clutter 2.2.4-x64-mingw32

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Files changed (744) hide show
  1. checksums.yaml +7 -0
  2. data/Rakefile +147 -0
  3. data/lib/clutter.rb +169 -0
  4. data/lib/clutter/actor-iter.rb +33 -0
  5. data/lib/clutter/actor.rb +34 -0
  6. data/lib/clutter/animatable.rb +26 -0
  7. data/lib/clutter/brightness-contrast-effect.rb +44 -0
  8. data/lib/clutter/cairo.rb +24 -0
  9. data/lib/clutter/clutter.rb +25 -0
  10. data/lib/clutter/color.rb +83 -0
  11. data/lib/clutter/event.rb +21 -0
  12. data/lib/clutter/point.rb +25 -0
  13. data/lib/clutter/text-buffer.rb +36 -0
  14. data/lib/clutter/text.rb +23 -0
  15. data/lib/clutter/threads.rb +38 -0
  16. data/sample/basic-actor.rb +123 -0
  17. data/sample/bin-layout.rb +213 -0
  18. data/sample/box-layout.rb +194 -0
  19. data/sample/canvas.rb +115 -0
  20. data/sample/constraints.rb +79 -0
  21. data/sample/drag-action.rb +175 -0
  22. data/sample/drop-action.rb +196 -0
  23. data/sample/easing-modes.rb +141 -0
  24. data/sample/flow-layout.rb +119 -0
  25. data/sample/grid-layout.rb +237 -0
  26. data/sample/image-content.rb +86 -0
  27. data/sample/pan-action.rb +98 -0
  28. data/sample/redhand.png +0 -0
  29. data/sample/rounded-rectangle.rb +88 -0
  30. data/sample/scroll-actor.rb +103 -0
  31. data/test/clutter-test-utils.rb +38 -0
  32. data/test/run-test.rb +59 -0
  33. data/test/test-clutter-actor.rb +242 -0
  34. data/test/test-clutter-blur-effect.rb +27 -0
  35. data/test/test-clutter-brightness-contrast-effect.rb +56 -0
  36. data/test/test-clutter-canvas.rb +43 -0
  37. data/test/test-clutter-color.rb +50 -0
  38. data/test/test-clutter-colorize-effect.rb +31 -0
  39. data/test/test-clutter-desaturate-effect.rb +30 -0
  40. data/test/test-clutter-feature.rb +34 -0
  41. data/test/test-clutter-flow-layout.rb +83 -0
  42. data/test/test-clutter-page-turn-effect.rb +46 -0
  43. data/test/test-clutter-property-transiton.rb +30 -0
  44. data/test/test-clutter-shader-effect.rb +65 -0
  45. data/test/test-clutter-text-buffer.rb +72 -0
  46. data/test/test-clutter-timeline.rb +59 -0
  47. data/vendor/local/bin/json-glib-format.exe +0 -0
  48. data/vendor/local/bin/json-glib-validate.exe +0 -0
  49. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  50. data/vendor/local/bin/libcogl-20.dll +0 -0
  51. data/vendor/local/bin/libcogl-pango-20.dll +0 -0
  52. data/vendor/local/bin/libcogl-path-20.dll +0 -0
  53. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  54. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
  55. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +84 -0
  56. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  57. data/vendor/local/include/clutter-1.0/cally/cally-group.h +87 -0
  58. data/vendor/local/include/clutter-1.0/cally/cally-main.h +44 -0
  59. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +84 -0
  60. data/vendor/local/include/clutter-1.0/cally/cally-root.h +84 -0
  61. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +84 -0
  62. data/vendor/local/include/clutter-1.0/cally/cally-text.h +84 -0
  63. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +84 -0
  64. data/vendor/local/include/clutter-1.0/cally/cally-util.h +84 -0
  65. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +120 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +196 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +117 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +44 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +65 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +110 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +152 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +115 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +130 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +190 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1385 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +588 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +42 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +82 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +129 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +140 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +159 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +227 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +103 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +91 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +72 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +181 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +220 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +112 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +27 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +121 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +104 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
  135. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
  136. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
  137. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
  138. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  139. data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
  140. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  141. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
  142. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
  143. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
  144. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  145. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  146. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
  147. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
  148. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
  149. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  150. data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +98 -0
  169. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  170. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  171. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  172. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  173. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  174. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  175. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  176. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  177. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  178. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  179. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  180. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  181. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-table-layout.h +172 -0
  182. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  183. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  184. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  185. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  186. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
  187. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +298 -0
  188. data/vendor/local/include/cogl/cogl-path/cogl-path-enum-types.h +20 -0
  189. data/vendor/local/include/cogl/cogl-path/cogl-path-types.h +85 -0
  190. data/vendor/local/include/cogl/cogl-path/cogl-path.h +68 -0
  191. data/vendor/local/include/cogl/cogl-path/cogl1-path-functions.h +467 -0
  192. data/vendor/local/include/cogl/cogl-path/cogl2-path-functions.h +545 -0
  193. data/vendor/local/include/cogl/cogl/cogl-atlas-texture.h +258 -0
  194. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +152 -0
  195. data/vendor/local/include/cogl/cogl/cogl-attribute.h +558 -0
  196. data/vendor/local/include/cogl/cogl/cogl-auto-texture.h +221 -0
  197. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +336 -0
  198. data/vendor/local/include/cogl/cogl/cogl-buffer.h +324 -0
  199. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +266 -0
  200. data/vendor/local/include/cogl/cogl/cogl-clutter.h +54 -0
  201. data/vendor/local/include/cogl/cogl/cogl-color.h +604 -0
  202. data/vendor/local/include/cogl/cogl/cogl-context.h +401 -0
  203. data/vendor/local/include/cogl/cogl/cogl-defines.h +58 -0
  204. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +43 -0
  205. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +270 -0
  206. data/vendor/local/include/cogl/cogl/cogl-display.h +234 -0
  207. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +99 -0
  208. data/vendor/local/include/cogl/cogl/cogl-error.h +185 -0
  209. data/vendor/local/include/cogl/cogl/cogl-euler.h +269 -0
  210. data/vendor/local/include/cogl/cogl/cogl-fence.h +143 -0
  211. data/vendor/local/include/cogl/cogl/cogl-fixed.h +811 -0
  212. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +148 -0
  213. data/vendor/local/include/cogl/cogl/cogl-framebuffer-deprecated.h +264 -0
  214. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1818 -0
  215. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  216. data/vendor/local/include/cogl/cogl/cogl-gles2.h +420 -0
  217. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +97 -0
  218. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +107 -0
  219. data/vendor/local/include/cogl/cogl/cogl-indices.h +165 -0
  220. data/vendor/local/include/cogl/cogl/cogl-macros.h +273 -0
  221. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1391 -0
  222. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +645 -0
  223. data/vendor/local/include/cogl/cogl/cogl-matrix.h +821 -0
  224. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +194 -0
  225. data/vendor/local/include/cogl/cogl/cogl-object.h +251 -0
  226. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +172 -0
  227. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +125 -0
  228. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +1012 -0
  229. data/vendor/local/include/cogl/cogl/cogl-output.h +261 -0
  230. data/vendor/local/include/cogl/cogl/cogl-pango.h +40 -0
  231. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +620 -0
  232. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +980 -0
  233. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +194 -0
  234. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +138 -0
  235. data/vendor/local/include/cogl/cogl/cogl-poll.h +200 -0
  236. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +111 -0
  237. data/vendor/local/include/cogl/cogl/cogl-primitive.h +942 -0
  238. data/vendor/local/include/cogl/cogl/cogl-primitives.h +197 -0
  239. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +564 -0
  240. data/vendor/local/include/cogl/cogl/cogl-renderer.h +446 -0
  241. data/vendor/local/include/cogl/cogl/cogl-shader.h +704 -0
  242. data/vendor/local/include/cogl/cogl/cogl-snippet.h +866 -0
  243. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +136 -0
  244. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +71 -0
  245. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +78 -0
  246. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +301 -0
  247. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +234 -0
  248. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +204 -0
  249. data/vendor/local/include/cogl/cogl/cogl-texture-deprecated.h +105 -0
  250. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +218 -0
  251. data/vendor/local/include/cogl/cogl/cogl-texture.h +524 -0
  252. data/vendor/local/include/cogl/cogl/cogl-type-casts.h +53 -0
  253. data/vendor/local/include/cogl/cogl/cogl-types.h +925 -0
  254. data/vendor/local/include/cogl/cogl/cogl-vector.h +356 -0
  255. data/vendor/local/include/cogl/cogl/cogl-version.h +348 -0
  256. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +451 -0
  257. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +123 -0
  258. data/vendor/local/include/cogl/cogl/cogl.h +194 -0
  259. data/vendor/local/include/cogl/cogl/cogl1-context.h +862 -0
  260. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +37 -0
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@@ -0,0 +1,53 @@
1
+ /*
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+ * Cogl
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+ *
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+ * A Low Level GPU Graphics and Utilities API
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+ *
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+ * Copyright (C) 2013 Intel Corporation.
