clutter 2.2.4-x64-mingw32

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Files changed (744) hide show
  1. checksums.yaml +7 -0
  2. data/Rakefile +147 -0
  3. data/lib/clutter.rb +169 -0
  4. data/lib/clutter/actor-iter.rb +33 -0
  5. data/lib/clutter/actor.rb +34 -0
  6. data/lib/clutter/animatable.rb +26 -0
  7. data/lib/clutter/brightness-contrast-effect.rb +44 -0
  8. data/lib/clutter/cairo.rb +24 -0
  9. data/lib/clutter/clutter.rb +25 -0
  10. data/lib/clutter/color.rb +83 -0
  11. data/lib/clutter/event.rb +21 -0
  12. data/lib/clutter/point.rb +25 -0
  13. data/lib/clutter/text-buffer.rb +36 -0
  14. data/lib/clutter/text.rb +23 -0
  15. data/lib/clutter/threads.rb +38 -0
  16. data/sample/basic-actor.rb +123 -0
  17. data/sample/bin-layout.rb +213 -0
  18. data/sample/box-layout.rb +194 -0
  19. data/sample/canvas.rb +115 -0
  20. data/sample/constraints.rb +79 -0
  21. data/sample/drag-action.rb +175 -0
  22. data/sample/drop-action.rb +196 -0
  23. data/sample/easing-modes.rb +141 -0
  24. data/sample/flow-layout.rb +119 -0
  25. data/sample/grid-layout.rb +237 -0
  26. data/sample/image-content.rb +86 -0
  27. data/sample/pan-action.rb +98 -0
  28. data/sample/redhand.png +0 -0
  29. data/sample/rounded-rectangle.rb +88 -0
  30. data/sample/scroll-actor.rb +103 -0
  31. data/test/clutter-test-utils.rb +38 -0
  32. data/test/run-test.rb +59 -0
  33. data/test/test-clutter-actor.rb +242 -0
  34. data/test/test-clutter-blur-effect.rb +27 -0
  35. data/test/test-clutter-brightness-contrast-effect.rb +56 -0
  36. data/test/test-clutter-canvas.rb +43 -0
  37. data/test/test-clutter-color.rb +50 -0
  38. data/test/test-clutter-colorize-effect.rb +31 -0
  39. data/test/test-clutter-desaturate-effect.rb +30 -0
  40. data/test/test-clutter-feature.rb +34 -0
  41. data/test/test-clutter-flow-layout.rb +83 -0
  42. data/test/test-clutter-page-turn-effect.rb +46 -0
  43. data/test/test-clutter-property-transiton.rb +30 -0
  44. data/test/test-clutter-shader-effect.rb +65 -0
  45. data/test/test-clutter-text-buffer.rb +72 -0
  46. data/test/test-clutter-timeline.rb +59 -0
  47. data/vendor/local/bin/json-glib-format.exe +0 -0
  48. data/vendor/local/bin/json-glib-validate.exe +0 -0
  49. data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
  50. data/vendor/local/bin/libcogl-20.dll +0 -0
  51. data/vendor/local/bin/libcogl-pango-20.dll +0 -0
  52. data/vendor/local/bin/libcogl-path-20.dll +0 -0
  53. data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
  54. data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
  55. data/vendor/local/include/clutter-1.0/cally/cally-clone.h +84 -0
  56. data/vendor/local/include/clutter-1.0/cally/cally-factory.h +117 -0
  57. data/vendor/local/include/clutter-1.0/cally/cally-group.h +87 -0
  58. data/vendor/local/include/clutter-1.0/cally/cally-main.h +44 -0
  59. data/vendor/local/include/clutter-1.0/cally/cally-rectangle.h +84 -0
  60. data/vendor/local/include/clutter-1.0/cally/cally-root.h +84 -0
  61. data/vendor/local/include/clutter-1.0/cally/cally-stage.h +84 -0
  62. data/vendor/local/include/clutter-1.0/cally/cally-text.h +84 -0
  63. data/vendor/local/include/clutter-1.0/cally/cally-texture.h +84 -0
  64. data/vendor/local/include/clutter-1.0/cally/cally-util.h +84 -0
  65. data/vendor/local/include/clutter-1.0/cally/cally.h +40 -0
  66. data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
  67. data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
  68. data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
  69. data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
  70. data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
  71. data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
  72. data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
  73. data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
  74. data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
  75. data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
  76. data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
  77. data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
  78. data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
  79. data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
  80. data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
  81. data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
  82. data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
  83. data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
  84. data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
  85. data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
  86. data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
  87. data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
  88. data/vendor/local/include/clutter-1.0/clutter/clutter-constraint.h +120 -0
  89. data/vendor/local/include/clutter-1.0/clutter/clutter-container.h +196 -0
  90. data/vendor/local/include/clutter-1.0/clutter/clutter-content.h +103 -0
  91. data/vendor/local/include/clutter-1.0/clutter/clutter-deform-effect.h +117 -0
  92. data/vendor/local/include/clutter-1.0/clutter/clutter-deprecated.h +44 -0
  93. data/vendor/local/include/clutter-1.0/clutter/clutter-desaturate-effect.h +65 -0
  94. data/vendor/local/include/clutter-1.0/clutter/clutter-device-manager.h +110 -0
  95. data/vendor/local/include/clutter-1.0/clutter/clutter-drag-action.h +152 -0
  96. data/vendor/local/include/clutter-1.0/clutter/clutter-drop-action.h +115 -0
  97. data/vendor/local/include/clutter-1.0/clutter/clutter-effect.h +130 -0
  98. data/vendor/local/include/clutter-1.0/clutter/clutter-enum-types.h +190 -0
  99. data/vendor/local/include/clutter-1.0/clutter/clutter-enums.h +1385 -0
  100. data/vendor/local/include/clutter-1.0/clutter/clutter-event.h +588 -0
  101. data/vendor/local/include/clutter-1.0/clutter/clutter-feature.h +42 -0
  102. data/vendor/local/include/clutter-1.0/clutter/clutter-fixed-layout.h +82 -0
  103. data/vendor/local/include/clutter-1.0/clutter/clutter-flow-layout.h +129 -0
  104. data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
  105. data/vendor/local/include/clutter-1.0/clutter/clutter-grid-layout.h +161 -0
  106. data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
  107. data/vendor/local/include/clutter-1.0/clutter/clutter-image.h +141 -0
  108. data/vendor/local/include/clutter-1.0/clutter/clutter-input-device.h +140 -0
  109. data/vendor/local/include/clutter-1.0/clutter/clutter-interval.h +159 -0
  110. data/vendor/local/include/clutter-1.0/clutter/clutter-keyframe-transition.h +120 -0
  111. data/vendor/local/include/clutter-1.0/clutter/clutter-keysyms.h +2304 -0
  112. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-manager.h +227 -0
  113. data/vendor/local/include/clutter-1.0/clutter/clutter-layout-meta.h +103 -0
  114. data/vendor/local/include/clutter-1.0/clutter/clutter-list-model.h +91 -0
  115. data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
  116. data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
  117. data/vendor/local/include/clutter-1.0/clutter/clutter-marshal.h +273 -0
  118. data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
  119. data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
  120. data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
  121. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
  122. data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
  123. data/vendor/local/include/clutter-1.0/clutter/clutter-pan-action.h +147 -0
  124. data/vendor/local/include/clutter-1.0/clutter/clutter-path-constraint.h +72 -0
  125. data/vendor/local/include/clutter-1.0/clutter/clutter-path.h +181 -0
  126. data/vendor/local/include/clutter-1.0/clutter/clutter-property-transition.h +91 -0
  127. data/vendor/local/include/clutter-1.0/clutter/clutter-rotate-action.h +100 -0
  128. data/vendor/local/include/clutter-1.0/clutter/clutter-script.h +220 -0
  129. data/vendor/local/include/clutter-1.0/clutter/clutter-scriptable.h +112 -0
  130. data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
  131. data/vendor/local/include/clutter-1.0/clutter/clutter-settings.h +27 -0
  132. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-effect.h +121 -0
  133. data/vendor/local/include/clutter-1.0/clutter/clutter-shader-types.h +104 -0
  134. data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
  135. data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
  136. data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
  137. data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
  138. data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
  139. data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
  140. data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
  141. data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
  142. data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
  143. data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
  144. data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
  145. data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
  146. data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
  147. data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
  148. data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
  149. data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
  150. data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
  151. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-actor.h +161 -0
  152. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
  153. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
  154. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
  155. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animator.h +186 -0
  156. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-backend.h +64 -0
  157. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
  158. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-ellipse.h +159 -0
  159. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-opacity.h +115 -0
  160. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-path.h +135 -0
  161. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-rotate.h +119 -0
  162. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-scale.h +107 -0
  163. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour.h +170 -0
  164. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-bin-layout.h +56 -0
  165. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-box.h +143 -0
  166. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-cairo-texture.h +139 -0
  167. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-container.h +93 -0
  168. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-fixed.h +98 -0
  169. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-frame-source.h +49 -0
  170. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-group.h +62 -0
  171. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-input-device.h +41 -0
  172. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-keysyms.h +2306 -0
  173. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-main.h +96 -0
  174. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-media.h +121 -0
  175. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-rectangle.h +117 -0
  176. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-score.h +144 -0
  177. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-shader.h +182 -0
  178. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage-manager.h +42 -0
  179. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-stage.h +102 -0
  180. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-state.h +187 -0
  181. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-table-layout.h +172 -0
  182. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-texture.h +138 -0
  183. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeline.h +41 -0
  184. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-timeout-pool.h +69 -0
  185. data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-util.h +40 -0
  186. data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
  187. data/vendor/local/include/cogl/cogl-pango/cogl-pango.h +298 -0
  188. data/vendor/local/include/cogl/cogl-path/cogl-path-enum-types.h +20 -0
  189. data/vendor/local/include/cogl/cogl-path/cogl-path-types.h +85 -0
  190. data/vendor/local/include/cogl/cogl-path/cogl-path.h +68 -0
  191. data/vendor/local/include/cogl/cogl-path/cogl1-path-functions.h +467 -0
  192. data/vendor/local/include/cogl/cogl-path/cogl2-path-functions.h +545 -0
  193. data/vendor/local/include/cogl/cogl/cogl-atlas-texture.h +258 -0
  194. data/vendor/local/include/cogl/cogl/cogl-attribute-buffer.h +152 -0
  195. data/vendor/local/include/cogl/cogl/cogl-attribute.h +558 -0
  196. data/vendor/local/include/cogl/cogl/cogl-auto-texture.h +221 -0
  197. data/vendor/local/include/cogl/cogl/cogl-bitmap.h +336 -0
  198. data/vendor/local/include/cogl/cogl/cogl-buffer.h +324 -0
  199. data/vendor/local/include/cogl/cogl/cogl-clip-state.h +266 -0
  200. data/vendor/local/include/cogl/cogl/cogl-clutter.h +54 -0
  201. data/vendor/local/include/cogl/cogl/cogl-color.h +604 -0
  202. data/vendor/local/include/cogl/cogl/cogl-context.h +401 -0
  203. data/vendor/local/include/cogl/cogl/cogl-defines.h +58 -0
  204. data/vendor/local/include/cogl/cogl/cogl-deprecated.h +43 -0
  205. data/vendor/local/include/cogl/cogl/cogl-depth-state.h +270 -0
  206. data/vendor/local/include/cogl/cogl/cogl-display.h +234 -0
  207. data/vendor/local/include/cogl/cogl/cogl-enum-types.h +99 -0
  208. data/vendor/local/include/cogl/cogl/cogl-error.h +185 -0
  209. data/vendor/local/include/cogl/cogl/cogl-euler.h +269 -0
  210. data/vendor/local/include/cogl/cogl/cogl-fence.h +143 -0
  211. data/vendor/local/include/cogl/cogl/cogl-fixed.h +811 -0
  212. data/vendor/local/include/cogl/cogl/cogl-frame-info.h +148 -0
  213. data/vendor/local/include/cogl/cogl/cogl-framebuffer-deprecated.h +264 -0
  214. data/vendor/local/include/cogl/cogl/cogl-framebuffer.h +1818 -0
  215. data/vendor/local/include/cogl/cogl/cogl-gles2-types.h +474 -0
  216. data/vendor/local/include/cogl/cogl/cogl-gles2.h +420 -0
  217. data/vendor/local/include/cogl/cogl/cogl-glib-source.h +97 -0
  218. data/vendor/local/include/cogl/cogl/cogl-index-buffer.h +107 -0
  219. data/vendor/local/include/cogl/cogl/cogl-indices.h +165 -0
  220. data/vendor/local/include/cogl/cogl/cogl-macros.h +273 -0
  221. data/vendor/local/include/cogl/cogl/cogl-material-compat.h +1391 -0
  222. data/vendor/local/include/cogl/cogl/cogl-matrix-stack.h +645 -0
  223. data/vendor/local/include/cogl/cogl/cogl-matrix.h +821 -0
  224. data/vendor/local/include/cogl/cogl/cogl-meta-texture.h +194 -0
  225. data/vendor/local/include/cogl/cogl/cogl-object.h +251 -0
  226. data/vendor/local/include/cogl/cogl/cogl-offscreen.h +172 -0
  227. data/vendor/local/include/cogl/cogl/cogl-onscreen-template.h +125 -0
  228. data/vendor/local/include/cogl/cogl/cogl-onscreen.h +1012 -0
  229. data/vendor/local/include/cogl/cogl/cogl-output.h +261 -0
  230. data/vendor/local/include/cogl/cogl/cogl-pango.h +40 -0
  231. data/vendor/local/include/cogl/cogl/cogl-pipeline-layer-state.h +620 -0
  232. data/vendor/local/include/cogl/cogl/cogl-pipeline-state.h +980 -0
  233. data/vendor/local/include/cogl/cogl/cogl-pipeline.h +194 -0
  234. data/vendor/local/include/cogl/cogl/cogl-pixel-buffer.h +138 -0
  235. data/vendor/local/include/cogl/cogl/cogl-poll.h +200 -0
  236. data/vendor/local/include/cogl/cogl/cogl-primitive-texture.h +111 -0
  237. data/vendor/local/include/cogl/cogl/cogl-primitive.h +942 -0
  238. data/vendor/local/include/cogl/cogl/cogl-primitives.h +197 -0
  239. data/vendor/local/include/cogl/cogl/cogl-quaternion.h +564 -0
  240. data/vendor/local/include/cogl/cogl/cogl-renderer.h +446 -0
  241. data/vendor/local/include/cogl/cogl/cogl-shader.h +704 -0
  242. data/vendor/local/include/cogl/cogl/cogl-snippet.h +866 -0
  243. data/vendor/local/include/cogl/cogl/cogl-sub-texture.h +136 -0
  244. data/vendor/local/include/cogl/cogl/cogl-swap-chain.h +71 -0
  245. data/vendor/local/include/cogl/cogl/cogl-texture-2d-gl.h +78 -0
  246. data/vendor/local/include/cogl/cogl/cogl-texture-2d-sliced.h +301 -0
  247. data/vendor/local/include/cogl/cogl/cogl-texture-2d.h +234 -0
  248. data/vendor/local/include/cogl/cogl/cogl-texture-3d.h +204 -0
  249. data/vendor/local/include/cogl/cogl/cogl-texture-deprecated.h +105 -0
  250. data/vendor/local/include/cogl/cogl/cogl-texture-rectangle.h +218 -0
  251. data/vendor/local/include/cogl/cogl/cogl-texture.h +524 -0
  252. data/vendor/local/include/cogl/cogl/cogl-type-casts.h +53 -0
  253. data/vendor/local/include/cogl/cogl/cogl-types.h +925 -0
  254. data/vendor/local/include/cogl/cogl/cogl-vector.h +356 -0
  255. data/vendor/local/include/cogl/cogl/cogl-version.h +348 -0
  256. data/vendor/local/include/cogl/cogl/cogl-vertex-buffer.h +451 -0
  257. data/vendor/local/include/cogl/cogl/cogl-win32-renderer.h +123 -0
  258. data/vendor/local/include/cogl/cogl/cogl.h +194 -0
  259. data/vendor/local/include/cogl/cogl/cogl1-context.h +862 -0
  260. data/vendor/local/include/cogl/cogl/cogl2-experimental.h +37 -0
  261. data/vendor/local/include/cogl/cogl/deprecated/cogl-auto-texture.h +221 -0
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@@ -0,0 +1,190 @@
1
+
2
+ /* Generated data (by glib-mkenums) */
3
+
4
+ #ifndef __CLUTTER_ENUM_TYPES_H__
5
+ #define __CLUTTER_ENUM_TYPES_H__
6
+
7
+ #if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
8
+ #error "Only <clutter/clutter.h> can be included directly."
