clutter 2.2.4-x64-mingw32

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Files changed (744) hide show
  1. checksums.yaml +7 -0
  2. data/Rakefile +147 -0
  3. data/lib/clutter.rb +169 -0
  4. data/lib/clutter/actor-iter.rb +33 -0
  5. data/lib/clutter/actor.rb +34 -0
  6. data/lib/clutter/animatable.rb +26 -0
  7. data/lib/clutter/brightness-contrast-effect.rb +44 -0
  8. data/lib/clutter/cairo.rb +24 -0
  9. data/lib/clutter/clutter.rb +25 -0
  10. data/lib/clutter/color.rb +83 -0
  11. data/lib/clutter/event.rb +21 -0
  12. data/lib/clutter/point.rb +25 -0
  13. data/lib/clutter/text-buffer.rb +36 -0
  14. data/lib/clutter/text.rb +23 -0
  15. data/lib/clutter/threads.rb +38 -0
  16. data/sample/basic-actor.rb +123 -0
  17. data/sample/bin-layout.rb +213 -0
  18. data/sample/box-layout.rb +194 -0
  19. data/sample/canvas.rb +115 -0
  20. data/sample/constraints.rb +79 -0
  21. data/sample/drag-action.rb +175 -0
  22. data/sample/drop-action.rb +196 -0
  23. data/sample/easing-modes.rb +141 -0
  24. data/sample/flow-layout.rb +119 -0
  25. data/sample/grid-layout.rb +237 -0
  26. data/sample/image-content.rb +86 -0
  27. data/sample/pan-action.rb +98 -0
  28. data/sample/redhand.png +0 -0
  29. data/sample/rounded-rectangle.rb +88 -0
  30. data/sample/scroll-actor.rb +103 -0
  31. data/test/clutter-test-utils.rb +38 -0
  32. data/test/run-test.rb +59 -0
  33. data/test/test-clutter-actor.rb +242 -0
  34. data/test/test-clutter-blur-effect.rb +27 -0
  35. data/test/test-clutter-brightness-contrast-effect.rb +56 -0
  36. data/test/test-clutter-canvas.rb +43 -0
  37. data/test/test-clutter-color.rb +50 -0
  38. data/test/test-clutter-colorize-effect.rb +31 -0
  39. data/test/test-clutter-desaturate-effect.rb +30 -0
  40. data/test/test-clutter-feature.rb +34 -0
  41. data/test/test-clutter-flow-layout.rb +83 -0
  42. data/test/test-clutter-page-turn-effect.rb +46 -0
  43. data/test/test-clutter-property-transiton.rb +30 -0
  44. data/test/test-clutter-shader-effect.rb +65 -0
  45. data/test/test-clutter-text-buffer.rb +72 -0
  46. data/test/test-clutter-timeline.rb +59 -0
  47. data/vendor/local/bin/json-glib-format.exe +0 -0
  48. data/vendor/local/bin/json-glib-validate.exe +0 -0
  49. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  50. data/vendor/local/bin/libcogl-20.dll +0 -0
  51. data/vendor/local/bin/libcogl-pango-20.dll +0 -0
  52. data/vendor/local/bin/libcogl-path-20.dll +0 -0
  53. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  54. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
  55. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +84 -0
  56. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  57. data/vendor/local/include/clutter-1.0/cally/cally-group.h +87 -0
  58. data/vendor/local/include/clutter-1.0/cally/cally-main.h +44 -0
  59. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +84 -0
  60. data/vendor/local/include/clutter-1.0/cally/cally-root.h +84 -0
  61. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +84 -0
  62. data/vendor/local/include/clutter-1.0/cally/cally-text.h +84 -0
  63. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +84 -0
  64. data/vendor/local/include/clutter-1.0/cally/cally-util.h +84 -0
  65. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +120 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +196 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +117 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +44 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +65 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +110 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +152 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +115 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +130 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +190 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1385 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +588 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +42 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +82 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +129 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +140 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +159 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +227 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +103 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +91 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +72 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +181 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +220 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +112 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +27 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +121 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +104 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
  135. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
  136. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
  137. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
  138. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  139. data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
  140. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  141. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
  142. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
  143. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
  144. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  145. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  146. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
  147. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
  148. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
  149. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  150. data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +98 -0
  169. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  170. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  171. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  172. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  173. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  174. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  175. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  176. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  177. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  178. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  179. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  180. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  181. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-table-layout.h +172 -0
