clutter 2.2.4-x64-mingw32
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- checksums.yaml +7 -0
- data/Rakefile +147 -0
- data/lib/clutter.rb +169 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/brightness-contrast-effect.rb +44 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/clutter.rb +25 -0
- data/lib/clutter/color.rb +83 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text-buffer.rb +36 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +123 -0
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- data/sample/box-layout.rb +194 -0
- data/sample/canvas.rb +115 -0
- data/sample/constraints.rb +79 -0
- data/sample/drag-action.rb +175 -0
- data/sample/drop-action.rb +196 -0
- data/sample/easing-modes.rb +141 -0
- data/sample/flow-layout.rb +119 -0
- data/sample/grid-layout.rb +237 -0
- data/sample/image-content.rb +86 -0
- data/sample/pan-action.rb +98 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +88 -0
- data/sample/scroll-actor.rb +103 -0
- data/test/clutter-test-utils.rb +38 -0
- data/test/run-test.rb +59 -0
- data/test/test-clutter-actor.rb +242 -0
- data/test/test-clutter-blur-effect.rb +27 -0
- data/test/test-clutter-brightness-contrast-effect.rb +56 -0
- data/test/test-clutter-canvas.rb +43 -0
- data/test/test-clutter-color.rb +50 -0
- data/test/test-clutter-colorize-effect.rb +31 -0
- data/test/test-clutter-desaturate-effect.rb +30 -0
- data/test/test-clutter-feature.rb +34 -0
- data/test/test-clutter-flow-layout.rb +83 -0
- data/test/test-clutter-page-turn-effect.rb +46 -0
- data/test/test-clutter-property-transiton.rb +30 -0
- data/test/test-clutter-shader-effect.rb +65 -0
- data/test/test-clutter-text-buffer.rb +72 -0
- data/test/test-clutter-timeline.rb +59 -0
- data/vendor/local/bin/json-glib-format.exe +0 -0
- data/vendor/local/bin/json-glib-validate.exe +0 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-20.dll +0 -0
- data/vendor/local/bin/libcogl-pango-20.dll +0 -0
- data/vendor/local/bin/libcogl-path-20.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
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- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
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/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2012 Red Hat, Inc.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*
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* Authors:
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* Owen Taylor <otaylor@redhat.com>
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_FRAME_INFO_H
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#define __COGL_FRAME_INFO_H
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#include <cogl/cogl-types.h>
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#include <cogl/cogl-output.h>
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#ifdef COGL_HAS_GTYPE_SUPPORT
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#include <glib-object.h>
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#endif
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#include <glib.h>
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G_BEGIN_DECLS
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typedef struct _CoglFrameInfo CoglFrameInfo;
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#define COGL_FRAME_INFO(X) ((CoglFrameInfo *)(X))
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#ifdef COGL_HAS_GTYPE_SUPPORT
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/**
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* cogl_frame_info_get_gtype:
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*
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* Returns: a #GType that can be used with the GLib type system.
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*/
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GType cogl_frame_info_get_gtype (void);
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#endif
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/**
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* cogl_is_frame_info:
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* @object: A #CoglObject pointer
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*
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* Gets whether the given object references a #CoglFrameInfo.
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*
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* Return value: %TRUE if the object references a #CoglFrameInfo
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* and %FALSE otherwise.
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* Since: 2.0
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* Stability: unstable
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*/
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CoglBool
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cogl_is_frame_info (void *object);
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/**
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* cogl_frame_info_get_frame_counter:
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* @info: a #CoglFrameInfo object
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*
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* Gets the frame counter for the #CoglOnscreen that corresponds
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* to this frame.
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*
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* Return value: The frame counter value
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* Since: 1.14
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* Stability: unstable
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*/
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int64_t cogl_frame_info_get_frame_counter (CoglFrameInfo *info);
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/**
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* cogl_frame_info_get_presentation_time:
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* @info: a #CoglFrameInfo object
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*
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* Gets the presentation time for the frame. This is the time at which
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* the frame became visible to the user.
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*
|
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* The presentation time measured in nanoseconds is based on a
|
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* monotonic time source. The time source is not necessarily
|
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* correlated with system/wall clock time and may represent the time
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* elapsed since some undefined system event such as when the system
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* last booted.
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*
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* <note>Linux kernel version less that 3.8 can result in
|
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* non-monotonic timestamps being reported when using a drm based
|
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* OpenGL driver. Also some buggy Mesa drivers up to 9.0.1 may also
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* incorrectly report non-monotonic timestamps.</note>
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*
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* Return value: the presentation time for the frame
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* Since: 1.14
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* Stability: unstable
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*/
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int64_t cogl_frame_info_get_presentation_time (CoglFrameInfo *info);
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/**
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* cogl_frame_info_get_refresh_rate:
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* @info: a #CoglFrameInfo object
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*
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* Gets the refresh rate in Hertz for the output that the frame was on
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* at the time the frame was presented.
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*
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* <note>Some platforms can't associate a #CoglOutput with a
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* #CoglFrameInfo object but are able to report a refresh rate via
|
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* this api. Therefore if you need this information then this api is
|
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* more reliable than using cogl_frame_info_get_output() followed by
|
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* cogl_output_get_refresh_rate().</note>
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*
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* Return value: the refresh rate in Hertz
|
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* Since: 1.14
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* Stability: unstable
|
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*/
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float cogl_frame_info_get_refresh_rate (CoglFrameInfo *info);
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/**
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* cogl_frame_info_get_output:
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* @info: a #CoglFrameInfo object
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*
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* Gets the #CoglOutput that the swapped frame was presented to.
|
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*
|
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* Return value: (transfer none): The #CoglOutput that the frame was
|
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* presented to, or %NULL if this could not be determined.
|
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* Since: 1.14
|
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* Stability: unstable
|
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*/
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CoglOutput *
|
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cogl_frame_info_get_output (CoglFrameInfo *info);
|
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+
|
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G_END_DECLS
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|
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#endif /* __COGL_FRAME_INFO_H */
|
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/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
|
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* Copyright (C) 2014 Intel Corporation.
|
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*
|
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* Permission is hereby granted, free of charge, to any person
|
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* obtaining a copy of this software and associated documentation
|
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* files (the "Software"), to deal in the Software without
|
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* restriction, including without limitation the rights to use, copy,
|
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* modify, merge, publish, distribute, sublicense, and/or sell copies
|
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* of the Software, and to permit persons to whom the Software is
|
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* furnished to do so, subject to the following conditions:
|
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*
|
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+
* The above copyright notice and this permission notice shall be
|
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* included in all copies or substantial portions of the Software.
|
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*
|
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
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+
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
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|
+
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
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* SOFTWARE.
|
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+
*
|
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*
|
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+
*/
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+
|
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#ifndef __COGL_FRAMEBUFFER_DEPRECATED_H__
|
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#define __COGL_FRAMEBUFFER_DEPRECATED_H__
|
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|
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#include <cogl/cogl-macros.h>
|
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+
|
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|
+
COGL_BEGIN_DECLS
|
37
|
+
|
38
|
+
/**
|
39
|
+
* cogl_set_framebuffer:
|
40
|
+
* @buffer: A #CoglFramebuffer object, either onscreen or offscreen.
|
41
|
+
*
|
42
|
+
* This redirects all subsequent drawing to the specified framebuffer. This can
|
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|
+
* either be an offscreen buffer created with cogl_offscreen_new_to_texture ()
|
44
|
+
* or in the future it may be an onscreen framebuffers too.
|
45
|
+
*
|
46
|
+
* Since: 1.2
|
47
|
+
* Deprecated: 1.16: The latest drawing apis take explicit
|
48
|
+
* #CoglFramebuffer arguments so this stack of
|
49
|
+
* framebuffers shouldn't be used anymore.
|
50
|
+
*/
|
51
|
+
COGL_DEPRECATED_IN_1_16
|
52
|
+
void
|
53
|
+
cogl_set_framebuffer (CoglFramebuffer *buffer);
|
54
|
+
|
55
|
+
/**
|
56
|
+
* cogl_push_framebuffer:
|
57
|
+
* @buffer: A #CoglFramebuffer object, either onscreen or offscreen.
|
58
|
+
*
|
59
|
+
* Redirects all subsequent drawing to the specified framebuffer. This can
|
60
|
+
* either be an offscreen buffer created with cogl_offscreen_new_to_texture ()
|
61
|
+
* or in the future it may be an onscreen framebuffer too.
|
62
|
+
*
|
63
|
+
* You should understand that a framebuffer owns the following state:
|
64
|
+
* <itemizedlist>
|
65
|
+
* <listitem><simpara>The projection matrix</simpara></listitem>
|
66
|
+
* <listitem><simpara>The modelview matrix stack</simpara></listitem>
|
67
|
+
* <listitem><simpara>The viewport</simpara></listitem>
|
68
|
+
* <listitem><simpara>The clip stack</simpara></listitem>
|
69
|
+
* </itemizedlist>
|
70
|
+
* So these items will automatically be saved and restored when you
|
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|
+
* push and pop between different framebuffers.
|
72
|
+
*
|
73
|
+
* Also remember a newly allocated framebuffer will have an identity matrix for
|
74
|
+
* the projection and modelview matrices which gives you a coordinate space
|
75
|
+
* like OpenGL with (-1, -1) corresponding to the top left of the viewport,
|
76
|
+
* (1, 1) corresponding to the bottom right and +z coming out towards the
|
77
|
+
* viewer.
|
78
|
+
*
|
79
|
+
* If you want to set up a coordinate space like Clutter does with (0, 0)
|
80
|
+
* corresponding to the top left and (framebuffer_width, framebuffer_height)
|
81
|
+
* corresponding to the bottom right you can do so like this:
|
82
|
+
*
|
83
|
+
* |[
|
84
|
+
* static void
|
85
|
+
* setup_viewport (unsigned int width,
|
86
|
+
* unsigned int height,
|
87
|
+
* float fovy,
|
88
|
+
* float aspect,
|
89
|
+
* float z_near,
|
90
|
+
* float z_far)
|
91
|
+
* {
|
92
|
+
* float z_camera;
|
93
|
+
* CoglMatrix projection_matrix;
|
94
|
+
* CoglMatrix mv_matrix;
|
95
|
+
*
|
96
|
+
* cogl_set_viewport (0, 0, width, height);
|
97
|
+
* cogl_perspective (fovy, aspect, z_near, z_far);
|
98
|
+
*
|
99
|
+
* cogl_get_projection_matrix (&projection_matrix);
|
100
|
+
* z_camera = 0.5 * projection_matrix.xx;
|
101
|
+
*
|
102
|
+
* cogl_matrix_init_identity (&mv_matrix);
|
103
|
+
* cogl_matrix_translate (&mv_matrix, -0.5f, -0.5f, -z_camera);
|
104
|
+
* cogl_matrix_scale (&mv_matrix, 1.0f / width, -1.0f / height, 1.0f / width);
|
105
|
+
* cogl_matrix_translate (&mv_matrix, 0.0f, -1.0 * height, 0.0f);
|
106
|
+
* cogl_set_modelview_matrix (&mv_matrix);
|
107
|
+
* }
|
108
|
+
*
|
109
|
+
* static void
|
110
|
+
* my_init_framebuffer (ClutterStage *stage,
|
111
|
+
* CoglFramebuffer *framebuffer,
|
112
|
+
* unsigned int framebuffer_width,
|
113
|
+
* unsigned int framebuffer_height)
|
114
|
+
* {
|
115
|
+
* ClutterPerspective perspective;
|
116
|
+
*
|
117
|
+
* clutter_stage_get_perspective (stage, &perspective);
|
118
|
+
*
|
119
|
+
* cogl_push_framebuffer (framebuffer);
|
120
|
+
* setup_viewport (framebuffer_width,
|
121
|
+
* framebuffer_height,
|
122
|
+
* perspective.fovy,
|
123
|
+
* perspective.aspect,
|
124
|
+
* perspective.z_near,
|
125
|
+
* perspective.z_far);
|
126
|
+
* }
|
127
|
+
* ]|
|
128
|
+
*
|
129
|
+
* The previous framebuffer can be restored by calling cogl_pop_framebuffer()
|
130
|
+
*
|
131
|
+
* Since: 1.2
|
132
|
+
* Deprecated: 1.16: The latest drawing apis take explicit
|
133
|
+
* #CoglFramebuffer arguments so this stack of
|
134
|
+
* framebuffers shouldn't be used anymore.
|
135
|
+
*/
|
136
|
+
COGL_DEPRECATED_IN_1_16
|
137
|
+
void
|
138
|
+
cogl_push_framebuffer (CoglFramebuffer *buffer);
|
139
|
+
|
140
|
+
/**
|
141
|
+
* cogl_pop_framebuffer:
|
142
|
+
*
|
143
|
+
* Restores the framebuffer that was previously at the top of the stack.
|
144
|
+
* All subsequent drawing will be redirected to this framebuffer.
|
145
|
+
*
|
146
|
+
* Since: 1.2
|
147
|
+
* Deprecated: 1.16: The latest drawing apis take explicit
|
148
|
+
* #CoglFramebuffer arguments so this stack of
|
149
|
+
* framebuffers shouldn't be used anymore.
|
150
|
+
*/
|
151
|
+
COGL_DEPRECATED_IN_1_16
|
152
|
+
void
|
153
|
+
cogl_pop_framebuffer (void);
|
154
|
+
|
155
|
+
/**
|
156
|
+
* cogl_set_draw_buffer:
|
157
|
+
* @target: A #CoglBufferTarget that specifies what kind of framebuffer you
|
158
|
+
* are setting as the render target.
|
159
|
+
* @offscreen: If you are setting a framebuffer of type COGL_OFFSCREEN_BUFFER
|
160
|
+
* then this is a CoglHandle for the offscreen buffer.
|
161
|
+
*
|
162
|
+
* Redirects all subsequent drawing to the specified framebuffer. This
|
163
|
+
* can either be an offscreen buffer created with
|
164
|
+
* cogl_offscreen_new_to_texture () or you can revert to your original
|
165
|
+
* on screen window buffer.
|
166
|
+
*
|
167
|
+
* Deprecated: 1.16: The latest drawing apis take explicit
|
168
|
+
* #CoglFramebuffer arguments so this stack of
|
169
|
+
* framebuffers shouldn't be used anymore.