9
+ #endif
10
+
11
+ #include <clutter/clutter-types.h>
12
+
13
+ G_BEGIN_DECLS
14
+
15
+ /* enumerations from "./clutter-enums.h" */
16
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_gravity_get_type (void) G_GNUC_CONST;
17
+ #define CLUTTER_TYPE_GRAVITY (clutter_gravity_get_type())
18
+
19
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_rotate_axis_get_type (void) G_GNUC_CONST;
20
+ #define CLUTTER_TYPE_ROTATE_AXIS (clutter_rotate_axis_get_type())
21
+
22
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_rotate_direction_get_type (void) G_GNUC_CONST;
23
+ #define CLUTTER_TYPE_ROTATE_DIRECTION (clutter_rotate_direction_get_type())
24
+
25
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_request_mode_get_type (void) G_GNUC_CONST;
26
+ #define CLUTTER_TYPE_REQUEST_MODE (clutter_request_mode_get_type())
27
+
28
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_animation_mode_get_type (void) G_GNUC_CONST;
29
+ #define CLUTTER_TYPE_ANIMATION_MODE (clutter_animation_mode_get_type())
30
+
31
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_font_flags_get_type (void) G_GNUC_CONST;
32
+ #define CLUTTER_TYPE_FONT_FLAGS (clutter_font_flags_get_type())
33
+
34
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_text_direction_get_type (void) G_GNUC_CONST;
35
+ #define CLUTTER_TYPE_TEXT_DIRECTION (clutter_text_direction_get_type())
36
+
37
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_shader_type_get_type (void) G_GNUC_CONST;
38
+ #define CLUTTER_TYPE_SHADER_TYPE (clutter_shader_type_get_type())
39
+
40
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_modifier_type_get_type (void) G_GNUC_CONST;
41
+ #define CLUTTER_TYPE_MODIFIER_TYPE (clutter_modifier_type_get_type())
42
+
43
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_actor_flags_get_type (void) G_GNUC_CONST;
44
+ #define CLUTTER_TYPE_ACTOR_FLAGS (clutter_actor_flags_get_type())
45
+
46
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_offscreen_redirect_get_type (void) G_GNUC_CONST;
47
+ #define CLUTTER_TYPE_OFFSCREEN_REDIRECT (clutter_offscreen_redirect_get_type())
48
+
49
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_allocation_flags_get_type (void) G_GNUC_CONST;
50
+ #define CLUTTER_TYPE_ALLOCATION_FLAGS (clutter_allocation_flags_get_type())
51
+
52
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_align_axis_get_type (void) G_GNUC_CONST;
53
+ #define CLUTTER_TYPE_ALIGN_AXIS (clutter_align_axis_get_type())
54
+
55
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_interpolation_get_type (void) G_GNUC_CONST;
56
+ #define CLUTTER_TYPE_INTERPOLATION (clutter_interpolation_get_type())
57
+
58
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_bin_alignment_get_type (void) G_GNUC_CONST;
59
+ #define CLUTTER_TYPE_BIN_ALIGNMENT (clutter_bin_alignment_get_type())
60
+
61
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_bind_coordinate_get_type (void) G_GNUC_CONST;
62
+ #define CLUTTER_TYPE_BIND_COORDINATE (clutter_bind_coordinate_get_type())
63
+
64
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_effect_paint_flags_get_type (void) G_GNUC_CONST;
65
+ #define CLUTTER_TYPE_EFFECT_PAINT_FLAGS (clutter_effect_paint_flags_get_type())
66
+
67
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_box_alignment_get_type (void) G_GNUC_CONST;
68
+ #define CLUTTER_TYPE_BOX_ALIGNMENT (clutter_box_alignment_get_type())
69
+
70
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_long_press_state_get_type (void) G_GNUC_CONST;
71
+ #define CLUTTER_TYPE_LONG_PRESS_STATE (clutter_long_press_state_get_type())
72
+
73
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_static_color_get_type (void) G_GNUC_CONST;
74
+ #define CLUTTER_TYPE_STATIC_COLOR (clutter_static_color_get_type())
75
+
76
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_drag_axis_get_type (void) G_GNUC_CONST;
77
+ #define CLUTTER_TYPE_DRAG_AXIS (clutter_drag_axis_get_type())
78
+
79
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_event_flags_get_type (void) G_GNUC_CONST;
80
+ #define CLUTTER_TYPE_EVENT_FLAGS (clutter_event_flags_get_type())
81
+
82
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_event_type_get_type (void) G_GNUC_CONST;
83
+ #define CLUTTER_TYPE_EVENT_TYPE (clutter_event_type_get_type())
84
+
85
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_scroll_direction_get_type (void) G_GNUC_CONST;
86
+ #define CLUTTER_TYPE_SCROLL_DIRECTION (clutter_scroll_direction_get_type())
87
+
88
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_stage_state_get_type (void) G_GNUC_CONST;
89
+ #define CLUTTER_TYPE_STAGE_STATE (clutter_stage_state_get_type())
90
+
91
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_feature_flags_get_type (void) G_GNUC_CONST;
92
+ #define CLUTTER_TYPE_FEATURE_FLAGS (clutter_feature_flags_get_type())
93
+
94
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_flow_orientation_get_type (void) G_GNUC_CONST;
95
+ #define CLUTTER_TYPE_FLOW_ORIENTATION (clutter_flow_orientation_get_type())
96
+
97
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_input_device_type_get_type (void) G_GNUC_CONST;
98
+ #define CLUTTER_TYPE_INPUT_DEVICE_TYPE (clutter_input_device_type_get_type())
99
+
100
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_input_mode_get_type (void) G_GNUC_CONST;
101
+ #define CLUTTER_TYPE_INPUT_MODE (clutter_input_mode_get_type())
102
+
103
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_input_axis_get_type (void) G_GNUC_CONST;
104
+ #define CLUTTER_TYPE_INPUT_AXIS (clutter_input_axis_get_type())
105
+
106
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_snap_edge_get_type (void) G_GNUC_CONST;
107
+ #define CLUTTER_TYPE_SNAP_EDGE (clutter_snap_edge_get_type())
108
+
109
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_pick_mode_get_type (void) G_GNUC_CONST;
110
+ #define CLUTTER_TYPE_PICK_MODE (clutter_pick_mode_get_type())
111
+
112
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_swipe_direction_get_type (void) G_GNUC_CONST;
113
+ #define CLUTTER_TYPE_SWIPE_DIRECTION (clutter_swipe_direction_get_type())
114
+
115
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_pan_axis_get_type (void) G_GNUC_CONST;
116
+ #define CLUTTER_TYPE_PAN_AXIS (clutter_pan_axis_get_type())
117
+
118
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_table_alignment_get_type (void) G_GNUC_CONST;
119
+ #define CLUTTER_TYPE_TABLE_ALIGNMENT (clutter_table_alignment_get_type())
120
+
121
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_texture_flags_get_type (void) G_GNUC_CONST;
122
+ #define CLUTTER_TYPE_TEXTURE_FLAGS (clutter_texture_flags_get_type())
123
+
124
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_texture_quality_get_type (void) G_GNUC_CONST;
125
+ #define CLUTTER_TYPE_TEXTURE_QUALITY (clutter_texture_quality_get_type())
126
+
127
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_timeline_direction_get_type (void) G_GNUC_CONST;
128
+ #define CLUTTER_TYPE_TIMELINE_DIRECTION (clutter_timeline_direction_get_type())
129
+
130
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_unit_type_get_type (void) G_GNUC_CONST;
131
+ #define CLUTTER_TYPE_UNIT_TYPE (clutter_unit_type_get_type())
132
+
133
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_path_node_type_get_type (void) G_GNUC_CONST;
134
+ #define CLUTTER_TYPE_PATH_NODE_TYPE (clutter_path_node_type_get_type())
135
+
136
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_actor_align_get_type (void) G_GNUC_CONST;
137
+ #define CLUTTER_TYPE_ACTOR_ALIGN (clutter_actor_align_get_type())
138
+
139
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_repaint_flags_get_type (void) G_GNUC_CONST;
140
+ #define CLUTTER_TYPE_REPAINT_FLAGS (clutter_repaint_flags_get_type())
141
+
142
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_content_gravity_get_type (void) G_GNUC_CONST;
143
+ #define CLUTTER_TYPE_CONTENT_GRAVITY (clutter_content_gravity_get_type())
144
+
145
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_scaling_filter_get_type (void) G_GNUC_CONST;
146
+ #define CLUTTER_TYPE_SCALING_FILTER (clutter_scaling_filter_get_type())
147
+
148
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_orientation_get_type (void) G_GNUC_CONST;
149
+ #define CLUTTER_TYPE_ORIENTATION (clutter_orientation_get_type())
150
+
151
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_scroll_mode_get_type (void) G_GNUC_CONST;
152
+ #define CLUTTER_TYPE_SCROLL_MODE (clutter_scroll_mode_get_type())
153
+
154
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_grid_position_get_type (void) G_GNUC_CONST;
155
+ #define CLUTTER_TYPE_GRID_POSITION (clutter_grid_position_get_type())
156
+
157
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_content_repeat_get_type (void) G_GNUC_CONST;
158
+ #define CLUTTER_TYPE_CONTENT_REPEAT (clutter_content_repeat_get_type())
159
+
160
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_step_mode_get_type (void) G_GNUC_CONST;
161
+ #define CLUTTER_TYPE_STEP_MODE (clutter_step_mode_get_type())
162
+
163
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_zoom_axis_get_type (void) G_GNUC_CONST;
164
+ #define CLUTTER_TYPE_ZOOM_AXIS (clutter_zoom_axis_get_type())
165
+
166
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_gesture_trigger_edge_get_type (void) G_GNUC_CONST;
167
+ #define CLUTTER_TYPE_GESTURE_TRIGGER_EDGE (clutter_gesture_trigger_edge_get_type())
168
+
169
+ /* enumerations from "./clutter-image.h" */
170
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_image_error_get_type (void) G_GNUC_CONST;
171
+ #define CLUTTER_TYPE_IMAGE_ERROR (clutter_image_error_get_type())
172
+
173
+ /* enumerations from "./clutter-main.h" */
174
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_init_error_get_type (void) G_GNUC_CONST;
175
+ #define CLUTTER_TYPE_INIT_ERROR (clutter_init_error_get_type())
176
+
177
+ /* enumerations from "./clutter-script.h" */
178
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_script_error_get_type (void) G_GNUC_CONST;
179
+ #define CLUTTER_TYPE_SCRIPT_ERROR (clutter_script_error_get_type())
180
+
181
+ /* enumerations from "./clutter-texture.h" */
182
+ CLUTTER_AVAILABLE_IN_ALL GType clutter_texture_error_get_type (void) G_GNUC_CONST;
183
+ #define CLUTTER_TYPE_TEXTURE_ERROR (clutter_texture_error_get_type())
184
+
185
+ G_END_DECLS
186
+
187
+ #endif /* !__CLUTTER_ENUM_TYPES_H__ */
188
+
189
+ /* Generated data ends here */
190
+
@@ -0,0 +1,1385 @@
1
+ /*
2
+ * Clutter.