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+ *
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+ * Permission is hereby granted, free of charge, to any person
9
+ * obtaining a copy of this software and associated documentation
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+ * files (the "Software"), to deal in the Software without
11
+ * restriction, including without limitation the rights to use, copy,
12
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
13
+ * of the Software, and to permit persons to whom the Software is
14
+ * furnished to do so, subject to the following conditions:
15
+ *
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+ * The above copyright notice and this permission notice shall be
17
+ * included in all copies or substantial portions of the Software.
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+ *
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+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26
+ * SOFTWARE.
27
+ *
28
+ *
29
+ */
30
+
31
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
32
+ #error "Only <cogl/cogl.h> can be included directly."
33
+ #endif
34
+
35
+ #ifndef __COGL_TYPE_CASTS_H__
36
+ #define __COGL_TYPE_CASTS_H__
37
+
38
+ /* The various interface types in Cogl used to be more strongly typed
39
+ * which required lots type casting by developers. We provided
40
+ * macros for performing these casts following a widely used Gnome
41
+ * coding style. Since we now consistently typedef these interfaces
42
+ * as void for the public C api and use runtime type checking to
43
+ * catch programming errors the casts have become redundant and
44
+ * so these macros are only kept for compatibility...
45
+ */
46
+
47
+ #define COGL_FRAMEBUFFER(X) (X)
48
+ #define COGL_BUFFER(X) (X)
49
+ #define COGL_TEXTURE(X) (X)
50
+ #define COGL_META_TEXTURE(X) (X)
51
+ #define COGL_PRIMITIVE_TEXTURE(X) (X)
52
+
53
+ #endif /* __COGL_TYPE_CASTS_H__ */
@@ -0,0 +1,925 @@
1
+ /*
2
+ * Cogl
3
+ *
4
+ * A Low Level GPU Graphics and Utilities API
5
+ *
6
+ * Copyright (C) 2008,2009 Intel Corporation.
7
+ *
8
+ * Permission is hereby granted, free of charge, to any person
9
+ * obtaining a copy of this software and associated documentation
10
+ * files (the "Software"), to deal in the Software without
11
+ * restriction, including without limitation the rights to use, copy,
12
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
13
+ * of the Software, and to permit persons to whom the Software is
14
+ * furnished to do so, subject to the following conditions:
15
+ *
16
+ * The above copyright notice and this permission notice shall be
17
+ * included in all copies or substantial portions of the Software.
18
+ *
19
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
22
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
23
+ * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
24
+ * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26
+ * SOFTWARE.
27
+ *
28
+ *
29
+ */
30
+
31
+ #if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
32
+ #error "Only <cogl/cogl.h> can be included directly."
33
+ #endif
34
+
35
+ #ifndef __COGL_TYPES_H__
36
+ #define __COGL_TYPES_H__
37
+
38
+ #include <stdint.h>
39
+ #include <stddef.h>
40
+
41
+ #include <cogl/cogl-defines.h>
42
+
43
+ #ifdef COGL_HAS_GTYPE_SUPPORT
44
+ #include <glib-object.h>
45
+ #endif /* COGL_HAS_GTYPE_SUPPORT */
46
+
47
+ /* Guard C code in headers, while including them from C++ */
48
+ #ifdef __cplusplus
49
+ #define COGL_BEGIN_DECLS extern "C" {
50
+ #define COGL_END_DECLS }
51
+ #else
52
+ #define COGL_BEGIN_DECLS
53
+ #define COGL_END_DECLS
54
+ #endif
55
+
56
+ COGL_BEGIN_DECLS
57
+
58
+ /**
59
+ * SECTION:cogl-types
60
+ * @short_description: Types used throughout the library
61
+ *
62
+ * General types used by various Cogl functions.
63
+ */
64
+
65
+ /**
66
+ * CoglBool:
67
+ *
68
+ * A boolean data type used throughout the Cogl C api. This should be
69
+ * used in conjunction with the %TRUE and %FALSE macro defines for
70
+ * setting and testing boolean values.
71
+ *
72
+ * Since: 2.0
73
+ * Stability: stable
74
+ */
75
+ typedef int CoglBool;
76
+
77
+ /**
78
+ * TRUE:
79
+ *
80
+ * A constant to be used with #CoglBool types to indicate a boolean in
81
+ * the "true" state.
82
+ *
83
+ * Since: 2.0
84
+ * Stability: stable
85
+ */
86
+ #ifndef TRUE
87
+ #define TRUE 1
88
+ #endif
89
+
90
+ /**
91
+ * FALSE:
92
+ *
93
+ * A constant to be used with #CoglBool types to indicate a boolean in
94
+ * the "false" state.
95
+ *
96
+ * Since: 2.0
97
+ * Stability: stable
98
+ */
99
+ #ifndef FALSE
100
+ #define FALSE 0
101
+ #endif
102
+
103
+ #if __GNUC__ >= 4
104
+ #define COGL_GNUC_NULL_TERMINATED __attribute__((__sentinel__))
105
+ #else
106
+ #define COGL_GNUC_NULL_TERMINATED
107
+ #endif
108
+
109
+ #if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 1)) && \
110
+ !defined (COGL_COMPILATION)
111
+ #define COGL_GNUC_DEPRECATED \
112
+ __attribute__((__deprecated__))
113
+ #else
114
+ #define COGL_GNUC_DEPRECATED
115
+ #endif /* __GNUC__ */
116
+
117
+ /* Some structures are meant to be opaque but they have public
118
+ definitions because we want the size to be public so they can be
119
+ allocated on the stack. This macro is used to ensure that users
120
+ don't accidentally access private members */
121
+ #ifdef COGL_COMPILATION
122
+ #define COGL_PRIVATE(x) x
123
+ #else
124
+ #define COGL_PRIVATE(x) private_member_ ## x
125
+ #endif
126
+
127
+ /* To help catch accidental changes to public structs that should
128
+ * be stack allocated we use this macro to compile time assert that
129
+ * a struct size is as expected.