|
170
|
+
*/
|
171
|
+
COGL_DEPRECATED_IN_1_16
|
172
|
+
void
|
173
|
+
cogl_set_draw_buffer (CoglBufferTarget target,
|
174
|
+
CoglHandle offscreen);
|
175
|
+
|
176
|
+
/**
|
177
|
+
* cogl_push_draw_buffer:
|
178
|
+
*
|
179
|
+
* Save cogl_set_draw_buffer() state.
|
180
|
+
*
|
181
|
+
* Deprecated: 1.16: The latest drawing apis take explicit
|
182
|
+
* #CoglFramebuffer arguments so this stack of
|
183
|
+
* framebuffers shouldn't be used anymore.
|
184
|
+
*/
|
185
|
+
COGL_DEPRECATED_IN_1_16
|
186
|
+
void
|
187
|
+
cogl_push_draw_buffer (void);
|
188
|
+
|
189
|
+
/**
|
190
|
+
* cogl_pop_draw_buffer:
|
191
|
+
*
|
192
|
+
* Restore cogl_set_draw_buffer() state.
|
193
|
+
*
|
194
|
+
* Deprecated: 1.16: The latest drawing apis take explicit
|
195
|
+
* #CoglFramebuffer arguments so this stack of
|
196
|
+
* framebuffers shouldn't be used anymore.
|
197
|
+
*/
|
198
|
+
COGL_DEPRECATED_IN_1_16
|
199
|
+
void
|
200
|
+
cogl_pop_draw_buffer (void);
|
201
|
+
|
202
|
+
/**
|
203
|
+
* cogl_read_pixels:
|
204
|
+
* @x: The window x position to start reading from
|
205
|
+
* @y: The window y position to start reading from
|
206
|
+
* @width: The width of the rectangle you want to read
|
207
|
+
* @height: The height of the rectangle you want to read
|
208
|
+
* @source: Identifies which auxillary buffer you want to read
|
209
|
+
* (only COGL_READ_PIXELS_COLOR_BUFFER supported currently)
|
210
|
+
* @format: The pixel format you want the result in
|
211
|
+
* (only COGL_PIXEL_FORMAT_RGBA_8888 supported currently)
|
212
|
+
* @pixels: The location to write the pixel data.
|
213
|
+
*
|
214
|
+
* This reads a rectangle of pixels from the current framebuffer where
|
215
|
+
* position (0, 0) is the top left. The pixel at (x, y) is the first
|
216
|
+
* read, and the data is returned with a rowstride of (width * 4).
|
217
|
+
*
|
218
|
+
* Currently Cogl assumes that the framebuffer is in a premultiplied
|
219
|
+
* format so if @format is non-premultiplied it will convert it. To
|
220
|
+
* read the pixel values without any conversion you should either
|
221
|
+
* specify a format that doesn't use an alpha channel or use one of
|
222
|
+
* the formats ending in PRE.
|
223
|
+
*
|
224
|
+
* Deprecated: 1.16: Use cogl_framebuffer_read_pixels() instead
|
225
|
+
*/
|
226
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_framebuffer_read_pixels)
|
227
|
+
void
|
228
|
+
cogl_read_pixels (int x,
|
229
|
+
int y,
|
230
|
+
int width,
|
231
|
+
int height,
|
232
|
+
CoglReadPixelsFlags source,
|
233
|
+
CoglPixelFormat format,
|
234
|
+
uint8_t *pixels);
|
235
|
+
|
236
|
+
|
237
|
+
/* XXX: Since this api was marked unstable, maybe we can just
|
238
|
+
* remove this api if we can't find anyone is using it. */
|
239
|
+
/**
|
240
|
+
* cogl_framebuffer_get_color_format:
|
241
|
+
* @framebuffer: A #CoglFramebuffer framebuffer
|
242
|
+
*
|
243
|
+
* Queries the common #CoglPixelFormat of all color buffers attached
|
244
|
+
* to this framebuffer. For an offscreen framebuffer created with
|
245
|
+
* cogl_offscreen_new_with_texture() this will correspond to the format
|
246
|
+
* of the texture.
|
247
|
+
*
|
248
|
+
* This API is deprecated because it is missleading to report a
|
249
|
+
* #CoglPixelFormat for the internal format of the @framebuffer since
|
250
|
+
* #CoglPixelFormat is such a precise format description and it's
|
251
|
+
* only the set of components and the premultiplied alpha status
|
252
|
+
* that is really known.
|
253
|
+
*
|
254
|
+
* Since: 1.8
|
255
|
+
* Stability: unstable
|
256
|
+
* Deprecated 1.18: Removed since it is misleading
|
257
|
+
*/
|
258
|
+
COGL_DEPRECATED_IN_1_18
|
259
|
+
CoglPixelFormat
|
260
|
+
cogl_framebuffer_get_color_format (CoglFramebuffer *framebuffer);
|
261
|
+
|
262
|
+
COGL_END_DECLS
|
263
|
+
|
264
|
+
#endif /* __COGL_FRAMEBUFFER_DEPRECATED_H__ */
|
@@ -0,0 +1,1818 @@
|
|
1
|
+
/*
|
2
|
+
* Cogl
|
3
|
+
*
|
4
|
+
* A Low Level GPU Graphics and Utilities API
|
5
|
+
*
|
6
|
+
* Copyright (C) 2011 Intel Corporation.
|
7
|
+
*
|
8
|
+
* Permission is hereby granted, free of charge, to any person
|
9
|
+
* obtaining a copy of this software and associated documentation
|
10
|
+
* files (the "Software"), to deal in the Software without
|
11
|
+
* restriction, including without limitation the rights to use, copy,
|
12
|
+
* modify, merge, publish, distribute, sublicense, and/or sell copies
|
13
|
+
* of the Software, and to permit persons to whom the Software is
|
14
|
+
* furnished to do so, subject to the following conditions:
|
15
|
+
*
|
16
|
+
* The above copyright notice and this permission notice shall be
|
17
|
+
* included in all copies or substantial portions of the Software.
|
18
|
+
*
|
19
|
+
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
20
|
+
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
21
|
+
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
22
|
+
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
23
|
+
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
24
|
+
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
25
|
+
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
26
|
+
* SOFTWARE.
|
27
|
+
*
|
28
|
+
*
|
29
|
+
*
|
30
|
+
* Authors:
|
31
|
+
* Robert Bragg <robert@linux.intel.com>
|
32
|
+
*/
|
33
|
+
|
34
|
+
#ifndef __COGL_FRAMEBUFFER_H
|
35
|
+
#define __COGL_FRAMEBUFFER_H
|
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#ifdef COGL_HAS_WIN32_SUPPORT
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#include <windows.h>
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#endif /* COGL_HAS_WIN32_SUPPORT */
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/* We forward declare the CoglFramebuffer type here to avoid some circular
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* dependency issues with the following headers.
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*/
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#ifdef __COGL_H_INSIDE__
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/* For the public C api we typedef interface types as void to avoid needing
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* lots of casting in code and instead we will rely on runtime type checking
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* for these objects. */
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typedef void CoglFramebuffer;
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#else
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typedef struct _CoglFramebuffer CoglFramebuffer;
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#define COGL_FRAMEBUFFER(X) ((CoglFramebuffer *)(X))
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#endif
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#include <cogl/cogl-pipeline.h>
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#include <cogl/cogl-indices.h>
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#include <cogl/cogl-bitmap.h>
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#ifdef COGL_ENABLE_EXPERIMENTAL_API
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#include <cogl/cogl-quaternion.h>
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#include <cogl/cogl-euler.h>
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#include <cogl/cogl-texture.h>
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#endif
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#ifdef COGL_HAS_GTYPE_SUPPORT
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#include <glib-object.h>
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#endif
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COGL_BEGIN_DECLS
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/**
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* SECTION:cogl-framebuffer
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* @short_description: A common interface for manipulating framebuffers
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*
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* Framebuffers are a collection of buffers that can be rendered too.
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* A framebuffer may be comprised of one or more color buffers, an
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* optional depth buffer and an optional stencil buffer. Other
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* configuration parameters are associated with framebuffers too such
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* as whether the framebuffer supports multi-sampling (an anti-aliasing
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* technique) or dithering.
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*
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* There are two kinds of framebuffer in Cogl, #CoglOnscreen
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* framebuffers and #CoglOffscreen framebuffers. As the names imply
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* offscreen framebuffers are for rendering something offscreen
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* (perhaps to a texture which is bound as one of the color buffers).
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* The exact semantics of onscreen framebuffers depends on the window
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* system backend that you are using, but typically you can expect
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* rendering to a #CoglOnscreen framebuffer will be immediately
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* visible to the user.
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*
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* If you want to create a new framebuffer then you should start by
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* looking at the #CoglOnscreen and #CoglOffscreen constructor
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* functions, such as cogl_offscreen_new_with_texture() or
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* cogl_onscreen_new(). The #CoglFramebuffer interface deals with
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* all aspects that are common between those two types of framebuffer.
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*
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* Setup of a new CoglFramebuffer happens in two stages. There is a
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* configuration stage where you specify all the options and ancillary
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* buffers you want associated with your framebuffer and then when you
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* are happy with the configuration you can "allocate" the framebuffer
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* using cogl_framebuffer_allocate(). Technically explicitly calling
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* cogl_framebuffer_allocate() is optional for convenience and the
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* framebuffer will automatically be allocated when you first try to
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* draw to it, but if you do the allocation manually then you can
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* also catch any possible errors that may arise from your
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* configuration.
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*/
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#ifdef COGL_ENABLE_EXPERIMENTAL_API
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#ifdef COGL_HAS_GTYPE_SUPPORT
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/**
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* cogl_framebuffer_get_gtype:
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*
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* Returns: a #GType that can be used with the GLib type system.
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*/
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GType cogl_framebuffer_get_gtype (void);
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#endif
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/**
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* cogl_framebuffer_allocate:
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* @framebuffer: A #CoglFramebuffer
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* @error: A pointer to a #CoglError for returning exceptions.
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*
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* Explicitly allocates a configured #CoglFramebuffer allowing developers to
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* check and handle any errors that might arise from an unsupported
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* configuration so that fallback configurations may be tried.
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*
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* <note>Many applications don't support any fallback options at least when
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* they are initially developed and in that case the don't need to use this API
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* since Cogl will automatically allocate a framebuffer when it first gets
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* used. The disadvantage of relying on automatic allocation is that the
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* program will abort with an error message if there is an error during
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* automatic allocation.</note>
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*
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* Return value: %TRUE if there were no error allocating the framebuffer, else %FALSE.
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* Since: 1.8
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* Stability: unstable
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*/
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CoglBool
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cogl_framebuffer_allocate (CoglFramebuffer *framebuffer,
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CoglError **error);
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/**
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* cogl_framebuffer_get_width:
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* @framebuffer: A #CoglFramebuffer
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*
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* Queries the current width of the given @framebuffer.
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*
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* Return value: The width of @framebuffer.
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* Since: 1.8
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* Stability: unstable
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*/
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int
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cogl_framebuffer_get_width (CoglFramebuffer *framebuffer);
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/**
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* cogl_framebuffer_get_height:
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* @framebuffer: A #CoglFramebuffer
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*
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* Queries the current height of the given @framebuffer.
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*
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* Return value: The height of @framebuffer.
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* Since: 1.8
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* Stability: unstable
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*/
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int
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cogl_framebuffer_get_height (CoglFramebuffer *framebuffer);
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/**
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* cogl_framebuffer_set_viewport:
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* @framebuffer: A #CoglFramebuffer
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* @x: The top-left x coordinate of the viewport origin (only integers
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* supported currently)
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* @y: The top-left y coordinate of the viewport origin (only integers
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* supported currently)
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* @width: The width of the viewport (only integers supported currently)
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* @height: The height of the viewport (only integers supported currently)
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*
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* Defines a scale and offset for everything rendered relative to the
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* top-left of the destination framebuffer.
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*
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* By default the viewport has an origin of (0,0) and width and height
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* that match the framebuffer's size. Assuming a default projection and
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* modelview matrix then you could translate the contents of a window
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* down and right by leaving the viewport size unchanged by moving the
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* offset to (10,10). The viewport coordinates are measured in pixels.
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* If you left the x and y origin as (0,0) you could scale the windows
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* contents down by specify and width and height that's half the real
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* size of the framebuffer.
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*
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* <note>Although the function takes floating point arguments, existing
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* drivers only allow the use of integer values. In the future floating
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* point values will be exposed via a checkable feature.</note>
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*
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* Since: 1.8
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* Stability: unstable
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*/
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void
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cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
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float x,
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float y,
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float width,
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float height);
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/**
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* cogl_framebuffer_get_viewport_x:
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* @framebuffer: A #CoglFramebuffer
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*
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* Queries the x coordinate of the viewport origin as set using cogl_framebuffer_set_viewport()
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* or the default value which is 0.
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*
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* Return value: The x coordinate of the viewport origin.
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* Since: 1.8
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* Stability: unstable
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*/
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float
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cogl_framebuffer_get_viewport_x (CoglFramebuffer *framebuffer);
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/**
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* cogl_framebuffer_get_viewport_y:
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* @framebuffer: A #CoglFramebuffer
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*
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* Queries the y coordinate of the viewport origin as set using cogl_framebuffer_set_viewport()
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* or the default value which is 0.
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*
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* Return value: The y coordinate of the viewport origin.
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* Since: 1.8
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* Stability: unstable
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*/
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float
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cogl_framebuffer_get_viewport_y (CoglFramebuffer *framebuffer);
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/**
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* cogl_framebuffer_get_viewport_width:
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* @framebuffer: A #CoglFramebuffer
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*
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* Queries the width of the viewport as set using cogl_framebuffer_set_viewport()
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* or the default value which is the width of the framebuffer.
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*
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* Return value: The width of the viewport.
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* Since: 1.8
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* Stability: unstable
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*/
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float
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cogl_framebuffer_get_viewport_width (CoglFramebuffer *framebuffer);
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/**
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* cogl_framebuffer_get_viewport_height:
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* @framebuffer: A #CoglFramebuffer
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*
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* Queries the height of the viewport as set using cogl_framebuffer_set_viewport()
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* or the default value which is the height of the framebuffer.