3
+ *
4
+ * An OpenGL based 'interactive canvas' library.
5
+ *
6
+ * Copyright (C) 2011 Intel Corporation
7
+ *
8
+ * This library is free software; you can redistribute it and/or
9
+ * modify it under the terms of the GNU Lesser General Public
10
+ * License as published by the Free Software Foundation; either
11
+ * version 2 of the License, or (at your option) any later version.
12
+ *
13
+ * This library is distributed in the hope that it will be useful,
14
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
15
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16
+ * Lesser General Public License for more details.
17
+ *
18
+ * You should have received a copy of the GNU Lesser General Public
19
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
20
+ */
21
+
22
+ #if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
23
+ #error "Only <clutter/clutter.h> can be included directly."
24
+ #endif
25
+
26
+ #ifndef __CLUTTER_ENUMS_H__
27
+ #define __CLUTTER_ENUMS_H__
28
+
29
+ #include <glib-object.h>
30
+
31
+ G_BEGIN_DECLS
32
+
33
+ /**
34
+ * ClutterGravity:
35
+ * @CLUTTER_GRAVITY_NONE: Do not apply any gravity
36
+ * @CLUTTER_GRAVITY_NORTH: Scale from topmost downwards
37
+ * @CLUTTER_GRAVITY_NORTH_EAST: Scale from the top right corner
38
+ * @CLUTTER_GRAVITY_EAST: Scale from the right side
39
+ * @CLUTTER_GRAVITY_SOUTH_EAST: Scale from the bottom right corner
40
+ * @CLUTTER_GRAVITY_SOUTH: Scale from the bottom upwards
41
+ * @CLUTTER_GRAVITY_SOUTH_WEST: Scale from the bottom left corner
42
+ * @CLUTTER_GRAVITY_WEST: Scale from the left side
43
+ * @CLUTTER_GRAVITY_NORTH_WEST: Scale from the top left corner
44
+ * @CLUTTER_GRAVITY_CENTER: Scale from the center.
45
+ *
46
+ * Gravity of the scaling operations. When a gravity different than
47
+ * %CLUTTER_GRAVITY_NONE is used, an actor is scaled keeping the position
48
+ * of the specified portion at the same coordinates.
49
+ *
50
+ * Since: 0.2
51
+ */
52
+ typedef enum { /*< prefix=CLUTTER_GRAVITY >*/
53
+ CLUTTER_GRAVITY_NONE = 0,
54
+ CLUTTER_GRAVITY_NORTH,
55
+ CLUTTER_GRAVITY_NORTH_EAST,
56
+ CLUTTER_GRAVITY_EAST,
57
+ CLUTTER_GRAVITY_SOUTH_EAST,
58
+ CLUTTER_GRAVITY_SOUTH,
59
+ CLUTTER_GRAVITY_SOUTH_WEST,
60
+ CLUTTER_GRAVITY_WEST,
61
+ CLUTTER_GRAVITY_NORTH_WEST,
62
+ CLUTTER_GRAVITY_CENTER
63
+ } ClutterGravity;
64
+
65
+ /**
66
+ * ClutterRotateAxis:
67
+ * @CLUTTER_X_AXIS: Rotate around the X axis
68
+ * @CLUTTER_Y_AXIS: Rotate around the Y axis
69
+ * @CLUTTER_Z_AXIS: Rotate around the Z axis
70
+ *
71
+ * Axis of a rotation.
72
+ *
73
+ * Since: 0.4
74
+ */
75
+ typedef enum { /*< prefix=CLUTTER >*/
76
+ CLUTTER_X_AXIS,
77
+ CLUTTER_Y_AXIS,
78
+ CLUTTER_Z_AXIS
79
+ } ClutterRotateAxis;
80
+
81
+ /**
82
+ * ClutterRotateDirection:
83
+ * @CLUTTER_ROTATE_CW: Clockwise rotation
84
+ * @CLUTTER_ROTATE_CCW: Counter-clockwise rotation
85
+ *
86
+ * Direction of a rotation.
87
+ *
88
+ * Since: 0.4
89
+ */
90
+ typedef enum { /*< prefix=CLUTTER_ROTATE >*/
91
+ CLUTTER_ROTATE_CW,
92
+ CLUTTER_ROTATE_CCW
93
+ } ClutterRotateDirection;
94
+
95
+ /**
96
+ * ClutterRequestMode:
97
+ * @CLUTTER_REQUEST_HEIGHT_FOR_WIDTH: Height for width requests
98
+ * @CLUTTER_REQUEST_WIDTH_FOR_HEIGHT: Width for height requests
99
+ *
100
+ * Specifies the type of requests for a #ClutterActor.
101
+ *
102
+ * Since: 0.8
103
+ */
104
+ typedef enum { /*< prefix=CLUTTER_REQUEST >*/
105
+ CLUTTER_REQUEST_HEIGHT_FOR_WIDTH,
106
+ CLUTTER_REQUEST_WIDTH_FOR_HEIGHT
107
+ } ClutterRequestMode;
108
+
109
+ /**
110
+ * ClutterAnimationMode:
111
+ * @CLUTTER_CUSTOM_MODE: custom progress function
112
+ * @CLUTTER_LINEAR: linear tweening
113
+ * @CLUTTER_EASE_IN_QUAD: quadratic tweening
114
+ * @CLUTTER_EASE_OUT_QUAD: quadratic tweening, inverse of
115
+ * %CLUTTER_EASE_IN_QUAD
116
+ * @CLUTTER_EASE_IN_OUT_QUAD: quadratic tweening, combininig
117
+ * %CLUTTER_EASE_IN_QUAD and %CLUTTER_EASE_OUT_QUAD
118
+ * @CLUTTER_EASE_IN_CUBIC: cubic tweening
119
+ * @CLUTTER_EASE_OUT_CUBIC: cubic tweening, invers of
120
+ * %CLUTTER_EASE_IN_CUBIC
121
+ * @CLUTTER_EASE_IN_OUT_CUBIC: cubic tweening, combining
122
+ * %CLUTTER_EASE_IN_CUBIC and %CLUTTER_EASE_OUT_CUBIC
123
+ * @CLUTTER_EASE_IN_QUART: quartic tweening
124
+ * @CLUTTER_EASE_OUT_QUART: quartic tweening, inverse of
125
+ * %CLUTTER_EASE_IN_QUART
126
+ * @CLUTTER_EASE_IN_OUT_QUART: quartic tweening, combining
127
+ * %CLUTTER_EASE_IN_QUART and %CLUTTER_EASE_OUT_QUART
128
+ * @CLUTTER_EASE_IN_QUINT: quintic tweening
129
+ * @CLUTTER_EASE_OUT_QUINT: quintic tweening, inverse of
130
+ * %CLUTTER_EASE_IN_QUINT
131
+ * @CLUTTER_EASE_IN_OUT_QUINT: fifth power tweening, combining
132
+ * %CLUTTER_EASE_IN_QUINT and %CLUTTER_EASE_OUT_QUINT
133
+ * @CLUTTER_EASE_IN_SINE: sinusoidal tweening
134
+ * @CLUTTER_EASE_OUT_SINE: sinusoidal tweening, inverse of
135
+ * %CLUTTER_EASE_IN_SINE
136
+ * @CLUTTER_EASE_IN_OUT_SINE: sine wave tweening, combining
137
+ * %CLUTTER_EASE_IN_SINE and %CLUTTER_EASE_OUT_SINE
138
+ * @CLUTTER_EASE_IN_EXPO: exponential tweening
139
+ * @CLUTTER_EASE_OUT_EXPO: exponential tweening, inverse of
140
+ * %CLUTTER_EASE_IN_EXPO
141
+ * @CLUTTER_EASE_IN_OUT_EXPO: exponential tweening, combining
142
+ * %CLUTTER_EASE_IN_EXPO and %CLUTTER_EASE_OUT_EXPO
143
+ * @CLUTTER_EASE_IN_CIRC: circular tweening
144
+ * @CLUTTER_EASE_OUT_CIRC: circular tweening, inverse of
145
+ * %CLUTTER_EASE_IN_CIRC
146
+ * @CLUTTER_EASE_IN_OUT_CIRC: circular tweening, combining
147
+ * %CLUTTER_EASE_IN_CIRC and %CLUTTER_EASE_OUT_CIRC
148
+ * @CLUTTER_EASE_IN_ELASTIC: elastic tweening, with offshoot on start
149
+ * @CLUTTER_EASE_OUT_ELASTIC: elastic tweening, with offshoot on end
150
+ * @CLUTTER_EASE_IN_OUT_ELASTIC: elastic tweening with offshoot on both ends
151
+ * @CLUTTER_EASE_IN_BACK: overshooting cubic tweening, with
152
+ * backtracking on start
153
+ * @CLUTTER_EASE_OUT_BACK: overshooting cubic tweening, with
154
+ * backtracking on end
155
+ * @CLUTTER_EASE_IN_OUT_BACK: overshooting cubic tweening, with
156
+ * backtracking on both ends
157
+ * @CLUTTER_EASE_IN_BOUNCE: exponentially decaying parabolic (bounce)
158
+ * tweening, with bounce on start
159
+ * @CLUTTER_EASE_OUT_BOUNCE: exponentially decaying parabolic (bounce)
160
+ * tweening, with bounce on end
161
+ * @CLUTTER_EASE_IN_OUT_BOUNCE: exponentially decaying parabolic (bounce)
162
+ * tweening, with bounce on both ends
163
+ * @CLUTTER_STEPS: parametrized step function; see clutter_timeline_set_step_progress()
164
+ * for further details. (Since 1.12)
165
+ * @CLUTTER_STEP_START: equivalent to %CLUTTER_STEPS with a number of steps
166
+ * equal to 1, and a step mode of %CLUTTER_STEP_MODE_START. (Since 1.12)
167
+ * @CLUTTER_STEP_END: equivalent to %CLUTTER_STEPS with a number of steps
168
+ * equal to 1, and a step mode of %CLUTTER_STEP_MODE_END. (Since 1.12)
169
+ * @CLUTTER_CUBIC_BEZIER: cubic bezier between (0, 0) and (1, 1) with two
170
+ * control points; see clutter_timeline_set_cubic_bezier_progress(). (Since 1.12)
171
+ * @CLUTTER_EASE: equivalent to %CLUTTER_CUBIC_BEZIER with control points
172
+ * in (0.25, 0.1) and (0.25, 1.0). (Since 1.12)
173
+ * @CLUTTER_EASE_IN: equivalent to %CLUTTER_CUBIC_BEZIER with control points
174
+ * in (0.42, 0) and (1.0, 1.0). (Since 1.12)
175
+ * @CLUTTER_EASE_OUT: equivalent to %CLUTTER_CUBIC_BEZIER with control points
176
+ * in (0, 0) and (0.58, 1.0). (Since 1.12)
177
+ * @CLUTTER_EASE_IN_OUT: equivalent to %CLUTTER_CUBIC_BEZIER with control points
178
+ * in (0.42, 0) and (0.58, 1.0). (Since 1.12)
179
+ * @CLUTTER_ANIMATION_LAST: last animation mode, used as a guard for
180
+ * registered global alpha functions
181
+ *
182
+ * The animation modes used by #ClutterAlpha and #ClutterAnimation. This
183
+ * enumeration can be expanded in later versions of Clutter.
184
+ *
185
+ * <figure id="easing-modes">
186
+ * <title>Easing modes provided by Clutter</title>
187
+ * <graphic fileref="easing-modes.png" format="PNG"/>
188
+ * </figure>
189
+ *
190
+ * Every global alpha function registered using clutter_alpha_register_func()
191
+ * or clutter_alpha_register_closure() will have a logical id greater than
192
+ * %CLUTTER_ANIMATION_LAST.
