01.d.ts +6 -0
- package/dist/lanes/prd01.d.ts.map +1 -0
- package/dist/lanes/prd01.js +19 -0
- package/dist/lanes/prd01.js.map +1 -0
- package/dist/lanes/prd02.d.ts +62 -0
- package/dist/lanes/prd02.d.ts.map +1 -0
- package/dist/lanes/prd02.js +117 -0
- package/dist/lanes/prd02.js.map +1 -0
- package/dist/lanes/prd03.d.ts +19 -0
- package/dist/lanes/prd03.d.ts.map +1 -0
- package/dist/lanes/prd03.js +55 -0
- package/dist/lanes/prd03.js.map +1 -0
- package/dist/lanes/prd04.d.ts +22 -0
- package/dist/lanes/prd04.d.ts.map +1 -0
- package/dist/lanes/prd04.js +35 -0
- package/dist/lanes/prd04.js.map +1 -0
- package/dist/lanes/prd05.d.ts +4 -0
- package/dist/lanes/prd05.d.ts.map +1 -0
- package/dist/lanes/prd05.js +31 -0
- package/dist/lanes/prd05.js.map +1 -0
- package/dist/lanes/prd06.d.ts +33 -0
- package/dist/lanes/prd06.d.ts.map +1 -0
- package/dist/lanes/prd06.js +217 -0
- package/dist/lanes/prd06.js.map +1 -0
- package/dist/lanes/prd07.d.ts +49 -0
- package/dist/lanes/prd07.d.ts.map +1 -0
- package/dist/lanes/prd07.js +112 -0
- package/dist/lanes/prd07.js.map +1 -0
- package/dist/lanes/prd08.d.ts +2 -0
- package/dist/lanes/prd08.d.ts.map +1 -0
- package/dist/lanes/prd08.js +17 -0
- package/dist/lanes/prd08.js.map +1 -0
- package/dist/lanes/prd09.d.ts +6 -0
- package/dist/lanes/prd09.d.ts.map +1 -0
- package/dist/lanes/prd09.js +6 -0
- package/dist/lanes/prd09.js.map +1 -0
- package/dist/lanes/prd10.d.ts +2 -0
- package/dist/lanes/prd10.d.ts.map +1 -0
- package/dist/lanes/prd10.js +10 -0
- package/dist/lanes/prd10.js.map +1 -0
- package/dist/lanes/prd11.d.ts +61 -0
- package/dist/lanes/prd11.d.ts.map +1 -0
- package/dist/lanes/prd11.js +244 -0
- package/dist/lanes/prd11.js.map +1 -0
- package/dist/lanes/prd12.d.ts +6 -0
- package/dist/lanes/prd12.d.ts.map +1 -0
- package/dist/lanes/prd12.js +6 -0
- package/dist/lanes/prd12.js.map +1 -0
- package/dist/lanes/prd13.d.ts +6 -0
- package/dist/lanes/prd13.d.ts.map +1 -0
- package/dist/lanes/prd13.js +6 -0
- package/dist/lanes/prd13.js.map +1 -0
- package/dist/lanes/prd14.d.ts +6 -0
- package/dist/lanes/prd14.d.ts.map +1 -0
- package/dist/lanes/prd14.js +6 -0
- package/dist/lanes/prd14.js.map +1 -0
- package/dist/lanes/prd15.d.ts +6 -0
- package/dist/lanes/prd15.d.ts.map +1 -0
- package/dist/lanes/prd15.js +6 -0
- package/dist/lanes/prd15.js.map +1 -0
- package/dist/materials/PhysicalFeatures.d.ts +71 -0
- package/dist/materials/PhysicalFeatures.d.ts.map +1 -0
- package/dist/materials/PhysicalFeatures.js +255 -0
- package/dist/materials/PhysicalFeatures.js.map +1 -0
- package/dist/materials/PhysicalMaterial.d.ts +85 -0
- package/dist/materials/PhysicalMaterial.d.ts.map +1 -1
- package/dist/materials/PhysicalMaterial.js +21 -0
- package/dist/materials/PhysicalMaterial.js.map +1 -1
- package/dist/materials/features.d.ts +47 -0
- package/dist/materials/features.d.ts.map +1 -0
- package/dist/materials/features.js +282 -0
- package/dist/materials/features.js.map +1 -0
- package/dist/materials/lobes.d.ts +3 -0
- package/dist/materials/lobes.d.ts.map +1 -0
- package/dist/materials/lobes.js +225 -0
- package/dist/materials/lobes.js.map +1 -0
- package/dist/output/HdrTarget.d.ts +27 -0
- package/dist/output/HdrTarget.d.ts.map +1 -0
- package/dist/output/HdrTarget.js +48 -0
- package/dist/output/HdrTarget.js.map +1 -0
- package/dist/output/OutputPass.d.ts +28 -0
- package/dist/output/OutputPass.d.ts.map +1 -0
- package/dist/output/OutputPass.js +142 -0
- package/dist/output/OutputPass.js.map +1 -0
- package/dist/output/ToneMappingOperators.glsl.d.ts +22 -0
- package/dist/output/ToneMappingOperators.glsl.d.ts.map +1 -0
- package/dist/output/ToneMappingOperators.glsl.js +217 -0
- package/dist/output/ToneMappingOperators.glsl.js.map +1 -0
- package/dist/passes/ContactShadowPass.d.ts +57 -0
- package/dist/passes/ContactShadowPass.d.ts.map +1 -0
- package/dist/passes/ContactShadowPass.js +151 -0
- package/dist/passes/ContactShadowPass.js.map +1 -0
- package/dist/passes/Prd02ContactShadowsContributor.d.ts +16 -0
- package/dist/passes/Prd02ContactShadowsContributor.d.ts.map +1 -0
- package/dist/passes/Prd02ContactShadowsContributor.js +133 -0
- package/dist/passes/Prd02ContactShadowsContributor.js.map +1 -0
- package/dist/passes/Prd02SubFlags.d.ts +22 -0
- package/dist/passes/Prd02SubFlags.d.ts.map +1 -0
- package/dist/passes/Prd02SubFlags.js +32 -0
- package/dist/passes/Prd02SubFlags.js.map +1 -0
- package/dist/performance/BVH.d.ts +46 -0
- package/dist/performance/BVH.d.ts.map +1 -1
- package/dist/performance/BVH.js +212 -0
- package/dist/performance/BVH.js.map +1 -1
- package/dist/performance/Batcher.d.ts +11 -0
- package/dist/performance/Batcher.d.ts.map +1 -1
- package/dist/performance/Batcher.js +10 -0
- package/dist/performance/Batcher.js.map +1 -1
- package/dist/performance/FrustumCuller.d.ts +29 -0
- package/dist/performance/FrustumCuller.d.ts.map +1 -1
- package/dist/performance/FrustumCuller.js +78 -1
- package/dist/performance/FrustumCuller.js.map +1 -1
- package/dist/performance/LOD.d.ts +6 -0
- package/dist/performance/LOD.d.ts.map +1 -1
- package/dist/performance/LOD.js +12 -0
- package/dist/performance/LOD.js.map +1 -1
- package/dist/performance/RenderItemSorting.d.ts +2 -0
- package/dist/performance/RenderItemSorting.d.ts.map +1 -1
- package/dist/performance/RenderItemSorting.js +5 -1
- package/dist/performance/RenderItemSorting.js.map +1 -1
- package/dist/post/CubeLut.d.ts +15 -0
- package/dist/post/CubeLut.d.ts.map +1 -0
- package/dist/post/CubeLut.js +86 -0
- package/dist/post/CubeLut.js.map +1 -0
- package/dist/post/DisplayLutCache.d.ts +31 -0
- package/dist/post/DisplayLutCache.d.ts.map +1 -0
- package/dist/post/DisplayLutCache.js +44 -0
- package/dist/post/DisplayLutCache.js.map +1 -0
- package/dist/post/PostAntiAlias.d.ts +49 -0
- package/dist/post/PostAntiAlias.d.ts.map +1 -0
- package/dist/post/PostAntiAlias.js +75 -0
- package/dist/post/PostAntiAlias.js.map +1 -0
- package/dist/post/PostGraph.d.ts +206 -0
- package/dist/post/PostGraph.d.ts.map +1 -0
- package/dist/post/PostGraph.js +234 -0
- package/dist/post/PostGraph.js.map +1 -0
- package/dist/post/PostQualityTiers.d.ts +95 -0
- package/dist/post/PostQualityTiers.d.ts.map +1 -0
- package/dist/post/PostQualityTiers.js +62 -0
- package/dist/post/PostQualityTiers.js.map +1 -0
- package/dist/post/PostResources.d.ts +49 -0
- package/dist/post/PostResources.d.ts.map +1 -0
- package/dist/post/PostResources.js +124 -0
- package/dist/post/PostResources.js.map +1 -0
- package/dist/post/PostTimer.d.ts +37 -0
- package/dist/post/PostTimer.d.ts.map +1 -0
- package/dist/post/PostTimer.js +88 -0
- package/dist/post/PostTimer.js.map +1 -0
- package/dist/post/ScreenFeelPass.d.ts +83 -0
- package/dist/post/ScreenFeelPass.d.ts.map +1 -0
- package/dist/post/ScreenFeelPass.js +197 -0
- package/dist/post/ScreenFeelPass.js.map +1 -0
- package/dist/post/ToneOperators.d.ts +42 -0
- package/dist/post/ToneOperators.d.ts.map +1 -0
- package/dist/post/ToneOperators.js +179 -0
- package/dist/post/ToneOperators.js.map +1 -0
- package/dist/post/chunks/indirectFraction.glsl.d.ts +50 -0
- package/dist/post/chunks/indirectFraction.glsl.d.ts.map +1 -0
- package/dist/post/chunks/indirectFraction.glsl.js +82 -0
- package/dist/post/chunks/indirectFraction.glsl.js.map +1 -0
- package/dist/post/chunks/velocity.glsl.d.ts +35 -0
- package/dist/post/chunks/velocity.glsl.d.ts.map +1 -0
- package/dist/post/chunks/velocity.glsl.js +86 -0
- package/dist/post/chunks/velocity.glsl.js.map +1 -0
- package/dist/post/shaders/bloom.glsl.d.ts +21 -0
- package/dist/post/shaders/bloom.glsl.d.ts.map +1 -0
- package/dist/post/shaders/bloom.glsl.js +120 -0
- package/dist/post/shaders/bloom.glsl.js.map +1 -0
- package/dist/post/shaders/bloom.wgsl.d.ts +10 -0
- package/dist/post/shaders/bloom.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/bloom.wgsl.js +121 -0
- package/dist/post/shaders/bloom.wgsl.js.map +1 -0
- package/dist/post/shaders/common.glsl.d.ts +11 -0
- package/dist/post/shaders/common.glsl.d.ts.map +1 -0
- package/dist/post/shaders/common.glsl.js +34 -0
- package/dist/post/shaders/common.glsl.js.map +1 -0
- package/dist/post/shaders/common.wgsl.d.ts +25 -0
- package/dist/post/shaders/common.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/common.wgsl.js +48 -0
- package/dist/post/shaders/common.wgsl.js.map +1 -0
- package/dist/post/shaders/composite.glsl.d.ts +25 -0
- package/dist/post/shaders/composite.glsl.d.ts.map +1 -0
- package/dist/post/shaders/composite.glsl.js +96 -0
- package/dist/post/shaders/composite.glsl.js.map +1 -0
- package/dist/post/shaders/composite.wgsl.d.ts +10 -0
- package/dist/post/shaders/composite.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/composite.wgsl.js +92 -0
- package/dist/post/shaders/composite.wgsl.js.map +1 -0
- package/dist/post/shaders/depthDownsample.glsl.d.ts +20 -0
- package/dist/post/shaders/depthDownsample.glsl.d.ts.map +1 -0
- package/dist/post/shaders/depthDownsample.glsl.js +78 -0
- package/dist/post/shaders/depthDownsample.glsl.js.map +1 -0
- package/dist/post/shaders/depthDownsample.wgsl.d.ts +17 -0
- package/dist/post/shaders/depthDownsample.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/depthDownsample.wgsl.js +87 -0
- package/dist/post/shaders/depthDownsample.wgsl.js.map +1 -0
- package/dist/post/shaders/displayGrade.glsl.d.ts +18 -0
- package/dist/post/shaders/displayGrade.glsl.d.ts.map +1 -0
- package/dist/post/shaders/displayGrade.glsl.js +80 -0
- package/dist/post/shaders/displayGrade.glsl.js.map +1 -0
- package/dist/post/shaders/displayGrade.wgsl.d.ts +9 -0
- package/dist/post/shaders/displayGrade.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/displayGrade.wgsl.js +75 -0
- package/dist/post/shaders/displayGrade.wgsl.js.map +1 -0
- package/dist/post/shaders/dof.glsl.d.ts +25 -0
- package/dist/post/shaders/dof.glsl.d.ts.map +1 -0
- package/dist/post/shaders/dof.glsl.js +129 -0
- package/dist/post/shaders/dof.glsl.js.map +1 -0
- package/dist/post/shaders/dof.wgsl.d.ts +11 -0
- package/dist/post/shaders/dof.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/dof.wgsl.js +119 -0
- package/dist/post/shaders/dof.wgsl.js.map +1 -0
- package/dist/post/shaders/exposure.glsl.d.ts +43 -0
- package/dist/post/shaders/exposure.glsl.d.ts.map +1 -0
- package/dist/post/shaders/exposure.glsl.js +115 -0
- package/dist/post/shaders/exposure.glsl.js.map +1 -0
- package/dist/post/shaders/exposure.wgsl.d.ts +16 -0
- package/dist/post/shaders/exposure.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/exposure.wgsl.js +97 -0
- package/dist/post/shaders/exposure.wgsl.js.map +1 -0
- package/dist/post/shaders/finalize.glsl.d.ts +17 -0
- package/dist/post/shaders/finalize.glsl.d.ts.map +1 -0
- package/dist/post/shaders/finalize.glsl.js +120 -0
- package/dist/post/shaders/finalize.glsl.js.map +1 -0
- package/dist/post/shaders/finalize.wgsl.d.ts +13 -0
- package/dist/post/shaders/finalize.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/finalize.wgsl.js +124 -0
- package/dist/post/shaders/finalize.wgsl.js.map +1 -0
- package/dist/post/shaders/fxaa.glsl.d.ts +26 -0
- package/dist/post/shaders/fxaa.glsl.d.ts.map +1 -0
- package/dist/post/shaders/fxaa.glsl.js +246 -0
- package/dist/post/shaders/fxaa.glsl.js.map +1 -0
- package/dist/post/shaders/fxaa.wgsl.d.ts +17 -0
- package/dist/post/shaders/fxaa.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/fxaa.wgsl.js +268 -0
- package/dist/post/shaders/fxaa.wgsl.js.map +1 -0
- package/dist/post/shaders/godrays.glsl.d.ts +16 -0
- package/dist/post/shaders/godrays.glsl.d.ts.map +1 -0
- package/dist/post/shaders/godrays.glsl.js +70 -0
- package/dist/post/shaders/godrays.glsl.js.map +1 -0
- package/dist/post/shaders/godrays.wgsl.d.ts +8 -0
- package/dist/post/shaders/godrays.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/godrays.wgsl.js +60 -0
- package/dist/post/shaders/godrays.wgsl.js.map +1 -0
- package/dist/post/shaders/gtao.glsl.d.ts +29 -0
- package/dist/post/shaders/gtao.glsl.d.ts.map +1 -0
- package/dist/post/shaders/gtao.glsl.js +190 -0
- package/dist/post/shaders/gtao.glsl.js.map +1 -0
- package/dist/post/shaders/gtao.wgsl.d.ts +13 -0
- package/dist/post/shaders/gtao.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/gtao.wgsl.js +163 -0
- package/dist/post/shaders/gtao.wgsl.js.map +1 -0
- package/dist/post/shaders/gtaoDenoise.glsl.d.ts +22 -0
- package/dist/post/shaders/gtaoDenoise.glsl.d.ts.map +1 -0
- package/dist/post/shaders/gtaoDenoise.glsl.js +121 -0
- package/dist/post/shaders/gtaoDenoise.glsl.js.map +1 -0
- package/dist/post/shaders/gtaoDenoise.wgsl.d.ts +11 -0
- package/dist/post/shaders/gtaoDenoise.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/gtaoDenoise.wgsl.js +117 -0
- package/dist/post/shaders/gtaoDenoise.wgsl.js.map +1 -0
- package/dist/post/shaders/motionBlur.glsl.d.ts +21 -0
- package/dist/post/shaders/motionBlur.glsl.d.ts.map +1 -0
- package/dist/post/shaders/motionBlur.glsl.js +110 -0
- package/dist/post/shaders/motionBlur.glsl.js.map +1 -0
- package/dist/post/shaders/motionBlur.wgsl.d.ts +10 -0
- package/dist/post/shaders/motionBlur.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/motionBlur.wgsl.js +102 -0
- package/dist/post/shaders/motionBlur.wgsl.js.map +1 -0
- package/dist/post/shaders/smaa.glsl.d.ts +28 -0
- package/dist/post/shaders/smaa.glsl.d.ts.map +1 -0
- package/dist/post/shaders/smaa.glsl.js +354 -0
- package/dist/post/shaders/smaa.glsl.js.map +1 -0
- package/dist/post/shaders/smaa.wgsl.d.ts +20 -0
- package/dist/post/shaders/smaa.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/smaa.wgsl.js +375 -0
- package/dist/post/shaders/smaa.wgsl.js.map +1 -0
- package/dist/post/shaders/taa.glsl.d.ts +23 -0
- package/dist/post/shaders/taa.glsl.d.ts.map +1 -0
- package/dist/post/shaders/taa.glsl.js +169 -0
- package/dist/post/shaders/taa.glsl.js.map +1 -0
- package/dist/post/shaders/taa.wgsl.d.ts +10 -0
- package/dist/post/shaders/taa.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/taa.wgsl.js +185 -0
- package/dist/post/shaders/taa.wgsl.js.map +1 -0
- package/dist/post/shaders/velocityDilate.glsl.d.ts +16 -0
- package/dist/post/shaders/velocityDilate.glsl.d.ts.map +1 -0
- package/dist/post/shaders/velocityDilate.glsl.js +45 -0
- package/dist/post/shaders/velocityDilate.glsl.js.map +1 -0
- package/dist/post/shaders/velocityDilate.wgsl.d.ts +8 -0
- package/dist/post/shaders/velocityDilate.wgsl.d.ts.map +1 -0
- package/dist/post/shaders/velocityDilate.wgsl.js +30 -0
- package/dist/post/shaders/velocityDilate.wgsl.js.map +1 -0
- package/dist/post/smaa/textures.d.ts +17 -0
- package/dist/post/smaa/textures.d.ts.map +1 -0
- package/dist/post/smaa/textures.js +17 -0
- package/dist/post/smaa/textures.js.map +1 -0
- package/dist/post/v2Entry.d.ts +25 -0
- package/dist/post/v2Entry.d.ts.map +1 -0
- package/dist/post/v2Entry.js +28 -0
- package/dist/post/v2Entry.js.map +1 -0
- package/dist/post/v2Stages.d.ts +156 -0
- package/dist/post/v2Stages.d.ts.map +1 -0
- package/dist/post/v2Stages.js +1189 -0
- package/dist/post/v2Stages.js.map +1 -0