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*
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* Return value: The height of the viewport.
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* Since: 1.8
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* Stability: unstable
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*/
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float
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cogl_framebuffer_get_viewport_height (CoglFramebuffer *framebuffer);
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/**
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* cogl_framebuffer_get_viewport4fv:
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* @framebuffer: A #CoglFramebuffer
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* @viewport: (out caller-allocates) (array fixed-size=4): A pointer to an
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* array of 4 floats to receive the (x, y, width, height)
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* components of the current viewport.
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*
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* Queries the x, y, width and height components of the current viewport as set
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* using cogl_framebuffer_set_viewport() or the default values which are 0, 0,
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* framebuffer_width and framebuffer_height. The values are written into the
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* given @viewport array.
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*
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* Since: 1.8
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* Stability: unstable
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*/
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void
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cogl_framebuffer_get_viewport4fv (CoglFramebuffer *framebuffer,
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float *viewport);
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/**
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* cogl_framebuffer_push_matrix:
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* @framebuffer: A #CoglFramebuffer pointer
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*
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* Copies the current model-view matrix onto the matrix stack. The matrix
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* can later be restored with cogl_framebuffer_pop_matrix().
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*
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* Since: 1.10
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*/
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void
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cogl_framebuffer_push_matrix (CoglFramebuffer *framebuffer);
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+
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/**
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* cogl_framebuffer_pop_matrix:
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* @framebuffer: A #CoglFramebuffer pointer
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*
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* Restores the model-view matrix on the top of the matrix stack.
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*
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* Since: 1.10
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*/
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void
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cogl_framebuffer_pop_matrix (CoglFramebuffer *framebuffer);
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/**
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* cogl_framebuffer_identity_matrix:
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* @framebuffer: A #CoglFramebuffer pointer
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*
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* Resets the current model-view matrix to the identity matrix.
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*
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* Since: 1.10
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* Stability: unstable
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*/
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void
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cogl_framebuffer_identity_matrix (CoglFramebuffer *framebuffer);
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+
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/**
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* cogl_framebuffer_scale:
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* @framebuffer: A #CoglFramebuffer pointer
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* @x: Amount to scale along the x-axis
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* @y: Amount to scale along the y-axis
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* @z: Amount to scale along the z-axis
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*
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* Multiplies the current model-view matrix by one that scales the x,
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* y and z axes by the given values.
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*
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* Since: 1.10
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* Stability: unstable
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*/
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void
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cogl_framebuffer_scale (CoglFramebuffer *framebuffer,
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float x,
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float y,
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float z);
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+
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/**
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* cogl_framebuffer_translate:
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* @framebuffer: A #CoglFramebuffer pointer
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* @x: Distance to translate along the x-axis
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* @y: Distance to translate along the y-axis
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* @z: Distance to translate along the z-axis
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*
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* Multiplies the current model-view matrix by one that translates the
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* model along all three axes according to the given values.
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*
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* Since: 1.10
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* Stability: unstable
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*/
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void
|
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cogl_framebuffer_translate (CoglFramebuffer *framebuffer,
|
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float x,
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348
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float y,
|
349
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+
float z);
|
350
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+
|
351
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/**
|
352
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* cogl_framebuffer_rotate:
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* @framebuffer: A #CoglFramebuffer pointer
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* @angle: Angle in degrees to rotate.
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* @x: X-component of vertex to rotate around.
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* @y: Y-component of vertex to rotate around.
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* @z: Z-component of vertex to rotate around.
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*
|
359
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* Multiplies the current model-view matrix by one that rotates the
|
360
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* model around the axis-vector specified by @x, @y and @z. The
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361
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* rotation follows the right-hand thumb rule so for example rotating
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362
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* by 10 degrees about the axis-vector (0, 0, 1) causes a small
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* counter-clockwise rotation.
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+
*
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+
* Since: 1.10
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366
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* Stability: unstable
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367
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+
*/
|
368
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void
|
369
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+
cogl_framebuffer_rotate (CoglFramebuffer *framebuffer,
|
370
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float angle,
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371
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float x,
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372
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float y,
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373
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float z);
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374
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+
|
375
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+
#ifdef COGL_ENABLE_EXPERIMENTAL_API
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376
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+
|
377
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/**
|
378
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* cogl_framebuffer_rotate_quaternion:
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379
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* @framebuffer: A #CoglFramebuffer pointer
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* @quaternion: A #CoglQuaternion
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381
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*
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382
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* Multiplies the current model-view matrix by one that rotates
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383
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* according to the rotation described by @quaternion.
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384
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*
|
385
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+
* Since: 2.0
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386
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* Stability: unstable
|
387
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*/
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388
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void
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389
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cogl_framebuffer_rotate_quaternion (CoglFramebuffer *framebuffer,
|
390
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const CoglQuaternion *quaternion);
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391
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+
|
392
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+
/**
|
393
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+
* cogl_framebuffer_rotate_euler:
|
394
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+
* @framebuffer: A #CoglFramebuffer pointer
|
395
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+
* @euler: A #CoglEuler
|
396
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+
*
|
397
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+
* Multiplies the current model-view matrix by one that rotates
|
398
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+
* according to the rotation described by @euler.
|
399
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+
*
|
400
|
+
* Since: 2.0
|
401
|
+
* Stability: unstable
|
402
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+
*/
|
403
|
+
void
|
404
|
+
cogl_framebuffer_rotate_euler (CoglFramebuffer *framebuffer,
|
405
|
+
const CoglEuler *euler);
|
406
|
+
|
407
|
+
#endif /* COGL_ENABLE_EXPERIMENTAL_API */
|
408
|
+
|
409
|
+
/**
|
410
|
+
* cogl_framebuffer_transform:
|
411
|
+
* @framebuffer: A #CoglFramebuffer pointer
|
412
|
+
* @matrix: the matrix to multiply with the current model-view
|
413
|
+
*
|
414
|
+
* Multiplies the current model-view matrix by the given matrix.
|
415
|
+
*
|
416
|
+
* Since: 1.10
|
417
|
+
* Stability: unstable
|
418
|
+
*/
|
419
|
+
void
|
420
|
+
cogl_framebuffer_transform (CoglFramebuffer *framebuffer,
|
421
|
+
const CoglMatrix *matrix);
|
422
|
+
|
423
|
+
/**
|
424
|
+
* cogl_framebuffer_get_modelview_matrix:
|
425
|
+
* @framebuffer: A #CoglFramebuffer pointer
|
426
|
+
* @matrix: (out): return location for the model-view matrix
|
427
|
+
*
|
428
|
+
* Stores the current model-view matrix in @matrix.
|
429
|
+
*
|
430
|
+
* Since: 1.10
|
431
|
+
* Stability: unstable
|
432
|
+
*/
|
433
|
+
void
|
434
|
+
cogl_framebuffer_get_modelview_matrix (CoglFramebuffer *framebuffer,
|
435
|
+
CoglMatrix *matrix);
|
436
|
+
|
437
|
+
/**
|
438
|
+
* cogl_framebuffer_set_modelview_matrix:
|
439
|
+
* @framebuffer: A #CoglFramebuffer pointer
|
440
|
+
* @matrix: the new model-view matrix
|
441
|
+
*
|
442
|
+
* Sets @matrix as the new model-view matrix.
|
443
|
+
*
|
444
|
+
* Since: 1.10
|
445
|
+
* Stability: unstable
|
446
|
+
*/
|
447
|
+
void
|
448
|
+
cogl_framebuffer_set_modelview_matrix (CoglFramebuffer *framebuffer,
|
449
|
+
const CoglMatrix *matrix);
|
450
|
+
|
451
|
+
/**
|
452
|
+
* cogl_framebuffer_perspective:
|
453
|
+
* @framebuffer: A #CoglFramebuffer pointer
|
454
|
+
* @fov_y: Vertical field of view angle in degrees.
|
455
|
+
* @aspect: The (width over height) aspect ratio for display
|
456
|
+
* @z_near: The distance to the near clipping plane (Must be positive,
|
457
|
+
* and must not be 0)
|
458
|
+
* @z_far: The distance to the far clipping plane (Must be positive)
|
459
|
+
*
|
460
|
+
* Replaces the current projection matrix with a perspective matrix
|
461
|
+
* based on the provided values.
|
462
|
+
*
|
463
|
+
* <note>You should be careful not to have to great a @z_far / @z_near
|
464
|
+
* ratio since that will reduce the effectiveness of depth testing
|
465
|
+
* since there wont be enough precision to identify the depth of
|
466
|
+
* objects near to each other.</note>
|
467
|
+
*
|
468
|
+
* Since: 1.10
|
469
|
+
* Stability: unstable
|
470
|
+
*/
|
471
|
+
void
|
472
|
+
cogl_framebuffer_perspective (CoglFramebuffer *framebuffer,
|
473
|
+
float fov_y,
|
474
|
+
float aspect,
|
475
|
+
float z_near,
|
476
|
+
float z_far);
|
477
|
+
|
478
|
+
/**
|
479
|
+
* cogl_framebuffer_frustum:
|
480
|
+
* @framebuffer: A #CoglFramebuffer pointer
|
481
|
+
* @left: X position of the left clipping plane where it
|
482
|
+
* intersects the near clipping plane
|
483
|
+
* @right: X position of the right clipping plane where it
|
484
|
+
* intersects the near clipping plane
|
485
|
+
* @bottom: Y position of the bottom clipping plane where it
|
486
|
+
* intersects the near clipping plane
|
487
|
+
* @top: Y position of the top clipping plane where it intersects
|
488
|
+
* the near clipping plane
|
489
|
+
* @z_near: The distance to the near clipping plane (Must be positive)
|
490
|
+
* @z_far: The distance to the far clipping plane (Must be positive)
|
491
|
+
*
|
492
|
+
* Replaces the current projection matrix with a perspective matrix
|
493
|
+
* for a given viewing frustum defined by 4 side clip planes that
|
494
|
+
* all cross through the origin and 2 near and far clip planes.
|
495
|
+
*
|
496
|
+
* Since: 1.10
|
497
|
+
* Stability: unstable
|
498
|
+
*/
|
499
|
+
void
|
500
|
+
cogl_framebuffer_frustum (CoglFramebuffer *framebuffer,
|
501
|
+
float left,
|
502
|
+
float right,
|
503
|
+
float bottom,
|
504
|
+
float top,
|
505
|
+
float z_near,
|
506
|
+
float z_far);
|
507
|
+
|
508
|
+
/**
|
509
|
+
* cogl_framebuffer_orthographic:
|
510
|
+
* @framebuffer: A #CoglFramebuffer pointer
|
511
|
+
* @x_1: The x coordinate for the first vertical clipping plane
|
512
|
+
* @y_1: The y coordinate for the first horizontal clipping plane
|
513
|
+
* @x_2: The x coordinate for the second vertical clipping plane
|
514
|
+
* @y_2: The y coordinate for the second horizontal clipping plane
|
515
|
+
* @near: The <emphasis>distance</emphasis> to the near clipping
|
516
|
+
* plane (will be <emphasis>negative</emphasis> if the plane is
|
517
|
+
* behind the viewer)
|
518
|
+
* @far: The <emphasis>distance</emphasis> to the far clipping
|
519
|
+
* plane (will be <emphasis>negative</emphasis> if the plane is
|
520
|
+
* behind the viewer)
|
521
|
+
*
|
522
|
+
* Replaces the current projection matrix with an orthographic projection
|
523
|
+
* matrix.
|
524
|
+
*
|
525
|
+
* Since: 1.10
|
526
|
+
* Stability: unstable
|
527
|
+
*/
|
528
|
+
void
|
529
|
+
cogl_framebuffer_orthographic (CoglFramebuffer *framebuffer,
|
530
|
+
float x_1,
|
531
|
+
float y_1,
|
532
|
+
float x_2,
|
533
|
+
float y_2,
|
534
|
+
float near,
|
535
|
+
float far);
|
536
|
+
|
537
|
+
/**
|
538
|
+
* cogl_framebuffer_get_projection_matrix:
|
539
|
+
* @framebuffer: A #CoglFramebuffer pointer
|
540
|
+
* @matrix: (out): return location for the projection matrix
|
541
|
+
*
|
542
|
+
* Stores the current projection matrix in @matrix.
|
543
|
+
*
|
544
|
+
* Since: 1.10
|
545
|
+
* Stability: unstable
|
546
|
+
*/
|
547
|
+
void
|
548
|
+
cogl_framebuffer_get_projection_matrix (CoglFramebuffer *framebuffer,
|
549
|
+
CoglMatrix *matrix);
|
550
|
+
|
551
|
+
/**
|
552
|
+
* cogl_framebuffer_set_projection_matrix:
|
553
|
+
* @framebuffer: A #CoglFramebuffer pointer
|
554
|
+
* @matrix: the new projection matrix
|
555
|
+
*
|
556
|
+
* Sets @matrix as the new projection matrix.
|
557
|
+
*
|
558
|
+
* Since: 1.10
|
559
|
+
* Stability: unstable
|
560
|
+
*/
|
561
|
+
void
|
562
|
+
cogl_framebuffer_set_projection_matrix (CoglFramebuffer *framebuffer,
|
563
|
+
const CoglMatrix *matrix);
|
564
|
+
|
565
|
+
/**
|
566
|
+
* cogl_framebuffer_push_scissor_clip:
|
567
|
+
* @framebuffer: A #CoglFramebuffer pointer
|
568
|
+
* @x: left edge of the clip rectangle in window coordinates
|
569
|
+
* @y: top edge of the clip rectangle in window coordinates
|
570
|
+
* @width: width of the clip rectangle
|
571
|
+
* @height: height of the clip rectangle
|
572
|
+
*
|
573
|
+
* Specifies a rectangular clipping area for all subsequent drawing
|
574
|
+
* operations. Any drawing commands that extend outside the rectangle
|
575
|
+
* will be clipped so that only the portion inside the rectangle will
|
576
|
+
* be displayed. The rectangle dimensions are not transformed by the
|
577
|
+
* current model-view matrix.
