clutter 2.2.4-x64-mingw32
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- checksums.yaml +7 -0
- data/Rakefile +147 -0
- data/lib/clutter.rb +169 -0
- data/lib/clutter/actor-iter.rb +33 -0
- data/lib/clutter/actor.rb +34 -0
- data/lib/clutter/animatable.rb +26 -0
- data/lib/clutter/brightness-contrast-effect.rb +44 -0
- data/lib/clutter/cairo.rb +24 -0
- data/lib/clutter/clutter.rb +25 -0
- data/lib/clutter/color.rb +83 -0
- data/lib/clutter/event.rb +21 -0
- data/lib/clutter/point.rb +25 -0
- data/lib/clutter/text-buffer.rb +36 -0
- data/lib/clutter/text.rb +23 -0
- data/lib/clutter/threads.rb +38 -0
- data/sample/basic-actor.rb +123 -0
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- data/sample/box-layout.rb +194 -0
- data/sample/canvas.rb +115 -0
- data/sample/constraints.rb +79 -0
- data/sample/drag-action.rb +175 -0
- data/sample/drop-action.rb +196 -0
- data/sample/easing-modes.rb +141 -0
- data/sample/flow-layout.rb +119 -0
- data/sample/grid-layout.rb +237 -0
- data/sample/image-content.rb +86 -0
- data/sample/pan-action.rb +98 -0
- data/sample/redhand.png +0 -0
- data/sample/rounded-rectangle.rb +88 -0
- data/sample/scroll-actor.rb +103 -0
- data/test/clutter-test-utils.rb +38 -0
- data/test/run-test.rb +59 -0
- data/test/test-clutter-actor.rb +242 -0
- data/test/test-clutter-blur-effect.rb +27 -0
- data/test/test-clutter-brightness-contrast-effect.rb +56 -0
- data/test/test-clutter-canvas.rb +43 -0
- data/test/test-clutter-color.rb +50 -0
- data/test/test-clutter-colorize-effect.rb +31 -0
- data/test/test-clutter-desaturate-effect.rb +30 -0
- data/test/test-clutter-feature.rb +34 -0
- data/test/test-clutter-flow-layout.rb +83 -0
- data/test/test-clutter-page-turn-effect.rb +46 -0
- data/test/test-clutter-property-transiton.rb +30 -0
- data/test/test-clutter-shader-effect.rb +65 -0
- data/test/test-clutter-text-buffer.rb +72 -0
- data/test/test-clutter-timeline.rb +59 -0
- data/vendor/local/bin/json-glib-format.exe +0 -0
- data/vendor/local/bin/json-glib-validate.exe +0 -0
- data/vendor/local/bin/libclutter-1.0-0.dll +0 -0
- data/vendor/local/bin/libcogl-20.dll +0 -0
- data/vendor/local/bin/libcogl-pango-20.dll +0 -0
- data/vendor/local/bin/libcogl-path-20.dll +0 -0
- data/vendor/local/bin/libjson-glib-1.0-0.dll +0 -0
- data/vendor/local/include/clutter-1.0/cally/cally-actor.h +160 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-action.h +111 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor-meta.h +119 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-actor.h +836 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-align-constraint.h +77 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-animatable.h +121 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-backend.h +83 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bin-layout.h +86 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-bind-constraint.h +77 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-binding-pool.h +135 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-blur-effect.h +59 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-box-layout.h +168 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-brightness-contrast-effect.h +88 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cairo.h +61 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-canvas.h +106 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-child-meta.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-click-action.h +120 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-clone.h +94 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-cogl-compat.h +52 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color-static.h +79 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-color.h +200 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-colorize-effect.h +67 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-config.h +19 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-gesture-action.h +179 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-group.h +96 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-macros.h +327 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-main.h +184 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-model.h +422 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-offscreen-effect.h +122 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-page-turn-effect.h +80 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-node.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-paint-nodes.h +150 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-scroll-actor.h +97 -0
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- data/vendor/local/include/clutter-1.0/clutter/clutter-snap-constraint.h +81 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage-manager.h +86 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-stage.h +250 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-swipe-action.h +109 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-tap-action.h +102 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-test-utils.h +164 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text-buffer.h +172 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-text.h +307 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-texture.h +130 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-timeline.h +226 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition-group.h +91 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-transition.h +132 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-types.h +773 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-units.h +184 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-version.h +329 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter-zoom-action.h +114 -0
- data/vendor/local/include/clutter-1.0/clutter/clutter.h +117 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-alpha.h +144 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animatable.h +47 -0
- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-animation.h +206 -0
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- data/vendor/local/include/clutter-1.0/clutter/deprecated/clutter-behaviour-depth.h +101 -0
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- data/vendor/local/include/clutter-1.0/clutter/win32/clutter-win32.h +63 -0
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/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_SUB_TEXTURE_H
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#define __COGL_SUB_TEXTURE_H
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COGL_BEGIN_DECLS
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/**
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* SECTION:cogl-sub-texture
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* @short_description: Functions for creating and manipulating
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* sub-textures.