193
+ *
194
+ * Since: 1.0
195
+ */
196
+ typedef enum {
197
+ CLUTTER_CUSTOM_MODE = 0,
198
+
199
+ /* linear */
200
+ CLUTTER_LINEAR,
201
+
202
+ /* quadratic */
203
+ CLUTTER_EASE_IN_QUAD,
204
+ CLUTTER_EASE_OUT_QUAD,
205
+ CLUTTER_EASE_IN_OUT_QUAD,
206
+
207
+ /* cubic */
208
+ CLUTTER_EASE_IN_CUBIC,
209
+ CLUTTER_EASE_OUT_CUBIC,
210
+ CLUTTER_EASE_IN_OUT_CUBIC,
211
+
212
+ /* quartic */
213
+ CLUTTER_EASE_IN_QUART,
214
+ CLUTTER_EASE_OUT_QUART,
215
+ CLUTTER_EASE_IN_OUT_QUART,
216
+
217
+ /* quintic */
218
+ CLUTTER_EASE_IN_QUINT,
219
+ CLUTTER_EASE_OUT_QUINT,
220
+ CLUTTER_EASE_IN_OUT_QUINT,
221
+
222
+ /* sinusoidal */
223
+ CLUTTER_EASE_IN_SINE,
224
+ CLUTTER_EASE_OUT_SINE,
225
+ CLUTTER_EASE_IN_OUT_SINE,
226
+
227
+ /* exponential */
228
+ CLUTTER_EASE_IN_EXPO,
229
+ CLUTTER_EASE_OUT_EXPO,
230
+ CLUTTER_EASE_IN_OUT_EXPO,
231
+
232
+ /* circular */
233
+ CLUTTER_EASE_IN_CIRC,
234
+ CLUTTER_EASE_OUT_CIRC,
235
+ CLUTTER_EASE_IN_OUT_CIRC,
236
+
237
+ /* elastic */
238
+ CLUTTER_EASE_IN_ELASTIC,
239
+ CLUTTER_EASE_OUT_ELASTIC,
240
+ CLUTTER_EASE_IN_OUT_ELASTIC,
241
+
242
+ /* overshooting cubic */
243
+ CLUTTER_EASE_IN_BACK,
244
+ CLUTTER_EASE_OUT_BACK,
245
+ CLUTTER_EASE_IN_OUT_BACK,
246
+
247
+ /* exponentially decaying parabolic */
248
+ CLUTTER_EASE_IN_BOUNCE,
249
+ CLUTTER_EASE_OUT_BOUNCE,
250
+ CLUTTER_EASE_IN_OUT_BOUNCE,
251
+
252
+ /* step functions (see css3-transitions) */
253
+ CLUTTER_STEPS,
254
+ CLUTTER_STEP_START, /* steps(1, start) */
255
+ CLUTTER_STEP_END, /* steps(1, end) */
256
+
257
+ /* cubic bezier (see css3-transitions) */
258
+ CLUTTER_CUBIC_BEZIER,
259
+ CLUTTER_EASE,
260
+ CLUTTER_EASE_IN,
261
+ CLUTTER_EASE_OUT,
262
+ CLUTTER_EASE_IN_OUT,
263
+
264
+ /* guard, before registered alpha functions */
265
+ CLUTTER_ANIMATION_LAST
266
+ } ClutterAnimationMode;
267
+
268
+ /**
269
+ * ClutterFontFlags:
270
+ * @CLUTTER_FONT_MIPMAPPING: Set to use mipmaps for the glyph cache textures.
271
+ * @CLUTTER_FONT_HINTING: Set to enable hinting on the glyphs.
272
+ *
273
+ * Runtime flags to change the font quality. To be used with
274
+ * clutter_set_font_flags().
275
+ *
276
+ * Since: 1.0
277
+ */
278
+ typedef enum { /*< prefix=CLUTTER_FONT >*/
279
+ CLUTTER_FONT_MIPMAPPING = (1 << 0),
280
+ CLUTTER_FONT_HINTING = (1 << 1)
281
+ } ClutterFontFlags;
282
+
283
+ /**
284
+ * ClutterTextDirection:
285
+ * @CLUTTER_TEXT_DIRECTION_DEFAULT: Use the default setting, as returned
286
+ * by clutter_get_default_text_direction()
287
+ * @CLUTTER_TEXT_DIRECTION_LTR: Use left-to-right text direction
288
+ * @CLUTTER_TEXT_DIRECTION_RTL: Use right-to-left text direction
289
+ *
290
+ * The text direction to be used by #ClutterActor<!-- -->s
291
+ *
292
+ * Since: 1.2
293
+ */
294
+ typedef enum {
295
+ CLUTTER_TEXT_DIRECTION_DEFAULT,
296
+ CLUTTER_TEXT_DIRECTION_LTR,
297
+ CLUTTER_TEXT_DIRECTION_RTL
298
+ } ClutterTextDirection;
299
+
300
+ /**
301
+ * ClutterShaderType:
302
+ * @CLUTTER_VERTEX_SHADER: a vertex shader
303
+ * @CLUTTER_FRAGMENT_SHADER: a fragment shader
304
+ *
305
+ * The type of GLSL shader program
306
+ *
307
+ * Since: 1.4
308
+ */
309
+ typedef enum {
310
+ CLUTTER_VERTEX_SHADER,
311
+ CLUTTER_FRAGMENT_SHADER
312
+ } ClutterShaderType;
313
+
314
+ /**
315
+ * ClutterModifierType:
316
+ * @CLUTTER_SHIFT_MASK: Mask applied by the Shift key
317
+ * @CLUTTER_LOCK_MASK: Mask applied by the Caps Lock key
318
+ * @CLUTTER_CONTROL_MASK: Mask applied by the Control key
319
+ * @CLUTTER_MOD1_MASK: Mask applied by the first Mod key
320
+ * @CLUTTER_MOD2_MASK: Mask applied by the second Mod key
321
+ * @CLUTTER_MOD3_MASK: Mask applied by the third Mod key
322
+ * @CLUTTER_MOD4_MASK: Mask applied by the fourth Mod key
323
+ * @CLUTTER_MOD5_MASK: Mask applied by the fifth Mod key
324
+ * @CLUTTER_BUTTON1_MASK: Mask applied by the first pointer button
325
+ * @CLUTTER_BUTTON2_MASK: Mask applied by the second pointer button
326
+ * @CLUTTER_BUTTON3_MASK: Mask applied by the third pointer button
327
+ * @CLUTTER_BUTTON4_MASK: Mask applied by the fourth pointer button
328
+ * @CLUTTER_BUTTON5_MASK: Mask applied by the fifth pointer button
329
+ * @CLUTTER_SUPER_MASK: Mask applied by the Super key
330
+ * @CLUTTER_HYPER_MASK: Mask applied by the Hyper key
331
+ * @CLUTTER_META_MASK: Mask applied by the Meta key
332
+ * @CLUTTER_RELEASE_MASK: Mask applied during release
333
+ * @CLUTTER_MODIFIER_MASK: A mask covering all modifier types
334
+ *
335
+ * Masks applied to a #ClutterEvent by modifiers.
336
+ *
337
+ * Note that Clutter may add internal values to events which include
338
+ * reserved values such as %CLUTTER_MODIFIER_RESERVED_13_MASK. Your code
339
+ * should preserve and ignore them. You can use %CLUTTER_MODIFIER_MASK to
340
+ * remove all reserved values.
341
+ *
342
+ * Since: 0.4
343
+ */
344
+ typedef enum {
345
+ CLUTTER_SHIFT_MASK = 1 << 0,
346
+ CLUTTER_LOCK_MASK = 1 << 1,
347
+ CLUTTER_CONTROL_MASK = 1 << 2,
348
+ CLUTTER_MOD1_MASK = 1 << 3,
349
+ CLUTTER_MOD2_MASK = 1 << 4,
350
+ CLUTTER_MOD3_MASK = 1 << 5,
351
+ CLUTTER_MOD4_MASK = 1 << 6,
352
+ CLUTTER_MOD5_MASK = 1 << 7,
353
+ CLUTTER_BUTTON1_MASK = 1 << 8,
354
+ CLUTTER_BUTTON2_MASK = 1 << 9,
355
+ CLUTTER_BUTTON3_MASK = 1 << 10,
356
+ CLUTTER_BUTTON4_MASK = 1 << 11,
357
+ CLUTTER_BUTTON5_MASK = 1 << 12,
358
+
359
+ #ifndef __GTK_DOC_IGNORE__
360
+ CLUTTER_MODIFIER_RESERVED_13_MASK = 1 << 13,
361
+ CLUTTER_MODIFIER_RESERVED_14_MASK = 1 << 14,
362
+ CLUTTER_MODIFIER_RESERVED_15_MASK = 1 << 15,
363
+ CLUTTER_MODIFIER_RESERVED_16_MASK = 1 << 16,
364
+ CLUTTER_MODIFIER_RESERVED_17_MASK = 1 << 17,
365
+ CLUTTER_MODIFIER_RESERVED_18_MASK = 1 << 18,
366
+ CLUTTER_MODIFIER_RESERVED_19_MASK = 1 << 19,
367
+ CLUTTER_MODIFIER_RESERVED_20_MASK = 1 << 20,
368
+ CLUTTER_MODIFIER_RESERVED_21_MASK = 1 << 21,
369
+ CLUTTER_MODIFIER_RESERVED_22_MASK = 1 << 22,
370
+ CLUTTER_MODIFIER_RESERVED_23_MASK = 1 << 23,
371
+ CLUTTER_MODIFIER_RESERVED_24_MASK = 1 << 24,
372
+ CLUTTER_MODIFIER_RESERVED_25_MASK = 1 << 25,
373
+ #endif
374
+
375
+ CLUTTER_SUPER_MASK = 1 << 26,
376
+ CLUTTER_HYPER_MASK = 1 << 27,
377
+ CLUTTER_META_MASK = 1 << 28,
378
+
379
+ #ifndef __GTK_DOC_IGNORE__
380
+ CLUTTER_MODIFIER_RESERVED_29_MASK = 1 << 29,
381
+ #endif
382
+
383
+ CLUTTER_RELEASE_MASK = 1 << 30,
384
+
385
+ /* Combination of CLUTTER_SHIFT_MASK..CLUTTER_BUTTON5_MASK + CLUTTER_SUPER_MASK
386
+ + CLUTTER_HYPER_MASK + CLUTTER_META_MASK + CLUTTER_RELEASE_MASK */
387
+ CLUTTER_MODIFIER_MASK = 0x5c001fff
388
+ } ClutterModifierType;
389
+
390
+ /**
391
+ * ClutterActorFlags:
392
+ * @CLUTTER_ACTOR_MAPPED: the actor will be painted (is visible, and inside
393
+ * a toplevel, and all parents visible)
394
+ * @CLUTTER_ACTOR_REALIZED: the resources associated to the actor have been
395
+ * allocated
396
+ * @CLUTTER_ACTOR_REACTIVE: the actor 'reacts' to mouse events emmitting event
397
+ * signals
398
+ * @CLUTTER_ACTOR_VISIBLE: the actor has been shown by the application program
399
+ * @CLUTTER_ACTOR_NO_LAYOUT: the actor provides an explicit layout management
400
+ * policy for its children; this flag will prevent Clutter from automatic
401
+ * queueing of relayout and will defer all layouting to the actor itself
402
+ *
403
+ * Flags used to signal the state of an actor.
404
+ */
405
+ typedef enum { /*< prefix=CLUTTER_ACTOR >*/
406
+ CLUTTER_ACTOR_MAPPED = 1 << 1,
407
+ CLUTTER_ACTOR_REALIZED = 1 << 2,
408
+ CLUTTER_ACTOR_REACTIVE = 1 << 3,
409
+ CLUTTER_ACTOR_VISIBLE = 1 << 4,
410
+ CLUTTER_ACTOR_NO_LAYOUT = 1 << 5
411
+ } ClutterActorFlags;
412
+
413
+ /**
414
+ * ClutterOffscreenRedirect:
415
+ * @CLUTTER_OFFSCREEN_REDIRECT_AUTOMATIC_FOR_OPACITY: Only redirect
416
+ * the actor if it is semi-transparent and its has_overlaps()
417
+ * virtual returns %TRUE. This is the default.
418
+ * @CLUTTER_OFFSCREEN_REDIRECT_ALWAYS: Always redirect the actor to an
419
+ * offscreen buffer even if it is fully opaque.
420
+ *
421
+ * Possible flags to pass to clutter_actor_set_offscreen_redirect().
422
+ *
423
+ * Since: 1.8
424
+ */
425
+ typedef enum { /*< prefix=CLUTTER_OFFSCREEN_REDIRECT >*/
426
+ CLUTTER_OFFSCREEN_REDIRECT_AUTOMATIC_FOR_OPACITY = 1<<0,
427
+ CLUTTER_OFFSCREEN_REDIRECT_ALWAYS = 1<<1
428
+ } ClutterOffscreenRedirect;
429
+
430
+ /**
431
+ * ClutterAllocationFlags:
432
+ * @CLUTTER_ALLOCATION_NONE: No flag set
433
+ * @CLUTTER_ABSOLUTE_ORIGIN_CHANGED: Whether the absolute origin of the
434
+ * actor has changed; this implies that any ancestor of the actor has
435
+ * been moved.
436
+ * @CLUTTER_DELEGATE_LAYOUT: Whether the allocation should be delegated
437
+ * to the #ClutterLayoutManager instance stored inside the
438
+ * #ClutterActor:layout-manager property of #ClutterActor. This flag
439
+ * should only be used if you are subclassing #ClutterActor and
440
+ * overriding the #ClutterActorClass.allocate() virtual function, but
441
+ * you wish to use the default implementation of the virtual function
442
+ * inside #ClutterActor. Added in Clutter 1.10.