- package/dist/postprocess/EffectComposer.d.ts +6 -109
- package/dist/postprocess/EffectComposer.d.ts.map +1 -1
- package/dist/postprocess/EffectComposer.js +6 -246
- package/dist/postprocess/EffectComposer.js.map +1 -1
- package/dist/postprocess/NativeBloomPyramid.d.ts +34 -0
- package/dist/postprocess/NativeBloomPyramid.d.ts.map +1 -1
- package/dist/postprocess/NativeBloomPyramid.js +57 -0
- package/dist/postprocess/NativeBloomPyramid.js.map +1 -1
- package/dist/postprocess/SSAOPass.d.ts +5 -5
- package/dist/postprocess/SSAOPass.d.ts.map +1 -1
- package/dist/postprocess/SSAOPass.js +5 -17
- package/dist/postprocess/SSAOPass.js.map +1 -1
- package/dist/probes/IrradianceVolume.d.ts +45 -0
- package/dist/probes/IrradianceVolume.d.ts.map +1 -0
- package/dist/probes/IrradianceVolume.js +230 -0
- package/dist/probes/IrradianceVolume.js.map +1 -0
- package/dist/probes/LtcLuts.d.ts +30 -0
- package/dist/probes/LtcLuts.d.ts.map +1 -0
- package/dist/probes/LtcLuts.js +120 -0
- package/dist/probes/LtcLuts.js.map +1 -0
- package/dist/probes/Prd02ProbesContributor.d.ts +53 -0
- package/dist/probes/Prd02ProbesContributor.d.ts.map +1 -0
- package/dist/probes/Prd02ProbesContributor.js +241 -0
- package/dist/probes/Prd02ProbesContributor.js.map +1 -0
- package/dist/probes/ProbeBoxProjection.d.ts +53 -0
- package/dist/probes/ProbeBoxProjection.d.ts.map +1 -0
- package/dist/probes/ProbeBoxProjection.js +99 -0
- package/dist/probes/ProbeBoxProjection.js.map +1 -0
- package/dist/probes/ReflectionProbeSystem.d.ts +64 -0
- package/dist/probes/ReflectionProbeSystem.d.ts.map +1 -0
- package/dist/probes/ReflectionProbeSystem.js +157 -0
- package/dist/probes/ReflectionProbeSystem.js.map +1 -0
- package/dist/production-runtime/PBRHDRPipeline.d.ts.map +1 -1
- package/dist/production-runtime/PBRHDRPipeline.js +23 -9
- package/dist/production-runtime/PBRHDRPipeline.js.map +1 -1
- package/dist/production-runtime/ProductionRendererTypes.d.ts +16 -6
- package/dist/production-runtime/ProductionRendererTypes.d.ts.map +1 -1
- package/dist/production-runtime/ProductionRendererTypes.js.map +1 -1
- package/dist/production-runtime/ProductionWebGPURenderer.d.ts +4 -4
- package/dist/production-runtime/ProductionWebGPURenderer.d.ts.map +1 -1
- package/dist/production-runtime/ProductionWebGPURenderer.js +10 -45
- package/dist/production-runtime/ProductionWebGPURenderer.js.map +1 -1
- package/dist/production-runtime/backendSelection.d.ts +26 -0
- package/dist/production-runtime/backendSelection.d.ts.map +1 -0
- package/dist/production-runtime/backendSelection.js +46 -0
- package/dist/production-runtime/backendSelection.js.map +1 -0
- package/dist/production-runtime/backends/WebGL2RendererBackend.d.ts +1 -1
- package/dist/production-runtime/backends/WebGL2RendererBackend.d.ts.map +1 -1
- package/dist/production-runtime/backends/WebGL2RendererBackend.js +8 -4
- package/dist/production-runtime/backends/WebGL2RendererBackend.js.map +1 -1
- package/dist/production-runtime/backends/WebGPURendererBackend.d.ts +2 -19
- package/dist/production-runtime/backends/WebGPURendererBackend.d.ts.map +1 -1
- package/dist/production-runtime/backends/WebGPURendererBackend.js +2 -18
- package/dist/production-runtime/backends/WebGPURendererBackend.js.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Buffer.d.ts +2 -10
- package/dist/production-runtime/backends/webgl2/WebGL2Buffer.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Buffer.js +2 -7
- package/dist/production-runtime/backends/webgl2/WebGL2Buffer.js.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.d.ts +2 -10
- package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.js +2 -7
- package/dist/production-runtime/backends/webgl2/WebGL2Capabilities.js.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.d.ts +2 -10
- package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.js +2 -7
- package/dist/production-runtime/backends/webgl2/WebGL2RenderTarget.js.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Shader.d.ts +2 -10
- package/dist/production-runtime/backends/webgl2/WebGL2Shader.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Shader.js +2 -7
- package/dist/production-runtime/backends/webgl2/WebGL2Shader.js.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2StateCache.d.ts +1 -0
- package/dist/production-runtime/backends/webgl2/WebGL2StateCache.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2StateCache.js +1 -0
- package/dist/production-runtime/backends/webgl2/WebGL2StateCache.js.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Texture.d.ts +2 -10
- package/dist/production-runtime/backends/webgl2/WebGL2Texture.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgl2/WebGL2Texture.js +2 -7
- package/dist/production-runtime/backends/webgl2/WebGL2Texture.js.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUBuffer.d.ts +2 -10
- package/dist/production-runtime/backends/webgpu/WebGPUBuffer.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUBuffer.js +2 -7
- package/dist/production-runtime/backends/webgpu/WebGPUBuffer.js.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.d.ts +2 -10
- package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.js +2 -7
- package/dist/production-runtime/backends/webgpu/WebGPUCapabilities.js.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.d.ts +2 -10
- package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.js +2 -7
- package/dist/production-runtime/backends/webgpu/WebGPURenderTarget.js.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUShader.d.ts +2 -10
- package/dist/production-runtime/backends/webgpu/WebGPUShader.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUShader.js +2 -7
- package/dist/production-runtime/backends/webgpu/WebGPUShader.js.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUTexture.d.ts +2 -10
- package/dist/production-runtime/backends/webgpu/WebGPUTexture.d.ts.map +1 -1
- package/dist/production-runtime/backends/webgpu/WebGPUTexture.js +2 -7
- package/dist/production-runtime/backends/webgpu/WebGPUTexture.js.map +1 -1
- package/dist/production-runtime/index.d.ts +6 -6
- package/dist/production-runtime/index.d.ts.map +1 -1
- package/dist/production-runtime/index.js +9 -3
- package/dist/production-runtime/index.js.map +1 -1
- package/dist/production-runtime/materials/GLTFMaterialAdapter.d.ts +12 -13
- package/dist/production-runtime/materials/GLTFMaterialAdapter.d.ts.map +1 -1
- package/dist/production-runtime/materials/GLTFMaterialAdapter.js +10 -4
- package/dist/production-runtime/materials/GLTFMaterialAdapter.js.map +1 -1
- package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.d.ts +9 -2
- package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.d.ts.map +1 -1
- package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.js +7 -1
- package/dist/production-runtime/materials/GLTFPBRMaterialAdapter.js.map +1 -1
- package/dist/production-runtime/materials/MaterialCompiler.d.ts +10 -8
- package/dist/production-runtime/materials/MaterialCompiler.d.ts.map +1 -1
- package/dist/production-runtime/materials/MaterialCompiler.js +9 -4
- package/dist/production-runtime/materials/MaterialCompiler.js.map +1 -1
- package/dist/production-runtime/materials/PBRShaderFeatures.d.ts.map +1 -1
- package/dist/production-runtime/materials/PBRShaderFeatures.js +30 -1
- package/dist/production-runtime/materials/PBRShaderFeatures.js.map +1 -1
- package/dist/production-runtime/passes/ContactShadowPass.d.ts.map +1 -1
- package/dist/production-runtime/passes/ContactShadowPass.js +14 -13
- package/dist/production-runtime/passes/ContactShadowPass.js.map +1 -1
- package/dist/production-runtime/renderProofs.d.ts +54 -0
- package/dist/production-runtime/renderProofs.d.ts.map +1 -0
- package/dist/production-runtime/renderProofs.js +245 -0
- package/dist/production-runtime/renderProofs.js.map +1 -0
- package/dist/program/DFGLut.d.ts +23 -0
- package/dist/program/DFGLut.d.ts.map +1 -0
- package/dist/program/DFGLut.js +58 -0
- package/dist/program/DFGLut.js.map +1 -0
- package/dist/program/DFGLutData.d.ts +35 -0
- package/dist/program/DFGLutData.d.ts.map +1 -0
- package/dist/program/DFGLutData.js +52 -0
- package/dist/program/DFGLutData.js.map +1 -0
- package/dist/program/FeatureSelect.d.ts +35 -0
- package/dist/program/FeatureSelect.d.ts.map +1 -0
- package/dist/program/FeatureSelect.js +88 -0
- package/dist/program/FeatureSelect.js.map +1 -0
- package/dist/program/MaterialFeatures.d.ts +66 -0
- package/dist/program/MaterialFeatures.d.ts.map +1 -0
- package/dist/program/MaterialFeatures.js +242 -0
- package/dist/program/MaterialFeatures.js.map +1 -0
- package/dist/program/ProgramCache.d.ts +83 -0
- package/dist/program/ProgramCache.d.ts.map +1 -0
- package/dist/program/ProgramCache.js +194 -0
- package/dist/program/ProgramCache.js.map +1 -0
- package/dist/program/ProgramFeatures.d.ts +21 -0
- package/dist/program/ProgramFeatures.d.ts.map +1 -0
- package/dist/program/ProgramFeatures.js +95 -0
- package/dist/program/ProgramFeatures.js.map +1 -0
- package/dist/program/ProgramGenerator.d.ts +60 -0
- package/dist/program/ProgramGenerator.d.ts.map +1 -0
- package/dist/program/ProgramGenerator.js +760 -0
- package/dist/program/ProgramGenerator.js.map +1 -0
- package/dist/program/ProgramKey.d.ts +10 -0
- package/dist/program/ProgramKey.d.ts.map +1 -0
- package/dist/program/ProgramKey.js +13 -0
- package/dist/program/ProgramKey.js.map +1 -0
- package/dist/program/ProgramWarmup.d.ts +37 -0
- package/dist/program/ProgramWarmup.d.ts.map +1 -0
- package/dist/program/ProgramWarmup.js +68 -0
- package/dist/program/ProgramWarmup.js.map +1 -0
- package/dist/program/UniformLayout.d.ts +40 -0
- package/dist/program/UniformLayout.d.ts.map +1 -0
- package/dist/program/UniformLayout.js +105 -0
- package/dist/program/UniformLayout.js.map +1 -0
- package/dist/program/chunks/alpha.glsl.d.ts +7 -0
- package/dist/program/chunks/alpha.glsl.d.ts.map +1 -0
- package/dist/program/chunks/alpha.glsl.js +17 -0
- package/dist/program/chunks/alpha.glsl.js.map +1 -0
- package/dist/program/chunks/brdf.glsl.d.ts +12 -0
- package/dist/program/chunks/brdf.glsl.d.ts.map +1 -0
- package/dist/program/chunks/brdf.glsl.js +144 -0
- package/dist/program/chunks/brdf.glsl.js.map +1 -0
- package/dist/program/chunks/colorspace.glsl.d.ts +8 -0
- package/dist/program/chunks/colorspace.glsl.d.ts.map +1 -0
- package/dist/program/chunks/colorspace.glsl.js +16 -0
- package/dist/program/chunks/colorspace.glsl.js.map +1 -0
- package/dist/program/chunks/common.glsl.d.ts +7 -0
- package/dist/program/chunks/common.glsl.d.ts.map +1 -0
- package/dist/program/chunks/common.glsl.js +25 -0
- package/dist/program/chunks/common.glsl.js.map +1 -0
- package/dist/program/chunks/depth.glsl.d.ts +9 -0
- package/dist/program/chunks/depth.glsl.d.ts.map +1 -0
- package/dist/program/chunks/depth.glsl.js +18 -0
- package/dist/program/chunks/depth.glsl.js.map +1 -0
- package/dist/program/chunks/drawId.wgsl.d.ts +9 -0
- package/dist/program/chunks/drawId.wgsl.d.ts.map +1 -0
- package/dist/program/chunks/drawId.wgsl.js +29 -0
- package/dist/program/chunks/drawId.wgsl.js.map +1 -0
- package/dist/program/chunks/fog_default.glsl.d.ts +8 -0
- package/dist/program/chunks/fog_default.glsl.d.ts.map +1 -0
- package/dist/program/chunks/fog_default.glsl.js +31 -0
- package/dist/program/chunks/fog_default.glsl.js.map +1 -0
- package/dist/program/chunks/indirect_default.glsl.d.ts +29 -0
- package/dist/program/chunks/indirect_default.glsl.d.ts.map +1 -0
- package/dist/program/chunks/indirect_default.glsl.js +113 -0
- package/dist/program/chunks/indirect_default.glsl.js.map +1 -0
- package/dist/program/chunks/instanceEmissive.wgsl.d.ts +10 -0
- package/dist/program/chunks/instanceEmissive.wgsl.d.ts.map +1 -0
- package/dist/program/chunks/instanceEmissive.wgsl.js +21 -0
- package/dist/program/chunks/instanceEmissive.wgsl.js.map +1 -0
- package/dist/program/chunks/instancing.glsl.d.ts +8 -0
- package/dist/program/chunks/instancing.glsl.d.ts.map +1 -0
- package/dist/program/chunks/instancing.glsl.js +25 -0
- package/dist/program/chunks/instancing.glsl.js.map +1 -0
- package/dist/program/chunks/lights_legacy.glsl.d.ts +15 -0
- package/dist/program/chunks/lights_legacy.glsl.d.ts.map +1 -0
- package/dist/program/chunks/lights_legacy.glsl.js +95 -0
- package/dist/program/chunks/lights_legacy.glsl.js.map +1 -0
- package/dist/program/chunks/manifest.d.ts +42 -0
- package/dist/program/chunks/manifest.d.ts.map +1 -0
- package/dist/program/chunks/manifest.js +48 -0
- package/dist/program/chunks/manifest.js.map +1 -0
- package/dist/program/chunks/normal.glsl.d.ts +8 -0
- package/dist/program/chunks/normal.glsl.d.ts.map +1 -0
- package/dist/program/chunks/normal.glsl.js +34 -0
- package/dist/program/chunks/normal.glsl.js.map +1 -0
- package/dist/program/chunks/shadow_forward.glsl.d.ts +23 -0
- package/dist/program/chunks/shadow_forward.glsl.d.ts.map +1 -0
- package/dist/program/chunks/shadow_forward.glsl.js +73 -0
- package/dist/program/chunks/shadow_forward.glsl.js.map +1 -0
- package/dist/quality/DeviceClasses.d.ts +31 -0
- package/dist/quality/DeviceClasses.d.ts.map +1 -0
- package/dist/quality/DeviceClasses.js +83 -0
- package/dist/quality/DeviceClasses.js.map +1 -0
- package/dist/quality/DeviceProbe.d.ts +42 -0
- package/dist/quality/DeviceProbe.d.ts.map +1 -0
- package/dist/quality/DeviceProbe.js +83 -0
- package/dist/quality/DeviceProbe.js.map +1 -0
- package/dist/quality/FrameStats.d.ts +62 -0
- package/dist/quality/FrameStats.d.ts.map +1 -0
- package/dist/quality/FrameStats.js +220 -0
- package/dist/quality/FrameStats.js.map +1 -0
- package/dist/quality/PostprocessGuard.d.ts +49 -0
- package/dist/quality/PostprocessGuard.d.ts.map +1 -0
- package/dist/quality/PostprocessGuard.js +92 -0
- package/dist/quality/PostprocessGuard.js.map +1 -0
- package/dist/quality/QualityController.d.ts +93 -0
- package/dist/quality/QualityController.d.ts.map +1 -0
- package/dist/quality/QualityController.js +248 -0
- package/dist/quality/QualityController.js.map +1 -0
- package/dist/quality/QualityGovernor.d.ts +78 -0
- package/dist/quality/QualityGovernor.d.ts.map +1 -0
- package/dist/quality/QualityGovernor.js +170 -0
- package/dist/quality/QualityGovernor.js.map +1 -0
- package/dist/quality/QualityTier.d.ts +17 -0
- package/dist/quality/QualityTier.d.ts.map +1 -0
- package/dist/quality/QualityTier.js +23 -0
- package/dist/quality/QualityTier.js.map +1 -0
- package/dist/quality/RenderScaleController.d.ts +35 -0
- package/dist/quality/RenderScaleController.d.ts.map +1 -0
- package/dist/quality/RenderScaleController.js +57 -0
- package/dist/quality/RenderScaleController.js.map +1 -0
- package/dist/quality/RetentionPolicy.d.ts +11 -0
- package/dist/quality/RetentionPolicy.d.ts.map +1 -0
- package/dist/quality/RetentionPolicy.js +12 -0
- package/dist/quality/RetentionPolicy.js.map +1 -0
- package/dist/quality/TierResolver.d.ts +52 -0
- package/dist/quality/TierResolver.d.ts.map +1 -0
- package/dist/quality/TierResolver.js +155 -0
- package/dist/quality/TierResolver.js.map +1 -0
- package/dist/quality/liveTier.d.ts +23 -0