  182. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  183. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  184. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  185. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  186. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
  187. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +298 -0
  188. data/vendor/local/include/cogl/cogl-path/cogl-path-enum-types.h +20 -0
  189. data/vendor/local/include/cogl/cogl-path/cogl-path-types.h +85 -0
  190. data/vendor/local/include/cogl/cogl-path/cogl-path.h +68 -0
  191. data/vendor/local/include/cogl/cogl-path/cogl1-path-functions.h +467 -0
  192. data/vendor/local/include/cogl/cogl-path/cogl2-path-functions.h +545 -0
  193. data/vendor/local/include/cogl/cogl/cogl-atlas-texture.h +258 -0
  194. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +152 -0
  195. data/vendor/local/include/cogl/cogl/cogl-attribute.h +558 -0
  196. data/vendor/local/include/cogl/cogl/cogl-auto-texture.h +221 -0
  197. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +336 -0
  198. data/vendor/local/include/cogl/cogl/cogl-buffer.h +324 -0
  199. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +266 -0
  200. data/vendor/local/include/cogl/cogl/cogl-clutter.h +54 -0
  201. data/vendor/local/include/cogl/cogl/cogl-color.h +604 -0
  202. data/vendor/local/include/cogl/cogl/cogl-context.h +401 -0
  203. data/vendor/local/include/cogl/cogl/cogl-defines.h +58 -0
  204. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +43 -0
  205. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +270 -0
  206. data/vendor/local/include/cogl/cogl/cogl-display.h +234 -0
  207. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +99 -0
  208. data/vendor/local/include/cogl/cogl/cogl-error.h +185 -0
  209. data/vendor/local/include/cogl/cogl/cogl-euler.h +269 -0
  210. data/vendor/local/include/cogl/cogl/cogl-fence.h +143 -0
  211. data/vendor/local/include/cogl/cogl/cogl-fixed.h +811 -0
  212. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +148 -0
  213. data/vendor/local/include/cogl/cogl/cogl-framebuffer-deprecated.h +264 -0
  214. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1818 -0
  215. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  216. data/vendor/local/include/cogl/cogl/cogl-gles2.h +420 -0
  217. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +97 -0
  218. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +107 -0
  219. data/vendor/local/include/cogl/cogl/cogl-indices.h +165 -0
  220. data/vendor/local/include/cogl/cogl/cogl-macros.h +273 -0
  221. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1391 -0
  222. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +645 -0
  223. data/vendor/local/include/cogl/cogl/cogl-matrix.h +821 -0
  224. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +194 -0
  225. data/vendor/local/include/cogl/cogl/cogl-object.h +251 -0
  226. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +172 -0
  227. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +125 -0
  228. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +1012 -0
  229. data/vendor/local/include/cogl/cogl/cogl-output.h +261 -0
  230. data/vendor/local/include/cogl/cogl/cogl-pango.h +40 -0
  231. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +620 -0
  232. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +980 -0
  233. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +194 -0
  234. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +138 -0
  235. data/vendor/local/include/cogl/cogl/cogl-poll.h +200 -0
  236. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +111 -0
  237. data/vendor/local/include/cogl/cogl/cogl-primitive.h +942 -0
  238. data/vendor/local/include/cogl/cogl/cogl-primitives.h +197 -0
  239. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +564 -0
  240. data/vendor/local/include/cogl/cogl/cogl-renderer.h +446 -0
  241. data/vendor/local/include/cogl/cogl/cogl-shader.h +704 -0
  242. data/vendor/local/include/cogl/cogl/cogl-snippet.h +866 -0
  243. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +136 -0
  244. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +71 -0
  245. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +78 -0
  246. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +301 -0
  247. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +234 -0
  248. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +204 -0
  249. data/vendor/local/include/cogl/cogl/cogl-texture-deprecated.h +105 -0
  250. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +218 -0
  251. data/vendor/local/include/cogl/cogl/cogl-texture.h +524 -0
  252. data/vendor/local/include/cogl/cogl/cogl-type-casts.h +53 -0
  253. data/vendor/local/include/cogl/cogl/cogl-types.h +925 -0
  254. data/vendor/local/include/cogl/cogl/cogl-vector.h +356 -0
  255. data/vendor/local/include/cogl/cogl/cogl-version.h +348 -0
  256. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +451 -0
  257. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +123 -0
  258. data/vendor/local/include/cogl/cogl/cogl.h +194 -0
  259. data/vendor/local/include/cogl/cogl/cogl1-context.h +862 -0
  260. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +37 -0
  261. data/vendor/local/include/cogl/cogl/deprecated/cogl-auto-texture.h +221 -0
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@@ -0,0 +1,197 @@
1
+ /*
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+ * Cogl
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+ *
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+ * A Low Level GPU Graphics and Utilities API
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+ *
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+ * Copyright (C) 2007,2008,2009 Intel Corporation.
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+ *
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+ * Permission is hereby granted, free of charge, to any person
9
+ * obtaining a copy of this software and associated documentation
10
+ * files (the "Software"), to deal in the Software without
11
+ * restriction, including without limitation the rights to use, copy,
12
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
13
+ * of the Software, and to permit persons to whom the Software is
14
+ * furnished to do so, subject to the following conditions:
15
+ *
16
+ * The above copyright notice and this permission notice shall be
17
+ * included in all copies or substantial portions of the Software.