130
+ */
131
+ #define COGL_STRUCT_SIZE_ASSERT(TYPE, SIZE) \
132
+ typedef struct { \
133
+ char compile_time_assert_ ## TYPE ## _size[ \
134
+ (sizeof (TYPE) == (SIZE)) ? 1 : -1]; \
135
+ } _ ## TYPE ## SizeCheck
136
+
137
+ /**
138
+ * CoglHandle:
139
+ *
140
+ * Type used for storing references to cogl objects, the CoglHandle is
141
+ * a fully opaque type without any public data members.
142
+ */
143
+ typedef void * CoglHandle;
144
+
145
+ /**
146
+ * COGL_INVALID_HANDLE:
147
+ *
148
+ * A COGL handle that is not valid, used for unitialized handles as well as
149
+ * error conditions.
150
+ */
151
+ #define COGL_INVALID_HANDLE NULL
152
+
153
+ #ifdef COGL_HAS_GTYPE_SUPPORT
154
+
155
+ #define COGL_TYPE_HANDLE (cogl_handle_get_type ())
156
+ GType
157
+ cogl_handle_get_type (void) G_GNUC_CONST;
158
+
159
+ #endif /* COGL_HAS_GTYPE_SUPPORT */
160
+
161
+ /**
162
+ * cogl_handle_ref:
163
+ * @handle: a #CoglHandle
164
+ *
165
+ * Increases the reference count of @handle by 1
166
+ *
167
+ * Return value: (transfer none): the handle, with its reference count increased
168
+ */
169
+ CoglHandle
170
+ cogl_handle_ref (CoglHandle handle);
171
+
172
+ /**
173
+ * cogl_handle_unref:
174
+ * @handle: a #CoglHandle
175
+ *
176
+ * Drecreases the reference count of @handle by 1; if the reference
177
+ * count reaches 0, the resources allocated by @handle will be freed
178
+ */
179
+ void
180
+ cogl_handle_unref (CoglHandle handle);
181
+
182
+ /**
183
+ * CoglFuncPtr:
184
+ *
185
+ * The type used by cogl for function pointers, note that this type
186
+ * is used as a generic catch-all cast for function pointers and the
187
+ * actual arguments and return type may be different.
188
+ */
189
+ typedef void (* CoglFuncPtr) (void);
190
+
191
+ /* We forward declare this in cogl-types to avoid circular dependencies
192
+ * between cogl-matrix.h, cogl-euler.h and cogl-quaterion.h */
193
+ typedef struct _CoglMatrix CoglMatrix;
194
+
195
+ /* Same as above we forward declared CoglQuaternion to avoid
196
+ * circular dependencies. */
197
+ typedef struct _CoglQuaternion CoglQuaternion;
198
+
199
+ /* Same as above we forward declared CoglEuler to avoid
200
+ * circular dependencies. */
201
+ typedef struct _CoglEuler CoglEuler;
202
+
203
+ /**
204
+ * CoglFixed:
205
+ *
206
+ * Fixed point number using a (16.16) notation.
207
+ */
208
+ typedef int32_t CoglFixed;
209
+
210
+ #define COGL_TYPE_FIXED (cogl_fixed_get_type ())
211
+ GType
212
+ cogl_fixed_get_type (void) G_GNUC_CONST;
213
+
214
+ /**
215
+ * CoglAngle:
216
+ *
217
+ * Integer representation of an angle such that 1024 corresponds to
218
+ * full circle (i.e., 2 * pi).
219
+ *
220
+ * Since: 1.0
221
+ */
222
+ typedef int32_t CoglAngle;
223
+
224
+ typedef struct _CoglColor CoglColor;
225
+ typedef struct _CoglTextureVertex CoglTextureVertex;
226
+
227
+ /* Enum declarations */
228
+
229
+ #define COGL_A_BIT (1 << 4)
230
+ #define COGL_BGR_BIT (1 << 5)
231
+ #define COGL_AFIRST_BIT (1 << 6)
232
+ #define COGL_PREMULT_BIT (1 << 7)
233
+ #define COGL_DEPTH_BIT (1 << 8)
234
+ #define COGL_STENCIL_BIT (1 << 9)
235
+
236
+ /* XXX: Notes to those adding new formats here...
237
+ *
238
+ * First this diagram outlines how we allocate the 32bits of a
239
+ * CoglPixelFormat currently...
240
+ *
241
+ * 6 bits for flags
242
+ * |-----|
243
+ * enum unused 4 bits for the bytes-per-pixel
244
+ * and component alignment info
245
+ * |------| |-------------| |--|
246
+ * 00000000 xxxxxxxx xxxxxxSD PFBA0000
247
+ * ^ stencil
248
+ * ^ depth
249
+ * ^ premult
250
+ * ^ alpha first
251
+ * ^ bgr order
252
+ * ^ has alpha
253
+ *
254
+ * The most awkward part about the formats is how we use the last 4
255
+ * bits to encode the bytes per pixel and component alignment
256
+ * information. Ideally we should have had 3 bits for the bpp and a
257
+ * flag for alignment but we didn't plan for that in advance so we
258
+ * instead use a small lookup table to query the bpp and whether the
259
+ * components are byte aligned or not.
260
+ *
261
+ * The mapping is the following (see discussion on bug #660188):
262
+ *
263
+ * 0 = undefined
264
+ * 1, 8 = 1 bpp (e.g. A_8, G_8)
265
+ * 2 = 3 bpp, aligned (e.g. 888)
266
+ * 3 = 4 bpp, aligned (e.g. 8888)
267
+ * 4-6 = 2 bpp, not aligned (e.g. 565, 4444, 5551)
268
+ * 7 = YUV: undefined bpp, undefined alignment
269
+ * 9 = 2 bpp, aligned
270
+ * 10 = depth, aligned (8, 16, 24, 32, 32f)
271
+ * 11 = undefined
272
+ * 12 = 3 bpp, not aligned
273
+ * 13 = 4 bpp, not aligned (e.g. 2101010)
274
+ * 14-15 = undefined
275
+ *
276
+ * Note: the gap at 10-11 is just because we wanted to maintain that
277
+ * all non-aligned formats have the third bit set in case that's
278
+ * useful later.
279
+ *
280
+ * Since we don't want to waste bits adding more and more flags, we'd
281
+ * like to see most new pixel formats that can't be represented
282
+ * uniquely with the existing flags in the least significant byte
283
+ * simply be enumerated with sequential values in the most significant
284
+ * enum byte.
285
+ *
286
+ * Note: Cogl avoids exposing any padded XRGB or RGBX formats and
287
+ * instead we leave it up to applications to decided whether they
288
+ * consider the A component as padding or valid data. We shouldn't
289
+ * change this policy without good reasoning.
290
+ *
291
+ * So to add a new format:
292
+ * 1) Use the mapping table above to figure out what to but in
293
+ * the lowest nibble.
294
+ * 2) OR in the COGL_PREMULT_BIT, COGL_AFIRST_BIT, COGL_A_BIT and
295
+ * COGL_BGR_BIT flags as appropriate.
296
+ * 3) If the result is not yet unique then also combine with an
297
+ * increment of the last sequence number in the most significant
298
+ * byte.
299
+ *
300
+ * The last sequence number used was 0 (i.e. no formats currently need
301
+ * a sequence number)
302
+ * Update this note whenever a new sequence number is used.
