clutter 2.2.4-x64-mingw32

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Files changed (744) hide show
  1. checksums.yaml +7 -0
  2. data/Rakefile +147 -0
  3. data/lib/clutter.rb +169 -0
  4. data/lib/clutter/actor-iter.rb +33 -0
  5. data/lib/clutter/actor.rb +34 -0
  6. data/lib/clutter/animatable.rb +26 -0
  7. data/lib/clutter/brightness-contrast-effect.rb +44 -0
  8. data/lib/clutter/cairo.rb +24 -0
  9. data/lib/clutter/clutter.rb +25 -0
  10. data/lib/clutter/color.rb +83 -0
  11. data/lib/clutter/event.rb +21 -0
  12. data/lib/clutter/point.rb +25 -0
  13. data/lib/clutter/text-buffer.rb +36 -0
  14. data/lib/clutter/text.rb +23 -0
  15. data/lib/clutter/threads.rb +38 -0
  16. data/sample/basic-actor.rb +123 -0
  17. data/sample/bin-layout.rb +213 -0
  18. data/sample/box-layout.rb +194 -0
  19. data/sample/canvas.rb +115 -0
  20. data/sample/constraints.rb +79 -0
  21. data/sample/drag-action.rb +175 -0
  22. data/sample/drop-action.rb +196 -0
  23. data/sample/easing-modes.rb +141 -0
  24. data/sample/flow-layout.rb +119 -0
  25. data/sample/grid-layout.rb +237 -0
  26. data/sample/image-content.rb +86 -0
  27. data/sample/pan-action.rb +98 -0
  28. data/sample/redhand.png +0 -0
  29. data/sample/rounded-rectangle.rb +88 -0
  30. data/sample/scroll-actor.rb +103 -0
  31. data/test/clutter-test-utils.rb +38 -0
  32. data/test/run-test.rb +59 -0
  33. data/test/test-clutter-actor.rb +242 -0
  34. data/test/test-clutter-blur-effect.rb +27 -0
  35. data/test/test-clutter-brightness-contrast-effect.rb +56 -0
  36. data/test/test-clutter-canvas.rb +43 -0
  37. data/test/test-clutter-color.rb +50 -0
  38. data/test/test-clutter-colorize-effect.rb +31 -0
  39. data/test/test-clutter-desaturate-effect.rb +30 -0
  40. data/test/test-clutter-feature.rb +34 -0
  41. data/test/test-clutter-flow-layout.rb +83 -0
  42. data/test/test-clutter-page-turn-effect.rb +46 -0
  43. data/test/test-clutter-property-transiton.rb +30 -0
  44. data/test/test-clutter-shader-effect.rb +65 -0
  45. data/test/test-clutter-text-buffer.rb +72 -0
  46. data/test/test-clutter-timeline.rb +59 -0
  47. data/vendor/local/bin/json-glib-format.exe +0 -0
  48. data/vendor/local/bin/json-glib-validate.exe +0 -0
  49. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  50. data/vendor/local/bin/libcogl-20.dll +0 -0
  51. data/vendor/local/bin/libcogl-pango-20.dll +0 -0
  52. data/vendor/local/bin/libcogl-path-20.dll +0 -0
  53. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  54. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
  55. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +84 -0
  56. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  57. data/vendor/local/include/clutter-1.0/cally/cally-group.h +87 -0
  58. data/vendor/local/include/clutter-1.0/cally/cally-main.h +44 -0
  59. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +84 -0
  60. data/vendor/local/include/clutter-1.0/cally/cally-root.h +84 -0
  61. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +84 -0
  62. data/vendor/local/include/clutter-1.0/cally/cally-text.h +84 -0
  63. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +84 -0
  64. data/vendor/local/include/clutter-1.0/cally/cally-util.h +84 -0
  65. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +120 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +196 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +117 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +44 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +65 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +110 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +152 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +115 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +130 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +190 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1385 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +588 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +42 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +82 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +129 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +140 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +159 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +227 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +103 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +91 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +72 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +181 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +220 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +112 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +27 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +121 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +104 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
  135. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
  136. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
  137. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
  138. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  139. data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
  140. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  141. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
  142. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
  143. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
  144. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  145. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  146. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
  147. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
  148. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
  149. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  150. data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +98 -0