18
+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
22
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
23
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
24
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ * SOFTWARE.
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+ *
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+ *
29
+ */
30
+
31
+ #ifndef __COGL_PRIMITIVES_H
32
+ #define __COGL_PRIMITIVES_H
33
+
34
+ #include <glib.h>
35
+
36
+ COGL_BEGIN_DECLS
37
+
38
+ /**
39
+ * SECTION:cogl-primitives
40
+ * @short_description: Functions that draw various primitive 3D shapes
41
+ *
42
+ * The primitives API provides utilities for drawing some
43
+ * common 3D shapes in a more convenient way than the CoglVertexBuffer
44
+ * API provides.
45
+ */
46
+
47
+ /**
48
+ * cogl_rectangle:
49
+ * @x_1: X coordinate of the top-left corner
50
+ * @y_1: Y coordinate of the top-left corner
51
+ * @x_2: X coordinate of the bottom-right corner
52
+ * @y_2: Y coordinate of the bottom-right corner
53
+ *
54
+ * Fills a rectangle at the given coordinates with the current source material
55
+ **/
56
+ void
57
+ cogl_rectangle (float x_1,
58
+ float y_1,
59
+ float x_2,
60
+ float y_2);
61
+
62
+ /**
63
+ * cogl_rectangle_with_texture_coords:
64
+ * @x1: x coordinate upper left on screen.
65
+ * @y1: y coordinate upper left on screen.
66
+ * @x2: x coordinate lower right on screen.
67
+ * @y2: y coordinate lower right on screen.
68
+ * @tx1: x part of texture coordinate to use for upper left pixel
69
+ * @ty1: y part of texture coordinate to use for upper left pixel
70
+ * @tx2: x part of texture coordinate to use for lower right pixel
71
+ * @ty2: y part of texture coordinate to use for left pixel
72
+ *
73
+ * Draw a rectangle using the current material and supply texture coordinates
74
+ * to be used for the first texture layer of the material. To draw the entire
75
+ * texture pass in @tx1=0.0 @ty1=0.0 @tx2=1.0 @ty2=1.0.
76
+ *
77
+ * Since: 1.0
78
+ */
79
+ void
80
+ cogl_rectangle_with_texture_coords (float x1,
81
+ float y1,
82
+ float x2,
83
+ float y2,
84
+ float tx1,
85
+ float ty1,
86
+ float tx2,
87
+ float ty2);
88
+
89
+ /**
90
+ * cogl_rectangle_with_multitexture_coords:
91
+ * @x1: x coordinate upper left on screen.
92
+ * @y1: y coordinate upper left on screen.
93
+ * @x2: x coordinate lower right on screen.
94
+ * @y2: y coordinate lower right on screen.
95
+ * @tex_coords: (in) (array) (transfer none): An array containing groups of
96
+ * 4 float values: [tx1, ty1, tx2, ty2] that are interpreted as two texture
97
+ * coordinates; one for the upper left texel, and one for the lower right
98
+ * texel. Each value should be between 0.0 and 1.0, where the coordinate
99
+ * (0.0, 0.0) represents the top left of the texture, and (1.0, 1.0) the
100
+ * bottom right.
101
+ * @tex_coords_len: The length of the tex_coords array. (e.g. for one layer
102
+ * and one group of texture coordinates, this would be 4)
103
+ *
104
+ * This function draws a rectangle using the current source material to
105
+ * texture or fill with. As a material may contain multiple texture layers
106
+ * this interface lets you supply texture coordinates for each layer of the
107
+ * material.
108
+ *
109
+ * The first pair of coordinates are for the first layer (with the smallest
110
+ * layer index) and if you supply less texture coordinates than there are
111
+ * layers in the current source material then default texture coordinates
112
+ * (0.0, 0.0, 1.0, 1.0) are generated.
113
+ *
114
+ * Since: 1.0
115
+ */
116
+ void
117
+ cogl_rectangle_with_multitexture_coords (float x1,
118
+ float y1,
119
+ float x2,
120
+ float y2,
121
+ const float *tex_coords,
122
+ int tex_coords_len);
123
+
124
+ /**
125
+ * cogl_rectangles_with_texture_coords:
126
+ * @verts: (in) (array) (transfer none): an array of vertices
127
+ * @n_rects: number of rectangles to draw
128
+ *
129
+ * Draws a series of rectangles in the same way that
130
+ * cogl_rectangle_with_texture_coords() does. In some situations it can give a
131
+ * significant performance boost to use this function rather than
132
+ * calling cogl_rectangle_with_texture_coords() separately for each rectangle.
133
+ *
134
+ * @verts should point to an array of #float<!-- -->s with
135
+ * @n_rects * 8 elements. Each group of 8 values corresponds to the
136
+ * parameters x1, y1, x2, y2, tx1, ty1, tx2 and ty2 and have the same
137
+ * meaning as in cogl_rectangle_with_texture_coords().