303
+ */
304
+ /**
305
+ * CoglPixelFormat:
306
+ * @COGL_PIXEL_FORMAT_ANY: Any format
307
+ * @COGL_PIXEL_FORMAT_A_8: 8 bits alpha mask
308
+ * @COGL_PIXEL_FORMAT_RG_88: RG, 16 bits. Note that red-green textures
309
+ * are only available if %COGL_FEATURE_ID_TEXTURE_RG is advertised.
310
+ * See cogl_texture_set_components() for details.
311
+ * @COGL_PIXEL_FORMAT_RGB_565: RGB, 16 bits
312
+ * @COGL_PIXEL_FORMAT_RGBA_4444: RGBA, 16 bits
313
+ * @COGL_PIXEL_FORMAT_RGBA_5551: RGBA, 16 bits
314
+ * @COGL_PIXEL_FORMAT_YUV: Not currently supported
315
+ * @COGL_PIXEL_FORMAT_G_8: Single luminance component
316
+ * @COGL_PIXEL_FORMAT_RGB_888: RGB, 24 bits
317
+ * @COGL_PIXEL_FORMAT_BGR_888: BGR, 24 bits
318
+ * @COGL_PIXEL_FORMAT_RGBA_8888: RGBA, 32 bits
319
+ * @COGL_PIXEL_FORMAT_BGRA_8888: BGRA, 32 bits
320
+ * @COGL_PIXEL_FORMAT_ARGB_8888: ARGB, 32 bits
321
+ * @COGL_PIXEL_FORMAT_ABGR_8888: ABGR, 32 bits
322
+ * @COGL_PIXEL_FORMAT_RGBA_1010102 : RGBA, 32 bits, 10 bpc
323
+ * @COGL_PIXEL_FORMAT_BGRA_1010102 : BGRA, 32 bits, 10 bpc
324
+ * @COGL_PIXEL_FORMAT_ARGB_2101010 : ARGB, 32 bits, 10 bpc
325
+ * @COGL_PIXEL_FORMAT_ABGR_2101010 : ABGR, 32 bits, 10 bpc
326
+ * @COGL_PIXEL_FORMAT_RGBA_8888_PRE: Premultiplied RGBA, 32 bits
327
+ * @COGL_PIXEL_FORMAT_BGRA_8888_PRE: Premultiplied BGRA, 32 bits
328
+ * @COGL_PIXEL_FORMAT_ARGB_8888_PRE: Premultiplied ARGB, 32 bits
329
+ * @COGL_PIXEL_FORMAT_ABGR_8888_PRE: Premultiplied ABGR, 32 bits
330
+ * @COGL_PIXEL_FORMAT_RGBA_4444_PRE: Premultiplied RGBA, 16 bits
331
+ * @COGL_PIXEL_FORMAT_RGBA_5551_PRE: Premultiplied RGBA, 16 bits
332
+ * @COGL_PIXEL_FORMAT_RGBA_1010102_PRE: Premultiplied RGBA, 32 bits, 10 bpc
333
+ * @COGL_PIXEL_FORMAT_BGRA_1010102_PRE: Premultiplied BGRA, 32 bits, 10 bpc
334
+ * @COGL_PIXEL_FORMAT_ARGB_2101010_PRE: Premultiplied ARGB, 32 bits, 10 bpc
335
+ * @COGL_PIXEL_FORMAT_ABGR_2101010_PRE: Premultiplied ABGR, 32 bits, 10 bpc
336
+ *
337
+ * Pixel formats used by Cogl. For the formats with a byte per
338
+ * component, the order of the components specify the order in
339
+ * increasing memory addresses. So for example
340
+ * %COGL_PIXEL_FORMAT_RGB_888 would have the red component in the
341
+ * lowest address, green in the next address and blue after that
342
+ * regardless of the endianness of the system.
343
+ *
344
+ * For the formats with non byte aligned components the component
345
+ * order specifies the order within a 16-bit or 32-bit number from
346
+ * most significant bit to least significant. So for
347
+ * %COGL_PIXEL_FORMAT_RGB_565, the red component would be in bits
348
+ * 11-15, the green component would be in 6-11 and the blue component
349
+ * would be in 1-5. Therefore the order in memory depends on the
350
+ * endianness of the system.
351
+ *
352
+ * When uploading a texture %COGL_PIXEL_FORMAT_ANY can be used as the
353
+ * internal format. Cogl will try to pick the best format to use
354
+ * internally and convert the texture data if necessary.
355
+ *
356
+ * Since: 0.8
357
+ */
358
+ typedef enum { /*< prefix=COGL_PIXEL_FORMAT >*/
359
+ COGL_PIXEL_FORMAT_ANY = 0,
360
+ COGL_PIXEL_FORMAT_A_8 = 1 | COGL_A_BIT,
361
+
362
+ COGL_PIXEL_FORMAT_RGB_565 = 4,
363
+ COGL_PIXEL_FORMAT_RGBA_4444 = 5 | COGL_A_BIT,
364
+ COGL_PIXEL_FORMAT_RGBA_5551 = 6 | COGL_A_BIT,
365
+ COGL_PIXEL_FORMAT_YUV = 7,
366
+ COGL_PIXEL_FORMAT_G_8 = 8,
367
+
368
+ COGL_PIXEL_FORMAT_RG_88 = 9,
369
+
370
+ COGL_PIXEL_FORMAT_RGB_888 = 2,
371
+ COGL_PIXEL_FORMAT_BGR_888 = (2 | COGL_BGR_BIT),
372
+
373
+ COGL_PIXEL_FORMAT_RGBA_8888 = (3 | COGL_A_BIT),
374
+ COGL_PIXEL_FORMAT_BGRA_8888 = (3 | COGL_A_BIT | COGL_BGR_BIT),
375
+ COGL_PIXEL_FORMAT_ARGB_8888 = (3 | COGL_A_BIT | COGL_AFIRST_BIT),
376
+ COGL_PIXEL_FORMAT_ABGR_8888 = (3 | COGL_A_BIT | COGL_BGR_BIT | COGL_AFIRST_BIT),
377
+
378
+ COGL_PIXEL_FORMAT_RGBA_1010102 = (13 | COGL_A_BIT),
379
+ COGL_PIXEL_FORMAT_BGRA_1010102 = (13 | COGL_A_BIT | COGL_BGR_BIT),
380
+ COGL_PIXEL_FORMAT_ARGB_2101010 = (13 | COGL_A_BIT | COGL_AFIRST_BIT),
381
+ COGL_PIXEL_FORMAT_ABGR_2101010 = (13 | COGL_A_BIT | COGL_BGR_BIT | COGL_AFIRST_BIT),
382
+
383
+ COGL_PIXEL_FORMAT_RGBA_8888_PRE = (3 | COGL_A_BIT | COGL_PREMULT_BIT),
384
+ COGL_PIXEL_FORMAT_BGRA_8888_PRE = (3 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_BGR_BIT),
385
+ COGL_PIXEL_FORMAT_ARGB_8888_PRE = (3 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_AFIRST_BIT),
386
+ COGL_PIXEL_FORMAT_ABGR_8888_PRE = (3 | COGL_A_BIT | COGL_PREMULT_BIT | COGL_BGR_BIT | COGL_AFIRST_BIT),
387
+ COGL_PIXEL_FORMAT_RGBA_4444_PRE = (COGL_PIXEL_FORMAT_RGBA_4444 | COGL_A_BIT | COGL_PREMULT_BIT),
388
+ COGL_PIXEL_FORMAT_RGBA_5551_PRE = (COGL_PIXEL_FORMAT_RGBA_5551 | COGL_A_BIT | COGL_PREMULT_BIT),
389
+
390
+ COGL_PIXEL_FORMAT_RGBA_1010102_PRE = (COGL_PIXEL_FORMAT_RGBA_1010102 | COGL_PREMULT_BIT),
391
+ COGL_PIXEL_FORMAT_BGRA_1010102_PRE = (COGL_PIXEL_FORMAT_BGRA_1010102 | COGL_PREMULT_BIT),
392
+ COGL_PIXEL_FORMAT_ARGB_2101010_PRE = (COGL_PIXEL_FORMAT_ARGB_2101010 | COGL_PREMULT_BIT),
393
+ COGL_PIXEL_FORMAT_ABGR_2101010_PRE = (COGL_PIXEL_FORMAT_ABGR_2101010 | COGL_PREMULT_BIT),
394
+
395
+ COGL_PIXEL_FORMAT_DEPTH_16 = (9 | COGL_DEPTH_BIT),
396
+ COGL_PIXEL_FORMAT_DEPTH_32 = (3 | COGL_DEPTH_BIT),
397
+
398
+ COGL_PIXEL_FORMAT_DEPTH_24_STENCIL_8 = (3 | COGL_DEPTH_BIT | COGL_STENCIL_BIT)
399
+ } CoglPixelFormat;
400
+
401
+ /**
402
+ * CoglFeatureFlags:
403
+ * @COGL_FEATURE_TEXTURE_RECTANGLE: ARB_texture_rectangle support
404
+ * @COGL_FEATURE_TEXTURE_NPOT: Non power of two textures are supported
405
+ * by the hardware. This is a equivalent to the
406
+ * %COGL_FEATURE_TEXTURE_NPOT_BASIC, %COGL_FEATURE_TEXTURE_NPOT_MIPMAP
407
+ * and %COGL_FEATURE_TEXTURE_NPOT_REPEAT features combined.