  169. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  170. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  171. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  172. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  173. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  174. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  175. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  176. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  177. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  178. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  179. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  180. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  181. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-table-layout.h +172 -0
  182. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  183. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  184. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  185. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  186. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
  187. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +298 -0
  188. data/vendor/local/include/cogl/cogl-path/cogl-path-enum-types.h +20 -0
  189. data/vendor/local/include/cogl/cogl-path/cogl-path-types.h +85 -0
  190. data/vendor/local/include/cogl/cogl-path/cogl-path.h +68 -0
  191. data/vendor/local/include/cogl/cogl-path/cogl1-path-functions.h +467 -0
  192. data/vendor/local/include/cogl/cogl-path/cogl2-path-functions.h +545 -0
  193. data/vendor/local/include/cogl/cogl/cogl-atlas-texture.h +258 -0
  194. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +152 -0
  195. data/vendor/local/include/cogl/cogl/cogl-attribute.h +558 -0
  196. data/vendor/local/include/cogl/cogl/cogl-auto-texture.h +221 -0
  197. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +336 -0
  198. data/vendor/local/include/cogl/cogl/cogl-buffer.h +324 -0
  199. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +266 -0
  200. data/vendor/local/include/cogl/cogl/cogl-clutter.h +54 -0
  201. data/vendor/local/include/cogl/cogl/cogl-color.h +604 -0
  202. data/vendor/local/include/cogl/cogl/cogl-context.h +401 -0
  203. data/vendor/local/include/cogl/cogl/cogl-defines.h +58 -0
  204. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +43 -0
  205. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +270 -0
  206. data/vendor/local/include/cogl/cogl/cogl-display.h +234 -0
  207. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +99 -0
  208. data/vendor/local/include/cogl/cogl/cogl-error.h +185 -0
  209. data/vendor/local/include/cogl/cogl/cogl-euler.h +269 -0
  210. data/vendor/local/include/cogl/cogl/cogl-fence.h +143 -0
  211. data/vendor/local/include/cogl/cogl/cogl-fixed.h +811 -0
  212. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +148 -0
  213. data/vendor/local/include/cogl/cogl/cogl-framebuffer-deprecated.h +264 -0
  214. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1818 -0
  215. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  216. data/vendor/local/include/cogl/cogl/cogl-gles2.h +420 -0
  217. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +97 -0
  218. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +107 -0
  219. data/vendor/local/include/cogl/cogl/cogl-indices.h +165 -0
  220. data/vendor/local/include/cogl/cogl/cogl-macros.h +273 -0
  221. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1391 -0
  222. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +645 -0
  223. data/vendor/local/include/cogl/cogl/cogl-matrix.h +821 -0
  224. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +194 -0
  225. data/vendor/local/include/cogl/cogl/cogl-object.h +251 -0
  226. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +172 -0
  227. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +125 -0
  228. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +1012 -0
  229. data/vendor/local/include/cogl/cogl/cogl-output.h +261 -0
  230. data/vendor/local/include/cogl/cogl/cogl-pango.h +40 -0
  231. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +620 -0
  232. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +980 -0
  233. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +194 -0
  234. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +138 -0
  235. data/vendor/local/include/cogl/cogl/cogl-poll.h +200 -0
  236. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +111 -0
  237. data/vendor/local/include/cogl/cogl/cogl-primitive.h +942 -0
  238. data/vendor/local/include/cogl/cogl/cogl-primitives.h +197 -0
  239. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +564 -0
  240. data/vendor/local/include/cogl/cogl/cogl-renderer.h +446 -0
  241. data/vendor/local/include/cogl/cogl/cogl-shader.h +704 -0
  242. data/vendor/local/include/cogl/cogl/cogl-snippet.h +866 -0
  243. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +136 -0
  244. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +71 -0
  245. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +78 -0
  246. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +301 -0
  247. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +234 -0
  248. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +204 -0
  249. data/vendor/local/include/cogl/cogl/cogl-texture-deprecated.h +105 -0
  250. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +218 -0
  251. data/vendor/local/include/cogl/cogl/cogl-texture.h +524 -0
  252. data/vendor/local/include/cogl/cogl/cogl-type-casts.h +53 -0
  253. data/vendor/local/include/cogl/cogl/cogl-types.h +925 -0
  254. data/vendor/local/include/cogl/cogl/cogl-vector.h +356 -0
  255. data/vendor/local/include/cogl/cogl/cogl-version.h +348 -0
  256. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +451 -0
  257. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +123 -0
  258. data/vendor/local/include/cogl/cogl/cogl.h +194 -0
  259. data/vendor/local/include/cogl/cogl/cogl1-context.h +862 -0
  260. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +37 -0
  261. data/vendor/local/include/cogl/cogl/deprecated/cogl-auto-texture.h +221 -0
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@@ -0,0 +1,704 @@
1
+ /*
2
+ * Cogl
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+ *
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+ * A Low Level GPU Graphics and Utilities API
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+ *
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+ * Copyright (C) 2008,2009 Intel Corporation.