138
+ *
139
+ * Since: 0.8.6
140
+ */
141
+ void
142
+ cogl_rectangles_with_texture_coords (const float *verts,
143
+ unsigned int n_rects);
144
+
145
+ /**
146
+ * cogl_rectangles:
147
+ * @verts: (in) (array) (transfer none): an array of vertices
148
+ * @n_rects: number of rectangles to draw
149
+ *
150
+ * Draws a series of rectangles in the same way that
151
+ * cogl_rectangle() does. In some situations it can give a
152
+ * significant performance boost to use this function rather than
153
+ * calling cogl_rectangle() separately for each rectangle.
154
+ *
155
+ * @verts should point to an array of #float<!-- -->s with
156
+ * @n_rects * 4 elements. Each group of 4 values corresponds to the
157
+ * parameters x1, y1, x2, and y2, and have the same
158
+ * meaning as in cogl_rectangle().
159
+ *
160
+ * Since: 1.0
161
+ */
162
+ void
163
+ cogl_rectangles (const float *verts,
164
+ unsigned int n_rects);
165
+
166
+ /**
167
+ * cogl_polygon:
168
+ * @vertices: An array of #CoglTextureVertex structs
169
+ * @n_vertices: The length of the vertices array
170
+ * @use_color: %TRUE if the color member of #CoglTextureVertex should be used
171
+ *
172
+ * Draws a convex polygon using the current source material to fill / texture
173
+ * with according to the texture coordinates passed.
174
+ *
175
+ * If @use_color is %TRUE then the color will be changed for each vertex using
176
+ * the value specified in the color member of #CoglTextureVertex. This can be
177
+ * used for example to make the texture fade out by setting the alpha value of
178
+ * the color.
179
+ *
180
+ * All of the texture coordinates must be in the range [0,1] and repeating the
181
+ * texture is not supported.
182
+ *
183
+ * Because of the way this function is implemented it will currently
184
+ * only work if either the texture is not sliced or the backend is not
185
+ * OpenGL ES and the minifying and magnifying functions are both set
186
+ * to COGL_MATERIAL_FILTER_NEAREST.
187
+ *
188
+ * Since: 1.0
189
+ */
190
+ void
191
+ cogl_polygon (const CoglTextureVertex *vertices,
192
+ unsigned int n_vertices,
193
+ CoglBool use_color);
194
+
195
+ COGL_END_DECLS
196
+
197
+ #endif /* __COGL_PRIMITIVES_H */
@@ -0,0 +1,564 @@
1
+ /*
2
+ * Cogl
3
+ *
4
+ * A Low Level GPU Graphics and Utilities API
5
+ *
6
+ * Copyright (C) 2010 Intel Corporation.
7
+ *
8
+ * Permission is hereby granted, free of charge, to any person
9
+ * obtaining a copy of this software and associated documentation
10
+ * files (the "Software"), to deal in the Software without
11
+ * restriction, including without limitation the rights to use, copy,
12
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
13
+ * of the Software, and to permit persons to whom the Software is
14
+ * furnished to do so, subject to the following conditions:
15
+ *
16
+ * The above copyright notice and this permission notice shall be
17
+ * included in all copies or substantial portions of the Software.
18
+ *
19
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
22
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
23
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
24
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26
+ * SOFTWARE.
27
+ *
28
+ * Authors:
29
+ * Robert Bragg <robert@linux.intel.com>
30
+ */
31
+
32
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
33
+ #error "Only <cogl/cogl.h> can be included directly."
34
+ #endif
35
+
36
+ #ifndef __COGL_QUATERNION_H__
37
+ #define __COGL_QUATERNION_H__
38
+
39
+ #include <cogl/cogl-types.h>
40
+ #include <cogl/cogl-vector.h>
41
+
42
+ COGL_BEGIN_DECLS
43
+
44
+ /**
45
+ * SECTION:cogl-quaternion
46
+ * @short_description: Functions for initializing and manipulating
47
+ * quaternions.
48
+ *
49
+ * Quaternions have become a standard form for representing 3D
50
+ * rotations and have some nice properties when compared with other
51
+ * representation such as (roll,pitch,yaw) Euler angles. They can be
52
+ * used to interpolate between different rotations and they don't
53
+ * suffer from a problem called
54
+ * <ulink url="http://en.wikipedia.org/wiki/Gimbal_lock">"Gimbal lock"</ulink>
55
+ * where two of the axis of rotation may become aligned and you loose a
56
+ * degree of freedom.
57
+ * .