- package/dist/quality/liveTier.d.ts.map +1 -0
- package/dist/quality/liveTier.js +16 -0
- package/dist/quality/liveTier.js.map +1 -0
- package/dist/reference/BloomPass.d.ts +10 -0
- package/dist/reference/BloomPass.d.ts.map +1 -0
- package/dist/reference/BloomPass.js +18 -0
- package/dist/reference/BloomPass.js.map +1 -0
- package/dist/reference/DepthHazePass.d.ts +12 -0
- package/dist/reference/DepthHazePass.d.ts.map +1 -0
- package/dist/reference/DepthHazePass.js +20 -0
- package/dist/reference/DepthHazePass.js.map +1 -0
- package/dist/reference/EffectComposer.d.ts +110 -0
- package/dist/reference/EffectComposer.d.ts.map +1 -0
- package/dist/reference/EffectComposer.js +247 -0
- package/dist/reference/EffectComposer.js.map +1 -0
- package/dist/reference/FilmGrainPass.d.ts +9 -0
- package/dist/reference/FilmGrainPass.d.ts.map +1 -0
- package/dist/reference/FilmGrainPass.js +17 -0
- package/dist/reference/FilmGrainPass.js.map +1 -0
- package/dist/reference/PostProcessPass.d.ts +511 -0
- package/dist/reference/PostProcessPass.d.ts.map +1 -0
- package/dist/reference/PostProcessPass.js +2023 -0
- package/dist/reference/PostProcessPass.js.map +1 -0
- package/dist/reference/SSAOPass.d.ts +6 -0
- package/dist/reference/SSAOPass.d.ts.map +1 -0
- package/dist/reference/SSAOPass.js +18 -0
- package/dist/reference/SSAOPass.js.map +1 -0
- package/dist/reference/VignettePass.d.ts +10 -0
- package/dist/reference/VignettePass.d.ts.map +1 -0
- package/dist/reference/VignettePass.js +17 -0
- package/dist/reference/VignettePass.js.map +1 -0
- package/dist/reference/index.d.ts +15 -0
- package/dist/reference/index.d.ts.map +1 -0
- package/dist/reference/index.js +15 -0
- package/dist/reference/index.js.map +1 -0
- package/dist/renderer/Background.d.ts +49 -0
- package/dist/renderer/Background.d.ts.map +1 -0
- package/dist/renderer/Background.js +259 -0
- package/dist/renderer/Background.js.map +1 -0
- package/dist/renderer/CullingBatching.d.ts +55 -0
- package/dist/renderer/CullingBatching.d.ts.map +1 -0
- package/dist/renderer/CullingBatching.js +362 -0
- package/dist/renderer/CullingBatching.js.map +1 -0
- package/dist/renderer/DeviceLifecycle.d.ts +29 -0
- package/dist/renderer/DeviceLifecycle.d.ts.map +1 -0
- package/dist/renderer/DeviceLifecycle.js +48 -0
- package/dist/renderer/DeviceLifecycle.js.map +1 -0
- package/dist/renderer/FrameGraph.d.ts +96 -0
- package/dist/renderer/FrameGraph.d.ts.map +1 -0
- package/dist/renderer/FrameGraph.js +301 -0
- package/dist/renderer/FrameGraph.js.map +1 -0
- package/dist/renderer/InterleavedTransparentPass.d.ts +31 -0
- package/dist/renderer/InterleavedTransparentPass.d.ts.map +1 -0
- package/dist/renderer/InterleavedTransparentPass.js +65 -0
- package/dist/renderer/InterleavedTransparentPass.js.map +1 -0
- package/dist/renderer/PixelRatio.d.ts +64 -0
- package/dist/renderer/PixelRatio.d.ts.map +1 -0
- package/dist/renderer/PixelRatio.js +81 -0
- package/dist/renderer/PixelRatio.js.map +1 -0
- package/dist/renderer/PostprocessExecution.d.ts +82 -0
- package/dist/renderer/PostprocessExecution.d.ts.map +1 -0
- package/dist/renderer/PostprocessExecution.js +745 -0
- package/dist/renderer/PostprocessExecution.js.map +1 -0
- package/dist/renderer/Prd06ShaderWarmup.d.ts +32 -0
- package/dist/renderer/Prd06ShaderWarmup.d.ts.map +1 -0
- package/dist/renderer/Prd06ShaderWarmup.js +45 -0
- package/dist/renderer/Prd06ShaderWarmup.js.map +1 -0
- package/dist/renderer/RenderShared.d.ts +11 -0
- package/dist/renderer/RenderShared.d.ts.map +1 -0
- package/dist/renderer/RenderShared.js +47 -0
- package/dist/renderer/RenderShared.js.map +1 -0
- package/dist/renderer/RendererFactory.d.ts +3 -0
- package/dist/renderer/RendererFactory.d.ts.map +1 -0
- package/dist/renderer/RendererFactory.js +19 -0
- package/dist/renderer/RendererFactory.js.map +1 -0
- package/dist/renderer/RendererHost.d.ts +25 -0
- package/dist/renderer/RendererHost.d.ts.map +1 -0
- package/dist/renderer/RendererHost.js +4 -0
- package/dist/renderer/RendererHost.js.map +1 -0
- package/dist/renderer/SceneDepthCopyPass.d.ts +50 -0
- package/dist/renderer/SceneDepthCopyPass.d.ts.map +1 -0
- package/dist/renderer/SceneDepthCopyPass.js +124 -0
- package/dist/renderer/SceneDepthCopyPass.js.map +1 -0
- package/dist/renderer/ShadowOrchestration.d.ts +32 -0
- package/dist/renderer/ShadowOrchestration.d.ts.map +1 -0
- package/dist/renderer/ShadowOrchestration.js +491 -0
- package/dist/renderer/ShadowOrchestration.js.map +1 -0
- package/dist/renderer/SkinnedBounds.d.ts +6 -0
- package/dist/renderer/SkinnedBounds.d.ts.map +1 -0
- package/dist/renderer/SkinnedBounds.js +74 -0
- package/dist/renderer/SkinnedBounds.js.map +1 -0
- package/dist/renderer/coreOutputPostRoute.d.ts +40 -0
- package/dist/renderer/coreOutputPostRoute.d.ts.map +1 -0
- package/dist/renderer/coreOutputPostRoute.js +46 -0
- package/dist/renderer/coreOutputPostRoute.js.map +1 -0
- package/dist/renderer/postSkipped.d.ts +12 -0
- package/dist/renderer/postSkipped.d.ts.map +1 -0
- package/dist/renderer/postSkipped.js +54 -0
- package/dist/renderer/postSkipped.js.map +1 -0
- package/dist/renderer/qrSubFlags.d.ts +45 -0
- package/dist/renderer/qrSubFlags.d.ts.map +1 -0
- package/dist/renderer/qrSubFlags.js +130 -0
- package/dist/renderer/qrSubFlags.js.map +1 -0
- package/dist/resources/InstanceBuffer.d.ts +34 -0
- package/dist/resources/InstanceBuffer.d.ts.map +1 -0
- package/dist/resources/InstanceBuffer.js +96 -0
- package/dist/resources/InstanceBuffer.js.map +1 -0
- package/dist/resources/MorphTargetTexture.d.ts +53 -0
- package/dist/resources/MorphTargetTexture.d.ts.map +1 -0
- package/dist/resources/MorphTargetTexture.js +135 -0
- package/dist/resources/MorphTargetTexture.js.map +1 -0
- package/dist/resources/RenderTargetPool.d.ts +47 -0
- package/dist/resources/RenderTargetPool.d.ts.map +1 -0
- package/dist/resources/RenderTargetPool.js +122 -0
- package/dist/resources/RenderTargetPool.js.map +1 -0
- package/dist/resources/ResourceRegistry.d.ts +48 -0
- package/dist/resources/ResourceRegistry.d.ts.map +1 -0
- package/dist/resources/ResourceRegistry.js +95 -0
- package/dist/resources/ResourceRegistry.js.map +1 -0
- package/dist/resources/UniformBlock.d.ts +90 -0
- package/dist/resources/UniformBlock.d.ts.map +1 -0
- package/dist/resources/UniformBlock.js +184 -0
- package/dist/resources/UniformBlock.js.map +1 -0
- package/dist/shaders/camera-fade.glsl.d.ts +26 -0
- package/dist/shaders/camera-fade.glsl.d.ts.map +1 -0
- package/dist/shaders/camera-fade.glsl.js +109 -0
- package/dist/shaders/camera-fade.glsl.js.map +1 -0
- package/dist/shaders/chunks/contact_shadow.glsl.d.ts +12 -0
- package/dist/shaders/chunks/contact_shadow.glsl.d.ts.map +1 -0
- package/dist/shaders/chunks/contact_shadow.glsl.js +53 -0
- package/dist/shaders/chunks/contact_shadow.glsl.js.map +1 -0
- package/dist/shaders/chunks/lighting_ibl.glsl.d.ts +29 -0
- package/dist/shaders/chunks/lighting_ibl.glsl.d.ts.map +1 -0
- package/dist/shaders/chunks/lighting_ibl.glsl.js +122 -0
- package/dist/shaders/chunks/lighting_ibl.glsl.js.map +1 -0
- package/dist/shaders/chunks/lighting_mirrors.d.ts +18 -0
- package/dist/shaders/chunks/lighting_mirrors.d.ts.map +1 -0
- package/dist/shaders/chunks/lighting_mirrors.js +35 -0
- package/dist/shaders/chunks/lighting_mirrors.js.map +1 -0
- package/dist/shaders/chunks/lighting_punctual.glsl.d.ts +17 -0
- package/dist/shaders/chunks/lighting_punctual.glsl.d.ts.map +1 -0
- package/dist/shaders/chunks/lighting_punctual.glsl.js +197 -0
- package/dist/shaders/chunks/lighting_punctual.glsl.js.map +1 -0
- package/dist/shaders/chunks/sh9.glsl.d.ts +9 -0
- package/dist/shaders/chunks/sh9.glsl.d.ts.map +1 -0
- package/dist/shaders/chunks/sh9.glsl.js +41 -0
- package/dist/shaders/chunks/sh9.glsl.js.map +1 -0
- package/dist/shaders/chunks/shadow_caster.glsl.d.ts +10 -0
- package/dist/shaders/chunks/shadow_caster.glsl.d.ts.map +1 -0
- package/dist/shaders/chunks/shadow_caster.glsl.js +32 -0
- package/dist/shaders/chunks/shadow_caster.glsl.js.map +1 -0
- package/dist/shaders/chunks/shadow_receive.glsl.d.ts +13 -0
- package/dist/shaders/chunks/shadow_receive.glsl.d.ts.map +1 -0
- package/dist/shaders/chunks/shadow_receive.glsl.js +136 -0
- package/dist/shaders/chunks/shadow_receive.glsl.js.map +1 -0
- package/dist/shaders/debug-view.glsl.d.ts +18 -0
- package/dist/shaders/debug-view.glsl.d.ts.map +1 -0
- package/dist/shaders/debug-view.glsl.js +153 -0
- package/dist/shaders/debug-view.glsl.js.map +1 -0
- package/dist/shaders/deform/deform.glsl.d.ts +17 -0
- package/dist/shaders/deform/deform.glsl.d.ts.map +1 -0
- package/dist/shaders/deform/deform.glsl.js +99 -0
- package/dist/shaders/deform/deform.glsl.js.map +1 -0
- package/dist/shaders/deform/deform.wgsl.d.ts +15 -0
- package/dist/shaders/deform/deform.wgsl.d.ts.map +1 -0
- package/dist/shaders/deform/deform.wgsl.js +89 -0
- package/dist/shaders/deform/deform.wgsl.js.map +1 -0
- package/dist/shaders/deform/depthFeature.d.ts +22 -0
- package/dist/shaders/deform/depthFeature.d.ts.map +1 -0
- package/dist/shaders/deform/depthFeature.js +44 -0
- package/dist/shaders/deform/depthFeature.js.map +1 -0
- package/dist/shaders/deform/forwardFeature.d.ts +114 -0
- package/dist/shaders/deform/forwardFeature.d.ts.map +1 -0
- package/dist/shaders/deform/forwardFeature.js +300 -0
- package/dist/shaders/deform/forwardFeature.js.map +1 -0
- package/dist/shaders/deform/morph.glsl.d.ts +14 -0
- package/dist/shaders/deform/morph.glsl.d.ts.map +1 -0
- package/dist/shaders/deform/morph.glsl.js +45 -0
- package/dist/shaders/deform/morph.glsl.js.map +1 -0
- package/dist/shaders/deform/morph.wgsl.d.ts +21 -0
- package/dist/shaders/deform/morph.wgsl.d.ts.map +1 -0
- package/dist/shaders/deform/morph.wgsl.js +73 -0
- package/dist/shaders/deform/morph.wgsl.js.map +1 -0
- package/dist/shaders/deform/skinning.glsl.d.ts +8 -0
- package/dist/shaders/deform/skinning.glsl.d.ts.map +1 -0
- package/dist/shaders/deform/skinning.glsl.js +37 -0
- package/dist/shaders/deform/skinning.glsl.js.map +1 -0
- package/dist/shaders/deform/skinning.wgsl.d.ts +26 -0
- package/dist/shaders/deform/skinning.wgsl.d.ts.map +1 -0
- package/dist/shaders/deform/skinning.wgsl.js +58 -0
- package/dist/shaders/deform/skinning.wgsl.js.map +1 -0
- package/dist/shaders/deform/twins.d.ts +8 -0
- package/dist/shaders/deform/twins.d.ts.map +1 -0
- package/dist/shaders/deform/twins.js +20 -0
- package/dist/shaders/deform/twins.js.map +1 -0
- package/dist/shaders/lod-dither.glsl.d.ts +12 -0
- package/dist/shaders/lod-dither.glsl.d.ts.map +1 -0
- package/dist/shaders/lod-dither.glsl.js +101 -0
- package/dist/shaders/lod-dither.glsl.js.map +1 -0
- package/dist/shaders/physical/alpha_a2c.glsl.d.ts +19 -0
- package/dist/shaders/physical/alpha_a2c.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/alpha_a2c.glsl.js +29 -0
- package/dist/shaders/physical/alpha_a2c.glsl.js.map +1 -0
- package/dist/shaders/physical/anisotropy.glsl.d.ts +23 -0
- package/dist/shaders/physical/anisotropy.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/anisotropy.glsl.js +116 -0
- package/dist/shaders/physical/anisotropy.glsl.js.map +1 -0
- package/dist/shaders/physical/bsdf_lobes_common.glsl.d.ts +25 -0
- package/dist/shaders/physical/bsdf_lobes_common.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/bsdf_lobes_common.glsl.js +95 -0
- package/dist/shaders/physical/bsdf_lobes_common.glsl.js.map +1 -0
- package/dist/shaders/physical/clearcoat.glsl.d.ts +23 -0
- package/dist/shaders/physical/clearcoat.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/clearcoat.glsl.js +70 -0
- package/dist/shaders/physical/clearcoat.glsl.js.map +1 -0
- package/dist/shaders/physical/debug_view.glsl.d.ts +19 -0
- package/dist/shaders/physical/debug_view.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/debug_view.glsl.js +76 -0
- package/dist/shaders/physical/debug_view.glsl.js.map +1 -0
- package/dist/shaders/physical/dispersion.glsl.d.ts +18 -0
- package/dist/shaders/physical/dispersion.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/dispersion.glsl.js +67 -0
- package/dist/shaders/physical/dispersion.glsl.js.map +1 -0
- package/dist/shaders/physical/emissive_strength.glsl.d.ts +18 -0
- package/dist/shaders/physical/emissive_strength.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/emissive_strength.glsl.js +20 -0
- package/dist/shaders/physical/emissive_strength.glsl.js.map +1 -0
- package/dist/shaders/physical/index.d.ts +27 -0
- package/dist/shaders/physical/index.d.ts.map +1 -0
- package/dist/shaders/physical/index.js +69 -0
- package/dist/shaders/physical/index.js.map +1 -0
- package/dist/shaders/physical/iridescence.glsl.d.ts +25 -0
- package/dist/shaders/physical/iridescence.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/iridescence.glsl.js +186 -0
- package/dist/shaders/physical/iridescence.glsl.js.map +1 -0
- package/dist/shaders/physical/lobe_calls.glsl.d.ts +83 -0
- package/dist/shaders/physical/lobe_calls.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/lobe_calls.glsl.js +397 -0
- package/dist/shaders/physical/lobe_calls.glsl.js.map +1 -0
- package/dist/shaders/physical/sheen.glsl.d.ts +24 -0
- package/dist/shaders/physical/sheen.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/sheen.glsl.js +108 -0
- package/dist/shaders/physical/sheen.glsl.js.map +1 -0
- package/dist/shaders/physical/specular_ior.glsl.d.ts +20 -0
- package/dist/shaders/physical/specular_ior.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/specular_ior.glsl.js +64 -0
- package/dist/shaders/physical/specular_ior.glsl.js.map +1 -0
- package/dist/shaders/physical/tangent_frame.glsl.d.ts +27 -0
- package/dist/shaders/physical/tangent_frame.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/tangent_frame.glsl.js +71 -0
- package/dist/shaders/physical/tangent_frame.glsl.js.map +1 -0
- package/dist/shaders/physical/transmission.glsl.d.ts +25 -0
- package/dist/shaders/physical/transmission.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/transmission.glsl.js +204 -0
- package/dist/shaders/physical/transmission.glsl.js.map +1 -0
- package/dist/shaders/physical/transmission_copy.glsl.d.ts +15 -0
- package/dist/shaders/physical/transmission_copy.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/transmission_copy.glsl.js +33 -0
- package/dist/shaders/physical/transmission_copy.glsl.js.map +1 -0
- package/dist/shaders/physical/unlit.glsl.d.ts +17 -0
- package/dist/shaders/physical/unlit.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/unlit.glsl.js +19 -0
- package/dist/shaders/physical/unlit.glsl.js.map +1 -0
- package/dist/shaders/physical/uv_transform.glsl.d.ts +18 -0
- package/dist/shaders/physical/uv_transform.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/uv_transform.glsl.js +30 -0
- package/dist/shaders/physical/uv_transform.glsl.js.map +1 -0
- package/dist/shaders/physical/volume.glsl.d.ts +19 -0
- package/dist/shaders/physical/volume.glsl.d.ts.map +1 -0
- package/dist/shaders/physical/volume.glsl.js +47 -0