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+ *
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+ * Permission is hereby granted, free of charge, to any person
9
+ * obtaining a copy of this software and associated documentation
10
+ * files (the "Software"), to deal in the Software without
11
+ * restriction, including without limitation the rights to use, copy,
12
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
13
+ * of the Software, and to permit persons to whom the Software is
14
+ * furnished to do so, subject to the following conditions:
15
+ *
16
+ * The above copyright notice and this permission notice shall be
17
+ * included in all copies or substantial portions of the Software.
18
+ *
19
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
22
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
23
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
24
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ * SOFTWARE.
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+ *
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+ *
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+ */
30
+
31
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
32
+ #error "Only <cogl/cogl.h> can be included directly."
33
+ #endif
34
+
35
+ #ifndef __COGL_SHADER_H__
36
+ #define __COGL_SHADER_H__
37
+
38
+ #include <cogl/cogl-types.h>
39
+ #include <cogl/cogl-defines.h>
40
+ #include <cogl/cogl-macros.h>
41
+
42
+ COGL_BEGIN_DECLS
43
+
44
+ /**
45
+ * SECTION:cogl-shaders
46
+ * @short_description: Fuctions for accessing the programmable GL pipeline
47
+ *
48
+ * Cogl allows accessing the GL programmable pipeline in order to create
49
+ * vertex and fragment shaders.
50
+ *
51
+ * The shader source code can either be GLSL or ARBfp. If the source
52
+ * code is ARBfp, it must begin with the string “!!ARBfp1.0”. The
53
+ * application should check for the %COGL_FEATURE_SHADERS_GLSL or
54
+ * %COGL_FEATURE_SHADERS_ARBFP features before using shaders.
55
+ *
56
+ * When using GLSL Cogl provides replacement names for most of the
57
+ * builtin varyings and uniforms. It is recommended to use these names
58
+ * wherever possible to increase portability between OpenGL 2.0 and
59
+ * GLES 2.0. GLES 2.0 does not have most of the builtins under their
60
+ * original names so they will only work with the Cogl names.
61
+ *
62
+ * For use in all GLSL shaders, the Cogl builtins are as follows:
63
+ *
64
+ * <tip>
65
+ * <glosslist>
66
+ * <glossentry>
67
+ * <glossterm>uniform mat4
68
+ * <emphasis>cogl_modelview_matrix</emphasis></glossterm>
69
+ * <glossdef><para>
70
+ * The current modelview matrix. This is equivalent to
71
+ * #gl_ModelViewMatrix.
72
+ * </para></glossdef>
73
+ * </glossentry>
74
+ * <glossentry>
75
+ * <glossterm>uniform mat4
76
+ * <emphasis>cogl_projection_matrix</emphasis></glossterm>
77
+ * <glossdef><para>
78
+ * The current projection matrix. This is equivalent to
79
+ * #gl_ProjectionMatrix.
80
+ * </para></glossdef>
81
+ * </glossentry>
82
+ * <glossentry>
83
+ * <glossterm>uniform mat4
84
+ * <emphasis>cogl_modelview_projection_matrix</emphasis></glossterm>
85
+ * <glossdef><para>
86
+ * The combined modelview and projection matrix. A vertex shader
87
+ * would typically use this to transform the incoming vertex
88
+ * position. The separate modelview and projection matrices are
89
+ * usually only needed for lighting calculations. This is
90
+ * equivalent to #gl_ModelViewProjectionMatrix.
91
+ * </para></glossdef>
92
+ * </glossentry>
93
+ * <glossentry>
94
+ * <glossterm>uniform mat4
95
+ * <emphasis>cogl_texture_matrix</emphasis>[]</glossterm>
96
+ * <glossdef><para>
97
+ * An array of matrices for transforming the texture
98
+ * coordinates. This is equivalent to #gl_TextureMatrix.
99
+ * </para></glossdef>
100
+ * </glossentry>
101
+ * </glosslist>
102
+ * </tip>
103
+ *
104
+ * In a vertex shader, the following are also available:
105
+ *
106
+ * <tip>
107
+ * <glosslist>
108
+ * <glossentry>
109
+ * <glossterm>attribute vec4
110
+ * <emphasis>cogl_position_in</emphasis></glossterm>
111
+ * <glossdef><para>
112
+ * The incoming vertex position. This is equivalent to #gl_Vertex.