58
+ */
59
+ #include <cogl/cogl-vector.h>
60
+ #include <cogl/cogl-euler.h>
61
+
62
+ #ifdef COGL_HAS_GTYPE_SUPPORT
63
+ #include <glib-object.h>
64
+ #endif
65
+
66
+ /**
67
+ * CoglQuaternion:
68
+ * @w: based on the angle of rotation it is cos(𝜃/2)
69
+ * @x: based on the angle of rotation and x component of the axis of
70
+ * rotation it is sin(𝜃/2)*axis.x
71
+ * @y: based on the angle of rotation and y component of the axis of
72
+ * rotation it is sin(𝜃/2)*axis.y
73
+ * @z: based on the angle of rotation and z component of the axis of
74
+ * rotation it is sin(𝜃/2)*axis.z
75
+ *
76
+ * A quaternion is comprised of a scalar component and a 3D vector
77
+ * component. The scalar component is normally referred to as w and the
78
+ * vector might either be referred to as v or a (for axis) or expanded
79
+ * with the individual components: (x, y, z) A full quaternion would
80
+ * then be written as <literal>[w (x, y, z)]</literal>.
81
+ *
82
+ * Quaternions can be considered to represent an axis and angle
83
+ * pair although sadly these numbers are buried somewhat under some
84
+ * maths...
85
+ *
86
+ * For the curious you can see here that a given axis (a) and angle (𝜃)
87
+ * pair are represented in a quaternion as follows:
88
+ * |[
89
+ * [w=cos(𝜃/2) ( x=sin(𝜃/2)*a.x, y=sin(𝜃/2)*a.y, z=sin(𝜃/2)*a.x )]
90
+ * ]|
91
+ *
92
+ * Unit Quaternions:
93
+ * When using Quaternions to represent spatial orientations for 3D
94
+ * graphics it's always assumed you have a unit quaternion. The
95
+ * magnitude of a quaternion is defined as:
96
+ * |[
97
+ * sqrt (w² + x² + y² + z²)
98
+ * ]|
99
+ * and a unit quaternion satisfies this equation:
100
+ * |[
101
+ * w² + x² + y² + z² = 1
102
+ * ]|
103
+ *
104
+ * Thankfully most of the time we don't actually have to worry about
105
+ * the maths that goes on behind the scenes but if you are curious to
106
+ * learn more here are some external references:
107
+ *
108
+ * <itemizedlist>
109
+ * <listitem>
110
+ * <ulink url="http://mathworld.wolfram.com/Quaternion.html"/>
111
+ * </listitem>
112
+ * <listitem>
113
+ * <ulink url="http://www.gamedev.net/reference/articles/article1095.asp"/>
114
+ * </listitem>
115
+ * <listitem>
116
+ * <ulink url="http://www.cprogramming.com/tutorial/3d/quaternions.html"/>
117
+ * </listitem>
118
+ * <listitem>
119
+ * <ulink url="http://www.isner.com/tutorials/quatSpells/quaternion_spells_12.htm"/>
120
+ * </listitem>
121
+ * <listitem>
122
+ * 3D Maths Primer for Graphics and Game Development ISBN-10: 1556229119
123
+ * </listitem>
124
+ * <listitem>
125
+ * <ulink url="http://www.cs.caltech.edu/courses/cs171/quatut.pdf"/>
126
+ * </listitem>
127
+ * <listitem>
128
+ * <ulink url="http://www.j3d.org/matrix_faq/matrfaq_latest.html#Q56"/>
129
+ * </listitem>
130
+ * </itemizedlist>
131
+ *
132
+ */
133
+ struct _CoglQuaternion
134
+ {
135
+ /*< public >*/
136
+ float w;
137
+
138
+ float x;
139
+ float y;
140
+ float z;
141
+
142
+ /*< private >*/
143
+ float padding0;
144
+ float padding1;
145
+ float padding2;
146
+ float padding3;
147
+ };
148
+ COGL_STRUCT_SIZE_ASSERT (CoglQuaternion, 32);
149
+
150
+ #ifdef COGL_HAS_GTYPE_SUPPORT
151
+ /**
152
+ * cogl_quaternion_get_gtype:
153
+ *
154
+ * Returns: a #GType that can be used with the GLib type system.
155
+ */
156
+ GType cogl_quaternion_get_gtype (void);
157
+ #endif
158
+
159
+ /**
160
+ * cogl_quaternion_init:
161
+ * @quaternion: An uninitialized #CoglQuaternion
162
+ * @angle: The angle you want to rotate around the given axis
163
+ * @x: The x component of your axis vector about which you want to
164
+ * rotate.
165
+ * @y: The y component of your axis vector about which you want to
166
+ * rotate.
167
+ * @z: The z component of your axis vector about which you want to
168
+ * rotate.
169
+ *
170
+ * Initializes a quaternion that rotates @angle degrees around the
171
+ * axis vector (@x, @y, @z). The axis vector does not need to be
172
+ * normalized.