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*
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* These functions allow high-level textures to be created that
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* represent a sub-region of another texture. For example these
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* can be used to implement custom texture atlasing schemes.
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*/
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#define COGL_SUB_TEXTURE(tex) ((CoglSubTexture *) tex)
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typedef struct _CoglSubTexture CoglSubTexture;
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#ifdef COGL_HAS_GTYPE_SUPPORT
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/**
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* cogl_sub_texture_get_gtype:
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*
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* Returns: a #GType that can be used with the GLib type system.
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*/
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GType cogl_sub_texture_get_gtype (void);
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#endif
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/**
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* cogl_sub_texture_new:
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* @ctx: A #CoglContext pointer
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* @parent_texture: The full texture containing a sub-region you want
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* to make a #CoglSubTexture from.
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* @sub_x: The top-left x coordinate of the parent region to make
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* a texture from.
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* @sub_y: The top-left y coordinate of the parent region to make
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* a texture from.
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* @sub_width: The width of the parent region to make a texture from.
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* @sub_height: The height of the parent region to make a texture
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* from.
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*
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* Creates a high-level #CoglSubTexture representing a sub-region of
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* any other #CoglTexture. The sub-region must strictly lye within the
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* bounds of the @parent_texture. The returned texture implements the
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* #CoglMetaTexture interface because it's not a low level texture
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* that hardware can understand natively.
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*
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* <note>Remember: Unless you are using high level drawing APIs such
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* as cogl_rectangle() or other APIs documented to understand the
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* #CoglMetaTexture interface then you need to use the
|
86
|
+
* #CoglMetaTexture interface to resolve a #CoglSubTexture into a
|
87
|
+
* low-level texture before drawing.</note>
|
88
|
+
*
|
89
|
+
* Return value: (transfer full): A newly allocated #CoglSubTexture
|
90
|
+
* representing a sub-region of @parent_texture.
|
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|
+
*
|
92
|
+
* Since: 1.10
|
93
|
+
* Stability: unstable
|
94
|
+
*/
|
95
|
+
CoglSubTexture *
|
96
|
+
cogl_sub_texture_new (CoglContext *ctx,
|
97
|
+
CoglTexture *parent_texture,
|
98
|
+
int sub_x,
|
99
|
+
int sub_y,
|
100
|
+
int sub_width,
|
101
|
+
int sub_height);
|
102
|
+
|
103
|
+
/**
|
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|
+
* cogl_sub_texture_get_parent:
|
105
|
+
* @sub_texture: A pointer to a #CoglSubTexture
|
106
|
+
*
|
107
|
+
* Retrieves the parent texture that @sub_texture derives its content
|
108
|
+
* from. This is the texture that was passed to
|
109
|
+
* cogl_sub_texture_new() as the parent_texture argument.
|
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|
+
*
|
111
|
+
* Return value: (transfer none): The parent texture that @sub_texture
|
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|
+
* derives its content from.