113
+ * </para></glossdef>
114
+ * </glossentry>
115
+ * <glossentry>
116
+ * <glossterm>attribute vec4
117
+ * <emphasis>cogl_color_in</emphasis></glossterm>
118
+ * <glossdef><para>
119
+ * The incoming vertex color. This is equivalent to #gl_Color.
120
+ * </para></glossdef>
121
+ * </glossentry>
122
+ * <glossentry>
123
+ * <glossterm>attribute vec4
124
+ * <emphasis>cogl_tex_coord_in</emphasis></glossterm>
125
+ * <glossdef><para>
126
+ * The texture coordinate for the first texture unit. This is
127
+ * equivalent to #gl_MultiTexCoord0.
128
+ * </para></glossdef>
129
+ * </glossentry>
130
+ * <glossentry>
131
+ * <glossterm>attribute vec4
132
+ * <emphasis>cogl_tex_coord0_in</emphasis></glossterm>
133
+ * <glossdef><para>
134
+ * The texture coordinate for the first texture unit. This is
135
+ * equivalent to #gl_MultiTexCoord0. There is also
136
+ * #cogl_tex_coord1_in and so on.
137
+ * </para></glossdef>
138
+ * </glossentry>
139
+ * <glossentry>
140
+ * <glossterm>attribute vec3
141
+ * <emphasis>cogl_normal_in</emphasis></glossterm>
142
+ * <glossdef><para>
143
+ * The normal of the vertex. This is equivalent to #gl_Normal.
144
+ * </para></glossdef>
145
+ * </glossentry>
146
+ * <glossentry>
147
+ * <glossterm>vec4
148
+ * <emphasis>cogl_position_out</emphasis></glossterm>
149
+ * <glossdef><para>
150
+ * The calculated position of the vertex. This must be written to
151
+ * in all vertex shaders. This is equivalent to #gl_Position.
152
+ * </para></glossdef>
153
+ * </glossentry>
154
+ * <glossentry>
155
+ * <glossterm>float
156
+ * <emphasis>cogl_point_size_out</emphasis></glossterm>
157
+ * <glossdef><para>
158
+ * The calculated size of a point. This is equivalent to #gl_PointSize.
159
+ * </para></glossdef>
160
+ * </glossentry>
161
+ * <glossentry>
162
+ * <glossterm>varying vec4
163
+ * <emphasis>cogl_color_out</emphasis></glossterm>
164
+ * <glossdef><para>
165
+ * The calculated color of a vertex. This is equivalent to #gl_FrontColor.
166
+ * </para></glossdef>
167
+ * </glossentry>
168
+ * <glossentry>
169
+ * <glossterm>varying vec4
170
+ * <emphasis>cogl_tex_coord_out</emphasis>[]</glossterm>
171
+ * <glossdef><para>
172
+ * An array of calculated texture coordinates for a vertex. This is
173
+ * equivalent to #gl_TexCoord.
174
+ * </para></glossdef>
175
+ * </glossentry>
176
+ * </glosslist>
177
+ * </tip>
178
+ *
179
+ * In a fragment shader, the following are also available:
180
+ *
181
+ * <tip>
182
+ * <glosslist>
183
+ * <glossentry>
184
+ * <glossterm>varying vec4 <emphasis>cogl_color_in</emphasis></glossterm>
185
+ * <glossdef><para>
186
+ * The calculated color of a vertex. This is equivalent to #gl_FrontColor.
187
+ * </para></glossdef>
188
+ * </glossentry>
189
+ * <glossentry>
190
+ * <glossterm>varying vec4
191
+ * <emphasis>cogl_tex_coord_in</emphasis>[]</glossterm>
192
+ * <glossdef><para>
193
+ * An array of calculated texture coordinates for a vertex. This is
194
+ * equivalent to #gl_TexCoord.
195
+ * </para></glossdef>
196
+ * </glossentry>
197
+ * <glossentry>
198
+ * <glossterm>vec4 <emphasis>cogl_color_out</emphasis></glossterm>
199
+ * <glossdef><para>
200
+ * The final calculated color of the fragment. All fragment shaders
201
+ * must write to this variable. This is equivalent to
202
+ * #gl_FrontColor.
203
+ * </para></glossdef>
204
+ * </glossentry>
205
+ * <glossentry>
206
+ * <glossterm>float <emphasis>cogl_depth_out</emphasis></glossterm>
207
+ * <glossdef><para>
208
+ * An optional output variable specifying the depth value to use
209
+ * for this fragment. This is equivalent to #gl_FragDepth.