173
+ *
174
+ * Returns: A normalized, unit quaternion representing an orientation
175
+ * rotated @angle degrees around the axis vector (@x, @y, @z)
176
+ *
177
+ * Since: 2.0
178
+ */
179
+ void
180
+ cogl_quaternion_init (CoglQuaternion *quaternion,
181
+ float angle,
182
+ float x,
183
+ float y,
184
+ float z);
185
+
186
+ /**
187
+ * cogl_quaternion_init_from_angle_vector:
188
+ * @quaternion: An uninitialized #CoglQuaternion
189
+ * @angle: The angle to rotate around @axis3f
190
+ * @axis3f: your 3 component axis vector about which you want to rotate.
191
+ *
192
+ * Initializes a quaternion that rotates @angle degrees around the
193
+ * given @axis vector. The axis vector does not need to be
194
+ * normalized.
195
+ *
196
+ * Returns: A normalized, unit quaternion representing an orientation
197
+ * rotated @angle degrees around the given @axis vector.
198
+ *
199
+ * Since: 2.0
200
+ */
201
+ void
202
+ cogl_quaternion_init_from_angle_vector (CoglQuaternion *quaternion,
203
+ float angle,
204
+ const float *axis3f);
205
+
206
+ /**
207
+ * cogl_quaternion_init_identity:
208
+ * @quaternion: An uninitialized #CoglQuaternion
209
+ *
210
+ * Initializes the quaternion with the canonical quaternion identity
211
+ * [1 (0, 0, 0)] which represents no rotation. Multiplying a
212
+ * quaternion with this identity leaves the quaternion unchanged.
213
+ *
214
+ * You might also want to consider using
215
+ * cogl_get_static_identity_quaternion().
216
+ *
217
+ * Since: 2.0
218
+ */
219
+ void
220
+ cogl_quaternion_init_identity (CoglQuaternion *quaternion);
221
+
222
+ /**
223
+ * cogl_quaternion_init_from_array:
224
+ * @quaternion: A #CoglQuaternion
225
+ * @array: An array of 4 floats w,(x,y,z)
226
+ *
227
+ * Initializes a [w (x, y,z)] quaternion directly from an array of 4
228
+ * floats: [w,x,y,z].
229
+ *
230
+ * Since: 2.0
231
+ */
232
+ void
233
+ cogl_quaternion_init_from_array (CoglQuaternion *quaternion,
234
+ const float *array);
235
+
236
+ /**
237
+ * cogl_quaternion_init_from_x_rotation:
238
+ * @quaternion: An uninitialized #CoglQuaternion
239
+ * @angle: The angle to rotate around the x axis
240
+ *
241
+ * XXX: check which direction this rotates
242
+ *
243
+ * Since: 2.0
244
+ */
245
+ void
246
+ cogl_quaternion_init_from_x_rotation (CoglQuaternion *quaternion,
247
+ float angle);
248
+
249
+ /**
250
+ * cogl_quaternion_init_from_y_rotation:
251
+ * @quaternion: An uninitialized #CoglQuaternion
252
+ * @angle: The angle to rotate around the y axis
253
+ *
254
+ *
255
+ * Since: 2.0
256
+ */
257
+ void
258
+ cogl_quaternion_init_from_y_rotation (CoglQuaternion *quaternion,
259
+ float angle);
260
+
261
+ /**
262
+ * cogl_quaternion_init_from_z_rotation:
263
+ * @quaternion: An uninitialized #CoglQuaternion
264
+ * @angle: The angle to rotate around the z axis
265
+ *
266
+ *
267
+ * Since: 2.0
268
+ */
269
+ void
270
+ cogl_quaternion_init_from_z_rotation (CoglQuaternion *quaternion,
271
+ float angle);
272
+
273
+ /**
274
+ * cogl_quaternion_init_from_euler:
275
+ * @quaternion: A #CoglQuaternion
276
+ * @euler: A #CoglEuler with which to initialize the quaternion
277
+ *
278
+ * Since: 2.0
279
+ */
280
+ void
281
+ cogl_quaternion_init_from_euler (CoglQuaternion *quaternion,
282
+ const CoglEuler *euler);
283
+
284
+ /**
285
+ * cogl_quaternion_init_from_quaternion:
286
+ * @quaternion: A #CoglQuaternion
287
+ * @src: A #CoglQuaternion with which to initialize @quaternion
288
+ *
289
+ * Since: 2.0
290
+ */
291
+ void
292
+ cogl_quaternion_init_from_quaternion (CoglQuaternion *quaternion,
293
+ CoglQuaternion *src);
294
+
295
+ /**
296
+ * cogl_quaternion_init_from_matrix:
297
+ * @quaternion: A Cogl Quaternion
298
+ * @matrix: A rotation matrix with which to initialize the quaternion
299
+ *
300
+ * Initializes a quaternion from a rotation matrix.