408
+ * @COGL_FEATURE_TEXTURE_YUV: ycbcr conversion support
409
+ * @COGL_FEATURE_TEXTURE_READ_PIXELS: glReadPixels() support
410
+ * @COGL_FEATURE_SHADERS_GLSL: GLSL support
411
+ * @COGL_FEATURE_SHADERS_ARBFP: ARBFP support
412
+ * @COGL_FEATURE_OFFSCREEN: FBO support
413
+ * @COGL_FEATURE_OFFSCREEN_MULTISAMPLE: Multisample support on FBOs
414
+ * @COGL_FEATURE_OFFSCREEN_BLIT: Blit support on FBOs
415
+ * @COGL_FEATURE_FOUR_CLIP_PLANES: At least 4 clip planes available
416
+ * @COGL_FEATURE_STENCIL_BUFFER: Stencil buffer support
417
+ * @COGL_FEATURE_VBOS: VBO support
418
+ * @COGL_FEATURE_PBOS: PBO support
419
+ * @COGL_FEATURE_UNSIGNED_INT_INDICES: Set if
420
+ * %COGL_INDICES_TYPE_UNSIGNED_INT is supported in
421
+ * cogl_vertex_buffer_indices_new().
422
+ * @COGL_FEATURE_DEPTH_RANGE: cogl_material_set_depth_range() support
423
+ * @COGL_FEATURE_TEXTURE_NPOT_BASIC: The hardware supports non power
424
+ * of two textures, but you also need to check the
425
+ * %COGL_FEATURE_TEXTURE_NPOT_MIPMAP and %COGL_FEATURE_TEXTURE_NPOT_REPEAT
426
+ * features to know if the hardware supports npot texture mipmaps
427
+ * or repeat modes other than
428
+ * %COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE respectively.
429
+ * @COGL_FEATURE_TEXTURE_NPOT_MIPMAP: Mipmapping is supported in
430
+ * conjuntion with non power of two textures.
431
+ * @COGL_FEATURE_TEXTURE_NPOT_REPEAT: Repeat modes other than
432
+ * %COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE are supported by the
433
+ * hardware.
434
+ * @COGL_FEATURE_POINT_SPRITE: Whether
435
+ * cogl_material_set_layer_point_sprite_coords_enabled() is supported.
436
+ * @COGL_FEATURE_TEXTURE_3D: 3D texture support
437
+ * @COGL_FEATURE_MAP_BUFFER_FOR_READ: Whether cogl_buffer_map() is
438
+ * supported with CoglBufferAccess including read support.
439
+ * @COGL_FEATURE_MAP_BUFFER_FOR_WRITE: Whether cogl_buffer_map() is
440
+ * supported with CoglBufferAccess including write support.
441
+ * @COGL_FEATURE_DEPTH_TEXTURE: Whether #CoglFramebuffer support rendering the
442
+ * depth buffer to a texture.
443
+ *
444
+ * Flags for the supported features.
445
+ *
446
+ * Since: 0.8
447
+ */
448
+ typedef enum
449
+ {
450
+ COGL_FEATURE_TEXTURE_RECTANGLE = (1 << 1),
451
+ COGL_FEATURE_TEXTURE_NPOT = (1 << 2),
452
+ COGL_FEATURE_TEXTURE_YUV = (1 << 3),
453
+ COGL_FEATURE_TEXTURE_READ_PIXELS = (1 << 4),
454
+ COGL_FEATURE_SHADERS_GLSL = (1 << 5),
455
+ COGL_FEATURE_OFFSCREEN = (1 << 6),
456
+ COGL_FEATURE_OFFSCREEN_MULTISAMPLE = (1 << 7),
457
+ COGL_FEATURE_OFFSCREEN_BLIT = (1 << 8),
458
+ COGL_FEATURE_FOUR_CLIP_PLANES = (1 << 9),
459
+ COGL_FEATURE_STENCIL_BUFFER = (1 << 10),
460
+ COGL_FEATURE_VBOS = (1 << 11),
461
+ COGL_FEATURE_PBOS = (1 << 12),
462
+ COGL_FEATURE_UNSIGNED_INT_INDICES = (1 << 13),
463
+ COGL_FEATURE_DEPTH_RANGE = (1 << 14),
464
+ COGL_FEATURE_TEXTURE_NPOT_BASIC = (1 << 15),
465
+ COGL_FEATURE_TEXTURE_NPOT_MIPMAP = (1 << 16),
466
+ COGL_FEATURE_TEXTURE_NPOT_REPEAT = (1 << 17),
467
+ COGL_FEATURE_POINT_SPRITE = (1 << 18),
468
+ COGL_FEATURE_TEXTURE_3D = (1 << 19),
469
+ COGL_FEATURE_SHADERS_ARBFP = (1 << 20),
470
+ COGL_FEATURE_MAP_BUFFER_FOR_READ = (1 << 21),
471
+ COGL_FEATURE_MAP_BUFFER_FOR_WRITE = (1 << 22),
472
+ COGL_FEATURE_ONSCREEN_MULTIPLE = (1 << 23),
473
+ COGL_FEATURE_DEPTH_TEXTURE = (1 << 24)
474
+ } CoglFeatureFlags;
475
+
476
+ /**
477
+ * CoglBufferTarget:
478
+ * @COGL_WINDOW_BUFFER: FIXME
479
+ * @COGL_OFFSCREEN_BUFFER: FIXME
480
+ *
481
+ * Target flags for FBOs.