210
+ * </para></glossdef>
211
+ * </glossentry>
212
+ * <glossentry>
213
+ * <glossterm>bool <emphasis>cogl_front_facing</emphasis></glossterm>
214
+ * <glossdef><para>
215
+ * A readonly variable that will be true if the current primitive
216
+ * is front facing. This can be used to implement two-sided
217
+ * coloring algorithms. This is equivalent to #gl_FrontFacing.
218
+ * </para></glossdef>
219
+ * </glossentry>
220
+ * </glosslist>
221
+ * </tip>
222
+ *
223
+ * It's worth nothing that this API isn't what Cogl would like to have
224
+ * in the long term and it may be removed in Cogl 2.0. The
225
+ * experimental #CoglShader API is the proposed replacement.
226
+ */
227
+
228
+ /**
229
+ * CoglShaderType:
230
+ * @COGL_SHADER_TYPE_VERTEX: A program for proccessing vertices
231
+ * @COGL_SHADER_TYPE_FRAGMENT: A program for processing fragments
232
+ *
233
+ * Types of shaders
234
+ *
235
+ * Since: 1.0
236
+ */
237
+ typedef enum {
238
+ COGL_SHADER_TYPE_VERTEX,
239
+ COGL_SHADER_TYPE_FRAGMENT
240
+ } CoglShaderType;
241
+
242
+ /**
243
+ * cogl_create_shader:
244
+ * @shader_type: COGL_SHADER_TYPE_VERTEX or COGL_SHADER_TYPE_FRAGMENT.
245
+ *
246
+ * Create a new shader handle, use cogl_shader_source() to set the
247
+ * source code to be used on it.
248
+ *
249
+ * Returns: a new shader handle.
250
+ * Deprecated: 1.16: Use #CoglSnippet api
251
+ */
252
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
253
+ CoglHandle
254
+ cogl_create_shader (CoglShaderType shader_type);
255
+
256
+ /**
257
+ * cogl_shader_ref:
258
+ * @handle: A #CoglHandle to a shader.
259
+ *
260
+ * Add an extra reference to a shader.
261
+ *
262
+ * Returns: @handle
263
+ * Deprecated: 1.16: Use #CoglSnippet api
264
+ */
265
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
266
+ CoglHandle
267
+ cogl_shader_ref (CoglHandle handle);
268
+
269
+ /**
270
+ * cogl_shader_unref:
271
+ * @handle: A #CoglHandle to a shader.
272
+ *
273
+ * Removes a reference to a shader. If it was the last reference the
274
+ * shader object will be destroyed.
275
+ *
276
+ * Deprecated: 1.16: Use #CoglSnippet api
277
+ */
278
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
279
+ void
280
+ cogl_shader_unref (CoglHandle handle);
281
+
282
+ /**
283
+ * cogl_is_shader:
284
+ * @handle: A CoglHandle
285
+ *
286
+ * Gets whether the given handle references an existing shader object.
287
+ *
288
+ * Returns: %TRUE if the handle references a shader,
289
+ * %FALSE otherwise
290
+ * Deprecated: 1.16: Use #CoglSnippet api
291
+ */
292
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
293
+ CoglBool
294
+ cogl_is_shader (CoglHandle handle);
295
+
296
+ /**
297
+ * cogl_shader_source:
298
+ * @shader: #CoglHandle for a shader.
299
+ * @source: Shader source.
300
+ *
301
+ * Replaces the current source associated with a shader with a new
302
+ * one.
303
+ *
304
+ * Please see <link
305
+ * linkend="cogl-Shaders-and-Programmable-Pipeline.description">above</link>
306
+ * for a description of the recommended format for the shader code.
307
+ * Deprecated: 1.16: Use #CoglSnippet api
308
+ */
309
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
310
+ void
311
+ cogl_shader_source (CoglHandle shader,
312
+ const char *source);
313
+
314
+ /**
315
+ * cogl_shader_compile:
316
+ * @handle: #CoglHandle for a shader.
317
+ *
318
+ * Compiles the shader, no return value, but the shader is now ready
319
+ * for linking into a program. Note that calling this function is
320
+ * optional. If it is not called then the shader will be automatically
321
+ * compiled when it is linked.
322
+ * Deprecated: 1.16: Use #CoglSnippet api
323
+ */
324
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
325
+ void
326
+ cogl_shader_compile (CoglHandle handle);
327
+
328
+ /**
329
+ * cogl_shader_get_info_log:
330
+ * @handle: #CoglHandle for a shader.
331
+ *
332
+ * Retrieves the information log for a coglobject, can be used in conjunction
333
+ * with cogl_shader_get_parameteriv() to retrieve the compiler warnings/error
334
+ * messages that caused a shader to not compile correctly, mainly useful for
335
+ * debugging purposes.