|
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|
+
* Since: 1.10
|
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|
+
* Stability: unstable
|
115
|
+
*/
|
116
|
+
CoglTexture *
|
117
|
+
cogl_sub_texture_get_parent (CoglSubTexture *sub_texture);
|
118
|
+
|
119
|
+
/**
|
120
|
+
* cogl_is_sub_texture:
|
121
|
+
* @object: a #CoglObject
|
122
|
+
*
|
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|
+
* Checks whether @object is a #CoglSubTexture.
|
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|
+
*
|
125
|
+
* Return value: %TRUE if the passed @object represents a
|
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|
+
* #CoglSubTexture and %FALSE otherwise.
|
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|
+
*
|
128
|
+
* Since: 1.10
|
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|
+
* Stability: unstable
|
130
|
+
*/
|
131
|
+
CoglBool
|
132
|
+
cogl_is_sub_texture (void *object);
|
133
|
+
|
134
|
+
COGL_END_DECLS
|
135
|
+
|
136
|
+
#endif /* __COGL_SUB_TEXTURE_H */
|
@@ -0,0 +1,71 @@
|
|
1
|
+
/*
|
2
|
+
* Cogl
|
3
|
+
*
|
4
|
+
* A Low Level GPU Graphics and Utilities API
|
5
|
+
*
|
6
|
+
* Copyright (C) 2011 Intel Corporation.
|
7
|
+
*
|
8
|
+
* Permission is hereby granted, free of charge, to any person
|
9
|
+
* obtaining a copy of this software and associated documentation
|
10
|
+
* files (the "Software"), to deal in the Software without
|
11
|
+
* restriction, including without limitation the rights to use, copy,
|
12
|
+
* modify, merge, publish, distribute, sublicense, and/or sell copies
|
13
|
+
* of the Software, and to permit persons to whom the Software is
|
14
|
+
* furnished to do so, subject to the following conditions:
|
15
|
+
*
|
16
|
+
* The above copyright notice and this permission notice shall be
|
17
|
+
* included in all copies or substantial portions of the Software.
|
18
|
+
*
|
19
|
+
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
20
|
+
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
21
|
+
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
22
|
+
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
23
|
+
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
24
|
+
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
25
|
+
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
26
|
+
* SOFTWARE.
|
27
|
+
*/
|
28
|
+
|
29
|
+
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
|
30
|
+
#error "Only <cogl/cogl.h> can be included directly."
|
31
|
+
#endif
|
32
|
+
|
33
|
+
#ifndef __COGL_SWAP_CHAIN_H__
|
34
|
+
#define __COGL_SWAP_CHAIN_H__
|
35
|
+
|
36
|
+
#include <cogl/cogl-types.h>
|
37
|
+
|
38
|
+
#ifdef COGL_HAS_GTYPE_SUPPORT
|
39
|
+
#include <glib-object.h>
|
40
|
+
#endif
|
41
|
+
|
42
|
+
COGL_BEGIN_DECLS
|
43
|
+
|
44
|
+
typedef struct _CoglSwapChain CoglSwapChain;
|
45
|
+
|
46
|
+
#ifdef COGL_HAS_GTYPE_SUPPORT
|
47
|
+
/**
|
48
|
+
* cogl_swap_chain_get_gtype:
|
49
|
+
*
|
50
|
+
* Returns: a #GType that can be used with the GLib type system.
|
51
|
+
*/
|
52
|
+
GType cogl_swap_chain_get_gtype (void);
|
53
|
+
#endif
|
54
|
+
|
55
|
+
CoglSwapChain *
|
56
|
+
cogl_swap_chain_new (void);
|
57
|
+
|
58
|
+
void
|
59
|
+
cogl_swap_chain_set_has_alpha (CoglSwapChain *swap_chain,
|
60
|
+
CoglBool has_alpha);
|
61
|
+
|
62
|
+
void
|
63
|
+
cogl_swap_chain_set_length (CoglSwapChain *swap_chain,
|
64
|
+
int length);
|
65
|
+
|
66
|
+
CoglBool
|
67
|
+
cogl_is_swap_chain (void *object);
|
68
|
+
|
69
|
+
COGL_END_DECLS
|
70
|
+
|
71
|
+
#endif /* __COGL_SWAP_CHAIN_H__ */
|
@@ -0,0 +1,78 @@
|
|
1
|
+
/*
|
2
|
+
* Cogl
|
3
|
+
*
|
4
|
+
* A Low Level GPU Graphics and Utilities API
|
5
|
+
*
|
6
|
+
* Copyright (C) 2012 Intel Corporation.