482
+ *
483
+ * Since: 0.8
484
+ */
485
+ typedef enum
486
+ {
487
+ COGL_WINDOW_BUFFER = (1 << 1),
488
+ COGL_OFFSCREEN_BUFFER = (1 << 2)
489
+ } CoglBufferTarget;
490
+
491
+ /**
492
+ * CoglColor:
493
+ * @red: amount of red
494
+ * @green: amount of green
495
+ * @blue: amount of green
496
+ * @alpha: alpha
497
+ *
498
+ * A structure for holding a color definition. The contents of
499
+ * the CoglColor structure are private and should never by accessed
500
+ * directly.
501
+ *
502
+ * Since: 1.0
503
+ */
504
+ struct _CoglColor
505
+ {
506
+ /*< private >*/
507
+ uint8_t COGL_PRIVATE (red);
508
+ uint8_t COGL_PRIVATE (green);
509
+ uint8_t COGL_PRIVATE (blue);
510
+
511
+ uint8_t COGL_PRIVATE (alpha);
512
+
513
+ /* padding in case we want to change to floats at
514
+ * some point */
515
+ uint32_t COGL_PRIVATE (padding0);
516
+ uint32_t COGL_PRIVATE (padding1);
517
+ uint32_t COGL_PRIVATE (padding2);
518
+ };
519
+ COGL_STRUCT_SIZE_ASSERT (CoglColor, 16);
520
+
521
+ /**
522
+ * CoglTextureVertex:
523
+ * @x: Model x-coordinate
524
+ * @y: Model y-coordinate
525
+ * @z: Model z-coordinate
526
+ * @tx: Texture x-coordinate
527
+ * @ty: Texture y-coordinate
528
+ * @color: The color to use at this vertex. This is ignored if
529
+ * use_color is %FALSE when calling cogl_polygon()
530
+ *
531
+ * Used to specify vertex information when calling cogl_polygon()
532
+ */
533
+ struct _CoglTextureVertex
534
+ {
535
+ float x, y, z;
536
+ float tx, ty;
537
+
538
+ CoglColor color;
539
+ };
540
+ COGL_STRUCT_SIZE_ASSERT (CoglTextureVertex, 36);
541
+
542
+ /**
543
+ * CoglTextureFlags:
544
+ * @COGL_TEXTURE_NONE: No flags specified
545
+ * @COGL_TEXTURE_NO_AUTO_MIPMAP: Disables the automatic generation of
546
+ * the mipmap pyramid from the base level image whenever it is
547
+ * updated. The mipmaps are only generated when the texture is
548
+ * rendered with a mipmap filter so it should be free to leave out
549
+ * this flag when using other filtering modes
550
+ * @COGL_TEXTURE_NO_SLICING: Disables the slicing of the texture
551
+ * @COGL_TEXTURE_NO_ATLAS: Disables the insertion of the texture inside
552
+ * the texture atlas used by Cogl
553
+ *
554
+ * Flags to pass to the cogl_texture_new_* family of functions.
555
+ *
556
+ * Since: 1.0
557
+ */
558
+ typedef enum {
559
+ COGL_TEXTURE_NONE = 0,
560
+ COGL_TEXTURE_NO_AUTO_MIPMAP = 1 << 0,
561
+ COGL_TEXTURE_NO_SLICING = 1 << 1,
562
+ COGL_TEXTURE_NO_ATLAS = 1 << 2
563
+ } CoglTextureFlags;
564
+
565
+ /**
566
+ * CoglFogMode:
567
+ * @COGL_FOG_MODE_LINEAR: Calculates the fog blend factor as:
568
+ * |[
569
+ * f = end - eye_distance / end - start
570
+ * ]|
571
+ * @COGL_FOG_MODE_EXPONENTIAL: Calculates the fog blend factor as:
572
+ * |[
573
+ * f = e ^ -(density * eye_distance)
574
+ * ]|
575
+ * @COGL_FOG_MODE_EXPONENTIAL_SQUARED: Calculates the fog blend factor as:
576
+ * |[
577
+ * f = e ^ -(density * eye_distance)^2
578
+ * ]|
579
+ *
580
+ * The fog mode determines the equation used to calculate the fogging blend
581
+ * factor while fogging is enabled. The simplest %COGL_FOG_MODE_LINEAR mode
582
+ * determines f as:
583
+ *
584
+ * |[
585
+ * f = end - eye_distance / end - start
586
+ * ]|
587
+ *
588
+ * Where eye_distance is the distance of the current fragment in eye
589
+ * coordinates from the origin.
590
+ *
591
+ * Since: 1.0
592
+ */
593
+ typedef enum {
594
+ COGL_FOG_MODE_LINEAR,
595
+ COGL_FOG_MODE_EXPONENTIAL,
596
+ COGL_FOG_MODE_EXPONENTIAL_SQUARED
597
+ } CoglFogMode;
598
+
599
+ /**
600
+ * COGL_BLEND_STRING_ERROR:
601
+ *
602
+ * #CoglError domain for blend string parser errors
603
+ *
604
+ * Since: 1.0
605
+ */
606
+ #define COGL_BLEND_STRING_ERROR (cogl_blend_string_error_quark ())
607
+
608
+ /**
609
+ * CoglBlendStringError:
610
+ * @COGL_BLEND_STRING_ERROR_PARSE_ERROR: Generic parse error
611
+ * @COGL_BLEND_STRING_ERROR_ARGUMENT_PARSE_ERROR: Argument parse error
612
+ * @COGL_BLEND_STRING_ERROR_INVALID_ERROR: Internal parser error
613
+ * @COGL_BLEND_STRING_ERROR_GPU_UNSUPPORTED_ERROR: Blend string not
614
+ * supported by the GPU
615
+ *
616
+ * Error enumeration for the blend strings parser
617
+ *
618
+ * Since: 1.0
619
+ */
620
+ typedef enum { /*< prefix=COGL_BLEND_STRING_ERROR >*/
621
+ COGL_BLEND_STRING_ERROR_PARSE_ERROR,
622
+ COGL_BLEND_STRING_ERROR_ARGUMENT_PARSE_ERROR,
623
+ COGL_BLEND_STRING_ERROR_INVALID_ERROR,
624
+ COGL_BLEND_STRING_ERROR_GPU_UNSUPPORTED_ERROR
625
+ } CoglBlendStringError;
626
+
627
+ uint32_t
628
+ cogl_blend_string_error_quark (void);
629
+
630
+ #define COGL_SYSTEM_ERROR (_cogl_system_error_quark ())
631
+
632
+ /**
633
+ * CoglSystemError:
634
+ * @COGL_SYSTEM_ERROR_UNSUPPORTED: You tried to use a feature or
635
+ * configuration not currently available.
636
+ * @COGL_SYSTEM_ERROR_NO_MEMORY: You tried to allocate a resource
637
+ * such as a texture and there wasn't enough memory.
638
+ *
639
+ * Error enumeration for Cogl
640
+ *
641
+ * The @COGL_SYSTEM_ERROR_UNSUPPORTED error can be thrown for a
642
+ * variety of reasons. For example:
643
+ *
644
+ * <itemizedlist>
645
+ * <listitem><para>You've tried to use a feature that is not
646
+ * advertised by cogl_has_feature(). This could happen if you create
647
+ * a 2d texture with a non-power-of-two size when
648
+ * %COGL_FEATURE_ID_TEXTURE_NPOT is not advertised.</para></listitem>
649
+ * <listitem><para>The GPU can not handle the configuration you have
650
+ * requested. An example might be if you try to use too many texture
651
+ * layers in a single #CoglPipeline</para></listitem>
652
+ * <listitem><para>The driver does not support some
653
+ * configuration.</para></listiem>
654
+ * </itemizedlist>
655
+ *
656
+ * Currently this is only used by Cogl API marked as experimental so
657
+ * this enum should also be considered experimental.