336
+ *
337
+ * Return value: a newly allocated string containing the info log. Use
338
+ * g_free() to free it
339
+ * Deprecated: 1.16: Use #CoglSnippet api
340
+ */
341
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
342
+ char *
343
+ cogl_shader_get_info_log (CoglHandle handle);
344
+
345
+ /**
346
+ * cogl_shader_get_type:
347
+ * @handle: #CoglHandle for a shader.
348
+ *
349
+ * Retrieves the type of a shader #CoglHandle
350
+ *
351
+ * Return value: %COGL_SHADER_TYPE_VERTEX if the shader is a vertex processor
352
+ * or %COGL_SHADER_TYPE_FRAGMENT if the shader is a frament processor
353
+ * Deprecated: 1.16: Use #CoglSnippet api
354
+ */
355
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
356
+ CoglShaderType
357
+ cogl_shader_get_type (CoglHandle handle);
358
+
359
+ /**
360
+ * cogl_shader_is_compiled:
361
+ * @handle: #CoglHandle for a shader.
362
+ *
363
+ * Retrieves whether a shader #CoglHandle has been compiled
364
+ *
365
+ * Return value: %TRUE if the shader object has sucessfully be compiled
366
+ * Deprecated: 1.16: Use #CoglSnippet api
367
+ */
368
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
369
+ CoglBool
370
+ cogl_shader_is_compiled (CoglHandle handle);
371
+
372
+ /**
373
+ * cogl_create_program:
374
+ *
375
+ * Create a new cogl program object that can be used to replace parts of the GL
376
+ * rendering pipeline with custom code.
377
+ *
378
+ * Returns: a new cogl program.
379
+ * Deprecated: 1.16: Use #CoglSnippet api
380
+ */
381
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
382
+ CoglHandle
383
+ cogl_create_program (void);
384
+
385
+ /**
386
+ * cogl_program_ref:
387
+ * @handle: A #CoglHandle to a program.
388
+ *
389
+ * Add an extra reference to a program.
390
+ *
391
+ * Deprecated: 1.0: Please use cogl_object_ref() instead.
392
+ *
393
+ * Returns: @handle
394
+ * Deprecated: 1.16: Use #CoglSnippet api
395
+ */
396
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
397
+ CoglHandle
398
+ cogl_program_ref (CoglHandle handle);
399
+
400
+ /**
401
+ * cogl_program_unref:
402
+ * @handle: A #CoglHandle to a program.
403
+ *
404
+ * Removes a reference to a program. If it was the last reference the
405
+ * program object will be destroyed.
406
+ *
407
+ * Deprecated: 1.16: Use #CoglSnippet api
408
+ */
409
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
410
+ void
411
+ cogl_program_unref (CoglHandle handle);
412
+
413
+ /**
414
+ * cogl_is_program:
415
+ * @handle: A CoglHandle
416
+ *
417
+ * Gets whether the given handle references an existing program object.
418
+ *
419
+ * Returns: %TRUE if the handle references a program,
420
+ * %FALSE otherwise
421
+ *
422
+ * Deprecated: 1.16: Use #CoglSnippet api
423
+ */
424
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
425
+ CoglBool
426
+ cogl_is_program (CoglHandle handle);
427
+
428
+ /**
429
+ * cogl_program_attach_shader:
430
+ * @program_handle: a #CoglHandle for a shdaer program.
431
+ * @shader_handle: a #CoglHandle for a vertex of fragment shader.
432
+ *
433
+ * Attaches a shader to a program object. A program can have multiple
434
+ * vertex or fragment shaders but only one of them may provide a
435
+ * main() function. It is allowed to use a program with only a vertex
436
+ * shader or only a fragment shader.
437
+ *
438
+ * Deprecated: 1.16: Use #CoglSnippet api
439
+ */
440
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
441
+ void
442
+ cogl_program_attach_shader (CoglHandle program_handle,
443
+ CoglHandle shader_handle);
444
+
445
+ /**
446
+ * cogl_program_link:
447
+ * @handle: a #CoglHandle for a shader program.
448
+ *
449
+ * Links a program making it ready for use. Note that calling this
450
+ * function is optional. If it is not called the program will
451
+ * automatically be linked the first time it is used.
452
+ *
453
+ * Deprecated: 1.16: Use #CoglSnippet api
454
+ */
455
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
456
+ void
457
+ cogl_program_link (CoglHandle handle);
458
+
459
+ /**
460
+ * cogl_program_use:
461
+ * @handle: a #CoglHandle for a shader program or %COGL_INVALID_HANDLE.