|
7
|
+
*
|
8
|
+
* Permission is hereby granted, free of charge, to any person
|
9
|
+
* obtaining a copy of this software and associated documentation
|
10
|
+
* files (the "Software"), to deal in the Software without
|
11
|
+
* restriction, including without limitation the rights to use, copy,
|
12
|
+
* modify, merge, publish, distribute, sublicense, and/or sell copies
|
13
|
+
* of the Software, and to permit persons to whom the Software is
|
14
|
+
* furnished to do so, subject to the following conditions:
|
15
|
+
*
|
16
|
+
* The above copyright notice and this permission notice shall be
|
17
|
+
* included in all copies or substantial portions of the Software.
|
18
|
+
*
|
19
|
+
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
20
|
+
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
21
|
+
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
22
|
+
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
23
|
+
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
24
|
+
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
25
|
+
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
26
|
+
* SOFTWARE.
|
27
|
+
*
|
28
|
+
*
|
29
|
+
* Authors:
|
30
|
+
* Robert Bragg <robert@linux.intel.com>
|
31
|
+
*/
|
32
|
+
|
33
|
+
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
|
34
|
+
#error "Only <cogl/cogl.h> can be included directly."
|
35
|
+
#endif
|
36
|
+
|
37
|
+
#ifndef _COGL_TEXTURE_2D_GL_H_
|
38
|
+
#define _COGL_TEXTURE_2D_GL_H_
|
39
|
+
|
40
|
+
#include "cogl-context.h"
|
41
|
+
#include "cogl-texture-2d.h"
|
42
|
+
|
43
|
+
COGL_BEGIN_DECLS
|
44
|
+
|
45
|
+
/**
|
46
|
+
* cogl_texture_2d_gl_new_from_foreign:
|
47
|
+
* @ctx: A #CoglContext
|
48
|
+
* @gl_handle: A GL handle for a GL_TEXTURE_2D texture object
|
49
|
+
* @width: Width of the foreign GL texture
|
50
|
+
* @height: Height of the foreign GL texture
|
51
|
+
* @format: The format of the texture
|
52
|
+
*
|
53
|
+
* Wraps an existing GL_TEXTURE_2D texture object as a #CoglTexture2D.
|
54
|
+
* This can be used for integrating Cogl with software using OpenGL
|
55
|
+
* directly.
|
56
|
+
*
|
57
|
+
* The texture is still configurable until it has been allocated so
|
58
|
+
* for example you can declare whether the texture is premultiplied
|
59
|
+
* with cogl_texture_set_premultiplied().
|
60
|
+
*
|
61
|
+
* <note>The results are undefined for passing an invalid @gl_handle
|
62
|
+
* or if @width or @height don't have the correct texture
|
63
|
+
* geometry.</note>
|
64
|
+
*
|
65
|
+
* Returns: (transfer full): A newly allocated #CoglTexture2D
|
66
|
+
*
|
67
|
+
* Since: 2.0
|
68
|
+
*/
|
69
|
+
CoglTexture2D *
|
70
|
+
cogl_texture_2d_gl_new_from_foreign (CoglContext *ctx,
|
71
|
+
unsigned int gl_handle,
|
72
|
+
int width,
|
73
|
+
int height,
|
74
|
+
CoglPixelFormat format);
|
75
|
+
|
76
|
+
COGL_END_DECLS
|
77
|
+
|
78
|
+
#endif /* _COGL_TEXTURE_2D_GL_H_ */
|
@@ -0,0 +1,301 @@
|
|
1
|
+
/*
|
2
|
+
* Cogl
|
3
|
+
*
|
4
|
+
* A Low Level GPU Graphics and Utilities API
|
5
|
+
*
|
6
|
+
* Copyright (C) 2011 Intel Corporation.