658
+ *
659
+ * Since: 1.4
660
+ * Stability: unstable
661
+ */
662
+ typedef enum { /*< prefix=COGL_ERROR >*/
663
+ COGL_SYSTEM_ERROR_UNSUPPORTED,
664
+ COGL_SYSTEM_ERROR_NO_MEMORY
665
+ } CoglSystemError;
666
+
667
+ uint32_t
668
+ _cogl_system_error_quark (void);
669
+
670
+ /**
671
+ * CoglAttributeType:
672
+ * @COGL_ATTRIBUTE_TYPE_BYTE: Data is the same size of a byte
673
+ * @COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE: Data is the same size of an
674
+ * unsigned byte
675
+ * @COGL_ATTRIBUTE_TYPE_SHORT: Data is the same size of a short integer
676
+ * @COGL_ATTRIBUTE_TYPE_UNSIGNED_SHORT: Data is the same size of
677
+ * an unsigned short integer
678
+ * @COGL_ATTRIBUTE_TYPE_FLOAT: Data is the same size of a float
679
+ *
680
+ * Data types for the components of a vertex attribute.
681
+ *
682
+ * Since: 1.0
683
+ */
684
+ typedef enum {
685
+ COGL_ATTRIBUTE_TYPE_BYTE = 0x1400,
686
+ COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE = 0x1401,
687
+ COGL_ATTRIBUTE_TYPE_SHORT = 0x1402,
688
+ COGL_ATTRIBUTE_TYPE_UNSIGNED_SHORT = 0x1403,
689
+ COGL_ATTRIBUTE_TYPE_FLOAT = 0x1406
690
+ } CoglAttributeType;
691
+
692
+ /**
693
+ * CoglIndicesType:
694
+ * @COGL_INDICES_TYPE_UNSIGNED_BYTE: Your indices are unsigned bytes
695
+ * @COGL_INDICES_TYPE_UNSIGNED_SHORT: Your indices are unsigned shorts
696
+ * @COGL_INDICES_TYPE_UNSIGNED_INT: Your indices are unsigned ints
697
+ *
698
+ * You should aim to use the smallest data type that gives you enough
699
+ * range, since it reduces the size of your index array and can help
700
+ * reduce the demand on memory bandwidth.
701
+ *
702
+ * Note that %COGL_INDICES_TYPE_UNSIGNED_INT is only supported if the
703
+ * %COGL_FEATURE_ID_UNSIGNED_INT_INDICES feature is available. This
704
+ * should always be available on OpenGL but on OpenGL ES it will only
705
+ * be available if the GL_OES_element_index_uint extension is
706
+ * advertized.
707
+ */
708
+ typedef enum {
709
+ COGL_INDICES_TYPE_UNSIGNED_BYTE,
710
+ COGL_INDICES_TYPE_UNSIGNED_SHORT,
711
+ COGL_INDICES_TYPE_UNSIGNED_INT
712
+ } CoglIndicesType;
713
+
714
+ /**
715
+ * CoglVerticesMode:
716
+ * @COGL_VERTICES_MODE_POINTS: FIXME, equivalent to
717
+ * <constant>GL_POINTS</constant>
718
+ * @COGL_VERTICES_MODE_LINES: FIXME, equivalent to <constant>GL_LINES</constant>
719
+ * @COGL_VERTICES_MODE_LINE_LOOP: FIXME, equivalent to
720
+ * <constant>GL_LINE_LOOP</constant>
721
+ * @COGL_VERTICES_MODE_LINE_STRIP: FIXME, equivalent to
722
+ * <constant>GL_LINE_STRIP</constant>
723
+ * @COGL_VERTICES_MODE_TRIANGLES: FIXME, equivalent to
724
+ * <constant>GL_TRIANGLES</constant>
725
+ * @COGL_VERTICES_MODE_TRIANGLE_STRIP: FIXME, equivalent to
726
+ * <constant>GL_TRIANGLE_STRIP</constant>
727
+ * @COGL_VERTICES_MODE_TRIANGLE_FAN: FIXME, equivalent to <constant>GL_TRIANGLE_FAN</constant>
728
+ *
729
+ * Different ways of interpreting vertices when drawing.
730
+ *
731
+ * Since: 1.0
732
+ */
733
+ typedef enum {
734
+ COGL_VERTICES_MODE_POINTS = 0x0000,
735
+ COGL_VERTICES_MODE_LINES = 0x0001,
736
+ COGL_VERTICES_MODE_LINE_LOOP = 0x0002,
737
+ COGL_VERTICES_MODE_LINE_STRIP = 0x0003,
738
+ COGL_VERTICES_MODE_TRIANGLES = 0x0004,
739
+ COGL_VERTICES_MODE_TRIANGLE_STRIP = 0x0005,
740
+ COGL_VERTICES_MODE_TRIANGLE_FAN = 0x0006
741
+ } CoglVerticesMode;
742
+
743
+ /* NB: The above definitions are taken from gl.h equivalents */
744
+
745
+
746
+ /* XXX: should this be CoglMaterialDepthTestFunction?
747
+ * It makes it very verbose but would be consistent with
748
+ * CoglMaterialWrapMode */
749
+
750
+ /**
751
+ * CoglDepthTestFunction:
752
+ * @COGL_DEPTH_TEST_FUNCTION_NEVER: Never passes.
753
+ * @COGL_DEPTH_TEST_FUNCTION_LESS: Passes if the fragment's depth
754
+ * value is less than the value currently in the depth buffer.
755
+ * @COGL_DEPTH_TEST_FUNCTION_EQUAL: Passes if the fragment's depth
756
+ * value is equal to the value currently in the depth buffer.
757
+ * @COGL_DEPTH_TEST_FUNCTION_LEQUAL: Passes if the fragment's depth
758
+ * value is less or equal to the value currently in the depth buffer.
759
+ * @COGL_DEPTH_TEST_FUNCTION_GREATER: Passes if the fragment's depth
760
+ * value is greater than the value currently in the depth buffer.
761
+ * @COGL_DEPTH_TEST_FUNCTION_NOTEQUAL: Passes if the fragment's depth
762
+ * value is not equal to the value currently in the depth buffer.
763
+ * @COGL_DEPTH_TEST_FUNCTION_GEQUAL: Passes if the fragment's depth
764
+ * value greater than or equal to the value currently in the depth buffer.
765
+ * @COGL_DEPTH_TEST_FUNCTION_ALWAYS: Always passes.
766
+ *
767
+ * When using depth testing one of these functions is used to compare
768
+ * the depth of an incoming fragment against the depth value currently
769
+ * stored in the depth buffer. The function is changed using
770
+ * cogl_depth_state_set_test_function().