|
578
|
+
*
|
579
|
+
* The rectangle is intersected with the current clip region. To undo
|
580
|
+
* the effect of this function, call cogl_framebuffer_pop_clip().
|
581
|
+
*
|
582
|
+
* Since: 1.10
|
583
|
+
* Stability: unstable
|
584
|
+
*/
|
585
|
+
void
|
586
|
+
cogl_framebuffer_push_scissor_clip (CoglFramebuffer *framebuffer,
|
587
|
+
int x,
|
588
|
+
int y,
|
589
|
+
int width,
|
590
|
+
int height);
|
591
|
+
|
592
|
+
/**
|
593
|
+
* cogl_framebuffer_push_rectangle_clip:
|
594
|
+
* @framebuffer: A #CoglFramebuffer pointer
|
595
|
+
* @x_1: x coordinate for top left corner of the clip rectangle
|
596
|
+
* @y_1: y coordinate for top left corner of the clip rectangle
|
597
|
+
* @x_2: x coordinate for bottom right corner of the clip rectangle
|
598
|
+
* @y_2: y coordinate for bottom right corner of the clip rectangle
|
599
|
+
*
|
600
|
+
* Specifies a modelview transformed rectangular clipping area for all
|
601
|
+
* subsequent drawing operations. Any drawing commands that extend
|
602
|
+
* outside the rectangle will be clipped so that only the portion
|
603
|
+
* inside the rectangle will be displayed. The rectangle dimensions
|
604
|
+
* are transformed by the current model-view matrix.
|
605
|
+
*
|
606
|
+
* The rectangle is intersected with the current clip region. To undo
|
607
|
+
* the effect of this function, call cogl_framebuffer_pop_clip().
|
608
|
+
*
|
609
|
+
* Since: 1.10
|
610
|
+
* Stability: unstable
|
611
|
+
*/
|
612
|
+
void
|
613
|
+
cogl_framebuffer_push_rectangle_clip (CoglFramebuffer *framebuffer,
|
614
|
+
float x_1,
|
615
|
+
float y_1,
|
616
|
+
float x_2,
|
617
|
+
float y_2);
|
618
|
+
|
619
|
+
/**
|
620
|
+
* cogl_framebuffer_push_primitive_clip:
|
621
|
+
* @framebuffer: A #CoglFramebuffer pointer
|
622
|
+
* @primitive: A #CoglPrimitive describing a flat 2D shape
|
623
|
+
* @bounds_x1: x coordinate for the top-left corner of the primitives
|
624
|
+
* bounds
|
625
|
+
* @bounds_y1: y coordinate for the top-left corner of the primitives
|
626
|
+
* bounds
|
627
|
+
* @bounds_x2: x coordinate for the bottom-right corner of the
|
628
|
+
* primitives bounds.
|
629
|
+
* @bounds_y2: y coordinate for the bottom-right corner of the
|
630
|
+
* primitives bounds.
|
631
|
+
*
|
632
|
+
* Sets a new clipping area using a 2D shaped described with a
|
633
|
+
* #CoglPrimitive. The shape must not contain self overlapping
|
634
|
+
* geometry and must lie on a single 2D plane. A bounding box of the
|
635
|
+
* 2D shape in local coordinates (the same coordinates used to
|
636
|
+
* describe the shape) must be given. It is acceptable for the bounds
|
637
|
+
* to be larger than the true bounds but behaviour is undefined if the
|
638
|
+
* bounds are smaller than the true bounds.
|
639
|
+
*
|
640
|
+
* The primitive is transformed by the current model-view matrix and
|
641
|
+
* the silhouette is intersected with the previous clipping area. To
|
642
|
+
* restore the previous clipping area, call
|
643
|
+
* cogl_framebuffer_pop_clip().
|
644
|
+
*
|
645
|
+
* Since: 1.10
|
646
|
+
* Stability: unstable
|
647
|
+
*/
|
648
|
+
void
|
649
|
+
cogl_framebuffer_push_primitive_clip (CoglFramebuffer *framebuffer,
|
650
|
+
CoglPrimitive *primitive,
|
651
|
+
float bounds_x1,
|
652
|
+
float bounds_y1,
|
653
|
+
float bounds_x2,
|
654
|
+
float bounds_y2);
|
655
|
+
|
656
|
+
/**
|
657
|
+
* cogl_framebuffer_pop_clip:
|
658
|
+
* @framebuffer: A #CoglFramebuffer pointer
|
659
|
+
*
|
660
|
+
* Reverts the clipping region to the state before the last call to
|
661
|
+
* cogl_framebuffer_push_scissor_clip(), cogl_framebuffer_push_rectangle_clip()
|
662
|
+
* cogl_framebuffer_push_path_clip(), or cogl_framebuffer_push_primitive_clip().
|
663
|
+
*
|
664
|
+
* Since: 1.10
|
665
|
+
* Stability: unstable
|
666
|
+
*/
|
667
|
+
void
|
668
|
+
cogl_framebuffer_pop_clip (CoglFramebuffer *framebuffer);
|
669
|
+
|
670
|
+
/**
|
671
|
+
* cogl_framebuffer_get_red_bits:
|
672
|
+
* @framebuffer: a pointer to a #CoglFramebuffer
|
673
|
+
*
|
674
|
+
* Retrieves the number of red bits of @framebuffer
|
675
|
+
*
|
676
|
+
* Return value: the number of bits
|
677
|
+
*
|
678
|
+
* Since: 1.8
|
679
|
+
* Stability: unstable
|
680
|
+
*/
|
681
|
+
int
|
682
|
+
cogl_framebuffer_get_red_bits (CoglFramebuffer *framebuffer);
|
683
|
+
|
684
|
+
/**
|
685
|
+
* cogl_framebuffer_get_green_bits:
|
686
|
+
* @framebuffer: a pointer to a #CoglFramebuffer
|
687
|
+
*
|
688
|
+
* Retrieves the number of green bits of @framebuffer
|
689
|
+
*
|
690
|
+
* Return value: the number of bits
|
691
|
+
*
|
692
|
+
* Since: 1.8
|
693
|
+
* Stability: unstable
|
694
|
+
*/
|
695
|
+
int
|
696
|
+
cogl_framebuffer_get_green_bits (CoglFramebuffer *framebuffer);
|
697
|
+
|
698
|
+
/**
|
699
|
+
* cogl_framebuffer_get_blue_bits:
|
700
|
+
* @framebuffer: a pointer to a #CoglFramebuffer
|
701
|
+
*
|
702
|
+
* Retrieves the number of blue bits of @framebuffer
|
703
|
+
*
|
704
|
+
* Return value: the number of bits
|
705
|
+
*
|
706
|
+
* Since: 1.8
|
707
|
+
* Stability: unstable
|
708
|
+
*/
|
709
|
+
int
|
710
|
+
cogl_framebuffer_get_blue_bits (CoglFramebuffer *framebuffer);
|
711
|
+
|
712
|
+
/**
|
713
|
+
* cogl_framebuffer_get_alpha_bits:
|
714
|
+
* @framebuffer: a pointer to a #CoglFramebuffer
|
715
|
+
*
|
716
|
+
* Retrieves the number of alpha bits of @framebuffer
|
717
|
+
*
|
718
|
+
* Return value: the number of bits
|
719
|
+
*
|
720
|
+
* Since: 1.8
|
721
|
+
* Stability: unstable
|
722
|
+
*/
|
723
|
+
int
|
724
|
+
cogl_framebuffer_get_alpha_bits (CoglFramebuffer *framebuffer);
|
725
|
+
|
726
|
+
/**
|
727
|
+
* cogl_framebuffer_get_depth_bits:
|
728
|
+
* @framebuffer: a pointer to a #CoglFramebuffer
|
729
|
+
*
|
730
|
+
* Retrieves the number of depth bits of @framebuffer
|
731
|
+
*
|
732
|
+
* Return value: the number of bits
|
733
|
+
*
|
734
|
+
* Since: 2.0
|
735
|
+
* Stability: unstable
|
736
|
+
*/
|
737
|
+
int
|
738
|
+
cogl_framebuffer_get_depth_bits (CoglFramebuffer *framebuffer);
|
739
|
+
|
740
|
+
/**
|
741
|
+
* cogl_framebuffer_get_dither_enabled:
|
742
|
+
* @framebuffer: a pointer to a #CoglFramebuffer
|
743
|
+
*
|
744
|
+
* Returns whether dithering has been requested for the given @framebuffer.
|
745
|
+
* See cogl_framebuffer_set_dither_enabled() for more details about dithering.
|
746
|
+
*
|
747
|
+
* <note>This may return %TRUE even when the underlying @framebuffer
|
748
|
+
* display pipeline does not support dithering. This value only represents
|
749
|
+
* the user's request for dithering.</note>
|
750
|
+
*
|
751
|
+
* Return value: %TRUE if dithering has been requested or %FALSE if not.
|
752
|
+
* Since: 1.8
|
753
|
+
* Stability: unstable
|
754
|
+
*/
|
755
|
+
CoglBool
|
756
|
+
cogl_framebuffer_get_dither_enabled (CoglFramebuffer *framebuffer);
|
757
|
+
|
758
|
+
/**
|
759
|
+
* cogl_framebuffer_set_dither_enabled:
|
760
|
+
* @framebuffer: a pointer to a #CoglFramebuffer
|
761
|
+
* @dither_enabled: %TRUE to enable dithering or %FALSE to disable
|
762
|
+
*
|
763
|
+
* Enables or disabled dithering if supported by the hardware.
|
764
|
+
*
|
765
|
+
* Dithering is a hardware dependent technique to increase the visible
|
766
|
+
* color resolution beyond what the underlying hardware supports by playing
|
767
|
+
* tricks with the colors placed into the framebuffer to give the illusion
|
768
|
+
* of other colors. (For example this can be compared to half-toning used
|
769
|
+
* by some news papers to show varying levels of grey even though their may
|
770
|
+
* only be black and white are available).
|
771
|
+
*
|
772
|
+
* If the current display pipeline for @framebuffer does not support dithering
|
773
|
+
* then this has no affect.
|
774
|
+
*
|
775
|
+
* Dithering is enabled by default.
|
776
|
+
*
|
777
|
+
* Since: 1.8
|
778
|
+
* Stability: unstable
|
779
|
+
*/
|
780
|
+
void
|
781
|
+
cogl_framebuffer_set_dither_enabled (CoglFramebuffer *framebuffer,
|
782
|
+
CoglBool dither_enabled);
|
783
|
+
|
784
|
+
/**
|
785
|
+
* cogl_framebuffer_get_depth_write_enabled:
|
786
|
+
* @framebuffer: a pointer to a #CoglFramebuffer
|
787
|
+
*
|
788
|
+
* Queries whether depth buffer writing is enabled for @framebuffer. This
|
789
|
+
* can be controlled via cogl_framebuffer_set_depth_write_enabled().
|
790
|
+
*
|
791
|
+
* Return value: %TRUE if depth writing is enabled or %FALSE if not.
|
792
|
+
* Since: 1.18
|
793
|
+
* Stability: unstable
|
794
|
+
*/
|
795
|
+
CoglBool
|
796
|
+
cogl_framebuffer_get_depth_write_enabled (CoglFramebuffer *framebuffer);
|
797
|
+
|
798
|
+
/**
|
799
|
+
* cogl_framebuffer_set_depth_write_enabled:
|
800
|
+
* @framebuffer: a pointer to a #CoglFramebuffer
|
801
|
+
* @depth_write_enabled: %TRUE to enable depth writing or %FALSE to disable
|
802
|
+
*
|
803
|
+
* Enables or disables depth buffer writing when rendering to @framebuffer.
|
804
|
+
* If depth writing is enabled for both the framebuffer and the rendering
|
805
|
+
* pipeline, and the framebuffer has an associated depth buffer, depth
|
806
|
+
* information will be written to this buffer during rendering.
|
807
|
+
*
|
808
|
+
* Depth buffer writing is enabled by default.
|
809
|
+
*
|
810
|
+
* Since: 1.18
|
811
|
+
* Stability: unstable
|
812
|
+
*/
|
813
|
+
void
|
814
|
+
cogl_framebuffer_set_depth_write_enabled (CoglFramebuffer *framebuffer,
|
815
|
+
CoglBool depth_write_enabled);
|
816
|
+
|
817
|
+
/**
|
818
|
+
* cogl_framebuffer_get_color_mask:
|
819
|
+
* @framebuffer: a pointer to a #CoglFramebuffer
|
820
|
+
*
|
821
|
+
* Gets the current #CoglColorMask of which channels would be written to the
|
822
|
+
* current framebuffer. Each bit set in the mask means that the
|
823
|
+
* corresponding color would be written.
|
824
|
+
*
|
825
|
+
* Returns: A #CoglColorMask
|
826
|
+
* Since: 1.8
|
827
|
+
* Stability: unstable
|
828
|
+
*/
|
829
|
+
CoglColorMask
|
830
|
+
cogl_framebuffer_get_color_mask (CoglFramebuffer *framebuffer);
|
831
|
+
|
832
|
+
/**
|
833
|
+
* cogl_framebuffer_set_color_mask:
|
834
|
+
* @framebuffer: a pointer to a #CoglFramebuffer
|
835
|
+
* @color_mask: A #CoglColorMask of which color channels to write to
|
836
|
+
* the current framebuffer.
|
837
|
+
*
|
838
|
+
* Defines a bit mask of which color channels should be written to the
|
839
|
+
* given @framebuffer. If a bit is set in @color_mask that means that
|
840
|
+
* color will be written.
|
841
|
+
*
|
842
|
+
* Since: 1.8
|
843
|
+
* Stability: unstable
|
844
|
+
*/
|
845
|
+
void
|
846
|
+
cogl_framebuffer_set_color_mask (CoglFramebuffer *framebuffer,
|
847
|
+
CoglColorMask color_mask);
|
848
|
+
|
849
|
+
/**
|
850
|
+
* cogl_framebuffer_set_depth_texture_enabled:
|
851
|
+
* @framebuffer: A #CoglFramebuffer
|
852
|
+
* @enabled: TRUE or FALSE
|
853
|
+
*
|
854
|
+
* If @enabled is #TRUE, the depth buffer used when rendering to @framebuffer
|
855
|
+
* is available as a texture. You can retrieve the texture with
|
856
|
+
* cogl_framebuffer_get_depth_texture().