443
+ *
444
+ * Flags passed to the #ClutterActorClass.allocate() virtual function
445
+ * and to the clutter_actor_allocate() function.
446
+ *
447
+ * Since: 1.0
448
+ */
449
+ typedef enum {
450
+ CLUTTER_ALLOCATION_NONE = 0,
451
+ CLUTTER_ABSOLUTE_ORIGIN_CHANGED = 1 << 1,
452
+ CLUTTER_DELEGATE_LAYOUT = 1 << 2
453
+ } ClutterAllocationFlags;
454
+
455
+ /**
456
+ * ClutterAlignAxis:
457
+ * @CLUTTER_ALIGN_X_AXIS: Maintain the alignment on the X axis
458
+ * @CLUTTER_ALIGN_Y_AXIS: Maintain the alignment on the Y axis
459
+ * @CLUTTER_ALIGN_BOTH: Maintain the alignment on both the X and Y axis
460
+ *
461
+ * Specifies the axis on which #ClutterAlignConstraint should maintain
462
+ * the alignment.
463
+ *
464
+ * Since: 1.4
465
+ */
466
+ typedef enum { /*< prefix=CLUTTER_ALIGN >*/
467
+ CLUTTER_ALIGN_X_AXIS,
468
+ CLUTTER_ALIGN_Y_AXIS,
469
+ CLUTTER_ALIGN_BOTH
470
+ } ClutterAlignAxis;
471
+
472
+ /**
473
+ * ClutterInterpolation:
474
+ * @CLUTTER_INTERPOLATION_LINEAR: linear interpolation
475
+ * @CLUTTER_INTERPOLATION_CUBIC: cubic interpolation
476
+ *
477
+ * The mode of interpolation between key frames
478
+ *
479
+ * Since: 1.2
480
+ */
481
+ typedef enum {
482
+ CLUTTER_INTERPOLATION_LINEAR,
483
+ CLUTTER_INTERPOLATION_CUBIC
484
+ } ClutterInterpolation;
485
+
486
+ /**
487
+ * ClutterBinAlignment:
488
+ * @CLUTTER_BIN_ALIGNMENT_FIXED: Fixed position alignment; the
489
+ * #ClutterBinLayout will honour the fixed position provided
490
+ * by the actors themselves when allocating them
491
+ * @CLUTTER_BIN_ALIGNMENT_FILL: Fill the allocation size
492
+ * @CLUTTER_BIN_ALIGNMENT_START: Position the actors at the top
493
+ * or left side of the container, depending on the axis
494
+ * @CLUTTER_BIN_ALIGNMENT_END: Position the actors at the bottom
495
+ * or right side of the container, depending on the axis
496
+ * @CLUTTER_BIN_ALIGNMENT_CENTER: Position the actors at the
497
+ * center of the container, depending on the axis
498
+ *
499
+ * The alignment policies available on each axis for #ClutterBinLayout
500
+ *
501
+ * Since: 1.2
502
+ *
503
+ * Deprecated: 1.12: Use #ClutterActorAlign and the #ClutterActor
504
+ * API instead
505
+ */
506
+ typedef enum {
507
+ CLUTTER_BIN_ALIGNMENT_FIXED,
508
+ CLUTTER_BIN_ALIGNMENT_FILL,
509
+ CLUTTER_BIN_ALIGNMENT_START,
510
+ CLUTTER_BIN_ALIGNMENT_END,
511
+ CLUTTER_BIN_ALIGNMENT_CENTER
512
+ } ClutterBinAlignment;
513
+
514
+ /**
515
+ * ClutterBindCoordinate:
516
+ * @CLUTTER_BIND_X: Bind the X coordinate
517
+ * @CLUTTER_BIND_Y: Bind the Y coordinate
518
+ * @CLUTTER_BIND_WIDTH: Bind the width
519
+ * @CLUTTER_BIND_HEIGHT: Bind the height
520
+ * @CLUTTER_BIND_POSITION: Equivalent to to %CLUTTER_BIND_X and
521
+ * %CLUTTER_BIND_Y (added in Clutter 1.6)
522
+ * @CLUTTER_BIND_SIZE: Equivalent to %CLUTTER_BIND_WIDTH and
523
+ * %CLUTTER_BIND_HEIGHT (added in Clutter 1.6)
524
+ * @CLUTTER_BIND_ALL: Equivalent to %CLUTTER_BIND_POSITION and
525
+ * %CLUTTER_BIND_SIZE (added in Clutter 1.10)
526
+ *
527
+ * Specifies which property should be used in a binding
528
+ *
529
+ * Since: 1.4
530
+ */
531
+ typedef enum { /*< prefix=CLUTTER_BIND >*/
532
+ CLUTTER_BIND_X,
533
+ CLUTTER_BIND_Y,
534
+ CLUTTER_BIND_WIDTH,
535
+ CLUTTER_BIND_HEIGHT,
536
+ CLUTTER_BIND_POSITION,
537
+ CLUTTER_BIND_SIZE,
538
+ CLUTTER_BIND_ALL
539
+ } ClutterBindCoordinate;
540
+
541
+ /**
542
+ * ClutterEffectPaintFlags:
543
+ * @CLUTTER_EFFECT_PAINT_ACTOR_DIRTY: The actor or one of its children
544
+ * has queued a redraw before this paint. This implies that the effect
545
+ * should call clutter_actor_continue_paint() to chain to the next
546
+ * effect and can not cache any results from a previous paint.
547
+ *
548
+ * Flags passed to the ‘paint’ or ‘pick’ method of #ClutterEffect.
549
+ */
550
+ typedef enum { /*< prefix=CLUTTER_EFFECT_PAINT >*/
551
+ CLUTTER_EFFECT_PAINT_ACTOR_DIRTY = (1 << 0)
552
+ } ClutterEffectPaintFlags;
553
+
554
+ /**
555
+ * ClutterBoxAlignment:
556
+ * @CLUTTER_BOX_ALIGNMENT_START: Align the child to the top or to
557
+ * to the left, depending on the used axis
558
+ * @CLUTTER_BOX_ALIGNMENT_CENTER: Align the child to the center
559
+ * @CLUTTER_BOX_ALIGNMENT_END: Align the child to the bottom or to
560
+ * the right, depending on the used axis
561
+ *
562
+ * The alignment policies available on each axis of the #ClutterBoxLayout
563
+ *
564
+ * Since: 1.2
565
+ */
566
+ typedef enum {
567
+ CLUTTER_BOX_ALIGNMENT_START,
568
+ CLUTTER_BOX_ALIGNMENT_END,
569
+ CLUTTER_BOX_ALIGNMENT_CENTER
570
+ } ClutterBoxAlignment;
571
+
572
+ /**
573
+ * ClutterLongPressState:
574
+ * @CLUTTER_LONG_PRESS_QUERY: Queries the action whether it supports
575
+ * long presses
576
+ * @CLUTTER_LONG_PRESS_ACTIVATE: Activates the action on a long press
577
+ * @CLUTTER_LONG_PRESS_CANCEL: The long press was cancelled
578
+ *
579
+ * The states for the #ClutterClickAction::long-press signal.
580
+ *
581
+ * Since: 1.8
582
+ */
583
+ typedef enum { /*< prefix=CLUTTER_LONG_PRESS >*/
584
+ CLUTTER_LONG_PRESS_QUERY,
585
+ CLUTTER_LONG_PRESS_ACTIVATE,
586
+ CLUTTER_LONG_PRESS_CANCEL
587
+ } ClutterLongPressState;
588
+
589
+ /**
590
+ * ClutterStaticColor:
591
+ * @CLUTTER_COLOR_WHITE: White color (ffffffff)
592
+ * @CLUTTER_COLOR_BLACK: Black color (000000ff)
593
+ * @CLUTTER_COLOR_RED: Red color (ff0000ff)
594
+ * @CLUTTER_COLOR_DARK_RED: Dark red color (800000ff)
595
+ * @CLUTTER_COLOR_GREEN: Green color (00ff00ff)
596
+ * @CLUTTER_COLOR_DARK_GREEN: Dark green color (008000ff)
597
+ * @CLUTTER_COLOR_BLUE: Blue color (0000ffff)
598
+ * @CLUTTER_COLOR_DARK_BLUE: Dark blue color (000080ff)
599
+ * @CLUTTER_COLOR_CYAN: Cyan color (00ffffff)
600
+ * @CLUTTER_COLOR_DARK_CYAN: Dark cyan color (008080ff)
601
+ * @CLUTTER_COLOR_MAGENTA: Magenta color (ff00ffff)
602
+ * @CLUTTER_COLOR_DARK_MAGENTA: Dark magenta color (800080ff)
603
+ * @CLUTTER_COLOR_YELLOW: Yellow color (ffff00ff)
604
+ * @CLUTTER_COLOR_DARK_YELLOW: Dark yellow color (808000ff)
605
+ * @CLUTTER_COLOR_GRAY: Gray color (a0a0a4ff)
606
+ * @CLUTTER_COLOR_DARK_GRAY: Dark Gray color (808080ff)
607
+ * @CLUTTER_COLOR_LIGHT_GRAY: Light gray color (c0c0c0ff)
608
+ * @CLUTTER_COLOR_BUTTER: Butter color (edd400ff)
609
+ * @CLUTTER_COLOR_BUTTER_LIGHT: Light butter color (fce94fff)
610
+ * @CLUTTER_COLOR_BUTTER_DARK: Dark butter color (c4a000ff)
611
+ * @CLUTTER_COLOR_ORANGE: Orange color (f57900ff)
612
+ * @CLUTTER_COLOR_ORANGE_LIGHT: Light orange color (fcaf3fff)
613
+ * @CLUTTER_COLOR_ORANGE_DARK: Dark orange color (ce5c00ff)
614
+ * @CLUTTER_COLOR_CHOCOLATE: Chocolate color (c17d11ff)
615
+ * @CLUTTER_COLOR_CHOCOLATE_LIGHT: Light chocolate color (e9b96eff)
616
+ * @CLUTTER_COLOR_CHOCOLATE_DARK: Dark chocolate color (8f5902ff)
617
+ * @CLUTTER_COLOR_CHAMELEON: Chameleon color (73d216ff)
618
+ * @CLUTTER_COLOR_CHAMELEON_LIGHT: Light chameleon color (8ae234ff)
619
+ * @CLUTTER_COLOR_CHAMELEON_DARK: Dark chameleon color (4e9a06ff)
620
+ * @CLUTTER_COLOR_SKY_BLUE: Sky color (3465a4ff)
621
+ * @CLUTTER_COLOR_SKY_BLUE_LIGHT: Light sky color (729fcfff)
622
+ * @CLUTTER_COLOR_SKY_BLUE_DARK: Dark sky color (204a87ff)
623
+ * @CLUTTER_COLOR_PLUM: Plum color (75507bff)
624
+ * @CLUTTER_COLOR_PLUM_LIGHT: Light plum color (ad7fa8ff)
625
+ * @CLUTTER_COLOR_PLUM_DARK: Dark plum color (5c3566ff)
626
+ * @CLUTTER_COLOR_SCARLET_RED: Scarlet red color (cc0000ff)
627
+ * @CLUTTER_COLOR_SCARLET_RED_LIGHT: Light scarlet red color (ef2929ff)
628
+ * @CLUTTER_COLOR_SCARLET_RED_DARK: Dark scarlet red color (a40000ff)
629
+ * @CLUTTER_COLOR_ALUMINIUM_1: Aluminium, first variant (eeeeecff)
630
+ * @CLUTTER_COLOR_ALUMINIUM_2: Aluminium, second variant (d3d7cfff)
631
+ * @CLUTTER_COLOR_ALUMINIUM_3: Aluminium, third variant (babdb6ff)
632
+ * @CLUTTER_COLOR_ALUMINIUM_4: Aluminium, fourth variant (888a85ff)
633
+ * @CLUTTER_COLOR_ALUMINIUM_5: Aluminium, fifth variant (555753ff)
634
+ * @CLUTTER_COLOR_ALUMINIUM_6: Aluminium, sixth variant (2e3436ff)
635
+ * @CLUTTER_COLOR_TRANSPARENT: Transparent color (00000000)
636
+ *
637
+ * Named colors, for accessing global colors defined by Clutter
638
+ *
639
+ * Since: 1.6
640
+ */
641
+ typedef enum { /*< prefix=CLUTTER_COLOR >*/
642
+ /* CGA/EGA-like palette */
643
+ CLUTTER_COLOR_WHITE = 0,
644
+ CLUTTER_COLOR_BLACK,
645
+ CLUTTER_COLOR_RED,
646
+ CLUTTER_COLOR_DARK_RED,
647
+ CLUTTER_COLOR_GREEN,
648