|
7
|
+
*
|
8
|
+
* Permission is hereby granted, free of charge, to any person
|
9
|
+
* obtaining a copy of this software and associated documentation
|
10
|
+
* files (the "Software"), to deal in the Software without
|
11
|
+
* restriction, including without limitation the rights to use, copy,
|
12
|
+
* modify, merge, publish, distribute, sublicense, and/or sell copies
|
13
|
+
* of the Software, and to permit persons to whom the Software is
|
14
|
+
* furnished to do so, subject to the following conditions:
|
15
|
+
*
|
16
|
+
* The above copyright notice and this permission notice shall be
|
17
|
+
* included in all copies or substantial portions of the Software.
|
18
|
+
*
|
19
|
+
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
20
|
+
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
21
|
+
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
22
|
+
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
23
|
+
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
24
|
+
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
25
|
+
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
26
|
+
* SOFTWARE.
|
27
|
+
*
|
28
|
+
*
|
29
|
+
* Authors:
|
30
|
+
* Robert Bragg <robert@linux.intel.com>
|
31
|
+
*/
|
32
|
+
|
33
|
+
#ifndef __COGL_TEXURE_2D_SLICED_H
|
34
|
+
#define __COGL_TEXURE_2D_SLICED_H
|
35
|
+
|
36
|
+
#include "cogl-context.h"
|
37
|
+
#include "cogl-types.h"
|
38
|
+
|
39
|
+
/**
|
40
|
+
* SECTION:cogl-texture-2d-sliced
|
41
|
+
* @short_description: Functions for creating and manipulating 2D meta
|
42
|
+
* textures that may internally be comprised of
|
43
|
+
* multiple 2D textures with power-of-two sizes.
|
44
|
+
*
|
45
|
+
* These functions allow high-level meta textures (See the
|
46
|
+
* #CoglMetaTexture interface) to be allocated that may internally be
|
47
|
+
* comprised of multiple 2D texture "slices" with power-of-two sizes.
|
48
|
+
*
|
49
|
+
* This API can be useful when working with GPUs that don't have
|
50
|
+
* native support for non-power-of-two textures or if you want to load
|
51
|
+
* a texture that is larger than the GPUs maximum texture size limits.
|
52
|
+
*
|
53
|
+
* The algorithm for slicing works by first trying to map a virtual
|
54
|
+
* size to the next larger power-of-two size and then seeing how many
|
55
|
+
* wasted pixels that would result in. For example if you have a
|
56
|
+
* virtual texture that's 259 texels wide, the next pot size = 512 and
|
57
|
+
* the amount of waste would be 253 texels. If the amount of waste is
|
58
|
+
* above a max-waste threshold then we would next slice that texture
|
59
|
+
* into one that's 256 texels and then looking at how many more texels
|
60
|
+
* remain unallocated after that we choose the next power-of-two size.
|
61
|
+
* For the example of a 259 texel image that would mean having a 256
|
62
|
+
* texel wide texture, leaving 3 texels unallocated so we'd then
|
63
|
+
* create a 4 texel wide texture - now there is only one texel of
|
64
|
+
* waste. The algorithm continues to slice the right most textures
|
65
|
+
* until the amount of waste is less than or equal to a specfied
|
66
|
+
* max-waste threshold. The same logic for slicing from left to right
|
67
|
+
* is also applied from top to bottom.
|
68
|
+
*/
|
69
|
+
|
70
|
+
typedef struct _CoglTexture2DSliced CoglTexture2DSliced;
|
71
|
+
#define COGL_TEXTURE_2D_SLICED(X) ((CoglTexture2DSliced *)X)
|
72
|
+
|
73
|
+
#ifdef COGL_HAS_GTYPE_SUPPORT
|
74
|
+
/**
|
75
|
+
* cogl_texture_2d_sliced_get_gtype:
|
76
|
+
*
|
77
|
+
* Returns: a #GType that can be used with the GLib type system.