301
+ *
302
+ * Since: 1.10
303
+ * Stability: unstable
304
+ */
305
+ void
306
+ cogl_quaternion_init_from_matrix (CoglQuaternion *quaternion,
307
+ const CoglMatrix *matrix);
308
+
309
+ /**
310
+ * cogl_quaternion_equal:
311
+ * @v1: A #CoglQuaternion
312
+ * @v2: A #CoglQuaternion
313
+ *
314
+ * Compares that all the components of quaternions @a and @b are
315
+ * equal.
316
+ *
317
+ * An epsilon value is not used to compare the float components, but
318
+ * the == operator is at least used so that 0 and -0 are considered
319
+ * equal.
320
+ *
321
+ * Returns: %TRUE if the quaternions are equal else %FALSE.
322
+ *
323
+ * Since: 2.0
324
+ */
325
+ CoglBool
326
+ cogl_quaternion_equal (const void *v1, const void *v2);
327
+
328
+ /**
329
+ * cogl_quaternion_copy:
330
+ * @src: A #CoglQuaternion
331
+ *
332
+ * Allocates a new #CoglQuaternion on the stack and initializes it with
333
+ * the same values as @src.
334
+ *
335
+ * Returns: A newly allocated #CoglQuaternion which should be freed
336
+ * using cogl_quaternion_free()
337
+ *
338
+ * Since: 2.0
339
+ */
340
+ CoglQuaternion *
341
+ cogl_quaternion_copy (const CoglQuaternion *src);
342
+
343
+ /**
344
+ * cogl_quaternion_free:
345
+ * @quaternion: A #CoglQuaternion
346
+ *
347
+ * Frees a #CoglQuaternion that was previously allocated via
348
+ * cogl_quaternion_copy().
349
+ *
350
+ * Since: 2.0
351
+ */
352
+ void
353
+ cogl_quaternion_free (CoglQuaternion *quaternion);
354
+
355
+ /**
356
+ * cogl_quaternion_get_rotation_angle:
357
+ * @quaternion: A #CoglQuaternion
358
+ *
359
+ *
360
+ * Since: 2.0
361
+ */
362
+ float
363
+ cogl_quaternion_get_rotation_angle (const CoglQuaternion *quaternion);
364
+
365
+ /**
366
+ * cogl_quaternion_get_rotation_axis:
367
+ * @quaternion: A #CoglQuaternion
368
+ * @vector3: (out): an allocated 3-float array
369
+ *
370
+ * Since: 2.0
371
+ */
372
+ void
373
+ cogl_quaternion_get_rotation_axis (const CoglQuaternion *quaternion,
374
+ float *vector3);
375
+
376
+ /**
377
+ * cogl_quaternion_normalize:
378
+ * @quaternion: A #CoglQuaternion
379
+ *
380
+ *
381
+ * Since: 2.0
382
+ */
383
+ void
384
+ cogl_quaternion_normalize (CoglQuaternion *quaternion);
385
+
386
+ /**
387
+ * cogl_quaternion_dot_product:
388
+ * @a: A #CoglQuaternion
389
+ * @b: A #CoglQuaternion
390
+ *
391
+ * Since: 2.0
392
+ */
393
+ float
394
+ cogl_quaternion_dot_product (const CoglQuaternion *a,
395
+ const CoglQuaternion *b);
396
+
397
+ /**
398
+ * cogl_quaternion_invert:
399
+ * @quaternion: A #CoglQuaternion
400
+ *
401
+ *
402
+ * Since: 2.0
403
+ */
404
+ void
405
+ cogl_quaternion_invert (CoglQuaternion *quaternion);
406
+
407
+ /**
408
+ * cogl_quaternion_multiply:
409
+ * @result: The destination #CoglQuaternion
410
+ * @left: The second #CoglQuaternion rotation to apply
411
+ * @right: The first #CoglQuaternion rotation to apply
412
+ *
413
+ * This combines the rotations of two quaternions into @result. The
414
+ * operation is not commutative so the order is important because AxB
415
+ * != BxA. Cogl follows the standard convention for quaternions here
416
+ * so the rotations are applied @right to @left. This is similar to the
417
+ * combining of matrices.
418
+ *
419
+ * <note>It is possible to multiply the @a quaternion in-place, so
420
+ * @result can be equal to @a but can't be equal to @b.</note>
421
+ *
422
+ * Since: 2.0
423
+ */
424
+ void
425
+ cogl_quaternion_multiply (CoglQuaternion *result,
426
+ const CoglQuaternion *left,
427
+ const CoglQuaternion *right);
428
+
429
+ /**
430
+ * cogl_quaternion_pow:
431
+ * @quaternion: A #CoglQuaternion
432
+ * @exponent: the exponent
433
+ *
434
+ *
435
+ * Since: 2.0
436
+ */
437
+ void
438
+ cogl_quaternion_pow (CoglQuaternion *quaternion, float exponent);
439
+
440
+ /**
441
+ * cogl_quaternion_slerp:
442
+ * @result: The destination #CoglQuaternion
443
+ * @a: The first #CoglQuaternion
444
+ * @b: The second #CoglQuaternion
445
+ * @t: The factor in the range [0,1] used to interpolate between
446
+ * quaternion @a and @b.