- package/dist/shaders/physical/volume.glsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.d.ts +8 -0
- package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.js +26 -0
- package/dist/shaders/physical-wgsl/alpha_a2c.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/anisotropy.wgsl.d.ts +10 -0
- package/dist/shaders/physical-wgsl/anisotropy.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/anisotropy.wgsl.js +97 -0
- package/dist/shaders/physical-wgsl/anisotropy.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.d.ts +11 -0
- package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.js +76 -0
- package/dist/shaders/physical-wgsl/bsdf_lobes_common.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/clearcoat.wgsl.d.ts +9 -0
- package/dist/shaders/physical-wgsl/clearcoat.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/clearcoat.wgsl.js +56 -0
- package/dist/shaders/physical-wgsl/clearcoat.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/debug_view.wgsl.d.ts +10 -0
- package/dist/shaders/physical-wgsl/debug_view.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/debug_view.wgsl.js +71 -0
- package/dist/shaders/physical-wgsl/debug_view.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/dispersion.wgsl.d.ts +10 -0
- package/dist/shaders/physical-wgsl/dispersion.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/dispersion.wgsl.js +51 -0
- package/dist/shaders/physical-wgsl/dispersion.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/emissive_strength.wgsl.d.ts +9 -0
- package/dist/shaders/physical-wgsl/emissive_strength.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/emissive_strength.wgsl.js +15 -0
- package/dist/shaders/physical-wgsl/emissive_strength.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/index.d.ts +35 -0
- package/dist/shaders/physical-wgsl/index.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/index.js +51 -0
- package/dist/shaders/physical-wgsl/index.js.map +1 -0
- package/dist/shaders/physical-wgsl/iridescence.wgsl.d.ts +9 -0
- package/dist/shaders/physical-wgsl/iridescence.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/iridescence.wgsl.js +162 -0
- package/dist/shaders/physical-wgsl/iridescence.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/sheen.wgsl.d.ts +9 -0
- package/dist/shaders/physical-wgsl/sheen.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/sheen.wgsl.js +85 -0
- package/dist/shaders/physical-wgsl/sheen.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/specular_ior.wgsl.d.ts +10 -0
- package/dist/shaders/physical-wgsl/specular_ior.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/specular_ior.wgsl.js +47 -0
- package/dist/shaders/physical-wgsl/specular_ior.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/tangent_frame.wgsl.d.ts +11 -0
- package/dist/shaders/physical-wgsl/tangent_frame.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/tangent_frame.wgsl.js +57 -0
- package/dist/shaders/physical-wgsl/tangent_frame.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/transmission.wgsl.d.ts +14 -0
- package/dist/shaders/physical-wgsl/transmission.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/transmission.wgsl.js +159 -0
- package/dist/shaders/physical-wgsl/transmission.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/unlit.wgsl.d.ts +8 -0
- package/dist/shaders/physical-wgsl/unlit.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/unlit.wgsl.js +13 -0
- package/dist/shaders/physical-wgsl/unlit.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/uv_transform.wgsl.d.ts +10 -0
- package/dist/shaders/physical-wgsl/uv_transform.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/uv_transform.wgsl.js +24 -0
- package/dist/shaders/physical-wgsl/uv_transform.wgsl.js.map +1 -0
- package/dist/shaders/physical-wgsl/volume.wgsl.d.ts +10 -0
- package/dist/shaders/physical-wgsl/volume.wgsl.d.ts.map +1 -0
- package/dist/shaders/physical-wgsl/volume.wgsl.js +35 -0
- package/dist/shaders/physical-wgsl/volume.wgsl.js.map +1 -0
- package/dist/shadows/DirectionalCascadeFitter.d.ts +97 -0
- package/dist/shadows/DirectionalCascadeFitter.d.ts.map +1 -0
- package/dist/shadows/DirectionalCascadeFitter.js +372 -0
- package/dist/shadows/DirectionalCascadeFitter.js.map +1 -0
- package/dist/shadows/Prd02DepthShaderLibrary.d.ts +77 -0
- package/dist/shadows/Prd02DepthShaderLibrary.d.ts.map +1 -0
- package/dist/shadows/Prd02DepthShaderLibrary.js +381 -0
- package/dist/shadows/Prd02DepthShaderLibrary.js.map +1 -0
- package/dist/shadows/Prd02ReceiveShadowContributor.d.ts +20 -0
- package/dist/shadows/Prd02ReceiveShadowContributor.d.ts.map +1 -0
- package/dist/shadows/Prd02ReceiveShadowContributor.js +20 -0
- package/dist/shadows/Prd02ReceiveShadowContributor.js.map +1 -0
- package/dist/shadows/Prd02ShadowBridge.d.ts +111 -0
- package/dist/shadows/Prd02ShadowBridge.d.ts.map +1 -0
- package/dist/shadows/Prd02ShadowBridge.js +267 -0
- package/dist/shadows/Prd02ShadowBridge.js.map +1 -0
- package/dist/shadows/Prd02ShadowFilter.d.ts +29 -0
- package/dist/shadows/Prd02ShadowFilter.d.ts.map +1 -0
- package/dist/shadows/Prd02ShadowFilter.js +35 -0
- package/dist/shadows/Prd02ShadowFilter.js.map +1 -0
- package/dist/shadows/Prd02ShadowsContributor.d.ts +44 -0
- package/dist/shadows/Prd02ShadowsContributor.d.ts.map +1 -0
- package/dist/shadows/Prd02ShadowsContributor.js +197 -0
- package/dist/shadows/Prd02ShadowsContributor.js.map +1 -0
- package/dist/shadows/ShadowAtlas.d.ts +59 -0
- package/dist/shadows/ShadowAtlas.d.ts.map +1 -0
- package/dist/shadows/ShadowAtlas.js +137 -0
- package/dist/shadows/ShadowAtlas.js.map +1 -0
- package/dist/shadows/ShadowDebugViews.d.ts +5 -0
- package/dist/shadows/ShadowDebugViews.d.ts.map +1 -1
- package/dist/shadows/ShadowDebugViews.js +15 -10
- package/dist/shadows/ShadowDebugViews.js.map +1 -1
- package/dist/shadows/ShadowFrameBinding.d.ts +18 -0
- package/dist/shadows/ShadowFrameBinding.d.ts.map +1 -0
- package/dist/shadows/ShadowFrameBinding.js +52 -0
- package/dist/shadows/ShadowFrameBinding.js.map +1 -0
- package/dist/shadows/ShadowSystem.d.ts +125 -0
- package/dist/shadows/ShadowSystem.d.ts.map +1 -0
- package/dist/shadows/ShadowSystem.js +293 -0
- package/dist/shadows/ShadowSystem.js.map +1 -0
- package/dist/textures/TextureBudget.d.ts +42 -0
- package/dist/textures/TextureBudget.d.ts.map +1 -0
- package/dist/textures/TextureBudget.js +180 -0
- package/dist/textures/TextureBudget.js.map +1 -0
- package/dist/vfx/BeamPass.d.ts +42 -0
- package/dist/vfx/BeamPass.d.ts.map +1 -0
- package/dist/vfx/BeamPass.js +249 -0
- package/dist/vfx/BeamPass.js.map +1 -0
- package/dist/vfx/BlendFallback.d.ts +19 -0
- package/dist/vfx/BlendFallback.d.ts.map +1 -0
- package/dist/vfx/BlendFallback.js +73 -0
- package/dist/vfx/BlendFallback.js.map +1 -0
- package/dist/vfx/DecalBatch.d.ts +120 -0
- package/dist/vfx/DecalBatch.d.ts.map +1 -0
- package/dist/vfx/DecalBatch.js +234 -0
- package/dist/vfx/DecalBatch.js.map +1 -0
- package/dist/vfx/DecalPass.d.ts +63 -0
- package/dist/vfx/DecalPass.d.ts.map +1 -0
- package/dist/vfx/DecalPass.js +159 -0
- package/dist/vfx/DecalPass.js.map +1 -0
- package/dist/vfx/LowResParticles.d.ts +31 -0
- package/dist/vfx/LowResParticles.d.ts.map +1 -0
- package/dist/vfx/LowResParticles.js +151 -0
- package/dist/vfx/LowResParticles.js.map +1 -0
- package/dist/vfx/MeshParticleBatch.d.ts +49 -0
- package/dist/vfx/MeshParticleBatch.d.ts.map +1 -0
- package/dist/vfx/MeshParticleBatch.js +184 -0
- package/dist/vfx/MeshParticleBatch.js.map +1 -0
- package/dist/vfx/MeshParticlePass.d.ts +28 -0
- package/dist/vfx/MeshParticlePass.d.ts.map +1 -0
- package/dist/vfx/MeshParticlePass.js +150 -0
- package/dist/vfx/MeshParticlePass.js.map +1 -0
- package/dist/vfx/ParticleBatchPass.d.ts +61 -0
- package/dist/vfx/ParticleBatchPass.d.ts.map +1 -0
- package/dist/vfx/ParticleBatchPass.js +320 -0
- package/dist/vfx/ParticleBatchPass.js.map +1 -0
- package/dist/vfx/ParticleGpuSim.d.ts +85 -0
- package/dist/vfx/ParticleGpuSim.d.ts.map +1 -0
- package/dist/vfx/ParticleGpuSim.js +301 -0
- package/dist/vfx/ParticleGpuSim.js.map +1 -0
- package/dist/vfx/ParticleInstanceLayout.d.ts +38 -0
- package/dist/vfx/ParticleInstanceLayout.d.ts.map +1 -0
- package/dist/vfx/ParticleInstanceLayout.js +105 -0
- package/dist/vfx/ParticleInstanceLayout.js.map +1 -0
- package/dist/vfx/ParticleSort.d.ts +21 -0
- package/dist/vfx/ParticleSort.d.ts.map +1 -0
- package/dist/vfx/ParticleSort.js +80 -0
- package/dist/vfx/ParticleSort.js.map +1 -0
- package/dist/vfx/ProceduralVolumeEmitter.d.ts +90 -0
- package/dist/vfx/ProceduralVolumeEmitter.d.ts.map +1 -0
- package/dist/vfx/ProceduralVolumeEmitter.js +155 -0
- package/dist/vfx/ProceduralVolumeEmitter.js.map +1 -0
- package/dist/vfx/RibbonBatch.d.ts +71 -0
- package/dist/vfx/RibbonBatch.d.ts.map +1 -0
- package/dist/vfx/RibbonBatch.js +234 -0
- package/dist/vfx/RibbonBatch.js.map +1 -0
- package/dist/vfx/RibbonPass.d.ts +21 -0
- package/dist/vfx/RibbonPass.d.ts.map +1 -0
- package/dist/vfx/RibbonPass.js +108 -0
- package/dist/vfx/RibbonPass.js.map +1 -0
- package/dist/vfx/SceneDepthAdapter.d.ts +28 -0
- package/dist/vfx/SceneDepthAdapter.d.ts.map +1 -0
- package/dist/vfx/SceneDepthAdapter.js +70 -0
- package/dist/vfx/SceneDepthAdapter.js.map +1 -0
- package/dist/vfx/VfxAtlas.d.ts +68 -0
- package/dist/vfx/VfxAtlas.d.ts.map +1 -0
- package/dist/vfx/VfxAtlas.js +106 -0
- package/dist/vfx/VfxAtlas.js.map +1 -0
- package/dist/vfx/contributors.d.ts +73 -0
- package/dist/vfx/contributors.d.ts.map +1 -0
- package/dist/vfx/contributors.js +615 -0
- package/dist/vfx/contributors.js.map +1 -0
- package/dist/vfx/decalLighting.d.ts +8 -0
- package/dist/vfx/decalLighting.d.ts.map +1 -0
- package/dist/vfx/decalLighting.js +53 -0
- package/dist/vfx/decalLighting.js.map +1 -0
- package/dist/vfx/depthSampler.d.ts +3 -0
- package/dist/vfx/depthSampler.d.ts.map +1 -0
- package/dist/vfx/depthSampler.js +10 -0
- package/dist/vfx/depthSampler.js.map +1 -0
- package/dist/vfx/prd07FeaturePars.d.ts +12 -0
- package/dist/vfx/prd07FeaturePars.d.ts.map +1 -0
- package/dist/vfx/prd07FeaturePars.js +54 -0
- package/dist/vfx/prd07FeaturePars.js.map +1 -0
- package/dist/vfx/shaders/beam.glsl.d.ts +11 -0
- package/dist/vfx/shaders/beam.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/beam.glsl.js +89 -0
- package/dist/vfx/shaders/beam.glsl.js.map +1 -0
- package/dist/vfx/shaders/decal.glsl.d.ts +14 -0
- package/dist/vfx/shaders/decal.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/decal.glsl.js +157 -0
- package/dist/vfx/shaders/decal.glsl.js.map +1 -0
- package/dist/vfx/shaders/gpu-sim.glsl.d.ts +5 -0
- package/dist/vfx/shaders/gpu-sim.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/gpu-sim.glsl.js +177 -0
- package/dist/vfx/shaders/gpu-sim.glsl.js.map +1 -0
- package/dist/vfx/shaders/lowresComposite.glsl.d.ts +9 -0
- package/dist/vfx/shaders/lowresComposite.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/lowresComposite.glsl.js +64 -0
- package/dist/vfx/shaders/lowresComposite.glsl.js.map +1 -0
- package/dist/vfx/shaders/mesh-particle.glsl.d.ts +4 -0
- package/dist/vfx/shaders/mesh-particle.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/mesh-particle.glsl.js +55 -0
- package/dist/vfx/shaders/mesh-particle.glsl.js.map +1 -0
- package/dist/vfx/shaders/particle.glsl.d.ts +24 -0
- package/dist/vfx/shaders/particle.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/particle.glsl.js +215 -0
- package/dist/vfx/shaders/particle.glsl.js.map +1 -0
- package/dist/vfx/shaders/ribbon.glsl.d.ts +9 -0
- package/dist/vfx/shaders/ribbon.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/ribbon.glsl.js +60 -0
- package/dist/vfx/shaders/ribbon.glsl.js.map +1 -0
- package/dist/vfx/shaders/volume.glsl.d.ts +5 -0
- package/dist/vfx/shaders/volume.glsl.d.ts.map +1 -0
- package/dist/vfx/shaders/volume.glsl.js +52 -0
- package/dist/vfx/shaders/volume.glsl.js.map +1 -0
- package/dist/webgl2/ContextLifecycle.d.ts +43 -0
- package/dist/webgl2/ContextLifecycle.d.ts.map +1 -0
- package/dist/webgl2/ContextLifecycle.js +189 -0
- package/dist/webgl2/ContextLifecycle.js.map +1 -0
- package/dist/webgl2/Counters.d.ts +58 -0
- package/dist/webgl2/Counters.d.ts.map +1 -0
- package/dist/webgl2/Counters.js +207 -0
- package/dist/webgl2/Counters.js.map +1 -0
- package/dist/webgl2/DeviceHost.d.ts +41 -0
- package/dist/webgl2/DeviceHost.d.ts.map +1 -0
- package/dist/webgl2/DeviceHost.js +3 -0
- package/dist/webgl2/DeviceHost.js.map +1 -0
- package/dist/webgl2/LegacyPost.d.ts +279 -0
- package/dist/webgl2/LegacyPost.d.ts.map +1 -0
- package/dist/webgl2/LegacyPost.js +2480 -0
- package/dist/webgl2/LegacyPost.js.map +1 -0
- package/dist/webgl2/MultiDraw.d.ts +96 -0
- package/dist/webgl2/MultiDraw.d.ts.map +1 -0
- package/dist/webgl2/MultiDraw.js +716 -0
- package/dist/webgl2/MultiDraw.js.map +1 -0
- package/dist/webgl2/Probe.d.ts +27 -0
- package/dist/webgl2/Probe.d.ts.map +1 -0
- package/dist/webgl2/Probe.js +329 -0
- package/dist/webgl2/Probe.js.map +1 -0
- package/dist/webgl2/Samplers.d.ts +20 -0
- package/dist/webgl2/Samplers.d.ts.map +1 -0
- package/dist/webgl2/Samplers.js +179 -0
- package/dist/webgl2/Samplers.js.map +1 -0
- package/dist/webgl2/TextureFormats.d.ts +48 -0
- package/dist/webgl2/TextureFormats.d.ts.map +1 -0
- package/dist/webgl2/TextureFormats.js +185 -0
- package/dist/webgl2/TextureFormats.js.map +1 -0
- package/dist/webgl2/TextureUpload.d.ts +38 -0
- package/dist/webgl2/TextureUpload.d.ts.map +1 -0
- package/dist/webgl2/TextureUpload.js +346 -0
- package/dist/webgl2/TextureUpload.js.map +1 -0
- package/dist/webgpu/WebGPUBuffer.d.ts +1 -0
- package/dist/webgpu/WebGPUBuffer.d.ts.map +1 -1
- package/dist/webgpu/WebGPUCompute.d.ts +1 -0
- package/dist/webgpu/WebGPUCompute.d.ts.map +1 -1
- package/dist/webgpu/WebGPUCompute.js +1 -0
- package/dist/webgpu/WebGPUCompute.js.map +1 -1
- package/dist/webgpu/WebGPUPipelineCache.d.ts +4 -0
- package/dist/webgpu/WebGPUPipelineCache.d.ts.map +1 -1
- package/dist/webgpu/WebGPUPipelineCache.js +4 -0
- package/dist/webgpu/WebGPUPipelineCache.js.map +1 -1
- package/dist/webgpu/WebGPUPostShaders.d.ts.map +1 -1
- package/dist/webgpu/WebGPUPostShaders.js +33 -2
- package/dist/webgpu/WebGPUPostShaders.js.map +1 -1
- package/dist/webgpu/WebGPUTexture.d.ts +1 -0
- package/dist/webgpu/WebGPUTexture.d.ts.map +1 -1
- package/dist/webgpu/WebGPUTexture.js.map +1 -1
- package/dist/world/chunks.d.ts +15 -0
- package/dist/world/chunks.d.ts.map +1 -0
- package/dist/world/chunks.js +56 -0
- package/dist/world/chunks.js.map +1 -0
- package/dist/world/index.d.ts +38 -0
- package/dist/world/index.d.ts.map +1 -0
- package/dist/world/index.js +39 -0
- package/dist/world/index.js.map +1 -0
- package/dist/world/shared/shaders/worldLightFallback.d.ts +12 -0
- package/dist/world/shared/shaders/worldLightFallback.d.ts.map +1 -0
- package/dist/world/shared/shaders/worldLightFallback.js +82 -0
- package/dist/world/shared/shaders/worldLightFallback.js.map +1 -0
- package/dist/world/space/PlanetMaterial.d.ts +24 -0
- package/dist/world/space/PlanetMaterial.d.ts.map +1 -0