|
857
|
+
*
|
858
|
+
* <note>It's possible that your GPU does not support depth textures. You
|
859
|
+
* should check the %COGL_FEATURE_ID_DEPTH_TEXTURE feature before using this
|
860
|
+
* function.</note>
|
861
|
+
* <note>It's not valid to call this function after the framebuffer has been
|
862
|
+
* allocated as the creation of the depth texture is done at allocation time.
|
863
|
+
* </note>
|
864
|
+
*
|
865
|
+
* Since: 1.14
|
866
|
+
* Stability: unstable
|
867
|
+
*/
|
868
|
+
void
|
869
|
+
cogl_framebuffer_set_depth_texture_enabled (CoglFramebuffer *framebuffer,
|
870
|
+
CoglBool enabled);
|
871
|
+
|
872
|
+
/**
|
873
|
+
* cogl_framebuffer_get_depth_texture_enabled:
|
874
|
+
* @framebuffer: A #CoglFramebuffer
|
875
|
+
*
|
876
|
+
* Queries whether texture based depth buffer has been enabled via
|
877
|
+
* cogl_framebuffer_set_depth_texture_enabled().
|
878
|
+
*
|
879
|
+
* Return value: %TRUE if a depth texture has been enabled, else
|
880
|
+
* %FALSE.
|
881
|
+
*
|
882
|
+
* Since: 1.14
|
883
|
+
* Stability: unstable
|
884
|
+
*/
|
885
|
+
CoglBool
|
886
|
+
cogl_framebuffer_get_depth_texture_enabled (CoglFramebuffer *framebuffer);
|
887
|
+
|
888
|
+
/**
|
889
|
+
* cogl_framebuffer_get_depth_texture:
|
890
|
+
* @framebuffer: A #CoglFramebuffer
|
891
|
+
*
|
892
|
+
* Retrieves the depth buffer of @framebuffer as a #CoglTexture. You need to
|
893
|
+
* call cogl_framebuffer_get_depth_texture(fb, TRUE); before using this
|
894
|
+
* function.
|
895
|
+
*
|
896
|
+
* <note>Calling this function implicitely allocates the framebuffer.</note>
|
897
|
+
* <note>The texture returned stays valid as long as the framebuffer stays
|
898
|
+
* valid.</note>
|
899
|
+
*
|
900
|
+
* Returns: (transfer none): the depth texture
|
901
|
+
*
|
902
|
+
* Since: 1.14
|
903
|
+
* Stability: unstable
|
904
|
+
*/
|
905
|
+
CoglTexture *
|
906
|
+
cogl_framebuffer_get_depth_texture (CoglFramebuffer *framebuffer);
|
907
|
+
|
908
|
+
/**
|
909
|
+
* cogl_framebuffer_set_samples_per_pixel:
|
910
|
+
* @framebuffer: A #CoglFramebuffer framebuffer
|
911
|
+
* @samples_per_pixel: The minimum number of samples per pixel
|
912
|
+
*
|
913
|
+
* Requires that when rendering to @framebuffer then @n point samples
|
914
|
+
* should be made per pixel which will all contribute to the final
|
915
|
+
* resolved color for that pixel. The idea is that the hardware aims
|
916
|
+
* to get quality similar to what you would get if you rendered
|
917
|
+
* everything twice as big (for 4 samples per pixel) and then scaled
|
918
|
+
* that image back down with filtering. It can effectively remove the
|
919
|
+
* jagged edges of polygons and should be more efficient than if you
|
920
|
+
* were to manually render at a higher resolution and downscale
|
921
|
+
* because the hardware is often able to take some shortcuts. For
|
922
|
+
* example the GPU may only calculate a single texture sample for all
|
923
|
+
* points of a single pixel, and for tile based architectures all the
|
924
|
+
* extra sample data (such as depth and stencil samples) may be
|
925
|
+
* handled on-chip and so avoid increased demand on system memory
|
926
|
+
* bandwidth.
|
927
|
+
*
|
928
|
+
* By default this value is usually set to 0 and that is referred to
|
929
|
+
* as "single-sample" rendering. A value of 1 or greater is referred
|
930
|
+
* to as "multisample" rendering.
|
931
|
+
*
|
932
|
+
* <note>There are some semantic differences between single-sample
|
933
|
+
* rendering and multisampling with just 1 point sample such as it
|
934
|
+
* being redundant to use the cogl_framebuffer_resolve_samples() and
|
935
|
+
* cogl_framebuffer_resolve_samples_region() apis with single-sample
|
936
|
+
* rendering.</note>
|
937
|
+
*
|
938
|
+
* <note>It's recommended that
|
939
|
+
* cogl_framebuffer_resolve_samples_region() be explicitly used at the
|
940
|
+
* end of rendering to a point sample buffer to minimize the number of
|
941
|
+
* samples that get resolved. By default Cogl will implicitly resolve
|
942
|
+
* all framebuffer samples but if only a small region of a
|
943
|
+
* framebuffer has changed this can lead to redundant work being
|
944
|
+
* done.</note>
|
945
|
+
*
|
946
|
+
* Since: 1.8
|
947
|
+
* Stability: unstable
|
948
|
+
*/
|
949
|
+
void
|
950
|
+
cogl_framebuffer_set_samples_per_pixel (CoglFramebuffer *framebuffer,
|
951
|
+
int samples_per_pixel);
|
952
|
+
|
953
|
+
/**
|
954
|
+
* cogl_framebuffer_get_samples_per_pixel:
|
955
|
+
* @framebuffer: A #CoglFramebuffer framebuffer
|
956
|
+
*
|
957
|
+
* Gets the number of points that are sampled per-pixel when
|
958
|
+
* rasterizing geometry. Usually by default this will return 0 which
|
959
|
+
* means that single-sample not multisample rendering has been chosen.
|
960
|
+
* When using a GPU supporting multisample rendering it's possible to
|
961
|
+
* increase the number of samples per pixel using
|
962
|
+
* cogl_framebuffer_set_samples_per_pixel().
|
963
|
+
*
|
964
|
+
* Calling cogl_framebuffer_get_samples_per_pixel() before the
|
965
|
+
* framebuffer has been allocated will simply return the value set
|
966
|
+
* using cogl_framebuffer_set_samples_per_pixel(). After the
|
967
|
+
* framebuffer has been allocated the value will reflect the actual
|
968
|
+
* number of samples that will be made by the GPU.
|
969
|
+
*
|
970
|
+
* Returns: The number of point samples made per pixel when
|
971
|
+
* rasterizing geometry or 0 if single-sample rendering
|
972
|
+
* has been chosen.
|
973
|
+
*
|
974
|
+
* Since: 1.10
|
975
|
+
* Stability: unstable
|
976
|
+
*/
|
977
|
+
int
|
978
|
+
cogl_framebuffer_get_samples_per_pixel (CoglFramebuffer *framebuffer);
|
979
|
+
|
980
|
+
|
981
|
+
/**
|
982
|
+
* cogl_framebuffer_resolve_samples:
|
983
|
+
* @framebuffer: A #CoglFramebuffer framebuffer
|
984
|
+
*
|
985
|
+
* When point sample rendering (also known as multisample rendering)
|
986
|
+
* has been enabled via cogl_framebuffer_set_samples_per_pixel()
|
987
|
+
* then you can optionally call this function (or
|
988
|
+
* cogl_framebuffer_resolve_samples_region()) to explicitly resolve
|
989
|
+
* the point samples into values for the final color buffer.
|
990
|
+
*
|
991
|
+
* Some GPUs will implicitly resolve the point samples during
|
992
|
+
* rendering and so this function is effectively a nop, but with other
|
993
|
+
* architectures it is desirable to defer the resolve step until the
|
994
|
+
* end of the frame.
|
995
|
+
*
|
996
|
+
* Since Cogl will automatically ensure samples are resolved if the
|
997
|
+
* target color buffer is used as a source this API only needs to be
|
998
|
+
* used if explicit control is desired - perhaps because you want to
|
999
|
+
* ensure that the resolve is completed in advance to avoid later
|
1000
|
+
* having to wait for the resolve to complete.
|
1001
|
+
*
|
1002
|
+
* If you are performing incremental updates to a framebuffer you
|
1003
|
+
* should consider using cogl_framebuffer_resolve_samples_region()
|
1004
|
+
* instead to avoid resolving redundant pixels.
|
1005
|
+
*
|
1006
|
+
* Since: 1.8
|
1007
|
+
* Stability: unstable
|
1008
|
+
*/
|
1009
|
+
void
|
1010
|
+
cogl_framebuffer_resolve_samples (CoglFramebuffer *framebuffer);
|
1011
|
+
|
1012
|
+
/**
|
1013
|
+
* cogl_framebuffer_resolve_samples_region:
|
1014
|
+
* @framebuffer: A #CoglFramebuffer framebuffer
|
1015
|
+
* @x: top-left x coordinate of region to resolve
|
1016
|
+
* @y: top-left y coordinate of region to resolve
|
1017
|
+
* @width: width of region to resolve
|
1018
|
+
* @height: height of region to resolve
|
1019
|
+
*
|
1020
|
+
* When point sample rendering (also known as multisample rendering)
|
1021
|
+
* has been enabled via cogl_framebuffer_set_samples_per_pixel()
|
1022
|
+
* then you can optionally call this function (or
|
1023
|
+
* cogl_framebuffer_resolve_samples()) to explicitly resolve the point
|
1024
|
+
* samples into values for the final color buffer.
|
1025
|
+
*
|
1026
|
+
* Some GPUs will implicitly resolve the point samples during
|
1027
|
+
* rendering and so this function is effectively a nop, but with other
|
1028
|
+
* architectures it is desirable to defer the resolve step until the
|
1029
|
+
* end of the frame.
|
1030
|
+
*
|
1031
|
+
* Use of this API is recommended if incremental, small updates to
|
1032
|
+
* a framebuffer are being made because by default Cogl will
|
1033
|
+
* implicitly resolve all the point samples of the framebuffer which
|
1034
|
+
* can result in redundant work if only a small number of samples have
|
1035
|
+
* changed.
|
1036
|
+
*
|
1037
|
+
* Because some GPUs implicitly resolve point samples this function
|
1038
|
+
* only guarantees that at-least the region specified will be resolved
|
1039
|
+
* and if you have rendered to a larger region then it's possible that
|
1040
|
+
* other samples may be implicitly resolved.
|
1041
|
+
*
|
1042
|
+
* Since: 1.8
|
1043
|
+
* Stability: unstable
|
1044
|
+
*/
|
1045
|
+
void
|
1046
|
+
cogl_framebuffer_resolve_samples_region (CoglFramebuffer *framebuffer,
|
1047
|
+
int x,
|
1048
|
+
int y,
|
1049
|
+
int width,
|
1050
|
+
int height);
|
1051
|
+
|
1052
|
+
/**
|
1053
|
+
* cogl_framebuffer_get_context:
|
1054
|
+
* @framebuffer: A #CoglFramebuffer
|
1055
|
+
*
|
1056
|
+
* Can be used to query the #CoglContext a given @framebuffer was
|
1057
|
+
* instantiated within. This is the #CoglContext that was passed to
|
1058
|
+
* cogl_onscreen_new() for example.
|
1059
|
+
*
|
1060
|
+
* Return value: (transfer none): The #CoglContext that the given
|
1061
|
+
* @framebuffer was instantiated within.
|
1062
|
+
* Since: 1.8
|
1063
|
+
* Stability: unstable
|
1064
|
+
*/
|
1065
|
+
CoglContext *
|
1066
|
+
cogl_framebuffer_get_context (CoglFramebuffer *framebuffer);
|
1067
|
+
|
1068
|
+
/**
|
1069
|
+
* cogl_framebuffer_clear:
|
1070
|
+
* @framebuffer: A #CoglFramebuffer
|
1071
|
+
* @buffers: A mask of #CoglBufferBit<!-- -->'s identifying which auxiliary
|
1072
|
+
* buffers to clear
|
1073
|
+
* @color: The color to clear the color buffer too if specified in
|
1074
|
+
* @buffers.
|
1075
|
+
*
|
1076
|
+
* Clears all the auxiliary buffers identified in the @buffers mask, and if
|
1077
|
+
* that includes the color buffer then the specified @color is used.
|
1078
|
+
*
|
1079
|
+
* Since: 1.8
|
1080
|
+
* Stability: unstable
|
1081
|
+
*/
|
1082
|
+
void
|
1083
|
+
cogl_framebuffer_clear (CoglFramebuffer *framebuffer,
|
1084
|
+
unsigned long buffers,
|
1085
|
+
const CoglColor *color);
|
1086
|
+
|
1087
|
+
/**
|
1088
|
+
* cogl_framebuffer_clear4f:
|
1089
|
+
* @framebuffer: A #CoglFramebuffer
|
1090
|
+
* @buffers: A mask of #CoglBufferBit<!-- -->'s identifying which auxiliary
|
1091
|
+
* buffers to clear
|
1092
|
+
* @red: The red component of color to clear the color buffer too if
|
1093
|
+
* specified in @buffers.
|
1094
|
+
* @green: The green component of color to clear the color buffer too if
|
1095
|
+
* specified in @buffers.
|
1096
|
+
* @blue: The blue component of color to clear the color buffer too if
|
1097
|
+
* specified in @buffers.
|
1098
|
+
* @alpha: The alpha component of color to clear the color buffer too if
|
1099
|
+
* specified in @buffers.
|
1100
|
+
*
|
1101
|
+
* Clears all the auxiliary buffers identified in the @buffers mask, and if
|
1102
|
+
* that includes the color buffer then the specified @color is used.