|
78
|
+
*/
|
79
|
+
GType cogl_texture_2d_sliced_get_gtype (void);
|
80
|
+
#endif
|
81
|
+
|
82
|
+
/**
|
83
|
+
* cogl_texture_2d_sliced_new_with_size:
|
84
|
+
* @ctx: A #CoglContext
|
85
|
+
* @width: The virtual width of your sliced texture.
|
86
|
+
* @height: The virtual height of your sliced texture.
|
87
|
+
* @max_waste: The threshold of how wide a strip of wasted texels
|
88
|
+
* are allowed along the right and bottom textures before
|
89
|
+
* they must be sliced to reduce the amount of waste. A
|
90
|
+
* negative can be passed to disable slicing.
|
91
|
+
*
|
92
|
+
* Creates a #CoglTexture2DSliced that may internally be comprised of
|
93
|
+
* 1 or more #CoglTexture2D textures depending on GPU limitations.
|
94
|
+
* For example if the GPU only supports power-of-two sized textures
|
95
|
+
* then a sliced texture will turn a non-power-of-two size into a
|
96
|
+
* combination of smaller power-of-two sized textures. If the
|
97
|
+
* requested texture size is larger than is supported by the hardware
|
98
|
+
* then the texture will be sliced into smaller textures that can be
|
99
|
+
* accessed by the hardware.
|
100
|
+
*
|
101
|
+
* @max_waste is used as a threshold for recursively slicing the
|
102
|
+
* right-most or bottom-most slices into smaller sizes until the
|
103
|
+
* wasted padding at the bottom and right of the textures is less than
|
104
|
+
* specified. A negative @max_waste will disable slicing.
|
105
|
+
*
|
106
|
+
* The storage for the texture is not allocated before this function
|
107
|
+
* returns. You can call cogl_texture_allocate() to explicitly
|
108
|
+
* allocate the underlying storage or let Cogl automatically allocate
|
109
|
+
* storage lazily.
|
110
|
+
*
|
111
|
+
* <note>It's possible for the allocation of a sliced texture to fail
|
112
|
+
* later due to impossible slicing constraints if a negative
|
113
|
+
* @max_waste value is given. If the given virtual texture size size
|
114
|
+
* is larger than is supported by the hardware but slicing is disabled
|
115
|
+
* the texture size would be too large to handle.</note>
|
116
|
+
*
|
117
|
+
* Returns: (transfer full): A new #CoglTexture2DSliced object with no storage
|
118
|
+
* allocated yet.
|
119
|
+
*
|
120
|
+
* Since: 1.10
|
121
|
+
* Stability: unstable
|
122
|
+
*/
|
123
|
+
CoglTexture2DSliced *
|
124
|
+
cogl_texture_2d_sliced_new_with_size (CoglContext *ctx,
|
125
|
+
int width,
|
126
|
+
int height,
|
127
|
+
int max_waste);
|
128
|
+
|
129
|
+
/**
|
130
|
+
* cogl_texture_2d_sliced_new_from_file:
|
131
|
+
* @ctx: A #CoglContext
|
132
|
+
* @filename: the file to load
|
133
|
+
* @max_waste: The threshold of how wide a strip of wasted texels
|
134
|
+
* are allowed along the right and bottom textures before
|
135
|
+
* they must be sliced to reduce the amount of waste. A
|
136
|
+
* negative can be passed to disable slicing.
|
137
|
+
* @error: A #CoglError to catch exceptional errors or %NULL
|
138
|
+
*
|
139
|
+
* Creates a #CoglTexture2DSliced from an image file.
|
140
|
+
*
|
141
|
+
* A #CoglTexture2DSliced may internally be comprised of 1 or more
|
142
|
+
* #CoglTexture2D textures depending on GPU limitations. For example
|
143
|
+
* if the GPU only supports power-of-two sized textures then a sliced
|
144
|
+
* texture will turn a non-power-of-two size into a combination of
|
145
|
+
* smaller power-of-two sized textures. If the requested texture size
|
146
|
+
* is larger than is supported by the hardware then the texture will
|
147
|
+
* be sliced into smaller textures that can be accessed by the
|
148
|
+
* hardware.