- package/dist/world/space/PlanetMaterial.js +82 -0
- package/dist/world/space/PlanetMaterial.js.map +1 -0
- package/dist/world/space/SpaceSkyBake.d.ts +46 -0
- package/dist/world/space/SpaceSkyBake.d.ts.map +1 -0
- package/dist/world/space/SpaceSkyBake.js +145 -0
- package/dist/world/space/SpaceSkyBake.js.map +1 -0
- package/dist/world/space/shaders/planet.d.ts +8 -0
- package/dist/world/space/shaders/planet.d.ts.map +1 -0
- package/dist/world/space/shaders/planet.js +55 -0
- package/dist/world/space/shaders/planet.js.map +1 -0
- package/dist/world/space/shaders/spaceBake.d.ts +9 -0
- package/dist/world/space/shaders/spaceBake.d.ts.map +1 -0
- package/dist/world/space/shaders/spaceBake.js +102 -0
- package/dist/world/space/shaders/spaceBake.js.map +1 -0
- package/dist/world/terrain/SplatBake.d.ts +76 -0
- package/dist/world/terrain/SplatBake.d.ts.map +1 -0
- package/dist/world/terrain/SplatBake.js +308 -0
- package/dist/world/terrain/SplatBake.js.map +1 -0
- package/dist/world/terrain/TerrainCdlod.d.ts +67 -0
- package/dist/world/terrain/TerrainCdlod.d.ts.map +1 -0
- package/dist/world/terrain/TerrainCdlod.js +115 -0
- package/dist/world/terrain/TerrainCdlod.js.map +1 -0
- package/dist/world/terrain/TerrainHeightTexture.d.ts +44 -0
- package/dist/world/terrain/TerrainHeightTexture.d.ts.map +1 -0
- package/dist/world/terrain/TerrainHeightTexture.js +173 -0
- package/dist/world/terrain/TerrainHeightTexture.js.map +1 -0
- package/dist/world/terrain/TerrainPatchGeometry.d.ts +18 -0
- package/dist/world/terrain/TerrainPatchGeometry.d.ts.map +1 -0
- package/dist/world/terrain/TerrainPatchGeometry.js +40 -0
- package/dist/world/terrain/TerrainPatchGeometry.js.map +1 -0
- package/dist/world/terrain/shaders/terrain.vert.glsl.d.ts +19 -0
- package/dist/world/terrain/shaders/terrain.vert.glsl.d.ts.map +1 -0
- package/dist/world/terrain/shaders/terrain.vert.glsl.js +162 -0
- package/dist/world/terrain/shaders/terrain.vert.glsl.js.map +1 -0
- package/dist/world/terrain/shaders/terrainCdlod.d.ts +23 -0
- package/dist/world/terrain/shaders/terrainCdlod.d.ts.map +1 -0
- package/dist/world/terrain/shaders/terrainCdlod.js +110 -0
- package/dist/world/terrain/shaders/terrainCdlod.js.map +1 -0
- package/dist/world/terrain/shaders/terrainSplat.d.ts +26 -0
- package/dist/world/terrain/shaders/terrainSplat.d.ts.map +1 -0
- package/dist/world/terrain/shaders/terrainSplat.js +181 -0
- package/dist/world/terrain/shaders/terrainSplat.js.map +1 -0
- package/dist/world/vegetation/FoliageMaterial.d.ts +14 -0
- package/dist/world/vegetation/FoliageMaterial.d.ts.map +1 -0
- package/dist/world/vegetation/FoliageMaterial.js +107 -0
- package/dist/world/vegetation/FoliageMaterial.js.map +1 -0
- package/dist/world/vegetation/GrassField.d.ts +43 -0
- package/dist/world/vegetation/GrassField.d.ts.map +1 -0
- package/dist/world/vegetation/GrassField.js +68 -0
- package/dist/world/vegetation/GrassField.js.map +1 -0
- package/dist/world/vegetation/ImpostorMaterial.d.ts +20 -0
- package/dist/world/vegetation/ImpostorMaterial.d.ts.map +1 -0
- package/dist/world/vegetation/ImpostorMaterial.js +80 -0
- package/dist/world/vegetation/ImpostorMaterial.js.map +1 -0
- package/dist/world/vegetation/InstanceChunkGrid.d.ts +67 -0
- package/dist/world/vegetation/InstanceChunkGrid.d.ts.map +1 -0
- package/dist/world/vegetation/InstanceChunkGrid.js +150 -0
- package/dist/world/vegetation/InstanceChunkGrid.js.map +1 -0
- package/dist/world/vegetation/WindCpu.d.ts +19 -0
- package/dist/world/vegetation/WindCpu.d.ts.map +1 -0
- package/dist/world/vegetation/WindCpu.js +43 -0
- package/dist/world/vegetation/WindCpu.js.map +1 -0
- package/dist/world/vegetation/WindField.d.ts +42 -0
- package/dist/world/vegetation/WindField.d.ts.map +1 -0
- package/dist/world/vegetation/WindField.js +154 -0
- package/dist/world/vegetation/WindField.js.map +1 -0
- package/dist/world/vegetation/shaders/foliage.d.ts +8 -0
- package/dist/world/vegetation/shaders/foliage.d.ts.map +1 -0
- package/dist/world/vegetation/shaders/foliage.js +104 -0
- package/dist/world/vegetation/shaders/foliage.js.map +1 -0
- package/dist/world/vegetation/shaders/grass.d.ts +10 -0
- package/dist/world/vegetation/shaders/grass.d.ts.map +1 -0
- package/dist/world/vegetation/shaders/grass.js +79 -0
- package/dist/world/vegetation/shaders/grass.js.map +1 -0
- package/dist/world/vegetation/shaders/impostor.d.ts +9 -0
- package/dist/world/vegetation/shaders/impostor.d.ts.map +1 -0
- package/dist/world/vegetation/shaders/impostor.js +97 -0
- package/dist/world/vegetation/shaders/impostor.js.map +1 -0
- package/dist/world/vegetation/shaders/wind.d.ts +9 -0
- package/dist/world/vegetation/shaders/wind.d.ts.map +1 -0
- package/dist/world/vegetation/shaders/wind.js +103 -0
- package/dist/world/vegetation/shaders/wind.js.map +1 -0
- package/dist/world/water/GerstnerWaves.d.ts +65 -0
- package/dist/world/water/GerstnerWaves.d.ts.map +1 -0
- package/dist/world/water/GerstnerWaves.js +182 -0
- package/dist/world/water/GerstnerWaves.js.map +1 -0
- package/dist/world/water/ReflectionViewPass.d.ts +46 -0
- package/dist/world/water/ReflectionViewPass.d.ts.map +1 -0
- package/dist/world/water/ReflectionViewPass.js +85 -0
- package/dist/world/water/ReflectionViewPass.js.map +1 -0
- package/dist/world/water/SceneCopyFallback.d.ts +21 -0
- package/dist/world/water/SceneCopyFallback.d.ts.map +1 -0
- package/dist/world/water/SceneCopyFallback.js +150 -0
- package/dist/world/water/SceneCopyFallback.js.map +1 -0
- package/dist/world/water/UnderwaterState.d.ts +25 -0
- package/dist/world/water/UnderwaterState.d.ts.map +1 -0
- package/dist/world/water/UnderwaterState.js +134 -0
- package/dist/world/water/UnderwaterState.js.map +1 -0
- package/dist/world/water/WaterMaterial.d.ts +23 -0
- package/dist/world/water/WaterMaterial.d.ts.map +1 -0
- package/dist/world/water/WaterMaterial.js +129 -0
- package/dist/world/water/WaterMaterial.js.map +1 -0
- package/dist/world/water/shaders/caustics.d.ts +13 -0
- package/dist/world/water/shaders/caustics.d.ts.map +1 -0
- package/dist/world/water/shaders/caustics.js +103 -0
- package/dist/world/water/shaders/caustics.js.map +1 -0
- package/dist/world/water/shaders/gerstner.d.ts +9 -0
- package/dist/world/water/shaders/gerstner.d.ts.map +1 -0
- package/dist/world/water/shaders/gerstner.js +100 -0
- package/dist/world/water/shaders/gerstner.js.map +1 -0
- package/dist/world/water/shaders/water.d.ts +12 -0
- package/dist/world/water/shaders/water.d.ts.map +1 -0
- package/dist/world/water/shaders/water.js +112 -0
- package/dist/world/water/shaders/water.js.map +1 -0
- package/package.json +32 -11
- package/dist/ArchitecturalMaterialCatalog.d.ts +0 -30
- package/dist/ArchitecturalMaterialCatalog.d.ts.map +0 -1
- package/dist/ArchitecturalMaterialCatalog.js +0 -90
- package/dist/ArchitecturalMaterialCatalog.js.map +0 -1
- package/dist/LeanWebGL2Device.d.ts +0 -265
- package/dist/LeanWebGL2Device.d.ts.map +0 -1
- package/dist/LeanWebGL2Device.js +0 -4001
- package/dist/LeanWebGL2Device.js.map +0 -1
- package/dist/advanced-runtime/AdvancedRenderer.d.ts +0 -23
- package/dist/advanced-runtime/AdvancedRenderer.d.ts.map +0 -1
- package/dist/advanced-runtime/AdvancedRenderer.js +0 -45
- package/dist/advanced-runtime/AdvancedRenderer.js.map +0 -1
- package/dist/animation/AnimationMaterialStyle.d.ts +0 -19
- package/dist/animation/AnimationMaterialStyle.d.ts.map +0 -1
- package/dist/animation/AnimationMaterialStyle.js +0 -13
- package/dist/animation/AnimationMaterialStyle.js.map +0 -1
- package/dist/cinematic/CinematicMaterialPresets.d.ts +0 -16
- package/dist/cinematic/CinematicMaterialPresets.d.ts.map +0 -1
- package/dist/cinematic/CinematicMaterialPresets.js +0 -114
- package/dist/cinematic/CinematicMaterialPresets.js.map +0 -1
- package/dist/lean/LeanProductRenderer.d.ts +0 -29
- package/dist/lean/LeanProductRenderer.d.ts.map +0 -1
- package/dist/lean/LeanProductRenderer.js +0 -38
- package/dist/lean/LeanProductRenderer.js.map +0 -1
- package/dist/lean/LeanProductionRenderer.d.ts +0 -38
- package/dist/lean/LeanProductionRenderer.d.ts.map +0 -1
- package/dist/lean/LeanProductionRenderer.js +0 -88
- package/dist/lean/LeanProductionRenderer.js.map +0 -1
- package/dist/lean-core-runtime.d.ts +0 -13
- package/dist/lean-core-runtime.d.ts.map +0 -1
- package/dist/lean-core-runtime.js +0 -10
- package/dist/lean-core-runtime.js.map +0 -1
- package/dist/lean-runtime.d.ts +0 -18
- package/dist/lean-runtime.d.ts.map +0 -1
- package/dist/lean-runtime.js +0 -13
- package/dist/lean-runtime.js.map +0 -1
- package/dist/materials/TransmissionPass.d.ts +0 -16
- package/dist/materials/TransmissionPass.d.ts.map +0 -1
- package/dist/materials/TransmissionPass.js +0 -30
- package/dist/materials/TransmissionPass.js.map +0 -1
- package/dist/production-runtime/ProductionEffectsPipeline.d.ts +0 -20
- package/dist/production-runtime/ProductionEffectsPipeline.d.ts.map +0 -1
- package/dist/production-runtime/ProductionEffectsPipeline.js +0 -65
- package/dist/production-runtime/ProductionEffectsPipeline.js.map +0 -1
- package/dist/production-runtime/ProductionRuntimeRenderer.d.ts +0 -44
- package/dist/production-runtime/ProductionRuntimeRenderer.d.ts.map +0 -1
- package/dist/production-runtime/ProductionRuntimeRenderer.js +0 -179
- package/dist/production-runtime/ProductionRuntimeRenderer.js.map +0 -1
- package/dist/production-runtime/ProductionWebGL2Renderer.d.ts +0 -65
- package/dist/production-runtime/ProductionWebGL2Renderer.d.ts.map +0 -1
- package/dist/production-runtime/ProductionWebGL2Renderer.js +0 -305
- package/dist/production-runtime/ProductionWebGL2Renderer.js.map +0 -1
- package/dist/threejs-example-parity/index.d.ts +0 -57
- package/dist/threejs-example-parity/index.d.ts.map +0 -1
- package/dist/threejs-example-parity/index.js +0 -139
- package/dist/threejs-example-parity/index.js.map +0 -1
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
// PRD-07 P4-T4 — C-02 chunks: "a3d_prd07_fog" and "a3d_prd07_wetness".
|
|
2
|
+
// Registered now so programs can `requires` them; the fog uniforms land with
|
|
3
|
+
// P4-T5's FOG_PROGRAM_DEFINES material hook-up.
|
|
4
|
+
import { registerShaderChunk } from "../contracts/program.js";
|
|
5
|
+
export const FOG_CHUNK_NAME = "a3d_prd07_fog";
|
|
6
|
+
export const WETNESS_CHUNK_NAME = "a3d_prd07_wetness";
|
|
7
|
+
/** #880 / T0-05 call chunks (statements only) for the C-02 body hooks. */
|
|
8
|
+
export const FOG_APPLY_CHUNK_NAME = "a3d_prd07_fog_apply";
|
|
9
|
+
export const WETNESS_APPLY_CHUNK_NAME = "a3d_prd07_wetness_apply";
|
|
10
|
+
import { PRD07_FOG_APPLY_CHUNK_GLSL, PRD07_FOG_CHUNK_GLSL } from "./shaders/fog.glsl.js";
|
|
11
|
+
import { PRD07_WETNESS_APPLY_CHUNK_GLSL, PRD07_WETNESS_CHUNK_GLSL } from "./shaders/wetness.glsl.js";
|
|
12
|
+
// §8.4 uniform-block chunk (u_fogA/u_fogB/u_fogColor/u_fogAbsorption/u_fogMode/
|
|
13
|
+
// u_fogNear/u_fogFar/u_fogVolumes + env uniforms u_cameraPosition/u_sunDirection/
|
|
14
|
+
// u_sunColor). Packed by HeightFog.packV2; modes 0-6 incl. legacy-parity 6.
|
|
15
|
+
const FOG_GLSL = PRD07_FOG_CHUNK_GLSL;
|
|
16
|
+
// §6.8 wetness chunk (u_wetness/u_puddleThreshold/u_rainRipples/u_snowCover +
|
|
17
|
+
// u_puddleNoise). Real §6.8 formulas live in shaders/wetness.glsl.ts.
|
|
18
|
+
const WETNESS_GLSL = PRD07_WETNESS_CHUNK_GLSL;
|
|
19
|
+
/** Idempotent chunk registration (P1-T1). */
|
|
20
|
+
export function registerPrd07Chunks() {
|
|
21
|
+
const chunks = [
|
|
22
|
+
{ name: FOG_CHUNK_NAME, owner: "prd07", stage: "fragment", glsl: FOG_GLSL },
|
|
23
|
+
{ name: WETNESS_CHUNK_NAME, owner: "prd07", stage: "fragment", glsl: WETNESS_GLSL },
|
|
24
|
+
// Pars/call split (#880): the declaration chunks above go to
|
|
25
|
+
// `fragment:pars`; these run inside main() and require them.
|
|
26
|
+
{ name: FOG_APPLY_CHUNK_NAME, owner: "prd07", stage: "fragment", glsl: PRD07_FOG_APPLY_CHUNK_GLSL, requires: [FOG_CHUNK_NAME] },
|
|
27
|
+
{ name: WETNESS_APPLY_CHUNK_NAME, owner: "prd07", stage: "fragment", glsl: PRD07_WETNESS_APPLY_CHUNK_GLSL, requires: [WETNESS_CHUNK_NAME] }
|
|
28
|
+
];
|
|
29
|
+
for (const chunk of chunks) {
|
|
30
|
+
try {
|
|
31
|
+
registerShaderChunk(chunk);
|
|
32
|
+
}
|
|
33
|
+
catch (error) {
|
|
34
|
+
if (!(error instanceof Error && error.message.startsWith("SHADER_CHUNK_DUPLICATE")))
|
|
35
|
+
throw error;
|
|
36
|
+
}
|
|
37
|
+
}
|
|
38
|
+
}
|
|
39
|
+
//# sourceMappingURL=fogChunks.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"fogChunks.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/atmosphere/fogChunks.ts"],"names":[],"mappings":"AAAA,uEAAuE;AACvE,6EAA6E;AAC7E,gDAAgD;AAEhD,OAAO,EAAE,mBAAmB,EAAE,MAAM,sBAAsB,CAAC;AAE3D,MAAM,CAAC,MAAM,cAAc,GAAG,eAAwB,CAAC;AACvD,MAAM,CAAC,MAAM,kBAAkB,GAAG,mBAA4B,CAAC;AAC/D,0EAA0E;AAC1E,MAAM,CAAC,MAAM,oBAAoB,GAAG,qBAA8B,CAAC;AACnE,MAAM,CAAC,MAAM,wBAAwB,GAAG,yBAAkC,CAAC;AAE3E,OAAO,EAAE,0BAA0B,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AACtF,OAAO,EAAE,8BAA8B,EAAE,wBAAwB,EAAE,MAAM,wBAAwB,CAAC;AAElG,gFAAgF;AAChF,kFAAkF;AAClF,4EAA4E;AAC5E,MAAM,QAAQ,GAAG,oBAAoB,CAAC;AAEtC,8EAA8E;AAC9E,sEAAsE;AACtE,MAAM,YAAY,GAAG,wBAAwB,CAAC;AAE9C,6CAA6C;AAC7C,MAAM,UAAU,mBAAmB;IACjC,MAAM,MAAM,GAAG;QACb,EAAE,IAAI,EAAE,cAAc,EAAE,KAAK,EAAE,OAAgB,EAAE,KAAK,EAAE,UAAmB,EAAE,IAAI,EAAE,QAAQ,EAAE;QAC7F,EAAE,IAAI,EAAE,kBAAkB,EAAE,KAAK,EAAE,OAAgB,EAAE,KAAK,EAAE,UAAmB,EAAE,IAAI,EAAE,YAAY,EAAE;QACrG,6DAA6D;QAC7D,6DAA6D;QAC7D,EAAE,IAAI,EAAE,oBAAoB,EAAE,KAAK,EAAE,OAAgB,EAAE,KAAK,EAAE,UAAmB,EAAE,IAAI,EAAE,0BAA0B,EAAE,QAAQ,EAAE,CAAC,cAAc,CAAC,EAAE;QACjJ,EAAE,IAAI,EAAE,wBAAwB,EAAE,KAAK,EAAE,OAAgB,EAAE,KAAK,EAAE,UAAmB,EAAE,IAAI,EAAE,8BAA8B,EAAE,QAAQ,EAAE,CAAC,kBAAkB,CAAC,EAAE;KAC9J,CAAC;IACF,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE,CAAC;QAC3B,IAAI,CAAC;YACH,mBAAmB,CAAC,KAAK,CAAC,CAAC;QAC7B,CAAC;QAAC,OAAO,KAAK,EAAE,CAAC;YACf,IAAI,CAAC,CAAC,KAAK,YAAY,KAAK,IAAI,KAAK,CAAC,OAAO,CAAC,UAAU,CAAC,wBAAwB,CAAC,CAAC;gBAAE,MAAM,KAAK,CAAC;QACnG,CAAC;IACH,CAAC;AACH,CAAC"}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import type { UniformValue } from "../RenderDevice.js";
|
|
2
|
+
import type { PackedFogUniforms, Vec3 } from "./HeightFog.js";
|
|
3
|
+
import { type Prd07FogVolume } from "./FogVolumes.js";
|
|
4
|
+
export interface Prd07ForwardFogState {
|
|
5
|
+
readonly uniforms: PackedFogUniforms;
|
|
6
|
+
readonly volumes: readonly Prd07FogVolume[];
|
|
7
|
+
readonly sunDirection: Vec3;
|
|
8
|
+
readonly sunColor: Vec3;
|
|
9
|
+
readonly cameraPosition: Vec3;
|
|
10
|
+
}
|
|
11
|
+
/** Called by the prd07.fog contributor each frame; `null` = no live fog node (IC-0: mode 0). */
|
|
12
|
+
export declare function setPrd07ForwardFog(state: Prd07ForwardFogState | null): void;
|
|
13
|
+
export declare function prd07ForwardFog(): Prd07ForwardFogState | null;
|
|
14
|
+
/**
|
|
15
|
+
* `prd07.fog` ShaderFeature.bindUniforms body. Always writes `u_fogMode` so a
|
|
16
|
+
* program that selected the feature never reads a stale mode from a previous
|
|
17
|
+
* draw's uniform packet; the remaining slots are written only while fog is live.