|
1103
|
+
*
|
1104
|
+
* Since: 1.8
|
1105
|
+
* Stability: unstable
|
1106
|
+
*/
|
1107
|
+
void
|
1108
|
+
cogl_framebuffer_clear4f (CoglFramebuffer *framebuffer,
|
1109
|
+
unsigned long buffers,
|
1110
|
+
float red,
|
1111
|
+
float green,
|
1112
|
+
float blue,
|
1113
|
+
float alpha);
|
1114
|
+
|
1115
|
+
/**
|
1116
|
+
* cogl_framebuffer_draw_primitive:
|
1117
|
+
* @framebuffer: A destination #CoglFramebuffer
|
1118
|
+
* @pipeline: A #CoglPipeline state object
|
1119
|
+
* @primitive: A #CoglPrimitive geometry object
|
1120
|
+
*
|
1121
|
+
* Draws the given @primitive geometry to the specified destination
|
1122
|
+
* @framebuffer using the graphics processing state described by @pipeline.
|
1123
|
+
*
|
1124
|
+
* This drawing api doesn't support high-level meta texture types such
|
1125
|
+
* as #CoglTexture2DSliced so it is the user's responsibility to
|
1126
|
+
* ensure that only low-level textures that can be directly sampled by
|
1127
|
+
* a GPU such as #CoglTexture2D, #CoglTextureRectangle or #CoglTexture3D
|
1128
|
+
* are associated with layers of the given @pipeline.
|
1129
|
+
*
|
1130
|
+
* <note>This api doesn't support any of the legacy global state options such
|
1131
|
+
* as cogl_set_depth_test_enabled(), cogl_set_backface_culling_enabled() or
|
1132
|
+
* cogl_program_use()</note>
|
1133
|
+
*
|
1134
|
+
* Stability: unstable
|
1135
|
+
* Since: 1.10
|
1136
|
+
* Deprecated: 1.16: Use #CoglPrimitive<!-- -->s and
|
1137
|
+
* cogl_primitive_draw() instead
|
1138
|
+
*/
|
1139
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_primitive_draw)
|
1140
|
+
void
|
1141
|
+
cogl_framebuffer_draw_primitive (CoglFramebuffer *framebuffer,
|
1142
|
+
CoglPipeline *pipeline,
|
1143
|
+
CoglPrimitive *primitive);
|
1144
|
+
|
1145
|
+
/**
|
1146
|
+
* cogl_framebuffer_vdraw_attributes:
|
1147
|
+
* @framebuffer: A destination #CoglFramebuffer
|
1148
|
+
* @pipeline: A #CoglPipeline state object
|
1149
|
+
* @mode: The #CoglVerticesMode defining the topology of vertices
|
1150
|
+
* @first_vertex: The vertex offset within the given attributes to draw from
|
1151
|
+
* @n_vertices: The number of vertices to draw from the given attributes
|
1152
|
+
* @...: A set of vertex #CoglAttribute<!-- -->s defining vertex geometry
|
1153
|
+
*
|
1154
|
+
* First defines a geometry primitive by grouping a set of vertex attributes;
|
1155
|
+
* specifying a @first_vertex; a number of vertices (@n_vertices) and
|
1156
|
+
* specifying what kind of topology the vertices have via @mode.
|
1157
|
+
*
|
1158
|
+
* Then the function draws the given @primitive geometry to the specified
|
1159
|
+
* destination @framebuffer using the graphics processing pipeline described by
|
1160
|
+
* @pipeline.
|
1161
|
+
*
|
1162
|
+
* The list of #CoglAttribute<!-- -->s define the attributes of the vertices to
|
1163
|
+
* be drawn, such as positions, colors and normals and should be %NULL
|
1164
|
+
* terminated.
|
1165
|
+
*
|
1166
|
+
* This drawing api doesn't support high-level meta texture types such
|
1167
|
+
* as #CoglTexture2DSliced so it is the user's responsibility to
|
1168
|
+
* ensure that only low-level textures that can be directly sampled by
|
1169
|
+
* a GPU such as #CoglTexture2D, #CoglTextureRectangle or #CoglTexture3D
|
1170
|
+
* are associated with layers of the given @pipeline.
|
1171
|
+
*
|
1172
|
+
* Stability: unstable
|
1173
|
+
* Since: 1.10
|
1174
|
+
* Deprecated: 1.16: Use #CoglPrimitive<!-- -->s and
|
1175
|
+
* cogl_primitive_draw() instead
|
1176
|
+
*/
|
1177
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_primitive_draw)
|
1178
|
+
void
|
1179
|
+
cogl_framebuffer_vdraw_attributes (CoglFramebuffer *framebuffer,
|
1180
|
+
CoglPipeline *pipeline,
|
1181
|
+
CoglVerticesMode mode,
|
1182
|
+
int first_vertex,
|
1183
|
+
int n_vertices,
|
1184
|
+
...) COGL_GNUC_NULL_TERMINATED;
|
1185
|
+
|
1186
|
+
/**
|
1187
|
+
* cogl_framebuffer_draw_attributes:
|
1188
|
+
* @framebuffer: A destination #CoglFramebuffer
|
1189
|
+
* @pipeline: A #CoglPipeline state object
|
1190
|
+
* @mode: The #CoglVerticesMode defining the topology of vertices
|
1191
|
+
* @first_vertex: The vertex offset within the given attributes to draw from
|
1192
|
+
* @n_vertices: The number of vertices to draw from the given attributes
|
1193
|
+
* @attributes: An array of pointers to #CoglAttribute<-- -->s defining vertex
|
1194
|
+
* geometry
|
1195
|
+
* @n_attributes: The number of attributes in the @attributes array.
|
1196
|
+
*
|
1197
|
+
* First defines a geometry primitive by grouping a set of vertex @attributes;
|
1198
|
+
* specifying a @first_vertex; a number of vertices (@n_vertices) and
|
1199
|
+
* specifying what kind of topology the vertices have via @mode.
|
1200
|
+
*
|
1201
|
+
* Then the function draws the given @primitive geometry to the specified
|
1202
|
+
* destination @framebuffer using the graphics processing pipeline described by
|
1203
|
+
* @pipeline.
|
1204
|
+
*
|
1205
|
+
* The list of #CoglAttribute<!-- -->s define the attributes of the vertices to
|
1206
|
+
* be drawn, such as positions, colors and normals and the number of attributes
|
1207
|
+
* is given as @n_attributes.
|
1208
|
+
*
|
1209
|
+
* This drawing api doesn't support high-level meta texture types such
|
1210
|
+
* as #CoglTexture2DSliced so it is the user's responsibility to
|
1211
|
+
* ensure that only low-level textures that can be directly sampled by
|
1212
|
+
* a GPU such as #CoglTexture2D, #CoglTextureRectangle or #CoglTexture3D
|
1213
|
+
* are associated with layers of the given @pipeline.
|
1214
|
+
*
|
1215
|
+
* <note>This api doesn't support any of the legacy global state options such
|
1216
|
+
* as cogl_set_depth_test_enabled(), cogl_set_backface_culling_enabled() or
|
1217
|
+
* cogl_program_use()</note>
|
1218
|
+
*
|
1219
|
+
* Stability: unstable
|
1220
|
+
* Since: 1.10
|
1221
|
+
* Deprecated: 1.16: Use #CoglPrimitive<!-- -->s and
|
1222
|
+
* cogl_primitive_draw() instead
|
1223
|
+
*/
|
1224
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_primitive_draw)
|
1225
|
+
void
|
1226
|
+
cogl_framebuffer_draw_attributes (CoglFramebuffer *framebuffer,
|
1227
|
+
CoglPipeline *pipeline,
|
1228
|
+
CoglVerticesMode mode,
|
1229
|
+
int first_vertex,
|
1230
|
+
int n_vertices,
|
1231
|
+
CoglAttribute **attributes,
|
1232
|
+
int n_attributes);
|
1233
|
+
|
1234
|
+
/**
|
1235
|
+
* cogl_framebuffer_vdraw_indexed_attributes:
|
1236
|
+
* @framebuffer: A destination #CoglFramebuffer
|
1237
|
+
* @pipeline: A #CoglPipeline state object
|
1238
|
+
* @mode: The #CoglVerticesMode defining the topology of vertices
|
1239
|
+
* @first_vertex: The vertex offset within the given attributes to draw from
|
1240
|
+
* @n_vertices: The number of vertices to draw from the given attributes
|
1241
|
+
* @indices: The array of indices used by the GPU to lookup attribute
|
1242
|
+
* data for each vertex.
|
1243
|
+
* @...: A set of vertex #CoglAttribute<!-- -->s defining vertex geometry
|
1244
|
+
*
|
1245
|
+
* Behaves the same as cogl_framebuffer_vdraw_attributes() except that
|
1246
|
+
* instead of reading vertex data sequentially from the specified
|
1247
|
+
* attributes the @indices provide an indirection for how the data
|
1248
|
+
* should be indexed allowing a random access order to be
|
1249
|
+
* specified.
|
1250
|
+
*
|
1251
|
+
* For example an indices array of [0, 1, 2, 0, 2, 3] could be used
|
1252
|
+
* used to draw two triangles (@mode = %COGL_VERTICES_MODE_TRIANGLES +
|
1253
|
+
* @n_vertices = 6) but only provide attribute data for the 4 corners
|
1254
|
+
* of a rectangle. When the GPU needs to read in each of the 6
|
1255
|
+
* vertices it will read the @indices array for each vertex in
|
1256
|
+
* sequence and use the index to look up the vertex attribute data. So
|
1257
|
+
* here you can see that first and fourth vertex will point to the
|
1258
|
+
* same data and third and fifth vertex will also point to shared
|
1259
|
+
* data.
|
1260
|
+
*
|
1261
|
+
* Drawing with indices can be a good way of minimizing the size of a
|
1262
|
+
* mesh by allowing you to avoid data for duplicate vertices because
|
1263
|
+
* multiple entries in the index array can refer back to a single
|
1264
|
+
* shared vertex.
|
1265
|
+
*
|
1266
|
+
* <note>The @indices array must be at least as long as @first_vertex
|
1267
|
+
* + @n_vertices otherwise the GPU will overrun the indices array when
|
1268
|
+
* looking up vertex data.</note>
|
1269
|
+
*
|
1270
|
+
* Since it's very common to want to draw a run of rectangles using
|
1271
|
+
* indices to avoid duplicating vertex data you can use
|
1272
|
+
* cogl_get_rectangle_indices() to get a set of indices that can be
|
1273
|
+
* shared.
|
1274
|
+
*
|
1275
|
+
* This drawing api doesn't support high-level meta texture types such
|
1276
|
+
* as #CoglTexture2DSliced so it is the user's responsibility to
|
1277
|
+
* ensure that only low-level textures that can be directly sampled by
|
1278
|
+
* a GPU such as #CoglTexture2D, #CoglTextureRectangle or
|
1279
|
+
* #CoglTexture3D are associated with layers of the given @pipeline.
|
1280
|
+
*
|
1281
|
+
* <note>This api doesn't support any of the legacy global state
|
1282
|
+
* options such as cogl_set_depth_test_enabled(),
|
1283
|
+
* cogl_set_backface_culling_enabled() or cogl_program_use()</note>
|
1284
|
+
*
|
1285
|
+
* Stability: unstable
|
1286
|
+
* Since: 1.10
|
1287
|
+
* Deprecated: 1.16: Use #CoglPrimitive<!-- -->s and
|
1288
|
+
* cogl_primitive_draw() instead
|
1289
|
+
*/
|
1290
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_primitive_draw)
|
1291
|
+
void
|
1292
|
+
cogl_framebuffer_vdraw_indexed_attributes (CoglFramebuffer *framebuffer,
|
1293
|
+
CoglPipeline *pipeline,
|
1294
|
+
CoglVerticesMode mode,
|
1295
|
+
int first_vertex,
|
1296
|
+
int n_vertices,
|
1297
|
+
CoglIndices *indices,
|
1298
|
+
...) COGL_GNUC_NULL_TERMINATED;
|
1299
|
+
|
1300
|
+
/**
|
1301
|
+
* cogl_framebuffer_draw_indexed_attributes:
|
1302
|
+
* @framebuffer: A destination #CoglFramebuffer
|
1303
|
+
* @pipeline: A #CoglPipeline state object
|
1304
|
+
* @mode: The #CoglVerticesMode defining the topology of vertices
|
1305
|
+
* @first_vertex: The vertex offset within the given attributes to draw from
|
1306
|
+
* @n_vertices: The number of vertices to draw from the given attributes
|
1307
|
+
* @indices: The array of indices used by the GPU to lookup attribute
|
1308
|
+
* data for each vertex.
|
1309
|
+
* @attributes: An array of pointers to #CoglAttribute<-- -->s defining vertex
|
1310
|
+
* geometry
|
1311
|
+
* @n_attributes: The number of attributes in the @attributes array.
|
1312
|
+
*
|
1313
|
+
* Behaves the same as cogl_framebuffer_draw_attributes() except that
|
1314
|
+
* instead of reading vertex data sequentially from the specified
|
1315
|
+
* @attributes the @indices provide an indirection for how the data
|
1316
|
+
* should be indexed allowing a random access order to be
|
1317
|
+
* specified.
|
1318
|
+
*
|
1319
|
+
* For example an indices array of [0, 1, 2, 0, 2, 3] could be used
|
1320
|
+
* used to draw two triangles (@mode = %COGL_VERTICES_MODE_TRIANGLES +
|
1321
|
+
* @n_vertices = 6) but only provide attribute data for the 4 corners
|
1322
|
+
* of a rectangle. When the GPU needs to read in each of the 6
|
1323
|
+
* vertices it will read the @indices array for each vertex in
|
1324
|
+
* sequence and use the index to look up the vertex attribute data. So
|
1325
|
+
* here you can see that first and fourth vertex will point to the
|
1326
|
+
* same data and third and fifth vertex will also point to shared
|
1327
|
+
* data.
|
1328
|
+
*
|
1329
|
+
* Drawing with indices can be a good way of minimizing the size of a
|
1330
|
+
* mesh by allowing you to avoid data for duplicate vertices because
|
1331
|
+
* multiple entries in the index array can refer back to a single
|
1332
|
+
* shared vertex.
|
1333
|
+
*
|
1334
|
+
* <note>The @indices array must be at least as long as @first_vertex
|
1335
|
+
* + @n_vertices otherwise the GPU will overrun the indices array when
|
1336
|
+
* looking up vertex data.</note>
|
1337
|
+
*
|
1338
|
+
* Since it's very common to want to draw a run of rectangles using
|
1339
|
+
* indices to avoid duplicating vertex data you can use
|
1340
|
+
* cogl_get_rectangle_indices() to get a set of indices that can be
|
1341
|
+
* shared.