|
149
|
+
*
|
150
|
+
* @max_waste is used as a threshold for recursively slicing the
|
151
|
+
* right-most or bottom-most slices into smaller sizes until the
|
152
|
+
* wasted padding at the bottom and right of the textures is less than
|
153
|
+
* specified. A negative @max_waste will disable slicing.
|
154
|
+
*
|
155
|
+
* The storage for the texture is not allocated before this function
|
156
|
+
* returns. You can call cogl_texture_allocate() to explicitly
|
157
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* allocate the underlying storage or let Cogl automatically allocate
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* storage lazily.
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*
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* <note>It's possible for the allocation of a sliced texture to fail
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* later due to impossible slicing constraints if a negative
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* @max_waste value is given. If the given virtual texture size is
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* larger than is supported by the hardware but slicing is disabled
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* the texture size would be too large to handle.</note>
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*
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* Return value: (transfer full): A newly created #CoglTexture2DSliced
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* or %NULL on failure and @error will be updated.
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*
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* Since: 1.16
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*/
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CoglTexture2DSliced *
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cogl_texture_2d_sliced_new_from_file (CoglContext *ctx,
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const char *filename,
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int max_waste,
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CoglError **error);
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+
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/**
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* cogl_texture_2d_sliced_new_from_data:
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* @ctx: A #CoglContext
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* @width: width of texture in pixels
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* @height: height of texture in pixels
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* @format: the #CoglPixelFormat the buffer is stored in in RAM
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* @max_waste: The threshold of how wide a strip of wasted texels
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* are allowed along the right and bottom textures before
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* they must be sliced to reduce the amount of waste. A
|
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* negative can be passed to disable slicing.
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* @rowstride: the memory offset in bytes between the start of each
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* row in @data. A value of 0 will make Cogl automatically
|
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* calculate @rowstride from @width and @format.
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* @data: pointer the memory region where the source buffer resides
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* @error: A #CoglError to catch exceptional errors or %NULL
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*
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* Creates a new #CoglTexture2DSliced texture based on data residing
|
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* in memory.
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*
|
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* A #CoglTexture2DSliced may internally be comprised of 1 or more
|
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* #CoglTexture2D textures depending on GPU limitations. For example
|
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* if the GPU only supports power-of-two sized textures then a sliced
|
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+
* texture will turn a non-power-of-two size into a combination of
|
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+
* smaller power-of-two sized textures. If the requested texture size
|
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+
* is larger than is supported by the hardware then the texture will
|
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* be sliced into smaller textures that can be accessed by the
|
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* hardware.
|
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*
|
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* @max_waste is used as a threshold for recursively slicing the
|
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+
* right-most or bottom-most slices into smaller sizes until the
|
207
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+
* wasted padding at the bottom and right of the textures is less than
|
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+
* specified. A negative @max_waste will disable slicing.
|
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+
*
|
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+
* <note>This api will always immediately allocate GPU memory for all
|
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+
* the required texture slices and upload the given data so that the
|
212
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+
* @data pointer does not need to remain valid once this function
|
213
|
+
* returns. This means it is not possible to configure the texture
|
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+
* before it is allocated. If you do need to configure the texture
|
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|
+
* before allocation (to specify constraints on the internal format
|
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|
+
* for example) then you can instead create a #CoglBitmap for your
|
217
|
+
* data and use cogl_texture_2d_sliced_new_from_bitmap() or use
|
218
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+
* cogl_texture_2d_sliced_new_with_size() and then upload data using
|
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+
* cogl_texture_set_data()</note>
|
220
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+
*
|
221
|
+
* <note>It's possible for the allocation of a sliced texture to fail
|
222
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+
* due to impossible slicing constraints if a negative @max_waste
|
223
|
+
* value is given. If the given virtual texture size is larger than is
|
224
|
+
* supported by the hardware but slicing is disabled the texture size
|
225
|
+
* would be too large to handle.</note>
|
226
|
+
*
|
227
|
+
* Return value: (transfer full): A newly created #CoglTexture2DSliced
|
228
|
+
* or %NULL on failure and @error will be updated.