|
|
18
|
+
*/
|
|
19
|
+
export declare function bindPrd07FogUniforms(set: (name: string, value: UniformValue) => void): void;
|
|
20
|
+
//# sourceMappingURL=fogUniformStore.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"fogUniformStore.d.ts","sourceRoot":"","sources":["../../../../../packages/rendering/src/atmosphere/fogUniformStore.ts"],"names":[],"mappings":"AAYA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AACpD,OAAO,KAAK,EAAE,iBAAiB,EAAE,IAAI,EAAE,MAAM,aAAa,CAAC;AAC3D,OAAO,EAAkB,KAAK,cAAc,EAAE,MAAM,cAAc,CAAC;AAEnE,MAAM,WAAW,oBAAoB;IACnC,QAAQ,CAAC,QAAQ,EAAE,iBAAiB,CAAC;IACrC,QAAQ,CAAC,OAAO,EAAE,SAAS,cAAc,EAAE,CAAC;IAC5C,QAAQ,CAAC,YAAY,EAAE,IAAI,CAAC;IAC5B,QAAQ,CAAC,QAAQ,EAAE,IAAI,CAAC;IACxB,QAAQ,CAAC,cAAc,EAAE,IAAI,CAAC;CAC/B;AAID,gGAAgG;AAChG,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,oBAAoB,GAAG,IAAI,GAAG,IAAI,CAE3E;AAED,wBAAgB,eAAe,IAAI,oBAAoB,GAAG,IAAI,CAE7D;AAED;;;;GAIG;AACH,wBAAgB,oBAAoB,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,YAAY,KAAK,IAAI,GAAG,IAAI,CAkB3F"}
|
|
@@ -0,0 +1,45 @@
|
|
|
1
|
+
// PRD-07 P4-T4 / #187 / #82 — forward-geometry binding for the C-21 fog chunk.
|
|
2
|
+
//
|
|
3
|
+
// The `prd07.fog` ShaderFeature splices `a3d_prd07_fog` into C-02 generated
|
|
4
|
+
// forward programs (pars at fragment:pars, call at fragment:fog — #880), but a
|
|
5
|
+
// per-draw `bindUniforms` sees no frame blackboard. The prd07.fog contributor
|
|
6
|
+
// therefore publishes the frame's packed §8.4 uniforms here during collect, and
|
|
7
|
+
// the feature's `bindUniforms` reads them per draw (same module-store pattern
|
|
8
|
+
// as wetness). Without this binding every u_fog* uniform stays 0 → mode 0 →
|
|
9
|
+
// forward geometry is never fogged, so `setFog({ mode: "absorption" })` only
|
|
10
|
+
// reached the sky and decals. With it, mode 5 (Beer-Lambert per-channel
|
|
11
|
+
// T = exp(-σ·d)) shades forward geometry on the real C-02 path.
|
|
12
|
+
import { packFogVolumes } from "./FogVolumes.js";
|
|
13
|
+
let forwardFog = null;
|
|
14
|
+
/** Called by the prd07.fog contributor each frame; `null` = no live fog node (IC-0: mode 0). */
|
|
15
|
+
export function setPrd07ForwardFog(state) {
|
|
16
|
+
forwardFog = state;
|
|
17
|
+
}
|
|
18
|
+
export function prd07ForwardFog() {
|
|
19
|
+
return forwardFog;
|
|
20
|
+
}
|
|
21
|
+
/**
|
|
22
|
+
* `prd07.fog` ShaderFeature.bindUniforms body. Always writes `u_fogMode` so a
|
|
23
|
+
* program that selected the feature never reads a stale mode from a previous
|
|
24
|
+
* draw's uniform packet; the remaining slots are written only while fog is live.
|
|
25
|
+
*/
|
|
26
|
+
export function bindPrd07FogUniforms(set) {
|
|
27
|
+
const state = forwardFog;
|
|
28
|
+
if (!state) {
|
|
29
|
+
set("u_fogMode", 0);
|
|
30
|
+
return;
|
|
31
|
+
}
|
|
32
|
+
const f = state.uniforms;
|
|
33
|
+
set("u_fogA", [...f.fogA]);
|
|
34
|
+
set("u_fogB", [...f.fogB]);
|
|
35
|
+
set("u_fogColor", [...f.fogColor]);
|
|
36
|
+
set("u_fogAbsorption", [...f.fogAbsorption]);
|
|
37
|
+
set("u_fogMode", f.fogMode);
|
|
38
|
+
set("u_fogNear", f.fogNear);
|
|
39
|
+
set("u_fogFar", f.fogFar);
|
|
40
|
+
set("u_fogVolumes", packFogVolumes(state.volumes));
|
|
41
|
+
set("u_cameraPosition", [...state.cameraPosition]);
|
|
42
|
+
set("u_sunDirection", [...state.sunDirection]);
|
|
43
|
+
set("u_sunColor", [...state.sunColor]);
|
|
44
|
+
}
|
|
45
|
+
//# sourceMappingURL=fogUniformStore.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"fogUniformStore.js","sourceRoot":"","sources":["../../../../../packages/rendering/src/atmosphere/fogUniformStore.ts"],"names":[],"mappings":"AAAA,+EAA+E;AAC/E,EAAE;AACF,4EAA4E;AAC5E,+EAA+E;AAC/E,8EAA8E;AAC9E,gFAAgF;AAChF,8EAA8E;AAC9E,4EAA4E;AAC5E,6EAA6E;AAC7E,wEAAwE;AACxE,gEAAgE;AAIhE,OAAO,EAAE,cAAc,EAAuB,MAAM,cAAc,CAAC;AAUnE,IAAI,UAAU,GAAgC,IAAI,CAAC;AAEnD,gGAAgG;AAChG,MAAM,UAAU,kBAAkB,CAAC,KAAkC;IACnE,UAAU,GAAG,KAAK,CAAC;AACrB,CAAC;AAED,MAAM,UAAU,eAAe;IAC7B,OAAO,UAAU,CAAC;AACpB,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,oBAAoB,CAAC,GAAgD;IACnF,MAAM,KAAK,GAAG,UAAU,CAAC;IACzB,IAAI,CAAC,KAAK,EAAE,CAAC;QACX,GAAG,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;QACpB,OAAO;IACT,CAAC;IACD,MAAM,CAAC,GAAG,KAAK,CAAC,QAAQ,CAAC;IACzB,GAAG,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;IAC3B,GAAG,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;IAC3B,GAAG,CAAC,YAAY,EAAE,CAAC,GAAG,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC;IACnC,GAAG,CAAC,iBAAiB,EAAE,CAAC,GAAG,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC;IAC7C,GAAG,CAAC,WAAW,EAAE,CAAC,CAAC,OAAO,CAAC,CAAC;IAC5B,GAAG,CAAC,WAAW,EAAE,CAAC,CAAC,OAAO,CAAC,CAAC;IAC5B,GAAG,CAAC,UAAU,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC;IAC1B,GAAG,CAAC,cAAc,EAAE,cAAc,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC;IACnD,GAAG,CAAC,kBAAkB,EAAE,CAAC,GAAG,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC;IACnD,GAAG,CAAC,gBAAgB,EAAE,CAAC,GAAG,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC;IAC/C,GAAG,CAAC,YAAY,EAAE,CAAC,GAAG,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC;AACzC,CAAC"}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
export declare const PRD07_FOG_CHUNK_GLSL = "\n#ifndef A3D_PRD07_FOG_CHUNK\n#define A3D_PRD07_FOG_CHUNK\n#ifndef A3D_MAX_FOG_VOLUMES\n#define A3D_MAX_FOG_VOLUMES 8\n#endif\nuniform vec4 u_fogA; // \u03C3_d, \u03C3_h, b, h0 \u2014 mode 6: density, heightFalloff, heightReference, legacyMode\nuniform vec4 u_fogB; // start, maxOpacity, sunInscatter, anisotropy g \u2014 mode 6: near, far, maxOpacity, 0\n// #880: the C-02 generator's fog_default chunk already declares u_fogColor\n// (same meaning) under FOG_LINEAR / FOG_EXP2 / FOG_HEIGHT and is emitted\n// before feature declarations, so share it instead of redeclaring.\n#if !defined(FOG_LINEAR) && !defined(FOG_EXP2) && !defined(FOG_HEIGHT)\nuniform vec3 u_fogColor;\n#endif\nuniform vec3 u_fogAbsorption; uniform float u_fogMode; // 0 off,1 height,2 exp,3 exp2,4 linear,5 absorption,6 legacy-parity\nuniform float u_fogNear; uniform float u_fogFar; // linear (mode 4) + legacy-parity distances\nuniform vec4 u_fogVolumes[2 * A3D_MAX_FOG_VOLUMES]; // centre.xyz+shape, halfSize.xyz+density\n#ifndef A3D_PRD07_FOG_ENV_UNIFORMS\n#define A3D_PRD07_FOG_ENV_UNIFORMS\nuniform vec3 u_cameraPosition;\nuniform vec3 u_sunDirection;\nuniform vec3 u_sunColor;\n#endif\n\nfloat a3dHeightFogTau(vec3 c, vec3 v, float d) {\n float dd = max(d - u_fogB.x, 0.0);\n float tau = u_fogA.x * dd;\n float k = u_fogA.z * v.y * dd;\n float line = abs(k) < 1e-4 ? 1.0 : (1.0 - exp(-k)) / k;\n tau += u_fogA.y * exp(-u_fogA.z * (c.y - u_fogA.w)) * dd * line;\n return tau;\n}\n\nfloat a3dFogVolumesTau(vec3 c, vec3 v, float d) {\n float tau = 0.0;\n for (int i = 0; i < A3D_MAX_FOG_VOLUMES; i++) {\n vec4 a = u_fogVolumes[i * 2];\n vec4 b = u_fogVolumes[i * 2 + 1];\n if (b.w <= 0.0) continue;\n vec3 lo = a.xyz - b.xyz;\n vec3 hi = a.xyz + b.xyz;\n float t0 = 0.0;\n float t1 = d;\n bool hit = true;\n for (int axis = 0; axis < 3; axis++) {\n float o = c[axis] - a.xyz[axis];\n float dv = v[axis];\n float half_ = b.xyz[axis];\n if (abs(dv) < 1e-9) {\n if (abs(o) > half_) { hit = false; }\n continue;\n }\n float ta = (-half_ - o) / dv;\n float tb = (half_ - o) / dv;\n t0 = max(t0, min(ta, tb));\n t1 = min(t1, max(ta, tb));\n }\n if (a.w > 0.5) {\n // ellipsoid \u2192 unit-sphere quadratic\n vec3 os = (c - a.xyz) / max(b.xyz, vec3(1e-9));\n vec3 vs = v / max(b.xyz, vec3(1e-9));\n float qa = dot(vs, vs);\n if (qa < 1e-12) { hit = false; }\n float qb = dot(os, vs);\n float qc = dot(os, os) - 1.0;\n float qd = qb * qb - qa * qc;\n if (qd < 0.0 || !hit) { hit = false; }\n else {\n float qr = sqrt(qd);\n t0 = max((-qb - qr) / qa, 0.0);\n t1 = min((-qb + qr) / qa, d);\n }\n } else {\n t0 = max(t0, 0.0);\n t1 = min(t1, d);\n }\n if (hit && t1 > t0) tau += (t1 - t0) * b.w;\n }\n return tau;\n}\n\nfloat a3dLegacyFogFactor(vec3 worldPosition) {\n // u_fogMode == 6.0 \u2014 verbatim a3dEnvironmentFogFactor over the aliased slots.\n float distanceToCamera = length(u_cameraPosition - worldPosition);\n float factor = 0.0;\n float legacyMode = u_fogA.w;\n if (legacyMode < 1.5) {\n factor = (distanceToCamera - u_fogB.x) / max(u_fogB.y - u_fogB.x, 0.000001);\n } else if (legacyMode < 2.5) {\n factor = 1.0 - exp(-max(u_fogA.x, 0.0) * distanceToCamera);\n } else {\n float scaledDensity = max(u_fogA.x, 0.0) * distanceToCamera;\n factor = 1.0 - exp(-(scaledDensity * scaledDensity));\n }\n float heightMultiplier = u_fogA.y > 0.0\n ? exp(-max(0.0, worldPosition.y - u_fogA.z) * u_fogA.y)\n : 1.0;\n return clamp(factor * heightMultiplier, 0.0, 1.0) * clamp(u_fogB.z, 0.0, 1.0);\n}\n\nfloat a3dFogAmount(vec3 worldPos) {\n if (u_fogMode == 6.0) return a3dLegacyFogFactor(worldPos);\n vec3 r = worldPos - u_cameraPosition; float d = length(r); vec3 v = r / max(d, 1e-5);\n float tau = (u_fogMode == 1.0) ? a3dHeightFogTau(u_cameraPosition, v, d)\n : (u_fogMode == 2.0) ? u_fogA.x * d\n : (u_fogMode == 3.0) ? (u_fogA.x * d) * (u_fogA.x * d) : 0.0;\n tau += a3dFogVolumesTau(u_cameraPosition, v, d);\n float f = (u_fogMode == 4.0) ? clamp((d - u_fogNear) / (u_fogFar - u_fogNear), 0.0, 1.0) : 1.0 - exp(-tau);\n return min(f, u_fogB.y);\n}\n\nvec3 a3dFogInscatter(vec3 v) {\n float g = u_fogB.w; float mu = dot(v, u_sunDirection);\n float hg = (1.0 - g * g) / (12.5663706 * pow(1.0 + g * g - 2.0 * g * mu, 1.5));\n return u_fogColor + u_sunColor * hg * u_fogB.z;\n}\n\nvec3 a3dApplyFog(vec3 color, vec3 worldPos) { // stable entry point (PRD 10)\n if (u_fogMode == 0.0) return color;\n vec3 r = worldPos - u_cameraPosition; vec3 v = normalize(r);\n if (u_fogMode == 5.0) { vec3 T = exp(-u_fogAbsorption * length(r)); return color * T + u_fogColor * (1.0 - T); }\n#if defined(FOG_VOLUMETRIC)\n // Consumer contract: a FOG_VOLUMETRIC program defines a3dSampleFroxel()\n // before this chunk. Forward programs never set FOG_VOLUMETRIC; the froxel\n // volume is composited there by VolumetricFogPass apply (\u00A78.7).\n vec4 s = a3dSampleFroxel(worldPos); // rgb inscatter, a transmittance\n color = color * s.a + s.rgb; // near part from the volume\n#endif\n float f = a3dFogAmount(worldPos);\n // Mode 6 (legacy parity): the legacy formula has no sun inscatter \u2014 u_fogB.z\n // is maxOpacity, NOT sunInscatter. Blend to the plain fog colour.\n vec3 fogged = (u_fogMode == 6.0) ? u_fogColor : a3dFogInscatter(v);\n return mix(color, fogged, f);\n}\n#endif // A3D_PRD07_FOG_CHUNK\n";
|
|
2
|
+
export declare const PRD07_FOG_SHADER_MARKER = "a3d_prd07_fog_v2";
|
|
3
|
+
/**
|
|
4
|
+
* #880 / T0-05 — `fragment:fog` call chunk (statements only, inside `main()`).
|
|
5
|
+
* The declarations above are the pars chunk at `fragment:pars`; this replaces
|
|
6
|
+
* the generator's default fog body (`a3dColor`, `v_worldPosition` are the
|
|
7
|
+
* C-02 forward fragment's names).
|
|
8
|
+
*/
|
|
9
|
+
export declare const PRD07_FOG_APPLY_CHUNK_GLSL = "\n#ifdef A3D_FOG\n a3dColor = a3dApplyFog(a3dColor, v_worldPosition);\n#endif\n";
|
|
10
|
+
//# sourceMappingURL=fog.glsl.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"fog.glsl.d.ts","sourceRoot":"","sources":["../../../../../../packages/rendering/src/atmosphere/shaders/fog.glsl.ts"],"names":[],"mappings":"AAaA,eAAO,MAAM,oBAAoB,+hLAuIhC,CAAC;AAEF,eAAO,MAAM,uBAAuB,qBAAqB,CAAC;AAE1D;;;;;GAKG;AACH,eAAO,MAAM,0BAA0B,qFAItC,CAAC"}
|
|
@@ -0,0 +1,161 @@
|
|
|
1
|
+
// PRD-07 P4-T2 — `a3d_prd07_fog` chunk source (§8.4, C-21 FOG_CHUNK).
|
|
2
|
+
// Uniform-block variant: PRD 07 programs include this chunk and bind the
|
|
3
|
+
// u_fog* uniforms packed by HeightFog.packV2 (rendering side, CPU mirror in
|
|
4
|
+
// HeightFog.ts). Modes: 0 off, 1 height, 2 exp, 3 exp2, 4 linear,
|
|
5
|
+
// 5 absorption, 6 legacy-parity.
|
|
6
|
+
//
|
|
7
|
+
// Mode-6 slot aliasing (parity rule, §6.6): while forward geometry is on the
|
|
8
|
+
// legacy path this chunk evaluates a3dEnvironmentFogFactor verbatim, reading
|
|
9
|
+
// the packLegacy layout written into the same uniforms:
|
|
10
|
+
// u_fogA = (legacyDensity, heightFalloff, heightReference, legacyMode)
|
|
11
|
+
// u_fogB = (near, far, maxOpacity, 0)
|
|
12
|
+
// so sky/VFX/geometry never seam.
|
|
13
|
+
export const PRD07_FOG_CHUNK_GLSL = `
|
|
14
|
+
#ifndef A3D_PRD07_FOG_CHUNK
|
|
15
|
+
#define A3D_PRD07_FOG_CHUNK
|
|
16
|
+
#ifndef A3D_MAX_FOG_VOLUMES
|
|
17
|
+
#define A3D_MAX_FOG_VOLUMES 8
|
|
18
|
+
#endif
|
|
19
|
+
uniform vec4 u_fogA; // σ_d, σ_h, b, h0 — mode 6: density, heightFalloff, heightReference, legacyMode
|
|
20
|
+
uniform vec4 u_fogB; // start, maxOpacity, sunInscatter, anisotropy g — mode 6: near, far, maxOpacity, 0
|
|
21
|
+
// #880: the C-02 generator's fog_default chunk already declares u_fogColor
|
|
22
|
+
// (same meaning) under FOG_LINEAR / FOG_EXP2 / FOG_HEIGHT and is emitted
|
|
23
|
+
// before feature declarations, so share it instead of redeclaring.