|
1342
|
+
*
|
1343
|
+
* This drawing api doesn't support high-level meta texture types such
|
1344
|
+
* as #CoglTexture2DSliced so it is the user's responsibility to
|
1345
|
+
* ensure that only low-level textures that can be directly sampled by
|
1346
|
+
* a GPU such as #CoglTexture2D, #CoglTextureRectangle or
|
1347
|
+
* #CoglTexture3D are associated with layers of the given @pipeline.
|
1348
|
+
*
|
1349
|
+
* <note>This api doesn't support any of the legacy global state
|
1350
|
+
* options such as cogl_set_depth_test_enabled(),
|
1351
|
+
* cogl_set_backface_culling_enabled() or cogl_program_use()</note>
|
1352
|
+
*
|
1353
|
+
* Stability: unstable
|
1354
|
+
* Since: 1.10
|
1355
|
+
* Deprecated: 1.16: Use #CoglPrimitive<!-- -->s and
|
1356
|
+
* cogl_primitive_draw() instead
|
1357
|
+
*/
|
1358
|
+
COGL_DEPRECATED_IN_1_16_FOR (cogl_primitive_draw)
|
1359
|
+
void
|
1360
|
+
cogl_framebuffer_draw_indexed_attributes (CoglFramebuffer *framebuffer,
|
1361
|
+
CoglPipeline *pipeline,
|
1362
|
+
CoglVerticesMode mode,
|
1363
|
+
int first_vertex,
|
1364
|
+
int n_vertices,
|
1365
|
+
CoglIndices *indices,
|
1366
|
+
CoglAttribute **attributes,
|
1367
|
+
int n_attributes);
|
1368
|
+
|
1369
|
+
/**
|
1370
|
+
* cogl_framebuffer_draw_rectangle:
|
1371
|
+
* @framebuffer: A destination #CoglFramebuffer
|
1372
|
+
* @pipeline: A #CoglPipeline state object
|
1373
|
+
* @x_1: X coordinate of the top-left corner
|
1374
|
+
* @y_1: Y coordinate of the top-left corner
|
1375
|
+
* @x_2: X coordinate of the bottom-right corner
|
1376
|
+
* @y_2: Y coordinate of the bottom-right corner
|
1377
|
+
*
|
1378
|
+
* Draws a rectangle to @framebuffer with the given @pipeline state
|
1379
|
+
* and with the top left corner positioned at (@x_1, @y_1) and the
|
1380
|
+
* bottom right corner positioned at (@x_2, @y_2).
|
1381
|
+
*
|
1382
|
+
* <note>The position is the position before the rectangle has been
|
1383
|
+
* transformed by the model-view matrix and the projection
|
1384
|
+
* matrix.</note>
|
1385
|
+
*
|
1386
|
+
* <note>If you want to describe a rectangle with a texture mapped on
|
1387
|
+
* it then you can use
|
1388
|
+
* cogl_framebuffer_draw_textured_rectangle().</note>
|
1389
|
+
*
|
1390
|
+
* Since: 1.10
|
1391
|
+
* Stability: unstable
|
1392
|
+
*/
|
1393
|
+
void
|
1394
|
+
cogl_framebuffer_draw_rectangle (CoglFramebuffer *framebuffer,
|
1395
|
+
CoglPipeline *pipeline,
|
1396
|
+
float x_1,
|
1397
|
+
float y_1,
|
1398
|
+
float x_2,
|
1399
|
+
float y_2);
|
1400
|
+
|
1401
|
+
/**
|
1402
|
+
* cogl_framebuffer_draw_textured_rectangle:
|
1403
|
+
* @framebuffer: A destination #CoglFramebuffer
|
1404
|
+
* @pipeline: A #CoglPipeline state object
|
1405
|
+
* @x_1: x coordinate upper left on screen.
|
1406
|
+
* @y_1: y coordinate upper left on screen.
|
1407
|
+
* @x_2: x coordinate lower right on screen.
|
1408
|
+
* @y_2: y coordinate lower right on screen.
|
1409
|
+
* @s_1: S texture coordinate of the top-left coorner
|
1410
|
+
* @t_1: T texture coordinate of the top-left coorner
|
1411
|
+
* @s_2: S texture coordinate of the bottom-right coorner
|
1412
|
+
* @t_2: T texture coordinate of the bottom-right coorner
|
1413
|
+
*
|
1414
|
+
* Draws a textured rectangle to @framebuffer using the given
|
1415
|
+
* @pipeline state with the top left corner positioned at (@x_1, @y_1)
|
1416
|
+
* and the bottom right corner positioned at (@x_2, @y_2). The top
|
1417
|
+
* left corner will have texture coordinates of (@s_1, @t_1) and the
|
1418
|
+
* bottom right corner will have texture coordinates of (@s_2, @t_2).
|
1419
|
+
*
|
1420
|
+
* <note>The position is the position before the rectangle has been
|
1421
|
+
* transformed by the model-view matrix and the projection
|
1422
|
+
* matrix.</note>
|
1423
|
+
*
|
1424
|
+
* This is a high level drawing api that can handle any kind of
|
1425
|
+
* #CoglMetaTexture texture such as #CoglTexture2DSliced textures
|
1426
|
+
* which may internally be comprised of multiple low-level textures.
|
1427
|
+
* This is unlike low-level drawing apis such as cogl_primitive_draw()
|
1428
|
+
* which only support low level texture types that are directly
|
1429
|
+
* supported by GPUs such as #CoglTexture2D.
|
1430
|
+
*
|
1431
|
+
* <note>The given texture coordinates will only be used for the first
|
1432
|
+
* texture layer of the pipeline and if your pipeline has more than
|
1433
|
+
* one layer then all other layers will have default texture
|
1434
|
+
* coordinates of @s_1=0.0 @t_1=0.0 @s_2=1.0 @t_2=1.0 </note>
|
1435
|
+
*
|
1436
|
+
* The given texture coordinates should always be normalized such that
|
1437
|
+
* (0, 0) corresponds to the top left and (1, 1) corresponds to the
|
1438
|
+
* bottom right. To map an entire texture across the rectangle pass
|
1439
|
+
* in @s_1=0, @t_1=0, @s_2=1, @t_2=1.
|
1440
|
+
*
|
1441
|
+
* <note>Even if you have associated a #CoglTextureRectangle texture
|
1442
|
+
* with one of your @pipeline layers which normally implies working
|
1443
|
+
* with non-normalized texture coordinates this api should still be
|
1444
|
+
* passed normalized texture coordinates.</note>
|
1445
|
+
*
|
1446
|
+
* Since: 1.10
|
1447
|
+
* Stability: unstable
|
1448
|
+
*/
|
1449
|
+
void
|
1450
|
+
cogl_framebuffer_draw_textured_rectangle (CoglFramebuffer *framebuffer,
|
1451
|
+
CoglPipeline *pipeline,
|
1452
|
+
float x_1,
|
1453
|
+
float y_1,
|
1454
|
+
float x_2,
|
1455
|
+
float y_2,
|
1456
|
+
float s_1,
|
1457
|
+
float t_1,
|
1458
|
+
float s_2,
|
1459
|
+
float t_2);
|
1460
|
+
|
1461
|
+
/**
|
1462
|
+
* cogl_framebuffer_draw_multitextured_rectangle:
|
1463
|
+
* @framebuffer: A destination #CoglFramebuffer
|
1464
|
+
* @pipeline: A #CoglPipeline state object
|
1465
|
+
* @x_1: x coordinate upper left on screen.
|
1466
|
+
* @y_1: y coordinate upper left on screen.
|
1467
|
+
* @x_2: x coordinate lower right on screen.
|
1468
|
+
* @y_2: y coordinate lower right on screen.
|
1469
|
+
* @tex_coords: (in) (array) (transfer none): An array containing groups of
|
1470
|
+
* 4 float values: [s_1, t_1, s_2, t_2] that are interpreted as two texture
|
1471
|
+
* coordinates; one for the top left texel, and one for the bottom right
|
1472
|
+
* texel. Each value should be between 0.0 and 1.0, where the coordinate
|
1473
|
+
* (0.0, 0.0) represents the top left of the texture, and (1.0, 1.0) the
|
1474
|
+
* bottom right.
|
1475
|
+
* @tex_coords_len: The length of the @tex_coords array. (For one layer
|
1476
|
+
* and one group of texture coordinates, this would be 4)
|
1477
|
+
*
|
1478
|
+
* Draws a textured rectangle to @framebuffer with the given @pipeline
|
1479
|
+
* state with the top left corner positioned at (@x_1, @y_1) and the
|
1480
|
+
* bottom right corner positioned at (@x_2, @y_2). As a pipeline may
|
1481
|
+
* contain multiple texture layers this interface lets you supply
|
1482
|
+
* texture coordinates for each layer of the pipeline.
|
1483
|
+
*
|
1484
|
+
* <note>The position is the position before the rectangle has been
|
1485
|
+
* transformed by the model-view matrix and the projection
|
1486
|
+
* matrix.</note>
|
1487
|
+
*
|
1488
|
+
* This is a high level drawing api that can handle any kind of
|
1489
|
+
* #CoglMetaTexture texture for the first layer such as
|
1490
|
+
* #CoglTexture2DSliced textures which may internally be comprised of
|
1491
|
+
* multiple low-level textures. This is unlike low-level drawing apis
|
1492
|
+
* such as cogl_primitive_draw() which only support low level texture
|
1493
|
+
* types that are directly supported by GPUs such as #CoglTexture2D.
|
1494
|
+
*
|
1495
|
+
* <note>This api can not currently handle multiple high-level meta
|
1496
|
+
* texture layers. The first layer may be a high level meta texture
|
1497
|
+
* such as #CoglTexture2DSliced but all other layers much be low
|
1498
|
+
* level textures such as #CoglTexture2D and additionally they
|
1499
|
+
* should be textures that can be sampled using normalized coordinates
|
1500
|
+
* (so not #CoglTextureRectangle textures).</note>
|
1501
|
+
*
|
1502
|
+
* The top left texture coordinate for layer 0 of any pipeline will be
|
1503
|
+
* (tex_coords[0], tex_coords[1]) and the bottom right coordinate will
|
1504
|
+
* be (tex_coords[2], tex_coords[3]). The coordinates for layer 1
|
1505
|
+
* would be (tex_coords[4], tex_coords[5]) (tex_coords[6],
|
1506
|
+
* tex_coords[7]) and so on...
|
1507
|
+
*
|
1508
|
+
* The given texture coordinates should always be normalized such that
|
1509
|
+
* (0, 0) corresponds to the top left and (1, 1) corresponds to the
|
1510
|
+
* bottom right. To map an entire texture across the rectangle pass
|
1511
|
+
* in tex_coords[0]=0, tex_coords[1]=0, tex_coords[2]=1,
|
1512
|
+
* tex_coords[3]=1.
|
1513
|
+
*
|
1514
|
+
* <note>Even if you have associated a #CoglTextureRectangle texture
|
1515
|
+
* which normally implies working with non-normalized texture
|
1516
|
+
* coordinates this api should still be passed normalized texture
|
1517
|
+
* coordinates.</note>
|
1518
|
+
*
|
1519
|
+
* The first pair of coordinates are for the first layer (with the
|
1520
|
+
* smallest layer index) and if you supply less texture coordinates
|
1521
|
+
* than there are layers in the current source material then default
|
1522
|
+
* texture coordinates (0.0, 0.0, 1.0, 1.0) are generated.
|
1523
|
+
*
|
1524
|
+
* Since: 1.10
|
1525
|
+
* Stability: unstable
|
1526
|
+
*/
|
1527
|
+
void
|
1528
|
+
cogl_framebuffer_draw_multitextured_rectangle (CoglFramebuffer *framebuffer,
|
1529
|
+
CoglPipeline *pipeline,
|
1530
|
+
float x_1,
|
1531
|
+
float y_1,
|
1532
|
+
float x_2,
|
1533
|
+
float y_2,
|
1534
|
+
const float *tex_coords,
|
1535
|
+
int tex_coords_len);
|
1536
|
+
|
1537
|
+
/**
|
1538
|
+
* cogl_framebuffer_draw_rectangles:
|
1539
|
+
* @framebuffer: A destination #CoglFramebuffer
|
1540
|
+
* @pipeline: A #CoglPipeline state object
|
1541
|
+
* @coordinates: (in) (array) (transfer none): an array of coordinates
|
1542
|
+
* containing groups of 4 float values: [x_1, y_1, x_2, y_2] that are
|
1543
|
+
* interpreted as two position coordinates; one for the top left of
|
1544
|
+
* the rectangle (x1, y1), and one for the bottom right of the
|
1545
|
+
* rectangle (x2, y2).
|
1546
|
+
* @n_rectangles: number of rectangles defined in @coordinates.
|
1547
|
+
*
|
1548
|
+
* Draws a series of rectangles to @framebuffer with the given
|
1549
|
+
* @pipeline state in the same way that
|
1550
|
+
* cogl_framebuffer_draw_rectangle() does.
|
1551
|
+
*
|
1552
|
+
* The top left corner of the first rectangle is positioned at
|
1553
|
+
* (coordinates[0], coordinates[1]) and the bottom right corner is
|
1554
|
+
* positioned at (coordinates[2], coordinates[3]). The positions for
|
1555
|
+
* the second rectangle are (coordinates[4], coordinates[5]) and
|
1556
|
+
* (coordinates[6], coordinates[7]) and so on...
|
1557
|
+
*
|
1558
|
+
* <note>The position is the position before the rectangle has been
|
1559
|
+
* transformed by the model-view matrix and the projection
|
1560
|
+
* matrix.</note>
|
1561
|
+
*
|
1562
|
+
* As a general rule for better performance its recommended to use
|
1563
|
+
* this this API instead of calling
|
1564
|
+
* cogl_framebuffer_draw_textured_rectangle() separately for multiple
|
1565
|
+
* rectangles if all of the rectangles will be drawn together with the
|
1566
|
+
* same @pipeline state.