462
+ *
463
+ * Activate a specific shader program replacing that part of the GL
464
+ * rendering pipeline, if passed in %COGL_INVALID_HANDLE the default
465
+ * behavior of GL is reinstated.
466
+ *
467
+ * This function affects the global state of the current Cogl
468
+ * context. It is much more efficient to attach the shader to a
469
+ * specific material used for rendering instead by calling
470
+ * cogl_material_set_user_program().
471
+ *
472
+ * Deprecated: 1.16: Use #CoglSnippet api
473
+ */
474
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
475
+ void
476
+ cogl_program_use (CoglHandle handle);
477
+
478
+ /**
479
+ * cogl_program_get_uniform_location:
480
+ * @handle: a #CoglHandle for a shader program.
481
+ * @uniform_name: the name of a uniform.
482
+ *
483
+ * Retrieve the location (offset) of a uniform variable in a shader program,
484
+ * a uniform is a variable that is constant for all vertices/fragments for a
485
+ * shader object and is possible to modify as an external parameter.
486
+ *
487
+ * Return value: the offset of a uniform in a specified program.
488
+ * This uniform can be set using cogl_program_uniform_1f() when the
489
+ * program is in use.
490
+ * Deprecated: 1.16: Use #CoglSnippet api instead
491
+ */
492
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
493
+ int
494
+ cogl_program_get_uniform_location (CoglHandle handle,
495
+ const char *uniform_name);
496
+
497
+ /**
498
+ * cogl_program_set_uniform_1f:
499
+ * @program: A #CoglHandle for a linked program
500
+ * @uniform_location: the uniform location retrieved from
501
+ * cogl_program_get_uniform_location().
502
+ * @value: the new value of the uniform.
503
+ *
504
+ * Changes the value of a floating point uniform for the given linked
505
+ * @program.
506
+ *
507
+ * Since: 1.4
508
+ * Deprecated: 1.16: Use #CoglSnippet api instead
509
+ */
510
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
511
+ void
512
+ cogl_program_set_uniform_1f (CoglHandle program,
513
+ int uniform_location,
514
+ float value);
515
+
516
+ /**
517
+ * cogl_program_set_uniform_1i:
518
+ * @program: A #CoglHandle for a linked program
519
+ * @uniform_location: the uniform location retrieved from
520
+ * cogl_program_get_uniform_location().
521
+ * @value: the new value of the uniform.
522
+ *
523
+ * Changes the value of an integer uniform for the given linked
524
+ * @program.
525
+ *
526
+ * Since: 1.4
527
+ * Deprecated: 1.16: Use #CoglSnippet api instead
528
+ */
529
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
530
+ void
531
+ cogl_program_set_uniform_1i (CoglHandle program,
532
+ int uniform_location,
533
+ int value);
534
+
535
+ /**
536
+ * cogl_program_set_uniform_float:
537
+ * @program: A #CoglHandle for a linked program
538
+ * @uniform_location: the uniform location retrieved from
539
+ * cogl_program_get_uniform_location().
540
+ * @n_components: The number of components for the uniform. For
541
+ * example with glsl you'd use 3 for a vec3 or 4 for a vec4.
542
+ * @count: For uniform arrays this is the array length otherwise just
543
+ * pass 1
544
+ * @value: (array length=count): the new value of the uniform[s].
545
+ *
546
+ * Changes the value of a float vector uniform, or uniform array for
547
+ * the given linked @program.
548
+ *
549
+ * Since: 1.4
550
+ * Deprecated: 1.16: Use #CoglSnippet api instead
551
+ */
552
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
553
+ void
554
+ cogl_program_set_uniform_float (CoglHandle program,
555
+ int uniform_location,
556
+ int n_components,
557
+ int count,
558
+ const float *value);
559
+
560
+ /**
561
+ * cogl_program_set_uniform_int:
562
+ * @program: A #CoglHandle for a linked program
563
+ * @uniform_location: the uniform location retrieved from
564
+ * cogl_program_get_uniform_location().
565
+ * @n_components: The number of components for the uniform. For
566
+ * example with glsl you'd use 3 for a vec3 or 4 for a vec4.
567
+ * @count: For uniform arrays this is the array length otherwise just
568
+ * pass 1
569
+ * @value: (array length=count): the new value of the uniform[s].
570
+ *
571
+ * Changes the value of a int vector uniform, or uniform array for
572
+ * the given linked @program.