|
|
24
|
+
#if !defined(FOG_LINEAR) && !defined(FOG_EXP2) && !defined(FOG_HEIGHT)
|
|
25
|
+
uniform vec3 u_fogColor;
|
|
26
|
+
#endif
|
|
27
|
+
uniform vec3 u_fogAbsorption; uniform float u_fogMode; // 0 off,1 height,2 exp,3 exp2,4 linear,5 absorption,6 legacy-parity
|
|
28
|
+
uniform float u_fogNear; uniform float u_fogFar; // linear (mode 4) + legacy-parity distances
|
|
29
|
+
uniform vec4 u_fogVolumes[2 * A3D_MAX_FOG_VOLUMES]; // centre.xyz+shape, halfSize.xyz+density
|
|
30
|
+
#ifndef A3D_PRD07_FOG_ENV_UNIFORMS
|
|
31
|
+
#define A3D_PRD07_FOG_ENV_UNIFORMS
|
|
32
|
+
uniform vec3 u_cameraPosition;
|
|
33
|
+
uniform vec3 u_sunDirection;
|
|
34
|
+
uniform vec3 u_sunColor;
|
|
35
|
+
#endif
|
|
36
|
+
|
|
37
|
+
float a3dHeightFogTau(vec3 c, vec3 v, float d) {
|
|
38
|
+
float dd = max(d - u_fogB.x, 0.0);
|
|
39
|
+
float tau = u_fogA.x * dd;
|
|
40
|
+
float k = u_fogA.z * v.y * dd;
|
|
41
|
+
float line = abs(k) < 1e-4 ? 1.0 : (1.0 - exp(-k)) / k;
|
|
42
|
+
tau += u_fogA.y * exp(-u_fogA.z * (c.y - u_fogA.w)) * dd * line;
|
|
43
|
+
return tau;
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
float a3dFogVolumesTau(vec3 c, vec3 v, float d) {
|
|
47
|
+
float tau = 0.0;
|
|
48
|
+
for (int i = 0; i < A3D_MAX_FOG_VOLUMES; i++) {
|
|
49
|
+
vec4 a = u_fogVolumes[i * 2];
|
|
50
|
+
vec4 b = u_fogVolumes[i * 2 + 1];
|
|
51
|
+
if (b.w <= 0.0) continue;
|
|
52
|
+
vec3 lo = a.xyz - b.xyz;
|
|
53
|
+
vec3 hi = a.xyz + b.xyz;
|
|
54
|
+
float t0 = 0.0;
|
|
55
|
+
float t1 = d;
|
|
56
|
+
bool hit = true;
|
|
57
|
+
for (int axis = 0; axis < 3; axis++) {
|
|
58
|
+
float o = c[axis] - a.xyz[axis];
|
|
59
|
+
float dv = v[axis];
|
|
60
|
+
float half_ = b.xyz[axis];
|
|
61
|
+
if (abs(dv) < 1e-9) {
|
|
62
|
+
if (abs(o) > half_) { hit = false; }
|
|
63
|
+
continue;
|
|
64
|
+
}
|
|
65
|
+
float ta = (-half_ - o) / dv;
|
|
66
|
+
float tb = (half_ - o) / dv;
|
|
67
|
+
t0 = max(t0, min(ta, tb));
|
|
68
|
+
t1 = min(t1, max(ta, tb));
|
|
69
|
+
}
|
|
70
|
+
if (a.w > 0.5) {
|
|
71
|
+
// ellipsoid → unit-sphere quadratic
|
|
72
|
+
vec3 os = (c - a.xyz) / max(b.xyz, vec3(1e-9));
|
|
73
|
+
vec3 vs = v / max(b.xyz, vec3(1e-9));
|
|
74
|
+
float qa = dot(vs, vs);
|
|
75
|
+
if (qa < 1e-12) { hit = false; }
|
|
76
|
+
float qb = dot(os, vs);
|
|
77
|
+
float qc = dot(os, os) - 1.0;
|
|
78
|
+
float qd = qb * qb - qa * qc;
|
|
79
|
+
if (qd < 0.0 || !hit) { hit = false; }
|
|
80
|
+
else {
|
|
81
|
+
float qr = sqrt(qd);
|
|
82
|
+
t0 = max((-qb - qr) / qa, 0.0);
|
|
83
|
+
t1 = min((-qb + qr) / qa, d);
|
|
84
|
+
}
|
|
85
|
+
} else {
|
|
86
|
+
t0 = max(t0, 0.0);
|
|
87
|
+
t1 = min(t1, d);
|
|
88
|
+
}
|
|
89
|
+
if (hit && t1 > t0) tau += (t1 - t0) * b.w;
|
|
90
|
+
}
|
|
91
|
+
return tau;
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
float a3dLegacyFogFactor(vec3 worldPosition) {
|
|
95
|
+
// u_fogMode == 6.0 — verbatim a3dEnvironmentFogFactor over the aliased slots.
|
|
96
|
+
float distanceToCamera = length(u_cameraPosition - worldPosition);
|
|
97
|
+
float factor = 0.0;
|
|
98
|
+
float legacyMode = u_fogA.w;
|
|
99
|
+
if (legacyMode < 1.5) {
|
|
100
|
+
factor = (distanceToCamera - u_fogB.x) / max(u_fogB.y - u_fogB.x, 0.000001);
|
|
101
|
+
} else if (legacyMode < 2.5) {
|
|
102
|
+
factor = 1.0 - exp(-max(u_fogA.x, 0.0) * distanceToCamera);
|
|
103
|
+
} else {
|
|
104
|
+
float scaledDensity = max(u_fogA.x, 0.0) * distanceToCamera;
|
|
105
|
+
factor = 1.0 - exp(-(scaledDensity * scaledDensity));
|
|
106
|
+
}
|
|
107
|
+
float heightMultiplier = u_fogA.y > 0.0
|
|
108
|
+
? exp(-max(0.0, worldPosition.y - u_fogA.z) * u_fogA.y)
|
|
109
|
+
: 1.0;
|
|
110
|
+
return clamp(factor * heightMultiplier, 0.0, 1.0) * clamp(u_fogB.z, 0.0, 1.0);
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
float a3dFogAmount(vec3 worldPos) {
|
|
114
|
+
if (u_fogMode == 6.0) return a3dLegacyFogFactor(worldPos);
|
|
115
|
+
vec3 r = worldPos - u_cameraPosition; float d = length(r); vec3 v = r / max(d, 1e-5);
|
|
116
|
+
float tau = (u_fogMode == 1.0) ? a3dHeightFogTau(u_cameraPosition, v, d)
|
|
117
|
+
: (u_fogMode == 2.0) ? u_fogA.x * d
|
|
118
|
+
: (u_fogMode == 3.0) ? (u_fogA.x * d) * (u_fogA.x * d) : 0.0;
|
|
119
|
+
tau += a3dFogVolumesTau(u_cameraPosition, v, d);
|
|
120
|
+
float f = (u_fogMode == 4.0) ? clamp((d - u_fogNear) / (u_fogFar - u_fogNear), 0.0, 1.0) : 1.0 - exp(-tau);
|
|
121
|
+
return min(f, u_fogB.y);
|
|
122
|
+
}
|
|
123
|
+
|
|
124
|
+
vec3 a3dFogInscatter(vec3 v) {
|
|
125
|
+
float g = u_fogB.w; float mu = dot(v, u_sunDirection);
|
|
126
|
+
float hg = (1.0 - g * g) / (12.5663706 * pow(1.0 + g * g - 2.0 * g * mu, 1.5));
|
|
127
|
+
return u_fogColor + u_sunColor * hg * u_fogB.z;
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
vec3 a3dApplyFog(vec3 color, vec3 worldPos) { // stable entry point (PRD 10)
|
|
131
|
+
if (u_fogMode == 0.0) return color;
|
|
132
|
+
vec3 r = worldPos - u_cameraPosition; vec3 v = normalize(r);
|
|
133
|
+
if (u_fogMode == 5.0) { vec3 T = exp(-u_fogAbsorption * length(r)); return color * T + u_fogColor * (1.0 - T); }
|
|
134
|
+
#if defined(FOG_VOLUMETRIC)
|
|
135
|
+
// Consumer contract: a FOG_VOLUMETRIC program defines a3dSampleFroxel()
|
|
136
|
+
// before this chunk. Forward programs never set FOG_VOLUMETRIC; the froxel
|
|
137
|
+
// volume is composited there by VolumetricFogPass apply (§8.7).
|
|
138
|
+
vec4 s = a3dSampleFroxel(worldPos); // rgb inscatter, a transmittance
|
|
139
|
+
color = color * s.a + s.rgb; // near part from the volume
|
|
140
|
+
#endif
|
|
141
|
+
float f = a3dFogAmount(worldPos);
|
|
142
|
+
// Mode 6 (legacy parity): the legacy formula has no sun inscatter — u_fogB.z
|
|
143
|
+
// is maxOpacity, NOT sunInscatter. Blend to the plain fog colour.
|
|
144
|
+
vec3 fogged = (u_fogMode == 6.0) ? u_fogColor : a3dFogInscatter(v);
|
|
145
|
+
return mix(color, fogged, f);
|
|
146
|
+
}
|
|
147
|
+
#endif // A3D_PRD07_FOG_CHUNK
|
|
148
|
+
`;
|
|
149
|
+
export const PRD07_FOG_SHADER_MARKER = "a3d_prd07_fog_v2";
|
|
150
|
+
/**
|
|
151
|
+
* #880 / T0-05 — `fragment:fog` call chunk (statements only, inside `main()`).
|
|
152
|
+
* The declarations above are the pars chunk at `fragment:pars`; this replaces
|
|
153
|
+
* the generator's default fog body (`a3dColor`, `v_worldPosition` are the
|
|
154
|
+
* C-02 forward fragment's names).
|
|
155
|
+
*/
|
|
156
|
+
export const PRD07_FOG_APPLY_CHUNK_GLSL = `
|
|
157
|
+
#ifdef A3D_FOG
|
|
158
|
+
a3dColor = a3dApplyFog(a3dColor, v_worldPosition);
|
|
159
|
+
#endif
|
|
160
|
+
`;
|
|
161
|
+
//# sourceMappingURL=fog.glsl.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"fog.glsl.js","sourceRoot":"","sources":["../../../../../../packages/rendering/src/atmosphere/shaders/fog.glsl.ts"],"names":[],"mappings":"AAAA,sEAAsE;AACtE,yEAAyE;AACzE,4EAA4E;AAC5E,kEAAkE;AAClE,iCAAiC;AACjC,EAAE;AACF,6EAA6E;AAC7E,6EAA6E;AAC7E,wDAAwD;AACxD,yEAAyE;AACzE,wCAAwC;AACxC,kCAAkC;AAElC,MAAM,CAAC,MAAM,oBAAoB,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAuInC,CAAC;AAEF,MAAM,CAAC,MAAM,uBAAuB,GAAG,kBAAkB,CAAC;AAE1D;;;;;GAKG;AACH,MAAM,CAAC,MAAM,0BAA0B,GAAG;;;;CAIzC,CAAC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"volumetric-apply.glsl.d.ts","sourceRoot":"","sources":["../../../../../../packages/rendering/src/atmosphere/shaders/volumetric-apply.glsl.ts"],"names":[],"mappings":"AA0DA,wBAAgB,2BAA2B,IAAI,MAAM,CAEpD;AAED,wBAAgB,6BAA6B,IAAI,MAAM,CAEtD"}
|
|
@@ -0,0 +1,61 @@
|
|
|
1
|
+
// PRD-07 P5-T6 — §8.7 froxel apply: fullscreen premultiplied-alpha-over blend
|
|
2
|
+
// (src.rgb = S, src.a = 1−T → dst = S + dst·T, equal to color·T + S).
|
|
3
|
+
// Slice lookup: k = log(viewZ/n)/log(f/n)·N with a 2-tile lerp (§6.7).
|
|
4
|
+
// GLSL ES 3.00.
|
|
5
|
+
import { PRD07_VOLUMETRIC_MARKER } from "./volumetric-inject.glsl.js";
|
|
6
|
+
const VERT = `
|
|
7
|
+
// ${PRD07_VOLUMETRIC_MARKER} apply vertex
|
|
8
|
+
in vec2 a_pos;
|
|
9
|
+
out vec2 v_uv;
|
|
10
|
+
void main() {
|
|
11
|
+
v_uv = a_pos * 0.5 + 0.5;
|
|
12
|
+
gl_Position = vec4(a_pos, 0.0, 1.0);
|
|
13
|
+
}
|
|
14
|
+
`;
|
|
15
|
+
const FRAG = `
|
|
16
|
+
// ${PRD07_VOLUMETRIC_MARKER} apply fragment
|
|
17
|
+
precision highp float;
|
|
18
|
+
uniform sampler2D u_integrateAtlas; // (S_acc, T_acc) per tile
|
|
19
|
+
uniform highp sampler2D u_sceneDepth;
|
|
20
|
+
uniform vec4 u_depthLinearize; // near, far, orthographic, unused
|
|
21
|
+
uniform vec2 u_atlasSize;
|
|
22
|
+
uniform vec2 u_tileSize;
|
|
23
|
+
uniform float u_tilesX;
|
|
24
|
+
uniform float u_near;
|
|
25
|
+
uniform float u_far;
|
|
26
|
+
uniform float u_slices;
|
|
27
|
+
in vec2 v_uv;
|
|
28
|
+
layout(location=0) out vec4 o_apply;
|
|
29
|
+
|
|
30
|
+
float a3dSceneViewZ(float depth) {
|
|
31
|
+
if (u_depthLinearize.z > 0.5) return mix(u_depthLinearize.x, u_depthLinearize.y, depth);
|
|
32
|
+
return u_depthLinearize.x * u_depthLinearize.y /
|
|
33
|
+
max(u_depthLinearize.y - depth * (u_depthLinearize.y - u_depthLinearize.x), 1e-4);
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
vec4 a3dSampleSlice(int k, vec2 uv) {
|
|
37
|
+
if (k < 0 || k >= int(u_slices)) return vec4(0.0, 0.0, 0.0, 1.0);
|
|
38
|
+
vec2 tile = vec2(float(k % int(u_tilesX)), float(k / int(u_tilesX)));
|
|
39
|
+
return texture(u_integrateAtlas, (tile * u_tileSize + uv * u_tileSize) / u_atlasSize);
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
void main() {
|
|
43
|
+
float depth = texelFetch(u_sceneDepth, ivec2(gl_FragCoord.xy), 0).r;
|
|
44
|
+
float viewZ = a3dSceneViewZ(depth);
|
|
45
|
+
float fslice = clamp(log(viewZ / u_near) / log(u_far / u_near) * u_slices - 0.5, 0.0, u_slices - 1.0);
|
|
46
|
+
int k0 = int(floor(fslice));
|
|
47
|
+
int k1 = min(k0 + 1, int(u_slices) - 1);
|
|
48
|
+
vec2 uv = v_uv; // tile-local uv equals screen uv (view-aligned grid)
|
|
49
|
+
vec4 s0 = a3dSampleSlice(k0, uv);
|
|
50
|
+
vec4 s1 = a3dSampleSlice(k1, uv);
|
|
51
|
+
vec4 s = mix(s0, s1, fslice - float(k0)); // rgb = S, a = T
|
|
52
|
+
o_apply = vec4(s.rgb, 1.0 - s.a); // premultiplied-over encode
|
|
53
|
+
}
|
|
54
|
+
`;
|
|
55
|
+
export function volumetricApplyVertexSource() {
|
|
56
|
+
return `#version 300 es\n${VERT}`;
|
|
57
|
+
}
|
|
58
|
+
export function volumetricApplyFragmentSource() {
|
|
59
|
+
return `#version 300 es\n${FRAG}`;
|
|
60
|
+
}
|
|
61
|
+
//# sourceMappingURL=volumetric-apply.glsl.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"volumetric-apply.glsl.js","sourceRoot":"","sources":["../../../../../../packages/rendering/src/atmosphere/shaders/volumetric-apply.glsl.ts"],"names":[],"mappings":"AAAA,8EAA8E;AAC9E,sEAAsE;AACtE,uEAAuE;AACvE,gBAAgB;AAEhB,OAAO,EAAE,uBAAuB,EAAE,MAAM,0BAA0B,CAAC;AAEnE,MAAM,IAAI,GAAG;KACR,uBAAuB;;;;;;;CAO3B,CAAC;AAEF,MAAM,IAAI,GAAG;KACR,uBAAuB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAsC3B,CAAC;AAEF,MAAM,UAAU,2BAA2B;IACzC,OAAO,oBAAoB,IAAI,EAAE,CAAC;AACpC,CAAC;AAED,MAAM,UAAU,6BAA6B;IAC3C,OAAO,oBAAoB,IAAI,EAAE,CAAC;AACpC,CAAC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"volumetric-inject.glsl.d.ts","sourceRoot":"","sources":["../../../../../../packages/rendering/src/atmosphere/shaders/volumetric-inject.glsl.ts"],"names":[],"mappings":"AAKA,eAAO,MAAM,uBAAuB,yBAAyB,CAAC;AAyH9D,wBAAgB,4BAA4B,IAAI,MAAM,CAErD;AAED,wBAAgB,8BAA8B,IAAI,MAAM,CAEvD"}
|
|
@@ -0,0 +1,129 @@
|
|
|
1
|
+
// PRD-07 P5-T6 — §8.7 froxel inject (per-slice draw into a 2D tiled atlas).
|
|
2
|
+
// Each draw is scissored to one tile; the fragment reconstructs the froxel
|
|
3
|
+
// world position from the view ray and slice depth, then writes (L, σ).
|
|
4
|
+
// GLSL ES 3.00.
|
|
5
|
+
export const PRD07_VOLUMETRIC_MARKER = "a3d_prd07_volumetric";
|
|
6
|
+
const VERT = `
|
|
7
|
+
// ${PRD07_VOLUMETRIC_MARKER} inject vertex
|
|
8
|
+
in vec2 a_pos;
|
|
9
|
+
out vec2 v_ndc;
|
|
10
|
+
void main() {
|
|
11
|
+
v_ndc = a_pos;
|
|
12
|
+
gl_Position = vec4(a_pos, 0.0, 1.0);
|
|
13
|
+
}
|
|
14
|
+
`;
|
|
15
|
+
const FRAG = `
|
|
16
|
+
// ${PRD07_VOLUMETRIC_MARKER} inject fragment
|
|
17
|
+
precision highp float;
|
|
18
|
+
uniform sampler2D u_noiseTex; // unused placeholder channel (real 3D noise below)
|
|
19
|
+
uniform vec2 u_tileSize; // tile pixel dims
|
|
20
|
+
uniform vec2 u_projTan; // tanHalfFovX, tanHalfFovY
|
|
21
|
+
uniform mat4 u_invView; // camera world matrix (rotation+translation)
|
|
22
|
+
uniform vec3 u_cameraPosition;
|
|
23
|
+
uniform float u_near; // slice near (0.5)
|
|
24
|
+
uniform float u_far; // volumetricFar (64 / 96)
|
|
25
|
+
uniform float u_slice;
|
|
26
|
+
uniform float u_slices;
|
|
27
|
+
uniform float u_jitter; // Ultra temporal jitter in [0,1)
|
|
28
|
+
uniform vec4 u_fogDensity; // σ_d, σ_h, b, h0 — height fog coefficients
|
|
29
|
+
uniform vec4 u_fogVolumes[16]; // centre.xyz+shape, halfSize.xyz+density (≤8)
|
|
30
|
+
uniform float u_noiseScale;
|
|
31
|
+
uniform float u_noiseSpeed;
|
|
32
|
+
uniform float u_noiseStrength;
|
|
33
|
+
uniform float u_time;
|
|
34
|
+
uniform vec3 u_sunDirection;
|
|
35
|
+
uniform vec3 u_sunColor;
|
|
36
|
+
uniform float u_anisotropy; // HG g
|
|
37
|
+
uniform vec3 u_ambientColor;
|
|
38
|
+
uniform vec4 u_localLights[8]; // ≤4 lights: pos.xyz+intensity, color.rgb packed in second vec4
|
|
39
|
+
in vec2 v_ndc;
|
|
40
|
+
layout(location=0) out vec4 o_inject;
|
|
41
|
+
|
|
42
|
+
// --- density terms -------------------------------------------------------
|
|
43
|
+
float a3dInjectHeightDensity(vec3 p) {
|
|
44
|
+
return u_fogDensity.y * exp(-u_fogDensity.z * (p.y - u_fogDensity.w)) + u_fogDensity.x;
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
float a3dInjectVolumeDensity(vec3 p) {
|
|
48
|
+
float d = 0.0;
|
|
49
|
+
for (int i = 0; i < 8; i++) {
|
|
50
|
+
vec4 a = u_fogVolumes[i * 2];
|
|
51
|
+
vec4 b = u_fogVolumes[i * 2 + 1];
|
|
52
|
+
if (b.w <= 0.0) continue;
|
|
53
|
+
vec3 q = (p - a.xyz) / max(b.xyz, vec3(1e-9));
|
|
54
|
+
float inside = a.w > 0.5
|
|
55
|
+
? (1.0 - smoothstep(0.85, 1.0, dot(q, q)))
|
|
56
|
+
: (1.0 - smoothstep(0.85, 1.0, max(max(abs(q.x), abs(q.y)), abs(q.z))));
|
|
57
|
+
d += inside * b.w;
|
|
58
|
+
}
|
|
59
|
+
return d;
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
// 3D value noise — same hash family as the GPU-sim chunk (deterministic).