|
229
|
+
*
|
230
|
+
* Since: 1.16
|
231
|
+
*/
|
232
|
+
CoglTexture2DSliced *
|
233
|
+
cogl_texture_2d_sliced_new_from_data (CoglContext *ctx,
|
234
|
+
int width,
|
235
|
+
int height,
|
236
|
+
int max_waste,
|
237
|
+
CoglPixelFormat format,
|
238
|
+
int rowstride,
|
239
|
+
const uint8_t *data,
|
240
|
+
CoglError **error);
|
241
|
+
|
242
|
+
/**
|
243
|
+
* cogl_texture_2d_sliced_new_from_bitmap:
|
244
|
+
* @bmp: A #CoglBitmap
|
245
|
+
* @max_waste: The threshold of how wide a strip of wasted texels
|
246
|
+
* are allowed along the right and bottom textures before
|
247
|
+
* they must be sliced to reduce the amount of waste. A
|
248
|
+
* negative can be passed to disable slicing.
|
249
|
+
*
|
250
|
+
* Creates a new #CoglTexture2DSliced texture based on data residing
|
251
|
+
* in a bitmap.
|
252
|
+
*
|
253
|
+
* A #CoglTexture2DSliced may internally be comprised of 1 or more
|
254
|
+
* #CoglTexture2D textures depending on GPU limitations. For example
|
255
|
+
* if the GPU only supports power-of-two sized textures then a sliced
|
256
|
+
* texture will turn a non-power-of-two size into a combination of
|
257
|
+
* smaller power-of-two sized textures. If the requested texture size
|
258
|
+
* is larger than is supported by the hardware then the texture will
|
259
|
+
* be sliced into smaller textures that can be accessed by the
|
260
|
+
* hardware.
|
261
|
+
*
|
262
|
+
* @max_waste is used as a threshold for recursively slicing the
|
263
|
+
* right-most or bottom-most slices into smaller sizes until the
|
264
|
+
* wasted padding at the bottom and right of the textures is less than
|
265
|
+
* specified. A negative @max_waste will disable slicing.
|
266
|
+
*
|
267
|
+
* The storage for the texture is not allocated before this function
|
268
|
+
* returns. You can call cogl_texture_allocate() to explicitly
|
269
|
+
* allocate the underlying storage or let Cogl automatically allocate
|
270
|
+
* storage lazily.
|
271
|
+
*
|
272
|
+
* <note>It's possible for the allocation of a sliced texture to fail
|
273
|
+
* later due to impossible slicing constraints if a negative
|
274
|
+
* @max_waste value is given. If the given virtual texture size is
|
275
|
+
* larger than is supported by the hardware but slicing is disabled
|
276
|
+
* the texture size would be too large to handle.</note>
|
277
|
+
*
|
278
|
+
* Return value: (transfer full): A newly created #CoglTexture2DSliced
|
279
|
+
* or %NULL on failure and @error will be updated.
|
280
|
+
*
|
281
|
+
* Since: 1.16
|
282
|
+
*/
|
283
|
+
CoglTexture2DSliced *
|
284
|
+
cogl_texture_2d_sliced_new_from_bitmap (CoglBitmap *bmp,
|
285
|
+
int max_waste);
|
286
|
+
|
287
|
+
/**
|
288
|
+
* cogl_is_texture_2d_sliced:
|
289
|
+
* @object: A #CoglObject pointer
|
290
|
+
*
|
291
|
+
* Gets whether the given object references a #CoglTexture2DSliced.
|
292
|
+
*
|
293
|
+
* Return value: %TRUE if the object references a #CoglTexture2DSliced
|
294
|
+
* and %FALSE otherwise.
|
295
|
+
* Since: 1.10
|
296
|
+
* Stability: unstable
|
297
|
+
*/
|
298
|
+
CoglBool
|
299
|
+
cogl_is_texture_2d_sliced (void *object);
|
300
|
+
|
301
|
+
#endif /* __COGL_TEXURE_2D_SLICED_H */
|