573
+ *
574
+ * Since: 1.4
575
+ * Deprecated: 1.16: Use #CoglSnippet api instead
576
+ */
577
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
578
+ void
579
+ cogl_program_set_uniform_int (CoglHandle program,
580
+ int uniform_location,
581
+ int n_components,
582
+ int count,
583
+ const int *value);
584
+
585
+ /**
586
+ * cogl_program_set_uniform_matrix:
587
+ * @program: A #CoglHandle for a linked program
588
+ * @uniform_location: the uniform location retrieved from
589
+ * cogl_program_get_uniform_location().
590
+ * @dimensions: The dimensions of the matrix. So for for example pass
591
+ * 2 for a 2x2 matrix or 3 for 3x3.
592
+ * @count: For uniform arrays this is the array length otherwise just
593
+ * pass 1
594
+ * @transpose: Whether to transpose the matrix when setting the uniform.
595
+ * @value: (array length=count): the new value of the uniform.
596
+ *
597
+ * Changes the value of a matrix uniform, or uniform array in the
598
+ * given linked @program.
599
+ *
600
+ * Since: 1.4
601
+ * Deprecated: 1.16: Use #CoglSnippet api instead
602
+ */
603
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
604
+ void
605
+ cogl_program_set_uniform_matrix (CoglHandle program,
606
+ int uniform_location,
607
+ int dimensions,
608
+ int count,
609
+ CoglBool transpose,
610
+ const float *value);
611
+
612
+ /**
613
+ * cogl_program_uniform_1f:
614
+ * @uniform_no: the uniform to set.
615
+ * @value: the new value of the uniform.
616
+ *
617
+ * Changes the value of a floating point uniform in the currently
618
+ * used (see cogl_program_use()) shader program.
619
+ *
620
+ * Deprecated: 1.16: Use #CoglSnippet api
621
+ */
622
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
623
+ void
624
+ cogl_program_uniform_1f (int uniform_no,
625
+ float value);
626
+
627
+ /**
628
+ * cogl_program_uniform_1i:
629
+ * @uniform_no: the uniform to set.
630
+ * @value: the new value of the uniform.
631
+ *
632
+ * Changes the value of an integer uniform in the currently
633
+ * used (see cogl_program_use()) shader program.
634
+ *
635
+ * Deprecated: 1.16: Use #CoglSnippet api
636
+ */
637
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
638
+ void
639
+ cogl_program_uniform_1i (int uniform_no,
640
+ int value);
641
+
642
+ /**
643
+ * cogl_program_uniform_float:
644
+ * @uniform_no: the uniform to set.
645
+ * @size: Size of float vector.
646
+ * @count: Size of array of uniforms.
647
+ * @value: (array length=count): the new value of the uniform.
648
+ *
649
+ * Changes the value of a float vector uniform, or uniform array in the
650
+ * currently used (see cogl_program_use()) shader program.
651
+ *
652
+ * Deprecated: 1.16: Use #CoglSnippet api
653
+ */
654
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
655
+ void
656
+ cogl_program_uniform_float (int uniform_no,
657
+ int size,
658
+ int count,
659
+ const float *value);
660
+
661
+ /**
662
+ * cogl_program_uniform_int:
663
+ * @uniform_no: the uniform to set.
664
+ * @size: Size of int vector.
665
+ * @count: Size of array of uniforms.
666
+ * @value: (array length=count): the new value of the uniform.
667
+ *
668
+ * Changes the value of a int vector uniform, or uniform array in the
669
+ * currently used (see cogl_program_use()) shader program.
670
+ *
671
+ * Deprecated: 1.16: Use #CoglSnippet api
672
+ */
673
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
674
+ void
675
+ cogl_program_uniform_int (int uniform_no,
676
+ int size,
677
+ int count,
678
+ const int *value);
679
+
680
+ /**
681
+ * cogl_program_uniform_matrix:
682
+ * @uniform_no: the uniform to set.
683
+ * @size: Size of matrix.
684
+ * @count: Size of array of uniforms.
685
+ * @transpose: Whether to transpose the matrix when setting the uniform.
686
+ * @value: (array length=count): the new value of the uniform.
687
+ *
688
+ * Changes the value of a matrix uniform, or uniform array in the
689
+ * currently used (see cogl_program_use()) shader program. The @size
690
+ * parameter is used to determine the square size of the matrix.
691
+ *
692
+ * Deprecated: 1.16: Use #CoglSnippet api
693
+ */
694
+ COGL_DEPRECATED_IN_1_16_FOR (cogl_snippet_)
695
+ void
696
+ cogl_program_uniform_matrix (int uniform_no,
697
+ int size,
698
+ int count,
699
+ CoglBool transpose,
700
+ const float *value);
701
+
702
+ COGL_END_DECLS
703
+
704
+ #endif /* __COGL_SHADER_H__ */