+ CLUTTER_COLOR_DARK_GREEN,
649
+ CLUTTER_COLOR_BLUE,
650
+ CLUTTER_COLOR_DARK_BLUE,
651
+ CLUTTER_COLOR_CYAN,
652
+ CLUTTER_COLOR_DARK_CYAN,
653
+ CLUTTER_COLOR_MAGENTA,
654
+ CLUTTER_COLOR_DARK_MAGENTA,
655
+ CLUTTER_COLOR_YELLOW,
656
+ CLUTTER_COLOR_DARK_YELLOW,
657
+ CLUTTER_COLOR_GRAY,
658
+ CLUTTER_COLOR_DARK_GRAY,
659
+ CLUTTER_COLOR_LIGHT_GRAY,
660
+
661
+ /* Tango icon palette */
662
+ CLUTTER_COLOR_BUTTER,
663
+ CLUTTER_COLOR_BUTTER_LIGHT,
664
+ CLUTTER_COLOR_BUTTER_DARK,
665
+ CLUTTER_COLOR_ORANGE,
666
+ CLUTTER_COLOR_ORANGE_LIGHT,
667
+ CLUTTER_COLOR_ORANGE_DARK,
668
+ CLUTTER_COLOR_CHOCOLATE,
669
+ CLUTTER_COLOR_CHOCOLATE_LIGHT,
670
+ CLUTTER_COLOR_CHOCOLATE_DARK,
671
+ CLUTTER_COLOR_CHAMELEON,
672
+ CLUTTER_COLOR_CHAMELEON_LIGHT,
673
+ CLUTTER_COLOR_CHAMELEON_DARK,
674
+ CLUTTER_COLOR_SKY_BLUE,
675
+ CLUTTER_COLOR_SKY_BLUE_LIGHT,
676
+ CLUTTER_COLOR_SKY_BLUE_DARK,
677
+ CLUTTER_COLOR_PLUM,
678
+ CLUTTER_COLOR_PLUM_LIGHT,
679
+ CLUTTER_COLOR_PLUM_DARK,
680
+ CLUTTER_COLOR_SCARLET_RED,
681
+ CLUTTER_COLOR_SCARLET_RED_LIGHT,
682
+ CLUTTER_COLOR_SCARLET_RED_DARK,
683
+ CLUTTER_COLOR_ALUMINIUM_1,
684
+ CLUTTER_COLOR_ALUMINIUM_2,
685
+ CLUTTER_COLOR_ALUMINIUM_3,
686
+ CLUTTER_COLOR_ALUMINIUM_4,
687
+ CLUTTER_COLOR_ALUMINIUM_5,
688
+ CLUTTER_COLOR_ALUMINIUM_6,
689
+
690
+ /* Fully transparent black */
691
+ CLUTTER_COLOR_TRANSPARENT
692
+ } ClutterStaticColor;
693
+
694
+ /**
695
+ * ClutterDragAxis:
696
+ * @CLUTTER_DRAG_AXIS_NONE: No constraint
697
+ * @CLUTTER_DRAG_X_AXIS: Set a constraint on the X axis
698
+ * @CLUTTER_DRAG_Y_AXIS: Set a constraint on the Y axis
699
+ *
700
+ * The axis of the constraint that should be applied on the
701
+ * dragging action
702
+ *
703
+ * Since: 1.4
704
+ */
705
+ typedef enum { /*< prefix=CLUTTER_DRAG >*/
706
+ CLUTTER_DRAG_AXIS_NONE = 0,
707
+
708
+ CLUTTER_DRAG_X_AXIS,
709
+ CLUTTER_DRAG_Y_AXIS
710
+ } ClutterDragAxis;
711
+
712
+ /**
713
+ * ClutterEventFlags:
714
+ * @CLUTTER_EVENT_NONE: No flag set
715
+ * @CLUTTER_EVENT_FLAG_SYNTHETIC: Synthetic event
716
+ *
717
+ * Flags for the #ClutterEvent
718
+ *
719
+ * Since: 0.6
720
+ */
721
+ typedef enum { /*< flags prefix=CLUTTER_EVENT >*/
722
+ CLUTTER_EVENT_NONE = 0,
723
+ CLUTTER_EVENT_FLAG_SYNTHETIC = 1 << 0
724
+ } ClutterEventFlags;
725
+
726
+ /**
727
+ * ClutterEventType:
728
+ * @CLUTTER_NOTHING: Empty event
729
+ * @CLUTTER_KEY_PRESS: Key press event
730
+ * @CLUTTER_KEY_RELEASE: Key release event
731
+ * @CLUTTER_MOTION: Pointer motion event
732
+ * @CLUTTER_ENTER: Actor enter event
733
+ * @CLUTTER_LEAVE: Actor leave event
734
+ * @CLUTTER_BUTTON_PRESS: Pointer button press event
735
+ * @CLUTTER_BUTTON_RELEASE: Pointer button release event
736
+ * @CLUTTER_SCROLL: Pointer scroll event
737
+ * @CLUTTER_STAGE_STATE: Stage state change event
738
+ * @CLUTTER_DESTROY_NOTIFY: Destroy notification event
739
+ * @CLUTTER_CLIENT_MESSAGE: Client message event
740
+ * @CLUTTER_DELETE: Stage delete event
741
+ * @CLUTTER_TOUCH_BEGIN: A new touch event sequence has started;
742
+ * event added in 1.10
743
+ * @CLUTTER_TOUCH_UPDATE: A touch event sequence has been updated;
744
+ * event added in 1.10
745
+ * @CLUTTER_TOUCH_END: A touch event sequence has finished;
746
+ * event added in 1.10
747
+ * @CLUTTER_TOUCH_CANCEL: A touch event sequence has been canceled;
748
+ * event added in 1.10
749
+ * @CLUTTER_EVENT_LAST: Marks the end of the #ClutterEventType enumeration;
750
+ * added in 1.10
751
+ *
752
+ * Types of events.
753
+ *
754
+ * Since: 0.4
755
+ */
756
+ typedef enum { /*< prefix=CLUTTER >*/
757
+ CLUTTER_NOTHING = 0,
758
+ CLUTTER_KEY_PRESS,
759
+ CLUTTER_KEY_RELEASE,
760
+ CLUTTER_MOTION,
761
+ CLUTTER_ENTER,
762
+ CLUTTER_LEAVE,
763
+ CLUTTER_BUTTON_PRESS,
764
+ CLUTTER_BUTTON_RELEASE,
765
+ CLUTTER_SCROLL,
766
+ CLUTTER_STAGE_STATE,
767
+ CLUTTER_DESTROY_NOTIFY,
768
+ CLUTTER_CLIENT_MESSAGE,
769
+ CLUTTER_DELETE,
770
+ CLUTTER_TOUCH_BEGIN,
771
+ CLUTTER_TOUCH_UPDATE,
772
+ CLUTTER_TOUCH_END,
773
+ CLUTTER_TOUCH_CANCEL,
774
+
775
+ CLUTTER_EVENT_LAST /* helper */
776
+ } ClutterEventType;
777
+
778
+ /**
779
+ * ClutterScrollDirection:
780
+ * @CLUTTER_SCROLL_UP: Scroll up
781
+ * @CLUTTER_SCROLL_DOWN: Scroll down
782
+ * @CLUTTER_SCROLL_LEFT: Scroll left
783
+ * @CLUTTER_SCROLL_RIGHT: Scroll right
784
+ * @CLUTTER_SCROLL_SMOOTH: Precise scrolling delta (available in 1.10)
785
+ *
786
+ * Direction of a pointer scroll event.
787
+ *
788
+ * The %CLUTTER_SCROLL_SMOOTH value implies that the #ClutterScrollEvent
789
+ * has precise scrolling delta information.
790
+ *
791
+ * Since: 0.4
792
+ */
793
+ typedef enum { /*< prefix=CLUTTER_SCROLL >*/
794
+ CLUTTER_SCROLL_UP,
795
+ CLUTTER_SCROLL_DOWN,
796
+ CLUTTER_SCROLL_LEFT,
797
+ CLUTTER_SCROLL_RIGHT,
798
+ CLUTTER_SCROLL_SMOOTH
799
+ } ClutterScrollDirection;
800
+
801
+ /**
802
+ * ClutterStageState:
803
+ * @CLUTTER_STAGE_STATE_FULLSCREEN: Fullscreen mask
804
+ * @CLUTTER_STAGE_STATE_OFFSCREEN: Offscreen mask (deprecated)
805
+ * @CLUTTER_STAGE_STATE_ACTIVATED: Activated mask
806
+ *
807
+ * Stage state masks, used by the #ClutterEvent of type %CLUTTER_STAGE_STATE.
808
+ *
809
+ * Since: 0.4
810
+ */
811
+ typedef enum {
812
+ CLUTTER_STAGE_STATE_FULLSCREEN = (1 << 1),
813
+ CLUTTER_STAGE_STATE_OFFSCREEN = (1 << 2),
814
+ CLUTTER_STAGE_STATE_ACTIVATED = (1 << 3)
815
+ } ClutterStageState;
816
+
817
+ /**
818
+ * ClutterFeatureFlags:
819
+ * @CLUTTER_FEATURE_TEXTURE_NPOT: Set if NPOTS textures supported.
820
+ * @CLUTTER_FEATURE_SYNC_TO_VBLANK: Set if vblank syncing supported.
821
+ * @CLUTTER_FEATURE_TEXTURE_YUV: Set if YUV based textures supported.
822
+ * @CLUTTER_FEATURE_TEXTURE_READ_PIXELS: Set if texture pixels can be read.
823
+ * @CLUTTER_FEATURE_STAGE_STATIC: Set if stage size if fixed (i.e framebuffer)
824
+ * @CLUTTER_FEATURE_STAGE_USER_RESIZE: Set if stage is able to be user resized.
825
+ * @CLUTTER_FEATURE_STAGE_CURSOR: Set if stage has a graphical cursor.
826
+ * @CLUTTER_FEATURE_SHADERS_GLSL: Set if the backend supports GLSL shaders.
827
+ * @CLUTTER_FEATURE_OFFSCREEN: Set if the backend supports offscreen rendering.
828
+ * @CLUTTER_FEATURE_STAGE_MULTIPLE: Set if multiple stages are supported.
829
+ * @CLUTTER_FEATURE_SWAP_EVENTS: Set if the GLX_INTEL_swap_event is supported.
830
+ *
831
+ * Runtime flags indicating specific features available via Clutter window
832
+ * sysytem and graphics backend.
833
+ *
834
+ * Since: 0.4
835
+ */
836
+ typedef enum
837
+ {
838
+ CLUTTER_FEATURE_TEXTURE_NPOT = (1 << 2),
839
+ CLUTTER_FEATURE_SYNC_TO_VBLANK = (1 << 3),
840
+ CLUTTER_FEATURE_TEXTURE_YUV = (1 << 4),
841
+ CLUTTER_FEATURE_TEXTURE_READ_PIXELS = (1 << 5),
842
+ CLUTTER_FEATURE_STAGE_STATIC = (1 << 6),
843
+ CLUTTER_FEATURE_STAGE_USER_RESIZE = (1 << 7),
844
+ CLUTTER_FEATURE_STAGE_CURSOR = (1 << 8),
845
+ CLUTTER_FEATURE_SHADERS_GLSL = (1 << 9),
846
+ CLUTTER_FEATURE_OFFSCREEN = (1 << 10),
847
+ CLUTTER_FEATURE_STAGE_MULTIPLE = (1 << 11),
848
+ CLUTTER_FEATURE_SWAP_EVENTS = (1 << 12)
849
+ } ClutterFeatureFlags;
850
+
851
+ /**
852
+ * ClutterFlowOrientation:
853
+ * @CLUTTER_FLOW_HORIZONTAL: Arrange the children of the flow layout
854
+ * horizontally first
855
+ * @CLUTTER_FLOW_VERTICAL: Arrange the children of the flow layout
856
+ * vertically first
857
+ *
858
+ * The direction of the arrangement of the children inside
859
+ * a #ClutterFlowLayout
860
+ *
861
+ * Since: 1.2
862
+ */
863
+ typedef enum { /*< prefix=CLUTTER_FLOW >*/
864
+ CLUTTER_FLOW_HORIZONTAL,
865
+ CLUTTER_FLOW_VERTICAL
866
+ } ClutterFlowOrientation;
867
+
868
+ /**
869
+ * ClutterInputDeviceType:
870
+ * @CLUTTER_POINTER_DEVICE: A pointer device
871
+ * @CLUTTER_KEYBOARD_DEVICE: A keyboard device
872
+ * @CLUTTER_EXTENSION_DEVICE: A generic extension device
873
+ * @CLUTTER_JOYSTICK_DEVICE: A joystick device
874
+ * @CLUTTER_TABLET_DEVICE: A tablet device
875
+ * @CLUTTER_TOUCHPAD_DEVICE: A touchpad device
876
+ * @CLUTTER_TOUCHSCREEN_DEVICE: A touch screen device
877
+ * @CLUTTER_PEN_DEVICE: A pen device
878
+ * @CLUTTER_ERASER_DEVICE: An eraser device
879
+ * @CLUTTER_CURSOR_DEVICE: A cursor device
880
+ * @CLUTTER_N_DEVICE_TYPES: The number of device types
881
+ *
882
+ * The types of input devices available.
883
+ *
884
+ * The #ClutterInputDeviceType enumeration can be extended at later
885
+ * date; not every platform supports every input device type.