|
1567
|
+
*
|
1568
|
+
* Since: 1.10
|
1569
|
+
* Stability: unstable
|
1570
|
+
*/
|
1571
|
+
void
|
1572
|
+
cogl_framebuffer_draw_rectangles (CoglFramebuffer *framebuffer,
|
1573
|
+
CoglPipeline *pipeline,
|
1574
|
+
const float *coordinates,
|
1575
|
+
unsigned int n_rectangles);
|
1576
|
+
|
1577
|
+
/**
|
1578
|
+
* cogl_framebuffer_draw_textured_rectangles:
|
1579
|
+
* @framebuffer: A destination #CoglFramebuffer
|
1580
|
+
* @pipeline: A #CoglPipeline state object
|
1581
|
+
* @coordinates: (in) (array) (transfer none): an array containing
|
1582
|
+
* groups of 8 float values: [x_1, y_1, x_2, y_2, s_1, t_1, s_2, t_2]
|
1583
|
+
* that have the same meaning as the arguments for
|
1584
|
+
* cogl_framebuffer_draw_textured_rectangle().
|
1585
|
+
* @n_rectangles: number of rectangles to @coordinates to draw
|
1586
|
+
*
|
1587
|
+
* Draws a series of rectangles to @framebuffer with the given
|
1588
|
+
* @pipeline state in the same way that
|
1589
|
+
* cogl_framebuffer_draw_textured_rectangle() does.
|
1590
|
+
*
|
1591
|
+
* <note>The position is the position before the rectangle has been
|
1592
|
+
* transformed by the model-view matrix and the projection
|
1593
|
+
* matrix.</note>
|
1594
|
+
*
|
1595
|
+
* This is a high level drawing api that can handle any kind of
|
1596
|
+
* #CoglMetaTexture texture such as #CoglTexture2DSliced textures
|
1597
|
+
* which may internally be comprised of multiple low-level textures.
|
1598
|
+
* This is unlike low-level drawing apis such as cogl_primitive_draw()
|
1599
|
+
* which only support low level texture types that are directly
|
1600
|
+
* supported by GPUs such as #CoglTexture2D.
|
1601
|
+
*
|
1602
|
+
* The top left corner of the first rectangle is positioned at
|
1603
|
+
* (coordinates[0], coordinates[1]) and the bottom right corner is
|
1604
|
+
* positioned at (coordinates[2], coordinates[3]). The top left
|
1605
|
+
* texture coordinate is (coordinates[4], coordinates[5]) and the
|
1606
|
+
* bottom right texture coordinate is (coordinates[6],
|
1607
|
+
* coordinates[7]). The coordinates for subsequent rectangles
|
1608
|
+
* are defined similarly by the subsequent coordinates.
|
1609
|
+
*
|
1610
|
+
* As a general rule for better performance its recommended to use
|
1611
|
+
* this this API instead of calling
|
1612
|
+
* cogl_framebuffer_draw_textured_rectangle() separately for multiple
|
1613
|
+
* rectangles if all of the rectangles will be drawn together with the
|
1614
|
+
* same @pipeline state.
|
1615
|
+
*
|
1616
|
+
* The given texture coordinates should always be normalized such that
|
1617
|
+
* (0, 0) corresponds to the top left and (1, 1) corresponds to the
|
1618
|
+
* bottom right. To map an entire texture across the rectangle pass
|
1619
|
+
* in tex_coords[0]=0, tex_coords[1]=0, tex_coords[2]=1,
|
1620
|
+
* tex_coords[3]=1.
|
1621
|
+
*
|
1622
|
+
* <note>Even if you have associated a #CoglTextureRectangle texture
|
1623
|
+
* which normally implies working with non-normalized texture
|
1624
|
+
* coordinates this api should still be passed normalized texture
|
1625
|
+
* coordinates.</note>
|
1626
|
+
*
|
1627
|
+
* Since: 1.10
|
1628
|
+
* Stability: unstable
|
1629
|
+
*/
|
1630
|
+
void
|
1631
|
+
cogl_framebuffer_draw_textured_rectangles (CoglFramebuffer *framebuffer,
|
1632
|
+
CoglPipeline *pipeline,
|
1633
|
+
const float *coordinates,
|
1634
|
+
unsigned int n_rectangles);
|
1635
|
+
|
1636
|
+
/* XXX: Should we take an n_buffers + buffer id array instead of using
|
1637
|
+
* the CoglBufferBits type which doesn't seem future proof? */
|
1638
|
+
/**
|
1639
|
+
* cogl_framebuffer_discard_buffers:
|
1640
|
+
* @framebuffer: A #CoglFramebuffer
|
1641
|
+
* @buffers: A #CoglBufferBit mask of which ancillary buffers you want
|
1642
|
+
* to discard.
|
1643
|
+
*
|
1644
|
+
* Declares that the specified @buffers no longer need to be referenced
|
1645
|
+
* by any further rendering commands. This can be an important
|
1646
|
+
* optimization to avoid subsequent frames of rendering depending on
|
1647
|
+
* the results of a previous frame.
|
1648
|
+
*
|
1649
|
+
* For example; some tile-based rendering GPUs are able to avoid allocating and
|
1650
|
+
* accessing system memory for the depth and stencil buffer so long as these
|
1651
|
+
* buffers are not required as input for subsequent frames and that can save a
|
1652
|
+
* significant amount of memory bandwidth used to save and restore their
|
1653
|
+
* contents to system memory between frames.
|
1654
|
+
*
|
1655
|
+
* It is currently considered an error to try and explicitly discard the color
|
1656
|
+
* buffer by passing %COGL_BUFFER_BIT_COLOR. This is because the color buffer is
|
1657
|
+
* already implicitly discard when you finish rendering to a #CoglOnscreen
|
1658
|
+
* framebuffer, and it's not meaningful to try and discard the color buffer of
|
1659
|
+
* a #CoglOffscreen framebuffer since they are single-buffered.
|
1660
|
+
*
|
1661
|
+
*
|
1662
|
+
* Since: 1.8
|
1663
|
+
* Stability: unstable
|
1664
|
+
*/
|
1665
|
+
void
|
1666
|
+
cogl_framebuffer_discard_buffers (CoglFramebuffer *framebuffer,
|
1667
|
+
unsigned long buffers);
|
1668
|
+
|
1669
|
+
/**
|
1670
|
+
* cogl_framebuffer_finish:
|
1671
|
+
* @framebuffer: A #CoglFramebuffer pointer
|
1672
|
+
*
|
1673
|
+
* This blocks the CPU until all pending rendering associated with the
|
1674
|
+
* specified framebuffer has completed. It's very rare that developers should
|
1675
|
+
* ever need this level of synchronization with the GPU and should never be
|
1676
|
+
* used unless you clearly understand why you need to explicitly force
|
1677
|
+
* synchronization.
|
1678
|
+
*
|
1679
|
+
* One example might be for benchmarking purposes to be sure timing
|
1680
|
+
* measurements reflect the time that the GPU is busy for not just the time it
|
1681
|
+
* takes to queue rendering commands.
|
1682
|
+
*
|
1683
|
+
* Stability: unstable
|
1684
|
+
* Since: 1.10
|
1685
|
+
*/
|
1686
|
+
void
|
1687
|
+
cogl_framebuffer_finish (CoglFramebuffer *framebuffer);
|
1688
|
+
|
1689
|
+
/**
|
1690
|
+
* cogl_framebuffer_read_pixels_into_bitmap:
|
1691
|
+
* @framebuffer: A #CoglFramebuffer
|
1692
|
+
* @x: The x position to read from
|
1693
|
+
* @y: The y position to read from
|
1694
|
+
* @source: Identifies which auxillary buffer you want to read
|
1695
|
+
* (only COGL_READ_PIXELS_COLOR_BUFFER supported currently)
|
1696
|
+
* @bitmap: The bitmap to store the results in.
|
1697
|
+
*
|
1698
|
+
* This reads a rectangle of pixels from the given framebuffer where
|
1699
|
+
* position (0, 0) is the top left. The pixel at (x, y) is the first
|
1700
|
+
* read, and a rectangle of pixels with the same size as the bitmap is
|
1701
|
+
* read right and downwards from that point.
|
1702
|
+
*
|
1703
|
+
* Currently Cogl assumes that the framebuffer is in a premultiplied
|
1704
|
+
* format so if the format of @bitmap is non-premultiplied it will
|
1705
|
+
* convert it. To read the pixel values without any conversion you
|
1706
|
+
* should either specify a format that doesn't use an alpha channel or
|
1707
|
+
* use one of the formats ending in PRE.
|
1708
|
+
*
|
1709
|
+
* Return value: %TRUE if the read succeeded or %FALSE otherwise. The
|
1710
|
+
* function is only likely to fail if the bitmap points to a pixel
|
1711
|
+
* buffer and it could not be mapped.
|
1712
|
+
* Since: 1.10
|
1713
|
+
* Stability: unstable
|
1714
|
+
*/
|
1715
|
+
CoglBool
|
1716
|
+
cogl_framebuffer_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
|
1717
|
+
int x,
|
1718
|
+
int y,
|
1719
|
+
CoglReadPixelsFlags source,
|
1720
|
+
CoglBitmap *bitmap);
|
1721
|
+
|
1722
|
+
/**
|
1723
|
+
* cogl_framebuffer_read_pixels:
|
1724
|
+
* @framebuffer: A #CoglFramebuffer
|
1725
|
+
* @x: The x position to read from
|
1726
|
+
* @y: The y position to read from
|
1727
|
+
* @width: The width of the region of rectangles to read
|
1728
|
+
* @height: The height of the region of rectangles to read
|
1729
|
+
* @format: The pixel format to store the data in
|
1730
|
+
* @pixels: The address of the buffer to store the data in
|
1731
|
+
*
|
1732
|
+
* This is a convenience wrapper around
|
1733
|
+
* cogl_framebuffer_read_pixels_into_bitmap() which allocates a
|
1734
|
+
* temporary #CoglBitmap to read pixel data directly into the given
|
1735
|
+
* buffer. The rowstride of the buffer is assumed to be the width of
|
1736
|
+
* the region times the bytes per pixel of the format. The source for
|
1737
|
+
* the data is always taken from the color buffer. If you want to use
|
1738
|
+
* any other rowstride or source, please use the
|
1739
|
+
* cogl_framebuffer_read_pixels_into_bitmap() function directly.
|
1740
|
+
*
|
1741
|
+
* The implementation of the function looks like this:
|
1742
|
+
*
|
1743
|
+
* |[
|
1744
|
+
* bitmap = cogl_bitmap_new_for_data (context,
|
1745
|
+
* width, height,
|
1746
|
+
* format,
|
1747
|
+
* /<!-- -->* rowstride *<!-- -->/
|
1748
|
+
* bpp * width,
|
1749
|
+
* pixels);
|
1750
|
+
* cogl_framebuffer_read_pixels_into_bitmap (framebuffer,
|
1751
|
+
* x, y,
|
1752
|
+
* COGL_READ_PIXELS_COLOR_BUFFER,
|
1753
|
+
* bitmap);
|
1754
|
+
* cogl_object_unref (bitmap);
|
1755
|
+
* ]|
|
1756
|
+
*
|
1757
|
+
* Return value: %TRUE if the read succeeded or %FALSE otherwise.
|
1758
|
+
* Since: 1.10
|
1759
|
+
* Stability: unstable
|
1760
|
+
*/
|
1761
|
+
CoglBool
|
1762
|
+
cogl_framebuffer_read_pixels (CoglFramebuffer *framebuffer,
|
1763
|
+
int x,
|
1764
|
+
int y,
|
1765
|
+
int width,
|
1766
|
+
int height,
|
1767
|
+
CoglPixelFormat format,
|
1768
|
+
uint8_t *pixels);
|
1769
|
+
|
1770
|
+
/**
|
1771
|
+
* cogl_get_draw_framebuffer:
|
1772
|
+
*
|
1773
|
+
* Gets the current #CoglFramebuffer as set using
|
1774
|
+
* cogl_push_framebuffer()
|
1775
|
+
*
|
1776
|
+
* Return value: (transfer none): The current #CoglFramebuffer
|
1777
|
+
* Stability: unstable
|
1778
|
+
* Since: 1.8
|
1779
|
+
*/
|
1780
|
+
CoglFramebuffer *
|
1781
|
+
cogl_get_draw_framebuffer (void);
|
1782
|
+
|
1783
|
+
#endif /* COGL_ENABLE_EXPERIMENTAL_API */
|
1784
|
+
|
1785
|
+
/* XXX: Note these are defined outside the COGL_ENABLE_EXPERIMENTAL_API guard since
|
1786
|
+
* otherwise the glib-mkenums stuff will get upset. */
|
1787
|
+
|
1788
|
+
uint32_t
|
1789
|
+
cogl_framebuffer_error_quark (void);
|
1790
|
+
|
1791
|
+
/**
|
1792
|
+
* COGL_FRAMEBUFFER_ERROR:
|
1793
|
+
*
|
1794
|
+
* An error domain for reporting #CoglFramebuffer exceptions
|
1795
|
+
*/
|
1796
|
+
#define COGL_FRAMEBUFFER_ERROR (cogl_framebuffer_error_quark ())
|
1797
|
+
|
1798
|
+
typedef enum { /*< prefix=COGL_FRAMEBUFFER_ERROR >*/
|
1799
|
+
COGL_FRAMEBUFFER_ERROR_ALLOCATE
|
1800
|
+
} CoglFramebufferError;
|
1801
|
+
|
1802
|
+
/**
|
1803
|
+
* cogl_is_framebuffer:
|
1804
|
+
* @object: A #CoglObject pointer
|
1805
|
+
*
|
1806
|
+
* Gets whether the given object references a #CoglFramebuffer.
|
1807
|
+
*
|
1808
|
+
* Return value: %TRUE if the object references a #CoglFramebuffer
|
1809
|
+
* and %FALSE otherwise.
|
1810
|
+
* Since: 1.10
|
1811
|
+
* Stability: unstable
|
1812
|
+
*/
|
1813
|
+
CoglBool
|
1814
|
+
cogl_is_framebuffer (void *object);
|
1815
|
+
|
1816
|
+
COGL_END_DECLS
|
1817
|
+
|
1818
|
+
#endif /* __COGL_FRAMEBUFFER_H */
|