|
|
63
|
+
uint a3dVolHash(uint x) {
|
|
64
|
+
x += 0x6d2b79f5u;
|
|
65
|
+
uint t = (x ^ (x >> 15u)) * (1u | x);
|
|
66
|
+
t = (t + ((t ^ (t >> 7u)) * (61u | t))) ^ t;
|
|
67
|
+
return (t ^ (t >> 14u));
|
|
68
|
+
}
|
|
69
|
+
float a3dVolRand01(uint h) { return float(h) * (1.0 / 4294967296.0); }
|
|
70
|
+
float a3dVolLattice(ivec3 c) { return a3dVolRand01(a3dVolHash(uint(c.x * 3 ^ c.y * 7 ^ c.z * 13))); }
|
|
71
|
+
float a3dVolNoise(vec3 p) {
|
|
72
|
+
ivec3 ip = ivec3(floor(p));
|
|
73
|
+
vec3 fp = fract(p);
|
|
74
|
+
vec3 u = fp * fp * (3.0 - 2.0 * fp);
|
|
75
|
+
float n000 = a3dVolLattice(ip);
|
|
76
|
+
float n100 = a3dVolLattice(ip + ivec3(1, 0, 0));
|
|
77
|
+
float n010 = a3dVolLattice(ip + ivec3(0, 1, 0));
|
|
78
|
+
float n110 = a3dVolLattice(ip + ivec3(1, 1, 0));
|
|
79
|
+
float n001 = a3dVolLattice(ip + ivec3(0, 0, 1));
|
|
80
|
+
float n101 = a3dVolLattice(ip + ivec3(1, 0, 1));
|
|
81
|
+
float n011 = a3dVolLattice(ip + ivec3(0, 1, 1));
|
|
82
|
+
float n111 = a3dVolLattice(ip + ivec3(1, 1, 1));
|
|
83
|
+
float nx00 = mix(n000, n100, u.x);
|
|
84
|
+
float nx10 = mix(n010, n110, u.x);
|
|
85
|
+
float nx01 = mix(n001, n101, u.x);
|
|
86
|
+
float nx11 = mix(n011, n111, u.x);
|
|
87
|
+
return mix(mix(nx00, nx10, u.y), mix(nx01, nx11, u.y), u.z); // [0,1]
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
// Henyey-Greenstein phase.
|
|
91
|
+
float a3dHG(float mu, float g) {
|
|
92
|
+
float g2 = g * g;
|
|
93
|
+
return (1.0 - g2) / (12.5663706 * pow(1.0 + g2 - 2.0 * g * mu, 1.5));
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
void main() {
|
|
97
|
+
// Tile-local uv → view ray at slice depth z_k (exponential distribution).
|
|
98
|
+
vec2 uv = gl_FragCoord.xy / u_tileSize - floor(gl_FragCoord.xy / u_tileSize);
|
|
99
|
+
vec2 ndc = uv * 2.0 - 1.0;
|
|
100
|
+
float zk = u_near * pow(u_far / u_near, (u_slice + u_jitter) / u_slices);
|
|
101
|
+
vec3 viewDir = vec3(ndc * u_projTan, -1.0);
|
|
102
|
+
vec3 p = u_cameraPosition + (u_invView * vec4(viewDir * zk, 0.0)).xyz;
|
|
103
|
+
|
|
104
|
+
float sigma = a3dInjectHeightDensity(p) + a3dInjectVolumeDensity(p);
|
|
105
|
+
sigma += (a3dVolNoise(p * u_noiseScale + vec3(0.0, 0.0, -u_time * u_noiseSpeed)) * 2.0 - 1.0) * u_noiseStrength;
|
|
106
|
+
sigma = max(sigma, 0.0);
|
|
107
|
+
|
|
108
|
+
// Lighting: sun × visibility(stub 1.0) × HG + ambient SH stub + ≤4 locals.
|
|
109
|
+
vec3 v = normalize(p - u_cameraPosition);
|
|
110
|
+
float mu = dot(v, u_sunDirection);
|
|
111
|
+
vec3 L = u_sunColor * a3dHG(mu, u_anisotropy) + u_ambientColor;
|
|
112
|
+
for (int i = 0; i < 4; i++) {
|
|
113
|
+
vec4 la = u_localLights[i * 2];
|
|
114
|
+
vec4 lb = u_localLights[i * 2 + 1];
|
|
115
|
+
if (la.w <= 0.0) continue;
|
|
116
|
+
vec3 toLight = la.xyz - p;
|
|
117
|
+
float d = max(length(toLight), 1e-4);
|
|
118
|
+
L += lb.rgb * (la.w / (d * d)) * a3dHG(dot(v, toLight / d), u_anisotropy);
|
|
119
|
+
}
|
|
120
|
+
o_inject = vec4(L * sigma, sigma);
|
|
121
|
+
}
|
|
122
|
+
`;
|
|
123
|
+
export function volumetricInjectVertexSource() {
|
|
124
|
+
return `#version 300 es\n${VERT}`;
|
|
125
|
+
}
|
|
126
|
+
export function volumetricInjectFragmentSource() {
|
|
127
|
+
return `#version 300 es\n${FRAG}`;
|
|
128
|
+
}
|
|
129
|
+
//# sourceMappingURL=volumetric-inject.glsl.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"volumetric-inject.glsl.js","sourceRoot":"","sources":["../../../../../../packages/rendering/src/atmosphere/shaders/volumetric-inject.glsl.ts"],"names":[],"mappings":"AAAA,4EAA4E;AAC5E,2EAA2E;AAC3E,wEAAwE;AACxE,gBAAgB;AAEhB,MAAM,CAAC,MAAM,uBAAuB,GAAG,sBAAsB,CAAC;AAE9D,MAAM,IAAI,GAAG;KACR,uBAAuB;;;;;;;CAO3B,CAAC;AAEF,MAAM,IAAI,GAAG;KACR,uBAAuB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA0G3B,CAAC;AAEF,MAAM,UAAU,4BAA4B;IAC1C,OAAO,oBAAoB,IAAI,EAAE,CAAC;AACpC,CAAC;AAED,MAAM,UAAU,8BAA8B;IAC5C,OAAO,oBAAoB,IAAI,EAAE,CAAC;AACpC,CAAC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"volumetric-integrate.glsl.d.ts","sourceRoot":"","sources":["../../../../../../packages/rendering/src/atmosphere/shaders/volumetric-integrate.glsl.ts"],"names":[],"mappings":"AAoDA,wBAAgB,+BAA+B,IAAI,MAAM,CAExD;AAED,wBAAgB,iCAAiC,IAAI,MAAM,CAE1D"}
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
// PRD-07 P5-T6 — §8.7 froxel integrate: one draw covering the whole atlas;
|
|
2
|
+
// each fragment computes the front-to-back prefix sum for ITS tile's slice k
|
|
3
|
+
// (O(N²) texel reads total — spec-faithful "one pass that loops the slices").
|
|
4
|
+
// Writes (S_acc, T_acc) per slice; apply reads it with a 2-tile lerp.
|
|
5
|
+
// GLSL ES 3.00.
|
|
6
|
+
import { PRD07_VOLUMETRIC_MARKER } from "./volumetric-inject.glsl.js";
|
|
7
|
+
const VERT = `
|
|
8
|
+
// ${PRD07_VOLUMETRIC_MARKER} integrate vertex
|
|
9
|
+
in vec2 a_pos;
|
|
10
|
+
void main() {
|
|
11
|
+
gl_Position = vec4(a_pos, 0.0, 1.0);
|
|
12
|
+
}
|
|
13
|
+
`;
|
|
14
|
+
const FRAG = `
|
|
15
|
+
// ${PRD07_VOLUMETRIC_MARKER} integrate fragment
|
|
16
|
+
precision highp float;
|
|
17
|
+
uniform sampler2D u_injectAtlas; // (L, σ) per tile
|
|
18
|
+
uniform vec2 u_atlasSize; // atlas pixels (tilesX*tileW, tilesY*tileH)
|
|
19
|
+
uniform vec2 u_tileSize;
|
|
20
|
+
uniform float u_tilesX;
|
|
21
|
+
uniform float u_near;
|
|
22
|
+
uniform float u_far;
|
|
23
|
+
uniform float u_slices;
|
|
24
|
+
layout(location=0) out vec4 o_integrate;
|
|
25
|
+
|
|
26
|
+
float a3dSliceZ(float k) {
|
|
27
|
+
return u_near * pow(u_far / u_near, float(k) / u_slices);
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
void main() {
|
|
31
|
+
vec2 tileF = floor(gl_FragCoord.xy / u_tileSize);
|
|
32
|
+
int k = int(tileF.y) * int(u_tilesX) + int(tileF.x);
|
|
33
|
+
vec2 uv = fract(gl_FragCoord.xy / u_tileSize);
|
|
34
|
+
|
|
35
|
+
vec3 S = vec3(0.0);
|
|
36
|
+
float T = 1.0;
|
|
37
|
+
for (int j = 0; j <= k; j++) {
|
|
38
|
+
vec2 tile = vec2(float(j % int(u_tilesX)), float(j / int(u_tilesX)));
|
|
39
|
+
vec4 inj = texture(u_injectAtlas, (tile * u_tileSize + uv * u_tileSize) / u_atlasSize);
|
|
40
|
+
float sigma = inj.a;
|
|
41
|
+
float dz = a3dSliceZ(float(j) + 1.0) - a3dSliceZ(float(j));
|
|
42
|
+
// energy-conserving step (Hillaire 2015): S += L·(1-e^{-σΔz})/σ · T
|
|
43
|
+
S += inj.rgb * ((1.0 - exp(-sigma * dz)) / max(sigma, 1e-5)) * T;
|
|
44
|
+
T *= exp(-sigma * dz);
|
|
45
|
+
}
|
|
46
|
+
o_integrate = vec4(S, T);
|
|
47
|
+
}
|
|
48
|
+
`;
|
|
49
|
+
export function volumetricIntegrateVertexSource() {
|
|
50
|
+
return `#version 300 es\n${VERT}`;
|
|
51
|
+
}
|
|
52
|
+
export function volumetricIntegrateFragmentSource() {
|
|
53
|
+
return `#version 300 es\n${FRAG}`;
|
|
54
|
+
}
|
|
55
|
+
//# sourceMappingURL=volumetric-integrate.glsl.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"volumetric-integrate.glsl.js","sourceRoot":"","sources":["../../../../../../packages/rendering/src/atmosphere/shaders/volumetric-integrate.glsl.ts"],"names":[],"mappings":"AAAA,2EAA2E;AAC3E,6EAA6E;AAC7E,8EAA8E;AAC9E,sEAAsE;AACtE,gBAAgB;AAEhB,OAAO,EAAE,uBAAuB,EAAE,MAAM,0BAA0B,CAAC;AAEnE,MAAM,IAAI,GAAG;KACR,uBAAuB;;;;;CAK3B,CAAC;AAEF,MAAM,IAAI,GAAG;KACR,uBAAuB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAiC3B,CAAC;AAEF,MAAM,UAAU,+BAA+B;IAC7C,OAAO,oBAAoB,IAAI,EAAE,CAAC;AACpC,CAAC;AAED,MAAM,UAAU,iCAAiC;IAC/C,OAAO,oBAAoB,IAAI,EAAE,CAAC;AACpC,CAAC"}
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
import type { Texture } from "../../Texture.js";
|
|
2
|
+
export declare const PRD07_WETNESS_CHUNK_GLSL = "\n// a3d_prd07_wetness \u2014 \u00A76.8 wet-look material response.\n#ifdef A3D_WETNESS\n#ifndef A3D_PRD07_WETNESS_CHUNK\n#define A3D_PRD07_WETNESS_CHUNK\nuniform float u_wetness; // global wetness [0,1] (AtmosphereWetness)\nuniform float u_puddleThreshold; // noise threshold for puddles\nuniform float u_rainRipples; // ripple flipbook frame; 0 = off\nuniform float u_snowCover; // snow cover [0,1]\nuniform sampler2D u_puddleNoise; // world-space tiled noise (u puddleNoise)\n\n// World-space puddle mask: tiled noise at worldPos.xz / 6 thresholded by wet.\nfloat a3dWetnessPuddle(vec3 worldPos, float wet) {\n float n = texture(u_puddleNoise, worldPos.xz / 6.0).r;\n return smoothstep(u_puddleThreshold, 1.0, n) * wet;\n}\n\n// \u00A76.8: albedo *= mix(1, 0.55, wet\u00B7porosity); snow cover \u2192 snow white.\nvec3 a3dWetnessAlbedo(vec3 albedo, float porosity) {\n float wet = clamp(u_wetness, 0.0, 1.0);\n vec3 a = albedo * mix(1.0, 0.55, wet * clamp(porosity, 0.0, 1.0));\n return mix(a, vec3(0.95, 0.96, 1.0), clamp(u_snowCover, 0.0, 1.0));\n}\n\n// \u00A76.8: roughness = mix(roughness, 0.06, wet\u00B7puddle); snow cover \u2192 0.9.\nfloat a3dWetnessRoughness(float roughness, vec3 worldPos) {\n float wet = clamp(u_wetness, 0.0, 1.0);\n float puddle = a3dWetnessPuddle(worldPos, wet);\n float r = mix(roughness, 0.06, clamp(wet * puddle, 0.0, 1.0));\n return mix(r, 0.9, clamp(u_snowCover, 0.0, 1.0));\n}\n#endif // A3D_PRD07_WETNESS_CHUNK\n#endif // A3D_WETNESS\n";
|
|
3
|
+
export declare const PRD07_WETNESS_CHUNK_NAME = "a3d_prd07_wetness";
|
|
4
|
+
/**
|
|
5
|
+
* #880 / T0-05 — `fragment:material` call chunk (statements only). Appends to
|
|
6
|
+
* the generator's default material: it runs after `PhysicalMaterial material`
|
|
7
|
+
* is built and updates its fields in place (no replace). Lit forward items
|
|
8
|
+
* only — `prd07WetnessSelect` gates on that, since unlit programs have no
|
|
9
|
+
* `material`. Porosity 1 (fully porous) until a per-material input exists.
|
|
10
|
+
*/
|
|
11
|
+
export declare const PRD07_WETNESS_APPLY_CHUNK_GLSL = "\n#ifdef A3D_WETNESS\n material.baseColor = a3dWetnessAlbedo(material.baseColor, 1.0);\n material.diffuseContribution = material.baseColor * (1.0 - material.metallic);\n material.specularColorBlended = mix(material.specularColor, material.baseColor, material.metallic);\n material.roughness = clamp(a3dWetnessRoughness(material.roughness, v_worldPosition), 0.0525, 1.0);\n#endif\n";
|
|
12
|
+
export interface WetnessUniformState {
|
|
13
|
+
readonly wetness: number;
|
|
14
|
+
readonly puddleThreshold: number;
|
|
15
|
+
readonly rainRipples: number;
|
|
16
|
+
readonly snowCover: number;
|
|
17
|
+
readonly puddleNoise: Texture | null;
|
|
18
|
+
}
|
|
19
|
+
/** Called when the wetness feature selected but couldn't splice (stub gen). */
|
|
20
|
+
export declare function noteWetnessPending(): string | null;
|
|
21
|
+
/** Test hook. */
|
|
22
|
+
export declare function resetWetnessPending(): void;
|
|
23
|
+
export declare function setPrd07WetnessState(state: Partial<WetnessUniformState>): void;
|
|
24
|
+
export declare function prd07WetnessState(): WetnessUniformState;
|
|
25
|
+
/**
|
|
26
|
+
* CPU mirror of the §6.8 response (noise-free: `puddle` supplied directly).
|
|
27
|
+
* albedo *= mix(1, 0.55, wet·porosity); roughness = mix(r, 0.06, wet·puddle);
|
|
28
|
+
* snow cover mixes albedo → snow white and roughness → 0.9.
|
|
29
|
+
*/
|
|
30
|
+
export declare function applyWetnessMaterialCpu(albedo: readonly [number, number, number], roughness: number, wet: number, porosity: number, puddle: number, snowCover?: number): {
|
|
31
|
+
readonly albedo: readonly [number, number, number];
|
|
32
|
+
readonly roughness: number;
|
|
33
|
+
};
|
|
34
|
+
//# sourceMappingURL=wetness.glsl.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"wetness.glsl.d.ts","sourceRoot":"","sources":["../../../../../../packages/rendering/src/atmosphere/shaders/wetness.glsl.ts"],"names":[],"mappings":"AAQA,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,eAAe,CAAC;AAE7C,eAAO,MAAM,wBAAwB,0+CAiCpC,CAAC;AAEF,eAAO,MAAM,wBAAwB,sBAAsB,CAAC;AAE5D;;;;;;GAMG;AACH,eAAO,MAAM,8BAA8B,qYAO1C,CAAC;AAQF,MAAM,WAAW,mBAAmB;IAClC,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;IACzB,QAAQ,CAAC,eAAe,EAAE,MAAM,CAAC;IACjC,QAAQ,CAAC,WAAW,EAAE,MAAM,CAAC;IAC7B,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,QAAQ,CAAC,WAAW,EAAE,OAAO,GAAG,IAAI,CAAC;CACtC;AAYD,+EAA+E;AAC/E,wBAAgB,kBAAkB,IAAI,MAAM,GAAG,IAAI,CAIlD;AAED,iBAAiB;AACjB,wBAAgB,mBAAmB,IAAI,IAAI,CAE1C;AAED,wBAAgB,oBAAoB,CAAC,KAAK,EAAE,OAAO,CAAC,mBAAmB,CAAC,GAAG,IAAI,CAE9E;AAED,wBAAgB,iBAAiB,IAAI,mBAAmB,CAEvD;AAED;;;;GAIG;AACH,wBAAgB,uBAAuB,CACrC,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,EACzC,SAAS,EAAE,MAAM,EACjB,GAAG,EAAE,MAAM,EACX,QAAQ,EAAE,MAAM,EAChB,MAAM,EAAE,MAAM,EACd,SAAS,SAAI,GACZ;IAAE,QAAQ,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAAC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAA;CAAE,CAYpF"}
|