886
+ *
887
+ * Since: 1.0
888
+ */
889
+ typedef enum {
890
+ CLUTTER_POINTER_DEVICE,
891
+ CLUTTER_KEYBOARD_DEVICE,
892
+ CLUTTER_EXTENSION_DEVICE,
893
+ CLUTTER_JOYSTICK_DEVICE,
894
+ CLUTTER_TABLET_DEVICE,
895
+ CLUTTER_TOUCHPAD_DEVICE,
896
+ CLUTTER_TOUCHSCREEN_DEVICE,
897
+ CLUTTER_PEN_DEVICE,
898
+ CLUTTER_ERASER_DEVICE,
899
+ CLUTTER_CURSOR_DEVICE,
900
+
901
+ CLUTTER_N_DEVICE_TYPES
902
+ } ClutterInputDeviceType;
903
+
904
+ /**
905
+ * ClutterInputMode:
906
+ * @CLUTTER_INPUT_MODE_MASTER: A master, virtual device
907
+ * @CLUTTER_INPUT_MODE_SLAVE: A slave, physical device, attached to
908
+ * a master device
909
+ * @CLUTTER_INPUT_MODE_FLOATING: A slave, physical device, not attached
910
+ * to a master device
911
+ *
912
+ * The mode for input devices available.
913
+ *
914
+ * Since: 1.6
915
+ */
916
+ typedef enum {
917
+ CLUTTER_INPUT_MODE_MASTER,
918
+ CLUTTER_INPUT_MODE_SLAVE,
919
+ CLUTTER_INPUT_MODE_FLOATING
920
+ } ClutterInputMode;
921
+
922
+ /**
923
+ * ClutterInputAxis:
924
+ * @CLUTTER_INPUT_AXIS_IGNORE: Unused axis
925
+ * @CLUTTER_INPUT_AXIS_X: The position on the X axis
926
+ * @CLUTTER_INPUT_AXIS_Y: The position of the Y axis
927
+ * @CLUTTER_INPUT_AXIS_PRESSURE: The pressure information
928
+ * @CLUTTER_INPUT_AXIS_XTILT: The tilt on the X axis
929
+ * @CLUTTER_INPUT_AXIS_YTILT: The tile on the Y axis
930
+ * @CLUTTER_INPUT_AXIS_WHEEL: A wheel
931
+ * @CLUTTER_INPUT_AXIS_DISTANCE: Distance (Since 1.12)
932
+ * @CLUTTER_INPUT_AXIS_LAST: Last value of the enumeration; this value is
933
+ * useful when iterating over the enumeration values (Since 1.12)
934
+ *
935
+ * The type of axes Clutter recognizes on a #ClutterInputDevice
936
+ *
937
+ * Since: 1.6
938
+ */
939
+ typedef enum {
940
+ CLUTTER_INPUT_AXIS_IGNORE,
941
+
942
+ CLUTTER_INPUT_AXIS_X,
943
+ CLUTTER_INPUT_AXIS_Y,
944
+ CLUTTER_INPUT_AXIS_PRESSURE,
945
+ CLUTTER_INPUT_AXIS_XTILT,
946
+ CLUTTER_INPUT_AXIS_YTILT,
947
+ CLUTTER_INPUT_AXIS_WHEEL,
948
+ CLUTTER_INPUT_AXIS_DISTANCE,
949
+
950
+ CLUTTER_INPUT_AXIS_LAST
951
+ } ClutterInputAxis;
952
+
953
+ /**
954
+ * ClutterSnapEdge:
955
+ * @CLUTTER_SNAP_EDGE_TOP: the top edge
956
+ * @CLUTTER_SNAP_EDGE_RIGHT: the right edge
957
+ * @CLUTTER_SNAP_EDGE_BOTTOM: the bottom edge
958
+ * @CLUTTER_SNAP_EDGE_LEFT: the left edge
959
+ *
960
+ * The edge to snap
961
+ *
962
+ * Since: 1.6
963
+ */
964
+ typedef enum {
965
+ CLUTTER_SNAP_EDGE_TOP,
966
+ CLUTTER_SNAP_EDGE_RIGHT,
967
+ CLUTTER_SNAP_EDGE_BOTTOM,
968
+ CLUTTER_SNAP_EDGE_LEFT
969
+ } ClutterSnapEdge;
970
+
971
+ /**
972
+ * ClutterPickMode:
973
+ * @CLUTTER_PICK_NONE: Do not paint any actor
974
+ * @CLUTTER_PICK_REACTIVE: Paint only the reactive actors
975
+ * @CLUTTER_PICK_ALL: Paint all actors
976
+ *
977
+ * Controls the paint cycle of the scene graph when in pick mode
978
+ *
979
+ * Since: 1.0
980
+ */
981
+ typedef enum {
982
+ CLUTTER_PICK_NONE = 0,
983
+ CLUTTER_PICK_REACTIVE,
984
+ CLUTTER_PICK_ALL
985
+ } ClutterPickMode;
986
+
987
+ /**
988
+ * ClutterSwipeDirection:
989
+ * @CLUTTER_SWIPE_DIRECTION_UP: Upwards swipe gesture
990
+ * @CLUTTER_SWIPE_DIRECTION_DOWN: Downwards swipe gesture
991
+ * @CLUTTER_SWIPE_DIRECTION_LEFT: Leftwards swipe gesture
992
+ * @CLUTTER_SWIPE_DIRECTION_RIGHT: Rightwards swipe gesture
993
+ *
994
+ * The main direction of the swipe gesture
995
+ *
996
+ * Since: 1.8
997
+ */
998
+ typedef enum { /*< prefix=CLUTTER_SWIPE_DIRECTION >*/
999
+ CLUTTER_SWIPE_DIRECTION_UP = 1 << 0,
1000
+ CLUTTER_SWIPE_DIRECTION_DOWN = 1 << 1,
1001
+ CLUTTER_SWIPE_DIRECTION_LEFT = 1 << 2,
1002
+ CLUTTER_SWIPE_DIRECTION_RIGHT = 1 << 3
1003
+ } ClutterSwipeDirection;
1004
+
1005
+ /**
1006
+ * ClutterPanAxis:
1007
+ * @CLUTTER_PAN_AXIS_NONE: No constraint
1008
+ * @CLUTTER_PAN_X_AXIS: Set a constraint on the X axis
1009
+ * @CLUTTER_PAN_Y_AXIS: Set a constraint on the Y axis
1010
+ *
1011
+ * The axis of the constraint that should be applied on the
1012
+ * panning action
1013
+ *
1014
+ * Since: 1.12
1015
+ */
1016
+ typedef enum { /*< prefix=CLUTTER_PAN >*/
1017
+ CLUTTER_PAN_AXIS_NONE = 0,
1018
+
1019
+ CLUTTER_PAN_X_AXIS,
1020
+ CLUTTER_PAN_Y_AXIS
1021
+ } ClutterPanAxis;
1022
+
1023
+
1024
+ /**
1025
+ * ClutterTableAlignment:
1026
+ * @CLUTTER_TABLE_ALIGNMENT_START: Align the child to the top or to the
1027
+ * left of a cell in the table, depending on the axis
1028
+ * @CLUTTER_TABLE_ALIGNMENT_CENTER: Align the child to the center of
1029
+ * a cell in the table
1030
+ * @CLUTTER_TABLE_ALIGNMENT_END: Align the child to the bottom or to the
1031
+ * right of a cell in the table, depending on the axis
1032
+ *
1033
+ * The alignment policies available on each axis of the #ClutterTableLayout
1034
+ *
1035
+ * Since: 1.4
1036
+ */
1037
+ typedef enum {
1038
+ CLUTTER_TABLE_ALIGNMENT_START,
1039
+ CLUTTER_TABLE_ALIGNMENT_CENTER,
1040
+ CLUTTER_TABLE_ALIGNMENT_END
1041
+ } ClutterTableAlignment;
1042
+
1043
+ /**
1044
+ * ClutterTextureFlags:
1045
+ * @CLUTTER_TEXTURE_NONE: No flags
1046
+ * @CLUTTER_TEXTURE_RGB_FLAG_BGR: FIXME
1047
+ * @CLUTTER_TEXTURE_RGB_FLAG_PREMULT: FIXME
1048
+ * @CLUTTER_TEXTURE_YUV_FLAG_YUV2: FIXME
1049
+ *
1050
+ * Flags for clutter_texture_set_from_rgb_data() and
1051
+ * clutter_texture_set_from_yuv_data().
1052
+ *
1053
+ * Since: 0.4
1054
+ */
1055
+ typedef enum { /*< prefix=CLUTTER_TEXTURE >*/
1056
+ CLUTTER_TEXTURE_NONE = 0,
1057
+ CLUTTER_TEXTURE_RGB_FLAG_BGR = 1 << 1,
1058
+ CLUTTER_TEXTURE_RGB_FLAG_PREMULT = 1 << 2, /* FIXME: not handled */
1059
+ CLUTTER_TEXTURE_YUV_FLAG_YUV2 = 1 << 3
1060
+
1061
+ /* FIXME: add compressed types ? */
1062
+ } ClutterTextureFlags;
1063
+
1064
+ /**
1065
+ * ClutterTextureQuality:
1066
+ * @CLUTTER_TEXTURE_QUALITY_LOW: fastest rendering will use nearest neighbour
1067
+ * interpolation when rendering. good setting.
1068
+ * @CLUTTER_TEXTURE_QUALITY_MEDIUM: higher quality rendering without using
1069
+ * extra resources.
1070
+ * @CLUTTER_TEXTURE_QUALITY_HIGH: render the texture with the best quality
1071
+ * available using extra memory.
1072
+ *
1073
+ * Enumaration controlling the texture quality.
1074
+ *
1075
+ * Since: 0.8
1076
+ */
1077
+ typedef enum { /*< prefix=CLUTTER_TEXTURE_QUALITY >*/
1078
+ CLUTTER_TEXTURE_QUALITY_LOW,
1079
+ CLUTTER_TEXTURE_QUALITY_MEDIUM,
1080
+ CLUTTER_TEXTURE_QUALITY_HIGH
1081
+ } ClutterTextureQuality;
1082
+
1083
+ /**
1084
+ * ClutterTimelineDirection:
1085
+ * @CLUTTER_TIMELINE_FORWARD: forward direction for a timeline
1086
+ * @CLUTTER_TIMELINE_BACKWARD: backward direction for a timeline
1087
+ *
1088
+ * The direction of a #ClutterTimeline
1089
+ *
1090
+ * Since: 0.6
1091
+ */
1092
+ typedef enum {
1093
+ CLUTTER_TIMELINE_FORWARD,
1094
+ CLUTTER_TIMELINE_BACKWARD
1095
+ } ClutterTimelineDirection;
1096
+
1097
+ /**
1098
+ * ClutterUnitType:
1099
+ * @CLUTTER_UNIT_PIXEL: Unit expressed in pixels (with subpixel precision)
1100
+ * @CLUTTER_UNIT_EM: Unit expressed in em
1101
+ * @CLUTTER_UNIT_MM: Unit expressed in millimeters
1102
+ * @CLUTTER_UNIT_POINT: Unit expressed in points
1103
+ * @CLUTTER_UNIT_CM: Unit expressed in centimeters
1104
+ *
1105
+ * The type of unit in which a value is expressed
1106
+ *
1107
+ * This enumeration might be expanded at later date
1108
+ *
1109
+ * Since: 1.0
1110
+ */
1111
+ typedef enum { /*< prefix=CLUTTER_UNIT >*/
1112
+ CLUTTER_UNIT_PIXEL,
1113
+ CLUTTER_UNIT_EM,
1114
+ CLUTTER_UNIT_MM,
1115
+ CLUTTER_UNIT_POINT,
1116
+ CLUTTER_UNIT_CM
1117
+ } ClutterUnitType;
1118
+
1119
+ #define CLUTTER_PATH_RELATIVE (32)
1120
+
1121
+ /**
1122
+ * ClutterPathNodeType:
1123
+ * @CLUTTER_PATH_MOVE_TO: jump to the given position
1124
+ * @CLUTTER_PATH_LINE_TO: create a line from the last node to the
1125
+ * given position
1126
+ * @CLUTTER_PATH_CURVE_TO: bezier curve using the last position and
1127
+ * three control points.
1128
+ * @CLUTTER_PATH_CLOSE: create a line from the last node to the last
1129
+ * %CLUTTER_PATH_MOVE_TO node.
1130
+ * @CLUTTER_PATH_REL_MOVE_TO: same as %CLUTTER_PATH_MOVE_TO but with
1131
+ * coordinates relative to the last node.
1132
+ * @CLUTTER_PATH_REL_LINE_TO: same as %CLUTTER_PATH_LINE_TO but with
1133
+ * coordinates relative to the last node.
1134
+ * @CLUTTER_PATH_REL_CURVE_TO: same as %CLUTTER_PATH_CURVE_TO but with
1135
+ * coordinates relative to the last node.
1136
+ *
1137
+ * Types of nodes in a #ClutterPath.