447
+ *
448
+ * Performs a spherical linear interpolation between two quaternions.
449
+ *
450
+ * Noteable properties:
451
+ * <itemizedlist>
452
+ * <listitem>
453
+ * commutative: No
454
+ * </listitem>
455
+ * <listitem>
456
+ * constant velocity: Yes
457
+ * </listitem>
458
+ * <listitem>
459
+ * torque minimal (travels along the surface of the 4-sphere): Yes
460
+ * </listitem>
461
+ * <listitem>
462
+ * more expensive than cogl_quaternion_nlerp()
463
+ * </listitem>
464
+ * </itemizedlist>
465
+ */
466
+ void
467
+ cogl_quaternion_slerp (CoglQuaternion *result,
468
+ const CoglQuaternion *a,
469
+ const CoglQuaternion *b,
470
+ float t);
471
+
472
+ /**
473
+ * cogl_quaternion_nlerp:
474
+ * @result: The destination #CoglQuaternion
475
+ * @a: The first #CoglQuaternion
476
+ * @b: The second #CoglQuaternion
477
+ * @t: The factor in the range [0,1] used to interpolate between
478
+ * quaterion @a and @b.
479
+ *
480
+ * Performs a normalized linear interpolation between two quaternions.
481
+ * That is it does a linear interpolation of the quaternion components
482
+ * and then normalizes the result. This will follow the shortest arc
483
+ * between the two orientations (just like the slerp() function) but
484
+ * will not progress at a constant speed. Unlike slerp() nlerp is
485
+ * commutative which is useful if you are blending animations
486
+ * together. (I.e. nlerp (tmp, a, b) followed by nlerp (result, tmp,
487
+ * d) is the same as nlerp (tmp, a, d) followed by nlerp (result, tmp,
488
+ * b)). Finally nlerp is cheaper than slerp so it can be a good choice
489
+ * if you don't need the constant speed property of the slerp() function.
490
+ *
491
+ * Notable properties:
492
+ * <itemizedlist>
493
+ * <listitem>
494
+ * commutative: Yes
495
+ * </listitem>
496
+ * <listitem>
497
+ * constant velocity: No
498
+ * </listitem>
499
+ * <listitem>
500
+ * torque minimal (travels along the surface of the 4-sphere): Yes
501
+ * </listitem>
502
+ * <listitem>
503
+ * faster than cogl_quaternion_slerp()
504
+ * </listitem>
505
+ * </itemizedlist>
506
+ */
507
+ void
508
+ cogl_quaternion_nlerp (CoglQuaternion *result,
509
+ const CoglQuaternion *a,
510
+ const CoglQuaternion *b,
511
+ float t);
512
+ /**
513
+ * cogl_quaternion_squad:
514
+ * @result: The destination #CoglQuaternion
515
+ * @prev: A #CoglQuaternion used before @a
516
+ * @a: The first #CoglQuaternion
517
+ * @b: The second #CoglQuaternion
518
+ * @next: A #CoglQuaternion that will be used after @b
519
+ * @t: The factor in the range [0,1] used to interpolate between
520
+ * quaternion @a and @b.
521
+ *
522
+ *
523
+ * Since: 2.0
524
+ */
525
+ void
526
+ cogl_quaternion_squad (CoglQuaternion *result,
527
+ const CoglQuaternion *prev,
528
+ const CoglQuaternion *a,
529
+ const CoglQuaternion *b,
530
+ const CoglQuaternion *next,
531
+ float t);
532
+
533
+ /**
534
+ * cogl_get_static_identity_quaternion:
535
+ *
536
+ * Returns a pointer to a singleton quaternion constant describing the
537
+ * canonical identity [1 (0, 0, 0)] which represents no rotation.
538
+ *
539
+ * If you multiply a quaternion with the identity quaternion you will
540
+ * get back the same value as the original quaternion.
541
+ *
542
+ * Returns: A pointer to an identity quaternion
543
+ *
544
+ * Since: 2.0
545
+ */
546
+ const CoglQuaternion *
547
+ cogl_get_static_identity_quaternion (void);
548
+
549
+ /**
550
+ * cogl_get_static_zero_quaternion:
551
+ *
552
+ * Returns: a pointer to a singleton quaternion constant describing a
553
+ * rotation of 180 degrees around a degenerate axis:
554
+ * [0 (0, 0, 0)]
555
+ *
556
+ * Since: 2.0
557
+ */
558
+ const CoglQuaternion *
559
+ cogl_get_static_zero_quaternion (void);
560
+
561
+ COGL_END_DECLS
562
+
563
+ #endif /* __COGL_QUATERNION_H__ */
564
+