771
+ *
772
+ * The test is only done when depth testing is explicitly enabled. (See
773
+ * cogl_depth_state_set_test_enabled())
774
+ */
775
+ typedef enum {
776
+ COGL_DEPTH_TEST_FUNCTION_NEVER = 0x0200,
777
+ COGL_DEPTH_TEST_FUNCTION_LESS = 0x0201,
778
+ COGL_DEPTH_TEST_FUNCTION_EQUAL = 0x0202,
779
+ COGL_DEPTH_TEST_FUNCTION_LEQUAL = 0x0203,
780
+ COGL_DEPTH_TEST_FUNCTION_GREATER = 0x0204,
781
+ COGL_DEPTH_TEST_FUNCTION_NOTEQUAL = 0x0205,
782
+ COGL_DEPTH_TEST_FUNCTION_GEQUAL = 0x0206,
783
+ COGL_DEPTH_TEST_FUNCTION_ALWAYS = 0x0207
784
+ } CoglDepthTestFunction;
785
+ /* NB: The above definitions are taken from gl.h equivalents */
786
+
787
+ typedef enum { /*< prefix=COGL_RENDERER_ERROR >*/
788
+ COGL_RENDERER_ERROR_XLIB_DISPLAY_OPEN,
789
+ COGL_RENDERER_ERROR_BAD_CONSTRAINT
790
+ } CoglRendererError;
791
+
792
+ /**
793
+ * CoglFilterReturn:
794
+ * @COGL_FILTER_CONTINUE: The event was not handled, continues the
795
+ * processing
796
+ * @COGL_FILTER_REMOVE: Remove the event, stops the processing
797
+ *
798
+ * Return values for the #CoglXlibFilterFunc and #CoglWin32FilterFunc functions.
799
+ *
800
+ * Stability: Unstable
801
+ */
802
+ typedef enum _CoglFilterReturn { /*< prefix=COGL_FILTER >*/
803
+ COGL_FILTER_CONTINUE,
804
+ COGL_FILTER_REMOVE
805
+ } CoglFilterReturn;
806
+
807
+ typedef enum _CoglWinsysFeature
808
+ {
809
+ /* Available if the window system can support multiple onscreen
810
+ * framebuffers at the same time. */
811
+ COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN,
812
+
813
+ /* Available if onscreen framebuffer swaps can be automatically
814
+ * throttled to the vblank frequency. */
815
+ COGL_WINSYS_FEATURE_SWAP_THROTTLE,
816
+
817
+ /* Available if its possible to query a counter that
818
+ * increments at each vblank. */
819
+ COGL_WINSYS_FEATURE_VBLANK_COUNTER,
820
+
821
+ /* Available if its possible to wait until the next vertical
822
+ * blank period */
823
+ COGL_WINSYS_FEATURE_VBLANK_WAIT,
824
+
825
+ /* Available if the window system supports mapping native
826
+ * pixmaps to textures. */
827
+ COGL_WINSYS_FEATURE_TEXTURE_FROM_PIXMAP,
828
+
829
+ /* Available if the window system supports reporting an event
830
+ * for swap buffer completions. */
831
+ COGL_WINSYS_FEATURE_SWAP_BUFFERS_EVENT,
832
+
833
+ /* Available if it's possible to swap a list of sub rectangles
834
+ * from the back buffer to the front buffer */
835
+ COGL_WINSYS_FEATURE_SWAP_REGION,
836
+
837
+ /* Available if swap_region requests can be automatically throttled
838
+ * to the vblank frequency. */
839
+ COGL_WINSYS_FEATURE_SWAP_REGION_THROTTLE,
840
+
841
+ /* Available if the swap region implementation won't tear and thus
842
+ * only needs to be throttled to the framerate */
843
+ COGL_WINSYS_FEATURE_SWAP_REGION_SYNCHRONIZED,
844
+
845
+ /* Avaiable if the age of the back buffer can be queried */
846
+ COGL_WINSYS_FEATURE_BUFFER_AGE,
847
+
848
+ /* Avaiable if the winsys directly handles _SYNC and _COMPLETE events */
849
+ COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT,
850
+
851
+ COGL_WINSYS_FEATURE_N_FEATURES
852
+ } CoglWinsysFeature;
853
+
854
+ /**
855
+ * CoglColorMask:
856
+ * @COGL_COLOR_MASK_NONE: None of the color channels are masked
857
+ * @COGL_COLOR_MASK_RED: Masks the red color channel
858
+ * @COGL_COLOR_MASK_GREEN: Masks the green color channel
859
+ * @COGL_COLOR_MASK_BLUE: Masks the blue color channel
860
+ * @COGL_COLOR_MASK_ALPHA: Masks the alpha color channel
861
+ * @COGL_COLOR_MASK_ALL: All of the color channels are masked
862
+ *
863
+ * Defines a bit mask of color channels. This can be used with
864
+ * cogl_pipeline_set_color_mask() for example to define which color
865
+ * channels should be written to the current framebuffer when
866
+ * drawing something.
867
+ */
868
+ typedef enum
869
+ {
870
+ COGL_COLOR_MASK_NONE = 0,
871
+ COGL_COLOR_MASK_RED = 1L<<0,
872
+ COGL_COLOR_MASK_GREEN = 1L<<1,
873
+ COGL_COLOR_MASK_BLUE = 1L<<2,
874
+ COGL_COLOR_MASK_ALPHA = 1L<<3,
875
+ /* XXX: glib-mkenums is a perl script that can't cope if we split
876
+ * this onto multiple lines! *sigh* */
877
+ COGL_COLOR_MASK_ALL = (COGL_COLOR_MASK_RED | COGL_COLOR_MASK_GREEN | COGL_COLOR_MASK_BLUE | COGL_COLOR_MASK_ALPHA)
878
+ } CoglColorMask;
879
+
880
+ /**
881
+ * CoglWinding:
882
+ * @COGL_WINDING_CLOCKWISE: Vertices are in a clockwise order
883
+ * @COGL_WINDING_COUNTER_CLOCKWISE: Vertices are in a counter-clockwise order
884
+ *
885
+ * Enum used to represent the two directions of rotation. This can be
886
+ * used to set the front face for culling by calling
887
+ * cogl_pipeline_set_front_face_winding().
888
+ */
889
+ typedef enum
890
+ {
891
+ COGL_WINDING_CLOCKWISE,
892
+ COGL_WINDING_COUNTER_CLOCKWISE
893
+ } CoglWinding;
894
+
895
+ /**
896
+ * CoglBufferBit:
897
+ * @COGL_BUFFER_BIT_COLOR: Selects the primary color buffer
898
+ * @COGL_BUFFER_BIT_DEPTH: Selects the depth buffer
899
+ * @COGL_BUFFER_BIT_STENCIL: Selects the stencil buffer
900
+ *
901
+ * Types of auxiliary buffers
902
+ *
903
+ * Since: 1.0
904
+ */
905
+ typedef enum {
906
+ COGL_BUFFER_BIT_COLOR = 1L<<0,
907
+ COGL_BUFFER_BIT_DEPTH = 1L<<1,
908
+ COGL_BUFFER_BIT_STENCIL = 1L<<2
909
+ } CoglBufferBit;
910
+
911
+ /**
912
+ * CoglReadPixelsFlags:
913
+ * @COGL_READ_PIXELS_COLOR_BUFFER: Read from the color buffer
914
+ *
915
+ * Flags for cogl_framebuffer_read_pixels_into_bitmap()
916
+ *
917
+ * Since: 1.0
918
+ */
919
+ typedef enum { /*< prefix=COGL_READ_PIXELS >*/
920
+ COGL_READ_PIXELS_COLOR_BUFFER = 1L << 0
921
+ } CoglReadPixelsFlags;
922
+
923
+ COGL_END_DECLS
924
+
925
+ #endif /* __COGL_TYPES_H__ */