1138
+ *
1139
+ * Since: 1.0
1140
+ */
1141
+ typedef enum {
1142
+ CLUTTER_PATH_MOVE_TO = 0,
1143
+ CLUTTER_PATH_LINE_TO = 1,
1144
+ CLUTTER_PATH_CURVE_TO = 2,
1145
+ CLUTTER_PATH_CLOSE = 3,
1146
+
1147
+ CLUTTER_PATH_REL_MOVE_TO = CLUTTER_PATH_MOVE_TO | CLUTTER_PATH_RELATIVE,
1148
+ CLUTTER_PATH_REL_LINE_TO = CLUTTER_PATH_LINE_TO | CLUTTER_PATH_RELATIVE,
1149
+ CLUTTER_PATH_REL_CURVE_TO = CLUTTER_PATH_CURVE_TO | CLUTTER_PATH_RELATIVE
1150
+ } ClutterPathNodeType;
1151
+
1152
+ /**
1153
+ * ClutterActorAlign:
1154
+ * @CLUTTER_ACTOR_ALIGN_FILL: Stretch to cover the whole allocated space
1155
+ * @CLUTTER_ACTOR_ALIGN_START: Snap to left or top side, leaving space
1156
+ * to the right or bottom. For horizontal layouts, in right-to-left
1157
+ * locales this should be reversed.
1158
+ * @CLUTTER_ACTOR_ALIGN_CENTER: Center the actor inside the allocation
1159
+ * @CLUTTER_ACTOR_ALIGN_END: Snap to right or bottom side, leaving space
1160
+ * to the left or top. For horizontal layouts, in right-to-left locales
1161
+ * this should be reversed.
1162
+ *
1163
+ * Controls how a #ClutterActor should align itself inside the extra space
1164
+ * assigned to it during the allocation.
1165
+ *
1166
+ * Alignment only matters if the allocated space given to an actor is
1167
+ * bigger than its natural size; for example, when the #ClutterActor:x-expand
1168
+ * or the #ClutterActor:y-expand properties of #ClutterActor are set to %TRUE.
1169
+ *
1170
+ * Since: 1.10
1171
+ */
1172
+ typedef enum {
1173
+ CLUTTER_ACTOR_ALIGN_FILL,
1174
+ CLUTTER_ACTOR_ALIGN_START,
1175
+ CLUTTER_ACTOR_ALIGN_CENTER,
1176
+ CLUTTER_ACTOR_ALIGN_END
1177
+ } ClutterActorAlign;
1178
+
1179
+ /**
1180
+ * ClutterRepaintFlags:
1181
+ * @CLUTTER_REPAINT_FLAGS_PRE_PAINT: Run the repaint function prior to
1182
+ * painting the stages
1183
+ * @CLUTTER_REPAINT_FLAGS_POST_PAINT: Run the repaint function after
1184
+ * painting the stages
1185
+ * @CLUTTER_REPAINT_FLAGS_QUEUE_REDRAW_ON_ADD: Ensure that a new frame
1186
+ * is queued after adding the repaint function
1187
+ *
1188
+ * Flags to pass to clutter_threads_add_repaint_func_full().
1189
+ *
1190
+ * Since: 1.10
1191
+ */
1192
+ typedef enum {
1193
+ CLUTTER_REPAINT_FLAGS_PRE_PAINT = 1 << 0,
1194
+ CLUTTER_REPAINT_FLAGS_POST_PAINT = 1 << 1,
1195
+ CLUTTER_REPAINT_FLAGS_QUEUE_REDRAW_ON_ADD = 1 << 2
1196
+ } ClutterRepaintFlags;
1197
+
1198
+ /**
1199
+ * ClutterContentGravity:
1200
+ * @CLUTTER_CONTENT_GRAVITY_TOP_LEFT: Align the content to the top left corner
1201
+ * @CLUTTER_CONTENT_GRAVITY_TOP: Align the content to the top edge
1202
+ * @CLUTTER_CONTENT_GRAVITY_TOP_RIGHT: Align the content to the top right corner
1203
+ * @CLUTTER_CONTENT_GRAVITY_LEFT: Align the content to the left edge
1204
+ * @CLUTTER_CONTENT_GRAVITY_CENTER: Align the content to the center
1205
+ * @CLUTTER_CONTENT_GRAVITY_RIGHT: Align the content to the right edge
1206
+ * @CLUTTER_CONTENT_GRAVITY_BOTTOM_LEFT: Align the content to the bottom left corner
1207
+ * @CLUTTER_CONTENT_GRAVITY_BOTTOM: Align the content to the bottom edge
1208
+ * @CLUTTER_CONTENT_GRAVITY_BOTTOM_RIGHT: Align the content to the bottom right corner
1209
+ * @CLUTTER_CONTENT_GRAVITY_RESIZE_FILL: Resize the content to fill the allocation
1210
+ * @CLUTTER_CONTENT_GRAVITY_RESIZE_ASPECT: Resize the content to remain within the
1211
+ * allocation, while maintaining the aspect ratio
1212
+ *
1213
+ * Controls the alignment of the #ClutterContent inside a #ClutterActor.
1214
+ *
1215
+ * Since: 1.10
1216
+ */
1217
+ typedef enum {
1218
+ CLUTTER_CONTENT_GRAVITY_TOP_LEFT,
1219
+ CLUTTER_CONTENT_GRAVITY_TOP,
1220
+ CLUTTER_CONTENT_GRAVITY_TOP_RIGHT,
1221
+
1222
+ CLUTTER_CONTENT_GRAVITY_LEFT,
1223
+ CLUTTER_CONTENT_GRAVITY_CENTER,
1224
+ CLUTTER_CONTENT_GRAVITY_RIGHT,
1225
+
1226
+ CLUTTER_CONTENT_GRAVITY_BOTTOM_LEFT,
1227
+ CLUTTER_CONTENT_GRAVITY_BOTTOM,
1228
+ CLUTTER_CONTENT_GRAVITY_BOTTOM_RIGHT,
1229
+
1230
+ CLUTTER_CONTENT_GRAVITY_RESIZE_FILL,
1231
+ CLUTTER_CONTENT_GRAVITY_RESIZE_ASPECT
1232
+ } ClutterContentGravity;
1233
+
1234
+ /**
1235
+ * ClutterScalingFilter:
1236
+ * @CLUTTER_SCALING_FILTER_LINEAR: Linear interpolation filter
1237
+ * @CLUTTER_SCALING_FILTER_NEAREST: Nearest neighbor interpolation filter
1238
+ * @CLUTTER_SCALING_FILTER_TRILINEAR: Trilinear minification filter, with
1239
+ * mipmap generation; this filter linearly interpolates on every axis,
1240
+ * as well as between mipmap levels.
1241
+ *
1242
+ * The scaling filters to be used with the #ClutterActor:minification-filter
1243
+ * and #ClutterActor:magnification-filter properties.
1244
+ *
1245
+ * Since: 1.10
1246
+ */
1247
+ typedef enum {
1248
+ CLUTTER_SCALING_FILTER_LINEAR,
1249
+ CLUTTER_SCALING_FILTER_NEAREST,
1250
+ CLUTTER_SCALING_FILTER_TRILINEAR
1251
+ } ClutterScalingFilter;
1252
+
1253
+ /**
1254
+ * ClutterOrientation:
1255
+ * @CLUTTER_ORIENTATION_HORIZONTAL: An horizontal orientation
1256
+ * @CLUTTER_ORIENTATION_VERTICAL: A vertical orientation
1257
+ *
1258
+ * Represents the orientation of actors or layout managers.
1259
+ *
1260
+ * Since: 1.12
1261
+ */
1262
+ typedef enum {
1263
+ CLUTTER_ORIENTATION_HORIZONTAL,
1264
+ CLUTTER_ORIENTATION_VERTICAL
1265
+ } ClutterOrientation;
1266
+
1267
+ /**
1268
+ * ClutterScrollMode:
1269
+ * @CLUTTER_SCROLL_NONE: Ignore scrolling
1270
+ * @CLUTTER_SCROLL_HORIZONTALLY: Scroll only horizontally
1271
+ * @CLUTTER_SCROLL_VERTICALLY: Scroll only vertically
1272
+ * @CLUTTER_SCROLL_BOTH: Scroll in both directions
1273
+ *
1274
+ * Scroll modes.
1275
+ *
1276
+ * Since: 1.12
1277
+ */
1278
+ typedef enum { /*< prefix=CLUTTER_SCROLL >*/
1279
+ CLUTTER_SCROLL_NONE = 0,
1280
+
1281
+ CLUTTER_SCROLL_HORIZONTALLY = 1 << 0,
1282
+ CLUTTER_SCROLL_VERTICALLY = 1 << 1,
1283
+
1284
+ CLUTTER_SCROLL_BOTH = CLUTTER_SCROLL_HORIZONTALLY | CLUTTER_SCROLL_VERTICALLY
1285
+ } ClutterScrollMode;
1286
+
1287
+ /**
1288
+ * ClutterGridPosition:
1289
+ * @CLUTTER_GRID_POSITION_LEFT: left position
1290
+ * @CLUTTER_GRID_POSITION_RIGHT: right position
1291
+ * @CLUTTER_GRID_POSITION_TOP: top position
1292
+ * @CLUTTER_GRID_POSITION_BOTTOM: bottom position
1293
+ *
1294
+ * Grid position modes.
1295
+ *
1296
+ * Since: 1.12
1297
+ */
1298
+ typedef enum {
1299
+ CLUTTER_GRID_POSITION_LEFT,
1300
+ CLUTTER_GRID_POSITION_RIGHT,
1301
+ CLUTTER_GRID_POSITION_TOP,
1302
+ CLUTTER_GRID_POSITION_BOTTOM
1303
+ } ClutterGridPosition;
1304
+
1305
+ /**
1306
+ * ClutterContentRepeat:
1307
+ * @CLUTTER_REPEAT_NONE: No repeat
1308
+ * @CLUTTER_REPEAT_X_AXIS: Repeat the content on the X axis
1309
+ * @CLUTTER_REPEAT_Y_AXIS: Repeat the content on the Y axis
1310
+ * @CLUTTER_REPEAT_BOTH: Repeat the content on both axis
1311
+ *
1312
+ * Content repeat modes.
1313
+ *
1314
+ * Since: 1.12
1315
+ */
1316
+ typedef enum {
1317
+ CLUTTER_REPEAT_NONE = 0,
1318
+ CLUTTER_REPEAT_X_AXIS = 1 << 0,
1319
+ CLUTTER_REPEAT_Y_AXIS = 1 << 1,
1320
+ CLUTTER_REPEAT_BOTH = CLUTTER_REPEAT_X_AXIS | CLUTTER_REPEAT_Y_AXIS
1321
+ } ClutterContentRepeat;
1322
+
1323
+ /**
1324
+ * ClutterStepMode:
1325
+ * @CLUTTER_STEP_MODE_START: The change in the value of a
1326
+ * %CLUTTER_STEP progress mode should occur at the start of
1327
+ * the transition
1328
+ * @CLUTTER_STEP_MODE_END: The change in the value of a
1329
+ * %CLUTTER_STEP progress mode should occur at the end of
1330
+ * the transition
1331
+ *
1332
+ * Change the value transition of a step function.
1333
+ *
1334
+ * See clutter_timeline_set_step_progress().
1335
+ *
1336
+ * Since: 1.12
1337
+ */
1338
+ typedef enum {
1339
+ CLUTTER_STEP_MODE_START,
1340
+ CLUTTER_STEP_MODE_END
1341
+ } ClutterStepMode;
1342
+
1343
+ /**
1344
+ * ClutterZoomAxis:
1345
+ * @CLUTTER_ZOOM_X_AXIS: Scale only on the X axis
1346
+ * @CLUTTER_ZOOM_Y_AXIS: Scale only on the Y axis
1347
+ * @CLUTTER_ZOOM_BOTH: Scale on both axis
1348
+ *
1349
+ * The axis of the constraint that should be applied by the
1350
+ * zooming action.
1351
+ *
1352
+ * Since: 1.12
1353
+ */
1354
+ typedef enum { /*< prefix=CLUTTER_ZOOM >*/
1355
+ CLUTTER_ZOOM_X_AXIS,
1356
+ CLUTTER_ZOOM_Y_AXIS,
1357
+ CLUTTER_ZOOM_BOTH
1358
+ } ClutterZoomAxis;
1359
+
1360
+ /**
1361
+ * ClutterGestureTriggerEdge:
1362
+ * @CLUTTER_GESTURE_TRIGGER_EDGE_NONE: Tell #ClutterGestureAction that
1363
+ * the gesture must begin immediately and there's no drag limit that
1364
+ * will cause its cancellation;
1365
+ * @CLUTTER_GESTURE_TRIGGER_EDGE_AFTER: Tell #ClutterGestureAction that
1366
+ * it needs to wait until the drag threshold has been exceeded before
1367
+ * considering that the gesture has begun;
1368
+ * @CLUTTER_GESTURE_TRIGGER_EDGE_BEFORE: Tell #ClutterGestureAction that
1369
+ * the gesture must begin immediately and that it must be cancelled
1370
+ * once the drag exceed the configured threshold.
1371
+ *
1372
+ * Enum passed to the clutter_gesture_action_set_threshold_trigger_edge()
1373
+ * function.
1374
+ *
1375
+ * Since: 1.18
1376
+ */
1377
+ typedef enum {
1378
+ CLUTTER_GESTURE_TRIGGER_EDGE_NONE = 0,
1379
+ CLUTTER_GESTURE_TRIGGER_EDGE_AFTER,
1380
+ CLUTTER_GESTURE_TRIGGER_EDGE_BEFORE
1381
+ } ClutterGestureTriggerEdge;
1382
+
1383
+ G_END_DECLS
1384
+
1385
+ #endif /* __CLUTTER_ENUMS_H__ */